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authorYamaArashi <shadow962@live.com>2016-09-02 11:15:45 -0700
committerYamaArashi <shadow962@live.com>2016-09-02 11:15:45 -0700
commit25406c47eb183eee2e9723eefd5873a87a82d8a6 (patch)
treefa5aed3e1df6cb72f11cb642e365c0052231334f
parentea9eb15e8affd51fac58a9f816090a06516d0835 (diff)
whitespace
-rw-r--r--data/graphics.s30
1 files changed, 15 insertions, 15 deletions
diff --git a/data/graphics.s b/data/graphics.s
index a89b6e0c8..d2e82e8cf 100644
--- a/data/graphics.s
+++ b/data/graphics.s
@@ -421,30 +421,30 @@ gBattleAnimSpriteSheet_037:: @ 8D0781C
.align 2
.incbin "graphics/unknown/unknown_D07B68.4bpp.lz"
-
+
.align 2
.incbin "graphics/unknown/unknown_D07B68.gbapal.lz"
-
+
.align 2
.incbin "graphics/unknown/unknown_D07B68_2.gbapal.lz"
-
+
@ old battle interface data, unused
-
+
.align 2
.incbin "graphics/unused/obi1.4bpp.lz"
-
+
.align 2
.incbin "graphics/unused/obi_palpak1.gbapal.lz" @ palettes 1-3
-
+
.align 2
.incbin "graphics/unused/old_pal4.gbapal.lz" @ 4 is by itself
-
+
.align 2
.incbin "graphics/unused/obi_palpak3.gbapal.lz" @ palettes 5-7
-
+
.align 2
.incbin "graphics/unused/obi2.4bpp.lz"
-
+
.align 2
.incbin "graphics/unused/old_battle_interface_tilemap.bin.lz"
@@ -550,7 +550,7 @@ gBattleAnimSpriteSheet_052:: @ 8D0A6D8
.align 2
.incbin "graphics/unused/line_sketch.4bpp.lz" @ unused
-
+
.align 2
.incbin "graphics/unused/line_sketch.gbapal.lz"
@@ -961,16 +961,16 @@ gBattleAnimSpriteSheet_114:: @ 8D10F78
.align 2
gBattleAnimSpritePalette_114:: @ 8D1106C
.incbin "graphics/battle_anims/sprites/114.gbapal.lz"
-
+
.align 2
.incbin "graphics/unused/blue_frame.bin.lz" @ P1, P2, P3 and P4 tilemaps?
.align 2
.incbin "graphics/unused/redyellowgreen_frame.bin.lz"
-
+
.align 2
.incbin "graphics/unused/color_frames.4bpp.lz"
-
+
.align 2
.incbin "graphics/unused/color_frames.gbapal.lz"
@@ -1003,7 +1003,7 @@ gUnknown_08D1212C::
.align 2
gUnknown_08D1214C::
.incbin "graphics/battle_interface/hpbar.gbapal"
-
+
.align 2
gUnknown_08D1216C:: @ 8D1216C
.incbin "graphics/battle_interface/hpbar.4bpp"
@@ -1020,7 +1020,7 @@ gUnknown_08D1216C:: @ 8D1216C
.align 2
Tiles_D129AC:: @ 8D129AC
.incbin "graphics/battle_interface/ball_display.4bpp"
-
+
@ extra stuff
.incbin "graphics/battle_interface/ball_display_unused_extra.4bpp"
.incbin "graphics/battle_interface/status2.4bpp" @ these three duplicate sets of graphics are for the opponent pokemon and are also for use in double battles. they use dynamic palettes so coloring them is an extreme headache and wont be done for now.