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authorgarak <garakmon@gmail.com>2018-10-16 14:23:52 -0400
committergarak <garakmon@gmail.com>2018-10-16 14:23:52 -0400
commit2ac92e38ffa627b49ce2c634b35d1a0e1835f0af (patch)
tree8c952a7748119de80a36aee062bd953bd02fbb66
parentfb500f0da146fc7c13761f09c9a0fe067204163d (diff)
sound efect panning constants
-rw-r--r--data/battle_anim_scripts.s2010
-rw-r--r--include/battle_anim.h1
-rw-r--r--include/constants/songs.h15
-rw-r--r--src/battle/anim/bullet.c2
-rw-r--r--src/battle/anim/cube.c2
-rw-r--r--src/battle/anim/current.c2
-rw-r--r--src/battle/anim/draw.c2
-rw-r--r--src/battle/anim/hop_2.c4
-rw-r--r--src/battle/anim/normal.c4
-rw-r--r--src/battle/anim/psychic.c2
-rw-r--r--src/battle/anim/rock.c4
-rw-r--r--src/battle/anim/scan.c4
-rw-r--r--src/battle/anim/sfx.c10
-rw-r--r--src/battle/battle_anim.c21
-rw-r--r--src/battle/battle_anim_812C144.c18
15 files changed, 1059 insertions, 1042 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 475fe8edb..0c14c22f5 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -427,7 +427,7 @@ Move_POUND: @ 81C7794
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -442,7 +442,7 @@ Move_DOUBLE_SLAP: @ 81C77C5
choosetwoturnanim Move_DOUBLE_SLAP_FirstHit, Move_DOUBLE_SLAP_SecondHit
Move_DOUBLE_SLAP_End:
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -457,7 +457,7 @@ Move_DOUBLE_SLAP_SecondHit:
Move_POISON_POWDER: @ 81C7818
loadspritegfx ANIM_TAG_POISON_POWDER
loadspritegfx ANIM_TAG_POISON_BUBBLE
- loopsewithpan SE_W077, 63, 10, 6
+ loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
@@ -481,7 +481,7 @@ Move_POISON_POWDER: @ 81C7818
Move_STUN_SPORE: @ 81C7949
loadspritegfx ANIM_TAG_STUN_SPORE
- loopsewithpan SE_W077, 63, 10, 6
+ loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
@@ -505,7 +505,7 @@ Move_STUN_SPORE: @ 81C7949
Move_SLEEP_POWDER: @ 81C7A77
loadspritegfx ANIM_TAG_SLEEP_POWDER
- loopsewithpan SE_W077, 63, 10, 6
+ loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
@@ -532,21 +532,21 @@ Move_SWIFT: @ 81C7BA5
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 20, 1
delay 5
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 5, 22, -18, 1
delay 5
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, -10, 22, 15, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 18, 1
delay 5
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, -20, 1
delay 5
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
@@ -558,20 +558,20 @@ Move_STRENGTH: @ 81C7C5E
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BANK_ATTACKER, 2, 0, 96, 30
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 4
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 18, 6, 2, 4
delay 4
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 16, 12, 1, 1
delay 4
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, -16, -12, 1, 1
delay 4
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 3, 4, 1, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
@@ -588,7 +588,7 @@ Move_TACKLE: @ 81C7CF2
delay 6
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -598,14 +598,14 @@ Move_BODY_SLAM: @ 81C7D30
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
waitforvisualfinish
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
- loopsewithpan SE_W025B, 63, 10, 2
+ loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
waitforvisualfinish
@@ -637,7 +637,7 @@ Move_SUPERSONIC: @ 81C7DBD
blendoff
end
Move_SUPERSONIC_CreateWaveSprite:
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
createsprite gSupersonicWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -652,7 +652,7 @@ Move_SCREECH: @ 81C7E15
waitforvisualfinish
end
Move_SCREECH_CreateWaveSprite:
- playsewithpan SE_W103, 192
+ playsewithpan SE_W103, SOUND_PAN_ATTACKER
createsprite gScreechWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -662,31 +662,31 @@ Move_FLAME_WHEEL: @ 81C7E62
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_TARGET, 31, 12, 1, 1
- playsewithpan SE_W172B, 63
+ playsewithpan SE_W172B, SOUND_PAN_TARGET
call _81D11A2
delay 7
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 9
@@ -705,22 +705,22 @@ Move_PIN_MISSILE: @ 81C7F5C
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gPinMissileSpriteTemplate, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gPinMissileSpriteTemplate, 2, 20, -8, 8, 8, 20, -40
delay 4
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 9
createsprite gPinMissileSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
delay 4
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 14
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
waitforvisualfinish
@@ -734,22 +734,22 @@ Move_ICICLE_SPEAR: @ 81C8021
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W196, 192
+ playsewithpan SE_W196, SOUND_PAN_ATTACKER
createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 8, 8, 20, -40
delay 4
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 9
createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
delay 4
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 14
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
waitforvisualfinish
@@ -761,12 +761,12 @@ Move_TAKE_DOWN: @ 81C80E6
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -24, 8, 23, 10, 40, 10
delay 35
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 0, 0, 4
waitforvisualfinish
@@ -783,19 +783,19 @@ Move_TAKE_DOWN: @ 81C80E6
Move_DOUBLE_EDGE: @ 81C817A
loadspritegfx ANIM_TAG_IMPACT
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0
waitforvisualfinish
delay 10
- playsewithpan SE_W207, 192
- waitplaysewithpan SE_W207, 192, 8
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, rgb(31, 31, 31)
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -32, 0, 0, 3
waitforvisualfinish
@@ -821,12 +821,12 @@ Move_POISON_STING: @ 81C828D
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gLinearStingerSpriteTemplate, 130, 20, 0, -8, 0, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
call PoisonBubblesAnim
waitforvisualfinish
@@ -840,13 +840,13 @@ Move_TWINEEDLE: @ 81C82E2
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- loopsewithpan SE_W013B, 192, 6, 2
+ loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2
createsprite gLinearStingerSpriteTemplate, 130, 10, -4, 0, -4, 20
createsprite gLinearStingerSpriteTemplate, 130, 20, 12, 10, 12, 20
delay 20
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3
- loopsewithpan SE_W030, 63, 5, 2
+ loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2
delay 1
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3
waitforvisualfinish
@@ -904,29 +904,29 @@ Move_FIRE_BLAST_CreateFireCross:
Move_LEECH_SEED: @ 81C8483
loadspritegfx ANIM_TAG_SEED
- playsewithpan SE_W077, 192
+ playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32
delay 8
- playsewithpan SE_W077, 192
+ playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, 130, 15, 0, -16, 24, 35, -40
delay 8
- playsewithpan SE_W077, 192
+ playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 16, 24, 35, -37
delay 12
- loopsewithpan SE_W039, 63, 10, 8
+ loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8
waitforvisualfinish
end
Move_EMBER: @ 81C84D9
loadspritegfx ANIM_TAG_SMALL_EMBER
- loopsewithpan SE_W052, 192, 5, 2
+ loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2
createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, 130, 20, 0, 0, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, 130, 20, 0, 16, 24, 20, 1
delay 16
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
call Move_EMBER_CreateFlare
call Move_EMBER_CreateFlare
call Move_EMBER_CreateFlare
@@ -943,7 +943,7 @@ Move_MEGA_PUNCH: @ 81C854D
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
- playsewithpan SE_W025, 63
+ playsewithpan SE_W025, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 50
@@ -952,7 +952,7 @@ Move_MEGA_PUNCH: @ 81C854D
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -986,11 +986,11 @@ Move_MEGA_KICK: @ 81C8627
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
- playsewithpan SE_W025, 63
+ playsewithpan SE_W025, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 50
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
call _81C85E9
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
@@ -1012,7 +1012,7 @@ Move_COMET_PUNCH: @ 81C86C3
choosetwoturnanim Move_COMET_PUNCH_Even, Move_COMET_PUNCH_Odd
Move_COMET_PUNCH_End:
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -1042,7 +1042,7 @@ Move_SONIC_BOOM: @ 81C873B
blendoff
end
Move_SONIC_BOOM_CreateBlast:
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gSonicBoomSpriteTemplate, 130, 16, 0, 0, 0, 15
delay 4
return
@@ -1058,7 +1058,7 @@ Move_THUNDER_SHOCK: @ 81C879C
waitforvisualfinish
delay 10
createvisualtask sub_80D681C, 5, 0, -44, 0
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
delay 9
createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0
waitforvisualfinish
@@ -1080,13 +1080,13 @@ Move_THUNDERBOLT: @ 81C880A
waitforvisualfinish
delay 10
createvisualtask sub_80D681C, 5, 24, -52, 0
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
delay 7
createvisualtask sub_80D681C, 5, -24, -52, 0
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
delay 7
createvisualtask sub_80D681C, 5, 0, -60, 1
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
delay 9
createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0
waitforvisualfinish
@@ -1102,7 +1102,7 @@ Move_THUNDERBOLT: @ 81C880A
createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765
createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765
createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765
- playsewithpan SE_W063, 63
+ playsewithpan SE_W063, SOUND_PAN_TARGET
delay 0
createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0
delay 6
@@ -1113,7 +1113,7 @@ Move_THUNDERBOLT: @ 81C880A
createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0
waitforvisualfinish
delay 20
- waitplaysewithpan SE_W085B, 63, 19
+ waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19
call ElectricityEffect
waitforvisualfinish
delay 20
@@ -1129,9 +1129,9 @@ Move_THUNDER_WAVE: @ 81C89C0
waitforvisualfinish
delay 10
createvisualtask sub_80D681C, 5, 0, -48, 0
- playsewithpan SE_W086, 63
+ playsewithpan SE_W086, SOUND_PAN_TARGET
delay 20
- loopsewithpan SE_W085B, 63, 10, 4
+ loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4
createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16
delay 4
createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0
@@ -1157,23 +1157,23 @@ Move_BEAT_UP_Even:
createsprite gBasicHitSplatSpriteTemplate, 130, -20, -20, 1, 2
createsprite gFistFootSpriteTemplate, 131, -20, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2
createsprite gFistFootSpriteTemplate, 131, 8, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
goto Move_BEAT_UP_End
Move_BEAT_UP_Odd:
createsprite gBasicHitSplatSpriteTemplate, 130, 12, -20, 1, 2
createsprite gFistFootSpriteTemplate, 131, 12, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 130, -12, 0, 1, 2
createsprite gFistFootSpriteTemplate, 131, -12, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
goto Move_BEAT_UP_End
Move_STOMP: @ 81C8B2A
@@ -1181,19 +1181,19 @@ Move_STOMP: @ 81C8B2A
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W104, 63
+ playsewithpan SE_W104, SOUND_PAN_TARGET
createsprite gStompFootSpriteTemplate, 3, 0, -32, 15
delay 19
createsprite gBasicHitSplatSpriteTemplate, 2, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 4, 9, 1
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_TAIL_WHIP: @ 81C8B71
- loopsewithpan SE_W039, 192, 24, 3
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 3
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 2, 3
waitforvisualfinish
end
@@ -1202,7 +1202,7 @@ Move_CUT: @ 81C8B8A
loadspritegfx ANIM_TAG_CUT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W015, 63
+ playsewithpan SE_W015, SOUND_PAN_TARGET
createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
@@ -1214,14 +1214,14 @@ Move_CUT: @ 81C8B8A
Move_HIDDEN_POWER: @ 81C8BBC
loadspritegfx ANIM_TAG_RED_ORB
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 20479, 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
- playsewithpan SE_W179, 192
+ playsewithpan SE_W179, SOUND_PAN_ATTACKER
createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 0
createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 42
createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 84
@@ -1230,7 +1230,7 @@ Move_HIDDEN_POWER: @ 81C8BBC
createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 210
delay 52
setarg ARG_RET_ID, -1
- playsewithpan SE_W115, 192
+ playsewithpan SE_W115, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 32
@@ -1246,13 +1246,13 @@ Move_REVERSAL: @ 81C8CA5
loadspritegfx ANIM_TAG_BLUE_ORB
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- playsewithpan SE_W197, 192
+ playsewithpan SE_W197, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0
waitforvisualfinish
delay 30
createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767
delay 10
- playsewithpan SE_W179, 192
+ playsewithpan SE_W179, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0
createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42
createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84
@@ -1263,7 +1263,7 @@ Move_REVERSAL: @ 81C8CA5
delay 20
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 8
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0
createsprite gFistFootSpriteTemplate, 132, 0, 0, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
@@ -1287,12 +1287,12 @@ _81C8D96:
waitbgfadein
end
_81C8D9F:
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
goto _81C8D96
_81C8DC8:
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
goto _81C8D96
@@ -1305,7 +1305,7 @@ Move_SPIKE_CANNON: @ 81C8DF1
setalpha 12, 8
createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -4, 0, 4, 6, 8, 4
waitforvisualfinish
- loopsewithpan SE_W013B, 192, 5, 3
+ loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
createsprite gLinearStingerSpriteTemplate, 2, 10, -8, -8, -8, 20
createsprite gLinearStingerSpriteTemplate, 2, 18, 0, 0, 0, 20
@@ -1315,7 +1315,7 @@ Move_SPIKE_CANNON: @ 81C8DF1
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1
- loopsewithpan SE_W030, 63, 5, 3
+ loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -1325,7 +1325,7 @@ Move_SWORDS_DANCE: @ 81C8EA4
loadspritegfx ANIM_TAG_SWORD
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- playsewithpan SE_W014, 192
+ playsewithpan SE_W014, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 16, 6, 1, 4
createsprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0
delay 22
@@ -1341,12 +1341,12 @@ Move_PSYCH_UP: @ 81C8EEA
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0
setalpha 12, 8
- loopsewithpan SE_W060B, 192, 5, 10
+ loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10
createsprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0
createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0
delay 127
delay 4
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1
createvisualtask sub_80E2A38, 9, 2, 2, 10, 0, 1023
delay 30
@@ -1364,7 +1364,7 @@ Move_DIZZY_PUNCH: @ 81C8F5C
call _81C9077
createsprite gFistFootSpriteTemplate, 133, 16, 8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 132, 16, 0, 1, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32
createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40
createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16
@@ -1375,7 +1375,7 @@ Move_DIZZY_PUNCH: @ 81C8F5C
call _81C9077
createsprite gFistFootSpriteTemplate, 133, -16, -8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 132, -16, -16, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32
createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40
createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16
@@ -1394,7 +1394,7 @@ _81C9077:
Move_FIRE_SPIN: @ 81C9096
loadspritegfx ANIM_TAG_SMALL_EMBER
- playsewithpan SE_W221B, 63
+ playsewithpan SE_W221B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1
call _81C90BF
call _81C90BF
@@ -1420,7 +1420,7 @@ Move_FURY_CUTTER: @ 81C914A
loadspritegfx ANIM_TAG_CUT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createvisualtask UpdateFuryCutterAnimDirection, 2
jumpargeq 7, 0, _81C91A7
goto _81C91B9
@@ -1468,19 +1468,19 @@ Move_SELF_DESTRUCT: @ 81C9219
createvisualtask sub_80E2A38, 10, 2, 1, 9, 0, 31
end
_81C929F:
- playsewithpan SE_W120, 192
+ playsewithpan SE_W120, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
delay 6
- playsewithpan SE_W120, 192
+ playsewithpan SE_W120, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
delay 6
- playsewithpan SE_W120, 192
+ playsewithpan SE_W120, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
delay 6
- playsewithpan SE_W120, 192
+ playsewithpan SE_W120, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
delay 6
- playsewithpan SE_W120, 192
+ playsewithpan SE_W120, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
delay 6
return
@@ -1490,12 +1490,12 @@ Move_SLAM: @ 81C9309
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W004, 192
+ playsewithpan SE_W004, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 3, 0, 4
delay 1
createsprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0
delay 3
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
@@ -1511,10 +1511,10 @@ Move_SLAM: @ 81C9309
Move_VINE_WHIP: @ 81C9391
loadspritegfx ANIM_TAG_WHIP_HIT
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 6
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0
delay 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 1
@@ -1524,12 +1524,12 @@ Move_DRILL_PECK: @ 81C93C8
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
delay 2
- loopsewithpan SE_W030, 63, 4, 8
+ loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8
createvisualtask sub_80DB0E8, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
waitforvisualfinish
@@ -1547,28 +1547,28 @@ Move_WATERFALL: @ 81C9421
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1
delay 5
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0
waitforvisualfinish
delay 10
@@ -1580,7 +1580,7 @@ Move_WATERFALL: @ 81C9421
blendoff
end
_81C9502:
- playsewithpan SE_W127, 63
+ playsewithpan SE_W127, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
@@ -1635,26 +1635,26 @@ Move_EXPLOSION: @ 81C9675
createvisualtask sub_80E2A38, 10, 1, 3, 16, 0, 32767
end
_81C9712:
- playsewithpan SE_W153, 192
+ playsewithpan SE_W153, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
delay 6
- playsewithpan SE_W153, 192
+ playsewithpan SE_W153, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
delay 6
- playsewithpan SE_W153, 192
+ playsewithpan SE_W153, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
delay 6
- playsewithpan SE_W153, 192
+ playsewithpan SE_W153, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
delay 6
- playsewithpan SE_W153, 192
+ playsewithpan SE_W153, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
delay 6
return
Move_DEFENSE_CURL: @ 81C977C
loadspritegfx ANIM_TAG_ECLIPSING_ORB
- loopsewithpan SE_W161, 192, 18, 3
+ loopsewithpan SE_W161, SOUND_PAN_ATTACKER, 18, 3
createvisualtask sub_80E0E24, 5, 0, 0
createvisualtask sub_812D350, 5
waitforvisualfinish
@@ -1668,7 +1668,7 @@ Move_PROTECT: @ 81C97B5
loadspritegfx ANIM_TAG_PROTECT
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
- waitplaysewithpan SE_W115, 192, 16
+ waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16
createsprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -1680,7 +1680,7 @@ Move_DETECT: @ 81C97D2
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
delay 18
- playsewithpan SE_W197, 192
+ playsewithpan SE_W197, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20
waitforvisualfinish
delay 10
@@ -1705,15 +1705,15 @@ _81C985F:
blendoff
end
_81C9864:
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
waitforvisualfinish
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
waitforvisualfinish
delay 10
@@ -1721,65 +1721,65 @@ _81C9864:
delay 5
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, 24, 8, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, -24, -16, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, 8, 4, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, -16, 19, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, 18, -18, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
goto _81C985F
_81C996A:
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask sub_812E498, 5
delay 7
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 8, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, -12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
goto _81C985F
_81C9A37:
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
waitforvisualfinish
delay 5
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
delay 6
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 10, 4, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
delay 6
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, -10, -4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
goto _81C985F
@@ -1789,7 +1789,7 @@ _81C9AB3:
delay 10
createsprite gHorizontalLungeSpriteTemplate, 2, 10, 2
delay 12
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
goto _81C985F
@@ -1798,14 +1798,14 @@ Move_SAFEGUARD: @ 81C9AF7
loadspritegfx ANIM_TAG_GUARD_RING
monbg ANIM_BANK_ATK_PARTNER
setalpha 8, 8
- playsewithpan SE_W208, 192
+ playsewithpan SE_W208, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7D74, 2
delay 4
createsprite gBattleAnimSpriteTemplate_83D7D74, 2
delay 4
createsprite gBattleAnimSpriteTemplate_83D7D74, 2
waitforvisualfinish
- playsewithpan SE_REAPOKE, 192
+ playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -1841,7 +1841,7 @@ Move_VICE_GRIP: @ 81C9BE1
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W011, 63
+ playsewithpan SE_W011, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D769C, 2, 0
createsprite gBattleAnimSpriteTemplate_83D769C, 2, 1
delay 9
@@ -1859,7 +1859,7 @@ Move_GUILLOTINE: @ 81C9C29
setalpha 12, 8
fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
waitbgfadein
- playsewithpan SE_W011, 63
+ playsewithpan SE_W011, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 0
createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0
@@ -1869,7 +1869,7 @@ Move_GUILLOTINE: @ 81C9C29
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -1883,10 +1883,10 @@ Move_PAY_DAY: @ 81C9CB5
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152
waitforvisualfinish
- playsewithpan SE_W006, 63
+ playsewithpan SE_W006, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83D75FC, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
@@ -1897,7 +1897,7 @@ Move_PAY_DAY: @ 81C9CB5
Move_OUTRAGE: @ 81C9D08
loadspritegfx ANIM_TAG_SMALL_EMBER
- loopsewithpan SE_W082, 192, 8, 3
+ loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3
createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 5, 4
delay 0
@@ -1945,7 +1945,7 @@ Move_SPARK: @ 81C9EA3
loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
- playsewithpan SE_W085B, 192
+ playsewithpan SE_W085B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
createsprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0
@@ -1954,7 +1954,7 @@ Move_SPARK: @ 81C9EA3
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
delay 10
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
- playsewithpan SE_W085B, 192
+ playsewithpan SE_W085B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1
delay 0
@@ -1963,7 +1963,7 @@ Move_SPARK: @ 81C9EA3
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
delay 20
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551
- playsewithpan SE_W085B, 192
+ playsewithpan SE_W085B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0
createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0
@@ -1977,7 +1977,7 @@ Move_SPARK: @ 81C9EA3
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
delay 4
- playsewithpan SE_W063, 63
+ playsewithpan SE_W063, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -1988,12 +1988,12 @@ Move_SPARK: @ 81C9EA3
Move_ATTRACT: @ 81CA0BA
loadspritegfx ANIM_TAG_RED_HEART
- loopsewithpan SE_W204, 192, 12, 3
+ loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0
delay 15
createsprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8
waitforvisualfinish
- playsewithpan SE_W213, 63
+ playsewithpan SE_W213, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16
@@ -2023,7 +2023,7 @@ Move_GROWTH: @ 81CA1B3
end
_81CA1C0:
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_BANK_ATTACKER, 0
return
@@ -2036,12 +2036,12 @@ Move_WHIRLWIND: @ 81CA1E9
createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4
createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0
delay 5
- loopsewithpan SE_W104, 63, 10, 4
+ loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
delay 29
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 12, 6, 1, 5
delay 7
- playsewithpan SE_W081, 63
+ playsewithpan SE_W081, SOUND_PAN_TARGET
createvisualtask sub_80A8A80, 5, 1, 8
waitforvisualfinish
end
@@ -2056,7 +2056,7 @@ Move_CONFUSE_RAY: @ 81CA291
createsprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
- playsewithpan SE_W081B, 63
+ playsewithpan SE_W081B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16
waitforvisualfinish
delay 0
@@ -2081,10 +2081,10 @@ Move_LOCK_ON: @ 81CA2E4
Move_MEAN_LOOK: @ 81CA31A
loadspritegfx ANIM_TAG_EYE
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0)
- loopsewithpan SE_W109, 63, 15, 4
- waitplaysewithpan SE_W043, 63, 85
+ loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4
+ waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 85
createsprite gBattleAnimSpriteTemplate_8402264, 2
delay 120
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0)
@@ -2097,20 +2097,20 @@ Move_ROCK_THROW: @ 81CA35F
loadspritegfx ANIM_TAG_ROCKS
createsprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 20, 1
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2119,16 +2119,16 @@ Move_ROCK_SLIDE: @ 81CA3EB
monbg ANIM_BANK_DEF_PARTNER
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 50, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_DEF_PARTNER, 0, 5, 50, 1
delay 2
@@ -2139,28 +2139,28 @@ Move_ROCK_SLIDE: @ 81CA3EB
end
_81CA483:
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
return
@@ -2173,7 +2173,7 @@ Move_THIEF: @ 81CA52C
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 6
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 8, 1
waitforvisualfinish
@@ -2203,22 +2203,22 @@ Move_BUBBLE_BEAM: @ 81CA573
end
_81CA5AD:
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
return
@@ -2232,11 +2232,11 @@ Move_ICY_WIND: @ 81CA650
playsewithpan SE_W196, 0
waitbgfadein
waitforvisualfinish
- panse_1B SE_W016, 192, 63, 2, 0
+ panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81CA6A8
delay 5
call _81CA6A8
- playsewithpan SE_W016B, 63
+ playsewithpan SE_W016B, SOUND_PAN_TARGET
delay 55
call Unknown_81D5E0E
waitforvisualfinish
@@ -2261,12 +2261,12 @@ _81CA6A8:
Move_SMOKESCREEN: @ 81CA710
loadspritegfx ANIM_TAG_BLACK_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25
waitforvisualfinish
createvisualtask sub_812C1D0, 2
delay 2
- playsewithpan SE_W028, 63
+ playsewithpan SE_W028, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75
createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75
createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75
@@ -2288,7 +2288,7 @@ Move_CONVERSION: @ 81CA809
monbgprio_28 0
setalpha 16, 0
delay 0
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24
@@ -2297,7 +2297,7 @@ Move_CONVERSION: @ 81CA809
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24
delay 3
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8
@@ -2306,7 +2306,7 @@ Move_CONVERSION: @ 81CA809
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8
delay 3
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8
@@ -2315,7 +2315,7 @@ Move_CONVERSION: @ 81CA809
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8
delay 3
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24
@@ -2324,7 +2324,7 @@ Move_CONVERSION: @ 81CA809
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24
delay 20
- playsewithpan SE_W112, 192
+ playsewithpan SE_W112, SOUND_PAN_ATTACKER
createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0
delay 6
createvisualtask sub_80CE108, 5
@@ -2340,7 +2340,7 @@ Move_CONVERSION_2: @ 81CA91E
monbgprio_2A ANIM_BANK_TARGET
setalpha 0, 16
delay 0
- playsewithpan SE_W112, 63
+ playsewithpan SE_W112, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60
createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65
createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70
@@ -2359,21 +2359,21 @@ Move_CONVERSION_2: @ 81CA91E
createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135
createvisualtask sub_80CE210, 5
delay 60
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -2385,14 +2385,14 @@ Move_ROLLING_KICK: @ 81CAA3A
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 6
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
createsprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0
delay 5
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
waitforvisualfinish
@@ -2404,7 +2404,7 @@ Move_ROLLING_KICK: @ 81CAA3A
Move_HEADBUTT: @ 81CAABD
loadspritegfx ANIM_TAG_IMPACT
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
@@ -2413,7 +2413,7 @@ Move_HEADBUTT: @ 81CAABD
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2421,7 +2421,7 @@ Move_HORN_ATTACK: @ 81CAB1A
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
@@ -2431,7 +2431,7 @@ Move_HORN_ATTACK: @ 81CAB1A
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2448,13 +2448,13 @@ _81CABB8:
createsprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
goto _81CABA5
_81CABDE:
createsprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
goto _81CABA5
Move_HORN_DRILL: @ 81CAC04
@@ -2468,7 +2468,7 @@ _81CAC21:
waitbgfadein
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
@@ -2478,37 +2478,37 @@ _81CAC21:
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
waitforvisualfinish
@@ -2530,15 +2530,15 @@ Move_THRASH: @ 81CAD81
createvisualtask sub_80D0AB8, 2
createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 28
createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 28
createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 8, 0, 16, 1
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
end
Move_SING: @ 81CAE00
@@ -2546,7 +2546,7 @@ Move_SING: @ 81CAE00
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80CEA20, 2
waitforvisualfinish
- panse_1B SE_W047, 192, 63, 2, 0
+ panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12
@@ -2585,7 +2585,7 @@ Move_LOW_KICK: @ 81CAED4
delay 4
createsprite gBasicHitSplatSpriteTemplate, 130, -8, 8, 1, 2
createvisualtask sub_80A8E04, 2, 6, 384, 1, 2
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 4
end
@@ -2604,7 +2604,7 @@ Move_FISSURE: @ 81CAF7E
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask sub_80E1864, 3, 5, 10, 50
createvisualtask sub_80E1864, 3, 1, 10, 50
- playsewithpan SE_W089, 63
+ playsewithpan SE_W089, SOUND_PAN_TARGET
delay 8
call _81CAFFF
delay 15
@@ -2631,14 +2631,14 @@ _81CAFFF:
createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -16, -10, 24
createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -52, -18, 24
createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -32, -16, 24
- playsewithpan SE_W091, 63
+ playsewithpan SE_W091, SOUND_PAN_TARGET
return
_81CB050:
createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 12, -24, -16, 24
createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -38, -10, 24
createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -20, -18, 24
createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -36, -16, 24
- playsewithpan SE_W091, 63
+ playsewithpan SE_W091, SOUND_PAN_TARGET
return
Move_DIG: @ 81CB0A1
@@ -2677,7 +2677,7 @@ _81CB106:
delay 16
createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
- playsewithpan SE_W025B, 192
+ playsewithpan SE_W025B, SOUND_PAN_ATTACKER
clearmonbg ANIM_BANK_ATTACKER
goto _81CB0AA
_81CB16A:
@@ -2685,16 +2685,16 @@ _81CB16A:
createsprite gDirtPlumeSpriteTemplate, 2, 0, 0, 16, 4, -10, 18
createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 14, 4, -18, 18
createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 12, 4, -16, 18
- playsewithpan SE_W091, 192
+ playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
return
Move_MEDITATE: @ 81CB1BD
call Unknown_81D61E7
createvisualtask sub_80DBC94, 2
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
delay 16
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
call Unknown_81D61F3
end
@@ -2704,15 +2704,15 @@ Move_AGILITY: @ 81CB1DA
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 4, 4
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 10
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -2726,11 +2726,11 @@ Move_QUICK_ATTACK: @ 81CB224
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
@@ -2744,16 +2744,16 @@ Move_RAGE: @ 81CB27C
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_ATTACKER, 31, 10, 0, 2
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
delay 20
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 4
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
end
@@ -2761,7 +2761,7 @@ Move_RAGE: @ 81CB27C
Move_TELEPORT: @ 81CB2F2
call Unknown_81D61E7
createvisualtask sub_80DBCFC, 2
- playsewithpan SE_W100, 192
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 15
call Unknown_81D61F3
waitforvisualfinish
@@ -2771,23 +2771,23 @@ Move_DOUBLE_TEAM: @ 81CB30B
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
createvisualtask sub_80CE7E0, 2
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 32
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 24
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 16
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
@@ -2797,7 +2797,7 @@ Move_DOUBLE_TEAM: @ 81CB30B
Move_MINIMIZE: @ 81CB352
setalpha 10, 8
createvisualtask sub_80D0488, 2
- loopsewithpan SE_W107, 192, 34, 3
+ loopsewithpan SE_W107, SOUND_PAN_ATTACKER, 34, 3
waitforvisualfinish
blendoff
end
@@ -2806,11 +2806,11 @@ Move_METRONOME: @ 81CB365
loadspritegfx ANIM_TAG_FINGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100
- playsewithpan SE_W118, 192
+ playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_83D72C8, 12, 0
delay 24
- loopsewithpan SE_W039, 192, 22, 3
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3
waitforvisualfinish
end
@@ -2825,7 +2825,7 @@ _81CB399:
goto _81CB398
_81CB3A9:
createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 16, 96, 0, 2
waitforvisualfinish
@@ -2835,14 +2835,14 @@ _81CB3A9:
_81CB3E6:
loadspritegfx ANIM_TAG_IMPACT
createvisualtask sub_80CDAC8, 2, 0
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
playse SE_BAN
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1
createsprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0
- loopsewithpan SE_W025B, 63, 8, 3
+ loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3
waitforvisualfinish
createvisualtask sub_80CDAC8, 2, 1
goto _81CB398
@@ -2852,9 +2852,9 @@ Move_AMNESIA: @ 81CB455
call Unknown_81D61E7
delay 8
createsprite gBattleAnimSpriteTemplate_83DA88C, 20
- playsewithpan SE_W118, 192
+ playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 54
- loopsewithpan SE_W118, 192, 16, 3
+ loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3
waitforvisualfinish
call Unknown_81D61F3
end
@@ -2862,18 +2862,18 @@ Move_AMNESIA: @ 81CB455
Move_KINESIS: @ 81CB479
loadspritegfx ANIM_TAG_ALERT
loadspritegfx ANIM_TAG_BENT_SPOON
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
createsprite gBattleAnimSpriteTemplate_83DA824, 20
createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0
createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1
- loopsewithpan SE_W109, 192, 21, 2
+ loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2
delay 60
- playsewithpan SE_W146, 192
+ playsewithpan SE_W146, SOUND_PAN_ATTACKER
delay 30
- loopsewithpan SE_W146, 192, 20, 2
+ loopsewithpan SE_W146, SOUND_PAN_ATTACKER, 20, 2
delay 70
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
waitforvisualfinish
call Unknown_81D61F3
end
@@ -2882,14 +2882,14 @@ Move_GLARE: @ 81CB4CA
loadspritegfx ANIM_TAG_SMALL_RED_EYE
loadspritegfx ANIM_TAG_EYE_SPARKLE
createvisualtask sub_81301EC, 5, 0
- playsewithpan SE_W060B, 192
+ playsewithpan SE_W060B, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
createvisualtask sub_80D23B4, 5
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
delay 2
createvisualtask sub_80D60B4, 3, 20, 1, 0
waitforvisualfinish
@@ -2899,12 +2899,12 @@ Move_GLARE: @ 81CB4CA
Move_BARRAGE: @ 81CB533
loadspritegfx ANIM_TAG_RED_BALL
createvisualtask sub_8130554, 3
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1
- loopsewithpan SE_W070, 63, 8, 2
+ loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2
end
Move_SKY_ATTACK: @ 81CB57B
@@ -2923,7 +2923,7 @@ _81CB5A0:
delay 12
createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0
createvisualtask sub_80E1864, 5, 0, 2, 16
- loopsewithpan SE_W287, 192, 4, 8
+ loopsewithpan SE_W287, SOUND_PAN_ATTACKER, 4, 8
createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
delay 20
createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
@@ -2939,7 +2939,7 @@ _81CB617:
delay 12
createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0
createvisualtask sub_80E1864, 5, 0, 2, 16
- playsewithpan SE_W287, 192
+ playsewithpan SE_W287, SOUND_PAN_ATTACKER
delay 8
createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
delay 20
@@ -2974,7 +2974,7 @@ _81CB68E:
goto _81CB584
Move_FLASH: @ 81CB713
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
createvisualtask sub_80E388C, 2
waitforvisualfinish
end
@@ -2982,7 +2982,7 @@ Move_FLASH: @ 81CB713
Move_SPLASH: @ 81CB720
createvisualtask AnimTask_Splash, 2, 0, 3
delay 8
- loopsewithpan SE_W039, 192, 38, 3
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3
waitforvisualfinish
end
@@ -2990,7 +2990,7 @@ Move_ACID_ARMOR: @ 81CB735
monbg ANIM_BANK_ATTACKER
setalpha 15, 0
createvisualtask sub_812F314, 2, 0
- playsewithpan SE_W151, 192
+ playsewithpan SE_W151, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_BANK_ATTACKER
@@ -3006,7 +3006,7 @@ Move_SHARPEN: @ 81CB74E
Move_SUPER_FANG: @ 81CB75A
loadspritegfx ANIM_TAG_FANG_ATTACK
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 1, 0, 20, 1
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 48, 1
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 1247, 12, 4, 1
@@ -3015,7 +3015,7 @@ Move_SUPER_FANG: @ 81CB75A
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
delay 4
createsprite gBattleAnimSpriteTemplate_83D7080, 130
- playsewithpan SE_W044, 63
+ playsewithpan SE_W044, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 7, 12, 1
@@ -3026,11 +3026,11 @@ Move_SUPER_FANG: @ 81CB75A
Move_SLASH: @ 81CB7DB
loadspritegfx ANIM_TAG_SLASH
createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -3042,11 +3042,11 @@ Move_STRUGGLE: @ 81CB815
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 12, 4
createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2
createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2
- loopsewithpan SE_W029, 192, 12, 4
+ loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -3060,7 +3060,7 @@ Move_SKETCH: @ 81CB87B
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
createvisualtask AnimTask_Splash, 2, 0, 2
- loopsewithpan SE_W039, 192, 38, 2
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2
end
Move_NIGHTMARE: @ 81CB8A3
@@ -3070,7 +3070,7 @@ Move_NIGHTMARE: @ 81CB8A3
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80DE1B0, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 40, 1
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
restorebg
@@ -3079,7 +3079,7 @@ Move_NIGHTMARE: @ 81CB8A3
_81CB8CF:
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 32767, 10, 2, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 32, 1
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
@@ -3090,11 +3090,11 @@ Move_FLAIL: @ 81CB8F9
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask sub_812E860, 2, 0
- loopsewithpan SE_W029, 192, 8, 2
+ loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -3102,12 +3102,12 @@ Move_FLAIL: @ 81CB8F9
Move_SPITE: @ 81CB936
fadetobg BG_GHOST
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitbgfadein
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767
createvisualtask sub_80DE3AC, 2
- loopsewithpan SE_W060, 63, 20, 3
+ loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3
waitforvisualfinish
restorebg
waitbgfadein
@@ -3128,11 +3128,11 @@ _81CB97E:
delay 0
setalpha 9, 8
createvisualtask sub_807A69C, 2, 28968, 10
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -3153,13 +3153,13 @@ Move_FORESIGHT: @ 81CB9ED
setalpha 16, 0
createsprite gBattleAnimSpriteTemplate_8402A24, 130, 1
delay 17
- loopsewithpan SE_W166, 63, 16, 4
+ loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4
delay 48
delay 24
- playsewithpan SE_W166, 63
+ playsewithpan SE_W166, SOUND_PAN_TARGET
delay 10
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 2, 1
- playsewithpan SE_W197, 63
+ playsewithpan SE_W197, SOUND_PAN_TARGET
waitforvisualfinish
blendoff
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -3168,16 +3168,16 @@ Move_FORESIGHT: @ 81CB9ED
Move_DESTINY_BOND: @ 81CBA2C
loadspritegfx ANIM_TAG_WHITE_SHADOW
fadetobg BG_GHOST
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitbgfadein
createvisualtask sub_80DE918, 5, 0, 48
- playsewithpan SE_W109, 192
+ playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 48
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 24, 1
createvisualtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653
delay 24
createvisualtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
@@ -3187,7 +3187,7 @@ Move_DESTINY_BOND: @ 81CBA2C
Move_ENDURE: @ 81CBA87
loadspritegfx ANIM_TAG_FOCUS_ENERGY
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
@@ -3214,13 +3214,13 @@ Move_CHARM: @ 81CBB1B
loadspritegfx ANIM_TAG_MAGENTA_HEART
createvisualtask sub_812E568, 5, 0, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
end
@@ -3235,7 +3235,7 @@ Move_ROLLOUT: @ 81CBB5E
waitforvisualfinish
createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 4, 0, 0, 1, 2
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -3245,44 +3245,44 @@ Move_FALSE_SWIPE: @ 81CBB9F
loadspritegfx ANIM_TAG_SLASH_2
loadspritegfx ANIM_TAG_IMPACT
createsprite gBattleAnimSpriteTemplate_83D6E50, 130
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
delay 16
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 0
- playsewithpan SE_W104, 63
+ playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 32
- playsewithpan SE_W104, 63
+ playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 48
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 64
- playsewithpan SE_W104, 63
+ playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 80
delay 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 3
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
end
Move_SWAGGER: @ 81CBC26
loadspritegfx ANIM_TAG_BREATH
loadspritegfx ANIM_TAG_ANGER
createvisualtask sub_80D08C8, 2
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7764, 2
- loopsewithpan SE_W207, 192, 4, 2
+ loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
delay 24
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 12
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -3293,14 +3293,14 @@ Move_MILK_DRINK: @ 81CBC6E
monbg ANIM_BANK_TARGET
createsprite gBattleAnimSpriteTemplate_83D6C48, 2
delay 40
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
delay 20
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0
- playsewithpan SE_W208, 192
+ playsewithpan SE_W208, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
call Unknown_81D5F3E
@@ -3317,12 +3317,12 @@ _81CBCC8:
_81CBCC9:
createvisualtask sub_80E1864, 5, 5, 0, 50
createvisualtask sub_80E1864, 5, 4, 0, 50
- loopsewithpan SE_W070, 63, 8, 10
+ loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10
goto _81CBCC8
_81CBCEE:
createvisualtask sub_80E1864, 5, 5, 0, 50
createvisualtask sub_80E1864, 5, 4, 0, 50
- loopsewithpan SE_W070, 63, 8, 10
+ loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10
delay 10
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
delay 16
@@ -3335,15 +3335,15 @@ Move_RAPID_SPIN: @ 81CBD41
monbg ANIM_BANK_ATTACKER
createsprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2
createvisualtask sub_812CDC8, 2, 0, 2, 0
- loopsewithpan SE_W013B, 192, 8, 4
+ loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
delay 8
createvisualtask sub_812CDC8, 2, 0, 2, 1
- loopsewithpan SE_W013B, 192, 8, 4
+ loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
end
@@ -3386,7 +3386,7 @@ _81CBE55:
createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
createvisualtask sub_80D15A4, 2
- loopsewithpan SE_W013B, 192, 8, 3
+ loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 3
waitforvisualfinish
delay 1
createvisualtask sub_80E4300, 2
@@ -3395,19 +3395,19 @@ _81CBE55:
delay 18
createvisualtask sub_80D1638, 2
delay 2
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3
delay 10
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3
delay 10
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3
waitforvisualfinish
createvisualtask sub_80D18D4, 2
delay 10
createvisualtask sub_80D17C4, 2
- loopsewithpan SE_W104, 192, 8, 4
+ loopsewithpan SE_W104, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
restorebg
waitbgfadeout
@@ -3429,19 +3429,19 @@ Move_UPROAR: @ 81CBEFC
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80D2CF8, 2, 0
createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- playsewithpan SE_W253, 192
+ playsewithpan SE_W253, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1
delay 16
createvisualtask sub_80D2CF8, 2, 0
createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- playsewithpan SE_W253, 192
+ playsewithpan SE_W253, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0
delay 16
createvisualtask sub_80D2CF8, 2, 0
createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- playsewithpan SE_W253, 192
+ playsewithpan SE_W253, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0
waitforvisualfinish
@@ -3453,7 +3453,7 @@ Move_HEAT_WAVE: @ 81CBFC6
createvisualtask AnimTask_BlendSpriteColor, 5, 10261, 0, 6, 6, rgb(31, 0, 0)
createvisualtask do_boulder_dust, 5, 1
createvisualtask AnimTask_BlendInterfaceColor, 6, 6, 31
- panse_1B SE_W257, 192, 63, 2, 0
+ panse_1B SE_W257, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
delay 4
createvisualtask sub_80D5DDC, 5
delay 12
@@ -3490,10 +3490,10 @@ Move_TORMENT: @ 81CC0AE
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_TARGET, 31, 10, 1, 1
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 20
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
end
Move_MEMENTO: @ 81CC0F2
@@ -3502,9 +3502,9 @@ Move_MEMENTO: @ 81CC0F2
createvisualtask sub_80E0918, 2
delay 1
createvisualtask sub_80E00EC, 5
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
delay 48
- playsewithpan SE_W060B, 192
+ playsewithpan SE_W060B, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80E09C4, 2
delay 12
@@ -3512,7 +3512,7 @@ Move_MEMENTO: @ 81CC0F2
delay 1
monbg_22 ANIM_BANK_TARGET
createvisualtask sub_80E03BC, 5
- playsewithpan SE_W060, 63
+ playsewithpan SE_W060, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg_23 ANIM_BANK_TARGET
delay 1
@@ -3524,7 +3524,7 @@ Move_FACADE: @ 81CC136
loadspritegfx ANIM_TAG_SWEAT_DROP
createvisualtask sub_812FD7C, 2, 0, 3
createvisualtask sub_812FFE4, 2, 0, 72
- loopsewithpan SE_W207, 192, 24, 3
+ loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 24, 3
end
Move_SMELLING_SALT: @ 81CC156
@@ -3534,22 +3534,22 @@ Move_SMELLING_SALT: @ 81CC156
createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2
delay 32
createvisualtask sub_8130918, 3, 1, 2
- loopsewithpan SE_W003, 63, 12, 2
+ loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2
waitforvisualfinish
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 2
createsprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3
- loopsewithpan SE_W207B, 63, 16, 3
+ loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3
end
Move_FOLLOW_ME: @ 81CC1B1
loadspritegfx ANIM_TAG_FINGER
createsprite gBattleAnimSpriteTemplate_83D72E0, 2, 0
- playsewithpan SE_W039, 192
+ playsewithpan SE_W039, SOUND_PAN_ATTACKER
delay 18
- playsewithpan SE_W213, 192
+ playsewithpan SE_W213, SOUND_PAN_ATTACKER
delay 71
- loopsewithpan SE_W039, 192, 22, 3
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3
end
Move_CHARGE: @ 81CC1D0
@@ -3561,26 +3561,26 @@ Move_CHARGE: @ 81CC1D0
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 30
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 30
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0
delay 25
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 20
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 15
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 10
delay 6
- loopsewithpan SE_W268, 192, 6, 5
+ loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
- playsewithpan SE_W085B, 192
+ playsewithpan SE_W085B, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0)
clearmonbg ANIM_BANK_ATTACKER
@@ -3592,19 +3592,19 @@ Move_TAUNT: @ 81CC26B
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
loadspritegfx ANIM_TAG_ANGER
createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45
- playsewithpan SE_W118, 192
+ playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_83D7358, 12, 0
delay 4
- loopsewithpan SE_W039, 192, 16, 2
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2
waitforvisualfinish
delay 8
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
delay 12
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
end
Move_HELPING_HAND: @ 81CC2BF
@@ -3649,7 +3649,7 @@ Move_SUPERPOWER: @ 81CC3A3
monbgprio_28 0
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0
- playsewithpan SE_W025, 192
+ playsewithpan SE_W025, SOUND_PAN_ATTACKER
delay 20
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1
createvisualtask sub_812B340, 5, 234, 0
@@ -3665,10 +3665,10 @@ Move_SUPERPOWER: @ 81CC3A3
createsprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88
delay 74
createsprite gBattleAnimSpriteTemplate_83DA12C, 131, 0
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 16
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 16, 1
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
@@ -3681,10 +3681,10 @@ Move_RECYCLE: @ 81CC45E
setalpha 0, 16
delay 1
createsprite gBattleAnimSpriteTemplate_8402B10, 2
- loopsewithpan SE_W036, 192, 24, 3
+ loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 2, 1
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_BANK_ATTACKER
@@ -3705,20 +3705,20 @@ _81CC4A7:
delay 1
createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
@@ -3733,26 +3733,26 @@ _81CC576:
delay 1
createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12
createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12
createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12
createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12
- playsewithpan SE_W280, 63
+ playsewithpan SE_W280, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
@@ -3762,33 +3762,33 @@ _81CC576:
Move_YAWN: @ 81CC697
loadspritegfx ANIM_TAG_PINK_CLOUD
createvisualtask sub_812F724, 2, 0
- playsewithpan SE_W281, 192
+ playsewithpan SE_W281, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_84027EC, 133, 2
- playsewithpan SE_W255, 192
+ playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 4
createsprite gBattleAnimSpriteTemplate_84027EC, 133, 1
delay 4
createsprite gBattleAnimSpriteTemplate_84027EC, 133, 0
waitforvisualfinish
createvisualtask sub_812F724, 2, 1
- playsewithpan SE_W281, 63
+ playsewithpan SE_W281, SOUND_PAN_TARGET
end
Move_ENDEAVOR: @ 81CC6DA
loadspritegfx ANIM_TAG_SWEAT_DROP
loadspritegfx ANIM_TAG_IMPACT
createvisualtask sub_812FD7C, 2, 0, 2
- loopsewithpan SE_W039, 192, 24, 2
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 703, 12, 1, 2
delay 6
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 130, 12, -12, 1, 2
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
delay 24
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 130, -12, 12, 1, 2
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
end
Move_ERUPTION: @ 81CC74F
@@ -3796,10 +3796,10 @@ Move_ERUPTION: @ 81CC74F
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, rgb(31, 0, 0)
waitforvisualfinish
createvisualtask sub_80D5470, 2
- waitplaysewithpan SE_W153, 192, 60
+ waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
createvisualtask sub_80D5470, 2
- waitplaysewithpan SE_W153, 192, 60
+ waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
delay 30
createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0
@@ -3811,7 +3811,7 @@ Move_ERUPTION: @ 81CC74F
delay 22
createvisualtask sub_80E1864, 5, 5, 8, 60
createvisualtask sub_80E1864, 5, 4, 8, 60
- loopsewithpan SE_W088, 63, 16, 12
+ loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, rgb(31, 0, 0)
end
@@ -3821,7 +3821,7 @@ Move_SKILL_SWAP: @ 81CC81C
call Unknown_81D61E7
createvisualtask sub_80DC0B0, 3, 1
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 3, 1
- loopsewithpan SE_W179, 192, 24, 3
+ loopsewithpan SE_W179, SOUND_PAN_ATTACKER, 24, 3
delay 16
createvisualtask sub_80DC0B0, 3, 0
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 3, 1
@@ -3836,12 +3836,12 @@ Move_IMPRISON: @ 81CC867
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80DBE00, 5
delay 8
- loopsewithpan SE_W030, 192, 8, 5
+ loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5
waitforvisualfinish
delay 4
createsprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40
createvisualtask sub_80E1864, 5, 4, 1, 10
- playsewithpan SE_W063, 192
+ playsewithpan SE_W063, SOUND_PAN_ATTACKER
clearmonbg ANIM_BANK_DEF_PARTNER
call Unknown_81D61F3
end
@@ -3851,13 +3851,13 @@ Move_GRUDGE: @ 81CC8AA
monbg ANIM_BANK_ATTACKER
monbgprio_29
fadetobg BG_GHOST
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitbgfadein
createvisualtask sub_80DF1A4, 3
- loopsewithpan SE_W052, 192, 16, 4
+ loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 16, 4
delay 10
delay 80
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
@@ -3871,7 +3871,7 @@ Move_CAMOUFLAGE: @ 81CC8D2
createvisualtask sub_80E2B74, 5, 2, 3, 0, 14
delay 16
createvisualtask sub_80DFC24, 2, 4
- playsewithpan SE_W185, 192
+ playsewithpan SE_W185, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 8
createvisualtask sub_80E2B74, 5, 2, 0, 0, 0
@@ -3890,7 +3890,7 @@ Move_TAIL_GLOW: @ 81CC918
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0
delay 18
- loopsewithpan SE_W234, 192, 16, 6
+ loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0)
clearmonbg ANIM_BANK_ATTACKER
@@ -3907,7 +3907,7 @@ Move_LUSTER_PURGE: @ 81CC95B
waitbgfadein
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- playsewithpan SE_W076, 192
+ playsewithpan SE_W076, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0
delay 20
createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1
@@ -3916,22 +3916,22 @@ Move_LUSTER_PURGE: @ 81CC95B
createvisualtask AnimTask_BlendSpriteColor, 5, 10135, 0, 12, 12, rgb(0, 0, 23)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1
createvisualtask sub_80E1864, 5, 1, 5, 14
@@ -3945,10 +3945,10 @@ Move_MIST_BALL: @ 81CCA72
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WHITE_FEATHER
delay 0
- playsewithpan SE_W081, 192
+ playsewithpan SE_W081, SOUND_PAN_ATTACKER
createsprite gMistBallSpriteTemplate, 128, 0, 0, 0, 0, 30, 0
waitforvisualfinish
- playsewithpan SE_W028, 63
+ playsewithpan SE_W028, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 10, 0
createsprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16
delay 0
@@ -3965,7 +3965,7 @@ Move_FEATHER_DANCE: @ 81CCB01
loadspritegfx ANIM_TAG_WHITE_FEATHER
monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
- playsewithpan SE_W080, 63
+ playsewithpan SE_W080, SOUND_PAN_TARGET
delay 0
createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
@@ -3988,19 +3988,19 @@ Move_TEETER_DANCE: @ 81CCBD1
loadspritegfx ANIM_TAG_DUCK
createvisualtask sub_813219C, 5
createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2
- playsewithpan SE_W298, 192
+ playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2
- playsewithpan SE_W298, 192
+ playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2
- playsewithpan SE_W298, 192
+ playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2
- playsewithpan SE_W298, 192
+ playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2
- playsewithpan SE_W298, 192
+ playsewithpan SE_W298, SOUND_PAN_ATTACKER
end
Move_MUD_SPORT: @ 81CCC3C
@@ -4009,15 +4009,15 @@ Move_MUD_SPORT: @ 81CCC3C
delay 24
createsprite gMudSportDirtSpriteTemplate, 130, 0, -4, -16
createsprite gMudSportDirtSpriteTemplate, 130, 0, 4, -12
- playsewithpan SE_W091, 192
+ playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
createsprite gMudSportDirtSpriteTemplate, 130, 0, -3, -12
createsprite gMudSportDirtSpriteTemplate, 130, 0, 5, -14
- playsewithpan SE_W091, 192
+ playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
createsprite gMudSportDirtSpriteTemplate, 130, 0, -5, -18
createsprite gMudSportDirtSpriteTemplate, 130, 0, 3, -14
- playsewithpan SE_W091, 192
+ playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 16
createsprite gMudSportDirtSpriteTemplate, 130, 1, 220, 60
waitplaysewithpan SE_W145B, 0, 15
@@ -4054,7 +4054,7 @@ Move_NEEDLE_ARM: @ 81CCD73
loadspritegfx ANIM_TAG_GREEN_SPIKE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- loopsewithpan SE_W030, 63, 2, 16
+ loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16
@@ -4082,7 +4082,7 @@ Move_NEEDLE_ARM: @ 81CCD73
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10
@@ -4096,7 +4096,7 @@ Move_NEEDLE_ARM: @ 81CCD73
Move_SLACK_OFF: @ 81CCF23
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask sub_813257C, 2, 0
- playsewithpan SE_W281, 192
+ playsewithpan SE_W281, SOUND_PAN_ATTACKER
waitforvisualfinish
call Unknown_81D5EF5
waitforvisualfinish
@@ -4113,11 +4113,11 @@ Move_CRUSH_CLAW: @ 81CCF3B
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
delay 12
createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
waitforvisualfinish
blendoff
@@ -4149,15 +4149,15 @@ Move_AROMATHERAPY: @ 81CCFAB
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, rgb(13, 31, 12)
delay 1
- playsewithpan SE_W287, 192
+ playsewithpan SE_W287, SOUND_PAN_ATTACKER
createvisualtask sub_81300A4, 2, 1
waitforvisualfinish
- playsewithpan SE_W234, 192
+ playsewithpan SE_W234, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
- playsewithpan SE_REAPOKE, 192
+ playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, rgb(13, 31, 12)
createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
waitforvisualfinish
@@ -4170,7 +4170,7 @@ Move_FAKE_TEARS: @ 81CD10D
createvisualtask AnimTask_BlendSpriteColor, 5, 10155, 0, 4, 4, rgb(12, 11, 31)
waitforvisualfinish
createvisualtask sub_812E568, 5, 0, 2, 1
- loopsewithpan SE_W039, 192, 12, 4
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4
delay 8
createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
@@ -4196,7 +4196,7 @@ Move_AIR_CUTTER: @ 81CD19D
delay 0
createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128
waitforvisualfinish
- playsewithpan SE_W015, 63
+ playsewithpan SE_W015, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2
delay 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
@@ -4212,15 +4212,15 @@ Move_ODOR_SLEUTH: @ 81CD1FF
createvisualtask sub_81316F8, 5
delay 24
createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 6
createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
end
Move_GRASS_WHISTLE: @ 81CD249
@@ -4229,7 +4229,7 @@ Move_GRASS_WHISTLE: @ 81CD249
waitforvisualfinish
createvisualtask sub_80CEA20, 2
waitforvisualfinish
- panse_1B SE_W320, 192, 63, 2, 0
+ panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
@@ -4266,7 +4266,7 @@ Move_TICKLE: @ 81CD33C
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
- playsewithpan SE_W197, 192
+ playsewithpan SE_W197, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
@@ -4274,7 +4274,7 @@ Move_TICKLE: @ 81CD33C
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0
delay 12
createvisualtask sub_812E568, 3, 1, 6, 2
- loopsewithpan SE_W039, 63, 8, 8
+ loopsewithpan SE_W039, SOUND_PAN_TARGET, 8, 8
waitforvisualfinish
end
@@ -4284,13 +4284,13 @@ Move_WATER_SPOUT: @ 81CD3A8
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80D40F4, 5
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
delay 44
- playsewithpan SE_W291, 192
+ playsewithpan SE_W291, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 16
createvisualtask sub_80D45D8, 5
- playsewithpan SE_W057, 63
+ playsewithpan SE_W057, SOUND_PAN_TARGET
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
@@ -4303,11 +4303,11 @@ Move_SHADOW_PUNCH: @ 81CD3D6
monbg ANIM_BANK_ATK_PARTNER
setalpha 9, 8
createvisualtask sub_807A69C, 2, 0, 13
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -4322,15 +4322,15 @@ Move_EXTRASENSORY: @ 81CD431
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1
createvisualtask sub_80DC2D4, 5, 0
- playsewithpan SE_W020, 63
+ playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1
createvisualtask sub_80DC2D4, 5, 1
- playsewithpan SE_W020, 63
+ playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80DC4F4, 5, 0
createvisualtask sub_80DC2D4, 5, 2
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -4344,18 +4344,18 @@ Move_AERIAL_ACE: @ 81CD499
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_IRON_DEFENSE: @ 81CD503
- loopsewithpan SE_REAPOKE, 192, 28, 2
+ loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0
waitforvisualfinish
@@ -4364,7 +4364,7 @@ Move_IRON_DEFENSE: @ 81CD503
Move_BLOCK: @ 81CD52D
loadspritegfx ANIM_TAG_X_SIGN
createsprite gBattleAnimSpriteTemplate_8402A6C, 194
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
end
Move_HOWL: @ 81CD53C
@@ -4380,10 +4380,10 @@ Move_HOWL: @ 81CD53C
Move_BULK_UP: @ 81CD55E
loadspritegfx ANIM_TAG_BREATH
createvisualtask sub_80D08C8, 2
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7764, 2
- loopsewithpan SE_W207, 192, 4, 2
+ loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
end
@@ -4392,16 +4392,16 @@ Move_COVET: @ 81CD57C
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_812E568, 5, 0, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- loopsewithpan SE_W146, 63, 4, 3
+ loopsewithpan SE_W146, SOUND_PAN_TARGET, 4, 3
end
Move_VOLT_TACKLE: @ 81CD5D9
@@ -4413,28 +4413,28 @@ Move_VOLT_TACKLE: @ 81CD5D9
createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D9AB4, 1
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
blendoff
delay 8
createvisualtask sub_80D700C, 5, 0
- playsewithpan SE_W085, 192
+ playsewithpan SE_W085, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80D700C, 5, 1
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80D700C, 5, 2
- playsewithpan SE_W085, 192
+ playsewithpan SE_W085, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80D700C, 5, 3
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80D700C, 5, 4
- playsewithpan SE_W085, 192
+ playsewithpan SE_W085, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16
@@ -4442,7 +4442,7 @@ Move_VOLT_TACKLE: @ 81CD5D9
createvisualtask sub_80D6E9C, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 9, 1
- playsewithpan SE_W085B, 192
+ playsewithpan SE_W085B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
@@ -4455,13 +4455,13 @@ Move_WATER_SPORT: @ 81CD6D1
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
createvisualtask sub_80D48F4, 5
delay 8
- playsewithpan SE_W057, 192
+ playsewithpan SE_W057, SOUND_PAN_ATTACKER
delay 44
- playsewithpan SE_W057, 192
+ playsewithpan SE_W057, SOUND_PAN_ATTACKER
delay 44
- playsewithpan SE_W057, 192
+ playsewithpan SE_W057, SOUND_PAN_ATTACKER
delay 44
- panse_1B SE_W057, 192, 63, 2, 0
+ panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
end
Move_CALM_MIND: @ 81CD6F7
@@ -4472,13 +4472,13 @@ Move_CALM_MIND: @ 81CD6F7
createvisualtask sub_80E3BDC, 5, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
delay 14
createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
delay 14
createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80E3BDC, 5, 0
waitforvisualfinish
@@ -4493,20 +4493,20 @@ Move_LEAF_BLADE: @ 81CD775
createvisualtask sub_80CBDF4, 5
delay 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- playsewithpan SE_W015, 63
+ playsewithpan SE_W015, SOUND_PAN_TARGET
delay 50
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- playsewithpan SE_W015, 63
+ playsewithpan SE_W015, SOUND_PAN_TARGET
delay 50
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- playsewithpan SE_W015, 63
+ playsewithpan SE_W015, SOUND_PAN_TARGET
waitforvisualfinish
monbg ANIM_BANK_TARGET
setalpha 12, 8
delay 12
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 18, 1
createsprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36
- playsewithpan SE_W043, 63
+ playsewithpan SE_W043, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -4518,7 +4518,7 @@ Move_DRAGON_DANCE: @ 81CD7F8
monbgprio_28 0
delay 1
createvisualtask sub_80DF924, 5
- playsewithpan SE_W100, 192
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 8
createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3
createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0
@@ -4528,9 +4528,9 @@ Move_DRAGON_DANCE: @ 81CD7F8
createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170
createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213
delay 30
- playsewithpan SE_W100, 192
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 30
- playsewithpan SE_W100, 192
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
delay 1
@@ -4546,7 +4546,7 @@ Move_SHOCK_WAVE: @ 81CD867
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 12
createsprite gBattleAnimSpriteTemplate_83D9B28, 2
delay 30
@@ -4554,7 +4554,7 @@ Move_SHOCK_WAVE: @ 81CD867
delay 12
waitforvisualfinish
createvisualtask sub_80D759C, 5
- playsewithpan SE_W161B, 63
+ playsewithpan SE_W161B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 6, 18, 1
createvisualtask sub_80E2A38, 5, 1, 3, 16, 0, 32767
@@ -4567,7 +4567,7 @@ Move_SHOCK_WAVE: @ 81CD867
end
Move_HARDEN: @ 81CD909
- loopsewithpan SE_W231, 192, 28, 2
+ loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
end
@@ -4579,27 +4579,27 @@ Move_BELLY_DRUM: @ 81CD91E
waitforvisualfinish
call _81CD9EB
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
call _81CD9D0
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
call _81CD9EB
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9D0
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9EB
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9D0
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80CEAD8, 2
waitforvisualfinish
@@ -4618,11 +4618,11 @@ Move_MIND_READER: @ 81CDA06
loadspritegfx ANIM_TAG_OPENING_EYE
loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
monbg 4
- playsewithpan SE_W109, 63
+ playsewithpan SE_W109, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_84021F4, 5
delay 40
- playsewithpan SE_W043, 63
+ playsewithpan SE_W043, SOUND_PAN_TARGET
createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0
call _81CDA4D
waitforvisualfinish
@@ -4661,7 +4661,7 @@ Move_ICE_PUNCH: @ 81CDB3E
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0)
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
delay 20
- playsewithpan SE_W081, 63
+ playsewithpan SE_W081, SOUND_PAN_TARGET
createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 0
createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 64
createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 128
@@ -4674,7 +4674,7 @@ Move_ICE_PUNCH: @ 81CDB3E
delay 17
createsprite gFistFootSpriteTemplate, 4, 0, -10, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 3, 0, -10, 1, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1
waitforvisualfinish
@@ -4690,7 +4690,7 @@ Move_ICE_PUNCH: @ 81CDB3E
end
Move_REST: @ 81CDC29
- playsewithpan SE_W173, 192
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
loadspritegfx ANIM_TAG_LETTER_Z
createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
delay 20
@@ -4707,7 +4707,7 @@ Move_CONFUSION: @ 81CDC69
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
waitforvisualfinish
- playsewithpan SE_W048, 63
+ playsewithpan SE_W048, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_TARGET, 1
waitforvisualfinish
@@ -4724,7 +4724,7 @@ Move_PSYCHIC: @ 81CDCCA
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767
waitforvisualfinish
- loopsewithpan SE_W048, 63, 10, 3
+ loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1
waitforvisualfinish
@@ -4743,10 +4743,10 @@ _81CDD32:
end
_81CDD3B:
monbg ANIM_BANK_ATK_PARTNER
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1
waitforvisualfinish
@@ -4756,11 +4756,11 @@ _81CDD3B:
Unknown_81CDD7A: @ 81CDD7A
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
- playsewithpan SE_W048, 63
- waitplaysewithpan SE_W048, 63, 8
+ playsewithpan SE_W048, SOUND_PAN_TARGET
+ waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1
waitforvisualfinish
@@ -4779,7 +4779,7 @@ Move_THUNDER: @ 81CDDCE
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
createvisualtask sub_80E2324, 2, 257, 257, 257
- playsewithpan SE_W086, 63
+ playsewithpan SE_W086, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36
delay 1
@@ -4788,12 +4788,12 @@ Move_THUNDER: @ 81CDDCE
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12
delay 20
createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32
- playsewithpan SE_W086, 63
+ playsewithpan SE_W086, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16
- playsewithpan SE_W086, 63
+ playsewithpan SE_W086, SOUND_PAN_TARGET
delay 5
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
@@ -4808,7 +4808,7 @@ Move_THUNDER: @ 81CDDCE
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32
- playsewithpan SE_W161B, 63
+ playsewithpan SE_W161B, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
delay 1
@@ -4836,7 +4836,7 @@ Move_THUNDER_PUNCH: @ 81CDF28
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
delay 1
@@ -4848,7 +4848,7 @@ Move_THUNDER_PUNCH: @ 81CDF28
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16
delay 1
- playsewithpan SE_W161B, 63
+ playsewithpan SE_W161B, SOUND_PAN_TARGET
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
@@ -4864,7 +4864,7 @@ Move_THUNDER_PUNCH: @ 81CDF28
Move_SACRED_FIRE: @ 81CDFF1
loadspritegfx ANIM_TAG_FIRE
loadspritegfx ANIM_TAG_FIRE_PLUME
- loopsewithpan SE_W221, 192, 7, 5
+ loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0
delay 1
createsprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1
@@ -4885,13 +4885,13 @@ Move_SACRED_FIRE: @ 81CDFF1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
waitforvisualfinish
- playsewithpan SE_W221B, 63
+ playsewithpan SE_W221B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1
delay 10
- playsewithpan SE_W221B, 63
+ playsewithpan SE_W221B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1
delay 10
- playsewithpan SE_W221B, 63
+ playsewithpan SE_W221B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1
delay 1
createvisualtask sub_80E2324, 2, 257, 257, 257
@@ -4899,7 +4899,7 @@ Move_SACRED_FIRE: @ 81CDFF1
waitforvisualfinish
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- playsewithpan SE_W172B, 63
+ playsewithpan SE_W172B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
@@ -4922,7 +4922,7 @@ Move_SCRATCH: @ 81CE1D8
loadspritegfx ANIM_TAG_SCRATCH
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -4935,7 +4935,7 @@ Move_DRAGON_BREATH: @ 81CE20A
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- loopsewithpan SE_W172, 192, 7, 7
+ loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7
createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
@@ -5014,7 +5014,7 @@ Move_SNORE: @ 81CE3EA
blendoff
end
_81CE403:
- playsewithpan SE_W173, 192
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BANK_ATTACKER, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0
@@ -5027,7 +5027,7 @@ Move_LIGHT_SCREEN: @ 81CE47A
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W115, 192, 15
+ waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166
delay 10
call _81CE4A1
@@ -5055,7 +5055,7 @@ Move_MIRROR_COAT: @ 81CE506
setalpha 0, 16
createsprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168
delay 10
- playsewithpan SE_W115, 192
+ playsewithpan SE_W115, SOUND_PAN_ATTACKER
call _81CE4A1
waitforvisualfinish
delay 1
@@ -5066,7 +5066,7 @@ Move_REFLECT: @ 81CE52C
loadspritegfx ANIM_TAG_SPARKLE_4
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W115, 192, 15
+ waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167
delay 20
createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1
@@ -5082,7 +5082,7 @@ Move_REFLECT: @ 81CE52C
Move_BARRIER: @ 81CE57F
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W112, 192, 15
+ waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169
waitforvisualfinish
delay 1
@@ -5096,28 +5096,28 @@ Move_BUBBLE: @ 81CE59C
setalpha 12, 8
delay 1
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
waitforvisualfinish
call WaterBubbleEffect2
waitforvisualfinish
@@ -5130,7 +5130,7 @@ Move_SMOG: @ 81CE672
monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
setalpha 12, 8
- loopsewithpan SE_W054, 63, 17, 10
+ loopsewithpan SE_W054, SOUND_PAN_TARGET, 17, 10
call _81CE6D7
call _81CE6D7
call _81CE6D7
@@ -5139,7 +5139,7 @@ Move_SMOG: @ 81CE672
call _81CE6D7
call _81CE6D7
delay 120
- loopsewithpan SE_W092, 63, 18, 2
+ loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2
createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 15, 1
@@ -5158,7 +5158,7 @@ Move_FAINT_ATTACK: @ 81CE6ED
fadetobg BG_DARK
waitbgfadein
delay 0
- playsewithpan SE_W185, 192
+ playsewithpan SE_W185, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 3
createvisualtask sub_80DFC24, 2, 1
waitforvisualfinish
@@ -5169,7 +5169,7 @@ Move_FAINT_ATTACK: @ 81CE6ED
monbg ANIM_BANK_TARGET
setalpha 12, 8
delay 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 9, 1
waitforvisualfinish
@@ -5193,7 +5193,7 @@ Move_SAND_ATTACK: @ 81CE774
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
- playsewithpan SE_W028, 192
+ playsewithpan SE_W028, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
@@ -5218,7 +5218,7 @@ Move_SAND_ATTACK_CreateDirtSpray:
Move_MUD_SLAP: @ 81CE81C
loadspritegfx ANIM_TAG_MUD_SAND
- playsewithpan SE_W028, 192
+ playsewithpan SE_W028, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
@@ -5242,14 +5242,14 @@ Move_MUD_SLAP_CreateMudSpray:
Move_DRAGON_RAGE: @ 81CE8BA
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_FIRE_PLUME
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 130, 0, 15, 0, 0, 4
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10
waitforvisualfinish
- loopsewithpan SE_W172B, 63, 11, 3
+ loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1
createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0
delay 1
@@ -5273,7 +5273,7 @@ Move_DRAGON_RAGE: @ 81CE8BA
Move_RAIN_DANCE: @ 81CE997
loadspritegfx ANIM_TAG_RAIN_DROPS
- playsewithpan SE_W240, 192
+ playsewithpan SE_W240, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
waitforvisualfinish
createvisualtask CreateAnimRaindrops, 2, 0, 3, 120
@@ -5290,7 +5290,7 @@ Move_BITE: @ 81CE9E2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W044, 63
+ playsewithpan SE_W044, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10
delay 10
@@ -5309,14 +5309,14 @@ Move_CRUNCH: @ 81CEA40
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
- playsewithpan SE_W044, 63
+ playsewithpan SE_W044, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2
waitforvisualfinish
- playsewithpan SE_W044, 63
+ playsewithpan SE_W044, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10
delay 10
@@ -5335,7 +5335,7 @@ Move_CLAMP: @ 81CEAF0
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W011, 63
+ playsewithpan SE_W011, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
delay 10
@@ -5392,7 +5392,7 @@ _81CEC4E:
return
Move_WITHDRAW: @ 81CEC84
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
createvisualtask sub_80CF4D8, 5
waitforvisualfinish
end
@@ -5401,7 +5401,7 @@ Move_AURORA_BEAM: @ 81CEC91
loadspritegfx ANIM_TAG_RAINBOW_RINGS
fadetobg BG_AURORABEAM
waitbgfadein
- playsewithpan SE_W062, 192
+ playsewithpan SE_W062, SOUND_PAN_ATTACKER
setarg ARG_RET_ID, 0
createvisualtask AnimTask_RotateMonPalette1, 10, 130
call _81CED18
@@ -5443,7 +5443,7 @@ _81CED73:
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
createvisualtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287
- playsewithpan SE_W025, 192
+ playsewithpan SE_W025, SOUND_PAN_ATTACKER
call _81CED9D
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -5481,7 +5481,7 @@ _81CED9D:
return
_81CEE70:
call Unknown_81D6233
- panse_1B SE_W076, 192, 63, 2, 0
+ panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_80CA928, 5
createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
delay 4
@@ -5533,10 +5533,10 @@ _81CEFD0:
createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
waitforvisualfinish
- panse_1B SE_W059, 192, 63, 2, 0
+ panse_1B SE_W059, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81CF00A
call _81CF00A
- playsewithpan SE_W059B, 63
+ playsewithpan SE_W059B, SOUND_PAN_TARGET
waitforvisualfinish
call Effect_HeavyIceDamage
waitforvisualfinish
@@ -5579,10 +5579,10 @@ Move_POWDER_SNOW: @ 81CF146
monbg ANIM_BANK_DEF_PARTNER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, rgb(0, 0, 0)
waitforvisualfinish
- panse_1B SE_W016, 192, 63, 2, 0
+ panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81CF190
call _81CF190
- playsewithpan SE_W016B, 63
+ playsewithpan SE_W016B, SOUND_PAN_TARGET
waitforvisualfinish
waitsound
call Effect_HeavyIceDamage
@@ -5616,7 +5616,7 @@ Move_HYDRO_PUMP: @ 81CF240
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
delay 6
- panse_1B SE_W056, 192, 63, 2, 0
+ panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_80D3630, 5, 100
call _81CF2DF
call _81CF2DF
@@ -5661,7 +5661,7 @@ Move_SIGNAL_BEAM: @ 81CF33F
loadspritegfx ANIM_TAG_DUCK
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1
delay 6
- panse_1B SE_W062, 192, 63, 1, 0
+ panse_1B SE_W062, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0
createvisualtask sub_80D3630, 5, 100
call _81CF406
call _81CF406
@@ -5705,7 +5705,7 @@ Move_ABSORB: @ 81CF427
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12)
waitforvisualfinish
- playsewithpan SE_W071, 63
+ playsewithpan SE_W071, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
@@ -5722,28 +5722,28 @@ Move_ABSORB: @ 81CF427
blendoff
end
_81CF496:
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
delay 4
return
@@ -5757,7 +5757,7 @@ Move_MEGA_DRAIN: @ 81CF53F
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, rgb(13, 31, 12)
waitforvisualfinish
- playsewithpan SE_W071, 63
+ playsewithpan SE_W071, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
@@ -5774,35 +5774,35 @@ Move_MEGA_DRAIN: @ 81CF53F
blendoff
end
_81CF5AE:
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
delay 4
@@ -5817,7 +5817,7 @@ Move_GIGA_DRAIN: @ 81CF6CF
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, rgb(13, 31, 12)
waitforvisualfinish
- playsewithpan SE_W071, 63
+ playsewithpan SE_W071, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
@@ -5834,42 +5834,42 @@ Move_GIGA_DRAIN: @ 81CF6CF
blendoff
end
_81CF73E:
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
@@ -5889,7 +5889,7 @@ Move_LEECH_LIFE: @ 81CF8D7
createsprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- playsewithpan SE_W071, 63
+ playsewithpan SE_W071, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
@@ -5910,7 +5910,7 @@ Move_SYNTHESIS: @ 81CF959
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451
- playsewithpan SE_W025, 192
+ playsewithpan SE_W025, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
call Unknown_81D5EF5
@@ -5929,22 +5929,22 @@ Move_TOXIC: @ 81CF983
end
_81CF99D:
createsprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
createsprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
createsprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
createsprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
return
Move_SLUDGE: @ 81CF9F2
loadspritegfx ANIM_TAG_POISON_BUBBLE
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
@@ -5971,19 +5971,19 @@ Move_SLUDGE_BOMB: @ 81CFA34
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20
- playsewithpan SE_W091, 63
+ playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20
- playsewithpan SE_W091, 63
+ playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20
- playsewithpan SE_W091, 63
+ playsewithpan SE_W091, SOUND_PAN_TARGET
delay 0
waitsound
waitforvisualfinish
@@ -5991,7 +5991,7 @@ Move_SLUDGE_BOMB: @ 81CFA34
waitforvisualfinish
end
_81CFB44:
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
delay 3
return
@@ -6000,31 +6000,31 @@ Move_ACID: @ 81CFB5A
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_BANK_DEF_PARTNER
createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 15
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774
createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55
- playsewithpan SE_W145, 63
+ playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55
- playsewithpan SE_W145, 63
+ playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50
- playsewithpan SE_W145, 63
+ playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45
- playsewithpan SE_W145, 63
+ playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50
- playsewithpan SE_W145, 63
+ playsewithpan SE_W145, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -6035,14 +6035,14 @@ Move_BONEMERANG: @ 81CFC54
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W155, 192
+ playsewithpan SE_W155, SOUND_PAN_ATTACKER
createsprite gBonemerangSpriteTemplate, 2
delay 20
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1
delay 17
- playsewithpan SE_W233, 192
+ playsewithpan SE_W233, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, 2, 6, -4
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6055,13 +6055,13 @@ Move_BONE_CLUB: @ 81CFCA8
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W155, 63
+ playsewithpan SE_W155, SOUND_PAN_TARGET
createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6072,12 +6072,12 @@ Move_BONE_RUSH: @ 81CFD0A
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W155, 63
+ playsewithpan SE_W155, SOUND_PAN_TARGET
createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6086,15 +6086,15 @@ Move_BONE_RUSH: @ 81CFD0A
Move_SPIKES: @ 81CFD55
loadspritegfx ANIM_TAG_SPIKES
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W026, 192
- waitplaysewithpan SE_W030, 63, 28
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30
delay 10
- playsewithpan SE_W026, 192
- waitplaysewithpan SE_W030, 63, 28
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30
delay 10
- waitplaysewithpan SE_W030, 63, 28
+ waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6104,7 +6104,7 @@ Move_MEGAHORN: @ 81CFDAC
loadspritegfx ANIM_TAG_HORN_HIT_2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
jumpifcontest _81CFE83
fadetobg BG_DRILL
waitbgfadeout
@@ -6119,7 +6119,7 @@ _81CFDCF:
delay 3
createsprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6
delay 4
- playsewithpan SE_W011, 63
+ playsewithpan SE_W011, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 4, 1, 4
waitforvisualfinish
@@ -6150,13 +6150,13 @@ Move_GUST: @ 81CFE9A
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W016, 63
+ playsewithpan SE_W016, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16
createvisualtask sub_80DA09C, 5, 1, 70
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- playsewithpan SE_W016B, 63
+ playsewithpan SE_W016B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6168,7 +6168,7 @@ Move_WING_ATTACK: @ 81CFEEB
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- loopsewithpan SE_W017, 192, 20, 2
+ loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4
createvisualtask sub_80DA09C, 5, 1, 70
createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
@@ -6178,7 +6178,7 @@ Move_WING_ATTACK: @ 81CFEEB
delay 17
createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
- loopsewithpan SE_W003, 63, 5, 2
+ loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
waitforvisualfinish
@@ -6188,7 +6188,7 @@ Move_WING_ATTACK: @ 81CFEEB
Move_PECK: @ 81CFF88
loadspritegfx ANIM_TAG_IMPACT
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3
waitforvisualfinish
@@ -6209,7 +6209,7 @@ Move_AEROBLAST: @ 81CFFAF
call _81D000B
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6217,19 +6217,19 @@ Move_AEROBLAST: @ 81CFFAF
call Unknown_81D622B
end
_81D000B:
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
@@ -6242,18 +6242,18 @@ Move_WATER_GUN: @ 81D00CC
monbgprio_28 1
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6265,7 +6265,7 @@ Move_CRABHAMMER: @ 81D0159
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
@@ -6274,7 +6274,7 @@ Move_CRABHAMMER: @ 81D0159
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 4
waitforvisualfinish
- loopsewithpan SE_W152, 63, 20, 3
+ loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1
delay 4
@@ -6299,7 +6299,7 @@ Move_CRABHAMMER: @ 81D0159
Move_SURF: @ 81D0253
createvisualtask sub_80D38BC, 2, 0
delay 24
- panse_1B SE_W057, 192, 63, 2, 0
+ panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
waitforvisualfinish
end
@@ -6311,7 +6311,7 @@ Move_FLAMETHROWER: @ 81D0267
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
createvisualtask sub_80D3630, 5, 100
- panse_1B SE_W053, 192, 63, 2, 0
+ panse_1B SE_W053, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81D02E1
call _81D02E1
call _81D02E1
@@ -6362,7 +6362,7 @@ Move_WHIRLPOOL: @ 81D038C
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23)
- playsewithpan SE_W250, 63
+ playsewithpan SE_W250, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1
call _81D03E4
call _81D03E4
@@ -6395,18 +6395,18 @@ _81D047E:
waitforvisualfinish
end
_81D0480:
- playsewithpan SE_W019, 192
+ playsewithpan SE_W019, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336
goto _81D047E
_81D0498:
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA468, 2, 20
delay 20
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6419,16 +6419,16 @@ Move_BOUNCE: @ 81D04D9
_81D04E8:
end
_81D04E9:
- playsewithpan SE_W100, 192
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0
goto _81D04E8
_81D04FD:
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA594, 131
delay 7
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1
waitforvisualfinish
@@ -6442,10 +6442,10 @@ Move_KARATE_CHOP: @ 81D053C
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W104, 63
+ playsewithpan SE_W104, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
@@ -6458,11 +6458,11 @@ Move_CROSS_CHOP: @ 81D058E
loadspritegfx ANIM_TAG_CROSS_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W025, 63
+ playsewithpan SE_W025, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1
delay 40
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10
createsprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1
@@ -6479,11 +6479,11 @@ Move_JUMP_KICK: @ 81D05F7
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
delay 3
createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
- playsewithpan SE_W026, 63
+ playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6500,10 +6500,10 @@ Move_HI_JUMP_KICK: @ 81D0654
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 3
delay 2
createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
- playsewithpan SE_W026, 63
+ playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 11, 1
@@ -6522,7 +6522,7 @@ Move_DOUBLE_KICK: @ 81D06EA
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6534,7 +6534,7 @@ Move_TRIPLE_KICK: @ 81D071D
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
jumpifmoveturn 0, _81D0742
jumpifmoveturn 1, _81D0778
goto _81D07AE
@@ -6567,26 +6567,26 @@ Move_DYNAMIC_PUNCH: @ 81D07E4
delay 1
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, 131, 0, 0, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
delay 1
waitsound
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6599,23 +6599,23 @@ Move_COUNTER: @ 81D08AC
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4
- playsewithpan SE_W233, 192
+ playsewithpan SE_W233, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
delay 4
createsprite gBasicHitSplatSpriteTemplate, 2, -15, 18, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 25, 1
createsprite gFistFootSpriteTemplate, 3, -15, 18, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, 2, 0, -4, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, 3, 0, -4, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, 2, 15, 9, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, 3, 15, 9, 8, 1, 0
delay 5
@@ -6629,13 +6629,13 @@ Move_VITAL_THROW: @ 81D097B
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W233, 192
+ playsewithpan SE_W233, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 2
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
delay 2
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
waitforvisualfinish
@@ -6657,10 +6657,10 @@ Move_ROCK_SMASH: @ 81D09F6
delay 1
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 2, 0, 0, 8, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
waitforvisualfinish
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2
createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1
createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2
@@ -6679,16 +6679,16 @@ Move_SUBMISSION: @ 81D0AEE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W104, 192
- waitplaysewithpan SE_W004, 63, 10
- waitplaysewithpan SE_W104, 192, 20
- waitplaysewithpan SE_W004, 63, 30
- waitplaysewithpan SE_W104, 192, 40
- waitplaysewithpan SE_W004, 63, 50
- waitplaysewithpan SE_W104, 192, 60
- waitplaysewithpan SE_W004, 63, 70
- waitplaysewithpan SE_W104, 192, 80
- waitplaysewithpan SE_W004, 63, 90
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 10
+ waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 20
+ waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 30
+ waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 40
+ waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 50
+ waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 60
+ waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 70
+ waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 80
+ waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 90
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, -18, 6, 6, 4
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_TARGET, 18, 6, 6, 4
call _81D0B5D
@@ -6713,7 +6713,7 @@ Move_SUNNY_DAY: @ 81D0B91
setalpha 13, 3
createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767
waitforvisualfinish
- panse_26 SE_W080, 192, 63, 1, 0
+ panse_26 SE_W080, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0
call _81D0BDD
call _81D0BDD
call _81D0BDD
@@ -6733,7 +6733,7 @@ Move_COTTON_SPORE: @ 81D0BE7
loadspritegfx ANIM_TAG_SPORE
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- loopsewithpan SE_W077, 63, 18, 10
+ loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10
call _81D0C07
call _81D0C07
call _81D0C07
@@ -6754,7 +6754,7 @@ Move_SPORE: @ 81D0C41
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80CACEC, 2
- loopsewithpan SE_W077, 63, 16, 11
+ loopsewithpan SE_W077, SOUND_PAN_TARGET, 16, 11
call _81D0C6C
call _81D0C6C
call _81D0C6C
@@ -6777,7 +6777,7 @@ Move_PETAL_DANCE: @ 81D0CA6
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W080, 192
+ playsewithpan SE_W080, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 6, 3
createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100
@@ -6799,7 +6799,7 @@ Move_PETAL_DANCE: @ 81D0CA6
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 5
delay 3
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 6, 0, 8, 1
waitforvisualfinish
@@ -6817,7 +6817,7 @@ Move_RAZOR_LEAF: @ 81D0DDE
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 1
- loopsewithpan SE_W077, 192, 10, 5
+ loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
@@ -6838,11 +6838,11 @@ Move_RAZOR_LEAF: @ 81D0DDE
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
delay 60
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1
createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1
delay 20
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
@@ -6863,7 +6863,7 @@ Move_ANCIENT_POWER: @ 81D0EE5
createsprite gAncientPowerRockSpriteTemplate, 2, 20, 32, -28, 60, 1
createsprite gAncientPowerRockSpriteTemplate, 2, 0, 32, -28, 30, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 30, 1
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
delay 10
createsprite gAncientPowerRockSpriteTemplate, 2, 15, 32, -48, 25, 5
createsprite gAncientPowerRockSpriteTemplate, 2, -10, 32, -42, 30, 4
@@ -6873,7 +6873,7 @@ Move_ANCIENT_POWER: @ 81D0EE5
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 16, 0, 0, 4
delay 3
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -6886,10 +6886,10 @@ Move_ANCIENT_POWER: @ 81D0EE5
Move_OCTAZOOKA: @ 81D100D
loadspritegfx ANIM_TAG_GRAY_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
- playsewithpan SE_W025B, 192
+ playsewithpan SE_W025B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0
waitforvisualfinish
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0
@@ -6904,7 +6904,7 @@ Move_MIST: @ 81D1073
loadspritegfx ANIM_TAG_MIST_CLOUD
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
- loopsewithpan SE_W054, 192, 20, 15
+ loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15
call _81D10BE
call _81D10BE
call _81D10BE
@@ -6944,14 +6944,14 @@ Move_FIRE_PUNCH: @ 81D1107
createsprite gBattleAnimSpriteTemplate_83D9478, 129, 64
createsprite gBattleAnimSpriteTemplate_83D9478, 129, 128
createsprite gBattleAnimSpriteTemplate_83D9478, 129, 196
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gFistFootSpriteTemplate, 131, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
call _81D11A2
delay 4
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 4, 0, 9, 0, 31
waitforvisualfinish
@@ -6973,7 +6973,7 @@ Move_LEER: @ 81D121A
monbg ANIM_BANK_ATTACKER
monbgprio_28 0
setalpha 8, 8
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1
waitforvisualfinish
@@ -6992,10 +6992,10 @@ Move_DREAM_EATER: @ 81D1271
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
- playsewithpan SE_W107, 63
+ playsewithpan SE_W107, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1
waitforvisualfinish
@@ -7012,42 +7012,42 @@ Move_DREAM_EATER: @ 81D1271
call Unknown_81D61F3
end
_81D12DB:
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
@@ -7062,25 +7062,25 @@ Move_POISON_GAS: @ 81D1474
monbgprio_29
setalpha 12, 8
delay 0
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
- loopsewithpan SE_W054, 63, 28, 6
+ loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6
createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650
waitforvisualfinish
blendoff
@@ -7092,7 +7092,7 @@ Move_BIND: @ 81D1552
createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, 0
goto _81D1568
_81D1568:
- playsewithpan SE_W020, 63
+ playsewithpan SE_W020, SOUND_PAN_TARGET
call _81D1578
call _81D1578
waitforvisualfinish
@@ -7108,7 +7108,7 @@ Move_WRAP: @ 81D158C
Move_PSYBEAM: @ 81D15A2
loadspritegfx ANIM_TAG_GOLD_RING
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
createsoundtask sub_812B058, 200, -64, 63, 3, 4, 0, 15
call _81D1626
@@ -7145,7 +7145,7 @@ Move_HYPNOSIS: @ 81D163C
call Unknown_81D61F3
end
_81D166F:
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0
createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0
delay 6
@@ -7153,7 +7153,7 @@ _81D166F:
Move_PSYWAVE: @ 81D169C
loadspritegfx ANIM_TAG_BLUE_RING
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
createvisualtask sub_80D3630, 5, 100
createsoundtask sub_812B058, 203, -64, 63, 2, 9, 0, 10
@@ -7178,7 +7178,7 @@ _81D16FF:
Move_ZAP_CANNON: @ 81D1722
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
- playsewithpan SE_W086, 192
+ playsewithpan SE_W086, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0
createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0
createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1
@@ -7191,7 +7191,7 @@ Move_ZAP_CANNON: @ 81D1722
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
delay 15
- waitplaysewithpan SE_W085B, 63, 19
+ waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19
call ElectricityEffect
waitforvisualfinish
end
@@ -7199,13 +7199,13 @@ Move_ZAP_CANNON: @ 81D1722
Move_STEEL_WING: @ 81D1807
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
- loopsewithpan SE_W231, 192, 28, 2
+ loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- loopsewithpan SE_W017, 192, 20, 2
+ loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4
createvisualtask sub_80DA09C, 5, 1, 70
createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
@@ -7215,7 +7215,7 @@ Move_STEEL_WING: @ 81D1807
delay 17
createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
waitforvisualfinish
@@ -7225,7 +7225,7 @@ Move_STEEL_WING: @ 81D1807
Move_IRON_TAIL: @ 81D18B6
loadspritegfx ANIM_TAG_IMPACT
- loopsewithpan SE_W231, 192, 28, 2
+ loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 1, 0, 0
waitforvisualfinish
monbg ANIM_BANK_TARGET
@@ -7234,7 +7234,7 @@ Move_IRON_TAIL: @ 81D18B6
delay 6
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E0E24, 5, 0, 1
clearmonbg ANIM_BANK_TARGET
@@ -7245,7 +7245,7 @@ Move_IRON_TAIL: @ 81D18B6
Move_POISON_TAIL: @ 81D1914
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
- loopsewithpan SE_W231, 192, 28, 2
+ loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 1, 1, 23768
waitforvisualfinish
monbg ANIM_BANK_TARGET
@@ -7254,7 +7254,7 @@ Move_POISON_TAIL: @ 81D1914
delay 6
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E0E24, 5, 0, 1
clearmonbg ANIM_BANK_TARGET
@@ -7265,19 +7265,19 @@ Move_POISON_TAIL: @ 81D1914
Move_METAL_CLAW: @ 81D197A
loadspritegfx ANIM_TAG_CLAW_SLASH
- loopsewithpan SE_W231, 192, 28, 2
+ loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 2
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
delay 8
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 2
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
@@ -7287,11 +7287,11 @@ Move_METAL_CLAW: @ 81D197A
Move_NIGHT_SHADE: @ 81D1A0D
monbg ANIM_BANK_ATTACKER
monbgprio_28 0
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
fadetobg BG_GHOST
waitbgfadein
delay 10
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
createvisualtask sub_80DDDF0, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 12, 1
@@ -7306,24 +7306,24 @@ Move_NIGHT_SHADE: @ 81D1A0D
Move_EGG_BOMB: @ 81D1A55
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_LARGE_FRESH_EGG
- playsewithpan SE_W039, 192
+ playsewithpan SE_W039, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 16, 1
createsprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
waitforvisualfinish
end
@@ -7336,7 +7336,7 @@ Move_SHADOW_BALL: @ 81D1AEF
createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5
createsprite gShadowBallSpriteTemplate, 130, 16, 16, 8
waitforvisualfinish
- playsewithpan SE_W028, 63
+ playsewithpan SE_W028, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 8, 1
waitforvisualfinish
restorebg
@@ -7346,7 +7346,7 @@ Move_SHADOW_BALL: @ 81D1AEF
Move_LICK: @ 81D1B32
loadspritegfx ANIM_TAG_LICK
delay 15
- playsewithpan SE_W122, 63
+ playsewithpan SE_W122, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 16, 1
waitforvisualfinish
@@ -7354,7 +7354,7 @@ Move_LICK: @ 81D1B32
Move_FOCUS_ENERGY: @ 81D1B59
loadspritegfx ANIM_TAG_FOCUS_ENERGY
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767
@@ -7369,7 +7369,7 @@ Move_BIDE: @ 81D1B99
choosetwoturnanim _81D1BA3, _81D1BCF
end
_81D1BA3:
- loopsewithpan SE_W036, 192, 9, 2
+ loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
@@ -7378,7 +7378,7 @@ _81D1BCF:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- loopsewithpan SE_W036, 192, 9, 2
+ loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
@@ -7386,13 +7386,13 @@ _81D1BCF:
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 16, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 1, 18, -8, 1, 1
delay 5
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 1, -18, 8, 1, 1
delay 5
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 1, -8, -5, 1, 1
waitforvisualfinish
delay 5
@@ -7411,7 +7411,7 @@ Move_STRING_SHOT: @ 81D1C98
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
- loopsewithpan SE_W081, 192, 9, 6
+ loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
call _81D1D56
call _81D1D56
call _81D1D56
@@ -7431,7 +7431,7 @@ Move_STRING_SHOT: @ 81D1C98
call _81D1D56
call _81D1D56
waitforvisualfinish
- playsewithpan SE_W081B, 63
+ playsewithpan SE_W081B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10
delay 4
createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2
@@ -7456,7 +7456,7 @@ Move_SPIDER_WEB: @ 81D1D6A
createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
monbgprio_28 1
- loopsewithpan SE_W081, 192, 9, 6
+ loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
call _81D1DF7
call _81D1DF7
call _81D1DF7
@@ -7472,7 +7472,7 @@ Move_SPIDER_WEB: @ 81D1D6A
call _81D1DF7
call _81D1DF7
waitforvisualfinish
- playsewithpan SE_W081B, 63
+ playsewithpan SE_W081B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAB74, 2
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -7491,28 +7491,28 @@ _81D1E14:
end
_81D1E16:
loadspritegfx ANIM_TAG_GUST
- playsewithpan SE_W016, 192
+ playsewithpan SE_W016, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40
createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40
createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
- playsewithpan SE_W016B, 192
+ playsewithpan SE_W016B, SOUND_PAN_ATTACKER
goto _81D1E14
_81D1E66:
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 10, 1
waitforvisualfinish
@@ -7525,11 +7525,11 @@ Move_DISABLE: @ 81D1EF1
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 8, 8
- playsewithpan SE_W197, 192
+ playsewithpan SE_W197, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16
waitforvisualfinish
createvisualtask sub_80D03C4, 5
- loopsewithpan SE_W020, 63, 15, 4
+ loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4
waitforvisualfinish
delay 1
clearmonbg ANIM_BANK_TARGET
@@ -7541,7 +7541,7 @@ Move_RECOVER: @ 81D1F1F
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
- loopsewithpan SE_W025, 192, 13, 3
+ loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3
createvisualtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287
call _81D1F5F
call _81D1F5F
@@ -7574,14 +7574,14 @@ Move_MIMIC: @ 81D1FC9
loadspritegfx ANIM_TAG_ORBS
monbg_22 ANIM_BANK_DEF_PARTNER
setalpha 11, 5
- panse_1B SE_W107, 63, 192, 253, 0
+ panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0
createvisualtask sub_80CB340, 5, 128, 24
delay 15
createsprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24
delay 10
setarg ARG_RET_ID, -1
waitforvisualfinish
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767
waitforvisualfinish
clearmonbg_23 ANIM_BANK_DEF_PARTNER
@@ -7590,7 +7590,7 @@ Move_MIMIC: @ 81D1FC9
Move_CONSTRICT: @ 81D2013
loadspritegfx ANIM_TAG_TENDRILS
- loopsewithpan SE_W010, 63, 6, 4
+ loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4
createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2
delay 7
createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2
@@ -7600,7 +7600,7 @@ Move_CONSTRICT: @ 81D2013
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
delay 20
- playsewithpan SE_W020, 63
+ playsewithpan SE_W020, SOUND_PAN_TARGET
setarg ARG_RET_ID, -1
waitforvisualfinish
end
@@ -7625,7 +7625,7 @@ _81D2084:
clearmonbg ANIM_BANK_ATK_PARTNER
delay 1
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAF38, 130
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
@@ -7635,7 +7635,7 @@ _81D2084:
end
_81D20EB:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 4, 0, 10, 0
- playsewithpan SE_W020, 192
+ playsewithpan SE_W020, SOUND_PAN_ATTACKER
return
_81D2101:
createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, 0
@@ -7645,7 +7645,7 @@ _81D2101:
waitforvisualfinish
end
_81D211C:
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_80E2F2C, 5
createvisualtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31
return
@@ -7655,13 +7655,13 @@ Move_SOFT_BOILED: @ 81D213B
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BANK_ATK_PARTNER
- playsewithpan SE_W039, 192
+ playsewithpan SE_W039, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 2, 6, 1
createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0
createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1
delay 120
delay 7
- playsewithpan SE_W030, 192
+ playsewithpan SE_W030, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30)
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
delay 8
@@ -7703,12 +7703,12 @@ Move_HEAL_BELL: @ 81D21BD
waitforvisualfinish
createvisualtask sub_80D1B80, 5
waitforvisualfinish
- playsewithpan SE_W234, 192
+ playsewithpan SE_W234, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
- playsewithpan SE_REAPOKE, 192
+ playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500
createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767
createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
@@ -7717,14 +7717,14 @@ _81D2372:
createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500
createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767
createsprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1
- playsewithpan SE_W215, 192
+ playsewithpan SE_W215, SOUND_PAN_ATTACKER
return
Move_FAKE_OUT: @ 81D23A8
playsewithpan SE_W260, 0
createvisualtask sub_80D1CD0, 5
waitforvisualfinish
- playsewithpan SE_W166, 63
+ playsewithpan SE_W166, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
@@ -7734,17 +7734,17 @@ Move_FAKE_OUT: @ 81D23A8
Move_SCARY_FACE: @ 81D23E3
loadspritegfx ANIM_TAG_EYE_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, rgb(0, 0, 0)
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 10
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
createvisualtask sub_80D23B4, 5
delay 13
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
waitforvisualfinish
createvisualtask sub_80D60B4, 3, 20, 1, 0
- playsewithpan SE_W081B, 63
+ playsewithpan SE_W081B, SOUND_PAN_TARGET
createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
@@ -7753,14 +7753,14 @@ Move_SWEET_KISS: @ 81D2446
loadspritegfx ANIM_TAG_RED_HEART
loadspritegfx ANIM_TAG_ANGEL
createsprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48
- playsewithpan SE_W215, 63
+ playsewithpan SE_W215, SOUND_PAN_TARGET
delay 23
- playsewithpan SE_W215, 63
+ playsewithpan SE_W215, SOUND_PAN_TARGET
delay 23
- playsewithpan SE_W215, 63
+ playsewithpan SE_W215, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30
- playsewithpan SE_W213, 63
+ playsewithpan SE_W213, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
@@ -7772,9 +7772,9 @@ Move_LOVELY_KISS: @ 81D24AF
loadspritegfx ANIM_TAG_PINK_HEART
loadspritegfx ANIM_TAG_DEVIL
createsprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24
- playsewithpan SE_W060B, 63
+ playsewithpan SE_W060B, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W213, 63
+ playsewithpan SE_W213, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42
createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14
createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38
@@ -7785,13 +7785,13 @@ Move_FURY_SWIPES: @ 81D24F6
loadspritegfx ANIM_TAG_SWIPE
createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5
delay 4
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
delay 10
createsprite gHorizontalLungeSpriteTemplate, 130, 5, 5
delay 4
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
end
@@ -7800,28 +7800,28 @@ Move_INGRAIN: @ 81D255A
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_ORBS
createsprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150
- playsewithpan SE_W010, 192
+ playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
createsprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140
- playsewithpan SE_W010, 192
+ playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
createsprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130
- playsewithpan SE_W010, 192
+ playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
createsprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120
- playsewithpan SE_W010, 192
+ playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 40
createsprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30
delay 5
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 10
waitforvisualfinish
end
@@ -7830,38 +7830,38 @@ Move_PRESENT: @ 81D260B
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_812C960, 2
createsprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1
- playsewithpan SE_W039, 192
+ playsewithpan SE_W039, SOUND_PAN_ATTACKER
delay 14
- playsewithpan SE_W145B, 192
+ playsewithpan SE_W145B, SOUND_PAN_ATTACKER
delay 14
playsewithpan SE_W145B, 0
delay 20
- playsewithpan SE_W145B, 63
+ playsewithpan SE_W145B, SOUND_PAN_TARGET
waitforvisualfinish
jumpargeq 7, 0, _81D264E
jumpargeq 7, 1, _81D26B9
end
_81D264E:
loadspritegfx ANIM_TAG_EXPLOSION
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1
end
_81D26B9:
loadspritegfx ANIM_TAG_SPARKLE_5
loadspritegfx ANIM_TAG_BLUE_STAR
- playsewithpan SE_W234, 63
+ playsewithpan SE_W234, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1
delay 3
createsprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1
@@ -7886,7 +7886,7 @@ _81D26B9:
Move_BATON_PASS: @ 81D2762
loadspritegfx ANIM_TAG_POKEBALL
- playsewithpan SE_W226, 192
+ playsewithpan SE_W226, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455
createsprite gBattleAnimSpriteTemplate_84024D0, 2
end
@@ -7911,7 +7911,7 @@ Move_PERISH_SONG: @ 81D2784
createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240
createsprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0
delay 20
- panse_1B SE_W195, 192, 63, 2, 0
+ panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(0, 0, 0)
createvisualtask sub_80E0E24, 5, 4, 0
@@ -7932,21 +7932,21 @@ Move_SLEEP_TALK: @ 81D28ED
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0
delay 20
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
- playsewithpan SE_W173, 192
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
delay 20
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
- playsewithpan SE_W173, 192
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
delay 20
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
- playsewithpan SE_W173, 192
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
delay 6
@@ -7956,7 +7956,7 @@ Move_SLEEP_TALK: @ 81D28ED
Move_HYPER_FANG: @ 81D29A8
loadspritegfx ANIM_TAG_FANG_ATTACK
- playsewithpan SE_W044, 63
+ playsewithpan SE_W044, SOUND_PAN_TARGET
delay 1
delay 2
createvisualtask sub_80E4200, 2
@@ -7969,7 +7969,7 @@ _81D29D6:
createsprite gBattleAnimSpriteTemplate_840233C, 130
waitbgfadein
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1
- playsewithpan SE_W043, 63
+ playsewithpan SE_W043, SOUND_PAN_TARGET
delay 20
restorebg
waitbgfadein
@@ -7988,9 +7988,9 @@ _81D2A08:
Move_TRI_ATTACK: @ 81D2A0F
loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE
createsprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0
- playsewithpan SE_W161, 192
+ playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20
- playsewithpan SE_W161, 192
+ playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20
createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7
waitforvisualfinish
@@ -7998,7 +7998,7 @@ Move_TRI_ATTACK: @ 81D2A0F
delay 16
loadspritegfx ANIM_TAG_FIRE
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
- playsewithpan SE_W172B, 63
+ playsewithpan SE_W172B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
@@ -8017,7 +8017,7 @@ Move_TRI_ATTACK: @ 81D2A0F
waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING
createvisualtask sub_80E2324, 2, 257, 257, 257
- playsewithpan SE_W161B, 63
+ playsewithpan SE_W161B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
@@ -8039,8 +8039,8 @@ Move_WILL_O_WISP: @ 81D2B83
loadspritegfx ANIM_TAG_WISP_ORB
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
- playsewithpan SE_W052, 192
- waitplaysewithpan SE_W052, 192, 10
+ playsewithpan SE_W052, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10
createvisualtask sub_812B374, 2, -64, -64, 1, 0
createsprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0
delay 3
@@ -8053,7 +8053,7 @@ Move_WILL_O_WISP: @ 81D2B83
createvisualtask sub_812B374, 2, -64, 63, 2, 0
waitforvisualfinish
monbgprio_29
- playsewithpan SE_W172B, 63
+ playsewithpan SE_W172B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 13, 1
createsprite gBattleAnimSpriteTemplate_83D977C, 2, 0
createsprite gBattleAnimSpriteTemplate_83D977C, 2, 42
@@ -8118,11 +8118,11 @@ Move_WISH: @ 81D2D66
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
- panse_27 SE_W115, 63, 192, 253, 0
+ panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0
createsprite gBattleAnimSpriteTemplate_84024E8, 40
waitforvisualfinish
delay 60
- loopsewithpan SE_W215, 192, 16, 3
+ loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3
call Unknown_81D5ECA
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0)
@@ -8131,7 +8131,7 @@ Move_WISH: @ 81D2D66
Move_STOCKPILE: @ 81D2DAE
loadspritegfx ANIM_TAG_GRAY_ORB
- playsewithpan SE_W025, 192
+ playsewithpan SE_W025, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767
createvisualtask sub_812D674, 5
call _81D2DEC
@@ -8161,11 +8161,11 @@ _81D2DEC:
Move_SPIT_UP: @ 81D2E65
loadspritegfx ANIM_TAG_RED_ORB_2
loadspritegfx ANIM_TAG_IMPACT
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_812D6CC, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
delay 45
- playsewithpan SE_W255, 192
+ playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12
createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12
@@ -8181,10 +8181,10 @@ Move_SPIT_UP: @ 81D2E65
_81D2EF5:
delay 5
createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1
delay 5
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1
waitforvisualfinish
end
@@ -8208,11 +8208,11 @@ _81D2F5B:
Move_SWALLOW: @ 81D2FA8
loadspritegfx ANIM_TAG_BLUE_ORB
loadspritegfx ANIM_TAG_BLUE_STAR
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_812D790, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
delay 38
- playsewithpan SE_W255, 192
+ playsewithpan SE_W255, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1
call _81D2FF9
jumpifmoveturn 2, _81D303B
@@ -8243,8 +8243,8 @@ _81D3045:
Move_TRANSFORM: @ 81D3054
monbg ANIM_BANK_ATTACKER
- playsewithpan SE_W100, 192
- waitplaysewithpan SE_W107, 192, 48
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
createvisualtask sub_812D7E8, 2, 0
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
@@ -8284,13 +8284,13 @@ _81D30F2:
Move_SWEET_SCENT: @ 81D3100
loadspritegfx ANIM_TAG_PINK_PETAL
- playsewithpan SE_W230, 192
+ playsewithpan SE_W230, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100
delay 25
setpan 0
call _81D3144
createsprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0
- setpan 63
+ setpan SOUND_PAN_TARGET
createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207
call _81D3144
waitforvisualfinish
@@ -8325,7 +8325,7 @@ Move_HYPER_BEAM: @ 81D31EA
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
delay 10
- playsewithpan SE_W063, 192
+ playsewithpan SE_W063, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 4, 1
waitforvisualfinish
delay 30
@@ -8420,8 +8420,8 @@ Move_ROLE_PLAY: @ 81D3428
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
- playsewithpan SE_W161, 192
- waitplaysewithpan SE_W197, 192, 30
+ playsewithpan SE_W161, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30
createvisualtask sub_812EFC8, 2
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -8433,13 +8433,13 @@ Move_ROLE_PLAY: @ 81D3428
Move_REFRESH: @ 81D3485
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
- playsewithpan SE_W287, 192
+ playsewithpan SE_W287, SOUND_PAN_ATTACKER
createvisualtask sub_81300A4, 2, 0
waitforvisualfinish
- playsewithpan SE_W234, 192
+ playsewithpan SE_W234, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
- playsewithpan SE_REAPOKE, 192
+ playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30)
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
end
@@ -8450,11 +8450,11 @@ Move_BLAZE_KICK: @ 81D34C8
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 30
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 14, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
@@ -8487,7 +8487,7 @@ Move_SAND_TOMB: @ 81D35D2
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
- playsewithpan SE_W328, 63
+ playsewithpan SE_W328, SOUND_PAN_TARGET
call _81D361F
call _81D361F
call _81D361F
@@ -8520,7 +8520,7 @@ Move_SHEER_COLD: @ 81D36AA
monbgprio_28 1
setalpha 12, 8
createvisualtask sub_807B920, 2
- waitplaysewithpan SE_W258, 63, 17
+ waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -8537,11 +8537,11 @@ Move_ARM_THRUST: @ 81D36CF
delay 6
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 3
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3
waitforvisualfinish
createvisualtask sub_80A8E04, 5, 8, 5, 0, 1
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
choosetwoturnanim _81D373C, _81D3750
_81D3728:
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
@@ -8556,7 +8556,7 @@ _81D3750:
goto _81D3728
Move_MUDDY_WATER: @ 81D3764
- panse_1B SE_W250, 192, 63, 2, 0
+ panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_80D38BC, 2, 1
waitforvisualfinish
end
@@ -8589,7 +8589,7 @@ Move_BULLET_SEED: @ 81D3776
Move_DRAGON_CLAW: @ 81D380C
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_CLAW_SLASH
- playsewithpan SE_W221B, 192
+ playsewithpan SE_W221B, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A38, 10, 2, 4, 0, 8, 639
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1
call _81D39E9
@@ -8656,7 +8656,7 @@ Move_MUD_SHOT: @ 81D3A75
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
createvisualtask sub_80D3630, 5, 100
- panse_1B SE_W250, 192, 63, 1, 0
+ panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0
call _81D3AEF
call _81D3AEF
call _81D3AEF
@@ -8684,7 +8684,7 @@ Move_METEOR_MASH: @ 81D3B12
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- panse_1B SE_W112, 192, 63, 3, 0
+ panse_1B SE_W112, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 0
fadetobg BG_COSMIC
waitbgfadein
waitforvisualfinish
@@ -8695,7 +8695,7 @@ Move_METEOR_MASH: @ 81D3B12
createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30
createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30
delay 20
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 5, 0, 20, 1
waitforvisualfinish
@@ -8709,7 +8709,7 @@ Move_REVENGE: @ 81D3B99
loadspritegfx ANIM_TAG_PURPLE_SCRATCH
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31
@@ -8718,17 +8718,17 @@ Move_REVENGE: @ 81D3B99
loadspritegfx ANIM_TAG_PURPLE_SWIPE
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -8737,7 +8737,7 @@ Move_REVENGE: @ 81D3B99
Move_POISON_FANG: @ 81D3C30
loadspritegfx ANIM_TAG_FANG_ATTACK
loadspritegfx ANIM_TAG_POISON_BUBBLE
- playsewithpan SE_W044, 63
+ playsewithpan SE_W044, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_840233C, 130
delay 10
createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1
@@ -8748,7 +8748,7 @@ Move_POISON_FANG: @ 81D3C30
end
Move_SUBSTITUTE: @ 81D3C6F
- playsewithpan SE_W213, 192
+ playsewithpan SE_W213, SOUND_PAN_ATTACKER
createvisualtask sub_81312E4, 2
end
@@ -8761,7 +8761,7 @@ Move_FRENZY_PLANT: @ 81D3C7B
createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100
- playsewithpan SE_W010, 192
+ playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95
playsewithpan SE_W010, 213
@@ -8779,32 +8779,32 @@ Move_FRENZY_PLANT: @ 81D3C7B
playsewithpan SE_W010, 42
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 2, -10, -10, 1, 3
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1
delay 3
createsprite gBasicHitSplatSpriteTemplate, 2, 10, 8, 1, 3
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
createsprite gBasicHitSplatSpriteTemplate, 2, 10, -3, 1, 2
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
createsprite gBasicHitSplatSpriteTemplate, 2, -3, 1, 1, 2
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, 2, -10, 1, 1, 1
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, rgb(0, 0, 0)
waitforvisualfinish
@@ -8827,7 +8827,7 @@ Move_METAL_SOUND: @ 81D3E1F
waitforvisualfinish
end
_81D3E52:
- panse_1B SE_W103, 192, 63, 2, 0
+ panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -8850,20 +8850,20 @@ _81D3EA4:
waitbgfadein
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA214, 130
delay 10
createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, 2, 10, 2, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 2, 10, -6, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 8, 1, 0
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
@@ -9047,7 +9047,7 @@ Move_BLAST_BURN: @ 81D444A
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W221, 192
+ playsewithpan SE_W221, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0
@@ -9057,7 +9057,7 @@ Move_BLAST_BURN: @ 81D444A
createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0
delay 25
- playsewithpan SE_W172B, 192
+ playsewithpan SE_W172B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0
@@ -9069,7 +9069,7 @@ Move_BLAST_BURN: @ 81D444A
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 25
- playsewithpan SE_W172B, 192
+ playsewithpan SE_W172B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0
@@ -9095,24 +9095,24 @@ Move_ROCK_TOMB: @ 81D468C
createsprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
delay 24
- playsewithpan SE_W063, 63
+ playsewithpan SE_W063, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
@@ -9121,7 +9121,7 @@ Move_ROCK_TOMB: @ 81D468C
Move_SILVER_WIND: @ 81D4773
loadspritegfx ANIM_TAG_SPARKLE_6
- panse_1B SE_W016, 192, 63, 2, 0
+ panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
playsewithpan SE_W234, 0
delay 0
monbg ANIM_BANK_DEF_PARTNER
@@ -9161,7 +9161,7 @@ _81D47BA:
createsprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1
createsprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
- playsewithpan SE_W016B, 63
+ playsewithpan SE_W016B, SOUND_PAN_TARGET
clearmonbg ANIM_BANK_DEF_PARTNER
delay 0
restorebg
@@ -9177,7 +9177,7 @@ _81D4974:
goto _81D47BA
Move_SNATCH: @ 81D498B
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -12, 4, 10, 10, 12, 6
end
@@ -9187,10 +9187,10 @@ Move_DIVE: @ 81D49A5
choosetwoturnanim _81D49B4, _81D4A09
_81D49B4:
loadspritegfx ANIM_TAG_ROUND_SHADOW
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336
waitforvisualfinish
- playsewithpan SE_W291, 192
+ playsewithpan SE_W291, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA614, 3, 0
call _81D49F2
call _81D49F2
@@ -9207,7 +9207,7 @@ _81D4A09:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W153, 63
+ playsewithpan SE_W153, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA614, 131, 1
call _81D4A48
call _81D4A48
@@ -9231,11 +9231,11 @@ Move_ROCK_BLAST: @ 81D4A5F
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 3
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1
@@ -9255,13 +9255,13 @@ Move_OVERHEAT: @ 81D4AFC
delay 1
createvisualtask sub_80E4178, 5, 0
delay 1
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_80E4028, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, rgb(28, 0, 0)
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
- playsewithpan SE_W172B, 192
+ playsewithpan SE_W172B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20
createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20
createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20
@@ -9291,17 +9291,17 @@ Move_OVERHEAT: @ 81D4AFC
delay 5
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 131, -5, 3, 1, 0
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 10, 0, 25, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, 131, 8, -5, 1, 0
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 131, 10, 10, 1, 0
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 0
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
createvisualtask sub_80E4178, 5, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, rgb(18, 18, 18)
@@ -9326,12 +9326,12 @@ Move_HYDRO_CANNON: @ 81D4DDE
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W057, 192
+ playsewithpan SE_W057, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D92D0, 130
delay 10
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 30
- panse_1B SE_W056, 192, 63, 2, 0
+ panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81D4EA8
createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
@@ -9365,11 +9365,11 @@ _81D4EA8:
Move_ASTONISH: @ 81D4F10
loadspritegfx ANIM_TAG_SWEAT_BEAD
- playsewithpan SE_W227, 192
+ playsewithpan SE_W227, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 25
createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
- playsewithpan SE_W166, 63
+ playsewithpan SE_W166, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
@@ -9426,7 +9426,7 @@ _81D4FD4:
goto _81D4FA0
_81D4FF3:
createsprite gBasicHitSplatSpriteTemplate, 131, -10, -8, 1, 1
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
@@ -9435,7 +9435,7 @@ _81D4FF3:
return
_81D5054:
createsprite gBasicHitSplatSpriteTemplate, 131, 10, -8, 1, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2
@@ -9446,7 +9446,7 @@ _81D5054:
Move_MAGIC_COAT: @ 81D50B5
loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W112, 192, 15
+ waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170
waitforvisualfinish
delay 1
@@ -9458,7 +9458,7 @@ Move_WATER_PULSE: @ 81D50D2
loadspritegfx ANIM_TAG_BLUE_RING_2
monbg ANIM_BANK_TARGET
monbgprio_28 1
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, rgb(0, 25, 28)
delay 10
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0
@@ -9466,15 +9466,15 @@ Move_WATER_PULSE: @ 81D50D2
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W202, 192
+ playsewithpan SE_W202, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
delay 5
- playsewithpan SE_W202, 192
+ playsewithpan SE_W202, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
delay 5
- playsewithpan SE_W202, 192
+ playsewithpan SE_W202, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
delay 13
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1
@@ -9498,13 +9498,13 @@ Move_PSYCHO_BOOST: @ 81D51C7
setalpha 8, 8
delay 10
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 240, 0
- loopsewithpan SE_W060B, 192, 14, 10
+ loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10
createsprite gBattleAnimSpriteTemplate_83DAA68, 2
delay 110
- loopsewithpan SE_W060B, 192, 7, 10
+ loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, -8, 1, 24, 1
- playsewithpan SE_W043, 63
+ playsewithpan SE_W043, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
@@ -9516,12 +9516,12 @@ Move_KNOCK_OFF: @ 81D523B
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 4
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16
delay 8
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
delay 3
@@ -9540,7 +9540,7 @@ Move_DOOM_DESIRE: @ 81D52CB
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
setalpha 8, 8
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1
waitforvisualfinish
delay 20
@@ -9558,26 +9558,26 @@ Move_DOOM_DESIRE_Activate: @ 81D532F
delay 10
createvisualtask sub_812E14C, 5
delay 5
- playsewithpan SE_W109, 192
+ playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 10
playsewithpan SE_W109, 0
delay 10
- playsewithpan SE_W109, 63
+ playsewithpan SE_W109, SOUND_PAN_TARGET
delay 23
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31)
@@ -9590,7 +9590,7 @@ Move_SKY_UPPERCUT: @ 81D53ED
monbgprio_28 1
fadetobg BG_SEISMICTOSS_SKUUPPERCUT
waitbgfadeout
- playsewithpan SE_W327, 192
+ playsewithpan SE_W327, SOUND_PAN_ATTACKER
createvisualtask sub_80D9C80, 5, 55
waitbgfadein
setalpha 12, 8
@@ -9598,20 +9598,20 @@ Move_SKY_UPPERCUT: @ 81D53ED
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 28, 0, 0, 5
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, -28, 28, 1, 1
delay 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, -15, 8, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, -5, -12, 1, 1
delay 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, 0, -32, 1, 1
delay 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, 5, -52, 1, 1
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -26, 16, 1, 4
delay 4
@@ -9647,7 +9647,7 @@ Move_TWISTER: @ 81D553A
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- playsewithpan SE_W239, 63
+ playsewithpan SE_W239, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30
delay 1
createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25
@@ -9670,18 +9670,18 @@ Move_TWISTER: @ 81D553A
createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 131, -32, -16, 1, 3
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_DEF_PARTNER, 3, 0, 12, 1
delay 4
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
createsprite gBasicHitSplatSpriteTemplate, 131, 32, 20, 1, 3
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -9694,7 +9694,7 @@ Move_MAGICAL_LEAF: @ 81D5699
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 1
- loopsewithpan SE_W077, 192, 10, 5
+ loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
createvisualtask sub_80CC5F8, 5
createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
delay 2
@@ -9716,11 +9716,11 @@ Move_MAGICAL_LEAF: @ 81D5699
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
delay 60
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0
createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0
delay 30
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 132, -10, -4, 1, 2
createsprite gBasicHitSplatSpriteTemplate, 132, 10, 4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
@@ -9737,10 +9737,10 @@ Move_ICE_BALL: @ 81D57BA
createvisualtask AnimTask_CountIceBallThrows, 5, 0
jumpargeq 0, 4, _81D5831
_81D57D1:
- playsewithpan SE_W196, 192
+ playsewithpan SE_W196, SOUND_PAN_ATTACKER
createsprite gIceBallSpriteTemplate, 130, 15, 0, -12, -16, 30, -40
delay 28
- playsewithpan SE_W280, 63
+ playsewithpan SE_W280, SOUND_PAN_TARGET
createvisualtask AnimTask_CountIceBallThrows, 5, 0
jumpargeq 0, 0, _81D5842
jumpargeq 0, 1, _81D5871
@@ -9825,7 +9825,7 @@ Move_WEATHER_BALL: @ 81D5989
loadspritegfx ANIM_TAG_WEATHER_BALL
createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER
delay 8
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83930A8, 2
waitforvisualfinish
delay 15
@@ -9843,7 +9843,7 @@ _81D59F4:
loadspritegfx ANIM_TAG_IMPACT
createsprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0
waitforvisualfinish
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
waitforvisualfinish
@@ -9851,45 +9851,45 @@ _81D59F4:
_81D5A31:
loadspritegfx ANIM_TAG_SMALL_EMBER
createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W172B, 63
+ playsewithpan SE_W172B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
_81D5A95:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
delay 13
createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
waitforvisualfinish
end
_81D5AF9:
loadspritegfx ANIM_TAG_ROCKS
createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 14
createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
@@ -9901,16 +9901,16 @@ _81D5B99:
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, -40, 20
- playsewithpan SE_W258, 63
+ playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 40, 0
- playsewithpan SE_W258, 63
+ playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 0, 0
- playsewithpan SE_W258, 63
+ playsewithpan SE_W258, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
call Effect_LightIceDamage
waitforvisualfinish
end
@@ -9919,7 +9919,7 @@ PoundCopy: @ 81D5C05
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -9929,64 +9929,64 @@ PoundCopy: @ 81D5C05
Effect_LightIceDamage: @ 81D5C36
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
return
Effect_HeavyIceDamage: @ 81D5CBA
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -29, 0, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 29, -20, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -20, 0, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 26, -5, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
return
Unknown_81D5D8A: @ 81D5D8A
- loopsewithpan SE_W196, 63, 6, 4
+ loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 0
delay 4
createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 0
@@ -10003,7 +10003,7 @@ Unknown_81D5D8A: @ 81D5D8A
return
Unknown_81D5E0E: @ 81D5E0E Icy Wind animates end bit with the wavy shiz
- loopsewithpan SE_W196, 63, 6, 4
+ loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 1
delay 4
createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 1
@@ -10033,7 +10033,7 @@ Unknown_81D5ECA: @ 81D5ECA
return
Unknown_81D5EF5: @ 81D5EF5
- playsewithpan SE_W071B, 192
+ playsewithpan SE_W071B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0
delay 7
createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0
@@ -10045,7 +10045,7 @@ Unknown_81D5EF5: @ 81D5EF5
return
Unknown_81D5F3E: @ 81D5F3E
- playsewithpan SE_W071B, 63
+ playsewithpan SE_W071B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0
delay 7
createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0
@@ -10058,72 +10058,72 @@ Unknown_81D5F3E: @ 81D5F3E
PoisonBubblesAnim: @ 81D5F87
createsprite gPoisonBubbleSpriteTemplate, 130, 10, 10, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, 130, 20, -20, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, 130, -20, 15, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, 130, 0, 0, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, 130, -20, -20, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, 130, 16, -8, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
return
WaterBubbleEffect: @ 81D5FF8
createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
return
WaterBubbleEffect2: @ 81D6069
createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, -28, -10, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 27, 8, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
return
ElectricityEffect: @ 81D6100
- playsewithpan SE_W085B, 63
+ playsewithpan SE_W085B, SOUND_PAN_TARGET
createsprite gElectricitySpriteTemplate, 130, 5, 0, 5, 0
delay 2
createsprite gElectricitySpriteTemplate, 130, -5, 10, 5, 1
@@ -10142,7 +10142,7 @@ ElectricityEffect: @ 81D6100
return
ConfusionEffect: @ 81D618B
- loopsewithpan SE_W146, 63, 13, 6
+ loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6
createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90
createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90
createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90
@@ -10214,7 +10214,7 @@ Unknown_81D626D: @ 81D626D
return
StatusCondition_Poison: @ 81D6270
- loopsewithpan SE_W092, 63, 13, 6
+ loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 18, 2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774
end
@@ -10226,7 +10226,7 @@ StatusCondition_Confusion: @ 81D629B
StatusCondition_Burn: @ 81D62A4
loadspritegfx ANIM_TAG_SMALL_EMBER
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
call _81D62BC
call _81D62BC
call _81D62BC
@@ -10239,19 +10239,19 @@ _81D62BC:
StatusCondition_Love: @ 81D62D4
loadspritegfx ANIM_TAG_MAGENTA_HEART
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
delay 15
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
delay 15
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
end
StatusCondition_Sleep: @ 81D6309
loadspritegfx ANIM_TAG_LETTER_Z
- playsewithpan SE_W173, 192
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
delay 30
createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
@@ -10268,7 +10268,7 @@ StatusCondition_Ice: @ 81D634F
loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- waitplaysewithpan SE_W258, 63, 17
+ waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17
createvisualtask sub_807B920, 2
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -10277,7 +10277,7 @@ StatusCondition_Ice: @ 81D634F
StatusCondition_Curse: @ 81D636A
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAF38, 130
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
@@ -10287,7 +10287,7 @@ StatusCondition_Curse: @ 81D636A
StatusCondition_Nightmare: @ 81D638F
loadspritegfx ANIM_TAG_DEVIL
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAF50, 130
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
@@ -10300,8 +10300,8 @@ General_CastformChange: @ 81D63B4
goto _81D63C8
_81D63C8:
monbg ANIM_BANK_ATTACKER
- playsewithpan SE_W100, 192
- waitplaysewithpan SE_W107, 192, 48
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
createvisualtask sub_812D7E8, 2, 1
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
@@ -10336,10 +10336,10 @@ General_PokeblockThrow: @ 81D6438
createvisualtask sub_8141D7C, 2
createvisualtask sub_8141BD4, 2
delay 0
- waitplaysewithpan SE_W026, 192, 22
+ waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22
createsprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32
delay 50
- loopsewithpan SE_W039, 63, 19, 2
+ loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1
waitforvisualfinish
createvisualtask sub_8141C08, 2
@@ -10359,7 +10359,7 @@ General_TurnTrap: @ 81D6489
goto _81D64B5
_81D64B5:
loadspritegfx ANIM_TAG_TENDRILS
- loopsewithpan SE_W010, 63, 6, 2
+ loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2
createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1
delay 7
createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1
@@ -10367,12 +10367,12 @@ _81D64B5:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
delay 20
setarg ARG_RET_ID, -1
- playsewithpan SE_W020, 63
+ playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
end
_81D64FD:
loadspritegfx ANIM_TAG_SMALL_EMBER
- playsewithpan SE_W221B, 63
+ playsewithpan SE_W221B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81C90BF
call _81C90BF
@@ -10386,7 +10386,7 @@ _81D6522:
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23)
- playsewithpan SE_W250, 63
+ playsewithpan SE_W250, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81D03E4
call _81D03E4
@@ -10401,7 +10401,7 @@ _81D6576:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W011, 63
+ playsewithpan SE_W011, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
delay 10
@@ -10416,7 +10416,7 @@ _81D65D3:
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
- playsewithpan SE_W328, 63
+ playsewithpan SE_W328, SOUND_PAN_TARGET
call _81D361F
call _81D361F
delay 22
@@ -10429,19 +10429,19 @@ General_ItemEffect: @ 81D661C
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
delay 0
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
waitforvisualfinish
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
waitforvisualfinish
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
waitforvisualfinish
- playsewithpan SE_W234, 192
+ playsewithpan SE_W234, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
- playsewithpan SE_REAPOKE, 192
+ playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, rgb(17, 31, 25)
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
waitforvisualfinish
@@ -10452,24 +10452,24 @@ General_SmokeballEscape: @ 81D6690
monbg ANIM_BANK_ATTACKER
setalpha 12, 4
delay 0
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30
delay 4
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30
delay 12
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30
delay 4
delay 8
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30
delay 4
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createvisualtask sub_80DFC24, 2, 2
createsprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30
delay 14
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46
delay 0
createsprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46
@@ -10488,7 +10488,7 @@ General_SmokeballEscape: @ 81D6690
General_HangedOn: @ 81D676E
createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, rgb(31, 0, 0)
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, rgb(31, 0, 0)
@@ -10499,7 +10499,7 @@ General_HangedOn: @ 81D676E
General_Rain: @ 81D67BB
loadspritegfx ANIM_TAG_RAIN_DROPS
- playsewithpan SE_W240, 192
+ playsewithpan SE_W240, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
waitforvisualfinish
createvisualtask CreateAnimRaindrops, 2, 0, 3, 60
@@ -10528,7 +10528,7 @@ General_MonHit: @ 81D6821
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -10559,22 +10559,22 @@ _81D68AE:
call Unknown_81D6AD6
end
_81D68B5:
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
createvisualtask sub_8131944, 2
goto _81D68AE
_81D68C5:
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
createvisualtask sub_8131FFC, 2
goto _81D68AE
General_FutureSightHit: @ 81D68D5
createvisualtask sub_80E42B0, 2
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
- playsewithpan SE_W048, 63
- waitplaysewithpan SE_W048, 63, 8
+ playsewithpan SE_W048, SOUND_PAN_TARGET
+ waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1
waitforvisualfinish
@@ -10595,26 +10595,26 @@ General_DoomDesireHit: @ 81D6934
delay 10
createvisualtask sub_812E14C, 5
delay 9
- playsewithpan SE_W109, 192
+ playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 9
playsewithpan SE_W109, 0
delay 9
- playsewithpan SE_W109, 63
+ playsewithpan SE_W109, SOUND_PAN_TARGET
delay 25
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31)
@@ -10623,7 +10623,7 @@ General_DoomDesireHit: @ 81D6934
General_FocusPunchSetUp: @ 81D69F9
loadspritegfx ANIM_TAG_FOCUS_ENERGY
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
@@ -10658,7 +10658,7 @@ General_WishHeal: @ 81D6A7C
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
- playsewithpan SE_W025, 192
+ playsewithpan SE_W025, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
call Unknown_81D5EF5
@@ -10726,7 +10726,7 @@ _81D6B65:
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 0
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 130, -4, -20, 1, 2
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
diff --git a/include/battle_anim.h b/include/battle_anim.h
index d355d9954..18ffd80d2 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -2,6 +2,7 @@
#define GUARD_BATTLEANIM_H
#include "constants/battle_anim.h"
+#include "constants/songs.h"
#include "sprite.h"
diff --git a/include/constants/songs.h b/include/constants/songs.h
index 45e3d335a..1fa0cee4c 100644
--- a/include/constants/songs.h
+++ b/include/constants/songs.h
@@ -1,6 +1,21 @@
#ifndef GUARD_CONSTANTS_SONGS_H
#define GUARD_CONSTANTS_SONGS_H
+// stereo panning constants [0-255]
+//
+// 0
+// . .
+// . .
+// 192 . . 63
+// . .
+// . .
+// . .
+// 127
+//
+#define SOUND_PAN_TARGET 63
+#define SOUND_PAN_ATTACKER 192
+#define SOUND_PAN_ATTACKER_NEG -64
+
#define SE_STOP 0
#define SE_KAIFUKU 1 // Healing Item
#define SE_PC_LOGON 2 // PC Logon
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 096023e9a..a47cfeccc 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -54,7 +54,7 @@ static void sub_80D0030(struct Sprite* sprite)
int i;
u16 rand;
s16* ptr;
- PlaySE12WithPanning(0xA6, BattleAnimAdjustPanning(0x3F));
+ PlaySE12WithPanning(0xA6, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
diff --git a/src/battle/anim/cube.c b/src/battle/anim/cube.c
index 8e78e8d0b..5dd83c4bd 100644
--- a/src/battle/anim/cube.c
+++ b/src/battle/anim/cube.c
@@ -59,7 +59,7 @@ void sub_80CDFB0(struct Sprite* sprite)
sprite->data[2] = 0;
sprite->data[3] = 0;
sprite->data[4] = 0;
- sprite->data[5] = BattleAnimAdjustPanning(-0x40);
+ sprite->data[5] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG);
sprite->callback = sub_80CE000;
}
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c
index 94d74b96e..8547e9565 100644
--- a/src/battle/anim/current.c
+++ b/src/battle/anim/current.c
@@ -1175,7 +1175,7 @@ void sub_80D72DC(u8 taskId)
task->data[5] = -1;
task->data[11] = 12;
task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
- task->data[13] = BattleAnimAdjustPanning(63);
+ task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
task->data[14] = task->data[12];
task->data[15] = (task->data[13] - task->data[12]) / 3;
task->data[0]++;
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index 4e570be6b..b25c4fb9a 100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -128,7 +128,7 @@ void sub_80D0E30(struct Sprite* sprite)
sprite->data[3] = 16;
sprite->data[4] = 0;
sprite->data[5] = sub_807A100(gAnimBankTarget, 0) + 2;
- sprite->data[6] = BattleAnimAdjustPanning(0x3F);
+ sprite->data[6] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
sprite->callback = sub_80D0E8C;
}
diff --git a/src/battle/anim/hop_2.c b/src/battle/anim/hop_2.c
index 6ecf6b392..5ebefd626 100644
--- a/src/battle/anim/hop_2.c
+++ b/src/battle/anim/hop_2.c
@@ -71,7 +71,7 @@ static void sub_80CBB60(struct Sprite* sprite)
sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
if (sprite->pos2.y == 0)
{
- PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(0x3F));
+ PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
}
if (sub_80CB814(sprite))
@@ -79,6 +79,6 @@ static void sub_80CBB60(struct Sprite* sprite)
sprite->pos2.y = 0;
sprite->data[0] = 0;
sprite->callback = sub_80CB8B8;
- PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(-0x40));
+ PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
}
}
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c
index 7fa3ea265..9f0007e97 100644
--- a/src/battle/anim/normal.c
+++ b/src/battle/anim/normal.c
@@ -1426,9 +1426,9 @@ static void sub_80E3338(u8 taskId)
gTasks[taskId].func = sub_80E3704;
if (taskData[0] == 0)
- PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(-64));
+ PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER_NEG));
else
- PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(-64));
+ PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER_NEG));
}
static void sub_80E3704(u8 taskId)
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index 9a4c211b7..140eadde1 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -1258,7 +1258,7 @@ void sub_80DC700(struct Sprite *sprite)
case 1:
if (sprite->affineAnimEnded)
{
- PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0]++;
}
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
index 4d9401854..4a6fcd89e 100644
--- a/src/battle/anim/rock.c
+++ b/src/battle/anim/rock.c
@@ -622,8 +622,8 @@ void sub_80DD4D4(u8 taskId)
task->data[6] = 0;
task->data[7] = 0;
- pan1 = BattleAnimAdjustPanning(-64);
- pan2 = BattleAnimAdjustPanning(63);
+ pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG);
+ pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
task->data[13] = pan1;
task->data[14] = (pan2 - pan1) / task->data[8];
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 8a87d4eb4..792e832cb 100644
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -80,7 +80,7 @@ static void sub_80CD408(struct Sprite* sprite)
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, sub_80CD4B8);
sprite->data[5] += 0x100;
- PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F));
+ PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
break;
}
@@ -166,7 +166,7 @@ static void sub_80CD5A8(struct Sprite* sprite)
sprite->data[2]++;
pal = sprite->oam.paletteNum;
LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
- PlaySE12WithPanning(0xC0, BattleAnimAdjustPanning(0x3F));
+ PlaySE12WithPanning(0xC0, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
}
else if (sprite->data[1] == 0)
{
diff --git a/src/battle/anim/sfx.c b/src/battle/anim/sfx.c
index 6d47f0b46..e41251964 100644
--- a/src/battle/anim/sfx.c
+++ b/src/battle/anim/sfx.c
@@ -27,8 +27,8 @@ void sub_812AF30(u8 taskId)
TASK.data[0] = gBattleAnimArgs[0];
TASK.data[1] = gBattleAnimArgs[1];
- sourcePan = BattleAnimAdjustPanning(-64);
- targetPan = BattleAnimAdjustPanning(63);
+ sourcePan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG);
+ targetPan = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
panIncrement = CalculatePanIncrement(sourcePan, targetPan, 2);
TASK.data[2] = sourcePan;
@@ -70,7 +70,7 @@ static void sub_812B004(u8 taskId)
{
TASK.data[10] = 0;
- pan = BattleAnimAdjustPanning(63);
+ pan = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
PlaySE12WithPanning(TASK.data[1], pan);
if (++TASK.data[11] == 2)
@@ -145,7 +145,7 @@ static void sub_812B108(u8 taskId)
void sub_812B18C(u8 taskId)
{
u16 species = 0;
- s8 pan = BattleAnimAdjustPanning(-64);
+ s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG);
if (IsContest())
{
@@ -197,7 +197,7 @@ void sub_812B18C(u8 taskId)
void sub_812B2B8(u8 taskId)
{
u16 species;
- s8 pan = BattleAnimAdjustPanning(-64);
+ s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG);
if (IsContest())
species = shared19348.unk0;
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index a613a237e..376de416a 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -15,6 +15,7 @@
#include "ewram.h"
#include "graphics.h"
#include "constants/battle_anim.h"
+#include "constants/songs.h"
const struct OamData gOamData_837DF24 =
{
@@ -2529,7 +2530,7 @@ s8 BattleAnimAdjustPanning(s8 a)
{
if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
{
- a = GetBattlerSide(gAnimBankAttacker) ? 0xC0 : 0x3F;
+ a = GetBattlerSide(gAnimBankAttacker) ? SOUND_PAN_ATTACKER : SOUND_PAN_TARGET;
}
//_08076FDC
else
@@ -2537,11 +2538,11 @@ s8 BattleAnimAdjustPanning(s8 a)
if (IsContest())
{
if (gAnimBankAttacker == gAnimBankTarget && gAnimBankAttacker == 2
- && a == 0x3F)
+ && a == SOUND_PAN_TARGET)
{
//jump to _0807707A
- if (a < -0x40)
- a = 0xC0;
+ if (a < SOUND_PAN_ATTACKER_NEG)
+ a = SOUND_PAN_ATTACKER;
return a;
}
}
@@ -2698,9 +2699,9 @@ s8 BattleAnimAdjustPanning2(s8 pan)
if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
{
if (GetBattlerSide(gAnimBankAttacker) != 0)
- pan = 0x3F;
+ pan = SOUND_PAN_TARGET;
else
- pan = 0xC0;
+ pan = SOUND_PAN_ATTACKER;
}
else
{
@@ -2714,10 +2715,10 @@ s16 sub_8077104(s16 newPan, int oldPan)
{
s16 var = newPan;
- if (var > 63)
- var = 63;
- else if (var < -64)
- var = -64;
+ if (var > SOUND_PAN_TARGET)
+ var = SOUND_PAN_TARGET;
+ else if (var < SOUND_PAN_ATTACKER_NEG)
+ var = SOUND_PAN_ATTACKER_NEG;
return var;
}
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c
index 1cf0287b0..acf8f7749 100644
--- a/src/battle/battle_anim_812C144.c
+++ b/src/battle/battle_anim_812C144.c
@@ -1647,7 +1647,7 @@ static void sub_812CBB4(struct Sprite *sprite)
sprite->data[2]++;
if (sprite->data[3] == 0)
{
- PlaySE1WithPanning(222, BattleAnimAdjustPanning(-64));
+ PlaySE1WithPanning(222, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
}
}
}
@@ -1927,7 +1927,7 @@ static void sub_812D06C(u8 taskId)
y = task->data[3] + task->data[5];
spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D7220, x, y, 6 - task->data[1]);
- PlaySE12WithPanning(186, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(186, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
if (spriteId != MAX_SPRITES)
{
@@ -2413,7 +2413,7 @@ void sub_812DB84(u8 taskId)
gTasks[taskId].data[11] = gBattle_BG1_Y;
gTasks[taskId].data[0]++;
- PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
break;
case 1:
if (gTasks[taskId].data[4]++ > 0)
@@ -2448,7 +2448,7 @@ void sub_812DB84(u8 taskId)
{
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[0] = 1;
- PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
}
break;
case 4:
@@ -4999,7 +4999,7 @@ static void sub_8131408(u8 taskId)
if (gSprites[spriteId].pos2.y == 0)
{
- PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
gTasks[taskId].data[10] -= 0x800;
gTasks[taskId].data[0]++;
}
@@ -5021,7 +5021,7 @@ static void sub_8131408(u8 taskId)
if (gSprites[spriteId].pos2.y == 0)
{
- PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
DestroyAnimVisualTask(taskId);
}
break;
@@ -5056,7 +5056,7 @@ static void sub_81315C8(struct Sprite *sprite)
sprite->pos2.y += 10;
if (sprite->pos2.y >= 0)
{
- PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->pos2.y = 0;
sprite->data[0]++;
}
@@ -5066,7 +5066,7 @@ static void sub_81315C8(struct Sprite *sprite)
sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
if (sprite->data[1] > 127)
{
- PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->data[1] = 0;
sprite->pos2.y = 0;
sprite->data[0]++;
@@ -5085,7 +5085,7 @@ static void sub_81315C8(struct Sprite *sprite)
case 3:
if (++sprite->data[1] > 8)
{
- PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63));
+ PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->data[1] = 0;
sprite->data[0]++;
}