diff options
author | garak <garakmon@gmail.com> | 2018-10-16 14:23:52 -0400 |
---|---|---|
committer | garak <garakmon@gmail.com> | 2018-10-16 14:23:52 -0400 |
commit | 2ac92e38ffa627b49ce2c634b35d1a0e1835f0af (patch) | |
tree | 8c952a7748119de80a36aee062bd953bd02fbb66 | |
parent | fb500f0da146fc7c13761f09c9a0fe067204163d (diff) |
sound efect panning constants
-rw-r--r-- | data/battle_anim_scripts.s | 2010 | ||||
-rw-r--r-- | include/battle_anim.h | 1 | ||||
-rw-r--r-- | include/constants/songs.h | 15 | ||||
-rw-r--r-- | src/battle/anim/bullet.c | 2 | ||||
-rw-r--r-- | src/battle/anim/cube.c | 2 | ||||
-rw-r--r-- | src/battle/anim/current.c | 2 | ||||
-rw-r--r-- | src/battle/anim/draw.c | 2 | ||||
-rw-r--r-- | src/battle/anim/hop_2.c | 4 | ||||
-rw-r--r-- | src/battle/anim/normal.c | 4 | ||||
-rw-r--r-- | src/battle/anim/psychic.c | 2 | ||||
-rw-r--r-- | src/battle/anim/rock.c | 4 | ||||
-rw-r--r-- | src/battle/anim/scan.c | 4 | ||||
-rw-r--r-- | src/battle/anim/sfx.c | 10 | ||||
-rw-r--r-- | src/battle/battle_anim.c | 21 | ||||
-rw-r--r-- | src/battle/battle_anim_812C144.c | 18 |
15 files changed, 1059 insertions, 1042 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 475fe8edb..0c14c22f5 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -427,7 +427,7 @@ Move_POUND: @ 81C7794 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -442,7 +442,7 @@ Move_DOUBLE_SLAP: @ 81C77C5 choosetwoturnanim Move_DOUBLE_SLAP_FirstHit, Move_DOUBLE_SLAP_SecondHit Move_DOUBLE_SLAP_End: createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -457,7 +457,7 @@ Move_DOUBLE_SLAP_SecondHit: Move_POISON_POWDER: @ 81C7818 loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE - loopsewithpan SE_W077, 63, 10, 6 + loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3 @@ -481,7 +481,7 @@ Move_POISON_POWDER: @ 81C7818 Move_STUN_SPORE: @ 81C7949 loadspritegfx ANIM_TAG_STUN_SPORE - loopsewithpan SE_W077, 63, 10, 6 + loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3 @@ -505,7 +505,7 @@ Move_STUN_SPORE: @ 81C7949 Move_SLEEP_POWDER: @ 81C7A77 loadspritegfx ANIM_TAG_SLEEP_POWDER - loopsewithpan SE_W077, 63, 10, 6 + loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3 @@ -532,21 +532,21 @@ Move_SWIFT: @ 81C7BA5 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 20, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 5, 22, -18, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, -10, 22, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 18, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, -20, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish @@ -558,20 +558,20 @@ Move_STRENGTH: @ 81C7C5E loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BANK_ATTACKER, 2, 0, 96, 30 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 4 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 18, 6, 2, 4 delay 4 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 16, 12, 1, 1 delay 4 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, -16, -12, 1, 1 delay 4 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 3, 4, 1, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 @@ -588,7 +588,7 @@ Move_TACKLE: @ 81C7CF2 delay 6 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -598,14 +598,14 @@ Move_BODY_SLAM: @ 81C7D30 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0 - loopsewithpan SE_W025B, 63, 10, 2 + loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3 waitforvisualfinish @@ -637,7 +637,7 @@ Move_SUPERSONIC: @ 81C7DBD blendoff end Move_SUPERSONIC_CreateWaveSprite: - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER createsprite gSupersonicWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0 delay 2 return @@ -652,7 +652,7 @@ Move_SCREECH: @ 81C7E15 waitforvisualfinish end Move_SCREECH_CreateWaveSprite: - playsewithpan SE_W103, 192 + playsewithpan SE_W103, SOUND_PAN_ATTACKER createsprite gScreechWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0 delay 2 return @@ -662,31 +662,31 @@ Move_FLAME_WHEEL: @ 81C7E62 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6 delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_TARGET, 31, 12, 1, 1 - playsewithpan SE_W172B, 63 + playsewithpan SE_W172B, SOUND_PAN_TARGET call _81D11A2 delay 7 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 9 @@ -705,22 +705,22 @@ Move_PIN_MISSILE: @ 81C7F5C monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gPinMissileSpriteTemplate, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gPinMissileSpriteTemplate, 2, 20, -8, 8, 8, 20, -40 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 9 createsprite gPinMissileSpriteTemplate, 2, 20, -8, 0, 0, 20, -32 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 14 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 waitforvisualfinish @@ -734,22 +734,22 @@ Move_ICICLE_SPEAR: @ 81C8021 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W196, 192 + playsewithpan SE_W196, SOUND_PAN_ATTACKER createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 8, 8, 20, -40 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 9 createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 0, 0, 20, -32 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 14 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 waitforvisualfinish @@ -761,12 +761,12 @@ Move_TAKE_DOWN: @ 81C80E6 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -24, 8, 23, 10, 40, 10 delay 35 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 0, 0, 4 waitforvisualfinish @@ -783,19 +783,19 @@ Move_TAKE_DOWN: @ 81C80E6 Move_DOUBLE_EDGE: @ 81C817A loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0 waitforvisualfinish delay 10 - playsewithpan SE_W207, 192 - waitplaysewithpan SE_W207, 192, 8 + playsewithpan SE_W207, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, rgb(31, 31, 31) createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -32, 0, 0, 3 waitforvisualfinish @@ -821,12 +821,12 @@ Move_POISON_STING: @ 81C828D monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gLinearStingerSpriteTemplate, 130, 20, 0, -8, 0, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish call PoisonBubblesAnim waitforvisualfinish @@ -840,13 +840,13 @@ Move_TWINEEDLE: @ 81C82E2 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - loopsewithpan SE_W013B, 192, 6, 2 + loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2 createsprite gLinearStingerSpriteTemplate, 130, 10, -4, 0, -4, 20 createsprite gLinearStingerSpriteTemplate, 130, 20, 12, 10, 12, 20 delay 20 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1 createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3 - loopsewithpan SE_W030, 63, 5, 2 + loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2 delay 1 createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3 waitforvisualfinish @@ -904,29 +904,29 @@ Move_FIRE_BLAST_CreateFireCross: Move_LEECH_SEED: @ 81C8483 loadspritegfx ANIM_TAG_SEED - playsewithpan SE_W077, 192 + playsewithpan SE_W077, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32 delay 8 - playsewithpan SE_W077, 192 + playsewithpan SE_W077, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, 130, 15, 0, -16, 24, 35, -40 delay 8 - playsewithpan SE_W077, 192 + playsewithpan SE_W077, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 16, 24, 35, -37 delay 12 - loopsewithpan SE_W039, 63, 10, 8 + loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8 waitforvisualfinish end Move_EMBER: @ 81C84D9 loadspritegfx ANIM_TAG_SMALL_EMBER - loopsewithpan SE_W052, 192, 5, 2 + loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2 createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, 130, 20, 0, 0, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, 130, 20, 0, 16, 24, 20, 1 delay 16 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET call Move_EMBER_CreateFlare call Move_EMBER_CreateFlare call Move_EMBER_CreateFlare @@ -943,7 +943,7 @@ Move_MEGA_PUNCH: @ 81C854D delay 2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 - playsewithpan SE_W025, 63 + playsewithpan SE_W025, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 50 @@ -952,7 +952,7 @@ Move_MEGA_PUNCH: @ 81C854D createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -986,11 +986,11 @@ Move_MEGA_KICK: @ 81C8627 delay 2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 - playsewithpan SE_W025, 63 + playsewithpan SE_W025, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 50 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET call _81C85E9 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1 @@ -1012,7 +1012,7 @@ Move_COMET_PUNCH: @ 81C86C3 choosetwoturnanim Move_COMET_PUNCH_Even, Move_COMET_PUNCH_Odd Move_COMET_PUNCH_End: createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -1042,7 +1042,7 @@ Move_SONIC_BOOM: @ 81C873B blendoff end Move_SONIC_BOOM_CreateBlast: - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gSonicBoomSpriteTemplate, 130, 16, 0, 0, 0, 15 delay 4 return @@ -1058,7 +1058,7 @@ Move_THUNDER_SHOCK: @ 81C879C waitforvisualfinish delay 10 createvisualtask sub_80D681C, 5, 0, -44, 0 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET delay 9 createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0 waitforvisualfinish @@ -1080,13 +1080,13 @@ Move_THUNDERBOLT: @ 81C880A waitforvisualfinish delay 10 createvisualtask sub_80D681C, 5, 24, -52, 0 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET delay 7 createvisualtask sub_80D681C, 5, -24, -52, 0 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET delay 7 createvisualtask sub_80D681C, 5, 0, -60, 1 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET delay 9 createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0 waitforvisualfinish @@ -1102,7 +1102,7 @@ Move_THUNDERBOLT: @ 81C880A createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765 createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765 createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765 - playsewithpan SE_W063, 63 + playsewithpan SE_W063, SOUND_PAN_TARGET delay 0 createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0 delay 6 @@ -1113,7 +1113,7 @@ Move_THUNDERBOLT: @ 81C880A createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0 waitforvisualfinish delay 20 - waitplaysewithpan SE_W085B, 63, 19 + waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish delay 20 @@ -1129,9 +1129,9 @@ Move_THUNDER_WAVE: @ 81C89C0 waitforvisualfinish delay 10 createvisualtask sub_80D681C, 5, 0, -48, 0 - playsewithpan SE_W086, 63 + playsewithpan SE_W086, SOUND_PAN_TARGET delay 20 - loopsewithpan SE_W085B, 63, 10, 4 + loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4 createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16 delay 4 createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0 @@ -1157,23 +1157,23 @@ Move_BEAT_UP_Even: createsprite gBasicHitSplatSpriteTemplate, 130, -20, -20, 1, 2 createsprite gFistFootSpriteTemplate, 131, -20, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2 createsprite gFistFootSpriteTemplate, 131, 8, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET goto Move_BEAT_UP_End Move_BEAT_UP_Odd: createsprite gBasicHitSplatSpriteTemplate, 130, 12, -20, 1, 2 createsprite gFistFootSpriteTemplate, 131, 12, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 130, -12, 0, 1, 2 createsprite gFistFootSpriteTemplate, 131, -12, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET goto Move_BEAT_UP_End Move_STOMP: @ 81C8B2A @@ -1181,19 +1181,19 @@ Move_STOMP: @ 81C8B2A loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W104, 63 + playsewithpan SE_W104, SOUND_PAN_TARGET createsprite gStompFootSpriteTemplate, 3, 0, -32, 15 delay 19 createsprite gBasicHitSplatSpriteTemplate, 2, 0, -8, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 4, 9, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end Move_TAIL_WHIP: @ 81C8B71 - loopsewithpan SE_W039, 192, 24, 3 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 3 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 2, 3 waitforvisualfinish end @@ -1202,7 +1202,7 @@ Move_CUT: @ 81C8B8A loadspritegfx ANIM_TAG_CUT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W015, 63 + playsewithpan SE_W015, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1 @@ -1214,14 +1214,14 @@ Move_CUT: @ 81C8B8A Move_HIDDEN_POWER: @ 81C8BBC loadspritegfx ANIM_TAG_RED_ORB - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 20479, 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 - playsewithpan SE_W179, 192 + playsewithpan SE_W179, SOUND_PAN_ATTACKER createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 0 createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 42 createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 84 @@ -1230,7 +1230,7 @@ Move_HIDDEN_POWER: @ 81C8BBC createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 210 delay 52 setarg ARG_RET_ID, -1 - playsewithpan SE_W115, 192 + playsewithpan SE_W115, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 32 @@ -1246,13 +1246,13 @@ Move_REVERSAL: @ 81C8CA5 loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W197, 192 + playsewithpan SE_W197, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0 waitforvisualfinish delay 30 createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767 delay 10 - playsewithpan SE_W179, 192 + playsewithpan SE_W179, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0 createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42 createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84 @@ -1263,7 +1263,7 @@ Move_REVERSAL: @ 81C8CA5 delay 20 createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0 createsprite gFistFootSpriteTemplate, 132, 0, 0, 10, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 @@ -1287,12 +1287,12 @@ _81C8D96: waitbgfadein end _81C8D9F: - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0 goto _81C8D96 _81C8DC8: - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0 goto _81C8D96 @@ -1305,7 +1305,7 @@ Move_SPIKE_CANNON: @ 81C8DF1 setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -4, 0, 4, 6, 8, 4 waitforvisualfinish - loopsewithpan SE_W013B, 192, 5, 3 + loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 createsprite gLinearStingerSpriteTemplate, 2, 10, -8, -8, -8, 20 createsprite gLinearStingerSpriteTemplate, 2, 18, 0, 0, 0, 20 @@ -1315,7 +1315,7 @@ Move_SPIKE_CANNON: @ 81C8DF1 createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2 createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1 - loopsewithpan SE_W030, 63, 5, 3 + loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3 waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -1325,7 +1325,7 @@ Move_SWORDS_DANCE: @ 81C8EA4 loadspritegfx ANIM_TAG_SWORD monbg ANIM_BANK_ATTACKER setalpha 12, 8 - playsewithpan SE_W014, 192 + playsewithpan SE_W014, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 16, 6, 1, 4 createsprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0 delay 22 @@ -1341,12 +1341,12 @@ Move_PSYCH_UP: @ 81C8EEA monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0 setalpha 12, 8 - loopsewithpan SE_W060B, 192, 5, 10 + loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10 createsprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0 delay 127 delay 4 - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1 createvisualtask sub_80E2A38, 9, 2, 2, 10, 0, 1023 delay 30 @@ -1364,7 +1364,7 @@ Move_DIZZY_PUNCH: @ 81C8F5C call _81C9077 createsprite gFistFootSpriteTemplate, 133, 16, 8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 132, 16, 0, 1, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32 createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40 createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16 @@ -1375,7 +1375,7 @@ Move_DIZZY_PUNCH: @ 81C8F5C call _81C9077 createsprite gFistFootSpriteTemplate, 133, -16, -8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 132, -16, -16, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32 createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40 createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16 @@ -1394,7 +1394,7 @@ _81C9077: Move_FIRE_SPIN: @ 81C9096 loadspritegfx ANIM_TAG_SMALL_EMBER - playsewithpan SE_W221B, 63 + playsewithpan SE_W221B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1 call _81C90BF call _81C90BF @@ -1420,7 +1420,7 @@ Move_FURY_CUTTER: @ 81C914A loadspritegfx ANIM_TAG_CUT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask UpdateFuryCutterAnimDirection, 2 jumpargeq 7, 0, _81C91A7 goto _81C91B9 @@ -1468,19 +1468,19 @@ Move_SELF_DESTRUCT: @ 81C9219 createvisualtask sub_80E2A38, 10, 2, 1, 9, 0, 31 end _81C929F: - playsewithpan SE_W120, 192 + playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1 delay 6 return @@ -1490,12 +1490,12 @@ Move_SLAM: @ 81C9309 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W004, 192 + playsewithpan SE_W004, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 3, 0, 4 delay 1 createsprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0 delay 3 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 @@ -1511,10 +1511,10 @@ Move_SLAM: @ 81C9309 Move_VINE_WHIP: @ 81C9391 loadspritegfx ANIM_TAG_WHIP_HIT - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 6 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 1 @@ -1524,12 +1524,12 @@ Move_DRILL_PECK: @ 81C93C8 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 delay 2 - loopsewithpan SE_W030, 63, 4, 8 + loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8 createvisualtask sub_80DB0E8, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 waitforvisualfinish @@ -1547,28 +1547,28 @@ Move_WATERFALL: @ 81C9421 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1 delay 5 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0 waitforvisualfinish delay 10 @@ -1580,7 +1580,7 @@ Move_WATERFALL: @ 81C9421 blendoff end _81C9502: - playsewithpan SE_W127, 63 + playsewithpan SE_W127, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1 createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1 createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20 @@ -1635,26 +1635,26 @@ Move_EXPLOSION: @ 81C9675 createvisualtask sub_80E2A38, 10, 1, 3, 16, 0, 32767 end _81C9712: - playsewithpan SE_W153, 192 + playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1 delay 6 return Move_DEFENSE_CURL: @ 81C977C loadspritegfx ANIM_TAG_ECLIPSING_ORB - loopsewithpan SE_W161, 192, 18, 3 + loopsewithpan SE_W161, SOUND_PAN_ATTACKER, 18, 3 createvisualtask sub_80E0E24, 5, 0, 0 createvisualtask sub_812D350, 5 waitforvisualfinish @@ -1668,7 +1668,7 @@ Move_PROTECT: @ 81C97B5 loadspritegfx ANIM_TAG_PROTECT monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 - waitplaysewithpan SE_W115, 192, 16 + waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16 createsprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -1680,7 +1680,7 @@ Move_DETECT: @ 81C97D2 waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767 delay 18 - playsewithpan SE_W197, 192 + playsewithpan SE_W197, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20 waitforvisualfinish delay 10 @@ -1705,15 +1705,15 @@ _81C985F: blendoff end _81C9864: - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1 createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 waitforvisualfinish - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 waitforvisualfinish delay 10 @@ -1721,65 +1721,65 @@ _81C9864: delay 5 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, 24, 8, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, -24, -16, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, 8, 4, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, -16, 19, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, 18, -18, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31 goto _81C985F _81C996A: - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1 createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 waitforvisualfinish delay 5 createvisualtask sub_812E498, 5 delay 7 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 8, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, -12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31 goto _81C985F _81C9A37: - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 waitforvisualfinish delay 5 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 delay 6 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 10, 4, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 delay 6 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, -10, -4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 goto _81C985F @@ -1789,7 +1789,7 @@ _81C9AB3: delay 10 createsprite gHorizontalLungeSpriteTemplate, 2, 10, 2 delay 12 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 goto _81C985F @@ -1798,14 +1798,14 @@ Move_SAFEGUARD: @ 81C9AF7 loadspritegfx ANIM_TAG_GUARD_RING monbg ANIM_BANK_ATK_PARTNER setalpha 8, 8 - playsewithpan SE_W208, 192 + playsewithpan SE_W208, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7D74, 2 delay 4 createsprite gBattleAnimSpriteTemplate_83D7D74, 2 delay 4 createsprite gBattleAnimSpriteTemplate_83D7D74, 2 waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -1841,7 +1841,7 @@ Move_VICE_GRIP: @ 81C9BE1 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W011, 63 + playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D769C, 2, 0 createsprite gBattleAnimSpriteTemplate_83D769C, 2, 1 delay 9 @@ -1859,7 +1859,7 @@ Move_GUILLOTINE: @ 81C9C29 setalpha 12, 8 fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS waitbgfadein - playsewithpan SE_W011, 63 + playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 0 createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0 @@ -1869,7 +1869,7 @@ Move_GUILLOTINE: @ 81C9C29 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -1883,10 +1883,10 @@ Move_PAY_DAY: @ 81C9CB5 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152 waitforvisualfinish - playsewithpan SE_W006, 63 + playsewithpan SE_W006, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2 createsprite gBattleAnimSpriteTemplate_83D75FC, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 @@ -1897,7 +1897,7 @@ Move_PAY_DAY: @ 81C9CB5 Move_OUTRAGE: @ 81C9D08 loadspritegfx ANIM_TAG_SMALL_EMBER - loopsewithpan SE_W082, 192, 8, 3 + loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3 createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 5, 4 delay 0 @@ -1945,7 +1945,7 @@ Move_SPARK: @ 81C9EA3 loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 - playsewithpan SE_W085B, 192 + playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0 @@ -1954,7 +1954,7 @@ Move_SPARK: @ 81C9EA3 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 delay 10 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 - playsewithpan SE_W085B, 192 + playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 @@ -1963,7 +1963,7 @@ Move_SPARK: @ 81C9EA3 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 delay 20 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551 - playsewithpan SE_W085B, 192 + playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0 createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0 @@ -1977,7 +1977,7 @@ Move_SPARK: @ 81C9EA3 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 delay 4 - playsewithpan SE_W063, 63 + playsewithpan SE_W063, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -1988,12 +1988,12 @@ Move_SPARK: @ 81C9EA3 Move_ATTRACT: @ 81CA0BA loadspritegfx ANIM_TAG_RED_HEART - loopsewithpan SE_W204, 192, 12, 3 + loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0 delay 15 createsprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8 waitforvisualfinish - playsewithpan SE_W213, 63 + playsewithpan SE_W213, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32 createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40 createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16 @@ -2023,7 +2023,7 @@ Move_GROWTH: @ 81CA1B3 end _81CA1C0: createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_BANK_ATTACKER, 0 return @@ -2036,12 +2036,12 @@ Move_WHIRLWIND: @ 81CA1E9 createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4 createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0 delay 5 - loopsewithpan SE_W104, 63, 10, 4 + loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 15, 1 delay 29 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 12, 6, 1, 5 delay 7 - playsewithpan SE_W081, 63 + playsewithpan SE_W081, SOUND_PAN_TARGET createvisualtask sub_80A8A80, 5, 1, 8 waitforvisualfinish end @@ -2056,7 +2056,7 @@ Move_CONFUSE_RAY: @ 81CA291 createsprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288 waitforvisualfinish setalpha 8, 8 - playsewithpan SE_W081B, 63 + playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16 waitforvisualfinish delay 0 @@ -2081,10 +2081,10 @@ Move_LOCK_ON: @ 81CA2E4 Move_MEAN_LOOK: @ 81CA31A loadspritegfx ANIM_TAG_EYE monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0) - loopsewithpan SE_W109, 63, 15, 4 - waitplaysewithpan SE_W043, 63, 85 + loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4 + waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 85 createsprite gBattleAnimSpriteTemplate_8402264, 2 delay 120 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) @@ -2097,20 +2097,20 @@ Move_ROCK_THROW: @ 81CA35F loadspritegfx ANIM_TAG_ROCKS createsprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 20, 1 delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish end @@ -2119,16 +2119,16 @@ Move_ROCK_SLIDE: @ 81CA3EB monbg ANIM_BANK_DEF_PARTNER createsprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_DEF_PARTNER, 0, 5, 50, 1 delay 2 @@ -2139,28 +2139,28 @@ Move_ROCK_SLIDE: @ 81CA3EB end _81CA483: createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 return @@ -2173,7 +2173,7 @@ Move_THIEF: @ 81CA52C setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 6 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 8, 1 waitforvisualfinish @@ -2203,22 +2203,22 @@ Move_BUBBLE_BEAM: @ 81CA573 end _81CA5AD: createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 return @@ -2232,11 +2232,11 @@ Move_ICY_WIND: @ 81CA650 playsewithpan SE_W196, 0 waitbgfadein waitforvisualfinish - panse_1B SE_W016, 192, 63, 2, 0 + panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81CA6A8 delay 5 call _81CA6A8 - playsewithpan SE_W016B, 63 + playsewithpan SE_W016B, SOUND_PAN_TARGET delay 55 call Unknown_81D5E0E waitforvisualfinish @@ -2261,12 +2261,12 @@ _81CA6A8: Move_SMOKESCREEN: @ 81CA710 loadspritegfx ANIM_TAG_BLACK_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25 waitforvisualfinish createvisualtask sub_812C1D0, 2 delay 2 - playsewithpan SE_W028, 63 + playsewithpan SE_W028, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75 createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75 createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75 @@ -2288,7 +2288,7 @@ Move_CONVERSION: @ 81CA809 monbgprio_28 0 setalpha 16, 0 delay 0 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24 @@ -2297,7 +2297,7 @@ Move_CONVERSION: @ 81CA809 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24 delay 3 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8 @@ -2306,7 +2306,7 @@ Move_CONVERSION: @ 81CA809 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8 delay 3 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8 @@ -2315,7 +2315,7 @@ Move_CONVERSION: @ 81CA809 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8 delay 3 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24 @@ -2324,7 +2324,7 @@ Move_CONVERSION: @ 81CA809 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24 delay 20 - playsewithpan SE_W112, 192 + playsewithpan SE_W112, SOUND_PAN_ATTACKER createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0 delay 6 createvisualtask sub_80CE108, 5 @@ -2340,7 +2340,7 @@ Move_CONVERSION_2: @ 81CA91E monbgprio_2A ANIM_BANK_TARGET setalpha 0, 16 delay 0 - playsewithpan SE_W112, 63 + playsewithpan SE_W112, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60 createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65 createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70 @@ -2359,21 +2359,21 @@ Move_CONVERSION_2: @ 81CA91E createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135 createvisualtask sub_80CE210, 5 delay 60 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -2385,14 +2385,14 @@ Move_ROLLING_KICK: @ 81CAA3A monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 6 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 createsprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0 delay 5 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 waitforvisualfinish @@ -2404,7 +2404,7 @@ Move_ROLLING_KICK: @ 81CAA3A Move_HEADBUTT: @ 81CAABD loadspritegfx ANIM_TAG_IMPACT createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 @@ -2413,7 +2413,7 @@ Move_HEADBUTT: @ 81CAABD createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish end @@ -2421,7 +2421,7 @@ Move_HORN_ATTACK: @ 81CAB1A loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 @@ -2431,7 +2431,7 @@ Move_HORN_ATTACK: @ 81CAB1A createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish end @@ -2448,13 +2448,13 @@ _81CABB8: createsprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET goto _81CABA5 _81CABDE: createsprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET goto _81CABA5 Move_HORN_DRILL: @ 81CAC04 @@ -2468,7 +2468,7 @@ _81CAC21: waitbgfadein setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 @@ -2478,37 +2478,37 @@ _81CAC21: createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 waitforvisualfinish @@ -2530,15 +2530,15 @@ Move_THRASH: @ 81CAD81 createvisualtask sub_80D0AB8, 2 createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 28 createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 28 createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 8, 0, 16, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET end Move_SING: @ 81CAE00 @@ -2546,7 +2546,7 @@ Move_SING: @ 81CAE00 monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80CEA20, 2 waitforvisualfinish - panse_1B SE_W047, 192, 63, 2, 0 + panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12 @@ -2585,7 +2585,7 @@ Move_LOW_KICK: @ 81CAED4 delay 4 createsprite gBasicHitSplatSpriteTemplate, 130, -8, 8, 1, 2 createvisualtask sub_80A8E04, 2, 6, 384, 1, 2 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 4 end @@ -2604,7 +2604,7 @@ Move_FISSURE: @ 81CAF7E loadspritegfx ANIM_TAG_MUD_SAND createvisualtask sub_80E1864, 3, 5, 10, 50 createvisualtask sub_80E1864, 3, 1, 10, 50 - playsewithpan SE_W089, 63 + playsewithpan SE_W089, SOUND_PAN_TARGET delay 8 call _81CAFFF delay 15 @@ -2631,14 +2631,14 @@ _81CAFFF: createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -16, -10, 24 createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -52, -18, 24 createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -32, -16, 24 - playsewithpan SE_W091, 63 + playsewithpan SE_W091, SOUND_PAN_TARGET return _81CB050: createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 12, -24, -16, 24 createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -38, -10, 24 createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -20, -18, 24 createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -36, -16, 24 - playsewithpan SE_W091, 63 + playsewithpan SE_W091, SOUND_PAN_TARGET return Move_DIG: @ 81CB0A1 @@ -2677,7 +2677,7 @@ _81CB106: delay 16 createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 - playsewithpan SE_W025B, 192 + playsewithpan SE_W025B, SOUND_PAN_ATTACKER clearmonbg ANIM_BANK_ATTACKER goto _81CB0AA _81CB16A: @@ -2685,16 +2685,16 @@ _81CB16A: createsprite gDirtPlumeSpriteTemplate, 2, 0, 0, 16, 4, -10, 18 createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 14, 4, -18, 18 createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 12, 4, -16, 18 - playsewithpan SE_W091, 192 + playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 return Move_MEDITATE: @ 81CB1BD call Unknown_81D61E7 createvisualtask sub_80DBC94, 2 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER delay 16 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish call Unknown_81D61F3 end @@ -2704,15 +2704,15 @@ Move_AGILITY: @ 81CB1DA setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 4, 4 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 10 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -2726,11 +2726,11 @@ Move_QUICK_ATTACK: @ 81CB224 setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff @@ -2744,16 +2744,16 @@ Move_RAGE: @ 81CB27C setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_ATTACKER, 31, 10, 0, 2 createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28 - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER delay 20 createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 4 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET end @@ -2761,7 +2761,7 @@ Move_RAGE: @ 81CB27C Move_TELEPORT: @ 81CB2F2 call Unknown_81D61E7 createvisualtask sub_80DBCFC, 2 - playsewithpan SE_W100, 192 + playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 15 call Unknown_81D61F3 waitforvisualfinish @@ -2771,23 +2771,23 @@ Move_DOUBLE_TEAM: @ 81CB30B monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 createvisualtask sub_80CE7E0, 2 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 32 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 24 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 16 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff @@ -2797,7 +2797,7 @@ Move_DOUBLE_TEAM: @ 81CB30B Move_MINIMIZE: @ 81CB352 setalpha 10, 8 createvisualtask sub_80D0488, 2 - loopsewithpan SE_W107, 192, 34, 3 + loopsewithpan SE_W107, SOUND_PAN_ATTACKER, 34, 3 waitforvisualfinish blendoff end @@ -2806,11 +2806,11 @@ Move_METRONOME: @ 81CB365 loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100 - playsewithpan SE_W118, 192 + playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_83D72C8, 12, 0 delay 24 - loopsewithpan SE_W039, 192, 22, 3 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish end @@ -2825,7 +2825,7 @@ _81CB399: goto _81CB398 _81CB3A9: createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80A8E04, 2, 16, 96, 0, 2 waitforvisualfinish @@ -2835,14 +2835,14 @@ _81CB3A9: _81CB3E6: loadspritegfx ANIM_TAG_IMPACT createvisualtask sub_80CDAC8, 2, 0 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish playse SE_BAN createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1 createsprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0 - loopsewithpan SE_W025B, 63, 8, 3 + loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3 waitforvisualfinish createvisualtask sub_80CDAC8, 2, 1 goto _81CB398 @@ -2852,9 +2852,9 @@ Move_AMNESIA: @ 81CB455 call Unknown_81D61E7 delay 8 createsprite gBattleAnimSpriteTemplate_83DA88C, 20 - playsewithpan SE_W118, 192 + playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 54 - loopsewithpan SE_W118, 192, 16, 3 + loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3 waitforvisualfinish call Unknown_81D61F3 end @@ -2862,18 +2862,18 @@ Move_AMNESIA: @ 81CB455 Move_KINESIS: @ 81CB479 loadspritegfx ANIM_TAG_ALERT loadspritegfx ANIM_TAG_BENT_SPOON - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 createsprite gBattleAnimSpriteTemplate_83DA824, 20 createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0 createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1 - loopsewithpan SE_W109, 192, 21, 2 + loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2 delay 60 - playsewithpan SE_W146, 192 + playsewithpan SE_W146, SOUND_PAN_ATTACKER delay 30 - loopsewithpan SE_W146, 192, 20, 2 + loopsewithpan SE_W146, SOUND_PAN_ATTACKER, 20, 2 delay 70 - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER waitforvisualfinish call Unknown_81D61F3 end @@ -2882,14 +2882,14 @@ Move_GLARE: @ 81CB4CA loadspritegfx ANIM_TAG_SMALL_RED_EYE loadspritegfx ANIM_TAG_EYE_SPARKLE createvisualtask sub_81301EC, 5, 0 - playsewithpan SE_W060B, 192 + playsewithpan SE_W060B, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 createvisualtask sub_80D23B4, 5 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER delay 2 createvisualtask sub_80D60B4, 3, 20, 1, 0 waitforvisualfinish @@ -2899,12 +2899,12 @@ Move_GLARE: @ 81CB4CA Move_BARRAGE: @ 81CB533 loadspritegfx ANIM_TAG_RED_BALL createvisualtask sub_8130554, 3 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1 createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1 - loopsewithpan SE_W070, 63, 8, 2 + loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2 end Move_SKY_ATTACK: @ 81CB57B @@ -2923,7 +2923,7 @@ _81CB5A0: delay 12 createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0 createvisualtask sub_80E1864, 5, 0, 2, 16 - loopsewithpan SE_W287, 192, 4, 8 + loopsewithpan SE_W287, SOUND_PAN_ATTACKER, 4, 8 createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767 delay 20 createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767 @@ -2939,7 +2939,7 @@ _81CB617: delay 12 createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0 createvisualtask sub_80E1864, 5, 0, 2, 16 - playsewithpan SE_W287, 192 + playsewithpan SE_W287, SOUND_PAN_ATTACKER delay 8 createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767 delay 20 @@ -2974,7 +2974,7 @@ _81CB68E: goto _81CB584 Move_FLASH: @ 81CB713 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask sub_80E388C, 2 waitforvisualfinish end @@ -2982,7 +2982,7 @@ Move_FLASH: @ 81CB713 Move_SPLASH: @ 81CB720 createvisualtask AnimTask_Splash, 2, 0, 3 delay 8 - loopsewithpan SE_W039, 192, 38, 3 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish end @@ -2990,7 +2990,7 @@ Move_ACID_ARMOR: @ 81CB735 monbg ANIM_BANK_ATTACKER setalpha 15, 0 createvisualtask sub_812F314, 2, 0 - playsewithpan SE_W151, 192 + playsewithpan SE_W151, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_BANK_ATTACKER @@ -3006,7 +3006,7 @@ Move_SHARPEN: @ 81CB74E Move_SUPER_FANG: @ 81CB75A loadspritegfx ANIM_TAG_FANG_ATTACK createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 1, 0, 20, 1 - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 48, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 1247, 12, 4, 1 @@ -3015,7 +3015,7 @@ Move_SUPER_FANG: @ 81CB75A createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 delay 4 createsprite gBattleAnimSpriteTemplate_83D7080, 130 - playsewithpan SE_W044, 63 + playsewithpan SE_W044, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 7, 12, 1 @@ -3026,11 +3026,11 @@ Move_SUPER_FANG: @ 81CB75A Move_SLASH: @ 81CB7DB loadspritegfx ANIM_TAG_SLASH createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish end @@ -3042,11 +3042,11 @@ Move_STRUGGLE: @ 81CB815 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 12, 4 createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2 createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2 - loopsewithpan SE_W029, 192, 12, 4 + loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -3060,7 +3060,7 @@ Move_SKETCH: @ 81CB87B waitforvisualfinish clearmonbg ANIM_BANK_TARGET createvisualtask AnimTask_Splash, 2, 0, 2 - loopsewithpan SE_W039, 192, 38, 2 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2 end Move_NIGHTMARE: @ 81CB8A3 @@ -3070,7 +3070,7 @@ Move_NIGHTMARE: @ 81CB8A3 monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80DE1B0, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 40, 1 - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER restorebg @@ -3079,7 +3079,7 @@ Move_NIGHTMARE: @ 81CB8A3 _81CB8CF: createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 32767, 10, 2, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 32, 1 - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein @@ -3090,11 +3090,11 @@ Move_FLAIL: @ 81CB8F9 monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask sub_812E860, 2, 0 - loopsewithpan SE_W029, 192, 8, 2 + loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -3102,12 +3102,12 @@ Move_FLAIL: @ 81CB8F9 Move_SPITE: @ 81CB936 fadetobg BG_GHOST - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767 createvisualtask sub_80DE3AC, 2 - loopsewithpan SE_W060, 63, 20, 3 + loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3 waitforvisualfinish restorebg waitbgfadein @@ -3128,11 +3128,11 @@ _81CB97E: delay 0 setalpha 9, 8 createvisualtask sub_807A69C, 2, 28968, 10 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -3153,13 +3153,13 @@ Move_FORESIGHT: @ 81CB9ED setalpha 16, 0 createsprite gBattleAnimSpriteTemplate_8402A24, 130, 1 delay 17 - loopsewithpan SE_W166, 63, 16, 4 + loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4 delay 48 delay 24 - playsewithpan SE_W166, 63 + playsewithpan SE_W166, SOUND_PAN_TARGET delay 10 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 2, 1 - playsewithpan SE_W197, 63 + playsewithpan SE_W197, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_BANK_DEF_PARTNER @@ -3168,16 +3168,16 @@ Move_FORESIGHT: @ 81CB9ED Move_DESTINY_BOND: @ 81CBA2C loadspritegfx ANIM_TAG_WHITE_SHADOW fadetobg BG_GHOST - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein createvisualtask sub_80DE918, 5, 0, 48 - playsewithpan SE_W109, 192 + playsewithpan SE_W109, SOUND_PAN_ATTACKER delay 48 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 24, 1 createvisualtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653 delay 24 createvisualtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653 - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein @@ -3187,7 +3187,7 @@ Move_DESTINY_BOND: @ 81CBA2C Move_ENDURE: @ 81CBA87 loadspritegfx ANIM_TAG_FOCUS_ENERGY - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 @@ -3214,13 +3214,13 @@ Move_CHARM: @ 81CBB1B loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask sub_812E568, 5, 0, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER waitforvisualfinish end @@ -3235,7 +3235,7 @@ Move_ROLLOUT: @ 81CBB5E waitforvisualfinish createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 4, 0, 0, 1, 2 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -3245,44 +3245,44 @@ Move_FALSE_SWIPE: @ 81CBB9F loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_IMPACT createsprite gBattleAnimSpriteTemplate_83D6E50, 130 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET delay 16 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 0 - playsewithpan SE_W104, 63 + playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 32 - playsewithpan SE_W104, 63 + playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 48 delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 64 - playsewithpan SE_W104, 63 + playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 80 delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET end Move_SWAGGER: @ 81CBC26 loadspritegfx ANIM_TAG_BREATH loadspritegfx ANIM_TAG_ANGER createvisualtask sub_80D08C8, 2 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7764, 2 - loopsewithpan SE_W207, 192, 4, 2 + loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish delay 24 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET delay 12 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET waitforvisualfinish end @@ -3293,14 +3293,14 @@ Move_MILK_DRINK: @ 81CBC6E monbg ANIM_BANK_TARGET createsprite gBattleAnimSpriteTemplate_83D6C48, 2 delay 40 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER delay 20 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0 - playsewithpan SE_W208, 192 + playsewithpan SE_W208, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_TARGET call Unknown_81D5F3E @@ -3317,12 +3317,12 @@ _81CBCC8: _81CBCC9: createvisualtask sub_80E1864, 5, 5, 0, 50 createvisualtask sub_80E1864, 5, 4, 0, 50 - loopsewithpan SE_W070, 63, 8, 10 + loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10 goto _81CBCC8 _81CBCEE: createvisualtask sub_80E1864, 5, 5, 0, 50 createvisualtask sub_80E1864, 5, 4, 0, 50 - loopsewithpan SE_W070, 63, 8, 10 + loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10 delay 10 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 delay 16 @@ -3335,15 +3335,15 @@ Move_RAPID_SPIN: @ 81CBD41 monbg ANIM_BANK_ATTACKER createsprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2 createvisualtask sub_812CDC8, 2, 0, 2, 0 - loopsewithpan SE_W013B, 192, 8, 4 + loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish delay 8 createvisualtask sub_812CDC8, 2, 0, 2, 1 - loopsewithpan SE_W013B, 192, 8, 4 + loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER end @@ -3386,7 +3386,7 @@ _81CBE55: createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1 waitbgfadein createvisualtask sub_80D15A4, 2 - loopsewithpan SE_W013B, 192, 8, 3 + loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 3 waitforvisualfinish delay 1 createvisualtask sub_80E4300, 2 @@ -3395,19 +3395,19 @@ _81CBE55: delay 18 createvisualtask sub_80D1638, 2 delay 2 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3 delay 10 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3 delay 10 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3 waitforvisualfinish createvisualtask sub_80D18D4, 2 delay 10 createvisualtask sub_80D17C4, 2 - loopsewithpan SE_W104, 192, 8, 4 + loopsewithpan SE_W104, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish restorebg waitbgfadeout @@ -3429,19 +3429,19 @@ Move_UPROAR: @ 81CBEFC monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80D2CF8, 2, 0 createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, 192 + playsewithpan SE_W253, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0 createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1 delay 16 createvisualtask sub_80D2CF8, 2, 0 createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, 192 + playsewithpan SE_W253, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1 createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0 delay 16 createvisualtask sub_80D2CF8, 2, 0 createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, 192 + playsewithpan SE_W253, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1 createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0 waitforvisualfinish @@ -3453,7 +3453,7 @@ Move_HEAT_WAVE: @ 81CBFC6 createvisualtask AnimTask_BlendSpriteColor, 5, 10261, 0, 6, 6, rgb(31, 0, 0) createvisualtask do_boulder_dust, 5, 1 createvisualtask AnimTask_BlendInterfaceColor, 6, 6, 31 - panse_1B SE_W257, 192, 63, 2, 0 + panse_1B SE_W257, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 delay 4 createvisualtask sub_80D5DDC, 5 delay 12 @@ -3490,10 +3490,10 @@ Move_TORMENT: @ 81CC0AE waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_TARGET, 31, 10, 1, 1 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET delay 20 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET end Move_MEMENTO: @ 81CC0F2 @@ -3502,9 +3502,9 @@ Move_MEMENTO: @ 81CC0F2 createvisualtask sub_80E0918, 2 delay 1 createvisualtask sub_80E00EC, 5 - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER delay 48 - playsewithpan SE_W060B, 192 + playsewithpan SE_W060B, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80E09C4, 2 delay 12 @@ -3512,7 +3512,7 @@ Move_MEMENTO: @ 81CC0F2 delay 1 monbg_22 ANIM_BANK_TARGET createvisualtask sub_80E03BC, 5 - playsewithpan SE_W060, 63 + playsewithpan SE_W060, SOUND_PAN_TARGET waitforvisualfinish clearmonbg_23 ANIM_BANK_TARGET delay 1 @@ -3524,7 +3524,7 @@ Move_FACADE: @ 81CC136 loadspritegfx ANIM_TAG_SWEAT_DROP createvisualtask sub_812FD7C, 2, 0, 3 createvisualtask sub_812FFE4, 2, 0, 72 - loopsewithpan SE_W207, 192, 24, 3 + loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 24, 3 end Move_SMELLING_SALT: @ 81CC156 @@ -3534,22 +3534,22 @@ Move_SMELLING_SALT: @ 81CC156 createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2 delay 32 createvisualtask sub_8130918, 3, 1, 2 - loopsewithpan SE_W003, 63, 12, 2 + loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2 waitforvisualfinish delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 2 createsprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3 - loopsewithpan SE_W207B, 63, 16, 3 + loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3 end Move_FOLLOW_ME: @ 81CC1B1 loadspritegfx ANIM_TAG_FINGER createsprite gBattleAnimSpriteTemplate_83D72E0, 2, 0 - playsewithpan SE_W039, 192 + playsewithpan SE_W039, SOUND_PAN_ATTACKER delay 18 - playsewithpan SE_W213, 192 + playsewithpan SE_W213, SOUND_PAN_ATTACKER delay 71 - loopsewithpan SE_W039, 192, 22, 3 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3 end Move_CHARGE: @ 81CC1D0 @@ -3561,26 +3561,26 @@ Move_CHARGE: @ 81CC1D0 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 30 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 30 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0 delay 25 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 20 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 15 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 10 delay 6 - loopsewithpan SE_W268, 192, 6, 5 + loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16 - playsewithpan SE_W085B, 192 + playsewithpan SE_W085B, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BANK_ATTACKER @@ -3592,19 +3592,19 @@ Move_TAUNT: @ 81CC26B loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45 - playsewithpan SE_W118, 192 + playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_83D7358, 12, 0 delay 4 - loopsewithpan SE_W039, 192, 16, 2 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2 waitforvisualfinish delay 8 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET waitforvisualfinish delay 12 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET end Move_HELPING_HAND: @ 81CC2BF @@ -3649,7 +3649,7 @@ Move_SUPERPOWER: @ 81CC3A3 monbgprio_28 0 setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0 - playsewithpan SE_W025, 192 + playsewithpan SE_W025, SOUND_PAN_ATTACKER delay 20 createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1 createvisualtask sub_812B340, 5, 234, 0 @@ -3665,10 +3665,10 @@ Move_SUPERPOWER: @ 81CC3A3 createsprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88 delay 74 createsprite gBattleAnimSpriteTemplate_83DA12C, 131, 0 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 16, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff @@ -3681,10 +3681,10 @@ Move_RECYCLE: @ 81CC45E setalpha 0, 16 delay 1 createsprite gBattleAnimSpriteTemplate_8402B10, 2 - loopsewithpan SE_W036, 192, 24, 3 + loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 2, 1 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_BANK_ATTACKER @@ -3705,20 +3705,20 @@ _81CC4A7: delay 1 createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1 createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1 createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish @@ -3733,26 +3733,26 @@ _81CC576: delay 1 createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1 createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1 createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12 createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12 createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12 createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12 - playsewithpan SE_W280, 63 + playsewithpan SE_W280, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish @@ -3762,33 +3762,33 @@ _81CC576: Move_YAWN: @ 81CC697 loadspritegfx ANIM_TAG_PINK_CLOUD createvisualtask sub_812F724, 2, 0 - playsewithpan SE_W281, 192 + playsewithpan SE_W281, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_84027EC, 133, 2 - playsewithpan SE_W255, 192 + playsewithpan SE_W255, SOUND_PAN_ATTACKER delay 4 createsprite gBattleAnimSpriteTemplate_84027EC, 133, 1 delay 4 createsprite gBattleAnimSpriteTemplate_84027EC, 133, 0 waitforvisualfinish createvisualtask sub_812F724, 2, 1 - playsewithpan SE_W281, 63 + playsewithpan SE_W281, SOUND_PAN_TARGET end Move_ENDEAVOR: @ 81CC6DA loadspritegfx ANIM_TAG_SWEAT_DROP loadspritegfx ANIM_TAG_IMPACT createvisualtask sub_812FD7C, 2, 0, 2 - loopsewithpan SE_W039, 192, 24, 2 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 703, 12, 1, 2 delay 6 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 130, 12, -12, 1, 2 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET delay 24 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 130, -12, 12, 1, 2 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET end Move_ERUPTION: @ 81CC74F @@ -3796,10 +3796,10 @@ Move_ERUPTION: @ 81CC74F createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, rgb(31, 0, 0) waitforvisualfinish createvisualtask sub_80D5470, 2 - waitplaysewithpan SE_W153, 192, 60 + waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 waitforvisualfinish createvisualtask sub_80D5470, 2 - waitplaysewithpan SE_W153, 192, 60 + waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 waitforvisualfinish delay 30 createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0 @@ -3811,7 +3811,7 @@ Move_ERUPTION: @ 81CC74F delay 22 createvisualtask sub_80E1864, 5, 5, 8, 60 createvisualtask sub_80E1864, 5, 4, 8, 60 - loopsewithpan SE_W088, 63, 16, 12 + loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, rgb(31, 0, 0) end @@ -3821,7 +3821,7 @@ Move_SKILL_SWAP: @ 81CC81C call Unknown_81D61E7 createvisualtask sub_80DC0B0, 3, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 3, 1 - loopsewithpan SE_W179, 192, 24, 3 + loopsewithpan SE_W179, SOUND_PAN_ATTACKER, 24, 3 delay 16 createvisualtask sub_80DC0B0, 3, 0 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 3, 1 @@ -3836,12 +3836,12 @@ Move_IMPRISON: @ 81CC867 monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80DBE00, 5 delay 8 - loopsewithpan SE_W030, 192, 8, 5 + loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5 waitforvisualfinish delay 4 createsprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40 createvisualtask sub_80E1864, 5, 4, 1, 10 - playsewithpan SE_W063, 192 + playsewithpan SE_W063, SOUND_PAN_ATTACKER clearmonbg ANIM_BANK_DEF_PARTNER call Unknown_81D61F3 end @@ -3851,13 +3851,13 @@ Move_GRUDGE: @ 81CC8AA monbg ANIM_BANK_ATTACKER monbgprio_29 fadetobg BG_GHOST - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein createvisualtask sub_80DF1A4, 3 - loopsewithpan SE_W052, 192, 16, 4 + loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 16, 4 delay 10 delay 80 - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein @@ -3871,7 +3871,7 @@ Move_CAMOUFLAGE: @ 81CC8D2 createvisualtask sub_80E2B74, 5, 2, 3, 0, 14 delay 16 createvisualtask sub_80DFC24, 2, 4 - playsewithpan SE_W185, 192 + playsewithpan SE_W185, SOUND_PAN_ATTACKER waitforvisualfinish delay 8 createvisualtask sub_80E2B74, 5, 2, 0, 0, 0 @@ -3890,7 +3890,7 @@ Move_TAIL_GLOW: @ 81CC918 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0 delay 18 - loopsewithpan SE_W234, 192, 16, 6 + loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BANK_ATTACKER @@ -3907,7 +3907,7 @@ Move_LUSTER_PURGE: @ 81CC95B waitbgfadein monbg ANIM_BANK_ATTACKER setalpha 12, 8 - playsewithpan SE_W076, 192 + playsewithpan SE_W076, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0 delay 20 createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1 @@ -3916,22 +3916,22 @@ Move_LUSTER_PURGE: @ 81CC95B createvisualtask AnimTask_BlendSpriteColor, 5, 10135, 0, 12, 12, rgb(0, 0, 23) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1 createvisualtask sub_80E1864, 5, 1, 5, 14 @@ -3945,10 +3945,10 @@ Move_MIST_BALL: @ 81CCA72 loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 - playsewithpan SE_W081, 192 + playsewithpan SE_W081, SOUND_PAN_ATTACKER createsprite gMistBallSpriteTemplate, 128, 0, 0, 0, 0, 30, 0 waitforvisualfinish - playsewithpan SE_W028, 63 + playsewithpan SE_W028, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 10, 0 createsprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16 delay 0 @@ -3965,7 +3965,7 @@ Move_FEATHER_DANCE: @ 81CCB01 loadspritegfx ANIM_TAG_WHITE_FEATHER monbg ANIM_BANK_DEF_PARTNER monbgprio_29 - playsewithpan SE_W080, 63 + playsewithpan SE_W080, SOUND_PAN_TARGET delay 0 createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 @@ -3988,19 +3988,19 @@ Move_TEETER_DANCE: @ 81CCBD1 loadspritegfx ANIM_TAG_DUCK createvisualtask sub_813219C, 5 createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_W298, SOUND_PAN_ATTACKER end Move_MUD_SPORT: @ 81CCC3C @@ -4009,15 +4009,15 @@ Move_MUD_SPORT: @ 81CCC3C delay 24 createsprite gMudSportDirtSpriteTemplate, 130, 0, -4, -16 createsprite gMudSportDirtSpriteTemplate, 130, 0, 4, -12 - playsewithpan SE_W091, 192 + playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 createsprite gMudSportDirtSpriteTemplate, 130, 0, -3, -12 createsprite gMudSportDirtSpriteTemplate, 130, 0, 5, -14 - playsewithpan SE_W091, 192 + playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 createsprite gMudSportDirtSpriteTemplate, 130, 0, -5, -18 createsprite gMudSportDirtSpriteTemplate, 130, 0, 3, -14 - playsewithpan SE_W091, 192 + playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 16 createsprite gMudSportDirtSpriteTemplate, 130, 1, 220, 60 waitplaysewithpan SE_W145B, 0, 15 @@ -4054,7 +4054,7 @@ Move_NEEDLE_ARM: @ 81CCD73 loadspritegfx ANIM_TAG_GREEN_SPIKE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - loopsewithpan SE_W030, 63, 2, 16 + loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16 createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16 @@ -4082,7 +4082,7 @@ Move_NEEDLE_ARM: @ 81CCD73 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10 createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10 createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10 @@ -4096,7 +4096,7 @@ Move_NEEDLE_ARM: @ 81CCD73 Move_SLACK_OFF: @ 81CCF23 loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask sub_813257C, 2, 0 - playsewithpan SE_W281, 192 + playsewithpan SE_W281, SOUND_PAN_ATTACKER waitforvisualfinish call Unknown_81D5EF5 waitforvisualfinish @@ -4113,11 +4113,11 @@ Move_CRUSH_CLAW: @ 81CCF3B createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1 createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0 createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET delay 12 createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1 createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish waitforvisualfinish blendoff @@ -4149,15 +4149,15 @@ Move_AROMATHERAPY: @ 81CCFAB delay 1 createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, rgb(13, 31, 12) delay 1 - playsewithpan SE_W287, 192 + playsewithpan SE_W287, SOUND_PAN_ATTACKER createvisualtask sub_81300A4, 2, 1 waitforvisualfinish - playsewithpan SE_W234, 192 + playsewithpan SE_W234, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, rgb(13, 31, 12) createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1 waitforvisualfinish @@ -4170,7 +4170,7 @@ Move_FAKE_TEARS: @ 81CD10D createvisualtask AnimTask_BlendSpriteColor, 5, 10155, 0, 4, 4, rgb(12, 11, 31) waitforvisualfinish createvisualtask sub_812E568, 5, 0, 2, 1 - loopsewithpan SE_W039, 192, 12, 4 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4 delay 8 createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0 createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1 @@ -4196,7 +4196,7 @@ Move_AIR_CUTTER: @ 81CD19D delay 0 createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128 waitforvisualfinish - playsewithpan SE_W015, 63 + playsewithpan SE_W015, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 @@ -4212,15 +4212,15 @@ Move_ODOR_SLEUTH: @ 81CD1FF createvisualtask sub_81316F8, 5 delay 24 createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 6 createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER end Move_GRASS_WHISTLE: @ 81CD249 @@ -4229,7 +4229,7 @@ Move_GRASS_WHISTLE: @ 81CD249 waitforvisualfinish createvisualtask sub_80CEA20, 2 waitforvisualfinish - panse_1B SE_W320, 192, 63, 2, 0 + panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0 @@ -4266,7 +4266,7 @@ Move_TICKLE: @ 81CD33C waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 - playsewithpan SE_W197, 192 + playsewithpan SE_W197, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, rgb(0, 0, 0) waitforvisualfinish @@ -4274,7 +4274,7 @@ Move_TICKLE: @ 81CD33C createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0 delay 12 createvisualtask sub_812E568, 3, 1, 6, 2 - loopsewithpan SE_W039, 63, 8, 8 + loopsewithpan SE_W039, SOUND_PAN_TARGET, 8, 8 waitforvisualfinish end @@ -4284,13 +4284,13 @@ Move_WATER_SPOUT: @ 81CD3A8 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80D40F4, 5 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER delay 44 - playsewithpan SE_W291, 192 + playsewithpan SE_W291, SOUND_PAN_ATTACKER waitforvisualfinish delay 16 createvisualtask sub_80D45D8, 5 - playsewithpan SE_W057, 63 + playsewithpan SE_W057, SOUND_PAN_TARGET clearmonbg ANIM_BANK_DEF_PARTNER blendoff end @@ -4303,11 +4303,11 @@ Move_SHADOW_PUNCH: @ 81CD3D6 monbg ANIM_BANK_ATK_PARTNER setalpha 9, 8 createvisualtask sub_807A69C, 2, 0, 13 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -4322,15 +4322,15 @@ Move_EXTRASENSORY: @ 81CD431 setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1 createvisualtask sub_80DC2D4, 5, 0 - playsewithpan SE_W020, 63 + playsewithpan SE_W020, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1 createvisualtask sub_80DC2D4, 5, 1 - playsewithpan SE_W020, 63 + playsewithpan SE_W020, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80DC4F4, 5, 0 createvisualtask sub_80DC2D4, 5, 2 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_BANK_DEF_PARTNER @@ -4344,18 +4344,18 @@ Move_AERIAL_ACE: @ 81CD499 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3 createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end Move_IRON_DEFENSE: @ 81CD503 - loopsewithpan SE_REAPOKE, 192, 28, 2 + loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0 waitforvisualfinish @@ -4364,7 +4364,7 @@ Move_IRON_DEFENSE: @ 81CD503 Move_BLOCK: @ 81CD52D loadspritegfx ANIM_TAG_X_SIGN createsprite gBattleAnimSpriteTemplate_8402A6C, 194 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET end Move_HOWL: @ 81CD53C @@ -4380,10 +4380,10 @@ Move_HOWL: @ 81CD53C Move_BULK_UP: @ 81CD55E loadspritegfx ANIM_TAG_BREATH createvisualtask sub_80D08C8, 2 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7764, 2 - loopsewithpan SE_W207, 192, 4, 2 + loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish end @@ -4392,16 +4392,16 @@ Move_COVET: @ 81CD57C loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_812E568, 5, 0, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - loopsewithpan SE_W146, 63, 4, 3 + loopsewithpan SE_W146, SOUND_PAN_TARGET, 4, 3 end Move_VOLT_TACKLE: @ 81CD5D9 @@ -4413,28 +4413,28 @@ Move_VOLT_TACKLE: @ 81CD5D9 createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D9AB4, 1 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER blendoff delay 8 createvisualtask sub_80D700C, 5, 0 - playsewithpan SE_W085, 192 + playsewithpan SE_W085, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80D700C, 5, 1 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80D700C, 5, 2 - playsewithpan SE_W085, 192 + playsewithpan SE_W085, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80D700C, 5, 3 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80D700C, 5, 4 - playsewithpan SE_W085, 192 + playsewithpan SE_W085, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16 @@ -4442,7 +4442,7 @@ Move_VOLT_TACKLE: @ 81CD5D9 createvisualtask sub_80D6E9C, 5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 9, 1 - playsewithpan SE_W085B, 192 + playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16 @@ -4455,13 +4455,13 @@ Move_WATER_SPORT: @ 81CD6D1 loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB createvisualtask sub_80D48F4, 5 delay 8 - playsewithpan SE_W057, 192 + playsewithpan SE_W057, SOUND_PAN_ATTACKER delay 44 - playsewithpan SE_W057, 192 + playsewithpan SE_W057, SOUND_PAN_ATTACKER delay 44 - playsewithpan SE_W057, 192 + playsewithpan SE_W057, SOUND_PAN_ATTACKER delay 44 - panse_1B SE_W057, 192, 63, 2, 0 + panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 end Move_CALM_MIND: @ 81CD6F7 @@ -4472,13 +4472,13 @@ Move_CALM_MIND: @ 81CD6F7 createvisualtask sub_80E3BDC, 5, 1 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER delay 14 createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER delay 14 createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80E3BDC, 5, 0 waitforvisualfinish @@ -4493,20 +4493,20 @@ Move_LEAF_BLADE: @ 81CD775 createvisualtask sub_80CBDF4, 5 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - playsewithpan SE_W015, 63 + playsewithpan SE_W015, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - playsewithpan SE_W015, 63 + playsewithpan SE_W015, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - playsewithpan SE_W015, 63 + playsewithpan SE_W015, SOUND_PAN_TARGET waitforvisualfinish monbg ANIM_BANK_TARGET setalpha 12, 8 delay 12 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 18, 1 createsprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36 - playsewithpan SE_W043, 63 + playsewithpan SE_W043, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -4518,7 +4518,7 @@ Move_DRAGON_DANCE: @ 81CD7F8 monbgprio_28 0 delay 1 createvisualtask sub_80DF924, 5 - playsewithpan SE_W100, 192 + playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 8 createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3 createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0 @@ -4528,9 +4528,9 @@ Move_DRAGON_DANCE: @ 81CD7F8 createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170 createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213 delay 30 - playsewithpan SE_W100, 192 + playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 30 - playsewithpan SE_W100, 192 + playsewithpan SE_W100, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER delay 1 @@ -4546,7 +4546,7 @@ Move_SHOCK_WAVE: @ 81CD867 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 12 createsprite gBattleAnimSpriteTemplate_83D9B28, 2 delay 30 @@ -4554,7 +4554,7 @@ Move_SHOCK_WAVE: @ 81CD867 delay 12 waitforvisualfinish createvisualtask sub_80D759C, 5 - playsewithpan SE_W161B, 63 + playsewithpan SE_W161B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 6, 18, 1 createvisualtask sub_80E2A38, 5, 1, 3, 16, 0, 32767 @@ -4567,7 +4567,7 @@ Move_SHOCK_WAVE: @ 81CD867 end Move_HARDEN: @ 81CD909 - loopsewithpan SE_W231, 192, 28, 2 + loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish end @@ -4579,27 +4579,27 @@ Move_BELLY_DRUM: @ 81CD91E waitforvisualfinish call _81CD9EB createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 15 call _81CD9D0 createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 15 call _81CD9EB createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9D0 createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9EB createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9D0 createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80CEAD8, 2 waitforvisualfinish @@ -4618,11 +4618,11 @@ Move_MIND_READER: @ 81CDA06 loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg 4 - playsewithpan SE_W109, 63 + playsewithpan SE_W109, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_84021F4, 5 delay 40 - playsewithpan SE_W043, 63 + playsewithpan SE_W043, SOUND_PAN_TARGET createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0 call _81CDA4D waitforvisualfinish @@ -4661,7 +4661,7 @@ Move_ICE_PUNCH: @ 81CDB3E createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588 delay 20 - playsewithpan SE_W081, 63 + playsewithpan SE_W081, SOUND_PAN_TARGET createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 0 createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 64 createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 128 @@ -4674,7 +4674,7 @@ Move_ICE_PUNCH: @ 81CDB3E delay 17 createsprite gFistFootSpriteTemplate, 4, 0, -10, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 3, 0, -10, 1, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1 waitforvisualfinish @@ -4690,7 +4690,7 @@ Move_ICE_PUNCH: @ 81CDB3E end Move_REST: @ 81CDC29 - playsewithpan SE_W173, 192 + playsewithpan SE_W173, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_LETTER_Z createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 delay 20 @@ -4707,7 +4707,7 @@ Move_CONFUSION: @ 81CDC69 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 waitforvisualfinish - playsewithpan SE_W048, 63 + playsewithpan SE_W048, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_TARGET, 1 waitforvisualfinish @@ -4724,7 +4724,7 @@ Move_PSYCHIC: @ 81CDCCA createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767 waitforvisualfinish - loopsewithpan SE_W048, 63, 10, 3 + loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1 waitforvisualfinish @@ -4743,10 +4743,10 @@ _81CDD32: end _81CDD3B: monbg ANIM_BANK_ATK_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1 waitforvisualfinish @@ -4756,11 +4756,11 @@ _81CDD3B: Unknown_81CDD7A: @ 81CDD7A monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 - playsewithpan SE_W048, 63 - waitplaysewithpan SE_W048, 63, 8 + playsewithpan SE_W048, SOUND_PAN_TARGET + waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1 waitforvisualfinish @@ -4779,7 +4779,7 @@ Move_THUNDER: @ 81CDDCE createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 createvisualtask sub_80E2324, 2, 257, 257, 257 - playsewithpan SE_W086, 63 + playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36 delay 1 @@ -4788,12 +4788,12 @@ Move_THUNDER: @ 81CDDCE createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12 delay 20 createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32 - playsewithpan SE_W086, 63 + playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16 - playsewithpan SE_W086, 63 + playsewithpan SE_W086, SOUND_PAN_TARGET delay 5 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 @@ -4808,7 +4808,7 @@ Move_THUNDER: @ 81CDDCE createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32 - playsewithpan SE_W161B, 63 + playsewithpan SE_W161B, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16 delay 1 @@ -4836,7 +4836,7 @@ Move_THUNDER_PUNCH: @ 81CDF28 setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) waitforvisualfinish - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 delay 1 @@ -4848,7 +4848,7 @@ Move_THUNDER_PUNCH: @ 81CDF28 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16 delay 1 - playsewithpan SE_W161B, 63 + playsewithpan SE_W161B, SOUND_PAN_TARGET createvisualtask sub_80E2324, 2, 257, 257, 257 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1 @@ -4864,7 +4864,7 @@ Move_THUNDER_PUNCH: @ 81CDF28 Move_SACRED_FIRE: @ 81CDFF1 loadspritegfx ANIM_TAG_FIRE loadspritegfx ANIM_TAG_FIRE_PLUME - loopsewithpan SE_W221, 192, 7, 5 + loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5 createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0 delay 1 createsprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1 @@ -4885,13 +4885,13 @@ Move_SACRED_FIRE: @ 81CDFF1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 waitforvisualfinish - playsewithpan SE_W221B, 63 + playsewithpan SE_W221B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1 delay 10 - playsewithpan SE_W221B, 63 + playsewithpan SE_W221B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1 delay 10 - playsewithpan SE_W221B, 63 + playsewithpan SE_W221B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask sub_80E2324, 2, 257, 257, 257 @@ -4899,7 +4899,7 @@ Move_SACRED_FIRE: @ 81CDFF1 waitforvisualfinish createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - playsewithpan SE_W172B, 63 + playsewithpan SE_W172B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1 @@ -4922,7 +4922,7 @@ Move_SCRATCH: @ 81CE1D8 loadspritegfx ANIM_TAG_SCRATCH monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -4935,7 +4935,7 @@ Move_DRAGON_BREATH: @ 81CE20A loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 - loopsewithpan SE_W172, 192, 7, 7 + loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7 createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 delay 2 createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 @@ -5014,7 +5014,7 @@ Move_SNORE: @ 81CE3EA blendoff end _81CE403: - playsewithpan SE_W173, 192 + playsewithpan SE_W173, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BANK_ATTACKER, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 createsprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0 @@ -5027,7 +5027,7 @@ Move_LIGHT_SCREEN: @ 81CE47A loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W115, 192, 15 + waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166 delay 10 call _81CE4A1 @@ -5055,7 +5055,7 @@ Move_MIRROR_COAT: @ 81CE506 setalpha 0, 16 createsprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168 delay 10 - playsewithpan SE_W115, 192 + playsewithpan SE_W115, SOUND_PAN_ATTACKER call _81CE4A1 waitforvisualfinish delay 1 @@ -5066,7 +5066,7 @@ Move_REFLECT: @ 81CE52C loadspritegfx ANIM_TAG_SPARKLE_4 loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W115, 192, 15 + waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167 delay 20 createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1 @@ -5082,7 +5082,7 @@ Move_REFLECT: @ 81CE52C Move_BARRIER: @ 81CE57F loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W112, 192, 15 + waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169 waitforvisualfinish delay 1 @@ -5096,28 +5096,28 @@ Move_BUBBLE: @ 81CE59C setalpha 12, 8 delay 1 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 waitforvisualfinish call WaterBubbleEffect2 waitforvisualfinish @@ -5130,7 +5130,7 @@ Move_SMOG: @ 81CE672 monbg ANIM_BANK_DEF_PARTNER monbgprio_29 setalpha 12, 8 - loopsewithpan SE_W054, 63, 17, 10 + loopsewithpan SE_W054, SOUND_PAN_TARGET, 17, 10 call _81CE6D7 call _81CE6D7 call _81CE6D7 @@ -5139,7 +5139,7 @@ Move_SMOG: @ 81CE672 call _81CE6D7 call _81CE6D7 delay 120 - loopsewithpan SE_W092, 63, 18, 2 + loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2 createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650 delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 15, 1 @@ -5158,7 +5158,7 @@ Move_FAINT_ATTACK: @ 81CE6ED fadetobg BG_DARK waitbgfadein delay 0 - playsewithpan SE_W185, 192 + playsewithpan SE_W185, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 3 createvisualtask sub_80DFC24, 2, 1 waitforvisualfinish @@ -5169,7 +5169,7 @@ Move_FAINT_ATTACK: @ 81CE6ED monbg ANIM_BANK_TARGET setalpha 12, 8 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 9, 1 waitforvisualfinish @@ -5193,7 +5193,7 @@ Move_SAND_ATTACK: @ 81CE774 monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 setalpha 12, 8 - playsewithpan SE_W028, 192 + playsewithpan SE_W028, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2 @@ -5218,7 +5218,7 @@ Move_SAND_ATTACK_CreateDirtSpray: Move_MUD_SLAP: @ 81CE81C loadspritegfx ANIM_TAG_MUD_SAND - playsewithpan SE_W028, 192 + playsewithpan SE_W028, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2 @@ -5242,14 +5242,14 @@ Move_MUD_SLAP_CreateMudSpray: Move_DRAGON_RAGE: @ 81CE8BA loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 130, 0, 15, 0, 0, 4 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10 waitforvisualfinish - loopsewithpan SE_W172B, 63, 11, 3 + loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1 createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0 delay 1 @@ -5273,7 +5273,7 @@ Move_DRAGON_RAGE: @ 81CE8BA Move_RAIN_DANCE: @ 81CE997 loadspritegfx ANIM_TAG_RAIN_DROPS - playsewithpan SE_W240, 192 + playsewithpan SE_W240, SOUND_PAN_ATTACKER createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0 waitforvisualfinish createvisualtask CreateAnimRaindrops, 2, 0, 3, 120 @@ -5290,7 +5290,7 @@ Move_BITE: @ 81CE9E2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W044, 63 + playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10 createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10 delay 10 @@ -5309,14 +5309,14 @@ Move_CRUNCH: @ 81CEA40 fadetobg BG_DARK waitbgfadein setalpha 12, 8 - playsewithpan SE_W044, 63 + playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10 createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2 waitforvisualfinish - playsewithpan SE_W044, 63 + playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10 createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10 delay 10 @@ -5335,7 +5335,7 @@ Move_CLAMP: @ 81CEAF0 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W011, 63 + playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10 createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10 delay 10 @@ -5392,7 +5392,7 @@ _81CEC4E: return Move_WITHDRAW: @ 81CEC84 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER createvisualtask sub_80CF4D8, 5 waitforvisualfinish end @@ -5401,7 +5401,7 @@ Move_AURORA_BEAM: @ 81CEC91 loadspritegfx ANIM_TAG_RAINBOW_RINGS fadetobg BG_AURORABEAM waitbgfadein - playsewithpan SE_W062, 192 + playsewithpan SE_W062, SOUND_PAN_ATTACKER setarg ARG_RET_ID, 0 createvisualtask AnimTask_RotateMonPalette1, 10, 130 call _81CED18 @@ -5443,7 +5443,7 @@ _81CED73: monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 createvisualtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287 - playsewithpan SE_W025, 192 + playsewithpan SE_W025, SOUND_PAN_ATTACKER call _81CED9D waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -5481,7 +5481,7 @@ _81CED9D: return _81CEE70: call Unknown_81D6233 - panse_1B SE_W076, 192, 63, 2, 0 + panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask sub_80CA928, 5 createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0 delay 4 @@ -5533,10 +5533,10 @@ _81CEFD0: createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1 waitbgfadein waitforvisualfinish - panse_1B SE_W059, 192, 63, 2, 0 + panse_1B SE_W059, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81CF00A call _81CF00A - playsewithpan SE_W059B, 63 + playsewithpan SE_W059B, SOUND_PAN_TARGET waitforvisualfinish call Effect_HeavyIceDamage waitforvisualfinish @@ -5579,10 +5579,10 @@ Move_POWDER_SNOW: @ 81CF146 monbg ANIM_BANK_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, rgb(0, 0, 0) waitforvisualfinish - panse_1B SE_W016, 192, 63, 2, 0 + panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81CF190 call _81CF190 - playsewithpan SE_W016B, 63 + playsewithpan SE_W016B, SOUND_PAN_TARGET waitforvisualfinish waitsound call Effect_HeavyIceDamage @@ -5616,7 +5616,7 @@ Move_HYDRO_PUMP: @ 81CF240 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 delay 6 - panse_1B SE_W056, 192, 63, 2, 0 + panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask sub_80D3630, 5, 100 call _81CF2DF call _81CF2DF @@ -5661,7 +5661,7 @@ Move_SIGNAL_BEAM: @ 81CF33F loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1 delay 6 - panse_1B SE_W062, 192, 63, 1, 0 + panse_1B SE_W062, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0 createvisualtask sub_80D3630, 5, 100 call _81CF406 call _81CF406 @@ -5705,7 +5705,7 @@ Move_ABSORB: @ 81CF427 setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish - playsewithpan SE_W071, 63 + playsewithpan SE_W071, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 @@ -5722,28 +5722,28 @@ Move_ABSORB: @ 81CF427 blendoff end _81CF496: - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 delay 4 return @@ -5757,7 +5757,7 @@ Move_MEGA_DRAIN: @ 81CF53F setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, rgb(13, 31, 12) waitforvisualfinish - playsewithpan SE_W071, 63 + playsewithpan SE_W071, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 @@ -5774,35 +5774,35 @@ Move_MEGA_DRAIN: @ 81CF53F blendoff end _81CF5AE: - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 delay 4 @@ -5817,7 +5817,7 @@ Move_GIGA_DRAIN: @ 81CF6CF setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, rgb(13, 31, 12) waitforvisualfinish - playsewithpan SE_W071, 63 + playsewithpan SE_W071, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 @@ -5834,42 +5834,42 @@ Move_GIGA_DRAIN: @ 81CF6CF blendoff end _81CF73E: - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 @@ -5889,7 +5889,7 @@ Move_LEECH_LIFE: @ 81CF8D7 createsprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 - playsewithpan SE_W071, 63 + playsewithpan SE_W071, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish @@ -5910,7 +5910,7 @@ Move_SYNTHESIS: @ 81CF959 loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451 - playsewithpan SE_W025, 192 + playsewithpan SE_W025, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish call Unknown_81D5EF5 @@ -5929,22 +5929,22 @@ Move_TOXIC: @ 81CF983 end _81CF99D: createsprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 createsprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 createsprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 createsprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 return Move_SLUDGE: @ 81CF9F2 loadspritegfx ANIM_TAG_POISON_BUBBLE - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 @@ -5971,19 +5971,19 @@ Move_SLUDGE_BOMB: @ 81CFA34 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20 - playsewithpan SE_W091, 63 + playsewithpan SE_W091, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20 - playsewithpan SE_W091, 63 + playsewithpan SE_W091, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20 - playsewithpan SE_W091, 63 + playsewithpan SE_W091, SOUND_PAN_TARGET delay 0 waitsound waitforvisualfinish @@ -5991,7 +5991,7 @@ Move_SLUDGE_BOMB: @ 81CFA34 waitforvisualfinish end _81CFB44: - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0 delay 3 return @@ -6000,31 +6000,31 @@ Move_ACID: @ 81CFB5A loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_BANK_DEF_PARTNER createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774 createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55 - playsewithpan SE_W145, 63 + playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55 - playsewithpan SE_W145, 63 + playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50 - playsewithpan SE_W145, 63 + playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45 - playsewithpan SE_W145, 63 + playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50 - playsewithpan SE_W145, 63 + playsewithpan SE_W145, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -6035,14 +6035,14 @@ Move_BONEMERANG: @ 81CFC54 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W155, 192 + playsewithpan SE_W155, SOUND_PAN_ATTACKER createsprite gBonemerangSpriteTemplate, 2 delay 20 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1 delay 17 - playsewithpan SE_W233, 192 + playsewithpan SE_W233, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, 2, 6, -4 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6055,13 +6055,13 @@ Move_BONE_CLUB: @ 81CFCA8 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W155, 63 + playsewithpan SE_W155, SOUND_PAN_TARGET createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6072,12 +6072,12 @@ Move_BONE_RUSH: @ 81CFD0A loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W155, 63 + playsewithpan SE_W155, SOUND_PAN_TARGET createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6086,15 +6086,15 @@ Move_BONE_RUSH: @ 81CFD0A Move_SPIKES: @ 81CFD55 loadspritegfx ANIM_TAG_SPIKES monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W026, 192 - waitplaysewithpan SE_W030, 63, 28 + playsewithpan SE_W026, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30 delay 10 - playsewithpan SE_W026, 192 - waitplaysewithpan SE_W030, 63, 28 + playsewithpan SE_W026, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30 delay 10 - waitplaysewithpan SE_W030, 63, 28 + waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6104,7 +6104,7 @@ Move_MEGAHORN: @ 81CFDAC loadspritegfx ANIM_TAG_HORN_HIT_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER jumpifcontest _81CFE83 fadetobg BG_DRILL waitbgfadeout @@ -6119,7 +6119,7 @@ _81CFDCF: delay 3 createsprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6 delay 4 - playsewithpan SE_W011, 63 + playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 4, 1, 4 waitforvisualfinish @@ -6150,13 +6150,13 @@ Move_GUST: @ 81CFE9A monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W016, 63 + playsewithpan SE_W016, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16 createvisualtask sub_80DA09C, 5, 1, 70 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 - playsewithpan SE_W016B, 63 + playsewithpan SE_W016B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6168,7 +6168,7 @@ Move_WING_ATTACK: @ 81CFEEB monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - loopsewithpan SE_W017, 192, 20, 2 + loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4 createvisualtask sub_80DA09C, 5, 1, 70 createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20 @@ -6178,7 +6178,7 @@ Move_WING_ATTACK: @ 81CFEEB delay 17 createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1 createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1 - loopsewithpan SE_W003, 63, 5, 2 + loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11 waitforvisualfinish @@ -6188,7 +6188,7 @@ Move_WING_ATTACK: @ 81CFEEB Move_PECK: @ 81CFF88 loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2 createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3 waitforvisualfinish @@ -6209,7 +6209,7 @@ Move_AEROBLAST: @ 81CFFAF call _81D000B waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6217,19 +6217,19 @@ Move_AEROBLAST: @ 81CFFAF call Unknown_81D622B end _81D000B: - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 @@ -6242,18 +6242,18 @@ Move_WATER_GUN: @ 81D00CC monbgprio_28 1 setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1 createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2 createsprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6265,7 +6265,7 @@ Move_CRABHAMMER: @ 81D0159 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4 @@ -6274,7 +6274,7 @@ Move_CRABHAMMER: @ 81D0159 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 4 waitforvisualfinish - loopsewithpan SE_W152, 63, 20, 3 + loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1 createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1 delay 4 @@ -6299,7 +6299,7 @@ Move_CRABHAMMER: @ 81D0159 Move_SURF: @ 81D0253 createvisualtask sub_80D38BC, 2, 0 delay 24 - panse_1B SE_W057, 192, 63, 2, 0 + panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 waitforvisualfinish end @@ -6311,7 +6311,7 @@ Move_FLAMETHROWER: @ 81D0267 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1 delay 6 createvisualtask sub_80D3630, 5, 100 - panse_1B SE_W053, 192, 63, 2, 0 + panse_1B SE_W053, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81D02E1 call _81D02E1 call _81D02E1 @@ -6362,7 +6362,7 @@ Move_WHIRLPOOL: @ 81D038C setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23) - playsewithpan SE_W250, 63 + playsewithpan SE_W250, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1 call _81D03E4 call _81D03E4 @@ -6395,18 +6395,18 @@ _81D047E: waitforvisualfinish end _81D0480: - playsewithpan SE_W019, 192 + playsewithpan SE_W019, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336 goto _81D047E _81D0498: monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA468, 2, 20 delay 20 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6419,16 +6419,16 @@ Move_BOUNCE: @ 81D04D9 _81D04E8: end _81D04E9: - playsewithpan SE_W100, 192 + playsewithpan SE_W100, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0 goto _81D04E8 _81D04FD: monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA594, 131 delay 7 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1 waitforvisualfinish @@ -6442,10 +6442,10 @@ Move_KARATE_CHOP: @ 81D053C monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W104, 63 + playsewithpan SE_W104, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 waitforvisualfinish @@ -6458,11 +6458,11 @@ Move_CROSS_CHOP: @ 81D058E loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W025, 63 + playsewithpan SE_W025, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1 delay 40 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10 createsprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1 @@ -6479,11 +6479,11 @@ Move_JUMP_KICK: @ 81D05F7 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 delay 3 createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1 - playsewithpan SE_W026, 63 + playsewithpan SE_W026, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6500,10 +6500,10 @@ Move_HI_JUMP_KICK: @ 81D0654 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 3 delay 2 createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1 - playsewithpan SE_W026, 63 + playsewithpan SE_W026, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 11, 1 @@ -6522,7 +6522,7 @@ Move_DOUBLE_KICK: @ 81D06EA setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6534,7 +6534,7 @@ Move_TRIPLE_KICK: @ 81D071D loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET jumpifmoveturn 0, _81D0742 jumpifmoveturn 1, _81D0778 goto _81D07AE @@ -6567,26 +6567,26 @@ Move_DYNAMIC_PUNCH: @ 81D07E4 delay 1 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, 131, 0, 0, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 delay 1 waitsound - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1 createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6599,23 +6599,23 @@ Move_COUNTER: @ 81D08AC monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4 - playsewithpan SE_W233, 192 + playsewithpan SE_W233, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 delay 4 createsprite gBasicHitSplatSpriteTemplate, 2, -15, 18, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 25, 1 createsprite gFistFootSpriteTemplate, 3, -15, 18, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, 2, 0, -4, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, 3, 0, -4, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, 2, 15, 9, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, 3, 15, 9, 8, 1, 0 delay 5 @@ -6629,13 +6629,13 @@ Move_VITAL_THROW: @ 81D097B loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233, 192 + playsewithpan SE_W233, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 2 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 delay 2 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4 waitforvisualfinish @@ -6657,10 +6657,10 @@ Move_ROCK_SMASH: @ 81D09F6 delay 1 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 2, 0, 0, 8, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 waitforvisualfinish - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2 createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1 createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2 @@ -6679,16 +6679,16 @@ Move_SUBMISSION: @ 81D0AEE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W104, 192 - waitplaysewithpan SE_W004, 63, 10 - waitplaysewithpan SE_W104, 192, 20 - waitplaysewithpan SE_W004, 63, 30 - waitplaysewithpan SE_W104, 192, 40 - waitplaysewithpan SE_W004, 63, 50 - waitplaysewithpan SE_W104, 192, 60 - waitplaysewithpan SE_W004, 63, 70 - waitplaysewithpan SE_W104, 192, 80 - waitplaysewithpan SE_W004, 63, 90 + playsewithpan SE_W104, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 10 + waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 20 + waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 30 + waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 40 + waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 50 + waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 60 + waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 70 + waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 80 + waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 90 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, -18, 6, 6, 4 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_TARGET, 18, 6, 6, 4 call _81D0B5D @@ -6713,7 +6713,7 @@ Move_SUNNY_DAY: @ 81D0B91 setalpha 13, 3 createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767 waitforvisualfinish - panse_26 SE_W080, 192, 63, 1, 0 + panse_26 SE_W080, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0 call _81D0BDD call _81D0BDD call _81D0BDD @@ -6733,7 +6733,7 @@ Move_COTTON_SPORE: @ 81D0BE7 loadspritegfx ANIM_TAG_SPORE monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 - loopsewithpan SE_W077, 63, 18, 10 + loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10 call _81D0C07 call _81D0C07 call _81D0C07 @@ -6754,7 +6754,7 @@ Move_SPORE: @ 81D0C41 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80CACEC, 2 - loopsewithpan SE_W077, 63, 16, 11 + loopsewithpan SE_W077, SOUND_PAN_TARGET, 16, 11 call _81D0C6C call _81D0C6C call _81D0C6C @@ -6777,7 +6777,7 @@ Move_PETAL_DANCE: @ 81D0CA6 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W080, 192 + playsewithpan SE_W080, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 6, 3 createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140 createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100 @@ -6799,7 +6799,7 @@ Move_PETAL_DANCE: @ 81D0CA6 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 5 delay 3 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 6, 0, 8, 1 waitforvisualfinish @@ -6817,7 +6817,7 @@ Move_RAZOR_LEAF: @ 81D0DDE monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 1 - loopsewithpan SE_W077, 192, 10, 5 + loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15 @@ -6838,11 +6838,11 @@ Move_RAZOR_LEAF: @ 81D0DDE delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8 delay 60 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1 createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1 delay 20 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish @@ -6863,7 +6863,7 @@ Move_ANCIENT_POWER: @ 81D0EE5 createsprite gAncientPowerRockSpriteTemplate, 2, 20, 32, -28, 60, 1 createsprite gAncientPowerRockSpriteTemplate, 2, 0, 32, -28, 30, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 30, 1 - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER delay 10 createsprite gAncientPowerRockSpriteTemplate, 2, 15, 32, -48, 25, 5 createsprite gAncientPowerRockSpriteTemplate, 2, -10, 32, -42, 30, 4 @@ -6873,7 +6873,7 @@ Move_ANCIENT_POWER: @ 81D0EE5 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 16, 0, 0, 4 delay 3 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -6886,10 +6886,10 @@ Move_ANCIENT_POWER: @ 81D0EE5 Move_OCTAZOOKA: @ 81D100D loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL - playsewithpan SE_W025B, 192 + playsewithpan SE_W025B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0 waitforvisualfinish - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0 @@ -6904,7 +6904,7 @@ Move_MIST: @ 81D1073 loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 - loopsewithpan SE_W054, 192, 20, 15 + loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15 call _81D10BE call _81D10BE call _81D10BE @@ -6944,14 +6944,14 @@ Move_FIRE_PUNCH: @ 81D1107 createsprite gBattleAnimSpriteTemplate_83D9478, 129, 64 createsprite gBattleAnimSpriteTemplate_83D9478, 129, 128 createsprite gBattleAnimSpriteTemplate_83D9478, 129, 196 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET waitforvisualfinish createsprite gFistFootSpriteTemplate, 131, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1 call _81D11A2 delay 4 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A38, 10, 4, 0, 9, 0, 31 waitforvisualfinish @@ -6973,7 +6973,7 @@ Move_LEER: @ 81D121A monbg ANIM_BANK_ATTACKER monbgprio_28 0 setalpha 8, 8 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1 waitforvisualfinish @@ -6992,10 +6992,10 @@ Move_DREAM_EATER: @ 81D1271 loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 - playsewithpan SE_W107, 63 + playsewithpan SE_W107, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1 waitforvisualfinish @@ -7012,42 +7012,42 @@ Move_DREAM_EATER: @ 81D1271 call Unknown_81D61F3 end _81D12DB: - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 @@ -7062,25 +7062,25 @@ Move_POISON_GAS: @ 81D1474 monbgprio_29 setalpha 12, 8 delay 0 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 - loopsewithpan SE_W054, 63, 28, 6 + loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6 createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650 waitforvisualfinish blendoff @@ -7092,7 +7092,7 @@ Move_BIND: @ 81D1552 createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, 0 goto _81D1568 _81D1568: - playsewithpan SE_W020, 63 + playsewithpan SE_W020, SOUND_PAN_TARGET call _81D1578 call _81D1578 waitforvisualfinish @@ -7108,7 +7108,7 @@ Move_WRAP: @ 81D158C Move_PSYBEAM: @ 81D15A2 loadspritegfx ANIM_TAG_GOLD_RING - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 createsoundtask sub_812B058, 200, -64, 63, 3, 4, 0, 15 call _81D1626 @@ -7145,7 +7145,7 @@ Move_HYPNOSIS: @ 81D163C call Unknown_81D61F3 end _81D166F: - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0 createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0 delay 6 @@ -7153,7 +7153,7 @@ _81D166F: Move_PSYWAVE: @ 81D169C loadspritegfx ANIM_TAG_BLUE_RING - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 createvisualtask sub_80D3630, 5, 100 createsoundtask sub_812B058, 203, -64, 63, 2, 9, 0, 10 @@ -7178,7 +7178,7 @@ _81D16FF: Move_ZAP_CANNON: @ 81D1722 loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 - playsewithpan SE_W086, 192 + playsewithpan SE_W086, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0 createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0 createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1 @@ -7191,7 +7191,7 @@ Move_ZAP_CANNON: @ 81D1722 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 delay 15 - waitplaysewithpan SE_W085B, 63, 19 + waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish end @@ -7199,13 +7199,13 @@ Move_ZAP_CANNON: @ 81D1722 Move_STEEL_WING: @ 81D1807 loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT - loopsewithpan SE_W231, 192, 28, 2 + loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - loopsewithpan SE_W017, 192, 20, 2 + loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4 createvisualtask sub_80DA09C, 5, 1, 70 createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20 @@ -7215,7 +7215,7 @@ Move_STEEL_WING: @ 81D1807 delay 17 createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1 createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11 waitforvisualfinish @@ -7225,7 +7225,7 @@ Move_STEEL_WING: @ 81D1807 Move_IRON_TAIL: @ 81D18B6 loadspritegfx ANIM_TAG_IMPACT - loopsewithpan SE_W231, 192, 28, 2 + loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 1, 0, 0 waitforvisualfinish monbg ANIM_BANK_TARGET @@ -7234,7 +7234,7 @@ Move_IRON_TAIL: @ 81D18B6 delay 6 createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E0E24, 5, 0, 1 clearmonbg ANIM_BANK_TARGET @@ -7245,7 +7245,7 @@ Move_IRON_TAIL: @ 81D18B6 Move_POISON_TAIL: @ 81D1914 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE - loopsewithpan SE_W231, 192, 28, 2 + loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 1, 1, 23768 waitforvisualfinish monbg ANIM_BANK_TARGET @@ -7254,7 +7254,7 @@ Move_POISON_TAIL: @ 81D1914 delay 6 createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E0E24, 5, 0, 1 clearmonbg ANIM_BANK_TARGET @@ -7265,19 +7265,19 @@ Move_POISON_TAIL: @ 81D1914 Move_METAL_CLAW: @ 81D197A loadspritegfx ANIM_TAG_CLAW_SLASH - loopsewithpan SE_W231, 192, 28, 2 + loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 2 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0 createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0 createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 delay 8 createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 2 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1 createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1 createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 @@ -7287,11 +7287,11 @@ Move_METAL_CLAW: @ 81D197A Move_NIGHT_SHADE: @ 81D1A0D monbg ANIM_BANK_ATTACKER monbgprio_28 0 - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER fadetobg BG_GHOST waitbgfadein delay 10 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask sub_80DDDF0, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 12, 1 @@ -7306,24 +7306,24 @@ Move_NIGHT_SHADE: @ 81D1A0D Move_EGG_BOMB: @ 81D1A55 loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_LARGE_FRESH_EGG - playsewithpan SE_W039, 192 + playsewithpan SE_W039, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 16, 1 createsprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 waitforvisualfinish end @@ -7336,7 +7336,7 @@ Move_SHADOW_BALL: @ 81D1AEF createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5 createsprite gShadowBallSpriteTemplate, 130, 16, 16, 8 waitforvisualfinish - playsewithpan SE_W028, 63 + playsewithpan SE_W028, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 8, 1 waitforvisualfinish restorebg @@ -7346,7 +7346,7 @@ Move_SHADOW_BALL: @ 81D1AEF Move_LICK: @ 81D1B32 loadspritegfx ANIM_TAG_LICK delay 15 - playsewithpan SE_W122, 63 + playsewithpan SE_W122, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 16, 1 waitforvisualfinish @@ -7354,7 +7354,7 @@ Move_LICK: @ 81D1B32 Move_FOCUS_ENERGY: @ 81D1B59 loadspritegfx ANIM_TAG_FOCUS_ENERGY - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767 @@ -7369,7 +7369,7 @@ Move_BIDE: @ 81D1B99 choosetwoturnanim _81D1BA3, _81D1BCF end _81D1BA3: - loopsewithpan SE_W036, 192, 9, 2 + loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1 waitforvisualfinish @@ -7378,7 +7378,7 @@ _81D1BCF: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - loopsewithpan SE_W036, 192, 9, 2 + loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1 waitforvisualfinish @@ -7386,13 +7386,13 @@ _81D1BCF: waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 16, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 1, 18, -8, 1, 1 delay 5 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 1, -18, 8, 1, 1 delay 5 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 1, -8, -5, 1, 1 waitforvisualfinish delay 5 @@ -7411,7 +7411,7 @@ Move_STRING_SHOT: @ 81D1C98 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish - loopsewithpan SE_W081, 192, 9, 6 + loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 call _81D1D56 call _81D1D56 call _81D1D56 @@ -7431,7 +7431,7 @@ Move_STRING_SHOT: @ 81D1C98 call _81D1D56 call _81D1D56 waitforvisualfinish - playsewithpan SE_W081B, 63 + playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10 delay 4 createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2 @@ -7456,7 +7456,7 @@ Move_SPIDER_WEB: @ 81D1D6A createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish monbgprio_28 1 - loopsewithpan SE_W081, 192, 9, 6 + loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 call _81D1DF7 call _81D1DF7 call _81D1DF7 @@ -7472,7 +7472,7 @@ Move_SPIDER_WEB: @ 81D1D6A call _81D1DF7 call _81D1DF7 waitforvisualfinish - playsewithpan SE_W081B, 63 + playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAB74, 2 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -7491,28 +7491,28 @@ _81D1E14: end _81D1E16: loadspritegfx ANIM_TAG_GUST - playsewithpan SE_W016, 192 + playsewithpan SE_W016, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40 createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40 createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish - playsewithpan SE_W016B, 192 + playsewithpan SE_W016B, SOUND_PAN_ATTACKER goto _81D1E14 _81D1E66: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1 delay 2 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1 delay 2 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1 delay 17 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 10, 1 waitforvisualfinish @@ -7525,11 +7525,11 @@ Move_DISABLE: @ 81D1EF1 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 8, 8 - playsewithpan SE_W197, 192 + playsewithpan SE_W197, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16 waitforvisualfinish createvisualtask sub_80D03C4, 5 - loopsewithpan SE_W020, 63, 15, 4 + loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4 waitforvisualfinish delay 1 clearmonbg ANIM_BANK_TARGET @@ -7541,7 +7541,7 @@ Move_RECOVER: @ 81D1F1F loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 - loopsewithpan SE_W025, 192, 13, 3 + loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3 createvisualtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287 call _81D1F5F call _81D1F5F @@ -7574,14 +7574,14 @@ Move_MIMIC: @ 81D1FC9 loadspritegfx ANIM_TAG_ORBS monbg_22 ANIM_BANK_DEF_PARTNER setalpha 11, 5 - panse_1B SE_W107, 63, 192, 253, 0 + panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 createvisualtask sub_80CB340, 5, 128, 24 delay 15 createsprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24 delay 10 setarg ARG_RET_ID, -1 waitforvisualfinish - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767 waitforvisualfinish clearmonbg_23 ANIM_BANK_DEF_PARTNER @@ -7590,7 +7590,7 @@ Move_MIMIC: @ 81D1FC9 Move_CONSTRICT: @ 81D2013 loadspritegfx ANIM_TAG_TENDRILS - loopsewithpan SE_W010, 63, 6, 4 + loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4 createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2 delay 7 createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2 @@ -7600,7 +7600,7 @@ Move_CONSTRICT: @ 81D2013 delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 delay 20 - playsewithpan SE_W020, 63 + playsewithpan SE_W020, SOUND_PAN_TARGET setarg ARG_RET_ID, -1 waitforvisualfinish end @@ -7625,7 +7625,7 @@ _81D2084: clearmonbg ANIM_BANK_ATK_PARTNER delay 1 monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAF38, 130 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 waitforvisualfinish @@ -7635,7 +7635,7 @@ _81D2084: end _81D20EB: createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 4, 0, 10, 0 - playsewithpan SE_W020, 192 + playsewithpan SE_W020, SOUND_PAN_ATTACKER return _81D2101: createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, 0 @@ -7645,7 +7645,7 @@ _81D2101: waitforvisualfinish end _81D211C: - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_80E2F2C, 5 createvisualtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31 return @@ -7655,13 +7655,13 @@ Move_SOFT_BOILED: @ 81D213B loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BANK_ATK_PARTNER - playsewithpan SE_W039, 192 + playsewithpan SE_W039, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 2, 6, 1 createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0 createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1 delay 120 delay 7 - playsewithpan SE_W030, 192 + playsewithpan SE_W030, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1 delay 8 @@ -7703,12 +7703,12 @@ Move_HEAL_BELL: @ 81D21BD waitforvisualfinish createvisualtask sub_80D1B80, 5 waitforvisualfinish - playsewithpan SE_W234, 192 + playsewithpan SE_W234, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500 createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767 createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1 @@ -7717,14 +7717,14 @@ _81D2372: createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500 createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767 createsprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1 - playsewithpan SE_W215, 192 + playsewithpan SE_W215, SOUND_PAN_ATTACKER return Move_FAKE_OUT: @ 81D23A8 playsewithpan SE_W260, 0 createvisualtask sub_80D1CD0, 5 waitforvisualfinish - playsewithpan SE_W166, 63 + playsewithpan SE_W166, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 waitforvisualfinish @@ -7734,17 +7734,17 @@ Move_FAKE_OUT: @ 81D23A8 Move_SCARY_FACE: @ 81D23E3 loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, rgb(0, 0, 0) - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER waitforvisualfinish delay 10 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask sub_80D23B4, 5 delay 13 createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 waitforvisualfinish createvisualtask sub_80D60B4, 3, 20, 1, 0 - playsewithpan SE_W081B, 63 + playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, rgb(0, 0, 0) waitforvisualfinish end @@ -7753,14 +7753,14 @@ Move_SWEET_KISS: @ 81D2446 loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL createsprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48 - playsewithpan SE_W215, 63 + playsewithpan SE_W215, SOUND_PAN_TARGET delay 23 - playsewithpan SE_W215, 63 + playsewithpan SE_W215, SOUND_PAN_TARGET delay 23 - playsewithpan SE_W215, 63 + playsewithpan SE_W215, SOUND_PAN_TARGET waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30 - playsewithpan SE_W213, 63 + playsewithpan SE_W213, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42 createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14 createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38 @@ -7772,9 +7772,9 @@ Move_LOVELY_KISS: @ 81D24AF loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DEVIL createsprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24 - playsewithpan SE_W060B, 63 + playsewithpan SE_W060B, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W213, 63 + playsewithpan SE_W213, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42 createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14 createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38 @@ -7785,13 +7785,13 @@ Move_FURY_SWIPES: @ 81D24F6 loadspritegfx ANIM_TAG_SWIPE createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5 delay 4 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 delay 10 createsprite gHorizontalLungeSpriteTemplate, 130, 5, 5 delay 4 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 end @@ -7800,28 +7800,28 @@ Move_INGRAIN: @ 81D255A loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS createsprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150 - playsewithpan SE_W010, 192 + playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 createsprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140 - playsewithpan SE_W010, 192 + playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 createsprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130 - playsewithpan SE_W010, 192 + playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 createsprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120 - playsewithpan SE_W010, 192 + playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 40 createsprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30 delay 5 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 10 waitforvisualfinish end @@ -7830,38 +7830,38 @@ Move_PRESENT: @ 81D260B loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_812C960, 2 createsprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1 - playsewithpan SE_W039, 192 + playsewithpan SE_W039, SOUND_PAN_ATTACKER delay 14 - playsewithpan SE_W145B, 192 + playsewithpan SE_W145B, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_W145B, 0 delay 20 - playsewithpan SE_W145B, 63 + playsewithpan SE_W145B, SOUND_PAN_TARGET waitforvisualfinish jumpargeq 7, 0, _81D264E jumpargeq 7, 1, _81D26B9 end _81D264E: loadspritegfx ANIM_TAG_EXPLOSION - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1 end _81D26B9: loadspritegfx ANIM_TAG_SPARKLE_5 loadspritegfx ANIM_TAG_BLUE_STAR - playsewithpan SE_W234, 63 + playsewithpan SE_W234, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1 delay 3 createsprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1 @@ -7886,7 +7886,7 @@ _81D26B9: Move_BATON_PASS: @ 81D2762 loadspritegfx ANIM_TAG_POKEBALL - playsewithpan SE_W226, 192 + playsewithpan SE_W226, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455 createsprite gBattleAnimSpriteTemplate_84024D0, 2 end @@ -7911,7 +7911,7 @@ Move_PERISH_SONG: @ 81D2784 createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240 createsprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0 delay 20 - panse_1B SE_W195, 192, 63, 2, 0 + panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 0 @@ -7932,21 +7932,21 @@ Move_SLEEP_TALK: @ 81D28ED createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0 delay 20 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 - playsewithpan SE_W173, 192 + playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 delay 20 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 - playsewithpan SE_W173, 192 + playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 delay 20 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3 - playsewithpan SE_W173, 192 + playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3 delay 6 @@ -7956,7 +7956,7 @@ Move_SLEEP_TALK: @ 81D28ED Move_HYPER_FANG: @ 81D29A8 loadspritegfx ANIM_TAG_FANG_ATTACK - playsewithpan SE_W044, 63 + playsewithpan SE_W044, SOUND_PAN_TARGET delay 1 delay 2 createvisualtask sub_80E4200, 2 @@ -7969,7 +7969,7 @@ _81D29D6: createsprite gBattleAnimSpriteTemplate_840233C, 130 waitbgfadein createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1 - playsewithpan SE_W043, 63 + playsewithpan SE_W043, SOUND_PAN_TARGET delay 20 restorebg waitbgfadein @@ -7988,9 +7988,9 @@ _81D2A08: Move_TRI_ATTACK: @ 81D2A0F loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE createsprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0 - playsewithpan SE_W161, 192 + playsewithpan SE_W161, SOUND_PAN_ATTACKER delay 20 - playsewithpan SE_W161, 192 + playsewithpan SE_W161, SOUND_PAN_ATTACKER delay 20 createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7 waitforvisualfinish @@ -7998,7 +7998,7 @@ Move_TRI_ATTACK: @ 81D2A0F delay 16 loadspritegfx ANIM_TAG_FIRE createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0 - playsewithpan SE_W172B, 63 + playsewithpan SE_W172B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1 @@ -8017,7 +8017,7 @@ Move_TRI_ATTACK: @ 81D2A0F waitforvisualfinish loadspritegfx ANIM_TAG_LIGHTNING createvisualtask sub_80E2324, 2, 257, 257, 257 - playsewithpan SE_W161B, 63 + playsewithpan SE_W161B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16 @@ -8039,8 +8039,8 @@ Move_WILL_O_WISP: @ 81D2B83 loadspritegfx ANIM_TAG_WISP_ORB monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET - playsewithpan SE_W052, 192 - waitplaysewithpan SE_W052, 192, 10 + playsewithpan SE_W052, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10 createvisualtask sub_812B374, 2, -64, -64, 1, 0 createsprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0 delay 3 @@ -8053,7 +8053,7 @@ Move_WILL_O_WISP: @ 81D2B83 createvisualtask sub_812B374, 2, -64, 63, 2, 0 waitforvisualfinish monbgprio_29 - playsewithpan SE_W172B, 63 + playsewithpan SE_W172B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 13, 1 createsprite gBattleAnimSpriteTemplate_83D977C, 2, 0 createsprite gBattleAnimSpriteTemplate_83D977C, 2, 42 @@ -8118,11 +8118,11 @@ Move_WISH: @ 81D2D66 loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish - panse_27 SE_W115, 63, 192, 253, 0 + panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 createsprite gBattleAnimSpriteTemplate_84024E8, 40 waitforvisualfinish delay 60 - loopsewithpan SE_W215, 192, 16, 3 + loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3 call Unknown_81D5ECA waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0) @@ -8131,7 +8131,7 @@ Move_WISH: @ 81D2D66 Move_STOCKPILE: @ 81D2DAE loadspritegfx ANIM_TAG_GRAY_ORB - playsewithpan SE_W025, 192 + playsewithpan SE_W025, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767 createvisualtask sub_812D674, 5 call _81D2DEC @@ -8161,11 +8161,11 @@ _81D2DEC: Move_SPIT_UP: @ 81D2E65 loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_812D6CC, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2 delay 45 - playsewithpan SE_W255, 192 + playsewithpan SE_W255, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12 createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12 @@ -8181,10 +8181,10 @@ Move_SPIT_UP: @ 81D2E65 _81D2EF5: delay 5 createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1 delay 5 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1 waitforvisualfinish end @@ -8208,11 +8208,11 @@ _81D2F5B: Move_SWALLOW: @ 81D2FA8 loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_BLUE_STAR - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_812D790, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2 delay 38 - playsewithpan SE_W255, 192 + playsewithpan SE_W255, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1 call _81D2FF9 jumpifmoveturn 2, _81D303B @@ -8243,8 +8243,8 @@ _81D3045: Move_TRANSFORM: @ 81D3054 monbg ANIM_BANK_ATTACKER - playsewithpan SE_W100, 192 - waitplaysewithpan SE_W107, 192, 48 + playsewithpan SE_W100, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48 createvisualtask sub_812D7E8, 2, 0 waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER @@ -8284,13 +8284,13 @@ _81D30F2: Move_SWEET_SCENT: @ 81D3100 loadspritegfx ANIM_TAG_PINK_PETAL - playsewithpan SE_W230, 192 + playsewithpan SE_W230, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100 delay 25 setpan 0 call _81D3144 createsprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0 - setpan 63 + setpan SOUND_PAN_TARGET createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207 call _81D3144 waitforvisualfinish @@ -8325,7 +8325,7 @@ Move_HYPER_BEAM: @ 81D31EA createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, rgb(0, 0, 0) waitforvisualfinish delay 10 - playsewithpan SE_W063, 192 + playsewithpan SE_W063, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 4, 1 waitforvisualfinish delay 30 @@ -8420,8 +8420,8 @@ Move_ROLE_PLAY: @ 81D3428 createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, rgb(0, 0, 0) waitforvisualfinish - playsewithpan SE_W161, 192 - waitplaysewithpan SE_W197, 192, 30 + playsewithpan SE_W161, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30 createvisualtask sub_812EFC8, 2 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -8433,13 +8433,13 @@ Move_ROLE_PLAY: @ 81D3428 Move_REFRESH: @ 81D3485 loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 - playsewithpan SE_W287, 192 + playsewithpan SE_W287, SOUND_PAN_ATTACKER createvisualtask sub_81300A4, 2, 0 waitforvisualfinish - playsewithpan SE_W234, 192 + playsewithpan SE_W234, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 end @@ -8450,11 +8450,11 @@ Move_BLAZE_KICK: @ 81D34C8 loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 30 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 14, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 @@ -8487,7 +8487,7 @@ Move_SAND_TOMB: @ 81D35D2 loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1 - playsewithpan SE_W328, 63 + playsewithpan SE_W328, SOUND_PAN_TARGET call _81D361F call _81D361F call _81D361F @@ -8520,7 +8520,7 @@ Move_SHEER_COLD: @ 81D36AA monbgprio_28 1 setalpha 12, 8 createvisualtask sub_807B920, 2 - waitplaysewithpan SE_W258, 63, 17 + waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -8537,11 +8537,11 @@ Move_ARM_THRUST: @ 81D36CF delay 6 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 3 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3 waitforvisualfinish createvisualtask sub_80A8E04, 5, 8, 5, 0, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET choosetwoturnanim _81D373C, _81D3750 _81D3728: createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 @@ -8556,7 +8556,7 @@ _81D3750: goto _81D3728 Move_MUDDY_WATER: @ 81D3764 - panse_1B SE_W250, 192, 63, 2, 0 + panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask sub_80D38BC, 2, 1 waitforvisualfinish end @@ -8589,7 +8589,7 @@ Move_BULLET_SEED: @ 81D3776 Move_DRAGON_CLAW: @ 81D380C loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_CLAW_SLASH - playsewithpan SE_W221B, 192 + playsewithpan SE_W221B, SOUND_PAN_ATTACKER createvisualtask sub_80E2A38, 10, 2, 4, 0, 8, 639 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1 call _81D39E9 @@ -8656,7 +8656,7 @@ Move_MUD_SHOT: @ 81D3A75 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1 delay 6 createvisualtask sub_80D3630, 5, 100 - panse_1B SE_W250, 192, 63, 1, 0 + panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0 call _81D3AEF call _81D3AEF call _81D3AEF @@ -8684,7 +8684,7 @@ Move_METEOR_MASH: @ 81D3B12 loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - panse_1B SE_W112, 192, 63, 3, 0 + panse_1B SE_W112, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 0 fadetobg BG_COSMIC waitbgfadein waitforvisualfinish @@ -8695,7 +8695,7 @@ Move_METEOR_MASH: @ 81D3B12 createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30 createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30 delay 20 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 5, 0, 20, 1 waitforvisualfinish @@ -8709,7 +8709,7 @@ Move_REVENGE: @ 81D3B99 loadspritegfx ANIM_TAG_PURPLE_SCRATCH monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31 @@ -8718,17 +8718,17 @@ Move_REVENGE: @ 81D3B99 loadspritegfx ANIM_TAG_PURPLE_SWIPE createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SWIPE loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1 createsprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -8737,7 +8737,7 @@ Move_REVENGE: @ 81D3B99 Move_POISON_FANG: @ 81D3C30 loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE - playsewithpan SE_W044, 63 + playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_840233C, 130 delay 10 createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1 @@ -8748,7 +8748,7 @@ Move_POISON_FANG: @ 81D3C30 end Move_SUBSTITUTE: @ 81D3C6F - playsewithpan SE_W213, 192 + playsewithpan SE_W213, SOUND_PAN_ATTACKER createvisualtask sub_81312E4, 2 end @@ -8761,7 +8761,7 @@ Move_FRENZY_PLANT: @ 81D3C7B createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100 - playsewithpan SE_W010, 192 + playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95 playsewithpan SE_W010, 213 @@ -8779,32 +8779,32 @@ Move_FRENZY_PLANT: @ 81D3C7B playsewithpan SE_W010, 42 delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 2, -10, -10, 1, 3 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1 delay 3 createsprite gBasicHitSplatSpriteTemplate, 2, 10, 8, 1, 3 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, 2, 10, -3, 1, 2 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, 2, -3, 1, 1, 2 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, 2, -10, 1, 1, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, rgb(0, 0, 0) waitforvisualfinish @@ -8827,7 +8827,7 @@ Move_METAL_SOUND: @ 81D3E1F waitforvisualfinish end _81D3E52: - panse_1B SE_W103, 192, 63, 2, 0 + panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0 delay 2 return @@ -8850,20 +8850,20 @@ _81D3EA4: waitbgfadein monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA214, 130 delay 10 createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, 2, 10, 2, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 2, 10, -6, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 8, 1, 0 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein @@ -9047,7 +9047,7 @@ Move_BLAST_BURN: @ 81D444A loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W221, 192 + playsewithpan SE_W221, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0 @@ -9057,7 +9057,7 @@ Move_BLAST_BURN: @ 81D444A createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0 delay 25 - playsewithpan SE_W172B, 192 + playsewithpan SE_W172B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0 @@ -9069,7 +9069,7 @@ Move_BLAST_BURN: @ 81D444A createsprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 25 - playsewithpan SE_W172B, 192 + playsewithpan SE_W172B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0 @@ -9095,24 +9095,24 @@ Move_ROCK_TOMB: @ 81D468C createsprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET delay 24 - playsewithpan SE_W063, 63 + playsewithpan SE_W063, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1 createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 @@ -9121,7 +9121,7 @@ Move_ROCK_TOMB: @ 81D468C Move_SILVER_WIND: @ 81D4773 loadspritegfx ANIM_TAG_SPARKLE_6 - panse_1B SE_W016, 192, 63, 2, 0 + panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 playsewithpan SE_W234, 0 delay 0 monbg ANIM_BANK_DEF_PARTNER @@ -9161,7 +9161,7 @@ _81D47BA: createsprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1 createsprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish - playsewithpan SE_W016B, 63 + playsewithpan SE_W016B, SOUND_PAN_TARGET clearmonbg ANIM_BANK_DEF_PARTNER delay 0 restorebg @@ -9177,7 +9177,7 @@ _81D4974: goto _81D47BA Move_SNATCH: @ 81D498B - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -12, 4, 10, 10, 12, 6 end @@ -9187,10 +9187,10 @@ Move_DIVE: @ 81D49A5 choosetwoturnanim _81D49B4, _81D4A09 _81D49B4: loadspritegfx ANIM_TAG_ROUND_SHADOW - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336 waitforvisualfinish - playsewithpan SE_W291, 192 + playsewithpan SE_W291, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA614, 3, 0 call _81D49F2 call _81D49F2 @@ -9207,7 +9207,7 @@ _81D4A09: loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W153, 63 + playsewithpan SE_W153, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA614, 131, 1 call _81D4A48 call _81D4A48 @@ -9231,11 +9231,11 @@ Move_ROCK_BLAST: @ 81D4A5F loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 3 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1 @@ -9255,13 +9255,13 @@ Move_OVERHEAT: @ 81D4AFC delay 1 createvisualtask sub_80E4178, 5, 0 delay 1 - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_80E4028, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, rgb(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1 waitforvisualfinish - playsewithpan SE_W172B, 192 + playsewithpan SE_W172B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20 createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20 createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20 @@ -9291,17 +9291,17 @@ Move_OVERHEAT: @ 81D4AFC delay 5 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 131, -5, 3, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 10, 0, 25, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, 131, 8, -5, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 131, 10, 10, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET createvisualtask sub_80E4178, 5, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, rgb(18, 18, 18) @@ -9326,12 +9326,12 @@ Move_HYDRO_CANNON: @ 81D4DDE loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W057, 192 + playsewithpan SE_W057, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D92D0, 130 delay 10 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 30 - panse_1B SE_W056, 192, 63, 2, 0 + panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81D4EA8 createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1 createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 @@ -9365,11 +9365,11 @@ _81D4EA8: Move_ASTONISH: @ 81D4F10 loadspritegfx ANIM_TAG_SWEAT_BEAD - playsewithpan SE_W227, 192 + playsewithpan SE_W227, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 25 createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1 - playsewithpan SE_W166, 63 + playsewithpan SE_W166, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 @@ -9426,7 +9426,7 @@ _81D4FD4: goto _81D4FA0 _81D4FF3: createsprite gBasicHitSplatSpriteTemplate, 131, -10, -8, 1, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4 @@ -9435,7 +9435,7 @@ _81D4FF3: return _81D5054: createsprite gBasicHitSplatSpriteTemplate, 131, 10, -8, 1, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2 @@ -9446,7 +9446,7 @@ _81D5054: Move_MAGIC_COAT: @ 81D50B5 loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W112, 192, 15 + waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170 waitforvisualfinish delay 1 @@ -9458,7 +9458,7 @@ Move_WATER_PULSE: @ 81D50D2 loadspritegfx ANIM_TAG_BLUE_RING_2 monbg ANIM_BANK_TARGET monbgprio_28 1 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, rgb(0, 25, 28) delay 10 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0 @@ -9466,15 +9466,15 @@ Move_WATER_PULSE: @ 81D50D2 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W202, 192 + playsewithpan SE_W202, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 delay 5 - playsewithpan SE_W202, 192 + playsewithpan SE_W202, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 delay 5 - playsewithpan SE_W202, 192 + playsewithpan SE_W202, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 delay 13 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1 @@ -9498,13 +9498,13 @@ Move_PSYCHO_BOOST: @ 81D51C7 setalpha 8, 8 delay 10 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 240, 0 - loopsewithpan SE_W060B, 192, 14, 10 + loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10 createsprite gBattleAnimSpriteTemplate_83DAA68, 2 delay 110 - loopsewithpan SE_W060B, 192, 7, 10 + loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, -8, 1, 24, 1 - playsewithpan SE_W043, 63 + playsewithpan SE_W043, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff @@ -9516,12 +9516,12 @@ Move_KNOCK_OFF: @ 81D523B loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 4 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16 delay 8 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 delay 3 @@ -9540,7 +9540,7 @@ Move_DOOM_DESIRE: @ 81D52CB createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(0, 0, 0) waitforvisualfinish setalpha 8, 8 - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1 waitforvisualfinish delay 20 @@ -9558,26 +9558,26 @@ Move_DOOM_DESIRE_Activate: @ 81D532F delay 10 createvisualtask sub_812E14C, 5 delay 5 - playsewithpan SE_W109, 192 + playsewithpan SE_W109, SOUND_PAN_ATTACKER delay 10 playsewithpan SE_W109, 0 delay 10 - playsewithpan SE_W109, 63 + playsewithpan SE_W109, SOUND_PAN_TARGET delay 23 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) @@ -9590,7 +9590,7 @@ Move_SKY_UPPERCUT: @ 81D53ED monbgprio_28 1 fadetobg BG_SEISMICTOSS_SKUUPPERCUT waitbgfadeout - playsewithpan SE_W327, 192 + playsewithpan SE_W327, SOUND_PAN_ATTACKER createvisualtask sub_80D9C80, 5, 55 waitbgfadein setalpha 12, 8 @@ -9598,20 +9598,20 @@ Move_SKY_UPPERCUT: @ 81D53ED createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 28, 0, 0, 5 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, -28, 28, 1, 1 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, -15, 8, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, -5, -12, 1, 1 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 0, -32, 1, 1 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 5, -52, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -26, 16, 1, 4 delay 4 @@ -9647,7 +9647,7 @@ Move_TWISTER: @ 81D553A loadspritegfx ANIM_TAG_ROCKS monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 - playsewithpan SE_W239, 63 + playsewithpan SE_W239, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30 delay 1 createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25 @@ -9670,18 +9670,18 @@ Move_TWISTER: @ 81D553A createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 131, -32, -16, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_DEF_PARTNER, 3, 0, 12, 1 delay 4 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate, 131, 32, 20, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -9694,7 +9694,7 @@ Move_MAGICAL_LEAF: @ 81D5699 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 1 - loopsewithpan SE_W077, 192, 10, 5 + loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 createvisualtask sub_80CC5F8, 5 createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10 delay 2 @@ -9716,11 +9716,11 @@ Move_MAGICAL_LEAF: @ 81D5699 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8 delay 60 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0 createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0 delay 30 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 132, -10, -4, 1, 2 createsprite gBasicHitSplatSpriteTemplate, 132, 10, 4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 @@ -9737,10 +9737,10 @@ Move_ICE_BALL: @ 81D57BA createvisualtask AnimTask_CountIceBallThrows, 5, 0 jumpargeq 0, 4, _81D5831 _81D57D1: - playsewithpan SE_W196, 192 + playsewithpan SE_W196, SOUND_PAN_ATTACKER createsprite gIceBallSpriteTemplate, 130, 15, 0, -12, -16, 30, -40 delay 28 - playsewithpan SE_W280, 63 + playsewithpan SE_W280, SOUND_PAN_TARGET createvisualtask AnimTask_CountIceBallThrows, 5, 0 jumpargeq 0, 0, _81D5842 jumpargeq 0, 1, _81D5871 @@ -9825,7 +9825,7 @@ Move_WEATHER_BALL: @ 81D5989 loadspritegfx ANIM_TAG_WEATHER_BALL createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER delay 8 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83930A8, 2 waitforvisualfinish delay 15 @@ -9843,7 +9843,7 @@ _81D59F4: loadspritegfx ANIM_TAG_IMPACT createsprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0 waitforvisualfinish - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1 waitforvisualfinish @@ -9851,45 +9851,45 @@ _81D59F4: _81D5A31: loadspritegfx ANIM_TAG_SMALL_EMBER createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W172B, 63 + playsewithpan SE_W172B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1 waitforvisualfinish end _81D5A95: loadspritegfx ANIM_TAG_SMALL_BUBBLES createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET delay 13 createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET waitforvisualfinish end _81D5AF9: loadspritegfx ANIM_TAG_ROCKS createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 14 createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3 @@ -9901,16 +9901,16 @@ _81D5B99: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, -40, 20 - playsewithpan SE_W258, 63 + playsewithpan SE_W258, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 40, 0 - playsewithpan SE_W258, 63 + playsewithpan SE_W258, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 0, 0 - playsewithpan SE_W258, 63 + playsewithpan SE_W258, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET call Effect_LightIceDamage waitforvisualfinish end @@ -9919,7 +9919,7 @@ PoundCopy: @ 81D5C05 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -9929,64 +9929,64 @@ PoundCopy: @ 81D5C05 Effect_LightIceDamage: @ 81D5C36 createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET return Effect_HeavyIceDamage: @ 81D5CBA createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, -29, 0, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 29, -20, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, -20, 0, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 26, -5, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET return Unknown_81D5D8A: @ 81D5D8A - loopsewithpan SE_W196, 63, 6, 4 + loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 0 delay 4 createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 0 @@ -10003,7 +10003,7 @@ Unknown_81D5D8A: @ 81D5D8A return Unknown_81D5E0E: @ 81D5E0E Icy Wind animates end bit with the wavy shiz - loopsewithpan SE_W196, 63, 6, 4 + loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 1 delay 4 createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 1 @@ -10033,7 +10033,7 @@ Unknown_81D5ECA: @ 81D5ECA return Unknown_81D5EF5: @ 81D5EF5 - playsewithpan SE_W071B, 192 + playsewithpan SE_W071B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0 delay 7 createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0 @@ -10045,7 +10045,7 @@ Unknown_81D5EF5: @ 81D5EF5 return Unknown_81D5F3E: @ 81D5F3E - playsewithpan SE_W071B, 63 + playsewithpan SE_W071B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0 delay 7 createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0 @@ -10058,72 +10058,72 @@ Unknown_81D5F3E: @ 81D5F3E PoisonBubblesAnim: @ 81D5F87 createsprite gPoisonBubbleSpriteTemplate, 130, 10, 10, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, 130, 20, -20, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, 130, -20, 15, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, 130, 0, 0, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, 130, -20, -20, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, 130, 16, -8, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET return WaterBubbleEffect: @ 81D5FF8 createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET return WaterBubbleEffect2: @ 81D6069 createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, -28, -10, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 27, 8, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET return ElectricityEffect: @ 81D6100 - playsewithpan SE_W085B, 63 + playsewithpan SE_W085B, SOUND_PAN_TARGET createsprite gElectricitySpriteTemplate, 130, 5, 0, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, 130, -5, 10, 5, 1 @@ -10142,7 +10142,7 @@ ElectricityEffect: @ 81D6100 return ConfusionEffect: @ 81D618B - loopsewithpan SE_W146, 63, 13, 6 + loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6 createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90 createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90 createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90 @@ -10214,7 +10214,7 @@ Unknown_81D626D: @ 81D626D return StatusCondition_Poison: @ 81D6270 - loopsewithpan SE_W092, 63, 13, 6 + loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 18, 2 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774 end @@ -10226,7 +10226,7 @@ StatusCondition_Confusion: @ 81D629B StatusCondition_Burn: @ 81D62A4 loadspritegfx ANIM_TAG_SMALL_EMBER - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET call _81D62BC call _81D62BC call _81D62BC @@ -10239,19 +10239,19 @@ _81D62BC: StatusCondition_Love: @ 81D62D4 loadspritegfx ANIM_TAG_MAGENTA_HEART - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 delay 15 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 delay 15 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 end StatusCondition_Sleep: @ 81D6309 loadspritegfx ANIM_TAG_LETTER_Z - playsewithpan SE_W173, 192 + playsewithpan SE_W173, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 delay 30 createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 @@ -10268,7 +10268,7 @@ StatusCondition_Ice: @ 81D634F loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 - waitplaysewithpan SE_W258, 63, 17 + waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 createvisualtask sub_807B920, 2 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -10277,7 +10277,7 @@ StatusCondition_Ice: @ 81D634F StatusCondition_Curse: @ 81D636A loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAF38, 130 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 waitforvisualfinish @@ -10287,7 +10287,7 @@ StatusCondition_Curse: @ 81D636A StatusCondition_Nightmare: @ 81D638F loadspritegfx ANIM_TAG_DEVIL monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAF50, 130 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 waitforvisualfinish @@ -10300,8 +10300,8 @@ General_CastformChange: @ 81D63B4 goto _81D63C8 _81D63C8: monbg ANIM_BANK_ATTACKER - playsewithpan SE_W100, 192 - waitplaysewithpan SE_W107, 192, 48 + playsewithpan SE_W100, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48 createvisualtask sub_812D7E8, 2, 1 waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER @@ -10336,10 +10336,10 @@ General_PokeblockThrow: @ 81D6438 createvisualtask sub_8141D7C, 2 createvisualtask sub_8141BD4, 2 delay 0 - waitplaysewithpan SE_W026, 192, 22 + waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22 createsprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32 delay 50 - loopsewithpan SE_W039, 63, 19, 2 + loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1 waitforvisualfinish createvisualtask sub_8141C08, 2 @@ -10359,7 +10359,7 @@ General_TurnTrap: @ 81D6489 goto _81D64B5 _81D64B5: loadspritegfx ANIM_TAG_TENDRILS - loopsewithpan SE_W010, 63, 6, 2 + loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2 createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1 delay 7 createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1 @@ -10367,12 +10367,12 @@ _81D64B5: createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 delay 20 setarg ARG_RET_ID, -1 - playsewithpan SE_W020, 63 + playsewithpan SE_W020, SOUND_PAN_TARGET waitforvisualfinish end _81D64FD: loadspritegfx ANIM_TAG_SMALL_EMBER - playsewithpan SE_W221B, 63 + playsewithpan SE_W221B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call _81C90BF call _81C90BF @@ -10386,7 +10386,7 @@ _81D6522: setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23) - playsewithpan SE_W250, 63 + playsewithpan SE_W250, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call _81D03E4 call _81D03E4 @@ -10401,7 +10401,7 @@ _81D6576: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W011, 63 + playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10 createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10 delay 10 @@ -10416,7 +10416,7 @@ _81D65D3: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 - playsewithpan SE_W328, 63 + playsewithpan SE_W328, SOUND_PAN_TARGET call _81D361F call _81D361F delay 22 @@ -10429,19 +10429,19 @@ General_ItemEffect: @ 81D661C loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 delay 0 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2 waitforvisualfinish - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2 waitforvisualfinish - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2 waitforvisualfinish - playsewithpan SE_W234, 192 + playsewithpan SE_W234, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, rgb(17, 31, 25) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 waitforvisualfinish @@ -10452,24 +10452,24 @@ General_SmokeballEscape: @ 81D6690 monbg ANIM_BANK_ATTACKER setalpha 12, 4 delay 0 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30 delay 4 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30 delay 12 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30 delay 4 delay 8 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30 delay 4 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createvisualtask sub_80DFC24, 2, 2 createsprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30 delay 14 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46 delay 0 createsprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46 @@ -10488,7 +10488,7 @@ General_SmokeballEscape: @ 81D6690 General_HangedOn: @ 81D676E createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, rgb(31, 0, 0) - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, rgb(31, 0, 0) @@ -10499,7 +10499,7 @@ General_HangedOn: @ 81D676E General_Rain: @ 81D67BB loadspritegfx ANIM_TAG_RAIN_DROPS - playsewithpan SE_W240, 192 + playsewithpan SE_W240, SOUND_PAN_ATTACKER createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0 waitforvisualfinish createvisualtask CreateAnimRaindrops, 2, 0, 3, 60 @@ -10528,7 +10528,7 @@ General_MonHit: @ 81D6821 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -10559,22 +10559,22 @@ _81D68AE: call Unknown_81D6AD6 end _81D68B5: - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER createvisualtask sub_8131944, 2 goto _81D68AE _81D68C5: - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER createvisualtask sub_8131FFC, 2 goto _81D68AE General_FutureSightHit: @ 81D68D5 createvisualtask sub_80E42B0, 2 monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 - playsewithpan SE_W048, 63 - waitplaysewithpan SE_W048, 63, 8 + playsewithpan SE_W048, SOUND_PAN_TARGET + waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1 waitforvisualfinish @@ -10595,26 +10595,26 @@ General_DoomDesireHit: @ 81D6934 delay 10 createvisualtask sub_812E14C, 5 delay 9 - playsewithpan SE_W109, 192 + playsewithpan SE_W109, SOUND_PAN_ATTACKER delay 9 playsewithpan SE_W109, 0 delay 9 - playsewithpan SE_W109, 63 + playsewithpan SE_W109, SOUND_PAN_TARGET delay 25 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) @@ -10623,7 +10623,7 @@ General_DoomDesireHit: @ 81D6934 General_FocusPunchSetUp: @ 81D69F9 loadspritegfx ANIM_TAG_FOCUS_ENERGY - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 @@ -10658,7 +10658,7 @@ General_WishHeal: @ 81D6A7C loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish - playsewithpan SE_W025, 192 + playsewithpan SE_W025, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish call Unknown_81D5EF5 @@ -10726,7 +10726,7 @@ _81D6B65: monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 0 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 130, -4, -20, 1, 2 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER diff --git a/include/battle_anim.h b/include/battle_anim.h index d355d9954..18ffd80d2 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -2,6 +2,7 @@ #define GUARD_BATTLEANIM_H #include "constants/battle_anim.h" +#include "constants/songs.h" #include "sprite.h" diff --git a/include/constants/songs.h b/include/constants/songs.h index 45e3d335a..1fa0cee4c 100644 --- a/include/constants/songs.h +++ b/include/constants/songs.h @@ -1,6 +1,21 @@ #ifndef GUARD_CONSTANTS_SONGS_H #define GUARD_CONSTANTS_SONGS_H +// stereo panning constants [0-255] +// +// 0 +// . . +// . . +// 192 . . 63 +// . . +// . . +// . . +// 127 +// +#define SOUND_PAN_TARGET 63 +#define SOUND_PAN_ATTACKER 192 +#define SOUND_PAN_ATTACKER_NEG -64 + #define SE_STOP 0 #define SE_KAIFUKU 1 // Healing Item #define SE_PC_LOGON 2 // PC Logon diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c index 096023e9a..a47cfeccc 100644 --- a/src/battle/anim/bullet.c +++ b/src/battle/anim/bullet.c @@ -54,7 +54,7 @@ static void sub_80D0030(struct Sprite* sprite) int i; u16 rand; s16* ptr; - PlaySE12WithPanning(0xA6, BattleAnimAdjustPanning(0x3F)); + PlaySE12WithPanning(0xA6, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.y = 0; diff --git a/src/battle/anim/cube.c b/src/battle/anim/cube.c index 8e78e8d0b..5dd83c4bd 100644 --- a/src/battle/anim/cube.c +++ b/src/battle/anim/cube.c @@ -59,7 +59,7 @@ void sub_80CDFB0(struct Sprite* sprite) sprite->data[2] = 0; sprite->data[3] = 0; sprite->data[4] = 0; - sprite->data[5] = BattleAnimAdjustPanning(-0x40); + sprite->data[5] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG); sprite->callback = sub_80CE000; } diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c index 94d74b96e..8547e9565 100644 --- a/src/battle/anim/current.c +++ b/src/battle/anim/current.c @@ -1175,7 +1175,7 @@ void sub_80D72DC(u8 taskId) task->data[5] = -1; task->data[11] = 12; task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76); - task->data[13] = BattleAnimAdjustPanning(63); + task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET); task->data[14] = task->data[12]; task->data[15] = (task->data[13] - task->data[12]) / 3; task->data[0]++; diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c index 4e570be6b..b25c4fb9a 100644 --- a/src/battle/anim/draw.c +++ b/src/battle/anim/draw.c @@ -128,7 +128,7 @@ void sub_80D0E30(struct Sprite* sprite) sprite->data[3] = 16; sprite->data[4] = 0; sprite->data[5] = sub_807A100(gAnimBankTarget, 0) + 2; - sprite->data[6] = BattleAnimAdjustPanning(0x3F); + sprite->data[6] = BattleAnimAdjustPanning(SOUND_PAN_TARGET); sprite->callback = sub_80D0E8C; } diff --git a/src/battle/anim/hop_2.c b/src/battle/anim/hop_2.c index 6ecf6b392..5ebefd626 100644 --- a/src/battle/anim/hop_2.c +++ b/src/battle/anim/hop_2.c @@ -71,7 +71,7 @@ static void sub_80CBB60(struct Sprite* sprite) sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); if (sprite->pos2.y == 0) { - PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(0x3F)); + PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); } if (sub_80CB814(sprite)) @@ -79,6 +79,6 @@ static void sub_80CBB60(struct Sprite* sprite) sprite->pos2.y = 0; sprite->data[0] = 0; sprite->callback = sub_80CB8B8; - PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(-0x40)); + PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); } } diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c index 7fa3ea265..9f0007e97 100644 --- a/src/battle/anim/normal.c +++ b/src/battle/anim/normal.c @@ -1426,9 +1426,9 @@ static void sub_80E3338(u8 taskId) gTasks[taskId].func = sub_80E3704; if (taskData[0] == 0) - PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(-64)); + PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER_NEG)); else - PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(-64)); + PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER_NEG)); } static void sub_80E3704(u8 taskId) diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c index 9a4c211b7..140eadde1 100644 --- a/src/battle/anim/psychic.c +++ b/src/battle/anim/psychic.c @@ -1258,7 +1258,7 @@ void sub_80DC700(struct Sprite *sprite) case 1: if (sprite->affineAnimEnded) { - PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); ChangeSpriteAffineAnim(sprite, 1); sprite->data[0]++; } diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c index 4d9401854..4a6fcd89e 100644 --- a/src/battle/anim/rock.c +++ b/src/battle/anim/rock.c @@ -622,8 +622,8 @@ void sub_80DD4D4(u8 taskId) task->data[6] = 0; task->data[7] = 0; - pan1 = BattleAnimAdjustPanning(-64); - pan2 = BattleAnimAdjustPanning(63); + pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG); + pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET); task->data[13] = pan1; task->data[14] = (pan2 - pan1) / task->data[8]; diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c index 8a87d4eb4..792e832cb 100644 --- a/src/battle/anim/scan.c +++ b/src/battle/anim/scan.c @@ -80,7 +80,7 @@ static void sub_80CD408(struct Sprite* sprite) sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, sub_80CD4B8); sprite->data[5] += 0x100; - PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F)); + PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); break; } @@ -166,7 +166,7 @@ static void sub_80CD5A8(struct Sprite* sprite) sprite->data[2]++; pal = sprite->oam.paletteNum; LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4); - PlaySE12WithPanning(0xC0, BattleAnimAdjustPanning(0x3F)); + PlaySE12WithPanning(0xC0, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); } else if (sprite->data[1] == 0) { diff --git a/src/battle/anim/sfx.c b/src/battle/anim/sfx.c index 6d47f0b46..e41251964 100644 --- a/src/battle/anim/sfx.c +++ b/src/battle/anim/sfx.c @@ -27,8 +27,8 @@ void sub_812AF30(u8 taskId) TASK.data[0] = gBattleAnimArgs[0]; TASK.data[1] = gBattleAnimArgs[1]; - sourcePan = BattleAnimAdjustPanning(-64); - targetPan = BattleAnimAdjustPanning(63); + sourcePan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG); + targetPan = BattleAnimAdjustPanning(SOUND_PAN_TARGET); panIncrement = CalculatePanIncrement(sourcePan, targetPan, 2); TASK.data[2] = sourcePan; @@ -70,7 +70,7 @@ static void sub_812B004(u8 taskId) { TASK.data[10] = 0; - pan = BattleAnimAdjustPanning(63); + pan = BattleAnimAdjustPanning(SOUND_PAN_TARGET); PlaySE12WithPanning(TASK.data[1], pan); if (++TASK.data[11] == 2) @@ -145,7 +145,7 @@ static void sub_812B108(u8 taskId) void sub_812B18C(u8 taskId) { u16 species = 0; - s8 pan = BattleAnimAdjustPanning(-64); + s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG); if (IsContest()) { @@ -197,7 +197,7 @@ void sub_812B18C(u8 taskId) void sub_812B2B8(u8 taskId) { u16 species; - s8 pan = BattleAnimAdjustPanning(-64); + s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG); if (IsContest()) species = shared19348.unk0; diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c index a613a237e..376de416a 100644 --- a/src/battle/battle_anim.c +++ b/src/battle/battle_anim.c @@ -15,6 +15,7 @@ #include "ewram.h" #include "graphics.h" #include "constants/battle_anim.h" +#include "constants/songs.h" const struct OamData gOamData_837DF24 = { @@ -2529,7 +2530,7 @@ s8 BattleAnimAdjustPanning(s8 a) { if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10)) { - a = GetBattlerSide(gAnimBankAttacker) ? 0xC0 : 0x3F; + a = GetBattlerSide(gAnimBankAttacker) ? SOUND_PAN_ATTACKER : SOUND_PAN_TARGET; } //_08076FDC else @@ -2537,11 +2538,11 @@ s8 BattleAnimAdjustPanning(s8 a) if (IsContest()) { if (gAnimBankAttacker == gAnimBankTarget && gAnimBankAttacker == 2 - && a == 0x3F) + && a == SOUND_PAN_TARGET) { //jump to _0807707A - if (a < -0x40) - a = 0xC0; + if (a < SOUND_PAN_ATTACKER_NEG) + a = SOUND_PAN_ATTACKER; return a; } } @@ -2698,9 +2699,9 @@ s8 BattleAnimAdjustPanning2(s8 pan) if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10)) { if (GetBattlerSide(gAnimBankAttacker) != 0) - pan = 0x3F; + pan = SOUND_PAN_TARGET; else - pan = 0xC0; + pan = SOUND_PAN_ATTACKER; } else { @@ -2714,10 +2715,10 @@ s16 sub_8077104(s16 newPan, int oldPan) { s16 var = newPan; - if (var > 63) - var = 63; - else if (var < -64) - var = -64; + if (var > SOUND_PAN_TARGET) + var = SOUND_PAN_TARGET; + else if (var < SOUND_PAN_ATTACKER_NEG) + var = SOUND_PAN_ATTACKER_NEG; return var; } diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c index 1cf0287b0..acf8f7749 100644 --- a/src/battle/battle_anim_812C144.c +++ b/src/battle/battle_anim_812C144.c @@ -1647,7 +1647,7 @@ static void sub_812CBB4(struct Sprite *sprite) sprite->data[2]++; if (sprite->data[3] == 0) { - PlaySE1WithPanning(222, BattleAnimAdjustPanning(-64)); + PlaySE1WithPanning(222, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); } } } @@ -1927,7 +1927,7 @@ static void sub_812D06C(u8 taskId) y = task->data[3] + task->data[5]; spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D7220, x, y, 6 - task->data[1]); - PlaySE12WithPanning(186, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(186, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); if (spriteId != MAX_SPRITES) { @@ -2413,7 +2413,7 @@ void sub_812DB84(u8 taskId) gTasks[taskId].data[11] = gBattle_BG1_Y; gTasks[taskId].data[0]++; - PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); break; case 1: if (gTasks[taskId].data[4]++ > 0) @@ -2448,7 +2448,7 @@ void sub_812DB84(u8 taskId) { gTasks[taskId].data[3] = 0; gTasks[taskId].data[0] = 1; - PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); } break; case 4: @@ -4999,7 +4999,7 @@ static void sub_8131408(u8 taskId) if (gSprites[spriteId].pos2.y == 0) { - PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); gTasks[taskId].data[10] -= 0x800; gTasks[taskId].data[0]++; } @@ -5021,7 +5021,7 @@ static void sub_8131408(u8 taskId) if (gSprites[spriteId].pos2.y == 0) { - PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); DestroyAnimVisualTask(taskId); } break; @@ -5056,7 +5056,7 @@ static void sub_81315C8(struct Sprite *sprite) sprite->pos2.y += 10; if (sprite->pos2.y >= 0) { - PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63)); + PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); sprite->pos2.y = 0; sprite->data[0]++; } @@ -5066,7 +5066,7 @@ static void sub_81315C8(struct Sprite *sprite) sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3); if (sprite->data[1] > 127) { - PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63)); + PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); sprite->data[1] = 0; sprite->pos2.y = 0; sprite->data[0]++; @@ -5085,7 +5085,7 @@ static void sub_81315C8(struct Sprite *sprite) case 3: if (++sprite->data[1] > 8) { - PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63)); + PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); sprite->data[1] = 0; sprite->data[0]++; } |