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authorProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-26 16:13:25 -0500
committerProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-26 16:13:25 -0500
commit2d70a16fa09eb545b0e236313be6daaa6d17964a (patch)
treebd41d929156faf34e2d353c4d576cfc904910843
parentbd45e6acb85fe854f58db5aa99f4004379765513 (diff)
split battle_anim_80CA710.s
-rwxr-xr-xasm/aurora.s219
-rw-r--r--asm/battle_anim_80CA710.s37924
-rwxr-xr-xasm/battle_intro.s1668
-rwxr-xr-xasm/beta_beat_up.s64
-rwxr-xr-xasm/bubble.s249
-rwxr-xr-xasm/bug.s826
-rwxr-xr-xasm/current.s2390
-rwxr-xr-xasm/dark.s2014
-rwxr-xr-xasm/devil.s164
-rwxr-xr-xasm/dragon.s1215
-rwxr-xr-xasm/fight.s1750
-rwxr-xr-xasm/fire.s361
-rwxr-xr-xasm/fire_2.s956
-rwxr-xr-xasm/flying.s3058
-rwxr-xr-xasm/fury_cutter_count.s49
-rwxr-xr-xasm/ghost.s3384
-rwxr-xr-xasm/ground.s1790
-rwxr-xr-xasm/guard.s81
-rwxr-xr-xasm/heated_rock.s303
-rwxr-xr-xasm/ice.s3222
-rwxr-xr-xasm/liquid_ball.s354
-rwxr-xr-xasm/noise.s140
-rwxr-xr-xasm/normal.s5031
-rwxr-xr-xasm/note_spin.s235
-rwxr-xr-xasm/poison.s365
-rwxr-xr-xasm/psychic.s2184
-rwxr-xr-xasm/rain.s124
-rwxr-xr-xasm/rock.s1644
-rwxr-xr-xasm/shock.s260
-rwxr-xr-xasm/struggle.s112
-rwxr-xr-xasm/sunlight.s34
-rwxr-xr-xasm/swipe.s51
-rwxr-xr-xasm/thunder.s69
-rwxr-xr-xasm/uproar.s65
-rwxr-xr-xasm/water.s2956
-rwxr-xr-xasm/wisp_fire.s679
-rwxr-xr-xasm/wisp_orb.s231
-rw-r--r--ld_script.txt37
38 files changed, 38333 insertions, 37925 deletions
diff --git a/asm/aurora.s b/asm/aurora.s
new file mode 100755
index 000000000..98ee84515
--- /dev/null
+++ b/asm/aurora.s
@@ -0,0 +1,219 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ aurora
+
+ thumb_func_start sub_80D33B4
+sub_80D33B4: @ 80D33B4
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080D33DC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D33E4
+ ldr r1, _080D33E0 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ lsls r0, 16
+ lsrs r6, r0, 16
+ adds r7, r1, 0
+ b _080D33EA
+ .align 2, 0
+_080D33DC: .4byte gBattleAnimBankAttacker
+_080D33E0: .4byte gBattleAnimArgs
+_080D33E4:
+ ldr r0, _080D3440 @ =gBattleAnimArgs
+ ldrh r6, [r0, 0x4]
+ adds r7, r0, 0
+_080D33EA:
+ ldrh r0, [r7, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080D3444 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r7, [r7, 0x6]
+ adds r0, r7
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080D3448 @ =sub_80D344C
+ str r0, [r5, 0x1C]
+ adds r2, r5, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3440: .4byte gBattleAnimArgs
+_080D3444: .4byte gBattleAnimBankTarget
+_080D3448: .4byte sub_80D344C
+ thumb_func_end sub_80D33B4
+
+ thumb_func_start sub_80D344C
+sub_80D344C: @ 80D344C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D3488 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0xE]
+ ldr r0, _080D348C @ =0x0000ffff
+ cmp r1, r0
+ bne _080D346E
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r1, [r2]
+ movs r0, 0x7F
+ ands r0, r1
+ strb r0, [r2]
+_080D346E:
+ adds r0, r4, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D3480
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D3480:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3488: .4byte gBattleAnimArgs
+_080D348C: .4byte 0x0000ffff
+ thumb_func_end sub_80D344C
+
+ thumb_func_start sub_80D3490
+sub_80D3490: @ 80D3490
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080D34C4 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r0, _080D34C8 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x8]
+ ldr r0, _080D34CC @ =0x0000279c
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 20
+ movs r1, 0x80
+ lsls r1, 1
+ adds r0, r1
+ strh r0, [r4, 0xC]
+ ldr r0, _080D34D0 @ =sub_80D34D4
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D34C4: .4byte gTasks
+_080D34C8: .4byte gBattleAnimArgs
+_080D34CC: .4byte 0x0000279c
+_080D34D0: .4byte sub_80D34D4
+ thumb_func_end sub_80D3490
+
+ thumb_func_start sub_80D34D4
+sub_80D34D4: @ 80D34D4
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080D354C @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r1
+ ldrh r0, [r2, 0x1C]
+ adds r0, 0x1
+ strh r0, [r2, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ mov r12, r1
+ cmp r0, 0x3
+ bne _080D3526
+ movs r0, 0
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ ldr r1, _080D3550 @ =gPlttBufferFaded
+ lsls r0, r5, 1
+ adds r0, r1
+ ldrh r6, [r0]
+ adds r7, r1, 0
+ adds r3, r0, 0x2
+ movs r1, 0x6
+ adds r2, r0, 0
+_080D3510:
+ ldrh r0, [r3]
+ strh r0, [r2]
+ adds r3, 0x2
+ adds r2, 0x2
+ subs r1, 0x1
+ cmp r1, 0
+ bge _080D3510
+ adds r0, r5, 0x7
+ lsls r0, 1
+ adds r0, r7
+ strh r6, [r0]
+_080D3526:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ add r0, r12
+ ldrh r1, [r0, 0x1E]
+ adds r1, 0x1
+ strh r1, [r0, 0x1E]
+ lsls r1, 16
+ asrs r1, 16
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ cmp r1, r0
+ bne _080D3546
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080D3546:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D354C: .4byte gTasks
+_080D3550: .4byte gPlttBufferFaded
+ thumb_func_end sub_80D34D4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
deleted file mode 100644
index 121cb076b..000000000
--- a/asm/battle_anim_80CA710.s
+++ /dev/null
@@ -1,37924 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "constants/species_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80D2ABC
-sub_80D2ABC: @ 80D2ABC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2AF6
- ldr r1, _080D2BB8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAnim
- ldr r0, _080D2BBC @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079E90
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r0, 0x1
- strh r0, [r4, 0x32]
-_080D2AF6:
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r0, r2
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- lsls r1, r0, 2
- adds r0, r1, 0
- cmp r1, 0
- bge _080D2B0C
- adds r0, 0xFF
-_080D2B0C:
- asrs r0, 8
- lsls r0, 8
- subs r0, r1, r0
- strh r0, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _080D2B1E
- movs r0, 0
- strh r0, [r4, 0x30]
-_080D2B1E:
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080D2B2C
- adds r0, 0x3
-_080D2B2C:
- asrs r0, 2
- movs r1, 0x1E
- subs r1, r0
- adds r0, r2, 0
- bl Cos
- strh r0, [r4, 0x24]
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080D2B48
- adds r0, 0x7
-_080D2B48:
- asrs r0, 3
- movs r1, 0xA
- subs r1, r0
- adds r0, r2, 0
- bl Sin
- strh r0, [r4, 0x26]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- ble _080D2B6C
- ldrh r1, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080D2B6C
- ldr r0, _080D2BC0 @ =0x0000ffff
- strh r0, [r4, 0x32]
-_080D2B6C:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2B80
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bge _080D2B80
- movs r0, 0x1
- strh r0, [r4, 0x32]
-_080D2B80:
- ldrh r0, [r4, 0x34]
- adds r1, r0, 0x1
- strh r1, [r4, 0x34]
- subs r0, 0x9
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x46
- bls _080D2BC4
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080D2BD2
- .align 2, 0
-_080D2BB8: .4byte gBattleAnimArgs
-_080D2BBC: .4byte gBattleAnimBankTarget
-_080D2BC0: .4byte 0x0000ffff
-_080D2BC4:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D2BD2:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x5A
- ble _080D2BE0
- adds r0, r4, 0
- bl move_anim_8072740
-_080D2BE0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D2ABC
-
- thumb_func_start sub_80D2BE8
-sub_80D2BE8: @ 80D2BE8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2C1C
- ldr r1, _080D2C18 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrb r1, [r1, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D2C30
- .align 2, 0
-_080D2C18: .4byte gBattleAnimArgs
-_080D2C1C:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D2C30
- adds r0, r4, 0
- bl move_anim_8072740
-_080D2C30:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D2BE8
-
- thumb_func_start sub_80D2C38
-sub_80D2C38: @ 80D2C38
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r1, _080D2C50 @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D2C54
- adds r0, r5, 0
- bl move_anim_8072740
- b _080D2CB8
- .align 2, 0
-_080D2C50: .4byte gBattleAnimArgs
-_080D2C54:
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D2C64
- ldr r4, _080D2C60 @ =gBattleAnimBankAttacker
- b _080D2C66
- .align 2, 0
-_080D2C60: .4byte gBattleAnimBankAttacker
-_080D2C64:
- ldr r4, _080D2C94 @ =gBattleAnimBankTarget
-_080D2C66:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D2C98 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r0, r2]
- adds r2, r0, 0
- cmp r1, 0
- bne _080D2C9C
- ldrh r0, [r5, 0x20]
- adds r0, 0x20
- b _080D2CA0
- .align 2, 0
-_080D2C94: .4byte gBattleAnimBankTarget
-_080D2C98: .4byte gBattleAnimArgs
-_080D2C9C:
- ldrh r0, [r5, 0x20]
- subs r0, 0x20
-_080D2CA0:
- strh r0, [r5, 0x20]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r1, [r2, 0x2]
- strh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, _080D2CC0 @ =sub_80D2CC4
- str r0, [r5, 0x1C]
-_080D2CB8:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2CC0: .4byte sub_80D2CC4
- thumb_func_end sub_80D2C38
-
- thumb_func_start sub_80D2CC4
-sub_80D2CC4: @ 80D2CC4
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D2CF4
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- cmp r0, 0
- beq _080D2CEE
- ldrh r1, [r2, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r2, 0
- bl StartSpriteAnim
- b _080D2CF4
-_080D2CEE:
- adds r0, r2, 0
- bl move_anim_8072740
-_080D2CF4:
- pop {r0}
- bx r0
- thumb_func_end sub_80D2CC4
-
- thumb_func_start sub_80D2CF8
-sub_80D2CF8: @ 80D2CF8
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r0, _080D2D2C @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBankSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- ldr r0, _080D2D30 @ =gTasks
- adds r4, r0
- ldr r2, _080D2D34 @ =gUnknown_083D7CA8
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _080D2D38 @ =sub_80D2D3C
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2D2C: .4byte gBattleAnimArgs
-_080D2D30: .4byte gTasks
-_080D2D34: .4byte gUnknown_083D7CA8
-_080D2D38: .4byte sub_80D2D3C
- thumb_func_end sub_80D2CF8
-
- thumb_func_start sub_80D2D3C
-sub_80D2D3C: @ 80D2D3C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D2D64 @ =gTasks
- adds r0, r1
- bl sub_807992C
- lsls r0, 24
- cmp r0, 0
- bne _080D2D5C
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D2D5C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2D64: .4byte gTasks
- thumb_func_end sub_80D2D3C
-
- thumb_func_start sub_80D2D68
-sub_80D2D68: @ 80D2D68
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080D2D7C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D2D84
- ldr r0, _080D2D80 @ =gBattleAnimBankAttacker
- b _080D2D86
- .align 2, 0
-_080D2D7C: .4byte gBattleAnimArgs
-_080D2D80: .4byte gBattleAnimBankAttacker
-_080D2D84:
- ldr r0, _080D2E1C @ =gBattleAnimBankTarget
-_080D2D86:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D2DA0
- ldr r1, _080D2E20 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080D2DA0:
- adds r0, r6, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r7, _080D2E20 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r3, [r7, 0x2]
- adds r0, r3
- movs r4, 0
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r7, 0x4]
- adds r0, r1
- strh r0, [r5, 0x22]
- strh r4, [r5, 0x2E]
- ldrh r1, [r5, 0x20]
- lsls r1, 3
- strh r1, [r5, 0x30]
- lsls r0, 3
- strh r0, [r5, 0x32]
- movs r2, 0x2
- ldrsh r0, [r7, r2]
- lsls r0, 3
- cmp r0, 0
- bge _080D2DE0
- adds r0, 0x7
-_080D2DE0:
- asrs r0, 3
- strh r0, [r5, 0x34]
- movs r3, 0x4
- ldrsh r0, [r7, r3]
- lsls r0, 3
- cmp r0, 0
- bge _080D2DF0
- adds r0, 0x7
-_080D2DF0:
- asrs r0, 3
- strh r0, [r5, 0x36]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- lsls r0, 4
- adds r1, r0
- ldr r3, _080D2E24 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D2E28 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, _080D2E2C @ =sub_80D2E30
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2E1C: .4byte gBattleAnimBankTarget
-_080D2E20: .4byte gBattleAnimArgs
-_080D2E24: .4byte 0x000003ff
-_080D2E28: .4byte 0xfffffc00
-_080D2E2C: .4byte sub_80D2E30
- thumb_func_end sub_80D2D68
-
- thumb_func_start sub_80D2E30
-sub_80D2E30: @ 80D2E30
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x30]
- adds r0, r1
- strh r0, [r2, 0x30]
- ldrh r1, [r2, 0x36]
- ldrh r3, [r2, 0x32]
- adds r1, r3
- strh r1, [r2, 0x32]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 19
- strh r1, [r2, 0x22]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D2E64
- adds r0, r2, 0
- bl move_anim_8072740
-_080D2E64:
- pop {r0}
- bx r0
- thumb_func_end sub_80D2E30
-
- thumb_func_start sub_80D2E68
-sub_80D2E68: @ 80D2E68
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2E8A
- ldr r0, _080D2EC4 @ =gBattleAnimArgs
- ldrh r1, [r0]
- movs r0, 0x78
- subs r0, r1
- strh r0, [r4, 0x30]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080D2E8A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080D2EA8
- ldrb r0, [r4, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0
- bl sub_8079108
-_080D2EA8:
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- adds r0, 0x50
- cmp r1, r0
- bne _080D2EBC
- adds r0, r4, 0
- bl move_anim_8072740
-_080D2EBC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2EC4: .4byte gBattleAnimArgs
- thumb_func_end sub_80D2E68
-
- thumb_func_start sub_80D2EC8
-sub_80D2EC8: @ 80D2EC8
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D2EF6
- movs r5, 0x78
- strh r5, [r6, 0x20]
- ldr r4, _080D2F78 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r4, r2]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- subs r0, 0xF
- strh r0, [r6, 0x22]
- ldrb r1, [r4, 0x2]
- adds r0, r6, 0
- bl StartSpriteAnim
- strh r5, [r6, 0x38]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x34]
-_080D2EF6:
- ldrh r0, [r6, 0x2E]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r6, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r6, 0x30]
- movs r2, 0x2E
- ldrsh r0, [r6, r2]
- lsls r4, r0, 1
- adds r4, r0
- ldrh r0, [r6, 0x34]
- adds r4, r0
- movs r2, 0xFF
- ldrh r0, [r6, 0x3A]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0x3A]
- ands r4, r2
- adds r0, r4, 0
- movs r1, 0x64
- bl Cos
- strh r0, [r6, 0x24]
- adds r0, r4, 0
- movs r1, 0xA
- bl Sin
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r1, 0x4
- bl Cos
- ldrh r2, [r6, 0x30]
- adds r4, r2
- adds r0, r4
- strh r0, [r6, 0x26]
- movs r0, 0x2E
- ldrsh r1, [r6, r0]
- movs r2, 0x38
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080D2F72
- ldr r0, _080D2F7C @ =sub_80D2F80
- str r0, [r6, 0x1C]
- strh r5, [r6, 0x2E]
- adds r0, r6, 0
- bl oamt_add_pos2_onto_pos1
- movs r0, 0x5
- strh r0, [r6, 0x32]
- strh r5, [r6, 0x36]
- strh r5, [r6, 0x34]
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080D2F72:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2F78: .4byte gBattleAnimArgs
-_080D2F7C: .4byte sub_80D2F80
- thumb_func_end sub_80D2EC8
-
- thumb_func_start sub_80D2F80
-sub_80D2F80: @ 80D2F80
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- ble _080D2F9A
- movs r0, 0
- strh r0, [r1, 0x2E]
- ldr r0, _080D2FA0 @ =sub_80D2FA4
- str r0, [r1, 0x1C]
-_080D2F9A:
- pop {r0}
- bx r0
- .align 2, 0
-_080D2FA0: .4byte sub_80D2FA4
- thumb_func_end sub_80D2F80
-
- thumb_func_start sub_80D2FA4
-sub_80D2FA4: @ 80D2FA4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x34]
- adds r0, r1, r2
- strh r0, [r4, 0x34]
- strh r0, [r4, 0x26]
- adds r1, 0x1
- strh r1, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x30
- ble _080D2FCE
- lsls r0, r1, 16
- cmp r0, 0
- ble _080D2FCE
- ldrh r0, [r4, 0x36]
- subs r1, r0, 0x5
- strh r1, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x36]
-_080D2FCE:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- ble _080D3000
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl move_anim_8072740
-_080D3000:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bne _080D300E
- adds r0, r4, 0
- bl move_anim_8072740
-_080D300E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D2FA4
-
- thumb_func_start sub_80D3014
-sub_80D3014: @ 80D3014
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D3058 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D3060
- ldr r4, _080D305C @ =gBattleAnimBankAttacker
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D3060
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldrh r0, [r5, 0x22]
- adds r0, 0x28
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080D3080
- .align 2, 0
-_080D3058: .4byte gBattleTypeFlags
-_080D305C: .4byte gBattleAnimBankAttacker
-_080D3060:
- ldr r4, _080D30A0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x28
- strh r0, [r5, 0x22]
-_080D3080:
- movs r0, 0xD
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- subs r0, 0x48
- strh r0, [r5, 0x36]
- ldr r0, _080D30A4 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D30A8 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D30A0: .4byte gBattleAnimBankAttacker
-_080D30A4: .4byte sub_8078B34
-_080D30A8: .4byte move_anim_8072740
- thumb_func_end sub_80D3014
-
- thumb_func_start sub_80D30AC
-sub_80D30AC: @ 80D30AC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080D30C8 @ =gBattleAnimArgs
- ldr r1, _080D30CC @ =gDisableStructMoveAnim
- ldr r1, [r1]
- ldrb r2, [r1, 0x10]
- movs r1, 0x1
- ands r1, r2
- strh r1, [r3, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080D30C8: .4byte gBattleAnimArgs
-_080D30CC: .4byte gDisableStructMoveAnim
- thumb_func_end sub_80D30AC
-
- thumb_func_start update_fury_cutter_counter_copy
-update_fury_cutter_counter_copy: @ 80D30D0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080D30E8 @ =gBattleAnimArgs
- ldr r1, _080D30EC @ =gDisableStructMoveAnim
- ldr r1, [r1]
- ldrb r1, [r1, 0x10]
- strh r1, [r2, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080D30E8: .4byte gBattleAnimArgs
-_080D30EC: .4byte gDisableStructMoveAnim
- thumb_func_end update_fury_cutter_counter_copy
-
- thumb_func_start sub_80D30F0
-sub_80D30F0: @ 80D30F0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080D3178 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D3118
- ldr r1, _080D317C @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r5, 0xA]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0xC]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0xE]
-_080D3118:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- movs r2, 0x8
- ldrsh r0, [r5, r2]
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- bl __modsi3
- cmp r0, 0x1
- bne _080D3160
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xF0
- bl __umodsi3
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x50
- bl __umodsi3
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r0, _080D3180 @ =gSpriteTemplate_83D9130
- adds r1, r4, 0
- movs r3, 0x4
- bl CreateSprite
-_080D3160:
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bne _080D3172
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D3172:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3178: .4byte gTasks
-_080D317C: .4byte gBattleAnimArgs
-_080D3180: .4byte gSpriteTemplate_83D9130
- thumb_func_end sub_80D30F0
-
- thumb_func_start sub_80D3184
-sub_80D3184: @ 80D3184
- ldr r1, _080D318C @ =sub_80D3190
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080D318C: .4byte sub_80D3190
- thumb_func_end sub_80D3184
-
- thumb_func_start sub_80D3190
-sub_80D3190: @ 80D3190
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- bgt _080D31AE
- ldrh r0, [r2, 0x24]
- adds r0, 0x1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x26]
- adds r0, 0x4
- strh r0, [r2, 0x26]
-_080D31AE:
- adds r0, r2, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D31C2
- adds r0, r2, 0
- bl DestroySprite
-_080D31C2:
- pop {r0}
- bx r0
- thumb_func_end sub_80D3190
-
- thumb_func_start sub_80D31C8
-sub_80D31C8: @ 80D31C8
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r5, _080D31F0 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D31F8
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r4, _080D31F4 @ =gBattleAnimArgs
- ldrh r1, [r4]
- subs r0, r1
- b _080D320A
- .align 2, 0
-_080D31F0: .4byte gBattleAnimBankAttacker
-_080D31F4: .4byte gBattleAnimArgs
-_080D31F8:
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080D32D0 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
-_080D320A:
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r6, 0x22]
- adds r2, r6, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080D32D4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D3240
- ldr r1, _080D32D0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D3240:
- ldr r5, _080D32D0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0xC]
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldr r4, _080D32D8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080D32DC @ =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- strh r4, [r6, 0x38]
- ldrb r0, [r5, 0x8]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Sin
- ldrh r1, [r6, 0x20]
- subs r1, r0
- strh r1, [r6, 0x20]
- ldrb r0, [r5, 0x8]
- movs r2, 0x6
- ldrsh r1, [r5, r2]
- bl Cos
- ldrh r1, [r6, 0x22]
- subs r1, r0
- strh r1, [r6, 0x22]
- ldr r0, _080D32E0 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r5, 0x4]
- strh r0, [r1, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r1, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r1, 0x32]
- ldrb r0, [r5, 0x8]
- lsls r0, 8
- strh r0, [r1, 0x34]
- ldrh r0, [r5, 0xC]
- strh r0, [r1, 0x36]
- ldr r1, _080D32E4 @ =sub_80D32E8
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D32D0: .4byte gBattleAnimArgs
-_080D32D4: .4byte gBattleAnimBankAttacker
-_080D32D8: .4byte gBattleAnimBankTarget
-_080D32DC: .4byte SpriteCallbackDummy
-_080D32E0: .4byte gSprites
-_080D32E4: .4byte sub_80D32E8
- thumb_func_end sub_80D31C8
-
- thumb_func_start sub_80D32E8
-sub_80D32E8: @ 80D32E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrh r1, [r5, 0x38]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080D3350 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r7, r0, r2
- ldrh r4, [r7, 0x36]
- lsls r4, 24
- lsrs r4, 24
- ldrh r0, [r7, 0x34]
- mov r8, r0
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078B5C
- mov r1, r8
- lsrs r6, r1, 8
- movs r0, 0x2E
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Sin
- ldrh r1, [r5, 0x24]
- adds r0, r1
- strh r0, [r5, 0x24]
- movs r0, 0x30
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Cos
- ldrh r1, [r5, 0x26]
- adds r0, r1
- strh r0, [r5, 0x26]
- ldrh r0, [r7, 0x32]
- mov r1, r8
- adds r1, r0
- strh r1, [r7, 0x34]
- subs r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- cmp r4, 0
- beq _080D3354
- strh r4, [r7, 0x36]
- b _080D335E
- .align 2, 0
-_080D3350: .4byte gSprites
-_080D3354:
- ldr r0, _080D336C @ =sub_80D3370
- str r0, [r5, 0x1C]
- adds r0, r7, 0
- bl DestroySprite
-_080D335E:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D336C: .4byte sub_80D3370
- thumb_func_end sub_80D32E8
-
- thumb_func_start sub_80D3370
-sub_80D3370: @ 80D3370
- push {lr}
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r2, [r3]
- movs r1, 0x41
- negs r1, r1
- ands r1, r2
- strb r1, [r3]
- ldr r1, _080D3390 @ =sub_8078600
- str r1, [r0, 0x1C]
- ldr r1, _080D3394 @ =sub_80D3398
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D3390: .4byte sub_8078600
-_080D3394: .4byte sub_80D3398
- thumb_func_end sub_80D3370
-
- thumb_func_start sub_80D3398
-sub_80D3398: @ 80D3398
- push {lr}
- movs r1, 0xA
- strh r1, [r0, 0x2E]
- ldr r1, _080D33AC @ =sub_80782D8
- str r1, [r0, 0x1C]
- ldr r1, _080D33B0 @ =move_anim_8074EE0
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D33AC: .4byte sub_80782D8
-_080D33B0: .4byte move_anim_8074EE0
- thumb_func_end sub_80D3398
-
- thumb_func_start sub_80D33B4
-sub_80D33B4: @ 80D33B4
- push {r4-r7,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D33DC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D33E4
- ldr r1, _080D33E0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- lsls r0, 16
- lsrs r6, r0, 16
- adds r7, r1, 0
- b _080D33EA
- .align 2, 0
-_080D33DC: .4byte gBattleAnimBankAttacker
-_080D33E0: .4byte gBattleAnimArgs
-_080D33E4:
- ldr r0, _080D3440 @ =gBattleAnimArgs
- ldrh r6, [r0, 0x4]
- adds r7, r0, 0
-_080D33EA:
- ldrh r0, [r7, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080D3444 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r7, [r7, 0x6]
- adds r0, r7
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080D3448 @ =sub_80D344C
- str r0, [r5, 0x1C]
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3440: .4byte gBattleAnimArgs
-_080D3444: .4byte gBattleAnimBankTarget
-_080D3448: .4byte sub_80D344C
- thumb_func_end sub_80D33B4
-
- thumb_func_start sub_80D344C
-sub_80D344C: @ 80D344C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D3488 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080D348C @ =0x0000ffff
- cmp r1, r0
- bne _080D346E
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
-_080D346E:
- adds r0, r4, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D3480
- adds r0, r4, 0
- bl move_anim_8072740
-_080D3480:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3488: .4byte gBattleAnimArgs
-_080D348C: .4byte 0x0000ffff
- thumb_func_end sub_80D344C
-
- thumb_func_start sub_80D3490
-sub_80D3490: @ 80D3490
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080D34C4 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r0, _080D34C8 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x8]
- ldr r0, _080D34CC @ =0x0000279c
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r4, 0xC]
- ldr r0, _080D34D0 @ =sub_80D34D4
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D34C4: .4byte gTasks
-_080D34C8: .4byte gBattleAnimArgs
-_080D34CC: .4byte 0x0000279c
-_080D34D0: .4byte sub_80D34D4
- thumb_func_end sub_80D3490
-
- thumb_func_start sub_80D34D4
-sub_80D34D4: @ 80D34D4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080D354C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r1
- ldrh r0, [r2, 0x1C]
- adds r0, 0x1
- strh r0, [r2, 0x1C]
- lsls r0, 16
- asrs r0, 16
- mov r12, r1
- cmp r0, 0x3
- bne _080D3526
- movs r0, 0
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- ldr r1, _080D3550 @ =gPlttBufferFaded
- lsls r0, r5, 1
- adds r0, r1
- ldrh r6, [r0]
- adds r7, r1, 0
- adds r3, r0, 0x2
- movs r1, 0x6
- adds r2, r0, 0
-_080D3510:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080D3510
- adds r0, r5, 0x7
- lsls r0, 1
- adds r0, r7
- strh r6, [r0]
-_080D3526:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r12
- ldrh r1, [r0, 0x1E]
- adds r1, 0x1
- strh r1, [r0, 0x1E]
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- cmp r1, r0
- bne _080D3546
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D3546:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D354C: .4byte gTasks
-_080D3550: .4byte gPlttBufferFaded
- thumb_func_end sub_80D34D4
-
- thumb_func_start sub_80D3554
-sub_80D3554: @ 80D3554
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- movs r0, 0x1E
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080D35BC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- movs r0, 0xD2
- lsls r0, 8
- bl __divsi3
- strh r0, [r5, 0x38]
- ldr r0, _080D35C0 @ =gBattleAnimArgs
- ldrh r2, [r0, 0x6]
- strh r2, [r5, 0x3C]
- ldrh r1, [r0, 0xE]
- movs r3, 0xE
- ldrsh r0, [r0, r3]
- cmp r0, 0x7F
- ble _080D35C4
- adds r0, r1, 0
- subs r0, 0x7F
- lsls r0, 8
- strh r0, [r5, 0x3A]
- negs r0, r2
- strh r0, [r5, 0x3C]
- b _080D35C8
- .align 2, 0
-_080D35BC: .4byte gBattleAnimBankTarget
-_080D35C0: .4byte gBattleAnimArgs
-_080D35C4:
- lsls r0, r1, 8
- strh r0, [r5, 0x3A]
-_080D35C8:
- ldr r1, _080D35D8 @ =sub_80D35DC
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D35D8: .4byte sub_80D35DC
- thumb_func_end sub_80D3554
-
- thumb_func_start sub_80D35DC
-sub_80D35DC: @ 80D35DC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D35F0
- adds r0, r4, 0
- bl move_anim_8072740
-_080D35F0:
- ldrh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- adds r0, r1
- asrs r0, 8
- cmp r0, 0x7F
- ble _080D3620
- movs r0, 0
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3C]
- negs r0, r0
- strh r0, [r4, 0x3C]
- b _080D3628
-_080D3620:
- ldrh r0, [r4, 0x38]
- ldrh r1, [r4, 0x3A]
- adds r0, r1
- strh r0, [r4, 0x3A]
-_080D3628:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D35DC
-
- thumb_func_start sub_80D3630
-sub_80D3630: @ 80D3630
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080D3650 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r3, _080D3654 @ =gBattleAnimArgs
- ldrh r0, [r3]
- movs r2, 0
- strh r0, [r1, 0x8]
- strh r2, [r3, 0xE]
- ldr r0, _080D3658 @ =sub_80D365C
- str r0, [r1]
- bx lr
- .align 2, 0
-_080D3650: .4byte gTasks
-_080D3654: .4byte gBattleAnimArgs
-_080D3658: .4byte sub_80D365C
- thumb_func_end sub_80D3630
-
- thumb_func_start sub_80D365C
-sub_80D365C: @ 80D365C
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080D3690 @ =gBattleAnimArgs
- ldrh r0, [r2, 0xE]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0xE]
- ldr r1, _080D3694 @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- cmp r1, 0
- bne _080D368A
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080D368A:
- pop {r0}
- bx r0
- .align 2, 0
-_080D3690: .4byte gBattleAnimArgs
-_080D3694: .4byte gTasks
- thumb_func_end sub_80D365C
-
- thumb_func_start sub_80D3698
-sub_80D3698: @ 80D3698
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r7, _080D36E4 @ =gBattleAnimBankAttacker
- ldrb r0, [r7]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r7]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r6, _080D36E8 @ =0x0000fff6
- strh r6, [r4, 0x26]
- ldrb r0, [r7]
- bl sub_8079E90
- lsls r0, 24
- lsrs r5, r0, 24
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D36F2
- ldrb r0, [r7]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D36EC
- movs r0, 0xA
- strh r0, [r4, 0x24]
- b _080D36F4
- .align 2, 0
-_080D36E4: .4byte gBattleAnimBankAttacker
-_080D36E8: .4byte 0x0000fff6
-_080D36EC:
- strh r6, [r4, 0x24]
- subs r0, r5, 0x2
- b _080D36F6
-_080D36F2:
- strh r6, [r4, 0x24]
-_080D36F4:
- adds r0, r5, 0x2
-_080D36F6:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r0, _080D3708 @ =sub_80D370C
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3708: .4byte sub_80D370C
- thumb_func_end sub_80D3698
-
- thumb_func_start sub_80D370C
-sub_80D370C: @ 80D370C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D3722
- adds r0, r2, 0
- bl move_anim_8072740
-_080D3722:
- pop {r0}
- bx r0
- thumb_func_end sub_80D370C
-
- thumb_func_start sub_80D3728
-sub_80D3728: @ 80D3728
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r5, _080D37E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- adds r4, r0, 0
- ldr r0, _080D37EC @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080D3772
- ldr r4, _080D37F0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- beq _080D376A
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D3772
-_080D376A:
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
-_080D3772:
- ldr r5, _080D37F0 @ =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0
- cmp r0, 0
- bne _080D3786
- movs r1, 0x1
-_080D3786:
- ldrb r0, [r5, 0xA]
- movs r7, 0x1
- cmp r0, 0
- bne _080D3790
- movs r7, 0x3
-_080D3790:
- adds r0, r6, 0
- bl sub_80787B0
- ldr r0, _080D37E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D37AA
- ldrh r0, [r5, 0x4]
- negs r0, r0
- strh r0, [r5, 0x4]
-_080D37AA:
- ldrh r0, [r5, 0x8]
- strh r0, [r6, 0x2E]
- ldr r4, _080D37EC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r4]
- adds r1, r7, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r6, 0x36]
- ldr r0, _080D37F4 @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080D37F8 @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D37E8: .4byte gBattleAnimBankAttacker
-_080D37EC: .4byte gBattleAnimBankTarget
-_080D37F0: .4byte gBattleAnimArgs
-_080D37F4: .4byte sub_8078B34
-_080D37F8: .4byte move_anim_8072740
- thumb_func_end sub_80D3728
-
- thumb_func_start sub_80D37FC
-sub_80D37FC: @ 80D37FC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D382C @ =gBattleAnimArgs
- ldrh r1, [r0, 0x8]
- strh r1, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- strh r1, [r4, 0x36]
- ldr r0, _080D3830 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D3834 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D382C: .4byte gBattleAnimArgs
-_080D3830: .4byte sub_8078B34
-_080D3834: .4byte move_anim_8072740
- thumb_func_end sub_80D37FC
-
- thumb_func_start sub_80D3838
-sub_80D3838: @ 80D3838
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D3850 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080D3854
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D385C
- .align 2, 0
-_080D3850: .4byte gBattleAnimArgs
-_080D3854:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
-_080D385C:
- ldr r0, _080D386C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x3C]
- ldr r0, _080D3870 @ =sub_80D3874
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D386C: .4byte gBattleAnimArgs
-_080D3870: .4byte sub_80D3874
- thumb_func_end sub_80D3838
-
- thumb_func_start sub_80D3874
-sub_80D3874: @ 80D3874
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D38B4
- adds r0, r4, 0
- bl move_anim_8072740
-_080D38B4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D3874
-
- thumb_func_start sub_80D38BC
-sub_80D38BC: @ 80D38BC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r1, _080D398C @ =REG_BLDCNT
- ldr r2, _080D3990 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- ldr r2, _080D3994 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- ldrb r1, [r2, 0x1]
- movs r0, 0x3F
- ands r0, r1
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2, 0x1]
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- add r6, sp, 0x10
- add r0, sp, 0xC
- mov r12, r0
- movs r5, 0
- ldr r1, _080D3998 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r6
- ldr r7, _080D399C @ =0x85000400
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D3920:
- str r5, [sp, 0x10]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- str r7, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D3920
- str r5, [sp, 0x10]
- str r6, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r0, 0
- mov r3, r12
- strb r0, [r3]
- strb r0, [r3]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0x10]
- ldr r0, _080D3998 @ =0x040000d4
- str r6, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D399C @ =0x85000400
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D39B8
- ldr r2, _080D3994 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080D39A0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D39A8
- ldr r0, _080D39A4 @ =gUnknown_08E70968
- b _080D39AA
- .align 2, 0
-_080D398C: .4byte REG_BLDCNT
-_080D3990: .4byte 0x00003f42
-_080D3994: .4byte REG_BG1CNT
-_080D3998: .4byte 0x040000d4
-_080D399C: .4byte 0x85000400
-_080D39A0: .4byte gBattleAnimBankAttacker
-_080D39A4: .4byte gUnknown_08E70968
-_080D39A8:
- ldr r0, _080D39B4 @ =gUnknown_08E70C38
-_080D39AA:
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- b _080D39CE
- .align 2, 0
-_080D39B4: .4byte gUnknown_08E70C38
-_080D39B8:
- ldr r0, _080D39F0 @ =gUnknown_08E70F0C
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0x1
- bl sub_80763FC
-_080D39CE:
- ldr r0, _080D39F4 @ =gBattleAnimBackgroundImage_Surf
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080D39F8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D3A00
- ldr r0, _080D39FC @ =gBattleAnimBackgroundPalette_Surf
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080D3A0E
- .align 2, 0
-_080D39F0: .4byte gUnknown_08E70F0C
-_080D39F4: .4byte gBattleAnimBackgroundImage_Surf
-_080D39F8: .4byte gBattleAnimArgs
-_080D39FC: .4byte gBattleAnimBackgroundPalette_Surf
-_080D3A00:
- ldr r0, _080D3A78 @ =gBattleAnimBackgroundImageMuddyWater_Pal
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_080D3A0E:
- ldr r0, _080D3A7C @ =sub_80D3D68
- ldr r4, _080D3A80 @ =gTasks
- mov r2, r10
- lsls r5, r2, 2
- adds r1, r5, r2
- lsls r1, 3
- adds r6, r1, r4
- ldrb r1, [r6, 0x7]
- adds r1, 0x1
- lsls r1, 24
- lsrs r1, 24
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r3, 0
- mov r9, r3
- mov r0, r8
- strh r0, [r6, 0x26]
- mov r1, r8
- lsls r0, r1, 2
- add r0, r8
- lsls r0, 3
- adds r7, r0, r4
- mov r2, r9
- strh r2, [r7, 0x8]
- movs r0, 0x80
- lsls r0, 5
- strh r0, [r7, 0xA]
- strh r0, [r7, 0xC]
- bl NotInBattle
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- beq _080D3A94
- ldr r3, _080D3A84 @ =0x0000ffb0
- adds r0, r3, 0
- ldr r1, _080D3A88 @ =gUnknown_030042C0
- strh r0, [r1]
- ldr r2, _080D3A8C @ =0x0000ffd0
- adds r0, r2, 0
- ldr r3, _080D3A90 @ =gUnknown_030041B4
- strh r0, [r3]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- movs r0, 0x1
- strh r0, [r6, 0xA]
- mov r0, r9
- strh r0, [r7, 0xE]
- b _080D3AEE
- .align 2, 0
-_080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal
-_080D3A7C: .4byte sub_80D3D68
-_080D3A80: .4byte gTasks
-_080D3A84: .4byte 0x0000ffb0
-_080D3A88: .4byte gUnknown_030042C0
-_080D3A8C: .4byte 0x0000ffd0
-_080D3A90: .4byte gUnknown_030041B4
-_080D3A94:
- ldr r0, _080D3AC4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x1
- bne _080D3AD8
- ldr r2, _080D3AC8 @ =0x0000ff20
- adds r0, r2, 0
- ldr r3, _080D3ACC @ =gUnknown_030042C0
- strh r0, [r3]
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldr r3, _080D3AD0 @ =gUnknown_030041B4
- strh r0, [r3]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- ldr r0, _080D3AD4 @ =0x0000ffff
- strh r0, [r6, 0xA]
- strh r1, [r7, 0xE]
- b _080D3AEE
- .align 2, 0
-_080D3AC4: .4byte gBattleAnimBankAttacker
-_080D3AC8: .4byte 0x0000ff20
-_080D3ACC: .4byte gUnknown_030042C0
-_080D3AD0: .4byte gUnknown_030041B4
-_080D3AD4: .4byte 0x0000ffff
-_080D3AD8:
- ldr r0, _080D3B1C @ =gUnknown_030042C0
- strh r4, [r0]
- ldr r1, _080D3B20 @ =0x0000ffd0
- adds r0, r1, 0
- ldr r2, _080D3B24 @ =gUnknown_030041B4
- strh r0, [r2]
- ldr r0, _080D3B28 @ =0x0000fffe
- strh r0, [r6, 0x8]
- movs r0, 0x1
- strh r0, [r6, 0xA]
- strh r4, [r7, 0xE]
-_080D3AEE:
- ldr r1, _080D3B2C @ =REG_BG1HOFS
- ldr r3, _080D3B1C @ =gUnknown_030042C0
- ldrh r0, [r3]
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _080D3B24 @ =gUnknown_030041B4
- ldrh r0, [r2]
- strh r0, [r1]
- ldr r1, _080D3B30 @ =gTasks
- mov r3, r8
- lsls r0, r3, 2
- add r0, r8
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0xE
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080D3B34
- movs r0, 0x30
- strh r0, [r2, 0x10]
- movs r0, 0x70
- b _080D3B38
- .align 2, 0
-_080D3B1C: .4byte gUnknown_030042C0
-_080D3B20: .4byte 0x0000ffd0
-_080D3B24: .4byte gUnknown_030041B4
-_080D3B28: .4byte 0x0000fffe
-_080D3B2C: .4byte REG_BG1HOFS
-_080D3B30: .4byte gTasks
-_080D3B34:
- movs r0, 0
- strh r0, [r2, 0x10]
-_080D3B38:
- strh r0, [r2, 0x12]
- mov r2, r10
- adds r0, r5, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0x1
- strh r1, [r0, 0x14]
- ldr r1, _080D3B5C @ =sub_80D3B60
- str r1, [r0]
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3B5C: .4byte sub_80D3B60
- thumb_func_end sub_80D38BC
-
- thumb_func_start sub_80D3B60
-sub_80D3B60: @ 80D3B60
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _080D3D44 @ =gTasks
- lsls r4, r7, 2
- adds r4, r7
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r4, 0x8]
- ldr r1, _080D3D48 @ =gUnknown_030042C0
- ldrh r1, [r1]
- adds r0, r1
- ldr r2, _080D3D48 @ =gUnknown_030042C0
- strh r0, [r2]
- ldrh r0, [r4, 0xA]
- ldr r3, _080D3D4C @ =gUnknown_030041B4
- ldrh r3, [r3]
- adds r0, r3
- ldr r1, _080D3D4C @ =gUnknown_030041B4
- strh r0, [r1]
- add r5, sp, 0x4
- adds r0, r5, 0
- bl sub_8078914
- ldrh r0, [r4, 0xA]
- ldrh r2, [r4, 0xC]
- adds r0, r2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- mov r10, r5
- cmp r0, 0x4
- bne _080D3C02
- ldr r1, _080D3D50 @ =gPlttBufferFaded
- ldrb r0, [r5, 0x8]
- lsls r0, 4
- adds r0, 0x7
- lsls r0, 1
- adds r0, r1
- ldrh r6, [r0]
- movs r2, 0x6
- adds r5, r1, 0
- adds r3, r5, 0
- mov r4, r10
-_080D3BC8:
- ldrb r0, [r4, 0x8]
- lsls r0, 4
- adds r1, r2, 0x1
- adds r0, r1
- lsls r1, r0, 1
- adds r1, r3
- subs r0, 0x1
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r1]
- subs r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- bne _080D3BC8
- mov r3, r10
- ldrb r0, [r3, 0x8]
- lsls r0, 4
- adds r0, 0x1
- lsls r0, 1
- adds r0, r5
- strh r6, [r0]
- ldr r1, _080D3D44 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r2, [r0, 0x12]
-_080D3C02:
- ldr r1, _080D3D44 @ =gTasks
- lsls r2, r7, 2
- adds r0, r2, r7
- lsls r0, 3
- adds r3, r0, r1
- ldrh r0, [r3, 0x14]
- adds r0, 0x1
- strh r0, [r3, 0x14]
- lsls r0, 16
- asrs r0, 16
- adds r4, r1, 0
- str r2, [sp, 0x14]
- cmp r0, 0x1
- ble _080D3C70
- movs r0, 0
- strh r0, [r3, 0x14]
- ldrh r0, [r3, 0xE]
- adds r2, r0, 0x1
- strh r2, [r3, 0xE]
- lsls r0, r2, 16
- asrs r0, 16
- cmp r0, 0xD
- bgt _080D3C4C
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- movs r0, 0x10
- subs r0, r2
- lsls r0, 8
- orrs r2, r0
- strh r2, [r1, 0xA]
- ldrh r0, [r3, 0x10]
- adds r0, 0x1
- strh r0, [r3, 0x10]
-_080D3C4C:
- movs r2, 0xE
- ldrsh r0, [r3, r2]
- cmp r0, 0x36
- ble _080D3C70
- ldrh r2, [r3, 0x10]
- subs r2, 0x1
- strh r2, [r3, 0x10]
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- movs r0, 0x10
- subs r0, r2
- lsls r0, 8
- orrs r2, r0
- strh r2, [r1, 0xA]
-_080D3C70:
- ldr r2, [sp, 0x14]
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r4
- movs r3, 0x26
- ldrsh r1, [r0, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- ldrh r1, [r0, 0xA]
- movs r0, 0x1F
- ands r0, r1
- cmp r0, 0
- bne _080D3D32
- ldr r2, [sp, 0x4]
- movs r3, 0x80
- lsls r3, 6
- add r6, sp, 0x10
- movs r5, 0
- ldr r1, _080D3D54 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r6
- ldr r0, _080D3D58 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D3CAA:
- str r5, [sp, 0x10]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D3CAA
- str r5, [sp, 0x10]
- str r6, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- mov r0, sp
- movs r1, 0
- strb r1, [r0]
- strb r1, [r0]
- mov r3, r10
- ldr r1, [r3, 0x4]
- movs r4, 0
- str r4, [sp, 0x10]
- ldr r0, _080D3D54 @ =0x040000d4
- str r6, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D3D58 @ =0x85000400
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D3D02
- ldr r2, _080D3D5C @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D3D02:
- ldr r0, _080D3D48 @ =gUnknown_030042C0
- strh r4, [r0]
- ldr r1, _080D3D4C @ =gUnknown_030041B4
- strh r4, [r1]
- ldr r0, _080D3D60 @ =REG_BLDCNT
- strh r4, [r0]
- adds r0, 0x2
- strh r4, [r0]
- ldr r2, _080D3D44 @ =gTasks
- ldr r3, [sp, 0x14]
- adds r0, r3, r7
- lsls r0, 3
- adds r0, r2
- movs r3, 0x26
- ldrsh r1, [r0, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldr r1, _080D3D64 @ =0x0000ffff
- strh r1, [r0, 0x26]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080D3D32:
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3D44: .4byte gTasks
-_080D3D48: .4byte gUnknown_030042C0
-_080D3D4C: .4byte gUnknown_030041B4
-_080D3D50: .4byte gPlttBufferFaded
-_080D3D54: .4byte 0x040000d4
-_080D3D58: .4byte 0x85000400
-_080D3D5C: .4byte REG_BG1CNT
-_080D3D60: .4byte REG_BLDCNT
-_080D3D64: .4byte 0x0000ffff
- thumb_func_end sub_80D3B60
-
- thumb_func_start sub_80D3D68
-sub_80D3D68: @ 80D3D68
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080D3D90 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080D3D84
- b _080D3EBC
-_080D3D84:
- cmp r0, 0x1
- bgt _080D3D94
- cmp r0, 0
- beq _080D3D9C
- b _080D4032
- .align 2, 0
-_080D3D90: .4byte gTasks
-_080D3D94:
- cmp r0, 0x2
- bne _080D3D9A
- b _080D3F88
-_080D3D9A:
- b _080D4032
-_080D3D9C:
- movs r3, 0
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- ldr r1, _080D3E6C @ =gUnknown_03004DE0
- mov r12, r1
- cmp r3, r0
- bge _080D3DDA
- mov r7, r12
- movs r5, 0xF0
- lsls r5, 3
- add r5, r12
- ldr r6, _080D3E70 @ =0x0000ffff
-_080D3DB4:
- lsls r2, r3, 16
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r7
- adds r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- ldrh r1, [r4, 0xC]
- adds r0, r6, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r3, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r2, r0
- blt _080D3DB4
-_080D3DDA:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D3E14
- ldr r5, _080D3E6C @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
- ldr r7, _080D3E70 @ =0x0000ffff
-_080D3DF2:
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r5
- adds r1, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r1]
- ldrh r1, [r4, 0xA]
- adds r0, r7, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080D3DF2
-_080D3E14:
- ldrh r3, [r4, 0x12]
- lsls r2, r3, 16
- asrs r0, r2, 16
- cmp r0, 0x9F
- bgt _080D3E4A
- ldr r5, _080D3E6C @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
- ldr r7, _080D3E70 @ =0x0000ffff
-_080D3E28:
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r5
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- ldrh r1, [r4, 0xC]
- adds r0, r7, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r3, r2, 16
- lsls r2, r3, 16
- asrs r0, r2, 16
- cmp r0, 0x9F
- ble _080D3E28
-_080D3E4A:
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D3E74
- lsls r0, r3, 16
- asrs r0, 15
- mov r3, r12
- adds r2, r0, r3
- movs r1, 0xF0
- lsls r1, 3
- add r1, r12
- adds r0, r1
- ldrh r1, [r4, 0xA]
- strh r1, [r0]
- ldrh r0, [r4, 0xA]
- b _080D3E8A
- .align 2, 0
-_080D3E6C: .4byte gUnknown_03004DE0
-_080D3E70: .4byte 0x0000ffff
-_080D3E74:
- lsls r0, r3, 16
- asrs r0, 15
- mov r1, r12
- adds r2, r0, r1
- movs r1, 0xF0
- lsls r1, 3
- add r1, r12
- adds r0, r1
- ldrh r1, [r4, 0xC]
- strh r1, [r0]
- ldrh r0, [r4, 0xC]
-_080D3E8A:
- strh r0, [r2]
- ldr r0, _080D3EB4 @ =REG_BLDALPHA
- str r0, [sp]
- ldr r0, _080D3EB8 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl sub_80895F8
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D4032
- .align 2, 0
-_080D3EB4: .4byte REG_BLDALPHA
-_080D3EB8: .4byte 0xa2600001
-_080D3EBC:
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080D3ED4
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bgt _080D3EE8
- strh r1, [r4, 0x10]
- b _080D3EE2
-_080D3ED4:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080D3EE8
-_080D3EE2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D3EE8:
- movs r3, 0
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bge _080D3F1C
- ldr r6, _080D3F80 @ =gUnknown_03004DE0
- ldr r5, _080D3F84 @ =gUnknown_03004DC0
-_080D3EF6:
- lsls r1, r3, 16
- asrs r1, 16
- lsls r3, r1, 1
- ldrb r2, [r5, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- adds r3, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r3]
- adds r1, 0x1
- lsls r1, 16
- lsrs r3, r1, 16
- asrs r1, 16
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080D3EF6
-_080D3F1C:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D3F50
- ldr r6, _080D3F80 @ =gUnknown_03004DE0
- ldr r5, _080D3F84 @ =gUnknown_03004DC0
-_080D3F2E:
- asrs r3, r2, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- adds r3, 0x1
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080D3F2E
-_080D3F50:
- ldrh r3, [r4, 0x12]
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080D4032
- ldr r6, _080D3F80 @ =gUnknown_03004DE0
- ldr r5, _080D3F84 @ =gUnknown_03004DC0
-_080D3F5E:
- asrs r3, r1, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080D3F5E
- b _080D4032
- .align 2, 0
-_080D3F80: .4byte gUnknown_03004DE0
-_080D3F84: .4byte gUnknown_03004DC0
-_080D3F88:
- movs r3, 0
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bge _080D3FBC
- ldr r6, _080D403C @ =gUnknown_03004DE0
- ldr r5, _080D4040 @ =gUnknown_03004DC0
-_080D3F96:
- lsls r1, r3, 16
- asrs r1, 16
- lsls r3, r1, 1
- ldrb r2, [r5, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- adds r3, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r3]
- adds r1, 0x1
- lsls r1, 16
- lsrs r3, r1, 16
- asrs r1, 16
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080D3F96
-_080D3FBC:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D3FF0
- ldr r6, _080D403C @ =gUnknown_03004DE0
- ldr r5, _080D4040 @ =gUnknown_03004DC0
-_080D3FCE:
- asrs r3, r2, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- adds r3, 0x1
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080D3FCE
-_080D3FF0:
- ldrh r3, [r4, 0x12]
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080D401C
- ldr r6, _080D403C @ =gUnknown_03004DE0
- ldr r5, _080D4040 @ =gUnknown_03004DC0
-_080D3FFE:
- asrs r3, r1, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080D3FFE
-_080D401C:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080D4032
- bl remove_some_task
- adds r0, r7, 0
- bl DestroyTask
-_080D4032:
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D403C: .4byte gUnknown_03004DE0
-_080D4040: .4byte gUnknown_03004DC0
- thumb_func_end sub_80D3D68
-
- thumb_func_start sub_80D4044
-sub_80D4044: @ 80D4044
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r3, _080D4098 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D409C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- bl Random
- movs r5, 0xFF
- ands r5, r0
- movs r0, 0x80
- lsls r0, 1
- adds r6, r0, 0
- orrs r5, r6
- bl Random
- ldr r1, _080D40A0 @ =0x000001ff
- ands r1, r0
- adds r0, r1, 0
- cmp r0, 0xFF
- ble _080D408A
- subs r0, r6, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_080D408A:
- strh r5, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldr r0, _080D40A4 @ =sub_80D40A8
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4098: .4byte 0x000003ff
-_080D409C: .4byte 0xfffffc00
-_080D40A0: .4byte 0x000001ff
-_080D40A4: .4byte sub_80D40A8
- thumb_func_end sub_80D4044
-
- thumb_func_start sub_80D40A8
-sub_80D40A8: @ 80D40A8
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r3, r0, r1
- strh r3, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r1, r4
- strh r1, [r2, 0x36]
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080D40CC
- lsls r0, r3, 16
- asrs r0, 24
- negs r0, r0
- b _080D40D0
-_080D40CC:
- lsls r0, r3, 16
- asrs r0, 24
-_080D40D0:
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080D40EE
- adds r0, r2, 0
- bl move_anim_8072740
-_080D40EE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D40A8
-
- thumb_func_start sub_80D40F4
-sub_80D40F4: @ 80D40F4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080D4144 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r2, _080D4148 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x12]
- bl sub_80D4394
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl sub_8078E70
- ldr r0, _080D414C @ =sub_80D4150
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4144: .4byte gTasks
-_080D4148: .4byte gSprites
-_080D414C: .4byte sub_80D4150
- thumb_func_end sub_80D40F4
-
- thumb_func_start sub_80D4150
-sub_80D4150: @ 80D4150
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D4178 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bls _080D416C
- b _080D438A
-_080D416C:
- lsls r0, 2
- ldr r1, _080D417C @ =_080D4180
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D4178: .4byte gTasks
-_080D417C: .4byte _080D4180
- .align 2, 0
-_080D4180:
- .4byte _080D41A0
- .4byte _080D41C6
- .4byte _080D4258
- .4byte _080D428E
- .4byte _080D42A2
- .4byte _080D42B0
- .4byte _080D4330
- .4byte _080D437C
-_080D41A0:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 1
- movs r0, 0xE0
- str r0, [sp]
- movs r0, 0x80
- lsls r0, 2
- str r0, [sp, 0x4]
- movs r0, 0x20
- str r0, [sp, 0x8]
- adds r0, r4, 0
- adds r2, r3, 0
- bl sub_8079C08
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D41C6:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D4222
- movs r0, 0
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D4210
- ldr r2, _080D420C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- strh r1, [r0, 0x24]
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x1
- strh r1, [r0, 0x22]
- b _080D4222
- .align 2, 0
-_080D420C: .4byte gSprites
-_080D4210:
- ldr r2, _080D4250 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080D4254 @ =0x0000fffd
- strh r1, [r0, 0x24]
-_080D4222:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- beq _080D4232
- b _080D438A
-_080D4232:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079A64
- ldr r2, _080D4250 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- strh r5, [r4, 0xE]
- b _080D436C
- .align 2, 0
-_080D4250: .4byte gSprites
-_080D4254: .4byte 0x0000fffd
-_080D4258:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _080D4268
- b _080D438A
-_080D4268:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xE0
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_8079C08
- movs r0, 0
- strh r0, [r4, 0xE]
- b _080D436E
-_080D428E:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080D438A
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- b _080D436E
-_080D42A2:
- adds r0, r4, 0
- adds r1, r2, 0
- bl sub_80D4418
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D42B0:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D438A
- movs r0, 0
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D42E8
- ldr r2, _080D42E4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- adds r1, 0x2
- b _080D42FA
- .align 2, 0
-_080D42E4: .4byte gSprites
-_080D42E8:
- ldr r2, _080D432C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x2
-_080D42FA:
- strh r1, [r0, 0x26]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0xA
- bne _080D438A
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xE0
- bl sub_8079C08
- movs r0, 0
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- b _080D436E
- .align 2, 0
-_080D432C: .4byte gSprites
-_080D4330:
- ldr r6, _080D4378 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r0, 0x22]
- subs r1, 0x1
- strh r1, [r0, 0x22]
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080D438A
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F40
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0x12]
- strh r1, [r0, 0x22]
-_080D436C:
- strh r5, [r4, 0x10]
-_080D436E:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D438A
- .align 2, 0
-_080D4378: .4byte gSprites
-_080D437C:
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D438A
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D438A:
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4150
-
- thumb_func_start sub_80D4394
-sub_80D4394: @ 80D4394
- push {r4,r5,lr}
- ldr r4, _080D43B8 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D43C8
- ldr r1, _080D43BC @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080D43C0 @ =gPlayerParty
- b _080D43D8
- .align 2, 0
-_080D43B8: .4byte gBattleAnimBankAttacker
-_080D43BC: .4byte gBattlePartyID
-_080D43C0: .4byte gPlayerParty
-_080D43C4:
- adds r0, r2, 0
- b _080D440A
-_080D43C8:
- ldr r1, _080D4410 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080D4414 @ =gEnemyParty
-_080D43D8:
- adds r5, r1, r0
- adds r0, r5, 0
- movs r1, 0x3A
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 16
- adds r0, r5, 0
- movs r1, 0x39
- bl GetMonData
- lsls r0, 16
- lsrs r3, r0, 16
- lsrs r4, 18
- movs r2, 0
-_080D43F6:
- adds r1, r2, 0x1
- adds r0, r4, 0
- muls r0, r1
- cmp r3, r0
- blt _080D43C4
- lsls r0, r1, 24
- lsrs r2, r0, 24
- cmp r2, 0x2
- bls _080D43F6
- movs r0, 0x3
-_080D440A:
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080D4410: .4byte gBattlePartyID
-_080D4414: .4byte gEnemyParty
- thumb_func_end sub_80D4394
-
- thumb_func_start sub_80D4418
-sub_80D4418: @ 80D4418
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- adds r7, r0, 0
- lsls r1, 24
- lsrs r1, 24
- str r1, [sp]
- ldr r4, _080D4520 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0xAC
- ldrb r0, [r4]
- bl sub_8079E90
- subs r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x8]
- ldrh r1, [r7, 0xA]
- movs r0, 0x4
- subs r0, r1
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r0, 0
- bgt _080D4468
- movs r1, 0x1
-_080D4468:
- movs r0, 0
- str r0, [sp, 0x4]
- lsls r0, r1, 16
- mov r10, r8
- mov r9, r6
- mov r1, r10
- lsls r1, 4
- str r1, [sp, 0xC]
- mov r1, r9
- lsls r1, 4
- str r1, [sp, 0x10]
- asrs r0, 16
- mov r8, r0
-_080D4482:
- ldr r0, _080D4524 @ =gSpriteTemplate_83D9378
- mov r1, r10
- mov r2, r9
- ldr r3, [sp, 0x8]
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r6, r5, 16
- cmp r2, 0x40
- beq _080D44EA
- ldr r1, _080D4528 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- mov r0, sp
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x30]
- mov r1, sp
- ldrh r1, [r1, 0xC]
- strh r1, [r5, 0x32]
- mov r0, sp
- ldrh r0, [r0, 0x10]
- strh r0, [r5, 0x34]
- asrs r4, r6, 16
- adds r0, r4, 0
- movs r1, 0x40
- bl Cos
- strh r0, [r5, 0x36]
- adds r0, r4, 0
- movs r1, 0x40
- bl Sin
- strh r0, [r5, 0x38]
- mov r1, sp
- ldrh r1, [r1]
- strh r1, [r5, 0x3A]
- movs r0, 0x2
- strh r0, [r5, 0x3C]
- ldrh r1, [r7, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D44E4
- adds r0, r5, 0
- bl sub_80D452C
-_080D44E4:
- ldrh r0, [r7, 0xC]
- adds r0, 0x1
- strh r0, [r7, 0xC]
-_080D44EA:
- mov r1, r8
- lsls r0, r1, 1
- asrs r1, r6, 16
- adds r1, r0
- lsls r1, 16
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r1
- lsrs r5, r0, 16
- ldr r1, [sp, 0x4]
- lsls r0, r1, 16
- asrs r0, 16
- add r0, r8
- lsls r0, 16
- lsrs r1, r0, 16
- str r1, [sp, 0x4]
- asrs r0, 16
- cmp r0, 0x13
- ble _080D4482
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4520: .4byte gBattleAnimBankAttacker
-_080D4524: .4byte gSpriteTemplate_83D9378
-_080D4528: .4byte gSprites
- thumb_func_end sub_80D4418
-
- thumb_func_start sub_80D452C
-sub_80D452C: @ 80D452C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D453E
- cmp r0, 0x1
- beq _080D4574
- b _080D45CE
-_080D453E:
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- movs r1, 0x6
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x36]
- adds r1, r0
- strh r1, [r4, 0x36]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- lsls r1, r0, 1
- adds r1, r0
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
-_080D4574:
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x38]
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r4, 0x20]
- lsls r1, 16
- asrs r2, r1, 20
- strh r2, [r4, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080D45AA
- adds r1, r2, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080D45AA
- cmp r1, 0x78
- ble _080D45CE
-_080D45AA:
- ldr r3, _080D45D4 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D45CE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D45D4: .4byte gTasks
- thumb_func_end sub_80D452C
-
- thumb_func_start sub_80D45D8
-sub_80D45D8: @ 80D45D8
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D4608 @ =gTasks
- adds r4, r1, r0
- bl sub_80D4394
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- ldr r0, _080D460C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D4610
- movs r0, 0x88
- strh r0, [r4, 0x10]
- movs r0, 0x28
- b _080D4616
- .align 2, 0
-_080D4608: .4byte gTasks
-_080D460C: .4byte gBattleAnimBankAttacker
-_080D4610:
- movs r0, 0x10
- strh r0, [r4, 0x10]
- movs r0, 0x50
-_080D4616:
- strh r0, [r4, 0x14]
- movs r0, 0x62
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x10]
- adds r0, 0x31
- strh r0, [r4, 0x16]
- movs r0, 0xA
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- adds r0, 0x5
- strh r0, [r4, 0x20]
- ldr r0, _080D4638 @ =sub_80D463C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4638: .4byte sub_80D463C
- thumb_func_end sub_80D45D8
-
- thumb_func_start sub_80D463C
-sub_80D463C: @ 80D463C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r1, r0, 24
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- ldr r7, _080D4660 @ =gTasks
- adds r4, r0, r7
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- cmp r2, 0
- beq _080D4664
- cmp r2, 0x1
- beq _080D4714
- b _080D4722
- .align 2, 0
-_080D4660: .4byte gTasks
-_080D4664:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D467A
- strh r2, [r4, 0xC]
- adds r0, r4, 0
- bl sub_80D472C
-_080D467A:
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D46F4
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080D46F4
- ldr r5, _080D4708 @ =gBattleAnimArgs
- movs r1, 0x1
- mov r8, r1
- mov r2, r8
- strh r2, [r5]
- strh r0, [r5, 0x2]
- movs r0, 0xC
- strh r0, [r5, 0x4]
- ldr r6, _080D470C @ =sub_80E1864
- adds r0, r6, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080D46C4
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r7
- ldr r1, [r0]
- adds r0, r2, 0
- bl _call_via_r1
- ldr r1, _080D4710 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_080D46C4:
- movs r0, 0x3
- strh r0, [r5]
- adds r0, r6, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080D46F0
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r7
- ldr r1, [r0]
- adds r0, r2, 0
- bl _call_via_r1
- ldr r1, _080D4710 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_080D46F0:
- mov r0, r8
- strh r0, [r4, 0x22]
-_080D46F4:
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080D4722
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D4722
- .align 2, 0
-_080D4708: .4byte gBattleAnimArgs
-_080D470C: .4byte sub_80E1864
-_080D4710: .4byte gAnimVisualTaskCount
-_080D4714:
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080D4722
- adds r0, r1, 0
- bl DestroyAnimVisualTask
-_080D4722:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D463C
-
- thumb_func_start sub_80D472C
-sub_80D472C: @ 80D472C
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r6, r1, 24
- ldr r1, _080D47B8 @ =gSineTable
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- adds r0, 0x3
- asrs r0, 4
- ldrh r2, [r4, 0x14]
- adds r0, r2
- lsls r0, 16
- lsrs r5, r0, 16
- ldr r0, _080D47BC @ =gSpriteTemplate_83D9378
- movs r2, 0x16
- ldrsh r1, [r4, r2]
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080D4786
- ldr r3, _080D47C0 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080D47C4 @ =sub_80D47D0
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x38]
- strh r6, [r0, 0x3A]
- movs r1, 0x9
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
-_080D4786:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x18]
- adds r0, 0x27
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x18]
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- ldr r0, _080D47C8 @ =0x41c64e6d
- muls r0, r1
- ldr r1, _080D47CC @ =0x00003039
- adds r0, r1
- movs r2, 0x12
- ldrsh r1, [r4, r2]
- bl __modsi3
- ldrh r1, [r4, 0x10]
- adds r1, r0
- strh r1, [r4, 0x16]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D47B8: .4byte gSineTable
-_080D47BC: .4byte gSpriteTemplate_83D9378
-_080D47C0: .4byte gSprites
-_080D47C4: .4byte sub_80D47D0
-_080D47C8: .4byte 0x41c64e6d
-_080D47CC: .4byte 0x00003039
- thumb_func_end sub_80D472C
-
- thumb_func_start sub_80D47D0
-sub_80D47D0: @ 80D47D0
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D4866
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x38
- ldrsh r1, [r5, r2]
- cmp r0, r1
- blt _080D4866
- ldr r2, _080D486C @ =gTasks
- movs r3, 0x3A
- ldrsh r1, [r5, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r1, 0x1
- strh r1, [r0, 0x1C]
- ldr r0, _080D4870 @ =gBattleAnimSpriteTemplate_83DB4D8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x30]
- cmp r0, 0x40
- beq _080D4860
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080D4874 @ =gSprites
- adds r0, r4
- movs r1, 0x3
- bl StartSpriteAffineAnim
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x3A]
- strh r1, [r0, 0x3A]
- movs r3, 0x30
- ldrsh r1, [r5, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x3C]
- strh r1, [r0, 0x3C]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080D4878 @ =sub_80D487C
- str r1, [r0]
-_080D4860:
- adds r0, r5, 0
- bl DestroySprite
-_080D4866:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D486C: .4byte gTasks
-_080D4870: .4byte gBattleAnimSpriteTemplate_83DB4D8
-_080D4874: .4byte gSprites
-_080D4878: .4byte sub_80D487C
- thumb_func_end sub_80D47D0
-
- thumb_func_start sub_80D487C
-sub_80D487C: @ 80D487C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D48E8
- movs r0, 0
- strh r0, [r4, 0x30]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _080D48E8
- ldr r3, _080D48F0 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D48E8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D48F0: .4byte gTasks
- thumb_func_end sub_80D487C
-
- thumb_func_start sub_80D48F4
-sub_80D48F4: @ 80D48F4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D4978 @ =gTasks
- adds r5, r1, r0
- ldr r4, _080D497C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x10]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080D4938
- movs r1, 0x1
-_080D4938:
- strh r1, [r5, 0x16]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D494C
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r5, 0x16]
-_080D494C:
- movs r2, 0x16
- ldrsh r0, [r5, r2]
- lsls r0, 3
- ldrh r1, [r5, 0xE]
- adds r0, r1
- strh r0, [r5, 0x12]
- movs r2, 0x16
- ldrsh r1, [r5, r2]
- lsls r1, 3
- ldrh r0, [r5, 0x10]
- subs r0, r1
- strh r0, [r5, 0x14]
- ldr r0, _080D4980 @ =0x0000ffe0
- strh r0, [r5, 0x1A]
- strh r6, [r5, 0xA]
- strh r6, [r5, 0x8]
- ldr r0, _080D4984 @ =sub_80D4988
- str r0, [r5]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4978: .4byte gTasks
-_080D497C: .4byte gBattleAnimBankAttacker
-_080D4980: .4byte 0x0000ffe0
-_080D4984: .4byte sub_80D4988
- thumb_func_end sub_80D48F4
-
- thumb_func_start sub_80D4988
-sub_80D4988: @ 80D4988
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D49AC @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bls _080D49A2
- b _080D4AC2
-_080D49A2:
- lsls r0, 2
- ldr r1, _080D49B0 @ =_080D49B4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D49AC: .4byte gTasks
-_080D49B0: .4byte _080D49B4
- .align 2, 0
-_080D49B4:
- .4byte _080D49D0
- .4byte _080D49E0
- .4byte _080D49FA
- .4byte _080D4A3C
- .4byte _080D4A5E
- .4byte _080D4A8C
- .4byte _080D4AB2
-_080D49D0:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D4AC8
- b _080D4ABA
-_080D49E0:
- adds r0, r4, 0
- bl sub_80D4AD0
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D4AC8
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080D4ABA
-_080D49FA:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x12]
- adds r1, r0
- movs r2, 0
- strh r1, [r4, 0x12]
- adds r1, 0x10
- lsls r1, 16
- movs r0, 0x88
- lsls r0, 17
- cmp r1, r0
- bls _080D4AC8
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D4A38
- movs r0, 0x1
- strh r0, [r4, 0x22]
- movs r0, 0x6
- strh r0, [r4, 0x8]
- strh r2, [r4, 0xA]
- b _080D4AC8
-_080D4A38:
- strh r2, [r4, 0xA]
- b _080D4ABA
-_080D4A3C:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x14]
- subs r0, r1
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080D4AC8
- b _080D4ABA
-_080D4A5E:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x12]
- adds r0, 0x10
- lsls r0, 16
- movs r1, 0x88
- lsls r1, 17
- cmp r0, r1
- bls _080D4AC8
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080D4ABA
-_080D4A8C:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x14]
- subs r0, r1
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080D4AC8
- movs r0, 0x2
- strh r0, [r4, 0x8]
- b _080D4AC8
-_080D4AB2:
- movs r1, 0x18
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D4AC8
-_080D4ABA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D4AC8
-_080D4AC2:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D4AC8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4988
-
- thumb_func_start sub_80D4AD0
-sub_80D4AD0: @ 80D4AD0
- push {r4-r6,lr}
- adds r6, r0, 0
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D4B2A
- movs r0, 0
- strh r0, [r6, 0xC]
- ldr r0, _080D4B30 @ =gSpriteTemplate_83D9378
- movs r2, 0xE
- ldrsh r1, [r6, r2]
- movs r3, 0x10
- ldrsh r2, [r6, r3]
- movs r3, 0xA
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080D4B2A
- ldr r5, _080D4B34 @ =gSprites
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- adds r0, r4, r5
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- ldrh r1, [r6, 0x12]
- strh r1, [r0, 0x32]
- ldrh r1, [r6, 0x14]
- strh r1, [r0, 0x36]
- ldrh r1, [r6, 0x1A]
- strh r1, [r0, 0x38]
- bl sub_80786EC
- adds r5, 0x1C
- adds r4, r5
- ldr r0, _080D4B38 @ =sub_80D4B3C
- str r0, [r4]
- ldrh r0, [r6, 0x18]
- adds r0, 0x1
- strh r0, [r6, 0x18]
-_080D4B2A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4B30: .4byte gSpriteTemplate_83D9378
-_080D4B34: .4byte gSprites
-_080D4B38: .4byte sub_80D4B3C
- thumb_func_end sub_80D4AD0
-
- thumb_func_start sub_80D4B3C
-sub_80D4B3C: @ 80D4B3C
- push {r4-r6,lr}
- adds r6, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D4B96
- ldrh r0, [r6, 0x24]
- ldrh r1, [r6, 0x20]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrh r0, [r6, 0x26]
- ldrh r1, [r6, 0x22]
- adds r0, r1
- strh r0, [r6, 0x22]
- movs r0, 0x6
- strh r0, [r6, 0x2E]
- bl Random
- movs r4, 0x1F
- adds r1, r4, 0
- ands r1, r0
- ldr r5, _080D4B9C @ =0x0000fff0
- adds r1, r5
- ldrh r0, [r6, 0x20]
- adds r1, r0
- strh r1, [r6, 0x32]
- bl Random
- ands r4, r0
- adds r4, r5
- ldrh r1, [r6, 0x22]
- adds r4, r1
- strh r4, [r6, 0x36]
- bl Random
- movs r1, 0x7
- ands r1, r0
- mvns r1, r1
- strh r1, [r6, 0x38]
- adds r0, r6, 0
- bl sub_80786EC
- ldr r0, _080D4BA0 @ =sub_80D4BA4
- str r0, [r6, 0x1C]
-_080D4B96:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4B9C: .4byte 0x0000fff0
-_080D4BA0: .4byte sub_80D4BA4
- thumb_func_end sub_80D4B3C
-
- thumb_func_start sub_80D4BA4
-sub_80D4BA4: @ 80D4BA4
- push {r4-r6,lr}
- adds r5, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D4BE0
- movs r4, 0
- ldr r6, _080D4BE8 @ =gTasks
-_080D4BB6:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r6
- ldr r1, [r2]
- ldr r0, _080D4BEC @ =sub_80D4988
- cmp r1, r0
- bne _080D4BD6
- movs r0, 0x1
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0x18]
- subs r0, 0x1
- strh r0, [r2, 0x18]
- adds r0, r5, 0
- bl DestroySprite
-_080D4BD6:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0xF
- bls _080D4BB6
-_080D4BE0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4BE8: .4byte gTasks
-_080D4BEC: .4byte sub_80D4988
- thumb_func_end sub_80D4BA4
-
- thumb_func_start sub_80D4BF0
-sub_80D4BF0: @ 80D4BF0
- ldr r2, _080D4C10 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x20]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x22]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0x2E]
- ldrh r1, [r2, 0x6]
- strh r1, [r0, 0x30]
- ldrh r1, [r2, 0x8]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0xA]
- strh r1, [r0, 0x34]
- ldr r1, _080D4C14 @ =sub_80D4C18
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080D4C10: .4byte gBattleAnimArgs
-_080D4C14: .4byte sub_80D4C18
- thumb_func_end sub_80D4BF0
-
- thumb_func_start sub_80D4C18
-sub_80D4C18: @ 80D4C18
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x2E]
- subs r0, r1
- strh r0, [r4, 0x36]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080D4C5C
- adds r0, r4, 0
- bl move_anim_8072740
-_080D4C5C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4C18
-
- thumb_func_start sub_80D4C64
-sub_80D4C64: @ 80D4C64
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 23
- strh r0, [r4, 0x24]
- lsls r1, 16
- asrs r1, 23
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080D4C9C
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D4C9C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4C64
-
- thumb_func_start sub_80D4CA4
-sub_80D4CA4: @ 80D4CA4
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080D4CE0 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x30]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldr r1, _080D4CE4 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldr r0, _080D4CE8 @ =sub_80D4CEC
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4CE0: .4byte gBattleAnimBankTarget
-_080D4CE4: .4byte gBattleAnimArgs
-_080D4CE8: .4byte sub_80D4CEC
- thumb_func_end sub_80D4CA4
-
- thumb_func_start sub_80D4CEC
-sub_80D4CEC: @ 80D4CEC
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- subs r6, r1, r0
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- subs r5, r1, r0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- muls r0, r6
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- muls r0, r5
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080D4D44
- movs r0, 0
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- adds r1, r6, 0
- adds r2, r5, 0
- bl sub_80D4D64
-_080D4D44:
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080D4D56
- adds r0, r4, 0
- bl move_anim_8072740
-_080D4D56:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4CEC
-
- thumb_func_start sub_80D4D64
-sub_80D4D64: @ 80D4D64
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- adds r4, r1, 0
- adds r5, r2, 0
- movs r2, 0x2E
- ldrsh r1, [r0, r2]
- lsrs r2, r1, 31
- adds r1, r2
- lsls r1, 15
- lsrs r1, 16
- str r1, [sp]
- ldrh r1, [r0, 0x24]
- ldrh r3, [r0, 0x20]
- adds r1, r3
- lsls r1, 16
- lsrs r1, 16
- mov r8, r1
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- lsls r1, 16
- lsrs r1, 16
- mov r10, r1
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA
- bl __umodsi3
- adds r0, r5, r0
- subs r0, 0x5
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- bl Random
- negs r4, r4
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA
- bl __umodsi3
- adds r4, r0
- subs r4, 0x5
- lsls r4, 16
- lsrs r7, r4, 16
- movs r6, 0
- mov r0, r8
- lsls r0, 16
- mov r8, r0
- mov r1, r10
- lsls r1, 16
- str r1, [sp, 0xC]
- ldr r2, [sp]
- lsls r2, 16
- str r2, [sp, 0x10]
- asrs r1, 16
- lsls r0, r7, 16
- asrs r5, r0, 16
- str r0, [sp, 0x14]
- negs r3, r5
- str r3, [sp, 0x4]
- asrs r0, r2, 16
- adds r1, r0
- lsls r1, 16
- mov r10, r1
-_080D4DF2:
- ldr r0, _080D4E34 @ =gSpriteTemplate_83D9420
- mov r2, r8
- asrs r1, r2, 16
- mov r3, r10
- asrs r2, r3, 16
- movs r3, 0x82
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080D4E38 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- ldr r0, _080D4E3C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8079E90
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- cmp r5, 0
- bge _080D4E40
- mov r1, sp
- ldrh r1, [r1, 0x4]
- strh r1, [r4, 0x32]
- b _080D4E42
- .align 2, 0
-_080D4E34: .4byte gSpriteTemplate_83D9420
-_080D4E38: .4byte gSprites
-_080D4E3C: .4byte gBattleAnimBankAttacker
-_080D4E40:
- strh r7, [r4, 0x32]
-_080D4E42:
- lsls r0, r6, 16
- movs r2, 0x80
- lsls r2, 9
- adds r0, r2
- lsrs r6, r0, 16
- cmp r0, 0
- ble _080D4DF2
- movs r6, 0
- ldr r3, [sp, 0xC]
- asrs r1, r3, 16
- ldr r0, [sp, 0x14]
- asrs r5, r0, 16
- negs r2, r5
- str r2, [sp, 0x8]
- ldr r3, [sp, 0x10]
- asrs r0, r3, 16
- subs r1, r0
- lsls r1, 16
- mov r10, r1
-_080D4E68:
- ldr r0, _080D4EAC @ =gSpriteTemplate_83D9420
- mov r2, r8
- asrs r1, r2, 16
- mov r3, r10
- asrs r2, r3, 16
- movs r3, 0x82
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080D4EB0 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8079E90
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- cmp r5, 0
- ble _080D4EB8
- mov r1, sp
- ldrh r1, [r1, 0x8]
- strh r1, [r4, 0x32]
- b _080D4EBA
- .align 2, 0
-_080D4EAC: .4byte gSpriteTemplate_83D9420
-_080D4EB0: .4byte gSprites
-_080D4EB4: .4byte gBattleAnimBankAttacker
-_080D4EB8:
- strh r7, [r4, 0x32]
-_080D4EBA:
- lsls r0, r6, 16
- movs r2, 0x80
- lsls r2, 9
- adds r0, r2
- lsrs r6, r0, 16
- cmp r0, 0
- ble _080D4E68
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4D64
-
- thumb_func_start sub_80D4ED8
-sub_80D4ED8: @ 80D4ED8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D4F0C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x2E]
- movs r0, 0x3C
- strh r0, [r4, 0x30]
- movs r0, 0x9
- strh r0, [r4, 0x32]
- movs r0, 0x1E
- strh r0, [r4, 0x34]
- movs r0, 0xFE
- lsls r0, 8
- strh r0, [r4, 0x36]
- ldr r1, _080D4F10 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080D4F14 @ =sub_8078174
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4F0C: .4byte gBattleAnimArgs
-_080D4F10: .4byte move_anim_8072740
-_080D4F14: .4byte sub_8078174
- thumb_func_end sub_80D4ED8
-
- thumb_func_start sub_80D4F18
-sub_80D4F18: @ 80D4F18
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D4F50 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x32]
- ldr r0, _080D4F54 @ =sub_8078394
- str r0, [r4, 0x1C]
- ldr r1, _080D4F58 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4F50: .4byte gBattleAnimArgs
-_080D4F54: .4byte sub_8078394
-_080D4F58: .4byte move_anim_8072740
- thumb_func_end sub_80D4F18
-
- thumb_func_start sub_80D4F5C
-sub_80D4F5C: @ 80D4F5C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r0, _080D4F90 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D4F98
- ldr r2, _080D4F94 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x8]
- negs r0, r0
- strh r0, [r4, 0x32]
- adds r1, r2, 0
- b _080D4FAE
- .align 2, 0
-_080D4F90: .4byte gBattleAnimBankAttacker
-_080D4F94: .4byte gBattleAnimArgs
-_080D4F98:
- ldr r1, _080D4FC4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
-_080D4FAE:
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080D4FC8 @ =sub_80D5038
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4FC4: .4byte gBattleAnimArgs
-_080D4FC8: .4byte sub_80D5038
- thumb_func_end sub_80D4F5C
-
- thumb_func_start sub_80D4FCC
-sub_80D4FCC: @ 80D4FCC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D4FF8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5000
- ldr r2, _080D4FFC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x8]
- strh r0, [r4, 0x32]
- adds r1, r2, 0
- b _080D5018
- .align 2, 0
-_080D4FF8: .4byte gBattleAnimBankAttacker
-_080D4FFC: .4byte gBattleAnimArgs
-_080D5000:
- ldr r1, _080D5030 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x8]
- negs r0, r0
- strh r0, [r4, 0x32]
-_080D5018:
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080D5034 @ =sub_80D5038
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5030: .4byte gBattleAnimArgs
-_080D5034: .4byte sub_80D5038
- thumb_func_end sub_80D4FCC
-
- thumb_func_start sub_80D5038
-sub_80D5038: @ 80D5038
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bge _080D505E
- ldrh r0, [r2, 0x32]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x34]
- ldrh r3, [r2, 0x26]
- adds r0, r3
- strh r0, [r2, 0x26]
-_080D505E:
- movs r0, 0x2E
- ldrsh r1, [r2, r0]
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bne _080D5070
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080D5070:
- pop {r0}
- bx r0
- thumb_func_end sub_80D5038
-
- thumb_func_start sub_80D5074
-sub_80D5074: @ 80D5074
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r0, _080D5098 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D50A0
- ldr r0, _080D509C @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080D50B2
- .align 2, 0
-_080D5098: .4byte gBattleAnimBankAttacker
-_080D509C: .4byte gBattleAnimArgs
-_080D50A0:
- ldr r0, _080D50E0 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- adds r2, r4, 0
- adds r2, 0x43
- movs r1, 0x8
- strb r1, [r2]
-_080D50B2:
- adds r2, r0, 0
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r2, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r2, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r2, 0xA]
- strh r0, [r4, 0x34]
- ldrh r0, [r2, 0xC]
- strh r0, [r4, 0x36]
- strh r1, [r4, 0x38]
- ldr r0, _080D50E4 @ =sub_80D50E8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D50E0: .4byte gBattleAnimArgs
-_080D50E4: .4byte sub_80D50E8
- thumb_func_end sub_80D5074
-
- thumb_func_start sub_80D50E8
-sub_80D50E8: @ 80D50E8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D5170
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- ldr r0, _080D5154 @ =0x00002710
- cmp r1, r0
- ble _080D5106
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1
- strb r0, [r1]
-_080D5106:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 24
- ldrh r2, [r4, 0x30]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 24
- ldrh r2, [r4, 0x30]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r1, r0, r2
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080D515C
- ldr r2, _080D5158 @ =0xffffff00
- b _080D5164
- .align 2, 0
-_080D5154: .4byte 0x00002710
-_080D5158: .4byte 0xffffff00
-_080D515C:
- cmp r0, 0
- bge _080D5168
- movs r2, 0x80
- lsls r2, 1
-_080D5164:
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
-_080D5168:
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- b _080D5176
-_080D5170:
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080D5176:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D50E8
-
- thumb_func_start sub_80D517C
-sub_80D517C: @ 80D517C
- push {lr}
- movs r1, 0
- strh r1, [r0, 0x20]
- strh r1, [r0, 0x22]
- movs r1, 0x3C
- strh r1, [r0, 0x2E]
- movs r1, 0x8C
- strh r1, [r0, 0x32]
- movs r1, 0x50
- strh r1, [r0, 0x36]
- ldr r1, _080D51A0 @ =sub_8078B34
- str r1, [r0, 0x1C]
- ldr r1, _080D51A4 @ =move_anim_8072740
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D51A0: .4byte sub_8078B34
-_080D51A4: .4byte move_anim_8072740
- thumb_func_end sub_80D517C
-
- thumb_func_start sub_80D51A8
-sub_80D51A8: @ 80D51A8
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r5, _080D5200 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- adds r4, r0, 0
- ldr r0, _080D5204 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080D51EE
- movs r0, 0x2
- bl GetBankByPlayerAI
- ldrb r1, [r5]
- lsls r0, 24
- lsrs r0, 24
- cmp r1, r0
- beq _080D51E6
- movs r0, 0x3
- bl GetBankByPlayerAI
- ldrb r1, [r5]
- lsls r0, 24
- lsrs r0, 24
- cmp r1, r0
- bne _080D51EE
-_080D51E6:
- ldr r1, _080D5208 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D51EE:
- ldr r1, _080D520C @ =sub_8079534
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5200: .4byte gBattleAnimBankAttacker
-_080D5204: .4byte gBattleAnimBankTarget
-_080D5208: .4byte gBattleAnimArgs
-_080D520C: .4byte sub_8079534
- thumb_func_end sub_80D51A8
-
- thumb_func_start sub_80D5210
-sub_80D5210: @ 80D5210
- ldr r2, _080D5224 @ =gBattleAnimArgs
- ldrh r1, [r2]
- negs r1, r1
- strh r1, [r2]
- ldrh r1, [r2, 0x4]
- negs r1, r1
- strh r1, [r2, 0x4]
- ldr r1, _080D5228 @ =sub_8079534
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080D5224: .4byte gBattleAnimArgs
-_080D5228: .4byte sub_8079534
- thumb_func_end sub_80D5210
-
- thumb_func_start sub_80D522C
-sub_80D522C: @ 80D522C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D524C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- movs r1, 0
- strh r0, [r4, 0x3C]
- strh r1, [r4, 0x2E]
- ldr r0, _080D5250 @ =sub_80D5254
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D524C: .4byte gBattleAnimArgs
-_080D5250: .4byte sub_80D5254
- thumb_func_end sub_80D522C
-
- thumb_func_start sub_80D5254
-sub_80D5254: @ 80D5254
- push {r4,r5,lr}
- adds r5, r0, 0
- bl sub_80D5348
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x12
- bne _080D529E
- movs r0, 0x19
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080D52A4 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080D52A8 @ =sub_80D52AC
- str r0, [r5, 0x1C]
-_080D529E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D52A4: .4byte gBattleAnimBankTarget
-_080D52A8: .4byte sub_80D52AC
- thumb_func_end sub_80D5254
-
- thumb_func_start sub_80D52AC
-sub_80D52AC: @ 80D52AC
- push {r4-r6,lr}
- adds r6, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D52F4
- movs r4, 0
- strh r4, [r6, 0x2E]
- ldr r5, _080D52EC @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- strh r4, [r6, 0x26]
- strh r4, [r6, 0x24]
- ldr r1, _080D52F0 @ =sub_80D5324
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- b _080D531E
- .align 2, 0
-_080D52EC: .4byte gBattleAnimBankTarget
-_080D52F0: .4byte sub_80D5324
-_080D52F4:
- movs r1, 0x3C
- ldrsh r0, [r6, r1]
- movs r1, 0x1C
- bl Sin
- ldrh r1, [r6, 0x24]
- adds r0, r1
- strh r0, [r6, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r6, r1]
- movs r1, 0x1C
- bl Cos
- ldrh r1, [r6, 0x26]
- adds r0, r1
- strh r0, [r6, 0x26]
- ldrh r0, [r6, 0x3C]
- adds r0, 0x14
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0x3C]
-_080D531E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D52AC
-
- thumb_func_start sub_80D5324
-sub_80D5324: @ 80D5324
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80D5348
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080D5340
- adds r0, r4, 0
- bl move_anim_8072740
-_080D5340:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5324
-
- thumb_func_start sub_80D5348
-sub_80D5348: @ 80D5348
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x1C
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x1C
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x14
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5348
-
- thumb_func_start sub_80D5374
-sub_80D5374: @ 80D5374
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080D53A8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
- ldr r1, _080D53AC @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D53B0 @ =sub_8078364
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D53A8: .4byte gBattleAnimArgs
-_080D53AC: .4byte move_anim_8072740
-_080D53B0: .4byte sub_8078364
- thumb_func_end sub_80D5374
-
- thumb_func_start sub_80D53B4
-sub_80D53B4: @ 80D53B4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080D53E8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x2E]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080D53EC @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D53F0 @ =sub_80D53F4
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D53E8: .4byte gBattleAnimArgs
-_080D53EC: .4byte sub_80782D8
-_080D53F0: .4byte sub_80D53F4
- thumb_func_end sub_80D53B4
-
- thumb_func_start sub_80D53F4
-sub_80D53F4: @ 80D53F4
- push {lr}
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r3]
- ldrh r1, [r0, 0x30]
- movs r2, 0
- strh r1, [r0, 0x2E]
- strh r2, [r0, 0x30]
- ldr r1, _080D5418 @ =sub_80D541C
- str r1, [r0, 0x1C]
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080D5418: .4byte sub_80D541C
- thumb_func_end sub_80D53F4
-
- thumb_func_start sub_80D541C
-sub_80D541C: @ 80D541C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- adds r0, 0xD0
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D5468
- adds r0, r4, 0
- bl move_anim_8072740
-_080D5468:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D541C
-
- thumb_func_start sub_80D5470
-sub_80D5470: @ 80D5470
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080D54D0 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x26]
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- ldr r2, _080D54D4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x10]
- ldr r0, _080D54D8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x12]
- strh r5, [r4, 0x14]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl sub_8078E70
- ldr r0, _080D54DC @ =sub_80D54E0
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D54D0: .4byte gTasks
-_080D54D4: .4byte gSprites
-_080D54D8: .4byte gBattleAnimBankAttacker
-_080D54DC: .4byte sub_80D54E0
- thumb_func_end sub_80D5470
-
- thumb_func_start sub_80D54E0
-sub_80D54E0: @ 80D54E0
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080D5508 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bls _080D54FC
- b _080D57BA
-_080D54FC:
- lsls r0, 2
- ldr r1, _080D550C @ =_080D5510
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D5508: .4byte gTasks
-_080D550C: .4byte _080D5510
- .align 2, 0
-_080D5510:
- .4byte _080D552C
- .4byte _080D5552
- .4byte _080D5604
- .4byte _080D5664
- .4byte _080D5682
- .4byte _080D5758
- .4byte _080D57AC
-_080D552C:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 1
- movs r0, 0xE0
- str r0, [sp]
- movs r0, 0x80
- lsls r0, 2
- str r0, [sp, 0x4]
- movs r0, 0x20
- str r0, [sp, 0x8]
- adds r0, r4, 0
- adds r2, r3, 0
- bl sub_8079C08
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D5552:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D559A
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5588
- ldr r2, _080D5584 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- b _080D5598
- .align 2, 0
-_080D5584: .4byte gSprites
-_080D5588:
- ldr r2, _080D55FC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080D5600 @ =0x0000fffd
-_080D5598:
- strh r1, [r0, 0x24]
-_080D559A:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D55C8
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080D55C8
- movs r0, 0
- strh r0, [r4, 0xE]
- ldr r2, _080D55FC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x1
- strh r1, [r0, 0x22]
-_080D55C8:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- beq _080D55D8
- b _080D57BA
-_080D55D8:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079A64
- ldr r2, _080D55FC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- b _080D57A0
- .align 2, 0
-_080D55FC: .4byte gSprites
-_080D5600: .4byte 0x0000fffd
-_080D5604:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _080D5614
- b _080D57BA
-_080D5614:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D563E
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xF0
- str r0, [sp, 0x4]
- movs r0, 0x6
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_8079C08
- b _080D565E
-_080D563E:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xC0
- str r0, [sp, 0x4]
- movs r0, 0x6
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_8079C08
-_080D565E:
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080D57A0
-_080D5664:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- cmp r0, 0
- beq _080D5672
- b _080D57BA
-_080D5672:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- adds r1, r5, 0
- movs r2, 0x6
- bl sub_80D57C4
- b _080D57A0
-_080D5682:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D56D0
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D56BC
- ldr r2, _080D56B8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- adds r1, 0x3
- b _080D56CE
- .align 2, 0
-_080D56B8: .4byte gSprites
-_080D56BC:
- ldr r2, _080D5708 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x3
-_080D56CE:
- strh r1, [r0, 0x26]
-_080D56D0:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x18
- ble _080D57BA
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D570C
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xF0
- bl sub_8079C08
- b _080D572A
- .align 2, 0
-_080D5708: .4byte gSprites
-_080D570C:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xC0
- bl sub_8079C08
-_080D572A:
- ldrh r1, [r4, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5748
- ldr r2, _080D5754 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x3
- strh r1, [r0, 0x26]
-_080D5748:
- movs r0, 0
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- b _080D57A0
- .align 2, 0
-_080D5754: .4byte gSprites
-_080D5758:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D5774
- ldr r2, _080D57A8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- subs r1, 0x1
- strh r1, [r0, 0x22]
-_080D5774:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080D57BA
- ldr r2, _080D57A8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x10]
- strh r1, [r0, 0x22]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F40
- strh r5, [r4, 0xC]
-_080D57A0:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D57BA
- .align 2, 0
-_080D57A8: .4byte gSprites
-_080D57AC:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D57BA
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080D57BA:
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D54E0
-
- thumb_func_start sub_80D57C4
-sub_80D57C4: @ 80D57C4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0xC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r8, r2
- adds r0, r4, 0
- bl sub_80D5940
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- ldr r1, _080D5814 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r4, [r0, 0x20]
- ldr r0, _080D5818 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D581C
- adds r0, r4, 0
- subs r0, 0xC
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0x1
- b _080D5826
- .align 2, 0
-_080D5814: .4byte gSprites
-_080D5818: .4byte gBattleAnimBankAttacker
-_080D581C:
- adds r0, r4, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0xFF
-_080D5826:
- movs r6, 0
- movs r5, 0
- lsls r4, 16
- str r4, [sp, 0x8]
- mov r1, r9
- lsls r1, 16
- str r1, [sp, 0x4]
- ldr r2, _080D58E0 @ =gUnknown_083D96DC
- mov r9, r2
- lsls r0, 24
- asrs r0, 24
- str r0, [sp]
- mov r3, r8
- lsls r3, 1
- mov r10, r3
-_080D5844:
- ldr r0, _080D58E4 @ =gSpriteTemplate_83D96C4
- ldr r2, [sp, 0x8]
- asrs r1, r2, 16
- ldr r3, [sp, 0x4]
- asrs r2, r3, 16
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D58C6
- ldr r1, _080D58E8 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- lsls r0, r5, 2
- adds r0, 0x40
- adds r1, r0
- ldr r3, _080D58EC @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r3, _080D58F0 @ =0xfffffc00
- adds r0, r3, 0
- ands r2, r0
- orrs r2, r1
- strh r2, [r4, 0x4]
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x4
- bls _080D588E
- movs r5, 0
-_080D588E:
- lsls r2, r6, 2
- mov r1, r9
- adds r0, r2, r1
- ldrh r0, [r0]
- ldr r3, [sp]
- adds r1, r0, 0
- muls r1, r3
- lsls r1, 16
- asrs r1, 16
- ldr r0, _080D58F4 @ =gUnknown_083D96DC + 0x2
- adds r2, r0
- movs r3, 0
- ldrsh r2, [r2, r3]
- adds r0, r4, 0
- bl sub_80D5994
- strh r7, [r4, 0x3A]
- mov r0, r8
- strh r0, [r4, 0x3C]
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- add r0, r10
- ldr r1, _080D58F8 @ =gTasks + 0x8
- adds r0, r1
- ldrh r1, [r0]
- adds r1, 0x1
- strh r1, [r0]
-_080D58C6:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x6
- bls _080D5844
- add sp, 0xC
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D58E0: .4byte gUnknown_083D96DC
-_080D58E4: .4byte gSpriteTemplate_83D96C4
-_080D58E8: .4byte gSprites
-_080D58EC: .4byte 0x000003ff
-_080D58F0: .4byte 0xfffffc00
-_080D58F4: .4byte gUnknown_083D96DC + 0x2
-_080D58F8: .4byte gTasks + 0x8
- thumb_func_end sub_80D57C4
-
- thumb_func_start sub_80D58FC
-sub_80D58FC: @ 80D58FC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80D59B0
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080D5936
- ldr r3, _080D593C @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D5936:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D593C: .4byte gTasks
- thumb_func_end sub_80D58FC
-
- thumb_func_start sub_80D5940
-sub_80D5940: @ 80D5940
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080D5978 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r1, 0x26]
- ldrh r0, [r1, 0x22]
- adds r2, r0
- adds r1, 0x29
- movs r0, 0
- ldrsb r0, [r1, r0]
- adds r0, r2
- lsls r0, 16
- lsrs r4, r0, 16
- ldr r0, _080D597C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D5980
- lsls r0, r4, 16
- movs r1, 0x94
- lsls r1, 15
- b _080D5986
- .align 2, 0
-_080D5978: .4byte gSprites
-_080D597C: .4byte gBattleAnimBankAttacker
-_080D5980:
- lsls r0, r4, 16
- movs r1, 0xB0
- lsls r1, 14
-_080D5986:
- adds r0, r1
- lsrs r4, r0, 16
- adds r0, r4, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80D5940
-
- thumb_func_start sub_80D5994
-sub_80D5994: @ 80D5994
- movs r3, 0
- strh r3, [r0, 0x2E]
- strh r3, [r0, 0x30]
- ldrh r3, [r0, 0x20]
- lsls r3, 3
- strh r3, [r0, 0x32]
- ldrh r3, [r0, 0x22]
- lsls r3, 3
- strh r3, [r0, 0x34]
- lsls r1, 3
- strh r1, [r0, 0x36]
- lsls r2, 3
- strh r2, [r0, 0x38]
- bx lr
- thumb_func_end sub_80D5994
-
- thumb_func_start sub_80D59B0
-sub_80D59B0: @ 80D59B0
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D59DA
- movs r0, 0
- strh r0, [r2, 0x2E]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x30]
- adds r1, r0, 0
- muls r1, r0
- adds r0, r1, 0
- ldrh r3, [r2, 0x34]
- adds r0, r3
- strh r0, [r2, 0x34]
-_080D59DA:
- ldrh r0, [r2, 0x36]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r2, 0x20]
- ldrh r1, [r2, 0x38]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r1, 16
- asrs r3, r1, 19
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080D5A10
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080D5A10
- cmp r1, 0x78
- ble _080D5A1C
-_080D5A10:
- adds r0, r2, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080D5A1C:
- pop {r0}
- bx r0
- thumb_func_end sub_80D59B0
-
- thumb_func_start sub_80D5A20
-sub_80D5A20: @ 80D5A20
- push {r4,r5,lr}
- ldr r3, _080D5A64 @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r2, 0
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x2]
- strh r1, [r0, 0x22]
- strh r2, [r0, 0x2E]
- strh r2, [r0, 0x30]
- strh r2, [r0, 0x32]
- ldrh r1, [r3, 0x4]
- strh r1, [r0, 0x3A]
- ldrh r1, [r3, 0x6]
- strh r1, [r0, 0x3C]
- ldrh r4, [r0, 0x4]
- lsls r2, r4, 22
- lsrs r2, 22
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r1, 4
- adds r2, r1
- ldr r3, _080D5A68 @ =0x000003ff
- adds r1, r3, 0
- ands r2, r1
- ldr r1, _080D5A6C @ =0xfffffc00
- ands r1, r4
- orrs r1, r2
- strh r1, [r0, 0x4]
- ldr r1, _080D5A70 @ =sub_80D5A74
- str r1, [r0, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5A64: .4byte gBattleAnimArgs
-_080D5A68: .4byte 0x000003ff
-_080D5A6C: .4byte 0xfffffc00
-_080D5A70: .4byte sub_80D5A74
- thumb_func_end sub_80D5A20
-
- thumb_func_start sub_80D5A74
-sub_80D5A74: @ 80D5A74
- push {r4,lr}
- adds r2, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- beq _080D5AA6
- cmp r0, 0x1
- bgt _080D5A8A
- cmp r0, 0
- beq _080D5A90
- b _080D5B04
-_080D5A8A:
- cmp r0, 0x2
- beq _080D5AC4
- b _080D5B04
-_080D5A90:
- ldrh r1, [r2, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _080D5AA0
- subs r0, r1, 0x1
- strh r0, [r2, 0x3A]
- b _080D5B04
-_080D5AA0:
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
-_080D5AA6:
- ldrh r0, [r2, 0x22]
- adds r0, 0x8
- strh r0, [r2, 0x22]
- lsls r0, 16
- asrs r0, 16
- ldrh r3, [r2, 0x3C]
- movs r4, 0x3C
- ldrsh r1, [r2, r4]
- cmp r0, r1
- blt _080D5B04
- strh r3, [r2, 0x22]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- b _080D5B04
-_080D5AC4:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D5AF0
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x32]
- adds r0, 0x1
- strh r0, [r2, 0x32]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5AEC
- ldr r0, _080D5AE8 @ =0x0000fffd
- b _080D5AEE
- .align 2, 0
-_080D5AE8: .4byte 0x0000fffd
-_080D5AEC:
- movs r0, 0x3
-_080D5AEE:
- strh r0, [r2, 0x26]
-_080D5AF0:
- ldrh r0, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D5B04
- adds r0, r2, 0
- bl move_anim_8072740
-_080D5B04:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5A74
-
- thumb_func_start sub_80D5B0C
-sub_80D5B0C: @ 80D5B0C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D5B80
- cmp r0, 0x1
- bgt _080D5B22
- cmp r0, 0
- beq _080D5B28
- b _080D5C4E
-_080D5B22:
- cmp r0, 0x2
- beq _080D5BDE
- b _080D5C4E
-_080D5B28:
- adds r0, r5, 0
- movs r1, 0
- bl sub_80787B0
- ldr r4, _080D5B50 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x3C]
- ldr r0, _080D5B54 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5B58
- movs r0, 0x4
- b _080D5B5A
- .align 2, 0
-_080D5B50: .4byte gBattleAnimArgs
-_080D5B54: .4byte gBattleAnimBankAttacker
-_080D5B58:
- ldr r0, _080D5B78 @ =0x0000fffc
-_080D5B5A:
- strh r0, [r5, 0x36]
- ldr r0, _080D5B7C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080D5BD6
- .align 2, 0
-_080D5B78: .4byte 0x0000fffc
-_080D5B7C: .4byte gBattleAnimBankTarget
-_080D5B80:
- ldrh r0, [r5, 0x30]
- adds r0, 0xC0
- strh r0, [r5, 0x30]
- ldr r0, _080D5BA0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5BA4
- ldrh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- b _080D5BAA
- .align 2, 0
-_080D5BA0: .4byte gBattleAnimBankAttacker
-_080D5BA4:
- ldrh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 24
-_080D5BAA:
- strh r0, [r5, 0x26]
- movs r2, 0x32
- ldrsh r0, [r5, r2]
- movs r2, 0x36
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x32]
- adds r0, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080D5C4E
- movs r0, 0
- strh r0, [r5, 0x34]
-_080D5BD6:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080D5C4E
-_080D5BDE:
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- movs r2, 0x36
- ldrsh r1, [r5, r2]
- bl Sin
- adds r2, r0, 0
- movs r3, 0
- strh r2, [r5, 0x24]
- ldrh r0, [r5, 0x32]
- adds r0, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080D5C4E
- ldrh r0, [r5, 0x20]
- adds r1, r2, r0
- strh r1, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r3, [r5, 0x26]
- strh r3, [r5, 0x24]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0x2E]
- strh r1, [r5, 0x30]
- ldr r4, _080D5C54 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078BD4
- ldr r0, _080D5C58 @ =sub_80D5C5C
- str r0, [r5, 0x1C]
-_080D5C4E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5C54: .4byte gBattleAnimBankTarget
-_080D5C58: .4byte sub_80D5C5C
- thumb_func_end sub_80D5B0C
-
- thumb_func_start sub_80D5C5C
-sub_80D5C5C: @ 80D5C5C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D5CB4
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x10
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080D5C92
- cmp r2, 0xC4
- ble _080D5CBA
-_080D5C92:
- lsls r0, 16
- cmp r0, 0
- ble _080D5CBA
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D5CBA
- ldr r0, _080D5CB0 @ =gUnknown_0202F7D2
- movs r1, 0
- ldrsb r1, [r0, r1]
- movs r0, 0x90
- bl PlaySE12WithPanning
- b _080D5CBA
- .align 2, 0
-_080D5CB0: .4byte gUnknown_0202F7D2
-_080D5CB4:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D5CBA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5C5C
-
- thumb_func_start sub_80D5CC0
-sub_80D5CC0: @ 80D5CC0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080D5CD8
- ldr r0, _080D5D4C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x30]
- adds r0, r1, 0x1
- strh r0, [r4, 0x2E]
-_080D5CD8:
- movs r0, 0xC0
- lsls r0, 1
- adds r1, r0, 0
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0xA0
- strh r0, [r4, 0x36]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x36]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r2, r0, 0x7
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r4, 0x30]
- ldr r0, _080D5D50 @ =gMain
- ldr r1, _080D5D54 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D5D84
- adds r0, r2, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x83
- bls _080D5D5C
- ldr r0, _080D5D58 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080D5DA0
- .align 2, 0
-_080D5D4C: .4byte gBattleAnimArgs
-_080D5D50: .4byte gMain
-_080D5D54: .4byte 0x0000043d
-_080D5D58: .4byte gBattleAnimBankTarget
-_080D5D5C:
- ldr r0, _080D5D80 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080D5DA0
- .align 2, 0
-_080D5D80: .4byte gBattleAnimBankTarget
-_080D5D84:
- adds r0, r2, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x83
- bls _080D5D98
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
- b _080D5D9E
-_080D5D98:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
-_080D5D9E:
- strb r0, [r1]
-_080D5DA0:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080D5DC8
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D5DC8:
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0x1E
- bne _080D5DD6
- adds r0, r4, 0
- bl move_anim_8072740
-_080D5DD6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5CC0
-
- thumb_func_start sub_80D5DDC
-sub_80D5DDC: @ 80D5DDC
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D5E3C @ =gTasks
- adds r4, r1, r0
- ldr r0, _080D5E40 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080D5E02
- movs r1, 0x1
-_080D5E02:
- strh r1, [r4, 0x20]
- ldr r0, _080D5E44 @ =gBattleAnimBankTarget
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- strh r0, [r4, 0x22]
- movs r0, 0x1
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- movs r0, 0x3
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _080D5E48 @ =sub_80D5E4C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5E3C: .4byte gTasks
-_080D5E40: .4byte gBattleAnimBankAttacker
-_080D5E44: .4byte gBattleAnimBankTarget
-_080D5E48: .4byte sub_80D5E4C
- thumb_func_end sub_80D5DDC
-
- thumb_func_start sub_80D5E4C
-sub_80D5E4C: @ 80D5E4C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D5E70 @ =gTasks
- adds r2, r0, r1
- movs r0, 0x8
- ldrsh r3, [r2, r0]
- cmp r3, 0x1
- beq _080D5F14
- cmp r3, 0x1
- bgt _080D5E74
- cmp r3, 0
- beq _080D5E82
- b _080D6074
- .align 2, 0
-_080D5E70: .4byte gTasks
-_080D5E74:
- cmp r3, 0x2
- bne _080D5E7A
- b _080D5F9C
-_080D5E7A:
- cmp r3, 0x3
- bne _080D5E80
- b _080D6030
-_080D5E80:
- b _080D6074
-_080D5E82:
- movs r1, 0x20
- ldrsh r0, [r2, r1]
- lsls r0, 1
- ldrh r5, [r2, 0x1C]
- adds r0, r5
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D5EB4
- strh r3, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5EB0
- movs r0, 0x2
- b _080D5EB2
-_080D5EB0:
- ldr r0, _080D5F0C @ =0x0000fffe
-_080D5EB2:
- strh r0, [r2, 0x1E]
-_080D5EB4:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r7, 0x22
- ldrsh r0, [r2, r7]
- cmp r1, r0
- bge _080D5EF6
- ldr r4, _080D5F10 @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080D5EC6:
- movs r1, 0xE
- ldrsh r0, [r2, r1]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r5, 0
- ldrsh r0, [r0, r5]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r7, [r2, 0x1C]
- adds r0, r7
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r5, 0x22
- ldrsh r1, [r2, r5]
- cmp r0, r1
- blt _080D5EC6
-_080D5EF6:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- beq _080D5F06
- b _080D6074
-_080D5F06:
- movs r0, 0
- strh r0, [r2, 0x1A]
- b _080D6020
- .align 2, 0
-_080D5F0C: .4byte 0x0000fffe
-_080D5F10: .4byte gSprites
-_080D5F14:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080D5F3C
- movs r0, 0
- strh r0, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- ands r0, r3
- lsls r0, 16
- cmp r0, 0
- beq _080D5F38
- movs r0, 0x2
- b _080D5F3A
-_080D5F38:
- ldr r0, _080D5F94 @ =0x0000fffe
-_080D5F3A:
- strh r0, [r2, 0x1E]
-_080D5F3C:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r7, 0x22
- ldrsh r0, [r2, r7]
- cmp r1, r0
- bge _080D5F7E
- ldr r4, _080D5F98 @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080D5F4E:
- movs r1, 0xE
- ldrsh r0, [r2, r1]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r5, 0
- ldrsh r0, [r0, r5]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r7, [r2, 0x1C]
- adds r0, r7
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r5, 0x22
- ldrsh r1, [r2, r5]
- cmp r0, r1
- blt _080D5F4E
-_080D5F7E:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x60
- bne _080D6074
- movs r0, 0
- strh r0, [r2, 0x1A]
- b _080D6020
- .align 2, 0
-_080D5F94: .4byte 0x0000fffe
-_080D5F98: .4byte gSprites
-_080D5F9C:
- movs r7, 0x20
- ldrsh r1, [r2, r7]
- lsls r1, 1
- ldrh r0, [r2, 0x1C]
- subs r0, r1
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D5FD0
- movs r0, 0
- strh r0, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5FCC
- strh r3, [r2, 0x1E]
- b _080D5FD0
-_080D5FCC:
- ldr r0, _080D6028 @ =0x0000fffe
- strh r0, [r2, 0x1E]
-_080D5FD0:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _080D6012
- ldr r4, _080D602C @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080D5FE2:
- movs r5, 0xE
- ldrsh r0, [r2, r5]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r7, 0
- ldrsh r0, [r0, r7]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r5, [r2, 0x1C]
- adds r0, r5
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r7, 0x22
- ldrsh r1, [r2, r7]
- cmp r0, r1
- blt _080D5FE2
-_080D6012:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- bne _080D6074
-_080D6020:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080D6074
- .align 2, 0
-_080D6028: .4byte 0x0000fffe
-_080D602C: .4byte gSprites
-_080D6030:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _080D606E
- ldr r6, _080D607C @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
- movs r5, 0
-_080D6044:
- movs r7, 0xE
- ldrsh r0, [r2, r7]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r5, [r0, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r7, 0x22
- ldrsh r1, [r2, r7]
- cmp r0, r1
- blt _080D6044
-_080D606E:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D6074:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D607C: .4byte gSprites
- thumb_func_end sub_80D5E4C
-
- thumb_func_start sub_80D6080
-sub_80D6080: @ 80D6080
- push {r4,lr}
- sub sp, 0xC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r0, sp
- bl sub_8078914
- mov r0, sp
- ldrb r0, [r0, 0x8]
- lsls r0, 4
- ldr r1, _080D60B0 @ =gBattleAnimArgs
- ldrb r2, [r1]
- ldrh r3, [r1, 0x2]
- movs r1, 0x10
- bl BlendPalette
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D60B0: .4byte gBattleAnimArgs
- thumb_func_end sub_80D6080
-
- thumb_func_start sub_80D60B4
-sub_80D60B4: @ 80D60B4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080D610C @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0x8
- ldrsh r0, [r2, r3]
- mov r9, r1
- ldr r4, _080D6110 @ =gBattleAnimArgs
- mov r8, r4
- cmp r0, 0
- bne _080D60EA
- ldrh r0, [r4]
- strh r0, [r2, 0xA]
- ldrh r0, [r4, 0x2]
- strh r0, [r2, 0xC]
- ldrh r0, [r4, 0x4]
- strh r0, [r2, 0xE]
- ldrh r0, [r4, 0x6]
- strh r0, [r2, 0x10]
-_080D60EA:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- ldr r1, _080D6114 @ =gObjectBankIDs
- ldr r0, _080D6118 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r6, [r0]
- movs r5, 0x10
- ldrsh r0, [r2, r5]
- cmp r0, 0
- bne _080D6120
- ldr r4, _080D611C @ =gUnknown_083D9794
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- b _080D6126
- .align 2, 0
-_080D610C: .4byte gTasks
-_080D6110: .4byte gBattleAnimArgs
-_080D6114: .4byte gObjectBankIDs
-_080D6118: .4byte gBattleAnimBankTarget
-_080D611C: .4byte gUnknown_083D9794
-_080D6120:
- ldr r4, _080D616C @ =gUnknown_083D97A4
- movs r3, 0x8
- ldrsh r0, [r2, r3]
-_080D6126:
- movs r1, 0xA
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- adds r0, r4
- ldrb r5, [r0]
- lsls r0, r7, 2
- adds r1, r0, r7
- lsls r1, 3
- add r1, r9
- movs r4, 0xE
- ldrsh r1, [r1, r4]
- mov r12, r0
- cmp r1, 0x1
- bne _080D6174
- ldr r2, _080D6170 @ =gSprites
- lsls r3, r6, 4
- adds r0, r3, r6
- lsls r0, 2
- adds r0, r2
- mov r10, r0
- mov r0, r8
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r5, 24
- asrs r0, 24
- muls r0, r1
- cmp r0, 0
- bge _080D6164
- negs r0, r0
-_080D6164:
- mov r5, r10
- strh r0, [r5, 0x26]
- b _080D618E
- .align 2, 0
-_080D616C: .4byte gUnknown_083D97A4
-_080D6170: .4byte gSprites
-_080D6174:
- ldr r3, _080D61C4 @ =gSprites
- lsls r4, r6, 4
- adds r2, r4, r6
- lsls r2, 2
- adds r2, r3
- lsls r0, r5, 24
- asrs r0, 24
- mov r5, r8
- ldrh r1, [r5, 0x2]
- muls r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
- adds r3, r4, 0
-_080D618E:
- mov r1, r12
- adds r0, r1, r7
- lsls r0, 3
- add r0, r9
- movs r4, 0x8
- ldrsh r1, [r0, r4]
- movs r5, 0xA
- ldrsh r0, [r0, r5]
- cmp r1, r0
- bne _080D61B4
- adds r0, r3, r6
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x24]
- strh r1, [r0, 0x26]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080D61B4:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D61C4: .4byte gSprites
- thumb_func_end sub_80D60B4
-
- thumb_func_start sub_80D61C8
-sub_80D61C8: @ 80D61C8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D61E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D61F0
- ldr r0, _080D61EC @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080D61FC
- .align 2, 0
-_080D61E8: .4byte gBattleAnimBankAttacker
-_080D61EC: .4byte gBattleAnimArgs
-_080D61F0:
- ldr r1, _080D6210 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_080D61FC:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080D6214 @ =sub_80D6218
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6210: .4byte gBattleAnimArgs
-_080D6214: .4byte sub_80D6218
- thumb_func_end sub_80D61C8
-
- thumb_func_start sub_80D6218
-sub_80D6218: @ 80D6218
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D622E
- adds r0, r2, 0
- bl move_anim_8072740
-_080D622E:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6218
-
- thumb_func_start sub_80D6234
-sub_80D6234: @ 80D6234
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D6254 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D625C
- ldr r0, _080D6258 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r0, [r0]
- subs r1, r0
- strh r1, [r4, 0x20]
- b _080D6266
- .align 2, 0
-_080D6254: .4byte gBattleAnimBankAttacker
-_080D6258: .4byte gBattleAnimArgs
-_080D625C:
- ldr r0, _080D6270 @ =gBattleAnimArgs
- ldrh r0, [r0]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
-_080D6266:
- ldr r0, _080D6274 @ =sub_80D6278
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6270: .4byte gBattleAnimArgs
-_080D6274: .4byte sub_80D6278
- thumb_func_end sub_80D6234
-
- thumb_func_start sub_80D6278
-sub_80D6278: @ 80D6278
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D628E
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080D628E:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6278
-
- thumb_func_start sub_80D6294
-sub_80D6294: @ 80D6294
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D62D8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D62DC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D62E4
- ldr r2, _080D62E0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x22]
- b _080D62F8
- .align 2, 0
-_080D62D8: .4byte gBattleAnimBankTarget
-_080D62DC: .4byte gBattleAnimBankAttacker
-_080D62E0: .4byte gBattleAnimArgs
-_080D62E4:
- ldr r0, _080D631C @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r2, [r5, 0x22]
- adds r1, r2
- strh r1, [r5, 0x22]
- adds r2, r0, 0
-_080D62F8:
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x34]
- ldr r1, _080D6320 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6324 @ =sub_8078114
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D631C: .4byte gBattleAnimArgs
-_080D6320: .4byte move_anim_8074EE0
-_080D6324: .4byte sub_8078114
- thumb_func_end sub_80D6294
-
- thumb_func_start sub_80D6328
-sub_80D6328: @ 80D6328
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080D6340 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _080D63A0
- cmp r0, 0x1
- bgt _080D6344
- cmp r0, 0
- beq _080D634E
- b _080D63A0
- .align 2, 0
-_080D6340: .4byte gBattleAnimArgs
-_080D6344:
- cmp r0, 0x2
- beq _080D6358
- cmp r0, 0x3
- beq _080D637C
- b _080D63A0
-_080D634E:
- ldr r0, _080D6354 @ =gBattleAnimBankAttacker
- b _080D63A2
- .align 2, 0
-_080D6354: .4byte gBattleAnimBankAttacker
-_080D6358:
- ldr r4, _080D6370 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080D6374
- ldrb r4, [r4]
- b _080D63A4
- .align 2, 0
-_080D6370: .4byte gBattleAnimBankAttacker
-_080D6374:
- ldrb r0, [r4]
- adds r4, r6, 0
- eors r4, r0
- b _080D63A4
-_080D637C:
- ldr r0, _080D6398 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- movs r4, 0x2
- eors r0, r4
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D63A0
- ldr r0, _080D639C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- eors r4, r0
- b _080D63A4
- .align 2, 0
-_080D6398: .4byte gBattleAnimBankAttacker
-_080D639C: .4byte gBattleAnimBankTarget
-_080D63A0:
- ldr r0, _080D63C4 @ =gBattleAnimBankTarget
-_080D63A2:
- ldrb r4, [r0]
-_080D63A4:
- ldr r0, _080D63C8 @ =gBattleAnimArgs
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080D63CC
- adds r0, r4, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x1
- b _080D63DE
- .align 2, 0
-_080D63C4: .4byte gBattleAnimBankTarget
-_080D63C8: .4byte gBattleAnimArgs
-_080D63CC:
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x3
-_080D63DE:
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r7, _080D647C @ =gSineTable
- ldr r6, _080D6480 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x24]
- movs r1, 0
- ldrsh r0, [r6, r1]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x26]
- ldrh r1, [r6, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D6442
- adds r0, r4, 0
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r5, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
-_080D6442:
- ldrb r2, [r5, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 1
- adds r0, r7
- ldrh r0, [r0]
- ldr r3, _080D6484 @ =gOamMatrices
- lsls r2, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r7
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x2E]
- ldr r0, _080D6488 @ =sub_80DA48C
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D647C: .4byte gSineTable
-_080D6480: .4byte gBattleAnimArgs
-_080D6484: .4byte gOamMatrices
-_080D6488: .4byte sub_80DA48C
- thumb_func_end sub_80D6328
-
- thumb_func_start sub_80D648C
-sub_80D648C: @ 80D648C
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080D6500 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r6, _080D6504 @ =gBattleAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x38]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x3A]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x3C]
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D6508 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D650C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r1, _080D6510 @ =sub_80D6514
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6500: .4byte gBattleAnimArgs
-_080D6504: .4byte gBattleAnimBankTarget
-_080D6508: .4byte 0x000003ff
-_080D650C: .4byte 0xfffffc00
-_080D6510: .4byte sub_80D6514
- thumb_func_end sub_80D648C
-
- thumb_func_start sub_80D6514
-sub_80D6514: @ 80D6514
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D657E
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080D6584
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080D6584
-_080D657E:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D6584:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D6514
-
- thumb_func_start sub_80D658C
-sub_80D658C: @ 80D658C
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x38]
- subs r0, 0x1
- strh r0, [r3, 0x38]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D65C4
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x36]
- strh r0, [r3, 0x38]
-_080D65C4:
- ldrh r0, [r3, 0x34]
- subs r1, r0, 0x1
- strh r1, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _080D65D6
- adds r0, r3, 0
- bl move_anim_8072740
-_080D65D6:
- pop {r0}
- bx r0
- thumb_func_end sub_80D658C
-
- thumb_func_start sub_80D65DC
-sub_80D65DC: @ 80D65DC
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080D6644 @ =gMain
- ldr r1, _080D6648 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D65FE
- ldr r0, _080D664C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D6606
-_080D65FE:
- ldr r1, _080D6650 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080D6606:
- ldr r5, _080D664C @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080D6650 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4]
- strh r0, [r6, 0x34]
- ldrh r0, [r4, 0x6]
- strh r0, [r6, 0x36]
- strh r0, [r6, 0x38]
- ldr r0, _080D6654 @ =sub_80D658C
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6644: .4byte gMain
-_080D6648: .4byte 0x0000043d
-_080D664C: .4byte gBattleAnimBankTarget
-_080D6650: .4byte gBattleAnimArgs
-_080D6654: .4byte sub_80D658C
- thumb_func_end sub_80D65DC
-
- thumb_func_start sub_80D6658
-sub_80D6658: @ 80D6658
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r1, _080D6674 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x2E]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080D667C
- ldr r0, _080D6678 @ =gBattleAnimBankTarget
- b _080D667E
- .align 2, 0
-_080D6674: .4byte gBattleAnimArgs
-_080D6678: .4byte gBattleAnimBankTarget
-_080D667C:
- ldr r0, _080D670C @ =gBattleAnimBankAttacker
-_080D667E:
- ldrb r6, [r0]
- ldr r0, _080D6710 @ =gMain
- ldr r3, _080D6714 @ =0x0000043d
- adds r0, r3
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D669C
- adds r0, r6, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D66A4
-_080D669C:
- ldr r1, _080D6718 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080D66A4:
- adds r0, r6, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080D6718 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x2]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r1, [r4, 0xE]
- ldr r0, _080D671C @ =0x00007fff
- ands r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x3C]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D6720 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D6724 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r1, _080D6728 @ =sub_80D672C
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D670C: .4byte gBattleAnimBankAttacker
-_080D6710: .4byte gMain
-_080D6714: .4byte 0x0000043d
-_080D6718: .4byte gBattleAnimArgs
-_080D671C: .4byte 0x00007fff
-_080D6720: .4byte 0x000003ff
-_080D6724: .4byte 0xfffffc00
-_080D6728: .4byte sub_80D672C
- thumb_func_end sub_80D6658
-
- thumb_func_start sub_80D672C
-sub_80D672C: @ 80D672C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __modsi3
- cmp r0, 0
- bne _080D6782
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D6782:
- ldrh r0, [r4, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080D6794
- adds r0, r4, 0
- bl move_anim_8072740
-_080D6794:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D672C
-
- thumb_func_start sub_80D679C
-sub_80D679C: @ 80D679C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_8078764
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, _080D67D8 @ =gBattleAnimArgs
- movs r5, 0x6
- ldrsh r0, [r3, r5]
- lsls r0, 2
- adds r1, r0
- ldr r5, _080D67DC @ =0x000003ff
- adds r0, r5, 0
- ands r1, r0
- ldr r0, _080D67E0 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x6
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- bne _080D67E4
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- b _080D67F2
- .align 2, 0
-_080D67D8: .4byte gBattleAnimArgs
-_080D67DC: .4byte 0x000003ff
-_080D67E0: .4byte 0xfffffc00
-_080D67E4:
- cmp r0, 0x2
- bne _080D67F6
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x20
-_080D67F2:
- orrs r1, r0
- strb r1, [r4, 0x3]
-_080D67F6:
- ldr r0, _080D6810 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080D6814 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D6818 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6810: .4byte gBattleAnimArgs
-_080D6814: .4byte sub_80782D8
-_080D6818: .4byte move_anim_8072740
- thumb_func_end sub_80D679C
-
- thumb_func_start sub_80D681C
-sub_80D681C: @ 80D681C
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, _080D6864 @ =gBattleAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0
- bl sub_8077ABC
- ldr r1, _080D6868 @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- ldr r5, _080D686C @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrb r0, [r6]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldr r0, _080D6870 @ =sub_80D6874
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6864: .4byte gBattleAnimBankTarget
-_080D6868: .4byte gTasks
-_080D686C: .4byte gBattleAnimArgs
-_080D6870: .4byte sub_80D6874
- thumb_func_end sub_80D681C
-
- thumb_func_start sub_80D6874
-sub_80D6874: @ 80D6874
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r5, 0
- movs r7, 0
- ldr r1, _080D68B4 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrb r2, [r0, 0xC]
- str r2, [sp]
- ldrh r4, [r0, 0x8]
- ldrh r6, [r0, 0xA]
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0
- bne _080D68B8
- movs r0, 0
- mov r8, r0
- movs r2, 0x1
- movs r1, 0x10
- mov r12, r1
- b _080D68C2
- .align 2, 0
-_080D68B4: .4byte gTasks
-_080D68B8:
- movs r2, 0x10
- mov r12, r2
- movs r3, 0x8
- mov r8, r3
- movs r2, 0x4
-_080D68C2:
- mov r0, r9
- lsls r1, r0, 2
- adds r0, r1, r0
- lsls r0, 3
- add r0, r10
- movs r3, 0x1C
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0xA
- bhi _080D69B8
- lsls r0, 2
- ldr r1, _080D68E0 @ =_080D68E4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D68E0: .4byte _080D68E4
- .align 2, 0
-_080D68E4:
- .4byte _080D6910
- .4byte _080D69B8
- .4byte _080D6924
- .4byte _080D69B8
- .4byte _080D6944
- .4byte _080D69B8
- .4byte _080D695A
- .4byte _080D69B8
- .4byte _080D697C
- .4byte _080D69B8
- .4byte _080D69B0
-_080D6910:
- ldr r0, _080D6920 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- mov r4, r12
- lsls r3, r4, 16
- b _080D6992
- .align 2, 0
-_080D6920: .4byte gSpriteTemplate_83D9938
-_080D6924:
- mov r0, r12
- lsls r3, r0, 17
- mov r1, r8
- adds r0, r1, r2
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _080D6940 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _080D6992
- .align 2, 0
-_080D6940: .4byte gSpriteTemplate_83D9938
-_080D6944:
- mov r3, r12
- lsls r0, r3, 16
- asrs r0, 16
- lsls r3, r0, 1
- adds r3, r0
- lsls r0, r2, 1
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- b _080D6986
-_080D695A:
- mov r0, r12
- lsls r3, r0, 18
- lsls r0, r2, 1
- adds r0, r2
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _080D6978 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _080D6992
- .align 2, 0
-_080D6978: .4byte gSpriteTemplate_83D9938
-_080D697C:
- mov r1, r12
- lsls r0, r1, 16
- asrs r0, 16
- lsls r3, r0, 2
- adds r3, r0
-_080D6986:
- ldr r0, _080D69AC @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- lsls r3, 16
-_080D6992:
- asrs r3, 16
- adds r2, r3
- lsls r2, 16
- asrs r2, 16
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- b _080D69B8
- .align 2, 0
-_080D69AC: .4byte gSpriteTemplate_83D9938
-_080D69B0:
- mov r0, r9
- bl DestroyAnimVisualTask
- b _080D69FC
-_080D69B8:
- cmp r7, 0
- beq _080D69EC
- ldr r4, _080D6A0C @ =gSprites
- lsls r3, r5, 4
- adds r3, r5
- lsls r3, 2
- adds r0, r3, r4
- ldrh r5, [r0, 0x4]
- lsls r2, r5, 22
- lsrs r2, 22
- add r2, r8
- ldr r6, _080D6A10 @ =0x000003ff
- adds r1, r6, 0
- ands r2, r1
- ldr r1, _080D6A14 @ =0xfffffc00
- ands r1, r5
- orrs r1, r2
- strh r1, [r0, 0x4]
- mov r1, sp
- ldrh r1, [r1]
- strh r1, [r0, 0x2E]
- adds r4, 0x1C
- adds r3, r4
- ldr r1, [r3]
- bl _call_via_r1
-_080D69EC:
- ldr r0, _080D6A18 @ =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1C]
- adds r0, 0x1
- strh r0, [r1, 0x1C]
-_080D69FC:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6A0C: .4byte gSprites
-_080D6A10: .4byte 0x000003ff
-_080D6A14: .4byte 0xfffffc00
-_080D6A18: .4byte gTasks
- thumb_func_end sub_80D6874
-
- thumb_func_start sub_80D6A1C
-sub_80D6A1C: @ 80D6A1C
- push {lr}
- adds r3, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080D6A3E
- ldrb r1, [r3, 0x1]
- movs r2, 0x3F
- adds r0, r2, 0
- ands r0, r1
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r2, r0
- strb r2, [r3, 0x3]
- b _080D6A52
-_080D6A3E:
- ldrb r2, [r3, 0x1]
- movs r1, 0x3F
- adds r0, r1, 0
- ands r0, r2
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r1, r0
- movs r0, 0x40
- orrs r1, r0
- strb r1, [r3, 0x3]
-_080D6A52:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bne _080D6A66
- adds r0, r3, 0
- bl DestroySprite
-_080D6A66:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6A1C
-
- thumb_func_start sub_80D6A6C
-sub_80D6A6C: @ 80D6A6C
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080D6AD4 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r0, r3
- strh r0, [r4, 0x22]
- ldr r0, _080D6AD8 @ =gBattleAnimSpriteTemplate_83D9950
- adds r1, 0x20
- lsls r1, 16
- asrs r1, 16
- movs r7, 0x22
- ldrsh r2, [r4, r7]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080D6ADC @ =gSprites
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r6, r2, r3
- ldrh r5, [r6, 0x4]
- lsls r1, r5, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r7, _080D6AE0 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _080D6AE4 @ =0xfffffc00
- ands r0, r5
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, _080D6AE8 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- adds r3, 0x1C
- adds r2, r3
- ldr r0, _080D6AEC @ =sub_80D6AF0
- str r0, [r2]
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6AD4: .4byte gBattleAnimArgs
-_080D6AD8: .4byte gBattleAnimSpriteTemplate_83D9950
-_080D6ADC: .4byte gSprites
-_080D6AE0: .4byte 0x000003ff
-_080D6AE4: .4byte 0xfffffc00
-_080D6AE8: .4byte gAnimVisualTaskCount
-_080D6AEC: .4byte sub_80D6AF0
- thumb_func_end sub_80D6A6C
-
- thumb_func_start sub_80D6AF0
-sub_80D6AF0: @ 80D6AF0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080D6B24
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080D6B24:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080D6B38
- adds r0, r3, 0
- bl move_anim_8072740
-_080D6B38:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6AF0
-
- thumb_func_start sub_80D6B3C
-sub_80D6B3C: @ 80D6B3C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D6B5C @ =gTasks
- adds r5, r1, r0
- ldr r0, _080D6B60 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6B68
- ldr r4, _080D6B64 @ =gBattleAnimBankAttacker
- b _080D6B6A
- .align 2, 0
-_080D6B5C: .4byte gTasks
-_080D6B60: .4byte gBattleAnimArgs
-_080D6B64: .4byte gBattleAnimBankAttacker
-_080D6B68:
- ldr r4, _080D6BAC @ =gBattleAnimBankTarget
-_080D6B6A:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x26]
- ldr r2, _080D6BB0 @ =gBattleAnimArgs
- ldrh r0, [r2, 0x2]
- movs r1, 0
- strh r0, [r5, 0x14]
- strh r1, [r5, 0x16]
- strh r1, [r5, 0x18]
- strh r1, [r5, 0x1A]
- strh r1, [r5, 0x1C]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x1E]
- strh r1, [r5, 0x20]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x22]
- ldr r0, _080D6BB4 @ =sub_80D6BB8
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6BAC: .4byte gBattleAnimBankTarget
-_080D6BB0: .4byte gBattleAnimArgs
-_080D6BB4: .4byte sub_80D6BB8
- thumb_func_end sub_80D6B3C
-
- thumb_func_start sub_80D6BB8
-sub_80D6BB8: @ 80D6BB8
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- adds r2, r6, 0
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080D6CA0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D6CB8
- ldrh r0, [r5, 0x20]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r5, 0x20]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- cmp r0, r1
- ble _080D6CC6
- strh r7, [r5, 0x20]
- ldr r0, _080D6CA4 @ =gSpriteTemplate_83D99B8
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- movs r3, 0x26
- ldrsh r2, [r5, r3]
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080D6CC6
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, _080D6CA8 @ =gSprites
- adds r4, r0
- ldr r1, _080D6CAC @ =gUnknown_083D9968
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r0, r1
- movs r3, 0
- ldrsb r3, [r0, r3]
- ldrh r0, [r4, 0x20]
- adds r3, r0
- strh r3, [r4, 0x20]
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r1, 0x1
- adds r0, r1
- movs r2, 0
- ldrsb r2, [r0, r2]
- ldrh r0, [r4, 0x22]
- adds r2, r0
- strh r2, [r4, 0x22]
- movs r1, 0x18
- ldrsh r0, [r5, r1]
- lsls r1, r0, 2
- adds r1, r0
- movs r0, 0x28
- subs r0, r1
- strh r0, [r4, 0x2E]
- strh r3, [r4, 0x30]
- ldrh r0, [r5, 0x24]
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- ldrh r0, [r5, 0x26]
- strh r0, [r4, 0x36]
- strh r6, [r4, 0x38]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D6CB0 @ =sub_80D6D00
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6CB4 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldrh r0, [r5, 0x1A]
- adds r0, 0x1
- strh r0, [r5, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080D6C70
- strh r7, [r5, 0x1A]
-_080D6C70:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1E
- ldrsh r1, [r5, r2]
- cmp r0, r1
- blt _080D6C92
- strh r7, [r5, 0x1C]
- ldrh r1, [r5, 0x18]
- movs r3, 0x18
- ldrsh r0, [r5, r3]
- cmp r0, 0x5
- bgt _080D6C92
- adds r0, r1, 0x1
- strh r0, [r5, 0x18]
-_080D6C92:
- ldrh r0, [r5, 0x16]
- adds r0, 0x1
- strh r0, [r5, 0x16]
- ldrh r0, [r5, 0x14]
- subs r0, 0x1
- strh r0, [r5, 0x14]
- b _080D6CC6
- .align 2, 0
-_080D6CA0: .4byte gTasks
-_080D6CA4: .4byte gSpriteTemplate_83D99B8
-_080D6CA8: .4byte gSprites
-_080D6CAC: .4byte gUnknown_083D9968
-_080D6CB0: .4byte sub_80D6D00
-_080D6CB4: .4byte sub_8078600
-_080D6CB8:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D6CC6
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D6CC6:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D6BB8
-
- thumb_func_start sub_80D6CCC
-sub_80D6CCC: @ 80D6CCC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D6CF4
- ldr r2, _080D6CFC @ =gTasks
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x16]
- subs r1, 0x1
- strh r1, [r0, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_080D6CF4:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6CFC: .4byte gTasks
- thumb_func_end sub_80D6CCC
-
- thumb_func_start sub_80D6D00
-sub_80D6D00: @ 80D6D00
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _080D6D14 @ =sub_80D6CCC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6D14: .4byte sub_80D6CCC
- thumb_func_end sub_80D6D00
-
- thumb_func_start sub_80D6D18
-sub_80D6D18: @ 80D6D18
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D6D2C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6D34
- ldr r4, _080D6D30 @ =gBattleAnimBankAttacker
- b _080D6D36
- .align 2, 0
-_080D6D2C: .4byte gBattleAnimArgs
-_080D6D30: .4byte gBattleAnimBankAttacker
-_080D6D34:
- ldr r4, _080D6D64 @ =gBattleAnimBankTarget
-_080D6D36:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D6D68 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6D6C @ =sub_80785E4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6D64: .4byte gBattleAnimBankTarget
-_080D6D68: .4byte move_anim_8074EE0
-_080D6D6C: .4byte sub_80785E4
- thumb_func_end sub_80D6D18
-
- thumb_func_start sub_80D6D70
-sub_80D6D70: @ 80D6D70
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D6D84 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6D8C
- ldr r4, _080D6D88 @ =gBattleAnimBankAttacker
- b _080D6D8E
- .align 2, 0
-_080D6D84: .4byte gBattleAnimArgs
-_080D6D88: .4byte gBattleAnimBankAttacker
-_080D6D8C:
- ldr r4, _080D6DC8 @ =gBattleAnimBankTarget
-_080D6D8E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D6DCC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x24]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x26]
- ldr r1, _080D6DD0 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6DD4 @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6DC8: .4byte gBattleAnimBankTarget
-_080D6DCC: .4byte gBattleAnimArgs
-_080D6DD0: .4byte move_anim_8072740
-_080D6DD4: .4byte sub_8078600
- thumb_func_end sub_80D6D70
-
- thumb_func_start sub_80D6DD8
-sub_80D6DD8: @ 80D6DD8
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r4, _080D6E30 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- movs r0, 0x10
- strh r0, [r5, 0x3C]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D6E26
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r5, 0x3C]
-_080D6E26:
- ldr r0, _080D6E34 @ =sub_80D6E38
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6E30: .4byte gBattleAnimBankAttacker
-_080D6E34: .4byte sub_80D6E38
- thumb_func_end sub_80D6DD8
-
- thumb_func_start sub_80D6E38
-sub_80D6E38: @ 80D6E38
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D6E4A
- cmp r0, 0x1
- beq _080D6E60
- b _080D6E90
-_080D6E4A:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D6E90
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D6E90
-_080D6E60:
- ldrh r2, [r4, 0x3C]
- ldrh r1, [r4, 0x20]
- adds r0, r2, r1
- strh r0, [r4, 0x20]
- ldr r3, _080D6E98 @ =gSprites
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x24]
- adds r2, r1
- strh r2, [r0, 0x24]
- ldrh r0, [r4, 0x20]
- adds r0, 0x50
- lsls r0, 16
- movs r1, 0xC8
- lsls r1, 17
- cmp r0, r1
- bls _080D6E90
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080D6E90:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6E98: .4byte gSprites
- thumb_func_end sub_80D6E38
-
- thumb_func_start sub_80D6E9C
-sub_80D6E9C: @ 80D6E9C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080D6EC0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D6F30
- cmp r0, 0x1
- bgt _080D6EC4
- cmp r0, 0
- beq _080D6ED0
- b _080D7000
- .align 2, 0
-_080D6EC0: .4byte gTasks
-_080D6EC4:
- cmp r0, 0x2
- beq _080D6F8C
- cmp r0, 0x3
- bne _080D6ECE
- b _080D6FE0
-_080D6ECE:
- b _080D7000
-_080D6ED0:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0x26]
- ldr r4, _080D6F04 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D6F0C
- ldr r0, _080D6F08 @ =0x0000ffe0
- strh r0, [r5, 0x24]
- movs r0, 0x2
- b _080D6F12
- .align 2, 0
-_080D6F04: .4byte gBattleAnimBankAttacker
-_080D6F08: .4byte 0x0000ffe0
-_080D6F0C:
- movs r0, 0x20
- strh r0, [r5, 0x24]
- ldr r0, _080D6F28 @ =0x0000fffe
-_080D6F12:
- strh r0, [r5, 0x22]
- ldr r2, _080D6F2C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r5, 0x24]
- strh r1, [r0, 0x24]
- b _080D6FD2
- .align 2, 0
-_080D6F28: .4byte 0x0000fffe
-_080D6F2C: .4byte gSprites
-_080D6F30:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D7000
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r4, _080D6F88 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r1, [r5, 0x24]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D6FD2
- ldrh r2, [r5, 0x22]
- adds r2, r1, r2
- strh r2, [r5, 0x24]
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x24]
- b _080D7000
- .align 2, 0
-_080D6F88: .4byte gSprites
-_080D6F8C:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D7000
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r1, _080D6FDC @ =gSprites
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _080D7000
-_080D6FD2:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D7000
- .align 2, 0
-_080D6FDC: .4byte gSprites
-_080D6FE0:
- ldr r2, _080D7008 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080D7000:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7008: .4byte gSprites
- thumb_func_end sub_80D6E9C
-
- thumb_func_start sub_80D700C
-sub_80D700C: @ 80D700C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D7030 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080D7026
- b _080D714C
-_080D7026:
- cmp r0, 0x1
- bgt _080D7034
- cmp r0, 0
- beq _080D703C
- b _080D718E
- .align 2, 0
-_080D7030: .4byte gTasks
-_080D7034:
- cmp r0, 0x2
- bne _080D703A
- b _080D7180
-_080D703A:
- b _080D718E
-_080D703C:
- ldr r4, _080D707C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080D7052
- movs r1, 0x1
-_080D7052:
- movs r6, 0
- strh r1, [r5, 0xA]
- ldr r0, _080D7080 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r2, [r0, r1]
- adds r3, r0, 0
- cmp r2, 0
- beq _080D7088
- cmp r2, 0x4
- beq _080D70B0
- ldrh r1, [r3]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D70E8
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0xE]
- ldr r0, _080D7084 @ =0x0000fff0
- b _080D70F0
- .align 2, 0
-_080D707C: .4byte gBattleAnimBankAttacker
-_080D7080: .4byte gBattleAnimArgs
-_080D7084: .4byte 0x0000fff0
-_080D7088:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- movs r2, 0xA
- ldrsh r0, [r5, r2]
- lsls r0, 7
- adds r0, 0x78
- strh r0, [r5, 0x10]
- b _080D7126
-_080D70B0:
- movs r0, 0xA
- ldrsh r1, [r5, r0]
- lsls r1, 7
- movs r0, 0x78
- subs r0, r1
- strh r0, [r5, 0xE]
- ldr r4, _080D70E4 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xA
- ldrsh r1, [r5, r2]
- lsls r1, 5
- subs r0, r1
- strh r0, [r5, 0x10]
- b _080D7126
- .align 2, 0
-_080D70E4: .4byte gBattleAnimBankTarget
-_080D70E8:
- ldr r0, _080D710C @ =0x0000fff0
- strh r0, [r5, 0xE]
- movs r0, 0x80
- lsls r0, 1
-_080D70F0:
- strh r0, [r5, 0x10]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080D7110
- movs r2, 0
- ldrsh r0, [r3, r2]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 1
- movs r0, 0x50
- subs r0, r1
- strh r0, [r5, 0x12]
- b _080D7126
- .align 2, 0
-_080D710C: .4byte 0x0000fff0
-_080D7110:
- movs r0, 0
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 1
- adds r0, 0x28
- strh r0, [r5, 0x12]
- ldrh r1, [r5, 0xE]
- ldrh r0, [r5, 0x10]
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
-_080D7126:
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bge _080D713C
- movs r1, 0
- movs r0, 0x1
- strh r0, [r5, 0xA]
- strh r1, [r5, 0x14]
- b _080D7178
-_080D713C:
- ldr r0, _080D7148 @ =0x0000ffff
- strh r0, [r5, 0xA]
- movs r0, 0x3
- strh r0, [r5, 0x14]
- b _080D7178
- .align 2, 0
-_080D7148: .4byte 0x0000ffff
-_080D714C:
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- cmp r0, 0
- ble _080D718E
- movs r0, 0
- strh r0, [r5, 0xC]
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80D7194
- lsls r0, 24
- cmp r0, 0
- bne _080D7178
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80D7194
- lsls r0, 24
- cmp r0, 0
- beq _080D718E
-_080D7178:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D718E
-_080D7180:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D718E
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D718E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D700C
-
- thumb_func_start sub_80D7194
-sub_80D7194: @ 80D7194
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D7220 @ =gSpriteTemplate_83D9B10
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- movs r3, 0x12
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D71CA
- ldr r1, _080D7224 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- strh r5, [r0, 0x3A]
- movs r1, 0x7
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080D71CA:
- ldrh r1, [r4, 0xA]
- ldrh r5, [r4, 0x14]
- adds r0, r1, r5
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- bge _080D71DC
- movs r0, 0x3
- strh r0, [r4, 0x14]
-_080D71DC:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- ble _080D71E8
- movs r0, 0
- strh r0, [r4, 0x14]
-_080D71E8:
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- lsls r0, 4
- ldrh r5, [r4, 0xE]
- adds r2, r0, r5
- strh r2, [r4, 0xE]
- lsls r0, r1, 16
- asrs r3, r0, 16
- cmp r3, 0x1
- bne _080D7208
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x10
- ldrsh r1, [r4, r5]
- cmp r0, r1
- bge _080D721C
-_080D7208:
- movs r0, 0x1
- negs r0, r0
- cmp r3, r0
- bne _080D7228
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x10
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bgt _080D7228
-_080D721C:
- movs r0, 0x1
- b _080D722A
- .align 2, 0
-_080D7220: .4byte gSpriteTemplate_83D9B10
-_080D7224: .4byte gSprites
-_080D7228:
- movs r0, 0
-_080D722A:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7194
-
- thumb_func_start sub_80D7230
-sub_80D7230: @ 80D7230
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080D7270
- ldr r3, _080D7278 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D7270:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7278: .4byte gTasks
- thumb_func_end sub_80D7230
-
- thumb_func_start sub_80D727C
-sub_80D727C: @ 80D727C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D728E
- cmp r0, 0x1
- beq _080D72C0
- b _080D72D4
-_080D728E:
- ldr r4, _080D72BC @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080D72D4
- .align 2, 0
-_080D72BC: .4byte gBattleAnimBankAttacker
-_080D72C0:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D72D4
- adds r0, r5, 0
- bl move_anim_8074EE0
-_080D72D4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D727C
-
- thumb_func_start sub_80D72DC
-sub_80D72DC: @ 80D72DC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D7300 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080D72F6
- b _080D7468
-_080D72F6:
- lsls r0, 2
- ldr r1, _080D7304 @ =_080D7308
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D7300: .4byte gTasks
-_080D7304: .4byte _080D7308
- .align 2, 0
-_080D7308:
- .4byte _080D731C
- .4byte _080D73AC
- .4byte _080D73E8
- .4byte _080D7444
- .4byte _080D7454
-_080D731C:
- ldr r4, _080D73A0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- ldr r0, _080D73A4 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r5, r2]
- movs r2, 0x14
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x5
- bl __divsi3
- strh r0, [r5, 0x1A]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080D73A8 @ =0x0000ffff
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- subs r0, 0x4C
- bl sub_8076F98
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x20]
- movs r0, 0x3F
- bl sub_8076F98
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x22]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x24]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x3
- bl __divsi3
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- b _080D7466
- .align 2, 0
-_080D73A0: .4byte gBattleAnimBankAttacker
-_080D73A4: .4byte gBattleAnimBankTarget
-_080D73A8: .4byte 0x0000ffff
-_080D73AC:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- cmp r0, 0
- ble _080D73DC
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80D7470
- lsls r0, 24
- cmp r0, 0
- beq _080D73DC
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0x5
- bne _080D73D6
- movs r0, 0x3
- b _080D73DA
-_080D73D6:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
-_080D73DA:
- strh r0, [r5, 0x8]
-_080D73DC:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D7468
- b _080D745E
-_080D73E8:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D73F6
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
-_080D73F6:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080D7468
- strh r3, [r5, 0xA]
- ldrh r1, [r5, 0xC]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _080D7422
- movs r0, 0x4
- strh r0, [r5, 0x16]
- movs r0, 0x44
- strh r0, [r5, 0x18]
- strh r3, [r5, 0x10]
- strh r2, [r5, 0x12]
- b _080D7432
-_080D7422:
- movs r0, 0x44
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080D7440 @ =0x0000ffff
- strh r0, [r5, 0x12]
-_080D7432:
- movs r1, 0x1E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D7464
- movs r0, 0x4
- b _080D7466
- .align 2, 0
-_080D7440: .4byte 0x0000ffff
-_080D7444:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D7468
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080D7468
-_080D7454:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D7464
-_080D745E:
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
- b _080D7468
-_080D7464:
- movs r0, 0x1
-_080D7466:
- strh r0, [r5, 0x8]
-_080D7468:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D72DC
-
- thumb_func_start sub_80D7470
-sub_80D7470: @ 80D7470
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D7538 @ =gSpriteTemplate_83D9B40
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- movs r3, 0x16
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D74DC
- ldr r1, _080D753C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r3, r0, r1
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldrh r6, [r4, 0x10]
- adds r1, r6
- ldr r6, _080D7540 @ =0x000003ff
- adds r0, r6, 0
- ands r1, r0
- ldr r0, _080D7544 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bge _080D74C4
- movs r0, 0x7
- strh r0, [r4, 0x10]
-_080D74C4:
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x7
- ble _080D74D0
- movs r0, 0
- strh r0, [r4, 0x10]
-_080D74D0:
- strh r5, [r3, 0x3A]
- movs r0, 0x3
- strh r0, [r3, 0x3C]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_080D74DC:
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080D74FE
- movs r5, 0x12
- ldrsh r0, [r4, r5]
- cmp r0, 0
- ble _080D74FE
- ldrh r1, [r4, 0x26]
- ldrh r6, [r4, 0x24]
- adds r1, r6
- strh r1, [r4, 0x24]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x76
- bl PlaySE12WithPanning
-_080D74FE:
- movs r0, 0x12
- ldrsh r3, [r4, r0]
- ldrh r2, [r4, 0x16]
- cmp r3, 0
- bge _080D7514
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x18
- ldrsh r1, [r4, r5]
- cmp r0, r1
- ble _080D7524
-_080D7514:
- cmp r3, 0
- ble _080D7548
- lsls r0, r2, 16
- asrs r0, 16
- movs r6, 0x18
- ldrsh r1, [r4, r6]
- cmp r0, r1
- blt _080D7548
-_080D7524:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x1A]
- ldrh r1, [r4, 0x14]
- adds r0, r1
- strh r0, [r4, 0x14]
- movs r0, 0x1
- b _080D7554
- .align 2, 0
-_080D7538: .4byte gSpriteTemplate_83D9B40
-_080D753C: .4byte gSprites
-_080D7540: .4byte 0x000003ff
-_080D7544: .4byte 0xfffffc00
-_080D7548:
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r0, r2, r0
- strh r0, [r4, 0x16]
- movs r0, 0
-_080D7554:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7470
-
- thumb_func_start sub_80D755C
-sub_80D755C: @ 80D755C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080D7592
- ldr r3, _080D7598 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D7592:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7598: .4byte gTasks
- thumb_func_end sub_80D755C
-
- thumb_func_start sub_80D759C
-sub_80D759C: @ 80D759C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D75C0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D7618
- cmp r0, 0x1
- bgt _080D75C4
- cmp r0, 0
- beq _080D75CA
- b _080D764E
- .align 2, 0
-_080D75C0: .4byte gTasks
-_080D75C4:
- cmp r0, 0x2
- beq _080D7640
- b _080D764E
-_080D75CA:
- ldr r0, _080D7614 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x26]
- strh r0, [r5, 0x24]
- cmp r0, 0x10
- ble _080D75F4
- adds r2, r0, 0
-_080D75E4:
- adds r1, r2, 0
- subs r1, 0x20
- adds r2, r1, 0
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x10
- bgt _080D75E4
- strh r1, [r5, 0x24]
-_080D75F4:
- ldr r4, _080D7614 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r5, 0x20]
- b _080D7638
- .align 2, 0
-_080D7614: .4byte gBattleAnimBankTarget
-_080D7618:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D764E
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80D7654
- lsls r0, 24
- cmp r0, 0
- beq _080D764E
-_080D7638:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D764E
-_080D7640:
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D764E
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D764E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D759C
-
- thumb_func_start sub_80D7654
-sub_80D7654: @ 80D7654
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D76B0 @ =gBattleAnimSpriteTemplate_83D97D0
- movs r2, 0x22
- ldrsh r1, [r4, r2]
- movs r3, 0x24
- ldrsh r2, [r4, r3]
- ldrh r3, [r4, 0x20]
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080D7698
- ldr r3, _080D76B4 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080D76B8 @ =sub_80D76C4
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x3A]
- movs r1, 0xA
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
-_080D7698:
- ldrh r2, [r4, 0x24]
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D76BC
- adds r0, r2, 0
- adds r0, 0x20
- strh r0, [r4, 0x24]
- movs r0, 0
- b _080D76BE
- .align 2, 0
-_080D76B0: .4byte gBattleAnimSpriteTemplate_83D97D0
-_080D76B4: .4byte gSprites
-_080D76B8: .4byte sub_80D76C4
-_080D76BC:
- movs r0, 0x1
-_080D76BE:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7654
-
- thumb_func_start sub_80D76C4
-sub_80D76C4: @ 80D76C4
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D76F8
- ldr r3, _080D7700 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D76F8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7700: .4byte gTasks
- thumb_func_end sub_80D76C4
-
- thumb_func_start sub_80D7704
-sub_80D7704: @ 80D7704
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x7
- ldr r3, _080D780C @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D7810 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r4, _080D7814 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r4, _080D7818 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r3, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- str r3, [sp]
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080D781C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1]
- ldr r3, [sp]
- adds r0, r3
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x4]
- mov r4, r9
- adds r0, r4, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- adds r0, r6
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x6]
- mov r7, r8
- adds r0, r7, r0
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078314
- adds r4, 0x20
- movs r0, 0x98
- lsls r0, 1
- mov r12, r0
- ldr r3, [sp]
- cmp r4, r12
- bhi _080D77DE
- adds r0, r7, 0
- adds r0, 0x20
- ldrh r1, [r5, 0x30]
- ldrh r2, [r5, 0x32]
- cmp r0, 0xE0
- bhi _080D77DE
- adds r4, r1, 0
- mov r10, r12
-_080D77AA:
- mov r7, r9
- lsls r1, r7, 16
- asrs r1, 16
- adds r1, r4
- lsls r1, 16
- mov r7, r8
- lsls r0, r7, 16
- asrs r0, 16
- adds r0, r2
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- lsrs r0, r1, 16
- mov r9, r0
- movs r7, 0x80
- lsls r7, 14
- adds r1, r7
- lsrs r1, 16
- cmp r1, r10
- bhi _080D77DE
- mov r1, r8
- lsls r0, r1, 16
- adds r0, r7
- lsrs r0, 16
- cmp r0, 0xE0
- bls _080D77AA
-_080D77DE:
- ldrh r0, [r5, 0x30]
- negs r7, r0
- strh r7, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- negs r4, r0
- strh r4, [r5, 0x32]
- lsls r0, r3, 16
- movs r1, 0x80
- lsls r1, 14
- adds r0, r1
- lsrs r0, 16
- movs r2, 0x98
- lsls r2, 1
- mov r12, r2
- ldr r1, _080D781C @ =gBattleAnimArgs
- mov r10, r1
- cmp r0, r12
- bhi _080D784A
- lsls r1, r6, 16
- movs r2, 0x80
- lsls r2, 14
- adds r0, r1, r2
- b _080D7842
- .align 2, 0
-_080D780C: .4byte 0x000003ff
-_080D7810: .4byte 0xfffffc00
-_080D7814: .4byte gBattleAnimBankTarget
-_080D7818: .4byte gBattleAnimBankAttacker
-_080D781C: .4byte gBattleAnimArgs
-_080D7820:
- lsls r1, r3, 16
- asrs r1, 16
- adds r1, r7
- lsls r1, 16
- asrs r0, r2, 16
- adds r0, r4
- lsls r0, 16
- lsrs r6, r0, 16
- lsrs r3, r1, 16
- movs r0, 0x80
- lsls r0, 14
- adds r1, r0
- lsrs r1, 16
- cmp r1, r12
- bhi _080D784A
- lsls r1, r6, 16
- adds r0, r1, r0
-_080D7842:
- lsrs r0, 16
- adds r2, r1, 0
- cmp r0, 0xE0
- bls _080D7820
-_080D784A:
- strh r3, [r5, 0x20]
- strh r6, [r5, 0x22]
- mov r1, r10
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- strh r3, [r5, 0x30]
- mov r2, r9
- strh r2, [r5, 0x32]
- strh r6, [r5, 0x34]
- mov r3, r8
- strh r3, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078314
- mov r7, r10
- ldrh r0, [r7, 0xA]
- strh r0, [r5, 0x34]
- ldrh r0, [r7, 0xC]
- strh r0, [r5, 0x36]
- ldr r0, _080D7884 @ =sub_80D7888
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7884: .4byte sub_80D7888
- thumb_func_end sub_80D7704
-
- thumb_func_start sub_80D7888
-sub_80D7888: @ 80D7888
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D78E0
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x3A]
- adds r0, r2
- strh r0, [r4, 0x3A]
- strh r1, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D78E6
-_080D78E0:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D78E6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7888
-
- thumb_func_start sub_80D78EC
-sub_80D78EC: @ 80D78EC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D7920 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x2E]
- movs r0, 0x3C
- strh r0, [r4, 0x30]
- movs r0, 0x9
- strh r0, [r4, 0x32]
- movs r0, 0x1E
- strh r0, [r4, 0x34]
- movs r0, 0xFE
- lsls r0, 8
- strh r0, [r4, 0x36]
- ldr r1, _080D7924 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080D7928 @ =sub_8078174
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7920: .4byte gBattleAnimArgs
-_080D7924: .4byte move_anim_8072740
-_080D7928: .4byte sub_8078174
- thumb_func_end sub_80D78EC
-
- thumb_func_start sub_80D792C
-sub_80D792C: @ 80D792C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D7960 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldr r0, _080D7964 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D796C
- ldr r0, _080D7968 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x32]
- ldrh r0, [r0, 0x4]
- subs r1, r0
- strh r1, [r4, 0x32]
- b _080D7976
- .align 2, 0
-_080D7960: .4byte gBattleAnimBankTarget
-_080D7964: .4byte gBattleAnimBankAttacker
-_080D7968: .4byte gBattleAnimArgs
-_080D796C:
- ldr r0, _080D79A4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
-_080D7976:
- ldr r0, _080D79A8 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- ldr r1, _080D79A4 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r2, [r1, 0x6]
- adds r0, r2
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldr r1, _080D79AC @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D79B0 @ =sub_8078B34
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D79A4: .4byte gBattleAnimArgs
-_080D79A8: .4byte gBattleAnimBankTarget
-_080D79AC: .4byte move_anim_8072740
-_080D79B0: .4byte sub_8078B34
- thumb_func_end sub_80D792C
-
- thumb_func_start sub_80D79B4
-sub_80D79B4: @ 80D79B4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D79CC @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D79D0
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D7A06
- .align 2, 0
-_080D79CC: .4byte gBattleAnimArgs
-_080D79D0:
- ldr r0, _080D7A18 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D7A1C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D79F6
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D79F6:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D7A06:
- ldr r1, _080D7A20 @ =sub_80D7A28
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D7A24 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7A18: .4byte gBattleAnimBankTarget
-_080D7A1C: .4byte gBattleAnimBankAttacker
-_080D7A20: .4byte sub_80D7A28
-_080D7A24: .4byte sub_80785E4
- thumb_func_end sub_80D79B4
-
- thumb_func_start sub_80D7A28
-sub_80D7A28: @ 80D7A28
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080D7A5E
- adds r0, r3, 0
- bl move_anim_8074EE0
-_080D7A5E:
- pop {r0}
- bx r0
- thumb_func_end sub_80D7A28
-
- thumb_func_start sub_80D7A64
-sub_80D7A64: @ 80D7A64
- push {r4-r7,lr}
- sub sp, 0x10
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r6, _080D7AAC @ =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7AB4
- ldr r4, _080D7AB0 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x36]
- b _080D7AC6
- .align 2, 0
-_080D7AAC: .4byte gBattleAnimArgs
-_080D7AB0: .4byte gBattleAnimBankTarget
-_080D7AB4:
- ldr r0, _080D7AE0 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl sub_807A3FC
-_080D7AC6:
- ldr r0, _080D7AE4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7AEC
- ldr r0, _080D7AE8 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x32]
- ldrh r0, [r0, 0x4]
- subs r1, r0
- strh r1, [r5, 0x32]
- b _080D7AF6
- .align 2, 0
-_080D7AE0: .4byte gBattleAnimBankTarget
-_080D7AE4: .4byte gBattleAnimBankAttacker
-_080D7AE8: .4byte gBattleAnimArgs
-_080D7AEC:
- ldr r0, _080D7B94 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
-_080D7AF6:
- adds r7, r5, 0
- adds r7, 0x2E
- adds r2, r7, 0
- mov r1, sp
- movs r4, 0x7
-_080D7B00:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7B00
- adds r0, r5, 0
- bl sub_8078D60
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- eors r0, r1
- strh r0, [r5, 0x32]
-_080D7B22:
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078CE8
- movs r0, 0x20
- ldrsh r1, [r5, r0]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- adds r1, r0
- adds r1, 0x10
- movs r0, 0x88
- lsls r0, 1
- cmp r1, r0
- bhi _080D7B56
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7B56
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7B22
-_080D7B56:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldr r6, _080D7B98 @ =sub_8078D8C
- ldr r1, _080D7B9C @ =sub_80D7BA0
- mov r3, sp
- adds r2, r7, 0
- movs r4, 0x7
-_080D7B76:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7B76
- str r6, [r5, 0x1C]
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7B94: .4byte gBattleAnimArgs
-_080D7B98: .4byte sub_8078D8C
-_080D7B9C: .4byte sub_80D7BA0
- thumb_func_end sub_80D7A64
-
- thumb_func_start sub_80D7BA0
-sub_80D7BA0: @ 80D7BA0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x24]
- movs r0, 0x80
- strh r0, [r4, 0x2E]
- ldr r0, _080D7BFC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- ldr r1, _080D7C00 @ =0x0000ffec
- cmp r0, 0
- beq _080D7BD0
- movs r1, 0x14
-_080D7BD0:
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x34]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- strh r0, [r4, 0x36]
- strh r5, [r4, 0x38]
- ldr r1, _080D7C04 @ =sub_80D7C08
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7BFC: .4byte gBattleAnimBankAttacker
-_080D7C00: .4byte 0x0000ffec
-_080D7C04: .4byte sub_80D7C08
- thumb_func_end sub_80D7BA0
-
- thumb_func_start sub_80D7C08
-sub_80D7C08: @ 80D7C08
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D7C5C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- ldr r1, _080D7C60 @ =0x0000ffec
- cmp r0, 0
- beq _080D7C1E
- movs r1, 0x14
-_080D7C1E:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0x1F
- bgt _080D7C64
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 16
- bl Sin
- ldrh r1, [r4, 0x34]
- subs r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x36]
- subs r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x10
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _080D7C82
- .align 2, 0
-_080D7C5C: .4byte gBattleAnimBankAttacker
-_080D7C60: .4byte 0x0000ffec
-_080D7C64:
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x36]
- strh r1, [r4, 0x34]
- ldr r0, _080D7C88 @ =sub_80D7C8C
- str r0, [r4, 0x1C]
-_080D7C82:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7C88: .4byte sub_80D7C8C
- thumb_func_end sub_80D7C08
-
- thumb_func_start sub_80D7C8C
-sub_80D7C8C: @ 80D7C8C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_8078CE8
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080D7CC8
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r1, r0, r1
- movs r0, 0x80
- lsls r0, 1
- cmp r1, r0
- bgt _080D7CC8
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7CCE
-_080D7CC8:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D7CCE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7C8C
-
- thumb_func_start sub_80D7CD4
-sub_80D7CD4: @ 80D7CD4
- push {r4-r7,lr}
- sub sp, 0x10
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080D7D18 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D7D20
- ldr r4, _080D7D1C @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080D7D32
- .align 2, 0
-_080D7D18: .4byte gBattleAnimArgs
-_080D7D1C: .4byte gBattleAnimBankTarget
-_080D7D20:
- ldr r0, _080D7D50 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl sub_807A3FC
-_080D7D32:
- ldr r0, _080D7D54 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7D5C
- ldr r0, _080D7D58 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x32]
- ldrh r2, [r0, 0x4]
- subs r1, r2
- strh r1, [r5, 0x32]
- adds r1, r0, 0
- b _080D7D66
- .align 2, 0
-_080D7D50: .4byte gBattleAnimBankTarget
-_080D7D54: .4byte gBattleAnimBankAttacker
-_080D7D58: .4byte gBattleAnimArgs
-_080D7D5C:
- ldr r1, _080D7E10 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
-_080D7D66:
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078D60
- adds r7, r5, 0
- adds r7, 0x2E
- adds r2, r7, 0
- mov r1, sp
- movs r4, 0x7
-_080D7D7E:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7D7E
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- eors r0, r1
- strh r0, [r5, 0x32]
-_080D7D9A:
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078CE8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- adds r1, r0
- adds r1, 0x10
- movs r0, 0x88
- lsls r0, 1
- cmp r1, r0
- bhi _080D7DCE
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7DCE
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7D9A
-_080D7DCE:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldr r1, _080D7E10 @ =gBattleAnimArgs
- ldr r6, _080D7E14 @ =sub_80D7E18
- mov r3, sp
- adds r2, r7, 0
- movs r4, 0x7
-_080D7DEE:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7DEE
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- ldrh r0, [r1, 0xC]
- strh r0, [r5, 0x3A]
- str r6, [r5, 0x1C]
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7E10: .4byte gBattleAnimArgs
-_080D7E14: .4byte sub_80D7E18
- thumb_func_end sub_80D7CD4
-
- thumb_func_start sub_80D7E18
-sub_80D7E18: @ 80D7E18
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078CE8
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D7E2C
- movs r0, 0x1
- strh r0, [r4, 0x2E]
-_080D7E2C:
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080D7E82
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080D7E7C
- movs r0, 0x22
- ldrsh r1, [r4, r0]
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7E7C
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7E82
-_080D7E7C:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D7E82:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7E18
-
- thumb_func_start sub_80D7E88
-sub_80D7E88: @ 80D7E88
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D7EF4
- ldr r5, _080D7EA8 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D7EAC
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
- b _080D7EE2
- .align 2, 0
-_080D7EA8: .4byte gBattleAnimArgs
-_080D7EAC:
- ldr r0, _080D7EEC @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldr r0, _080D7EF0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7ED2
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D7ED2:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D7EE2:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D7F08
- .align 2, 0
-_080D7EEC: .4byte gBattleAnimBankTarget
-_080D7EF0: .4byte gBattleAnimBankAttacker
-_080D7EF4:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D7F08
- adds r0, r4, 0
- bl move_anim_8072740
-_080D7F08:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7E88
-
- thumb_func_start sub_80D7F10
-sub_80D7F10: @ 80D7F10
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080D7F30 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F80
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F34
- adds r0, r5, 0
- movs r1, 0
- bl sub_80787B0
- b _080D7F72
- .align 2, 0
-_080D7F30: .4byte gBattleAnimArgs
-_080D7F34:
- ldr r4, _080D7F5C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7F60
- ldrh r0, [r5, 0x20]
- ldrh r1, [r6]
- subs r0, r1
- b _080D7F66
- .align 2, 0
-_080D7F5C: .4byte gBattleAnimBankAttacker
-_080D7F60:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080D7F66:
- strh r0, [r5, 0x20]
- ldr r0, _080D7F78 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
-_080D7F72:
- ldr r0, _080D7F7C @ =gBattleAnimBankAttacker
- b _080D7FD0
- .align 2, 0
-_080D7F78: .4byte gBattleAnimArgs
-_080D7F7C: .4byte gBattleAnimBankAttacker
-_080D7F80:
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F92
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078764
- b _080D7FCE
-_080D7F92:
- ldr r4, _080D7FB8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7FBC
- ldrh r0, [r5, 0x20]
- ldrh r1, [r6]
- subs r0, r1
- b _080D7FC2
- .align 2, 0
-_080D7FB8: .4byte gBattleAnimBankTarget
-_080D7FBC:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080D7FC2:
- strh r0, [r5, 0x20]
- ldr r0, _080D7FEC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
-_080D7FCE:
- ldr r0, _080D7FF0 @ =gBattleAnimBankTarget
-_080D7FD0:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- ldr r0, _080D7FEC @ =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080D7FE8
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D7FF4
-_080D7FE8:
- movs r0, 0x20
- b _080D7FF6
- .align 2, 0
-_080D7FEC: .4byte gBattleAnimArgs
-_080D7FF0: .4byte gBattleAnimBankTarget
-_080D7FF4:
- movs r0, 0x40
-_080D7FF6:
- strh r0, [r5, 0x3A]
- ldr r0, _080D803C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D800C
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
-_080D800C:
- ldr r1, _080D8040 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrh r1, [r1, 0x4]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- movs r0, 0x40
- strh r0, [r5, 0x38]
- ldr r1, _080D8044 @ =sub_80D8048
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D803C: .4byte gBattleAnimBankTarget
-_080D8040: .4byte gBattleAnimArgs
-_080D8044: .4byte sub_80D8048
- thumb_func_end sub_80D7F10
-
- thumb_func_start sub_80D8048
-sub_80D8048: @ 80D8048
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D80D2
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0x6
- negs r1, r1
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080D80A4
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080D80C6
-_080D80A4:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
-_080D80C6:
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080D80D8
-_080D80D2:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D80D8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8048
-
- thumb_func_start sub_80D80E0
-sub_80D80E0: @ 80D80E0
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080D81A8 @ =REG_BLDCNT
- ldr r2, _080D81AC @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r4, _080D81B0 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D812A
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080D812A:
- ldr r0, _080D81B4 @ =gUnknown_030042C0
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080D81B8 @ =gUnknown_030041B4
- strh r1, [r0]
- ldr r0, _080D81BC @ =REG_BG1HOFS
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D81C0 @ =0x040000d4
- add r2, sp, 0xC
- str r2, [r0]
- str r1, [r0, 0x4]
- ldr r2, _080D81C4 @ =0x85000400
- str r2, [r0, 0x8]
- ldr r2, [r0, 0x8]
- ldr r2, _080D81C8 @ =gWeatherFog1Tiles
- ldr r3, [sp]
- str r2, [r0]
- str r3, [r0, 0x4]
- ldr r2, _080D81CC @ =0x80000400
- str r2, [r0, 0x8]
- ldr r0, [r0, 0x8]
- ldr r0, _080D81D0 @ =gWeatherFog1Tilemap
- bl LZDecompressVram
- ldr r0, _080D81D4 @ =gUnknown_083970E8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadPalette
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D8190
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080D8190:
- ldr r0, _080D81D8 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080D81DC @ =sub_80D81E0
- str r0, [r1]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D81A8: .4byte REG_BLDCNT
-_080D81AC: .4byte 0x00003f42
-_080D81B0: .4byte REG_BG1CNT
-_080D81B4: .4byte gUnknown_030042C0
-_080D81B8: .4byte gUnknown_030041B4
-_080D81BC: .4byte REG_BG1HOFS
-_080D81C0: .4byte 0x040000d4
-_080D81C4: .4byte 0x85000400
-_080D81C8: .4byte gWeatherFog1Tiles
-_080D81CC: .4byte 0x80000400
-_080D81D0: .4byte gWeatherFog1Tilemap
-_080D81D4: .4byte gUnknown_083970E8
-_080D81D8: .4byte gTasks
-_080D81DC: .4byte sub_80D81E0
- thumb_func_end sub_80D80E0
-
- thumb_func_start sub_80D81E0
-sub_80D81E0: @ 80D81E0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, _080D8220 @ =gUnknown_030042C0
- ldr r1, _080D8224 @ =0x0000ffff
- adds r0, r1, 0
- ldrh r4, [r2]
- adds r0, r4
- strh r0, [r2]
- ldr r1, _080D8228 @ =gUnknown_030041B4
- ldr r3, _080D822C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r3
- movs r4, 0x20
- ldrsh r0, [r0, r4]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _080D8214
- b _080D83B0
-_080D8214:
- lsls r0, 2
- ldr r1, _080D8230 @ =_080D8234
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D8220: .4byte gUnknown_030042C0
-_080D8224: .4byte 0x0000ffff
-_080D8228: .4byte gUnknown_030041B4
-_080D822C: .4byte gTasks
-_080D8230: .4byte _080D8234
- .align 2, 0
-_080D8234:
- .4byte _080D8248
- .4byte _080D82A0
- .4byte _080D82C2
- .4byte _080D8304
- .4byte _080D838C
-_080D8248:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- movs r4, 0
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _080D8262
- b _080D83B0
-_080D8262:
- strh r4, [r3, 0x1C]
- ldrh r0, [r3, 0x1A]
- adds r0, 0x1
- strh r0, [r3, 0x1A]
- ldr r1, _080D8298 @ =gUnknown_083D9D6C
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- adds r0, r1
- ldrb r1, [r0]
- strh r1, [r3, 0x1E]
- ldr r2, _080D829C @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0x1E
- ldrsh r0, [r3, r1]
- cmp r0, 0x9
- beq _080D828C
- b _080D83B0
-_080D828C:
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r4, [r3, 0x1E]
- b _080D83B0
- .align 2, 0
-_080D8298: .4byte gUnknown_083D9D6C
-_080D829C: .4byte REG_BLDALPHA
-_080D82A0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1E]
- adds r0, 0x1
- strh r0, [r3, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x51
- bne _080D83B0
- movs r0, 0x9
- strh r0, [r3, 0x1E]
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- b _080D83B0
-_080D82C2:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080D83B0
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrh r1, [r3, 0x1E]
- subs r1, 0x1
- strh r1, [r3, 0x1E]
- ldr r2, _080D8300 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r2, 0x1E
- ldrsh r1, [r3, r2]
- cmp r1, 0
- bne _080D83B0
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r1, [r3, 0x1E]
- b _080D83B0
- .align 2, 0
-_080D8300: .4byte REG_BLDALPHA
-_080D8304:
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- lsls r4, r6, 2
- mov r10, r4
- add r5, sp, 0xC
- movs r7, 0
- ldr r1, _080D83C0 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r5
- ldr r0, _080D83C4 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D832A:
- str r7, [sp, 0xC]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D832A
- str r7, [sp, 0xC]
- str r5, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D83C0 @ =0x040000d4
- str r5, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D83C8 @ =0x85000200
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D8378
- ldr r2, _080D83CC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D8378:
- ldr r0, _080D83D0 @ =gTasks
- mov r4, r10
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldr r2, _080D83D4 @ =gUnknown_030042C0
- ldr r4, _080D83D8 @ =gUnknown_030041B4
-_080D838C:
- movs r1, 0
- strh r1, [r2]
- strh r1, [r4]
- ldr r0, _080D83DC @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r2, _080D83CC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D83B0:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D83C0: .4byte 0x040000d4
-_080D83C4: .4byte 0x85000400
-_080D83C8: .4byte 0x85000200
-_080D83CC: .4byte REG_BG1CNT
-_080D83D0: .4byte gTasks
-_080D83D4: .4byte gUnknown_030042C0
-_080D83D8: .4byte gUnknown_030041B4
-_080D83DC: .4byte REG_BLDCNT
- thumb_func_end sub_80D81E0
-
- thumb_func_start sub_80D83E0
-sub_80D83E0: @ 80D83E0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D840C @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r0, _080D8410 @ =sub_807941C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D840C: .4byte gBattleAnimBankAttacker
-_080D8410: .4byte sub_807941C
- thumb_func_end sub_80D83E0
-
- thumb_func_start sub_80D8414
-sub_80D8414: @ 80D8414
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080D84E0 @ =REG_BLDCNT
- ldr r2, _080D84E4 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r4, _080D84E8 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D845E
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080D845E:
- ldr r0, _080D84EC @ =gUnknown_030042C0
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080D84F0 @ =gUnknown_030041B4
- strh r1, [r0]
- ldr r0, _080D84F4 @ =REG_BG1HOFS
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D84F8 @ =0x040000d4
- add r2, sp, 0xC
- str r2, [r0]
- str r1, [r0, 0x4]
- ldr r2, _080D84FC @ =0x85000400
- str r2, [r0, 0x8]
- ldr r2, [r0, 0x8]
- ldr r2, _080D8500 @ =gWeatherFog1Tiles
- ldr r3, [sp]
- str r2, [r0]
- str r3, [r0, 0x4]
- ldr r2, _080D8504 @ =0x80000400
- str r2, [r0, 0x8]
- ldr r0, [r0, 0x8]
- ldr r0, _080D8508 @ =gWeatherFog1Tilemap
- bl LZDecompressVram
- ldr r0, _080D850C @ =gUnknown_083970E8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadPalette
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D84C4
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080D84C4:
- ldr r1, _080D8510 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080D8514 @ =0x0000ffff
- strh r1, [r0, 0x26]
- ldr r1, _080D8518 @ =sub_80D851C
- str r1, [r0]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D84E0: .4byte REG_BLDCNT
-_080D84E4: .4byte 0x00003f42
-_080D84E8: .4byte REG_BG1CNT
-_080D84EC: .4byte gUnknown_030042C0
-_080D84F0: .4byte gUnknown_030041B4
-_080D84F4: .4byte REG_BG1HOFS
-_080D84F8: .4byte 0x040000d4
-_080D84FC: .4byte 0x85000400
-_080D8500: .4byte gWeatherFog1Tiles
-_080D8504: .4byte 0x80000400
-_080D8508: .4byte gWeatherFog1Tilemap
-_080D850C: .4byte gUnknown_083970E8
-_080D8510: .4byte gTasks
-_080D8514: .4byte 0x0000ffff
-_080D8518: .4byte sub_80D851C
- thumb_func_end sub_80D8414
-
- thumb_func_start sub_80D851C
-sub_80D851C: @ 80D851C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r3, _080D8558 @ =gUnknown_030042C0
- ldr r4, _080D855C @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r4
- ldrh r0, [r1, 0x26]
- ldrh r2, [r3]
- adds r0, r2
- strh r0, [r3]
- ldr r2, _080D8560 @ =gUnknown_030041B4
- movs r5, 0x20
- ldrsh r0, [r1, r5]
- cmp r0, 0x4
- bls _080D854C
- b _080D86D0
-_080D854C:
- lsls r0, 2
- ldr r1, _080D8564 @ =_080D8568
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D8558: .4byte gUnknown_030042C0
-_080D855C: .4byte gTasks
-_080D8560: .4byte gUnknown_030041B4
-_080D8564: .4byte _080D8568
- .align 2, 0
-_080D8568:
- .4byte _080D857C
- .4byte _080D85C0
- .4byte _080D85E2
- .4byte _080D8624
- .4byte _080D86AC
-_080D857C:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- ldr r1, _080D85B8 @ =gUnknown_083D9D98
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- adds r0, r1
- ldrb r1, [r0]
- strh r1, [r4, 0x1E]
- ldr r2, _080D85BC @ =REG_BLDALPHA
- movs r0, 0x11
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r5, 0x1E
- ldrsh r0, [r4, r5]
- cmp r0, 0x5
- beq _080D85AC
- b _080D86D0
-_080D85AC:
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x1E]
- b _080D86D0
- .align 2, 0
-_080D85B8: .4byte gUnknown_083D9D98
-_080D85BC: .4byte REG_BLDALPHA
-_080D85C0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r1, r0, r4
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x51
- bne _080D86D0
- movs r0, 0x5
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080D86D0
-_080D85E2:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080D86D0
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- ldr r2, _080D8620 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x1E
- ldrsh r1, [r4, r0]
- cmp r1, 0
- bne _080D86D0
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _080D86D0
- .align 2, 0
-_080D8620: .4byte REG_BLDALPHA
-_080D8624:
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- lsls r1, r6, 2
- mov r10, r1
- add r5, sp, 0xC
- movs r7, 0
- ldr r1, _080D86E0 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r5
- ldr r0, _080D86E4 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D864A:
- str r7, [sp, 0xC]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D864A
- str r7, [sp, 0xC]
- str r5, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D86E0 @ =0x040000d4
- str r5, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D86E8 @ =0x85000200
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D8698
- ldr r2, _080D86EC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D8698:
- ldr r0, _080D86F0 @ =gTasks
- mov r5, r10
- adds r1, r5, r6
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldr r3, _080D86F4 @ =gUnknown_030042C0
- ldr r2, _080D86F8 @ =gUnknown_030041B4
-_080D86AC:
- movs r1, 0
- strh r1, [r3]
- strh r1, [r2]
- ldr r0, _080D86FC @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r2, _080D86EC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D86D0:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D86E0: .4byte 0x040000d4
-_080D86E4: .4byte 0x85000400
-_080D86E8: .4byte 0x85000200
-_080D86EC: .4byte REG_BG1CNT
-_080D86F0: .4byte gTasks
-_080D86F4: .4byte gUnknown_030042C0
-_080D86F8: .4byte gUnknown_030041B4
-_080D86FC: .4byte REG_BLDCNT
- thumb_func_end sub_80D851C
-
- thumb_func_start sub_80D8700
-sub_80D8700: @ 80D8700
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldr r6, _080D87E8 @ =gBattleAnimArgs
- ldrh r0, [r6]
- strh r0, [r5, 0x2E]
- ldr r0, _080D87EC @ =gBattleAnimBankAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl sub_8077ABC
- adds r4, r0, 0
- ldr r7, _080D87F0 @ =gBattleAnimBankTarget
- ldrb r0, [r7]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bcs _080D8734
- movs r0, 0x80
- lsls r0, 8
- strh r0, [r5, 0x3C]
-_080D8734:
- ldr r3, _080D87F4 @ =gBanksBySide
- ldrb r0, [r7]
- adds r0, r3
- ldrb r1, [r0]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080D8794
- ldrh r0, [r6, 0x2]
- negs r0, r0
- strh r0, [r6, 0x2]
- ldrh r0, [r6, 0x6]
- negs r0, r0
- strh r0, [r6, 0x6]
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080D8790
- mov r1, r8
- ldrb r0, [r1]
- adds r0, r3
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080D8790
- movs r0, 0x1
- bl GetAnimBankSpriteId
- ldr r2, _080D87F8 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
-_080D8790:
- movs r0, 0x1
- strh r0, [r5, 0x3A]
-_080D8794:
- ldr r4, _080D87EC @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r6, _080D87E8 @ =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080D87FC
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, _080D87F0 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- b _080D8824
- .align 2, 0
-_080D87E8: .4byte gBattleAnimArgs
-_080D87EC: .4byte gBattleAnimBankAttacker
-_080D87F0: .4byte gBattleAnimBankTarget
-_080D87F4: .4byte gBanksBySide
-_080D87F8: .4byte gSprites
-_080D87FC:
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, _080D886C @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x1
-_080D8824:
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x8]
- adds r0, r6
- strh r0, [r5, 0x36]
- ldrb r0, [r4]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 16
- ldrh r1, [r5, 0x3C]
- orrs r0, r1
- strh r0, [r5, 0x3C]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D8858
- movs r0, 0x1
- strh r0, [r5, 0x3A]
- adds r1, r5, 0
- adds r1, 0x43
- movs r0, 0x80
- strb r0, [r1]
-_080D8858:
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080D8870 @ =sub_80D8874
- str r0, [r5, 0x1C]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D886C: .4byte gBattleAnimBankTarget
-_080D8870: .4byte sub_80D8874
- thumb_func_end sub_80D8700
-
- thumb_func_start sub_80D8874
-sub_80D8874: @ 80D8874
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x3C]
- movs r5, 0xFF
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x1
- beq _080D8968
- cmp r1, 0x1
- bgt _080D888E
- cmp r1, 0
- beq _080D8896
- b _080D8AD0
-_080D888E:
- cmp r1, 0x2
- bne _080D8894
- b _080D8A94
-_080D8894:
- b _080D8AD0
-_080D8896:
- adds r0, r4, 0
- bl sub_8078B5C
- ldr r1, _080D88C0 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 4
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D88C4
- ldrh r0, [r4, 0x38]
- subs r0, 0x8
- b _080D88C8
- .align 2, 0
-_080D88C0: .4byte gSineTable
-_080D88C4:
- ldrh r0, [r4, 0x38]
- adds r0, 0x8
-_080D88C8:
- ands r0, r5
- strh r0, [r4, 0x38]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080D88D6
- b _080D8AD0
-_080D88D6:
- movs r5, 0x50
- strh r5, [r4, 0x2E]
- ldr r6, _080D8928 @ =gBattleAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x1D
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- ldr r0, _080D892C @ =gMain
- ldr r2, _080D8930 @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D8938
- ldr r1, _080D8934 @ =gBanksBySide
- ldrb r0, [r6]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8938
- movs r0, 0xCC
- strh r0, [r4, 0x38]
- b _080D893A
- .align 2, 0
-_080D8928: .4byte gBattleAnimBankTarget
-_080D892C: .4byte gMain
-_080D8930: .4byte 0x0000043d
-_080D8934: .4byte gBanksBySide
-_080D8938:
- strh r5, [r4, 0x38]
-_080D893A:
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080D8964 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 3
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x38]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- b _080D8AD0
- .align 2, 0
-_080D8964: .4byte gSineTable
-_080D8968:
- adds r0, r4, 0
- bl sub_8078B5C
- ldr r1, _080D89C8 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r0, [r0, r2]
- asrs r0, 3
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 1
- adds r0, r1
- negs r0, r0
- asrs r0, 8
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldr r0, _080D89CC @ =gMain
- ldr r2, _080D89D0 @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D89F2
- ldrh r1, [r4, 0x38]
- adds r0, r1, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- adds r3, r1, 0
- cmp r0, 0x7F
- bhi _080D89D4
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- b _080D89DC
- .align 2, 0
-_080D89C8: .4byte gSineTable
-_080D89CC: .4byte gMain
-_080D89D0: .4byte 0x0000043d
-_080D89D4:
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- adds r1, 0x1
-_080D89DC:
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- adds r0, r3, 0x4
- b _080D8A12
-_080D89F2:
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080D8A06
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x80
- b _080D8A0C
-_080D8A06:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x8C
-_080D8A0C:
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- subs r0, 0x4
-_080D8A12:
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bgt _080D8AD0
- movs r2, 0
- movs r0, 0xC0
- lsls r0, 2
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x4
- strh r0, [r4, 0x36]
- ldr r0, _080D8A68 @ =gMain
- ldr r1, _080D8A6C @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D8A78
- ldr r1, _080D8A70 @ =gBanksBySide
- ldr r0, _080D8A74 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8A78
- movs r0, 0x80
- lsls r0, 1
- b _080D8A7A
- .align 2, 0
-_080D8A68: .4byte gMain
-_080D8A6C: .4byte 0x0000043d
-_080D8A70: .4byte gBanksBySide
-_080D8A74: .4byte gBattleAnimBankTarget
-_080D8A78:
- ldr r0, _080D8A90 @ =0x0000fff0
-_080D8A7A:
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x3C]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- adds r0, r4, 0
- bl sub_8078BD4
- b _080D8AD0
- .align 2, 0
-_080D8A90: .4byte 0x0000fff0
-_080D8A94:
- adds r0, r4, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D8AD0
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- lsrs r0, 30
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8AC2
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
-_080D8AC2:
- adds r0, r4, 0
- bl DestroySprite
- ldr r1, _080D8AD8 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080D8AD0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8AD8: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80D8874
-
- thumb_func_start sub_80D8ADC
-sub_80D8ADC: @ 80D8ADC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D8AF0 @ =gTasks
- adds r1, r0
- ldr r0, _080D8AF4 @ =sub_80D8AF8
- str r0, [r1]
- bx lr
- .align 2, 0
-_080D8AF0: .4byte gTasks
-_080D8AF4: .4byte sub_80D8AF8
- thumb_func_end sub_80D8ADC
-
- thumb_func_start sub_80D8AF8
-sub_80D8AF8: @ 80D8AF8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D8B1C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080D8B3C
- cmp r5, 0x1
- bgt _080D8B20
- cmp r5, 0
- beq _080D8B26
- b _080D8BA0
- .align 2, 0
-_080D8B1C: .4byte gTasks
-_080D8B20:
- cmp r5, 0x2
- beq _080D8B92
- b _080D8BA0
-_080D8B26:
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D8BA0
- strh r5, [r4, 0x10]
- strh r5, [r4, 0x12]
- strh r5, [r4, 0xC]
- b _080D8B78
-_080D8B3C:
- ldrh r1, [r4, 0x12]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080D8B8C
- ldrb r0, [r4, 0xE]
- ldrb r1, [r4, 0xC]
- movs r3, 0x1
- bl sub_80D8BA8
- lsls r0, 24
- cmp r0, 0
- beq _080D8B5C
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
-_080D8B5C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080D8B88
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080D8B80
-_080D8B78:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D8BA0
-_080D8B80:
- ldrh r0, [r4, 0x8]
- subs r0, 0x1
- strh r0, [r4, 0x8]
- b _080D8BA0
-_080D8B88:
- strh r5, [r4, 0x12]
- b _080D8BA0
-_080D8B8C:
- subs r0, r1, 0x1
- strh r0, [r4, 0x12]
- b _080D8BA0
-_080D8B92:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D8BA0
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D8BA0:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8AF8
-
- thumb_func_start sub_80D8BA8
-sub_80D8BA8: @ 80D8BA8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- lsls r0, 24
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- lsls r2, 24
- lsrs r2, 24
- str r2, [sp]
- lsls r3, 24
- lsrs r3, 24
- mov r10, r3
- movs r1, 0
- str r1, [sp, 0x4]
- ldr r1, _080D8C20 @ =gUnknown_083D9DC4
- lsrs r0, 22
- adds r4, r0, r1
- ldrb r0, [r4, 0x3]
- lsls r0, 24
- asrs r0, 28
- mov r8, r0
- cmp r0, 0x2
- beq _080D8C94
- ldrh r0, [r4, 0x2]
- lsls r0, 20
- lsrs r0, 24
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D8C94
- movs r0, 0x1
- str r0, [sp, 0x4]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r7, r0, 24
- adds r0, r5, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- mov r1, r8
- cmp r1, 0
- beq _080D8C24
- cmp r1, 0x1
- beq _080D8C5A
- b _080D8CA6
- .align 2, 0
-_080D8C20: .4byte gUnknown_083D9DC4
-_080D8C24:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- subs r1, r0
- b _080D8C8E
-_080D8C5A:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- adds r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- adds r1, r0
-_080D8C8E:
- lsls r1, 16
- lsrs r6, r1, 16
- b _080D8CA6
-_080D8C94:
- ldrh r0, [r4]
- lsls r0, 22
- asrs r0, 6
- lsrs r7, r0, 16
- ldr r0, [r4]
- lsls r0, 12
- asrs r0, 22
- lsls r0, 16
- lsrs r6, r0, 16
-_080D8CA6:
- lsls r0, r6, 16
- asrs r0, 16
- adds r0, 0x8
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- ldr r0, _080D8D00 @ =gSpriteTemplate_83D9E3C
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x8
- negs r2, r2
- movs r3, 0x12
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x40
- beq _080D8D08
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- ldr r0, _080D8D04 @ =gSprites
- adds r4, r0
- adds r0, r4, 0
- mov r1, r9
- bl StartSpriteAffineAnim
- mov r0, sp
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- strh r7, [r4, 0x34]
- strh r6, [r4, 0x36]
- mov r1, r9
- strh r1, [r4, 0x38]
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r4, 0x3A]
- mov r1, r10
- strh r1, [r4, 0x3C]
- movs r0, 0x1
- b _080D8D0A
- .align 2, 0
-_080D8D00: .4byte gSpriteTemplate_83D9E3C
-_080D8D04: .4byte gSprites
-_080D8D08:
- movs r0, 0
-_080D8D0A:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80D8BA8
-
- thumb_func_start sub_80D8D1C
-sub_80D8D1C: @ 80D8D1C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- adds r0, 0x4
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x22]
- adds r2, r1, 0
- adds r2, 0x8
- strh r2, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x34
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _080D8D46
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080D8DF6
-_080D8D46:
- movs r3, 0x2E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080D8DC8
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D8DC8
- ldr r0, _080D8DBC @ =gBattleAnimSpriteTemplate_83D9C78
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- movs r3, 0x36
- ldrsh r2, [r4, r3]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2E]
- cmp r0, 0x40
- beq _080D8DAA
- ldr r2, _080D8DC0 @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r2, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080D8DC4 @ =sub_80D8E00
- str r1, [r0]
- movs r3, 0x2E
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3A]
- strh r1, [r0, 0x3A]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3C]
- strh r1, [r0, 0x3C]
-_080D8DAA:
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
- b _080D8DF6
- .align 2, 0
-_080D8DBC: .4byte gBattleAnimSpriteTemplate_83D9C78
-_080D8DC0: .4byte gSprites
-_080D8DC4: .4byte sub_80D8E00
-_080D8DC8:
- ldr r3, _080D8DFC @ =gTasks
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D8DF6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8DFC: .4byte gTasks
- thumb_func_end sub_80D8D1C
-
- thumb_func_start sub_80D8E00
-sub_80D8E00: @ 80D8E00
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080D8E40
- ldr r3, _080D8E48 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D8E40:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8E48: .4byte gTasks
- thumb_func_end sub_80D8E00
-
- thumb_func_start unc_080B06FC
-unc_080B06FC: @ 80D8E4C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, _080D8ECC @ =gDisableStructMoveAnim
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- subs r0, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x4
- bls _080D8E6A
- movs r1, 0x4
-_080D8E6A:
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r6, _080D8ED0 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080D8ED4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D8E92
- ldrh r0, [r6, 0x4]
- negs r0, r0
- strh r0, [r6, 0x4]
-_080D8E92:
- ldr r4, _080D8ED8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0xA]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080D8EDC @ =sub_80D8EE0
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8ECC: .4byte gDisableStructMoveAnim
-_080D8ED0: .4byte gBattleAnimArgs
-_080D8ED4: .4byte gBattleAnimBankAttacker
-_080D8ED8: .4byte gBattleAnimBankTarget
-_080D8EDC: .4byte sub_80D8EE0
- thumb_func_end unc_080B06FC
-
- thumb_func_start sub_80D8EE0
-sub_80D8EE0: @ 80D8EE0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D8F02
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _080D8F08 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080D8F0C @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
-_080D8F02:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8F08: .4byte sub_8078600
-_080D8F0C: .4byte move_anim_8072740
- thumb_func_end sub_80D8EE0
-
- thumb_func_start sub_80D8F10
-sub_80D8F10: @ 80D8F10
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r3, _080D8F64 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D8F68 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- bl Random
- movs r5, 0xFF
- ands r5, r0
- movs r0, 0x80
- lsls r0, 1
- adds r6, r0, 0
- orrs r5, r6
- bl Random
- ldr r1, _080D8F6C @ =0x000001ff
- ands r1, r0
- adds r0, r1, 0
- cmp r0, 0xFF
- ble _080D8F56
- subs r0, r6, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_080D8F56:
- strh r5, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldr r0, _080D8F70 @ =sub_80D8F74
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8F64: .4byte 0x000003ff
-_080D8F68: .4byte 0xfffffc00
-_080D8F6C: .4byte 0x000001ff
-_080D8F70: .4byte sub_80D8F74
- thumb_func_end sub_80D8F10
-
- thumb_func_start sub_80D8F74
-sub_80D8F74: @ 80D8F74
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r3, r0, r1
- strh r3, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r1, r4
- strh r1, [r2, 0x36]
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080D8F98
- lsls r0, r3, 16
- asrs r0, 24
- negs r0, r0
- b _080D8F9C
-_080D8F98:
- lsls r0, r3, 16
- asrs r0, 24
-_080D8F9C:
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080D8FBA
- adds r0, r2, 0
- bl move_anim_8072740
-_080D8FBA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8F74
-
- thumb_func_start sub_80D8FC0
-sub_80D8FC0: @ 80D8FC0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080D8FE8 @ =gBattleAnimArgs
- ldrb r3, [r1]
- lsls r3, 1
- adds r3, r1
- ldr r1, _080D8FEC @ =gDisableStructMoveAnim
- ldr r1, [r1]
- ldrb r1, [r1, 0x11]
- lsrs r2, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r2, r1
- subs r2, 0x1
- strh r2, [r3]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080D8FE8: .4byte gBattleAnimArgs
-_080D8FEC: .4byte gDisableStructMoveAnim
- thumb_func_end sub_80D8FC0
-
- thumb_func_start unc_080B08A0
-unc_080B08A0: @ 80D8FF0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9020 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0xF
- strh r0, [r4, 0x2E]
- ldr r0, _080D9024 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D9028 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9020: .4byte gBattleAnimArgs
-_080D9024: .4byte sub_80782D8
-_080D9028: .4byte move_anim_8072740
- thumb_func_end unc_080B08A0
-
- thumb_func_start sub_80D902C
-sub_80D902C: @ 80D902C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9070 @ =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080D9054
- ldr r0, _080D9074 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9054
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- ldrh r0, [r4, 0x6]
- negs r0, r0
- strh r0, [r4, 0x6]
-_080D9054:
- ldr r4, _080D9070 @ =gBattleAnimArgs
- ldrb r1, [r4, 0xC]
- adds r0, r5, 0
- bl StartSpriteAnim
- movs r0, 0
- strh r0, [r4, 0xC]
- adds r0, r5, 0
- bl sub_8079534
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9070: .4byte gBattleAnimArgs
-_080D9074: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80D902C
-
- thumb_func_start sub_80D9078
-sub_80D9078: @ 80D9078
- push {r4,lr}
- adds r4, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D9094
- ldr r0, _080D90A0 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_080D9094:
- adds r0, r4, 0
- bl sub_80D902C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D90A0: .4byte gBattleAnimArgs
- thumb_func_end sub_80D9078
-
- thumb_func_start sub_80D90A4
-sub_80D90A4: @ 80D90A4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D90C4 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- bl StartSpriteAnim
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D90C8
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080D90D0
- .align 2, 0
-_080D90C4: .4byte gBattleAnimArgs
-_080D90C8:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080D90D0:
- ldr r0, _080D90E8 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, _080D90EC @ =sub_80782D8
- str r0, [r5, 0x1C]
- ldr r1, _080D90F0 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D90E8: .4byte gBattleAnimArgs
-_080D90EC: .4byte sub_80782D8
-_080D90F0: .4byte move_anim_8072740
- thumb_func_end sub_80D90A4
-
- thumb_func_start sub_80D90F4
-sub_80D90F4: @ 80D90F4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- ldr r0, _080D9110 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r9, r0
- cmp r1, 0
- bne _080D9118
- ldr r0, _080D9114 @ =gBattleAnimBankAttacker
- b _080D911A
- .align 2, 0
-_080D9110: .4byte gBattleAnimArgs
-_080D9114: .4byte gBattleAnimBankAttacker
-_080D9118:
- ldr r0, _080D9260 @ =gBattleAnimBankTarget
-_080D911A:
- ldrb r0, [r0]
- mov r8, r0
- mov r4, r9
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _080D9138
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x5
- bl __umodsi3
- strh r0, [r4, 0x4]
-_080D9138:
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- mov r0, r8
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- mov r0, r8
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- mov r0, r8
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r6, r1, 16
- mov r0, r8
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080D9182
- adds r0, 0x3
-_080D9182:
- lsls r4, r0, 14
- lsrs r4, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r1, r6, 16
- asrs r1, 16
- bl __modsi3
- lsls r0, 16
- lsrs r6, r0, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- adds r1, r4, 0
- bl __modsi3
- lsls r0, 16
- lsrs r4, r0, 16
- bl Random
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080D91C4
- lsls r0, r6, 16
- negs r0, r0
- lsrs r6, r0, 16
-_080D91C4:
- bl Random
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080D91D6
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_080D91D6:
- ldr r0, _080D9264 @ =gBanksBySide
- add r0, r8
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _080D91EC
- lsls r0, r4, 16
- ldr r1, _080D9268 @ =0xfff00000
- adds r0, r1
- lsrs r4, r0, 16
-_080D91EC:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- mov r1, r9
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- adds r3, r5, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3C]
- cmp r0, 0x40
- beq _080D9250
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080D9270 @ =gSprites
- adds r0, r4
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r2, 0x3C
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080D9274 @ =SpriteCallbackDummy
- str r1, [r0]
-_080D9250:
- ldr r0, _080D9278 @ =sub_80D927C
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9260: .4byte gBattleAnimBankTarget
-_080D9264: .4byte gBanksBySide
-_080D9268: .4byte 0xfff00000
-_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8
-_080D9270: .4byte gSprites
-_080D9274: .4byte SpriteCallbackDummy
-_080D9278: .4byte sub_80D927C
- thumb_func_end sub_80D90F4
-
- thumb_func_start sub_80D927C
-sub_80D927C: @ 80D927C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- bne _080D92C4
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- beq _080D92B8
- ldr r4, _080D92C0 @ =gSprites
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_080D92B8:
- adds r0, r5, 0
- bl move_anim_8072740
- b _080D92C8
- .align 2, 0
-_080D92C0: .4byte gSprites
-_080D92C4:
- subs r0, r1, 0x1
- strh r0, [r5, 0x2E]
-_080D92C8:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D927C
-
- thumb_func_start sub_80D92D0
-sub_80D92D0: @ 80D92D0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- ldr r0, _080D92F0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D92F4
- ldrh r0, [r4, 0x20]
- subs r0, 0x14
- strh r0, [r4, 0x32]
- b _080D9306
- .align 2, 0
-_080D92F0: .4byte gBattleAnimArgs
-_080D92F4:
- ldrh r0, [r4, 0x20]
- adds r0, 0x14
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080D9306:
- ldrh r0, [r4, 0x22]
- subs r0, 0x14
- strh r0, [r4, 0x36]
- ldr r0, _080D9320 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D9324 @ =sub_80D9328
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9320: .4byte sub_8078B34
-_080D9324: .4byte sub_80D9328
- thumb_func_end sub_80D92D0
-
- thumb_func_start sub_80D9328
-sub_80D9328: @ 80D9328
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x38]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _080D9368
- ldrh r2, [r5, 0x20]
- ldrh r4, [r5, 0x24]
- subs r0, r2, r4
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x22]
- ldrh r3, [r5, 0x26]
- subs r0, r1, r3
- strh r0, [r5, 0x36]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- adds r2, r4
- strh r2, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x22]
- strh r6, [r5, 0x26]
- strh r6, [r5, 0x24]
- ldr r0, _080D9370 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D9374 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
-_080D9368:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9370: .4byte sub_8078B34
-_080D9374: .4byte move_anim_8072740
- thumb_func_end sub_80D9328
-
- thumb_func_start sub_80D9378
-sub_80D9378: @ 80D9378
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- ldr r2, _080D93F8 @ =gBattleAnimBankTarget
- eors r0, r1
- ldrb r1, [r2]
- cmp r0, r1
- bne _080D93A4
- ldrb r0, [r2]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _080D93A4
- ldr r1, _080D93FC @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1]
-_080D93A4:
- adds r0, r6, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D93C2
- ldr r1, _080D93FC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D93C2:
- ldr r4, _080D93FC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- movs r5, 0
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x3A]
- strh r5, [r6, 0x3C]
- ldr r0, _080D9400 @ =sub_80D9404
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D93F4: .4byte gBattleAnimBankAttacker
-_080D93F8: .4byte gBattleAnimBankTarget
-_080D93FC: .4byte gBattleAnimArgs
-_080D9400: .4byte sub_80D9404
- thumb_func_end sub_80D9378
-
- thumb_func_start sub_80D9404
-sub_80D9404: @ 80D9404
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D9430
- ldrh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- strh r0, [r4, 0x3C]
- b _080D9436
-_080D9430:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9436:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9404
-
- thumb_func_start sub_80D943C
-sub_80D943C: @ 80D943C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r5, _080D9468 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldr r0, _080D946C @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D9470 @ =sub_80D9474
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9468: .4byte gBattleAnimArgs
-_080D946C: .4byte sub_80782D8
-_080D9470: .4byte sub_80D9474
- thumb_func_end sub_80D943C
-
- thumb_func_start sub_80D9474
-sub_80D9474: @ 80D9474
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r0, _080D94A0 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D94A4 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D94A0: .4byte sub_80782D8
-_080D94A4: .4byte move_anim_8072740
- thumb_func_end sub_80D9474
-
- thumb_func_start sub_80D94A8
-sub_80D94A8: @ 80D94A8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D94C4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080D94C8 @ =sub_80D94CC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D94C4: .4byte gBattleAnimArgs
-_080D94C8: .4byte sub_80D94CC
- thumb_func_end sub_80D94A8
-
- thumb_func_start sub_80D94CC
-sub_80D94CC: @ 80D94CC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- subs r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D9510
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, _080D9518 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080D951C @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D9520 @ =sub_80D9524
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
-_080D9510:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9518: .4byte gBattleAnimBankTarget
-_080D951C: .4byte sub_8078B34
-_080D9520: .4byte sub_80D9524
- thumb_func_end sub_80D94CC
-
- thumb_func_start sub_80D9524
-sub_80D9524: @ 80D9524
- push {lr}
- movs r1, 0xF
- strh r1, [r0, 0x2E]
- ldr r1, _080D9538 @ =sub_80782D8
- str r1, [r0, 0x1C]
- ldr r1, _080D953C @ =move_anim_8072740
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D9538: .4byte sub_80782D8
-_080D953C: .4byte move_anim_8072740
- thumb_func_end sub_80D9524
-
- thumb_func_start sub_80D9540
-sub_80D9540: @ 80D9540
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D956C
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r1, _080D9568 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D95C8
- .align 2, 0
-_080D9568: .4byte gBattleAnimArgs
-_080D956C:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x64
- ble _080D95BA
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D95BA:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x78
- ble _080D95C8
- adds r0, r4, 0
- bl move_anim_8072740
-_080D95C8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9540
-
- thumb_func_start sub_80D95D0
-sub_80D95D0: @ 80D95D0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D95E4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D95EC
- ldr r4, _080D95E8 @ =gBattleAnimBankAttacker
- b _080D95EE
- .align 2, 0
-_080D95E4: .4byte gBattleAnimArgs
-_080D95E8: .4byte gBattleAnimBankAttacker
-_080D95EC:
- ldr r4, _080D9634 @ =gBattleAnimBankTarget
-_080D95EE:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D9638 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x4]
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- strh r2, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldr r0, _080D963C @ =sub_80D9640
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9634: .4byte gBattleAnimBankTarget
-_080D9638: .4byte gBattleAnimArgs
-_080D963C: .4byte sub_80D9640
- thumb_func_end sub_80D95D0
-
- thumb_func_start sub_80D9640
-sub_80D9640: @ 80D9640
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- cmp r2, 0
- beq _080D9652
- cmp r2, 0x1
- beq _080D9676
- b _080D96B0
-_080D9652:
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080D96B0
- movs r2, 0x32
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D966E
- adds r0, r1, 0
- bl move_anim_8072740
- b _080D96B0
-_080D966E:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _080D96B0
-_080D9676:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D969E
- movs r0, 0
- strh r0, [r1, 0x30]
- ldrh r0, [r1, 0x34]
- adds r0, 0x1
- strh r0, [r1, 0x34]
- ands r0, r2
- lsls r0, 16
- cmp r0, 0
- beq _080D969A
- movs r0, 0x2
- b _080D969C
-_080D969A:
- ldr r0, _080D96B4 @ =0x0000fffe
-_080D969C:
- strh r0, [r1, 0x24]
-_080D969E:
- ldrh r0, [r1, 0x32]
- subs r0, 0x1
- strh r0, [r1, 0x32]
- lsls r0, 16
- cmp r0, 0
- bne _080D96B0
- adds r0, r1, 0
- bl move_anim_8072740
-_080D96B0:
- pop {r0}
- bx r0
- .align 2, 0
-_080D96B4: .4byte 0x0000fffe
- thumb_func_end sub_80D9640
-
- thumb_func_start sub_80D96B8
-sub_80D96B8: @ 80D96B8
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080D96DC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D96E4
- ldr r4, _080D96E0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x4]
- adds r0, r2
- b _080D96F6
- .align 2, 0
-_080D96DC: .4byte gBattleAnimArgs
-_080D96E0: .4byte gBattleAnimBankAttacker
-_080D96E4:
- ldr r4, _080D9740 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
-_080D96F6:
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, _080D9744 @ =gBattleAnimArgs
- movs r4, 0x2
- ldrsh r0, [r3, r4]
- lsls r0, 4
- adds r1, r0
- ldr r4, _080D9748 @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080D974C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r2, 0x2
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- beq _080D9764
- cmp r0, 0x1
- bgt _080D9750
- cmp r0, 0
- beq _080D975A
- b _080D978A
- .align 2, 0
-_080D9740: .4byte gBattleAnimBankTarget
-_080D9744: .4byte gBattleAnimArgs
-_080D9748: .4byte 0x000003ff
-_080D974C: .4byte 0xfffffc00
-_080D9750:
- cmp r0, 0x2
- beq _080D9774
- cmp r0, 0x3
- beq _080D9784
- b _080D978A
-_080D975A:
- ldr r0, _080D9760 @ =0x0000fffd
- b _080D9784
- .align 2, 0
-_080D9760: .4byte 0x0000fffd
-_080D9764:
- movs r0, 0x3
- strh r0, [r5, 0x3A]
- ldr r0, _080D9770 @ =0x0000fffd
- strh r0, [r5, 0x3C]
- b _080D9792
- .align 2, 0
-_080D9770: .4byte 0x0000fffd
-_080D9774:
- ldr r0, _080D9780 @ =0x0000fffd
- strh r0, [r5, 0x3A]
- movs r0, 0x3
- strh r0, [r5, 0x3C]
- b _080D9792
- .align 2, 0
-_080D9780: .4byte 0x0000fffd
-_080D9784:
- strh r0, [r5, 0x3A]
- strh r0, [r5, 0x3C]
- b _080D9792
-_080D978A:
- adds r0, r5, 0
- bl move_anim_8072740
- b _080D9796
-_080D9792:
- ldr r0, _080D979C @ =sub_80D97A0
- str r0, [r5, 0x1C]
-_080D9796:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D979C: .4byte sub_80D97A0
- thumb_func_end sub_80D96B8
-
- thumb_func_start sub_80D97A0
-sub_80D97A0: @ 80D97A0
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x3A]
- ldrh r2, [r1, 0x20]
- adds r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0x3C]
- ldrh r2, [r1, 0x22]
- adds r0, r2
- strh r0, [r1, 0x22]
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D97C8
- adds r0, r1, 0
- bl move_anim_8072740
-_080D97C8:
- pop {r0}
- bx r0
- thumb_func_end sub_80D97A0
-
- thumb_func_start sub_80D97CC
-sub_80D97CC: @ 80D97CC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D9818 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9828
- ldr r4, _080D981C @ =gBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D9820 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, _080D9824 @ =gBattleAnimBankTarget
- b _080D9844
- .align 2, 0
-_080D9818: .4byte gBattleAnimArgs
-_080D981C: .4byte gBankAttacker
-_080D9820: .4byte gBattleAnimBankAttacker
-_080D9824: .4byte gBattleAnimBankTarget
-_080D9828:
- ldr r0, _080D9860 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, _080D9864 @ =gBattleAnimBankAttacker
-_080D9844:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r0, 0xC
- strh r0, [r5, 0x30]
- movs r0, 0x8
- strh r0, [r5, 0x32]
- ldr r0, _080D9868 @ =sub_80D986C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9860: .4byte gBattleAnimBankTarget
-_080D9864: .4byte gBattleAnimBankAttacker
-_080D9868: .4byte sub_80D986C
- thumb_func_end sub_80D97CC
-
- thumb_func_start sub_80D986C
-sub_80D986C: @ 80D986C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB4
- bne _080D98C6
- ldr r1, _080D98CC @ =REG_BLDCNT
- movs r0, 0
- strh r0, [r1]
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D98D0 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D98D4 @ =sub_8078BB8
- str r0, [r4, 0x1C]
-_080D98C6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D98CC: .4byte REG_BLDCNT
-_080D98D0: .4byte move_anim_8074EE0
-_080D98D4: .4byte sub_8078BB8
- thumb_func_end sub_80D986C
-
- thumb_func_start sub_80D98D8
-sub_80D98D8: @ 80D98D8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9924 @ =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x20]
- movs r2, 0x78
- strh r2, [r5, 0x22]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- adds r0, 0x36
- adds r1, r5, 0
- adds r1, 0x38
- lsls r2, 8
- bl sub_8079BF4
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D9928 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D992C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, _080D9930 @ =sub_80D9934
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9924: .4byte gBattleAnimArgs
-_080D9928: .4byte 0x000003ff
-_080D992C: .4byte 0xfffffc00
-_080D9930: .4byte sub_80D9934
- thumb_func_end sub_80D98D8
-
- thumb_func_start sub_80D9934
-sub_80D9934: @ 80D9934
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r7, r1]
- cmp r0, 0
- beq _080D9986
- movs r2, 0x36
- ldrsh r0, [r7, r2]
- movs r2, 0x38
- ldrsh r1, [r7, r2]
- bl sub_8079BFC
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r7, r1]
- subs r4, r0
- adds r0, r7, 0
- adds r0, 0x36
- adds r1, r7, 0
- adds r1, 0x38
- adds r2, r4, 0
- bl sub_8079BF4
- asrs r4, 8
- strh r4, [r7, 0x22]
- lsls r4, 16
- asrs r4, 16
- movs r0, 0x8
- negs r0, r0
- cmp r4, r0
- bge _080D997E
- adds r0, r7, 0
- bl move_anim_8072740
- b _080D99DC
-_080D997E:
- ldrh r0, [r7, 0x2E]
- subs r0, 0x1
- strh r0, [r7, 0x2E]
- b _080D99DC
-_080D9986:
- ldr r4, _080D99E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r2, _080D99EC @ =gBattleAnimBankTarget
- mov r8, r2
- ldrb r0, [r2]
- movs r1, 0x2
- bl sub_8077ABC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- subs r4, r6
- strh r4, [r7, 0x2E]
- lsrs r0, 24
- subs r0, r5
- strh r0, [r7, 0x30]
- ldrh r0, [r7, 0x20]
- lsls r0, 4
- strh r0, [r7, 0x32]
- ldrh r0, [r7, 0x22]
- lsls r0, 4
- strh r0, [r7, 0x34]
- ldr r0, _080D99F0 @ =sub_80D99F4
- str r0, [r7, 0x1C]
-_080D99DC:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D99E8: .4byte gBattleAnimBankAttacker
-_080D99EC: .4byte gBattleAnimBankTarget
-_080D99F0: .4byte sub_80D99F4
- thumb_func_end sub_80D9934
-
- thumb_func_start sub_80D99F4
-sub_80D99F4: @ 80D99F4
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080D9A2E
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080D9A2E
- cmp r1, 0x78
- ble _080D9A34
-_080D9A2E:
- adds r0, r2, 0
- bl move_anim_8072740
-_080D9A34:
- pop {r0}
- bx r0
- thumb_func_end sub_80D99F4
-
- thumb_func_start sub_80D9A38
-sub_80D9A38: @ 80D9A38
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D9A6C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9A7C
- ldr r4, _080D9A70 @ =gBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D9A74 @ =gBattleAnimBankTarget
- ldrb r4, [r0]
- ldr r0, _080D9A78 @ =gBattleAnimBankAttacker
- b _080D9A82
- .align 2, 0
-_080D9A6C: .4byte gBattleAnimArgs
-_080D9A70: .4byte gBankAttacker
-_080D9A74: .4byte gBattleAnimBankTarget
-_080D9A78: .4byte gBattleAnimBankAttacker
-_080D9A7C:
- ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker
- ldrb r4, [r0]
- ldr r0, _080D9AB8 @ =gBattleAnimBankTarget
-_080D9A82:
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D9ABC
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- b _080D9AD6
- .align 2, 0
-_080D9AB4: .4byte gBattleAnimBankAttacker
-_080D9AB8: .4byte gBattleAnimBankTarget
-_080D9ABC:
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9ADC
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x18
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x57
-_080D9AD6:
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x3]
-_080D9ADC:
- movs r0, 0x10
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D9B1C @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D9B20 @ =sub_8078BB8
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9B1C: .4byte move_anim_8072740
-_080D9B20: .4byte sub_8078BB8
- thumb_func_end sub_80D9A38
-
- thumb_func_start sub_80D9B24
-sub_80D9B24: @ 80D9B24
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080D9B3A
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9B3A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9B24
-
- thumb_func_start sub_80D9B48
-sub_80D9B48: @ 80D9B48
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, _080D9BC4 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D9BC8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1]
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x36]
- ldr r0, _080D9BCC @ =gUnknown_0202F7C4
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9B92
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_080D9B92:
- movs r0, 0x1
- ands r6, r0
- cmp r6, 0
- beq _080D9BA6
- ldrh r0, [r5, 0x32]
- negs r0, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
-_080D9BA6:
- ldrh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x32]
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x34]
- strh r0, [r5, 0x26]
- ldr r0, _080D9BD0 @ =sub_80D9B24
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9BC4: .4byte gBattleAnimBankTarget
-_080D9BC8: .4byte gBattleAnimArgs
-_080D9BCC: .4byte gUnknown_0202F7C4
-_080D9BD0: .4byte sub_80D9B24
- thumb_func_end sub_80D9B48
-
- thumb_func_start sub_80D9BD4
-sub_80D9BD4: @ 80D9BD4
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D9BEC @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9BF0
- adds r0, r4, 0
- movs r1, 0
- bl sub_80787B0
- b _080D9BF8
- .align 2, 0
-_080D9BEC: .4byte gBattleAnimArgs
-_080D9BF0:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
-_080D9BF8:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D9C0C
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- b _080D9C22
-_080D9C0C:
- ldr r0, _080D9C34 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9C22
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080D9C22:
- ldr r0, _080D9C38 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080D9C3C @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9C34: .4byte gBattleAnimBankAttacker
-_080D9C38: .4byte sub_8078600
-_080D9C3C: .4byte move_anim_8072740
- thumb_func_end sub_80D9BD4
-
- thumb_func_start sub_80D9C40
-sub_80D9C40: @ 80D9C40
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D9C7A
- ldrh r0, [r4, 0x30]
- adds r0, 0x28
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x2
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D9C7A
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9C7A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9C40
-
- thumb_func_start sub_80D9C80
-sub_80D9C80: @ 80D9C80
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080D9CB0 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080D9CB8
- cmp r0, 0x1
- bgt _080D9CD2
- cmp r0, 0
- bne _080D9CD2
- movs r0, 0
- bl sub_80789D4
- ldr r0, _080D9CB4 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x18]
- b _080D9CCA
- .align 2, 0
-_080D9CB0: .4byte gTasks
-_080D9CB4: .4byte gBattleAnimArgs
-_080D9CB8:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D9CDE
-_080D9CCA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D9CDE
-_080D9CD2:
- movs r2, 0xA0
- lsls r2, 3
- adds r0, r2, 0
- ldrh r1, [r4, 0x1A]
- adds r0, r1
- strh r0, [r4, 0x1A]
-_080D9CDE:
- movs r2, 0xB0
- lsls r2, 4
- adds r0, r2, 0
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r4, 0x1C]
- ldr r0, _080D9D0C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9D14
- ldr r1, _080D9D10 @ =gUnknown_030041B0
- ldrh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- adds r7, r1, 0
- b _080D9D24
- .align 2, 0
-_080D9D0C: .4byte gBattleAnimBankTarget
-_080D9D10: .4byte gUnknown_030041B0
-_080D9D14:
- ldr r2, _080D9D64 @ =gUnknown_030041B0
- ldrh r1, [r4, 0x1A]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- adds r7, r2, 0
-_080D9D24:
- ldr r3, _080D9D68 @ =gUnknown_030041B8
- ldrh r2, [r4, 0x1C]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r0, 0xFF
- ldrb r1, [r4, 0x1A]
- movs r5, 0
- strh r1, [r4, 0x1A]
- ands r0, r2
- strh r0, [r4, 0x1C]
- ldr r0, _080D9D6C @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080D9D5C
- strh r5, [r7]
- strh r5, [r3]
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D9D5C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9D64: .4byte gUnknown_030041B0
-_080D9D68: .4byte gUnknown_030041B8
-_080D9D6C: .4byte gBattleAnimArgs
- thumb_func_end sub_80D9C80
-
- thumb_func_start sub_80D9D70
-sub_80D9D70: @ 80D9D70
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9DC4 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D9D86
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080D9D86:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r4, _080D9DC8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080D9DCC @ =0x0000ffe2
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080D9DD0 @ =sub_80D9DD4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9DC4: .4byte gBattleAnimArgs
-_080D9DC8: .4byte gBattleAnimBankTarget
-_080D9DCC: .4byte 0x0000ffe2
-_080D9DD0: .4byte sub_80D9DD4
- thumb_func_end sub_80D9D70
-
- thumb_func_start sub_80D9DD4
-sub_80D9DD4: @ 80D9DD4
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D9DE8
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9DE8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9DD4
-
- thumb_func_start sub_80D9DF0
-sub_80D9DF0: @ 80D9DF0
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- ldr r5, _080D9E64 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D9E08
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080D9E08:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D9E68 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- mov r6, sp
- adds r6, 0x2
- movs r1, 0x1
- mov r2, sp
- adds r3, r6, 0
- bl sub_807A3FC
- ldr r0, _080D9E6C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9E36
- ldrh r0, [r5, 0x8]
- negs r0, r0
- strh r0, [r5, 0x8]
-_080D9E36:
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- mov r1, sp
- ldrh r0, [r5, 0x8]
- ldrh r1, [r1]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- ldrh r6, [r6]
- adds r0, r6
- strh r0, [r4, 0x36]
- ldr r0, _080D9E70 @ =0x0000ffe2
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080D9E74 @ =sub_80D9E78
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9E64: .4byte gBattleAnimArgs
-_080D9E68: .4byte gBattleAnimBankTarget
-_080D9E6C: .4byte gBattleAnimBankAttacker
-_080D9E70: .4byte 0x0000ffe2
-_080D9E74: .4byte sub_80D9E78
- thumb_func_end sub_80D9DF0
-
- thumb_func_start sub_80D9E78
-sub_80D9E78: @ 80D9E78
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D9E8C
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9E8C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9E78
-
- thumb_func_start sub_80D9E94
-sub_80D9E94: @ 80D9E94
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9EE0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8078A5C
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x38]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x3A]
- ldr r0, _080D9EE4 @ =sub_80D9EE8
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9EE0: .4byte gBattleAnimArgs
-_080D9EE4: .4byte sub_80D9EE8
- thumb_func_end sub_80D9E94
-
- thumb_func_start sub_80D9EE8
-sub_80D9EE8: @ 80D9EE8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078394
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- subs r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D9F0E
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9F0E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9EE8
-
- thumb_func_start sub_80D9F14
-sub_80D9F14: @ 80D9F14
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D9F74 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D9F78 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9F40
- ldr r1, _080D9F7C @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080D9F40:
- ldr r0, _080D9F7C @ =gBattleAnimArgs
- ldrh r2, [r0]
- ldrh r1, [r4, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- ldrh r3, [r0, 0x8]
- strh r3, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- adds r2, r0
- strh r2, [r4, 0x32]
- adds r1, r3
- strh r1, [r4, 0x36]
- ldr r0, _080D9F80 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D9F84 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9F74: .4byte gBattleAnimBankTarget
-_080D9F78: .4byte gBattleAnimBankAttacker
-_080D9F7C: .4byte gBattleAnimArgs
-_080D9F80: .4byte sub_8078B34
-_080D9F84: .4byte move_anim_8072740
- thumb_func_end sub_80D9F14
-
- thumb_func_start sub_80D9F88
-sub_80D9F88: @ 80D9F88
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9FA0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D9FA4
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D9FDA
- .align 2, 0
-_080D9FA0: .4byte gBattleAnimArgs
-_080D9FA4:
- ldr r0, _080D9FE4 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D9FE8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9FCA
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D9FCA:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D9FDA:
- ldr r0, _080D9FEC @ =sub_80D9FF0
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9FE4: .4byte gBattleAnimBankTarget
-_080D9FE8: .4byte gBattleAnimBankAttacker
-_080D9FEC: .4byte sub_80D9FF0
- thumb_func_end sub_80D9F88
-
- thumb_func_start sub_80D9FF0
-sub_80D9FF0: @ 80D9FF0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DA02C
- adds r0, r4, 0
- bl move_anim_8072740
-_080DA02C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9FF0
-
- thumb_func_start sub_80DA034
-sub_80DA034: @ 80DA034
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_8078764
- ldrh r0, [r4, 0x22]
- adds r0, 0x14
- strh r0, [r4, 0x22]
- movs r0, 0xBF
- strh r0, [r4, 0x30]
- ldr r1, _080DA058 @ =sub_80DA05C
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA058: .4byte sub_80DA05C
- thumb_func_end sub_80DA034
-
- thumb_func_start sub_80DA05C
-sub_80DA05C: @ 80DA05C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x47
- bne _080DA096
- adds r0, r4, 0
- bl move_anim_8072740
-_080DA096:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DA05C
-
- thumb_func_start sub_80DA09C
-sub_80DA09C: @ 80DA09C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080DA0CC @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r1, _080DA0D0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x8]
- ldrh r0, [r1]
- strh r0, [r4, 0xA]
- ldr r0, _080DA0D4 @ =0x00002719
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xC]
- ldr r0, _080DA0D8 @ =sub_80DA0DC
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA0CC: .4byte gTasks
-_080DA0D0: .4byte gBattleAnimArgs
-_080DA0D4: .4byte 0x00002719
-_080DA0D8: .4byte sub_80DA0DC
- thumb_func_end sub_80DA09C
-
- thumb_func_start sub_80DA0DC
-sub_80DA0DC: @ 80DA0DC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r2, _080DA15C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r4, 0xA
- ldrsh r1, [r3, r4]
- adds r7, r2, 0
- cmp r0, r1
- bne _080DA13A
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrb r0, [r3, 0xC]
- ldr r2, _080DA160 @ =gPlttBufferFaded
- lsls r0, 4
- movs r3, 0x84
- lsls r3, 1
- adds r1, r0, r3
- lsls r1, 1
- adds r1, r2
- ldrh r6, [r1]
- movs r4, 0x7
- mov r12, r0
- ldr r0, _080DA164 @ =0x00000107
- add r0, r12
- lsls r0, 1
- adds r3, r0, r2
-_080DA122:
- ldrh r0, [r3]
- strh r0, [r1]
- subs r3, 0x2
- subs r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bgt _080DA122
- ldr r0, _080DA168 @ =0x00000101
- add r0, r12
- lsls r0, 1
- adds r0, r2
- strh r6, [r0]
-_080DA13A:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r7
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- cmp r1, 0
- bne _080DA154
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DA154:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA15C: .4byte gTasks
-_080DA160: .4byte gPlttBufferFaded
-_080DA164: .4byte 0x00000107
-_080DA168: .4byte 0x00000101
- thumb_func_end sub_80DA0DC
-
- thumb_func_start sub_80DA16C
-sub_80DA16C: @ 80DA16C
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DA18C
- ldr r1, _080DA1DC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080DA18C:
- ldr r4, _080DA1DC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldr r5, _080DA1E0 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080DA1E4 @ =sub_80785E4
- str r0, [r6, 0x1C]
- ldr r1, _080DA1E8 @ =sub_80DA1EC
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA1D8: .4byte gBattleAnimBankAttacker
-_080DA1DC: .4byte gBattleAnimArgs
-_080DA1E0: .4byte gBattleAnimBankTarget
-_080DA1E4: .4byte sub_80785E4
-_080DA1E8: .4byte sub_80DA1EC
- thumb_func_end sub_80DA16C
-
- thumb_func_start sub_80DA1EC
-sub_80DA1EC: @ 80DA1EC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080DA200
- adds r0, r4, 0
- bl move_anim_8072740
-_080DA200:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DA1EC
-
- thumb_func_start sub_80DA208
-sub_80DA208: @ 80DA208
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DA234
- ldr r1, _080DA2A8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080DA234:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DA24C
- ldr r0, _080DA2A8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_080DA24C:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- ldr r2, _080DA2A8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- ldrh r3, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x20]
- lsrs r0, 24
- ldrh r1, [r2, 0x2]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x2E]
- movs r3, 0xC
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080DA2B0
- ldr r4, _080DA2AC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080DA2C2
- .align 2, 0
-_080DA2A4: .4byte gBattleAnimBankAttacker
-_080DA2A8: .4byte gBattleAnimArgs
-_080DA2AC: .4byte gBattleAnimBankTarget
-_080DA2B0:
- ldr r0, _080DA2F0 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl sub_807A3FC
-_080DA2C2:
- ldr r4, _080DA2F4 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x4]
- ldrh r1, [r5, 0x32]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x6]
- ldrh r3, [r5, 0x36]
- adds r0, r3
- strh r0, [r5, 0x36]
- ldr r0, _080DA2F8 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080DA2FC @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldrb r1, [r4, 0xA]
- adds r0, r5, 0
- bl SeekSpriteAnim
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA2F0: .4byte gBattleAnimBankTarget
-_080DA2F4: .4byte gBattleAnimArgs
-_080DA2F8: .4byte sub_8078B34
-_080DA2FC: .4byte move_anim_8072740
- thumb_func_end sub_80DA208
-
- thumb_func_start sub_80DA300
-sub_80DA300: @ 80DA300
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080DA33C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080DA340 @ =sub_80DA348
- str r0, [r4, 0x1C]
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r2, _080DA344 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA33C: .4byte gBattleAnimArgs
-_080DA340: .4byte sub_80DA348
-_080DA344: .4byte gSprites
- thumb_func_end sub_80DA300
-
- thumb_func_start sub_80DA348
-sub_80DA348: @ 80DA348
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080DA35C
- subs r0, r1, 0x1
- strh r0, [r2, 0x2E]
- b _080DA36E
-_080DA35C:
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- subs r1, r0
- strh r1, [r2, 0x26]
-_080DA36E:
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080DA386
- adds r0, r2, 0
- bl move_anim_8072740
-_080DA386:
- pop {r0}
- bx r0
- thumb_func_end sub_80DA348
-
- thumb_func_start sub_80DA38C
-sub_80DA38C: @ 80DA38C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DA3BC
- movs r0, 0x88
- lsls r0, 1
- strh r0, [r5, 0x20]
- ldr r0, _080DA3B8 @ =0x0000ffe0
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080DA3C2
- .align 2, 0
-_080DA3B4: .4byte gBattleAnimBankAttacker
-_080DA3B8: .4byte 0x0000ffe0
-_080DA3BC:
- ldr r0, _080DA400 @ =0x0000ffe0
- strh r0, [r5, 0x20]
- strh r0, [r5, 0x22]
-_080DA3C2:
- ldr r0, _080DA404 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080DA408 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080DA40C @ =sub_80DA410
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA400: .4byte 0x0000ffe0
-_080DA404: .4byte gBattleAnimArgs
-_080DA408: .4byte gBattleAnimBankTarget
-_080DA40C: .4byte sub_80DA410
- thumb_func_end sub_80DA38C
-
- thumb_func_start sub_80DA410
-sub_80DA410: @ 80DA410
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_8078B5C
- ldrh r1, [r4, 0x34]
- lsrs r0, r1, 8
- cmp r0, 0xC8
- bls _080DA438
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x24]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
-_080DA438:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x20
- movs r1, 0x98
- lsls r1, 1
- cmp r0, r1
- bhi _080DA45A
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- cmp r0, 0xA0
- ble _080DA480
-_080DA45A:
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r2, _080DA488 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl move_anim_8072740
-_080DA480:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA488: .4byte gSprites
- thumb_func_end sub_80DA410
-
- thumb_func_start sub_80DA48C
-sub_80DA48C: @ 80DA48C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080DA4CC
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- lsrs r0, 30
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DA4BE
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
-_080DA4BE:
- adds r0, r4, 0
- bl DestroySprite
- ldr r1, _080DA4D4 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080DA4CC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA4D4: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80DA48C
-
- thumb_func_start sub_80DA4D8
-sub_80DA4D8: @ 80DA4D8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- adds r5, r7, 0
- adds r5, 0x2E
- ldr r0, _080DA4F8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080DA500
- ldr r0, _080DA4FC @ =gBattleAnimBankAttacker
- b _080DA502
- .align 2, 0
-_080DA4F8: .4byte gBattleAnimArgs
-_080DA4FC: .4byte gBattleAnimBankAttacker
-_080DA500:
- ldr r0, _080DA5B0 @ =gBattleAnimBankTarget
-_080DA502:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DA518
- ldr r1, _080DA5B4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080DA518:
- adds r0, r6, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080DA5B4 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r7, 0x20]
- adds r0, r6, 0
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- ldrh r1, [r4, 0x2]
- lsrs r0, 24
- adds r1, r0, r1
- strh r1, [r7, 0x22]
- lsls r1, 8
- strh r1, [r5, 0x8]
- ldrh r1, [r4, 0xC]
- adds r0, r1
- lsls r0, 1
- ldrh r2, [r5, 0xE]
- movs r1, 0x1
- ands r1, r2
- orrs r1, r0
- strh r1, [r5, 0xE]
- ldrb r0, [r5]
- movs r2, 0x4
- mov r8, r2
- mov r1, r8
- orrs r0, r1
- strb r0, [r5]
- ldrh r0, [r4, 0x4]
- ldrb r1, [r4, 0x4]
- strh r1, [r5, 0x2]
- lsls r0, 16
- lsrs r0, 24
- strh r0, [r5, 0xA]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x4]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x6]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0xC]
- subs r1, 0x40
- lsls r1, 16
- lsrs r1, 16
- cmp r1, 0x7F
- bhi _080DA618
- ldr r0, _080DA5B8 @ =gMain
- ldr r2, _080DA5BC @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DA5C0
- adds r0, r6, 0
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r7, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r7, 0x5]
- b _080DA5D8
- .align 2, 0
-_080DA5B0: .4byte gBattleAnimBankTarget
-_080DA5B4: .4byte gBattleAnimArgs
-_080DA5B8: .4byte gMain
-_080DA5BC: .4byte 0x0000043d
-_080DA5C0:
- adds r0, r6, 0
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r7, 0x5]
-_080DA5D8:
- ldrb r1, [r5, 0xE]
- movs r4, 0x2
- negs r4, r4
- adds r0, r4, 0
- ands r0, r1
- strb r0, [r5, 0xE]
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- bne _080DA678
- adds r3, r7, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r0, r2, 31
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- adds r0, r4, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r7, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- b _080DA66E
-_080DA618:
- adds r0, r6, 0
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r7, 0x5]
- ldrb r0, [r5, 0xE]
- movs r4, 0x1
- orrs r0, r4
- strb r0, [r5, 0xE]
- movs r2, 0x4
- ldrsh r0, [r5, r2]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080DA678
- adds r3, r7, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r0, 0x1
- eors r1, r0
- ands r1, r4
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r7, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- mov r1, r8
-_080DA66E:
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
-_080DA678:
- ldrh r1, [r5, 0x2]
- lsrs r1, 6
- lsls r1, 4
- ldrb r2, [r5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r1
- strb r0, [r5]
- ldr r3, _080DA6E4 @ =gSineTable
- ldrh r0, [r5, 0x2]
- lsls r0, 1
- adds r0, r3
- movs r2, 0
- ldrsh r1, [r0, r2]
- ldrb r0, [r5, 0xC]
- muls r0, r1
- asrs r0, 8
- strh r0, [r7, 0x24]
- ldrb r2, [r7, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r1, 0x24
- ldrsh r0, [r7, r1]
- negs r0, r0
- asrs r0, 1
- ldrb r5, [r5, 0xA]
- adds r0, r5
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 1
- adds r1, r3
- ldrh r4, [r1]
- ldr r1, _080DA6E8 @ =gOamMatrices
- lsls r2, 3
- adds r2, r1
- adds r0, 0x40
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r2, 0x6]
- strh r0, [r2]
- strh r4, [r2, 0x2]
- lsls r0, r4, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldr r0, _080DA6EC @ =sub_80DA6F0
- str r0, [r7, 0x1C]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA6E4: .4byte gSineTable
-_080DA6E8: .4byte gOamMatrices
-_080DA6EC: .4byte sub_80DA6F0
- thumb_func_end sub_80DA4D8
-
- thumb_func_start sub_80DA6F0
-sub_80DA6F0: @ 80DA6F0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- movs r6, 0
- movs r0, 0x2E
- adds r0, r5
- mov r12, r0
- ldrb r2, [r0]
- movs r7, 0x1
- movs r1, 0x1
- mov r9, r1
- mov r0, r9
- ands r0, r2
- cmp r0, 0
- beq _080DA730
- mov r3, r12
- ldrb r0, [r3, 0x1]
- adds r1, r0, 0
- adds r1, 0xFF
- strb r1, [r3, 0x1]
- lsls r0, 24
- cmp r0, 0
- beq _080DA724
- b _080DAD1A
-_080DA724:
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- strb r0, [r3]
- strb r6, [r3, 0x1]
- b _080DAD1A
-_080DA730:
- mov r4, r12
- ldrh r0, [r4, 0x2]
- lsrs r4, r0, 6
- mov r8, r0
- cmp r4, 0x1
- bne _080DA73E
- b _080DA896
-_080DA73E:
- cmp r4, 0x1
- bgt _080DA748
- cmp r4, 0
- beq _080DA756
- b _080DAC52
-_080DA748:
- cmp r4, 0x2
- bne _080DA74E
- b _080DA9C8
-_080DA74E:
- cmp r4, 0x3
- bne _080DA754
- b _080DAB0E
-_080DA754:
- b _080DAC52
-_080DA756:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x1
- bne _080DA76C
- movs r0, 0x8
- orrs r0, r2
- orrs r0, r7
- mov r1, r12
- strb r0, [r1]
- strb r6, [r1, 0x1]
- b _080DA88A
-_080DA76C:
- lsrs r0, r1, 28
- cmp r0, 0x3
- bne _080DA790
- lsls r0, r2, 30
- lsrs r0, 31
- movs r1, 0x1
- eors r0, r1
- ands r0, r7
- lsls r0, 1
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- orrs r1, r7
- mov r2, r12
- strb r1, [r2]
- strb r6, [r2, 0x1]
- b _080DA88A
-_080DA790:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080DA88A
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r4, 0x1
- eors r1, r4
- ands r1, r7
- movs r6, 0x2
- negs r6, r6
- adds r0, r6, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r3, r12
- ldrb r1, [r3]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DA87A
- ldr r0, _080DA80C @ =gMain
- ldr r1, _080DA810 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DA82E
- ldrb r1, [r3, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA814
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DA868
- .align 2, 0
-_080DA80C: .4byte gMain
-_080DA810: .4byte 0x0000043d
-_080DA814:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DA866
-_080DA82E:
- mov r0, r12
- ldrb r1, [r0, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA85C
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
- mov r1, r12
- ldrb r2, [r1, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
- b _080DA87A
-_080DA85C:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DA866:
- mov r3, r12
-_080DA868:
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
-_080DA87A:
- mov r4, r12
- ldrb r1, [r4]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrh r0, [r4, 0x2]
- mov r8, r0
-_080DA88A:
- mov r2, r12
- ldrb r1, [r2]
- movs r0, 0xF
- ands r0, r1
- strb r0, [r2]
- b _080DAC52
-_080DA896:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0
- bne _080DA8AC
- movs r0, 0x8
- orrs r0, r2
- orrs r0, r7
- mov r3, r12
- strb r0, [r3]
- strb r6, [r3, 0x1]
- b _080DA9BC
-_080DA8AC:
- lsrs r0, r1, 28
- cmp r0, 0x2
- bne _080DA8BE
- adds r0, r2, 0
- orrs r0, r7
- mov r4, r12
- strb r0, [r4]
- strb r6, [r4, 0x1]
- b _080DA9BC
-_080DA8BE:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080DA9BC
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r4, 0x1
- eors r1, r4
- ands r1, r7
- movs r6, 0x2
- negs r6, r6
- adds r0, r6, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r0, r12
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DA9AC
- ldr r0, _080DA940 @ =gMain
- ldr r1, _080DA944 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DA962
- mov r2, r12
- ldrb r1, [r2, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA948
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- mov r3, r12
- b _080DA978
- .align 2, 0
-_080DA940: .4byte gMain
-_080DA944: .4byte 0x0000043d
-_080DA948:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DA996
-_080DA962:
- mov r3, r12
- ldrb r1, [r3, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA98C
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
-_080DA978:
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
- b _080DA9AC
-_080DA98C:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DA996:
- mov r0, r12
- ldrb r2, [r0, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
-_080DA9AC:
- mov r3, r12
- ldrb r1, [r3]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
- ldrh r4, [r3, 0x2]
- mov r8, r4
-_080DA9BC:
- mov r1, r12
- ldrb r0, [r1]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x10
- b _080DAC4C
-_080DA9C8:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x3
- bne _080DA9DE
- movs r0, 0x8
- orrs r0, r2
- orrs r0, r7
- mov r3, r12
- strb r0, [r3]
- strb r6, [r3, 0x1]
- b _080DAAFE
-_080DA9DE:
- lsrs r0, r1, 28
- cmp r0, 0x1
- bne _080DA9F0
- adds r0, r2, 0
- orrs r0, r7
- mov r4, r12
- strb r0, [r4]
- strb r6, [r4, 0x1]
- b _080DAAFE
-_080DA9F0:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- bne _080DA9FA
- b _080DAAFE
-_080DA9FA:
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r6, 0x1
- eors r1, r6
- ands r1, r7
- movs r0, 0x2
- negs r0, r0
- mov r8, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r2, r12
- ldrb r1, [r2]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DAAEC
- ldr r0, _080DAA6C @ =gMain
- ldr r3, _080DAA70 @ =0x0000043d
- adds r0, r3
- ldrb r0, [r0]
- ands r4, r0
- cmp r4, 0
- beq _080DAAA4
- ldrb r1, [r2, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DAA74
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DAAD8
- .align 2, 0
-_080DAA6C: .4byte gMain
-_080DAA70: .4byte 0x0000043d
-_080DAA74:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- mov r0, r12
- ldrb r2, [r0, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
- b _080DAAEC
-_080DAAA4:
- mov r3, r12
- ldrb r1, [r3, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DAACE
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
- b _080DAAEC
-_080DAACE:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DAAD8:
- mov r4, r12
- ldrb r2, [r4, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0xE]
-_080DAAEC:
- mov r0, r12
- ldrb r1, [r0]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r2, [r1, 0x2]
- mov r8, r2
-_080DAAFE:
- mov r3, r12
- ldrb r0, [r3]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x20
- orrs r1, r0
- strb r1, [r3]
- b _080DAC52
-_080DAB0E:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x2
- bne _080DAB20
- movs r0, 0x8
- orrs r0, r2
- mov r4, r12
- strb r0, [r4]
- b _080DAC42
-_080DAB20:
- lsrs r0, r1, 28
- cmp r0, 0
- bne _080DAB44
- lsls r0, r2, 30
- lsrs r0, 31
- movs r1, 0x1
- eors r0, r1
- ands r0, r7
- lsls r0, 1
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- orrs r1, r7
- mov r0, r12
- strb r1, [r0]
- strb r6, [r0, 0x1]
- b _080DAC42
-_080DAB44:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080DAC42
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r4, 0x1
- eors r1, r4
- ands r1, r7
- movs r6, 0x2
- negs r6, r6
- adds r0, r6, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r2, r12
- ldrb r1, [r2]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DAC32
- ldr r0, _080DABC4 @ =gMain
- ldr r3, _080DABC8 @ =0x0000043d
- adds r0, r3
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DABE6
- ldrb r1, [r2, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DABCC
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- mov r0, r12
- ldrb r2, [r0, 0xE]
- b _080DAC00
- .align 2, 0
-_080DABC4: .4byte gMain
-_080DABC8: .4byte 0x0000043d
-_080DABCC:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DAC1E
-_080DABE6:
- mov r0, r12
- ldrb r1, [r0, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DAC14
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
- mov r1, r12
- ldrb r2, [r1, 0xE]
-_080DAC00:
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
- b _080DAC32
-_080DAC14:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DAC1E:
- mov r3, r12
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
-_080DAC32:
- mov r4, r12
- ldrb r1, [r4]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrh r0, [r4, 0x2]
- mov r8, r0
-_080DAC42:
- mov r1, r12
- ldrb r0, [r1]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x30
-_080DAC4C:
- orrs r1, r0
- mov r2, r12
- strb r1, [r2]
-_080DAC52:
- mov r3, r12
- ldrb r1, [r3]
- lsls r1, 30
- lsrs r1, 31
- mov r0, r12
- adds r0, 0xC
- adds r0, r1
- ldrb r1, [r0]
- ldr r3, _080DACE0 @ =gSineTable
- mov r4, r8
- lsls r0, r4, 1
- adds r0, r3
- movs r2, 0
- ldrsh r0, [r0, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x24]
- ldrb r2, [r5, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r4, 0x24
- ldrsh r0, [r5, r4]
- negs r0, r0
- asrs r0, 1
- mov r1, r12
- ldrb r1, [r1, 0xA]
- adds r0, r1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 1
- adds r1, r3
- ldrh r6, [r1]
- ldr r1, _080DACE4 @ =gOamMatrices
- lsls r2, 3
- adds r2, r1
- adds r0, 0x40
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r2, 0x6]
- strh r0, [r2]
- strh r6, [r2, 0x2]
- lsls r0, r6, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- mov r2, r12
- ldrh r0, [r2, 0x6]
- ldrh r3, [r2, 0x8]
- adds r0, r3
- strh r0, [r2, 0x8]
- lsls r0, 16
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r4, 0x4
- ldrsh r0, [r2, r4]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080DACE8
- ldrh r0, [r2, 0x4]
- subs r1, 0x1
- ands r1, r0
- ldrh r0, [r2, 0x2]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0x2]
- b _080DACFE
- .align 2, 0
-_080DACE0: .4byte gSineTable
-_080DACE4: .4byte gOamMatrices
-_080DACE8:
- mov r1, r12
- ldrh r0, [r1, 0x4]
- ldr r1, _080DAD28 @ =0x00007fff
- ands r1, r0
- mov r2, r12
- ldrh r2, [r2, 0x2]
- adds r1, r2
- movs r0, 0xFF
- ands r1, r0
- mov r3, r12
- strh r1, [r3, 0x2]
-_080DACFE:
- movs r4, 0x22
- ldrsh r1, [r5, r4]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- mov r3, r12
- ldrh r0, [r3, 0xE]
- lsrs r0, 1
- cmp r1, r0
- blt _080DAD1A
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldr r0, _080DAD2C @ =sub_80DA48C
- str r0, [r5, 0x1C]
-_080DAD1A:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAD28: .4byte 0x00007fff
-_080DAD2C: .4byte sub_80DA48C
- thumb_func_end sub_80DA6F0
-
- thumb_func_start sub_80DAD30
-sub_80DAD30: @ 80DAD30
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r0, _080DAD78 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldr r5, _080DAD7C @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r0, _080DAD80 @ =sub_807941C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAD78: .4byte gBattleAnimBankTarget
-_080DAD7C: .4byte gBattleAnimBankAttacker
-_080DAD80: .4byte sub_807941C
- thumb_func_end sub_80DAD30
-
- thumb_func_start sub_80DAD84
-sub_80DAD84: @ 80DAD84
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r5, _080DADCC @ =gBattleAnimArgs
- ldrh r0, [r5]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x34]
- ldr r0, _080DADD0 @ =gMain
- ldr r1, _080DADD4 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DAE44
- ldr r0, _080DADD8 @ =gBanksBySide
- ldr r1, _080DADDC @ =gBattleAnimBankTarget
- ldrb r2, [r1]
- adds r0, r2, r0
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DADE0
- adds r0, r2, 0
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- b _080DADEE
- .align 2, 0
-_080DADCC: .4byte gBattleAnimArgs
-_080DADD0: .4byte gMain
-_080DADD4: .4byte 0x0000043d
-_080DADD8: .4byte gBanksBySide
-_080DADDC: .4byte gBattleAnimBankTarget
-_080DADE0:
- adds r0, r2, 0
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x28
-_080DADEE:
- strh r0, [r4, 0x3C]
- ldr r0, _080DAE1C @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080DAE24
- ldr r0, _080DAE20 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080DAE58
- .align 2, 0
-_080DAE1C: .4byte gBattleAnimArgs
-_080DAE20: .4byte gBattleAnimBankTarget
-_080DAE24:
- ldr r0, _080DAE40 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080DAE58
- .align 2, 0
-_080DAE40: .4byte gBattleAnimBankTarget
-_080DAE44:
- ldr r0, _080DAEFC @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r4, 0x3C]
-_080DAE58:
- ldr r5, _080DAF00 @ =gSineTable
- ldrh r3, [r4, 0x30]
- movs r1, 0xFF
- ands r1, r3
- lsls r0, r1, 1
- adds r0, r5
- ldrh r0, [r0]
- movs r2, 0
- strh r0, [r4, 0x36]
- adds r1, 0x40
- lsls r1, 1
- adds r1, r5
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r4, 0x38]
- strh r2, [r4, 0x3A]
- strh r2, [r4, 0x26]
- strh r2, [r4, 0x24]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r6, r0, 27
- lsls r3, 16
- lsrs r3, 24
- strh r3, [r4, 0x30]
- bl Random
- lsls r0, 16
- asrs r7, r0, 16
- movs r0, 0x80
- lsls r0, 8
- ands r0, r7
- cmp r0, 0
- beq _080DAEA2
- ldrh r1, [r4, 0x30]
- movs r0, 0xFF
- subs r0, r1
- strh r0, [r4, 0x30]
-_080DAEA2:
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r0, r5
- ldrh r0, [r0]
- ldr r3, _080DAF04 @ =gOamMatrices
- lsls r2, r6, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r5
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- adds r3, r4, 0
- adds r3, 0x3F
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- movs r0, 0x1
- ands r0, r7
- cmp r0, 0
- beq _080DAEF2
- adds r2, r4, 0
- adds r2, 0x2A
- movs r1, 0x1
- movs r0, 0x1
- strb r0, [r2]
- ldrb r0, [r3]
- orrs r0, r1
- strb r0, [r3]
-_080DAEF2:
- ldr r0, _080DAF08 @ =sub_80DAF0C
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAEFC: .4byte gBattleAnimBankTarget
-_080DAF00: .4byte gSineTable
-_080DAF04: .4byte gOamMatrices
-_080DAF08: .4byte sub_80DAF0C
- thumb_func_end sub_80DAD84
-
- thumb_func_start sub_80DAF0C
-sub_80DAF0C: @ 80DAF0C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- adds r4, r0, 0
- adds r5, r4, 0
- adds r5, 0x2E
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r1, 0
- mov r8, r1
- movs r7, 0
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080DAFF0
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- muls r0, r1
- asrs r6, r0, 8
- strh r6, [r4, 0x24]
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- muls r0, r1
- asrs r3, r0, 8
- strh r3, [r4, 0x26]
- ldrh r2, [r4, 0x34]
- movs r1, 0xFF
- adds r0, r1, 0
- ands r0, r2
- ldrh r2, [r4, 0x3A]
- adds r0, r2
- strh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- ands r1, r2
- cmp r0, r1
- blt _080DAFF0
- ldrh r0, [r4, 0x20]
- adds r0, r6
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x22]
- adds r0, r3
- strh r0, [r4, 0x22]
- strh r7, [r4, 0x24]
- strh r7, [r4, 0x26]
- mov r0, sp
- adds r1, r5, 0
- movs r2, 0x10
- bl memcpy
- adds r0, r5, 0
- movs r1, 0
- movs r2, 0x10
- bl memset
- ldrh r0, [r4, 0x22]
- lsls r0, 8
- strh r0, [r5, 0x8]
- mov r0, sp
- ldrh r0, [r0, 0x6]
- lsrs r1, r0, 8
- strh r1, [r5, 0x6]
- strh r7, [r5, 0x2]
- mov r0, sp
- ldrh r0, [r0, 0x2]
- strh r0, [r5, 0xA]
- adds r0, r4, 0
- adds r0, 0x2A
- ldrb r0, [r0]
- cmp r0, 0
- beq _080DAFC0
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _080DAFB8
- ldr r0, _080DAFB4 @ =0x00008001
- b _080DAFCE
- .align 2, 0
-_080DAFB4: .4byte 0x00008001
-_080DAFB8:
- ldr r0, _080DAFBC @ =0x00008002
- b _080DAFCE
- .align 2, 0
-_080DAFBC: .4byte 0x00008002
-_080DAFC0:
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _080DAFCC
- movs r0, 0x1
- b _080DAFCE
-_080DAFCC:
- movs r0, 0x2
-_080DAFCE:
- strh r0, [r5, 0x4]
- mov r0, sp
- ldrh r0, [r0, 0x4]
- lsrs r0, 8
- strb r0, [r5, 0xC]
- subs r0, 0x2
- strb r0, [r5, 0xD]
- mov r0, sp
- ldrh r1, [r0, 0xE]
- lsls r1, 1
- ldrh r2, [r5, 0xE]
- movs r0, 0x1
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0xE]
- ldr r0, _080DAFFC @ =sub_80DA6F0
- str r0, [r4, 0x1C]
-_080DAFF0:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAFFC: .4byte sub_80DA6F0
- thumb_func_end sub_80DAF0C
-
- thumb_func_start sub_80DB000
-sub_80DB000: @ 80DB000
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DB018 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DB01C
- adds r0, r5, 0
- movs r1, 0
- bl sub_80787B0
- b _080DB024
- .align 2, 0
-_080DB018: .4byte gBattleAnimArgs
-_080DB01C:
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078764
-_080DB024:
- ldr r4, _080DB08C @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DB03C
- ldr r0, _080DB090 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DB052
-_080DB03C:
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080DB058
- ldr r0, _080DB094 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DB058
-_080DB052:
- ldrh r0, [r5, 0x20]
- adds r0, 0x8
- strh r0, [r5, 0x20]
-_080DB058:
- ldr r4, _080DB08C @ =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- adds r0, r5, 0
- bl SeekSpriteAnim
- ldrh r0, [r5, 0x20]
- subs r0, 0x20
- strh r0, [r5, 0x20]
- ldr r0, _080DB098 @ =0x00000ccc
- strh r0, [r5, 0x30]
- ldrh r1, [r4, 0x8]
- movs r0, 0xC
- adds r2, r0, 0
- muls r2, r1
- adds r0, r2, 0
- ldrh r2, [r5, 0x24]
- adds r0, r2
- strh r0, [r5, 0x24]
- strh r1, [r5, 0x2E]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x3C]
- ldr r0, _080DB09C @ =sub_80DB0A0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB08C: .4byte gBattleAnimArgs
-_080DB090: .4byte gBattleAnimBankAttacker
-_080DB094: .4byte gBattleAnimBankTarget
-_080DB098: .4byte 0x00000ccc
-_080DB09C: .4byte sub_80DB0A0
- thumb_func_end sub_80DB000
-
- thumb_func_start sub_80DB0A0
-sub_80DB0A0: @ 80DB0A0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080DB0CA
- strh r1, [r4, 0x2E]
- strh r1, [r4, 0x24]
- adds r0, r4, 0
- bl StartSpriteAnim
-_080DB0CA:
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080DB0E2
- adds r0, r4, 0
- bl move_anim_8072740
-_080DB0E2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB0A0
-
- thumb_func_start sub_80DB0E8
-sub_80DB0E8: @ 80DB0E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080DB180 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r7, r0, r1
- ldrh r0, [r7, 0x8]
- movs r1, 0x1F
- ands r0, r1
- cmp r0, 0
- bne _080DB162
- ldr r1, _080DB184 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- movs r5, 0xD
- negs r5, r5
- adds r1, r5, 0
- bl Sin
- ldr r4, _080DB188 @ =gBattleAnimArgs
- strh r0, [r4]
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- adds r1, r5, 0
- bl Cos
- strh r0, [r4, 0x2]
- movs r0, 0x1
- strh r0, [r4, 0x4]
- movs r0, 0x3
- strh r0, [r4, 0x6]
- ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538
- mov r8, r0
- ldr r5, _080DB190 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- mov r0, r8
- adds r1, r4, 0
- movs r3, 0x3
- bl CreateSpriteAndAnimate
-_080DB162:
- ldrh r0, [r7, 0x8]
- adds r0, 0x8
- strh r0, [r7, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080DB176
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080DB176:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB180: .4byte gTasks
-_080DB184: .4byte gAnimVisualTaskCount
-_080DB188: .4byte gBattleAnimArgs
-_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538
-_080DB190: .4byte gBattleAnimBankTarget
- thumb_func_end sub_80DB0E8
-
- thumb_func_start sub_80DB194
-sub_80DB194: @ 80DB194
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DB1A6
- cmp r0, 0x1
- beq _080DB1D8
- b _080DB1EC
-_080DB1A6:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r2, _080DB1D4 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DB1EC
- .align 2, 0
-_080DB1D4: .4byte gSprites
-_080DB1D8:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DB1EC
- adds r0, r4, 0
- bl move_anim_8072740
-_080DB1EC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB194
-
- thumb_func_start sub_80DB1F4
-sub_80DB1F4: @ 80DB1F4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DB22C
- cmp r0, 0x1
- bgt _080DB20A
- cmp r0, 0
- beq _080DB210
- b _080DB27E
-_080DB20A:
- cmp r0, 0x2
- beq _080DB240
- b _080DB27E
-_080DB210:
- ldr r0, _080DB228 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- negs r0, r0
- subs r0, 0x20
- strh r0, [r4, 0x26]
- b _080DB238
- .align 2, 0
-_080DB228: .4byte gBattleAnimBankTarget
-_080DB22C:
- ldrh r0, [r4, 0x26]
- adds r0, 0xA
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _080DB27E
-_080DB238:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DB27E
-_080DB240:
- ldrh r0, [r4, 0x26]
- subs r0, 0xA
- strh r0, [r4, 0x26]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080DB27E
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r2, _080DB284 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl move_anim_8072740
-_080DB27E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB284: .4byte gSprites
- thumb_func_end sub_80DB1F4
-
- thumb_func_start sub_80DB288
-sub_80DB288: @ 80DB288
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080DB2C4 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080DB2C8 @ =sub_80DB2D0
- str r0, [r4, 0x1C]
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r2, _080DB2CC @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB2C4: .4byte gBattleAnimArgs
-_080DB2C8: .4byte sub_80DB2D0
-_080DB2CC: .4byte gSprites
- thumb_func_end sub_80DB288
-
- thumb_func_start sub_80DB2D0
-sub_80DB2D0: @ 80DB2D0
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080DB2E4
- subs r0, r1, 0x1
- strh r0, [r2, 0x2E]
- b _080DB328
-_080DB2E4:
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- ble _080DB30A
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- subs r1, r0
- strh r1, [r2, 0x26]
- b _080DB328
-_080DB30A:
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r2, 0x34]
- adds r1, r0, 0x1
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080DB328
- ldr r0, _080DB32C @ =sub_80DB330
- str r0, [r2, 0x1C]
-_080DB328:
- pop {r0}
- bx r0
- .align 2, 0
-_080DB32C: .4byte sub_80DB330
- thumb_func_end sub_80DB2D0
-
- thumb_func_start sub_80DB330
-sub_80DB330: @ 80DB330
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- adds r0, r1
- strh r0, [r2, 0x26]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- ble _080DB360
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
-_080DB360:
- movs r1, 0x26
- ldrsh r0, [r2, r1]
- cmp r0, 0
- ble _080DB36E
- adds r0, r2, 0
- bl move_anim_8072740
-_080DB36E:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB330
-
- thumb_func_start sub_80DB374
-sub_80DB374: @ 80DB374
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080DB388
- cmp r0, 0x1
- beq _080DB3E0
- b _080DB44C
-_080DB388:
- ldr r0, _080DB398 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080DB3A0
- ldr r4, _080DB39C @ =gBattleAnimBankAttacker
- b _080DB3A2
- .align 2, 0
-_080DB398: .4byte gBattleAnimArgs
-_080DB39C: .4byte gBattleAnimBankAttacker
-_080DB3A0:
- ldr r4, _080DB3DC @ =gBattleAnimBankTarget
-_080DB3A2:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0
- movs r3, 0x80
- lsls r3, 2
- strh r3, [r5, 0x30]
- movs r2, 0x80
- lsls r2, 1
- str r0, [sp]
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078FDC
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DB44C
- .align 2, 0
-_080DB3DC: .4byte gBattleAnimBankTarget
-_080DB3E0:
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0xB
- bgt _080DB3EE
- ldrh r0, [r5, 0x30]
- subs r0, 0x28
- b _080DB3F2
-_080DB3EE:
- ldrh r0, [r5, 0x30]
- adds r0, 0x28
-_080DB3F2:
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r5, 0x32]
- movs r2, 0x80
- lsls r2, 1
- movs r0, 0x30
- ldrsh r3, [r5, r0]
- str r1, [sp]
- adds r0, r5, 0
- bl sub_8078FDC
- ldrb r1, [r5, 0x3]
- lsls r1, 26
- lsrs r1, 27
- movs r0, 0xF4
- lsls r0, 6
- ldr r2, _080DB454 @ =gOamMatrices
- lsls r1, 3
- adds r1, r2
- movs r2, 0x6
- ldrsh r1, [r1, r2]
- bl __divsi3
- adds r1, r0, 0x1
- cmp r1, 0x80
- ble _080DB42C
- movs r1, 0x80
-_080DB42C:
- movs r0, 0x40
- subs r0, r1
- lsrs r1, r0, 31
- adds r0, r1
- asrs r1, r0, 1
- strh r1, [r5, 0x26]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0x18
- bne _080DB44C
- adds r0, r5, 0
- bl sub_8079098
- adds r0, r5, 0
- bl move_anim_8072740
-_080DB44C:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB454: .4byte gOamMatrices
- thumb_func_end sub_80DB374
-
- thumb_func_start sub_80DB458
-sub_80DB458: @ 80DB458
- push {r4,r5,lr}
- adds r5, r0, 0
- bl Random
- ldr r4, _080DB47C @ =0x000001ff
- ands r4, r0
- bl Random
- movs r1, 0x7F
- ands r1, r0
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080DB480
- movs r2, 0xB8
- lsls r2, 2
- adds r0, r4, r2
- b _080DB488
- .align 2, 0
-_080DB47C: .4byte 0x000001ff
-_080DB480:
- movs r2, 0xB8
- lsls r2, 2
- adds r0, r2, 0
- subs r0, r4
-_080DB488:
- strh r0, [r5, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DB49C
- movs r2, 0xE0
- lsls r2, 2
- adds r0, r2, 0
- adds r0, r1, r0
- b _080DB4A4
-_080DB49C:
- movs r2, 0xE0
- lsls r2, 2
- adds r0, r2, 0
- subs r0, r1
-_080DB4A4:
- strh r0, [r5, 0x30]
- ldr r2, _080DB4CC @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r5, 0x32]
- lsls r0, 16
- cmp r0, 0
- beq _080DB4C0
- ldrb r0, [r5, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r5, 0x3]
-_080DB4C0:
- movs r1, 0x2
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _080DB4D4
- ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker
- b _080DB4D6
- .align 2, 0
-_080DB4CC: .4byte gBattleAnimArgs
-_080DB4D0: .4byte gBattleAnimBankAttacker
-_080DB4D4:
- ldr r4, _080DB500 @ =gBattleAnimBankTarget
-_080DB4D6:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x22]
- ldr r0, _080DB504 @ =sub_80DB508
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB500: .4byte gBattleAnimBankTarget
-_080DB504: .4byte sub_80DB508
- thumb_func_end sub_80DB458
-
- thumb_func_start sub_80DB508
-sub_80DB508: @ 80DB508
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DB520
- ldrh r3, [r4, 0x2E]
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- b _080DB52A
-_080DB520:
- ldrh r3, [r4, 0x2E]
- lsls r1, r3, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
-_080DB52A:
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- strh r3, [r4, 0x2E]
- adds r0, r2, 0
- subs r0, 0x20
- strh r0, [r4, 0x30]
- lsls r0, r3, 16
- cmp r0, 0
- bge _080DB54A
- movs r0, 0
- strh r0, [r4, 0x2E]
-_080DB54A:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080DB55E
- adds r0, r4, 0
- bl move_anim_8072740
-_080DB55E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB508
-
- thumb_func_start sub_80DB564
-sub_80DB564: @ 80DB564
- movs r1, 0
- strh r1, [r0, 0x3A]
- movs r1, 0x40
- strh r1, [r0, 0x3C]
- ldr r1, _080DB574 @ =sub_80DB578
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080DB574: .4byte sub_80DB578
- thumb_func_end sub_80DB564
-
- thumb_func_start sub_80DB578
-sub_80DB578: @ 80DB578
- push {lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- cmp r1, 0
- beq _080DB58A
- cmp r1, 0x1
- beq _080DB5D8
- b _080DB5DE
-_080DB58A:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080DB5DE
- strh r1, [r3, 0x30]
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- ldrb r2, [r1]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080DB5DE
- ldrb r1, [r1]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DB5DE
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080DB5DE
-_080DB5D8:
- adds r0, r3, 0
- bl move_anim_8072740
-_080DB5DE:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB578
-
- thumb_func_start sub_80DB5E4
-sub_80DB5E4: @ 80DB5E4
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- mov r8, r0
- ldrh r4, [r0, 0x20]
- ldrh r5, [r0, 0x22]
- ldr r6, _080DB698 @ =gBattleAnimBankAttacker
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r1, r8
- strh r0, [r1, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- mov r2, r8
- strh r6, [r2, 0x22]
- ldrh r0, [r2, 0x20]
- mov r9, r0
- mov r1, r9
- lsls r0, r1, 4
- strh r0, [r2, 0x36]
- lsls r0, r6, 4
- strh r0, [r2, 0x38]
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x20
- ldrsh r0, [r2, r1]
- subs r0, r4, r0
- lsls r0, 4
- movs r1, 0xC
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3A]
- lsls r5, 16
- asrs r5, 16
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- subs r0, r5, r0
- lsls r0, 4
- movs r1, 0xC
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3C]
- mov r0, r9
- subs r4, r0
- lsls r4, 16
- asrs r4, 16
- subs r5, r6
- lsls r5, 16
- asrs r5, 16
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- mov r0, r8
- movs r1, 0x1
- adds r2, r3, 0
- bl sub_8078FDC
- ldr r0, _080DB69C @ =sub_80DB6A0
- mov r2, r8
- str r0, [r2, 0x1C]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB698: .4byte gBattleAnimBankAttacker
-_080DB69C: .4byte sub_80DB6A0
- thumb_func_end sub_80DB5E4
-
- thumb_func_start sub_80DB6A0
-sub_80DB6A0: @ 80DB6A0
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x36]
- adds r0, r1
- strh r0, [r2, 0x36]
- ldrh r1, [r2, 0x3C]
- ldrh r3, [r2, 0x38]
- adds r1, r3
- strh r1, [r2, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x2D
- lsls r0, 16
- movs r1, 0xA5
- lsls r1, 17
- cmp r0, r1
- bhi _080DB6DA
- adds r1, r3, 0
- cmp r1, 0x9D
- bgt _080DB6DA
- movs r0, 0x2D
- negs r0, r0
- cmp r1, r0
- bge _080DB6E0
-_080DB6DA:
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080DB6E0:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB6A0
-
- thumb_func_start unref_sub_80DB6E4
-unref_sub_80DB6E4: @ 80DB6E4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080DB714 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DB71C
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DB718 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- b _080DB73A
- .align 2, 0
-_080DB714: .4byte gBattleAnimArgs
-_080DB718: .4byte gSprites
-_080DB71C:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DB748 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
-_080DB73A:
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB748: .4byte gSprites
- thumb_func_end unref_sub_80DB6E4
-
- thumb_func_start sub_80DB74C
-sub_80DB74C: @ 80DB74C
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r0, _080DB804 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DB768
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DB77E
-_080DB768:
- ldrb r1, [r6, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r6, 0x5]
- adds r1, r6, 0
- adds r1, 0x43
- movs r0, 0xC8
- strb r0, [r1]
-_080DB77E:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DB7DA
- movs r0, 0x1
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r4, r0, 24
- adds r7, r4, 0
- adds r0, r4, 0
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DB7BC
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_8076034
-_080DB7BC:
- movs r0, 0x2
- adds r4, r0, 0
- eors r4, r7
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DB7DA
- movs r0, 0x1
- eors r5, r0
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_8076034
-_080DB7DA:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DB810
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DB810
- ldr r0, _080DB804 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DB808
- movs r0, 0x48
- strh r0, [r6, 0x20]
- movs r0, 0x50
- b _080DB84A
- .align 2, 0
-_080DB804: .4byte gBattleAnimBankAttacker
-_080DB808:
- movs r0, 0xB0
- strh r0, [r6, 0x20]
- movs r0, 0x28
- b _080DB84A
-_080DB810:
- ldr r5, _080DB880 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DB826
- ldr r1, _080DB884 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080DB826:
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080DB884 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
-_080DB84A:
- strh r0, [r6, 0x22]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DB85C
- ldrh r0, [r6, 0x22]
- adds r0, 0x9
- strh r0, [r6, 0x22]
-_080DB85C:
- ldr r0, _080DB884 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r6, 0x2E]
- ldr r1, _080DB888 @ =sub_80DB88C
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB880: .4byte gBattleAnimBankAttacker
-_080DB884: .4byte gBattleAnimArgs
-_080DB888: .4byte sub_80DB88C
- thumb_func_end sub_80DB74C
-
- thumb_func_start sub_80DB88C
-sub_80DB88C: @ 80DB88C
- push {lr}
- adds r3, r0, 0
- ldr r2, _080DB8B0 @ =REG_BLDALPHA
- ldrh r1, [r3, 0x34]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r0, r1
- strh r0, [r2]
- ldrh r1, [r3, 0x34]
- movs r2, 0x34
- ldrsh r0, [r3, r2]
- cmp r0, 0xD
- bne _080DB8B8
- ldr r0, _080DB8B4 @ =sub_80DB8C0
- str r0, [r3, 0x1C]
- b _080DB8BC
- .align 2, 0
-_080DB8B0: .4byte REG_BLDALPHA
-_080DB8B4: .4byte sub_80DB8C0
-_080DB8B8:
- adds r0, r1, 0x1
- strh r0, [r3, 0x34]
-_080DB8BC:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB88C
-
- thumb_func_start sub_80DB8C0
-sub_80DB8C0: @ 80DB8C0
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080DB91E
- movs r0, 0
- strh r0, [r3, 0x30]
- ldrh r4, [r3, 0x2E]
- ldr r1, _080DB924 @ =gPlttBufferFaded
- adds r0, r4, 0
- adds r0, 0x8
- lsls r0, 1
- adds r0, r1
- ldrh r7, [r0]
- movs r5, 0x8
- adds r6, r1, 0
- adds r1, r4, 0x7
- lsls r0, r4, 1
- adds r0, r6
- adds r2, r0, 0
- adds r2, 0x10
- lsls r1, 1
- adds r1, r6
-_080DB8F6:
- ldrh r0, [r1]
- strh r0, [r2]
- subs r1, 0x2
- subs r2, 0x2
- subs r5, 0x1
- cmp r5, 0
- bgt _080DB8F6
- adds r0, r4, 0x1
- lsls r0, 1
- adds r0, r6
- strh r7, [r0]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- bne _080DB91E
- ldr r0, _080DB928 @ =sub_80DB92C
- str r0, [r3, 0x1C]
-_080DB91E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB924: .4byte gPlttBufferFaded
-_080DB928: .4byte sub_80DB92C
- thumb_func_end sub_80DB8C0
-
- thumb_func_start sub_80DB92C
-sub_80DB92C: @ 80DB92C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r2, _080DB9D4 @ =REG_BLDALPHA
- ldrh r1, [r5, 0x34]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r0, r1
- strh r0, [r2]
- ldrh r0, [r5, 0x34]
- subs r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080DB9CC
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DB9BC
- movs r0, 0x1
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r4, r0, 24
- adds r6, r4, 0
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DB98E
- ldr r2, _080DB9D8 @ =gSprites
- ldr r0, _080DB9DC @ =gObjectBankIDs
- adds r0, r4, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
-_080DB98E:
- movs r0, 0x2
- adds r4, r0, 0
- eors r4, r6
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DB9BC
- ldr r2, _080DB9D8 @ =gSprites
- ldr r0, _080DB9DC @ =gObjectBankIDs
- adds r0, r4, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
-_080DB9BC:
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DB9E0 @ =sub_80DB9E4
- str r0, [r5, 0x1C]
-_080DB9CC:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB9D4: .4byte REG_BLDALPHA
-_080DB9D8: .4byte gSprites
-_080DB9DC: .4byte gObjectBankIDs
-_080DB9E0: .4byte sub_80DB9E4
- thumb_func_end sub_80DB92C
-
- thumb_func_start sub_80DB9E4
-sub_80DB9E4: @ 80DB9E4
- push {r4-r6,lr}
- adds r6, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DBA3C
- movs r0, 0x1
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DBA22
- adds r0, r5, 0
- bl sub_8076464
-_080DBA22:
- movs r0, 0x2
- eors r4, r0
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DBA3C
- movs r0, 0x1
- eors r5, r0
- adds r0, r5, 0
- bl sub_8076464
-_080DBA3C:
- ldr r0, _080DBA48 @ =move_anim_8072740
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBA48: .4byte move_anim_8072740
- thumb_func_end sub_80DB9E4
-
- thumb_func_start sub_80DBA4C
-sub_80DBA4C: @ 80DBA4C
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DBAD8
- ldr r5, _080DBA98 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- movs r6, 0
- cmp r0, 0
- bne _080DBA66
- movs r6, 0x1
-_080DBA66:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DBAAE
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DBAAE
- ldr r0, _080DBA9C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DBAA0
- ldrh r0, [r5]
- movs r1, 0x48
- subs r1, r0
- strh r1, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- adds r0, 0x50
- strh r0, [r4, 0x22]
- b _080DBAD0
- .align 2, 0
-_080DBA98: .4byte gBattleAnimArgs
-_080DBA9C: .4byte gBattleAnimBankAttacker
-_080DBAA0:
- ldrh r0, [r5]
- adds r0, 0xB0
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- adds r0, 0x28
- strh r0, [r4, 0x22]
- b _080DBAD0
-_080DBAAE:
- ldr r0, _080DBAC4 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DBAC8
- adds r0, r4, 0
- adds r1, r6, 0
- bl sub_80787B0
- b _080DBAD0
- .align 2, 0
-_080DBAC4: .4byte gBattleAnimArgs
-_080DBAC8:
- adds r0, r4, 0
- adds r1, r6, 0
- bl sub_8078764
-_080DBAD0:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DBAEC
-_080DBAD8:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x30
- ands r0, r1
- cmp r0, 0
- beq _080DBAEC
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080DBAEC:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DBA4C
-
- thumb_func_start sub_80DBAF4
-sub_80DBAF4: @ 80DBAF4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080DBB3C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DBB44
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrh r0, [r5, 0x20]
- subs r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r0, 0xA
- strh r0, [r5, 0x22]
- ldr r0, _080DBB40 @ =0x0000ffff
- b _080DBB52
- .align 2, 0
-_080DBB3C: .4byte gBattleAnimBankAttacker
-_080DBB40: .4byte 0x0000ffff
-_080DBB44:
- ldrh r0, [r5, 0x20]
- adds r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- subs r0, 0xA
- strh r0, [r5, 0x22]
- movs r0, 0x1
-_080DBB52:
- strh r0, [r5, 0x30]
- ldr r1, _080DBB68 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080DBB6C @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBB68: .4byte move_anim_8072740
-_080DBB6C: .4byte sub_8078600
- thumb_func_end sub_80DBAF4
-
- thumb_func_start sub_80DBB70
-sub_80DBB70: @ 80DBB70
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r6, _080DBBF4 @ =gBattleAnimBankAttacker
- ldrb r0, [r6]
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r4, r1, 16
- ldrb r0, [r6]
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- asrs r1, 1
- negs r1, r1
- lsls r1, 16
- lsrs r7, r1, 16
- ldrb r0, [r6]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DBBB6
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_080DBBB6:
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r7
- strh r0, [r5, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _080DBBE2
- movs r0, 0x10
- strh r0, [r5, 0x22]
-_080DBBE2:
- ldr r1, _080DBBF8 @ =sub_80DBC00
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080DBBFC @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBBF4: .4byte gBattleAnimBankAttacker
-_080DBBF8: .4byte sub_80DBC00
-_080DBBFC: .4byte sub_8078600
- thumb_func_end sub_80DBB70
-
- thumb_func_start sub_80DBC00
-sub_80DBC00: @ 80DBC00
- push {r4,lr}
- adds r4, r0, 0
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4, 0x1]
- ldr r0, _080DBC2C @ =gUnknown_083DA888
- str r0, [r4, 0x10]
- movs r0, 0
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl InitSpriteAffineAnim
- ldr r0, _080DBC30 @ =sub_80DBC34
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBC2C: .4byte gUnknown_083DA888
-_080DBC30: .4byte sub_80DBC34
- thumb_func_end sub_80DBC00
-
- thumb_func_start sub_80DBC34
-sub_80DBC34: @ 80DBC34
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DBC46
- cmp r0, 0x1
- beq _080DBC74
- b _080DBC8C
-_080DBC46:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DBC8C
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
- movs r0, 0x12
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DBC8C
-_080DBC74:
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080DBC8C
- adds r0, r4, 0
- bl move_anim_8072740
-_080DBC8C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DBC34
-
- thumb_func_start sub_80DBC94
-sub_80DBC94: @ 80DBC94
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080DBCC4 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBankSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x8]
- ldr r2, _080DBCC8 @ =gUnknown_083DA8A4
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _080DBCCC @ =sub_80DBCD0
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBCC4: .4byte gTasks
-_080DBCC8: .4byte gUnknown_083DA8A4
-_080DBCCC: .4byte sub_80DBCD0
- thumb_func_end sub_80DBC94
-
- thumb_func_start sub_80DBCD0
-sub_80DBCD0: @ 80DBCD0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080DBCF8 @ =gTasks
- adds r0, r1
- bl sub_807992C
- lsls r0, 24
- cmp r0, 0
- bne _080DBCF0
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080DBCF0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBCF8: .4byte gTasks
- thumb_func_end sub_80DBCD0
-
- thumb_func_start sub_80DBCFC
-sub_80DBCFC: @ 80DBCFC
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DBD48 @ =gTasks
- adds r4, r1, r0
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- strh r0, [r4, 0x8]
- strh r1, [r4, 0xA]
- strh r1, [r4, 0xC]
- ldr r0, _080DBD4C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- movs r1, 0x8
- cmp r0, 0
- beq _080DBD30
- movs r1, 0x4
-_080DBD30:
- strh r1, [r4, 0xE]
- ldrb r1, [r4, 0x8]
- ldr r2, _080DBD50 @ =gUnknown_083DA8C4
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _080DBD54 @ =sub_80DBD58
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBD48: .4byte gTasks
-_080DBD4C: .4byte gBattleAnimBankAttacker
-_080DBD50: .4byte gUnknown_083DA8C4
-_080DBD54: .4byte sub_80DBD58
- thumb_func_end sub_80DBCFC
-
- thumb_func_start sub_80DBD58
-sub_80DBD58: @ 80DBD58
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DBD78 @ =gTasks
- adds r4, r0, r1
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DBD7C
- cmp r0, 0x1
- beq _080DBD98
- b _080DBDF6
- .align 2, 0
-_080DBD78: .4byte gTasks
-_080DBD7C:
- adds r0, r4, 0
- bl sub_807992C
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x13
- ble _080DBDF6
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _080DBDF6
-_080DBD98:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DBDC0
- ldr r2, _080DBDBC @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x8
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- b _080DBDF6
- .align 2, 0
-_080DBDBC: .4byte gSprites
-_080DBDC0:
- ldr r3, _080DBDFC @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0x88
- lsls r1, 1
- strh r1, [r0, 0x20]
- ldrb r0, [r4, 0x8]
- bl sub_8078F40
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DBDF6:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBDFC: .4byte gSprites
- thumb_func_end sub_80DBD58
-
- thumb_func_start sub_80DBE00
-sub_80DBE00: @ 80DBE00
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DBE84 @ =gTasks
- adds r5, r1, r0
- movs r0, 0
- movs r7, 0x10
- strh r7, [r5, 0xE]
- strh r0, [r5, 0x10]
- ldr r4, _080DBE88 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __divsi3
- lsls r0, 16
- lsrs r6, r0, 16
- ldrb r0, [r4]
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __divsi3
- lsls r0, 16
- lsrs r0, 16
- adds r1, r0, 0
- cmp r0, r6
- bcs _080DBE6A
- adds r1, r6, 0
-_080DBE6A:
- strh r1, [r5, 0x20]
- ldr r1, _080DBE8C @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _080DBE90 @ =REG_BLDALPHA
- strh r7, [r0]
- ldr r0, _080DBE94 @ =sub_80DBE98
- str r0, [r5]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBE84: .4byte gTasks
-_080DBE88: .4byte gBattleAnimBankAttacker
-_080DBE8C: .4byte REG_BLDCNT
-_080DBE90: .4byte REG_BLDALPHA
-_080DBE94: .4byte sub_80DBE98
- thumb_func_end sub_80DBE00
-
- thumb_func_start sub_80DBE98
-sub_80DBE98: @ 80DBE98
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DBEBC @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080DBF98
- cmp r1, 0x1
- bgt _080DBEC0
- cmp r1, 0
- beq _080DBECE
- b _080DC014
- .align 2, 0
-_080DBEBC: .4byte gTasks
-_080DBEC0:
- cmp r1, 0x2
- bne _080DBEC6
- b _080DBFF4
-_080DBEC6:
- cmp r1, 0x3
- bne _080DBECC
- b _080DC004
-_080DBECC:
- b _080DC014
-_080DBECE:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bgt _080DBEDE
- b _080DC014
-_080DBEDE:
- strh r1, [r4, 0xA]
- ldr r0, _080DBF1C @ =gSpriteTemplate_83DA8DC
- movs r2, 0x22
- ldrsh r1, [r4, r2]
- movs r3, 0x24
- ldrsh r2, [r4, r3]
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- adds r1, 0x8
- lsls r1, 1
- adds r0, r4, 0
- adds r0, 0x8
- adds r0, r1
- strh r2, [r0]
- cmp r2, 0x40
- beq _080DBF82
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DBF3C
- cmp r0, 0x1
- bgt _080DBF20
- cmp r0, 0
- beq _080DBF2A
- b _080DBF82
- .align 2, 0
-_080DBF1C: .4byte gSpriteTemplate_83DA8DC
-_080DBF20:
- cmp r0, 0x2
- beq _080DBF54
- cmp r0, 0x3
- beq _080DBF6C
- b _080DBF82
-_080DBF2A:
- ldr r0, _080DBF38 @ =gSprites
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r4, 0x20]
- b _080DBF7A
- .align 2, 0
-_080DBF38: .4byte gSprites
-_080DBF3C:
- ldr r0, _080DBF50 @ =gSprites
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r4, 0x20]
- negs r0, r0
- strh r0, [r1, 0x24]
- ldrh r0, [r4, 0x20]
- b _080DBF80
- .align 2, 0
-_080DBF50: .4byte gSprites
-_080DBF54:
- ldr r1, _080DBF68 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r4, 0x20]
- strh r1, [r0, 0x24]
- ldrh r1, [r4, 0x20]
- strh r1, [r0, 0x26]
- b _080DBF82
- .align 2, 0
-_080DBF68: .4byte gSprites
-_080DBF6C:
- ldr r0, _080DBF94 @ =gSprites
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r4, 0x20]
- negs r0, r0
-_080DBF7A:
- strh r0, [r1, 0x24]
- ldrh r0, [r4, 0x20]
- negs r0, r0
-_080DBF80:
- strh r0, [r1, 0x26]
-_080DBF82:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080DC014
- b _080DBFF4
- .align 2, 0
-_080DBF94: .4byte gSprites
-_080DBF98:
- ldrh r0, [r4, 0xA]
- ands r1, r0
- cmp r1, 0
- beq _080DBFA8
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- b _080DBFAE
-_080DBFA8:
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
-_080DBFAE:
- ldr r2, _080DBFFC @ =REG_BLDALPHA
- ldrh r0, [r4, 0x10]
- lsls r0, 8
- ldrh r1, [r4, 0xE]
- orrs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x20
- bne _080DC014
- movs r5, 0x8
- adds r6, r4, 0
- adds r6, 0x8
-_080DBFCE:
- lsls r0, r5, 1
- adds r1, r6, r0
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0x40
- beq _080DBFEA
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080DC000 @ =gSprites
- adds r0, r1
- bl DestroySprite
-_080DBFEA:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xC
- bls _080DBFCE
-_080DBFF4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DC014
- .align 2, 0
-_080DBFFC: .4byte REG_BLDALPHA
-_080DC000: .4byte gSprites
-_080DC004:
- ldr r0, _080DC01C @ =REG_BLDALPHA
- movs r1, 0
- strh r1, [r0]
- subs r0, 0x2
- strh r1, [r0]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DC014:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC01C: .4byte REG_BLDALPHA
- thumb_func_end sub_80DBE98
-
- thumb_func_start sub_80DC020
-sub_80DC020: @ 80DC020
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- subs r0, 0xA
- cmp r1, r0
- ble _080DC04A
- ldrh r0, [r4, 0x30]
- movs r1, 0x1
- ands r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080DC04A:
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080DC05C
- adds r0, r4, 0
- bl move_anim_8072740
-_080DC05C:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DC020
-
- thumb_func_start sub_80DC068
-sub_80DC068: @ 80DC068
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080DC0A4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080DC094
- ldr r4, _080DC0A8 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080DC094:
- ldrh r0, [r6, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, _080DC0AC @ =sub_80DC020
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC0A4: .4byte gBattleAnimArgs
-_080DC0A8: .4byte gBattleAnimBankAttacker
-_080DC0AC: .4byte sub_80DC020
- thumb_func_end sub_80DC068
-
- thumb_func_start sub_80DC0B0
-sub_80DC0B0: @ 80DC0B0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DC10C @ =gTasks
- adds r5, r1, r0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DC154
- ldr r0, _080DC110 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- bne _080DC120
- ldr r0, _080DC114 @ =0x0000fff6
- strh r0, [r5, 0x1C]
- ldr r4, _080DC118 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080DC11C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- b _080DC1DE
- .align 2, 0
-_080DC10C: .4byte gTasks
-_080DC110: .4byte gBattleAnimArgs
-_080DC114: .4byte 0x0000fff6
-_080DC118: .4byte gBattleAnimBankTarget
-_080DC11C: .4byte gBattleAnimBankAttacker
-_080DC120:
- movs r0, 0xA
- strh r0, [r5, 0x1C]
- ldr r4, _080DC14C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080DC150 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x8
- b _080DC1D2
- .align 2, 0
-_080DC14C: .4byte gBattleAnimBankAttacker
-_080DC150: .4byte gBattleAnimBankTarget
-_080DC154:
- ldr r0, _080DC198 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- bne _080DC1A8
- ldr r0, _080DC19C @ =0x0000fff6
- strh r0, [r5, 0x1C]
- ldr r4, _080DC1A0 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080DC1A4 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- b _080DC1DE
- .align 2, 0
-_080DC198: .4byte gBattleAnimArgs
-_080DC19C: .4byte 0x0000fff6
-_080DC1A0: .4byte gBattleAnimBankTarget
-_080DC1A4: .4byte gBattleAnimBankAttacker
-_080DC1A8:
- movs r0, 0xA
- strh r0, [r5, 0x1C]
- ldr r4, _080DC1F0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080DC1F4 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x8
-_080DC1D2:
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_807A100
- subs r0, 0x8
-_080DC1DE:
- strh r0, [r5, 0x24]
- movs r0, 0x6
- strh r0, [r5, 0xA]
- ldr r0, _080DC1F8 @ =sub_80DC1FC
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC1F0: .4byte gBattleAnimBankAttacker
-_080DC1F4: .4byte gBattleAnimBankTarget
-_080DC1F8: .4byte sub_80DC1FC
- thumb_func_end sub_80DC0B0
-
- thumb_func_start sub_80DC1FC
-sub_80DC1FC: @ 80DC1FC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DC21C @ =gTasks
- adds r5, r0, r1
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- cmp r1, 0
- beq _080DC220
- cmp r1, 0x1
- beq _080DC294
- b _080DC2A8
- .align 2, 0
-_080DC21C: .4byte gTasks
-_080DC220:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _080DC2A8
- strh r1, [r5, 0xA]
- ldr r0, _080DC28C @ =gSpriteTemplate_83DA9AC
- movs r2, 0x1E
- ldrsh r1, [r5, r2]
- movs r3, 0x20
- ldrsh r2, [r5, r3]
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080DC274
- ldr r0, _080DC290 @ =gSprites
- lsls r4, r1, 4
- adds r4, r1
- lsls r4, 2
- adds r4, r0
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x22]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x24]
- strh r0, [r4, 0x36]
- ldrh r0, [r5, 0x1C]
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldrb r0, [r5, 0xC]
- movs r1, 0x3
- ands r1, r0
- adds r0, r4, 0
- bl StartSpriteAffineAnim
-_080DC274:
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _080DC2A8
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080DC2A8
- .align 2, 0
-_080DC28C: .4byte gSpriteTemplate_83DA9AC
-_080DC290: .4byte gSprites
-_080DC294:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x11
- ble _080DC2A8
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DC2A8:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DC1FC
-
- thumb_func_start sub_80DC2B0
-sub_80DC2B0: @ 80DC2B0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080DC2CE
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080DC2CE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DC2B0
-
- thumb_func_start sub_80DC2D4
-sub_80DC2D4: @ 80DC2D4
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DC30C @ =gTasks
- adds r4, r1, r0
- ldr r0, _080DC310 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r1, r0, 24
- adds r0, r1, 0
- subs r0, 0x20
- strh r0, [r4, 0x24]
- ldr r0, _080DC314 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r0, 0x1
- beq _080DC32A
- cmp r0, 0x1
- bgt _080DC318
- cmp r0, 0
- beq _080DC31E
- b _080DC346
- .align 2, 0
-_080DC30C: .4byte gTasks
-_080DC310: .4byte gBattleAnimBankTarget
-_080DC314: .4byte gBattleAnimArgs
-_080DC318:
- cmp r0, 0x2
- beq _080DC336
- b _080DC346
-_080DC31E:
- movs r0, 0x2
- strh r0, [r4, 0x1E]
- movs r0, 0x5
- strh r0, [r4, 0x20]
- movs r0, 0x40
- b _080DC33E
-_080DC32A:
- movs r0, 0x2
- strh r0, [r4, 0x1E]
- movs r0, 0x5
- strh r0, [r4, 0x20]
- movs r0, 0xC0
- b _080DC33E
-_080DC336:
- movs r0, 0x4
- strh r0, [r4, 0x1E]
- strh r0, [r4, 0x20]
- movs r0, 0
-_080DC33E:
- strh r0, [r4, 0x22]
- adds r0, r1, 0
- adds r0, 0x20
- strh r0, [r4, 0x26]
-_080DC346:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080DC352
- movs r0, 0
- strh r0, [r4, 0x24]
-_080DC352:
- ldr r0, _080DC36C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DC378
- ldr r0, _080DC370 @ =gUnknown_030042C0
- ldrh r0, [r0]
- strh r0, [r4, 0x1C]
- ldr r0, _080DC374 @ =REG_BG1HOFS
- b _080DC380
- .align 2, 0
-_080DC36C: .4byte gBattleAnimBankTarget
-_080DC370: .4byte gUnknown_030042C0
-_080DC374: .4byte REG_BG1HOFS
-_080DC378:
- ldr r0, _080DC3E0 @ =gUnknown_03004288
- ldrh r0, [r0]
- strh r0, [r4, 0x1C]
- ldr r0, _080DC3E4 @ =REG_BG2HOFS
-_080DC380:
- str r0, [sp]
- ldrh r1, [r4, 0x24]
- lsls r3, r1, 16
- asrs r1, r3, 16
- movs r2, 0x24
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- cmp r1, r0
- bgt _080DC3BA
- ldr r5, _080DC3E8 @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080DC39A:
- asrs r3, 16
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0x1C]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0x1C]
- strh r0, [r1]
- adds r3, 0x1
- lsls r3, 16
- asrs r1, r3, 16
- movs r2, 0x24
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- cmp r1, r0
- ble _080DC39A
-_080DC3BA:
- ldr r0, _080DC3EC @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl sub_80895F8
- ldr r0, _080DC3F0 @ =sub_80DC3F4
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC3E0: .4byte gUnknown_03004288
-_080DC3E4: .4byte REG_BG2HOFS
-_080DC3E8: .4byte gUnknown_03004DE0
-_080DC3EC: .4byte 0xa2600001
-_080DC3F0: .4byte sub_80DC3F4
- thumb_func_end sub_80DC2D4
-
- thumb_func_start sub_80DC3F4
-sub_80DC3F4: @ 80DC3F4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DC41C @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080DC4CE
- cmp r0, 0x1
- bgt _080DC420
- cmp r0, 0
- beq _080DC426
- b _080DC4E6
- .align 2, 0
-_080DC41C: .4byte gTasks
-_080DC420:
- cmp r0, 0x2
- beq _080DC4E0
- b _080DC4E6
-_080DC426:
- ldrh r3, [r5, 0x22]
- ldrh r4, [r5, 0x24]
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bgt _080DC4BE
- ldr r0, _080DC470 @ =gSineTable
- mov r9, r0
- movs r7, 0x3
- ldr r1, _080DC474 @ =gUnknown_03004DE0
- mov r12, r1
- movs r2, 0xF0
- lsls r2, 3
- add r2, r12
- mov r8, r2
-_080DC448:
- lsls r2, r3, 16
- asrs r0, r2, 15
- add r0, r9
- movs r3, 0
- ldrsh r0, [r0, r3]
- movs r3, 0x20
- ldrsh r1, [r5, r3]
- asrs r0, r1
- lsls r0, 16
- lsrs r1, r0, 16
- asrs r3, r0, 16
- adds r6, r2, 0
- cmp r3, 0
- ble _080DC478
- ldrh r1, [r5, 0xA]
- adds r0, r7, 0
- ands r0, r1
- adds r0, r3, r0
- b _080DC484
- .align 2, 0
-_080DC470: .4byte gSineTable
-_080DC474: .4byte gUnknown_03004DE0
-_080DC478:
- cmp r3, 0
- bge _080DC488
- ldrh r1, [r5, 0xA]
- adds r0, r7, 0
- ands r0, r1
- subs r0, r3, r0
-_080DC484:
- lsls r0, 16
- lsrs r1, r0, 16
-_080DC488:
- lsls r2, r4, 16
- asrs r2, 16
- lsls r3, r2, 1
- mov r0, r12
- adds r4, r3, r0
- ldrh r0, [r5, 0x1C]
- lsls r1, 16
- asrs r1, 16
- adds r0, r1, r0
- strh r0, [r4]
- add r3, r8
- ldrh r0, [r5, 0x1C]
- adds r1, r0
- strh r1, [r3]
- asrs r0, r6, 16
- ldrh r1, [r5, 0x1E]
- adds r0, r1
- lsls r0, 16
- lsrs r3, r0, 16
- adds r2, 0x1
- lsls r2, 16
- lsrs r4, r2, 16
- asrs r2, 16
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r2, r0
- ble _080DC448
-_080DC4BE:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x17
- ble _080DC4E6
- b _080DC4D4
-_080DC4CE:
- ldr r1, _080DC4DC @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080DC4D4:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080DC4E6
- .align 2, 0
-_080DC4DC: .4byte gUnknown_03004DC0
-_080DC4E0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DC4E6:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80DC3F4
-
- thumb_func_start sub_80DC4F4
-sub_80DC4F4: @ 80DC4F4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r4, r0, 24
- mov r8, r4
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080DC528 @ =gTasks
- adds r7, r0, r1
- bl AllocOamMatrix
- lsls r0, 24
- lsrs r5, r0, 24
- mov r10, r5
- adds r6, r5, 0
- cmp r6, 0xFF
- bne _080DC52C
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DC5D6
- .align 2, 0
-_080DC528: .4byte gTasks
-_080DC52C:
- ldr r1, _080DC550 @ =gBattleAnimArgs
- ldrb r0, [r1]
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- lsls r0, 16
- lsrs r1, r0, 16
- mov r9, r1
- asrs r0, 16
- cmp r0, 0
- bge _080DC554
- adds r0, r5, 0
- bl FreeOamMatrix
- mov r0, r8
- bl DestroyAnimVisualTask
- b _080DC5D6
- .align 2, 0
-_080DC550: .4byte gBattleAnimArgs
-_080DC554:
- ldr r2, _080DC5E4 @ =gSprites
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- adds r0, r2, 0
- adds r0, 0x1C
- adds r0, r4, r0
- ldr r1, _080DC5E8 @ =SpriteCallbackDummy
- str r1, [r0]
- adds r4, r2
- ldrb r0, [r4, 0x1]
- movs r1, 0x3
- orrs r0, r1
- strb r0, [r4, 0x1]
- movs r0, 0x1F
- ands r6, r0
- lsls r2, r6, 1
- ldrb r1, [r4, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x3]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- adds r1, r4, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- mov r1, r9
- lsls r0, r1, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r3, [r4, 0x1]
- lsrs r1, r3, 6
- ldrb r2, [r4, 0x3]
- lsrs r2, 6
- lsls r3, 30
- lsrs r3, 30
- adds r0, r4, 0
- bl CalcCenterToCornerVec
- ldr r1, _080DC5EC @ =gBattleAnimArgs
- ldrb r0, [r1]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x22]
- mov r0, r10
- strh r0, [r7, 0x24]
- mov r1, r9
- strh r1, [r7, 0x26]
- ldr r0, _080DC5F0 @ =sub_80DC5F4
- str r0, [r7]
-_080DC5D6:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC5E4: .4byte gSprites
-_080DC5E8: .4byte SpriteCallbackDummy
-_080DC5EC: .4byte gBattleAnimArgs
-_080DC5F0: .4byte sub_80DC5F4
- thumb_func_end sub_80DC4F4
-
- thumb_func_start sub_80DC5F4
-sub_80DC5F4: @ 80DC5F4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DC618 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DC678
- cmp r0, 0x1
- bgt _080DC61C
- cmp r0, 0
- beq _080DC626
- b _080DC6F8
- .align 2, 0
-_080DC618: .4byte gTasks
-_080DC61C:
- cmp r0, 0x2
- beq _080DC6C8
- cmp r0, 0x3
- beq _080DC6E8
- b _080DC6F8
-_080DC626:
- ldrh r0, [r4, 0xA]
- adds r0, 0x4
- strh r0, [r4, 0xA]
- ldr r1, _080DC674 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- lsls r1, 16
- asrs r1, 17
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0xC
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- lsrs r1, 24
- bl sub_8079AB8
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x30
- bne _080DC6F8
- b _080DC6DA
- .align 2, 0
-_080DC674: .4byte gSineTable
-_080DC678:
- ldrh r0, [r4, 0xA]
- subs r0, 0x4
- strh r0, [r4, 0xA]
- ldr r1, _080DC6C4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- lsls r1, 16
- asrs r1, 17
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0xC
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- lsrs r1, 24
- bl sub_8079AB8
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DC6F8
- b _080DC6DA
- .align 2, 0
-_080DC6C4: .4byte gSineTable
-_080DC6C8:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080DC6E4 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
-_080DC6DA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DC6F8
- .align 2, 0
-_080DC6E4: .4byte gSprites
-_080DC6E8:
- ldrh r0, [r4, 0x24]
- lsls r0, 24
- lsrs r0, 24
- bl FreeOamMatrix
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DC6F8:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DC5F4
-
- thumb_func_start sub_80DC700
-sub_80DC700: @ 80DC700
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080DC778
- cmp r0, 0x1
- bgt _080DC716
- cmp r0, 0
- beq _080DC720
- b _080DC818
-_080DC716:
- cmp r0, 0x2
- beq _080DC7AA
- cmp r0, 0x3
- beq _080DC808
- b _080DC818
-_080DC720:
- ldr r4, _080DC76C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DC74E
- ldrh r0, [r5, 0x22]
- adds r0, 0xC
- strh r0, [r5, 0x22]
-_080DC74E:
- movs r0, 0x8
- strh r0, [r5, 0x30]
- ldr r1, _080DC770 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080DC774 @ =REG_BLDALPHA
- ldrh r1, [r5, 0x30]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r0, r1
- strh r0, [r2]
- b _080DC7A2
- .align 2, 0
-_080DC76C: .4byte gBattleAnimBankAttacker
-_080DC770: .4byte REG_BLDCNT
-_080DC774: .4byte REG_BLDALPHA
-_080DC778:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DC818
- movs r0, 0x40
- negs r0, r0
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xCB
- bl PlaySE12WithPanning
- adds r0, r5, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
-_080DC7A2:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DC818
-_080DC7AA:
- ldrh r0, [r5, 0x32]
- adds r1, r0, 0x1
- strh r1, [r5, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DC7E8
- movs r0, 0
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x30]
- subs r1, 0x1
- strh r1, [r5, 0x30]
- ldr r2, _080DC804 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080DC7E8
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080DC7E8:
- movs r0, 0xE0
- lsls r0, 2
- adds r2, r0, 0
- ldrh r1, [r5, 0x34]
- adds r2, r1
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r5, 0x26]
- subs r0, r1
- strh r0, [r5, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r5, 0x34]
- b _080DC818
- .align 2, 0
-_080DC804: .4byte REG_BLDALPHA
-_080DC808:
- ldr r0, _080DC820 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r5, 0
- bl move_anim_8072740
-_080DC818:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC820: .4byte REG_BLDCNT
- thumb_func_end sub_80DC700
-
- thumb_func_start sub_80DC824
-sub_80DC824: @ 80DC824
- push {r4-r6,lr}
- adds r6, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DC850
- adds r0, r6, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldr r0, _080DC84C @ =gBattleAnimArgs
- ldrh r1, [r0, 0x4]
- negs r1, r1
- strh r1, [r0, 0x4]
- ldrh r1, [r0]
- negs r1, r1
- strh r1, [r0]
- b _080DC880
- .align 2, 0
-_080DC84C: .4byte gBattleAnimArgs
-_080DC850:
- ldr r0, _080DC8E4 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DC880
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, _080DC8E8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080DC880:
- ldr r5, _080DC8E4 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077EE4
- lsls r0, 24
- ldr r4, _080DC8E8 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077EE4
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- ldr r0, _080DC8EC @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080DC8F0 @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC8E4: .4byte gBattleAnimBankTarget
-_080DC8E8: .4byte gBattleAnimArgs
-_080DC8EC: .4byte sub_8078B34
-_080DC8F0: .4byte move_anim_8072740
- thumb_func_end sub_80DC824
-
- thumb_func_start sub_80DC8F4
-sub_80DC8F4: @ 80DC8F4
- push {r4-r6,lr}
- adds r6, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DC918
- ldr r1, _080DC914 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
- adds r0, r6, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- b _080DC934
- .align 2, 0
-_080DC914: .4byte gBattleAnimArgs
-_080DC918:
- ldr r0, _080DC990 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DC934
- ldr r0, _080DC994 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0]
- negs r1, r1
- strh r1, [r0]
-_080DC934:
- ldr r5, _080DC990 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077EE4
- lsls r0, 24
- ldr r4, _080DC994 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077EE4
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x2E]
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x36]
- ldr r0, _080DC998 @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080DC99C @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC990: .4byte gBattleAnimBankTarget
-_080DC994: .4byte gBattleAnimArgs
-_080DC998: .4byte sub_8078B34
-_080DC99C: .4byte move_anim_8072740
- thumb_func_end sub_80DC8F4
-
- thumb_func_start sub_80DC9A0
-sub_80DC9A0: @ 80DC9A0
- push {r4,r5,lr}
- adds r5, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DC9BC
- ldr r0, _080DC9FC @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- strh r1, [r0, 0x4]
-_080DC9BC:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080DC9FC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080DCA04
- ldr r4, _080DCA00 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080DCA16
- .align 2, 0
-_080DC9FC: .4byte gBattleAnimArgs
-_080DCA00: .4byte gBattleAnimBankTarget
-_080DCA04:
- ldr r0, _080DCA2C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl sub_807A3FC
-_080DCA16:
- adds r0, r5, 0
- bl sub_8078BD4
- ldr r0, _080DCA30 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r5, 0x38]
- ldr r0, _080DCA34 @ =sub_80DCA38
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCA2C: .4byte gBattleAnimBankTarget
-_080DCA30: .4byte gBattleAnimArgs
-_080DCA34: .4byte sub_80DCA38
- thumb_func_end sub_80DC9A0
-
- thumb_func_start sub_80DCA38
-sub_80DCA38: @ 80DCA38
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080DCA4E
- adds r0, r4, 0
- bl move_anim_8072740
- b _080DCA6A
-_080DCA4E:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x3A]
- adds r0, 0xD
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
-_080DCA6A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DCA38
-
- thumb_func_start sub_80DCA70
-sub_80DCA70: @ 80DCA70
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DCAA0 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCAAC
- ldr r0, _080DCAA8 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080DCAB8
- .align 2, 0
-_080DCAA0: .4byte gBattleAnimBankTarget
-_080DCAA4: .4byte gBattleAnimBankAttacker
-_080DCAA8: .4byte gBattleAnimArgs
-_080DCAAC:
- ldr r1, _080DCAE0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_080DCAB8:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080DCAE4 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DCAD4
- ldrh r0, [r4, 0x22]
- adds r0, 0x8
- strh r0, [r4, 0x22]
-_080DCAD4:
- ldr r0, _080DCAE8 @ =sub_80DCAEC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCAE0: .4byte gBattleAnimArgs
-_080DCAE4: .4byte gBattleAnimBankTarget
-_080DCAE8: .4byte sub_80DCAEC
- thumb_func_end sub_80DCA70
-
- thumb_func_start sub_80DCAEC
-sub_80DCAEC: @ 80DCAEC
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DCB20
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080DCB20:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080DCB34
- adds r0, r3, 0
- bl move_anim_8072740
-_080DCB34:
- pop {r0}
- bx r0
- thumb_func_end sub_80DCAEC
-
- thumb_func_start sub_80DCB38
-sub_80DCB38: @ 80DCB38
- ldr r2, _080DCB54 @ =REG_BLDCNT
- movs r3, 0xFD
- lsls r3, 6
- adds r1, r3, 0
- strh r1, [r2]
- adds r2, 0x2
- movs r1, 0x10
- strh r1, [r2]
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- ldr r1, _080DCB58 @ =sub_80DCB5C
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080DCB54: .4byte REG_BLDCNT
-_080DCB58: .4byte sub_80DCB5C
- thumb_func_end sub_80DCB38
-
- thumb_func_start sub_80DCB5C
-sub_80DCB5C: @ 80DCB5C
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x32]
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- cmp r0, 0x13
- bgt _080DCB70
- adds r0, r1, 0x1
- strh r0, [r3, 0x32]
- b _080DCBA8
-_080DCB70:
- ldrh r1, [r3, 0x30]
- adds r0, r1, 0x1
- strh r0, [r3, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DCBA8
- ldrh r1, [r3, 0x2E]
- subs r1, 0x1
- strh r1, [r3, 0x2E]
- ldr r2, _080DCBAC @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080DCBA8
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DCBB0 @ =sub_80DCBB4
- str r0, [r3, 0x1C]
-_080DCBA8:
- pop {r0}
- bx r0
- .align 2, 0
-_080DCBAC: .4byte REG_BLDALPHA
-_080DCBB0: .4byte sub_80DCBB4
- thumb_func_end sub_80DCB5C
-
- thumb_func_start sub_80DCBB4
-sub_80DCBB4: @ 80DCBB4
- push {lr}
- ldr r1, _080DCBC8 @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- bl move_anim_8072740
- pop {r0}
- bx r0
- .align 2, 0
-_080DCBC8: .4byte REG_BLDCNT
- thumb_func_end sub_80DCBB4
-
- thumb_func_start sub_80DCBCC
-sub_80DCBCC: @ 80DCBCC
- push {r4-r7,lr}
- sub sp, 0x4
- adds r7, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DCBEC
- ldr r1, _080DCBE8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- b _080DCC0E
- .align 2, 0
-_080DCBE8: .4byte gBattleAnimArgs
-_080DCBEC:
- ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCC0E
- ldr r1, _080DCCEC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080DCC0E:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DCC5E
- ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- adds r4, r0, 0
- ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080DCC5E
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- beq _080DCC4C
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DCC5E
-_080DCC4C:
- ldr r0, _080DCCEC @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0, 0x4]
- movs r2, 0
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0]
-_080DCC5E:
- adds r0, r7, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- adds r4, r0, 0
- lsls r4, 24
- ldr r6, _080DCCEC @ =gBattleAnimArgs
- lsrs r4, 24
- ldrh r0, [r6, 0x4]
- adds r4, r0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r6, 0x6]
- adds r1, r2
- lsls r1, 16
- ldrh r2, [r7, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- subs r0, r2
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r7, 0x22]
- lsrs r5, r1, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r7, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- ldrh r0, [r6, 0x8]
- strh r0, [r7, 0x2E]
- strh r4, [r7, 0x32]
- strh r5, [r7, 0x36]
- ldr r0, _080DCCF4 @ =sub_8078B34
- str r0, [r7, 0x1C]
- ldr r1, _080DCCF8 @ =move_anim_8072740
- adds r0, r7, 0
- bl StoreSpriteCallbackInData
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCCE8: .4byte gBattleAnimBankAttacker
-_080DCCEC: .4byte gBattleAnimArgs
-_080DCCF0: .4byte gBattleAnimBankTarget
-_080DCCF4: .4byte sub_8078B34
-_080DCCF8: .4byte move_anim_8072740
- thumb_func_end sub_80DCBCC
-
- thumb_func_start sub_80DCCFC
-sub_80DCCFC: @ 80DCCFC
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080DCD68 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCD1C
- ldr r1, _080DCD6C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080DCD1C:
- ldr r4, _080DCD6C @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, _080DCD70 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r6, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- adds r0, r6, 0
- bl sub_80786EC
- ldr r0, _080DCD74 @ =sub_80DCD78
- str r0, [r6, 0x1C]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCD68: .4byte gBattleAnimBankAttacker
-_080DCD6C: .4byte gBattleAnimArgs
-_080DCD70: .4byte gBattleAnimBankTarget
-_080DCD74: .4byte sub_80DCD78
- thumb_func_end sub_80DCCFC
-
- thumb_func_start sub_80DCD78
-sub_80DCD78: @ 80DCD78
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r2]
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080DCDA4
- adds r0, r4, 0
- bl move_anim_8072740
- b _080DCE34
-_080DCDA4:
- movs r0, 0x2E
- adds r0, r4
- mov r8, r0
- ldrh r7, [r4, 0x20]
- ldrh r5, [r4, 0x24]
- ldrh r1, [r4, 0x22]
- mov r12, r1
- ldrh r6, [r4, 0x26]
- mov r2, r8
- add r1, sp, 0x4
- movs r3, 0x7
-_080DCDBA:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _080DCDBA
- adds r0, r7, r5
- lsls r0, 16
- lsrs r5, r0, 16
- mov r2, r12
- adds r0, r2, r6
- lsls r0, 16
- lsrs r6, r0, 16
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- bne _080DCE34
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- lsls r1, r5, 16
- asrs r1, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r1, r2
- lsls r2, r6, 16
- asrs r2, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- add r2, sp, 0x4
- mov r1, r8
- movs r3, 0x7
-_080DCE26:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _080DCE26
-_080DCE34:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80DCD78
-
- thumb_func_start sub_80DCE40
-sub_80DCE40: @ 80DCE40
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DCE54 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DCE5C
- ldr r4, _080DCE58 @ =gBattleAnimBankAttacker
- b _080DCE5E
- .align 2, 0
-_080DCE54: .4byte gBattleAnimArgs
-_080DCE58: .4byte gBattleAnimBankAttacker
-_080DCE5C:
- ldr r4, _080DCE90 @ =gBattleAnimBankTarget
-_080DCE5E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x12
- strh r0, [r5, 0x22]
- ldr r1, _080DCE94 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080DCE98 @ =sub_80785E4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCE90: .4byte gBattleAnimBankTarget
-_080DCE94: .4byte move_anim_8074EE0
-_080DCE98: .4byte sub_80785E4
- thumb_func_end sub_80DCE40
-
- thumb_func_start sub_80DCE9C
-sub_80DCE9C: @ 80DCE9C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080DCF08 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080DCEBC
- ldr r0, _080DCF0C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
-_080DCEBC:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r4, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r0, 0xE
- strh r0, [r5, 0x22]
- ldrb r1, [r6, 0x2]
- adds r0, r5, 0
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- strh r4, [r5, 0x2E]
- strh r4, [r5, 0x30]
- movs r0, 0x4
- strh r0, [r5, 0x32]
- movs r0, 0x10
- strh r0, [r5, 0x34]
- ldr r0, _080DCF10 @ =0x0000ffba
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x38]
- ldr r1, _080DCF14 @ =sub_80DCF1C
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080DCF18 @ =sub_8078278
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCF08: .4byte gBattleAnimArgs
-_080DCF0C: .4byte gBattleAnimBankTarget
-_080DCF10: .4byte 0x0000ffba
-_080DCF14: .4byte sub_80DCF1C
-_080DCF18: .4byte sub_8078278
- thumb_func_end sub_80DCE9C
-
- thumb_func_start sub_80DCF1C
-sub_80DCF1C: @ 80DCF1C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x38]
- ldrh r2, [r4, 0x20]
- adds r0, r1, r2
- strh r0, [r4, 0x20]
- movs r0, 0xC0
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r0, 0x4
- strh r0, [r4, 0x32]
- movs r0, 0x20
- strh r0, [r4, 0x34]
- ldr r0, _080DCF54 @ =0x0000ffe8
- strh r0, [r4, 0x36]
- ldr r1, _080DCF58 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080DCF5C @ =sub_8078278
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCF54: .4byte 0x0000ffe8
-_080DCF58: .4byte move_anim_8074EE0
-_080DCF5C: .4byte sub_8078278
- thumb_func_end sub_80DCF1C
-
- thumb_func_start sub_80DCF60
-sub_80DCF60: @ 80DCF60
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080DCF88 @ =gBattleAnimArgs
- ldrb r1, [r4, 0xA]
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- ldr r0, _080DCF8C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCF90
- ldrh r0, [r5, 0x20]
- ldrh r1, [r4]
- subs r0, r1
- b _080DCF96
- .align 2, 0
-_080DCF88: .4byte gBattleAnimArgs
-_080DCF8C: .4byte gBattleAnimBankAttacker
-_080DCF90:
- ldrh r0, [r4]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080DCF96:
- strh r0, [r5, 0x20]
- ldr r3, _080DCFD8 @ =gBattleAnimArgs
- ldrh r2, [r3, 0x2]
- ldrh r0, [r5, 0x22]
- adds r2, r0
- movs r4, 0
- strh r2, [r5, 0x22]
- ldrh r0, [r3, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r1, [r3, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldrh r0, [r3, 0x6]
- adds r2, r0
- strh r2, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078A5C
- strh r4, [r5, 0x34]
- strh r4, [r5, 0x36]
- ldr r0, _080DCFDC @ =sub_8078394
- str r0, [r5, 0x1C]
- ldr r1, _080DCFE0 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCFD8: .4byte gBattleAnimArgs
-_080DCFDC: .4byte sub_8078394
-_080DCFE0: .4byte move_anim_8074EE0
- thumb_func_end sub_80DCF60
-
- thumb_func_start sub_80DCFE4
-sub_80DCFE4: @ 80DCFE4
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DCFFC @ =gBattleAnimArgs
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DD000
- adds r0, r4, 0
- movs r1, 0
- bl sub_80787B0
- b _080DD008
- .align 2, 0
-_080DCFFC: .4byte gBattleAnimArgs
-_080DD000:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
-_080DD008:
- ldr r1, _080DD024 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080DD028 @ =sub_80DD02C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD024: .4byte gBattleAnimArgs
-_080DD028: .4byte sub_80DD02C
- thumb_func_end sub_80DCFE4
-
- thumb_func_start sub_80DD02C
-sub_80DD02C: @ 80DD02C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080DD072
- adds r0, r4, 0
- bl move_anim_8072740
-_080DD072:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DD02C
-
- thumb_func_start do_boulder_dust
-do_boulder_dust: @ 80DD078
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0
- ldr r1, _080DD154 @ =REG_BLDCNT
- ldr r2, _080DD158 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r4, _080DD15C @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DD0C4
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080DD0C4:
- ldr r0, _080DD160 @ =gUnknown_030042C0
- strh r5, [r0]
- ldr r0, _080DD164 @ =gUnknown_030041B4
- strh r5, [r0]
- ldr r0, _080DD168 @ =REG_BG1HOFS
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- str r5, [sp, 0xC]
- ldr r2, _080DD16C @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, _080DD170 @ =0x85000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _080DD174 @ =gBattleAnimBackgroundTilemap_SandstormBrew
- bl LZDecompressVram
- ldr r0, _080DD178 @ =gBattleAnimBackgroundImage_SandstormBrew
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080DD17C @ =gBattleAnimSpritePalette_261
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DD120
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080DD120:
- ldr r0, _080DD180 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080DD13A
- ldr r0, _080DD184 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DD13A
- movs r5, 0x1
-_080DD13A:
- ldr r0, _080DD188 @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- strh r5, [r1, 0x8]
- ldr r0, _080DD18C @ =sub_80DD190
- str r0, [r1]
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD154: .4byte REG_BLDCNT
-_080DD158: .4byte 0x00003f42
-_080DD15C: .4byte REG_BG1CNT
-_080DD160: .4byte gUnknown_030042C0
-_080DD164: .4byte gUnknown_030041B4
-_080DD168: .4byte REG_BG1HOFS
-_080DD16C: .4byte 0x040000d4
-_080DD170: .4byte 0x85000400
-_080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew
-_080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew
-_080DD17C: .4byte gBattleAnimSpritePalette_261
-_080DD180: .4byte gBattleAnimArgs
-_080DD184: .4byte gBattleAnimBankAttacker
-_080DD188: .4byte gTasks
-_080DD18C: .4byte sub_80DD190
- thumb_func_end do_boulder_dust
-
- thumb_func_start sub_80DD190
-sub_80DD190: @ 80DD190
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080DD1C0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r3, r1, 0
- cmp r0, 0
- bne _080DD1CC
- ldr r1, _080DD1C4 @ =gUnknown_030042C0
- ldr r5, _080DD1C8 @ =0x0000fffa
- adds r0, r5, 0
- ldrh r2, [r1]
- adds r0, r2
- b _080DD1D2
- .align 2, 0
-_080DD1C0: .4byte gTasks
-_080DD1C4: .4byte gUnknown_030042C0
-_080DD1C8: .4byte 0x0000fffa
-_080DD1CC:
- ldr r1, _080DD204 @ =gUnknown_030042C0
- ldrh r0, [r1]
- adds r0, 0x6
-_080DD1D2:
- strh r0, [r1]
- adds r4, r1, 0
- ldr r1, _080DD208 @ =gUnknown_030041B4
- ldr r5, _080DD20C @ =0x0000ffff
- adds r0, r5, 0
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- lsls r2, r7, 2
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r3
- movs r5, 0x20
- ldrsh r0, [r0, r5]
- mov r8, r2
- adds r2, r1, 0
- cmp r0, 0x4
- bls _080DD1F8
- b _080DD37C
-_080DD1F8:
- lsls r0, 2
- ldr r1, _080DD210 @ =_080DD214
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DD204: .4byte gUnknown_030042C0
-_080DD208: .4byte gUnknown_030041B4
-_080DD20C: .4byte 0x0000ffff
-_080DD210: .4byte _080DD214
- .align 2, 0
-_080DD214:
- .4byte _080DD228
- .4byte _080DD270
- .4byte _080DD292
- .4byte _080DD2D4
- .4byte _080DD358
-_080DD228:
- mov r1, r8
- adds r0, r1, r7
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- movs r4, 0
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _080DD242
- b _080DD37C
-_080DD242:
- strh r4, [r3, 0x1C]
- ldrh r1, [r3, 0x1E]
- adds r1, 0x1
- strh r1, [r3, 0x1E]
- ldr r2, _080DD26C @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r2, 0x1E
- ldrsh r0, [r3, r2]
- cmp r0, 0x7
- beq _080DD260
- b _080DD37C
-_080DD260:
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r4, [r3, 0x1E]
- b _080DD37C
- .align 2, 0
-_080DD26C: .4byte REG_BLDALPHA
-_080DD270:
- mov r5, r8
- adds r0, r5, r7
- lsls r0, 3
- adds r1, r0, r3
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x65
- bne _080DD37C
- movs r0, 0x7
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080DD37C
-_080DD292:
- mov r1, r8
- adds r0, r1, r7
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080DD37C
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrh r1, [r3, 0x1E]
- subs r1, 0x1
- strh r1, [r3, 0x1E]
- ldr r2, _080DD2D0 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r2, 0x1E
- ldrsh r1, [r3, r2]
- cmp r1, 0
- bne _080DD37C
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r1, [r3, 0x1E]
- b _080DD37C
- .align 2, 0
-_080DD2D0: .4byte REG_BLDALPHA
-_080DD2D4:
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- add r5, sp, 0xC
- movs r6, 0
- ldr r1, _080DD38C @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r9, r5
- ldr r0, _080DD390 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r10, r0
-_080DD2F6:
- str r6, [sp, 0xC]
- mov r0, r9
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080DD2F6
- str r6, [sp, 0xC]
- str r5, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r10
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080DD38C @ =0x040000d4
- str r5, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080DD394 @ =0x85000200
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DD344
- ldr r2, _080DD398 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080DD344:
- ldr r0, _080DD39C @ =gTasks
- mov r5, r8
- adds r1, r5, r7
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldr r4, _080DD3A0 @ =gUnknown_030042C0
- ldr r2, _080DD3A4 @ =gUnknown_030041B4
-_080DD358:
- movs r1, 0
- strh r1, [r4]
- strh r1, [r2]
- ldr r0, _080DD3A8 @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r2, _080DD398 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080DD37C:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD38C: .4byte 0x040000d4
-_080DD390: .4byte 0x85000400
-_080DD394: .4byte 0x85000200
-_080DD398: .4byte REG_BG1CNT
-_080DD39C: .4byte gTasks
-_080DD3A0: .4byte gUnknown_030042C0
-_080DD3A4: .4byte gUnknown_030041B4
-_080DD3A8: .4byte REG_BLDCNT
- thumb_func_end sub_80DD190
-
- thumb_func_start sub_80DD3AC
-sub_80DD3AC: @ 80DD3AC
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080DD428
- ldr r4, _080DD3F0 @ =gBattleAnimArgs
- movs r2, 0x6
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DD3F8
- ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DD3F8
- movs r0, 0x98
- lsls r0, 1
- strh r0, [r5, 0x20]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- ldrb r1, [r5, 0x3]
- subs r0, 0x40
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- b _080DD3FC
- .align 2, 0
-_080DD3F0: .4byte gBattleAnimArgs
-_080DD3F4: .4byte gBattleAnimBankAttacker
-_080DD3F8:
- ldr r0, _080DD41C @ =0x0000ffc0
- strh r0, [r5, 0x20]
-_080DD3FC:
- ldr r4, _080DD420 @ =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x22]
- ldr r1, _080DD424 @ =gUnknown_083DAD10
- adds r0, r5, 0
- bl SetSubspriteTables
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DD484
- .align 2, 0
-_080DD41C: .4byte 0x0000ffc0
-_080DD420: .4byte gBattleAnimArgs
-_080DD424: .4byte gUnknown_083DAD10
-_080DD428:
- ldrh r1, [r5, 0x30]
- ldrh r3, [r5, 0x34]
- adds r1, r3
- ldrh r2, [r5, 0x32]
- ldrh r0, [r5, 0x36]
- adds r2, r0
- lsls r0, r1, 16
- asrs r0, 24
- ldrh r3, [r5, 0x24]
- adds r0, r3
- strh r0, [r5, 0x24]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r3, [r5, 0x26]
- adds r0, r3
- strh r0, [r5, 0x26]
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r5, 0x34]
- ands r2, r0
- strh r2, [r5, 0x36]
- movs r1, 0x38
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080DD46E
- movs r2, 0x20
- ldrsh r0, [r5, r2]
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- adds r0, r1
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- ble _080DD484
- b _080DD480
-_080DD46E:
- movs r1, 0x20
- ldrsh r0, [r5, r1]
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080DD484
-_080DD480:
- ldr r0, _080DD48C @ =move_anim_8072740
- str r0, [r5, 0x1C]
-_080DD484:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD48C: .4byte move_anim_8072740
- thumb_func_end sub_80DD3AC
-
- thumb_func_start sub_80DD490
-sub_80DD490: @ 80DD490
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080DD4C8 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- adds r0, r4, 0
- movs r1, 0
- bl sub_80787B0
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x4]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldr r0, _080DD4CC @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080DD4D0 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD4C8: .4byte gBattleAnimArgs
-_080DD4CC: .4byte sub_8078B34
-_080DD4D0: .4byte move_anim_8072740
- thumb_func_end sub_80DD490
-
- thumb_func_start sub_80DD4D4
-sub_80DD4D4: @ 80DD4D4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DD554 @ =gTasks
- adds r6, r1, r0
- ldr r5, _080DD558 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xC0
- lsls r1, 13
- adds r0, r1
- lsrs r7, r0, 16
- ldr r4, _080DD55C @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xC0
- lsls r2, 13
- adds r0, r2
- lsrs r0, 16
- mov r8, r0
- ldrb r1, [r5]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _080DD544
- mov r8, r7
-_080DD544:
- bl sub_80DD8BC
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x1
- bne _080DD560
- movs r0, 0x20
- b _080DD566
- .align 2, 0
-_080DD554: .4byte gTasks
-_080DD558: .4byte gBattleAnimBankAttacker
-_080DD55C: .4byte gBattleAnimBankTarget
-_080DD560:
- lsls r1, r5, 3
- movs r0, 0x30
- subs r0, r1
-_080DD566:
- strh r0, [r6, 0x18]
- movs r4, 0
- strh r4, [r6, 0x8]
- strh r4, [r6, 0x1E]
- strh r4, [r6, 0x1A]
- movs r0, 0x1
- strh r0, [r6, 0x20]
- movs r1, 0x18
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bge _080DD57E
- adds r0, 0x7
-_080DD57E:
- asrs r0, 3
- subs r0, 0x1
- strh r0, [r6, 0x1C]
- mov r2, r9
- lsls r0, r2, 3
- strh r0, [r6, 0xC]
- lsls r0, r7, 3
- strh r0, [r6, 0xE]
- mov r1, r10
- subs r0, r1, r2
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x10]
- mov r1, r8
- subs r0, r1, r7
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x12]
- strh r4, [r6, 0x14]
- strh r4, [r6, 0x16]
- movs r0, 0x40
- negs r0, r0
- bl sub_8076F98
- adds r4, r0, 0
- lsls r4, 24
- asrs r4, 8
- lsrs r4, 16
- movs r0, 0x3F
- bl sub_8076F98
- lsls r0, 24
- strh r4, [r6, 0x22]
- asrs r0, 24
- lsls r4, 16
- asrs r4, 16
- subs r0, r4
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x24]
- strh r5, [r6, 0xA]
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x26]
- ldr r0, _080DD600 @ =sub_80DD604
- str r0, [r6]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD600: .4byte sub_80DD604
- thumb_func_end sub_80DD4D4
-
- thumb_func_start sub_80DD604
-sub_80DD604: @ 80DD604
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DD628 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080DD61E
- b _080DD76C
-_080DD61E:
- lsls r0, 2
- ldr r1, _080DD62C @ =_080DD630
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DD628: .4byte gTasks
-_080DD62C: .4byte _080DD630
- .align 2, 0
-_080DD630:
- .4byte _080DD644
- .4byte _080DD6A8
- .4byte _080DD6B0
- .4byte _080DD70C
- .4byte _080DD75E
-_080DD644:
- ldrh r2, [r4, 0x14]
- ldrh r0, [r4, 0x10]
- subs r2, r0
- strh r2, [r4, 0x14]
- ldrh r0, [r4, 0x16]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x16]
- ldr r3, _080DD6A4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- lsls r2, 16
- asrs r2, 19
- strh r2, [r0, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080DD694
- movs r0, 0x14
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080DD694:
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xA2
- bl PlaySE12WithPanning
- b _080DD76C
- .align 2, 0
-_080DD6A4: .4byte gSprites
-_080DD6A8:
- ldrh r0, [r4, 0x1E]
- subs r0, 0x1
- strh r0, [r4, 0x1E]
- b _080DD750
-_080DD6B0:
- ldrh r0, [r4, 0x1A]
- subs r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- beq _080DD6D0
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0x14]
- adds r0, r2
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x16]
- adds r0, r1
- strh r0, [r4, 0x16]
- b _080DD6DA
-_080DD6D0:
- strh r0, [r4, 0x14]
- strh r0, [r4, 0x16]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080DD6DA:
- ldr r2, _080DD708 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- b _080DD76C
- .align 2, 0
-_080DD708: .4byte gSprites
-_080DD70C:
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0xC]
- adds r0, r2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0xE]
- adds r0, r1
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1C
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080DD74A
- movs r0, 0
- strh r0, [r4, 0x1A]
- adds r0, r4, 0
- bl sub_80DD774
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- strh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xAF
- bl PlaySE12WithPanning
-_080DD74A:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
-_080DD750:
- lsls r0, 16
- cmp r0, 0
- bne _080DD76C
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DD76C
-_080DD75E:
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DD76C
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DD76C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DD604
-
- thumb_func_start sub_80DD774
-sub_80DD774: @ 80DD774
- push {r4-r7,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bhi _080DD864
- lsls r0, 2
- ldr r1, _080DD790 @ =_080DD794
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DD790: .4byte _080DD794
- .align 2, 0
-_080DD794:
- .4byte _080DD7A8
- .4byte _080DD7B4
- .4byte _080DD7B4
- .4byte _080DD7C0
- .4byte _080DD7CC
-_080DD7A8:
- ldr r3, _080DD7B0 @ =gSpriteTemplate_83DAD78
- movs r5, 0
- b _080DD7D0
- .align 2, 0
-_080DD7B0: .4byte gSpriteTemplate_83DAD78
-_080DD7B4:
- ldr r3, _080DD7BC @ =gSpriteTemplate_83DAD90
- movs r5, 0x50
- b _080DD7D0
- .align 2, 0
-_080DD7BC: .4byte gSpriteTemplate_83DAD90
-_080DD7C0:
- ldr r3, _080DD7C8 @ =gSpriteTemplate_83DAD90
- movs r5, 0x40
- b _080DD7D0
- .align 2, 0
-_080DD7C8: .4byte gSpriteTemplate_83DAD90
-_080DD7CC:
- ldr r3, _080DD86C @ =gSpriteTemplate_83DAD90
- movs r5, 0x30
-_080DD7D0:
- ldrh r1, [r4, 0xC]
- lsls r1, 16
- asrs r1, 19
- lsls r1, 16
- lsrs r1, 16
- ldrh r2, [r4, 0xE]
- lsls r2, 16
- asrs r2, 19
- lsls r2, 16
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- lsls r0, 2
- adds r1, r0
- lsls r1, 16
- lsrs r6, r1, 16
- asrs r1, 16
- lsrs r7, r2, 16
- asrs r2, 16
- adds r0, r3, 0
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080DD85C
- ldr r1, _080DD870 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- movs r1, 0x12
- strh r1, [r0, 0x2E]
- movs r2, 0x20
- ldrsh r1, [r4, r2]
- lsls r2, r1, 2
- adds r2, r1
- lsls r2, 2
- adds r2, r6, r2
- movs r6, 0xA
- ldrsh r3, [r4, r6]
- lsls r1, r3, 1
- adds r1, r3
- adds r2, r1
- strh r2, [r0, 0x32]
- strh r7, [r0, 0x36]
- movs r1, 0xA
- ldrsh r2, [r4, r1]
- lsls r2, 1
- movs r3, 0x10
- negs r3, r3
- adds r1, r3, 0
- subs r1, r2
- strh r1, [r0, 0x38]
- ldrh r3, [r0, 0x4]
- lsls r2, r3, 22
- lsrs r2, 22
- adds r2, r5
- ldr r5, _080DD874 @ =0x000003ff
- adds r1, r5, 0
- ands r2, r1
- ldr r1, _080DD878 @ =0xfffffc00
- ands r1, r3
- orrs r1, r2
- strh r1, [r0, 0x4]
- bl sub_80786EC
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
-_080DD85C:
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- negs r0, r0
- strh r0, [r4, 0x20]
-_080DD864:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD86C: .4byte gSpriteTemplate_83DAD90
-_080DD870: .4byte gSprites
-_080DD874: .4byte 0x000003ff
-_080DD878: .4byte 0xfffffc00
- thumb_func_end sub_80DD774
-
- thumb_func_start sub_80DD87C
-sub_80DD87C: @ 80DD87C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080DD8AE
- ldr r0, _080DD8B4 @ =sub_80DD604
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080DD8A8
- ldr r0, _080DD8B8 @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1E]
- subs r0, 0x1
- strh r0, [r1, 0x1E]
-_080DD8A8:
- adds r0, r4, 0
- bl DestroySprite
-_080DD8AE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD8B4: .4byte sub_80DD604
-_080DD8B8: .4byte gTasks
- thumb_func_end sub_80DD87C
-
- thumb_func_start sub_80DD8BC
-sub_80DD8BC: @ 80DD8BC
- push {lr}
- ldr r0, _080DD8E4 @ =gDisableStructMoveAnim
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xFF
- lsls r2, 24
- adds r0, r2
- lsrs r0, 24
- cmp r0, 0x4
- bls _080DD8DE
- movs r1, 0x1
-_080DD8DE:
- adds r0, r1, 0
- pop {r1}
- bx r1
- .align 2, 0
-_080DD8E4: .4byte gDisableStructMoveAnim
- thumb_func_end sub_80DD8BC
-
- thumb_func_start sub_80DD8E8
-sub_80DD8E8: @ 80DD8E8
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080DD920 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- ldrh r0, [r5]
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- ldrh r1, [r5, 0x4]
- subs r0, r1
- strh r0, [r4, 0x34]
- movs r0, 0x3
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080DD924 @ =sub_80DD928
- str r0, [r4, 0x1C]
- adds r4, 0x3E
- ldrb r0, [r4]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD920: .4byte gBattleAnimArgs
-_080DD924: .4byte sub_80DD928
- thumb_func_end sub_80DD8E8
-
- thumb_func_start sub_80DD928
-sub_80DD928: @ 80DD928
- push {lr}
- adds r2, r0, 0
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r3]
- ldrh r1, [r2, 0x34]
- movs r3, 0x34
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _080DD960
- ldrh r3, [r2, 0x32]
- adds r0, r1, r3
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r1, r0
- strh r1, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r1, 16
- cmp r1, 0
- ble _080DD972
- movs r0, 0
- strh r0, [r2, 0x34]
- b _080DD972
-_080DD960:
- ldrh r0, [r2, 0x30]
- subs r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080DD972
- adds r0, r2, 0
- bl move_anim_8072740
-_080DD972:
- pop {r0}
- bx r0
- thumb_func_end sub_80DD928
-
- thumb_func_start sub_80DD978
-sub_80DD978: @ 80DD978
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DD994
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080DD994:
- adds r0, r4, 0
- bl sub_807941C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD9A0: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80DD978
-
- thumb_func_start sub_80DD9A4
-sub_80DD9A4: @ 80DD9A4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080DD9F0 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DD9F4 @ =gBattleAnimArgs
- ldrh r3, [r2]
- ldrh r5, [r4, 0x20]
- adds r1, r3, r5
- strh r1, [r4, 0x20]
- ldrh r1, [r2, 0x2]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r3, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldrh r0, [r2, 0x4]
- strh r0, [r4, 0x38]
- ldrb r1, [r2, 0x6]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080DD9F8 @ =sub_80DD9FC
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD9F0: .4byte gBattleAnimBankTarget
-_080DD9F4: .4byte gBattleAnimArgs
-_080DD9F8: .4byte sub_80DD9FC
- thumb_func_end sub_80DD9A4
-
- thumb_func_start sub_80DD9FC
-sub_80DD9FC: @ 80DD9FC
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x8
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r1, 0x28
- bl __divsi3
- ldrh r1, [r4, 0x24]
- adds r1, r0
- strh r1, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- subs r1, r0
- strh r1, [r4, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x8C
- ble _080DDA46
- adds r0, r4, 0
- bl move_anim_8072740
-_080DDA46:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DD9FC
-
- thumb_func_start sub_80DDA4C
-sub_80DDA4C: @ 80DDA4C
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080DDA84 @ =gMoveDmgMoveAnim
- ldr r0, [r2]
- cmp r0, 0x20
- bgt _080DDA60
- ldr r1, _080DDA88 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_080DDA60:
- ldr r2, [r2]
- adds r0, r2, 0
- subs r0, 0x21
- cmp r0, 0x20
- bhi _080DDA70
- ldr r1, _080DDA88 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_080DDA70:
- cmp r2, 0x41
- ble _080DDA7A
- ldr r1, _080DDA88 @ =gBattleAnimArgs
- movs r0, 0x2
- strh r0, [r1, 0xE]
-_080DDA7A:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080DDA84: .4byte gMoveDmgMoveAnim
-_080DDA88: .4byte gBattleAnimArgs
- thumb_func_end sub_80DDA4C
-
- thumb_func_start sub_80DDA8C
-sub_80DDA8C: @ 80DDA8C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080DDAE8 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080DDAAE
- movs r0, 0
- bl sub_80789D4
- movs r0, 0xC8
- strh r0, [r5, 0xA]
-_080DDAAE:
- ldr r4, _080DDAEC @ =gUnknown_030041B8
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xA
- bl __divsi3
- ldrh r1, [r4]
- adds r1, r0
- strh r1, [r4]
- ldrh r0, [r5, 0xA]
- subs r0, 0x3
- strh r0, [r5, 0xA]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x78
- bne _080DDADA
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080DDADA:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDAE8: .4byte gTasks
-_080DDAEC: .4byte gUnknown_030041B8
- thumb_func_end sub_80DDA8C
-
- thumb_func_start sub_80DDAF0
-sub_80DDAF0: @ 80DDAF0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DDB5C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DDB1C
- movs r0, 0
- bl sub_80789D4
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- ldr r0, _080DDB60 @ =gUnknown_030041B8
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
-_080DDB1C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x50
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0xA]
- ldr r6, _080DDB60 @ =gUnknown_030041B8
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- movs r0, 0x4
- bl Cos
- ldrh r4, [r4, 0xC]
- adds r0, r4
- strh r0, [r6]
- ldr r0, _080DDB64 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- ldr r0, _080DDB68 @ =0x00000fff
- cmp r1, r0
- bne _080DDB54
- movs r0, 0
- strh r0, [r6]
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DDB54:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDB5C: .4byte gTasks
-_080DDB60: .4byte gUnknown_030041B8
-_080DDB64: .4byte gBattleAnimArgs
-_080DDB68: .4byte 0x00000fff
- thumb_func_end sub_80DDAF0
-
- thumb_func_start sub_80DDB6C
-sub_80DDB6C: @ 80DDB6C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080DDBC8 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r5, _080DDBCC @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8078BD4
- ldr r0, _080DDBD0 @ =sub_80DDBD8
- str r0, [r4, 0x1C]
- movs r0, 0x10
- strh r0, [r4, 0x3A]
- ldr r1, _080DDBD4 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldrh r0, [r4, 0x3A]
- strh r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDBC8: .4byte gBattleAnimArgs
-_080DDBCC: .4byte gBattleAnimBankTarget
-_080DDBD0: .4byte sub_80DDBD8
-_080DDBD4: .4byte REG_BLDCNT
- thumb_func_end sub_80DDB6C
-
- thumb_func_start sub_80DDBD8
-sub_80DDBD8: @ 80DDBD8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80DDCC8
- adds r0, r4, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080DDBF8
- ldr r0, _080DDBF4 @ =sub_80DDC4C
- str r0, [r4, 0x1C]
- b _080DDC42
- .align 2, 0
-_080DDBF4: .4byte sub_80DDC4C
-_080DDBF8:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080DDC30
- cmp r2, 0xC4
- ble _080DDC42
-_080DDC30:
- lsls r0, 16
- cmp r0, 0
- ble _080DDC42
- ldr r0, _080DDC48 @ =gUnknown_0202F7D2
- movs r1, 0
- ldrsb r1, [r0, r1]
- movs r0, 0xC4
- bl PlaySE12WithPanning
-_080DDC42:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDC48: .4byte gUnknown_0202F7D2
- thumb_func_end sub_80DDBD8
-
- thumb_func_start sub_80DDC4C
-sub_80DDC4C: @ 80DDC4C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_8078B5C
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080DDC92
- cmp r2, 0xC4
- ble _080DDC9E
-_080DDC92:
- lsls r0, 16
- cmp r0, 0
- ble _080DDC9E
- movs r0, 0xC4
- bl PlaySE
-_080DDC9E:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DDCBC
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DDCB8 @ =sub_807861C
- str r0, [r4, 0x1C]
- b _080DDCC2
- .align 2, 0
-_080DDCB8: .4byte sub_807861C
-_080DDCBC:
- adds r0, r4, 0
- bl sub_80DDCC8
-_080DDCC2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DDC4C
-
- thumb_func_start sub_80DDCC8
-sub_80DDCC8: @ 80DDCC8
- push {r4,lr}
- adds r3, r0, 0
- ldrh r2, [r3, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r3, r1]
- cmp r0, 0xFF
- ble _080DDCEC
- adds r0, r2, 0x1
- strh r0, [r3, 0x3A]
- lsls r0, 16
- ldr r1, _080DDCE8 @ =0x010d0000
- cmp r0, r1
- bne _080DDD4C
- movs r0, 0
- b _080DDD4A
- .align 2, 0
-_080DDCE8: .4byte 0x010d0000
-_080DDCEC:
- ldrh r1, [r3, 0x3C]
- adds r4, r1, 0x1
- strh r4, [r3, 0x3C]
- movs r0, 0xFF
- ands r0, r1
- cmp r0, 0
- bne _080DDD4C
- ldr r1, _080DDD10 @ =0xffffff00
- ands r1, r4
- strh r1, [r3, 0x3C]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080DDD14
- adds r0, r2, 0x1
- b _080DDD16
- .align 2, 0
-_080DDD10: .4byte 0xffffff00
-_080DDD14:
- subs r0, r2, 0x1
-_080DDD16:
- strh r0, [r3, 0x3A]
- ldr r2, _080DDD54 @ =REG_BLDALPHA
- ldrh r1, [r3, 0x3A]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r0, r1
- strh r0, [r2]
- movs r2, 0x3A
- ldrsh r0, [r3, r2]
- cmp r0, 0
- beq _080DDD32
- cmp r0, 0x10
- bne _080DDD3E
-_080DDD32:
- ldrh r0, [r3, 0x3C]
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- eors r0, r1
- strh r0, [r3, 0x3C]
-_080DDD3E:
- movs r1, 0x3A
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080DDD4C
- movs r0, 0x80
- lsls r0, 1
-_080DDD4A:
- strh r0, [r3, 0x3A]
-_080DDD4C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDD54: .4byte REG_BLDALPHA
- thumb_func_end sub_80DDCC8
-
- thumb_func_start sub_80DDD58
-sub_80DDD58: @ 80DDD58
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r1, _080DDD74 @ =sub_80DDD78
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDD74: .4byte sub_80DDD78
- thumb_func_end sub_80DDD58
-
- thumb_func_start sub_80DDD78
-sub_80DDD78: @ 80DDD78
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x82
- bhi _080DDDAC
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x8
- b _080DDDB6
-_080DDDAC:
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
-_080DDDB6:
- orrs r1, r0
- strb r1, [r4, 0x5]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x13
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x50
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3D
- bne _080DDDE8
- adds r0, r4, 0
- bl move_anim_8072740
-_080DDDE8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DDD78
-
- thumb_func_start sub_80DDDF0
-sub_80DDDF0: @ 80DDDF0
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r1, _080DDE68 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- movs r0, 0
- bl GetAnimBankSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078E70
- adds r0, r4, 0
- movs r1, 0x80
- movs r2, 0x80
- movs r3, 0
- bl obj_id_set_rotscale
- ldr r1, _080DDE6C @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldr r1, _080DDE70 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0
- movs r1, 0x80
- strh r1, [r0, 0x8]
- ldr r1, _080DDE74 @ =gBattleAnimArgs
- ldrh r1, [r1]
- strh r1, [r0, 0xA]
- strh r2, [r0, 0xC]
- movs r1, 0x10
- strh r1, [r0, 0xE]
- ldr r1, _080DDE78 @ =sub_80DDE7C
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDE68: .4byte REG_BLDCNT
-_080DDE6C: .4byte gSprites
-_080DDE70: .4byte gTasks
-_080DDE74: .4byte gBattleAnimArgs
-_080DDE78: .4byte sub_80DDE7C
- thumb_func_end sub_80DDDF0
-
- thumb_func_start sub_80DDE7C
-sub_80DDE7C: @ 80DDE7C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DDEC4 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r3, r1, r2
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DDEBE
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrh r1, [r3, 0xC]
- adds r1, 0x1
- strh r1, [r3, 0xC]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- ldr r2, _080DDEC8 @ =REG_BLDALPHA
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0xC
- ldrsh r0, [r3, r1]
- cmp r0, 0x9
- bne _080DDEBE
- ldr r0, _080DDECC @ =sub_80DDED0
- str r0, [r3]
-_080DDEBE:
- pop {r0}
- bx r0
- .align 2, 0
-_080DDEC4: .4byte gTasks
-_080DDEC8: .4byte REG_BLDALPHA
-_080DDECC: .4byte sub_80DDED0
- thumb_func_end sub_80DDE7C
-
- thumb_func_start sub_80DDED0
-sub_80DDED0: @ 80DDED0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DDEF4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080DDEF8
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _080DDF36
- .align 2, 0
-_080DDEF4: .4byte gTasks
-_080DDEF8:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r1, r0, 24
- ldrh r0, [r4, 0x8]
- adds r0, 0x8
- movs r6, 0
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- bgt _080DDF22
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- adds r0, r1, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- b _080DDF36
-_080DDF22:
- adds r0, r1, 0
- bl sub_8078F40
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- ldr r0, _080DDF3C @ =REG_BLDCNT
- strh r6, [r0]
- adds r0, 0x2
- strh r6, [r0]
-_080DDF36:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDF3C: .4byte REG_BLDCNT
- thumb_func_end sub_80DDED0
-
- thumb_func_start sub_80DDF40
-sub_80DDF40: @ 80DDF40
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- adds r4, r0, 0
- ldrh r5, [r4, 0x20]
- ldrh r6, [r4, 0x22]
- ldr r0, _080DDFDC @ =gBattleAnimBankAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- mov r9, r1
- strh r0, [r4, 0x20]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- mov r1, r9
- strh r1, [r4, 0x2E]
- ldr r2, _080DDFE0 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r4, 0x30]
- ldrh r1, [r2, 0x2]
- strh r1, [r4, 0x32]
- ldrh r1, [r2, 0x4]
- strh r1, [r4, 0x34]
- ldrh r1, [r4, 0x20]
- lsls r1, 4
- strh r1, [r4, 0x36]
- lsls r0, 4
- strh r0, [r4, 0x38]
- lsls r5, 16
- asrs r5, 16
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- subs r5, r0
- lsls r5, 4
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r5, 0
- str r2, [sp]
- bl __divsi3
- strh r0, [r4, 0x3A]
- lsls r6, 16
- asrs r6, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- subs r6, r0
- lsls r6, 4
- ldr r2, [sp]
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r6, 0
- bl __divsi3
- strh r0, [r4, 0x3C]
- ldr r0, _080DDFE4 @ =sub_80DDFE8
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDFDC: .4byte gBattleAnimBankAttacker
-_080DDFE0: .4byte gBattleAnimArgs
-_080DDFE4: .4byte sub_80DDFE8
- thumb_func_end sub_80DDF40
-
- thumb_func_start sub_80DDFE8
-sub_80DDFE8: @ 80DDFE8
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080DE032
- cmp r0, 0x1
- bgt _080DDFFE
- cmp r0, 0
- beq _080DE008
- b _080DE0F6
-_080DDFFE:
- cmp r0, 0x2
- beq _080DE09C
- cmp r0, 0x3
- beq _080DE0F0
- b _080DE0F6
-_080DE008:
- ldrh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x36]
- adds r0, r2
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x30]
- subs r0, 0x1
- strh r0, [r5, 0x30]
- lsls r0, 16
- cmp r0, 0
- bgt _080DE0F6
- b _080DE0E2
-_080DE032:
- ldrh r0, [r5, 0x32]
- subs r0, 0x1
- strh r0, [r5, 0x32]
- lsls r0, 16
- cmp r0, 0
- bgt _080DE0F6
- ldr r4, _080DE098 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x30]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x20]
- lsls r0, 4
- strh r0, [r5, 0x36]
- ldrh r0, [r5, 0x22]
- lsls r0, 4
- strh r0, [r5, 0x38]
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3A]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3C]
- b _080DE0E2
- .align 2, 0
-_080DE098: .4byte gBattleAnimBankTarget
-_080DE09C:
- ldrh r0, [r5, 0x3A]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x34]
- subs r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _080DE0F6
- ldr r4, _080DE0EC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080DE0E2:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DE0F6
- .align 2, 0
-_080DE0EC: .4byte gBattleAnimBankTarget
-_080DE0F0:
- adds r0, r5, 0
- bl move_anim_8074EE0
-_080DE0F6:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DDFE8
-
- thumb_func_start sub_80DE0FC
-sub_80DE0FC: @ 80DE0FC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080DE110 @ =sub_80DE114
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE110: .4byte sub_80DE114
- thumb_func_end sub_80DE0FC
-
- thumb_func_start sub_80DE114
-sub_80DE114: @ 80DE114
- push {r4-r6,lr}
- adds r3, r0, 0
- movs r5, 0
- movs r6, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080DE1AA
- adds r1, r3, 0
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x4
- ands r0, r2
- adds r4, r1, 0
- cmp r0, 0
- bne _080DE13E
- movs r0, 0x4
- orrs r0, r2
- strb r0, [r4]
-_080DE13E:
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- beq _080DE14E
- cmp r0, 0x1
- beq _080DE158
- movs r6, 0x1
- b _080DE162
-_080DE14E:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x2
- bne _080DE162
- b _080DE166
-_080DE158:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x4
- bne _080DE162
- movs r5, 0x1
-_080DE162:
- cmp r5, 0
- beq _080DE198
-_080DE166:
- ldrb r2, [r4]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r3, 0x32]
- strh r1, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080DE1AA
- strh r1, [r3, 0x32]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080DE1AA
-_080DE198:
- cmp r6, 0
- beq _080DE1A4
- adds r0, r3, 0
- bl move_anim_8072740
- b _080DE1AA
-_080DE1A4:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
-_080DE1AA:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE114
-
- thumb_func_start sub_80DE1B0
-sub_80DE1B0: @ 80DE1B0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080DE1DC @ =gTasks
- adds r5, r0, r1
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- movs r6, 0
- movs r1, 0
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _080DE1E0
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DE2C0
- .align 2, 0
-_080DE1DC: .4byte gTasks
-_080DE1E0:
- strh r1, [r5, 0xA]
- movs r0, 0xF
- strh r0, [r5, 0xC]
- movs r0, 0x2
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
- ldr r1, _080DE244 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080DE248 @ =REG_BLDALPHA
- ldrh r0, [r5, 0xE]
- lsls r0, 8
- ldrh r1, [r5, 0xC]
- orrs r0, r1
- strh r0, [r2]
- ldr r4, _080DE24C @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x50
- strh r1, [r0, 0x2E]
- ldr r0, _080DE250 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DE258
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080DE254 @ =0x0000ff70
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x70
- b _080DE276
- .align 2, 0
-_080DE244: .4byte REG_BLDCNT
-_080DE248: .4byte REG_BLDALPHA
-_080DE24C: .4byte gSprites
-_080DE250: .4byte gBattleAnimBankTarget
-_080DE254: .4byte 0x0000ff70
-_080DE258:
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x90
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080DE2C8 @ =0x0000ff90
-_080DE276:
- strh r1, [r0, 0x32]
- ldr r4, _080DE2CC @ =gSprites
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r2, 0
- strh r2, [r0, 0x34]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x36]
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080DE2D0 @ =SpriteCallbackDummy
- bl StoreSpriteCallbackInData
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080DE2D4 @ =sub_8078394
- str r1, [r0]
- ldr r0, _080DE2D8 @ =sub_80DE2DC
- str r0, [r5]
-_080DE2C0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE2C8: .4byte 0x0000ff90
-_080DE2CC: .4byte gSprites
-_080DE2D0: .4byte SpriteCallbackDummy
-_080DE2D4: .4byte sub_8078394
-_080DE2D8: .4byte sub_80DE2DC
- thumb_func_end sub_80DE1B0
-
- thumb_func_start sub_80DE2DC
-sub_80DE2DC: @ 80DE2DC
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DE300 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DE37C
- cmp r0, 0x1
- bgt _080DE304
- cmp r0, 0
- beq _080DE30A
- b _080DE3A6
- .align 2, 0
-_080DE300: .4byte gTasks
-_080DE304:
- cmp r0, 0x2
- beq _080DE3A0
- b _080DE3A6
-_080DE30A:
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x3
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0x1
- bne _080DE328
- ldrh r1, [r4, 0xC]
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080DE328
- subs r0, r1, 0x1
- strh r0, [r4, 0xC]
-_080DE328:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- bne _080DE33E
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DE33E
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
-_080DE33E:
- ldr r2, _080DE374 @ =REG_BLDALPHA
- ldrh r0, [r4, 0xE]
- lsls r0, 8
- ldrh r1, [r4, 0xC]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, [r4, 0xC]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _080DE3A6
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x50
- ble _080DE3A6
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080DE378 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
- movs r0, 0x1
- strh r0, [r4, 0x10]
- b _080DE3A6
- .align 2, 0
-_080DE374: .4byte REG_BLDALPHA
-_080DE378: .4byte gSprites
-_080DE37C:
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DE3A6
- ldr r0, _080DE39C @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- b _080DE3A6
- .align 2, 0
-_080DE39C: .4byte REG_BLDCNT
-_080DE3A0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DE3A6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE2DC
-
- thumb_func_start sub_80DE3AC
-sub_80DE3AC: @ 80DE3AC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r2, _080DE3CC @ =gTasks
- adds r1, r2
- movs r2, 0
- strh r2, [r1, 0x26]
- ldr r2, _080DE3D0 @ =sub_80DE3D4
- str r2, [r1]
- bl _call_via_r2
- pop {r0}
- bx r0
- .align 2, 0
-_080DE3CC: .4byte gTasks
-_080DE3D0: .4byte sub_80DE3D4
- thumb_func_end sub_80DE3AC
-
- thumb_func_start sub_80DE3D4
-sub_80DE3D4: @ 80DE3D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080DE40C @ =gTasks
- adds r5, r0, r1
- ldr r0, _080DE410 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080DE400
- b _080DE604
-_080DE400:
- lsls r0, 2
- ldr r1, _080DE414 @ =_080DE418
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DE40C: .4byte gTasks
-_080DE410: .4byte gBattleAnimBankTarget
-_080DE414: .4byte _080DE418
- .align 2, 0
-_080DE418:
- .4byte _080DE42C
- .4byte _080DE500
- .4byte _080DE544
- .4byte _080DE5AC
- .4byte _080DE5E0
-_080DE42C:
- ldr r7, _080DE460 @ =0x00002771
- adds r0, r7, 0
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- mov r8, r2
- strh r0, [r5, 0x24]
- cmp r0, 0xFF
- beq _080DE456
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _080DE464
- adds r0, r7, 0
- bl FreeSpritePaletteByTag
-_080DE456:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DE60A
- .align 2, 0
-_080DE460: .4byte 0x00002771
-_080DE464:
- ldr r4, _080DE4E4 @ =gSprites
- movs r3, 0x8
- ldrsh r0, [r5, r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r2, [r5, 0x24]
- lsls r2, 4
- ldrb r3, [r1, 0x5]
- movs r0, 0xF
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r2, [r1, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x1]
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x5]
- movs r2, 0xC
- orrs r1, r2
- strb r1, [r0, 0x5]
- mov r3, r8
- strh r3, [r5, 0xA]
- strh r3, [r5, 0xC]
- movs r0, 0x10
- strh r0, [r5, 0xE]
- movs r0, 0x1
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x10]
- cmp r6, 0x1
- bne _080DE4EC
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE4E8 @ =0x0000fdff
- b _080DE4F4
- .align 2, 0
-_080DE4E4: .4byte gSprites
-_080DE4E8: .4byte 0x0000fdff
-_080DE4EC:
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE4FC @ =0x0000fbff
-_080DE4F4:
- ands r0, r1
- strh r0, [r2]
- b _080DE604
- .align 2, 0
-_080DE4FC: .4byte 0x0000fbff
-_080DE500:
- movs r1, 0x24
- ldrsh r0, [r5, r1]
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x24]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- lsls r0, 1
- ldr r1, _080DE534 @ =gPlttBufferUnfaded
- adds r0, r1
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- lsls r1, 1
- ldr r2, _080DE538 @ =gPlttBufferFaded
- adds r1, r2
- ldr r2, _080DE53C @ =REG_BG0CNT
- bl CpuSet
- ldrh r0, [r5, 0x10]
- ldr r3, _080DE540 @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0xA
- bl BlendPalette
- b _080DE604
- .align 2, 0
-_080DE534: .4byte gPlttBufferUnfaded
-_080DE538: .4byte gPlttBufferFaded
-_080DE53C: .4byte REG_BG0CNT
-_080DE540: .4byte 0x00003c0d
-_080DE544:
- ldr r2, _080DE580 @ =gSprites
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- subs r1, 0x20
- lsls r1, 16
- lsrs r2, r1, 16
- cmp r1, 0
- bge _080DE564
- movs r2, 0
-_080DE564:
- cmp r6, 0x1
- bne _080DE584
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x4
- str r2, [sp, 0x4]
- str r6, [sp, 0x8]
- b _080DE59C
- .align 2, 0
-_080DE580: .4byte gSprites
-_080DE584:
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x8
- str r2, [sp, 0x4]
- movs r2, 0x1
- str r2, [sp, 0x8]
-_080DE59C:
- movs r2, 0x2
- movs r3, 0x6
- bl sub_8089944
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- b _080DE604
-_080DE5AC:
- cmp r6, 0x1
- bne _080DE5C0
- ldr r1, _080DE5B8 @ =REG_BLDCNT
- ldr r2, _080DE5BC @ =0x00003f42
- adds r0, r2, 0
- b _080DE5C6
- .align 2, 0
-_080DE5B8: .4byte REG_BLDCNT
-_080DE5BC: .4byte 0x00003f42
-_080DE5C0:
- ldr r1, _080DE5D4 @ =REG_BLDCNT
- ldr r3, _080DE5D8 @ =0x00003f44
- adds r0, r3, 0
-_080DE5C6:
- strh r0, [r1]
- ldr r1, _080DE5DC @ =REG_BLDALPHA
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- b _080DE604
- .align 2, 0
-_080DE5D4: .4byte REG_BLDCNT
-_080DE5D8: .4byte 0x00003f44
-_080DE5DC: .4byte REG_BLDALPHA
-_080DE5E0:
- cmp r6, 0x1
- bne _080DE5F0
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 2
- b _080DE5FA
-_080DE5F0:
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 3
-_080DE5FA:
- adds r2, r3, 0
- orrs r1, r2
- strh r1, [r0]
- ldr r0, _080DE618 @ =sub_80DE61C
- str r0, [r5]
-_080DE604:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
-_080DE60A:
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE618: .4byte sub_80DE61C
- thumb_func_end sub_80DE3D4
-
- thumb_func_start sub_80DE61C
-sub_80DE61C: @ 80DE61C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DE6A0 @ =gTasks
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x1
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0
- bne _080DE654
- ldr r1, _080DE6A4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- strh r0, [r4, 0xC]
-_080DE654:
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bne _080DE676
- ldr r1, _080DE6A4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- movs r1, 0x10
- subs r1, r0
- strh r1, [r4, 0xE]
-_080DE676:
- ldr r2, _080DE6A8 @ =REG_BLDALPHA
- ldrh r0, [r4, 0xE]
- lsls r0, 8
- ldrh r1, [r4, 0xC]
- orrs r0, r1
- strh r0, [r2]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- bne _080DE698
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080DE6AC @ =sub_80DE6B0
- str r1, [r4]
- adds r0, r5, 0
- bl _call_via_r1
-_080DE698:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE6A0: .4byte gTasks
-_080DE6A4: .4byte gSineTable
-_080DE6A8: .4byte REG_BLDALPHA
-_080DE6AC: .4byte sub_80DE6B0
- thumb_func_end sub_80DE61C
-
- thumb_func_start sub_80DE6B0
-sub_80DE6B0: @ 80DE6B0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DE6E0 @ =gTasks
- adds r4, r0, r1
- ldr r0, _080DE6E4 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DE72C
- cmp r0, 0x1
- bgt _080DE6E8
- cmp r0, 0
- beq _080DE6EE
- b _080DE7AA
- .align 2, 0
-_080DE6E0: .4byte gTasks
-_080DE6E4: .4byte gBattleAnimBankTarget
-_080DE6E8:
- cmp r0, 0x2
- beq _080DE740
- b _080DE7AA
-_080DE6EE:
- ldr r1, _080DE710 @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
- movs r0, 0x1
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- cmp r6, 0x1
- bne _080DE718
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE714 @ =0x0000fdff
- b _080DE720
- .align 2, 0
-_080DE710: .4byte gUnknown_03004DC0
-_080DE714: .4byte 0x0000fdff
-_080DE718:
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE728 @ =0x0000fbff
-_080DE720:
- ands r0, r1
- strh r0, [r2]
- b _080DE7AA
- .align 2, 0
-_080DE728: .4byte 0x0000fbff
-_080DE72C:
- ldrh r0, [r4, 0x10]
- ldr r3, _080DE73C @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0
- bl BlendPalette
- b _080DE7AA
- .align 2, 0
-_080DE73C: .4byte 0x00003c0d
-_080DE740:
- ldr r3, _080DE788 @ =gSprites
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- bl obj_delete_but_dont_free_vram
- ldr r0, _080DE78C @ =0x00002771
- bl FreeSpritePaletteByTag
- ldr r0, _080DE790 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- cmp r6, 0x1
- bne _080DE794
- subs r0, 0x52
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 2
- b _080DE79E
- .align 2, 0
-_080DE788: .4byte gSprites
-_080DE78C: .4byte 0x00002771
-_080DE790: .4byte REG_BLDCNT
-_080DE794:
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 3
-_080DE79E:
- adds r2, r3, 0
- orrs r1, r2
- strh r1, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DE7AA:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE6B0
-
- thumb_func_start sub_80DE7B8
-sub_80DE7B8: @ 80DE7B8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r7, r0, 0
- ldr r0, _080DE7F4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DE800
- ldr r4, _080DE7F8 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080DE7FC @ =gBattleAnimBankTarget
- b _080DE824
- .align 2, 0
-_080DE7F4: .4byte gBattleAnimArgs
-_080DE7F8: .4byte gBattleAnimBankAttacker
-_080DE7FC: .4byte gBattleAnimBankTarget
-_080DE800:
- ldr r4, _080DE8C8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080DE8CC @ =gBattleAnimBankAttacker
-_080DE824:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xE0
- lsls r1, 13
- adds r0, r1
- lsrs r0, 16
- mov r9, r0
- mov r8, r5
- mov r2, r9
- subs r4, r2, r5
- lsls r4, 16
- lsrs r4, 16
- lsls r0, r6, 4
- strh r0, [r7, 0x2E]
- lsls r0, r5, 4
- strh r0, [r7, 0x30]
- mov r1, r10
- subs r0, r1, r6
- lsls r0, 4
- ldr r5, _080DE8D0 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r7, 0x32]
- lsls r4, 16
- asrs r4, 12
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl __divsi3
- strh r0, [r7, 0x34]
- ldrh r0, [r5, 0x2]
- strh r0, [r7, 0x36]
- mov r1, r10
- strh r1, [r7, 0x38]
- mov r2, r9
- strh r2, [r7, 0x3A]
- movs r1, 0x36
- ldrsh r0, [r7, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r7, 0x3C]
- ldrb r1, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r7, 0x5]
- strh r6, [r7, 0x20]
- mov r2, r8
- strh r2, [r7, 0x22]
- ldr r0, _080DE8D4 @ =sub_80DE8D8
- str r0, [r7, 0x1C]
- adds r2, r7, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE8C8: .4byte gBattleAnimBankTarget
-_080DE8CC: .4byte gBattleAnimBankAttacker
-_080DE8D0: .4byte gBattleAnimArgs
-_080DE8D4: .4byte sub_80DE8D8
- thumb_func_end sub_80DE7B8
-
- thumb_func_start sub_80DE8D8
-sub_80DE8D8: @ 80DE8D8
- push {r4,lr}
- adds r2, r0, 0
- ldrh r3, [r2, 0x36]
- movs r1, 0x36
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _080DE910
- ldrh r0, [r2, 0x32]
- ldrh r4, [r2, 0x2E]
- adds r0, r4
- strh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x34]
- ldrh r4, [r2, 0x30]
- adds r1, r4
- strh r1, [r2, 0x30]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r2, 0x22]
- subs r0, r3, 0x1
- strh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080DE910
- strh r0, [r2, 0x2E]
-_080DE910:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE8D8
-
- thumb_func_start sub_80DE918
-sub_80DE918: @ 80DE918
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DEA68 @ =gTasks
- adds r1, r0
- str r1, [sp]
- ldr r1, _080DEA6C @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- movs r0, 0
- ldr r1, [sp]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- strh r0, [r1, 0x16]
- strh r0, [r1, 0x18]
- movs r0, 0x10
- strh r0, [r1, 0x1A]
- ldr r2, _080DEA70 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0x1C]
- ldr r4, _080DEA74 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x4]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_807A100
- lsls r0, 16
- lsrs r0, 16
- str r0, [sp, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DE988
- b _080DEA88
-_080DE988:
- movs r4, 0
-_080DE98A:
- lsls r1, r4, 16
- asrs r3, r1, 16
- ldr r0, _080DEA74 @ =gBattleAnimBankAttacker
- ldrb r2, [r0]
- str r1, [sp, 0x10]
- cmp r3, r2
- beq _080DEA56
- movs r0, 0x2
- eors r2, r0
- cmp r3, r2
- beq _080DEA56
- lsls r0, r4, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DEA56
- ldr r6, [sp, 0x4]
- ldr r3, [sp, 0x8]
- lsls r0, r3, 16
- asrs r7, r0, 16
- ldr r0, _080DEA78 @ =gSpriteTemplate_83DAF08
- adds r1, r6, 0
- adds r2, r7, 0
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080DEA56
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- adds r0, r4, 0
- movs r1, 0x3
- bl sub_807A100
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- mov r0, r8
- lsls r5, r0, 4
- add r5, r8
- lsls r5, 2
- ldr r1, _080DEA7C @ =gSprites
- adds r4, r5, r1
- lsls r0, r6, 4
- strh r0, [r4, 0x2E]
- lsls r0, r7, 4
- strh r0, [r4, 0x30]
- mov r2, r10
- subs r0, r2, r6
- lsls r0, 4
- ldr r3, _080DEA70 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- lsls r0, r3, 16
- asrs r0, 16
- subs r0, r7
- lsls r0, 4
- ldr r2, _080DEA70 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080DEA70 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- ldr r0, _080DEA80 @ =gSprites + 0x1C
- adds r5, r0
- ldr r0, _080DEA84 @ =sub_80DE8D8
- str r0, [r5]
- ldr r2, [sp]
- movs r3, 0x20
- ldrsh r1, [r2, r3]
- adds r1, 0xD
- lsls r1, 1
- adds r0, r2, 0
- adds r0, 0x8
- adds r0, r1
- mov r1, r8
- strh r1, [r0]
- ldrh r0, [r2, 0x20]
- adds r0, 0x1
- strh r0, [r2, 0x20]
-_080DEA56:
- ldr r2, [sp, 0x10]
- movs r3, 0x80
- lsls r3, 9
- adds r0, r2, r3
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080DE98A
- b _080DEB0C
- .align 2, 0
-_080DEA68: .4byte gTasks
-_080DEA6C: .4byte REG_BLDCNT
-_080DEA70: .4byte gBattleAnimArgs
-_080DEA74: .4byte gBattleAnimBankAttacker
-_080DEA78: .4byte gSpriteTemplate_83DAF08
-_080DEA7C: .4byte gSprites
-_080DEA80: .4byte gSprites + 0x1C
-_080DEA84: .4byte sub_80DE8D8
-_080DEA88:
- ldr r0, _080DEB24 @ =gSpriteTemplate_83DAF08
- ldr r7, [sp, 0x4]
- ldr r2, [sp, 0x8]
- lsls r1, r2, 16
- asrs r1, 16
- str r1, [sp, 0xC]
- adds r1, r7, 0
- ldr r2, [sp, 0xC]
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080DEB0C
- movs r3, 0x30
- mov r10, r3
- movs r0, 0x28
- mov r9, r0
- ldr r6, _080DEB28 @ =gSprites
- mov r1, r8
- lsls r5, r1, 4
- add r5, r8
- lsls r5, 2
- adds r4, r5, r6
- lsls r0, r7, 4
- strh r0, [r4, 0x2E]
- ldr r2, [sp, 0xC]
- lsls r0, r2, 4
- strh r0, [r4, 0x30]
- subs r0, r3, r7
- lsls r0, 4
- ldr r3, _080DEB2C @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- ldr r1, [sp, 0xC]
- subs r0, r3, r1
- lsls r0, 4
- ldr r2, _080DEB2C @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080DEB2C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- adds r6, 0x1C
- adds r5, r6
- ldr r0, _080DEB30 @ =sub_80DE8D8
- str r0, [r5]
- mov r1, r8
- ldr r0, [sp]
- strh r1, [r0, 0x22]
- movs r0, 0x1
- ldr r2, [sp]
- strh r0, [r2, 0x20]
-_080DEB0C:
- ldr r0, _080DEB34 @ =sub_80DEB38
- ldr r3, [sp]
- str r0, [r3]
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEB24: .4byte gSpriteTemplate_83DAF08
-_080DEB28: .4byte gSprites
-_080DEB2C: .4byte gBattleAnimArgs
-_080DEB30: .4byte sub_80DE8D8
-_080DEB34: .4byte sub_80DEB38
- thumb_func_end sub_80DE918
-
- thumb_func_start sub_80DEB38
-sub_80DEB38: @ 80DEB38
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DEB5C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080DEBEE
- cmp r1, 0x1
- bgt _080DEB60
- cmp r1, 0
- beq _080DEB6E
- b _080DECA4
- .align 2, 0
-_080DEB5C: .4byte gTasks
-_080DEB60:
- cmp r1, 0x2
- bne _080DEB66
- b _080DEC80
-_080DEB66:
- cmp r1, 0x3
- bne _080DEB6C
- b _080DEC94
-_080DEB6C:
- b _080DECA4
-_080DEB6E:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DEBCE
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DEBCE
- strh r1, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DEBA4
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DEBB2
- adds r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080DEBB2
-_080DEBA4:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEBB2
- subs r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080DEBB2:
- ldr r2, _080DEBE0 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x1A]
- lsls r0, 8
- ldrh r1, [r4, 0x18]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- cmp r0, 0x17
- ble _080DEBCE
- movs r0, 0
- strh r0, [r4, 0x16]
- movs r0, 0x1
- strh r0, [r4, 0x14]
-_080DEBCE:
- ldrh r1, [r4, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEBE4
- subs r0, r1, 0x1
- strh r0, [r4, 0x1C]
- b _080DECA4
- .align 2, 0
-_080DEBE0: .4byte REG_BLDALPHA
-_080DEBE4:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DECA4
- b _080DEC8C
-_080DEBEE:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DECA4
- movs r0, 0
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- ands r0, r1
- lsls r0, 16
- cmp r0, 0
- beq _080DEC1E
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEC2C
- subs r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080DEC2C
-_080DEC1E:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DEC2C
- adds r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080DEC2C:
- ldr r2, _080DEC48 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x1A]
- lsls r0, 8
- ldrh r1, [r4, 0x18]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, [r4, 0x18]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _080DECA4
- movs r5, 0
- b _080DEC70
- .align 2, 0
-_080DEC48: .4byte REG_BLDALPHA
-_080DEC4C:
- adds r1, r5, 0
- adds r1, 0xD
- lsls r1, 1
- adds r0, r4, 0
- adds r0, 0x8
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080DEC7C @ =gSprites
- adds r0, r1
- bl DestroySprite
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
-_080DEC70:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- cmp r5, r0
- blt _080DEC4C
- b _080DEC8C
- .align 2, 0
-_080DEC7C: .4byte gSprites
-_080DEC80:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- cmp r0, 0
- ble _080DECA4
-_080DEC8C:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DECA4
-_080DEC94:
- ldr r0, _080DECAC @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DECA4:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DECAC: .4byte REG_BLDCNT
- thumb_func_end sub_80DEB38
-
- thumb_func_start sub_80DECB0
-sub_80DECB0: @ 80DECB0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _080DECF8 @ =gUnknown_030042C4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080DECFC @ =gUnknown_03004240
- strh r1, [r0]
- ldr r1, _080DED00 @ =REG_WININ
- ldr r2, _080DED04 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- subs r2, 0x20
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x6
- movs r0, 0xC8
- strh r0, [r1]
- adds r1, 0x4
- movs r0, 0x10
- strh r0, [r1]
- ldr r0, _080DED08 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DECF4
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DED0C
-_080DECF4:
- movs r6, 0x28
- b _080DED0E
- .align 2, 0
-_080DECF8: .4byte gUnknown_030042C4
-_080DECFC: .4byte gUnknown_03004240
-_080DED00: .4byte REG_WININ
-_080DED04: .4byte 0x00003f3f
-_080DED08: .4byte gBattleAnimBankAttacker
-_080DED0C:
- movs r6, 0xC8
-_080DED0E:
- ldr r1, _080DED4C @ =gUnknown_030042C4
- lsls r3, r6, 16
- asrs r2, r3, 16
- lsls r0, r2, 8
- orrs r0, r2
- strh r0, [r1]
- ldr r1, _080DED50 @ =gUnknown_03004240
- movs r5, 0x28
- ldr r0, _080DED54 @ =0x00002828
- strh r0, [r1]
- lsrs r3, 16
- movs r1, 0xF0
- subs r1, r2
- movs r4, 0x48
- ldr r2, _080DED58 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r2
- strh r3, [r0, 0xA]
- strh r1, [r0, 0xC]
- strh r5, [r0, 0xE]
- strh r4, [r0, 0x10]
- strh r6, [r0, 0x12]
- strh r5, [r0, 0x14]
- ldr r1, _080DED5C @ =sub_80DED60
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DED4C: .4byte gUnknown_030042C4
-_080DED50: .4byte gUnknown_03004240
-_080DED54: .4byte 0x00002828
-_080DED58: .4byte gTasks
-_080DED5C: .4byte sub_80DED60
- thumb_func_end sub_80DECB0
-
- thumb_func_start sub_80DED60
-sub_80DED60: @ 80DED60
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DEE80 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r1, [r4, 0x8]
- adds r0, r1, 0x1
- strh r0, [r4, 0x8]
- ldrh r5, [r4, 0xA]
- ldrh r7, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- mov r10, r0
- ldrh r2, [r4, 0x10]
- str r2, [sp, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r2, [r4, 0x14]
- mov r8, r2
- lsls r1, 16
- asrs r6, r1, 16
- cmp r6, 0xF
- ble _080DED9C
- b _080DEE8C
-_080DED9C:
- lsls r0, 16
- asrs r0, 16
- bl __floatsidf
- str r0, [sp, 0x10]
- str r1, [sp, 0x14]
- lsls r0, r5, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- adds r5, r1, 0
- adds r4, r0, 0
- adds r0, r6, 0
- bl __floatsidf
- str r0, [sp, 0x18]
- str r1, [sp, 0x1C]
- adds r1, r5, 0
- adds r0, r4, 0
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- lsls r0, r7, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r7, r0, 16
- mov r1, r8
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- adds r5, r1, 0
- adds r4, r0, 0
- mov r2, r10
- lsls r0, r2, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r6, r0, 16
- ldr r1, [sp, 0xC]
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r5, r0, 16
- b _080DEEBA
- .align 2, 0
-_080DEE80: .4byte gTasks
-_080DEE84: .4byte 0x3fb00000
-_080DEE88: .4byte 0x00000000
-_080DEE8C:
- movs r2, 0
- mov r9, r2
- movs r7, 0xF0
- movs r6, 0
- movs r5, 0x70
- str r6, [sp]
- str r6, [sp, 0x4]
- str r6, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_80791A8
- lsls r0, 16
- lsrs r0, 16
- str r6, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r0, _080DEEDC @ =sub_80DEEE8
- str r0, [r4]
-_080DEEBA:
- ldr r1, _080DEEE0 @ =gUnknown_030042C4
- mov r2, r9
- lsls r0, r2, 8
- orrs r7, r0
- strh r7, [r1]
- ldr r1, _080DEEE4 @ =gUnknown_03004240
- lsls r0, r6, 8
- orrs r5, r0
- strh r5, [r1]
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEEDC: .4byte sub_80DEEE8
-_080DEEE0: .4byte gUnknown_030042C4
-_080DEEE4: .4byte gUnknown_03004240
- thumb_func_end sub_80DED60
-
- thumb_func_start sub_80DEEE8
-sub_80DEEE8: @ 80DEEE8
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r0, _080DEF28 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- bne _080DEF20
- ldr r0, _080DEF2C @ =gUnknown_030042C4
- strh r2, [r0]
- ldr r0, _080DEF30 @ =gUnknown_03004240
- strh r2, [r0]
- ldr r0, _080DEF34 @ =REG_WININ
- ldr r4, _080DEF38 @ =0x00003f3f
- adds r1, r4, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, 0x6
- strh r2, [r0]
- adds r0, 0x4
- strh r2, [r0]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080DEF20:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEF28: .4byte gPaletteFade
-_080DEF2C: .4byte gUnknown_030042C4
-_080DEF30: .4byte gUnknown_03004240
-_080DEF34: .4byte REG_WININ
-_080DEF38: .4byte 0x00003f3f
- thumb_func_end sub_80DEEE8
-
- thumb_func_start sub_80DEF3C
-sub_80DEF3C: @ 80DEF3C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080DEF68 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DEF70
- movs r2, 0x18
- ldr r3, _080DEF6C @ =0x0000fffe
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r4, 0x3]
- b _080DEF74
- .align 2, 0
-_080DEF68: .4byte gBattleAnimBankAttacker
-_080DEF6C: .4byte 0x0000fffe
-_080DEF70:
- ldr r2, _080DEF90 @ =0x0000ffe8
- movs r3, 0x2
-_080DEF74:
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r3, [r4, 0x30]
- movs r0, 0x3C
- strh r0, [r4, 0x2E]
- ldr r0, _080DEF94 @ =sub_80DEF98
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEF90: .4byte 0x0000ffe8
-_080DEF94: .4byte sub_80DEF98
- thumb_func_end sub_80DEF3C
-
- thumb_func_start sub_80DEF98
-sub_80DEF98: @ 80DEF98
- push {r4,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080DEFAA
- subs r0, r1, 0x1
- b _080DF00E
-_080DEFAA:
- ldrh r0, [r3, 0x30]
- ldrh r4, [r3, 0x24]
- adds r1, r0, r4
- strh r1, [r3, 0x24]
- adds r0, r1, 0x7
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bls _080DF010
- ldrh r0, [r3, 0x20]
- adds r0, r1
- strh r0, [r3, 0x20]
- movs r0, 0
- strh r0, [r3, 0x24]
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r4, _080DEFFC @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080DF000 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DF00C
- movs r0, 0x1E
- strh r0, [r3, 0x2E]
- ldr r0, _080DF004 @ =sub_80782D8
- str r0, [r3, 0x1C]
- ldr r1, _080DF008 @ =sub_80DF018
- adds r0, r3, 0
- bl StoreSpriteCallbackInData
- b _080DF010
- .align 2, 0
-_080DEFFC: .4byte 0x000003ff
-_080DF000: .4byte 0xfffffc00
-_080DF004: .4byte sub_80782D8
-_080DF008: .4byte sub_80DF018
-_080DF00C:
- movs r0, 0x28
-_080DF00E:
- strh r0, [r3, 0x2E]
-_080DF010:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DEF98
-
- thumb_func_start sub_80DF018
-sub_80DF018: @ 80DF018
- push {r4,lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r3, r0]
- cmp r2, 0
- bne _080DF044
- ldr r1, _080DF040 @ =REG_BLDCNT
- movs r4, 0xFD
- lsls r4, 6
- adds r0, r4, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r0, 0x10
- strh r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- strh r2, [r3, 0x30]
- strh r2, [r3, 0x32]
- b _080DF082
- .align 2, 0
-_080DF040: .4byte REG_BLDCNT
-_080DF044:
- ldrh r1, [r3, 0x30]
- movs r2, 0x30
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- bgt _080DF054
- adds r0, r1, 0x1
- strh r0, [r3, 0x30]
- b _080DF082
-_080DF054:
- movs r0, 0
- strh r0, [r3, 0x30]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- ldr r2, _080DF088 @ =REG_BLDALPHA
- movs r1, 0x10
- subs r1, r0
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r4, 0x32
- ldrsh r0, [r3, r4]
- cmp r0, 0x10
- bne _080DF082
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DF08C @ =sub_80DF090
- str r0, [r3, 0x1C]
-_080DF082:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF088: .4byte REG_BLDALPHA
-_080DF08C: .4byte sub_80DF090
- thumb_func_end sub_80DF018
-
- thumb_func_start sub_80DF090
-sub_80DF090: @ 80DF090
- push {lr}
- ldr r1, _080DF0AC @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- ldr r1, _080DF0B0 @ =gUnknown_030042C4
- strh r2, [r1]
- ldr r1, _080DF0B4 @ =gUnknown_03004240
- strh r2, [r1]
- bl move_anim_8072740
- pop {r0}
- bx r0
- .align 2, 0
-_080DF0AC: .4byte REG_BLDCNT
-_080DF0B0: .4byte gUnknown_030042C4
-_080DF0B4: .4byte gUnknown_03004240
- thumb_func_end sub_80DF090
-
- thumb_func_start sub_80DF0B8
-sub_80DF0B8: @ 80DF0B8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xC
- bl Sin
- strh r0, [r4, 0x24]
- ldr r0, _080DF120 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF0DC
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
-_080DF0DC:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldrh r1, [r4, 0x30]
- adds r0, r1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080DF12C
- ldr r0, _080DF124 @ =0x0000050b
- strh r0, [r4, 0x3A]
- ldr r1, _080DF128 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldrh r0, [r4, 0x3A]
- strh r0, [r1]
- b _080DF17E
- .align 2, 0
-_080DF120: .4byte gBattleAnimBankAttacker
-_080DF124: .4byte 0x0000050b
-_080DF128: .4byte REG_BLDCNT
-_080DF12C:
- cmp r0, 0x1E
- ble _080DF17E
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- lsls r0, r1, 16
- asrs r0, 24
- lsls r0, 16
- movs r2, 0xFF
- ands r2, r1
- movs r1, 0x80
- lsls r1, 9
- adds r0, r1
- lsrs r3, r0, 16
- cmp r3, 0x10
- bls _080DF150
- movs r3, 0x10
-_080DF150:
- subs r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r0, 0
- bge _080DF15C
- movs r2, 0
-_080DF15C:
- ldr r1, _080DF184 @ =REG_BLDALPHA
- lsls r0, r3, 8
- orrs r0, r2
- strh r0, [r1]
- strh r0, [r4, 0x3A]
- cmp r3, 0x10
- bne _080DF17E
- cmp r2, 0
- bne _080DF17E
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DF188 @ =sub_80DF18C
- str r0, [r4, 0x1C]
-_080DF17E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF184: .4byte REG_BLDALPHA
-_080DF188: .4byte sub_80DF18C
- thumb_func_end sub_80DF0B8
-
- thumb_func_start sub_80DF18C
-sub_80DF18C: @ 80DF18C
- push {lr}
- ldr r1, _080DF1A0 @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- bl move_anim_8072740
- pop {r0}
- bx r0
- .align 2, 0
-_080DF1A0: .4byte REG_BLDCNT
- thumb_func_end sub_80DF18C
-
- thumb_func_start sub_80DF1A4
-sub_80DF1A4: @ 80DF1A4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080DF23C @ =gTasks
- adds r4, r0
- movs r6, 0
- strh r6, [r4, 0x8]
- movs r0, 0x10
- mov r8, r0
- mov r2, r8
- strh r2, [r4, 0xA]
- ldr r5, _080DF240 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- ldrb r0, [r5]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- asrs r1, 1
- adds r1, 0x8
- strh r1, [r4, 0x1E]
- strh r6, [r4, 0x16]
- ldrb r0, [r5]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x12]
- ldrb r0, [r5]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r4, 0x14]
- strh r6, [r4, 0xE]
- mov r0, r8
- strh r0, [r4, 0x10]
- ldr r1, _080DF244 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- strh r6, [r4, 0x18]
- ldr r0, _080DF248 @ =sub_80DF24C
- str r0, [r4]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF23C: .4byte gTasks
-_080DF240: .4byte gBattleAnimBankAttacker
-_080DF244: .4byte REG_BLDCNT
-_080DF248: .4byte sub_80DF24C
- thumb_func_end sub_80DF1A4
-
- thumb_func_start sub_80DF24C
-sub_80DF24C: @ 80DF24C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080DF270 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bls _080DF266
- b _080DF3CC
-_080DF266:
- lsls r0, 2
- ldr r1, _080DF274 @ =_080DF278
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DF270: .4byte gTasks
-_080DF274: .4byte _080DF278
- .align 2, 0
-_080DF278:
- .4byte _080DF290
- .4byte _080DF300
- .4byte _080DF342
- .4byte _080DF356
- .4byte _080DF3AC
- .4byte _080DF3BC
-_080DF290:
- movs r6, 0
-_080DF292:
- movs r2, 0x1A
- ldrsh r1, [r4, r2]
- movs r0, 0x1C
- ldrsh r2, [r4, r0]
- ldrb r3, [r4, 0x14]
- ldr r0, _080DF2F4 @ =gSpriteTemplate_83DAF80
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080DF2E6
- ldr r1, _080DF2F8 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- strh r7, [r5, 0x2E]
- ldr r0, _080DF2FC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- movs r1, 0
- lsls r0, 24
- cmp r0, 0
- bne _080DF2C8
- movs r1, 0x1
-_080DF2C8:
- strh r1, [r5, 0x30]
- movs r0, 0x2A
- muls r0, r6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x1E]
- strh r0, [r5, 0x34]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 1
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080DF2E6:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x5
- bls _080DF292
- b _080DF3B4
- .align 2, 0
-_080DF2F4: .4byte gSpriteTemplate_83DAF80
-_080DF2F8: .4byte gSprites
-_080DF2FC: .4byte gBattleAnimBankAttacker
-_080DF300:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DF31E
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xD
- bgt _080DF32C
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080DF32C
-_080DF31E:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x4
- ble _080DF32C
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080DF32C:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r3, [r4, 0xE]
- ldrh r2, [r4, 0x10]
- cmp r0, 0xE
- bne _080DF39C
- cmp r2, 0x4
- bne _080DF39C
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080DF396
-_080DF342:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _080DF3CC
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080DF3B4
-_080DF356:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DF374
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080DF382
- subs r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080DF382
-_080DF374:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DF382
- adds r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080DF382:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r3, [r4, 0xE]
- ldrh r2, [r4, 0x10]
- cmp r0, 0
- bne _080DF39C
- cmp r2, 0x10
- bne _080DF39C
- movs r0, 0x1
- strh r0, [r4, 0x18]
-_080DF396:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080DF39C:
- ldr r1, _080DF3A8 @ =REG_BLDALPHA
- lsls r0, r2, 8
- orrs r0, r3
- strh r0, [r1]
- b _080DF3CC
- .align 2, 0
-_080DF3A8: .4byte REG_BLDALPHA
-_080DF3AC:
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DF3CC
-_080DF3B4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF3CC
-_080DF3BC:
- ldr r0, _080DF3D4 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080DF3CC:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF3D4: .4byte REG_BLDCNT
- thumb_func_end sub_80DF24C
-
- thumb_func_start sub_80DF3D8
-sub_80DF3D8: @ 80DF3D8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DF3EA
- ldrh r0, [r4, 0x32]
- adds r0, 0x2
- b _080DF3EE
-_080DF3EA:
- ldrh r0, [r4, 0x32]
- subs r0, 0x2
-_080DF3EE:
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x32]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7E
- bhi _080DF430
- ldr r2, _080DF42C @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x12]
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- b _080DF444
- .align 2, 0
-_080DF42C: .4byte gTasks
-_080DF430:
- ldr r2, _080DF498 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r2, 0x3
- ldrb r1, [r0, 0x12]
- ands r1, r2
-_080DF444:
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- lsls r0, 3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r1, 0x7
- bl Sin
- strh r0, [r4, 0x26]
- ldr r2, _080DF498 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r1, r0, r2
- movs r2, 0x18
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _080DF492
- ldrh r0, [r1, 0x16]
- subs r0, 0x1
- strh r0, [r1, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_080DF492:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF498: .4byte gTasks
- thumb_func_end sub_80DF3D8
-
- thumb_func_start sub_80DF49C
-sub_80DF49C: @ 80DF49C
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r3]
- ldr r2, _080DF4E0 @ =gObjectBankIDs
- ldr r1, _080DF4E4 @ =gBattleAnimBankAttacker
- ldrb r1, [r1]
- adds r1, r2
- ldrb r1, [r1]
- strh r1, [r0, 0x38]
- movs r1, 0x80
- strh r1, [r0, 0x2E]
- movs r1, 0xA
- strh r1, [r0, 0x30]
- ldr r2, _080DF4E8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x34]
- ldr r1, _080DF4EC @ =sub_80DF4F4
- str r1, [r0, 0x1C]
- ldr r2, _080DF4F0 @ =gSprites
- movs r3, 0x38
- ldrsh r1, [r0, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- bx lr
- .align 2, 0
-_080DF4E0: .4byte gObjectBankIDs
-_080DF4E4: .4byte gBattleAnimBankAttacker
-_080DF4E8: .4byte gBattleAnimArgs
-_080DF4EC: .4byte sub_80DF4F4
-_080DF4F0: .4byte gSprites
- thumb_func_end sub_80DF49C
-
- thumb_func_start sub_80DF4F4
-sub_80DF4F4: @ 80DF4F4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x34]
- movs r1, 0x34
- ldrsh r3, [r5, r1]
- cmp r3, 0
- beq _080DF55C
- subs r0, 0x1
- strh r0, [r5, 0x34]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- ldr r4, _080DF554 @ =gSprites
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Cos
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x26]
- ldrh r0, [r5, 0x32]
- ldrh r2, [r5, 0x2E]
- adds r1, r0, r2
- strh r1, [r5, 0x2E]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080DF590
- ldr r2, _080DF558 @ =0xffffff00
- adds r0, r1, r2
- strh r0, [r5, 0x2E]
- b _080DF590
- .align 2, 0
-_080DF554: .4byte gSprites
-_080DF558: .4byte 0xffffff00
-_080DF55C:
- ldr r2, _080DF598 @ =gSprites
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- subs r1, 0x8
- strh r1, [r0, 0x22]
- ldr r0, _080DF59C @ =move_anim_8074EE0
- str r0, [r5, 0x1C]
-_080DF590:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF598: .4byte gSprites
-_080DF59C: .4byte move_anim_8074EE0
- thumb_func_end sub_80DF4F4
-
- thumb_func_start sub_80DF5A0
-sub_80DF5A0: @ 80DF5A0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF5F0
- ldr r2, _080DF5EC @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r2, 0x6]
- negs r0, r0
- strh r0, [r2, 0x6]
- ldrh r0, [r2, 0x8]
- negs r0, r0
- strh r0, [r2, 0x8]
- adds r1, r2, 0
- b _080DF5FA
- .align 2, 0
-_080DF5E8: .4byte gBattleAnimBankAttacker
-_080DF5EC: .4byte gBattleAnimArgs
-_080DF5F0:
- ldr r1, _080DF630 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_080DF5FA:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080DF634 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080DF638 @ =sub_8078504
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF630: .4byte gBattleAnimArgs
-_080DF634: .4byte move_anim_8074EE0
-_080DF638: .4byte sub_8078504
- thumb_func_end sub_80DF5A0
-
- thumb_func_start sub_80DF63C
-sub_80DF63C: @ 80DF63C
- push {r4,r5,lr}
- adds r5, r0, 0
- bl sub_8078650
- ldr r4, _080DF694 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080DF698 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF6A0
- ldr r2, _080DF69C @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r1, r0
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x32]
- ldrh r1, [r2, 0x4]
- subs r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- b _080DF6CA
- .align 2, 0
-_080DF694: .4byte gBattleAnimBankTarget
-_080DF698: .4byte gBattleAnimBankAttacker
-_080DF69C: .4byte gBattleAnimArgs
-_080DF6A0:
- ldr r1, _080DF6E4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080DF6CA:
- ldr r0, _080DF6E4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080DF6E8 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080DF6EC @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF6E4: .4byte gBattleAnimArgs
-_080DF6E8: .4byte sub_8078B34
-_080DF6EC: .4byte move_anim_8074EE0
- thumb_func_end sub_80DF63C
-
- thumb_func_start sub_80DF6F0
-sub_80DF6F0: @ 80DF6F0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DF704 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DF70C
- ldr r4, _080DF708 @ =gBattleAnimBankAttacker
- b _080DF70E
- .align 2, 0
-_080DF704: .4byte gBattleAnimArgs
-_080DF708: .4byte gBattleAnimBankAttacker
-_080DF70C:
- ldr r4, _080DF750 @ =gBattleAnimBankTarget
-_080DF70E:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, _080DF754 @ =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl sub_807867C
- ldrh r0, [r4, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldr r0, _080DF758 @ =sub_8078600
- str r0, [r5, 0x1C]
- ldr r1, _080DF75C @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF750: .4byte gBattleAnimBankTarget
-_080DF754: .4byte gBattleAnimArgs
-_080DF758: .4byte sub_8078600
-_080DF75C: .4byte move_anim_8074EE0
- thumb_func_end sub_80DF6F0
-
- thumb_func_start sub_80DF760
-sub_80DF760: @ 80DF760
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DF788 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF77A
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080DF77A:
- adds r0, r4, 0
- bl sub_80DF63C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF788: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80DF760
-
- thumb_func_start sub_80DF78C
-sub_80DF78C: @ 80DF78C
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r6, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- strh r5, [r6, 0x36]
- movs r0, 0x1
- strh r0, [r6, 0x38]
- ldr r0, _080DF7E4 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r6, 0x3A]
- ldr r4, _080DF7E8 @ =gBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_807A100
- lsls r7, r0, 16
- lsrs r5, r7, 16
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_807A100
- lsls r1, r0, 16
- lsrs r0, r1, 16
- cmp r5, r0
- bls _080DF7EC
- lsrs r0, r7, 17
- b _080DF7EE
- .align 2, 0
-_080DF7E0: .4byte gBattleAnimBankAttacker
-_080DF7E4: .4byte gBattleAnimArgs
-_080DF7E8: .4byte gBankAttacker
-_080DF7EC:
- lsrs r0, r1, 17
-_080DF7EE:
- strh r0, [r6, 0x3C]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Cos
- strh r0, [r6, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Sin
- strh r0, [r6, 0x26]
- ldr r0, _080DF818 @ =sub_80DF81C
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF818: .4byte sub_80DF81C
- thumb_func_end sub_80DF78C
-
- thumb_func_start sub_80DF81C
-sub_80DF81C: @ 80DF81C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _080DF82E
- cmp r5, 0x1
- beq _080DF89A
- b _080DF91E
-_080DF82E:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080DF880
- strh r5, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DF880
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080DF880
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_080DF880:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080DF91E
- movs r0, 0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DF91E
-_080DF89A:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0x95
- bgt _080DF8C2
- adds r0, r1, 0
- adds r0, 0x8
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x95
- ble _080DF8C2
- movs r0, 0x96
- strh r0, [r4, 0x3C]
-_080DF8C2:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080DF90A
- movs r0, 0
- strh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DF90A
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080DF90A
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_080DF90A:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080DF91E
- adds r0, r4, 0
- bl move_anim_8072740
-_080DF91E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF81C
-
- thumb_func_start sub_80DF924
-sub_80DF924: @ 80DF924
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DF950 @ =gTasks
- adds r4, r1, r0
- ldr r0, _080DF954 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DF960
- ldr r0, _080DF958 @ =REG_BG1HOFS
- str r0, [sp]
- ldr r0, _080DF95C @ =gUnknown_030042C0
- b _080DF966
- .align 2, 0
-_080DF950: .4byte gTasks
-_080DF954: .4byte gBattleAnimBankAttacker
-_080DF958: .4byte REG_BG1HOFS
-_080DF95C: .4byte gUnknown_030042C0
-_080DF960:
- ldr r0, _080DF9DC @ =REG_BG2HOFS
- str r0, [sp]
- ldr r0, _080DF9E0 @ =gUnknown_03004288
-_080DF966:
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
- ldr r0, _080DF9E4 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r5, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r5, [r0, 0x9]
- ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0xE]
- adds r0, 0x20
- strh r0, [r4, 0x10]
- cmp r1, 0
- bge _080DF996
- strh r5, [r4, 0xE]
-_080DF996:
- ldrh r3, [r4, 0xE]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bgt _080DF9C4
- ldr r5, _080DF9EC @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080DF9A8:
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- ble _080DF9A8
-_080DF9C4:
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl sub_80895F8
- ldr r0, _080DF9F0 @ =sub_80DF9F4
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF9DC: .4byte REG_BG2HOFS
-_080DF9E0: .4byte gUnknown_03004288
-_080DF9E4: .4byte 0xa2600001
-_080DF9E8: .4byte gBattleAnimBankAttacker
-_080DF9EC: .4byte gUnknown_03004DE0
-_080DF9F0: .4byte sub_80DF9F4
- thumb_func_end sub_80DF924
-
- thumb_func_start sub_80DF9F4
-sub_80DF9F4: @ 80DF9F4
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080DFA18 @ =gTasks
- adds r2, r0, r1
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0x4
- bhi _080DFAAA
- lsls r0, 2
- ldr r1, _080DFA1C @ =_080DFA20
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DFA18: .4byte gTasks
-_080DFA1C: .4byte _080DFA20
- .align 2, 0
-_080DFA20:
- .4byte _080DFA34
- .4byte _080DFA56
- .4byte _080DFA66
- .4byte _080DFA92
- .4byte _080DFAA4
-_080DFA34:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DFA8A
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- adds r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DFA8A
- b _080DFA84
-_080DFA56:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080DFA8A
- b _080DFA84
-_080DFA66:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DFA8A
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- subs r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- cmp r0, 0
- bne _080DFA8A
-_080DFA84:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
-_080DFA8A:
- adds r0, r2, 0
- bl sub_80DFAB0
- b _080DFAAA
-_080DFA92:
- ldr r1, _080DFAA0 @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080DFAAA
- .align 2, 0
-_080DFAA0: .4byte gUnknown_03004DC0
-_080DFAA4:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080DFAAA:
- pop {r0}
- bx r0
- thumb_func_end sub_80DF9F4
-
- thumb_func_start sub_80DFAB0
-sub_80DFAB0: @ 80DFAB0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldrh r3, [r5, 0x12]
- ldrh r4, [r5, 0xE]
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- cmp r4, r0
- bgt _080DFB06
- ldr r7, _080DFB1C @ =gUnknown_03004DE0
- mov r12, r7
- ldr r0, _080DFB20 @ =gSineTable
- mov r8, r0
- ldr r6, _080DFB24 @ =gUnknown_03004DC0
-_080DFACE:
- lsls r2, r4, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- lsls r0, r3, 1
- add r0, r8
- movs r7, 0
- ldrsh r1, [r0, r7]
- movs r7, 0x14
- ldrsh r0, [r5, r7]
- muls r0, r1
- asrs r0, 7
- ldrh r1, [r5, 0xC]
- adds r0, r1
- strh r0, [r2]
- adds r3, 0x8
- movs r0, 0xFF
- ands r3, r0
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- movs r7, 0x10
- ldrsh r0, [r5, r7]
- cmp r4, r0
- ble _080DFACE
-_080DFB06:
- ldrh r0, [r5, 0x12]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x12]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFB1C: .4byte gUnknown_03004DE0
-_080DFB20: .4byte gSineTable
-_080DFB24: .4byte gUnknown_03004DC0
- thumb_func_end sub_80DFAB0
-
- thumb_func_start sub_80DFB28
-sub_80DFB28: @ 80DFB28
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r4, r0, 0
- ldr r5, _080DFBC8 @ =gBattleAnimArgs
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- movs r1, 0x5
- bl __divsi3
- adds r6, r0, 0
- ldr r1, _080DFBCC @ =gBattleAnimBankAttacker
- mov r8, r1
- ldrb r0, [r1]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- mov r2, r8
- ldrb r0, [r2]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r5, 0x8]
- adds r0, r3
- strh r0, [r4, 0x22]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Cos
- strh r0, [r4, 0x30]
- movs r3, 0x2
- ldrsh r0, [r5, r3]
- lsls r6, 16
- asrs r6, 16
- adds r1, r6, 0
- bl Sin
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x30]
- ldrh r2, [r5]
- adds r3, r2, 0
- muls r3, r1
- adds r1, r3, 0
- ldrh r3, [r4, 0x20]
- adds r1, r3
- strh r1, [r4, 0x20]
- adds r1, r2, 0
- muls r1, r0
- adds r0, r1, 0
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x34]
- ldr r0, _080DFBD0 @ =sub_80DFBD8
- str r0, [r4, 0x1C]
- adds r4, 0x2E
- ldr r2, _080DFBD4 @ =gUnknown_03000730
- movs r1, 0x6
-_080DFBB0:
- ldrh r0, [r4]
- strh r0, [r2]
- adds r4, 0x2
- adds r2, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080DFBB0
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFBC8: .4byte gBattleAnimArgs
-_080DFBCC: .4byte gBattleAnimBankAttacker
-_080DFBD0: .4byte sub_80DFBD8
-_080DFBD4: .4byte gUnknown_03000730
- thumb_func_end sub_80DFB28
-
- thumb_func_start sub_80DFBD8
-sub_80DFBD8: @ 80DFBD8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _080DFC1C
- adds r0, r4, 0
- bl move_anim_8072740
-_080DFC1C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DFBD8
-
- thumb_func_start sub_80DFC24
-sub_80DFC24: @ 80DFC24
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080DFC58 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, _080DFC5C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r1, 0x8]
- ldr r0, _080DFC60 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- movs r2, 0x10
- strh r2, [r1, 0xA]
- ldr r1, _080DFC64 @ =REG_BLDALPHA
- strh r2, [r1]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DFC70
- ldr r1, _080DFC68 @ =REG_BLDCNT
- ldr r2, _080DFC6C @ =0x00003f42
- b _080DFC74
- .align 2, 0
-_080DFC58: .4byte gTasks
-_080DFC5C: .4byte gBattleAnimArgs
-_080DFC60: .4byte gBattleAnimBankAttacker
-_080DFC64: .4byte REG_BLDALPHA
-_080DFC68: .4byte REG_BLDCNT
-_080DFC6C: .4byte 0x00003f42
-_080DFC70:
- ldr r1, _080DFC8C @ =REG_BLDCNT
- ldr r2, _080DFC90 @ =0x00003f44
-_080DFC74:
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _080DFC94 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, _080DFC98 @ =sub_80DFC9C
- str r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFC8C: .4byte REG_BLDCNT
-_080DFC90: .4byte 0x00003f44
-_080DFC94: .4byte gTasks
-_080DFC98: .4byte sub_80DFC9C
- thumb_func_end sub_80DFC24
-
- thumb_func_start sub_80DFC9C
-sub_80DFC9C: @ 80DFC9C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080DFD04 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0xA]
- lsrs r2, r0, 8
- lsls r0, 24
- lsrs r1, r0, 24
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- ldrb r3, [r4, 0x8]
- cmp r0, r3
- bne _080DFD18
- adds r2, 0x1
- lsls r2, 24
- lsrs r2, 24
- subs r0, r1, 0x1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r2, 8
- orrs r1, r0
- movs r3, 0
- strh r1, [r4, 0xA]
- ldr r0, _080DFD08 @ =REG_BLDALPHA
- strh r1, [r0]
- strh r3, [r4, 0xC]
- cmp r2, 0x10
- bne _080DFD1E
- ldr r2, _080DFD0C @ =gSprites
- ldr r1, _080DFD10 @ =gObjectBankIDs
- ldr r0, _080DFD14 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080DFD1E
- .align 2, 0
-_080DFD04: .4byte gTasks
-_080DFD08: .4byte REG_BLDALPHA
-_080DFD0C: .4byte gSprites
-_080DFD10: .4byte gObjectBankIDs
-_080DFD14: .4byte gBattleAnimBankAttacker
-_080DFD18:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
-_080DFD1E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DFC9C
-
- thumb_func_start sub_80DFD24
-sub_80DFD24: @ 80DFD24
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DFD48 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r0, _080DFD4C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r1, 0x8]
- movs r2, 0x80
- lsls r2, 5
- strh r2, [r1, 0xA]
- ldr r0, _080DFD50 @ =sub_80DFD58
- str r0, [r1]
- ldr r0, _080DFD54 @ =REG_BLDALPHA
- strh r2, [r0]
- bx lr
- .align 2, 0
-_080DFD48: .4byte gTasks
-_080DFD4C: .4byte gBattleAnimArgs
-_080DFD50: .4byte sub_80DFD58
-_080DFD54: .4byte REG_BLDALPHA
- thumb_func_end sub_80DFD24
-
- thumb_func_start sub_80DFD58
-sub_80DFD58: @ 80DFD58
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080DFDA8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r1
- ldrh r0, [r2, 0xA]
- lsrs r1, r0, 8
- lsls r0, 24
- lsrs r5, r0, 24
- movs r3, 0xC
- ldrsh r0, [r2, r3]
- ldrb r3, [r2, 0x8]
- cmp r0, r3
- bne _080DFDB4
- subs r0, r1, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r3, 8
- orrs r1, r0
- movs r0, 0
- strh r1, [r2, 0xA]
- ldr r5, _080DFDAC @ =REG_BLDALPHA
- strh r1, [r5]
- strh r0, [r2, 0xC]
- cmp r3, 0
- bne _080DFDBA
- ldr r0, _080DFDB0 @ =REG_BLDCNT
- strh r3, [r0]
- strh r3, [r5]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DFDBA
- .align 2, 0
-_080DFDA8: .4byte gTasks
-_080DFDAC: .4byte REG_BLDALPHA
-_080DFDB0: .4byte REG_BLDCNT
-_080DFDB4:
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
-_080DFDBA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DFD58
-
- thumb_func_start sub_80DFDC0
-sub_80DFDC0: @ 80DFDC0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080DFDE8 @ =REG_BLDALPHA
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _080DFDEC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DFDF8
- ldr r1, _080DFDF0 @ =REG_BLDCNT
- ldr r2, _080DFDF4 @ =0x00003f42
- b _080DFDFC
- .align 2, 0
-_080DFDE8: .4byte REG_BLDALPHA
-_080DFDEC: .4byte gBattleAnimBankAttacker
-_080DFDF0: .4byte REG_BLDCNT
-_080DFDF4: .4byte 0x00003f42
-_080DFDF8:
- ldr r1, _080DFE0C @ =REG_BLDCNT
- ldr r2, _080DFE10 @ =0x00003f44
-_080DFDFC:
- adds r0, r2, 0
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFE0C: .4byte REG_BLDCNT
-_080DFE10: .4byte 0x00003f44
- thumb_func_end sub_80DFDC0
-
- thumb_func_start sub_80DFE14
-sub_80DFE14: @ 80DFE14
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, _080DFE80 @ =gBattleAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x30]
- ldr r5, _080DFE84 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- movs r0, 0x7E
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_8078A5C
- ldrh r0, [r4, 0x30]
- negs r0, r0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldr r0, _080DFE88 @ =0x0000ffd8
- strh r0, [r4, 0x3A]
- ldr r1, _080DFE8C @ =sub_80DFE90
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFE80: .4byte gBattleAnimBankTarget
-_080DFE84: .4byte gBattleAnimBankAttacker
-_080DFE88: .4byte 0x0000ffd8
-_080DFE8C: .4byte sub_80DFE90
- thumb_func_end sub_80DFE14
-
- thumb_func_start sub_80DFE90
-sub_80DFE90: @ 80DFE90
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r5, [r4, 0x30]
- ldrh r0, [r4, 0x34]
- adds r2, r5, r0
- strh r2, [r4, 0x34]
- ldrh r3, [r4, 0x32]
- ldrh r6, [r4, 0x36]
- adds r1, r3, r6
- strh r1, [r4, 0x36]
- lsls r0, r2, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- movs r6, 0x3C
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bne _080DFED2
- adds r0, r2, r5
- strh r0, [r4, 0x34]
- adds r1, r3
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
-_080DFED2:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r6, [r4, 0x26]
- adds r0, r6
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- cmp r0, 0x7F
- ble _080DFF02
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x3A]
- adds r0, 0x14
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
-_080DFF02:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080DFF14
- adds r0, r4, 0
- bl move_anim_8072740
-_080DFF14:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DFE90
-
- thumb_func_start sub_80DFF1C
-sub_80DFF1C: @ 80DFF1C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080DFF50 @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x32]
- ldr r0, _080DFF54 @ =sub_80DFF58
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFF50: .4byte gBattleAnimArgs
-_080DFF54: .4byte sub_80DFF58
- thumb_func_end sub_80DFF1C
-
- thumb_func_start sub_80DFF58
-sub_80DFF58: @ 80DFF58
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x36]
- adds r0, r1
- strh r0, [r2, 0x36]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x38]
- adds r1, r3
- strh r1, [r2, 0x38]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r2, 0x26]
- ldrh r0, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x32
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bne _080DFF8E
- ldr r0, _080DFF94 @ =sub_80DFF98
- str r0, [r2, 0x1C]
-_080DFF8E:
- pop {r0}
- bx r0
- .align 2, 0
-_080DFF94: .4byte sub_80DFF98
- thumb_func_end sub_80DFF58
-
- thumb_func_start sub_80DFF98
-sub_80DFF98: @ 80DFF98
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x36]
- ldrh r0, [r3, 0x2E]
- subs r1, r0
- strh r1, [r3, 0x36]
- ldrh r0, [r3, 0x38]
- ldrh r2, [r3, 0x30]
- subs r0, r2
- strh r0, [r3, 0x38]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r3, 0x24]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r3, 0x26]
- ldrh r0, [r3, 0x34]
- subs r0, 0x1
- strh r0, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080DFFCA
- adds r0, r3, 0
- bl move_anim_8074EE0
-_080DFFCA:
- pop {r0}
- bx r0
- thumb_func_end sub_80DFF98
-
- thumb_func_start sub_80DFFD0
-sub_80DFFD0: @ 80DFFD0
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080DFFE4 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _080DFFEC
- ldr r0, _080DFFE8 @ =gBattleAnimBankAttacker
- b _080DFFEE
- .align 2, 0
-_080DFFE4: .4byte gBattleAnimArgs
-_080DFFE8: .4byte gBattleAnimBankAttacker
-_080DFFEC:
- ldr r0, _080E001C @ =gBattleAnimBankTarget
-_080DFFEE:
- ldrb r5, [r0]
- movs r6, 0x14
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x4
- ldr r7, _080E0020 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _080E0024 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x2
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- beq _080E004C
- cmp r0, 0x1
- bgt _080E0028
- cmp r0, 0
- beq _080E0032
- b _080E00A0
- .align 2, 0
-_080E001C: .4byte gBattleAnimBankTarget
-_080E0020: .4byte 0x000003ff
-_080E0024: .4byte 0xfffffc00
-_080E0028:
- cmp r0, 0x2
- beq _080E0066
- cmp r0, 0x3
- beq _080E007E
- b _080E00A0
-_080E0032:
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r4, 0x22]
- b _080E00A0
-_080E004C:
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x10
- strh r0, [r4, 0x22]
- b _080E00A0
-_080E0066:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- b _080E0094
-_080E007E:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x10
-_080E0094:
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r6, 0xEC
-_080E00A0:
- movs r0, 0x20
- strh r0, [r4, 0x2E]
- lsls r0, r6, 24
- asrs r0, 24
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- adds r0, 0xC
- strh r0, [r4, 0x36]
- ldr r0, _080E00C8 @ =0x0000fff4
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080E00CC @ =sub_80E00D0
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E00C8: .4byte 0x0000fff4
-_080E00CC: .4byte sub_80E00D0
- thumb_func_end sub_80DFFD0
-
- thumb_func_start sub_80E00D0
-sub_80E00D0: @ 80E00D0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080E00E4
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080E00E4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E00D0
-
- thumb_func_start sub_80E00EC
-sub_80E00EC: @ 80E00EC
- push {r4-r7,lr}
- sub sp, 0x18
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E0150 @ =gTasks
- adds r5, r1, r0
- ldr r4, _080E0154 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- strh r1, [r5, 0x12]
- strh r0, [r5, 0x10]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r5, 0x24]
- adds r0, 0x20
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080E015C
- ldr r0, _080E0158 @ =0x0000fff4
- b _080E015E
- .align 2, 0
-_080E0150: .4byte gTasks
-_080E0154: .4byte gBattleAnimBankAttacker
-_080E0158: .4byte 0x0000fff4
-_080E015C:
- ldr r0, _080E01A8 @ =0x0000ffc0
-_080E015E:
- strh r0, [r5, 0x18]
- ldr r0, _080E01AC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080E01C4
- add r4, sp, 0xC
- adds r0, r4, 0
- bl sub_8078914
- ldr r0, _080E01B0 @ =gUnknown_030041B4
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080E01B4 @ =REG_BLDCNT
- ldr r2, _080E01B8 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- ldrb r1, [r4, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080E01BC @ =REG_BG1VOFS
- str r0, [sp]
- movs r7, 0x2
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E01F4
- ldr r1, _080E01C0 @ =gUnknown_03004288
- b _080E01EE
- .align 2, 0
-_080E01A8: .4byte 0x0000ffc0
-_080E01AC: .4byte gBattleAnimBankAttacker
-_080E01B0: .4byte gUnknown_030041B4
-_080E01B4: .4byte REG_BLDCNT
-_080E01B8: .4byte 0x00003f42
-_080E01BC: .4byte REG_BG1VOFS
-_080E01C0: .4byte gUnknown_03004288
-_080E01C4:
- ldr r0, _080E0278 @ =gUnknown_03004280
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080E027C @ =REG_BLDCNT
- ldr r2, _080E0280 @ =0x00003f44
- adds r0, r2, 0
- strh r0, [r1]
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080E0284 @ =REG_BG2VOFS
- str r0, [sp]
- movs r7, 0x4
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E01F4
- ldr r1, _080E0288 @ =gUnknown_030042C0
-_080E01EE:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
-_080E01F4:
- ldr r0, _080E028C @ =0xa2600001
- str r0, [sp, 0x4]
- mov r2, sp
- movs r1, 0
- movs r0, 0x1
- strb r0, [r2, 0x8]
- mov r0, sp
- strb r1, [r0, 0x9]
- strh r1, [r5, 0x1E]
- movs r0, 0x10
- strh r0, [r5, 0x20]
- strh r1, [r5, 0x8]
- strh r1, [r5, 0xA]
- strh r1, [r5, 0xC]
- movs r0, 0x3
- bl sub_80E08CC
- movs r3, 0
- ldr r4, _080E0290 @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r4, r0
-_080E0220:
- lsls r1, r3, 1
- adds r2, r1, r4
- ldrh r0, [r5, 0x1C]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r5, 0x1C]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080E0220
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl sub_80895F8
- ldr r1, _080E0294 @ =REG_WINOUT
- movs r0, 0x3F
- eors r7, r0
- movs r2, 0xFC
- lsls r2, 6
- adds r0, r2, 0
- orrs r7, r0
- strh r7, [r1]
- subs r1, 0x2
- adds r2, 0x3F
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080E0298 @ =gUnknown_030042C4
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E029C @ =gUnknown_03004240
- movs r0, 0xA0
- strh r0, [r1]
- ldr r0, _080E02A0 @ =sub_80E02A4
- str r0, [r5]
- add sp, 0x18
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0278: .4byte gUnknown_03004280
-_080E027C: .4byte REG_BLDCNT
-_080E0280: .4byte 0x00003f44
-_080E0284: .4byte REG_BG2VOFS
-_080E0288: .4byte gUnknown_030042C0
-_080E028C: .4byte 0xa2600001
-_080E0290: .4byte gUnknown_03004DE0
-_080E0294: .4byte REG_WINOUT
-_080E0298: .4byte gUnknown_030042C4
-_080E029C: .4byte gUnknown_03004240
-_080E02A0: .4byte sub_80E02A4
- thumb_func_end sub_80E00EC
-
- thumb_func_start sub_80E02A4
-sub_80E02A4: @ 80E02A4
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E02C8 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E02BE
- b _080E03B6
-_080E02BE:
- lsls r0, 2
- ldr r1, _080E02CC @ =_080E02D0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E02C8: .4byte gTasks
-_080E02CC: .4byte _080E02D0
- .align 2, 0
-_080E02D0:
- .4byte _080E02E4
- .4byte _080E0344
- .4byte _080E035E
- .4byte _080E039C
- .4byte _080E03B0
-_080E02E4:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E03B6
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E0314
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0xC
- beq _080E0322
- adds r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080E0322
-_080E0314:
- ldrh r1, [r4, 0x20]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- beq _080E0322
- subs r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080E0322:
- ldr r2, _080E0340 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x20]
- lsls r0, 8
- ldrh r1, [r4, 0x1E]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0xC
- bne _080E03B6
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _080E03B6
- b _080E03A2
- .align 2, 0
-_080E0340: .4byte REG_BLDALPHA
-_080E0344:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80E079C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bge _080E03B6
- b _080E03A2
-_080E035E:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80E079C
- ldrh r1, [r4, 0x24]
- adds r1, 0x4
- strh r1, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- subs r2, r0, 0x4
- strh r2, [r4, 0x26]
- lsls r1, 16
- lsls r0, r2, 16
- cmp r1, r0
- blt _080E0380
- strh r2, [r4, 0x24]
-_080E0380:
- ldr r3, _080E0398 @ =gUnknown_030042C4
- ldrh r2, [r4, 0x24]
- lsls r0, r2, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r3]
- lsls r2, 16
- lsls r1, 16
- cmp r2, r1
- bne _080E03B6
- b _080E03A2
- .align 2, 0
-_080E0398: .4byte gUnknown_030042C4
-_080E039C:
- ldr r1, _080E03AC @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E03A2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E03B6
- .align 2, 0
-_080E03AC: .4byte gUnknown_03004DC0
-_080E03B0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E03B6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E02A4
-
- thumb_func_start sub_80E03BC
-sub_80E03BC: @ 80E03BC
- push {r4-r7,lr}
- sub sp, 0x18
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080E03E4 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080E03D8
- b _080E05F2
-_080E03D8:
- lsls r0, 2
- ldr r1, _080E03E8 @ =_080E03EC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E03E4: .4byte gTasks
-_080E03E8: .4byte _080E03EC
- .align 2, 0
-_080E03EC:
- .4byte _080E0400
- .4byte _080E048C
- .4byte _080E04D0
- .4byte _080E053C
- .4byte _080E05A4
-_080E0400:
- bl NotInBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E043C
- ldr r0, _080E042C @ =gUnknown_030042C4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E0430 @ =gUnknown_03004240
- strh r1, [r0]
- ldr r0, _080E0434 @ =REG_WININ
- ldr r2, _080E0438 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080E05F2
- .align 2, 0
-_080E042C: .4byte gUnknown_030042C4
-_080E0430: .4byte gUnknown_03004240
-_080E0434: .4byte REG_WININ
-_080E0438: .4byte 0x00003f3f
-_080E043C:
- ldr r0, _080E045C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080E046C
- ldr r1, _080E0460 @ =REG_BLDCNT
- ldr r2, _080E0464 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080E0468 @ =gUnknown_03004288
- b _080E0476
- .align 2, 0
-_080E045C: .4byte gBattleAnimBankTarget
-_080E0460: .4byte REG_BLDCNT
-_080E0464: .4byte 0x00003f42
-_080E0468: .4byte gUnknown_03004288
-_080E046C:
- ldr r1, _080E0480 @ =REG_BLDCNT
- ldr r2, _080E0484 @ =0x00003f44
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080E0488 @ =gUnknown_030042C0
-_080E0476:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
- b _080E0590
- .align 2, 0
-_080E0480: .4byte REG_BLDCNT
-_080E0484: .4byte 0x00003f44
-_080E0488: .4byte gUnknown_030042C0
-_080E048C:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080E04B4
- mov r0, sp
- bl sub_8078914
- ldr r0, _080E04B0 @ =gUnknown_030041B4
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- b _080E04C4
- .align 2, 0
-_080E04B0: .4byte gUnknown_030041B4
-_080E04B4:
- ldr r0, _080E04CC @ =gUnknown_03004280
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
-_080E04C4:
- movs r0, 0x3
- bl sub_80E08CC
- b _080E0590
- .align 2, 0
-_080E04CC: .4byte gUnknown_03004280
-_080E04D0:
- ldr r4, _080E051C @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- subs r1, r0, 0x4
- strh r1, [r5, 0x24]
- adds r0, 0x4
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080E0524
- ldr r0, _080E0520 @ =0x0000fff4
- b _080E0526
- .align 2, 0
-_080E051C: .4byte gBattleAnimBankTarget
-_080E0520: .4byte 0x0000fff4
-_080E0524:
- ldr r0, _080E0538 @ =0x0000ffc0
-_080E0526:
- strh r0, [r5, 0x18]
- ldrh r0, [r5, 0x18]
- strh r0, [r5, 0x10]
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- movs r0, 0x8
- strh r0, [r5, 0x20]
- b _080E0590
- .align 2, 0
-_080E0538: .4byte 0x0000ffc0
-_080E053C:
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- cmp r0, 0x1
- bne _080E054C
- ldr r0, _080E0548 @ =REG_BG1VOFS
- b _080E054E
- .align 2, 0
-_080E0548: .4byte REG_BG1VOFS
-_080E054C:
- ldr r0, _080E0598 @ =REG_BG2VOFS
-_080E054E:
- str r0, [sp, 0xC]
- movs r3, 0
- add r4, sp, 0xC
- ldr r6, _080E059C @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r7, r6, r0
-_080E055C:
- lsls r1, r3, 1
- adds r2, r1, r6
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r2]
- adds r1, r7
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080E055C
- ldr r1, _080E05A0 @ =0xa2600001
- str r1, [r4, 0x4]
- movs r2, 0
- movs r0, 0x1
- strb r0, [r4, 0x8]
- strb r2, [r4, 0x9]
- ldr r0, [sp, 0xC]
- ldr r2, [r4, 0x8]
- bl sub_80895F8
-_080E0590:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080E05F2
- .align 2, 0
-_080E0598: .4byte REG_BG2VOFS
-_080E059C: .4byte gUnknown_03004DE0
-_080E05A0: .4byte 0xa2600001
-_080E05A4:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080E05BC
- ldr r1, _080E05B4 @ =REG_WINOUT
- ldr r2, _080E05B8 @ =0x00003f3d
- b _080E05C0
- .align 2, 0
-_080E05B4: .4byte REG_WINOUT
-_080E05B8: .4byte 0x00003f3d
-_080E05BC:
- ldr r1, _080E05FC @ =REG_WINOUT
- ldr r2, _080E0600 @ =0x00003f3b
-_080E05C0:
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080E0604 @ =REG_WININ
- ldr r2, _080E0608 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080E060C @ =gUnknown_030042C4
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E0610 @ =gUnknown_03004240
- movs r0, 0xA0
- strh r0, [r1]
- movs r0, 0
- strh r0, [r5, 0x8]
- strh r0, [r5, 0xA]
- strh r0, [r5, 0xC]
- ldr r1, _080E0614 @ =REG_BLDALPHA
- ldr r2, _080E0618 @ =0x0000080c
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _080E061C @ =sub_80E0620
- str r0, [r5]
-_080E05F2:
- add sp, 0x18
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E05FC: .4byte REG_WINOUT
-_080E0600: .4byte 0x00003f3b
-_080E0604: .4byte REG_WININ
-_080E0608: .4byte 0x00003f3f
-_080E060C: .4byte gUnknown_030042C4
-_080E0610: .4byte gUnknown_03004240
-_080E0614: .4byte REG_BLDALPHA
-_080E0618: .4byte 0x0000080c
-_080E061C: .4byte sub_80E0620
- thumb_func_end sub_80E03BC
-
- thumb_func_start sub_80E0620
-sub_80E0620: @ 80E0620
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E0644 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E063A
- b _080E0784
-_080E063A:
- lsls r0, 2
- ldr r1, _080E0648 @ =_080E064C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E0644: .4byte gTasks
-_080E0648: .4byte _080E064C
- .align 2, 0
-_080E064C:
- .4byte _080E0660
- .4byte _080E068C
- .4byte _080E06F4
- .4byte _080E0754
- .4byte _080E0768
-_080E0660:
- ldrh r0, [r4, 0x12]
- adds r0, 0x8
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x16]
- movs r3, 0x16
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E0676
- strh r2, [r4, 0x12]
-_080E0676:
- adds r0, r4, 0
- bl sub_80E079C
- movs r0, 0x12
- ldrsh r1, [r4, r0]
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r1, r0
- beq _080E068A
- b _080E0784
-_080E068A:
- b _080E075A
-_080E068C:
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- subs r0, r1
- cmp r0, 0x3F
- bgt _080E06A8
- ldrh r0, [r4, 0x24]
- subs r0, 0x4
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- adds r0, 0x4
- strh r0, [r4, 0x26]
- b _080E06AC
-_080E06A8:
- movs r0, 0x1
- strh r0, [r4, 0xA]
-_080E06AC:
- ldr r2, _080E06F0 @ =gUnknown_030042C4
- ldrh r0, [r4, 0x24]
- lsls r0, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x10]
- adds r0, 0x8
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x14]
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E06CE
- strh r2, [r4, 0x10]
-_080E06CE:
- adds r0, r4, 0
- bl sub_80E079C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E0784
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080E0784
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080E075A
- .align 2, 0
-_080E06F0: .4byte gUnknown_030042C4
-_080E06F4:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E0784
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E0724
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E0732
- subs r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080E0732
-_080E0724:
- ldrh r1, [r4, 0x20]
- movs r3, 0x20
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _080E0732
- adds r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080E0732:
- ldr r2, _080E0750 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x20]
- lsls r0, 8
- ldrh r1, [r4, 0x1E]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E0784
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bne _080E0784
- b _080E075A
- .align 2, 0
-_080E0750: .4byte REG_BLDALPHA
-_080E0754:
- ldr r1, _080E0764 @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E075A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E0784
- .align 2, 0
-_080E0764: .4byte gUnknown_03004DC0
-_080E0768:
- ldr r0, _080E078C @ =gUnknown_030042C4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E0790 @ =gUnknown_03004240
- strh r1, [r0]
- ldr r0, _080E0794 @ =REG_WININ
- ldr r3, _080E0798 @ =0x00003f3f
- adds r1, r3, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E0784:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E078C: .4byte gUnknown_030042C4
-_080E0790: .4byte gUnknown_03004240
-_080E0794: .4byte REG_WININ
-_080E0798: .4byte 0x00003f3f
- thumb_func_end sub_80E0620
-
- thumb_func_start sub_80E079C
-sub_80E079C: @ 80E079C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldrh r0, [r6, 0x12]
- ldrh r4, [r6, 0x10]
- subs r0, r4
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- beq _080E0890
- movs r2, 0x22
- ldrsh r0, [r6, r2]
- bl __divsi3
- mov r8, r0
- movs r3, 0x14
- ldrsh r0, [r6, r3]
- lsls r5, r0, 8
- lsls r0, r4, 16
- movs r4, 0
- cmp r0, 0
- ble _080E07FC
- ldr r0, _080E0888 @ =gUnknown_03004DE0
- mov r12, r0
- ldr r7, _080E088C @ =gUnknown_03004DC0
-_080E07D0:
- lsls r2, r4, 16
- asrs r2, 16
- lsls r3, r2, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r3, r0
- add r3, r12
- adds r1, r2, 0
- subs r1, 0x9F
- ldrh r0, [r6, 0x1C]
- subs r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r4, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- cmp r2, r0
- blt _080E07D0
-_080E07FC:
- ldrh r4, [r6, 0x10]
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- bgt _080E0846
- ldr r0, _080E0888 @ =gUnknown_03004DE0
- mov r12, r0
- ldr r7, _080E088C @ =gUnknown_03004DC0
-_080E0810:
- asrs r4, r3, 16
- cmp r4, 0
- blt _080E0832
- asrs r1, r5, 8
- subs r1, r4
- lsls r3, r4, 1
- ldrb r2, [r7, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- add r3, r12
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r6, 0x1C]
- adds r1, r2
- strh r1, [r3]
-_080E0832:
- add r5, r8
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080E0810
-_080E0846:
- movs r3, 0x1C
- ldrsh r0, [r6, r3]
- adds r0, 0x9F
- lsls r2, r4, 16
- asrs r1, r2, 16
- subs r5, r0, r1
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- bge _080E08BE
- ldr r7, _080E0888 @ =gUnknown_03004DE0
- ldr r4, _080E088C @ =gUnknown_03004DC0
-_080E085E:
- asrs r3, r2, 16
- cmp r3, 0
- blt _080E0876
- lsls r2, r3, 1
- ldrb r1, [r4, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- strh r5, [r2]
- subs r5, 0x1
-_080E0876:
- adds r0, r3, 0x1
- lsls r2, r0, 16
- asrs r1, r2, 16
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- blt _080E085E
- b _080E08BE
- .align 2, 0
-_080E0888: .4byte gUnknown_03004DE0
-_080E088C: .4byte gUnknown_03004DC0
-_080E0890:
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- adds r5, r0, 0
- adds r5, 0x9F
- movs r4, 0
- ldr r3, _080E08C8 @ =gUnknown_03004DE0
- movs r2, 0xF0
- lsls r2, 3
- adds r6, r3, r2
-_080E08A2:
- lsls r0, r4, 16
- asrs r0, 16
- lsls r2, r0, 1
- adds r1, r2, r3
- strh r5, [r1]
- adds r2, r6
- strh r5, [r2]
- subs r5, 0x1
- adds r0, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080E08A2
-_080E08BE:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E08C8: .4byte gUnknown_03004DE0
- thumb_func_end sub_80E079C
-
- thumb_func_start sub_80E08CC
-sub_80E08CC: @ 80E08CC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0
- ldr r7, _080E0914 @ =gSprites
- movs r1, 0x3
- ands r0, r1
- lsls r5, r0, 2
- movs r0, 0xD
- negs r0, r0
- adds r6, r0, 0
-_080E08E2:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080E0902
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r7
- ldrb r0, [r1, 0x5]
- ands r0, r6
- orrs r0, r5
- strb r0, [r1, 0x5]
-_080E0902:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080E08E2
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0914: .4byte gSprites
- thumb_func_end sub_80E08CC
-
- thumb_func_start sub_80E0918
-sub_80E0918: @ 80E0918
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r6, _080E09B8 @ =gBattleAnimBankAttacker
- ldrb r0, [r6]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r4, r1, 31
- ldrb r0, [r6]
- adds r1, r4, 0
- bl sub_8076034
- ldr r0, _080E09BC @ =gSprites
- mov r9, r0
- ldr r0, _080E09C0 @ =gObjectBankIDs
- mov r8, r0
- ldrb r0, [r6]
- add r0, r8
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r9
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r7, 0x5
- negs r7, r7
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- ldrb r0, [r6]
- movs r5, 0x2
- eors r0, r5
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E09A2
- ldrb r0, [r6]
- eors r0, r5
- movs r1, 0x1
- eors r4, r1
- adds r1, r4, 0
- bl sub_8076034
- ldrb r0, [r6]
- eors r0, r5
- add r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r0, 0x3E
- ldrb r2, [r0]
- adds r1, r7, 0
- ands r1, r2
- strb r1, [r0]
-_080E09A2:
- mov r0, r10
- bl DestroyAnimVisualTask
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E09B8: .4byte gBattleAnimBankAttacker
-_080E09BC: .4byte gSprites
-_080E09C0: .4byte gObjectBankIDs
- thumb_func_end sub_80E0918
-
- thumb_func_start sub_80E09C4
-sub_80E09C4: @ 80E09C4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r4, _080E0A0C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r5, 0
- bl sub_8076464
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E0A00
- movs r0, 0x1
- eors r5, r0
- adds r0, r5, 0
- bl sub_8076464
-_080E0A00:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0A0C: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80E09C4
-
- thumb_func_start sub_80E0A10
-sub_80E0A10: @ 80E0A10
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080E0A40 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrb r1, [r1, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080E0A44 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080E0A48 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0A40: .4byte gBattleAnimArgs
-_080E0A44: .4byte sub_8078600
-_080E0A48: .4byte move_anim_8072740
- thumb_func_end sub_80E0A10
-
- thumb_func_start sub_80E0A4C
-sub_80E0A4C: @ 80E0A4C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r7, 0
- ldr r0, _080E0B50 @ =gUnknown_030042C4
- strh r7, [r0]
- ldr r0, _080E0B54 @ =gUnknown_03004240
- strh r7, [r0]
- ldr r1, _080E0B58 @ =REG_WININ
- ldr r2, _080E0B5C @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E0B60 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E0B64 @ =REG_BLDCNT
- ldr r2, _080E0B68 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E0B6C @ =0x00000c08
- adds r0, r3, 0
- strh r0, [r1]
- ldr r5, _080E0B70 @ =REG_BG1CNT
- ldrb r1, [r5]
- movs r0, 0x4
- negs r0, r0
- mov r8, r0
- ands r0, r1
- strb r0, [r5]
- ldrb r1, [r5, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r5, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E0AC4
- ldrb r0, [r5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r5]
-_080E0AC4:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E0B40
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E0B40
- ldr r4, _080E0B74 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E0AF4
- ldrb r0, [r4]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- bne _080E0B40
-_080E0AF4:
- ldrb r0, [r4]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E0B40
- ldr r3, _080E0B78 @ =gSprites
- ldr r1, _080E0B7C @ =gObjectBankIDs
- ldrb r0, [r4]
- eors r0, r6
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r5]
- mov r0, r8
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r5]
- movs r7, 0x1
-_080E0B40:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E0B84
- ldr r0, _080E0B80 @ =gSharedMem + 0x19348
- ldrh r5, [r0]
- b _080E0BCC
- .align 2, 0
-_080E0B50: .4byte gUnknown_030042C4
-_080E0B54: .4byte gUnknown_03004240
-_080E0B58: .4byte REG_WININ
-_080E0B5C: .4byte 0x00003f3f
-_080E0B60: .4byte 0x00003f3d
-_080E0B64: .4byte REG_BLDCNT
-_080E0B68: .4byte 0x00003f42
-_080E0B6C: .4byte 0x00000c08
-_080E0B70: .4byte REG_BG1CNT
-_080E0B74: .4byte gBattleAnimBankAttacker
-_080E0B78: .4byte gSprites
-_080E0B7C: .4byte gObjectBankIDs
-_080E0B80: .4byte gSharedMem + 0x19348
-_080E0B84:
- ldr r4, _080E0BA4 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E0BB0
- ldr r1, _080E0BA8 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E0BAC @ =gEnemyParty
- b _080E0BC0
- .align 2, 0
-_080E0BA4: .4byte gBattleAnimBankAttacker
-_080E0BA8: .4byte gBattlePartyID
-_080E0BAC: .4byte gEnemyParty
-_080E0BB0:
- ldr r1, _080E0C58 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E0C5C @ =gPlayerParty
-_080E0BC0:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
-_080E0BCC:
- movs r0, 0
- bl GetAnimBankSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E0C60 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r2, r5, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r5, r0, 24
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r2, _080E0C64 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, _080E0C68 @ =0x85000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _080E0C6C @ =gUnknown_08D1D574
- bl LZDecompressVram
- ldr r0, _080E0C70 @ =gUnknown_08D1D410
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080E0C74 @ =gUnknown_08D1D54C
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r2, _080E0C78 @ =gUnknown_030042C0
- ldr r0, _080E0C7C @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x60
- strh r0, [r2]
- ldr r2, _080E0C80 @ =gUnknown_030041B4
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- ldr r2, _080E0C84 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080E0C88
- adds r0, r1, 0
- movs r1, 0
- bl sub_8079108
- b _080E0C94
- .align 2, 0
-_080E0C58: .4byte gBattlePartyID
-_080E0C5C: .4byte gPlayerParty
-_080E0C60: .4byte gBattleAnimBankAttacker
-_080E0C64: .4byte 0x040000d4
-_080E0C68: .4byte 0x85000400
-_080E0C6C: .4byte gUnknown_08D1D574
-_080E0C70: .4byte gUnknown_08D1D410
-_080E0C74: .4byte gUnknown_08D1D54C
-_080E0C78: .4byte gUnknown_030042C0
-_080E0C7C: .4byte gSprites
-_080E0C80: .4byte gUnknown_030041B4
-_080E0C84: .4byte gBattleAnimArgs
-_080E0C88:
- lsls r0, r1, 4
- ldrh r3, [r2, 0x4]
- movs r1, 0x10
- movs r2, 0xB
- bl BlendPalette
-_080E0C94:
- ldr r1, _080E0CC4 @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r2, _080E0CC8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0xA]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0xC]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0xE]
- strh r7, [r0, 0x14]
- ldr r1, _080E0CCC @ =sub_80E0CD0
- str r1, [r0]
- add sp, 0x10
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0CC4: .4byte gTasks
-_080E0CC8: .4byte gBattleAnimArgs
-_080E0CCC: .4byte sub_80E0CD0
- thumb_func_end sub_80E0A4C
-
- thumb_func_start sub_80E0CD0
-sub_80E0CD0: @ 80E0CD0
- push {r4-r7,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080E0DF0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x4
- movs r5, 0
- strh r0, [r4, 0x1C]
- ldr r2, _080E0DF4 @ =gUnknown_030042C0
- ldrh r3, [r2]
- subs r1, r3, 0x4
- strh r1, [r2]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x80
- bne _080E0DE8
- strh r5, [r4, 0x1C]
- adds r0, r3, 0
- adds r0, 0x7C
- strh r0, [r2]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080E0DE8
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E0DF8 @ =gUnknown_030042C4
- strh r5, [r0]
- ldr r0, _080E0DFC @ =gUnknown_03004240
- strh r5, [r0]
- ldr r0, _080E0E00 @ =REG_WININ
- ldr r2, _080E0E04 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E0D40
- ldr r2, _080E0E08 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E0D40:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E0E0C @ =REG_BLDCNT
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r6, _080E0E10 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080E0D84
- adds r0, r1, 0
- movs r1, 0x1
- bl sub_8079108
-_080E0D84:
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl DestroySprite
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp, 0x4]
- str r5, [sp, 0xC]
- ldr r1, _080E0E14 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r1]
- str r2, [r1, 0x4]
- ldr r0, _080E0E18 @ =0x85000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080E0DE2
- ldr r2, _080E0E1C @ =gObjectBankIDs
- ldr r0, _080E0E20 @ =gBattleAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r6
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E0DE2:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080E0DE8:
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0DF0: .4byte gTasks
-_080E0DF4: .4byte gUnknown_030042C0
-_080E0DF8: .4byte gUnknown_030042C4
-_080E0DFC: .4byte gUnknown_03004240
-_080E0E00: .4byte REG_WININ
-_080E0E04: .4byte 0x00003f3f
-_080E0E08: .4byte REG_BG1CNT
-_080E0E0C: .4byte REG_BLDCNT
-_080E0E10: .4byte gSprites
-_080E0E14: .4byte 0x040000d4
-_080E0E18: .4byte 0x85000200
-_080E0E1C: .4byte gObjectBankIDs
-_080E0E20: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80E0CD0
-
- thumb_func_start sub_80E0E24
-sub_80E0E24: @ 80E0E24
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080E0E44 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r2, r0, 0
- cmp r1, 0x7
- bhi _080E0E88
- lsls r0, r1, 2
- ldr r1, _080E0E48 @ =_080E0E4C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E0E44: .4byte gBattleAnimArgs
-_080E0E48: .4byte _080E0E4C
- .align 2, 0
-_080E0E4C:
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E78
- .4byte _080E0E7C
- .4byte _080E0E80
- .4byte _080E0E84
-_080E0E6C:
- ldrb r0, [r2]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- b _080E0E8A
-_080E0E78:
- movs r4, 0
- b _080E0E90
-_080E0E7C:
- movs r4, 0x2
- b _080E0E90
-_080E0E80:
- movs r4, 0x1
- b _080E0E90
-_080E0E84:
- movs r4, 0x3
- b _080E0E90
-_080E0E88:
- movs r2, 0xFF
-_080E0E8A:
- movs r0, 0
- cmp r0, 0
- beq _080E0EB6
-_080E0E90:
- adds r0, r4, 0
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E0EB4
- ldr r0, _080E0EB0 @ =gObjectBankIDs
- adds r0, r4, r0
- ldrb r2, [r0]
- b _080E0EB6
- .align 2, 0
-_080E0EB0: .4byte gObjectBankIDs
-_080E0EB4:
- movs r2, 0xFF
-_080E0EB6:
- cmp r2, 0xFF
- beq _080E0ED2
- ldr r1, _080E0EE0 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- ldr r1, _080E0EE4 @ =gBattleAnimArgs
- ldrb r1, [r1, 0x2]
- bl sub_8079108
-_080E0ED2:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0EE0: .4byte gSprites
-_080E0EE4: .4byte gBattleAnimArgs
- thumb_func_end sub_80E0E24
-
- thumb_func_start sub_80E0EE8
-sub_80E0EE8: @ 80E0EE8
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080E0F14 @ =gUnknown_0202F7C4
- ldrb r0, [r2]
- cmp r0, 0x1
- bhi _080E0EFC
- ldr r1, _080E0F18 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_080E0EFC:
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _080E0F08
- ldr r1, _080E0F18 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_080E0F08:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E0F14: .4byte gUnknown_0202F7C4
-_080E0F18: .4byte gBattleAnimArgs
- thumb_func_end sub_80E0EE8
-
- thumb_func_start sub_80E0F1C
-sub_80E0F1C: @ 80E0F1C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E0F74 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r5, _080E0F78 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, _080E0F7C @ =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080E0F80 @ =sub_80E0F84
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0F74: .4byte gBattleAnimBankAttacker
-_080E0F78: .4byte gBattleAnimBankTarget
-_080E0F7C: .4byte 0x0000ffd8
-_080E0F80: .4byte sub_80E0F84
- thumb_func_end sub_80E0F1C
-
- thumb_func_start sub_80E0F84
-sub_80E0F84: @ 80E0F84
- push {r4,r5,lr}
- adds r5, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080E0FD8
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- movs r0, 0x14
- strh r0, [r5, 0x2E]
- ldr r4, _080E0FE0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- movs r0, 0x28
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080E0FE4 @ =sub_80E0FE8
- str r0, [r5, 0x1C]
-_080E0FD8:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0FE0: .4byte gBattleAnimBankAttacker
-_080E0FE4: .4byte sub_80E0FE8
- thumb_func_end sub_80E0F84
-
- thumb_func_start sub_80E0FE8
-sub_80E0FE8: @ 80E0FE8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080E0FFC
- adds r0, r4, 0
- bl move_anim_8072740
-_080E0FFC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E0FE8
-
- thumb_func_start sub_80E1004
-sub_80E1004: @ 80E1004
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080E1064 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E1024
- ldr r1, _080E1068 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080E1024:
- ldr r4, _080E1068 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, _080E106C @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- ldr r0, _080E1070 @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080E1074 @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1064: .4byte gBattleAnimBankAttacker
-_080E1068: .4byte gBattleAnimArgs
-_080E106C: .4byte gBattleAnimBankTarget
-_080E1070: .4byte sub_8078B34
-_080E1074: .4byte move_anim_8072740
- thumb_func_end sub_80E1004
-
- thumb_func_start sub_80E1078
-sub_80E1078: @ 80E1078
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r4, _080E10F8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077EE4
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077EE4
- lsls r0, 24
- lsrs r7, r0, 24
- bl Random
- movs r4, 0x1F
- adds r5, r4, 0
- ands r5, r0
- bl Random
- ands r4, r0
- adds r1, r5, 0
- cmp r1, 0x10
- ble _080E10C0
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
-_080E10C0:
- lsls r0, r4, 16
- asrs r1, r0, 16
- cmp r1, 0x10
- ble _080E10D0
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_080E10D0:
- ldr r0, _080E10FC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r6, 0x2E]
- mov r1, r8
- adds r0, r1, r5
- strh r0, [r6, 0x32]
- adds r0, r7, r4
- strh r0, [r6, 0x36]
- ldr r0, _080E1100 @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080E1104 @ =move_anim_8074EE0
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E10F8: .4byte gBattleAnimBankTarget
-_080E10FC: .4byte gBattleAnimArgs
-_080E1100: .4byte sub_8078B34
-_080E1104: .4byte move_anim_8074EE0
- thumb_func_end sub_80E1078
-
- thumb_func_start sub_80E1108
-sub_80E1108: @ 80E1108
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x1
- ldr r3, _080E1168 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E116C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r6, _080E1170 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080E117C
- ldr r4, _080E1174 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x2]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r6, 0x4]
- adds r0, r3
- strh r0, [r5, 0x22]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- ble _080E1162
- movs r1, 0x1
-_080E1162:
- strh r1, [r5, 0x2E]
- ldr r0, _080E1178 @ =sub_80E1198
- b _080E118A
- .align 2, 0
-_080E1168: .4byte 0x000003ff
-_080E116C: .4byte 0xfffffc00
-_080E1170: .4byte gBattleAnimArgs
-_080E1174: .4byte gBattleAnimBankAttacker
-_080E1178: .4byte sub_80E1198
-_080E117C:
- ldrh r0, [r6, 0x2]
- strh r0, [r5, 0x20]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x22]
- negs r0, r0
- strh r0, [r5, 0x26]
- ldr r0, _080E1194 @ =sub_80E11D4
-_080E118A:
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1194: .4byte sub_80E11D4
- thumb_func_end sub_80E1108
-
- thumb_func_start sub_80E1198
-sub_80E1198: @ 80E1198
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E11B6
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x20]
- adds r0, r1
- strh r0, [r2, 0x20]
-_080E11B6:
- ldrh r0, [r2, 0x22]
- subs r0, 0x4
- strh r0, [r2, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x4
- negs r1, r1
- cmp r0, r1
- bge _080E11CE
- adds r0, r2, 0
- bl move_anim_8072740
-_080E11CE:
- pop {r0}
- bx r0
- thumb_func_end sub_80E1198
-
- thumb_func_start sub_80E11D4
-sub_80E11D4: @ 80E11D4
- push {lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- cmp r1, 0
- beq _080E11E6
- cmp r1, 0x1
- beq _080E11FC
- b _080E123E
-_080E11E6:
- ldrh r0, [r3, 0x26]
- adds r0, 0x4
- strh r0, [r3, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _080E123E
- strh r1, [r3, 0x26]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080E123E
-_080E11FC:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- cmp r0, 0
- ble _080E123E
- movs r0, 0
- strh r0, [r3, 0x30]
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- ldrb r2, [r1]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080E123E
- adds r0, r3, 0
- bl move_anim_8072740
-_080E123E:
- pop {r0}
- bx r0
- thumb_func_end sub_80E11D4
-
- thumb_func_start sub_80E1244
-sub_80E1244: @ 80E1244
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E1264 @ =gTasks
- adds r1, r0, r1
- ldr r0, _080E1268 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _080E1270
- ldr r0, _080E126C @ =sub_80E1284
- b _080E1272
- .align 2, 0
-_080E1264: .4byte gTasks
-_080E1268: .4byte gBattleAnimArgs
-_080E126C: .4byte sub_80E1284
-_080E1270:
- ldr r0, _080E1280 @ =sub_80E143C
-_080E1272:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080E1280: .4byte sub_80E143C
- thumb_func_end sub_80E1244
-
- thumb_func_start sub_80E1284
-sub_80E1284: @ 80E1284
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E12A8 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E129E
- b _080E1432
-_080E129E:
- lsls r0, 2
- ldr r1, _080E12AC @ =_080E12B0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E12A8: .4byte gTasks
-_080E12AC: .4byte _080E12B0
- .align 2, 0
-_080E12B0:
- .4byte _080E12C4
- .4byte _080E134C
- .4byte _080E135C
- .4byte _080E1400
- .4byte _080E1414
-_080E12C4:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, _080E12EC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _080E12F8
- ldr r0, _080E12F0 @ =gUnknown_030042C0
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080E12F4 @ =gUnknown_030041B4
- b _080E1300
- .align 2, 0
-_080E12EC: .4byte gBattleAnimBankAttacker
-_080E12F0: .4byte gUnknown_030042C0
-_080E12F4: .4byte gUnknown_030041B4
-_080E12F8:
- ldr r0, _080E133C @ =gUnknown_03004288
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080E1340 @ =gUnknown_03004280
-_080E1300:
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, _080E1344 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- cmp r1, 0
- bge _080E1322
- movs r0, 0
- strh r0, [r4, 0x24]
-_080E1322:
- ldr r2, _080E1348 @ =gSprites
- movs r3, 0x1C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- b _080E1406
- .align 2, 0
-_080E133C: .4byte gUnknown_03004288
-_080E1340: .4byte gUnknown_03004280
-_080E1344: .4byte gBattleAnimBankAttacker
-_080E1348: .4byte gSprites
-_080E134C:
- ldrb r0, [r4, 0x1E]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- bl sub_80E1668
- b _080E1406
-_080E135C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x6
- movs r1, 0x7F
- ands r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080E137E
- movs r0, 0
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_080E137E:
- ldr r1, _080E13A0 @ =gSineTable
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- ldrh r3, [r4, 0xE]
- adds r2, r0, r3
- strh r2, [r4, 0x12]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080E13A8
- ldr r1, _080E13A4 @ =gUnknown_030041B4
- b _080E13AA
- .align 2, 0
-_080E13A0: .4byte gSineTable
-_080E13A4: .4byte gUnknown_030041B4
-_080E13A8:
- ldr r1, _080E13CC @ =gUnknown_03004280
-_080E13AA:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x3F
- ble _080E1432
- ldrh r0, [r4, 0x24]
- movs r1, 0x78
- subs r2, r1, r0
- strh r2, [r4, 0x12]
- movs r3, 0x1E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080E13D4
- ldr r1, _080E13D0 @ =gUnknown_030041B4
- b _080E13D6
- .align 2, 0
-_080E13CC: .4byte gUnknown_03004280
-_080E13D0: .4byte gUnknown_030041B4
-_080E13D4:
- ldr r1, _080E13F8 @ =gUnknown_03004280
-_080E13D6:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- ldr r2, _080E13FC @ =gSprites
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r1, 0x20]
- movs r3, 0x88
- lsls r3, 1
- adds r0, r3, 0
- subs r0, r2
- strh r0, [r1, 0x24]
- b _080E1406
- .align 2, 0
-_080E13F8: .4byte gUnknown_03004280
-_080E13FC: .4byte gSprites
-_080E1400:
- ldr r1, _080E1410 @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E1406:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E1432
- .align 2, 0
-_080E1410: .4byte gUnknown_03004DC0
-_080E1414:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- ldr r2, _080E1438 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080E1432:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1438: .4byte gSprites
- thumb_func_end sub_80E1284
-
- thumb_func_start sub_80E143C
-sub_80E143C: @ 80E143C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E147C @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r3, r1, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r3]
- movs r4, 0
- strh r4, [r1, 0x24]
- strh r4, [r1, 0x26]
- ldr r0, _080E1480 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E1488
- ldr r0, _080E1484 @ =gUnknown_030041B4
- b _080E148A
- .align 2, 0
-_080E147C: .4byte gSprites
-_080E1480: .4byte gBattleAnimBankAttacker
-_080E1484: .4byte gUnknown_030041B4
-_080E1488:
- ldr r0, _080E1498 @ =gUnknown_03004280
-_080E148A:
- strh r4, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1498: .4byte gUnknown_03004280
- thumb_func_end sub_80E143C
-
- thumb_func_start sub_80E149C
-sub_80E149C: @ 80E149C
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E14BC @ =gTasks
- adds r1, r0, r1
- ldr r0, _080E14C0 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _080E14C8
- ldr r0, _080E14C4 @ =sub_80E14DC
- b _080E14CA
- .align 2, 0
-_080E14BC: .4byte gTasks
-_080E14C0: .4byte gBattleAnimArgs
-_080E14C4: .4byte sub_80E14DC
-_080E14C8:
- ldr r0, _080E14D8 @ =sub_80E1560
-_080E14CA:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080E14D8: .4byte sub_80E1560
- thumb_func_end sub_80E149C
-
- thumb_func_start sub_80E14DC
-sub_80E14DC: @ 80E14DC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E14FC @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _080E1500
- cmp r5, 0x1
- beq _080E1554
- b _080E155A
- .align 2, 0
-_080E14FC: .4byte gTasks
-_080E1500:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r3, _080E1550 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r5, [r0, 0x24]
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r2, [r1, 0x22]
- movs r0, 0xA0
- subs r0, r2
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E155A
- .align 2, 0
-_080E1550: .4byte gSprites
-_080E1554:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E155A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E14DC
-
- thumb_func_start sub_80E1560
-sub_80E1560: @ 80E1560
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E1584 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bhi _080E1662
- lsls r0, 2
- ldr r1, _080E1588 @ =_080E158C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E1584: .4byte gTasks
-_080E1588: .4byte _080E158C
- .align 2, 0
-_080E158C:
- .4byte _080E15A0
- .4byte _080E15F4
- .4byte _080E1602
- .4byte _080E161C
- .4byte _080E165C
-_080E15A0:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, _080E15C4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _080E15CC
- ldr r0, _080E15C8 @ =gUnknown_030042C0
- b _080E15CE
- .align 2, 0
-_080E15C4: .4byte gBattleAnimBankAttacker
-_080E15C8: .4byte gUnknown_030042C0
-_080E15CC:
- ldr r0, _080E15EC @ =gUnknown_03004288
-_080E15CE:
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080E15F0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- b _080E164A
- .align 2, 0
-_080E15EC: .4byte gUnknown_03004288
-_080E15F0: .4byte gBattleAnimBankAttacker
-_080E15F4:
- ldrb r0, [r4, 0x1E]
- movs r1, 0x26
- ldrsh r2, [r4, r1]
- movs r1, 0
- bl sub_80E1668
- b _080E164A
-_080E1602:
- ldr r2, _080E1618 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x60
- strh r1, [r0, 0x26]
- b _080E164A
- .align 2, 0
-_080E1618: .4byte gSprites
-_080E161C:
- ldr r2, _080E1654 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x8
- strh r1, [r0, 0x26]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x26
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E1662
- ldr r1, _080E1658 @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E164A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E1662
- .align 2, 0
-_080E1654: .4byte gSprites
-_080E1658: .4byte gUnknown_03004DC0
-_080E165C:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E1662:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1560
-
- thumb_func_start sub_80E1668
-sub_80E1668: @ 80E1668
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 16
- lsrs r1, 16
- lsls r2, 16
- lsrs r4, r2, 16
- cmp r0, 0x1
- bne _080E168C
- ldr r0, _080E1684 @ =gUnknown_030042C0
- ldrh r3, [r0]
- ldr r0, _080E1688 @ =REG_BG1HOFS
- b _080E1692
- .align 2, 0
-_080E1684: .4byte gUnknown_030042C0
-_080E1688: .4byte REG_BG1HOFS
-_080E168C:
- ldr r0, _080E1718 @ =gUnknown_03004288
- ldrh r3, [r0]
- ldr r0, _080E171C @ =REG_BG2HOFS
-_080E1692:
- str r0, [sp]
- lsls r0, r1, 16
- cmp r0, 0
- bge _080E169C
- movs r1, 0
-_080E169C:
- lsls r2, r1, 16
- lsls r0, r4, 16
- asrs r4, r0, 16
- cmp r2, r0
- bge _080E16C8
- ldr r5, _080E1720 @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080E16AE:
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r5
- strh r3, [r0]
- adds r1, r6
- strh r3, [r1]
- adds r2, 0x1
- lsls r2, 16
- lsrs r1, r2, 16
- lsls r2, r1, 16
- asrs r0, r2, 16
- cmp r0, r4
- blt _080E16AE
-_080E16C8:
- lsls r1, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080E16F6
- ldr r4, _080E1720 @ =gUnknown_03004DE0
- lsls r0, r3, 16
- asrs r0, 16
- adds r3, r0, 0
- adds r3, 0xF0
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_080E16E0:
- asrs r2, r1, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- adds r1, r5
- strh r3, [r1]
- adds r2, 0x1
- lsls r1, r2, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080E16E0
-_080E16F6:
- ldr r0, _080E1724 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl sub_80895F8
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1718: .4byte gUnknown_03004288
-_080E171C: .4byte REG_BG2HOFS
-_080E1720: .4byte gUnknown_03004DE0
-_080E1724: .4byte 0xa2600001
- thumb_func_end sub_80E1668
-
- thumb_func_start sub_80E1728
-sub_80E1728: @ 80E1728
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080E173C @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r7, r0, 0
- cmp r1, 0
- bne _080E1744
- ldr r0, _080E1740 @ =gBattleAnimBankAttacker
- b _080E1746
- .align 2, 0
-_080E173C: .4byte gBattleAnimArgs
-_080E1740: .4byte gBattleAnimBankAttacker
-_080E1744:
- ldr r0, _080E17A8 @ =gBattleAnimBankTarget
-_080E1746:
- ldrb r4, [r0]
- movs r6, 0x18
- adds r1, r7, 0
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _080E1762
- negs r0, r6
- lsls r0, 16
- lsrs r6, r0, 16
- movs r2, 0x4
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080E1762:
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1E
- strh r0, [r5, 0x22]
- ldrh r1, [r7, 0xA]
- strh r1, [r5, 0x2E]
- ldrh r1, [r7, 0x4]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x32]
- ldrh r1, [r7, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r7, 0x8]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080E17AC @ =sub_80E17B0
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E17A8: .4byte gBattleAnimBankTarget
-_080E17AC: .4byte sub_80E17B0
- thumb_func_end sub_80E1728
-
- thumb_func_start sub_80E17B0
-sub_80E17B0: @ 80E17B0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080E17C4
- adds r0, r4, 0
- bl move_anim_8072740
-_080E17C4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E17B0
-
- thumb_func_start sub_80E17CC
-sub_80E17CC: @ 80E17CC
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080E17E0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E17E8
- ldr r0, _080E17E4 @ =gBattleAnimBankAttacker
- b _080E17EA
- .align 2, 0
-_080E17E0: .4byte gBattleAnimArgs
-_080E17E4: .4byte gBattleAnimBankAttacker
-_080E17E8:
- ldr r0, _080E1848 @ =gBattleAnimBankTarget
-_080E17EA:
- ldrb r5, [r0]
- adds r0, r5, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E184C @ =0x0000fff0
- adds r0, r2
- ldr r4, _080E1850 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r4, r3]
- lsls r1, 5
- adds r0, r1
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r6, 0x22]
- ldrh r2, [r6, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x2
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r1, r0
- ldr r3, _080E1854 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E1858 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, _080E185C @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x2E]
- ldr r0, _080E1860 @ =sub_80782D8
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1848: .4byte gBattleAnimBankTarget
-_080E184C: .4byte 0x0000fff0
-_080E1850: .4byte gBattleAnimArgs
-_080E1854: .4byte 0x000003ff
-_080E1858: .4byte 0xfffffc00
-_080E185C: .4byte move_anim_8072740
-_080E1860: .4byte sub_80782D8
- thumb_func_end sub_80E17CC
-
- thumb_func_start sub_80E1864
-sub_80E1864: @ 80E1864
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080E1888 @ =gTasks
- adds r4, r0, r1
- ldr r0, _080E188C @ =gBattleAnimArgs
- ldrh r2, [r0, 0x2]
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- adds r6, r0, 0
- cmp r1, 0
- beq _080E1890
- adds r0, r2, 0x3
- b _080E189C
- .align 2, 0
-_080E1888: .4byte gTasks
-_080E188C: .4byte gBattleAnimArgs
-_080E1890:
- ldr r0, _080E18BC @ =gMovePowerMoveAnim
- ldrh r0, [r0]
- movs r1, 0xA
- bl __udivsi3
- adds r0, 0x3
-_080E189C:
- strh r0, [r4, 0x26]
- strh r0, [r4, 0x24]
- adds r1, r6, 0
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0xE]
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _080E18C8
- cmp r0, 0x5
- bne _080E1908
- ldr r0, _080E18C0 @ =gUnknown_030041B0
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, _080E18C4 @ =sub_80E1934
- b _080E1926
- .align 2, 0
-_080E18BC: .4byte gMovePowerMoveAnim
-_080E18C0: .4byte gUnknown_030041B0
-_080E18C4: .4byte sub_80E1934
-_080E18C8:
- movs r0, 0
- strh r0, [r4, 0x22]
- movs r5, 0
-_080E18CE:
- lsls r0, r5, 24
- lsrs r0, 24
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E18F8
- movs r3, 0x22
- ldrsh r0, [r4, r3]
- adds r0, 0x9
- lsls r0, 1
- adds r1, r4, 0
- adds r1, 0x8
- adds r1, r0
- ldr r0, _080E1904 @ =gObjectBankIDs
- adds r0, r5, r0
- ldrb r0, [r0]
- strh r0, [r1]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
-_080E18F8:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x3
- bls _080E18CE
- b _080E1924
- .align 2, 0
-_080E1904: .4byte gObjectBankIDs
-_080E1908:
- ldrb r0, [r6]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- cmp r0, 0xFF
- bne _080E1920
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080E1928
-_080E1920:
- movs r0, 0x1
- strh r0, [r4, 0x22]
-_080E1924:
- ldr r0, _080E1930 @ =sub_80E1A2C
-_080E1926:
- str r0, [r4]
-_080E1928:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1930: .4byte sub_80E1A2C
- thumb_func_end sub_80E1864
-
- thumb_func_start sub_80E1934
-sub_80E1934: @ 80E1934
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E1958 @ =gTasks
- adds r3, r0, r1
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- cmp r1, 0x1
- beq _080E19B8
- cmp r1, 0x1
- bgt _080E195C
- cmp r1, 0
- beq _080E1962
- b _080E1A24
- .align 2, 0
-_080E1958: .4byte gTasks
-_080E195C:
- cmp r1, 0x2
- beq _080E1A18
- b _080E1A24
-_080E1962:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1A24
- strh r1, [r3, 0xA]
- ldrh r1, [r3, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E198C
- ldr r1, _080E1988 @ =gUnknown_030041B0
- ldrh r0, [r3, 0x26]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _080E1996
- .align 2, 0
-_080E1988: .4byte gUnknown_030041B0
-_080E198C:
- ldr r0, _080E19B4 @ =gUnknown_030041B0
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x26]
- subs r1, r2
- strh r1, [r0]
-_080E1996:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r3, r2]
- cmp r0, r1
- bne _080E1A24
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- b _080E1A0C
- .align 2, 0
-_080E19B4: .4byte gUnknown_030041B0
-_080E19B8:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1A24
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- ands r1, r0
- cmp r1, 0
- bne _080E19E4
- ldr r1, _080E19E0 @ =gUnknown_030041B0
- ldrh r0, [r3, 0x24]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _080E19EE
- .align 2, 0
-_080E19E0: .4byte gUnknown_030041B0
-_080E19E4:
- ldr r0, _080E1A14 @ =gUnknown_030041B0
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x24]
- subs r1, r2
- strh r1, [r0]
-_080E19EE:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E1A24
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _080E1A24
-_080E1A0C:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _080E1A24
- .align 2, 0
-_080E1A14: .4byte gUnknown_030041B0
-_080E1A18:
- ldr r1, _080E1A28 @ =gUnknown_030041B0
- ldrh r0, [r3, 0x22]
- strh r0, [r1]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E1A24:
- pop {r0}
- bx r0
- .align 2, 0
-_080E1A28: .4byte gUnknown_030041B0
- thumb_func_end sub_80E1934
-
- thumb_func_start sub_80E1A2C
-sub_80E1A2C: @ 80E1A2C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080E1A50 @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080E1A8C
- cmp r5, 0x1
- bgt _080E1A54
- cmp r5, 0
- beq _080E1A5A
- b _080E1B06
- .align 2, 0
-_080E1A50: .4byte gTasks
-_080E1A54:
- cmp r5, 0x2
- beq _080E1AC8
- b _080E1B06
-_080E1A5A:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1B06
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_80E1B10
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080E1B06
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- b _080E1AC0
-_080E1A8C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1B06
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_80E1B10
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E1B06
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _080E1B06
-_080E1AC0:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E1B06
-_080E1AC8:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r4, r7]
- cmp r2, r0
- bge _080E1B00
- ldr r0, _080E1B0C @ =gSprites
- mov r12, r0
- adds r5, r4, 0
- adds r5, 0x8
- movs r6, 0
-_080E1ADC:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r12
- strh r6, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- cmp r2, r0
- blt _080E1ADC
-_080E1B00:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080E1B06:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1B0C: .4byte gSprites
- thumb_func_end sub_80E1A2C
-
- thumb_func_start sub_80E1B10
-sub_80E1B10: @ 80E1B10
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0xC]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- bne _080E1B38
- movs r0, 0x24
- ldrsh r1, [r3, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r2, [r3, 0x24]
- adds r0, r4, 0
- ands r0, r2
- adds r1, r0
- lsls r1, 16
- lsrs r4, r1, 16
- b _080E1B48
-_080E1B38:
- movs r1, 0x24
- ldrsh r0, [r3, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- negs r0, r0
- lsls r0, 16
- lsrs r4, r0, 16
-_080E1B48:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r3, r7]
- cmp r2, r0
- bge _080E1B7C
- ldr r6, _080E1B84 @ =gSprites
- adds r5, r3, 0
- adds r5, 0x8
-_080E1B58:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r4, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r3, r1]
- cmp r2, r0
- blt _080E1B58
-_080E1B7C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1B84: .4byte gSprites
- thumb_func_end sub_80E1B10
-
- thumb_func_start sub_80E1B88
-sub_80E1B88: @ 80E1B88
- push {lr}
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r3, _080E1BA8 @ =gBattleAnimArgs
- movs r2, 0
- ldr r0, _080E1BAC @ =gMovePowerMoveAnim
- ldrh r0, [r0]
- cmp r0, 0x63
- bls _080E1B9C
- movs r2, 0x1
-_080E1B9C:
- strh r2, [r3, 0x1E]
- adds r0, r1, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E1BA8: .4byte gBattleAnimArgs
-_080E1BAC: .4byte gMovePowerMoveAnim
- thumb_func_end sub_80E1B88
-
- thumb_func_start sub_80E1BB0
-sub_80E1BB0: @ 80E1BB0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r2, _080E1BC8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- movs r0, 0x1
- ands r0, r1
- adds r6, r2, 0
- cmp r0, 0
- beq _080E1BD0
- ldr r0, _080E1BCC @ =gBattleAnimBankTarget
- b _080E1BD2
- .align 2, 0
-_080E1BC8: .4byte gBattleAnimArgs
-_080E1BCC: .4byte gBattleAnimBankTarget
-_080E1BD0:
- ldr r0, _080E1C40 @ =gBattleAnimBankAttacker
-_080E1BD2:
- ldrb r0, [r0]
- adds r5, r0, 0
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- ble _080E1BE2
- movs r0, 0x2
- eors r5, r0
-_080E1BE2:
- ldr r0, _080E1C44 @ =sub_80E1C58
- ldrb r1, [r6, 0x2]
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080E1C48 @ =gTasks
- adds r4, r0
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x20
- subs r1, r0
- ldr r2, _080E1C4C @ =0x000001ff
- adds r0, r2, 0
- ands r1, r0
- strh r1, [r4, 0xA]
- adds r0, r5, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x40
- subs r1, r0
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r4, 0xC]
- ldr r2, _080E1C50 @ =gUnknown_030041B0
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- ldr r0, _080E1C54 @ =gUnknown_030041B8
- strh r1, [r0]
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0xE]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1C40: .4byte gBattleAnimBankAttacker
-_080E1C44: .4byte sub_80E1C58
-_080E1C48: .4byte gTasks
-_080E1C4C: .4byte 0x000001ff
-_080E1C50: .4byte gUnknown_030041B0
-_080E1C54: .4byte gUnknown_030041B8
- thumb_func_end sub_80E1BB0
-
- thumb_func_start sub_80E1C58
-sub_80E1C58: @ 80E1C58
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080E1C88 @ =gTasks
- adds r2, r0, r1
- ldr r0, _080E1C8C @ =gBattleAnimArgs
- movs r4, 0xE
- ldrsh r1, [r0, r4]
- movs r4, 0xE
- ldrsh r0, [r2, r4]
- cmp r1, r0
- bne _080E1C98
- ldr r0, _080E1C90 @ =gUnknown_030041B0
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E1C94 @ =gUnknown_030041B8
- strh r1, [r0]
- adds r0, r3, 0
- bl DestroyTask
- b _080E1CA4
- .align 2, 0
-_080E1C88: .4byte gTasks
-_080E1C8C: .4byte gBattleAnimArgs
-_080E1C90: .4byte gUnknown_030041B0
-_080E1C94: .4byte gUnknown_030041B8
-_080E1C98:
- ldr r1, _080E1CAC @ =gUnknown_030041B0
- ldrh r0, [r2, 0xA]
- strh r0, [r1]
- ldr r1, _080E1CB0 @ =gUnknown_030041B8
- ldrh r0, [r2, 0xC]
- strh r0, [r1]
-_080E1CA4:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1CAC: .4byte gUnknown_030041B0
-_080E1CB0: .4byte gUnknown_030041B8
- thumb_func_end sub_80E1C58
-
- thumb_func_start sub_80E1CB4
-sub_80E1CB4: @ 80E1CB4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E1CEC @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080E1CF0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080E1CF4
- ldrh r0, [r5, 0x6]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- b _080E1D02
- .align 2, 0
-_080E1CEC: .4byte gBattleAnimArgs
-_080E1CF0: .4byte gBattleAnimBankAttacker
-_080E1CF4:
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- strh r1, [r4, 0x36]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080E1D02:
- ldr r0, _080E1D18 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r4, 0x34]
- ldr r1, _080E1D1C @ =sub_80E1D20
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1D18: .4byte gBattleAnimArgs
-_080E1D1C: .4byte sub_80E1D20
- thumb_func_end sub_80E1CB4
-
- thumb_func_start sub_80E1D20
-sub_80E1D20: @ 80E1D20
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x1E
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- cmp r0, 0x7F
- bhi _080E1D52
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080E1D5A
-_080E1D52:
- ldrb r0, [r4, 0x5]
- movs r1, 0xC
- orrs r0, r1
- strb r0, [r4, 0x5]
-_080E1D5A:
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x2E]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080E1D7E
- adds r0, r4, 0
- bl move_anim_8072740
-_080E1D7E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1D20
-
- thumb_func_start sub_80E1D84
-sub_80E1D84: @ 80E1D84
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- ldr r4, _080E1DBC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- movs r1, 0x2
- ldrsb r1, [r4, r1]
- ldrb r2, [r4, 0x4]
- ldrb r3, [r4, 0x6]
- ldrh r4, [r4, 0x8]
- str r4, [sp]
- bl BeginNormalPaletteFade
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080E1DC0 @ =sub_80E1E0C
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1DBC: .4byte gBattleAnimArgs
-_080E1DC0: .4byte sub_80E1E0C
- thumb_func_end sub_80E1D84
-
- thumb_func_start sub_80E1DC4
-sub_80E1DC4: @ 80E1DC4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0xC
- lsls r0, 16
- lsrs r0, 16
- movs r4, 0x1
- mov r8, r0
- mov r1, r8
- ands r1, r4
- mov r8, r1
- lsls r0, 16
- asrs r1, r0, 17
- ands r1, r4
- asrs r2, r0, 18
- ands r2, r4
- asrs r3, r0, 19
- ands r3, r4
- asrs r6, r0, 20
- ands r6, r4
- asrs r5, r0, 21
- ands r5, r4
- asrs r0, 22
- ands r0, r4
- str r6, [sp]
- str r5, [sp, 0x4]
- str r0, [sp, 0x8]
- mov r0, r8
- bl sub_80791A8
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80E1DC4
-
- thumb_func_start sub_80E1E0C
-sub_80E1E0C: @ 80E1E0C
- push {lr}
- adds r2, r0, 0
- ldr r0, _080E1E28 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E1E22
- adds r0, r2, 0
- bl move_anim_8072740
-_080E1E22:
- pop {r0}
- bx r0
- .align 2, 0
-_080E1E28: .4byte gPaletteFade
- thumb_func_end sub_80E1E0C
-
- thumb_func_start sub_80E1E2C
-sub_80E1E2C: @ 80E1E2C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E1E78 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x34]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0xC]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4]
- strh r0, [r5, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- bl sub_80E1DC4
- ldrb r1, [r4, 0x8]
- ldrh r2, [r4, 0x6]
- bl BlendPalettes
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080E1E7C @ =sub_80E1E80
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1E78: .4byte gBattleAnimArgs
-_080E1E7C: .4byte sub_80E1E80
- thumb_func_end sub_80E1E2C
-
- thumb_func_start sub_80E1E80
-sub_80E1E80: @ 80E1E80
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080E1E94
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080E1F04
-_080E1E94:
- ldr r0, _080E1EB0 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E1F04
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E1EB8
- ldr r0, _080E1EB4 @ =sub_80E1F0C
- str r0, [r4, 0x1C]
- b _080E1F04
- .align 2, 0
-_080E1EB0: .4byte gPaletteFade
-_080E1EB4: .4byte sub_80E1F0C
-_080E1EB8:
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- bl sub_80E1DC4
- adds r3, r0, 0
- ldrh r1, [r4, 0x30]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080E1EDE
- ldrh r1, [r4, 0x36]
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r4, 0x34]
- adds r0, r3, 0
- bl BlendPalettes
- b _080E1EEC
-_080E1EDE:
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r4, 0x38]
- adds r0, r3, 0
- bl BlendPalettes
-_080E1EEC:
- ldrh r0, [r4, 0x30]
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- eors r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- subs r0, 0x1
- strh r0, [r4, 0x32]
-_080E1F04:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1E80
-
- thumb_func_start sub_80E1F0C
-sub_80E1F0C: @ 80E1F0C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E1F38 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E1F32
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- movs r1, 0
- movs r2, 0
- bl BlendPalettes
- adds r0, r4, 0
- bl move_anim_8072740
-_080E1F32:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1F38: .4byte gPaletteFade
- thumb_func_end sub_80E1F0C
-
- thumb_func_start sub_80E1F3C
-sub_80E1F3C: @ 80E1F3C
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080E1F80 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r2, [r4, 0x2E]
- movs r0, 0xA
- strh r0, [r4, 0x30]
- movs r0, 0x8
- strh r0, [r4, 0x32]
- movs r0, 0x28
- strh r0, [r4, 0x34]
- movs r0, 0x70
- strh r0, [r4, 0x36]
- strh r2, [r4, 0x38]
- ldr r1, _080E1F84 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080E1F88 @ =sub_8078174
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1F80: .4byte gBattleAnimArgs
-_080E1F84: .4byte move_anim_8074EE0
-_080E1F88: .4byte sub_8078174
- thumb_func_end sub_80E1F3C
-
- thumb_func_start sub_80E1F8C
-sub_80E1F8C: @ 80E1F8C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E1FD0 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r3, _080E1FD4 @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r5, 0
- strh r1, [r4, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r4, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r4, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r4, 0xE]
- ldrh r2, [r3, 0x8]
- strh r2, [r4, 0x10]
- ldrh r1, [r3, 0xA]
- strh r1, [r4, 0x12]
- strh r5, [r4, 0x18]
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- bl sub_80E1FDC
- ldr r0, _080E1FD8 @ =sub_80E202C
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1FD0: .4byte gTasks
-_080E1FD4: .4byte gBattleAnimArgs
-_080E1FD8: .4byte sub_80E202C
- thumb_func_end sub_80E1F8C
-
- thumb_func_start sub_80E1FDC
-sub_80E1FDC: @ 80E1FDC
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r6, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- ldr r1, _080E2028 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r2, [r4, 0x12]
- str r2, [sp]
- adds r2, r5, 0
- adds r3, r6, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2028: .4byte gTasks
- thumb_func_end sub_80E1FDC
-
- thumb_func_start sub_80E202C
-sub_80E202C: @ 80E202C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080E2064 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E208E
- ldr r1, _080E2068 @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080E2088
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080E206C
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080E2070
- .align 2, 0
-_080E2064: .4byte gPaletteFade
-_080E2068: .4byte gTasks
-_080E206C:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080E2070:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080E2080
- movs r2, 0
-_080E2080:
- adds r0, r4, 0
- bl sub_80E1FDC
- b _080E208E
-_080E2088:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E208E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E202C
-
- thumb_func_start sub_80E2094
-sub_80E2094: @ 80E2094
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E20D8 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r3, _080E20DC @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r5, 0
- strh r1, [r4, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r4, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r4, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r4, 0xE]
- ldrh r2, [r3, 0x8]
- strh r2, [r4, 0x10]
- ldrh r1, [r3, 0xA]
- strh r1, [r4, 0x12]
- strh r5, [r4, 0x18]
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- bl sub_80E20E4
- ldr r0, _080E20E0 @ =sub_80E2140
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E20D8: .4byte gTasks
-_080E20DC: .4byte gBattleAnimArgs
-_080E20E0: .4byte sub_80E2140
- thumb_func_end sub_80E2094
-
- thumb_func_start sub_80E20E4
-sub_80E20E4: @ 80E20E4
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r6, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- ldr r1, _080E213C @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldrh r0, [r4, 0x8]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r2, 0x1
- lsls r2, r0
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r0, [r4, 0x12]
- str r0, [sp]
- adds r0, r2, 0
- adds r2, r5, 0
- adds r3, r6, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E213C: .4byte gTasks
- thumb_func_end sub_80E20E4
-
- thumb_func_start sub_80E2140
-sub_80E2140: @ 80E2140
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080E2178 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E21A2
- ldr r1, _080E217C @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080E219C
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080E2180
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080E2184
- .align 2, 0
-_080E2178: .4byte gPaletteFade
-_080E217C: .4byte gTasks
-_080E2180:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080E2184:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080E2194
- movs r2, 0
-_080E2194:
- adds r0, r4, 0
- bl sub_80E20E4
- b _080E21A2
-_080E219C:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E21A2:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2140
-
- thumb_func_start sub_80E21A8
-sub_80E21A8: @ 80E21A8
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E2208 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r5, _080E220C @ =gBattleAnimArgs
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x8]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0xE]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x10]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x12]
- ldrh r0, [r5, 0xC]
- strh r0, [r4, 0x14]
- ldrh r0, [r5]
- strh r0, [r4, 0x16]
- ldrh r0, [r5]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- ldrb r3, [r5, 0x8]
- ldrh r0, [r5, 0x6]
- str r0, [sp]
- adds r0, r1, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
- ldr r0, _080E2210 @ =sub_80E2214
- str r0, [r4]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2208: .4byte gTasks
-_080E220C: .4byte gBattleAnimArgs
-_080E2210: .4byte sub_80E2214
- thumb_func_end sub_80E21A8
-
- thumb_func_start sub_80E2214
-sub_80E2214: @ 80E2214
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E2238 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x8]
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080E223C
- subs r0, r1, 0x1
- strh r0, [r4, 0x8]
- b _080E22C0
- .align 2, 0
-_080E2238: .4byte gTasks
-_080E223C:
- ldr r0, _080E2258 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E22C0
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080E2260
- ldr r0, _080E225C @ =sub_80E22CC
- str r0, [r4]
- b _080E22C0
- .align 2, 0
-_080E2258: .4byte gPaletteFade
-_080E225C: .4byte sub_80E22CC
-_080E2260:
- ldrh r0, [r4, 0x16]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r2, 0x1
- lsls r2, r0
- ldrh r1, [r4, 0xA]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080E228E
- ldrb r3, [r4, 0x10]
- ldrh r0, [r4, 0xE]
- str r0, [sp]
- adds r0, r2, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
- b _080E229E
-_080E228E:
- ldrb r3, [r4, 0x14]
- ldrh r0, [r4, 0x12]
- str r0, [sp]
- adds r0, r2, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
-_080E229E:
- ldr r0, _080E22C8 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xA]
- movs r3, 0x80
- lsls r3, 1
- adds r2, r3, 0
- eors r0, r2
- strh r0, [r1, 0xA]
- movs r2, 0xFF
- ands r0, r2
- strh r0, [r1, 0x8]
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
-_080E22C0:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E22C8: .4byte gTasks
- thumb_func_end sub_80E2214
-
- thumb_func_start sub_80E22CC
-sub_80E22CC: @ 80E22CC
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E231C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080E2312
- ldr r1, _080E2320 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x16]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- str r5, [sp]
- adds r0, r1, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl BeginNormalPaletteFade
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E2312:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E231C: .4byte gPaletteFade
-_080E2320: .4byte gTasks
- thumb_func_end sub_80E22CC
-
- thumb_func_start sub_80E2324
-sub_80E2324: @ 80E2324
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r2, 0
- ldr r0, _080E239C @ =gBattleAnimBankAttacker
- ldrb r6, [r0]
- ldr r0, _080E23A0 @ =gBattleAnimBankTarget
- ldrb r7, [r0]
- ldr r4, _080E23A4 @ =gBattleAnimArgs
- ldrh r1, [r4]
- movs r5, 0x80
- lsls r5, 1
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080E235E
- str r2, [sp]
- str r2, [sp, 0x4]
- str r2, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_80791A8
- adds r2, r0, 0
-_080E235E:
- ldrh r1, [r4, 0x2]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2370
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r6
- orrs r2, r0
-_080E2370:
- ldrh r1, [r4, 0x4]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2382
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r7
- orrs r2, r0
-_080E2382:
- adds r0, r2, 0
- bl InvertPlttBuffer
- mov r0, r8
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E239C: .4byte gBattleAnimBankAttacker
-_080E23A0: .4byte gBattleAnimBankTarget
-_080E23A4: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2324
-
- thumb_func_start unref_sub_80E23A8
-unref_sub_80E23A8: @ 80E23A8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r5, 0
- ldr r1, _080E249C @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E23EA
- ldr r1, _080E24A0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0xC]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0xE]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x10]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0xA]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x12]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x14]
- ldrh r0, [r1, 0xC]
- strh r0, [r4, 0x16]
-_080E23EA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- ldr r0, _080E24A4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- mov r9, r0
- ldr r0, _080E24A8 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- mov r10, r0
- ldrh r1, [r4, 0xC]
- movs r7, 0x80
- lsls r7, 1
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080E240C
- ldr r5, _080E24AC @ =0x0000ffff
-_080E240C:
- movs r6, 0x1
- adds r0, r6, 0
- ands r0, r1
- cmp r0, 0
- beq _080E243C
- ldr r2, _080E24B0 @ =gSprites
- ldr r0, _080E24B4 @ =gHealthboxIDs
- add r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x14
- adds r0, r2
- ldr r0, [r0]
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r1, r6, 0
- lsls r1, r0
- lsls r1, 16
- orrs r5, r1
-_080E243C:
- ldrh r1, [r4, 0xE]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2450
- adds r0, r6, 0
- mov r2, r9
- lsls r0, r2
- lsls r0, 16
- orrs r5, r0
-_080E2450:
- ldrh r1, [r4, 0x10]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2464
- adds r0, r6, 0
- mov r1, r10
- lsls r0, r1
- lsls r0, 16
- orrs r5, r0
-_080E2464:
- movs r1, 0x12
- ldrsb r1, [r4, r1]
- movs r2, 0x14
- ldrsb r2, [r4, r2]
- movs r3, 0x16
- ldrsb r3, [r4, r3]
- adds r0, r5, 0
- bl TintPlttBuffer
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E248E
- adds r0, r5, 0
- bl UnfadePlttBuffer
- mov r0, r8
- bl DestroyAnimVisualTask
-_080E248E:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E249C: .4byte gTasks
-_080E24A0: .4byte gBattleAnimArgs
-_080E24A4: .4byte gBattleAnimBankAttacker
-_080E24A8: .4byte gBattleAnimBankTarget
-_080E24AC: .4byte 0x0000ffff
-_080E24B0: .4byte gSprites
-_080E24B4: .4byte gHealthboxIDs
- thumb_func_end unref_sub_80E23A8
-
- thumb_func_start sub_80E24B8
-sub_80E24B8: @ 80E24B8
- push {r4,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080E24EC @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x34]
- movs r2, 0x6
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- beq _080E2500
- cmp r0, 0x1
- bgt _080E24F0
- cmp r0, 0
- beq _080E24F6
- b _080E2518
- .align 2, 0
-_080E24EC: .4byte gBattleAnimArgs
-_080E24F0:
- cmp r0, 0x2
- beq _080E2508
- b _080E2518
-_080E24F6:
- ldr r1, _080E24FC @ =gUnknown_030041B0
- b _080E250A
- .align 2, 0
-_080E24FC: .4byte gUnknown_030041B0
-_080E2500:
- ldr r1, _080E2504 @ =gUnknown_030041B8
- b _080E250A
- .align 2, 0
-_080E2504: .4byte gUnknown_030041B8
-_080E2508:
- ldr r1, _080E2514 @ =gSpriteCoordOffsetX
-_080E250A:
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- b _080E2520
- .align 2, 0
-_080E2514: .4byte gSpriteCoordOffsetX
-_080E2518:
- ldr r1, _080E2550 @ =gSpriteCoordOffsetY
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
-_080E2520:
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- lsls r0, 16
- orrs r1, r0
- ldr r0, [r1]
- strh r0, [r4, 0x36]
- ldr r0, _080E2554 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r4, 0x38]
- subs r0, 0x2
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1
- bhi _080E2544
- bl sub_80E260C
-_080E2544:
- ldr r0, _080E2558 @ =sub_80E255C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2550: .4byte gSpriteCoordOffsetY
-_080E2554: .4byte gBattleAnimArgs
-_080E2558: .4byte sub_80E255C
- thumb_func_end sub_80E24B8
-
- thumb_func_start sub_80E255C
-sub_80E255C: @ 80E255C
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x34]
- movs r2, 0x34
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080E25A0
- subs r0, r1, 0x1
- strh r0, [r3, 0x34]
- ldrh r1, [r3, 0x30]
- movs r2, 0x30
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080E257E
- subs r0, r1, 0x1
- strh r0, [r3, 0x30]
- b _080E25FA
-_080E257E:
- ldrh r0, [r3, 0x32]
- strh r0, [r3, 0x30]
- movs r0, 0x3A
- ldrsh r1, [r3, r0]
- movs r2, 0x3C
- ldrsh r0, [r3, r2]
- lsls r0, 16
- orrs r1, r0
- movs r0, 0x2E
- ldrsh r2, [r3, r0]
- ldr r0, [r1]
- adds r0, r2
- str r0, [r1]
- ldrh r0, [r3, 0x2E]
- negs r0, r0
- strh r0, [r3, 0x2E]
- b _080E25FA
-_080E25A0:
- movs r2, 0x3A
- ldrsh r1, [r3, r2]
- movs r2, 0x3C
- ldrsh r0, [r3, r2]
- lsls r0, 16
- orrs r1, r0
- movs r2, 0x36
- ldrsh r0, [r3, r2]
- str r0, [r1]
- ldrh r0, [r3, 0x38]
- subs r0, 0x2
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1
- bhi _080E25F4
- movs r4, 0
- ldr r5, _080E2600 @ =gNoOfAllBanks
- ldrb r0, [r5]
- cmp r4, r0
- bcs _080E25F4
- ldr r2, _080E2604 @ =gSprites
- mov r12, r2
- ldr r6, _080E2608 @ =gObjectBankIDs
- movs r7, 0x3
- negs r7, r7
-_080E25D2:
- adds r0, r4, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r12
- adds r1, 0x3E
- ldrb r2, [r1]
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- ldrb r0, [r5]
- cmp r4, r0
- bcc _080E25D2
-_080E25F4:
- adds r0, r3, 0
- bl move_anim_8072740
-_080E25FA:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2600: .4byte gNoOfAllBanks
-_080E2604: .4byte gSprites
-_080E2608: .4byte gObjectBankIDs
- thumb_func_end sub_80E255C
-
- thumb_func_start sub_80E260C
-sub_80E260C: @ 80E260C
- push {r4-r6,lr}
- ldr r6, _080E2680 @ =gSprites
- ldr r4, _080E2684 @ =gObjectBankIDs
- ldr r5, _080E2688 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- adds r0, r4
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- adds r1, 0x3E
- ldrb r3, [r1]
- movs r2, 0x3
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- strb r0, [r1]
- ldr r3, _080E268C @ =gBattleAnimBankTarget
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- ands r2, r1
- strb r2, [r0]
- ldr r0, _080E2690 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x2
- bne _080E2694
- ldrb r0, [r5]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x2
- orrs r1, r2
- strb r1, [r0]
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- b _080E26B0
- .align 2, 0
-_080E2680: .4byte gSprites
-_080E2684: .4byte gObjectBankIDs
-_080E2688: .4byte gBattleAnimBankAttacker
-_080E268C: .4byte gBattleAnimBankTarget
-_080E2690: .4byte gBattleAnimArgs
-_080E2694:
- cmp r0, 0
- bne _080E269C
- ldrb r0, [r5]
- b _080E269E
-_080E269C:
- ldrb r0, [r3]
-_080E269E:
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x2
-_080E26B0:
- orrs r1, r2
- strb r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E260C
-
- thumb_func_start sub_80E26BC
-sub_80E26BC: @ 80E26BC
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E26FC @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r1
- ldr r3, _080E2700 @ =gBattleAnimArgs
- ldrh r1, [r3]
- strh r1, [r2, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r2, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0xE]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0x18]
- ldr r4, _080E2704 @ =gUnknown_030041B0
- ldrh r1, [r3]
- strh r1, [r4]
- ldr r4, _080E2708 @ =gUnknown_030041B8
- ldrh r1, [r3, 0x2]
- strh r1, [r4]
- ldr r1, _080E270C @ =sub_80E2710
- str r1, [r2]
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E26FC: .4byte gTasks
-_080E2700: .4byte gBattleAnimArgs
-_080E2704: .4byte gUnknown_030041B0
-_080E2708: .4byte gUnknown_030041B8
-_080E270C: .4byte sub_80E2710
- thumb_func_end sub_80E26BC
-
- thumb_func_start sub_80E2710
-sub_80E2710: @ 80E2710
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E2740 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r1
- ldrh r2, [r3, 0xE]
- movs r4, 0xE
- ldrsh r0, [r3, r4]
- mov r12, r1
- cmp r0, 0
- bne _080E2796
- ldr r0, _080E2744 @ =gUnknown_030041B0
- ldrh r2, [r0]
- movs r7, 0x8
- ldrsh r1, [r3, r7]
- adds r6, r0, 0
- cmp r2, r1
- bne _080E2748
- ldrh r0, [r3, 0x8]
- negs r0, r0
- b _080E274A
- .align 2, 0
-_080E2740: .4byte gTasks
-_080E2744: .4byte gUnknown_030041B0
-_080E2748:
- ldrh r0, [r3, 0x8]
-_080E274A:
- strh r0, [r6]
- ldr r2, _080E2768 @ =gUnknown_030041B8
- ldrh r3, [r2]
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- mov r7, r12
- adds r4, r0, r7
- movs r7, 0xA
- ldrsh r0, [r4, r7]
- cmn r3, r0
- bne _080E276C
- movs r0, 0
- b _080E2770
- .align 2, 0
-_080E2768: .4byte gUnknown_030041B8
-_080E276C:
- ldrh r0, [r4, 0xA]
- negs r0, r0
-_080E2770:
- strh r0, [r2]
- adds r0, r1, r5
- lsls r0, 3
- add r0, r12
- ldrh r1, [r0, 0x18]
- strh r1, [r0, 0xE]
- ldrh r1, [r0, 0xC]
- subs r1, 0x1
- strh r1, [r0, 0xC]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0
- bne _080E279A
- strh r1, [r6]
- strh r1, [r2]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080E279A
-_080E2796:
- subs r0, r2, 0x1
- strh r0, [r3, 0xE]
-_080E279A:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2710
-
- thumb_func_start sub_80E27A0
-sub_80E27A0: @ 80E27A0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E27C0 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E27C4
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080E27CC
- .align 2, 0
-_080E27C0: .4byte gBattleAnimArgs
-_080E27C4:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080E27CC:
- ldr r0, _080E27E0 @ =sub_80785E4
- str r0, [r5, 0x1C]
- ldr r1, _080E27E4 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E27E0: .4byte sub_80785E4
-_080E27E4: .4byte move_anim_8072740
- thumb_func_end sub_80E27A0
-
- thumb_func_start sub_80E27E8
-sub_80E27E8: @ 80E27E8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E2808 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E280C
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080E2814
- .align 2, 0
-_080E2808: .4byte gBattleAnimArgs
-_080E280C:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080E2814:
- ldr r0, _080E282C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080E2830 @ =sub_80785E4
- str r0, [r5, 0x1C]
- ldr r1, _080E2834 @ =sub_80DA48C
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E282C: .4byte gBattleAnimArgs
-_080E2830: .4byte sub_80785E4
-_080E2834: .4byte sub_80DA48C
- thumb_func_end sub_80E27E8
-
- thumb_func_start sub_80E2838
-sub_80E2838: @ 80E2838
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E2868 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E285C
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E285C
- ldr r1, _080E286C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080E285C:
- adds r0, r4, 0
- bl sub_80E27A0
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2868: .4byte gBattleAnimBankAttacker
-_080E286C: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2838
-
- thumb_func_start sub_80E2870
-sub_80E2870: @ 80E2870
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E28A8 @ =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080E288C
- bl Random
- movs r1, 0x3
- ands r1, r0
- strh r1, [r5, 0x2]
-_080E288C:
- ldrb r1, [r5, 0x2]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E28AC
- adds r0, r4, 0
- movs r1, 0
- bl sub_80787B0
- b _080E28B4
- .align 2, 0
-_080E28A8: .4byte gBattleAnimArgs
-_080E28AC:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
-_080E28B4:
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x30
- bl __umodsi3
- ldr r1, _080E28F8 @ =0x0000ffe8
- adds r0, r1
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x18
- bl __umodsi3
- ldr r1, _080E28FC @ =0x0000fff4
- adds r0, r1
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldr r1, _080E2900 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080E2904 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E28F8: .4byte 0x0000ffe8
-_080E28FC: .4byte 0x0000fff4
-_080E2900: .4byte move_anim_8074EE0
-_080E2904: .4byte sub_80785E4
- thumb_func_end sub_80E2870
-
- thumb_func_start sub_80E2908
-sub_80E2908: @ 80E2908
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E2968 @ =gBattleAnimArgs
- ldrb r0, [r5]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2E]
- ldr r2, _080E296C @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- ldrh r0, [r0, 0x20]
- adds r1, r0
- strh r1, [r4, 0x20]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- strh r1, [r4, 0x22]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x26]
- ldrb r1, [r5, 0x6]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldr r1, _080E2970 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080E2974 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2968: .4byte gBattleAnimArgs
-_080E296C: .4byte gSprites
-_080E2970: .4byte move_anim_8074EE0
-_080E2974: .4byte sub_80785E4
- thumb_func_end sub_80E2908
-
- thumb_func_start sub_80E2978
-sub_80E2978: @ 80E2978
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E2990 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E2994
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080E299C
- .align 2, 0
-_080E2990: .4byte gBattleAnimArgs
-_080E2994:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
-_080E299C:
- ldr r0, _080E29B4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r4, 0x2E]
- ldr r1, _080E29B8 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080E29BC @ =sub_80782D8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E29B4: .4byte gBattleAnimArgs
-_080E29B8: .4byte move_anim_8072740
-_080E29BC: .4byte sub_80782D8
- thumb_func_end sub_80E2978
-
- thumb_func_start sub_80E29C0
-sub_80E29C0: @ 80E29C0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E29E0 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E29E4
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080E29EC
- .align 2, 0
-_080E29E0: .4byte gBattleAnimArgs
-_080E29E4:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080E29EC:
- ldr r0, _080E29F8 @ =sub_80E29FC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E29F8: .4byte sub_80E29FC
- thumb_func_end sub_80E29C0
-
- thumb_func_start sub_80E29FC
-sub_80E29FC: @ 80E29FC
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r1, r0, 0x1
- strh r1, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080E2A32
- adds r0, r3, 0
- bl move_anim_8072740
-_080E2A32:
- pop {r0}
- bx r0
- thumb_func_end sub_80E29FC
-
- thumb_func_start sub_80E2A38
-sub_80E2A38: @ 80E2A38
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, _080E2A78 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- adds r6, r0, 0
- ldrh r3, [r4]
- lsls r3, 16
- asrs r0, r3, 23
- movs r4, 0x1
- ands r0, r4
- asrs r1, r3, 24
- ands r1, r4
- asrs r2, r3, 25
- ands r2, r4
- asrs r3, 26
- ands r3, r4
- bl sub_80792C0
- orrs r6, r0
- adds r0, r5, 0
- adds r1, r6, 0
- bl sub_80E2C8C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2A78: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2A38
-
- thumb_func_start sub_80E2A7C
-sub_80E2A7C: @ 80E2A7C
- push {r4-r7,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1, 0x1]
- movs r0, 0x1
- bl sub_80E1DC4
- adds r5, r0, 0
- ldr r0, _080E2AA8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x7
- bhi _080E2B26
- lsls r0, 2
- ldr r1, _080E2AAC @ =_080E2AB0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2AA8: .4byte gBattleAnimArgs
-_080E2AAC: .4byte _080E2AB0
- .align 2, 0
-_080E2AB0:
- .4byte _080E2AD2
- .4byte _080E2ADE
- .4byte _080E2AD0
- .4byte _080E2ADC
- .4byte _080E2AEC
- .4byte _080E2B04
- .4byte _080E2B0C
- .4byte _080E2B18
-_080E2AD0:
- movs r5, 0
-_080E2AD2:
- mov r0, sp
- ldr r1, _080E2AD8 @ =gBattleAnimBankAttacker
- b _080E2AE2
- .align 2, 0
-_080E2AD8: .4byte gBattleAnimBankAttacker
-_080E2ADC:
- movs r5, 0
-_080E2ADE:
- mov r0, sp
- ldr r1, _080E2AE8 @ =gBattleAnimBankTarget
-_080E2AE2:
- ldrb r1, [r1]
- strb r1, [r0]
- b _080E2B26
- .align 2, 0
-_080E2AE8: .4byte gBattleAnimBankTarget
-_080E2AEC:
- mov r1, sp
- ldr r0, _080E2AFC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- strb r0, [r1]
- ldr r0, _080E2B00 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- strb r0, [r1, 0x1]
- b _080E2B26
- .align 2, 0
-_080E2AFC: .4byte gBattleAnimBankAttacker
-_080E2B00: .4byte gBattleAnimBankTarget
-_080E2B04:
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1]
- b _080E2B26
-_080E2B0C:
- movs r5, 0
- mov r2, sp
- ldr r0, _080E2B14 @ =gBattleAnimBankAttacker
- b _080E2B1E
- .align 2, 0
-_080E2B14: .4byte gBattleAnimBankAttacker
-_080E2B18:
- movs r5, 0
- mov r2, sp
- ldr r0, _080E2B70 @ =gBattleAnimBankTarget
-_080E2B1E:
- ldrb r0, [r0]
- movs r1, 0x2
- eors r0, r1
- strb r0, [r2]
-_080E2B26:
- movs r4, 0
- mov r6, sp
-_080E2B2A:
- ldrb r0, [r6]
- cmp r4, r0
- beq _080E2B54
- ldrb r0, [r6, 0x1]
- cmp r4, r0
- beq _080E2B54
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E2B54
- adds r0, r4, 0
- bl sub_80793A8
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x80
- lsls r1, 9
- lsls r1, r0
- orrs r5, r1
-_080E2B54:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x3
- bls _080E2B2A
- adds r0, r7, 0
- adds r1, r5, 0
- bl sub_80E2C8C
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2B70: .4byte gBattleAnimBankTarget
- thumb_func_end sub_80E2A7C
-
- thumb_func_start sub_80E2B74
-sub_80E2B74: @ 80E2B74
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E2B98 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- bl sub_80E1DC4
- adds r2, r0, 0
- ldr r0, _080E2B9C @ =gBattleTerrain
- ldrb r0, [r0]
- cmp r0, 0x9
- bhi _080E2C4A
- lsls r0, 2
- ldr r1, _080E2BA0 @ =_080E2BA4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2B98: .4byte gBattleAnimArgs
-_080E2B9C: .4byte gBattleTerrain
-_080E2BA0: .4byte _080E2BA4
- .align 2, 0
-_080E2BA4:
- .4byte _080E2BCC
- .4byte _080E2BDC
- .4byte _080E2BE8
- .4byte _080E2BF8
- .4byte _080E2C04
- .4byte _080E2C14
- .4byte _080E2C24
- .4byte _080E2C34
- .4byte _080E2C44
- .4byte _080E2C44
-_080E2BCC:
- ldr r1, _080E2BD4 @ =gBattleAnimArgs
- ldr r0, _080E2BD8 @ =0x00000b0c
- b _080E2C48
- .align 2, 0
-_080E2BD4: .4byte gBattleAnimArgs
-_080E2BD8: .4byte 0x00000b0c
-_080E2BDC:
- ldr r1, _080E2BE4 @ =gBattleAnimArgs
- movs r0, 0x9E
- lsls r0, 4
- b _080E2C48
- .align 2, 0
-_080E2BE4: .4byte gBattleAnimArgs
-_080E2BE8:
- ldr r1, _080E2BF0 @ =gBattleAnimArgs
- ldr r0, _080E2BF4 @ =0x00002f1e
- b _080E2C48
- .align 2, 0
-_080E2BF0: .4byte gBattleAnimArgs
-_080E2BF4: .4byte 0x00002f1e
-_080E2BF8:
- ldr r1, _080E2C00 @ =gBattleAnimArgs
- movs r0, 0x90
- lsls r0, 7
- b _080E2C48
- .align 2, 0
-_080E2C00: .4byte gBattleAnimArgs
-_080E2C04:
- ldr r1, _080E2C0C @ =gBattleAnimArgs
- ldr r0, _080E2C10 @ =0x00007ecb
- b _080E2C48
- .align 2, 0
-_080E2C0C: .4byte gBattleAnimArgs
-_080E2C10: .4byte 0x00007ecb
-_080E2C14:
- ldr r1, _080E2C1C @ =gBattleAnimArgs
- ldr r0, _080E2C20 @ =0x00007ecb
- b _080E2C48
- .align 2, 0
-_080E2C1C: .4byte gBattleAnimArgs
-_080E2C20: .4byte 0x00007ecb
-_080E2C24:
- ldr r1, _080E2C2C @ =gBattleAnimArgs
- ldr r0, _080E2C30 @ =0x00002a16
- b _080E2C48
- .align 2, 0
-_080E2C2C: .4byte gBattleAnimArgs
-_080E2C30: .4byte 0x00002a16
-_080E2C34:
- ldr r1, _080E2C3C @ =gBattleAnimArgs
- ldr r0, _080E2C40 @ =0x00000d2e
- b _080E2C48
- .align 2, 0
-_080E2C3C: .4byte gBattleAnimArgs
-_080E2C40: .4byte 0x00000d2e
-_080E2C44:
- ldr r1, _080E2C58 @ =gBattleAnimArgs
- ldr r0, _080E2C5C @ =0x00007fff
-_080E2C48:
- strh r0, [r1, 0x8]
-_080E2C4A:
- adds r0, r4, 0
- adds r1, r2, 0
- bl sub_80E2C8C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2C58: .4byte gBattleAnimArgs
-_080E2C5C: .4byte 0x00007fff
- thumb_func_end sub_80E2B74
-
- thumb_func_start sub_80E2C60
-sub_80E2C60: @ 80E2C60
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E2C88 @ =gBattleAnimArgs
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- adds r0, r4, 0
- bl sub_80E2C8C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2C88: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2C60
-
- thumb_func_start sub_80E2C8C
-sub_80E2C8C: @ 80E2C8C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080E2CC4 @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r3
- strh r1, [r2, 0x8]
- lsrs r1, 16
- strh r1, [r2, 0xA]
- ldr r3, _080E2CC8 @ =gBattleAnimArgs
- ldrh r1, [r3, 0x2]
- strh r1, [r2, 0xC]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0xE]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0x10]
- ldrh r1, [r3, 0x8]
- strh r1, [r2, 0x12]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0x1C]
- ldr r1, _080E2CCC @ =sub_80E2CD0
- str r1, [r2]
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080E2CC4: .4byte gTasks
-_080E2CC8: .4byte gBattleAnimArgs
-_080E2CCC: .4byte sub_80E2CD0
- thumb_func_end sub_80E2C8C
-
- thumb_func_start sub_80E2CD0
-sub_80E2CD0: @ 80E2CD0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r6, 0
- ldr r2, _080E2D50 @ =gTasks
- lsls r5, r7, 2
- adds r0, r5, r7
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x1A]
- mov r8, r0
- movs r4, 0x1A
- ldrsh r1, [r3, r4]
- movs r4, 0xC
- ldrsh r0, [r3, r4]
- mov r9, r2
- cmp r1, r0
- bne _080E2D66
- strh r6, [r3, 0x1A]
- movs r0, 0x8
- ldrsh r4, [r3, r0]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- lsls r0, 16
- orrs r4, r0
- mov r8, r5
- cmp r4, 0
- beq _080E2D32
- adds r5, r3, 0
-_080E2D10:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080E2D24
- ldrb r2, [r5, 0x1C]
- ldrh r3, [r5, 0x12]
- adds r0, r6, 0
- movs r1, 0x10
- bl BlendPalette
-_080E2D24:
- adds r0, r6, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r6, r0, 16
- lsrs r4, 1
- cmp r4, 0
- bne _080E2D10
-_080E2D32:
- mov r4, r8
- adds r0, r4, r7
- lsls r0, 3
- mov r1, r9
- adds r2, r0, r1
- ldrh r0, [r2, 0x1C]
- movs r4, 0x1C
- ldrsh r3, [r2, r4]
- movs r4, 0x10
- ldrsh r1, [r2, r4]
- cmp r3, r1
- bge _080E2D54
- adds r0, 0x1
- strh r0, [r2, 0x1C]
- b _080E2D6C
- .align 2, 0
-_080E2D50: .4byte gTasks
-_080E2D54:
- cmp r3, r1
- ble _080E2D5E
- subs r0, 0x1
- strh r0, [r2, 0x1C]
- b _080E2D6C
-_080E2D5E:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080E2D6C
-_080E2D66:
- mov r0, r8
- adds r0, 0x1
- strh r0, [r3, 0x1A]
-_080E2D6C:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2CD0
-
- thumb_func_start sub_80E2D78
-sub_80E2D78: @ 80E2D78
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, _080E2DAC @ =gBattleAnimArgs
- ldrb r0, [r4]
- ldrb r1, [r4, 0x2]
- ldrb r2, [r4, 0x4]
- ldrb r3, [r4, 0x6]
- ldrb r4, [r4, 0x8]
- str r4, [sp]
- bl BeginHardwarePaletteFade
- ldr r1, _080E2DB0 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080E2DB4 @ =sub_80E2DB8
- str r1, [r0]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2DAC: .4byte gBattleAnimArgs
-_080E2DB0: .4byte gTasks
-_080E2DB4: .4byte sub_80E2DB8
- thumb_func_end sub_80E2D78
-
- thumb_func_start sub_80E2DB8
-sub_80E2DB8: @ 80E2DB8
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080E2DD4 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E2DD0
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E2DD0:
- pop {r0}
- bx r0
- .align 2, 0
-_080E2DD4: .4byte gPaletteFade
- thumb_func_end sub_80E2DB8
-
- thumb_func_start sub_80E2DD8
-sub_80E2DD8: @ 80E2DD8
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E2E04 @ =gTasks
- adds r1, r0
- ldr r2, _080E2E08 @ =gBattleAnimArgs
- ldrh r0, [r2]
- movs r3, 0
- strh r0, [r1, 0x8]
- strh r3, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x4]
- strh r0, [r1, 0xE]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0x10]
- strh r3, [r1, 0x12]
- ldr r0, _080E2E0C @ =sub_80E2E10
- str r0, [r1]
- bx lr
- .align 2, 0
-_080E2E04: .4byte gTasks
-_080E2E08: .4byte gBattleAnimArgs
-_080E2E0C: .4byte sub_80E2E10
- thumb_func_end sub_80E2DD8
-
- thumb_func_start sub_80E2E10
-sub_80E2E10: @ 80E2E10
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- adds r2, r5, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080E2E3C @ =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E2ED4
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E2E40
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _080E2EE2
- .align 2, 0
-_080E2E3C: .4byte gTasks
-_080E2E40:
- ldrb r0, [r4, 0x8]
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- blt _080E2EBE
- ldr r6, _080E2ECC @ =gSprites
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r3, r1, r6
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- movs r2, 0x2
- cmp r0, 0
- beq _080E2E68
- movs r2, 0x1
-_080E2E68:
- lsls r2, 2
- ldrb r1, [r3, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r3, 0x5]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0xE]
- strh r1, [r0, 0x2E]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r5, [r0, 0x30]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- strh r1, [r0, 0x32]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080E2ED0 @ =sub_80E2EE8
- str r1, [r0]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
-_080E2EBE:
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xC]
- strh r0, [r4, 0xA]
- b _080E2EE2
- .align 2, 0
-_080E2ECC: .4byte gSprites
-_080E2ED0: .4byte sub_80E2EE8
-_080E2ED4:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E2EE2
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E2EE2:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2E10
-
- thumb_func_start sub_80E2EE8
-sub_80E2EE8: @ 80E2EE8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E2EFC
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080E2F20
-_080E2EFC:
- ldr r3, _080E2F28 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_080E2F20:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2F28: .4byte gTasks
- thumb_func_end sub_80E2EE8
-
- thumb_func_start sub_80E2F2C
-sub_80E2F2C: @ 80E2F2C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r7, 0
- ldr r0, _080E3038 @ =gUnknown_030042C4
- strh r7, [r0]
- ldr r0, _080E303C @ =gUnknown_03004240
- strh r7, [r0]
- ldr r1, _080E3040 @ =REG_WININ
- ldr r2, _080E3044 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E3048 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E304C @ =REG_BLDCNT
- ldr r2, _080E3050 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E3054 @ =0x00000c08
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E3058 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- mov r8, r0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E2FAC
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E2FAC:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3028
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3028
- ldr r5, _080E305C @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E2FDC
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- bne _080E3028
-_080E2FDC:
- ldrb r0, [r5]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E3028
- ldr r3, _080E3060 @ =gSprites
- ldr r1, _080E3064 @ =gObjectBankIDs
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r4]
- mov r0, r8
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- movs r7, 0x1
-_080E3028:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E306C
- ldr r0, _080E3068 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E30B4
- .align 2, 0
-_080E3038: .4byte gUnknown_030042C4
-_080E303C: .4byte gUnknown_03004240
-_080E3040: .4byte REG_WININ
-_080E3044: .4byte 0x00003f3f
-_080E3048: .4byte 0x00003f3d
-_080E304C: .4byte REG_BLDCNT
-_080E3050: .4byte 0x00003f42
-_080E3054: .4byte 0x00000c08
-_080E3058: .4byte REG_BG1CNT
-_080E305C: .4byte gBattleAnimBankAttacker
-_080E3060: .4byte gSprites
-_080E3064: .4byte gObjectBankIDs
-_080E3068: .4byte gSharedMem + 0x19348
-_080E306C:
- ldr r4, _080E308C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3098
- ldr r1, _080E3090 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3094 @ =gEnemyParty
- b _080E30A8
- .align 2, 0
-_080E308C: .4byte gBattleAnimBankAttacker
-_080E3090: .4byte gBattlePartyID
-_080E3094: .4byte gEnemyParty
-_080E3098:
- ldr r1, _080E3160 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3164 @ =gPlayerParty
-_080E30A8:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E30B4:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E3168 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- adds r1, r5, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r4, r0, 24
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r2, _080E316C @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, _080E3170 @ =0x85000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _080E3174 @ =gUnknown_08D20A30
- bl LZDecompressVram
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3106
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3106:
- ldr r0, _080E3178 @ =gUnknown_08D20A14
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080E317C @ =gUnknown_083DB568
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- adds r1, 0x1
- movs r2, 0x2
- bl LoadPalette
- ldr r2, _080E3180 @ =gUnknown_030042C0
- ldr r0, _080E3184 @ =gSprites
- lsls r1, r5, 4
- adds r1, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r2, _080E3188 @ =gUnknown_030041B4
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r1, _080E318C @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- strh r4, [r0, 0x8]
- strh r7, [r0, 0x14]
- ldr r1, _080E3190 @ =sub_80E3194
- str r1, [r0]
- add sp, 0x10
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3160: .4byte gBattlePartyID
-_080E3164: .4byte gPlayerParty
-_080E3168: .4byte gBattleAnimBankAttacker
-_080E316C: .4byte 0x040000d4
-_080E3170: .4byte 0x85000400
-_080E3174: .4byte gUnknown_08D20A30
-_080E3178: .4byte gUnknown_08D20A14
-_080E317C: .4byte gUnknown_083DB568
-_080E3180: .4byte gUnknown_030042C0
-_080E3184: .4byte gSprites
-_080E3188: .4byte gUnknown_030041B4
-_080E318C: .4byte gTasks
-_080E3190: .4byte sub_80E3194
- thumb_func_end sub_80E2F2C
-
- thumb_func_start sub_80E3194
-sub_80E3194: @ 80E3194
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E32AC @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x4
- movs r5, 0
- strh r0, [r4, 0x1C]
- ldr r7, _080E32B0 @ =gUnknown_030041B4
- ldrh r2, [r7]
- subs r1, r2, 0x4
- strh r1, [r7]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _080E329E
- strh r5, [r4, 0x1C]
- adds r0, r2, 0
- adds r0, 0x3C
- strh r0, [r7]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E329E
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E32B4 @ =gUnknown_030042C4
- strh r5, [r0]
- ldr r0, _080E32B8 @ =gUnknown_03004240
- strh r5, [r0]
- ldr r0, _080E32BC @ =REG_WININ
- ldr r2, _080E32C0 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3208
- ldr r2, _080E32C4 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E3208:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E32C8 @ =REG_BLDCNT
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r0, _080E32CC @ =gSprites
- mov r8, r0
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- bl DestroySprite
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp, 0x4]
- str r5, [sp, 0xC]
- ldr r1, _080E32D0 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r1]
- str r2, [r1, 0x4]
- ldr r0, _080E32D4 @ =0x85000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r3, 0x14
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080E3288
- ldr r2, _080E32D8 @ =gObjectBankIDs
- ldr r0, _080E32DC @ =gBattleAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- add r2, r8
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E3288:
- ldr r2, _080E32C4 @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- movs r0, 0
- strh r0, [r7]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E329E:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E32AC: .4byte gTasks
-_080E32B0: .4byte gUnknown_030041B4
-_080E32B4: .4byte gUnknown_030042C4
-_080E32B8: .4byte gUnknown_03004240
-_080E32BC: .4byte REG_WININ
-_080E32C0: .4byte 0x00003f3f
-_080E32C4: .4byte REG_BG1CNT
-_080E32C8: .4byte REG_BLDCNT
-_080E32CC: .4byte gSprites
-_080E32D0: .4byte 0x040000d4
-_080E32D4: .4byte 0x85000200
-_080E32D8: .4byte gObjectBankIDs
-_080E32DC: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80E3194
-
- thumb_func_start sub_80E32E0
-sub_80E32E0: @ 80E32E0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r3, r0, 24
- movs r2, 0
- ldr r0, _080E332C @ =gTasks
- mov r12, r0
- ldr r1, _080E3330 @ =sub_80E3338
- mov r8, r1
- lsls r1, r3, 2
- adds r0, r1, r3
- lsls r4, r0, 3
- mov r7, r12
- adds r7, 0x8
- adds r5, r1, 0
- ldr r6, _080E3334 @ =gBattleAnimArgs
-_080E3302:
- lsls r0, r2, 1
- adds r1, r0, r4
- adds r1, r7
- adds r0, r6
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x7
- bls _080E3302
- adds r0, r5, r3
- lsls r0, 3
- add r0, r12
- mov r1, r8
- str r1, [r0]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E332C: .4byte gTasks
-_080E3330: .4byte sub_80E3338
-_080E3334: .4byte gBattleAnimArgs
- thumb_func_end sub_80E32E0
-
- thumb_func_start sub_80E3338
-sub_80E3338: @ 80E3338
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x24
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r0, 0
- str r0, [sp, 0x1C]
- movs r1, 0
- str r1, [sp, 0x20]
- add r7, sp, 0xC
- ldr r2, _080E3388 @ =gTasks
- mov r3, r9
- lsls r1, r3, 2
- adds r0, r1, r3
- lsls r0, 3
- mov r10, r1
- adds r1, r2, 0
- adds r1, 0x8
- adds r1, r0, r1
- adds r3, r7, 0
- movs r4, 0
- movs r2, 0x7
-_080E336C:
- ldrh r0, [r1]
- strh r0, [r3]
- strh r4, [r1]
- adds r1, 0x2
- adds r3, 0x2
- subs r2, 0x1
- cmp r2, 0
- bge _080E336C
- movs r1, 0x4
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E3390
- ldr r0, _080E338C @ =gBattleAnimBankAttacker
- b _080E3392
- .align 2, 0
-_080E3388: .4byte gTasks
-_080E338C: .4byte gBattleAnimBankAttacker
-_080E3390:
- ldr r0, _080E34B4 @ =gBattleAnimBankTarget
-_080E3392:
- ldrb r5, [r0]
- movs r0, 0x2
- mov r8, r5
- mov r2, r8
- eors r2, r0
- mov r8, r2
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E33BC
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- cmp r0, 0
- beq _080E33C0
- mov r0, r8
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080E33C0
-_080E33BC:
- movs r0, 0
- strh r0, [r7, 0x6]
-_080E33C0:
- ldr r0, _080E34B8 @ =gUnknown_030042C4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E34BC @ =gUnknown_03004240
- strh r1, [r0]
- ldr r1, _080E34C0 @ =REG_WININ
- ldr r2, _080E34C4 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E34C8 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E34CC @ =REG_BLDCNT
- ldr r2, _080E34D0 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E34D4 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r6, 0x4
- negs r6, r6
- adds r0, r6, 0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3432
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E3432:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E34A4
- movs r1, 0x6
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E34A4
- adds r0, r5, 0
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E345E
- adds r0, r5, 0
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- bne _080E34A4
-_080E345E:
- mov r0, r8
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E34A4
- ldr r1, _080E34D8 @ =gSprites
- ldr r0, _080E34DC @ =gObjectBankIDs
- add r0, r8
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r4]
- adds r0, r6, 0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- movs r2, 0x1
- str r2, [sp, 0x20]
-_080E34A4:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E34E4
- ldr r0, _080E34E0 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E3522
- .align 2, 0
-_080E34B4: .4byte gBattleAnimBankTarget
-_080E34B8: .4byte gUnknown_030042C4
-_080E34BC: .4byte gUnknown_03004240
-_080E34C0: .4byte REG_WININ
-_080E34C4: .4byte 0x00003f3f
-_080E34C8: .4byte 0x00003f3d
-_080E34CC: .4byte REG_BLDCNT
-_080E34D0: .4byte 0x00003f42
-_080E34D4: .4byte REG_BG1CNT
-_080E34D8: .4byte gSprites
-_080E34DC: .4byte gObjectBankIDs
-_080E34E0: .4byte gSharedMem + 0x19348
-_080E34E4:
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3508
- ldr r1, _080E3500 @ =gBattlePartyID
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3504 @ =gEnemyParty
- b _080E3516
- .align 2, 0
-_080E3500: .4byte gBattlePartyID
-_080E3504: .4byte gEnemyParty
-_080E3508:
- ldr r1, _080E3568 @ =gBattlePartyID
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E356C @ =gPlayerParty
-_080E3516:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E3522:
- ldr r6, _080E3570 @ =gObjectBankIDs
- adds r0, r5, r6
- ldrb r1, [r0]
- adds r0, r5, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r5, r0, 24
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- cmp r0, 0
- beq _080E3550
- mov r1, r8
- adds r0, r1, r6
- ldrb r1, [r0]
- mov r0, r8
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x1C]
-_080E3550:
- mov r0, sp
- bl sub_8078914
- movs r2, 0
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bne _080E3578
- ldr r0, _080E3574 @ =gBattleStatMask1_Tilemap
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- b _080E3580
- .align 2, 0
-_080E3568: .4byte gBattlePartyID
-_080E356C: .4byte gPlayerParty
-_080E3570: .4byte gObjectBankIDs
-_080E3574: .4byte gBattleStatMask1_Tilemap
-_080E3578:
- ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
-_080E3580:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3598
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3598:
- ldr r0, _080E35B4 @ =gBattleStatMask_Gfx
- ldr r1, [sp]
- bl LZDecompressVram
- ldrh r0, [r7, 0x2]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080E35BC
- ldr r0, _080E35B8 @ =gBattleStatMask2_Pal
- b _080E35FE
- .align 2, 0
-_080E35B0: .4byte gBattleStatMask2_Tilemap
-_080E35B4: .4byte gBattleStatMask_Gfx
-_080E35B8: .4byte gBattleStatMask2_Pal
-_080E35BC:
- cmp r0, 0x1
- bne _080E35C8
- ldr r0, _080E35C4 @ =gBattleStatMask1_Pal
- b _080E35FE
- .align 2, 0
-_080E35C4: .4byte gBattleStatMask1_Pal
-_080E35C8:
- cmp r0, 0x2
- bne _080E35D4
- ldr r0, _080E35D0 @ =gBattleStatMask3_Pal
- b _080E35FE
- .align 2, 0
-_080E35D0: .4byte gBattleStatMask3_Pal
-_080E35D4:
- cmp r0, 0x3
- bne _080E35E0
- ldr r0, _080E35DC @ =gBattleStatMask4_Pal
- b _080E35FE
- .align 2, 0
-_080E35DC: .4byte gBattleStatMask4_Pal
-_080E35E0:
- cmp r0, 0x4
- bne _080E35EC
- ldr r0, _080E35E8 @ =gBattleStatMask6_Pal
- b _080E35FE
- .align 2, 0
-_080E35E8: .4byte gBattleStatMask6_Pal
-_080E35EC:
- cmp r0, 0x5
- bne _080E35F8
- ldr r0, _080E35F4 @ =gBattleStatMask7_Pal
- b _080E35FE
- .align 2, 0
-_080E35F4: .4byte gBattleStatMask7_Pal
-_080E35F8:
- cmp r0, 0x6
- bne _080E3610
- ldr r0, _080E360C @ =gBattleStatMask8_Pal
-_080E35FE:
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080E361E
- .align 2, 0
-_080E360C: .4byte gBattleStatMask8_Pal
-_080E3610:
- ldr r0, _080E3644 @ =gBattleStatMask5_Pal
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_080E361E:
- ldr r2, _080E3648 @ =gUnknown_030042C0
- movs r1, 0
- strh r1, [r2]
- ldr r0, _080E364C @ =gUnknown_030041B4
- strh r1, [r0]
- movs r3, 0
- ldrsh r0, [r7, r3]
- cmp r0, 0x1
- bne _080E3658
- movs r0, 0x40
- strh r0, [r2]
- ldr r2, _080E3650 @ =gTasks
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- ldr r1, _080E3654 @ =0x0000fffd
- strh r1, [r0, 0xA]
- b _080E3668
- .align 2, 0
-_080E3644: .4byte gBattleStatMask5_Pal
-_080E3648: .4byte gUnknown_030042C0
-_080E364C: .4byte gUnknown_030041B4
-_080E3650: .4byte gTasks
-_080E3654: .4byte 0x0000fffd
-_080E3658:
- ldr r0, _080E3680 @ =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- movs r2, 0x3
- strh r2, [r1, 0xA]
- adds r2, r0, 0
-_080E3668:
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E3684
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- movs r1, 0xA
- strh r1, [r0, 0x10]
- movs r1, 0x14
- b _080E3692
- .align 2, 0
-_080E3680: .4byte gTasks
-_080E3684:
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- movs r1, 0xD
- strh r1, [r0, 0x10]
- movs r1, 0x1E
-_080E3692:
- strh r1, [r0, 0x12]
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r2
- strh r5, [r1, 0x8]
- ldrh r0, [r7, 0x6]
- strh r0, [r1, 0xC]
- mov r2, sp
- ldrh r2, [r2, 0x1C]
- strh r2, [r1, 0xE]
- mov r3, sp
- ldrh r3, [r3, 0x20]
- strh r3, [r1, 0x14]
- ldr r0, _080E36D8 @ =gObjectBankIDs
- add r0, r8
- ldrb r0, [r0]
- strh r0, [r1, 0x16]
- ldr r0, _080E36DC @ =sub_80E3704
- str r0, [r1]
- movs r1, 0
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E36E0
- movs r0, 0x40
- negs r0, r0
- bl sub_8077094
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xEF
- bl PlaySE12WithPanning
- b _080E36F4
- .align 2, 0
-_080E36D8: .4byte gObjectBankIDs
-_080E36DC: .4byte sub_80E3704
-_080E36E0:
- movs r0, 0x40
- negs r0, r0
- bl sub_8077094
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xF5
- bl PlaySE12WithPanning
-_080E36F4:
- add sp, 0x24
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E3338
-
- thumb_func_start sub_80E3704
-sub_80E3704: @ 80E3704
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, _080E3730 @ =gUnknown_030041B4
- ldr r1, _080E3734 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0xA]
- ldrh r1, [r2]
- adds r0, r1
- strh r0, [r2]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- cmp r2, 0x1
- beq _080E3774
- cmp r2, 0x1
- bgt _080E3738
- cmp r2, 0
- beq _080E373E
- b _080E3866
- .align 2, 0
-_080E3730: .4byte gUnknown_030041B4
-_080E3734: .4byte gTasks
-_080E3738:
- cmp r2, 0x2
- beq _080E378E
- b _080E3866
-_080E373E:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- cmp r0, 0
- bgt _080E374C
- b _080E3866
-_080E374C:
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- adds r1, 0x1
- strh r1, [r4, 0x20]
- ldr r2, _080E3770 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E3866
- b _080E3786
- .align 2, 0
-_080E3770: .4byte REG_BLDALPHA
-_080E3774:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080E3866
-_080E3786:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _080E3866
-_080E378E:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- cmp r0, 0
- ble _080E3866
- movs r0, 0
- strh r0, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- subs r1, 0x1
- strh r1, [r4, 0x20]
- ldr r7, _080E386C @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r7]
- movs r0, 0x20
- ldrsh r5, [r4, r0]
- cmp r5, 0
- bne _080E3866
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E3870 @ =gUnknown_030042C4
- strh r5, [r0]
- ldr r0, _080E3874 @ =gUnknown_03004240
- strh r5, [r0]
- ldr r0, _080E3878 @ =REG_WININ
- ldr r2, _080E387C @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E37E8
- ldr r2, _080E3880 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E37E8:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E3884 @ =REG_BLDCNT
- strh r5, [r0]
- strh r5, [r7]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _080E3888 @ =gSprites
- adds r0, r5
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3828
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_080E3828:
- movs r3, 0x14
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080E3854
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r5
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E3854:
- ldr r2, _080E3880 @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E3866:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E386C: .4byte REG_BLDALPHA
-_080E3870: .4byte gUnknown_030042C4
-_080E3874: .4byte gUnknown_03004240
-_080E3878: .4byte REG_WININ
-_080E387C: .4byte 0x00003f3f
-_080E3880: .4byte REG_BG1CNT
-_080E3884: .4byte REG_BLDCNT
-_080E3888: .4byte gSprites
- thumb_func_end sub_80E3704
-
- thumb_func_start sub_80E388C
-sub_80E388C: @ 80E388C
- push {r4-r6,lr}
- sub sp, 0xC
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_80792C0
- adds r6, r0, 0
- movs r1, 0
- bl sub_80E39BC
- ldr r0, _080E38EC @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- lsrs r0, r6, 16
- movs r5, 0
- strh r0, [r4, 0x24]
- str r5, [sp]
- str r5, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r6, r0, 0
- ldr r1, _080E38F0 @ =0x0000ffff
- ands r6, r1
- adds r0, r6, 0
- bl sub_80E39BC
- strh r6, [r4, 0x26]
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- ldr r0, _080E38F4 @ =sub_80E38F8
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E38EC: .4byte gTasks
-_080E38F0: .4byte 0x0000ffff
-_080E38F4: .4byte sub_80E38F8
- thumb_func_end sub_80E388C
-
- thumb_func_start sub_80E38F8
-sub_80E38F8: @ 80E38F8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E391C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080E393C
- cmp r1, 0x1
- bgt _080E3920
- cmp r1, 0
- beq _080E3926
- b _080E39B6
- .align 2, 0
-_080E391C: .4byte gTasks
-_080E3920:
- cmp r1, 0x2
- beq _080E39B0
- b _080E39B6
-_080E3926:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _080E39B6
- strh r1, [r4, 0xA]
- movs r0, 0x10
- strh r0, [r4, 0xC]
- b _080E39A4
-_080E393C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E39B6
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- movs r5, 0
- movs r6, 0x1
-_080E3958:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080E3972
- lsls r0, r5, 20
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- ldr r3, _080E39AC @ =0x0000ffff
- bl BlendPalette
-_080E3972:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080E3992
- lsls r0, r5, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- movs r3, 0
- bl BlendPalette
-_080E3992:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xF
- bls _080E3958
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E39B6
-_080E39A4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E39B6
- .align 2, 0
-_080E39AC: .4byte 0x0000ffff
-_080E39B0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E39B6:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E38F8
-
- thumb_func_start sub_80E39BC
-sub_80E39BC: @ 80E39BC
- push {r4-r6,lr}
- adds r3, r0, 0
- lsls r1, 16
- lsrs r6, r1, 16
- movs r2, 0
-_080E39C6:
- movs r0, 0x1
- ands r0, r3
- lsrs r4, r3, 1
- adds r5, r2, 0x1
- cmp r0, 0
- beq _080E39F2
- lsls r0, r2, 20
- lsrs r2, r0, 16
- adds r0, r2, 0
- adds r0, 0x10
- cmp r2, r0
- bge _080E39F2
- ldr r1, _080E3A04 @ =gPlttBufferFaded
- adds r3, r0, 0
-_080E39E2:
- lsls r0, r2, 1
- adds r0, r1
- strh r6, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, r3
- blt _080E39E2
-_080E39F2:
- adds r3, r4, 0
- lsls r0, r5, 16
- lsrs r2, r0, 16
- cmp r2, 0x1F
- bls _080E39C6
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3A04: .4byte gPlttBufferFaded
- thumb_func_end sub_80E39BC
-
- thumb_func_start sub_80E3A08
-sub_80E3A08: @ 80E3A08
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- movs r2, 0
- ldr r0, _080E3A50 @ =gBattleAnimBankAttacker
- ldrb r3, [r0]
- movs r5, 0x1
-_080E3A18:
- cmp r3, r2
- beq _080E3A26
- adds r1, r2, 0
- adds r1, 0x10
- adds r0, r5, 0
- lsls r0, r1
- orrs r4, r0
-_080E3A26:
- adds r2, 0x1
- cmp r2, 0x3
- bls _080E3A18
- movs r2, 0x5
- ldr r0, _080E3A54 @ =gBattleAnimArgs
- adds r1, r0, 0
- adds r1, 0x8
-_080E3A34:
- ldrh r0, [r1]
- strh r0, [r1, 0x2]
- subs r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080E3A34
- adds r0, r6, 0
- adds r1, r4, 0
- bl sub_80E2C8C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3A50: .4byte gBattleAnimBankAttacker
-_080E3A54: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3A08
-
- thumb_func_start sub_80E3A58
-sub_80E3A58: @ 80E3A58
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl sub_80789D4
- ldr r0, _080E3AC0 @ =sub_80E3AD0
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _080E3AC4 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3A94
- ldr r0, _080E3AC8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3A94
- ldrh r0, [r4]
- negs r0, r0
- strh r0, [r4]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
-_080E3A94:
- ldr r0, _080E3ACC @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r2, _080E3AC4 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0xE]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3AC0: .4byte sub_80E3AD0
-_080E3AC4: .4byte gBattleAnimArgs
-_080E3AC8: .4byte gBattleAnimBankAttacker
-_080E3ACC: .4byte gTasks
- thumb_func_end sub_80E3A58
-
- thumb_func_start sub_80E3AD0
-sub_80E3AD0: @ 80E3AD0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E3B3C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r3, [r1, 0xA]
- ldrh r0, [r1, 0x1C]
- adds r3, r0
- movs r4, 0
- mov r12, r4
- strh r3, [r1, 0x1C]
- ldrh r2, [r1, 0xC]
- ldrh r7, [r1, 0x1E]
- adds r2, r7
- strh r2, [r1, 0x1E]
- ldr r6, _080E3B40 @ =gUnknown_030041B0
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r4, [r6]
- adds r0, r4
- strh r0, [r6]
- ldr r4, _080E3B44 @ =gUnknown_030041B8
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r7, [r4]
- adds r0, r7
- strh r0, [r4]
- movs r0, 0xFF
- ands r3, r0
- strh r3, [r1, 0x1C]
- ands r2, r0
- strh r2, [r1, 0x1E]
- ldr r0, _080E3B48 @ =gBattleAnimArgs
- movs r3, 0xE
- ldrsh r2, [r0, r3]
- movs r7, 0xE
- ldrsh r0, [r1, r7]
- cmp r2, r0
- bne _080E3B36
- mov r0, r12
- strh r0, [r6]
- strh r0, [r4]
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r5, 0
- bl DestroyTask
-_080E3B36:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B3C: .4byte gTasks
-_080E3B40: .4byte gUnknown_030041B0
-_080E3B44: .4byte gUnknown_030041B8
-_080E3B48: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3AD0
-
- thumb_func_start sub_80E3B4C
-sub_80E3B4C: @ 80E3B4C
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E3B70 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- ldr r1, _080E3B74 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B70: .4byte gBattleAnimBankAttacker
-_080E3B74: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3B4C
-
- thumb_func_start sub_80E3B78
-sub_80E3B78: @ 80E3B78
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E3B9C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- ldr r1, _080E3BA0 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B9C: .4byte gBattleAnimBankTarget
-_080E3BA0: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3B78
-
- thumb_func_start sub_80E3BA4
-sub_80E3BA4: @ 80E3BA4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r5, _080E3BD0 @ =gBattleAnimArgs
- movs r4, 0
- ldr r0, _080E3BD4 @ =gBattleAnimBankAttacker
- ldrb r2, [r0]
- movs r0, 0x2
- ldr r1, _080E3BD8 @ =gBattleAnimBankTarget
- eors r0, r2
- ldrb r1, [r1]
- cmp r0, r1
- bne _080E3BC0
- movs r4, 0x1
-_080E3BC0:
- strh r4, [r5, 0xE]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3BD0: .4byte gBattleAnimArgs
-_080E3BD4: .4byte gBattleAnimBankAttacker
-_080E3BD8: .4byte gBattleAnimBankTarget
- thumb_func_end sub_80E3BA4
-
- thumb_func_start sub_80E3BDC
-sub_80E3BDC: @ 80E3BDC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r6, _080E3C3C @ =gSprites
-_080E3BE6:
- ldr r0, _080E3C40 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- cmp r4, r0
- beq _080E3C24
- lsls r0, r4, 24
- lsrs r0, 24
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E3C24
- ldr r0, _080E3C44 @ =gObjectBankIDs
- adds r0, r4, r0
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r6
- ldr r1, _080E3C48 @ =gBattleAnimArgs
- adds r2, 0x3E
- movs r0, 0x1
- ldrb r3, [r1]
- ands r3, r0
- lsls r3, 2
- ldrb r0, [r2]
- movs r7, 0x5
- negs r7, r7
- adds r1, r7, 0
- ands r0, r1
- orrs r0, r3
- strb r0, [r2]
-_080E3C24:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080E3BE6
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3C3C: .4byte gSprites
-_080E3C40: .4byte gBattleAnimBankAttacker
-_080E3C44: .4byte gObjectBankIDs
-_080E3C48: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3BDC
-
- thumb_func_start sub_80E3C4C
-sub_80E3C4C: @ 80E3C4C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- ldr r1, [sp, 0x3C]
- ldr r4, [sp, 0x40]
- ldr r5, [sp, 0x44]
- ldr r6, [sp, 0x48]
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r2, 16
- lsrs r2, 16
- str r2, [sp, 0xC]
- lsls r3, 24
- lsrs r7, r3, 24
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp, 0x10]
- lsls r5, 24
- lsrs r5, 24
- str r5, [sp, 0x14]
- lsls r6, 24
- lsrs r6, 24
- mov r10, r6
- movs r0, 0
- str r0, [sp, 0x18]
- movs r0, 0x2
- adds r6, r7, 0
- eors r6, r0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3CAE
- mov r1, r8
- cmp r1, 0
- beq _080E3CB2
- adds r0, r6, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080E3CB2
-_080E3CAE:
- movs r2, 0
- mov r8, r2
-_080E3CB2:
- ldr r0, _080E3D34 @ =gUnknown_030042C4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E3D38 @ =gUnknown_03004240
- strh r1, [r0]
- ldr r1, _080E3D3C @ =REG_WININ
- ldr r3, _080E3D40 @ =0x00003f3f
- adds r0, r3, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _080E3D44 @ =0x00003f3d
- adds r0, r2, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E3D48 @ =REG_BLDCNT
- ldr r2, _080E3D4C @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E3D50 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3D22
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E3D22:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3D58
- ldr r0, _080E3D54 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E3D96
- .align 2, 0
-_080E3D34: .4byte gUnknown_030042C4
-_080E3D38: .4byte gUnknown_03004240
-_080E3D3C: .4byte REG_WININ
-_080E3D40: .4byte 0x00003f3f
-_080E3D44: .4byte 0x00003f3d
-_080E3D48: .4byte REG_BLDCNT
-_080E3D4C: .4byte 0x00003f42
-_080E3D50: .4byte REG_BG1CNT
-_080E3D54: .4byte gSharedMem + 0x19348
-_080E3D58:
- adds r0, r7, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3D7C
- ldr r1, _080E3D74 @ =gBattlePartyID
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3D78 @ =gEnemyParty
- b _080E3D8A
- .align 2, 0
-_080E3D74: .4byte gBattlePartyID
-_080E3D78: .4byte gEnemyParty
-_080E3D7C:
- ldr r1, _080E3E48 @ =gBattlePartyID
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3E4C @ =gPlayerParty
-_080E3D8A:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E3D96:
- ldr r5, _080E3E50 @ =gObjectBankIDs
- adds r0, r7, r5
- ldrb r1, [r0]
- adds r0, r7, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r7, r0, 24
- mov r0, r8
- cmp r0, 0
- beq _080E3DC0
- adds r0, r6, r5
- ldrb r1, [r0]
- adds r0, r6, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x18]
-_080E3DC0:
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- ldr r0, [sp, 0x50]
- bl LZDecompressVram
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3DE6
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3DE6:
- ldr r1, [sp]
- ldr r0, [sp, 0x4C]
- bl LZDecompressVram
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- ldr r0, [sp, 0x54]
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, _080E3E54 @ =gUnknown_030042C0
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E3E58 @ =gUnknown_030041B4
- strh r1, [r0]
- ldr r1, _080E3E5C @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- mov r3, sp
- ldrh r3, [r3, 0xC]
- strh r3, [r0, 0xA]
- mov r1, sp
- ldrh r1, [r1, 0x10]
- strh r1, [r0, 0x10]
- mov r2, r10
- strh r2, [r0, 0x12]
- mov r3, sp
- ldrh r3, [r3, 0x14]
- strh r3, [r0, 0x14]
- strh r7, [r0, 0x8]
- mov r1, r8
- strh r1, [r0, 0xC]
- mov r2, sp
- ldrh r2, [r2, 0x18]
- strh r2, [r0, 0xE]
- ldr r1, _080E3E60 @ =sub_80E3E64
- str r1, [r0]
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3E48: .4byte gBattlePartyID
-_080E3E4C: .4byte gPlayerParty
-_080E3E50: .4byte gObjectBankIDs
-_080E3E54: .4byte gUnknown_030042C0
-_080E3E58: .4byte gUnknown_030041B4
-_080E3E5C: .4byte gTasks
-_080E3E60: .4byte sub_80E3E64
- thumb_func_end sub_80E3C4C
-
- thumb_func_start sub_80E3E64
-sub_80E3E64: @ 80E3E64
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E3E9C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r1
- movs r0, 0xA
- ldrsh r2, [r3, r0]
- adds r5, r1, 0
- cmp r2, 0
- bge _080E3E80
- negs r2, r2
-_080E3E80:
- ldrh r0, [r3, 0x22]
- adds r4, r0, r2
- strh r4, [r3, 0x22]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bge _080E3EA4
- ldr r2, _080E3EA0 @ =gUnknown_030041B4
- lsls r1, r4, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- b _080E3EB0
- .align 2, 0
-_080E3E9C: .4byte gTasks
-_080E3EA0: .4byte gUnknown_030041B4
-_080E3EA4:
- ldr r1, _080E3ED4 @ =gUnknown_030041B4
- lsls r0, r4, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
-_080E3EB0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r5
- ldrh r1, [r4, 0x22]
- movs r0, 0xFF
- ands r0, r1
- movs r2, 0
- strh r0, [r4, 0x22]
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- beq _080E3F18
- cmp r0, 0x1
- bgt _080E3ED8
- cmp r0, 0
- beq _080E3EDE
- b _080E3FE2
- .align 2, 0
-_080E3ED4: .4byte gUnknown_030041B4
-_080E3ED8:
- cmp r0, 0x2
- beq _080E3F32
- b _080E3FE2
-_080E3EDE:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E3FE2
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- adds r1, 0x1
- strh r1, [r4, 0x20]
- ldr r2, _080E3F14 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E3FE2
- b _080E3F2A
- .align 2, 0
-_080E3F14: .4byte REG_BLDALPHA
-_080E3F18:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080E3FE2
-_080E3F2A:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _080E3FE2
-_080E3F32:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E3FE2
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- subs r1, 0x1
- strh r1, [r4, 0x20]
- ldr r7, _080E3FE8 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r7]
- movs r0, 0x20
- ldrsh r5, [r4, r0]
- cmp r5, 0
- bne _080E3FE2
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E3FEC @ =gUnknown_030042C4
- strh r5, [r0]
- ldr r0, _080E3FF0 @ =gUnknown_03004240
- strh r5, [r0]
- ldr r0, _080E3FF4 @ =REG_WININ
- ldr r2, _080E3FF8 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3F90
- ldr r2, _080E3FFC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E3F90:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E4000 @ =REG_BLDCNT
- strh r5, [r0]
- strh r5, [r7]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _080E4004 @ =gSprites
- adds r0, r5
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3FD0
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_080E3FD0:
- ldr r2, _080E3FFC @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E3FE2:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3FE8: .4byte REG_BLDALPHA
-_080E3FEC: .4byte gUnknown_030042C4
-_080E3FF0: .4byte gUnknown_03004240
-_080E3FF4: .4byte REG_WININ
-_080E3FF8: .4byte 0x00003f3f
-_080E3FFC: .4byte REG_BG1CNT
-_080E4000: .4byte REG_BLDCNT
-_080E4004: .4byte gSprites
- thumb_func_end sub_80E3E64
-
- thumb_func_start sub_80E4008
-sub_80E4008: @ 80E4008
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E4020 @ =gBattleAnimArgs
- ldr r1, _080E4024 @ =gBattleTerrain
- ldrb r1, [r1]
- strh r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E4020: .4byte gBattleAnimArgs
-_080E4024: .4byte gBattleTerrain
- thumb_func_end sub_80E4008
-
- thumb_func_start sub_80E4028
-sub_80E4028: @ 80E4028
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- ldr r0, _080E4068 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E406C
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E4084
- movs r2, 0x1
-_080E405A:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E405A
- b _080E4084
- .align 2, 0
-_080E4068: .4byte gBattleAnimArgs
-_080E406C:
- cmp r0, 0x1
- bne _080E4078
- ldr r0, _080E4074 @ =gBattleAnimBankAttacker
- b _080E407E
- .align 2, 0
-_080E4074: .4byte gBattleAnimBankAttacker
-_080E4078:
- cmp r0, 0x2
- bne _080E4084
- ldr r0, _080E409C @ =gBattleAnimBankTarget
-_080E407E:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E4084:
- ldr r0, _080E40A0 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r0, r1]
- lsls r5, r0, 5
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E40A8
- ldr r0, _080E40A4 @ =gSharedMem + 0x14800
- b _080E40AA
- .align 2, 0
-_080E409C: .4byte gBattleAnimBankTarget
-_080E40A0: .4byte gBattleAnimArgs
-_080E40A4: .4byte gSharedMem + 0x14800
-_080E40A8:
- ldr r0, _080E40C8 @ =gSharedMem + 0x18000
-_080E40AA:
- adds r2, r5, r0
- lsls r1, r4, 5
- ldr r0, _080E40CC @ =gPlttBufferUnfaded
- adds r1, r0
- adds r0, r2, 0
- movs r2, 0x20
- bl memcpy
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E40C8: .4byte gSharedMem + 0x18000
-_080E40CC: .4byte gPlttBufferUnfaded
- thumb_func_end sub_80E4028
-
- thumb_func_start sub_80E40D0
-sub_80E40D0: @ 80E40D0
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- ldr r0, _080E4110 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E4114
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E412C
- movs r2, 0x1
-_080E4102:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E4102
- b _080E412C
- .align 2, 0
-_080E4110: .4byte gBattleAnimArgs
-_080E4114:
- cmp r0, 0x1
- bne _080E4120
- ldr r0, _080E411C @ =gBattleAnimBankAttacker
- b _080E4126
- .align 2, 0
-_080E411C: .4byte gBattleAnimBankAttacker
-_080E4120:
- cmp r0, 0x2
- bne _080E412C
- ldr r0, _080E4148 @ =gBattleAnimBankTarget
-_080E4126:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E412C:
- lsls r1, r4, 5
- ldr r0, _080E414C @ =gPlttBufferUnfaded
- adds r5, r1, r0
- ldr r0, _080E4150 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r0, r1]
- lsls r4, r0, 5
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E4158
- ldr r0, _080E4154 @ =gSharedMem + 0x14800
- b _080E415A
- .align 2, 0
-_080E4148: .4byte gBattleAnimBankTarget
-_080E414C: .4byte gPlttBufferUnfaded
-_080E4150: .4byte gBattleAnimArgs
-_080E4154: .4byte gSharedMem + 0x14800
-_080E4158:
- ldr r0, _080E4174 @ =gSharedMem + 0x18000
-_080E415A:
- adds r1, r4, r0
- adds r0, r5, 0
- movs r2, 0x20
- bl memcpy
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4174: .4byte gSharedMem + 0x18000
- thumb_func_end sub_80E40D0
-
- thumb_func_start sub_80E4178
-sub_80E4178: @ 80E4178
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080E41B8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E41BC
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E41D4
- movs r2, 0x1
-_080E41AA:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E41AA
- b _080E41D4
- .align 2, 0
-_080E41B8: .4byte gBattleAnimArgs
-_080E41BC:
- cmp r0, 0x1
- bne _080E41C8
- ldr r0, _080E41C4 @ =gBattleAnimBankAttacker
- b _080E41CE
- .align 2, 0
-_080E41C4: .4byte gBattleAnimBankAttacker
-_080E41C8:
- cmp r0, 0x2
- bne _080E41D4
- ldr r0, _080E41F4 @ =gBattleAnimBankTarget
-_080E41CE:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E41D4:
- lsls r1, r4, 5
- ldr r0, _080E41F8 @ =gPlttBufferUnfaded
- adds r0, r1, r0
- ldr r2, _080E41FC @ =gPlttBufferFaded
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E41F4: .4byte gBattleAnimBankTarget
-_080E41F8: .4byte gPlttBufferUnfaded
-_080E41FC: .4byte gPlttBufferFaded
- thumb_func_end sub_80E4178
-
- thumb_func_start sub_80E4200
-sub_80E4200: @ 80E4200
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl NotInBattle
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080E4220
- ldr r1, _080E421C @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
- b _080E4224
- .align 2, 0
-_080E421C: .4byte gBattleAnimArgs
-_080E4220:
- ldr r0, _080E4230 @ =gBattleAnimArgs
- strh r1, [r0, 0xE]
-_080E4224:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4230: .4byte gBattleAnimArgs
- thumb_func_end sub_80E4200
-
- thumb_func_start sub_80E4234
-sub_80E4234: @ 80E4234
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E4254 @ =gBattleAnimBankAttacker
- ldr r1, _080E4258 @ =gBankTarget
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080E425C @ =gBattleAnimBankTarget
- ldr r1, _080E4260 @ =gEffectBank
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E4254: .4byte gBattleAnimBankAttacker
-_080E4258: .4byte gBankTarget
-_080E425C: .4byte gBattleAnimBankTarget
-_080E4260: .4byte gEffectBank
- thumb_func_end sub_80E4234
-
- thumb_func_start sub_80E4264
-sub_80E4264: @ 80E4264
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E428C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- adds r4, r0, 0
- ldr r0, _080E4290 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080E4298
- ldr r1, _080E4294 @ =gBattleAnimArgs
- movs r0, 0x1
- b _080E429C
- .align 2, 0
-_080E428C: .4byte gBattleAnimBankAttacker
-_080E4290: .4byte gBattleAnimBankTarget
-_080E4294: .4byte gBattleAnimArgs
-_080E4298:
- ldr r1, _080E42AC @ =gBattleAnimArgs
- movs r0, 0
-_080E429C:
- strh r0, [r1, 0xE]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E42AC: .4byte gBattleAnimArgs
- thumb_func_end sub_80E4264
-
- thumb_func_start sub_80E42B0
-sub_80E42B0: @ 80E42B0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E42C8 @ =gBattleAnimBankTarget
- ldr r1, _080E42CC @ =gBankTarget
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E42C8: .4byte gBattleAnimBankTarget
-_080E42CC: .4byte gBankTarget
- thumb_func_end sub_80E42B0
-
- thumb_func_start sub_80E42D0
-sub_80E42D0: @ 80E42D0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E42F0 @ =gBattleAnimBankAttacker
- ldr r1, _080E42F4 @ =gBankAttacker
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080E42F8 @ =gBattleAnimBankTarget
- ldr r1, _080E42FC @ =gEffectBank
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E42F0: .4byte gBattleAnimBankAttacker
-_080E42F4: .4byte gBankAttacker
-_080E42F8: .4byte gBattleAnimBankTarget
-_080E42FC: .4byte gEffectBank
- thumb_func_end sub_80E42D0
-
- thumb_func_start sub_80E4300
-sub_80E4300: @ 80E4300
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E4318
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080E434E
-_080E4318:
- ldr r0, _080E4354 @ =gTasks
- lsls r3, r4, 2
- adds r3, r4
- lsls r3, 3
- adds r3, r0
- ldr r1, _080E4358 @ =gBattleAnimBankAttacker
- ldrb r0, [r1]
- lsls r0, 2
- ldr r2, _080E435C @ =gSharedMem + 0x17800
- adds r0, r2
- ldr r0, [r0]
- lsls r0, 31
- lsrs r0, 31
- strh r0, [r3, 0x8]
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1]
- movs r2, 0x1
- orrs r0, r2
- strb r0, [r1]
- ldr r0, _080E4360 @ =sub_80E4368
- str r0, [r3]
- ldr r1, _080E4364 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080E434E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4354: .4byte gTasks
-_080E4358: .4byte gBattleAnimBankAttacker
-_080E435C: .4byte gSharedMem + 0x17800
-_080E4360: .4byte sub_80E4368
-_080E4364: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80E4300
-
- thumb_func_start sub_80E4368
-sub_80E4368: @ 80E4368
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E43B0 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x80
- lsls r0, 5
- cmp r1, r0
- bne _080E43A8
- ldr r0, _080E43B4 @ =gBattleAnimBankAttacker
- ldrb r3, [r0]
- lsls r3, 2
- ldr r0, _080E43B8 @ =gSharedMem + 0x17800
- adds r3, r0
- ldr r1, _080E43BC @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrb r0, [r0, 0x8]
- movs r1, 0x1
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl DestroyTask
-_080E43A8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E43B0: .4byte gBattleAnimArgs
-_080E43B4: .4byte gBattleAnimBankAttacker
-_080E43B8: .4byte gSharedMem + 0x17800
-_080E43BC: .4byte gTasks
- thumb_func_end sub_80E4368
-
- thumb_func_start sub_80E43C0
-sub_80E43C0: @ 80E43C0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E43D8 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080E43E0
- ldr r0, _080E43DC @ =sub_80E4C34
- b _080E4408
- .align 2, 0
-_080E43D8: .4byte gBattleTypeFlags
-_080E43DC: .4byte sub_80E4C34
-_080E43E0:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _080E4400
- ldr r0, _080E43F8 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- beq _080E4400
- movs r4, 0x3
- ldr r0, _080E43FC @ =task00_battle_intro_80BC6C8
- b _080E4408
- .align 2, 0
-_080E43F8: .4byte gGameVersion
-_080E43FC: .4byte task00_battle_intro_80BC6C8
-_080E4400:
- ldr r1, _080E4434 @ =gUnknown_083DB56C
- lsls r0, r4, 2
- adds r0, r1
- ldr r0, [r0]
-_080E4408:
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080E4438 @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- movs r0, 0
- strh r0, [r1, 0x8]
- strh r4, [r1, 0xA]
- strh r0, [r1, 0xC]
- strh r0, [r1, 0xE]
- strh r0, [r1, 0x10]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4434: .4byte gUnknown_083DB56C
-_080E4438: .4byte gTasks
- thumb_func_end sub_80E43C0
-
- thumb_func_start sub_80E443C
-sub_80E443C: @ 80E443C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
- ldr r0, _080E4474 @ =gUnknown_030042C0
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E4478 @ =gUnknown_030041B4
- strh r1, [r0]
- ldr r0, _080E447C @ =gUnknown_03004288
- strh r1, [r0]
- ldr r0, _080E4480 @ =gUnknown_03004280
- strh r1, [r0]
- ldr r0, _080E4484 @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- subs r0, 0xC
- ldr r2, _080E4488 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- pop {r0}
- bx r0
- .align 2, 0
-_080E4474: .4byte gUnknown_030042C0
-_080E4478: .4byte gUnknown_030041B4
-_080E447C: .4byte gUnknown_03004288
-_080E4480: .4byte gUnknown_03004280
-_080E4484: .4byte REG_BLDCNT
-_080E4488: .4byte 0x00003f3f
- thumb_func_end sub_80E443C
-
- thumb_func_start task_battle_intro_80BC47C
-task_battle_intro_80BC47C: @ 80E448C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080E44C4 @ =gUnknown_030042C0
- ldrh r0, [r1]
- adds r0, 0x6
- strh r0, [r1]
- ldr r1, _080E44C8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- mov r8, r1
- cmp r0, 0x4
- bls _080E44B8
- b _080E46BE
-_080E44B8:
- lsls r0, 2
- ldr r1, _080E44CC @ =_080E44D0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E44C4: .4byte gUnknown_030042C0
-_080E44C8: .4byte gTasks
-_080E44CC: .4byte _080E44D0
- .align 2, 0
-_080E44D0:
- .4byte _080E44E4
- .4byte _080E4514
- .4byte _080E4540
- .4byte _080E4588
- .4byte _080E46B8
-_080E44E4:
- ldr r0, _080E44FC @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080E4500
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x10
- b _080E450A
- .align 2, 0
-_080E44FC: .4byte gBattleTypeFlags
-_080E4500:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x1
-_080E450A:
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _080E46BE
-_080E4514:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- mov r3, r8
- adds r1, r0, r3
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080E452C
- b _080E46BE
-_080E452C:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r1, _080E453C @ =REG_WININ
- movs r0, 0x3F
- strh r0, [r1]
- b _080E46BE
- .align 2, 0
-_080E453C: .4byte REG_WININ
-_080E4540:
- ldr r1, _080E457C @ =gUnknown_03004240
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080E4558
- b _080E46BE
-_080E4558:
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- add r1, r8
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, _080E4580 @ =gUnknown_02024DE8
- ldrh r1, [r2]
- ldr r0, _080E4584 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080E46BE
- .align 2, 0
-_080E457C: .4byte gUnknown_03004240
-_080E4580: .4byte gUnknown_02024DE8
-_080E4584: .4byte 0x0000fffe
-_080E4588:
- lsls r0, r4, 2
- adds r1, r0, r4
- lsls r1, 3
- mov r5, r8
- adds r2, r1, r5
- ldrh r3, [r2, 0xE]
- movs r5, 0xE
- ldrsh r1, [r2, r5]
- mov r12, r0
- cmp r1, 0
- beq _080E45A4
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _080E45D2
-_080E45A4:
- movs r1, 0xA
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- bne _080E45C4
- ldr r2, _080E45BC @ =gUnknown_030041B4
- ldrh r1, [r2]
- ldr r0, _080E45C0 @ =0x0000ffb0
- cmp r1, r0
- beq _080E45D2
- subs r0, r1, 0x2
- b _080E45D0
- .align 2, 0
-_080E45BC: .4byte gUnknown_030041B4
-_080E45C0: .4byte 0x0000ffb0
-_080E45C4:
- ldr r2, _080E4690 @ =gUnknown_030041B4
- ldrh r1, [r2]
- ldr r0, _080E4694 @ =0x0000ffc8
- cmp r1, r0
- beq _080E45D2
- subs r0, r1, 0x1
-_080E45D0:
- strh r0, [r2]
-_080E45D2:
- ldr r2, _080E4698 @ =gUnknown_03004240
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080E45E6
- ldr r3, _080E469C @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080E45E6:
- mov r5, r12
- adds r0, r5, r4
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080E45FE
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080E45FE:
- movs r3, 0
- ldr r5, _080E46A0 @ =gUnknown_03004DC0
- mov r9, r5
- ldr r7, _080E46A4 @ =gUnknown_03004DE0
- mov r6, r9
- adds r5, r1, 0
-_080E460A:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080E460A
- cmp r3, 0x9F
- bgt _080E464E
- ldr r7, _080E46A4 @ =gUnknown_03004DE0
- ldr r6, _080E46A0 @ =gUnknown_03004DC0
- ldr r1, _080E46A8 @ =gTasks
- mov r2, r12
- adds r0, r2, r4
- lsls r0, 3
- adds r5, r0, r1
-_080E4634:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080E4634
-_080E464E:
- mov r3, r12
- adds r0, r3, r4
- lsls r0, 3
- mov r5, r8
- adds r1, r0, r5
- movs r0, 0xC
- ldrsh r2, [r1, r0]
- cmp r2, 0
- bne _080E46BE
- movs r0, 0x3
- mov r3, r9
- strb r0, [r3, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080E46AC @ =0x0600e000
- ldr r2, _080E46B0 @ =0x05000200
- mov r0, sp
- bl CpuSet
- ldr r1, _080E46B4 @ =REG_BG1CNT
- movs r5, 0x9C
- lsls r5, 8
- adds r0, r5, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0xBC
- lsls r2, 7
- adds r0, r2, 0
- strh r0, [r1]
- b _080E46BE
- .align 2, 0
-_080E4690: .4byte gUnknown_030041B4
-_080E4694: .4byte 0x0000ffc8
-_080E4698: .4byte gUnknown_03004240
-_080E469C: .4byte 0xfffffc04
-_080E46A0: .4byte gUnknown_03004DC0
-_080E46A4: .4byte gUnknown_03004DE0
-_080E46A8: .4byte gTasks
-_080E46AC: .4byte 0x0600e000
-_080E46B0: .4byte 0x05000200
-_080E46B4: .4byte REG_BG1CNT
-_080E46B8:
- adds r0, r4, 0
- bl sub_80E443C
-_080E46BE:
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end task_battle_intro_80BC47C
-
- thumb_func_start task00_battle_intro_80BC6C8
-task00_battle_intro_80BC6C8: @ 80E46CC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E46F8 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x3
- beq _080E470C
- cmp r0, 0x3
- bgt _080E46FC
- cmp r0, 0x2
- beq _080E4700
- b _080E4714
- .align 2, 0
-_080E46F8: .4byte gTasks
-_080E46FC:
- cmp r0, 0x4
- bne _080E4714
-_080E4700:
- ldr r1, _080E4708 @ =gUnknown_030042C0
- ldrh r0, [r1]
- adds r0, 0x8
- b _080E4712
- .align 2, 0
-_080E4708: .4byte gUnknown_030042C0
-_080E470C:
- ldr r1, _080E4750 @ =gUnknown_030042C0
- ldrh r0, [r1]
- adds r0, 0x6
-_080E4712:
- strh r0, [r1]
-_080E4714:
- lsls r0, r5, 2
- adds r1, r0, r5
- lsls r1, 3
- adds r4, r1, r2
- movs r3, 0xA
- ldrsh r1, [r4, r3]
- adds r6, r0, 0
- cmp r1, 0x4
- bne _080E4778
- ldr r7, _080E4754 @ =gUnknown_030041B4
- ldrh r0, [r4, 0x14]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080E473A
- ldr r1, _080E4758 @ =0x000001ff
- adds r0, r1
-_080E473A:
- asrs r0, 9
- subs r0, 0x8
- strh r0, [r7]
- ldrh r1, [r4, 0x14]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0xB3
- bgt _080E475C
- adds r0, r1, 0x4
- b _080E475E
- .align 2, 0
-_080E4750: .4byte gUnknown_030042C0
-_080E4754: .4byte gUnknown_030041B4
-_080E4758: .4byte 0x000001ff
-_080E475C:
- adds r0, r1, 0x6
-_080E475E:
- strh r0, [r4, 0x14]
- ldr r2, _080E4794 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r3, r0, r2
- movs r4, 0x14
- ldrsh r1, [r3, r4]
- movs r0, 0xB4
- lsls r0, 1
- cmp r1, r0
- bne _080E4778
- movs r0, 0
- strh r0, [r3, 0x14]
-_080E4778:
- adds r0, r6, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x4
- bls _080E4788
- b _080E4996
-_080E4788:
- lsls r0, 2
- ldr r1, _080E4798 @ =_080E479C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E4794: .4byte gTasks
-_080E4798: .4byte _080E479C
- .align 2, 0
-_080E479C:
- .4byte _080E47B0
- .4byte _080E47E0
- .4byte _080E480C
- .4byte _080E485C
- .4byte _080E4990
-_080E47B0:
- ldr r1, _080E47CC @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0x10
- strh r3, [r2, 0x10]
- ldr r0, _080E47D0 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080E47D4
- strh r3, [r2, 0xC]
- b _080E47D8
- .align 2, 0
-_080E47CC: .4byte gTasks
-_080E47D0: .4byte gBattleTypeFlags
-_080E47D4:
- movs r0, 0x1
- strh r0, [r2, 0xC]
-_080E47D8:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080E4996
-_080E47E0:
- ldr r0, _080E4804 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080E47F6
- b _080E4996
-_080E47F6:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r1, _080E4808 @ =REG_WININ
- movs r0, 0x3F
- strh r0, [r1]
- b _080E4996
- .align 2, 0
-_080E4804: .4byte gTasks
-_080E4808: .4byte REG_WININ
-_080E480C:
- ldr r1, _080E484C @ =gUnknown_03004240
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080E4824
- b _080E4996
-_080E4824:
- ldr r0, _080E4850 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, _080E4854 @ =gUnknown_02024DE8
- ldrh r1, [r2]
- ldr r0, _080E4858 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080E4996
- .align 2, 0
-_080E484C: .4byte gUnknown_03004240
-_080E4850: .4byte gTasks
-_080E4854: .4byte gUnknown_02024DE8
-_080E4858: .4byte 0x0000fffe
-_080E485C:
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r2
- ldrh r3, [r1, 0xE]
- movs r4, 0xE
- ldrsh r0, [r1, r4]
- cmp r0, 0
- beq _080E4898
- subs r0, r3, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r3, r0, 16
- cmp r3, 0
- bne _080E48B8
- ldr r1, _080E488C @ =REG_BLDCNT
- ldr r4, _080E4890 @ =0x00001842
- adds r0, r4, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r0, 0xF
- strh r0, [r1]
- ldr r0, _080E4894 @ =REG_BLDY
- strh r3, [r0]
- b _080E48B8
- .align 2, 0
-_080E488C: .4byte REG_BLDCNT
-_080E4890: .4byte 0x00001842
-_080E4894: .4byte REG_BLDY
-_080E4898:
- ldrh r3, [r1, 0x10]
- movs r0, 0x1F
- ands r0, r3
- cmp r0, 0
- beq _080E48B8
- ldrh r0, [r1, 0x12]
- subs r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _080E48B8
- adds r0, r3, 0
- adds r0, 0xFF
- strh r0, [r1, 0x10]
- movs r0, 0x4
- strh r0, [r1, 0x12]
-_080E48B8:
- ldr r3, _080E4970 @ =gUnknown_03004240
- ldrh r1, [r3]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080E48CC
- ldr r4, _080E4974 @ =0xfffffc04
- adds r0, r1, r4
- strh r0, [r3]
-_080E48CC:
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080E48E0
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080E48E0:
- movs r3, 0
- ldr r4, _080E4978 @ =gUnknown_03004DC0
- mov r8, r4
- ldr r0, _080E497C @ =gUnknown_03004DE0
- mov r12, r0
- mov r7, r8
- adds r4, r1, 0
-_080E48EE:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080E48EE
- cmp r3, 0x9F
- bgt _080E4932
- ldr r1, _080E497C @ =gUnknown_03004DE0
- mov r12, r1
- ldr r7, _080E4978 @ =gUnknown_03004DC0
- ldr r1, _080E4980 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r4, r0, r1
-_080E4918:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080E4918
-_080E4932:
- ldr r1, _080E4980 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _080E4996
- movs r0, 0x3
- mov r4, r8
- strb r0, [r4, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080E4984 @ =0x0600e000
- ldr r2, _080E4988 @ =0x05000200
- mov r0, sp
- bl CpuSet
- ldr r1, _080E498C @ =REG_BG1CNT
- movs r2, 0x9C
- lsls r2, 8
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0xBC
- lsls r3, 7
- adds r0, r3, 0
- strh r0, [r1]
- b _080E4996
- .align 2, 0
-_080E4970: .4byte gUnknown_03004240
-_080E4974: .4byte 0xfffffc04
-_080E4978: .4byte gUnknown_03004DC0
-_080E497C: .4byte gUnknown_03004DE0
-_080E4980: .4byte gTasks
-_080E4984: .4byte 0x0600e000
-_080E4988: .4byte 0x05000200
-_080E498C: .4byte REG_BG1CNT
-_080E4990:
- adds r0, r5, 0
- bl sub_80E443C
-_080E4996:
- ldr r0, _080E49B8 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r2, r1, r0
- movs r4, 0x8
- ldrsh r0, [r2, r4]
- cmp r0, 0x4
- beq _080E49AC
- ldr r1, _080E49BC @ =REG_BLDALPHA
- ldrh r0, [r2, 0x10]
- strh r0, [r1]
-_080E49AC:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E49B8: .4byte gTasks
-_080E49BC: .4byte REG_BLDALPHA
- thumb_func_end task00_battle_intro_80BC6C8
-
- thumb_func_start task_battle_intro_anim
-task_battle_intro_anim: @ 80E49C0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080E49F4 @ =gUnknown_030042C0
- ldrh r0, [r1]
- adds r0, 0x8
- strh r0, [r1]
- ldr r1, _080E49F8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r5, r1, 0
- cmp r0, 0x4
- bls _080E49EA
- b _080E4C06
-_080E49EA:
- lsls r0, 2
- ldr r1, _080E49FC @ =_080E4A00
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E49F4: .4byte gUnknown_030042C0
-_080E49F8: .4byte gTasks
-_080E49FC: .4byte _080E4A00
- .align 2, 0
-_080E4A00:
- .4byte _080E4A14
- .4byte _080E4A6C
- .4byte _080E4A9C
- .4byte _080E4AEC
- .4byte _080E4C00
-_080E4A14:
- ldr r1, _080E4A48 @ =REG_BLDCNT
- ldr r3, _080E4A4C @ =0x00001842
- adds r0, r3, 0
- strh r0, [r1]
- ldr r0, _080E4A50 @ =REG_BLDALPHA
- ldr r6, _080E4A54 @ =0x00000808
- adds r2, r6, 0
- strh r2, [r0]
- adds r1, 0x4
- movs r0, 0
- strh r0, [r1]
- ldr r1, _080E4A58 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r3, r0, r1
- strh r2, [r3, 0x10]
- ldr r0, _080E4A5C @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080E4A60
- movs r0, 0x10
- b _080E4A62
- .align 2, 0
-_080E4A48: .4byte REG_BLDCNT
-_080E4A4C: .4byte 0x00001842
-_080E4A50: .4byte REG_BLDALPHA
-_080E4A54: .4byte 0x00000808
-_080E4A58: .4byte gTasks
-_080E4A5C: .4byte gBattleTypeFlags
-_080E4A60:
- movs r0, 0x1
-_080E4A62:
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _080E4C06
-_080E4A6C:
- ldr r0, _080E4A94 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080E4A84
- b _080E4C06
-_080E4A84:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r1, _080E4A98 @ =REG_WININ
- movs r0, 0x3F
- strh r0, [r1]
- b _080E4C06
- .align 2, 0
-_080E4A94: .4byte gTasks
-_080E4A98: .4byte REG_WININ
-_080E4A9C:
- ldr r1, _080E4ADC @ =gUnknown_03004240
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080E4AB4
- b _080E4C06
-_080E4AB4:
- ldr r0, _080E4AE0 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, _080E4AE4 @ =gUnknown_02024DE8
- ldrh r1, [r2]
- ldr r0, _080E4AE8 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080E4C06
- .align 2, 0
-_080E4ADC: .4byte gUnknown_03004240
-_080E4AE0: .4byte gTasks
-_080E4AE4: .4byte gUnknown_02024DE8
-_080E4AE8: .4byte 0x0000fffe
-_080E4AEC:
- lsls r0, r4, 2
- adds r1, r0, r4
- lsls r1, 3
- adds r2, r1, r5
- ldrh r3, [r2, 0xE]
- movs r6, 0xE
- ldrsh r1, [r2, r6]
- mov r12, r0
- cmp r1, 0
- beq _080E4B06
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _080E4B26
-_080E4B06:
- ldrh r1, [r2, 0x10]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- beq _080E4B26
- ldrh r0, [r2, 0x12]
- subs r0, 0x1
- strh r0, [r2, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _080E4B26
- adds r0, r1, 0
- adds r0, 0xFF
- strh r0, [r2, 0x10]
- movs r0, 0x6
- strh r0, [r2, 0x12]
-_080E4B26:
- ldr r2, _080E4BE0 @ =gUnknown_03004240
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080E4B3A
- ldr r3, _080E4BE4 @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080E4B3A:
- mov r6, r12
- adds r0, r6, r4
- lsls r0, 3
- adds r1, r0, r5
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080E4B50
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080E4B50:
- movs r3, 0
- ldr r6, _080E4BE8 @ =gUnknown_03004DC0
- mov r8, r6
- ldr r7, _080E4BEC @ =gUnknown_03004DE0
- adds r5, r1, 0
-_080E4B5A:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080E4B5A
- cmp r3, 0x9F
- bgt _080E4B9E
- ldr r7, _080E4BEC @ =gUnknown_03004DE0
- ldr r6, _080E4BE8 @ =gUnknown_03004DC0
- ldr r1, _080E4BF0 @ =gTasks
- mov r2, r12
- adds r0, r2, r4
- lsls r0, 3
- adds r5, r0, r1
-_080E4B84:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080E4B84
-_080E4B9E:
- ldr r1, _080E4BF0 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _080E4C06
- movs r0, 0x3
- mov r6, r8
- strb r0, [r6, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080E4BF4 @ =0x0600e000
- ldr r2, _080E4BF8 @ =0x05000200
- mov r0, sp
- bl CpuSet
- ldr r1, _080E4BFC @ =REG_BG1CNT
- movs r2, 0x9C
- lsls r2, 8
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0xBC
- lsls r3, 7
- adds r0, r3, 0
- strh r0, [r1]
- b _080E4C06
- .align 2, 0
-_080E4BE0: .4byte gUnknown_03004240
-_080E4BE4: .4byte 0xfffffc04
-_080E4BE8: .4byte gUnknown_03004DC0
-_080E4BEC: .4byte gUnknown_03004DE0
-_080E4BF0: .4byte gTasks
-_080E4BF4: .4byte 0x0600e000
-_080E4BF8: .4byte 0x05000200
-_080E4BFC: .4byte REG_BG1CNT
-_080E4C00:
- adds r0, r4, 0
- bl sub_80E443C
-_080E4C06:
- ldr r0, _080E4C2C @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r2, r1, r0
- movs r6, 0x8
- ldrsh r0, [r2, r6]
- cmp r0, 0x4
- beq _080E4C1E
- ldr r1, _080E4C30 @ =REG_BLDALPHA
- ldrh r0, [r2, 0x10]
- strh r0, [r1]
-_080E4C1E:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4C2C: .4byte gTasks
-_080E4C30: .4byte REG_BLDALPHA
- thumb_func_end task_battle_intro_anim
-
- thumb_func_start sub_80E4C34
-sub_80E4C34: @ 80E4C34
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E4C80 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r7, r0, r1
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0x1
- ble _080E4CAA
- movs r2, 0x10
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bne _080E4CAA
- ldr r2, _080E4C84 @ =gUnknown_030042C0
- ldrh r1, [r2]
- movs r0, 0x80
- lsls r0, 8
- ands r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0
- bne _080E4C72
- cmp r1, 0x4F
- bhi _080E4C8C
-_080E4C72:
- adds r0, r1, 0x3
- strh r0, [r2]
- ldr r1, _080E4C88 @ =gUnknown_03004288
- ldrh r0, [r1]
- subs r0, 0x3
- strh r0, [r1]
- b _080E4CAA
- .align 2, 0
-_080E4C80: .4byte gTasks
-_080E4C84: .4byte gUnknown_030042C0
-_080E4C88: .4byte gUnknown_03004288
-_080E4C8C:
- str r5, [sp]
- ldr r1, _080E4CCC @ =0x0600e000
- ldr r4, _080E4CD0 @ =0x05000200
- mov r0, sp
- adds r2, r4, 0
- bl CpuSet
- str r5, [sp, 0x4]
- add r0, sp, 0x4
- ldr r1, _080E4CD4 @ =0x0600f000
- adds r2, r4, 0
- bl CpuSet
- movs r0, 0x1
- strh r0, [r7, 0x10]
-_080E4CAA:
- ldr r0, _080E4CD8 @ =gTasks
- lsls r2, r6, 2
- adds r1, r2, r6
- lsls r1, 3
- adds r1, r0
- movs r3, 0x8
- ldrsh r1, [r1, r3]
- mov r12, r0
- adds r5, r2, 0
- cmp r1, 0x4
- bls _080E4CC2
- b _080E4EBA
-_080E4CC2:
- lsls r0, r1, 2
- ldr r1, _080E4CDC @ =_080E4CE0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E4CCC: .4byte 0x0600e000
-_080E4CD0: .4byte 0x05000200
-_080E4CD4: .4byte 0x0600f000
-_080E4CD8: .4byte gTasks
-_080E4CDC: .4byte _080E4CE0
- .align 2, 0
-_080E4CE0:
- .4byte _080E4CF4
- .4byte _080E4D06
- .4byte _080E4DA8
- .4byte _080E4DEC
- .4byte _080E4EB4
-_080E4CF4:
- adds r0, r5, r6
- lsls r0, 3
- add r0, r12
- movs r1, 0x10
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _080E4EBA
-_080E4D06:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r12
- adds r1, r0, r2
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080E4D1C
- b _080E4EBA
-_080E4D1C:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r5, _080E4D8C @ =gSprites
- ldr r4, _080E4D90 @ =gSharedMem
- ldr r3, _080E4D94 @ =0x0001608a
- adds r6, r4, r3
- ldrb r0, [r6]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r3, [r1, 0x1]
- movs r2, 0xD
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- movs r3, 0x8
- mov r8, r3
- mov r3, r8
- orrs r0, r3
- strb r0, [r1, 0x1]
- ldrb r1, [r6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r6, r5, 0
- adds r6, 0x1C
- adds r0, r6
- ldr r3, _080E4D98 @ =sub_800FE20
- str r3, [r0]
- ldr r0, _080E4D9C @ =0x0001608b
- adds r4, r0
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0, 0x1]
- ands r2, r1
- mov r1, r8
- orrs r2, r1
- strb r2, [r0, 0x1]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- str r3, [r0]
- ldr r1, _080E4DA0 @ =REG_WININ
- movs r0, 0x3F
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _080E4DA4 @ =0x00003f06
- b _080E4E94
- .align 2, 0
-_080E4D8C: .4byte gSprites
-_080E4D90: .4byte gSharedMem
-_080E4D94: .4byte 0x0001608a
-_080E4D98: .4byte sub_800FE20
-_080E4D9C: .4byte 0x0001608b
-_080E4DA0: .4byte REG_WININ
-_080E4DA4: .4byte 0x00003f06
-_080E4DA8:
- ldr r1, _080E4DE0 @ =gUnknown_03004240
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080E4DC0
- b _080E4EBA
-_080E4DC0:
- adds r1, r5, r6
- lsls r1, 3
- add r1, r12
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, _080E4DE4 @ =gUnknown_02024DE8
- ldrh r1, [r2]
- ldr r0, _080E4DE8 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080E4EBA
- .align 2, 0
-_080E4DE0: .4byte gUnknown_03004240
-_080E4DE4: .4byte gUnknown_02024DE8
-_080E4DE8: .4byte 0x0000fffe
-_080E4DEC:
- ldr r2, _080E4E9C @ =gUnknown_03004240
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080E4E00
- ldr r3, _080E4EA0 @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080E4E00:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r12
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080E4E16
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080E4E16:
- movs r3, 0
- ldr r0, _080E4EA4 @ =gUnknown_03004DC0
- mov r9, r0
- ldr r2, _080E4EA8 @ =gUnknown_03004DE0
- mov r8, r2
- mov r7, r9
- adds r4, r1, 0
-_080E4E24:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080E4E24
- cmp r3, 0x9F
- bgt _080E4E68
- ldr r0, _080E4EA8 @ =gUnknown_03004DE0
- mov r8, r0
- ldr r7, _080E4EA4 @ =gUnknown_03004DC0
- ldr r1, _080E4EAC @ =gTasks
- adds r0, r5, r6
- lsls r0, 3
- adds r4, r0, r1
-_080E4E4E:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080E4E4E
-_080E4E68:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r12
- adds r1, r0, r2
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080E4EBA
- movs r0, 0x3
- mov r2, r9
- strb r0, [r2, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r1, _080E4EB0 @ =REG_BG1CNT
- movs r3, 0x9C
- lsls r3, 8
- adds r0, r3, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0xBC
- lsls r2, 7
-_080E4E94:
- adds r0, r2, 0
- strh r0, [r1]
- b _080E4EBA
- .align 2, 0
-_080E4E9C: .4byte gUnknown_03004240
-_080E4EA0: .4byte 0xfffffc04
-_080E4EA4: .4byte gUnknown_03004DC0
-_080E4EA8: .4byte gUnknown_03004DE0
-_080E4EAC: .4byte gTasks
-_080E4EB0: .4byte REG_BG1CNT
-_080E4EB4:
- adds r0, r6, 0
- bl sub_80E443C
-_080E4EBA:
- add sp, 0x8
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E4C34
-
- thumb_func_start unref_sub_80E4EC8
-unref_sub_80E4EC8: @ 80E4EC8
- push {r4,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r3, 24
- movs r4, 0x80
- lsls r4, 7
- str r4, [sp]
- movs r4, 0x1E
- str r4, [sp, 0x4]
- movs r4, 0x1
- str r4, [sp, 0x8]
- bl sub_80E4EF8
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end unref_sub_80E4EC8
-
- thumb_func_start sub_80E4EF8
-sub_80E4EF8: @ 80E4EF8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- mov r9, r1
- adds r4, r2, 0
- ldr r1, [sp, 0x24]
- mov r8, r1
- ldr r1, [sp, 0x28]
- ldr r5, [sp, 0x2C]
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- mov r7, r9
- lsls r7, 24
- adds r0, r7, 0
- lsrs r0, 24
- mov r9, r0
- lsls r4, 24
- lsrs r4, 24
- lsls r3, 24
- lsrs r3, 24
- str r3, [sp]
- mov r3, r8
- lsls r3, 16
- mov r8, r3
- lsrs r6, r3, 16
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r5, 24
- lsrs r5, 24
- adds r0, r4, 0
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E4FCC @ =0x040000d4
- ldr r1, _080E4FD0 @ =gUnknown_081FAF4C
- lsls r4, 2
- adds r4, r1
- ldr r1, _080E4FD4 @ =gBattleMonForms
- adds r0, r1
- ldrb r1, [r0]
- lsls r1, 11
- ldr r0, [r4]
- adds r0, r1
- str r0, [r2]
- movs r0, 0xC0
- lsls r0, 19
- adds r6, r0
- str r6, [r2, 0x4]
- ldr r0, _080E4FD8 @ =0x80000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- mov r0, r8
- lsrs r0, 21
- lsls r5, 9
- subs r5, r0, r5
- mov r0, r9
- adds r1, r0, 0
- adds r1, 0x8
- cmp r0, r1
- bge _080E4FBC
- mov r9, r1
- mov r1, r10
- lsls r1, 1
- mov r8, r1
- lsls r7, 11
- mov r12, r7
-_080E4F86:
- mov r2, r10
- adds r4, r2, 0
- adds r4, 0x8
- adds r1, r0, 0x1
- cmp r2, r4
- bge _080E4FB6
- ldr r3, [sp]
- lsls r6, r3, 12
- lsls r0, 6
- movs r7, 0xC0
- lsls r7, 19
- adds r0, r7
- add r0, r12
- mov r7, r8
- adds r3, r7, r0
- subs r2, r4, r2
-_080E4FA6:
- adds r0, r5, 0
- orrs r0, r6
- strh r0, [r3]
- adds r5, 0x1
- adds r3, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080E4FA6
-_080E4FB6:
- adds r0, r1, 0
- cmp r0, r9
- blt _080E4F86
-_080E4FBC:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4FCC: .4byte 0x040000d4
-_080E4FD0: .4byte gUnknown_081FAF4C
-_080E4FD4: .4byte gBattleMonForms
-_080E4FD8: .4byte 0x80000400
- thumb_func_end sub_80E4EF8
-
- thumb_func_start unref_sub_80E4FDC
-unref_sub_80E4FDC: @ 80E4FDC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- ldr r4, [sp, 0x24]
- ldr r5, [sp, 0x28]
- mov r8, r5
- ldr r5, [sp, 0x2C]
- ldr r6, [sp, 0x30]
- mov r9, r6
- lsls r0, 24
- lsrs r0, 24
- mov r12, r0
- lsls r1, 24
- lsls r2, 24
- lsls r3, 24
- lsls r4, 24
- lsrs r4, 24
- mov r10, r4
- mov r7, r8
- lsls r7, 16
- lsrs r6, r7, 16
- lsls r5, 24
- lsrs r5, 24
- mov r0, r9
- lsls r0, 24
- mov r9, r0
- ldr r4, _080E509C @ =0x040000d4
- ldr r0, _080E50A0 @ =gUnknown_081FAF4C
- lsrs r2, 22
- adds r2, r0
- lsrs r3, 13
- ldr r0, [r2]
- adds r0, r3
- str r0, [r4]
- movs r0, 0xC0
- lsls r0, 19
- adds r6, r0
- str r6, [r4, 0x4]
- ldr r0, _080E50A4 @ =0x80000400
- str r0, [r4, 0x8]
- ldr r0, [r4, 0x8]
- adds r2, r7, 0
- lsrs r2, 21
- mov r6, r9
- lsrs r6, 15
- subs r4, r2, r6
- lsrs r0, r1, 24
- adds r1, r0, 0
- adds r1, 0x8
- cmp r0, r1
- bge _080E508C
- mov r9, r1
- mov r7, r12
- lsls r7, 1
- mov r8, r7
- lsls r5, 11
- str r5, [sp]
-_080E5054:
- mov r2, r12
- adds r3, r2, 0
- adds r3, 0x8
- adds r5, r0, 0x1
- cmp r2, r3
- bge _080E5086
- mov r1, r10
- lsls r6, r1, 12
- lsls r0, 6
- movs r7, 0xC0
- lsls r7, 19
- adds r0, r7
- ldr r1, [sp]
- adds r0, r1, r0
- mov r7, r8
- adds r1, r7, r0
- subs r2, r3, r2
-_080E5076:
- adds r0, r4, 0
- orrs r0, r6
- strh r0, [r1]
- adds r4, 0x1
- adds r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080E5076
-_080E5086:
- adds r0, r5, 0
- cmp r0, r9
- blt _080E5054
-_080E508C:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E509C: .4byte 0x040000d4
-_080E50A0: .4byte gUnknown_081FAF4C
-_080E50A4: .4byte 0x80000400
- thumb_func_end unref_sub_80E4FDC
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_intro.s b/asm/battle_intro.s
new file mode 100755
index 000000000..3ff14b441
--- /dev/null
+++ b/asm/battle_intro.s
@@ -0,0 +1,1668 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ intro
+
+ thumb_func_start sub_80E43C0
+sub_80E43C0: @ 80E43C0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080E43D8 @ =gBattleTypeFlags
+ ldrh r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080E43E0
+ ldr r0, _080E43DC @ =sub_80E4C34
+ b _080E4408
+ .align 2, 0
+_080E43D8: .4byte gBattleTypeFlags
+_080E43DC: .4byte sub_80E4C34
+_080E43E0:
+ movs r0, 0x80
+ lsls r0, 5
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4400
+ ldr r0, _080E43F8 @ =gGameVersion
+ ldrb r0, [r0]
+ cmp r0, 0x2
+ beq _080E4400
+ movs r4, 0x3
+ ldr r0, _080E43FC @ =task00_battle_intro_80BC6C8
+ b _080E4408
+ .align 2, 0
+_080E43F8: .4byte gGameVersion
+_080E43FC: .4byte task00_battle_intro_80BC6C8
+_080E4400:
+ ldr r1, _080E4434 @ =gUnknown_083DB56C
+ lsls r0, r4, 2
+ adds r0, r1
+ ldr r0, [r0]
+_080E4408:
+ movs r1, 0
+ bl CreateTask
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r0, _080E4438 @ =gTasks
+ lsls r1, r2, 2
+ adds r1, r2
+ lsls r1, 3
+ adds r1, r0
+ movs r0, 0
+ strh r0, [r1, 0x8]
+ strh r4, [r1, 0xA]
+ strh r0, [r1, 0xC]
+ strh r0, [r1, 0xE]
+ strh r0, [r1, 0x10]
+ strh r0, [r1, 0x12]
+ strh r0, [r1, 0x14]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4434: .4byte gUnknown_083DB56C
+_080E4438: .4byte gTasks
+ thumb_func_end sub_80E43C0
+
+ thumb_func_start sub_80E443C
+sub_80E443C: @ 80E443C
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ bl DestroyTask
+ ldr r0, _080E4474 @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E4478 @ =gUnknown_030041B4
+ strh r1, [r0]
+ ldr r0, _080E447C @ =gUnknown_03004288
+ strh r1, [r0]
+ ldr r0, _080E4480 @ =gUnknown_03004280
+ strh r1, [r0]
+ ldr r0, _080E4484 @ =REG_BLDCNT
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ subs r0, 0xC
+ ldr r2, _080E4488 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4474: .4byte gUnknown_030042C0
+_080E4478: .4byte gUnknown_030041B4
+_080E447C: .4byte gUnknown_03004288
+_080E4480: .4byte gUnknown_03004280
+_080E4484: .4byte REG_BLDCNT
+_080E4488: .4byte 0x00003f3f
+ thumb_func_end sub_80E443C
+
+ thumb_func_start task_battle_intro_80BC47C
+task_battle_intro_80BC47C: @ 80E448C
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080E44C4 @ =gUnknown_030042C0
+ ldrh r0, [r1]
+ adds r0, 0x6
+ strh r0, [r1]
+ ldr r1, _080E44C8 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ mov r8, r1
+ cmp r0, 0x4
+ bls _080E44B8
+ b _080E46BE
+_080E44B8:
+ lsls r0, 2
+ ldr r1, _080E44CC @ =_080E44D0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E44C4: .4byte gUnknown_030042C0
+_080E44C8: .4byte gTasks
+_080E44CC: .4byte _080E44D0
+ .align 2, 0
+_080E44D0:
+ .4byte _080E44E4
+ .4byte _080E4514
+ .4byte _080E4540
+ .4byte _080E4588
+ .4byte _080E46B8
+_080E44E4:
+ ldr r0, _080E44FC @ =gBattleTypeFlags
+ ldrh r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4500
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ add r0, r8
+ movs r1, 0x10
+ b _080E450A
+ .align 2, 0
+_080E44FC: .4byte gBattleTypeFlags
+_080E4500:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ add r0, r8
+ movs r1, 0x1
+_080E450A:
+ strh r1, [r0, 0xC]
+ ldrh r1, [r0, 0x8]
+ adds r1, 0x1
+ strh r1, [r0, 0x8]
+ b _080E46BE
+_080E4514:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ mov r3, r8
+ adds r1, r0, r3
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080E452C
+ b _080E46BE
+_080E452C:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r1, _080E453C @ =REG_WININ
+ movs r0, 0x3F
+ strh r0, [r1]
+ b _080E46BE
+ .align 2, 0
+_080E453C: .4byte REG_WININ
+_080E4540:
+ ldr r1, _080E457C @ =gUnknown_03004240
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080E4558
+ b _080E46BE
+_080E4558:
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ add r1, r8
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ ldr r2, _080E4580 @ =gUnknown_02024DE8
+ ldrh r1, [r2]
+ ldr r0, _080E4584 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080E46BE
+ .align 2, 0
+_080E457C: .4byte gUnknown_03004240
+_080E4580: .4byte gUnknown_02024DE8
+_080E4584: .4byte 0x0000fffe
+_080E4588:
+ lsls r0, r4, 2
+ adds r1, r0, r4
+ lsls r1, 3
+ mov r5, r8
+ adds r2, r1, r5
+ ldrh r3, [r2, 0xE]
+ movs r5, 0xE
+ ldrsh r1, [r2, r5]
+ mov r12, r0
+ cmp r1, 0
+ beq _080E45A4
+ subs r0, r3, 0x1
+ strh r0, [r2, 0xE]
+ b _080E45D2
+_080E45A4:
+ movs r1, 0xA
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x1
+ bne _080E45C4
+ ldr r2, _080E45BC @ =gUnknown_030041B4
+ ldrh r1, [r2]
+ ldr r0, _080E45C0 @ =0x0000ffb0
+ cmp r1, r0
+ beq _080E45D2
+ subs r0, r1, 0x2
+ b _080E45D0
+ .align 2, 0
+_080E45BC: .4byte gUnknown_030041B4
+_080E45C0: .4byte 0x0000ffb0
+_080E45C4:
+ ldr r2, _080E4690 @ =gUnknown_030041B4
+ ldrh r1, [r2]
+ ldr r0, _080E4694 @ =0x0000ffc8
+ cmp r1, r0
+ beq _080E45D2
+ subs r0, r1, 0x1
+_080E45D0:
+ strh r0, [r2]
+_080E45D2:
+ ldr r2, _080E4698 @ =gUnknown_03004240
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080E45E6
+ ldr r3, _080E469C @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080E45E6:
+ mov r5, r12
+ adds r0, r5, r4
+ lsls r0, 3
+ mov r2, r8
+ adds r1, r0, r2
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080E45FE
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080E45FE:
+ movs r3, 0
+ ldr r5, _080E46A0 @ =gUnknown_03004DC0
+ mov r9, r5
+ ldr r7, _080E46A4 @ =gUnknown_03004DE0
+ mov r6, r9
+ adds r5, r1, 0
+_080E460A:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080E460A
+ cmp r3, 0x9F
+ bgt _080E464E
+ ldr r7, _080E46A4 @ =gUnknown_03004DE0
+ ldr r6, _080E46A0 @ =gUnknown_03004DC0
+ ldr r1, _080E46A8 @ =gTasks
+ mov r2, r12
+ adds r0, r2, r4
+ lsls r0, 3
+ adds r5, r0, r1
+_080E4634:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080E4634
+_080E464E:
+ mov r3, r12
+ adds r0, r3, r4
+ lsls r0, 3
+ mov r5, r8
+ adds r1, r0, r5
+ movs r0, 0xC
+ ldrsh r2, [r1, r0]
+ cmp r2, 0
+ bne _080E46BE
+ movs r0, 0x3
+ mov r3, r9
+ strb r0, [r3, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080E46AC @ =0x0600e000
+ ldr r2, _080E46B0 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ ldr r1, _080E46B4 @ =REG_BG1CNT
+ movs r5, 0x9C
+ lsls r5, 8
+ adds r0, r5, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0xBC
+ lsls r2, 7
+ adds r0, r2, 0
+ strh r0, [r1]
+ b _080E46BE
+ .align 2, 0
+_080E4690: .4byte gUnknown_030041B4
+_080E4694: .4byte 0x0000ffc8
+_080E4698: .4byte gUnknown_03004240
+_080E469C: .4byte 0xfffffc04
+_080E46A0: .4byte gUnknown_03004DC0
+_080E46A4: .4byte gUnknown_03004DE0
+_080E46A8: .4byte gTasks
+_080E46AC: .4byte 0x0600e000
+_080E46B0: .4byte 0x05000200
+_080E46B4: .4byte REG_BG1CNT
+_080E46B8:
+ adds r0, r4, 0
+ bl sub_80E443C
+_080E46BE:
+ add sp, 0x4
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end task_battle_intro_80BC47C
+
+ thumb_func_start task00_battle_intro_80BC6C8
+task00_battle_intro_80BC6C8: @ 80E46CC
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080E46F8 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0xA
+ ldrsh r0, [r0, r2]
+ adds r2, r1, 0
+ cmp r0, 0x3
+ beq _080E470C
+ cmp r0, 0x3
+ bgt _080E46FC
+ cmp r0, 0x2
+ beq _080E4700
+ b _080E4714
+ .align 2, 0
+_080E46F8: .4byte gTasks
+_080E46FC:
+ cmp r0, 0x4
+ bne _080E4714
+_080E4700:
+ ldr r1, _080E4708 @ =gUnknown_030042C0
+ ldrh r0, [r1]
+ adds r0, 0x8
+ b _080E4712
+ .align 2, 0
+_080E4708: .4byte gUnknown_030042C0
+_080E470C:
+ ldr r1, _080E4750 @ =gUnknown_030042C0
+ ldrh r0, [r1]
+ adds r0, 0x6
+_080E4712:
+ strh r0, [r1]
+_080E4714:
+ lsls r0, r5, 2
+ adds r1, r0, r5
+ lsls r1, 3
+ adds r4, r1, r2
+ movs r3, 0xA
+ ldrsh r1, [r4, r3]
+ adds r6, r0, 0
+ cmp r1, 0x4
+ bne _080E4778
+ ldr r7, _080E4754 @ =gUnknown_030041B4
+ ldrh r0, [r4, 0x14]
+ bl Cos2
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bge _080E473A
+ ldr r1, _080E4758 @ =0x000001ff
+ adds r0, r1
+_080E473A:
+ asrs r0, 9
+ subs r0, 0x8
+ strh r0, [r7]
+ ldrh r1, [r4, 0x14]
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xB3
+ bgt _080E475C
+ adds r0, r1, 0x4
+ b _080E475E
+ .align 2, 0
+_080E4750: .4byte gUnknown_030042C0
+_080E4754: .4byte gUnknown_030041B4
+_080E4758: .4byte 0x000001ff
+_080E475C:
+ adds r0, r1, 0x6
+_080E475E:
+ strh r0, [r4, 0x14]
+ ldr r2, _080E4794 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r3, r0, r2
+ movs r4, 0x14
+ ldrsh r1, [r3, r4]
+ movs r0, 0xB4
+ lsls r0, 1
+ cmp r1, r0
+ bne _080E4778
+ movs r0, 0
+ strh r0, [r3, 0x14]
+_080E4778:
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x4
+ bls _080E4788
+ b _080E4996
+_080E4788:
+ lsls r0, 2
+ ldr r1, _080E4798 @ =_080E479C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E4794: .4byte gTasks
+_080E4798: .4byte _080E479C
+ .align 2, 0
+_080E479C:
+ .4byte _080E47B0
+ .4byte _080E47E0
+ .4byte _080E480C
+ .4byte _080E485C
+ .4byte _080E4990
+_080E47B0:
+ ldr r1, _080E47CC @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r2, r0, r1
+ movs r3, 0x10
+ strh r3, [r2, 0x10]
+ ldr r0, _080E47D0 @ =gBattleTypeFlags
+ ldrh r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080E47D4
+ strh r3, [r2, 0xC]
+ b _080E47D8
+ .align 2, 0
+_080E47CC: .4byte gTasks
+_080E47D0: .4byte gBattleTypeFlags
+_080E47D4:
+ movs r0, 0x1
+ strh r0, [r2, 0xC]
+_080E47D8:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080E4996
+_080E47E0:
+ ldr r0, _080E4804 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080E47F6
+ b _080E4996
+_080E47F6:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r1, _080E4808 @ =REG_WININ
+ movs r0, 0x3F
+ strh r0, [r1]
+ b _080E4996
+ .align 2, 0
+_080E4804: .4byte gTasks
+_080E4808: .4byte REG_WININ
+_080E480C:
+ ldr r1, _080E484C @ =gUnknown_03004240
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080E4824
+ b _080E4996
+_080E4824:
+ ldr r0, _080E4850 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ movs r0, 0x1
+ strh r0, [r1, 0x12]
+ ldr r2, _080E4854 @ =gUnknown_02024DE8
+ ldrh r1, [r2]
+ ldr r0, _080E4858 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080E4996
+ .align 2, 0
+_080E484C: .4byte gUnknown_03004240
+_080E4850: .4byte gTasks
+_080E4854: .4byte gUnknown_02024DE8
+_080E4858: .4byte 0x0000fffe
+_080E485C:
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r1, r0, r2
+ ldrh r3, [r1, 0xE]
+ movs r4, 0xE
+ ldrsh r0, [r1, r4]
+ cmp r0, 0
+ beq _080E4898
+ subs r0, r3, 0x1
+ strh r0, [r1, 0xE]
+ lsls r0, 16
+ asrs r3, r0, 16
+ cmp r3, 0
+ bne _080E48B8
+ ldr r1, _080E488C @ =REG_BLDCNT
+ ldr r4, _080E4890 @ =0x00001842
+ adds r0, r4, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r0, 0xF
+ strh r0, [r1]
+ ldr r0, _080E4894 @ =REG_BLDY
+ strh r3, [r0]
+ b _080E48B8
+ .align 2, 0
+_080E488C: .4byte REG_BLDCNT
+_080E4890: .4byte 0x00001842
+_080E4894: .4byte REG_BLDY
+_080E4898:
+ ldrh r3, [r1, 0x10]
+ movs r0, 0x1F
+ ands r0, r3
+ cmp r0, 0
+ beq _080E48B8
+ ldrh r0, [r1, 0x12]
+ subs r0, 0x1
+ strh r0, [r1, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080E48B8
+ adds r0, r3, 0
+ adds r0, 0xFF
+ strh r0, [r1, 0x10]
+ movs r0, 0x4
+ strh r0, [r1, 0x12]
+_080E48B8:
+ ldr r3, _080E4970 @ =gUnknown_03004240
+ ldrh r1, [r3]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080E48CC
+ ldr r4, _080E4974 @ =0xfffffc04
+ adds r0, r1, r4
+ strh r0, [r3]
+_080E48CC:
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r1, r0, r2
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080E48E0
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080E48E0:
+ movs r3, 0
+ ldr r4, _080E4978 @ =gUnknown_03004DC0
+ mov r8, r4
+ ldr r0, _080E497C @ =gUnknown_03004DE0
+ mov r12, r0
+ mov r7, r8
+ adds r4, r1, 0
+_080E48EE:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080E48EE
+ cmp r3, 0x9F
+ bgt _080E4932
+ ldr r1, _080E497C @ =gUnknown_03004DE0
+ mov r12, r1
+ ldr r7, _080E4978 @ =gUnknown_03004DC0
+ ldr r1, _080E4980 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r4, r0, r1
+_080E4918:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ ldrh r0, [r4, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080E4918
+_080E4932:
+ ldr r1, _080E4980 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r3, 0xC
+ ldrsh r2, [r1, r3]
+ cmp r2, 0
+ bne _080E4996
+ movs r0, 0x3
+ mov r4, r8
+ strb r0, [r4, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080E4984 @ =0x0600e000
+ ldr r2, _080E4988 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ ldr r1, _080E498C @ =REG_BG1CNT
+ movs r2, 0x9C
+ lsls r2, 8
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0xBC
+ lsls r3, 7
+ adds r0, r3, 0
+ strh r0, [r1]
+ b _080E4996
+ .align 2, 0
+_080E4970: .4byte gUnknown_03004240
+_080E4974: .4byte 0xfffffc04
+_080E4978: .4byte gUnknown_03004DC0
+_080E497C: .4byte gUnknown_03004DE0
+_080E4980: .4byte gTasks
+_080E4984: .4byte 0x0600e000
+_080E4988: .4byte 0x05000200
+_080E498C: .4byte REG_BG1CNT
+_080E4990:
+ adds r0, r5, 0
+ bl sub_80E443C
+_080E4996:
+ ldr r0, _080E49B8 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r2, r1, r0
+ movs r4, 0x8
+ ldrsh r0, [r2, r4]
+ cmp r0, 0x4
+ beq _080E49AC
+ ldr r1, _080E49BC @ =REG_BLDALPHA
+ ldrh r0, [r2, 0x10]
+ strh r0, [r1]
+_080E49AC:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E49B8: .4byte gTasks
+_080E49BC: .4byte REG_BLDALPHA
+ thumb_func_end task00_battle_intro_80BC6C8
+
+ thumb_func_start task_battle_intro_anim
+task_battle_intro_anim: @ 80E49C0
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080E49F4 @ =gUnknown_030042C0
+ ldrh r0, [r1]
+ adds r0, 0x8
+ strh r0, [r1]
+ ldr r1, _080E49F8 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ adds r5, r1, 0
+ cmp r0, 0x4
+ bls _080E49EA
+ b _080E4C06
+_080E49EA:
+ lsls r0, 2
+ ldr r1, _080E49FC @ =_080E4A00
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E49F4: .4byte gUnknown_030042C0
+_080E49F8: .4byte gTasks
+_080E49FC: .4byte _080E4A00
+ .align 2, 0
+_080E4A00:
+ .4byte _080E4A14
+ .4byte _080E4A6C
+ .4byte _080E4A9C
+ .4byte _080E4AEC
+ .4byte _080E4C00
+_080E4A14:
+ ldr r1, _080E4A48 @ =REG_BLDCNT
+ ldr r3, _080E4A4C @ =0x00001842
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r0, _080E4A50 @ =REG_BLDALPHA
+ ldr r6, _080E4A54 @ =0x00000808
+ adds r2, r6, 0
+ strh r2, [r0]
+ adds r1, 0x4
+ movs r0, 0
+ strh r0, [r1]
+ ldr r1, _080E4A58 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r3, r0, r1
+ strh r2, [r3, 0x10]
+ ldr r0, _080E4A5C @ =gBattleTypeFlags
+ ldrh r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4A60
+ movs r0, 0x10
+ b _080E4A62
+ .align 2, 0
+_080E4A48: .4byte REG_BLDCNT
+_080E4A4C: .4byte 0x00001842
+_080E4A50: .4byte REG_BLDALPHA
+_080E4A54: .4byte 0x00000808
+_080E4A58: .4byte gTasks
+_080E4A5C: .4byte gBattleTypeFlags
+_080E4A60:
+ movs r0, 0x1
+_080E4A62:
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x8]
+ adds r0, 0x1
+ strh r0, [r3, 0x8]
+ b _080E4C06
+_080E4A6C:
+ ldr r0, _080E4A94 @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080E4A84
+ b _080E4C06
+_080E4A84:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r1, _080E4A98 @ =REG_WININ
+ movs r0, 0x3F
+ strh r0, [r1]
+ b _080E4C06
+ .align 2, 0
+_080E4A94: .4byte gTasks
+_080E4A98: .4byte REG_WININ
+_080E4A9C:
+ ldr r1, _080E4ADC @ =gUnknown_03004240
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080E4AB4
+ b _080E4C06
+_080E4AB4:
+ ldr r0, _080E4AE0 @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ movs r0, 0x1
+ strh r0, [r1, 0x12]
+ ldr r2, _080E4AE4 @ =gUnknown_02024DE8
+ ldrh r1, [r2]
+ ldr r0, _080E4AE8 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080E4C06
+ .align 2, 0
+_080E4ADC: .4byte gUnknown_03004240
+_080E4AE0: .4byte gTasks
+_080E4AE4: .4byte gUnknown_02024DE8
+_080E4AE8: .4byte 0x0000fffe
+_080E4AEC:
+ lsls r0, r4, 2
+ adds r1, r0, r4
+ lsls r1, 3
+ adds r2, r1, r5
+ ldrh r3, [r2, 0xE]
+ movs r6, 0xE
+ ldrsh r1, [r2, r6]
+ mov r12, r0
+ cmp r1, 0
+ beq _080E4B06
+ subs r0, r3, 0x1
+ strh r0, [r2, 0xE]
+ b _080E4B26
+_080E4B06:
+ ldrh r1, [r2, 0x10]
+ movs r0, 0xF
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4B26
+ ldrh r0, [r2, 0x12]
+ subs r0, 0x1
+ strh r0, [r2, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080E4B26
+ adds r0, r1, 0
+ adds r0, 0xFF
+ strh r0, [r2, 0x10]
+ movs r0, 0x6
+ strh r0, [r2, 0x12]
+_080E4B26:
+ ldr r2, _080E4BE0 @ =gUnknown_03004240
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4B3A
+ ldr r3, _080E4BE4 @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080E4B3A:
+ mov r6, r12
+ adds r0, r6, r4
+ lsls r0, 3
+ adds r1, r0, r5
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080E4B50
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080E4B50:
+ movs r3, 0
+ ldr r6, _080E4BE8 @ =gUnknown_03004DC0
+ mov r8, r6
+ ldr r7, _080E4BEC @ =gUnknown_03004DE0
+ adds r5, r1, 0
+_080E4B5A:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080E4B5A
+ cmp r3, 0x9F
+ bgt _080E4B9E
+ ldr r7, _080E4BEC @ =gUnknown_03004DE0
+ ldr r6, _080E4BE8 @ =gUnknown_03004DC0
+ ldr r1, _080E4BF0 @ =gTasks
+ mov r2, r12
+ adds r0, r2, r4
+ lsls r0, 3
+ adds r5, r0, r1
+_080E4B84:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080E4B84
+_080E4B9E:
+ ldr r1, _080E4BF0 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r3, 0xC
+ ldrsh r2, [r1, r3]
+ cmp r2, 0
+ bne _080E4C06
+ movs r0, 0x3
+ mov r6, r8
+ strb r0, [r6, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080E4BF4 @ =0x0600e000
+ ldr r2, _080E4BF8 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ ldr r1, _080E4BFC @ =REG_BG1CNT
+ movs r2, 0x9C
+ lsls r2, 8
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0xBC
+ lsls r3, 7
+ adds r0, r3, 0
+ strh r0, [r1]
+ b _080E4C06
+ .align 2, 0
+_080E4BE0: .4byte gUnknown_03004240
+_080E4BE4: .4byte 0xfffffc04
+_080E4BE8: .4byte gUnknown_03004DC0
+_080E4BEC: .4byte gUnknown_03004DE0
+_080E4BF0: .4byte gTasks
+_080E4BF4: .4byte 0x0600e000
+_080E4BF8: .4byte 0x05000200
+_080E4BFC: .4byte REG_BG1CNT
+_080E4C00:
+ adds r0, r4, 0
+ bl sub_80E443C
+_080E4C06:
+ ldr r0, _080E4C2C @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r2, r1, r0
+ movs r6, 0x8
+ ldrsh r0, [r2, r6]
+ cmp r0, 0x4
+ beq _080E4C1E
+ ldr r1, _080E4C30 @ =REG_BLDALPHA
+ ldrh r0, [r2, 0x10]
+ strh r0, [r1]
+_080E4C1E:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4C2C: .4byte gTasks
+_080E4C30: .4byte REG_BLDALPHA
+ thumb_func_end task_battle_intro_anim
+
+ thumb_func_start sub_80E4C34
+sub_80E4C34: @ 80E4C34
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x8
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080E4C80 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r7, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r7, r1]
+ cmp r0, 0x1
+ ble _080E4CAA
+ movs r2, 0x10
+ ldrsh r0, [r7, r2]
+ cmp r0, 0
+ bne _080E4CAA
+ ldr r2, _080E4C84 @ =gUnknown_030042C0
+ ldrh r1, [r2]
+ movs r0, 0x80
+ lsls r0, 8
+ ands r0, r1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0
+ bne _080E4C72
+ cmp r1, 0x4F
+ bhi _080E4C8C
+_080E4C72:
+ adds r0, r1, 0x3
+ strh r0, [r2]
+ ldr r1, _080E4C88 @ =gUnknown_03004288
+ ldrh r0, [r1]
+ subs r0, 0x3
+ strh r0, [r1]
+ b _080E4CAA
+ .align 2, 0
+_080E4C80: .4byte gTasks
+_080E4C84: .4byte gUnknown_030042C0
+_080E4C88: .4byte gUnknown_03004288
+_080E4C8C:
+ str r5, [sp]
+ ldr r1, _080E4CCC @ =0x0600e000
+ ldr r4, _080E4CD0 @ =0x05000200
+ mov r0, sp
+ adds r2, r4, 0
+ bl CpuSet
+ str r5, [sp, 0x4]
+ add r0, sp, 0x4
+ ldr r1, _080E4CD4 @ =0x0600f000
+ adds r2, r4, 0
+ bl CpuSet
+ movs r0, 0x1
+ strh r0, [r7, 0x10]
+_080E4CAA:
+ ldr r0, _080E4CD8 @ =gTasks
+ lsls r2, r6, 2
+ adds r1, r2, r6
+ lsls r1, 3
+ adds r1, r0
+ movs r3, 0x8
+ ldrsh r1, [r1, r3]
+ mov r12, r0
+ adds r5, r2, 0
+ cmp r1, 0x4
+ bls _080E4CC2
+ b _080E4EBA
+_080E4CC2:
+ lsls r0, r1, 2
+ ldr r1, _080E4CDC @ =_080E4CE0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E4CCC: .4byte 0x0600e000
+_080E4CD0: .4byte 0x05000200
+_080E4CD4: .4byte 0x0600f000
+_080E4CD8: .4byte gTasks
+_080E4CDC: .4byte _080E4CE0
+ .align 2, 0
+_080E4CE0:
+ .4byte _080E4CF4
+ .4byte _080E4D06
+ .4byte _080E4DA8
+ .4byte _080E4DEC
+ .4byte _080E4EB4
+_080E4CF4:
+ adds r0, r5, r6
+ lsls r0, 3
+ add r0, r12
+ movs r1, 0x10
+ strh r1, [r0, 0xC]
+ ldrh r1, [r0, 0x8]
+ adds r1, 0x1
+ strh r1, [r0, 0x8]
+ b _080E4EBA
+_080E4D06:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r12
+ adds r1, r0, r2
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080E4D1C
+ b _080E4EBA
+_080E4D1C:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r5, _080E4D8C @ =gSprites
+ ldr r4, _080E4D90 @ =gSharedMem
+ ldr r3, _080E4D94 @ =0x0001608a
+ adds r6, r4, r3
+ ldrb r0, [r6]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r5
+ ldrb r3, [r1, 0x1]
+ movs r2, 0xD
+ negs r2, r2
+ adds r0, r2, 0
+ ands r0, r3
+ movs r3, 0x8
+ mov r8, r3
+ mov r3, r8
+ orrs r0, r3
+ strb r0, [r1, 0x1]
+ ldrb r1, [r6]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r6, r5, 0
+ adds r6, 0x1C
+ adds r0, r6
+ ldr r3, _080E4D98 @ =sub_800FE20
+ str r3, [r0]
+ ldr r0, _080E4D9C @ =0x0001608b
+ adds r4, r0
+ ldrb r1, [r4]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ ldrb r1, [r0, 0x1]
+ ands r2, r1
+ mov r1, r8
+ orrs r2, r1
+ strb r2, [r0, 0x1]
+ ldrb r1, [r4]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ str r3, [r0]
+ ldr r1, _080E4DA0 @ =REG_WININ
+ movs r0, 0x3F
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r2, _080E4DA4 @ =0x00003f06
+ b _080E4E94
+ .align 2, 0
+_080E4D8C: .4byte gSprites
+_080E4D90: .4byte gSharedMem
+_080E4D94: .4byte 0x0001608a
+_080E4D98: .4byte sub_800FE20
+_080E4D9C: .4byte 0x0001608b
+_080E4DA0: .4byte REG_WININ
+_080E4DA4: .4byte 0x00003f06
+_080E4DA8:
+ ldr r1, _080E4DE0 @ =gUnknown_03004240
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080E4DC0
+ b _080E4EBA
+_080E4DC0:
+ adds r1, r5, r6
+ lsls r1, 3
+ add r1, r12
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ ldr r2, _080E4DE4 @ =gUnknown_02024DE8
+ ldrh r1, [r2]
+ ldr r0, _080E4DE8 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080E4EBA
+ .align 2, 0
+_080E4DE0: .4byte gUnknown_03004240
+_080E4DE4: .4byte gUnknown_02024DE8
+_080E4DE8: .4byte 0x0000fffe
+_080E4DEC:
+ ldr r2, _080E4E9C @ =gUnknown_03004240
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4E00
+ ldr r3, _080E4EA0 @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080E4E00:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r12
+ adds r1, r0, r2
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080E4E16
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080E4E16:
+ movs r3, 0
+ ldr r0, _080E4EA4 @ =gUnknown_03004DC0
+ mov r9, r0
+ ldr r2, _080E4EA8 @ =gUnknown_03004DE0
+ mov r8, r2
+ mov r7, r9
+ adds r4, r1, 0
+_080E4E24:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r8
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080E4E24
+ cmp r3, 0x9F
+ bgt _080E4E68
+ ldr r0, _080E4EA8 @ =gUnknown_03004DE0
+ mov r8, r0
+ ldr r7, _080E4EA4 @ =gUnknown_03004DC0
+ ldr r1, _080E4EAC @ =gTasks
+ adds r0, r5, r6
+ lsls r0, 3
+ adds r4, r0, r1
+_080E4E4E:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r8
+ ldrh r0, [r4, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080E4E4E
+_080E4E68:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r12
+ adds r1, r0, r2
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ bne _080E4EBA
+ movs r0, 0x3
+ mov r2, r9
+ strb r0, [r2, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r1, _080E4EB0 @ =REG_BG1CNT
+ movs r3, 0x9C
+ lsls r3, 8
+ adds r0, r3, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0xBC
+ lsls r2, 7
+_080E4E94:
+ adds r0, r2, 0
+ strh r0, [r1]
+ b _080E4EBA
+ .align 2, 0
+_080E4E9C: .4byte gUnknown_03004240
+_080E4EA0: .4byte 0xfffffc04
+_080E4EA4: .4byte gUnknown_03004DC0
+_080E4EA8: .4byte gUnknown_03004DE0
+_080E4EAC: .4byte gTasks
+_080E4EB0: .4byte REG_BG1CNT
+_080E4EB4:
+ adds r0, r6, 0
+ bl sub_80E443C
+_080E4EBA:
+ add sp, 0x8
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E4C34
+
+ thumb_func_start unref_sub_80E4EC8
+unref_sub_80E4EC8: @ 80E4EC8
+ push {r4,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, 24
+ lsrs r1, 24
+ lsls r2, 24
+ lsrs r2, 24
+ lsls r3, 24
+ lsrs r3, 24
+ movs r4, 0x80
+ lsls r4, 7
+ str r4, [sp]
+ movs r4, 0x1E
+ str r4, [sp, 0x4]
+ movs r4, 0x1
+ str r4, [sp, 0x8]
+ bl sub_80E4EF8
+ add sp, 0xC
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end unref_sub_80E4EC8
+
+ thumb_func_start sub_80E4EF8
+sub_80E4EF8: @ 80E4EF8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ mov r9, r1
+ adds r4, r2, 0
+ ldr r1, [sp, 0x24]
+ mov r8, r1
+ ldr r1, [sp, 0x28]
+ ldr r5, [sp, 0x2C]
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ mov r7, r9
+ lsls r7, 24
+ adds r0, r7, 0
+ lsrs r0, 24
+ mov r9, r0
+ lsls r4, 24
+ lsrs r4, 24
+ lsls r3, 24
+ lsrs r3, 24
+ str r3, [sp]
+ mov r3, r8
+ lsls r3, 16
+ mov r8, r3
+ lsrs r6, r3, 16
+ lsls r1, 24
+ lsrs r7, r1, 24
+ lsls r5, 24
+ lsrs r5, 24
+ adds r0, r4, 0
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E4FCC @ =0x040000d4
+ ldr r1, _080E4FD0 @ =gUnknown_081FAF4C
+ lsls r4, 2
+ adds r4, r1
+ ldr r1, _080E4FD4 @ =gBattleMonForms
+ adds r0, r1
+ ldrb r1, [r0]
+ lsls r1, 11
+ ldr r0, [r4]
+ adds r0, r1
+ str r0, [r2]
+ movs r0, 0xC0
+ lsls r0, 19
+ adds r6, r0
+ str r6, [r2, 0x4]
+ ldr r0, _080E4FD8 @ =0x80000400
+ str r0, [r2, 0x8]
+ ldr r0, [r2, 0x8]
+ mov r0, r8
+ lsrs r0, 21
+ lsls r5, 9
+ subs r5, r0, r5
+ mov r0, r9
+ adds r1, r0, 0
+ adds r1, 0x8
+ cmp r0, r1
+ bge _080E4FBC
+ mov r9, r1
+ mov r1, r10
+ lsls r1, 1
+ mov r8, r1
+ lsls r7, 11
+ mov r12, r7
+_080E4F86:
+ mov r2, r10
+ adds r4, r2, 0
+ adds r4, 0x8
+ adds r1, r0, 0x1
+ cmp r2, r4
+ bge _080E4FB6
+ ldr r3, [sp]
+ lsls r6, r3, 12
+ lsls r0, 6
+ movs r7, 0xC0
+ lsls r7, 19
+ adds r0, r7
+ add r0, r12
+ mov r7, r8
+ adds r3, r7, r0
+ subs r2, r4, r2
+_080E4FA6:
+ adds r0, r5, 0
+ orrs r0, r6
+ strh r0, [r3]
+ adds r5, 0x1
+ adds r3, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bne _080E4FA6
+_080E4FB6:
+ adds r0, r1, 0
+ cmp r0, r9
+ blt _080E4F86
+_080E4FBC:
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4FCC: .4byte 0x040000d4
+_080E4FD0: .4byte gUnknown_081FAF4C
+_080E4FD4: .4byte gBattleMonForms
+_080E4FD8: .4byte 0x80000400
+ thumb_func_end sub_80E4EF8
+
+ thumb_func_start unref_sub_80E4FDC
+unref_sub_80E4FDC: @ 80E4FDC
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ ldr r4, [sp, 0x24]
+ ldr r5, [sp, 0x28]
+ mov r8, r5
+ ldr r5, [sp, 0x2C]
+ ldr r6, [sp, 0x30]
+ mov r9, r6
+ lsls r0, 24
+ lsrs r0, 24
+ mov r12, r0
+ lsls r1, 24
+ lsls r2, 24
+ lsls r3, 24
+ lsls r4, 24
+ lsrs r4, 24
+ mov r10, r4
+ mov r7, r8
+ lsls r7, 16
+ lsrs r6, r7, 16
+ lsls r5, 24
+ lsrs r5, 24
+ mov r0, r9
+ lsls r0, 24
+ mov r9, r0
+ ldr r4, _080E509C @ =0x040000d4
+ ldr r0, _080E50A0 @ =gUnknown_081FAF4C
+ lsrs r2, 22
+ adds r2, r0
+ lsrs r3, 13
+ ldr r0, [r2]
+ adds r0, r3
+ str r0, [r4]
+ movs r0, 0xC0
+ lsls r0, 19
+ adds r6, r0
+ str r6, [r4, 0x4]
+ ldr r0, _080E50A4 @ =0x80000400
+ str r0, [r4, 0x8]
+ ldr r0, [r4, 0x8]
+ adds r2, r7, 0
+ lsrs r2, 21
+ mov r6, r9
+ lsrs r6, 15
+ subs r4, r2, r6
+ lsrs r0, r1, 24
+ adds r1, r0, 0
+ adds r1, 0x8
+ cmp r0, r1
+ bge _080E508C
+ mov r9, r1
+ mov r7, r12
+ lsls r7, 1
+ mov r8, r7
+ lsls r5, 11
+ str r5, [sp]
+_080E5054:
+ mov r2, r12
+ adds r3, r2, 0
+ adds r3, 0x8
+ adds r5, r0, 0x1
+ cmp r2, r3
+ bge _080E5086
+ mov r1, r10
+ lsls r6, r1, 12
+ lsls r0, 6
+ movs r7, 0xC0
+ lsls r7, 19
+ adds r0, r7
+ ldr r1, [sp]
+ adds r0, r1, r0
+ mov r7, r8
+ adds r1, r7, r0
+ subs r2, r3, r2
+_080E5076:
+ adds r0, r4, 0
+ orrs r0, r6
+ strh r0, [r1]
+ adds r4, 0x1
+ adds r1, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bne _080E5076
+_080E5086:
+ adds r0, r5, 0
+ cmp r0, r9
+ blt _080E5054
+_080E508C:
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E509C: .4byte 0x040000d4
+_080E50A0: .4byte gUnknown_081FAF4C
+_080E50A4: .4byte 0x80000400
+ thumb_func_end unref_sub_80E4FDC
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/beta_beat_up.s b/asm/beta_beat_up.s
new file mode 100755
index 000000000..35e807dfe
--- /dev/null
+++ b/asm/beta_beat_up.s
@@ -0,0 +1,64 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ beta_beat_up
+
+ thumb_func_start sub_80D6234
+sub_80D6234: @ 80D6234
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D6254 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D625C
+ ldr r0, _080D6258 @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r0, [r0]
+ subs r1, r0
+ strh r1, [r4, 0x20]
+ b _080D6266
+ .align 2, 0
+_080D6254: .4byte gBattleAnimBankAttacker
+_080D6258: .4byte gBattleAnimArgs
+_080D625C:
+ ldr r0, _080D6270 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+_080D6266:
+ ldr r0, _080D6274 @ =sub_80D6278
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6270: .4byte gBattleAnimArgs
+_080D6274: .4byte sub_80D6278
+ thumb_func_end sub_80D6234
+
+ thumb_func_start sub_80D6278
+sub_80D6278: @ 80D6278
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080D628E
+ adds r0, r2, 0
+ bl move_anim_8074EE0
+_080D628E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6278
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/bubble.s b/asm/bubble.s
new file mode 100755
index 000000000..2bd45e8da
--- /dev/null
+++ b/asm/bubble.s
@@ -0,0 +1,249 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ bubble
+
+ thumb_func_start sub_80D31C8
+sub_80D31C8: @ 80D31C8
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r5, _080D31F0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D31F8
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r4, _080D31F4 @ =gBattleAnimArgs
+ ldrh r1, [r4]
+ subs r0, r1
+ b _080D320A
+ .align 2, 0
+_080D31F0: .4byte gBattleAnimBankAttacker
+_080D31F4: .4byte gBattleAnimArgs
+_080D31F8:
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r4, _080D32D0 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+_080D320A:
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x2]
+ adds r0, r4
+ strh r0, [r6, 0x22]
+ adds r2, r6, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x40
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080D32D4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D3240
+ ldr r1, _080D32D0 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080D3240:
+ ldr r5, _080D32D0 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0xC]
+ strh r0, [r6, 0x2E]
+ ldrh r0, [r6, 0x20]
+ strh r0, [r6, 0x30]
+ ldr r4, _080D32D8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x32]
+ ldrh r0, [r6, 0x22]
+ strh r0, [r6, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x36]
+ adds r0, r6, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080D32DC @ =SpriteCallbackDummy
+ bl CreateInvisibleSpriteWithCallback
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ strh r4, [r6, 0x38]
+ ldrb r0, [r5, 0x8]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl Sin
+ ldrh r1, [r6, 0x20]
+ subs r1, r0
+ strh r1, [r6, 0x20]
+ ldrb r0, [r5, 0x8]
+ movs r2, 0x6
+ ldrsh r1, [r5, r2]
+ bl Cos
+ ldrh r1, [r6, 0x22]
+ subs r1, r0
+ strh r1, [r6, 0x22]
+ ldr r0, _080D32E0 @ =gSprites
+ lsls r1, r4, 4
+ adds r1, r4
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r5, 0x4]
+ strh r0, [r1, 0x2E]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r1, 0x30]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r1, 0x32]
+ ldrb r0, [r5, 0x8]
+ lsls r0, 8
+ strh r0, [r1, 0x34]
+ ldrh r0, [r5, 0xC]
+ strh r0, [r1, 0x36]
+ ldr r1, _080D32E4 @ =sub_80D32E8
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D32D0: .4byte gBattleAnimArgs
+_080D32D4: .4byte gBattleAnimBankAttacker
+_080D32D8: .4byte gBattleAnimBankTarget
+_080D32DC: .4byte SpriteCallbackDummy
+_080D32E0: .4byte gSprites
+_080D32E4: .4byte sub_80D32E8
+ thumb_func_end sub_80D31C8
+
+ thumb_func_start sub_80D32E8
+sub_80D32E8: @ 80D32E8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ adds r5, r0, 0
+ ldrh r1, [r5, 0x38]
+ lsls r1, 24
+ lsrs r1, 24
+ ldr r2, _080D3350 @ =gSprites
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r7, r0, r2
+ ldrh r4, [r7, 0x36]
+ lsls r4, 24
+ lsrs r4, 24
+ ldrh r0, [r7, 0x34]
+ mov r8, r0
+ movs r0, 0x1
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ bl sub_8078B5C
+ mov r1, r8
+ lsrs r6, r1, 8
+ movs r0, 0x2E
+ ldrsh r1, [r7, r0]
+ adds r0, r6, 0
+ bl Sin
+ ldrh r1, [r5, 0x24]
+ adds r0, r1
+ strh r0, [r5, 0x24]
+ movs r0, 0x30
+ ldrsh r1, [r7, r0]
+ adds r0, r6, 0
+ bl Cos
+ ldrh r1, [r5, 0x26]
+ adds r0, r1
+ strh r0, [r5, 0x26]
+ ldrh r0, [r7, 0x32]
+ mov r1, r8
+ adds r1, r0
+ strh r1, [r7, 0x34]
+ subs r4, 0x1
+ lsls r4, 24
+ lsrs r4, 24
+ cmp r4, 0
+ beq _080D3354
+ strh r4, [r7, 0x36]
+ b _080D335E
+ .align 2, 0
+_080D3350: .4byte gSprites
+_080D3354:
+ ldr r0, _080D336C @ =sub_80D3370
+ str r0, [r5, 0x1C]
+ adds r0, r7, 0
+ bl DestroySprite
+_080D335E:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D336C: .4byte sub_80D3370
+ thumb_func_end sub_80D32E8
+
+ thumb_func_start sub_80D3370
+sub_80D3370: @ 80D3370
+ push {lr}
+ adds r3, r0, 0
+ adds r3, 0x2C
+ ldrb r2, [r3]
+ movs r1, 0x41
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r3]
+ ldr r1, _080D3390 @ =sub_8078600
+ str r1, [r0, 0x1C]
+ ldr r1, _080D3394 @ =sub_80D3398
+ bl StoreSpriteCallbackInData
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3390: .4byte sub_8078600
+_080D3394: .4byte sub_80D3398
+ thumb_func_end sub_80D3370
+
+ thumb_func_start sub_80D3398
+sub_80D3398: @ 80D3398
+ push {lr}
+ movs r1, 0xA
+ strh r1, [r0, 0x2E]
+ ldr r1, _080D33AC @ =sub_80782D8
+ str r1, [r0, 0x1C]
+ ldr r1, _080D33B0 @ =move_anim_8074EE0
+ bl StoreSpriteCallbackInData
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D33AC: .4byte sub_80782D8
+_080D33B0: .4byte move_anim_8074EE0
+ thumb_func_end sub_80D3398
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/bug.s b/asm/bug.s
new file mode 100755
index 000000000..329ed0753
--- /dev/null
+++ b/asm/bug.s
@@ -0,0 +1,826 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ bug
+
+ thumb_func_start sub_80DC824
+sub_80DC824: @ 80DC824
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC850
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ ldr r0, _080DC84C @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x4]
+ negs r1, r1
+ strh r1, [r0, 0x4]
+ ldrh r1, [r0]
+ negs r1, r1
+ strh r1, [r0]
+ b _080DC880
+ .align 2, 0
+_080DC84C: .4byte gBattleAnimArgs
+_080DC850:
+ ldr r0, _080DC8E4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DC880
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ ldr r1, _080DC8E8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r1, 0x6]
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080DC880:
+ ldr r5, _080DC8E4 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077EE4
+ lsls r0, 24
+ ldr r4, _080DC8E8 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077EE4
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x6]
+ adds r0, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080DC8EC @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080DC8F0 @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC8E4: .4byte gBattleAnimBankTarget
+_080DC8E8: .4byte gBattleAnimArgs
+_080DC8EC: .4byte sub_8078B34
+_080DC8F0: .4byte move_anim_8072740
+ thumb_func_end sub_80DC824
+
+ thumb_func_start sub_80DC8F4
+sub_80DC8F4: @ 80DC8F4
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC918
+ ldr r1, _080DC914 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ b _080DC934
+ .align 2, 0
+_080DC914: .4byte gBattleAnimArgs
+_080DC918:
+ ldr r0, _080DC990 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DC934
+ ldr r0, _080DC994 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ negs r1, r1
+ strh r1, [r0, 0x2]
+ ldrh r1, [r0]
+ negs r1, r1
+ strh r1, [r0]
+_080DC934:
+ ldr r5, _080DC990 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077EE4
+ lsls r0, 24
+ ldr r4, _080DC994 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077EE4
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x2E]
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x36]
+ ldr r0, _080DC998 @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080DC99C @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC990: .4byte gBattleAnimBankTarget
+_080DC994: .4byte gBattleAnimArgs
+_080DC998: .4byte sub_8078B34
+_080DC99C: .4byte move_anim_8072740
+ thumb_func_end sub_80DC8F4
+
+ thumb_func_start sub_80DC9A0
+sub_80DC9A0: @ 80DC9A0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC9BC
+ ldr r0, _080DC9FC @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r1, [r0, r2]
+ lsrs r2, r1, 31
+ adds r1, r2
+ asrs r1, 1
+ strh r1, [r0, 0x4]
+_080DC9BC:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r1, _080DC9FC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ movs r2, 0x8
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080DCA04
+ ldr r4, _080DCA00 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ b _080DCA16
+ .align 2, 0
+_080DC9FC: .4byte gBattleAnimArgs
+_080DCA00: .4byte gBattleAnimBankTarget
+_080DCA04:
+ ldr r0, _080DCA2C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x32
+ adds r3, r5, 0
+ adds r3, 0x36
+ movs r1, 0x1
+ bl sub_807A3FC
+_080DCA16:
+ adds r0, r5, 0
+ bl sub_8078BD4
+ ldr r0, _080DCA30 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r5, 0x38]
+ ldr r0, _080DCA34 @ =sub_80DCA38
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCA2C: .4byte gBattleAnimBankTarget
+_080DCA30: .4byte gBattleAnimArgs
+_080DCA34: .4byte sub_80DCA38
+ thumb_func_end sub_80DC9A0
+
+ thumb_func_start sub_80DCA38
+sub_80DCA38: @ 80DCA38
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCA4E
+ adds r0, r4, 0
+ bl move_anim_8072740
+ b _080DCA6A
+_080DCA4E:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0xD
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+_080DCA6A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DCA38
+
+ thumb_func_start sub_80DCA70
+sub_80DCA70: @ 80DCA70
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080DCAA0 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+ ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCAAC
+ ldr r0, _080DCAA8 @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r4, 0x20]
+ b _080DCAB8
+ .align 2, 0
+_080DCAA0: .4byte gBattleAnimBankTarget
+_080DCAA4: .4byte gBattleAnimBankAttacker
+_080DCAA8: .4byte gBattleAnimArgs
+_080DCAAC:
+ ldr r1, _080DCAE0 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ adds r0, r1, 0
+_080DCAB8:
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldr r0, _080DCAE4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DCAD4
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x8
+ strh r0, [r4, 0x22]
+_080DCAD4:
+ ldr r0, _080DCAE8 @ =sub_80DCAEC
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCAE0: .4byte gBattleAnimArgs
+_080DCAE4: .4byte gBattleAnimBankTarget
+_080DCAE8: .4byte sub_80DCAEC
+ thumb_func_end sub_80DCA70
+
+ thumb_func_start sub_80DCAEC
+sub_80DCAEC: @ 80DCAEC
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DCB20
+ movs r0, 0
+ strh r0, [r3, 0x2E]
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+_080DCB20:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x33
+ bne _080DCB34
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080DCB34:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DCAEC
+
+ thumb_func_start sub_80DCB38
+sub_80DCB38: @ 80DCB38
+ ldr r2, _080DCB54 @ =REG_BLDCNT
+ movs r3, 0xFD
+ lsls r3, 6
+ adds r1, r3, 0
+ strh r1, [r2]
+ adds r2, 0x2
+ movs r1, 0x10
+ strh r1, [r2]
+ movs r1, 0x10
+ strh r1, [r0, 0x2E]
+ ldr r1, _080DCB58 @ =sub_80DCB5C
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080DCB54: .4byte REG_BLDCNT
+_080DCB58: .4byte sub_80DCB5C
+ thumb_func_end sub_80DCB38
+
+ thumb_func_start sub_80DCB5C
+sub_80DCB5C: @ 80DCB5C
+ push {lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x13
+ bgt _080DCB70
+ adds r0, r1, 0x1
+ strh r0, [r3, 0x32]
+ b _080DCBA8
+_080DCB70:
+ ldrh r1, [r3, 0x30]
+ adds r0, r1, 0x1
+ strh r0, [r3, 0x30]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DCBA8
+ ldrh r1, [r3, 0x2E]
+ subs r1, 0x1
+ strh r1, [r3, 0x2E]
+ ldr r2, _080DCBAC @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r1, 0x2E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080DCBA8
+ adds r2, r3, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DCBB0 @ =sub_80DCBB4
+ str r0, [r3, 0x1C]
+_080DCBA8:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCBAC: .4byte REG_BLDALPHA
+_080DCBB0: .4byte sub_80DCBB4
+ thumb_func_end sub_80DCB5C
+
+ thumb_func_start sub_80DCBB4
+sub_80DCBB4: @ 80DCBB4
+ push {lr}
+ ldr r1, _080DCBC8 @ =REG_BLDCNT
+ movs r2, 0
+ strh r2, [r1]
+ adds r1, 0x2
+ strh r2, [r1]
+ bl move_anim_8072740
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCBC8: .4byte REG_BLDCNT
+ thumb_func_end sub_80DCBB4
+
+ thumb_func_start sub_80DCBCC
+sub_80DCBCC: @ 80DCBCC
+ push {r4-r7,lr}
+ sub sp, 0x4
+ adds r7, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCBEC
+ ldr r1, _080DCBE8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ b _080DCC0E
+ .align 2, 0
+_080DCBE8: .4byte gBattleAnimArgs
+_080DCBEC:
+ ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCC0E
+ ldr r1, _080DCCEC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r1, 0x6]
+_080DCC0E:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DCC5E
+ ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ adds r4, r0, 0
+ ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ bl GetBankSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080DCC5E
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCC4C
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DCC5E
+_080DCC4C:
+ ldr r0, _080DCCEC @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r1, [r0, r2]
+ negs r1, r1
+ strh r1, [r0, 0x4]
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ negs r1, r1
+ strh r1, [r0]
+_080DCC5E:
+ adds r0, r7, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r4, r0, 0
+ lsls r4, 24
+ ldr r6, _080DCCEC @ =gBattleAnimArgs
+ lsrs r4, 24
+ ldrh r0, [r6, 0x4]
+ adds r4, r0
+ lsls r4, 16
+ lsrs r4, 16
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r6, 0x6]
+ adds r1, r2
+ lsls r1, 16
+ ldrh r2, [r7, 0x20]
+ lsls r0, r4, 16
+ asrs r0, 16
+ subs r0, r2
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r7, 0x22]
+ lsrs r5, r1, 16
+ asrs r1, 16
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl sub_80790F0
+ lsls r0, 16
+ movs r1, 0xC0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r0, 16
+ movs r3, 0x80
+ lsls r3, 1
+ str r0, [sp]
+ adds r0, r7, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl sub_8078FDC
+ ldrh r0, [r6, 0x8]
+ strh r0, [r7, 0x2E]
+ strh r4, [r7, 0x32]
+ strh r5, [r7, 0x36]
+ ldr r0, _080DCCF4 @ =sub_8078B34
+ str r0, [r7, 0x1C]
+ ldr r1, _080DCCF8 @ =move_anim_8072740
+ adds r0, r7, 0
+ bl StoreSpriteCallbackInData
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCCE8: .4byte gBattleAnimBankAttacker
+_080DCCEC: .4byte gBattleAnimArgs
+_080DCCF0: .4byte gBattleAnimBankTarget
+_080DCCF4: .4byte sub_8078B34
+_080DCCF8: .4byte move_anim_8072740
+ thumb_func_end sub_80DCBCC
+
+ thumb_func_start sub_80DCCFC
+sub_80DCCFC: @ 80DCCFC
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080DCD68 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCD1C
+ ldr r1, _080DCD6C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080DCD1C:
+ ldr r4, _080DCD6C @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r5, _080DCD70 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x6]
+ adds r0, r1
+ strh r0, [r6, 0x36]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r6, 0x38]
+ adds r0, r6, 0
+ bl sub_80786EC
+ ldr r0, _080DCD74 @ =sub_80DCD78
+ str r0, [r6, 0x1C]
+ adds r2, r6, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCD68: .4byte gBattleAnimBankAttacker
+_080DCD6C: .4byte gBattleAnimArgs
+_080DCD70: .4byte gBattleAnimBankTarget
+_080DCD74: .4byte sub_80DCD78
+ thumb_func_end sub_80DCCFC
+
+ thumb_func_start sub_80DCD78
+sub_80DCD78: @ 80DCD78
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x14
+ adds r4, r0, 0
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r0
+ strb r1, [r2]
+ adds r0, r4, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCDA4
+ adds r0, r4, 0
+ bl move_anim_8072740
+ b _080DCE34
+_080DCDA4:
+ movs r0, 0x2E
+ adds r0, r4
+ mov r8, r0
+ ldrh r7, [r4, 0x20]
+ ldrh r5, [r4, 0x24]
+ ldrh r1, [r4, 0x22]
+ mov r12, r1
+ ldrh r6, [r4, 0x26]
+ mov r2, r8
+ add r1, sp, 0x4
+ movs r3, 0x7
+_080DCDBA:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r3, 0x1
+ cmp r3, 0
+ bge _080DCDBA
+ adds r0, r7, r5
+ lsls r0, 16
+ lsrs r5, r0, 16
+ mov r2, r12
+ adds r0, r2, r6
+ lsls r0, 16
+ lsrs r6, r0, 16
+ adds r0, r4, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DCE34
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ lsls r1, r5, 16
+ asrs r1, 16
+ subs r0, r1
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r1, [r4, 0x26]
+ ldrh r2, [r4, 0x22]
+ adds r1, r2
+ lsls r2, r6, 16
+ asrs r2, 16
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl sub_80790F0
+ lsls r0, 16
+ movs r1, 0xC0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r0, 16
+ movs r3, 0x80
+ lsls r3, 1
+ str r0, [sp]
+ adds r0, r4, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl sub_8078FDC
+ add r2, sp, 0x4
+ mov r1, r8
+ movs r3, 0x7
+_080DCE26:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r3, 0x1
+ cmp r3, 0
+ bge _080DCE26
+_080DCE34:
+ add sp, 0x14
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DCD78
+
+ thumb_func_start sub_80DCE40
+sub_80DCE40: @ 80DCE40
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080DCE54 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DCE5C
+ ldr r4, _080DCE58 @ =gBattleAnimBankAttacker
+ b _080DCE5E
+ .align 2, 0
+_080DCE54: .4byte gBattleAnimArgs
+_080DCE58: .4byte gBattleAnimBankAttacker
+_080DCE5C:
+ ldr r4, _080DCE90 @ =gBattleAnimBankTarget
+_080DCE5E:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x12
+ strh r0, [r5, 0x22]
+ ldr r1, _080DCE94 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080DCE98 @ =sub_80785E4
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCE90: .4byte gBattleAnimBankTarget
+_080DCE94: .4byte move_anim_8074EE0
+_080DCE98: .4byte sub_80785E4
+ thumb_func_end sub_80DCE40
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/current.s b/asm/current.s
new file mode 100755
index 000000000..ba5f5c842
--- /dev/null
+++ b/asm/current.s
@@ -0,0 +1,2390 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ current
+
+ thumb_func_start sub_80D648C
+sub_80D648C: @ 80D648C
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r5, _080D6500 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldr r6, _080D6504 @ =gBattleAnimBankTarget
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x38]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x3C]
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0xC
+ ldrsh r0, [r5, r3]
+ lsls r0, 2
+ adds r1, r0
+ ldr r3, _080D6508 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D650C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ ldr r1, _080D6510 @ =sub_80D6514
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6500: .4byte gBattleAnimArgs
+_080D6504: .4byte gBattleAnimBankTarget
+_080D6508: .4byte 0x000003ff
+_080D650C: .4byte 0xfffffc00
+_080D6510: .4byte sub_80D6514
+ thumb_func_end sub_80D648C
+
+ thumb_func_start sub_80D6514
+sub_80D6514: @ 80D6514
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D657E
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r1, 0x3
+ bl __modsi3
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D6584
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ b _080D6584
+_080D657E:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D6584:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6514
+
+ thumb_func_start sub_80D658C
+sub_80D658C: @ 80D658C
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x38]
+ subs r0, 0x1
+ strh r0, [r3, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D65C4
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x36]
+ strh r0, [r3, 0x38]
+_080D65C4:
+ ldrh r0, [r3, 0x34]
+ subs r1, r0, 0x1
+ strh r1, [r3, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080D65D6
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080D65D6:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D658C
+
+ thumb_func_start sub_80D65DC
+sub_80D65DC: @ 80D65DC
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, _080D6644 @ =gMain
+ ldr r1, _080D6648 @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D65FE
+ ldr r0, _080D664C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D6606
+_080D65FE:
+ ldr r1, _080D6650 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080D6606:
+ ldr r5, _080D664C @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r4, _080D6650 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4]
+ strh r0, [r6, 0x34]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r6, 0x36]
+ strh r0, [r6, 0x38]
+ ldr r0, _080D6654 @ =sub_80D658C
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6644: .4byte gMain
+_080D6648: .4byte 0x0000043d
+_080D664C: .4byte gBattleAnimBankTarget
+_080D6650: .4byte gBattleAnimArgs
+_080D6654: .4byte sub_80D658C
+ thumb_func_end sub_80D65DC
+
+ thumb_func_start sub_80D6658
+sub_80D6658: @ 80D6658
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r1, _080D6674 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x2E]
+ movs r2, 0xE
+ ldrsh r0, [r1, r2]
+ movs r1, 0x80
+ lsls r1, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080D667C
+ ldr r0, _080D6678 @ =gBattleAnimBankTarget
+ b _080D667E
+ .align 2, 0
+_080D6674: .4byte gBattleAnimArgs
+_080D6678: .4byte gBattleAnimBankTarget
+_080D667C:
+ ldr r0, _080D670C @ =gBattleAnimBankAttacker
+_080D667E:
+ ldrb r6, [r0]
+ ldr r0, _080D6710 @ =gMain
+ ldr r3, _080D6714 @ =0x0000043d
+ adds r0, r3
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D669C
+ adds r0, r6, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D66A4
+_080D669C:
+ ldr r1, _080D6718 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080D66A4:
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r4, _080D6718 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r5, 0x20]
+ adds r0, r6, 0
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r4, 0x2]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldrh r1, [r4, 0xE]
+ ldr r0, _080D671C @ =0x00007fff
+ ands r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r5, 0x3A]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x3C]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ lsls r0, 2
+ adds r1, r0
+ ldr r3, _080D6720 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D6724 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r1, _080D6728 @ =sub_80D672C
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D670C: .4byte gBattleAnimBankAttacker
+_080D6710: .4byte gMain
+_080D6714: .4byte 0x0000043d
+_080D6718: .4byte gBattleAnimArgs
+_080D671C: .4byte 0x00007fff
+_080D6720: .4byte 0x000003ff
+_080D6724: .4byte 0xfffffc00
+_080D6728: .4byte sub_80D672C
+ thumb_func_end sub_80D6658
+
+ thumb_func_start sub_80D672C
+sub_80D672C: @ 80D672C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x3C]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ bl __modsi3
+ cmp r0, 0
+ bne _080D6782
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080D6782:
+ ldrh r0, [r4, 0x2E]
+ subs r1, r0, 0x1
+ strh r1, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080D6794
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D6794:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D672C
+
+ thumb_func_start sub_80D679C
+sub_80D679C: @ 80D679C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl sub_8078764
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ ldr r3, _080D67D8 @ =gBattleAnimArgs
+ movs r5, 0x6
+ ldrsh r0, [r3, r5]
+ lsls r0, 2
+ adds r1, r0
+ ldr r5, _080D67DC @ =0x000003ff
+ adds r0, r5, 0
+ ands r1, r0
+ ldr r0, _080D67E0 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ movs r1, 0x6
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x1
+ bne _080D67E4
+ ldrb r0, [r4, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ b _080D67F2
+ .align 2, 0
+_080D67D8: .4byte gBattleAnimArgs
+_080D67DC: .4byte 0x000003ff
+_080D67E0: .4byte 0xfffffc00
+_080D67E4:
+ cmp r0, 0x2
+ bne _080D67F6
+ ldrb r0, [r4, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x20
+_080D67F2:
+ orrs r1, r0
+ strb r1, [r4, 0x3]
+_080D67F6:
+ ldr r0, _080D6810 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D6814 @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D6818 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6810: .4byte gBattleAnimArgs
+_080D6814: .4byte sub_80782D8
+_080D6818: .4byte move_anim_8072740
+ thumb_func_end sub_80D679C
+
+ thumb_func_start sub_80D681C
+sub_80D681C: @ 80D681C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r6, _080D6864 @ =gBattleAnimBankTarget
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_8077ABC
+ ldr r1, _080D6868 @ =gTasks
+ lsls r4, r5, 2
+ adds r4, r5
+ lsls r4, 3
+ adds r4, r1
+ lsls r0, 24
+ ldr r5, _080D686C @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r5]
+ adds r0, r1
+ strh r0, [r4, 0x8]
+ ldrb r0, [r6]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r5, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0xA]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0xC]
+ ldr r0, _080D6870 @ =sub_80D6874
+ str r0, [r4]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6864: .4byte gBattleAnimBankTarget
+_080D6868: .4byte gTasks
+_080D686C: .4byte gBattleAnimArgs
+_080D6870: .4byte sub_80D6874
+ thumb_func_end sub_80D681C
+
+ thumb_func_start sub_80D6874
+sub_80D6874: @ 80D6874
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r5, 0
+ movs r7, 0
+ ldr r1, _080D68B4 @ =gTasks
+ lsls r0, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ ldrb r2, [r0, 0xC]
+ str r2, [sp]
+ ldrh r4, [r0, 0x8]
+ ldrh r6, [r0, 0xA]
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ mov r10, r1
+ cmp r0, 0
+ bne _080D68B8
+ movs r0, 0
+ mov r8, r0
+ movs r2, 0x1
+ movs r1, 0x10
+ mov r12, r1
+ b _080D68C2
+ .align 2, 0
+_080D68B4: .4byte gTasks
+_080D68B8:
+ movs r2, 0x10
+ mov r12, r2
+ movs r3, 0x8
+ mov r8, r3
+ movs r2, 0x4
+_080D68C2:
+ mov r0, r9
+ lsls r1, r0, 2
+ adds r0, r1, r0
+ lsls r0, 3
+ add r0, r10
+ movs r3, 0x1C
+ ldrsh r0, [r0, r3]
+ mov r10, r1
+ cmp r0, 0xA
+ bhi _080D69B8
+ lsls r0, 2
+ ldr r1, _080D68E0 @ =_080D68E4
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D68E0: .4byte _080D68E4
+ .align 2, 0
+_080D68E4:
+ .4byte _080D6910
+ .4byte _080D69B8
+ .4byte _080D6924
+ .4byte _080D69B8
+ .4byte _080D6944
+ .4byte _080D69B8
+ .4byte _080D695A
+ .4byte _080D69B8
+ .4byte _080D697C
+ .4byte _080D69B8
+ .4byte _080D69B0
+_080D6910:
+ ldr r0, _080D6920 @ =gSpriteTemplate_83D9938
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ mov r4, r12
+ lsls r3, r4, 16
+ b _080D6992
+ .align 2, 0
+_080D6920: .4byte gSpriteTemplate_83D9938
+_080D6924:
+ mov r0, r12
+ lsls r3, r0, 17
+ mov r1, r8
+ adds r0, r1, r2
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ ldr r0, _080D6940 @ =gSpriteTemplate_83D9938
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ b _080D6992
+ .align 2, 0
+_080D6940: .4byte gSpriteTemplate_83D9938
+_080D6944:
+ mov r3, r12
+ lsls r0, r3, 16
+ asrs r0, 16
+ lsls r3, r0, 1
+ adds r3, r0
+ lsls r0, r2, 1
+ add r0, r8
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ b _080D6986
+_080D695A:
+ mov r0, r12
+ lsls r3, r0, 18
+ lsls r0, r2, 1
+ adds r0, r2
+ add r0, r8
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ ldr r0, _080D6978 @ =gSpriteTemplate_83D9938
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ b _080D6992
+ .align 2, 0
+_080D6978: .4byte gSpriteTemplate_83D9938
+_080D697C:
+ mov r1, r12
+ lsls r0, r1, 16
+ asrs r0, 16
+ lsls r3, r0, 2
+ adds r3, r0
+_080D6986:
+ ldr r0, _080D69AC @ =gSpriteTemplate_83D9938
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ lsls r3, 16
+_080D6992:
+ asrs r3, 16
+ adds r2, r3
+ lsls r2, 16
+ asrs r2, 16
+ movs r3, 0x2
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r5, r0, 24
+ adds r0, r7, 0x1
+ lsls r0, 24
+ lsrs r7, r0, 24
+ b _080D69B8
+ .align 2, 0
+_080D69AC: .4byte gSpriteTemplate_83D9938
+_080D69B0:
+ mov r0, r9
+ bl DestroyAnimVisualTask
+ b _080D69FC
+_080D69B8:
+ cmp r7, 0
+ beq _080D69EC
+ ldr r4, _080D6A0C @ =gSprites
+ lsls r3, r5, 4
+ adds r3, r5
+ lsls r3, 2
+ adds r0, r3, r4
+ ldrh r5, [r0, 0x4]
+ lsls r2, r5, 22
+ lsrs r2, 22
+ add r2, r8
+ ldr r6, _080D6A10 @ =0x000003ff
+ adds r1, r6, 0
+ ands r2, r1
+ ldr r1, _080D6A14 @ =0xfffffc00
+ ands r1, r5
+ orrs r1, r2
+ strh r1, [r0, 0x4]
+ mov r1, sp
+ ldrh r1, [r1]
+ strh r1, [r0, 0x2E]
+ adds r4, 0x1C
+ adds r3, r4
+ ldr r1, [r3]
+ bl _call_via_r1
+_080D69EC:
+ ldr r0, _080D6A18 @ =gTasks
+ mov r1, r10
+ add r1, r9
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x1C]
+ adds r0, 0x1
+ strh r0, [r1, 0x1C]
+_080D69FC:
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6A0C: .4byte gSprites
+_080D6A10: .4byte 0x000003ff
+_080D6A14: .4byte 0xfffffc00
+_080D6A18: .4byte gTasks
+ thumb_func_end sub_80D6874
+
+ thumb_func_start sub_80D6A1C
+sub_80D6A1C: @ 80D6A1C
+ push {lr}
+ adds r3, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080D6A3E
+ ldrb r1, [r3, 0x1]
+ movs r2, 0x3F
+ adds r0, r2, 0
+ ands r0, r1
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r3, 0x1]
+ ldrb r0, [r3, 0x3]
+ ands r2, r0
+ strb r2, [r3, 0x3]
+ b _080D6A52
+_080D6A3E:
+ ldrb r2, [r3, 0x1]
+ movs r1, 0x3F
+ adds r0, r1, 0
+ ands r0, r2
+ strb r0, [r3, 0x1]
+ ldrb r0, [r3, 0x3]
+ ands r1, r0
+ movs r0, 0x40
+ orrs r1, r0
+ strb r1, [r3, 0x3]
+_080D6A52:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ bne _080D6A66
+ adds r0, r3, 0
+ bl DestroySprite
+_080D6A66:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6A1C
+
+ thumb_func_start sub_80D6A6C
+sub_80D6A6C: @ 80D6A6C
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r0, _080D6AD4 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r4, 0x20]
+ adds r1, r2
+ strh r1, [r4, 0x20]
+ ldrh r0, [r0, 0x2]
+ ldrh r3, [r4, 0x22]
+ adds r0, r3
+ strh r0, [r4, 0x22]
+ ldr r0, _080D6AD8 @ =gBattleAnimSpriteTemplate_83D9950
+ adds r1, 0x20
+ lsls r1, 16
+ asrs r1, 16
+ movs r7, 0x22
+ ldrsh r2, [r4, r7]
+ adds r3, r4, 0
+ adds r3, 0x43
+ ldrb r3, [r3]
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r3, _080D6ADC @ =gSprites
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r6, r2, r3
+ ldrh r5, [r6, 0x4]
+ lsls r1, r5, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r7, _080D6AE0 @ =0x000003ff
+ adds r0, r7, 0
+ ands r1, r0
+ ldr r0, _080D6AE4 @ =0xfffffc00
+ ands r0, r5
+ orrs r0, r1
+ strh r0, [r6, 0x4]
+ ldr r1, _080D6AE8 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+ adds r3, 0x1C
+ adds r2, r3
+ ldr r0, _080D6AEC @ =sub_80D6AF0
+ str r0, [r2]
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6AD4: .4byte gBattleAnimArgs
+_080D6AD8: .4byte gBattleAnimSpriteTemplate_83D9950
+_080D6ADC: .4byte gSprites
+_080D6AE0: .4byte 0x000003ff
+_080D6AE4: .4byte 0xfffffc00
+_080D6AE8: .4byte gAnimVisualTaskCount
+_080D6AEC: .4byte sub_80D6AF0
+ thumb_func_end sub_80D6A6C
+
+ thumb_func_start sub_80D6AF0
+sub_80D6AF0: @ 80D6AF0
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080D6B24
+ movs r0, 0
+ strh r0, [r3, 0x2E]
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+_080D6B24:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x33
+ bne _080D6B38
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080D6B38:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6AF0
+
+ thumb_func_start sub_80D6B3C
+sub_80D6B3C: @ 80D6B3C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080D6B5C @ =gTasks
+ adds r5, r1, r0
+ ldr r0, _080D6B60 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D6B68
+ ldr r4, _080D6B64 @ =gBattleAnimBankAttacker
+ b _080D6B6A
+ .align 2, 0
+_080D6B5C: .4byte gTasks
+_080D6B60: .4byte gBattleAnimArgs
+_080D6B64: .4byte gBattleAnimBankAttacker
+_080D6B68:
+ ldr r4, _080D6BAC @ =gBattleAnimBankTarget
+_080D6B6A:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x24]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x26]
+ ldr r2, _080D6BB0 @ =gBattleAnimArgs
+ ldrh r0, [r2, 0x2]
+ movs r1, 0
+ strh r0, [r5, 0x14]
+ strh r1, [r5, 0x16]
+ strh r1, [r5, 0x18]
+ strh r1, [r5, 0x1A]
+ strh r1, [r5, 0x1C]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r5, 0x1E]
+ strh r1, [r5, 0x20]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r5, 0x22]
+ ldr r0, _080D6BB4 @ =sub_80D6BB8
+ str r0, [r5]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6BAC: .4byte gBattleAnimBankTarget
+_080D6BB0: .4byte gBattleAnimArgs
+_080D6BB4: .4byte sub_80D6BB8
+ thumb_func_end sub_80D6B3C
+
+ thumb_func_start sub_80D6BB8
+sub_80D6BB8: @ 80D6BB8
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ adds r2, r6, 0
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080D6CA0 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x14
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080D6CB8
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x1
+ movs r7, 0
+ strh r0, [r5, 0x20]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x22
+ ldrsh r1, [r5, r2]
+ cmp r0, r1
+ ble _080D6CC6
+ strh r7, [r5, 0x20]
+ ldr r0, _080D6CA4 @ =gSpriteTemplate_83D99B8
+ movs r3, 0x24
+ ldrsh r1, [r5, r3]
+ movs r3, 0x26
+ ldrsh r2, [r5, r3]
+ movs r3, 0x2
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x40
+ beq _080D6CC6
+ lsls r4, r0, 4
+ adds r4, r0
+ lsls r4, 2
+ ldr r0, _080D6CA8 @ =gSprites
+ adds r4, r0
+ ldr r1, _080D6CAC @ =gUnknown_083D9968
+ movs r2, 0x1A
+ ldrsh r0, [r5, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r3, 0
+ ldrsb r3, [r0, r3]
+ ldrh r0, [r4, 0x20]
+ adds r3, r0
+ strh r3, [r4, 0x20]
+ movs r2, 0x1A
+ ldrsh r0, [r5, r2]
+ lsls r0, 1
+ adds r1, 0x1
+ adds r0, r1
+ movs r2, 0
+ ldrsb r2, [r0, r2]
+ ldrh r0, [r4, 0x22]
+ adds r2, r0
+ strh r2, [r4, 0x22]
+ movs r1, 0x18
+ ldrsh r0, [r5, r1]
+ lsls r1, r0, 2
+ adds r1, r0
+ movs r0, 0x28
+ subs r0, r1
+ strh r0, [r4, 0x2E]
+ strh r3, [r4, 0x30]
+ ldrh r0, [r5, 0x24]
+ strh r0, [r4, 0x32]
+ strh r2, [r4, 0x34]
+ ldrh r0, [r5, 0x26]
+ strh r0, [r4, 0x36]
+ strh r6, [r4, 0x38]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080D6CB0 @ =sub_80D6D00
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D6CB4 @ =sub_8078600
+ str r0, [r4, 0x1C]
+ ldrh r0, [r5, 0x1A]
+ adds r0, 0x1
+ strh r0, [r5, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ ble _080D6C70
+ strh r7, [r5, 0x1A]
+_080D6C70:
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x1
+ strh r0, [r5, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x1E
+ ldrsh r1, [r5, r2]
+ cmp r0, r1
+ blt _080D6C92
+ strh r7, [r5, 0x1C]
+ ldrh r1, [r5, 0x18]
+ movs r3, 0x18
+ ldrsh r0, [r5, r3]
+ cmp r0, 0x5
+ bgt _080D6C92
+ adds r0, r1, 0x1
+ strh r0, [r5, 0x18]
+_080D6C92:
+ ldrh r0, [r5, 0x16]
+ adds r0, 0x1
+ strh r0, [r5, 0x16]
+ ldrh r0, [r5, 0x14]
+ subs r0, 0x1
+ strh r0, [r5, 0x14]
+ b _080D6CC6
+ .align 2, 0
+_080D6CA0: .4byte gTasks
+_080D6CA4: .4byte gSpriteTemplate_83D99B8
+_080D6CA8: .4byte gSprites
+_080D6CAC: .4byte gUnknown_083D9968
+_080D6CB0: .4byte sub_80D6D00
+_080D6CB4: .4byte sub_8078600
+_080D6CB8:
+ movs r1, 0x16
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D6CC6
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080D6CC6:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6BB8
+
+ thumb_func_start sub_80D6CCC
+sub_80D6CCC: @ 80D6CCC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D6CF4
+ ldr r2, _080D6CFC @ =gTasks
+ movs r0, 0x38
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldrh r1, [r0, 0x16]
+ subs r1, 0x1
+ strh r1, [r0, 0x16]
+ adds r0, r4, 0
+ bl DestroySprite
+_080D6CF4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6CFC: .4byte gTasks
+ thumb_func_end sub_80D6CCC
+
+ thumb_func_start sub_80D6D00
+sub_80D6D00: @ 80D6D00
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ ldr r0, _080D6D14 @ =sub_80D6CCC
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6D14: .4byte sub_80D6CCC
+ thumb_func_end sub_80D6D00
+
+ thumb_func_start sub_80D6D18
+sub_80D6D18: @ 80D6D18
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D6D2C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D6D34
+ ldr r4, _080D6D30 @ =gBattleAnimBankAttacker
+ b _080D6D36
+ .align 2, 0
+_080D6D2C: .4byte gBattleAnimArgs
+_080D6D30: .4byte gBattleAnimBankAttacker
+_080D6D34:
+ ldr r4, _080D6D64 @ =gBattleAnimBankTarget
+_080D6D36:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080D6D68 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D6D6C @ =sub_80785E4
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6D64: .4byte gBattleAnimBankTarget
+_080D6D68: .4byte move_anim_8074EE0
+_080D6D6C: .4byte sub_80785E4
+ thumb_func_end sub_80D6D18
+
+ thumb_func_start sub_80D6D70
+sub_80D6D70: @ 80D6D70
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D6D84 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D6D8C
+ ldr r4, _080D6D88 @ =gBattleAnimBankAttacker
+ b _080D6D8E
+ .align 2, 0
+_080D6D84: .4byte gBattleAnimArgs
+_080D6D88: .4byte gBattleAnimBankAttacker
+_080D6D8C:
+ ldr r4, _080D6DC8 @ =gBattleAnimBankTarget
+_080D6D8E:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080D6DCC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x24]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x26]
+ ldr r1, _080D6DD0 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D6DD4 @ =sub_8078600
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6DC8: .4byte gBattleAnimBankTarget
+_080D6DCC: .4byte gBattleAnimArgs
+_080D6DD0: .4byte move_anim_8072740
+_080D6DD4: .4byte sub_8078600
+ thumb_func_end sub_80D6D70
+
+ thumb_func_start sub_80D6DD8
+sub_80D6DD8: @ 80D6DD8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ ldr r4, _080D6E30 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x3A]
+ movs r0, 0x10
+ strh r0, [r5, 0x3C]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080D6E26
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ negs r0, r0
+ strh r0, [r5, 0x3C]
+_080D6E26:
+ ldr r0, _080D6E34 @ =sub_80D6E38
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6E30: .4byte gBattleAnimBankAttacker
+_080D6E34: .4byte sub_80D6E38
+ thumb_func_end sub_80D6DD8
+
+ thumb_func_start sub_80D6E38
+sub_80D6E38: @ 80D6E38
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D6E4A
+ cmp r0, 0x1
+ beq _080D6E60
+ b _080D6E90
+_080D6E4A:
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _080D6E90
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080D6E90
+_080D6E60:
+ ldrh r2, [r4, 0x3C]
+ ldrh r1, [r4, 0x20]
+ adds r0, r2, r1
+ strh r0, [r4, 0x20]
+ ldr r3, _080D6E98 @ =gSprites
+ movs r0, 0x3A
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrh r1, [r0, 0x24]
+ adds r2, r1
+ strh r2, [r0, 0x24]
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x50
+ lsls r0, 16
+ movs r1, 0xC8
+ lsls r1, 17
+ cmp r0, r1
+ bls _080D6E90
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080D6E90:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6E98: .4byte gSprites
+ thumb_func_end sub_80D6E38
+
+ thumb_func_start sub_80D6E9C
+sub_80D6E9C: @ 80D6E9C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080D6EC0 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080D6F30
+ cmp r0, 0x1
+ bgt _080D6EC4
+ cmp r0, 0
+ beq _080D6ED0
+ b _080D7000
+ .align 2, 0
+_080D6EC0: .4byte gTasks
+_080D6EC4:
+ cmp r0, 0x2
+ beq _080D6F8C
+ cmp r0, 0x3
+ bne _080D6ECE
+ b _080D6FE0
+_080D6ECE:
+ b _080D7000
+_080D6ED0:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r6, 0
+ strh r0, [r5, 0x26]
+ ldr r4, _080D6F04 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x24]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D6F0C
+ ldr r0, _080D6F08 @ =0x0000ffe0
+ strh r0, [r5, 0x24]
+ movs r0, 0x2
+ b _080D6F12
+ .align 2, 0
+_080D6F04: .4byte gBattleAnimBankAttacker
+_080D6F08: .4byte 0x0000ffe0
+_080D6F0C:
+ movs r0, 0x20
+ strh r0, [r5, 0x24]
+ ldr r0, _080D6F28 @ =0x0000fffe
+_080D6F12:
+ strh r0, [r5, 0x22]
+ ldr r2, _080D6F2C @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r5, 0x24]
+ strh r1, [r0, 0x24]
+ b _080D6FD2
+ .align 2, 0
+_080D6F28: .4byte 0x0000fffe
+_080D6F2C: .4byte gSprites
+_080D6F30:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D7000
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ ldr r4, _080D6F88 @ =gSprites
+ movs r1, 0x26
+ ldrsh r0, [r5, r1]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r4
+ adds r2, 0x3E
+ ldrb r3, [r2]
+ lsls r0, r3, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2]
+ ldrh r1, [r5, 0x24]
+ movs r2, 0x24
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080D6FD2
+ ldrh r2, [r5, 0x22]
+ adds r2, r1, r2
+ strh r2, [r5, 0x24]
+ movs r0, 0x26
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ strh r2, [r0, 0x24]
+ b _080D7000
+ .align 2, 0
+_080D6F88: .4byte gSprites
+_080D6F8C:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D7000
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ ldr r1, _080D6FDC @ =gSprites
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r1
+ adds r2, 0x3E
+ ldrb r3, [r2]
+ lsls r0, r3, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2]
+ ldrh r0, [r5, 0xC]
+ adds r0, 0x1
+ strh r0, [r5, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ bne _080D7000
+_080D6FD2:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080D7000
+ .align 2, 0
+_080D6FDC: .4byte gSprites
+_080D6FE0:
+ ldr r2, _080D7008 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080D7000:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7008: .4byte gSprites
+ thumb_func_end sub_80D6E9C
+
+ thumb_func_start sub_80D700C
+sub_80D700C: @ 80D700C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080D7030 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080D7026
+ b _080D714C
+_080D7026:
+ cmp r0, 0x1
+ bgt _080D7034
+ cmp r0, 0
+ beq _080D703C
+ b _080D718E
+ .align 2, 0
+_080D7030: .4byte gTasks
+_080D7034:
+ cmp r0, 0x2
+ bne _080D703A
+ b _080D7180
+_080D703A:
+ b _080D718E
+_080D703C:
+ ldr r4, _080D707C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _080D7052
+ movs r1, 0x1
+_080D7052:
+ movs r6, 0
+ strh r1, [r5, 0xA]
+ ldr r0, _080D7080 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r2, [r0, r1]
+ adds r3, r0, 0
+ cmp r2, 0
+ beq _080D7088
+ cmp r2, 0x4
+ beq _080D70B0
+ ldrh r1, [r3]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D70E8
+ movs r0, 0x80
+ lsls r0, 1
+ strh r0, [r5, 0xE]
+ ldr r0, _080D7084 @ =0x0000fff0
+ b _080D70F0
+ .align 2, 0
+_080D707C: .4byte gBattleAnimBankAttacker
+_080D7080: .4byte gBattleAnimArgs
+_080D7084: .4byte 0x0000fff0
+_080D7088:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xE]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x12]
+ movs r2, 0xA
+ ldrsh r0, [r5, r2]
+ lsls r0, 7
+ adds r0, 0x78
+ strh r0, [r5, 0x10]
+ b _080D7126
+_080D70B0:
+ movs r0, 0xA
+ ldrsh r1, [r5, r0]
+ lsls r1, 7
+ movs r0, 0x78
+ subs r0, r1
+ strh r0, [r5, 0xE]
+ ldr r4, _080D70E4 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x12]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0xA
+ ldrsh r1, [r5, r2]
+ lsls r1, 5
+ subs r0, r1
+ strh r0, [r5, 0x10]
+ b _080D7126
+ .align 2, 0
+_080D70E4: .4byte gBattleAnimBankTarget
+_080D70E8:
+ ldr r0, _080D710C @ =0x0000fff0
+ strh r0, [r5, 0xE]
+ movs r0, 0x80
+ lsls r0, 1
+_080D70F0:
+ strh r0, [r5, 0x10]
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080D7110
+ movs r2, 0
+ ldrsh r0, [r3, r2]
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 1
+ movs r0, 0x50
+ subs r0, r1
+ strh r0, [r5, 0x12]
+ b _080D7126
+ .align 2, 0
+_080D710C: .4byte 0x0000fff0
+_080D7110:
+ movs r0, 0
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 1
+ adds r0, 0x28
+ strh r0, [r5, 0x12]
+ ldrh r1, [r5, 0xE]
+ ldrh r0, [r5, 0x10]
+ strh r0, [r5, 0xE]
+ strh r1, [r5, 0x10]
+_080D7126:
+ movs r2, 0xE
+ ldrsh r1, [r5, r2]
+ movs r2, 0x10
+ ldrsh r0, [r5, r2]
+ cmp r1, r0
+ bge _080D713C
+ movs r1, 0
+ movs r0, 0x1
+ strh r0, [r5, 0xA]
+ strh r1, [r5, 0x14]
+ b _080D7178
+_080D713C:
+ ldr r0, _080D7148 @ =0x0000ffff
+ strh r0, [r5, 0xA]
+ movs r0, 0x3
+ strh r0, [r5, 0x14]
+ b _080D7178
+ .align 2, 0
+_080D7148: .4byte 0x0000ffff
+_080D714C:
+ ldrh r0, [r5, 0xC]
+ adds r0, 0x1
+ strh r0, [r5, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080D718E
+ movs r0, 0
+ strh r0, [r5, 0xC]
+ adds r0, r5, 0
+ adds r1, r4, 0
+ bl sub_80D7194
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D7178
+ adds r0, r5, 0
+ adds r1, r4, 0
+ bl sub_80D7194
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D718E
+_080D7178:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080D718E
+_080D7180:
+ movs r1, 0x16
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D718E
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080D718E:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D700C
+
+ thumb_func_start sub_80D7194
+sub_80D7194: @ 80D7194
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r5, r1, 24
+ ldr r0, _080D7220 @ =gSpriteTemplate_83D9B10
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ movs r3, 0x12
+ ldrsh r2, [r4, r3]
+ movs r3, 0x23
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080D71CA
+ ldr r1, _080D7224 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ strh r5, [r0, 0x3A]
+ movs r1, 0x7
+ strh r1, [r0, 0x3C]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+_080D71CA:
+ ldrh r1, [r4, 0xA]
+ ldrh r5, [r4, 0x14]
+ adds r0, r1, r5
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080D71DC
+ movs r0, 0x3
+ strh r0, [r4, 0x14]
+_080D71DC:
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x3
+ ble _080D71E8
+ movs r0, 0
+ strh r0, [r4, 0x14]
+_080D71E8:
+ movs r3, 0xA
+ ldrsh r0, [r4, r3]
+ lsls r0, 4
+ ldrh r5, [r4, 0xE]
+ adds r2, r0, r5
+ strh r2, [r4, 0xE]
+ lsls r0, r1, 16
+ asrs r3, r0, 16
+ cmp r3, 0x1
+ bne _080D7208
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r5, 0x10
+ ldrsh r1, [r4, r5]
+ cmp r0, r1
+ bge _080D721C
+_080D7208:
+ movs r0, 0x1
+ negs r0, r0
+ cmp r3, r0
+ bne _080D7228
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r2, 0x10
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bgt _080D7228
+_080D721C:
+ movs r0, 0x1
+ b _080D722A
+ .align 2, 0
+_080D7220: .4byte gSpriteTemplate_83D9B10
+_080D7224: .4byte gSprites
+_080D7228:
+ movs r0, 0
+_080D722A:
+ pop {r4,r5}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80D7194
+
+ thumb_func_start sub_80D7230
+sub_80D7230: @ 80D7230
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ ble _080D7270
+ ldr r3, _080D7278 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080D7270:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7278: .4byte gTasks
+ thumb_func_end sub_80D7230
+
+ thumb_func_start sub_80D727C
+sub_80D727C: @ 80D727C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080D728E
+ cmp r0, 0x1
+ beq _080D72C0
+ b _080D72D4
+_080D728E:
+ ldr r4, _080D72BC @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080D72D4
+ .align 2, 0
+_080D72BC: .4byte gBattleAnimBankAttacker
+_080D72C0:
+ adds r0, r5, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080D72D4
+ adds r0, r5, 0
+ bl move_anim_8074EE0
+_080D72D4:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D727C
+
+ thumb_func_start sub_80D72DC
+sub_80D72DC: @ 80D72DC
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080D7300 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080D72F6
+ b _080D7468
+_080D72F6:
+ lsls r0, 2
+ ldr r1, _080D7304 @ =_080D7308
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D7300: .4byte gTasks
+_080D7304: .4byte _080D7308
+ .align 2, 0
+_080D7308:
+ .4byte _080D731C
+ .4byte _080D73AC
+ .4byte _080D73E8
+ .4byte _080D7444
+ .4byte _080D7454
+_080D731C:
+ ldr r4, _080D73A0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x14]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x16]
+ movs r0, 0x4
+ strh r0, [r5, 0x18]
+ ldr r0, _080D73A4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x1C]
+ movs r2, 0x1C
+ ldrsh r0, [r5, r2]
+ movs r2, 0x14
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ movs r1, 0x5
+ bl __divsi3
+ strh r0, [r5, 0x1A]
+ movs r0, 0x7
+ strh r0, [r5, 0x10]
+ ldr r0, _080D73A8 @ =0x0000ffff
+ strh r0, [r5, 0x12]
+ movs r0, 0xC
+ strh r0, [r5, 0x1E]
+ subs r0, 0x4C
+ bl sub_8076F98
+ lsls r0, 24
+ asrs r0, 24
+ strh r0, [r5, 0x20]
+ movs r0, 0x3F
+ bl sub_8076F98
+ lsls r0, 24
+ asrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x24]
+ movs r1, 0x22
+ ldrsh r0, [r5, r1]
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ movs r1, 0x3
+ bl __divsi3
+ strh r0, [r5, 0x26]
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ b _080D7466
+ .align 2, 0
+_080D73A0: .4byte gBattleAnimBankAttacker
+_080D73A4: .4byte gBattleAnimBankTarget
+_080D73A8: .4byte 0x0000ffff
+_080D73AC:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080D73DC
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ adds r0, r5, 0
+ adds r1, r2, 0
+ bl sub_80D7470
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D73DC
+ movs r1, 0xC
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x5
+ bne _080D73D6
+ movs r0, 0x3
+ b _080D73DA
+_080D73D6:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+_080D73DA:
+ strh r0, [r5, 0x8]
+_080D73DC:
+ ldrh r1, [r5, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080D7468
+ b _080D745E
+_080D73E8:
+ ldrh r1, [r5, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080D73F6
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x1E]
+_080D73F6:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ movs r3, 0
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _080D7468
+ strh r3, [r5, 0xA]
+ ldrh r1, [r5, 0xC]
+ movs r2, 0x1
+ adds r0, r2, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080D7422
+ movs r0, 0x4
+ strh r0, [r5, 0x16]
+ movs r0, 0x44
+ strh r0, [r5, 0x18]
+ strh r3, [r5, 0x10]
+ strh r2, [r5, 0x12]
+ b _080D7432
+_080D7422:
+ movs r0, 0x44
+ strh r0, [r5, 0x16]
+ movs r0, 0x4
+ strh r0, [r5, 0x18]
+ movs r0, 0x7
+ strh r0, [r5, 0x10]
+ ldr r0, _080D7440 @ =0x0000ffff
+ strh r0, [r5, 0x12]
+_080D7432:
+ movs r1, 0x1E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080D7464
+ movs r0, 0x4
+ b _080D7466
+ .align 2, 0
+_080D7440: .4byte 0x0000ffff
+_080D7444:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D7468
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+ b _080D7468
+_080D7454:
+ ldrh r1, [r5, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080D7464
+_080D745E:
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x1E]
+ b _080D7468
+_080D7464:
+ movs r0, 0x1
+_080D7466:
+ strh r0, [r5, 0x8]
+_080D7468:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D72DC
+
+ thumb_func_start sub_80D7470
+sub_80D7470: @ 80D7470
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r5, r1, 24
+ ldr r0, _080D7538 @ =gSpriteTemplate_83D9B40
+ movs r2, 0x14
+ ldrsh r1, [r4, r2]
+ movs r3, 0x16
+ ldrsh r2, [r4, r3]
+ movs r3, 0x23
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080D74DC
+ ldr r1, _080D753C @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r3, r0, r1
+ ldrh r2, [r3, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ ldrh r6, [r4, 0x10]
+ adds r1, r6
+ ldr r6, _080D7540 @ =0x000003ff
+ adds r0, r6, 0
+ ands r1, r0
+ ldr r0, _080D7544 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r3, 0x4]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0x10]
+ adds r0, r1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080D74C4
+ movs r0, 0x7
+ strh r0, [r4, 0x10]
+_080D74C4:
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x7
+ ble _080D74D0
+ movs r0, 0
+ strh r0, [r4, 0x10]
+_080D74D0:
+ strh r5, [r3, 0x3A]
+ movs r0, 0x3
+ strh r0, [r3, 0x3C]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+_080D74DC:
+ movs r3, 0x10
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bne _080D74FE
+ movs r5, 0x12
+ ldrsh r0, [r4, r5]
+ cmp r0, 0
+ ble _080D74FE
+ ldrh r1, [r4, 0x26]
+ ldrh r6, [r4, 0x24]
+ adds r1, r6
+ strh r1, [r4, 0x24]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0x76
+ bl PlaySE12WithPanning
+_080D74FE:
+ movs r0, 0x12
+ ldrsh r3, [r4, r0]
+ ldrh r2, [r4, 0x16]
+ cmp r3, 0
+ bge _080D7514
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r5, 0x18
+ ldrsh r1, [r4, r5]
+ cmp r0, r1
+ ble _080D7524
+_080D7514:
+ cmp r3, 0
+ ble _080D7548
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r6, 0x18
+ ldrsh r1, [r4, r6]
+ cmp r0, r1
+ blt _080D7548
+_080D7524:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x1A]
+ ldrh r1, [r4, 0x14]
+ adds r0, r1
+ strh r0, [r4, 0x14]
+ movs r0, 0x1
+ b _080D7554
+ .align 2, 0
+_080D7538: .4byte gSpriteTemplate_83D9B40
+_080D753C: .4byte gSprites
+_080D7540: .4byte 0x000003ff
+_080D7544: .4byte 0xfffffc00
+_080D7548:
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ lsls r0, 3
+ adds r0, r2, r0
+ strh r0, [r4, 0x16]
+ movs r0, 0
+_080D7554:
+ pop {r4-r6}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80D7470
+
+ thumb_func_start sub_80D755C
+sub_80D755C: @ 80D755C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ ble _080D7592
+ ldr r3, _080D7598 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080D7592:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7598: .4byte gTasks
+ thumb_func_end sub_80D755C
+
+ thumb_func_start sub_80D759C
+sub_80D759C: @ 80D759C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080D75C0 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080D7618
+ cmp r0, 0x1
+ bgt _080D75C4
+ cmp r0, 0
+ beq _080D75CA
+ b _080D764E
+ .align 2, 0
+_080D75C0: .4byte gTasks
+_080D75C4:
+ cmp r0, 0x2
+ beq _080D7640
+ b _080D764E
+_080D75CA:
+ ldr r0, _080D7614 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ strh r0, [r5, 0x26]
+ strh r0, [r5, 0x24]
+ cmp r0, 0x10
+ ble _080D75F4
+ adds r2, r0, 0
+_080D75E4:
+ adds r1, r2, 0
+ subs r1, 0x20
+ adds r2, r1, 0
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ bgt _080D75E4
+ strh r1, [r5, 0x24]
+_080D75F4:
+ ldr r4, _080D7614 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl sub_8079E90
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x2
+ strh r0, [r5, 0x20]
+ b _080D7638
+ .align 2, 0
+_080D7614: .4byte gBattleAnimBankTarget
+_080D7618:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D764E
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ adds r0, r5, 0
+ adds r1, r2, 0
+ bl sub_80D7654
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D764E
+_080D7638:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080D764E
+_080D7640:
+ movs r1, 0x1C
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D764E
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080D764E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D759C
+
+ thumb_func_start sub_80D7654
+sub_80D7654: @ 80D7654
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r5, r1, 24
+ ldr r0, _080D76B0 @ =gBattleAnimSpriteTemplate_83D97D0
+ movs r2, 0x22
+ ldrsh r1, [r4, r2]
+ movs r3, 0x24
+ ldrsh r2, [r4, r3]
+ ldrh r3, [r4, 0x20]
+ lsls r3, 24
+ lsrs r3, 24
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x40
+ beq _080D7698
+ ldr r3, _080D76B4 @ =gSprites
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r3, 0
+ adds r1, 0x1C
+ adds r1, r0, r1
+ ldr r2, _080D76B8 @ =sub_80D76C4
+ str r2, [r1]
+ adds r0, r3
+ strh r5, [r0, 0x3A]
+ movs r1, 0xA
+ strh r1, [r0, 0x3C]
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+_080D7698:
+ ldrh r2, [r4, 0x24]
+ movs r0, 0x24
+ ldrsh r1, [r4, r0]
+ movs r3, 0x26
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080D76BC
+ adds r0, r2, 0
+ adds r0, 0x20
+ strh r0, [r4, 0x24]
+ movs r0, 0
+ b _080D76BE
+ .align 2, 0
+_080D76B0: .4byte gBattleAnimSpriteTemplate_83D97D0
+_080D76B4: .4byte gSprites
+_080D76B8: .4byte sub_80D76C4
+_080D76BC:
+ movs r0, 0x1
+_080D76BE:
+ pop {r4,r5}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80D7654
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/dark.s b/asm/dark.s
new file mode 100755
index 000000000..f4ef9cc1a
--- /dev/null
+++ b/asm/dark.s
@@ -0,0 +1,2014 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ dark
+
+ thumb_func_start sub_80DFF1C
+sub_80DFF1C: @ 80DFF1C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080DFF50 @ =gBattleAnimArgs
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrb r1, [r5, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x32]
+ ldr r0, _080DFF54 @ =sub_80DFF58
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFF50: .4byte gBattleAnimArgs
+_080DFF54: .4byte sub_80DFF58
+ thumb_func_end sub_80DFF1C
+
+ thumb_func_start sub_80DFF58
+sub_80DFF58: @ 80DFF58
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x36]
+ adds r0, r1
+ strh r0, [r2, 0x36]
+ ldrh r1, [r2, 0x30]
+ ldrh r3, [r2, 0x38]
+ adds r1, r3
+ strh r1, [r2, 0x38]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r2, 0x24]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r2, 0x26]
+ ldrh r0, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x32
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ bne _080DFF8E
+ ldr r0, _080DFF94 @ =sub_80DFF98
+ str r0, [r2, 0x1C]
+_080DFF8E:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFF94: .4byte sub_80DFF98
+ thumb_func_end sub_80DFF58
+
+ thumb_func_start sub_80DFF98
+sub_80DFF98: @ 80DFF98
+ push {lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x36]
+ ldrh r0, [r3, 0x2E]
+ subs r1, r0
+ strh r1, [r3, 0x36]
+ ldrh r0, [r3, 0x38]
+ ldrh r2, [r3, 0x30]
+ subs r0, r2
+ strh r0, [r3, 0x38]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r3, 0x24]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r3, 0x26]
+ ldrh r0, [r3, 0x34]
+ subs r0, 0x1
+ strh r0, [r3, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DFFCA
+ adds r0, r3, 0
+ bl move_anim_8074EE0
+_080DFFCA:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFF98
+
+ thumb_func_start sub_80DFFD0
+sub_80DFFD0: @ 80DFFD0
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r0, _080DFFE4 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r3, r0, 0
+ cmp r1, 0
+ bne _080DFFEC
+ ldr r0, _080DFFE8 @ =gBattleAnimBankAttacker
+ b _080DFFEE
+ .align 2, 0
+_080DFFE4: .4byte gBattleAnimArgs
+_080DFFE8: .4byte gBattleAnimBankAttacker
+_080DFFEC:
+ ldr r0, _080E001C @ =gBattleAnimBankTarget
+_080DFFEE:
+ ldrb r5, [r0]
+ movs r6, 0x14
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x4
+ ldr r7, _080E0020 @ =0x000003ff
+ adds r0, r7, 0
+ ands r1, r0
+ ldr r0, _080E0024 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ movs r1, 0x2
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x1
+ beq _080E004C
+ cmp r0, 0x1
+ bgt _080E0028
+ cmp r0, 0
+ beq _080E0032
+ b _080E00A0
+ .align 2, 0
+_080E001C: .4byte gBattleAnimBankTarget
+_080E0020: .4byte 0x000003ff
+_080E0024: .4byte 0xfffffc00
+_080E0028:
+ cmp r0, 0x2
+ beq _080E0066
+ cmp r0, 0x3
+ beq _080E007E
+ b _080E00A0
+_080E0032:
+ adds r0, r5, 0
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r4, 0x22]
+ b _080E00A0
+_080E004C:
+ adds r0, r5, 0
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0xE
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x10
+ strh r0, [r4, 0x22]
+ b _080E00A0
+_080E0066:
+ adds r0, r5, 0
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ b _080E0094
+_080E007E:
+ adds r0, r5, 0
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0xE
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x10
+_080E0094:
+ strh r0, [r4, 0x22]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ movs r6, 0xEC
+_080E00A0:
+ movs r0, 0x20
+ strh r0, [r4, 0x2E]
+ lsls r0, r6, 24
+ asrs r0, 24
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ adds r0, 0xC
+ strh r0, [r4, 0x36]
+ ldr r0, _080E00C8 @ =0x0000fff4
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80786EC
+ ldr r0, _080E00CC @ =sub_80E00D0
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E00C8: .4byte 0x0000fff4
+_080E00CC: .4byte sub_80E00D0
+ thumb_func_end sub_80DFFD0
+
+ thumb_func_start sub_80E00D0
+sub_80E00D0: @ 80E00D0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E00E4
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080E00E4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E00D0
+
+ thumb_func_start sub_80E00EC
+sub_80E00EC: @ 80E00EC
+ push {r4-r7,lr}
+ sub sp, 0x18
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080E0150 @ =gTasks
+ adds r5, r1, r0
+ ldr r4, _080E0154 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1F
+ movs r6, 0
+ strh r0, [r5, 0x16]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ subs r0, 0x7
+ strh r0, [r5, 0x14]
+ ldrh r1, [r5, 0x16]
+ strh r1, [r5, 0x12]
+ strh r0, [r5, 0x10]
+ subs r1, r0
+ lsls r1, 8
+ strh r1, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r5, 0x24]
+ adds r0, 0x20
+ strh r0, [r5, 0x26]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E015C
+ ldr r0, _080E0158 @ =0x0000fff4
+ b _080E015E
+ .align 2, 0
+_080E0150: .4byte gTasks
+_080E0154: .4byte gBattleAnimBankAttacker
+_080E0158: .4byte 0x0000fff4
+_080E015C:
+ ldr r0, _080E01A8 @ =0x0000ffc0
+_080E015E:
+ strh r0, [r5, 0x18]
+ ldr r0, _080E01AC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xE]
+ cmp r0, 0x1
+ bne _080E01C4
+ add r4, sp, 0xC
+ adds r0, r4, 0
+ bl sub_8078914
+ ldr r0, _080E01B0 @ =gUnknown_030041B4
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ ldr r1, _080E01B4 @ =REG_BLDCNT
+ ldr r2, _080E01B8 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldrb r1, [r4, 0x8]
+ lsls r1, 4
+ movs r0, 0
+ movs r2, 0x20
+ bl FillPalette
+ ldr r0, _080E01BC @ =REG_BG1VOFS
+ str r0, [sp]
+ movs r7, 0x2
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E01F4
+ ldr r1, _080E01C0 @ =gUnknown_03004288
+ b _080E01EE
+ .align 2, 0
+_080E01A8: .4byte 0x0000ffc0
+_080E01AC: .4byte gBattleAnimBankAttacker
+_080E01B0: .4byte gUnknown_030041B4
+_080E01B4: .4byte REG_BLDCNT
+_080E01B8: .4byte 0x00003f42
+_080E01BC: .4byte REG_BG1VOFS
+_080E01C0: .4byte gUnknown_03004288
+_080E01C4:
+ ldr r0, _080E0278 @ =gUnknown_03004280
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ ldr r1, _080E027C @ =REG_BLDCNT
+ ldr r2, _080E0280 @ =0x00003f44
+ adds r0, r2, 0
+ strh r0, [r1]
+ movs r0, 0
+ movs r1, 0x90
+ movs r2, 0x20
+ bl FillPalette
+ ldr r0, _080E0284 @ =REG_BG2VOFS
+ str r0, [sp]
+ movs r7, 0x4
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E01F4
+ ldr r1, _080E0288 @ =gUnknown_030042C0
+_080E01EE:
+ ldrh r0, [r1]
+ adds r0, 0xF0
+ strh r0, [r1]
+_080E01F4:
+ ldr r0, _080E028C @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r2, sp
+ movs r1, 0
+ movs r0, 0x1
+ strb r0, [r2, 0x8]
+ mov r0, sp
+ strb r1, [r0, 0x9]
+ strh r1, [r5, 0x1E]
+ movs r0, 0x10
+ strh r0, [r5, 0x20]
+ strh r1, [r5, 0x8]
+ strh r1, [r5, 0xA]
+ strh r1, [r5, 0xC]
+ movs r0, 0x3
+ bl sub_80E08CC
+ movs r3, 0
+ ldr r4, _080E0290 @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r4, r0
+_080E0220:
+ lsls r1, r3, 1
+ adds r2, r1, r4
+ ldrh r0, [r5, 0x1C]
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r5, 0x1C]
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ cmp r3, 0x6F
+ bls _080E0220
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl sub_80895F8
+ ldr r1, _080E0294 @ =REG_WINOUT
+ movs r0, 0x3F
+ eors r7, r0
+ movs r2, 0xFC
+ lsls r2, 6
+ adds r0, r2, 0
+ orrs r7, r0
+ strh r7, [r1]
+ subs r1, 0x2
+ adds r2, 0x3F
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r2, _080E0298 @ =gUnknown_030042C4
+ ldrh r0, [r5, 0x24]
+ lsls r0, 8
+ ldrh r1, [r5, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E029C @ =gUnknown_03004240
+ movs r0, 0xA0
+ strh r0, [r1]
+ ldr r0, _080E02A0 @ =sub_80E02A4
+ str r0, [r5]
+ add sp, 0x18
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0278: .4byte gUnknown_03004280
+_080E027C: .4byte REG_BLDCNT
+_080E0280: .4byte 0x00003f44
+_080E0284: .4byte REG_BG2VOFS
+_080E0288: .4byte gUnknown_030042C0
+_080E028C: .4byte 0xa2600001
+_080E0290: .4byte gUnknown_03004DE0
+_080E0294: .4byte REG_WINOUT
+_080E0298: .4byte gUnknown_030042C4
+_080E029C: .4byte gUnknown_03004240
+_080E02A0: .4byte sub_80E02A4
+ thumb_func_end sub_80E00EC
+
+ thumb_func_start sub_80E02A4
+sub_80E02A4: @ 80E02A4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E02C8 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080E02BE
+ b _080E03B6
+_080E02BE:
+ lsls r0, 2
+ ldr r1, _080E02CC @ =_080E02D0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E02C8: .4byte gTasks
+_080E02CC: .4byte _080E02D0
+ .align 2, 0
+_080E02D0:
+ .4byte _080E02E4
+ .4byte _080E0344
+ .4byte _080E035E
+ .4byte _080E039C
+ .4byte _080E03B0
+_080E02E4:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E03B6
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080E0314
+ ldrh r1, [r4, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xC
+ beq _080E0322
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x1E]
+ b _080E0322
+_080E0314:
+ ldrh r1, [r4, 0x20]
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x8
+ beq _080E0322
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x20]
+_080E0322:
+ ldr r2, _080E0340 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x20]
+ lsls r0, 8
+ ldrh r1, [r4, 0x1E]
+ orrs r0, r1
+ strh r0, [r2]
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xC
+ bne _080E03B6
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x8
+ bne _080E03B6
+ b _080E03A2
+ .align 2, 0
+_080E0340: .4byte REG_BLDALPHA
+_080E0344:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x8
+ strh r0, [r4, 0x10]
+ adds r0, r4, 0
+ bl sub_80E079C
+ movs r0, 0x10
+ ldrsh r1, [r4, r0]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bge _080E03B6
+ b _080E03A2
+_080E035E:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x8
+ strh r0, [r4, 0x10]
+ adds r0, r4, 0
+ bl sub_80E079C
+ ldrh r1, [r4, 0x24]
+ adds r1, 0x4
+ strh r1, [r4, 0x24]
+ ldrh r0, [r4, 0x26]
+ subs r2, r0, 0x4
+ strh r2, [r4, 0x26]
+ lsls r1, 16
+ lsls r0, r2, 16
+ cmp r1, r0
+ blt _080E0380
+ strh r2, [r4, 0x24]
+_080E0380:
+ ldr r3, _080E0398 @ =gUnknown_030042C4
+ ldrh r2, [r4, 0x24]
+ lsls r0, r2, 8
+ ldrh r1, [r4, 0x26]
+ orrs r0, r1
+ strh r0, [r3]
+ lsls r2, 16
+ lsls r1, 16
+ cmp r2, r1
+ bne _080E03B6
+ b _080E03A2
+ .align 2, 0
+_080E0398: .4byte gUnknown_030042C4
+_080E039C:
+ ldr r1, _080E03AC @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080E03A2:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E03B6
+ .align 2, 0
+_080E03AC: .4byte gUnknown_03004DC0
+_080E03B0:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E03B6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E02A4
+
+ thumb_func_start sub_80E03BC
+sub_80E03BC: @ 80E03BC
+ push {r4-r7,lr}
+ sub sp, 0x18
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080E03E4 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080E03D8
+ b _080E05F2
+_080E03D8:
+ lsls r0, 2
+ ldr r1, _080E03E8 @ =_080E03EC
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E03E4: .4byte gTasks
+_080E03E8: .4byte _080E03EC
+ .align 2, 0
+_080E03EC:
+ .4byte _080E0400
+ .4byte _080E048C
+ .4byte _080E04D0
+ .4byte _080E053C
+ .4byte _080E05A4
+_080E0400:
+ bl NotInBattle
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E043C
+ ldr r0, _080E042C @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E0430 @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r0, _080E0434 @ =REG_WININ
+ ldr r2, _080E0438 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080E05F2
+ .align 2, 0
+_080E042C: .4byte gUnknown_030042C4
+_080E0430: .4byte gUnknown_03004240
+_080E0434: .4byte REG_WININ
+_080E0438: .4byte 0x00003f3f
+_080E043C:
+ ldr r0, _080E045C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xE]
+ cmp r0, 0x1
+ bne _080E046C
+ ldr r1, _080E0460 @ =REG_BLDCNT
+ ldr r2, _080E0464 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r1, _080E0468 @ =gUnknown_03004288
+ b _080E0476
+ .align 2, 0
+_080E045C: .4byte gBattleAnimBankTarget
+_080E0460: .4byte REG_BLDCNT
+_080E0464: .4byte 0x00003f42
+_080E0468: .4byte gUnknown_03004288
+_080E046C:
+ ldr r1, _080E0480 @ =REG_BLDCNT
+ ldr r2, _080E0484 @ =0x00003f44
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r1, _080E0488 @ =gUnknown_030042C0
+_080E0476:
+ ldrh r0, [r1]
+ adds r0, 0xF0
+ strh r0, [r1]
+ b _080E0590
+ .align 2, 0
+_080E0480: .4byte REG_BLDCNT
+_080E0484: .4byte 0x00003f44
+_080E0488: .4byte gUnknown_030042C0
+_080E048C:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080E04B4
+ mov r0, sp
+ bl sub_8078914
+ ldr r0, _080E04B0 @ =gUnknown_030041B4
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ mov r0, sp
+ ldrb r1, [r0, 0x8]
+ lsls r1, 4
+ movs r0, 0
+ movs r2, 0x20
+ bl FillPalette
+ b _080E04C4
+ .align 2, 0
+_080E04B0: .4byte gUnknown_030041B4
+_080E04B4:
+ ldr r0, _080E04CC @ =gUnknown_03004280
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ movs r0, 0
+ movs r1, 0x90
+ movs r2, 0x20
+ bl FillPalette
+_080E04C4:
+ movs r0, 0x3
+ bl sub_80E08CC
+ b _080E0590
+ .align 2, 0
+_080E04CC: .4byte gUnknown_03004280
+_080E04D0:
+ ldr r4, _080E051C @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1F
+ movs r6, 0
+ strh r0, [r5, 0x16]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ subs r0, 0x7
+ strh r0, [r5, 0x14]
+ ldrh r1, [r5, 0x16]
+ subs r1, r0
+ lsls r1, 8
+ strh r1, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ subs r1, r0, 0x4
+ strh r1, [r5, 0x24]
+ adds r0, 0x4
+ strh r0, [r5, 0x26]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E0524
+ ldr r0, _080E0520 @ =0x0000fff4
+ b _080E0526
+ .align 2, 0
+_080E051C: .4byte gBattleAnimBankTarget
+_080E0520: .4byte 0x0000fff4
+_080E0524:
+ ldr r0, _080E0538 @ =0x0000ffc0
+_080E0526:
+ strh r0, [r5, 0x18]
+ ldrh r0, [r5, 0x18]
+ strh r0, [r5, 0x10]
+ strh r0, [r5, 0x12]
+ movs r0, 0xC
+ strh r0, [r5, 0x1E]
+ movs r0, 0x8
+ strh r0, [r5, 0x20]
+ b _080E0590
+ .align 2, 0
+_080E0538: .4byte 0x0000ffc0
+_080E053C:
+ movs r2, 0xE
+ ldrsh r0, [r5, r2]
+ cmp r0, 0x1
+ bne _080E054C
+ ldr r0, _080E0548 @ =REG_BG1VOFS
+ b _080E054E
+ .align 2, 0
+_080E0548: .4byte REG_BG1VOFS
+_080E054C:
+ ldr r0, _080E0598 @ =REG_BG2VOFS
+_080E054E:
+ str r0, [sp, 0xC]
+ movs r3, 0
+ add r4, sp, 0xC
+ ldr r6, _080E059C @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r7, r6, r0
+_080E055C:
+ lsls r1, r3, 1
+ adds r2, r1, r6
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x9F
+ subs r0, r3
+ strh r0, [r2]
+ adds r1, r7
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x9F
+ subs r0, r3
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ cmp r3, 0x6F
+ bls _080E055C
+ ldr r1, _080E05A0 @ =0xa2600001
+ str r1, [r4, 0x4]
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r4, 0x8]
+ strb r2, [r4, 0x9]
+ ldr r0, [sp, 0xC]
+ ldr r2, [r4, 0x8]
+ bl sub_80895F8
+_080E0590:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080E05F2
+ .align 2, 0
+_080E0598: .4byte REG_BG2VOFS
+_080E059C: .4byte gUnknown_03004DE0
+_080E05A0: .4byte 0xa2600001
+_080E05A4:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080E05BC
+ ldr r1, _080E05B4 @ =REG_WINOUT
+ ldr r2, _080E05B8 @ =0x00003f3d
+ b _080E05C0
+ .align 2, 0
+_080E05B4: .4byte REG_WINOUT
+_080E05B8: .4byte 0x00003f3d
+_080E05BC:
+ ldr r1, _080E05FC @ =REG_WINOUT
+ ldr r2, _080E0600 @ =0x00003f3b
+_080E05C0:
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r1, _080E0604 @ =REG_WININ
+ ldr r2, _080E0608 @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r2, _080E060C @ =gUnknown_030042C4
+ ldrh r0, [r5, 0x24]
+ lsls r0, 8
+ ldrh r1, [r5, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E0610 @ =gUnknown_03004240
+ movs r0, 0xA0
+ strh r0, [r1]
+ movs r0, 0
+ strh r0, [r5, 0x8]
+ strh r0, [r5, 0xA]
+ strh r0, [r5, 0xC]
+ ldr r1, _080E0614 @ =REG_BLDALPHA
+ ldr r2, _080E0618 @ =0x0000080c
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r0, _080E061C @ =sub_80E0620
+ str r0, [r5]
+_080E05F2:
+ add sp, 0x18
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E05FC: .4byte REG_WINOUT
+_080E0600: .4byte 0x00003f3b
+_080E0604: .4byte REG_WININ
+_080E0608: .4byte 0x00003f3f
+_080E060C: .4byte gUnknown_030042C4
+_080E0610: .4byte gUnknown_03004240
+_080E0614: .4byte REG_BLDALPHA
+_080E0618: .4byte 0x0000080c
+_080E061C: .4byte sub_80E0620
+ thumb_func_end sub_80E03BC
+
+ thumb_func_start sub_80E0620
+sub_80E0620: @ 80E0620
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E0644 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080E063A
+ b _080E0784
+_080E063A:
+ lsls r0, 2
+ ldr r1, _080E0648 @ =_080E064C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E0644: .4byte gTasks
+_080E0648: .4byte _080E064C
+ .align 2, 0
+_080E064C:
+ .4byte _080E0660
+ .4byte _080E068C
+ .4byte _080E06F4
+ .4byte _080E0754
+ .4byte _080E0768
+_080E0660:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x8
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r4, 0x16]
+ movs r3, 0x16
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080E0676
+ strh r2, [r4, 0x12]
+_080E0676:
+ adds r0, r4, 0
+ bl sub_80E079C
+ movs r0, 0x12
+ ldrsh r1, [r4, r0]
+ movs r2, 0x16
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ beq _080E068A
+ b _080E0784
+_080E068A:
+ b _080E075A
+_080E068C:
+ movs r3, 0x26
+ ldrsh r0, [r4, r3]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ subs r0, r1
+ cmp r0, 0x3F
+ bgt _080E06A8
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x4
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x4
+ strh r0, [r4, 0x26]
+ b _080E06AC
+_080E06A8:
+ movs r0, 0x1
+ strh r0, [r4, 0xA]
+_080E06AC:
+ ldr r2, _080E06F0 @ =gUnknown_030042C4
+ ldrh r0, [r4, 0x24]
+ lsls r0, 8
+ ldrh r1, [r4, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x8
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r4, 0x14]
+ movs r3, 0x14
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080E06CE
+ strh r2, [r4, 0x10]
+_080E06CE:
+ adds r0, r4, 0
+ bl sub_80E079C
+ movs r0, 0x10
+ ldrsh r1, [r4, r0]
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080E0784
+ movs r3, 0xA
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _080E0784
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080E075A
+ .align 2, 0
+_080E06F0: .4byte gUnknown_030042C4
+_080E06F4:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E0784
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080E0724
+ ldrh r1, [r4, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080E0732
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1E]
+ b _080E0732
+_080E0724:
+ ldrh r1, [r4, 0x20]
+ movs r3, 0x20
+ ldrsh r0, [r4, r3]
+ cmp r0, 0xF
+ bgt _080E0732
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x20]
+_080E0732:
+ ldr r2, _080E0750 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x20]
+ lsls r0, 8
+ ldrh r1, [r4, 0x1E]
+ orrs r0, r1
+ strh r0, [r2]
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E0784
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x10
+ bne _080E0784
+ b _080E075A
+ .align 2, 0
+_080E0750: .4byte REG_BLDALPHA
+_080E0754:
+ ldr r1, _080E0764 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080E075A:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E0784
+ .align 2, 0
+_080E0764: .4byte gUnknown_03004DC0
+_080E0768:
+ ldr r0, _080E078C @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E0790 @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r0, _080E0794 @ =REG_WININ
+ ldr r3, _080E0798 @ =0x00003f3f
+ adds r1, r3, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E0784:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E078C: .4byte gUnknown_030042C4
+_080E0790: .4byte gUnknown_03004240
+_080E0794: .4byte REG_WININ
+_080E0798: .4byte 0x00003f3f
+ thumb_func_end sub_80E0620
+
+ thumb_func_start sub_80E079C
+sub_80E079C: @ 80E079C
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r6, r0, 0
+ ldrh r0, [r6, 0x12]
+ ldrh r4, [r6, 0x10]
+ subs r0, r4
+ lsls r0, 16
+ asrs r1, r0, 16
+ cmp r1, 0
+ beq _080E0890
+ movs r2, 0x22
+ ldrsh r0, [r6, r2]
+ bl __divsi3
+ mov r8, r0
+ movs r3, 0x14
+ ldrsh r0, [r6, r3]
+ lsls r5, r0, 8
+ lsls r0, r4, 16
+ movs r4, 0
+ cmp r0, 0
+ ble _080E07FC
+ ldr r0, _080E0888 @ =gUnknown_03004DE0
+ mov r12, r0
+ ldr r7, _080E088C @ =gUnknown_03004DC0
+_080E07D0:
+ lsls r2, r4, 16
+ asrs r2, 16
+ lsls r3, r2, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r3, r0
+ add r3, r12
+ adds r1, r2, 0
+ subs r1, 0x9F
+ ldrh r0, [r6, 0x1C]
+ subs r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r4, r2, 16
+ asrs r2, 16
+ movs r1, 0x10
+ ldrsh r0, [r6, r1]
+ cmp r2, r0
+ blt _080E07D0
+_080E07FC:
+ ldrh r4, [r6, 0x10]
+ lsls r3, r4, 16
+ asrs r1, r3, 16
+ movs r2, 0x12
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ bgt _080E0846
+ ldr r0, _080E0888 @ =gUnknown_03004DE0
+ mov r12, r0
+ ldr r7, _080E088C @ =gUnknown_03004DC0
+_080E0810:
+ asrs r4, r3, 16
+ cmp r4, 0
+ blt _080E0832
+ asrs r1, r5, 8
+ subs r1, r4
+ lsls r3, r4, 1
+ ldrb r2, [r7, 0x14]
+ lsls r0, r2, 4
+ subs r0, r2
+ lsls r0, 7
+ adds r3, r0
+ add r3, r12
+ lsls r1, 16
+ asrs r1, 16
+ ldrh r2, [r6, 0x1C]
+ adds r1, r2
+ strh r1, [r3]
+_080E0832:
+ add r5, r8
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ lsls r3, r4, 16
+ asrs r1, r3, 16
+ movs r2, 0x12
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ ble _080E0810
+_080E0846:
+ movs r3, 0x1C
+ ldrsh r0, [r6, r3]
+ adds r0, 0x9F
+ lsls r2, r4, 16
+ asrs r1, r2, 16
+ subs r5, r0, r1
+ movs r3, 0x16
+ ldrsh r0, [r6, r3]
+ cmp r1, r0
+ bge _080E08BE
+ ldr r7, _080E0888 @ =gUnknown_03004DE0
+ ldr r4, _080E088C @ =gUnknown_03004DC0
+_080E085E:
+ asrs r3, r2, 16
+ cmp r3, 0
+ blt _080E0876
+ lsls r2, r3, 1
+ ldrb r1, [r4, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ strh r5, [r2]
+ subs r5, 0x1
+_080E0876:
+ adds r0, r3, 0x1
+ lsls r2, r0, 16
+ asrs r1, r2, 16
+ movs r3, 0x16
+ ldrsh r0, [r6, r3]
+ cmp r1, r0
+ blt _080E085E
+ b _080E08BE
+ .align 2, 0
+_080E0888: .4byte gUnknown_03004DE0
+_080E088C: .4byte gUnknown_03004DC0
+_080E0890:
+ movs r1, 0x1C
+ ldrsh r0, [r6, r1]
+ adds r5, r0, 0
+ adds r5, 0x9F
+ movs r4, 0
+ ldr r3, _080E08C8 @ =gUnknown_03004DE0
+ movs r2, 0xF0
+ lsls r2, 3
+ adds r6, r3, r2
+_080E08A2:
+ lsls r0, r4, 16
+ asrs r0, 16
+ lsls r2, r0, 1
+ adds r1, r2, r3
+ strh r5, [r1]
+ adds r2, r6
+ strh r5, [r2]
+ subs r5, 0x1
+ adds r0, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ asrs r0, 16
+ cmp r0, 0x6F
+ ble _080E08A2
+_080E08BE:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E08C8: .4byte gUnknown_03004DE0
+ thumb_func_end sub_80E079C
+
+ thumb_func_start sub_80E08CC
+sub_80E08CC: @ 80E08CC
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ movs r4, 0
+ ldr r7, _080E0914 @ =gSprites
+ movs r1, 0x3
+ ands r0, r1
+ lsls r5, r0, 2
+ movs r0, 0xD
+ negs r0, r0
+ adds r6, r0, 0
+_080E08E2:
+ lsls r0, r4, 24
+ lsrs r0, 24
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0xFF
+ beq _080E0902
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r7
+ ldrb r0, [r1, 0x5]
+ ands r0, r6
+ orrs r0, r5
+ strb r0, [r1, 0x5]
+_080E0902:
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0x3
+ bls _080E08E2
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0914: .4byte gSprites
+ thumb_func_end sub_80E08CC
+
+ thumb_func_start sub_80E0918
+sub_80E0918: @ 80E0918
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldr r6, _080E09B8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r6]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r4, r1, 31
+ ldrb r0, [r6]
+ adds r1, r4, 0
+ bl sub_8076034
+ ldr r0, _080E09BC @ =gSprites
+ mov r9, r0
+ ldr r0, _080E09C0 @ =gObjectBankIDs
+ mov r8, r0
+ ldrb r0, [r6]
+ add r0, r8
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ add r1, r9
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r7, 0x5
+ negs r7, r7
+ adds r0, r7, 0
+ ands r0, r2
+ strb r0, [r1]
+ ldrb r0, [r6]
+ movs r5, 0x2
+ eors r0, r5
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E09A2
+ ldrb r0, [r6]
+ eors r0, r5
+ movs r1, 0x1
+ eors r4, r1
+ adds r1, r4, 0
+ bl sub_8076034
+ ldrb r0, [r6]
+ eors r0, r5
+ add r0, r8
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r9
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ adds r1, r7, 0
+ ands r1, r2
+ strb r1, [r0]
+_080E09A2:
+ mov r0, r10
+ bl DestroyAnimVisualTask
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E09B8: .4byte gBattleAnimBankAttacker
+_080E09BC: .4byte gSprites
+_080E09C0: .4byte gObjectBankIDs
+ thumb_func_end sub_80E0918
+
+ thumb_func_start sub_80E09C4
+sub_80E09C4: @ 80E09C4
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r4, _080E0A0C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r5, r1, 31
+ adds r0, r5, 0
+ bl sub_8076464
+ ldrb r1, [r4]
+ movs r0, 0x2
+ eors r0, r1
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0A00
+ movs r0, 0x1
+ eors r5, r0
+ adds r0, r5, 0
+ bl sub_8076464
+_080E0A00:
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0A0C: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80E09C4
+
+ thumb_func_start sub_80E0A10
+sub_80E0A10: @ 80E0A10
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080E0A40 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrb r1, [r1, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r0, _080E0A44 @ =sub_8078600
+ str r0, [r4, 0x1C]
+ ldr r1, _080E0A48 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0A40: .4byte gBattleAnimArgs
+_080E0A44: .4byte sub_8078600
+_080E0A48: .4byte move_anim_8072740
+ thumb_func_end sub_80E0A10
+
+ thumb_func_start sub_80E0A4C
+sub_80E0A4C: @ 80E0A4C
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r7, 0
+ ldr r0, _080E0B50 @ =gUnknown_030042C4
+ strh r7, [r0]
+ ldr r0, _080E0B54 @ =gUnknown_03004240
+ strh r7, [r0]
+ ldr r1, _080E0B58 @ =REG_WININ
+ ldr r2, _080E0B5C @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E0B60 @ =0x00003f3d
+ adds r0, r3, 0
+ strh r0, [r1]
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E0B64 @ =REG_BLDCNT
+ ldr r2, _080E0B68 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E0B6C @ =0x00000c08
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r5, _080E0B70 @ =REG_BG1CNT
+ ldrb r1, [r5]
+ movs r0, 0x4
+ negs r0, r0
+ mov r8, r0
+ ands r0, r1
+ strb r0, [r5]
+ ldrb r1, [r5, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r5, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E0AC4
+ ldrb r0, [r5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r5]
+_080E0AC4:
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0B40
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E0B40
+ ldr r4, _080E0B74 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080E0AF4
+ ldrb r0, [r4]
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E0B40
+_080E0AF4:
+ ldrb r0, [r4]
+ movs r6, 0x2
+ eors r0, r6
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E0B40
+ ldr r3, _080E0B78 @ =gSprites
+ ldr r1, _080E0B7C @ =gObjectBankIDs
+ ldrb r0, [r4]
+ eors r0, r6
+ adds r0, r1
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r3
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ ldrb r1, [r5]
+ mov r0, r8
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r5]
+ movs r7, 0x1
+_080E0B40:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0B84
+ ldr r0, _080E0B80 @ =gSharedMem + 0x19348
+ ldrh r5, [r0]
+ b _080E0BCC
+ .align 2, 0
+_080E0B50: .4byte gUnknown_030042C4
+_080E0B54: .4byte gUnknown_03004240
+_080E0B58: .4byte REG_WININ
+_080E0B5C: .4byte 0x00003f3f
+_080E0B60: .4byte 0x00003f3d
+_080E0B64: .4byte REG_BLDCNT
+_080E0B68: .4byte 0x00003f42
+_080E0B6C: .4byte 0x00000c08
+_080E0B70: .4byte REG_BG1CNT
+_080E0B74: .4byte gBattleAnimBankAttacker
+_080E0B78: .4byte gSprites
+_080E0B7C: .4byte gObjectBankIDs
+_080E0B80: .4byte gSharedMem + 0x19348
+_080E0B84:
+ ldr r4, _080E0BA4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0BB0
+ ldr r1, _080E0BA8 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E0BAC @ =gEnemyParty
+ b _080E0BC0
+ .align 2, 0
+_080E0BA4: .4byte gBattleAnimBankAttacker
+_080E0BA8: .4byte gBattlePartyID
+_080E0BAC: .4byte gEnemyParty
+_080E0BB0:
+ ldr r1, _080E0C58 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E0C5C @ =gPlayerParty
+_080E0BC0:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080E0BCC:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080E0C60 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ adds r1, r4, 0
+ adds r2, r5, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r5, r0, 24
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r2, _080E0C64 @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r2]
+ str r1, [r2, 0x4]
+ ldr r0, _080E0C68 @ =0x85000400
+ str r0, [r2, 0x8]
+ ldr r0, [r2, 0x8]
+ ldr r0, _080E0C6C @ =gUnknown_08D1D574
+ bl LZDecompressVram
+ ldr r0, _080E0C70 @ =gUnknown_08D1D410
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldr r0, _080E0C74 @ =gUnknown_08D1D54C
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ ldr r2, _080E0C78 @ =gUnknown_030042C0
+ ldr r0, _080E0C7C @ =gSprites
+ lsls r1, r4, 4
+ adds r1, r4
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ negs r0, r0
+ adds r0, 0x60
+ strh r0, [r2]
+ ldr r2, _080E0C80 @ =gUnknown_030041B4
+ ldrh r0, [r1, 0x22]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldrb r0, [r1, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ adds r1, r0, 0
+ ldr r2, _080E0C84 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ bne _080E0C88
+ adds r0, r1, 0
+ movs r1, 0
+ bl sub_8079108
+ b _080E0C94
+ .align 2, 0
+_080E0C58: .4byte gBattlePartyID
+_080E0C5C: .4byte gPlayerParty
+_080E0C60: .4byte gBattleAnimBankAttacker
+_080E0C64: .4byte 0x040000d4
+_080E0C68: .4byte 0x85000400
+_080E0C6C: .4byte gUnknown_08D1D574
+_080E0C70: .4byte gUnknown_08D1D410
+_080E0C74: .4byte gUnknown_08D1D54C
+_080E0C78: .4byte gUnknown_030042C0
+_080E0C7C: .4byte gSprites
+_080E0C80: .4byte gUnknown_030041B4
+_080E0C84: .4byte gBattleAnimArgs
+_080E0C88:
+ lsls r0, r1, 4
+ ldrh r3, [r2, 0x4]
+ movs r1, 0x10
+ movs r2, 0xB
+ bl BlendPalette
+_080E0C94:
+ ldr r1, _080E0CC4 @ =gTasks
+ mov r2, r9
+ lsls r0, r2, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ strh r5, [r0, 0x8]
+ ldr r2, _080E0CC8 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0xA]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0xC]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r0, 0xE]
+ strh r7, [r0, 0x14]
+ ldr r1, _080E0CCC @ =sub_80E0CD0
+ str r1, [r0]
+ add sp, 0x10
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0CC4: .4byte gTasks
+_080E0CC8: .4byte gBattleAnimArgs
+_080E0CCC: .4byte sub_80E0CD0
+ thumb_func_end sub_80E0A4C
+
+ thumb_func_start sub_80E0CD0
+sub_80E0CD0: @ 80E0CD0
+ push {r4-r7,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, _080E0DF0 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x4
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ ldr r2, _080E0DF4 @ =gUnknown_030042C0
+ ldrh r3, [r2]
+ subs r1, r3, 0x4
+ strh r1, [r2]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x80
+ bne _080E0DE8
+ strh r5, [r4, 0x1C]
+ adds r0, r3, 0
+ adds r0, 0x7C
+ strh r0, [r2]
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ bne _080E0DE8
+ movs r0, 0
+ bl sub_8076464
+ ldr r0, _080E0DF8 @ =gUnknown_030042C4
+ strh r5, [r0]
+ ldr r0, _080E0DFC @ =gUnknown_03004240
+ strh r5, [r0]
+ ldr r0, _080E0E00 @ =REG_WININ
+ ldr r2, _080E0E04 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E0D40
+ ldr r2, _080E0E08 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080E0D40:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ eors r0, r1
+ strh r0, [r2]
+ ldr r0, _080E0E0C @ =REG_BLDCNT
+ strh r5, [r0]
+ adds r0, 0x2
+ strh r5, [r0]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r6, _080E0E10 @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r6
+ ldrb r0, [r1, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ adds r1, r0, 0
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080E0D84
+ adds r0, r1, 0
+ movs r1, 0x1
+ bl sub_8079108
+_080E0D84:
+ movs r3, 0x8
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ bl DestroySprite
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp, 0x4]
+ str r5, [sp, 0xC]
+ ldr r1, _080E0E14 @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ ldr r0, _080E0E18 @ =0x85000200
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080E0DE2
+ ldr r2, _080E0E1C @ =gObjectBankIDs
+ ldr r0, _080E0E20 @ =gBattleAnimBankAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ adds r0, r2
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r6
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+_080E0DE2:
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080E0DE8:
+ add sp, 0x10
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0DF0: .4byte gTasks
+_080E0DF4: .4byte gUnknown_030042C0
+_080E0DF8: .4byte gUnknown_030042C4
+_080E0DFC: .4byte gUnknown_03004240
+_080E0E00: .4byte REG_WININ
+_080E0E04: .4byte 0x00003f3f
+_080E0E08: .4byte REG_BG1CNT
+_080E0E0C: .4byte REG_BLDCNT
+_080E0E10: .4byte gSprites
+_080E0E14: .4byte 0x040000d4
+_080E0E18: .4byte 0x85000200
+_080E0E1C: .4byte gObjectBankIDs
+_080E0E20: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80E0CD0
+
+ thumb_func_start sub_80E0E24
+sub_80E0E24: @ 80E0E24
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r0, _080E0E44 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r2, r0, 0
+ cmp r1, 0x7
+ bhi _080E0E88
+ lsls r0, r1, 2
+ ldr r1, _080E0E48 @ =_080E0E4C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E0E44: .4byte gBattleAnimArgs
+_080E0E48: .4byte _080E0E4C
+ .align 2, 0
+_080E0E4C:
+ .4byte _080E0E6C
+ .4byte _080E0E6C
+ .4byte _080E0E6C
+ .4byte _080E0E6C
+ .4byte _080E0E78
+ .4byte _080E0E7C
+ .4byte _080E0E80
+ .4byte _080E0E84
+_080E0E6C:
+ ldrb r0, [r2]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r2, r0, 24
+ b _080E0E8A
+_080E0E78:
+ movs r4, 0
+ b _080E0E90
+_080E0E7C:
+ movs r4, 0x2
+ b _080E0E90
+_080E0E80:
+ movs r4, 0x1
+ b _080E0E90
+_080E0E84:
+ movs r4, 0x3
+ b _080E0E90
+_080E0E88:
+ movs r2, 0xFF
+_080E0E8A:
+ movs r0, 0
+ cmp r0, 0
+ beq _080E0EB6
+_080E0E90:
+ adds r0, r4, 0
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r4, r0, 24
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0EB4
+ ldr r0, _080E0EB0 @ =gObjectBankIDs
+ adds r0, r4, r0
+ ldrb r2, [r0]
+ b _080E0EB6
+ .align 2, 0
+_080E0EB0: .4byte gObjectBankIDs
+_080E0EB4:
+ movs r2, 0xFF
+_080E0EB6:
+ cmp r2, 0xFF
+ beq _080E0ED2
+ ldr r1, _080E0EE0 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ ldr r1, _080E0EE4 @ =gBattleAnimArgs
+ ldrb r1, [r1, 0x2]
+ bl sub_8079108
+_080E0ED2:
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0EE0: .4byte gSprites
+_080E0EE4: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E0E24
+
+ thumb_func_start sub_80E0EE8
+sub_80E0EE8: @ 80E0EE8
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080E0F14 @ =gUnknown_0202F7C4
+ ldrb r0, [r2]
+ cmp r0, 0x1
+ bhi _080E0EFC
+ ldr r1, _080E0F18 @ =gBattleAnimArgs
+ movs r0, 0
+ strh r0, [r1, 0xE]
+_080E0EFC:
+ ldrb r0, [r2]
+ cmp r0, 0x2
+ bne _080E0F08
+ ldr r1, _080E0F18 @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+_080E0F08:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0F14: .4byte gUnknown_0202F7C4
+_080E0F18: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E0EE8
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/devil.s b/asm/devil.s
new file mode 100755
index 000000000..b12dab8a8
--- /dev/null
+++ b/asm/devil.s
@@ -0,0 +1,164 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2ABC
+sub_80D2ABC: @ 80D2ABC
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D2AF6
+ ldr r1, _080D2BB8 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ adds r0, r4, 0
+ movs r1, 0
+ bl StartSpriteAnim
+ ldr r0, _080D2BBC @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079E90
+ subs r0, 0x1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ movs r0, 0x1
+ strh r0, [r4, 0x32]
+_080D2AF6:
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x2E]
+ adds r0, r2
+ strh r0, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 2
+ adds r0, r1, 0
+ cmp r1, 0
+ bge _080D2B0C
+ adds r0, 0xFF
+_080D2B0C:
+ asrs r0, 8
+ lsls r0, 8
+ subs r0, r1, r0
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080D2B1E
+ movs r0, 0
+ strh r0, [r4, 0x30]
+_080D2B1E:
+ movs r0, 0x30
+ ldrsh r2, [r4, r0]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bge _080D2B2C
+ adds r0, 0x3
+_080D2B2C:
+ asrs r0, 2
+ movs r1, 0x1E
+ subs r1, r0
+ adds r0, r2, 0
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r0, 0x30
+ ldrsh r2, [r4, r0]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bge _080D2B48
+ adds r0, 0x7
+_080D2B48:
+ asrs r0, 3
+ movs r1, 0xA
+ subs r1, r0
+ adds r0, r2, 0
+ bl Sin
+ strh r0, [r4, 0x26]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x80
+ ble _080D2B6C
+ ldrh r1, [r4, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080D2B6C
+ ldr r0, _080D2BC0 @ =0x0000ffff
+ strh r0, [r4, 0x32]
+_080D2B6C:
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D2B80
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bge _080D2B80
+ movs r0, 0x1
+ strh r0, [r4, 0x32]
+_080D2B80:
+ ldrh r0, [r4, 0x34]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x34]
+ subs r0, 0x9
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x46
+ bls _080D2BC4
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ b _080D2BD2
+ .align 2, 0
+_080D2BB8: .4byte gBattleAnimArgs
+_080D2BBC: .4byte gBattleAnimBankTarget
+_080D2BC0: .4byte 0x0000ffff
+_080D2BC4:
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r1, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080D2BD2:
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x5A
+ ble _080D2BE0
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D2BE0:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D2ABC
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/dragon.s b/asm/dragon.s
new file mode 100755
index 000000000..9bf606993
--- /dev/null
+++ b/asm/dragon.s
@@ -0,0 +1,1215 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ dragon
+
+ thumb_func_start sub_80DF5A0
+sub_80DF5A0: @ 80DF5A0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF5F0
+ ldr r2, _080DF5EC @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r2, 0x6]
+ negs r0, r0
+ strh r0, [r2, 0x6]
+ ldrh r0, [r2, 0x8]
+ negs r0, r0
+ strh r0, [r2, 0x8]
+ adds r1, r2, 0
+ b _080DF5FA
+ .align 2, 0
+_080DF5E8: .4byte gBattleAnimBankAttacker
+_080DF5EC: .4byte gBattleAnimArgs
+_080DF5F0:
+ ldr r1, _080DF630 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+_080DF5FA:
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r5, 0x38]
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, _080DF634 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080DF638 @ =sub_8078504
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF630: .4byte gBattleAnimArgs
+_080DF634: .4byte move_anim_8074EE0
+_080DF638: .4byte sub_8078504
+ thumb_func_end sub_80DF5A0
+
+ thumb_func_start sub_80DF63C
+sub_80DF63C: @ 80DF63C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl sub_8078650
+ ldr r4, _080DF694 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080DF698 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF6A0
+ ldr r2, _080DF69C @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r2, 0x2]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r1, r0
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x32]
+ ldrh r1, [r2, 0x4]
+ subs r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r2, 0x6]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ b _080DF6CA
+ .align 2, 0
+_080DF694: .4byte gBattleAnimBankTarget
+_080DF698: .4byte gBattleAnimBankAttacker
+_080DF69C: .4byte gBattleAnimArgs
+_080DF6A0:
+ ldr r1, _080DF6E4 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldrh r0, [r1, 0x4]
+ ldrh r2, [r5, 0x32]
+ adds r0, r2
+ strh r0, [r5, 0x32]
+ ldrh r0, [r1, 0x6]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080DF6CA:
+ ldr r0, _080DF6E4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080DF6E8 @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080DF6EC @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF6E4: .4byte gBattleAnimArgs
+_080DF6E8: .4byte sub_8078B34
+_080DF6EC: .4byte move_anim_8074EE0
+ thumb_func_end sub_80DF63C
+
+ thumb_func_start sub_80DF6F0
+sub_80DF6F0: @ 80DF6F0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080DF704 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DF70C
+ ldr r4, _080DF708 @ =gBattleAnimBankAttacker
+ b _080DF70E
+ .align 2, 0
+_080DF704: .4byte gBattleAnimArgs
+_080DF708: .4byte gBattleAnimBankAttacker
+_080DF70C:
+ ldr r4, _080DF750 @ =gBattleAnimBankTarget
+_080DF70E:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r4, _080DF754 @ =gBattleAnimArgs
+ movs r0, 0x2
+ ldrsh r1, [r4, r0]
+ adds r0, r5, 0
+ bl sub_807867C
+ ldrh r0, [r4, 0x4]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ ldr r0, _080DF758 @ =sub_8078600
+ str r0, [r5, 0x1C]
+ ldr r1, _080DF75C @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF750: .4byte gBattleAnimBankTarget
+_080DF754: .4byte gBattleAnimArgs
+_080DF758: .4byte sub_8078600
+_080DF75C: .4byte move_anim_8074EE0
+ thumb_func_end sub_80DF6F0
+
+ thumb_func_start sub_80DF760
+sub_80DF760: @ 80DF760
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080DF788 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF77A
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080DF77A:
+ adds r0, r4, 0
+ bl sub_80DF63C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF788: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80DF760
+
+ thumb_func_start sub_80DF78C
+sub_80DF78C: @ 80DF78C
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r6, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x22]
+ strh r5, [r6, 0x36]
+ movs r0, 0x1
+ strh r0, [r6, 0x38]
+ ldr r0, _080DF7E4 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r6, 0x3A]
+ ldr r4, _080DF7E8 @ =gBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_807A100
+ lsls r7, r0, 16
+ lsrs r5, r7, 16
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r1, r0, 16
+ lsrs r0, r1, 16
+ cmp r5, r0
+ bls _080DF7EC
+ lsrs r0, r7, 17
+ b _080DF7EE
+ .align 2, 0
+_080DF7E0: .4byte gBattleAnimBankAttacker
+_080DF7E4: .4byte gBattleAnimArgs
+_080DF7E8: .4byte gBankAttacker
+_080DF7EC:
+ lsrs r0, r1, 17
+_080DF7EE:
+ strh r0, [r6, 0x3C]
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r6, r2]
+ bl Cos
+ strh r0, [r6, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r6, r2]
+ bl Sin
+ strh r0, [r6, 0x26]
+ ldr r0, _080DF818 @ =sub_80DF81C
+ str r0, [r6, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF818: .4byte sub_80DF81C
+ thumb_func_end sub_80DF78C
+
+ thumb_func_start sub_80DF81C
+sub_80DF81C: @ 80DF81C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ beq _080DF82E
+ cmp r5, 0x1
+ beq _080DF89A
+ b _080DF91E
+_080DF82E:
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080DF880
+ strh r5, [r4, 0x36]
+ ldrh r1, [r4, 0x38]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DF880
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ ble _080DF880
+ movs r0, 0x10
+ strh r0, [r4, 0x38]
+_080DF880:
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3C
+ ble _080DF91E
+ movs r0, 0
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080DF91E
+_080DF89A:
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x3C]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x95
+ bgt _080DF8C2
+ adds r0, r1, 0
+ adds r0, 0x8
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x95
+ ble _080DF8C2
+ movs r0, 0x96
+ strh r0, [r4, 0x3C]
+_080DF8C2:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080DF90A
+ movs r0, 0
+ strh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x38]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DF90A
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ ble _080DF90A
+ movs r0, 0x10
+ strh r0, [r4, 0x38]
+_080DF90A:
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _080DF91E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DF91E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DF81C
+
+ thumb_func_start sub_80DF924
+sub_80DF924: @ 80DF924
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DF950 @ =gTasks
+ adds r4, r1, r0
+ ldr r0, _080DF954 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DF960
+ ldr r0, _080DF958 @ =REG_BG1HOFS
+ str r0, [sp]
+ ldr r0, _080DF95C @ =gUnknown_030042C0
+ b _080DF966
+ .align 2, 0
+_080DF950: .4byte gTasks
+_080DF954: .4byte gBattleAnimBankAttacker
+_080DF958: .4byte REG_BG1HOFS
+_080DF95C: .4byte gUnknown_030042C0
+_080DF960:
+ ldr r0, _080DF9DC @ =REG_BG2HOFS
+ str r0, [sp]
+ ldr r0, _080DF9E0 @ =gUnknown_03004288
+_080DF966:
+ ldrh r0, [r0]
+ strh r0, [r4, 0xC]
+ ldr r0, _080DF9E4 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r5, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r5, [r0, 0x9]
+ ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0xE]
+ adds r0, 0x20
+ strh r0, [r4, 0x10]
+ cmp r1, 0
+ bge _080DF996
+ strh r5, [r4, 0xE]
+_080DF996:
+ ldrh r3, [r4, 0xE]
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ bgt _080DF9C4
+ ldr r5, _080DF9EC @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_080DF9A8:
+ lsls r1, r3, 1
+ adds r2, r1, r5
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ ble _080DF9A8
+_080DF9C4:
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl sub_80895F8
+ ldr r0, _080DF9F0 @ =sub_80DF9F4
+ str r0, [r4]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF9DC: .4byte REG_BG2HOFS
+_080DF9E0: .4byte gUnknown_03004288
+_080DF9E4: .4byte 0xa2600001
+_080DF9E8: .4byte gBattleAnimBankAttacker
+_080DF9EC: .4byte gUnknown_03004DE0
+_080DF9F0: .4byte sub_80DF9F4
+ thumb_func_end sub_80DF924
+
+ thumb_func_start sub_80DF9F4
+sub_80DF9F4: @ 80DF9F4
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080DFA18 @ =gTasks
+ adds r2, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x4
+ bhi _080DFAAA
+ lsls r0, 2
+ ldr r1, _080DFA1C @ =_080DFA20
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DFA18: .4byte gTasks
+_080DFA1C: .4byte _080DFA20
+ .align 2, 0
+_080DFA20:
+ .4byte _080DFA34
+ .4byte _080DFA56
+ .4byte _080DFA66
+ .4byte _080DFA92
+ .4byte _080DFAA4
+_080DFA34:
+ ldrh r0, [r2, 0x16]
+ adds r0, 0x1
+ strh r0, [r2, 0x16]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DFA8A
+ movs r0, 0
+ strh r0, [r2, 0x16]
+ ldrh r0, [r2, 0x14]
+ adds r0, 0x1
+ strh r0, [r2, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DFA8A
+ b _080DFA84
+_080DFA56:
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3C
+ ble _080DFA8A
+ b _080DFA84
+_080DFA66:
+ ldrh r0, [r2, 0x16]
+ adds r0, 0x1
+ strh r0, [r2, 0x16]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DFA8A
+ movs r0, 0
+ strh r0, [r2, 0x16]
+ ldrh r0, [r2, 0x14]
+ subs r0, 0x1
+ strh r0, [r2, 0x14]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DFA8A
+_080DFA84:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+_080DFA8A:
+ adds r0, r2, 0
+ bl sub_80DFAB0
+ b _080DFAAA
+_080DFA92:
+ ldr r1, _080DFAA0 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080DFAAA
+ .align 2, 0
+_080DFAA0: .4byte gUnknown_03004DC0
+_080DFAA4:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080DFAAA:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DF9F4
+
+ thumb_func_start sub_80DFAB0
+sub_80DFAB0: @ 80DFAB0
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r5, r0, 0
+ ldrh r3, [r5, 0x12]
+ ldrh r4, [r5, 0xE]
+ movs r1, 0x10
+ ldrsh r0, [r5, r1]
+ cmp r4, r0
+ bgt _080DFB06
+ ldr r7, _080DFB1C @ =gUnknown_03004DE0
+ mov r12, r7
+ ldr r0, _080DFB20 @ =gSineTable
+ mov r8, r0
+ ldr r6, _080DFB24 @ =gUnknown_03004DC0
+_080DFACE:
+ lsls r2, r4, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ lsls r0, r3, 1
+ add r0, r8
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ movs r7, 0x14
+ ldrsh r0, [r5, r7]
+ muls r0, r1
+ asrs r0, 7
+ ldrh r1, [r5, 0xC]
+ adds r0, r1
+ strh r0, [r2]
+ adds r3, 0x8
+ movs r0, 0xFF
+ ands r3, r0
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ movs r7, 0x10
+ ldrsh r0, [r5, r7]
+ cmp r4, r0
+ ble _080DFACE
+_080DFB06:
+ ldrh r0, [r5, 0x12]
+ adds r0, 0x9
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x12]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFB1C: .4byte gUnknown_03004DE0
+_080DFB20: .4byte gSineTable
+_080DFB24: .4byte gUnknown_03004DC0
+ thumb_func_end sub_80DFAB0
+
+ thumb_func_start sub_80DFB28
+sub_80DFB28: @ 80DFB28
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ adds r4, r0, 0
+ ldr r5, _080DFBC8 @ =gBattleAnimArgs
+ movs r0, 0x4
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 1
+ adds r0, r1
+ movs r1, 0x5
+ bl __divsi3
+ adds r6, r0, 0
+ ldr r1, _080DFBCC @ =gBattleAnimBankAttacker
+ mov r8, r1
+ ldrb r0, [r1]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ mov r2, r8
+ ldrb r0, [r2]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r3, [r5, 0x8]
+ adds r0, r3
+ strh r0, [r4, 0x22]
+ movs r1, 0x2
+ ldrsh r0, [r5, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl Cos
+ strh r0, [r4, 0x30]
+ movs r3, 0x2
+ ldrsh r0, [r5, r3]
+ lsls r6, 16
+ asrs r6, 16
+ adds r1, r6, 0
+ bl Sin
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x30]
+ ldrh r2, [r5]
+ adds r3, r2, 0
+ muls r3, r1
+ adds r1, r3, 0
+ ldrh r3, [r4, 0x20]
+ adds r1, r3
+ strh r1, [r4, 0x20]
+ adds r1, r2, 0
+ muls r1, r0
+ adds r0, r1, 0
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x34]
+ ldr r0, _080DFBD0 @ =sub_80DFBD8
+ str r0, [r4, 0x1C]
+ adds r4, 0x2E
+ ldr r2, _080DFBD4 @ =gUnknown_03000730
+ movs r1, 0x6
+_080DFBB0:
+ ldrh r0, [r4]
+ strh r0, [r2]
+ adds r4, 0x2
+ adds r2, 0x2
+ subs r1, 0x1
+ cmp r1, 0
+ bge _080DFBB0
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFBC8: .4byte gBattleAnimArgs
+_080DFBCC: .4byte gBattleAnimBankAttacker
+_080DFBD0: .4byte sub_80DFBD8
+_080DFBD4: .4byte gUnknown_03000730
+ thumb_func_end sub_80DFB28
+
+ thumb_func_start sub_80DFBD8
+sub_80DFBD8: @ 80DFBD8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x36]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2
+ strh r0, [r4, 0x38]
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x24]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ ble _080DFC1C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DFC1C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFBD8
+
+ thumb_func_start sub_80DFC24
+sub_80DFC24: @ 80DFC24
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080DFC58 @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080DFC5C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r1, 0x8]
+ ldr r0, _080DFC60 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ movs r2, 0x10
+ strh r2, [r1, 0xA]
+ ldr r1, _080DFC64 @ =REG_BLDALPHA
+ strh r2, [r1]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DFC70
+ ldr r1, _080DFC68 @ =REG_BLDCNT
+ ldr r2, _080DFC6C @ =0x00003f42
+ b _080DFC74
+ .align 2, 0
+_080DFC58: .4byte gTasks
+_080DFC5C: .4byte gBattleAnimArgs
+_080DFC60: .4byte gBattleAnimBankAttacker
+_080DFC64: .4byte REG_BLDALPHA
+_080DFC68: .4byte REG_BLDCNT
+_080DFC6C: .4byte 0x00003f42
+_080DFC70:
+ ldr r1, _080DFC8C @ =REG_BLDCNT
+ ldr r2, _080DFC90 @ =0x00003f44
+_080DFC74:
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r0, _080DFC94 @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080DFC98 @ =sub_80DFC9C
+ str r0, [r1]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFC8C: .4byte REG_BLDCNT
+_080DFC90: .4byte 0x00003f44
+_080DFC94: .4byte gTasks
+_080DFC98: .4byte sub_80DFC9C
+ thumb_func_end sub_80DFC24
+
+ thumb_func_start sub_80DFC9C
+sub_80DFC9C: @ 80DFC9C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080DFD04 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0xA]
+ lsrs r2, r0, 8
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ ldrb r3, [r4, 0x8]
+ cmp r0, r3
+ bne _080DFD18
+ adds r2, 0x1
+ lsls r2, 24
+ lsrs r2, 24
+ subs r0, r1, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r2, 8
+ orrs r1, r0
+ movs r3, 0
+ strh r1, [r4, 0xA]
+ ldr r0, _080DFD08 @ =REG_BLDALPHA
+ strh r1, [r0]
+ strh r3, [r4, 0xC]
+ cmp r2, 0x10
+ bne _080DFD1E
+ ldr r2, _080DFD0C @ =gSprites
+ ldr r1, _080DFD10 @ =gObjectBankIDs
+ ldr r0, _080DFD14 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080DFD1E
+ .align 2, 0
+_080DFD04: .4byte gTasks
+_080DFD08: .4byte REG_BLDALPHA
+_080DFD0C: .4byte gSprites
+_080DFD10: .4byte gObjectBankIDs
+_080DFD14: .4byte gBattleAnimBankAttacker
+_080DFD18:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+_080DFD1E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFC9C
+
+ thumb_func_start sub_80DFD24
+sub_80DFD24: @ 80DFD24
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DFD48 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r2
+ ldr r0, _080DFD4C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r1, 0x8]
+ movs r2, 0x80
+ lsls r2, 5
+ strh r2, [r1, 0xA]
+ ldr r0, _080DFD50 @ =sub_80DFD58
+ str r0, [r1]
+ ldr r0, _080DFD54 @ =REG_BLDALPHA
+ strh r2, [r0]
+ bx lr
+ .align 2, 0
+_080DFD48: .4byte gTasks
+_080DFD4C: .4byte gBattleAnimArgs
+_080DFD50: .4byte sub_80DFD58
+_080DFD54: .4byte REG_BLDALPHA
+ thumb_func_end sub_80DFD24
+
+ thumb_func_start sub_80DFD58
+sub_80DFD58: @ 80DFD58
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080DFDA8 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r1
+ ldrh r0, [r2, 0xA]
+ lsrs r1, r0, 8
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r3, 0xC
+ ldrsh r0, [r2, r3]
+ ldrb r3, [r2, 0x8]
+ cmp r0, r3
+ bne _080DFDB4
+ subs r0, r1, 0x1
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r0, r5, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r3, 8
+ orrs r1, r0
+ movs r0, 0
+ strh r1, [r2, 0xA]
+ ldr r5, _080DFDAC @ =REG_BLDALPHA
+ strh r1, [r5]
+ strh r0, [r2, 0xC]
+ cmp r3, 0
+ bne _080DFDBA
+ ldr r0, _080DFDB0 @ =REG_BLDCNT
+ strh r3, [r0]
+ strh r3, [r5]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080DFDBA
+ .align 2, 0
+_080DFDA8: .4byte gTasks
+_080DFDAC: .4byte REG_BLDALPHA
+_080DFDB0: .4byte REG_BLDCNT
+_080DFDB4:
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+_080DFDBA:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFD58
+
+ thumb_func_start sub_80DFDC0
+sub_80DFDC0: @ 80DFDC0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080DFDE8 @ =REG_BLDALPHA
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r0, _080DFDEC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DFDF8
+ ldr r1, _080DFDF0 @ =REG_BLDCNT
+ ldr r2, _080DFDF4 @ =0x00003f42
+ b _080DFDFC
+ .align 2, 0
+_080DFDE8: .4byte REG_BLDALPHA
+_080DFDEC: .4byte gBattleAnimBankAttacker
+_080DFDF0: .4byte REG_BLDCNT
+_080DFDF4: .4byte 0x00003f42
+_080DFDF8:
+ ldr r1, _080DFE0C @ =REG_BLDCNT
+ ldr r2, _080DFE10 @ =0x00003f44
+_080DFDFC:
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFE0C: .4byte REG_BLDCNT
+_080DFE10: .4byte 0x00003f44
+ thumb_func_end sub_80DFDC0
+
+ thumb_func_start sub_80DFE14
+sub_80DFE14: @ 80DFE14
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldr r6, _080DFE80 @ =gBattleAnimBankTarget
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x30]
+ ldr r5, _080DFE84 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ movs r0, 0x7E
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_8078A5C
+ ldrh r0, [r4, 0x30]
+ negs r0, r0
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x32]
+ negs r0, r0
+ strh r0, [r4, 0x36]
+ ldr r0, _080DFE88 @ =0x0000ffd8
+ strh r0, [r4, 0x3A]
+ ldr r1, _080DFE8C @ =sub_80DFE90
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFE80: .4byte gBattleAnimBankTarget
+_080DFE84: .4byte gBattleAnimBankAttacker
+_080DFE88: .4byte 0x0000ffd8
+_080DFE8C: .4byte sub_80DFE90
+ thumb_func_end sub_80DFE14
+
+ thumb_func_start sub_80DFE90
+sub_80DFE90: @ 80DFE90
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r5, [r4, 0x30]
+ ldrh r0, [r4, 0x34]
+ adds r2, r5, r0
+ strh r2, [r4, 0x34]
+ ldrh r3, [r4, 0x32]
+ ldrh r6, [r4, 0x36]
+ adds r1, r3, r6
+ strh r1, [r4, 0x36]
+ lsls r0, r2, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ lsls r0, r1, 16
+ asrs r0, 24
+ strh r0, [r4, 0x26]
+ movs r6, 0x3C
+ ldrsh r0, [r4, r6]
+ cmp r0, 0
+ bne _080DFED2
+ adds r0, r2, r5
+ strh r0, [r4, 0x34]
+ adds r1, r3
+ strh r1, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+_080DFED2:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3A
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r6, [r4, 0x26]
+ adds r0, r6
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ cmp r0, 0x7F
+ ble _080DFF02
+ movs r0, 0
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0x14
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+_080DFF02:
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DFF14
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DFF14:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFE90
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/fight.s b/asm/fight.s
new file mode 100755
index 000000000..cb1783b77
--- /dev/null
+++ b/asm/fight.s
@@ -0,0 +1,1750 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ fight
+
+ thumb_func_start unc_080B08A0
+unc_080B08A0: @ 80D8FF0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D9020 @ =gBattleAnimArgs
+ movs r0, 0
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl sub_807867C
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ movs r0, 0xF
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D9024 @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9028 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9020: .4byte gBattleAnimArgs
+_080D9024: .4byte sub_80782D8
+_080D9028: .4byte move_anim_8072740
+ thumb_func_end unc_080B08A0
+
+ thumb_func_start sub_80D902C
+sub_80D902C: @ 80D902C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9070 @ =gBattleAnimArgs
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080D9054
+ ldr r0, _080D9074 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9054
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+ ldrh r0, [r4, 0x6]
+ negs r0, r0
+ strh r0, [r4, 0x6]
+_080D9054:
+ ldr r4, _080D9070 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0xC]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ movs r0, 0
+ strh r0, [r4, 0xC]
+ adds r0, r5, 0
+ bl sub_8079534
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9070: .4byte gBattleAnimArgs
+_080D9074: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80D902C
+
+ thumb_func_start sub_80D9078
+sub_80D9078: @ 80D9078
+ push {r4,lr}
+ adds r4, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9094
+ ldr r0, _080D90A0 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ negs r1, r1
+ strh r1, [r0, 0x2]
+ ldrh r1, [r0, 0x6]
+ negs r1, r1
+ strh r1, [r0, 0x6]
+_080D9094:
+ adds r0, r4, 0
+ bl sub_80D902C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D90A0: .4byte gBattleAnimArgs
+ thumb_func_end sub_80D9078
+
+ thumb_func_start sub_80D90A4
+sub_80D90A4: @ 80D90A4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D90C4 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x8]
+ bl StartSpriteAnim
+ movs r1, 0x6
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D90C8
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080D90D0
+ .align 2, 0
+_080D90C4: .4byte gBattleAnimArgs
+_080D90C8:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080D90D0:
+ ldr r0, _080D90E8 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D90EC @ =sub_80782D8
+ str r0, [r5, 0x1C]
+ ldr r1, _080D90F0 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D90E8: .4byte gBattleAnimArgs
+_080D90EC: .4byte sub_80782D8
+_080D90F0: .4byte move_anim_8072740
+ thumb_func_end sub_80D90A4
+
+ thumb_func_start sub_80D90F4
+sub_80D90F4: @ 80D90F4
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ adds r5, r0, 0
+ ldr r0, _080D9110 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ mov r9, r0
+ cmp r1, 0
+ bne _080D9118
+ ldr r0, _080D9114 @ =gBattleAnimBankAttacker
+ b _080D911A
+ .align 2, 0
+_080D9110: .4byte gBattleAnimArgs
+_080D9114: .4byte gBattleAnimBankAttacker
+_080D9118:
+ ldr r0, _080D9260 @ =gBattleAnimBankTarget
+_080D911A:
+ ldrb r0, [r0]
+ mov r8, r0
+ mov r4, r9
+ movs r3, 0x4
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bge _080D9138
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x5
+ bl __umodsi3
+ strh r0, [r4, 0x4]
+_080D9138:
+ ldrb r1, [r4, 0x4]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ mov r0, r8
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ mov r0, r8
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ mov r0, r8
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ lsls r1, 15
+ lsrs r6, r1, 16
+ mov r0, r8
+ movs r1, 0
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bge _080D9182
+ adds r0, 0x3
+_080D9182:
+ lsls r4, r0, 14
+ lsrs r4, 16
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r1, r6, 16
+ asrs r1, 16
+ bl __modsi3
+ lsls r0, 16
+ lsrs r6, r0, 16
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r4, 16
+ asrs r4, 16
+ adds r1, r4, 0
+ bl __modsi3
+ lsls r0, 16
+ lsrs r4, r0, 16
+ bl Random
+ movs r7, 0x1
+ adds r1, r7, 0
+ ands r1, r0
+ cmp r1, 0
+ beq _080D91C4
+ lsls r0, r6, 16
+ negs r0, r0
+ lsrs r6, r0, 16
+_080D91C4:
+ bl Random
+ adds r1, r7, 0
+ ands r1, r0
+ cmp r1, 0
+ beq _080D91D6
+ lsls r0, r4, 16
+ negs r0, r0
+ lsrs r4, r0, 16
+_080D91D6:
+ ldr r0, _080D9264 @ =gBanksBySide
+ add r0, r8
+ ldrb r1, [r0]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080D91EC
+ lsls r0, r4, 16
+ ldr r1, _080D9268 @ =0xfff00000
+ adds r0, r1
+ lsrs r4, r0, 16
+_080D91EC:
+ lsls r0, r6, 16
+ asrs r0, 16
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ lsls r0, r4, 16
+ asrs r0, 16
+ ldrh r3, [r5, 0x22]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ mov r1, r9
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ movs r3, 0x22
+ ldrsh r2, [r5, r3]
+ adds r3, r5, 0
+ adds r3, 0x43
+ ldrb r3, [r3]
+ adds r3, 0x1
+ lsls r3, 24
+ lsrs r3, 24
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x3C]
+ cmp r0, 0x40
+ beq _080D9250
+ movs r0, 0x3C
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r4, _080D9270 @ =gSprites
+ adds r0, r4
+ movs r1, 0
+ bl StartSpriteAffineAnim
+ movs r2, 0x3C
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080D9274 @ =SpriteCallbackDummy
+ str r1, [r0]
+_080D9250:
+ ldr r0, _080D9278 @ =sub_80D927C
+ str r0, [r5, 0x1C]
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9260: .4byte gBattleAnimBankTarget
+_080D9264: .4byte gBanksBySide
+_080D9268: .4byte 0xfff00000
+_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8
+_080D9270: .4byte gSprites
+_080D9274: .4byte SpriteCallbackDummy
+_080D9278: .4byte sub_80D927C
+ thumb_func_end sub_80D90F4
+
+ thumb_func_start sub_80D927C
+sub_80D927C: @ 80D927C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r1, [r5, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ bne _080D92C4
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x40
+ beq _080D92B8
+ ldr r4, _080D92C0 @ =gSprites
+ adds r1, r0, 0
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r0, [r0, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ movs r0, 0x3C
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ bl DestroySprite
+_080D92B8:
+ adds r0, r5, 0
+ bl move_anim_8072740
+ b _080D92C8
+ .align 2, 0
+_080D92C0: .4byte gSprites
+_080D92C4:
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x2E]
+_080D92C8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D927C
+
+ thumb_func_start sub_80D92D0
+sub_80D92D0: @ 80D92D0
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ movs r0, 0x1E
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D92F0 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D92F4
+ ldrh r0, [r4, 0x20]
+ subs r0, 0x14
+ strh r0, [r4, 0x32]
+ b _080D9306
+ .align 2, 0
+_080D92F0: .4byte gBattleAnimArgs
+_080D92F4:
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x14
+ strh r0, [r4, 0x32]
+ adds r2, r4, 0
+ adds r2, 0x3F
+ ldrb r0, [r2]
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+_080D9306:
+ ldrh r0, [r4, 0x22]
+ subs r0, 0x14
+ strh r0, [r4, 0x36]
+ ldr r0, _080D9320 @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9324 @ =sub_80D9328
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9320: .4byte sub_8078B34
+_080D9324: .4byte sub_80D9328
+ thumb_func_end sub_80D92D0
+
+ thumb_func_start sub_80D9328
+sub_80D9328: @ 80D9328
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x38]
+ adds r0, 0x1
+ movs r6, 0
+ strh r0, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xB
+ bne _080D9368
+ ldrh r2, [r5, 0x20]
+ ldrh r4, [r5, 0x24]
+ subs r0, r2, r4
+ strh r0, [r5, 0x32]
+ ldrh r1, [r5, 0x22]
+ ldrh r3, [r5, 0x26]
+ subs r0, r1, r3
+ strh r0, [r5, 0x36]
+ movs r0, 0x8
+ strh r0, [r5, 0x2E]
+ adds r2, r4
+ strh r2, [r5, 0x20]
+ adds r1, r3
+ strh r1, [r5, 0x22]
+ strh r6, [r5, 0x26]
+ strh r6, [r5, 0x24]
+ ldr r0, _080D9370 @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080D9374 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+_080D9368:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9370: .4byte sub_8078B34
+_080D9374: .4byte move_anim_8072740
+ thumb_func_end sub_80D9328
+
+ thumb_func_start sub_80D9378
+sub_80D9378: @ 80D9378
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ldr r2, _080D93F8 @ =gBattleAnimBankTarget
+ eors r0, r1
+ ldrb r1, [r2]
+ cmp r0, r1
+ bne _080D93A4
+ ldrb r0, [r2]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bhi _080D93A4
+ ldr r1, _080D93FC @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1]
+_080D93A4:
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D93C2
+ ldr r1, _080D93FC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080D93C2:
+ ldr r4, _080D93FC @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x6]
+ movs r5, 0
+ strh r0, [r6, 0x2E]
+ ldrh r0, [r6, 0x20]
+ strh r0, [r6, 0x30]
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrh r0, [r6, 0x22]
+ strh r0, [r6, 0x34]
+ strh r0, [r6, 0x36]
+ adds r0, r6, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldrh r0, [r4, 0xA]
+ strh r0, [r6, 0x38]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x3A]
+ strh r5, [r6, 0x3C]
+ ldr r0, _080D9400 @ =sub_80D9404
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D93F4: .4byte gBattleAnimBankAttacker
+_080D93F8: .4byte gBattleAnimBankTarget
+_080D93FC: .4byte gBattleAnimArgs
+_080D9400: .4byte sub_80D9404
+ thumb_func_end sub_80D9378
+
+ thumb_func_start sub_80D9404
+sub_80D9404: @ 80D9404
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9430
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 24
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ strh r0, [r4, 0x3C]
+ b _080D9436
+_080D9430:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9436:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9404
+
+ thumb_func_start sub_80D943C
+sub_80D943C: @ 80D943C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r5, _080D9468 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D946C @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9470 @ =sub_80D9474
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9468: .4byte gBattleAnimArgs
+_080D946C: .4byte sub_80782D8
+_080D9470: .4byte sub_80D9474
+ thumb_func_end sub_80D943C
+
+ thumb_func_start sub_80D9474
+sub_80D9474: @ 80D9474
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl StartSpriteAffineAnim
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D94A0 @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D94A4 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D94A0: .4byte sub_80782D8
+_080D94A4: .4byte move_anim_8072740
+ thumb_func_end sub_80D9474
+
+ thumb_func_start sub_80D94A8
+sub_80D94A8: @ 80D94A8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080D94C4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D94C8 @ =sub_80D94CC
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D94C4: .4byte gBattleAnimArgs
+_080D94C8: .4byte sub_80D94CC
+ thumb_func_end sub_80D94A8
+
+ thumb_func_start sub_80D94CC
+sub_80D94CC: @ 80D94CC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x2E]
+ subs r0, 0x1
+ strh r0, [r5, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D9510
+ movs r0, 0x6
+ strh r0, [r5, 0x2E]
+ ldr r4, _080D9518 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080D951C @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080D9520 @ =sub_80D9524
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+_080D9510:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9518: .4byte gBattleAnimBankTarget
+_080D951C: .4byte sub_8078B34
+_080D9520: .4byte sub_80D9524
+ thumb_func_end sub_80D94CC
+
+ thumb_func_start sub_80D9524
+sub_80D9524: @ 80D9524
+ push {lr}
+ movs r1, 0xF
+ strh r1, [r0, 0x2E]
+ ldr r1, _080D9538 @ =sub_80782D8
+ str r1, [r0, 0x1C]
+ ldr r1, _080D953C @ =move_anim_8072740
+ bl StoreSpriteCallbackInData
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9538: .4byte sub_80782D8
+_080D953C: .4byte move_anim_8072740
+ thumb_func_end sub_80D9524
+
+ thumb_func_start sub_80D9540
+sub_80D9540: @ 80D9540
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D956C
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r1, _080D9568 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080D95C8
+ .align 2, 0
+_080D9568: .4byte gBattleAnimArgs
+_080D956C:
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x34]
+ cmp r0, 0x64
+ ble _080D95BA
+ movs r0, 0x34
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080D95BA:
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x78
+ ble _080D95C8
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D95C8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9540
+
+ thumb_func_start sub_80D95D0
+sub_80D95D0: @ 80D95D0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D95E4 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D95EC
+ ldr r4, _080D95E8 @ =gBattleAnimBankAttacker
+ b _080D95EE
+ .align 2, 0
+_080D95E4: .4byte gBattleAnimArgs
+_080D95E8: .4byte gBattleAnimBankAttacker
+_080D95EC:
+ ldr r4, _080D9634 @ =gBattleAnimBankTarget
+_080D95EE:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080D9638 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ movs r2, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r1, 0x4]
+ ldrh r3, [r5, 0x22]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ strh r2, [r5, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x32]
+ strh r2, [r5, 0x34]
+ ldr r0, _080D963C @ =sub_80D9640
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9634: .4byte gBattleAnimBankTarget
+_080D9638: .4byte gBattleAnimArgs
+_080D963C: .4byte sub_80D9640
+ thumb_func_end sub_80D95D0
+
+ thumb_func_start sub_80D9640
+sub_80D9640: @ 80D9640
+ push {lr}
+ adds r1, r0, 0
+ movs r0, 0x2E
+ ldrsh r2, [r1, r0]
+ cmp r2, 0
+ beq _080D9652
+ cmp r2, 0x1
+ beq _080D9676
+ b _080D96B0
+_080D9652:
+ ldrh r0, [r1, 0x30]
+ subs r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D96B0
+ movs r2, 0x32
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080D966E
+ adds r0, r1, 0
+ bl move_anim_8072740
+ b _080D96B0
+_080D966E:
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ b _080D96B0
+_080D9676:
+ ldrh r0, [r1, 0x30]
+ adds r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D969E
+ movs r0, 0
+ strh r0, [r1, 0x30]
+ ldrh r0, [r1, 0x34]
+ adds r0, 0x1
+ strh r0, [r1, 0x34]
+ ands r0, r2
+ lsls r0, 16
+ cmp r0, 0
+ beq _080D969A
+ movs r0, 0x2
+ b _080D969C
+_080D969A:
+ ldr r0, _080D96B4 @ =0x0000fffe
+_080D969C:
+ strh r0, [r1, 0x24]
+_080D969E:
+ ldrh r0, [r1, 0x32]
+ subs r0, 0x1
+ strh r0, [r1, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D96B0
+ adds r0, r1, 0
+ bl move_anim_8072740
+_080D96B0:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D96B4: .4byte 0x0000fffe
+ thumb_func_end sub_80D9640
+
+ thumb_func_start sub_80D96B8
+sub_80D96B8: @ 80D96B8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080D96DC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D96E4
+ ldr r4, _080D96E0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r6, 0x4]
+ adds r0, r2
+ b _080D96F6
+ .align 2, 0
+_080D96DC: .4byte gBattleAnimArgs
+_080D96E0: .4byte gBattleAnimBankAttacker
+_080D96E4:
+ ldr r4, _080D9740 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x4]
+ adds r0, r1
+_080D96F6:
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x6]
+ adds r0, r6
+ strh r0, [r5, 0x22]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ ldr r3, _080D9744 @ =gBattleAnimArgs
+ movs r4, 0x2
+ ldrsh r0, [r3, r4]
+ lsls r0, 4
+ adds r1, r0
+ ldr r4, _080D9748 @ =0x000003ff
+ adds r0, r4, 0
+ ands r1, r0
+ ldr r0, _080D974C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ movs r1, 0
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ movs r2, 0x2
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x1
+ beq _080D9764
+ cmp r0, 0x1
+ bgt _080D9750
+ cmp r0, 0
+ beq _080D975A
+ b _080D978A
+ .align 2, 0
+_080D9740: .4byte gBattleAnimBankTarget
+_080D9744: .4byte gBattleAnimArgs
+_080D9748: .4byte 0x000003ff
+_080D974C: .4byte 0xfffffc00
+_080D9750:
+ cmp r0, 0x2
+ beq _080D9774
+ cmp r0, 0x3
+ beq _080D9784
+ b _080D978A
+_080D975A:
+ ldr r0, _080D9760 @ =0x0000fffd
+ b _080D9784
+ .align 2, 0
+_080D9760: .4byte 0x0000fffd
+_080D9764:
+ movs r0, 0x3
+ strh r0, [r5, 0x3A]
+ ldr r0, _080D9770 @ =0x0000fffd
+ strh r0, [r5, 0x3C]
+ b _080D9792
+ .align 2, 0
+_080D9770: .4byte 0x0000fffd
+_080D9774:
+ ldr r0, _080D9780 @ =0x0000fffd
+ strh r0, [r5, 0x3A]
+ movs r0, 0x3
+ strh r0, [r5, 0x3C]
+ b _080D9792
+ .align 2, 0
+_080D9780: .4byte 0x0000fffd
+_080D9784:
+ strh r0, [r5, 0x3A]
+ strh r0, [r5, 0x3C]
+ b _080D9792
+_080D978A:
+ adds r0, r5, 0
+ bl move_anim_8072740
+ b _080D9796
+_080D9792:
+ ldr r0, _080D979C @ =sub_80D97A0
+ str r0, [r5, 0x1C]
+_080D9796:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D979C: .4byte sub_80D97A0
+ thumb_func_end sub_80D96B8
+
+ thumb_func_start sub_80D97A0
+sub_80D97A0: @ 80D97A0
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x3A]
+ ldrh r2, [r1, 0x20]
+ adds r0, r2
+ strh r0, [r1, 0x20]
+ ldrh r0, [r1, 0x3C]
+ ldrh r2, [r1, 0x22]
+ adds r0, r2
+ strh r0, [r1, 0x22]
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _080D97C8
+ adds r0, r1, 0
+ bl move_anim_8072740
+_080D97C8:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D97A0
+
+ thumb_func_start sub_80D97CC
+sub_80D97CC: @ 80D97CC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D9818 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D9828
+ ldr r4, _080D981C @ =gBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080D9820 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ ldr r0, _080D9824 @ =gBattleAnimBankTarget
+ b _080D9844
+ .align 2, 0
+_080D9818: .4byte gBattleAnimArgs
+_080D981C: .4byte gBankAttacker
+_080D9820: .4byte gBattleAnimBankAttacker
+_080D9824: .4byte gBattleAnimBankTarget
+_080D9828:
+ ldr r0, _080D9860 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ ldr r0, _080D9864 @ =gBattleAnimBankAttacker
+_080D9844:
+ ldrb r0, [r0]
+ strh r0, [r5, 0x3C]
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ movs r0, 0xC
+ strh r0, [r5, 0x30]
+ movs r0, 0x8
+ strh r0, [r5, 0x32]
+ ldr r0, _080D9868 @ =sub_80D986C
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9860: .4byte gBattleAnimBankTarget
+_080D9864: .4byte gBattleAnimBankAttacker
+_080D9868: .4byte sub_80D986C
+ thumb_func_end sub_80D97CC
+
+ thumb_func_start sub_80D986C
+sub_80D986C: @ 80D986C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xB4
+ bne _080D98C6
+ ldr r1, _080D98CC @ =REG_BLDCNT
+ movs r0, 0
+ strh r0, [r1]
+ movs r0, 0x10
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080D98D0 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D98D4 @ =sub_8078BB8
+ str r0, [r4, 0x1C]
+_080D98C6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D98CC: .4byte REG_BLDCNT
+_080D98D0: .4byte move_anim_8074EE0
+_080D98D4: .4byte sub_8078BB8
+ thumb_func_end sub_80D986C
+
+ thumb_func_start sub_80D98D8
+sub_80D98D8: @ 80D98D8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9924 @ =gBattleAnimArgs
+ ldrh r0, [r4]
+ strh r0, [r5, 0x20]
+ movs r2, 0x78
+ strh r2, [r5, 0x22]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ adds r0, 0x36
+ adds r1, r5, 0
+ adds r1, 0x38
+ lsls r2, 8
+ bl sub_8079BF4
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x3A]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x4
+ ldrsh r0, [r4, r3]
+ lsls r0, 2
+ adds r1, r0
+ ldr r3, _080D9928 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D992C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r0, _080D9930 @ =sub_80D9934
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9924: .4byte gBattleAnimArgs
+_080D9928: .4byte 0x000003ff
+_080D992C: .4byte 0xfffffc00
+_080D9930: .4byte sub_80D9934
+ thumb_func_end sub_80D98D8
+
+ thumb_func_start sub_80D9934
+sub_80D9934: @ 80D9934
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r7, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ beq _080D9986
+ movs r2, 0x36
+ ldrsh r0, [r7, r2]
+ movs r2, 0x38
+ ldrsh r1, [r7, r2]
+ bl sub_8079BFC
+ adds r4, r0, 0
+ movs r1, 0x3A
+ ldrsh r0, [r7, r1]
+ subs r4, r0
+ adds r0, r7, 0
+ adds r0, 0x36
+ adds r1, r7, 0
+ adds r1, 0x38
+ adds r2, r4, 0
+ bl sub_8079BF4
+ asrs r4, 8
+ strh r4, [r7, 0x22]
+ lsls r4, 16
+ asrs r4, 16
+ movs r0, 0x8
+ negs r0, r0
+ cmp r4, r0
+ bge _080D997E
+ adds r0, r7, 0
+ bl move_anim_8072740
+ b _080D99DC
+_080D997E:
+ ldrh r0, [r7, 0x2E]
+ subs r0, 0x1
+ strh r0, [r7, 0x2E]
+ b _080D99DC
+_080D9986:
+ ldr r4, _080D99E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r6, r0, 0
+ lsls r6, 24
+ lsrs r6, 24
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r2, _080D99EC @ =gBattleAnimBankTarget
+ mov r8, r2
+ ldrb r0, [r2]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ mov r1, r8
+ ldrb r0, [r1]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ subs r4, r6
+ strh r4, [r7, 0x2E]
+ lsrs r0, 24
+ subs r0, r5
+ strh r0, [r7, 0x30]
+ ldrh r0, [r7, 0x20]
+ lsls r0, 4
+ strh r0, [r7, 0x32]
+ ldrh r0, [r7, 0x22]
+ lsls r0, 4
+ strh r0, [r7, 0x34]
+ ldr r0, _080D99F0 @ =sub_80D99F4
+ str r0, [r7, 0x1C]
+_080D99DC:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D99E8: .4byte gBattleAnimBankAttacker
+_080D99EC: .4byte gBattleAnimBankTarget
+_080D99F0: .4byte sub_80D99F4
+ thumb_func_end sub_80D9934
+
+ thumb_func_start sub_80D99F4
+sub_80D99F4: @ 80D99F4
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ ldrh r1, [r2, 0x30]
+ ldrh r3, [r2, 0x34]
+ adds r1, r3
+ strh r1, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r3, r1, 20
+ strh r3, [r2, 0x22]
+ adds r0, 0x8
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080D9A2E
+ adds r1, r3, 0
+ movs r0, 0x8
+ negs r0, r0
+ cmp r1, r0
+ blt _080D9A2E
+ cmp r1, 0x78
+ ble _080D9A34
+_080D9A2E:
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D9A34:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D99F4
+
+ thumb_func_start sub_80D9A38
+sub_80D9A38: @ 80D9A38
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D9A6C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D9A7C
+ ldr r4, _080D9A70 @ =gBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080D9A74 @ =gBattleAnimBankTarget
+ ldrb r4, [r0]
+ ldr r0, _080D9A78 @ =gBattleAnimBankAttacker
+ b _080D9A82
+ .align 2, 0
+_080D9A6C: .4byte gBattleAnimArgs
+_080D9A70: .4byte gBankAttacker
+_080D9A74: .4byte gBattleAnimBankTarget
+_080D9A78: .4byte gBattleAnimBankAttacker
+_080D9A7C:
+ ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker
+ ldrb r4, [r0]
+ ldr r0, _080D9AB8 @ =gBattleAnimBankTarget
+_080D9A82:
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9ABC
+ ldrb r2, [r5, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x8
+ orrs r1, r0
+ lsls r1, 1
+ subs r0, 0x47
+ b _080D9AD6
+ .align 2, 0
+_080D9AB4: .4byte gBattleAnimBankAttacker
+_080D9AB8: .4byte gBattleAnimBankTarget
+_080D9ABC:
+ adds r0, r4, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9ADC
+ ldrb r2, [r5, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x18
+ orrs r1, r0
+ lsls r1, 1
+ subs r0, 0x57
+_080D9AD6:
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+_080D9ADC:
+ movs r0, 0x10
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ adds r0, r4, 0
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080D9B1C @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D9B20 @ =sub_8078BB8
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9B1C: .4byte move_anim_8072740
+_080D9B20: .4byte sub_8078BB8
+ thumb_func_end sub_80D9A38
+
+ thumb_func_start sub_80D9B24
+sub_80D9B24: @ 80D9B24
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ movs r2, 0x36
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080D9B3A
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9B3A:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9B24
+
+ thumb_func_start sub_80D9B48
+sub_80D9B48: @ 80D9B48
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9BC4 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080D9BC8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x36]
+ ldr r0, _080D9BCC @ =gUnknown_0202F7C4
+ ldrb r6, [r0]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9B92
+ adds r0, r6, 0x1
+ lsls r0, 24
+ lsrs r6, r0, 24
+_080D9B92:
+ movs r0, 0x1
+ ands r6, r0
+ cmp r6, 0
+ beq _080D9BA6
+ ldrh r0, [r5, 0x32]
+ negs r0, r0
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x30]
+ adds r0, 0x1
+ strh r0, [r5, 0x30]
+_080D9BA6:
+ ldrh r1, [r5, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x32]
+ strh r0, [r5, 0x24]
+ ldrh r0, [r5, 0x34]
+ strh r0, [r5, 0x26]
+ ldr r0, _080D9BD0 @ =sub_80D9B24
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9BC4: .4byte gBattleAnimBankTarget
+_080D9BC8: .4byte gBattleAnimArgs
+_080D9BCC: .4byte gUnknown_0202F7C4
+_080D9BD0: .4byte sub_80D9B24
+ thumb_func_end sub_80D9B48
+
+ thumb_func_start sub_80D9BD4
+sub_80D9BD4: @ 80D9BD4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D9BEC @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D9BF0
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080D9BF8
+ .align 2, 0
+_080D9BEC: .4byte gBattleAnimArgs
+_080D9BF0:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8078764
+_080D9BF8:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9C0C
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+ b _080D9C22
+_080D9C0C:
+ ldr r0, _080D9C34 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9C22
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080D9C22:
+ ldr r0, _080D9C38 @ =sub_8078600
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9C3C @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9C34: .4byte gBattleAnimBankAttacker
+_080D9C38: .4byte sub_8078600
+_080D9C3C: .4byte move_anim_8072740
+ thumb_func_end sub_80D9BD4
+
+ thumb_func_start sub_80D9C40
+sub_80D9C40: @ 80D9C40
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080D9C7A
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x28
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x2
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _080D9C7A
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9C7A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9C40
+
+ thumb_func_start sub_80D9C80
+sub_80D9C80: @ 80D9C80
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080D9CB0 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080D9CB8
+ cmp r0, 0x1
+ bgt _080D9CD2
+ cmp r0, 0
+ bne _080D9CD2
+ movs r0, 0
+ bl sub_80789D4
+ ldr r0, _080D9CB4 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x18]
+ b _080D9CCA
+ .align 2, 0
+_080D9CB0: .4byte gTasks
+_080D9CB4: .4byte gBattleAnimArgs
+_080D9CB8:
+ ldrh r0, [r4, 0x18]
+ subs r0, 0x1
+ strh r0, [r4, 0x18]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D9CDE
+_080D9CCA:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D9CDE
+_080D9CD2:
+ movs r2, 0xA0
+ lsls r2, 3
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x1A]
+ adds r0, r1
+ strh r0, [r4, 0x1A]
+_080D9CDE:
+ movs r2, 0xB0
+ lsls r2, 4
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x1C]
+ adds r0, r1
+ strh r0, [r4, 0x1C]
+ ldr r0, _080D9D0C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9D14
+ ldr r1, _080D9D10 @ =gUnknown_030041B0
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+ adds r7, r1, 0
+ b _080D9D24
+ .align 2, 0
+_080D9D0C: .4byte gBattleAnimBankTarget
+_080D9D10: .4byte gUnknown_030041B0
+_080D9D14:
+ ldr r2, _080D9D64 @ =gUnknown_030041B0
+ ldrh r1, [r4, 0x1A]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r0, [r2]
+ subs r0, r1
+ strh r0, [r2]
+ adds r7, r2, 0
+_080D9D24:
+ ldr r3, _080D9D68 @ =gUnknown_030041B8
+ ldrh r2, [r4, 0x1C]
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r1, [r3]
+ adds r0, r1
+ strh r0, [r3]
+ movs r0, 0xFF
+ ldrb r1, [r4, 0x1A]
+ movs r5, 0
+ strh r1, [r4, 0x1A]
+ ands r0, r2
+ strh r0, [r4, 0x1C]
+ ldr r0, _080D9D6C @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080D9D5C
+ strh r5, [r7]
+ strh r5, [r3]
+ movs r0, 0x1
+ bl sub_80789D4
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080D9D5C:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9D64: .4byte gUnknown_030041B0
+_080D9D68: .4byte gUnknown_030041B8
+_080D9D6C: .4byte gBattleAnimArgs
+ thumb_func_end sub_80D9C80
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/fire.s b/asm/fire.s
new file mode 100755
index 000000000..05a3e8073
--- /dev/null
+++ b/asm/fire.s
@@ -0,0 +1,361 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ fire
+
+ thumb_func_start sub_80D4ED8
+sub_80D4ED8: @ 80D4ED8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D4F0C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x2E]
+ movs r0, 0x3C
+ strh r0, [r4, 0x30]
+ movs r0, 0x9
+ strh r0, [r4, 0x32]
+ movs r0, 0x1E
+ strh r0, [r4, 0x34]
+ movs r0, 0xFE
+ lsls r0, 8
+ strh r0, [r4, 0x36]
+ ldr r1, _080D4F10 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r1, _080D4F14 @ =sub_8078174
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4F0C: .4byte gBattleAnimArgs
+_080D4F10: .4byte move_anim_8072740
+_080D4F14: .4byte sub_8078174
+ thumb_func_end sub_80D4ED8
+
+ thumb_func_start sub_80D4F18
+sub_80D4F18: @ 80D4F18
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D4F50 @ =gBattleAnimArgs
+ movs r0, 0
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl sub_807867C
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x32]
+ ldr r0, _080D4F54 @ =sub_8078394
+ str r0, [r4, 0x1C]
+ ldr r1, _080D4F58 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4F50: .4byte gBattleAnimArgs
+_080D4F54: .4byte sub_8078394
+_080D4F58: .4byte move_anim_8072740
+ thumb_func_end sub_80D4F18
+
+ thumb_func_start sub_80D4F5C
+sub_80D4F5C: @ 80D4F5C
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078650
+ ldr r0, _080D4F90 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D4F98
+ ldr r2, _080D4F94 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r2, 0x8]
+ negs r0, r0
+ strh r0, [r4, 0x32]
+ adds r1, r2, 0
+ b _080D4FAE
+ .align 2, 0
+_080D4F90: .4byte gBattleAnimBankAttacker
+_080D4F94: .4byte gBattleAnimArgs
+_080D4F98:
+ ldr r1, _080D4FC4 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x32]
+_080D4FAE:
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x36]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x34]
+ ldr r0, _080D4FC8 @ =sub_80D5038
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4FC4: .4byte gBattleAnimArgs
+_080D4FC8: .4byte sub_80D5038
+ thumb_func_end sub_80D4F5C
+
+ thumb_func_start sub_80D4FCC
+sub_80D4FCC: @ 80D4FCC
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D4FF8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D5000
+ ldr r2, _080D4FFC @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r2, 0x8]
+ strh r0, [r4, 0x32]
+ adds r1, r2, 0
+ b _080D5018
+ .align 2, 0
+_080D4FF8: .4byte gBattleAnimBankAttacker
+_080D4FFC: .4byte gBattleAnimArgs
+_080D5000:
+ ldr r1, _080D5030 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r1, 0x8]
+ negs r0, r0
+ strh r0, [r4, 0x32]
+_080D5018:
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x36]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x34]
+ ldr r0, _080D5034 @ =sub_80D5038
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5030: .4byte gBattleAnimArgs
+_080D5034: .4byte sub_80D5038
+ thumb_func_end sub_80D4FCC
+
+ thumb_func_start sub_80D5038
+sub_80D5038: @ 80D5038
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x36
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ bge _080D505E
+ ldrh r0, [r2, 0x32]
+ ldrh r1, [r2, 0x24]
+ adds r0, r1
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x34]
+ ldrh r3, [r2, 0x26]
+ adds r0, r3
+ strh r0, [r2, 0x26]
+_080D505E:
+ movs r0, 0x2E
+ ldrsh r1, [r2, r0]
+ movs r3, 0x30
+ ldrsh r0, [r2, r3]
+ cmp r1, r0
+ bne _080D5070
+ adds r0, r2, 0
+ bl move_anim_8074EE0
+_080D5070:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5038
+
+ thumb_func_start sub_80D5074
+sub_80D5074: @ 80D5074
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078650
+ ldr r0, _080D5098 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D50A0
+ ldr r0, _080D509C @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r4, 0x20]
+ b _080D50B2
+ .align 2, 0
+_080D5098: .4byte gBattleAnimBankAttacker
+_080D509C: .4byte gBattleAnimArgs
+_080D50A0:
+ ldr r0, _080D50E0 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r4, 0x20]
+ adds r1, r2
+ strh r1, [r4, 0x20]
+ adds r2, r4, 0
+ adds r2, 0x43
+ movs r1, 0x8
+ strb r1, [r2]
+_080D50B2:
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r4, 0x22]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r2, 0x8]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r2, 0xA]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r2, 0xC]
+ strh r0, [r4, 0x36]
+ strh r1, [r4, 0x38]
+ ldr r0, _080D50E4 @ =sub_80D50E8
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D50E0: .4byte gBattleAnimArgs
+_080D50E4: .4byte sub_80D50E8
+ thumb_func_end sub_80D5074
+
+ thumb_func_start sub_80D50E8
+sub_80D50E8: @ 80D50E8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D5170
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ ldr r0, _080D5154 @ =0x00002710
+ cmp r1, r0
+ ble _080D5106
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1
+ strb r0, [r1]
+_080D5106:
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x38]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r2, [r4, 0x30]
+ adds r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x38]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r2, [r4, 0x30]
+ adds r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x2E]
+ adds r1, r0, r2
+ strh r1, [r4, 0x2E]
+ ldrh r0, [r4, 0x36]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2
+ strh r0, [r4, 0x38]
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ ble _080D515C
+ ldr r2, _080D5158 @ =0xffffff00
+ b _080D5164
+ .align 2, 0
+_080D5154: .4byte 0x00002710
+_080D5158: .4byte 0xffffff00
+_080D515C:
+ cmp r0, 0
+ bge _080D5168
+ movs r2, 0x80
+ lsls r2, 1
+_080D5164:
+ adds r0, r1, r2
+ strh r0, [r4, 0x2E]
+_080D5168:
+ ldrh r0, [r4, 0x34]
+ subs r0, 0x1
+ strh r0, [r4, 0x34]
+ b _080D5176
+_080D5170:
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080D5176:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D50E8
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/fire_2.s b/asm/fire_2.s
new file mode 100755
index 000000000..521c7fd3f
--- /dev/null
+++ b/asm/fire_2.s
@@ -0,0 +1,956 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ fire_2
+
+ thumb_func_start sub_80D51A8
+sub_80D51A8: @ 80D51A8
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r5, _080D5200 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankSide
+ adds r4, r0, 0
+ ldr r0, _080D5204 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080D51EE
+ movs r0, 0x2
+ bl GetBankByPlayerAI
+ ldrb r1, [r5]
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r1, r0
+ beq _080D51E6
+ movs r0, 0x3
+ bl GetBankByPlayerAI
+ ldrb r1, [r5]
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r1, r0
+ bne _080D51EE
+_080D51E6:
+ ldr r1, _080D5208 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080D51EE:
+ ldr r1, _080D520C @ =sub_8079534
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5200: .4byte gBattleAnimBankAttacker
+_080D5204: .4byte gBattleAnimBankTarget
+_080D5208: .4byte gBattleAnimArgs
+_080D520C: .4byte sub_8079534
+ thumb_func_end sub_80D51A8
+
+ thumb_func_start sub_80D5210
+sub_80D5210: @ 80D5210
+ ldr r2, _080D5224 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ negs r1, r1
+ strh r1, [r2]
+ ldrh r1, [r2, 0x4]
+ negs r1, r1
+ strh r1, [r2, 0x4]
+ ldr r1, _080D5228 @ =sub_8079534
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080D5224: .4byte gBattleAnimArgs
+_080D5228: .4byte sub_8079534
+ thumb_func_end sub_80D5210
+
+ thumb_func_start sub_80D522C
+sub_80D522C: @ 80D522C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080D524C @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ movs r1, 0
+ strh r0, [r4, 0x3C]
+ strh r1, [r4, 0x2E]
+ ldr r0, _080D5250 @ =sub_80D5254
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D524C: .4byte gBattleAnimArgs
+_080D5250: .4byte sub_80D5254
+ thumb_func_end sub_80D522C
+
+ thumb_func_start sub_80D5254
+sub_80D5254: @ 80D5254
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl sub_80D5348
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x12
+ bne _080D529E
+ movs r0, 0x19
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080D52A4 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080D52A8 @ =sub_80D52AC
+ str r0, [r5, 0x1C]
+_080D529E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D52A4: .4byte gBattleAnimBankTarget
+_080D52A8: .4byte sub_80D52AC
+ thumb_func_end sub_80D5254
+
+ thumb_func_start sub_80D52AC
+sub_80D52AC: @ 80D52AC
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D52F4
+ movs r4, 0
+ strh r4, [r6, 0x2E]
+ ldr r5, _080D52EC @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x22]
+ strh r4, [r6, 0x26]
+ strh r4, [r6, 0x24]
+ ldr r1, _080D52F0 @ =sub_80D5324
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ b _080D531E
+ .align 2, 0
+_080D52EC: .4byte gBattleAnimBankTarget
+_080D52F0: .4byte sub_80D5324
+_080D52F4:
+ movs r1, 0x3C
+ ldrsh r0, [r6, r1]
+ movs r1, 0x1C
+ bl Sin
+ ldrh r1, [r6, 0x24]
+ adds r0, r1
+ strh r0, [r6, 0x24]
+ movs r1, 0x3C
+ ldrsh r0, [r6, r1]
+ movs r1, 0x1C
+ bl Cos
+ ldrh r1, [r6, 0x26]
+ adds r0, r1
+ strh r0, [r6, 0x26]
+ ldrh r0, [r6, 0x3C]
+ adds r0, 0x14
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r6, 0x3C]
+_080D531E:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D52AC
+
+ thumb_func_start sub_80D5324
+sub_80D5324: @ 80D5324
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80D5348
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1F
+ bne _080D5340
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D5340:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5324
+
+ thumb_func_start sub_80D5348
+sub_80D5348: @ 80D5348
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r1, 0x1C
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r1, 0x1C
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x14
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5348
+
+ thumb_func_start sub_80D5374
+sub_80D5374: @ 80D5374
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080D53A8 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x32]
+ ldr r1, _080D53AC @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D53B0 @ =sub_8078364
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D53A8: .4byte gBattleAnimArgs
+_080D53AC: .4byte move_anim_8072740
+_080D53B0: .4byte sub_8078364
+ thumb_func_end sub_80D5374
+
+ thumb_func_start sub_80D53B4
+sub_80D53B4: @ 80D53B4
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r1, _080D53E8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x2E]
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080D53EC @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D53F0 @ =sub_80D53F4
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D53E8: .4byte gBattleAnimArgs
+_080D53EC: .4byte sub_80782D8
+_080D53F0: .4byte sub_80D53F4
+ thumb_func_end sub_80D53B4
+
+ thumb_func_start sub_80D53F4
+sub_80D53F4: @ 80D53F4
+ push {lr}
+ adds r3, r0, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r3]
+ ldrh r1, [r0, 0x30]
+ movs r2, 0
+ strh r1, [r0, 0x2E]
+ strh r2, [r0, 0x30]
+ ldr r1, _080D5418 @ =sub_80D541C
+ str r1, [r0, 0x1C]
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5418: .4byte sub_80D541C
+ thumb_func_end sub_80D53F4
+
+ thumb_func_start sub_80D541C
+sub_80D541C: @ 80D541C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x32]
+ lsls r1, 16
+ asrs r1, 24
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x32]
+ lsls r1, 16
+ asrs r1, 24
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0xA
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0xD0
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D5468
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D5468:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D541C
+
+ thumb_func_start sub_80D5470
+sub_80D5470: @ 80D5470
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080D54D0 @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r4, 0x26]
+ strh r5, [r4, 0x8]
+ strh r5, [r4, 0xA]
+ strh r5, [r4, 0xC]
+ strh r5, [r4, 0xE]
+ ldr r2, _080D54D4 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x22]
+ strh r0, [r4, 0x10]
+ ldr r0, _080D54D8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x12]
+ strh r5, [r4, 0x14]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ bl sub_8078E70
+ ldr r0, _080D54DC @ =sub_80D54E0
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D54D0: .4byte gTasks
+_080D54D4: .4byte gSprites
+_080D54D8: .4byte gBattleAnimBankAttacker
+_080D54DC: .4byte sub_80D54E0
+ thumb_func_end sub_80D5470
+
+ thumb_func_start sub_80D54E0
+sub_80D54E0: @ 80D54E0
+ push {r4,r5,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080D5508 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x6
+ bls _080D54FC
+ b _080D57BA
+_080D54FC:
+ lsls r0, 2
+ ldr r1, _080D550C @ =_080D5510
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D5508: .4byte gTasks
+_080D550C: .4byte _080D5510
+ .align 2, 0
+_080D5510:
+ .4byte _080D552C
+ .4byte _080D5552
+ .4byte _080D5604
+ .4byte _080D5664
+ .4byte _080D5682
+ .4byte _080D5758
+ .4byte _080D57AC
+_080D552C:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 1
+ movs r0, 0xE0
+ str r0, [sp]
+ movs r0, 0x80
+ lsls r0, 2
+ str r0, [sp, 0x4]
+ movs r0, 0x20
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ adds r2, r3, 0
+ bl sub_8079C08
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080D5552:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D559A
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5588
+ ldr r2, _080D5584 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x3
+ b _080D5598
+ .align 2, 0
+_080D5584: .4byte gSprites
+_080D5588:
+ ldr r2, _080D55FC @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldr r1, _080D5600 @ =0x0000fffd
+_080D5598:
+ strh r1, [r0, 0x24]
+_080D559A:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D55C8
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _080D55C8
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ ldr r2, _080D55FC @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x1
+ strh r1, [r0, 0x22]
+_080D55C8:
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ beq _080D55D8
+ b _080D57BA
+_080D55D8:
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8079A64
+ ldr r2, _080D55FC @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r5, [r0, 0x24]
+ strh r5, [r4, 0xA]
+ strh r5, [r4, 0xC]
+ strh r5, [r4, 0xE]
+ b _080D57A0
+ .align 2, 0
+_080D55FC: .4byte gSprites
+_080D5600: .4byte 0x0000fffd
+_080D5604:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bgt _080D5614
+ b _080D57BA
+_080D5614:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D563E
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 2
+ movs r0, 0xC0
+ lsls r0, 1
+ str r0, [sp]
+ movs r0, 0xF0
+ str r0, [sp, 0x4]
+ movs r0, 0x6
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r2, 0xE0
+ bl sub_8079C08
+ b _080D565E
+_080D563E:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 2
+ movs r0, 0xC0
+ lsls r0, 1
+ str r0, [sp]
+ movs r0, 0xC0
+ str r0, [sp, 0x4]
+ movs r0, 0x6
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r2, 0xE0
+ bl sub_8079C08
+_080D565E:
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080D57A0
+_080D5664:
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D5672
+ b _080D57BA
+_080D5672:
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r5, 0
+ movs r2, 0x6
+ bl sub_80D57C4
+ b _080D57A0
+_080D5682:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D56D0
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D56BC
+ ldr r2, _080D56B8 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ adds r1, 0x3
+ b _080D56CE
+ .align 2, 0
+_080D56B8: .4byte gSprites
+_080D56BC:
+ ldr r2, _080D5708 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x3
+_080D56CE:
+ strh r1, [r0, 0x26]
+_080D56D0:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x18
+ ble _080D57BA
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D570C
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0xC0
+ lsls r2, 1
+ movs r0, 0x80
+ lsls r0, 1
+ str r0, [sp]
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r3, 0xF0
+ bl sub_8079C08
+ b _080D572A
+ .align 2, 0
+_080D5708: .4byte gSprites
+_080D570C:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0xC0
+ lsls r2, 1
+ movs r0, 0x80
+ lsls r0, 1
+ str r0, [sp]
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r3, 0xC0
+ bl sub_8079C08
+_080D572A:
+ ldrh r1, [r4, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5748
+ ldr r2, _080D5754 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x3
+ strh r1, [r0, 0x26]
+_080D5748:
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ strh r0, [r4, 0xC]
+ strh r0, [r4, 0xE]
+ b _080D57A0
+ .align 2, 0
+_080D5754: .4byte gSprites
+_080D5758:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D5774
+ ldr r2, _080D57A8 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x1
+ strh r1, [r0, 0x22]
+_080D5774:
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ bne _080D57BA
+ ldr r2, _080D57A8 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r4, 0x10]
+ strh r1, [r0, 0x22]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8078F40
+ strh r5, [r4, 0xC]
+_080D57A0:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D57BA
+ .align 2, 0
+_080D57A8: .4byte gSprites
+_080D57AC:
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D57BA
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080D57BA:
+ add sp, 0xC
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D54E0
+
+ thumb_func_start sub_80D57C4
+sub_80D57C4: @ 80D57C4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0xC
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ lsls r1, 24
+ lsrs r7, r1, 24
+ lsls r2, 24
+ lsrs r2, 24
+ mov r8, r2
+ adds r0, r4, 0
+ bl sub_80D5940
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ ldr r1, _080D5814 @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ ldrh r4, [r0, 0x20]
+ ldr r0, _080D5818 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D581C
+ adds r0, r4, 0
+ subs r0, 0xC
+ lsls r0, 16
+ lsrs r4, r0, 16
+ movs r0, 0x1
+ b _080D5826
+ .align 2, 0
+_080D5814: .4byte gSprites
+_080D5818: .4byte gBattleAnimBankAttacker
+_080D581C:
+ adds r0, r4, 0
+ adds r0, 0x10
+ lsls r0, 16
+ lsrs r4, r0, 16
+ movs r0, 0xFF
+_080D5826:
+ movs r6, 0
+ movs r5, 0
+ lsls r4, 16
+ str r4, [sp, 0x8]
+ mov r1, r9
+ lsls r1, 16
+ str r1, [sp, 0x4]
+ ldr r2, _080D58E0 @ =gUnknown_083D96DC
+ mov r9, r2
+ lsls r0, 24
+ asrs r0, 24
+ str r0, [sp]
+ mov r3, r8
+ lsls r3, 1
+ mov r10, r3
+_080D5844:
+ ldr r0, _080D58E4 @ =gSpriteTemplate_83D96C4
+ ldr r2, [sp, 0x8]
+ asrs r1, r2, 16
+ ldr r3, [sp, 0x4]
+ asrs r2, r3, 16
+ movs r3, 0x2
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080D58C6
+ ldr r1, _080D58E8 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r4, r0, r1
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ lsls r0, r5, 2
+ adds r0, 0x40
+ adds r1, r0
+ ldr r3, _080D58EC @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r3, _080D58F0 @ =0xfffffc00
+ adds r0, r3, 0
+ ands r2, r0
+ orrs r2, r1
+ strh r2, [r4, 0x4]
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0x4
+ bls _080D588E
+ movs r5, 0
+_080D588E:
+ lsls r2, r6, 2
+ mov r1, r9
+ adds r0, r2, r1
+ ldrh r0, [r0]
+ ldr r3, [sp]
+ adds r1, r0, 0
+ muls r1, r3
+ lsls r1, 16
+ asrs r1, 16
+ ldr r0, _080D58F4 @ =gUnknown_083D96DC + 0x2
+ adds r2, r0
+ movs r3, 0
+ ldrsh r2, [r2, r3]
+ adds r0, r4, 0
+ bl sub_80D5994
+ strh r7, [r4, 0x3A]
+ mov r0, r8
+ strh r0, [r4, 0x3C]
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ add r0, r10
+ ldr r1, _080D58F8 @ =gTasks + 0x8
+ adds r0, r1
+ ldrh r1, [r0]
+ adds r1, 0x1
+ strh r1, [r0]
+_080D58C6:
+ adds r0, r6, 0x1
+ lsls r0, 16
+ lsrs r6, r0, 16
+ cmp r6, 0x6
+ bls _080D5844
+ add sp, 0xC
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D58E0: .4byte gUnknown_083D96DC
+_080D58E4: .4byte gSpriteTemplate_83D96C4
+_080D58E8: .4byte gSprites
+_080D58EC: .4byte 0x000003ff
+_080D58F0: .4byte 0xfffffc00
+_080D58F4: .4byte gUnknown_083D96DC + 0x2
+_080D58F8: .4byte gTasks + 0x8
+ thumb_func_end sub_80D57C4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/flying.s b/asm/flying.s
new file mode 100755
index 000000000..bbb1939a5
--- /dev/null
+++ b/asm/flying.s
@@ -0,0 +1,3058 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ flying
+
+ thumb_func_start sub_80DA034
+sub_80DA034: @ 80DA034
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl sub_8078764
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x14
+ strh r0, [r4, 0x22]
+ movs r0, 0xBF
+ strh r0, [r4, 0x30]
+ ldr r1, _080DA058 @ =sub_80DA05C
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA058: .4byte sub_80DA05C
+ thumb_func_end sub_80DA034
+
+ thumb_func_start sub_80DA05C
+sub_80DA05C: @ 80DA05C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x20
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x8
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x47
+ bne _080DA096
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DA096:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DA05C
+
+ thumb_func_start sub_80DA09C
+sub_80DA09C: @ 80DA09C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080DA0CC @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r1, _080DA0D0 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x8]
+ ldrh r0, [r1]
+ strh r0, [r4, 0xA]
+ ldr r0, _080DA0D4 @ =0x00002719
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0xC]
+ ldr r0, _080DA0D8 @ =sub_80DA0DC
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA0CC: .4byte gTasks
+_080DA0D0: .4byte gBattleAnimArgs
+_080DA0D4: .4byte 0x00002719
+_080DA0D8: .4byte sub_80DA0DC
+ thumb_func_end sub_80DA09C
+
+ thumb_func_start sub_80DA0DC
+sub_80DA0DC: @ 80DA0DC
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r2, _080DA15C @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r3, r0, r2
+ ldrh r0, [r3, 0x1C]
+ adds r1, r0, 0x1
+ strh r1, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r4, 0xA
+ ldrsh r1, [r3, r4]
+ adds r7, r2, 0
+ cmp r0, r1
+ bne _080DA13A
+ movs r0, 0
+ strh r0, [r3, 0x1C]
+ ldrb r0, [r3, 0xC]
+ ldr r2, _080DA160 @ =gPlttBufferFaded
+ lsls r0, 4
+ movs r3, 0x84
+ lsls r3, 1
+ adds r1, r0, r3
+ lsls r1, 1
+ adds r1, r2
+ ldrh r6, [r1]
+ movs r4, 0x7
+ mov r12, r0
+ ldr r0, _080DA164 @ =0x00000107
+ add r0, r12
+ lsls r0, 1
+ adds r3, r0, r2
+_080DA122:
+ ldrh r0, [r3]
+ strh r0, [r1]
+ subs r3, 0x2
+ subs r1, 0x2
+ subs r4, 0x1
+ cmp r4, 0
+ bgt _080DA122
+ ldr r0, _080DA168 @ =0x00000101
+ add r0, r12
+ lsls r0, 1
+ adds r0, r2
+ strh r6, [r0]
+_080DA13A:
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r7
+ ldrh r1, [r0, 0x8]
+ subs r1, 0x1
+ strh r1, [r0, 0x8]
+ lsls r1, 16
+ cmp r1, 0
+ bne _080DA154
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080DA154:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA15C: .4byte gTasks
+_080DA160: .4byte gPlttBufferFaded
+_080DA164: .4byte 0x00000107
+_080DA168: .4byte 0x00000101
+ thumb_func_end sub_80DA0DC
+
+ thumb_func_start sub_80DA16C
+sub_80DA16C: @ 80DA16C
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA18C
+ ldr r1, _080DA1DC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080DA18C:
+ ldr r4, _080DA1DC @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldrh r0, [r6, 0x20]
+ strh r0, [r6, 0x30]
+ ldr r5, _080DA1E0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrh r0, [r6, 0x22]
+ strh r0, [r6, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x6]
+ adds r0, r4
+ strh r0, [r6, 0x36]
+ adds r0, r6, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080DA1E4 @ =sub_80785E4
+ str r0, [r6, 0x1C]
+ ldr r1, _080DA1E8 @ =sub_80DA1EC
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA1D8: .4byte gBattleAnimBankAttacker
+_080DA1DC: .4byte gBattleAnimArgs
+_080DA1E0: .4byte gBattleAnimBankTarget
+_080DA1E4: .4byte sub_80785E4
+_080DA1E8: .4byte sub_80DA1EC
+ thumb_func_end sub_80DA16C
+
+ thumb_func_start sub_80DA1EC
+sub_80DA1EC: @ 80DA1EC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA200
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DA200:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DA1EC
+
+ thumb_func_start sub_80DA208
+sub_80DA208: @ 80DA208
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA234
+ ldr r1, _080DA2A8 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r1, 0x6]
+_080DA234:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA24C
+ ldr r0, _080DA2A8 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ negs r1, r1
+ strh r1, [r0, 0x2]
+ ldrh r1, [r0, 0x6]
+ negs r1, r1
+ strh r1, [r0, 0x6]
+_080DA24C:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r2, _080DA2A8 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ ldrh r3, [r5, 0x20]
+ adds r1, r3
+ strh r1, [r5, 0x20]
+ lsrs r0, 24
+ ldrh r1, [r2, 0x2]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ ldrh r0, [r2, 0x8]
+ strh r0, [r5, 0x2E]
+ movs r3, 0xC
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ bne _080DA2B0
+ ldr r4, _080DA2AC @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ b _080DA2C2
+ .align 2, 0
+_080DA2A4: .4byte gBattleAnimBankAttacker
+_080DA2A8: .4byte gBattleAnimArgs
+_080DA2AC: .4byte gBattleAnimBankTarget
+_080DA2B0:
+ ldr r0, _080DA2F0 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x32
+ adds r3, r5, 0
+ adds r3, 0x36
+ movs r1, 0x1
+ bl sub_807A3FC
+_080DA2C2:
+ ldr r4, _080DA2F4 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x4]
+ ldrh r1, [r5, 0x32]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r4, 0x6]
+ ldrh r3, [r5, 0x36]
+ adds r0, r3
+ strh r0, [r5, 0x36]
+ ldr r0, _080DA2F8 @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080DA2FC @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldrb r1, [r4, 0xA]
+ adds r0, r5, 0
+ bl SeekSpriteAnim
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA2F0: .4byte gBattleAnimBankTarget
+_080DA2F4: .4byte gBattleAnimArgs
+_080DA2F8: .4byte sub_8078B34
+_080DA2FC: .4byte move_anim_8072740
+ thumb_func_end sub_80DA208
+
+ thumb_func_start sub_80DA300
+sub_80DA300: @ 80DA300
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r1, _080DA33C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x30]
+ ldr r0, _080DA340 @ =sub_80DA348
+ str r0, [r4, 0x1C]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r2, _080DA344 @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r0, [r1]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r1]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA33C: .4byte gBattleAnimArgs
+_080DA340: .4byte sub_80DA348
+_080DA344: .4byte gSprites
+ thumb_func_end sub_80DA300
+
+ thumb_func_start sub_80DA348
+sub_80DA348: @ 80DA348
+ push {lr}
+ adds r2, r0, 0
+ ldrh r1, [r2, 0x2E]
+ movs r3, 0x2E
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ ble _080DA35C
+ subs r0, r1, 0x1
+ strh r0, [r2, 0x2E]
+ b _080DA36E
+_080DA35C:
+ ldrh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r2, 0x26]
+ subs r1, r0
+ strh r1, [r2, 0x26]
+_080DA36E:
+ movs r3, 0x22
+ ldrsh r0, [r2, r3]
+ movs r3, 0x26
+ ldrsh r1, [r2, r3]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ bge _080DA386
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080DA386:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DA348
+
+ thumb_func_start sub_80DA38C
+sub_80DA38C: @ 80DA38C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA3BC
+ movs r0, 0x88
+ lsls r0, 1
+ strh r0, [r5, 0x20]
+ ldr r0, _080DA3B8 @ =0x0000ffe0
+ strh r0, [r5, 0x22]
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ b _080DA3C2
+ .align 2, 0
+_080DA3B4: .4byte gBattleAnimBankAttacker
+_080DA3B8: .4byte 0x0000ffe0
+_080DA3BC:
+ ldr r0, _080DA400 @ =0x0000ffe0
+ strh r0, [r5, 0x20]
+ strh r0, [r5, 0x22]
+_080DA3C2:
+ ldr r0, _080DA404 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080DA408 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080DA40C @ =sub_80DA410
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA400: .4byte 0x0000ffe0
+_080DA404: .4byte gBattleAnimArgs
+_080DA408: .4byte gBattleAnimBankTarget
+_080DA40C: .4byte sub_80DA410
+ thumb_func_end sub_80DA38C
+
+ thumb_func_start sub_80DA410
+sub_80DA410: @ 80DA410
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_8078B5C
+ ldrh r1, [r4, 0x34]
+ lsrs r0, r1, 8
+ cmp r0, 0xC8
+ bls _080DA438
+ ldrh r0, [r4, 0x24]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ movs r0, 0
+ strh r0, [r4, 0x24]
+ movs r0, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x34]
+_080DA438:
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ adds r0, 0x20
+ movs r1, 0x98
+ lsls r1, 1
+ cmp r0, r1
+ bhi _080DA45A
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ movs r2, 0x26
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ cmp r0, 0xA0
+ ble _080DA480
+_080DA45A:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r2, _080DA488 @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r1]
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DA480:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA488: .4byte gSprites
+ thumb_func_end sub_80DA410
+
+ thumb_func_start sub_80DA48C
+sub_80DA48C: @ 80DA48C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ subs r1, r0, 0x1
+ strh r1, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080DA4CC
+ ldrb r0, [r4, 0x1]
+ lsls r0, 30
+ lsrs r0, 30
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA4BE
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4, 0x1]
+_080DA4BE:
+ adds r0, r4, 0
+ bl DestroySprite
+ ldr r1, _080DA4D4 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ subs r0, 0x1
+ strb r0, [r1]
+_080DA4CC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA4D4: .4byte gAnimVisualTaskCount
+ thumb_func_end sub_80DA48C
+
+ thumb_func_start sub_80DA4D8
+sub_80DA4D8: @ 80DA4D8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r7, r0, 0
+ adds r5, r7, 0
+ adds r5, 0x2E
+ ldr r0, _080DA4F8 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0xE]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA500
+ ldr r0, _080DA4FC @ =gBattleAnimBankAttacker
+ b _080DA502
+ .align 2, 0
+_080DA4F8: .4byte gBattleAnimArgs
+_080DA4FC: .4byte gBattleAnimBankAttacker
+_080DA500:
+ ldr r0, _080DA5B0 @ =gBattleAnimBankTarget
+_080DA502:
+ ldrb r6, [r0]
+ adds r0, r6, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DA518
+ ldr r1, _080DA5B4 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080DA518:
+ adds r0, r6, 0
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r4, _080DA5B4 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r7, 0x20]
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ ldrh r1, [r4, 0x2]
+ lsrs r0, 24
+ adds r1, r0, r1
+ strh r1, [r7, 0x22]
+ lsls r1, 8
+ strh r1, [r5, 0x8]
+ ldrh r1, [r4, 0xC]
+ adds r0, r1
+ lsls r0, 1
+ ldrh r2, [r5, 0xE]
+ movs r1, 0x1
+ ands r1, r2
+ orrs r1, r0
+ strh r1, [r5, 0xE]
+ ldrb r0, [r5]
+ movs r2, 0x4
+ mov r8, r2
+ mov r1, r8
+ orrs r0, r1
+ strb r0, [r5]
+ ldrh r0, [r4, 0x4]
+ ldrb r1, [r4, 0x4]
+ strh r1, [r5, 0x2]
+ lsls r0, 16
+ lsrs r0, 24
+ strh r0, [r5, 0xA]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x4]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x6]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r5, 0xC]
+ subs r1, 0x40
+ lsls r1, 16
+ lsrs r1, 16
+ cmp r1, 0x7F
+ bhi _080DA618
+ ldr r0, _080DA5B8 @ =gMain
+ ldr r2, _080DA5BC @ =0x0000043d
+ adds r0, r2
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA5C0
+ adds r0, r6, 0
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r7, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r7, 0x5]
+ b _080DA5D8
+ .align 2, 0
+_080DA5B0: .4byte gBattleAnimBankTarget
+_080DA5B4: .4byte gBattleAnimArgs
+_080DA5B8: .4byte gMain
+_080DA5BC: .4byte 0x0000043d
+_080DA5C0:
+ adds r0, r6, 0
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r7, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r7, 0x5]
+_080DA5D8:
+ ldrb r1, [r5, 0xE]
+ movs r4, 0x2
+ negs r4, r4
+ adds r0, r4, 0
+ ands r0, r1
+ strb r0, [r5, 0xE]
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ movs r1, 0x80
+ lsls r1, 8
+ ands r0, r1
+ cmp r0, 0
+ bne _080DA678
+ adds r3, r7, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ adds r0, r4, 0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r7, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ movs r1, 0x4
+ b _080DA66E
+_080DA618:
+ adds r0, r6, 0
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r7, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r7, 0x5]
+ ldrb r0, [r5, 0xE]
+ movs r4, 0x1
+ orrs r0, r4
+ strb r0, [r5, 0xE]
+ movs r2, 0x4
+ ldrsh r0, [r5, r2]
+ movs r1, 0x80
+ lsls r1, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA678
+ adds r3, r7, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r1, r2, 31
+ lsrs r1, 31
+ movs r0, 0x1
+ eors r1, r0
+ ands r1, r4
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r7, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ mov r1, r8
+_080DA66E:
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+_080DA678:
+ ldrh r1, [r5, 0x2]
+ lsrs r1, 6
+ lsls r1, 4
+ ldrb r2, [r5]
+ movs r0, 0xF
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5]
+ ldr r3, _080DA6E4 @ =gSineTable
+ ldrh r0, [r5, 0x2]
+ lsls r0, 1
+ adds r0, r3
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ ldrb r0, [r5, 0xC]
+ muls r0, r1
+ asrs r0, 8
+ strh r0, [r7, 0x24]
+ ldrb r2, [r7, 0x3]
+ lsls r2, 26
+ lsrs r2, 27
+ movs r1, 0x24
+ ldrsh r0, [r7, r1]
+ negs r0, r0
+ asrs r0, 1
+ ldrb r5, [r5, 0xA]
+ adds r0, r5
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 1
+ adds r1, r3
+ ldrh r4, [r1]
+ ldr r1, _080DA6E8 @ =gOamMatrices
+ lsls r2, 3
+ adds r2, r1
+ adds r0, 0x40
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ strh r0, [r2, 0x6]
+ strh r0, [r2]
+ strh r4, [r2, 0x2]
+ lsls r0, r4, 16
+ asrs r0, 16
+ negs r0, r0
+ strh r0, [r2, 0x4]
+ ldr r0, _080DA6EC @ =sub_80DA6F0
+ str r0, [r7, 0x1C]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA6E4: .4byte gSineTable
+_080DA6E8: .4byte gOamMatrices
+_080DA6EC: .4byte sub_80DA6F0
+ thumb_func_end sub_80DA4D8
+
+ thumb_func_start sub_80DA6F0
+sub_80DA6F0: @ 80DA6F0
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ adds r5, r0, 0
+ movs r6, 0
+ movs r0, 0x2E
+ adds r0, r5
+ mov r12, r0
+ ldrb r2, [r0]
+ movs r7, 0x1
+ movs r1, 0x1
+ mov r9, r1
+ mov r0, r9
+ ands r0, r2
+ cmp r0, 0
+ beq _080DA730
+ mov r3, r12
+ ldrb r0, [r3, 0x1]
+ adds r1, r0, 0
+ adds r1, 0xFF
+ strb r1, [r3, 0x1]
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA724
+ b _080DAD1A
+_080DA724:
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r3]
+ strb r6, [r3, 0x1]
+ b _080DAD1A
+_080DA730:
+ mov r4, r12
+ ldrh r0, [r4, 0x2]
+ lsrs r4, r0, 6
+ mov r8, r0
+ cmp r4, 0x1
+ bne _080DA73E
+ b _080DA896
+_080DA73E:
+ cmp r4, 0x1
+ bgt _080DA748
+ cmp r4, 0
+ beq _080DA756
+ b _080DAC52
+_080DA748:
+ cmp r4, 0x2
+ bne _080DA74E
+ b _080DA9C8
+_080DA74E:
+ cmp r4, 0x3
+ bne _080DA754
+ b _080DAB0E
+_080DA754:
+ b _080DAC52
+_080DA756:
+ lsls r1, r2, 24
+ lsrs r0, r1, 28
+ cmp r0, 0x1
+ bne _080DA76C
+ movs r0, 0x8
+ orrs r0, r2
+ orrs r0, r7
+ mov r1, r12
+ strb r0, [r1]
+ strb r6, [r1, 0x1]
+ b _080DA88A
+_080DA76C:
+ lsrs r0, r1, 28
+ cmp r0, 0x3
+ bne _080DA790
+ lsls r0, r2, 30
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r0, r1
+ ands r0, r7
+ lsls r0, 1
+ movs r1, 0x3
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ orrs r1, r7
+ mov r2, r12
+ strb r1, [r2]
+ strb r6, [r2, 0x1]
+ b _080DA88A
+_080DA790:
+ movs r0, 0x8
+ ands r0, r2
+ cmp r0, 0
+ beq _080DA88A
+ adds r3, r5, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r1, r2, 31
+ lsrs r1, 31
+ movs r4, 0x1
+ eors r1, r4
+ ands r1, r7
+ movs r6, 0x2
+ negs r6, r6
+ adds r0, r6, 0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r5, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+ mov r3, r12
+ ldrb r1, [r3]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA87A
+ ldr r0, _080DA80C @ =gMain
+ ldr r1, _080DA810 @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA82E
+ ldrb r1, [r3, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DA814
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080DA868
+ .align 2, 0
+_080DA80C: .4byte gMain
+_080DA810: .4byte 0x0000043d
+_080DA814:
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080DA866
+_080DA82E:
+ mov r0, r12
+ ldrb r1, [r0, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DA85C
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0xC
+ strb r0, [r1]
+ mov r1, r12
+ ldrb r2, [r1, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ mov r2, r12
+ strb r1, [r2, 0xE]
+ b _080DA87A
+_080DA85C:
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0xC
+ strb r0, [r1]
+_080DA866:
+ mov r3, r12
+_080DA868:
+ ldrb r2, [r3, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r3, 0xE]
+_080DA87A:
+ mov r4, r12
+ ldrb r1, [r4]
+ movs r0, 0x9
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4]
+ ldrh r0, [r4, 0x2]
+ mov r8, r0
+_080DA88A:
+ mov r2, r12
+ ldrb r1, [r2]
+ movs r0, 0xF
+ ands r0, r1
+ strb r0, [r2]
+ b _080DAC52
+_080DA896:
+ lsls r1, r2, 24
+ lsrs r0, r1, 28
+ cmp r0, 0
+ bne _080DA8AC
+ movs r0, 0x8
+ orrs r0, r2
+ orrs r0, r7
+ mov r3, r12
+ strb r0, [r3]
+ strb r6, [r3, 0x1]
+ b _080DA9BC
+_080DA8AC:
+ lsrs r0, r1, 28
+ cmp r0, 0x2
+ bne _080DA8BE
+ adds r0, r2, 0
+ orrs r0, r7
+ mov r4, r12
+ strb r0, [r4]
+ strb r6, [r4, 0x1]
+ b _080DA9BC
+_080DA8BE:
+ movs r0, 0x8
+ ands r0, r2
+ cmp r0, 0
+ beq _080DA9BC
+ adds r3, r5, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r1, r2, 31
+ lsrs r1, 31
+ movs r4, 0x1
+ eors r1, r4
+ ands r1, r7
+ movs r6, 0x2
+ negs r6, r6
+ adds r0, r6, 0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r5, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+ mov r0, r12
+ ldrb r1, [r0]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA9AC
+ ldr r0, _080DA940 @ =gMain
+ ldr r1, _080DA944 @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA962
+ mov r2, r12
+ ldrb r1, [r2, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DA948
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ mov r3, r12
+ b _080DA978
+ .align 2, 0
+_080DA940: .4byte gMain
+_080DA944: .4byte 0x0000043d
+_080DA948:
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080DA996
+_080DA962:
+ mov r3, r12
+ ldrb r1, [r3, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DA98C
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0xC
+ strb r0, [r1]
+_080DA978:
+ ldrb r2, [r3, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r3, 0xE]
+ b _080DA9AC
+_080DA98C:
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0xC
+ strb r0, [r1]
+_080DA996:
+ mov r0, r12
+ ldrb r2, [r0, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ mov r2, r12
+ strb r1, [r2, 0xE]
+_080DA9AC:
+ mov r3, r12
+ ldrb r1, [r3]
+ movs r0, 0x9
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r3]
+ ldrh r4, [r3, 0x2]
+ mov r8, r4
+_080DA9BC:
+ mov r1, r12
+ ldrb r0, [r1]
+ movs r1, 0xF
+ ands r1, r0
+ movs r0, 0x10
+ b _080DAC4C
+_080DA9C8:
+ lsls r1, r2, 24
+ lsrs r0, r1, 28
+ cmp r0, 0x3
+ bne _080DA9DE
+ movs r0, 0x8
+ orrs r0, r2
+ orrs r0, r7
+ mov r3, r12
+ strb r0, [r3]
+ strb r6, [r3, 0x1]
+ b _080DAAFE
+_080DA9DE:
+ lsrs r0, r1, 28
+ cmp r0, 0x1
+ bne _080DA9F0
+ adds r0, r2, 0
+ orrs r0, r7
+ mov r4, r12
+ strb r0, [r4]
+ strb r6, [r4, 0x1]
+ b _080DAAFE
+_080DA9F0:
+ movs r0, 0x8
+ ands r0, r2
+ cmp r0, 0
+ bne _080DA9FA
+ b _080DAAFE
+_080DA9FA:
+ adds r3, r5, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r1, r2, 31
+ lsrs r1, 31
+ movs r6, 0x1
+ eors r1, r6
+ ands r1, r7
+ movs r0, 0x2
+ negs r0, r0
+ mov r8, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r5, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+ mov r2, r12
+ ldrb r1, [r2]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080DAAEC
+ ldr r0, _080DAA6C @ =gMain
+ ldr r3, _080DAA70 @ =0x0000043d
+ adds r0, r3
+ ldrb r0, [r0]
+ ands r4, r0
+ cmp r4, 0
+ beq _080DAAA4
+ ldrb r1, [r2, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DAA74
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080DAAD8
+ .align 2, 0
+_080DAA6C: .4byte gMain
+_080DAA70: .4byte 0x0000043d
+_080DAA74:
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ mov r0, r12
+ ldrb r2, [r0, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r6
+ ands r0, r7
+ mov r1, r8
+ ands r1, r2
+ orrs r1, r0
+ mov r2, r12
+ strb r1, [r2, 0xE]
+ b _080DAAEC
+_080DAAA4:
+ mov r3, r12
+ ldrb r1, [r3, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DAACE
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0xC
+ strb r0, [r1]
+ ldrb r2, [r3, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r6
+ ands r0, r7
+ mov r1, r8
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r3, 0xE]
+ b _080DAAEC
+_080DAACE:
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0xC
+ strb r0, [r1]
+_080DAAD8:
+ mov r4, r12
+ ldrb r2, [r4, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r6
+ ands r0, r7
+ mov r1, r8
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r4, 0xE]
+_080DAAEC:
+ mov r0, r12
+ ldrb r1, [r0]
+ movs r0, 0x9
+ negs r0, r0
+ ands r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r2, [r1, 0x2]
+ mov r8, r2
+_080DAAFE:
+ mov r3, r12
+ ldrb r0, [r3]
+ movs r1, 0xF
+ ands r1, r0
+ movs r0, 0x20
+ orrs r1, r0
+ strb r1, [r3]
+ b _080DAC52
+_080DAB0E:
+ lsls r1, r2, 24
+ lsrs r0, r1, 28
+ cmp r0, 0x2
+ bne _080DAB20
+ movs r0, 0x8
+ orrs r0, r2
+ mov r4, r12
+ strb r0, [r4]
+ b _080DAC42
+_080DAB20:
+ lsrs r0, r1, 28
+ cmp r0, 0
+ bne _080DAB44
+ lsls r0, r2, 30
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r0, r1
+ ands r0, r7
+ lsls r0, 1
+ movs r1, 0x3
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ orrs r1, r7
+ mov r0, r12
+ strb r1, [r0]
+ strb r6, [r0, 0x1]
+ b _080DAC42
+_080DAB44:
+ movs r0, 0x8
+ ands r0, r2
+ cmp r0, 0
+ beq _080DAC42
+ adds r3, r5, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r1, r2, 31
+ lsrs r1, 31
+ movs r4, 0x1
+ eors r1, r4
+ ands r1, r7
+ movs r6, 0x2
+ negs r6, r6
+ adds r0, r6, 0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r5, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+ mov r2, r12
+ ldrb r1, [r2]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080DAC32
+ ldr r0, _080DABC4 @ =gMain
+ ldr r3, _080DABC8 @ =0x0000043d
+ adds r0, r3
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080DABE6
+ ldrb r1, [r2, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DABCC
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ mov r0, r12
+ ldrb r2, [r0, 0xE]
+ b _080DAC00
+ .align 2, 0
+_080DABC4: .4byte gMain
+_080DABC8: .4byte 0x0000043d
+_080DABCC:
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080DAC1E
+_080DABE6:
+ mov r0, r12
+ ldrb r1, [r0, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DAC14
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0xC
+ strb r0, [r1]
+ mov r1, r12
+ ldrb r2, [r1, 0xE]
+_080DAC00:
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ mov r2, r12
+ strb r1, [r2, 0xE]
+ b _080DAC32
+_080DAC14:
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0xC
+ strb r0, [r1]
+_080DAC1E:
+ mov r3, r12
+ ldrb r2, [r3, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r3, 0xE]
+_080DAC32:
+ mov r4, r12
+ ldrb r1, [r4]
+ movs r0, 0x9
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4]
+ ldrh r0, [r4, 0x2]
+ mov r8, r0
+_080DAC42:
+ mov r1, r12
+ ldrb r0, [r1]
+ movs r1, 0xF
+ ands r1, r0
+ movs r0, 0x30
+_080DAC4C:
+ orrs r1, r0
+ mov r2, r12
+ strb r1, [r2]
+_080DAC52:
+ mov r3, r12
+ ldrb r1, [r3]
+ lsls r1, 30
+ lsrs r1, 31
+ mov r0, r12
+ adds r0, 0xC
+ adds r0, r1
+ ldrb r1, [r0]
+ ldr r3, _080DACE0 @ =gSineTable
+ mov r4, r8
+ lsls r0, r4, 1
+ adds r0, r3
+ movs r2, 0
+ ldrsh r0, [r0, r2]
+ muls r0, r1
+ asrs r0, 8
+ strh r0, [r5, 0x24]
+ ldrb r2, [r5, 0x3]
+ lsls r2, 26
+ lsrs r2, 27
+ movs r4, 0x24
+ ldrsh r0, [r5, r4]
+ negs r0, r0
+ asrs r0, 1
+ mov r1, r12
+ ldrb r1, [r1, 0xA]
+ adds r0, r1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 1
+ adds r1, r3
+ ldrh r6, [r1]
+ ldr r1, _080DACE4 @ =gOamMatrices
+ lsls r2, 3
+ adds r2, r1
+ adds r0, 0x40
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ strh r0, [r2, 0x6]
+ strh r0, [r2]
+ strh r6, [r2, 0x2]
+ lsls r0, r6, 16
+ asrs r0, 16
+ negs r0, r0
+ strh r0, [r2, 0x4]
+ mov r2, r12
+ ldrh r0, [r2, 0x6]
+ ldrh r3, [r2, 0x8]
+ adds r0, r3
+ strh r0, [r2, 0x8]
+ lsls r0, 16
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r4, 0x4
+ ldrsh r0, [r2, r4]
+ movs r1, 0x80
+ lsls r1, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080DACE8
+ ldrh r0, [r2, 0x4]
+ subs r1, 0x1
+ ands r1, r0
+ ldrh r0, [r2, 0x2]
+ subs r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r2, 0x2]
+ b _080DACFE
+ .align 2, 0
+_080DACE0: .4byte gSineTable
+_080DACE4: .4byte gOamMatrices
+_080DACE8:
+ mov r1, r12
+ ldrh r0, [r1, 0x4]
+ ldr r1, _080DAD28 @ =0x00007fff
+ ands r1, r0
+ mov r2, r12
+ ldrh r2, [r2, 0x2]
+ adds r1, r2
+ movs r0, 0xFF
+ ands r1, r0
+ mov r3, r12
+ strh r1, [r3, 0x2]
+_080DACFE:
+ movs r4, 0x22
+ ldrsh r1, [r5, r4]
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ adds r1, r0
+ mov r3, r12
+ ldrh r0, [r3, 0xE]
+ lsrs r0, 1
+ cmp r1, r0
+ blt _080DAD1A
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ ldr r0, _080DAD2C @ =sub_80DA48C
+ str r0, [r5, 0x1C]
+_080DAD1A:
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DAD28: .4byte 0x00007fff
+_080DAD2C: .4byte sub_80DA48C
+ thumb_func_end sub_80DA6F0
+
+ thumb_func_start sub_80DAD30
+sub_80DAD30: @ 80DAD30
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r0, _080DAD78 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ ldr r5, _080DAD7C @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ ldr r0, _080DAD80 @ =sub_807941C
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DAD78: .4byte gBattleAnimBankTarget
+_080DAD7C: .4byte gBattleAnimBankAttacker
+_080DAD80: .4byte sub_807941C
+ thumb_func_end sub_80DAD30
+
+ thumb_func_start sub_80DAD84
+sub_80DAD84: @ 80DAD84
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r5, _080DADCC @ =gBattleAnimArgs
+ ldrh r0, [r5]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x34]
+ ldr r0, _080DADD0 @ =gMain
+ ldr r1, _080DADD4 @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080DAE44
+ ldr r0, _080DADD8 @ =gBanksBySide
+ ldr r1, _080DADDC @ =gBattleAnimBankTarget
+ ldrb r2, [r1]
+ adds r0, r2, r0
+ ldrb r1, [r0]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DADE0
+ adds r0, r2, 0
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5, 0x6]
+ adds r0, r5
+ b _080DADEE
+ .align 2, 0
+_080DADCC: .4byte gBattleAnimArgs
+_080DADD0: .4byte gMain
+_080DADD4: .4byte 0x0000043d
+_080DADD8: .4byte gBanksBySide
+_080DADDC: .4byte gBattleAnimBankTarget
+_080DADE0:
+ adds r0, r2, 0
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x28
+_080DADEE:
+ strh r0, [r4, 0x3C]
+ ldr r0, _080DAE1C @ =gBattleAnimArgs
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080DAE24
+ ldr r0, _080DAE20 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ b _080DAE58
+ .align 2, 0
+_080DAE1C: .4byte gBattleAnimArgs
+_080DAE20: .4byte gBattleAnimBankTarget
+_080DAE24:
+ ldr r0, _080DAE40 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ b _080DAE58
+ .align 2, 0
+_080DAE40: .4byte gBattleAnimBankTarget
+_080DAE44:
+ ldr r0, _080DAEFC @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5, 0x6]
+ adds r0, r5
+ strh r0, [r4, 0x3C]
+_080DAE58:
+ ldr r5, _080DAF00 @ =gSineTable
+ ldrh r3, [r4, 0x30]
+ movs r1, 0xFF
+ ands r1, r3
+ lsls r0, r1, 1
+ adds r0, r5
+ ldrh r0, [r0]
+ movs r2, 0
+ strh r0, [r4, 0x36]
+ adds r1, 0x40
+ lsls r1, 1
+ adds r1, r5
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r4, 0x38]
+ strh r2, [r4, 0x3A]
+ strh r2, [r4, 0x26]
+ strh r2, [r4, 0x24]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r6, r0, 27
+ lsls r3, 16
+ lsrs r3, 24
+ strh r3, [r4, 0x30]
+ bl Random
+ lsls r0, 16
+ asrs r7, r0, 16
+ movs r0, 0x80
+ lsls r0, 8
+ ands r0, r7
+ cmp r0, 0
+ beq _080DAEA2
+ ldrh r1, [r4, 0x30]
+ movs r0, 0xFF
+ subs r0, r1
+ strh r0, [r4, 0x30]
+_080DAEA2:
+ movs r0, 0x30
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 1
+ adds r0, r5
+ ldrh r0, [r0]
+ ldr r3, _080DAF04 @ =gOamMatrices
+ lsls r2, r6, 3
+ adds r2, r3
+ adds r1, 0x40
+ lsls r1, 1
+ adds r1, r5
+ ldrh r1, [r1]
+ strh r1, [r2, 0x6]
+ strh r1, [r2]
+ strh r0, [r2, 0x2]
+ lsls r0, 16
+ asrs r0, 16
+ negs r0, r0
+ strh r0, [r2, 0x4]
+ adds r3, r4, 0
+ adds r3, 0x3F
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+ movs r0, 0x1
+ ands r0, r7
+ cmp r0, 0
+ beq _080DAEF2
+ adds r2, r4, 0
+ adds r2, 0x2A
+ movs r1, 0x1
+ movs r0, 0x1
+ strb r0, [r2]
+ ldrb r0, [r3]
+ orrs r0, r1
+ strb r0, [r3]
+_080DAEF2:
+ ldr r0, _080DAF08 @ =sub_80DAF0C
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DAEFC: .4byte gBattleAnimBankTarget
+_080DAF00: .4byte gSineTable
+_080DAF04: .4byte gOamMatrices
+_080DAF08: .4byte sub_80DAF0C
+ thumb_func_end sub_80DAD84
+
+ thumb_func_start sub_80DAF0C
+sub_80DAF0C: @ 80DAF0C
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x10
+ adds r4, r0, 0
+ adds r5, r4, 0
+ adds r5, 0x2E
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ movs r1, 0
+ mov r8, r1
+ movs r7, 0
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _080DAFF0
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ muls r0, r1
+ asrs r6, r0, 8
+ strh r6, [r4, 0x24]
+ movs r0, 0x38
+ ldrsh r1, [r4, r0]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ muls r0, r1
+ asrs r3, r0, 8
+ strh r3, [r4, 0x26]
+ ldrh r2, [r4, 0x34]
+ movs r1, 0xFF
+ adds r0, r1, 0
+ ands r0, r2
+ ldrh r2, [r4, 0x3A]
+ adds r0, r2
+ strh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ ands r1, r2
+ cmp r0, r1
+ blt _080DAFF0
+ ldrh r0, [r4, 0x20]
+ adds r0, r6
+ strh r0, [r4, 0x20]
+ ldrh r0, [r4, 0x22]
+ adds r0, r3
+ strh r0, [r4, 0x22]
+ strh r7, [r4, 0x24]
+ strh r7, [r4, 0x26]
+ mov r0, sp
+ adds r1, r5, 0
+ movs r2, 0x10
+ bl memcpy
+ adds r0, r5, 0
+ movs r1, 0
+ movs r2, 0x10
+ bl memset
+ ldrh r0, [r4, 0x22]
+ lsls r0, 8
+ strh r0, [r5, 0x8]
+ mov r0, sp
+ ldrh r0, [r0, 0x6]
+ lsrs r1, r0, 8
+ strh r1, [r5, 0x6]
+ strh r7, [r5, 0x2]
+ mov r0, sp
+ ldrh r0, [r0, 0x2]
+ strh r0, [r5, 0xA]
+ adds r0, r4, 0
+ adds r0, 0x2A
+ ldrb r0, [r0]
+ cmp r0, 0
+ beq _080DAFC0
+ movs r0, 0x8
+ ands r1, r0
+ cmp r1, 0
+ beq _080DAFB8
+ ldr r0, _080DAFB4 @ =0x00008001
+ b _080DAFCE
+ .align 2, 0
+_080DAFB4: .4byte 0x00008001
+_080DAFB8:
+ ldr r0, _080DAFBC @ =0x00008002
+ b _080DAFCE
+ .align 2, 0
+_080DAFBC: .4byte 0x00008002
+_080DAFC0:
+ movs r0, 0x8
+ ands r1, r0
+ cmp r1, 0
+ beq _080DAFCC
+ movs r0, 0x1
+ b _080DAFCE
+_080DAFCC:
+ movs r0, 0x2
+_080DAFCE:
+ strh r0, [r5, 0x4]
+ mov r0, sp
+ ldrh r0, [r0, 0x4]
+ lsrs r0, 8
+ strb r0, [r5, 0xC]
+ subs r0, 0x2
+ strb r0, [r5, 0xD]
+ mov r0, sp
+ ldrh r1, [r0, 0xE]
+ lsls r1, 1
+ ldrh r2, [r5, 0xE]
+ movs r0, 0x1
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0xE]
+ ldr r0, _080DAFFC @ =sub_80DA6F0
+ str r0, [r4, 0x1C]
+_080DAFF0:
+ add sp, 0x10
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DAFFC: .4byte sub_80DA6F0
+ thumb_func_end sub_80DAF0C
+
+ thumb_func_start sub_80DB000
+sub_80DB000: @ 80DB000
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080DB018 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DB01C
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080DB024
+ .align 2, 0
+_080DB018: .4byte gBattleAnimArgs
+_080DB01C:
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8078764
+_080DB024:
+ ldr r4, _080DB08C @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080DB03C
+ ldr r0, _080DB090 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB052
+_080DB03C:
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080DB058
+ ldr r0, _080DB094 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DB058
+_080DB052:
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x8
+ strh r0, [r5, 0x20]
+_080DB058:
+ ldr r4, _080DB08C @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x8]
+ adds r0, r5, 0
+ bl SeekSpriteAnim
+ ldrh r0, [r5, 0x20]
+ subs r0, 0x20
+ strh r0, [r5, 0x20]
+ ldr r0, _080DB098 @ =0x00000ccc
+ strh r0, [r5, 0x30]
+ ldrh r1, [r4, 0x8]
+ movs r0, 0xC
+ adds r2, r0, 0
+ muls r2, r1
+ adds r0, r2, 0
+ ldrh r2, [r5, 0x24]
+ adds r0, r2
+ strh r0, [r5, 0x24]
+ strh r1, [r5, 0x2E]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x3C]
+ ldr r0, _080DB09C @ =sub_80DB0A0
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB08C: .4byte gBattleAnimArgs
+_080DB090: .4byte gBattleAnimBankAttacker
+_080DB094: .4byte gBattleAnimBankTarget
+_080DB098: .4byte 0x00000ccc
+_080DB09C: .4byte sub_80DB0A0
+ thumb_func_end sub_80DB000
+
+ thumb_func_start sub_80DB0A0
+sub_80DB0A0: @ 80DB0A0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6
+ bne _080DB0CA
+ strh r1, [r4, 0x2E]
+ strh r1, [r4, 0x24]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+_080DB0CA:
+ ldrh r0, [r4, 0x3C]
+ subs r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080DB0E2
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DB0E2:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB0A0
+
+ thumb_func_start sub_80DB0E8
+sub_80DB0E8: @ 80DB0E8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ ldr r1, _080DB180 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r7, r0, r1
+ ldrh r0, [r7, 0x8]
+ movs r1, 0x1F
+ ands r0, r1
+ cmp r0, 0
+ bne _080DB162
+ ldr r1, _080DB184 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+ movs r1, 0x8
+ ldrsh r0, [r7, r1]
+ movs r5, 0xD
+ negs r5, r5
+ adds r1, r5, 0
+ bl Sin
+ ldr r4, _080DB188 @ =gBattleAnimArgs
+ strh r0, [r4]
+ movs r1, 0x8
+ ldrsh r0, [r7, r1]
+ adds r1, r5, 0
+ bl Cos
+ strh r0, [r4, 0x2]
+ movs r0, 0x1
+ strh r0, [r4, 0x4]
+ movs r0, 0x3
+ strh r0, [r4, 0x6]
+ ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538
+ mov r8, r0
+ ldr r5, _080DB190 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ adds r2, r0, 0
+ lsls r2, 24
+ lsrs r2, 24
+ mov r0, r8
+ adds r1, r4, 0
+ movs r3, 0x3
+ bl CreateSpriteAndAnimate
+_080DB162:
+ ldrh r0, [r7, 0x8]
+ adds r0, 0x8
+ strh r0, [r7, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ ble _080DB176
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080DB176:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB180: .4byte gTasks
+_080DB184: .4byte gAnimVisualTaskCount
+_080DB188: .4byte gBattleAnimArgs
+_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538
+_080DB190: .4byte gBattleAnimBankTarget
+ thumb_func_end sub_80DB0E8
+
+ thumb_func_start sub_80DB194
+sub_80DB194: @ 80DB194
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080DB1A6
+ cmp r0, 0x1
+ beq _080DB1D8
+ b _080DB1EC
+_080DB1A6:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r2, _080DB1D4 @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r0, [r1]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r1]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080DB1EC
+ .align 2, 0
+_080DB1D4: .4byte gSprites
+_080DB1D8:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080DB1EC
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DB1EC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB194
+
+ thumb_func_start sub_80DB1F4
+sub_80DB1F4: @ 80DB1F4
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DB22C
+ cmp r0, 0x1
+ bgt _080DB20A
+ cmp r0, 0
+ beq _080DB210
+ b _080DB27E
+_080DB20A:
+ cmp r0, 0x2
+ beq _080DB240
+ b _080DB27E
+_080DB210:
+ ldr r0, _080DB228 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ negs r0, r0
+ subs r0, 0x20
+ strh r0, [r4, 0x26]
+ b _080DB238
+ .align 2, 0
+_080DB228: .4byte gBattleAnimBankTarget
+_080DB22C:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0xA
+ strh r0, [r4, 0x26]
+ lsls r0, 16
+ cmp r0, 0
+ blt _080DB27E
+_080DB238:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080DB27E
+_080DB240:
+ ldrh r0, [r4, 0x26]
+ subs r0, 0xA
+ strh r0, [r4, 0x26]
+ movs r2, 0x22
+ ldrsh r0, [r4, r2]
+ movs r2, 0x26
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ bge _080DB27E
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r2, _080DB284 @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r1]
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DB27E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB284: .4byte gSprites
+ thumb_func_end sub_80DB1F4
+
+ thumb_func_start sub_80DB288
+sub_80DB288: @ 80DB288
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r1, _080DB2C4 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x30]
+ ldr r0, _080DB2C8 @ =sub_80DB2D0
+ str r0, [r4, 0x1C]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r2, _080DB2CC @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r0, [r1]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r1]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB2C4: .4byte gBattleAnimArgs
+_080DB2C8: .4byte sub_80DB2D0
+_080DB2CC: .4byte gSprites
+ thumb_func_end sub_80DB288
+
+ thumb_func_start sub_80DB2D0
+sub_80DB2D0: @ 80DB2D0
+ push {lr}
+ adds r2, r0, 0
+ ldrh r1, [r2, 0x2E]
+ movs r3, 0x2E
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ ble _080DB2E4
+ subs r0, r1, 0x1
+ strh r0, [r2, 0x2E]
+ b _080DB328
+_080DB2E4:
+ movs r1, 0x22
+ ldrsh r0, [r2, r1]
+ movs r3, 0x26
+ ldrsh r1, [r2, r3]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ ble _080DB30A
+ ldrh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r2, 0x26]
+ subs r1, r0
+ strh r1, [r2, 0x26]
+ b _080DB328
+_080DB30A:
+ adds r3, r2, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r3]
+ ldrh r0, [r2, 0x34]
+ adds r1, r0, 0x1
+ strh r1, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _080DB328
+ ldr r0, _080DB32C @ =sub_80DB330
+ str r0, [r2, 0x1C]
+_080DB328:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB32C: .4byte sub_80DB330
+ thumb_func_end sub_80DB2D0
+
+ thumb_func_start sub_80DB330
+sub_80DB330: @ 80DB330
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r2, 0x26]
+ adds r0, r1
+ strh r0, [r2, 0x26]
+ movs r3, 0x22
+ ldrsh r0, [r2, r3]
+ movs r3, 0x26
+ ldrsh r1, [r2, r3]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ ble _080DB360
+ adds r3, r2, 0
+ adds r3, 0x3E
+ ldrb r1, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r3]
+_080DB360:
+ movs r1, 0x26
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ ble _080DB36E
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080DB36E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB330
+
+ thumb_func_start sub_80DB374
+sub_80DB374: @ 80DB374
+ push {r4,r5,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080DB388
+ cmp r0, 0x1
+ beq _080DB3E0
+ b _080DB44C
+_080DB388:
+ ldr r0, _080DB398 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r0, r2]
+ cmp r0, 0
+ bne _080DB3A0
+ ldr r4, _080DB39C @ =gBattleAnimBankAttacker
+ b _080DB3A2
+ .align 2, 0
+_080DB398: .4byte gBattleAnimArgs
+_080DB39C: .4byte gBattleAnimBankAttacker
+_080DB3A0:
+ ldr r4, _080DB3DC @ =gBattleAnimBankTarget
+_080DB3A2:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r0, 0
+ movs r3, 0x80
+ lsls r3, 2
+ strh r3, [r5, 0x30]
+ movs r2, 0x80
+ lsls r2, 1
+ str r0, [sp]
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8078FDC
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080DB44C
+ .align 2, 0
+_080DB3DC: .4byte gBattleAnimBankTarget
+_080DB3E0:
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ cmp r0, 0xB
+ bgt _080DB3EE
+ ldrh r0, [r5, 0x30]
+ subs r0, 0x28
+ b _080DB3F2
+_080DB3EE:
+ ldrh r0, [r5, 0x30]
+ adds r0, 0x28
+_080DB3F2:
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x32]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r5, 0x32]
+ movs r2, 0x80
+ lsls r2, 1
+ movs r0, 0x30
+ ldrsh r3, [r5, r0]
+ str r1, [sp]
+ adds r0, r5, 0
+ bl sub_8078FDC
+ ldrb r1, [r5, 0x3]
+ lsls r1, 26
+ lsrs r1, 27
+ movs r0, 0xF4
+ lsls r0, 6
+ ldr r2, _080DB454 @ =gOamMatrices
+ lsls r1, 3
+ adds r1, r2
+ movs r2, 0x6
+ ldrsh r1, [r1, r2]
+ bl __divsi3
+ adds r1, r0, 0x1
+ cmp r1, 0x80
+ ble _080DB42C
+ movs r1, 0x80
+_080DB42C:
+ movs r0, 0x40
+ subs r0, r1
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r1, r0, 1
+ strh r1, [r5, 0x26]
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x18
+ bne _080DB44C
+ adds r0, r5, 0
+ bl sub_8079098
+ adds r0, r5, 0
+ bl move_anim_8072740
+_080DB44C:
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB454: .4byte gOamMatrices
+ thumb_func_end sub_80DB374
+
+ thumb_func_start sub_80DB458
+sub_80DB458: @ 80DB458
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl Random
+ ldr r4, _080DB47C @ =0x000001ff
+ ands r4, r0
+ bl Random
+ movs r1, 0x7F
+ ands r1, r0
+ movs r0, 0x1
+ ands r0, r4
+ cmp r0, 0
+ beq _080DB480
+ movs r2, 0xB8
+ lsls r2, 2
+ adds r0, r4, r2
+ b _080DB488
+ .align 2, 0
+_080DB47C: .4byte 0x000001ff
+_080DB480:
+ movs r2, 0xB8
+ lsls r2, 2
+ adds r0, r2, 0
+ subs r0, r4
+_080DB488:
+ strh r0, [r5, 0x2E]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DB49C
+ movs r2, 0xE0
+ lsls r2, 2
+ adds r0, r2, 0
+ adds r0, r1, r0
+ b _080DB4A4
+_080DB49C:
+ movs r2, 0xE0
+ lsls r2, 2
+ adds r0, r2, 0
+ subs r0, r1
+_080DB4A4:
+ strh r0, [r5, 0x30]
+ ldr r2, _080DB4CC @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ strh r0, [r5, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080DB4C0
+ ldrb r0, [r5, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ orrs r1, r0
+ strb r1, [r5, 0x3]
+_080DB4C0:
+ movs r1, 0x2
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ bne _080DB4D4
+ ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker
+ b _080DB4D6
+ .align 2, 0
+_080DB4CC: .4byte gBattleAnimArgs
+_080DB4D0: .4byte gBattleAnimBankAttacker
+_080DB4D4:
+ ldr r4, _080DB500 @ =gBattleAnimBankTarget
+_080DB4D6:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ strh r0, [r5, 0x22]
+ ldr r0, _080DB504 @ =sub_80DB508
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB500: .4byte gBattleAnimBankTarget
+_080DB504: .4byte sub_80DB508
+ thumb_func_end sub_80DB458
+
+ thumb_func_start sub_80DB508
+sub_80DB508: @ 80DB508
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DB520
+ ldrh r3, [r4, 0x2E]
+ lsls r0, r3, 16
+ asrs r0, 24
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ b _080DB52A
+_080DB520:
+ ldrh r3, [r4, 0x2E]
+ lsls r1, r3, 16
+ asrs r1, 24
+ ldrh r0, [r4, 0x24]
+ subs r0, r1
+_080DB52A:
+ strh r0, [r4, 0x24]
+ ldrh r2, [r4, 0x30]
+ lsls r1, r2, 16
+ asrs r1, 24
+ ldrh r0, [r4, 0x26]
+ subs r0, r1
+ strh r0, [r4, 0x26]
+ strh r3, [r4, 0x2E]
+ adds r0, r2, 0
+ subs r0, 0x20
+ strh r0, [r4, 0x30]
+ lsls r0, r3, 16
+ cmp r0, 0
+ bge _080DB54A
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+_080DB54A:
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1F
+ bne _080DB55E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DB55E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB508
+
+ thumb_func_start sub_80DB564
+sub_80DB564: @ 80DB564
+ movs r1, 0
+ strh r1, [r0, 0x3A]
+ movs r1, 0x40
+ strh r1, [r0, 0x3C]
+ ldr r1, _080DB574 @ =sub_80DB578
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080DB574: .4byte sub_80DB578
+ thumb_func_end sub_80DB564
+
+ thumb_func_start sub_80DB578
+sub_80DB578: @ 80DB578
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r3, r0]
+ cmp r1, 0
+ beq _080DB58A
+ cmp r1, 0x1
+ beq _080DB5D8
+ b _080DB5DE
+_080DB58A:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ ble _080DB5DE
+ strh r1, [r3, 0x30]
+ movs r1, 0x3E
+ adds r1, r3
+ mov r12, r1
+ ldrb r2, [r1]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080DB5DE
+ ldrb r1, [r1]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080DB5DE
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _080DB5DE
+_080DB5D8:
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080DB5DE:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB578
+
+ thumb_func_start sub_80DB5E4
+sub_80DB5E4: @ 80DB5E4
+ push {r4-r6,lr}
+ mov r6, r9
+ mov r5, r8
+ push {r5,r6}
+ sub sp, 0x4
+ mov r8, r0
+ ldrh r4, [r0, 0x20]
+ ldrh r5, [r0, 0x22]
+ ldr r6, _080DB698 @ =gBattleAnimBankAttacker
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r1, r8
+ strh r0, [r1, 0x20]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8077ABC
+ adds r6, r0, 0
+ lsls r6, 24
+ lsrs r6, 24
+ mov r2, r8
+ strh r6, [r2, 0x22]
+ ldrh r0, [r2, 0x20]
+ mov r9, r0
+ mov r1, r9
+ lsls r0, r1, 4
+ strh r0, [r2, 0x36]
+ lsls r0, r6, 4
+ strh r0, [r2, 0x38]
+ lsls r4, 16
+ asrs r4, 16
+ movs r1, 0x20
+ ldrsh r0, [r2, r1]
+ subs r0, r4, r0
+ lsls r0, 4
+ movs r1, 0xC
+ bl __divsi3
+ mov r2, r8
+ strh r0, [r2, 0x3A]
+ lsls r5, 16
+ asrs r5, 16
+ movs r1, 0x22
+ ldrsh r0, [r2, r1]
+ subs r0, r5, r0
+ lsls r0, 4
+ movs r1, 0xC
+ bl __divsi3
+ mov r2, r8
+ strh r0, [r2, 0x3C]
+ mov r0, r9
+ subs r4, r0
+ lsls r4, 16
+ asrs r4, 16
+ subs r5, r6
+ lsls r5, 16
+ asrs r5, 16
+ adds r0, r4, 0
+ adds r1, r5, 0
+ bl sub_80790F0
+ lsls r0, 16
+ movs r1, 0xC0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r0, 16
+ movs r3, 0x80
+ lsls r3, 1
+ str r0, [sp]
+ mov r0, r8
+ movs r1, 0x1
+ adds r2, r3, 0
+ bl sub_8078FDC
+ ldr r0, _080DB69C @ =sub_80DB6A0
+ mov r2, r8
+ str r0, [r2, 0x1C]
+ add sp, 0x4
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB698: .4byte gBattleAnimBankAttacker
+_080DB69C: .4byte sub_80DB6A0
+ thumb_func_end sub_80DB5E4
+
+ thumb_func_start sub_80DB6A0
+sub_80DB6A0: @ 80DB6A0
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x3A]
+ ldrh r1, [r2, 0x36]
+ adds r0, r1
+ strh r0, [r2, 0x36]
+ ldrh r1, [r2, 0x3C]
+ ldrh r3, [r2, 0x38]
+ adds r1, r3
+ strh r1, [r2, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r3, r1, 20
+ strh r3, [r2, 0x22]
+ adds r0, 0x2D
+ lsls r0, 16
+ movs r1, 0xA5
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080DB6DA
+ adds r1, r3, 0
+ cmp r1, 0x9D
+ bgt _080DB6DA
+ movs r0, 0x2D
+ negs r0, r0
+ cmp r1, r0
+ bge _080DB6E0
+_080DB6DA:
+ adds r0, r2, 0
+ bl move_anim_8074EE0
+_080DB6E0:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB6A0
+
+ thumb_func_start unref_sub_80DB6E4
+unref_sub_80DB6E4: @ 80DB6E4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080DB714 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DB71C
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DB718 @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r0, [r1]
+ movs r2, 0x4
+ orrs r0, r2
+ b _080DB73A
+ .align 2, 0
+_080DB714: .4byte gBattleAnimArgs
+_080DB718: .4byte gSprites
+_080DB71C:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DB748 @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+_080DB73A:
+ strb r0, [r1]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB748: .4byte gSprites
+ thumb_func_end unref_sub_80DB6E4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/fury_cutter_count.s b/asm/fury_cutter_count.s
new file mode 100755
index 000000000..6de1d268e
--- /dev/null
+++ b/asm/fury_cutter_count.s
@@ -0,0 +1,49 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ fury_cutter_count
+
+ thumb_func_start sub_80D30AC
+sub_80D30AC: @ 80D30AC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r3, _080D30C8 @ =gBattleAnimArgs
+ ldr r1, _080D30CC @ =gDisableStructMoveAnim
+ ldr r1, [r1]
+ ldrb r2, [r1, 0x10]
+ movs r1, 0x1
+ ands r1, r2
+ strh r1, [r3, 0xE]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D30C8: .4byte gBattleAnimArgs
+_080D30CC: .4byte gDisableStructMoveAnim
+ thumb_func_end sub_80D30AC
+
+ thumb_func_start update_fury_cutter_counter_copy
+update_fury_cutter_counter_copy: @ 80D30D0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080D30E8 @ =gBattleAnimArgs
+ ldr r1, _080D30EC @ =gDisableStructMoveAnim
+ ldr r1, [r1]
+ ldrb r1, [r1, 0x10]
+ strh r1, [r2, 0xE]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D30E8: .4byte gBattleAnimArgs
+_080D30EC: .4byte gDisableStructMoveAnim
+ thumb_func_end update_fury_cutter_counter_copy
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ghost.s b/asm/ghost.s
new file mode 100755
index 000000000..5d90a4aed
--- /dev/null
+++ b/asm/ghost.s
@@ -0,0 +1,3384 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ ghost
+
+ thumb_func_start sub_80DDB6C
+sub_80DDB6C: @ 80DDB6C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080DDBC8 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldr r5, _080DDBCC @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_8078BD4
+ ldr r0, _080DDBD0 @ =sub_80DDBD8
+ str r0, [r4, 0x1C]
+ movs r0, 0x10
+ strh r0, [r4, 0x3A]
+ ldr r1, _080DDBD4 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldrh r0, [r4, 0x3A]
+ strh r0, [r1]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDBC8: .4byte gBattleAnimArgs
+_080DDBCC: .4byte gBattleAnimBankTarget
+_080DDBD0: .4byte sub_80DDBD8
+_080DDBD4: .4byte REG_BLDCNT
+ thumb_func_end sub_80DDB6C
+
+ thumb_func_start sub_80DDBD8
+sub_80DDBD8: @ 80DDBD8
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80DDCC8
+ adds r0, r4, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DDBF8
+ ldr r0, _080DDBF4 @ =sub_80DDC4C
+ str r0, [r4, 0x1C]
+ b _080DDC42
+ .align 2, 0
+_080DDBF4: .4byte sub_80DDC4C
+_080DDBF8:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080DDC30
+ cmp r2, 0xC4
+ ble _080DDC42
+_080DDC30:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080DDC42
+ ldr r0, _080DDC48 @ =gUnknown_0202F7D2
+ movs r1, 0
+ ldrsb r1, [r0, r1]
+ movs r0, 0xC4
+ bl PlaySE12WithPanning
+_080DDC42:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDC48: .4byte gUnknown_0202F7D2
+ thumb_func_end sub_80DDBD8
+
+ thumb_func_start sub_80DDC4C
+sub_80DDC4C: @ 80DDC4C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_8078B5C
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080DDC92
+ cmp r2, 0xC4
+ ble _080DDC9E
+_080DDC92:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080DDC9E
+ movs r0, 0xC4
+ bl PlaySE
+_080DDC9E:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DDCBC
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DDCB8 @ =sub_807861C
+ str r0, [r4, 0x1C]
+ b _080DDCC2
+ .align 2, 0
+_080DDCB8: .4byte sub_807861C
+_080DDCBC:
+ adds r0, r4, 0
+ bl sub_80DDCC8
+_080DDCC2:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DDC4C
+
+ thumb_func_start sub_80DDCC8
+sub_80DDCC8: @ 80DDCC8
+ push {r4,lr}
+ adds r3, r0, 0
+ ldrh r2, [r3, 0x3A]
+ movs r1, 0x3A
+ ldrsh r0, [r3, r1]
+ cmp r0, 0xFF
+ ble _080DDCEC
+ adds r0, r2, 0x1
+ strh r0, [r3, 0x3A]
+ lsls r0, 16
+ ldr r1, _080DDCE8 @ =0x010d0000
+ cmp r0, r1
+ bne _080DDD4C
+ movs r0, 0
+ b _080DDD4A
+ .align 2, 0
+_080DDCE8: .4byte 0x010d0000
+_080DDCEC:
+ ldrh r1, [r3, 0x3C]
+ adds r4, r1, 0x1
+ strh r4, [r3, 0x3C]
+ movs r0, 0xFF
+ ands r0, r1
+ cmp r0, 0
+ bne _080DDD4C
+ ldr r1, _080DDD10 @ =0xffffff00
+ ands r1, r4
+ strh r1, [r3, 0x3C]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DDD14
+ adds r0, r2, 0x1
+ b _080DDD16
+ .align 2, 0
+_080DDD10: .4byte 0xffffff00
+_080DDD14:
+ subs r0, r2, 0x1
+_080DDD16:
+ strh r0, [r3, 0x3A]
+ ldr r2, _080DDD54 @ =REG_BLDALPHA
+ ldrh r1, [r3, 0x3A]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r0, r1
+ strh r0, [r2]
+ movs r2, 0x3A
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ beq _080DDD32
+ cmp r0, 0x10
+ bne _080DDD3E
+_080DDD32:
+ ldrh r0, [r3, 0x3C]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ eors r0, r1
+ strh r0, [r3, 0x3C]
+_080DDD3E:
+ movs r1, 0x3A
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080DDD4C
+ movs r0, 0x80
+ lsls r0, 1
+_080DDD4A:
+ strh r0, [r3, 0x3A]
+_080DDD4C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDD54: .4byte REG_BLDALPHA
+ thumb_func_end sub_80DDCC8
+
+ thumb_func_start sub_80DDD58
+sub_80DDD58: @ 80DDD58
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r1, _080DDD74 @ =sub_80DDD78
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDD74: .4byte sub_80DDD78
+ thumb_func_end sub_80DDD58
+
+ thumb_func_start sub_80DDD78
+sub_80DDD78: @ 80DDD78
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x20
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x8
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x41
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x82
+ bhi _080DDDAC
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x8
+ b _080DDDB6
+_080DDDAC:
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+_080DDDB6:
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x13
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x50
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3D
+ bne _080DDDE8
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DDDE8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DDD78
+
+ thumb_func_start sub_80DDDF0
+sub_80DDDF0: @ 80DDDF0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r1, _080DDE68 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078E70
+ adds r0, r4, 0
+ movs r1, 0x80
+ movs r2, 0x80
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldr r1, _080DDE6C @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ ldr r1, _080DDE70 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0
+ movs r1, 0x80
+ strh r1, [r0, 0x8]
+ ldr r1, _080DDE74 @ =gBattleAnimArgs
+ ldrh r1, [r1]
+ strh r1, [r0, 0xA]
+ strh r2, [r0, 0xC]
+ movs r1, 0x10
+ strh r1, [r0, 0xE]
+ ldr r1, _080DDE78 @ =sub_80DDE7C
+ str r1, [r0]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDE68: .4byte REG_BLDCNT
+_080DDE6C: .4byte gSprites
+_080DDE70: .4byte gTasks
+_080DDE74: .4byte gBattleAnimArgs
+_080DDE78: .4byte sub_80DDE7C
+ thumb_func_end sub_80DDDF0
+
+ thumb_func_start sub_80DDE7C
+sub_80DDE7C: @ 80DDE7C
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DDEC4 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r3, r1, r2
+ ldrh r0, [r3, 0x1C]
+ adds r0, 0x1
+ strh r0, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DDEBE
+ movs r0, 0
+ strh r0, [r3, 0x1C]
+ ldrh r1, [r3, 0xC]
+ adds r1, 0x1
+ strh r1, [r3, 0xC]
+ ldrh r0, [r3, 0xE]
+ subs r0, 0x1
+ strh r0, [r3, 0xE]
+ ldr r2, _080DDEC8 @ =REG_BLDALPHA
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r1, 0xC
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x9
+ bne _080DDEBE
+ ldr r0, _080DDECC @ =sub_80DDED0
+ str r0, [r3]
+_080DDEBE:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDEC4: .4byte gTasks
+_080DDEC8: .4byte REG_BLDALPHA
+_080DDECC: .4byte sub_80DDED0
+ thumb_func_end sub_80DDE7C
+
+ thumb_func_start sub_80DDED0
+sub_80DDED0: @ 80DDED0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r1, _080DDEF4 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080DDEF8
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xA]
+ b _080DDF36
+ .align 2, 0
+_080DDEF4: .4byte gTasks
+_080DDEF8:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r1, r0, 24
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x8
+ movs r6, 0
+ strh r0, [r4, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ bgt _080DDF22
+ movs r0, 0x8
+ ldrsh r2, [r4, r0]
+ adds r0, r1, 0
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ b _080DDF36
+_080DDF22:
+ adds r0, r1, 0
+ bl sub_8078F40
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ ldr r0, _080DDF3C @ =REG_BLDCNT
+ strh r6, [r0]
+ adds r0, 0x2
+ strh r6, [r0]
+_080DDF36:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDF3C: .4byte REG_BLDCNT
+ thumb_func_end sub_80DDED0
+
+ thumb_func_start sub_80DDF40
+sub_80DDF40: @ 80DDF40
+ push {r4-r6,lr}
+ mov r6, r9
+ mov r5, r8
+ push {r5,r6}
+ sub sp, 0x4
+ adds r4, r0, 0
+ ldrh r5, [r4, 0x20]
+ ldrh r6, [r4, 0x22]
+ ldr r0, _080DDFDC @ =gBattleAnimBankAttacker
+ mov r8, r0
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ mov r9, r1
+ strh r0, [r4, 0x20]
+ mov r1, r8
+ ldrb r0, [r1]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ mov r1, r9
+ strh r1, [r4, 0x2E]
+ ldr r2, _080DDFE0 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r4, 0x30]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r4, 0x32]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r4, 0x34]
+ ldrh r1, [r4, 0x20]
+ lsls r1, 4
+ strh r1, [r4, 0x36]
+ lsls r0, 4
+ strh r0, [r4, 0x38]
+ lsls r5, 16
+ asrs r5, 16
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ subs r5, r0
+ lsls r5, 4
+ movs r0, 0
+ ldrsh r1, [r2, r0]
+ lsls r1, 1
+ adds r0, r5, 0
+ str r2, [sp]
+ bl __divsi3
+ strh r0, [r4, 0x3A]
+ lsls r6, 16
+ asrs r6, 16
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ subs r6, r0
+ lsls r6, 4
+ ldr r2, [sp]
+ movs r0, 0
+ ldrsh r1, [r2, r0]
+ lsls r1, 1
+ adds r0, r6, 0
+ bl __divsi3
+ strh r0, [r4, 0x3C]
+ ldr r0, _080DDFE4 @ =sub_80DDFE8
+ str r0, [r4, 0x1C]
+ add sp, 0x4
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDFDC: .4byte gBattleAnimBankAttacker
+_080DDFE0: .4byte gBattleAnimArgs
+_080DDFE4: .4byte sub_80DDFE8
+ thumb_func_end sub_80DDF40
+
+ thumb_func_start sub_80DDFE8
+sub_80DDFE8: @ 80DDFE8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080DE032
+ cmp r0, 0x1
+ bgt _080DDFFE
+ cmp r0, 0
+ beq _080DE008
+ b _080DE0F6
+_080DDFFE:
+ cmp r0, 0x2
+ beq _080DE09C
+ cmp r0, 0x3
+ beq _080DE0F0
+ b _080DE0F6
+_080DE008:
+ ldrh r0, [r5, 0x3A]
+ ldrh r2, [r5, 0x36]
+ adds r0, r2
+ strh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x3C]
+ ldrh r2, [r5, 0x38]
+ adds r1, r2
+ strh r1, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r5, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x30]
+ subs r0, 0x1
+ strh r0, [r5, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080DE0F6
+ b _080DE0E2
+_080DE032:
+ ldrh r0, [r5, 0x32]
+ subs r0, 0x1
+ strh r0, [r5, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080DE0F6
+ ldr r4, _080DE098 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x30]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x20]
+ lsls r0, 4
+ strh r0, [r5, 0x36]
+ ldrh r0, [r5, 0x22]
+ lsls r0, 4
+ strh r0, [r5, 0x38]
+ movs r1, 0x30
+ ldrsh r0, [r5, r1]
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r2, 0x34
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r5, 0x3A]
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ movs r2, 0x22
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r2, 0x34
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r5, 0x3C]
+ b _080DE0E2
+ .align 2, 0
+_080DE098: .4byte gBattleAnimBankTarget
+_080DE09C:
+ ldrh r0, [r5, 0x3A]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x3C]
+ ldrh r2, [r5, 0x38]
+ adds r1, r2
+ strh r1, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r5, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x34]
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080DE0F6
+ ldr r4, _080DE0EC @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+_080DE0E2:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080DE0F6
+ .align 2, 0
+_080DE0EC: .4byte gBattleAnimBankTarget
+_080DE0F0:
+ adds r0, r5, 0
+ bl move_anim_8074EE0
+_080DE0F6:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DDFE8
+
+ thumb_func_start sub_80DE0FC
+sub_80DE0FC: @ 80DE0FC
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080DE110 @ =sub_80DE114
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE110: .4byte sub_80DE114
+ thumb_func_end sub_80DE0FC
+
+ thumb_func_start sub_80DE114
+sub_80DE114: @ 80DE114
+ push {r4-r6,lr}
+ adds r3, r0, 0
+ movs r5, 0
+ movs r6, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080DE1AA
+ adds r1, r3, 0
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r0, 0x4
+ ands r0, r2
+ adds r4, r1, 0
+ cmp r0, 0
+ bne _080DE13E
+ movs r0, 0x4
+ orrs r0, r2
+ strb r0, [r4]
+_080DE13E:
+ movs r1, 0x2E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ beq _080DE14E
+ cmp r0, 0x1
+ beq _080DE158
+ movs r6, 0x1
+ b _080DE162
+_080DE14E:
+ movs r1, 0x30
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x2
+ bne _080DE162
+ b _080DE166
+_080DE158:
+ movs r1, 0x30
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x4
+ bne _080DE162
+ movs r5, 0x1
+_080DE162:
+ cmp r5, 0
+ beq _080DE198
+_080DE166:
+ ldrb r2, [r4]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r3, 0x32]
+ strh r1, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ bne _080DE1AA
+ strh r1, [r3, 0x32]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _080DE1AA
+_080DE198:
+ cmp r6, 0
+ beq _080DE1A4
+ adds r0, r3, 0
+ bl move_anim_8072740
+ b _080DE1AA
+_080DE1A4:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+_080DE1AA:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE114
+
+ thumb_func_start sub_80DE1B0
+sub_80DE1B0: @ 80DE1B0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080DE1DC @ =gTasks
+ adds r5, r0, r1
+ movs r0, 0x1
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ movs r6, 0
+ movs r1, 0
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080DE1E0
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080DE2C0
+ .align 2, 0
+_080DE1DC: .4byte gTasks
+_080DE1E0:
+ strh r1, [r5, 0xA]
+ movs r0, 0xF
+ strh r0, [r5, 0xC]
+ movs r0, 0x2
+ strh r0, [r5, 0xE]
+ strh r1, [r5, 0x10]
+ ldr r1, _080DE244 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r2, _080DE248 @ =REG_BLDALPHA
+ ldrh r0, [r5, 0xE]
+ lsls r0, 8
+ ldrh r1, [r5, 0xC]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r4, _080DE24C @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x50
+ strh r1, [r0, 0x2E]
+ ldr r0, _080DE250 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DE258
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080DE254 @ =0x0000ff70
+ strh r1, [r0, 0x30]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x70
+ b _080DE276
+ .align 2, 0
+_080DE244: .4byte REG_BLDCNT
+_080DE248: .4byte REG_BLDALPHA
+_080DE24C: .4byte gSprites
+_080DE250: .4byte gBattleAnimBankTarget
+_080DE254: .4byte 0x0000ff70
+_080DE258:
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x90
+ strh r1, [r0, 0x30]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080DE2C8 @ =0x0000ff90
+_080DE276:
+ strh r1, [r0, 0x32]
+ ldr r4, _080DE2CC @ =gSprites
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r2, 0
+ strh r2, [r0, 0x34]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ strh r2, [r0, 0x36]
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080DE2D0 @ =SpriteCallbackDummy
+ bl StoreSpriteCallbackInData
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080DE2D4 @ =sub_8078394
+ str r1, [r0]
+ ldr r0, _080DE2D8 @ =sub_80DE2DC
+ str r0, [r5]
+_080DE2C0:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE2C8: .4byte 0x0000ff90
+_080DE2CC: .4byte gSprites
+_080DE2D0: .4byte SpriteCallbackDummy
+_080DE2D4: .4byte sub_8078394
+_080DE2D8: .4byte sub_80DE2DC
+ thumb_func_end sub_80DE1B0
+
+ thumb_func_start sub_80DE2DC
+sub_80DE2DC: @ 80DE2DC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DE300 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DE37C
+ cmp r0, 0x1
+ bgt _080DE304
+ cmp r0, 0
+ beq _080DE30A
+ b _080DE3A6
+ .align 2, 0
+_080DE300: .4byte gTasks
+_080DE304:
+ cmp r0, 0x2
+ beq _080DE3A0
+ b _080DE3A6
+_080DE30A:
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x3
+ ands r0, r1
+ strh r0, [r4, 0x12]
+ cmp r0, 0x1
+ bne _080DE328
+ ldrh r1, [r4, 0xC]
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080DE328
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xC]
+_080DE328:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x3
+ bne _080DE33E
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DE33E
+ adds r0, r1, 0x1
+ strh r0, [r4, 0xE]
+_080DE33E:
+ ldr r2, _080DE374 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0xE]
+ lsls r0, 8
+ ldrh r1, [r4, 0xC]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, [r4, 0xC]
+ movs r0, 0x80
+ lsls r0, 13
+ cmp r1, r0
+ bne _080DE3A6
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x50
+ ble _080DE3A6
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080DE378 @ =gSprites
+ adds r0, r1
+ bl obj_delete_but_dont_free_vram
+ movs r0, 0x1
+ strh r0, [r4, 0x10]
+ b _080DE3A6
+ .align 2, 0
+_080DE374: .4byte REG_BLDALPHA
+_080DE378: .4byte gSprites
+_080DE37C:
+ ldrh r0, [r4, 0x14]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DE3A6
+ ldr r0, _080DE39C @ =REG_BLDCNT
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ b _080DE3A6
+ .align 2, 0
+_080DE39C: .4byte REG_BLDCNT
+_080DE3A0:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DE3A6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE2DC
+
+ thumb_func_start sub_80DE3AC
+sub_80DE3AC: @ 80DE3AC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r2, _080DE3CC @ =gTasks
+ adds r1, r2
+ movs r2, 0
+ strh r2, [r1, 0x26]
+ ldr r2, _080DE3D0 @ =sub_80DE3D4
+ str r2, [r1]
+ bl _call_via_r2
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE3CC: .4byte gTasks
+_080DE3D0: .4byte sub_80DE3D4
+ thumb_func_end sub_80DE3AC
+
+ thumb_func_start sub_80DE3D4
+sub_80DE3D4: @ 80DE3D4
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080DE40C @ =gTasks
+ adds r5, r0, r1
+ ldr r0, _080DE410 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080DE400
+ b _080DE604
+_080DE400:
+ lsls r0, 2
+ ldr r1, _080DE414 @ =_080DE418
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DE40C: .4byte gTasks
+_080DE410: .4byte gBattleAnimBankTarget
+_080DE414: .4byte _080DE418
+ .align 2, 0
+_080DE418:
+ .4byte _080DE42C
+ .4byte _080DE500
+ .4byte _080DE544
+ .4byte _080DE5AC
+ .4byte _080DE5E0
+_080DE42C:
+ ldr r7, _080DE460 @ =0x00002771
+ adds r0, r7, 0
+ bl AllocSpritePalette
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0
+ mov r8, r2
+ strh r0, [r5, 0x24]
+ cmp r0, 0xFF
+ beq _080DE456
+ movs r0, 0x1
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080DE464
+ adds r0, r7, 0
+ bl FreeSpritePaletteByTag
+_080DE456:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080DE60A
+ .align 2, 0
+_080DE460: .4byte 0x00002771
+_080DE464:
+ ldr r4, _080DE4E4 @ =gSprites
+ movs r3, 0x8
+ ldrsh r0, [r5, r3]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r2, [r5, 0x24]
+ lsls r2, 4
+ ldrb r3, [r1, 0x5]
+ movs r0, 0xF
+ ands r0, r3
+ orrs r0, r2
+ strb r0, [r1, 0x5]
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrb r2, [r1, 0x1]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r1, 0x1]
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r1, [r0, 0x5]
+ movs r2, 0xC
+ orrs r1, r2
+ strb r1, [r0, 0x5]
+ mov r3, r8
+ strh r3, [r5, 0xA]
+ strh r3, [r5, 0xC]
+ movs r0, 0x10
+ strh r0, [r5, 0xE]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r5, 0x10]
+ cmp r6, 0x1
+ bne _080DE4EC
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE4E8 @ =0x0000fdff
+ b _080DE4F4
+ .align 2, 0
+_080DE4E4: .4byte gSprites
+_080DE4E8: .4byte 0x0000fdff
+_080DE4EC:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE4FC @ =0x0000fbff
+_080DE4F4:
+ ands r0, r1
+ strh r0, [r2]
+ b _080DE604
+ .align 2, 0
+_080DE4FC: .4byte 0x0000fbff
+_080DE500:
+ movs r1, 0x24
+ ldrsh r0, [r5, r1]
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r5, 0x24]
+ movs r2, 0x10
+ ldrsh r0, [r5, r2]
+ lsls r0, 1
+ ldr r1, _080DE534 @ =gPlttBufferUnfaded
+ adds r0, r1
+ movs r3, 0x24
+ ldrsh r1, [r5, r3]
+ lsls r1, 1
+ ldr r2, _080DE538 @ =gPlttBufferFaded
+ adds r1, r2
+ ldr r2, _080DE53C @ =REG_BG0CNT
+ bl CpuSet
+ ldrh r0, [r5, 0x10]
+ ldr r3, _080DE540 @ =0x00003c0d
+ movs r1, 0x10
+ movs r2, 0xA
+ bl BlendPalette
+ b _080DE604
+ .align 2, 0
+_080DE534: .4byte gPlttBufferUnfaded
+_080DE538: .4byte gPlttBufferFaded
+_080DE53C: .4byte REG_BG0CNT
+_080DE540: .4byte 0x00003c0d
+_080DE544:
+ ldr r2, _080DE580 @ =gSprites
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ subs r1, 0x20
+ lsls r1, 16
+ lsrs r2, r1, 16
+ cmp r1, 0
+ bge _080DE564
+ movs r2, 0
+_080DE564:
+ cmp r6, 0x1
+ bne _080DE584
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x4
+ str r2, [sp, 0x4]
+ str r6, [sp, 0x8]
+ b _080DE59C
+ .align 2, 0
+_080DE580: .4byte gSprites
+_080DE584:
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x8
+ str r2, [sp, 0x4]
+ movs r2, 0x1
+ str r2, [sp, 0x8]
+_080DE59C:
+ movs r2, 0x2
+ movs r3, 0x6
+ bl sub_8089944
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x1C]
+ b _080DE604
+_080DE5AC:
+ cmp r6, 0x1
+ bne _080DE5C0
+ ldr r1, _080DE5B8 @ =REG_BLDCNT
+ ldr r2, _080DE5BC @ =0x00003f42
+ adds r0, r2, 0
+ b _080DE5C6
+ .align 2, 0
+_080DE5B8: .4byte REG_BLDCNT
+_080DE5BC: .4byte 0x00003f42
+_080DE5C0:
+ ldr r1, _080DE5D4 @ =REG_BLDCNT
+ ldr r3, _080DE5D8 @ =0x00003f44
+ adds r0, r3, 0
+_080DE5C6:
+ strh r0, [r1]
+ ldr r1, _080DE5DC @ =REG_BLDALPHA
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ b _080DE604
+ .align 2, 0
+_080DE5D4: .4byte REG_BLDCNT
+_080DE5D8: .4byte 0x00003f44
+_080DE5DC: .4byte REG_BLDALPHA
+_080DE5E0:
+ cmp r6, 0x1
+ bne _080DE5F0
+ movs r0, 0x80
+ lsls r0, 19
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 2
+ b _080DE5FA
+_080DE5F0:
+ movs r0, 0x80
+ lsls r0, 19
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 3
+_080DE5FA:
+ adds r2, r3, 0
+ orrs r1, r2
+ strh r1, [r0]
+ ldr r0, _080DE618 @ =sub_80DE61C
+ str r0, [r5]
+_080DE604:
+ ldrh r0, [r5, 0x26]
+ adds r0, 0x1
+ strh r0, [r5, 0x26]
+_080DE60A:
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE618: .4byte sub_80DE61C
+ thumb_func_end sub_80DE3D4
+
+ thumb_func_start sub_80DE61C
+sub_80DE61C: @ 80DE61C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080DE6A0 @ =gTasks
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x1
+ ands r0, r1
+ strh r0, [r4, 0x12]
+ cmp r0, 0
+ bne _080DE654
+ ldr r1, _080DE6A4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ strh r0, [r4, 0xC]
+_080DE654:
+ movs r2, 0x12
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1
+ bne _080DE676
+ ldr r1, _080DE6A4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ movs r1, 0x10
+ subs r1, r0
+ strh r1, [r4, 0xE]
+_080DE676:
+ ldr r2, _080DE6A8 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0xE]
+ lsls r0, 8
+ ldrh r1, [r4, 0xC]
+ orrs r0, r1
+ strh r0, [r2]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x80
+ bne _080DE698
+ movs r0, 0
+ strh r0, [r4, 0x26]
+ ldr r1, _080DE6AC @ =sub_80DE6B0
+ str r1, [r4]
+ adds r0, r5, 0
+ bl _call_via_r1
+_080DE698:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE6A0: .4byte gTasks
+_080DE6A4: .4byte gSineTable
+_080DE6A8: .4byte REG_BLDALPHA
+_080DE6AC: .4byte sub_80DE6B0
+ thumb_func_end sub_80DE61C
+
+ thumb_func_start sub_80DE6B0
+sub_80DE6B0: @ 80DE6B0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080DE6E0 @ =gTasks
+ adds r4, r0, r1
+ ldr r0, _080DE6E4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DE72C
+ cmp r0, 0x1
+ bgt _080DE6E8
+ cmp r0, 0
+ beq _080DE6EE
+ b _080DE7AA
+ .align 2, 0
+_080DE6E0: .4byte gTasks
+_080DE6E4: .4byte gBattleAnimBankTarget
+_080DE6E8:
+ cmp r0, 0x2
+ beq _080DE740
+ b _080DE7AA
+_080DE6EE:
+ ldr r1, _080DE710 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x24]
+ cmp r6, 0x1
+ bne _080DE718
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE714 @ =0x0000fdff
+ b _080DE720
+ .align 2, 0
+_080DE710: .4byte gUnknown_03004DC0
+_080DE714: .4byte 0x0000fdff
+_080DE718:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE728 @ =0x0000fbff
+_080DE720:
+ ands r0, r1
+ strh r0, [r2]
+ b _080DE7AA
+ .align 2, 0
+_080DE728: .4byte 0x0000fbff
+_080DE72C:
+ ldrh r0, [r4, 0x10]
+ ldr r3, _080DE73C @ =0x00003c0d
+ movs r1, 0x10
+ movs r2, 0
+ bl BlendPalette
+ b _080DE7AA
+ .align 2, 0
+_080DE73C: .4byte 0x00003c0d
+_080DE740:
+ ldr r3, _080DE788 @ =gSprites
+ movs r0, 0x24
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ bl obj_delete_but_dont_free_vram
+ ldr r0, _080DE78C @ =0x00002771
+ bl FreeSpritePaletteByTag
+ ldr r0, _080DE790 @ =REG_BLDCNT
+ movs r1, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ cmp r6, 0x1
+ bne _080DE794
+ subs r0, 0x52
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 2
+ b _080DE79E
+ .align 2, 0
+_080DE788: .4byte gSprites
+_080DE78C: .4byte 0x00002771
+_080DE790: .4byte REG_BLDCNT
+_080DE794:
+ movs r0, 0x80
+ lsls r0, 19
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 3
+_080DE79E:
+ adds r2, r3, 0
+ orrs r1, r2
+ strh r1, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080DE7AA:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE6B0
+
+ thumb_func_start sub_80DE7B8
+sub_80DE7B8: @ 80DE7B8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ adds r7, r0, 0
+ ldr r0, _080DE7F4 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DE800
+ ldr r4, _080DE7F8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xE0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r5, r0, 16
+ ldr r4, _080DE7FC @ =gBattleAnimBankTarget
+ b _080DE824
+ .align 2, 0
+_080DE7F4: .4byte gBattleAnimArgs
+_080DE7F8: .4byte gBattleAnimBankAttacker
+_080DE7FC: .4byte gBattleAnimBankTarget
+_080DE800:
+ ldr r4, _080DE8C8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xE0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r5, r0, 16
+ ldr r4, _080DE8CC @ =gBattleAnimBankAttacker
+_080DE824:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r1, 0xE0
+ lsls r1, 13
+ adds r0, r1
+ lsrs r0, 16
+ mov r9, r0
+ mov r8, r5
+ mov r2, r9
+ subs r4, r2, r5
+ lsls r4, 16
+ lsrs r4, 16
+ lsls r0, r6, 4
+ strh r0, [r7, 0x2E]
+ lsls r0, r5, 4
+ strh r0, [r7, 0x30]
+ mov r1, r10
+ subs r0, r1, r6
+ lsls r0, 4
+ ldr r5, _080DE8D0 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r7, 0x32]
+ lsls r4, 16
+ asrs r4, 12
+ movs r0, 0x2
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl __divsi3
+ strh r0, [r7, 0x34]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r7, 0x36]
+ mov r1, r10
+ strh r1, [r7, 0x38]
+ mov r2, r9
+ strh r2, [r7, 0x3A]
+ movs r1, 0x36
+ ldrsh r0, [r7, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r7, 0x3C]
+ ldrb r1, [r7, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x8
+ orrs r0, r1
+ strb r0, [r7, 0x5]
+ strh r6, [r7, 0x20]
+ mov r2, r8
+ strh r2, [r7, 0x22]
+ ldr r0, _080DE8D4 @ =sub_80DE8D8
+ str r0, [r7, 0x1C]
+ adds r2, r7, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE8C8: .4byte gBattleAnimBankTarget
+_080DE8CC: .4byte gBattleAnimBankAttacker
+_080DE8D0: .4byte gBattleAnimArgs
+_080DE8D4: .4byte sub_80DE8D8
+ thumb_func_end sub_80DE7B8
+
+ thumb_func_start sub_80DE8D8
+sub_80DE8D8: @ 80DE8D8
+ push {r4,lr}
+ adds r2, r0, 0
+ ldrh r3, [r2, 0x36]
+ movs r1, 0x36
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ beq _080DE910
+ ldrh r0, [r2, 0x32]
+ ldrh r4, [r2, 0x2E]
+ adds r0, r4
+ strh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x34]
+ ldrh r4, [r2, 0x30]
+ adds r1, r4
+ strh r1, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r2, 0x22]
+ subs r0, r3, 0x1
+ strh r0, [r2, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bne _080DE910
+ strh r0, [r2, 0x2E]
+_080DE910:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE8D8
+
+ thumb_func_start sub_80DE918
+sub_80DE918: @ 80DE918
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x14
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DEA68 @ =gTasks
+ adds r1, r0
+ str r1, [sp]
+ ldr r1, _080DEA6C @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0x80
+ lsls r3, 5
+ adds r0, r3, 0
+ strh r0, [r1]
+ movs r0, 0
+ ldr r1, [sp]
+ strh r0, [r1, 0x12]
+ strh r0, [r1, 0x14]
+ strh r0, [r1, 0x16]
+ strh r0, [r1, 0x18]
+ movs r0, 0x10
+ strh r0, [r1, 0x1A]
+ ldr r2, _080DEA70 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ strh r0, [r1, 0x1C]
+ ldr r4, _080DEA74 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x4]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_807A100
+ lsls r0, 16
+ lsrs r0, 16
+ str r0, [sp, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DE988
+ b _080DEA88
+_080DE988:
+ movs r4, 0
+_080DE98A:
+ lsls r1, r4, 16
+ asrs r3, r1, 16
+ ldr r0, _080DEA74 @ =gBattleAnimBankAttacker
+ ldrb r2, [r0]
+ str r1, [sp, 0x10]
+ cmp r3, r2
+ beq _080DEA56
+ movs r0, 0x2
+ eors r2, r0
+ cmp r3, r2
+ beq _080DEA56
+ lsls r0, r4, 24
+ lsrs r4, r0, 24
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DEA56
+ ldr r6, [sp, 0x4]
+ ldr r3, [sp, 0x8]
+ lsls r0, r3, 16
+ asrs r7, r0, 16
+ ldr r0, _080DEA78 @ =gSpriteTemplate_83DAF08
+ adds r1, r6, 0
+ adds r2, r7, 0
+ movs r3, 0x37
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ cmp r0, 0x40
+ beq _080DEA56
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ adds r0, r4, 0
+ movs r1, 0x3
+ bl sub_807A100
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ mov r0, r8
+ lsls r5, r0, 4
+ add r5, r8
+ lsls r5, 2
+ ldr r1, _080DEA7C @ =gSprites
+ adds r4, r5, r1
+ lsls r0, r6, 4
+ strh r0, [r4, 0x2E]
+ lsls r0, r7, 4
+ strh r0, [r4, 0x30]
+ mov r2, r10
+ subs r0, r2, r6
+ lsls r0, 4
+ ldr r3, _080DEA70 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r3, r2]
+ bl __divsi3
+ strh r0, [r4, 0x32]
+ mov r3, r9
+ lsls r0, r3, 16
+ asrs r0, 16
+ subs r0, r7
+ lsls r0, 4
+ ldr r2, _080DEA70 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r2, r3]
+ bl __divsi3
+ strh r0, [r4, 0x34]
+ ldr r1, _080DEA70 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x36]
+ mov r2, r10
+ strh r2, [r4, 0x38]
+ mov r3, r9
+ strh r3, [r4, 0x3A]
+ ldr r0, _080DEA80 @ =gSprites + 0x1C
+ adds r5, r0
+ ldr r0, _080DEA84 @ =sub_80DE8D8
+ str r0, [r5]
+ ldr r2, [sp]
+ movs r3, 0x20
+ ldrsh r1, [r2, r3]
+ adds r1, 0xD
+ lsls r1, 1
+ adds r0, r2, 0
+ adds r0, 0x8
+ adds r0, r1
+ mov r1, r8
+ strh r1, [r0]
+ ldrh r0, [r2, 0x20]
+ adds r0, 0x1
+ strh r0, [r2, 0x20]
+_080DEA56:
+ ldr r2, [sp, 0x10]
+ movs r3, 0x80
+ lsls r3, 9
+ adds r0, r2, r3
+ lsrs r4, r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080DE98A
+ b _080DEB0C
+ .align 2, 0
+_080DEA68: .4byte gTasks
+_080DEA6C: .4byte REG_BLDCNT
+_080DEA70: .4byte gBattleAnimArgs
+_080DEA74: .4byte gBattleAnimBankAttacker
+_080DEA78: .4byte gSpriteTemplate_83DAF08
+_080DEA7C: .4byte gSprites
+_080DEA80: .4byte gSprites + 0x1C
+_080DEA84: .4byte sub_80DE8D8
+_080DEA88:
+ ldr r0, _080DEB24 @ =gSpriteTemplate_83DAF08
+ ldr r7, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ lsls r1, r2, 16
+ asrs r1, 16
+ str r1, [sp, 0xC]
+ adds r1, r7, 0
+ ldr r2, [sp, 0xC]
+ movs r3, 0x37
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ cmp r0, 0x40
+ beq _080DEB0C
+ movs r3, 0x30
+ mov r10, r3
+ movs r0, 0x28
+ mov r9, r0
+ ldr r6, _080DEB28 @ =gSprites
+ mov r1, r8
+ lsls r5, r1, 4
+ add r5, r8
+ lsls r5, 2
+ adds r4, r5, r6
+ lsls r0, r7, 4
+ strh r0, [r4, 0x2E]
+ ldr r2, [sp, 0xC]
+ lsls r0, r2, 4
+ strh r0, [r4, 0x30]
+ subs r0, r3, r7
+ lsls r0, 4
+ ldr r3, _080DEB2C @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r3, r2]
+ bl __divsi3
+ strh r0, [r4, 0x32]
+ mov r3, r9
+ ldr r1, [sp, 0xC]
+ subs r0, r3, r1
+ lsls r0, 4
+ ldr r2, _080DEB2C @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r2, r3]
+ bl __divsi3
+ strh r0, [r4, 0x34]
+ ldr r1, _080DEB2C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x36]
+ mov r2, r10
+ strh r2, [r4, 0x38]
+ mov r3, r9
+ strh r3, [r4, 0x3A]
+ adds r6, 0x1C
+ adds r5, r6
+ ldr r0, _080DEB30 @ =sub_80DE8D8
+ str r0, [r5]
+ mov r1, r8
+ ldr r0, [sp]
+ strh r1, [r0, 0x22]
+ movs r0, 0x1
+ ldr r2, [sp]
+ strh r0, [r2, 0x20]
+_080DEB0C:
+ ldr r0, _080DEB34 @ =sub_80DEB38
+ ldr r3, [sp]
+ str r0, [r3]
+ add sp, 0x14
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEB24: .4byte gSpriteTemplate_83DAF08
+_080DEB28: .4byte gSprites
+_080DEB2C: .4byte gBattleAnimArgs
+_080DEB30: .4byte sub_80DE8D8
+_080DEB34: .4byte sub_80DEB38
+ thumb_func_end sub_80DE918
+
+ thumb_func_start sub_80DEB38
+sub_80DEB38: @ 80DEB38
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DEB5C @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080DEBEE
+ cmp r1, 0x1
+ bgt _080DEB60
+ cmp r1, 0
+ beq _080DEB6E
+ b _080DECA4
+ .align 2, 0
+_080DEB5C: .4byte gTasks
+_080DEB60:
+ cmp r1, 0x2
+ bne _080DEB66
+ b _080DEC80
+_080DEB66:
+ cmp r1, 0x3
+ bne _080DEB6C
+ b _080DEC94
+_080DEB6C:
+ b _080DECA4
+_080DEB6E:
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080DEBCE
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DEBCE
+ strh r1, [r4, 0x12]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DEBA4
+ ldrh r1, [r4, 0x18]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DEBB2
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x18]
+ b _080DEBB2
+_080DEBA4:
+ ldrh r1, [r4, 0x1A]
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080DEBB2
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1A]
+_080DEBB2:
+ ldr r2, _080DEBE0 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 8
+ ldrh r1, [r4, 0x18]
+ orrs r0, r1
+ strh r0, [r2]
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x17
+ ble _080DEBCE
+ movs r0, 0
+ strh r0, [r4, 0x16]
+ movs r0, 0x1
+ strh r0, [r4, 0x14]
+_080DEBCE:
+ ldrh r1, [r4, 0x1C]
+ movs r2, 0x1C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080DEBE4
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1C]
+ b _080DECA4
+ .align 2, 0
+_080DEBE0: .4byte REG_BLDALPHA
+_080DEBE4:
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080DECA4
+ b _080DEC8C
+_080DEBEE:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DECA4
+ movs r0, 0
+ strh r0, [r4, 0x12]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+ ands r0, r1
+ lsls r0, 16
+ cmp r0, 0
+ beq _080DEC1E
+ ldrh r1, [r4, 0x18]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080DEC2C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x18]
+ b _080DEC2C
+_080DEC1E:
+ ldrh r1, [r4, 0x1A]
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DEC2C
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x1A]
+_080DEC2C:
+ ldr r2, _080DEC48 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 8
+ ldrh r1, [r4, 0x18]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, [r4, 0x18]
+ movs r0, 0x80
+ lsls r0, 13
+ cmp r1, r0
+ bne _080DECA4
+ movs r5, 0
+ b _080DEC70
+ .align 2, 0
+_080DEC48: .4byte REG_BLDALPHA
+_080DEC4C:
+ adds r1, r5, 0
+ adds r1, 0xD
+ lsls r1, 1
+ adds r0, r4, 0
+ adds r0, 0x8
+ adds r0, r1
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080DEC7C @ =gSprites
+ adds r0, r1
+ bl DestroySprite
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080DEC70:
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ cmp r5, r0
+ blt _080DEC4C
+ b _080DEC8C
+ .align 2, 0
+_080DEC7C: .4byte gSprites
+_080DEC80:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080DECA4
+_080DEC8C:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DECA4
+_080DEC94:
+ ldr r0, _080DECAC @ =REG_BLDCNT
+ movs r1, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DECA4:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DECAC: .4byte REG_BLDCNT
+ thumb_func_end sub_80DEB38
+
+ thumb_func_start sub_80DECB0
+sub_80DECB0: @ 80DECB0
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r0, _080DECF8 @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080DECFC @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r1, _080DED00 @ =REG_WININ
+ ldr r2, _080DED04 @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ subs r2, 0x20
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x6
+ movs r0, 0xC8
+ strh r0, [r1]
+ adds r1, 0x4
+ movs r0, 0x10
+ strh r0, [r1]
+ ldr r0, _080DED08 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DECF4
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DED0C
+_080DECF4:
+ movs r6, 0x28
+ b _080DED0E
+ .align 2, 0
+_080DECF8: .4byte gUnknown_030042C4
+_080DECFC: .4byte gUnknown_03004240
+_080DED00: .4byte REG_WININ
+_080DED04: .4byte 0x00003f3f
+_080DED08: .4byte gBattleAnimBankAttacker
+_080DED0C:
+ movs r6, 0xC8
+_080DED0E:
+ ldr r1, _080DED4C @ =gUnknown_030042C4
+ lsls r3, r6, 16
+ asrs r2, r3, 16
+ lsls r0, r2, 8
+ orrs r0, r2
+ strh r0, [r1]
+ ldr r1, _080DED50 @ =gUnknown_03004240
+ movs r5, 0x28
+ ldr r0, _080DED54 @ =0x00002828
+ strh r0, [r1]
+ lsrs r3, 16
+ movs r1, 0xF0
+ subs r1, r2
+ movs r4, 0x48
+ ldr r2, _080DED58 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r2
+ strh r3, [r0, 0xA]
+ strh r1, [r0, 0xC]
+ strh r5, [r0, 0xE]
+ strh r4, [r0, 0x10]
+ strh r6, [r0, 0x12]
+ strh r5, [r0, 0x14]
+ ldr r1, _080DED5C @ =sub_80DED60
+ str r1, [r0]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DED4C: .4byte gUnknown_030042C4
+_080DED50: .4byte gUnknown_03004240
+_080DED54: .4byte 0x00002828
+_080DED58: .4byte gTasks
+_080DED5C: .4byte sub_80DED60
+ thumb_func_end sub_80DECB0
+
+ thumb_func_start sub_80DED60
+sub_80DED60: @ 80DED60
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x20
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DEE80 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r4, r1, r2
+ ldrh r1, [r4, 0x8]
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x8]
+ ldrh r5, [r4, 0xA]
+ ldrh r7, [r4, 0xC]
+ ldrh r0, [r4, 0xE]
+ mov r10, r0
+ ldrh r2, [r4, 0x10]
+ str r2, [sp, 0xC]
+ ldrh r0, [r4, 0x12]
+ ldrh r2, [r4, 0x14]
+ mov r8, r2
+ lsls r1, 16
+ asrs r6, r1, 16
+ cmp r6, 0xF
+ ble _080DED9C
+ b _080DEE8C
+_080DED9C:
+ lsls r0, 16
+ asrs r0, 16
+ bl __floatsidf
+ str r0, [sp, 0x10]
+ str r1, [sp, 0x14]
+ lsls r0, r5, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ adds r5, r1, 0
+ adds r4, r0, 0
+ adds r0, r6, 0
+ bl __floatsidf
+ str r0, [sp, 0x18]
+ str r1, [sp, 0x1C]
+ adds r1, r5, 0
+ adds r0, r4, 0
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ ldr r0, [sp, 0x10]
+ ldr r1, [sp, 0x14]
+ bl __subdf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ lsls r0, r7, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ ldr r0, [sp, 0x10]
+ ldr r1, [sp, 0x14]
+ bl __adddf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r7, r0, 16
+ mov r1, r8
+ lsls r0, r1, 16
+ asrs r0, 16
+ bl __floatsidf
+ adds r5, r1, 0
+ adds r4, r0, 0
+ mov r2, r10
+ lsls r0, r2, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ adds r1, r5, 0
+ adds r0, r4, 0
+ bl __subdf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r6, r0, 16
+ ldr r1, [sp, 0xC]
+ lsls r0, r1, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ adds r1, r5, 0
+ adds r0, r4, 0
+ bl __adddf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r5, r0, 16
+ b _080DEEBA
+ .align 2, 0
+_080DEE80: .4byte gTasks
+_080DEE84: .4byte 0x3fb00000
+_080DEE88: .4byte 0x00000000
+_080DEE8C:
+ movs r2, 0
+ mov r9, r2
+ movs r7, 0xF0
+ movs r6, 0
+ movs r5, 0x70
+ str r6, [sp]
+ str r6, [sp, 0x4]
+ str r6, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r3, 0
+ bl sub_80791A8
+ lsls r0, 16
+ lsrs r0, 16
+ str r6, [sp]
+ movs r1, 0
+ movs r2, 0x10
+ movs r3, 0x10
+ bl BeginNormalPaletteFade
+ ldr r0, _080DEEDC @ =sub_80DEEE8
+ str r0, [r4]
+_080DEEBA:
+ ldr r1, _080DEEE0 @ =gUnknown_030042C4
+ mov r2, r9
+ lsls r0, r2, 8
+ orrs r7, r0
+ strh r7, [r1]
+ ldr r1, _080DEEE4 @ =gUnknown_03004240
+ lsls r0, r6, 8
+ orrs r5, r0
+ strh r5, [r1]
+ add sp, 0x20
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEEDC: .4byte sub_80DEEE8
+_080DEEE0: .4byte gUnknown_030042C4
+_080DEEE4: .4byte gUnknown_03004240
+ thumb_func_end sub_80DED60
+
+ thumb_func_start sub_80DEEE8
+sub_80DEEE8: @ 80DEEE8
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r0, _080DEF28 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0
+ bne _080DEF20
+ ldr r0, _080DEF2C @ =gUnknown_030042C4
+ strh r2, [r0]
+ ldr r0, _080DEF30 @ =gUnknown_03004240
+ strh r2, [r0]
+ ldr r0, _080DEF34 @ =REG_WININ
+ ldr r4, _080DEF38 @ =0x00003f3f
+ adds r1, r4, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, 0x6
+ strh r2, [r0]
+ adds r0, 0x4
+ strh r2, [r0]
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080DEF20:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEF28: .4byte gPaletteFade
+_080DEF2C: .4byte gUnknown_030042C4
+_080DEF30: .4byte gUnknown_03004240
+_080DEF34: .4byte REG_WININ
+_080DEF38: .4byte 0x00003f3f
+ thumb_func_end sub_80DEEE8
+
+ thumb_func_start sub_80DEF3C
+sub_80DEF3C: @ 80DEF3C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080DEF68 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DEF70
+ movs r2, 0x18
+ ldr r3, _080DEF6C @ =0x0000fffe
+ ldrb r0, [r4, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ orrs r1, r0
+ strb r1, [r4, 0x3]
+ b _080DEF74
+ .align 2, 0
+_080DEF68: .4byte gBattleAnimBankAttacker
+_080DEF6C: .4byte 0x0000fffe
+_080DEF70:
+ ldr r2, _080DEF90 @ =0x0000ffe8
+ movs r3, 0x2
+_080DEF74:
+ lsls r0, r2, 16
+ asrs r0, 16
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ strh r3, [r4, 0x30]
+ movs r0, 0x3C
+ strh r0, [r4, 0x2E]
+ ldr r0, _080DEF94 @ =sub_80DEF98
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEF90: .4byte 0x0000ffe8
+_080DEF94: .4byte sub_80DEF98
+ thumb_func_end sub_80DEF3C
+
+ thumb_func_start sub_80DEF98
+sub_80DEF98: @ 80DEF98
+ push {r4,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080DEFAA
+ subs r0, r1, 0x1
+ b _080DF00E
+_080DEFAA:
+ ldrh r0, [r3, 0x30]
+ ldrh r4, [r3, 0x24]
+ adds r1, r0, r4
+ strh r1, [r3, 0x24]
+ adds r0, r1, 0x7
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0xE
+ bls _080DF010
+ ldrh r0, [r3, 0x20]
+ adds r0, r1
+ strh r0, [r3, 0x20]
+ movs r0, 0
+ strh r0, [r3, 0x24]
+ ldrh r2, [r3, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r4, _080DEFFC @ =0x000003ff
+ adds r0, r4, 0
+ ands r1, r0
+ ldr r0, _080DF000 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r3, 0x4]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DF00C
+ movs r0, 0x1E
+ strh r0, [r3, 0x2E]
+ ldr r0, _080DF004 @ =sub_80782D8
+ str r0, [r3, 0x1C]
+ ldr r1, _080DF008 @ =sub_80DF018
+ adds r0, r3, 0
+ bl StoreSpriteCallbackInData
+ b _080DF010
+ .align 2, 0
+_080DEFFC: .4byte 0x000003ff
+_080DF000: .4byte 0xfffffc00
+_080DF004: .4byte sub_80782D8
+_080DF008: .4byte sub_80DF018
+_080DF00C:
+ movs r0, 0x28
+_080DF00E:
+ strh r0, [r3, 0x2E]
+_080DF010:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DEF98
+
+ thumb_func_start sub_80DF018
+sub_80DF018: @ 80DF018
+ push {r4,lr}
+ adds r3, r0, 0
+ movs r0, 0x2E
+ ldrsh r2, [r3, r0]
+ cmp r2, 0
+ bne _080DF044
+ ldr r1, _080DF040 @ =REG_BLDCNT
+ movs r4, 0xFD
+ lsls r4, 6
+ adds r0, r4, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r0, 0x10
+ strh r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ strh r2, [r3, 0x30]
+ strh r2, [r3, 0x32]
+ b _080DF082
+ .align 2, 0
+_080DF040: .4byte REG_BLDCNT
+_080DF044:
+ ldrh r1, [r3, 0x30]
+ movs r2, 0x30
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x1
+ bgt _080DF054
+ adds r0, r1, 0x1
+ strh r0, [r3, 0x30]
+ b _080DF082
+_080DF054:
+ movs r0, 0
+ strh r0, [r3, 0x30]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ ldr r2, _080DF088 @ =REG_BLDALPHA
+ movs r1, 0x10
+ subs r1, r0
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r4, 0x32
+ ldrsh r0, [r3, r4]
+ cmp r0, 0x10
+ bne _080DF082
+ adds r2, r3, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DF08C @ =sub_80DF090
+ str r0, [r3, 0x1C]
+_080DF082:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF088: .4byte REG_BLDALPHA
+_080DF08C: .4byte sub_80DF090
+ thumb_func_end sub_80DF018
+
+ thumb_func_start sub_80DF090
+sub_80DF090: @ 80DF090
+ push {lr}
+ ldr r1, _080DF0AC @ =REG_BLDCNT
+ movs r2, 0
+ strh r2, [r1]
+ adds r1, 0x2
+ strh r2, [r1]
+ ldr r1, _080DF0B0 @ =gUnknown_030042C4
+ strh r2, [r1]
+ ldr r1, _080DF0B4 @ =gUnknown_03004240
+ strh r2, [r1]
+ bl move_anim_8072740
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF0AC: .4byte REG_BLDCNT
+_080DF0B0: .4byte gUnknown_030042C4
+_080DF0B4: .4byte gUnknown_03004240
+ thumb_func_end sub_80DF090
+
+ thumb_func_start sub_80DF0B8
+sub_80DF0B8: @ 80DF0B8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0xC
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldr r0, _080DF120 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF0DC
+ ldrh r0, [r4, 0x24]
+ negs r0, r0
+ strh r0, [r4, 0x24]
+_080DF0DC:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x6
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x30]
+ adds r0, r1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080DF12C
+ ldr r0, _080DF124 @ =0x0000050b
+ strh r0, [r4, 0x3A]
+ ldr r1, _080DF128 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldrh r0, [r4, 0x3A]
+ strh r0, [r1]
+ b _080DF17E
+ .align 2, 0
+_080DF120: .4byte gBattleAnimBankAttacker
+_080DF124: .4byte 0x0000050b
+_080DF128: .4byte REG_BLDCNT
+_080DF12C:
+ cmp r0, 0x1E
+ ble _080DF17E
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x3A]
+ lsls r0, r1, 16
+ asrs r0, 24
+ lsls r0, 16
+ movs r2, 0xFF
+ ands r2, r1
+ movs r1, 0x80
+ lsls r1, 9
+ adds r0, r1
+ lsrs r3, r0, 16
+ cmp r3, 0x10
+ bls _080DF150
+ movs r3, 0x10
+_080DF150:
+ subs r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ cmp r0, 0
+ bge _080DF15C
+ movs r2, 0
+_080DF15C:
+ ldr r1, _080DF184 @ =REG_BLDALPHA
+ lsls r0, r3, 8
+ orrs r0, r2
+ strh r0, [r1]
+ strh r0, [r4, 0x3A]
+ cmp r3, 0x10
+ bne _080DF17E
+ cmp r2, 0
+ bne _080DF17E
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DF188 @ =sub_80DF18C
+ str r0, [r4, 0x1C]
+_080DF17E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF184: .4byte REG_BLDALPHA
+_080DF188: .4byte sub_80DF18C
+ thumb_func_end sub_80DF0B8
+
+ thumb_func_start sub_80DF18C
+sub_80DF18C: @ 80DF18C
+ push {lr}
+ ldr r1, _080DF1A0 @ =REG_BLDCNT
+ movs r2, 0
+ strh r2, [r1]
+ adds r1, 0x2
+ strh r2, [r1]
+ bl move_anim_8072740
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF1A0: .4byte REG_BLDCNT
+ thumb_func_end sub_80DF18C
+
+ thumb_func_start sub_80DF1A4
+sub_80DF1A4: @ 80DF1A4
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080DF23C @ =gTasks
+ adds r4, r0
+ movs r6, 0
+ strh r6, [r4, 0x8]
+ movs r0, 0x10
+ mov r8, r0
+ mov r2, r8
+ strh r2, [r4, 0xA]
+ ldr r5, _080DF240 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1A]
+ ldrb r0, [r5]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ asrs r1, 1
+ adds r1, 0x8
+ strh r1, [r4, 0x1E]
+ strh r6, [r4, 0x16]
+ ldrb r0, [r5]
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x12]
+ ldrb r0, [r5]
+ bl sub_8079E90
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x2
+ strh r0, [r4, 0x14]
+ strh r6, [r4, 0xE]
+ mov r0, r8
+ strh r0, [r4, 0x10]
+ ldr r1, _080DF244 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ strh r6, [r4, 0x18]
+ ldr r0, _080DF248 @ =sub_80DF24C
+ str r0, [r4]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF23C: .4byte gTasks
+_080DF240: .4byte gBattleAnimBankAttacker
+_080DF244: .4byte REG_BLDCNT
+_080DF248: .4byte sub_80DF24C
+ thumb_func_end sub_80DF1A4
+
+ thumb_func_start sub_80DF24C
+sub_80DF24C: @ 80DF24C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ ldr r1, _080DF270 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x5
+ bls _080DF266
+ b _080DF3CC
+_080DF266:
+ lsls r0, 2
+ ldr r1, _080DF274 @ =_080DF278
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DF270: .4byte gTasks
+_080DF274: .4byte _080DF278
+ .align 2, 0
+_080DF278:
+ .4byte _080DF290
+ .4byte _080DF300
+ .4byte _080DF342
+ .4byte _080DF356
+ .4byte _080DF3AC
+ .4byte _080DF3BC
+_080DF290:
+ movs r6, 0
+_080DF292:
+ movs r2, 0x1A
+ ldrsh r1, [r4, r2]
+ movs r0, 0x1C
+ ldrsh r2, [r4, r0]
+ ldrb r3, [r4, 0x14]
+ ldr r0, _080DF2F4 @ =gSpriteTemplate_83DAF80
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080DF2E6
+ ldr r1, _080DF2F8 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r5, r0, r1
+ strh r7, [r5, 0x2E]
+ ldr r0, _080DF2FC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ movs r1, 0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DF2C8
+ movs r1, 0x1
+_080DF2C8:
+ strh r1, [r5, 0x30]
+ movs r0, 0x2A
+ muls r0, r6
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r4, 0x1E]
+ strh r0, [r5, 0x34]
+ lsls r0, r6, 1
+ adds r0, r6
+ lsls r0, 1
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+_080DF2E6:
+ adds r0, r6, 0x1
+ lsls r0, 16
+ lsrs r6, r0, 16
+ cmp r6, 0x5
+ bls _080DF292
+ b _080DF3B4
+ .align 2, 0
+_080DF2F4: .4byte gSpriteTemplate_83DAF80
+_080DF2F8: .4byte gSprites
+_080DF2FC: .4byte gBattleAnimBankAttacker
+_080DF300:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DF31E
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xD
+ bgt _080DF32C
+ adds r0, r1, 0x1
+ strh r0, [r4, 0xE]
+ b _080DF32C
+_080DF31E:
+ ldrh r1, [r4, 0x10]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x4
+ ble _080DF32C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x10]
+_080DF32C:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ ldrh r3, [r4, 0xE]
+ ldrh r2, [r4, 0x10]
+ cmp r0, 0xE
+ bne _080DF39C
+ cmp r2, 0x4
+ bne _080DF39C
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080DF396
+_080DF342:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1E
+ ble _080DF3CC
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080DF3B4
+_080DF356:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DF374
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080DF382
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xE]
+ b _080DF382
+_080DF374:
+ ldrh r1, [r4, 0x10]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DF382
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x10]
+_080DF382:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ ldrh r3, [r4, 0xE]
+ ldrh r2, [r4, 0x10]
+ cmp r0, 0
+ bne _080DF39C
+ cmp r2, 0x10
+ bne _080DF39C
+ movs r0, 0x1
+ strh r0, [r4, 0x18]
+_080DF396:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080DF39C:
+ ldr r1, _080DF3A8 @ =REG_BLDALPHA
+ lsls r0, r2, 8
+ orrs r0, r3
+ strh r0, [r1]
+ b _080DF3CC
+ .align 2, 0
+_080DF3A8: .4byte REG_BLDALPHA
+_080DF3AC:
+ movs r2, 0x16
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080DF3CC
+_080DF3B4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DF3CC
+_080DF3BC:
+ ldr r0, _080DF3D4 @ =REG_BLDCNT
+ movs r1, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080DF3CC:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF3D4: .4byte REG_BLDCNT
+ thumb_func_end sub_80DF24C
+
+ thumb_func_start sub_80DF3D8
+sub_80DF3D8: @ 80DF3D8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DF3EA
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x2
+ b _080DF3EE
+_080DF3EA:
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x2
+_080DF3EE:
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x32]
+ movs r0, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x41
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7E
+ bhi _080DF430
+ ldr r2, _080DF42C @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldrh r1, [r0, 0x12]
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ b _080DF444
+ .align 2, 0
+_080DF42C: .4byte gTasks
+_080DF430:
+ ldr r2, _080DF498 @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ movs r2, 0x3
+ ldrb r1, [r0, 0x12]
+ ands r1, r2
+_080DF444:
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x1
+ strh r0, [r4, 0x38]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ lsls r0, 3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ movs r1, 0x7
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldr r2, _080DF498 @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r1, r0, r2
+ movs r2, 0x18
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ beq _080DF492
+ ldrh r0, [r1, 0x16]
+ subs r0, 0x1
+ strh r0, [r1, 0x16]
+ adds r0, r4, 0
+ bl DestroySprite
+_080DF492:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF498: .4byte gTasks
+ thumb_func_end sub_80DF3D8
+
+ thumb_func_start sub_80DF49C
+sub_80DF49C: @ 80DF49C
+ adds r3, r0, 0
+ adds r3, 0x3E
+ ldrb r1, [r3]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r3]
+ ldr r2, _080DF4E0 @ =gObjectBankIDs
+ ldr r1, _080DF4E4 @ =gBattleAnimBankAttacker
+ ldrb r1, [r1]
+ adds r1, r2
+ ldrb r1, [r1]
+ strh r1, [r0, 0x38]
+ movs r1, 0x80
+ strh r1, [r0, 0x2E]
+ movs r1, 0xA
+ strh r1, [r0, 0x30]
+ ldr r2, _080DF4E8 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0x34]
+ ldr r1, _080DF4EC @ =sub_80DF4F4
+ str r1, [r0, 0x1C]
+ ldr r2, _080DF4F0 @ =gSprites
+ movs r3, 0x38
+ ldrsh r1, [r0, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x8
+ strh r1, [r0, 0x22]
+ bx lr
+ .align 2, 0
+_080DF4E0: .4byte gObjectBankIDs
+_080DF4E4: .4byte gBattleAnimBankAttacker
+_080DF4E8: .4byte gBattleAnimArgs
+_080DF4EC: .4byte sub_80DF4F4
+_080DF4F0: .4byte gSprites
+ thumb_func_end sub_80DF49C
+
+ thumb_func_start sub_80DF4F4
+sub_80DF4F4: @ 80DF4F4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x34]
+ movs r1, 0x34
+ ldrsh r3, [r5, r1]
+ cmp r3, 0
+ beq _080DF55C
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ bl Sin
+ ldr r4, _080DF554 @ =gSprites
+ movs r1, 0x38
+ ldrsh r2, [r5, r1]
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r4
+ strh r0, [r1, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ bl Cos
+ movs r1, 0x38
+ ldrsh r2, [r5, r1]
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r4
+ strh r0, [r1, 0x26]
+ ldrh r0, [r5, 0x32]
+ ldrh r2, [r5, 0x2E]
+ adds r1, r0, r2
+ strh r1, [r5, 0x2E]
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ ble _080DF590
+ ldr r2, _080DF558 @ =0xffffff00
+ adds r0, r1, r2
+ strh r0, [r5, 0x2E]
+ b _080DF590
+ .align 2, 0
+_080DF554: .4byte gSprites
+_080DF558: .4byte 0xffffff00
+_080DF55C:
+ ldr r2, _080DF598 @ =gSprites
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r3, [r0, 0x24]
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r3, [r0, 0x26]
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x8
+ strh r1, [r0, 0x22]
+ ldr r0, _080DF59C @ =move_anim_8074EE0
+ str r0, [r5, 0x1C]
+_080DF590:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF598: .4byte gSprites
+_080DF59C: .4byte move_anim_8074EE0
+ thumb_func_end sub_80DF4F4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ground.s b/asm/ground.s
new file mode 100755
index 000000000..c7207331d
--- /dev/null
+++ b/asm/ground.s
@@ -0,0 +1,1790 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ ground
+
+ thumb_func_start sub_80E0F1C
+sub_80E0F1C: @ 80E0F1C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080E0F74 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ ldr r5, _080E0F78 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ ldr r0, _080E0F7C @ =0x0000ffd8
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80786EC
+ ldr r0, _080E0F80 @ =sub_80E0F84
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0F74: .4byte gBattleAnimBankAttacker
+_080E0F78: .4byte gBattleAnimBankTarget
+_080E0F7C: .4byte 0x0000ffd8
+_080E0F80: .4byte sub_80E0F84
+ thumb_func_end sub_80E0F1C
+
+ thumb_func_start sub_80E0F84
+sub_80E0F84: @ 80E0F84
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0FD8
+ ldrh r0, [r5, 0x24]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r1, [r5, 0x26]
+ strh r1, [r5, 0x24]
+ movs r0, 0x14
+ strh r0, [r5, 0x2E]
+ ldr r4, _080E0FE0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ movs r0, 0x28
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80786EC
+ ldr r0, _080E0FE4 @ =sub_80E0FE8
+ str r0, [r5, 0x1C]
+_080E0FD8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0FE0: .4byte gBattleAnimBankAttacker
+_080E0FE4: .4byte sub_80E0FE8
+ thumb_func_end sub_80E0F84
+
+ thumb_func_start sub_80E0FE8
+sub_80E0FE8: @ 80E0FE8
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0FFC
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080E0FFC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E0FE8
+
+ thumb_func_start sub_80E1004
+sub_80E1004: @ 80E1004
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080E1064 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E1024
+ ldr r1, _080E1068 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080E1024:
+ ldr r4, _080E1068 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r5, _080E106C @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x6]
+ adds r0, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080E1070 @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080E1074 @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1064: .4byte gBattleAnimBankAttacker
+_080E1068: .4byte gBattleAnimArgs
+_080E106C: .4byte gBattleAnimBankTarget
+_080E1070: .4byte sub_8078B34
+_080E1074: .4byte move_anim_8072740
+ thumb_func_end sub_80E1004
+
+ thumb_func_start sub_80E1078
+sub_80E1078: @ 80E1078
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r4, _080E10F8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077EE4
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077EE4
+ lsls r0, 24
+ lsrs r7, r0, 24
+ bl Random
+ movs r4, 0x1F
+ adds r5, r4, 0
+ ands r5, r0
+ bl Random
+ ands r4, r0
+ adds r1, r5, 0
+ cmp r1, 0x10
+ ble _080E10C0
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080E10C0:
+ lsls r0, r4, 16
+ asrs r1, r0, 16
+ cmp r1, 0x10
+ ble _080E10D0
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E10D0:
+ ldr r0, _080E10FC @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r6, 0x2E]
+ mov r1, r8
+ adds r0, r1, r5
+ strh r0, [r6, 0x32]
+ adds r0, r7, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080E1100 @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080E1104 @ =move_anim_8074EE0
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E10F8: .4byte gBattleAnimBankTarget
+_080E10FC: .4byte gBattleAnimArgs
+_080E1100: .4byte sub_8078B34
+_080E1104: .4byte move_anim_8074EE0
+ thumb_func_end sub_80E1078
+
+ thumb_func_start sub_80E1108
+sub_80E1108: @ 80E1108
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x1
+ ldr r3, _080E1168 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080E116C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r6, _080E1170 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080E117C
+ ldr r4, _080E1174 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r6, 0x2]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r3, [r6, 0x4]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ movs r1, 0x2
+ ldrsh r0, [r6, r1]
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ ble _080E1162
+ movs r1, 0x1
+_080E1162:
+ strh r1, [r5, 0x2E]
+ ldr r0, _080E1178 @ =sub_80E1198
+ b _080E118A
+ .align 2, 0
+_080E1168: .4byte 0x000003ff
+_080E116C: .4byte 0xfffffc00
+_080E1170: .4byte gBattleAnimArgs
+_080E1174: .4byte gBattleAnimBankAttacker
+_080E1178: .4byte sub_80E1198
+_080E117C:
+ ldrh r0, [r6, 0x2]
+ strh r0, [r5, 0x20]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r5, 0x22]
+ negs r0, r0
+ strh r0, [r5, 0x26]
+ ldr r0, _080E1194 @ =sub_80E11D4
+_080E118A:
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1194: .4byte sub_80E11D4
+ thumb_func_end sub_80E1108
+
+ thumb_func_start sub_80E1198
+sub_80E1198: @ 80E1198
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x30]
+ adds r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E11B6
+ movs r0, 0
+ strh r0, [r2, 0x30]
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x20]
+ adds r0, r1
+ strh r0, [r2, 0x20]
+_080E11B6:
+ ldrh r0, [r2, 0x22]
+ subs r0, 0x4
+ strh r0, [r2, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x4
+ negs r1, r1
+ cmp r0, r1
+ bge _080E11CE
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080E11CE:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E1198
+
+ thumb_func_start sub_80E11D4
+sub_80E11D4: @ 80E11D4
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r3, r0]
+ cmp r1, 0
+ beq _080E11E6
+ cmp r1, 0x1
+ beq _080E11FC
+ b _080E123E
+_080E11E6:
+ ldrh r0, [r3, 0x26]
+ adds r0, 0x4
+ strh r0, [r3, 0x26]
+ lsls r0, 16
+ cmp r0, 0
+ blt _080E123E
+ strh r1, [r3, 0x26]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _080E123E
+_080E11FC:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080E123E
+ movs r0, 0
+ strh r0, [r3, 0x30]
+ movs r1, 0x3E
+ adds r1, r3
+ mov r12, r1
+ ldrb r2, [r1]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _080E123E
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080E123E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E11D4
+
+ thumb_func_start sub_80E1244
+sub_80E1244: @ 80E1244
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E1264 @ =gTasks
+ adds r1, r0, r1
+ ldr r0, _080E1268 @ =gBattleAnimArgs
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ cmp r0, 0
+ bne _080E1270
+ ldr r0, _080E126C @ =sub_80E1284
+ b _080E1272
+ .align 2, 0
+_080E1264: .4byte gTasks
+_080E1268: .4byte gBattleAnimArgs
+_080E126C: .4byte sub_80E1284
+_080E1270:
+ ldr r0, _080E1280 @ =sub_80E143C
+_080E1272:
+ str r0, [r1]
+ ldr r1, [r1]
+ adds r0, r2, 0
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1280: .4byte sub_80E143C
+ thumb_func_end sub_80E1244
+
+ thumb_func_start sub_80E1284
+sub_80E1284: @ 80E1284
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E12A8 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080E129E
+ b _080E1432
+_080E129E:
+ lsls r0, 2
+ ldr r1, _080E12AC @ =_080E12B0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E12A8: .4byte gTasks
+_080E12AC: .4byte _080E12B0
+ .align 2, 0
+_080E12B0:
+ .4byte _080E12C4
+ .4byte _080E134C
+ .4byte _080E135C
+ .4byte _080E1400
+ .4byte _080E1414
+_080E12C4:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r0, _080E12EC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1E]
+ cmp r0, 0x1
+ bne _080E12F8
+ ldr r0, _080E12F0 @ =gUnknown_030042C0
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080E12F4 @ =gUnknown_030041B4
+ b _080E1300
+ .align 2, 0
+_080E12EC: .4byte gBattleAnimBankAttacker
+_080E12F0: .4byte gUnknown_030042C0
+_080E12F4: .4byte gUnknown_030041B4
+_080E12F8:
+ ldr r0, _080E133C @ =gUnknown_03004288
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080E1340 @ =gUnknown_03004280
+_080E1300:
+ ldrh r0, [r0]
+ strh r0, [r4, 0x22]
+ ldr r0, _080E1344 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0x24]
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+ cmp r1, 0
+ bge _080E1322
+ movs r0, 0
+ strh r0, [r4, 0x24]
+_080E1322:
+ ldr r2, _080E1348 @ =gSprites
+ movs r3, 0x1C
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ b _080E1406
+ .align 2, 0
+_080E133C: .4byte gUnknown_03004288
+_080E1340: .4byte gUnknown_03004280
+_080E1344: .4byte gBattleAnimBankAttacker
+_080E1348: .4byte gSprites
+_080E134C:
+ ldrb r0, [r4, 0x1E]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ movs r3, 0x26
+ ldrsh r2, [r4, r3]
+ bl sub_80E1668
+ b _080E1406
+_080E135C:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x6
+ movs r1, 0x7F
+ ands r0, r1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080E137E
+ movs r0, 0
+ strh r0, [r4, 0x10]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+_080E137E:
+ ldr r1, _080E13A0 @ =gSineTable
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 20
+ ldrh r3, [r4, 0xE]
+ adds r2, r0, r3
+ strh r2, [r4, 0x12]
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080E13A8
+ ldr r1, _080E13A4 @ =gUnknown_030041B4
+ b _080E13AA
+ .align 2, 0
+_080E13A0: .4byte gSineTable
+_080E13A4: .4byte gUnknown_030041B4
+_080E13A8:
+ ldr r1, _080E13CC @ =gUnknown_03004280
+_080E13AA:
+ ldrh r0, [r4, 0x22]
+ subs r0, r2
+ strh r0, [r1]
+ movs r2, 0x12
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x3F
+ ble _080E1432
+ ldrh r0, [r4, 0x24]
+ movs r1, 0x78
+ subs r2, r1, r0
+ strh r2, [r4, 0x12]
+ movs r3, 0x1E
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080E13D4
+ ldr r1, _080E13D0 @ =gUnknown_030041B4
+ b _080E13D6
+ .align 2, 0
+_080E13CC: .4byte gUnknown_03004280
+_080E13D0: .4byte gUnknown_030041B4
+_080E13D4:
+ ldr r1, _080E13F8 @ =gUnknown_03004280
+_080E13D6:
+ ldrh r0, [r4, 0x22]
+ subs r0, r2
+ strh r0, [r1]
+ ldr r2, _080E13FC @ =gSprites
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r2, [r1, 0x20]
+ movs r3, 0x88
+ lsls r3, 1
+ adds r0, r3, 0
+ subs r0, r2
+ strh r0, [r1, 0x24]
+ b _080E1406
+ .align 2, 0
+_080E13F8: .4byte gUnknown_03004280
+_080E13FC: .4byte gSprites
+_080E1400:
+ ldr r1, _080E1410 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080E1406:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E1432
+ .align 2, 0
+_080E1410: .4byte gUnknown_03004DC0
+_080E1414:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+ ldr r2, _080E1438 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+_080E1432:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1438: .4byte gSprites
+ thumb_func_end sub_80E1284
+
+ thumb_func_start sub_80E143C
+sub_80E143C: @ 80E143C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E147C @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r3, r1, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r3]
+ movs r4, 0
+ strh r4, [r1, 0x24]
+ strh r4, [r1, 0x26]
+ ldr r0, _080E1480 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E1488
+ ldr r0, _080E1484 @ =gUnknown_030041B4
+ b _080E148A
+ .align 2, 0
+_080E147C: .4byte gSprites
+_080E1480: .4byte gBattleAnimBankAttacker
+_080E1484: .4byte gUnknown_030041B4
+_080E1488:
+ ldr r0, _080E1498 @ =gUnknown_03004280
+_080E148A:
+ strh r4, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1498: .4byte gUnknown_03004280
+ thumb_func_end sub_80E143C
+
+ thumb_func_start sub_80E149C
+sub_80E149C: @ 80E149C
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E14BC @ =gTasks
+ adds r1, r0, r1
+ ldr r0, _080E14C0 @ =gBattleAnimArgs
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ cmp r0, 0
+ bne _080E14C8
+ ldr r0, _080E14C4 @ =sub_80E14DC
+ b _080E14CA
+ .align 2, 0
+_080E14BC: .4byte gTasks
+_080E14C0: .4byte gBattleAnimArgs
+_080E14C4: .4byte sub_80E14DC
+_080E14C8:
+ ldr r0, _080E14D8 @ =sub_80E1560
+_080E14CA:
+ str r0, [r1]
+ ldr r1, [r1]
+ adds r0, r2, 0
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E14D8: .4byte sub_80E1560
+ thumb_func_end sub_80E149C
+
+ thumb_func_start sub_80E14DC
+sub_80E14DC: @ 80E14DC
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E14FC @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ beq _080E1500
+ cmp r5, 0x1
+ beq _080E1554
+ b _080E155A
+ .align 2, 0
+_080E14FC: .4byte gTasks
+_080E1500:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r3, _080E1550 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ strh r5, [r0, 0x24]
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldrh r2, [r1, 0x22]
+ movs r0, 0xA0
+ subs r0, r2
+ strh r0, [r1, 0x26]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E155A
+ .align 2, 0
+_080E1550: .4byte gSprites
+_080E1554:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E155A:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E14DC
+
+ thumb_func_start sub_80E1560
+sub_80E1560: @ 80E1560
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E1584 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bhi _080E1662
+ lsls r0, 2
+ ldr r1, _080E1588 @ =_080E158C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E1584: .4byte gTasks
+_080E1588: .4byte _080E158C
+ .align 2, 0
+_080E158C:
+ .4byte _080E15A0
+ .4byte _080E15F4
+ .4byte _080E1602
+ .4byte _080E161C
+ .4byte _080E165C
+_080E15A0:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r0, _080E15C4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1E]
+ cmp r0, 0x1
+ bne _080E15CC
+ ldr r0, _080E15C8 @ =gUnknown_030042C0
+ b _080E15CE
+ .align 2, 0
+_080E15C4: .4byte gBattleAnimBankAttacker
+_080E15C8: .4byte gUnknown_030042C0
+_080E15CC:
+ ldr r0, _080E15EC @ =gUnknown_03004288
+_080E15CE:
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080E15F0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0x24]
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+ b _080E164A
+ .align 2, 0
+_080E15EC: .4byte gUnknown_03004288
+_080E15F0: .4byte gBattleAnimBankAttacker
+_080E15F4:
+ ldrb r0, [r4, 0x1E]
+ movs r1, 0x26
+ ldrsh r2, [r4, r1]
+ movs r1, 0
+ bl sub_80E1668
+ b _080E164A
+_080E1602:
+ ldr r2, _080E1618 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x60
+ strh r1, [r0, 0x26]
+ b _080E164A
+ .align 2, 0
+_080E1618: .4byte gSprites
+_080E161C:
+ ldr r2, _080E1654 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x8
+ strh r1, [r0, 0x26]
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x26
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E1662
+ ldr r1, _080E1658 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080E164A:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E1662
+ .align 2, 0
+_080E1654: .4byte gSprites
+_080E1658: .4byte gUnknown_03004DC0
+_080E165C:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E1662:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E1560
+
+ thumb_func_start sub_80E1668
+sub_80E1668: @ 80E1668
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, 16
+ lsrs r1, 16
+ lsls r2, 16
+ lsrs r4, r2, 16
+ cmp r0, 0x1
+ bne _080E168C
+ ldr r0, _080E1684 @ =gUnknown_030042C0
+ ldrh r3, [r0]
+ ldr r0, _080E1688 @ =REG_BG1HOFS
+ b _080E1692
+ .align 2, 0
+_080E1684: .4byte gUnknown_030042C0
+_080E1688: .4byte REG_BG1HOFS
+_080E168C:
+ ldr r0, _080E1718 @ =gUnknown_03004288
+ ldrh r3, [r0]
+ ldr r0, _080E171C @ =REG_BG2HOFS
+_080E1692:
+ str r0, [sp]
+ lsls r0, r1, 16
+ cmp r0, 0
+ bge _080E169C
+ movs r1, 0
+_080E169C:
+ lsls r2, r1, 16
+ lsls r0, r4, 16
+ asrs r4, r0, 16
+ cmp r2, r0
+ bge _080E16C8
+ ldr r5, _080E1720 @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_080E16AE:
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r0, r1, r5
+ strh r3, [r0]
+ adds r1, r6
+ strh r3, [r1]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r1, r2, 16
+ lsls r2, r1, 16
+ asrs r0, r2, 16
+ cmp r0, r4
+ blt _080E16AE
+_080E16C8:
+ lsls r1, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ bgt _080E16F6
+ ldr r4, _080E1720 @ =gUnknown_03004DE0
+ lsls r0, r3, 16
+ asrs r0, 16
+ adds r3, r0, 0
+ adds r3, 0xF0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r5, r4, r0
+_080E16E0:
+ asrs r2, r1, 16
+ lsls r1, r2, 1
+ adds r0, r1, r4
+ strh r3, [r0]
+ adds r1, r5
+ strh r3, [r1]
+ adds r2, 0x1
+ lsls r1, r2, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ ble _080E16E0
+_080E16F6:
+ ldr r0, _080E1724 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl sub_80895F8
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1718: .4byte gUnknown_03004288
+_080E171C: .4byte REG_BG2HOFS
+_080E1720: .4byte gUnknown_03004DE0
+_080E1724: .4byte 0xa2600001
+ thumb_func_end sub_80E1668
+
+ thumb_func_start sub_80E1728
+sub_80E1728: @ 80E1728
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r0, _080E173C @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r7, r0, 0
+ cmp r1, 0
+ bne _080E1744
+ ldr r0, _080E1740 @ =gBattleAnimBankAttacker
+ b _080E1746
+ .align 2, 0
+_080E173C: .4byte gBattleAnimArgs
+_080E1740: .4byte gBattleAnimBankAttacker
+_080E1744:
+ ldr r0, _080E17A8 @ =gBattleAnimBankTarget
+_080E1746:
+ ldrb r4, [r0]
+ movs r6, 0x18
+ adds r1, r7, 0
+ movs r2, 0x2
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x1
+ bne _080E1762
+ negs r0, r6
+ lsls r0, 16
+ lsrs r6, r0, 16
+ movs r2, 0x4
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080E1762:
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x20]
+ adds r0, r4, 0
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1E
+ strh r0, [r5, 0x22]
+ ldrh r1, [r7, 0xA]
+ strh r1, [r5, 0x2E]
+ ldrh r1, [r7, 0x4]
+ ldrh r2, [r5, 0x20]
+ adds r1, r2
+ strh r1, [r5, 0x32]
+ ldrh r1, [r7, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r0, [r7, 0x8]
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80786EC
+ ldr r0, _080E17AC @ =sub_80E17B0
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E17A8: .4byte gBattleAnimBankTarget
+_080E17AC: .4byte sub_80E17B0
+ thumb_func_end sub_80E1728
+
+ thumb_func_start sub_80E17B0
+sub_80E17B0: @ 80E17B0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E17C4
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080E17C4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E17B0
+
+ thumb_func_start sub_80E17CC
+sub_80E17CC: @ 80E17CC
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, _080E17E0 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E17E8
+ ldr r0, _080E17E4 @ =gBattleAnimBankAttacker
+ b _080E17EA
+ .align 2, 0
+_080E17E0: .4byte gBattleAnimArgs
+_080E17E4: .4byte gBattleAnimBankAttacker
+_080E17E8:
+ ldr r0, _080E1848 @ =gBattleAnimBankTarget
+_080E17EA:
+ ldrb r5, [r0]
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E184C @ =0x0000fff0
+ adds r0, r2
+ ldr r4, _080E1850 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r4, r3]
+ lsls r1, 5
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ adds r0, r5, 0
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ strh r0, [r6, 0x22]
+ ldrh r2, [r6, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x2
+ ldrsh r0, [r4, r3]
+ lsls r0, 3
+ adds r1, r0
+ ldr r3, _080E1854 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080E1858 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r6, 0x4]
+ ldr r1, _080E185C @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x2E]
+ ldr r0, _080E1860 @ =sub_80782D8
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1848: .4byte gBattleAnimBankTarget
+_080E184C: .4byte 0x0000fff0
+_080E1850: .4byte gBattleAnimArgs
+_080E1854: .4byte 0x000003ff
+_080E1858: .4byte 0xfffffc00
+_080E185C: .4byte move_anim_8072740
+_080E1860: .4byte sub_80782D8
+ thumb_func_end sub_80E17CC
+
+ thumb_func_start sub_80E1864
+sub_80E1864: @ 80E1864
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080E1888 @ =gTasks
+ adds r4, r0, r1
+ ldr r0, _080E188C @ =gBattleAnimArgs
+ ldrh r2, [r0, 0x2]
+ movs r3, 0x2
+ ldrsh r1, [r0, r3]
+ adds r6, r0, 0
+ cmp r1, 0
+ beq _080E1890
+ adds r0, r2, 0x3
+ b _080E189C
+ .align 2, 0
+_080E1888: .4byte gTasks
+_080E188C: .4byte gBattleAnimArgs
+_080E1890:
+ ldr r0, _080E18BC @ =gMovePowerMoveAnim
+ ldrh r0, [r0]
+ movs r1, 0xA
+ bl __udivsi3
+ adds r0, 0x3
+_080E189C:
+ strh r0, [r4, 0x26]
+ strh r0, [r4, 0x24]
+ adds r1, r6, 0
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0xE]
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x4
+ beq _080E18C8
+ cmp r0, 0x5
+ bne _080E1908
+ ldr r0, _080E18C0 @ =gUnknown_030041B0
+ ldrh r0, [r0]
+ strh r0, [r4, 0x22]
+ ldr r0, _080E18C4 @ =sub_80E1934
+ b _080E1926
+ .align 2, 0
+_080E18BC: .4byte gMovePowerMoveAnim
+_080E18C0: .4byte gUnknown_030041B0
+_080E18C4: .4byte sub_80E1934
+_080E18C8:
+ movs r0, 0
+ strh r0, [r4, 0x22]
+ movs r5, 0
+_080E18CE:
+ lsls r0, r5, 24
+ lsrs r0, 24
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E18F8
+ movs r3, 0x22
+ ldrsh r0, [r4, r3]
+ adds r0, 0x9
+ lsls r0, 1
+ adds r1, r4, 0
+ adds r1, 0x8
+ adds r1, r0
+ ldr r0, _080E1904 @ =gObjectBankIDs
+ adds r0, r5, r0
+ ldrb r0, [r0]
+ strh r0, [r1]
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x1
+ strh r0, [r4, 0x22]
+_080E18F8:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0x3
+ bls _080E18CE
+ b _080E1924
+ .align 2, 0
+_080E1904: .4byte gObjectBankIDs
+_080E1908:
+ ldrb r0, [r6]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1A]
+ cmp r0, 0xFF
+ bne _080E1920
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080E1928
+_080E1920:
+ movs r0, 0x1
+ strh r0, [r4, 0x22]
+_080E1924:
+ ldr r0, _080E1930 @ =sub_80E1A2C
+_080E1926:
+ str r0, [r4]
+_080E1928:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1930: .4byte sub_80E1A2C
+ thumb_func_end sub_80E1864
+
+ thumb_func_start sub_80E1934
+sub_80E1934: @ 80E1934
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E1958 @ =gTasks
+ adds r3, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r3, r0]
+ cmp r1, 0x1
+ beq _080E19B8
+ cmp r1, 0x1
+ bgt _080E195C
+ cmp r1, 0
+ beq _080E1962
+ b _080E1A24
+ .align 2, 0
+_080E1958: .4byte gTasks
+_080E195C:
+ cmp r1, 0x2
+ beq _080E1A18
+ b _080E1A24
+_080E1962:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E1A24
+ strh r1, [r3, 0xA]
+ ldrh r1, [r3, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080E198C
+ ldr r1, _080E1988 @ =gUnknown_030041B0
+ ldrh r0, [r3, 0x26]
+ ldrh r2, [r3, 0x22]
+ adds r0, r2
+ strh r0, [r1]
+ b _080E1996
+ .align 2, 0
+_080E1988: .4byte gUnknown_030041B0
+_080E198C:
+ ldr r0, _080E19B4 @ =gUnknown_030041B0
+ ldrh r1, [r3, 0x22]
+ ldrh r2, [r3, 0x26]
+ subs r1, r2
+ strh r1, [r0]
+_080E1996:
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0xE
+ ldrsh r1, [r3, r2]
+ cmp r0, r1
+ bne _080E1A24
+ movs r0, 0
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x24]
+ subs r0, 0x1
+ strh r0, [r3, 0x24]
+ b _080E1A0C
+ .align 2, 0
+_080E19B4: .4byte gUnknown_030041B0
+_080E19B8:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E1A24
+ movs r0, 0
+ strh r0, [r3, 0xA]
+ ldrh r0, [r3, 0xC]
+ ands r1, r0
+ cmp r1, 0
+ bne _080E19E4
+ ldr r1, _080E19E0 @ =gUnknown_030041B0
+ ldrh r0, [r3, 0x24]
+ ldrh r2, [r3, 0x22]
+ adds r0, r2
+ strh r0, [r1]
+ b _080E19EE
+ .align 2, 0
+_080E19E0: .4byte gUnknown_030041B0
+_080E19E4:
+ ldr r0, _080E1A14 @ =gUnknown_030041B0
+ ldrh r1, [r3, 0x22]
+ ldrh r2, [r3, 0x24]
+ subs r1, r2
+ strh r1, [r0]
+_080E19EE:
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080E1A24
+ movs r0, 0
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x24]
+ subs r0, 0x1
+ strh r0, [r3, 0x24]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080E1A24
+_080E1A0C:
+ ldrh r0, [r3, 0x8]
+ adds r0, 0x1
+ strh r0, [r3, 0x8]
+ b _080E1A24
+ .align 2, 0
+_080E1A14: .4byte gUnknown_030041B0
+_080E1A18:
+ ldr r1, _080E1A28 @ =gUnknown_030041B0
+ ldrh r0, [r3, 0x22]
+ strh r0, [r1]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E1A24:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1A28: .4byte gUnknown_030041B0
+ thumb_func_end sub_80E1934
+
+ thumb_func_start sub_80E1A2C
+sub_80E1A2C: @ 80E1A2C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080E1A50 @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0x1
+ beq _080E1A8C
+ cmp r5, 0x1
+ bgt _080E1A54
+ cmp r5, 0
+ beq _080E1A5A
+ b _080E1B06
+ .align 2, 0
+_080E1A50: .4byte gTasks
+_080E1A54:
+ cmp r5, 0x2
+ beq _080E1AC8
+ b _080E1B06
+_080E1A5A:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E1B06
+ strh r5, [r4, 0xA]
+ adds r0, r4, 0
+ bl sub_80E1B10
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080E1B06
+ strh r5, [r4, 0xC]
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x1
+ strh r0, [r4, 0x24]
+ b _080E1AC0
+_080E1A8C:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E1B06
+ strh r5, [r4, 0xA]
+ adds r0, r4, 0
+ bl sub_80E1B10
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080E1B06
+ strh r5, [r4, 0xC]
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x1
+ strh r0, [r4, 0x24]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080E1B06
+_080E1AC0:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E1B06
+_080E1AC8:
+ movs r2, 0
+ movs r7, 0x22
+ ldrsh r0, [r4, r7]
+ cmp r2, r0
+ bge _080E1B00
+ ldr r0, _080E1B0C @ =gSprites
+ mov r12, r0
+ adds r5, r4, 0
+ adds r5, 0x8
+ movs r6, 0
+_080E1ADC:
+ adds r0, r2, 0
+ adds r0, 0x9
+ lsls r0, 1
+ adds r0, r5, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r12
+ strh r6, [r0, 0x24]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ cmp r2, r0
+ blt _080E1ADC
+_080E1B00:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080E1B06:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1B0C: .4byte gSprites
+ thumb_func_end sub_80E1A2C
+
+ thumb_func_start sub_80E1B10
+sub_80E1B10: @ 80E1B10
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0xC]
+ movs r4, 0x1
+ adds r0, r4, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080E1B38
+ movs r0, 0x24
+ ldrsh r1, [r3, r0]
+ lsrs r0, r1, 31
+ adds r1, r0
+ asrs r1, 1
+ ldrh r2, [r3, 0x24]
+ adds r0, r4, 0
+ ands r0, r2
+ adds r1, r0
+ lsls r1, 16
+ lsrs r4, r1, 16
+ b _080E1B48
+_080E1B38:
+ movs r1, 0x24
+ ldrsh r0, [r3, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ negs r0, r0
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E1B48:
+ movs r2, 0
+ movs r7, 0x22
+ ldrsh r0, [r3, r7]
+ cmp r2, r0
+ bge _080E1B7C
+ ldr r6, _080E1B84 @ =gSprites
+ adds r5, r3, 0
+ adds r5, 0x8
+_080E1B58:
+ adds r0, r2, 0
+ adds r0, 0x9
+ lsls r0, 1
+ adds r0, r5, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r4, [r0, 0x24]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ movs r1, 0x22
+ ldrsh r0, [r3, r1]
+ cmp r2, r0
+ blt _080E1B58
+_080E1B7C:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1B84: .4byte gSprites
+ thumb_func_end sub_80E1B10
+
+ thumb_func_start sub_80E1B88
+sub_80E1B88: @ 80E1B88
+ push {lr}
+ lsls r0, 24
+ lsrs r1, r0, 24
+ ldr r3, _080E1BA8 @ =gBattleAnimArgs
+ movs r2, 0
+ ldr r0, _080E1BAC @ =gMovePowerMoveAnim
+ ldrh r0, [r0]
+ cmp r0, 0x63
+ bls _080E1B9C
+ movs r2, 0x1
+_080E1B9C:
+ strh r2, [r3, 0x1E]
+ adds r0, r1, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1BA8: .4byte gBattleAnimArgs
+_080E1BAC: .4byte gMovePowerMoveAnim
+ thumb_func_end sub_80E1B88
+
+ thumb_func_start sub_80E1BB0
+sub_80E1BB0: @ 80E1BB0
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r2, _080E1BC8 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ movs r0, 0x1
+ ands r0, r1
+ adds r6, r2, 0
+ cmp r0, 0
+ beq _080E1BD0
+ ldr r0, _080E1BCC @ =gBattleAnimBankTarget
+ b _080E1BD2
+ .align 2, 0
+_080E1BC8: .4byte gBattleAnimArgs
+_080E1BCC: .4byte gBattleAnimBankTarget
+_080E1BD0:
+ ldr r0, _080E1C40 @ =gBattleAnimBankAttacker
+_080E1BD2:
+ ldrb r0, [r0]
+ adds r5, r0, 0
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x1
+ ble _080E1BE2
+ movs r0, 0x2
+ eors r5, r0
+_080E1BE2:
+ ldr r0, _080E1C44 @ =sub_80E1C58
+ ldrb r1, [r6, 0x2]
+ bl CreateTask
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080E1C48 @ =gTasks
+ adds r4, r0
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x20
+ subs r1, r0
+ ldr r2, _080E1C4C @ =0x000001ff
+ adds r0, r2, 0
+ ands r1, r0
+ strh r1, [r4, 0xA]
+ adds r0, r5, 0
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x40
+ subs r1, r0
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r4, 0xC]
+ ldr r2, _080E1C50 @ =gUnknown_030041B0
+ ldrh r0, [r4, 0xA]
+ strh r0, [r2]
+ ldr r0, _080E1C54 @ =gUnknown_030041B8
+ strh r1, [r0]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r4, 0xE]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1C40: .4byte gBattleAnimBankAttacker
+_080E1C44: .4byte sub_80E1C58
+_080E1C48: .4byte gTasks
+_080E1C4C: .4byte 0x000001ff
+_080E1C50: .4byte gUnknown_030041B0
+_080E1C54: .4byte gUnknown_030041B8
+ thumb_func_end sub_80E1BB0
+
+ thumb_func_start sub_80E1C58
+sub_80E1C58: @ 80E1C58
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080E1C88 @ =gTasks
+ adds r2, r0, r1
+ ldr r0, _080E1C8C @ =gBattleAnimArgs
+ movs r4, 0xE
+ ldrsh r1, [r0, r4]
+ movs r4, 0xE
+ ldrsh r0, [r2, r4]
+ cmp r1, r0
+ bne _080E1C98
+ ldr r0, _080E1C90 @ =gUnknown_030041B0
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E1C94 @ =gUnknown_030041B8
+ strh r1, [r0]
+ adds r0, r3, 0
+ bl DestroyTask
+ b _080E1CA4
+ .align 2, 0
+_080E1C88: .4byte gTasks
+_080E1C8C: .4byte gBattleAnimArgs
+_080E1C90: .4byte gUnknown_030041B0
+_080E1C94: .4byte gUnknown_030041B8
+_080E1C98:
+ ldr r1, _080E1CAC @ =gUnknown_030041B0
+ ldrh r0, [r2, 0xA]
+ strh r0, [r1]
+ ldr r1, _080E1CB0 @ =gUnknown_030041B8
+ ldrh r0, [r2, 0xC]
+ strh r0, [r1]
+_080E1CA4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1CAC: .4byte gUnknown_030041B0
+_080E1CB0: .4byte gUnknown_030041B8
+ thumb_func_end sub_80E1C58
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/guard.s b/asm/guard.s
new file mode 100755
index 000000000..6a540af6e
--- /dev/null
+++ b/asm/guard.s
@@ -0,0 +1,81 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D3014
+sub_80D3014: @ 80D3014
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D3058 @ =gBattleTypeFlags
+ ldrh r1, [r0]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D3060
+ ldr r4, _080D305C @ =gBattleAnimBankAttacker
+ ldrb r1, [r4]
+ movs r0, 0x2
+ eors r0, r1
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D3060
+ ldrb r0, [r4]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+ ldrh r0, [r5, 0x22]
+ adds r0, 0x28
+ strh r0, [r5, 0x22]
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ b _080D3080
+ .align 2, 0
+_080D3058: .4byte gBattleTypeFlags
+_080D305C: .4byte gBattleAnimBankAttacker
+_080D3060:
+ ldr r4, _080D30A0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x28
+ strh r0, [r5, 0x22]
+_080D3080:
+ movs r0, 0xD
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ subs r0, 0x48
+ strh r0, [r5, 0x36]
+ ldr r0, _080D30A4 @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080D30A8 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D30A0: .4byte gBattleAnimBankAttacker
+_080D30A4: .4byte sub_8078B34
+_080D30A8: .4byte move_anim_8072740
+ thumb_func_end sub_80D3014
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/heated_rock.s b/asm/heated_rock.s
new file mode 100755
index 000000000..10d7da0fc
--- /dev/null
+++ b/asm/heated_rock.s
@@ -0,0 +1,303 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ heated_rock
+
+ thumb_func_start sub_80D58FC
+sub_80D58FC: @ 80D58FC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80D59B0
+ adds r0, r4, 0
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5936
+ ldr r3, _080D593C @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080D5936:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D593C: .4byte gTasks
+ thumb_func_end sub_80D58FC
+
+ thumb_func_start sub_80D5940
+sub_80D5940: @ 80D5940
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080D5978 @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r2, [r1, 0x26]
+ ldrh r0, [r1, 0x22]
+ adds r2, r0
+ adds r1, 0x29
+ movs r0, 0
+ ldrsb r0, [r1, r0]
+ adds r0, r2
+ lsls r0, 16
+ lsrs r4, r0, 16
+ ldr r0, _080D597C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D5980
+ lsls r0, r4, 16
+ movs r1, 0x94
+ lsls r1, 15
+ b _080D5986
+ .align 2, 0
+_080D5978: .4byte gSprites
+_080D597C: .4byte gBattleAnimBankAttacker
+_080D5980:
+ lsls r0, r4, 16
+ movs r1, 0xB0
+ lsls r1, 14
+_080D5986:
+ adds r0, r1
+ lsrs r4, r0, 16
+ adds r0, r4, 0
+ pop {r4}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80D5940
+
+ thumb_func_start sub_80D5994
+sub_80D5994: @ 80D5994
+ movs r3, 0
+ strh r3, [r0, 0x2E]
+ strh r3, [r0, 0x30]
+ ldrh r3, [r0, 0x20]
+ lsls r3, 3
+ strh r3, [r0, 0x32]
+ ldrh r3, [r0, 0x22]
+ lsls r3, 3
+ strh r3, [r0, 0x34]
+ lsls r1, 3
+ strh r1, [r0, 0x36]
+ lsls r2, 3
+ strh r2, [r0, 0x38]
+ bx lr
+ thumb_func_end sub_80D5994
+
+ thumb_func_start sub_80D59B0
+sub_80D59B0: @ 80D59B0
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080D59DA
+ movs r0, 0
+ strh r0, [r2, 0x2E]
+ ldrh r0, [r2, 0x30]
+ adds r0, 0x1
+ strh r0, [r2, 0x30]
+ ldrh r0, [r2, 0x30]
+ adds r1, r0, 0
+ muls r1, r0
+ adds r0, r1, 0
+ ldrh r3, [r2, 0x34]
+ adds r0, r3
+ strh r0, [r2, 0x34]
+_080D59DA:
+ ldrh r0, [r2, 0x36]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r2, 0x20]
+ ldrh r1, [r2, 0x38]
+ ldrh r3, [r2, 0x34]
+ adds r1, r3
+ strh r1, [r2, 0x34]
+ lsls r1, 16
+ asrs r3, r1, 19
+ strh r3, [r2, 0x22]
+ adds r0, 0x8
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080D5A10
+ adds r1, r3, 0
+ movs r0, 0x8
+ negs r0, r0
+ cmp r1, r0
+ blt _080D5A10
+ cmp r1, 0x78
+ ble _080D5A1C
+_080D5A10:
+ adds r0, r2, 0
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+_080D5A1C:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D59B0
+
+ thumb_func_start sub_80D5A20
+sub_80D5A20: @ 80D5A20
+ push {r4,r5,lr}
+ ldr r3, _080D5A64 @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ movs r2, 0
+ strh r1, [r0, 0x20]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r0, 0x22]
+ strh r2, [r0, 0x2E]
+ strh r2, [r0, 0x30]
+ strh r2, [r0, 0x32]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r0, 0x3A]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r0, 0x3C]
+ ldrh r4, [r0, 0x4]
+ lsls r2, r4, 22
+ lsrs r2, 22
+ movs r5, 0x8
+ ldrsh r1, [r3, r5]
+ lsls r1, 4
+ adds r2, r1
+ ldr r3, _080D5A68 @ =0x000003ff
+ adds r1, r3, 0
+ ands r2, r1
+ ldr r1, _080D5A6C @ =0xfffffc00
+ ands r1, r4
+ orrs r1, r2
+ strh r1, [r0, 0x4]
+ ldr r1, _080D5A70 @ =sub_80D5A74
+ str r1, [r0, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5A64: .4byte gBattleAnimArgs
+_080D5A68: .4byte 0x000003ff
+_080D5A6C: .4byte 0xfffffc00
+_080D5A70: .4byte sub_80D5A74
+ thumb_func_end sub_80D5A20
+
+ thumb_func_start sub_80D5A74
+sub_80D5A74: @ 80D5A74
+ push {r4,lr}
+ adds r2, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x1
+ beq _080D5AA6
+ cmp r0, 0x1
+ bgt _080D5A8A
+ cmp r0, 0
+ beq _080D5A90
+ b _080D5B04
+_080D5A8A:
+ cmp r0, 0x2
+ beq _080D5AC4
+ b _080D5B04
+_080D5A90:
+ ldrh r1, [r2, 0x3A]
+ movs r3, 0x3A
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ beq _080D5AA0
+ subs r0, r1, 0x1
+ strh r0, [r2, 0x3A]
+ b _080D5B04
+_080D5AA0:
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+_080D5AA6:
+ ldrh r0, [r2, 0x22]
+ adds r0, 0x8
+ strh r0, [r2, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r3, [r2, 0x3C]
+ movs r4, 0x3C
+ ldrsh r1, [r2, r4]
+ cmp r0, r1
+ blt _080D5B04
+ strh r3, [r2, 0x22]
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ b _080D5B04
+_080D5AC4:
+ ldrh r0, [r2, 0x30]
+ adds r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D5AF0
+ movs r0, 0
+ strh r0, [r2, 0x30]
+ ldrh r0, [r2, 0x32]
+ adds r0, 0x1
+ strh r0, [r2, 0x32]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5AEC
+ ldr r0, _080D5AE8 @ =0x0000fffd
+ b _080D5AEE
+ .align 2, 0
+_080D5AE8: .4byte 0x0000fffd
+_080D5AEC:
+ movs r0, 0x3
+_080D5AEE:
+ strh r0, [r2, 0x26]
+_080D5AF0:
+ ldrh r0, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080D5B04
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D5B04:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5A74
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ice.s b/asm/ice.s
new file mode 100755
index 000000000..6314ba5b5
--- /dev/null
+++ b/asm/ice.s
@@ -0,0 +1,3222 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ ice
+
+ thumb_func_start sub_80D76C4
+sub_80D76C4: @ 80D76C4
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D76F8
+ ldr r3, _080D7700 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080D76F8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7700: .4byte gTasks
+ thumb_func_end sub_80D76C4
+
+ thumb_func_start sub_80D7704
+sub_80D7704: @ 80D7704
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ adds r5, r0, 0
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x7
+ ldr r3, _080D780C @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D7810 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r4, _080D7814 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldr r4, _080D7818 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x3
+ str r3, [sp]
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080D781C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r1]
+ ldr r3, [sp]
+ adds r0, r3
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x4]
+ mov r4, r9
+ adds r0, r4, r0
+ strh r0, [r5, 0x32]
+ ldrh r0, [r1, 0x2]
+ adds r0, r6
+ strh r0, [r5, 0x34]
+ ldrh r0, [r1, 0x6]
+ mov r7, r8
+ adds r0, r7, r0
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_8078314
+ adds r4, 0x20
+ movs r0, 0x98
+ lsls r0, 1
+ mov r12, r0
+ ldr r3, [sp]
+ cmp r4, r12
+ bhi _080D77DE
+ adds r0, r7, 0
+ adds r0, 0x20
+ ldrh r1, [r5, 0x30]
+ ldrh r2, [r5, 0x32]
+ cmp r0, 0xE0
+ bhi _080D77DE
+ adds r4, r1, 0
+ mov r10, r12
+_080D77AA:
+ mov r7, r9
+ lsls r1, r7, 16
+ asrs r1, 16
+ adds r1, r4
+ lsls r1, 16
+ mov r7, r8
+ lsls r0, r7, 16
+ asrs r0, 16
+ adds r0, r2
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ lsrs r0, r1, 16
+ mov r9, r0
+ movs r7, 0x80
+ lsls r7, 14
+ adds r1, r7
+ lsrs r1, 16
+ cmp r1, r10
+ bhi _080D77DE
+ mov r1, r8
+ lsls r0, r1, 16
+ adds r0, r7
+ lsrs r0, 16
+ cmp r0, 0xE0
+ bls _080D77AA
+_080D77DE:
+ ldrh r0, [r5, 0x30]
+ negs r7, r0
+ strh r7, [r5, 0x30]
+ ldrh r0, [r5, 0x32]
+ negs r4, r0
+ strh r4, [r5, 0x32]
+ lsls r0, r3, 16
+ movs r1, 0x80
+ lsls r1, 14
+ adds r0, r1
+ lsrs r0, 16
+ movs r2, 0x98
+ lsls r2, 1
+ mov r12, r2
+ ldr r1, _080D781C @ =gBattleAnimArgs
+ mov r10, r1
+ cmp r0, r12
+ bhi _080D784A
+ lsls r1, r6, 16
+ movs r2, 0x80
+ lsls r2, 14
+ adds r0, r1, r2
+ b _080D7842
+ .align 2, 0
+_080D780C: .4byte 0x000003ff
+_080D7810: .4byte 0xfffffc00
+_080D7814: .4byte gBattleAnimBankTarget
+_080D7818: .4byte gBattleAnimBankAttacker
+_080D781C: .4byte gBattleAnimArgs
+_080D7820:
+ lsls r1, r3, 16
+ asrs r1, 16
+ adds r1, r7
+ lsls r1, 16
+ asrs r0, r2, 16
+ adds r0, r4
+ lsls r0, 16
+ lsrs r6, r0, 16
+ lsrs r3, r1, 16
+ movs r0, 0x80
+ lsls r0, 14
+ adds r1, r0
+ lsrs r1, 16
+ cmp r1, r12
+ bhi _080D784A
+ lsls r1, r6, 16
+ adds r0, r1, r0
+_080D7842:
+ lsrs r0, 16
+ adds r2, r1, 0
+ cmp r0, 0xE0
+ bls _080D7820
+_080D784A:
+ strh r3, [r5, 0x20]
+ strh r6, [r5, 0x22]
+ mov r1, r10
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x2E]
+ strh r3, [r5, 0x30]
+ mov r2, r9
+ strh r2, [r5, 0x32]
+ strh r6, [r5, 0x34]
+ mov r3, r8
+ strh r3, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_8078314
+ mov r7, r10
+ ldrh r0, [r7, 0xA]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r7, 0xC]
+ strh r0, [r5, 0x36]
+ ldr r0, _080D7884 @ =sub_80D7888
+ str r0, [r5, 0x1C]
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7884: .4byte sub_80D7888
+ thumb_func_end sub_80D7704
+
+ thumb_func_start sub_80D7888
+sub_80D7888: @ 80D7888
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D78E0
+ ldrh r1, [r4, 0x30]
+ ldrh r2, [r4, 0x38]
+ adds r1, r2
+ strh r1, [r4, 0x38]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x3A]
+ adds r0, r2
+ strh r0, [r4, 0x3A]
+ strh r1, [r4, 0x24]
+ strh r0, [r4, 0x26]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x36]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080D78E6
+_080D78E0:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D78E6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D7888
+
+ thumb_func_start sub_80D78EC
+sub_80D78EC: @ 80D78EC
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D7920 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x2E]
+ movs r0, 0x3C
+ strh r0, [r4, 0x30]
+ movs r0, 0x9
+ strh r0, [r4, 0x32]
+ movs r0, 0x1E
+ strh r0, [r4, 0x34]
+ movs r0, 0xFE
+ lsls r0, 8
+ strh r0, [r4, 0x36]
+ ldr r1, _080D7924 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r1, _080D7928 @ =sub_8078174
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7920: .4byte gBattleAnimArgs
+_080D7924: .4byte move_anim_8072740
+_080D7928: .4byte sub_8078174
+ thumb_func_end sub_80D78EC
+
+ thumb_func_start sub_80D792C
+sub_80D792C: @ 80D792C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080D7960 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldr r0, _080D7964 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D796C
+ ldr r0, _080D7968 @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x32]
+ ldrh r0, [r0, 0x4]
+ subs r1, r0
+ strh r1, [r4, 0x32]
+ b _080D7976
+ .align 2, 0
+_080D7960: .4byte gBattleAnimBankTarget
+_080D7964: .4byte gBattleAnimBankAttacker
+_080D7968: .4byte gBattleAnimArgs
+_080D796C:
+ ldr r0, _080D79A4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ ldrh r1, [r4, 0x32]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+_080D7976:
+ ldr r0, _080D79A8 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r1, _080D79A4 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r2, [r1, 0x6]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x2E]
+ ldr r1, _080D79AC @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D79B0 @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D79A4: .4byte gBattleAnimArgs
+_080D79A8: .4byte gBattleAnimBankTarget
+_080D79AC: .4byte move_anim_8072740
+_080D79B0: .4byte sub_8078B34
+ thumb_func_end sub_80D792C
+
+ thumb_func_start sub_80D79B4
+sub_80D79B4: @ 80D79B4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D79CC @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D79D0
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ b _080D7A06
+ .align 2, 0
+_080D79CC: .4byte gBattleAnimArgs
+_080D79D0:
+ ldr r0, _080D7A18 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl sub_807A3FC
+ ldr r0, _080D7A1C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D79F6
+ ldrh r0, [r5]
+ negs r0, r0
+ strh r0, [r5]
+_080D79F6:
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_080D7A06:
+ ldr r1, _080D7A20 @ =sub_80D7A28
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D7A24 @ =sub_80785E4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7A18: .4byte gBattleAnimBankTarget
+_080D7A1C: .4byte gBattleAnimBankAttacker
+_080D7A20: .4byte sub_80D7A28
+_080D7A24: .4byte sub_80785E4
+ thumb_func_end sub_80D79B4
+
+ thumb_func_start sub_80D7A28
+sub_80D7A28: @ 80D7A28
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ bne _080D7A5E
+ adds r0, r3, 0
+ bl move_anim_8074EE0
+_080D7A5E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D7A28
+
+ thumb_func_start sub_80D7A64
+sub_80D7A64: @ 80D7A64
+ push {r4-r7,lr}
+ sub sp, 0x10
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r6, _080D7AAC @ =gBattleAnimArgs
+ ldrh r0, [r6, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ movs r1, 0xA
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D7AB4
+ ldr r4, _080D7AB0 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x6]
+ adds r0, r6
+ strh r0, [r5, 0x36]
+ b _080D7AC6
+ .align 2, 0
+_080D7AAC: .4byte gBattleAnimArgs
+_080D7AB0: .4byte gBattleAnimBankTarget
+_080D7AB4:
+ ldr r0, _080D7AE0 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x32
+ adds r3, r5, 0
+ adds r3, 0x36
+ movs r1, 0x1
+ bl sub_807A3FC
+_080D7AC6:
+ ldr r0, _080D7AE4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D7AEC
+ ldr r0, _080D7AE8 @ =gBattleAnimArgs
+ ldrh r1, [r5, 0x32]
+ ldrh r0, [r0, 0x4]
+ subs r1, r0
+ strh r1, [r5, 0x32]
+ b _080D7AF6
+ .align 2, 0
+_080D7AE0: .4byte gBattleAnimBankTarget
+_080D7AE4: .4byte gBattleAnimBankAttacker
+_080D7AE8: .4byte gBattleAnimArgs
+_080D7AEC:
+ ldr r0, _080D7B94 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ ldrh r2, [r5, 0x32]
+ adds r0, r2
+ strh r0, [r5, 0x32]
+_080D7AF6:
+ adds r7, r5, 0
+ adds r7, 0x2E
+ adds r2, r7, 0
+ mov r1, sp
+ movs r4, 0x7
+_080D7B00:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r4, 0x1
+ cmp r4, 0
+ bge _080D7B00
+ adds r0, r5, 0
+ bl sub_8078D60
+ ldrh r0, [r5, 0x30]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x32]
+ eors r0, r1
+ strh r0, [r5, 0x32]
+_080D7B22:
+ movs r0, 0x1
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ bl sub_8078CE8
+ movs r0, 0x20
+ ldrsh r1, [r5, r0]
+ movs r2, 0x24
+ ldrsh r0, [r5, r2]
+ adds r1, r0
+ adds r1, 0x10
+ movs r0, 0x88
+ lsls r0, 1
+ cmp r1, r0
+ bhi _080D7B56
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ adds r1, r0
+ cmp r1, 0xA0
+ bgt _080D7B56
+ movs r0, 0x10
+ negs r0, r0
+ cmp r1, r0
+ bge _080D7B22
+_080D7B56:
+ ldrh r0, [r5, 0x24]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r1, [r5, 0x26]
+ strh r1, [r5, 0x24]
+ ldr r6, _080D7B98 @ =sub_8078D8C
+ ldr r1, _080D7B9C @ =sub_80D7BA0
+ mov r3, sp
+ adds r2, r7, 0
+ movs r4, 0x7
+_080D7B76:
+ ldrh r0, [r3]
+ strh r0, [r2]
+ adds r3, 0x2
+ adds r2, 0x2
+ subs r4, 0x1
+ cmp r4, 0
+ bge _080D7B76
+ str r6, [r5, 0x1C]
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ add sp, 0x10
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7B94: .4byte gBattleAnimArgs
+_080D7B98: .4byte sub_8078D8C
+_080D7B9C: .4byte sub_80D7BA0
+ thumb_func_end sub_80D7A64
+
+ thumb_func_start sub_80D7BA0
+sub_80D7BA0: @ 80D7BA0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ movs r5, 0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ strh r5, [r4, 0x26]
+ strh r5, [r4, 0x24]
+ movs r0, 0x80
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D7BFC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ ldr r1, _080D7C00 @ =0x0000ffec
+ cmp r0, 0
+ beq _080D7BD0
+ movs r1, 0x14
+_080D7BD0:
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ lsls r1, 16
+ asrs r1, 16
+ bl Sin
+ strh r0, [r4, 0x34]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ strh r0, [r4, 0x36]
+ strh r5, [r4, 0x38]
+ ldr r1, _080D7C04 @ =sub_80D7C08
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7BFC: .4byte gBattleAnimBankAttacker
+_080D7C00: .4byte 0x0000ffec
+_080D7C04: .4byte sub_80D7C08
+ thumb_func_end sub_80D7BA0
+
+ thumb_func_start sub_80D7C08
+sub_80D7C08: @ 80D7C08
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D7C5C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ ldr r1, _080D7C60 @ =0x0000ffec
+ cmp r0, 0
+ beq _080D7C1E
+ movs r1, 0x14
+_080D7C1E:
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1F
+ bgt _080D7C64
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ lsls r1, 16
+ asrs r1, 16
+ bl Sin
+ ldrh r1, [r4, 0x34]
+ subs r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x36]
+ subs r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x10
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x1
+ strh r0, [r4, 0x38]
+ b _080D7C82
+ .align 2, 0
+_080D7C5C: .4byte gBattleAnimBankAttacker
+_080D7C60: .4byte 0x0000ffec
+_080D7C64:
+ ldrh r0, [r4, 0x24]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ movs r1, 0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ strh r1, [r4, 0x26]
+ strh r1, [r4, 0x24]
+ strh r1, [r4, 0x36]
+ strh r1, [r4, 0x34]
+ ldr r0, _080D7C88 @ =sub_80D7C8C
+ str r0, [r4, 0x1C]
+_080D7C82:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7C88: .4byte sub_80D7C8C
+ thumb_func_end sub_80D7C08
+
+ thumb_func_start sub_80D7C8C
+sub_80D7C8C: @ 80D7C8C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_8078CE8
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ adds r0, 0x10
+ movs r1, 0x88
+ lsls r1, 1
+ cmp r0, r1
+ bhi _080D7CC8
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ movs r2, 0x26
+ ldrsh r1, [r4, r2]
+ adds r1, r0, r1
+ movs r0, 0x80
+ lsls r0, 1
+ cmp r1, r0
+ bgt _080D7CC8
+ movs r0, 0x10
+ negs r0, r0
+ cmp r1, r0
+ bge _080D7CCE
+_080D7CC8:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D7CCE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D7C8C
+
+ thumb_func_start sub_80D7CD4
+sub_80D7CD4: @ 80D7CD4
+ push {r4-r7,lr}
+ sub sp, 0x10
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r1, _080D7D18 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ movs r2, 0xE
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080D7D20
+ ldr r4, _080D7D1C @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ b _080D7D32
+ .align 2, 0
+_080D7D18: .4byte gBattleAnimArgs
+_080D7D1C: .4byte gBattleAnimBankTarget
+_080D7D20:
+ ldr r0, _080D7D50 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x32
+ adds r3, r5, 0
+ adds r3, 0x36
+ movs r1, 0x1
+ bl sub_807A3FC
+_080D7D32:
+ ldr r0, _080D7D54 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D7D5C
+ ldr r0, _080D7D58 @ =gBattleAnimArgs
+ ldrh r1, [r5, 0x32]
+ ldrh r2, [r0, 0x4]
+ subs r1, r2
+ strh r1, [r5, 0x32]
+ adds r1, r0, 0
+ b _080D7D66
+ .align 2, 0
+_080D7D50: .4byte gBattleAnimBankTarget
+_080D7D54: .4byte gBattleAnimBankAttacker
+_080D7D58: .4byte gBattleAnimArgs
+_080D7D5C:
+ ldr r1, _080D7E10 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ ldrh r2, [r5, 0x32]
+ adds r0, r2
+ strh r0, [r5, 0x32]
+_080D7D66:
+ ldrh r0, [r1, 0x6]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_8078D60
+ adds r7, r5, 0
+ adds r7, 0x2E
+ adds r2, r7, 0
+ mov r1, sp
+ movs r4, 0x7
+_080D7D7E:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r4, 0x1
+ cmp r4, 0
+ bge _080D7D7E
+ ldrh r0, [r5, 0x30]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x32]
+ eors r0, r1
+ strh r0, [r5, 0x32]
+_080D7D9A:
+ movs r0, 0x1
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ bl sub_8078CE8
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ movs r2, 0x24
+ ldrsh r0, [r5, r2]
+ adds r1, r0
+ adds r1, 0x10
+ movs r0, 0x88
+ lsls r0, 1
+ cmp r1, r0
+ bhi _080D7DCE
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ adds r1, r0
+ cmp r1, 0xA0
+ bgt _080D7DCE
+ movs r0, 0x10
+ negs r0, r0
+ cmp r1, r0
+ bge _080D7D9A
+_080D7DCE:
+ ldrh r0, [r5, 0x24]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r1, [r5, 0x26]
+ strh r1, [r5, 0x24]
+ ldr r1, _080D7E10 @ =gBattleAnimArgs
+ ldr r6, _080D7E14 @ =sub_80D7E18
+ mov r3, sp
+ adds r2, r7, 0
+ movs r4, 0x7
+_080D7DEE:
+ ldrh r0, [r3]
+ strh r0, [r2]
+ adds r3, 0x2
+ adds r2, 0x2
+ subs r4, 0x1
+ cmp r4, 0
+ bge _080D7DEE
+ ldrh r0, [r1, 0xA]
+ strh r0, [r5, 0x38]
+ ldrh r0, [r1, 0xC]
+ strh r0, [r5, 0x3A]
+ str r6, [r5, 0x1C]
+ add sp, 0x10
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7E10: .4byte gBattleAnimArgs
+_080D7E14: .4byte sub_80D7E18
+ thumb_func_end sub_80D7CD4
+
+ thumb_func_start sub_80D7E18
+sub_80D7E18: @ 80D7E18
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078CE8
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D7E2C
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+_080D7E2C:
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080D7E82
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ adds r0, 0x10
+ movs r1, 0x88
+ lsls r1, 1
+ cmp r0, r1
+ bhi _080D7E7C
+ movs r0, 0x22
+ ldrsh r1, [r4, r0]
+ movs r2, 0x26
+ ldrsh r0, [r4, r2]
+ adds r1, r0
+ cmp r1, 0xA0
+ bgt _080D7E7C
+ movs r0, 0x10
+ negs r0, r0
+ cmp r1, r0
+ bge _080D7E82
+_080D7E7C:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D7E82:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D7E18
+
+ thumb_func_start sub_80D7E88
+sub_80D7E88: @ 80D7E88
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D7EF4
+ ldr r5, _080D7EA8 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D7EAC
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8078764
+ b _080D7EE2
+ .align 2, 0
+_080D7EA8: .4byte gBattleAnimArgs
+_080D7EAC:
+ ldr r0, _080D7EEC @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+ ldr r0, _080D7EF0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D7ED2
+ ldrh r0, [r5]
+ negs r0, r0
+ strh r0, [r5]
+_080D7ED2:
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_080D7EE2:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080D7F08
+ .align 2, 0
+_080D7EEC: .4byte gBattleAnimBankTarget
+_080D7EF0: .4byte gBattleAnimBankAttacker
+_080D7EF4:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D7F08
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D7F08:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D7E88
+
+ thumb_func_start sub_80D7F10
+sub_80D7F10: @ 80D7F10
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080D7F30 @ =gBattleAnimArgs
+ movs r1, 0x8
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D7F80
+ movs r1, 0xA
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D7F34
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080D7F72
+ .align 2, 0
+_080D7F30: .4byte gBattleAnimArgs
+_080D7F34:
+ ldr r4, _080D7F5C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D7F60
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r6]
+ subs r0, r1
+ b _080D7F66
+ .align 2, 0
+_080D7F5C: .4byte gBattleAnimBankAttacker
+_080D7F60:
+ ldrh r0, [r6]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+_080D7F66:
+ strh r0, [r5, 0x20]
+ ldr r0, _080D7F78 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+_080D7F72:
+ ldr r0, _080D7F7C @ =gBattleAnimBankAttacker
+ b _080D7FD0
+ .align 2, 0
+_080D7F78: .4byte gBattleAnimArgs
+_080D7F7C: .4byte gBattleAnimBankAttacker
+_080D7F80:
+ movs r1, 0xA
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D7F92
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8078764
+ b _080D7FCE
+_080D7F92:
+ ldr r4, _080D7FB8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D7FBC
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r6]
+ subs r0, r1
+ b _080D7FC2
+ .align 2, 0
+_080D7FB8: .4byte gBattleAnimBankTarget
+_080D7FBC:
+ ldrh r0, [r6]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+_080D7FC2:
+ strh r0, [r5, 0x20]
+ ldr r0, _080D7FEC @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+_080D7FCE:
+ ldr r0, _080D7FF0 @ =gBattleAnimBankTarget
+_080D7FD0:
+ ldrb r0, [r0]
+ strh r0, [r5, 0x3C]
+ ldr r0, _080D7FEC @ =gBattleAnimArgs
+ movs r1, 0xA
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080D7FE8
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D7FF4
+_080D7FE8:
+ movs r0, 0x20
+ b _080D7FF6
+ .align 2, 0
+_080D7FEC: .4byte gBattleAnimArgs
+_080D7FF0: .4byte gBattleAnimBankTarget
+_080D7FF4:
+ movs r0, 0x40
+_080D7FF6:
+ strh r0, [r5, 0x3A]
+ ldr r0, _080D803C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D800C
+ ldrh r0, [r5, 0x22]
+ adds r0, 0x8
+ strh r0, [r5, 0x22]
+_080D800C:
+ ldr r1, _080D8040 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrh r1, [r1, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ movs r0, 0x40
+ strh r0, [r5, 0x38]
+ ldr r1, _080D8044 @ =sub_80D8048
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D803C: .4byte gBattleAnimBankTarget
+_080D8040: .4byte gBattleAnimArgs
+_080D8044: .4byte sub_80D8048
+ thumb_func_end sub_80D7F10
+
+ thumb_func_start sub_80D8048
+sub_80D8048: @ 80D8048
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D80D2
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3A
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ movs r1, 0x6
+ negs r1, r1
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7F
+ bhi _080D80A4
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ b _080D80C6
+_080D80A4:
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+_080D80C6:
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ b _080D80D8
+_080D80D2:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D80D8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D8048
+
+ thumb_func_start sub_80D80E0
+sub_80D80E0: @ 80D80E0
+ push {r4,r5,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080D81A8 @ =REG_BLDCNT
+ ldr r2, _080D81AC @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r4, _080D81B0 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D812A
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080D812A:
+ ldr r0, _080D81B4 @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080D81B8 @ =gUnknown_030041B4
+ strh r1, [r0]
+ ldr r0, _080D81BC @ =REG_BG1HOFS
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r0, _080D81C0 @ =0x040000d4
+ add r2, sp, 0xC
+ str r2, [r0]
+ str r1, [r0, 0x4]
+ ldr r2, _080D81C4 @ =0x85000400
+ str r2, [r0, 0x8]
+ ldr r2, [r0, 0x8]
+ ldr r2, _080D81C8 @ =gWeatherFog1Tiles
+ ldr r3, [sp]
+ str r2, [r0]
+ str r3, [r0, 0x4]
+ ldr r2, _080D81CC @ =0x80000400
+ str r2, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ ldr r0, _080D81D0 @ =gWeatherFog1Tilemap
+ bl LZDecompressVram
+ ldr r0, _080D81D4 @ =gUnknown_083970E8
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadPalette
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8190
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080D8190:
+ ldr r0, _080D81D8 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080D81DC @ =sub_80D81E0
+ str r0, [r1]
+ add sp, 0x10
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D81A8: .4byte REG_BLDCNT
+_080D81AC: .4byte 0x00003f42
+_080D81B0: .4byte REG_BG1CNT
+_080D81B4: .4byte gUnknown_030042C0
+_080D81B8: .4byte gUnknown_030041B4
+_080D81BC: .4byte REG_BG1HOFS
+_080D81C0: .4byte 0x040000d4
+_080D81C4: .4byte 0x85000400
+_080D81C8: .4byte gWeatherFog1Tiles
+_080D81CC: .4byte 0x80000400
+_080D81D0: .4byte gWeatherFog1Tilemap
+_080D81D4: .4byte gUnknown_083970E8
+_080D81D8: .4byte gTasks
+_080D81DC: .4byte sub_80D81E0
+ thumb_func_end sub_80D80E0
+
+ thumb_func_start sub_80D81E0
+sub_80D81E0: @ 80D81E0
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r2, _080D8220 @ =gUnknown_030042C0
+ ldr r1, _080D8224 @ =0x0000ffff
+ adds r0, r1, 0
+ ldrh r4, [r2]
+ adds r0, r4
+ strh r0, [r2]
+ ldr r1, _080D8228 @ =gUnknown_030041B4
+ ldr r3, _080D822C @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r0, r3
+ movs r4, 0x20
+ ldrsh r0, [r0, r4]
+ adds r4, r1, 0
+ cmp r0, 0x4
+ bls _080D8214
+ b _080D83B0
+_080D8214:
+ lsls r0, 2
+ ldr r1, _080D8230 @ =_080D8234
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D8220: .4byte gUnknown_030042C0
+_080D8224: .4byte 0x0000ffff
+_080D8228: .4byte gUnknown_030041B4
+_080D822C: .4byte gTasks
+_080D8230: .4byte _080D8234
+ .align 2, 0
+_080D8234:
+ .4byte _080D8248
+ .4byte _080D82A0
+ .4byte _080D82C2
+ .4byte _080D8304
+ .4byte _080D838C
+_080D8248:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r3, r0, r3
+ ldrh r0, [r3, 0x1C]
+ adds r0, 0x1
+ movs r4, 0
+ strh r0, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ beq _080D8262
+ b _080D83B0
+_080D8262:
+ strh r4, [r3, 0x1C]
+ ldrh r0, [r3, 0x1A]
+ adds r0, 0x1
+ strh r0, [r3, 0x1A]
+ ldr r1, _080D8298 @ =gUnknown_083D9D6C
+ movs r2, 0x1A
+ ldrsh r0, [r3, r2]
+ adds r0, r1
+ ldrb r1, [r0]
+ strh r1, [r3, 0x1E]
+ ldr r2, _080D829C @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r1, 0x1E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x9
+ beq _080D828C
+ b _080D83B0
+_080D828C:
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x1
+ strh r0, [r3, 0x20]
+ strh r4, [r3, 0x1E]
+ b _080D83B0
+ .align 2, 0
+_080D8298: .4byte gUnknown_083D9D6C
+_080D829C: .4byte REG_BLDALPHA
+_080D82A0:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r3, r0, r3
+ ldrh r0, [r3, 0x1E]
+ adds r0, 0x1
+ strh r0, [r3, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x51
+ bne _080D83B0
+ movs r0, 0x9
+ strh r0, [r3, 0x1E]
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x1
+ strh r0, [r3, 0x20]
+ b _080D83B0
+_080D82C2:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r3, r0, r3
+ ldrh r0, [r3, 0x1C]
+ adds r0, 0x1
+ strh r0, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080D83B0
+ movs r0, 0
+ strh r0, [r3, 0x1C]
+ ldrh r1, [r3, 0x1E]
+ subs r1, 0x1
+ strh r1, [r3, 0x1E]
+ ldr r2, _080D8300 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r2, 0x1E
+ ldrsh r1, [r3, r2]
+ cmp r1, 0
+ bne _080D83B0
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x1
+ strh r0, [r3, 0x20]
+ strh r1, [r3, 0x1E]
+ b _080D83B0
+ .align 2, 0
+_080D8300: .4byte REG_BLDALPHA
+_080D8304:
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp]
+ movs r3, 0x80
+ lsls r3, 6
+ lsls r4, r6, 2
+ mov r10, r4
+ add r5, sp, 0xC
+ movs r7, 0
+ ldr r1, _080D83C0 @ =0x040000d4
+ movs r4, 0x80
+ lsls r4, 5
+ mov r8, r5
+ ldr r0, _080D83C4 @ =0x85000400
+ mov r12, r0
+ movs r0, 0x85
+ lsls r0, 24
+ mov r9, r0
+_080D832A:
+ str r7, [sp, 0xC]
+ mov r0, r8
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ mov r0, r12
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ adds r2, r4
+ subs r3, r4
+ cmp r3, r4
+ bhi _080D832A
+ str r7, [sp, 0xC]
+ str r5, [r1]
+ str r2, [r1, 0x4]
+ lsrs r0, r3, 2
+ mov r2, r9
+ orrs r0, r2
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r0, _080D83C0 @ =0x040000d4
+ str r5, [r0]
+ str r1, [r0, 0x4]
+ ldr r1, _080D83C8 @ =0x85000200
+ str r1, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D8378
+ ldr r2, _080D83CC @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080D8378:
+ ldr r0, _080D83D0 @ =gTasks
+ mov r4, r10
+ adds r1, r4, r6
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ ldr r2, _080D83D4 @ =gUnknown_030042C0
+ ldr r4, _080D83D8 @ =gUnknown_030041B4
+_080D838C:
+ movs r1, 0
+ strh r1, [r2]
+ strh r1, [r4]
+ ldr r0, _080D83DC @ =REG_BLDCNT
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ ldr r2, _080D83CC @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080D83B0:
+ add sp, 0x10
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D83C0: .4byte 0x040000d4
+_080D83C4: .4byte 0x85000400
+_080D83C8: .4byte 0x85000200
+_080D83CC: .4byte REG_BG1CNT
+_080D83D0: .4byte gTasks
+_080D83D4: .4byte gUnknown_030042C0
+_080D83D8: .4byte gUnknown_030041B4
+_080D83DC: .4byte REG_BLDCNT
+ thumb_func_end sub_80D81E0
+
+ thumb_func_start sub_80D83E0
+sub_80D83E0: @ 80D83E0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D840C @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ ldr r0, _080D8410 @ =sub_807941C
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D840C: .4byte gBattleAnimBankAttacker
+_080D8410: .4byte sub_807941C
+ thumb_func_end sub_80D83E0
+
+ thumb_func_start sub_80D8414
+sub_80D8414: @ 80D8414
+ push {r4,r5,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080D84E0 @ =REG_BLDCNT
+ ldr r2, _080D84E4 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r4, _080D84E8 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D845E
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080D845E:
+ ldr r0, _080D84EC @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080D84F0 @ =gUnknown_030041B4
+ strh r1, [r0]
+ ldr r0, _080D84F4 @ =REG_BG1HOFS
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r0, _080D84F8 @ =0x040000d4
+ add r2, sp, 0xC
+ str r2, [r0]
+ str r1, [r0, 0x4]
+ ldr r2, _080D84FC @ =0x85000400
+ str r2, [r0, 0x8]
+ ldr r2, [r0, 0x8]
+ ldr r2, _080D8500 @ =gWeatherFog1Tiles
+ ldr r3, [sp]
+ str r2, [r0]
+ str r3, [r0, 0x4]
+ ldr r2, _080D8504 @ =0x80000400
+ str r2, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ ldr r0, _080D8508 @ =gWeatherFog1Tilemap
+ bl LZDecompressVram
+ ldr r0, _080D850C @ =gUnknown_083970E8
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadPalette
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D84C4
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080D84C4:
+ ldr r1, _080D8510 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ ldr r1, _080D8514 @ =0x0000ffff
+ strh r1, [r0, 0x26]
+ ldr r1, _080D8518 @ =sub_80D851C
+ str r1, [r0]
+ add sp, 0x10
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D84E0: .4byte REG_BLDCNT
+_080D84E4: .4byte 0x00003f42
+_080D84E8: .4byte REG_BG1CNT
+_080D84EC: .4byte gUnknown_030042C0
+_080D84F0: .4byte gUnknown_030041B4
+_080D84F4: .4byte REG_BG1HOFS
+_080D84F8: .4byte 0x040000d4
+_080D84FC: .4byte 0x85000400
+_080D8500: .4byte gWeatherFog1Tiles
+_080D8504: .4byte 0x80000400
+_080D8508: .4byte gWeatherFog1Tilemap
+_080D850C: .4byte gUnknown_083970E8
+_080D8510: .4byte gTasks
+_080D8514: .4byte 0x0000ffff
+_080D8518: .4byte sub_80D851C
+ thumb_func_end sub_80D8414
+
+ thumb_func_start sub_80D851C
+sub_80D851C: @ 80D851C
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r3, _080D8558 @ =gUnknown_030042C0
+ ldr r4, _080D855C @ =gTasks
+ lsls r1, r6, 2
+ adds r1, r6
+ lsls r1, 3
+ adds r1, r4
+ ldrh r0, [r1, 0x26]
+ ldrh r2, [r3]
+ adds r0, r2
+ strh r0, [r3]
+ ldr r2, _080D8560 @ =gUnknown_030041B4
+ movs r5, 0x20
+ ldrsh r0, [r1, r5]
+ cmp r0, 0x4
+ bls _080D854C
+ b _080D86D0
+_080D854C:
+ lsls r0, 2
+ ldr r1, _080D8564 @ =_080D8568
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D8558: .4byte gUnknown_030042C0
+_080D855C: .4byte gTasks
+_080D8560: .4byte gUnknown_030041B4
+_080D8564: .4byte _080D8568
+ .align 2, 0
+_080D8568:
+ .4byte _080D857C
+ .4byte _080D85C0
+ .4byte _080D85E2
+ .4byte _080D8624
+ .4byte _080D86AC
+_080D857C:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r4
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ ldr r1, _080D85B8 @ =gUnknown_083D9D98
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ adds r0, r1
+ ldrb r1, [r0]
+ strh r1, [r4, 0x1E]
+ ldr r2, _080D85BC @ =REG_BLDALPHA
+ movs r0, 0x11
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r5, 0x1E
+ ldrsh r0, [r4, r5]
+ cmp r0, 0x5
+ beq _080D85AC
+ b _080D86D0
+_080D85AC:
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ movs r0, 0
+ strh r0, [r4, 0x1E]
+ b _080D86D0
+ .align 2, 0
+_080D85B8: .4byte gUnknown_083D9D98
+_080D85BC: .4byte REG_BLDALPHA
+_080D85C0:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r1, r0, r4
+ ldrh r0, [r1, 0x1E]
+ adds r0, 0x1
+ strh r0, [r1, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x51
+ bne _080D86D0
+ movs r0, 0x5
+ strh r0, [r1, 0x1E]
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ b _080D86D0
+_080D85E2:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r4
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080D86D0
+ movs r0, 0
+ strh r0, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ subs r1, 0x1
+ strh r1, [r4, 0x1E]
+ ldr r2, _080D8620 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r0, 0x1E
+ ldrsh r1, [r4, r0]
+ cmp r1, 0
+ bne _080D86D0
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r1, [r4, 0x1E]
+ b _080D86D0
+ .align 2, 0
+_080D8620: .4byte REG_BLDALPHA
+_080D8624:
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp]
+ movs r3, 0x80
+ lsls r3, 6
+ lsls r1, r6, 2
+ mov r10, r1
+ add r5, sp, 0xC
+ movs r7, 0
+ ldr r1, _080D86E0 @ =0x040000d4
+ movs r4, 0x80
+ lsls r4, 5
+ mov r8, r5
+ ldr r0, _080D86E4 @ =0x85000400
+ mov r12, r0
+ movs r0, 0x85
+ lsls r0, 24
+ mov r9, r0
+_080D864A:
+ str r7, [sp, 0xC]
+ mov r0, r8
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ mov r0, r12
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ adds r2, r4
+ subs r3, r4
+ cmp r3, r4
+ bhi _080D864A
+ str r7, [sp, 0xC]
+ str r5, [r1]
+ str r2, [r1, 0x4]
+ lsrs r0, r3, 2
+ mov r2, r9
+ orrs r0, r2
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r0, _080D86E0 @ =0x040000d4
+ str r5, [r0]
+ str r1, [r0, 0x4]
+ ldr r1, _080D86E8 @ =0x85000200
+ str r1, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D8698
+ ldr r2, _080D86EC @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080D8698:
+ ldr r0, _080D86F0 @ =gTasks
+ mov r5, r10
+ adds r1, r5, r6
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ ldr r3, _080D86F4 @ =gUnknown_030042C0
+ ldr r2, _080D86F8 @ =gUnknown_030041B4
+_080D86AC:
+ movs r1, 0
+ strh r1, [r3]
+ strh r1, [r2]
+ ldr r0, _080D86FC @ =REG_BLDCNT
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ ldr r2, _080D86EC @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080D86D0:
+ add sp, 0x10
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D86E0: .4byte 0x040000d4
+_080D86E4: .4byte 0x85000400
+_080D86E8: .4byte 0x85000200
+_080D86EC: .4byte REG_BG1CNT
+_080D86F0: .4byte gTasks
+_080D86F4: .4byte gUnknown_030042C0
+_080D86F8: .4byte gUnknown_030041B4
+_080D86FC: .4byte REG_BLDCNT
+ thumb_func_end sub_80D851C
+
+ thumb_func_start sub_80D8700
+sub_80D8700: @ 80D8700
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r5, r0, 0
+ ldr r6, _080D87E8 @ =gBattleAnimArgs
+ ldrh r0, [r6]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D87EC @ =gBattleAnimBankAttacker
+ mov r8, r0
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r4, r0, 0
+ ldr r7, _080D87F0 @ =gBattleAnimBankTarget
+ ldrb r0, [r7]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bcs _080D8734
+ movs r0, 0x80
+ lsls r0, 8
+ strh r0, [r5, 0x3C]
+_080D8734:
+ ldr r3, _080D87F4 @ =gBanksBySide
+ ldrb r0, [r7]
+ adds r0, r3
+ ldrb r1, [r0]
+ movs r2, 0x1
+ adds r0, r2, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080D8794
+ ldrh r0, [r6, 0x2]
+ negs r0, r0
+ strh r0, [r6, 0x2]
+ ldrh r0, [r6, 0x6]
+ negs r0, r0
+ strh r0, [r6, 0x6]
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ movs r1, 0x80
+ lsls r1, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8790
+ mov r1, r8
+ ldrb r0, [r1]
+ adds r0, r3
+ ldrb r1, [r0]
+ adds r0, r2, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080D8790
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ ldr r2, _080D87F8 @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0x1
+ adds r1, r5, 0
+ adds r1, 0x43
+ strb r0, [r1]
+_080D8790:
+ movs r0, 0x1
+ strh r0, [r5, 0x3A]
+_080D8794:
+ ldr r4, _080D87EC @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r6, _080D87E8 @ =gBattleAnimArgs
+ movs r1, 0xE
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ beq _080D87FC
+ ldrh r0, [r6, 0x2]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ strh r0, [r5, 0x30]
+ ldr r4, _080D87F0 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r6, 0x4]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ b _080D8824
+ .align 2, 0
+_080D87E8: .4byte gBattleAnimArgs
+_080D87EC: .4byte gBattleAnimBankAttacker
+_080D87F0: .4byte gBattleAnimBankTarget
+_080D87F4: .4byte gBanksBySide
+_080D87F8: .4byte gSprites
+_080D87FC:
+ ldrh r0, [r6, 0x2]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ strh r0, [r5, 0x30]
+ ldr r4, _080D886C @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r6, 0x4]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x1
+_080D8824:
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x8]
+ adds r0, r6
+ strh r0, [r5, 0x36]
+ ldrb r0, [r4]
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 16
+ ldrh r1, [r5, 0x3C]
+ orrs r0, r1
+ strh r0, [r5, 0x3C]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8858
+ movs r0, 0x1
+ strh r0, [r5, 0x3A]
+ adds r1, r5, 0
+ adds r1, 0x43
+ movs r0, 0x80
+ strb r0, [r1]
+_080D8858:
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080D8870 @ =sub_80D8874
+ str r0, [r5, 0x1C]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D886C: .4byte gBattleAnimBankTarget
+_080D8870: .4byte sub_80D8874
+ thumb_func_end sub_80D8700
+
+ thumb_func_start sub_80D8874
+sub_80D8874: @ 80D8874
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x3C]
+ movs r5, 0xFF
+ movs r1, 0xFF
+ ands r1, r0
+ cmp r1, 0x1
+ beq _080D8968
+ cmp r1, 0x1
+ bgt _080D888E
+ cmp r1, 0
+ beq _080D8896
+ b _080D8AD0
+_080D888E:
+ cmp r1, 0x2
+ bne _080D8894
+ b _080D8A94
+_080D8894:
+ b _080D8AD0
+_080D8896:
+ adds r0, r4, 0
+ bl sub_8078B5C
+ ldr r1, _080D88C0 @ =gSineTable
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ asrs r0, 4
+ ldrh r2, [r4, 0x24]
+ adds r0, r2
+ strh r0, [r4, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D88C4
+ ldrh r0, [r4, 0x38]
+ subs r0, 0x8
+ b _080D88C8
+ .align 2, 0
+_080D88C0: .4byte gSineTable
+_080D88C4:
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x8
+_080D88C8:
+ ands r0, r5
+ strh r0, [r4, 0x38]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080D88D6
+ b _080D8AD0
+_080D88D6:
+ movs r5, 0x50
+ strh r5, [r4, 0x2E]
+ ldr r6, _080D8928 @ =gBattleAnimBankTarget
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x26]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ adds r0, 0x1D
+ strh r0, [r4, 0x36]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ ldr r0, _080D892C @ =gMain
+ ldr r2, _080D8930 @ =0x0000043d
+ adds r0, r2
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8938
+ ldr r1, _080D8934 @ =gBanksBySide
+ ldrb r0, [r6]
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8938
+ movs r0, 0xCC
+ strh r0, [r4, 0x38]
+ b _080D893A
+ .align 2, 0
+_080D8928: .4byte gBattleAnimBankTarget
+_080D892C: .4byte gMain
+_080D8930: .4byte 0x0000043d
+_080D8934: .4byte gBanksBySide
+_080D8938:
+ strh r5, [r4, 0x38]
+_080D893A:
+ movs r0, 0
+ strh r0, [r4, 0x26]
+ ldr r1, _080D8964 @ =gSineTable
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ asrs r0, 3
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ b _080D8AD0
+ .align 2, 0
+_080D8964: .4byte gSineTable
+_080D8968:
+ adds r0, r4, 0
+ bl sub_8078B5C
+ ldr r1, _080D89C8 @ =gSineTable
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r2, 0
+ ldrsh r0, [r0, r2]
+ asrs r0, 3
+ ldrh r2, [r4, 0x24]
+ adds r0, r2
+ strh r0, [r4, 0x24]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ adds r0, 0x40
+ lsls r0, 1
+ adds r0, r1
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ lsls r0, r1, 1
+ adds r0, r1
+ negs r0, r0
+ asrs r0, 8
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldr r0, _080D89CC @ =gMain
+ ldr r2, _080D89D0 @ =0x0000043d
+ adds r0, r2
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D89F2
+ ldrh r1, [r4, 0x38]
+ adds r0, r1, 0
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ adds r3, r1, 0
+ cmp r0, 0x7F
+ bhi _080D89D4
+ ldrh r1, [r4, 0x3C]
+ lsls r1, 16
+ asrs r1, 24
+ b _080D89DC
+ .align 2, 0
+_080D89C8: .4byte gSineTable
+_080D89CC: .4byte gMain
+_080D89D0: .4byte 0x0000043d
+_080D89D4:
+ ldrh r1, [r4, 0x3C]
+ lsls r1, 16
+ asrs r1, 24
+ adds r1, 0x1
+_080D89DC:
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ adds r0, r3, 0x4
+ b _080D8A12
+_080D89F2:
+ ldrh r0, [r4, 0x38]
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7F
+ bhi _080D8A06
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x80
+ b _080D8A0C
+_080D8A06:
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x8C
+_080D8A0C:
+ strb r0, [r1]
+ ldrh r0, [r4, 0x38]
+ subs r0, 0x4
+_080D8A12:
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bgt _080D8AD0
+ movs r2, 0
+ movs r0, 0xC0
+ lsls r0, 2
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x26]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ adds r0, 0x4
+ strh r0, [r4, 0x36]
+ ldr r0, _080D8A68 @ =gMain
+ ldr r1, _080D8A6C @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8A78
+ ldr r1, _080D8A70 @ =gBanksBySide
+ ldr r0, _080D8A74 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8A78
+ movs r0, 0x80
+ lsls r0, 1
+ b _080D8A7A
+ .align 2, 0
+_080D8A68: .4byte gMain
+_080D8A6C: .4byte 0x0000043d
+_080D8A70: .4byte gBanksBySide
+_080D8A74: .4byte gBattleAnimBankTarget
+_080D8A78:
+ ldr r0, _080D8A90 @ =0x0000fff0
+_080D8A7A:
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r4, 0x3C]
+ strh r1, [r4, 0x26]
+ strh r1, [r4, 0x24]
+ adds r0, r4, 0
+ bl sub_8078BD4
+ b _080D8AD0
+ .align 2, 0
+_080D8A90: .4byte 0x0000fff0
+_080D8A94:
+ adds r0, r4, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8AD0
+ ldrb r0, [r4, 0x1]
+ lsls r0, 30
+ lsrs r0, 30
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8AC2
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4, 0x1]
+_080D8AC2:
+ adds r0, r4, 0
+ bl DestroySprite
+ ldr r1, _080D8AD8 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ subs r0, 0x1
+ strb r0, [r1]
+_080D8AD0:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8AD8: .4byte gAnimVisualTaskCount
+ thumb_func_end sub_80D8874
+
+ thumb_func_start sub_80D8ADC
+sub_80D8ADC: @ 80D8ADC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080D8AF0 @ =gTasks
+ adds r1, r0
+ ldr r0, _080D8AF4 @ =sub_80D8AF8
+ str r0, [r1]
+ bx lr
+ .align 2, 0
+_080D8AF0: .4byte gTasks
+_080D8AF4: .4byte sub_80D8AF8
+ thumb_func_end sub_80D8ADC
+
+ thumb_func_start sub_80D8AF8
+sub_80D8AF8: @ 80D8AF8
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080D8B1C @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0x1
+ beq _080D8B3C
+ cmp r5, 0x1
+ bgt _080D8B20
+ cmp r5, 0
+ beq _080D8B26
+ b _080D8BA0
+ .align 2, 0
+_080D8B1C: .4byte gTasks
+_080D8B20:
+ cmp r5, 0x2
+ beq _080D8B92
+ b _080D8BA0
+_080D8B26:
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080D8BA0
+ strh r5, [r4, 0x10]
+ strh r5, [r4, 0x12]
+ strh r5, [r4, 0xC]
+ b _080D8B78
+_080D8B3C:
+ ldrh r1, [r4, 0x12]
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bne _080D8B8C
+ ldrb r0, [r4, 0xE]
+ ldrb r1, [r4, 0xC]
+ movs r3, 0x1
+ bl sub_80D8BA8
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8B5C
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+_080D8B5C:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080D8B88
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _080D8B80
+_080D8B78:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D8BA0
+_080D8B80:
+ ldrh r0, [r4, 0x8]
+ subs r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D8BA0
+_080D8B88:
+ strh r5, [r4, 0x12]
+ b _080D8BA0
+_080D8B8C:
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x12]
+ b _080D8BA0
+_080D8B92:
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D8BA0
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080D8BA0:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D8AF8
+
+ thumb_func_start sub_80D8BA8
+sub_80D8BA8: @ 80D8BA8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x8
+ lsls r0, 24
+ lsls r1, 24
+ lsrs r1, 24
+ mov r9, r1
+ lsls r2, 24
+ lsrs r2, 24
+ str r2, [sp]
+ lsls r3, 24
+ lsrs r3, 24
+ mov r10, r3
+ movs r1, 0
+ str r1, [sp, 0x4]
+ ldr r1, _080D8C20 @ =gUnknown_083D9DC4
+ lsrs r0, 22
+ adds r4, r0, r1
+ ldrb r0, [r4, 0x3]
+ lsls r0, 24
+ asrs r0, 28
+ mov r8, r0
+ cmp r0, 0x2
+ beq _080D8C94
+ ldrh r0, [r4, 0x2]
+ lsls r0, 20
+ lsrs r0, 24
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r5, r0, 24
+ adds r0, r5, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8C94
+ movs r0, 0x1
+ str r0, [sp, 0x4]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r7, r0, 24
+ adds r0, r5, 0
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ mov r1, r8
+ cmp r1, 0
+ beq _080D8C24
+ cmp r1, 0x1
+ beq _080D8C5A
+ b _080D8CA6
+ .align 2, 0
+_080D8C20: .4byte gUnknown_083D9DC4
+_080D8C24:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x6
+ bl __divsi3
+ lsls r1, r7, 16
+ asrs r1, 16
+ subs r1, r0
+ lsls r1, 16
+ lsrs r7, r1, 16
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x6
+ bl __divsi3
+ lsls r1, r6, 16
+ asrs r1, 16
+ subs r1, r0
+ b _080D8C8E
+_080D8C5A:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x6
+ bl __divsi3
+ lsls r1, r7, 16
+ asrs r1, 16
+ adds r1, r0
+ lsls r1, 16
+ lsrs r7, r1, 16
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x6
+ bl __divsi3
+ lsls r1, r6, 16
+ asrs r1, 16
+ adds r1, r0
+_080D8C8E:
+ lsls r1, 16
+ lsrs r6, r1, 16
+ b _080D8CA6
+_080D8C94:
+ ldrh r0, [r4]
+ lsls r0, 22
+ asrs r0, 6
+ lsrs r7, r0, 16
+ ldr r0, [r4]
+ lsls r0, 12
+ asrs r0, 22
+ lsls r0, 16
+ lsrs r6, r0, 16
+_080D8CA6:
+ lsls r0, r6, 16
+ asrs r0, 16
+ adds r0, 0x8
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ lsls r1, r7, 16
+ asrs r1, 16
+ subs r1, r0
+ ldr r0, _080D8D00 @ =gSpriteTemplate_83D9E3C
+ lsls r1, 16
+ asrs r1, 16
+ movs r2, 0x8
+ negs r2, r2
+ movs r3, 0x12
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0x40
+ beq _080D8D08
+ lsls r4, r5, 4
+ adds r4, r5
+ lsls r4, 2
+ ldr r0, _080D8D04 @ =gSprites
+ adds r4, r0
+ adds r0, r4, 0
+ mov r1, r9
+ bl StartSpriteAffineAnim
+ mov r0, sp
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ strh r7, [r4, 0x34]
+ strh r6, [r4, 0x36]
+ mov r1, r9
+ strh r1, [r4, 0x38]
+ mov r0, sp
+ ldrh r0, [r0]
+ strh r0, [r4, 0x3A]
+ mov r1, r10
+ strh r1, [r4, 0x3C]
+ movs r0, 0x1
+ b _080D8D0A
+ .align 2, 0
+_080D8D00: .4byte gSpriteTemplate_83D9E3C
+_080D8D04: .4byte gSprites
+_080D8D08:
+ movs r0, 0
+_080D8D0A:
+ add sp, 0x8
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80D8BA8
+
+ thumb_func_start sub_80D8D1C
+sub_80D8D1C: @ 80D8D1C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x4
+ strh r0, [r4, 0x20]
+ ldrh r1, [r4, 0x22]
+ adds r2, r1, 0
+ adds r2, 0x8
+ strh r2, [r4, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x34
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ bge _080D8D46
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ blt _080D8DF6
+_080D8D46:
+ movs r3, 0x2E
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080D8DC8
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D8DC8
+ ldr r0, _080D8DBC @ =gBattleAnimSpriteTemplate_83D9C78
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ movs r3, 0x36
+ ldrsh r2, [r4, r3]
+ adds r3, r4, 0
+ adds r3, 0x43
+ ldrb r3, [r3]
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x2E]
+ cmp r0, 0x40
+ beq _080D8DAA
+ ldr r2, _080D8DC0 @ =gSprites
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r2, 0
+ adds r1, 0x1C
+ adds r0, r1
+ ldr r1, _080D8DC4 @ =sub_80D8E00
+ str r1, [r0]
+ movs r3, 0x2E
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r4, 0x3A]
+ strh r1, [r0, 0x3A]
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r4, 0x3C]
+ strh r1, [r0, 0x3C]
+_080D8DAA:
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+ b _080D8DF6
+ .align 2, 0
+_080D8DBC: .4byte gBattleAnimSpriteTemplate_83D9C78
+_080D8DC0: .4byte gSprites
+_080D8DC4: .4byte sub_80D8E00
+_080D8DC8:
+ ldr r3, _080D8DFC @ =gTasks
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080D8DF6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8DFC: .4byte gTasks
+ thumb_func_end sub_80D8D1C
+
+ thumb_func_start sub_80D8E00
+sub_80D8E00: @ 80D8E00
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ bne _080D8E40
+ ldr r3, _080D8E48 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080D8E40:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8E48: .4byte gTasks
+ thumb_func_end sub_80D8E00
+
+ thumb_func_start unc_080B06FC
+unc_080B06FC: @ 80D8E4C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r0, _080D8ECC @ =gDisableStructMoveAnim
+ ldr r0, [r0]
+ ldrb r1, [r0, 0x11]
+ lsrs r0, r1, 4
+ lsls r1, 28
+ lsrs r1, 28
+ subs r0, r1
+ subs r0, 0x1
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x4
+ bls _080D8E6A
+ movs r1, 0x4
+_080D8E6A:
+ adds r0, r5, 0
+ bl StartSpriteAffineAnim
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r6, _080D8ED0 @ =gBattleAnimArgs
+ ldrh r0, [r6, 0x8]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D8ED4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8E92
+ ldrh r0, [r6, 0x4]
+ negs r0, r0
+ strh r0, [r6, 0x4]
+_080D8E92:
+ ldr r4, _080D8ED8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r0, [r6, 0xA]
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80786EC
+ ldr r0, _080D8EDC @ =sub_80D8EE0
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8ECC: .4byte gDisableStructMoveAnim
+_080D8ED0: .4byte gBattleAnimArgs
+_080D8ED4: .4byte gBattleAnimBankAttacker
+_080D8ED8: .4byte gBattleAnimBankTarget
+_080D8EDC: .4byte sub_80D8EE0
+ thumb_func_end unc_080B06FC
+
+ thumb_func_start sub_80D8EE0
+sub_80D8EE0: @ 80D8EE0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8F02
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ ldr r0, _080D8F08 @ =sub_8078600
+ str r0, [r4, 0x1C]
+ ldr r1, _080D8F0C @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+_080D8F02:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8F08: .4byte sub_8078600
+_080D8F0C: .4byte move_anim_8072740
+ thumb_func_end sub_80D8EE0
+
+ thumb_func_start sub_80D8F10
+sub_80D8F10: @ 80D8F10
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r3, _080D8F64 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D8F68 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ bl Random
+ movs r5, 0xFF
+ ands r5, r0
+ movs r0, 0x80
+ lsls r0, 1
+ adds r6, r0, 0
+ orrs r5, r6
+ bl Random
+ ldr r1, _080D8F6C @ =0x000001ff
+ ands r1, r0
+ adds r0, r1, 0
+ cmp r0, 0xFF
+ ble _080D8F56
+ subs r0, r6, r0
+ lsls r0, 16
+ lsrs r1, r0, 16
+_080D8F56:
+ strh r5, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ ldr r0, _080D8F70 @ =sub_80D8F74
+ str r0, [r4, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8F64: .4byte 0x000003ff
+_080D8F68: .4byte 0xfffffc00
+_080D8F6C: .4byte 0x000001ff
+_080D8F70: .4byte sub_80D8F74
+ thumb_func_end sub_80D8F10
+
+ thumb_func_start sub_80D8F74
+sub_80D8F74: @ 80D8F74
+ push {r4,lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x34]
+ adds r3, r0, r1
+ strh r3, [r2, 0x34]
+ ldrh r1, [r2, 0x32]
+ ldrh r4, [r2, 0x36]
+ adds r1, r4
+ strh r1, [r2, 0x36]
+ movs r1, 0x1
+ ands r1, r0
+ cmp r1, 0
+ beq _080D8F98
+ lsls r0, r3, 16
+ asrs r0, 24
+ negs r0, r0
+ b _080D8F9C
+_080D8F98:
+ lsls r0, r3, 16
+ asrs r0, 24
+_080D8F9C:
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x15
+ bne _080D8FBA
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D8FBA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D8F74
+
+ thumb_func_start sub_80D8FC0
+sub_80D8FC0: @ 80D8FC0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080D8FE8 @ =gBattleAnimArgs
+ ldrb r3, [r1]
+ lsls r3, 1
+ adds r3, r1
+ ldr r1, _080D8FEC @ =gDisableStructMoveAnim
+ ldr r1, [r1]
+ ldrb r1, [r1, 0x11]
+ lsrs r2, r1, 4
+ lsls r1, 28
+ lsrs r1, 28
+ subs r2, r1
+ subs r2, 0x1
+ strh r2, [r3]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8FE8: .4byte gBattleAnimArgs
+_080D8FEC: .4byte gDisableStructMoveAnim
+ thumb_func_end sub_80D8FC0
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/liquid_ball.s b/asm/liquid_ball.s
new file mode 100755
index 000000000..abe629bfc
--- /dev/null
+++ b/asm/liquid_ball.s
@@ -0,0 +1,354 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ liquid_ball
+
+ thumb_func_start sub_80D3554
+sub_80D3554: @ 80D3554
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ movs r0, 0x1E
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080D35BC @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ movs r0, 0x2E
+ ldrsh r1, [r5, r0]
+ movs r0, 0xD2
+ lsls r0, 8
+ bl __divsi3
+ strh r0, [r5, 0x38]
+ ldr r0, _080D35C0 @ =gBattleAnimArgs
+ ldrh r2, [r0, 0x6]
+ strh r2, [r5, 0x3C]
+ ldrh r1, [r0, 0xE]
+ movs r3, 0xE
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x7F
+ ble _080D35C4
+ adds r0, r1, 0
+ subs r0, 0x7F
+ lsls r0, 8
+ strh r0, [r5, 0x3A]
+ negs r0, r2
+ strh r0, [r5, 0x3C]
+ b _080D35C8
+ .align 2, 0
+_080D35BC: .4byte gBattleAnimBankTarget
+_080D35C0: .4byte gBattleAnimArgs
+_080D35C4:
+ lsls r0, r1, 8
+ strh r0, [r5, 0x3A]
+_080D35C8:
+ ldr r1, _080D35D8 @ =sub_80D35DC
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D35D8: .4byte sub_80D35DC
+ thumb_func_end sub_80D3554
+
+ thumb_func_start sub_80D35DC
+sub_80D35DC: @ 80D35DC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D35F0
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D35F0:
+ ldrh r0, [r4, 0x3A]
+ lsls r0, 16
+ asrs r0, 24
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ asrs r0, 8
+ cmp r0, 0x7F
+ ble _080D3620
+ movs r0, 0
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r4, 0x3C]
+ negs r0, r0
+ strh r0, [r4, 0x3C]
+ b _080D3628
+_080D3620:
+ ldrh r0, [r4, 0x38]
+ ldrh r1, [r4, 0x3A]
+ adds r0, r1
+ strh r0, [r4, 0x3A]
+_080D3628:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D35DC
+
+ thumb_func_start sub_80D3630
+sub_80D3630: @ 80D3630
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080D3650 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r2
+ ldr r3, _080D3654 @ =gBattleAnimArgs
+ ldrh r0, [r3]
+ movs r2, 0
+ strh r0, [r1, 0x8]
+ strh r2, [r3, 0xE]
+ ldr r0, _080D3658 @ =sub_80D365C
+ str r0, [r1]
+ bx lr
+ .align 2, 0
+_080D3650: .4byte gTasks
+_080D3654: .4byte gBattleAnimArgs
+_080D3658: .4byte sub_80D365C
+ thumb_func_end sub_80D3630
+
+ thumb_func_start sub_80D365C
+sub_80D365C: @ 80D365C
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080D3690 @ =gBattleAnimArgs
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r2, 0xE]
+ ldr r1, _080D3694 @ =gTasks
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ adds r0, r1
+ ldrh r1, [r0, 0x8]
+ subs r1, 0x1
+ strh r1, [r0, 0x8]
+ lsls r1, 16
+ cmp r1, 0
+ bne _080D368A
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080D368A:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3690: .4byte gBattleAnimArgs
+_080D3694: .4byte gTasks
+ thumb_func_end sub_80D365C
+
+ thumb_func_start sub_80D3698
+sub_80D3698: @ 80D3698
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r7, _080D36E4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r7]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r7]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ ldr r6, _080D36E8 @ =0x0000fff6
+ strh r6, [r4, 0x26]
+ ldrb r0, [r7]
+ bl sub_8079E90
+ lsls r0, 24
+ lsrs r5, r0, 24
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D36F2
+ ldrb r0, [r7]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D36EC
+ movs r0, 0xA
+ strh r0, [r4, 0x24]
+ b _080D36F4
+ .align 2, 0
+_080D36E4: .4byte gBattleAnimBankAttacker
+_080D36E8: .4byte 0x0000fff6
+_080D36EC:
+ strh r6, [r4, 0x24]
+ subs r0, r5, 0x2
+ b _080D36F6
+_080D36F2:
+ strh r6, [r4, 0x24]
+_080D36F4:
+ adds r0, r5, 0x2
+_080D36F6:
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ ldr r0, _080D3708 @ =sub_80D370C
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3708: .4byte sub_80D370C
+ thumb_func_end sub_80D3698
+
+ thumb_func_start sub_80D370C
+sub_80D370C: @ 80D370C
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080D3722
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D3722:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D370C
+
+ thumb_func_start sub_80D3728
+sub_80D3728: @ 80D3728
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ ldr r5, _080D37E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankSide
+ adds r4, r0, 0
+ ldr r0, _080D37EC @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080D3772
+ ldr r4, _080D37F0 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ negs r0, r0
+ strh r0, [r4]
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D376A
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080D3772
+_080D376A:
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ negs r0, r0
+ strh r0, [r4]
+_080D3772:
+ ldr r5, _080D37F0 @ =gBattleAnimArgs
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0
+ cmp r0, 0
+ bne _080D3786
+ movs r1, 0x1
+_080D3786:
+ ldrb r0, [r5, 0xA]
+ movs r7, 0x1
+ cmp r0, 0
+ bne _080D3790
+ movs r7, 0x3
+_080D3790:
+ adds r0, r6, 0
+ bl sub_80787B0
+ ldr r0, _080D37E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D37AA
+ ldrh r0, [r5, 0x4]
+ negs r0, r0
+ strh r0, [r5, 0x4]
+_080D37AA:
+ ldrh r0, [r5, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r4, _080D37EC @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r5, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r4]
+ adds r1, r7, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5, 0x6]
+ adds r0, r5
+ strh r0, [r6, 0x36]
+ ldr r0, _080D37F4 @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080D37F8 @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D37E8: .4byte gBattleAnimBankAttacker
+_080D37EC: .4byte gBattleAnimBankTarget
+_080D37F0: .4byte gBattleAnimArgs
+_080D37F4: .4byte sub_8078B34
+_080D37F8: .4byte move_anim_8072740
+ thumb_func_end sub_80D3728
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/noise.s b/asm/noise.s
new file mode 100755
index 000000000..3b21bfc97
--- /dev/null
+++ b/asm/noise.s
@@ -0,0 +1,140 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2D68
+sub_80D2D68: @ 80D2D68
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r0, _080D2D7C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D2D84
+ ldr r0, _080D2D80 @ =gBattleAnimBankAttacker
+ b _080D2D86
+ .align 2, 0
+_080D2D7C: .4byte gBattleAnimArgs
+_080D2D80: .4byte gBattleAnimBankAttacker
+_080D2D84:
+ ldr r0, _080D2E1C @ =gBattleAnimBankTarget
+_080D2D86:
+ ldrb r6, [r0]
+ adds r0, r6, 0
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080D2DA0
+ ldr r1, _080D2E20 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080D2DA0:
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r7, _080D2E20 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r3, [r7, 0x2]
+ adds r0, r3
+ movs r4, 0
+ strh r0, [r5, 0x20]
+ adds r0, r6, 0
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r7, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ strh r4, [r5, 0x2E]
+ ldrh r1, [r5, 0x20]
+ lsls r1, 3
+ strh r1, [r5, 0x30]
+ lsls r0, 3
+ strh r0, [r5, 0x32]
+ movs r2, 0x2
+ ldrsh r0, [r7, r2]
+ lsls r0, 3
+ cmp r0, 0
+ bge _080D2DE0
+ adds r0, 0x7
+_080D2DE0:
+ asrs r0, 3
+ strh r0, [r5, 0x34]
+ movs r3, 0x4
+ ldrsh r0, [r7, r3]
+ lsls r0, 3
+ cmp r0, 0
+ bge _080D2DF0
+ adds r0, 0x7
+_080D2DF0:
+ asrs r0, 3
+ strh r0, [r5, 0x36]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x6
+ ldrsh r0, [r7, r3]
+ lsls r0, 4
+ adds r1, r0
+ ldr r3, _080D2E24 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D2E28 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r0, _080D2E2C @ =sub_80D2E30
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2E1C: .4byte gBattleAnimBankTarget
+_080D2E20: .4byte gBattleAnimArgs
+_080D2E24: .4byte 0x000003ff
+_080D2E28: .4byte 0xfffffc00
+_080D2E2C: .4byte sub_80D2E30
+ thumb_func_end sub_80D2D68
+
+ thumb_func_start sub_80D2E30
+sub_80D2E30: @ 80D2E30
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x34]
+ ldrh r1, [r2, 0x30]
+ adds r0, r1
+ strh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x36]
+ ldrh r3, [r2, 0x32]
+ adds r1, r3
+ strh r1, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r1, 19
+ strh r1, [r2, 0x22]
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080D2E64
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D2E64:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D2E30
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/normal.s b/asm/normal.s
new file mode 100755
index 000000000..38c5b7141
--- /dev/null
+++ b/asm/normal.s
@@ -0,0 +1,5031 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ normal
+
+ thumb_func_start sub_80E1CB4
+sub_80E1CB4: @ 80E1CB4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080E1CEC @ =gBattleAnimArgs
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080E1CF0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0
+ beq _080E1CF4
+ ldrh r0, [r5, 0x6]
+ negs r0, r0
+ strh r0, [r4, 0x30]
+ movs r0, 0x1
+ strh r0, [r4, 0x36]
+ b _080E1D02
+ .align 2, 0
+_080E1CEC: .4byte gBattleAnimArgs
+_080E1CF0: .4byte gBattleAnimBankAttacker
+_080E1CF4:
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x30]
+ strh r1, [r4, 0x36]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080E1D02:
+ ldr r0, _080E1D18 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r4, 0x34]
+ ldr r1, _080E1D1C @ =sub_80E1D20
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1D18: .4byte gBattleAnimArgs
+_080E1D1C: .4byte sub_80E1D20
+ thumb_func_end sub_80E1CB4
+
+ thumb_func_start sub_80E1D20
+sub_80E1D20: @ 80E1D20
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x1E
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ movs r1, 0xA
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ cmp r0, 0x7F
+ bhi _080E1D52
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ b _080E1D5A
+_080E1D52:
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xC
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+_080E1D5A:
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x2E]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080E1D7E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080E1D7E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E1D20
+
+ thumb_func_start sub_80E1D84
+sub_80E1D84: @ 80E1D84
+ push {r4,r5,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ ldr r4, _080E1DBC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ movs r1, 0x2
+ ldrsb r1, [r4, r1]
+ ldrb r2, [r4, 0x4]
+ ldrb r3, [r4, 0x6]
+ ldrh r4, [r4, 0x8]
+ str r4, [sp]
+ bl BeginNormalPaletteFade
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080E1DC0 @ =sub_80E1E0C
+ str r0, [r5, 0x1C]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1DBC: .4byte gBattleAnimArgs
+_080E1DC0: .4byte sub_80E1E0C
+ thumb_func_end sub_80E1D84
+
+ thumb_func_start sub_80E1DC4
+sub_80E1DC4: @ 80E1DC4
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ sub sp, 0xC
+ lsls r0, 16
+ lsrs r0, 16
+ movs r4, 0x1
+ mov r8, r0
+ mov r1, r8
+ ands r1, r4
+ mov r8, r1
+ lsls r0, 16
+ asrs r1, r0, 17
+ ands r1, r4
+ asrs r2, r0, 18
+ ands r2, r4
+ asrs r3, r0, 19
+ ands r3, r4
+ asrs r6, r0, 20
+ ands r6, r4
+ asrs r5, r0, 21
+ ands r5, r4
+ asrs r0, 22
+ ands r0, r4
+ str r6, [sp]
+ str r5, [sp, 0x4]
+ str r0, [sp, 0x8]
+ mov r0, r8
+ bl sub_80791A8
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80E1DC4
+
+ thumb_func_start sub_80E1E0C
+sub_80E1E0C: @ 80E1E0C
+ push {lr}
+ adds r2, r0, 0
+ ldr r0, _080E1E28 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E1E22
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080E1E22:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1E28: .4byte gPaletteFade
+ thumb_func_end sub_80E1E0C
+
+ thumb_func_start sub_80E1E2C
+sub_80E1E2C: @ 80E1E2C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E1E78 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x2E]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x36]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0xC]
+ strh r0, [r5, 0x3A]
+ ldrh r0, [r4]
+ strh r0, [r5, 0x3C]
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ bl sub_80E1DC4
+ ldrb r1, [r4, 0x8]
+ ldrh r2, [r4, 0x6]
+ bl BlendPalettes
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080E1E7C @ =sub_80E1E80
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1E78: .4byte gBattleAnimArgs
+_080E1E7C: .4byte sub_80E1E80
+ thumb_func_end sub_80E1E2C
+
+ thumb_func_start sub_80E1E80
+sub_80E1E80: @ 80E1E80
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080E1E94
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+ b _080E1F04
+_080E1E94:
+ ldr r0, _080E1EB0 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E1F04
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E1EB8
+ ldr r0, _080E1EB4 @ =sub_80E1F0C
+ str r0, [r4, 0x1C]
+ b _080E1F04
+ .align 2, 0
+_080E1EB0: .4byte gPaletteFade
+_080E1EB4: .4byte sub_80E1F0C
+_080E1EB8:
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ bl sub_80E1DC4
+ adds r3, r0, 0
+ ldrh r1, [r4, 0x30]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080E1EDE
+ ldrh r1, [r4, 0x36]
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r4, 0x34]
+ adds r0, r3, 0
+ bl BlendPalettes
+ b _080E1EEC
+_080E1EDE:
+ ldrh r1, [r4, 0x3A]
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r4, 0x38]
+ adds r0, r3, 0
+ bl BlendPalettes
+_080E1EEC:
+ ldrh r0, [r4, 0x30]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ eors r0, r1
+ strh r0, [r4, 0x30]
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x1
+ strh r0, [r4, 0x32]
+_080E1F04:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E1E80
+
+ thumb_func_start sub_80E1F0C
+sub_80E1F0C: @ 80E1F0C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080E1F38 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E1F32
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ movs r1, 0
+ movs r2, 0
+ bl BlendPalettes
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080E1F32:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1F38: .4byte gPaletteFade
+ thumb_func_end sub_80E1F0C
+
+ thumb_func_start sub_80E1F3C
+sub_80E1F3C: @ 80E1F3C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080E1F80 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ movs r2, 0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r2, [r4, 0x2E]
+ movs r0, 0xA
+ strh r0, [r4, 0x30]
+ movs r0, 0x8
+ strh r0, [r4, 0x32]
+ movs r0, 0x28
+ strh r0, [r4, 0x34]
+ movs r0, 0x70
+ strh r0, [r4, 0x36]
+ strh r2, [r4, 0x38]
+ ldr r1, _080E1F84 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r1, _080E1F88 @ =sub_8078174
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1F80: .4byte gBattleAnimArgs
+_080E1F84: .4byte move_anim_8074EE0
+_080E1F88: .4byte sub_8078174
+ thumb_func_end sub_80E1F3C
+
+ thumb_func_start sub_80E1F8C
+sub_80E1F8C: @ 80E1F8C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E1FD0 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r3, _080E1FD4 @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ movs r5, 0
+ strh r1, [r4, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r4, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r4, 0xE]
+ ldrh r2, [r3, 0x8]
+ strh r2, [r4, 0x10]
+ ldrh r1, [r3, 0xA]
+ strh r1, [r4, 0x12]
+ strh r5, [r4, 0x18]
+ lsls r2, 24
+ lsrs r2, 24
+ movs r1, 0
+ bl sub_80E1FDC
+ ldr r0, _080E1FD8 @ =sub_80E202C
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1FD0: .4byte gTasks
+_080E1FD4: .4byte gBattleAnimArgs
+_080E1FD8: .4byte sub_80E202C
+ thumb_func_end sub_80E1F8C
+
+ thumb_func_start sub_80E1FDC
+sub_80E1FDC: @ 80E1FDC
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r5, r1, 0
+ adds r6, r2, 0
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r5, 24
+ lsrs r5, 24
+ lsls r6, 24
+ lsrs r6, 24
+ ldr r1, _080E2028 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ movs r1, 0xA
+ ldrsb r1, [r4, r1]
+ ldrh r2, [r4, 0x12]
+ str r2, [sp]
+ adds r2, r5, 0
+ adds r3, r6, 0
+ bl BeginNormalPaletteFade
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x18]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r4, 0x18]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2028: .4byte gTasks
+ thumb_func_end sub_80E1FDC
+
+ thumb_func_start sub_80E202C
+sub_80E202C: @ 80E202C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r4, r3, 0
+ ldr r0, _080E2064 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E208E
+ ldr r1, _080E2068 @ =gTasks
+ lsls r2, r3, 2
+ adds r0, r2, r3
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r5, 0xC
+ ldrsh r0, [r3, r5]
+ adds r6, r1, 0
+ adds r5, r2, 0
+ cmp r0, 0
+ ble _080E2088
+ movs r1, 0x18
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080E206C
+ ldrb r1, [r3, 0xE]
+ ldrb r2, [r3, 0x10]
+ b _080E2070
+ .align 2, 0
+_080E2064: .4byte gPaletteFade
+_080E2068: .4byte gTasks
+_080E206C:
+ ldrb r1, [r3, 0x10]
+ ldrb r2, [r3, 0xE]
+_080E2070:
+ adds r0, r5, r4
+ lsls r0, 3
+ adds r0, r6
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x1
+ bne _080E2080
+ movs r2, 0
+_080E2080:
+ adds r0, r4, 0
+ bl sub_80E1FDC
+ b _080E208E
+_080E2088:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080E208E:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E202C
+
+ thumb_func_start sub_80E2094
+sub_80E2094: @ 80E2094
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E20D8 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r3, _080E20DC @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ movs r5, 0
+ strh r1, [r4, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r4, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r4, 0xE]
+ ldrh r2, [r3, 0x8]
+ strh r2, [r4, 0x10]
+ ldrh r1, [r3, 0xA]
+ strh r1, [r4, 0x12]
+ strh r5, [r4, 0x18]
+ lsls r2, 24
+ lsrs r2, 24
+ movs r1, 0
+ bl sub_80E20E4
+ ldr r0, _080E20E0 @ =sub_80E2140
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E20D8: .4byte gTasks
+_080E20DC: .4byte gBattleAnimArgs
+_080E20E0: .4byte sub_80E2140
+ thumb_func_end sub_80E2094
+
+ thumb_func_start sub_80E20E4
+sub_80E20E4: @ 80E20E4
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r5, r1, 0
+ adds r6, r2, 0
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r5, 24
+ lsrs r5, 24
+ lsls r6, 24
+ lsrs r6, 24
+ ldr r1, _080E213C @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldrh r0, [r4, 0x8]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r2, 0x1
+ lsls r2, r0
+ movs r1, 0xA
+ ldrsb r1, [r4, r1]
+ ldrh r0, [r4, 0x12]
+ str r0, [sp]
+ adds r0, r2, 0
+ adds r2, r5, 0
+ adds r3, r6, 0
+ bl BeginNormalPaletteFade
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x18]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r4, 0x18]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E213C: .4byte gTasks
+ thumb_func_end sub_80E20E4
+
+ thumb_func_start sub_80E2140
+sub_80E2140: @ 80E2140
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r4, r3, 0
+ ldr r0, _080E2178 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E21A2
+ ldr r1, _080E217C @ =gTasks
+ lsls r2, r3, 2
+ adds r0, r2, r3
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r5, 0xC
+ ldrsh r0, [r3, r5]
+ adds r6, r1, 0
+ adds r5, r2, 0
+ cmp r0, 0
+ ble _080E219C
+ movs r1, 0x18
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080E2180
+ ldrb r1, [r3, 0xE]
+ ldrb r2, [r3, 0x10]
+ b _080E2184
+ .align 2, 0
+_080E2178: .4byte gPaletteFade
+_080E217C: .4byte gTasks
+_080E2180:
+ ldrb r1, [r3, 0x10]
+ ldrb r2, [r3, 0xE]
+_080E2184:
+ adds r0, r5, r4
+ lsls r0, 3
+ adds r0, r6
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x1
+ bne _080E2194
+ movs r2, 0
+_080E2194:
+ adds r0, r4, 0
+ bl sub_80E20E4
+ b _080E21A2
+_080E219C:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080E21A2:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2140
+
+ thumb_func_start sub_80E21A8
+sub_80E21A8: @ 80E21A8
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E2208 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r5, _080E220C @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x8]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0xA]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0xC]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0xE]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x10]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x12]
+ ldrh r0, [r5, 0xC]
+ strh r0, [r4, 0x14]
+ ldrh r0, [r5]
+ strh r0, [r4, 0x16]
+ ldrh r0, [r5]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ ldrb r3, [r5, 0x8]
+ ldrh r0, [r5, 0x6]
+ str r0, [sp]
+ adds r0, r1, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+ ldr r0, _080E2210 @ =sub_80E2214
+ str r0, [r4]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2208: .4byte gTasks
+_080E220C: .4byte gBattleAnimArgs
+_080E2210: .4byte sub_80E2214
+ thumb_func_end sub_80E21A8
+
+ thumb_func_start sub_80E2214
+sub_80E2214: @ 80E2214
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080E2238 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r1, [r4, 0x8]
+ movs r2, 0x8
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080E223C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x8]
+ b _080E22C0
+ .align 2, 0
+_080E2238: .4byte gTasks
+_080E223C:
+ ldr r0, _080E2258 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E22C0
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bne _080E2260
+ ldr r0, _080E225C @ =sub_80E22CC
+ str r0, [r4]
+ b _080E22C0
+ .align 2, 0
+_080E2258: .4byte gPaletteFade
+_080E225C: .4byte sub_80E22CC
+_080E2260:
+ ldrh r0, [r4, 0x16]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r2, 0x1
+ lsls r2, r0
+ ldrh r1, [r4, 0xA]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080E228E
+ ldrb r3, [r4, 0x10]
+ ldrh r0, [r4, 0xE]
+ str r0, [sp]
+ adds r0, r2, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+ b _080E229E
+_080E228E:
+ ldrb r3, [r4, 0x14]
+ ldrh r0, [r4, 0x12]
+ str r0, [sp]
+ adds r0, r2, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+_080E229E:
+ ldr r0, _080E22C8 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xA]
+ movs r3, 0x80
+ lsls r3, 1
+ adds r2, r3, 0
+ eors r0, r2
+ strh r0, [r1, 0xA]
+ movs r2, 0xFF
+ ands r0, r2
+ strh r0, [r1, 0x8]
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+_080E22C0:
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E22C8: .4byte gTasks
+ thumb_func_end sub_80E2214
+
+ thumb_func_start sub_80E22CC
+sub_80E22CC: @ 80E22CC
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080E231C @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ bne _080E2312
+ ldr r1, _080E2320 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ ldrh r0, [r0, 0x16]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ str r5, [sp]
+ adds r0, r1, 0
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl BeginNormalPaletteFade
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080E2312:
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E231C: .4byte gPaletteFade
+_080E2320: .4byte gTasks
+ thumb_func_end sub_80E22CC
+
+ thumb_func_start sub_80E2324
+sub_80E2324: @ 80E2324
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ movs r2, 0
+ ldr r0, _080E239C @ =gBattleAnimBankAttacker
+ ldrb r6, [r0]
+ ldr r0, _080E23A0 @ =gBattleAnimBankTarget
+ ldrb r7, [r0]
+ ldr r4, _080E23A4 @ =gBattleAnimArgs
+ ldrh r1, [r4]
+ movs r5, 0x80
+ lsls r5, 1
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E235E
+ str r2, [sp]
+ str r2, [sp, 0x4]
+ str r2, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r2, r0, 0
+_080E235E:
+ ldrh r1, [r4, 0x2]
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2370
+ movs r0, 0x80
+ lsls r0, 9
+ lsls r0, r6
+ orrs r2, r0
+_080E2370:
+ ldrh r1, [r4, 0x4]
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2382
+ movs r0, 0x80
+ lsls r0, 9
+ lsls r0, r7
+ orrs r2, r0
+_080E2382:
+ adds r0, r2, 0
+ bl InvertPlttBuffer
+ mov r0, r8
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E239C: .4byte gBattleAnimBankAttacker
+_080E23A0: .4byte gBattleAnimBankTarget
+_080E23A4: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2324
+
+ thumb_func_start unref_sub_80E23A8
+unref_sub_80E23A8: @ 80E23A8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ movs r5, 0
+ ldr r1, _080E249C @ =gTasks
+ lsls r0, 2
+ add r0, r8
+ lsls r0, 3
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E23EA
+ ldr r1, _080E24A0 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r4, 0xC]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0xE]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x10]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0xA]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x12]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x14]
+ ldrh r0, [r1, 0xC]
+ strh r0, [r4, 0x16]
+_080E23EA:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ ldr r0, _080E24A4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ mov r9, r0
+ ldr r0, _080E24A8 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ mov r10, r0
+ ldrh r1, [r4, 0xC]
+ movs r7, 0x80
+ lsls r7, 1
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E240C
+ ldr r5, _080E24AC @ =0x0000ffff
+_080E240C:
+ movs r6, 0x1
+ adds r0, r6, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E243C
+ ldr r2, _080E24B0 @ =gSprites
+ ldr r0, _080E24B4 @ =gHealthboxIDs
+ add r0, r9
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r2, 0x14
+ adds r0, r2
+ ldr r0, [r0]
+ ldrh r0, [r0, 0x2]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r6, 0
+ lsls r1, r0
+ lsls r1, 16
+ orrs r5, r1
+_080E243C:
+ ldrh r1, [r4, 0xE]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2450
+ adds r0, r6, 0
+ mov r2, r9
+ lsls r0, r2
+ lsls r0, 16
+ orrs r5, r0
+_080E2450:
+ ldrh r1, [r4, 0x10]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2464
+ adds r0, r6, 0
+ mov r1, r10
+ lsls r0, r1
+ lsls r0, 16
+ orrs r5, r0
+_080E2464:
+ movs r1, 0x12
+ ldrsb r1, [r4, r1]
+ movs r2, 0x14
+ ldrsb r2, [r4, r2]
+ movs r3, 0x16
+ ldrsb r3, [r4, r3]
+ adds r0, r5, 0
+ bl TintPlttBuffer
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080E248E
+ adds r0, r5, 0
+ bl UnfadePlttBuffer
+ mov r0, r8
+ bl DestroyAnimVisualTask
+_080E248E:
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E249C: .4byte gTasks
+_080E24A0: .4byte gBattleAnimArgs
+_080E24A4: .4byte gBattleAnimBankAttacker
+_080E24A8: .4byte gBattleAnimBankTarget
+_080E24AC: .4byte 0x0000ffff
+_080E24B0: .4byte gSprites
+_080E24B4: .4byte gHealthboxIDs
+ thumb_func_end unref_sub_80E23A8
+
+ thumb_func_start sub_80E24B8
+sub_80E24B8: @ 80E24B8
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, _080E24EC @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x30]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x34]
+ movs r2, 0x6
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x1
+ beq _080E2500
+ cmp r0, 0x1
+ bgt _080E24F0
+ cmp r0, 0
+ beq _080E24F6
+ b _080E2518
+ .align 2, 0
+_080E24EC: .4byte gBattleAnimArgs
+_080E24F0:
+ cmp r0, 0x2
+ beq _080E2508
+ b _080E2518
+_080E24F6:
+ ldr r1, _080E24FC @ =gUnknown_030041B0
+ b _080E250A
+ .align 2, 0
+_080E24FC: .4byte gUnknown_030041B0
+_080E2500:
+ ldr r1, _080E2504 @ =gUnknown_030041B8
+ b _080E250A
+ .align 2, 0
+_080E2504: .4byte gUnknown_030041B8
+_080E2508:
+ ldr r1, _080E2514 @ =gSpriteCoordOffsetX
+_080E250A:
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ b _080E2520
+ .align 2, 0
+_080E2514: .4byte gSpriteCoordOffsetX
+_080E2518:
+ ldr r1, _080E2550 @ =gSpriteCoordOffsetY
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+_080E2520:
+ movs r0, 0x3A
+ ldrsh r1, [r4, r0]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ lsls r0, 16
+ orrs r1, r0
+ ldr r0, [r1]
+ strh r0, [r4, 0x36]
+ ldr r0, _080E2554 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r4, 0x38]
+ subs r0, 0x2
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x1
+ bhi _080E2544
+ bl sub_80E260C
+_080E2544:
+ ldr r0, _080E2558 @ =sub_80E255C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2550: .4byte gSpriteCoordOffsetY
+_080E2554: .4byte gBattleAnimArgs
+_080E2558: .4byte sub_80E255C
+ thumb_func_end sub_80E24B8
+
+ thumb_func_start sub_80E255C
+sub_80E255C: @ 80E255C
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x34]
+ movs r2, 0x34
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080E25A0
+ subs r0, r1, 0x1
+ strh r0, [r3, 0x34]
+ ldrh r1, [r3, 0x30]
+ movs r2, 0x30
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080E257E
+ subs r0, r1, 0x1
+ strh r0, [r3, 0x30]
+ b _080E25FA
+_080E257E:
+ ldrh r0, [r3, 0x32]
+ strh r0, [r3, 0x30]
+ movs r0, 0x3A
+ ldrsh r1, [r3, r0]
+ movs r2, 0x3C
+ ldrsh r0, [r3, r2]
+ lsls r0, 16
+ orrs r1, r0
+ movs r0, 0x2E
+ ldrsh r2, [r3, r0]
+ ldr r0, [r1]
+ adds r0, r2
+ str r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ negs r0, r0
+ strh r0, [r3, 0x2E]
+ b _080E25FA
+_080E25A0:
+ movs r2, 0x3A
+ ldrsh r1, [r3, r2]
+ movs r2, 0x3C
+ ldrsh r0, [r3, r2]
+ lsls r0, 16
+ orrs r1, r0
+ movs r2, 0x36
+ ldrsh r0, [r3, r2]
+ str r0, [r1]
+ ldrh r0, [r3, 0x38]
+ subs r0, 0x2
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x1
+ bhi _080E25F4
+ movs r4, 0
+ ldr r5, _080E2600 @ =gNoOfAllBanks
+ ldrb r0, [r5]
+ cmp r4, r0
+ bcs _080E25F4
+ ldr r2, _080E2604 @ =gSprites
+ mov r12, r2
+ ldr r6, _080E2608 @ =gObjectBankIDs
+ movs r7, 0x3
+ negs r7, r7
+_080E25D2:
+ adds r0, r4, r6
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ add r1, r12
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ adds r0, r7, 0
+ ands r0, r2
+ strb r0, [r1]
+ adds r0, r4, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldrb r0, [r5]
+ cmp r4, r0
+ bcc _080E25D2
+_080E25F4:
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080E25FA:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2600: .4byte gNoOfAllBanks
+_080E2604: .4byte gSprites
+_080E2608: .4byte gObjectBankIDs
+ thumb_func_end sub_80E255C
+
+ thumb_func_start sub_80E260C
+sub_80E260C: @ 80E260C
+ push {r4-r6,lr}
+ ldr r6, _080E2680 @ =gSprites
+ ldr r4, _080E2684 @ =gObjectBankIDs
+ ldr r5, _080E2688 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ adds r0, r4
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r6
+ adds r1, 0x3E
+ ldrb r3, [r1]
+ movs r2, 0x3
+ negs r2, r2
+ adds r0, r2, 0
+ ands r0, r3
+ strb r0, [r1]
+ ldr r3, _080E268C @ =gBattleAnimBankTarget
+ ldrb r0, [r3]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ ands r2, r1
+ strb r2, [r0]
+ ldr r0, _080E2690 @ =gBattleAnimArgs
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x2
+ bne _080E2694
+ ldrb r0, [r5]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x2
+ orrs r1, r2
+ strb r1, [r0]
+ ldrb r0, [r3]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ b _080E26B0
+ .align 2, 0
+_080E2680: .4byte gSprites
+_080E2684: .4byte gObjectBankIDs
+_080E2688: .4byte gBattleAnimBankAttacker
+_080E268C: .4byte gBattleAnimBankTarget
+_080E2690: .4byte gBattleAnimArgs
+_080E2694:
+ cmp r0, 0
+ bne _080E269C
+ ldrb r0, [r5]
+ b _080E269E
+_080E269C:
+ ldrb r0, [r3]
+_080E269E:
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x2
+_080E26B0:
+ orrs r1, r2
+ strb r1, [r0]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E260C
+
+ thumb_func_start sub_80E26BC
+sub_80E26BC: @ 80E26BC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E26FC @ =gTasks
+ lsls r2, r0, 2
+ adds r2, r0
+ lsls r2, 3
+ adds r2, r1
+ ldr r3, _080E2700 @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ strh r1, [r2, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r2, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0xE]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0x18]
+ ldr r4, _080E2704 @ =gUnknown_030041B0
+ ldrh r1, [r3]
+ strh r1, [r4]
+ ldr r4, _080E2708 @ =gUnknown_030041B8
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4]
+ ldr r1, _080E270C @ =sub_80E2710
+ str r1, [r2]
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E26FC: .4byte gTasks
+_080E2700: .4byte gBattleAnimArgs
+_080E2704: .4byte gUnknown_030041B0
+_080E2708: .4byte gUnknown_030041B8
+_080E270C: .4byte sub_80E2710
+ thumb_func_end sub_80E26BC
+
+ thumb_func_start sub_80E2710
+sub_80E2710: @ 80E2710
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080E2740 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r3, r0, r1
+ ldrh r2, [r3, 0xE]
+ movs r4, 0xE
+ ldrsh r0, [r3, r4]
+ mov r12, r1
+ cmp r0, 0
+ bne _080E2796
+ ldr r0, _080E2744 @ =gUnknown_030041B0
+ ldrh r2, [r0]
+ movs r7, 0x8
+ ldrsh r1, [r3, r7]
+ adds r6, r0, 0
+ cmp r2, r1
+ bne _080E2748
+ ldrh r0, [r3, 0x8]
+ negs r0, r0
+ b _080E274A
+ .align 2, 0
+_080E2740: .4byte gTasks
+_080E2744: .4byte gUnknown_030041B0
+_080E2748:
+ ldrh r0, [r3, 0x8]
+_080E274A:
+ strh r0, [r6]
+ ldr r2, _080E2768 @ =gUnknown_030041B8
+ ldrh r3, [r2]
+ lsls r1, r5, 2
+ adds r0, r1, r5
+ lsls r0, 3
+ mov r7, r12
+ adds r4, r0, r7
+ movs r7, 0xA
+ ldrsh r0, [r4, r7]
+ cmn r3, r0
+ bne _080E276C
+ movs r0, 0
+ b _080E2770
+ .align 2, 0
+_080E2768: .4byte gUnknown_030041B8
+_080E276C:
+ ldrh r0, [r4, 0xA]
+ negs r0, r0
+_080E2770:
+ strh r0, [r2]
+ adds r0, r1, r5
+ lsls r0, 3
+ add r0, r12
+ ldrh r1, [r0, 0x18]
+ strh r1, [r0, 0xE]
+ ldrh r1, [r0, 0xC]
+ subs r1, 0x1
+ strh r1, [r0, 0xC]
+ lsls r1, 16
+ asrs r1, 16
+ cmp r1, 0
+ bne _080E279A
+ strh r1, [r6]
+ strh r1, [r2]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080E279A
+_080E2796:
+ subs r0, r2, 0x1
+ strh r0, [r3, 0xE]
+_080E279A:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2710
+
+ thumb_func_start sub_80E27A0
+sub_80E27A0: @ 80E27A0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E27C0 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E27C4
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E27CC
+ .align 2, 0
+_080E27C0: .4byte gBattleAnimArgs
+_080E27C4:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E27CC:
+ ldr r0, _080E27E0 @ =sub_80785E4
+ str r0, [r5, 0x1C]
+ ldr r1, _080E27E4 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E27E0: .4byte sub_80785E4
+_080E27E4: .4byte move_anim_8072740
+ thumb_func_end sub_80E27A0
+
+ thumb_func_start sub_80E27E8
+sub_80E27E8: @ 80E27E8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E2808 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E280C
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E2814
+ .align 2, 0
+_080E2808: .4byte gBattleAnimArgs
+_080E280C:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E2814:
+ ldr r0, _080E282C @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080E2830 @ =sub_80785E4
+ str r0, [r5, 0x1C]
+ ldr r1, _080E2834 @ =sub_80DA48C
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E282C: .4byte gBattleAnimArgs
+_080E2830: .4byte sub_80785E4
+_080E2834: .4byte sub_80DA48C
+ thumb_func_end sub_80E27E8
+
+ thumb_func_start sub_80E2838
+sub_80E2838: @ 80E2838
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080E2868 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E285C
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E285C
+ ldr r1, _080E286C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080E285C:
+ adds r0, r4, 0
+ bl sub_80E27A0
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2868: .4byte gBattleAnimBankAttacker
+_080E286C: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2838
+
+ thumb_func_start sub_80E2870
+sub_80E2870: @ 80E2870
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080E28A8 @ =gBattleAnimArgs
+ movs r0, 0x2
+ ldrsh r1, [r5, r0]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080E288C
+ bl Random
+ movs r1, 0x3
+ ands r1, r0
+ strh r1, [r5, 0x2]
+_080E288C:
+ ldrb r1, [r5, 0x2]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ movs r1, 0
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080E28AC
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080E28B4
+ .align 2, 0
+_080E28A8: .4byte gBattleAnimArgs
+_080E28AC:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8078764
+_080E28B4:
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x30
+ bl __umodsi3
+ ldr r1, _080E28F8 @ =0x0000ffe8
+ adds r0, r1
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x18
+ bl __umodsi3
+ ldr r1, _080E28FC @ =0x0000fff4
+ adds r0, r1
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldr r1, _080E2900 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080E2904 @ =sub_80785E4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E28F8: .4byte 0x0000ffe8
+_080E28FC: .4byte 0x0000fff4
+_080E2900: .4byte move_anim_8074EE0
+_080E2904: .4byte sub_80785E4
+ thumb_func_end sub_80E2870
+
+ thumb_func_start sub_80E2908
+sub_80E2908: @ 80E2908
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080E2968 @ =gBattleAnimArgs
+ ldrb r0, [r5]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x2E]
+ ldr r2, _080E296C @ =gSprites
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x24]
+ ldrh r0, [r0, 0x20]
+ adds r1, r0
+ strh r1, [r4, 0x20]
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x22]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x24]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x26]
+ ldrb r1, [r5, 0x6]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ ldr r1, _080E2970 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080E2974 @ =sub_80785E4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2968: .4byte gBattleAnimArgs
+_080E296C: .4byte gSprites
+_080E2970: .4byte move_anim_8074EE0
+_080E2974: .4byte sub_80785E4
+ thumb_func_end sub_80E2908
+
+ thumb_func_start sub_80E2978
+sub_80E2978: @ 80E2978
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080E2990 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E2994
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E299C
+ .align 2, 0
+_080E2990: .4byte gBattleAnimArgs
+_080E2994:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E299C:
+ ldr r0, _080E29B4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r4, 0x2E]
+ ldr r1, _080E29B8 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080E29BC @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E29B4: .4byte gBattleAnimArgs
+_080E29B8: .4byte move_anim_8072740
+_080E29BC: .4byte sub_80782D8
+ thumb_func_end sub_80E2978
+
+ thumb_func_start sub_80E29C0
+sub_80E29C0: @ 80E29C0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E29E0 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E29E4
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E29EC
+ .align 2, 0
+_080E29E0: .4byte gBattleAnimArgs
+_080E29E4:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E29EC:
+ ldr r0, _080E29F8 @ =sub_80E29FC
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E29F8: .4byte sub_80E29FC
+ thumb_func_end sub_80E29C0
+
+ thumb_func_start sub_80E29FC
+sub_80E29FC: @ 80E29FC
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ adds r1, r0, 0x1
+ strh r1, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ ble _080E2A32
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080E2A32:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E29FC
+
+ thumb_func_start sub_80E2A38
+sub_80E2A38: @ 80E2A38
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r4, _080E2A78 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ adds r6, r0, 0
+ ldrh r3, [r4]
+ lsls r3, 16
+ asrs r0, r3, 23
+ movs r4, 0x1
+ ands r0, r4
+ asrs r1, r3, 24
+ ands r1, r4
+ asrs r2, r3, 25
+ ands r2, r4
+ asrs r3, 26
+ ands r3, r4
+ bl sub_80792C0
+ orrs r6, r0
+ adds r0, r5, 0
+ adds r1, r6, 0
+ bl sub_80E2C8C
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2A78: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2A38
+
+ thumb_func_start sub_80E2A7C
+sub_80E2A7C: @ 80E2A7C
+ push {r4-r7,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r7, r0, 24
+ mov r1, sp
+ movs r0, 0xFF
+ strb r0, [r1, 0x1]
+ movs r0, 0x1
+ bl sub_80E1DC4
+ adds r5, r0, 0
+ ldr r0, _080E2AA8 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x7
+ bhi _080E2B26
+ lsls r0, 2
+ ldr r1, _080E2AAC @ =_080E2AB0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E2AA8: .4byte gBattleAnimArgs
+_080E2AAC: .4byte _080E2AB0
+ .align 2, 0
+_080E2AB0:
+ .4byte _080E2AD2
+ .4byte _080E2ADE
+ .4byte _080E2AD0
+ .4byte _080E2ADC
+ .4byte _080E2AEC
+ .4byte _080E2B04
+ .4byte _080E2B0C
+ .4byte _080E2B18
+_080E2AD0:
+ movs r5, 0
+_080E2AD2:
+ mov r0, sp
+ ldr r1, _080E2AD8 @ =gBattleAnimBankAttacker
+ b _080E2AE2
+ .align 2, 0
+_080E2AD8: .4byte gBattleAnimBankAttacker
+_080E2ADC:
+ movs r5, 0
+_080E2ADE:
+ mov r0, sp
+ ldr r1, _080E2AE8 @ =gBattleAnimBankTarget
+_080E2AE2:
+ ldrb r1, [r1]
+ strb r1, [r0]
+ b _080E2B26
+ .align 2, 0
+_080E2AE8: .4byte gBattleAnimBankTarget
+_080E2AEC:
+ mov r1, sp
+ ldr r0, _080E2AFC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ strb r0, [r1]
+ ldr r0, _080E2B00 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ strb r0, [r1, 0x1]
+ b _080E2B26
+ .align 2, 0
+_080E2AFC: .4byte gBattleAnimBankAttacker
+_080E2B00: .4byte gBattleAnimBankTarget
+_080E2B04:
+ mov r1, sp
+ movs r0, 0xFF
+ strb r0, [r1]
+ b _080E2B26
+_080E2B0C:
+ movs r5, 0
+ mov r2, sp
+ ldr r0, _080E2B14 @ =gBattleAnimBankAttacker
+ b _080E2B1E
+ .align 2, 0
+_080E2B14: .4byte gBattleAnimBankAttacker
+_080E2B18:
+ movs r5, 0
+ mov r2, sp
+ ldr r0, _080E2B70 @ =gBattleAnimBankTarget
+_080E2B1E:
+ ldrb r0, [r0]
+ movs r1, 0x2
+ eors r0, r1
+ strb r0, [r2]
+_080E2B26:
+ movs r4, 0
+ mov r6, sp
+_080E2B2A:
+ ldrb r0, [r6]
+ cmp r4, r0
+ beq _080E2B54
+ ldrb r0, [r6, 0x1]
+ cmp r4, r0
+ beq _080E2B54
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E2B54
+ adds r0, r4, 0
+ bl sub_80793A8
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x80
+ lsls r1, 9
+ lsls r1, r0
+ orrs r5, r1
+_080E2B54:
+ adds r0, r4, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ cmp r4, 0x3
+ bls _080E2B2A
+ adds r0, r7, 0
+ adds r1, r5, 0
+ bl sub_80E2C8C
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2B70: .4byte gBattleAnimBankTarget
+ thumb_func_end sub_80E2A7C
+
+ thumb_func_start sub_80E2B74
+sub_80E2B74: @ 80E2B74
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080E2B98 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ bl sub_80E1DC4
+ adds r2, r0, 0
+ ldr r0, _080E2B9C @ =gBattleTerrain
+ ldrb r0, [r0]
+ cmp r0, 0x9
+ bhi _080E2C4A
+ lsls r0, 2
+ ldr r1, _080E2BA0 @ =_080E2BA4
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E2B98: .4byte gBattleAnimArgs
+_080E2B9C: .4byte gBattleTerrain
+_080E2BA0: .4byte _080E2BA4
+ .align 2, 0
+_080E2BA4:
+ .4byte _080E2BCC
+ .4byte _080E2BDC
+ .4byte _080E2BE8
+ .4byte _080E2BF8
+ .4byte _080E2C04
+ .4byte _080E2C14
+ .4byte _080E2C24
+ .4byte _080E2C34
+ .4byte _080E2C44
+ .4byte _080E2C44
+_080E2BCC:
+ ldr r1, _080E2BD4 @ =gBattleAnimArgs
+ ldr r0, _080E2BD8 @ =0x00000b0c
+ b _080E2C48
+ .align 2, 0
+_080E2BD4: .4byte gBattleAnimArgs
+_080E2BD8: .4byte 0x00000b0c
+_080E2BDC:
+ ldr r1, _080E2BE4 @ =gBattleAnimArgs
+ movs r0, 0x9E
+ lsls r0, 4
+ b _080E2C48
+ .align 2, 0
+_080E2BE4: .4byte gBattleAnimArgs
+_080E2BE8:
+ ldr r1, _080E2BF0 @ =gBattleAnimArgs
+ ldr r0, _080E2BF4 @ =0x00002f1e
+ b _080E2C48
+ .align 2, 0
+_080E2BF0: .4byte gBattleAnimArgs
+_080E2BF4: .4byte 0x00002f1e
+_080E2BF8:
+ ldr r1, _080E2C00 @ =gBattleAnimArgs
+ movs r0, 0x90
+ lsls r0, 7
+ b _080E2C48
+ .align 2, 0
+_080E2C00: .4byte gBattleAnimArgs
+_080E2C04:
+ ldr r1, _080E2C0C @ =gBattleAnimArgs
+ ldr r0, _080E2C10 @ =0x00007ecb
+ b _080E2C48
+ .align 2, 0
+_080E2C0C: .4byte gBattleAnimArgs
+_080E2C10: .4byte 0x00007ecb
+_080E2C14:
+ ldr r1, _080E2C1C @ =gBattleAnimArgs
+ ldr r0, _080E2C20 @ =0x00007ecb
+ b _080E2C48
+ .align 2, 0
+_080E2C1C: .4byte gBattleAnimArgs
+_080E2C20: .4byte 0x00007ecb
+_080E2C24:
+ ldr r1, _080E2C2C @ =gBattleAnimArgs
+ ldr r0, _080E2C30 @ =0x00002a16
+ b _080E2C48
+ .align 2, 0
+_080E2C2C: .4byte gBattleAnimArgs
+_080E2C30: .4byte 0x00002a16
+_080E2C34:
+ ldr r1, _080E2C3C @ =gBattleAnimArgs
+ ldr r0, _080E2C40 @ =0x00000d2e
+ b _080E2C48
+ .align 2, 0
+_080E2C3C: .4byte gBattleAnimArgs
+_080E2C40: .4byte 0x00000d2e
+_080E2C44:
+ ldr r1, _080E2C58 @ =gBattleAnimArgs
+ ldr r0, _080E2C5C @ =0x00007fff
+_080E2C48:
+ strh r0, [r1, 0x8]
+_080E2C4A:
+ adds r0, r4, 0
+ adds r1, r2, 0
+ bl sub_80E2C8C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2C58: .4byte gBattleAnimArgs
+_080E2C5C: .4byte 0x00007fff
+ thumb_func_end sub_80E2B74
+
+ thumb_func_start sub_80E2C60
+sub_80E2C60: @ 80E2C60
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080E2C88 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ adds r0, r4, 0
+ bl sub_80E2C8C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2C88: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2C60
+
+ thumb_func_start sub_80E2C8C
+sub_80E2C8C: @ 80E2C8C
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r3, _080E2CC4 @ =gTasks
+ lsls r2, r0, 2
+ adds r2, r0
+ lsls r2, 3
+ adds r2, r3
+ strh r1, [r2, 0x8]
+ lsrs r1, 16
+ strh r1, [r2, 0xA]
+ ldr r3, _080E2CC8 @ =gBattleAnimArgs
+ ldrh r1, [r3, 0x2]
+ strh r1, [r2, 0xC]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0xE]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0x10]
+ ldrh r1, [r3, 0x8]
+ strh r1, [r2, 0x12]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0x1C]
+ ldr r1, _080E2CCC @ =sub_80E2CD0
+ str r1, [r2]
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2CC4: .4byte gTasks
+_080E2CC8: .4byte gBattleAnimArgs
+_080E2CCC: .4byte sub_80E2CD0
+ thumb_func_end sub_80E2C8C
+
+ thumb_func_start sub_80E2CD0
+sub_80E2CD0: @ 80E2CD0
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ movs r6, 0
+ ldr r2, _080E2D50 @ =gTasks
+ lsls r5, r7, 2
+ adds r0, r5, r7
+ lsls r0, 3
+ adds r3, r0, r2
+ ldrh r0, [r3, 0x1A]
+ mov r8, r0
+ movs r4, 0x1A
+ ldrsh r1, [r3, r4]
+ movs r4, 0xC
+ ldrsh r0, [r3, r4]
+ mov r9, r2
+ cmp r1, r0
+ bne _080E2D66
+ strh r6, [r3, 0x1A]
+ movs r0, 0x8
+ ldrsh r4, [r3, r0]
+ movs r1, 0xA
+ ldrsh r0, [r3, r1]
+ lsls r0, 16
+ orrs r4, r0
+ mov r8, r5
+ cmp r4, 0
+ beq _080E2D32
+ adds r5, r3, 0
+_080E2D10:
+ movs r0, 0x1
+ ands r0, r4
+ cmp r0, 0
+ beq _080E2D24
+ ldrb r2, [r5, 0x1C]
+ ldrh r3, [r5, 0x12]
+ adds r0, r6, 0
+ movs r1, 0x10
+ bl BlendPalette
+_080E2D24:
+ adds r0, r6, 0
+ adds r0, 0x10
+ lsls r0, 16
+ lsrs r6, r0, 16
+ lsrs r4, 1
+ cmp r4, 0
+ bne _080E2D10
+_080E2D32:
+ mov r4, r8
+ adds r0, r4, r7
+ lsls r0, 3
+ mov r1, r9
+ adds r2, r0, r1
+ ldrh r0, [r2, 0x1C]
+ movs r4, 0x1C
+ ldrsh r3, [r2, r4]
+ movs r4, 0x10
+ ldrsh r1, [r2, r4]
+ cmp r3, r1
+ bge _080E2D54
+ adds r0, 0x1
+ strh r0, [r2, 0x1C]
+ b _080E2D6C
+ .align 2, 0
+_080E2D50: .4byte gTasks
+_080E2D54:
+ cmp r3, r1
+ ble _080E2D5E
+ subs r0, 0x1
+ strh r0, [r2, 0x1C]
+ b _080E2D6C
+_080E2D5E:
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ b _080E2D6C
+_080E2D66:
+ mov r0, r8
+ adds r0, 0x1
+ strh r0, [r3, 0x1A]
+_080E2D6C:
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2CD0
+
+ thumb_func_start sub_80E2D78
+sub_80E2D78: @ 80E2D78
+ push {r4,r5,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r4, _080E2DAC @ =gBattleAnimArgs
+ ldrb r0, [r4]
+ ldrb r1, [r4, 0x2]
+ ldrb r2, [r4, 0x4]
+ ldrb r3, [r4, 0x6]
+ ldrb r4, [r4, 0x8]
+ str r4, [sp]
+ bl BeginHardwarePaletteFade
+ ldr r1, _080E2DB0 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ ldr r1, _080E2DB4 @ =sub_80E2DB8
+ str r1, [r0]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2DAC: .4byte gBattleAnimArgs
+_080E2DB0: .4byte gTasks
+_080E2DB4: .4byte sub_80E2DB8
+ thumb_func_end sub_80E2D78
+
+ thumb_func_start sub_80E2DB8
+sub_80E2DB8: @ 80E2DB8
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r0, _080E2DD4 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E2DD0
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E2DD0:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2DD4: .4byte gPaletteFade
+ thumb_func_end sub_80E2DB8
+
+ thumb_func_start sub_80E2DD8
+sub_80E2DD8: @ 80E2DD8
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080E2E04 @ =gTasks
+ adds r1, r0
+ ldr r2, _080E2E08 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ movs r3, 0
+ strh r0, [r1, 0x8]
+ strh r3, [r1, 0xA]
+ ldrh r0, [r2, 0x2]
+ strh r0, [r1, 0xC]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r1, 0xE]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r1, 0x10]
+ strh r3, [r1, 0x12]
+ ldr r0, _080E2E0C @ =sub_80E2E10
+ str r0, [r1]
+ bx lr
+ .align 2, 0
+_080E2E04: .4byte gTasks
+_080E2E08: .4byte gBattleAnimArgs
+_080E2E0C: .4byte sub_80E2E10
+ thumb_func_end sub_80E2DD8
+
+ thumb_func_start sub_80E2E10
+sub_80E2E10: @ 80E2E10
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ adds r2, r5, 0
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080E2E3C @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E2ED4
+ ldrh r1, [r4, 0xA]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080E2E40
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xA]
+ b _080E2EE2
+ .align 2, 0
+_080E2E3C: .4byte gTasks
+_080E2E40:
+ ldrb r0, [r4, 0x8]
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ cmp r0, 0
+ blt _080E2EBE
+ ldr r6, _080E2ECC @ =gSprites
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r3, r1, r6
+ movs r2, 0x8
+ ldrsh r0, [r4, r2]
+ movs r2, 0x2
+ cmp r0, 0
+ beq _080E2E68
+ movs r2, 0x1
+_080E2E68:
+ lsls r2, 2
+ ldrb r1, [r3, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ orrs r0, r2
+ strb r0, [r3, 0x5]
+ movs r0, 0x14
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ ldrh r1, [r4, 0xE]
+ strh r1, [r0, 0x2E]
+ movs r2, 0x14
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r5, [r0, 0x30]
+ movs r0, 0x14
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ movs r1, 0x5
+ strh r1, [r0, 0x32]
+ movs r2, 0x14
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r6, 0
+ adds r1, 0x1C
+ adds r0, r1
+ ldr r1, _080E2ED0 @ =sub_80E2EE8
+ str r1, [r0]
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+_080E2EBE:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x1
+ strh r0, [r4, 0x10]
+ ldrh r0, [r4, 0xC]
+ strh r0, [r4, 0xA]
+ b _080E2EE2
+ .align 2, 0
+_080E2ECC: .4byte gSprites
+_080E2ED0: .4byte sub_80E2EE8
+_080E2ED4:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E2EE2
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E2EE2:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2E10
+
+ thumb_func_start sub_80E2EE8
+sub_80E2EE8: @ 80E2EE8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080E2EFC
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+ b _080E2F20
+_080E2EFC:
+ ldr r3, _080E2F28 @ =gTasks
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x30
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl obj_delete_but_dont_free_vram
+_080E2F20:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2F28: .4byte gTasks
+ thumb_func_end sub_80E2EE8
+
+ thumb_func_start sub_80E2F2C
+sub_80E2F2C: @ 80E2F2C
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r7, 0
+ ldr r0, _080E3038 @ =gUnknown_030042C4
+ strh r7, [r0]
+ ldr r0, _080E303C @ =gUnknown_03004240
+ strh r7, [r0]
+ ldr r1, _080E3040 @ =REG_WININ
+ ldr r2, _080E3044 @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E3048 @ =0x00003f3d
+ adds r0, r3, 0
+ strh r0, [r1]
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E304C @ =REG_BLDCNT
+ ldr r2, _080E3050 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E3054 @ =0x00000c08
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r4, _080E3058 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ mov r8, r0
+ ands r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x20
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E2FAC
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080E2FAC:
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3028
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3028
+ ldr r5, _080E305C @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080E2FDC
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3028
+_080E2FDC:
+ ldrb r0, [r5]
+ movs r6, 0x2
+ eors r0, r6
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E3028
+ ldr r3, _080E3060 @ =gSprites
+ ldr r1, _080E3064 @ =gObjectBankIDs
+ ldrb r0, [r5]
+ eors r0, r6
+ adds r0, r1
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r3
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ ldrb r1, [r4]
+ mov r0, r8
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ movs r7, 0x1
+_080E3028:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E306C
+ ldr r0, _080E3068 @ =gSharedMem + 0x19348
+ ldrh r4, [r0]
+ b _080E30B4
+ .align 2, 0
+_080E3038: .4byte gUnknown_030042C4
+_080E303C: .4byte gUnknown_03004240
+_080E3040: .4byte REG_WININ
+_080E3044: .4byte 0x00003f3f
+_080E3048: .4byte 0x00003f3d
+_080E304C: .4byte REG_BLDCNT
+_080E3050: .4byte 0x00003f42
+_080E3054: .4byte 0x00000c08
+_080E3058: .4byte REG_BG1CNT
+_080E305C: .4byte gBattleAnimBankAttacker
+_080E3060: .4byte gSprites
+_080E3064: .4byte gObjectBankIDs
+_080E3068: .4byte gSharedMem + 0x19348
+_080E306C:
+ ldr r4, _080E308C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3098
+ ldr r1, _080E3090 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3094 @ =gEnemyParty
+ b _080E30A8
+ .align 2, 0
+_080E308C: .4byte gBattleAnimBankAttacker
+_080E3090: .4byte gBattlePartyID
+_080E3094: .4byte gEnemyParty
+_080E3098:
+ ldr r1, _080E3160 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3164 @ =gPlayerParty
+_080E30A8:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E30B4:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080E3168 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ adds r1, r5, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r4, r0, 24
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r2, _080E316C @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r2]
+ str r1, [r2, 0x4]
+ ldr r0, _080E3170 @ =0x85000400
+ str r0, [r2, 0x8]
+ ldr r0, [r2, 0x8]
+ ldr r0, _080E3174 @ =gUnknown_08D20A30
+ bl LZDecompressVram
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3106
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080E3106:
+ ldr r0, _080E3178 @ =gUnknown_08D20A14
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldr r0, _080E317C @ =gUnknown_083DB568
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ adds r1, 0x1
+ movs r2, 0x2
+ bl LoadPalette
+ ldr r2, _080E3180 @ =gUnknown_030042C0
+ ldr r0, _080E3184 @ =gSprites
+ lsls r1, r5, 4
+ adds r1, r5
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldr r2, _080E3188 @ =gUnknown_030041B4
+ ldrh r0, [r1, 0x22]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldr r1, _080E318C @ =gTasks
+ mov r2, r9
+ lsls r0, r2, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ strh r4, [r0, 0x8]
+ strh r7, [r0, 0x14]
+ ldr r1, _080E3190 @ =sub_80E3194
+ str r1, [r0]
+ add sp, 0x10
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3160: .4byte gBattlePartyID
+_080E3164: .4byte gPlayerParty
+_080E3168: .4byte gBattleAnimBankAttacker
+_080E316C: .4byte 0x040000d4
+_080E3170: .4byte 0x85000400
+_080E3174: .4byte gUnknown_08D20A30
+_080E3178: .4byte gUnknown_08D20A14
+_080E317C: .4byte gUnknown_083DB568
+_080E3180: .4byte gUnknown_030042C0
+_080E3184: .4byte gSprites
+_080E3188: .4byte gUnknown_030041B4
+_080E318C: .4byte gTasks
+_080E3190: .4byte sub_80E3194
+ thumb_func_end sub_80E2F2C
+
+ thumb_func_start sub_80E3194
+sub_80E3194: @ 80E3194
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080E32AC @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x4
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ ldr r7, _080E32B0 @ =gUnknown_030041B4
+ ldrh r2, [r7]
+ subs r1, r2, 0x4
+ strh r1, [r7]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x40
+ bne _080E329E
+ strh r5, [r4, 0x1C]
+ adds r0, r2, 0
+ adds r0, 0x3C
+ strh r0, [r7]
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080E329E
+ movs r0, 0
+ bl sub_8076464
+ ldr r0, _080E32B4 @ =gUnknown_030042C4
+ strh r5, [r0]
+ ldr r0, _080E32B8 @ =gUnknown_03004240
+ strh r5, [r0]
+ ldr r0, _080E32BC @ =REG_WININ
+ ldr r2, _080E32C0 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3208
+ ldr r2, _080E32C4 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080E3208:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ eors r0, r1
+ strh r0, [r2]
+ ldr r0, _080E32C8 @ =REG_BLDCNT
+ strh r5, [r0]
+ adds r0, 0x2
+ strh r5, [r0]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r0, _080E32CC @ =gSprites
+ mov r8, r0
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r8
+ bl DestroySprite
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp, 0x4]
+ str r5, [sp, 0xC]
+ ldr r1, _080E32D0 @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ ldr r0, _080E32D4 @ =0x85000200
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ movs r3, 0x14
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080E3288
+ ldr r2, _080E32D8 @ =gObjectBankIDs
+ ldr r0, _080E32DC @ =gBattleAnimBankAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ adds r0, r2
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ add r2, r8
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+_080E3288:
+ ldr r2, _080E32C4 @ =REG_BG1CNT
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x21
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2, 0x1]
+ movs r0, 0
+ strh r0, [r7]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080E329E:
+ add sp, 0x10
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E32AC: .4byte gTasks
+_080E32B0: .4byte gUnknown_030041B4
+_080E32B4: .4byte gUnknown_030042C4
+_080E32B8: .4byte gUnknown_03004240
+_080E32BC: .4byte REG_WININ
+_080E32C0: .4byte 0x00003f3f
+_080E32C4: .4byte REG_BG1CNT
+_080E32C8: .4byte REG_BLDCNT
+_080E32CC: .4byte gSprites
+_080E32D0: .4byte 0x040000d4
+_080E32D4: .4byte 0x85000200
+_080E32D8: .4byte gObjectBankIDs
+_080E32DC: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80E3194
+
+ thumb_func_start sub_80E32E0
+sub_80E32E0: @ 80E32E0
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ movs r2, 0
+ ldr r0, _080E332C @ =gTasks
+ mov r12, r0
+ ldr r1, _080E3330 @ =sub_80E3338
+ mov r8, r1
+ lsls r1, r3, 2
+ adds r0, r1, r3
+ lsls r4, r0, 3
+ mov r7, r12
+ adds r7, 0x8
+ adds r5, r1, 0
+ ldr r6, _080E3334 @ =gBattleAnimArgs
+_080E3302:
+ lsls r0, r2, 1
+ adds r1, r0, r4
+ adds r1, r7
+ adds r0, r6
+ ldrh r0, [r0]
+ strh r0, [r1]
+ adds r0, r2, 0x1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x7
+ bls _080E3302
+ adds r0, r5, r3
+ lsls r0, 3
+ add r0, r12
+ mov r1, r8
+ str r1, [r0]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E332C: .4byte gTasks
+_080E3330: .4byte sub_80E3338
+_080E3334: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E32E0
+
+ thumb_func_start sub_80E3338
+sub_80E3338: @ 80E3338
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x24
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r0, 0
+ str r0, [sp, 0x1C]
+ movs r1, 0
+ str r1, [sp, 0x20]
+ add r7, sp, 0xC
+ ldr r2, _080E3388 @ =gTasks
+ mov r3, r9
+ lsls r1, r3, 2
+ adds r0, r1, r3
+ lsls r0, 3
+ mov r10, r1
+ adds r1, r2, 0
+ adds r1, 0x8
+ adds r1, r0, r1
+ adds r3, r7, 0
+ movs r4, 0
+ movs r2, 0x7
+_080E336C:
+ ldrh r0, [r1]
+ strh r0, [r3]
+ strh r4, [r1]
+ adds r1, 0x2
+ adds r3, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bge _080E336C
+ movs r1, 0x4
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E3390
+ ldr r0, _080E338C @ =gBattleAnimBankAttacker
+ b _080E3392
+ .align 2, 0
+_080E3388: .4byte gTasks
+_080E338C: .4byte gBattleAnimBankAttacker
+_080E3390:
+ ldr r0, _080E34B4 @ =gBattleAnimBankTarget
+_080E3392:
+ ldrb r5, [r0]
+ movs r0, 0x2
+ mov r8, r5
+ mov r2, r8
+ eors r2, r0
+ mov r8, r2
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E33BC
+ movs r3, 0x6
+ ldrsh r0, [r7, r3]
+ cmp r0, 0
+ beq _080E33C0
+ mov r0, r8
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E33C0
+_080E33BC:
+ movs r0, 0
+ strh r0, [r7, 0x6]
+_080E33C0:
+ ldr r0, _080E34B8 @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E34BC @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r1, _080E34C0 @ =REG_WININ
+ ldr r2, _080E34C4 @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E34C8 @ =0x00003f3d
+ adds r0, r3, 0
+ strh r0, [r1]
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E34CC @ =REG_BLDCNT
+ ldr r2, _080E34D0 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0x80
+ lsls r3, 5
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r4, _080E34D4 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r6, 0x4
+ negs r6, r6
+ adds r0, r6, 0
+ ands r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x20
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3432
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080E3432:
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E34A4
+ movs r1, 0x6
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E34A4
+ adds r0, r5, 0
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080E345E
+ adds r0, r5, 0
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E34A4
+_080E345E:
+ mov r0, r8
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E34A4
+ ldr r1, _080E34D8 @ =gSprites
+ ldr r0, _080E34DC @ =gObjectBankIDs
+ add r0, r8
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r1
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ ldrb r1, [r4]
+ adds r0, r6, 0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ movs r2, 0x1
+ str r2, [sp, 0x20]
+_080E34A4:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E34E4
+ ldr r0, _080E34E0 @ =gSharedMem + 0x19348
+ ldrh r4, [r0]
+ b _080E3522
+ .align 2, 0
+_080E34B4: .4byte gBattleAnimBankTarget
+_080E34B8: .4byte gUnknown_030042C4
+_080E34BC: .4byte gUnknown_03004240
+_080E34C0: .4byte REG_WININ
+_080E34C4: .4byte 0x00003f3f
+_080E34C8: .4byte 0x00003f3d
+_080E34CC: .4byte REG_BLDCNT
+_080E34D0: .4byte 0x00003f42
+_080E34D4: .4byte REG_BG1CNT
+_080E34D8: .4byte gSprites
+_080E34DC: .4byte gObjectBankIDs
+_080E34E0: .4byte gSharedMem + 0x19348
+_080E34E4:
+ adds r0, r5, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3508
+ ldr r1, _080E3500 @ =gBattlePartyID
+ lsls r0, r5, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3504 @ =gEnemyParty
+ b _080E3516
+ .align 2, 0
+_080E3500: .4byte gBattlePartyID
+_080E3504: .4byte gEnemyParty
+_080E3508:
+ ldr r1, _080E3568 @ =gBattlePartyID
+ lsls r0, r5, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E356C @ =gPlayerParty
+_080E3516:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E3522:
+ ldr r6, _080E3570 @ =gObjectBankIDs
+ adds r0, r5, r6
+ ldrb r1, [r0]
+ adds r0, r5, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r3, 0x6
+ ldrsh r0, [r7, r3]
+ cmp r0, 0
+ beq _080E3550
+ mov r1, r8
+ adds r0, r1, r6
+ ldrb r1, [r0]
+ mov r0, r8
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x1C]
+_080E3550:
+ mov r0, sp
+ bl sub_8078914
+ movs r2, 0
+ ldrsh r0, [r7, r2]
+ cmp r0, 0
+ bne _080E3578
+ ldr r0, _080E3574 @ =gBattleStatMask1_Tilemap
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+ b _080E3580
+ .align 2, 0
+_080E3568: .4byte gBattlePartyID
+_080E356C: .4byte gPlayerParty
+_080E3570: .4byte gObjectBankIDs
+_080E3574: .4byte gBattleStatMask1_Tilemap
+_080E3578:
+ ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+_080E3580:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3598
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080E3598:
+ ldr r0, _080E35B4 @ =gBattleStatMask_Gfx
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldrh r0, [r7, 0x2]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bne _080E35BC
+ ldr r0, _080E35B8 @ =gBattleStatMask2_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35B0: .4byte gBattleStatMask2_Tilemap
+_080E35B4: .4byte gBattleStatMask_Gfx
+_080E35B8: .4byte gBattleStatMask2_Pal
+_080E35BC:
+ cmp r0, 0x1
+ bne _080E35C8
+ ldr r0, _080E35C4 @ =gBattleStatMask1_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35C4: .4byte gBattleStatMask1_Pal
+_080E35C8:
+ cmp r0, 0x2
+ bne _080E35D4
+ ldr r0, _080E35D0 @ =gBattleStatMask3_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35D0: .4byte gBattleStatMask3_Pal
+_080E35D4:
+ cmp r0, 0x3
+ bne _080E35E0
+ ldr r0, _080E35DC @ =gBattleStatMask4_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35DC: .4byte gBattleStatMask4_Pal
+_080E35E0:
+ cmp r0, 0x4
+ bne _080E35EC
+ ldr r0, _080E35E8 @ =gBattleStatMask6_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35E8: .4byte gBattleStatMask6_Pal
+_080E35EC:
+ cmp r0, 0x5
+ bne _080E35F8
+ ldr r0, _080E35F4 @ =gBattleStatMask7_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35F4: .4byte gBattleStatMask7_Pal
+_080E35F8:
+ cmp r0, 0x6
+ bne _080E3610
+ ldr r0, _080E360C @ =gBattleStatMask8_Pal
+_080E35FE:
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ b _080E361E
+ .align 2, 0
+_080E360C: .4byte gBattleStatMask8_Pal
+_080E3610:
+ ldr r0, _080E3644 @ =gBattleStatMask5_Pal
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+_080E361E:
+ ldr r2, _080E3648 @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r2]
+ ldr r0, _080E364C @ =gUnknown_030041B4
+ strh r1, [r0]
+ movs r3, 0
+ ldrsh r0, [r7, r3]
+ cmp r0, 0x1
+ bne _080E3658
+ movs r0, 0x40
+ strh r0, [r2]
+ ldr r2, _080E3650 @ =gTasks
+ mov r0, r10
+ add r0, r9
+ lsls r0, 3
+ adds r0, r2
+ ldr r1, _080E3654 @ =0x0000fffd
+ strh r1, [r0, 0xA]
+ b _080E3668
+ .align 2, 0
+_080E3644: .4byte gBattleStatMask5_Pal
+_080E3648: .4byte gUnknown_030042C0
+_080E364C: .4byte gUnknown_030041B4
+_080E3650: .4byte gTasks
+_080E3654: .4byte 0x0000fffd
+_080E3658:
+ ldr r0, _080E3680 @ =gTasks
+ mov r1, r10
+ add r1, r9
+ lsls r1, 3
+ adds r1, r0
+ movs r2, 0x3
+ strh r2, [r1, 0xA]
+ adds r2, r0, 0
+_080E3668:
+ movs r1, 0x8
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E3684
+ mov r0, r10
+ add r0, r9
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0xA
+ strh r1, [r0, 0x10]
+ movs r1, 0x14
+ b _080E3692
+ .align 2, 0
+_080E3680: .4byte gTasks
+_080E3684:
+ mov r0, r10
+ add r0, r9
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0xD
+ strh r1, [r0, 0x10]
+ movs r1, 0x1E
+_080E3692:
+ strh r1, [r0, 0x12]
+ mov r1, r10
+ add r1, r9
+ lsls r1, 3
+ adds r1, r2
+ strh r5, [r1, 0x8]
+ ldrh r0, [r7, 0x6]
+ strh r0, [r1, 0xC]
+ mov r2, sp
+ ldrh r2, [r2, 0x1C]
+ strh r2, [r1, 0xE]
+ mov r3, sp
+ ldrh r3, [r3, 0x20]
+ strh r3, [r1, 0x14]
+ ldr r0, _080E36D8 @ =gObjectBankIDs
+ add r0, r8
+ ldrb r0, [r0]
+ strh r0, [r1, 0x16]
+ ldr r0, _080E36DC @ =sub_80E3704
+ str r0, [r1]
+ movs r1, 0
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E36E0
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8077094
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xEF
+ bl PlaySE12WithPanning
+ b _080E36F4
+ .align 2, 0
+_080E36D8: .4byte gObjectBankIDs
+_080E36DC: .4byte sub_80E3704
+_080E36E0:
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8077094
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xF5
+ bl PlaySE12WithPanning
+_080E36F4:
+ add sp, 0x24
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E3338
+
+ thumb_func_start sub_80E3704
+sub_80E3704: @ 80E3704
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r2, _080E3730 @ =gUnknown_030041B4
+ ldr r1, _080E3734 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0xA]
+ ldrh r1, [r2]
+ adds r0, r1
+ strh r0, [r2]
+ movs r3, 0x26
+ ldrsh r2, [r4, r3]
+ cmp r2, 0x1
+ beq _080E3774
+ cmp r2, 0x1
+ bgt _080E3738
+ cmp r2, 0
+ beq _080E373E
+ b _080E3866
+ .align 2, 0
+_080E3730: .4byte gUnknown_030041B4
+_080E3734: .4byte gTasks
+_080E3738:
+ cmp r2, 0x2
+ beq _080E378E
+ b _080E3866
+_080E373E:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080E374C
+ b _080E3866
+_080E374C:
+ strh r2, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ adds r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r2, _080E3770 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r0, 0x20
+ ldrsh r1, [r4, r0]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080E3866
+ b _080E3786
+ .align 2, 0
+_080E3770: .4byte REG_BLDALPHA
+_080E3774:
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x12
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ bne _080E3866
+_080E3786:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+ b _080E3866
+_080E378E:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080E3866
+ movs r0, 0
+ strh r0, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ subs r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r7, _080E386C @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r7]
+ movs r0, 0x20
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ bne _080E3866
+ movs r0, 0
+ bl sub_8076464
+ ldr r0, _080E3870 @ =gUnknown_030042C4
+ strh r5, [r0]
+ ldr r0, _080E3874 @ =gUnknown_03004240
+ strh r5, [r0]
+ ldr r0, _080E3878 @ =REG_WININ
+ ldr r2, _080E387C @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E37E8
+ ldr r2, _080E3880 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080E37E8:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ eors r0, r1
+ strh r0, [r2]
+ ldr r0, _080E3884 @ =REG_BLDCNT
+ strh r5, [r0]
+ strh r5, [r7]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r5, _080E3888 @ =gSprites
+ adds r0, r5
+ bl DestroySprite
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E3828
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ bl DestroySprite
+_080E3828:
+ movs r3, 0x14
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080E3854
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r5
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+_080E3854:
+ ldr r2, _080E3880 @ =REG_BG1CNT
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x21
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2, 0x1]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080E3866:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E386C: .4byte REG_BLDALPHA
+_080E3870: .4byte gUnknown_030042C4
+_080E3874: .4byte gUnknown_03004240
+_080E3878: .4byte REG_WININ
+_080E387C: .4byte 0x00003f3f
+_080E3880: .4byte REG_BG1CNT
+_080E3884: .4byte REG_BLDCNT
+_080E3888: .4byte gSprites
+ thumb_func_end sub_80E3704
+
+ thumb_func_start sub_80E388C
+sub_80E388C: @ 80E388C
+ push {r4-r6,lr}
+ sub sp, 0xC
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0x1
+ movs r3, 0x1
+ bl sub_80792C0
+ adds r6, r0, 0
+ movs r1, 0
+ bl sub_80E39BC
+ ldr r0, _080E38EC @ =gTasks
+ lsls r4, r5, 2
+ adds r4, r5
+ lsls r4, 3
+ adds r4, r0
+ lsrs r0, r6, 16
+ movs r5, 0
+ strh r0, [r4, 0x24]
+ str r5, [sp]
+ str r5, [sp, 0x4]
+ str r5, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r6, r0, 0
+ ldr r1, _080E38F0 @ =0x0000ffff
+ ands r6, r1
+ adds r0, r6, 0
+ bl sub_80E39BC
+ strh r6, [r4, 0x26]
+ strh r5, [r4, 0x8]
+ strh r5, [r4, 0xA]
+ ldr r0, _080E38F4 @ =sub_80E38F8
+ str r0, [r4]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E38EC: .4byte gTasks
+_080E38F0: .4byte 0x0000ffff
+_080E38F4: .4byte sub_80E38F8
+ thumb_func_end sub_80E388C
+
+ thumb_func_start sub_80E38F8
+sub_80E38F8: @ 80E38F8
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E391C @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080E393C
+ cmp r1, 0x1
+ bgt _080E3920
+ cmp r1, 0
+ beq _080E3926
+ b _080E39B6
+ .align 2, 0
+_080E391C: .4byte gTasks
+_080E3920:
+ cmp r1, 0x2
+ beq _080E39B0
+ b _080E39B6
+_080E3926:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6
+ ble _080E39B6
+ strh r1, [r4, 0xA]
+ movs r0, 0x10
+ strh r0, [r4, 0xC]
+ b _080E39A4
+_080E393C:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E39B6
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r5, 0
+ movs r6, 0x1
+_080E3958:
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ asrs r0, r5
+ ands r0, r6
+ cmp r0, 0
+ beq _080E3972
+ lsls r0, r5, 20
+ lsrs r0, 16
+ ldrb r2, [r4, 0xC]
+ movs r1, 0x10
+ ldr r3, _080E39AC @ =0x0000ffff
+ bl BlendPalette
+_080E3972:
+ movs r1, 0x24
+ ldrsh r0, [r4, r1]
+ asrs r0, r5
+ ands r0, r6
+ cmp r0, 0
+ beq _080E3992
+ lsls r0, r5, 20
+ movs r1, 0x80
+ lsls r1, 17
+ adds r0, r1
+ lsrs r0, 16
+ ldrb r2, [r4, 0xC]
+ movs r1, 0x10
+ movs r3, 0
+ bl BlendPalette
+_080E3992:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0xF
+ bls _080E3958
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E39B6
+_080E39A4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E39B6
+ .align 2, 0
+_080E39AC: .4byte 0x0000ffff
+_080E39B0:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E39B6:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E38F8
+
+ thumb_func_start sub_80E39BC
+sub_80E39BC: @ 80E39BC
+ push {r4-r6,lr}
+ adds r3, r0, 0
+ lsls r1, 16
+ lsrs r6, r1, 16
+ movs r2, 0
+_080E39C6:
+ movs r0, 0x1
+ ands r0, r3
+ lsrs r4, r3, 1
+ adds r5, r2, 0x1
+ cmp r0, 0
+ beq _080E39F2
+ lsls r0, r2, 20
+ lsrs r2, r0, 16
+ adds r0, r2, 0
+ adds r0, 0x10
+ cmp r2, r0
+ bge _080E39F2
+ ldr r1, _080E3A04 @ =gPlttBufferFaded
+ adds r3, r0, 0
+_080E39E2:
+ lsls r0, r2, 1
+ adds r0, r1
+ strh r6, [r0]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ cmp r2, r3
+ blt _080E39E2
+_080E39F2:
+ adds r3, r4, 0
+ lsls r0, r5, 16
+ lsrs r2, r0, 16
+ cmp r2, 0x1F
+ bls _080E39C6
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3A04: .4byte gPlttBufferFaded
+ thumb_func_end sub_80E39BC
+
+ thumb_func_start sub_80E3A08
+sub_80E3A08: @ 80E3A08
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r4, 0
+ movs r2, 0
+ ldr r0, _080E3A50 @ =gBattleAnimBankAttacker
+ ldrb r3, [r0]
+ movs r5, 0x1
+_080E3A18:
+ cmp r3, r2
+ beq _080E3A26
+ adds r1, r2, 0
+ adds r1, 0x10
+ adds r0, r5, 0
+ lsls r0, r1
+ orrs r4, r0
+_080E3A26:
+ adds r2, 0x1
+ cmp r2, 0x3
+ bls _080E3A18
+ movs r2, 0x5
+ ldr r0, _080E3A54 @ =gBattleAnimArgs
+ adds r1, r0, 0
+ adds r1, 0x8
+_080E3A34:
+ ldrh r0, [r1]
+ strh r0, [r1, 0x2]
+ subs r1, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bne _080E3A34
+ adds r0, r6, 0
+ adds r1, r4, 0
+ bl sub_80E2C8C
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3A50: .4byte gBattleAnimBankAttacker
+_080E3A54: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3A08
+
+ thumb_func_start sub_80E3A58
+sub_80E3A58: @ 80E3A58
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r0, 0
+ bl sub_80789D4
+ ldr r0, _080E3AC0 @ =sub_80E3AD0
+ movs r1, 0x5
+ bl CreateTask
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r4, _080E3AC4 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E3A94
+ ldr r0, _080E3AC8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3A94
+ ldrh r0, [r4]
+ negs r0, r0
+ strh r0, [r4]
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+_080E3A94:
+ ldr r0, _080E3ACC @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldr r2, _080E3AC4 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ strh r0, [r1, 0xA]
+ ldrh r0, [r2, 0x2]
+ strh r0, [r1, 0xC]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r1, 0xE]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3AC0: .4byte sub_80E3AD0
+_080E3AC4: .4byte gBattleAnimArgs
+_080E3AC8: .4byte gBattleAnimBankAttacker
+_080E3ACC: .4byte gTasks
+ thumb_func_end sub_80E3A58
+
+ thumb_func_start sub_80E3AD0
+sub_80E3AD0: @ 80E3AD0
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080E3B3C @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r3, [r1, 0xA]
+ ldrh r0, [r1, 0x1C]
+ adds r3, r0
+ movs r4, 0
+ mov r12, r4
+ strh r3, [r1, 0x1C]
+ ldrh r2, [r1, 0xC]
+ ldrh r7, [r1, 0x1E]
+ adds r2, r7
+ strh r2, [r1, 0x1E]
+ ldr r6, _080E3B40 @ =gUnknown_030041B0
+ lsls r0, r3, 16
+ asrs r0, 24
+ ldrh r4, [r6]
+ adds r0, r4
+ strh r0, [r6]
+ ldr r4, _080E3B44 @ =gUnknown_030041B8
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r7, [r4]
+ adds r0, r7
+ strh r0, [r4]
+ movs r0, 0xFF
+ ands r3, r0
+ strh r3, [r1, 0x1C]
+ ands r2, r0
+ strh r2, [r1, 0x1E]
+ ldr r0, _080E3B48 @ =gBattleAnimArgs
+ movs r3, 0xE
+ ldrsh r2, [r0, r3]
+ movs r7, 0xE
+ ldrsh r0, [r1, r7]
+ cmp r2, r0
+ bne _080E3B36
+ mov r0, r12
+ strh r0, [r6]
+ strh r0, [r4]
+ movs r0, 0x1
+ bl sub_80789D4
+ adds r0, r5, 0
+ bl DestroyTask
+_080E3B36:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3B3C: .4byte gTasks
+_080E3B40: .4byte gUnknown_030041B0
+_080E3B44: .4byte gUnknown_030041B8
+_080E3B48: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3AD0
+
+ thumb_func_start sub_80E3B4C
+sub_80E3B4C: @ 80E3B4C
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080E3B70 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ ldr r1, _080E3B74 @ =gBattleAnimArgs
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r1, 0xE]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3B70: .4byte gBattleAnimBankAttacker
+_080E3B74: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3B4C
+
+ thumb_func_start sub_80E3B78
+sub_80E3B78: @ 80E3B78
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080E3B9C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ ldr r1, _080E3BA0 @ =gBattleAnimArgs
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r1, 0xE]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3B9C: .4byte gBattleAnimBankTarget
+_080E3BA0: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3B78
+
+ thumb_func_start sub_80E3BA4
+sub_80E3BA4: @ 80E3BA4
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r5, _080E3BD0 @ =gBattleAnimArgs
+ movs r4, 0
+ ldr r0, _080E3BD4 @ =gBattleAnimBankAttacker
+ ldrb r2, [r0]
+ movs r0, 0x2
+ ldr r1, _080E3BD8 @ =gBattleAnimBankTarget
+ eors r0, r2
+ ldrb r1, [r1]
+ cmp r0, r1
+ bne _080E3BC0
+ movs r4, 0x1
+_080E3BC0:
+ strh r4, [r5, 0xE]
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3BD0: .4byte gBattleAnimArgs
+_080E3BD4: .4byte gBattleAnimBankAttacker
+_080E3BD8: .4byte gBattleAnimBankTarget
+ thumb_func_end sub_80E3BA4
+
+ thumb_func_start sub_80E3BDC
+sub_80E3BDC: @ 80E3BDC
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r6, _080E3C3C @ =gSprites
+_080E3BE6:
+ ldr r0, _080E3C40 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ cmp r4, r0
+ beq _080E3C24
+ lsls r0, r4, 24
+ lsrs r0, 24
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3C24
+ ldr r0, _080E3C44 @ =gObjectBankIDs
+ adds r0, r4, r0
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r6
+ ldr r1, _080E3C48 @ =gBattleAnimArgs
+ adds r2, 0x3E
+ movs r0, 0x1
+ ldrb r3, [r1]
+ ands r3, r0
+ lsls r3, 2
+ ldrb r0, [r2]
+ movs r7, 0x5
+ negs r7, r7
+ adds r1, r7, 0
+ ands r0, r1
+ orrs r0, r3
+ strb r0, [r2]
+_080E3C24:
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0x3
+ bls _080E3BE6
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3C3C: .4byte gSprites
+_080E3C40: .4byte gBattleAnimBankAttacker
+_080E3C44: .4byte gObjectBankIDs
+_080E3C48: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3BDC
+
+ thumb_func_start sub_80E3C4C
+sub_80E3C4C: @ 80E3C4C
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x1C
+ ldr r1, [sp, 0x3C]
+ ldr r4, [sp, 0x40]
+ ldr r5, [sp, 0x44]
+ ldr r6, [sp, 0x48]
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ lsls r2, 16
+ lsrs r2, 16
+ str r2, [sp, 0xC]
+ lsls r3, 24
+ lsrs r7, r3, 24
+ lsls r1, 24
+ lsrs r1, 24
+ mov r8, r1
+ lsls r4, 24
+ lsrs r4, 24
+ str r4, [sp, 0x10]
+ lsls r5, 24
+ lsrs r5, 24
+ str r5, [sp, 0x14]
+ lsls r6, 24
+ lsrs r6, 24
+ mov r10, r6
+ movs r0, 0
+ str r0, [sp, 0x18]
+ movs r0, 0x2
+ adds r6, r7, 0
+ eors r6, r0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3CAE
+ mov r1, r8
+ cmp r1, 0
+ beq _080E3CB2
+ adds r0, r6, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3CB2
+_080E3CAE:
+ movs r2, 0
+ mov r8, r2
+_080E3CB2:
+ ldr r0, _080E3D34 @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E3D38 @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r1, _080E3D3C @ =REG_WININ
+ ldr r3, _080E3D40 @ =0x00003f3f
+ adds r0, r3, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r2, _080E3D44 @ =0x00003f3d
+ adds r0, r2, 0
+ strh r0, [r1]
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E3D48 @ =REG_BLDCNT
+ ldr r2, _080E3D4C @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0x80
+ lsls r3, 5
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r4, _080E3D50 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x20
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3D22
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080E3D22:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3D58
+ ldr r0, _080E3D54 @ =gSharedMem + 0x19348
+ ldrh r4, [r0]
+ b _080E3D96
+ .align 2, 0
+_080E3D34: .4byte gUnknown_030042C4
+_080E3D38: .4byte gUnknown_03004240
+_080E3D3C: .4byte REG_WININ
+_080E3D40: .4byte 0x00003f3f
+_080E3D44: .4byte 0x00003f3d
+_080E3D48: .4byte REG_BLDCNT
+_080E3D4C: .4byte 0x00003f42
+_080E3D50: .4byte REG_BG1CNT
+_080E3D54: .4byte gSharedMem + 0x19348
+_080E3D58:
+ adds r0, r7, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3D7C
+ ldr r1, _080E3D74 @ =gBattlePartyID
+ lsls r0, r7, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3D78 @ =gEnemyParty
+ b _080E3D8A
+ .align 2, 0
+_080E3D74: .4byte gBattlePartyID
+_080E3D78: .4byte gEnemyParty
+_080E3D7C:
+ ldr r1, _080E3E48 @ =gBattlePartyID
+ lsls r0, r7, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3E4C @ =gPlayerParty
+_080E3D8A:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E3D96:
+ ldr r5, _080E3E50 @ =gObjectBankIDs
+ adds r0, r7, r5
+ ldrb r1, [r0]
+ adds r0, r7, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r7, r0, 24
+ mov r0, r8
+ cmp r0, 0
+ beq _080E3DC0
+ adds r0, r6, r5
+ ldrb r1, [r0]
+ adds r0, r6, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x18]
+_080E3DC0:
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ ldr r0, [sp, 0x50]
+ bl LZDecompressVram
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3DE6
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080E3DE6:
+ ldr r1, [sp]
+ ldr r0, [sp, 0x4C]
+ bl LZDecompressVram
+ mov r0, sp
+ ldrb r1, [r0, 0x8]
+ lsls r1, 4
+ ldr r0, [sp, 0x54]
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ ldr r0, _080E3E54 @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E3E58 @ =gUnknown_030041B4
+ strh r1, [r0]
+ ldr r1, _080E3E5C @ =gTasks
+ mov r2, r9
+ lsls r0, r2, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ mov r3, sp
+ ldrh r3, [r3, 0xC]
+ strh r3, [r0, 0xA]
+ mov r1, sp
+ ldrh r1, [r1, 0x10]
+ strh r1, [r0, 0x10]
+ mov r2, r10
+ strh r2, [r0, 0x12]
+ mov r3, sp
+ ldrh r3, [r3, 0x14]
+ strh r3, [r0, 0x14]
+ strh r7, [r0, 0x8]
+ mov r1, r8
+ strh r1, [r0, 0xC]
+ mov r2, sp
+ ldrh r2, [r2, 0x18]
+ strh r2, [r0, 0xE]
+ ldr r1, _080E3E60 @ =sub_80E3E64
+ str r1, [r0]
+ add sp, 0x1C
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3E48: .4byte gBattlePartyID
+_080E3E4C: .4byte gPlayerParty
+_080E3E50: .4byte gObjectBankIDs
+_080E3E54: .4byte gUnknown_030042C0
+_080E3E58: .4byte gUnknown_030041B4
+_080E3E5C: .4byte gTasks
+_080E3E60: .4byte sub_80E3E64
+ thumb_func_end sub_80E3C4C
+
+ thumb_func_start sub_80E3E64
+sub_80E3E64: @ 80E3E64
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080E3E9C @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r0, 0xA
+ ldrsh r2, [r3, r0]
+ adds r5, r1, 0
+ cmp r2, 0
+ bge _080E3E80
+ negs r2, r2
+_080E3E80:
+ ldrh r0, [r3, 0x22]
+ adds r4, r0, r2
+ strh r4, [r3, 0x22]
+ movs r1, 0xA
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bge _080E3EA4
+ ldr r2, _080E3EA0 @ =gUnknown_030041B4
+ lsls r1, r4, 16
+ asrs r1, 24
+ ldrh r0, [r2]
+ subs r0, r1
+ strh r0, [r2]
+ b _080E3EB0
+ .align 2, 0
+_080E3E9C: .4byte gTasks
+_080E3EA0: .4byte gUnknown_030041B4
+_080E3EA4:
+ ldr r1, _080E3ED4 @ =gUnknown_030041B4
+ lsls r0, r4, 16
+ asrs r0, 24
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+_080E3EB0:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r5
+ ldrh r1, [r4, 0x22]
+ movs r0, 0xFF
+ ands r0, r1
+ movs r2, 0
+ strh r0, [r4, 0x22]
+ movs r3, 0x26
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ beq _080E3F18
+ cmp r0, 0x1
+ bgt _080E3ED8
+ cmp r0, 0
+ beq _080E3EDE
+ b _080E3FE2
+ .align 2, 0
+_080E3ED4: .4byte gUnknown_030041B4
+_080E3ED8:
+ cmp r0, 0x2
+ beq _080E3F32
+ b _080E3FE2
+_080E3EDE:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x14
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080E3FE2
+ strh r2, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ adds r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r2, _080E3F14 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r0, 0x20
+ ldrsh r1, [r4, r0]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080E3FE2
+ b _080E3F2A
+ .align 2, 0
+_080E3F14: .4byte REG_BLDALPHA
+_080E3F18:
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x12
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ bne _080E3FE2
+_080E3F2A:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+ b _080E3FE2
+_080E3F32:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x14
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080E3FE2
+ strh r2, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ subs r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r7, _080E3FE8 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r7]
+ movs r0, 0x20
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ bne _080E3FE2
+ movs r0, 0
+ bl sub_8076464
+ ldr r0, _080E3FEC @ =gUnknown_030042C4
+ strh r5, [r0]
+ ldr r0, _080E3FF0 @ =gUnknown_03004240
+ strh r5, [r0]
+ ldr r0, _080E3FF4 @ =REG_WININ
+ ldr r2, _080E3FF8 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3F90
+ ldr r2, _080E3FFC @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080E3F90:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ eors r0, r1
+ strh r0, [r2]
+ ldr r0, _080E4000 @ =REG_BLDCNT
+ strh r5, [r0]
+ strh r5, [r7]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r5, _080E4004 @ =gSprites
+ adds r0, r5
+ bl DestroySprite
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E3FD0
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ bl DestroySprite
+_080E3FD0:
+ ldr r2, _080E3FFC @ =REG_BG1CNT
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x21
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2, 0x1]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080E3FE2:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3FE8: .4byte REG_BLDALPHA
+_080E3FEC: .4byte gUnknown_030042C4
+_080E3FF0: .4byte gUnknown_03004240
+_080E3FF4: .4byte REG_WININ
+_080E3FF8: .4byte 0x00003f3f
+_080E3FFC: .4byte REG_BG1CNT
+_080E4000: .4byte REG_BLDCNT
+_080E4004: .4byte gSprites
+ thumb_func_end sub_80E3E64
+
+ thumb_func_start sub_80E4008
+sub_80E4008: @ 80E4008
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E4020 @ =gBattleAnimArgs
+ ldr r1, _080E4024 @ =gBattleTerrain
+ ldrb r1, [r1]
+ strh r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4020: .4byte gBattleAnimArgs
+_080E4024: .4byte gBattleTerrain
+ thumb_func_end sub_80E4008
+
+ thumb_func_start sub_80E4028
+sub_80E4028: @ 80E4028
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r4, 0
+ ldr r0, _080E4068 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E406C
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080E4084
+ movs r2, 0x1
+_080E405A:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080E405A
+ b _080E4084
+ .align 2, 0
+_080E4068: .4byte gBattleAnimArgs
+_080E406C:
+ cmp r0, 0x1
+ bne _080E4078
+ ldr r0, _080E4074 @ =gBattleAnimBankAttacker
+ b _080E407E
+ .align 2, 0
+_080E4074: .4byte gBattleAnimBankAttacker
+_080E4078:
+ cmp r0, 0x2
+ bne _080E4084
+ ldr r0, _080E409C @ =gBattleAnimBankTarget
+_080E407E:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080E4084:
+ ldr r0, _080E40A0 @ =gBattleAnimArgs
+ movs r1, 0x2
+ ldrsh r0, [r0, r1]
+ lsls r5, r0, 5
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E40A8
+ ldr r0, _080E40A4 @ =gSharedMem + 0x14800
+ b _080E40AA
+ .align 2, 0
+_080E409C: .4byte gBattleAnimBankTarget
+_080E40A0: .4byte gBattleAnimArgs
+_080E40A4: .4byte gSharedMem + 0x14800
+_080E40A8:
+ ldr r0, _080E40C8 @ =gSharedMem + 0x18000
+_080E40AA:
+ adds r2, r5, r0
+ lsls r1, r4, 5
+ ldr r0, _080E40CC @ =gPlttBufferUnfaded
+ adds r1, r0
+ adds r0, r2, 0
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E40C8: .4byte gSharedMem + 0x18000
+_080E40CC: .4byte gPlttBufferUnfaded
+ thumb_func_end sub_80E4028
+
+ thumb_func_start sub_80E40D0
+sub_80E40D0: @ 80E40D0
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r4, 0
+ ldr r0, _080E4110 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E4114
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080E412C
+ movs r2, 0x1
+_080E4102:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080E4102
+ b _080E412C
+ .align 2, 0
+_080E4110: .4byte gBattleAnimArgs
+_080E4114:
+ cmp r0, 0x1
+ bne _080E4120
+ ldr r0, _080E411C @ =gBattleAnimBankAttacker
+ b _080E4126
+ .align 2, 0
+_080E411C: .4byte gBattleAnimBankAttacker
+_080E4120:
+ cmp r0, 0x2
+ bne _080E412C
+ ldr r0, _080E4148 @ =gBattleAnimBankTarget
+_080E4126:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080E412C:
+ lsls r1, r4, 5
+ ldr r0, _080E414C @ =gPlttBufferUnfaded
+ adds r5, r1, r0
+ ldr r0, _080E4150 @ =gBattleAnimArgs
+ movs r1, 0x2
+ ldrsh r0, [r0, r1]
+ lsls r4, r0, 5
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E4158
+ ldr r0, _080E4154 @ =gSharedMem + 0x14800
+ b _080E415A
+ .align 2, 0
+_080E4148: .4byte gBattleAnimBankTarget
+_080E414C: .4byte gPlttBufferUnfaded
+_080E4150: .4byte gBattleAnimArgs
+_080E4154: .4byte gSharedMem + 0x14800
+_080E4158:
+ ldr r0, _080E4174 @ =gSharedMem + 0x18000
+_080E415A:
+ adds r1, r4, r0
+ adds r0, r5, 0
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4174: .4byte gSharedMem + 0x18000
+ thumb_func_end sub_80E40D0
+
+ thumb_func_start sub_80E4178
+sub_80E4178: @ 80E4178
+ push {r4,r5,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r0, _080E41B8 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E41BC
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080E41D4
+ movs r2, 0x1
+_080E41AA:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080E41AA
+ b _080E41D4
+ .align 2, 0
+_080E41B8: .4byte gBattleAnimArgs
+_080E41BC:
+ cmp r0, 0x1
+ bne _080E41C8
+ ldr r0, _080E41C4 @ =gBattleAnimBankAttacker
+ b _080E41CE
+ .align 2, 0
+_080E41C4: .4byte gBattleAnimBankAttacker
+_080E41C8:
+ cmp r0, 0x2
+ bne _080E41D4
+ ldr r0, _080E41F4 @ =gBattleAnimBankTarget
+_080E41CE:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080E41D4:
+ lsls r1, r4, 5
+ ldr r0, _080E41F8 @ =gPlttBufferUnfaded
+ adds r0, r1, r0
+ ldr r2, _080E41FC @ =gPlttBufferFaded
+ adds r1, r2
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E41F4: .4byte gBattleAnimBankTarget
+_080E41F8: .4byte gPlttBufferUnfaded
+_080E41FC: .4byte gPlttBufferFaded
+ thumb_func_end sub_80E4178
+
+ thumb_func_start sub_80E4200
+sub_80E4200: @ 80E4200
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ bl NotInBattle
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0
+ beq _080E4220
+ ldr r1, _080E421C @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+ b _080E4224
+ .align 2, 0
+_080E421C: .4byte gBattleAnimArgs
+_080E4220:
+ ldr r0, _080E4230 @ =gBattleAnimArgs
+ strh r1, [r0, 0xE]
+_080E4224:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4230: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E4200
+
+ thumb_func_start sub_80E4234
+sub_80E4234: @ 80E4234
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E4254 @ =gBattleAnimBankAttacker
+ ldr r1, _080E4258 @ =gBankTarget
+ ldrb r1, [r1]
+ strb r1, [r2]
+ ldr r2, _080E425C @ =gBattleAnimBankTarget
+ ldr r1, _080E4260 @ =gEffectBank
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4254: .4byte gBattleAnimBankAttacker
+_080E4258: .4byte gBankTarget
+_080E425C: .4byte gBattleAnimBankTarget
+_080E4260: .4byte gEffectBank
+ thumb_func_end sub_80E4234
+
+ thumb_func_start sub_80E4264
+sub_80E4264: @ 80E4264
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080E428C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ adds r4, r0, 0
+ ldr r0, _080E4290 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080E4298
+ ldr r1, _080E4294 @ =gBattleAnimArgs
+ movs r0, 0x1
+ b _080E429C
+ .align 2, 0
+_080E428C: .4byte gBattleAnimBankAttacker
+_080E4290: .4byte gBattleAnimBankTarget
+_080E4294: .4byte gBattleAnimArgs
+_080E4298:
+ ldr r1, _080E42AC @ =gBattleAnimArgs
+ movs r0, 0
+_080E429C:
+ strh r0, [r1, 0xE]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E42AC: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E4264
+
+ thumb_func_start sub_80E42B0
+sub_80E42B0: @ 80E42B0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E42C8 @ =gBattleAnimBankTarget
+ ldr r1, _080E42CC @ =gBankTarget
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E42C8: .4byte gBattleAnimBankTarget
+_080E42CC: .4byte gBankTarget
+ thumb_func_end sub_80E42B0
+
+ thumb_func_start sub_80E42D0
+sub_80E42D0: @ 80E42D0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E42F0 @ =gBattleAnimBankAttacker
+ ldr r1, _080E42F4 @ =gBankAttacker
+ ldrb r1, [r1]
+ strb r1, [r2]
+ ldr r2, _080E42F8 @ =gBattleAnimBankTarget
+ ldr r1, _080E42FC @ =gEffectBank
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E42F0: .4byte gBattleAnimBankAttacker
+_080E42F4: .4byte gBankAttacker
+_080E42F8: .4byte gBattleAnimBankTarget
+_080E42FC: .4byte gEffectBank
+ thumb_func_end sub_80E42D0
+
+ thumb_func_start sub_80E4300
+sub_80E4300: @ 80E4300
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E4318
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080E434E
+_080E4318:
+ ldr r0, _080E4354 @ =gTasks
+ lsls r3, r4, 2
+ adds r3, r4
+ lsls r3, 3
+ adds r3, r0
+ ldr r1, _080E4358 @ =gBattleAnimBankAttacker
+ ldrb r0, [r1]
+ lsls r0, 2
+ ldr r2, _080E435C @ =gSharedMem + 0x17800
+ adds r0, r2
+ ldr r0, [r0]
+ lsls r0, 31
+ lsrs r0, 31
+ strh r0, [r3, 0x8]
+ ldrb r1, [r1]
+ lsls r1, 2
+ adds r1, r2
+ ldrb r0, [r1]
+ movs r2, 0x1
+ orrs r0, r2
+ strb r0, [r1]
+ ldr r0, _080E4360 @ =sub_80E4368
+ str r0, [r3]
+ ldr r1, _080E4364 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ subs r0, 0x1
+ strb r0, [r1]
+_080E434E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4354: .4byte gTasks
+_080E4358: .4byte gBattleAnimBankAttacker
+_080E435C: .4byte gSharedMem + 0x17800
+_080E4360: .4byte sub_80E4368
+_080E4364: .4byte gAnimVisualTaskCount
+ thumb_func_end sub_80E4300
+
+ thumb_func_start sub_80E4368
+sub_80E4368: @ 80E4368
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080E43B0 @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x80
+ lsls r0, 5
+ cmp r1, r0
+ bne _080E43A8
+ ldr r0, _080E43B4 @ =gBattleAnimBankAttacker
+ ldrb r3, [r0]
+ lsls r3, 2
+ ldr r0, _080E43B8 @ =gSharedMem + 0x17800
+ adds r3, r0
+ ldr r1, _080E43BC @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ ldrb r0, [r0, 0x8]
+ movs r1, 0x1
+ ands r1, r0
+ ldrb r2, [r3]
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ adds r0, r4, 0
+ bl DestroyTask
+_080E43A8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E43B0: .4byte gBattleAnimArgs
+_080E43B4: .4byte gBattleAnimBankAttacker
+_080E43B8: .4byte gSharedMem + 0x17800
+_080E43BC: .4byte gTasks
+ thumb_func_end sub_80E4368
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/note_spin.s b/asm/note_spin.s
new file mode 100755
index 000000000..7f3c125ca
--- /dev/null
+++ b/asm/note_spin.s
@@ -0,0 +1,235 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2E68
+sub_80D2E68: @ 80D2E68
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D2E8A
+ ldr r0, _080D2EC4 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ movs r0, 0x78
+ subs r0, r1
+ strh r0, [r4, 0x30]
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+_080D2E8A:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x30
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080D2EA8
+ ldrb r0, [r4, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ movs r1, 0
+ bl sub_8079108
+_080D2EA8:
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ adds r0, 0x50
+ cmp r1, r0
+ bne _080D2EBC
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D2EBC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2EC4: .4byte gBattleAnimArgs
+ thumb_func_end sub_80D2E68
+
+ thumb_func_start sub_80D2EC8
+sub_80D2EC8: @ 80D2EC8
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D2EF6
+ movs r5, 0x78
+ strh r5, [r6, 0x20]
+ ldr r4, _080D2F78 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r4, r2]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ subs r0, 0xF
+ strh r0, [r6, 0x22]
+ ldrb r1, [r4, 0x2]
+ adds r0, r6, 0
+ bl StartSpriteAnim
+ strh r5, [r6, 0x38]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x34]
+_080D2EF6:
+ ldrh r0, [r6, 0x2E]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r6, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r6, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r6, 0x30]
+ movs r2, 0x2E
+ ldrsh r0, [r6, r2]
+ lsls r4, r0, 1
+ adds r4, r0
+ ldrh r0, [r6, 0x34]
+ adds r4, r0
+ movs r2, 0xFF
+ ldrh r0, [r6, 0x3A]
+ adds r0, 0xA
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r6, 0x3A]
+ ands r4, r2
+ adds r0, r4, 0
+ movs r1, 0x64
+ bl Cos
+ strh r0, [r6, 0x24]
+ adds r0, r4, 0
+ movs r1, 0xA
+ bl Sin
+ adds r4, r0, 0
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r1, 0x4
+ bl Cos
+ ldrh r2, [r6, 0x30]
+ adds r4, r2
+ adds r0, r4
+ strh r0, [r6, 0x26]
+ movs r0, 0x2E
+ ldrsh r1, [r6, r0]
+ movs r2, 0x38
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ ble _080D2F72
+ ldr r0, _080D2F7C @ =sub_80D2F80
+ str r0, [r6, 0x1C]
+ strh r5, [r6, 0x2E]
+ adds r0, r6, 0
+ bl oamt_add_pos2_onto_pos1
+ movs r0, 0x5
+ strh r0, [r6, 0x32]
+ strh r5, [r6, 0x36]
+ strh r5, [r6, 0x34]
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080D2F72:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2F78: .4byte gBattleAnimArgs
+_080D2F7C: .4byte sub_80D2F80
+ thumb_func_end sub_80D2EC8
+
+ thumb_func_start sub_80D2F80
+sub_80D2F80: @ 80D2F80
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ ble _080D2F9A
+ movs r0, 0
+ strh r0, [r1, 0x2E]
+ ldr r0, _080D2FA0 @ =sub_80D2FA4
+ str r0, [r1, 0x1C]
+_080D2F9A:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2FA0: .4byte sub_80D2FA4
+ thumb_func_end sub_80D2F80
+
+ thumb_func_start sub_80D2FA4
+sub_80D2FA4: @ 80D2FA4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x32]
+ ldrh r2, [r4, 0x34]
+ adds r0, r1, r2
+ strh r0, [r4, 0x34]
+ strh r0, [r4, 0x26]
+ adds r1, 0x1
+ strh r1, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x30
+ ble _080D2FCE
+ lsls r0, r1, 16
+ cmp r0, 0
+ ble _080D2FCE
+ ldrh r0, [r4, 0x36]
+ subs r1, r0, 0x5
+ strh r1, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+_080D2FCE:
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x3
+ ble _080D3000
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D3000:
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bne _080D300E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D300E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D2FA4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/poison.s b/asm/poison.s
new file mode 100755
index 000000000..12a046c06
--- /dev/null
+++ b/asm/poison.s
@@ -0,0 +1,365 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ poison
+
+ thumb_func_start sub_80D9D70
+sub_80D9D70: @ 80D9D70
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9DC4 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D9D86
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+_080D9D86:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r4, _080D9DC8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080D9DCC @ =0x0000ffe2
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80786EC
+ ldr r0, _080D9DD0 @ =sub_80D9DD4
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9DC4: .4byte gBattleAnimArgs
+_080D9DC8: .4byte gBattleAnimBankTarget
+_080D9DCC: .4byte 0x0000ffe2
+_080D9DD0: .4byte sub_80D9DD4
+ thumb_func_end sub_80D9D70
+
+ thumb_func_start sub_80D9DD4
+sub_80D9DD4: @ 80D9DD4
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9DE8
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9DE8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9DD4
+
+ thumb_func_start sub_80D9DF0
+sub_80D9DF0: @ 80D9DF0
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r4, r0, 0
+ ldr r5, _080D9E64 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D9E08
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+_080D9E08:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080D9E68 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ mov r6, sp
+ adds r6, 0x2
+ movs r1, 0x1
+ mov r2, sp
+ adds r3, r6, 0
+ bl sub_807A3FC
+ ldr r0, _080D9E6C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9E36
+ ldrh r0, [r5, 0x8]
+ negs r0, r0
+ strh r0, [r5, 0x8]
+_080D9E36:
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ mov r1, sp
+ ldrh r0, [r5, 0x8]
+ ldrh r1, [r1]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0xA]
+ ldrh r6, [r6]
+ adds r0, r6
+ strh r0, [r4, 0x36]
+ ldr r0, _080D9E70 @ =0x0000ffe2
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80786EC
+ ldr r0, _080D9E74 @ =sub_80D9E78
+ str r0, [r4, 0x1C]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9E64: .4byte gBattleAnimArgs
+_080D9E68: .4byte gBattleAnimBankTarget
+_080D9E6C: .4byte gBattleAnimBankAttacker
+_080D9E70: .4byte 0x0000ffe2
+_080D9E74: .4byte sub_80D9E78
+ thumb_func_end sub_80D9DF0
+
+ thumb_func_start sub_80D9E78
+sub_80D9E78: @ 80D9E78
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9E8C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9E8C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9E78
+
+ thumb_func_start sub_80D9E94
+sub_80D9E94: @ 80D9E94
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D9EE0 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r1, [r5]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrh r1, [r5, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_8078A5C
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r4, 0x38]
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r4, 0x3A]
+ ldr r0, _080D9EE4 @ =sub_80D9EE8
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9EE0: .4byte gBattleAnimArgs
+_080D9EE4: .4byte sub_80D9EE8
+ thumb_func_end sub_80D9E94
+
+ thumb_func_start sub_80D9EE8
+sub_80D9EE8: @ 80D9EE8
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078394
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x3A]
+ subs r0, r1
+ strh r0, [r4, 0x32]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D9F0E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9F0E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9EE8
+
+ thumb_func_start sub_80D9F14
+sub_80D9F14: @ 80D9F14
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D9F74 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl sub_807A3FC
+ ldr r0, _080D9F78 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9F40
+ ldr r1, _080D9F7C @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080D9F40:
+ ldr r0, _080D9F7C @ =gBattleAnimArgs
+ ldrh r2, [r0]
+ ldrh r1, [r4, 0x20]
+ adds r2, r1
+ strh r2, [r4, 0x20]
+ ldrh r1, [r0, 0x2]
+ ldrh r3, [r4, 0x22]
+ adds r1, r3
+ strh r1, [r4, 0x22]
+ ldrh r3, [r0, 0x8]
+ strh r3, [r4, 0x2E]
+ ldrh r0, [r0, 0x4]
+ adds r2, r0
+ strh r2, [r4, 0x32]
+ adds r1, r3
+ strh r1, [r4, 0x36]
+ ldr r0, _080D9F80 @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9F84 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9F74: .4byte gBattleAnimBankTarget
+_080D9F78: .4byte gBattleAnimBankAttacker
+_080D9F7C: .4byte gBattleAnimArgs
+_080D9F80: .4byte sub_8078B34
+_080D9F84: .4byte move_anim_8072740
+ thumb_func_end sub_80D9F14
+
+ thumb_func_start sub_80D9F88
+sub_80D9F88: @ 80D9F88
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D9FA0 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D9FA4
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ b _080D9FDA
+ .align 2, 0
+_080D9FA0: .4byte gBattleAnimArgs
+_080D9FA4:
+ ldr r0, _080D9FE4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl sub_807A3FC
+ ldr r0, _080D9FE8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9FCA
+ ldrh r0, [r5]
+ negs r0, r0
+ strh r0, [r5]
+_080D9FCA:
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_080D9FDA:
+ ldr r0, _080D9FEC @ =sub_80D9FF0
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9FE4: .4byte gBattleAnimBankTarget
+_080D9FE8: .4byte gBattleAnimBankAttacker
+_080D9FEC: .4byte sub_80D9FF0
+ thumb_func_end sub_80D9F88
+
+ thumb_func_start sub_80D9FF0
+sub_80D9FF0: @ 80D9FF0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0xB
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x4
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x30
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA02C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DA02C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9FF0
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/psychic.s b/asm/psychic.s
new file mode 100755
index 000000000..e4d0e8ff7
--- /dev/null
+++ b/asm/psychic.s
@@ -0,0 +1,2184 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ psychic
+
+ thumb_func_start sub_80DB74C
+sub_80DB74C: @ 80DB74C
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ ldr r0, _080DB804 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB768
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB77E
+_080DB768:
+ ldrb r1, [r6, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x8
+ orrs r0, r1
+ strb r0, [r6, 0x5]
+ adds r1, r6, 0
+ adds r1, 0x43
+ movs r0, 0xC8
+ strb r0, [r1]
+_080DB77E:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DB7DA
+ movs r0, 0x1
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r4, r0, 24
+ adds r7, r4, 0
+ adds r0, r4, 0
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r5, r1, 31
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB7BC
+ adds r0, r4, 0
+ adds r1, r5, 0
+ bl sub_8076034
+_080DB7BC:
+ movs r0, 0x2
+ adds r4, r0, 0
+ eors r4, r7
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB7DA
+ movs r0, 0x1
+ eors r5, r0
+ adds r0, r4, 0
+ adds r1, r5, 0
+ bl sub_8076034
+_080DB7DA:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DB810
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB810
+ ldr r0, _080DB804 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DB808
+ movs r0, 0x48
+ strh r0, [r6, 0x20]
+ movs r0, 0x50
+ b _080DB84A
+ .align 2, 0
+_080DB804: .4byte gBattleAnimBankAttacker
+_080DB808:
+ movs r0, 0xB0
+ strh r0, [r6, 0x20]
+ movs r0, 0x28
+ b _080DB84A
+_080DB810:
+ ldr r5, _080DB880 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB826
+ ldr r1, _080DB884 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080DB826:
+ ldrb r0, [r5]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r4, _080DB884 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x2]
+ adds r0, r4
+_080DB84A:
+ strh r0, [r6, 0x22]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB85C
+ ldrh r0, [r6, 0x22]
+ adds r0, 0x9
+ strh r0, [r6, 0x22]
+_080DB85C:
+ ldr r0, _080DB884 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 20
+ movs r1, 0x80
+ lsls r1, 1
+ adds r0, r1
+ strh r0, [r6, 0x2E]
+ ldr r1, _080DB888 @ =sub_80DB88C
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB880: .4byte gBattleAnimBankAttacker
+_080DB884: .4byte gBattleAnimArgs
+_080DB888: .4byte sub_80DB88C
+ thumb_func_end sub_80DB74C
+
+ thumb_func_start sub_80DB88C
+sub_80DB88C: @ 80DB88C
+ push {lr}
+ adds r3, r0, 0
+ ldr r2, _080DB8B0 @ =REG_BLDALPHA
+ ldrh r1, [r3, 0x34]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r0, r1
+ strh r0, [r2]
+ ldrh r1, [r3, 0x34]
+ movs r2, 0x34
+ ldrsh r0, [r3, r2]
+ cmp r0, 0xD
+ bne _080DB8B8
+ ldr r0, _080DB8B4 @ =sub_80DB8C0
+ str r0, [r3, 0x1C]
+ b _080DB8BC
+ .align 2, 0
+_080DB8B0: .4byte REG_BLDALPHA
+_080DB8B4: .4byte sub_80DB8C0
+_080DB8B8:
+ adds r0, r1, 0x1
+ strh r0, [r3, 0x34]
+_080DB8BC:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB88C
+
+ thumb_func_start sub_80DB8C0
+sub_80DB8C0: @ 80DB8C0
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ bne _080DB91E
+ movs r0, 0
+ strh r0, [r3, 0x30]
+ ldrh r4, [r3, 0x2E]
+ ldr r1, _080DB924 @ =gPlttBufferFaded
+ adds r0, r4, 0
+ adds r0, 0x8
+ lsls r0, 1
+ adds r0, r1
+ ldrh r7, [r0]
+ movs r5, 0x8
+ adds r6, r1, 0
+ adds r1, r4, 0x7
+ lsls r0, r4, 1
+ adds r0, r6
+ adds r2, r0, 0
+ adds r2, 0x10
+ lsls r1, 1
+ adds r1, r6
+_080DB8F6:
+ ldrh r0, [r1]
+ strh r0, [r2]
+ subs r1, 0x2
+ subs r2, 0x2
+ subs r5, 0x1
+ cmp r5, 0
+ bgt _080DB8F6
+ adds r0, r4, 0x1
+ lsls r0, 1
+ adds r0, r6
+ strh r7, [r0]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ bne _080DB91E
+ ldr r0, _080DB928 @ =sub_80DB92C
+ str r0, [r3, 0x1C]
+_080DB91E:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB924: .4byte gPlttBufferFaded
+_080DB928: .4byte sub_80DB92C
+ thumb_func_end sub_80DB8C0
+
+ thumb_func_start sub_80DB92C
+sub_80DB92C: @ 80DB92C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r2, _080DB9D4 @ =REG_BLDALPHA
+ ldrh r1, [r5, 0x34]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r0, r1
+ strh r0, [r2]
+ ldrh r0, [r5, 0x34]
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080DB9CC
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DB9BC
+ movs r0, 0x1
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r4, r0, 24
+ adds r6, r4, 0
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB98E
+ ldr r2, _080DB9D8 @ =gSprites
+ ldr r0, _080DB9DC @ =gObjectBankIDs
+ adds r0, r4, r0
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+_080DB98E:
+ movs r0, 0x2
+ adds r4, r0, 0
+ eors r4, r6
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB9BC
+ ldr r2, _080DB9D8 @ =gSprites
+ ldr r0, _080DB9DC @ =gObjectBankIDs
+ adds r0, r4, r0
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+_080DB9BC:
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DB9E0 @ =sub_80DB9E4
+ str r0, [r5, 0x1C]
+_080DB9CC:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB9D4: .4byte REG_BLDALPHA
+_080DB9D8: .4byte gSprites
+_080DB9DC: .4byte gObjectBankIDs
+_080DB9E0: .4byte sub_80DB9E4
+ thumb_func_end sub_80DB92C
+
+ thumb_func_start sub_80DB9E4
+sub_80DB9E4: @ 80DB9E4
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DBA3C
+ movs r0, 0x1
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r0, 24
+ adds r4, r0, 0
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r5, r1, 31
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DBA22
+ adds r0, r5, 0
+ bl sub_8076464
+_080DBA22:
+ movs r0, 0x2
+ eors r4, r0
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DBA3C
+ movs r0, 0x1
+ eors r5, r0
+ adds r0, r5, 0
+ bl sub_8076464
+_080DBA3C:
+ ldr r0, _080DBA48 @ =move_anim_8072740
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBA48: .4byte move_anim_8072740
+ thumb_func_end sub_80DB9E4
+
+ thumb_func_start sub_80DBA4C
+sub_80DBA4C: @ 80DBA4C
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DBAD8
+ ldr r5, _080DBA98 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r5, r1]
+ movs r6, 0
+ cmp r0, 0
+ bne _080DBA66
+ movs r6, 0x1
+_080DBA66:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DBAAE
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DBAAE
+ ldr r0, _080DBA9C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DBAA0
+ ldrh r0, [r5]
+ movs r1, 0x48
+ subs r1, r0
+ strh r1, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ adds r0, 0x50
+ strh r0, [r4, 0x22]
+ b _080DBAD0
+ .align 2, 0
+_080DBA98: .4byte gBattleAnimArgs
+_080DBA9C: .4byte gBattleAnimBankAttacker
+_080DBAA0:
+ ldrh r0, [r5]
+ adds r0, 0xB0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ adds r0, 0x28
+ strh r0, [r4, 0x22]
+ b _080DBAD0
+_080DBAAE:
+ ldr r0, _080DBAC4 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DBAC8
+ adds r0, r4, 0
+ adds r1, r6, 0
+ bl sub_80787B0
+ b _080DBAD0
+ .align 2, 0
+_080DBAC4: .4byte gBattleAnimArgs
+_080DBAC8:
+ adds r0, r4, 0
+ adds r1, r6, 0
+ bl sub_8078764
+_080DBAD0:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080DBAEC
+_080DBAD8:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x30
+ ands r0, r1
+ cmp r0, 0
+ beq _080DBAEC
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080DBAEC:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DBA4C
+
+ thumb_func_start sub_80DBAF4
+sub_80DBAF4: @ 80DBAF4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080DBB3C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DBB44
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x20]
+ subs r0, 0x28
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r0, 0xA
+ strh r0, [r5, 0x22]
+ ldr r0, _080DBB40 @ =0x0000ffff
+ b _080DBB52
+ .align 2, 0
+_080DBB3C: .4byte gBattleAnimBankAttacker
+_080DBB40: .4byte 0x0000ffff
+_080DBB44:
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x28
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ subs r0, 0xA
+ strh r0, [r5, 0x22]
+ movs r0, 0x1
+_080DBB52:
+ strh r0, [r5, 0x30]
+ ldr r1, _080DBB68 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080DBB6C @ =sub_8078600
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBB68: .4byte move_anim_8072740
+_080DBB6C: .4byte sub_8078600
+ thumb_func_end sub_80DBAF4
+
+ thumb_func_start sub_80DBB70
+sub_80DBB70: @ 80DBB70
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r6, _080DBBF4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r6]
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ lsls r1, 15
+ lsrs r4, r1, 16
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_807A100
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ asrs r1, 1
+ negs r1, r1
+ lsls r1, 16
+ lsrs r7, r1, 16
+ ldrb r0, [r6]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DBBB6
+ lsls r0, r4, 16
+ negs r0, r0
+ lsrs r4, r0, 16
+_080DBBB6:
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r4
+ strh r0, [r5, 0x20]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r7
+ strh r0, [r5, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ bgt _080DBBE2
+ movs r0, 0x10
+ strh r0, [r5, 0x22]
+_080DBBE2:
+ ldr r1, _080DBBF8 @ =sub_80DBC00
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080DBBFC @ =sub_8078600
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBBF4: .4byte gBattleAnimBankAttacker
+_080DBBF8: .4byte sub_80DBC00
+_080DBBFC: .4byte sub_8078600
+ thumb_func_end sub_80DBB70
+
+ thumb_func_start sub_80DBC00
+sub_80DBC00: @ 80DBC00
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ ldr r0, _080DBC2C @ =gUnknown_083DA888
+ str r0, [r4, 0x10]
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl InitSpriteAffineAnim
+ ldr r0, _080DBC30 @ =sub_80DBC34
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBC2C: .4byte gUnknown_083DA888
+_080DBC30: .4byte sub_80DBC34
+ thumb_func_end sub_80DBC00
+
+ thumb_func_start sub_80DBC34
+sub_80DBC34: @ 80DBC34
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080DBC46
+ cmp r0, 0x1
+ beq _080DBC74
+ b _080DBC8C
+_080DBC46:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080DBC8C
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ movs r0, 0x12
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080DBC8C
+_080DBC74:
+ ldrh r0, [r4, 0x30]
+ subs r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080DBC8C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DBC8C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DBC34
+
+ thumb_func_start sub_80DBC94
+sub_80DBC94: @ 80DBC94
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080DBCC4 @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ strh r1, [r4, 0x8]
+ ldr r2, _080DBCC8 @ =gUnknown_083DA8A4
+ adds r0, r4, 0
+ bl sub_80798F4
+ ldr r0, _080DBCCC @ =sub_80DBCD0
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBCC4: .4byte gTasks
+_080DBCC8: .4byte gUnknown_083DA8A4
+_080DBCCC: .4byte sub_80DBCD0
+ thumb_func_end sub_80DBC94
+
+ thumb_func_start sub_80DBCD0
+sub_80DBCD0: @ 80DBCD0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080DBCF8 @ =gTasks
+ adds r0, r1
+ bl sub_807992C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DBCF0
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080DBCF0:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBCF8: .4byte gTasks
+ thumb_func_end sub_80DBCD0
+
+ thumb_func_start sub_80DBCFC
+sub_80DBCFC: @ 80DBCFC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DBD48 @ =gTasks
+ adds r4, r1, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ strh r0, [r4, 0x8]
+ strh r1, [r4, 0xA]
+ strh r1, [r4, 0xC]
+ ldr r0, _080DBD4C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ movs r1, 0x8
+ cmp r0, 0
+ beq _080DBD30
+ movs r1, 0x4
+_080DBD30:
+ strh r1, [r4, 0xE]
+ ldrb r1, [r4, 0x8]
+ ldr r2, _080DBD50 @ =gUnknown_083DA8C4
+ adds r0, r4, 0
+ bl sub_80798F4
+ ldr r0, _080DBD54 @ =sub_80DBD58
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBD48: .4byte gTasks
+_080DBD4C: .4byte gBattleAnimBankAttacker
+_080DBD50: .4byte gUnknown_083DA8C4
+_080DBD54: .4byte sub_80DBD58
+ thumb_func_end sub_80DBCFC
+
+ thumb_func_start sub_80DBD58
+sub_80DBD58: @ 80DBD58
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080DBD78 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080DBD7C
+ cmp r0, 0x1
+ beq _080DBD98
+ b _080DBDF6
+ .align 2, 0
+_080DBD78: .4byte gTasks
+_080DBD7C:
+ adds r0, r4, 0
+ bl sub_807992C
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x13
+ ble _080DBDF6
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ b _080DBDF6
+_080DBD98:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080DBDC0
+ ldr r2, _080DBDBC @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x8
+ strh r1, [r0, 0x26]
+ ldrh r0, [r4, 0xE]
+ subs r0, 0x1
+ strh r0, [r4, 0xE]
+ b _080DBDF6
+ .align 2, 0
+_080DBDBC: .4byte gSprites
+_080DBDC0:
+ ldr r3, _080DBDFC @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ movs r1, 0x88
+ lsls r1, 1
+ strh r1, [r0, 0x20]
+ ldrb r0, [r4, 0x8]
+ bl sub_8078F40
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080DBDF6:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBDFC: .4byte gSprites
+ thumb_func_end sub_80DBD58
+
+ thumb_func_start sub_80DBE00
+sub_80DBE00: @ 80DBE00
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DBE84 @ =gTasks
+ adds r5, r1, r0
+ movs r0, 0
+ movs r7, 0x10
+ strh r7, [r5, 0xE]
+ strh r0, [r5, 0x10]
+ ldr r4, _080DBE88 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x24]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x3
+ bl __divsi3
+ lsls r0, 16
+ lsrs r6, r0, 16
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x3
+ bl __divsi3
+ lsls r0, 16
+ lsrs r0, 16
+ adds r1, r0, 0
+ cmp r0, r6
+ bcs _080DBE6A
+ adds r1, r6, 0
+_080DBE6A:
+ strh r1, [r5, 0x20]
+ ldr r1, _080DBE8C @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r0, _080DBE90 @ =REG_BLDALPHA
+ strh r7, [r0]
+ ldr r0, _080DBE94 @ =sub_80DBE98
+ str r0, [r5]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBE84: .4byte gTasks
+_080DBE88: .4byte gBattleAnimBankAttacker
+_080DBE8C: .4byte REG_BLDCNT
+_080DBE90: .4byte REG_BLDALPHA
+_080DBE94: .4byte sub_80DBE98
+ thumb_func_end sub_80DBE00
+
+ thumb_func_start sub_80DBE98
+sub_80DBE98: @ 80DBE98
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DBEBC @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080DBF98
+ cmp r1, 0x1
+ bgt _080DBEC0
+ cmp r1, 0
+ beq _080DBECE
+ b _080DC014
+ .align 2, 0
+_080DBEBC: .4byte gTasks
+_080DBEC0:
+ cmp r1, 0x2
+ bne _080DBEC6
+ b _080DBFF4
+_080DBEC6:
+ cmp r1, 0x3
+ bne _080DBECC
+ b _080DC004
+_080DBECC:
+ b _080DC014
+_080DBECE:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ bgt _080DBEDE
+ b _080DC014
+_080DBEDE:
+ strh r1, [r4, 0xA]
+ ldr r0, _080DBF1C @ =gSpriteTemplate_83DA8DC
+ movs r2, 0x22
+ ldrsh r1, [r4, r2]
+ movs r3, 0x24
+ ldrsh r2, [r4, r3]
+ movs r3, 0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ movs r0, 0xC
+ ldrsh r1, [r4, r0]
+ adds r1, 0x8
+ lsls r1, 1
+ adds r0, r4, 0
+ adds r0, 0x8
+ adds r0, r1
+ strh r2, [r0]
+ cmp r2, 0x40
+ beq _080DBF82
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DBF3C
+ cmp r0, 0x1
+ bgt _080DBF20
+ cmp r0, 0
+ beq _080DBF2A
+ b _080DBF82
+ .align 2, 0
+_080DBF1C: .4byte gSpriteTemplate_83DA8DC
+_080DBF20:
+ cmp r0, 0x2
+ beq _080DBF54
+ cmp r0, 0x3
+ beq _080DBF6C
+ b _080DBF82
+_080DBF2A:
+ ldr r0, _080DBF38 @ =gSprites
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r4, 0x20]
+ b _080DBF7A
+ .align 2, 0
+_080DBF38: .4byte gSprites
+_080DBF3C:
+ ldr r0, _080DBF50 @ =gSprites
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r4, 0x20]
+ negs r0, r0
+ strh r0, [r1, 0x24]
+ ldrh r0, [r4, 0x20]
+ b _080DBF80
+ .align 2, 0
+_080DBF50: .4byte gSprites
+_080DBF54:
+ ldr r1, _080DBF68 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ ldrh r1, [r4, 0x20]
+ strh r1, [r0, 0x24]
+ ldrh r1, [r4, 0x20]
+ strh r1, [r0, 0x26]
+ b _080DBF82
+ .align 2, 0
+_080DBF68: .4byte gSprites
+_080DBF6C:
+ ldr r0, _080DBF94 @ =gSprites
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r4, 0x20]
+ negs r0, r0
+_080DBF7A:
+ strh r0, [r1, 0x24]
+ ldrh r0, [r4, 0x20]
+ negs r0, r0
+_080DBF80:
+ strh r0, [r1, 0x26]
+_080DBF82:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ bne _080DC014
+ b _080DBFF4
+ .align 2, 0
+_080DBF94: .4byte gSprites
+_080DBF98:
+ ldrh r0, [r4, 0xA]
+ ands r1, r0
+ cmp r1, 0
+ beq _080DBFA8
+ ldrh r0, [r4, 0xE]
+ subs r0, 0x1
+ strh r0, [r4, 0xE]
+ b _080DBFAE
+_080DBFA8:
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+_080DBFAE:
+ ldr r2, _080DBFFC @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x10]
+ lsls r0, 8
+ ldrh r1, [r4, 0xE]
+ orrs r0, r1
+ strh r0, [r2]
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x20
+ bne _080DC014
+ movs r5, 0x8
+ adds r6, r4, 0
+ adds r6, 0x8
+_080DBFCE:
+ lsls r0, r5, 1
+ adds r1, r6, r0
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x40
+ beq _080DBFEA
+ adds r1, r0, 0
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080DC000 @ =gSprites
+ adds r0, r1
+ bl DestroySprite
+_080DBFEA:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0xC
+ bls _080DBFCE
+_080DBFF4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DC014
+ .align 2, 0
+_080DBFFC: .4byte REG_BLDALPHA
+_080DC000: .4byte gSprites
+_080DC004:
+ ldr r0, _080DC01C @ =REG_BLDALPHA
+ movs r1, 0
+ strh r1, [r0]
+ subs r0, 0x2
+ strh r1, [r0]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DC014:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC01C: .4byte REG_BLDALPHA
+ thumb_func_end sub_80DBE98
+
+ thumb_func_start sub_80DC020
+sub_80DC020: @ 80DC020
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x30
+ ldrsh r1, [r4, r0]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ subs r0, 0xA
+ cmp r1, r0
+ ble _080DC04A
+ ldrh r0, [r4, 0x30]
+ movs r1, 0x1
+ ands r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080DC04A:
+ movs r0, 0x30
+ ldrsh r1, [r4, r0]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080DC05C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DC05C:
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DC020
+
+ thumb_func_start sub_80DC068
+sub_80DC068: @ 80DC068
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080DC0A4 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080DC094
+ ldr r4, _080DC0A8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+_080DC094:
+ ldrh r0, [r6, 0x2]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080DC0AC @ =sub_80DC020
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC0A4: .4byte gBattleAnimArgs
+_080DC0A8: .4byte gBattleAnimBankAttacker
+_080DC0AC: .4byte sub_80DC020
+ thumb_func_end sub_80DC068
+
+ thumb_func_start sub_80DC0B0
+sub_80DC0B0: @ 80DC0B0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DC10C @ =gTasks
+ adds r5, r1, r0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC154
+ ldr r0, _080DC110 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ bne _080DC120
+ ldr r0, _080DC114 @ =0x0000fff6
+ strh r0, [r5, 0x1C]
+ ldr r4, _080DC118 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, _080DC11C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ b _080DC1DE
+ .align 2, 0
+_080DC10C: .4byte gTasks
+_080DC110: .4byte gBattleAnimArgs
+_080DC114: .4byte 0x0000fff6
+_080DC118: .4byte gBattleAnimBankTarget
+_080DC11C: .4byte gBattleAnimBankAttacker
+_080DC120:
+ movs r0, 0xA
+ strh r0, [r5, 0x1C]
+ ldr r4, _080DC14C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, _080DC150 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0x8
+ b _080DC1D2
+ .align 2, 0
+_080DC14C: .4byte gBattleAnimBankAttacker
+_080DC150: .4byte gBattleAnimBankTarget
+_080DC154:
+ ldr r0, _080DC198 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ bne _080DC1A8
+ ldr r0, _080DC19C @ =0x0000fff6
+ strh r0, [r5, 0x1C]
+ ldr r4, _080DC1A0 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, _080DC1A4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ b _080DC1DE
+ .align 2, 0
+_080DC198: .4byte gBattleAnimArgs
+_080DC19C: .4byte 0x0000fff6
+_080DC1A0: .4byte gBattleAnimBankTarget
+_080DC1A4: .4byte gBattleAnimBankAttacker
+_080DC1A8:
+ movs r0, 0xA
+ strh r0, [r5, 0x1C]
+ ldr r4, _080DC1F0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, _080DC1F4 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0x8
+_080DC1D2:
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_807A100
+ subs r0, 0x8
+_080DC1DE:
+ strh r0, [r5, 0x24]
+ movs r0, 0x6
+ strh r0, [r5, 0xA]
+ ldr r0, _080DC1F8 @ =sub_80DC1FC
+ str r0, [r5]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC1F0: .4byte gBattleAnimBankAttacker
+_080DC1F4: .4byte gBattleAnimBankTarget
+_080DC1F8: .4byte sub_80DC1FC
+ thumb_func_end sub_80DC0B0
+
+ thumb_func_start sub_80DC1FC
+sub_80DC1FC: @ 80DC1FC
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DC21C @ =gTasks
+ adds r5, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ cmp r1, 0
+ beq _080DC220
+ cmp r1, 0x1
+ beq _080DC294
+ b _080DC2A8
+ .align 2, 0
+_080DC21C: .4byte gTasks
+_080DC220:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6
+ ble _080DC2A8
+ strh r1, [r5, 0xA]
+ ldr r0, _080DC28C @ =gSpriteTemplate_83DA9AC
+ movs r2, 0x1E
+ ldrsh r1, [r5, r2]
+ movs r3, 0x20
+ ldrsh r2, [r5, r3]
+ movs r3, 0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x40
+ beq _080DC274
+ ldr r0, _080DC290 @ =gSprites
+ lsls r4, r1, 4
+ adds r4, r1
+ lsls r4, 2
+ adds r4, r0
+ movs r0, 0x10
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0x24]
+ strh r0, [r4, 0x36]
+ ldrh r0, [r5, 0x1C]
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80786EC
+ ldrb r0, [r5, 0xC]
+ movs r1, 0x3
+ ands r1, r0
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+_080DC274:
+ ldrh r0, [r5, 0xC]
+ adds r0, 0x1
+ strh r0, [r5, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ bne _080DC2A8
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080DC2A8
+ .align 2, 0
+_080DC28C: .4byte gSpriteTemplate_83DA9AC
+_080DC290: .4byte gSprites
+_080DC294:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x11
+ ble _080DC2A8
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DC2A8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DC1FC
+
+ thumb_func_start sub_80DC2B0
+sub_80DC2B0: @ 80DC2B0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC2CE
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080DC2CE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DC2B0
+
+ thumb_func_start sub_80DC2D4
+sub_80DC2D4: @ 80DC2D4
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DC30C @ =gTasks
+ adds r4, r1, r0
+ ldr r0, _080DC310 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r1, r0, 24
+ adds r0, r1, 0
+ subs r0, 0x20
+ strh r0, [r4, 0x24]
+ ldr r0, _080DC314 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r0, r2]
+ cmp r0, 0x1
+ beq _080DC32A
+ cmp r0, 0x1
+ bgt _080DC318
+ cmp r0, 0
+ beq _080DC31E
+ b _080DC346
+ .align 2, 0
+_080DC30C: .4byte gTasks
+_080DC310: .4byte gBattleAnimBankTarget
+_080DC314: .4byte gBattleAnimArgs
+_080DC318:
+ cmp r0, 0x2
+ beq _080DC336
+ b _080DC346
+_080DC31E:
+ movs r0, 0x2
+ strh r0, [r4, 0x1E]
+ movs r0, 0x5
+ strh r0, [r4, 0x20]
+ movs r0, 0x40
+ b _080DC33E
+_080DC32A:
+ movs r0, 0x2
+ strh r0, [r4, 0x1E]
+ movs r0, 0x5
+ strh r0, [r4, 0x20]
+ movs r0, 0xC0
+ b _080DC33E
+_080DC336:
+ movs r0, 0x4
+ strh r0, [r4, 0x1E]
+ strh r0, [r4, 0x20]
+ movs r0, 0
+_080DC33E:
+ strh r0, [r4, 0x22]
+ adds r0, r1, 0
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+_080DC346:
+ movs r1, 0x24
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bge _080DC352
+ movs r0, 0
+ strh r0, [r4, 0x24]
+_080DC352:
+ ldr r0, _080DC36C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DC378
+ ldr r0, _080DC370 @ =gUnknown_030042C0
+ ldrh r0, [r0]
+ strh r0, [r4, 0x1C]
+ ldr r0, _080DC374 @ =REG_BG1HOFS
+ b _080DC380
+ .align 2, 0
+_080DC36C: .4byte gBattleAnimBankTarget
+_080DC370: .4byte gUnknown_030042C0
+_080DC374: .4byte REG_BG1HOFS
+_080DC378:
+ ldr r0, _080DC3E0 @ =gUnknown_03004288
+ ldrh r0, [r0]
+ strh r0, [r4, 0x1C]
+ ldr r0, _080DC3E4 @ =REG_BG2HOFS
+_080DC380:
+ str r0, [sp]
+ ldrh r1, [r4, 0x24]
+ lsls r3, r1, 16
+ asrs r1, r3, 16
+ movs r2, 0x24
+ ldrsh r0, [r4, r2]
+ adds r0, 0x40
+ cmp r1, r0
+ bgt _080DC3BA
+ ldr r5, _080DC3E8 @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_080DC39A:
+ asrs r3, 16
+ lsls r1, r3, 1
+ adds r2, r1, r5
+ ldrh r0, [r4, 0x1C]
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r4, 0x1C]
+ strh r0, [r1]
+ adds r3, 0x1
+ lsls r3, 16
+ asrs r1, r3, 16
+ movs r2, 0x24
+ ldrsh r0, [r4, r2]
+ adds r0, 0x40
+ cmp r1, r0
+ ble _080DC39A
+_080DC3BA:
+ ldr r0, _080DC3EC @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl sub_80895F8
+ ldr r0, _080DC3F0 @ =sub_80DC3F4
+ str r0, [r4]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC3E0: .4byte gUnknown_03004288
+_080DC3E4: .4byte REG_BG2HOFS
+_080DC3E8: .4byte gUnknown_03004DE0
+_080DC3EC: .4byte 0xa2600001
+_080DC3F0: .4byte sub_80DC3F4
+ thumb_func_end sub_80DC2D4
+
+ thumb_func_start sub_80DC3F4
+sub_80DC3F4: @ 80DC3F4
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DC41C @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080DC4CE
+ cmp r0, 0x1
+ bgt _080DC420
+ cmp r0, 0
+ beq _080DC426
+ b _080DC4E6
+ .align 2, 0
+_080DC41C: .4byte gTasks
+_080DC420:
+ cmp r0, 0x2
+ beq _080DC4E0
+ b _080DC4E6
+_080DC426:
+ ldrh r3, [r5, 0x22]
+ ldrh r4, [r5, 0x24]
+ movs r2, 0x24
+ ldrsh r1, [r5, r2]
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ cmp r1, r0
+ bgt _080DC4BE
+ ldr r0, _080DC470 @ =gSineTable
+ mov r9, r0
+ movs r7, 0x3
+ ldr r1, _080DC474 @ =gUnknown_03004DE0
+ mov r12, r1
+ movs r2, 0xF0
+ lsls r2, 3
+ add r2, r12
+ mov r8, r2
+_080DC448:
+ lsls r2, r3, 16
+ asrs r0, r2, 15
+ add r0, r9
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ movs r3, 0x20
+ ldrsh r1, [r5, r3]
+ asrs r0, r1
+ lsls r0, 16
+ lsrs r1, r0, 16
+ asrs r3, r0, 16
+ adds r6, r2, 0
+ cmp r3, 0
+ ble _080DC478
+ ldrh r1, [r5, 0xA]
+ adds r0, r7, 0
+ ands r0, r1
+ adds r0, r3, r0
+ b _080DC484
+ .align 2, 0
+_080DC470: .4byte gSineTable
+_080DC474: .4byte gUnknown_03004DE0
+_080DC478:
+ cmp r3, 0
+ bge _080DC488
+ ldrh r1, [r5, 0xA]
+ adds r0, r7, 0
+ ands r0, r1
+ subs r0, r3, r0
+_080DC484:
+ lsls r0, 16
+ lsrs r1, r0, 16
+_080DC488:
+ lsls r2, r4, 16
+ asrs r2, 16
+ lsls r3, r2, 1
+ mov r0, r12
+ adds r4, r3, r0
+ ldrh r0, [r5, 0x1C]
+ lsls r1, 16
+ asrs r1, 16
+ adds r0, r1, r0
+ strh r0, [r4]
+ add r3, r8
+ ldrh r0, [r5, 0x1C]
+ adds r1, r0
+ strh r1, [r3]
+ asrs r0, r6, 16
+ ldrh r1, [r5, 0x1E]
+ adds r0, r1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r4, r2, 16
+ asrs r2, 16
+ movs r1, 0x26
+ ldrsh r0, [r5, r1]
+ cmp r2, r0
+ ble _080DC448
+_080DC4BE:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x17
+ ble _080DC4E6
+ b _080DC4D4
+_080DC4CE:
+ ldr r1, _080DC4DC @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080DC4D4:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080DC4E6
+ .align 2, 0
+_080DC4DC: .4byte gUnknown_03004DC0
+_080DC4E0:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DC4E6:
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DC3F4
+
+ thumb_func_start sub_80DC4F4
+sub_80DC4F4: @ 80DC4F4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ mov r8, r4
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080DC528 @ =gTasks
+ adds r7, r0, r1
+ bl AllocOamMatrix
+ lsls r0, 24
+ lsrs r5, r0, 24
+ mov r10, r5
+ adds r6, r5, 0
+ cmp r6, 0xFF
+ bne _080DC52C
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080DC5D6
+ .align 2, 0
+_080DC528: .4byte gTasks
+_080DC52C:
+ ldr r1, _080DC550 @ =gBattleAnimArgs
+ ldrb r0, [r1]
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ lsls r0, 16
+ lsrs r1, r0, 16
+ mov r9, r1
+ asrs r0, 16
+ cmp r0, 0
+ bge _080DC554
+ adds r0, r5, 0
+ bl FreeOamMatrix
+ mov r0, r8
+ bl DestroyAnimVisualTask
+ b _080DC5D6
+ .align 2, 0
+_080DC550: .4byte gBattleAnimArgs
+_080DC554:
+ ldr r2, _080DC5E4 @ =gSprites
+ lsls r4, r0, 4
+ adds r4, r0
+ lsls r4, 2
+ adds r0, r2, 0
+ adds r0, 0x1C
+ adds r0, r4, r0
+ ldr r1, _080DC5E8 @ =SpriteCallbackDummy
+ str r1, [r0]
+ adds r4, r2
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x3
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ movs r0, 0x1F
+ ands r6, r0
+ lsls r2, r6, 1
+ ldrb r1, [r4, 0x3]
+ movs r0, 0x3F
+ negs r0, r0
+ ands r0, r1
+ orrs r0, r2
+ strb r0, [r4, 0x3]
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ adds r1, r4, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+ mov r1, r9
+ lsls r0, r1, 24
+ lsrs r0, 24
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrb r3, [r4, 0x1]
+ lsrs r1, r3, 6
+ ldrb r2, [r4, 0x3]
+ lsrs r2, 6
+ lsls r3, 30
+ lsrs r3, 30
+ adds r0, r4, 0
+ bl CalcCenterToCornerVec
+ ldr r1, _080DC5EC @ =gBattleAnimArgs
+ ldrb r0, [r1]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r7, 0x22]
+ mov r0, r10
+ strh r0, [r7, 0x24]
+ mov r1, r9
+ strh r1, [r7, 0x26]
+ ldr r0, _080DC5F0 @ =sub_80DC5F4
+ str r0, [r7]
+_080DC5D6:
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC5E4: .4byte gSprites
+_080DC5E8: .4byte SpriteCallbackDummy
+_080DC5EC: .4byte gBattleAnimArgs
+_080DC5F0: .4byte sub_80DC5F4
+ thumb_func_end sub_80DC4F4
+
+ thumb_func_start sub_80DC5F4
+sub_80DC5F4: @ 80DC5F4
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080DC618 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DC678
+ cmp r0, 0x1
+ bgt _080DC61C
+ cmp r0, 0
+ beq _080DC626
+ b _080DC6F8
+ .align 2, 0
+_080DC618: .4byte gTasks
+_080DC61C:
+ cmp r0, 0x2
+ beq _080DC6C8
+ cmp r0, 0x3
+ beq _080DC6E8
+ b _080DC6F8
+_080DC626:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x4
+ strh r0, [r4, 0xA]
+ ldr r1, _080DC674 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ lsls r1, 16
+ asrs r1, 17
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ subs r0, r1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0xC
+ ldrsh r2, [r4, r1]
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x22]
+ lsls r1, 24
+ lsrs r1, 24
+ bl sub_8079AB8
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x30
+ bne _080DC6F8
+ b _080DC6DA
+ .align 2, 0
+_080DC674: .4byte gSineTable
+_080DC678:
+ ldrh r0, [r4, 0xA]
+ subs r0, 0x4
+ strh r0, [r4, 0xA]
+ ldr r1, _080DC6C4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ lsls r1, 16
+ asrs r1, 17
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ subs r0, r1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0xC
+ ldrsh r2, [r4, r1]
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x22]
+ lsls r1, 24
+ lsrs r1, 24
+ bl sub_8079AB8
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080DC6F8
+ b _080DC6DA
+ .align 2, 0
+_080DC6C4: .4byte gSineTable
+_080DC6C8:
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080DC6E4 @ =gSprites
+ adds r0, r1
+ bl obj_delete_but_dont_free_vram
+_080DC6DA:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DC6F8
+ .align 2, 0
+_080DC6E4: .4byte gSprites
+_080DC6E8:
+ ldrh r0, [r4, 0x24]
+ lsls r0, 24
+ lsrs r0, 24
+ bl FreeOamMatrix
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080DC6F8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DC5F4
+
+ thumb_func_start sub_80DC700
+sub_80DC700: @ 80DC700
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080DC778
+ cmp r0, 0x1
+ bgt _080DC716
+ cmp r0, 0
+ beq _080DC720
+ b _080DC818
+_080DC716:
+ cmp r0, 0x2
+ beq _080DC7AA
+ cmp r0, 0x3
+ beq _080DC808
+ b _080DC818
+_080DC720:
+ ldr r4, _080DC76C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC74E
+ ldrh r0, [r5, 0x22]
+ adds r0, 0xC
+ strh r0, [r5, 0x22]
+_080DC74E:
+ movs r0, 0x8
+ strh r0, [r5, 0x30]
+ ldr r1, _080DC770 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r2, _080DC774 @ =REG_BLDALPHA
+ ldrh r1, [r5, 0x30]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r0, r1
+ strh r0, [r2]
+ b _080DC7A2
+ .align 2, 0
+_080DC76C: .4byte gBattleAnimBankAttacker
+_080DC770: .4byte REG_BLDCNT
+_080DC774: .4byte REG_BLDALPHA
+_080DC778:
+ adds r0, r5, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080DC818
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8076F98
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xCB
+ bl PlaySE12WithPanning
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl ChangeSpriteAffineAnim
+_080DC7A2:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080DC818
+_080DC7AA:
+ ldrh r0, [r5, 0x32]
+ adds r1, r0, 0x1
+ strh r1, [r5, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DC7E8
+ movs r0, 0
+ strh r0, [r5, 0x32]
+ ldrh r1, [r5, 0x30]
+ subs r1, 0x1
+ strh r1, [r5, 0x30]
+ ldr r2, _080DC804 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r1, 0x30
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080DC7E8
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+_080DC7E8:
+ movs r0, 0xE0
+ lsls r0, 2
+ adds r2, r0, 0
+ ldrh r1, [r5, 0x34]
+ adds r2, r1
+ lsls r1, r2, 16
+ asrs r1, 24
+ ldrh r0, [r5, 0x26]
+ subs r0, r1
+ strh r0, [r5, 0x26]
+ movs r0, 0xFF
+ ands r2, r0
+ strh r2, [r5, 0x34]
+ b _080DC818
+ .align 2, 0
+_080DC804: .4byte REG_BLDALPHA
+_080DC808:
+ ldr r0, _080DC820 @ =REG_BLDCNT
+ movs r1, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r5, 0
+ bl move_anim_8072740
+_080DC818:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC820: .4byte REG_BLDCNT
+ thumb_func_end sub_80DC700
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/rain.s b/asm/rain.s
new file mode 100755
index 000000000..a057cb813
--- /dev/null
+++ b/asm/rain.s
@@ -0,0 +1,124 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ rain
+
+ thumb_func_start sub_80D30F0
+sub_80D30F0: @ 80D30F0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ ldr r1, _080D3178 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D3118
+ ldr r1, _080D317C @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r5, 0xA]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0xC]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0xE]
+_080D3118:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ movs r2, 0x8
+ ldrsh r0, [r5, r2]
+ movs r2, 0xC
+ ldrsh r1, [r5, r2]
+ bl __modsi3
+ cmp r0, 0x1
+ bne _080D3160
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0xF0
+ bl __umodsi3
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x50
+ bl __umodsi3
+ adds r2, r0, 0
+ lsls r2, 24
+ lsrs r2, 24
+ ldr r0, _080D3180 @ =gSpriteTemplate_83D9130
+ adds r1, r4, 0
+ movs r3, 0x4
+ bl CreateSprite
+_080D3160:
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ movs r2, 0xE
+ ldrsh r0, [r5, r2]
+ cmp r1, r0
+ bne _080D3172
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080D3172:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3178: .4byte gTasks
+_080D317C: .4byte gBattleAnimArgs
+_080D3180: .4byte gSpriteTemplate_83D9130
+ thumb_func_end sub_80D30F0
+
+ thumb_func_start sub_80D3184
+sub_80D3184: @ 80D3184
+ ldr r1, _080D318C @ =sub_80D3190
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080D318C: .4byte sub_80D3190
+ thumb_func_end sub_80D3184
+
+ thumb_func_start sub_80D3190
+sub_80D3190: @ 80D3190
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xD
+ bgt _080D31AE
+ ldrh r0, [r2, 0x24]
+ adds r0, 0x1
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x26]
+ adds r0, 0x4
+ strh r0, [r2, 0x26]
+_080D31AE:
+ adds r0, r2, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D31C2
+ adds r0, r2, 0
+ bl DestroySprite
+_080D31C2:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D3190
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/rock.s b/asm/rock.s
new file mode 100755
index 000000000..dc7eeb7d1
--- /dev/null
+++ b/asm/rock.s
@@ -0,0 +1,1644 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ rock
+
+ thumb_func_start sub_80DCE9C
+sub_80DCE9C: @ 80DCE9C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080DCF08 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ beq _080DCEBC
+ ldr r0, _080DCF0C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+_080DCEBC:
+ ldrh r0, [r6]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r4, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r0, 0xE
+ strh r0, [r5, 0x22]
+ ldrb r1, [r6, 0x2]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ adds r0, r5, 0
+ bl AnimateSprite
+ strh r4, [r5, 0x2E]
+ strh r4, [r5, 0x30]
+ movs r0, 0x4
+ strh r0, [r5, 0x32]
+ movs r0, 0x10
+ strh r0, [r5, 0x34]
+ ldr r0, _080DCF10 @ =0x0000ffba
+ strh r0, [r5, 0x36]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r5, 0x38]
+ ldr r1, _080DCF14 @ =sub_80DCF1C
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r1, _080DCF18 @ =sub_8078278
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCF08: .4byte gBattleAnimArgs
+_080DCF0C: .4byte gBattleAnimBankTarget
+_080DCF10: .4byte 0x0000ffba
+_080DCF14: .4byte sub_80DCF1C
+_080DCF18: .4byte sub_8078278
+ thumb_func_end sub_80DCE9C
+
+ thumb_func_start sub_80DCF1C
+sub_80DCF1C: @ 80DCF1C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x38]
+ ldrh r2, [r4, 0x20]
+ adds r0, r1, r2
+ strh r0, [r4, 0x20]
+ movs r0, 0xC0
+ strh r0, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ movs r0, 0x4
+ strh r0, [r4, 0x32]
+ movs r0, 0x20
+ strh r0, [r4, 0x34]
+ ldr r0, _080DCF54 @ =0x0000ffe8
+ strh r0, [r4, 0x36]
+ ldr r1, _080DCF58 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r1, _080DCF5C @ =sub_8078278
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCF54: .4byte 0x0000ffe8
+_080DCF58: .4byte move_anim_8074EE0
+_080DCF5C: .4byte sub_8078278
+ thumb_func_end sub_80DCF1C
+
+ thumb_func_start sub_80DCF60
+sub_80DCF60: @ 80DCF60
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080DCF88 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0xA]
+ bl StartSpriteAnim
+ adds r0, r5, 0
+ bl AnimateSprite
+ ldr r0, _080DCF8C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCF90
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r4]
+ subs r0, r1
+ b _080DCF96
+ .align 2, 0
+_080DCF88: .4byte gBattleAnimArgs
+_080DCF8C: .4byte gBattleAnimBankAttacker
+_080DCF90:
+ ldrh r0, [r4]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+_080DCF96:
+ strh r0, [r5, 0x20]
+ ldr r3, _080DCFD8 @ =gBattleAnimArgs
+ ldrh r2, [r3, 0x2]
+ ldrh r0, [r5, 0x22]
+ adds r2, r0
+ movs r4, 0
+ strh r2, [r5, 0x22]
+ ldrh r0, [r3, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r1, [r3, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ strh r2, [r5, 0x34]
+ ldrh r0, [r3, 0x6]
+ adds r2, r0
+ strh r2, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_8078A5C
+ strh r4, [r5, 0x34]
+ strh r4, [r5, 0x36]
+ ldr r0, _080DCFDC @ =sub_8078394
+ str r0, [r5, 0x1C]
+ ldr r1, _080DCFE0 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCFD8: .4byte gBattleAnimArgs
+_080DCFDC: .4byte sub_8078394
+_080DCFE0: .4byte move_anim_8074EE0
+ thumb_func_end sub_80DCF60
+
+ thumb_func_start sub_80DCFE4
+sub_80DCFE4: @ 80DCFE4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080DCFFC @ =gBattleAnimArgs
+ movs r1, 0xC
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DD000
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080DD008
+ .align 2, 0
+_080DCFFC: .4byte gBattleAnimArgs
+_080DD000:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8078764
+_080DD008:
+ ldr r1, _080DD024 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x34]
+ ldr r0, _080DD028 @ =sub_80DD02C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD024: .4byte gBattleAnimArgs
+_080DD028: .4byte sub_80DD02C
+ thumb_func_end sub_80DCFE4
+
+ thumb_func_start sub_80DD02C
+sub_80DD02C: @ 80DD02C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x36]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x38]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080DD072
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DD072:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DD02C
+
+ thumb_func_start do_boulder_dust
+do_boulder_dust: @ 80DD078
+ push {r4-r6,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r5, 0
+ ldr r1, _080DD154 @ =REG_BLDCNT
+ ldr r2, _080DD158 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r4, _080DD15C @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DD0C4
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080DD0C4:
+ ldr r0, _080DD160 @ =gUnknown_030042C0
+ strh r5, [r0]
+ ldr r0, _080DD164 @ =gUnknown_030041B4
+ strh r5, [r0]
+ ldr r0, _080DD168 @ =REG_BG1HOFS
+ strh r5, [r0]
+ adds r0, 0x2
+ strh r5, [r0]
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ str r5, [sp, 0xC]
+ ldr r2, _080DD16C @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r2]
+ str r1, [r2, 0x4]
+ ldr r0, _080DD170 @ =0x85000400
+ str r0, [r2, 0x8]
+ ldr r0, [r2, 0x8]
+ ldr r0, _080DD174 @ =gBattleAnimBackgroundTilemap_SandstormBrew
+ bl LZDecompressVram
+ ldr r0, _080DD178 @ =gBattleAnimBackgroundImage_SandstormBrew
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldr r0, _080DD17C @ =gBattleAnimSpritePalette_261
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DD120
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080DD120:
+ ldr r0, _080DD180 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080DD13A
+ ldr r0, _080DD184 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DD13A
+ movs r5, 0x1
+_080DD13A:
+ ldr r0, _080DD188 @ =gTasks
+ lsls r1, r6, 2
+ adds r1, r6
+ lsls r1, 3
+ adds r1, r0
+ strh r5, [r1, 0x8]
+ ldr r0, _080DD18C @ =sub_80DD190
+ str r0, [r1]
+ add sp, 0x10
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD154: .4byte REG_BLDCNT
+_080DD158: .4byte 0x00003f42
+_080DD15C: .4byte REG_BG1CNT
+_080DD160: .4byte gUnknown_030042C0
+_080DD164: .4byte gUnknown_030041B4
+_080DD168: .4byte REG_BG1HOFS
+_080DD16C: .4byte 0x040000d4
+_080DD170: .4byte 0x85000400
+_080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew
+_080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew
+_080DD17C: .4byte gBattleAnimSpritePalette_261
+_080DD180: .4byte gBattleAnimArgs
+_080DD184: .4byte gBattleAnimBankAttacker
+_080DD188: .4byte gTasks
+_080DD18C: .4byte sub_80DD190
+ thumb_func_end do_boulder_dust
+
+ thumb_func_start sub_80DD190
+sub_80DD190: @ 80DD190
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, _080DD1C0 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ adds r3, r1, 0
+ cmp r0, 0
+ bne _080DD1CC
+ ldr r1, _080DD1C4 @ =gUnknown_030042C0
+ ldr r5, _080DD1C8 @ =0x0000fffa
+ adds r0, r5, 0
+ ldrh r2, [r1]
+ adds r0, r2
+ b _080DD1D2
+ .align 2, 0
+_080DD1C0: .4byte gTasks
+_080DD1C4: .4byte gUnknown_030042C0
+_080DD1C8: .4byte 0x0000fffa
+_080DD1CC:
+ ldr r1, _080DD204 @ =gUnknown_030042C0
+ ldrh r0, [r1]
+ adds r0, 0x6
+_080DD1D2:
+ strh r0, [r1]
+ adds r4, r1, 0
+ ldr r1, _080DD208 @ =gUnknown_030041B4
+ ldr r5, _080DD20C @ =0x0000ffff
+ adds r0, r5, 0
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+ lsls r2, r7, 2
+ adds r0, r2, r7
+ lsls r0, 3
+ adds r0, r3
+ movs r5, 0x20
+ ldrsh r0, [r0, r5]
+ mov r8, r2
+ adds r2, r1, 0
+ cmp r0, 0x4
+ bls _080DD1F8
+ b _080DD37C
+_080DD1F8:
+ lsls r0, 2
+ ldr r1, _080DD210 @ =_080DD214
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DD204: .4byte gUnknown_030042C0
+_080DD208: .4byte gUnknown_030041B4
+_080DD20C: .4byte 0x0000ffff
+_080DD210: .4byte _080DD214
+ .align 2, 0
+_080DD214:
+ .4byte _080DD228
+ .4byte _080DD270
+ .4byte _080DD292
+ .4byte _080DD2D4
+ .4byte _080DD358
+_080DD228:
+ mov r1, r8
+ adds r0, r1, r7
+ lsls r0, 3
+ adds r3, r0, r3
+ ldrh r0, [r3, 0x1C]
+ adds r0, 0x1
+ movs r4, 0
+ strh r0, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ beq _080DD242
+ b _080DD37C
+_080DD242:
+ strh r4, [r3, 0x1C]
+ ldrh r1, [r3, 0x1E]
+ adds r1, 0x1
+ strh r1, [r3, 0x1E]
+ ldr r2, _080DD26C @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r2, 0x1E
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x7
+ beq _080DD260
+ b _080DD37C
+_080DD260:
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x1
+ strh r0, [r3, 0x20]
+ strh r4, [r3, 0x1E]
+ b _080DD37C
+ .align 2, 0
+_080DD26C: .4byte REG_BLDALPHA
+_080DD270:
+ mov r5, r8
+ adds r0, r5, r7
+ lsls r0, 3
+ adds r1, r0, r3
+ ldrh r0, [r1, 0x1E]
+ adds r0, 0x1
+ strh r0, [r1, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x65
+ bne _080DD37C
+ movs r0, 0x7
+ strh r0, [r1, 0x1E]
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ b _080DD37C
+_080DD292:
+ mov r1, r8
+ adds r0, r1, r7
+ lsls r0, 3
+ adds r3, r0, r3
+ ldrh r0, [r3, 0x1C]
+ adds r0, 0x1
+ strh r0, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080DD37C
+ movs r0, 0
+ strh r0, [r3, 0x1C]
+ ldrh r1, [r3, 0x1E]
+ subs r1, 0x1
+ strh r1, [r3, 0x1E]
+ ldr r2, _080DD2D0 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r2, 0x1E
+ ldrsh r1, [r3, r2]
+ cmp r1, 0
+ bne _080DD37C
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x1
+ strh r0, [r3, 0x20]
+ strh r1, [r3, 0x1E]
+ b _080DD37C
+ .align 2, 0
+_080DD2D0: .4byte REG_BLDALPHA
+_080DD2D4:
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp]
+ movs r3, 0x80
+ lsls r3, 6
+ add r5, sp, 0xC
+ movs r6, 0
+ ldr r1, _080DD38C @ =0x040000d4
+ movs r4, 0x80
+ lsls r4, 5
+ mov r9, r5
+ ldr r0, _080DD390 @ =0x85000400
+ mov r12, r0
+ movs r0, 0x85
+ lsls r0, 24
+ mov r10, r0
+_080DD2F6:
+ str r6, [sp, 0xC]
+ mov r0, r9
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ mov r0, r12
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ adds r2, r4
+ subs r3, r4
+ cmp r3, r4
+ bhi _080DD2F6
+ str r6, [sp, 0xC]
+ str r5, [r1]
+ str r2, [r1, 0x4]
+ lsrs r0, r3, 2
+ mov r2, r10
+ orrs r0, r2
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r0, _080DD38C @ =0x040000d4
+ str r5, [r0]
+ str r1, [r0, 0x4]
+ ldr r1, _080DD394 @ =0x85000200
+ str r1, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DD344
+ ldr r2, _080DD398 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080DD344:
+ ldr r0, _080DD39C @ =gTasks
+ mov r5, r8
+ adds r1, r5, r7
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ ldr r4, _080DD3A0 @ =gUnknown_030042C0
+ ldr r2, _080DD3A4 @ =gUnknown_030041B4
+_080DD358:
+ movs r1, 0
+ strh r1, [r4]
+ strh r1, [r2]
+ ldr r0, _080DD3A8 @ =REG_BLDCNT
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ ldr r2, _080DD398 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080DD37C:
+ add sp, 0x10
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD38C: .4byte 0x040000d4
+_080DD390: .4byte 0x85000400
+_080DD394: .4byte 0x85000200
+_080DD398: .4byte REG_BG1CNT
+_080DD39C: .4byte gTasks
+_080DD3A0: .4byte gUnknown_030042C0
+_080DD3A4: .4byte gUnknown_030041B4
+_080DD3A8: .4byte REG_BLDCNT
+ thumb_func_end sub_80DD190
+
+ thumb_func_start sub_80DD3AC
+sub_80DD3AC: @ 80DD3AC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080DD428
+ ldr r4, _080DD3F0 @ =gBattleAnimArgs
+ movs r2, 0x6
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080DD3F8
+ ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DD3F8
+ movs r0, 0x98
+ lsls r0, 1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+ movs r0, 0x1
+ strh r0, [r5, 0x38]
+ ldrb r1, [r5, 0x3]
+ subs r0, 0x40
+ ands r0, r1
+ movs r1, 0x10
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+ b _080DD3FC
+ .align 2, 0
+_080DD3F0: .4byte gBattleAnimArgs
+_080DD3F4: .4byte gBattleAnimBankAttacker
+_080DD3F8:
+ ldr r0, _080DD41C @ =0x0000ffc0
+ strh r0, [r5, 0x20]
+_080DD3FC:
+ ldr r4, _080DD420 @ =gBattleAnimArgs
+ ldrh r0, [r4]
+ strh r0, [r5, 0x22]
+ ldr r1, _080DD424 @ =gUnknown_083DAD10
+ adds r0, r5, 0
+ bl SetSubspriteTables
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080DD484
+ .align 2, 0
+_080DD41C: .4byte 0x0000ffc0
+_080DD420: .4byte gBattleAnimArgs
+_080DD424: .4byte gUnknown_083DAD10
+_080DD428:
+ ldrh r1, [r5, 0x30]
+ ldrh r3, [r5, 0x34]
+ adds r1, r3
+ ldrh r2, [r5, 0x32]
+ ldrh r0, [r5, 0x36]
+ adds r2, r0
+ lsls r0, r1, 16
+ asrs r0, 24
+ ldrh r3, [r5, 0x24]
+ adds r0, r3
+ strh r0, [r5, 0x24]
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r3, [r5, 0x26]
+ adds r0, r3
+ strh r0, [r5, 0x26]
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r5, 0x34]
+ ands r2, r0
+ strh r2, [r5, 0x36]
+ movs r1, 0x38
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080DD46E
+ movs r2, 0x20
+ ldrsh r0, [r5, r2]
+ movs r3, 0x24
+ ldrsh r1, [r5, r3]
+ adds r0, r1
+ movs r1, 0x88
+ lsls r1, 1
+ cmp r0, r1
+ ble _080DD484
+ b _080DD480
+_080DD46E:
+ movs r1, 0x20
+ ldrsh r0, [r5, r1]
+ movs r2, 0x24
+ ldrsh r1, [r5, r2]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ bge _080DD484
+_080DD480:
+ ldr r0, _080DD48C @ =move_anim_8072740
+ str r0, [r5, 0x1C]
+_080DD484:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD48C: .4byte move_anim_8072740
+ thumb_func_end sub_80DD3AC
+
+ thumb_func_start sub_80DD490
+sub_80DD490: @ 80DD490
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080DD4C8 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x8]
+ bl StartSpriteAnim
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80787B0
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0x4]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ ldr r0, _080DD4CC @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ ldr r1, _080DD4D0 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD4C8: .4byte gBattleAnimArgs
+_080DD4CC: .4byte sub_8078B34
+_080DD4D0: .4byte move_anim_8072740
+ thumb_func_end sub_80DD490
+
+ thumb_func_start sub_80DD4D4
+sub_80DD4D4: @ 80DD4D4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DD554 @ =gTasks
+ adds r6, r1, r0
+ ldr r5, _080DD558 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r1, 0xC0
+ lsls r1, 13
+ adds r0, r1
+ lsrs r7, r0, 16
+ ldr r4, _080DD55C @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xC0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r0, 16
+ mov r8, r0
+ ldrb r1, [r5]
+ movs r0, 0x2
+ eors r0, r1
+ ldrb r4, [r4]
+ cmp r0, r4
+ bne _080DD544
+ mov r8, r7
+_080DD544:
+ bl sub_80DD8BC
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0x1
+ bne _080DD560
+ movs r0, 0x20
+ b _080DD566
+ .align 2, 0
+_080DD554: .4byte gTasks
+_080DD558: .4byte gBattleAnimBankAttacker
+_080DD55C: .4byte gBattleAnimBankTarget
+_080DD560:
+ lsls r1, r5, 3
+ movs r0, 0x30
+ subs r0, r1
+_080DD566:
+ strh r0, [r6, 0x18]
+ movs r4, 0
+ strh r4, [r6, 0x8]
+ strh r4, [r6, 0x1E]
+ strh r4, [r6, 0x1A]
+ movs r0, 0x1
+ strh r0, [r6, 0x20]
+ movs r1, 0x18
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bge _080DD57E
+ adds r0, 0x7
+_080DD57E:
+ asrs r0, 3
+ subs r0, 0x1
+ strh r0, [r6, 0x1C]
+ mov r2, r9
+ lsls r0, r2, 3
+ strh r0, [r6, 0xC]
+ lsls r0, r7, 3
+ strh r0, [r6, 0xE]
+ mov r1, r10
+ subs r0, r1, r2
+ lsls r0, 3
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x10]
+ mov r1, r8
+ subs r0, r1, r7
+ lsls r0, 3
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x12]
+ strh r4, [r6, 0x14]
+ strh r4, [r6, 0x16]
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8076F98
+ adds r4, r0, 0
+ lsls r4, 24
+ asrs r4, 8
+ lsrs r4, 16
+ movs r0, 0x3F
+ bl sub_8076F98
+ lsls r0, 24
+ strh r4, [r6, 0x22]
+ asrs r0, 24
+ lsls r4, 16
+ asrs r4, 16
+ subs r0, r4
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x24]
+ strh r5, [r6, 0xA]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x26]
+ ldr r0, _080DD600 @ =sub_80DD604
+ str r0, [r6]
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD600: .4byte sub_80DD604
+ thumb_func_end sub_80DD4D4
+
+ thumb_func_start sub_80DD604
+sub_80DD604: @ 80DD604
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DD628 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080DD61E
+ b _080DD76C
+_080DD61E:
+ lsls r0, 2
+ ldr r1, _080DD62C @ =_080DD630
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DD628: .4byte gTasks
+_080DD62C: .4byte _080DD630
+ .align 2, 0
+_080DD630:
+ .4byte _080DD644
+ .4byte _080DD6A8
+ .4byte _080DD6B0
+ .4byte _080DD70C
+ .4byte _080DD75E
+_080DD644:
+ ldrh r2, [r4, 0x14]
+ ldrh r0, [r4, 0x10]
+ subs r2, r0
+ strh r2, [r4, 0x14]
+ ldrh r0, [r4, 0x16]
+ ldrh r1, [r4, 0x12]
+ subs r0, r1
+ strh r0, [r4, 0x16]
+ ldr r3, _080DD6A4 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ lsls r2, 16
+ asrs r2, 19
+ strh r2, [r0, 0x24]
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldrh r0, [r4, 0x16]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x26]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _080DD694
+ movs r0, 0x14
+ strh r0, [r4, 0x1E]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080DD694:
+ ldrh r1, [r4, 0x22]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xA2
+ bl PlaySE12WithPanning
+ b _080DD76C
+ .align 2, 0
+_080DD6A4: .4byte gSprites
+_080DD6A8:
+ ldrh r0, [r4, 0x1E]
+ subs r0, 0x1
+ strh r0, [r4, 0x1E]
+ b _080DD750
+_080DD6B0:
+ ldrh r0, [r4, 0x1A]
+ subs r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ beq _080DD6D0
+ ldrh r0, [r4, 0x10]
+ ldrh r2, [r4, 0x14]
+ adds r0, r2
+ strh r0, [r4, 0x14]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0x16]
+ adds r0, r1
+ strh r0, [r4, 0x16]
+ b _080DD6DA
+_080DD6D0:
+ strh r0, [r4, 0x14]
+ strh r0, [r4, 0x16]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080DD6DA:
+ ldr r2, _080DD708 @ =gSprites
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x24]
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r4, 0x16]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x26]
+ b _080DD76C
+ .align 2, 0
+_080DD708: .4byte gSprites
+_080DD70C:
+ ldrh r0, [r4, 0x10]
+ ldrh r2, [r4, 0xC]
+ adds r0, r2
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0xE]
+ adds r0, r1
+ strh r0, [r4, 0xE]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x1C
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ blt _080DD74A
+ movs r0, 0
+ strh r0, [r4, 0x1A]
+ adds r0, r4, 0
+ bl sub_80DD774
+ ldrh r1, [r4, 0x24]
+ ldrh r0, [r4, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x22]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xAF
+ bl PlaySE12WithPanning
+_080DD74A:
+ ldrh r0, [r4, 0x18]
+ subs r0, 0x1
+ strh r0, [r4, 0x18]
+_080DD750:
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DD76C
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DD76C
+_080DD75E:
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DD76C
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DD76C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DD604
+
+ thumb_func_start sub_80DD774
+sub_80DD774: @ 80DD774
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0xA]
+ subs r0, 0x1
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bhi _080DD864
+ lsls r0, 2
+ ldr r1, _080DD790 @ =_080DD794
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DD790: .4byte _080DD794
+ .align 2, 0
+_080DD794:
+ .4byte _080DD7A8
+ .4byte _080DD7B4
+ .4byte _080DD7B4
+ .4byte _080DD7C0
+ .4byte _080DD7CC
+_080DD7A8:
+ ldr r3, _080DD7B0 @ =gSpriteTemplate_83DAD78
+ movs r5, 0
+ b _080DD7D0
+ .align 2, 0
+_080DD7B0: .4byte gSpriteTemplate_83DAD78
+_080DD7B4:
+ ldr r3, _080DD7BC @ =gSpriteTemplate_83DAD90
+ movs r5, 0x50
+ b _080DD7D0
+ .align 2, 0
+_080DD7BC: .4byte gSpriteTemplate_83DAD90
+_080DD7C0:
+ ldr r3, _080DD7C8 @ =gSpriteTemplate_83DAD90
+ movs r5, 0x40
+ b _080DD7D0
+ .align 2, 0
+_080DD7C8: .4byte gSpriteTemplate_83DAD90
+_080DD7CC:
+ ldr r3, _080DD86C @ =gSpriteTemplate_83DAD90
+ movs r5, 0x30
+_080DD7D0:
+ ldrh r1, [r4, 0xC]
+ lsls r1, 16
+ asrs r1, 19
+ lsls r1, 16
+ lsrs r1, 16
+ ldrh r2, [r4, 0xE]
+ lsls r2, 16
+ asrs r2, 19
+ lsls r2, 16
+ movs r6, 0x20
+ ldrsh r0, [r4, r6]
+ lsls r0, 2
+ adds r1, r0
+ lsls r1, 16
+ lsrs r6, r1, 16
+ asrs r1, 16
+ lsrs r7, r2, 16
+ asrs r2, 16
+ adds r0, r3, 0
+ movs r3, 0x23
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080DD85C
+ ldr r1, _080DD870 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ movs r1, 0x12
+ strh r1, [r0, 0x2E]
+ movs r2, 0x20
+ ldrsh r1, [r4, r2]
+ lsls r2, r1, 2
+ adds r2, r1
+ lsls r2, 2
+ adds r2, r6, r2
+ movs r6, 0xA
+ ldrsh r3, [r4, r6]
+ lsls r1, r3, 1
+ adds r1, r3
+ adds r2, r1
+ strh r2, [r0, 0x32]
+ strh r7, [r0, 0x36]
+ movs r1, 0xA
+ ldrsh r2, [r4, r1]
+ lsls r2, 1
+ movs r3, 0x10
+ negs r3, r3
+ adds r1, r3, 0
+ subs r1, r2
+ strh r1, [r0, 0x38]
+ ldrh r3, [r0, 0x4]
+ lsls r2, r3, 22
+ lsrs r2, 22
+ adds r2, r5
+ ldr r5, _080DD874 @ =0x000003ff
+ adds r1, r5, 0
+ ands r2, r1
+ ldr r1, _080DD878 @ =0xfffffc00
+ ands r1, r3
+ orrs r1, r2
+ strh r1, [r0, 0x4]
+ bl sub_80786EC
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+_080DD85C:
+ movs r6, 0x20
+ ldrsh r0, [r4, r6]
+ negs r0, r0
+ strh r0, [r4, 0x20]
+_080DD864:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD86C: .4byte gSpriteTemplate_83DAD90
+_080DD870: .4byte gSprites
+_080DD874: .4byte 0x000003ff
+_080DD878: .4byte 0xfffffc00
+ thumb_func_end sub_80DD774
+
+ thumb_func_start sub_80DD87C
+sub_80DD87C: @ 80DD87C
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DD8AE
+ ldr r0, _080DD8B4 @ =sub_80DD604
+ bl FindTaskIdByFunc
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0xFF
+ beq _080DD8A8
+ ldr r0, _080DD8B8 @ =gTasks
+ lsls r1, r2, 2
+ adds r1, r2
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x1E]
+ subs r0, 0x1
+ strh r0, [r1, 0x1E]
+_080DD8A8:
+ adds r0, r4, 0
+ bl DestroySprite
+_080DD8AE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD8B4: .4byte sub_80DD604
+_080DD8B8: .4byte gTasks
+ thumb_func_end sub_80DD87C
+
+ thumb_func_start sub_80DD8BC
+sub_80DD8BC: @ 80DD8BC
+ push {lr}
+ ldr r0, _080DD8E4 @ =gDisableStructMoveAnim
+ ldr r0, [r0]
+ ldrb r1, [r0, 0x11]
+ lsrs r0, r1, 4
+ lsls r1, 28
+ lsrs r1, 28
+ subs r0, r1
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r2, 0xFF
+ lsls r2, 24
+ adds r0, r2
+ lsrs r0, 24
+ cmp r0, 0x4
+ bls _080DD8DE
+ movs r1, 0x1
+_080DD8DE:
+ adds r0, r1, 0
+ pop {r1}
+ bx r1
+ .align 2, 0
+_080DD8E4: .4byte gDisableStructMoveAnim
+ thumb_func_end sub_80DD8BC
+
+ thumb_func_start sub_80DD8E8
+sub_80DD8E8: @ 80DD8E8
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080DD920 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x8]
+ bl StartSpriteAnim
+ ldrh r0, [r5]
+ strh r0, [r4, 0x24]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x34]
+ ldrh r1, [r5, 0x4]
+ subs r0, r1
+ strh r0, [r4, 0x34]
+ movs r0, 0x3
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x30]
+ ldr r0, _080DD924 @ =sub_80DD928
+ str r0, [r4, 0x1C]
+ adds r4, 0x3E
+ ldrb r0, [r4]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD920: .4byte gBattleAnimArgs
+_080DD924: .4byte sub_80DD928
+ thumb_func_end sub_80DD8E8
+
+ thumb_func_start sub_80DD928
+sub_80DD928: @ 80DD928
+ push {lr}
+ adds r2, r0, 0
+ adds r3, r2, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r0
+ strb r1, [r3]
+ ldrh r1, [r2, 0x34]
+ movs r3, 0x34
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ beq _080DD960
+ ldrh r3, [r2, 0x32]
+ adds r0, r1, r3
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x2E]
+ adds r1, r0
+ strh r1, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r1, 16
+ cmp r1, 0
+ ble _080DD972
+ movs r0, 0
+ strh r0, [r2, 0x34]
+ b _080DD972
+_080DD960:
+ ldrh r0, [r2, 0x30]
+ subs r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DD972
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080DD972:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DD928
+
+ thumb_func_start sub_80DD978
+sub_80DD978: @ 80DD978
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DD994
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080DD994:
+ adds r0, r4, 0
+ bl sub_807941C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD9A0: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80DD978
+
+ thumb_func_start sub_80DD9A4
+sub_80DD9A4: @ 80DD9A4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080DD9F0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DD9F4 @ =gBattleAnimArgs
+ ldrh r3, [r2]
+ ldrh r5, [r4, 0x20]
+ adds r1, r3, r5
+ strh r1, [r4, 0x20]
+ ldrh r1, [r2, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r3, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r4, 0x38]
+ ldrb r1, [r2, 0x6]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r0, _080DD9F8 @ =sub_80DD9FC
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD9F0: .4byte gBattleAnimBankTarget
+_080DD9F4: .4byte gBattleAnimArgs
+_080DD9F8: .4byte sub_80DD9FC
+ thumb_func_end sub_80DD9A4
+
+ thumb_func_start sub_80DD9FC
+sub_80DD9FC: @ 80DD9FC
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x8
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x34]
+ adds r0, r1
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r1, 0x28
+ bl __divsi3
+ ldrh r1, [r4, 0x24]
+ adds r1, r0
+ strh r1, [r4, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ subs r1, r0
+ strh r1, [r4, 0x26]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x8C
+ ble _080DDA46
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DDA46:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DD9FC
+
+ thumb_func_start sub_80DDA4C
+sub_80DDA4C: @ 80DDA4C
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080DDA84 @ =gMoveDmgMoveAnim
+ ldr r0, [r2]
+ cmp r0, 0x20
+ bgt _080DDA60
+ ldr r1, _080DDA88 @ =gBattleAnimArgs
+ movs r0, 0
+ strh r0, [r1, 0xE]
+_080DDA60:
+ ldr r2, [r2]
+ adds r0, r2, 0
+ subs r0, 0x21
+ cmp r0, 0x20
+ bhi _080DDA70
+ ldr r1, _080DDA88 @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+_080DDA70:
+ cmp r2, 0x41
+ ble _080DDA7A
+ ldr r1, _080DDA88 @ =gBattleAnimArgs
+ movs r0, 0x2
+ strh r0, [r1, 0xE]
+_080DDA7A:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDA84: .4byte gMoveDmgMoveAnim
+_080DDA88: .4byte gBattleAnimArgs
+ thumb_func_end sub_80DDA4C
+
+ thumb_func_start sub_80DDA8C
+sub_80DDA8C: @ 80DDA8C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080DDAE8 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080DDAAE
+ movs r0, 0
+ bl sub_80789D4
+ movs r0, 0xC8
+ strh r0, [r5, 0xA]
+_080DDAAE:
+ ldr r4, _080DDAEC @ =gUnknown_030041B8
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ movs r1, 0xA
+ bl __divsi3
+ ldrh r1, [r4]
+ adds r1, r0
+ strh r1, [r4]
+ ldrh r0, [r5, 0xA]
+ subs r0, 0x3
+ strh r0, [r5, 0xA]
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x78
+ bne _080DDADA
+ movs r0, 0x1
+ bl sub_80789D4
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080DDADA:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDAE8: .4byte gTasks
+_080DDAEC: .4byte gUnknown_030041B8
+ thumb_func_end sub_80DDA8C
+
+ thumb_func_start sub_80DDAF0
+sub_80DDAF0: @ 80DDAF0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r1, _080DDB5C @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DDB1C
+ movs r0, 0
+ bl sub_80789D4
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ ldr r0, _080DDB60 @ =gUnknown_030041B8
+ ldrh r0, [r0]
+ strh r0, [r4, 0xC]
+_080DDB1C:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x50
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0xA]
+ ldr r6, _080DDB60 @ =gUnknown_030041B8
+ movs r2, 0xA
+ ldrsh r1, [r4, r2]
+ movs r0, 0x4
+ bl Cos
+ ldrh r4, [r4, 0xC]
+ adds r0, r4
+ strh r0, [r6]
+ ldr r0, _080DDB64 @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ ldr r0, _080DDB68 @ =0x00000fff
+ cmp r1, r0
+ bne _080DDB54
+ movs r0, 0
+ strh r0, [r6]
+ movs r0, 0x1
+ bl sub_80789D4
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080DDB54:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDB5C: .4byte gTasks
+_080DDB60: .4byte gUnknown_030041B8
+_080DDB64: .4byte gBattleAnimArgs
+_080DDB68: .4byte 0x00000fff
+ thumb_func_end sub_80DDAF0
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/shock.s b/asm/shock.s
new file mode 100755
index 000000000..10a79af34
--- /dev/null
+++ b/asm/shock.s
@@ -0,0 +1,260 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ shock
+
+ thumb_func_start sub_80D6294
+sub_80D6294: @ 80D6294
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D62D8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080D62DC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D62E4
+ ldr r2, _080D62E0 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ ldrh r1, [r2, 0x2]
+ subs r0, r1
+ strh r0, [r5, 0x22]
+ b _080D62F8
+ .align 2, 0
+_080D62D8: .4byte gBattleAnimBankTarget
+_080D62DC: .4byte gBattleAnimBankAttacker
+_080D62E0: .4byte gBattleAnimArgs
+_080D62E4:
+ ldr r0, _080D631C @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r5, 0x20]
+ adds r1, r2
+ strh r1, [r5, 0x20]
+ ldrh r1, [r0, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r1, r2
+ strh r1, [r5, 0x22]
+ adds r2, r0, 0
+_080D62F8:
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r2, 0x8]
+ strh r0, [r5, 0x34]
+ ldr r1, _080D6320 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D6324 @ =sub_8078114
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D631C: .4byte gBattleAnimArgs
+_080D6320: .4byte move_anim_8074EE0
+_080D6324: .4byte sub_8078114
+ thumb_func_end sub_80D6294
+
+ thumb_func_start sub_80D6328
+sub_80D6328: @ 80D6328
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r0, _080D6340 @ =gBattleAnimArgs
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ beq _080D63A0
+ cmp r0, 0x1
+ bgt _080D6344
+ cmp r0, 0
+ beq _080D634E
+ b _080D63A0
+ .align 2, 0
+_080D6340: .4byte gBattleAnimArgs
+_080D6344:
+ cmp r0, 0x2
+ beq _080D6358
+ cmp r0, 0x3
+ beq _080D637C
+ b _080D63A0
+_080D634E:
+ ldr r0, _080D6354 @ =gBattleAnimBankAttacker
+ b _080D63A2
+ .align 2, 0
+_080D6354: .4byte gBattleAnimBankAttacker
+_080D6358:
+ ldr r4, _080D6370 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r6, 0x2
+ eors r0, r6
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D6374
+ ldrb r4, [r4]
+ b _080D63A4
+ .align 2, 0
+_080D6370: .4byte gBattleAnimBankAttacker
+_080D6374:
+ ldrb r0, [r4]
+ adds r4, r6, 0
+ eors r4, r0
+ b _080D63A4
+_080D637C:
+ ldr r0, _080D6398 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ movs r4, 0x2
+ eors r0, r4
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D63A0
+ ldr r0, _080D639C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ eors r4, r0
+ b _080D63A4
+ .align 2, 0
+_080D6398: .4byte gBattleAnimBankAttacker
+_080D639C: .4byte gBattleAnimBankTarget
+_080D63A0:
+ ldr r0, _080D63C4 @ =gBattleAnimBankTarget
+_080D63A2:
+ ldrb r4, [r0]
+_080D63A4:
+ ldr r0, _080D63C8 @ =gBattleAnimArgs
+ movs r2, 0xA
+ ldrsh r0, [r0, r2]
+ cmp r0, 0
+ bne _080D63CC
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ adds r0, r4, 0
+ movs r1, 0x1
+ b _080D63DE
+ .align 2, 0
+_080D63C4: .4byte gBattleAnimBankTarget
+_080D63C8: .4byte gBattleAnimArgs
+_080D63CC:
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ adds r0, r4, 0
+ movs r1, 0x3
+_080D63DE:
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r7, _080D647C @ =gSineTable
+ ldr r6, _080D6480 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ lsls r0, 1
+ adds r0, r7
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ movs r2, 0x2
+ ldrsh r0, [r6, r2]
+ muls r0, r1
+ asrs r0, 8
+ strh r0, [r5, 0x24]
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ adds r0, 0x40
+ lsls r0, 1
+ adds r0, r7
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ movs r2, 0x2
+ ldrsh r0, [r6, r2]
+ muls r0, r1
+ asrs r0, 8
+ strh r0, [r5, 0x26]
+ ldrh r1, [r6, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D6442
+ adds r0, r4, 0
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r5, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r5, 0x5]
+_080D6442:
+ ldrb r2, [r5, 0x3]
+ lsls r2, 26
+ lsrs r2, 27
+ movs r0, 0x4
+ ldrsh r1, [r6, r0]
+ lsls r0, r1, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ ldr r3, _080D6484 @ =gOamMatrices
+ lsls r2, 3
+ adds r2, r3
+ adds r1, 0x40
+ lsls r1, 1
+ adds r1, r7
+ ldrh r1, [r1]
+ strh r1, [r2, 0x6]
+ strh r1, [r2]
+ strh r0, [r2, 0x2]
+ lsls r0, 16
+ asrs r0, 16
+ negs r0, r0
+ strh r0, [r2, 0x4]
+ ldrh r0, [r6, 0x6]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D6488 @ =sub_80DA48C
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D647C: .4byte gSineTable
+_080D6480: .4byte gBattleAnimArgs
+_080D6484: .4byte gOamMatrices
+_080D6488: .4byte sub_80DA48C
+ thumb_func_end sub_80D6328
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/struggle.s b/asm/struggle.s
new file mode 100755
index 000000000..d3139e932
--- /dev/null
+++ b/asm/struggle.s
@@ -0,0 +1,112 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2C38
+sub_80D2C38: @ 80D2C38
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r1, _080D2C50 @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080D2C54
+ adds r0, r5, 0
+ bl move_anim_8072740
+ b _080D2CB8
+ .align 2, 0
+_080D2C50: .4byte gBattleAnimArgs
+_080D2C54:
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080D2C64
+ ldr r4, _080D2C60 @ =gBattleAnimBankAttacker
+ b _080D2C66
+ .align 2, 0
+_080D2C60: .4byte gBattleAnimBankAttacker
+_080D2C64:
+ ldr r4, _080D2C94 @ =gBattleAnimBankTarget
+_080D2C66:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080D2C98 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r0, r2]
+ adds r2, r0, 0
+ cmp r1, 0
+ bne _080D2C9C
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x20
+ b _080D2CA0
+ .align 2, 0
+_080D2C94: .4byte gBattleAnimBankTarget
+_080D2C98: .4byte gBattleAnimArgs
+_080D2C9C:
+ ldrh r0, [r5, 0x20]
+ subs r0, 0x20
+_080D2CA0:
+ strh r0, [r5, 0x20]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r5, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldr r0, _080D2CC0 @ =sub_80D2CC4
+ str r0, [r5, 0x1C]
+_080D2CB8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2CC0: .4byte sub_80D2CC4
+ thumb_func_end sub_80D2C38
+
+ thumb_func_start sub_80D2CC4
+sub_80D2CC4: @ 80D2CC4
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D2CF4
+ ldrh r0, [r2, 0x2E]
+ subs r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080D2CEE
+ ldrh r1, [r2, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r2, 0
+ bl StartSpriteAnim
+ b _080D2CF4
+_080D2CEE:
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D2CF4:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D2CC4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/sunlight.s b/asm/sunlight.s
new file mode 100755
index 000000000..891997b07
--- /dev/null
+++ b/asm/sunlight.s
@@ -0,0 +1,34 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ sunlight
+
+ thumb_func_start sub_80D517C
+sub_80D517C: @ 80D517C
+ push {lr}
+ movs r1, 0
+ strh r1, [r0, 0x20]
+ strh r1, [r0, 0x22]
+ movs r1, 0x3C
+ strh r1, [r0, 0x2E]
+ movs r1, 0x8C
+ strh r1, [r0, 0x32]
+ movs r1, 0x50
+ strh r1, [r0, 0x36]
+ ldr r1, _080D51A0 @ =sub_8078B34
+ str r1, [r0, 0x1C]
+ ldr r1, _080D51A4 @ =move_anim_8072740
+ bl StoreSpriteCallbackInData
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D51A0: .4byte sub_8078B34
+_080D51A4: .4byte move_anim_8072740
+ thumb_func_end sub_80D517C
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/swipe.s b/asm/swipe.s
new file mode 100755
index 000000000..8de82b257
--- /dev/null
+++ b/asm/swipe.s
@@ -0,0 +1,51 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2BE8
+sub_80D2BE8: @ 80D2BE8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D2C1C
+ ldr r1, _080D2C18 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrb r1, [r1, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080D2C30
+ .align 2, 0
+_080D2C18: .4byte gBattleAnimArgs
+_080D2C1C:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D2C30
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D2C30:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D2BE8
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/thunder.s b/asm/thunder.s
new file mode 100755
index 000000000..fee26627d
--- /dev/null
+++ b/asm/thunder.s
@@ -0,0 +1,69 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ thunder
+
+ thumb_func_start sub_80D61C8
+sub_80D61C8: @ 80D61C8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D61E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D61F0
+ ldr r0, _080D61EC @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r4, 0x20]
+ b _080D61FC
+ .align 2, 0
+_080D61E8: .4byte gBattleAnimBankAttacker
+_080D61EC: .4byte gBattleAnimArgs
+_080D61F0:
+ ldr r1, _080D6210 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ adds r0, r1, 0
+_080D61FC:
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldr r0, _080D6214 @ =sub_80D6218
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6210: .4byte gBattleAnimArgs
+_080D6214: .4byte sub_80D6218
+ thumb_func_end sub_80D61C8
+
+ thumb_func_start sub_80D6218
+sub_80D6218: @ 80D6218
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D622E
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D622E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6218
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/uproar.s b/asm/uproar.s
new file mode 100755
index 000000000..a6942a05d
--- /dev/null
+++ b/asm/uproar.s
@@ -0,0 +1,65 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2CF8
+sub_80D2CF8: @ 80D2CF8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r0, _080D2D2C @ =gBattleAnimArgs
+ ldrb r0, [r0]
+ bl GetAnimBankSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ lsls r4, r5, 2
+ adds r4, r5
+ lsls r4, 3
+ ldr r0, _080D2D30 @ =gTasks
+ adds r4, r0
+ ldr r2, _080D2D34 @ =gUnknown_083D7CA8
+ adds r0, r4, 0
+ bl sub_80798F4
+ ldr r0, _080D2D38 @ =sub_80D2D3C
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2D2C: .4byte gBattleAnimArgs
+_080D2D30: .4byte gTasks
+_080D2D34: .4byte gUnknown_083D7CA8
+_080D2D38: .4byte sub_80D2D3C
+ thumb_func_end sub_80D2CF8
+
+ thumb_func_start sub_80D2D3C
+sub_80D2D3C: @ 80D2D3C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080D2D64 @ =gTasks
+ adds r0, r1
+ bl sub_807992C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D2D5C
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080D2D5C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2D64: .4byte gTasks
+ thumb_func_end sub_80D2D3C
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/water.s b/asm/water.s
new file mode 100755
index 000000000..fae8e7905
--- /dev/null
+++ b/asm/water.s
@@ -0,0 +1,2956 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ water
+
+ thumb_func_start sub_80D37FC
+sub_80D37FC: @ 80D37FC
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080D382C @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x8]
+ strh r1, [r4, 0x2E]
+ ldrh r0, [r0, 0x4]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x36]
+ ldr r0, _080D3830 @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ ldr r1, _080D3834 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D382C: .4byte gBattleAnimArgs
+_080D3830: .4byte sub_8078B34
+_080D3834: .4byte move_anim_8072740
+ thumb_func_end sub_80D37FC
+
+ thumb_func_start sub_80D3838
+sub_80D3838: @ 80D3838
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D3850 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080D3854
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ b _080D385C
+ .align 2, 0
+_080D3850: .4byte gBattleAnimArgs
+_080D3854:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80787B0
+_080D385C:
+ ldr r0, _080D386C @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x3C]
+ ldr r0, _080D3870 @ =sub_80D3874
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D386C: .4byte gBattleAnimArgs
+_080D3870: .4byte sub_80D3874
+ thumb_func_end sub_80D3838
+
+ thumb_func_start sub_80D3874
+sub_80D3874: @ 80D3874
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0xB
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x4
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x30
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ subs r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D38B4
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D38B4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D3874
+
+ thumb_func_start sub_80D38BC
+sub_80D38BC: @ 80D38BC
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x14
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldr r1, _080D398C @ =REG_BLDCNT
+ ldr r2, _080D3990 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0x80
+ lsls r3, 5
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r2, _080D3994 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ movs r1, 0x40
+ orrs r0, r1
+ strb r0, [r2, 0x1]
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp]
+ movs r3, 0x80
+ lsls r3, 6
+ add r6, sp, 0x10
+ add r0, sp, 0xC
+ mov r12, r0
+ movs r5, 0
+ ldr r1, _080D3998 @ =0x040000d4
+ movs r4, 0x80
+ lsls r4, 5
+ mov r8, r6
+ ldr r7, _080D399C @ =0x85000400
+ movs r0, 0x85
+ lsls r0, 24
+ mov r9, r0
+_080D3920:
+ str r5, [sp, 0x10]
+ mov r0, r8
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ str r7, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ adds r2, r4
+ subs r3, r4
+ cmp r3, r4
+ bhi _080D3920
+ str r5, [sp, 0x10]
+ str r6, [r1]
+ str r2, [r1, 0x4]
+ lsrs r0, r3, 2
+ mov r2, r9
+ orrs r0, r2
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ movs r0, 0
+ mov r3, r12
+ strb r0, [r3]
+ strb r0, [r3]
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0x10]
+ ldr r0, _080D3998 @ =0x040000d4
+ str r6, [r0]
+ str r1, [r0, 0x4]
+ ldr r1, _080D399C @ =0x85000400
+ str r1, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D39B8
+ ldr r2, _080D3994 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080D39A0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080D39A8
+ ldr r0, _080D39A4 @ =gUnknown_08E70968
+ b _080D39AA
+ .align 2, 0
+_080D398C: .4byte REG_BLDCNT
+_080D3990: .4byte 0x00003f42
+_080D3994: .4byte REG_BG1CNT
+_080D3998: .4byte 0x040000d4
+_080D399C: .4byte 0x85000400
+_080D39A0: .4byte gBattleAnimBankAttacker
+_080D39A4: .4byte gUnknown_08E70968
+_080D39A8:
+ ldr r0, _080D39B4 @ =gUnknown_08E70C38
+_080D39AA:
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+ b _080D39CE
+ .align 2, 0
+_080D39B4: .4byte gUnknown_08E70C38
+_080D39B8:
+ ldr r0, _080D39F0 @ =gUnknown_08E70F0C
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0x1
+ bl sub_80763FC
+_080D39CE:
+ ldr r0, _080D39F4 @ =gBattleAnimBackgroundImage_Surf
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldr r0, _080D39F8 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D3A00
+ ldr r0, _080D39FC @ =gBattleAnimBackgroundPalette_Surf
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ b _080D3A0E
+ .align 2, 0
+_080D39F0: .4byte gUnknown_08E70F0C
+_080D39F4: .4byte gBattleAnimBackgroundImage_Surf
+_080D39F8: .4byte gBattleAnimArgs
+_080D39FC: .4byte gBattleAnimBackgroundPalette_Surf
+_080D3A00:
+ ldr r0, _080D3A78 @ =gBattleAnimBackgroundImageMuddyWater_Pal
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+_080D3A0E:
+ ldr r0, _080D3A7C @ =sub_80D3D68
+ ldr r4, _080D3A80 @ =gTasks
+ mov r2, r10
+ lsls r5, r2, 2
+ adds r1, r5, r2
+ lsls r1, 3
+ adds r6, r1, r4
+ ldrb r1, [r6, 0x7]
+ adds r1, 0x1
+ lsls r1, 24
+ lsrs r1, 24
+ bl CreateTask
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ movs r3, 0
+ mov r9, r3
+ mov r0, r8
+ strh r0, [r6, 0x26]
+ mov r1, r8
+ lsls r0, r1, 2
+ add r0, r8
+ lsls r0, 3
+ adds r7, r0, r4
+ mov r2, r9
+ strh r2, [r7, 0x8]
+ movs r0, 0x80
+ lsls r0, 5
+ strh r0, [r7, 0xA]
+ strh r0, [r7, 0xC]
+ bl NotInBattle
+ lsls r0, 24
+ lsrs r4, r0, 24
+ cmp r4, 0
+ beq _080D3A94
+ ldr r3, _080D3A84 @ =0x0000ffb0
+ adds r0, r3, 0
+ ldr r1, _080D3A88 @ =gUnknown_030042C0
+ strh r0, [r1]
+ ldr r2, _080D3A8C @ =0x0000ffd0
+ adds r0, r2, 0
+ ldr r3, _080D3A90 @ =gUnknown_030041B4
+ strh r0, [r3]
+ movs r0, 0x2
+ strh r0, [r6, 0x8]
+ movs r0, 0x1
+ strh r0, [r6, 0xA]
+ mov r0, r9
+ strh r0, [r7, 0xE]
+ b _080D3AEE
+ .align 2, 0
+_080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal
+_080D3A7C: .4byte sub_80D3D68
+_080D3A80: .4byte gTasks
+_080D3A84: .4byte 0x0000ffb0
+_080D3A88: .4byte gUnknown_030042C0
+_080D3A8C: .4byte 0x0000ffd0
+_080D3A90: .4byte gUnknown_030041B4
+_080D3A94:
+ ldr r0, _080D3AC4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x1
+ bne _080D3AD8
+ ldr r2, _080D3AC8 @ =0x0000ff20
+ adds r0, r2, 0
+ ldr r3, _080D3ACC @ =gUnknown_030042C0
+ strh r0, [r3]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ ldr r3, _080D3AD0 @ =gUnknown_030041B4
+ strh r0, [r3]
+ movs r0, 0x2
+ strh r0, [r6, 0x8]
+ ldr r0, _080D3AD4 @ =0x0000ffff
+ strh r0, [r6, 0xA]
+ strh r1, [r7, 0xE]
+ b _080D3AEE
+ .align 2, 0
+_080D3AC4: .4byte gBattleAnimBankAttacker
+_080D3AC8: .4byte 0x0000ff20
+_080D3ACC: .4byte gUnknown_030042C0
+_080D3AD0: .4byte gUnknown_030041B4
+_080D3AD4: .4byte 0x0000ffff
+_080D3AD8:
+ ldr r0, _080D3B1C @ =gUnknown_030042C0
+ strh r4, [r0]
+ ldr r1, _080D3B20 @ =0x0000ffd0
+ adds r0, r1, 0
+ ldr r2, _080D3B24 @ =gUnknown_030041B4
+ strh r0, [r2]
+ ldr r0, _080D3B28 @ =0x0000fffe
+ strh r0, [r6, 0x8]
+ movs r0, 0x1
+ strh r0, [r6, 0xA]
+ strh r4, [r7, 0xE]
+_080D3AEE:
+ ldr r1, _080D3B2C @ =REG_BG1HOFS
+ ldr r3, _080D3B1C @ =gUnknown_030042C0
+ ldrh r0, [r3]
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r2, _080D3B24 @ =gUnknown_030041B4
+ ldrh r0, [r2]
+ strh r0, [r1]
+ ldr r1, _080D3B30 @ =gTasks
+ mov r3, r8
+ lsls r0, r3, 2
+ add r0, r8
+ lsls r0, 3
+ adds r2, r0, r1
+ movs r3, 0xE
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ bne _080D3B34
+ movs r0, 0x30
+ strh r0, [r2, 0x10]
+ movs r0, 0x70
+ b _080D3B38
+ .align 2, 0
+_080D3B1C: .4byte gUnknown_030042C0
+_080D3B20: .4byte 0x0000ffd0
+_080D3B24: .4byte gUnknown_030041B4
+_080D3B28: .4byte 0x0000fffe
+_080D3B2C: .4byte REG_BG1HOFS
+_080D3B30: .4byte gTasks
+_080D3B34:
+ movs r0, 0
+ strh r0, [r2, 0x10]
+_080D3B38:
+ strh r0, [r2, 0x12]
+ mov r2, r10
+ adds r0, r5, r2
+ lsls r0, 3
+ adds r0, r1
+ movs r1, 0x1
+ strh r1, [r0, 0x14]
+ ldr r1, _080D3B5C @ =sub_80D3B60
+ str r1, [r0]
+ add sp, 0x14
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3B5C: .4byte sub_80D3B60
+ thumb_func_end sub_80D38BC
+
+ thumb_func_start sub_80D3B60
+sub_80D3B60: @ 80D3B60
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x18
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r0, _080D3D44 @ =gTasks
+ lsls r4, r7, 2
+ adds r4, r7
+ lsls r4, 3
+ adds r4, r0
+ ldrh r0, [r4, 0x8]
+ ldr r1, _080D3D48 @ =gUnknown_030042C0
+ ldrh r1, [r1]
+ adds r0, r1
+ ldr r2, _080D3D48 @ =gUnknown_030042C0
+ strh r0, [r2]
+ ldrh r0, [r4, 0xA]
+ ldr r3, _080D3D4C @ =gUnknown_030041B4
+ ldrh r3, [r3]
+ adds r0, r3
+ ldr r1, _080D3D4C @ =gUnknown_030041B4
+ strh r0, [r1]
+ add r5, sp, 0x4
+ adds r0, r5, 0
+ bl sub_8078914
+ ldrh r0, [r4, 0xA]
+ ldrh r2, [r4, 0xC]
+ adds r0, r2
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ mov r10, r5
+ cmp r0, 0x4
+ bne _080D3C02
+ ldr r1, _080D3D50 @ =gPlttBufferFaded
+ ldrb r0, [r5, 0x8]
+ lsls r0, 4
+ adds r0, 0x7
+ lsls r0, 1
+ adds r0, r1
+ ldrh r6, [r0]
+ movs r2, 0x6
+ adds r5, r1, 0
+ adds r3, r5, 0
+ mov r4, r10
+_080D3BC8:
+ ldrb r0, [r4, 0x8]
+ lsls r0, 4
+ adds r1, r2, 0x1
+ adds r0, r1
+ lsls r1, r0, 1
+ adds r1, r3
+ subs r0, 0x1
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ strh r0, [r1]
+ subs r0, r2, 0x1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0
+ bne _080D3BC8
+ mov r3, r10
+ ldrb r0, [r3, 0x8]
+ lsls r0, 4
+ adds r0, 0x1
+ lsls r0, 1
+ adds r0, r5
+ strh r6, [r0]
+ ldr r1, _080D3D44 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r1
+ strh r2, [r0, 0x12]
+_080D3C02:
+ ldr r1, _080D3D44 @ =gTasks
+ lsls r2, r7, 2
+ adds r0, r2, r7
+ lsls r0, 3
+ adds r3, r0, r1
+ ldrh r0, [r3, 0x14]
+ adds r0, 0x1
+ strh r0, [r3, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ adds r4, r1, 0
+ str r2, [sp, 0x14]
+ cmp r0, 0x1
+ ble _080D3C70
+ movs r0, 0
+ strh r0, [r3, 0x14]
+ ldrh r0, [r3, 0xE]
+ adds r2, r0, 0x1
+ strh r2, [r3, 0xE]
+ lsls r0, r2, 16
+ asrs r0, 16
+ cmp r0, 0xD
+ bgt _080D3C4C
+ movs r1, 0x26
+ ldrsh r0, [r3, r1]
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r4
+ movs r0, 0x10
+ subs r0, r2
+ lsls r0, 8
+ orrs r2, r0
+ strh r2, [r1, 0xA]
+ ldrh r0, [r3, 0x10]
+ adds r0, 0x1
+ strh r0, [r3, 0x10]
+_080D3C4C:
+ movs r2, 0xE
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x36
+ ble _080D3C70
+ ldrh r2, [r3, 0x10]
+ subs r2, 0x1
+ strh r2, [r3, 0x10]
+ movs r1, 0x26
+ ldrsh r0, [r3, r1]
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r4
+ movs r0, 0x10
+ subs r0, r2
+ lsls r0, 8
+ orrs r2, r0
+ strh r2, [r1, 0xA]
+_080D3C70:
+ ldr r2, [sp, 0x14]
+ adds r0, r2, r7
+ lsls r0, 3
+ adds r0, r4
+ movs r3, 0x26
+ ldrsh r1, [r0, r3]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r4
+ ldrh r1, [r0, 0xA]
+ movs r0, 0x1F
+ ands r0, r1
+ cmp r0, 0
+ bne _080D3D32
+ ldr r2, [sp, 0x4]
+ movs r3, 0x80
+ lsls r3, 6
+ add r6, sp, 0x10
+ movs r5, 0
+ ldr r1, _080D3D54 @ =0x040000d4
+ movs r4, 0x80
+ lsls r4, 5
+ mov r8, r6
+ ldr r0, _080D3D58 @ =0x85000400
+ mov r12, r0
+ movs r0, 0x85
+ lsls r0, 24
+ mov r9, r0
+_080D3CAA:
+ str r5, [sp, 0x10]
+ mov r0, r8
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ mov r0, r12
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ adds r2, r4
+ subs r3, r4
+ cmp r3, r4
+ bhi _080D3CAA
+ str r5, [sp, 0x10]
+ str r6, [r1]
+ str r2, [r1, 0x4]
+ lsrs r0, r3, 2
+ mov r2, r9
+ orrs r0, r2
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ mov r0, sp
+ movs r1, 0
+ strb r1, [r0]
+ strb r1, [r0]
+ mov r3, r10
+ ldr r1, [r3, 0x4]
+ movs r4, 0
+ str r4, [sp, 0x10]
+ ldr r0, _080D3D54 @ =0x040000d4
+ str r6, [r0]
+ str r1, [r0, 0x4]
+ ldr r1, _080D3D58 @ =0x85000400
+ str r1, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D3D02
+ ldr r2, _080D3D5C @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080D3D02:
+ ldr r0, _080D3D48 @ =gUnknown_030042C0
+ strh r4, [r0]
+ ldr r1, _080D3D4C @ =gUnknown_030041B4
+ strh r4, [r1]
+ ldr r0, _080D3D60 @ =REG_BLDCNT
+ strh r4, [r0]
+ adds r0, 0x2
+ strh r4, [r0]
+ ldr r2, _080D3D44 @ =gTasks
+ ldr r3, [sp, 0x14]
+ adds r0, r3, r7
+ lsls r0, 3
+ adds r0, r2
+ movs r3, 0x26
+ ldrsh r1, [r0, r3]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldr r1, _080D3D64 @ =0x0000ffff
+ strh r1, [r0, 0x26]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080D3D32:
+ add sp, 0x18
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3D44: .4byte gTasks
+_080D3D48: .4byte gUnknown_030042C0
+_080D3D4C: .4byte gUnknown_030041B4
+_080D3D50: .4byte gPlttBufferFaded
+_080D3D54: .4byte 0x040000d4
+_080D3D58: .4byte 0x85000400
+_080D3D5C: .4byte REG_BG1CNT
+_080D3D60: .4byte REG_BLDCNT
+_080D3D64: .4byte 0x0000ffff
+ thumb_func_end sub_80D3B60
+
+ thumb_func_start sub_80D3D68
+sub_80D3D68: @ 80D3D68
+ push {r4-r7,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r7, r0, 24
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ ldr r1, _080D3D90 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080D3D84
+ b _080D3EBC
+_080D3D84:
+ cmp r0, 0x1
+ bgt _080D3D94
+ cmp r0, 0
+ beq _080D3D9C
+ b _080D4032
+ .align 2, 0
+_080D3D90: .4byte gTasks
+_080D3D94:
+ cmp r0, 0x2
+ bne _080D3D9A
+ b _080D3F88
+_080D3D9A:
+ b _080D4032
+_080D3D9C:
+ movs r3, 0
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ ldr r1, _080D3E6C @ =gUnknown_03004DE0
+ mov r12, r1
+ cmp r3, r0
+ bge _080D3DDA
+ mov r7, r12
+ movs r5, 0xF0
+ lsls r5, 3
+ add r5, r12
+ ldr r6, _080D3E70 @ =0x0000ffff
+_080D3DB4:
+ lsls r2, r3, 16
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r3, r1, r7
+ adds r1, r5
+ ldrh r0, [r4, 0xC]
+ strh r0, [r1]
+ ldrh r1, [r4, 0xC]
+ adds r0, r6, 0
+ ands r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r3, r2, 16
+ asrs r2, 16
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r2, r0
+ blt _080D3DB4
+_080D3DDA:
+ ldrh r3, [r4, 0x10]
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080D3E14
+ ldr r5, _080D3E6C @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+ ldr r7, _080D3E70 @ =0x0000ffff
+_080D3DF2:
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r3, r1, r5
+ adds r1, r6
+ ldrh r0, [r4, 0xA]
+ strh r0, [r1]
+ ldrh r1, [r4, 0xA]
+ adds r0, r7, 0
+ ands r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ blt _080D3DF2
+_080D3E14:
+ ldrh r3, [r4, 0x12]
+ lsls r2, r3, 16
+ asrs r0, r2, 16
+ cmp r0, 0x9F
+ bgt _080D3E4A
+ ldr r5, _080D3E6C @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+ ldr r7, _080D3E70 @ =0x0000ffff
+_080D3E28:
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r3, r1, r5
+ adds r1, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r1]
+ ldrh r1, [r4, 0xC]
+ adds r0, r7, 0
+ ands r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r3, r2, 16
+ lsls r2, r3, 16
+ asrs r0, r2, 16
+ cmp r0, 0x9F
+ ble _080D3E28
+_080D3E4A:
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D3E74
+ lsls r0, r3, 16
+ asrs r0, 15
+ mov r3, r12
+ adds r2, r0, r3
+ movs r1, 0xF0
+ lsls r1, 3
+ add r1, r12
+ adds r0, r1
+ ldrh r1, [r4, 0xA]
+ strh r1, [r0]
+ ldrh r0, [r4, 0xA]
+ b _080D3E8A
+ .align 2, 0
+_080D3E6C: .4byte gUnknown_03004DE0
+_080D3E70: .4byte 0x0000ffff
+_080D3E74:
+ lsls r0, r3, 16
+ asrs r0, 15
+ mov r1, r12
+ adds r2, r0, r1
+ movs r1, 0xF0
+ lsls r1, 3
+ add r1, r12
+ adds r0, r1
+ ldrh r1, [r4, 0xC]
+ strh r1, [r0]
+ ldrh r0, [r4, 0xC]
+_080D3E8A:
+ strh r0, [r2]
+ ldr r0, _080D3EB4 @ =REG_BLDALPHA
+ str r0, [sp]
+ ldr r0, _080D3EB8 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl sub_80895F8
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D4032
+ .align 2, 0
+_080D3EB4: .4byte REG_BLDALPHA
+_080D3EB8: .4byte 0xa2600001
+_080D3EBC:
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ cmp r1, 0
+ bne _080D3ED4
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080D3EE8
+ strh r1, [r4, 0x10]
+ b _080D3EE2
+_080D3ED4:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6F
+ ble _080D3EE8
+_080D3EE2:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080D3EE8:
+ movs r3, 0
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ bge _080D3F1C
+ ldr r6, _080D3F80 @ =gUnknown_03004DE0
+ ldr r5, _080D3F84 @ =gUnknown_03004DC0
+_080D3EF6:
+ lsls r1, r3, 16
+ asrs r1, 16
+ lsls r3, r1, 1
+ ldrb r2, [r5, 0x14]
+ lsls r0, r2, 4
+ subs r0, r2
+ lsls r0, 7
+ adds r3, r0
+ adds r3, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r3]
+ adds r1, 0x1
+ lsls r1, 16
+ lsrs r3, r1, 16
+ asrs r1, 16
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ blt _080D3EF6
+_080D3F1C:
+ ldrh r3, [r4, 0x10]
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080D3F50
+ ldr r6, _080D3F80 @ =gUnknown_03004DE0
+ ldr r5, _080D3F84 @ =gUnknown_03004DC0
+_080D3F2E:
+ asrs r3, r2, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xA]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ blt _080D3F2E
+_080D3F50:
+ ldrh r3, [r4, 0x12]
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ bgt _080D4032
+ ldr r6, _080D3F80 @ =gUnknown_03004DE0
+ ldr r5, _080D3F84 @ =gUnknown_03004DC0
+_080D3F5E:
+ asrs r3, r1, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ ble _080D3F5E
+ b _080D4032
+ .align 2, 0
+_080D3F80: .4byte gUnknown_03004DE0
+_080D3F84: .4byte gUnknown_03004DC0
+_080D3F88:
+ movs r3, 0
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ bge _080D3FBC
+ ldr r6, _080D403C @ =gUnknown_03004DE0
+ ldr r5, _080D4040 @ =gUnknown_03004DC0
+_080D3F96:
+ lsls r1, r3, 16
+ asrs r1, 16
+ lsls r3, r1, 1
+ ldrb r2, [r5, 0x14]
+ lsls r0, r2, 4
+ subs r0, r2
+ lsls r0, 7
+ adds r3, r0
+ adds r3, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r3]
+ adds r1, 0x1
+ lsls r1, 16
+ lsrs r3, r1, 16
+ asrs r1, 16
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ blt _080D3F96
+_080D3FBC:
+ ldrh r3, [r4, 0x10]
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080D3FF0
+ ldr r6, _080D403C @ =gUnknown_03004DE0
+ ldr r5, _080D4040 @ =gUnknown_03004DC0
+_080D3FCE:
+ asrs r3, r2, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xA]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ blt _080D3FCE
+_080D3FF0:
+ ldrh r3, [r4, 0x12]
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ bgt _080D401C
+ ldr r6, _080D403C @ =gUnknown_03004DE0
+ ldr r5, _080D4040 @ =gUnknown_03004DC0
+_080D3FFE:
+ asrs r3, r1, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ ble _080D3FFE
+_080D401C:
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080D4032
+ bl remove_some_task
+ adds r0, r7, 0
+ bl DestroyTask
+_080D4032:
+ add sp, 0xC
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D403C: .4byte gUnknown_03004DE0
+_080D4040: .4byte gUnknown_03004DC0
+ thumb_func_end sub_80D3D68
+
+ thumb_func_start sub_80D4044
+sub_80D4044: @ 80D4044
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r3, _080D4098 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D409C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ bl Random
+ movs r5, 0xFF
+ ands r5, r0
+ movs r0, 0x80
+ lsls r0, 1
+ adds r6, r0, 0
+ orrs r5, r6
+ bl Random
+ ldr r1, _080D40A0 @ =0x000001ff
+ ands r1, r0
+ adds r0, r1, 0
+ cmp r0, 0xFF
+ ble _080D408A
+ subs r0, r6, r0
+ lsls r0, 16
+ lsrs r1, r0, 16
+_080D408A:
+ strh r5, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ ldr r0, _080D40A4 @ =sub_80D40A8
+ str r0, [r4, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4098: .4byte 0x000003ff
+_080D409C: .4byte 0xfffffc00
+_080D40A0: .4byte 0x000001ff
+_080D40A4: .4byte sub_80D40A8
+ thumb_func_end sub_80D4044
+
+ thumb_func_start sub_80D40A8
+sub_80D40A8: @ 80D40A8
+ push {r4,lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x34]
+ adds r3, r0, r1
+ strh r3, [r2, 0x34]
+ ldrh r1, [r2, 0x32]
+ ldrh r4, [r2, 0x36]
+ adds r1, r4
+ strh r1, [r2, 0x36]
+ movs r1, 0x1
+ ands r1, r0
+ cmp r1, 0
+ beq _080D40CC
+ lsls r0, r3, 16
+ asrs r0, 24
+ negs r0, r0
+ b _080D40D0
+_080D40CC:
+ lsls r0, r3, 16
+ asrs r0, 24
+_080D40D0:
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x15
+ bne _080D40EE
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D40EE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D40A8
+
+ thumb_func_start sub_80D40F4
+sub_80D40F4: @ 80D40F4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080D4144 @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x26]
+ ldr r2, _080D4148 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x22]
+ strh r0, [r4, 0x12]
+ bl sub_80D4394
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ bl sub_8078E70
+ ldr r0, _080D414C @ =sub_80D4150
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4144: .4byte gTasks
+_080D4148: .4byte gSprites
+_080D414C: .4byte sub_80D4150
+ thumb_func_end sub_80D40F4
+
+ thumb_func_start sub_80D4150
+sub_80D4150: @ 80D4150
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080D4178 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x7
+ bls _080D416C
+ b _080D438A
+_080D416C:
+ lsls r0, 2
+ ldr r1, _080D417C @ =_080D4180
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D4178: .4byte gTasks
+_080D417C: .4byte _080D4180
+ .align 2, 0
+_080D4180:
+ .4byte _080D41A0
+ .4byte _080D41C6
+ .4byte _080D4258
+ .4byte _080D428E
+ .4byte _080D42A2
+ .4byte _080D42B0
+ .4byte _080D4330
+ .4byte _080D437C
+_080D41A0:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 1
+ movs r0, 0xE0
+ str r0, [sp]
+ movs r0, 0x80
+ lsls r0, 2
+ str r0, [sp, 0x4]
+ movs r0, 0x20
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ adds r2, r3, 0
+ bl sub_8079C08
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080D41C6:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D4222
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D4210
+ ldr r2, _080D420C @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x3
+ strh r1, [r0, 0x24]
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x1
+ strh r1, [r0, 0x22]
+ b _080D4222
+ .align 2, 0
+_080D420C: .4byte gSprites
+_080D4210:
+ ldr r2, _080D4250 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldr r1, _080D4254 @ =0x0000fffd
+ strh r1, [r0, 0x24]
+_080D4222:
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ beq _080D4232
+ b _080D438A
+_080D4232:
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8079A64
+ ldr r2, _080D4250 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r5, [r0, 0x24]
+ strh r5, [r4, 0xE]
+ b _080D436C
+ .align 2, 0
+_080D4250: .4byte gSprites
+_080D4254: .4byte 0x0000fffd
+_080D4258:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bgt _080D4268
+ b _080D438A
+_080D4268:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 2
+ movs r0, 0xC0
+ lsls r0, 1
+ str r0, [sp]
+ movs r0, 0xE0
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r2, 0xE0
+ bl sub_8079C08
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ b _080D436E
+_080D428E:
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0
+ bne _080D438A
+ strh r0, [r4, 0xE]
+ strh r0, [r4, 0x10]
+ b _080D436E
+_080D42A2:
+ adds r0, r4, 0
+ adds r1, r2, 0
+ bl sub_80D4418
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080D42B0:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D438A
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D42E8
+ ldr r2, _080D42E4 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ adds r1, 0x2
+ b _080D42FA
+ .align 2, 0
+_080D42E4: .4byte gSprites
+_080D42E8:
+ ldr r2, _080D432C @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x2
+_080D42FA:
+ strh r1, [r0, 0x26]
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xA
+ bne _080D438A
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0xC0
+ lsls r2, 1
+ movs r0, 0x80
+ lsls r0, 1
+ str r0, [sp]
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r3, 0xE0
+ bl sub_8079C08
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ strh r0, [r4, 0x10]
+ b _080D436E
+ .align 2, 0
+_080D432C: .4byte gSprites
+_080D4330:
+ ldr r6, _080D4378 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x1
+ strh r1, [r0, 0x22]
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ bne _080D438A
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8078F40
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ ldrh r1, [r4, 0x12]
+ strh r1, [r0, 0x22]
+_080D436C:
+ strh r5, [r4, 0x10]
+_080D436E:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D438A
+ .align 2, 0
+_080D4378: .4byte gSprites
+_080D437C:
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D438A
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080D438A:
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4150
+
+ thumb_func_start sub_80D4394
+sub_80D4394: @ 80D4394
+ push {r4,r5,lr}
+ ldr r4, _080D43B8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D43C8
+ ldr r1, _080D43BC @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r1, r0
+ ldr r0, _080D43C0 @ =gPlayerParty
+ b _080D43D8
+ .align 2, 0
+_080D43B8: .4byte gBattleAnimBankAttacker
+_080D43BC: .4byte gBattlePartyID
+_080D43C0: .4byte gPlayerParty
+_080D43C4:
+ adds r0, r2, 0
+ b _080D440A
+_080D43C8:
+ ldr r1, _080D4410 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r1, r0
+ ldr r0, _080D4414 @ =gEnemyParty
+_080D43D8:
+ adds r5, r1, r0
+ adds r0, r5, 0
+ movs r1, 0x3A
+ bl GetMonData
+ adds r4, r0, 0
+ lsls r4, 16
+ adds r0, r5, 0
+ movs r1, 0x39
+ bl GetMonData
+ lsls r0, 16
+ lsrs r3, r0, 16
+ lsrs r4, 18
+ movs r2, 0
+_080D43F6:
+ adds r1, r2, 0x1
+ adds r0, r4, 0
+ muls r0, r1
+ cmp r3, r0
+ blt _080D43C4
+ lsls r0, r1, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x2
+ bls _080D43F6
+ movs r0, 0x3
+_080D440A:
+ pop {r4,r5}
+ pop {r1}
+ bx r1
+ .align 2, 0
+_080D4410: .4byte gBattlePartyID
+_080D4414: .4byte gEnemyParty
+ thumb_func_end sub_80D4394
+
+ thumb_func_start sub_80D4418
+sub_80D4418: @ 80D4418
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x14
+ adds r7, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ str r1, [sp]
+ ldr r4, _080D4520 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r5, 0xAC
+ ldrb r0, [r4]
+ bl sub_8079E90
+ subs r0, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x8]
+ ldrh r1, [r7, 0xA]
+ movs r0, 0x4
+ subs r0, r1
+ lsls r0, 16
+ lsrs r1, r0, 16
+ cmp r0, 0
+ bgt _080D4468
+ movs r1, 0x1
+_080D4468:
+ movs r0, 0
+ str r0, [sp, 0x4]
+ lsls r0, r1, 16
+ mov r10, r8
+ mov r9, r6
+ mov r1, r10
+ lsls r1, 4
+ str r1, [sp, 0xC]
+ mov r1, r9
+ lsls r1, 4
+ str r1, [sp, 0x10]
+ asrs r0, 16
+ mov r8, r0
+_080D4482:
+ ldr r0, _080D4524 @ =gSpriteTemplate_83D9378
+ mov r1, r10
+ mov r2, r9
+ ldr r3, [sp, 0x8]
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r6, r5, 16
+ cmp r2, 0x40
+ beq _080D44EA
+ ldr r1, _080D4528 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r5, r0, r1
+ mov r0, sp
+ ldrh r0, [r0, 0x4]
+ strh r0, [r5, 0x30]
+ mov r1, sp
+ ldrh r1, [r1, 0xC]
+ strh r1, [r5, 0x32]
+ mov r0, sp
+ ldrh r0, [r0, 0x10]
+ strh r0, [r5, 0x34]
+ asrs r4, r6, 16
+ adds r0, r4, 0
+ movs r1, 0x40
+ bl Cos
+ strh r0, [r5, 0x36]
+ adds r0, r4, 0
+ movs r1, 0x40
+ bl Sin
+ strh r0, [r5, 0x38]
+ mov r1, sp
+ ldrh r1, [r1]
+ strh r1, [r5, 0x3A]
+ movs r0, 0x2
+ strh r0, [r5, 0x3C]
+ ldrh r1, [r7, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D44E4
+ adds r0, r5, 0
+ bl sub_80D452C
+_080D44E4:
+ ldrh r0, [r7, 0xC]
+ adds r0, 0x1
+ strh r0, [r7, 0xC]
+_080D44EA:
+ mov r1, r8
+ lsls r0, r1, 1
+ asrs r1, r6, 16
+ adds r1, r0
+ lsls r1, 16
+ movs r0, 0xFF
+ lsls r0, 16
+ ands r0, r1
+ lsrs r5, r0, 16
+ ldr r1, [sp, 0x4]
+ lsls r0, r1, 16
+ asrs r0, 16
+ add r0, r8
+ lsls r0, 16
+ lsrs r1, r0, 16
+ str r1, [sp, 0x4]
+ asrs r0, 16
+ cmp r0, 0x13
+ ble _080D4482
+ add sp, 0x14
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4520: .4byte gBattleAnimBankAttacker
+_080D4524: .4byte gSpriteTemplate_83D9378
+_080D4528: .4byte gSprites
+ thumb_func_end sub_80D4418
+
+ thumb_func_start sub_80D452C
+sub_80D452C: @ 80D452C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D453E
+ cmp r0, 0x1
+ beq _080D4574
+ b _080D45CE
+_080D453E:
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ movs r1, 0x6
+ bl __modsi3
+ lsls r0, 16
+ asrs r0, 16
+ lsls r1, r0, 1
+ adds r1, r0
+ ldrh r0, [r4, 0x36]
+ adds r1, r0
+ strh r1, [r4, 0x36]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x3
+ bl __modsi3
+ lsls r0, 16
+ asrs r0, 16
+ lsls r1, r0, 1
+ adds r1, r0
+ ldrh r2, [r4, 0x38]
+ adds r1, r2
+ strh r1, [r4, 0x38]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+_080D4574:
+ ldrh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x32]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x38]
+ ldrh r2, [r4, 0x34]
+ adds r1, r2
+ strh r1, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r4, 0x20]
+ lsls r1, 16
+ asrs r2, r1, 20
+ strh r2, [r4, 0x22]
+ adds r0, 0x8
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080D45AA
+ adds r1, r2, 0
+ movs r0, 0x8
+ negs r0, r0
+ cmp r1, r0
+ blt _080D45AA
+ cmp r1, 0x78
+ ble _080D45CE
+_080D45AA:
+ ldr r3, _080D45D4 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080D45CE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D45D4: .4byte gTasks
+ thumb_func_end sub_80D452C
+
+ thumb_func_start sub_80D45D8
+sub_80D45D8: @ 80D45D8
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080D4608 @ =gTasks
+ adds r4, r1, r0
+ bl sub_80D4394
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0xA]
+ ldr r0, _080D460C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D4610
+ movs r0, 0x88
+ strh r0, [r4, 0x10]
+ movs r0, 0x28
+ b _080D4616
+ .align 2, 0
+_080D4608: .4byte gTasks
+_080D460C: .4byte gBattleAnimBankAttacker
+_080D4610:
+ movs r0, 0x10
+ strh r0, [r4, 0x10]
+ movs r0, 0x50
+_080D4616:
+ strh r0, [r4, 0x14]
+ movs r0, 0x62
+ strh r0, [r4, 0x12]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x31
+ strh r0, [r4, 0x16]
+ movs r0, 0xA
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ adds r0, 0x5
+ strh r0, [r4, 0x20]
+ ldr r0, _080D4638 @ =sub_80D463C
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4638: .4byte sub_80D463C
+ thumb_func_end sub_80D45D8
+
+ thumb_func_start sub_80D463C
+sub_80D463C: @ 80D463C
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ lsls r0, 24
+ lsrs r1, r0, 24
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ ldr r7, _080D4660 @ =gTasks
+ adds r4, r0, r7
+ movs r0, 0x8
+ ldrsh r2, [r4, r0]
+ cmp r2, 0
+ beq _080D4664
+ cmp r2, 0x1
+ beq _080D4714
+ b _080D4722
+ .align 2, 0
+_080D4660: .4byte gTasks
+_080D4664:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080D467A
+ strh r2, [r4, 0xC]
+ adds r0, r4, 0
+ bl sub_80D472C
+_080D467A:
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D46F4
+ movs r2, 0x22
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080D46F4
+ ldr r5, _080D4708 @ =gBattleAnimArgs
+ movs r1, 0x1
+ mov r8, r1
+ mov r2, r8
+ strh r2, [r5]
+ strh r0, [r5, 0x2]
+ movs r0, 0xC
+ strh r0, [r5, 0x4]
+ ldr r6, _080D470C @ =sub_80E1864
+ adds r0, r6, 0
+ movs r1, 0x50
+ bl CreateTask
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0xFF
+ beq _080D46C4
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r0, r7
+ ldr r1, [r0]
+ adds r0, r2, 0
+ bl _call_via_r1
+ ldr r1, _080D4710 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+_080D46C4:
+ movs r0, 0x3
+ strh r0, [r5]
+ adds r0, r6, 0
+ movs r1, 0x50
+ bl CreateTask
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0xFF
+ beq _080D46F0
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r0, r7
+ ldr r1, [r0]
+ adds r0, r2, 0
+ bl _call_via_r1
+ ldr r1, _080D4710 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+_080D46F0:
+ mov r0, r8
+ strh r0, [r4, 0x22]
+_080D46F4:
+ movs r2, 0x1E
+ ldrsh r1, [r4, r2]
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ blt _080D4722
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D4722
+ .align 2, 0
+_080D4708: .4byte gBattleAnimArgs
+_080D470C: .4byte sub_80E1864
+_080D4710: .4byte gAnimVisualTaskCount
+_080D4714:
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080D4722
+ adds r0, r1, 0
+ bl DestroyAnimVisualTask
+_080D4722:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D463C
+
+ thumb_func_start sub_80D472C
+sub_80D472C: @ 80D472C
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r6, r1, 24
+ ldr r1, _080D47B8 @ =gSineTable
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ adds r0, 0x3
+ asrs r0, 4
+ ldrh r2, [r4, 0x14]
+ adds r0, r2
+ lsls r0, 16
+ lsrs r5, r0, 16
+ ldr r0, _080D47BC @ =gSpriteTemplate_83D9378
+ movs r2, 0x16
+ ldrsh r1, [r4, r2]
+ movs r2, 0
+ movs r3, 0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x40
+ beq _080D4786
+ ldr r3, _080D47C0 @ =gSprites
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r3, 0
+ adds r1, 0x1C
+ adds r1, r0, r1
+ ldr r2, _080D47C4 @ =sub_80D47D0
+ str r2, [r1]
+ adds r0, r3
+ strh r5, [r0, 0x38]
+ strh r6, [r0, 0x3A]
+ movs r1, 0x9
+ strh r1, [r0, 0x3C]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+_080D4786:
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+ ldrh r0, [r4, 0x18]
+ adds r0, 0x27
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x18]
+ movs r0, 0x16
+ ldrsh r1, [r4, r0]
+ ldr r0, _080D47C8 @ =0x41c64e6d
+ muls r0, r1
+ ldr r1, _080D47CC @ =0x00003039
+ adds r0, r1
+ movs r2, 0x12
+ ldrsh r1, [r4, r2]
+ bl __modsi3
+ ldrh r1, [r4, 0x10]
+ adds r1, r0
+ strh r1, [r4, 0x16]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D47B8: .4byte gSineTable
+_080D47BC: .4byte gSpriteTemplate_83D9378
+_080D47C0: .4byte gSprites
+_080D47C4: .4byte sub_80D47D0
+_080D47C8: .4byte 0x41c64e6d
+_080D47CC: .4byte 0x00003039
+ thumb_func_end sub_80D472C
+
+ thumb_func_start sub_80D47D0
+sub_80D47D0: @ 80D47D0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D4866
+ ldrh r0, [r5, 0x22]
+ adds r0, 0x8
+ strh r0, [r5, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x38
+ ldrsh r1, [r5, r2]
+ cmp r0, r1
+ blt _080D4866
+ ldr r2, _080D486C @ =gTasks
+ movs r3, 0x3A
+ ldrsh r1, [r5, r3]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0x1
+ strh r1, [r0, 0x1C]
+ ldr r0, _080D4870 @ =gBattleAnimSpriteTemplate_83DB4D8
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ movs r3, 0x22
+ ldrsh r2, [r5, r3]
+ movs r3, 0x1
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x30]
+ cmp r0, 0x40
+ beq _080D4860
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r4, _080D4874 @ =gSprites
+ adds r0, r4
+ movs r1, 0x3
+ bl StartSpriteAffineAnim
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrh r1, [r5, 0x3A]
+ strh r1, [r0, 0x3A]
+ movs r3, 0x30
+ ldrsh r1, [r5, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrh r1, [r5, 0x3C]
+ strh r1, [r0, 0x3C]
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080D4878 @ =sub_80D487C
+ str r1, [r0]
+_080D4860:
+ adds r0, r5, 0
+ bl DestroySprite
+_080D4866:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D486C: .4byte gTasks
+_080D4870: .4byte gBattleAnimSpriteTemplate_83DB4D8
+_080D4874: .4byte gSprites
+_080D4878: .4byte sub_80D487C
+ thumb_func_end sub_80D47D0
+
+ thumb_func_start sub_80D487C
+sub_80D487C: @ 80D487C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D48E8
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ bne _080D48E8
+ ldr r3, _080D48F0 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080D48E8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D48F0: .4byte gTasks
+ thumb_func_end sub_80D487C
+
+ thumb_func_start sub_80D48F4
+sub_80D48F4: @ 80D48F4
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080D4978 @ =gTasks
+ adds r5, r1, r0
+ ldr r4, _080D497C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r6, 0
+ strh r0, [r5, 0xE]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x10]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _080D4938
+ movs r1, 0x1
+_080D4938:
+ strh r1, [r5, 0x16]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D494C
+ movs r1, 0x16
+ ldrsh r0, [r5, r1]
+ negs r0, r0
+ strh r0, [r5, 0x16]
+_080D494C:
+ movs r2, 0x16
+ ldrsh r0, [r5, r2]
+ lsls r0, 3
+ ldrh r1, [r5, 0xE]
+ adds r0, r1
+ strh r0, [r5, 0x12]
+ movs r2, 0x16
+ ldrsh r1, [r5, r2]
+ lsls r1, 3
+ ldrh r0, [r5, 0x10]
+ subs r0, r1
+ strh r0, [r5, 0x14]
+ ldr r0, _080D4980 @ =0x0000ffe0
+ strh r0, [r5, 0x1A]
+ strh r6, [r5, 0xA]
+ strh r6, [r5, 0x8]
+ ldr r0, _080D4984 @ =sub_80D4988
+ str r0, [r5]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4978: .4byte gTasks
+_080D497C: .4byte gBattleAnimBankAttacker
+_080D4980: .4byte 0x0000ffe0
+_080D4984: .4byte sub_80D4988
+ thumb_func_end sub_80D48F4
+
+ thumb_func_start sub_80D4988
+sub_80D4988: @ 80D4988
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080D49AC @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x6
+ bls _080D49A2
+ b _080D4AC2
+_080D49A2:
+ lsls r0, 2
+ ldr r1, _080D49B0 @ =_080D49B4
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D49AC: .4byte gTasks
+_080D49B0: .4byte _080D49B4
+ .align 2, 0
+_080D49B4:
+ .4byte _080D49D0
+ .4byte _080D49E0
+ .4byte _080D49FA
+ .4byte _080D4A3C
+ .4byte _080D4A5E
+ .4byte _080D4A8C
+ .4byte _080D4AB2
+_080D49D0:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D4AC8
+ b _080D4ABA
+_080D49E0:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080D4AC8
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080D4ABA
+_080D49FA:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 1
+ adds r1, r0
+ lsls r1, 1
+ ldrh r0, [r4, 0x12]
+ adds r1, r0
+ movs r2, 0
+ strh r1, [r4, 0x12]
+ adds r1, 0x10
+ lsls r1, 16
+ movs r0, 0x88
+ lsls r0, 17
+ cmp r1, r0
+ bls _080D4AC8
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080D4A38
+ movs r0, 0x1
+ strh r0, [r4, 0x22]
+ movs r0, 0x6
+ strh r0, [r4, 0x8]
+ strh r2, [r4, 0xA]
+ b _080D4AC8
+_080D4A38:
+ strh r2, [r4, 0xA]
+ b _080D4ABA
+_080D4A3C:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ movs r0, 0x16
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ ldrh r0, [r4, 0x14]
+ subs r0, r1
+ strh r0, [r4, 0x14]
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7
+ ble _080D4AC8
+ b _080D4ABA
+_080D4A5E:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 1
+ adds r1, r0
+ lsls r1, 1
+ ldrh r0, [r4, 0x12]
+ subs r0, r1
+ strh r0, [r4, 0x12]
+ adds r0, 0x10
+ lsls r0, 16
+ movs r1, 0x88
+ lsls r1, 17
+ cmp r0, r1
+ bls _080D4AC8
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080D4ABA
+_080D4A8C:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ movs r0, 0x16
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ ldrh r0, [r4, 0x14]
+ subs r0, r1
+ strh r0, [r4, 0x14]
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7
+ ble _080D4AC8
+ movs r0, 0x2
+ strh r0, [r4, 0x8]
+ b _080D4AC8
+_080D4AB2:
+ movs r1, 0x18
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D4AC8
+_080D4ABA:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D4AC8
+_080D4AC2:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080D4AC8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4988
+
+ thumb_func_start sub_80D4AD0
+sub_80D4AD0: @ 80D4AD0
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldrh r0, [r6, 0xC]
+ adds r0, 0x1
+ strh r0, [r6, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D4B2A
+ movs r0, 0
+ strh r0, [r6, 0xC]
+ ldr r0, _080D4B30 @ =gSpriteTemplate_83D9378
+ movs r2, 0xE
+ ldrsh r1, [r6, r2]
+ movs r3, 0x10
+ ldrsh r2, [r6, r3]
+ movs r3, 0xA
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x40
+ beq _080D4B2A
+ ldr r5, _080D4B34 @ =gSprites
+ lsls r4, r0, 4
+ adds r4, r0
+ lsls r4, 2
+ adds r0, r4, r5
+ movs r1, 0x10
+ strh r1, [r0, 0x2E]
+ ldrh r1, [r6, 0x12]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r6, 0x14]
+ strh r1, [r0, 0x36]
+ ldrh r1, [r6, 0x1A]
+ strh r1, [r0, 0x38]
+ bl sub_80786EC
+ adds r5, 0x1C
+ adds r4, r5
+ ldr r0, _080D4B38 @ =sub_80D4B3C
+ str r0, [r4]
+ ldrh r0, [r6, 0x18]
+ adds r0, 0x1
+ strh r0, [r6, 0x18]
+_080D4B2A:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4B30: .4byte gSpriteTemplate_83D9378
+_080D4B34: .4byte gSprites
+_080D4B38: .4byte sub_80D4B3C
+ thumb_func_end sub_80D4AD0
+
+ thumb_func_start sub_80D4B3C
+sub_80D4B3C: @ 80D4B3C
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D4B96
+ ldrh r0, [r6, 0x24]
+ ldrh r1, [r6, 0x20]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrh r0, [r6, 0x26]
+ ldrh r1, [r6, 0x22]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ movs r0, 0x6
+ strh r0, [r6, 0x2E]
+ bl Random
+ movs r4, 0x1F
+ adds r1, r4, 0
+ ands r1, r0
+ ldr r5, _080D4B9C @ =0x0000fff0
+ adds r1, r5
+ ldrh r0, [r6, 0x20]
+ adds r1, r0
+ strh r1, [r6, 0x32]
+ bl Random
+ ands r4, r0
+ adds r4, r5
+ ldrh r1, [r6, 0x22]
+ adds r4, r1
+ strh r4, [r6, 0x36]
+ bl Random
+ movs r1, 0x7
+ ands r1, r0
+ mvns r1, r1
+ strh r1, [r6, 0x38]
+ adds r0, r6, 0
+ bl sub_80786EC
+ ldr r0, _080D4BA0 @ =sub_80D4BA4
+ str r0, [r6, 0x1C]
+_080D4B96:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4B9C: .4byte 0x0000fff0
+_080D4BA0: .4byte sub_80D4BA4
+ thumb_func_end sub_80D4B3C
+
+ thumb_func_start sub_80D4BA4
+sub_80D4BA4: @ 80D4BA4
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D4BE0
+ movs r4, 0
+ ldr r6, _080D4BE8 @ =gTasks
+_080D4BB6:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r6
+ ldr r1, [r2]
+ ldr r0, _080D4BEC @ =sub_80D4988
+ cmp r1, r0
+ bne _080D4BD6
+ movs r0, 0x1
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0x18]
+ subs r0, 0x1
+ strh r0, [r2, 0x18]
+ adds r0, r5, 0
+ bl DestroySprite
+_080D4BD6:
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0xF
+ bls _080D4BB6
+_080D4BE0:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4BE8: .4byte gTasks
+_080D4BEC: .4byte sub_80D4988
+ thumb_func_end sub_80D4BA4
+
+ thumb_func_start sub_80D4BF0
+sub_80D4BF0: @ 80D4BF0
+ ldr r2, _080D4C10 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0x20]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0x22]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r0, 0x2E]
+ ldrh r1, [r2, 0x6]
+ strh r1, [r0, 0x30]
+ ldrh r1, [r2, 0x8]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r2, 0xA]
+ strh r1, [r0, 0x34]
+ ldr r1, _080D4C14 @ =sub_80D4C18
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080D4C10: .4byte gBattleAnimArgs
+_080D4C14: .4byte sub_80D4C18
+ thumb_func_end sub_80D4BF0
+
+ thumb_func_start sub_80D4C18
+sub_80D4C18: @ 80D4C18
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x2E]
+ subs r0, r1
+ strh r0, [r4, 0x36]
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x34]
+ subs r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D4C5C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D4C5C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4C18
+
+ thumb_func_start sub_80D4C64
+sub_80D4C64: @ 80D4C64
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x34]
+ adds r0, r1
+ strh r0, [r4, 0x34]
+ ldrh r1, [r4, 0x32]
+ ldrh r2, [r4, 0x36]
+ adds r1, r2
+ strh r1, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 23
+ strh r0, [r4, 0x24]
+ lsls r1, 16
+ asrs r1, 23
+ strh r1, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D4C9C
+ adds r0, r4, 0
+ bl FreeSpriteOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080D4C9C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4C64
+
+ thumb_func_start sub_80D4CA4
+sub_80D4CA4: @ 80D4CA4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r5, _080D4CE0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x30]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldr r1, _080D4CE4 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x36]
+ ldr r0, _080D4CE8 @ =sub_80D4CEC
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4CE0: .4byte gBattleAnimBankTarget
+_080D4CE4: .4byte gBattleAnimArgs
+_080D4CE8: .4byte sub_80D4CEC
+ thumb_func_end sub_80D4CA4
+
+ thumb_func_start sub_80D4CEC
+sub_80D4CEC: @ 80D4CEC
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ movs r0, 0x30
+ ldrsh r1, [r4, r0]
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ subs r6, r1, r0
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ movs r2, 0x22
+ ldrsh r0, [r4, r2]
+ subs r5, r1, r0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ muls r0, r6
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl __divsi3
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ muls r0, r5
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x1
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080D4D44
+ movs r0, 0
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ adds r1, r6, 0
+ adds r2, r5, 0
+ bl sub_80D4D64
+_080D4D44:
+ movs r0, 0x34
+ ldrsh r1, [r4, r0]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080D4D56
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D4D56:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4CEC
+
+ thumb_func_start sub_80D4D64
+sub_80D4D64: @ 80D4D64
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x18
+ adds r4, r1, 0
+ adds r5, r2, 0
+ movs r2, 0x2E
+ ldrsh r1, [r0, r2]
+ lsrs r2, r1, 31
+ adds r1, r2
+ lsls r1, 15
+ lsrs r1, 16
+ str r1, [sp]
+ ldrh r1, [r0, 0x24]
+ ldrh r3, [r0, 0x20]
+ adds r1, r3
+ lsls r1, 16
+ lsrs r1, 16
+ mov r8, r1
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ mov r10, r1
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0xA
+ bl __umodsi3
+ adds r0, r5, r0
+ subs r0, 0x5
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ bl Random
+ negs r4, r4
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0xA
+ bl __umodsi3
+ adds r4, r0
+ subs r4, 0x5
+ lsls r4, 16
+ lsrs r7, r4, 16
+ movs r6, 0
+ mov r0, r8
+ lsls r0, 16
+ mov r8, r0
+ mov r1, r10
+ lsls r1, 16
+ str r1, [sp, 0xC]
+ ldr r2, [sp]
+ lsls r2, 16
+ str r2, [sp, 0x10]
+ asrs r1, 16
+ lsls r0, r7, 16
+ asrs r5, r0, 16
+ str r0, [sp, 0x14]
+ negs r3, r5
+ str r3, [sp, 0x4]
+ asrs r0, r2, 16
+ adds r1, r0
+ lsls r1, 16
+ mov r10, r1
+_080D4DF2:
+ ldr r0, _080D4E34 @ =gSpriteTemplate_83D9420
+ mov r2, r8
+ asrs r1, r2, 16
+ mov r3, r10
+ asrs r2, r3, 16
+ movs r3, 0x82
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r1, _080D4E38 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r4, r0, r1
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ mov r0, r9
+ strh r0, [r4, 0x30]
+ ldr r0, _080D4E3C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8079E90
+ subs r0, 0x1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ cmp r5, 0
+ bge _080D4E40
+ mov r1, sp
+ ldrh r1, [r1, 0x4]
+ strh r1, [r4, 0x32]
+ b _080D4E42
+ .align 2, 0
+_080D4E34: .4byte gSpriteTemplate_83D9420
+_080D4E38: .4byte gSprites
+_080D4E3C: .4byte gBattleAnimBankAttacker
+_080D4E40:
+ strh r7, [r4, 0x32]
+_080D4E42:
+ lsls r0, r6, 16
+ movs r2, 0x80
+ lsls r2, 9
+ adds r0, r2
+ lsrs r6, r0, 16
+ cmp r0, 0
+ ble _080D4DF2
+ movs r6, 0
+ ldr r3, [sp, 0xC]
+ asrs r1, r3, 16
+ ldr r0, [sp, 0x14]
+ asrs r5, r0, 16
+ negs r2, r5
+ str r2, [sp, 0x8]
+ ldr r3, [sp, 0x10]
+ asrs r0, r3, 16
+ subs r1, r0
+ lsls r1, 16
+ mov r10, r1
+_080D4E68:
+ ldr r0, _080D4EAC @ =gSpriteTemplate_83D9420
+ mov r2, r8
+ asrs r1, r2, 16
+ mov r3, r10
+ asrs r2, r3, 16
+ movs r3, 0x82
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r1, _080D4EB0 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r4, r0, r1
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ mov r0, r9
+ strh r0, [r4, 0x30]
+ ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8079E90
+ subs r0, 0x1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ cmp r5, 0
+ ble _080D4EB8
+ mov r1, sp
+ ldrh r1, [r1, 0x8]
+ strh r1, [r4, 0x32]
+ b _080D4EBA
+ .align 2, 0
+_080D4EAC: .4byte gSpriteTemplate_83D9420
+_080D4EB0: .4byte gSprites
+_080D4EB4: .4byte gBattleAnimBankAttacker
+_080D4EB8:
+ strh r7, [r4, 0x32]
+_080D4EBA:
+ lsls r0, r6, 16
+ movs r2, 0x80
+ lsls r2, 9
+ adds r0, r2
+ lsrs r6, r0, 16
+ cmp r0, 0
+ ble _080D4E68
+ add sp, 0x18
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4D64
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/wisp_fire.s b/asm/wisp_fire.s
new file mode 100755
index 000000000..60692f01b
--- /dev/null
+++ b/asm/wisp_fire.s
@@ -0,0 +1,679 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ wisp_fire
+
+ thumb_func_start sub_80D5CC0
+sub_80D5CC0: @ 80D5CC0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080D5CD8
+ ldr r0, _080D5D4C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x30]
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+_080D5CD8:
+ movs r0, 0xC0
+ lsls r0, 1
+ adds r1, r0, 0
+ ldrh r2, [r4, 0x34]
+ adds r1, r2
+ strh r1, [r4, 0x34]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0xA0
+ strh r0, [r4, 0x36]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ lsls r1, 16
+ asrs r1, 24
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x36]
+ lsls r1, 16
+ asrs r1, 24
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r2, r0, 0x7
+ movs r0, 0xFF
+ ands r2, r0
+ strh r2, [r4, 0x30]
+ ldr r0, _080D5D50 @ =gMain
+ ldr r1, _080D5D54 @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5D84
+ adds r0, r2, 0
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x83
+ bls _080D5D5C
+ ldr r0, _080D5D58 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ b _080D5DA0
+ .align 2, 0
+_080D5D4C: .4byte gBattleAnimArgs
+_080D5D50: .4byte gMain
+_080D5D54: .4byte 0x0000043d
+_080D5D58: .4byte gBattleAnimBankTarget
+_080D5D5C:
+ ldr r0, _080D5D80 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ b _080D5DA0
+ .align 2, 0
+_080D5D80: .4byte gBattleAnimBankTarget
+_080D5D84:
+ adds r0, r2, 0
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x83
+ bls _080D5D98
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1D
+ b _080D5D9E
+_080D5D98:
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1F
+_080D5D9E:
+ strb r0, [r1]
+_080D5DA0:
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _080D5DC8
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080D5DC8:
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1E
+ bne _080D5DD6
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D5DD6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5CC0
+
+ thumb_func_start sub_80D5DDC
+sub_80D5DDC: @ 80D5DDC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080D5E3C @ =gTasks
+ adds r4, r1, r0
+ ldr r0, _080D5E40 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _080D5E02
+ movs r1, 0x1
+_080D5E02:
+ strh r1, [r4, 0x20]
+ ldr r0, _080D5E44 @ =gBattleAnimBankTarget
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ strh r0, [r4, 0x22]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x24]
+ movs r0, 0x3
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x26]
+ ldr r0, _080D5E48 @ =sub_80D5E4C
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5E3C: .4byte gTasks
+_080D5E40: .4byte gBattleAnimBankAttacker
+_080D5E44: .4byte gBattleAnimBankTarget
+_080D5E48: .4byte sub_80D5E4C
+ thumb_func_end sub_80D5DDC
+
+ thumb_func_start sub_80D5E4C
+sub_80D5E4C: @ 80D5E4C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080D5E70 @ =gTasks
+ adds r2, r0, r1
+ movs r0, 0x8
+ ldrsh r3, [r2, r0]
+ cmp r3, 0x1
+ beq _080D5F14
+ cmp r3, 0x1
+ bgt _080D5E74
+ cmp r3, 0
+ beq _080D5E82
+ b _080D6074
+ .align 2, 0
+_080D5E70: .4byte gTasks
+_080D5E74:
+ cmp r3, 0x2
+ bne _080D5E7A
+ b _080D5F9C
+_080D5E7A:
+ cmp r3, 0x3
+ bne _080D5E80
+ b _080D6030
+_080D5E80:
+ b _080D6074
+_080D5E82:
+ movs r1, 0x20
+ ldrsh r0, [r2, r1]
+ lsls r0, 1
+ ldrh r5, [r2, 0x1C]
+ adds r0, r5
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D5EB4
+ strh r3, [r2, 0xA]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5EB0
+ movs r0, 0x2
+ b _080D5EB2
+_080D5EB0:
+ ldr r0, _080D5F0C @ =0x0000fffe
+_080D5EB2:
+ strh r0, [r2, 0x1E]
+_080D5EB4:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r7, 0x22
+ ldrsh r0, [r2, r7]
+ cmp r1, r0
+ bge _080D5EF6
+ ldr r4, _080D5F10 @ =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+_080D5EC6:
+ movs r1, 0xE
+ ldrsh r0, [r2, r1]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r5, 0
+ ldrsh r0, [r0, r5]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r0, [r2, 0x1E]
+ ldrh r7, [r2, 0x1C]
+ adds r0, r7
+ strh r0, [r1, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r5, 0x22
+ ldrsh r1, [r2, r5]
+ cmp r0, r1
+ blt _080D5EC6
+_080D5EF6:
+ ldrh r0, [r2, 0x1A]
+ adds r0, 0x1
+ strh r0, [r2, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ beq _080D5F06
+ b _080D6074
+_080D5F06:
+ movs r0, 0
+ strh r0, [r2, 0x1A]
+ b _080D6020
+ .align 2, 0
+_080D5F0C: .4byte 0x0000fffe
+_080D5F10: .4byte gSprites
+_080D5F14:
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _080D5F3C
+ movs r0, 0
+ strh r0, [r2, 0xA]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+ ands r0, r3
+ lsls r0, 16
+ cmp r0, 0
+ beq _080D5F38
+ movs r0, 0x2
+ b _080D5F3A
+_080D5F38:
+ ldr r0, _080D5F94 @ =0x0000fffe
+_080D5F3A:
+ strh r0, [r2, 0x1E]
+_080D5F3C:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r7, 0x22
+ ldrsh r0, [r2, r7]
+ cmp r1, r0
+ bge _080D5F7E
+ ldr r4, _080D5F98 @ =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+_080D5F4E:
+ movs r1, 0xE
+ ldrsh r0, [r2, r1]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r5, 0
+ ldrsh r0, [r0, r5]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r0, [r2, 0x1E]
+ ldrh r7, [r2, 0x1C]
+ adds r0, r7
+ strh r0, [r1, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r5, 0x22
+ ldrsh r1, [r2, r5]
+ cmp r0, r1
+ blt _080D5F4E
+_080D5F7E:
+ ldrh r0, [r2, 0x1A]
+ adds r0, 0x1
+ strh r0, [r2, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x60
+ bne _080D6074
+ movs r0, 0
+ strh r0, [r2, 0x1A]
+ b _080D6020
+ .align 2, 0
+_080D5F94: .4byte 0x0000fffe
+_080D5F98: .4byte gSprites
+_080D5F9C:
+ movs r7, 0x20
+ ldrsh r1, [r2, r7]
+ lsls r1, 1
+ ldrh r0, [r2, 0x1C]
+ subs r0, r1
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D5FD0
+ movs r0, 0
+ strh r0, [r2, 0xA]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5FCC
+ strh r3, [r2, 0x1E]
+ b _080D5FD0
+_080D5FCC:
+ ldr r0, _080D6028 @ =0x0000fffe
+ strh r0, [r2, 0x1E]
+_080D5FD0:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r3, 0x22
+ ldrsh r0, [r2, r3]
+ cmp r1, r0
+ bge _080D6012
+ ldr r4, _080D602C @ =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+_080D5FE2:
+ movs r5, 0xE
+ ldrsh r0, [r2, r5]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r7, 0
+ ldrsh r0, [r0, r7]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r0, [r2, 0x1E]
+ ldrh r5, [r2, 0x1C]
+ adds r0, r5
+ strh r0, [r1, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r7, 0x22
+ ldrsh r1, [r2, r7]
+ cmp r0, r1
+ blt _080D5FE2
+_080D6012:
+ ldrh r0, [r2, 0x1A]
+ adds r0, 0x1
+ strh r0, [r2, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ bne _080D6074
+_080D6020:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080D6074
+ .align 2, 0
+_080D6028: .4byte 0x0000fffe
+_080D602C: .4byte gSprites
+_080D6030:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r3, 0x22
+ ldrsh r0, [r2, r3]
+ cmp r1, r0
+ bge _080D606E
+ ldr r6, _080D607C @ =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+ movs r5, 0
+_080D6044:
+ movs r7, 0xE
+ ldrsh r0, [r2, r7]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r5, [r0, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r7, 0x22
+ ldrsh r1, [r2, r7]
+ cmp r0, r1
+ blt _080D6044
+_080D606E:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080D6074:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D607C: .4byte gSprites
+ thumb_func_end sub_80D5E4C
+
+ thumb_func_start sub_80D6080
+sub_80D6080: @ 80D6080
+ push {r4,lr}
+ sub sp, 0xC
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ mov r0, sp
+ bl sub_8078914
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ lsls r0, 4
+ ldr r1, _080D60B0 @ =gBattleAnimArgs
+ ldrb r2, [r1]
+ ldrh r3, [r1, 0x2]
+ movs r1, 0x10
+ bl BlendPalette
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D60B0: .4byte gBattleAnimArgs
+ thumb_func_end sub_80D6080
+
+ thumb_func_start sub_80D60B4
+sub_80D60B4: @ 80D60B4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, _080D610C @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r2, r0, r1
+ movs r3, 0x8
+ ldrsh r0, [r2, r3]
+ mov r9, r1
+ ldr r4, _080D6110 @ =gBattleAnimArgs
+ mov r8, r4
+ cmp r0, 0
+ bne _080D60EA
+ ldrh r0, [r4]
+ strh r0, [r2, 0xA]
+ ldrh r0, [r4, 0x2]
+ strh r0, [r2, 0xC]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r2, 0xE]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r2, 0x10]
+_080D60EA:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ ldr r1, _080D6114 @ =gObjectBankIDs
+ ldr r0, _080D6118 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r6, [r0]
+ movs r5, 0x10
+ ldrsh r0, [r2, r5]
+ cmp r0, 0
+ bne _080D6120
+ ldr r4, _080D611C @ =gUnknown_083D9794
+ movs r1, 0x8
+ ldrsh r0, [r2, r1]
+ b _080D6126
+ .align 2, 0
+_080D610C: .4byte gTasks
+_080D6110: .4byte gBattleAnimArgs
+_080D6114: .4byte gObjectBankIDs
+_080D6118: .4byte gBattleAnimBankTarget
+_080D611C: .4byte gUnknown_083D9794
+_080D6120:
+ ldr r4, _080D616C @ =gUnknown_083D97A4
+ movs r3, 0x8
+ ldrsh r0, [r2, r3]
+_080D6126:
+ movs r1, 0xA
+ bl __modsi3
+ lsls r0, 16
+ asrs r0, 16
+ adds r0, r4
+ ldrb r5, [r0]
+ lsls r0, r7, 2
+ adds r1, r0, r7
+ lsls r1, 3
+ add r1, r9
+ movs r4, 0xE
+ ldrsh r1, [r1, r4]
+ mov r12, r0
+ cmp r1, 0x1
+ bne _080D6174
+ ldr r2, _080D6170 @ =gSprites
+ lsls r3, r6, 4
+ adds r0, r3, r6
+ lsls r0, 2
+ adds r0, r2
+ mov r10, r0
+ mov r0, r8
+ movs r4, 0x2
+ ldrsh r1, [r0, r4]
+ lsls r0, r5, 24
+ asrs r0, 24
+ muls r0, r1
+ cmp r0, 0
+ bge _080D6164
+ negs r0, r0
+_080D6164:
+ mov r5, r10
+ strh r0, [r5, 0x26]
+ b _080D618E
+ .align 2, 0
+_080D616C: .4byte gUnknown_083D97A4
+_080D6170: .4byte gSprites
+_080D6174:
+ ldr r3, _080D61C4 @ =gSprites
+ lsls r4, r6, 4
+ adds r2, r4, r6
+ lsls r2, 2
+ adds r2, r3
+ lsls r0, r5, 24
+ asrs r0, 24
+ mov r5, r8
+ ldrh r1, [r5, 0x2]
+ muls r0, r1
+ strh r0, [r2, 0x24]
+ adds r2, r3, 0
+ adds r3, r4, 0
+_080D618E:
+ mov r1, r12
+ adds r0, r1, r7
+ lsls r0, 3
+ add r0, r9
+ movs r4, 0x8
+ ldrsh r1, [r0, r4]
+ movs r5, 0xA
+ ldrsh r0, [r0, r5]
+ cmp r1, r0
+ bne _080D61B4
+ adds r0, r3, r6
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0
+ strh r1, [r0, 0x24]
+ strh r1, [r0, 0x26]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080D61B4:
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D61C4: .4byte gSprites
+ thumb_func_end sub_80D60B4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/wisp_orb.s b/asm/wisp_orb.s
new file mode 100755
index 000000000..ce3930fab
--- /dev/null
+++ b/asm/wisp_orb.s
@@ -0,0 +1,231 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ wisp_orb
+
+ thumb_func_start sub_80D5B0C
+sub_80D5B0C: @ 80D5B0C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080D5B80
+ cmp r0, 0x1
+ bgt _080D5B22
+ cmp r0, 0
+ beq _080D5B28
+ b _080D5C4E
+_080D5B22:
+ cmp r0, 0x2
+ beq _080D5BDE
+ b _080D5C4E
+_080D5B28:
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_80787B0
+ ldr r4, _080D5B50 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x4]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x3C]
+ ldr r0, _080D5B54 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D5B58
+ movs r0, 0x4
+ b _080D5B5A
+ .align 2, 0
+_080D5B50: .4byte gBattleAnimArgs
+_080D5B54: .4byte gBattleAnimBankAttacker
+_080D5B58:
+ ldr r0, _080D5B78 @ =0x0000fffc
+_080D5B5A:
+ strh r0, [r5, 0x36]
+ ldr r0, _080D5B7C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080D5BD6
+ .align 2, 0
+_080D5B78: .4byte 0x0000fffc
+_080D5B7C: .4byte gBattleAnimBankTarget
+_080D5B80:
+ ldrh r0, [r5, 0x30]
+ adds r0, 0xC0
+ strh r0, [r5, 0x30]
+ ldr r0, _080D5BA0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D5BA4
+ ldrh r0, [r5, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ b _080D5BAA
+ .align 2, 0
+_080D5BA0: .4byte gBattleAnimBankAttacker
+_080D5BA4:
+ ldrh r0, [r5, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+_080D5BAA:
+ strh r0, [r5, 0x26]
+ movs r2, 0x32
+ ldrsh r0, [r5, r2]
+ movs r2, 0x36
+ ldrsh r1, [r5, r2]
+ bl Sin
+ strh r0, [r5, 0x24]
+ ldrh r0, [r5, 0x32]
+ adds r0, 0x4
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x34]
+ adds r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080D5C4E
+ movs r0, 0
+ strh r0, [r5, 0x34]
+_080D5BD6:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080D5C4E
+_080D5BDE:
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ movs r2, 0x36
+ ldrsh r1, [r5, r2]
+ bl Sin
+ adds r2, r0, 0
+ movs r3, 0
+ strh r2, [r5, 0x24]
+ ldrh r0, [r5, 0x32]
+ adds r0, 0x4
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x34]
+ adds r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1F
+ bne _080D5C4E
+ ldrh r0, [r5, 0x20]
+ adds r1, r2, r0
+ strh r1, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r3, [r5, 0x26]
+ strh r3, [r5, 0x24]
+ movs r0, 0x80
+ lsls r0, 1
+ strh r0, [r5, 0x2E]
+ strh r1, [r5, 0x30]
+ ldr r4, _080D5C54 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_8078BD4
+ ldr r0, _080D5C58 @ =sub_80D5C5C
+ str r0, [r5, 0x1C]
+_080D5C4E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5C54: .4byte gBattleAnimBankTarget
+_080D5C58: .4byte sub_80D5C5C
+ thumb_func_end sub_80D5B0C
+
+ thumb_func_start sub_80D5C5C
+sub_80D5C5C: @ 80D5C5C
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D5CB4
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0x10
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x4
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080D5C92
+ cmp r2, 0xC4
+ ble _080D5CBA
+_080D5C92:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080D5CBA
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D5CBA
+ ldr r0, _080D5CB0 @ =gUnknown_0202F7D2
+ movs r1, 0
+ ldrsb r1, [r0, r1]
+ movs r0, 0x90
+ bl PlaySE12WithPanning
+ b _080D5CBA
+ .align 2, 0
+_080D5CB0: .4byte gUnknown_0202F7D2
+_080D5CB4:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D5CBA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5C5C
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/ld_script.txt b/ld_script.txt
index 08e053cba..eb3e414f9 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -265,7 +265,42 @@ SECTIONS {
src/anim/perceive.o(.text);
src/anim/angel.o(.text);
src/anim/angel_kiss.o(.text);
- asm/battle_anim_80CA710.o(.text);
+ asm/devil.o(.text);
+ asm/swipe.o(.text);
+ asm/struggle.o(.text);
+ asm/uproar.o(.text);
+ asm/noise.o(.text);
+ asm/note_spin.o(.text);
+ asm/guard.o(.text);
+ asm/fury_cutter_count.o(.text);
+ asm/rain.o(.text);
+ asm/bubble.o(.text);
+ asm/aurora.o(.text);
+ asm/liquid_ball.o(.text);
+ asm/water.o(.text);
+ asm/fire.o(.text);
+ asm/sunlight.o(.text);
+ asm/fire_2.o(.text);
+ asm/heated_rock.o(.text);
+ asm/wisp_orb.o(.text);
+ asm/wisp_fire.o(.text);
+ asm/thunder.o(.text);
+ asm/beta_beat_up.o(.text);
+ asm/shock.o(.text);
+ asm/current.o(.text);
+ asm/ice.o(.text);
+ asm/fight.o(.text);
+ asm/poison.o(.text);
+ asm/flying.o(.text);
+ asm/psychic.o(.text);
+ asm/bug.o(.text);
+ asm/rock.o(.text);
+ asm/ghost.o(.text);
+ asm/dragon.o(.text);
+ asm/dark.o(.text);
+ asm/ground.o(.text);
+ asm/normal.o(.text);
+ asm/battle_intro.o(.text);
src/field/bike.o(.text);
asm/easy_chat.o(.text);
src/field/easy_chat.o(.text);