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authorMarco Willems (M17.1) <progreon@gmail.com>2018-01-04 04:15:17 +0100
committerMarco Willems (M17.1) <progreon@gmail.com>2018-01-04 04:15:17 +0100
commit4a01c3233aa8758a9a56fa419642c8bc4590d09a (patch)
treea6dc19d15e947fd9df7c5f1177257bd3d9d7cbba
parent56f960f67679071712dd7d2cd6140eb8833e7344 (diff)
Decompiled poison.s
-rwxr-xr-xasm/poison.s364
-rw-r--r--ld_script.txt2
-rw-r--r--src/battle/anim/poison.c115
-rw-r--r--src/rom_8077ABC.c4
4 files changed, 118 insertions, 367 deletions
diff --git a/asm/poison.s b/asm/poison.s
deleted file mode 100755
index 234348df2..000000000
--- a/asm/poison.s
+++ /dev/null
@@ -1,364 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ poison
-
- thumb_func_start sub_80D9D70
-sub_80D9D70: @ 80D9D70
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9DC4 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D9D86
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080D9D86:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r4, _080D9DC8 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080D9DCC @ =0x0000ffe2
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080D9DD0 @ =sub_80D9DD4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9DC4: .4byte gBattleAnimArgs
-_080D9DC8: .4byte gAnimBankTarget
-_080D9DCC: .4byte 0x0000ffe2
-_080D9DD0: .4byte sub_80D9DD4
- thumb_func_end sub_80D9D70
-
- thumb_func_start sub_80D9DD4
-sub_80D9DD4: @ 80D9DD4
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D9DE8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9DE8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9DD4
-
- thumb_func_start sub_80D9DF0
-sub_80D9DF0: @ 80D9DF0
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- ldr r5, _080D9E64 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D9E08
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080D9E08:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D9E68 @ =gAnimBankTarget
- ldrb r0, [r0]
- mov r6, sp
- adds r6, 0x2
- movs r1, 0x1
- mov r2, sp
- adds r3, r6, 0
- bl sub_807A3FC
- ldr r0, _080D9E6C @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9E36
- ldrh r0, [r5, 0x8]
- negs r0, r0
- strh r0, [r5, 0x8]
-_080D9E36:
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- mov r1, sp
- ldrh r0, [r5, 0x8]
- ldrh r1, [r1]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- ldrh r6, [r6]
- adds r0, r6
- strh r0, [r4, 0x36]
- ldr r0, _080D9E70 @ =0x0000ffe2
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080D9E74 @ =sub_80D9E78
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9E64: .4byte gBattleAnimArgs
-_080D9E68: .4byte gAnimBankTarget
-_080D9E6C: .4byte gAnimBankAttacker
-_080D9E70: .4byte 0x0000ffe2
-_080D9E74: .4byte sub_80D9E78
- thumb_func_end sub_80D9DF0
-
- thumb_func_start sub_80D9E78
-sub_80D9E78: @ 80D9E78
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D9E8C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9E8C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9E78
-
- thumb_func_start sub_80D9E94
-sub_80D9E94: @ 80D9E94
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9EE0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8078A5C
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x38]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x3A]
- ldr r0, _080D9EE4 @ =sub_80D9EE8
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9EE0: .4byte gBattleAnimArgs
-_080D9EE4: .4byte sub_80D9EE8
- thumb_func_end sub_80D9E94
-
- thumb_func_start sub_80D9EE8
-sub_80D9EE8: @ 80D9EE8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078394
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- subs r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D9F0E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9F0E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9EE8
-
- thumb_func_start sub_80D9F14
-sub_80D9F14: @ 80D9F14
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D9F74 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D9F78 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9F40
- ldr r1, _080D9F7C @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080D9F40:
- ldr r0, _080D9F7C @ =gBattleAnimArgs
- ldrh r2, [r0]
- ldrh r1, [r4, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- ldrh r3, [r0, 0x8]
- strh r3, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- adds r2, r0
- strh r2, [r4, 0x32]
- adds r1, r3
- strh r1, [r4, 0x36]
- ldr r0, _080D9F80 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D9F84 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9F74: .4byte gAnimBankTarget
-_080D9F78: .4byte gAnimBankAttacker
-_080D9F7C: .4byte gBattleAnimArgs
-_080D9F80: .4byte sub_8078B34
-_080D9F84: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9F14
-
- thumb_func_start sub_80D9F88
-sub_80D9F88: @ 80D9F88
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9FA0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D9FA4
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D9FDA
- .align 2, 0
-_080D9FA0: .4byte gBattleAnimArgs
-_080D9FA4:
- ldr r0, _080D9FE4 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D9FE8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9FCA
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D9FCA:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D9FDA:
- ldr r0, _080D9FEC @ =sub_80D9FF0
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9FE4: .4byte gAnimBankTarget
-_080D9FE8: .4byte gAnimBankAttacker
-_080D9FEC: .4byte sub_80D9FF0
- thumb_func_end sub_80D9F88
-
- thumb_func_start sub_80D9FF0
-sub_80D9FF0: @ 80D9FF0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DA02C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DA02C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9FF0
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/ld_script.txt b/ld_script.txt
index 6d35da842..af6e248d2 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -290,7 +290,7 @@ SECTIONS {
asm/current.o(.text);
asm/ice.o(.text);
asm/fight.o(.text);
- asm/poison.o(.text);
+ src/battle/anim/poison.o(.text);
asm/flying.o(.text);
asm/psychic.o(.text);
asm/bug.o(.text);
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
new file mode 100644
index 000000000..c53fb2a8b
--- /dev/null
+++ b/src/battle/anim/poison.c
@@ -0,0 +1,115 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+
+void sub_80D9DD4(struct Sprite *sprite);
+void sub_80D9E78(struct Sprite *sprite);
+void sub_80D9EE8(struct Sprite *sprite);
+void sub_80D9FF0(struct Sprite *sprite);
+
+void sub_80D9D70(struct Sprite *sprite) {
+ if (!gBattleAnimArgs[3]) {
+ StartSpriteAnim(sprite, 2);
+ }
+ sub_80787B0(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[5] = -30;
+ sub_80786EC(sprite);
+ sprite->callback = sub_80D9DD4;
+}
+
+void sub_80D9DD4(struct Sprite *sprite) {
+ if (sub_8078718(sprite)) {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D9DF0(struct Sprite *sprite) {
+ s16 l1, l2;
+ if (!gBattleAnimArgs[3]) {
+ StartSpriteAnim(sprite, 2);
+ }
+ sub_80787B0(sprite, 1);
+ sub_807A3FC(gAnimBankTarget, 1, &l1, &l2);
+ if (GetBankSide(gAnimBankAttacker)) {
+ gBattleAnimArgs[4] = -gBattleAnimArgs[4];
+ }
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = l1 + gBattleAnimArgs[4];
+ sprite->data[4] = l2 + gBattleAnimArgs[5];
+ sprite->data[5] = -30;
+ sub_80786EC(sprite);
+ sprite->callback = sub_80D9E78;
+}
+
+void sub_80D9E78(struct Sprite *sprite) {
+ if (sub_8078718(sprite)) {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D9E94(struct Sprite *sprite) {
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
+ sub_8078A5C(sprite);
+ sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
+ sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
+ sprite->callback = sub_80D9EE8;
+}
+
+void sub_80D9EE8(struct Sprite *sprite) {
+ sub_8078394(sprite);
+ sprite->data[1] -= sprite->data[5];
+ sprite->data[2] -= sprite->data[6];
+ if (!sprite->data[0]) {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D9F14(struct Sprite *sprite) {
+ sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBankSide(gAnimBankAttacker)) {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ }
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.y + sprite->data[0];
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9F88(struct Sprite *sprite) {
+ if (!gBattleAnimArgs[2]) {
+ sub_8078764(sprite, TRUE);
+ } else {
+ sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBankSide(gAnimBankAttacker)) {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ }
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ sprite->callback = sub_80D9FF0;
+}
+
+void sub_80D9FF0(struct Sprite *sprite) {
+ sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[0], 4);
+ sprite->data[1] += 0x30;
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ if (sprite->affineAnimEnded) {
+ DestroyAnimSprite(sprite);
+ }
+} \ No newline at end of file
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 9cf28a111..667f74a25 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -698,7 +698,7 @@ void oamt_add_pos2_onto_pos1(struct Sprite *sprite) {
sprite->pos2.y = 0;
}
-void sub_8078764(struct Sprite *sprite, u8 a2) {
+void sub_8078764(struct Sprite *sprite, bool8 a2) {
if (!a2) {
sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 0);
sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 1);
@@ -1841,7 +1841,7 @@ int sub_807A100(u8 slot, u8 a2) {
}
}
-void sub_807A3FC(u8 slot, u8 a2, s16 *a3, s16 *a4) {
+void sub_807A3FC(u8 slot, bool8 a2, s16 *a3, s16 *a4) {
u8 v1, v2;
s16 v3, v4;
s16 v5, v6;