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author | Marcus Huderle <huderlem@gmail.com> | 2016-08-03 13:40:55 -0700 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2016-08-03 13:41:55 -0700 |
commit | 4b40adf1bdc3ea666e944468e0ae3fdd114478a3 (patch) | |
tree | 579dbc6cf3cb865014a86854b54830ed5d4c4c3a | |
parent | eafe4ed7d6f7f33ff1c2762e55494fdfa7a7abf3 (diff) |
Update comment for landing animation bitmask table.
-rw-r--r-- | data/data2.s | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/data/data2.s b/data/data2.s index 8ea42bc82..ca7e207c3 100644 --- a/data/data2.s +++ b/data/data2.s @@ -6993,9 +6993,8 @@ gUnknown_08376010:: @ 8376010 .4byte MetatileBehavior_IsShallowFlowingWater .4byte sub_8056D9C -@ This table specifies the animation that happens when the player lands on the ground -@ after jumping over a ledge. -@ Not sure what the actual values represent. Might be offsets for an animation table. +@ This table contains bitmasks used for determining the animation that happens when the player lands on +@ the ground after jumping over a ledge. gUnknown_08376028:: @ 8376028 .4byte 0x00001000 @ Landing in regular grass .4byte 0x00002000 @ Landing in tall grass (?) |