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authorDeokishisu <edsaletto@gmail.com>2018-05-17 06:50:40 -0400
committerGitHub <noreply@github.com>2018-05-17 06:50:40 -0400
commit52882b573727be59a959088d84a7955bb37dd97d (patch)
treed6b7d4e008f104600f02136f6044d51d0923fec6
parent43f7bec067280fd558f0e6b824302954a145df9c (diff)
Rename sub_804C1A8() to GetTradeSceneStrings()
sub_804C1A8() is responsible for getting the variable strings (like the trade partner's OTName, their Pokemon's nickname, and your Pokemon's nickname) needed to print the messages in the trade scene, so I renamed it to GetTradeSceneStrings(). Added a comment in the function to describe what it's doing as well. Please let me know if this name isn't accurate enough or if my comment should be in a different style.
-rw-r--r--src/trade.c14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/trade.c b/src/trade.c
index 796a01b5b..0bd13a6d8 100644
--- a/src/trade.c
+++ b/src/trade.c
@@ -207,7 +207,7 @@ static void sub_804E1DC(void);
static void sub_804BBCC(void);
static void sub_804D8E4(void);
static void sub_804C164(void);
-static void sub_804C1A8(void);
+static void GetTradeSceneStrings(void);
#ifdef NONMATCHING
static
#endif
@@ -4096,7 +4096,7 @@ static void sub_804B41C(void)
case 11:
sub_804BBE8(5);
sub_804BBE8(0);
- sub_804C1A8();
+ GetTradeSceneStrings();
BeginNormalPaletteFade(-1, 0, 16, 0, 0);
gMain.state ++;
break;
@@ -4451,7 +4451,7 @@ static NAKED void sub_804B41C(void)
"\tbl sub_804BBE8\n"
"\tmovs r0, 0\n"
"\tbl sub_804BBE8\n"
- "\tbl sub_804C1A8\n"
+ "\tbl GetTradeSceneStrings\n"
"\tmovs r0, 0x1\n"
"\tnegs r0, r0\n"
"\tmovs r1, 0\n"
@@ -4563,7 +4563,7 @@ void sub_804B790(void)
case 11:
sub_804BBE8(5);
sub_804BBE8(0);
- sub_804C1A8();
+ GetTradeSceneStrings();
BeginNormalPaletteFade(-1, 0, 16, 0, 0);
gMain.state ++;
break;
@@ -4772,8 +4772,12 @@ static void sub_804C164(void)
LoadSpritePalette(&gUnknown_082159B4);
}
-static void sub_804C1A8(void)
+static void GetTradeSceneStrings(void)
{
+ /*Gets the variable strings printed on the
+ *actual trading screen. For use in strings
+ *like "[Pokemon] will be sent to [Trainer]."
+ */
u8 mpId;
u8 string[20];
const struct InGameTrade *ingameTrade;