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authorMarcus Huderle <huderlem@gmail.com>2018-06-24 19:44:42 -0500
committerGitHub <noreply@github.com>2018-06-24 19:44:42 -0500
commit659437f07a44b6f560bb58d6c12d141ed8ba7643 (patch)
treec74ab259d6cb0d5a189c4df8240a64bb04d53d40
parent4ecc10dd7a5d95acd71d863f2998f86d1179af87 (diff)
parentf03705064f301db4bce8e7f74edc87d41311803b (diff)
Merge pull request #633 from atasro2/decompileasm
Decompile some of flying.s
-rw-r--r--asm/flying.s595
-rw-r--r--src/battle/anim/flying.c291
2 files changed, 290 insertions, 596 deletions
diff --git a/asm/flying.s b/asm/flying.s
index 72d1e3bdc..126f18206 100644
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -7,601 +7,6 @@
@ flying
- thumb_func_start sub_80DA034
-sub_80DA034: @ 80DA034
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_8078764
- ldrh r0, [r4, 0x22]
- adds r0, 0x14
- strh r0, [r4, 0x22]
- movs r0, 0xBF
- strh r0, [r4, 0x30]
- ldr r1, _080DA058 @ =sub_80DA05C
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA058: .4byte sub_80DA05C
- thumb_func_end sub_80DA034
-
- thumb_func_start sub_80DA05C
-sub_80DA05C: @ 80DA05C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x47
- bne _080DA096
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DA096:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DA05C
-
- thumb_func_start sub_80DA09C
-sub_80DA09C: @ 80DA09C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080DA0CC @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r1, _080DA0D0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x8]
- ldrh r0, [r1]
- strh r0, [r4, 0xA]
- ldr r0, _080DA0D4 @ =0x00002719
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xC]
- ldr r0, _080DA0D8 @ =sub_80DA0DC
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA0CC: .4byte gTasks
-_080DA0D0: .4byte gBattleAnimArgs
-_080DA0D4: .4byte 0x00002719
-_080DA0D8: .4byte sub_80DA0DC
- thumb_func_end sub_80DA09C
-
- thumb_func_start sub_80DA0DC
-sub_80DA0DC: @ 80DA0DC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r2, _080DA15C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r4, 0xA
- ldrsh r1, [r3, r4]
- adds r7, r2, 0
- cmp r0, r1
- bne _080DA13A
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrb r0, [r3, 0xC]
- ldr r2, _080DA160 @ =gPlttBufferFaded
- lsls r0, 4
- movs r3, 0x84
- lsls r3, 1
- adds r1, r0, r3
- lsls r1, 1
- adds r1, r2
- ldrh r6, [r1]
- movs r4, 0x7
- mov r12, r0
- ldr r0, _080DA164 @ =0x00000107
- add r0, r12
- lsls r0, 1
- adds r3, r0, r2
-_080DA122:
- ldrh r0, [r3]
- strh r0, [r1]
- subs r3, 0x2
- subs r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bgt _080DA122
- ldr r0, _080DA168 @ =0x00000101
- add r0, r12
- lsls r0, 1
- adds r0, r2
- strh r6, [r0]
-_080DA13A:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r7
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- cmp r1, 0
- bne _080DA154
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DA154:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA15C: .4byte gTasks
-_080DA160: .4byte gPlttBufferFaded
-_080DA164: .4byte 0x00000107
-_080DA168: .4byte 0x00000101
- thumb_func_end sub_80DA0DC
-
- thumb_func_start sub_80DA16C
-sub_80DA16C: @ 80DA16C
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, _080DA1D8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DA18C
- ldr r1, _080DA1DC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080DA18C:
- ldr r4, _080DA1DC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldr r5, _080DA1E0 @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl InitAnimSpriteTranslationDeltas
- ldr r0, _080DA1E4 @ =sub_80785E4
- str r0, [r6, 0x1C]
- ldr r1, _080DA1E8 @ =sub_80DA1EC
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA1D8: .4byte gAnimBankAttacker
-_080DA1DC: .4byte gBattleAnimArgs
-_080DA1E0: .4byte gAnimBankTarget
-_080DA1E4: .4byte sub_80785E4
-_080DA1E8: .4byte sub_80DA1EC
- thumb_func_end sub_80DA16C
-
- thumb_func_start sub_80DA1EC
-sub_80DA1EC: @ 80DA1EC
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimSpriteByDeltas
- lsls r0, 24
- cmp r0, 0
- beq _080DA200
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DA200:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DA1EC
-
- thumb_func_start sub_80DA208
-sub_80DA208: @ 80DA208
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080DA2A4 @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DA234
- ldr r1, _080DA2A8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080DA234:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DA24C
- ldr r0, _080DA2A8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_080DA24C:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r2, _080DA2A8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- ldrh r3, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x20]
- lsrs r0, 24
- ldrh r1, [r2, 0x2]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x2E]
- movs r3, 0xC
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080DA2B0
- ldr r4, _080DA2AC @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080DA2C2
- .align 2, 0
-_080DA2A4: .4byte gAnimBankAttacker
-_080DA2A8: .4byte gBattleAnimArgs
-_080DA2AC: .4byte gAnimBankTarget
-_080DA2B0:
- ldr r0, _080DA2F0 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl SetAverageBattlerPositions
-_080DA2C2:
- ldr r4, _080DA2F4 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x4]
- ldrh r1, [r5, 0x32]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x6]
- ldrh r3, [r5, 0x36]
- adds r0, r3
- strh r0, [r5, 0x36]
- ldr r0, _080DA2F8 @ =StartTranslateAnimSpriteByDeltas
- str r0, [r5, 0x1C]
- ldr r1, _080DA2FC @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldrb r1, [r4, 0xA]
- adds r0, r5, 0
- bl SeekSpriteAnim
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA2F0: .4byte gAnimBankTarget
-_080DA2F4: .4byte gBattleAnimArgs
-_080DA2F8: .4byte StartTranslateAnimSpriteByDeltas
-_080DA2FC: .4byte DestroyAnimSprite
- thumb_func_end sub_80DA208
-
- thumb_func_start sub_80DA300
-sub_80DA300: @ 80DA300
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r1, _080DA33C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080DA340 @ =sub_80DA348
- str r0, [r4, 0x1C]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080DA344 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA33C: .4byte gBattleAnimArgs
-_080DA340: .4byte sub_80DA348
-_080DA344: .4byte gSprites
- thumb_func_end sub_80DA300
-
- thumb_func_start sub_80DA348
-sub_80DA348: @ 80DA348
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080DA35C
- subs r0, r1, 0x1
- strh r0, [r2, 0x2E]
- b _080DA36E
-_080DA35C:
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- subs r1, r0
- strh r1, [r2, 0x26]
-_080DA36E:
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080DA386
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080DA386:
- pop {r0}
- bx r0
- thumb_func_end sub_80DA348
-
- thumb_func_start sub_80DA38C
-sub_80DA38C: @ 80DA38C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DA3B4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DA3BC
- movs r0, 0x88
- lsls r0, 1
- strh r0, [r5, 0x20]
- ldr r0, _080DA3B8 @ =0x0000ffe0
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080DA3C2
- .align 2, 0
-_080DA3B4: .4byte gAnimBankAttacker
-_080DA3B8: .4byte 0x0000ffe0
-_080DA3BC:
- ldr r0, _080DA400 @ =0x0000ffe0
- strh r0, [r5, 0x20]
- strh r0, [r5, 0x22]
-_080DA3C2:
- ldr r0, _080DA404 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080DA408 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimSpriteTranslationDeltas
- ldr r0, _080DA40C @ =sub_80DA410
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA400: .4byte 0x0000ffe0
-_080DA404: .4byte gBattleAnimArgs
-_080DA408: .4byte gAnimBankTarget
-_080DA40C: .4byte sub_80DA410
- thumb_func_end sub_80DA38C
-
- thumb_func_start sub_80DA410
-sub_80DA410: @ 80DA410
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl TranslateAnimSpriteByDeltas
- ldrh r1, [r4, 0x34]
- lsrs r0, r1, 8
- cmp r0, 0xC8
- bls _080DA438
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x24]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
-_080DA438:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x20
- movs r1, 0x98
- lsls r1, 1
- cmp r0, r1
- bhi _080DA45A
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- cmp r0, 0xA0
- ble _080DA480
-_080DA45A:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r2, _080DA488 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DA480:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA488: .4byte gSprites
- thumb_func_end sub_80DA410
-
- thumb_func_start sub_80DA48C
-sub_80DA48C: @ 80DA48C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080DA4CC
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- lsrs r0, 30
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DA4BE
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
-_080DA4BE:
- adds r0, r4, 0
- bl DestroySprite
- ldr r1, _080DA4D4 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080DA4CC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA4D4: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80DA48C
-
thumb_func_start sub_80DA4D8
sub_80DA4D8: @ 80DA4D8
push {r4-r7,lr}
diff --git a/src/battle/anim/flying.c b/src/battle/anim/flying.c
index ec40e26c4..e8c50816c 100644
--- a/src/battle/anim/flying.c
+++ b/src/battle/anim/flying.c
@@ -1,17 +1,26 @@
#include "global.h"
-#include "rom_8077ABC.h"
+#include "battle.h"
#include "battle_anim.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
+extern u8 gAnimVisualTaskCount;
+void sub_80785E4(struct Sprite *sprite);
void sub_80DA034(struct Sprite *sprite);
+void sub_80DA05C(struct Sprite *sprite);
void sub_80DA16C(struct Sprite *sprite);
+void sub_80DA1EC(struct Sprite *sprite);
void sub_80DA208(struct Sprite *sprite);
void sub_80DA300(struct Sprite *sprite);
+void sub_80DA348(struct Sprite *sprite);
void sub_80DA38C(struct Sprite *sprite);
void sub_80DA4D8(struct Sprite *sprite);
+void sub_80DA410(struct Sprite *sprite);
void sub_80DAD30(struct Sprite *sprite);
void sub_80DAD84(struct Sprite *sprite);
void sub_80DB000(struct Sprite *sprite);
@@ -23,6 +32,8 @@ void sub_80DB458(struct Sprite *sprite);
void sub_80DB564(struct Sprite *sprite);
void sub_80DB5E4(struct Sprite *sprite);
+void sub_80DA0DC(u8 taskId);
+
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA380 =
{
.tileTag = 10009,
@@ -344,3 +355,281 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA65C =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80DB5E4,
};
+
+void sub_80DA034(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 0);
+ sprite->pos1.y += 20;
+ sprite->data[1] = 0xBF;
+ sprite->callback = sub_80DA05C;
+ sub_80DA05C(sprite);
+}
+
+void sub_80DA05C(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 0x20);
+ sprite->pos2.y = Cos(sprite->data[1], 0x8);
+ sprite->data[1] = (sprite->data[1] + 5) & 0xFF;
+ if(++sprite->data[0] == 0x47)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80DA09C(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = IndexOfSpritePaletteTag(0x2719);
+ gTasks[taskId].func = sub_80DA0DC;
+}
+
+#ifdef NONMATCHING
+void sub_80DA0DC(u8 taskId)
+{
+ gTasks[taskId].data[10]++;
+ if(gTasks[taskId].data[10] == gTasks[taskId].data[1])
+ {
+ u16 r0;
+ u16 r2;
+ s32 i;
+
+ gTasks[taskId].data[10] = 0;
+ r0 = gTasks[taskId].data[2];
+ r2 = gPlttBufferFaded[r0 * 8];
+ for(i = 0; i < 8; i++)
+ gPlttBufferFaded[r0 * 8 + i + 0x107] = gPlttBufferFaded[r0 * 8 + i + 0x107];
+ gTasks[taskId].data[2] = ((r0 + 0x101) * 2) + r2;
+ }
+ gTasks[taskId].data[0] = gTasks[taskId].data[0] * 32;
+ if(gTasks[taskId].data[0] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+#else
+NAKED
+void sub_80DA0DC(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ ldr r2, _080DA15C @ =gTasks\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r3, r0, r2\n\
+ ldrh r0, [r3, 0x1C]\n\
+ adds r1, r0, 0x1\n\
+ strh r1, [r3, 0x1C]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ movs r4, 0xA\n\
+ ldrsh r1, [r3, r4]\n\
+ adds r7, r2, 0\n\
+ cmp r0, r1\n\
+ bne _080DA13A\n\
+ movs r0, 0\n\
+ strh r0, [r3, 0x1C]\n\
+ ldrb r0, [r3, 0xC]\n\
+ ldr r2, _080DA160 @ =gPlttBufferFaded\n\
+ lsls r0, 4\n\
+ movs r3, 0x84\n\
+ lsls r3, 1\n\
+ adds r1, r0, r3\n\
+ lsls r1, 1\n\
+ adds r1, r2\n\
+ ldrh r6, [r1]\n\
+ movs r4, 0x7\n\
+ mov r12, r0\n\
+ ldr r0, _080DA164 @ =0x00000107\n\
+ add r0, r12\n\
+ lsls r0, 1\n\
+ adds r3, r0, r2\n\
+_080DA122:\n\
+ ldrh r0, [r3]\n\
+ strh r0, [r1]\n\
+ subs r3, 0x2\n\
+ subs r1, 0x2\n\
+ subs r4, 0x1\n\
+ cmp r4, 0\n\
+ bgt _080DA122\n\
+ ldr r0, _080DA168 @ =0x00000101\n\
+ add r0, r12\n\
+ lsls r0, 1\n\
+ adds r0, r2\n\
+ strh r6, [r0]\n\
+_080DA13A:\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r0, r7\n\
+ ldrh r1, [r0, 0x8]\n\
+ subs r1, 0x1\n\
+ strh r1, [r0, 0x8]\n\
+ lsls r1, 16\n\
+ cmp r1, 0\n\
+ bne _080DA154\n\
+ adds r0, r5, 0\n\
+ bl DestroyAnimVisualTask\n\
+_080DA154:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080DA15C: .4byte gTasks\n\
+_080DA160: .4byte gPlttBufferFaded\n\
+_080DA164: .4byte 0x00000107\n\
+_080DA168: .4byte 0x00000101\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_80DA16C(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ InitAnimSpriteTranslationDeltas(sprite);
+ sprite->callback = sub_80785E4;
+ StoreSpriteCallbackInData(sprite, sub_80DA1EC);
+}
+
+void sub_80DA1EC(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80DA208(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+
+ if (gBattleAnimArgs[6] == 0)
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ }
+
+ sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
+}
+
+void sub_80DA300(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80DA348;
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
+}
+
+void sub_80DA348(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y -= (sprite->data[2] >> 8);
+ }
+
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80DA38C(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 272;
+ sprite->pos1.y = -32;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->pos1.x = -32;
+ sprite->pos1.y = -32;
+ }
+
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+
+ InitAnimSpriteTranslationDeltas(sprite);
+ sprite->callback = sub_80DA410;
+}
+
+void sub_80DA410(struct Sprite *sprite)
+{
+ sprite->data[0] = 1;
+ TranslateAnimSpriteByDeltas(sprite);
+
+ if (((u16)sprite->data[3] >> 8) > 200)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.x = 0;
+ sprite->data[3] &= 0xFF;
+ }
+
+ if ((u32)(sprite->pos1.x + sprite->pos2.x + 32) > 304 || sprite->pos1.y + sprite->pos2.y > 160)
+ {
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = 0;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80DA48C(struct Sprite *sprite)
+{
+ if (sprite->data[0]-- <= 0)
+ {
+ if (sprite->oam.affineMode & 1)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ }
+
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
+ }
+}