diff options
author | YamaArashi <YamaArashi@users.noreply.github.com> | 2016-08-17 22:09:31 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-08-17 22:09:31 -0700 |
commit | 6dd149dd731bc3180260f350c5c577e727c8a1a9 (patch) | |
tree | e6381cfea6ea233c097af03d0367af5fbc7762c0 | |
parent | 929d2fc900cddd167745518da1e3a969d6b314f6 (diff) | |
parent | 8700f4010d417f51b0982453742377b50ec1fae8 (diff) |
Merge pull request #33 from yenatch/master
battle ai scripts
-rw-r--r-- | asm/macros/battle_ai_script.s | 508 | ||||
-rw-r--r-- | asm/macros/battle_script.s | 3 | ||||
-rw-r--r-- | asm/rom5.s | 2 | ||||
-rw-r--r-- | constants/battle.s | 17 | ||||
-rw-r--r-- | constants/constants.s | 1 | ||||
-rw-r--r-- | constants/hold_effects.s | 49 | ||||
-rw-r--r-- | data/battle_ai_scripts.s | 3135 | ||||
-rw-r--r-- | data/contest_ai_scripts.s | 1 |
8 files changed, 3710 insertions, 6 deletions
diff --git a/asm/macros/battle_ai_script.s b/asm/macros/battle_ai_script.s new file mode 100644 index 000000000..7359f574b --- /dev/null +++ b/asm/macros/battle_ai_script.s @@ -0,0 +1,508 @@ + .macro if_random percent, address + .byte 0x00 + .byte \percent + .4byte \address + .endm + + .macro if_not_random percent, address + .byte 0x01 + .byte \percent + .4byte \address + .endm + + .macro if_random_1 address + .byte 0x02 + .4byte \address + .endm + + .macro if_not_random_1 address + .byte 0x03 + .4byte \address + .endm + + .macro score score + .byte 0x04 + .byte \score + .endm + + .macro if_hp_less_than target, percent, address + .byte 0x05 + .byte \target + .byte \percent + .4byte \address + .endm + + .macro if_hp_more_than target, percent, address + .byte 0x06 + .byte \target + .byte \percent + .4byte \address + .endm + + .macro if_hp_equal target, percent, address + .byte 0x07 + .byte \target + .byte \percent + .4byte \address + .endm + + .macro if_hp_not_equal target, percent, address + .byte 0x08 + .byte \target + .byte \percent + .4byte \address + .endm + + .macro if_status target, status, address + .byte 0x09 + .byte \target + .4byte \status + .4byte \address + .endm + + .macro if_not_status target, status, address + .byte 0x0a + .byte \target + .4byte \status + .4byte \address + .endm + + .macro if_status2 target, status, address + .byte 0x0b + .byte \target + .4byte \status + .4byte \address + .endm + + .macro if_not_status2 target, status, address + .byte 0x0c + .byte \target + .4byte \status + .4byte \address + .endm + + .macro if_status3 target, status, address + .byte 0x0d + .byte \target + .4byte \status + .4byte \address + .endm + + .macro if_not_status3 target, status, address + .byte 0x0e + .byte \target + .4byte \status + .4byte \address + .endm + + .macro if_status4 target, status, address + .byte 0x0f + .byte \target + .4byte \status + .4byte \address + .endm + + .macro if_not_status4 target, status, address + .byte 0x10 + .byte \target + .4byte \status + .4byte \address + .endm + + .macro if_less_than value, address + .byte 0x11 + .byte \value + .4byte \address + .endm + + .macro if_more_than value, address + .byte 0x12 + .byte \value + .4byte \address + .endm + + .macro if_equal value, address + .byte 0x13 + .byte \value + .4byte \address + .endm + + .macro if_not_equal value, address + .byte 0x14 + .byte \value + .4byte \address + .endm + + .macro if_less_than_32 value, address + .byte 0x15 + .4byte \value + .4byte \address + .endm + + .macro if_more_than_32 value, address + .byte 0x16 + .4byte \value + .4byte \address + .endm + + .macro if_equal_32 value, address + .byte 0x17 + .4byte \value + .4byte \address + .endm + + .macro if_not_equal_32 value, address + .byte 0x18 + .4byte \value + .4byte \address + .endm + + .macro if_move move, address + .byte 0x19 + .2byte \move + .4byte \address + .endm + + .macro if_not_move move, address + .byte 0x1a + .2byte \move + .4byte \address + .endm + + .macro if_in_bytes list, address + .byte 0x1b + .4byte \list + .4byte \address + .endm + + .macro if_not_in_bytes list, address + .byte 0x1c + .4byte \list + .4byte \address + .endm + + .macro if_in_words list, address + .byte 0x1d + .4byte \list + .4byte \address + .endm + + .macro if_not_in_words list, address + .byte 0x1e + .4byte \list + .4byte \address + .endm + + .macro if_user_can_damage address + .byte 0x1f + .4byte \address + .endm + + .macro if_user_cant_damage address + .byte 0x20 + .4byte \address + .endm + + .macro get_turn_count + .byte 0x21 + .endm + + .macro get_type byte + .byte 0x22 + .byte \byte + .endm + + .macro ai_23 + .byte 0x23 + .endm + + .macro is_most_powerful_move + .byte 0x24 + .endm + + .macro get_move target + .byte 0x25 + .byte \target + .endm + + .macro if_type type, address + .byte 0x26 + .byte \type + .4byte \address + .endm + + .macro ai_27 + .byte 0x27 + .endm + + .macro if_would_go_first target, address + .byte 0x28 + .byte \target + .4byte \address + .endm + + .macro if_would_not_go_first target, address + .byte 0x29 + .byte \target + .4byte \address + .endm + + .macro ai_2a + .byte 0x2a + .endm + + .macro ai_2b + .byte 0x2b + .endm + + .macro count_alive_pokemon target + .byte 0x2c + .byte \target + .endm + + .macro ai_2d + .byte 0x2d + .endm + + .macro get_effect + .byte 0x2e + .endm + + .macro get_ability target + .byte 0x2f + .byte \target + .endm + + .macro ai_30 + .byte 0x30 + .endm + + .macro if_damage_bonus value, address + .byte 0x31 + .byte \value + .4byte \address + .endm + + .macro ai_32 + .byte 0x32 + .endm + + .macro ai_33 + .byte 0x33 + .endm + + .macro ai_34 target, status, address + .byte 0x34 + .byte \target + .4byte \status + .4byte \address + .endm + + .macro ai_35 + .byte 0x35 + .endm + + .macro get_weather + .byte 0x36 + .endm + + .macro if_effect byte, address + .byte 0x37 + .byte \byte + .4byte \address + .endm + + .macro if_not_effect byte, address + .byte 0x38 + .byte \byte + .4byte \address + .endm + + .macro if_stat_level_less_than target, stat, level, address + .byte 0x39 + .byte \target + .byte \stat + .byte \level + .4byte \address + .endm + + .macro if_stat_level_more_than target, stat, level, address + .byte 0x3a + .byte \target + .byte \stat + .byte \level + .4byte \address + .endm + + .macro if_stat_level_equal target, stat, level, address + .byte 0x3b + .byte \target + .byte \stat + .byte \level + .4byte \address + .endm + + .macro if_stat_level_not_equal target, stat, level, address + .byte 0x3c + .byte \target + .byte \stat + .byte \level + .4byte \address + .endm + + .macro if_can_faint address + .byte 0x3d + .4byte \address + .endm + + .macro if_cant_faint address + .byte 0x3e + .4byte \address + .endm + + .macro if_has_move + .byte 0x3f + .endm + + .macro if_dont_have_move + .byte 0x40 + .endm + + .macro if_move_effect target, effect, address + .byte 0x41 + .byte \target + .byte \effect + .4byte \address + .endm + + .macro if_not_move_effect target, effect, address + .byte 0x42 + .byte \target + .byte \effect + .4byte \address + .endm + + .macro if_last_move_did_damage target, byte, address + .byte 0x43 + .byte \target + .byte \byte + .4byte \address + .endm + + .macro if_encored address + .byte 0x44 + .4byte \address + .endm + + .macro flee + .byte 0x45 + .endm + + .macro ai_46 address + .byte 0x46 + .4byte \address + .endm + + .macro ai_47 + .byte 0x47 + .endm + + .macro get_hold_effect target + .byte 0x48 + .byte \target + .endm + + .macro get_gender target + .byte 0x49 + .byte \target + .endm + + .macro is_first_turn target + .byte 0x4a + .byte \target + .endm + + .macro get_stockpile_count target + .byte 0x4b + .byte \target + .endm + + .macro is_double_battle + .byte 0x4c + .endm + + .macro get_item target + .byte 0x4d + .byte \target + .endm + + .macro get_move_type + .byte 0x4e + .endm + + .macro get_move_power + .byte 0x4f + .endm + + .macro get_move_effect + .byte 0x50 + .endm + + .macro get_protect_count target + .byte 0x51 + .byte \target + .endm + + .macro ai_52 + .byte 0x52 + .endm + + .macro ai_53 + .byte 0x53 + .endm + + .macro ai_54 + .byte 0x54 + .endm + + .macro ai_55 + .byte 0x55 + .endm + + .macro ai_56 + .byte 0x56 + .endm + + .macro ai_57 + .byte 0x57 + .endm + + .macro call address + .byte 0x58 + .4byte \address + .endm + + .macro jump address + .byte 0x59 + .4byte \address + .endm + + .macro end + .byte 0x5a + .endm + + .macro ai_5b target, address + .byte 0x5b + .byte \target + .4byte \address + .endm + + .macro if_taunted address + .byte 0x5c + .4byte \address + .endm + + .macro if_not_taunted address + .byte 0x5d + .4byte \address + .endm diff --git a/asm/macros/battle_script.s b/asm/macros/battle_script.s index 261efd8eb..5dd1d5a1a 100644 --- a/asm/macros/battle_script.s +++ b/asm/macros/battle_script.s @@ -4,9 +4,6 @@ @ 3 > @ 4 &= -.equiv TARGET, 0 -.equiv USER, 1 - .macro calculatedamage critical atk5 diff --git a/asm/rom5.s b/asm/rom5.s index b641e83fe..9df942e23 100644 --- a/asm/rom5.s +++ b/asm/rom5.s @@ -288859,7 +288859,7 @@ _081073C6: .align 2, 0 _081073D0: .4byte 0x02016800 _081073D4: .4byte 0x02039238 -_081073D8: .4byte gUnknown_081DA01C +_081073D8: .4byte BattleAIs _081073DC: .4byte 0x02024a80 _081073E0: .4byte 0x02024c07 _081073E4: diff --git a/constants/battle.s b/constants/battle.s index 26df01cf3..799ede409 100644 --- a/constants/battle.s +++ b/constants/battle.s @@ -11,3 +11,20 @@ .equiv S_SUBSTITUTE, 0x1000000 .equiv S_MEAN_LOOK, 0x4000000 .equiv S_NIGHTMARE, 0x8000000 + +.equiv TARGET, 0 +.equiv USER, 1 + +.equiv WEATHER_SUN, 0 +.equiv WEATHER_RAIN, 1 +.equiv WEATHER_SANDSTORM, 2 +.equiv WEATHER_HAIL, 3 + + enum_start 1 + enum ATTACK + enum DEFENSE + enum SPEED + enum SP_ATTACK + enum SP_DEFENSE + enum ACCURACY + enum EVASION diff --git a/constants/constants.s b/constants/constants.s index 9cb7d4371..b1313a319 100644 --- a/constants/constants.s +++ b/constants/constants.s @@ -24,3 +24,4 @@ .include "constants/hold_effects.s" .include "constants/battle.s" .include "constants/battle_text.s" + .include "constants/move_effects.s" diff --git a/constants/hold_effects.s b/constants/hold_effects.s index 9e210bed9..349a195bd 100644 --- a/constants/hold_effects.s +++ b/constants/hold_effects.s @@ -1,6 +1,49 @@ .equiv HOLD_EFFECT_NONE, 0 + .equiv HOLD_EFFECT_RESTORE_HP, 1 + .equiv HOLD_EFFECT_CURE_PAR, 2 + .equiv HOLD_EFFECT_CURE_SLP, 3 + .equiv HOLD_EFFECT_CURE_PSN, 4 + .equiv HOLD_EFFECT_CURE_BRN, 5 + .equiv HOLD_EFFECT_CURE_FRZ, 6 + .equiv HOLD_EFFECT_RESTORE_PP, 7 + .equiv HOLD_EFFECT_CURE_CONFUSION, 8 + .equiv HOLD_EFFECT_CURE_STATUS, 9 + .equiv HOLD_EFFECT_CONFUSE_SPICY, 10 + .equiv HOLD_EFFECT_CONFUSE_DRY, 11 + .equiv HOLD_EFFECT_CONFUSE_SWEET, 12 + .equiv HOLD_EFFECT_CONFUSE_BITTER, 13 + .equiv HOLD_EFFECT_CONFUSE_SOUR, 14 + .equiv HOLD_EFFECT_ATTACK_UP, 15 + .equiv HOLD_EFFECT_DEFENSE_UP, 16 + .equiv HOLD_EFFECT_SPEED_UP, 17 + .equiv HOLD_EFFECT_SP_ATTACK_UP, 18 + .equiv HOLD_EFFECT_SP_DEFENSE_UP, 19 + .equiv HOLD_EFFECT_CRITICAL_UP, 20 + .equiv HOLD_EFFECT_RANDOM_STAT_UP, 21 + .equiv HOLD_EFFECT_EVASION_UP, 22 + .equiv HOLD_EFFECT_RESTORE_STATS, 23 + .equiv HOLD_EFFECT_MACHO_BRACE, 24 + .equiv HOLD_EFFECT_EXP_SHARE, 25 + .equiv HOLD_EFFECT_QUICK_CLAW, 26 + .equiv HOLD_EFFECT_HAPPINESS_UP, 27 + .equiv HOLD_EFFECT_CURE_ATTRACT, 28 + .equiv HOLD_EFFECT_CHOICE_BAND, 29 + .equiv HOLD_EFFECT_FLINCH, 30 .equiv HOLD_EFFECT_BUG_POWER, 31 + .equiv HOLD_EFFECT_DOUBLE_PRIZE, 32 + .equiv HOLD_EFFECT_REPEL, 33 + .equiv HOLD_EFFECT_SOUL_DEW, 34 + .equiv HOLD_EFFECT_DEEP_SEA_TOOTH, 35 + .equiv HOLD_EFFECT_DEEP_SEA_SCALE, 36 + .equiv HOLD_EFFECT_CAN_ALWAYS_RUN, 37 + .equiv HOLD_EFFECT_PREVENT_EVOLVE, 38 + .equiv HOLD_EFFECT_FOCUS_BAND, 39 + .equiv HOLD_EFFECT_LUCKY_EGG, 40 + .equiv HOLD_EFFECT_SCOPE_LENS, 41 .equiv HOLD_EFFECT_STEEL_POWER, 42 + .equiv HOLD_EFFECT_LEFTOVERS, 43 + .equiv HOLD_EFFECT_DRAGON_SCALE, 44 + .equiv HOLD_EFFECT_LIGHT_BALL, 45 .equiv HOLD_EFFECT_GROUND_POWER, 46 .equiv HOLD_EFFECT_ROCK_POWER, 47 .equiv HOLD_EFFECT_GRASS_POWER, 48 @@ -16,3 +59,9 @@ .equiv HOLD_EFFECT_FIRE_POWER, 58 .equiv HOLD_EFFECT_DRAGON_POWER, 59 .equiv HOLD_EFFECT_NORMAL_POWER, 60 + .equiv HOLD_EFFECT_UP_GRADE, 61 + .equiv HOLD_EFFECT_SHELL_BELL, 62 + .equiv HOLD_EFFECT_LUCKY_PUNCH, 63 + .equiv HOLD_EFFECT_METAL_POWDER, 64 + .equiv HOLD_EFFECT_THICK_CLUB, 65 + .equiv HOLD_EFFECT_STICK, 66 diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index aa60e9821..b5dcf7504 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -1,7 +1,3138 @@ .include "asm/macros.s" .include "constants/constants.s" + .include "asm/macros/battle_ai_script.s" .section script_data, "aw", %progbits -gUnknown_081DA01C:: @ 81DA01C - .incbin "baserom.gba", 0x001da01c, 0x20fc + .align 2 +BattleAIs:: @ 81DA01C + .4byte AI_CheckBadMove + .4byte AI_CheckViability + .4byte AI_TryToFaint + .4byte AI_SetupFirstTurn + .4byte AI_Risky + .4byte AI_PreferStrongestMove + .4byte AI_PreferBatonPass + .4byte AI_Nothing + .4byte AI_HPAware + .4byte AI_Unknown + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Unused + .4byte AI_Roaming + .4byte AI_Safari + .4byte AI_FleeInDanger + +AI_CheckBadMove: @ 81DA09C + is_most_powerful_move + if_equal 0, BattleAIScript_1DA108 + if_damage_bonus 0, BattleAIScript_1DA85B + get_ability TARGET + if_equal ABILITY_VOLT_ABSORB, BattleAIScript_1DA0CE + if_equal ABILITY_WATER_ABSORB, BattleAIScript_1DA0DB + if_equal ABILITY_FLASH_FIRE, BattleAIScript_1DA0E8 + if_equal ABILITY_WONDER_GUARD, BattleAIScript_1DA0F5 + if_equal ABILITY_LEVITATE, BattleAIScript_1DA100 + jump BattleAIScript_1DA108 + +BattleAIScript_1DA0CE: @ 81DA0CE + get_type 4 + if_type TYPE_ELECTRIC, BattleAIScript_1DA85E + jump BattleAIScript_1DA108 + +BattleAIScript_1DA0DB: @ 81DA0DB + get_type 4 + if_type TYPE_WATER, BattleAIScript_1DA85E + jump BattleAIScript_1DA108 + +BattleAIScript_1DA0E8: @ 81DA0E8 + get_type 4 + if_type TYPE_FIRE, BattleAIScript_1DA85E + jump BattleAIScript_1DA108 + +BattleAIScript_1DA0F5: @ 81DA0F5 + if_damage_bonus 80, BattleAIScript_1DA108 + jump BattleAIScript_1DA85B + +BattleAIScript_1DA100: @ 81DA100 + get_type 4 + if_type TYPE_GROUND, BattleAIScript_1DA85B + +BattleAIScript_1DA108: @ 81DA108 + get_ability TARGET + if_not_equal ABILITY_SOUNDPROOF, BattleAIScript_1DA14F + if_move MOVE_GROWL, BattleAIScript_1DA85B + if_move MOVE_ROAR, BattleAIScript_1DA85B + if_move MOVE_SING, BattleAIScript_1DA85B + if_move MOVE_SUPERSONIC, BattleAIScript_1DA85B + if_move MOVE_SCREECH, BattleAIScript_1DA85B + if_move MOVE_SNORE, BattleAIScript_1DA85B + if_move MOVE_UPROAR, BattleAIScript_1DA85B + if_move MOVE_METAL_SOUND, BattleAIScript_1DA85B + if_move MOVE_GRASS_WHISTLE, BattleAIScript_1DA85B + +BattleAIScript_1DA14F: @ 81DA14F + if_effect EFFECT_SLEEP, BattleAIScript_1DA3DE + if_effect EFFECT_EXPLOSION, BattleAIScript_1DA3F7 + if_effect EFFECT_DREAM_EATER, BattleAIScript_1DA430 + if_effect EFFECT_ATTACK_UP, BattleAIScript_1DA448 + if_effect EFFECT_DEFENSE_UP, BattleAIScript_1DA451 + if_effect EFFECT_SPEED_UP, BattleAIScript_1DA45A + if_effect EFFECT_SPECIAL_ATTACK_UP, BattleAIScript_1DA463 + if_effect EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_1DA46C + if_effect EFFECT_ACCURACY_UP, BattleAIScript_1DA475 + if_effect EFFECT_EVASION_UP, BattleAIScript_1DA47E + if_effect EFFECT_ATTACK_DOWN, BattleAIScript_1DA487 + if_effect EFFECT_DEFENSE_DOWN, BattleAIScript_1DA49C + if_effect EFFECT_SPEED_DOWN, BattleAIScript_1DA4A9 + if_effect EFFECT_SPECIAL_ATTACK_DOWN, BattleAIScript_1DA4B6 + if_effect EFFECT_SPECIAL_DEFENSE_DOWN, BattleAIScript_1DA4C3 + if_effect EFFECT_ACCURACY_DOWN, BattleAIScript_1DA4D0 + if_effect EFFECT_EVASION_DOWN, BattleAIScript_1DA4E5 + if_effect EFFECT_HAZE, BattleAIScript_1DA4FC + if_effect EFFECT_BIDE, BattleAIScript_1DA5DA + if_effect EFFECT_ROAR, BattleAIScript_1DA572 + if_effect EFFECT_TOXIC, BattleAIScript_1DA583 + if_effect EFFECT_LIGHT_SCREEN, BattleAIScript_1DA5B2 + if_effect EFFECT_OHKO, BattleAIScript_1DA5BD + if_effect EFFECT_RAZOR_WIND, BattleAIScript_1DA5DA + if_effect EFFECT_SUPER_FANG, BattleAIScript_1DA5DA + if_effect EFFECT_MIST, BattleAIScript_1DA5F4 + if_effect EFFECT_FOCUS_ENERGY, BattleAIScript_1DA5FF + if_effect EFFECT_CONFUSE, BattleAIScript_1DA60A + if_effect EFFECT_ATTACK_UP_2, BattleAIScript_1DA448 + if_effect EFFECT_DEFENSE_UP_2, BattleAIScript_1DA451 + if_effect EFFECT_SPEED_UP_2, BattleAIScript_1DA45A + if_effect EFFECT_SPECIAL_ATTACK_UP_2, BattleAIScript_1DA463 + if_effect EFFECT_SPECIAL_DEFENSE_UP_2, BattleAIScript_1DA46C + if_effect EFFECT_ACCURACY_UP_2, BattleAIScript_1DA475 + if_effect EFFECT_EVASION_UP_2, BattleAIScript_1DA47E + if_effect EFFECT_ATTACK_DOWN_2, BattleAIScript_1DA487 + if_effect EFFECT_DEFENSE_DOWN_2, BattleAIScript_1DA49C + if_effect EFFECT_SPEED_DOWN_2, BattleAIScript_1DA4A9 + if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, BattleAIScript_1DA4B6 + if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, BattleAIScript_1DA4C3 + if_effect EFFECT_ACCURACY_DOWN_2, BattleAIScript_1DA4D0 + if_effect EFFECT_EVASION_DOWN_2, BattleAIScript_1DA4E5 + if_effect EFFECT_REFLECT, BattleAIScript_1DA61D + if_effect EFFECT_POISON, BattleAIScript_1DA583 + if_effect EFFECT_PARALYZE, BattleAIScript_1DA628 + if_effect EFFECT_SUBSTITUTE, BattleAIScript_1DA641 + if_effect EFFECT_RECHARGE, BattleAIScript_1DA5DA + if_effect EFFECT_LEECH_SEED, BattleAIScript_1DA653 + if_effect EFFECT_DISABLE, BattleAIScript_1DA66E + if_effect EFFECT_LEVEL_DAMAGE, BattleAIScript_1DA5DA + if_effect EFFECT_PSYWAVE, BattleAIScript_1DA5DA + if_effect EFFECT_COUNTER, BattleAIScript_1DA5DA + if_effect EFFECT_ENCORE, BattleAIScript_1DA676 + if_effect EFFECT_SNORE, BattleAIScript_1DA67E + if_effect EFFECT_SLEEP_TALK, BattleAIScript_1DA67E + if_effect EFFECT_FLAIL, BattleAIScript_1DA5DA + if_effect EFFECT_MEAN_LOOK, BattleAIScript_1DA689 + if_effect EFFECT_NIGHTMARE, BattleAIScript_1DA41B + if_effect EFFECT_MINIMIZE, BattleAIScript_1DA47E + if_effect EFFECT_CURSE, BattleAIScript_1DA694 + if_effect EFFECT_SPIKES, BattleAIScript_1DA6A5 + if_effect EFFECT_FORESIGHT, BattleAIScript_1DA6B0 + if_effect EFFECT_PERISH_SONG, BattleAIScript_1DA6BB + if_effect EFFECT_SANDSTORM, BattleAIScript_1DA6C6 + if_effect EFFECT_SWAGGER, BattleAIScript_1DA60A + if_effect EFFECT_ATTRACT, BattleAIScript_1DA6CE + if_effect EFFECT_RETURN, BattleAIScript_1DA5DA + if_effect EFFECT_PRESENT, BattleAIScript_1DA5DA + if_effect EFFECT_FRUSTRATION, BattleAIScript_1DA5DA + if_effect EFFECT_SAFEGUARD, BattleAIScript_1DA70E + if_effect EFFECT_MAGNITUDE, BattleAIScript_1DA5D2 + if_effect EFFECT_BATON_PASS, BattleAIScript_1DA729 + if_effect EFFECT_SONICBOOM, BattleAIScript_1DA5DA + if_effect EFFECT_RAIN_DANCE, BattleAIScript_1DA732 + if_effect EFFECT_SUNNY_DAY, BattleAIScript_1DA73A + if_effect EFFECT_BELLY_DRUM, BattleAIScript_1DA441 + if_effect EFFECT_PSYCH_UP, BattleAIScript_1DA4FC + if_effect EFFECT_MIRROR_COAT, BattleAIScript_1DA5DA + if_effect EFFECT_SKULL_BASH, BattleAIScript_1DA5DA + if_effect EFFECT_FUTURE_SIGHT, BattleAIScript_1DA742 + if_effect EFFECT_TELEPORT, BattleAIScript_1DA85B + if_effect EFFECT_DEFENSE_CURL, BattleAIScript_1DA451 + if_effect EFFECT_FAKE_OUT, BattleAIScript_1DA74D + if_effect EFFECT_STOCKPILE, BattleAIScript_1DA756 + if_effect EFFECT_SPIT_UP, BattleAIScript_1DA75F + if_effect EFFECT_SWALLOW, BattleAIScript_1DA75F + if_effect EFFECT_HAIL, BattleAIScript_1DA76E + if_effect EFFECT_TORMENT, BattleAIScript_1DA776 + if_effect EFFECT_FLATTER, BattleAIScript_1DA60A + if_effect EFFECT_WILL_O_WISP, BattleAIScript_1DA781 + if_effect EFFECT_MEMENTO, BattleAIScript_1DA719 + if_effect EFFECT_FOCUS_PUNCH, BattleAIScript_1DA5DA + if_effect EFFECT_HELPING_HAND, BattleAIScript_1DA7A6 + if_effect EFFECT_TRICK, BattleAIScript_1DA7AE + if_effect EFFECT_INGRAIN, BattleAIScript_1DA7B7 + if_effect EFFECT_SUPERPOWER, BattleAIScript_1DA5DA + if_effect EFFECT_RECYCLE, BattleAIScript_1DA7C2 + if_effect EFFECT_KNOCK_OFF, BattleAIScript_1DA7AE + if_effect EFFECT_ENDEAVOR, BattleAIScript_1DA5DA + if_effect EFFECT_IMPRISON, BattleAIScript_1DA7CB + if_effect EFFECT_REFRESH, BattleAIScript_1DA7D6 + if_effect EFFECT_LOW_KICK, BattleAIScript_1DA5DA + if_effect EFFECT_MUD_SPORT, BattleAIScript_1DA7E1 + if_effect EFFECT_TICKLE, BattleAIScript_1DA7EC + if_effect EFFECT_COSMIC_POWER, BattleAIScript_1DA7FD + if_effect EFFECT_BULK_UP, BattleAIScript_1DA80E + if_effect EFFECT_WATER_SPORT, BattleAIScript_1DA81F + if_effect EFFECT_CALM_MIND, BattleAIScript_1DA82A + if_effect EFFECT_DRAGON_DANCE, BattleAIScript_1DA83B + end + +BattleAIScript_1DA3DE: @ 81DA3DE + get_ability TARGET + if_equal ABILITY_INSOMNIA, BattleAIScript_1DA85B + if_equal ABILITY_VITAL_SPIRIT, BattleAIScript_1DA85B + if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleAIScript_1DA85B + end + +BattleAIScript_1DA3F7: @ 81DA3F7 + if_damage_bonus 0, BattleAIScript_1DA85B + get_ability TARGET + if_equal ABILITY_DAMP, BattleAIScript_1DA85B + count_alive_pokemon USER + if_not_equal 0, BattleAIScript_1DA41A + count_alive_pokemon TARGET + if_not_equal 0, BattleAIScript_1DA85B + jump BattleAIScript_1DA84C + +BattleAIScript_1DA41A: @ 81DA41A + end + +BattleAIScript_1DA41B: @ 81DA41B + if_status2 TARGET, S_NIGHTMARE, BattleAIScript_1DA85B + if_not_status TARGET, SLP, BattleAIScript_1DA858 + end + +BattleAIScript_1DA430: @ 81DA430 + if_not_status TARGET, SLP, BattleAIScript_1DA858 + if_damage_bonus 0, BattleAIScript_1DA85B + end + +BattleAIScript_1DA441: @ 81DA441 + if_hp_less_than USER, 51, BattleAIScript_1DA85B + +BattleAIScript_1DA448: @ 81DA448 + if_stat_level_equal USER, ATTACK, 12, BattleAIScript_1DA85B + end + +BattleAIScript_1DA451: @ 81DA451 + if_stat_level_equal USER, DEFENSE, 12, BattleAIScript_1DA85B + end + +BattleAIScript_1DA45A: @ 81DA45A + if_stat_level_equal USER, SPEED, 12, BattleAIScript_1DA85B + end + +BattleAIScript_1DA463: @ 81DA463 + if_stat_level_equal USER, SP_ATTACK, 12, BattleAIScript_1DA85B + end + +BattleAIScript_1DA46C: @ 81DA46C + if_stat_level_equal USER, SP_DEFENSE, 12, BattleAIScript_1DA85B + end + +BattleAIScript_1DA475: @ 81DA475 + if_stat_level_equal USER, ACCURACY, 12, BattleAIScript_1DA85B + end + +BattleAIScript_1DA47E: @ 81DA47E + if_stat_level_equal USER, EVASION, 12, BattleAIScript_1DA85B + end + +BattleAIScript_1DA487: @ 81DA487 + if_stat_level_equal TARGET, ATTACK, 0, BattleAIScript_1DA85B + get_ability TARGET + if_equal ABILITY_HYPER_CUTTER, BattleAIScript_1DA85B + jump BattleAIScript_1DA4ED + +BattleAIScript_1DA49C: @ 81DA49C + if_stat_level_equal TARGET, DEFENSE, 0, BattleAIScript_1DA85B + jump BattleAIScript_1DA4ED + +BattleAIScript_1DA4A9: @ 81DA4A9 + if_stat_level_equal TARGET, SPEED, 0, BattleAIScript_1DA85B + jump BattleAIScript_1DA4ED + +BattleAIScript_1DA4B6: @ 81DA4B6 + if_stat_level_equal TARGET, SP_ATTACK, 0, BattleAIScript_1DA85B + jump BattleAIScript_1DA4ED + +BattleAIScript_1DA4C3: @ 81DA4C3 + if_stat_level_equal TARGET, SP_DEFENSE, 0, BattleAIScript_1DA85B + jump BattleAIScript_1DA4ED + +BattleAIScript_1DA4D0: @ 81DA4D0 + if_stat_level_equal TARGET, ACCURACY, 0, BattleAIScript_1DA85B + get_ability TARGET + if_equal ABILITY_KEEN_EYE, BattleAIScript_1DA85B + jump BattleAIScript_1DA4ED + +BattleAIScript_1DA4E5: @ 81DA4E5 + if_stat_level_equal TARGET, EVASION, 0, BattleAIScript_1DA85B + +BattleAIScript_1DA4ED: @ 81DA4ED + get_ability TARGET + if_equal ABILITY_CLEAR_BODY, BattleAIScript_1DA85B + if_equal ABILITY_WHITE_SMOKE, BattleAIScript_1DA85B + end + +BattleAIScript_1DA4FC: @ 81DA4FC + if_stat_level_less_than USER, ATTACK, 6, BattleAIScript_1DA571 + if_stat_level_less_than USER, DEFENSE, 6, BattleAIScript_1DA571 + if_stat_level_less_than USER, SPEED, 6, BattleAIScript_1DA571 + if_stat_level_less_than USER, SP_ATTACK, 6, BattleAIScript_1DA571 + if_stat_level_less_than USER, SP_DEFENSE, 6, BattleAIScript_1DA571 + if_stat_level_less_than USER, ACCURACY, 6, BattleAIScript_1DA571 + if_stat_level_less_than USER, EVASION, 6, BattleAIScript_1DA571 + if_stat_level_more_than TARGET, ATTACK, 6, BattleAIScript_1DA571 + if_stat_level_more_than TARGET, DEFENSE, 6, BattleAIScript_1DA571 + if_stat_level_more_than TARGET, SPEED, 6, BattleAIScript_1DA571 + if_stat_level_more_than TARGET, SP_ATTACK, 6, BattleAIScript_1DA571 + if_stat_level_more_than TARGET, SP_DEFENSE, 6, BattleAIScript_1DA571 + if_stat_level_more_than TARGET, ACCURACY, 6, BattleAIScript_1DA571 + if_stat_level_more_than TARGET, EVASION, 6, BattleAIScript_1DA571 + jump BattleAIScript_1DA85B + +BattleAIScript_1DA571: @ 81DA571 + end + +BattleAIScript_1DA572: @ 81DA572 + count_alive_pokemon TARGET + if_equal 0, BattleAIScript_1DA85B + get_ability TARGET + if_equal ABILITY_SUCTION_CUPS, BattleAIScript_1DA85B + end + +BattleAIScript_1DA583: @ 81DA583 + get_type 0 + if_equal TYPE_STEEL, BattleAIScript_1DA85B + if_equal TYPE_POISON, BattleAIScript_1DA85B + get_type 2 + if_equal TYPE_STEEL, BattleAIScript_1DA85B + if_equal TYPE_POISON, BattleAIScript_1DA85B + get_ability TARGET + if_equal ABILITY_IMMUNITY, BattleAIScript_1DA85B + if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleAIScript_1DA85B + end + +BattleAIScript_1DA5B2: @ 81DA5B2 + if_status4 USER, 0x2, BattleAIScript_1DA858 + end + +BattleAIScript_1DA5BD: @ 81DA5BD + if_damage_bonus 0, BattleAIScript_1DA85B + get_ability TARGET + if_equal ABILITY_STURDY, BattleAIScript_1DA85B + ai_5b USER, BattleAIScript_1DA85B + end + +BattleAIScript_1DA5D2: @ 81DA5D2 + get_ability TARGET + if_equal ABILITY_LEVITATE, BattleAIScript_1DA85B + +BattleAIScript_1DA5DA: @ 81DA5DA + if_damage_bonus 0, BattleAIScript_1DA85B + get_ability TARGET + if_not_equal ABILITY_WONDER_GUARD, BattleAIScript_1DA5F3 + if_damage_bonus 80, BattleAIScript_1DA5F3 + jump BattleAIScript_1DA85B + +BattleAIScript_1DA5F3: @ 81DA5F3 + end + +BattleAIScript_1DA5F4: @ 81DA5F4 + if_status4 USER, 0x100, BattleAIScript_1DA858 + end + +BattleAIScript_1DA5FF: @ 81DA5FF + if_status2 USER, S_FOCUS_ENERGY, BattleAIScript_1DA85B + end + +BattleAIScript_1DA60A: @ 81DA60A + if_status2 TARGET, S_CONFUSED, BattleAIScript_1DA855 + get_ability TARGET + if_equal ABILITY_OWN_TEMPO, BattleAIScript_1DA85B + end + +BattleAIScript_1DA61D: @ 81DA61D + if_status4 USER, 0x1, BattleAIScript_1DA858 + end + +BattleAIScript_1DA628: @ 81DA628 + if_damage_bonus 0, BattleAIScript_1DA85B + get_ability TARGET + if_equal ABILITY_LIMBER, BattleAIScript_1DA85B + if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleAIScript_1DA85B + end + +BattleAIScript_1DA641: @ 81DA641 + if_status2 USER, S_SUBSTITUTE, BattleAIScript_1DA858 + if_hp_less_than USER, 26, BattleAIScript_1DA85B + end + +BattleAIScript_1DA653: @ 81DA653 + if_status3 TARGET, 0x4, BattleAIScript_1DA85B + get_type 0 + if_equal TYPE_GRASS, BattleAIScript_1DA85B + get_type 2 + if_equal TYPE_GRASS, BattleAIScript_1DA85B + end + +BattleAIScript_1DA66E: @ 81DA66E + if_last_move_did_damage TARGET, 0, BattleAIScript_1DA858 + end + +BattleAIScript_1DA676: @ 81DA676 + if_last_move_did_damage TARGET, 1, BattleAIScript_1DA858 + end + +BattleAIScript_1DA67E: @ 81DA67E + if_not_status USER, SLP, BattleAIScript_1DA858 + end + +BattleAIScript_1DA689: @ 81DA689 + if_status2 TARGET, S_MEAN_LOOK, BattleAIScript_1DA85B + end + +BattleAIScript_1DA694: @ 81DA694 + if_stat_level_equal USER, ATTACK, 12, BattleAIScript_1DA85B + if_stat_level_equal USER, DEFENSE, 12, BattleAIScript_1DA858 + end + +BattleAIScript_1DA6A5: @ 81DA6A5 + if_status4 TARGET, 0x10, BattleAIScript_1DA85B + end + +BattleAIScript_1DA6B0: @ 81DA6B0 + if_status2 TARGET, 0x20000000, BattleAIScript_1DA85B + end + +BattleAIScript_1DA6BB: @ 81DA6BB + if_status3 TARGET, 0x20, BattleAIScript_1DA85B + end + +BattleAIScript_1DA6C6: @ 81DA6C6 + get_weather + if_equal WEATHER_SANDSTORM, BattleAIScript_1DA858 + end + +BattleAIScript_1DA6CE: @ 81DA6CE + if_status2 TARGET, 0xf0000, BattleAIScript_1DA85B + get_ability TARGET + if_equal ABILITY_OBLIVIOUS, BattleAIScript_1DA85B + get_gender USER + if_equal 0, BattleAIScript_1DA6F3 + if_equal 254, BattleAIScript_1DA700 + jump BattleAIScript_1DA85B + +BattleAIScript_1DA6F3: @ 81DA6F3 + get_gender TARGET + if_equal 254, BattleAIScript_1DA70D + jump BattleAIScript_1DA85B + +BattleAIScript_1DA700: @ 81DA700 + get_gender TARGET + if_equal 0, BattleAIScript_1DA70D + jump BattleAIScript_1DA85B + +BattleAIScript_1DA70D: @ 81DA70D + end + +BattleAIScript_1DA70E: @ 81DA70E + if_status4 USER, 0x20, BattleAIScript_1DA858 + end + +BattleAIScript_1DA719: @ 81DA719 + if_stat_level_equal TARGET, ATTACK, 0, BattleAIScript_1DA85B + if_stat_level_equal TARGET, SP_ATTACK, 0, BattleAIScript_1DA858 + +BattleAIScript_1DA729: @ 81DA729 + count_alive_pokemon USER + if_equal 0, BattleAIScript_1DA85B + end + +BattleAIScript_1DA732: @ 81DA732 + get_weather + if_equal WEATHER_RAIN, BattleAIScript_1DA858 + end + +BattleAIScript_1DA73A: @ 81DA73A + get_weather + if_equal WEATHER_SUN, BattleAIScript_1DA858 + end + +BattleAIScript_1DA742: @ 81DA742 + if_status4 TARGET, 0x40, BattleAIScript_1DA85B + end + +BattleAIScript_1DA74D: @ 81DA74D + is_first_turn USER + if_equal 0, BattleAIScript_1DA85B + end + +BattleAIScript_1DA756: @ 81DA756 + get_stockpile_count USER + if_equal 3, BattleAIScript_1DA85B + end + +BattleAIScript_1DA75F: @ 81DA75F + if_damage_bonus 0, BattleAIScript_1DA85B + get_stockpile_count USER + if_equal 0, BattleAIScript_1DA85B + end + +BattleAIScript_1DA76E: @ 81DA76E + get_weather + if_equal WEATHER_HAIL, BattleAIScript_1DA858 + end + +BattleAIScript_1DA776: @ 81DA776 + if_status2 TARGET, 0x80000000, BattleAIScript_1DA85B + end + +BattleAIScript_1DA781: @ 81DA781 + get_ability TARGET + if_equal ABILITY_WATER_VEIL, BattleAIScript_1DA85B + if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleAIScript_1DA85B + if_damage_bonus 0, BattleAIScript_1DA85B + if_damage_bonus 20, BattleAIScript_1DA85B + if_damage_bonus 10, BattleAIScript_1DA85B + end + +BattleAIScript_1DA7A6: @ 81DA7A6 + is_double_battle + if_equal 0, BattleAIScript_1DA85B + end + +BattleAIScript_1DA7AE: @ 81DA7AE + get_ability TARGET + if_equal ABILITY_STICKY_HOLD, BattleAIScript_1DA85B + end + +BattleAIScript_1DA7B7: @ 81DA7B7 + if_status3 USER, 0x400, BattleAIScript_1DA85B + end + +BattleAIScript_1DA7C2: @ 81DA7C2 + get_item USER + if_equal ITEM_NONE, BattleAIScript_1DA85B + end + +BattleAIScript_1DA7CB: @ 81DA7CB + if_status3 USER, 0x2000, BattleAIScript_1DA85B + end + +BattleAIScript_1DA7D6: @ 81DA7D6 + if_not_status USER, PSN | BRN | PAR | TOX, BattleAIScript_1DA85B + end + +BattleAIScript_1DA7E1: @ 81DA7E1 + if_status3 USER, 0x10000, BattleAIScript_1DA85B + end + +BattleAIScript_1DA7EC: @ 81DA7EC + if_stat_level_equal TARGET, ATTACK, 0, BattleAIScript_1DA85B + if_stat_level_equal TARGET, DEFENSE, 0, BattleAIScript_1DA858 + end + +BattleAIScript_1DA7FD: @ 81DA7FD + if_stat_level_equal USER, DEFENSE, 12, BattleAIScript_1DA85B + if_stat_level_equal USER, SP_DEFENSE, 12, BattleAIScript_1DA858 + end + +BattleAIScript_1DA80E: @ 81DA80E + if_stat_level_equal USER, ATTACK, 12, BattleAIScript_1DA85B + if_stat_level_equal USER, DEFENSE, 12, BattleAIScript_1DA858 + end + +BattleAIScript_1DA81F: @ 81DA81F + if_status3 USER, 0x20000, BattleAIScript_1DA85B + end + +BattleAIScript_1DA82A: @ 81DA82A + if_stat_level_equal USER, SP_ATTACK, 12, BattleAIScript_1DA85B + if_stat_level_equal USER, SP_DEFENSE, 12, BattleAIScript_1DA858 + end + +BattleAIScript_1DA83B: @ 81DA83B + if_stat_level_equal USER, ATTACK, 12, BattleAIScript_1DA85B + if_stat_level_equal USER, SPEED, 12, BattleAIScript_1DA858 + end + +BattleAIScript_1DA84C: @ 81DA84C + score -1 + end + +BattleAIScript_1DA84F: @ 81DA84F + score -2 + end + +BattleAIScript_1DA852: @ 81DA852 + score -3 + end + +BattleAIScript_1DA855: @ 81DA855 + score -5 + end + +BattleAIScript_1DA858: @ 81DA858 + score -8 + end + +BattleAIScript_1DA85B: @ 81DA85B + score -10 + end + +BattleAIScript_1DA85E: @ 81DA85E + score -12 + end + +@ unreferenced + score +1 + end + +@ unreferenced + score +2 + end + +@ unreferenced + score +3 + end + +@ unreferenced + score +5 + end + +AI_CheckViability: @ 81DA86D + if_effect EFFECT_SLEEP, BattleAIScript_1DAB44 + if_effect EFFECT_ABSORB, BattleAIScript_1DAB60 + if_effect EFFECT_EXPLOSION, BattleAIScript_1DAB7A + if_effect EFFECT_DREAM_EATER, BattleAIScript_1DABD8 + if_effect EFFECT_MIRROR_MOVE, BattleAIScript_1DABEC + if_effect EFFECT_ATTACK_UP, BattleAIScript_1DAC70 + if_effect EFFECT_DEFENSE_UP, BattleAIScript_1DACAB + if_effect EFFECT_SPEED_UP, BattleAIScript_1DAD11 + if_effect EFFECT_SPECIAL_ATTACK_UP, BattleAIScript_1DAD27 + if_effect EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_1DAD62 + if_effect EFFECT_ACCURACY_UP, BattleAIScript_1DADC8 + if_effect EFFECT_EVASION_UP, BattleAIScript_1DADE2 + if_effect EFFECT_ALWAYS_HIT, BattleAIScript_1DAE7C + if_effect EFFECT_ATTACK_DOWN, BattleAIScript_1DAEAC + if_effect EFFECT_DEFENSE_DOWN, BattleAIScript_1DAEFE + if_effect EFFECT_SPEED_DOWN, BattleAIScript_1DAF35 + if_effect EFFECT_SPECIAL_ATTACK_DOWN, BattleAIScript_1DAF4B + if_effect EFFECT_SPECIAL_DEFENSE_DOWN, BattleAIScript_1DAF9F + if_effect EFFECT_ACCURACY_DOWN, BattleAIScript_1DAFC0 + if_effect EFFECT_EVASION_DOWN, BattleAIScript_1DB054 + if_effect EFFECT_HAZE, BattleAIScript_1DB075 + if_effect EFFECT_BIDE, BattleAIScript_1DB138 + if_effect EFFECT_ROAR, BattleAIScript_1DB142 + if_effect EFFECT_CONVERSION, BattleAIScript_1DB17A + if_effect EFFECT_RESTORE_HP, BattleAIScript_1DB1AB + if_effect EFFECT_TOXIC, BattleAIScript_1DB204 + if_effect EFFECT_LIGHT_SCREEN, BattleAIScript_1DB243 + if_effect EFFECT_REST, BattleAIScript_1DB272 + if_effect EFFECT_OHKO, BattleAIScript_1DB2D2 + if_effect EFFECT_RAZOR_WIND, BattleAIScript_1DBA6D + if_effect EFFECT_SUPER_FANG, BattleAIScript_1DB2D3 + if_effect EFFECT_TRAP, BattleAIScript_1DB2DD + if_effect EFFECT_HIGH_CRITICAL, BattleAIScript_1DB313 + if_effect EFFECT_CONFUSE, BattleAIScript_1DB342 + if_effect EFFECT_ATTACK_UP_2, BattleAIScript_1DAC70 + if_effect EFFECT_DEFENSE_UP_2, BattleAIScript_1DACAB + if_effect EFFECT_SPEED_UP_2, BattleAIScript_1DAD11 + if_effect EFFECT_SPECIAL_ATTACK_UP_2, BattleAIScript_1DAD27 + if_effect EFFECT_SPECIAL_DEFENSE_UP_2, BattleAIScript_1DAD62 + if_effect EFFECT_ACCURACY_UP_2, BattleAIScript_1DADC8 + if_effect EFFECT_EVASION_UP_2, BattleAIScript_1DADE2 + if_effect EFFECT_ATTACK_DOWN_2, BattleAIScript_1DAEAC + if_effect EFFECT_DEFENSE_DOWN_2, BattleAIScript_1DAEFE + if_effect EFFECT_SPEED_DOWN_2, BattleAIScript_1DAF35 + if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, BattleAIScript_1DAF4B + if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, BattleAIScript_1DAF9F + if_effect EFFECT_ACCURACY_DOWN_2, BattleAIScript_1DAFC0 + if_effect EFFECT_EVASION_DOWN_2, BattleAIScript_1DB054 + if_effect EFFECT_REFLECT, BattleAIScript_1DB364 + if_effect EFFECT_POISON, BattleAIScript_1DB394 + if_effect EFFECT_PARALYZE, BattleAIScript_1DB3A5 + if_effect EFFECT_SPEED_DOWN_HIT, BattleAIScript_1DAF1F + if_effect EFFECT_SKY_ATTACK, BattleAIScript_1DBA6D + if_effect EFFECT_VITAL_THROW, BattleAIScript_1DB3C2 + if_effect EFFECT_SUBSTITUTE, BattleAIScript_1DB3E5 + if_effect EFFECT_RECHARGE, BattleAIScript_1DB47B + if_effect EFFECT_LEECH_SEED, BattleAIScript_1DB204 + if_effect EFFECT_DISABLE, BattleAIScript_1DB4A3 + if_effect EFFECT_COUNTER, BattleAIScript_1DB4C2 + if_effect EFFECT_ENCORE, BattleAIScript_1DB563 + if_effect EFFECT_PAIN_SPLIT, BattleAIScript_1DB5CB + if_effect EFFECT_SNORE, BattleAIScript_1DB5F7 + if_effect EFFECT_LOCK_ON, BattleAIScript_1DB5FA + if_effect EFFECT_SLEEP_TALK, BattleAIScript_1DB603 + if_effect EFFECT_DESTINY_BOND, BattleAIScript_1DB606 + if_effect EFFECT_FLAIL, BattleAIScript_1DB63C + if_effect EFFECT_HEAL_BELL, BattleAIScript_1DB681 + if_effect EFFECT_THIEF, BattleAIScript_1DB698 + if_effect EFFECT_MEAN_LOOK, BattleAIScript_1DB2DD + if_effect EFFECT_MINIMIZE, BattleAIScript_1DADE2 + if_effect EFFECT_CURSE, BattleAIScript_1DB6BB + if_effect EFFECT_PROTECT, BattleAIScript_1DB70A + if_effect EFFECT_FORESIGHT, BattleAIScript_1DB7CB + if_effect EFFECT_ENDURE, BattleAIScript_1DB7F9 + if_effect EFFECT_BATON_PASS, BattleAIScript_1DB817 + if_effect EFFECT_PURSUIT, BattleAIScript_1DB8B3 + if_effect EFFECT_MORNING_SUN, BattleAIScript_1DB191 + if_effect EFFECT_SYNTHESIS, BattleAIScript_1DB191 + if_effect EFFECT_MOONLIGHT, BattleAIScript_1DB191 + if_effect EFFECT_RAIN_DANCE, BattleAIScript_1DB8E9 + if_effect EFFECT_SUNNY_DAY, BattleAIScript_1DB928 + if_effect EFFECT_BELLY_DRUM, BattleAIScript_1DB951 + if_effect EFFECT_PSYCH_UP, BattleAIScript_1DB960 + if_effect EFFECT_MIRROR_COAT, BattleAIScript_1DB9CD + if_effect EFFECT_SKULL_BASH, BattleAIScript_1DBA6D + if_effect EFFECT_SOLARBEAM, BattleAIScript_1DBA6D + if_effect EFFECT_FLY, BattleAIScript_1DBA91 + if_effect EFFECT_SOFTBOILED, BattleAIScript_1DB1AB + if_effect EFFECT_FAKE_OUT, BattleAIScript_1DBB1B + if_effect EFFECT_SPIT_UP, BattleAIScript_1DBB1E + if_effect EFFECT_SWALLOW, BattleAIScript_1DB1AB + if_effect EFFECT_HAIL, BattleAIScript_1DBB2F + if_effect EFFECT_FLATTER, BattleAIScript_1DB33A + if_effect EFFECT_MEMENTO, BattleAIScript_1DAB7A + if_effect EFFECT_FACADE, BattleAIScript_1DBB58 + if_effect EFFECT_FOCUS_PUNCH, BattleAIScript_1DBB65 + if_effect EFFECT_SMELLINGSALT, BattleAIScript_1DBBB4 + if_effect EFFECT_TRICK, BattleAIScript_1DBBC6 + if_effect EFFECT_ROLE_PLAY, BattleAIScript_1DBC11 + if_effect EFFECT_SUPERPOWER, BattleAIScript_1DBC48 + if_effect EFFECT_MAGIC_COAT, BattleAIScript_1DBC78 + if_effect EFFECT_RECYCLE, BattleAIScript_1DBCAB + if_effect EFFECT_REVENGE, BattleAIScript_1DBCCA + if_effect EFFECT_BRICK_BREAK, BattleAIScript_1DBCF8 + if_effect EFFECT_KNOCK_OFF, BattleAIScript_1DBD0A + if_effect EFFECT_ENDEAVOR, BattleAIScript_1DBD22 + if_effect EFFECT_ERUPTION, BattleAIScript_1DBD4E + if_effect EFFECT_SKILL_SWAP, BattleAIScript_1DBC11 + if_effect EFFECT_IMPRISON, BattleAIScript_1DBD76 + if_effect EFFECT_REFRESH, BattleAIScript_1DBD87 + if_effect EFFECT_SNATCH, BattleAIScript_1DBD96 + if_effect EFFECT_BLAZE_KICK, BattleAIScript_1DB313 + if_effect EFFECT_MUD_SPORT, BattleAIScript_1DBE00 + if_effect EFFECT_OVERHEAT, BattleAIScript_1DBE26 + if_effect EFFECT_TICKLE, BattleAIScript_1DAEFE + if_effect EFFECT_COSMIC_POWER, BattleAIScript_1DAD62 + if_effect EFFECT_BULK_UP, BattleAIScript_1DACAB + if_effect EFFECT_POISON_TAIL, BattleAIScript_1DB313 + if_effect EFFECT_WATER_SPORT, BattleAIScript_1DBE4E + if_effect EFFECT_CALM_MIND, BattleAIScript_1DAD62 + if_effect EFFECT_DRAGON_DANCE, BattleAIScript_1DBE74 + end + +BattleAIScript_1DAB44: @ 81DAB44 + if_move_effect TARGET, EFFECT_DREAM_EATER, BattleAIScript_1DAB57 + if_move_effect TARGET, EFFECT_NIGHTMARE, BattleAIScript_1DAB57 + jump BattleAIScript_1DAB5F + +BattleAIScript_1DAB57: @ 81DAB57 + if_random 128, BattleAIScript_1DAB5F + score +1 + +BattleAIScript_1DAB5F: @ 81DAB5F + end + +BattleAIScript_1DAB60: @ 81DAB60 + if_damage_bonus 20, BattleAIScript_1DAB71 + if_damage_bonus 10, BattleAIScript_1DAB71 + jump BattleAIScript_1DAB79 + +BattleAIScript_1DAB71: @ 81DAB71 + if_random 50, BattleAIScript_1DAB79 + score -3 + +BattleAIScript_1DAB79: @ 81DAB79 + end + +BattleAIScript_1DAB7A: @ 81DAB7A + if_stat_level_less_than TARGET, EVASION, 7, BattleAIScript_1DAB94 + score -1 + if_stat_level_less_than TARGET, EVASION, 10, BattleAIScript_1DAB94 + if_random 128, BattleAIScript_1DAB94 + score -1 + +BattleAIScript_1DAB94: @ 81DAB94 + if_hp_less_than USER, 80, BattleAIScript_1DABAC + if_would_go_first USER, BattleAIScript_1DABAC + if_random 50, BattleAIScript_1DABD7 + jump BattleAIScript_1DA852 + +BattleAIScript_1DABAC: @ 81DABAC + if_hp_more_than USER, 50, BattleAIScript_1DABCF + if_random 128, BattleAIScript_1DABBB + score +1 + +BattleAIScript_1DABBB: @ 81DABBB + if_hp_more_than USER, 30, BattleAIScript_1DABD7 + if_random 50, BattleAIScript_1DABD7 + score +1 + jump BattleAIScript_1DABD7 + +BattleAIScript_1DABCF: @ 81DABCF + if_random 50, BattleAIScript_1DABD7 + score -1 + +BattleAIScript_1DABD7: @ 81DABD7 + end + +BattleAIScript_1DABD8: @ 81DABD8 + if_damage_bonus 10, BattleAIScript_1DABE9 + if_damage_bonus 20, BattleAIScript_1DABE9 + jump BattleAIScript_1DABEB + +BattleAIScript_1DABE9: @ 81DABE9 + score -1 + +BattleAIScript_1DABEB: @ 81DABEB + end + +BattleAIScript_1DABEC: @ 81DABEC + if_would_go_first USER, BattleAIScript_1DAC0A + get_move TARGET + if_not_in_words MoveList_1DAC20, BattleAIScript_1DAC0A + if_random 128, BattleAIScript_1DAC1D + score +2 + jump BattleAIScript_1DAC1D + +BattleAIScript_1DAC0A: @ 81DAC0A + get_move TARGET + if_in_words MoveList_1DAC20, BattleAIScript_1DAC1D + if_random 80, BattleAIScript_1DAC1D + score -1 + +BattleAIScript_1DAC1D: @ 81DAC1D + end + + .align 2 +MoveList_1DAC20: @ 81DAC20 + .2byte MOVE_SLEEP_POWDER + .2byte MOVE_LOVELY_KISS + .2byte MOVE_SPORE + .2byte MOVE_HYPNOSIS + .2byte MOVE_SING + .2byte MOVE_GRASS_WHISTLE + .2byte MOVE_SHADOW_PUNCH + .2byte MOVE_SAND_ATTACK + .2byte MOVE_SMOKESCREEN + .2byte MOVE_TOXIC + .2byte MOVE_GUILLOTINE + .2byte MOVE_HORN_DRILL + .2byte MOVE_FISSURE + .2byte MOVE_SHEER_COLD + .2byte MOVE_CROSS_CHOP + .2byte MOVE_AEROBLAST + .2byte MOVE_CONFUSE_RAY + .2byte MOVE_SWEET_KISS + .2byte MOVE_SCREECH + .2byte MOVE_COTTON_SPORE + .2byte MOVE_SCARY_FACE + .2byte MOVE_FAKE_TEARS + .2byte MOVE_METAL_SOUND + .2byte MOVE_THUNDER_WAVE + .2byte MOVE_GLARE + .2byte MOVE_POISON_POWDER + .2byte MOVE_SHADOW_BALL + .2byte MOVE_DYNAMIC_PUNCH + .2byte MOVE_HYPER_BEAM + .2byte MOVE_EXTREME_SPEED + .2byte MOVE_THIEF + .2byte MOVE_COVET + .2byte MOVE_ATTRACT + .2byte MOVE_SWAGGER + .2byte MOVE_TORMENT + .2byte MOVE_FLATTER + .2byte MOVE_TRICK + .2byte MOVE_SUPERPOWER + .2byte MOVE_SKILL_SWAP + .2byte -1 + +BattleAIScript_1DAC70: @ 81DAC70 + if_stat_level_less_than USER, ATTACK, 9, BattleAIScript_1DAC85 + if_random 100, BattleAIScript_1DAC94 + score -1 + jump BattleAIScript_1DAC94 + +BattleAIScript_1DAC85: @ 81DAC85 + if_hp_not_equal USER, 100, BattleAIScript_1DAC94 + if_random 128, BattleAIScript_1DAC94 + score +2 + +BattleAIScript_1DAC94: @ 81DAC94 + if_hp_more_than USER, 70, BattleAIScript_1DACAA + if_hp_less_than USER, 40, BattleAIScript_1DACA8 + if_random 40, BattleAIScript_1DACAA + +BattleAIScript_1DACA8: @ 81DACA8 + score -2 + +BattleAIScript_1DACAA: @ 81DACAA + end + +BattleAIScript_1DACAB: @ 81DACAB + if_stat_level_less_than USER, DEFENSE, 9, BattleAIScript_1DACC0 + if_random 100, BattleAIScript_1DACCF + score -1 + jump BattleAIScript_1DACCF + +BattleAIScript_1DACC0: @ 81DACC0 + if_hp_not_equal USER, 100, BattleAIScript_1DACCF + if_random 128, BattleAIScript_1DACCF + score +2 + +BattleAIScript_1DACCF: @ 81DACCF + if_hp_less_than USER, 70, BattleAIScript_1DACDC + if_random 200, BattleAIScript_1DAD06 + +BattleAIScript_1DACDC: @ 81DACDC + if_hp_less_than USER, 40, BattleAIScript_1DAD04 + get_move TARGET + get_move_power + if_equal 0, BattleAIScript_1DACFE + get_move TARGET + get_move_type + if_not_in_bytes TypeList_1DAD07, BattleAIScript_1DAD04 + if_random 60, BattleAIScript_1DAD06 + +BattleAIScript_1DACFE: @ 81DACFE + if_random 60, BattleAIScript_1DAD06 + +BattleAIScript_1DAD04: @ 81DAD04 + score -2 + +BattleAIScript_1DAD06: @ 81DAD06 + end + +TypeList_1DAD07: @ 81DAD07 + .byte TYPE_NORMAL + .byte TYPE_FIGHTING + .byte TYPE_POISON + .byte TYPE_GROUND + .byte TYPE_FLYING + .byte TYPE_ROCK + .byte TYPE_BUG + .byte TYPE_GHOST + .byte TYPE_STEEL + .byte -1 + +BattleAIScript_1DAD11: @ 81DAD11 + if_would_go_first USER, BattleAIScript_1DAD1E + score -3 + jump BattleAIScript_1DAD26 + +BattleAIScript_1DAD1E: @ 81DAD1E + if_random 70, BattleAIScript_1DAD26 + score +3 + +BattleAIScript_1DAD26: @ 81DAD26 + end + +BattleAIScript_1DAD27: @ 81DAD27 + if_stat_level_less_than USER, SP_ATTACK, 9, BattleAIScript_1DAD3C + if_random 100, BattleAIScript_1DAD4B + score -1 + jump BattleAIScript_1DAD4B + +BattleAIScript_1DAD3C: @ 81DAD3C + if_hp_not_equal USER, 100, BattleAIScript_1DAD4B + if_random 128, BattleAIScript_1DAD4B + score +2 + +BattleAIScript_1DAD4B: @ 81DAD4B + if_hp_more_than USER, 70, BattleAIScript_1DAD61 + if_hp_less_than USER, 40, BattleAIScript_1DAD5F + if_random 70, BattleAIScript_1DAD61 + +BattleAIScript_1DAD5F: @ 81DAD5F + score -2 + +BattleAIScript_1DAD61: @ 81DAD61 + end + +BattleAIScript_1DAD62: @ 81DAD62 + if_stat_level_less_than USER, SP_DEFENSE, 9, BattleAIScript_1DAD77 + if_random 100, BattleAIScript_1DAD86 + score -1 + jump BattleAIScript_1DAD86 + +BattleAIScript_1DAD77: @ 81DAD77 + if_hp_not_equal USER, 100, BattleAIScript_1DAD86 + if_random 128, BattleAIScript_1DAD86 + score +2 + +BattleAIScript_1DAD86: @ 81DAD86 + if_hp_less_than USER, 70, BattleAIScript_1DAD93 + if_random 200, BattleAIScript_1DADBD + +BattleAIScript_1DAD93: @ 81DAD93 + if_hp_less_than USER, 40, BattleAIScript_1DADBB + get_move TARGET + get_move_power + if_equal 0, BattleAIScript_1DADB5 + get_move TARGET + get_move_type + if_in_bytes TypeList_1DADBE, BattleAIScript_1DADBB + if_random 60, BattleAIScript_1DADBD + +BattleAIScript_1DADB5: @ 81DADB5 + if_random 60, BattleAIScript_1DADBD + +BattleAIScript_1DADBB: @ 81DADBB + score -2 + +BattleAIScript_1DADBD: @ 81DADBD + end + +TypeList_1DADBE: @ 81DADBE + .byte TYPE_NORMAL + .byte TYPE_FIGHTING + .byte TYPE_POISON + .byte TYPE_GROUND + .byte TYPE_FLYING + .byte TYPE_ROCK + .byte TYPE_BUG + .byte TYPE_GHOST + .byte TYPE_STEEL + .byte -1 + +BattleAIScript_1DADC8: @ 81DADC8 + if_stat_level_less_than USER, ACCURACY, 9, BattleAIScript_1DADD8 + if_random 50, BattleAIScript_1DADD8 + score -2 + +BattleAIScript_1DADD8: @ 81DADD8 + if_hp_more_than USER, 70, BattleAIScript_1DADE1 + score -2 + +BattleAIScript_1DADE1: @ 81DADE1 + end + +BattleAIScript_1DADE2: @ 81DADE2 + if_hp_less_than USER, 90, BattleAIScript_1DADF1 + if_random 100, BattleAIScript_1DADF1 + score +3 + +BattleAIScript_1DADF1: @ 81DADF1 + if_stat_level_less_than USER, EVASION, 9, BattleAIScript_1DAE01 + if_random 128, BattleAIScript_1DAE01 + score -1 + +BattleAIScript_1DAE01: @ 81DAE01 + if_not_status TARGET, TOX, BattleAIScript_1DAE20 + if_hp_more_than USER, 50, BattleAIScript_1DAE18 + if_random 80, BattleAIScript_1DAE20 + +BattleAIScript_1DAE18: @ 81DAE18 + if_random 50, BattleAIScript_1DAE20 + score +3 + +BattleAIScript_1DAE20: @ 81DAE20 + if_not_status3 TARGET, 0x4, BattleAIScript_1DAE32 + if_random 70, BattleAIScript_1DAE32 + score +3 + +BattleAIScript_1DAE32: @ 81DAE32 + if_not_status3 USER, 0x400, BattleAIScript_1DAE44 + if_random 128, BattleAIScript_1DAE44 + score +2 + +BattleAIScript_1DAE44: @ 81DAE44 + if_not_status2 TARGET, 0x10000000, BattleAIScript_1DAE56 + if_random 70, BattleAIScript_1DAE56 + score +3 + +BattleAIScript_1DAE56: @ 81DAE56 + if_hp_more_than USER, 70, BattleAIScript_1DAE7B + if_stat_level_equal USER, EVASION, 6, BattleAIScript_1DAE7B + if_hp_less_than USER, 40, BattleAIScript_1DAE79 + if_hp_less_than TARGET, 40, BattleAIScript_1DAE79 + if_random 70, BattleAIScript_1DAE7B + +BattleAIScript_1DAE79: @ 81DAE79 + score -2 + +BattleAIScript_1DAE7B: @ 81DAE7B + end + +BattleAIScript_1DAE7C: @ 81DAE7C + if_stat_level_more_than TARGET, EVASION, 10, BattleAIScript_1DAEA1 + if_stat_level_less_than USER, ACCURACY, 2, BattleAIScript_1DAEA1 + if_stat_level_more_than TARGET, EVASION, 8, BattleAIScript_1DAEA3 + if_stat_level_less_than USER, ACCURACY, 4, BattleAIScript_1DAEA3 + jump BattleAIScript_1DAEAB + +BattleAIScript_1DAEA1: @ 81DAEA1 + score +1 + +BattleAIScript_1DAEA3: @ 81DAEA3 + if_random 100, BattleAIScript_1DAEAB + score +1 + +BattleAIScript_1DAEAB: @ 81DAEAB + end + +BattleAIScript_1DAEAC: @ 81DAEAC + if_stat_level_equal TARGET, ATTACK, 6, BattleAIScript_1DAECF + score -1 + if_hp_more_than USER, 90, BattleAIScript_1DAEBF + score -1 + +BattleAIScript_1DAEBF: @ 81DAEBF + if_stat_level_more_than TARGET, ATTACK, 3, BattleAIScript_1DAECF + if_random 50, BattleAIScript_1DAECF + score -2 + +BattleAIScript_1DAECF: @ 81DAECF + if_hp_more_than TARGET, 70, BattleAIScript_1DAED8 + score -2 + +BattleAIScript_1DAED8: @ 81DAED8 + get_type 0 + if_in_bytes TypeList_1DAEF7, BattleAIScript_1DAEF6 + get_type 2 + if_in_bytes TypeList_1DAEF7, BattleAIScript_1DAEF6 + if_random 50, BattleAIScript_1DAEF6 + score -2 + +BattleAIScript_1DAEF6: @ 81DAEF6 + end + +TypeList_1DAEF7: @ 81DAEF7 + .byte TYPE_NORMAL + .byte TYPE_FIGHTING + .byte TYPE_GROUND + .byte TYPE_ROCK + .byte TYPE_BUG + .byte TYPE_STEEL + .byte -1 + +BattleAIScript_1DAEFE: @ 81DAEFE + if_hp_less_than USER, 70, BattleAIScript_1DAF0D + if_stat_level_more_than TARGET, DEFENSE, 3, BattleAIScript_1DAF15 + +BattleAIScript_1DAF0D: @ 81DAF0D + if_random 50, BattleAIScript_1DAF15 + score -2 + +BattleAIScript_1DAF15: @ 81DAF15 + if_hp_more_than TARGET, 70, BattleAIScript_1DAF1E + score -2 + +BattleAIScript_1DAF1E: @ 81DAF1E + end + +BattleAIScript_1DAF1F: @ 81DAF1F + if_move MOVE_ICY_WIND, BattleAIScript_1DAF35 + if_move MOVE_ROCK_TOMB, BattleAIScript_1DAF35 + if_move MOVE_MUD_SHOT, BattleAIScript_1DAF35 + end + +BattleAIScript_1DAF35: @ 81DAF35 + if_would_go_first USER, BattleAIScript_1DAF42 + score -3 + jump BattleAIScript_1DAF4A + +BattleAIScript_1DAF42: @ 81DAF42 + if_random 70, BattleAIScript_1DAF4A + score +2 + +BattleAIScript_1DAF4A: @ 81DAF4A + end + +BattleAIScript_1DAF4B: @ 81DAF4B + if_stat_level_equal TARGET, ATTACK, 6, BattleAIScript_1DAF6E + score -1 + if_hp_more_than USER, 90, BattleAIScript_1DAF5E + score -1 + +BattleAIScript_1DAF5E: @ 81DAF5E + if_stat_level_more_than TARGET, SP_ATTACK, 3, BattleAIScript_1DAF6E + if_random 50, BattleAIScript_1DAF6E + score -2 + +BattleAIScript_1DAF6E: @ 81DAF6E + if_hp_more_than TARGET, 70, BattleAIScript_1DAF77 + score -2 + +BattleAIScript_1DAF77: @ 81DAF77 + get_type 0 + if_in_bytes TypeList_1DAF96, BattleAIScript_1DAF95 + get_type 2 + if_in_bytes TypeList_1DAF96, BattleAIScript_1DAF95 + if_random 50, BattleAIScript_1DAF95 + score -2 + +BattleAIScript_1DAF95: @ 81DAF95 + end + +TypeList_1DAF96: @ 81DAF96 + .byte TYPE_FIRE + .byte TYPE_WATER + .byte TYPE_GRASS + .byte TYPE_ELECTRIC + .byte TYPE_PSYCHIC + .byte TYPE_ICE + .byte TYPE_DRAGON + .byte TYPE_DARK + .byte -1 + +BattleAIScript_1DAF9F: @ 81DAF9F + if_hp_less_than USER, 70, BattleAIScript_1DAFAE + if_stat_level_more_than TARGET, SP_DEFENSE, 3, BattleAIScript_1DAFB6 + +BattleAIScript_1DAFAE: @ 81DAFAE + if_random 50, BattleAIScript_1DAFB6 + score -2 + +BattleAIScript_1DAFB6: @ 81DAFB6 + if_hp_more_than TARGET, 70, BattleAIScript_1DAFBF + score -2 + +BattleAIScript_1DAFBF: @ 81DAFBF + end + +BattleAIScript_1DAFC0: @ 81DAFC0 + if_hp_less_than USER, 70, BattleAIScript_1DAFCE + if_hp_more_than TARGET, 70, BattleAIScript_1DAFD6 + +BattleAIScript_1DAFCE: @ 81DAFCE + if_random 100, BattleAIScript_1DAFD6 + score -1 + +BattleAIScript_1DAFD6: @ 81DAFD6 + if_stat_level_more_than USER, ACCURACY, 4, BattleAIScript_1DAFE6 + if_random 80, BattleAIScript_1DAFE6 + score -2 + +BattleAIScript_1DAFE6: @ 81DAFE6 + if_not_status TARGET, TOX, BattleAIScript_1DAFF8 + if_random 70, BattleAIScript_1DAFF8 + score +2 + +BattleAIScript_1DAFF8: @ 81DAFF8 + if_not_status3 TARGET, 0x4, BattleAIScript_1DB00A + if_random 70, BattleAIScript_1DB00A + score +2 + +BattleAIScript_1DB00A: @ 81DB00A + if_not_status3 USER, 0x400, BattleAIScript_1DB01C + if_random 128, BattleAIScript_1DB01C + score +1 + +BattleAIScript_1DB01C: @ 81DB01C + if_not_status2 TARGET, 0x10000000, BattleAIScript_1DB02E + if_random 70, BattleAIScript_1DB02E + score +2 + +BattleAIScript_1DB02E: @ 81DB02E + if_hp_more_than USER, 70, BattleAIScript_1DB053 + if_stat_level_equal TARGET, ACCURACY, 6, BattleAIScript_1DB053 + if_hp_less_than USER, 40, BattleAIScript_1DB051 + if_hp_less_than TARGET, 40, BattleAIScript_1DB051 + if_random 70, BattleAIScript_1DB053 + +BattleAIScript_1DB051: @ 81DB051 + score -2 + +BattleAIScript_1DB053: @ 81DB053 + end + +BattleAIScript_1DB054: @ 81DB054 + if_hp_less_than USER, 70, BattleAIScript_1DB063 + if_stat_level_more_than TARGET, EVASION, 3, BattleAIScript_1DB06B + +BattleAIScript_1DB063: @ 81DB063 + if_random 50, BattleAIScript_1DB06B + score -2 + +BattleAIScript_1DB06B: @ 81DB06B + if_hp_more_than TARGET, 70, BattleAIScript_1DB074 + score -2 + +BattleAIScript_1DB074: @ 81DB074 + end + +BattleAIScript_1DB075: @ 81DB075 + if_stat_level_more_than USER, ATTACK, 8, BattleAIScript_1DB0CA + if_stat_level_more_than USER, DEFENSE, 8, BattleAIScript_1DB0CA + if_stat_level_more_than USER, SP_ATTACK, 8, BattleAIScript_1DB0CA + if_stat_level_more_than USER, SP_DEFENSE, 8, BattleAIScript_1DB0CA + if_stat_level_more_than USER, EVASION, 8, BattleAIScript_1DB0CA + if_stat_level_less_than TARGET, ATTACK, 4, BattleAIScript_1DB0CA + if_stat_level_less_than TARGET, DEFENSE, 4, BattleAIScript_1DB0CA + if_stat_level_less_than TARGET, SP_ATTACK, 4, BattleAIScript_1DB0CA + if_stat_level_less_than TARGET, SP_DEFENSE, 4, BattleAIScript_1DB0CA + if_stat_level_less_than TARGET, ACCURACY, 4, BattleAIScript_1DB0CA + jump BattleAIScript_1DB0D2 + +BattleAIScript_1DB0CA: @ 81DB0CA + if_random 50, BattleAIScript_1DB0D2 + score -3 + +BattleAIScript_1DB0D2: @ 81DB0D2 + if_stat_level_more_than TARGET, ATTACK, 8, BattleAIScript_1DB12F + if_stat_level_more_than TARGET, DEFENSE, 8, BattleAIScript_1DB12F + if_stat_level_more_than TARGET, SP_ATTACK, 8, BattleAIScript_1DB12F + if_stat_level_more_than TARGET, SP_DEFENSE, 8, BattleAIScript_1DB12F + if_stat_level_more_than TARGET, EVASION, 8, BattleAIScript_1DB12F + if_stat_level_less_than USER, ATTACK, 4, BattleAIScript_1DB12F + if_stat_level_less_than USER, DEFENSE, 4, BattleAIScript_1DB12F + if_stat_level_less_than USER, SP_ATTACK, 4, BattleAIScript_1DB12F + if_stat_level_less_than USER, SP_DEFENSE, 4, BattleAIScript_1DB12F + if_stat_level_less_than USER, ACCURACY, 4, BattleAIScript_1DB12F + if_random 50, BattleAIScript_1DB137 + score -1 + jump BattleAIScript_1DB137 + +BattleAIScript_1DB12F: @ 81DB12F + if_random 50, BattleAIScript_1DB137 + score +3 + +BattleAIScript_1DB137: @ 81DB137 + end + +BattleAIScript_1DB138: @ 81DB138 + if_hp_more_than USER, 90, BattleAIScript_1DB141 + score -2 + +BattleAIScript_1DB141: @ 81DB141 + end + +BattleAIScript_1DB142: @ 81DB142 + if_stat_level_more_than TARGET, ATTACK, 8, BattleAIScript_1DB171 + if_stat_level_more_than TARGET, DEFENSE, 8, BattleAIScript_1DB171 + if_stat_level_more_than TARGET, SP_ATTACK, 8, BattleAIScript_1DB171 + if_stat_level_more_than TARGET, SP_DEFENSE, 8, BattleAIScript_1DB171 + if_stat_level_more_than TARGET, EVASION, 8, BattleAIScript_1DB171 + score -3 + jump BattleAIScript_1DB179 + +BattleAIScript_1DB171: @ 81DB171 + if_random 128, BattleAIScript_1DB179 + score +2 + +BattleAIScript_1DB179: @ 81DB179 + end + +BattleAIScript_1DB17A: @ 81DB17A + if_hp_more_than USER, 90, BattleAIScript_1DB183 + score -2 + +BattleAIScript_1DB183: @ 81DB183 + get_turn_count + if_equal 0, BattleAIScript_1DB190 + if_random 200, BattleAIScript_1DA84F + +BattleAIScript_1DB190: @ 81DB190 + end + +BattleAIScript_1DB191: @ 81DB191 + get_weather + if_equal WEATHER_HAIL, BattleAIScript_1DB1A9 + if_equal WEATHER_RAIN, BattleAIScript_1DB1A9 + if_equal WEATHER_SANDSTORM, BattleAIScript_1DB1A9 + jump BattleAIScript_1DB1AB + +BattleAIScript_1DB1A9: @ 81DB1A9 + score -2 + +BattleAIScript_1DB1AB: @ 81DB1AB + if_hp_equal USER, 100, BattleAIScript_1DB1D3 + if_would_go_first USER, BattleAIScript_1DB1DA + score -8 + jump BattleAIScript_1DB203 + +@ unreferenced + if_hp_less_than USER, 50, BattleAIScript_1DB1EE + if_hp_more_than USER, 80, BattleAIScript_1DB1D3 + if_random 70, BattleAIScript_1DB1EE + +BattleAIScript_1DB1D3: @ 81DB1D3 + score -3 + jump BattleAIScript_1DB203 + +BattleAIScript_1DB1DA: @ 81DB1DA + if_hp_less_than USER, 70, BattleAIScript_1DB1EE + if_random 30, BattleAIScript_1DB1EE + score -3 + jump BattleAIScript_1DB203 + +BattleAIScript_1DB1EE: @ 81DB1EE + if_not_move_effect TARGET, EFFECT_SNATCH, BattleAIScript_1DB1FB + if_random 100, BattleAIScript_1DB203 + +BattleAIScript_1DB1FB: @ 81DB1FB + if_random 20, BattleAIScript_1DB203 + score +2 + +BattleAIScript_1DB203: @ 81DB203 + end + +BattleAIScript_1DB204: @ 81DB204 + if_user_cant_damage BattleAIScript_1DB227 + if_hp_more_than USER, 50, BattleAIScript_1DB218 + if_random 50, BattleAIScript_1DB218 + score -3 + +BattleAIScript_1DB218: @ 81DB218 + if_hp_more_than TARGET, 50, BattleAIScript_1DB227 + if_random 50, BattleAIScript_1DB227 + score -3 + +BattleAIScript_1DB227: @ 81DB227 + if_move_effect USER, EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_1DB23A + if_move_effect USER, EFFECT_PROTECT, BattleAIScript_1DB23A + jump BattleAIScript_1DB242 + +BattleAIScript_1DB23A: @ 81DB23A + if_random 60, BattleAIScript_1DB242 + score +2 + +BattleAIScript_1DB242: @ 81DB242 + end + +BattleAIScript_1DB243: @ 81DB243 + if_hp_less_than USER, 50, BattleAIScript_1DB266 + get_type 0 + if_in_bytes TypeList_1DB269, BattleAIScript_1DB268 + get_type 2 + if_in_bytes TypeList_1DB269, BattleAIScript_1DB268 + if_random 50, BattleAIScript_1DB268 + +BattleAIScript_1DB266: @ 81DB266 + score -2 + +BattleAIScript_1DB268: @ 81DB268 + end + +TypeList_1DB269: @ 81DB269 + .byte TYPE_FIRE + .byte TYPE_WATER + .byte TYPE_GRASS + .byte TYPE_ELECTRIC + .byte TYPE_PSYCHIC + .byte TYPE_ICE + .byte TYPE_DRAGON + .byte TYPE_DARK + .byte -1 + +BattleAIScript_1DB272: @ 81DB272 + if_would_go_first USER, BattleAIScript_1DB2A1 + if_hp_not_equal USER, 100, BattleAIScript_1DB286 + score -8 + jump BattleAIScript_1DB2D1 + +BattleAIScript_1DB286: @ 81DB286 + if_hp_less_than USER, 40, BattleAIScript_1DB2BC + if_hp_more_than USER, 50, BattleAIScript_1DB29A + if_random 70, BattleAIScript_1DB2BC + +BattleAIScript_1DB29A: @ 81DB29A + score -3 + jump BattleAIScript_1DB2D1 + +BattleAIScript_1DB2A1: @ 81DB2A1 + if_hp_less_than USER, 60, BattleAIScript_1DB2BC + if_hp_more_than USER, 70, BattleAIScript_1DB2B5 + if_random 50, BattleAIScript_1DB2BC + +BattleAIScript_1DB2B5: @ 81DB2B5 + score -3 + jump BattleAIScript_1DB2D1 + +BattleAIScript_1DB2BC: @ 81DB2BC + if_not_move_effect TARGET, EFFECT_SNATCH, BattleAIScript_1DB2C9 + if_random 50, BattleAIScript_1DB2D1 + +BattleAIScript_1DB2C9: @ 81DB2C9 + if_random 10, BattleAIScript_1DB2D1 + score +3 + +BattleAIScript_1DB2D1: @ 81DB2D1 + end + +BattleAIScript_1DB2D2: @ 81DB2D2 + end + +BattleAIScript_1DB2D3: @ 81DB2D3 + if_hp_more_than TARGET, 50, BattleAIScript_1DB2DC + score -1 + +BattleAIScript_1DB2DC: @ 81DB2DC + end + +BattleAIScript_1DB2DD: @ 81DB2DD + if_status TARGET, TOX, BattleAIScript_1DB30A + if_status2 TARGET, 0x10000000, BattleAIScript_1DB30A + if_status3 TARGET, 0x20, BattleAIScript_1DB30A + if_status2 TARGET, 0xf0000, BattleAIScript_1DB30A + jump BattleAIScript_1DB312 + +BattleAIScript_1DB30A: @ 81DB30A + if_random 128, BattleAIScript_1DB312 + score +1 + +BattleAIScript_1DB312: @ 81DB312 + end + +BattleAIScript_1DB313: @ 81DB313 + if_damage_bonus 10, BattleAIScript_1DB339 + if_damage_bonus 20, BattleAIScript_1DB339 + if_damage_bonus 80, BattleAIScript_1DB331 + if_damage_bonus 160, BattleAIScript_1DB331 + if_random 128, BattleAIScript_1DB339 + +BattleAIScript_1DB331: @ 81DB331 + if_random 128, BattleAIScript_1DB339 + score +1 + +BattleAIScript_1DB339: @ 81DB339 + end + +BattleAIScript_1DB33A: @ 81DB33A + if_random 128, BattleAIScript_1DB342 + score +1 + +BattleAIScript_1DB342: @ 81DB342 + if_hp_more_than TARGET, 70, BattleAIScript_1DB363 + if_random 128, BattleAIScript_1DB351 + score -1 + +BattleAIScript_1DB351: @ 81DB351 + if_hp_more_than TARGET, 50, BattleAIScript_1DB363 + score -1 + if_hp_more_than TARGET, 30, BattleAIScript_1DB363 + score -1 + +BattleAIScript_1DB363: @ 81DB363 + end + +BattleAIScript_1DB364: @ 81DB364 + if_hp_less_than USER, 50, BattleAIScript_1DB387 + get_type 0 + if_in_bytes TypeList_1DB38A, BattleAIScript_1DB389 + get_type 2 + if_in_bytes TypeList_1DB38A, BattleAIScript_1DB389 + if_random 50, BattleAIScript_1DB389 + +BattleAIScript_1DB387: @ 81DB387 + score -2 + +BattleAIScript_1DB389: @ 81DB389 + end + +TypeList_1DB38A: @ 81DB38A + .byte TYPE_NORMAL + .byte TYPE_FIGHTING + .byte TYPE_FLYING + .byte TYPE_POISON + .byte TYPE_GROUND + .byte TYPE_ROCK + .byte TYPE_BUG + .byte TYPE_GHOST + .byte TYPE_STEEL + .byte -1 + +BattleAIScript_1DB394: @ 81DB394 + if_hp_less_than USER, 50, BattleAIScript_1DB3A2 + if_hp_more_than TARGET, 50, BattleAIScript_1DB3A4 + +BattleAIScript_1DB3A2: @ 81DB3A2 + score -1 + +BattleAIScript_1DB3A4: @ 81DB3A4 + end + +BattleAIScript_1DB3A5: @ 81DB3A5 + if_would_go_first USER, BattleAIScript_1DB3B9 + if_hp_more_than USER, 70, BattleAIScript_1DB3C1 + score -1 + jump BattleAIScript_1DB3C1 + +BattleAIScript_1DB3B9: @ 81DB3B9 + if_random 20, BattleAIScript_1DB3C1 + score +3 + +BattleAIScript_1DB3C1: @ 81DB3C1 + end + +BattleAIScript_1DB3C2: @ 81DB3C2 + if_would_go_first USER, BattleAIScript_1DB3E4 + if_hp_more_than USER, 60, BattleAIScript_1DB3E4 + if_hp_less_than USER, 40, BattleAIScript_1DB3DC + if_random 180, BattleAIScript_1DB3E4 + +BattleAIScript_1DB3DC: @ 81DB3DC + if_random 50, BattleAIScript_1DB3E4 + score -1 + +BattleAIScript_1DB3E4: @ 81DB3E4 + end + +BattleAIScript_1DB3E5: @ 81DB3E5 + if_hp_more_than USER, 90, BattleAIScript_1DB412 + if_hp_more_than USER, 70, BattleAIScript_1DB40A + if_hp_more_than USER, 50, BattleAIScript_1DB402 + if_random 100, BattleAIScript_1DB402 + score -1 + +BattleAIScript_1DB402: @ 81DB402 + if_random 100, BattleAIScript_1DB40A + score -1 + +BattleAIScript_1DB40A: @ 81DB40A + if_random 100, BattleAIScript_1DB412 + score -1 + +BattleAIScript_1DB412: @ 81DB412 + if_would_go_first USER, BattleAIScript_1DB47A + get_move TARGET + get_move_effect + if_equal EFFECT_SLEEP, BattleAIScript_1DB44A + if_equal EFFECT_TOXIC, BattleAIScript_1DB44A + if_equal EFFECT_POISON, BattleAIScript_1DB44A + if_equal EFFECT_PARALYZE, BattleAIScript_1DB44A + if_equal EFFECT_WILL_O_WISP, BattleAIScript_1DB44A + if_equal EFFECT_CONFUSE, BattleAIScript_1DB459 + if_equal EFFECT_LEECH_SEED, BattleAIScript_1DB468 + jump BattleAIScript_1DB47A + +BattleAIScript_1DB44A: @ 81DB44A + if_not_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleAIScript_1DB472 + jump BattleAIScript_1DB47A + +BattleAIScript_1DB459: @ 81DB459 + if_not_status2 TARGET, S_CONFUSED, BattleAIScript_1DB472 + jump BattleAIScript_1DB47A + +BattleAIScript_1DB468: @ 81DB468 + if_status3 TARGET, 0x4, BattleAIScript_1DB47A + +BattleAIScript_1DB472: @ 81DB472 + if_random 100, BattleAIScript_1DB47A + score +1 + +BattleAIScript_1DB47A: @ 81DB47A + end + +BattleAIScript_1DB47B: @ 81DB47B + if_damage_bonus 10, BattleAIScript_1DB4A0 + if_damage_bonus 20, BattleAIScript_1DB4A0 + if_would_go_first USER, BattleAIScript_1DB499 + if_hp_more_than USER, 40, BattleAIScript_1DB4A0 + jump BattleAIScript_1DB4A2 + +BattleAIScript_1DB499: @ 81DB499 + if_hp_less_than USER, 60, BattleAIScript_1DB4A2 + +BattleAIScript_1DB4A0: @ 81DB4A0 + score -1 + +BattleAIScript_1DB4A2: @ 81DB4A2 + end + +BattleAIScript_1DB4A3: @ 81DB4A3 + if_would_go_first USER, BattleAIScript_1DB4C1 + get_move TARGET + get_move_power + if_equal 0, BattleAIScript_1DB4B9 + score +1 + jump BattleAIScript_1DB4C1 + +BattleAIScript_1DB4B9: @ 81DB4B9 + if_random 100, BattleAIScript_1DB4C1 + score -1 + +BattleAIScript_1DB4C1: @ 81DB4C1 + end + +BattleAIScript_1DB4C2: @ 81DB4C2 + if_status TARGET, SLP, BattleAIScript_1DB556 + if_status2 TARGET, 0xf0000, BattleAIScript_1DB556 + if_status2 TARGET, S_CONFUSED, BattleAIScript_1DB556 + if_hp_more_than USER, 30, BattleAIScript_1DB4EF + if_random 10, BattleAIScript_1DB4EF + score -1 + +BattleAIScript_1DB4EF: @ 81DB4EF + if_hp_more_than USER, 50, BattleAIScript_1DB4FE + if_random 100, BattleAIScript_1DB4FE + score -1 + +BattleAIScript_1DB4FE: @ 81DB4FE + get_move TARGET + get_move_power + if_equal 0, BattleAIScript_1DB52D + if_not_taunted BattleAIScript_1DB514 + if_random 100, BattleAIScript_1DB514 + score +1 + +BattleAIScript_1DB514: @ 81DB514 + get_move TARGET + get_move_type + if_not_in_bytes TypeList_1DB559, BattleAIScript_1DB556 + if_random 100, BattleAIScript_1DB558 + score +1 + jump BattleAIScript_1DB558 + +BattleAIScript_1DB52D: @ 81DB52D + if_not_taunted BattleAIScript_1DB53A + if_random 100, BattleAIScript_1DB53A + score +1 + +BattleAIScript_1DB53A: @ 81DB53A + get_type 0 + if_in_bytes TypeList_1DB559, BattleAIScript_1DB558 + get_type 2 + if_in_bytes TypeList_1DB559, BattleAIScript_1DB558 + if_random 50, BattleAIScript_1DB558 + +BattleAIScript_1DB556: @ 81DB556 + score -1 + +BattleAIScript_1DB558: @ 81DB558 + end + +TypeList_1DB559: @ 81DB559 + .byte TYPE_NORMAL + .byte TYPE_FIGHTING + .byte TYPE_FLYING + .byte TYPE_POISON + .byte TYPE_GROUND + .byte TYPE_ROCK + .byte TYPE_BUG + .byte TYPE_GHOST + .byte TYPE_STEEL + .byte -1 + +BattleAIScript_1DB563: @ 81DB563 + if_last_move_did_damage TARGET, 0, BattleAIScript_1DB57C + if_would_go_first USER, BattleAIScript_1DB589 + get_move TARGET + get_move_effect + if_not_in_bytes MoveEffectList_1DB58C, BattleAIScript_1DB589 + +BattleAIScript_1DB57C: @ 81DB57C + if_random 30, BattleAIScript_1DB58B + score +3 + jump BattleAIScript_1DB58B + +BattleAIScript_1DB589: @ 81DB589 + score -2 + +BattleAIScript_1DB58B: @ 81DB58B + end + +MoveEffectList_1DB58C: @ 81DB58C + .byte EFFECT_DREAM_EATER + .byte EFFECT_ATTACK_UP + .byte EFFECT_DEFENSE_UP + .byte EFFECT_SPEED_UP + .byte EFFECT_SPECIAL_ATTACK_UP + .byte EFFECT_HAZE + .byte EFFECT_ROAR + .byte EFFECT_CONVERSION + .byte EFFECT_TOXIC + .byte EFFECT_LIGHT_SCREEN + .byte EFFECT_REST + .byte EFFECT_SUPER_FANG + .byte EFFECT_SPECIAL_DEFENSE_UP_2 + .byte EFFECT_CONFUSE + .byte EFFECT_POISON + .byte EFFECT_PARALYZE + .byte EFFECT_LEECH_SEED + .byte EFFECT_SPLASH + .byte EFFECT_ATTACK_UP_2 + .byte EFFECT_ENCORE + .byte EFFECT_CONVERSION_2 + .byte EFFECT_LOCK_ON + .byte EFFECT_HEAL_BELL + .byte EFFECT_MEAN_LOOK + .byte EFFECT_NIGHTMARE + .byte EFFECT_PROTECT + .byte EFFECT_SKILL_SWAP + .byte EFFECT_FORESIGHT + .byte EFFECT_PERISH_SONG + .byte EFFECT_SANDSTORM + .byte EFFECT_ENDURE + .byte EFFECT_SWAGGER + .byte EFFECT_ATTRACT + .byte EFFECT_SAFEGUARD + .byte EFFECT_RAIN_DANCE + .byte EFFECT_SUNNY_DAY + .byte EFFECT_BELLY_DRUM + .byte EFFECT_PSYCH_UP + .byte EFFECT_FUTURE_SIGHT + .byte EFFECT_FAKE_OUT + .byte EFFECT_STOCKPILE + .byte EFFECT_SPIT_UP + .byte EFFECT_SWALLOW + .byte EFFECT_HAIL + .byte EFFECT_TORMENT + .byte EFFECT_WILL_O_WISP + .byte EFFECT_FOLLOW_ME + .byte EFFECT_CHARGE + .byte EFFECT_TRICK + .byte EFFECT_ROLE_PLAY + .byte EFFECT_INGRAIN + .byte EFFECT_RECYCLE + .byte EFFECT_KNOCK_OFF + .byte EFFECT_SKILL_SWAP + .byte EFFECT_IMPRISON + .byte EFFECT_REFRESH + .byte EFFECT_GRUDGE + .byte EFFECT_TEETER_DANCE + .byte EFFECT_MUD_SPORT + .byte EFFECT_WATER_SPORT + .byte EFFECT_DRAGON_DANCE + .byte EFFECT_CAMOUFLAGE + .byte -1 + +BattleAIScript_1DB5CB: @ 81DB5CB + if_hp_less_than TARGET, 80, BattleAIScript_1DB5F4 + if_would_go_first USER, BattleAIScript_1DB5E6 + if_hp_more_than USER, 40, BattleAIScript_1DB5F4 + score +1 + jump BattleAIScript_1DB5F6 + +BattleAIScript_1DB5E6: @ 81DB5E6 + if_hp_more_than USER, 60, BattleAIScript_1DB5F4 + score +1 + jump BattleAIScript_1DB5F6 + +BattleAIScript_1DB5F4: @ 81DB5F4 + score -1 + +BattleAIScript_1DB5F6: @ 81DB5F6 + end + +BattleAIScript_1DB5F7: @ 81DB5F7 + score +2 + end + +BattleAIScript_1DB5FA: @ 81DB5FA + if_random 128, BattleAIScript_1DB602 + score +2 + +BattleAIScript_1DB602: @ 81DB602 + end + +BattleAIScript_1DB603: @ 81DB603 + score +2 + end + +BattleAIScript_1DB606: @ 81DB606 + score -1 + if_would_go_first USER, BattleAIScript_1DB63B + if_hp_more_than USER, 70, BattleAIScript_1DB63B + if_random 128, BattleAIScript_1DB61D + score +1 + +BattleAIScript_1DB61D: @ 81DB61D + if_hp_more_than USER, 50, BattleAIScript_1DB63B + if_random 128, BattleAIScript_1DB62C + score +1 + +BattleAIScript_1DB62C: @ 81DB62C + if_hp_more_than USER, 30, BattleAIScript_1DB63B + if_random 100, BattleAIScript_1DB63B + score +2 + +BattleAIScript_1DB63B: @ 81DB63B + end + +BattleAIScript_1DB63C: @ 81DB63C + if_would_go_first USER, BattleAIScript_1DB65C + if_hp_more_than USER, 33, BattleAIScript_1DB67E + if_hp_more_than USER, 20, BattleAIScript_1DB680 + if_hp_less_than USER, 8, BattleAIScript_1DB66F + jump BattleAIScript_1DB671 + +BattleAIScript_1DB65C: @ 81DB65C + if_hp_more_than USER, 60, BattleAIScript_1DB67E + if_hp_more_than USER, 40, BattleAIScript_1DB680 + jump BattleAIScript_1DB671 + +BattleAIScript_1DB66F: @ 81DB66F + score +1 + +BattleAIScript_1DB671: @ 81DB671 + if_random 100, BattleAIScript_1DB680 + score +1 + jump BattleAIScript_1DB680 + +BattleAIScript_1DB67E: @ 81DB67E + score -1 + +BattleAIScript_1DB680: @ 81DB680 + end + +BattleAIScript_1DB681: @ 81DB681 + if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleAIScript_1DB697 + ai_34 TARGET, S_CONFUSED | 0xf8, BattleAIScript_1DB697 + score -5 + +BattleAIScript_1DB697: @ 81DB697 + end + +BattleAIScript_1DB698: @ 81DB698 + get_hold_effect TARGET + if_not_in_bytes HoldEffectList_1DB6B3, BattleAIScript_1DB6B0 + if_random 50, BattleAIScript_1DB6B2 + score +1 + jump BattleAIScript_1DB6B2 + +BattleAIScript_1DB6B0: @ 81DB6B0 + score -2 + +BattleAIScript_1DB6B2: @ 81DB6B2 + end + +HoldEffectList_1DB6B3: @ 81DB6B3 + .byte HOLD_EFFECT_CURE_SLP + .byte HOLD_EFFECT_CURE_STATUS + .byte HOLD_EFFECT_RESTORE_HP + .byte HOLD_EFFECT_EVASION_UP + .byte HOLD_EFFECT_LEFTOVERS + .byte HOLD_EFFECT_LIGHT_BALL + .byte HOLD_EFFECT_THICK_CLUB + .byte -1 + +BattleAIScript_1DB6BB: @ 81DB6BB + get_type 1 + if_equal TYPE_GHOST, BattleAIScript_1DB700 + get_type 3 + if_equal TYPE_GHOST, BattleAIScript_1DB700 + if_stat_level_more_than USER, DEFENSE, 9, BattleAIScript_1DB709 + if_random 128, BattleAIScript_1DB6DB + score +1 + +BattleAIScript_1DB6DB: @ 81DB6DB + if_stat_level_more_than USER, DEFENSE, 7, BattleAIScript_1DB709 + if_random 128, BattleAIScript_1DB6EB + score +1 + +BattleAIScript_1DB6EB: @ 81DB6EB + if_stat_level_more_than USER, DEFENSE, 6, BattleAIScript_1DB709 + if_random 128, BattleAIScript_1DB709 + score +1 + jump BattleAIScript_1DB709 + +BattleAIScript_1DB700: @ 81DB700 + if_hp_more_than USER, 80, BattleAIScript_1DB709 + score -1 + +BattleAIScript_1DB709: @ 81DB709 + end + +BattleAIScript_1DB70A: @ 81DB70A + get_protect_count USER + if_more_than 1, BattleAIScript_1DB7C8 + if_status USER, TOX, BattleAIScript_1DB7BF + if_status2 USER, 0x10000000, BattleAIScript_1DB7BF + if_status3 USER, 0x20, BattleAIScript_1DB7BF + if_status2 USER, 0xf0000, BattleAIScript_1DB7BF + if_status3 USER, 0x4, BattleAIScript_1DB7BF + if_status3 USER, 0x1800, BattleAIScript_1DB7BF + if_move_effect TARGET, EFFECT_RESTORE_HP, BattleAIScript_1DB7BF + if_move_effect TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_1DB7BF + if_status TARGET, TOX, BattleAIScript_1DB7A6 + if_status2 TARGET, 0x10000000, BattleAIScript_1DB7A6 + if_status3 TARGET, 0x20, BattleAIScript_1DB7A6 + if_status2 TARGET, 0xf0000, BattleAIScript_1DB7A6 + if_status3 TARGET, 0x4, BattleAIScript_1DB7A6 + if_status3 TARGET, 0x1800, BattleAIScript_1DB7A6 + get_move TARGET + get_move_effect + if_not_equal EFFECT_LOCK_ON, BattleAIScript_1DB7A6 + jump BattleAIScript_1DB7A8 + +BattleAIScript_1DB7A6: @ 81DB7A6 + score +2 + +BattleAIScript_1DB7A8: @ 81DB7A8 + get_protect_count USER + if_equal 0, BattleAIScript_1DB7CA + score -1 + if_random 128, BattleAIScript_1DB7CA + score -1 + jump BattleAIScript_1DB7CA + +BattleAIScript_1DB7BF: @ 81DB7BF + get_move TARGET + get_move_effect + if_not_equal EFFECT_LOCK_ON, BattleAIScript_1DB7CA + +BattleAIScript_1DB7C8: @ 81DB7C8 + score -2 + +BattleAIScript_1DB7CA: @ 81DB7CA + end + +BattleAIScript_1DB7CB: @ 81DB7CB + get_type 1 + if_equal TYPE_GHOST, BattleAIScript_1DB7EA + get_type 3 + if_equal TYPE_GHOST, BattleAIScript_1DB7EA + if_stat_level_more_than USER, EVASION, 8, BattleAIScript_1DB7F0 + score -2 + jump BattleAIScript_1DB7F8 + +BattleAIScript_1DB7EA: @ 81DB7EA + if_random 80, BattleAIScript_1DB7F8 + +BattleAIScript_1DB7F0: @ 81DB7F0 + if_random 80, BattleAIScript_1DB7F8 + score +2 + +BattleAIScript_1DB7F8: @ 81DB7F8 + end + +BattleAIScript_1DB7F9: @ 81DB7F9 + if_hp_less_than USER, 4, BattleAIScript_1DB807 + if_hp_less_than USER, 35, BattleAIScript_1DB80E + +BattleAIScript_1DB807: @ 81DB807 + score -1 + jump BattleAIScript_1DB816 + +BattleAIScript_1DB80E: @ 81DB80E + if_random 70, BattleAIScript_1DB816 + score +1 + +BattleAIScript_1DB816: @ 81DB816 + end + +BattleAIScript_1DB817: @ 81DB817 + if_stat_level_more_than USER, ATTACK, 8, BattleAIScript_1DB844 + if_stat_level_more_than USER, DEFENSE, 8, BattleAIScript_1DB844 + if_stat_level_more_than USER, SP_ATTACK, 8, BattleAIScript_1DB844 + if_stat_level_more_than USER, SP_DEFENSE, 8, BattleAIScript_1DB844 + if_stat_level_more_than USER, EVASION, 8, BattleAIScript_1DB844 + jump BattleAIScript_1DB86A + +BattleAIScript_1DB844: @ 81DB844 + if_would_go_first USER, BattleAIScript_1DB856 + if_hp_more_than USER, 60, BattleAIScript_1DB8B2 + jump BattleAIScript_1DB85D + +BattleAIScript_1DB856: @ 81DB856 + if_hp_more_than USER, 70, BattleAIScript_1DB8B2 + +BattleAIScript_1DB85D: @ 81DB85D + if_random 80, BattleAIScript_1DB8B2 + score +2 + jump BattleAIScript_1DB8B2 + +BattleAIScript_1DB86A: @ 81DB86A + if_stat_level_more_than USER, ATTACK, 7, BattleAIScript_1DB897 + if_stat_level_more_than USER, DEFENSE, 7, BattleAIScript_1DB897 + if_stat_level_more_than USER, SP_ATTACK, 7, BattleAIScript_1DB897 + if_stat_level_more_than USER, SP_DEFENSE, 7, BattleAIScript_1DB897 + if_stat_level_more_than USER, EVASION, 7, BattleAIScript_1DB897 + jump BattleAIScript_1DB8B0 + +BattleAIScript_1DB897: @ 81DB897 + if_would_go_first USER, BattleAIScript_1DB8A9 + if_hp_more_than USER, 60, BattleAIScript_1DB8B0 + jump BattleAIScript_1DB8B2 + +BattleAIScript_1DB8A9: @ 81DB8A9 + if_hp_less_than USER, 70, BattleAIScript_1DB8B2 + +BattleAIScript_1DB8B0: @ 81DB8B0 + score -2 + +BattleAIScript_1DB8B2: @ 81DB8B2 + end + +BattleAIScript_1DB8B3: @ 81DB8B3 + is_first_turn USER + if_not_equal 0, BattleAIScript_1DB8E8 + get_type 0 + if_equal TYPE_GHOST, BattleAIScript_1DB8E0 + get_type 0 + if_equal TYPE_PSYCHIC, BattleAIScript_1DB8E0 + get_type 2 + if_equal TYPE_GHOST, BattleAIScript_1DB8E0 + get_type 2 + if_equal TYPE_PSYCHIC, BattleAIScript_1DB8E0 + jump BattleAIScript_1DB8E8 + +BattleAIScript_1DB8E0: @ 81DB8E0 + if_random 128, BattleAIScript_1DB8E8 + score +1 + +BattleAIScript_1DB8E8: @ 81DB8E8 + end + +BattleAIScript_1DB8E9: @ 81DB8E9 + if_would_go_first TARGET, BattleAIScript_1DB8F7 + get_ability USER + if_equal ABILITY_SWIFT_SWIM, BattleAIScript_1DB91E + +BattleAIScript_1DB8F7: @ 81DB8F7 + if_hp_less_than USER, 40, BattleAIScript_1DB925 + get_weather + if_equal WEATHER_HAIL, BattleAIScript_1DB91E + if_equal WEATHER_SUN, BattleAIScript_1DB91E + if_equal WEATHER_SANDSTORM, BattleAIScript_1DB91E + get_ability USER + if_equal ABILITY_RAIN_DISH, BattleAIScript_1DB91E + jump BattleAIScript_1DB927 + +BattleAIScript_1DB91E: @ 81DB91E + score +1 + jump BattleAIScript_1DB927 + +BattleAIScript_1DB925: @ 81DB925 + score -1 + +BattleAIScript_1DB927: @ 81DB927 + end + +BattleAIScript_1DB928: @ 81DB928 + if_hp_less_than USER, 40, BattleAIScript_1DB94E + get_weather + if_equal WEATHER_HAIL, BattleAIScript_1DB947 + if_equal WEATHER_RAIN, BattleAIScript_1DB947 + if_equal WEATHER_SANDSTORM, BattleAIScript_1DB947 + jump BattleAIScript_1DB950 + +BattleAIScript_1DB947: @ 81DB947 + score +1 + jump BattleAIScript_1DB950 + +BattleAIScript_1DB94E: @ 81DB94E + score -1 + +BattleAIScript_1DB950: @ 81DB950 + end + +BattleAIScript_1DB951: @ 81DB951 + if_hp_less_than USER, 90, BattleAIScript_1DB95D + jump BattleAIScript_1DB95F + +BattleAIScript_1DB95D: @ 81DB95D + score -2 + +BattleAIScript_1DB95F: @ 81DB95F + end + +BattleAIScript_1DB960: @ 81DB960 + if_stat_level_more_than TARGET, ATTACK, 8, BattleAIScript_1DB98D + if_stat_level_more_than TARGET, DEFENSE, 8, BattleAIScript_1DB98D + if_stat_level_more_than TARGET, SP_ATTACK, 8, BattleAIScript_1DB98D + if_stat_level_more_than TARGET, SP_DEFENSE, 8, BattleAIScript_1DB98D + if_stat_level_more_than TARGET, EVASION, 8, BattleAIScript_1DB98D + jump BattleAIScript_1DB9CA + +BattleAIScript_1DB98D: @ 81DB98D + if_stat_level_less_than USER, ATTACK, 7, BattleAIScript_1DB9C2 + if_stat_level_less_than USER, DEFENSE, 7, BattleAIScript_1DB9C2 + if_stat_level_less_than USER, SP_ATTACK, 7, BattleAIScript_1DB9C2 + if_stat_level_less_than USER, SP_DEFENSE, 7, BattleAIScript_1DB9C2 + if_stat_level_less_than USER, EVASION, 7, BattleAIScript_1DB9C0 + if_random 50, BattleAIScript_1DB9CC + jump BattleAIScript_1DB9CA + +BattleAIScript_1DB9C0: @ 81DB9C0 + score +1 + +BattleAIScript_1DB9C2: @ 81DB9C2 + if_random 128, BattleAIScript_1DB9CC + score +1 + +BattleAIScript_1DB9CA: @ 81DB9CA + score -2 + +BattleAIScript_1DB9CC: @ 81DB9CC + end + +BattleAIScript_1DB9CD: @ 81DB9CD + if_status TARGET, SLP, BattleAIScript_1DBA61 + if_status2 TARGET, 0xf0000, BattleAIScript_1DBA61 + if_status2 TARGET, S_CONFUSED, BattleAIScript_1DBA61 + if_hp_more_than USER, 30, BattleAIScript_1DB9FA + if_random 10, BattleAIScript_1DB9FA + score -1 + +BattleAIScript_1DB9FA: @ 81DB9FA + if_hp_more_than USER, 50, BattleAIScript_1DBA09 + if_random 100, BattleAIScript_1DBA09 + score -1 + +BattleAIScript_1DBA09: @ 81DBA09 + get_move TARGET + get_move_power + if_equal 0, BattleAIScript_1DBA38 + if_not_taunted BattleAIScript_1DBA1F + if_random 100, BattleAIScript_1DBA1F + score +1 + +BattleAIScript_1DBA1F: @ 81DBA1F + get_move TARGET + get_move_type + if_not_in_bytes TypeList_1DBA64, BattleAIScript_1DBA61 + if_random 100, BattleAIScript_1DBA63 + score +1 + jump BattleAIScript_1DBA63 + +BattleAIScript_1DBA38: @ 81DBA38 + if_not_taunted BattleAIScript_1DBA45 + if_random 100, BattleAIScript_1DBA45 + score +1 + +BattleAIScript_1DBA45: @ 81DBA45 + get_type 0 + if_in_bytes TypeList_1DBA64, BattleAIScript_1DBA63 + get_type 2 + if_in_bytes TypeList_1DBA64, BattleAIScript_1DBA63 + if_random 50, BattleAIScript_1DBA63 + +BattleAIScript_1DBA61: @ 81DBA61 + score -1 + +BattleAIScript_1DBA63: @ 81DBA63 + end + +TypeList_1DBA64: @ 81DBA64 + .byte TYPE_FIRE + .byte TYPE_WATER + .byte TYPE_GRASS + .byte TYPE_ELECTRIC + .byte TYPE_PSYCHIC + .byte TYPE_ICE + .byte TYPE_DRAGON + .byte TYPE_DARK + .byte -1 + +BattleAIScript_1DBA6D: @ 81DBA6D + if_damage_bonus 10, BattleAIScript_1DBA8E + if_damage_bonus 20, BattleAIScript_1DBA8E + if_move_effect TARGET, EFFECT_PROTECT, BattleAIScript_1DBA8E + if_hp_more_than USER, 38, BattleAIScript_1DBA90 + score -1 + jump BattleAIScript_1DBA90 + +BattleAIScript_1DBA8E: @ 81DBA8E + score -2 + +BattleAIScript_1DBA90: @ 81DBA90 + end + +BattleAIScript_1DBA91: @ 81DBA91 + if_not_move_effect TARGET, EFFECT_PROTECT, BattleAIScript_1DBA9F + score -1 + jump BattleAIScript_1DBB16 + +BattleAIScript_1DBA9F: @ 81DBA9F + if_status TARGET, TOX, BattleAIScript_1DBB0E + if_status2 TARGET, 0x10000000, BattleAIScript_1DBB0E + if_status3 TARGET, 0x4, BattleAIScript_1DBB0E + get_weather + if_equal WEATHER_HAIL, BattleAIScript_1DBACF + if_equal WEATHER_SANDSTORM, BattleAIScript_1DBAEA + jump BattleAIScript_1DBAFA + +BattleAIScript_1DBACF: @ 81DBACF + get_type 1 + if_in_bytes TypeList_1DBB17, BattleAIScript_1DBB0E + get_type 3 + if_in_bytes TypeList_1DBB17, BattleAIScript_1DBB0E + jump BattleAIScript_1DBAFA + +BattleAIScript_1DBAEA: @ 81DBAEA + get_type 1 + if_equal TYPE_ICE, BattleAIScript_1DBB0E + get_type 3 + if_equal TYPE_ICE, BattleAIScript_1DBB0E + +BattleAIScript_1DBAFA: @ 81DBAFA + if_would_go_first USER, BattleAIScript_1DBB16 + get_move TARGET + get_move_effect + if_not_equal EFFECT_LOCK_ON, BattleAIScript_1DBB0E + jump BattleAIScript_1DBB16 + +BattleAIScript_1DBB0E: @ 81DBB0E + if_random 80, BattleAIScript_1DBB16 + score +1 + +BattleAIScript_1DBB16: @ 81DBB16 + end + +TypeList_1DBB17: @ 81DBB17 + .byte TYPE_GROUND + .byte TYPE_ROCK + .byte TYPE_STEEL + .byte -1 + +BattleAIScript_1DBB1B: @ 81DBB1B + score +2 + end + +BattleAIScript_1DBB1E: @ 81DBB1E + get_stockpile_count USER + if_less_than 2, BattleAIScript_1DBB2E + if_random 80, BattleAIScript_1DBB2E + score +2 + +BattleAIScript_1DBB2E: @ 81DBB2E + end + +BattleAIScript_1DBB2F: @ 81DBB2F + if_hp_less_than USER, 40, BattleAIScript_1DBB55 + get_weather + if_equal WEATHER_SUN, BattleAIScript_1DBB4E + if_equal WEATHER_RAIN, BattleAIScript_1DBB4E + if_equal WEATHER_SANDSTORM, BattleAIScript_1DBB4E + jump BattleAIScript_1DBB57 + +BattleAIScript_1DBB4E: @ 81DBB4E + score +1 + jump BattleAIScript_1DBB57 + +BattleAIScript_1DBB55: @ 81DBB55 + score -1 + +BattleAIScript_1DBB57: @ 81DBB57 + end + +BattleAIScript_1DBB58: @ 81DBB58 + if_not_status TARGET, PSN | BRN | PAR | TOX, BattleAIScript_1DBB64 + score +1 + +BattleAIScript_1DBB64: @ 81DBB64 + end + +BattleAIScript_1DBB65: @ 81DBB65 + if_damage_bonus 10, BattleAIScript_1DBBA4 + if_damage_bonus 20, BattleAIScript_1DBBA4 + if_status TARGET, SLP, BattleAIScript_1DBBB1 + if_status2 TARGET, 0xf0000, BattleAIScript_1DBBAB + if_status2 TARGET, S_CONFUSED, BattleAIScript_1DBBAB + is_first_turn USER + if_not_equal 0, BattleAIScript_1DBBB3 + if_random 100, BattleAIScript_1DBBB3 + score +1 + jump BattleAIScript_1DBBB3 + +BattleAIScript_1DBBA4: @ 81DBBA4 + score -1 + jump BattleAIScript_1DBBB3 + +BattleAIScript_1DBBAB: @ 81DBBAB + if_random 100, BattleAIScript_1DBBB3 + +BattleAIScript_1DBBB1: @ 81DBBB1 + score +1 + +BattleAIScript_1DBBB3: @ 81DBBB3 + end + +BattleAIScript_1DBBB4: @ 81DBBB4 + if_status TARGET, PAR, BattleAIScript_1DBBC3 + jump BattleAIScript_1DBBC5 + +BattleAIScript_1DBBC3: @ 81DBBC3 + score +1 + +BattleAIScript_1DBBC5: @ 81DBBC5 + end + +BattleAIScript_1DBBC6: @ 81DBBC6 + get_hold_effect USER + if_in_bytes HoldEffectList_1DBC0F, BattleAIScript_1DBBE1 + if_in_bytes HoldEffectList_1DBC07, BattleAIScript_1DBBF3 + +BattleAIScript_1DBBDA: @ 81DBBDA + score -3 + jump BattleAIScript_1DBC06 + +BattleAIScript_1DBBE1: @ 81DBBE1 + get_hold_effect TARGET + if_in_bytes HoldEffectList_1DBC0F, BattleAIScript_1DBBDA + score +5 + jump BattleAIScript_1DBC06 + +BattleAIScript_1DBBF3: @ 81DBBF3 + get_hold_effect TARGET + if_in_bytes HoldEffectList_1DBC07, BattleAIScript_1DBBDA + if_random 50, BattleAIScript_1DBC06 + score +2 + +BattleAIScript_1DBC06: @ 81DBC06 + end + +HoldEffectList_1DBC07: @ 81DBC07 + .byte HOLD_EFFECT_CONFUSE_SPICY + .byte HOLD_EFFECT_CONFUSE_DRY + .byte HOLD_EFFECT_CONFUSE_SWEET + .byte HOLD_EFFECT_CONFUSE_BITTER + .byte HOLD_EFFECT_CONFUSE_SOUR + .byte HOLD_EFFECT_MACHO_BRACE + .byte HOLD_EFFECT_CHOICE_BAND + .byte -1 + +HoldEffectList_1DBC0F: @ 81DBC0F + .byte HOLD_EFFECT_CHOICE_BAND + .byte -1 + +BattleAIScript_1DBC11: @ 81DBC11 + get_ability USER + if_in_bytes AbilityList_1DBC37, BattleAIScript_1DBC27 + get_ability TARGET + if_in_bytes AbilityList_1DBC37, BattleAIScript_1DBC2E + +BattleAIScript_1DBC27: @ 81DBC27 + score -1 + jump BattleAIScript_1DBC36 + +BattleAIScript_1DBC2E: @ 81DBC2E + if_random 50, BattleAIScript_1DBC36 + score +2 + +BattleAIScript_1DBC36: @ 81DBC36 + end + +AbilityList_1DBC37: @ 81DBC37 + .byte ABILITY_SPEED_BOOST + .byte ABILITY_BATTLE_ARMOR + .byte ABILITY_SAND_VEIL + .byte ABILITY_STATIC + .byte ABILITY_FLASH_FIRE + .byte ABILITY_WONDER_GUARD + .byte ABILITY_EFFECT_SPORE + .byte ABILITY_SWIFT_SWIM + .byte ABILITY_HUGE_POWER + .byte ABILITY_RAIN_DISH + .byte ABILITY_CUTE_CHARM + .byte ABILITY_SHED_SKIN + .byte ABILITY_MARVEL_SCALE + .byte ABILITY_PURE_POWER + .byte ABILITY_CHLOROPHYLL + .byte ABILITY_SHIELD_DUST + .byte -1 + +BattleAIScript_1DBC48: @ 81DBC48 + if_damage_bonus 10, BattleAIScript_1DBC75 + if_damage_bonus 20, BattleAIScript_1DBC75 + if_stat_level_less_than USER, ATTACK, 6, BattleAIScript_1DBC75 + if_would_go_first USER, BattleAIScript_1DBC6E + if_hp_more_than USER, 40, BattleAIScript_1DBC75 + jump BattleAIScript_1DBC77 + +BattleAIScript_1DBC6E: @ 81DBC6E + if_hp_less_than USER, 60, BattleAIScript_1DBC77 + +BattleAIScript_1DBC75: @ 81DBC75 + score -1 + +BattleAIScript_1DBC77: @ 81DBC77 + end + +BattleAIScript_1DBC78: @ 81DBC78 + if_hp_more_than TARGET, 30, BattleAIScript_1DBC87 + if_random 100, BattleAIScript_1DBC87 + score -1 + +BattleAIScript_1DBC87: @ 81DBC87 + is_first_turn USER + if_equal 0, BattleAIScript_1DBCA2 + if_random 150, BattleAIScript_1DBCAA + score +1 + jump BattleAIScript_1DBCAA + +@ unreferenced + if_random 50, BattleAIScript_1DBCAA + +BattleAIScript_1DBCA2: @ 81DBCA2 + if_random 30, BattleAIScript_1DBCAA + score -1 + +BattleAIScript_1DBCAA: @ 81DBCAA + end + +BattleAIScript_1DBCAB: @ 81DBCAB + get_item USER + if_not_in_bytes ItemList_1DBCC6, BattleAIScript_1DBCC3 + if_random 50, BattleAIScript_1DBCC5 + score +1 + jump BattleAIScript_1DBCC5 + +BattleAIScript_1DBCC3: @ 81DBCC3 + score -2 + +BattleAIScript_1DBCC5: @ 81DBCC5 + end + +ItemList_1DBCC6: @ 81DBCC6 + .byte ITEM_CHESTO_BERRY + .byte ITEM_LUM_BERRY + .byte ITEM_STARF_BERRY + .byte -1 + +BattleAIScript_1DBCCA: @ 81DBCCA + if_status TARGET, SLP, BattleAIScript_1DBCF5 + if_status2 TARGET, 0xf0000, BattleAIScript_1DBCF5 + if_status2 TARGET, S_CONFUSED, BattleAIScript_1DBCF5 + if_random 180, BattleAIScript_1DBCF5 + score +2 + jump BattleAIScript_1DBCF7 + +BattleAIScript_1DBCF5: @ 81DBCF5 + score -2 + +BattleAIScript_1DBCF7: @ 81DBCF7 + end + +BattleAIScript_1DBCF8: @ 81DBCF8 + if_status4 TARGET, 0x1, BattleAIScript_1DBD07 + jump BattleAIScript_1DBD09 + +BattleAIScript_1DBD07: @ 81DBD07 + score +1 + +BattleAIScript_1DBD09: @ 81DBD09 + end + +BattleAIScript_1DBD0A: @ 81DBD0A + if_hp_less_than TARGET, 30, BattleAIScript_1DBD21 + is_first_turn USER + if_more_than 0, BattleAIScript_1DBD21 + if_random 180, BattleAIScript_1DBD21 + score +1 + +BattleAIScript_1DBD21: @ 81DBD21 + end + +BattleAIScript_1DBD22: @ 81DBD22 + if_hp_less_than TARGET, 70, BattleAIScript_1DBD4B + if_would_go_first USER, BattleAIScript_1DBD3D + if_hp_more_than USER, 40, BattleAIScript_1DBD4B + score +1 + jump BattleAIScript_1DBD4D + +BattleAIScript_1DBD3D: @ 81DBD3D + if_hp_more_than USER, 50, BattleAIScript_1DBD4B + score +1 + jump BattleAIScript_1DBD4D + +BattleAIScript_1DBD4B: @ 81DBD4B + score -1 + +BattleAIScript_1DBD4D: @ 81DBD4D + end + +BattleAIScript_1DBD4E: @ 81DBD4E + if_damage_bonus 10, BattleAIScript_1DBD73 + if_damage_bonus 20, BattleAIScript_1DBD73 + if_would_go_first USER, BattleAIScript_1DBD6C + if_hp_more_than TARGET, 50, BattleAIScript_1DBD75 + jump BattleAIScript_1DBD73 + +BattleAIScript_1DBD6C: @ 81DBD6C + if_hp_more_than TARGET, 70, BattleAIScript_1DBD75 + +BattleAIScript_1DBD73: @ 81DBD73 + score -1 + +BattleAIScript_1DBD75: @ 81DBD75 + end + +BattleAIScript_1DBD76: @ 81DBD76 + is_first_turn USER + if_more_than 0, BattleAIScript_1DBD86 + if_random 100, BattleAIScript_1DBD86 + score +2 + +BattleAIScript_1DBD86: @ 81DBD86 + end + +BattleAIScript_1DBD87: @ 81DBD87 + if_hp_less_than TARGET, 50, BattleAIScript_1DBD93 + jump BattleAIScript_1DBD95 + +BattleAIScript_1DBD93: @ 81DBD93 + score -1 + +BattleAIScript_1DBD95: @ 81DBD95 + end + +BattleAIScript_1DBD96: @ 81DBD96 + is_first_turn USER + if_equal 1, BattleAIScript_1DBDDD + if_random 30, BattleAIScript_1DBDFF + if_would_go_first USER, BattleAIScript_1DBDC3 + if_hp_not_equal USER, 100, BattleAIScript_1DBDF7 + if_hp_less_than TARGET, 70, BattleAIScript_1DBDF7 + if_random 60, BattleAIScript_1DBDFF + jump BattleAIScript_1DBDF7 + +BattleAIScript_1DBDC3: @ 81DBDC3 + if_hp_more_than TARGET, 25, BattleAIScript_1DBDF7 + if_move_effect TARGET, EFFECT_RESTORE_HP, BattleAIScript_1DBDDD + if_move_effect TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_1DBDDD + jump BattleAIScript_1DBDEA + +BattleAIScript_1DBDDD: @ 81DBDDD + if_random 150, BattleAIScript_1DBDFF + score +2 + jump BattleAIScript_1DBDFF + +BattleAIScript_1DBDEA: @ 81DBDEA + if_random 230, BattleAIScript_1DBDF7 + score +1 + jump BattleAIScript_1DBDFF + +BattleAIScript_1DBDF7: @ 81DBDF7 + if_random 30, BattleAIScript_1DBDFF + score -2 + +BattleAIScript_1DBDFF: @ 81DBDFF + end + +BattleAIScript_1DBE00: @ 81DBE00 + if_hp_less_than USER, 50, BattleAIScript_1DBE23 + get_type 0 + if_equal TYPE_ELECTRIC, BattleAIScript_1DBE1C + get_type 2 + if_equal TYPE_ELECTRIC, BattleAIScript_1DBE1C + jump BattleAIScript_1DBE23 + +BattleAIScript_1DBE1C: @ 81DBE1C + score +1 + jump BattleAIScript_1DBE25 + +BattleAIScript_1DBE23: @ 81DBE23 + score -1 + +BattleAIScript_1DBE25: @ 81DBE25 + end + +BattleAIScript_1DBE26: @ 81DBE26 + if_damage_bonus 10, BattleAIScript_1DBE4B + if_damage_bonus 20, BattleAIScript_1DBE4B + if_would_go_first USER, BattleAIScript_1DBE44 + if_hp_more_than USER, 60, BattleAIScript_1DBE4D + jump BattleAIScript_1DBE4B + +BattleAIScript_1DBE44: @ 81DBE44 + if_hp_more_than USER, 80, BattleAIScript_1DBE4D + +BattleAIScript_1DBE4B: @ 81DBE4B + score -1 + +BattleAIScript_1DBE4D: @ 81DBE4D + end + +BattleAIScript_1DBE4E: @ 81DBE4E + if_hp_less_than USER, 50, BattleAIScript_1DBE71 + get_type 0 + if_equal TYPE_FIRE, BattleAIScript_1DBE6A + get_type 2 + if_equal TYPE_FIRE, BattleAIScript_1DBE6A + jump BattleAIScript_1DBE71 + +BattleAIScript_1DBE6A: @ 81DBE6A + score +1 + jump BattleAIScript_1DBE73 + +BattleAIScript_1DBE71: @ 81DBE71 + score -1 + +BattleAIScript_1DBE73: @ 81DBE73 + end + +BattleAIScript_1DBE74: @ 81DBE74 + if_would_go_first USER, BattleAIScript_1DBE8E + if_hp_more_than USER, 50, BattleAIScript_1DBE96 + if_random 70, BattleAIScript_1DBE96 + score -1 + jump BattleAIScript_1DBE96 + +BattleAIScript_1DBE8E: @ 81DBE8E + if_random 128, BattleAIScript_1DBE96 + score +1 + +BattleAIScript_1DBE96: @ 81DBE96 + end + +AI_TryToFaint: @ 81DBE97 + if_can_faint BattleAIScript_1DBEA4 + is_most_powerful_move + if_equal 1, BattleAIScript_1DA84C + end + +BattleAIScript_1DBEA4: @ 81DBEA4 + if_effect EFFECT_EXPLOSION, BattleAIScript_1DBEB4 + if_not_effect EFFECT_QUICK_ATTACK, BattleAIScript_1DBEB2 + score +2 + +BattleAIScript_1DBEB2: @ 81DBEB2 + score +4 + +BattleAIScript_1DBEB4: @ 81DBEB4 + end + +AI_SetupFirstTurn: @ 81DBEB5 + get_turn_count + if_not_equal 0, BattleAIScript_1DBECE + get_effect + if_not_in_bytes MoveEffectList_1DBECF, BattleAIScript_1DBECE + if_random 80, BattleAIScript_1DBECE + score +2 + +BattleAIScript_1DBECE: @ 81DBECE + end + +MoveEffectList_1DBECF: @ 81DBECF + .byte EFFECT_ATTACK_UP + .byte EFFECT_DEFENSE_UP + .byte EFFECT_SPEED_UP + .byte EFFECT_SPECIAL_ATTACK_UP + .byte EFFECT_SPECIAL_DEFENSE_UP + .byte EFFECT_ACCURACY_UP + .byte EFFECT_EVASION_UP + .byte EFFECT_ATTACK_DOWN + .byte EFFECT_DEFENSE_DOWN + .byte EFFECT_SPEED_DOWN + .byte EFFECT_SPECIAL_ATTACK_DOWN + .byte EFFECT_SPECIAL_DEFENSE_DOWN + .byte EFFECT_ACCURACY_DOWN + .byte EFFECT_EVASION_DOWN + .byte EFFECT_CONVERSION + .byte EFFECT_LIGHT_SCREEN + .byte EFFECT_SPECIAL_DEFENSE_UP_2 + .byte EFFECT_FOCUS_ENERGY + .byte EFFECT_CONFUSE + .byte EFFECT_ATTACK_UP_2 + .byte EFFECT_DEFENSE_UP_2 + .byte EFFECT_SPEED_UP_2 + .byte EFFECT_SPECIAL_ATTACK_UP_2 + .byte EFFECT_SPECIAL_DEFENSE_UP_2 + .byte EFFECT_ACCURACY_UP_2 + .byte EFFECT_EVASION_UP_2 + .byte EFFECT_ATTACK_DOWN_2 + .byte EFFECT_DEFENSE_DOWN_2 + .byte EFFECT_SPEED_DOWN_2 + .byte EFFECT_SPECIAL_ATTACK_DOWN_2 + .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 + .byte EFFECT_ACCURACY_DOWN_2 + .byte EFFECT_EVASION_DOWN_2 + .byte EFFECT_REFLECT + .byte EFFECT_POISON + .byte EFFECT_PARALYZE + .byte EFFECT_SUBSTITUTE + .byte EFFECT_LEECH_SEED + .byte EFFECT_MINIMIZE + .byte EFFECT_CURSE + .byte EFFECT_SWAGGER + .byte EFFECT_CAMOUFLAGE + .byte EFFECT_YAWN + .byte EFFECT_DEFENSE_CURL + .byte EFFECT_TORMENT + .byte EFFECT_FLATTER + .byte EFFECT_WILL_O_WISP + .byte EFFECT_INGRAIN + .byte EFFECT_IMPRISON + .byte EFFECT_TEETER_DANCE + .byte EFFECT_TICKLE + .byte EFFECT_COSMIC_POWER + .byte EFFECT_BULK_UP + .byte EFFECT_CALM_MIND + .byte EFFECT_CAMOUFLAGE + .byte -1 + +AI_PreferStrongestMove: @ 81DBF07 + is_most_powerful_move + if_not_equal 0, BattleAIScript_1DBF16 + if_random 100, BattleAIScript_1DBF16 + score +2 + +BattleAIScript_1DBF16: @ 81DBF16 + end + +AI_Risky: @ 81DBF17 + get_effect + if_not_in_bytes MoveEffectList_1DBF2A, BattleAIScript_1DBF29 + if_random 128, BattleAIScript_1DBF29 + score +2 + +BattleAIScript_1DBF29: @ 81DBF29 + end + +MoveEffectList_1DBF2A: @ 81DBF2A + .byte EFFECT_SLEEP + .byte EFFECT_EXPLOSION + .byte EFFECT_MIRROR_MOVE + .byte EFFECT_OHKO + .byte EFFECT_HIGH_CRITICAL + .byte EFFECT_CONFUSE + .byte EFFECT_METRONOME + .byte EFFECT_PSYWAVE + .byte EFFECT_COUNTER + .byte EFFECT_DESTINY_BOND + .byte EFFECT_SWAGGER + .byte EFFECT_ATTRACT + .byte EFFECT_PRESENT + .byte EFFECT_ALL_STATS_UP_HIT + .byte EFFECT_BELLY_DRUM + .byte EFFECT_MIRROR_COAT + .byte EFFECT_FOCUS_PUNCH + .byte EFFECT_REVENGE + .byte EFFECT_TEETER_DANCE + .byte -1 + +AI_PreferBatonPass: @ 81DBF3E + count_alive_pokemon USER + if_equal 0, BattleAIScript_1DBF62 + is_most_powerful_move + if_not_equal 0, BattleAIScript_1DBF62 + if_move_effect USER, EFFECT_BATON_PASS, BattleAIScript_1DBF5A + if_random 80, BattleAIScript_1DBF29 + +BattleAIScript_1DBF5A: @ 81DBF5A + if_random 20, BattleAIScript_1DBF29 + score +3 + +BattleAIScript_1DBF62: @ 81DBF62 + end + +AI_Nothing: @ 81DBF63 + end + +AI_HPAware: @ 81DBF64 + if_hp_more_than USER, 70, BattleAIScript_1DBF81 + if_hp_more_than USER, 30, BattleAIScript_1DBF90 + get_effect + if_in_bytes MoveEffectList_1DC024, BattleAIScript_1DBF9F + jump BattleAIScript_1DBFA7 + +BattleAIScript_1DBF81: @ 81DBF81 + get_effect + if_in_bytes MoveEffectList_1DBFEB, BattleAIScript_1DBF9F + jump BattleAIScript_1DBFA7 + +BattleAIScript_1DBF90: @ 81DBF90 + get_effect + if_in_bytes MoveEffectList_1DBFF9, BattleAIScript_1DBF9F + jump BattleAIScript_1DBFA7 + +BattleAIScript_1DBF9F: @ 81DBF9F + if_random 50, BattleAIScript_1DBFA7 + score -2 + +BattleAIScript_1DBFA7: @ 81DBFA7 + if_hp_more_than TARGET, 70, BattleAIScript_1DBFC4 + if_hp_more_than TARGET, 30, BattleAIScript_1DBFD3 + get_effect + if_in_bytes MoveEffectList_1DC07D, BattleAIScript_1DBFE2 + jump BattleAIScript_1DBFEA + +BattleAIScript_1DBFC4: @ 81DBFC4 + get_effect + if_in_bytes MoveEffectList_1DC054, BattleAIScript_1DBFE2 + jump BattleAIScript_1DBFEA + +BattleAIScript_1DBFD3: @ 81DBFD3 + get_effect + if_in_bytes MoveEffectList_1DC055, BattleAIScript_1DBFE2 + jump BattleAIScript_1DBFEA + +BattleAIScript_1DBFE2: @ 81DBFE2 + if_random 50, BattleAIScript_1DBFEA + score -2 + +BattleAIScript_1DBFEA: @ 81DBFEA + end + +MoveEffectList_1DBFEB: @ 81DBFEB + .byte EFFECT_EXPLOSION + .byte EFFECT_RESTORE_HP + .byte EFFECT_REST + .byte EFFECT_DESTINY_BOND + .byte EFFECT_FLAIL + .byte EFFECT_ENDURE + .byte EFFECT_MORNING_SUN + .byte EFFECT_SYNTHESIS + .byte EFFECT_MOONLIGHT + .byte EFFECT_SOFTBOILED + .byte EFFECT_MEMENTO + .byte EFFECT_GRUDGE + .byte EFFECT_OVERHEAT + .byte -1 + +MoveEffectList_1DBFF9: @ 81DBFF9 + .byte EFFECT_EXPLOSION + .byte EFFECT_ATTACK_UP + .byte EFFECT_DEFENSE_UP + .byte EFFECT_SPEED_UP + .byte EFFECT_SPECIAL_ATTACK_UP + .byte EFFECT_SPECIAL_DEFENSE_UP + .byte EFFECT_ACCURACY_UP + .byte EFFECT_EVASION_UP + .byte EFFECT_ATTACK_DOWN + .byte EFFECT_DEFENSE_DOWN + .byte EFFECT_SPEED_DOWN + .byte EFFECT_SPECIAL_ATTACK_DOWN + .byte EFFECT_SPECIAL_DEFENSE_DOWN + .byte EFFECT_ACCURACY_DOWN + .byte EFFECT_EVASION_DOWN + .byte EFFECT_BIDE + .byte EFFECT_CONVERSION + .byte EFFECT_LIGHT_SCREEN + .byte EFFECT_MIST + .byte EFFECT_FOCUS_ENERGY + .byte EFFECT_ATTACK_UP_2 + .byte EFFECT_DEFENSE_UP_2 + .byte EFFECT_SPEED_UP_2 + .byte EFFECT_SPECIAL_ATTACK_UP_2 + .byte EFFECT_SPECIAL_DEFENSE_UP_2 + .byte EFFECT_ACCURACY_UP_2 + .byte EFFECT_EVASION_UP_2 + .byte EFFECT_ATTACK_DOWN_2 + .byte EFFECT_DEFENSE_DOWN_2 + .byte EFFECT_SPEED_DOWN_2 + .byte EFFECT_SPECIAL_ATTACK_DOWN_2 + .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 + .byte EFFECT_ACCURACY_DOWN_2 + .byte EFFECT_EVASION_DOWN_2 + .byte EFFECT_CONVERSION_2 + .byte EFFECT_SAFEGUARD + .byte EFFECT_BELLY_DRUM + .byte EFFECT_TICKLE + .byte EFFECT_COSMIC_POWER + .byte EFFECT_BULK_UP + .byte EFFECT_CALM_MIND + .byte EFFECT_DRAGON_DANCE + .byte -1 + +MoveEffectList_1DC024: @ 81DC024 + .byte EFFECT_ATTACK_UP + .byte EFFECT_DEFENSE_UP + .byte EFFECT_SPEED_UP + .byte EFFECT_SPECIAL_ATTACK_UP + .byte EFFECT_SPECIAL_DEFENSE_UP + .byte EFFECT_ACCURACY_UP + .byte EFFECT_EVASION_UP + .byte EFFECT_ATTACK_DOWN + .byte EFFECT_DEFENSE_DOWN + .byte EFFECT_SPEED_DOWN + .byte EFFECT_SPECIAL_ATTACK_DOWN + .byte EFFECT_SPECIAL_DEFENSE_DOWN + .byte EFFECT_ACCURACY_DOWN + .byte EFFECT_EVASION_DOWN + .byte EFFECT_BIDE + .byte EFFECT_CONVERSION + .byte EFFECT_LIGHT_SCREEN + .byte EFFECT_MIST + .byte EFFECT_FOCUS_ENERGY + .byte EFFECT_ATTACK_UP_2 + .byte EFFECT_DEFENSE_UP_2 + .byte EFFECT_SPEED_UP_2 + .byte EFFECT_SPECIAL_ATTACK_UP_2 + .byte EFFECT_SPECIAL_DEFENSE_UP_2 + .byte EFFECT_ACCURACY_UP_2 + .byte EFFECT_EVASION_UP_2 + .byte EFFECT_ATTACK_DOWN_2 + .byte EFFECT_DEFENSE_DOWN_2 + .byte EFFECT_SPEED_DOWN_2 + .byte EFFECT_SPECIAL_ATTACK_DOWN_2 + .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 + .byte EFFECT_ACCURACY_DOWN_2 + .byte EFFECT_EVASION_DOWN_2 + .byte EFFECT_RAGE + .byte EFFECT_CONVERSION_2 + .byte EFFECT_LOCK_ON + .byte EFFECT_SAFEGUARD + .byte EFFECT_BELLY_DRUM + .byte EFFECT_PSYCH_UP + .byte EFFECT_MIRROR_COAT + .byte EFFECT_SOLARBEAM + .byte EFFECT_ERUPTION + .byte EFFECT_TICKLE + .byte EFFECT_COSMIC_POWER + .byte EFFECT_BULK_UP + .byte EFFECT_CALM_MIND + .byte EFFECT_DRAGON_DANCE + .byte -1 + +MoveEffectList_1DC054: @ 81DC054 + .byte -1 + +MoveEffectList_1DC055: @ 81DC055 + .byte EFFECT_ATTACK_UP + .byte EFFECT_DEFENSE_UP + .byte EFFECT_SPEED_UP + .byte EFFECT_SPECIAL_ATTACK_UP + .byte EFFECT_SPECIAL_DEFENSE_UP + .byte EFFECT_ACCURACY_UP + .byte EFFECT_EVASION_UP + .byte EFFECT_ATTACK_DOWN + .byte EFFECT_DEFENSE_DOWN + .byte EFFECT_SPEED_DOWN + .byte EFFECT_SPECIAL_ATTACK_DOWN + .byte EFFECT_SPECIAL_DEFENSE_DOWN + .byte EFFECT_ACCURACY_DOWN + .byte EFFECT_EVASION_DOWN + .byte EFFECT_MIST + .byte EFFECT_FOCUS_ENERGY + .byte EFFECT_ATTACK_UP_2 + .byte EFFECT_DEFENSE_UP_2 + .byte EFFECT_SPEED_UP_2 + .byte EFFECT_SPECIAL_ATTACK_UP_2 + .byte EFFECT_SPECIAL_DEFENSE_UP_2 + .byte EFFECT_ACCURACY_UP_2 + .byte EFFECT_EVASION_UP_2 + .byte EFFECT_ATTACK_DOWN_2 + .byte EFFECT_DEFENSE_DOWN_2 + .byte EFFECT_SPEED_DOWN_2 + .byte EFFECT_SPECIAL_ATTACK_DOWN_2 + .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 + .byte EFFECT_ACCURACY_DOWN_2 + .byte EFFECT_EVASION_DOWN_2 + .byte EFFECT_POISON + .byte EFFECT_PAIN_SPLIT + .byte EFFECT_PERISH_SONG + .byte EFFECT_SAFEGUARD + .byte EFFECT_TICKLE + .byte EFFECT_COSMIC_POWER + .byte EFFECT_BULK_UP + .byte EFFECT_CALM_MIND + .byte EFFECT_DRAGON_DANCE + .byte -1 + +MoveEffectList_1DC07D: @ 81DC07D + .byte EFFECT_SLEEP + .byte EFFECT_EXPLOSION + .byte EFFECT_ATTACK_UP + .byte EFFECT_DEFENSE_UP + .byte EFFECT_SPEED_UP + .byte EFFECT_SPECIAL_ATTACK_UP + .byte EFFECT_SPECIAL_DEFENSE_UP + .byte EFFECT_ACCURACY_UP + .byte EFFECT_EVASION_UP + .byte EFFECT_ATTACK_DOWN + .byte EFFECT_DEFENSE_DOWN + .byte EFFECT_SPEED_DOWN + .byte EFFECT_SPECIAL_ATTACK_DOWN + .byte EFFECT_SPECIAL_DEFENSE_DOWN + .byte EFFECT_ACCURACY_DOWN + .byte EFFECT_EVASION_DOWN + .byte EFFECT_BIDE + .byte EFFECT_CONVERSION + .byte EFFECT_TOXIC + .byte EFFECT_LIGHT_SCREEN + .byte EFFECT_OHKO + .byte EFFECT_SUPER_FANG + .byte EFFECT_SUPER_FANG + .byte EFFECT_MIST + .byte EFFECT_FOCUS_ENERGY + .byte EFFECT_CONFUSE + .byte EFFECT_ATTACK_UP_2 + .byte EFFECT_DEFENSE_UP_2 + .byte EFFECT_SPEED_UP_2 + .byte EFFECT_SPECIAL_ATTACK_UP_2 + .byte EFFECT_SPECIAL_DEFENSE_UP_2 + .byte EFFECT_ACCURACY_UP_2 + .byte EFFECT_EVASION_UP_2 + .byte EFFECT_ATTACK_DOWN_2 + .byte EFFECT_DEFENSE_DOWN_2 + .byte EFFECT_SPEED_DOWN_2 + .byte EFFECT_SPECIAL_ATTACK_DOWN_2 + .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 + .byte EFFECT_ACCURACY_DOWN_2 + .byte EFFECT_EVASION_DOWN_2 + .byte EFFECT_POISON + .byte EFFECT_PARALYZE + .byte EFFECT_PAIN_SPLIT + .byte EFFECT_CONVERSION_2 + .byte EFFECT_LOCK_ON + .byte EFFECT_SPITE + .byte EFFECT_PERISH_SONG + .byte EFFECT_SWAGGER + .byte EFFECT_FURY_CUTTER + .byte EFFECT_ATTRACT + .byte EFFECT_SAFEGUARD + .byte EFFECT_PSYCH_UP + .byte EFFECT_MIRROR_COAT + .byte EFFECT_WILL_O_WISP + .byte EFFECT_TICKLE + .byte EFFECT_COSMIC_POWER + .byte EFFECT_BULK_UP + .byte EFFECT_CALM_MIND + .byte EFFECT_DRAGON_DANCE + .byte -1 + +AI_Unknown: @ 81DC0B9 + if_not_effect EFFECT_SUNNY_DAY, BattleAIScript_1DC0CF + if_equal 0, BattleAIScript_1DC0CF + is_first_turn USER + if_equal 0, BattleAIScript_1DC0CF + score +5 + +BattleAIScript_1DC0CF: @ 81DC0CF + end + +AI_Roaming: @ 81DC0D0 + if_status2 USER, 0xe000, BattleAIScript_1DC0FD + if_status2 USER, S_MEAN_LOOK, BattleAIScript_1DC0FD + get_ability TARGET + if_equal ABILITY_SHADOW_TAG, BattleAIScript_1DC0FD + get_ability USER + if_equal ABILITY_LEVITATE, BattleAIScript_1DC0FC + get_ability TARGET + if_equal ABILITY_ARENA_TRAP, BattleAIScript_1DC0FD + +BattleAIScript_1DC0FC: @ 81DC0FC + flee + +BattleAIScript_1DC0FD: @ 81DC0FD + end + +AI_Safari: @ 81DC0FE + ai_46 BattleAIScript_1DC104 + ai_47 + +BattleAIScript_1DC104: @ 81DC104 + flee + +AI_FleeInDanger: @ 81DC105 + if_hp_equal TARGET, 20, BattleAIScript_1DC114 + if_hp_less_than TARGET, 20, BattleAIScript_1DC114 + end + +BattleAIScript_1DC114: @ 81DC114 + flee + +AI_Unused: @ 81DC115 + end diff --git a/data/contest_ai_scripts.s b/data/contest_ai_scripts.s index cb73a2e9c..82b7a2255 100644 --- a/data/contest_ai_scripts.s +++ b/data/contest_ai_scripts.s @@ -3,5 +3,6 @@ .section script_data, "aw", %progbits + .align 2 gUnknown_081DC118:: @ 81DC118 .incbin "baserom.gba", 0x001dc118, 0x9dc |