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author | Marcus Huderle <huderlem@gmail.com> | 2016-08-03 12:36:17 -0700 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2016-08-03 12:36:17 -0700 |
commit | 6e6f69b23d0905453b41ce58fe1d8edd72984023 (patch) | |
tree | 7b2528a6fb4eed9be5e1e43c6bef498a5e9b9813 | |
parent | 5bfd3cd9a17215d159d35568fff51cdac42d7137 (diff) |
Ledge landing animation incbin.
-rw-r--r-- | data/data2.s | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/data/data2.s b/data/data2.s index 8c01d69dc..f55c561ac 100644 --- a/data/data2.s +++ b/data/data2.s @@ -6993,8 +6993,16 @@ gUnknown_08376010:: @ 8376010 .4byte MetatileBehavior_IsShallowFlowingWater .4byte sub_8056D9C +@ This table specifies the animation that happens when the player lands on the ground +@ after jumping over a ledge. +@ Not sure what the actual values represent. Might be offsets for an animation table. gUnknown_08376028:: @ 8376028 - .incbin "baserom.gba", 0x00376028, 0x18 + .4byte 0x00001000 @ Landing in regular grass + .4byte 0x00002000 @ Landing in tall grass (?) + .4byte 0x00004000 @ Landing on firm surface + .4byte 0x00008000 @ Landing on water + .4byte 0x00004000 @ Landing on firm surface + .4byte 0x00010000 @ Landing on normal ground (dirt) .align 2 gUnknown_08376040:: @ 8376040 |