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authorMarcus Huderle <huderlem@gmail.com>2016-08-03 12:36:17 -0700
committerMarcus Huderle <huderlem@gmail.com>2016-08-03 12:36:17 -0700
commit6e6f69b23d0905453b41ce58fe1d8edd72984023 (patch)
tree7b2528a6fb4eed9be5e1e43c6bef498a5e9b9813
parent5bfd3cd9a17215d159d35568fff51cdac42d7137 (diff)
Ledge landing animation incbin.
-rw-r--r--data/data2.s10
1 files changed, 9 insertions, 1 deletions
diff --git a/data/data2.s b/data/data2.s
index 8c01d69dc..f55c561ac 100644
--- a/data/data2.s
+++ b/data/data2.s
@@ -6993,8 +6993,16 @@ gUnknown_08376010:: @ 8376010
.4byte MetatileBehavior_IsShallowFlowingWater
.4byte sub_8056D9C
+@ This table specifies the animation that happens when the player lands on the ground
+@ after jumping over a ledge.
+@ Not sure what the actual values represent. Might be offsets for an animation table.
gUnknown_08376028:: @ 8376028
- .incbin "baserom.gba", 0x00376028, 0x18
+ .4byte 0x00001000 @ Landing in regular grass
+ .4byte 0x00002000 @ Landing in tall grass (?)
+ .4byte 0x00004000 @ Landing on firm surface
+ .4byte 0x00008000 @ Landing on water
+ .4byte 0x00004000 @ Landing on firm surface
+ .4byte 0x00010000 @ Landing on normal ground (dirt)
.align 2
gUnknown_08376040:: @ 8376040