diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-01-30 20:03:31 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-01-30 20:03:31 -0800 |
commit | 710477b8a56a9dd31f68d039002546af111123f3 (patch) | |
tree | bfd0041b5b5367ed97f6d8d8c85f6dcb7175b932 | |
parent | 1416a4c4efe8b926c809664eb63dd2c3d0f86728 (diff) | |
parent | 2df648dc4b9dee51503d319c677456c008b438fb (diff) |
Merge pull request #558 from huderlem/rock
Decompile rock.s
-rw-r--r-- | asm/rock.s | 1643 | ||||
-rw-r--r-- | include/rom_8077ABC.h | 2 | ||||
-rw-r--r-- | ld_script.txt | 2 | ||||
-rw-r--r-- | src/battle/anim/rock.c | 602 |
4 files changed, 605 insertions, 1644 deletions
diff --git a/asm/rock.s b/asm/rock.s deleted file mode 100644 index 98afb53e6..000000000 --- a/asm/rock.s +++ /dev/null @@ -1,1643 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ rock - - thumb_func_start sub_80DCE9C -sub_80DCE9C: @ 80DCE9C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080DCF08 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _080DCEBC - ldr r0, _080DCF0C @ =gAnimBankTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl sub_807A3FC -_080DCEBC: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r4, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r0, 0xE - strh r0, [r5, 0x22] - ldrb r1, [r6, 0x2] - adds r0, r5, 0 - bl StartSpriteAnim - adds r0, r5, 0 - bl AnimateSprite - strh r4, [r5, 0x2E] - strh r4, [r5, 0x30] - movs r0, 0x4 - strh r0, [r5, 0x32] - movs r0, 0x10 - strh r0, [r5, 0x34] - ldr r0, _080DCF10 @ =0x0000ffba - strh r0, [r5, 0x36] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x38] - ldr r1, _080DCF14 @ =sub_80DCF1C - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r1, _080DCF18 @ =sub_8078278 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DCF08: .4byte gBattleAnimArgs -_080DCF0C: .4byte gAnimBankTarget -_080DCF10: .4byte 0x0000ffba -_080DCF14: .4byte sub_80DCF1C -_080DCF18: .4byte sub_8078278 - thumb_func_end sub_80DCE9C - - thumb_func_start sub_80DCF1C -sub_80DCF1C: @ 80DCF1C - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x38] - ldrh r2, [r4, 0x20] - adds r0, r1, r2 - strh r0, [r4, 0x20] - movs r0, 0xC0 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r0, 0x4 - strh r0, [r4, 0x32] - movs r0, 0x20 - strh r0, [r4, 0x34] - ldr r0, _080DCF54 @ =0x0000ffe8 - strh r0, [r4, 0x36] - ldr r1, _080DCF58 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r1, _080DCF5C @ =sub_8078278 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DCF54: .4byte 0x0000ffe8 -_080DCF58: .4byte move_anim_8074EE0 -_080DCF5C: .4byte sub_8078278 - thumb_func_end sub_80DCF1C - - thumb_func_start sub_80DCF60 -sub_80DCF60: @ 80DCF60 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080DCF88 @ =gBattleAnimArgs - ldrb r1, [r4, 0xA] - bl StartSpriteAnim - adds r0, r5, 0 - bl AnimateSprite - ldr r0, _080DCF8C @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DCF90 - ldrh r0, [r5, 0x20] - ldrh r1, [r4] - subs r0, r1 - b _080DCF96 - .align 2, 0 -_080DCF88: .4byte gBattleAnimArgs -_080DCF8C: .4byte gAnimBankAttacker -_080DCF90: - ldrh r0, [r4] - ldrh r1, [r5, 0x20] - adds r0, r1 -_080DCF96: - strh r0, [r5, 0x20] - ldr r3, _080DCFD8 @ =gBattleAnimArgs - ldrh r2, [r3, 0x2] - ldrh r0, [r5, 0x22] - adds r2, r0 - movs r4, 0 - strh r2, [r5, 0x22] - ldrh r0, [r3, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r1, [r3, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - strh r2, [r5, 0x34] - ldrh r0, [r3, 0x6] - adds r2, r0 - strh r2, [r5, 0x36] - adds r0, r5, 0 - bl sub_8078A5C - strh r4, [r5, 0x34] - strh r4, [r5, 0x36] - ldr r0, _080DCFDC @ =sub_8078394 - str r0, [r5, 0x1C] - ldr r1, _080DCFE0 @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DCFD8: .4byte gBattleAnimArgs -_080DCFDC: .4byte sub_8078394 -_080DCFE0: .4byte move_anim_8074EE0 - thumb_func_end sub_80DCF60 - - thumb_func_start sub_80DCFE4 -sub_80DCFE4: @ 80DCFE4 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080DCFFC @ =gBattleAnimArgs - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DD000 - adds r0, r4, 0 - movs r1, 0 - bl sub_80787B0 - b _080DD008 - .align 2, 0 -_080DCFFC: .4byte gBattleAnimArgs -_080DD000: - adds r0, r4, 0 - movs r1, 0 - bl sub_8078764 -_080DD008: - ldr r1, _080DD024 @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x34] - ldr r0, _080DD028 @ =sub_80DD02C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DD024: .4byte gBattleAnimArgs -_080DD028: .4byte sub_80DD02C - thumb_func_end sub_80DCFE4 - - thumb_func_start sub_80DD02C -sub_80DD02C: @ 80DD02C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x38] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080DD072 - adds r0, r4, 0 - bl DestroyAnimSprite -_080DD072: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DD02C - - thumb_func_start do_boulder_dust -do_boulder_dust: @ 80DD078 - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r1, _080DD154 @ =REG_BLDCNT - ldr r2, _080DD158 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - ldr r4, _080DD15C @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DD0C4 - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080DD0C4: - ldr r0, _080DD160 @ =gBattle_BG1_X - strh r5, [r0] - ldr r0, _080DD164 @ =gBattle_BG1_Y - strh r5, [r0] - ldr r0, _080DD168 @ =REG_BG1HOFS - strh r5, [r0] - adds r0, 0x2 - strh r5, [r0] - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - str r5, [sp, 0xC] - ldr r2, _080DD16C @ =0x040000d4 - add r0, sp, 0xC - str r0, [r2] - str r1, [r2, 0x4] - ldr r0, _080DD170 @ =0x85000400 - str r0, [r2, 0x8] - ldr r0, [r2, 0x8] - ldr r0, _080DD174 @ =gBattleAnimBackgroundTilemap_SandstormBrew - bl LZDecompressVram - ldr r0, _080DD178 @ =gBattleAnimBackgroundImage_SandstormBrew - ldr r1, [sp] - bl LZDecompressVram - ldr r0, _080DD17C @ =gBattleAnimSpritePalette_261 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DD120 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080DD120: - ldr r0, _080DD180 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080DD13A - ldr r0, _080DD184 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DD13A - movs r5, 0x1 -_080DD13A: - ldr r0, _080DD188 @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - strh r5, [r1, 0x8] - ldr r0, _080DD18C @ =sub_80DD190 - str r0, [r1] - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DD154: .4byte REG_BLDCNT -_080DD158: .4byte 0x00003f42 -_080DD15C: .4byte REG_BG1CNT -_080DD160: .4byte gBattle_BG1_X -_080DD164: .4byte gBattle_BG1_Y -_080DD168: .4byte REG_BG1HOFS -_080DD16C: .4byte 0x040000d4 -_080DD170: .4byte 0x85000400 -_080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew -_080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew -_080DD17C: .4byte gBattleAnimSpritePalette_261 -_080DD180: .4byte gBattleAnimArgs -_080DD184: .4byte gAnimBankAttacker -_080DD188: .4byte gTasks -_080DD18C: .4byte sub_80DD190 - thumb_func_end do_boulder_dust - - thumb_func_start sub_80DD190 -sub_80DD190: @ 80DD190 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080DD1C0 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r3, r1, 0 - cmp r0, 0 - bne _080DD1CC - ldr r1, _080DD1C4 @ =gBattle_BG1_X - ldr r5, _080DD1C8 @ =0x0000fffa - adds r0, r5, 0 - ldrh r2, [r1] - adds r0, r2 - b _080DD1D2 - .align 2, 0 -_080DD1C0: .4byte gTasks -_080DD1C4: .4byte gBattle_BG1_X -_080DD1C8: .4byte 0x0000fffa -_080DD1CC: - ldr r1, _080DD204 @ =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 -_080DD1D2: - strh r0, [r1] - adds r4, r1, 0 - ldr r1, _080DD208 @ =gBattle_BG1_Y - ldr r5, _080DD20C @ =0x0000ffff - adds r0, r5, 0 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r0, r3 - movs r5, 0x20 - ldrsh r0, [r0, r5] - mov r8, r2 - adds r2, r1, 0 - cmp r0, 0x4 - bls _080DD1F8 - b _080DD37C -_080DD1F8: - lsls r0, 2 - ldr r1, _080DD210 @ =_080DD214 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DD204: .4byte gBattle_BG1_X -_080DD208: .4byte gBattle_BG1_Y -_080DD20C: .4byte 0x0000ffff -_080DD210: .4byte _080DD214 - .align 2, 0 -_080DD214: - .4byte _080DD228 - .4byte _080DD270 - .4byte _080DD292 - .4byte _080DD2D4 - .4byte _080DD358 -_080DD228: - mov r1, r8 - adds r0, r1, r7 - lsls r0, 3 - adds r3, r0, r3 - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - movs r4, 0 - strh r0, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - beq _080DD242 - b _080DD37C -_080DD242: - strh r4, [r3, 0x1C] - ldrh r1, [r3, 0x1E] - adds r1, 0x1 - strh r1, [r3, 0x1E] - ldr r2, _080DD26C @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r2, 0x1E - ldrsh r0, [r3, r2] - cmp r0, 0x7 - beq _080DD260 - b _080DD37C -_080DD260: - ldrh r0, [r3, 0x20] - adds r0, 0x1 - strh r0, [r3, 0x20] - strh r4, [r3, 0x1E] - b _080DD37C - .align 2, 0 -_080DD26C: .4byte REG_BLDALPHA -_080DD270: - mov r5, r8 - adds r0, r5, r7 - lsls r0, 3 - adds r1, r0, r3 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x65 - bne _080DD37C - movs r0, 0x7 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _080DD37C -_080DD292: - mov r1, r8 - adds r0, r1, r7 - lsls r0, 3 - adds r3, r0, r3 - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - strh r0, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080DD37C - movs r0, 0 - strh r0, [r3, 0x1C] - ldrh r1, [r3, 0x1E] - subs r1, 0x1 - strh r1, [r3, 0x1E] - ldr r2, _080DD2D0 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r2, 0x1E - ldrsh r1, [r3, r2] - cmp r1, 0 - bne _080DD37C - ldrh r0, [r3, 0x20] - adds r0, 0x1 - strh r0, [r3, 0x20] - strh r1, [r3, 0x1E] - b _080DD37C - .align 2, 0 -_080DD2D0: .4byte REG_BLDALPHA -_080DD2D4: - mov r0, sp - bl sub_8078914 - ldr r2, [sp] - movs r3, 0x80 - lsls r3, 6 - add r5, sp, 0xC - movs r6, 0 - ldr r1, _080DD38C @ =0x040000d4 - movs r4, 0x80 - lsls r4, 5 - mov r9, r5 - ldr r0, _080DD390 @ =0x85000400 - mov r12, r0 - movs r0, 0x85 - lsls r0, 24 - mov r10, r0 -_080DD2F6: - str r6, [sp, 0xC] - mov r0, r9 - str r0, [r1] - str r2, [r1, 0x4] - mov r0, r12 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - adds r2, r4 - subs r3, r4 - cmp r3, r4 - bhi _080DD2F6 - str r6, [sp, 0xC] - str r5, [r1] - str r2, [r1, 0x4] - lsrs r0, r3, 2 - mov r2, r10 - orrs r0, r2 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r0, _080DD38C @ =0x040000d4 - str r5, [r0] - str r1, [r0, 0x4] - ldr r1, _080DD394 @ =0x85000200 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DD344 - ldr r2, _080DD398 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080DD344: - ldr r0, _080DD39C @ =gTasks - mov r5, r8 - adds r1, r5, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - ldr r4, _080DD3A0 @ =gBattle_BG1_X - ldr r2, _080DD3A4 @ =gBattle_BG1_Y -_080DD358: - movs r1, 0 - strh r1, [r4] - strh r1, [r2] - ldr r0, _080DD3A8 @ =REG_BLDCNT - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - ldr r2, _080DD398 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080DD37C: - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DD38C: .4byte 0x040000d4 -_080DD390: .4byte 0x85000400 -_080DD394: .4byte 0x85000200 -_080DD398: .4byte REG_BG1CNT -_080DD39C: .4byte gTasks -_080DD3A0: .4byte gBattle_BG1_X -_080DD3A4: .4byte gBattle_BG1_Y -_080DD3A8: .4byte REG_BLDCNT - thumb_func_end sub_80DD190 - - thumb_func_start sub_80DD3AC -sub_80DD3AC: @ 80DD3AC - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080DD428 - ldr r4, _080DD3F0 @ =gBattleAnimArgs - movs r2, 0x6 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080DD3F8 - ldr r0, _080DD3F4 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DD3F8 - movs r0, 0x98 - lsls r0, 1 - strh r0, [r5, 0x20] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] - movs r0, 0x1 - strh r0, [r5, 0x38] - ldrb r1, [r5, 0x3] - subs r0, 0x40 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - b _080DD3FC - .align 2, 0 -_080DD3F0: .4byte gBattleAnimArgs -_080DD3F4: .4byte gAnimBankAttacker -_080DD3F8: - ldr r0, _080DD41C @ =0x0000ffc0 - strh r0, [r5, 0x20] -_080DD3FC: - ldr r4, _080DD420 @ =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x22] - ldr r1, _080DD424 @ =gUnknown_083DAD10 - adds r0, r5, 0 - bl SetSubspriteTables - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080DD484 - .align 2, 0 -_080DD41C: .4byte 0x0000ffc0 -_080DD420: .4byte gBattleAnimArgs -_080DD424: .4byte gUnknown_083DAD10 -_080DD428: - ldrh r1, [r5, 0x30] - ldrh r3, [r5, 0x34] - adds r1, r3 - ldrh r2, [r5, 0x32] - ldrh r0, [r5, 0x36] - adds r2, r0 - lsls r0, r1, 16 - asrs r0, 24 - ldrh r3, [r5, 0x24] - adds r0, r3 - strh r0, [r5, 0x24] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r3, [r5, 0x26] - adds r0, r3 - strh r0, [r5, 0x26] - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x34] - ands r2, r0 - strh r2, [r5, 0x36] - movs r1, 0x38 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080DD46E - movs r2, 0x20 - ldrsh r0, [r5, r2] - movs r3, 0x24 - ldrsh r1, [r5, r3] - adds r0, r1 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - ble _080DD484 - b _080DD480 -_080DD46E: - movs r1, 0x20 - ldrsh r0, [r5, r1] - movs r2, 0x24 - ldrsh r1, [r5, r2] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _080DD484 -_080DD480: - ldr r0, _080DD48C @ =DestroyAnimSprite - str r0, [r5, 0x1C] -_080DD484: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DD48C: .4byte DestroyAnimSprite - thumb_func_end sub_80DD3AC - - thumb_func_start sub_80DD490 -sub_80DD490: @ 80DD490 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080DD4C8 @ =gBattleAnimArgs - ldrb r1, [r5, 0x8] - bl StartSpriteAnim - adds r0, r4, 0 - movs r1, 0 - bl sub_80787B0 - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x4] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x36] - ldr r0, _080DD4CC @ =sub_8078B34 - str r0, [r4, 0x1C] - ldr r1, _080DD4D0 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DD4C8: .4byte gBattleAnimArgs -_080DD4CC: .4byte sub_8078B34 -_080DD4D0: .4byte DestroyAnimSprite - thumb_func_end sub_80DD490 - - thumb_func_start sub_80DD4D4 -sub_80DD4D4: @ 80DD4D4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DD554 @ =gTasks - adds r6, r1, r0 - ldr r5, _080DD558 @ =gAnimBankAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 8 - movs r1, 0xC0 - lsls r1, 13 - adds r0, r1 - lsrs r7, r0, 16 - ldr r4, _080DD55C @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xC0 - lsls r2, 13 - adds r0, r2 - lsrs r0, 16 - mov r8, r0 - ldrb r1, [r5] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080DD544 - mov r8, r7 -_080DD544: - bl sub_80DD8BC - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x1 - bne _080DD560 - movs r0, 0x20 - b _080DD566 - .align 2, 0 -_080DD554: .4byte gTasks -_080DD558: .4byte gAnimBankAttacker -_080DD55C: .4byte gAnimBankTarget -_080DD560: - lsls r1, r5, 3 - movs r0, 0x30 - subs r0, r1 -_080DD566: - strh r0, [r6, 0x18] - movs r4, 0 - strh r4, [r6, 0x8] - strh r4, [r6, 0x1E] - strh r4, [r6, 0x1A] - movs r0, 0x1 - strh r0, [r6, 0x20] - movs r1, 0x18 - ldrsh r0, [r6, r1] - cmp r0, 0 - bge _080DD57E - adds r0, 0x7 -_080DD57E: - asrs r0, 3 - subs r0, 0x1 - strh r0, [r6, 0x1C] - mov r2, r9 - lsls r0, r2, 3 - strh r0, [r6, 0xC] - lsls r0, r7, 3 - strh r0, [r6, 0xE] - mov r1, r10 - subs r0, r1, r2 - lsls r0, 3 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x10] - mov r1, r8 - subs r0, r1, r7 - lsls r0, 3 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x12] - strh r4, [r6, 0x14] - strh r4, [r6, 0x16] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r4, r0, 0 - lsls r4, 24 - asrs r4, 8 - lsrs r4, 16 - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - strh r4, [r6, 0x22] - asrs r0, 24 - lsls r4, 16 - asrs r4, 16 - subs r0, r4 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x24] - strh r5, [r6, 0xA] - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x26] - ldr r0, _080DD600 @ =sub_80DD604 - str r0, [r6] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DD600: .4byte sub_80DD604 - thumb_func_end sub_80DD4D4 - - thumb_func_start sub_80DD604 -sub_80DD604: @ 80DD604 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DD628 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080DD61E - b _080DD76C -_080DD61E: - lsls r0, 2 - ldr r1, _080DD62C @ =_080DD630 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DD628: .4byte gTasks -_080DD62C: .4byte _080DD630 - .align 2, 0 -_080DD630: - .4byte _080DD644 - .4byte _080DD6A8 - .4byte _080DD6B0 - .4byte _080DD70C - .4byte _080DD75E -_080DD644: - ldrh r2, [r4, 0x14] - ldrh r0, [r4, 0x10] - subs r2, r0 - strh r2, [r4, 0x14] - ldrh r0, [r4, 0x16] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x16] - ldr r3, _080DD6A4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - lsls r2, 16 - asrs r2, 19 - strh r2, [r0, 0x24] - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrh r0, [r4, 0x16] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080DD694 - movs r0, 0x14 - strh r0, [r4, 0x1E] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080DD694: - ldrh r1, [r4, 0x22] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xA2 - bl PlaySE12WithPanning - b _080DD76C - .align 2, 0 -_080DD6A4: .4byte gSprites -_080DD6A8: - ldrh r0, [r4, 0x1E] - subs r0, 0x1 - strh r0, [r4, 0x1E] - b _080DD750 -_080DD6B0: - ldrh r0, [r4, 0x1A] - subs r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - beq _080DD6D0 - ldrh r0, [r4, 0x10] - ldrh r2, [r4, 0x14] - adds r0, r2 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x16] - adds r0, r1 - strh r0, [r4, 0x16] - b _080DD6DA -_080DD6D0: - strh r0, [r4, 0x14] - strh r0, [r4, 0x16] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080DD6DA: - ldr r2, _080DD708 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x24] - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r4, 0x16] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x26] - b _080DD76C - .align 2, 0 -_080DD708: .4byte gSprites -_080DD70C: - ldrh r0, [r4, 0x10] - ldrh r2, [r4, 0xC] - adds r0, r2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0xE] - adds r0, r1 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1C - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080DD74A - movs r0, 0 - strh r0, [r4, 0x1A] - adds r0, r4, 0 - bl sub_80DD774 - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x22] - adds r1, r0 - strh r1, [r4, 0x22] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xAF - bl PlaySE12WithPanning -_080DD74A: - ldrh r0, [r4, 0x18] - subs r0, 0x1 - strh r0, [r4, 0x18] -_080DD750: - lsls r0, 16 - cmp r0, 0 - bne _080DD76C - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DD76C -_080DD75E: - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DD76C - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DD76C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DD604 - - thumb_func_start sub_80DD774 -sub_80DD774: @ 80DD774 - push {r4-r7,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0xA] - subs r0, 0x1 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bhi _080DD864 - lsls r0, 2 - ldr r1, _080DD790 @ =_080DD794 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DD790: .4byte _080DD794 - .align 2, 0 -_080DD794: - .4byte _080DD7A8 - .4byte _080DD7B4 - .4byte _080DD7B4 - .4byte _080DD7C0 - .4byte _080DD7CC -_080DD7A8: - ldr r3, _080DD7B0 @ =gSpriteTemplate_83DAD78 - movs r5, 0 - b _080DD7D0 - .align 2, 0 -_080DD7B0: .4byte gSpriteTemplate_83DAD78 -_080DD7B4: - ldr r3, _080DD7BC @ =gSpriteTemplate_83DAD90 - movs r5, 0x50 - b _080DD7D0 - .align 2, 0 -_080DD7BC: .4byte gSpriteTemplate_83DAD90 -_080DD7C0: - ldr r3, _080DD7C8 @ =gSpriteTemplate_83DAD90 - movs r5, 0x40 - b _080DD7D0 - .align 2, 0 -_080DD7C8: .4byte gSpriteTemplate_83DAD90 -_080DD7CC: - ldr r3, _080DD86C @ =gSpriteTemplate_83DAD90 - movs r5, 0x30 -_080DD7D0: - ldrh r1, [r4, 0xC] - lsls r1, 16 - asrs r1, 19 - lsls r1, 16 - lsrs r1, 16 - ldrh r2, [r4, 0xE] - lsls r2, 16 - asrs r2, 19 - lsls r2, 16 - movs r6, 0x20 - ldrsh r0, [r4, r6] - lsls r0, 2 - adds r1, r0 - lsls r1, 16 - lsrs r6, r1, 16 - asrs r1, 16 - lsrs r7, r2, 16 - asrs r2, 16 - adds r0, r3, 0 - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080DD85C - ldr r1, _080DD870 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0x12 - strh r1, [r0, 0x2E] - movs r2, 0x20 - ldrsh r1, [r4, r2] - lsls r2, r1, 2 - adds r2, r1 - lsls r2, 2 - adds r2, r6, r2 - movs r6, 0xA - ldrsh r3, [r4, r6] - lsls r1, r3, 1 - adds r1, r3 - adds r2, r1 - strh r2, [r0, 0x32] - strh r7, [r0, 0x36] - movs r1, 0xA - ldrsh r2, [r4, r1] - lsls r2, 1 - movs r3, 0x10 - negs r3, r3 - adds r1, r3, 0 - subs r1, r2 - strh r1, [r0, 0x38] - ldrh r3, [r0, 0x4] - lsls r2, r3, 22 - lsrs r2, 22 - adds r2, r5 - ldr r5, _080DD874 @ =0x000003ff - adds r1, r5, 0 - ands r2, r1 - ldr r1, _080DD878 @ =0xfffffc00 - ands r1, r3 - orrs r1, r2 - strh r1, [r0, 0x4] - bl sub_80786EC - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] -_080DD85C: - movs r6, 0x20 - ldrsh r0, [r4, r6] - negs r0, r0 - strh r0, [r4, 0x20] -_080DD864: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DD86C: .4byte gSpriteTemplate_83DAD90 -_080DD870: .4byte gSprites -_080DD874: .4byte 0x000003ff -_080DD878: .4byte 0xfffffc00 - thumb_func_end sub_80DD774 - - thumb_func_start sub_80DD87C -sub_80DD87C: @ 80DD87C - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080DD8AE - ldr r0, _080DD8B4 @ =sub_80DD604 - bl FindTaskIdByFunc - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080DD8A8 - ldr r0, _080DD8B8 @ =gTasks - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1E] - subs r0, 0x1 - strh r0, [r1, 0x1E] -_080DD8A8: - adds r0, r4, 0 - bl DestroySprite -_080DD8AE: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DD8B4: .4byte sub_80DD604 -_080DD8B8: .4byte gTasks - thumb_func_end sub_80DD87C - - thumb_func_start sub_80DD8BC -sub_80DD8BC: @ 80DD8BC - push {lr} - ldr r0, _080DD8E4 @ =gAnimDisableStructPtr - ldr r0, [r0] - ldrb r1, [r0, 0x11] - lsrs r0, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r0, r1 - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xFF - lsls r2, 24 - adds r0, r2 - lsrs r0, 24 - cmp r0, 0x4 - bls _080DD8DE - movs r1, 0x1 -_080DD8DE: - adds r0, r1, 0 - pop {r1} - bx r1 - .align 2, 0 -_080DD8E4: .4byte gAnimDisableStructPtr - thumb_func_end sub_80DD8BC - - thumb_func_start sub_80DD8E8 -sub_80DD8E8: @ 80DD8E8 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080DD920 @ =gBattleAnimArgs - ldrb r1, [r5, 0x8] - bl StartSpriteAnim - ldrh r0, [r5] - strh r0, [r4, 0x24] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - ldrh r1, [r5, 0x4] - subs r0, r1 - strh r0, [r4, 0x34] - movs r0, 0x3 - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldr r0, _080DD924 @ =sub_80DD928 - str r0, [r4, 0x1C] - adds r4, 0x3E - ldrb r0, [r4] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DD920: .4byte gBattleAnimArgs -_080DD924: .4byte sub_80DD928 - thumb_func_end sub_80DD8E8 - - thumb_func_start sub_80DD928 -sub_80DD928: @ 80DD928 - push {lr} - adds r2, r0, 0 - adds r3, r2, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r3] - ldrh r1, [r2, 0x34] - movs r3, 0x34 - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _080DD960 - ldrh r3, [r2, 0x32] - adds r0, r1, r3 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r1, r0 - strh r1, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r1, 16 - cmp r1, 0 - ble _080DD972 - movs r0, 0 - strh r0, [r2, 0x34] - b _080DD972 -_080DD960: - ldrh r0, [r2, 0x30] - subs r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _080DD972 - adds r0, r2, 0 - bl DestroyAnimSprite -_080DD972: - pop {r0} - bx r0 - thumb_func_end sub_80DD928 - - thumb_func_start sub_80DD978 -sub_80DD978: @ 80DD978 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080DD9A0 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DD994 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080DD994: - adds r0, r4, 0 - bl sub_807941C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DD9A0: .4byte gAnimBankAttacker - thumb_func_end sub_80DD978 - - thumb_func_start sub_80DD9A4 -sub_80DD9A4: @ 80DD9A4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080DD9F0 @ =gAnimBankTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DD9F4 @ =gBattleAnimArgs - ldrh r3, [r2] - ldrh r5, [r4, 0x20] - adds r1, r3, r5 - strh r1, [r4, 0x20] - ldrh r1, [r2, 0x2] - adds r0, r1 - strh r0, [r4, 0x22] - strh r3, [r4, 0x30] - strh r1, [r4, 0x32] - ldrh r0, [r2, 0x4] - strh r0, [r4, 0x38] - ldrb r1, [r2, 0x6] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _080DD9F8 @ =sub_80DD9FC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DD9F0: .4byte gAnimBankTarget -_080DD9F4: .4byte gBattleAnimArgs -_080DD9F8: .4byte sub_80DD9FC - thumb_func_end sub_80DD9A4 - - thumb_func_start sub_80DD9FC -sub_80DD9FC: @ 80DD9FC - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x8 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x28 - bl __divsi3 - ldrh r1, [r4, 0x24] - adds r1, r0 - strh r1, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - subs r1, r0 - strh r1, [r4, 0x26] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x8C - ble _080DDA46 - adds r0, r4, 0 - bl DestroyAnimSprite -_080DDA46: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DD9FC - - thumb_func_start sub_80DDA4C -sub_80DDA4C: @ 80DDA4C - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _080DDA84 @ =gAnimMoveDmg - ldr r0, [r2] - cmp r0, 0x20 - bgt _080DDA60 - ldr r1, _080DDA88 @ =gBattleAnimArgs - movs r0, 0 - strh r0, [r1, 0xE] -_080DDA60: - ldr r2, [r2] - adds r0, r2, 0 - subs r0, 0x21 - cmp r0, 0x20 - bhi _080DDA70 - ldr r1, _080DDA88 @ =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] -_080DDA70: - cmp r2, 0x41 - ble _080DDA7A - ldr r1, _080DDA88 @ =gBattleAnimArgs - movs r0, 0x2 - strh r0, [r1, 0xE] -_080DDA7A: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080DDA84: .4byte gAnimMoveDmg -_080DDA88: .4byte gBattleAnimArgs - thumb_func_end sub_80DDA4C - - thumb_func_start sub_80DDA8C -sub_80DDA8C: @ 80DDA8C - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080DDAE8 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080DDAAE - movs r0, 0 - bl sub_80789D4 - movs r0, 0xC8 - strh r0, [r5, 0xA] -_080DDAAE: - ldr r4, _080DDAEC @ =gBattle_BG3_Y - movs r1, 0xA - ldrsh r0, [r5, r1] - movs r1, 0xA - bl __divsi3 - ldrh r1, [r4] - adds r1, r0 - strh r1, [r4] - ldrh r0, [r5, 0xA] - subs r0, 0x3 - strh r0, [r5, 0xA] - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x78 - bne _080DDADA - movs r0, 0x1 - bl sub_80789D4 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080DDADA: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DDAE8: .4byte gTasks -_080DDAEC: .4byte gBattle_BG3_Y - thumb_func_end sub_80DDA8C - - thumb_func_start sub_80DDAF0 -sub_80DDAF0: @ 80DDAF0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080DDB5C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DDB1C - movs r0, 0 - bl sub_80789D4 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - ldr r0, _080DDB60 @ =gBattle_BG3_Y - ldrh r0, [r0] - strh r0, [r4, 0xC] -_080DDB1C: - ldrh r0, [r4, 0xA] - adds r0, 0x50 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0xA] - ldr r6, _080DDB60 @ =gBattle_BG3_Y - movs r2, 0xA - ldrsh r1, [r4, r2] - movs r0, 0x4 - bl Cos - ldrh r4, [r4, 0xC] - adds r0, r4 - strh r0, [r6] - ldr r0, _080DDB64 @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - ldr r0, _080DDB68 @ =0x00000fff - cmp r1, r0 - bne _080DDB54 - movs r0, 0 - strh r0, [r6] - movs r0, 0x1 - bl sub_80789D4 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DDB54: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DDB5C: .4byte gTasks -_080DDB60: .4byte gBattle_BG3_Y -_080DDB64: .4byte gBattleAnimArgs -_080DDB68: .4byte 0x00000fff - thumb_func_end sub_80DDAF0 - - .align 2, 0 @ Don't pad with nop. diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h index 21ec88a90..81a11ba04 100644 --- a/include/rom_8077ABC.h +++ b/include/rom_8077ABC.h @@ -103,5 +103,7 @@ bool8 sub_8078718(struct Sprite *sprite); bool8 sub_8078CE8(struct Sprite *sprite); void oamt_add_pos2_onto_pos1(struct Sprite *sprite); void sub_8078BD4(struct Sprite *sprite); +void sub_807941C(struct Sprite *sprite); +void sub_80789D4(bool8 a1); #endif // GUARD_ROM_8077ABC_H diff --git a/ld_script.txt b/ld_script.txt index fc13444f1..e08690563 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -295,7 +295,7 @@ SECTIONS { asm/flying.o(.text); asm/psychic.o(.text); src/battle/anim/bug.o(.text); - asm/rock.o(.text); + src/battle/anim/rock.o(.text); asm/ghost.o(.text); src/battle/anim/dragon.o(.text); src/battle/anim/dark.o(.text); diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c new file mode 100644 index 000000000..b113ce040 --- /dev/null +++ b/src/battle/anim/rock.c @@ -0,0 +1,602 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "decompress.h" +#include "palette.h" +#include "rom_8077ABC.h" +#include "sound.h" +#include "task.h" +#include "trig.h" +#include "constants/songs.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u32 gAnimMoveDmg; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG3_Y; + +extern const u8 gBattleAnimBackgroundTilemap_SandstormBrew[]; +extern const u8 gBattleAnimBackgroundImage_SandstormBrew[]; +extern const u16 gBattleAnimSpritePalette_261[]; +extern const struct SpriteTemplate gSpriteTemplate_83DAD78; +extern const struct SpriteTemplate gSpriteTemplate_83DAD90; + +extern const struct SubspriteTable gUnknown_083DAD10; + +static void sub_80DCF1C(struct Sprite *sprite); +static void sub_80DD02C(struct Sprite *sprite); +static void sub_80DD190(u8 taskId); +static void sub_80DD604(u8 taskId); +static void sub_80DD774(struct Task *task); +static u8 sub_80DD8BC(void); +static void sub_80DD928(struct Sprite *sprite); +static void sub_80DD9FC(struct Sprite *sprite); + + +void sub_80DCE9C(struct Sprite *sprite) +{ + if (gBattleAnimArgs[3] != 0) + sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += 14; + + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + AnimateSprite(sprite); + + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = 4; + sprite->data[3] = 16; + sprite->data[4] = -70; + sprite->data[5] = gBattleAnimArgs[2]; + + StoreSpriteCallbackInData(sprite, sub_80DCF1C); + sprite->callback = sub_8078278; + sprite->callback(sprite); +} + +static void sub_80DCF1C(struct Sprite *sprite) +{ + sprite->pos1.x += sprite->data[5]; + + sprite->data[0] = 192; + sprite->data[1] = sprite->data[5]; + sprite->data[2] = 4; + sprite->data[3] = 32; + sprite->data[4] = -24; + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_8078278; + sprite->callback(sprite); +} + +void sub_80DCF60(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, gBattleAnimArgs[5]); + AnimateSprite(sprite); + + if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + + sprite->pos1.y += gBattleAnimArgs[1]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3]; + + sub_8078A5C(sprite); + sprite->data[3] = 0; + sprite->data[4] = 0; + + sprite->callback = sub_8078394; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); +} + +void sub_80DCFE4(struct Sprite *sprite) +{ + if (gBattleAnimArgs[6] == 0) + sub_80787B0(sprite, 0); + else + sub_8078764(sprite, 0); + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + + sprite->callback = sub_80DD02C; +} + +static void sub_80DD02C(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[1]; + sprite->pos2.y = -(sprite->data[4] >> 8); + sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]); + sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF; + + if (--sprite->data[0] == -1) + { + DestroyAnimSprite(sprite); + } +} + +void do_boulder_dust(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + int var0 = 0; + + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 1; + REG_BG1CNT_BITFIELD.screenSize = 0; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + REG_BG1HOFS = 0; + REG_BG1VOFS = 0; + + sub_8078914(&subStruct); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); + LZDecompressVram(&gBattleAnimBackgroundTilemap_SandstormBrew, subStruct.field_4); + LZDecompressVram(&gBattleAnimBackgroundImage_SandstormBrew, subStruct.field_0); + LoadCompressedPalette(&gBattleAnimSpritePalette_261, subStruct.field_8 << 4, 32); + + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + if (gBattleAnimArgs[0] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + var0 = 1; + + gTasks[taskId].data[0] = var0; + gTasks[taskId].func = sub_80DD190; +} + +static void sub_80DD190(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + + if (gTasks[taskId].data[0] == 0) + gBattle_BG1_X += 0xFFFA; + else + gBattle_BG1_X += 6; + + gBattle_BG1_Y += -1; + + switch (gTasks[taskId].data[12]) + { + case 0: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]++; + REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8); + if (gTasks[taskId].data[11] == 7) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 1: + if (++gTasks[taskId].data[11] == 101) + { + gTasks[taskId].data[11] = 7; + gTasks[taskId].data[12]++; + } + break; + case 2: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]--; + REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8); + if (gTasks[taskId].data[11] == 0) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 3: + sub_8078914(&subStruct); + DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000); + DmaClear32(3, subStruct.field_4, 0x800); + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + gTasks[taskId].data[12]++; + // fall through + case 4: + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + REG_BG1CNT_BITFIELD.priority = 1; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80DD3AC(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + if (gBattleAnimArgs[3] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + { + sprite->pos1.x = 304; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + sprite->data[5] = 1; + sprite->oam.matrixNum = 8; + } + else + { + sprite->pos1.x = -64; + } + + sprite->pos1.y = gBattleAnimArgs[0]; + SetSubspriteTables(sprite, &gUnknown_083DAD10); + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + sprite->data[0]++; + } + else + { + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x += (sprite->data[3] >> 8); + sprite->pos2.y += (sprite->data[4] >> 8); + sprite->data[3] &= 0xFF; + sprite->data[4] &= 0xFF; + + if (sprite->data[5] == 0) + { + if (sprite->pos1.x + sprite->pos2.x > 272) + { + sprite->callback = DestroyAnimSprite; + } + } + else if (sprite->pos1.x + sprite->pos2.x < -32) + { + sprite->callback = DestroyAnimSprite; + } + } +} + +void sub_80DD490(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + sub_80787B0(sprite, 0); + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[2] = sprite->pos1.x; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2]; + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +void sub_80DD4D4(u8 taskId) +{ + u16 var0, var1, var2, var3; + u8 var4; + int var5; + s16 pan1, pan2; + struct Task *task; + + task = &gTasks[taskId]; + + var0 = GetBankPosition(gAnimBankAttacker, 2); + var1 = GetBankPosition(gAnimBankAttacker, 1) + 24; + var2 = GetBankPosition(gAnimBankTarget, 2); + var3 = GetBankPosition(gAnimBankTarget, 1) + 24; + + if ((gAnimBankAttacker ^ 2) == gAnimBankTarget) + var3 = var1; + + var4 = sub_80DD8BC(); + if (var4 == 1) + task->data[8] = 32; + else + task->data[8] = 48 - (var4 * 8); + + task->data[0] = 0; + task->data[11] = 0; + task->data[9] = 0; + task->data[12] = 1; + + var5 = task->data[8]; + if (var5 < 0) + var5 += 7; + + task->data[10] = (var5 >> 3) - 1; + + task->data[2] = var0 * 8; + task->data[3] = var1 * 8; + task->data[4] = ((var2 - var0) * 8) / task->data[8]; + task->data[5] = ((var3 - var1) * 8) / task->data[8]; + task->data[6] = 0; + task->data[7] = 0; + + pan1 = BattleAnimAdjustPanning(-64); + pan2 = BattleAnimAdjustPanning(63); + + task->data[13] = pan1; + task->data[14] = (pan2 - pan1) / task->data[8]; + task->data[1] = var4; + task->data[15] = GetAnimBankSpriteId(0); + + task->func = sub_80DD604; +} + +static void sub_80DD604(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[6] -= task->data[4]; + task->data[7] -= task->data[5]; + gSprites[task->data[15]].pos2.x = task->data[6] >> 3; + gSprites[task->data[15]].pos2.y = task->data[7] >> 3; + + if (++task->data[9] == 10) + { + task->data[11] = 20; + task->data[0]++; + } + + PlaySE12WithPanning(SE_W029, task->data[13]); + break; + case 1: + if (--task->data[11] == 0) + task->data[0]++; + break; + case 2: + if (--task->data[9] != 0) + { + task->data[6] += task->data[4]; + task->data[7] += task->data[5]; + } + else + { + task->data[6] = 0; + task->data[7] = 0; + task->data[0]++; + } + + gSprites[task->data[15]].pos2.x = task->data[6] >> 3; + gSprites[task->data[15]].pos2.y = task->data[7] >> 3; + break; + case 3: + task->data[2] += task->data[4]; + task->data[3] += task->data[5]; + if (++task->data[9] >= task->data[10]) + { + task->data[9] = 0; + sub_80DD774(task); + task->data[13] += task->data[14]; + PlaySE12WithPanning(SE_W091, task->data[13]); + } + + if (--task->data[8] == 0) + { + task->data[0]++; + } + break; + case 4: + if (task->data[11] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80DD774(struct Task *task) +{ + const struct SpriteTemplate *spriteTemplate; + int var0; + u16 x, y; + u8 spriteId; + + switch (task->data[1]) + { + case 1: + spriteTemplate = &gSpriteTemplate_83DAD78; + var0 = 0; + break; + case 2: + case 3: + spriteTemplate = &gSpriteTemplate_83DAD90; + var0 = 80; + break; + case 4: + spriteTemplate = &gSpriteTemplate_83DAD90; + var0 = 64; + break; + case 5: + spriteTemplate = &gSpriteTemplate_83DAD90; + var0 = 48; + break; + default: + return; + } + + x = task->data[2] >> 3; + y = task->data[3] >> 3; + x += (task->data[12] * 4); + + spriteId = CreateSprite(spriteTemplate, x, y, 35); + if (spriteId != 64) + { + gSprites[spriteId].data[0] = 18; + gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3); + gSprites[spriteId].data[4] = y; + gSprites[spriteId].data[5] = -16 - (task->data[1] * 2); + gSprites[spriteId].oam.tileNum += var0; + + sub_80786EC(&gSprites[spriteId]); + task->data[11]++; + } + + task->data[12] *= -1; +} + +void sub_80DD87C(struct Sprite *sprite) +{ + if (sub_8078718(sprite)) + { + u8 taskId = FindTaskIdByFunc(sub_80DD604); + if (taskId != 0xFF) + gTasks[taskId].data[11]--; + + DestroySprite(sprite); + } +} + +u8 sub_80DD8BC(void) +{ + u8 retVal = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1; + u8 var0 = retVal - 1; + if (var0 > 4) + { + retVal = 1; + } + + return retVal; +} + +void sub_80DD8E8(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + + sprite->pos2.x = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] -= gBattleAnimArgs[2]; + sprite->data[0] = 3; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->callback = sub_80DD928; + sprite->invisible = 1; +} + +static void sub_80DD928(struct Sprite *sprite) +{ + sprite->invisible = 0; + if (sprite->data[3] != 0) + { + sprite->pos2.y = sprite->data[2] + sprite->data[3]; + sprite->data[3] += sprite->data[0]; + sprite->data[0]++; + if (sprite->data[3] > 0) + { + sprite->data[3] = 0; + } + } + else + { + if (--sprite->data[1] == 0) + { + DestroyAnimSprite(sprite); + } + } +} + +void sub_80DD978(struct Sprite *sprite) +{ + if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT) + StartSpriteAffineAnim(sprite, 1); + + sub_807941C(sprite); +} + +void sub_80DD9A4(struct Sprite *sprite) +{ + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0); + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1); + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[5] = gBattleAnimArgs[2]; + + StartSpriteAnim(sprite, gBattleAnimArgs[3]); + sprite->callback = sub_80DD9FC; +} + +static void sub_80DD9FC(struct Sprite *sprite) +{ + sprite->data[0] += 8; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + + sprite->pos2.x += sprite->data[3] / 40; + sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]); + + if (sprite->data[0] > 140) + DestroyAnimSprite(sprite); +} + +void sub_80DDA4C(u8 taskId) +{ + if ((s32)gAnimMoveDmg < 33) + gBattleAnimArgs[7] = 0; + if (gAnimMoveDmg - 33 < 33) + gBattleAnimArgs[7] = 1; + if ((s32)gAnimMoveDmg > 65) + gBattleAnimArgs[7] = 2; + + DestroyAnimVisualTask(taskId); +} + +void sub_80DDA8C(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + sub_80789D4(0); + gTasks[taskId].data[1] = 200; + } + + gBattle_BG3_Y += gTasks[taskId].data[1] / 10; + gTasks[taskId].data[1] -= 3; + + if (gTasks[taskId].data[0] == 120) + { + sub_80789D4(1); + DestroyAnimVisualTask(taskId); + } + + gTasks[taskId].data[0]++; +} + +void sub_80DDAF0(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + sub_80789D4(0); + gTasks[taskId].data[0]++; + gTasks[taskId].data[2] = gBattle_BG3_Y; + } + + gTasks[taskId].data[1] += 80; + gTasks[taskId].data[1] &= 0xFF; + gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]); + + if (gBattleAnimArgs[7] == 0xFFF) + { + gBattle_BG3_Y = 0; + sub_80789D4(1); + DestroyAnimVisualTask(taskId); + } +} |