diff options
author | Kaz <kazbloxmc@gmail.com> | 2020-05-26 19:34:38 -0400 |
---|---|---|
committer | Kaz <kazbloxmc@gmail.com> | 2020-05-26 20:00:42 -0400 |
commit | 754634f966a2e89e3fe72db98045ec7ba8ab305b (patch) | |
tree | 2394c81a8033f0f332eaa813ee62e55ec4bc40e7 | |
parent | 30a515168f9e726e0d3d03ba3db4ebabed794d2f (diff) |
battle_script_commands.c: atk24 OK
-rw-r--r-- | include/battle.h | 17 | ||||
-rw-r--r-- | src/battle_script_commands.c | 227 |
2 files changed, 10 insertions, 234 deletions
diff --git a/include/battle.h b/include/battle.h index 59eee8407..536ac5995 100644 --- a/include/battle.h +++ b/include/battle.h @@ -139,15 +139,14 @@ struct ProtectStruct struct SpecialStatus { - u8 statLowered:1; - u8 lightningRodRedirected:1; - u8 restoredBattlerSprite: 1; - u8 intimidatedMon:1; - u8 traced:1; - u8 ppNotAffectedByPressure:1; - u8 flag40:1; - u8 focusBanded:1; - u8 field1[3]; + u32 statLowered:1; + u32 lightningRodRedirected:1; + u32 restoredBattlerSprite: 1; + u32 intimidatedMon:1; + u32 traced:1; + u32 ppNotAffectedByPressure:1; + u32 flag40:1; + u32 focusBanded:1; s32 dmg; s32 physicalDmg; s32 specialDmg; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 950536d6b..1eb25e62f 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -5572,8 +5572,6 @@ static void atk23_getexp(void) } } -// very close permutation but still isn't right -#ifdef NONMATCHING static void atk24(void) { u16 HP_count = 0; @@ -5581,9 +5579,8 @@ static void atk24(void) s32 found1; s32 found2; - // should...? be like this, plethora of other attack routines do it too - if (gBattleControllerExecFlags == 0) // cmp r0, 0 - { // beq 0x80209C6 + if (gBattleControllerExecFlags == 0) + { for (i = 0; i < 6; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) @@ -5636,227 +5633,7 @@ static void atk24(void) gBattlescriptCurrInstr += 5; } } - // b 0x8020B46 -} -#else -NAKED -static void atk24(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r8\n\ - push {r7}\n\ - movs r6, 0\n\ - ldr r0, _08020AF0 @ =gBattleControllerExecFlags\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _080209C6\n\ - b _08020B46\n\ -_080209C6:\n\ - movs r5, 0\n\ -_080209C8:\n\ - movs r0, 0x64\n\ - adds r1, r5, 0\n\ - muls r1, r0\n\ - ldr r0, _08020AF4 @ =gPlayerParty\n\ - adds r4, r1, r0\n\ - adds r0, r4, 0\n\ - movs r1, 0xB\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _080209F8\n\ - adds r0, r4, 0\n\ - movs r1, 0x2D\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - bne _080209F8\n\ - adds r0, r4, 0\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - adds r0, r6, r0\n\ - lsls r0, 16\n\ - lsrs r6, r0, 16\n\ -_080209F8:\n\ - adds r5, 0x1\n\ - cmp r5, 0x5\n\ - ble _080209C8\n\ - cmp r6, 0\n\ - bne _08020A0C\n\ - ldr r0, _08020AF8 @ =gBattleOutcome\n\ - ldrb r1, [r0]\n\ - movs r2, 0x2\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ -_08020A0C:\n\ - movs r6, 0\n\ - movs r5, 0\n\ -_08020A10:\n\ - movs r0, 0x64\n\ - adds r1, r5, 0\n\ - muls r1, r0\n\ - ldr r0, _08020AFC @ =gEnemyParty\n\ - adds r4, r1, r0\n\ - adds r0, r4, 0\n\ - movs r1, 0xB\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _08020A40\n\ - adds r0, r4, 0\n\ - movs r1, 0x2D\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - bne _08020A40\n\ - adds r0, r4, 0\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - adds r0, r6, r0\n\ - lsls r0, 16\n\ - lsrs r6, r0, 16\n\ -_08020A40:\n\ - adds r5, 0x1\n\ - cmp r5, 0x5\n\ - ble _08020A10\n\ - ldr r2, _08020AF8 @ =gBattleOutcome\n\ - cmp r6, 0\n\ - bne _08020A54\n\ - ldrb r0, [r2]\n\ - movs r1, 0x1\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ -_08020A54:\n\ - ldrb r0, [r2]\n\ - cmp r0, 0\n\ - bne _08020B3E\n\ - ldr r2, _08020B00 @ =gBattleTypeFlags\n\ - ldrh r1, [r2]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - mov r8, r2\n\ - cmp r0, 0\n\ - beq _08020B3E\n\ - movs r2, 0\n\ - movs r5, 0\n\ - ldr r0, _08020B04 @ =gBattlersCount\n\ - ldrb r3, [r0]\n\ - mov r12, r0\n\ - ldr r7, _08020B08 @ =gBattlescriptCurrInstr\n\ - cmp r2, r3\n\ - bge _08020AA0\n\ - ldr r0, _08020B0C @ =gHitMarker\n\ - movs r1, 0x80\n\ - lsls r1, 21\n\ - ldr r6, [r0]\n\ - adds r4, r3, 0\n\ - ldr r3, _08020B10 @ =gSpecialStatuses\n\ -_08020A84:\n\ - adds r0, r1, 0\n\ - lsls r0, r5\n\ - ands r0, r6\n\ - cmp r0, 0\n\ - beq _08020A98\n\ - ldrb r0, [r3]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _08020A98\n\ - adds r2, 0x1\n\ -_08020A98:\n\ - adds r3, 0x28\n\ - adds r5, 0x2\n\ - cmp r5, r4\n\ - blt _08020A84\n\ -_08020AA0:\n\ - movs r4, 0\n\ - movs r5, 0x1\n\ - mov r0, r12\n\ - ldrb r3, [r0]\n\ - cmp r5, r3\n\ - bge _08020ADA\n\ - ldr r0, _08020B0C @ =gHitMarker\n\ - movs r1, 0x80\n\ - lsls r1, 21\n\ - mov r12, r1\n\ - ldr r1, [r0]\n\ - ldr r0, _08020B10 @ =gSpecialStatuses\n\ - adds r6, r3, 0\n\ - adds r3, r0, 0\n\ - adds r3, 0x14\n\ -_08020ABE:\n\ - mov r0, r12\n\ - lsls r0, r5\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08020AD2\n\ - ldrb r0, [r3]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _08020AD2\n\ - adds r4, 0x1\n\ -_08020AD2:\n\ - adds r3, 0x28\n\ - adds r5, 0x2\n\ - cmp r5, r6\n\ - blt _08020ABE\n\ -_08020ADA:\n\ - mov r0, r8\n\ - ldrh r1, [r0]\n\ - movs r0, 0x40\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08020B14\n\ - adds r0, r4, r2\n\ - cmp r0, 0x1\n\ - bgt _08020B1C\n\ - b _08020B36\n\ - .align 2, 0\n\ -_08020AF0: .4byte gBattleControllerExecFlags\n\ -_08020AF4: .4byte gPlayerParty\n\ -_08020AF8: .4byte gBattleOutcome\n\ -_08020AFC: .4byte gEnemyParty\n\ -_08020B00: .4byte gBattleTypeFlags\n\ -_08020B04: .4byte gBattlersCount\n\ -_08020B08: .4byte gBattlescriptCurrInstr\n\ -_08020B0C: .4byte gHitMarker\n\ -_08020B10: .4byte gSpecialStatuses\n\ -_08020B14:\n\ - cmp r4, 0\n\ - beq _08020B36\n\ - cmp r2, 0\n\ - beq _08020B36\n\ -_08020B1C:\n\ - ldr r2, [r7]\n\ - ldrb r1, [r2, 0x1]\n\ - ldrb r0, [r2, 0x2]\n\ - lsls r0, 8\n\ - adds r1, r0\n\ - ldrb r0, [r2, 0x3]\n\ - lsls r0, 16\n\ - adds r1, r0\n\ - ldrb r0, [r2, 0x4]\n\ - lsls r0, 24\n\ - adds r1, r0\n\ - str r1, [r7]\n\ - b _08020B46\n\ -_08020B36:\n\ - ldr r0, [r7]\n\ - adds r0, 0x5\n\ - str r0, [r7]\n\ - b _08020B46\n\ -_08020B3E:\n\ - ldr r1, _08020B50 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r1]\n\ - adds r0, 0x5\n\ - str r0, [r1]\n\ -_08020B46:\n\ - pop {r3}\n\ - mov r8, r3\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ -_08020B50: .4byte gBattlescriptCurrInstr\n\ - .syntax divided\n"); } -#endif // NONMATCHING static void MoveValuesCleanUp(void) { |