diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2018-04-29 13:14:28 -0400 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2018-04-29 13:14:28 -0400 |
commit | 770b95f1afbf51edac59d6f448afb97eed028bd7 (patch) | |
tree | 579aebaa863ff24e44f4d26358476557b11fe601 | |
parent | 30b7a6fb95d8c364d6c7aaacf2fbf49bff0061cb (diff) | |
parent | 13b710f83b010584d807526e64f9f28071fd4133 (diff) |
Merge branch 'master' into pokedex_cry_screen
-rw-r--r-- | INSTALL.md | 56 | ||||
-rw-r--r-- | asm/current.s | 2389 | ||||
-rw-r--r-- | asm/ice.s | 35 | ||||
-rw-r--r-- | ld_script.txt | 2 | ||||
-rwxr-xr-x | src/battle/anim/current.c | 1025 |
5 files changed, 1055 insertions, 2452 deletions
diff --git a/INSTALL.md b/INSTALL.md index d8f60f3e1..5f7eecbd2 100644 --- a/INSTALL.md +++ b/INSTALL.md @@ -2,10 +2,11 @@ Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM). -Make sure that there is an environment variable called DEVKITARM with the path of the directory before the "bin" directory containing "arm-none-eabi-as", "arm-none-eabi-cpp", "arm-none-eabi-ld" and "arm-none-eabi-objcopy". - Then run the following commands. + export DEVKITARM=/opt/devkitPro/devkitARM + echo "export DEVKITARM=/opt/devkitPro/devkitARM" >> ~/.bashrc + git clone https://github.com/pret/pokeruby git clone https://github.com/pret/agbcc @@ -22,11 +23,27 @@ To build **pokeruby.gba**: # Mac -In **Terminal**, run the following command: +Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM). + +Then in **Terminal**, run the following commands. xcode-select --install -Then follow the Linux instructions. + export DEVKITARM=${HOME}/devkitPro/devkitARM + echo "export DEVKITARM=${HOME}/devkitPro/devkitARM" >> ~/.bashrc + + git clone https://github.com/pret/pokeruby + git clone https://github.com/pret/agbcc + + cd agbcc + ./build.sh + ./install.sh ../pokeruby + + cd ../pokeruby + +To build **pokeruby.gba**: + + make -j4 # Windows @@ -66,29 +83,14 @@ To build **pokeruby.gba**: When you simply enter `make` and don't specify a target, then Pokémon Ruby 1.0 will be built. However, Sapphire can also be built, along with revisions 1 and 2 of both Ruby and Sapphire. Here is a listing of each ROM that can be made, along with the command to make the ROM. -Pokémon Ruby 1.0 - - make ruby - -Pokémon Ruby 1.1 - - make ruby_rev1 - -Pokémon Ruby 1.2 - - make ruby_rev2 - -Pokémon Sapphire 1.0 - - make sapphire - -Pokémon Sapphire 1.1 - - make sapphire_rev1 - -Pokémon Sapphire 1.2 - - make sapphire_rev2 +Version | Command +-------------|--------------------- +Ruby 1.0 | `make ruby` +Ruby 1.1 | `make ruby_rev1` +Ruby 1.2 | `make ruby_rev2` +Sapphire 1.0 | `make sapphire` +Sapphire 1.1 | `make sapphire_rev1` +Sapphire 1.2 | `make sapphire_rev2` # Faster builds diff --git a/asm/current.s b/asm/current.s deleted file mode 100644 index 2010b0336..000000000 --- a/asm/current.s +++ /dev/null @@ -1,2389 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ current - - thumb_func_start sub_80D648C -sub_80D648C: @ 80D648C - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r5, _080D6500 @ =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r6, _080D6504 @ =gAnimBankTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimSpriteTranslationDeltas - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x38] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x3A] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x3C] - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r5, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, _080D6508 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D650C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r1, _080D6510 @ =sub_80D6514 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D6500: .4byte gBattleAnimArgs -_080D6504: .4byte gAnimBankTarget -_080D6508: .4byte 0x000003ff -_080D650C: .4byte 0xfffffc00 -_080D6510: .4byte sub_80D6514 - thumb_func_end sub_80D648C - - thumb_func_start sub_80D6514 -sub_80D6514: @ 80D6514 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimSpriteByDeltas - lsls r0, 24 - cmp r0, 0 - bne _080D657E - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _080D6584 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _080D6584 -_080D657E: - adds r0, r4, 0 - bl DestroyAnimSprite -_080D6584: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D6514 - - thumb_func_start sub_80D658C -sub_80D658C: @ 80D658C - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x38] - subs r0, 0x1 - strh r0, [r3, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080D65C4 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x36] - strh r0, [r3, 0x38] -_080D65C4: - ldrh r0, [r3, 0x34] - subs r1, r0, 0x1 - strh r1, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bgt _080D65D6 - adds r0, r3, 0 - bl DestroyAnimSprite -_080D65D6: - pop {r0} - bx r0 - thumb_func_end sub_80D658C - - thumb_func_start sub_80D65DC -sub_80D65DC: @ 80D65DC - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, _080D6644 @ =gMain - ldr r1, _080D6648 @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D65FE - ldr r0, _080D664C @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080D6606 -_080D65FE: - ldr r1, _080D6650 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_080D6606: - ldr r5, _080D664C @ =gAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080D6650 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4] - strh r0, [r6, 0x34] - ldrh r0, [r4, 0x6] - strh r0, [r6, 0x36] - strh r0, [r6, 0x38] - ldr r0, _080D6654 @ =sub_80D658C - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D6644: .4byte gMain -_080D6648: .4byte 0x0000043d -_080D664C: .4byte gAnimBankTarget -_080D6650: .4byte gBattleAnimArgs -_080D6654: .4byte sub_80D658C - thumb_func_end sub_80D65DC - - thumb_func_start sub_80D6658 -sub_80D6658: @ 80D6658 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r1, _080D6674 @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x2E] - movs r2, 0xE - ldrsh r0, [r1, r2] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080D667C - ldr r0, _080D6678 @ =gAnimBankTarget - b _080D667E - .align 2, 0 -_080D6674: .4byte gBattleAnimArgs -_080D6678: .4byte gAnimBankTarget -_080D667C: - ldr r0, _080D670C @ =gAnimBankAttacker -_080D667E: - ldrb r6, [r0] - ldr r0, _080D6710 @ =gMain - ldr r3, _080D6714 @ =0x0000043d - adds r0, r3 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D669C - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080D66A4 -_080D669C: - ldr r1, _080D6718 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080D66A4: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080D6718 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r4, 0x2] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r1, [r4, 0xE] - ldr r0, _080D671C @ =0x00007fff - ands r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x38] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0x3A] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x3C] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, _080D6720 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D6724 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r1, _080D6728 @ =sub_80D672C - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D670C: .4byte gAnimBankAttacker -_080D6710: .4byte gMain -_080D6714: .4byte 0x0000043d -_080D6718: .4byte gBattleAnimArgs -_080D671C: .4byte 0x00007fff -_080D6720: .4byte 0x000003ff -_080D6724: .4byte 0xfffffc00 -_080D6728: .4byte sub_80D672C - thumb_func_end sub_80D6658 - - thumb_func_start sub_80D672C -sub_80D672C: @ 80D672C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __modsi3 - cmp r0, 0 - bne _080D6782 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080D6782: - ldrh r0, [r4, 0x2E] - subs r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080D6794 - adds r0, r4, 0 - bl DestroyAnimSprite -_080D6794: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D672C - - thumb_func_start sub_80D679C -sub_80D679C: @ 80D679C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_8078764 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldr r3, _080D67D8 @ =gBattleAnimArgs - movs r5, 0x6 - ldrsh r0, [r3, r5] - lsls r0, 2 - adds r1, r0 - ldr r5, _080D67DC @ =0x000003ff - adds r0, r5, 0 - ands r1, r0 - ldr r0, _080D67E0 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - movs r1, 0x6 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - bne _080D67E4 - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - b _080D67F2 - .align 2, 0 -_080D67D8: .4byte gBattleAnimArgs -_080D67DC: .4byte 0x000003ff -_080D67E0: .4byte 0xfffffc00 -_080D67E4: - cmp r0, 0x2 - bne _080D67F6 - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x20 -_080D67F2: - orrs r1, r0 - strb r1, [r4, 0x3] -_080D67F6: - ldr r0, _080D6810 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, _080D6814 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, _080D6818 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6810: .4byte gBattleAnimArgs -_080D6814: .4byte WaitAnimForDuration -_080D6818: .4byte DestroyAnimSprite - thumb_func_end sub_80D679C - - thumb_func_start sub_80D681C -sub_80D681C: @ 80D681C - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r6, _080D6864 @ =gAnimBankTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - ldr r1, _080D6868 @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - ldr r5, _080D686C @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5] - adds r0, r1 - strh r0, [r4, 0x8] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldr r0, _080D6870 @ =sub_80D6874 - str r0, [r4] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D6864: .4byte gAnimBankTarget -_080D6868: .4byte gTasks -_080D686C: .4byte gBattleAnimArgs -_080D6870: .4byte sub_80D6874 - thumb_func_end sub_80D681C - - thumb_func_start sub_80D6874 -sub_80D6874: @ 80D6874 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r5, 0 - movs r7, 0 - ldr r1, _080D68B4 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrb r2, [r0, 0xC] - str r2, [sp] - ldrh r4, [r0, 0x8] - ldrh r6, [r0, 0xA] - movs r3, 0xC - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0 - bne _080D68B8 - movs r0, 0 - mov r8, r0 - movs r2, 0x1 - movs r1, 0x10 - mov r12, r1 - b _080D68C2 - .align 2, 0 -_080D68B4: .4byte gTasks -_080D68B8: - movs r2, 0x10 - mov r12, r2 - movs r3, 0x8 - mov r8, r3 - movs r2, 0x4 -_080D68C2: - mov r0, r9 - lsls r1, r0, 2 - adds r0, r1, r0 - lsls r0, 3 - add r0, r10 - movs r3, 0x1C - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0xA - bhi _080D69B8 - lsls r0, 2 - ldr r1, _080D68E0 @ =_080D68E4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D68E0: .4byte _080D68E4 - .align 2, 0 -_080D68E4: - .4byte _080D6910 - .4byte _080D69B8 - .4byte _080D6924 - .4byte _080D69B8 - .4byte _080D6944 - .4byte _080D69B8 - .4byte _080D695A - .4byte _080D69B8 - .4byte _080D697C - .4byte _080D69B8 - .4byte _080D69B0 -_080D6910: - ldr r0, _080D6920 @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - mov r4, r12 - lsls r3, r4, 16 - b _080D6992 - .align 2, 0 -_080D6920: .4byte gSpriteTemplate_83D9938 -_080D6924: - mov r0, r12 - lsls r3, r0, 17 - mov r1, r8 - adds r0, r1, r2 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _080D6940 @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _080D6992 - .align 2, 0 -_080D6940: .4byte gSpriteTemplate_83D9938 -_080D6944: - mov r3, r12 - lsls r0, r3, 16 - asrs r0, 16 - lsls r3, r0, 1 - adds r3, r0 - lsls r0, r2, 1 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - b _080D6986 -_080D695A: - mov r0, r12 - lsls r3, r0, 18 - lsls r0, r2, 1 - adds r0, r2 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _080D6978 @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _080D6992 - .align 2, 0 -_080D6978: .4byte gSpriteTemplate_83D9938 -_080D697C: - mov r1, r12 - lsls r0, r1, 16 - asrs r0, 16 - lsls r3, r0, 2 - adds r3, r0 -_080D6986: - ldr r0, _080D69AC @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - lsls r3, 16 -_080D6992: - asrs r3, 16 - adds r2, r3 - lsls r2, 16 - asrs r2, 16 - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - b _080D69B8 - .align 2, 0 -_080D69AC: .4byte gSpriteTemplate_83D9938 -_080D69B0: - mov r0, r9 - bl DestroyAnimVisualTask - b _080D69FC -_080D69B8: - cmp r7, 0 - beq _080D69EC - ldr r4, _080D6A0C @ =gSprites - lsls r3, r5, 4 - adds r3, r5 - lsls r3, 2 - adds r0, r3, r4 - ldrh r5, [r0, 0x4] - lsls r2, r5, 22 - lsrs r2, 22 - add r2, r8 - ldr r6, _080D6A10 @ =0x000003ff - adds r1, r6, 0 - ands r2, r1 - ldr r1, _080D6A14 @ =0xfffffc00 - ands r1, r5 - orrs r1, r2 - strh r1, [r0, 0x4] - mov r1, sp - ldrh r1, [r1] - strh r1, [r0, 0x2E] - adds r4, 0x1C - adds r3, r4 - ldr r1, [r3] - bl _call_via_r1 -_080D69EC: - ldr r0, _080D6A18 @ =gTasks - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - strh r0, [r1, 0x1C] -_080D69FC: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D6A0C: .4byte gSprites -_080D6A10: .4byte 0x000003ff -_080D6A14: .4byte 0xfffffc00 -_080D6A18: .4byte gTasks - thumb_func_end sub_80D6874 - - thumb_func_start sub_80D6A1C -sub_80D6A1C: @ 80D6A1C - push {lr} - adds r3, r0, 0 - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080D6A3E - ldrb r1, [r3, 0x1] - movs r2, 0x3F - adds r0, r2, 0 - ands r0, r1 - movs r1, 0x80 - orrs r0, r1 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r2, r0 - strb r2, [r3, 0x3] - b _080D6A52 -_080D6A3E: - ldrb r2, [r3, 0x1] - movs r1, 0x3F - adds r0, r1, 0 - ands r0, r2 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r1, r0 - movs r0, 0x40 - orrs r1, r0 - strb r1, [r3, 0x3] -_080D6A52: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bne _080D6A66 - adds r0, r3, 0 - bl DestroySprite -_080D6A66: - pop {r0} - bx r0 - thumb_func_end sub_80D6A1C - - thumb_func_start sub_80D6A6C -sub_80D6A6C: @ 80D6A6C - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, _080D6AD4 @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r0, r3 - strh r0, [r4, 0x22] - ldr r0, _080D6AD8 @ =gBattleAnimSpriteTemplate_83D9950 - adds r1, 0x20 - lsls r1, 16 - asrs r1, 16 - movs r7, 0x22 - ldrsh r2, [r4, r7] - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080D6ADC @ =gSprites - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r6, r2, r3 - ldrh r5, [r6, 0x4] - lsls r1, r5, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r7, _080D6AE0 @ =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, _080D6AE4 @ =0xfffffc00 - ands r0, r5 - orrs r0, r1 - strh r0, [r6, 0x4] - ldr r1, _080D6AE8 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - adds r3, 0x1C - adds r2, r3 - ldr r0, _080D6AEC @ =sub_80D6AF0 - str r0, [r2] - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D6AD4: .4byte gBattleAnimArgs -_080D6AD8: .4byte gBattleAnimSpriteTemplate_83D9950 -_080D6ADC: .4byte gSprites -_080D6AE0: .4byte 0x000003ff -_080D6AE4: .4byte 0xfffffc00 -_080D6AE8: .4byte gAnimVisualTaskCount -_080D6AEC: .4byte sub_80D6AF0 - thumb_func_end sub_80D6A6C - - thumb_func_start sub_80D6AF0 -sub_80D6AF0: @ 80D6AF0 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080D6B24 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080D6B24: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080D6B38 - adds r0, r3, 0 - bl DestroyAnimSprite -_080D6B38: - pop {r0} - bx r0 - thumb_func_end sub_80D6AF0 - - thumb_func_start sub_80D6B3C -sub_80D6B3C: @ 80D6B3C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D6B5C @ =gTasks - adds r5, r1, r0 - ldr r0, _080D6B60 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D6B68 - ldr r4, _080D6B64 @ =gAnimBankAttacker - b _080D6B6A - .align 2, 0 -_080D6B5C: .4byte gTasks -_080D6B60: .4byte gBattleAnimArgs -_080D6B64: .4byte gAnimBankAttacker -_080D6B68: - ldr r4, _080D6BAC @ =gAnimBankTarget -_080D6B6A: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x26] - ldr r2, _080D6BB0 @ =gBattleAnimArgs - ldrh r0, [r2, 0x2] - movs r1, 0 - strh r0, [r5, 0x14] - strh r1, [r5, 0x16] - strh r1, [r5, 0x18] - strh r1, [r5, 0x1A] - strh r1, [r5, 0x1C] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x1E] - strh r1, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x22] - ldr r0, _080D6BB4 @ =sub_80D6BB8 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6BAC: .4byte gAnimBankTarget -_080D6BB0: .4byte gBattleAnimArgs -_080D6BB4: .4byte sub_80D6BB8 - thumb_func_end sub_80D6B3C - - thumb_func_start sub_80D6BB8 -sub_80D6BB8: @ 80D6BB8 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - adds r2, r6, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080D6CA0 @ =gTasks - adds r5, r0, r1 - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080D6CB8 - ldrh r0, [r5, 0x20] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x20] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x22 - ldrsh r1, [r5, r2] - cmp r0, r1 - ble _080D6CC6 - strh r7, [r5, 0x20] - ldr r0, _080D6CA4 @ =gSpriteTemplate_83D99B8 - movs r3, 0x24 - ldrsh r1, [r5, r3] - movs r3, 0x26 - ldrsh r2, [r5, r3] - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _080D6CC6 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - ldr r0, _080D6CA8 @ =gSprites - adds r4, r0 - ldr r1, _080D6CAC @ =gUnknown_083D9968 - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r0, r1 - movs r3, 0 - ldrsb r3, [r0, r3] - ldrh r0, [r4, 0x20] - adds r3, r0 - strh r3, [r4, 0x20] - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r1, 0x1 - adds r0, r1 - movs r2, 0 - ldrsb r2, [r0, r2] - ldrh r0, [r4, 0x22] - adds r2, r0 - strh r2, [r4, 0x22] - movs r1, 0x18 - ldrsh r0, [r5, r1] - lsls r1, r0, 2 - adds r1, r0 - movs r0, 0x28 - subs r0, r1 - strh r0, [r4, 0x2E] - strh r3, [r4, 0x30] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - ldrh r0, [r5, 0x26] - strh r0, [r4, 0x36] - strh r6, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimSpriteTranslationDeltas - ldr r1, _080D6CB0 @ =sub_80D6D00 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D6CB4 @ =sub_8078600 - str r0, [r4, 0x1C] - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - strh r0, [r5, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080D6C70 - strh r7, [r5, 0x1A] -_080D6C70: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1E - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _080D6C92 - strh r7, [r5, 0x1C] - ldrh r1, [r5, 0x18] - movs r3, 0x18 - ldrsh r0, [r5, r3] - cmp r0, 0x5 - bgt _080D6C92 - adds r0, r1, 0x1 - strh r0, [r5, 0x18] -_080D6C92: - ldrh r0, [r5, 0x16] - adds r0, 0x1 - strh r0, [r5, 0x16] - ldrh r0, [r5, 0x14] - subs r0, 0x1 - strh r0, [r5, 0x14] - b _080D6CC6 - .align 2, 0 -_080D6CA0: .4byte gTasks -_080D6CA4: .4byte gSpriteTemplate_83D99B8 -_080D6CA8: .4byte gSprites -_080D6CAC: .4byte gUnknown_083D9968 -_080D6CB0: .4byte sub_80D6D00 -_080D6CB4: .4byte sub_8078600 -_080D6CB8: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D6CC6 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D6CC6: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D6BB8 - - thumb_func_start sub_80D6CCC -sub_80D6CCC: @ 80D6CCC - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimSpriteByDeltas - lsls r0, 24 - cmp r0, 0 - beq _080D6CF4 - ldr r2, _080D6CFC @ =gTasks - movs r0, 0x38 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x16] - subs r1, 0x1 - strh r1, [r0, 0x16] - adds r0, r4, 0 - bl DestroySprite -_080D6CF4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6CFC: .4byte gTasks - thumb_func_end sub_80D6CCC - - thumb_func_start sub_80D6D00 -sub_80D6D00: @ 80D6D00 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, _080D6D14 @ =sub_80D6CCC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6D14: .4byte sub_80D6CCC - thumb_func_end sub_80D6D00 - - thumb_func_start sub_80D6D18 -sub_80D6D18: @ 80D6D18 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D6D2C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D6D34 - ldr r4, _080D6D30 @ =gAnimBankAttacker - b _080D6D36 - .align 2, 0 -_080D6D2C: .4byte gBattleAnimArgs -_080D6D30: .4byte gAnimBankAttacker -_080D6D34: - ldr r4, _080D6D64 @ =gAnimBankTarget -_080D6D36: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080D6D68 @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D6D6C @ =sub_80785E4 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6D64: .4byte gAnimBankTarget -_080D6D68: .4byte move_anim_8074EE0 -_080D6D6C: .4byte sub_80785E4 - thumb_func_end sub_80D6D18 - - thumb_func_start sub_80D6D70 -sub_80D6D70: @ 80D6D70 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D6D84 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D6D8C - ldr r4, _080D6D88 @ =gAnimBankAttacker - b _080D6D8E - .align 2, 0 -_080D6D84: .4byte gBattleAnimArgs -_080D6D88: .4byte gAnimBankAttacker -_080D6D8C: - ldr r4, _080D6DC8 @ =gAnimBankTarget -_080D6D8E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080D6DCC @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x24] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x26] - ldr r1, _080D6DD0 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D6DD4 @ =sub_8078600 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6DC8: .4byte gAnimBankTarget -_080D6DCC: .4byte gBattleAnimArgs -_080D6DD0: .4byte DestroyAnimSprite -_080D6DD4: .4byte sub_8078600 - thumb_func_end sub_80D6D70 - - thumb_func_start sub_80D6DD8 -sub_80D6DD8: @ 80D6DD8 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r4, _080D6E30 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - movs r0, 0x10 - strh r0, [r5, 0x3C] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080D6E26 - movs r1, 0x3C - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x3C] -_080D6E26: - ldr r0, _080D6E34 @ =sub_80D6E38 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6E30: .4byte gAnimBankAttacker -_080D6E34: .4byte sub_80D6E38 - thumb_func_end sub_80D6DD8 - - thumb_func_start sub_80D6E38 -sub_80D6E38: @ 80D6E38 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D6E4A - cmp r0, 0x1 - beq _080D6E60 - b _080D6E90 -_080D6E4A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _080D6E90 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080D6E90 -_080D6E60: - ldrh r2, [r4, 0x3C] - ldrh r1, [r4, 0x20] - adds r0, r2, r1 - strh r0, [r4, 0x20] - ldr r3, _080D6E98 @ =gSprites - movs r0, 0x3A - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x24] - adds r2, r1 - strh r2, [r0, 0x24] - ldrh r0, [r4, 0x20] - adds r0, 0x50 - lsls r0, 16 - movs r1, 0xC8 - lsls r1, 17 - cmp r0, r1 - bls _080D6E90 - adds r0, r4, 0 - bl move_anim_8074EE0 -_080D6E90: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6E98: .4byte gSprites - thumb_func_end sub_80D6E38 - - thumb_func_start sub_80D6E9C -sub_80D6E9C: @ 80D6E9C - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, _080D6EC0 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080D6F30 - cmp r0, 0x1 - bgt _080D6EC4 - cmp r0, 0 - beq _080D6ED0 - b _080D7000 - .align 2, 0 -_080D6EC0: .4byte gTasks -_080D6EC4: - cmp r0, 0x2 - beq _080D6F8C - cmp r0, 0x3 - bne _080D6ECE - b _080D6FE0 -_080D6ECE: - b _080D7000 -_080D6ED0: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0x26] - ldr r4, _080D6F04 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080D6F0C - ldr r0, _080D6F08 @ =0x0000ffe0 - strh r0, [r5, 0x24] - movs r0, 0x2 - b _080D6F12 - .align 2, 0 -_080D6F04: .4byte gAnimBankAttacker -_080D6F08: .4byte 0x0000ffe0 -_080D6F0C: - movs r0, 0x20 - strh r0, [r5, 0x24] - ldr r0, _080D6F28 @ =0x0000fffe -_080D6F12: - strh r0, [r5, 0x22] - ldr r2, _080D6F2C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r5, 0x24] - strh r1, [r0, 0x24] - b _080D6FD2 - .align 2, 0 -_080D6F28: .4byte 0x0000fffe -_080D6F2C: .4byte gSprites -_080D6F30: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D7000 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r4, _080D6F88 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r5, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r1, [r5, 0x24] - movs r2, 0x24 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D6FD2 - ldrh r2, [r5, 0x22] - adds r2, r1, r2 - strh r2, [r5, 0x24] - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x24] - b _080D7000 - .align 2, 0 -_080D6F88: .4byte gSprites -_080D6F8C: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D7000 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r1, _080D6FDC @ =gSprites - movs r2, 0x26 - ldrsh r0, [r5, r2] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _080D7000 -_080D6FD2: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080D7000 - .align 2, 0 -_080D6FDC: .4byte gSprites -_080D6FE0: - ldr r2, _080D7008 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080D7000: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D7008: .4byte gSprites - thumb_func_end sub_80D6E9C - - thumb_func_start sub_80D700C -sub_80D700C: @ 80D700C - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080D7030 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080D7026 - b _080D714C -_080D7026: - cmp r0, 0x1 - bgt _080D7034 - cmp r0, 0 - beq _080D703C - b _080D718E - .align 2, 0 -_080D7030: .4byte gTasks -_080D7034: - cmp r0, 0x2 - bne _080D703A - b _080D7180 -_080D703A: - b _080D718E -_080D703C: - ldr r4, _080D707C @ =gAnimBankAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080D7052 - movs r1, 0x1 -_080D7052: - movs r6, 0 - strh r1, [r5, 0xA] - ldr r0, _080D7080 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r2, [r0, r1] - adds r3, r0, 0 - cmp r2, 0 - beq _080D7088 - cmp r2, 0x4 - beq _080D70B0 - ldrh r1, [r3] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D70E8 - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0xE] - ldr r0, _080D7084 @ =0x0000fff0 - b _080D70F0 - .align 2, 0 -_080D707C: .4byte gAnimBankAttacker -_080D7080: .4byte gBattleAnimArgs -_080D7084: .4byte 0x0000fff0 -_080D7088: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - movs r2, 0xA - ldrsh r0, [r5, r2] - lsls r0, 7 - adds r0, 0x78 - strh r0, [r5, 0x10] - b _080D7126 -_080D70B0: - movs r0, 0xA - ldrsh r1, [r5, r0] - lsls r1, 7 - movs r0, 0x78 - subs r0, r1 - strh r0, [r5, 0xE] - ldr r4, _080D70E4 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r2, 0xA - ldrsh r1, [r5, r2] - lsls r1, 5 - subs r0, r1 - strh r0, [r5, 0x10] - b _080D7126 - .align 2, 0 -_080D70E4: .4byte gAnimBankTarget -_080D70E8: - ldr r0, _080D710C @ =0x0000fff0 - strh r0, [r5, 0xE] - movs r0, 0x80 - lsls r0, 1 -_080D70F0: - strh r0, [r5, 0x10] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080D7110 - movs r2, 0 - ldrsh r0, [r3, r2] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 1 - movs r0, 0x50 - subs r0, r1 - strh r0, [r5, 0x12] - b _080D7126 - .align 2, 0 -_080D710C: .4byte 0x0000fff0 -_080D7110: - movs r0, 0 - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 1 - adds r0, 0x28 - strh r0, [r5, 0x12] - ldrh r1, [r5, 0xE] - ldrh r0, [r5, 0x10] - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] -_080D7126: - movs r2, 0xE - ldrsh r1, [r5, r2] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - bge _080D713C - movs r1, 0 - movs r0, 0x1 - strh r0, [r5, 0xA] - strh r1, [r5, 0x14] - b _080D7178 -_080D713C: - ldr r0, _080D7148 @ =0x0000ffff - strh r0, [r5, 0xA] - movs r0, 0x3 - strh r0, [r5, 0x14] - b _080D7178 - .align 2, 0 -_080D7148: .4byte 0x0000ffff -_080D714C: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - cmp r0, 0 - ble _080D718E - movs r0, 0 - strh r0, [r5, 0xC] - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_80D7194 - lsls r0, 24 - cmp r0, 0 - bne _080D7178 - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_80D7194 - lsls r0, 24 - cmp r0, 0 - beq _080D718E -_080D7178: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080D718E -_080D7180: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D718E - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080D718E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D700C - - thumb_func_start sub_80D7194 -sub_80D7194: @ 80D7194 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080D7220 @ =gSpriteTemplate_83D9B10 - movs r2, 0xE - ldrsh r1, [r4, r2] - movs r3, 0x12 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080D71CA - ldr r1, _080D7224 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - strh r5, [r0, 0x3A] - movs r1, 0x7 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_080D71CA: - ldrh r1, [r4, 0xA] - ldrh r5, [r4, 0x14] - adds r0, r1, r5 - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - bge _080D71DC - movs r0, 0x3 - strh r0, [r4, 0x14] -_080D71DC: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0x3 - ble _080D71E8 - movs r0, 0 - strh r0, [r4, 0x14] -_080D71E8: - movs r3, 0xA - ldrsh r0, [r4, r3] - lsls r0, 4 - ldrh r5, [r4, 0xE] - adds r2, r0, r5 - strh r2, [r4, 0xE] - lsls r0, r1, 16 - asrs r3, r0, 16 - cmp r3, 0x1 - bne _080D7208 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x10 - ldrsh r1, [r4, r5] - cmp r0, r1 - bge _080D721C -_080D7208: - movs r0, 0x1 - negs r0, r0 - cmp r3, r0 - bne _080D7228 - lsls r0, r2, 16 - asrs r0, 16 - movs r2, 0x10 - ldrsh r1, [r4, r2] - cmp r0, r1 - bgt _080D7228 -_080D721C: - movs r0, 0x1 - b _080D722A - .align 2, 0 -_080D7220: .4byte gSpriteTemplate_83D9B10 -_080D7224: .4byte gSprites -_080D7228: - movs r0, 0 -_080D722A: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_80D7194 - - thumb_func_start sub_80D7230 -sub_80D7230: @ 80D7230 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080D7270 - ldr r3, _080D7278 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D7270: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7278: .4byte gTasks - thumb_func_end sub_80D7230 - - thumb_func_start sub_80D727C -sub_80D727C: @ 80D727C - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080D728E - cmp r0, 0x1 - beq _080D72C0 - b _080D72D4 -_080D728E: - ldr r4, _080D72BC @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080D72D4 - .align 2, 0 -_080D72BC: .4byte gAnimBankAttacker -_080D72C0: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080D72D4 - adds r0, r5, 0 - bl move_anim_8074EE0 -_080D72D4: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D727C - - thumb_func_start sub_80D72DC -sub_80D72DC: @ 80D72DC - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D7300 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _080D72F6 - b _080D7468 -_080D72F6: - lsls r0, 2 - ldr r1, _080D7304 @ =_080D7308 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D7300: .4byte gTasks -_080D7304: .4byte _080D7308 - .align 2, 0 -_080D7308: - .4byte _080D731C - .4byte _080D73AC - .4byte _080D73E8 - .4byte _080D7444 - .4byte _080D7454 -_080D731C: - ldr r4, _080D73A0 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - ldr r0, _080D73A4 @ =gAnimBankTarget - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - movs r2, 0x1C - ldrsh r0, [r5, r2] - movs r2, 0x14 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x5 - bl __divsi3 - strh r0, [r5, 0x1A] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, _080D73A8 @ =0x0000ffff - strh r0, [r5, 0x12] - movs r0, 0xC - strh r0, [r5, 0x1E] - subs r0, 0x4C - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x20] - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x22] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x24] - movs r1, 0x22 - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - b _080D7466 - .align 2, 0 -_080D73A0: .4byte gAnimBankAttacker -_080D73A4: .4byte gAnimBankTarget -_080D73A8: .4byte 0x0000ffff -_080D73AC: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - cmp r0, 0 - ble _080D73DC - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_80D7470 - lsls r0, 24 - cmp r0, 0 - beq _080D73DC - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0x5 - bne _080D73D6 - movs r0, 0x3 - b _080D73DA -_080D73D6: - ldrh r0, [r5, 0x8] - adds r0, 0x1 -_080D73DA: - strh r0, [r5, 0x8] -_080D73DC: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D7468 - b _080D745E -_080D73E8: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D73F6 - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] -_080D73F6: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - movs r3, 0 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080D7468 - strh r3, [r5, 0xA] - ldrh r1, [r5, 0xC] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _080D7422 - movs r0, 0x4 - strh r0, [r5, 0x16] - movs r0, 0x44 - strh r0, [r5, 0x18] - strh r3, [r5, 0x10] - strh r2, [r5, 0x12] - b _080D7432 -_080D7422: - movs r0, 0x44 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, _080D7440 @ =0x0000ffff - strh r0, [r5, 0x12] -_080D7432: - movs r1, 0x1E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080D7464 - movs r0, 0x4 - b _080D7466 - .align 2, 0 -_080D7440: .4byte 0x0000ffff -_080D7444: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D7468 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _080D7468 -_080D7454: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D7464 -_080D745E: - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] - b _080D7468 -_080D7464: - movs r0, 0x1 -_080D7466: - strh r0, [r5, 0x8] -_080D7468: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D72DC - - thumb_func_start sub_80D7470 -sub_80D7470: @ 80D7470 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080D7538 @ =gSpriteTemplate_83D9B40 - movs r2, 0x14 - ldrsh r1, [r4, r2] - movs r3, 0x16 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080D74DC - ldr r1, _080D753C @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldrh r6, [r4, 0x10] - adds r1, r6 - ldr r6, _080D7540 @ =0x000003ff - adds r0, r6, 0 - ands r1, r0 - ldr r0, _080D7544 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bge _080D74C4 - movs r0, 0x7 - strh r0, [r4, 0x10] -_080D74C4: - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x7 - ble _080D74D0 - movs r0, 0 - strh r0, [r4, 0x10] -_080D74D0: - strh r5, [r3, 0x3A] - movs r0, 0x3 - strh r0, [r3, 0x3C] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] -_080D74DC: - movs r3, 0x10 - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080D74FE - movs r5, 0x12 - ldrsh r0, [r4, r5] - cmp r0, 0 - ble _080D74FE - ldrh r1, [r4, 0x26] - ldrh r6, [r4, 0x24] - adds r1, r6 - strh r1, [r4, 0x24] - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning -_080D74FE: - movs r0, 0x12 - ldrsh r3, [r4, r0] - ldrh r2, [r4, 0x16] - cmp r3, 0 - bge _080D7514 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x18 - ldrsh r1, [r4, r5] - cmp r0, r1 - ble _080D7524 -_080D7514: - cmp r3, 0 - ble _080D7548 - lsls r0, r2, 16 - asrs r0, 16 - movs r6, 0x18 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _080D7548 -_080D7524: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x1A] - ldrh r1, [r4, 0x14] - adds r0, r1 - strh r0, [r4, 0x14] - movs r0, 0x1 - b _080D7554 - .align 2, 0 -_080D7538: .4byte gSpriteTemplate_83D9B40 -_080D753C: .4byte gSprites -_080D7540: .4byte 0x000003ff -_080D7544: .4byte 0xfffffc00 -_080D7548: - movs r3, 0x12 - ldrsh r0, [r4, r3] - lsls r0, 3 - adds r0, r2, r0 - strh r0, [r4, 0x16] - movs r0, 0 -_080D7554: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_80D7470 - - thumb_func_start sub_80D755C -sub_80D755C: @ 80D755C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080D7592 - ldr r3, _080D7598 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080D7592: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7598: .4byte gTasks - thumb_func_end sub_80D755C - - thumb_func_start sub_80D759C -sub_80D759C: @ 80D759C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D75C0 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080D7618 - cmp r0, 0x1 - bgt _080D75C4 - cmp r0, 0 - beq _080D75CA - b _080D764E - .align 2, 0 -_080D75C0: .4byte gTasks -_080D75C4: - cmp r0, 0x2 - beq _080D7640 - b _080D764E -_080D75CA: - ldr r0, _080D7614 @ =gAnimBankTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - cmp r0, 0x10 - ble _080D75F4 - adds r2, r0, 0 -_080D75E4: - adds r1, r2, 0 - subs r1, 0x20 - adds r2, r1, 0 - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x10 - bgt _080D75E4 - strh r1, [r5, 0x24] -_080D75F4: - ldr r4, _080D7614 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl sub_8079E90 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r5, 0x20] - b _080D7638 - .align 2, 0 -_080D7614: .4byte gAnimBankTarget -_080D7618: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D764E - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_80D7654 - lsls r0, 24 - cmp r0, 0 - beq _080D764E -_080D7638: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080D764E -_080D7640: - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D764E - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D764E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D759C - - thumb_func_start sub_80D7654 -sub_80D7654: @ 80D7654 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080D76B0 @ =gBattleAnimSpriteTemplate_83D97D0 - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - ldrh r3, [r4, 0x20] - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080D7698 - ldr r3, _080D76B4 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, _080D76B8 @ =sub_80D76C4 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x3A] - movs r1, 0xA - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] -_080D7698: - ldrh r2, [r4, 0x24] - movs r0, 0x24 - ldrsh r1, [r4, r0] - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D76BC - adds r0, r2, 0 - adds r0, 0x20 - strh r0, [r4, 0x24] - movs r0, 0 - b _080D76BE - .align 2, 0 -_080D76B0: .4byte gBattleAnimSpriteTemplate_83D97D0 -_080D76B4: .4byte gSprites -_080D76B8: .4byte sub_80D76C4 -_080D76BC: - movs r0, 0x1 -_080D76BE: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_80D7654 - - .align 2, 0 @ Don't pad with nop. @@ -7,41 +7,6 @@ @ ice - thumb_func_start sub_80D76C4 -sub_80D76C4: @ 80D76C4 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080D76F8 - ldr r3, _080D7700 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080D76F8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7700: .4byte gTasks - thumb_func_end sub_80D76C4 - thumb_func_start sub_80D7704 sub_80D7704: @ 80D7704 push {r4-r7,lr} diff --git a/ld_script.txt b/ld_script.txt index 35b15d44f..dd13b197a 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -293,7 +293,7 @@ SECTIONS { src/battle/anim/thunder.o(.text); src/battle/anim/beta_beat_up.o(.text); src/battle/anim/shock.o(.text); - asm/current.o(.text); + src/battle/anim/current.o(.text); asm/ice.o(.text); src/battle/anim/fight.o(.text); src/battle/anim/poison.o(.text); diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c new file mode 100755 index 000000000..af9003e87 --- /dev/null +++ b/src/battle/anim/current.c @@ -0,0 +1,1025 @@ +#include "global.h" +#include "battle_anim.h" +#include "main.h" +#include "rom_8077ABC.h" +#include "sound.h" +#include "trig.h" +#include "constants/battle_constants.h" +#include "constants/songs.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u8 gAnimVisualTaskCount; + +extern const struct SpriteTemplate gSpriteTemplate_83D9938; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9950; +extern const struct SpriteTemplate gSpriteTemplate_83D99B8; +extern const struct SpriteTemplate gSpriteTemplate_83D9B10; +extern const struct SpriteTemplate gSpriteTemplate_83D9B40; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0; +extern s8 gUnknown_083D9968[][2]; + +static void sub_80D6514(struct Sprite *sprite); +static void sub_80D672C(struct Sprite *sprite); +static void sub_80D6874(u8 taskId); +static void sub_80D6AF0(struct Sprite *sprite); +static void sub_80D6BB8(u8 taskId); +static void sub_80D6D00(struct Sprite *sprite); +static void sub_80D6E38(struct Sprite *sprite); +static bool8 sub_80D7194(struct Task *task, u8 taskId); +static bool8 sub_80D7470(struct Task *task, u8 taskId); +static bool8 sub_80D7654(struct Task *task, u8 taskId); +static void sub_80D76C4(struct Sprite *sprite); + + +void sub_80D648C(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + + InitAnimSpriteTranslationDeltas(sprite); + sprite->data[5] = gBattleAnimArgs[2]; + sprite->data[6] = gBattleAnimArgs[5]; + sprite->data[7] = gBattleAnimArgs[4]; + sprite->oam.tileNum += gBattleAnimArgs[6] * 4; + + sprite->callback = sub_80D6514; + sprite->callback(sprite); +} + +static void sub_80D6514(struct Sprite *sprite) +{ + if (!TranslateAnimSpriteByDeltas(sprite)) + { + sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]); + sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]); + + sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; + if (sprite->data[7] % 3 == 0) + { + sprite->invisible ^= 1; + } + } + else + { + DestroyAnimSprite(sprite); + } +} + +static void sub_80D658C(struct Sprite *sprite) +{ + if (--sprite->data[5] == -1) + { + sprite->invisible ^= 1; + sprite->data[5] = sprite->data[4]; + } + + if (sprite->data[3]-- <= 0) + { + DestroyAnimSprite(sprite); + } +} + +void sub_80D65DC(struct Sprite *sprite) +{ + if (!gMain.inBattle || GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[2]; + sprite->data[3] = gBattleAnimArgs[0]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[3]; + sprite->callback = sub_80D658C; +} + +void sub_80D6658(struct Sprite *sprite) +{ + u8 bank; + + sprite->data[0] = gBattleAnimArgs[3]; + if (gBattleAnimArgs[7] & 0x8000) + bank = gAnimBankTarget; + else + bank = gAnimBankAttacker; + + if (!gMain.inBattle || GetBattlerSide(bank) == B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[1]; + + sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF; + sprite->data[5] = gBattleAnimArgs[2]; + sprite->data[6] = gBattleAnimArgs[5]; + sprite->data[7] = gBattleAnimArgs[4]; + + sprite->oam.tileNum += gBattleAnimArgs[6] * 4; + sprite->callback = sub_80D672C; + sprite->callback(sprite); +} + +static void sub_80D672C(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]); + sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]); + + sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; + if (sprite->data[7] % sprite->data[4] == 0) + sprite->invisible ^= 1; + + if (sprite->data[0]-- <= 0) + DestroyAnimSprite(sprite); +} + +void sub_80D679C(struct Sprite *sprite) +{ + sub_8078764(sprite, 0); + sprite->oam.tileNum += gBattleAnimArgs[3] * 4; + + if (gBattleAnimArgs[3] == 1) + sprite->oam.matrixNum = 8; + else if (gBattleAnimArgs[3] == 2) + sprite->oam.matrixNum = 16; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +void sub_80D681C(u8 taskId) +{ + gTasks[taskId].data[0] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[0]; + gTasks[taskId].data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_80D6874; +} + +#ifdef NONMATCHING // couldn't get the proper tail merging in the "CreateSprite" switch cases. +static void sub_80D6874(u8 taskId) +{ + u16 r8; + s16 r12; + s16 r2; + u8 spriteId = 0; + u8 r7 = 0; + u8 sp = gTasks[taskId].data[2]; + s16 r4 = gTasks[taskId].data[0]; + s16 r6 = gTasks[taskId].data[1]; + + if (gTasks[taskId].data[2] == 0) + { + r8 = 0; + r2 = 1; + r12 = 16; + } + else + { + r12 = 16; + r8 = 8; + r2 = 4; + } + + switch (gTasks[taskId].data[10]) + { + case 0: + r8 += r2 * 0; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 1), 2); + r7++; + break; + case 2: + r8 += r2; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 2), 2); + r7++; + break; + case 4: + r8 += r2 * 2; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 3), 2); + r7++; + break; + case 6: + r8 += r2 * 3; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 4), 2); + r7++; + break; + case 8: + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 5), 2); + r7++; + break; + case 10: + DestroyAnimVisualTask(taskId); + return; + } + + if (r7) + { + gSprites[spriteId].oam.tileNum += r8; + gSprites[spriteId].data[0] = sp; + gSprites[spriteId].callback(&gSprites[spriteId]); + } + + gTasks[taskId].data[10]++; +} +#else +NAKED +static void sub_80D6874(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ + movs r5, 0\n\ + movs r7, 0\n\ + ldr r1, _080D68B4 @ =gTasks\n\ + lsls r0, 2\n\ + add r0, r9\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + ldrb r2, [r0, 0xC]\n\ + str r2, [sp]\n\ + ldrh r4, [r0, 0x8]\n\ + ldrh r6, [r0, 0xA]\n\ + movs r3, 0xC\n\ + ldrsh r0, [r0, r3]\n\ + mov r10, r1\n\ + cmp r0, 0\n\ + bne _080D68B8\n\ + movs r0, 0\n\ + mov r8, r0\n\ + movs r2, 0x1\n\ + movs r1, 0x10\n\ + mov r12, r1\n\ + b _080D68C2\n\ + .align 2, 0\n\ +_080D68B4: .4byte gTasks\n\ +_080D68B8:\n\ + movs r2, 0x10\n\ + mov r12, r2\n\ + movs r3, 0x8\n\ + mov r8, r3\n\ + movs r2, 0x4\n\ +_080D68C2:\n\ + mov r0, r9\n\ + lsls r1, r0, 2\n\ + adds r0, r1, r0\n\ + lsls r0, 3\n\ + add r0, r10\n\ + movs r3, 0x1C\n\ + ldrsh r0, [r0, r3]\n\ + mov r10, r1\n\ + cmp r0, 0xA\n\ + bhi _080D69B8\n\ + lsls r0, 2\n\ + ldr r1, _080D68E0 @ =_080D68E4\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .align 2, 0\n\ +_080D68E0: .4byte _080D68E4\n\ + .align 2, 0\n\ +_080D68E4:\n\ + .4byte _080D6910\n\ + .4byte _080D69B8\n\ + .4byte _080D6924\n\ + .4byte _080D69B8\n\ + .4byte _080D6944\n\ + .4byte _080D69B8\n\ + .4byte _080D695A\n\ + .4byte _080D69B8\n\ + .4byte _080D697C\n\ + .4byte _080D69B8\n\ + .4byte _080D69B0\n\ +_080D6910:\n\ + ldr r0, _080D6920 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + mov r4, r12\n\ + lsls r3, r4, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6920: .4byte gSpriteTemplate_83D9938\n\ +_080D6924:\n\ + mov r0, r12\n\ + lsls r3, r0, 17\n\ + mov r1, r8\n\ + adds r0, r1, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + ldr r0, _080D6940 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6940: .4byte gSpriteTemplate_83D9938\n\ +_080D6944:\n\ + mov r3, r12\n\ + lsls r0, r3, 16\n\ + asrs r0, 16\n\ + lsls r3, r0, 1\n\ + adds r3, r0\n\ + lsls r0, r2, 1\n\ + add r0, r8\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + b _080D6986\n\ +_080D695A:\n\ + mov r0, r12\n\ + lsls r3, r0, 18\n\ + lsls r0, r2, 1\n\ + adds r0, r2\n\ + add r0, r8\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + ldr r0, _080D6978 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6978: .4byte gSpriteTemplate_83D9938\n\ +_080D697C:\n\ + mov r1, r12\n\ + lsls r0, r1, 16\n\ + asrs r0, 16\n\ + lsls r3, r0, 2\n\ + adds r3, r0\n\ +_080D6986:\n\ + ldr r0, _080D69AC @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + lsls r3, 16\n\ +_080D6992:\n\ + asrs r3, 16\n\ + adds r2, r3\n\ + lsls r2, 16\n\ + asrs r2, 16\n\ + movs r3, 0x2\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + adds r0, r7, 0x1\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + b _080D69B8\n\ + .align 2, 0\n\ +_080D69AC: .4byte gSpriteTemplate_83D9938\n\ +_080D69B0:\n\ + mov r0, r9\n\ + bl DestroyAnimVisualTask\n\ + b _080D69FC\n\ +_080D69B8:\n\ + cmp r7, 0\n\ + beq _080D69EC\n\ + ldr r4, _080D6A0C @ =gSprites\n\ + lsls r3, r5, 4\n\ + adds r3, r5\n\ + lsls r3, 2\n\ + adds r0, r3, r4\n\ + ldrh r5, [r0, 0x4]\n\ + lsls r2, r5, 22\n\ + lsrs r2, 22\n\ + add r2, r8\n\ + ldr r6, _080D6A10 @ =0x000003ff\n\ + adds r1, r6, 0\n\ + ands r2, r1\n\ + ldr r1, _080D6A14 @ =0xfffffc00\n\ + ands r1, r5\n\ + orrs r1, r2\n\ + strh r1, [r0, 0x4]\n\ + mov r1, sp\n\ + ldrh r1, [r1]\n\ + strh r1, [r0, 0x2E]\n\ + adds r4, 0x1C\n\ + adds r3, r4\n\ + ldr r1, [r3]\n\ + bl _call_via_r1\n\ +_080D69EC:\n\ + ldr r0, _080D6A18 @ =gTasks\n\ + mov r1, r10\n\ + add r1, r9\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x1C]\n\ + adds r0, 0x1\n\ + strh r0, [r1, 0x1C]\n\ +_080D69FC:\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080D6A0C: .4byte gSprites\n\ +_080D6A10: .4byte 0x000003ff\n\ +_080D6A14: .4byte 0xfffffc00\n\ +_080D6A18: .4byte gTasks\n\ + .syntax divided\n"); +} +#endif + +void sub_80D6A1C(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->oam.shape = 2; + sprite->oam.size = 0; + } + else + { + sprite->oam.shape = 0; + sprite->oam.size = 1; + } + + if (++sprite->data[1] == 15) + DestroySprite(sprite); +} + +void sub_80D6A6C(struct Sprite *sprite) +{ + u8 spriteId; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D9950, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority); + gSprites[spriteId].oam.tileNum += 8; + gAnimVisualTaskCount++; + gSprites[spriteId].callback = sub_80D6AF0; + sprite->callback = sub_80D6AF0; +} + +static void sub_80D6AF0(struct Sprite *sprite) +{ + if (++sprite->data[0] == 3) + { + sprite->data[0] = 0; + sprite->invisible ^= 1; + } + + if (++sprite->data[1] == 51) + DestroyAnimSprite(sprite); +} + +void sub_80D6B3C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + { + task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[15] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + task->data[6] = gBattleAnimArgs[1]; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 0; + task->data[10] = 0; + task->data[11] = gBattleAnimArgs[3]; + task->data[12] = 0; + task->data[13] = gBattleAnimArgs[2]; + task->func = sub_80D6BB8; +} + +static void sub_80D6BB8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (task->data[6]) + { + if (++task->data[12] > task->data[13]) + { + u8 spriteId; + task->data[12] = 0; + spriteId = CreateSprite(&gSpriteTemplate_83D99B8, task->data[14], task->data[15], 2); + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + sprite->pos1.x += gUnknown_083D9968[task->data[9]][0]; + sprite->pos1.y += gUnknown_083D9968[task->data[9]][1]; + + sprite->data[0] = 40 - task->data[8] * 5; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[14]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[15]; + sprite->data[5] = taskId; + + InitAnimSpriteTranslationDeltas(sprite); + StoreSpriteCallbackInData(sprite, sub_80D6D00); + sprite->callback = sub_8078600; + + if (++task->data[9] > 15) + task->data[9] = 0; + + if (++task->data[10] >= task->data[11]) + { + task->data[10] = 0; + if (task->data[8] <= 5) + task->data[8]++; + } + + task->data[7]++; + task->data[6]--; + } + } + } + else + { + if (task->data[7] == 0) + { + DestroyAnimVisualTask(taskId); + } + } +} + +static void sub_80D6CCC(struct Sprite *sprite) +{ + if (TranslateAnimSpriteByDeltas(sprite)) + { + gTasks[sprite->data[5]].data[7]--; + DestroySprite(sprite); + } +} + +static void sub_80D6D00(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 1); + sprite->callback = sub_80D6CCC; +} + +void sub_80D6D18(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} + +void sub_80D6D70(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = sub_8078600; +} + +void sub_80D6DD8(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->data[6] = GetAnimBattlerSpriteId(0); + sprite->data[7] = 16; + + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT) + sprite->data[7] *= -1; + + sprite->callback = sub_80D6E38; +} + +static void sub_80D6E38(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[1] > 40) + sprite->data[0]++; + break; + case 1: + sprite->pos1.x += sprite->data[7]; + gSprites[sprite->data[6]].pos2.x += sprite->data[7]; + if ((u16)(sprite->pos1.x + 80) > 400) + { + move_anim_8074EE0(sprite); + } + break; + } +} + +void sub_80D6E9C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetAnimBattlerSpriteId(0); + task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + { + task->data[14] = -32; + task->data[13] = 2; + } + else + { + task->data[14] = 32; + task->data[13] = -2; + } + + gSprites[task->data[15]].pos2.x = task->data[14]; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + + if (task->data[14]) + { + task->data[14] += task->data[13]; + gSprites[task->data[15]].pos2.x = task->data[14]; + } + else + { + task->data[0]++; + } + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + + if (++task->data[2] == 8) + task->data[0]++; + } + break; + case 3: + gSprites[task->data[15]].invisible = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D700C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch(task->data[0]) + { + case 0: + task->data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER ? 1 : -1; + + switch (gBattleAnimArgs[0]) + { + case 0: + task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[5] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[4] = (task->data[1] * 128) + 120; + break; + case 4: + task->data[3] = 120 - (task->data[1] * 128); + task->data[5] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + task->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 2) - (task->data[1] * 32); + break; + default: + if ((gBattleAnimArgs[0] & 1) != 0) + { + task->data[3] = 256; + task->data[4] = -16; + } + else + { + task->data[3] = -16; + task->data[4] = 256; + } + + if (task->data[1] == 1) + { + task->data[5] = 80 - gBattleAnimArgs[0] * 10; + } + else + { + u16 temp; + task->data[5] = gBattleAnimArgs[0] * 10 + 40; + temp = task->data[3]; + task->data[3] = task->data[4]; + task->data[4] = temp; + } + break; + } + + if (task->data[3] < task->data[4]) + { + task->data[1] = 1; + task->data[6] = 0; + } + else + { + task->data[1] = -1; + task->data[6] = 3; + } + + task->data[0]++; + break; + case 1: + if (++task->data[2] > 0) + { + task->data[2] = 0; + if (sub_80D7194(task, taskId) || sub_80D7194(task, taskId)) + task->data[0]++; + } + break; + case 2: + if (task->data[7] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80D7194(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B10, task->data[3], task->data[5], 35); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 7; + task->data[7]++; + } + + task->data[6] += task->data[1]; + if (task->data[6] < 0) + task->data[6] = 3; + + if (task->data[6] > 3) + task->data[6] = 0; + + task->data[3] += task->data[1] * 16; + + if ((task->data[1] == 1 && task->data[3] >= task->data[4]) + || (task->data[1] == -1 && task->data[3] <= task->data[4])) + { + return TRUE; + } + else + { + return FALSE; + } +} + +void sub_80D7230(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +void sub_80D727C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + StartSpriteAffineAnim(sprite, 2); + sprite->data[0]++; + break; + case 1: + if (sprite->affineAnimEnded) + move_anim_8074EE0(sprite); + break; + } +} + +void sub_80D72DC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[6] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[8] = 4; + task->data[10] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[9] = (task->data[10] - task->data[6]) / 5; + task->data[4] = 7; + task->data[5] = -1; + task->data[11] = 12; + task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76); + task->data[13] = BattleAnimAdjustPanning(63); + task->data[14] = task->data[12]; + task->data[15] = (task->data[13] - task->data[12]) / 3; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 0) + { + task->data[1] = 0; + if (sub_80D7470(task, taskId)) + { + if (task->data[2] == 5) + task->data[0] = 3; + else + task->data[0]++; + } + } + + if (task->data[11]) + task->data[11]--; + break; + case 2: + if (task->data[11]) + task->data[11]--; + + if (++task->data[1] > 4) + { + task->data[1] = 0; + if (task->data[2] & 1) + { + task->data[7] = 4; + task->data[8] = 68; + task->data[4] = 0; + task->data[5] = 1; + } + else + { + task->data[7] = 68; + task->data[8] = 4; + task->data[4] = 7; + task->data[5] = -1; + } + + if (task->data[11]) + task->data[0] = 4; + else + task->data[0] = 1; + } + break; + case 3: + if (task->data[3] == 0) + DestroyAnimVisualTask(taskId); + break; + case 4: + if (task->data[11]) + task->data[11]--; + else + task->data[0] = 1; + break; + } +} + +static bool8 sub_80D7470(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B40, task->data[6], task->data[7], 35); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].oam.tileNum += task->data[4]; + task->data[4] += task->data[5]; + if (task->data[4] < 0) + task->data[4] = 7; + if (task->data[4] > 7) + task->data[4] = 0; + + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 3; + task->data[3]++; + } + + if (task->data[4] == 0 && task->data[5] > 0) + { + task->data[14] += task->data[15]; + PlaySE12WithPanning(SE_W085, task->data[14]); + } + + if ((task->data[5] < 0 && task->data[7] <= task->data[8]) + || (task->data[5] > 0 && task->data[7] >= task->data[8])) + { + task->data[2]++; + task->data[6] += task->data[9]; + return TRUE; + } + else + { + task->data[7] += task->data[5] * 8; + return FALSE; + } +} + +void sub_80D755C(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } +} + +void sub_80D759C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 32; + task->data[14] = task->data[15]; + while (task->data[14] > 16) + { + task->data[14] -= 32; + } + + task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[12] = sub_8079E90(gAnimBankTarget) - 2; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (sub_80D7654(task, taskId)) + task->data[0]++; + } + break; + case 2: + if (task->data[10] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80D7654(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D97D0, task->data[13], task->data[14], task->data[12]); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].callback = sub_80D76C4; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 10; + task->data[10]++; + } + + if (task->data[14] >= task->data[15]) + { + return TRUE; + } + else + { + task->data[14] += 32; + return FALSE; + } +} + +static void sub_80D76C4(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } +} |