diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-01-09 16:55:20 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-01-09 16:55:20 -0800 |
commit | 78a7c57aa515fefdb498e6398d4604f04ac46db0 (patch) | |
tree | a98e9e8a7b1579278972848fb2f53ebc32aca3b9 | |
parent | 1877ba24ca489827f1093858ed58c38ff00a4576 (diff) | |
parent | f6d7abc83482cd56b7051784ec5420dc34a2ffe2 (diff) |
Merge pull request #509 from progreon/battle_anim
Decompile various battle_anim files
-rwxr-xr-x | asm/bug.s | 825 | ||||
-rwxr-xr-x | asm/poison.s | 364 | ||||
-rwxr-xr-x | asm/wisp_fire.s | 678 | ||||
-rw-r--r-- | ld_script.txt | 6 | ||||
-rw-r--r-- | src/battle/anim/bug.c | 417 | ||||
-rw-r--r-- | src/battle/anim/poison.c | 140 | ||||
-rw-r--r-- | src/battle/anim/wisp_fire.c | 196 | ||||
-rw-r--r-- | src/rom_8077ABC.c | 4 |
8 files changed, 758 insertions, 1872 deletions
diff --git a/asm/bug.s b/asm/bug.s deleted file mode 100755 index 83170e9a7..000000000 --- a/asm/bug.s +++ /dev/null @@ -1,825 +0,0 @@ - .include "constants/gba_constants.inc" - .include "asm/macros.inc" - - .syntax unified - - .text - - @ bug - - thumb_func_start sub_80DC824 -sub_80DC824: @ 80DC824 - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DC850 - adds r0, r6, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldr r0, _080DC84C @ =gBattleAnimArgs - ldrh r1, [r0, 0x4] - negs r1, r1 - strh r1, [r0, 0x4] - ldrh r1, [r0] - negs r1, r1 - strh r1, [r0] - b _080DC880 - .align 2, 0 -_080DC84C: .4byte gBattleAnimArgs -_080DC850: - ldr r0, _080DC8E4 @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DC880 - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, _080DC8E8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080DC880: - ldr r5, _080DC8E4 @ =gAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077EE4 - lsls r0, 24 - ldr r4, _080DC8E8 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077EE4 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldrb r0, [r5] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - ldr r0, _080DC8EC @ =sub_8078B34 - str r0, [r6, 0x1C] - ldr r1, _080DC8F0 @ =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DC8E4: .4byte gAnimBankTarget -_080DC8E8: .4byte gBattleAnimArgs -_080DC8EC: .4byte sub_8078B34 -_080DC8F0: .4byte DestroyAnimSprite - thumb_func_end sub_80DC824 - - thumb_func_start sub_80DC8F4 -sub_80DC8F4: @ 80DC8F4 - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DC918 - ldr r1, _080DC914 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] - adds r0, r6, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - b _080DC934 - .align 2, 0 -_080DC914: .4byte gBattleAnimArgs -_080DC918: - ldr r0, _080DC990 @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DC934 - ldr r0, _080DC994 @ =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0] - negs r1, r1 - strh r1, [r0] -_080DC934: - ldr r5, _080DC990 @ =gAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077EE4 - lsls r0, 24 - ldr r4, _080DC994 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077EE4 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x2E] - ldrb r0, [r5] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x36] - ldr r0, _080DC998 @ =sub_8078B34 - str r0, [r6, 0x1C] - ldr r1, _080DC99C @ =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DC990: .4byte gAnimBankTarget -_080DC994: .4byte gBattleAnimArgs -_080DC998: .4byte sub_8078B34 -_080DC99C: .4byte DestroyAnimSprite - thumb_func_end sub_80DC8F4 - - thumb_func_start sub_80DC9A0 -sub_80DC9A0: @ 80DC9A0 - push {r4,r5,lr} - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DC9BC - ldr r0, _080DC9FC @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - strh r1, [r0, 0x4] -_080DC9BC: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r1, _080DC9FC @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080DCA04 - ldr r4, _080DCA00 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _080DCA16 - .align 2, 0 -_080DC9FC: .4byte gBattleAnimArgs -_080DCA00: .4byte gAnimBankTarget -_080DCA04: - ldr r0, _080DCA2C @ =gAnimBankTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl sub_807A3FC -_080DCA16: - adds r0, r5, 0 - bl sub_8078BD4 - ldr r0, _080DCA30 @ =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r5, 0x38] - ldr r0, _080DCA34 @ =sub_80DCA38 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DCA2C: .4byte gAnimBankTarget -_080DCA30: .4byte gBattleAnimArgs -_080DCA34: .4byte sub_80DCA38 - thumb_func_end sub_80DC9A0 - - thumb_func_start sub_80DCA38 -sub_80DCA38: @ 80DCA38 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - beq _080DCA4E - adds r0, r4, 0 - bl DestroyAnimSprite - b _080DCA6A -_080DCA4E: - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x3A] - adds r0, 0xD - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] -_080DCA6A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DCA38 - - thumb_func_start sub_80DCA70 -sub_80DCA70: @ 80DCA70 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080DCAA0 @ =gAnimBankTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0 - bl sub_807A3FC - ldr r0, _080DCAA4 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DCAAC - ldr r0, _080DCAA8 @ =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _080DCAB8 - .align 2, 0 -_080DCAA0: .4byte gAnimBankTarget -_080DCAA4: .4byte gAnimBankAttacker -_080DCAA8: .4byte gBattleAnimArgs -_080DCAAC: - ldr r1, _080DCAE0 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r0, r1, 0 -_080DCAB8: - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080DCAE4 @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DCAD4 - ldrh r0, [r4, 0x22] - adds r0, 0x8 - strh r0, [r4, 0x22] -_080DCAD4: - ldr r0, _080DCAE8 @ =sub_80DCAEC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DCAE0: .4byte gBattleAnimArgs -_080DCAE4: .4byte gAnimBankTarget -_080DCAE8: .4byte sub_80DCAEC - thumb_func_end sub_80DCA70 - - thumb_func_start sub_80DCAEC -sub_80DCAEC: @ 80DCAEC - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080DCB20 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080DCB20: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080DCB34 - adds r0, r3, 0 - bl DestroyAnimSprite -_080DCB34: - pop {r0} - bx r0 - thumb_func_end sub_80DCAEC - - thumb_func_start sub_80DCB38 -sub_80DCB38: @ 80DCB38 - ldr r2, _080DCB54 @ =REG_BLDCNT - movs r3, 0xFD - lsls r3, 6 - adds r1, r3, 0 - strh r1, [r2] - adds r2, 0x2 - movs r1, 0x10 - strh r1, [r2] - movs r1, 0x10 - strh r1, [r0, 0x2E] - ldr r1, _080DCB58 @ =sub_80DCB5C - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080DCB54: .4byte REG_BLDCNT -_080DCB58: .4byte sub_80DCB5C - thumb_func_end sub_80DCB38 - - thumb_func_start sub_80DCB5C -sub_80DCB5C: @ 80DCB5C - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x32] - movs r2, 0x32 - ldrsh r0, [r3, r2] - cmp r0, 0x13 - bgt _080DCB70 - adds r0, r1, 0x1 - strh r0, [r3, 0x32] - b _080DCBA8 -_080DCB70: - ldrh r1, [r3, 0x30] - adds r0, r1, 0x1 - strh r0, [r3, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DCBA8 - ldrh r1, [r3, 0x2E] - subs r1, 0x1 - strh r1, [r3, 0x2E] - ldr r2, _080DCBAC @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080DCBA8 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DCBB0 @ =sub_80DCBB4 - str r0, [r3, 0x1C] -_080DCBA8: - pop {r0} - bx r0 - .align 2, 0 -_080DCBAC: .4byte REG_BLDALPHA -_080DCBB0: .4byte sub_80DCBB4 - thumb_func_end sub_80DCB5C - - thumb_func_start sub_80DCBB4 -sub_80DCBB4: @ 80DCBB4 - push {lr} - ldr r1, _080DCBC8 @ =REG_BLDCNT - movs r2, 0 - strh r2, [r1] - adds r1, 0x2 - strh r2, [r1] - bl DestroyAnimSprite - pop {r0} - bx r0 - .align 2, 0 -_080DCBC8: .4byte REG_BLDCNT - thumb_func_end sub_80DCBB4 - - thumb_func_start sub_80DCBCC -sub_80DCBCC: @ 80DCBCC - push {r4-r7,lr} - sub sp, 0x4 - adds r7, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DCBEC - ldr r1, _080DCBE8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - b _080DCC0E - .align 2, 0 -_080DCBE8: .4byte gBattleAnimArgs -_080DCBEC: - ldr r0, _080DCCE8 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DCC0E - ldr r1, _080DCCEC @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_080DCC0E: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080DCC5E - ldr r0, _080DCCE8 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - adds r4, r0, 0 - ldr r5, _080DCCF0 @ =gAnimBankTarget - ldrb r0, [r5] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080DCC5E - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - cmp r0, 0 - beq _080DCC4C - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DCC5E -_080DCC4C: - ldr r0, _080DCCEC @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0, 0x4] - movs r2, 0 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0] -_080DCC5E: - adds r0, r7, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r5, _080DCCF0 @ =gAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBankPosition - adds r4, r0, 0 - lsls r4, 24 - ldr r6, _080DCCEC @ =gBattleAnimArgs - lsrs r4, 24 - ldrh r0, [r6, 0x4] - adds r4, r0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r5] - movs r1, 0x3 - bl GetBankPosition - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r6, 0x6] - adds r1, r2 - lsls r1, 16 - ldrh r2, [r7, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - subs r0, r2 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r7, 0x22] - lsrs r5, r1, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl sub_80790F0 - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r7, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_8078FDC - ldrh r0, [r6, 0x8] - strh r0, [r7, 0x2E] - strh r4, [r7, 0x32] - strh r5, [r7, 0x36] - ldr r0, _080DCCF4 @ =sub_8078B34 - str r0, [r7, 0x1C] - ldr r1, _080DCCF8 @ =DestroyAnimSprite - adds r0, r7, 0 - bl StoreSpriteCallbackInData - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DCCE8: .4byte gAnimBankAttacker -_080DCCEC: .4byte gBattleAnimArgs -_080DCCF0: .4byte gAnimBankTarget -_080DCCF4: .4byte sub_8078B34 -_080DCCF8: .4byte DestroyAnimSprite - thumb_func_end sub_80DCBCC - - thumb_func_start sub_80DCCFC -sub_80DCCFC: @ 80DCCFC - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r0, _080DCD68 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DCD1C - ldr r1, _080DCD6C @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080DCD1C: - ldr r4, _080DCD6C @ =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, _080DCD70 @ =gAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r6, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - adds r0, r6, 0 - bl sub_80786EC - ldr r0, _080DCD74 @ =sub_80DCD78 - str r0, [r6, 0x1C] - adds r2, r6, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DCD68: .4byte gAnimBankAttacker -_080DCD6C: .4byte gBattleAnimArgs -_080DCD70: .4byte gAnimBankTarget -_080DCD74: .4byte sub_80DCD78 - thumb_func_end sub_80DCCFC - - thumb_func_start sub_80DCD78 -sub_80DCD78: @ 80DCD78 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r2] - adds r0, r4, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080DCDA4 - adds r0, r4, 0 - bl DestroyAnimSprite - b _080DCE34 -_080DCDA4: - movs r0, 0x2E - adds r0, r4 - mov r8, r0 - ldrh r7, [r4, 0x20] - ldrh r5, [r4, 0x24] - ldrh r1, [r4, 0x22] - mov r12, r1 - ldrh r6, [r4, 0x26] - mov r2, r8 - add r1, sp, 0x4 - movs r3, 0x7 -_080DCDBA: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _080DCDBA - adds r0, r7, r5 - lsls r0, 16 - lsrs r5, r0, 16 - mov r2, r12 - adds r0, r2, r6 - lsls r0, 16 - lsrs r6, r0, 16 - adds r0, r4, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - bne _080DCE34 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - lsls r1, r5, 16 - asrs r1, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r1, r2 - lsls r2, r6, 16 - asrs r2, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl sub_80790F0 - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r4, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_8078FDC - add r2, sp, 0x4 - mov r1, r8 - movs r3, 0x7 -_080DCE26: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _080DCE26 -_080DCE34: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80DCD78 - - thumb_func_start sub_80DCE40 -sub_80DCE40: @ 80DCE40 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080DCE54 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DCE5C - ldr r4, _080DCE58 @ =gAnimBankAttacker - b _080DCE5E - .align 2, 0 -_080DCE54: .4byte gBattleAnimArgs -_080DCE58: .4byte gAnimBankAttacker -_080DCE5C: - ldr r4, _080DCE90 @ =gAnimBankTarget -_080DCE5E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x12 - strh r0, [r5, 0x22] - ldr r1, _080DCE94 @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080DCE98 @ =sub_80785E4 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DCE90: .4byte gAnimBankTarget -_080DCE94: .4byte move_anim_8074EE0 -_080DCE98: .4byte sub_80785E4 - thumb_func_end sub_80DCE40 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/poison.s b/asm/poison.s deleted file mode 100755 index 234348df2..000000000 --- a/asm/poison.s +++ /dev/null @@ -1,364 +0,0 @@ - .include "constants/gba_constants.inc" - .include "asm/macros.inc" - - .syntax unified - - .text - - @ poison - - thumb_func_start sub_80D9D70 -sub_80D9D70: @ 80D9D70 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080D9DC4 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D9D86 - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAnim -_080D9D86: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80787B0 - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x2E] - ldr r4, _080D9DC8 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080D9DCC @ =0x0000ffe2 - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80786EC - ldr r0, _080D9DD0 @ =sub_80D9DD4 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9DC4: .4byte gBattleAnimArgs -_080D9DC8: .4byte gAnimBankTarget -_080D9DCC: .4byte 0x0000ffe2 -_080D9DD0: .4byte sub_80D9DD4 - thumb_func_end sub_80D9D70 - - thumb_func_start sub_80D9DD4 -sub_80D9DD4: @ 80D9DD4 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080D9DE8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080D9DE8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9DD4 - - thumb_func_start sub_80D9DF0 -sub_80D9DF0: @ 80D9DF0 - push {r4-r6,lr} - sub sp, 0x4 - adds r4, r0, 0 - ldr r5, _080D9E64 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D9E08 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim -_080D9E08: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r0, _080D9E68 @ =gAnimBankTarget - ldrb r0, [r0] - mov r6, sp - adds r6, 0x2 - movs r1, 0x1 - mov r2, sp - adds r3, r6, 0 - bl sub_807A3FC - ldr r0, _080D9E6C @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D9E36 - ldrh r0, [r5, 0x8] - negs r0, r0 - strh r0, [r5, 0x8] -_080D9E36: - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - mov r1, sp - ldrh r0, [r5, 0x8] - ldrh r1, [r1] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r5, 0xA] - ldrh r6, [r6] - adds r0, r6 - strh r0, [r4, 0x36] - ldr r0, _080D9E70 @ =0x0000ffe2 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80786EC - ldr r0, _080D9E74 @ =sub_80D9E78 - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D9E64: .4byte gBattleAnimArgs -_080D9E68: .4byte gAnimBankTarget -_080D9E6C: .4byte gAnimBankAttacker -_080D9E70: .4byte 0x0000ffe2 -_080D9E74: .4byte sub_80D9E78 - thumb_func_end sub_80D9DF0 - - thumb_func_start sub_80D9E78 -sub_80D9E78: @ 80D9E78 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080D9E8C - adds r0, r4, 0 - bl DestroyAnimSprite -_080D9E8C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9E78 - - thumb_func_start sub_80D9E94 -sub_80D9E94: @ 80D9E94 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080D9EE0 @ =gBattleAnimArgs - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r1, [r5] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8078A5C - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0x38] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0x3A] - ldr r0, _080D9EE4 @ =sub_80D9EE8 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9EE0: .4byte gBattleAnimArgs -_080D9EE4: .4byte sub_80D9EE8 - thumb_func_end sub_80D9E94 - - thumb_func_start sub_80D9EE8 -sub_80D9EE8: @ 80D9EE8 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078394 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x38] - subs r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x3A] - subs r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D9F0E - adds r0, r4, 0 - bl DestroyAnimSprite -_080D9F0E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9EE8 - - thumb_func_start sub_80D9F14 -sub_80D9F14: @ 80D9F14 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D9F74 @ =gAnimBankTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl sub_807A3FC - ldr r0, _080D9F78 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D9F40 - ldr r1, _080D9F7C @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080D9F40: - ldr r0, _080D9F7C @ =gBattleAnimArgs - ldrh r2, [r0] - ldrh r1, [r4, 0x20] - adds r2, r1 - strh r2, [r4, 0x20] - ldrh r1, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - ldrh r3, [r0, 0x8] - strh r3, [r4, 0x2E] - ldrh r0, [r0, 0x4] - adds r2, r0 - strh r2, [r4, 0x32] - adds r1, r3 - strh r1, [r4, 0x36] - ldr r0, _080D9F80 @ =sub_8078B34 - str r0, [r4, 0x1C] - ldr r1, _080D9F84 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D9F74: .4byte gAnimBankTarget -_080D9F78: .4byte gAnimBankAttacker -_080D9F7C: .4byte gBattleAnimArgs -_080D9F80: .4byte sub_8078B34 -_080D9F84: .4byte DestroyAnimSprite - thumb_func_end sub_80D9F14 - - thumb_func_start sub_80D9F88 -sub_80D9F88: @ 80D9F88 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080D9FA0 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D9FA4 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - b _080D9FDA - .align 2, 0 -_080D9FA0: .4byte gBattleAnimArgs -_080D9FA4: - ldr r0, _080D9FE4 @ =gAnimBankTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl sub_807A3FC - ldr r0, _080D9FE8 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D9FCA - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_080D9FCA: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_080D9FDA: - ldr r0, _080D9FEC @ =sub_80D9FF0 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9FE4: .4byte gAnimBankTarget -_080D9FE8: .4byte gAnimBankAttacker -_080D9FEC: .4byte sub_80D9FF0 - thumb_func_end sub_80D9F88 - - thumb_func_start sub_80D9FF0 -sub_80D9FF0: @ 80D9FF0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x30 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DA02C - adds r0, r4, 0 - bl DestroyAnimSprite -_080DA02C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9FF0 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/wisp_fire.s b/asm/wisp_fire.s deleted file mode 100755 index a6407589f..000000000 --- a/asm/wisp_fire.s +++ /dev/null @@ -1,678 +0,0 @@ - .include "constants/gba_constants.inc" - .include "asm/macros.inc" - - .syntax unified - - .text - - @ wisp_fire - - thumb_func_start sub_80D5CC0 -sub_80D5CC0: @ 80D5CC0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080D5CD8 - ldr r0, _080D5D4C @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x30] - adds r0, r1, 0x1 - strh r0, [r4, 0x2E] -_080D5CD8: - movs r0, 0xC0 - lsls r0, 1 - adds r1, r0, 0 - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0xA0 - strh r0, [r4, 0x36] - movs r2, 0x30 - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x36] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r2, r0, 0x7 - movs r0, 0xFF - ands r2, r0 - strh r2, [r4, 0x30] - ldr r0, _080D5D50 @ =gMain - ldr r1, _080D5D54 @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D5D84 - adds r0, r2, 0 - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x83 - bls _080D5D5C - ldr r0, _080D5D58 @ =gAnimBankTarget - ldrb r0, [r0] - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _080D5DA0 - .align 2, 0 -_080D5D4C: .4byte gBattleAnimArgs -_080D5D50: .4byte gMain -_080D5D54: .4byte 0x0000043d -_080D5D58: .4byte gAnimBankTarget -_080D5D5C: - ldr r0, _080D5D80 @ =gAnimBankTarget - ldrb r0, [r0] - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] - b _080D5DA0 - .align 2, 0 -_080D5D80: .4byte gAnimBankTarget -_080D5D84: - adds r0, r2, 0 - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x83 - bls _080D5D98 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D - b _080D5D9E -_080D5D98: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F -_080D5D9E: - strb r0, [r1] -_080D5DA0: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080D5DC8 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080D5DC8: - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0x1E - bne _080D5DD6 - adds r0, r4, 0 - bl DestroyAnimSprite -_080D5DD6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D5CC0 - - thumb_func_start sub_80D5DDC -sub_80D5DDC: @ 80D5DDC - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D5E3C @ =gTasks - adds r4, r1, r0 - ldr r0, _080D5E40 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080D5E02 - movs r1, 0x1 -_080D5E02: - strh r1, [r4, 0x20] - ldr r0, _080D5E44 @ =gAnimBankTarget - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - bl IsAnimBankSpriteVisible - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - strh r0, [r4, 0x22] - movs r0, 0x1 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - movs r0, 0x3 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080D5E48 @ =sub_80D5E4C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D5E3C: .4byte gTasks -_080D5E40: .4byte gAnimBankAttacker -_080D5E44: .4byte gAnimBankTarget -_080D5E48: .4byte sub_80D5E4C - thumb_func_end sub_80D5DDC - - thumb_func_start sub_80D5E4C -sub_80D5E4C: @ 80D5E4C - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080D5E70 @ =gTasks - adds r2, r0, r1 - movs r0, 0x8 - ldrsh r3, [r2, r0] - cmp r3, 0x1 - beq _080D5F14 - cmp r3, 0x1 - bgt _080D5E74 - cmp r3, 0 - beq _080D5E82 - b _080D6074 - .align 2, 0 -_080D5E70: .4byte gTasks -_080D5E74: - cmp r3, 0x2 - bne _080D5E7A - b _080D5F9C -_080D5E7A: - cmp r3, 0x3 - bne _080D5E80 - b _080D6030 -_080D5E80: - b _080D6074 -_080D5E82: - movs r1, 0x20 - ldrsh r0, [r2, r1] - lsls r0, 1 - ldrh r5, [r2, 0x1C] - adds r0, r5 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D5EB4 - strh r3, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D5EB0 - movs r0, 0x2 - b _080D5EB2 -_080D5EB0: - ldr r0, _080D5F0C @ =0x0000fffe -_080D5EB2: - strh r0, [r2, 0x1E] -_080D5EB4: - movs r1, 0 - strh r1, [r2, 0xE] - movs r7, 0x22 - ldrsh r0, [r2, r7] - cmp r1, r0 - bge _080D5EF6 - ldr r4, _080D5F10 @ =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_080D5EC6: - movs r1, 0xE - ldrsh r0, [r2, r1] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r5, 0 - ldrsh r0, [r0, r5] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r7, [r2, 0x1C] - adds r0, r7 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r5, 0x22 - ldrsh r1, [r2, r5] - cmp r0, r1 - blt _080D5EC6 -_080D5EF6: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - beq _080D5F06 - b _080D6074 -_080D5F06: - movs r0, 0 - strh r0, [r2, 0x1A] - b _080D6020 - .align 2, 0 -_080D5F0C: .4byte 0x0000fffe -_080D5F10: .4byte gSprites -_080D5F14: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080D5F3C - movs r0, 0 - strh r0, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - ands r0, r3 - lsls r0, 16 - cmp r0, 0 - beq _080D5F38 - movs r0, 0x2 - b _080D5F3A -_080D5F38: - ldr r0, _080D5F94 @ =0x0000fffe -_080D5F3A: - strh r0, [r2, 0x1E] -_080D5F3C: - movs r1, 0 - strh r1, [r2, 0xE] - movs r7, 0x22 - ldrsh r0, [r2, r7] - cmp r1, r0 - bge _080D5F7E - ldr r4, _080D5F98 @ =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_080D5F4E: - movs r1, 0xE - ldrsh r0, [r2, r1] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r5, 0 - ldrsh r0, [r0, r5] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r7, [r2, 0x1C] - adds r0, r7 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r5, 0x22 - ldrsh r1, [r2, r5] - cmp r0, r1 - blt _080D5F4E -_080D5F7E: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x60 - bne _080D6074 - movs r0, 0 - strh r0, [r2, 0x1A] - b _080D6020 - .align 2, 0 -_080D5F94: .4byte 0x0000fffe -_080D5F98: .4byte gSprites -_080D5F9C: - movs r7, 0x20 - ldrsh r1, [r2, r7] - lsls r1, 1 - ldrh r0, [r2, 0x1C] - subs r0, r1 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D5FD0 - movs r0, 0 - strh r0, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D5FCC - strh r3, [r2, 0x1E] - b _080D5FD0 -_080D5FCC: - ldr r0, _080D6028 @ =0x0000fffe - strh r0, [r2, 0x1E] -_080D5FD0: - movs r1, 0 - strh r1, [r2, 0xE] - movs r3, 0x22 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _080D6012 - ldr r4, _080D602C @ =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_080D5FE2: - movs r5, 0xE - ldrsh r0, [r2, r5] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r7, 0 - ldrsh r0, [r0, r7] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r5, [r2, 0x1C] - adds r0, r5 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r7, 0x22 - ldrsh r1, [r2, r7] - cmp r0, r1 - blt _080D5FE2 -_080D6012: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _080D6074 -_080D6020: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _080D6074 - .align 2, 0 -_080D6028: .4byte 0x0000fffe -_080D602C: .4byte gSprites -_080D6030: - movs r1, 0 - strh r1, [r2, 0xE] - movs r3, 0x22 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _080D606E - ldr r6, _080D607C @ =gSprites - adds r3, r2, 0 - adds r3, 0x8 - movs r5, 0 -_080D6044: - movs r7, 0xE - ldrsh r0, [r2, r7] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r5, [r0, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r7, 0x22 - ldrsh r1, [r2, r7] - cmp r0, r1 - blt _080D6044 -_080D606E: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080D6074: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D607C: .4byte gSprites - thumb_func_end sub_80D5E4C - - thumb_func_start sub_80D6080 -sub_80D6080: @ 80D6080 - push {r4,lr} - sub sp, 0xC - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r0, sp - bl sub_8078914 - mov r0, sp - ldrb r0, [r0, 0x8] - lsls r0, 4 - ldr r1, _080D60B0 @ =gBattleAnimArgs - ldrb r2, [r1] - ldrh r3, [r1, 0x2] - movs r1, 0x10 - bl BlendPalette - adds r0, r4, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D60B0: .4byte gBattleAnimArgs - thumb_func_end sub_80D6080 - - thumb_func_start sub_80D60B4 -sub_80D60B4: @ 80D60B4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080D610C @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r2, r0, r1 - movs r3, 0x8 - ldrsh r0, [r2, r3] - mov r9, r1 - ldr r4, _080D6110 @ =gBattleAnimArgs - mov r8, r4 - cmp r0, 0 - bne _080D60EA - ldrh r0, [r4] - strh r0, [r2, 0xA] - ldrh r0, [r4, 0x2] - strh r0, [r2, 0xC] - ldrh r0, [r4, 0x4] - strh r0, [r2, 0xE] - ldrh r0, [r4, 0x6] - strh r0, [r2, 0x10] -_080D60EA: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - ldr r1, _080D6114 @ =gObjectBankIDs - ldr r0, _080D6118 @ =gAnimBankTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r6, [r0] - movs r5, 0x10 - ldrsh r0, [r2, r5] - cmp r0, 0 - bne _080D6120 - ldr r4, _080D611C @ =gUnknown_083D9794 - movs r1, 0x8 - ldrsh r0, [r2, r1] - b _080D6126 - .align 2, 0 -_080D610C: .4byte gTasks -_080D6110: .4byte gBattleAnimArgs -_080D6114: .4byte gObjectBankIDs -_080D6118: .4byte gAnimBankTarget -_080D611C: .4byte gUnknown_083D9794 -_080D6120: - ldr r4, _080D616C @ =gUnknown_083D97A4 - movs r3, 0x8 - ldrsh r0, [r2, r3] -_080D6126: - movs r1, 0xA - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - adds r0, r4 - ldrb r5, [r0] - lsls r0, r7, 2 - adds r1, r0, r7 - lsls r1, 3 - add r1, r9 - movs r4, 0xE - ldrsh r1, [r1, r4] - mov r12, r0 - cmp r1, 0x1 - bne _080D6174 - ldr r2, _080D6170 @ =gSprites - lsls r3, r6, 4 - adds r0, r3, r6 - lsls r0, 2 - adds r0, r2 - mov r10, r0 - mov r0, r8 - movs r4, 0x2 - ldrsh r1, [r0, r4] - lsls r0, r5, 24 - asrs r0, 24 - muls r0, r1 - cmp r0, 0 - bge _080D6164 - negs r0, r0 -_080D6164: - mov r5, r10 - strh r0, [r5, 0x26] - b _080D618E - .align 2, 0 -_080D616C: .4byte gUnknown_083D97A4 -_080D6170: .4byte gSprites -_080D6174: - ldr r3, _080D61C4 @ =gSprites - lsls r4, r6, 4 - adds r2, r4, r6 - lsls r2, 2 - adds r2, r3 - lsls r0, r5, 24 - asrs r0, 24 - mov r5, r8 - ldrh r1, [r5, 0x2] - muls r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 - adds r3, r4, 0 -_080D618E: - mov r1, r12 - adds r0, r1, r7 - lsls r0, 3 - add r0, r9 - movs r4, 0x8 - ldrsh r1, [r0, r4] - movs r5, 0xA - ldrsh r0, [r0, r5] - cmp r1, r0 - bne _080D61B4 - adds r0, r3, r6 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x24] - strh r1, [r0, 0x26] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080D61B4: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D61C4: .4byte gSprites - thumb_func_end sub_80D60B4 - - .align 2, 0 @ Don't pad with nop. diff --git a/ld_script.txt b/ld_script.txt index 11a430764..c8ede2726 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -282,17 +282,17 @@ SECTIONS { src/battle/anim/fire_2.o(.text); src/battle/anim/heated_rock.o(.text); src/battle/anim/wisp_orb.o(.text); - asm/wisp_fire.o(.text); + src/battle/anim/wisp_fire.o(.text); src/battle/anim/thunder.o(.text); src/battle/anim/beta_beat_up.o(.text); src/battle/anim/shock.o(.text); asm/current.o(.text); asm/ice.o(.text); asm/fight.o(.text); - asm/poison.o(.text); + src/battle/anim/poison.o(.text); asm/flying.o(.text); asm/psychic.o(.text); - asm/bug.o(.text); + src/battle/anim/bug.o(.text); asm/rock.o(.text); asm/ghost.o(.text); asm/dragon.o(.text); diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c new file mode 100644 index 000000000..501d544b1 --- /dev/null +++ b/src/battle/anim/bug.c @@ -0,0 +1,417 @@ +#include "global.h" +#include "battle_anim.h" +#include "contest.h" +#include "rom_8077ABC.h" +#include "trig.h" +// #include "util.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; + +static void sub_80DCA38(struct Sprite *sprite); +static void sub_80DCAEC(struct Sprite *sprite); +static void sub_80DCB5C(struct Sprite *sprite); +static void sub_80DCBB4(struct Sprite *sprite); +void sub_80DCD78(struct Sprite *sprite); + +// used in Move_MEGAHORN +void sub_80DC824(struct Sprite *sprite) +{ + if (IsContest()) + { + StartSpriteAffineAnim(sprite, 2); + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + } + else if (!GetBankSide(gAnimBankTarget)) + { + StartSpriteAffineAnim(sprite, 1); + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + } + + sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[4]; + + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +// used in Move_LEECH_LIFE +void sub_80DC8F4(struct Sprite *sprite) +{ + if (IsContest()) + { + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + StartSpriteAffineAnim(sprite, 2); + } + else if (!GetBankSide(gAnimBankTarget)) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + } + + sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +// used in 2 moves: +// Move_STRING_SHOT, Move_SPIDER_WEB +void sub_80DC9A0(struct Sprite *sprite) +{ + if (IsContest()) + gBattleAnimArgs[2] /= 2; + + sub_80787B0(sprite, 1); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + + if (!gBattleAnimArgs[4]) + { + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + } + else + { + sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]); + } + + sub_8078BD4(sprite); + sprite->data[5] = gBattleAnimArgs[3]; + sprite->callback = sub_80DCA38; +} + +static void sub_80DCA38(struct Sprite *sprite) +{ + if (sub_8078B5C(sprite)) + { + DestroyAnimSprite(sprite); + return; + } + + sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]); + sprite->data[6] = (sprite->data[6] + 13) & 0xFF; +} + +// used in Move_STRING_SHOT +void sub_80DCA70(struct Sprite *sprite) +{ + sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + if (GetBankSide(gAnimBankAttacker)) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + + sprite->pos1.y += gBattleAnimArgs[1]; + if (!GetBankSide(gAnimBankTarget)) + sprite->pos1.y += 8; + + sprite->callback = sub_80DCAEC; +} + +static void sub_80DCAEC(struct Sprite *sprite) +{ + if (++sprite->data[0] == 3) + { + sprite->data[0] = 0; + sprite->invisible ^= 1; + } + + if (++sprite->data[1] == 51) + { + DestroyAnimSprite(sprite); + } +} + +// used in Move_SPIDER_WEB +void sub_80DCB38(struct Sprite *sprite) +{ + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 16; + + sprite->data[0] = 16; + sprite->callback = sub_80DCB5C; +} + +static void sub_80DCB5C(struct Sprite *sprite) +{ + if (sprite->data[2] < 20) + { + sprite->data[2]++; + } + else if (sprite->data[1]++ & 1) + { + sprite->data[0]--; + REG_BLDALPHA = sprite->data[0] | ((16 - sprite->data[0]) << 8); + + if (sprite->data[0] == 0) + { + sprite->invisible = TRUE; + sprite->callback = sub_80DCBB4; + } + } +} + +static void sub_80DCBB4(struct Sprite *sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimSprite(sprite); +} + +// used in 3 moves: +// Move_POISON_STING, Move_TWINEEDLE, Move_SPIKE_CANNON +void sub_80DCBCC(struct Sprite *sprite) +{ + s16 lVarX, lVarY; + u16 rot; + + if (IsContest()) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + else + { + if (GetBankSide(gAnimBankAttacker)) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + } + + if (!IsContest()) + { + if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)) + { + if (GetBankIdentity(gAnimBankTarget) == 0 || GetBankIdentity(gAnimBankTarget) == 1) + { + s16 temp1, temp2; + + temp1 = gBattleAnimArgs[2]; + gBattleAnimArgs[2] = -temp1; + + temp2 = gBattleAnimArgs[0]; + gBattleAnimArgs[0] = -temp2; + } + } + } + + sub_80787B0(sprite, 1); + + lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + rot = sub_80790F0(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y); + rot += 0xC000; + sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot); + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = lVarX; + sprite->data[4] = lVarY; + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +// used in 2 moves: +// Move_PIN_MISSILE, Move_ICICLE_SPEAR +void sub_80DCCFC(struct Sprite *sprite) +{ + sub_80787B0(sprite, 1); + + if (GetBankSide(gAnimBankAttacker)) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[5]; + sub_80786EC(sprite); + + sprite->callback = sub_80DCD78; + sprite->invisible = TRUE; +} + +#ifdef NONMATCHING +void sub_80DCD78(struct Sprite *sprite) +{ + int i; + s16 x1, x2, y1, y2; + // s16 scale; + // u16 *data; + u16 tempData[8]; + s16 rot; + + sprite->invisible = FALSE; + + if (sub_8078718(sprite)) + { + DestroyAnimSprite(sprite); + return; + } + + // data = &sprite->data[7]; + x1 = sprite->pos1.x; + x2 = sprite->pos2.x; + y1 = sprite->pos1.y; + y2 = sprite->pos2.y; + for (i = 0; i < 8; i++) + { + tempData[i] = sprite->data[i]; + } + x2 += x1; + y2 += y1; + + if (!sub_8078718(sprite)) + { + rot = sub_80790F0(sprite->pos1.x + sprite->pos2.x - x2, + sprite->pos1.y + sprite->pos2.y - y2); + rot += 0xC000; + // scale = 0x100 + sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot); + + for (i = 0; i < 8; i++) + { + sprite->data[i] = tempData[i]; + } + } +} +#else +__attribute__((naked)) +void sub_80DCD78(struct Sprite *sprite) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + sub sp, 0x14\n\ + adds r4, r0, 0\n\ + adds r2, r4, 0\n\ + adds r2, 0x3E\n\ + ldrb r0, [r2]\n\ + movs r1, 0x5\n\ + negs r1, r1\n\ + ands r1, r0\n\ + strb r1, [r2]\n\ + adds r0, r4, 0\n\ + bl sub_8078718\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080DCDA4\n\ + adds r0, r4, 0\n\ + bl DestroyAnimSprite\n\ + b _080DCE34\n\ +_080DCDA4:\n\ + movs r0, 0x2E\n\ + adds r0, r4\n\ + mov r8, r0\n\ + ldrh r7, [r4, 0x20]\n\ + ldrh r5, [r4, 0x24]\n\ + ldrh r1, [r4, 0x22]\n\ + mov r12, r1\n\ + ldrh r6, [r4, 0x26]\n\ + mov r2, r8\n\ + add r1, sp, 0x4\n\ + movs r3, 0x7\n\ +_080DCDBA:\n\ + ldrh r0, [r2]\n\ + strh r0, [r1]\n\ + adds r2, 0x2\n\ + adds r1, 0x2\n\ + subs r3, 0x1\n\ + cmp r3, 0\n\ + bge _080DCDBA\n\ + adds r0, r7, r5\n\ + lsls r0, 16\n\ + lsrs r5, r0, 16\n\ + mov r2, r12\n\ + adds r0, r2, r6\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + adds r0, r4, 0\n\ + bl sub_8078718\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _080DCE34\n\ + ldrh r0, [r4, 0x24]\n\ + ldrh r1, [r4, 0x20]\n\ + adds r0, r1\n\ + lsls r1, r5, 16\n\ + asrs r1, 16\n\ + subs r0, r1\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + ldrh r1, [r4, 0x26]\n\ + ldrh r2, [r4, 0x22]\n\ + adds r1, r2\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + subs r1, r2\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + bl sub_80790F0\n\ + lsls r0, 16\n\ + movs r1, 0xC0\n\ + lsls r1, 24\n\ + adds r0, r1\n\ + lsrs r0, 16\n\ + movs r3, 0x80\n\ + lsls r3, 1\n\ + str r0, [sp]\n\ + adds r0, r4, 0\n\ + movs r1, 0\n\ + adds r2, r3, 0\n\ + bl sub_8078FDC\n\ + add r2, sp, 0x4\n\ + mov r1, r8\n\ + movs r3, 0x7\n\ +_080DCE26:\n\ + ldrh r0, [r2]\n\ + strh r0, [r1]\n\ + adds r2, 0x2\n\ + adds r1, 0x2\n\ + subs r3, 0x1\n\ + cmp r3, 0\n\ + bge _080DCE26\n\ +_080DCE34:\n\ + add sp, 0x14\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .syntax divided\n"); +} +#endif // NONMATCHING + +void sub_80DCE40(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 18; + } + else + { + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2); + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 18; + } + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c new file mode 100644 index 000000000..f31c441fb --- /dev/null +++ b/src/battle/anim/poison.c @@ -0,0 +1,140 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; + +void sub_80D9DD4(struct Sprite *sprite); +void sub_80D9E78(struct Sprite *sprite); +void sub_80D9EE8(struct Sprite *sprite); +void sub_80D9FF0(struct Sprite *sprite); + +void sub_80D9D70(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + + sub_80787B0(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + sprite->data[5] = -30; + + sub_80786EC(sprite); + + sprite->callback = sub_80D9DD4; +} + +void sub_80D9DD4(struct Sprite *sprite) // same as sub_80D9E78 +{ + if (sub_8078718(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_80D9DF0(struct Sprite *sprite) +{ + s16 l1, l2; + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + + sub_80787B0(sprite, 1); + sub_807A3FC(gAnimBankTarget, 1, &l1, &l2); + + if (GetBankSide(gAnimBankAttacker)) + gBattleAnimArgs[4] = -gBattleAnimArgs[4]; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = l1 + gBattleAnimArgs[4]; + sprite->data[4] = l2 + gBattleAnimArgs[5]; + sprite->data[5] = -30; + + sub_80786EC(sprite); + + sprite->callback = sub_80D9E78; +} + +void sub_80D9E78(struct Sprite *sprite) // same as sub_80D9DD4 +{ + if (sub_8078718(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_80D9E94(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; + + sub_8078A5C(sprite); + + sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; + sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; + + sprite->callback = sub_80D9EE8; +} + +void sub_80D9EE8(struct Sprite *sprite) +{ + sub_8078394(sprite); + + sprite->data[1] -= sprite->data[5]; + sprite->data[2] -= sprite->data[6]; + + if (!sprite->data[0]) + DestroyAnimSprite(sprite); +} + +void sub_80D9F14(struct Sprite *sprite) +{ + sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBankSide(gAnimBankAttacker)) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.y + sprite->data[0]; + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +void sub_80D9F88(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[2]) + { + sub_8078764(sprite, TRUE); + } + else + { + sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBankSide(gAnimBankAttacker)) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->callback = sub_80D9FF0; +} + +void sub_80D9FF0(struct Sprite *sprite) +{ + sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF; + sprite->pos2.x = Sin(sprite->data[0], 4); + sprite->data[1] += 0x30; + sprite->pos2.y = -(sprite->data[1] >> 8); + + if (sprite->affineAnimEnded) + DestroyAnimSprite(sprite); +}
\ No newline at end of file diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c new file mode 100644 index 000000000..348ce6426 --- /dev/null +++ b/src/battle/anim/wisp_fire.c @@ -0,0 +1,196 @@ +#include "global.h" +#include "battle_anim.h" +#include "blend_palette.h" +#include "main.h" +#include "rom_8077ABC.h" +#include "task.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankTarget; +extern u8 gAnimBankAttacker; + +extern u8 gObjectBankIDs[]; +extern s8 gUnknown_083D9794[16]; +extern s8 gUnknown_083D97A4[16]; + +void sub_80D5E4C(u8 taskId); + +void sub_80D5CC0(struct Sprite *sprite) +{ + if (!sprite->data[0]) + { + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[0] += 1; + } + + sprite->data[3] += 0xC0 * 2; + sprite->data[4] += 0xA0; + + sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8); + sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8); + + sprite->data[1] = (sprite->data[1] + 7) & 0xFF; + + if (gMain.inBattle) + { + if (sprite->data[1] < 64 || sprite->data[1] > 195) + sprite->oam.priority = sub_8079ED4(gAnimBankTarget); + else + sprite->oam.priority = sub_8079ED4(gAnimBankTarget) + 1; + } + else + { + if (sprite->data[1] < 64 || sprite->data[1] > 195) + sprite->subpriority = 0x1D; + else + sprite->subpriority = 0x1F; + } + + if (++sprite->data[2] > 0x14) + sprite->invisible ^= 1; + + if (sprite->data[2] == 0x1E) + DestroyAnimSprite(sprite); +} + +void sub_80D5DDC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[12] = !GetBankSide(gAnimBankAttacker) ? 1 : -1; + task->data[13] = IsAnimBankSpriteVisible(gAnimBankTarget ^ 2) + 1; + task->data[14] = GetAnimBankSpriteId(1); + task->data[15] = GetAnimBankSpriteId(3); + + task->func = sub_80D5E4C; +} + +void sub_80D5E4C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[10] += task->data[12] * 2; + if (++task->data[1] >= 2) + { + task->data[1] = 0; + task->data[2]++; + if (task->data[2] & 1) + task->data[11] = 2; + else + task->data[11] = -2; + } + + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + } + + if (++task->data[9] == 16) + { + task->data[9] = 0; + task->data[0]++; + } + break; + case 1: + if (++task->data[1] >= 5) + { + task->data[1] = 0; + task->data[2]++; + + if (task->data[2] & 1) + task->data[11] = 2; + else + task->data[11] = -2; + } + + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + } + + if (++task->data[9] == 96) + { + task->data[9] = 0; + task->data[0]++; + } + break; + case 2: + task->data[10] -= task->data[12] * 2; + + if (++task->data[1] >= 2) + { + task->data[1] = 0; + task->data[2]++; + + if (task->data[2] & 1) + task->data[11] = 2; + else + task->data[11] = -2; + } + + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + } + + if (++task->data[9] == 16) + { + task->data[0]++; + } + break; + case 3: + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = 0; + } + + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D6080(u8 taskId) +{ + struct Struct_sub_8078914 unk; + sub_8078914(&unk); + BlendPalette(unk.field_8 << 4, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor + DestroyAnimVisualTask(taskId); +} + +void sub_80D60B4(u8 taskId) +{ + s8 unk; + u8 spriteId; + + if (gTasks[taskId].data[0] == 0) + { + gTasks[taskId].data[1] = gBattleAnimArgs[0]; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[4] = gBattleAnimArgs[3]; + } + gTasks[taskId].data[0]++; + + spriteId = gObjectBankIDs[gAnimBankTarget]; + + if (!gTasks[taskId].data[4]) + unk = gUnknown_083D9794[gTasks[taskId].data[0] % 10]; + else + unk = gUnknown_083D97A4[gTasks[taskId].data[0] % 10]; + + if (gTasks[taskId].data[3] == 1) + gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk; + else + gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * unk; + + if (gTasks[taskId].data[0] == gTasks[taskId].data[1]) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } +}
\ No newline at end of file diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c index 2691da859..2b5a3c036 100644 --- a/src/rom_8077ABC.c +++ b/src/rom_8077ABC.c @@ -786,7 +786,7 @@ void oamt_add_pos2_onto_pos1(struct Sprite *sprite) sprite->pos2.y = 0; } -void sub_8078764(struct Sprite *sprite, u8 a2) +void sub_8078764(struct Sprite *sprite, bool8 a2) { if (!a2) { @@ -2105,7 +2105,7 @@ int sub_807A100(u8 slot, u8 a2) } } -void sub_807A3FC(u8 slot, u8 a2, s16 *a3, s16 *a4) +void sub_807A3FC(u8 slot, bool8 a2, s16 *a3, s16 *a4) { u8 v1, v2; s16 v3, v4; |