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authorcamthesaxman <cameronghall@cox.net>2017-12-11 22:06:35 -0600
committercamthesaxman <cameronghall@cox.net>2017-12-11 22:06:35 -0600
commit7c939bcdb9b9eeac3e544250185e44904d70bbb8 (patch)
tree46cd086a4aedcbba9c52ff9bb08f1e5768355a55
parent7d353cd17aa70626a792fdd451046f9603ffabc3 (diff)
decompile devil
-rwxr-xr-xasm/devil.s163
-rw-r--r--ld_script.txt2
-rw-r--r--src/battle/anim/devil.c37
3 files changed, 38 insertions, 164 deletions
diff --git a/asm/devil.s b/asm/devil.s
deleted file mode 100755
index ae552f231..000000000
--- a/asm/devil.s
+++ /dev/null
@@ -1,163 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80D2ABC
-sub_80D2ABC: @ 80D2ABC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2AF6
- ldr r1, _080D2BB8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAnim
- ldr r0, _080D2BBC @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079E90
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r0, 0x1
- strh r0, [r4, 0x32]
-_080D2AF6:
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r0, r2
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- lsls r1, r0, 2
- adds r0, r1, 0
- cmp r1, 0
- bge _080D2B0C
- adds r0, 0xFF
-_080D2B0C:
- asrs r0, 8
- lsls r0, 8
- subs r0, r1, r0
- strh r0, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _080D2B1E
- movs r0, 0
- strh r0, [r4, 0x30]
-_080D2B1E:
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080D2B2C
- adds r0, 0x3
-_080D2B2C:
- asrs r0, 2
- movs r1, 0x1E
- subs r1, r0
- adds r0, r2, 0
- bl Cos
- strh r0, [r4, 0x24]
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080D2B48
- adds r0, 0x7
-_080D2B48:
- asrs r0, 3
- movs r1, 0xA
- subs r1, r0
- adds r0, r2, 0
- bl Sin
- strh r0, [r4, 0x26]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- ble _080D2B6C
- ldrh r1, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080D2B6C
- ldr r0, _080D2BC0 @ =0x0000ffff
- strh r0, [r4, 0x32]
-_080D2B6C:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2B80
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bge _080D2B80
- movs r0, 0x1
- strh r0, [r4, 0x32]
-_080D2B80:
- ldrh r0, [r4, 0x34]
- adds r1, r0, 0x1
- strh r1, [r4, 0x34]
- subs r0, 0x9
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x46
- bls _080D2BC4
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080D2BD2
- .align 2, 0
-_080D2BB8: .4byte gBattleAnimArgs
-_080D2BBC: .4byte gBattleAnimBankTarget
-_080D2BC0: .4byte 0x0000ffff
-_080D2BC4:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D2BD2:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x5A
- ble _080D2BE0
- adds r0, r4, 0
- bl move_anim_8072740
-_080D2BE0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D2ABC
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/ld_script.txt b/ld_script.txt
index be11e6411..c6cc87245 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -264,7 +264,7 @@ SECTIONS {
src/battle/anim/perceive.o(.text);
src/battle/anim/angel.o(.text);
src/battle/anim/angel_kiss.o(.text);
- asm/devil.o(.text);
+ src/battle/anim/devil.o(.text);
asm/swipe.o(.text);
asm/struggle.o(.text);
asm/uproar.o(.text);
diff --git a/src/battle/anim/devil.c b/src/battle/anim/devil.c
new file mode 100644
index 000000000..345ee53ea
--- /dev/null
+++ b/src/battle/anim/devil.c
@@ -0,0 +1,37 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+#include "sprite.h"
+#include "trig.h"
+
+extern s16 gBattleAnimArgs[8];
+extern u8 gBattleAnimBankTarget;
+
+void sub_80D2ABC(struct Sprite *sprite)
+{
+ if (sprite->data[3] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, 0);
+ sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) - 1;
+ sprite->data[2] = 1;
+ }
+ sprite->data[0] += sprite->data[2];
+ sprite->data[1] = (sprite->data[0] * 4) % 256;
+ if (sprite->data[1] < 0)
+ sprite->data[1] = 0;
+ sprite->pos2.x = Cos(sprite->data[1], 30 - sprite->data[0] / 4);
+ sprite->pos2.y = Sin(sprite->data[1], 10 - sprite->data[0] / 8);
+ if (sprite->data[1] > 128 && sprite->data[2] > 0)
+ sprite->data[2] = -1;
+ if (sprite->data[1] == 0 && sprite->data[2] < 0)
+ sprite->data[2] = 1;
+ sprite->data[3]++;
+ if (sprite->data[3] < 10 || sprite->data[3] > 0x50)
+ sprite->invisible = sprite->data[0] % 2;
+ else
+ sprite->invisible = FALSE;
+ if (sprite->data[3] > 0x5A)
+ move_anim_8072740(sprite);
+}