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authorU-Maria-PC\Maria <throwawaygolem@gmail.com>2017-08-14 13:47:43 -0400
committerU-Maria-PC\Maria <throwawaygolem@gmail.com>2017-08-14 13:47:43 -0400
commit870c5ca2b53444424effa3265d37206742d0ffec (patch)
treeebd590f66b95f2fee9ef3ac386816c23c61e3963
parentdc0ca156582f6195b09cef9475aa9e491546c290 (diff)
decompiled up to sub_80CD394
-rw-r--r--asm/battle_anim_80CA710.s761
-rwxr-xr-xsrc/battle_anim_80CA710.c266
2 files changed, 266 insertions, 761 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index bc41f1d34..a2e82b0ad 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,767 +6,6 @@
.text
- thumb_func_start sub_80CCE0C
-sub_80CCE0C: @ 80CCE0C
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- adds r0, 0x60
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CCE6A
- movs r0, 0
- strh r0, [r4, 0x30]
- ldr r1, _080CCEB0 @ =gPlttBufferFaded
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- adds r0, 0x1
- lsls r0, 1
- adds r0, r1
- ldrh r5, [r0]
- movs r2, 0
- adds r6, r1, 0
- adds r3, r6, 0
-_080CCE44:
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- adds r2, 0x1
- adds r0, r2
- lsls r1, r0, 1
- adds r1, r3
- adds r0, 0x1
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r1]
- cmp r2, 0x5
- ble _080CCE44
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- adds r0, 0x7
- lsls r0, 1
- adds r0, r6
- strh r5, [r0]
-_080CCE6A:
- ldrh r2, [r4, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- ble _080CCE9E
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- ble _080CCEB8
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
- strh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CCE9E
- movs r0, 0
- strh r0, [r4, 0x3A]
- subs r2, 0x1
- strh r2, [r4, 0x3C]
- ldr r3, _080CCEB4 @ =REG_BLDALPHA
- lsls r1, r2, 8
- movs r0, 0x10
- subs r0, r2
- orrs r1, r0
- strh r1, [r3]
-_080CCE9E:
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080CCEB8
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080CCEF4
- .align 2, 0
-_080CCEB0: .4byte gPlttBufferFaded
-_080CCEB4: .4byte REG_BLDALPHA
-_080CCEB8:
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
- strh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CCEF4
- movs r0, 0
- strh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- adds r1, 0x1
- strh r1, [r4, 0x3C]
- ldr r3, _080CCEFC @ =REG_BLDALPHA
- lsls r2, r1, 8
- movs r0, 0x10
- subs r0, r1
- orrs r2, r0
- strh r2, [r3]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080CCEF4
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080CCF00 @ =sub_807861C
- str r0, [r4, 0x1C]
-_080CCEF4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCEFC: .4byte REG_BLDALPHA
-_080CCF00: .4byte sub_807861C
- thumb_func_end sub_80CCE0C
-
- thumb_func_start sub_80CCF04
-sub_80CCF04: @ 80CCF04
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, _080CCF5C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080CCF60 @ =0x0000ffe8
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x2E]
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x32]
- strh r5, [r4, 0x34]
- strh r5, [r4, 0x36]
- strh r5, [r4, 0x3A]
- movs r0, 0x10
- strh r0, [r4, 0x3C]
- ldr r1, _080CCF64 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080CCF68 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x3C]
- lsls r0, 8
- ldrh r1, [r4, 0x3A]
- orrs r0, r1
- strh r0, [r2]
- ldr r0, _080CCF6C @ =sub_80CCF70
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CCF5C: .4byte gBattleAnimEnemyMonIndex
-_080CCF60: .4byte 0x0000ffe8
-_080CCF64: .4byte REG_BLDCNT
-_080CCF68: .4byte REG_BLDALPHA
-_080CCF6C: .4byte sub_80CCF70
- thumb_func_end sub_80CCF04
-
- thumb_func_start sub_80CCF70
-sub_80CCF70: @ 80CCF70
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080CCF7E
- b _080CD0C0
-_080CCF7E:
- lsls r0, 2
- ldr r1, _080CCF88 @ =_080CCF8C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080CCF88: .4byte _080CCF8C
- .align 2, 0
-_080CCF8C:
- .4byte _080CCFA0
- .4byte _080CD004
- .4byte _080CD020
- .4byte _080CD09C
- .4byte _080CD0B0
-_080CCFA0:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- cmp r0, 0
- bgt _080CCFAE
- b _080CD0C0
-_080CCFAE:
- movs r0, 0
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080CCFD0
- ldrh r1, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080CCFDE
- adds r0, r1, 0x1
- strh r0, [r4, 0x3A]
- b _080CCFDE
-_080CCFD0:
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080CCFDE
- subs r0, r1, 0x1
- strh r0, [r4, 0x3C]
-_080CCFDE:
- ldr r2, _080CD000 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x3C]
- lsls r0, 8
- ldrh r1, [r4, 0x3A]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080CD0C0
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080CD0C0
- strh r0, [r4, 0x30]
- b _080CD0A8
- .align 2, 0
-_080CD000: .4byte REG_BLDALPHA
-_080CD004:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080CD0C0
- movs r0, 0
- strh r0, [r4, 0x30]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080CD0A8
-_080CD020:
- adds r0, r4, 0
- movs r1, 0x10
- movs r2, 0x4
- bl sub_80CD0CC
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080CD042
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
-_080CD042:
- ldrh r0, [r4, 0x32]
- adds r1, r0, 0x1
- strh r1, [r4, 0x32]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x1D
- ble _080CD0C0
- movs r0, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080CD068
- ldrh r1, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080CD076
- subs r0, r1, 0x1
- strh r0, [r4, 0x3A]
- b _080CD076
-_080CD068:
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080CD076
- adds r0, r1, 0x1
- strh r0, [r4, 0x3C]
-_080CD076:
- ldr r0, _080CD098 @ =REG_BLDALPHA
- ldrh r1, [r4, 0x3C]
- lsls r1, 8
- ldrh r2, [r4, 0x3A]
- orrs r1, r2
- strh r1, [r0]
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- cmp r1, 0
- bne _080CD0C0
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bne _080CD0C0
- strh r1, [r4, 0x30]
- strh r1, [r4, 0x32]
- b _080CD0A8
- .align 2, 0
-_080CD098: .4byte REG_BLDALPHA
-_080CD09C:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080CD0A8:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080CD0C0
-_080CD0B0:
- ldr r0, _080CD0C8 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r4, 0
- bl move_anim_8072740
-_080CD0C0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD0C8: .4byte REG_BLDCNT
- thumb_func_end sub_80CCF70
-
- thumb_func_start sub_80CD0CC
-sub_80CD0CC: @ 80CD0CC
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0xB
- bgt _080CD0DE
- ldrh r0, [r4, 0x36]
- adds r0, 0x2
- strh r0, [r4, 0x36]
-_080CD0DE:
- ldrh r5, [r4, 0x34]
- adds r0, r5, 0
- subs r0, 0x12
- lsls r0, 16
- lsrs r0, 16
- adds r1, r5, 0
- cmp r0, 0x17
- bhi _080CD0F4
- ldrh r0, [r4, 0x36]
- subs r0, 0x2
- strh r0, [r4, 0x36]
-_080CD0F4:
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x2F
- ble _080CD102
- ldrh r0, [r4, 0x36]
- adds r0, 0x2
- strh r0, [r4, 0x36]
-_080CD102:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0x9
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xE
- bl __divsi3
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- bge _080CD128
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x26]
-_080CD128:
- adds r0, r5, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3B
- ble _080CD138
- movs r0, 0
- strh r0, [r4, 0x34]
-_080CD138:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CD0CC
-
- thumb_func_start sub_80CD140
-sub_80CD140: @ 80CD140
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080CD184 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080CD154
- adds r0, r4, 0
- bl sub_8078650
-_080CD154:
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x32]
- ldr r1, _080CD188 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CD18C @ =sub_8078394
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD184: .4byte gBattleAnimArgs
-_080CD188: .4byte move_anim_8072740
-_080CD18C: .4byte sub_8078394
- thumb_func_end sub_80CD140
-
- thumb_func_start sub_80CD190
-sub_80CD190: @ 80CD190
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, _080CD1A4 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CD1AC
- ldr r0, _080CD1A8 @ =gBattleAnimPlayerMonIndex
- b _080CD1AE
- .align 2, 0
-_080CD1A4: .4byte gBattleAnimArgs
-_080CD1A8: .4byte gBattleAnimPlayerMonIndex
-_080CD1AC:
- ldr r0, _080CD1F0 @ =gBattleAnimEnemyMonIndex
-_080CD1AE:
- ldrb r6, [r0]
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080CD1F8
- movs r1, 0x2
- adds r0, r6, 0
- eors r0, r1
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080CD1F8
- ldr r4, _080CD1F4 @ =gBattleAnimArgs
- ldrb r1, [r4, 0xC]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- adds r0, r6, 0
- bl sub_807A3FC
- movs r2, 0
- ldrsh r1, [r4, r2]
- adds r0, r5, 0
- bl sub_807867C
- ldrh r0, [r4, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- b _080CD248
- .align 2, 0
-_080CD1F0: .4byte gBattleAnimEnemyMonIndex
-_080CD1F4: .4byte gBattleAnimArgs
-_080CD1F8:
- ldr r4, _080CD218 @ =gBattleAnimArgs
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080CD21C
- adds r0, r6, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x1
- b _080CD22E
- .align 2, 0
-_080CD218: .4byte gBattleAnimArgs
-_080CD21C:
- adds r0, r6, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
-_080CD22E:
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r5, 0x22]
- ldr r0, _080CD268 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r0, r5, 0
- bl sub_807867C
-_080CD248:
- ldr r1, _080CD268 @ =gBattleAnimArgs
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x32]
- ldr r1, _080CD26C @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
- ldr r0, _080CD270 @ =sub_8078394
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD268: .4byte gBattleAnimArgs
-_080CD26C: .4byte move_anim_8072740
-_080CD270: .4byte sub_8078394
- thumb_func_end sub_80CD190
-
- thumb_func_start sub_80CD274
-sub_80CD274: @ 80CD274
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r0, _080CD2A0 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CD2A8
- ldr r0, _080CD2A4 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- b _080CD2C2
- .align 2, 0
-_080CD2A0: .4byte gBattleAnimPlayerMonIndex
-_080CD2A4: .4byte gBattleAnimArgs
-_080CD2A8:
- ldr r2, _080CD2CC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080CD2C2:
- ldr r0, _080CD2D0 @ =sub_80CD2D4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD2CC: .4byte gBattleAnimArgs
-_080CD2D0: .4byte sub_80CD2D4
- thumb_func_end sub_80CD274
-
- thumb_func_start sub_80CD2D4
-sub_80CD2D4: @ 80CD2D4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _080CD30C
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r0, 0x1E
- subs r0, r1
- movs r1, 0x3
- bl __divsi3
- strh r0, [r4, 0x26]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- lsls r0, 18
- asrs r0, 16
- movs r1, 0x3
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
-_080CD30C:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080CD320
- adds r0, r4, 0
- bl move_anim_8072740
-_080CD320:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CD2D4
-
- thumb_func_start sub_80CD328
-sub_80CD328: @ 80CD328
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r0, _080CD358 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CD360
- ldr r1, _080CD35C @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x1
- strh r0, [r4, 0x34]
- b _080CD37E
- .align 2, 0
-_080CD358: .4byte gBattleAnimPlayerMonIndex
-_080CD35C: .4byte gBattleAnimArgs
-_080CD360:
- ldr r2, _080CD388 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldr r0, _080CD38C @ =0x0000ffff
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080CD37E:
- ldr r0, _080CD390 @ =sub_80CD394
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD388: .4byte gBattleAnimArgs
-_080CD38C: .4byte 0x0000ffff
-_080CD390: .4byte sub_80CD394
- thumb_func_end sub_80CD328
-
- thumb_func_start sub_80CD394
-sub_80CD394: @ 80CD394
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x28
- bl __divsi3
- negs r0, r0
- strh r0, [r4, 0x26]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 1
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x2E]
- adds r1, r0, r2
- strh r1, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080CD3D8
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080CD3D8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CD394
thumb_func_start sub_80CD3E0
sub_80CD3E0: @ 80CD3E0
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c
index 53494608a..7c66203c7 100755
--- a/src/battle_anim_80CA710.c
+++ b/src/battle_anim_80CA710.c
@@ -50,6 +50,10 @@ void sub_80CC7D4(struct Sprite* sprite);
void sub_80CCB00(struct Sprite* sprite);
void sub_80CCCB4(struct Sprite* sprite);
void sub_80CCE0C(struct Sprite* sprite);
+void sub_80CCF70(struct Sprite* sprite);
+void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2);
+void sub_80CD2D4(struct Sprite* sprite);
+void sub_80CD394(struct Sprite* sprite);
s16 sub_80CC338(struct Sprite* sprite);
@@ -62,6 +66,9 @@ void sub_80782D8(struct Sprite *sprite);
void sub_8078CC0(struct Sprite *sprite);
void sub_8078600(struct Sprite *sprite);
void sub_8078504(struct Sprite *sprite);
+void sub_807861C(struct Sprite *sprite);
+void sub_8078650(struct Sprite *sprite);
+void sub_8078394(struct Sprite *sprite);
void sub_807A3FC(u8 slot, u8 a2, s16 *a3, s16 *a4);
u8 sub_8079ED4(u8 slot);
@@ -2645,3 +2652,262 @@ void sub_80CCD24(struct Sprite* sprite)
sprite->callback = sub_80CCE0C;
}
+void sub_80CCE0C(struct Sprite* sprite)
+{
+ int a;
+ int i;
+ sprite->data5 += 0x60;
+ sprite->pos2.x = -(sprite->data5 >> 8);
+ sprite->data1++;
+ if(sprite->data1 > 1)
+ {
+ sprite->data1 = 0;
+ a = gPlttBufferFaded[sprite->data2 + 1];
+ i = 0;
+ do
+ {
+ gPlttBufferFaded[sprite->data2 + ++i] = gPlttBufferFaded[sprite->data2 + i + 1];
+ }
+ while ( i <= 5 );
+ gPlttBufferFaded[sprite->data2 + 7] = a;
+ }
+ if (sprite->data7 > 6 && sprite->data0 >0 && ++sprite->data6 > 1)
+ {
+ sprite->data6 = 0;
+ sprite->data7 -= 1;
+ REG_BLDALPHA = (sprite->data7 << 8) | (16 - sprite->data7);;
+ }
+ if (sprite->data0 >0)
+ {
+ sprite->data0 -= 1;
+ }
+ else if (++sprite->data6 > 1)
+ {
+ sprite->data6 = 0;
+ sprite->data7++;
+ REG_BLDALPHA = (sprite->data7 << 8) | (16 - sprite->data7);
+ if(sprite->data7 == 16)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_807861C;
+ }
+ }
+}
+
+void sub_80CCF04(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimEnemyMonIndex, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimEnemyMonIndex, 3) + 0xFFE8;
+ sprite->data0 = 0;
+ sprite->data1 = 0;
+ sprite->data2 = 0;
+ sprite->data3 = 0;
+ sprite->data4 = 0;
+ sprite->data6 = 0;
+ sprite->data7 = 16;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = (sprite->data7 << 8) | sprite->data6;
+ sprite->callback = sub_80CCF70;
+}
+
+void sub_80CCF70(struct Sprite* sprite)
+{
+ switch(sprite->data0)
+ {
+ case 0:
+ {
+ if(++sprite->data2 > 0)
+ {
+ sprite->data2 = 0;
+ if(((++sprite->data1) & 1) != 0)
+ {
+ if(sprite->data6 <= 15)
+ sprite->data6++;
+ }
+ else if (sprite->data7 > 0)
+ sprite->data7--;
+ REG_BLDALPHA = (sprite->data7 << 8) | sprite->data6;
+ if(sprite->data6 == 16 && sprite->data7 == 0)
+ {
+ sprite->data1 = 0;
+ sprite->data0++;
+ break;
+ }
+ }
+ break;
+ }
+ case 1:
+ {
+ if(++sprite->data1 > 8)
+ {
+ sprite->data1 = 0;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data0++;
+ break;
+ }
+ break;
+ }
+ case 2:
+ {
+ sub_80CD0CC(sprite, 16, 4);
+ if(++sprite->data1 > 2)
+ {
+ sprite->data1 = 0;
+ sprite->pos1.y++;
+ }
+ if(++sprite->data2 <= 29)
+ break;
+ if(sprite->data2 & 1)
+ {
+ if(sprite->data6 > 0)
+ sprite->data6--;
+ }
+ else if(sprite->data7 <= 15)
+ sprite->data7++;
+ REG_BLDALPHA = (sprite->data7 << 8) | sprite->data6;
+ if(sprite->data6 == 0 && sprite->data7 == 16)
+ {
+ sprite->data1 = 0;
+ sprite->data2 = 0;
+ sprite->data0++;
+ break;
+ }
+ else
+ break;
+ }
+ case 3:
+ {
+ sprite->invisible = 1;
+ sprite->data0++;
+ break;
+ }
+ case 4:
+ {
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ move_anim_8072740(sprite);
+ }
+ }
+}
+
+void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2)
+{
+ if(sprite->data3 <= 11)
+ sprite->data4 += 2;
+ if((u16)(sprite->data3 - 0x12) <= 0x17)
+ sprite->data4 -= 2;
+ if((sprite->data3) > 0x2F)
+ sprite->data4 += 2;
+ sprite->pos2.x = sprite->data4 / 9;
+ sprite->pos2.y = sprite->data4 / 14;
+ if(sprite->pos2.y < 0)
+ sprite->pos2.y *= -1;
+ sprite->data3++;
+ if(sprite->data3 > 0x3B)
+ sprite->data3 = 0;
+}
+
+void sub_80CD140(struct Sprite* sprite)
+{
+ if (!gBattleAnimArgs[2])
+ sub_8078650(sprite);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data0 = gBattleAnimArgs[5];
+ sprite->data1 = gBattleAnimArgs[3];
+ sprite->data2 = gBattleAnimArgs[4];
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+ sprite->callback = sub_8078394;
+}
+
+void sub_80CD190(struct Sprite* sprite)
+{
+ u8 bank;
+ if (!gBattleAnimArgs[2])
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ if (IsDoubleBattle() && b_side_obj__get_some_boolean(bank ^ 2))
+ {
+ sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ if (!gBattleAnimArgs[6])
+ {
+ sprite->pos1.x = sub_8077ABC(bank, 0);
+ sprite->pos1.y = sub_8077ABC(bank, 1) + gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x = sub_8077ABC(bank, 2);
+ sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[1];
+ }
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ }
+ sprite->data0 = gBattleAnimArgs[5];
+ sprite->data1 = gBattleAnimArgs[3];
+ sprite->data2 = gBattleAnimArgs[4];
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+ sprite->callback = sub_8078394;
+}
+
+void sub_80CD274(struct Sprite* sprite)
+{
+ sub_8078650(sprite);
+ if (GetBankSide(gBattleAnimPlayerMonIndex) == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, 1);
+ }
+ sprite->callback = sub_80CD2D4;
+}
+
+void sub_80CD2D4(struct Sprite* sprite)
+{
+ if (++sprite->data0 > 30)
+ {
+ sprite->pos2.y = (30 - sprite->data0) / 3;
+ sprite->pos2.x = Sin(sprite->data1 * 4, 3);
+ sprite->data1++;
+ }
+ if(sprite->animEnded)
+ move_anim_8072740(sprite);
+}
+
+void sub_80CD328(struct Sprite* sprite)
+{
+ sub_8078650(sprite);
+ if (GetBankSide(gBattleAnimPlayerMonIndex) == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data3 = 1;
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data3 = 0xFFFF;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+ sprite->callback = sub_80CD394;
+}
+
+void sub_80CD394(struct Sprite* sprite)
+{
+ sprite->pos2.y = -(sprite->data0 / 0x28);
+ sprite->pos2.x = sprite->data4 / 10;
+ sprite->data4 += sprite->data3 * 2;
+ sprite->data0 += sprite->data1;
+ if (++sprite->data1 > 0x3C)
+ move_anim_8074EE0(sprite);
+} \ No newline at end of file