diff options
author | Marcus Huderle <huderlem@gmail.com> | 2017-11-04 19:49:38 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-11-04 19:49:38 -0700 |
commit | 8832b766facd48c85c1b99ac6dad555f1e2aa1c7 (patch) | |
tree | 8f4bded9d721a993674a4e5d9eeb57ad86580d39 | |
parent | 1698e882b4760bcfe8cf91073cf7e46541ae6392 (diff) | |
parent | b4c6e0560a7b1310cc08b93ea04935d4fbb7c3de (diff) |
Merge pull request #450 from ProjectRevoTPP/fix_setmondata
various fixes
68 files changed, 1248 insertions, 1290 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s index 7b506ac24..92ad421bb 100644 --- a/asm/battle_anim_80CA710.s +++ b/asm/battle_anim_80CA710.s @@ -757,7 +757,7 @@ sub_80CACEC: @ 80CACEC push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080CAD06 @@ -1329,7 +1329,7 @@ _080CB13C: sub_80CB144: @ 80CB144 push {r4,lr} adds r4, r0, 0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080CB170 @@ -2521,7 +2521,7 @@ _080CBA6C: adds r0, r6, 0 adds r0, 0xA strh r0, [r5, 0x3C] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080CBA84 @@ -2721,7 +2721,7 @@ sub_80CBBF0: @ 80CBBF0 ldrsh r0, [r4, r1] cmp r0, 0 bne _080CBC84 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080CBC18 @@ -2917,7 +2917,7 @@ _080CBD44: movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080CBD92 @@ -4233,7 +4233,7 @@ _080CC74C: bl sub_80790F0 lsls r0, 16 lsrs r4, r0, 16 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080CC7AE @@ -4968,7 +4968,7 @@ _080CCD1C: sub_80CCD24: @ 80CCD24 push {r4-r6,lr} adds r5, r0, 0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080CCD3A @@ -5000,7 +5000,7 @@ _080CCD3A: lsls r0, 24 cmp r0, 0 beq _080CCD78 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080CCDA0 @@ -7569,7 +7569,7 @@ sub_80CE09C: @ 80CE09C ldrh r5, [r5, 0x2] adds r0, r5 strh r0, [r6, 0x22] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080CE0E0 @@ -7872,7 +7872,7 @@ _080CE308: .4byte gNoOfAllBanks sub_80CE30C: @ 80CE30C push {r4,lr} adds r4, r0, 0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080CE322 @@ -8359,7 +8359,7 @@ _080CE68E: ldrh r1, [r5, 0x20] strh r1, [r5, 0x3A] strh r0, [r5, 0x3C] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080CE700 @@ -8953,7 +8953,7 @@ _080CEB48: strh r1, [r5, 0x32] ldrh r0, [r4, 0x4] strh r0, [r5, 0x34] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080CEB6C @@ -10477,7 +10477,7 @@ sub_80CF6DC: @ 80CF6DC push {r7} sub sp, 0x4 adds r5, r0, 0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080CF700 @@ -10550,7 +10550,7 @@ _080CF722: lsls r1, 24 adds r0, r1 lsrs r4, r0, 16 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080CF794 @@ -11031,7 +11031,7 @@ sub_80CFB04: @ 80CFB04 mov r4, sp adds r4, 0x2 strh r1, [r4] - bl IsContest + bl NotInBattle lsls r0, 24 mov r10, r4 cmp r0, 0 @@ -15162,7 +15162,7 @@ _080D1AF4: cmp r5, 0x4 ble _080D1AF4 ldr r4, _080D1B3C @ =gBattleAnimSpritePalette_206 - bl IsContest + bl NotInBattle lsls r0, 24 ldr r1, _080D1B40 @ =0x02018000 cmp r0, 0 @@ -15175,7 +15175,7 @@ _080D1B1C: movs r5, 0 _080D1B24: lsls r4, r5, 5 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080D1B4C @@ -15390,7 +15390,7 @@ sub_80D1CD0: @ 80D1CD0 push {r4,r5,lr} lsls r0, 24 lsrs r4, r0, 24 - bl IsContest + bl NotInBattle lsls r0, 24 movs r2, 0xF0 cmp r0, 0 @@ -15943,7 +15943,7 @@ sub_80D2100: @ 80D2100 movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080D2144 @@ -15987,7 +15987,7 @@ _080D2144: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080D21A4 @@ -16200,7 +16200,7 @@ _080D230E: ldr r1, _080D23A4 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080D235C @@ -16280,7 +16280,7 @@ sub_80D23B4: @ 80D23B4 movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080D23FE @@ -16313,7 +16313,7 @@ _080D23FE: ldr r0, _080D2454 @ =0x85000400 str r0, [r1, 0x8] ldr r0, [r1, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080D245C @@ -16359,7 +16359,7 @@ _080D2488: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080D24B6 @@ -16564,7 +16564,7 @@ _080D25FE: ldr r1, _080D2694 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080D264C @@ -18730,7 +18730,7 @@ sub_80D3698: @ 80D3698 bl sub_8079E90 lsls r0, 24 lsrs r5, r0, 24 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080D36F2 @@ -19068,7 +19068,7 @@ _080D3920: ldr r1, _080D399C @ =0x85000400 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080D39B8 @@ -19174,7 +19174,7 @@ _080D3A0E: lsls r0, 5 strh r0, [r7, 0xA] strh r0, [r7, 0xC] - bl IsContest + bl NotInBattle lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0 @@ -19502,7 +19502,7 @@ _080D3CAA: ldr r1, _080D3D58 @ =0x85000400 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080D3D02 @@ -21104,7 +21104,7 @@ sub_80D48F4: @ 80D48F4 movs r1, 0x1 _080D4938: strh r1, [r5, 0x16] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080D494C @@ -28400,7 +28400,7 @@ sub_80D80E0: @ 80D80E0 movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080D812A @@ -28448,7 +28448,7 @@ _080D812A: lsls r1, 4 movs r2, 0x20 bl LoadPalette - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080D8190 @@ -28679,7 +28679,7 @@ _080D832A: ldr r1, _080D83C8 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080D8378 @@ -28792,7 +28792,7 @@ sub_80D8414: @ 80D8414 movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080D845E @@ -28840,7 +28840,7 @@ _080D845E: lsls r1, 4 movs r2, 0x20 bl LoadPalette - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080D84C4 @@ -29061,7 +29061,7 @@ _080D864A: ldr r1, _080D86E8 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080D8698 @@ -29274,7 +29274,7 @@ _080D8824: ldrh r1, [r5, 0x3C] orrs r0, r1 strh r0, [r5, 0x3C] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080D8858 @@ -30348,7 +30348,7 @@ _080D9074: .4byte gBattleAnimBankAttacker sub_80D9078: @ 80D9078 push {r4,lr} adds r4, r0, 0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080D9094 @@ -31652,7 +31652,7 @@ _080D9A82: ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080D9ABC @@ -31828,7 +31828,7 @@ _080D9BF0: movs r1, 0 bl sub_8078764 _080D9BF8: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080D9C0C @@ -32631,7 +32631,7 @@ sub_80DA208: @ 80DA208 negs r0, r0 strh r0, [r1, 0x6] _080DA234: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DA24C @@ -35427,7 +35427,7 @@ sub_80DB74C: @ 80DB74C lsls r0, 24 cmp r0, 0 beq _080DB768 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DB77E @@ -35444,7 +35444,7 @@ _080DB768: movs r0, 0xC8 strb r0, [r1] _080DB77E: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080DB7DA @@ -35485,7 +35485,7 @@ _080DB7BC: adds r1, r5, 0 bl sub_8076034 _080DB7DA: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080DB810 @@ -35540,7 +35540,7 @@ _080DB826: adds r0, r4 _080DB84A: strh r0, [r6, 0x22] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DB85C @@ -35679,7 +35679,7 @@ sub_80DB92C: @ 80DB92C negs r1, r1 cmp r0, r1 bne _080DB9CC - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080DB9BC @@ -35754,7 +35754,7 @@ _080DB9E0: .4byte sub_80DB9E4 sub_80DB9E4: @ 80DB9E4 push {r4-r6,lr} adds r6, r0, 0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080DBA3C @@ -35816,7 +35816,7 @@ sub_80DBA4C: @ 80DBA4C bne _080DBA66 movs r6, 0x1 _080DBA66: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080DBAAE @@ -36651,7 +36651,7 @@ sub_80DC0B0: @ 80DC0B0 lsls r1, 3 ldr r0, _080DC10C @ =gTasks adds r5, r1, r0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DC154 @@ -37474,7 +37474,7 @@ _080DC720: lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DC74E @@ -37594,7 +37594,7 @@ _080DC820: .4byte REG_BLDCNT sub_80DC824: @ 80DC824 push {r4-r6,lr} adds r6, r0, 0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DC850 @@ -37690,7 +37690,7 @@ _080DC8F0: .4byte move_anim_8072740 sub_80DC8F4: @ 80DC8F4 push {r4-r6,lr} adds r6, r0, 0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DC918 @@ -37770,7 +37770,7 @@ _080DC99C: .4byte move_anim_8072740 sub_80DC9A0: @ 80DC9A0 push {r4,r5,lr} adds r5, r0, 0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DC9BC @@ -38063,7 +38063,7 @@ sub_80DCBCC: @ 80DCBCC push {r4-r7,lr} sub sp, 0x4 adds r7, r0, 0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DCBEC @@ -38092,7 +38092,7 @@ _080DCBEC: negs r0, r0 strh r0, [r1, 0x6] _080DCC0E: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080DCC5E @@ -38668,7 +38668,7 @@ do_boulder_dust: @ 80DD078 movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080DD0C4 @@ -38710,7 +38710,7 @@ _080DD0C4: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DD120 @@ -38972,7 +38972,7 @@ _080DD2F6: ldr r1, _080DD394 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080DD344 @@ -41857,7 +41857,7 @@ sub_80DE918: @ 80DE918 lsls r0, 16 lsrs r0, 16 str r0, [sp, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DE988 @@ -42296,7 +42296,7 @@ sub_80DECB0: @ 80DECB0 lsls r0, 24 cmp r0, 0 bne _080DECF4 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080DED0C @@ -44938,7 +44938,7 @@ _080E015E: ldr r0, _080E01BC @ =REG_BG1VOFS str r0, [sp] movs r7, 0x2 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E01F4 @@ -44967,7 +44967,7 @@ _080E01C4: ldr r0, _080E0284 @ =REG_BG2VOFS str r0, [sp] movs r7, 0x4 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E01F4 @@ -45235,7 +45235,7 @@ _080E03EC: .4byte _080E053C .4byte _080E05A4 _080E0400: - bl IsContest + bl NotInBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -46092,7 +46092,7 @@ sub_80E0A4C: @ 80E0A4C movs r0, 0x3F ands r0, r1 strb r0, [r5, 0x1] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E0AC4 @@ -46108,7 +46108,7 @@ _080E0AC4: lsls r0, 24 cmp r0, 0 beq _080E0B40 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E0B40 @@ -46163,7 +46163,7 @@ _080E0AF4: strb r0, [r5] movs r7, 0x1 _080E0B40: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080E0B84 @@ -46379,7 +46379,7 @@ sub_80E0CD0: @ 80E0CD0 strh r1, [r0] adds r0, 0x2 strh r1, [r0] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E0D40 @@ -49932,7 +49932,7 @@ sub_80E2838: @ 80E2838 lsls r0, 24 cmp r0, 0 beq _080E285C - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E285C @@ -50880,7 +50880,7 @@ sub_80E2F2C: @ 80E2F2C movs r1, 0x20 orrs r0, r1 strb r0, [r4, 0x1] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E2FAC @@ -50896,7 +50896,7 @@ _080E2FAC: lsls r0, 24 cmp r0, 0 beq _080E3028 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E3028 @@ -50951,7 +50951,7 @@ _080E2FDC: strb r0, [r4] movs r7, 0x1 _080E3028: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080E306C @@ -51033,7 +51033,7 @@ _080E30B4: ldr r0, [r2, 0x8] ldr r0, _080E3174 @ =gUnknown_08D20A30 bl LZDecompressVram - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080E3106 @@ -51150,7 +51150,7 @@ sub_80E3194: @ 80E3194 strh r1, [r0] adds r0, 0x2 strh r1, [r0] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E3208 @@ -51358,7 +51358,7 @@ _080E3392: mov r2, r8 eors r2, r0 mov r8, r2 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E33BC @@ -51420,7 +51420,7 @@ _080E33C0: movs r1, 0x20 orrs r0, r1 strb r0, [r4, 0x1] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E3432 @@ -51487,7 +51487,7 @@ _080E345E: movs r2, 0x1 str r2, [sp, 0x20] _080E34A4: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080E34E4 @@ -51581,7 +51581,7 @@ _080E3578: ldr r1, [sp, 0x4] bl LZDecompressVram _080E3580: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080E3598 @@ -51884,7 +51884,7 @@ _080E378E: strh r1, [r0] adds r0, 0x2 strh r1, [r0] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E37E8 @@ -52505,7 +52505,7 @@ sub_80E3C4C: @ 80E3C4C movs r0, 0x2 adds r6, r7, 0 eors r6, r0 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E3CAE @@ -52565,7 +52565,7 @@ _080E3CB2: movs r1, 0x20 orrs r0, r1 strb r0, [r4, 0x1] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E3D22 @@ -52577,7 +52577,7 @@ _080E3CB2: orrs r1, r0 strb r1, [r4] _080E3D22: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080E3D58 @@ -52651,7 +52651,7 @@ _080E3DC0: ldr r1, [sp, 0x4] ldr r0, [sp, 0x50] bl LZDecompressVram - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080E3DE6 @@ -52865,7 +52865,7 @@ _080E3F32: strh r1, [r0] adds r0, 0x2 strh r1, [r0] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _080E3F90 @@ -53003,7 +53003,7 @@ _080E4084: movs r1, 0x2 ldrsh r0, [r0, r1] lsls r5, r0, 5 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080E40A8 @@ -53093,7 +53093,7 @@ _080E412C: movs r1, 0x2 ldrsh r0, [r0, r1] lsls r4, r0, 5 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080E4158 @@ -53197,7 +53197,7 @@ sub_80E4200: @ 80E4200 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl IsContest + bl NotInBattle lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 @@ -53326,7 +53326,7 @@ sub_80E4300: @ 80E4300 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _080E4318 diff --git a/asm/battle_anim_81258BC.s b/asm/battle_anim_81258BC.s index 69b95b703..a42f7693e 100644 --- a/asm/battle_anim_81258BC.s +++ b/asm/battle_anim_81258BC.s @@ -377,7 +377,7 @@ sub_812B18C: @ 812B18C bl sub_8076F98 lsls r0, 24 lsrs r6, r0, 24 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _0812B1CC @@ -524,7 +524,7 @@ sub_812B2B8: @ 812B2B8 bl sub_8076F98 lsls r0, 24 lsrs r4, r0, 24 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _0812B2DC diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s index 4562ad2f5..2ff8bc1ca 100644 --- a/asm/battle_anim_812C144.s +++ b/asm/battle_anim_812C144.s @@ -241,7 +241,7 @@ sub_812C2BC: @ 812C2BC lsls r1, 23 adds r0, r1 lsrs r4, r0, 16 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _0812C31A @@ -954,7 +954,7 @@ sub_812C848: @ 812C848 ldrsh r1, [r5, r2] adds r0, r4, 0 bl sub_807867C - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _0812C89C @@ -1473,7 +1473,7 @@ sub_812CC44: @ 812CC44 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _0812CC7A @@ -1518,7 +1518,7 @@ sub_812CCA8: @ 812CCA8 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _0812CCCA @@ -3125,7 +3125,7 @@ _0812D8C4: ldrb r1, [r5] mov r0, sp bl sub_8078954 - bl IsContest + bl NotInBattle lsls r0, 24 mov r9, r4 cmp r0, 0 @@ -3159,7 +3159,7 @@ _0812D906: ldr r1, _0812D9DC @ =0x84000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _0812DA20 @@ -3350,7 +3350,7 @@ _0812DAAE: negs r0, r0 ands r0, r1 strb r0, [r2] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _0812DAF4 @@ -3507,7 +3507,7 @@ _0812DBD0: movs r1, 0x1 orrs r0, r1 strb r0, [r4] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _0812DC12 @@ -3542,7 +3542,7 @@ _0812DC12: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _0812DC9C @@ -3786,7 +3786,7 @@ _0812DE0C: ldr r1, _0812DE98 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _0812DE5A @@ -4226,7 +4226,7 @@ _0812E194: movs r1, 0x1 orrs r0, r1 strb r0, [r4] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _0812E1D4 @@ -4261,7 +4261,7 @@ _0812E1D4: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _0812E260 @@ -4529,7 +4529,7 @@ _0812E420: ldr r0, _0812E484 @ =0x85000200 str r0, [r1, 0x8] ldr r0, [r1, 0x8] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _0812E450 @@ -5513,7 +5513,7 @@ _0812EBC2: bl obj_id_set_rotscale adds r0, r5, 0 bl sub_8079A64 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _0812EBE8 @@ -6047,7 +6047,7 @@ sub_812EFC8: @ 812EFC8 str r0, [sp, 0x10] movs r0, 0 bl GetAnimBankSpriteId - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _0812F004 @@ -8382,7 +8382,7 @@ sub_81301EC: @ 81301EC lsls r1, 3 ldr r0, _08130218 @ =gTasks adds r6, r1, r0 - bl IsContest + bl NotInBattle lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 @@ -9863,7 +9863,7 @@ sub_8130D20: @ 8130D20 lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x26] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _08130DA8 @@ -10557,7 +10557,7 @@ sub_8131264: @ 8131264 lsls r0, 24 cmp r0, 0 beq _08131290 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _081312A8 @@ -10690,7 +10690,7 @@ _08131384: ldrb r0, [r4] movs r1, 0 bl refresh_graphics_maybe - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _081313C6 @@ -11140,7 +11140,7 @@ sub_81316F8: @ 81316F8 lsls r0, 24 lsrs r4, r0, 24 mov r10, r4 - bl IsContest + bl NotInBattle lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0 @@ -11560,7 +11560,7 @@ _08131A2E: _08131A3C: .4byte gSprites _08131A40: .4byte gTasks _08131A44: - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 beq _08131A74 @@ -12151,7 +12151,7 @@ _08131ECA: lsrs r0, 24 cmp r0, 0x1 bne _08131FF4 - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _08131FF4 diff --git a/asm/battle_anim_813F0F4.s b/asm/battle_anim_813F0F4.s index ab8a222df..6fa77321f 100644 --- a/asm/battle_anim_813F0F4.s +++ b/asm/battle_anim_813F0F4.s @@ -368,7 +368,7 @@ _0813F3AC: strh r1, [r0] adds r0, 0x2 strh r1, [r0] - bl IsContest + bl NotInBattle lsls r0, 24 cmp r0, 0 bne _0813F406 diff --git a/include/battle.h b/include/battle.h index f973849b7..dc9ac93cc 100644 --- a/include/battle.h +++ b/include/battle.h @@ -686,6 +686,32 @@ extern u8 ewram[]; #define ewram17840 (*(struct Struct2017840 *) (ewram + 0x17840)) #define ewram17000 ((u32 *) (ewram + 0x17100)) +// used in many battle files, it seems as though Hisashi Sogabe wrote +// some sort of macro to replace the use of actually calling memset. +// Perhaps it was thought calling memset was much slower? + +// The compiler wont allow us to locally declare ptr in this macro; some +// functions that invoke this macro will not match without this egregeous +// assumption about the variable names, so in order to avoid this assumption, +// we opt to pass the variables themselves, even though it is likely that +// Sogabe assumed the variables were named src and dest. Trust me: I tried to +// avoid assuming variable names, but the ROM just will not match without the +// assumptions. Therefore, these macros are bad practice, but I'm putting them +// here anyway. +#define MEMSET_ALT(data, c, size, var, dest) \ +{ \ + dest = (u8 *)data; \ + for(var = 0; var < (u32)size; var++) \ + dest[var] = c; \ +} \ + +#define MEMCPY_ALT(data, dest, size, var, src) \ +{ \ + src = (u8 *)data; \ + for(var = 0; var < (u32)size; var++) \ + dest[var] = src[var]; \ +} \ + typedef void (*BattleCmdFunc)(void); struct funcStack @@ -725,7 +751,6 @@ void EmitEffectivenessSound(u8 a, u16 sound); //0x2B void Emitcmd44(u8 a, u16 sound); //0x2C void EmitFaintingCry(u8 a); //0x2D void EmitIntroSlide(u8 a, u8 b); //0x2E -void Emitcmd48(u8 a, u8 *b, u8 c); //0x30 void Emitcmd49(u8 a); //0x31 void EmitSpriteInvisibility(u8 a, u8 b); //0x33 void EmitBattleAnimation(u8 a, u8 b, u16 c); //0x34 diff --git a/include/battle_ai.h b/include/battle_ai.h index 2922da0b3..60ca5d000 100644 --- a/include/battle_ai.h +++ b/include/battle_ai.h @@ -1,11 +1,6 @@ #ifndef GUARD_BATTLEAI_H #define GUARD_BATTLEAI_H -#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) -#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8) -#define AIScriptRead8(ptr) ((ptr)[0]) -#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr) - enum { TARGET, diff --git a/include/battle_anim.h b/include/battle_anim.h index 2386c515c..3db5ae967 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -3,10 +3,6 @@ #include "sprite.h" -#define SCRIPT_READ_8(ptr) ((ptr)[0]) -#define SCRIPT_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) -#define SCRIPT_READ_32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) - #define REG_BGnCNT_BITFIELD(n) (*(struct BGCntrlBitfield *)REG_ADDR_BG##n##CNT) #define REG_BG1CNT_BITFIELD REG_BGnCNT_BITFIELD(1) #define REG_BG2CNT_BITFIELD REG_BGnCNT_BITFIELD(2) @@ -55,13 +51,12 @@ struct UnknownStruct3 void DoMoveAnim(const u8 *const moveAnims[], u16 b, u8 c); bool8 IsAnimBankSpriteVisible(u8 a); void sub_8076034(u8, u8); -bool8 IsContest(void); +bool8 NotInBattle(void); void battle_anim_clear_some_data(void); void move_anim_8072740(struct Sprite *sprite); void DestroyAnimVisualTask(u8 task); void DestroyAnimVisualTask(u8 task); bool8 IsAnimBankSpriteVisible(u8); -u8 IsContest(); #endif diff --git a/include/field_map_obj.h b/include/field_map_obj.h index 19482e71f..8e1fdc8bd 100644 --- a/include/field_map_obj.h +++ b/include/field_map_obj.h @@ -344,7 +344,7 @@ void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8); const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8); void FieldObjectHandleDynamicGraphicsId(struct MapObject *); void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); -void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *); +void FieldObjectGetLocalIdAndMap(struct MapObject *, void *, void *, void *); void sub_805BCC0(s16 x, s16 y); void sub_805BCF0(u8, u8, u8, u8); void sub_805BD48(u8, u8, u8); diff --git a/include/gba/defines.h b/include/gba/defines.h index 0f7f06755..7fd429d9e 100644 --- a/include/gba/defines.h +++ b/include/gba/defines.h @@ -29,15 +29,16 @@ #define BG_VRAM VRAM #define BG_VRAM_SIZE 0x10000 -#define BG_CHAR_ADDR(n) (BG_VRAM + (0x4000 * (n))) -#define BG_SCREEN_ADDR(n) (BG_VRAM + (0x800 * (n))) +#define BG_CHAR_ADDR(n) (void *)(BG_VRAM + (0x4000 * (n))) +#define BG_SCREEN_ADDR(n) (void *)(BG_VRAM + (0x800 * (n))) +#define BG_TILE_ADDR(n) (void *)(BG_VRAM + (0x80 * (n))) // text-mode BG -#define OBJ_VRAM0 (VRAM + 0x10000) +#define OBJ_VRAM0 (void *)(VRAM + 0x10000) #define OBJ_VRAM0_SIZE 0x8000 // bitmap-mode BG -#define OBJ_VRAM1 (VRAM + 0x14000) +#define OBJ_VRAM1 (void *)(VRAM + 0x14000) #define OBJ_VRAM1_SIZE 0x4000 #define OAM 0x7000000 diff --git a/include/gba/flash_internal.h b/include/gba/flash_internal.h index cbcfb5466..39e14ef73 100644 --- a/include/gba/flash_internal.h +++ b/include/gba/flash_internal.h @@ -35,7 +35,7 @@ struct FlashType { struct FlashSetupInfo { u16 (*programFlashByte)(u16, u32, u8); - u16 (*programFlashSector)(u16, u8 *); + u16 (*programFlashSector)(u16, void *); u16 (*eraseFlashChip)(void); u16 (*eraseFlashSector)(u16); u16 (*WaitForFlashWrite)(u8, u8 *, u8); @@ -46,7 +46,7 @@ struct FlashSetupInfo extern u16 gFlashNumRemainingBytes; extern u16 (*ProgramFlashByte)(u16, u32, u8); -extern u16 (*ProgramFlashSector)(u16, u8 *); +extern u16 (*ProgramFlashSector)(u16, void *); extern u16 (*EraseFlashChip)(void); extern u16 (*EraseFlashSector)(u16); extern u16 (*WaitForFlashWrite)(u8, u8 *, u8); @@ -67,15 +67,15 @@ void SetReadFlash1(u16 *dest); void StopFlashTimer(void); u16 SetFlashTimerIntr(u8 timerNum, void (**intrFunc)(void)); u32 ProgramFlashSectorAndVerify(u16 sectorNum, u8 *src); -void ReadFlash(u16 sectorNum, u32 offset, u8 *dest, u32 size); -u32 ProgramFlashSectorAndVerifyNBytes(u16 sectorNum, u8 *src, u32 n); +void ReadFlash(u16 sectorNum, u32 offset, void *dest, u32 size); +u32 ProgramFlashSectorAndVerifyNBytes(u16 sectorNum, void *dataSrc, u32 n); u16 WaitForFlashWrite_Common(u8 phase, u8 *addr, u8 lastData); u16 EraseFlashChip_MX(void); u16 EraseFlashSector_MX(u16 sectorNum); u16 ProgramFlashByte_MX(u16 sectorNum, u32 offset, u8 data); -u16 ProgramFlashSector_MX(u16 sectorNum, u8 *src); +u16 ProgramFlashSector_MX(u16 sectorNum, void *src); // agb_flash_1m u16 IdentifyFlash(void); diff --git a/include/global.h b/include/global.h index 29804a5a9..647f66bc8 100644 --- a/include/global.h +++ b/include/global.h @@ -55,6 +55,24 @@ enum B_32 = 4 }; +// There are many quirks in the source code which have overarching behavioral differences from +// a number of other files. For example, diploma.c seems to declare rodata before each use while +// other files declare out of order and must be at the beginning. There are also a number of +// macros which differ from one file to the next due to the method of obtaining the result, such +// as these below. Because of this, there is a theory (Two Team Theory) that states that these +// programming projects had more than 1 "programming team" which utilized different macros for +// each of the files that were worked on. +#define T1_READ_8(ptr) ((ptr)[0]) +#define T1_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) +#define T1_READ_32(ptr) ((ptr)[0] | ((ptr)[1] << 8) | ((ptr)[2] << 16) | ((ptr)[3] << 24)) +#define T1_READ_PTR(ptr) (u8*) T1_READ_32(ptr) + +// T2_READ_8 is a duplicate to remain consistent with each group. +#define T2_READ_8(ptr) ((ptr)[0]) +#define T2_READ_16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) +#define T2_READ_32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) +#define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr) + enum { VERSION_SAPPHIRE = 1, diff --git a/include/pokemon.h b/include/pokemon.h index 572862b8f..7fc8e181f 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -541,11 +541,13 @@ union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, // but they are not used since some code erroneously omits the third arg. // u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data); // u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data); +// void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg); +// void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg); u32 GetMonData(); u32 GetBoxMonData(); +void SetMonData(); +void SetBoxMonData(); -void SetMonData(struct Pokemon *mon, s32 field, const u8 *data); -void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const u8 *data); void CopyMon(void *dest, void *src, size_t size); u8 GiveMonToPlayer(struct Pokemon *mon); u8 SendMonToPC(struct Pokemon *mon); diff --git a/include/rom3.h b/include/rom3.h index 81bb56df1..19c6def25 100644 --- a/include/rom3.h +++ b/include/rom3.h @@ -1,6 +1,12 @@ #ifndef GUARD_ROM3_H #define GUARD_ROM3_H +struct HpAndStatus +{ + u16 hp; + u32 status; +}; + struct DisableStruct; void sub_800B858(void); @@ -55,7 +61,7 @@ void Emitcmd44(u8 a, u16 b); void EmitFaintingCry(u8 a); void EmitIntroSlide(u8 a, u8 b); void EmitTrainerBallThrow(u8 a); -void Emitcmd48(u8 a, u8 *b, u8 c); +void EmitDrawPartyStatusSummary(u8 a, struct HpAndStatus *hpAndStatus, u8 c); //0x30 void Emitcmd49(u8 a); void Emitcmd50(u8 a); void EmitSpriteInvisibility(u8 a, u8 b); diff --git a/include/save.h b/include/save.h index 6c47c6f60..c35ad547a 100644 --- a/include/save.h +++ b/include/save.h @@ -3,7 +3,7 @@ struct SaveSectionLocation { - void *data; + u8 *data; u16 size; }; diff --git a/include/sprite.h b/include/sprite.h index 769e1584d..38687ebd8 100644 --- a/include/sprite.h +++ b/include/sprite.h @@ -252,7 +252,7 @@ void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d); void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode); void SpriteCallbackDummy(struct Sprite *sprite); void ProcessSpriteCopyRequests(void); -void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size); +void RequestSpriteCopy(const void *src, u8 *dest, u16 size); void FreeSpriteTiles(struct Sprite *sprite); void FreeSpritePalette(struct Sprite *sprite); void FreeSpriteOamMatrix(struct Sprite *sprite); diff --git a/include/string_util.h b/include/string_util.h index 7a4bfa4c1..55fa988b4 100644 --- a/include/string_util.h +++ b/include/string_util.h @@ -29,7 +29,7 @@ u8 *ConvertIntToHexStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 u8 *ConvertIntToDecimalString(u8 *dest, s32 value); u8 *StringExpandPlaceholders(u8 *dest, const u8 *src); u8 *StringBraille(u8 *dest, const u8 *src); -u8 *GetExpandedPlaceholder(u32 id); +const u8 *GetExpandedPlaceholder(u32 id); u8 *StringFill(u8 *dest, u8 c, u16 n); u8 *StringCopyPadded(u8 *dest, const u8 *src, u8 c, u16 n); u8 *StringFillWithTerminator(u8 *dest, u16 n); diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c index a447cf498..1aec075db 100644 --- a/src/battle/battle_2.c +++ b/src/battle/battle_2.c @@ -999,7 +999,7 @@ u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum) for (j = 0; j < 4; j++) { - SetMonData(&party[i], MON_DATA_MOVE1 + j, (u8 *)&partyData[i].moves[j]); + SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]); SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp); } break; @@ -1014,7 +1014,7 @@ u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum) fixedIV = partyData[i].iv * 31 / 255; CreateMon(&party[i], partyData[i].species, partyData[i].level, fixedIV, TRUE, personalityValue, 2, 0); - SetMonData(&party[i], MON_DATA_HELD_ITEM, (u8 *)&partyData[i].heldItem); + SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem); break; } case 3: @@ -1027,10 +1027,10 @@ u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum) fixedIV = partyData[i].iv * 31 / 255; CreateMon(&party[i], partyData[i].species, partyData[i].level, fixedIV, TRUE, personalityValue, 2, 0); - SetMonData(&party[i], MON_DATA_HELD_ITEM, (u8 *)&partyData[i].heldItem); + SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem); for (j = 0; j < 4; j++) { - SetMonData(&party[i], MON_DATA_MOVE1 + j, (u8 *)&partyData[i].moves[j]); + SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]); SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp); } break; @@ -1375,6 +1375,7 @@ void sub_8010384(struct Sprite *sprite) void sub_8010494(struct Sprite *sprite) { s32 i; + u8 *dst; sprite->data4--; if (sprite->data4 == 0) @@ -1389,8 +1390,8 @@ void sub_8010494(struct Sprite *sprite) } else { - u8 *dst = (u8 *)gUnknown_081FAF4C[GetBankIdentity(sprite->data0)] + (gBattleMonForms[sprite->data0] << 11) + (sprite->data3 << 8); - + // this should use a MEMSET_ALT, but *(dst++) wont match with it. + dst = (u8 *)gUnknown_081FAF4C[GetBankIdentity(sprite->data0)] + (gBattleMonForms[sprite->data0] << 11) + (sprite->data3 << 8); for (i = 0; i < 0x100; i++) *(dst++) = 0; StartSpriteAnim(sprite, gBattleMonForms[sprite->data0]); @@ -1567,10 +1568,7 @@ void sub_8010874(void) { gStatuses3[i] = 0; - r4 = (u8 *)&gDisableStructs[i]; - for (j = 0; j < (u32)0x1C; j++) - r4[j] = 0; - + MEMSET_ALT(&gDisableStructs[i], 0, 0x1C, j, r4); gDisableStructs[i].isFirstTurn= 2; gUnknown_02024C70[i] = 0; gLastUsedMove[i] = 0; @@ -1586,19 +1584,14 @@ void sub_8010874(void) for (i = 0; i < 2; i++) { gSideAffecting[i] = 0; - - r4 = (u8 *)&gSideTimer[i]; - for (j = 0; j < 12; j++) - r4[j] = 0; + MEMSET_ALT(&gSideTimer[i], 0, 12, j, r4); } gBankAttacker = 0; gBankTarget = 0; gBattleWeather = 0; - r4 = (u8 *)&gWishFutureKnock; - for (i = 0; i < (u32)0x2C; i++) - r4[i] = 0; + MEMSET_ALT(&gWishFutureKnock, 0, 0x2C, i, r4); gHitMarker = 0; if ((gBattleTypeFlags & BATTLE_TYPE_LINK) == 0 && gSaveBlock2.optionsBattleSceneOff == TRUE) @@ -1721,9 +1714,7 @@ void SwitchInClearStructs(void) gActionSelectionCursor[gActiveBank] = 0; gMoveSelectionCursor[gActiveBank] = 0; - ptr = (u8 *)&gDisableStructs[gActiveBank]; - for (i = 0; i < (u32)0x1C; i++) - ptr[i] = 0; + MEMSET_ALT(&gDisableStructs[gActiveBank], 0, 0x1C, i, ptr); if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { @@ -1778,9 +1769,7 @@ void UndoEffectsAfterFainting(void) gActionSelectionCursor[gActiveBank] = 0; gMoveSelectionCursor[gActiveBank] = 0; - ptr = (u8 *)&gDisableStructs[gActiveBank]; - for (i = 0; i < (u32)0x1C; i++) - ptr[i] = 0; + MEMSET_ALT(&gDisableStructs[gActiveBank], 0, 0x1C, i, ptr); gProtectStructs[gActiveBank].protected = 0; gProtectStructs[gActiveBank].endured = 0; gProtectStructs[gActiveBank].onlyStruggle = 0; @@ -1873,18 +1862,13 @@ void sub_8011384(void) if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && GetBankSide(gActiveBank) == 0) { - ptr = (u8 *)&gBattleMons[gActiveBank]; - for (i = 0; i < (u32)0x58; i++) - ptr[i] = 0; + MEMSET_ALT(&gBattleMons[gActiveBank], 0, 0x58, i, ptr); } else { u8 r0; - ptr = (u8 *)&gBattleMons[gActiveBank]; - for (i = 0; i < (u32)0x58; i++) - ptr[i] = gBattleBufferB[gActiveBank][4 + i]; - + MEMSET_ALT(&gBattleMons[gActiveBank], gBattleBufferB[gActiveBank][4 + i], 0x58, i, ptr); gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); @@ -1943,11 +1927,7 @@ void bc_801333C(void) if (gBattleExecBuffer == 0) { - struct - { - u16 hp; - u32 status; - } sp0[6]; + struct HpAndStatus hpStatus[6]; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { @@ -1956,17 +1936,17 @@ void bc_801333C(void) if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == 0 || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) { - sp0[i].hp = 0xFFFF; - sp0[i].status = 0; + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; } else { - sp0[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP); - sp0[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); + hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); } } gActiveBank = GetBankByPlayerAI(1); - Emitcmd48(0, (u8 *)sp0, 0x80); + EmitDrawPartyStatusSummary(0, hpStatus, 0x80); MarkBufferBankForExecution(gActiveBank); for (i = 0; i < 6; i++) @@ -1974,17 +1954,17 @@ void bc_801333C(void) if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == 0 || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) { - sp0[i].hp = 0xFFFF; - sp0[i].status = 0; + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; } else { - sp0[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); - sp0[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); } } gActiveBank = GetBankByPlayerAI(0); - Emitcmd48(0, (u8 *)sp0, 0x80); + EmitDrawPartyStatusSummary(0, hpStatus, 0x80); MarkBufferBankForExecution(gActiveBank); gBattleMainFunc = bc_battle_begin_message; @@ -1999,13 +1979,13 @@ void bc_801333C(void) if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == 0 || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) { - sp0[i].hp = 0xFFFF; - sp0[i].status = 0; + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; } else { - sp0[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); - sp0[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); } } diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c index a3b7ac41f..65e0458a2 100644 --- a/src/battle/battle_4.c +++ b/src/battle/battle_4.c @@ -220,18 +220,6 @@ extern u8 gUnknown_081D8C65[]; extern u8 gUnknown_081D9156[]; extern u8 gUnknown_081D9468[]; - -//useful macros -//read via orr -#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) -#define BSScriptRead8(ptr) (((u8)((ptr)[0]))) -#define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr)) - -//read via add -#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) -#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) -#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) - #define TargetProtectAffected ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) //array entries for battle communication @@ -1119,7 +1107,7 @@ static void JumpIfMoveFailed(u8 adder, u16 move) { gMoveHitWith[gBankTarget] = 0; gUnknown_02024C44[gBankTarget] = 0; - to_store = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + to_store = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -1200,13 +1188,13 @@ static bool8 AccuracyCalcHelper(u16 move) static void atk01_accuracycheck(void) { - u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + u16 move = T2_READ_16(gBattlescriptCurrInstr + 5); if (move == 0xFFFE || move == 0xFFFF) { if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) gBattlescriptCurrInstr += 7; else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else if (!JumpIfMoveAffectedByProtect(0)) gBattlescriptCurrInstr += 7; } @@ -1891,7 +1879,7 @@ static void atk0B_healthbarupdate(void) if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) goto END; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { @@ -1930,7 +1918,7 @@ static void atk0C_datahpupdate(void) if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) @@ -1975,7 +1963,7 @@ static void atk0C_datahpupdate(void) else { gTakenDmg[gActiveBank] += gBattleMoveDamage; - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) + if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) gTakenDmgBanks[gActiveBank] = gBankAttacker; else gTakenDmgBanks[gActiveBank] = gBankTarget; @@ -1999,7 +1987,7 @@ static void atk0C_datahpupdate(void) { gProtectStructs[gActiveBank].physicalDmg = gHP_dealt; gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHP_dealt; - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) + if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) { gProtectStructs[gActiveBank].physicalBank = gBankAttacker; gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; @@ -2014,7 +2002,7 @@ static void atk0C_datahpupdate(void) { gProtectStructs[gActiveBank].specialDmg = gHP_dealt; gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHP_dealt; - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) + if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) { gProtectStructs[gActiveBank].specialBank = gBankAttacker; gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; @@ -2033,7 +2021,7 @@ static void atk0C_datahpupdate(void) } else { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; } @@ -2188,7 +2176,7 @@ static void atk10_printstring(void) { if (gBattleExecBuffer == 0) { - u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + u16 var = T2_READ_16(gBattlescriptCurrInstr + 1); PrepareStringBattle(var, gBankAttacker); gBattlescriptCurrInstr += 3; gBattleCommunication[MSG_DISPLAY] = 1; @@ -2198,7 +2186,7 @@ static void atk10_printstring(void) static void atk11_printstring_playeronly(void) { gActiveBank = gBankAttacker; - EmitPrintStringPlayerOnly(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + EmitPrintStringPlayerOnly(0, T2_READ_16(gBattlescriptCurrInstr + 1)); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 3; gBattleCommunication[MSG_DISPLAY] = 1; @@ -2214,7 +2202,7 @@ static void atk12_waitmessage(void) } else { - u16 to_wait = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + u16 to_wait = T2_READ_16(gBattlescriptCurrInstr + 1); if (++gPauseCounterBattle >= to_wait) { gPauseCounterBattle = 0; @@ -2229,7 +2217,7 @@ static void atk13_printfromtable(void) { if (gBattleExecBuffer == 0) { - u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + u16 *ptr = (u16 *)T1_READ_PTR(gBattlescriptCurrInstr + 1); ptr += gBattleCommunication[MULTISTRING_CHOOSER]; PrepareStringBattle(*(u16*)ptr, gBankAttacker); gBattlescriptCurrInstr += 5; @@ -2241,7 +2229,7 @@ static void atk14_printfromtable_playeronly(void) { if (gBattleExecBuffer == 0) { - u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + u16 *ptr = (u16 *)T1_READ_PTR(gBattlescriptCurrInstr + 1); // FIXME ptr += gBattleCommunication[MULTISTRING_CHOOSER]; gActiveBank = gBankAttacker; EmitPrintStringPlayerOnly(0, *(u16*)ptr); @@ -4961,7 +4949,7 @@ static void atk17_seteffectsecondary(void) static void atk18_status_effect_clear(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); else @@ -4981,7 +4969,7 @@ static void atk19_faint_pokemon(void) gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) { - r4 = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + r4 = T1_READ_PTR(gBattlescriptCurrInstr + 3); b_movescr_stack_pop_cursor(); gBattlescriptCurrInstr = r4; @@ -5079,7 +5067,7 @@ static void atk1A_faint_animation(void) { if (gBattleExecBuffer == 0) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); Emitcmd10(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; @@ -5091,7 +5079,7 @@ static void atk1B_faint_effects_clear(void) //Clears things like attraction or trapping to other banks if (gBattleExecBuffer == 0) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); gBattleMons[gActiveBank].status1 = 0; EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); @@ -5102,9 +5090,9 @@ static void atk1B_faint_effects_clear(void) static void atk1C_jumpifstatus(void) { - u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); - void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + u8 bank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); + void* jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 6); if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp) gBattlescriptCurrInstr = jump_loc; else @@ -5113,9 +5101,9 @@ static void atk1C_jumpifstatus(void) static void atk1D_jumpifstatus2(void) { - u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); - void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + u8 bank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); + void* jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 6); if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp) gBattlescriptCurrInstr = jump_loc; else @@ -5125,9 +5113,9 @@ static void atk1D_jumpifstatus2(void) static void atk1E_jumpifability(void) { u8 bank; - u8 ability = BSScriptRead8(gBattlescriptCurrInstr + 2); - void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 8) + u8 ability = T2_READ_8(gBattlescriptCurrInstr + 2); + void* jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 3); + if (T2_READ_8(gBattlescriptCurrInstr + 1) == 8) { bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0); if (bank) @@ -5140,7 +5128,7 @@ static void atk1E_jumpifability(void) else gBattlescriptCurrInstr += 7; } - else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 9) + else if (T2_READ_8(gBattlescriptCurrInstr + 1) == 9) { bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0); if (bank) @@ -5155,7 +5143,7 @@ static void atk1E_jumpifability(void) } else { - bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + bank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (gBattleMons[bank].ability == ability) { gLastUsedAbility = ability; @@ -5173,13 +5161,13 @@ static void atk1F_jumpifsideaffecting(void) u8 side; u16 flags; void* jump_loc; - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 1) + if (T2_READ_8(gBattlescriptCurrInstr + 1) == 1) side = GetBankIdentity(gBankAttacker) & 1; else side = GetBankIdentity(gBankTarget) & 1; - flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2); - jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4); + flags = T2_READ_16(gBattlescriptCurrInstr + 2); + jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 4); if (gSideAffecting[side] & flags) gBattlescriptCurrInstr = jump_loc; @@ -5190,37 +5178,37 @@ static void atk1F_jumpifsideaffecting(void) static void atk20_jumpifstat(void) { u8 ret = 0; - u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - u8 value = gBattleMons[bank].statStages[BSScriptRead8(gBattlescriptCurrInstr + 3)]; - switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) + u8 bank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + u8 value = gBattleMons[bank].statStages[T2_READ_8(gBattlescriptCurrInstr + 3)]; + switch (T2_READ_8(gBattlescriptCurrInstr + 2)) { case CMP_EQUAL: - if (value == BSScriptRead8(gBattlescriptCurrInstr + 4)) + if (value == T2_READ_8(gBattlescriptCurrInstr + 4)) ret++; break; case CMP_NOT_EQUAL: - if (value != BSScriptRead8(gBattlescriptCurrInstr + 4)) + if (value != T2_READ_8(gBattlescriptCurrInstr + 4)) ret++; break; case CMP_GREATER_THAN: - if (value > BSScriptRead8(gBattlescriptCurrInstr + 4)) + if (value > T2_READ_8(gBattlescriptCurrInstr + 4)) ret++; break; case CMP_LESS_THAN: - if (value < BSScriptRead8(gBattlescriptCurrInstr + 4)) + if (value < T2_READ_8(gBattlescriptCurrInstr + 4)) ret++; break; case CMP_COMMON_BITS: - if (value & BSScriptRead8(gBattlescriptCurrInstr + 4)) + if (value & T2_READ_8(gBattlescriptCurrInstr + 4)) ret++; break; case CMP_NO_COMMON_BITS: - if (!(value & BSScriptRead8(gBattlescriptCurrInstr + 4))) + if (!(value & T2_READ_8(gBattlescriptCurrInstr + 4))) ret++; break; } if (ret) - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5); else gBattlescriptCurrInstr += 9; } @@ -5230,10 +5218,10 @@ static void atk21_jumpifstatus3(void) u32 flags; void* jump_loc; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); - jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); - if (BSScriptRead8(gBattlescriptCurrInstr + 6)) + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + flags = T2_READ_32(gBattlescriptCurrInstr + 2); + jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 7); + if (T2_READ_8(gBattlescriptCurrInstr + 6)) { if ((gStatuses3[gActiveBank] & flags) != 0) gBattlescriptCurrInstr += 11; @@ -5251,9 +5239,9 @@ static void atk21_jumpifstatus3(void) static void atk22_jumpiftype(void) //u8 bank, u8 type, *ptr { - u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - u8 type = BSScriptRead8(gBattlescriptCurrInstr + 2); - void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + u8 bank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + u8 type = T2_READ_8(gBattlescriptCurrInstr + 2); + void* jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 3); if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type) gBattlescriptCurrInstr = jump_loc; @@ -5268,7 +5256,7 @@ static void atk23_getexp(void) u8 hold_effect; int via_expshare = 0, sent_in; u16* exp = &BATTLE_STRUCT->exp; - gBank1 = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gBank1 = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); sent_in = gSentPokesToOpponent[(gBank1 & 2) >> 1]; switch (BATTLE_STRUCT->atk23StateTracker) { @@ -6724,14 +6712,14 @@ static void atk24(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (found2 + found1 > 1) - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } else { if (found2 != 0 && found1 != 0) - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } @@ -6979,7 +6967,7 @@ static void atk25_move_values_cleanup(void) static void atk26_set_multihit(void) { - gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1); + gMultiHitCounter = T2_READ_8(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr += 2; } @@ -6988,20 +6976,20 @@ static void atk27_decrement_multihit(void) if (--gMultiHitCounter == 0) gBattlescriptCurrInstr += 5; else - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); } static void atk28_goto(void) { - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1); } static void atk29_jumpifbyte(void) { - u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); - u8* ptr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - u8 value = BSScriptRead8(gBattlescriptCurrInstr + 6); - u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + u8 caseID = T2_READ_8(gBattlescriptCurrInstr + 1); + u8* ptr = T2_READ_PTR(gBattlescriptCurrInstr + 2); + u8 value = T2_READ_8(gBattlescriptCurrInstr + 6); + u8* jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 7); gBattlescriptCurrInstr += 11; switch (caseID) { @@ -7034,10 +7022,10 @@ static void atk29_jumpifbyte(void) static void atk2A_jumpifhalfword(void) { - u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); - u16* ptr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6); - u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8); + u8 caseID = T2_READ_8(gBattlescriptCurrInstr + 1); + u16* ptr = T2_READ_PTR(gBattlescriptCurrInstr + 2); + u16 value = T2_READ_16(gBattlescriptCurrInstr + 6); + u8* jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 8); gBattlescriptCurrInstr += 12; switch (caseID) { @@ -7068,12 +7056,13 @@ static void atk2A_jumpifhalfword(void) } } +// Strange that there's an instance of T1_READ_32 in what seems to be a T2 function. see global.h for the distinction. static void atk2B_jumpifword(void) { - u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); - u32* ptr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6); - u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + u8 caseID = T2_READ_8(gBattlescriptCurrInstr + 1); + u32* ptr = T2_READ_PTR(gBattlescriptCurrInstr + 2); + u32 value = T1_READ_32(gBattlescriptCurrInstr + 6); + u8* jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 10); gBattlescriptCurrInstr += 14; switch (caseID) { @@ -7107,10 +7096,10 @@ static void atk2B_jumpifword(void) static void atk2C_jumpifarrayequal(void) { //Mem1, Mem2, Size, Jump Loc - u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); - u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); + u32 size = T2_READ_8(gBattlescriptCurrInstr + 9); + u8* jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 10); u8 i; for (i = 0; i < size; i++) @@ -7131,10 +7120,10 @@ static void atk2D_jumpifarraynotequal(void) { //Mem1, Mem2, Size, Jump Loc u8 equal_bytes = 0; - u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); - u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); + u32 size = T2_READ_8(gBattlescriptCurrInstr + 9); + u8* jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 10); u8 i; for (i = 0; i < size; i++) @@ -7154,30 +7143,30 @@ static void atk2D_jumpifarraynotequal(void) static void atk2E_setbyte(void) { - u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *mem = BSScriptRead8(gBattlescriptCurrInstr + 5); + u8* mem = T2_READ_PTR(gBattlescriptCurrInstr + 1); + *mem = T2_READ_8(gBattlescriptCurrInstr + 5); gBattlescriptCurrInstr += 6; } static void atk2F_addbyte(void) { - u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *mem += BSScriptRead8(gBattlescriptCurrInstr + 5); + u8* mem = T2_READ_PTR(gBattlescriptCurrInstr + 1); + *mem += T2_READ_8(gBattlescriptCurrInstr + 5); gBattlescriptCurrInstr += 6; } static void atk30_subbyte(void) { - u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *mem -= BSScriptRead8(gBattlescriptCurrInstr + 5); + u8* mem = T2_READ_PTR(gBattlescriptCurrInstr + 1); + *mem -= T2_READ_8(gBattlescriptCurrInstr + 5); gBattlescriptCurrInstr += 6; } static void atk31_copyarray(void) { - u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - s32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); + s32 size = T2_READ_8(gBattlescriptCurrInstr + 9); s32 i; for (i = 0; i < size; i++) @@ -7190,10 +7179,10 @@ static void atk31_copyarray(void) static void atk32_copyarray_withindex(void) { - u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9); - s32 size = BSScriptRead8(gBattlescriptCurrInstr + 13); + u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); + u8* index = T2_READ_PTR(gBattlescriptCurrInstr + 9); + s32 size = T2_READ_8(gBattlescriptCurrInstr + 13); s32 i; for (i = 0; i < size; i++) @@ -7206,15 +7195,15 @@ static void atk32_copyarray_withindex(void) static void atk33_orbyte(void) { - u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *mem |= BSScriptRead8(gBattlescriptCurrInstr + 5); + u8* mem = T2_READ_PTR(gBattlescriptCurrInstr + 1); + *mem |= T2_READ_8(gBattlescriptCurrInstr + 5); gBattlescriptCurrInstr += 6; } static void atk34_orhalfword(void) { - u16* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + u16* mem = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u16 val = T2_READ_16(gBattlescriptCurrInstr + 5); *mem |= val; gBattlescriptCurrInstr += 7; @@ -7222,8 +7211,8 @@ static void atk34_orhalfword(void) static void atk35_orword(void) { - u32* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + u32* mem = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u32 val = T2_READ_32(gBattlescriptCurrInstr + 5); *mem |= val; gBattlescriptCurrInstr += 9; @@ -7231,15 +7220,15 @@ static void atk35_orword(void) static void atk36_bicbyte(void) { - u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *mem &= ~(BSScriptRead8(gBattlescriptCurrInstr + 5)); + u8* mem = T2_READ_PTR(gBattlescriptCurrInstr + 1); + *mem &= ~(T2_READ_8(gBattlescriptCurrInstr + 5)); gBattlescriptCurrInstr += 6; } static void atk37_bichalfword(void) { - u16* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + u16* mem = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u16 val = T2_READ_16(gBattlescriptCurrInstr + 5); *mem &= ~val; gBattlescriptCurrInstr += 7; @@ -7247,8 +7236,8 @@ static void atk37_bichalfword(void) static void atk38_bicword(void) { - u32* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + u32* mem = T2_READ_PTR(gBattlescriptCurrInstr + 1); + u32 val = T2_READ_32(gBattlescriptCurrInstr + 5); *mem &= ~val; gBattlescriptCurrInstr += 9; @@ -7258,7 +7247,7 @@ static void atk39_pause(void) { if (gBattleExecBuffer == 0) { - u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + u16 value = T2_READ_16(gBattlescriptCurrInstr + 1); if (++gPauseCounterBattle >= value) { gPauseCounterBattle = 0; @@ -7275,7 +7264,7 @@ static void atk3A_waitstate(void) static void atk3B_healthbar_update(void) { - if (!BSScriptRead8(gBattlescriptCurrInstr + 1)) + if (!T2_READ_8(gBattlescriptCurrInstr + 1)) gActiveBank = gBankTarget; else gActiveBank = gBankAttacker; @@ -7315,23 +7304,23 @@ static void atk3F_end3(void) //pops the main function stack static void atk41_call(void) { b_movescr_stack_push(gBattlescriptCurrInstr + 5); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atk42_jumpiftype2(void) //u8 bank, u8 type, *ptr { - u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u8 bank = GetBattleBank(T1_READ_8(gBattlescriptCurrInstr + 1)); - if (BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type1 || BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type2) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + if (T1_READ_8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type1 || T1_READ_8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type2) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); else gBattlescriptCurrInstr += 7; } static void atk43_jumpifabilitypresent(void) { - if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, BSScriptRead8(gBattlescriptCurrInstr + 1), 0, 0)) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, T2_READ_8(gBattlescriptCurrInstr + 1), 0, 0)) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } @@ -7345,9 +7334,9 @@ static void atk44(void) static void atk45_playanimation(void) { - #define ANIMATION_ID BSScriptRead8(gBattlescriptCurrInstr + 2) - #define ARGUMENT (u16*) BS2ScriptReadPtr(gBattlescriptCurrInstr + 3) - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + #define ANIMATION_ID T2_READ_8(gBattlescriptCurrInstr + 2) + #define ARGUMENT (u16*) T2_READ_PTR(gBattlescriptCurrInstr + 3) + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if ( ANIMATION_ID == 1 || ANIMATION_ID == 0x11 || ANIMATION_ID == 2) { EmitBattleAnimation(0, ANIMATION_ID, *argument); @@ -7477,10 +7466,10 @@ static void atk46_playanimation2(void) u16* arg3; u32 something; - arg1 = BSScriptRead8(gBattlescriptCurrInstr + 1); + arg1 = T2_READ_8(gBattlescriptCurrInstr + 1); gActiveBank = GetBattleBank(arg1); - arg2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - arg3 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + arg2 = T2_READ_PTR(gBattlescriptCurrInstr + 2); + arg3 = T2_READ_PTR(gBattlescriptCurrInstr + 6); if (*arg2 == 1 || *arg2 == 0x11 || *arg2 == 2) { @@ -7645,9 +7634,9 @@ static void atk48_playstatchangeanimation(void) u32 stats_to_check; u8 arg3; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - stats_to_check = BSScriptRead8(gBattlescriptCurrInstr + 2); - arg3 = BSScriptRead8(gBattlescriptCurrInstr + 3); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + stats_to_check = T2_READ_8(gBattlescriptCurrInstr + 2); + arg3 = T2_READ_8(gBattlescriptCurrInstr + 3); if (arg3 & 1) { u16 r1 = 0x15; @@ -7657,7 +7646,7 @@ static void atk48_playstatchangeanimation(void) { if (!(stats_to_check & 1)) continue; - if (!(BSScriptRead8(gBattlescriptCurrInstr + 3))) + if (!(T2_READ_8(gBattlescriptCurrInstr + 3))) { u8 ability; if (gSideTimer[GetBankIdentity(gActiveBank) & 1].mistTimer) @@ -7676,7 +7665,7 @@ static void atk48_playstatchangeanimation(void) r1 += 1; curr_stat++; } - if (changeable_stats > 1 && BSScriptRead8(gBattlescriptCurrInstr + 3) & 2) + if (changeable_stats > 1 && T2_READ_8(gBattlescriptCurrInstr + 3) & 2) stat_animID = 0x39; else stat_animID = 0x3A; @@ -7700,19 +7689,19 @@ static void atk48_playstatchangeanimation(void) r1 += 1; curr_stat++; } - if (changeable_stats > 1 && BSScriptRead8(gBattlescriptCurrInstr + 3) & 2) + if (changeable_stats > 1 && T2_READ_8(gBattlescriptCurrInstr + 3) & 2) stat_animID = 0x37; else stat_animID = 0x38; } - if ((BSScriptRead8(gBattlescriptCurrInstr + 3) & 2 && changeable_stats <= 1) + if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 2 && changeable_stats <= 1) || changeable_stats == 0 || BATTLE_STRUCT->filler2[0] != 0) gBattlescriptCurrInstr += 4; else { EmitBattleAnimation(0, 1, stat_animID); MarkBufferBankForExecution(gActiveBank); - if ((BSScriptRead8(gBattlescriptCurrInstr + 3) & 4) && changeable_stats > 1) + if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 4) && changeable_stats > 1) BATTLE_STRUCT->filler2[0] = 1; gBattlescriptCurrInstr += 4; } @@ -7998,8 +7987,8 @@ static void atk49_moveendturn(void) if (gLastUsedMove != 0xFFFF) last_move = gLastUsedMove; - arg1 = BSScriptRead8(gBattlescriptCurrInstr + 1); - arg2 = BSScriptRead8(gBattlescriptCurrInstr + 2); + arg1 = T2_READ_8(gBattlescriptCurrInstr + 1); + arg2 = T2_READ_8(gBattlescriptCurrInstr + 2); if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) hold_effect_atk = gEnigmaBerries[gBankAttacker].holdEffect; else @@ -9531,7 +9520,7 @@ static void atk4C_copy_poke_data(void) if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); gBattlePartyID[gActiveBank] = unk_2000000[0x16068 + gActiveBank]; @@ -9558,7 +9547,7 @@ static void atk4D_switch_data_update(void) if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); OldData = gBattleMons[gActiveBank]; monData = (u8*)(&gBattleMons[gActiveBank]); for (i = 0; i < sizeof(struct BattlePokemon); i++) @@ -9599,13 +9588,13 @@ static void atk4E_switchin_anim(void) if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (GetBankSide(gActiveBank) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER))) { GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2); } gAbsentBankFlags &= ~(gBitTable[gActiveBank]); - EmitSendOutPoke(0, gBattlePartyID[gActiveBank], BSScriptRead8(gBattlescriptCurrInstr + 2)); + EmitSendOutPoke(0, gBattlePartyID[gActiveBank], T2_READ_8(gBattlescriptCurrInstr + 2)); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 3; } @@ -9616,12 +9605,12 @@ static void atk4F_jump_if_cannot_switch(void) register struct Pokemon *party; u8 r7; //0x80 byte is used as a way of telling the function whether to not check status2/status3 - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1) & 0x7F); - if (!(BSScriptRead8(gBattlescriptCurrInstr + 1) & 0x80) + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1) & 0x7F); + if (!(T2_READ_8(gBattlescriptCurrInstr + 1) & 0x80) && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) || (gStatuses3[gActiveBank] & STATUS3_ROOTED))) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); return; } if (gBattleTypeFlags & BATTLE_TYPE_MULTI) @@ -9642,7 +9631,7 @@ static void atk4F_jump_if_cannot_switch(void) break; } if (val == to_cmp) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } @@ -9675,7 +9664,7 @@ static void atk4F_jump_if_cannot_switch(void) break; } if (val == 6) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } @@ -9694,9 +9683,9 @@ static void atk50_openpartyscreen(void) { int i = 0; int r9 = 0; - u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + u8* fail_loc = T1_READ_PTR(gBattlescriptCurrInstr + 2); - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 5) + if (T2_READ_8(gBattlescriptCurrInstr + 1) == 5) { if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) { @@ -10765,8 +10754,8 @@ static void atk51_switch_handle_order(void) if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + switch (T2_READ_8(gBattlescriptCurrInstr + 2)) { case 0: for (i = 0; i < gNoOfAllBanks; i++) @@ -10816,7 +10805,7 @@ static void atk52_switch_in_effects(void) { int i; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); sub_80157C4(gActiveBank); gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); gSpecialStatuses[gActiveBank].flag40 = 0; @@ -10836,9 +10825,9 @@ static void atk52_switch_in_effects(void) BATTLE_STRUCT->scriptingActive = gActiveBank; b_movescr_stack_push_cursor(); - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) + if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) gBattlescriptCurrInstr = gUnknown_081D919F; - else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 1) + else if (T2_READ_8(gBattlescriptCurrInstr + 1) == 1) gBattlescriptCurrInstr = gUnknown_081D9171; else gBattlescriptCurrInstr = gUnknown_081D91CD; @@ -10865,7 +10854,7 @@ static void atk52_switch_in_effects(void) *(HP_ON_SWITCHOUT + GetBankSide(i)) = gBattleMons[i].hp; } - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 5) + if (T2_READ_8(gBattlescriptCurrInstr + 1) == 5) { u32 hitmark = gHitMarker >> 0x1C; gBank1++; @@ -10885,7 +10874,7 @@ static void atk52_switch_in_effects(void) static void atk53_trainer_slide(void) { - if (!BSScriptRead8(gBattlescriptCurrInstr + 1)) + if (!T2_READ_8(gBattlescriptCurrInstr + 1)) gActiveBank = GetBankByPlayerAI(0); else gActiveBank = GetBankByPlayerAI(1); @@ -10898,7 +10887,7 @@ static void atk53_trainer_slide(void) static void atk54_effectiveness_sound(void) { gActiveBank = gBankAttacker; - EmitEffectivenessSound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + EmitEffectivenessSound(0, T2_READ_16(gBattlescriptCurrInstr + 1)); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 3; } @@ -10906,14 +10895,14 @@ static void atk54_effectiveness_sound(void) static void atk55_play_sound(void) { gActiveBank = gBankAttacker; - Emitcmd44(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + Emitcmd44(0, T2_READ_16(gBattlescriptCurrInstr + 1)); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 3; } static void atk56_fainting_cry(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); EmitFaintingCry(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; @@ -10929,7 +10918,7 @@ static void atk57(void) static void atk58_return_to_ball(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); EmitReturnPokeToBall(0, 1); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; @@ -10937,10 +10926,10 @@ static void atk58_return_to_ball(void) void atk59_learnmove_inbattle(void) { - u8* loc1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - u8* loc2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + u8* loc1 = T1_READ_PTR(gBattlescriptCurrInstr + 1); + u8* loc2 = T1_READ_PTR(gBattlescriptCurrInstr + 5); - u16 ret = MonTryLearningNewMove(&gPlayerParty[BATTLE_STRUCT->expGetterID], BSScriptRead8(gBattlescriptCurrInstr + 9)); + u16 ret = MonTryLearningNewMove(&gPlayerParty[BATTLE_STRUCT->expGetterID], T2_READ_8(gBattlescriptCurrInstr + 9)); while (ret == 0xFFFE) ret = MonTryLearningNewMove(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0); @@ -11053,7 +11042,7 @@ static void atk5A(void) { u8 *ptr; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); ptr = gBattleTextBuff2; { ptr[0] = 0xFD; @@ -11123,7 +11112,7 @@ static void atk5B_80256E0(void) { PlaySE(SE_SELECT); if (gBattleCommunication[1] != 0) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; sub_8023AD8(); @@ -11131,7 +11120,7 @@ static void atk5B_80256E0(void) else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); sub_8023AD8(); } } @@ -11139,7 +11128,7 @@ static void atk5B_80256E0(void) static void atk5C_hitanimation(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) gBattlescriptCurrInstr += 2; else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0) @@ -11412,7 +11401,7 @@ _08024190: .4byte gBattlescriptCurrInstr\n\ static void atk5E_8025A70(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); switch (gBattleCommunication[0]) { case 0: @@ -11453,26 +11442,20 @@ static void atk60_increment_gamestat(void) { if (GetBankSide(gBankAttacker) == 0) { - IncrementGameStat(BSScriptRead8(gBattlescriptCurrInstr + 1)); + IncrementGameStat(T2_READ_8(gBattlescriptCurrInstr + 1)); } gBattlescriptCurrInstr += 2; } -struct hp_status -{ - u16 hp; - u32 status; -}; - static void atk61_8025BA4(void) { int i; struct Pokemon* party; - struct hp_status hpStatus[6]; + struct HpAndStatus hpStatus[6]; if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (GetBankSide(gActiveBank) == 0) party = gPlayerParty; else @@ -11491,14 +11474,14 @@ static void atk61_8025BA4(void) hpStatus[i].status = GetMonData(&party[i], MON_DATA_STATUS); } } - Emitcmd48(0, (u8*)(hpStatus), 1); + EmitDrawPartyStatusSummary(0, hpStatus, 1); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } static void atk62_08025C6C(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); Emitcmd49(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; @@ -11506,7 +11489,7 @@ static void atk62_08025C6C(void) static void atk63_jumptorandomattack(void) { - if (BSScriptRead8(gBattlescriptCurrInstr + 1)) + if (T2_READ_8(gBattlescriptCurrInstr + 1)) gCurrentMove = gRandomMove; else gUnknown_02024BE8 = gCurrentMove = gRandomMove; @@ -11517,7 +11500,7 @@ static void atk64_statusanimation(void) { if (gBattleExecBuffer == 0) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { EmitStatusAnimation(0, 0, gBattleMons[gActiveBank].status1); @@ -11532,8 +11515,8 @@ static void atk65_status2animation(void) if (gBattleExecBuffer == 0) { u32 possible_to_anim; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - possible_to_anim = BSScriptRead32(gBattlescriptCurrInstr + 2); + gActiveBank = GetBattleBank(T1_READ_8(gBattlescriptCurrInstr + 1)); + possible_to_anim = T1_READ_32(gBattlescriptCurrInstr + 2); if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { EmitStatusAnimation(0, 1, gBattleMons[gActiveBank].status2 & possible_to_anim); @@ -11548,11 +11531,11 @@ static void atk66_chosenstatusanimation(void) if (gBattleExecBuffer == 0) { u32 status; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - status = BSScriptRead32(gBattlescriptCurrInstr + 3); + gActiveBank = GetBattleBank(T1_READ_8(gBattlescriptCurrInstr + 1)); + status = T1_READ_32(gBattlescriptCurrInstr + 3); if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { - EmitStatusAnimation(0, BSScriptRead8(gBattlescriptCurrInstr + 2), status); + EmitStatusAnimation(0, T1_READ_8(gBattlescriptCurrInstr + 2), status); MarkBufferBankForExecution(gActiveBank); } gBattlescriptCurrInstr += 7; @@ -11656,7 +11639,7 @@ static void atk69_dmg_adjustment2(void) //literally a copy of atk07 except there void atk6A_removeitem(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); #define USED_HELD_ITEMS(bank) (*(u16 *)&ewram[0x160CC + 2 * (bank)]) USED_HELD_ITEMS(gActiveBank) = gBattleMons[gActiveBank].item; @@ -12116,7 +12099,7 @@ static void atk6E_set_atk_to_player0(void) static void atk6F_set_visible(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); EmitSpriteInvisibility(0, 0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; @@ -12124,7 +12107,7 @@ static void atk6F_set_visible(void) static void atk70_record_ability(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); RecordAbilityBattle(gActiveBank, gLastUsedAbility); gBattlescriptCurrInstr += 1; //buggy, should be += 2, one byte for command, one byte for argument... } @@ -12147,7 +12130,7 @@ static void atk71_buffer_move_to_learn(void) static void atk72_jump_if_can_run_frombattle(void) { if (sub_8014AB8(gBank1)) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } @@ -12158,7 +12141,7 @@ static void atk73_hp_thresholds(void) s32 result; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); opposing_bank = gActiveBank ^ 1; result = gBattleMons[opposing_bank].hp * 100 / gBattleMons[opposing_bank].maxHP; @@ -12185,7 +12168,7 @@ static void atk74_hp_thresholds2(void) s32 result; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); opposing_bank = gActiveBank ^ 1; hp_switchout = ewram[2 * GetBankSide(opposing_bank) + 0x160bc]; //BATTLE_STRUCT->HP_OnSwitchout[GetBankSide(opposing_bank)]; result = (hp_switchout - gBattleMons[opposing_bank].hp) * 100 / hp_switchout; @@ -12212,8 +12195,8 @@ static void atk75_8026A58(void) static void atk76_various(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + switch (T2_READ_8(gBattlescriptCurrInstr + 2)) { case 0: CancelMultiTurnMoves(gActiveBank); @@ -12360,7 +12343,7 @@ static void atk79_setatkhptozero(void) static void atk7A_jumpwhiletargetvalid(void) //used by intimidate to loop through all targets { - u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { @@ -12383,9 +12366,9 @@ static void atk7A_jumpwhiletargetvalid(void) //used by intimidate to loop throug static void atk7B_healhalfHP_if_possible(void) { - u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* fail_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1); - if (BSScriptRead8(gBattlescriptCurrInstr + 5) == 1) + if (T2_READ_8(gBattlescriptCurrInstr + 5) == 1) gBankTarget = gBankAttacker; gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; @@ -12502,7 +12485,7 @@ static void atk7F_setseeded(void) static void atk80_manipulatedamage(void) { - switch (BSScriptRead8(gBattlescriptCurrInstr + 1)) + switch (T2_READ_8(gBattlescriptCurrInstr + 1)) { case 0: gBattleMoveDamage *= -1; @@ -12524,7 +12507,7 @@ static void atk80_manipulatedamage(void) static void atk81_setrest(void) { - u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* fail_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1); gActiveBank = gBankTarget = gBankAttacker; gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1); if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) @@ -12545,7 +12528,7 @@ static void atk81_setrest(void) static void atk82_jumpifnotfirstturn(void) { - u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1); if (gDisableStructs[gBankAttacker].isFirstTurn) gBattlescriptCurrInstr += 5; @@ -12582,7 +12565,7 @@ bool8 UproarWakeUpCheck(u8 bank) static void atk84_jump_if_cant_sleep(void) { - u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1); if (UproarWakeUpCheck(gBankTarget)) gBattlescriptCurrInstr = jump_loc; else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT) @@ -12621,7 +12604,7 @@ static void atk85_stockpile(void) static void atk86_stockpiletobasedamage(void) { - u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1); if (gDisableStructs[gBankAttacker].stockpileCounter == 0) { gBattlescriptCurrInstr = jump_loc; @@ -12646,7 +12629,7 @@ static void atk86_stockpiletobasedamage(void) static void atk87_stockpiletohpheal(void) { - u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1); if (gDisableStructs[gBankAttacker].stockpileCounter == 0) { gBattlescriptCurrInstr = jump_loc; @@ -13433,8 +13416,8 @@ _080262C0: .4byte gBattleMoveFlags\n\ static void atk89_statbuffchange(void) { - u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - if (ChangeStatBuffs(BATTLE_STRUCT->statChanger & 0xF0, BATTLE_STRUCT->statChanger & 0xF, BSScriptRead8(gBattlescriptCurrInstr + 1), jump_loc) == 0) + u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 2); + if (ChangeStatBuffs(BATTLE_STRUCT->statChanger & 0xF0, BATTLE_STRUCT->statChanger & 0xF, T2_READ_8(gBattlescriptCurrInstr + 1), jump_loc) == 0) gBattlescriptCurrInstr += 6; } @@ -13469,8 +13452,8 @@ static void atk8C_confuseifrepeatingattackends(void) static void atk8D_setmultihit_counter(void) { - if (BSScriptRead8(gBattlescriptCurrInstr + 1)) - gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1); + if (T2_READ_8(gBattlescriptCurrInstr + 1)) + gMultiHitCounter = T2_READ_8(gBattlescriptCurrInstr + 1); else { gMultiHitCounter = Random() & 3; @@ -13504,7 +13487,7 @@ static bool8 sub_80264C0(void) u16 random = Random() & 0xFF; if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4)) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); return 0; } ewram[gBankTarget + 0x16064] = gBattlePartyID[gBankTarget]; @@ -13555,7 +13538,7 @@ static void atk8F_forcerandomswitch(void) if ((valid < 2 && (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) || (valid < 3 && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else if (sub_80264C0()) { @@ -13631,7 +13614,7 @@ static void atk90_conversion_type_change(void) if (checked_move == valid_moves) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -13750,7 +13733,7 @@ MOVESTATUS_MISSED_LABEL: gBattleCommunication[MULTISTRING_CHOOSER] = 1; else gBattleCommunication[MULTISTRING_CHOOSER] = 0; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } #else @@ -14205,7 +14188,7 @@ static void atk97_try_infatuation(void) || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION || GetGenderFromSpeciesAndPersonality(atk_species, atk_pid) == 0xFF || GetGenderFromSpeciesAndPersonality(def_species, def_pid) == 0xFF) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -14220,9 +14203,9 @@ static void atk98_status_icon_update(void) if (gBattleExecBuffer) return; - if (BSScriptRead8(gBattlescriptCurrInstr + 1) != 4) + if (T2_READ_8(gBattlescriptCurrInstr + 1) != 4) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; @@ -14362,7 +14345,7 @@ static void atk9D_copyattack(void) if (IsMoveUncopyable(gLastUsedMove[gBankTarget]) || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED || gLastUsedMove[gBankTarget] == 0 || gLastUsedMove[gBankTarget] == 0xFFFF) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -14390,7 +14373,7 @@ static void atk9D_copyattack(void) gBattlescriptCurrInstr += 5; } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -14527,7 +14510,7 @@ static void atkA1_counterdamagecalculator(void) else { gSpecialStatuses[gBankAttacker].flag20 = 1; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -14547,7 +14530,7 @@ static void atkA2_mirrorcoatdamagecalculator(void) //a copy of atkA1 with the ph else { gSpecialStatuses[gBankAttacker].flag20 = 1; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -14574,7 +14557,7 @@ static void atkA3_disablelastusedattack(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -14598,7 +14581,7 @@ static void atkA4_setencore(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -14619,14 +14602,14 @@ static void atkA5_painsplitdmgcalc(void) gBattlescriptCurrInstr += 5; } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } #ifdef NONMATCHING static void atkA6_settypetorandomresistance(void) { if (gMoveHitWith[gBankAttacker] == 0 || gMoveHitWith[gBankAttacker] == 0xFFFF || (IsTwoTurnsMove(gMoveHitWith[gBankAttacker]) && !gProtectStructs[gBankAttacker].physicalDmg && !gProtectStructs[gBankAttacker].specialDmg)) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { int type = 0, rands = 0; @@ -14668,7 +14651,7 @@ static void atkA6_settypetorandomresistance(void) type += 3, rands += 3; } while (rands < 336); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -14957,7 +14940,7 @@ static void atkA8_copymovepermanently(void) break; } if (i != 4) //sketch fail - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else //sketch worked { struct move_pp moves_data; @@ -14981,7 +14964,7 @@ static void atkA8_copymovepermanently(void) } } else //sketch fail - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static bool8 IsTwoTurnsMove(u16 move) @@ -15042,7 +15025,7 @@ static void atkA9_sleeptalk_choose_move(void) gCurrMovePos = random_pos; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gBankTarget = GetMoveTarget(gRandomMove, 0); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -15122,7 +15105,7 @@ static void atkAD_spite_ppreduce(void) return; } } - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkAE_heal_party_status(void) @@ -15206,7 +15189,7 @@ static void atkAF_cursetarget(void) { if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -15224,7 +15207,7 @@ static void atkB0_set_spikes(void) if (gSideTimer[side].spikesAmount == 3) { gSpecialStatuses[gBankAttacker].flag20 = 1; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -15258,7 +15241,7 @@ static void atkB2_setperishsong(void) sub_80153D0(gBankAttacker); if (not_affected_pokes == gNoOfAllBanks) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } @@ -15296,8 +15279,8 @@ static void atkB3_rolloutdamagecalculation(void) static void atkB4_jumpifconfusedandstatmaxed(void) { - if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION && gBattleMons[gBankTarget].statStages[BSScriptRead8(gBattlescriptCurrInstr + 1)] == 0xC) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION && gBattleMons[gBankTarget].statStages[T2_READ_8(gBattlescriptCurrInstr + 1)] == 0xC) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } @@ -15464,7 +15447,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void) gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkBB_setsunny(void) @@ -15499,7 +15482,7 @@ static void atkBC_maxattackhalvehp(void) //belly drum } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -15569,7 +15552,7 @@ static void atkC0_recoverbasedonsunlight(void) } else { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -15738,7 +15721,7 @@ static void atkC3_setfutureattack(void) { if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -15771,7 +15754,7 @@ static void atkC4_beat_up(void) party = gEnemyParty; if (gBattleMons[gBankTarget].hp == 0) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { while (gBattleCommunication[0] < 6) @@ -15801,9 +15784,9 @@ static void atkC4_beat_up(void) gBattleCommunication[0]++; } else if (gBattleCommunication[0] != 0) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5); } } #else @@ -16125,7 +16108,7 @@ static void atkC9_jumpifattackandspecialattackcannotfall(void) //memento if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0 && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0 && gBattleCommunication[6] != 1) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { gActiveBank = gBankAttacker; @@ -16171,13 +16154,13 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) //refresh MarkBufferBankForExecution(gActiveBank); } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkCE_settorment(void) { if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT; @@ -16190,7 +16173,7 @@ static void atkCF_jumpifnodamage(void) if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg) gBattlescriptCurrInstr += 5; else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkD0_settaunt(void) @@ -16202,7 +16185,7 @@ static void atkD0_settaunt(void) gBattlescriptCurrInstr += 5; } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkD1_set_helpinghand(void) @@ -16215,7 +16198,7 @@ static void atkD1_set_helpinghand(void) gBattlescriptCurrInstr += 5; } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } #ifdef NONMATCHING @@ -16227,7 +16210,7 @@ static void atkD2_swap_items(void) if (gBattleTypeFlags) } - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } #else @@ -16560,12 +16543,12 @@ static void atkD3_copy_ability(void) //role play gBattlescriptCurrInstr += 5; } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkD4_wish_effect(void) { - switch (BSScriptRead8(gBattlescriptCurrInstr + 1)) + switch (T2_READ_8(gBattlescriptCurrInstr + 1)) { case 0: //use wish if (gWishFutureKnock.wishCounter[gBankAttacker] == 0) @@ -16575,7 +16558,7 @@ static void atkD4_wish_effect(void) gBattlescriptCurrInstr += 6; } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); break; case 1: //heal effect gBattleTextBuff1[0] = 0xFD; @@ -16588,7 +16571,7 @@ static void atkD4_wish_effect(void) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; break; @@ -16598,7 +16581,7 @@ static void atkD4_wish_effect(void) static void atkD5_setroots(void) //ingrain { if (gStatuses3[gBankAttacker] & STATUS3_ROOTED) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { gStatuses3[gBankAttacker] |= STATUS3_ROOTED; @@ -16617,7 +16600,7 @@ static void atkD6_doubledamagedealtifdamaged(void) static void atkD7_setyawn(void) { if (gStatuses3[gBankTarget] & STATUS3_YAWN || (u8) gBattleMons[gBankTarget].status1) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { gStatuses3[gBankTarget] |= 0x1000; @@ -16629,7 +16612,7 @@ static void atkD8_setdamagetohealthdifference(void) { if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -16655,7 +16638,7 @@ static void atkDA_abilityswap(void) if ((gBattleMons[gBankAttacker].ability == 0 && gBattleMons[gBankTarget].ability == 0) || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD || gBattleMoveFlags & MOVESTATUS_NOEFFECT) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { u8 atk_ability = gBattleMons[gBankAttacker].ability; @@ -16670,7 +16653,7 @@ static void atkDB_imprisoneffect(void) u8 r8 = 0; if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISIONED)) { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { @@ -16701,14 +16684,14 @@ static void atkDB_imprisoneffect(void) } } if (bank == gNoOfAllBanks) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } static void atkDC_setgrudge(void) { if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { gStatuses3[gBankAttacker] |= STATUS3_GRUDGE; @@ -16782,7 +16765,7 @@ static void atkDE_asistattackselect(void) gBattlescriptCurrInstr += 5; } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } #else @@ -16978,7 +16961,7 @@ static void atkDF_setmagiccoat(void) gBankTarget = gBankAttacker; gSpecialStatuses[gBankAttacker].flag20 = 1; if (gCurrentMoveTurn == gNoOfAllBanks - 1) //last turn - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { gProtectStructs[gBankAttacker].bounceMove = 1; @@ -16990,7 +16973,7 @@ static void atkE0_setstealstatchange(void) { gSpecialStatuses[gBankAttacker].flag20 = 1; if (gCurrentMoveTurn == gNoOfAllBanks - 1) //last turn - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { gProtectStructs[gBankAttacker].stealMove = 1; @@ -17018,14 +17001,14 @@ static void atkE1_intimidate_string_loader(void) } if (gBankTarget >= gNoOfAllBanks) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } static void atkE2_switchout_abilities(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); switch (gBattleMons[gActiveBank].ability) { case ABILITY_NATURAL_CURE: @@ -17039,9 +17022,9 @@ static void atkE2_switchout_abilities(void) static void atkE3_jumpiffainted(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (gBattleMons[gActiveBank].hp == 0) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } @@ -17155,7 +17138,7 @@ static void atkE8_settypebasedhalvers(void) //water/mud sport if (worked) gBattlescriptCurrInstr += 5; else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkE9_setweatherballtype(void) @@ -17193,7 +17176,7 @@ static void atkEA_recycleitem(void) gBattlescriptCurrInstr += 5; } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkEB_settypetoterrain(void) @@ -17209,7 +17192,7 @@ static void atkEB_settypetoterrain(void) gBattlescriptCurrInstr += 5; } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkEC_pursuit_sth(void) @@ -17225,7 +17208,7 @@ static void atkEC_pursuit_sth(void) gBankAttacker = gActiveBank; } else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } static void atkED_802B4B4(void) @@ -17401,7 +17384,7 @@ static void atkF0_copy_caught_poke(void) static void atkF1_setpoke_as_caught(void) { if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 3); @@ -17605,14 +17588,14 @@ static void atkF3_nickname_caught_poke(void) if (gMain.callback2 == sub_800F808 && !gPaletteFade.active ) { SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } break; case 4: if (CalculatePlayerPartyCount() == 6) gBattlescriptCurrInstr += 5; else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); break; } } diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c index ad96510cf..1d68386aa 100644 --- a/src/battle/battle_7.c +++ b/src/battle/battle_7.c @@ -637,7 +637,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c) const void *src; void *dst; - if (IsContest()) + if (NotInBattle()) { r10 = 0; species = ewram19348.unk2; @@ -702,7 +702,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c) } BlendPalette(paletteOffset, 16, 6, 0x7FFF); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); - if (!IsContest()) + if (!NotInBattle()) { ewram17800[a].transformedSpecies = species; gBattleMonForms[a] = gBattleMonForms[b]; @@ -722,11 +722,11 @@ void BattleLoadSubstituteSprite(u8 a, u8 b) if (b == 0) { - if (IsContest()) + if (NotInBattle()) r4 = 0; else r4 = GetBankIdentity(a); - if (IsContest()) + if (NotInBattle()) LZDecompressVram(gSubstituteDollTilemap, gUnknown_081FAF4C[r4]); else if (GetBankSide(a) != 0) LZDecompressVram(gSubstituteDollGfx, gUnknown_081FAF4C[r4]); @@ -742,7 +742,7 @@ void BattleLoadSubstituteSprite(u8 a, u8 b) } else { - if (!IsContest()) + if (!NotInBattle()) { if (GetBankSide(a) != 0) BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a); diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c index 1869bbe36..9c6d2bec4 100644 --- a/src/battle/battle_ai.c +++ b/src/battle/battle_ai.c @@ -267,10 +267,9 @@ const u16 sDiscouragedPowerfulMoveEffects[] = void BattleAI_HandleItemUseBeforeAISetup(void) { s32 i; - u8 *data = (u8 *)UNK_2016A00_STRUCT; + u8 *data; - for (i = 0; (u32)i < sizeof(struct UnkBattleStruct1); i++) - data[i] = 0; + MEMSET_ALT(UNK_2016A00_STRUCT, 0, sizeof(struct UnkBattleStruct1), i, data); if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gTrainerBattleOpponent != 0x400 @@ -292,21 +291,23 @@ void BattleAI_HandleItemUseBeforeAISetup(void) void BattleAI_SetupAIData(void) { s32 i; - u8 *data = (u8 *)AI_THINKING_STRUCT; - u8 r7; + u8 limitations; + u8 *data; // clear AI data and set default move score to 100. strange that they didn't use memset here. - for (i = 0; (u32)i < sizeof(struct AI_ThinkingStruct); i++) - data[i] = 0; + MEMSET_ALT(AI_THINKING_STRUCT, 0, sizeof(struct AI_ThinkingStruct), i, data); + for (i = 0; i < MAX_MON_MOVES; i++) AI_THINKING_STRUCT->score[i] = 100; - r7 = CheckMoveLimitations(gActiveBank, 0, 0xFF); + limitations = CheckMoveLimitations(gActiveBank, 0, 0xFF); - // probably sets up the moves to consider and ignores non-valid moves such as NO_MOVE or glitch moves. + // do not consider moves the AI cannot select + // also, roll simulated RNG for moves that have a degree of + // randomness. for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBitTable[i] & r7) + if (gBitTable[i] & limitations) AI_THINKING_STRUCT->score[i] = 0; AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16); @@ -411,7 +412,7 @@ void BattleAI_DoAIProcessing(void) break; case AIState_Processing: if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE) - sBattleAICmdTable[*(u8 *)gAIScriptPtr](); // run AI command. + sBattleAICmdTable[*gAIScriptPtr](); // run AI command. else { AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; // definitely do not consider any move that has 0 PP. @@ -469,7 +470,7 @@ void RecordItemBattle(u8 a, u8 b) static void BattleAICmd_if_random_less_than(void) { if (Random() % 256 < gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -477,7 +478,7 @@ static void BattleAICmd_if_random_less_than(void) static void BattleAICmd_if_random_greater_than(void) { if (Random() % 256 > gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -485,7 +486,7 @@ static void BattleAICmd_if_random_greater_than(void) static void BattleAICmd_if_random_equal(void) { if (Random() % 256 == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -493,7 +494,7 @@ static void BattleAICmd_if_random_equal(void) static void BattleAICmd_if_random_not_equal(void) { if (Random() % 256 != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -518,7 +519,7 @@ static void BattleAICmd_if_hp_less_than(void) index = gBankTarget; if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } @@ -533,7 +534,7 @@ static void BattleAICmd_if_hp_more_than(void) index = gBankTarget; if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } @@ -548,7 +549,7 @@ static void BattleAICmd_if_hp_equal(void) index = gBankTarget; if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } @@ -563,7 +564,7 @@ static void BattleAICmd_if_hp_not_equal(void) index = gBankTarget; if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } @@ -578,10 +579,10 @@ static void BattleAICmd_if_status(void) else index = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + arg = T1_READ_32(gAIScriptPtr + 2); if ((gBattleMons[index].status1 & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } @@ -596,10 +597,10 @@ static void BattleAICmd_if_not_status(void) else index = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + arg = T1_READ_32(gAIScriptPtr + 2); if ((gBattleMons[index].status1 & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } @@ -614,10 +615,10 @@ static void BattleAICmd_if_status2(void) else index = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + arg = T1_READ_32(gAIScriptPtr + 2); if ((gBattleMons[index].status2 & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } @@ -632,10 +633,10 @@ static void BattleAICmd_if_not_status2(void) else index = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + arg = T1_READ_32(gAIScriptPtr + 2); if ((gBattleMons[index].status2 & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } @@ -650,10 +651,10 @@ static void BattleAICmd_if_status3(void) else index = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + arg = T1_READ_32(gAIScriptPtr + 2); if ((gStatuses3[index] & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } @@ -668,10 +669,10 @@ static void BattleAICmd_if_not_status3(void) else index = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + arg = T1_READ_32(gAIScriptPtr + 2); if ((gStatuses3[index] & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } @@ -687,10 +688,10 @@ static void BattleAICmd_if_status4(void) index = gBankTarget; arg1 = GetBankIdentity(index) & 1; - arg2 = AIScriptRead32(gAIScriptPtr + 2); + arg2 = T1_READ_32(gAIScriptPtr + 2); if ((gSideAffecting[arg1] & arg2) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } @@ -706,10 +707,10 @@ static void BattleAICmd_if_not_status4(void) index = gBankTarget; arg1 = GetBankIdentity(index) & 1; - arg2 = AIScriptRead32(gAIScriptPtr + 2); + arg2 = T1_READ_32(gAIScriptPtr + 2); if ((gSideAffecting[arg1] & arg2) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } @@ -717,7 +718,7 @@ static void BattleAICmd_if_not_status4(void) static void BattleAICmd_if_less_than(void) { if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -725,7 +726,7 @@ static void BattleAICmd_if_less_than(void) static void BattleAICmd_if_more_than(void) { if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -733,7 +734,7 @@ static void BattleAICmd_if_more_than(void) static void BattleAICmd_if_equal(void) { if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -741,80 +742,80 @@ static void BattleAICmd_if_equal(void) static void BattleAICmd_if_not_equal(void) { if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } static void BattleAICmd_if_less_than_32(void) { - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); if (AI_THINKING_STRUCT->funcResult < *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); else gAIScriptPtr += 9; } static void BattleAICmd_if_more_than_32(void) { - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); if (AI_THINKING_STRUCT->funcResult > *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); else gAIScriptPtr += 9; } static void BattleAICmd_if_equal_32(void) { - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); if (AI_THINKING_STRUCT->funcResult == *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); else gAIScriptPtr += 9; } static void BattleAICmd_if_not_equal_32(void) { - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + u8 *temp = T1_READ_PTR(gAIScriptPtr + 1); if (AI_THINKING_STRUCT->funcResult != *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); else gAIScriptPtr += 9; } static void BattleAICmd_if_move(void) { - u16 move = AIScriptRead16(gAIScriptPtr + 1); + u16 move = T1_READ_16(gAIScriptPtr + 1); if (AI_THINKING_STRUCT->moveConsidered == move) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } static void BattleAICmd_if_not_move(void) { - u16 move = AIScriptRead16(gAIScriptPtr + 1); + u16 move = T1_READ_16(gAIScriptPtr + 1); if (AI_THINKING_STRUCT->moveConsidered != move) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } static void BattleAICmd_if_in_bytes(void) { - u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); + u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1); while (*ptr != 0xFF) { if (AI_THINKING_STRUCT->funcResult == *ptr) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); return; } ptr++; @@ -824,7 +825,7 @@ static void BattleAICmd_if_in_bytes(void) static void BattleAICmd_if_not_in_bytes(void) { - u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); + u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1); while (*ptr != 0xFF) { @@ -835,18 +836,18 @@ static void BattleAICmd_if_not_in_bytes(void) } ptr++; } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); } static void BattleAICmd_if_in_words(void) { - u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1); + u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1); while (*ptr != 0xFFFF) { if (AI_THINKING_STRUCT->funcResult == *ptr) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); return; } ptr++; @@ -856,7 +857,7 @@ static void BattleAICmd_if_in_words(void) static void BattleAICmd_if_not_in_words(void) { - u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1); + u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1); while (*ptr != 0xFFFF) { @@ -867,7 +868,7 @@ static void BattleAICmd_if_not_in_words(void) } ptr++; } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); } static void BattleAICmd_if_user_can_damage(void) @@ -883,7 +884,7 @@ static void BattleAICmd_if_user_can_damage(void) if (i == MAX_MON_MOVES) gAIScriptPtr += 5; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); } static void BattleAICmd_if_user_cant_damage(void) @@ -899,7 +900,7 @@ static void BattleAICmd_if_user_cant_damage(void) if (i != MAX_MON_MOVES) gAIScriptPtr += 5; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); } static void BattleAICmd_get_turn_count(void) @@ -1258,7 +1259,7 @@ static void BattleAICmd_get_move(void) static void BattleAICmd_if_arg_equal(void) { if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -1266,7 +1267,7 @@ static void BattleAICmd_if_arg_equal(void) static void BattleAICmd_if_arg_not_equal(void) { if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -1274,7 +1275,7 @@ static void BattleAICmd_if_arg_not_equal(void) static void BattleAICmd_if_would_go_first(void) { if (GetWhoStrikesFirst(gBankAttacker, gBankTarget, 1) == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -1282,7 +1283,7 @@ static void BattleAICmd_if_would_go_first(void) static void BattleAICmd_if_would_not_go_first(void) { if (GetWhoStrikesFirst(gBankAttacker, gBankTarget, 1) != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -1486,7 +1487,7 @@ static void BattleAICmd_if_damage_bonus(void) damageVar = gBattleMoveDamage; if (damageVar == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -1517,7 +1518,7 @@ static void BattleAICmd_if_status_in_party(void) break; } - statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); + statusToCompareTo = T1_READ_32(gAIScriptPtr + 2); for (i = 0; i < 6; i++) { @@ -1527,7 +1528,7 @@ static void BattleAICmd_if_status_in_party(void) if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); // WHAT. why is this being merged into the above switch + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); // WHAT. why is this being merged into the above switch return; } } @@ -1553,7 +1554,7 @@ static void BattleAICmd_if_status_not_in_party(void) break; } - statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); + statusToCompareTo = T1_READ_32(gAIScriptPtr + 2); for (i = 0; i < 6; i++) { @@ -1565,7 +1566,7 @@ static void BattleAICmd_if_status_not_in_party(void) if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) gAIScriptPtr += 10; // doesnt return? } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); } static void BattleAICmd_get_weather(void) @@ -1585,7 +1586,7 @@ static void BattleAICmd_get_weather(void) static void BattleAICmd_if_effect(void) { if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -1593,7 +1594,7 @@ static void BattleAICmd_if_effect(void) static void BattleAICmd_if_not_effect(void) { if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -1608,7 +1609,7 @@ static void BattleAICmd_if_stat_level_less_than(void) party = gBankTarget; if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); else gAIScriptPtr += 8; } @@ -1623,7 +1624,7 @@ static void BattleAICmd_if_stat_level_more_than(void) party = gBankTarget; if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); else gAIScriptPtr += 8; } @@ -1638,7 +1639,7 @@ static void BattleAICmd_if_stat_level_equal(void) party = gBankTarget; if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); else gAIScriptPtr += 8; } @@ -1653,7 +1654,7 @@ static void BattleAICmd_if_stat_level_not_equal(void) party = gBankTarget; if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); else gAIScriptPtr += 8; } @@ -1682,7 +1683,7 @@ static void BattleAICmd_if_can_faint(void) gBattleMoveDamage = 1; if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } @@ -1709,7 +1710,7 @@ static void BattleAICmd_if_cant_faint(void) // this macro is missing the damage 0 = 1 assumption. if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } @@ -1731,7 +1732,7 @@ static void BattleAICmd_if_has_move(void) if (i == MAX_MON_MOVES) gAIScriptPtr += 8; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); break; case 0: case 2: @@ -1743,7 +1744,7 @@ static void BattleAICmd_if_has_move(void) if (i == 8) gAIScriptPtr += 8; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); break; } } @@ -1765,7 +1766,7 @@ static void BattleAICmd_if_dont_have_move(void) if (i != MAX_MON_MOVES) gAIScriptPtr += 8; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); break; case 0: case 2: @@ -1777,7 +1778,7 @@ static void BattleAICmd_if_dont_have_move(void) if (i != 8) gAIScriptPtr += 8; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); break; } } @@ -1796,7 +1797,7 @@ static void BattleAICmd_if_move_effect(void) break; } if (i != MAX_MON_MOVES) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; break; @@ -1807,7 +1808,7 @@ static void BattleAICmd_if_move_effect(void) if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i]].effect == gAIScriptPtr[2]) break; } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); } } @@ -1827,7 +1828,7 @@ static void BattleAICmd_if_not_move_effect(void) if (i != MAX_MON_MOVES) gAIScriptPtr += 7; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); break; case 0: case 2: @@ -1856,7 +1857,7 @@ static void BattleAICmd_if_last_move_did_damage(void) gAIScriptPtr += 7; return; } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); return; } else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1. @@ -1866,7 +1867,7 @@ static void BattleAICmd_if_last_move_did_damage(void) } else if (gDisableStructs[index].encoredMove != 0) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); return; } gAIScriptPtr += 7; @@ -1879,7 +1880,7 @@ static void BattleAICmd_if_encored(void) case 0: // _08109348 if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; } gAIScriptPtr += 6; @@ -1887,7 +1888,7 @@ static void BattleAICmd_if_encored(void) case 1: // _08109370 if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; } gAIScriptPtr += 6; @@ -1908,7 +1909,7 @@ static void BattleAICmd_if_random_100(void) u8 safariFleeRate = BATTLE_STRUCT->safariFleeRate * 5; // safari flee rate, from 0-20 if ((u8)(Random() % 100) < safariFleeRate) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } @@ -2065,12 +2066,12 @@ static void BattleAICmd_nullsub_57(void) static void BattleAICmd_call(void) { AIStackPushVar(gAIScriptPtr + 5); - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); } static void BattleAICmd_jump(void) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); } static void BattleAICmd_end(void) @@ -2086,7 +2087,7 @@ static void BattleAICmd_if_level_compare(void) case 0: // greater than if (gBattleMons[gBankAttacker].level > gBattleMons[gBankTarget].level) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; } gAIScriptPtr += 6; @@ -2094,7 +2095,7 @@ static void BattleAICmd_if_level_compare(void) case 1: // less than if (gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; } gAIScriptPtr += 6; @@ -2102,7 +2103,7 @@ static void BattleAICmd_if_level_compare(void) case 2: // equal if (gBattleMons[gBankAttacker].level == gBattleMons[gBankTarget].level) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); return; } gAIScriptPtr += 6; @@ -2113,7 +2114,7 @@ static void BattleAICmd_if_level_compare(void) static void BattleAICmd_if_taunted(void) { if (gDisableStructs[gBankTarget].tauntTimer1 != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } @@ -2121,7 +2122,7 @@ static void BattleAICmd_if_taunted(void) static void BattleAICmd_if_not_taunted(void) { if (gDisableStructs[gBankTarget].tauntTimer1 == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c index 111d72813..eac16ee18 100644 --- a/src/battle/battle_anim.c +++ b/src/battle/battle_anim.c @@ -217,7 +217,7 @@ void DoMoveAnim(const u8 *const moveAnims[], u16 move, u8 c) { s32 i; - if (IsContest() == 0) + if (NotInBattle() == 0) { sub_8079E24(); sub_8043EB4(0); @@ -335,7 +335,7 @@ static void RunAnimScriptCommand(void) { do { - sScriptCmdTable[SCRIPT_READ_8(gBattleAnimScriptPtr)](); + sScriptCmdTable[T1_READ_8(gBattleAnimScriptPtr)](); } while (gAnimFramesToWait == 0 && gAnimScriptActive != FALSE); } @@ -344,7 +344,7 @@ static void ScriptCmd_loadsprite(void) u16 index; gBattleAnimScriptPtr++; - index = SCRIPT_READ_16(gBattleAnimScriptPtr); + index = T1_READ_16(gBattleAnimScriptPtr); LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]); LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]); gBattleAnimScriptPtr += 2; @@ -358,7 +358,7 @@ static void ScriptCmd_unloadsprite(void) u16 index; gBattleAnimScriptPtr++; - index = SCRIPT_READ_16(gBattleAnimScriptPtr); + index = T1_READ_16(gBattleAnimScriptPtr); FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag); FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag); gBattleAnimScriptPtr += 2; @@ -378,15 +378,15 @@ static void ScriptCmd_sprite(void) s8 r1; gBattleAnimScriptPtr++; - r7 = (struct SpriteTemplate *)(SCRIPT_READ_32(gBattleAnimScriptPtr)); + r7 = (struct SpriteTemplate *)(T2_READ_32(gBattleAnimScriptPtr)); gBattleAnimScriptPtr += 4; - r4 = SCRIPT_READ_8(gBattleAnimScriptPtr); + r4 = T1_READ_8(gBattleAnimScriptPtr); gBattleAnimScriptPtr++; - r0 = SCRIPT_READ_8(gBattleAnimScriptPtr); + r0 = T1_READ_8(gBattleAnimScriptPtr); gBattleAnimScriptPtr++; for (i = 0; i < r0; i++) { - gBattleAnimArgs[i] = SCRIPT_READ_16(gBattleAnimScriptPtr); + gBattleAnimArgs[i] = T1_READ_16(gBattleAnimScriptPtr); gBattleAnimScriptPtr += 2; } if (r4 & 0x80) @@ -559,16 +559,16 @@ static void ScriptCmd_createtask(void) s32 i; gBattleAnimScriptPtr++; - taskFunc = (TaskFunc)SCRIPT_READ_32(gBattleAnimScriptPtr); + taskFunc = (TaskFunc)T2_READ_32(gBattleAnimScriptPtr); gBattleAnimScriptPtr += 4; - taskPriority = SCRIPT_READ_8(gBattleAnimScriptPtr); + taskPriority = T1_READ_8(gBattleAnimScriptPtr); gBattleAnimScriptPtr++; - numArgs = SCRIPT_READ_8(gBattleAnimScriptPtr); + numArgs = T1_READ_8(gBattleAnimScriptPtr); gBattleAnimScriptPtr++; for (i = 0; i < numArgs; i++) { - gBattleAnimArgs[i] = SCRIPT_READ_16(gBattleAnimScriptPtr); + gBattleAnimArgs[i] = T1_READ_16(gBattleAnimScriptPtr); gBattleAnimScriptPtr += 2; } @@ -580,7 +580,7 @@ static void ScriptCmd_createtask(void) static void ScriptCmd_delay(void) { gBattleAnimScriptPtr++; - gAnimFramesToWait = SCRIPT_READ_8(gBattleAnimScriptPtr); + gAnimFramesToWait = T1_READ_8(gBattleAnimScriptPtr); if (gAnimFramesToWait == 0) gAnimFramesToWait = -1; gBattleAnimScriptPtr++; @@ -654,7 +654,7 @@ static void ScriptCmd_end(void) if (continuousAnim == FALSE) // may have been used for debug? { m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256); - if (IsContest() == 0) + if (NotInBattle() == 0) { sub_8079E24(); sub_8043EB4(1); @@ -666,7 +666,7 @@ static void ScriptCmd_end(void) static void ScriptCmd_playse(void) { gBattleAnimScriptPtr++; - PlaySE(SCRIPT_READ_16(gBattleAnimScriptPtr)); + PlaySE(T1_READ_16(gBattleAnimScriptPtr)); gBattleAnimScriptPtr += 2; } @@ -680,7 +680,7 @@ static void ScriptCmd_monbg(void) u8 taskId; gBattleAnimScriptPtr++; - r6 = SCRIPT_READ_8(gBattleAnimScriptPtr); + r6 = T1_READ_8(gBattleAnimScriptPtr); if (r6 == 0) r6 = 2; else if (r6 == 1) @@ -693,7 +693,7 @@ static void ScriptCmd_monbg(void) { r0 = GetBankIdentity(r5); r0 += 0xFF; - if (r0 <= 1 || IsContest() != 0) + if (r0 <= 1 || NotInBattle() != 0) r7 = 0; else r7 = 1; @@ -723,7 +723,7 @@ static void ScriptCmd_monbg(void) { r0 = GetBankIdentity(r5); r0 += 0xFF; - if (r0 <= 1 || IsContest() != 0) + if (r0 <= 1 || NotInBattle() != 0) r7 = 0; else r7 = 1; @@ -753,7 +753,7 @@ static void ScriptCmd_monbg(void) #ifdef NONMATCHING bool8 IsAnimBankSpriteVisible(u8 a) { - if (IsContest()) + if (NotInBattle()) { if (a == gBattleAnimBankAttacker) return TRUE; @@ -762,7 +762,7 @@ bool8 IsAnimBankSpriteVisible(u8 a) } if (!AnimBankSpriteExists(a)) return FALSE; - if (IsContest()) + if (NotInBattle()) return TRUE; // this line wont ever be reached. if (!(EWRAM_17800[a].unk0 & 1)) return TRUE; @@ -779,7 +779,7 @@ bool8 IsAnimBankSpriteVisible(u8 a) lsls r0, 24\n\ lsrs r4, r0, 24\n\ adds r5, r4, 0\n\ - bl IsContest\n\ + bl NotInBattle\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08075FDC\n\ @@ -796,7 +796,7 @@ _08075FDC:\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _0807602C\n\ - bl IsContest\n\ + bl NotInBattle\n\ lsls r0, 24\n\ cmp r0, 0\n\ bne _0807601C\n\ @@ -877,7 +877,7 @@ void sub_8076034(u8 a, u8 b) spriteId = gObjectBankIDs[a]; gUnknown_030042C0 = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32; - if (IsContest() != 0 && sub_80AEB1C(EWRAM_19348) != 0) + if (NotInBattle() != 0 && sub_80AEB1C(EWRAM_19348) != 0) gUnknown_030042C0--; gUnknown_030041B4 = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32; gSprites[gObjectBankIDs[a]].invisible = TRUE; @@ -889,12 +889,12 @@ void sub_8076034(u8 a, u8 b) addr3 = (u16 *)PLTT + s.unk8 * 16; DmaCopy32(3, gPlttBufferUnfaded + 0x100 + a * 16, addr3, 32); - if (IsContest() != 0) + if (NotInBattle() != 0) r2 = 0; else r2 = GetBankIdentity(a); sub_80E4EF8(0, 0, r2, s.unk8, (u32)s.unk0, (((s32)s.unk4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock); - if (IsContest() != 0) + if (NotInBattle() != 0) sub_8076380(); } else @@ -996,7 +996,7 @@ void sub_8076464(u8 a) struct UnknownStruct2 s; sub_8078914(&s); - if (a == 0 || IsContest() != 0) + if (a == 0 || NotInBattle() != 0) { u16 *addr2; @@ -1090,7 +1090,7 @@ static void ScriptCmd_clearmonbg(void) u8 taskId; gBattleAnimScriptPtr++; - r4 = SCRIPT_READ_8(gBattleAnimScriptPtr); + r4 = T1_READ_8(gBattleAnimScriptPtr); if (r4 == 0) r4 = 2; else if (r4 == 1) @@ -1121,7 +1121,7 @@ static void sub_807672C(u8 taskId) { var = GetBankIdentity(gTasks[taskId].data[2]); var += 0xFF; - if (var <= 1 || IsContest() != 0) + if (var <= 1 || NotInBattle() != 0) r4 = 0; else r4 = 1; @@ -1149,7 +1149,7 @@ static void ScriptCmd_monbg_22(void) u8 r1; gBattleAnimScriptPtr++; - r5 = SCRIPT_READ_8(gBattleAnimScriptPtr); + r5 = T1_READ_8(gBattleAnimScriptPtr); if (r5 == 0) r5 = 2; else if (r5 == 1) @@ -1162,7 +1162,7 @@ static void ScriptCmd_monbg_22(void) { r0 = GetBankIdentity(r4); r0 += 0xFF; - if (r0 <= 1 || IsContest() != 0) + if (r0 <= 1 || NotInBattle() != 0) r1 = 0; else r1 = 1; @@ -1174,7 +1174,7 @@ static void ScriptCmd_monbg_22(void) { r0 = GetBankIdentity(r4); r0 += 0xFF; - if (r0 <= 1 || IsContest() != 0) + if (r0 <= 1 || NotInBattle() != 0) r1 = 0; else r1 = 1; @@ -1191,7 +1191,7 @@ static void ScriptCmd_clearmonbg_23(void) u8 taskId; gBattleAnimScriptPtr++; - r5 = SCRIPT_READ_8(gBattleAnimScriptPtr); + r5 = T1_READ_8(gBattleAnimScriptPtr); if (r5 == 0) r5 = 2; else if (r5 == 1) @@ -1224,7 +1224,7 @@ static void sub_80769A4(u8 taskId) r4 = gTasks[taskId].data[2]; r0 = GetBankIdentity(r4); r0 += 0xFF; - if (r0 <= 1 || IsContest() != 0) + if (r0 <= 1 || NotInBattle() != 0) r5 = 0; else r5 = 1; @@ -1268,12 +1268,9 @@ static void ScriptCmd_blendoff(void) static void ScriptCmd_call(void) { - u32 addr; - gBattleAnimScriptPtr++; gBattleAnimScriptRetAddr = gBattleAnimScriptPtr + 4; - addr = SCRIPT_READ_32(gBattleAnimScriptPtr); - gBattleAnimScriptPtr = (u8 *)addr; + gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr); } static void ScriptCmd_return(void) @@ -1288,36 +1285,31 @@ static void ScriptCmd_setvar(void) u8 r2; gBattleAnimScriptPtr++; - r2 = SCRIPT_READ_8(gBattleAnimScriptPtr); + r2 = T1_READ_8(gBattleAnimScriptPtr); gBattleAnimScriptPtr++; - r4 = SCRIPT_READ_16(gBattleAnimScriptPtr); + r4 = T1_READ_16(gBattleAnimScriptPtr); gBattleAnimScriptPtr = addr + 4; gBattleAnimArgs[r2] = r4; } static void ScriptCmd_ifelse(void) { - u32 addr; - gBattleAnimScriptPtr++; if (gUnknown_0202F7C4 & 1) gBattleAnimScriptPtr += 4; - addr = SCRIPT_READ_32(gBattleAnimScriptPtr); - gBattleAnimScriptPtr = (u8 *)addr; + gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr); } static void ScriptCmd_jumpif(void) { u8 r1; - u32 addr; gBattleAnimScriptPtr++; - r1 = SCRIPT_READ_8(gBattleAnimScriptPtr); + r1 = T1_READ_8(gBattleAnimScriptPtr); gBattleAnimScriptPtr++; if (r1 == gUnknown_0202F7C4) { - addr = SCRIPT_READ_32(gBattleAnimScriptPtr); - gBattleAnimScriptPtr = (u8 *)addr; + gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr); } else { @@ -1327,15 +1319,11 @@ static void ScriptCmd_jumpif(void) static void ScriptCmd_jump(void) { - u32 addr; - gBattleAnimScriptPtr++; - addr = SCRIPT_READ_32(gBattleAnimScriptPtr); - gBattleAnimScriptPtr = (u8 *)addr; + gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr); } -// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior. -bool8 IsContest(void) +bool8 NotInBattle(void) { if (!gMain.inBattle) return TRUE; @@ -1349,7 +1337,7 @@ static void ScriptCmd_fadetobg(void) u8 taskId; gBattleAnimScriptPtr++; - r4 = SCRIPT_READ_8(gBattleAnimScriptPtr); + r4 = T1_READ_8(gBattleAnimScriptPtr); gBattleAnimScriptPtr++; taskId = CreateTask(task_p5_load_battle_screen_elements, 5); gTasks[taskId].data[0] = r4; @@ -1369,7 +1357,7 @@ static void ScriptCmd_fadetobg_25(void) r6 = gBattleAnimScriptPtr[2]; gBattleAnimScriptPtr += 3; taskId = CreateTask(task_p5_load_battle_screen_elements, 5); - if (IsContest() != 0) + if (NotInBattle() != 0) gTasks[taskId].data[0] = r6; else if (GetBankSide(gBattleAnimBankTarget) == 0) gTasks[taskId].data[0] = r7; @@ -1416,15 +1404,15 @@ static void task_p5_load_battle_screen_elements(u8 taskId) static void sub_8076DB8(u16 a) { - if (IsContest()) + if (NotInBattle()) { void *tilemap = gBattleAnimBackgroundTable[a].tilemap; void *dmaSrc; void *dmaDest; - LZDecompressWram(tilemap, IsContest() ? EWRAM_14800 : EWRAM_18000); - sub_80763FC(sub_80789BC(), IsContest() ? EWRAM_14800 : EWRAM_18000, 0x100, 0); - dmaSrc = IsContest() ? EWRAM_14800 : EWRAM_18000; + LZDecompressWram(tilemap, NotInBattle() ? EWRAM_14800 : EWRAM_18000); + sub_80763FC(sub_80789BC(), NotInBattle() ? EWRAM_14800 : EWRAM_18000, 0x100, 0); + dmaSrc = NotInBattle() ? EWRAM_14800 : EWRAM_18000; dmaDest = (void *)(VRAM + 0xD000); DmaCopy32(3, dmaSrc, dmaDest, 0x800); LZDecompressVram(gBattleAnimBackgroundTable[a].image, (void *)(VRAM + 0x2000)); @@ -1440,7 +1428,7 @@ static void sub_8076DB8(u16 a) static void dp01t_11_3_message_for_player_only(void) { - if (IsContest()) + if (NotInBattle()) sub_80AB2AC(); else sub_800D7B8(); @@ -1485,7 +1473,7 @@ static void ScriptCmd_waitbgfadein(void) static void ScriptCmd_changebg(void) { gBattleAnimScriptPtr++; - sub_8076DB8(SCRIPT_READ_8(gBattleAnimScriptPtr)); + sub_8076DB8(T1_READ_8(gBattleAnimScriptPtr)); gBattleAnimScriptPtr++; } @@ -1493,14 +1481,14 @@ static void ScriptCmd_changebg(void) /* s8 sub_8076F98(s8 a) { - if (!IsContest() && (EWRAM_17810[gBattleAnimBankAttacker].unk0 & 0x10)) + if (!NotInBattle() && (EWRAM_17810[gBattleAnimBankAttacker].unk0 & 0x10)) { a = GetBankSide(gBattleAnimBankAttacker) ? 0xC0 : 0x3F; } //_08076FDC else { - if (IsContest()) + if (NotInBattle()) { if (gBattleAnimBankAttacker == gBattleAnimBankTarget && gBattleAnimBankAttacker == 2 && a == 0x3F) @@ -1536,7 +1524,7 @@ s8 sub_8076F98(s8 a) push {r4,lr}\n\ lsls r0, 24\n\ lsrs r4, r0, 24\n\ - bl IsContest\n\ + bl NotInBattle\n\ lsls r0, 24\n\ cmp r0, 0\n\ bne _08076FDC\n\ @@ -1564,7 +1552,7 @@ s8 sub_8076F98(s8 a) _08076FD4: .4byte gBattleAnimBankAttacker\n\ _08076FD8: .4byte 0x02017810\n\ _08076FDC:\n\ - bl IsContest\n\ + bl NotInBattle\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08077004\n\ @@ -1661,7 +1649,7 @@ _08077088:\n\ s8 sub_8077094(s8 a) { - if (!IsContest() && (EWRAM_17810[gBattleAnimBankAttacker].unk0 & 0x10)) + if (!NotInBattle() && (EWRAM_17810[gBattleAnimBankAttacker].unk0 & 0x10)) { if (GetBankSide(gBattleAnimBankAttacker) != 0) a = 0x3F; @@ -1670,7 +1658,7 @@ s8 sub_8077094(s8 a) } else { - if (GetBankSide(gBattleAnimBankAttacker) != 0 || IsContest() != 0) + if (GetBankSide(gBattleAnimBankAttacker) != 0 || NotInBattle() != 0) a = -a; } return a; @@ -1706,8 +1694,8 @@ static void ScriptCmd_panse_19(void) s8 r0; gBattleAnimScriptPtr++; - r4 = SCRIPT_READ_16(gBattleAnimScriptPtr); - r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); + r4 = T1_READ_16(gBattleAnimScriptPtr); + r0 = T1_READ_8(gBattleAnimScriptPtr + 2); PlaySE12WithPanning(r4, sub_8076F98(r0)); gBattleAnimScriptPtr += 3; } @@ -1717,7 +1705,7 @@ static void ScriptCmd_setpan(void) s8 r0; gBattleAnimScriptPtr++; - r0 = SCRIPT_READ_8(gBattleAnimScriptPtr); + r0 = T1_READ_8(gBattleAnimScriptPtr); SE12PanpotControl(sub_8076F98(r0)); gBattleAnimScriptPtr++; } @@ -1734,11 +1722,11 @@ static void ScriptCmd_panse_1B(void) u8 taskId; gBattleAnimScriptPtr++; - songNum = SCRIPT_READ_16(gBattleAnimScriptPtr); - r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); - r4 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3); - r6 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4); - r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 5); + songNum = T1_READ_16(gBattleAnimScriptPtr); + r0 = T1_READ_8(gBattleAnimScriptPtr + 2); + r4 = T1_READ_8(gBattleAnimScriptPtr + 3); + r6 = T1_READ_8(gBattleAnimScriptPtr + 4); + r7 = T1_READ_8(gBattleAnimScriptPtr + 5); panning = sub_8076F98(r0); r8 = sub_8076F98(r4); r4 = sub_807712C(panning, r8, r6); @@ -1899,11 +1887,11 @@ static void ScriptCmd_panse_26(void) u8 taskId; gBattleAnimScriptPtr++; - r8 = SCRIPT_READ_16(gBattleAnimScriptPtr); - r4 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); - r5 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3); - r6 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4); - r10 = SCRIPT_READ_8(gBattleAnimScriptPtr + 5); + r8 = T1_READ_16(gBattleAnimScriptPtr); + r4 = T1_READ_8(gBattleAnimScriptPtr + 2); + r5 = T1_READ_8(gBattleAnimScriptPtr + 3); + r6 = T1_READ_8(gBattleAnimScriptPtr + 4); + r10 = T1_READ_8(gBattleAnimScriptPtr + 5); taskId = CreateTask(c3_08073CEC, 1); gTasks[taskId].data[0] = r4; gTasks[taskId].data[1] = r5; @@ -1928,11 +1916,11 @@ static void ScriptCmd_panse_27(void) u8 taskId; gBattleAnimScriptPtr++; - r9 = SCRIPT_READ_16(gBattleAnimScriptPtr); - r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); - r4 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3); - r8 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4); - r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 5); + r9 = T1_READ_16(gBattleAnimScriptPtr); + r0 = T1_READ_8(gBattleAnimScriptPtr + 2); + r4 = T1_READ_8(gBattleAnimScriptPtr + 3); + r8 = T1_READ_8(gBattleAnimScriptPtr + 4); + r7 = T1_READ_8(gBattleAnimScriptPtr + 5); r6 = sub_8077094(r0); r5 = sub_8077094(r4); r4_2 = sub_8077094(r8); @@ -1957,10 +1945,10 @@ static void ScriptCmd_panse_1C(void) u8 taskId; gBattleAnimScriptPtr++; - r5 = SCRIPT_READ_16(gBattleAnimScriptPtr); - r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); - r8 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3); - r9 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4); + r5 = T1_READ_16(gBattleAnimScriptPtr); + r0 = T1_READ_8(gBattleAnimScriptPtr + 2); + r8 = T1_READ_8(gBattleAnimScriptPtr + 3); + r9 = T1_READ_8(gBattleAnimScriptPtr + 4); r4 = sub_8076F98(r0); taskId = CreateTask(sub_80774FC, 1); gTasks[taskId].data[0] = r5; @@ -2007,9 +1995,9 @@ static void ScriptCmd_panse_1D(void) u8 taskId; gBattleAnimScriptPtr++; - r5 = SCRIPT_READ_16(gBattleAnimScriptPtr); - r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); - r8 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3); + r5 = T1_READ_16(gBattleAnimScriptPtr); + r0 = T1_READ_8(gBattleAnimScriptPtr + 2); + r8 = T1_READ_8(gBattleAnimScriptPtr + 3); r4 = sub_8076F98(r0); taskId = CreateTask(sub_80775CC, 1); gTasks[taskId].data[0] = r5; @@ -2041,13 +2029,13 @@ static void ScriptCmd_createtask_1F(void) u8 taskId; gBattleAnimScriptPtr++; - func = (TaskFunc)SCRIPT_READ_32(gBattleAnimScriptPtr); + func = (TaskFunc)T2_READ_32(gBattleAnimScriptPtr); gBattleAnimScriptPtr += 4; - numArgs = SCRIPT_READ_8(gBattleAnimScriptPtr); + numArgs = T1_READ_8(gBattleAnimScriptPtr); gBattleAnimScriptPtr++; for (i = 0; i < numArgs; i++) { - gBattleAnimArgs[i] = SCRIPT_READ_16(gBattleAnimScriptPtr); + gBattleAnimArgs[i] = T1_READ_16(gBattleAnimScriptPtr); gBattleAnimScriptPtr += 2; } taskId = CreateTask(func, 1); @@ -2090,11 +2078,11 @@ static void ScriptCmd_jumpvareq(void) u8 *addr; gBattleAnimScriptPtr++; - r2 = SCRIPT_READ_8(gBattleAnimScriptPtr); - r1 = SCRIPT_READ_16(gBattleAnimScriptPtr + 1); + r2 = T1_READ_8(gBattleAnimScriptPtr); + r1 = T1_READ_16(gBattleAnimScriptPtr + 1); if (r1 == gBattleAnimArgs[r2]) { - addr = (u8 *)SCRIPT_READ_32(gBattleAnimScriptPtr + 3); + addr = T2_READ_PTR(gBattleAnimScriptPtr + 3); gBattleAnimScriptPtr = addr; } else @@ -2108,9 +2096,9 @@ static void ScriptCmd_jumpunkcond(void) u8 *addr; gBattleAnimScriptPtr++; - if (IsContest()) + if (NotInBattle()) { - addr = (u8 *)SCRIPT_READ_32(gBattleAnimScriptPtr); + addr = T2_READ_PTR(gBattleAnimScriptPtr); gBattleAnimScriptPtr = addr; } else @@ -2125,14 +2113,14 @@ static void ScriptCmd_monbgprio_28(void) u8 r0; u8 r4; - r2 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + r2 = T1_READ_8(gBattleAnimScriptPtr + 1); gBattleAnimScriptPtr += 2; if (r2 != 0) r0 = gBattleAnimBankTarget; else r0 = gBattleAnimBankAttacker; r4 = GetBankIdentity(r0); - if (!IsContest() && (r4 == 0 || r4 == 3)) + if (!NotInBattle() && (r4 == 0 || r4 == 3)) { REG_BG1CNT_BITFIELD.priority = 1; REG_BG2CNT_BITFIELD.priority = 2; @@ -2142,7 +2130,7 @@ static void ScriptCmd_monbgprio_28(void) static void ScriptCmd_monbgprio_29(void) { gBattleAnimScriptPtr++; - if (!IsContest()) + if (!NotInBattle()) { REG_BG1CNT_BITFIELD.priority = 1; REG_BG2CNT_BITFIELD.priority = 2; @@ -2155,7 +2143,7 @@ static void ScriptCmd_monbgprio_2A(void) u8 r4; u8 r0; - r6 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + r6 = T1_READ_8(gBattleAnimScriptPtr + 1); gBattleAnimScriptPtr += 2; if (GetBankSide(gBattleAnimBankAttacker) != GetBankSide(gBattleAnimBankTarget)) { @@ -2164,7 +2152,7 @@ static void ScriptCmd_monbgprio_2A(void) else r0 = gBattleAnimBankAttacker; r4 = GetBankIdentity(r0); - if (!IsContest() && (r4 == 0 || r4 == 3)) + if (!NotInBattle() && (r4 == 0 || r4 == 3)) { REG_BG1CNT_BITFIELD.priority = 1; REG_BG2CNT_BITFIELD.priority = 2; @@ -2177,7 +2165,7 @@ static void ScriptCmd_invisible(void) u8 r0; u8 spriteId; - r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + r0 = T1_READ_8(gBattleAnimScriptPtr + 1); spriteId = GetAnimBankSpriteId(r0); if (spriteId != 0xFF) { @@ -2191,7 +2179,7 @@ static void ScriptCmd_visible(void) u8 r0; u8 spriteId; - r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + r0 = T1_READ_8(gBattleAnimScriptPtr + 1); spriteId = GetAnimBankSpriteId(r0); if (spriteId != 0xFF) { @@ -2206,9 +2194,9 @@ static void ScriptCmd_doublebattle_2D(void) u8 r4; u8 spriteId; - r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + r7 = T1_READ_8(gBattleAnimScriptPtr + 1); gBattleAnimScriptPtr += 2; - if (!IsContest() && IsDoubleBattle() + if (!NotInBattle() && IsDoubleBattle() && GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget)) { if (r7 == 0) @@ -2240,9 +2228,9 @@ static void ScriptCmd_doublebattle_2E(void) u8 r4; u8 spriteId; - r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + r7 = T1_READ_8(gBattleAnimScriptPtr + 1); gBattleAnimScriptPtr += 2; - if (!IsContest() && IsDoubleBattle() + if (!NotInBattle() && IsDoubleBattle() && GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget)) { if (r7 == 0) diff --git a/src/battle/battle_anim_807B69C.c b/src/battle/battle_anim_807B69C.c index bf3eb7ef1..9acc7bd46 100644 --- a/src/battle/battle_anim_807B69C.c +++ b/src/battle/battle_anim_807B69C.c @@ -183,7 +183,7 @@ void sub_807B920(u8 taskId) s16 y = sub_8077ABC(gBattleAnimBankTarget, 3) - 36; u8 spriteId; - if (IsContest()) + if (NotInBattle()) x -= 6; REG_BLDCNT = 0x3F40; REG_BLDALPHA = 0x1000; diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c index e0c79dc8e..19ac7143e 100644 --- a/src/battle/battle_anim_80A7E7C.c +++ b/src/battle/battle_anim_80A7E7C.c @@ -769,7 +769,7 @@ void sub_80A8E04(u8 taskId) TASK.data[4] = gBattleAnimArgs[1]; TASK.data[5] = spriteId; TASK.data[6] = gBattleAnimArgs[3]; - if (IsContest()) + if (NotInBattle()) { TASK.data[7] = 1; } @@ -786,7 +786,7 @@ void sub_80A8E04(u8 taskId) } if (TASK.data[7]) { - if (!IsContest()) + if (!NotInBattle()) { TASK.data[3] *= -1; TASK.data[4] *= -1; diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c index edfd7e675..ff4df81e4 100644 --- a/src/battle/battle_controller_linkopponent.c +++ b/src/battle/battle_controller_linkopponent.c @@ -637,9 +637,8 @@ u32 dp01_getattr_by_ch1_for_player_pokemon__(u8 a, u8 *buffer) GetMonData(&gEnemyParty[a], MON_DATA_NICKNAME, nickname); StringCopy10(battlePokemon.nickname, nickname); GetMonData(&gEnemyParty[a], MON_DATA_OT_NAME, battlePokemon.otName); - src = (u8 *)&battlePokemon; - for (size = 0; size < sizeof(battlePokemon); size++) - buffer[size] = src[size]; + + MEMCPY_ALT(&battlePokemon, buffer, sizeof(battlePokemon), size, src); break; case 1: data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES); @@ -660,9 +659,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon__(u8 a, u8 *buffer) moveData.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES); - src = (u8 *)&moveData; - for (size = 0; size < sizeof(moveData); size++) - buffer[size] = src[size]; + MEMCPY_ALT(&moveData, buffer, sizeof(moveData), size, src); break; case 4: case 5: @@ -936,38 +933,38 @@ void sub_8038900(u8 a) { u8 iv; - SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species); - SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item); + SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < 4; i++) { - SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]); - SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]); + SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } - SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses); - SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship); - SetMonData(&gEnemyParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience); + SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gEnemyParty[a], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; - SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, (u8 *)&iv); + SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; - SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, (u8 *)&iv); + SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; - SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, (u8 *)&iv); + SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; - SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, (u8 *)&iv); + SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; - SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, (u8 *)&iv); + SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; - SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv); - SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality); - SetMonData(&gEnemyParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1); - SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level); - SetMonData(&gEnemyParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp); - SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP); - SetMonData(&gEnemyParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack); - SetMonData(&gEnemyParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense); - SetMonData(&gEnemyParty[a], MON_DATA_SPEED, (u8 *)&battlePokemon->speed); - SetMonData(&gEnemyParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack); - SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense); + SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gEnemyParty[a], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gEnemyParty[a], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gEnemyParty[a], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gEnemyParty[a], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case 1: @@ -979,8 +976,8 @@ void sub_8038900(u8 a) case 3: for (i = 0; i < 4; i++) { - SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]); - SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]); + SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; @@ -1145,9 +1142,9 @@ void LinkOpponentHandlecmd3(void) u8 *dst; u8 i; - dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + MEMSET_ALT(&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], + gBattleBufferA[gActiveBank][3 + i], gBattleBufferA[gActiveBank][2], i, dst); + LinkOpponentBufferExecCompleted(); } diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c index 335ebcb12..a874190aa 100644 --- a/src/battle/battle_controller_linkpartner.c +++ b/src/battle/battle_controller_linkpartner.c @@ -593,9 +593,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon(u8 a, u8 *buffer) GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname); StringCopy10(battlePokemon.nickname, nickname); GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName); - src = (u8 *)&battlePokemon; - for (size = 0; size < sizeof(battlePokemon); size++) - buffer[size] = src[size]; + MEMCPY_ALT(&battlePokemon, buffer, sizeof(battlePokemon), size, src); break; case 1: data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES); @@ -616,9 +614,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon(u8 a, u8 *buffer) moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES); - src = (u8 *)&moveData; - for (size = 0; size < sizeof(moveData); size++) - buffer[size] = src[size]; + MEMCPY_ALT(&moveData, buffer, sizeof(moveData), size, src); break; case 4: case 5: @@ -893,38 +889,38 @@ void sub_811EC68(u8 a) { u8 iv; - SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species); - SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item); + SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < 4; i++) { - SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]); - SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]); + SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } - SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses); - SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship); - SetMonData(&gPlayerParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience); + SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gPlayerParty[a], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; - SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; - SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; - SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv); - SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality); - SetMonData(&gPlayerParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1); - SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level); - SetMonData(&gPlayerParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp); - SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP); - SetMonData(&gPlayerParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack); - SetMonData(&gPlayerParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense); - SetMonData(&gPlayerParty[a], MON_DATA_SPEED, (u8 *)&battlePokemon->speed); - SetMonData(&gPlayerParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack); - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense); + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gPlayerParty[a], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gPlayerParty[a], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gPlayerParty[a], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gPlayerParty[a], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case 1: @@ -936,8 +932,8 @@ void sub_811EC68(u8 a) case 3: for (i = 0; i < 4; i++) { - SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]); - SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]); + SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; @@ -1103,9 +1099,9 @@ void LinkPartnerHandlecmd3(void) u8 *dst; u8 i; - dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + MEMSET_ALT(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], + gBattleBufferA[gActiveBank][3 + i], gBattleBufferA[gActiveBank][2], i, dst); + LinkPartnerBufferExecCompleted(); } diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c index 6594e4183..392e80f08 100644 --- a/src/battle/battle_controller_opponent.c +++ b/src/battle/battle_controller_opponent.c @@ -601,9 +601,7 @@ u32 sub_8033598(u8 a, u8 *buffer) GetMonData(&gEnemyParty[a], MON_DATA_NICKNAME, nickname); StringCopy10(battlePokemon.nickname, nickname); GetMonData(&gEnemyParty[a], MON_DATA_OT_NAME, battlePokemon.otName); - src = (u8 *)&battlePokemon; - for (size = 0; size < sizeof(battlePokemon); size++) - buffer[size] = src[size]; + MEMCPY_ALT(&battlePokemon, buffer, sizeof(battlePokemon), size, src); break; case 1: data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES); @@ -624,9 +622,7 @@ u32 sub_8033598(u8 a, u8 *buffer) moveData.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES); - src = (u8 *)&moveData; - for (size = 0; size < sizeof(moveData); size++) - buffer[size] = src[size]; + MEMCPY_ALT(&moveData, buffer, sizeof(moveData), size, src); break; case 4: case 5: @@ -864,12 +860,12 @@ u32 sub_8033598(u8 a, u8 *buffer) void OpponentHandlecmd1(void) { struct BattlePokemon buffer; - u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; - u8 *dst = (u8 *)&buffer + gBattleBufferA[gActiveBank][1]; u8 i; + // TODO: Maybe fix this. Integrating this into MEMSET_ALT is too hard. + u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + u8 *dst; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = src[i]; + MEMSET_ALT(&buffer + gBattleBufferA[gActiveBank][1], src[i], gBattleBufferA[gActiveBank][2], i, dst); Emitcmd29(1, gBattleBufferA[gActiveBank][2], dst); OpponentBufferExecCompleted(); } @@ -908,38 +904,38 @@ void sub_8033E24(u8 a) { u8 iv; - SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species); - SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item); + SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < 4; i++) { - SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]); - SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]); + SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } - SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses); - SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship); - SetMonData(&gEnemyParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience); + SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gEnemyParty[a], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; - SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, (u8 *)&iv); + SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; - SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, (u8 *)&iv); + SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; - SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, (u8 *)&iv); + SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; - SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, (u8 *)&iv); + SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; - SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, (u8 *)&iv); + SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; - SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv); - SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality); - SetMonData(&gEnemyParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1); - SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level); - SetMonData(&gEnemyParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp); - SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP); - SetMonData(&gEnemyParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack); - SetMonData(&gEnemyParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense); - SetMonData(&gEnemyParty[a], MON_DATA_SPEED, (u8 *)&battlePokemon->speed); - SetMonData(&gEnemyParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack); - SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense); + SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gEnemyParty[a], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gEnemyParty[a], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gEnemyParty[a], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gEnemyParty[a], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case 1: @@ -951,8 +947,8 @@ void sub_8033E24(u8 a) case 3: for (i = 0; i < 4; i++) { - SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]); - SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]); + SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; @@ -1117,9 +1113,8 @@ void OpponentHandlecmd3(void) u8 *dst; u8 i; - dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + MEMSET_ALT(&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i], + gBattleBufferA[gActiveBank][2], i, dst); OpponentBufferExecCompleted(); } diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index 7f5c6c490..136c31841 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -841,7 +841,7 @@ void sub_802CA60(void) for (i = 0; i < 4; i++) { - SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, (u8 *)&sp0.moves[i]); + SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, &sp0.moves[i]); SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &sp0.pp[i]); } SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses); @@ -1149,7 +1149,7 @@ void sub_802D924(u8 taskId) { u8 savedActiveBank; - SetMonData(pkmn, MON_DATA_EXP, (u8 *)&nextLvlExp); + SetMonData(pkmn, MON_DATA_EXP, &nextLvlExp); CalculateMonStats(pkmn); gainedExp -= nextLvlExp - currExp; savedActiveBank = gActiveBank; @@ -1166,7 +1166,7 @@ void sub_802D924(u8 taskId) else { currExp += gainedExp; - SetMonData(pkmn, MON_DATA_EXP, (u8 *)&currExp); + SetMonData(pkmn, MON_DATA_EXP, &currExp); gBattleBankFunc[bank] = sub_802D90C; DestroyTask(taskId); } @@ -1231,7 +1231,7 @@ void sub_802DB6C(u8 taskId) u8 r5; u32 asdf; - SetMonData(pkmn, MON_DATA_EXP, (u8 *)&sp0); + SetMonData(pkmn, MON_DATA_EXP, &sp0); CalculateMonStats(pkmn); //r10 -= sp0 - sp4; asdf = sp0 - sp4; @@ -1247,7 +1247,7 @@ void sub_802DB6C(u8 taskId) { //u32 asdf = sp4 + r10; sp4 += r10; - SetMonData(pkmn, MON_DATA_EXP, (u8 *)&sp4); + SetMonData(pkmn, MON_DATA_EXP, &sp4); gBattleBankFunc[r7] = sub_802D90C; DestroyTask(taskId); } @@ -1773,9 +1773,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer) GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname); StringCopy10(battlePokemon.nickname, nickname); GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName); - src = (u8 *)&battlePokemon; - for (size = 0; size < sizeof(battlePokemon); size++) - buffer[size] = src[size]; + MEMCPY_ALT(&battlePokemon, buffer, sizeof(battlePokemon), size, src); break; case 1: data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES); @@ -1796,9 +1794,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer) moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES); - src = (u8 *)&moveData; - for (size = 0; size < sizeof(moveData); size++) - buffer[size] = src[size]; + MEMCPY_ALT(&moveData, buffer, sizeof(moveData), size, src); break; case 4: case 5: @@ -2035,13 +2031,13 @@ u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer) void PlayerHandlecmd1(void) { - struct BattlePokemon battleMon; // I think this is a BattlePokemon - u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; - u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1]; + struct BattlePokemon battleMon; u8 i; + // TODO: Maybe fix this. Integrating this into MEMSET_ALT is too hard. + u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + u8 *dst; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = src[i]; + MEMSET_ALT(&battleMon + gBattleBufferA[gActiveBank][1], src[i], gBattleBufferA[gActiveBank][2], i, dst); Emitcmd29(1, gBattleBufferA[gActiveBank][2], dst); PlayerBufferExecCompleted(); } @@ -2081,38 +2077,38 @@ void dp01_setattr_by_ch1_for_player_pokemon(u8 a) { u8 iv; - SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species); - SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item); + SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < 4; i++) { - SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]); - SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]); + SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } - SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses); - SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship); - SetMonData(&gPlayerParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience); + SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gPlayerParty[a], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; - SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; - SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; - SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv); - SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality); - SetMonData(&gPlayerParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1); - SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level); - SetMonData(&gPlayerParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp); - SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP); - SetMonData(&gPlayerParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack); - SetMonData(&gPlayerParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense); - SetMonData(&gPlayerParty[a], MON_DATA_SPEED, (u8 *)&battlePokemon->speed); - SetMonData(&gPlayerParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack); - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense); + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gPlayerParty[a], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gPlayerParty[a], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gPlayerParty[a], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gPlayerParty[a], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case 1: @@ -2124,8 +2120,8 @@ void dp01_setattr_by_ch1_for_player_pokemon(u8 a) case 3: for (i = 0; i < 4; i++) { - SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]); - SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]); + SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; @@ -2288,11 +2284,11 @@ void dp01_setattr_by_ch1_for_player_pokemon(u8 a) void PlayerHandlecmd3(void) { - u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; u8 i; + u8 *dst; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + MEMSET_ALT(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i], + gBattleBufferA[gActiveBank][2], i, dst); PlayerBufferExecCompleted(); } @@ -2599,7 +2595,7 @@ void PlayerHandlecmd18(void) sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); - StrCpyDecodeToDisplayedStringBattle((u8 *) gUnknown_08400CA8); + StrCpyDecodeToDisplayedStringBattle(gUnknown_08400CA8); InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35); sub_8002F44(&gUnknown_03004210); } diff --git a/src/battle/battle_controller_safari.c b/src/battle/battle_controller_safari.c index e05578c31..2fcdf7548 100644 --- a/src/battle/battle_controller_safari.c +++ b/src/battle/battle_controller_safari.c @@ -483,7 +483,7 @@ void SafariHandlecmd18(void) nullsub_8(i); sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); - StrCpyDecodeToDisplayedStringBattle((u8 *) gUnknown_08400CBB); + StrCpyDecodeToDisplayedStringBattle(gUnknown_08400CBB); InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_812BB10_TILE_DATA_OFFSET, 2, 35); sub_8002F44(&gUnknown_03004210); diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c index 3531c1771..9d70ca557 100644 --- a/src/battle/battle_controller_wally.c +++ b/src/battle/battle_controller_wally.c @@ -569,9 +569,7 @@ u32 sub_8137A84(u8 a, u8 *buffer) GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname); StringCopy10(battlePokemon.nickname, nickname); GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName); - src = (u8 *)&battlePokemon; - for (size = 0; size < sizeof(battlePokemon); size++) - buffer[size] = src[size]; + MEMCPY_ALT(&battlePokemon, buffer, sizeof(battlePokemon), size, src); break; case 1: data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES); @@ -592,9 +590,7 @@ u32 sub_8137A84(u8 a, u8 *buffer) moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES); - src = (u8 *)&moveData; - for (size = 0; size < sizeof(moveData); size++) - buffer[size] = src[size]; + MEMCPY_ALT(&moveData, buffer, sizeof(moveData), size, src); break; case 4: case 5: @@ -868,38 +864,38 @@ void sub_8138294(u8 a) { u8 iv; - SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species); - SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item); + SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < 4; i++) { - SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]); - SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]); + SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } - SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses); - SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship); - SetMonData(&gPlayerParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience); + SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gPlayerParty[a], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; - SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; - SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; - SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, (u8 *)&iv); + SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv); - SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality); - SetMonData(&gPlayerParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1); - SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level); - SetMonData(&gPlayerParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp); - SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP); - SetMonData(&gPlayerParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack); - SetMonData(&gPlayerParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense); - SetMonData(&gPlayerParty[a], MON_DATA_SPEED, (u8 *)&battlePokemon->speed); - SetMonData(&gPlayerParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack); - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense); + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gPlayerParty[a], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gPlayerParty[a], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gPlayerParty[a], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gPlayerParty[a], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case 1: @@ -911,8 +907,8 @@ void sub_8138294(u8 a) case 3: for (i = 0; i < 4; i++) { - SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]); - SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]); + SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; diff --git a/src/battle/battle_interface.c b/src/battle/battle_interface.c index 8bfeedd4d..10962c025 100644 --- a/src/battle/battle_interface.c +++ b/src/battle/battle_interface.c @@ -482,7 +482,7 @@ u8 battle_make_oam_normal_battle(u8 a) SetSubspriteTables(sprite, &gSubspriteTables_820A684[GetBankSide(a)]); sprite->subspriteMode = 2; sprite->oam.priority = 1; - CpuCopy32(sub_8043CDC(1), (void *)(OBJ_VRAM0 + sprite->oam.tileNum * 32), 64); + CpuCopy32(sub_8043CDC(1), OBJ_VRAM0 + sprite->oam.tileNum * 32, 64); gSprites[spriteId1].data5 = spriteId3; gSprites[spriteId1].data6 = a; @@ -940,7 +940,7 @@ static void sub_8044210(u8 a, s16 b, u8 c) sub_8003504(ptr, b, 0xF, 1); if (GetBankSide(r4) == 0) { - CpuCopy32(sub_8043CDC(0x74), (void *)(OBJ_VRAM0 + (gSprites[a].oam.tileNum + 0x34) * 32), 32); + CpuCopy32(sub_8043CDC(0x74), OBJ_VRAM0 + (gSprites[a].oam.tileNum + 0x34) * 32, 32); } } r4 = gSprites[a].data5; @@ -1309,7 +1309,7 @@ void sub_804454C(void) { spriteId = gSprites[gHealthboxIDs[i]].data5; - CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100); + CpuFill32(0, OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32, 0x100); sub_8044210(gHealthboxIDs[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_HP), 0); sub_8044210(gHealthboxIDs[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_MAX_HP), 1); } @@ -1317,7 +1317,7 @@ void sub_804454C(void) { draw_status_ailment_maybe(gHealthboxIDs[i]); sub_8045A5C(gHealthboxIDs[i], &gPlayerParty[gBattlePartyID[i]], 5); - CpuCopy32(sub_8043CDC(0x75), (void *)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxIDs[i]].oam.tileNum * 32), 32); + CpuCopy32(sub_8043CDC(0x75), OBJ_VRAM0 + 0x680 + gSprites[gHealthboxIDs[i]].oam.tileNum * 32, 32); } } else @@ -1332,7 +1332,7 @@ void sub_804454C(void) { spriteId = gSprites[gHealthboxIDs[i]].data5; - CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100); + CpuFill32(0, OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32, 0x100); sub_8044210(gHealthboxIDs[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_HP), 0); sub_8044210(gHealthboxIDs[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_MAX_HP), 1); } @@ -2505,9 +2505,9 @@ static void sub_8045458(u8 a, u8 b) { r4 = gSprites[a].data5; if (b != 0) - CpuCopy32(sub_8043CDC(0x46), (void *)(OBJ_VRAM0 + (gSprites[r4].oam.tileNum + 8) * 32), 32); + CpuCopy32(sub_8043CDC(0x46), OBJ_VRAM0 + (gSprites[r4].oam.tileNum + 8) * 32, 32); else - CpuFill32(0, (void *)(OBJ_VRAM0 + (gSprites[r4].oam.tileNum + 8) * 32), 32); + CpuFill32(0, OBJ_VRAM0 + (gSprites[r4].oam.tileNum + 8) * 32, 32); } } } @@ -2568,10 +2568,10 @@ static void draw_status_ailment_maybe(u8 a) r6 = sub_8043CDC(0x27); for (i = 0; i < 3; i++) - CpuCopy32(r6, (void *)(OBJ_VRAM0 + (gSprites[a].oam.tileNum + r8 + i) * 32), 32); + CpuCopy32(r6, OBJ_VRAM0 + (gSprites[a].oam.tileNum + r8 + i) * 32, 32); if (!ewram17800[r7].unk0_4) - CpuCopy32(sub_8043CDC(1), (void *)(OBJ_VRAM0 + gSprites[r10].oam.tileNum * 32), 64); + CpuCopy32(sub_8043CDC(1), OBJ_VRAM0 + gSprites[r10].oam.tileNum * 32, 64); sub_8045458(a, 1); return; @@ -2582,13 +2582,13 @@ static void draw_status_ailment_maybe(u8 a) // I don't like writing the array index like this, but I can't get it to match otherwise. FillPalette(r0[gBattleInterfaceStatusIcons_DynPal], r4_2 + 0x100, 2); CpuCopy16(gPlttBufferUnfaded + 0x100 + r4_2, (void *)(OBJ_PLTT + r4_2 * 2), 2); - CpuCopy32(r6, (void *)(OBJ_VRAM0 + (gSprites[a].oam.tileNum + r8) * 32), 96); + CpuCopy32(r6, OBJ_VRAM0 + (gSprites[a].oam.tileNum + r8) * 32, 96); if (IsDoubleBattle() == TRUE || GetBankSide(r7) == TRUE) { if (!ewram17800[r7].unk0_4) { - CpuCopy32(sub_8043CDC(0), (void *)(OBJ_VRAM0 + gSprites[r10].oam.tileNum * 32), 32); - CpuCopy32(sub_8043CDC(0x41), (void *)(OBJ_VRAM0 + (gSprites[r10].oam.tileNum + 1) * 32), 32); + CpuCopy32(sub_8043CDC(0), OBJ_VRAM0 + gSprites[r10].oam.tileNum * 32, 32); + CpuCopy32(sub_8043CDC(0x41), OBJ_VRAM0 + (gSprites[r10].oam.tileNum + 1) * 32, 32); } } sub_8045458(a, 0); @@ -2669,11 +2669,11 @@ static void sub_80458B0(u8 a) CpuCopy32(sub_8043CDC(0x2B), r6 + i * 64, 32); for (r7 = 3; r7 < 3 + r8; r7++) { - addr = (void *)(OBJ_VRAM0 + (gSprites[a].oam.tileNum + MACRO1(r7)) * 32); + addr = OBJ_VRAM0 + (gSprites[a].oam.tileNum + MACRO1(r7)) * 32; CpuCopy32(r6, addr, 32); r6 += 32; - addr = (void *)(OBJ_VRAM0 + (8 + gSprites[a].oam.tileNum + MACRO1(r7)) * 32); + addr = OBJ_VRAM0 + (8 + gSprites[a].oam.tileNum + MACRO1(r7)) * 32; CpuCopy32(r6, addr, 32); r6 += 32; } @@ -2697,7 +2697,7 @@ static void sub_8045998(u8 a) r7 = (u8 *)0x02000520 + status * 0x180 + 32; for (i = 6; i < 6 + r6; i++) { - CpuCopy32(r7, (void *)(OBJ_VRAM0 + (gSprites[a].oam.tileNum + 0x18 + MACRO1(i)) * 32), 32); + CpuCopy32(r7, OBJ_VRAM0 + (gSprites[a].oam.tileNum + 0x18 + MACRO1(i)) * 32, 32); r7 += 64; } } @@ -2821,9 +2821,9 @@ static void sub_8045D58(u8 a, u8 b) { u8 r4 = gSprites[ewram17850[a].unk0].data5; if (i < 2) - CpuCopy32(sub_8043CDC(r8) + sp8[i] * 32, (void *)(OBJ_VRAM0 + (gSprites[r4].oam.tileNum + 2 + i) * 32), 32); + CpuCopy32(sub_8043CDC(r8) + sp8[i] * 32, OBJ_VRAM0 + (gSprites[r4].oam.tileNum + 2 + i) * 32, 32); else - CpuCopy32(sub_8043CDC(r8) + sp8[i] * 32, (void *)(OBJ_VRAM0 + 64 + (i + gSprites[r4].oam.tileNum) * 32), 32); + CpuCopy32(sub_8043CDC(r8) + sp8[i] * 32, OBJ_VRAM0 + 64 + (i + gSprites[r4].oam.tileNum) * 32, 32); } break; case 1: @@ -2837,9 +2837,9 @@ static void sub_8045D58(u8 a, u8 b) for (i = 0; i < 8; i++) { if (i < 4) - CpuCopy32(sub_8043CDC(0xC) + sp8[i] * 32, (void *)(OBJ_VRAM0 + (gSprites[ewram17850[a].unk0].oam.tileNum + 0x24 + i) * 32), 32); + CpuCopy32(sub_8043CDC(0xC) + sp8[i] * 32, OBJ_VRAM0 + (gSprites[ewram17850[a].unk0].oam.tileNum + 0x24 + i) * 32, 32); else - CpuCopy32(sub_8043CDC(0xC) + sp8[i] * 32, (void *)(OBJ_VRAM0 + 0xB80 + (i + gSprites[ewram17850[a].unk0].oam.tileNum) * 32), 32); + CpuCopy32(sub_8043CDC(0xC) + sp8[i] * 32, OBJ_VRAM0 + 0xB80 + (i + gSprites[ewram17850[a].unk0].oam.tileNum) * 32, 32); } break; } diff --git a/src/battle/battle_records.c b/src/battle/battle_records.c index fd1f528ac..54697593b 100644 --- a/src/battle/battle_records.c +++ b/src/battle/battle_records.c @@ -243,7 +243,7 @@ static void PrintLinkBattleRecord(struct LinkBattleRecord *record, u8 y) void ShowLinkBattleRecords(void) { s32 i; MenuDrawTextWindow(1, 0, 28, 18); - sub_8072BD8((u8 *) gOtherText_BattleResults, 0, 1, 240); + sub_8072BD8(gOtherText_BattleResults, 0, 1, 240); PrintLinkBattleWinsLossesDraws(gSaveBlock1.linkBattleRecords); #if ENGLISH diff --git a/src/battle/battle_setup.c b/src/battle/battle_setup.c index 91a0667d9..8327ed59d 100644 --- a/src/battle/battle_setup.c +++ b/src/battle/battle_setup.c @@ -880,19 +880,20 @@ static void CB2_EndFirstBattle(void) SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); } +// why not just use the macros? maybe its because they didnt want to uncast const every time? static u32 TrainerBattleLoadArg32(const u8 *ptr) { - return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24); + return T1_READ_32(ptr); } static u16 TrainerBattleLoadArg16(const u8 *ptr) { - return ptr[0] | (ptr[1] << 8); + return T1_READ_16(ptr); } static u8 TrainerBattleLoadArg8(const u8 *ptr) { - return ptr[0]; + return T1_READ_8(ptr); } static u16 CurrentOpponentTrainerFlag(void) @@ -1123,8 +1124,8 @@ void ScrSpecial_StartTrainerEyeRematch(void) ScriptContext1_Stop(); } -static u8 *GetTrainerIntroSpeech(void); -static u8 *GetTrainerNonBattlingSpeech(void); +static const u8 *GetTrainerIntroSpeech(void); +static const u8 *GetTrainerNonBattlingSpeech(void); void ScrSpecial_ShowTrainerIntroSpeech(void) { @@ -1207,15 +1208,15 @@ void PlayTrainerEncounterMusic(void) } //Returns an empty string if a null pointer was passed, otherwise returns str -static u8 *SanitizeString(const u8 *str) +static const u8 *SanitizeString(const u8 *str) { if (str) - return (u8 *) str; + return str; else - return (u8 *) gOtherText_CancelWithTerminator; + return gOtherText_CancelWithTerminator; } -static u8 *GetTrainerIntroSpeech(void) +static const u8 *GetTrainerIntroSpeech(void) { return SanitizeString(sTrainerIntroSpeech); } @@ -1233,12 +1234,12 @@ u8 *sub_8082830(void) return gStringVar4; } -u8 *unref_sub_808286C(void) +const u8 *unref_sub_808286C(void) { return SanitizeString(sTrainerVictorySpeech); } -static u8 *GetTrainerNonBattlingSpeech(void) +static const u8 *GetTrainerNonBattlingSpeech(void) { return SanitizeString(sTrainerCannotBattleSpeech); } diff --git a/src/debug/matsuda_debug_menu.c b/src/debug/matsuda_debug_menu.c index c7d81f502..d0c0f95f7 100644 --- a/src/debug/matsuda_debug_menu.c +++ b/src/debug/matsuda_debug_menu.c @@ -516,10 +516,10 @@ void SetDebugMonForContest(void) SetMonData(&gPlayerParty[0], MON_DATA_SMART, &gContestMons[gContestPlayerMonIndex].smart); SetMonData(&gPlayerParty[0], MON_DATA_TOUGH, &gContestMons[gContestPlayerMonIndex].tough); SetMonData(&gPlayerParty[0], MON_DATA_SHEEN, &gContestMons[gContestPlayerMonIndex].sheen); - SetMonData(&gPlayerParty[0], MON_DATA_MOVE1, (const u8 *) &gContestMons[gContestPlayerMonIndex].moves[0]); - SetMonData(&gPlayerParty[0], MON_DATA_MOVE2, (const u8 *) &gContestMons[gContestPlayerMonIndex].moves[1]); - SetMonData(&gPlayerParty[0], MON_DATA_MOVE3, (const u8 *) &gContestMons[gContestPlayerMonIndex].moves[2]); - SetMonData(&gPlayerParty[0], MON_DATA_MOVE4, (const u8 *) &gContestMons[gContestPlayerMonIndex].moves[3]); + SetMonData(&gPlayerParty[0], MON_DATA_MOVE1, &gContestMons[gContestPlayerMonIndex].moves[0]); + SetMonData(&gPlayerParty[0], MON_DATA_MOVE2, &gContestMons[gContestPlayerMonIndex].moves[1]); + SetMonData(&gPlayerParty[0], MON_DATA_MOVE3, &gContestMons[gContestPlayerMonIndex].moves[2]); + SetMonData(&gPlayerParty[0], MON_DATA_MOVE4, &gContestMons[gContestPlayerMonIndex].moves[3]); } void sub_80AA754(struct Sprite *sprite) diff --git a/src/engine/link.c b/src/engine/link.c index 850201ccb..7f7e48083 100644 --- a/src/engine/link.c +++ b/src/engine/link.c @@ -954,7 +954,7 @@ static u16 LinkTestCalcBlockChecksum(void *data, u16 size) static void PrintHexDigit(u8 tileNum, u8 x, u8 y) { - u16 *tilemap = (u16 *)BG_SCREEN_ADDR(gLinkTestBGInfo.screenBaseBlock); + u16 *tilemap = BG_SCREEN_ADDR(gLinkTestBGInfo.screenBaseBlock); tilemap[(32 * y) + x] = (gLinkTestBGInfo.paletteNum << 12) | (tileNum + 1); } diff --git a/src/engine/save.c b/src/engine/save.c index eae3f4470..5ea949cae 100644 --- a/src/engine/save.c +++ b/src/engine/save.c @@ -282,7 +282,7 @@ u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location) for (i = 0; i < sizeof(struct UnkSaveSection); i++) { - if (ProgramFlashByte(sector, i, ((u8 *)gFastSaveSection)[i])) + if (ProgramFlashByte(sector, i, gFastSaveSection->data[i])) { status = 0xFF; break; @@ -402,7 +402,7 @@ u8 sub_81258BC(u16 a1, const struct SaveSectionLocation *location) { u16 j; for (j = 0; j < location[id].size; j++) - ((u8 *)location[id].data)[j] = gFastSaveSection->data[j]; + location[id].data[j] = gFastSaveSection->data[j]; } } @@ -774,7 +774,7 @@ u8 unref_sub_8125FF0(u8 *data, u16 size) for (i = 0; i < size; i++) section->data[i] = data[i]; - gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(gFlashSectors[0], (u8 *)section, sizeof(struct SaveSection)); + gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(gFlashSectors[0], section, sizeof(struct SaveSection)); if (gLastSaveSectorStatus) return 0xFF; diff --git a/src/engine/save_failed_screen.c b/src/engine/save_failed_screen.c index b91e8b5bf..17bda237e 100644 --- a/src/engine/save_failed_screen.c +++ b/src/engine/save_failed_screen.c @@ -267,10 +267,10 @@ static void VBlankCB_UpdateClockGraphics(void) static bool8 VerifySectorWipe(u16 sector) { - u32 *ptr = (u32 *)unk_2000000; + u32 *ptr = (u32 *)&unk_2000000; u16 i; - ReadFlash(sector, 0, (u8 *)ptr, 4096); + ReadFlash(sector, 0, ptr, 4096); for (i = 0; i < 0x400; i++, ptr++) if (*ptr) diff --git a/src/engine/sprite.c b/src/engine/sprite.c index 5d394502a..34ca3802d 100644 --- a/src/engine/sprite.c +++ b/src/engine/sprite.c @@ -833,13 +833,13 @@ static void RequestSpriteFrameImageCopy(u16 index, u16 tileNum, const struct Spr if (gSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS) { gSpriteCopyRequests[gSpriteCopyRequestCount].src = images[index].data; - gSpriteCopyRequests[gSpriteCopyRequestCount].dest = (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileNum; + gSpriteCopyRequests[gSpriteCopyRequestCount].dest = OBJ_VRAM0 + TILE_SIZE_4BPP * tileNum; gSpriteCopyRequests[gSpriteCopyRequestCount].size = images[index].size; gSpriteCopyRequestCount++; } } -void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size) +void RequestSpriteCopy(const void *src, u8 *dest, u16 size) { if (gSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS) { @@ -850,6 +850,7 @@ void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size) } } +// these two functions are unused. void CopyFromSprites(u8 *dest) { u32 i; @@ -1479,7 +1480,7 @@ u16 LoadSpriteSheet(const struct SpriteSheet *sheet) else { AllocSpriteTileRange(sheet->tag, (u16)tileStart, sheet->size / TILE_SIZE_4BPP); - CpuCopy16(sheet->data, (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileStart, sheet->size); + CpuCopy16(sheet->data, OBJ_VRAM0 + TILE_SIZE_4BPP * tileStart, sheet->size); return (u16)tileStart; } } @@ -1517,7 +1518,7 @@ void LoadTilesForSpriteSheet(const struct SpriteSheet *sheet) { const u8 *data = sheet->data; u16 tileStart = GetSpriteTileStartByTag(sheet->tag); - CpuCopy16(data, (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileStart, sheet->size); + CpuCopy16(data, OBJ_VRAM0 + TILE_SIZE_4BPP * tileStart, sheet->size); } void LoadTilesForSpriteSheets(struct SpriteSheet *sheets) @@ -1603,7 +1604,7 @@ void RequestSpriteSheetCopy(const struct SpriteSheet *sheet) { const u8 *data = sheet->data; u16 tileStart = GetSpriteTileStartByTag(sheet->tag); - RequestSpriteCopy(data, (u8 *)OBJ_VRAM0 + tileStart * TILE_SIZE_4BPP, sheet->size); + RequestSpriteCopy(data, OBJ_VRAM0 + tileStart * TILE_SIZE_4BPP, sheet->size); } u16 LoadSpriteSheetDeferred(const struct SpriteSheet *sheet) diff --git a/src/engine/string_util.c b/src/engine/string_util.c index 9686256a1..7316f533a 100644 --- a/src/engine/string_util.c +++ b/src/engine/string_util.c @@ -376,7 +376,7 @@ u8 *StringExpandPlaceholders(u8 *dest, const u8 *src) { u8 c = *src++; u8 placeholderId; - u8 *expandedString; + const u8 *expandedString; u8 length; switch (c) @@ -432,45 +432,45 @@ u8 *StringBraille(u8 *dest, const u8 *src) } } -static u8 *ExpandPlaceholder_UnknownStringVar(void) +static const u8 *ExpandPlaceholder_UnknownStringVar(void) { return gUnknownStringVar; } -static u8 *ExpandPlaceholder_PlayerName(void) +static const u8 *ExpandPlaceholder_PlayerName(void) { return gSaveBlock2.playerName; } -static u8 *ExpandPlaceholder_StringVar1(void) +static const u8 *ExpandPlaceholder_StringVar1(void) { return gStringVar1; } -static u8 *ExpandPlaceholder_StringVar2(void) +static const u8 *ExpandPlaceholder_StringVar2(void) { return gStringVar2; } -static u8 *ExpandPlaceholder_StringVar3(void) +static const u8 *ExpandPlaceholder_StringVar3(void) { return gStringVar3; } -static u8 *ExpandPlaceholder_KunChan(void) +static const u8 *ExpandPlaceholder_KunChan(void) { if (gSaveBlock2.playerGender == MALE) - return (u8 *) gExpandedPlaceholder_Kun; + return gExpandedPlaceholder_Kun; else - return (u8 *) gExpandedPlaceholder_Chan; + return gExpandedPlaceholder_Chan; } -static u8 *ExpandPlaceholder_RivalName(void) +static const u8 *ExpandPlaceholder_RivalName(void) { if (gSaveBlock2.playerGender == MALE) - return (u8 *) gExpandedPlaceholder_May; + return gExpandedPlaceholder_May; else - return (u8 *) gExpandedPlaceholder_Brendan; + return gExpandedPlaceholder_Brendan; } #define VERSION_DEPENDENT_PLACEHOLDER_LIST \ @@ -484,19 +484,19 @@ static u8 *ExpandPlaceholder_RivalName(void) #ifdef SAPPHIRE #define X(ph, r, s) \ -static u8 *ExpandPlaceholder_##ph(void) { return (u8 *) gExpandedPlaceholder_##s; } +static const u8 *ExpandPlaceholder_##ph(void) { return gExpandedPlaceholder_##s; } VERSION_DEPENDENT_PLACEHOLDER_LIST #else #define X(ph, r, s) \ -static u8 *ExpandPlaceholder_##ph(void) { return (u8 *) gExpandedPlaceholder_##r; } +static const u8 *ExpandPlaceholder_##ph(void) { return gExpandedPlaceholder_##r; } VERSION_DEPENDENT_PLACEHOLDER_LIST #endif #undef X -u8 *GetExpandedPlaceholder(u32 id) +const u8 *GetExpandedPlaceholder(u32 id) { - typedef u8 *(*ExpandPlaceholderFunc)(void); + typedef const u8 *(*ExpandPlaceholderFunc)(void); static const ExpandPlaceholderFunc funcs[] = { @@ -517,7 +517,7 @@ u8 *GetExpandedPlaceholder(u32 id) }; if (id >= ARRAY_COUNT(funcs)) - return (u8 *) gExpandedPlaceholder_Empty; + return gExpandedPlaceholder_Empty; else return funcs[id](); } diff --git a/src/engine/text.c b/src/engine/text.c index 87903608f..1d1d31383 100644 --- a/src/engine/text.c +++ b/src/engine/text.c @@ -396,6 +396,8 @@ extern const u32 gFont4LatinGlyphs[]; extern const u32 gFont3JapaneseGlyphs[]; extern const u32 gFont4JapaneseGlyphs[]; +// Getting rid of the u8 recasting will make the ROM no longer match due to +// a const being required to pass the elements directly to the rodata structs. static const struct Font sFonts[] = { // Japanese fonts @@ -405,15 +407,15 @@ static const struct Font sFonts[] = { 4, (u8 *)gFont3JapaneseGlyphs, 64, 512 }, { 1, (u8 *)gFont4JapaneseGlyphs, 32, 0 }, { 2, (u8 *)gFont4JapaneseGlyphs, 32, 0 }, - { 3, (u8 *)sBrailleGlyphs, 8, 0 }, + { 3, (u8 *)sBrailleGlyphs, 8, 0 }, // Latin - { 0, (u8 *)sFont0LatinGlyphs, 16, 8 }, - { 1, (u8 *)sFont1LatinGlyphs, 8, 0 }, - { 2, (u8 *)sFont1LatinGlyphs, 8, 0 }, - { 0, (u8 *)gFont3LatinGlyphs, 64, 32 }, - { 1, (u8 *)gFont4LatinGlyphs, 32, 0 }, - { 2, (u8 *)gFont4LatinGlyphs, 32, 0 }, - { 3, (u8 *)sBrailleGlyphs, 8, 0 }, + { 0, (u8 *)sFont0LatinGlyphs, 16, 8 }, + { 1, (u8 *)sFont1LatinGlyphs, 8, 0 }, + { 2, (u8 *)sFont1LatinGlyphs, 8, 0 }, + { 0, (u8 *)gFont3LatinGlyphs, 64, 32 }, + { 1, (u8 *)gFont4LatinGlyphs, 32, 0 }, + { 2, (u8 *)gFont4LatinGlyphs, 32, 0 }, + { 3, (u8 *)sBrailleGlyphs, 8, 0 }, }; static const u8 sTextSpeedDelays[] = { 6, 3, 1 }; // slow, mid, fast @@ -492,8 +494,8 @@ const struct WindowConfig gWindowConfig_81E6C3C = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E6C58 = @@ -513,8 +515,8 @@ const struct WindowConfig gWindowConfig_81E6C58 = 0, // tilemap top coordinate 26, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(24), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(24), // tilemap }; const struct WindowConfig gWindowConfig_81E6C74 = @@ -534,7 +536,7 @@ const struct WindowConfig gWindowConfig_81E6C74 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)OBJ_VRAM0, // tile data + OBJ_VRAM0, // tile data NULL, // tilemap }; @@ -555,8 +557,8 @@ const struct WindowConfig gWindowConfig_81E6C90 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(1), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(1), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig gWindowConfig_81E6CAC = @@ -597,8 +599,8 @@ const struct WindowConfig gWindowConfig_81E6CC8 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(15), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(15), // tilemap }; const struct WindowConfig gWindowConfig_81E6CE4 = @@ -618,8 +620,8 @@ const struct WindowConfig gWindowConfig_81E6CE4 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E6D00 = @@ -639,8 +641,8 @@ const struct WindowConfig gWindowConfig_81E6D00 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E6D1C = @@ -660,8 +662,8 @@ const struct WindowConfig gWindowConfig_81E6D1C = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E6D38 = @@ -702,8 +704,8 @@ const struct WindowConfig gWindowConfig_81E6D54 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(3), // tile data - (u16 *)BG_SCREEN_ADDR(15), // tilemap + BG_CHAR_ADDR(3), // tile data + BG_SCREEN_ADDR(15), // tilemap }; const struct WindowConfig gWindowConfig_81E6D70 = @@ -723,8 +725,8 @@ const struct WindowConfig gWindowConfig_81E6D70 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(3), // tile data - (u16 *)BG_SCREEN_ADDR(15), // tilemap + BG_CHAR_ADDR(3), // tile data + BG_SCREEN_ADDR(15), // tilemap }; const struct WindowConfig gWindowConfig_81E6D8C = @@ -744,8 +746,8 @@ const struct WindowConfig gWindowConfig_81E6D8C = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(14), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(14), // tilemap }; const struct WindowConfig gWindowConfig_81E6DA8 = @@ -765,8 +767,8 @@ const struct WindowConfig gWindowConfig_81E6DA8 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(11), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(11), // tilemap }; const struct WindowConfig WindowConfig_TrainerCard_Back_Values = @@ -786,8 +788,8 @@ const struct WindowConfig WindowConfig_TrainerCard_Back_Values = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig WindowConfig_TrainerCard_Back_Labels = @@ -807,8 +809,8 @@ const struct WindowConfig WindowConfig_TrainerCard_Back_Labels = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig gWindowConfig_81E6DFC = @@ -828,8 +830,8 @@ const struct WindowConfig gWindowConfig_81E6DFC = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E6E18 = @@ -849,8 +851,8 @@ const struct WindowConfig gWindowConfig_81E6E18 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E6E34 = @@ -870,8 +872,8 @@ const struct WindowConfig gWindowConfig_81E6E34 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E6E50 = @@ -891,8 +893,8 @@ const struct WindowConfig gWindowConfig_81E6E50 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(28), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(28), // tilemap }; const struct WindowConfig gWindowConfig_81E6E6C = @@ -912,8 +914,8 @@ const struct WindowConfig gWindowConfig_81E6E6C = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig gWindowConfig_81E6E88 = @@ -933,8 +935,8 @@ const struct WindowConfig gWindowConfig_81E6E88 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E6EA4 = @@ -954,8 +956,8 @@ const struct WindowConfig gWindowConfig_81E6EA4 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(28), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(28), // tilemap }; const struct WindowConfig gWindowConfig_81E6EC0 = @@ -975,8 +977,8 @@ const struct WindowConfig gWindowConfig_81E6EC0 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(29), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(29), // tilemap }; const struct WindowConfig gWindowConfig_81E6EDC = @@ -996,8 +998,8 @@ const struct WindowConfig gWindowConfig_81E6EDC = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(28), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(28), // tilemap }; const struct WindowConfig gWindowConfig_81E6EF8 = @@ -1017,8 +1019,8 @@ const struct WindowConfig gWindowConfig_81E6EF8 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(29), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(29), // tilemap }; const struct WindowConfig gWindowConfig_81E6F14 = @@ -1038,8 +1040,8 @@ const struct WindowConfig gWindowConfig_81E6F14 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(28), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(28), // tilemap }; const struct WindowConfig gWindowConfig_81E6F30 = @@ -1059,8 +1061,8 @@ const struct WindowConfig gWindowConfig_81E6F30 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(29), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(29), // tilemap }; const struct WindowConfig gWindowConfig_81E6F4C = @@ -1080,8 +1082,8 @@ const struct WindowConfig gWindowConfig_81E6F4C = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig gWindowConfig_81E6F68 = @@ -1101,8 +1103,8 @@ const struct WindowConfig gWindowConfig_81E6F68 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(13), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(13), // tilemap }; const struct WindowConfig gWindowConfig_81E6F84 = @@ -1122,8 +1124,8 @@ const struct WindowConfig gWindowConfig_81E6F84 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E6FA0 = @@ -1143,8 +1145,8 @@ const struct WindowConfig gWindowConfig_81E6FA0 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(24), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(24), // tilemap }; const struct WindowConfig gWindowConfig_81E6FBC = @@ -1164,8 +1166,8 @@ const struct WindowConfig gWindowConfig_81E6FBC = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig gWindowConfig_81E6FD8 = @@ -1185,8 +1187,8 @@ const struct WindowConfig gWindowConfig_81E6FD8 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(24), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(24), // tilemap }; const struct WindowConfig gWindowConfig_81E6FF4 = @@ -1206,8 +1208,8 @@ const struct WindowConfig gWindowConfig_81E6FF4 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(24), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(24), // tilemap }; const struct WindowConfig gWindowConfig_81E7010 = @@ -1227,8 +1229,8 @@ const struct WindowConfig gWindowConfig_81E7010 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig gWindowConfig_81E702C = @@ -1248,8 +1250,8 @@ const struct WindowConfig gWindowConfig_81E702C = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(15), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(15), // tilemap }; const struct WindowConfig gWindowConfig_81E7048 = @@ -1269,8 +1271,8 @@ const struct WindowConfig gWindowConfig_81E7048 = 0, // tilemap top coordinate 16, // width 32, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(14), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(14), // tilemap }; const struct WindowConfig gWindowConfig_81E7064 = @@ -1290,8 +1292,8 @@ const struct WindowConfig gWindowConfig_81E7064 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(14), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(14), // tilemap }; const struct WindowConfig gWindowConfig_81E7080 = @@ -1311,8 +1313,8 @@ const struct WindowConfig gWindowConfig_81E7080 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig gWindowConfig_81E709C = @@ -1332,8 +1334,8 @@ const struct WindowConfig gWindowConfig_81E709C = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E70B8 = @@ -1353,8 +1355,8 @@ const struct WindowConfig gWindowConfig_81E70B8 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig gWindowConfig_81E70D4 = @@ -1374,8 +1376,8 @@ const struct WindowConfig gWindowConfig_81E70D4 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig gWindowConfig_81E70F0 = @@ -1416,8 +1418,8 @@ const struct WindowConfig gWindowConfig_81E710C = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E7128 = @@ -1437,8 +1439,8 @@ const struct WindowConfig gWindowConfig_81E7128 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E7144 = @@ -1458,8 +1460,8 @@ const struct WindowConfig gWindowConfig_81E7144 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E7160 = @@ -1479,8 +1481,8 @@ const struct WindowConfig gWindowConfig_81E7160 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(1), // tile data - (u16 *)BG_SCREEN_ADDR(10), // tilemap + BG_CHAR_ADDR(1), // tile data + BG_SCREEN_ADDR(10), // tilemap }; const struct WindowConfig gWindowConfig_81E717C = @@ -1500,8 +1502,8 @@ const struct WindowConfig gWindowConfig_81E717C = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(3), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(3), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E7198 = @@ -1521,8 +1523,8 @@ const struct WindowConfig gWindowConfig_81E7198 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(15), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(15), // tilemap }; const struct WindowConfig gWindowConfig_81E71B4 = @@ -1542,8 +1544,8 @@ const struct WindowConfig gWindowConfig_81E71B4 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(15), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(15), // tilemap }; const struct WindowConfig gWindowConfig_81E71D0 = @@ -1563,8 +1565,8 @@ const struct WindowConfig gWindowConfig_81E71D0 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(1), // tile data - (u16 *)BG_SCREEN_ADDR(28), // tilemap + BG_CHAR_ADDR(1), // tile data + BG_SCREEN_ADDR(28), // tilemap }; const struct WindowConfig gWindowConfig_81E71EC = @@ -1584,8 +1586,8 @@ const struct WindowConfig gWindowConfig_81E71EC = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(1), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(1), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig gWindowConfig_81E7208 = @@ -1605,8 +1607,8 @@ const struct WindowConfig gWindowConfig_81E7208 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(28), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(28), // tilemap }; const struct WindowConfig gWindowConfig_81E7224 = @@ -1626,8 +1628,8 @@ const struct WindowConfig gWindowConfig_81E7224 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(0), // tile data - (u16 *)BG_SCREEN_ADDR(31), // tilemap + BG_CHAR_ADDR(0), // tile data + BG_SCREEN_ADDR(31), // tilemap }; const struct WindowConfig gWindowConfig_81E7240 = @@ -1647,8 +1649,8 @@ const struct WindowConfig gWindowConfig_81E7240 = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)BG_CHAR_ADDR(2), // tile data - (u16 *)BG_SCREEN_ADDR(30), // tilemap + BG_CHAR_ADDR(2), // tile data + BG_SCREEN_ADDR(30), // tilemap }; const struct WindowConfig gWindowConfig_81E725C = @@ -1668,7 +1670,7 @@ const struct WindowConfig gWindowConfig_81E725C = 0, // tilemap top coordinate 30, // width 20, // height - (u8 *)OBJ_VRAM0, // tile data + OBJ_VRAM0, // tile data NULL, // tilemap }; diff --git a/src/engine/tileset_anim.c b/src/engine/tileset_anim.c index 34685381d..f892e5e9a 100644 --- a/src/engine/tileset_anim.c +++ b/src/engine/tileset_anim.c @@ -32,8 +32,8 @@ extern u8 *gTilesetAnimTable_BikeShop[]; struct Dma { - u8 *src; - u8 *dest; + void *src; + void *dest; u16 size; }; @@ -95,7 +95,7 @@ static void ClearTilesetAnimDmas(void) CpuFill32(0, &gTilesetAnimDmas, sizeof(gTilesetAnimDmas)); } -static void QueueTilesetAnimDma(u8 *src, u8 *dest, u16 size) +static void QueueTilesetAnimDma(void *src, void *dest, u16 size) { if (gNumTilesetAnimDmas < 20) { @@ -217,28 +217,28 @@ static void sub_8073070(u16 a1) { int v1; v1 = a1 % 4; - QueueTilesetAnimDma(gTilesetAnimTable_General_0[v1], (u8 *)(BG_VRAM + 0x3f80), 0x80); + QueueTilesetAnimDma(gTilesetAnimTable_General_0[v1], BG_TILE_ADDR(127), 0x80); } static void sub_8073098(u16 a1) { u8 v1; v1 = a1 % 8; - QueueTilesetAnimDma(gTilesetAnimTable_General_1[v1], (u8 *)(BG_VRAM + 0x3600), 0x3c0); + QueueTilesetAnimDma(gTilesetAnimTable_General_1[v1], BG_TILE_ADDR(108), 0x3c0); } static void sub_80730C0(u16 a1) { int v1; v1 = a1 % 8; - QueueTilesetAnimDma(gTilesetAnimTable_General_2[v1], (u8 *)(BG_VRAM + 0x3a00), 0x140); + QueueTilesetAnimDma(gTilesetAnimTable_General_2[v1], BG_TILE_ADDR(116), 0x140); } static void sub_80730E8(u16 a1) { int v1; v1 = a1 % 4; - QueueTilesetAnimDma(gTilesetAnimTable_General_3[v1], (u8 *)(BG_VRAM + 0x3e00), 0xc0); + QueueTilesetAnimDma(gTilesetAnimTable_General_3[v1], BG_TILE_ADDR(124), 0xc0); } void TilesetCB_Petalburg(void) @@ -454,37 +454,37 @@ static void sub_807361C(u16 a1) { int v1; v1 = a1 % 4; - QueueTilesetAnimDma(gTilesetAnimTable_General_4[v1], (u8 *)(BG_VRAM + 0x3c00), 0x140); + QueueTilesetAnimDma(gTilesetAnimTable_General_4[v1], BG_TILE_ADDR(120), 0x140); } static void sub_8073644(u8 a1) { u8 v1; v1 = a1 % 4; - QueueTilesetAnimDma(gTilesetAnimTable_Lavaridge[v1], (u8 *)(BG_VRAM + 0x6400), 0x80); + QueueTilesetAnimDma(gTilesetAnimTable_Lavaridge[v1], BG_TILE_ADDR(200), 0x80); v1 = (a1 + 2) % 4; - QueueTilesetAnimDma(gTilesetAnimTable_Lavaridge[v1], (u8 *)(BG_VRAM + 0x6480), 0x80); + QueueTilesetAnimDma(gTilesetAnimTable_Lavaridge[v1], BG_TILE_ADDR(201), 0x80); } static void sub_807368C(u8 a1) { int v1; v1 = a1 % 4; - QueueTilesetAnimDma(gTilesetAnimTable_Pacifidlog_0[v1], (u8 *)(BG_VRAM + 0x7a00), 0x3c0); + QueueTilesetAnimDma(gTilesetAnimTable_Pacifidlog_0[v1], BG_TILE_ADDR(244), 0x3c0); } static void sub_80736B4(u8 a1) { int v1; v1 = a1 % 4; - QueueTilesetAnimDma(gTilesetAnimTable_Underwater[v1], (u8 *)(BG_VRAM + 0x7e00), 0x80); + QueueTilesetAnimDma(gTilesetAnimTable_Underwater[v1], BG_TILE_ADDR(252), 0x80); } static void sub_80736DC(u8 a1) { int v1; v1 = a1 % 8; - QueueTilesetAnimDma(gTilesetAnimTable_Pacifidlog_1[v1], (u8 *)(BG_VRAM + 0x7e00), 0x100); + QueueTilesetAnimDma(gTilesetAnimTable_Pacifidlog_1[v1], BG_TILE_ADDR(252), 0x100); } static void sub_8073704(u16 a1, u8 a2) @@ -521,14 +521,14 @@ static void sub_80737E0(u16 a1) { int v1; v1 = a1 % 2; - QueueTilesetAnimDma(gTilesetAnimTable_Rustboro_1[v1], (u8 *)(BG_VRAM + 0x7800), 0x80); + QueueTilesetAnimDma(gTilesetAnimTable_Rustboro_1[v1], BG_TILE_ADDR(240), 0x80); } static void sub_8073808(u16 a1) { int v1; v1 = a1 % 4; - QueueTilesetAnimDma(gTilesetAnimTable_Cave[v1], (u8 *)(BG_VRAM + 0x5400), 0x80); + QueueTilesetAnimDma(gTilesetAnimTable_Cave[v1], BG_TILE_ADDR(168), 0x80); } static void sub_8073830(u16 a1, u8 a2) @@ -543,7 +543,7 @@ static void sub_8073868(u16 a1) { int v1; v1 = a1 % 4; - QueueTilesetAnimDma(gTilesetAnimTable_Cave[v1], (u8 *)(BG_VRAM + 0x7400), 0x80); + QueueTilesetAnimDma(gTilesetAnimTable_Cave[v1], BG_TILE_ADDR(232), 0x80); } static void sub_8073890(u16 a1) @@ -590,41 +590,41 @@ static void sub_8073904(u16 a1) { int v1; v1 = a1 % 2; - QueueTilesetAnimDma(gTilesetAnimTable_Building[v1], (u8 *)(BG_VRAM + 0x3e00), 0x80); + QueueTilesetAnimDma(gTilesetAnimTable_Building[v1], BG_TILE_ADDR(124), 0x80); } static void sub_807392C(u16 a1) { int v1; v1 = a1 % 3; - QueueTilesetAnimDma(gTilesetAnimTable_SootopolisGym_0[v1], (u8 *)(BG_VRAM + 0x7e00), 0x180); - QueueTilesetAnimDma(gTilesetAnimTable_SootopolisGym_1[v1], (u8 *)(BG_VRAM + 0x7a00), 0x280); + QueueTilesetAnimDma(gTilesetAnimTable_SootopolisGym_0[v1], BG_TILE_ADDR(252), 0x180); + QueueTilesetAnimDma(gTilesetAnimTable_SootopolisGym_1[v1], BG_TILE_ADDR(244), 0x280); } static void sub_8073974(u16 a1) { int v1; v1 = a1 % 4; - QueueTilesetAnimDma(gTilesetAnimTable_EliteFour_0[v1], (u8 *)(BG_VRAM + 0x7f00), 0x20); + QueueTilesetAnimDma(gTilesetAnimTable_EliteFour_0[v1], BG_TILE_ADDR(254), 0x20); } static void sub_807399C(u16 a1) { int v1; v1 = a1 % 2; - QueueTilesetAnimDma(gTilesetAnimTable_EliteFour_1[v1], (u8 *)(BG_VRAM + 0x7c00), 0x80); + QueueTilesetAnimDma(gTilesetAnimTable_EliteFour_1[v1], BG_TILE_ADDR(248), 0x80); } static void sub_80739C4(u16 a1) { int v1; v1 = a1 % 2; - QueueTilesetAnimDma(gTilesetAnimTable_MauvilleGym[v1], (u8 *)(BG_VRAM + 0x5200), 0x200); + QueueTilesetAnimDma(gTilesetAnimTable_MauvilleGym[v1], BG_TILE_ADDR(164), 0x200); } static void sub_80739EC(u16 a1) { int v1; v1 = a1 % 2; - QueueTilesetAnimDma(gTilesetAnimTable_BikeShop[v1], (u8 *)(BG_VRAM + 0x7e00), 0x120); + QueueTilesetAnimDma(gTilesetAnimTable_BikeShop[v1], BG_TILE_ADDR(252), 0x120); } diff --git a/src/engine/trade.c b/src/engine/trade.c index 905e9ff0c..8fad94be8 100644 --- a/src/engine/trade.c +++ b/src/engine/trade.c @@ -112,7 +112,6 @@ struct TradeEwramSubstruct { /*0x0087*/ u8 unk_0087; /*0x0088*/ u8 filler_0088[2]; /*0x008a*/ u8 unk_008a; - /*0x008b*/ u8 unk_008b; /*0x008c*/ u16 linkData[20]; /*0x00b4*/ u8 unk_00b4; /*0x00b5*/ u8 unk_00b5[11]; @@ -1088,7 +1087,7 @@ static void sub_8047EC0(void) ResetSpriteData(); FreeAllSpritePalettes(); ResetTasks(); - sub_804A964(&gUnknown_03004824->unk_00c8, (void *)BG_SCREEN_ADDR(5)); + sub_804A964(&gUnknown_03004824->unk_00c8, BG_SCREEN_ADDR(5)); SetVBlankCallback(sub_80489F4); InitMenuWindow(&gWindowConfig_81E6CE4); SetUpWindowConfig(&gWindowConfig_81E6F84); @@ -1268,7 +1267,7 @@ static void sub_80484F4(void) ResetSpriteData(); FreeAllSpritePalettes(); ResetTasks(); - sub_804A964(&gUnknown_03004824->unk_00c8, (void *)BG_SCREEN_ADDR(5)); + sub_804A964(&gUnknown_03004824->unk_00c8, BG_SCREEN_ADDR(5)); SetVBlankCallback(sub_80489F4); InitMenuWindow(&gWindowConfig_81E6CE4); SetUpWindowConfig(&gWindowConfig_81E6F84); @@ -1484,12 +1483,12 @@ static void sub_8048B0C(u8 a0) } for (i = 0; i < 0x400; i ++) gUnknown_03004824->unk_00c8.unk_12[i] = gUnknown_08EA15C8[i]; - dest = (u16 *)BG_SCREEN_ADDR(6); + dest = BG_SCREEN_ADDR(6); DmaCopy16(3, gTradeStripesBG2Tilemap, dest, 0x800); break; case 1: src = gTradeStripesBG3Tilemap; - dest = (u16 *)BG_SCREEN_ADDR(7); + dest = BG_SCREEN_ADDR(7); DmaCopy16(3, src, dest, 0x800); sub_804A6DC(0); sub_804A6DC(1); @@ -1706,8 +1705,11 @@ static void sub_8048C70(void) static void nullsub_5(u8 a0, u8 a1) {} -static void sub_8048D24(u8 *dest, const u8 *src, u32 size) +// why not just use memcpy? +static void Trade_Memcpy(void *dataDest, void *dataSrc, u32 size) { + u8 *dest = dataDest; + u8 *src = dataSrc; int i; for (i = 0; i < size; i ++) dest[i] = src[i]; } @@ -1724,7 +1726,7 @@ static bool8 sub_8048D44(void) switch (gUnknown_03004824->unk_0075) { case 0: - sub_8048D24(gBlockSendBuffer, (const u8 *)&gPlayerParty[0], 2 * sizeof(struct Pokemon)); + Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[0], 2 * sizeof(struct Pokemon)); gUnknown_03004824->unk_0075 ++; break; case 1: @@ -1751,13 +1753,13 @@ static bool8 sub_8048D44(void) case 3: if (GetBlockReceivedStatus() == 3) { - sub_8048D24((u8 *)&gEnemyParty[0], (const u8 *)gBlockRecvBuffer[mpId ^ 1], 2 * sizeof(struct Pokemon)); + Trade_Memcpy(&gEnemyParty[0], gBlockRecvBuffer[mpId ^ 1], 2 * sizeof(struct Pokemon)); ResetBlockReceivedFlags(); gUnknown_03004824->unk_0075 ++; } break; case 4: - sub_8048D24(gBlockSendBuffer, (const u8 *)&gPlayerParty[2], 2 * sizeof(struct Pokemon)); + Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[2], 2 * sizeof(struct Pokemon)); gUnknown_03004824->unk_0075 ++; break; case 5: @@ -1770,13 +1772,13 @@ static bool8 sub_8048D44(void) case 6: if (GetBlockReceivedStatus() == 3) { - sub_8048D24((u8 *)&gEnemyParty[2], (const u8 *)gBlockRecvBuffer[mpId ^ 1], 2 * sizeof(struct Pokemon)); + Trade_Memcpy(&gEnemyParty[2], gBlockRecvBuffer[mpId ^ 1], 2 * sizeof(struct Pokemon)); ResetBlockReceivedFlags(); gUnknown_03004824->unk_0075 ++; } break; case 7: - sub_8048D24(gBlockSendBuffer, (const u8 *)&gPlayerParty[4], 2 * sizeof(struct Pokemon)); + Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[4], 2 * sizeof(struct Pokemon)); gUnknown_03004824->unk_0075 ++; break; case 8: @@ -1789,13 +1791,13 @@ static bool8 sub_8048D44(void) case 9: if (GetBlockReceivedStatus() == 3) { - sub_8048D24((u8 *)&gEnemyParty[4], (const u8 *)gBlockRecvBuffer[mpId ^ 1], 2 * sizeof(struct Pokemon)); + Trade_Memcpy(&gEnemyParty[4], gBlockRecvBuffer[mpId ^ 1], 2 * sizeof(struct Pokemon)); ResetBlockReceivedFlags(); gUnknown_03004824->unk_0075 ++; } break; case 10: - sub_8048D24(gBlockSendBuffer, (const u8 *)&gSaveBlock1.mail[0], 6 * sizeof(struct MailStruct) + 4); + Trade_Memcpy(gBlockSendBuffer, &gSaveBlock1.mail[0], 6 * sizeof(struct MailStruct) + 4); gUnknown_03004824->unk_0075 ++; break; case 11: @@ -1808,13 +1810,13 @@ static bool8 sub_8048D44(void) case 12: if (GetBlockReceivedStatus() == 3) { - sub_8048D24((u8 *)&gUnknown_02029700[0], (const u8 *)gBlockRecvBuffer[mpId ^ 1], 6 * sizeof(struct MailStruct)); + Trade_Memcpy(&gUnknown_02029700[0], gBlockRecvBuffer[mpId ^ 1], 6 * sizeof(struct MailStruct)); ResetBlockReceivedFlags(); gUnknown_03004824->unk_0075 ++; } break; case 13: - sub_8048D24(gBlockSendBuffer, (const u8 *)gSaveBlock1.giftRibbons, 11); + Trade_Memcpy(gBlockSendBuffer, gSaveBlock1.giftRibbons, 11); gUnknown_03004824->unk_0075 ++; break; case 14: @@ -1827,7 +1829,7 @@ static bool8 sub_8048D44(void) case 15: if (GetBlockReceivedStatus() == 3) { - sub_8048D24((u8 *)gUnknown_03004824->unk_00b5, (const u8 *)gBlockRecvBuffer[mpId ^ 1], 11); + Trade_Memcpy(gUnknown_03004824->unk_00b5, gBlockRecvBuffer[mpId ^ 1], 11); ResetBlockReceivedFlags(); gUnknown_03004824->unk_0075 ++; } @@ -1853,7 +1855,7 @@ static void sub_8049088(void) { u8 string[28]; StringCopy(string, gTradeText_TradeOkayPrompt); - sub_804ACD8(string, (u8 *)BG_CHAR_ADDR(4) + gUnknown_03004824->unk_007e * 32, 20); + sub_804ACD8(string, BG_CHAR_ADDR(4) + gUnknown_03004824->unk_007e * 32, 20); } static void sub_80490BC(u8 mpId, u8 a1) @@ -1915,7 +1917,7 @@ static void sub_80491E4(u8 mpId, u8 status) gUnknown_03004824->unk_007b = 8; break; case 0xdddd: - gUnknown_03004824->unk_008a = ((u8 *)gBlockRecvBuffer[0])[1 * sizeof(u16)] + 6; + gUnknown_03004824->unk_008a = gBlockRecvBuffer[0][1] + 6; sub_8049E9C(gUnknown_03004824->tradeMenuCursorPosition); sub_8049E9C(gUnknown_03004824->unk_008a); gUnknown_03004824->unk_007b = 7; @@ -2111,7 +2113,7 @@ static void sub_8049680(void) DrawTextWindow(&gUnknown_03004824->window, 24, 14, 29, 19); InitYesNoMenu(24, 14, 4); gUnknown_03004824->unk_007b = 4; - sub_804ACD8(gUnknown_0820C14C[4], (u8 *)(BG_CHAR_ADDR(4) + 32 * gUnknown_03004824->unk_007e), 20); + sub_804ACD8(gUnknown_0820C14C[4], BG_CHAR_ADDR(4) + 32 * gUnknown_03004824->unk_007e, 20); } } if (gMain.newKeys & R_BUTTON) @@ -2130,7 +2132,7 @@ static void sub_8049804(void) sub_804A80C(); gUnknown_03004824->unk_007b = 0; gSprites[gUnknown_03004824->tradeMenuCursorSpriteIdx].invisible = FALSE; - sub_804ACD8(gUnknown_0820C14C[1], (u8 *)(BG_CHAR_ADDR(4) + 32 * gUnknown_03004824->unk_007e), 20); + sub_804ACD8(gUnknown_0820C14C[1], BG_CHAR_ADDR(4) + 32 * gUnknown_03004824->unk_007e, 20); } static void sub_8049860(void) @@ -2498,7 +2500,7 @@ static void sub_8049ED4(u8 a0) gUnknown_03004824->unk_0080[a0] ++; break; case 4: - sub_804ACD8(gUnknown_0820C14C[5], (u8 *)(BG_CHAR_ADDR(4) + 32 * gUnknown_03004824->unk_007e), 20); + sub_804ACD8(gUnknown_0820C14C[5], BG_CHAR_ADDR(4) + 32 * gUnknown_03004824->unk_007e, 20); sub_804A51C(a0, whichPokemon, gUnknown_0820C3D1[a0][0] + 4, gUnknown_0820C3D1[a0][1] + 1, gUnknown_0820C3D1[a0][0], gUnknown_0820C3D1[a0][1]); gUnknown_03004824->unk_0080[a0] ++; break; @@ -3362,7 +3364,7 @@ static void sub_804A840(u8 whichParty) sub_804A740(1); sub_804A938(&gUnknown_03004824->unk_00c8); } - sub_804ACD8(gUnknown_0820C14C[1], (u8 *)(BG_CHAR_ADDR(4) + 32 * gUnknown_03004824->unk_007e), 20); + sub_804ACD8(gUnknown_0820C14C[1], BG_CHAR_ADDR(4) + 32 * gUnknown_03004824->unk_007e, 20); gUnknown_03004824->unk_0080[whichParty] = 0; } @@ -4037,7 +4039,7 @@ static void sub_804B41C(void) gMain.state ++; LZDecompressVram(gUnknown_08D00000, (void *)VRAM); CpuCopy16(gUnknown_08D00524, ewram, 0x1000); - DmaCopy16Defvars(3, ewram, (void *)BG_SCREEN_ADDR(5), 0x500); + DmaCopy16Defvars(3, ewram, BG_SCREEN_ADDR(5), 0x500); LoadCompressedPalette(gUnknown_08D004E0, 0, 32); gUnknown_03004828->unk_00b6 = 0; gUnknown_03004828->unk_00c4 = 0; @@ -4678,8 +4680,8 @@ static void sub_804BBE8(u8 a0) { case 0: LoadPalette(gUnknown_0820C9F8, 0x10, 0xa0); - DmaCopyLarge16(3, gUnknown_0820CA98, (void *)BG_CHAR_ADDR(1), 0x1300, 0x1000); - DmaCopy16Defvars(3, gUnknown_0820F798, (void *)BG_SCREEN_ADDR(18), 0x1000); + DmaCopyLarge16(3, gUnknown_0820CA98, BG_CHAR_ADDR(1), 0x1300, 0x1000); + DmaCopy16Defvars(3, gUnknown_0820F798, BG_SCREEN_ADDR(18), 0x1000); gUnknown_03004828->bg2vofs = 0; gUnknown_03004828->bg2hofs = 0xb4; REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON; @@ -4691,15 +4693,15 @@ static void sub_804BBE8(u8 a0) REG_BG1VOFS = 0x15c; REG_BG1CNT = BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(5) | BGCNT_TXT256x512; - DmaCopy16Defvars(3, gUnknown_08210798, (void *)BG_SCREEN_ADDR(5), 0x1000); - DmaCopyLarge16(3, gUnknown_0820CA98, (void *)BG_CHAR_ADDR(0), 0x1300, 0x1000); + DmaCopy16Defvars(3, gUnknown_08210798, BG_SCREEN_ADDR(5), 0x1000); + DmaCopyLarge16(3, gUnknown_0820CA98, BG_CHAR_ADDR(0), 0x1300, 0x1000); REG_DISPCNT = DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON; break; case 2: gUnknown_03004828->bg1vofs = 0; gUnknown_03004828->bg1hofs = 0; REG_DISPCNT = DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON; - DmaCopy16Defvars(3, gUnknown_08211798, (void *)BG_SCREEN_ADDR(5), 0x800); + DmaCopy16Defvars(3, gUnknown_08211798, BG_SCREEN_ADDR(5), 0x800); break; case 3: REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON; @@ -4708,8 +4710,8 @@ static void sub_804BBE8(u8 a0) gUnknown_03004828->unk_010c = 0x78; gUnknown_03004828->unk_010e = -0x46; gUnknown_03004828->unk_011c = 0; - DmaCopyLarge16(3, gUnknown_0820DD98, (void *)BG_CHAR_ADDR(1), 0x1a00, 0x1000); - DmaCopy16Defvars(3, gUnknown_08211F98, (void *)BG_SCREEN_ADDR(18), 0x100); + DmaCopyLarge16(3, gUnknown_0820DD98, BG_CHAR_ADDR(1), 0x1a00, 0x1000); + DmaCopy16Defvars(3, gUnknown_08211F98, BG_SCREEN_ADDR(18), 0x100); break; case 4: REG_DISPCNT = DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON; @@ -4719,20 +4721,20 @@ static void sub_804BBE8(u8 a0) gUnknown_03004828->unk_0118 = 0x20; gUnknown_03004828->unk_011a = 0x400; gUnknown_03004828->unk_011c = 0; - DmaCopyLarge16(3, gUnknown_08213738, (void *)BG_CHAR_ADDR(1), 0x2040, 0x1000); - DmaCopy16Defvars(3, gUnknown_08215778, (void *)BG_SCREEN_ADDR(18), 0x100); + DmaCopyLarge16(3, gUnknown_08213738, BG_CHAR_ADDR(1), 0x2040, 0x1000); + DmaCopy16Defvars(3, gUnknown_08215778, BG_SCREEN_ADDR(18), 0x100); break; case 5: gUnknown_03004828->bg1vofs = 0; gUnknown_03004828->bg1hofs = 0; REG_BG1CNT = BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(5); - LZDecompressVram(gUnknown_08D00000, (void *)BG_CHAR_ADDR(0)); + LZDecompressVram(gUnknown_08D00000, BG_CHAR_ADDR(0)); CpuCopy16(gUnknown_08D00524, buffer = (u16 *)ewram, 0x1000); LoadCompressedPalette(gUnknown_08D004E0, 0x70, 0x20); FillPalette(0, 0, 2); for (i = 0; i < 0x280; i ++) buffer[i] |= 0x7000; - DmaCopy16Defvars(3, ewram, (void *)BG_SCREEN_ADDR(5), 0x500); + DmaCopy16Defvars(3, ewram, BG_SCREEN_ADDR(5), 0x500); MenuZeroFillWindowRect(2, 15, 27, 18); break; case 6: @@ -4745,16 +4747,16 @@ static void sub_804BBE8(u8 a0) gUnknown_03004828->unk_010c = 0x78; gUnknown_03004828->unk_010e = 0x50; gUnknown_03004828->unk_011c = 0; - DmaCopyLarge16(3, gUnknown_08213738, (void *)BG_CHAR_ADDR(1), 0x2040, 0x1000); - DmaCopy16Defvars(3, gUnknown_08215778, (void *)BG_SCREEN_ADDR(18), 0x100); + DmaCopyLarge16(3, gUnknown_08213738, BG_CHAR_ADDR(1), 0x2040, 0x1000); + DmaCopy16Defvars(3, gUnknown_08215778, BG_SCREEN_ADDR(18), 0x100); break; case 7: gUnknown_03004828->bg2vofs = 0; gUnknown_03004828->bg2hofs = 0; REG_BG2CNT = BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_TXT512x256; LoadPalette(gUnknown_0820C9F8, 0x10, 0xa0); - DmaCopyLarge16(3, gUnknown_0820CA98, (void *)BG_CHAR_ADDR(1), 0x1300, 0x1000); - DmaCopy16Defvars(3, gUnknown_0820F798, (void *)BG_SCREEN_ADDR(18), 0x1000); + DmaCopyLarge16(3, gUnknown_0820CA98, BG_CHAR_ADDR(1), 0x1300, 0x1000); + DmaCopy16Defvars(3, gUnknown_0820F798, BG_SCREEN_ADDR(18), 0x1000); break; } } @@ -5416,7 +5418,6 @@ static void sub_804D948(u8 whichPlayerMon, u8 whichInGameTrade) struct MailStruct mail; u8 metLocation = 0xFE; u8 isMail; - u8 *item; struct Pokemon *pokemon = &gEnemyParty[0]; CreateMon(pokemon, inGameTrade->species, level, 32, TRUE, inGameTrade->personality, TRUE, inGameTrade->otId); @@ -5447,12 +5448,11 @@ static void sub_804D948(u8 whichPlayerMon, u8 whichInGameTrade) sub_804DAD4(&mail, inGameTrade); gUnknown_02029700[0] = mail; SetMonData(pokemon, MON_DATA_MAIL, &isMail); - SetMonData(pokemon, MON_DATA_HELD_ITEM, (u8 *)&inGameTrade->heldItem); + SetMonData(pokemon, MON_DATA_HELD_ITEM, &inGameTrade->heldItem); } else { - item = (u8 *)&inGameTrade->heldItem; - SetMonData(pokemon, MON_DATA_HELD_ITEM, item); + SetMonData(pokemon, MON_DATA_HELD_ITEM, &inGameTrade->heldItem); } } CalculateMonStats(&gEnemyParty[0]); @@ -5705,10 +5705,10 @@ void sub_804E22C(void) { const u16 *src; u16 *dest; - LZDecompressVram(gUnknown_08D00000, (u8 *)VRAM); + LZDecompressVram(gUnknown_08D00000, (void *)VRAM); CpuCopy16(gUnknown_08D00524, ewram, 0x1000); src = (const u16 *)ewram; - dest = (u16 *)(BG_SCREEN_ADDR(5)); + dest = BG_SCREEN_ADDR(5); DmaCopy16(3, src, dest, 0x500) LoadCompressedPalette(gUnknown_08D004E0, 0, 32); REG_BG1CNT = BGCNT_PRIORITY(2) | BGCNT_SCREENBASE(5); diff --git a/src/field/battle_tower.c b/src/field/battle_tower.c index 06d692eae..1b5759f49 100644 --- a/src/field/battle_tower.c +++ b/src/field/battle_tower.c @@ -1370,7 +1370,7 @@ void FillBattleTowerTrainerParty(void) } SetMonData(&gEnemyParty[partyIndex], MON_DATA_FRIENDSHIP, &friendship); - SetMonData(&gEnemyParty[partyIndex], MON_DATA_HELD_ITEM, (u8 *)&sBattleTowerHeldItems[battleTowerMons[battleMonIndex].heldItem]); + SetMonData(&gEnemyParty[partyIndex], MON_DATA_HELD_ITEM, &sBattleTowerHeldItems[battleTowerMons[battleMonIndex].heldItem]); // The pokemon was successfully added to the trainer's party, so it's safe to move on to // the next party slot. @@ -1589,7 +1589,7 @@ void sub_81354CC(void) for (i = 0; i < PARTY_SIZE; i++) { heldItem = GetMonData(&gSaveBlock1.playerParty[i], MON_DATA_HELD_ITEM); - SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, (u8 *)&heldItem); + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem); } break; case 2: @@ -1633,7 +1633,7 @@ void sub_813556C(void) for (i = 0; i < PARTY_SIZE; i++) { heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); - SetMonData(&gSaveBlock1.playerParty[i], MON_DATA_HELD_ITEM, (u8 *)&heldItem); + SetMonData(&gSaveBlock1.playerParty[i], MON_DATA_HELD_ITEM, &heldItem); } CreateTask(sub_8135534, 1); @@ -2185,7 +2185,7 @@ void AwardBattleTowerRibbons(void) if (!GetMonData(pokemon, ribbonType)) { gScriptResult = 1; - SetMonData(pokemon, ribbonType, (u8 *)&gScriptResult); + SetMonData(pokemon, ribbonType, &gScriptResult); } } } diff --git a/src/field/daycare.c b/src/field/daycare.c index d182e121b..dd74f59e0 100644 --- a/src/field/daycare.c +++ b/src/field/daycare.c @@ -189,7 +189,7 @@ static u16 sub_8041570(struct DayCareData * daycare_data, u8 slot) if (GetMonData(&pokemon, MON_DATA_LEVEL) != MAX_LEVEL) { experience = GetMonData(&pokemon, MON_DATA_EXP) + daycare_data->misc.countersEtc.steps[slot]; - SetMonData(&pokemon, MON_DATA_EXP, (u8 *)&experience); + SetMonData(&pokemon, MON_DATA_EXP, &experience); DayCare_LevelUpMoves(&pokemon); } gPlayerParty[PARTY_SIZE - 1] = pokemon; @@ -214,7 +214,7 @@ u16 sub_8041648() u8 Daycare_GetLevelAfterSteps(struct BoxPokemon * mon, u32 steps){ struct BoxPokemon temp = *mon; u32 new_exp = GetBoxMonData(mon, MON_DATA_EXP) + steps; - SetBoxMonData(&temp, MON_DATA_EXP, (u8 *) &new_exp); + SetBoxMonData(&temp, MON_DATA_EXP, &new_exp); return GetLevelFromBoxMonExp(&temp); } @@ -961,7 +961,7 @@ void sub_8042044(struct Pokemon *mon, u16 species, u8 overwriteMetLocation) // s metLevel = 0; ball = ITEM_POKE_BALL; language = LANGUAGE_JAPANESE; - SetMonData(mon, MON_DATA_POKEBALL, (u8 *)&ball); + SetMonData(mon, MON_DATA_POKEBALL, &ball); SetMonData(mon, MON_DATA_NICKNAME, gUnknown_08209AD4); SetMonData(mon, MON_DATA_FRIENDSHIP, &gBaseStats[species].eggCycles); SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel); @@ -986,7 +986,7 @@ static void sub_80420FC(struct Pokemon *mon, u16 species, struct DayCareData *da metLevel = 0; ball = ITEM_POKE_BALL; language = LANGUAGE_JAPANESE; - SetMonData(mon, MON_DATA_POKEBALL, (u8 *)&ball); + SetMonData(mon, MON_DATA_POKEBALL, &ball); SetMonData(mon, MON_DATA_NICKNAME, gUnknown_08209AD4); SetMonData(mon, MON_DATA_FRIENDSHIP, &gBaseStats[species].eggCycles); SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel); @@ -1031,7 +1031,7 @@ static bool8 sub_80421B0(struct DayCareData *dayCareData) return TRUE; } steps--; - SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, (u8 *)&steps); + SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, &steps); } } } diff --git a/src/field/decoration.c b/src/field/decoration.c index e067191e9..59c19c20a 100644 --- a/src/field/decoration.c +++ b/src/field/decoration.c @@ -1494,7 +1494,7 @@ const union AnimCmd *const gSpriteAnimTable_83EC930[] = { }; const struct SpriteFrameImage gSpriteImageTable_83EC934[] = { - {.data = (u8 *)&gUnknown_02038900.image, .size = sizeof gUnknown_02038900.image} + {.data = gUnknown_02038900.image, .size = sizeof(gUnknown_02038900.image)} }; const struct SpriteTemplate gSpriteTemplate_83EC93C = { diff --git a/src/field/decoration_inventory.c b/src/field/decoration_inventory.c index 083cb260c..687589373 100644 --- a/src/field/decoration_inventory.c +++ b/src/field/decoration_inventory.c @@ -8,7 +8,7 @@ #include "decoration.h" #include "decoration_inventory.h" -#define DECOR_INV(ptr) {.items = (u8 *)&ptr, .size = sizeof ptr} +#define DECOR_INV(ptr) {.items = ptr, .size = sizeof ptr} struct DecorationInventory const gDecorationInventories[] = { DECOR_INV(gSaveBlock1.decorDesk), diff --git a/src/field/easy_chat.c b/src/field/easy_chat.c index 2668b57dd..8e7413516 100644 --- a/src/field/easy_chat.c +++ b/src/field/easy_chat.c @@ -161,7 +161,7 @@ u16 unref_sub_80EB5E0(u16 arg0) { case EC_GROUP_POKEMON: // 0 case EC_GROUP_POKEMON_2: // 21 - chars = (u8 *) gSpeciesNames[word]; + chars = gSpeciesNames[word]; break; case EC_GROUP_MOVE_1: // 18 case EC_GROUP_MOVE_2: // 19 diff --git a/src/field/field_effect.c b/src/field/field_effect.c index d86d6e5cd..bd78fb632 100644 --- a/src/field/field_effect.c +++ b/src/field/field_effect.c @@ -37,7 +37,7 @@ const u16 gFieldEffectObjectPalette4[16] = INCBIN_U16("graphics/field_effect_obj const u32 gSpriteImage_839E474[] = INCBIN_U32("graphics/misc/pokecenter_monitor/0.4bpp"); const u32 gSpriteImage_839E534[] = INCBIN_U32("graphics/misc/pokecenter_monitor/1.4bpp"); const u32 gSpriteImage_839E5F4[] = INCBIN_U32("graphics/misc/big_hof_monitor.4bpp"); -const u32 gSpriteImage_839E7F4[] = INCBIN_U32("graphics/misc/small_hof_monitor.4bpp"); +const u8 gSpriteImage_839E7F4[] = INCBIN_U8("graphics/misc/small_hof_monitor.4bpp"); const u16 gFieldEffectObjectPalette5[16] = INCBIN_U16("graphics/field_effect_objects/palettes/05.gbapal"); // Graphics for the lights streaking past your Pokemon when it uses a field move. @@ -110,7 +110,7 @@ const struct SpriteFrameImage gSpriteImageTable_839F170[] = { }; const struct SpriteFrameImage gSpriteImageTable_839F178[] = { - {.data = (u8 *)gSpriteImage_839E7F4, .size = 0x200} // the macro breaks down here + {.data = gSpriteImage_839E7F4, .size = 0x200} // the macro breaks down here }; const struct Subsprite Unknown_39F180[] = { diff --git a/src/field/field_ground_effect.c b/src/field/field_ground_effect.c index 5af8ea3e3..25b678ff9 100644 --- a/src/field/field_ground_effect.c +++ b/src/field/field_ground_effect.c @@ -458,76 +458,52 @@ bool8 AreZCoordsCompatible(u8 a, u8 b) void GroundEffect_SpawnOnTallGrass(struct MapObject *mapObj, struct Sprite *sprite) { - u8 *ptr; - gFieldEffectArguments[0] = mapObj->coords2.x; gFieldEffectArguments[1] = mapObj->coords2.y; gFieldEffectArguments[2] = mapObj->elevation; gFieldEffectArguments[3] = 2; - gFieldEffectArguments[4] = (mapObj->localId << 8) | mapObj->mapNum; + gFieldEffectArguments[4] = mapObj->localId << 8 | mapObj->mapNum; gFieldEffectArguments[5] = mapObj->mapGroup; - - ptr = (u8 *)&gSaveBlock1; - gFieldEffectArguments[6] = ((u8)gSaveBlock1.location.mapNum << 8) - | (u8)gSaveBlock1.location.mapGroup; - + gFieldEffectArguments[6] = (u8)gSaveBlock1.location.mapNum << 8 | (u8)gSaveBlock1.location.mapGroup; gFieldEffectArguments[7] = 1; FieldEffectStart(FLDEFF_TALL_GRASS); } void sub_8063E94(struct MapObject *mapObj, struct Sprite *sprite) { - u8 *ptr; - gFieldEffectArguments[0] = mapObj->coords2.x; gFieldEffectArguments[1] = mapObj->coords2.y; gFieldEffectArguments[2] = mapObj->elevation; gFieldEffectArguments[3] = 2; - gFieldEffectArguments[4] = (mapObj->localId << 8) | mapObj->mapNum; + gFieldEffectArguments[4] = mapObj->localId << 8 | mapObj->mapNum; gFieldEffectArguments[5] = mapObj->mapGroup; - - ptr = (u8 *)&gSaveBlock1; - gFieldEffectArguments[6] = ((u8)gSaveBlock1.location.mapNum << 8) - | (u8)gSaveBlock1.location.mapGroup; - + gFieldEffectArguments[6] = (u8)gSaveBlock1.location.mapNum << 8 | (u8)gSaveBlock1.location.mapGroup; gFieldEffectArguments[7] = 0; FieldEffectStart(FLDEFF_TALL_GRASS); } void sub_8063EE0(struct MapObject *mapObj, struct Sprite *sprite) { - u8 *ptr; - gFieldEffectArguments[0] = mapObj->coords2.x; gFieldEffectArguments[1] = mapObj->coords2.y; gFieldEffectArguments[2] = mapObj->elevation; gFieldEffectArguments[3] = 2; - gFieldEffectArguments[4] = (mapObj->localId << 8) | mapObj->mapNum; + gFieldEffectArguments[4] = mapObj->localId << 8 | mapObj->mapNum; gFieldEffectArguments[5] = mapObj->mapGroup; - - ptr = (u8 *)&gSaveBlock1; - gFieldEffectArguments[6] = ((u8)gSaveBlock1.location.mapNum << 8) - | (u8)gSaveBlock1.location.mapGroup; - + gFieldEffectArguments[6] = (u8)gSaveBlock1.location.mapNum << 8 | (u8)gSaveBlock1.location.mapGroup; gFieldEffectArguments[7] = 1; FieldEffectStart(FLDEFF_LONG_GRASS); } void sub_8063F2C(struct MapObject *mapObj, struct Sprite *sprite) { - u8 *ptr; - gFieldEffectArguments[0] = mapObj->coords2.x; gFieldEffectArguments[1] = mapObj->coords2.y; gFieldEffectArguments[2] = mapObj->elevation; gFieldEffectArguments[3] = 2; gFieldEffectArguments[4] = (mapObj->localId << 8) | mapObj->mapNum; gFieldEffectArguments[5] = mapObj->mapGroup; - - ptr = (u8 *)&gSaveBlock1; - gFieldEffectArguments[6] = ((u8)gSaveBlock1.location.mapNum << 8) - | (u8)gSaveBlock1.location.mapGroup; - + gFieldEffectArguments[6] = (u8)gSaveBlock1.location.mapNum << 8 | (u8)gSaveBlock1.location.mapGroup; gFieldEffectArguments[7] = 0; FieldEffectStart(FLDEFF_LONG_GRASS); } diff --git a/src/field/field_map_obj.c b/src/field/field_map_obj.c index 094e70107..74ef3b7fe 100644 --- a/src/field/field_map_obj.c +++ b/src/field/field_map_obj.c @@ -2775,11 +2775,11 @@ void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGr gMapObjects[mapObjectId].mapobj_bit_13 = d; } -void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup) +void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup) { - *localId = mapObject->localId; - *mapNum = mapObject->mapNum; - *mapGroup = mapObject->mapGroup; + *(u8 *)localId = mapObject->localId; + *(u8 *)mapNum = mapObject->mapNum; + *(u8 *)mapGroup = mapObject->mapGroup; } void sub_805BCC0(s16 x, s16 y) @@ -5187,7 +5187,7 @@ void FieldObjectCB_TreeDisguise(struct Sprite *sprite) mapObject = &gMapObjects[sprite->data0]; if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && sprite->data7 == 0)) { - FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_TREE_DISGUISE); mapObject->mapobj_unk_21 = 1; sprite->data7 ++; @@ -5207,7 +5207,7 @@ void FieldObjectCB_MountainDisguise(struct Sprite *sprite) mapObject = &gMapObjects[sprite->data0]; if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && sprite->data7 == 0)) { - FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE); mapObject->mapobj_unk_21 = 1; sprite->data7 ++; @@ -7371,7 +7371,7 @@ bool8 sub_8062644(struct MapObject *mapObject, struct Sprite *sprite) bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite) { - FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1); sprite->data2 = 1; return TRUE; @@ -7379,7 +7379,7 @@ bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *s bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite) { - FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2); sprite->data2 = 1; return TRUE; @@ -7387,7 +7387,7 @@ bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *s bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite) { - FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_HEART_ICON); sprite->data2 = 1; return TRUE; diff --git a/src/field/field_map_obj_helpers.c b/src/field/field_map_obj_helpers.c index b453d3794..59e857aae 100644 --- a/src/field/field_map_obj_helpers.c +++ b/src/field/field_map_obj_helpers.c @@ -294,7 +294,7 @@ void sub_8064990(u8 a1, u8 dir) u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject) { - FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); return FieldEffectStart(fieldEffectId); } diff --git a/src/field/field_poison.c b/src/field/field_poison.c index 1244b9c62..b6ff12ff9 100644 --- a/src/field/field_poison.c +++ b/src/field/field_poison.c @@ -128,7 +128,7 @@ s32 DoPoisonFieldEffect(void) hp--; if (hp == 0) numFainting++; //Pokemon will now faint due to poison - SetMonData(pkmn, MON_DATA_HP, (u8 *)&hp); + SetMonData(pkmn, MON_DATA_HP, &hp); numPoisoned++; } pkmn++; diff --git a/src/field/field_specials.c b/src/field/field_specials.c index d67cbe54f..46061febf 100644 --- a/src/field/field_specials.c +++ b/src/field/field_specials.c @@ -1905,13 +1905,13 @@ void PutZigzagoonInPlayerParty(void) u16 monData; CreateMon(&gPlayerParty[0], SPECIES_ZIGZAGOON, 7, 0x20, FALSE, 0, FALSE, 0); monData = TRUE; - SetMonData(&gPlayerParty[0], MON_DATA_ALT_ABILITY, (u8 *)&monData); + SetMonData(&gPlayerParty[0], MON_DATA_ALT_ABILITY, &monData); monData = MOVE_TACKLE; - SetMonData(&gPlayerParty[0], MON_DATA_MOVE1, (u8 *)&monData); + SetMonData(&gPlayerParty[0], MON_DATA_MOVE1, &monData); monData = MOVE_NONE; - SetMonData(&gPlayerParty[0], MON_DATA_MOVE2, (u8 *)&monData); - SetMonData(&gPlayerParty[0], MON_DATA_MOVE3, (u8 *)&monData); - SetMonData(&gPlayerParty[0], MON_DATA_MOVE4, (u8 *)&monData); + SetMonData(&gPlayerParty[0], MON_DATA_MOVE2, &monData); + SetMonData(&gPlayerParty[0], MON_DATA_MOVE3, &monData); + SetMonData(&gPlayerParty[0], MON_DATA_MOVE4, &monData); } bool8 IsStarterInParty(void) diff --git a/src/field/party_menu.c b/src/field/party_menu.c index a4c66d891..7a519d737 100644 --- a/src/field/party_menu.c +++ b/src/field/party_menu.c @@ -2855,7 +2855,7 @@ void sub_806D5B8(u8 monIndex) ZeroFillWindowRect(&gUnknown_03004210, left, top, right, bottom); var1 = 0; - CpuFastSet(&var1, (void *)(OBJ_VRAM1 + monIndex * 0x400), 0x1000100); + CpuFastSet(&var1, OBJ_VRAM1 + monIndex * 0x400, 0x1000100); } void sub_806D668(u8 monIndex) @@ -2869,7 +2869,7 @@ void sub_806D668(u8 monIndex) ZeroFillWindowRect(&gUnknown_03004210, left, top, right, bottom); var1 = 0; - CpuFastSet(&var1, (void *)(OBJ_VRAM1 + 0x300 + monIndex * 0x400), 0x1000040); + CpuFastSet(&var1, OBJ_VRAM1 + 0x300 + monIndex * 0x400, 0x1000040); } bool8 LoadPartyMenuGraphics(u8 a) @@ -3460,7 +3460,7 @@ void PartyMenuDoPrintMonNickname(u8 monIndex, int b, const u8 *nameBuffer) u32 var1 = 0; CpuFastSet(&var1, gTileBuffer, 0x1000100); sub_8004E3C((struct WindowConfig *)&gWindowConfig_81E6CAC, gTileBuffer, nameBuffer); - CpuFastSet(gTileBuffer, (void *)(OBJ_VRAM1 + (monIndex * 0x400)), 128); + CpuFastSet(gTileBuffer, OBJ_VRAM1 + (monIndex * 0x400), 128); } void PrintPartyMenuMonNickname(u8 monIndex, u8 b, struct Pokemon *pokemon) @@ -3570,7 +3570,7 @@ void PartyMenuDoPrintLevel(u8 monIndex, u8 menuLayout, u8 level) var1 = 0; CpuFastSet(&var1, gUnknown_02039460, 0x1000020); sub_8004E3C((struct WindowConfig *)&gWindowConfig_81E6CAC, gUnknown_02039460 - 0x100 /*gTileBuffer*/, gStringVar1); - CpuFastSet(gUnknown_02039460, (void *)(OBJ_VRAM1 + 0x200 + (monIndex * 0x400)), 32); + CpuFastSet(gUnknown_02039460, OBJ_VRAM1 + 0x200 + (monIndex * 0x400), 32); } void PartyMenuPrintLevel(u8 monIndex, u8 menuLayout, struct Pokemon *pokemon) @@ -3664,7 +3664,7 @@ void PartyMenuDoPrintHP(u8 monIndex, u8 b, u16 currentHP, u16 maxHP) CpuFastSet(&var, gUnknown_02039460, 0x1000040); sub_8004E3C((struct WindowConfig *)&gWindowConfig_81E6CAC, gUnknown_02039460 - 0x100 /*gTileBuffer*/, gStringVar1); - CpuFastSet(gUnknown_02039460, (void *)(OBJ_VRAM1 + 0x300 + (monIndex * 0x400)), 64); + CpuFastSet(gUnknown_02039460, OBJ_VRAM1 + 0x300 + (monIndex * 0x400), 64); } void PartyMenuPrintHP(u8 monIndex, u8 b, struct Pokemon *pokemon) @@ -4457,7 +4457,7 @@ void sub_806F8AC(u8 taskId) ewram1B000.unk261 = 2; sub_806E834(gStringVar4, 1); sp14 += sp0.unk4; - SetMonData(ewram1C000.pokemon, MON_DATA_HP, (u8 *)&sp14); + SetMonData(ewram1C000.pokemon, MON_DATA_HP, &sp14); RemoveBagItem(ewram1C000.unk6, 1); sub_8032638(); gTasks[taskId].func = sub_806FB44; @@ -4478,7 +4478,7 @@ void sub_806FA18(u8 taskId) PlaySE(SE_KAIFUKU); ewram1C000.unkC = 0; gTasks[taskId].data[11] -= gTasks[taskId].data[12]; - SetMonData(ewram1C000.pokemon, MON_DATA_HP, (u8 *)&gTasks[taskId].data[11]); + SetMonData(ewram1C000.pokemon, MON_DATA_HP, &gTasks[taskId].data[11]); SetMonIconAnim(GetMonIconSpriteId(ewram1C000.unk4, ewram01000.unk1), ewram1C000.pokemon); ewram1C000.unk5 = gSprites[ewram01000.unk2].data0; ewram1C000.pokemon = &gPlayerParty[ewram1C000.unk5]; diff --git a/src/field/player_pc.c b/src/field/player_pc.c index 83e6dd221..d01829266 100644 --- a/src/field/player_pc.c +++ b/src/field/player_pc.c @@ -32,7 +32,7 @@ extern u8 sub_807D770(void); extern void sub_808B020(void); extern void sub_80F944C(void); -static EWRAM_DATA u8 *gPcItemMenuOptionOrder = NULL; +static EWRAM_DATA const u8 *gPcItemMenuOptionOrder = NULL; static u8 gPcItemMenuOptionsNum; @@ -211,14 +211,14 @@ void NewGameInitPCItems(void) void BedroomPC(void) { - gPcItemMenuOptionOrder = (u8 *)gBedroomPC_OptionOrder; + gPcItemMenuOptionOrder = gBedroomPC_OptionOrder; gPcItemMenuOptionsNum = 4; DisplayItemMessageOnField(CreateTask(TaskDummy, 0), gOtherText_WhatWillYouDo, InitPlayerPCMenu, 0); } void PlayerPC(void) { - gPcItemMenuOptionOrder = (u8 *)gPlayerPC_OptionOrder; + gPcItemMenuOptionOrder = gPlayerPC_OptionOrder; gPcItemMenuOptionsNum = 3; DisplayItemMessageOnField(CreateTask(TaskDummy, 0), gOtherText_WhatWillYouDo, InitPlayerPCMenu, 0); } @@ -1064,7 +1064,7 @@ static void Mailbox_DrawMailList(u8 taskId) // taskId is unused if(i != mailbox->count) { - StringCopy(gStringVar1, (u8 *)gSaveBlock1.mail[i + 6].playerName); + StringCopy(gStringVar1, gSaveBlock1.mail[i + 6].playerName); SanitizeNameString(gStringVar1); MenuPrint(gStringVar1, 0x15, yCoord + 2); } diff --git a/src/field/pokeblock.c b/src/field/pokeblock.c index 34f4ffa35..2ee1a23ae 100644 --- a/src/field/pokeblock.c +++ b/src/field/pokeblock.c @@ -374,7 +374,7 @@ static bool8 sub_810B998(void) switch (ewram[0x1ffff]) { case 0: - LZDecompressVram(gMenuPokeblock_Gfx, (u8 *)BG_CHAR_ADDR(2)); + LZDecompressVram(gMenuPokeblock_Gfx, BG_CHAR_ADDR(2)); ewram[0x1ffff]++; break; case 1: diff --git a/src/field/roamer.c b/src/field/roamer.c index 948828d5e..c45c87601 100644 --- a/src/field/roamer.c +++ b/src/field/roamer.c @@ -173,13 +173,13 @@ void CreateRoamerMonInstance(void) struct Pokemon *mon = &gEnemyParty[0]; struct Roamer *roamer = &gSaveBlock1.roamer; CreateMonWithIVsPersonality(mon, roamer->species, roamer->level, roamer->ivs, roamer->personality); - SetMonData(mon, MON_DATA_STATUS, (u8 *)&roamer->status); - SetMonData(mon, MON_DATA_HP, (u8 *)&roamer->hp); - SetMonData(mon, MON_DATA_COOL, (u8 *)&roamer->cool); - SetMonData(mon, MON_DATA_BEAUTY, (u8 *)&roamer->beauty); - SetMonData(mon, MON_DATA_CUTE, (u8 *)&roamer->cute); - SetMonData(mon, MON_DATA_SMART, (u8 *)&roamer->smart); - SetMonData(mon, MON_DATA_TOUGH, (u8 *)&roamer->tough); + SetMonData(mon, MON_DATA_STATUS, &roamer->status); + SetMonData(mon, MON_DATA_HP, &roamer->hp); + SetMonData(mon, MON_DATA_COOL, &roamer->cool); + SetMonData(mon, MON_DATA_BEAUTY, &roamer->beauty); + SetMonData(mon, MON_DATA_CUTE, &roamer->cute); + SetMonData(mon, MON_DATA_SMART, &roamer->smart); + SetMonData(mon, MON_DATA_TOUGH, &roamer->tough); } bool8 TryStartRoamerEncounter(void) diff --git a/src/field/slot_machine.c b/src/field/slot_machine.c index e8e4f271b..153970337 100644 --- a/src/field/slot_machine.c +++ b/src/field/slot_machine.c @@ -94,7 +94,7 @@ void sub_8106448(void) { } void sub_81064B8(void) { - CpuCopy16(gUnknown_08E95AB8, (void *) BG_SCREEN_ADDR(29), 20 * 32 * 2); + CpuCopy16(gUnknown_08E95AB8, BG_SCREEN_ADDR(29), 20 * 32 * 2); LoadSlotMachineWheelOverlay(); } @@ -102,7 +102,7 @@ static void LoadSlotMachineWheelOverlay(void) { s16 x, y, dx; u16 *screen; - screen = (u16 *) BG_SCREEN_ADDR(30); + screen = BG_SCREEN_ADDR(30); for (x = 4; x < 18; x += 5) { @@ -125,7 +125,7 @@ static void LoadSlotMachineWheelOverlay(void) { } void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4) { - u16 *vram = (u16 *) BG_SCREEN_ADDR(29); + u16 *vram = BG_SCREEN_ADDR(29); vram[15 * 32 + arg0] = arg1; vram[15 * 32 + 1 + arg0] = arg2; @@ -137,9 +137,9 @@ void sub_81065DC(void) { s16 y, x; u16 *screen; - CpuCopy16(gUnknown_08E95FB8, (void *) BG_SCREEN_ADDR(29), 20 * 32 * 2); + CpuCopy16(gUnknown_08E95FB8, BG_SCREEN_ADDR(29), 20 * 32 * 2); - screen = (u16 *) BG_SCREEN_ADDR(30); + screen = BG_SCREEN_ADDR(30); for (y = 0; y < 20; y++) { for (x = 0; x < 30; x++) diff --git a/src/field/trainer_see.c b/src/field/trainer_see.c index 5a8ebbafc..85bd7ad0b 100644 --- a/src/field/trainer_see.c +++ b/src/field/trainer_see.c @@ -257,7 +257,7 @@ static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainer { u8 direction; - FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + FieldObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1); direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18); FieldObjectSetSpecialAnim(trainerObj, direction); diff --git a/src/field/use_pokeblock.c b/src/field/use_pokeblock.c index e946a9cfc..5fbecec0d 100644 --- a/src/field/use_pokeblock.c +++ b/src/field/use_pokeblock.c @@ -22,10 +22,10 @@ #ifdef GERMAN extern const u16 ConditionUpDownPalette[16]; -extern const u32 ConditionUpDownTiles[0x80]; +extern const u8 ConditionUpDownTiles[0x200]; #else const u16 ConditionUpDownPalette[] = INCBIN_U16("graphics/misc/condition_up_down.gbapal"); -const u32 ConditionUpDownTiles[] = INCBIN_U32("graphics/misc/condition_up_down.4bpp"); +const u8 ConditionUpDownTiles[] = INCBIN_U8("graphics/misc/condition_up_down.4bpp"); #endif static const u32 sContestStatsMonData[] = { @@ -49,7 +49,7 @@ static const u8 *const sContextStatNames[] = { }; static const struct SpriteSheet gSpriteSheet_ConditionUpDown = { - (u8 *)ConditionUpDownTiles, + ConditionUpDownTiles, sizeof ConditionUpDownTiles, GFX_TAG_CONDITIONUPDOWN }; diff --git a/src/libs/agb_flash.c b/src/libs/agb_flash.c index 340d469a7..5b171abcb 100644 --- a/src/libs/agb_flash.c +++ b/src/libs/agb_flash.c @@ -9,7 +9,7 @@ static u16 sSavedIme; u8 gFlashTimeoutFlag; u8 (*PollFlashStatus)(u8 *); u16 (*WaitForFlashWrite)(u8 phase, u8 *addr, u8 lastData); -u16 (*ProgramFlashSector)(u16 sectorNum, u8 *src); +u16 (*ProgramFlashSector)(u16 sectorNum, void *src); const struct FlashType *gFlash; u16 (*ProgramFlashByte)(u16 sectorNum, u32 offset, u8 data); u16 gFlashNumRemainingBytes; @@ -135,7 +135,7 @@ void ReadFlash_Core(u8 *src, u8 *dest, u32 size) } } -void ReadFlash(u16 sectorNum, u32 offset, u8 *dest, u32 size) +void ReadFlash(u16 sectorNum, u32 offset, void *dest, u32 size) { u8 *src; u16 i; @@ -256,7 +256,7 @@ u32 VerifyFlashSectorNBytes(u16 sectorNum, u8 *src, u32 n) return verifyFlashSector_Core(src, tgt, n); } -u32 ProgramFlashSectorAndVerify(u16 sectorNum, u8 *src) // 3rd is unused +u32 ProgramFlashSectorAndVerify(u16 sectorNum, u8 *src) { u8 i; u32 result; @@ -275,18 +275,18 @@ u32 ProgramFlashSectorAndVerify(u16 sectorNum, u8 *src) // 3rd is unused return result; // return 0 if verified and programmed. } -u32 ProgramFlashSectorAndVerifyNBytes(u16 sectorNum, u8 *src, u32 n) +u32 ProgramFlashSectorAndVerifyNBytes(u16 sectorNum, void *dataSrc, u32 n) { u8 i; u32 result; for (i = 0; i < 3; i++) { - result = ProgramFlashSector(sectorNum, src); + result = ProgramFlashSector(sectorNum, dataSrc); if (result != 0) continue; - result = VerifyFlashSectorNBytes(sectorNum, src, n); + result = VerifyFlashSectorNBytes(sectorNum, dataSrc, n); if (result == 0) break; } diff --git a/src/libs/agb_flash_mx.c b/src/libs/agb_flash_mx.c index 67348901f..b4f710f36 100644 --- a/src/libs/agb_flash_mx.c +++ b/src/libs/agb_flash_mx.c @@ -157,7 +157,7 @@ static u16 ProgramByte(u8 *src, u8 *dest) return WaitForFlashWrite(1, dest, *src); } -u16 ProgramFlashSector_MX(u16 sectorNum, u8 *src) +u16 ProgramFlashSector_MX(u16 sectorNum, void *src) { u16 result; u8 *dest; diff --git a/src/pokemon/pokedex_cry_screen.c b/src/pokemon/pokedex_cry_screen.c index 92fd832fc..ad7029f59 100644 --- a/src/pokemon/pokedex_cry_screen.c +++ b/src/pokemon/pokedex_cry_screen.c @@ -49,7 +49,7 @@ u8 ShowPokedexCryScreen(struct CryRelatedStruct *cry, u8 arg1) { u32 r12; int x, y; - vram = (void *) BG_SCREEN_ADDR(cry->unk2); + vram = BG_SCREEN_ADDR(cry->unk2); r12 = (u32) (cry->unk0 << 18) >> 23; diff --git a/src/pokemon/pokemon_1.c b/src/pokemon/pokemon_1.c index 204baddbf..0c0d14d7a 100644 --- a/src/pokemon/pokemon_1.c +++ b/src/pokemon/pokemon_1.c @@ -39,17 +39,17 @@ void ZeroMonData(struct Pokemon *mon) u32 arg; ZeroBoxMonData(&mon->box); arg = 0; - SetMonData(mon, MON_DATA_STATUS, (u8 *)&arg); - SetMonData(mon, MON_DATA_LEVEL, (u8 *)&arg); - SetMonData(mon, MON_DATA_HP, (u8 *)&arg); - SetMonData(mon, MON_DATA_MAX_HP, (u8 *)&arg); - SetMonData(mon, MON_DATA_ATK, (u8 *)&arg); - SetMonData(mon, MON_DATA_DEF, (u8 *)&arg); - SetMonData(mon, MON_DATA_SPEED, (u8 *)&arg); - SetMonData(mon, MON_DATA_SPATK, (u8 *)&arg); - SetMonData(mon, MON_DATA_SPDEF, (u8 *)&arg); + SetMonData(mon, MON_DATA_STATUS, &arg); + SetMonData(mon, MON_DATA_LEVEL, &arg); + SetMonData(mon, MON_DATA_HP, &arg); + SetMonData(mon, MON_DATA_MAX_HP, &arg); + SetMonData(mon, MON_DATA_ATK, &arg); + SetMonData(mon, MON_DATA_DEF, &arg); + SetMonData(mon, MON_DATA_SPEED, &arg); + SetMonData(mon, MON_DATA_SPATK, &arg); + SetMonData(mon, MON_DATA_SPDEF, &arg); arg = 255; - SetMonData(mon, MON_DATA_MAIL, (u8 *)&arg); + SetMonData(mon, MON_DATA_MAIL, &arg); } void ZeroPlayerPartyMons(void) @@ -74,7 +74,7 @@ void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFix CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId); SetMonData(mon, MON_DATA_LEVEL, &level); arg = 255; - SetMonData(mon, MON_DATA_MAIL, (u8 *)&arg); + SetMonData(mon, MON_DATA_MAIL, &arg); CalculateMonStats(mon); } @@ -92,7 +92,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, else personality = Random32(); - SetBoxMonData(boxMon, MON_DATA_PERSONALITY, (u8 *)&personality); + SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality); //Determine original trainer ID if (otIdType == 2) //Pokemon cannot be shiny @@ -116,24 +116,24 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, | (gSaveBlock2.playerTrainerId[3] << 24); } - SetBoxMonData(boxMon, MON_DATA_OT_ID, (u8 *)&value); + SetBoxMonData(boxMon, MON_DATA_OT_ID, &value); checksum = CalculateBoxMonChecksum(boxMon); - SetBoxMonData(boxMon, MON_DATA_CHECKSUM, (u8 *)&checksum); + SetBoxMonData(boxMon, MON_DATA_CHECKSUM, &checksum); EncryptBoxMon(boxMon); GetSpeciesName(speciesName, species); SetBoxMonData(boxMon, MON_DATA_NICKNAME, speciesName); SetBoxMonData(boxMon, MON_DATA_LANGUAGE, &gGameLanguage); SetBoxMonData(boxMon, MON_DATA_OT_NAME, gSaveBlock2.playerName); - SetBoxMonData(boxMon, MON_DATA_SPECIES, (u8 *)&species); - SetBoxMonData(boxMon, MON_DATA_EXP, (u8 *)&gExperienceTables[gBaseStats[species].growthRate][level]); + SetBoxMonData(boxMon, MON_DATA_SPECIES, &species); + SetBoxMonData(boxMon, MON_DATA_EXP, &gExperienceTables[gBaseStats[species].growthRate][level]); SetBoxMonData(boxMon, MON_DATA_FRIENDSHIP, &gBaseStats[species].friendship); value = sav1_map_get_name(); - SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, (u8 *)&value); + SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, &value); SetBoxMonData(boxMon, MON_DATA_MET_LEVEL, &level); SetBoxMonData(boxMon, MON_DATA_MET_GAME, &gGameVersion); value = 4; - SetBoxMonData(boxMon, MON_DATA_POKEBALL, (u8 *)&value); + SetBoxMonData(boxMon, MON_DATA_POKEBALL, &value); SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2.playerGender); if (fixedIV < 32) @@ -151,26 +151,26 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, value = Random(); iv = value & 0x1F; - SetBoxMonData(boxMon, MON_DATA_HP_IV, (u8 *)&iv); + SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv); iv = (value & 0x3E0) >> 5; - SetBoxMonData(boxMon, MON_DATA_ATK_IV, (u8 *)&iv); + SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv); iv = (value & 0x7C00) >> 10; - SetBoxMonData(boxMon, MON_DATA_DEF_IV, (u8 *)&iv); + SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv); value = Random(); iv = value & 0x1F; - SetBoxMonData(boxMon, MON_DATA_SPEED_IV, (u8 *)&iv); + SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv); iv = (value & 0x3E0) >> 5; - SetBoxMonData(boxMon, MON_DATA_SPATK_IV, (u8 *)&iv); + SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv); iv = (value & 0x7C00) >> 10; - SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, (u8 *)&iv); + SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv); } if (gBaseStats[species].ability2) { value = personality & 1; - SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, (u8 *)&value); + SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value); } GiveBoxMonInitialMoveset(boxMon); @@ -237,7 +237,7 @@ void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level) void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality) { CreateMon(mon, species, level, 0, 1, personality, 0, 0); - SetMonData(mon, MON_DATA_IVS, (u8 *)&ivs); + SetMonData(mon, MON_DATA_IVS, &ivs); CalculateMonStats(mon); } @@ -278,7 +278,7 @@ void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedI for (i = 0; i < 6; i++) { if (evSpread & temp) - SetMonData(mon, MON_DATA_HP_EV + i, (u8 *)&evAmount); + SetMonData(mon, MON_DATA_HP_EV + i, &evAmount); temp <<= 1; } @@ -297,8 +297,8 @@ void sub_803ADE8(struct Pokemon *mon, struct UnknownPokemonStruct *src) for (i = 0; i < 4; i++) SetMonMoveSlot(mon, src->moves[i], i); - SetMonData(mon, MON_DATA_PP_BONUSES, (u8 *)&src->ppBonuses); - SetMonData(mon, MON_DATA_HELD_ITEM, (u8 *)&src->heldItem); + SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses); + SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem); StringCopy(nickname, src->nickname); @@ -310,13 +310,13 @@ void sub_803ADE8(struct Pokemon *mon, struct UnknownPokemonStruct *src) SetMonData(mon, MON_DATA_LANGUAGE, &language); StripExtCtrlCodes(nickname); SetMonData(mon, MON_DATA_NICKNAME, nickname); - SetMonData(mon, MON_DATA_FRIENDSHIP, (u8 *)&src->friendship); - SetMonData(mon, MON_DATA_HP_EV, (u8 *)&src->hpEV); - SetMonData(mon, MON_DATA_ATK_EV, (u8 *)&src->attackEV); - SetMonData(mon, MON_DATA_DEF_EV, (u8 *)&src->defenseEV); - SetMonData(mon, MON_DATA_SPEED_EV, (u8 *)&src->speedEV); - SetMonData(mon, MON_DATA_SPATK_EV, (u8 *)&src->spAttackEV); - SetMonData(mon, MON_DATA_SPDEF_EV, (u8 *)&src->spDefenseEV); + SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship); + SetMonData(mon, MON_DATA_HP_EV, &src->hpEV); + SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV); + SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV); + SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV); + SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV); + SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV); value = src->altAbility; SetMonData(mon, MON_DATA_ALT_ABILITY, &value); value = src->hpIV; @@ -401,7 +401,7 @@ u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon) s32 n = (((2 * baseStat + iv + ev / 4) * level) / 100) + 5; \ u8 nature = GetNature(mon); \ n = nature_stat_mod(nature, n, statIndex); \ - SetMonData(mon, field, (u8 *)&n); \ + SetMonData(mon, field, &n); \ } void CalculateMonStats(struct Pokemon *mon) @@ -424,7 +424,7 @@ void CalculateMonStats(struct Pokemon *mon) s32 level = GetLevelFromMonExp(mon); s32 newMaxHP; - SetMonData(mon, MON_DATA_LEVEL, (u8 *)&level); + SetMonData(mon, MON_DATA_LEVEL, &level); if (species == SPECIES_SHEDINJA) { @@ -440,7 +440,7 @@ void CalculateMonStats(struct Pokemon *mon) if (unk_2000000[0x160FA] == 0) unk_2000000[0x160FA] = 1; - SetMonData(mon, MON_DATA_MAX_HP, (u8 *)&newMaxHP); + SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP); CALC_STAT(baseAttack, attackIV, attackEV, 1, MON_DATA_ATK) CALC_STAT(baseDefense, defenseIV, defenseEV, 2, MON_DATA_DEF) @@ -465,18 +465,18 @@ void CalculateMonStats(struct Pokemon *mon) return; } - SetMonData(mon, MON_DATA_HP, (u8 *)¤tHP); + SetMonData(mon, MON_DATA_HP, ¤tHP); } void sub_803B4B4(const struct BoxPokemon *src, struct Pokemon *dest) { u32 value = 0; dest->box = *src; - SetMonData(dest, MON_DATA_STATUS, (u8 *)&value); - SetMonData(dest, MON_DATA_HP, (u8 *)&value); - SetMonData(dest, MON_DATA_MAX_HP, (u8 *)&value); + SetMonData(dest, MON_DATA_STATUS, &value); + SetMonData(dest, MON_DATA_HP, &value); + SetMonData(dest, MON_DATA_MAX_HP, &value); value = 255; - SetMonData(dest, MON_DATA_MAIL, (u8 *)&value); + SetMonData(dest, MON_DATA_MAIL, &value); CalculateMonStats(dest); } @@ -517,7 +517,7 @@ u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move) u16 existingMove = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, NULL); if (!existingMove) { - SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, (u8 *)&move); + SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &move); SetBoxMonData(boxMon, MON_DATA_PP1 + i, &gBattleMoves[move].pp); return move; } @@ -546,7 +546,7 @@ u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move) void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot) { - SetMonData(mon, MON_DATA_MOVE1 + slot, (u8 *)&move); + SetMonData(mon, MON_DATA_MOVE1 + slot, &move); SetMonData(mon, MON_DATA_PP1 + slot, &gBattleMoves[move].pp); } @@ -636,7 +636,7 @@ void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move) for (i = 0; i < 4; i++) { - SetMonData(mon, MON_DATA_MOVE1 + i, (u8 *)&moves[i]); + SetMonData(mon, MON_DATA_MOVE1 + i, &moves[i]); SetMonData(mon, MON_DATA_PP1 + i, &pp[i]); } @@ -663,7 +663,7 @@ void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move) for (i = 0; i < 4; i++) { - SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, (u8 *)&moves[i]); + SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &moves[i]); SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp[i]); } diff --git a/src/pokemon/pokemon_2.c b/src/pokemon/pokemon_2.c index 447d95768..d3bdf3a13 100644 --- a/src/pokemon/pokemon_2.c +++ b/src/pokemon/pokemon_2.c @@ -1077,6 +1077,7 @@ void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord) 2, 0); + // these two SetMonData calls require the (u8 *) cast since SetMonData is declared in this function. SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, (u8 *)&gSecretBaseRecord.partyHeldItems[i]); for (j = 0; j < 6; j++) diff --git a/src/pokemon/pokemon_3.c b/src/pokemon/pokemon_3.c index f3d0bee03..9c2cb4730 100644 --- a/src/pokemon/pokemon_3.c +++ b/src/pokemon/pokemon_3.c @@ -68,7 +68,7 @@ bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 bat if (status & healMask) { status &= ~healMask; - SetMonData(mon, MON_DATA_STATUS, (u8 *)&status); + SetMonData(mon, MON_DATA_STATUS, &status); if (gMain.inBattle && battleId != 4) gBattleMons[battleId].status1 &= ~healMask; return FALSE; @@ -203,7 +203,7 @@ void sub_803F324(int stat) u8 *sub_803F378(u16 itemId) { int i; - u8 *itemEffect; + const u8 *itemEffect; if (itemId == ITEM_ENIGMA_BERRY) { @@ -218,7 +218,7 @@ u8 *sub_803F378(u16 itemId) } else { - itemEffect = (u8 *) gItemEffectTable[itemId - 13]; + itemEffect = gItemEffectTable[itemId - 13]; } gStringBank = gBankInMenu; @@ -355,7 +355,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem) if (gEvolutionTable[species].evolutions[i].param == heldItem) { heldItem = 0; - SetMonData(mon, MON_DATA_HELD_ITEM, (u8 *)&heldItem); + SetMonData(mon, MON_DATA_HELD_ITEM, &heldItem); targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies; } break; @@ -695,7 +695,7 @@ void AdjustFriendship(struct Pokemon *mon, u8 event) friendship = 0; if (friendship > 255) friendship = 255; - SetMonData(mon, MON_DATA_FRIENDSHIP, (u8 *)&friendship); + SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship); } } } @@ -1299,16 +1299,16 @@ void SetWildMonHeldItem(void) u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0); if (gBaseStats[species].item1 == gBaseStats[species].item2) { - SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, (u8 *)&gBaseStats[species].item1); + SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1); return; } if (rnd > 44) { if (rnd <= 94) - SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, (u8 *)&gBaseStats[species].item1); + SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1); else - SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, (u8 *)&gBaseStats[species].item2); + SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item2); } } } diff --git a/src/pokemon/pokemon_icon.c b/src/pokemon/pokemon_icon.c index 9bb3386e1..e83f912ec 100644 --- a/src/pokemon/pokemon_icon.c +++ b/src/pokemon/pokemon_icon.c @@ -1215,8 +1215,11 @@ u8 UpdateMonIconFrame(struct Sprite *sprite) break; default: RequestSpriteCopy( - (u8 *)sprite->images + sSpriteImageSizes[sprite->oam.shape][sprite->oam.size] * frame, - (u8 *)OBJ_VRAM0 + sprite->oam.tileNum * TILE_SIZE_4BPP, + // pointer arithmetic is needed to get the correct pointer to perform the sprite copy on. + // because sprite->images is a struct def, it has to be casted to (u8 *) before any + // arithmetic can be performed. + (u8 *)sprite->images + (sSpriteImageSizes[sprite->oam.shape][sprite->oam.size] * frame), + OBJ_VRAM0 + sprite->oam.tileNum * TILE_SIZE_4BPP, sSpriteImageSizes[sprite->oam.shape][sprite->oam.size]); { register u8 duration asm("r0") = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration; diff --git a/src/rom3.c b/src/rom3.c index 3f4860ecc..75dfdf2a2 100644 --- a/src/rom3.c +++ b/src/rom3.c @@ -92,7 +92,7 @@ void setup_poochyena_battle(void) ZeroEnemyPartyMons(); CreateMon(&gEnemyParty[0], SPECIES_POOCHYENA, 2, 32, 0, 0, 0, 0); i = ITEM_NONE; - SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, (u8 *)&i); + SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &i); } gUnknown_020239FC = 0; gUnknown_02024C78 = 0; @@ -489,7 +489,7 @@ void sub_800C35C(void) u8 i; //r4 s32 j; //r2 u16 r6; //r6 - u8 *recvBuffer; //r3 + u16 *recvBuffer; //r3 u8 *dest; //r5 u8 *src; //r4 @@ -500,10 +500,10 @@ void sub_800C35C(void) if (GetBlockReceivedStatus() & gBitTable[i]) { ResetBlockReceivedFlag(i); - recvBuffer = (u8 *)&gBlockRecvBuffer[i]; + recvBuffer = gBlockRecvBuffer[i]; #ifndef NONMATCHING asm(""); - recvBuffer = (u8 *)&gBlockRecvBuffer[i]; + recvBuffer = gBlockRecvBuffer[i]; #endif r6 = gBlockRecvBuffer[i][2]; if (gTasks[gUnknown_020238C5].data[14] + 9 + r6 > 0x1000) @@ -513,7 +513,7 @@ void sub_800C35C(void) } //_0800C402 dest = EWRAM_15000 + gTasks[gUnknown_020238C5].data[14]; - src = recvBuffer; + src = (u8 *)recvBuffer; for (j = 0; j < r6 + 8; j++) dest[j] = src[j]; gTasks[gUnknown_020238C5].data[14] = gTasks[gUnknown_020238C5].data[14] + r6 + 8; @@ -1097,7 +1097,7 @@ void EmitTrainerBallThrow(u8 a) PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } -void Emitcmd48(u8 a, u8 *b, u8 c) +void EmitDrawPartyStatusSummary(u8 a, struct HpAndStatus *hpAndStatus, u8 c) { int i; @@ -1106,7 +1106,7 @@ void Emitcmd48(u8 a, u8 *b, u8 c) gBattleBuffersTransferData[2] = (c & 0x80) >> 7; gBattleBuffersTransferData[3] = 48; for (i = 0; i < 48; i++) - gBattleBuffersTransferData[4 + i] = b[i]; + gBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus)); PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 52); } diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c index ef9eb36a8..285c992ca 100644 --- a/src/rom_8077ABC.c +++ b/src/rom_8077ABC.c @@ -187,7 +187,7 @@ u8 sub_8077ABC(u8 slot, u8 a2) { u16 species; struct TransformStatus *transform; - if (IsContest()) { + if (NotInBattle()) { if (a2 == 3 && slot == 3) { a2 = 1; } @@ -203,7 +203,7 @@ u8 sub_8077ABC(u8 slot, u8 a2) { case 3: case 4: default: - if (IsContest()) { + if (NotInBattle()) { if (unk_2019348.field_4 & 1) { species = unk_2019348.field_2; } else { @@ -243,9 +243,9 @@ u8 sub_8077BFC(u8 slot, u16 species) { u8 ret; u16 var; - if (!GetBankSide(slot) || IsContest()) { + if (!GetBankSide(slot) || NotInBattle()) { if (species == SPECIES_UNOWN) { - if (IsContest()) { + if (NotInBattle()) { if (unk_2019348.field_4 & 1) { personality = unk_2019348.field_10; } else { @@ -302,7 +302,7 @@ u8 sub_8077BFC(u8 slot, u16 species) { u8 sub_8077DD8(u8 slot, u16 species) { u8 ret = 0; if (GetBankSide(slot) == 1) { - if (!IsContest()) { + if (!NotInBattle()) { if (species == SPECIES_CASTFORM) { ret = gCastformElevations[gBattleMonForms[slot]]; } else if (species > NUM_SPECIES) { @@ -318,7 +318,7 @@ u8 sub_8077DD8(u8 slot, u16 species) { u8 sub_8077E44(u8 slot, u16 species, u8 a3) { u16 offset; u8 y; - if (GetBankSide(slot) == 0 || IsContest()) { + if (GetBankSide(slot) == 0 || NotInBattle()) { offset = sub_8077BFC(slot, species); } else { offset = sub_8077BFC(slot, species); @@ -338,7 +338,7 @@ u8 sub_8077EE4(u8 slot, u8 a2) { u16 species; struct TransformStatus *transform; if (a2 == 3 || a2 == 4) { - if (IsContest()) { + if (NotInBattle()) { if (unk_2019348.field_4 & 1) { species = unk_2019348.field_2; } else { @@ -381,7 +381,7 @@ u8 sub_8077FC0(u8 slot) { u8 r6; struct TransformStatus *transform; r6 = sub_8077ABC(slot, 1); - if (!IsContest()) { + if (!NotInBattle()) { if (GetBankSide(slot)) { transform = &gTransformStatuses[slot]; if (!transform->species) { @@ -752,7 +752,7 @@ u8 GetBankByPlayerAI(u8 slot) { } bool8 AnimBankSpriteExists(u8 slot) { - if (IsContest()) { + if (NotInBattle()) { if (gBattleAnimBankAttacker == slot) { return TRUE; } @@ -782,7 +782,7 @@ bool8 IsDoubleBattle() { } void sub_8078914(struct Struct_sub_8078914 *unk) { - if (IsContest()) { + if (NotInBattle()) { unk->field_0 = (u8 *)0x6008000; unk->field_4 = (u8 *)0x600f000; unk->field_8 = 0xe; @@ -794,7 +794,7 @@ void sub_8078914(struct Struct_sub_8078914 *unk) { } void sub_8078954(struct Struct_sub_8078914 *unk) { - if (IsContest()) { + if (NotInBattle()) { unk->field_0 = (u8 *)0x6008000; unk->field_4 = (u8 *)0x600f000; unk->field_8 = 0xe; @@ -810,7 +810,7 @@ void sub_8078954(struct Struct_sub_8078914 *unk) { } u8 sub_80789BC() { - if (IsContest()) { + if (NotInBattle()) { return 1; } return 2; @@ -820,7 +820,7 @@ void sub_80789D4(bool8 a1) { if (!a1) { BG3CNT.size = 0; BG3CNT.overflow = 1; - } else if (IsContest()) { + } else if (NotInBattle()) { BG3CNT.size = 0; BG3CNT.overflow = 1; } else { @@ -1025,7 +1025,7 @@ void obj_id_set_rotscale(u8 sprite, s16 xScale, s16 yScale, u16 rotation) { } bool8 sub_8078E38() { - if (IsContest()) { + if (NotInBattle()) { if (gSprites[GetAnimBankSpriteId(0)].data2 == 0xc9 /* XXX SPECIES_UNOWN? */) { return FALSE; } @@ -1037,12 +1037,12 @@ bool8 sub_8078E38() { void sub_8078E70(u8 sprite, u8 a2) { struct Struct_2017810 *unk; u8 r7 = gSprites[sprite].data0; - if (IsContest() || IsAnimBankSpriteVisible(r7)) { + if (NotInBattle() || IsAnimBankSpriteVisible(r7)) { gSprites[sprite].invisible = FALSE; } gSprites[sprite].oam.objMode = a2; gSprites[sprite].affineAnimPaused = TRUE; - if (!IsContest() && !gSprites[sprite].oam.affineMode) { + if (!NotInBattle() && !gSprites[sprite].oam.affineMode) { unk = &unk_2017810[r7]; gSprites[sprite].oam.matrixNum = unk->field_6; } @@ -1135,7 +1135,7 @@ u32 sub_80791A8(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7) { u32 var = 0; u32 shift; if (a1) { - if (!IsContest()) { + if (!NotInBattle()) { var = 0xe; } else { var = 1 << sub_80789BC(); @@ -1162,14 +1162,14 @@ u32 sub_80791A8(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7) { } } if (a6) { - if (!IsContest()) { + if (!NotInBattle()) { var |= 0x100; } else { var |= 0x4000; } } if (a7) { - if (!IsContest()) { + if (!NotInBattle()) { var |= 0x200; } } @@ -1179,7 +1179,7 @@ u32 sub_80791A8(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7) { u32 sub_80792C0(u8 a1, u8 a2, u8 a3, u8 a4) { u32 var = 0; u32 shift; - if (IsContest()) { + if (NotInBattle()) { if (a1) { var |= 1 << 18; return var; @@ -1540,7 +1540,7 @@ u16 sub_8079B10(u8 sprite) { u16 i; for (i = 0; i < (sizeof(gBattleMonSprites) / sizeof(u8)); i++) { if (gBattleMonSprites[i] == sprite) { - if (IsContest()) { + if (NotInBattle()) { species = unk_2019348.field_0; return gMonBackPicCoords[species].y_offset; } else { @@ -1653,7 +1653,7 @@ void sub_8079E24() { u8 sub_8079E90(u8 slot) { u8 status; u8 ret; - if (IsContest()) { + if (NotInBattle()) { if (slot == 2) { return 30; } else { @@ -1676,7 +1676,7 @@ u8 sub_8079E90(u8 slot) { u8 sub_8079ED4(u8 slot) { u8 status = GetBankIdentity(slot); - if (IsContest()) { + if (NotInBattle()) { return 2; } if (status == 0 || status == 3) { @@ -1688,7 +1688,7 @@ u8 sub_8079ED4(u8 slot) { u8 GetBankIdentity_permutated(u8 slot) { u8 status; - if (!IsContest()) { + if (!NotInBattle()) { status = GetBankIdentity(slot); if (status == 0 || status == 3) { return 2; @@ -1744,7 +1744,7 @@ u8 sub_8079F44(u16 species, u8 isBackpic, u8 a3, s16 a4, s16 a5, u8 a6, u32 a7, } else { sprite = CreateSprite(&gSpriteTemplate_837F5B0[a3], a4, a5 + gMonBackPicCoords[species].y_offset, a6); } - if (IsContest()) { + if (NotInBattle()) { gSprites[sprite].affineAnims = &gSpriteAffineAnimTable_81E7C18; StartSpriteAffineAnim(&gSprites[sprite], 0); } @@ -1763,7 +1763,7 @@ int sub_807A100(u8 slot, u8 a2) { int ret; const struct MonCoords *coords; struct TransformStatus *transform; - if (IsContest()) { + if (NotInBattle()) { if (unk_2019348.field_4 & 1) { species = unk_2019348.field_2; personality = unk_2019348.field_10; @@ -1870,7 +1870,7 @@ void sub_807A3FC(u8 slot, u8 a2, s16 *a3, s16 *a4) { } v3 = sub_8077ABC(slot, v1); v4 = sub_8077ABC(slot, v2); - if (IsDoubleBattle() && !IsContest()) { + if (IsDoubleBattle() && !NotInBattle()) { v5 = sub_8077ABC(slot ^ 2, v1); v6 = sub_8077ABC(slot ^ 2, v2); } else { |