diff options
author | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2017-11-13 04:37:00 -0500 |
---|---|---|
committer | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2017-11-13 04:37:00 -0500 |
commit | 92d37c52fd3be7c3382d9a2e51a81afd843816fa (patch) | |
tree | b19c5a1fb683e401210772858d9ec45b1cffdd0c | |
parent | f8b05de4520bb5d9e4a3cd70d1052de6ffcfea64 (diff) |
migrate battle_message data to src (TODO, german)
-rw-r--r-- | data/battle_message.s | 131 | ||||
-rw-r--r-- | data/text/battle_strings.inc | 1830 | ||||
-rw-r--r-- | include/moves.h | 710 | ||||
-rw-r--r-- | ld_script.txt | 2 | ||||
-rw-r--r-- | src/battle/battle_4.c | 24 | ||||
-rw-r--r-- | src/battle/battle_controller_player.c | 41 | ||||
-rw-r--r-- | src/battle/battle_controller_safari.c | 8 | ||||
-rw-r--r-- | src/battle/battle_controller_wally.c | 8 | ||||
-rw-r--r-- | src/battle/battle_message.c | 397 | ||||
-rwxr-xr-x | src/data/battle_strings_en.h | 1612 | ||||
-rw-r--r-- | src/field/battle_tower.c | 40 | ||||
-rw-r--r-- | src/pokemon/pokemon_3.c | 16 | ||||
-rw-r--r-- | src/scene/evolution_scene.c | 16 |
13 files changed, 2306 insertions, 2529 deletions
diff --git a/data/battle_message.s b/data/battle_message.s deleted file mode 100644 index 0ad61bfc0..000000000 --- a/data/battle_message.s +++ /dev/null @@ -1,131 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - - .include "data/text/battle_strings.inc" - - .align 1 -gUnknown_084016BC:: @ 84016BC - .2byte 0xE - .2byte 0x46 - .2byte 0x4A - .2byte 0x6A - .2byte 0x6B - .2byte 0x6C - .2byte 0x6E - .2byte 0x6F - .2byte 0x79 - .2byte 0x7B - .2byte 0x7D - .2byte 0x94 - .2byte 0x96 - .2byte 0x97 - .2byte 0x9B - .2byte 0x9C - .2byte 0x9F - .2byte 0xA4 - .2byte 0xAA - .2byte 0xAD - .2byte 0xB6 - .2byte 0xBF - .2byte 0xCB - .2byte 0xCD - .2byte 0xCF - .2byte 0xD6 - .2byte 0xED - .2byte 0xF4 - .2byte 0xF5 - .2byte 0x10A - .2byte 0x10F - .2byte 0x112 - .2byte 0x113 - .2byte 0x11A - .2byte 0x125 - .2byte 0x136 - .2byte 0x13C - .2byte 0x140 - .2byte 0x149 - .2byte 0x14A - .2byte 0x14E - .2byte 0x154 - .2byte 0x0 - .2byte 0x64 - .2byte 0x69 - .2byte 0x75 - .2byte 0x85 - .2byte 0xAF - .2byte 0x10D - .2byte 0x153 - .2byte 0x0 - .2byte 0x60 - .2byte 0x61 - .2byte 0x66 - .2byte 0x68 - .2byte 0x8C - .2byte 0x90 - .2byte 0xA5 - .2byte 0xB8 - .2byte 0x10C - .2byte 0x111 - .2byte 0x118 - .2byte 0x119 - .2byte 0x129 - .2byte 0x12A - .2byte 0x12C - .2byte 0x139 - .2byte 0x15A - .2byte 0x15B - .2byte 0x0 - .2byte 0x1 - .2byte 0xA - .2byte 0xB - .2byte 0x11 - .2byte 0x13 - .2byte 0x14 - .2byte 0x15 - .2byte 0x1E - .2byte 0x23 - .2byte 0x25 - .2byte 0x27 - .2byte 0x2B - .2byte 0x2C - .2byte 0x2D - .2byte 0x2E - .2byte 0x2F - .2byte 0x40 - .2byte 0x47 - .2byte 0x51 - .2byte 0x59 - .2byte 0x5A - .2byte 0x5B - .2byte 0x5C - .2byte 0x67 - .2byte 0x76 - .2byte 0x7A - .2byte 0x80 - .2byte 0x84 - .2byte 0x8B - .2byte 0x91 - .2byte 0xA3 - .2byte 0xA9 - .2byte 0xAB - .2byte 0xAE - .2byte 0xC1 - .2byte 0xCC - .2byte 0xD5 - .2byte 0xF9 - .2byte 0xFD - .2byte 0xFF - .2byte 0x100 - .2byte 0x103 - .2byte 0x104 - .2byte 0x110 - .2byte 0x11B - .2byte 0x141 - .2byte 0x157 - .2byte 0x0 - - .align 2 -gUnknown_084017A8:: @ 84017A8 - .4byte -1, -1 diff --git a/data/text/battle_strings.inc b/data/text/battle_strings.inc deleted file mode 100644 index 7a47caa0e..000000000 --- a/data/text/battle_strings.inc +++ /dev/null @@ -1,1830 +0,0 @@ -BattleText_UnknownString: - .string "{STRING 33}$" -BattleText_GainExpPoints: - .string "{STRING 0} gained{STRING 1}\n{STRING 42} EXP. Points!\p$" -BattleText_Terminator: - .string "$" -BattleText_BoostedExp: - .string " a boosted$" -BattleText_GrewLevel: - .string "{STRING 0} grew to\nLV. {STRING 1}!{UNKNOWN_A}\p$" -BattleText_LearnedMove: - .string "{STRING 0} learned\n{STRING 1}!{UNKNOWN_A}\p$" -BattleText_TryingToLearnMove: - .string "{STRING 0} is trying to\nlearn {STRING 1}.\p$" -BattleText_CantLearnMore: - .string "But, {STRING 0} can’t learn\nmore than four moves.\p$" -BattleText_DeleteMove: - .string "Delete a move to make\nroom for {STRING 1}?$" -BattleText_DeletedMove: - .string "{STRING 0} forgot\n{STRING 1}.\p$" -BattleText_StopLearning: - .string "{PAUSE 32}Stop learning\n{STRING 1}?$" -BattleText_DidNotLearn: - .string "{STRING 0} did not learn\n{STRING 1}.\p$" -BattleText_UseNext: - .string "Use next POKéMON?$" -BattleText_AttackMissed: - .string "{ATTACKING_MON}’s\nattack missed!$" -BattleText_ProtectedItself: - .string "{DEFENDING_MON}\nprotected itself!$" -BattleText_AvoidedDamage: - .string "{DEFENDING_MON} avoided\ndamage with {STRING 22}!$" -BattleText_GroundMoveNegate: - .string "{DEFENDING_MON} makes GROUND\nmoves miss with {STRING 22}!$" -BattleText_AvoidedAttack: - .string "{DEFENDING_MON} avoided\nthe attack!$" -BattleText_DoesntAffect: - .string "It doesn’t affect\n{DEFENDING_MON}...$" -BattleText_AttackingFainted: - .string "{ATTACKING_MON}\nfainted!\p$" -BattleText_DefendingFainted: - .string "{DEFENDING_MON}\nfainted!\p$" -BattleText_WinningPrize: - .string "{STRING 32} got ¥{STRING 0}\nfor winning!\p$" -BattleText_OutOfUsablePoke: - .string "{STRING 32} is out of\nuseable POKéMON!\p$" -BattleText_WhitedOut: - .string "{STRING 32} whited out!{PAUSE_UNTIL_PRESS}$" -BattleText_PreventEscape: - .string "{STRING 16} prevents\nescape with {STRING 23}!\p$" -BattleText_CantEscape: - .string "Can’t escape!\p$" -BattleText_AttackingCantEscape: - .string "{ATTACKING_MON}\ncan’t escape!$" -BattleText_HitMulti: - .string "Hit {STRING 0} time(s)!$" -BattleText_FellAsleep: - .string "{STRING 14}\nfell asleep!$" -BattleText_MadeAsleep: - .string "{STRING 16}’s {STRING 23}\nmade {STRING 14} sleep!$" -BattleText_DefendingAsleep: - .string "{DEFENDING_MON} is\nalready asleep!$" -BattleText_AttackingAsleep: - .string "{ATTACKING_MON} is\nalready asleep!$" -BattleText_WasntAffected: - .string "{DEFENDING_MON}\nwasn’t affected!$" -BattleText_Poisoned: - .string "{STRING 14}\nwas poisoned!$" -BattleText_Poisoned2: - .string "{STRING 16}’s {STRING 23}\npoisoned {STRING 14}!$" -BattleText_PoisonHurt: - .string "{ATTACKING_MON} is hurt\nby poison!$" -BattleText_AlreadyPoisoned: - .string "{DEFENDING_MON} is already\npoisoned.$" -BattleText_BadlyPoisoned: - .string "{STRING 14} is badly\npoisoned!$" -BattleText_EnergyDrained: - .string "{DEFENDING_MON} had its\nenergy drained!$" -BattleText_Burned: - .string "{STRING 14} was burned!$" -BattleText_Burned2: - .string "{STRING 16}’s {STRING 23}\nburned {STRING 14}!$" -BattleText_BurnHurt: - .string "{ATTACKING_MON} is hurt\nby its burn!$" -BattleText_AlreadyBurned: - .string "{DEFENDING_MON} already\nhas a burn.$" -BattleText_Frozen: - .string "{STRING 14} was\nfrozen solid!$" -BattleText_Frozen2: - .string "{STRING 16}’s {STRING 23}\nfroze {STRING 14} solid!$" -BattleText_FrozenSolid: - .string "{ATTACKING_MON} is\nfrozen solid!$" -BattleText_DefendingDefrosted: - .string "{DEFENDING_MON} was\ndefrosted!$" -BattleText_AttackingDefrosted: - .string "{ATTACKING_MON} was\ndefrosted!$" -BattleText_Defrosted: - .string "{ATTACKING_MON} was\ndefrosted by {STRING 17}!$" -BattleText_Paralyzed: - .string "{STRING 14} is paralyzed!\nIt may be unable to move!$" -BattleText_Paralyzed2: - .string "{STRING 16}’s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!$" -BattleText_Paralyzed3: - .string "{ATTACKING_MON} is paralyzed!\nIt can’t move!$" -BattleText_AlreadyParalyzed: - .string "{DEFENDING_MON} is\nalready paralyzed!$" -BattleText_ParalysisHealed: - .string "{DEFENDING_MON} was\nhealed of paralysis!$" -BattleText_DreamEaten: - .string "{DEFENDING_MON}’s\ndream was eaten!$" -BattleText_AttackingStatNoHigher: - .string "{ATTACKING_MON}’s {STRING 0}\nwon’t go higher!$" -BattleText_DefendingStatNoHigher: - .string "{DEFENDING_MON}’s {STRING 0}\nwon’t go lower!$" -BattleText_StoppedWorking: - .string "Your team’s {STRING 0}\nstopped working!$" -BattleText_StoppedWorking2: - .string "The foe’s {STRING 0}\nstopped working!$" -BattleText_Confused: - .string "{ATTACKING_MON} is\nconfused!$" -BattleText_ConfusionSnapOut: - .string "{ATTACKING_MON} snapped\nout of confusion!$" -BattleText_BecameConfused: - .string "{STRING 14} became\nconfused!$" -BattleText_AlreadyConfused: - .string "{DEFENDING_MON} is\nalready confused!$" -BattleText_FellLove: - .string "{DEFENDING_MON}\nfell in love!$" -BattleText_InLoveWith: - .string "{ATTACKING_MON} is in love\nwith {STRING 16}!$" -BattleText_ImmobilizedBy: - .string "{ATTACKING_MON} is\nimmobilized by love!$" -BattleText_BlownAway: - .string "{DEFENDING_MON} was\nblown away!$" -BattleText_TypeTransform: - .string "{ATTACKING_MON} transformed\ninto the {STRING 0} type!$" -BattleText_Flinched: - .string "{ATTACKING_MON} flinched!$" -BattleText_RegainedHealth: - .string "{DEFENDING_MON} regained\nhealth!$" -BattleText_HPFull: - .string "{DEFENDING_MON}’s\nHP is full!$" -BattleText_RaisedSpDef: - .string "{STRING 38}’s {STRING 17}\nraised SP. DEF!$" -BattleText_RaisedSpDefLittle: - .string "{STRING 38}’s {STRING 17}\nraised SP. DEF a little!$" -BattleText_RaisedDefense: - .string "{STRING 38}’s {STRING 17}\nraised DEFENSE!$" -BattleText_RaisedDefenseLittle: - .string "{STRING 38}’s {STRING 17}\nraised DEFENSE a little!$" -BattleText_CoveredVeil: - .string "{STRING 38} is covered\nby a veil!$" -BattleText_SafeguardActive: - .string "{DEFENDING_MON} is protected\nby SAFEGUARD!$" -BattleText_SafeguardFaded: - .string "{STRING 40}’s SAFEGUARD\nfaded!$" -BattleText_WentToSleep: - .string "{ATTACKING_MON} went\nto sleep!$" -BattleText_SpeltHealthy: - .string "{ATTACKING_MON} slept and\nbecame healthy!$" -BattleText_WhipWhirlwind: - .string "{ATTACKING_MON} whipped\nup a whirlwind!$" -BattleText_TookSunlight: - .string "{ATTACKING_MON} took\nin sunlight!$" -BattleText_LoweredHead: - .string "{ATTACKING_MON} lowered\nits head!$" -BattleText_IsGlowing: - .string "{ATTACKING_MON} is glowing!$" -BattleText_FlewHigh: - .string "{ATTACKING_MON} flew\nup high!$" -BattleText_DugHole: - .string "{ATTACKING_MON} dug a hole!$" -BattleText_HidUnderwater: - .string "{ATTACKING_MON} hid\nunderwater!$" -BattleText_SprangUp: - .string "{ATTACKING_MON} sprang up!$" -BattleText_SqueezedBind: - .string "{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}’s BIND!$" -BattleText_TrappedVortex: - .string "{DEFENDING_MON} was trapped\nin the vortex!$" -BattleText_SandTombTrapped: - .string "{DEFENDING_MON} was trapped\nby SAND TOMB!$" -BattleText_Wrapped: - .string "{DEFENDING_MON} was WRAPPED by\n{ATTACKING_MON}!$" -BattleText_Clamped: - .string "{ATTACKING_MON} CLAMPED\n{DEFENDING_MON}!$" -BattleText_HurtBy: - .string "{ATTACKING_MON} is hurt\nby {STRING 0}!$" -BattleText_FreedFrom: - .string "{ATTACKING_MON} was freed\nfrom {STRING 0}!$" -BattleText_KeptGoingCrash: - .string "{ATTACKING_MON} kept going\nand crashed!$" - -gUnknown_083FEE5D:: @ 83FEE5D -BattleText_MistShroud: - .string "{STRING 38} became\nshrouded in MIST!$" -BattleText_MistProtect: - .string "{STRING 16} is protected\nby MIST!$" - -gUnknown_083FEE92:: @ 83FEE92 -BattleText_GetPumped: - .string "{ATTACKING_MON} is getting\npumped!$" -BattleText_HitRecoil: - .string "{ATTACKING_MON} is hit\nwith recoil!$" -BattleText_ProtectedItself2: - .string "{ATTACKING_MON} protected\nitself!$" -BattleText_SandBuffeted: - .string "{ATTACKING_MON} is buffeted\nby the sandstorm!$" -BattleText_HailStricken: - .string "{ATTACKING_MON} is stricken\nby HAIL!$" -BattleText_WoreOff: - .string "{STRING 36}’s {STRING 0}\nwore off!$" -BattleText_WasSeeded: - .string "{DEFENDING_MON} was seeded!$" -BattleText_EvadedAttack: - .string "{DEFENDING_MON} evaded\nthe attack!$" -BattleText_HealthSapped: - .string "{ATTACKING_MON}’s health is\nsapped by LEECH SEED!$" -BattleText_FastAsleep: - .string "{ATTACKING_MON} is fast\nasleep.$" -BattleText_WokeUp: - .string "{ATTACKING_MON} woke up!$" -BattleText_UproarAwake: - .string "But {STRING 16}’s UPROAR\nkept it awake!$" -BattleText_UproarWoke: - .string "{ATTACKING_MON} woke up\nin the UPROAR!$" -BattleText_UproarCaused: - .string "{ATTACKING_MON} caused\nan UPROAR!$" -BattleText_UproarMaking: - .string "{ATTACKING_MON} is making\nan UPROAR!$" -BattleText_CalmedDown: - .string "{ATTACKING_MON} calmed down.$" -BattleText_UproarCantSleep: - .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$" -BattleText_Stockpiled: - .string "{ATTACKING_MON} STOCKPILED\n{STRING 0}!$" -BattleText_StockpiledCant: - .string "{ATTACKING_MON} can’t\nSTOCKPILE any more!$" -BattleText_UproarCantSleep2: - .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$" -BattleText_UproarKeptAwake: - .string "But the UPROAR kept\n{DEFENDING_MON} awake!$" -BattleText_StayedAwake: - .string "{DEFENDING_MON} stayed awake\nusing its {STRING 22}!$" -BattleText_StoringEnergy: - .string "{ATTACKING_MON} is storing\nenergy!$" -BattleText_UnleashedEnergy: - .string "{ATTACKING_MON} unleashed\nenergy!$" -BattleText_FatigueConfuse: - .string "{ATTACKING_MON} became\nconfused out of fatigue!$" -BattleText_PickedUpYen: - .string "{STRING 32} picked up\n¥{STRING 0}!\p$" -BattleText_Unaffected: - .string "{DEFENDING_MON} is\nunaffected!$" -BattleText_Transformed: - .string "{ATTACKING_MON} transformed\ninto {STRING 0}!$" -BattleText_SubMade: - .string "{ATTACKING_MON} made\na SUBSTITUTE!$" -BattleText_SubAlready: - .string "{ATTACKING_MON} already\nhas a SUBSTITUTE!$" -BattleText_SubTookDamage: - .string "The SUBSTITUTE took damage\nfor {DEFENDING_MON}!\p$" -BattleText_SubFaded: - .string "{DEFENDING_MON}’s\nSUBSTITUTE faded!\p$" -BattleText_MustRecharge: - .string "{ATTACKING_MON} must\nrecharge!$" -BattleText_RageBuilding: - .string "{DEFENDING_MON}’s RAGE\nis building!$" -BattleText_MoveWasDisabled: - .string "{DEFENDING_MON}’s {STRING 0}\nwas disabled!$" -BattleText_DisabledNoMore: - .string "{ATTACKING_MON} is disabled\nno more!$" -BattleText_EncoreGot: - .string "{DEFENDING_MON} got\nan ENCORE!$" -BattleText_EncoreEnded: - .string "{ATTACKING_MON}’s ENCORE\nended!$" -BattleText_TookAim: - .string "{ATTACKING_MON} took aim\nat {DEFENDING_MON}!$" -BattleText_SketchedMove: - .string "{ATTACKING_MON} SKETCHED\n{STRING 0}!$" -BattleText_DestinyBondTake: - .string "{ATTACKING_MON} is trying\nto take its foe with it!$" -BattleText_DestinyBondTaken: - .string "{DEFENDING_MON} took\n{ATTACKING_MON} with it!$" -BattleText_ReducedBy: - .string "Reduced {DEFENDING_MON}’s\n{STRING 0} by {STRING 1}!$" -BattleText_StoleSomething: - .string "{ATTACKING_MON} stole\n{DEFENDING_MON}’s {STRING 19}!$" -BattleText_CantEscapeNow: - .string "{DEFENDING_MON} can’t\nescape now!$" -BattleText_NightmareStart: - .string "{DEFENDING_MON} fell into\na NIGHTMARE!$" -BattleText_NightmareLock: - .string "{ATTACKING_MON} is locked\nin a NIGHTMARE!$" -BattleText_CurseLay: - .string "{ATTACKING_MON} cut its own HP\nand laid a CURSE on\l{DEFENDING_MON}!$" -BattleText_CurseAfflict: - .string "{ATTACKING_MON} is afflicted\nby the CURSE!$" -BattleText_SpikesScattered: - .string "{STRING 37} POKéMON team had SPIKES\nscattered around it!$" -BattleText_SpikesHurt: - .string "{STRING 16} is hurt\nby SPIKES!$" -BattleText_IdentifiedPoke: - .string "{ATTACKING_MON} identified\n{DEFENDING_MON}!$" -BattleText_PerishSongFell: - .string "{ATTACKING_MON}’s PERISH count\nfell to {STRING 0}!$" -BattleText_BracedItself: - .string "{ATTACKING_MON} braced\nitself!$" -BattleText_EnduredHit: - .string "{DEFENDING_MON} ENDURED\nthe hit!$" -BattleText_MagnitudeCount: - .string "MAGNITUDE {STRING 0}!$" -BattleText_CutHPMaxATK: - .string "{ATTACKING_MON} cut its own HP\nand maximized ATTACK!$" -BattleText_CopyStatChanges: - .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s stat changes!$" -BattleText_GotFreeFrom: - .string "{ATTACKING_MON} got free of\n{DEFENDING_MON}’s {STRING 0}!$" -BattleText_LeechShed: - .string "{ATTACKING_MON} shed\nLEECH SEED!$" -BattleText_SpikesBlownAway: - .string "{ATTACKING_MON} blew away\nSPIKES!$" -BattleText_FledBattle: - .string "{ATTACKING_MON} fled from\nbattle!$" -BattleText_ForesawAttack: - .string "{ATTACKING_MON} foresaw\nan attack!$" -BattleText_TookAttack: - .string "{DEFENDING_MON} took\n{STRING 0}’s attack!$" -BattleText_ChoseDestiny: - .string "{ATTACKING_MON} chose\n{STRING 17} as its destiny!$" -BattleText_PokeAttack: - .string "{STRING 0}’s attack!$" -BattleText_CenterAttention: - .string "{ATTACKING_MON} became the\ncenter of attention!$" -BattleText_ChargingPower: - .string "{ATTACKING_MON} began\ncharging power!$" -BattleText_NaturePower: - .string "NATURE POWER turned into\n{STRING 17}!$" -BattleText_StatusNormal: - .string "{ATTACKING_MON}’s status\nreturned to normal!$" -BattleText_TormentSubject: - .string "{DEFENDING_MON} was subjected\nto TORMENT!$" -BattleText_TightenFocus: - .string "{ATTACKING_MON} is tightening\nits focus!$" -BattleText_TauntFell: - .string "{DEFENDING_MON} fell for\nthe TAUNT!$" -BattleText_ReadyToHelp: - .string "{ATTACKING_MON} is ready to\nhelp {DEFENDING_MON}!$" -BattleText_SwitchedItems: - .string "{ATTACKING_MON} switched\nitems with its opponent!$" -BattleText_Obtained1: - .string "{ATTACKING_MON} obtained\n{STRING 0}.$" -BattleText_Obtained2: - .string "{DEFENDING_MON} obtained\n{STRING 1}.$" -BattleText_Obtained3: - .string "{ATTACKING_MON} obtained\n{STRING 0}.\p{DEFENDING_MON} obtained\n{STRING 1}.$" -BattleText_CopiedObject: - .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s {STRING 22}!$" -BattleText_WishMade: - .string "{ATTACKING_MON} made a WISH!$" -BattleText_WishTrue: - .string "{STRING 0}’s WISH\ncame true!$" -BattleText_PlantedRoots: - .string "{ATTACKING_MON} planted its roots!$" -BattleText_AbsorbNutrients: - .string "{ATTACKING_MON} absorbed\nnutrients with its roots!$" -BattleText_AnchoredItself: - .string "{DEFENDING_MON} anchored\nitself with its roots!$" -BattleText_DrowsyMade: - .string "{ATTACKING_MON} made\n{DEFENDING_MON} drowsy!$" -BattleText_KnockedOffItem: - .string "{ATTACKING_MON} knocked off\n{DEFENDING_MON}’s {STRING 19}!$" -BattleText_AbilitySwap: - .string "{ATTACKING_MON} swapped abilities\nwith its opponent!$" -BattleText_SealedMove: - .string "{ATTACKING_MON} sealed the\nopponent’s move(s)!$" -BattleText_GrudgeBear: - .string "{ATTACKING_MON} wants the\nopponent to bear a GRUDGE!$" -BattleText_GrudgeLosePP: - .string "{ATTACKING_MON}’s {STRING 0}\nlost all its PP due to\lthe GRUDGE!$" -BattleText_ShroudedItself: - .string "{ATTACKING_MON} shrouded\nitself in {STRING 17}!$" -BattleText_MagicCoatBounce: - .string "{ATTACKING_MON}’s {STRING 17}\nwas bounced back by MAGIC COAT!$" -BattleText_AwaitMove: - .string "{ATTACKING_MON} awaits its foe\nto make a move!$" -BattleText_SnatchedMove: - .string "{DEFENDING_MON} SNATCHED\n{STRING 16}’s move!$" -BattleText_ElecWeakened: - .string "Electricity’s power was\nweakened!$" -BattleText_FireWeakened: - .string "Fire’s power was\nweakened!$" -BattleText_FoundOne: - .string "{ATTACKING_MON} found\none {STRING 19}!$" -BattleText_SoothingAroma: - .string "A soothing aroma wafted\nthrough the area!$" -BattleText_CantUseItems: - .string "Items can’t be used now.{PAUSE 64}$" -BattleText_UnknownString2: - .string "For {STRING 16},\n{STRING 19} {STRING 0}$" -BattleText_HustleUse: - .string "{STRING 16} used\n{STRING 19} to hustle!$" -BattleText_LostFocus: - .string "{ATTACKING_MON} lost its\nfocus and couldn’t move!$" -BattleText_DraggedOut: - .string "{DEFENDING_MON} was\ndragged out!\p$" -BattleText_BrokeWall: - .string "The wall shattered!$" -BattleText_NoEffect: - .string "But it had no effect!$" -BattleText_NoMovesLeft: - .string "{STRING 15} has no\nmoves left!\p$" -BattleText_MoveIsDisabled: - .string "{STRING 15}’s {STRING 17}\nis disabled!\p$" -BattleText_TormentNoUse: - .string "{STRING 15} can’t use the same\nmove twice in a row due to the TORMENT!\p$" -BattleText_TauntNoUse: - .string "{STRING 15} can’t use\n{STRING 17} after the TAUNT!\p$" -BattleText_SealedNoUse: - .string "{STRING 15} can’t use the\nsealed {STRING 17}!\p$" -BattleText_RainMade: - .string "{STRING 16}’s {STRING 23}\nmade it rain!$" -BattleText_SpeedRisen: - .string "{STRING 16}’s {STRING 23}\nraised its SPEED!$" -BattleText_ProtectedBy: - .string "{DEFENDING_MON} was protected\nby {STRING 22}!$" -BattleText_PreventedBy: - .string "{DEFENDING_MON}’s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!$" -BattleText_HPRestoredUsing: - .string "{DEFENDING_MON} restored HP\nusing its {STRING 22}!$" -BattleText_MadeUseless: - .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} useless!$" -BattleText_MadeType: - .string "{DEFENDING_MON}’s {STRING 22}\nmade it the {STRING 0} type!$" -BattleText_PreventedPara: - .string "{STRING 14}’s {STRING 22}\nprevents paralysis!$" -BattleText_PreventedRomance: - .string "{DEFENDING_MON}’s {STRING 22}\nprevents romance!$" -BattleText_PreventedPoison: - .string "{STRING 14}’s {STRING 22}\nprevents poisoning!$" -BattleText_PreventedConfusion: - .string "{DEFENDING_MON}’s {STRING 22}\nprevents confusion!$" -BattleText_RaisedFirePower: - .string "{DEFENDING_MON}’s {STRING 22}\nraised its FIRE power!$" -BattleText_AnchorsItself: - .string "{DEFENDING_MON} anchors\nitself with {STRING 22}!$" -BattleText_CutsAttack: - .string "{STRING 16}’s {STRING 23}\ncuts {DEFENDING_MON}’s ATTACK!$" -BattleText_PreventedStatLoss: - .string "{STRING 16}’s {STRING 23}\nprevents stat loss!$" -BattleText_HurtOther: - .string "{DEFENDING_MON}’s {STRING 22}\nhurt {ATTACKING_MON}!$" -BattleText_Traced: - .string "{STRING 16} TRACED\n{STRING 0}’s {STRING 1}!$" -BattleText_PreventedBurn: - .string "{STRING 14}’s {STRING 24}\nprevents burns!$" -BattleText_BlocksOther: - .string "{DEFENDING_MON}’s {STRING 22}\nblocks {STRING 17}!$" -BattleText_BlocksOther2: - .string "{STRING 16}’s {STRING 23}\nblocks {STRING 17}!$" -BattleText_RestoredHPByItem: - .string "{ATTACKING_MON}’s {STRING 21}\nrestored some HP!$" -BattleText_WhipSandstorm: - .string "{STRING 16}’s {STRING 23}\nwhipped up a sandstorm!$" -BattleText_SunIntensified: - .string "{STRING 16}’s {STRING 23}\nintensified the sun’s rays!$" -BattleText_PreventedLoss: - .string "{STRING 16}’s {STRING 23}\nprevents {STRING 0} loss!$" -BattleText_InfatuatedPoke: - .string "{DEFENDING_MON}’s {STRING 22}\ninfatuated {ATTACKING_MON}!$" -BattleText_MadeIneffective: - .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} ineffective!$" -BattleText_CuredProblem: - .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$" -BattleText_OozeSuckup: - .string "It sucked up the\nLIQUID OOZE!$" -BattleText_Transformed2: - .string "{STRING 16} transformed!$" -BattleText_TookAttack2: - .string "{DEFENDING_MON}’s {STRING 22}\ntook the attack!$" - -gUnknown_083FFCCA:: @ 83FFCCA -BattleText_PreventedSwitch:: - .string "{STRING 0}’s {STRING 20}\nprevents switching!\p$" -BattleText_PreventedOther: - .string "{DEFENDING_MON}’s {STRING 22}\nprevented {STRING 16}’s\l{STRING 0} from working!$" -BattleText_MadeIneffective2: - .string "{STRING 16}’s {STRING 23}\nmade it ineffective!$" -BattleText_PreventedFlinching: - .string "{STRING 14}’s {STRING 24}\nprevents flinching!$" -BattleText_PreventedOther2: - .string "{ATTACKING_MON}’s {STRING 21}\nprevents {DEFENDING_MON}’s\l{STRING 22} from working!$" -BattleText_CuredOfProblem: - .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$" -BattleText_NoEffectOn: - .string "{STRING 16}’s {STRING 23}\nhad no effect on {STRING 14}!$" -BattleText_Sharply: - .string "sharply $" - -gUnknown_083FFDB3:: @ 83FFDB3 -BattleText_Rose: - .string "rose!$" -BattleText_Harshly: - .string "harshly $" -BattleText_Fell: - .string "fell!$" -BattleText_UnknownString7: - .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$" - -gUnknown_083FFDD3:: @ 83FFDD3 -BattleText_UnknownString3: - .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$" -BattleText_UnknownString4: - .string "Using {STRING 19}, the {STRING 0}\nof {STRING 16} {STRING 1}$" -BattleText_UnknownString5: - .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$" -BattleText_UnknownString6: - .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$" -BattleText_StatNoHigher: - .string "{ATTACKING_MON}’s stats won’t\ngo any higher!$" -BattleText_StatNoLower: - .string "{DEFENDING_MON}’s stats won’t\ngo any lower!$" -BattleText_Critical: - .string "A critical hit!$" -BattleText_GrandSlam: - .string "It’s a one-hit KO!$" -BattleText_MoveForget123: - .string "{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p$" -BattleText_MoveForgetAnd: - .string "And...\p$" -BattleText_CantForgetHM: - .string "HM moves can’t be\nforgotten now.\p$" -BattleText_NotEffective: - .string "It’s not very effective...$" -BattleText_SuperEffective: - .string "It’s super effective!$" - -gUnknown_083FFEFC:: @ 83FFEFC -BattleText_GotAwaySafely: - .string "{PLAY_SE SE_NIGERU}Got away safely!\p$" -BattleText_FledUsingItem: - .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p$" -BattleText_FledUsingOther: - .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p$" -BattleText_FledWild: - .string "{PLAY_SE SE_NIGERU}Wild {STRING 0} fled!$" - -gUnknown_083FFF56:: @ 83FFF56 -BattleText_PlayerDefeatedTrainer: - .string "Player defeated\n{STRING 29}!$" - -gUnknown_083FFF6A:: @ 83FFF6A -BattleText_PlayerDefeatedTrainers: - .string "Player beat {STRING 30}\nand {STRING 29}!$" - -gUnknown_083FFF81:: @ 83FFF81 -BattleText_PlayerLostTrainer: - .string "Player lost against\n{STRING 29}!$" - -gUnknown_083FFF99:: @ 83FFF99 -BattleText_PlayerLostTrainers: - .string "Player lost to {STRING 30}\nand {STRING 29}!$" - -gUnknown_083FFFB3:: @ 83FFFB3 -BattleText_PlayerTiedTrainer: - .string "Player tied against\n{STRING 29}!$" - -gUnknown_083FFFCB:: @ 83FFFCB -BattleText_PlayerTiedTrainers: - .string "Player tied against {STRING 30}\nand {STRING 29}!$" - -gUnknown_083FFFEA:: @ 83FFFEA -BattleText_FledSingle: - .string "{PLAY_SE SE_NIGERU}{STRING 29} fled!$" - -gUnknown_083FFFF7:: @ 83FFFF7 -BattleText_FledDouble: - .string "{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!$" -BattleText_NoRunning: - .string "No! There’s no running\nfrom a TRAINER battle!\p$" -BattleText_CantEscape2: - .string "Can’t escape!\p$" -BattleText_BirchDontLeaveMe: - .string "PROF. BIRCH: D-don’t leave\nme here like this!\p$" -BattleText_Nothing: - .string "But nothing happened!$" -BattleText_Failed: - .string "But it failed!$" -BattleText_HurtItself: - .string "It hurt itself in its\nconfusion!$" -BattleText_MirrorFail: - .string "The MIRROR MOVE failed!$" -BattleText_RainStart: - .string "It started to rain!$" -BattleText_PourStart: - .string "A downpour started!$" -BattleText_RainCont1: - .string "Rain continues to fall.$" -BattleText_PourCont: - .string "The downpour continues.$" -BattleText_RainStop: - .string "The rain stopped.$" -BattleText_SandBrewed: - .string "A sandstorm brewed!$" -BattleText_SandRages: - .string "The sandstorm rages.$" -BattleText_SandSubsided: - .string "The sandstorm subsided.$" -BattleText_SunBright: - .string "The sunlight got bright!$" -BattleText_SunStrong: - .string "The sunlight is strong.$" -BattleText_SunFaded: - .string "The sunlight faded.$" -BattleText_HailStart: - .string "It started to hail!$" -BattleText_HailCont: - .string "Hail continues to fall.$" -BattleText_HailStop: - .string "The hail stopped.$" -BattleText_SpitUpFail: - .string "But it failed to SPIT UP\na thing!$" -BattleText_SwallowFail: - .string "But it failed to SWALLOW\na thing!$" -BattleText_WindHeatWave: - .string "The wind turned into a\nHEAT WAVE!$" -BattleText_StatElim: - .string "All stat changes were\neliminated!$" -BattleText_CoinScatter: - .string "Coins scattered everywhere!$" -BattleText_SubWeak: - .string "It was too weak to make\na SUBSTITUTE!$" -BattleText_PainSplit: - .string "The battlers shared\ntheir pain!$" -BattleText_BellChime: - .string "A bell chimed!$" -BattleText_PerishSong: - .string "All affected POKéMON will\nfaint in 3 turns!$" -BattleText_NoPP1: - .string "There’s no PP left for\nthis move!\p$" -BattleText_NoPP2: - .string "But there was no PP left\nfor the move!$" -BattleText_IgnoredOrdersSLP: - .string "{ATTACKING_MON} ignored\norders while asleep!$" -BattleText_IgnoredOrders: - .string "{ATTACKING_MON} ignored\norders!$" -BattleText_BeganNap: - .string "{ATTACKING_MON} began to nap!$" -BattleText_LoafingAround: - .string "{ATTACKING_MON} is\nloafing around!$" -BattleText_WontObey: - .string "{ATTACKING_MON} won’t\nobey!$" -BattleText_TurnedAway: - .string "{ATTACKING_MON} turned away!$" -BattleText_NotNotice: - .string "{ATTACKING_MON} pretended\nto not notice!$" -BattleText_WillSwitch: - .string "{STRING 25} {STRING 26} is\nabout to use {STRING 1}.\pWill {STRING 32} change\nPOKéMON?$" -BattleText_LearnedMove2: - .string "{ATTACKING_MON} learned\n{STRING 0}!$" -BattleText_PlayerDefeatedTrainer2: - .string "Player defeated\n{STRING 25} {STRING 26}!\p$" -BattleText_CreptCloser: - .string "{STRING 32} crept closer to\n{STRING 3}!$" -BattleText_CantGetCloser: - .string "{STRING 32} can’t get any closer!$" -BattleText_WatchingCarefully: - .string "{STRING 3} is watching\ncarefully!$" -BattleText_CuriousAbout: - .string "{STRING 3} is curious about\nthe {STRING 0}!$" -BattleText_EnthralledBy: - .string "{STRING 3} is enthralled by\nthe {STRING 0}!$" -BattleText_IgnoredThing: - .string "{STRING 3} completely ignored\nthe {STRING 0}!$" -BattleText_ThrewBlock: - .string "{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!$" -BattleText_SafariOver: - .string "{PLAY_SE SE_PINPON}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p$" - -gUnknown_08400555:: @ 8400555 -BattleText_WildAppeared1: - .string "Wild {STRING 3} appeared!\p$" - -gUnknown_08400568:: @ 8400568 -BattleText_WildAppeared2: - .string "Wild {STRING 3} appeared!\p$" - -gUnknown_0840057B:: @ 840057B -BattleText_WildAppeared3: - .string "Wild {STRING 3} appeared!{PAUSE 127}$" - -gUnknown_08400590:: @ 8400590 -BattleText_WildDoubleAppeared: - .string "Wild {STRING 5} and\n{STRING 3} appeared!\p$" - -gUnknown_084005AA:: @ 84005AA -BattleText_SingleWantToBattle1: - .string "{STRING 25} {STRING 26}\nwould like to battle!\p$" - -gUnknown_084005C7:: @ 84005C7 -BattleText_SingleWantToBattle2: - .string "{STRING 29}\nwants to battle!$" - -gUnknown_084005DB:: @ 84005DB -BattleText_DoubleWantToBattle: - .string "{STRING 29} and {STRING 30}\nwant to battle!$" - -gUnknown_084005F5:: @ 84005F5 -BattleText_SentOutSingle1: - .string "{STRING 25} {STRING 26} sent\nout {STRING 3}!$" - -gUnknown_08400608:: @ 8400608 -BattleText_SentOutDouble1: - .string "{STRING 25} {STRING 26} sent\nout {STRING 3} and {STRING 5}!$" - -gUnknown_08400622:: @ 8400622 -BattleText_SentOutSingle2: - .string "{STRING 25} {STRING 26} sent\nout {STRING 0}!$" - -gUnknown_08400635:: @ 8400635 -BattleText_SentOutSingle3: - .string "{STRING 29} sent\nout {STRING 3}!$" - -gUnknown_08400645:: @ 8400645 -BattleText_SentOutDouble2: - .string "{STRING 29} sent out\n{STRING 3} and {STRING 5}!$" - -gUnknown_0840065C:: @ 840065C -BattleText_SentOutDouble3: - .string "{STRING 29} sent out\n{STRING 7}!\p{STRING 30} sent out\n{STRING 9}!$" - -gUnknown_0840067C:: @ 840067C -BattleText_SentOutSingle4: - .string "{STRING 29} sent out\n{STRING 0}!$" - -gUnknown_0840068C:: @ 840068C -BattleText_SentOutSingle5: - .string "{STRING 31} sent out\n{STRING 0}!$" - -gUnknown_0840069C:: @ 840069C -BattleText_SentOutSingle6: - .string "Go! {STRING 2}!$" - -gUnknown_084006A4:: @ 84006A4 -BattleText_SentOutDouble4: - .string "Go! {STRING 2} and\n{STRING 4}!$" - -gUnknown_084006B3:: @ 84006B3 -BattleText_SentOutSingle7: - .string "Go! {STRING 0}!$" - -gUnknown_084006BB:: @ 84006BB -BattleText_SentOutSingle8: - .string "Do it! {STRING 0}!$" - -gUnknown_084006C6:: @ 84006C6 -BattleText_SentOutSingle9: - .string "Go for it, {STRING 0}!$" - -gUnknown_084006D5:: @ 84006D5 -BattleText_SentOutSingle10: - .string "Your foe’s weak!\nGet’m, {STRING 0}!$" - -gUnknown_084006F1:: @ 84006F1 -BattleText_SentOutSingle11: - .string "{STRING 28} sent out\n{STRING 8}!\pGo! {STRING 6}!$" - -gUnknown_08400709:: @ 8400709 -BattleText_ComeBackSingle1: - .string "{STRING 0}, that’s enough!\nCome back!$" - -gUnknown_08400727:: @ 8400727 -BattleText_ComeBackSingle2: - .string "{STRING 0}, come back!$" - -gUnknown_08400736:: @ 8400736 -BattleText_ComeBackSingle3: - .string "{STRING 0}, OK!\nCome back!$" - -gUnknown_08400749:: @ 8400749 -BattleText_ComeBackSingle4: - .string "{STRING 0}, good!\nCome back!$" - -gUnknown_0840075E:: @ 840075E -BattleText_WithdrewPoke1: - .string "{STRING 25} {STRING 26}\nwithdrew {STRING 0}!$" - -gUnknown_08400771:: @ 8400771 -BattleText_WithdrewPoke2: - .string "{STRING 29} withdrew\n{STRING 0}!$" - -gUnknown_08400781:: @ 8400781 -BattleText_WithdrewPoke3: - .string "{STRING 31} withdrew\n{STRING 0}!$" - -gUnknown_08400791:: @ 8400791 -BattleText_Wild: - .string "Wild $" - -gUnknown_08400797:: @ 8400797 -BattleText_Foe: - .string "Foe $" - -gUnknown_0840079C:: @ 840079C -BattleText_Foe2: - .string "Foe $" - -gUnknown_084007A1:: @ 84007A1 -BattleText_Ally: - .string "Ally $" - -gUnknown_084007A7:: @ 84007A7 -BattleText_Foe3: - .string "Foe $" - -gUnknown_084007AC:: @ 84007AC -BattleText_Ally2: - .string "Ally $" - -gUnknown_084007B2:: @ 84007B2 -BattleText_Foe4: - .string "Foe $" - -gUnknown_084007B7:: @ 84007B7 -BattleText_Ally3: - .string "Ally $" - -gUnknown_084007BD:: @ 84007BD -BattleText_OpponentUsedMove: - .string "{ATTACKING_MON} used\n{STRING 1}$" - -gUnknown_084007C8:: @ 84007C8 -BattleText_Exclamation2: @ out of order but whatever - .string "!$" - -gUnknown_084007CA:: @ 84007CA -BattleText_Exclamation3: - .string "!$" - -gUnknown_084007CC:: @ 84007CC -BattleText_Exclamation4: - .string "!$" - -gUnknown_084007CE:: @ 84007CE -BattleText_Exclamation5: - .string "!$" - -gUnknown_084007D0:: @ 84007D0 -BattleText_Exclamation: - .string "!$" -BattleStatText_HP: - .string "HP$" -BattleStatText_Attack: - .string "ATTACK$" -BattleStatText_Defense: - .string "DEFENSE$" -BattleStatText_Speed: - .string "SPEED$" -BattleStatText_SpAtk: - .string "SP. ATK$" -BattleStatText_SpDef: - .string "SP. DEF$" -BattleStatText_Accuracy: - .string "accuracy$" -BattleStatText_Evasion: - .string "evasiveness$" -ContestStatText_TooSpicy: - .string "was too spicy!$" -ContestStatText_TooDry: - .string "was too dry!$" -ContestStatText_TooSweet: - .string "was too sweet!$" -ContestStatText_TooBitter: - .string "was too bitter!$" -ContestStatText_TooSour: - .string "was too sour!$" -BattleText_Used1: - .string "{STRING 32} used\n{STRING 19}!$" -BattleText_TutorialUsed: - .string "WALLY used\n{STRING 19}!$" -BattleText_Used2: - .string "{STRING 25} {STRING 26}\nused {STRING 19}!$" -BattleText_BlockBall: - .string "The TRAINER blocked the BALL!$" -BattleText_DontBeAThief: - .string "Don’t be a thief!$" -BattleText_DodgeBall: - .string "It dodged the thrown BALL!\nThis POKéMON can’t be caught!$" -BattleText_MissPoke: - .string "You missed the POKéMON!$" -BattleText_BallBrokeOhNo: - .string "Oh, no!\nThe POKéMON broke free!$" -BattleText_BallBrokeAppeared: - .string "Aww!\nIt appeared to be caught!$" -BattleText_BallBrokeAlmost: - .string "Aargh!\nAlmost had it!$" -BattleText_BallBrokeSoClose: - .string "Shoot!\nIt was so close, too!$" -BattleText_BallCaught1: - .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p$" -BattleText_BallCaught2: - .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}$" -BattleText_GiveNickname: - .string "Give a nickname to the\ncaptured {STRING 3}?$" -BattleText_SentToPC: - .string "{STRING 3} was sent to\n{STRING 35} PC.$" - -gUnknown_084009ED:: @ 84009ED -BattleText_Someone: - .string "someone’s$" - -gUnknown_084009F7:: @ 84009F7 -BattleText_Lanette: - .string "LANETTE’s$" -BattleText_AddedToDex: - .string "{STRING 3}’s data was\nadded to the POKéDEX.\p$" -BattleText_Raining: - .string "It is raining.$" -BattleText_Sandstorm: - .string "A sandstorm is raging.$" -BattleText_BoxFull: - .string "The BOX is full!\nYou can’t catch any more!\p$" - -gUnknown_08400A78:: @ 8400A78 -BattleText_EnigmaBerry: - .string "ENIGMA BERRY$" - -gUnknown_08400A85:: @ 8400A85 -BattleText_Berry: - .string " BERRY$" -BattleText_CuredParalysis: - .string "{STRING 16}’s {STRING 19}\ncured paralysis!$" -BattleText_CuredPoison: - .string "{STRING 16}’s {STRING 19}\ncured poison!$" -BattleText_CuredBurn: - .string "{STRING 16}’s {STRING 19}\nhealed its burn!$" -BattleText_CuredFreeze: - .string "{STRING 16}’s {STRING 19}\ndefrosted it!$" -BattleText_CuredSleep: - .string "{STRING 16}’s {STRING 19}\nwoke it from its sleep!$" -BattleText_CuredConfusion: - .string "{STRING 16}’s {STRING 19}\nsnapped it out of confusion!$" -BattleText_CuredStatus: - .string "{STRING 16}’s {STRING 19}\ncured its {STRING 0} problem!$" -BattleText_NormalizedStatus: - .string "{STRING 16}’s {STRING 19}\nnormalized its status!$" -BattleText_RestoredHealth: - .string "{STRING 16}’s {STRING 19}\nrestored health!$" -BattleText_RestoredPP: - .string "{STRING 16}’s {STRING 19}\nrestored {STRING 0}’s PP!$" -BattleText_RestoredStatus: - .string "{STRING 16}’s {STRING 19}\nrestored its status!$" -BattleText_RestoredHPLittle: - .string "{STRING 16}’s {STRING 19}\nrestored its HP a little!$" -BattleText_ChoiceBand: - .string "{STRING 19} allows the\nuse of only {STRING 17}!\p$" -BattleText_FocusSash: - .string "{DEFENDING_MON} hung on\nusing its {STRING 19}!$" -BattleText_Terminator2: - .string "$" -BattleText_WallyBall: - .string "You throw a BALL now, right?\nI... I’ll do my best!$" - -gUnknown_08400C4A:: @ 8400C4A -BattleText_StartEvo: - .string "What?\n{STRING 2} is evolving!$" - -gUnknown_08400C60:: @ 8400C60 -BattleText_FinishEvo: - .string "Congratulations! Your {STRING 2}\nevolved into {STRING 3}!{UNKNOWN_A}\p$" - -gUnknown_08400C8D:: @ 8400C8D -BattleText_StopEvo: - .string "Huh? {STRING 2}\nstopped evolving!\p$" - -gUnknown_08400CA8:: @ 8400CA8 -BattleText_OtherMenu: - .string "What should\n{STRING 15} do?$" - -gUnknown_08400CBB:: @ 8400CBB -BattleText_PlayerMenu: - .string "What will\n{STRING 32} do?$" - -gUnknown_08400CCC:: @ 8400CCC -BattleText_WallyMenu: - .string "What will\nWALLY do?$" - -gUnknown_08400CE0:: @ 8400CE0 -BattleText_LinkStandby: - .string "{PAUSE 16}Link standby...$" - -gUnknown_08400CF3:: @ 8400CF3 -BattleText_MenuOptions: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}FIGHT{CLEAR_TO 0x2E}BAG\nPOKéMON{CLEAR_TO 0x2E}RUN$" - -gUnknown_08400D15:: @ 8400D15 -BattleText_MenuOptionsSafari: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 0x2E}{POKEBLOCK}\nGO NEAR{CLEAR_TO 0x2E}RUN$" - -gUnknown_08400D38:: @ 8400D38 -BattleText_PP: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}PP\nTYPE/$" - -gUnknown_08400D49:: @ 8400D49 -BattleText_Format: @ cant think of a better name - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" - -gUnknown_08400D52:: @ 8400D52 -BattleText_ForgetMove: - .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Which move should\nbe forgotten?$" - -gUnknown_08400D7A:: @ 8400D7A -BattleText_YesNo: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Yes\nNo$" - -gUnknown_08400D89:: @ 8400D89 -BattleText_SwitchWhich: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Switch\nwhich?$" - -gUnknown_08400D9F:: @ 8400D9F -BattleText_Format2: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" -BattleText_RightArrow: - .string "{RIGHT_ARROW}$" - -gUnknown_08400DAA:: @ 8400DAA -BattleText_Plus: - .string "+$" - -gUnknown_08400DAC:: @ 8400DAC -@ someone improve the formatting of this please -BattleText_Dash: - .string "-$" -BattleText_HP: - .string "HP $" -BattleText_Attack: - .string "ATTACK $" -BattleText_Defense: - .string "DEFENSE$" -BattleText_SpAtk: - .string "SP. ATK$" -BattleText_SpDef: - .string "SP. DEF$" - -gUnknown_08400DD6:: @ 8400DD6 -BattleText_SafariBalls:: - .string "{HIGHLIGHT RED}SAFARI BALLS$" - -gUnknown_08400DE6:: @ 8400DE6 -BattleText_SafariBallsLeft:: - .string "{HIGHLIGHT RED}Left: $" - -gUnknown_08400DF0:: @ 8400DF0 -BattleText_HighlightRed:: - .string "{HIGHLIGHT RED}$" - -BattleText_Sleep:: - .string "sleep$" -BattleText_PoisonStatus:: - .string "poison$" -BattleText_Burn:: - .string "burn$" -BattleText_Paralysis:: - .string "paralysis$" -BattleText_IceStatus:: - .string "ice$" -BattleText_Confusion:: - .string "confusion$" -BattleText_Love:: - .string "love$" - -gUnknown_08400E23:: @ 8400E23 -BattleText_Format3: - .string " and $" - -gUnknown_08400E29:: @ 8400E29 -BattleText_Format4: - .string ", $" - -gUnknown_08400E2C:: @ 8400E2C -BattleText_Format5: - .string " $" - -gUnknown_08400E2E:: @ 8400E2E -BattleText_Format6: - .string "\l$" - -gUnknown_08400E30:: @ 8400E30 -BattleText_Format7: - .string "\n$" - -gUnknown_08400E32:: @ 8400E32 -BattleText_Format8: - .string "are$" - -gUnknown_08400E36:: @ 8400E36 -BattleText_Format9: - .string "are$" - -gBadEggNickname:: @ 8400E3A - .string "Bad EGG$" - -gUnknown_08400E42:: @ 8400E42 -BattleText_Wally:: - .string "WALLY$" - -BattleText_Win:: @ 8400E48 - .string "{HIGHLIGHT TRANSPARENT}Win$" - -BattleText_Loss:: @ 8400E4F - .string "{HIGHLIGHT TRANSPARENT}Loss$" - -BattleText_Tie:: @ 8400E57 - .string "{HIGHLIGHT TRANSPARENT}Tie$" - -gUnknown_08400E5E:: @ 8400E5E -BattleText_Format10: - .string " is$" - -gUnknown_08400E62:: @ 8400E62 -BattleText_Format11: - .string "’s$" -BattleText_Normal: - .string "a NORMAL move$" -BattleText_Fighting: - .string "a FIGHTING move$" -BattleText_Flying: - .string "a FLYING move$" -BattleText_Poison: - .string "a POISON move$" -BattleText_Ground: - .string "a GROUND move$" -BattleText_Rock: - .string "a ROCK move$" -BattleText_Bug: - .string "a BUG move$" -BattleText_Ghost: - .string "a GHOST move$" -BattleText_Steel: - .string "a STEEL move$" -BattleText_Typeless: - .string "a ??? move$" -BattleText_Fire: - .string "a FIRE move$" -BattleText_Water: - .string "a WATER move$" -BattleText_Grass: - .string "a GRASS move$" -BattleText_Electric: - .string "an ELECTRIC move$" -BattleText_Psychic: - .string "a PSYCHIC move$" -BattleText_Ice: - .string "an ICE move$" -BattleText_Dragon: - .string "a DRAGON move$" -BattleText_Dark: - .string "a DARK move$" - - .align 2 -gUnknown_08400F58:: @ 8400F58 - .4byte BattleStatText_HP - .4byte BattleStatText_Attack - .4byte BattleStatText_Defense - .4byte BattleStatText_Speed - .4byte BattleStatText_SpAtk - .4byte BattleStatText_SpDef - .4byte BattleStatText_Accuracy - .4byte BattleStatText_Evasion - - .align 2 -gUnknown_08400F78:: @ 8400F78 - .4byte ContestStatText_TooSpicy - .4byte ContestStatText_TooDry - .4byte ContestStatText_TooSweet - .4byte ContestStatText_TooBitter - .4byte ContestStatText_TooSour - - .align 2 -gBattleStringsTable:: @ 8400F8C - .4byte BattleText_UnknownString - .4byte BattleText_GainExpPoints - .4byte BattleText_GrewLevel - .4byte BattleText_LearnedMove - .4byte BattleText_TryingToLearnMove - .4byte BattleText_CantLearnMore - .4byte BattleText_DeleteMove - .4byte BattleText_DeletedMove - .4byte BattleText_StopLearning - .4byte BattleText_DidNotLearn - .4byte BattleText_LearnedMove2 - .4byte BattleText_AttackMissed - .4byte BattleText_ProtectedItself - .4byte BattleText_StatNoHigher - .4byte BattleText_AvoidedDamage - .4byte BattleText_DoesntAffect - .4byte BattleText_AttackingFainted - .4byte BattleText_DefendingFainted - .4byte BattleText_WinningPrize - .4byte BattleText_OutOfUsablePoke - .4byte BattleText_WhitedOut - .4byte BattleText_PreventEscape - .4byte BattleText_HitMulti - .4byte BattleText_FellAsleep - .4byte BattleText_MadeAsleep - .4byte BattleText_DefendingAsleep - .4byte BattleText_AttackingAsleep - .4byte BattleText_WasntAffected - .4byte BattleText_Poisoned - .4byte BattleText_Poisoned2 - .4byte BattleText_PoisonHurt - .4byte BattleText_AlreadyPoisoned - .4byte BattleText_BadlyPoisoned - .4byte BattleText_EnergyDrained - .4byte BattleText_Burned - .4byte BattleText_Burned2 - .4byte BattleText_BurnHurt - .4byte BattleText_Frozen - .4byte BattleText_Frozen2 - .4byte BattleText_FrozenSolid - .4byte BattleText_DefendingDefrosted - .4byte BattleText_AttackingDefrosted - .4byte BattleText_Defrosted - .4byte BattleText_Paralyzed - .4byte BattleText_Paralyzed2 - .4byte BattleText_Paralyzed3 - .4byte BattleText_AlreadyParalyzed - .4byte BattleText_ParalysisHealed - .4byte BattleText_DreamEaten - .4byte BattleText_AttackingStatNoHigher - .4byte BattleText_DefendingStatNoHigher - .4byte BattleText_StoppedWorking - .4byte BattleText_StoppedWorking2 - .4byte BattleText_Confused - .4byte BattleText_ConfusionSnapOut - .4byte BattleText_BecameConfused - .4byte BattleText_AlreadyConfused - .4byte BattleText_FellLove - .4byte BattleText_InLoveWith - .4byte BattleText_ImmobilizedBy - .4byte BattleText_BlownAway - .4byte BattleText_TypeTransform - .4byte BattleText_Flinched - .4byte BattleText_RegainedHealth - .4byte BattleText_HPFull - .4byte BattleText_RaisedSpDef - .4byte BattleText_RaisedDefense - .4byte BattleText_CoveredVeil - .4byte BattleText_SafeguardActive - .4byte BattleText_SafeguardFaded - .4byte BattleText_WentToSleep - .4byte BattleText_SpeltHealthy - .4byte BattleText_WhipWhirlwind - .4byte BattleText_TookSunlight - .4byte BattleText_LoweredHead - .4byte BattleText_IsGlowing - .4byte BattleText_FlewHigh - .4byte BattleText_DugHole - .4byte BattleText_SqueezedBind - .4byte BattleText_TrappedVortex - .4byte BattleText_Wrapped - .4byte BattleText_Clamped - .4byte BattleText_HurtBy - .4byte BattleText_FreedFrom - .4byte BattleText_KeptGoingCrash - .4byte BattleText_MistShroud - .4byte BattleText_MistProtect - .4byte BattleText_GetPumped - .4byte BattleText_HitRecoil - .4byte BattleText_ProtectedItself2 - .4byte BattleText_SandBuffeted - .4byte BattleText_HailStricken - .4byte BattleText_WasSeeded - .4byte BattleText_EvadedAttack - .4byte BattleText_HealthSapped - .4byte BattleText_FastAsleep - .4byte BattleText_WokeUp - .4byte BattleText_UproarAwake - .4byte BattleText_UproarWoke - .4byte BattleText_UproarCaused - .4byte BattleText_UproarMaking - .4byte BattleText_CalmedDown - .4byte BattleText_UproarCantSleep - .4byte BattleText_Stockpiled - .4byte BattleText_StockpiledCant - .4byte BattleText_UproarCantSleep2 - .4byte BattleText_UproarKeptAwake - .4byte BattleText_StayedAwake - .4byte BattleText_StoringEnergy - .4byte BattleText_UnleashedEnergy - .4byte BattleText_FatigueConfuse - .4byte BattleText_PickedUpYen - .4byte BattleText_Unaffected - .4byte BattleText_Transformed - .4byte BattleText_SubMade - .4byte BattleText_SubAlready - .4byte BattleText_SubTookDamage - .4byte BattleText_SubFaded - .4byte BattleText_MustRecharge - .4byte BattleText_RageBuilding - .4byte BattleText_MoveWasDisabled - .4byte BattleText_MoveIsDisabled - .4byte BattleText_DisabledNoMore - .4byte BattleText_EncoreGot - .4byte BattleText_EncoreEnded - .4byte BattleText_TookAim - .4byte BattleText_SketchedMove - .4byte BattleText_DestinyBondTake - .4byte BattleText_DestinyBondTaken - .4byte BattleText_ReducedBy - .4byte BattleText_StoleSomething - .4byte BattleText_CantEscapeNow - .4byte BattleText_NightmareStart - .4byte BattleText_NightmareLock - .4byte BattleText_CurseLay - .4byte BattleText_CurseAfflict - .4byte BattleText_SpikesScattered - .4byte BattleText_SpikesHurt - .4byte BattleText_IdentifiedPoke - .4byte BattleText_PerishSongFell - .4byte BattleText_BracedItself - .4byte BattleText_EnduredHit - .4byte BattleText_MagnitudeCount - .4byte BattleText_CutHPMaxATK - .4byte BattleText_CopyStatChanges - .4byte BattleText_GotFreeFrom - .4byte BattleText_LeechShed - .4byte BattleText_SpikesBlownAway - .4byte BattleText_FledBattle - .4byte BattleText_ForesawAttack - .4byte BattleText_TookAttack - .4byte BattleText_PokeAttack - .4byte BattleText_CenterAttention - .4byte BattleText_ChargingPower - .4byte BattleText_NaturePower - .4byte BattleText_StatusNormal - .4byte BattleText_NoMovesLeft - .4byte BattleText_TormentSubject - .4byte BattleText_TormentNoUse - .4byte BattleText_TightenFocus - .4byte BattleText_TauntFell - .4byte BattleText_TauntNoUse - .4byte BattleText_ReadyToHelp - .4byte BattleText_SwitchedItems - .4byte BattleText_CopiedObject - .4byte BattleText_WishMade - .4byte BattleText_WishTrue - .4byte BattleText_PlantedRoots - .4byte BattleText_AbsorbNutrients - .4byte BattleText_AnchoredItself - .4byte BattleText_DrowsyMade - .4byte BattleText_KnockedOffItem - .4byte BattleText_AbilitySwap - .4byte BattleText_SealedMove - .4byte BattleText_SealedNoUse - .4byte BattleText_GrudgeBear - .4byte BattleText_GrudgeLosePP - .4byte BattleText_ShroudedItself - .4byte BattleText_MagicCoatBounce - .4byte BattleText_AwaitMove - .4byte BattleText_SnatchedMove - .4byte BattleText_RainMade - .4byte BattleText_SpeedRisen - .4byte BattleText_ProtectedBy - .4byte BattleText_PreventedBy - .4byte BattleText_HPRestoredUsing - .4byte BattleText_MadeType - .4byte BattleText_PreventedPara - .4byte BattleText_PreventedRomance - .4byte BattleText_PreventedPoison - .4byte BattleText_PreventedConfusion - .4byte BattleText_RaisedFirePower - .4byte BattleText_AnchorsItself - .4byte BattleText_CutsAttack - .4byte BattleText_PreventedStatLoss - .4byte BattleText_HurtOther - .4byte BattleText_Traced - .4byte BattleText_Sharply - .4byte BattleText_Rose - .4byte BattleText_Harshly - .4byte BattleText_Fell - .4byte BattleText_UnknownString7 - .4byte BattleText_UnknownString3 - .4byte BattleText_UnknownString5 - .4byte BattleText_UnknownString6 - .4byte BattleText_Critical - .4byte BattleText_GrandSlam - .4byte BattleText_MoveForget123 - .4byte BattleText_MoveForgetAnd - .4byte BattleText_NotEffective - .4byte BattleText_SuperEffective - .4byte BattleText_GotAwaySafely - .4byte BattleText_FledWild - .4byte BattleText_NoRunning - .4byte BattleText_CantEscape2 - .4byte BattleText_BirchDontLeaveMe - .4byte BattleText_Nothing - .4byte BattleText_Failed - .4byte BattleText_HurtItself - .4byte BattleText_MirrorFail - .4byte BattleText_RainStart - .4byte BattleText_PourStart - .4byte BattleText_RainCont1 - .4byte BattleText_PourCont - .4byte BattleText_RainStop - .4byte BattleText_SandBrewed - .4byte BattleText_SandRages - .4byte BattleText_SandSubsided - .4byte BattleText_SunBright - .4byte BattleText_SunStrong - .4byte BattleText_SunFaded - .4byte BattleText_HailStart - .4byte BattleText_HailCont - .4byte BattleText_HailStop - .4byte BattleText_SpitUpFail - .4byte BattleText_SwallowFail - .4byte BattleText_WindHeatWave - .4byte BattleText_StatElim - .4byte BattleText_CoinScatter - .4byte BattleText_SubWeak - .4byte BattleText_PainSplit - .4byte BattleText_BellChime - .4byte BattleText_PerishSong - .4byte BattleText_NoPP1 - .4byte BattleText_NoPP2 - .4byte BattleText_Used1 - .4byte BattleText_TutorialUsed - .4byte BattleText_BlockBall - .4byte BattleText_DontBeAThief - .4byte BattleText_DodgeBall - .4byte BattleText_MissPoke - .4byte BattleText_BallBrokeOhNo - .4byte BattleText_BallBrokeAppeared - .4byte BattleText_BallBrokeAlmost - .4byte BattleText_BallBrokeSoClose - .4byte BattleText_BallCaught1 - .4byte BattleText_BallCaught2 - .4byte BattleText_GiveNickname - .4byte BattleText_SentToPC - .4byte BattleText_AddedToDex - .4byte BattleText_Raining - .4byte BattleText_Sandstorm - .4byte BattleText_CantEscape - .4byte BattleText_IgnoredOrdersSLP - .4byte BattleText_IgnoredOrders - .4byte BattleText_BeganNap - .4byte BattleText_LoafingAround - .4byte BattleText_WontObey - .4byte BattleText_TurnedAway - .4byte BattleText_NotNotice - .4byte BattleText_WillSwitch - .4byte BattleText_CreptCloser - .4byte BattleText_CantGetCloser - .4byte BattleText_WatchingCarefully - .4byte BattleText_CuriousAbout - .4byte BattleText_EnthralledBy - .4byte BattleText_IgnoredThing - .4byte BattleText_ThrewBlock - .4byte BattleText_SafariOver - .4byte BattleText_CuredParalysis - .4byte BattleText_CuredPoison - .4byte BattleText_CuredBurn - .4byte BattleText_CuredFreeze - .4byte BattleText_CuredSleep - .4byte BattleText_CuredConfusion - .4byte BattleText_CuredStatus - .4byte BattleText_RestoredHealth - .4byte BattleText_RestoredPP - .4byte BattleText_RestoredStatus - .4byte BattleText_RestoredHPLittle - .4byte BattleText_ChoiceBand - .4byte BattleText_FocusSash - .4byte BattleText_Terminator2 @ terminator? - .4byte BattleText_PreventedBurn - .4byte BattleText_BlocksOther - .4byte BattleText_RestoredHPByItem - .4byte BattleText_WhipSandstorm - .4byte BattleText_PreventedLoss - .4byte BattleText_InfatuatedPoke - .4byte BattleText_MadeIneffective - .4byte BattleText_CuredProblem - .4byte BattleText_OozeSuckup - .4byte BattleText_Transformed2 - .4byte BattleText_ElecWeakened - .4byte BattleText_FireWeakened - .4byte BattleText_HidUnderwater - .4byte BattleText_SprangUp - .4byte BattleText_CantForgetHM - .4byte BattleText_FoundOne - .4byte BattleText_PlayerDefeatedTrainer2 - .4byte BattleText_SoothingAroma - .4byte BattleText_CantUseItems - .4byte BattleText_UnknownString2 - .4byte BattleText_UnknownString4 - .4byte BattleText_HustleUse - .4byte BattleText_MadeUseless - .4byte BattleText_SandTombTrapped @ sand tomb - .4byte BattleText_Terminator - .4byte BattleText_BoostedExp - .4byte BattleText_SunIntensified - .4byte BattleText_GroundMoveNegate - .4byte BattleText_WallyBall - .4byte BattleText_TookAttack2 - .4byte BattleText_ChoseDestiny - .4byte BattleText_LostFocus - .4byte BattleText_UseNext - .4byte BattleText_FledUsingItem - .4byte BattleText_FledUsingOther - .4byte BattleText_DraggedOut - .4byte BattleText_PreventedOther - .4byte BattleText_NormalizedStatus - .4byte BattleText_Used2 - .4byte BattleText_BoxFull - .4byte BattleText_AvoidedAttack - .4byte BattleText_MadeIneffective2 - .4byte BattleText_PreventedFlinching - .4byte BattleText_AlreadyBurned - .4byte BattleText_StatNoLower - .4byte BattleText_BlocksOther2 - .4byte BattleText_WoreOff - .4byte BattleText_RaisedDefenseLittle - .4byte BattleText_RaisedSpDefLittle - .4byte BattleText_BrokeWall - .4byte BattleText_PreventedOther2 - .4byte BattleText_CuredOfProblem - .4byte BattleText_AttackingCantEscape - .4byte BattleText_Obtained1 - .4byte BattleText_Obtained2 - .4byte BattleText_Obtained3 - .4byte BattleText_NoEffect - .4byte BattleText_NoEffectOn - - .align 1 -gMissStrings:: @ 8401508 -@ Each entry refers to a text pointer in gBattleStringsTable, but the values are offset -@ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the -@ 11th entry in the pointer table. - .2byte BATTLE_TEXT_AttackMissed - .2byte BATTLE_TEXT_ProtectedItself - .2byte BATTLE_TEXT_AvoidedAttack - .2byte BATTLE_TEXT_AvoidedDamage - .2byte BATTLE_TEXT_GroundMoveNegate - -BattleTextList_401512:: @ 8401512 - .2byte BATTLE_TEXT_CantEscape2 - .2byte BATTLE_TEXT_BirchDontLeaveMe - .2byte BATTLE_TEXT_PreventEscape - .2byte BATTLE_TEXT_CantEscape - .2byte BATTLE_TEXT_AttackingCantEscape - -BattleTextList_40151C:: @ 840151C - .2byte BATTLE_TEXT_RainStart - .2byte BATTLE_TEXT_PourStart - .2byte BATTLE_TEXT_Failed - .2byte BATTLE_TEXT_SandBrewed - .2byte BATTLE_TEXT_SunBright - .2byte BATTLE_TEXT_HailStart - -BattleTextList_401528:: @ 8401528 - .2byte BATTLE_TEXT_SandRages - .2byte BATTLE_TEXT_HailCont - -BattleTextList_40152C:: @ 840152C - .2byte BATTLE_TEXT_SandBuffeted - .2byte BATTLE_TEXT_HailStricken - -BattleTextList_401530:: @ 8401530 - .2byte BATTLE_TEXT_SandSubsided - .2byte BATTLE_TEXT_HailStop - -BattleTextList_401534:: @ 8401534 - .2byte BATTLE_TEXT_RainCont1 - .2byte BATTLE_TEXT_PourCont - .2byte BATTLE_TEXT_RainStop - -BattleTextList_40153A:: @ 840153A - .2byte BATTLE_TEXT_ProtectedItself2 - .2byte BATTLE_TEXT_BracedItself - .2byte BATTLE_TEXT_Failed - -BattleTextList_401540:: @ 8401540 - .2byte BATTLE_TEXT_Failed - .2byte BATTLE_TEXT_RaisedDefense - .2byte BATTLE_TEXT_RaisedDefenseLittle - .2byte BATTLE_TEXT_RaisedSpDef - .2byte BATTLE_TEXT_RaisedSpDefLittle - .2byte BATTLE_TEXT_CoveredVeil - -BattleTextList_40154C:: @ 840154C - .2byte BATTLE_TEXT_WasSeeded - .2byte BATTLE_TEXT_EvadedAttack - .2byte BATTLE_TEXT_DoesntAffect - .2byte BATTLE_TEXT_HealthSapped - .2byte BATTLE_TEXT_OozeSuckup - -BattleTextList_401556:: @ 8401556 - .2byte BATTLE_TEXT_WentToSleep - .2byte BATTLE_TEXT_SpeltHealthy - -BattleTextList_40155A:: @ 840155A - .2byte BATTLE_TEXT_UproarMaking - .2byte BATTLE_TEXT_CalmedDown - -BattleTextList_40155E:: @ 840155E - .2byte BATTLE_TEXT_Stockpiled - .2byte BATTLE_TEXT_StockpiledCant - -BattleTextList_401562:: @ 8401562 - .2byte BATTLE_TEXT_WokeUp - .2byte BATTLE_TEXT_UproarWoke - -BattleTextList_401566:: @ 8401566 - .2byte BATTLE_TEXT_SwallowFail - .2byte BATTLE_TEXT_HPFull - -BattleTextList_40156A:: @ 840156A - .2byte BATTLE_TEXT_UproarCantSleep2 - .2byte BATTLE_TEXT_UproarKeptAwake - .2byte BATTLE_TEXT_StayedAwake - -BattleTextList_401570:: @ 8401570 - .2byte BATTLE_TEXT_UnknownString7 - .2byte BATTLE_TEXT_UnknownString3 - .2byte BATTLE_TEXT_AttackingStatNoHigher - .2byte BATTLE_TEXT_Terminator2 - .2byte BATTLE_TEXT_UnknownString4 - .2byte BATTLE_TEXT_HustleUse - -BattleTextList_40157C:: @ 840157C - .2byte BATTLE_TEXT_UnknownString5 - .2byte BATTLE_TEXT_UnknownString6 - .2byte BATTLE_TEXT_DefendingStatNoHigher - .2byte BATTLE_TEXT_Terminator2 - -BattleTextList_401584:: @ 8401584 - .2byte BATTLE_TEXT_WhipWhirlwind - .2byte BATTLE_TEXT_TookSunlight - .2byte BATTLE_TEXT_LoweredHead - .2byte BATTLE_TEXT_IsGlowing - .2byte BATTLE_TEXT_FlewHigh - .2byte BATTLE_TEXT_DugHole - .2byte BATTLE_TEXT_HidUnderwater - .2byte BATTLE_TEXT_SprangUp - -BattleTextList_401594:: @ 8401594 - .2byte BATTLE_TEXT_SqueezedBind - .2byte BATTLE_TEXT_Wrapped - .2byte BATTLE_TEXT_TrappedVortex - .2byte BATTLE_TEXT_Clamped - .2byte BATTLE_TEXT_TrappedVortex - .2byte BATTLE_TEXT_SandTombTrapped - -BattleTextList_4015A0:: @ 84015A0 - .2byte BATTLE_TEXT_MistShroud - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015A4:: @ 84015A4 - .2byte BATTLE_TEXT_GetPumped - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015A8:: @ 84015A8 - .2byte BATTLE_TEXT_Transformed - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015AC:: @ 84015AC - .2byte BATTLE_TEXT_SubMade - .2byte BATTLE_TEXT_SubWeak - -BattleTextList_4015B0:: @ 84015B0 - .2byte BATTLE_TEXT_Poisoned - .2byte BATTLE_TEXT_Poisoned2 - -BattleTextList_4015B4:: @ 84015B4 - .2byte BATTLE_TEXT_Paralyzed - .2byte BATTLE_TEXT_Paralyzed2 - -BattleTextList_4015B8:: @ 84015B8 - .2byte BATTLE_TEXT_FellAsleep - .2byte BATTLE_TEXT_MadeAsleep - -BattleTextList_4015BC:: @ 84015BC - .2byte BATTLE_TEXT_Burned - .2byte BATTLE_TEXT_Burned2 - -BattleTextList_4015C0:: @ 84015C0 - .2byte BATTLE_TEXT_Frozen - .2byte BATTLE_TEXT_Frozen2 - -BattleTextList_4015C4:: @ 84015C4 - .2byte BATTLE_TEXT_AttackingDefrosted - .2byte BATTLE_TEXT_Defrosted - -BattleTextList_4015C8:: @ 84015C8 - .2byte BATTLE_TEXT_AttackMissed - .2byte BATTLE_TEXT_Unaffected - .2byte BATTLE_TEXT_FellLove - .2byte BATTLE_TEXT_InfatuatedPoke - -BattleTextList_4015D0:: @ 84015D0 - .2byte BATTLE_TEXT_EnergyDrained - .2byte BATTLE_TEXT_OozeSuckup - -BattleTextList_4015D4:: @ 84015D4 - .2byte BATTLE_TEXT_ElecWeakened - .2byte BATTLE_TEXT_FireWeakened - -BattleTextList_4015D8:: @ 84015D8 - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_SoothingAroma - -BattleTextList_4015E2:: @ 84015E2 - .2byte BATTLE_TEXT_ForesawAttack - .2byte BATTLE_TEXT_ChoseDestiny - -BattleTextList_4015E6:: @ 84015E6 - .2byte BATTLE_TEXT_BallBrokeOhNo - .2byte BATTLE_TEXT_BallBrokeAppeared - .2byte BATTLE_TEXT_BallBrokeAlmost - .2byte BATTLE_TEXT_BallBrokeSoClose - -BattleTextList_4015EE:: @ 84015EE - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Sandstorm - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_SunStrong - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - -BattleTextList_40160E:: @ 840160E - .2byte BATTLE_TEXT_LoafingAround - .2byte BATTLE_TEXT_WontObey - .2byte BATTLE_TEXT_TurnedAway - .2byte BATTLE_TEXT_NotNotice - -BattleTextList_401616:: @ 8401616 - .2byte BATTLE_TEXT_CreptCloser - .2byte BATTLE_TEXT_CantGetCloser - -BattleTextList_40161A:: @ 840161A - .2byte BATTLE_TEXT_CuriousAbout - .2byte BATTLE_TEXT_EnthralledBy - .2byte BATTLE_TEXT_IgnoredThing - -BattleTextList_401620:: @ 8401620 - .2byte BATTLE_TEXT_CuredConfusion - .2byte BATTLE_TEXT_CuredParalysis - .2byte BATTLE_TEXT_CuredFreeze - .2byte BATTLE_TEXT_CuredBurn - .2byte BATTLE_TEXT_CuredPoison - .2byte BATTLE_TEXT_CuredSleep - -BattleTextList_40162C:: @ 840162C - .2byte BATTLE_TEXT_CuredStatus - .2byte BATTLE_TEXT_NormalizedStatus - -BattleTextList_401630:: @ 8401630 - .2byte BATTLE_TEXT_PreventedBurn - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_401636:: @ 8401636 - .2byte BATTLE_TEXT_PreventedPara - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_40163C:: @ 840163C - .2byte BATTLE_TEXT_PreventedPoison - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_401642:: @ 8401642 - .2byte BATTLE_TEXT_Obtained1 - .2byte BATTLE_TEXT_Obtained2 - .2byte BATTLE_TEXT_Obtained3 - -BattleTextList_401648:: @ 8401648 - .2byte BATTLE_TEXT_RaisedFirePower - .2byte BATTLE_TEXT_MadeIneffective - -gTrappingMoves:: @ 840164C - .2byte MOVE_BIND - .2byte MOVE_WRAP - .2byte MOVE_FIRE_SPIN - .2byte MOVE_CLAMP - .2byte MOVE_WHIRLPOOL - .2byte MOVE_SAND_TOMB - .2byte 0xFFFF - - .align 2 -gUnknown_0840165C:: @ 840165C - .4byte BattleText_HP - .4byte BattleText_SpAtk - .4byte BattleText_Attack - .4byte BattleText_SpDef - .4byte BattleText_Defense - .4byte BattleStatText_Speed - - .align 2 -gUnknown_08401674:: @ 8401674 - .4byte BattleText_Normal - .4byte BattleText_Fighting - .4byte BattleText_Flying - .4byte BattleText_Poison - .4byte BattleText_Ground - .4byte BattleText_Rock - .4byte BattleText_Bug - .4byte BattleText_Ghost - .4byte BattleText_Steel - .4byte BattleText_Typeless - .4byte BattleText_Fire - .4byte BattleText_Water - .4byte BattleText_Grass - .4byte BattleText_Electric - .4byte BattleText_Psychic - .4byte BattleText_Ice - .4byte BattleText_Dragon - .4byte BattleText_Dark diff --git a/include/moves.h b/include/moves.h index e3b6d3113..9b9d3ff19 100644 --- a/include/moves.h +++ b/include/moves.h @@ -3,361 +3,361 @@ enum { - MOVE_NONE, - MOVE_POUND, - MOVE_KARATE_CHOP, - MOVE_DOUBLE_SLAP, - MOVE_COMET_PUNCH, - MOVE_MEGA_PUNCH, - MOVE_PAY_DAY, - MOVE_FIRE_PUNCH, - MOVE_ICE_PUNCH, - MOVE_THUNDER_PUNCH, - MOVE_SCRATCH, - MOVE_VICE_GRIP, - MOVE_GUILLOTINE, - MOVE_RAZOR_WIND, - MOVE_SWORDS_DANCE, - MOVE_CUT, - MOVE_GUST, - MOVE_WING_ATTACK, - MOVE_WHIRLWIND, - MOVE_FLY, - MOVE_BIND, - MOVE_SLAM, - MOVE_VINE_WHIP, - MOVE_STOMP, - MOVE_DOUBLE_KICK, - MOVE_MEGA_KICK, - MOVE_JUMP_KICK, - MOVE_ROLLING_KICK, - MOVE_SAND_ATTACK, - MOVE_HEADBUTT, - MOVE_HORN_ATTACK, - MOVE_FURY_ATTACK, - MOVE_HORN_DRILL, - MOVE_TACKLE, - MOVE_BODY_SLAM, - MOVE_WRAP, - MOVE_TAKE_DOWN, - MOVE_THRASH, - MOVE_DOUBLE_EDGE, - MOVE_TAIL_WHIP, - MOVE_POISON_STING, - MOVE_TWINEEDLE, - MOVE_PIN_MISSILE, - MOVE_LEER, - MOVE_BITE, - MOVE_GROWL, - MOVE_ROAR, - MOVE_SING, - MOVE_SUPERSONIC, - MOVE_SONIC_BOOM, - MOVE_DISABLE, - MOVE_ACID, - MOVE_EMBER, - MOVE_FLAMETHROWER, - MOVE_MIST, - MOVE_WATER_GUN, - MOVE_HYDRO_PUMP, - MOVE_SURF, - MOVE_ICE_BEAM, - MOVE_BLIZZARD, - MOVE_PSYBEAM, - MOVE_BUBBLE_BEAM, - MOVE_AURORA_BEAM, - MOVE_HYPER_BEAM, - MOVE_PECK, - MOVE_DRILL_PECK, - MOVE_SUBMISSION, - MOVE_LOW_KICK, - MOVE_COUNTER, - MOVE_SEISMIC_TOSS, - MOVE_STRENGTH, - MOVE_ABSORB, - MOVE_MEGA_DRAIN, - MOVE_LEECH_SEED, - MOVE_GROWTH, - MOVE_RAZOR_LEAF, - MOVE_SOLAR_BEAM, - MOVE_POISON_POWDER, - MOVE_STUN_SPORE, - MOVE_SLEEP_POWDER, - MOVE_PETAL_DANCE, - MOVE_STRING_SHOT, - MOVE_DRAGON_RAGE, - MOVE_FIRE_SPIN, - MOVE_THUNDER_SHOCK, - MOVE_THUNDERBOLT, - MOVE_THUNDER_WAVE, - MOVE_THUNDER, - MOVE_ROCK_THROW, - MOVE_EARTHQUAKE, - MOVE_FISSURE, - MOVE_DIG, - MOVE_TOXIC, - MOVE_CONFUSION, - MOVE_PSYCHIC, - MOVE_HYPNOSIS, - MOVE_MEDITATE, - MOVE_AGILITY, - MOVE_QUICK_ATTACK, - MOVE_RAGE, - MOVE_TELEPORT, - MOVE_NIGHT_SHADE, - MOVE_MIMIC, - MOVE_SCREECH, - MOVE_DOUBLE_TEAM, - MOVE_RECOVER, - MOVE_HARDEN, - MOVE_MINIMIZE, - MOVE_SMOKESCREEN, - MOVE_CONFUSE_RAY, - MOVE_WITHDRAW, - MOVE_DEFENSE_CURL, - MOVE_BARRIER, - MOVE_LIGHT_SCREEN, - MOVE_HAZE, - MOVE_REFLECT, - MOVE_FOCUS_ENERGY, - MOVE_BIDE, - MOVE_METRONOME, - MOVE_MIRROR_MOVE, - MOVE_SELF_DESTRUCT, - MOVE_EGG_BOMB, - MOVE_LICK, - MOVE_SMOG, - MOVE_SLUDGE, - MOVE_BONE_CLUB, - MOVE_FIRE_BLAST, - MOVE_WATERFALL, - MOVE_CLAMP, - MOVE_SWIFT, - MOVE_SKULL_BASH, - MOVE_SPIKE_CANNON, - MOVE_CONSTRICT, - MOVE_AMNESIA, - MOVE_KINESIS, - MOVE_SOFT_BOILED, - MOVE_HI_JUMP_KICK, - MOVE_GLARE, - MOVE_DREAM_EATER, - MOVE_POISON_GAS, - MOVE_BARRAGE, - MOVE_LEECH_LIFE, - MOVE_LOVELY_KISS, - MOVE_SKY_ATTACK, - MOVE_TRANSFORM, - MOVE_BUBBLE, - MOVE_DIZZY_PUNCH, - MOVE_SPORE, - MOVE_FLASH, - MOVE_PSYWAVE, - MOVE_SPLASH, - MOVE_ACID_ARMOR, - MOVE_CRABHAMMER, - MOVE_EXPLOSION, - MOVE_FURY_SWIPES, - MOVE_BONEMERANG, - MOVE_REST, - MOVE_ROCK_SLIDE, - MOVE_HYPER_FANG, - MOVE_SHARPEN, - MOVE_CONVERSION, - MOVE_TRI_ATTACK, - MOVE_SUPER_FANG, - MOVE_SLASH, - MOVE_SUBSTITUTE, - MOVE_STRUGGLE, - MOVE_SKETCH, - MOVE_TRIPLE_KICK, - MOVE_THIEF, - MOVE_SPIDER_WEB, - MOVE_MIND_READER, - MOVE_NIGHTMARE, - MOVE_FLAME_WHEEL, - MOVE_SNORE, - MOVE_CURSE, - MOVE_FLAIL, - MOVE_CONVERSION_2, - MOVE_AEROBLAST, - MOVE_COTTON_SPORE, - MOVE_REVERSAL, - MOVE_SPITE, - MOVE_POWDER_SNOW, - MOVE_PROTECT, - MOVE_MACH_PUNCH, - MOVE_SCARY_FACE, - MOVE_FAINT_ATTACK, - MOVE_SWEET_KISS, - MOVE_BELLY_DRUM, - MOVE_SLUDGE_BOMB, - MOVE_MUD_SLAP, - MOVE_OCTAZOOKA, - MOVE_SPIKES, - MOVE_ZAP_CANNON, - MOVE_FORESIGHT, - MOVE_DESTINY_BOND, - MOVE_PERISH_SONG, - MOVE_ICY_WIND, - MOVE_DETECT, - MOVE_BONE_RUSH, - MOVE_LOCK_ON, - MOVE_OUTRAGE, - MOVE_SANDSTORM, - MOVE_GIGA_DRAIN, - MOVE_ENDURE, - MOVE_CHARM, - MOVE_ROLLOUT, - MOVE_FALSE_SWIPE, - MOVE_SWAGGER, - MOVE_MILK_DRINK, - MOVE_SPARK, - MOVE_FURY_CUTTER, - MOVE_STEEL_WING, - MOVE_MEAN_LOOK, - MOVE_ATTRACT, - MOVE_SLEEP_TALK, - MOVE_HEAL_BELL, - MOVE_RETURN, - MOVE_PRESENT, - MOVE_FRUSTRATION, - MOVE_SAFEGUARD, - MOVE_PAIN_SPLIT, - MOVE_SACRED_FIRE, - MOVE_MAGNITUDE, - MOVE_DYNAMIC_PUNCH, - MOVE_MEGAHORN, - MOVE_DRAGON_BREATH, - MOVE_BATON_PASS, - MOVE_ENCORE, - MOVE_PURSUIT, - MOVE_RAPID_SPIN, - MOVE_SWEET_SCENT, - MOVE_IRON_TAIL, - MOVE_METAL_CLAW, - MOVE_VITAL_THROW, - MOVE_MORNING_SUN, - MOVE_SYNTHESIS, - MOVE_MOONLIGHT, - MOVE_HIDDEN_POWER, - MOVE_CROSS_CHOP, - MOVE_TWISTER, - MOVE_RAIN_DANCE, - MOVE_SUNNY_DAY, - MOVE_CRUNCH, - MOVE_MIRROR_COAT, - MOVE_PSYCH_UP, - MOVE_EXTREME_SPEED, - MOVE_ANCIENT_POWER, - MOVE_SHADOW_BALL, - MOVE_FUTURE_SIGHT, - MOVE_ROCK_SMASH, - MOVE_WHIRLPOOL, - MOVE_BEAT_UP, - MOVE_FAKE_OUT, - MOVE_UPROAR, - MOVE_STOCKPILE, - MOVE_SPIT_UP, - MOVE_SWALLOW, - MOVE_HEAT_WAVE, - MOVE_HAIL, - MOVE_TORMENT, - MOVE_FLATTER, - MOVE_WILL_O_WISP, - MOVE_MEMENTO, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_SMELLING_SALT, - MOVE_FOLLOW_ME, - MOVE_NATURE_POWER, - MOVE_CHARGE, - MOVE_TAUNT, - MOVE_HELPING_HAND, - MOVE_TRICK, - MOVE_ROLE_PLAY, - MOVE_WISH, - MOVE_ASSIST, - MOVE_INGRAIN, - MOVE_SUPERPOWER, - MOVE_MAGIC_COAT, - MOVE_RECYCLE, - MOVE_REVENGE, - MOVE_BRICK_BREAK, - MOVE_YAWN, - MOVE_KNOCK_OFF, - MOVE_ENDEAVOR, - MOVE_ERUPTION, - MOVE_SKILL_SWAP, - MOVE_IMPRISON, - MOVE_REFRESH, - MOVE_GRUDGE, - MOVE_SNATCH, - MOVE_SECRET_POWER, - MOVE_DIVE, - MOVE_ARM_THRUST, - MOVE_CAMOUFLAGE, - MOVE_TAIL_GLOW, - MOVE_LUSTER_PURGE, - MOVE_MIST_BALL, - MOVE_FEATHER_DANCE, - MOVE_TEETER_DANCE, - MOVE_BLAZE_KICK, - MOVE_MUD_SPORT, - MOVE_ICE_BALL, - MOVE_NEEDLE_ARM, - MOVE_SLACK_OFF, - MOVE_HYPER_VOICE, - MOVE_POISON_FANG, - MOVE_CRUSH_CLAW, - MOVE_BLAST_BURN, - MOVE_HYDRO_CANNON, - MOVE_METEOR_MASH, - MOVE_ASTONISH, - MOVE_WEATHER_BALL, - MOVE_AROMATHERAPY, - MOVE_FAKE_TEARS, - MOVE_AIR_CUTTER, - MOVE_OVERHEAT, - MOVE_ODOR_SLEUTH, - MOVE_ROCK_TOMB, - MOVE_SILVER_WIND, - MOVE_METAL_SOUND, - MOVE_GRASS_WHISTLE, - MOVE_TICKLE, - MOVE_COSMIC_POWER, - MOVE_WATER_SPOUT, - MOVE_SIGNAL_BEAM, - MOVE_SHADOW_PUNCH, - MOVE_EXTRASENSORY, - MOVE_SKY_UPPERCUT, - MOVE_SAND_TOMB, - MOVE_SHEER_COLD, - MOVE_MUDDY_WATER, - MOVE_BULLET_SEED, - MOVE_AERIAL_ACE, - MOVE_ICICLE_SPEAR, - MOVE_IRON_DEFENSE, - MOVE_BLOCK, - MOVE_HOWL, - MOVE_DRAGON_CLAW, - MOVE_FRENZY_PLANT, - MOVE_BULK_UP, - MOVE_BOUNCE, - MOVE_MUD_SHOT, - MOVE_POISON_TAIL, - MOVE_COVET, - MOVE_VOLT_TACKLE, - MOVE_MAGICAL_LEAF, - MOVE_WATER_SPORT, - MOVE_CALM_MIND, - MOVE_LEAF_BLADE, - MOVE_DRAGON_DANCE, - MOVE_ROCK_BLAST, - MOVE_SHOCK_WAVE, - MOVE_WATER_PULSE, - MOVE_DOOM_DESIRE, - MOVE_PSYCHO_BOOST, + /*0x0000*/ MOVE_NONE, + /*0x0001*/ MOVE_POUND, + /*0x0002*/ MOVE_KARATE_CHOP, + /*0x0003*/ MOVE_DOUBLE_SLAP, + /*0x0004*/ MOVE_COMET_PUNCH, + /*0x0005*/ MOVE_MEGA_PUNCH, + /*0x0006*/ MOVE_PAY_DAY, + /*0x0007*/ MOVE_FIRE_PUNCH, + /*0x0008*/ MOVE_ICE_PUNCH, + /*0x0009*/ MOVE_THUNDER_PUNCH, + /*0x000a*/ MOVE_SCRATCH, + /*0x000b*/ MOVE_VICE_GRIP, + /*0x000c*/ MOVE_GUILLOTINE, + /*0x000d*/ MOVE_RAZOR_WIND, + /*0x000e*/ MOVE_SWORDS_DANCE, + /*0x000f*/ MOVE_CUT, + /*0x0010*/ MOVE_GUST, + /*0x0011*/ MOVE_WING_ATTACK, + /*0x0012*/ MOVE_WHIRLWIND, + /*0x0013*/ MOVE_FLY, + /*0x0014*/ MOVE_BIND, + /*0x0015*/ MOVE_SLAM, + /*0x0016*/ MOVE_VINE_WHIP, + /*0x0017*/ MOVE_STOMP, + /*0x0018*/ MOVE_DOUBLE_KICK, + /*0x0019*/ MOVE_MEGA_KICK, + /*0x001a*/ MOVE_JUMP_KICK, + /*0x001b*/ MOVE_ROLLING_KICK, + /*0x001c*/ MOVE_SAND_ATTACK, + /*0x001d*/ MOVE_HEADBUTT, + /*0x001e*/ MOVE_HORN_ATTACK, + /*0x001f*/ MOVE_FURY_ATTACK, + /*0x0020*/ MOVE_HORN_DRILL, + /*0x0021*/ MOVE_TACKLE, + /*0x0022*/ MOVE_BODY_SLAM, + /*0x0023*/ MOVE_WRAP, + /*0x0024*/ MOVE_TAKE_DOWN, + /*0x0025*/ MOVE_THRASH, + /*0x0026*/ MOVE_DOUBLE_EDGE, + /*0x0027*/ MOVE_TAIL_WHIP, + /*0x0028*/ MOVE_POISON_STING, + /*0x0029*/ MOVE_TWINEEDLE, + /*0x002a*/ MOVE_PIN_MISSILE, + /*0x002b*/ MOVE_LEER, + /*0x002c*/ MOVE_BITE, + /*0x002d*/ MOVE_GROWL, + /*0x002e*/ MOVE_ROAR, + /*0x002f*/ MOVE_SING, + /*0x0030*/ MOVE_SUPERSONIC, + /*0x0031*/ MOVE_SONIC_BOOM, + /*0x0032*/ MOVE_DISABLE, + /*0x0033*/ MOVE_ACID, + /*0x0034*/ MOVE_EMBER, + /*0x0035*/ MOVE_FLAMETHROWER, + /*0x0036*/ MOVE_MIST, + /*0x0037*/ MOVE_WATER_GUN, + /*0x0038*/ MOVE_HYDRO_PUMP, + /*0x0039*/ MOVE_SURF, + /*0x003a*/ MOVE_ICE_BEAM, + /*0x003b*/ MOVE_BLIZZARD, + /*0x003c*/ MOVE_PSYBEAM, + /*0x003d*/ MOVE_BUBBLE_BEAM, + /*0x003e*/ MOVE_AURORA_BEAM, + /*0x003f*/ MOVE_HYPER_BEAM, + /*0x0040*/ MOVE_PECK, + /*0x0041*/ MOVE_DRILL_PECK, + /*0x0042*/ MOVE_SUBMISSION, + /*0x0043*/ MOVE_LOW_KICK, + /*0x0044*/ MOVE_COUNTER, + /*0x0045*/ MOVE_SEISMIC_TOSS, + /*0x0046*/ MOVE_STRENGTH, + /*0x0047*/ MOVE_ABSORB, + /*0x0048*/ MOVE_MEGA_DRAIN, + /*0x0049*/ MOVE_LEECH_SEED, + /*0x004a*/ MOVE_GROWTH, + /*0x004b*/ MOVE_RAZOR_LEAF, + /*0x004c*/ MOVE_SOLAR_BEAM, + /*0x004d*/ MOVE_POISON_POWDER, + /*0x004e*/ MOVE_STUN_SPORE, + /*0x004f*/ MOVE_SLEEP_POWDER, + /*0x0050*/ MOVE_PETAL_DANCE, + /*0x0051*/ MOVE_STRING_SHOT, + /*0x0052*/ MOVE_DRAGON_RAGE, + /*0x0053*/ MOVE_FIRE_SPIN, + /*0x0054*/ MOVE_THUNDER_SHOCK, + /*0x0055*/ MOVE_THUNDERBOLT, + /*0x0056*/ MOVE_THUNDER_WAVE, + /*0x0057*/ MOVE_THUNDER, + /*0x0058*/ MOVE_ROCK_THROW, + /*0x0059*/ MOVE_EARTHQUAKE, + /*0x005a*/ MOVE_FISSURE, + /*0x005b*/ MOVE_DIG, + /*0x005c*/ MOVE_TOXIC, + /*0x005d*/ MOVE_CONFUSION, + /*0x005e*/ MOVE_PSYCHIC, + /*0x005f*/ MOVE_HYPNOSIS, + /*0x0060*/ MOVE_MEDITATE, + /*0x0061*/ MOVE_AGILITY, + /*0x0062*/ MOVE_QUICK_ATTACK, + /*0x0063*/ MOVE_RAGE, + /*0x0064*/ MOVE_TELEPORT, + /*0x0065*/ MOVE_NIGHT_SHADE, + /*0x0066*/ MOVE_MIMIC, + /*0x0067*/ MOVE_SCREECH, + /*0x0068*/ MOVE_DOUBLE_TEAM, + /*0x0069*/ MOVE_RECOVER, + /*0x006a*/ MOVE_HARDEN, + /*0x006b*/ MOVE_MINIMIZE, + /*0x006c*/ MOVE_SMOKESCREEN, + /*0x006d*/ MOVE_CONFUSE_RAY, + /*0x006e*/ MOVE_WITHDRAW, + /*0x006f*/ MOVE_DEFENSE_CURL, + /*0x0070*/ MOVE_BARRIER, + /*0x0071*/ MOVE_LIGHT_SCREEN, + /*0x0072*/ MOVE_HAZE, + /*0x0073*/ MOVE_REFLECT, + /*0x0074*/ MOVE_FOCUS_ENERGY, + /*0x0075*/ MOVE_BIDE, + /*0x0076*/ MOVE_METRONOME, + /*0x0077*/ MOVE_MIRROR_MOVE, + /*0x0078*/ MOVE_SELF_DESTRUCT, + /*0x0079*/ MOVE_EGG_BOMB, + /*0x007a*/ MOVE_LICK, + /*0x007b*/ MOVE_SMOG, + /*0x007c*/ MOVE_SLUDGE, + /*0x007d*/ MOVE_BONE_CLUB, + /*0x007e*/ MOVE_FIRE_BLAST, + /*0x007f*/ MOVE_WATERFALL, + /*0x0080*/ MOVE_CLAMP, + /*0x0081*/ MOVE_SWIFT, + /*0x0082*/ MOVE_SKULL_BASH, + /*0x0083*/ MOVE_SPIKE_CANNON, + /*0x0084*/ MOVE_CONSTRICT, + /*0x0085*/ MOVE_AMNESIA, + /*0x0086*/ MOVE_KINESIS, + /*0x0087*/ MOVE_SOFT_BOILED, + /*0x0088*/ MOVE_HI_JUMP_KICK, + /*0x0089*/ MOVE_GLARE, + /*0x008a*/ MOVE_DREAM_EATER, + /*0x008b*/ MOVE_POISON_GAS, + /*0x008c*/ MOVE_BARRAGE, + /*0x008d*/ MOVE_LEECH_LIFE, + /*0x008e*/ MOVE_LOVELY_KISS, + /*0x008f*/ MOVE_SKY_ATTACK, + /*0x0090*/ MOVE_TRANSFORM, + /*0x0091*/ MOVE_BUBBLE, + /*0x0092*/ MOVE_DIZZY_PUNCH, + /*0x0093*/ MOVE_SPORE, + /*0x0094*/ MOVE_FLASH, + /*0x0095*/ MOVE_PSYWAVE, + /*0x0096*/ MOVE_SPLASH, + /*0x0097*/ MOVE_ACID_ARMOR, + /*0x0098*/ MOVE_CRABHAMMER, + /*0x0099*/ MOVE_EXPLOSION, + /*0x009a*/ MOVE_FURY_SWIPES, + /*0x009b*/ MOVE_BONEMERANG, + /*0x009c*/ MOVE_REST, + /*0x009d*/ MOVE_ROCK_SLIDE, + /*0x009e*/ MOVE_HYPER_FANG, + /*0x009f*/ MOVE_SHARPEN, + /*0x00a0*/ MOVE_CONVERSION, + /*0x00a1*/ MOVE_TRI_ATTACK, + /*0x00a2*/ MOVE_SUPER_FANG, + /*0x00a3*/ MOVE_SLASH, + /*0x00a4*/ MOVE_SUBSTITUTE, + /*0x00a5*/ MOVE_STRUGGLE, + /*0x00a6*/ MOVE_SKETCH, + /*0x00a7*/ MOVE_TRIPLE_KICK, + /*0x00a8*/ MOVE_THIEF, + /*0x00a9*/ MOVE_SPIDER_WEB, + /*0x00aa*/ MOVE_MIND_READER, + /*0x00ab*/ MOVE_NIGHTMARE, + /*0x00ac*/ MOVE_FLAME_WHEEL, + /*0x00ad*/ MOVE_SNORE, + /*0x00ae*/ MOVE_CURSE, + /*0x00af*/ MOVE_FLAIL, + /*0x00b0*/ MOVE_CONVERSION_2, + /*0x00b1*/ MOVE_AEROBLAST, + /*0x00b2*/ MOVE_COTTON_SPORE, + /*0x00b3*/ MOVE_REVERSAL, + /*0x00b4*/ MOVE_SPITE, + /*0x00b5*/ MOVE_POWDER_SNOW, + /*0x00b6*/ MOVE_PROTECT, + /*0x00b7*/ MOVE_MACH_PUNCH, + /*0x00b8*/ MOVE_SCARY_FACE, + /*0x00b9*/ MOVE_FAINT_ATTACK, + /*0x00ba*/ MOVE_SWEET_KISS, + /*0x00bb*/ MOVE_BELLY_DRUM, + /*0x00bc*/ MOVE_SLUDGE_BOMB, + /*0x00bd*/ MOVE_MUD_SLAP, + /*0x00be*/ MOVE_OCTAZOOKA, + /*0x00bf*/ MOVE_SPIKES, + /*0x00c0*/ MOVE_ZAP_CANNON, + /*0x00c1*/ MOVE_FORESIGHT, + /*0x00c2*/ MOVE_DESTINY_BOND, + /*0x00c3*/ MOVE_PERISH_SONG, + /*0x00c4*/ MOVE_ICY_WIND, + /*0x00c5*/ MOVE_DETECT, + /*0x00c6*/ MOVE_BONE_RUSH, + /*0x00c7*/ MOVE_LOCK_ON, + /*0x00c8*/ MOVE_OUTRAGE, + /*0x00c9*/ MOVE_SANDSTORM, + /*0x00ca*/ MOVE_GIGA_DRAIN, + /*0x00cb*/ MOVE_ENDURE, + /*0x00cc*/ MOVE_CHARM, + /*0x00cd*/ MOVE_ROLLOUT, + /*0x00ce*/ MOVE_FALSE_SWIPE, + /*0x00cf*/ MOVE_SWAGGER, + /*0x00d0*/ MOVE_MILK_DRINK, + /*0x00d1*/ MOVE_SPARK, + /*0x00d2*/ MOVE_FURY_CUTTER, + /*0x00d3*/ MOVE_STEEL_WING, + /*0x00d4*/ MOVE_MEAN_LOOK, + /*0x00d5*/ MOVE_ATTRACT, + /*0x00d6*/ MOVE_SLEEP_TALK, + /*0x00d7*/ MOVE_HEAL_BELL, + /*0x00d8*/ MOVE_RETURN, + /*0x00d9*/ MOVE_PRESENT, + /*0x00da*/ MOVE_FRUSTRATION, + /*0x00db*/ MOVE_SAFEGUARD, + /*0x00dc*/ MOVE_PAIN_SPLIT, + /*0x00dd*/ MOVE_SACRED_FIRE, + /*0x00de*/ MOVE_MAGNITUDE, + /*0x00df*/ MOVE_DYNAMIC_PUNCH, + /*0x00e0*/ MOVE_MEGAHORN, + /*0x00e1*/ MOVE_DRAGON_BREATH, + /*0x00e2*/ MOVE_BATON_PASS, + /*0x00e3*/ MOVE_ENCORE, + /*0x00e4*/ MOVE_PURSUIT, + /*0x00e5*/ MOVE_RAPID_SPIN, + /*0x00e6*/ MOVE_SWEET_SCENT, + /*0x00e7*/ MOVE_IRON_TAIL, + /*0x00e8*/ MOVE_METAL_CLAW, + /*0x00e9*/ MOVE_VITAL_THROW, + /*0x00ea*/ MOVE_MORNING_SUN, + /*0x00eb*/ MOVE_SYNTHESIS, + /*0x00ec*/ MOVE_MOONLIGHT, + /*0x00ed*/ MOVE_HIDDEN_POWER, + /*0x00ee*/ MOVE_CROSS_CHOP, + /*0x00ef*/ MOVE_TWISTER, + /*0x00f0*/ MOVE_RAIN_DANCE, + /*0x00f1*/ MOVE_SUNNY_DAY, + /*0x00f2*/ MOVE_CRUNCH, + /*0x00f3*/ MOVE_MIRROR_COAT, + /*0x00f4*/ MOVE_PSYCH_UP, + /*0x00f5*/ MOVE_EXTREME_SPEED, + /*0x00f6*/ MOVE_ANCIENT_POWER, + /*0x00f7*/ MOVE_SHADOW_BALL, + /*0x00f8*/ MOVE_FUTURE_SIGHT, + /*0x00f9*/ MOVE_ROCK_SMASH, + /*0x00fa*/ MOVE_WHIRLPOOL, + /*0x00fb*/ MOVE_BEAT_UP, + /*0x00fc*/ MOVE_FAKE_OUT, + /*0x00fd*/ MOVE_UPROAR, + /*0x00fe*/ MOVE_STOCKPILE, + /*0x00ff*/ MOVE_SPIT_UP, + /*0x0100*/ MOVE_SWALLOW, + /*0x0101*/ MOVE_HEAT_WAVE, + /*0x0102*/ MOVE_HAIL, + /*0x0103*/ MOVE_TORMENT, + /*0x0104*/ MOVE_FLATTER, + /*0x0105*/ MOVE_WILL_O_WISP, + /*0x0106*/ MOVE_MEMENTO, + /*0x0107*/ MOVE_FACADE, + /*0x0108*/ MOVE_FOCUS_PUNCH, + /*0x0109*/ MOVE_SMELLING_SALT, + /*0x010a*/ MOVE_FOLLOW_ME, + /*0x010b*/ MOVE_NATURE_POWER, + /*0x010c*/ MOVE_CHARGE, + /*0x010d*/ MOVE_TAUNT, + /*0x010e*/ MOVE_HELPING_HAND, + /*0x010f*/ MOVE_TRICK, + /*0x0110*/ MOVE_ROLE_PLAY, + /*0x0111*/ MOVE_WISH, + /*0x0112*/ MOVE_ASSIST, + /*0x0113*/ MOVE_INGRAIN, + /*0x0114*/ MOVE_SUPERPOWER, + /*0x0115*/ MOVE_MAGIC_COAT, + /*0x0116*/ MOVE_RECYCLE, + /*0x0117*/ MOVE_REVENGE, + /*0x0118*/ MOVE_BRICK_BREAK, + /*0x0119*/ MOVE_YAWN, + /*0x011a*/ MOVE_KNOCK_OFF, + /*0x011b*/ MOVE_ENDEAVOR, + /*0x011c*/ MOVE_ERUPTION, + /*0x011d*/ MOVE_SKILL_SWAP, + /*0x011e*/ MOVE_IMPRISON, + /*0x011f*/ MOVE_REFRESH, + /*0x0120*/ MOVE_GRUDGE, + /*0x0121*/ MOVE_SNATCH, + /*0x0122*/ MOVE_SECRET_POWER, + /*0x0123*/ MOVE_DIVE, + /*0x0124*/ MOVE_ARM_THRUST, + /*0x0125*/ MOVE_CAMOUFLAGE, + /*0x0126*/ MOVE_TAIL_GLOW, + /*0x0127*/ MOVE_LUSTER_PURGE, + /*0x0128*/ MOVE_MIST_BALL, + /*0x0129*/ MOVE_FEATHER_DANCE, + /*0x012a*/ MOVE_TEETER_DANCE, + /*0x012b*/ MOVE_BLAZE_KICK, + /*0x012c*/ MOVE_MUD_SPORT, + /*0x012d*/ MOVE_ICE_BALL, + /*0x012e*/ MOVE_NEEDLE_ARM, + /*0x012f*/ MOVE_SLACK_OFF, + /*0x0130*/ MOVE_HYPER_VOICE, + /*0x0131*/ MOVE_POISON_FANG, + /*0x0132*/ MOVE_CRUSH_CLAW, + /*0x0133*/ MOVE_BLAST_BURN, + /*0x0134*/ MOVE_HYDRO_CANNON, + /*0x0135*/ MOVE_METEOR_MASH, + /*0x0136*/ MOVE_ASTONISH, + /*0x0137*/ MOVE_WEATHER_BALL, + /*0x0138*/ MOVE_AROMATHERAPY, + /*0x0139*/ MOVE_FAKE_TEARS, + /*0x013a*/ MOVE_AIR_CUTTER, + /*0x013b*/ MOVE_OVERHEAT, + /*0x013c*/ MOVE_ODOR_SLEUTH, + /*0x013d*/ MOVE_ROCK_TOMB, + /*0x013e*/ MOVE_SILVER_WIND, + /*0x013f*/ MOVE_METAL_SOUND, + /*0x0140*/ MOVE_GRASS_WHISTLE, + /*0x0141*/ MOVE_TICKLE, + /*0x0142*/ MOVE_COSMIC_POWER, + /*0x0143*/ MOVE_WATER_SPOUT, + /*0x0144*/ MOVE_SIGNAL_BEAM, + /*0x0145*/ MOVE_SHADOW_PUNCH, + /*0x0146*/ MOVE_EXTRASENSORY, + /*0x0147*/ MOVE_SKY_UPPERCUT, + /*0x0148*/ MOVE_SAND_TOMB, + /*0x0149*/ MOVE_SHEER_COLD, + /*0x014a*/ MOVE_MUDDY_WATER, + /*0x014b*/ MOVE_BULLET_SEED, + /*0x014c*/ MOVE_AERIAL_ACE, + /*0x014d*/ MOVE_ICICLE_SPEAR, + /*0x014e*/ MOVE_IRON_DEFENSE, + /*0x014f*/ MOVE_BLOCK, + /*0x0150*/ MOVE_HOWL, + /*0x0151*/ MOVE_DRAGON_CLAW, + /*0x0152*/ MOVE_FRENZY_PLANT, + /*0x0153*/ MOVE_BULK_UP, + /*0x0154*/ MOVE_BOUNCE, + /*0x0155*/ MOVE_MUD_SHOT, + /*0x0156*/ MOVE_POISON_TAIL, + /*0x0157*/ MOVE_COVET, + /*0x0158*/ MOVE_VOLT_TACKLE, + /*0x0159*/ MOVE_MAGICAL_LEAF, + /*0x015a*/ MOVE_WATER_SPORT, + /*0x015b*/ MOVE_CALM_MIND, + /*0x015c*/ MOVE_LEAF_BLADE, + /*0x015d*/ MOVE_DRAGON_DANCE, + /*0x015e*/ MOVE_ROCK_BLAST, + /*0x015f*/ MOVE_SHOCK_WAVE, + /*0x0160*/ MOVE_WATER_PULSE, + /*0x0161*/ MOVE_DOOM_DESIRE, + /*0x0162*/ MOVE_PSYCHO_BOOST, }; #endif // GUARD_MOVES_H
\ No newline at end of file diff --git a/ld_script.txt b/ld_script.txt index e699cacf6..75ea7c5a2 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -434,7 +434,7 @@ SECTIONS { data/landmark.o(.rodata); src/battle/battle_transition.o(.rodata); src/battle/battle_controller_linkpartner.o(.rodata); - data/battle_message.o(.rodata); + src/battle/battle_message.o(.rodata); src/field/choose_party.o(.rodata); data/cable_car.o(.rodata); src/engine/save.o(.rodata); diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c index 6f3be7804..cff81396d 100644 --- a/src/battle/battle_4.c +++ b/src/battle/battle_4.c @@ -81,7 +81,7 @@ extern u8 gBattleTextBuff3[]; extern u8 gLeveledUpInBattle; extern void (*gBattleMainFunc)(void); extern struct Window gUnknown_03004210; -extern const u8 gUnknown_08400D7A[]; +extern const u8 BattleText_YesNo[]; extern u8 gPlayerPartyCount; extern u16 gMoveToLearn; //move to learn extern const u8 gTrainerMoney[]; @@ -10952,7 +10952,7 @@ void atk59_learnmove_inbattle(void) void sub_8023A80(void) { sub_802BBD4(0x18, 8, 0x1D, 0xD, 0); - InitWindow(&gUnknown_03004210, gUnknown_08400D7A, 0x100, 0x19, 0x9); + InitWindow(&gUnknown_03004210, BattleText_YesNo, 0x100, 0x19, 0x9); sub_8002F44(&gUnknown_03004210); sub_814A5C0(0, 0xFFFF, 0xC, 0x2D9F, 0x20); } @@ -11660,7 +11660,7 @@ static void atk6C_lvlbox_display(void) { case 0: sub_802BBD4(0xB, 0, 0x1D, 0x7, r1); - StringCopy(gStringVar4, gUnknown_08400D9F); + StringCopy(gStringVar4, BattleText_Format2); } } @@ -11670,7 +11670,7 @@ __attribute__((naked)) static void atk6C_lvlbox_display(void) { asm(".syntax unified\n\ - push {r4-r7,lr}\n\ + push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ @@ -11713,7 +11713,7 @@ _0802493E:\n\ movs r3, 0x7\n\ bl sub_802BBD4\n\ ldr r0, _0802499C @ =gStringVar4\n\ - ldr r1, _080249A0 @ =gUnknown_08400D9F\n\ + ldr r1, _080249A0 @ =BattleText_Format2\n\ bl StringCopy\n\ adds r5, r0, 0\n\ movs r1, 0\n\ @@ -11752,7 +11752,7 @@ _0802495A:\n\ mov pc, r0\n\ .align 2, 0\n\ _0802499C: .4byte gStringVar4\n\ -_080249A0: .4byte gUnknown_08400D9F\n\ +_080249A0: .4byte BattleText_Format2\n\ _080249A4: .4byte gUnknown_0840165C\n\ _080249A8: .4byte gSharedMem\n\ _080249AC: .4byte 0x00016018\n\ @@ -11832,13 +11832,13 @@ _08024A2C:\n\ mov r0, r9\n\ cmp r0, 0\n\ beq _08024A5C\n\ - ldr r1, _08024A58 @ =gUnknown_08400DAC\n\ + ldr r1, _08024A58 @ =BattleText_Dash\n\ b _08024A5E\n\ .align 2, 0\n\ _08024A54: .4byte gSharedMem + 0x17180\n\ -_08024A58: .4byte gUnknown_08400DAC\n\ +_08024A58: .4byte BattleText_Dash\n\ _08024A5C:\n\ - ldr r1, _08024AA4 @ =gUnknown_08400DAA\n\ + ldr r1, _08024AA4 @ =BattleText_Plus\n\ _08024A5E:\n\ adds r0, r5, 0\n\ bl StringCopy\n\ @@ -11874,7 +11874,7 @@ _08024A5E:\n\ adds r5, 0x1\n\ b _08024AB8\n\ .align 2, 0\n\ -_08024AA4: .4byte gUnknown_08400DAA\n\ +_08024AA4: .4byte BattleText_Plus\n\ _08024AA8:\n\ strb r6, [r5]\n\ movs r0, 0x11\n\ @@ -11921,7 +11921,7 @@ _08024AFE:\n\ movs r0, 0x5\n\ bl PlaySE\n\ ldr r0, _08024B98 @ =gStringVar4\n\ - ldr r1, _08024B9C @ =gUnknown_08400D9F\n\ + ldr r1, _08024B9C @ =BattleText_Format2\n\ bl StringCopy\n\ adds r5, r0, 0\n\ movs r0, 0\n\ @@ -11992,7 +11992,7 @@ _08024B1C:\n\ .align 2, 0\n\ _08024B94: .4byte gMain\n\ _08024B98: .4byte gStringVar4\n\ -_08024B9C: .4byte gUnknown_08400D9F\n\ +_08024B9C: .4byte BattleText_Format2\n\ _08024BA0: .4byte 0x00016018\n\ _08024BA4: .4byte gUnknown_0840165C\n\ _08024BA8: .4byte gPlayerParty\n\ diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index 1aa73e90c..f2004c9b7 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -78,9 +78,9 @@ extern u16 gUnknown_030042C0; extern u8 gUnknown_03004344; extern u8 gUnknown_0300434C[]; -extern const u8 gUnknown_08400CA8[]; -extern const u8 gUnknown_08400CF3[]; -extern const u8 gUnknown_08400D38[]; +extern const u8 BattleText_OtherMenu[]; +extern const u8 BattleText_MenuOptions[]; +extern const u8 BattleText_PP[]; extern void sub_802C68C(void); extern void sub_802E1B0(void); @@ -152,7 +152,7 @@ extern u16 gBattlePartyID[]; extern u16 gUnknown_030042A0; extern u16 gUnknown_030042A4; extern struct Window gUnknown_03004210; -extern const u8 gUnknown_08400D89[]; +extern const u8 BattleText_SwitchWhich[]; extern u8 gUnknown_03004348; extern struct BattlePokemon gBattleMons[]; extern MainCallback gPreBattleCallback1; @@ -164,7 +164,7 @@ extern u8 gUnknown_0202E8F5; extern u8 gUnknown_02038470[]; extern u16 gScriptItemId; extern u8 gDisplayedStringBattle[]; -extern const u8 gUnknown_08400CE0[]; +extern const u8 BattleText_LinkStandby[]; extern void dp11b_obj_instanciate(u8, u8, s8, s8); extern u8 GetBankIdentity(u8); @@ -746,15 +746,14 @@ void sub_802C68C(void) gUnknown_03004344 = gMoveSelectionCursor[gActiveBank] + 1; sub_802E3B4(gUnknown_03004344, 27); FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, gUnknown_08400D89, 0x290, 0x17, 0x37); + InitWindow(&gUnknown_03004210, BattleText_SwitchWhich, 0x290, 0x17, 0x37); sub_8002F44(&gUnknown_03004210); gBattleBankFunc[gActiveBank] = sub_802CA60; } } } -extern const u8 gUnknown_08400D49[]; -extern const u8 gUnknown_08400D38[]; +extern const u8 BattleText_Format[]; void sub_802CA60(void) { @@ -850,13 +849,13 @@ void sub_802CA60(void) } else { - sub_802E12C(gUnknown_03004344, gUnknown_08400D49); + sub_802E12C(gUnknown_03004344, BattleText_Format); } gBattleBankFunc[gActiveBank] = sub_802C68C; gMoveSelectionCursor[gActiveBank] = gUnknown_03004344; sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37); + InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37); sub_8002F44(&gUnknown_03004210); sub_802E220(); sub_802E2D4(); @@ -866,10 +865,10 @@ void sub_802CA60(void) PlaySE(SE_SELECT); nullsub_7(gUnknown_03004344); sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); - sub_802E12C(gMoveSelectionCursor[gActiveBank], gUnknown_08400D49); + sub_802E12C(gMoveSelectionCursor[gActiveBank], BattleText_Format); gBattleBankFunc[gActiveBank] = sub_802C68C; FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37); + InitWindow(&gUnknown_03004210, BattleText_PP, 0x290, 0x17, 0x37); sub_8002F44(&gUnknown_03004210); sub_802E220(); sub_802E2D4(); @@ -1578,7 +1577,7 @@ void sub_802E1B0(void) for (i = 0; i < 4; i++) { nullsub_7(i); - sub_802E12C(i, gUnknown_08400D49); + sub_802E12C(i, BattleText_Format); if (r4->moves[i] != 0) gUnknown_03004348++; } @@ -1591,7 +1590,7 @@ void sub_802E220(void) struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4]; u8 *str = gDisplayedStringBattle; - str = StringCopy(str, gUnknown_08400D49); + str = StringCopy(str, BattleText_Format); str[0] = EXT_CTRL_CODE_BEGIN; str[1] = 0x11; str[2] = 2; @@ -1608,7 +1607,7 @@ void sub_802E220(void) } } -extern const u8 gUnknown_08400D52[]; +extern const u8 BattleText_ForgetMove[]; extern const u8 gTypeNames[][7]; void sub_802E2D4(void) @@ -1616,14 +1615,14 @@ void sub_802E2D4(void) if (gBattleBufferA[gActiveBank][2] == 1) { FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); - InitWindow(&gUnknown_03004210, gUnknown_08400D52, 0x290, 0x13, 0x37); + InitWindow(&gUnknown_03004210, BattleText_ForgetMove, 0x290, 0x13, 0x37); } else { struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4]; u8 *str = gDisplayedStringBattle; - str = StringCopy(str, gUnknown_08400D49); + str = StringCopy(str, BattleText_Format); StringCopy(str, gTypeNames[gBattleMoves[r4->moves[gMoveSelectionCursor[gActiveBank]]].type]); FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x39, 0x1C, 0x3A); InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2C0, 0x17, 0x39); @@ -1699,7 +1698,7 @@ void b_link_standby_message(void) { gUnknown_030042A4 = 0; gUnknown_030042A0 = 0; - sub_8002EB0(&gUnknown_03004210, gUnknown_08400CE0, 0x90, 2, 15); + sub_8002EB0(&gUnknown_03004210, BattleText_LinkStandby, 0x90, 2, 15); } } @@ -2587,7 +2586,7 @@ void PlayerHandlecmd18(void) gBattleBankFunc[gActiveBank] = sub_802C098; - InitWindow(&gUnknown_03004210, gUnknown_08400CF3, 400, 18, 35); + InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35); sub_8002F44(&gUnknown_03004210); sub_814A5C0(0, 0xFFFF, 12, 11679, 0); @@ -2596,7 +2595,7 @@ void PlayerHandlecmd18(void) sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); - StrCpyDecodeToDisplayedStringBattle(gUnknown_08400CA8); + StrCpyDecodeToDisplayedStringBattle(BattleText_OtherMenu); InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35); sub_8002F44(&gUnknown_03004210); } @@ -2621,7 +2620,7 @@ void sub_80304A8(void) sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); if (gBattleBufferA[gActiveBank][2] != 1) { - InitWindow(&gUnknown_03004210, gUnknown_08400D38, 656, 23, 55); + InitWindow(&gUnknown_03004210, BattleText_PP, 656, 23, 55); sub_8002F44(&gUnknown_03004210); } sub_802E220(); diff --git a/src/battle/battle_controller_safari.c b/src/battle/battle_controller_safari.c index 5b89cf9ba..8a8515fc7 100644 --- a/src/battle/battle_controller_safari.c +++ b/src/battle/battle_controller_safari.c @@ -18,9 +18,9 @@ extern struct Window gUnknown_03004210; extern u8 gDisplayedStringBattle[]; extern u8 gActionSelectionCursor[]; -extern const u8 gUnknown_08400CBB[]; +extern const u8 BattleText_PlayerMenu[]; extern u8 gActiveBank; -extern const u8 gUnknown_08400D15[]; +extern const u8 BattleText_MenuOptionsSafari[]; extern void *gBattleBankFunc[]; extern u16 gUnknown_030042A0; @@ -476,7 +476,7 @@ void SafariHandlecmd18(void) FillWindowRect_DefaultPalette(&gUnknown_03004210, 10, 2, 35, 16, 36); gBattleBankFunc[gActiveBank] = bx_battle_menu_t6_2; - InitWindow(&gUnknown_03004210, gUnknown_08400D15, 400, 18, 35); + InitWindow(&gUnknown_03004210, BattleText_MenuOptionsSafari, 400, 18, 35); sub_8002F44(&gUnknown_03004210); sub_814A5C0(0, 0xFFFF, 12, 11679, 0); @@ -484,7 +484,7 @@ void SafariHandlecmd18(void) nullsub_8(i); sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); - StrCpyDecodeToDisplayedStringBattle(gUnknown_08400CBB); + StrCpyDecodeToDisplayedStringBattle(BattleText_PlayerMenu); InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_812BB10_TILE_DATA_OFFSET, 2, 35); sub_8002F44(&gUnknown_03004210); diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c index 9392832d7..05fd8e583 100644 --- a/src/battle/battle_controller_wally.c +++ b/src/battle/battle_controller_wally.c @@ -57,8 +57,8 @@ extern struct Window gUnknown_03004210; extern u16 gUnknown_030042A0; extern u16 gUnknown_030042A4; extern u8 gUnknown_0300434C[]; -extern const u8 gUnknown_08400CCC[]; -extern const u8 gUnknown_08400CF3[]; +extern const u8 BattleText_WallyMenu[]; +extern const u8 BattleText_MenuOptions[]; // TODO: include rom3.h when my other PR gets merged extern void Emitcmd33(u8, u8, u16); @@ -1269,13 +1269,13 @@ void WallyHandlecmd18(void) FillWindowRect_DefaultPalette(&gUnknown_03004210, 10, 2, 15, 27, 18); FillWindowRect_DefaultPalette(&gUnknown_03004210, 10, 2, 35, 16, 36); gBattleBankFunc[gActiveBank] = sub_81372BC; - InitWindow(&gUnknown_03004210, gUnknown_08400CF3, 400, 18, 35); + InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35); sub_8002F44(&gUnknown_03004210); sub_814A5C0(0, 0xFFFF, 12, 0x2D9F, 0); for (i = 0; i < 4; i++) nullsub_8(i); sub_802E3E4(0, 0); - StrCpyDecodeToDisplayedStringBattle(gUnknown_08400CCC); + StrCpyDecodeToDisplayedStringBattle(BattleText_WallyMenu); #ifdef ENGLISH InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 440, 2, 35); #else diff --git a/src/battle/battle_message.c b/src/battle/battle_message.c index 4e8067a49..962c5de7b 100644 --- a/src/battle/battle_message.c +++ b/src/battle/battle_message.c @@ -18,6 +18,136 @@ #define BATTLESTRINGS_NO 351 #define BATTLESTRINGS_MAX BATTLESTRINGS_NO + BATTLESTRING_TO_SUB +#ifdef GERMAN +#include "../data/battle_strings_en.h" // TODO: German +#else +#include "../data/battle_strings_en.h" +#endif + +const u16 gUnknown_084016BC[] = +{ + MOVE_SWORDS_DANCE, + MOVE_STRENGTH, + MOVE_GROWTH, + MOVE_HARDEN, + MOVE_MINIMIZE, + MOVE_SMOKESCREEN, + MOVE_WITHDRAW, + MOVE_DEFENSE_CURL, + MOVE_EGG_BOMB, + MOVE_SMOG, + MOVE_BONE_CLUB, + MOVE_FLASH, + MOVE_SPLASH, + MOVE_ACID_ARMOR, + MOVE_BONEMERANG, + MOVE_REST, + MOVE_SHARPEN, + MOVE_SUBSTITUTE, + MOVE_MIND_READER, + MOVE_SNORE, + MOVE_PROTECT, + MOVE_SPIKES, + MOVE_ENDURE, + MOVE_ROLLOUT, + MOVE_SWAGGER, + MOVE_SLEEP_TALK, + MOVE_HIDDEN_POWER, + MOVE_PSYCH_UP, + MOVE_EXTREME_SPEED, + MOVE_FOLLOW_ME, + MOVE_TRICK, + MOVE_ASSIST, + MOVE_INGRAIN, + MOVE_KNOCK_OFF, + MOVE_CAMOUFLAGE, + MOVE_ASTONISH, + MOVE_ODOR_SLEUTH, + MOVE_GRASS_WHISTLE, + MOVE_SHEER_COLD, + MOVE_MUDDY_WATER, + MOVE_IRON_DEFENSE, + MOVE_BOUNCE, + MOVE_NONE, + MOVE_TELEPORT, + MOVE_RECOVER, + MOVE_BIDE, + MOVE_AMNESIA, + MOVE_FLAIL, + MOVE_TAUNT, + MOVE_BULK_UP, + MOVE_NONE, + MOVE_MEDITATE, + MOVE_AGILITY, + MOVE_MIMIC, + MOVE_DOUBLE_TEAM, + MOVE_BARRAGE, + MOVE_TRANSFORM, + MOVE_STRUGGLE, + MOVE_SCARY_FACE, + MOVE_CHARGE, + MOVE_WISH, + MOVE_BRICK_BREAK, + MOVE_YAWN, + MOVE_FEATHER_DANCE, + MOVE_TEETER_DANCE, + MOVE_MUD_SPORT, + MOVE_FAKE_TEARS, + MOVE_WATER_SPORT, + MOVE_CALM_MIND, + MOVE_NONE, + MOVE_POUND, + MOVE_SCRATCH, + MOVE_VICE_GRIP, + MOVE_WING_ATTACK, + MOVE_FLY, + MOVE_BIND, + MOVE_SLAM, + MOVE_HORN_ATTACK, + MOVE_WRAP, + MOVE_THRASH, + MOVE_TAIL_WHIP, + MOVE_LEER, + MOVE_BITE, + MOVE_GROWL, + MOVE_ROAR, + MOVE_SING, + MOVE_PECK, + MOVE_ABSORB, + MOVE_STRING_SHOT, + MOVE_EARTHQUAKE, + MOVE_FISSURE, + MOVE_DIG, + MOVE_TOXIC, + MOVE_SCREECH, + MOVE_METRONOME, + MOVE_LICK, + MOVE_CLAMP, + MOVE_CONSTRICT, + MOVE_POISON_GAS, + MOVE_BUBBLE, + MOVE_SLASH, + MOVE_SPIDER_WEB, + MOVE_NIGHTMARE, + MOVE_CURSE, + MOVE_FORESIGHT, + MOVE_CHARM, + MOVE_ATTRACT, + MOVE_ROCK_SMASH, + MOVE_UPROAR, + MOVE_SPIT_UP, + MOVE_SWALLOW, + MOVE_TORMENT, + MOVE_FLATTER, + MOVE_ROLE_PLAY, + MOVE_ENDEAVOR, + MOVE_TICKLE, + MOVE_COVET, + MOVE_NONE, +}; + +const u8 gUnknown_084017A8[] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; // empty flags + extern const u8* const gBattleStringsTable[BATTLESTRINGS_NO]; extern u16 gLastUsedItem; @@ -44,66 +174,64 @@ extern u16 gBattlePartyID[4]; extern struct BattleEnigmaBerry gEnigmaBerries[4]; extern u8 gBattleBufferA[4][0x200]; -extern const u8 gUnknown_084005DB[]; -extern const u8 gUnknown_084005C7[]; -extern const u8 gUnknown_084005AA[]; -extern const u8 gUnknown_08400568[]; -extern const u8 gUnknown_08400590[]; -extern const u8 gUnknown_0840057B[]; -extern const u8 gUnknown_08400555[]; -extern const u8 gUnknown_084006F1[]; -extern const u8 gUnknown_084006A4[]; -extern const u8 gUnknown_0840069C[]; -extern const u8 gUnknown_0840065C[]; -extern const u8 gUnknown_08400645[]; -extern const u8 gUnknown_08400608[]; -extern const u8 gUnknown_08400635[]; -extern const u8 gUnknown_084005F5[]; -extern const u8 gUnknown_08400709[]; -extern const u8 gUnknown_08400727[]; -extern const u8 gUnknown_08400736[]; -extern const u8 gUnknown_08400749[]; -extern const u8 gUnknown_08400781[]; -extern const u8 gUnknown_08400771[]; -extern const u8 gUnknown_0840075E[]; -extern const u8 gUnknown_084006B3[]; -extern const u8 gUnknown_084006BB[]; -extern const u8 gUnknown_084006C6[]; -extern const u8 gUnknown_084006D5[]; -extern const u8 gUnknown_0840068C[]; -extern const u8 gUnknown_0840067C[]; -extern const u8 gUnknown_08400622[]; -extern const u8 gUnknown_084007BD[]; -extern const u8 gUnknown_083FFEFC[]; -extern const u8 gUnknown_083FFFF7[]; -extern const u8 gUnknown_083FFFEA[]; -extern const u8 gUnknown_083FFF6A[]; -extern const u8 gUnknown_083FFF99[]; -extern const u8 gUnknown_083FFFCB[]; -extern const u8 gUnknown_083FFF56[]; -extern const u8 gUnknown_083FFF81[]; -extern const u8 gUnknown_083FFFB3[]; -extern const u8 gUnknown_08400A78[]; -extern const u8 gUnknown_08400A85[]; -extern const u8 gUnknown_08400797[]; -extern const u8 gUnknown_08400791[]; -extern const u8 gUnknown_084007B7[]; -extern const u8 gUnknown_084007B2[]; -extern const u8 gUnknown_0840079C[]; -extern const u8 gUnknown_084007A1[]; -extern const u8 gUnknown_084007A7[]; -extern const u8 gUnknown_084007AC[]; -extern const u8 gUnknown_084009ED[]; -extern const u8 gUnknown_084009F7[]; -extern const u8 gUnknown_084007C8[]; -extern const u8 gUnknown_084007CA[]; -extern const u8 gUnknown_084007CC[]; -extern const u8 gUnknown_084007CE[]; -extern const u8 gUnknown_084007D0[]; -extern const u8 gUnknown_08400E5E[]; -extern const u8 gUnknown_08400E62[]; - -extern const u16 gUnknown_084016BC[]; // a table of moves +extern const u8 BattleText_DoubleWantToBattle[]; +extern const u8 BattleText_SingleWantToBattle2[]; +extern const u8 BattleText_SingleWantToBattle1[]; +extern const u8 BattleText_WildAppeared2[]; +extern const u8 BattleText_WildDoubleAppeared[]; +extern const u8 BattleText_WildAppeared3[]; +extern const u8 BattleText_WildAppeared1[]; +extern const u8 BattleText_SentOutSingle11[]; +extern const u8 BattleText_SentOutDouble4[]; +extern const u8 BattleText_SentOutSingle6[]; +extern const u8 BattleText_SentOutDouble3[]; +extern const u8 BattleText_SentOutDouble2[]; +extern const u8 BattleText_SentOutDouble1[]; +extern const u8 BattleText_SentOutSingle3[]; +extern const u8 BattleText_SentOutSingle1[]; +extern const u8 BattleText_ComeBackSingle1[]; +extern const u8 BattleText_ComeBackSingle2[]; +extern const u8 BattleText_ComeBackSingle3[]; +extern const u8 BattleText_ComeBackSingle4[]; +extern const u8 BattleText_WithdrewPoke3[]; +extern const u8 BattleText_WithdrewPoke2[]; +extern const u8 BattleText_WithdrewPoke1[]; +extern const u8 BattleText_SentOutSingle7[]; +extern const u8 BattleText_SentOutSingle8[]; +extern const u8 BattleText_SentOutSingle9[]; +extern const u8 BattleText_SentOutSingle10[]; +extern const u8 BattleText_SentOutSingle5[]; +extern const u8 BattleText_SentOutSingle4[]; +extern const u8 BattleText_SentOutSingle2[]; +extern const u8 BattleText_OpponentUsedMove[]; +extern const u8 BattleText_GotAwaySafely[]; +extern const u8 BattleText_FledDouble[]; +extern const u8 BattleText_FledSingle[]; +extern const u8 BattleText_PlayerDefeatedTrainers[]; +extern const u8 BattleText_PlayerLostTrainers[]; +extern const u8 BattleText_PlayerTiedTrainers[]; +extern const u8 BattleText_PlayerDefeatedTrainer[]; +extern const u8 BattleText_PlayerLostTrainer[]; +extern const u8 BattleText_PlayerTiedTrainer[]; +extern const u8 BattleText_EnigmaBerry[]; +extern const u8 BattleText_Berry[]; +extern const u8 BattleText_Foe[]; +extern const u8 BattleText_Wild[]; +extern const u8 BattleText_Ally3[]; +extern const u8 BattleText_Foe4[]; +extern const u8 BattleText_Foe2[]; +extern const u8 BattleText_Ally[]; +extern const u8 BattleText_Foe3[]; +extern const u8 BattleText_Ally2[]; +extern const u8 BattleText_Someone[]; +extern const u8 BattleText_Lanette[]; +extern const u8 BattleText_Exclamation2[]; +extern const u8 BattleText_Exclamation3[]; +extern const u8 BattleText_Exclamation4[]; +extern const u8 BattleText_Exclamation5[]; +extern const u8 BattleText_Exclamation[]; +extern const u8 BattleText_Format10[]; +extern const u8 BattleText_Format11[]; extern const u8* const gUnknown_08401674[]; // table of pointers to 'a -TYPE' strings extern const u8* const gUnknown_08400F58[]; // table of pointers to stat strings @@ -116,7 +244,6 @@ struct StatusFlagString }; extern const struct StatusFlagString gUnknown_081FA6D4[7]; // status flag/text -extern const u8 gUnknown_084017A8[8]; // empty flags extern struct StringInfoBattle* gSelectedOrderFromParty; #define gStringInfo gSelectedOrderFromParty @@ -168,13 +295,13 @@ void BufferStringBattle(u16 stringID) if (gBattleTypeFlags & BATTLE_TYPE_LINK) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - stringPtr = gUnknown_084005DB; + stringPtr = BattleText_DoubleWantToBattle; else - stringPtr = gUnknown_084005C7; + stringPtr = BattleText_SingleWantToBattle2; } else { - stringPtr = gUnknown_084005AA; + stringPtr = BattleText_SingleWantToBattle1; #ifdef GERMAN stringPtr = de_sub_804110C(0xFFFF, stringPtr); #endif @@ -183,13 +310,13 @@ void BufferStringBattle(u16 stringID) else { if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY) - stringPtr = gUnknown_08400568; + stringPtr = BattleText_WildAppeared2; else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles - stringPtr = gUnknown_08400590; + stringPtr = BattleText_WildDoubleAppeared; else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) - stringPtr = gUnknown_0840057B; + stringPtr = BattleText_WildAppeared3; else - stringPtr = gUnknown_08400555; + stringPtr = BattleText_WildAppeared1; } break; case 1: // poke first send-out @@ -198,34 +325,34 @@ void BufferStringBattle(u16 stringID) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - stringPtr = gUnknown_084006F1; + stringPtr = BattleText_SentOutSingle11; else - stringPtr = gUnknown_084006A4; + stringPtr = BattleText_SentOutDouble4; } else - stringPtr = gUnknown_0840069C; + stringPtr = BattleText_SentOutSingle6; } else { if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - stringPtr = gUnknown_0840065C; + stringPtr = BattleText_SentOutDouble3; else if (gBattleTypeFlags & BATTLE_TYPE_LINK) - stringPtr = gUnknown_08400645; + stringPtr = BattleText_SentOutDouble2; else { - stringPtr = gUnknown_08400608; + stringPtr = BattleText_SentOutDouble1; #ifdef GERMAN stringPtr = de_sub_804110C(0xFFFF, stringPtr); #endif } } else if (gBattleTypeFlags & BATTLE_TYPE_LINK) - stringPtr = gUnknown_08400635; + stringPtr = BattleText_SentOutSingle3; else { - stringPtr = gUnknown_084005F5; + stringPtr = BattleText_SentOutSingle1; #ifdef GERMAN stringPtr = de_sub_804110C(0xFFFF, stringPtr); #endif @@ -236,26 +363,26 @@ void BufferStringBattle(u16 stringID) if (GetBankSide(gActiveBank) == 0) { if (BATTLE_STRUCT->hpScale == 0) - stringPtr = gUnknown_08400709; + stringPtr = BattleText_ComeBackSingle1; else if (BATTLE_STRUCT->hpScale == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - stringPtr = gUnknown_08400727; + stringPtr = BattleText_ComeBackSingle2; else if (BATTLE_STRUCT->hpScale == 2) - stringPtr = gUnknown_08400736; + stringPtr = BattleText_ComeBackSingle3; else - stringPtr = gUnknown_08400749; + stringPtr = BattleText_ComeBackSingle4; } else { if (gTrainerBattleOpponent == 0x800) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - stringPtr = gUnknown_08400781; + stringPtr = BattleText_WithdrewPoke3; else - stringPtr = gUnknown_08400771; + stringPtr = BattleText_WithdrewPoke2; } else { - stringPtr = gUnknown_0840075E; + stringPtr = BattleText_WithdrewPoke1; #ifdef GERMAN stringPtr = de_sub_804110C(0xFFFF, stringPtr); #endif @@ -266,26 +393,26 @@ void BufferStringBattle(u16 stringID) if (GetBankSide(BATTLE_STRUCT->scriptingActive) == 0) { if (BATTLE_STRUCT->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - stringPtr = gUnknown_084006B3; + stringPtr = BattleText_SentOutSingle7; else if (BATTLE_STRUCT->hpScale == 1) - stringPtr = gUnknown_084006BB; + stringPtr = BattleText_SentOutSingle8; else if (BATTLE_STRUCT->hpScale == 2) - stringPtr = gUnknown_084006C6; + stringPtr = BattleText_SentOutSingle9; else - stringPtr = gUnknown_084006D5; + stringPtr = BattleText_SentOutSingle10; } else { if (gBattleTypeFlags & BATTLE_TYPE_LINK) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - stringPtr = gUnknown_0840068C; + stringPtr = BattleText_SentOutSingle5; else - stringPtr = gUnknown_0840067C; + stringPtr = BattleText_SentOutSingle4; } else { - stringPtr = gUnknown_08400622; + stringPtr = BattleText_SentOutSingle2; #ifdef GERMAN stringPtr = de_sub_804110C(0xFFFF, stringPtr); #endif @@ -299,7 +426,7 @@ void BufferStringBattle(u16 stringID) else StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]); sub_8121D74(gBattleTextBuff2); - stringPtr = gUnknown_084007BD; + stringPtr = BattleText_OpponentUsedMove; break; case 5: // battle end if (gBattleTextBuff1[0] & 0x80) @@ -308,13 +435,13 @@ void BufferStringBattle(u16 stringID) if (GetBankSide(gActiveBank) == 1 && gBattleTextBuff1[0] != 3) gBattleTextBuff1[0] ^= 3; if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW) - stringPtr = gUnknown_083FFEFC; + stringPtr = BattleText_GotAwaySafely; else { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - stringPtr = gUnknown_083FFFF7; + stringPtr = BattleText_FledDouble; else - stringPtr = gUnknown_083FFFEA; + stringPtr = BattleText_FledSingle; } } else @@ -326,13 +453,13 @@ void BufferStringBattle(u16 stringID) switch (gBattleTextBuff1[0]) { case BATTLE_WON: - stringPtr = gUnknown_083FFF6A; + stringPtr = BattleText_PlayerDefeatedTrainers; break; case BATTLE_LOST: - stringPtr = gUnknown_083FFF99; + stringPtr = BattleText_PlayerLostTrainers; break; case BATTLE_DREW: - stringPtr = gUnknown_083FFFCB; + stringPtr = BattleText_PlayerTiedTrainers; break; } } @@ -341,13 +468,13 @@ void BufferStringBattle(u16 stringID) switch (gBattleTextBuff1[0]) { case BATTLE_WON: - stringPtr = gUnknown_083FFF56; + stringPtr = BattleText_PlayerDefeatedTrainer; break; case BATTLE_LOST: - stringPtr = gUnknown_083FFF81; + stringPtr = BattleText_PlayerLostTrainer; break; case BATTLE_DREW: - stringPtr = gUnknown_083FFFB3; + stringPtr = BattleText_PlayerTiedTrainer; break; } } @@ -414,9 +541,9 @@ extern u8 *de_sub_8041024(s32, u32); if (GetBankSide(bank) != 0) \ { \ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \ - toCpy = gUnknown_08400797; \ + toCpy = BattleText_Foe; \ else \ - toCpy = gUnknown_08400791; \ + toCpy = BattleText_Wild; \ while (*toCpy != EOS) \ { \ dst[dstID] = *toCpy; \ @@ -445,9 +572,9 @@ extern u8 *de_sub_8041024(s32, u32); toCpy++; \ } \ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \ - toCpy = gUnknown_08400797; \ + toCpy = BattleText_Foe; \ else \ - toCpy = gUnknown_08400791; \ + toCpy = BattleText_Wild; \ } \ else \ { \ @@ -590,14 +717,14 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) { StringCopy(text, gEnigmaBerries[gStringBank].name); #ifdef ENGLISH - StringAppend(text, gUnknown_08400A85); + StringAppend(text, BattleText_Berry); #else - de_sub_8073174(text, gUnknown_08400A85); + de_sub_8073174(text, BattleText_Berry); #endif toCpy = text; } else - toCpy = gUnknown_08400A78; + toCpy = BattleText_EnigmaBerry; } else { @@ -694,45 +821,45 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) break; case 35: // lanette pc if (FlagGet(SYS_PC_LANETTE)) - toCpy = gUnknown_084009F7; + toCpy = BattleText_Lanette; else - toCpy = gUnknown_084009ED; + toCpy = BattleText_Someone; break; case 38: if (GetBankSide(gBankAttacker) == 0) - toCpy = gUnknown_084007AC; + toCpy = BattleText_Ally2; else - toCpy = gUnknown_084007A7; + toCpy = BattleText_Foe3; break; case 39: if (GetBankSide(gBankTarget) == 0) - toCpy = gUnknown_084007AC; + toCpy = BattleText_Ally2; else - toCpy = gUnknown_084007A7; + toCpy = BattleText_Foe3; break; case 36: if (GetBankSide(gBankAttacker) == 0) - toCpy = gUnknown_084007A1; + toCpy = BattleText_Ally; else - toCpy = gUnknown_0840079C; + toCpy = BattleText_Foe2; break; case 37: if (GetBankSide(gBankTarget) == 0) - toCpy = gUnknown_084007A1; + toCpy = BattleText_Ally; else - toCpy = gUnknown_0840079C; + toCpy = BattleText_Foe2; break; case 40: if (GetBankSide(gBankAttacker) == 0) - toCpy = gUnknown_084007B7; + toCpy = BattleText_Ally3; else - toCpy = gUnknown_084007B2; + toCpy = BattleText_Foe4; break; case 41: if (GetBankSide(gBankTarget) == 0) - toCpy = gUnknown_084007B7; + toCpy = BattleText_Ally3; else - toCpy = gUnknown_084007B2; + toCpy = BattleText_Foe4; break; } //if (toCpy != NULL) really GF, why did you forget about this? @@ -819,9 +946,9 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst) else { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) - StringAppend(dst, gUnknown_08400797); + StringAppend(dst, BattleText_Foe); else - StringAppend(dst, gUnknown_08400791); + StringAppend(dst, BattleText_Wild); GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text); } StringGetEnd10(text); @@ -839,9 +966,9 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst) StringGetEnd10(text); StringAppend(dst, text); if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) - StringAppend(dst, gUnknown_08400797); + StringAppend(dst, BattleText_Foe); else - StringAppend(dst, gUnknown_08400791); + StringAppend(dst, BattleText_Wild); } #endif srcID += 3; @@ -881,13 +1008,13 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst) { StringCopy(dst, gEnigmaBerries[gStringBank].name); #ifdef ENGLISH - StringAppend(dst, gUnknown_08400A85); + StringAppend(dst, BattleText_Berry); #else - de_sub_8073174(dst, gUnknown_08400A85); + de_sub_8073174(dst, BattleText_Berry); #endif } else - StringAppend(dst, gUnknown_08400A78); + StringAppend(dst, BattleText_EnigmaBerry); } else CopyItemName(hword, dst); @@ -917,9 +1044,9 @@ void sub_8121D1C(u8* textBuff) if (counter >= 0) { if (counter <= 2) - StringCopy(textBuff, gUnknown_08400E5E); // is + StringCopy(textBuff, BattleText_Format10); // is else if (counter <= 4) - StringCopy(textBuff, gUnknown_08400E62); // 's + StringCopy(textBuff, BattleText_Format11); // 's } } @@ -942,19 +1069,19 @@ void sub_8121D74(u8* dst) switch (counter) { case 0: - StringCopy(dst, gUnknown_084007C8); + StringCopy(dst, BattleText_Exclamation2); break; case 1: - StringCopy(dst, gUnknown_084007CA); + StringCopy(dst, BattleText_Exclamation3); break; case 2: - StringCopy(dst, gUnknown_084007CC); + StringCopy(dst, BattleText_Exclamation4); break; case 3: - StringCopy(dst, gUnknown_084007CE); + StringCopy(dst, BattleText_Exclamation5); break; case 4: - StringCopy(dst, gUnknown_084007D0); + StringCopy(dst, BattleText_Exclamation); break; } } diff --git a/src/data/battle_strings_en.h b/src/data/battle_strings_en.h new file mode 100755 index 000000000..7f0481b50 --- /dev/null +++ b/src/data/battle_strings_en.h @@ -0,0 +1,1612 @@ +#include "moves.h" + +enum +{ + BATTLE_TEXT_UnknownString = 12, + BATTLE_TEXT_GainExpPoints, + BATTLE_TEXT_GrewLevel, + BATTLE_TEXT_LearnedMove, + BATTLE_TEXT_TryingToLearnMove, + BATTLE_TEXT_CantLearnMore, + BATTLE_TEXT_DeleteMove, + BATTLE_TEXT_DeletedMove, + BATTLE_TEXT_StopLearning, + BATTLE_TEXT_DidNotLearn, + BATTLE_TEXT_LearnedMove2, + BATTLE_TEXT_AttackMissed, + BATTLE_TEXT_ProtectedItself, + BATTLE_TEXT_StatNoHigher, + BATTLE_TEXT_AvoidedDamage, + BATTLE_TEXT_DoesntAffect, + BATTLE_TEXT_AttackingFainted, + BATTLE_TEXT_DefendingFainted, + BATTLE_TEXT_WinningPrize, + BATTLE_TEXT_OutOfUsablePoke, + BATTLE_TEXT_WhitedOut, + BATTLE_TEXT_PreventEscape, + BATTLE_TEXT_HitMulti, + BATTLE_TEXT_FellAsleep, + BATTLE_TEXT_MadeAsleep, + BATTLE_TEXT_DefendingAsleep, + BATTLE_TEXT_AttackingAsleep, + BATTLE_TEXT_WasntAffected, + BATTLE_TEXT_Poisoned, + BATTLE_TEXT_Poisoned2, + BATTLE_TEXT_PoisonHurt, + BATTLE_TEXT_AlreadyPoisoned, + BATTLE_TEXT_BadlyPoisoned, + BATTLE_TEXT_EnergyDrained, + BATTLE_TEXT_Burned, + BATTLE_TEXT_Burned2, + BATTLE_TEXT_BurnHurt, + BATTLE_TEXT_Frozen, + BATTLE_TEXT_Frozen2, + BATTLE_TEXT_FrozenSolid, + BATTLE_TEXT_DefendingDefrosted, + BATTLE_TEXT_AttackingDefrosted, + BATTLE_TEXT_Defrosted, + BATTLE_TEXT_Paralyzed, + BATTLE_TEXT_Paralyzed2, + BATTLE_TEXT_Paralyzed3, + BATTLE_TEXT_AlreadyParalyzed, + BATTLE_TEXT_ParalysisHealed, + BATTLE_TEXT_DreamEaten, + BATTLE_TEXT_AttackingStatNoHigher, + BATTLE_TEXT_DefendingStatNoHigher, + BATTLE_TEXT_StoppedWorking, + BATTLE_TEXT_StoppedWorking2, + BATTLE_TEXT_Confused, + BATTLE_TEXT_ConfusionSnapOut, + BATTLE_TEXT_BecameConfused, + BATTLE_TEXT_AlreadyConfused, + BATTLE_TEXT_FellLove, + BATTLE_TEXT_InLoveWith, + BATTLE_TEXT_ImmobilizedBy, + BATTLE_TEXT_BlownAway, + BATTLE_TEXT_TypeTransform, + BATTLE_TEXT_Flinched, + BATTLE_TEXT_RegainedHealth, + BATTLE_TEXT_HPFull, + BATTLE_TEXT_RaisedSpDef, + BATTLE_TEXT_RaisedDefense, + BATTLE_TEXT_CoveredVeil, + BATTLE_TEXT_SafeguardActive, + BATTLE_TEXT_SafeguardFaded, + BATTLE_TEXT_WentToSleep, + BATTLE_TEXT_SpeltHealthy, + BATTLE_TEXT_WhipWhirlwind, + BATTLE_TEXT_TookSunlight, + BATTLE_TEXT_LoweredHead, + BATTLE_TEXT_IsGlowing, + BATTLE_TEXT_FlewHigh, + BATTLE_TEXT_DugHole, + BATTLE_TEXT_SqueezedBind, + BATTLE_TEXT_TrappedVortex, + BATTLE_TEXT_Wrapped, + BATTLE_TEXT_Clamped, + BATTLE_TEXT_HurtBy, + BATTLE_TEXT_FreedFrom, + BATTLE_TEXT_KeptGoingCrash, + BATTLE_TEXT_MistShroud, + BATTLE_TEXT_MistProtect, + BATTLE_TEXT_GetPumped, + BATTLE_TEXT_HitRecoil, + BATTLE_TEXT_ProtectedItself2, + BATTLE_TEXT_SandBuffeted, + BATTLE_TEXT_HailStricken, + BATTLE_TEXT_WasSeeded, + BATTLE_TEXT_EvadedAttack, + BATTLE_TEXT_HealthSapped, + BATTLE_TEXT_FastAsleep, + BATTLE_TEXT_WokeUp, + BATTLE_TEXT_UproarAwake, + BATTLE_TEXT_UproarWoke, + BATTLE_TEXT_UproarCaused, + BATTLE_TEXT_UproarMaking, + BATTLE_TEXT_CalmedDown, + BATTLE_TEXT_UproarCantSleep, + BATTLE_TEXT_Stockpiled, + BATTLE_TEXT_StockpiledCant, + BATTLE_TEXT_UproarCantSleep2, + BATTLE_TEXT_UproarKeptAwake, + BATTLE_TEXT_StayedAwake, + BATTLE_TEXT_StoringEnergy, + BATTLE_TEXT_UnleashedEnergy, + BATTLE_TEXT_FatigueConfuse, + BATTLE_TEXT_PickedUpYen, + BATTLE_TEXT_Unaffected, + BATTLE_TEXT_Transformed, + BATTLE_TEXT_SubMade, + BATTLE_TEXT_SubAlready, + BATTLE_TEXT_SubTookDamage, + BATTLE_TEXT_SubFaded, + BATTLE_TEXT_MustRecharge, + BATTLE_TEXT_RageBuilding, + BATTLE_TEXT_MoveWasDisabled, + BATTLE_TEXT_MoveIsDisabled, + BATTLE_TEXT_DisabledNoMore, + BATTLE_TEXT_EncoreGot, + BATTLE_TEXT_EncoreEnded, + BATTLE_TEXT_TookAim, + BATTLE_TEXT_SketchedMove, + BATTLE_TEXT_DestinyBondTake, + BATTLE_TEXT_DestinyBondTaken, + BATTLE_TEXT_ReducedBy, + BATTLE_TEXT_StoleSomething, + BATTLE_TEXT_CantEscapeNow, + BATTLE_TEXT_NightmareStart, + BATTLE_TEXT_NightmareLock, + BATTLE_TEXT_CurseLay, + BATTLE_TEXT_CurseAfflict, + BATTLE_TEXT_SpikesScattered, + BATTLE_TEXT_SpikesHurt, + BATTLE_TEXT_IdentifiedPoke, + BATTLE_TEXT_PerishSongFell, + BATTLE_TEXT_BracedItself, + BATTLE_TEXT_EnduredHit, + BATTLE_TEXT_MagnitudeCount, + BATTLE_TEXT_CutHPMaxATK, + BATTLE_TEXT_CopyStatChanges, + BATTLE_TEXT_GotFreeFrom, + BATTLE_TEXT_LeechShed, + BATTLE_TEXT_SpikesBlownAway, + BATTLE_TEXT_FledBattle, + BATTLE_TEXT_ForesawAttack, + BATTLE_TEXT_TookAttack, + BATTLE_TEXT_PokeAttack, + BATTLE_TEXT_CenterAttention, + BATTLE_TEXT_ChargingPower, + BATTLE_TEXT_NaturePower, + BATTLE_TEXT_StatusNormal, + BATTLE_TEXT_NoMovesLeft, + BATTLE_TEXT_TormentSubject, + BATTLE_TEXT_TormentNoUse, + BATTLE_TEXT_TightenFocus, + BATTLE_TEXT_TauntFell, + BATTLE_TEXT_TauntNoUse, + BATTLE_TEXT_ReadyToHelp, + BATTLE_TEXT_SwitchedItems, + BATTLE_TEXT_CopiedObject, + BATTLE_TEXT_WishMade, + BATTLE_TEXT_WishTrue, + BATTLE_TEXT_PlantedRoots, + BATTLE_TEXT_AbsorbNutrients, + BATTLE_TEXT_AnchoredItself, + BATTLE_TEXT_DrowsyMade, + BATTLE_TEXT_KnockedOffItem, + BATTLE_TEXT_AbilitySwap, + BATTLE_TEXT_SealedMove, + BATTLE_TEXT_SealedNoUse, + BATTLE_TEXT_GrudgeBear, + BATTLE_TEXT_GrudgeLosePP, + BATTLE_TEXT_ShroudedItself, + BATTLE_TEXT_MagicCoatBounce, + BATTLE_TEXT_AwaitMove, + BATTLE_TEXT_SnatchedMove, + BATTLE_TEXT_RainMade, + BATTLE_TEXT_SpeedRisen, + BATTLE_TEXT_ProtectedBy, + BATTLE_TEXT_PreventedBy, + BATTLE_TEXT_HPRestoredUsing, + BATTLE_TEXT_MadeType, + BATTLE_TEXT_PreventedPara, + BATTLE_TEXT_PreventedRomance, + BATTLE_TEXT_PreventedPoison, + BATTLE_TEXT_PreventedConfusion, + BATTLE_TEXT_RaisedFirePower, + BATTLE_TEXT_AnchorsItself, + BATTLE_TEXT_CutsAttack, + BATTLE_TEXT_PreventedStatLoss, + BATTLE_TEXT_HurtOther, + BATTLE_TEXT_Traced, + BATTLE_TEXT_Sharply, + BATTLE_TEXT_Rose, + BATTLE_TEXT_Harshly, + BATTLE_TEXT_Fell, + BATTLE_TEXT_UnknownString7, + BATTLE_TEXT_UnknownString3, + BATTLE_TEXT_UnknownString5, + BATTLE_TEXT_UnknownString6, + BATTLE_TEXT_Critical, + BATTLE_TEXT_GrandSlam, + BATTLE_TEXT_MoveForget123, + BATTLE_TEXT_MoveForgetAnd, + BATTLE_TEXT_NotEffective, + BATTLE_TEXT_SuperEffective, + BATTLE_TEXT_GotAwaySafely, + BATTLE_TEXT_FledWild, + BATTLE_TEXT_NoRunning, + BATTLE_TEXT_CantEscape2, + BATTLE_TEXT_BirchDontLeaveMe, + BATTLE_TEXT_Nothing, + BATTLE_TEXT_Failed, + BATTLE_TEXT_HurtItself, + BATTLE_TEXT_MirrorFail, + BATTLE_TEXT_RainStart, + BATTLE_TEXT_PourStart, + BATTLE_TEXT_RainCont1, + BATTLE_TEXT_PourCont, + BATTLE_TEXT_RainStop, + BATTLE_TEXT_SandBrewed, + BATTLE_TEXT_SandRages, + BATTLE_TEXT_SandSubsided, + BATTLE_TEXT_SunBright, + BATTLE_TEXT_SunStrong, + BATTLE_TEXT_SunFaded, + BATTLE_TEXT_HailStart, + BATTLE_TEXT_HailCont, + BATTLE_TEXT_HailStop, + BATTLE_TEXT_SpitUpFail, + BATTLE_TEXT_SwallowFail, + BATTLE_TEXT_WindHeatWave, + BATTLE_TEXT_StatElim, + BATTLE_TEXT_CoinScatter, + BATTLE_TEXT_SubWeak, + BATTLE_TEXT_PainSplit, + BATTLE_TEXT_BellChime, + BATTLE_TEXT_PerishSong, + BATTLE_TEXT_NoPP1, + BATTLE_TEXT_NoPP2, + BATTLE_TEXT_Used1, + BATTLE_TEXT_TutorialUsed, + BATTLE_TEXT_BlockBall, + BATTLE_TEXT_DontBeAThief, + BATTLE_TEXT_DodgeBall, + BATTLE_TEXT_MissPoke, + BATTLE_TEXT_BallBrokeOhNo, + BATTLE_TEXT_BallBrokeAppeared, + BATTLE_TEXT_BallBrokeAlmost, + BATTLE_TEXT_BallBrokeSoClose, + BATTLE_TEXT_BallCaught1, + BATTLE_TEXT_BallCaught2, + BATTLE_TEXT_GiveNickname, + BATTLE_TEXT_SentToPC, + BATTLE_TEXT_AddedToDex, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Sandstorm, + BATTLE_TEXT_CantEscape, + BATTLE_TEXT_IgnoredOrdersSLP, + BATTLE_TEXT_IgnoredOrders, + BATTLE_TEXT_BeganNap, + BATTLE_TEXT_LoafingAround, + BATTLE_TEXT_WontObey, + BATTLE_TEXT_TurnedAway, + BATTLE_TEXT_NotNotice, + BATTLE_TEXT_WillSwitch, + BATTLE_TEXT_CreptCloser, + BATTLE_TEXT_CantGetCloser, + BATTLE_TEXT_WatchingCarefully, + BATTLE_TEXT_CuriousAbout, + BATTLE_TEXT_EnthralledBy, + BATTLE_TEXT_IgnoredThing, + BATTLE_TEXT_ThrewBlock, + BATTLE_TEXT_SafariOver, + BATTLE_TEXT_CuredParalysis, + BATTLE_TEXT_CuredPoison, + BATTLE_TEXT_CuredBurn, + BATTLE_TEXT_CuredFreeze, + BATTLE_TEXT_CuredSleep, + BATTLE_TEXT_CuredConfusion, + BATTLE_TEXT_CuredStatus, + BATTLE_TEXT_RestoredHealth, + BATTLE_TEXT_RestoredPP, + BATTLE_TEXT_RestoredStatus, + BATTLE_TEXT_RestoredHPLittle, + BATTLE_TEXT_ChoiceBand, + BATTLE_TEXT_FocusSash, + BATTLE_TEXT_Terminator2, + BATTLE_TEXT_PreventedBurn, + BATTLE_TEXT_BlocksOther, + BATTLE_TEXT_RestoredHPByItem, + BATTLE_TEXT_WhipSandstorm, + BATTLE_TEXT_PreventedLoss, + BATTLE_TEXT_InfatuatedPoke, + BATTLE_TEXT_MadeIneffective, + BATTLE_TEXT_CuredProblem, + BATTLE_TEXT_OozeSuckup, + BATTLE_TEXT_Transformed2, + BATTLE_TEXT_ElecWeakened, + BATTLE_TEXT_FireWeakened, + BATTLE_TEXT_HidUnderwater, + BATTLE_TEXT_SprangUp, + BATTLE_TEXT_CantForgetHM, + BATTLE_TEXT_FoundOne, + BATTLE_TEXT_PlayerDefeatedTrainer2, + BATTLE_TEXT_SoothingAroma, + BATTLE_TEXT_CantUseItems, + BATTLE_TEXT_UnknownString2, + BATTLE_TEXT_UnknownString4, + BATTLE_TEXT_HustleUse, + BATTLE_TEXT_MadeUseless, + BATTLE_TEXT_SandTombTrapped, + BATTLE_TEXT_Terminator, + BATTLE_TEXT_BoostedExp, + BATTLE_TEXT_SunIntensified, + BATTLE_TEXT_GroundMoveNegate, + BATTLE_TEXT_WallyBall, + BATTLE_TEXT_TookAttack2, + BATTLE_TEXT_ChoseDestiny, + BATTLE_TEXT_LostFocus, + BATTLE_TEXT_UseNext, + BATTLE_TEXT_FledUsingItem, + BATTLE_TEXT_FledUsingOther, + BATTLE_TEXT_DraggedOut, + BATTLE_TEXT_PreventedOther, + BATTLE_TEXT_NormalizedStatus, + BATTLE_TEXT_Used2, + BATTLE_TEXT_BoxFull, + BATTLE_TEXT_AvoidedAttack, + BATTLE_TEXT_MadeIneffective2, + BATTLE_TEXT_PreventedFlinching, + BATTLE_TEXT_AlreadyBurned, + BATTLE_TEXT_StatNoLower, + BATTLE_TEXT_BlocksOther2, + BATTLE_TEXT_WoreOff, + BATTLE_TEXT_RaisedDefenseLittle, + BATTLE_TEXT_RaisedSpDefLittle, + BATTLE_TEXT_BrokeWall, + BATTLE_TEXT_PreventedOther2, + BATTLE_TEXT_CuredOfProblem, + BATTLE_TEXT_AttackingCantEscape, + BATTLE_TEXT_Obtained1, + BATTLE_TEXT_Obtained2, + BATTLE_TEXT_Obtained3, + BATTLE_TEXT_NoEffect, + BATTLE_TEXT_NoEffectOn, +}; + +const u8 BattleText_UnknownString[] = _("{STRING 33}"); +const u8 BattleText_GainExpPoints[] = _("{STRING 0} gained{STRING 1}\n{STRING 42} EXP. Points!\p"); +const u8 BattleText_Terminator[] = _(""); +const u8 BattleText_BoostedExp[] = _(" a boosted"); +const u8 BattleText_GrewLevel[] = _("{STRING 0} grew to\nLV. {STRING 1}!{UNKNOWN_A}\p"); +const u8 BattleText_LearnedMove[] = _("{STRING 0} learned\n{STRING 1}!{UNKNOWN_A}\p"); +const u8 BattleText_TryingToLearnMove[] = _("{STRING 0} is trying to\nlearn {STRING 1}.\p"); +const u8 BattleText_CantLearnMore[] = _("But, {STRING 0} can’t learn\nmore than four moves.\p"); +const u8 BattleText_DeleteMove[] = _("Delete a move to make\nroom for {STRING 1}?"); +const u8 BattleText_DeletedMove[] = _("{STRING 0} forgot\n{STRING 1}.\p"); +const u8 BattleText_StopLearning[] = _("{PAUSE 32}Stop learning\n{STRING 1}?"); +const u8 BattleText_DidNotLearn[] = _("{STRING 0} did not learn\n{STRING 1}.\p"); +const u8 BattleText_UseNext[] = _("Use next POKéMON?"); +const u8 BattleText_AttackMissed[] = _("{ATTACKING_MON}’s\nattack missed!"); +const u8 BattleText_ProtectedItself[] = _("{DEFENDING_MON}\nprotected itself!"); +const u8 BattleText_AvoidedDamage[] = _("{DEFENDING_MON} avoided\ndamage with {STRING 22}!"); +const u8 BattleText_GroundMoveNegate[] = _("{DEFENDING_MON} makes GROUND\nmoves miss with {STRING 22}!"); +const u8 BattleText_AvoidedAttack[] = _("{DEFENDING_MON} avoided\nthe attack!"); +const u8 BattleText_DoesntAffect[] = _("It doesn’t affect\n{DEFENDING_MON}..."); +const u8 BattleText_AttackingFainted[] = _("{ATTACKING_MON}\nfainted!\p"); +const u8 BattleText_DefendingFainted[] = _("{DEFENDING_MON}\nfainted!\p"); +const u8 BattleText_WinningPrize[] = _("{STRING 32} got ¥{STRING 0}\nfor winning!\p"); +const u8 BattleText_OutOfUsablePoke[] = _("{STRING 32} is out of\nuseable POKéMON!\p"); +const u8 BattleText_WhitedOut[] = _("{STRING 32} whited out!{PAUSE_UNTIL_PRESS}"); +const u8 BattleText_PreventEscape[] = _("{STRING 16} prevents\nescape with {STRING 23}!\p"); +const u8 BattleText_CantEscape[] = _("Can’t escape!\p"); +const u8 BattleText_AttackingCantEscape[] = _("{ATTACKING_MON}\ncan’t escape!"); +const u8 BattleText_HitMulti[] = _("Hit {STRING 0} time(s)!"); +const u8 BattleText_FellAsleep[] = _("{STRING 14}\nfell asleep!"); +const u8 BattleText_MadeAsleep[] = _("{STRING 16}’s {STRING 23}\nmade {STRING 14} sleep!"); +const u8 BattleText_DefendingAsleep[] = _("{DEFENDING_MON} is\nalready asleep!"); +const u8 BattleText_AttackingAsleep[] = _("{ATTACKING_MON} is\nalready asleep!"); +const u8 BattleText_WasntAffected[] = _("{DEFENDING_MON}\nwasn’t affected!"); +const u8 BattleText_Poisoned[] = _("{STRING 14}\nwas poisoned!"); +const u8 BattleText_Poisoned2[] = _("{STRING 16}’s {STRING 23}\npoisoned {STRING 14}!"); +const u8 BattleText_PoisonHurt[] = _("{ATTACKING_MON} is hurt\nby poison!"); +const u8 BattleText_AlreadyPoisoned[] = _("{DEFENDING_MON} is already\npoisoned."); +const u8 BattleText_BadlyPoisoned[] = _("{STRING 14} is badly\npoisoned!"); +const u8 BattleText_EnergyDrained[] = _("{DEFENDING_MON} had its\nenergy drained!"); +const u8 BattleText_Burned[] = _("{STRING 14} was burned!"); +const u8 BattleText_Burned2[] = _("{STRING 16}’s {STRING 23}\nburned {STRING 14}!"); +const u8 BattleText_BurnHurt[] = _("{ATTACKING_MON} is hurt\nby its burn!"); +const u8 BattleText_AlreadyBurned[] = _("{DEFENDING_MON} already\nhas a burn."); +const u8 BattleText_Frozen[] = _("{STRING 14} was\nfrozen solid!"); +const u8 BattleText_Frozen2[] = _("{STRING 16}’s {STRING 23}\nfroze {STRING 14} solid!"); +const u8 BattleText_FrozenSolid[] = _("{ATTACKING_MON} is\nfrozen solid!"); +const u8 BattleText_DefendingDefrosted[] = _("{DEFENDING_MON} was\ndefrosted!"); +const u8 BattleText_AttackingDefrosted[] = _("{ATTACKING_MON} was\ndefrosted!"); +const u8 BattleText_Defrosted[] = _("{ATTACKING_MON} was\ndefrosted by {STRING 17}!"); +const u8 BattleText_Paralyzed[] = _("{STRING 14} is paralyzed!\nIt may be unable to move!"); +const u8 BattleText_Paralyzed2[] = _("{STRING 16}’s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!"); +const u8 BattleText_Paralyzed3[] = _("{ATTACKING_MON} is paralyzed!\nIt can’t move!"); +const u8 BattleText_AlreadyParalyzed[] = _("{DEFENDING_MON} is\nalready paralyzed!"); +const u8 BattleText_ParalysisHealed[] = _("{DEFENDING_MON} was\nhealed of paralysis!"); +const u8 BattleText_DreamEaten[] = _("{DEFENDING_MON}’s\ndream was eaten!"); +const u8 BattleText_AttackingStatNoHigher[] = _("{ATTACKING_MON}’s {STRING 0}\nwon’t go higher!"); +const u8 BattleText_DefendingStatNoHigher[] = _("{DEFENDING_MON}’s {STRING 0}\nwon’t go lower!"); +const u8 BattleText_StoppedWorking[] = _("Your team’s {STRING 0}\nstopped working!"); +const u8 BattleText_StoppedWorking2[] = _("The foe’s {STRING 0}\nstopped working!"); +const u8 BattleText_Confused[] = _("{ATTACKING_MON} is\nconfused!"); +const u8 BattleText_ConfusionSnapOut[] = _("{ATTACKING_MON} snapped\nout of confusion!"); +const u8 BattleText_BecameConfused[] = _("{STRING 14} became\nconfused!"); +const u8 BattleText_AlreadyConfused[] = _("{DEFENDING_MON} is\nalready confused!"); +const u8 BattleText_FellLove[] = _("{DEFENDING_MON}\nfell in love!"); +const u8 BattleText_InLoveWith[] = _("{ATTACKING_MON} is in love\nwith {STRING 16}!"); +const u8 BattleText_ImmobilizedBy[] = _("{ATTACKING_MON} is\nimmobilized by love!"); +const u8 BattleText_BlownAway[] = _("{DEFENDING_MON} was\nblown away!"); +const u8 BattleText_TypeTransform[] = _("{ATTACKING_MON} transformed\ninto the {STRING 0} type!"); +const u8 BattleText_Flinched[] = _("{ATTACKING_MON} flinched!"); +const u8 BattleText_RegainedHealth[] = _("{DEFENDING_MON} regained\nhealth!"); +const u8 BattleText_HPFull[] = _("{DEFENDING_MON}’s\nHP is full!"); +const u8 BattleText_RaisedSpDef[] = _("{STRING 38}’s {STRING 17}\nraised SP. DEF!"); +const u8 BattleText_RaisedSpDefLittle[] = _("{STRING 38}’s {STRING 17}\nraised SP. DEF a little!"); +const u8 BattleText_RaisedDefense[] = _("{STRING 38}’s {STRING 17}\nraised DEFENSE!"); +const u8 BattleText_RaisedDefenseLittle[] = _("{STRING 38}’s {STRING 17}\nraised DEFENSE a little!"); +const u8 BattleText_CoveredVeil[] = _("{STRING 38} is covered\nby a veil!"); +const u8 BattleText_SafeguardActive[] = _("{DEFENDING_MON} is protected\nby SAFEGUARD!"); +const u8 BattleText_SafeguardFaded[] = _("{STRING 40}’s SAFEGUARD\nfaded!"); +const u8 BattleText_WentToSleep[] = _("{ATTACKING_MON} went\nto sleep!"); +const u8 BattleText_SpeltHealthy[] = _("{ATTACKING_MON} slept and\nbecame healthy!"); +const u8 BattleText_WhipWhirlwind[] = _("{ATTACKING_MON} whipped\nup a whirlwind!"); +const u8 BattleText_TookSunlight[] = _("{ATTACKING_MON} took\nin sunlight!"); +const u8 BattleText_LoweredHead[] = _("{ATTACKING_MON} lowered\nits head!"); +const u8 BattleText_IsGlowing[] = _("{ATTACKING_MON} is glowing!"); +const u8 BattleText_FlewHigh[] = _("{ATTACKING_MON} flew\nup high!"); +const u8 BattleText_DugHole[] = _("{ATTACKING_MON} dug a hole!"); +const u8 BattleText_HidUnderwater[] = _("{ATTACKING_MON} hid\nunderwater!"); +const u8 BattleText_SprangUp[] = _("{ATTACKING_MON} sprang up!"); +const u8 BattleText_SqueezedBind[] = _("{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}’s BIND!"); +const u8 BattleText_TrappedVortex[] = _("{DEFENDING_MON} was trapped\nin the vortex!"); +const u8 BattleText_SandTombTrapped[] = _("{DEFENDING_MON} was trapped\nby SAND TOMB!"); +const u8 BattleText_Wrapped[] = _("{DEFENDING_MON} was WRAPPED by\n{ATTACKING_MON}!"); +const u8 BattleText_Clamped[] = _("{ATTACKING_MON} CLAMPED\n{DEFENDING_MON}!"); +const u8 BattleText_HurtBy[] = _("{ATTACKING_MON} is hurt\nby {STRING 0}!"); +const u8 BattleText_FreedFrom[] = _("{ATTACKING_MON} was freed\nfrom {STRING 0}!"); +const u8 BattleText_KeptGoingCrash[] = _("{ATTACKING_MON} kept going\nand crashed!"); +const u8 BattleText_MistShroud[] = _("{STRING 38} became\nshrouded in MIST!"); +const u8 BattleText_MistProtect[] = _("{STRING 16} is protected\nby MIST!"); +const u8 BattleText_GetPumped[] = _("{ATTACKING_MON} is getting\npumped!"); +const u8 BattleText_HitRecoil[] = _("{ATTACKING_MON} is hit\nwith recoil!"); +const u8 BattleText_ProtectedItself2[] = _("{ATTACKING_MON} protected\nitself!"); +const u8 BattleText_SandBuffeted[] = _("{ATTACKING_MON} is buffeted\nby the sandstorm!"); +const u8 BattleText_HailStricken[] = _("{ATTACKING_MON} is stricken\nby HAIL!"); +const u8 BattleText_WoreOff[] = _("{STRING 36}’s {STRING 0}\nwore off!"); +const u8 BattleText_WasSeeded[] = _("{DEFENDING_MON} was seeded!"); +const u8 BattleText_EvadedAttack[] = _("{DEFENDING_MON} evaded\nthe attack!"); +const u8 BattleText_HealthSapped[] = _("{ATTACKING_MON}’s health is\nsapped by LEECH SEED!"); +const u8 BattleText_FastAsleep[] = _("{ATTACKING_MON} is fast\nasleep."); +const u8 BattleText_WokeUp[] = _("{ATTACKING_MON} woke up!"); +const u8 BattleText_UproarAwake[] = _("But {STRING 16}’s UPROAR\nkept it awake!"); +const u8 BattleText_UproarWoke[] = _("{ATTACKING_MON} woke up\nin the UPROAR!"); +const u8 BattleText_UproarCaused[] = _("{ATTACKING_MON} caused\nan UPROAR!"); +const u8 BattleText_UproarMaking[] = _("{ATTACKING_MON} is making\nan UPROAR!"); +const u8 BattleText_CalmedDown[] = _("{ATTACKING_MON} calmed down."); +const u8 BattleText_UproarCantSleep[] = _("But {DEFENDING_MON} can’t\nsleep in an UPROAR!"); +const u8 BattleText_Stockpiled[] = _("{ATTACKING_MON} STOCKPILED\n{STRING 0}!"); +const u8 BattleText_StockpiledCant[] = _("{ATTACKING_MON} can’t\nSTOCKPILE any more!"); +const u8 BattleText_UproarCantSleep2[] = _("But {DEFENDING_MON} can’t\nsleep in an UPROAR!"); +const u8 BattleText_UproarKeptAwake[] = _("But the UPROAR kept\n{DEFENDING_MON} awake!"); +const u8 BattleText_StayedAwake[] = _("{DEFENDING_MON} stayed awake\nusing its {STRING 22}!"); +const u8 BattleText_StoringEnergy[] = _("{ATTACKING_MON} is storing\nenergy!"); +const u8 BattleText_UnleashedEnergy[] = _("{ATTACKING_MON} unleashed\nenergy!"); +const u8 BattleText_FatigueConfuse[] = _("{ATTACKING_MON} became\nconfused out of fatigue!"); +const u8 BattleText_PickedUpYen[] = _("{STRING 32} picked up\n¥{STRING 0}!\p"); +const u8 BattleText_Unaffected[] = _("{DEFENDING_MON} is\nunaffected!"); +const u8 BattleText_Transformed[] = _("{ATTACKING_MON} transformed\ninto {STRING 0}!"); +const u8 BattleText_SubMade[] = _("{ATTACKING_MON} made\na SUBSTITUTE!"); +const u8 BattleText_SubAlready[] = _("{ATTACKING_MON} already\nhas a SUBSTITUTE!"); +const u8 BattleText_SubTookDamage[] = _("The SUBSTITUTE took damage\nfor {DEFENDING_MON}!\p"); +const u8 BattleText_SubFaded[] = _("{DEFENDING_MON}’s\nSUBSTITUTE faded!\p"); +const u8 BattleText_MustRecharge[] = _("{ATTACKING_MON} must\nrecharge!"); +const u8 BattleText_RageBuilding[] = _("{DEFENDING_MON}’s RAGE\nis building!"); +const u8 BattleText_MoveWasDisabled[] = _("{DEFENDING_MON}’s {STRING 0}\nwas disabled!"); +const u8 BattleText_DisabledNoMore[] = _("{ATTACKING_MON} is disabled\nno more!"); +const u8 BattleText_EncoreGot[] = _("{DEFENDING_MON} got\nan ENCORE!"); +const u8 BattleText_EncoreEnded[] = _("{ATTACKING_MON}’s ENCORE\nended!"); +const u8 BattleText_TookAim[] = _("{ATTACKING_MON} took aim\nat {DEFENDING_MON}!"); +const u8 BattleText_SketchedMove[] = _("{ATTACKING_MON} SKETCHED\n{STRING 0}!"); +const u8 BattleText_DestinyBondTake[] = _("{ATTACKING_MON} is trying\nto take its foe with it!"); +const u8 BattleText_DestinyBondTaken[] = _("{DEFENDING_MON} took\n{ATTACKING_MON} with it!"); +const u8 BattleText_ReducedBy[] = _("Reduced {DEFENDING_MON}’s\n{STRING 0} by {STRING 1}!"); +const u8 BattleText_StoleSomething[] = _("{ATTACKING_MON} stole\n{DEFENDING_MON}’s {STRING 19}!"); +const u8 BattleText_CantEscapeNow[] = _("{DEFENDING_MON} can’t\nescape now!"); +const u8 BattleText_NightmareStart[] = _("{DEFENDING_MON} fell into\na NIGHTMARE!"); +const u8 BattleText_NightmareLock[] = _("{ATTACKING_MON} is locked\nin a NIGHTMARE!"); +const u8 BattleText_CurseLay[] = _("{ATTACKING_MON} cut its own HP\nand laid a CURSE on\l{DEFENDING_MON}!"); +const u8 BattleText_CurseAfflict[] = _("{ATTACKING_MON} is afflicted\nby the CURSE!"); +const u8 BattleText_SpikesScattered[] = _("{STRING 37} POKéMON team had SPIKES\nscattered around it!"); +const u8 BattleText_SpikesHurt[] = _("{STRING 16} is hurt\nby SPIKES!"); +const u8 BattleText_IdentifiedPoke[] = _("{ATTACKING_MON} identified\n{DEFENDING_MON}!"); +const u8 BattleText_PerishSongFell[] = _("{ATTACKING_MON}’s PERISH count\nfell to {STRING 0}!"); +const u8 BattleText_BracedItself[] = _("{ATTACKING_MON} braced\nitself!"); +const u8 BattleText_EnduredHit[] = _("{DEFENDING_MON} ENDURED\nthe hit!"); +const u8 BattleText_MagnitudeCount[] = _("MAGNITUDE {STRING 0}!"); +const u8 BattleText_CutHPMaxATK[] = _("{ATTACKING_MON} cut its own HP\nand maximized ATTACK!"); +const u8 BattleText_CopyStatChanges[] = _("{ATTACKING_MON} copied\n{DEFENDING_MON}’s stat changes!"); +const u8 BattleText_GotFreeFrom[] = _("{ATTACKING_MON} got free of\n{DEFENDING_MON}’s {STRING 0}!"); +const u8 BattleText_LeechShed[] = _("{ATTACKING_MON} shed\nLEECH SEED!"); +const u8 BattleText_SpikesBlownAway[] = _("{ATTACKING_MON} blew away\nSPIKES!"); +const u8 BattleText_FledBattle[] = _("{ATTACKING_MON} fled from\nbattle!"); +const u8 BattleText_ForesawAttack[] = _("{ATTACKING_MON} foresaw\nan attack!"); +const u8 BattleText_TookAttack[] = _("{DEFENDING_MON} took\n{STRING 0}’s attack!"); +const u8 BattleText_ChoseDestiny[] = _("{ATTACKING_MON} chose\n{STRING 17} as its destiny!"); +const u8 BattleText_PokeAttack[] = _("{STRING 0}’s attack!"); +const u8 BattleText_CenterAttention[] = _("{ATTACKING_MON} became the\ncenter of attention!"); +const u8 BattleText_ChargingPower[] = _("{ATTACKING_MON} began\ncharging power!"); +const u8 BattleText_NaturePower[] = _("NATURE POWER turned into\n{STRING 17}!"); +const u8 BattleText_StatusNormal[] = _("{ATTACKING_MON}’s status\nreturned to normal!"); +const u8 BattleText_TormentSubject[] = _("{DEFENDING_MON} was subjected\nto TORMENT!"); +const u8 BattleText_TightenFocus[] = _("{ATTACKING_MON} is tightening\nits focus!"); +const u8 BattleText_TauntFell[] = _("{DEFENDING_MON} fell for\nthe TAUNT!"); +const u8 BattleText_ReadyToHelp[] = _("{ATTACKING_MON} is ready to\nhelp {DEFENDING_MON}!"); +const u8 BattleText_SwitchedItems[] = _("{ATTACKING_MON} switched\nitems with its opponent!"); +const u8 BattleText_Obtained1[] = _("{ATTACKING_MON} obtained\n{STRING 0}."); +const u8 BattleText_Obtained2[] = _("{DEFENDING_MON} obtained\n{STRING 1}."); +const u8 BattleText_Obtained3[] = _("{ATTACKING_MON} obtained\n{STRING 0}.\p{DEFENDING_MON} obtained\n{STRING 1}."); +const u8 BattleText_CopiedObject[] = _("{ATTACKING_MON} copied\n{DEFENDING_MON}’s {STRING 22}!"); +const u8 BattleText_WishMade[] = _("{ATTACKING_MON} made a WISH!"); +const u8 BattleText_WishTrue[] = _("{STRING 0}’s WISH\ncame true!"); +const u8 BattleText_PlantedRoots[] = _("{ATTACKING_MON} planted its roots!"); +const u8 BattleText_AbsorbNutrients[] = _("{ATTACKING_MON} absorbed\nnutrients with its roots!"); +const u8 BattleText_AnchoredItself[] = _("{DEFENDING_MON} anchored\nitself with its roots!"); +const u8 BattleText_DrowsyMade[] = _("{ATTACKING_MON} made\n{DEFENDING_MON} drowsy!"); +const u8 BattleText_KnockedOffItem[] = _("{ATTACKING_MON} knocked off\n{DEFENDING_MON}’s {STRING 19}!"); +const u8 BattleText_AbilitySwap[] = _("{ATTACKING_MON} swapped abilities\nwith its opponent!"); +const u8 BattleText_SealedMove[] = _("{ATTACKING_MON} sealed the\nopponent’s move(s)!"); +const u8 BattleText_GrudgeBear[] = _("{ATTACKING_MON} wants the\nopponent to bear a GRUDGE!"); +const u8 BattleText_GrudgeLosePP[] = _("{ATTACKING_MON}’s {STRING 0}\nlost all its PP due to\lthe GRUDGE!"); +const u8 BattleText_ShroudedItself[] = _("{ATTACKING_MON} shrouded\nitself in {STRING 17}!"); +const u8 BattleText_MagicCoatBounce[] = _("{ATTACKING_MON}’s {STRING 17}\nwas bounced back by MAGIC COAT!"); +const u8 BattleText_AwaitMove[] = _("{ATTACKING_MON} awaits its foe\nto make a move!"); +const u8 BattleText_SnatchedMove[] = _("{DEFENDING_MON} SNATCHED\n{STRING 16}’s move!"); +const u8 BattleText_ElecWeakened[] = _("Electricity’s power was\nweakened!"); +const u8 BattleText_FireWeakened[] = _("Fire’s power was\nweakened!"); +const u8 BattleText_FoundOne[] = _("{ATTACKING_MON} found\none {STRING 19}!"); +const u8 BattleText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!"); +const u8 BattleText_CantUseItems[] = _("Items can’t be used now.{PAUSE 64}"); +const u8 BattleText_UnknownString2[] = _("For {STRING 16},\n{STRING 19} {STRING 0}"); +const u8 BattleText_HustleUse[] = _("{STRING 16} used\n{STRING 19} to hustle!"); +const u8 BattleText_LostFocus[] = _("{ATTACKING_MON} lost its\nfocus and couldn’t move!"); +const u8 BattleText_DraggedOut[] = _("{DEFENDING_MON} was\ndragged out!\p"); +const u8 BattleText_BrokeWall[] = _("The wall shattered!"); +const u8 BattleText_NoEffect[] = _("But it had no effect!"); +const u8 BattleText_NoMovesLeft[] = _("{STRING 15} has no\nmoves left!\p"); +const u8 BattleText_MoveIsDisabled[] = _("{STRING 15}’s {STRING 17}\nis disabled!\p"); +const u8 BattleText_TormentNoUse[] = _("{STRING 15} can’t use the same\nmove twice in a row due to the TORMENT!\p"); +const u8 BattleText_TauntNoUse[] = _("{STRING 15} can’t use\n{STRING 17} after the TAUNT!\p"); +const u8 BattleText_SealedNoUse[] = _("{STRING 15} can’t use the\nsealed {STRING 17}!\p"); +const u8 BattleText_RainMade[] = _("{STRING 16}’s {STRING 23}\nmade it rain!"); +const u8 BattleText_SpeedRisen[] = _("{STRING 16}’s {STRING 23}\nraised its SPEED!"); +const u8 BattleText_ProtectedBy[] = _("{DEFENDING_MON} was protected\nby {STRING 22}!"); +const u8 BattleText_PreventedBy[] = _("{DEFENDING_MON}’s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!"); +const u8 BattleText_HPRestoredUsing[] = _("{DEFENDING_MON} restored HP\nusing its {STRING 22}!"); +const u8 BattleText_MadeUseless[] = _("{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} useless!"); +const u8 BattleText_MadeType[] = _("{DEFENDING_MON}’s {STRING 22}\nmade it the {STRING 0} type!"); +const u8 BattleText_PreventedPara[] = _("{STRING 14}’s {STRING 22}\nprevents paralysis!"); +const u8 BattleText_PreventedRomance[] = _("{DEFENDING_MON}’s {STRING 22}\nprevents romance!"); +const u8 BattleText_PreventedPoison[] = _("{STRING 14}’s {STRING 22}\nprevents poisoning!"); +const u8 BattleText_PreventedConfusion[] = _("{DEFENDING_MON}’s {STRING 22}\nprevents confusion!"); +const u8 BattleText_RaisedFirePower[] = _("{DEFENDING_MON}’s {STRING 22}\nraised its FIRE power!"); +const u8 BattleText_AnchorsItself[] = _("{DEFENDING_MON} anchors\nitself with {STRING 22}!"); +const u8 BattleText_CutsAttack[] = _("{STRING 16}’s {STRING 23}\ncuts {DEFENDING_MON}’s ATTACK!"); +const u8 BattleText_PreventedStatLoss[] = _("{STRING 16}’s {STRING 23}\nprevents stat loss!"); +const u8 BattleText_HurtOther[] = _("{DEFENDING_MON}’s {STRING 22}\nhurt {ATTACKING_MON}!"); +const u8 BattleText_Traced[] = _("{STRING 16} TRACED\n{STRING 0}’s {STRING 1}!"); +const u8 BattleText_PreventedBurn[] = _("{STRING 14}’s {STRING 24}\nprevents burns!"); +const u8 BattleText_BlocksOther[] = _("{DEFENDING_MON}’s {STRING 22}\nblocks {STRING 17}!"); +const u8 BattleText_BlocksOther2[] = _("{STRING 16}’s {STRING 23}\nblocks {STRING 17}!"); +const u8 BattleText_RestoredHPByItem[] = _("{ATTACKING_MON}’s {STRING 21}\nrestored some HP!"); +const u8 BattleText_WhipSandstorm[] = _("{STRING 16}’s {STRING 23}\nwhipped up a sandstorm!"); +const u8 BattleText_SunIntensified[] = _("{STRING 16}’s {STRING 23}\nintensified the sun’s rays!"); +const u8 BattleText_PreventedLoss[] = _("{STRING 16}’s {STRING 23}\nprevents {STRING 0} loss!"); +const u8 BattleText_InfatuatedPoke[] = _("{DEFENDING_MON}’s {STRING 22}\ninfatuated {ATTACKING_MON}!"); +const u8 BattleText_MadeIneffective[] = _("{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} ineffective!"); +const u8 BattleText_CuredProblem[] = _("{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!"); +const u8 BattleText_OozeSuckup[] = _("It sucked up the\nLIQUID OOZE!"); +const u8 BattleText_Transformed2[] = _("{STRING 16} transformed!"); +const u8 BattleText_TookAttack2[] = _("{DEFENDING_MON}’s {STRING 22}\ntook the attack!"); +const u8 BattleText_PreventedSwitch[] = _("{STRING 0}’s {STRING 20}\nprevents switching!\p"); +const u8 BattleText_PreventedOther[] = _("{DEFENDING_MON}’s {STRING 22}\nprevented {STRING 16}’s\l{STRING 0} from working!"); +const u8 BattleText_MadeIneffective2[] = _("{STRING 16}’s {STRING 23}\nmade it ineffective!"); +const u8 BattleText_PreventedFlinching[] = _("{STRING 14}’s {STRING 24}\nprevents flinching!"); +const u8 BattleText_PreventedOther2[] = _("{ATTACKING_MON}’s {STRING 21}\nprevents {DEFENDING_MON}’s\l{STRING 22} from working!"); +const u8 BattleText_CuredOfProblem[] = _("{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!"); +const u8 BattleText_NoEffectOn[] = _("{STRING 16}’s {STRING 23}\nhad no effect on {STRING 14}!"); +const u8 BattleText_Sharply[] = _("sharply "); +const u8 BattleText_Rose[] = _("rose!"); +const u8 BattleText_Harshly[] = _("harshly "); +const u8 BattleText_Fell[] = _("fell!"); +const u8 BattleText_UnknownString7[] = _("{ATTACKING_MON}’s {STRING 0}\n{STRING 1}"); +const u8 BattleText_UnknownString3[] = _("{DEFENDING_MON}’s {STRING 0}\n{STRING 1}"); +const u8 BattleText_UnknownString4[] = _("Using {STRING 19}, the {STRING 0}\nof {STRING 16} {STRING 1}"); +const u8 BattleText_UnknownString5[] = _("{ATTACKING_MON}’s {STRING 0}\n{STRING 1}"); +const u8 BattleText_UnknownString6[] = _("{DEFENDING_MON}’s {STRING 0}\n{STRING 1}"); +const u8 BattleText_StatNoHigher[] = _("{ATTACKING_MON}’s stats won’t\ngo any higher!"); +const u8 BattleText_StatNoLower[] = _("{DEFENDING_MON}’s stats won’t\ngo any lower!"); +const u8 BattleText_Critical[] = _("A critical hit!"); +const u8 BattleText_GrandSlam[] = _("It’s a one-hit KO!"); +const u8 BattleText_MoveForget123[] = _("{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p"); +const u8 BattleText_MoveForgetAnd[] = _("And...\p"); +const u8 BattleText_CantForgetHM[] = _("HM moves can’t be\nforgotten now.\p"); +const u8 BattleText_NotEffective[] = _("It’s not very effective..."); +const u8 BattleText_SuperEffective[] = _("It’s super effective!"); +const u8 BattleText_GotAwaySafely[] = _("{PLAY_SE SE_NIGERU}Got away safely!\p"); +const u8 BattleText_FledUsingItem[] = _("{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p"); +const u8 BattleText_FledUsingOther[] = _("{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p"); +const u8 BattleText_FledWild[] = _("{PLAY_SE SE_NIGERU}Wild {STRING 0} fled!"); +const u8 BattleText_PlayerDefeatedTrainer[] = _("Player defeated\n{STRING 29}!"); +const u8 BattleText_PlayerDefeatedTrainers[] = _("Player beat {STRING 30}\nand {STRING 29}!"); +const u8 BattleText_PlayerLostTrainer[] = _("Player lost against\n{STRING 29}!"); +const u8 BattleText_PlayerLostTrainers[] = _("Player lost to {STRING 30}\nand {STRING 29}!"); +const u8 BattleText_PlayerTiedTrainer[] = _("Player tied against\n{STRING 29}!"); +const u8 BattleText_PlayerTiedTrainers[] = _("Player tied against {STRING 30}\nand {STRING 29}!"); +const u8 BattleText_FledSingle[] = _("{PLAY_SE SE_NIGERU}{STRING 29} fled!"); +const u8 BattleText_FledDouble[] = _("{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!"); +const u8 BattleText_NoRunning[] = _("No! There’s no running\nfrom a TRAINER battle!\p"); +const u8 BattleText_CantEscape2[] = _("Can’t escape!\p"); +const u8 BattleText_BirchDontLeaveMe[] = _("PROF. BIRCH: D-don’t leave\nme here like this!\p"); +const u8 BattleText_Nothing[] = _("But nothing happened!"); +const u8 BattleText_Failed[] = _("But it failed!"); +const u8 BattleText_HurtItself[] = _("It hurt itself in its\nconfusion!"); +const u8 BattleText_MirrorFail[] = _("The MIRROR MOVE failed!"); +const u8 BattleText_RainStart[] = _("It started to rain!"); +const u8 BattleText_PourStart[] = _("A downpour started!"); +const u8 BattleText_RainCont1[] = _("Rain continues to fall."); +const u8 BattleText_PourCont[] = _("The downpour continues."); +const u8 BattleText_RainStop[] = _("The rain stopped."); +const u8 BattleText_SandBrewed[] = _("A sandstorm brewed!"); +const u8 BattleText_SandRages[] = _("The sandstorm rages."); +const u8 BattleText_SandSubsided[] = _("The sandstorm subsided."); +const u8 BattleText_SunBright[] = _("The sunlight got bright!"); +const u8 BattleText_SunStrong[] = _("The sunlight is strong."); +const u8 BattleText_SunFaded[] = _("The sunlight faded."); +const u8 BattleText_HailStart[] = _("It started to hail!"); +const u8 BattleText_HailCont[] = _("Hail continues to fall."); +const u8 BattleText_HailStop[] = _("The hail stopped."); +const u8 BattleText_SpitUpFail[] = _("But it failed to SPIT UP\na thing!"); +const u8 BattleText_SwallowFail[] = _("But it failed to SWALLOW\na thing!"); +const u8 BattleText_WindHeatWave[] = _("The wind turned into a\nHEAT WAVE!"); +const u8 BattleText_StatElim[] = _("All stat changes were\neliminated!"); +const u8 BattleText_CoinScatter[] = _("Coins scattered everywhere!"); +const u8 BattleText_SubWeak[] = _("It was too weak to make\na SUBSTITUTE!"); +const u8 BattleText_PainSplit[] = _("The battlers shared\ntheir pain!"); +const u8 BattleText_BellChime[] = _("A bell chimed!"); +const u8 BattleText_PerishSong[] = _("All affected POKéMON will\nfaint in 3 turns!"); +const u8 BattleText_NoPP1[] = _("There’s no PP left for\nthis move!\p"); +const u8 BattleText_NoPP2[] = _("But there was no PP left\nfor the move!"); +const u8 BattleText_IgnoredOrdersSLP[] = _("{ATTACKING_MON} ignored\norders while asleep!"); +const u8 BattleText_IgnoredOrders[] = _("{ATTACKING_MON} ignored\norders!"); +const u8 BattleText_BeganNap[] = _("{ATTACKING_MON} began to nap!"); +const u8 BattleText_LoafingAround[] = _("{ATTACKING_MON} is\nloafing around!"); +const u8 BattleText_WontObey[] = _("{ATTACKING_MON} won’t\nobey!"); +const u8 BattleText_TurnedAway[] = _("{ATTACKING_MON} turned away!"); +const u8 BattleText_NotNotice[] = _("{ATTACKING_MON} pretended\nto not notice!"); +const u8 BattleText_WillSwitch[] = _("{STRING 25} {STRING 26} is\nabout to use {STRING 1}.\pWill {STRING 32} change\nPOKéMON?"); +const u8 BattleText_LearnedMove2[] = _("{ATTACKING_MON} learned\n{STRING 0}!"); +const u8 BattleText_PlayerDefeatedTrainer2[] = _("Player defeated\n{STRING 25} {STRING 26}!\p"); +const u8 BattleText_CreptCloser[] = _("{STRING 32} crept closer to\n{STRING 3}!"); +const u8 BattleText_CantGetCloser[] = _("{STRING 32} can’t get any closer!"); +const u8 BattleText_WatchingCarefully[] = _("{STRING 3} is watching\ncarefully!"); +const u8 BattleText_CuriousAbout[] = _("{STRING 3} is curious about\nthe {STRING 0}!"); +const u8 BattleText_EnthralledBy[] = _("{STRING 3} is enthralled by\nthe {STRING 0}!"); +const u8 BattleText_IgnoredThing[] = _("{STRING 3} completely ignored\nthe {STRING 0}!"); +const u8 BattleText_ThrewBlock[] = _("{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!"); +const u8 BattleText_SafariOver[] = _("{PLAY_SE SE_PINPON}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p"); +const u8 BattleText_WildAppeared1[] = _("Wild {STRING 3} appeared!\p"); +const u8 BattleText_WildAppeared2[] = _("Wild {STRING 3} appeared!\p"); +const u8 BattleText_WildAppeared3[] = _("Wild {STRING 3} appeared!{PAUSE 127}"); +const u8 BattleText_WildDoubleAppeared[] = _("Wild {STRING 5} and\n{STRING 3} appeared!\p"); +const u8 BattleText_SingleWantToBattle1[] = _("{STRING 25} {STRING 26}\nwould like to battle!\p"); +const u8 BattleText_SingleWantToBattle2[] = _("{STRING 29}\nwants to battle!"); +const u8 BattleText_DoubleWantToBattle[] = _("{STRING 29} and {STRING 30}\nwant to battle!"); +const u8 BattleText_SentOutSingle1[] = _("{STRING 25} {STRING 26} sent\nout {STRING 3}!"); +const u8 BattleText_SentOutDouble1[] = _("{STRING 25} {STRING 26} sent\nout {STRING 3} and {STRING 5}!"); +const u8 BattleText_SentOutSingle2[] = _("{STRING 25} {STRING 26} sent\nout {STRING 0}!"); +const u8 BattleText_SentOutSingle3[] = _("{STRING 29} sent\nout {STRING 3}!"); +const u8 BattleText_SentOutDouble2[] = _("{STRING 29} sent out\n{STRING 3} and {STRING 5}!"); +const u8 BattleText_SentOutDouble3[] = _("{STRING 29} sent out\n{STRING 7}!\p{STRING 30} sent out\n{STRING 9}!"); +const u8 BattleText_SentOutSingle4[] = _("{STRING 29} sent out\n{STRING 0}!"); +const u8 BattleText_SentOutSingle5[] = _("{STRING 31} sent out\n{STRING 0}!"); +const u8 BattleText_SentOutSingle6[] = _("Go! {STRING 2}!"); +const u8 BattleText_SentOutDouble4[] = _("Go! {STRING 2} and\n{STRING 4}!"); +const u8 BattleText_SentOutSingle7[] = _("Go! {STRING 0}!"); +const u8 BattleText_SentOutSingle8[] = _("Do it! {STRING 0}!"); +const u8 BattleText_SentOutSingle9[] = _("Go for it, {STRING 0}!"); +const u8 BattleText_SentOutSingle10[] = _("Your foe’s weak!\nGet’m, {STRING 0}!"); +const u8 BattleText_SentOutSingle11[] = _("{STRING 28} sent out\n{STRING 8}!\pGo! {STRING 6}!"); +const u8 BattleText_ComeBackSingle1[] = _("{STRING 0}, that’s enough!\nCome back!"); +const u8 BattleText_ComeBackSingle2[] = _("{STRING 0}, come back!"); +const u8 BattleText_ComeBackSingle3[] = _("{STRING 0}, OK!\nCome back!"); +const u8 BattleText_ComeBackSingle4[] = _("{STRING 0}, good!\nCome back!"); +const u8 BattleText_WithdrewPoke1[] = _("{STRING 25} {STRING 26}\nwithdrew {STRING 0}!"); +const u8 BattleText_WithdrewPoke2[] = _("{STRING 29} withdrew\n{STRING 0}!"); +const u8 BattleText_WithdrewPoke3[] = _("{STRING 31} withdrew\n{STRING 0}!"); +const u8 BattleText_Wild[] = _("Wild "); +const u8 BattleText_Foe[] = _("Foe "); +const u8 BattleText_Foe2[] = _("Foe "); +const u8 BattleText_Ally[] = _("Ally "); +const u8 BattleText_Foe3[] = _("Foe "); +const u8 BattleText_Ally2[] = _("Ally "); +const u8 BattleText_Foe4[] = _("Foe "); +const u8 BattleText_Ally3[] = _("Ally "); +const u8 BattleText_OpponentUsedMove[] = _("{ATTACKING_MON} used\n{STRING 1}"); +const u8 BattleText_Exclamation2[] = _("!"); +const u8 BattleText_Exclamation3[] = _("!"); +const u8 BattleText_Exclamation4[] = _("!"); +const u8 BattleText_Exclamation5[] = _("!"); +const u8 BattleText_Exclamation[] = _("!"); +const u8 BattleStatText_HP[] = _("HP"); +const u8 BattleStatText_Attack[] = _("ATTACK"); +const u8 BattleStatText_Defense[] = _("DEFENSE"); +const u8 BattleStatText_Speed[] = _("SPEED"); +const u8 BattleStatText_SpAtk[] = _("SP. ATK"); +const u8 BattleStatText_SpDef[] = _("SP. DEF"); +const u8 BattleStatText_Accuracy[] = _("accuracy"); +const u8 BattleStatText_Evasion[] = _("evasiveness"); +const u8 ContestStatText_TooSpicy[] = _("was too spicy!"); +const u8 ContestStatText_TooDry[] = _("was too dry!"); +const u8 ContestStatText_TooSweet[] = _("was too sweet!"); +const u8 ContestStatText_TooBitter[] = _("was too bitter!"); +const u8 ContestStatText_TooSour[] = _("was too sour!"); +const u8 BattleText_Used1[] = _("{STRING 32} used\n{STRING 19}!"); +const u8 BattleText_TutorialUsed[] = _("WALLY used\n{STRING 19}!"); +const u8 BattleText_Used2[] = _("{STRING 25} {STRING 26}\nused {STRING 19}!"); +const u8 BattleText_BlockBall[] = _("The TRAINER blocked the BALL!"); +const u8 BattleText_DontBeAThief[] = _("Don’t be a thief!"); +const u8 BattleText_DodgeBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!"); +const u8 BattleText_MissPoke[] = _("You missed the POKéMON!"); +const u8 BattleText_BallBrokeOhNo[] = _("Oh, no!\nThe POKéMON broke free!"); +const u8 BattleText_BallBrokeAppeared[] = _("Aww!\nIt appeared to be caught!"); +const u8 BattleText_BallBrokeAlmost[] = _("Aargh!\nAlmost had it!"); +const u8 BattleText_BallBrokeSoClose[] = _("Shoot!\nIt was so close, too!"); +const u8 BattleText_BallCaught1[] = _("Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p"); +const u8 BattleText_BallCaught2[] = _("Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}"); +const u8 BattleText_GiveNickname[] = _("Give a nickname to the\ncaptured {STRING 3}?"); +const u8 BattleText_SentToPC[] = _("{STRING 3} was sent to\n{STRING 35} PC."); +const u8 BattleText_Someone[] = _("someone’s"); +const u8 BattleText_Lanette[] = _("LANETTE’s"); +const u8 BattleText_AddedToDex[] = _("{STRING 3}’s data was\nadded to the POKéDEX.\p"); +const u8 BattleText_Raining[] = _("It is raining."); +const u8 BattleText_Sandstorm[] = _("A sandstorm is raging."); +const u8 BattleText_BoxFull[] = _("The BOX is full!\nYou can’t catch any more!\p"); +const u8 BattleText_EnigmaBerry[] = _("ENIGMA BERRY"); +const u8 BattleText_Berry[] = _(" BERRY"); +const u8 BattleText_CuredParalysis[] = _("{STRING 16}’s {STRING 19}\ncured paralysis!"); +const u8 BattleText_CuredPoison[] = _("{STRING 16}’s {STRING 19}\ncured poison!"); +const u8 BattleText_CuredBurn[] = _("{STRING 16}’s {STRING 19}\nhealed its burn!"); +const u8 BattleText_CuredFreeze[] = _("{STRING 16}’s {STRING 19}\ndefrosted it!"); +const u8 BattleText_CuredSleep[] = _("{STRING 16}’s {STRING 19}\nwoke it from its sleep!"); +const u8 BattleText_CuredConfusion[] = _("{STRING 16}’s {STRING 19}\nsnapped it out of confusion!"); +const u8 BattleText_CuredStatus[] = _("{STRING 16}’s {STRING 19}\ncured its {STRING 0} problem!"); +const u8 BattleText_NormalizedStatus[] = _("{STRING 16}’s {STRING 19}\nnormalized its status!"); +const u8 BattleText_RestoredHealth[] = _("{STRING 16}’s {STRING 19}\nrestored health!"); +const u8 BattleText_RestoredPP[] = _("{STRING 16}’s {STRING 19}\nrestored {STRING 0}’s PP!"); +const u8 BattleText_RestoredStatus[] = _("{STRING 16}’s {STRING 19}\nrestored its status!"); +const u8 BattleText_RestoredHPLittle[] = _("{STRING 16}’s {STRING 19}\nrestored its HP a little!"); +const u8 BattleText_ChoiceBand[] = _("{STRING 19} allows the\nuse of only {STRING 17}!\p"); +const u8 BattleText_FocusSash[] = _("{DEFENDING_MON} hung on\nusing its {STRING 19}!"); +const u8 BattleText_Terminator2[] = _(""); +const u8 BattleText_WallyBall[] = _("You throw a BALL now, right?\nI... I’ll do my best!"); +const u8 BattleText_StartEvo[] = _("What?\n{STRING 2} is evolving!"); +const u8 BattleText_FinishEvo[] = _("Congratulations! Your {STRING 2}\nevolved into {STRING 3}!{UNKNOWN_A}\p"); +const u8 BattleText_StopEvo[] = _("Huh? {STRING 2}\nstopped evolving!\p"); +const u8 BattleText_OtherMenu[] = _("What should\n{STRING 15} do?"); +const u8 BattleText_PlayerMenu[] = _("What will\n{STRING 32} do?"); +const u8 BattleText_WallyMenu[] = _("What will\nWALLY do?"); +const u8 BattleText_LinkStandby[] = _("{PAUSE 16}Link standby..."); +const u8 BattleText_MenuOptions[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}FIGHT{CLEAR_TO 0x2E}BAG\nPOKéMON{CLEAR_TO 0x2E}RUN"); +const u8 BattleText_MenuOptionsSafari[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 0x2E}{POKEBLOCK}\nGO NEAR{CLEAR_TO 0x2E}RUN"); +const u8 BattleText_PP[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}PP\nTYPE/"); +const u8 BattleText_Format[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}"); // cant think of a better name +const u8 BattleText_ForgetMove[] = _("{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Which move should\nbe forgotten?"); +const u8 BattleText_YesNo[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Yes\nNo"); +const u8 BattleText_SwitchWhich[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Switch\nwhich?"); +const u8 BattleText_Format2[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}"); +const u8 BattleText_RightArrow[] = _("{RIGHT_ARROW}"); +const u8 BattleText_Plus[] = _("+"); +const u8 BattleText_Dash[] = _("-"); +const u8 BattleText_HP[] = _("HP "); +const u8 BattleText_Attack[] = _("ATTACK "); +const u8 BattleText_Defense[] = _("DEFENSE"); +const u8 BattleText_SpAtk[] = _("SP. ATK"); +const u8 BattleText_SpDef[] = _("SP. DEF"); +const u8 BattleText_SafariBalls[] = _("{HIGHLIGHT RED}SAFARI BALLS"); +const u8 BattleText_SafariBallsLeft[] = _("{HIGHLIGHT RED}Left: "); +const u8 BattleText_HighlightRed[] = _("{HIGHLIGHT RED}"); +const u8 BattleText_Sleep[] = _("sleep"); +const u8 BattleText_PoisonStatus[] = _("poison"); +const u8 BattleText_Burn[] = _("burn"); +const u8 BattleText_Paralysis[] = _("paralysis"); +const u8 BattleText_IceStatus[] = _("ice"); +const u8 BattleText_Confusion[] = _("confusion"); +const u8 BattleText_Love[] = _("love"); +const u8 BattleText_Format3[] = _(" and "); +const u8 BattleText_Format4[] = _(", "); +const u8 BattleText_Format5[] = _(" "); +const u8 BattleText_Format6[] = _("\l"); +const u8 BattleText_Format7[] = _("\n"); +const u8 BattleText_Format8[] = _("are"); +const u8 BattleText_Format9[] = _("are"); +const u8 gBadEggNickname[] = _("Bad EGG"); // 8400E3A +const u8 BattleText_Wally[] = _("WALLY"); +const u8 BattleText_Win[] = _("{HIGHLIGHT TRANSPARENT}Win"); // 8400E48 +const u8 BattleText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Loss"); // 8400E4F +const u8 BattleText_Tie[] = _("{HIGHLIGHT TRANSPARENT}Tie"); // 8400E57 +const u8 BattleText_Format10[] = _(" is"); +const u8 BattleText_Format11[] = _("’s"); +const u8 BattleText_Normal[] = _("a NORMAL move"); +const u8 BattleText_Fighting[] = _("a FIGHTING move"); +const u8 BattleText_Flying[] = _("a FLYING move"); +const u8 BattleText_Poison[] = _("a POISON move"); +const u8 BattleText_Ground[] = _("a GROUND move"); +const u8 BattleText_Rock[] = _("a ROCK move"); +const u8 BattleText_Bug[] = _("a BUG move"); +const u8 BattleText_Ghost[] = _("a GHOST move"); +const u8 BattleText_Steel[] = _("a STEEL move"); +const u8 BattleText_Typeless[] = _("a ??? move"); +const u8 BattleText_Fire[] = _("a FIRE move"); +const u8 BattleText_Water[] = _("a WATER move"); +const u8 BattleText_Grass[] = _("a GRASS move"); +const u8 BattleText_Electric[] = _("an ELECTRIC move"); +const u8 BattleText_Psychic[] = _("a PSYCHIC move"); +const u8 BattleText_Ice[] = _("an ICE move"); +const u8 BattleText_Dragon[] = _("a DRAGON move"); +const u8 BattleText_Dark[] = _("a DARK move"); + +const u8 *const gUnknown_08400F58[] = +{ + BattleStatText_HP, + BattleStatText_Attack, + BattleStatText_Defense, + BattleStatText_Speed, + BattleStatText_SpAtk, + BattleStatText_SpDef, + BattleStatText_Accuracy, + BattleStatText_Evasion, +}; + +const u8 *const gUnknown_08400F78[] = +{ + ContestStatText_TooSpicy, + ContestStatText_TooDry, + ContestStatText_TooSweet, + ContestStatText_TooBitter, + ContestStatText_TooSour, +}; + +const u8 *const gBattleStringsTable[] = +{ + BattleText_UnknownString, + BattleText_GainExpPoints, + BattleText_GrewLevel, + BattleText_LearnedMove, + BattleText_TryingToLearnMove, + BattleText_CantLearnMore, + BattleText_DeleteMove, + BattleText_DeletedMove, + BattleText_StopLearning, + BattleText_DidNotLearn, + BattleText_LearnedMove2, + BattleText_AttackMissed, + BattleText_ProtectedItself, + BattleText_StatNoHigher, + BattleText_AvoidedDamage, + BattleText_DoesntAffect, + BattleText_AttackingFainted, + BattleText_DefendingFainted, + BattleText_WinningPrize, + BattleText_OutOfUsablePoke, + BattleText_WhitedOut, + BattleText_PreventEscape, + BattleText_HitMulti, + BattleText_FellAsleep, + BattleText_MadeAsleep, + BattleText_DefendingAsleep, + BattleText_AttackingAsleep, + BattleText_WasntAffected, + BattleText_Poisoned, + BattleText_Poisoned2, + BattleText_PoisonHurt, + BattleText_AlreadyPoisoned, + BattleText_BadlyPoisoned, + BattleText_EnergyDrained, + BattleText_Burned, + BattleText_Burned2, + BattleText_BurnHurt, + BattleText_Frozen, + BattleText_Frozen2, + BattleText_FrozenSolid, + BattleText_DefendingDefrosted, + BattleText_AttackingDefrosted, + BattleText_Defrosted, + BattleText_Paralyzed, + BattleText_Paralyzed2, + BattleText_Paralyzed3, + BattleText_AlreadyParalyzed, + BattleText_ParalysisHealed, + BattleText_DreamEaten, + BattleText_AttackingStatNoHigher, + BattleText_DefendingStatNoHigher, + BattleText_StoppedWorking, + BattleText_StoppedWorking2, + BattleText_Confused, + BattleText_ConfusionSnapOut, + BattleText_BecameConfused, + BattleText_AlreadyConfused, + BattleText_FellLove, + BattleText_InLoveWith, + BattleText_ImmobilizedBy, + BattleText_BlownAway, + BattleText_TypeTransform, + BattleText_Flinched, + BattleText_RegainedHealth, + BattleText_HPFull, + BattleText_RaisedSpDef, + BattleText_RaisedDefense, + BattleText_CoveredVeil, + BattleText_SafeguardActive, + BattleText_SafeguardFaded, + BattleText_WentToSleep, + BattleText_SpeltHealthy, + BattleText_WhipWhirlwind, + BattleText_TookSunlight, + BattleText_LoweredHead, + BattleText_IsGlowing, + BattleText_FlewHigh, + BattleText_DugHole, + BattleText_SqueezedBind, + BattleText_TrappedVortex, + BattleText_Wrapped, + BattleText_Clamped, + BattleText_HurtBy, + BattleText_FreedFrom, + BattleText_KeptGoingCrash, + BattleText_MistShroud, + BattleText_MistProtect, + BattleText_GetPumped, + BattleText_HitRecoil, + BattleText_ProtectedItself2, + BattleText_SandBuffeted, + BattleText_HailStricken, + BattleText_WasSeeded, + BattleText_EvadedAttack, + BattleText_HealthSapped, + BattleText_FastAsleep, + BattleText_WokeUp, + BattleText_UproarAwake, + BattleText_UproarWoke, + BattleText_UproarCaused, + BattleText_UproarMaking, + BattleText_CalmedDown, + BattleText_UproarCantSleep, + BattleText_Stockpiled, + BattleText_StockpiledCant, + BattleText_UproarCantSleep2, + BattleText_UproarKeptAwake, + BattleText_StayedAwake, + BattleText_StoringEnergy, + BattleText_UnleashedEnergy, + BattleText_FatigueConfuse, + BattleText_PickedUpYen, + BattleText_Unaffected, + BattleText_Transformed, + BattleText_SubMade, + BattleText_SubAlready, + BattleText_SubTookDamage, + BattleText_SubFaded, + BattleText_MustRecharge, + BattleText_RageBuilding, + BattleText_MoveWasDisabled, + BattleText_MoveIsDisabled, + BattleText_DisabledNoMore, + BattleText_EncoreGot, + BattleText_EncoreEnded, + BattleText_TookAim, + BattleText_SketchedMove, + BattleText_DestinyBondTake, + BattleText_DestinyBondTaken, + BattleText_ReducedBy, + BattleText_StoleSomething, + BattleText_CantEscapeNow, + BattleText_NightmareStart, + BattleText_NightmareLock, + BattleText_CurseLay, + BattleText_CurseAfflict, + BattleText_SpikesScattered, + BattleText_SpikesHurt, + BattleText_IdentifiedPoke, + BattleText_PerishSongFell, + BattleText_BracedItself, + BattleText_EnduredHit, + BattleText_MagnitudeCount, + BattleText_CutHPMaxATK, + BattleText_CopyStatChanges, + BattleText_GotFreeFrom, + BattleText_LeechShed, + BattleText_SpikesBlownAway, + BattleText_FledBattle, + BattleText_ForesawAttack, + BattleText_TookAttack, + BattleText_PokeAttack, + BattleText_CenterAttention, + BattleText_ChargingPower, + BattleText_NaturePower, + BattleText_StatusNormal, + BattleText_NoMovesLeft, + BattleText_TormentSubject, + BattleText_TormentNoUse, + BattleText_TightenFocus, + BattleText_TauntFell, + BattleText_TauntNoUse, + BattleText_ReadyToHelp, + BattleText_SwitchedItems, + BattleText_CopiedObject, + BattleText_WishMade, + BattleText_WishTrue, + BattleText_PlantedRoots, + BattleText_AbsorbNutrients, + BattleText_AnchoredItself, + BattleText_DrowsyMade, + BattleText_KnockedOffItem, + BattleText_AbilitySwap, + BattleText_SealedMove, + BattleText_SealedNoUse, + BattleText_GrudgeBear, + BattleText_GrudgeLosePP, + BattleText_ShroudedItself, + BattleText_MagicCoatBounce, + BattleText_AwaitMove, + BattleText_SnatchedMove, + BattleText_RainMade, + BattleText_SpeedRisen, + BattleText_ProtectedBy, + BattleText_PreventedBy, + BattleText_HPRestoredUsing, + BattleText_MadeType, + BattleText_PreventedPara, + BattleText_PreventedRomance, + BattleText_PreventedPoison, + BattleText_PreventedConfusion, + BattleText_RaisedFirePower, + BattleText_AnchorsItself, + BattleText_CutsAttack, + BattleText_PreventedStatLoss, + BattleText_HurtOther, + BattleText_Traced, + BattleText_Sharply, + BattleText_Rose, + BattleText_Harshly, + BattleText_Fell, + BattleText_UnknownString7, + BattleText_UnknownString3, + BattleText_UnknownString5, + BattleText_UnknownString6, + BattleText_Critical, + BattleText_GrandSlam, + BattleText_MoveForget123, + BattleText_MoveForgetAnd, + BattleText_NotEffective, + BattleText_SuperEffective, + BattleText_GotAwaySafely, + BattleText_FledWild, + BattleText_NoRunning, + BattleText_CantEscape2, + BattleText_BirchDontLeaveMe, + BattleText_Nothing, + BattleText_Failed, + BattleText_HurtItself, + BattleText_MirrorFail, + BattleText_RainStart, + BattleText_PourStart, + BattleText_RainCont1, + BattleText_PourCont, + BattleText_RainStop, + BattleText_SandBrewed, + BattleText_SandRages, + BattleText_SandSubsided, + BattleText_SunBright, + BattleText_SunStrong, + BattleText_SunFaded, + BattleText_HailStart, + BattleText_HailCont, + BattleText_HailStop, + BattleText_SpitUpFail, + BattleText_SwallowFail, + BattleText_WindHeatWave, + BattleText_StatElim, + BattleText_CoinScatter, + BattleText_SubWeak, + BattleText_PainSplit, + BattleText_BellChime, + BattleText_PerishSong, + BattleText_NoPP1, + BattleText_NoPP2, + BattleText_Used1, + BattleText_TutorialUsed, + BattleText_BlockBall, + BattleText_DontBeAThief, + BattleText_DodgeBall, + BattleText_MissPoke, + BattleText_BallBrokeOhNo, + BattleText_BallBrokeAppeared, + BattleText_BallBrokeAlmost, + BattleText_BallBrokeSoClose, + BattleText_BallCaught1, + BattleText_BallCaught2, + BattleText_GiveNickname, + BattleText_SentToPC, + BattleText_AddedToDex, + BattleText_Raining, + BattleText_Sandstorm, + BattleText_CantEscape, + BattleText_IgnoredOrdersSLP, + BattleText_IgnoredOrders, + BattleText_BeganNap, + BattleText_LoafingAround, + BattleText_WontObey, + BattleText_TurnedAway, + BattleText_NotNotice, + BattleText_WillSwitch, + BattleText_CreptCloser, + BattleText_CantGetCloser, + BattleText_WatchingCarefully, + BattleText_CuriousAbout, + BattleText_EnthralledBy, + BattleText_IgnoredThing, + BattleText_ThrewBlock, + BattleText_SafariOver, + BattleText_CuredParalysis, + BattleText_CuredPoison, + BattleText_CuredBurn, + BattleText_CuredFreeze, + BattleText_CuredSleep, + BattleText_CuredConfusion, + BattleText_CuredStatus, + BattleText_RestoredHealth, + BattleText_RestoredPP, + BattleText_RestoredStatus, + BattleText_RestoredHPLittle, + BattleText_ChoiceBand, + BattleText_FocusSash, + BattleText_Terminator2, + BattleText_PreventedBurn, + BattleText_BlocksOther, + BattleText_RestoredHPByItem, + BattleText_WhipSandstorm, + BattleText_PreventedLoss, + BattleText_InfatuatedPoke, + BattleText_MadeIneffective, + BattleText_CuredProblem, + BattleText_OozeSuckup, + BattleText_Transformed2, + BattleText_ElecWeakened, + BattleText_FireWeakened, + BattleText_HidUnderwater, + BattleText_SprangUp, + BattleText_CantForgetHM, + BattleText_FoundOne, + BattleText_PlayerDefeatedTrainer2, + BattleText_SoothingAroma, + BattleText_CantUseItems, + BattleText_UnknownString2, + BattleText_UnknownString4, + BattleText_HustleUse, + BattleText_MadeUseless, + BattleText_SandTombTrapped, + BattleText_Terminator, + BattleText_BoostedExp, + BattleText_SunIntensified, + BattleText_GroundMoveNegate, + BattleText_WallyBall, + BattleText_TookAttack2, + BattleText_ChoseDestiny, + BattleText_LostFocus, + BattleText_UseNext, + BattleText_FledUsingItem, + BattleText_FledUsingOther, + BattleText_DraggedOut, + BattleText_PreventedOther, + BattleText_NormalizedStatus, + BattleText_Used2, + BattleText_BoxFull, + BattleText_AvoidedAttack, + BattleText_MadeIneffective2, + BattleText_PreventedFlinching, + BattleText_AlreadyBurned, + BattleText_StatNoLower, + BattleText_BlocksOther2, + BattleText_WoreOff, + BattleText_RaisedDefenseLittle, + BattleText_RaisedSpDefLittle, + BattleText_BrokeWall, + BattleText_PreventedOther2, + BattleText_CuredOfProblem, + BattleText_AttackingCantEscape, + BattleText_Obtained1, + BattleText_Obtained2, + BattleText_Obtained3, + BattleText_NoEffect, + BattleText_NoEffectOn, +}; + +// below are lists of battle string enums and NOT pointers to the strings. +const u16 gMissStrings[] = +{ + BATTLE_TEXT_AttackMissed, + BATTLE_TEXT_ProtectedItself, + BATTLE_TEXT_AvoidedAttack, + BATTLE_TEXT_AvoidedDamage, + BATTLE_TEXT_GroundMoveNegate, +}; + +const u16 BattleTextList_401512[] = +{ + BATTLE_TEXT_CantEscape2, + BATTLE_TEXT_BirchDontLeaveMe, + BATTLE_TEXT_PreventEscape, + BATTLE_TEXT_CantEscape, + BATTLE_TEXT_AttackingCantEscape, +}; + +const u16 BattleTextList_40151C[] = +{ + BATTLE_TEXT_RainStart, + BATTLE_TEXT_PourStart, + BATTLE_TEXT_Failed, + BATTLE_TEXT_SandBrewed, + BATTLE_TEXT_SunBright, + BATTLE_TEXT_HailStart, +}; + +const u16 BattleTextList_401528[] = +{ + BATTLE_TEXT_SandRages, + BATTLE_TEXT_HailCont, +}; + +const u16 BattleTextList_40152C[] = +{ + BATTLE_TEXT_SandBuffeted, + BATTLE_TEXT_HailStricken, +}; + +const u16 BattleTextList_401530[] = +{ + BATTLE_TEXT_SandSubsided, + BATTLE_TEXT_HailStop, +}; + +const u16 BattleTextList_401534[] = +{ + BATTLE_TEXT_RainCont1, + BATTLE_TEXT_PourCont, + BATTLE_TEXT_RainStop, +}; + +const u16 BattleTextList_40153A[] = +{ + BATTLE_TEXT_ProtectedItself2, + BATTLE_TEXT_BracedItself, + BATTLE_TEXT_Failed, +}; + +const u16 BattleTextList_401540[] = +{ + BATTLE_TEXT_Failed, + BATTLE_TEXT_RaisedDefense, + BATTLE_TEXT_RaisedDefenseLittle, + BATTLE_TEXT_RaisedSpDef, + BATTLE_TEXT_RaisedSpDefLittle, + BATTLE_TEXT_CoveredVeil, +}; + +const u16 BattleTextList_40154C[] = +{ + BATTLE_TEXT_WasSeeded, + BATTLE_TEXT_EvadedAttack, + BATTLE_TEXT_DoesntAffect, + BATTLE_TEXT_HealthSapped, + BATTLE_TEXT_OozeSuckup, +}; + +const u16 BattleTextList_401556[] = +{ + BATTLE_TEXT_WentToSleep, + BATTLE_TEXT_SpeltHealthy, +}; + +const u16 BattleTextList_40155A[] = +{ + BATTLE_TEXT_UproarMaking, + BATTLE_TEXT_CalmedDown, +}; + +const u16 BattleTextList_40155E[] = +{ + BATTLE_TEXT_Stockpiled, + BATTLE_TEXT_StockpiledCant, +}; + +const u16 BattleTextList_401562[] = +{ + BATTLE_TEXT_WokeUp, + BATTLE_TEXT_UproarWoke, +}; + +const u16 BattleTextList_401566[] = +{ + BATTLE_TEXT_SwallowFail, + BATTLE_TEXT_HPFull, +}; + +const u16 BattleTextList_40156A[] = +{ + BATTLE_TEXT_UproarCantSleep2, + BATTLE_TEXT_UproarKeptAwake, + BATTLE_TEXT_StayedAwake, +}; + +const u16 BattleTextList_401570[] = +{ + BATTLE_TEXT_UnknownString7, + BATTLE_TEXT_UnknownString3, + BATTLE_TEXT_AttackingStatNoHigher, + BATTLE_TEXT_Terminator2, + BATTLE_TEXT_UnknownString4, + BATTLE_TEXT_HustleUse, +}; + +const u16 BattleTextList_40157C[] = +{ + BATTLE_TEXT_UnknownString5, + BATTLE_TEXT_UnknownString6, + BATTLE_TEXT_DefendingStatNoHigher, + BATTLE_TEXT_Terminator2, +}; + +const u16 BattleTextList_401584[] = +{ + BATTLE_TEXT_WhipWhirlwind, + BATTLE_TEXT_TookSunlight, + BATTLE_TEXT_LoweredHead, + BATTLE_TEXT_IsGlowing, + BATTLE_TEXT_FlewHigh, + BATTLE_TEXT_DugHole, + BATTLE_TEXT_HidUnderwater, + BATTLE_TEXT_SprangUp, +}; + +const u16 BattleTextList_401594[] = +{ + BATTLE_TEXT_SqueezedBind, + BATTLE_TEXT_Wrapped, + BATTLE_TEXT_TrappedVortex, + BATTLE_TEXT_Clamped, + BATTLE_TEXT_TrappedVortex, + BATTLE_TEXT_SandTombTrapped, +}; + +const u16 BattleTextList_4015A0[] = +{ + BATTLE_TEXT_MistShroud, + BATTLE_TEXT_Failed, +}; + +const u16 BattleTextList_4015A4[] = +{ + BATTLE_TEXT_GetPumped, + BATTLE_TEXT_Failed, +}; + +const u16 BattleTextList_4015A8[] = +{ + BATTLE_TEXT_Transformed, + BATTLE_TEXT_Failed, +}; + +const u16 BattleTextList_4015AC[] = +{ + BATTLE_TEXT_SubMade, + BATTLE_TEXT_SubWeak, +}; + +const u16 BattleTextList_4015B0[] = +{ + BATTLE_TEXT_Poisoned, + BATTLE_TEXT_Poisoned2, +}; + +const u16 BattleTextList_4015B4[] = +{ + BATTLE_TEXT_Paralyzed, + BATTLE_TEXT_Paralyzed2, +}; + +const u16 BattleTextList_4015B8[] = +{ + BATTLE_TEXT_FellAsleep, + BATTLE_TEXT_MadeAsleep, +}; + +const u16 BattleTextList_4015BC[] = +{ + BATTLE_TEXT_Burned, + BATTLE_TEXT_Burned2, +}; + +const u16 BattleTextList_4015C0[] = +{ + BATTLE_TEXT_Frozen, + BATTLE_TEXT_Frozen2, +}; + +const u16 BattleTextList_4015C4[] = +{ + BATTLE_TEXT_AttackingDefrosted, + BATTLE_TEXT_Defrosted, +}; + +const u16 BattleTextList_4015C8[] = +{ + BATTLE_TEXT_AttackMissed, + BATTLE_TEXT_Unaffected, + BATTLE_TEXT_FellLove, + BATTLE_TEXT_InfatuatedPoke, +}; + +const u16 BattleTextList_4015D0[] = +{ + BATTLE_TEXT_EnergyDrained, + BATTLE_TEXT_OozeSuckup, +}; + +const u16 BattleTextList_4015D4[] = +{ + BATTLE_TEXT_ElecWeakened, + BATTLE_TEXT_FireWeakened, +}; + +const u16 BattleTextList_4015D8[] = +{ + BATTLE_TEXT_BellChime, + BATTLE_TEXT_BellChime, + BATTLE_TEXT_BellChime, + BATTLE_TEXT_BellChime, + BATTLE_TEXT_SoothingAroma, +}; + +const u16 BattleTextList_4015E2[] = +{ + BATTLE_TEXT_ForesawAttack, + BATTLE_TEXT_ChoseDestiny, +}; + +const u16 BattleTextList_4015E6[] = +{ + BATTLE_TEXT_BallBrokeOhNo, + BATTLE_TEXT_BallBrokeAppeared, + BATTLE_TEXT_BallBrokeAlmost, + BATTLE_TEXT_BallBrokeSoClose, +}; + +const u16 BattleTextList_4015EE[] = +{ + BATTLE_TEXT_Raining, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Sandstorm, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Raining, + BATTLE_TEXT_SunStrong, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Raining, + BATTLE_TEXT_Raining, +}; + +const u16 BattleTextList_40160E[] = +{ + BATTLE_TEXT_LoafingAround, + BATTLE_TEXT_WontObey, + BATTLE_TEXT_TurnedAway, + BATTLE_TEXT_NotNotice, +}; + +const u16 BattleTextList_401616[] = +{ + BATTLE_TEXT_CreptCloser, + BATTLE_TEXT_CantGetCloser, +}; + +const u16 BattleTextList_40161A[] = +{ + BATTLE_TEXT_CuriousAbout, + BATTLE_TEXT_EnthralledBy, + BATTLE_TEXT_IgnoredThing, +}; + +const u16 BattleTextList_401620[] = +{ + BATTLE_TEXT_CuredConfusion, + BATTLE_TEXT_CuredParalysis, + BATTLE_TEXT_CuredFreeze, + BATTLE_TEXT_CuredBurn, + BATTLE_TEXT_CuredPoison, + BATTLE_TEXT_CuredSleep, +}; + +const u16 BattleTextList_40162C[] = +{ + BATTLE_TEXT_CuredStatus, + BATTLE_TEXT_NormalizedStatus, +}; + +const u16 BattleTextList_401630[] = +{ + BATTLE_TEXT_PreventedBurn, + BATTLE_TEXT_PreventedOther2, + BATTLE_TEXT_NoEffectOn, +}; + +const u16 BattleTextList_401636[] = +{ + BATTLE_TEXT_PreventedPara, + BATTLE_TEXT_PreventedOther2, + BATTLE_TEXT_NoEffectOn, +}; + +const u16 BattleTextList_40163C[] = +{ + BATTLE_TEXT_PreventedPoison, + BATTLE_TEXT_PreventedOther2, + BATTLE_TEXT_NoEffectOn, +}; + +const u16 BattleTextList_401642[] = +{ + BATTLE_TEXT_Obtained1, + BATTLE_TEXT_Obtained2, + BATTLE_TEXT_Obtained3, +}; + +const u16 BattleTextList_401648[] = +{ + BATTLE_TEXT_RaisedFirePower, + BATTLE_TEXT_MadeIneffective, +}; + +const u16 gTrappingMoves[] = +{ + MOVE_BIND, + MOVE_WRAP, + MOVE_FIRE_SPIN, + MOVE_CLAMP, + MOVE_WHIRLPOOL, + MOVE_SAND_TOMB, + 0xFFFF, +}; + +const u8 *const gUnknown_0840165C[] = +{ + BattleText_HP, + BattleText_SpAtk, + BattleText_Attack, + BattleText_SpDef, + BattleText_Defense, + BattleStatText_Speed, +}; + +const u8 *const gUnknown_08401674[] = +{ + BattleText_Normal, + BattleText_Fighting, + BattleText_Flying, + BattleText_Poison, + BattleText_Ground, + BattleText_Rock, + BattleText_Bug, + BattleText_Ghost, + BattleText_Steel, + BattleText_Typeless, + BattleText_Fire, + BattleText_Water, + BattleText_Grass, + BattleText_Electric, + BattleText_Psychic, + BattleText_Ice, + BattleText_Dragon, + BattleText_Dark, +}; diff --git a/src/field/battle_tower.c b/src/field/battle_tower.c index 7a9c043b0..d6271643c 100644 --- a/src/field/battle_tower.c +++ b/src/field/battle_tower.c @@ -262,13 +262,13 @@ static void SetEReaderTrainerChecksum(struct BattleTowerEReaderTrainer *ereaderT static void SetBattleTowerRecordChecksum(struct BattleTowerRecord *); static void ClearBattleTowerRecord(struct BattleTowerRecord *); -extern const u8 gUnknown_08400E23[]; -extern const u8 gUnknown_08400E29[]; -extern const u8 gUnknown_08400E2C[]; -extern const u8 gUnknown_08400E2E[]; -extern const u8 gUnknown_08400E30[]; -extern const u8 gUnknown_08400E32[]; -extern const u8 gUnknown_08400E36[]; +extern const u8 BattleText_Format3[]; +extern const u8 BattleText_Format4[]; +extern const u8 BattleText_Format5[]; +extern const u8 BattleText_Format6[]; +extern const u8 BattleText_Format7[]; +extern const u8 BattleText_Format8[]; +extern const u8 BattleText_Format9[]; extern u16 gSpecialVar_0x8004; extern u8 gTrainerClassToPicIndex[]; extern u8 gTrainerClassToNameIndex[]; @@ -1409,24 +1409,24 @@ u8 AppendBattleTowerBannedSpeciesName(u16 species, u8 curIndexToAppend, s32 numT case 10: if (numToAppend == curIndexToAppend) { - StringAppend(gStringVar1, gUnknown_08400E23); + StringAppend(gStringVar1, BattleText_Format3); } else if (numToAppend > curIndexToAppend) { - StringAppend(gStringVar1, gUnknown_08400E29); + StringAppend(gStringVar1, BattleText_Format4); } break; case 1: if (curIndexToAppend == numToAppend) { - StringAppend(gStringVar1, gUnknown_08400E23); + StringAppend(gStringVar1, BattleText_Format3); } else { - StringAppend(gStringVar1, gUnknown_08400E29); + StringAppend(gStringVar1, BattleText_Format4); } - StringAppend(gStringVar1, gUnknown_08400E30); + StringAppend(gStringVar1, BattleText_Format7); break; case 3: case 5: @@ -1435,14 +1435,14 @@ u8 AppendBattleTowerBannedSpeciesName(u16 species, u8 curIndexToAppend, s32 numT default: if (curIndexToAppend == numToAppend) { - StringAppend(gStringVar1, gUnknown_08400E23); + StringAppend(gStringVar1, BattleText_Format3); } else { - StringAppend(gStringVar1, gUnknown_08400E29); + StringAppend(gStringVar1, BattleText_Format4); } - StringAppend(gStringVar1, gUnknown_08400E2E); + StringAppend(gStringVar1, BattleText_Format6); break; } @@ -1533,17 +1533,17 @@ void CheckPartyBattleTowerBanlist(void) if (counter == 0) { - StringAppend(gStringVar1, gUnknown_08400E2C); - StringAppend(gStringVar1, gUnknown_08400E32); + StringAppend(gStringVar1, BattleText_Format5); + StringAppend(gStringVar1, BattleText_Format8); return; } if (1 & counter) - StringAppend(gStringVar1, gUnknown_08400E2E); + StringAppend(gStringVar1, BattleText_Format6); else - StringAppend(gStringVar1, gUnknown_08400E2C); + StringAppend(gStringVar1, BattleText_Format5); - StringAppend(gStringVar1, gUnknown_08400E36); + StringAppend(gStringVar1, BattleText_Format9); } else { diff --git a/src/pokemon/pokemon_3.c b/src/pokemon/pokemon_3.c index 19786e506..a8e824b33 100644 --- a/src/pokemon/pokemon_3.c +++ b/src/pokemon/pokemon_3.c @@ -56,10 +56,10 @@ extern u16 gBattlePartyID[]; extern u8 gJapaneseNidoranNames[][11]; extern u8 gUnknown_082082F8[]; -extern u8 gUnknown_083FFDB3[]; -extern u8 gUnknown_083FFDD3[]; -extern u8 gUnknown_083FEE5D[]; -extern u8 gUnknown_083FEE92[]; +extern u8 BattleText_Rose[]; +extern u8 BattleText_UnknownString3[]; +extern u8 BattleText_MistShroud[]; +extern u8 BattleText_GetPumped[]; extern u8 *gUnknown_08400F58[]; bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId) @@ -197,8 +197,8 @@ void sub_803F324(int stat) { gBankTarget = gBankInMenu; StringCopy(gBattleTextBuff1, gUnknown_08400F58[gUnknown_082082F8[stat]]); - StringCopy(gBattleTextBuff2, gUnknown_083FFDB3); - StrCpyDecodeToDisplayedStringBattle(gUnknown_083FFDD3); + StringCopy(gBattleTextBuff2, BattleText_Rose); + StrCpyDecodeToDisplayedStringBattle(BattleText_UnknownString3); } u8 *sub_803F378(u16 itemId) @@ -237,7 +237,7 @@ u8 *sub_803F378(u16 itemId) else { gBankAttacker = gBankInMenu; - StrCpyDecodeToDisplayedStringBattle(gUnknown_083FEE92); + StrCpyDecodeToDisplayedStringBattle(BattleText_GetPumped); } } } @@ -245,7 +245,7 @@ u8 *sub_803F378(u16 itemId) if (itemEffect[3] & 0x80) { gBankAttacker = gBankInMenu; - StrCpyDecodeToDisplayedStringBattle(gUnknown_083FEE5D); + StrCpyDecodeToDisplayedStringBattle(BattleText_MistShroud); } return gDisplayedStringBattle; diff --git a/src/scene/evolution_scene.c b/src/scene/evolution_scene.c index 755176c81..4b73ab5b2 100644 --- a/src/scene/evolution_scene.c +++ b/src/scene/evolution_scene.c @@ -85,9 +85,9 @@ extern u8 gBattleCommunication[]; #define sEvoCursorPos gBattleCommunication[1] // when learning a new move #define sEvoGraphicsTaskID gBattleCommunication[2] -extern const u8 gUnknown_08400C4A[]; -extern const u8 gUnknown_08400C60[]; -extern const u8 gUnknown_08400C8D[]; +extern const u8 BattleText_StartEvo[]; +extern const u8 BattleText_FinishEvo[]; +extern const u8 BattleText_StopEvo[]; extern void * const gUnknown_081FAF4C[]; extern const u8* const gBattleStringsTable[]; @@ -557,7 +557,7 @@ static void Task_EvolutionScene(u8 taskID) case 1: // print 'whoa, poke is evolving!!!' msg if (!gPaletteFade.active) { - StringExpandPlaceholders(gStringVar4, gUnknown_08400C4A); + StringExpandPlaceholders(gStringVar4, BattleText_StartEvo); sub_8002EB0(&gUnknown_03004210, gStringVar4, 144, 2, 15); gTasks[taskID].tState++; } @@ -645,7 +645,7 @@ static void Task_EvolutionScene(u8 taskID) case 13: // congratulations string and rename prompt if (IsCryFinished() && !gPaletteFade.active) { - StringExpandPlaceholders(gStringVar4, gUnknown_08400C60); + StringExpandPlaceholders(gStringVar4, BattleText_FinishEvo); sub_8002EB0(&gUnknown_03004210, gStringVar4, 144, 2, 15); PlayBGM(BGM_FANFA5); gTasks[taskID].tState++; @@ -714,7 +714,7 @@ static void Task_EvolutionScene(u8 taskID) case 18: // after the cry, print the string 'WHOA IT DID NOT EVOLVE!!!' if (IsCryFinished()) { - StringExpandPlaceholders(gStringVar4, gUnknown_08400C8D); + StringExpandPlaceholders(gStringVar4, BattleText_StopEvo); sub_8002EB0(&gUnknown_03004210, gStringVar4, 144, 2, 15); gTasks[taskID].tEvoWasStopped = TRUE; gTasks[taskID].tState = 14; @@ -899,7 +899,7 @@ static void Task_TradeEvolutionScene(u8 taskID) switch (gTasks[taskID].tState) { case 0: - StringExpandPlaceholders(gStringVar4, gUnknown_08400C4A); + StringExpandPlaceholders(gStringVar4, BattleText_StartEvo); sub_8002EB0(&gUnknown_03004828->window, gStringVar4, gUnknown_03004828->textWindowBaseTileNum, 2, 15); gTasks[taskID].tState++; break; @@ -987,7 +987,7 @@ static void Task_TradeEvolutionScene(u8 taskID) case 12: if (IsCryFinished() && !gPaletteFade.active) { - StringExpandPlaceholders(gStringVar4, gUnknown_08400C60); + StringExpandPlaceholders(gStringVar4, BattleText_FinishEvo); sub_8002EB0(&gUnknown_03004828->window, gStringVar4, gUnknown_03004828->textWindowBaseTileNum, 2, 15); PlayFanfare(BGM_FANFA5); gTasks[taskID].tState++; |