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authorU-User-PC\User <golemgalvanize@github.com>2017-08-24 14:21:37 -0400
committerU-User-PC\User <golemgalvanize@github.com>2017-08-24 14:21:37 -0400
commita7b9cce866424a702690414792913eec4e9383e5 (patch)
tree872d920cbf3099af5d9e4561c4aebd8e55157428
parentb6e4bb07de08ae72b95b352b0243aef4b870af4c (diff)
decompiled up to sub_80CF7E0
-rw-r--r--asm/battle_anim_80CA710.s1703
-rwxr-xr-xsrc/battle_anim_80CA710.c697
2 files changed, 697 insertions, 1703 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index c4f68ee3e..074153a75 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,1709 +6,6 @@
.text
- thumb_func_start sub_80CEB0C
-sub_80CEB0C: @ 80CEB0C
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r0, 0
- bl sub_8078650
- ldr r4, _080CEB64 @ =gBattleAnimArgs
- ldrb r1, [r4]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r2, _080CEB68 @ =gUnknown_083D712C
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080CEB48
- lsls r2, r0, 4
- ldrb r1, [r5, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
-_080CEB48:
- ldrh r0, [r4, 0x2]
- movs r1, 0
- strh r0, [r5, 0x30]
- strh r1, [r5, 0x32]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x34]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CEB6C
- movs r6, 0x30
- movs r3, 0x28
- b _080CEB86
- .align 2, 0
-_080CEB64: .4byte gBattleAnimArgs
-_080CEB68: .4byte gUnknown_083D712C
-_080CEB6C:
- ldr r4, _080CEBBC @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r3, r0, 24
-_080CEB86:
- ldrh r0, [r5, 0x20]
- lsls r1, r0, 4
- strh r1, [r5, 0x36]
- ldrh r1, [r5, 0x22]
- lsls r2, r1, 4
- strh r2, [r5, 0x38]
- subs r0, r6, r0
- lsls r0, 16
- asrs r0, 16
- subs r1, r3, r1
- lsls r1, 16
- asrs r1, 16
- adds r2, r5, 0
- adds r2, 0x3A
- adds r3, r5, 0
- adds r3, 0x3C
- movs r4, 0x28
- str r4, [sp]
- bl sub_80CEBC4
- ldr r0, _080CEBC0 @ =sub_80CEC1C
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEBBC: .4byte gBattleAnimEnemyMonIndex
-_080CEBC0: .4byte sub_80CEC1C
- thumb_func_end sub_80CEB0C
-
- thumb_func_start sub_80CEBC4
-sub_80CEBC4: @ 80CEBC4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r2, 0
- mov r8, r3
- ldr r2, [sp, 0x18]
- lsls r1, 16
- lsrs r6, r1, 16
- lsls r2, 24
- lsrs r1, r2, 24
- lsls r0, 16
- asrs r2, r0, 16
- cmp r2, 0
- bge _080CEBE6
- lsls r0, r1, 24
- negs r0, r0
- lsrs r1, r0, 24
-_080CEBE6:
- lsls r5, r2, 8
- lsls r1, 24
- asrs r1, 24
- adds r0, r5, 0
- bl __divsi3
- adds r4, r0, 0
- cmp r4, 0
- bne _080CEBFA
- movs r4, 0x1
-_080CEBFA:
- adds r0, r5, 0
- adds r1, r4, 0
- bl __divsi3
- strh r0, [r7]
- lsls r0, r6, 16
- asrs r0, 8
- adds r1, r4, 0
- bl __divsi3
- mov r1, r8
- strh r0, [r1]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80CEBC4
-
- thumb_func_start sub_80CEC1C
-sub_80CEC1C: @ 80CEC1C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x2E]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r1, r0, r1
- adds r0, r1, 0
- cmp r1, 0
- bge _080CEC38
- adds r0, 0xFF
-_080CEC38:
- asrs r0, 8
- lsls r0, 8
- subs r0, r1, r0
- ldrh r1, [r4, 0x3A]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- ldrh r2, [r4, 0x3C]
- ldrh r3, [r4, 0x38]
- adds r2, r3
- strh r2, [r4, 0x38]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r4, 0x20]
- lsls r2, 16
- asrs r2, 20
- strh r2, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0xF
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- ldrh r0, [r4, 0x20]
- adds r0, 0x10
- lsls r0, 16
- movs r1, 0x88
- lsls r1, 17
- cmp r0, r1
- bhi _080CEC86
- lsls r0, r2, 16
- asrs r1, r0, 16
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- blt _080CEC86
- cmp r1, 0x80
- ble _080CEC8E
-_080CEC86:
- adds r0, r4, 0
- bl move_anim_8074EE0
- b _080CECDE
-_080CEC8E:
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- cmp r1, 0
- beq _080CECDE
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, r1
- ble _080CECDE
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080CECB6
- strh r5, [r4, 0x30]
-_080CECB6:
- ldr r2, _080CECE4 @ =gUnknown_083D712C
- movs r3, 0x30
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080CECDE
- lsls r2, r0, 4
- ldrb r1, [r4, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
-_080CECDE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CECE4: .4byte gUnknown_083D712C
- thumb_func_end sub_80CEC1C
-
- thumb_func_start sub_80CECE8
-sub_80CECE8: @ 80CECE8
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r7, _080CED6C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r7]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CED06
- ldr r1, _080CED70 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080CED06:
- ldrb r0, [r7]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080CED70 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- movs r5, 0
- strh r0, [r6, 0x20]
- ldrb r0, [r7]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x4]
- adds r0, r2
- strh r0, [r6, 0x22]
- ldrb r1, [r4]
- adds r0, r6, 0
- bl StartSpriteAnim
- strh r5, [r6, 0x32]
- strh r5, [r6, 0x34]
- ldrh r0, [r6, 0x20]
- lsls r0, 4
- strh r0, [r6, 0x36]
- ldrh r0, [r6, 0x22]
- lsls r0, 4
- strh r0, [r6, 0x38]
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- lsls r0, 4
- movs r1, 0x5
- bl __divsi3
- strh r0, [r6, 0x3A]
- movs r2, 0x4
- ldrsh r0, [r4, r2]
- lsls r0, 7
- movs r1, 0x5
- bl __divsi3
- strh r0, [r6, 0x3C]
- ldr r0, _080CED74 @ =sub_80CED78
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CED6C: .4byte gBattleAnimPlayerMonIndex
-_080CED70: .4byte gBattleAnimArgs
-_080CED74: .4byte sub_80CED78
- thumb_func_end sub_80CECE8
-
- thumb_func_start sub_80CED78
-sub_80CED78: @ 80CED78
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldrh r1, [r4, 0x3C]
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r4, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r4, 0x22]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- ble _080CEDD6
- movs r2, 0x34
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080CEDD6
- ldrh r0, [r4, 0x32]
- adds r0, 0x10
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r1, 0x12
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- movs r1, 0x12
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CEDD6
- movs r0, 0x1
- strh r0, [r4, 0x34]
-_080CEDD6:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x30
- bne _080CEDEA
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080CEDEA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CED78
-
- thumb_func_start sub_80CEDF0
-sub_80CEDF0: @ 80CEDF0
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, _080CEE10 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- bne _080CEE14
- ldrb r0, [r5, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r5, 0x3]
- movs r6, 0x10
- b _080CEE16
- .align 2, 0
-_080CEE10: .4byte gBattleAnimArgs
-_080CEE14:
- ldr r6, _080CEE50 @ =0x0000fff0
-_080CEE16:
- ldr r4, _080CEE54 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x8
- strh r0, [r5, 0x22]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- ldr r0, _080CEE58 @ =sub_80782D8
- str r0, [r5, 0x1C]
- ldr r1, _080CEE5C @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEE50: .4byte 0x0000fff0
-_080CEE54: .4byte gBattleAnimPlayerMonIndex
-_080CEE58: .4byte sub_80782D8
-_080CEE5C: .4byte move_anim_8072740
- thumb_func_end sub_80CEDF0
-
- thumb_func_start sub_80CEE60
-sub_80CEE60: @ 80CEE60
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldrh r0, [r4, 0x22]
- adds r0, 0x8
- strh r0, [r4, 0x22]
- ldr r5, _080CEED8 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r2, _080CEEDC @ =gUnknown_083D712C
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080CEEA0
- lsls r2, r0, 4
- ldrb r1, [r4, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
-_080CEEA0:
- movs r1, 0
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- cmp r0, 0
- bne _080CEEAC
- ldr r2, _080CEEE0 @ =0x0000ffe0
-_080CEEAC:
- movs r0, 0x28
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x20]
- strh r1, [r4, 0x30]
- lsls r0, r2, 16
- asrs r0, 16
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- subs r0, 0x28
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x38]
- ldr r0, _080CEEE4 @ =sub_80CEEE8
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEED8: .4byte gBattleAnimArgs
-_080CEEDC: .4byte gUnknown_083D712C
-_080CEEE0: .4byte 0x0000ffe0
-_080CEEE4: .4byte sub_80CEEE8
- thumb_func_end sub_80CEE60
-
- thumb_func_start sub_80CEEE8
-sub_80CEEE8: @ 80CEEE8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080CEF38
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Sin
- lsls r0, 16
- lsrs r1, r0, 16
- ldrh r2, [r4, 0x24]
- movs r3, 0x24
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _080CEF14
- lsls r0, r1, 16
- negs r0, r0
- lsrs r1, r0, 16
-_080CEF14:
- lsls r0, r1, 16
- asrs r0, 16
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- ldrh r3, [r4, 0x26]
- adds r0, r3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x8
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080CEF3E
-_080CEF38:
- adds r0, r4, 0
- bl move_anim_8072740
-_080CEF3E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CEEE8
-
- thumb_func_start sub_80CEF44
-sub_80CEF44: @ 80CEF44
- push {r4-r6,lr}
- adds r6, r1, 0
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CEF64
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_807A100
- adds r0, 0x8
- b _080CEF6E
-_080CEF64:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_807A100
- subs r0, 0x8
-_080CEF6E:
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- movs r1, 0x3
- bl sub_8077ABC
- adds r4, r0, 0
- adds r0, r5, 0
- movs r1, 0
- bl sub_807A100
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080CEF90
- adds r0, 0x3
-_080CEF90:
- asrs r0, 2
- subs r0, r4, r0
- strh r0, [r6, 0x22]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80CEF44
-
- thumb_func_start sub_80CEF9C
-sub_80CEF9C: @ 80CEF9C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080CEFB0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CEFB8
- ldr r0, _080CEFB4 @ =gBattleAnimPlayerMonIndex
- b _080CEFBA
- .align 2, 0
-_080CEFB0: .4byte gBattleAnimArgs
-_080CEFB4: .4byte gBattleAnimPlayerMonIndex
-_080CEFB8:
- ldr r0, _080CEFF8 @ =gBattleAnimEnemyMonIndex
-_080CEFBA:
- ldrb r4, [r0]
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80CEF44
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- negs r1, r0
- orrs r1, r0
- lsrs r1, 31
- ldr r0, _080CEFFC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- strh r0, [r5, 0x2E]
- adds r0, r1, 0x2
- strh r0, [r5, 0x30]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r1, _080CF000 @ =sub_80CF008
- adds r0, r5, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF004 @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEFF8: .4byte gBattleAnimEnemyMonIndex
-_080CEFFC: .4byte gBattleAnimArgs
-_080CF000: .4byte sub_80CF008
-_080CF004: .4byte sub_8078600
- thumb_func_end sub_80CEF9C
-
- thumb_func_start sub_80CF008
-sub_80CF008: @ 80CF008
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080CF030
- ldr r1, _080CF038 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldrh r1, [r4, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080CF03C @ =sub_8078600
- str r0, [r4, 0x1C]
-_080CF030:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF038: .4byte move_anim_8072740
-_080CF03C: .4byte sub_8078600
- thumb_func_end sub_80CF008
-
- thumb_func_start sub_80CF040
-sub_80CF040: @ 80CF040
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CF054 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF05C
- ldr r0, _080CF058 @ =gBattleAnimPlayerMonIndex
- b _080CF05E
- .align 2, 0
-_080CF054: .4byte gBattleAnimArgs
-_080CF058: .4byte gBattleAnimPlayerMonIndex
-_080CF05C:
- ldr r0, _080CF07C @ =gBattleAnimEnemyMonIndex
-_080CF05E:
- ldrb r0, [r0]
- adds r1, r4, 0
- bl sub_80CEF44
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r1, _080CF080 @ =sub_80CF088
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF084 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF07C: .4byte gBattleAnimEnemyMonIndex
-_080CF080: .4byte sub_80CF088
-_080CF084: .4byte sub_80785E4
- thumb_func_end sub_80CF040
-
- thumb_func_start sub_80CF088
-sub_80CF088: @ 80CF088
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080CF0AE
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, _080CF0B4 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF0B8 @ =sub_80785E4
- str r0, [r4, 0x1C]
-_080CF0AE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF0B4: .4byte move_anim_8074EE0
-_080CF0B8: .4byte sub_80785E4
- thumb_func_end sub_80CF088
-
- thumb_func_start sub_80CF0BC
-sub_80CF0BC: @ 80CF0BC
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r0, _080CF0D0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF0D8
- ldr r0, _080CF0D4 @ =gBattleAnimPlayerMonIndex
- b _080CF0DA
- .align 2, 0
-_080CF0D0: .4byte gBattleAnimArgs
-_080CF0D4: .4byte gBattleAnimPlayerMonIndex
-_080CF0D8:
- ldr r0, _080CF12C @ =gBattleAnimEnemyMonIndex
-_080CF0DA:
- ldrb r5, [r0]
- adds r0, r5, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- strh r0, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bgt _080CF102
- movs r0, 0xA
- strh r0, [r4, 0x22]
-_080CF102:
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- strh r6, [r4, 0x30]
- adds r1, r4, 0
- adds r1, 0x43
- ldrb r0, [r1]
- strh r0, [r4, 0x32]
- ldrb r0, [r1]
- adds r0, 0x4
- strh r0, [r4, 0x34]
- strh r6, [r4, 0x36]
- ldr r1, _080CF130 @ =sub_80CF138
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF134 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF12C: .4byte gBattleAnimEnemyMonIndex
-_080CF130: .4byte sub_80CF138
-_080CF134: .4byte sub_80785E4
- thumb_func_end sub_80CF0BC
-
- thumb_func_start sub_80CF138
-sub_80CF138: @ 80CF138
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x36]
- adds r0, 0x1
- strh r0, [r1, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080CF14E
- ldr r0, _080CF154 @ =sub_80CF158
- str r0, [r1, 0x1C]
-_080CF14E:
- pop {r0}
- bx r0
- .align 2, 0
-_080CF154: .4byte sub_80CF158
- thumb_func_end sub_80CF138
-
- thumb_func_start sub_80CF158
-sub_80CF158: @ 80CF158
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- adds r1, r0, 0x4
- strh r1, [r2, 0x30]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFE
- ble _080CF18A
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080CF184
- strh r0, [r2, 0x24]
- ldr r0, _080CF180 @ =sub_80CF088
- str r0, [r2, 0x1C]
- b _080CF1C0
- .align 2, 0
-_080CF180: .4byte sub_80CF088
-_080CF184:
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r2, 0x30]
-_080CF18A:
- movs r1, 0x30
- ldrsh r0, [r2, r1]
- cmp r0, 0x4F
- ble _080CF19A
- ldrh r0, [r2, 0x34]
- adds r1, r2, 0
- adds r1, 0x43
- strb r0, [r1]
-_080CF19A:
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- cmp r0, 0x9F
- ble _080CF1AA
- ldrh r0, [r2, 0x32]
- adds r1, r2, 0
- adds r1, 0x43
- strb r0, [r1]
-_080CF1AA:
- ldr r1, _080CF1C4 @ =gSineTable
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- asrs r1, r0, 1
- adds r0, r1
- strh r0, [r2, 0x24]
-_080CF1C0:
- pop {r0}
- bx r0
- .align 2, 0
-_080CF1C4: .4byte gSineTable
- thumb_func_end sub_80CF158
-
- thumb_func_start sub_80CF1C8
-sub_80CF1C8: @ 80CF1C8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080CF1DC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF1E4
- ldr r0, _080CF1E0 @ =gBattleAnimPlayerMonIndex
- b _080CF1E6
- .align 2, 0
-_080CF1DC: .4byte gBattleAnimArgs
-_080CF1E0: .4byte gBattleAnimPlayerMonIndex
-_080CF1E4:
- ldr r0, _080CF208 @ =gBattleAnimEnemyMonIndex
-_080CF1E6:
- ldrb r4, [r0]
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80CEF44
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CF20C
- adds r0, r5, 0
- movs r1, 0
- bl StartSpriteAnim
- movs r0, 0x2
- b _080CF216
- .align 2, 0
-_080CF208: .4byte gBattleAnimEnemyMonIndex
-_080CF20C:
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
- movs r0, 0x3
-_080CF216:
- strh r0, [r5, 0x2E]
- ldr r0, _080CF224 @ =sub_80CF228
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF224: .4byte sub_80CF228
- thumb_func_end sub_80CF1C8
-
- thumb_func_start sub_80CF228
-sub_80CF228: @ 80CF228
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- ble _080CF256
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x2E]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r1, _080CF25C @ =sub_80CF264
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF260 @ =sub_8078600
- str r0, [r4, 0x1C]
-_080CF256:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF25C: .4byte sub_80CF264
-_080CF260: .4byte sub_8078600
- thumb_func_end sub_80CF228
-
- thumb_func_start sub_80CF264
-sub_80CF264: @ 80CF264
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080CF27C
- adds r0, r1, 0
- bl move_anim_8072740
-_080CF27C:
- pop {r0}
- bx r0
- thumb_func_end sub_80CF264
-
- thumb_func_start sub_80CF280
-sub_80CF280: @ 80CF280
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r5, _080CF2C4 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x34]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x36]
- ldr r1, _080CF2C8 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r1, _080CF2CC @ =sub_8078278
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF2C4: .4byte gBattleAnimArgs
-_080CF2C8: .4byte move_anim_8074EE0
-_080CF2CC: .4byte sub_8078278
- thumb_func_end sub_80CF280
-
- thumb_func_start sub_80CF2D0
-sub_80CF2D0: @ 80CF2D0
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CF2E4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF2EC
- ldr r0, _080CF2E8 @ =gBattleAnimPlayerMonIndex
- b _080CF2EE
- .align 2, 0
-_080CF2E4: .4byte gBattleAnimArgs
-_080CF2E8: .4byte gBattleAnimPlayerMonIndex
-_080CF2EC:
- ldr r0, _080CF308 @ =gBattleAnimEnemyMonIndex
-_080CF2EE:
- ldrb r0, [r0]
- adds r1, r4, 0
- bl sub_80CEF44
- movs r0, 0
- strh r0, [r4, 0x2E]
- strh r0, [r4, 0x30]
- ldr r0, _080CF30C @ =sub_80CF310
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF308: .4byte gBattleAnimEnemyMonIndex
-_080CF30C: .4byte sub_80CF310
- thumb_func_end sub_80CF2D0
-
- thumb_func_start sub_80CF310
-sub_80CF310: @ 80CF310
- push {lr}
- adds r1, r0, 0
- movs r2, 0x2E
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- beq _080CF342
- cmp r0, 0x1
- bgt _080CF326
- cmp r0, 0
- beq _080CF32C
- b _080CF370
-_080CF326:
- cmp r0, 0x2
- beq _080CF35C
- b _080CF370
-_080CF32C:
- ldrh r0, [r1, 0x26]
- subs r0, 0x3
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080CF370
- b _080CF354
-_080CF342:
- ldrh r0, [r1, 0x26]
- adds r0, 0x3
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080CF370
-_080CF354:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _080CF370
-_080CF35C:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _080CF370
- adds r0, r1, 0
- bl move_anim_8072740
-_080CF370:
- pop {r0}
- bx r0
- thumb_func_end sub_80CF310
-
- thumb_func_start sub_80CF374
-sub_80CF374: @ 80CF374
- push {r4,lr}
- adds r4, r0, 0
- ldr r3, _080CF3C0 @ =gSprites
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r4, 0x30]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r0, 0x2E
- ldrsh r2, [r4, r0]
- cmp r2, 0
- bne _080CF3B2
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r2, [r0, 0x24]
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080CF3B2:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF3C0: .4byte gSprites
- thumb_func_end sub_80CF374
-
- thumb_func_start sub_80CF3C4
-sub_80CF3C4: @ 80CF3C4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, _080CF40C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080CF410 @ =gObjectBankIDs
- ldr r0, _080CF414 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- adds r0, r1
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CF41C
- ldr r0, _080CF418 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r5, 0x20]
- adds r1, r0, 0
- b _080CF426
- .align 2, 0
-_080CF40C: .4byte gBattleAnimPlayerMonIndex
-_080CF410: .4byte gObjectBankIDs
-_080CF414: .4byte gBattleAnimEnemyMonIndex
-_080CF418: .4byte gBattleAnimArgs
-_080CF41C:
- ldr r1, _080CF450 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_080CF426:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- strh r6, [r5, 0x32]
- ldr r0, _080CF454 @ =sub_80CF374
- str r0, [r5, 0x1C]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF450: .4byte gBattleAnimArgs
-_080CF454: .4byte sub_80CF374
- thumb_func_end sub_80CF3C4
-
- thumb_func_start sub_80CF458
-sub_80CF458: @ 80CF458
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080CF484 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x38]
- ldr r0, _080CF488 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080CF48C @ =sub_80CF490
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF484: .4byte gBattleAnimArgs
-_080CF488: .4byte sub_80782D8
-_080CF48C: .4byte sub_80CF490
- thumb_func_end sub_80CF458
-
- thumb_func_start sub_80CF490
-sub_80CF490: @ 80CF490
- push {lr}
- ldrh r1, [r0, 0x30]
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- adds r1, 0xF
- strh r1, [r0, 0x36]
- ldr r1, _080CF4B0 @ =sub_8078B34
- str r1, [r0, 0x1C]
- ldr r1, _080CF4B4 @ =sub_80CF4B8
- bl oamt_set_x3A_32
- pop {r0}
- bx r0
- .align 2, 0
-_080CF4B0: .4byte sub_8078B34
-_080CF4B4: .4byte sub_80CF4B8
- thumb_func_end sub_80CF490
-
- thumb_func_start sub_80CF4B8
-sub_80CF4B8: @ 80CF4B8
- push {lr}
- adds r1, r0, 0
- ldrh r2, [r1, 0x38]
- movs r3, 0x38
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080CF4CE
- adds r0, r1, 0
- bl move_anim_8072740
- b _080CF4D2
-_080CF4CE:
- subs r0, r2, 0x1
- strh r0, [r1, 0x38]
-_080CF4D2:
- pop {r0}
- bx r0
- thumb_func_end sub_80CF4B8
-
- thumb_func_start sub_80CF4D8
-sub_80CF4D8: @ 80CF4D8
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r1, _080CF504 @ =gObjectBankIDs
- ldr r0, _080CF508 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl sub_8078E70
- ldr r1, _080CF50C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, _080CF510 @ =sub_80CF514
- str r1, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF504: .4byte gObjectBankIDs
-_080CF508: .4byte gBattleAnimPlayerMonIndex
-_080CF50C: .4byte gTasks
-_080CF510: .4byte sub_80CF514
- thumb_func_end sub_80CF4D8
-
- thumb_func_start sub_80CF514
-sub_80CF514: @ 80CF514
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080CF544 @ =gObjectBankIDs
- ldr r0, _080CF548 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- adds r1, r0, r1
- ldrb r4, [r1]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CF550
- ldr r1, _080CF54C @ =gTasks
- lsls r2, r5, 2
- adds r0, r2, r5
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x8]
- negs r0, r0
- lsls r0, 16
- lsrs r3, r0, 16
- adds r6, r2, 0
- b _080CF55E
- .align 2, 0
-_080CF544: .4byte gObjectBankIDs
-_080CF548: .4byte gBattleAnimPlayerMonIndex
-_080CF54C: .4byte gTasks
-_080CF550:
- ldr r2, _080CF590 @ =gTasks
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- adds r0, r2
- ldrh r3, [r0, 0x8]
- adds r6, r1, 0
-_080CF55E:
- movs r2, 0x80
- lsls r2, 1
- adds r0, r4, 0
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldr r1, _080CF590 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080CF598
- ldrh r0, [r1, 0x8]
- adds r0, 0xB0
- strh r0, [r1, 0x8]
- ldr r1, _080CF594 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- adds r1, 0x1
- b _080CF5C2
- .align 2, 0
-_080CF590: .4byte gTasks
-_080CF594: .4byte gSprites
-_080CF598:
- cmp r0, 0x1
- bne _080CF5AE
- ldrh r0, [r1, 0xE]
- adds r0, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- bne _080CF608
- movs r0, 0x2
- b _080CF606
-_080CF5AE:
- ldrh r0, [r1, 0x8]
- subs r0, 0xB0
- strh r0, [r1, 0x8]
- ldr r1, _080CF5FC @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- subs r1, 0x1
-_080CF5C2:
- strh r1, [r0, 0x26]
- adds r0, r4, 0
- bl sub_8078F9C
- ldr r0, _080CF600 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- movs r3, 0x8
- ldrsh r2, [r1, r3]
- movs r0, 0xF2
- lsls r0, 4
- cmp r2, r0
- beq _080CF5E2
- cmp r2, 0
- bne _080CF608
-_080CF5E2:
- ldrh r2, [r1, 0xA]
- movs r3, 0xA
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bne _080CF604
- adds r0, r4, 0
- bl sub_8078F40
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080CF608
- .align 2, 0
-_080CF5FC: .4byte gSprites
-_080CF600: .4byte gTasks
-_080CF604:
- adds r0, r2, 0x1
-_080CF606:
- strh r0, [r1, 0xA]
-_080CF608:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80CF514
-
- thumb_func_start sub_80CF610
-sub_80CF610: @ 80CF610
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r5, _080CF658 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080CF65C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CF660
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r1, r0
- strb r1, [r2]
- movs r3, 0x4
- ldrsh r0, [r5, r3]
- cmp r0, 0
- beq _080CF674
- movs r0, 0x2
- orrs r1, r0
- strb r1, [r2]
- b _080CF674
- .align 2, 0
-_080CF658: .4byte gBattleAnimArgs
-_080CF65C: .4byte gBattleAnimPlayerMonIndex
-_080CF660:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080CF674
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r2]
-_080CF674:
- ldr r0, _080CF688 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080CF68C @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF688: .4byte sub_8078600
-_080CF68C: .4byte move_anim_8072740
- thumb_func_end sub_80CF610
-
- thumb_func_start sub_80CF690
-sub_80CF690: @ 80CF690
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r0, _080CF6AC @ =sub_80785E4
- str r0, [r4, 0x1C]
- ldr r1, _080CF6B0 @ =sub_80CF6B4
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF6AC: .4byte sub_80785E4
-_080CF6B0: .4byte sub_80CF6B4
- thumb_func_end sub_80CF690
-
- thumb_func_start sub_80CF6B4
-sub_80CF6B4: @ 80CF6B4
- push {lr}
- movs r1, 0x6
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- subs r1, 0x20
- strh r1, [r0, 0x36]
- ldr r1, _080CF6D4 @ =sub_8078B34
- str r1, [r0, 0x1C]
- ldr r1, _080CF6D8 @ =move_anim_8072740
- bl oamt_set_x3A_32
- pop {r0}
- bx r0
- .align 2, 0
-_080CF6D4: .4byte sub_8078B34
-_080CF6D8: .4byte move_anim_8072740
- thumb_func_end sub_80CF6B4
-
- thumb_func_start sub_80CF6DC
-sub_80CF6DC: @ 80CF6DC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r5, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CF700
- ldr r1, _080CF6FC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- b _080CF722
- .align 2, 0
-_080CF6FC: .4byte gBattleAnimArgs
-_080CF700:
- ldr r0, _080CF7C8 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CF722
- ldr r1, _080CF7CC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080CF722:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r4, _080CF7D0 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r6, _080CF7CC @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x6]
- adds r0, r2
- lsls r0, 16
- lsrs r0, 16
- adds r7, r0, 0
- ldrh r1, [r5, 0x20]
- mov r2, r8
- lsls r0, r2, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xF0
- lsls r1, 24
- adds r0, r1
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CF794
- ldr r2, _080CF7D4 @ =0xffffa000
- adds r0, r4, r2
- lsls r0, 16
- lsrs r4, r0, 16
-_080CF794:
- movs r3, 0x80
- lsls r3, 1
- str r4, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- mov r0, r8
- strh r0, [r5, 0x32]
- strh r7, [r5, 0x36]
- ldr r0, _080CF7D8 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080CF7DC @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF7C8: .4byte gBattleAnimPlayerMonIndex
-_080CF7CC: .4byte gBattleAnimArgs
-_080CF7D0: .4byte gBattleAnimEnemyMonIndex
-_080CF7D4: .4byte 0xffffa000
-_080CF7D8: .4byte sub_8078B34
-_080CF7DC: .4byte move_anim_8072740
- thumb_func_end sub_80CF6DC
-
- thumb_func_start sub_80CF7E0
-sub_80CF7E0: @ 80CF7E0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r3, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080CF80A
- ldr r2, _080CF810 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0xA]
- subs r1, 0x1
- strh r1, [r0, 0xA]
- adds r0, r3, 0
- bl DestroySprite
-_080CF80A:
- pop {r0}
- bx r0
- .align 2, 0
-_080CF810: .4byte gTasks
- thumb_func_end sub_80CF7E0
-
thumb_func_start sub_80CF814
sub_80CF814: @ 80CF814
push {r4,lr}
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c
index 7b54b9e7c..15c67e09f 100755
--- a/src/battle_anim_80CA710.c
+++ b/src/battle_anim_80CA710.c
@@ -84,6 +84,19 @@ void sub_80CE354(struct Sprite* sprite);
void sub_80CE3B0(struct Sprite* sprite);
void sub_80CE798(struct Sprite* sprite);
void sub_80CE974(struct Sprite* sprite);
+void sub_80CEC1C(struct Sprite* sprite);
+void sub_80CED78(struct Sprite* sprite);
+void sub_80CEEE8(struct Sprite* sprite);
+void sub_80CF008(struct Sprite* sprite);
+void sub_80CF088(struct Sprite* sprite);
+void sub_80CF138(struct Sprite* sprite);
+void sub_80CF158(struct Sprite* sprite);
+void sub_80CF228(struct Sprite* sprite);
+void sub_80CF264(struct Sprite* sprite);
+void sub_80CF310(struct Sprite* sprite);
+void sub_80CF490(struct Sprite* sprite);
+void sub_80CF4B8(struct Sprite* sprite);
+void sub_80CF6B4(struct Sprite* sprite);
s16 sub_80CC338(struct Sprite* sprite);
@@ -99,6 +112,8 @@ void sub_8078504(struct Sprite *sprite);
void sub_807861C(struct Sprite *sprite);
void sub_8078650(struct Sprite *sprite);
void sub_8078394(struct Sprite *sprite);
+void sub_80785E4(struct Sprite *sprite);
+void sub_8078278(struct Sprite *sprite);
extern void sub_8043DB0();
extern void sub_8043DFC();
@@ -127,8 +142,11 @@ void sub_80CDB60(u8 taskId);
void sub_80CDD20(u8 taskId);
void sub_80CE4D4(u8 taskId);
void sub_80CE910(u8 taskId);
+void sub_80CF514(u8 taskId);
+
void sub_80CC358(struct Task* task, u8 taskId);
+void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e);
void sub_80CA710(struct Sprite* sprite)
{
@@ -3570,4 +3588,683 @@ void sub_80CEAD8(u8 taskId)
for (i = 1; i < 4; i++)
FreeSpritePaletteByTag(gUnknown_083D712C[i][0]);
DestroyAnimVisualTask(taskId);
+}
+
+void sub_80CEB0C(struct Sprite* sprite)
+{
+ u8 index;
+ u8 a;
+ u8 b;
+ sub_8078650(sprite);
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ if ((index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[1]][0])) != 0xFF)
+ sprite->oam.paletteNum = index;
+ sprite->data1 = gBattleAnimArgs[1];
+ sprite->data2 = 0;
+ sprite->data3 = gBattleAnimArgs[2];
+ if (IsContest())
+ {
+ a = 0x30;
+ b = 0x28;
+ }
+ else
+ {
+ a = sub_8077ABC(gBattleAnimEnemyMonIndex, 2);
+ b = sub_8077ABC(gBattleAnimEnemyMonIndex, 3);
+ }
+ sprite->data4 = sprite->pos1.x << 4;
+ sprite->data5 = sprite->pos1.y << 4;
+ sub_80CEBC4(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data6, &sprite->data7, 0x28);
+ sprite->callback = sub_80CEC1C;
+}
+
+void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e)
+{
+ int f;
+ int g;
+ if (a < 0)
+ e = -e;
+ f = a << 8;
+ g = f / e;
+ if (g == 0)
+ g = 1;
+ *c = f / g;
+ *d = (b << 8) / g;
+}
+
+//grasswhistle music notes
+void sub_80CEC1C(struct Sprite* sprite)
+{
+ int b;
+ s16 a;
+ int c;
+ u8 index;
+ sprite->data0++;
+ b = sprite->data0 * 5 - ((sprite->data0 * 5 / 256) << 8);
+ sprite->data4 += sprite->data6;
+ sprite->data5 += sprite->data7;
+ sprite->pos1.x = sprite->data4 >> 4;
+ sprite->pos1.y = sprite->data5 >> 4;
+ sprite->pos2.y = Sin(b, 15);
+ a = (u16)sprite->pos1.y;
+ c = (u16)sprite->pos1.x;
+ //SOMEBODY CLEAN THIS UP THIS IS MESSY AS HELL AND I'M PRETTY SURE I DID IT IN SOME TACKY WAY
+ if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80)
+ {
+ move_anim_8074EE0(sprite);
+ }
+ else
+ {
+ if(sprite->data3 && ++sprite->data2 > sprite->data3)
+ {
+ sprite->data2 = 0;
+ if (++sprite->data1 > 3)
+ sprite->data1 = 0;
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[sprite->data1][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+ }
+ }
+}
+
+void sub_80CECE8(struct Sprite* sprite)
+{
+ int a;
+ if (GetBankSide(gBattleAnimPlayerMonIndex) == 1)
+ {
+ a = gBattleAnimArgs[1];
+ (u16)gBattleAnimArgs[1] = -a;
+ }
+ sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3) + gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ sprite->data2 = 0;
+ sprite->data3 = 0;
+ sprite->data4 = sprite->pos1.x << 4;
+ sprite->data5 = sprite->pos1.y << 4;
+ sprite->data6 = (gBattleAnimArgs[1] << 4) / 5;
+ sprite->data7 = (gBattleAnimArgs[2] << 7) / 5;
+ sprite->callback = sub_80CED78;
+}
+
+void sub_80CED78(struct Sprite* sprite)
+{
+ sprite->data4 += sprite->data6;
+ sprite->data5 += sprite->data7;
+ sprite->pos1.x = sprite->data4 >> 4;
+ sprite->pos1.y = sprite->data5 >> 4;
+ if (sprite->data0 > 5 && sprite->data3 == 0)
+ {
+ sprite->data2 = (sprite->data2 + 16) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data2, 18);
+ sprite->pos2.y = Sin(sprite->data2, 18);
+ if (sprite->data2 == 0)
+ sprite->data3 = 1;
+ }
+ if (++sprite->data0 == 0x30)
+ move_anim_8074EE0(sprite);
+}
+
+void sub_80CEDF0(struct Sprite* sprite)
+{
+ s16 a;
+ if (gBattleAnimArgs[0] == 1)
+ {
+ sprite->oam.matrixNum = 8;
+ a = 16;
+ }
+ else
+ a = -16;
+ sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2) + a;
+ sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3) + 8;
+ sprite->data0 = 8;
+ sprite->callback = sub_80782D8;
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+}
+
+void sub_80CEE60(struct Sprite* sprite)
+{
+ s16 a;
+ u8 index;
+ sub_8078650(sprite);
+ sprite->pos1.y += 8;
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[2]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+ a = (gBattleAnimArgs[0] == 0) ? 0xFFE0 : 0x20;
+ sprite->data0 = 40;
+ sprite->data1 = sprite->pos1.x;
+ sprite->data2 = a + sprite->data1;
+ sprite->data3 = sprite->pos1.y;
+ sprite->data4 = sprite->data3 - 40;
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->data5 = gBattleAnimArgs[3];
+ sprite->callback = sub_80CEEE8;
+}
+
+void sub_80CEEE8(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite) == 0)
+ {
+ s16 a;
+ a = Sin(sprite->data5, 8);
+ if (sprite->pos2.x < 0)
+ a = -a;
+ sprite->pos2.x += a;
+ sprite->pos2.y += Sin(sprite->data5, 4);
+ sprite->data5 = (sprite->data5 + 8) & 0xFF;
+ }
+ else
+ move_anim_8072740(sprite);
+}
+
+void sub_80CEF44(u8 bank, struct Sprite* sprite)
+{
+ if (GetBankSide(bank) == 0)
+ sprite->pos1.x = sub_807A100(bank, 5) + 8;
+ else
+ sprite->pos1.x = sub_807A100(bank, 4) - 8;
+ sprite->pos1.y = sub_8077ABC(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
+}
+
+void sub_80CEF9C(struct Sprite* sprite)
+{
+ u8 a;
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ sub_80CEF44(bank, sprite);
+ a = (GetBankSide(bank) == 0) ? 0 : 1;
+ sprite->data0 = gBattleAnimArgs[1];
+ sprite->data1 = a + 2;
+ StartSpriteAnim(sprite, a);
+ oamt_set_x3A_32(sprite, sub_80CF008);
+ sprite->callback = sub_8078600;
+}
+
+void sub_80CF008(struct Sprite* sprite)
+{
+ if (--sprite->data0 == 0)
+ {
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+ StartSpriteAnim(sprite, sprite->data1);
+ sprite->callback = sub_8078600;
+ }
+}
+
+void sub_80CF040(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ sub_80CEF44(bank, sprite);
+ sprite->data0 = 0;
+ oamt_set_x3A_32(sprite, sub_80CF088);
+ sprite->callback = sub_80785E4;
+}
+
+void sub_80CF088(struct Sprite* sprite)
+{
+ if (++sprite->data0 > 16)
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ oamt_set_x3A_32(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80785E4;
+ }
+}
+
+void sub_80CF0BC(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ sprite->pos1.x = sub_8077ABC(bank, 0);
+ sprite->pos1.y = sub_807A100(bank, 2);
+ if (sprite->pos1.y <= 9)
+ sprite->pos1.y = 10;
+ sprite->data0 = 1;
+ sprite->data1 = 0;
+ sprite->data2 = sprite->subpriority;
+ sprite->data3 = sprite->subpriority + 4;
+ sprite->data4 = 0;
+ oamt_set_x3A_32(sprite, sub_80CF138);
+ sprite->callback = sub_80785E4;
+}
+
+void sub_80CF138(struct Sprite* sprite)
+{
+ if (++sprite->data4 > 12)
+ sprite->callback = sub_80CF158;
+}
+
+void sub_80CF158(struct Sprite* sprite)
+{
+ s16 temp;
+ s16 temp2;
+ sprite->data1 += 4;
+ if (sprite->data1 > 0xFE)
+ {
+ if (--sprite->data0 == 0)
+ {
+ sprite->pos2.x = 0;
+ sprite->callback = sub_80CF088;
+ return;
+ }
+ else
+ sprite->data1 &= 0xFF;
+ }
+ if (sprite->data1 > 0x4F)
+ sprite->subpriority = sprite->data3;
+ if (sprite->data1 > 0x9F)
+ sprite->subpriority = sprite->data2;
+ temp = gSineTable[sprite->data1];
+ sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1);
+}
+
+void sub_80CF1C8(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ sub_80CEF44(bank, sprite);
+ if (GetBankSide(bank) == 0)
+ {
+ StartSpriteAnim(sprite, 0);
+ sprite->data0 = 2;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data0 = 3;
+ }
+ sprite->callback = sub_80CF228;
+}
+
+void sub_80CF228(struct Sprite* sprite)
+{
+ if (++sprite->data1 > 10)
+ {
+ sprite->data1 = 0;
+ StartSpriteAnim(sprite, sprite->data0);
+ oamt_set_x3A_32(sprite, sub_80CF264);
+ sprite->callback = sub_8078600;
+ }
+}
+
+void sub_80CF264(struct Sprite* sprite)
+{
+ if (++sprite->data1 > 5)
+ move_anim_8072740(sprite);
+}
+
+void sub_80CF280(struct Sprite* sprite)
+{
+ sub_8078650(sprite);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data1 = gBattleAnimArgs[2];
+ sprite->data2 = gBattleAnimArgs[4];
+ sprite->data3 = gBattleAnimArgs[5];
+ sprite->data4 = gBattleAnimArgs[3];
+ oamt_set_x3A_32(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078278;
+ sub_8078278(sprite);
+}
+
+void sub_80CF2D0(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ sub_80CEF44(bank, sprite);
+ sprite->data0 = 0;
+ sprite->data1 = 0;
+ sprite->callback = sub_80CF310;
+}
+
+void sub_80CF310(struct Sprite* sprite)
+{
+ switch (sprite->data0)
+ {
+ case 0:
+ sprite->pos2.y -= 3;
+ if (++sprite->data1 == 6)
+ sprite->data0++;
+ break;
+ case 1:
+ sprite->pos2.y += 3;
+ if (--sprite->data1 == 0)
+ sprite->data0++;
+ break;
+ case 2:
+ if (++sprite->data1 == 0x40)
+ move_anim_8072740(sprite);
+ break;
+ }
+}
+
+void sub_80CF374(struct Sprite* sprite)
+{
+ s16 temp;
+ gSprites[sprite->data2].pos2.x += sprite->data1;
+ temp = sprite->data1;
+ sprite->data1 = -temp;
+ if (sprite->data0 == 0)
+ {
+ gSprites[sprite->data2].pos2.x = 0;
+ move_anim_8074EE0(sprite);
+ }
+ sprite->data0--;
+}
+
+void sub_80CF3C4(struct Sprite* sprite)
+{
+ u8 a;
+ sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3);
+ a = gObjectBankIDs[gBattleAnimEnemyMonIndex];
+ if (GetBankSide(gBattleAnimPlayerMonIndex) != 0)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data0 = gBattleAnimArgs[2];
+ sprite->data1 = gBattleAnimArgs[3];
+ sprite->data2 = a;
+ sprite->callback = sub_80CF374;
+ sprite->invisible = 1;
+}
+
+void sub_80CF458(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->data0 = gBattleAnimArgs[2];
+ sprite->data1 = gBattleAnimArgs[3];
+ sprite->data5 = gBattleAnimArgs[4];
+ sprite->callback = sub_80782D8;
+ oamt_set_x3A_32(sprite, sub_80CF490);
+}
+
+void sub_80CF490(struct Sprite* sprite)
+{
+ sprite->data0 = sprite->data1;
+ sprite->data2 = sprite->pos1.x;
+ sprite->data4 = sprite->pos1.y + 15;
+ sprite->callback = sub_8078B34;
+ oamt_set_x3A_32(sprite, sub_80CF4B8);
+}
+
+void sub_80CF4B8(struct Sprite* sprite)
+{
+ if (sprite->data5 == 0)
+ move_anim_8072740(sprite);
+ else
+ sprite->data5--;
+}
+
+void sub_80CF4D8(u8 taskId)
+{
+ sub_8078E70(gObjectBankIDs[gBattleAnimPlayerMonIndex], 0);
+ gTasks[taskId].func = sub_80CF514;
+}
+
+void sub_80CF514(u8 taskId)
+{
+ u8 a = gObjectBankIDs[gBattleAnimPlayerMonIndex];
+ s16 b;
+ if (GetBankSide(gBattleAnimPlayerMonIndex) == 0)
+ {
+ b = -gTasks[taskId].data[0];
+ }
+ else
+ {
+ b = gTasks[taskId].data[0];
+ }
+ obj_id_set_rotscale(a, 0x100, 0x100, b);
+ if (gTasks[taskId].data[1] == 0)
+ {
+ gTasks[taskId].data[0] += 0xB0;
+ gSprites[a].pos2.y++;
+ }
+ else if (gTasks[taskId].data[1] == 1)
+ {
+ if (++gTasks[taskId].data[3] == 0x1E)
+ gTasks[taskId].data[1] = 2;
+ return;
+ }
+ else
+ {
+ gTasks[taskId].data[0] -= 0xB0;
+ gSprites[a].pos2.y--;
+ }
+ sub_8078F9C(a);
+ if (gTasks[taskId].data[0] == 0xF20 || gTasks[taskId].data[0] == 0)
+ {
+ if (gTasks[taskId].data[1] == 2)
+ {
+ sub_8078F40(a);
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[1]++;
+ }
+ }
+}
+
+void sub_80CF610(struct Sprite* sprite)
+{
+ sub_8078650(sprite);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ if (GetBankSide(gBattleAnimPlayerMonIndex) != 0)
+ {
+ sprite->hFlip = 1;
+ if (gBattleAnimArgs[2] != 0)
+ sprite->vFlip = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] != 0)
+ sprite->vFlip = 1;
+ }
+ sprite->callback = sub_8078600;
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+}
+
+void sub_80CF690(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 0);
+ sprite->callback = sub_80785E4;
+ oamt_set_x3A_32(sprite, sub_80CF6B4);
+}
+
+void sub_80CF6B4(struct Sprite* sprite)
+{
+ sprite->data0 = 6;
+ sprite->data2 = sprite->pos1.x;
+ sprite->data4 = sprite->pos1.y - 32;
+ sprite->callback = sub_8078B34;
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+}
+
+//sonic boom
+#ifdef NONMATCHING
+void sub_80CF6DC(struct Sprite* sprite)
+{
+ s16 a;
+ s16 b;
+ s16 c;
+ if (IsContest() != 0)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ else if (GetBankSide(gBattleAnimPlayerMonIndex) != 0)
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+ sub_80787B0(sprite, 1);
+ a = sub_8077ABC(gBattleAnimEnemyMonIndex, 2) + gBattleAnimArgs[2];
+ b = sub_8077ABC(gBattleAnimEnemyMonIndex, 3) + gBattleAnimArgs[3];
+ c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
+ c += 0xF000;
+ if (IsContest() != 0)
+ c -= 0x6000;
+ sub_8078FDC(sprite, 0, 0x100, 0x100, c);
+ sprite->data0 = gBattleAnimArgs[4];
+ sprite->data2 = a;
+ sprite->data4 = b;
+ sprite->callback = sub_8078B34;
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+}
+#else
+__attribute__((naked))
+void sub_80CF6DC(struct Sprite* sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ sub sp, 0x4\n\
+ adds r5, r0, 0\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080CF700\n\
+ ldr r1, _080CF6FC @ =gBattleAnimArgs\n\
+ ldrh r0, [r1, 0x4]\n\
+ negs r0, r0\n\
+ strh r0, [r1, 0x4]\n\
+ b _080CF722\n\
+ .align 2, 0\n\
+_080CF6FC: .4byte gBattleAnimArgs\n\
+_080CF700:\n\
+ ldr r0, _080CF7C8 @ =gBattleAnimPlayerMonIndex\n\
+ ldrb r0, [r0]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080CF722\n\
+ ldr r1, _080CF7CC @ =gBattleAnimArgs\n\
+ ldrh r0, [r1, 0x4]\n\
+ negs r0, r0\n\
+ strh r0, [r1, 0x4]\n\
+ ldrh r0, [r1, 0x2]\n\
+ negs r0, r0\n\
+ strh r0, [r1, 0x2]\n\
+ ldrh r0, [r1, 0x6]\n\
+ negs r0, r0\n\
+ strh r0, [r1, 0x6]\n\
+_080CF722:\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x1\n\
+ bl sub_80787B0\n\
+ ldr r4, _080CF7D0 @ =gBattleAnimEnemyMonIndex\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0x2\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ ldr r6, _080CF7CC @ =gBattleAnimArgs\n\
+ lsrs r0, 24\n\
+ ldrh r1, [r6, 0x4]\n\
+ adds r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0x3\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ ldrh r2, [r6, 0x6]\n\
+ adds r0, r2\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ adds r7, r0, 0\n\
+ ldrh r1, [r5, 0x20]\n\
+ mov r2, r8\n\
+ lsls r0, r2, 16\n\
+ asrs r0, 16\n\
+ subs r0, r1\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ ldrh r2, [r5, 0x22]\n\
+ lsls r1, r7, 16\n\
+ asrs r1, 16\n\
+ subs r1, r2\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ bl sub_80790F0\n\
+ lsls r0, 16\n\
+ movs r1, 0xF0\n\
+ lsls r1, 24\n\
+ adds r0, r1\n\
+ lsrs r4, r0, 16\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080CF794\n\
+ ldr r2, _080CF7D4 @ =0xffffa000\n\
+ adds r0, r4, r2\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+_080CF794:\n\
+ movs r3, 0x80\n\
+ lsls r3, 1\n\
+ str r4, [sp]\n\
+ adds r0, r5, 0\n\
+ movs r1, 0\n\
+ adds r2, r3, 0\n\
+ bl sub_8078FDC\n\
+ ldrh r0, [r6, 0x8]\n\
+ strh r0, [r5, 0x2E]\n\
+ mov r0, r8\n\
+ strh r0, [r5, 0x32]\n\
+ strh r7, [r5, 0x36]\n\
+ ldr r0, _080CF7D8 @ =sub_8078B34\n\
+ str r0, [r5, 0x1C]\n\
+ ldr r1, _080CF7DC @ =move_anim_8072740\n\
+ adds r0, r5, 0\n\
+ bl oamt_set_x3A_32\n\
+ add sp, 0x4\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080CF7C8: .4byte gBattleAnimPlayerMonIndex\n\
+_080CF7CC: .4byte gBattleAnimArgs\n\
+_080CF7D0: .4byte gBattleAnimEnemyMonIndex\n\
+_080CF7D4: .4byte 0xffffa000\n\
+_080CF7D8: .4byte sub_8078B34\n\
+_080CF7DC: .4byte move_anim_8072740\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_80CF7E0(struct Sprite* sprite)
+{
+ s16 a = sprite->data0;
+ sprite->data0--;
+ if (a <= 0)
+ {
+ gTasks[sprite->data7].data[1]--;
+ DestroySprite(sprite);
+ }
} \ No newline at end of file