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authoryenatch <yenatch@gmail.com>2016-08-17 23:27:07 -0400
committeryenatch <yenatch@gmail.com>2016-08-17 23:27:07 -0400
commitacf0e411d5e76252f0521d198f43938896d14042 (patch)
tree091248a724191f5681ebf5c63c36e03519253110
parent929d2fc900cddd167745518da1e3a969d6b314f6 (diff)
Add more hold effect constants.
-rw-r--r--constants/hold_effects.s49
1 files changed, 49 insertions, 0 deletions
diff --git a/constants/hold_effects.s b/constants/hold_effects.s
index 9e210bed9..349a195bd 100644
--- a/constants/hold_effects.s
+++ b/constants/hold_effects.s
@@ -1,6 +1,49 @@
.equiv HOLD_EFFECT_NONE, 0
+ .equiv HOLD_EFFECT_RESTORE_HP, 1
+ .equiv HOLD_EFFECT_CURE_PAR, 2
+ .equiv HOLD_EFFECT_CURE_SLP, 3
+ .equiv HOLD_EFFECT_CURE_PSN, 4
+ .equiv HOLD_EFFECT_CURE_BRN, 5
+ .equiv HOLD_EFFECT_CURE_FRZ, 6
+ .equiv HOLD_EFFECT_RESTORE_PP, 7
+ .equiv HOLD_EFFECT_CURE_CONFUSION, 8
+ .equiv HOLD_EFFECT_CURE_STATUS, 9
+ .equiv HOLD_EFFECT_CONFUSE_SPICY, 10
+ .equiv HOLD_EFFECT_CONFUSE_DRY, 11
+ .equiv HOLD_EFFECT_CONFUSE_SWEET, 12
+ .equiv HOLD_EFFECT_CONFUSE_BITTER, 13
+ .equiv HOLD_EFFECT_CONFUSE_SOUR, 14
+ .equiv HOLD_EFFECT_ATTACK_UP, 15
+ .equiv HOLD_EFFECT_DEFENSE_UP, 16
+ .equiv HOLD_EFFECT_SPEED_UP, 17
+ .equiv HOLD_EFFECT_SP_ATTACK_UP, 18
+ .equiv HOLD_EFFECT_SP_DEFENSE_UP, 19
+ .equiv HOLD_EFFECT_CRITICAL_UP, 20
+ .equiv HOLD_EFFECT_RANDOM_STAT_UP, 21
+ .equiv HOLD_EFFECT_EVASION_UP, 22
+ .equiv HOLD_EFFECT_RESTORE_STATS, 23
+ .equiv HOLD_EFFECT_MACHO_BRACE, 24
+ .equiv HOLD_EFFECT_EXP_SHARE, 25
+ .equiv HOLD_EFFECT_QUICK_CLAW, 26
+ .equiv HOLD_EFFECT_HAPPINESS_UP, 27
+ .equiv HOLD_EFFECT_CURE_ATTRACT, 28
+ .equiv HOLD_EFFECT_CHOICE_BAND, 29
+ .equiv HOLD_EFFECT_FLINCH, 30
.equiv HOLD_EFFECT_BUG_POWER, 31
+ .equiv HOLD_EFFECT_DOUBLE_PRIZE, 32
+ .equiv HOLD_EFFECT_REPEL, 33
+ .equiv HOLD_EFFECT_SOUL_DEW, 34
+ .equiv HOLD_EFFECT_DEEP_SEA_TOOTH, 35
+ .equiv HOLD_EFFECT_DEEP_SEA_SCALE, 36
+ .equiv HOLD_EFFECT_CAN_ALWAYS_RUN, 37
+ .equiv HOLD_EFFECT_PREVENT_EVOLVE, 38
+ .equiv HOLD_EFFECT_FOCUS_BAND, 39
+ .equiv HOLD_EFFECT_LUCKY_EGG, 40
+ .equiv HOLD_EFFECT_SCOPE_LENS, 41
.equiv HOLD_EFFECT_STEEL_POWER, 42
+ .equiv HOLD_EFFECT_LEFTOVERS, 43
+ .equiv HOLD_EFFECT_DRAGON_SCALE, 44
+ .equiv HOLD_EFFECT_LIGHT_BALL, 45
.equiv HOLD_EFFECT_GROUND_POWER, 46
.equiv HOLD_EFFECT_ROCK_POWER, 47
.equiv HOLD_EFFECT_GRASS_POWER, 48
@@ -16,3 +59,9 @@
.equiv HOLD_EFFECT_FIRE_POWER, 58
.equiv HOLD_EFFECT_DRAGON_POWER, 59
.equiv HOLD_EFFECT_NORMAL_POWER, 60
+ .equiv HOLD_EFFECT_UP_GRADE, 61
+ .equiv HOLD_EFFECT_SHELL_BELL, 62
+ .equiv HOLD_EFFECT_LUCKY_PUNCH, 63
+ .equiv HOLD_EFFECT_METAL_POWDER, 64
+ .equiv HOLD_EFFECT_THICK_CLUB, 65
+ .equiv HOLD_EFFECT_STICK, 66