diff options
author | yenatch <yenatch@gmail.com> | 2016-08-17 23:27:07 -0400 |
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committer | yenatch <yenatch@gmail.com> | 2016-08-17 23:27:07 -0400 |
commit | acf0e411d5e76252f0521d198f43938896d14042 (patch) | |
tree | 091248a724191f5681ebf5c63c36e03519253110 | |
parent | 929d2fc900cddd167745518da1e3a969d6b314f6 (diff) |
Add more hold effect constants.
-rw-r--r-- | constants/hold_effects.s | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/constants/hold_effects.s b/constants/hold_effects.s index 9e210bed9..349a195bd 100644 --- a/constants/hold_effects.s +++ b/constants/hold_effects.s @@ -1,6 +1,49 @@ .equiv HOLD_EFFECT_NONE, 0 + .equiv HOLD_EFFECT_RESTORE_HP, 1 + .equiv HOLD_EFFECT_CURE_PAR, 2 + .equiv HOLD_EFFECT_CURE_SLP, 3 + .equiv HOLD_EFFECT_CURE_PSN, 4 + .equiv HOLD_EFFECT_CURE_BRN, 5 + .equiv HOLD_EFFECT_CURE_FRZ, 6 + .equiv HOLD_EFFECT_RESTORE_PP, 7 + .equiv HOLD_EFFECT_CURE_CONFUSION, 8 + .equiv HOLD_EFFECT_CURE_STATUS, 9 + .equiv HOLD_EFFECT_CONFUSE_SPICY, 10 + .equiv HOLD_EFFECT_CONFUSE_DRY, 11 + .equiv HOLD_EFFECT_CONFUSE_SWEET, 12 + .equiv HOLD_EFFECT_CONFUSE_BITTER, 13 + .equiv HOLD_EFFECT_CONFUSE_SOUR, 14 + .equiv HOLD_EFFECT_ATTACK_UP, 15 + .equiv HOLD_EFFECT_DEFENSE_UP, 16 + .equiv HOLD_EFFECT_SPEED_UP, 17 + .equiv HOLD_EFFECT_SP_ATTACK_UP, 18 + .equiv HOLD_EFFECT_SP_DEFENSE_UP, 19 + .equiv HOLD_EFFECT_CRITICAL_UP, 20 + .equiv HOLD_EFFECT_RANDOM_STAT_UP, 21 + .equiv HOLD_EFFECT_EVASION_UP, 22 + .equiv HOLD_EFFECT_RESTORE_STATS, 23 + .equiv HOLD_EFFECT_MACHO_BRACE, 24 + .equiv HOLD_EFFECT_EXP_SHARE, 25 + .equiv HOLD_EFFECT_QUICK_CLAW, 26 + .equiv HOLD_EFFECT_HAPPINESS_UP, 27 + .equiv HOLD_EFFECT_CURE_ATTRACT, 28 + .equiv HOLD_EFFECT_CHOICE_BAND, 29 + .equiv HOLD_EFFECT_FLINCH, 30 .equiv HOLD_EFFECT_BUG_POWER, 31 + .equiv HOLD_EFFECT_DOUBLE_PRIZE, 32 + .equiv HOLD_EFFECT_REPEL, 33 + .equiv HOLD_EFFECT_SOUL_DEW, 34 + .equiv HOLD_EFFECT_DEEP_SEA_TOOTH, 35 + .equiv HOLD_EFFECT_DEEP_SEA_SCALE, 36 + .equiv HOLD_EFFECT_CAN_ALWAYS_RUN, 37 + .equiv HOLD_EFFECT_PREVENT_EVOLVE, 38 + .equiv HOLD_EFFECT_FOCUS_BAND, 39 + .equiv HOLD_EFFECT_LUCKY_EGG, 40 + .equiv HOLD_EFFECT_SCOPE_LENS, 41 .equiv HOLD_EFFECT_STEEL_POWER, 42 + .equiv HOLD_EFFECT_LEFTOVERS, 43 + .equiv HOLD_EFFECT_DRAGON_SCALE, 44 + .equiv HOLD_EFFECT_LIGHT_BALL, 45 .equiv HOLD_EFFECT_GROUND_POWER, 46 .equiv HOLD_EFFECT_ROCK_POWER, 47 .equiv HOLD_EFFECT_GRASS_POWER, 48 @@ -16,3 +59,9 @@ .equiv HOLD_EFFECT_FIRE_POWER, 58 .equiv HOLD_EFFECT_DRAGON_POWER, 59 .equiv HOLD_EFFECT_NORMAL_POWER, 60 + .equiv HOLD_EFFECT_UP_GRADE, 61 + .equiv HOLD_EFFECT_SHELL_BELL, 62 + .equiv HOLD_EFFECT_LUCKY_PUNCH, 63 + .equiv HOLD_EFFECT_METAL_POWDER, 64 + .equiv HOLD_EFFECT_THICK_CLUB, 65 + .equiv HOLD_EFFECT_STICK, 66 |