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authorMarcus Huderle <huderlem@gmail.com>2017-12-20 11:25:54 -0600
committerMarcus Huderle <huderlem@gmail.com>2017-12-20 11:25:54 -0600
commitad33b833f35800ff2cfc13aaca09e2e57842703a (patch)
tree8fb62763f8f3840c853447dd82cb8744a4598ec7
parent5f32e88a6abb90507ddcac68673e35de8b4d8c26 (diff)
Decompile battle_anim shock
-rwxr-xr-xasm/shock.s259
-rw-r--r--include/sprite.h8
-rw-r--r--ld_script.txt2
-rw-r--r--src/battle/anim/shock.c106
-rw-r--r--src/engine/sprite.c8
-rw-r--r--src/rom_8077ABC.c7
6 files changed, 115 insertions, 275 deletions
diff --git a/asm/shock.s b/asm/shock.s
deleted file mode 100755
index 743aefe8a..000000000
--- a/asm/shock.s
+++ /dev/null
@@ -1,259 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ shock
-
- thumb_func_start sub_80D6294
-sub_80D6294: @ 80D6294
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D62D8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D62DC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D62E4
- ldr r2, _080D62E0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x22]
- b _080D62F8
- .align 2, 0
-_080D62D8: .4byte gBattleAnimBankTarget
-_080D62DC: .4byte gBattleAnimBankAttacker
-_080D62E0: .4byte gBattleAnimArgs
-_080D62E4:
- ldr r0, _080D631C @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r2, [r5, 0x22]
- adds r1, r2
- strh r1, [r5, 0x22]
- adds r2, r0, 0
-_080D62F8:
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x34]
- ldr r1, _080D6320 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6324 @ =sub_8078114
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D631C: .4byte gBattleAnimArgs
-_080D6320: .4byte move_anim_8074EE0
-_080D6324: .4byte sub_8078114
- thumb_func_end sub_80D6294
-
- thumb_func_start sub_80D6328
-sub_80D6328: @ 80D6328
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080D6340 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _080D63A0
- cmp r0, 0x1
- bgt _080D6344
- cmp r0, 0
- beq _080D634E
- b _080D63A0
- .align 2, 0
-_080D6340: .4byte gBattleAnimArgs
-_080D6344:
- cmp r0, 0x2
- beq _080D6358
- cmp r0, 0x3
- beq _080D637C
- b _080D63A0
-_080D634E:
- ldr r0, _080D6354 @ =gBattleAnimBankAttacker
- b _080D63A2
- .align 2, 0
-_080D6354: .4byte gBattleAnimBankAttacker
-_080D6358:
- ldr r4, _080D6370 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080D6374
- ldrb r4, [r4]
- b _080D63A4
- .align 2, 0
-_080D6370: .4byte gBattleAnimBankAttacker
-_080D6374:
- ldrb r0, [r4]
- adds r4, r6, 0
- eors r4, r0
- b _080D63A4
-_080D637C:
- ldr r0, _080D6398 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- movs r4, 0x2
- eors r0, r4
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D63A0
- ldr r0, _080D639C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- eors r4, r0
- b _080D63A4
- .align 2, 0
-_080D6398: .4byte gBattleAnimBankAttacker
-_080D639C: .4byte gBattleAnimBankTarget
-_080D63A0:
- ldr r0, _080D63C4 @ =gBattleAnimBankTarget
-_080D63A2:
- ldrb r4, [r0]
-_080D63A4:
- ldr r0, _080D63C8 @ =gBattleAnimArgs
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080D63CC
- adds r0, r4, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x1
- b _080D63DE
- .align 2, 0
-_080D63C4: .4byte gBattleAnimBankTarget
-_080D63C8: .4byte gBattleAnimArgs
-_080D63CC:
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x3
-_080D63DE:
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r7, _080D647C @ =gSineTable
- ldr r6, _080D6480 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x24]
- movs r1, 0
- ldrsh r0, [r6, r1]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x26]
- ldrh r1, [r6, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D6442
- adds r0, r4, 0
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r5, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
-_080D6442:
- ldrb r2, [r5, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 1
- adds r0, r7
- ldrh r0, [r0]
- ldr r3, _080D6484 @ =gOamMatrices
- lsls r2, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r7
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x2E]
- ldr r0, _080D6488 @ =sub_80DA48C
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D647C: .4byte gSineTable
-_080D6480: .4byte gBattleAnimArgs
-_080D6484: .4byte gOamMatrices
-_080D6488: .4byte sub_80DA48C
- thumb_func_end sub_80D6328
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/include/sprite.h b/include/sprite.h
index a87260ec0..29a0be562 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -222,6 +222,14 @@ struct Sprite
/*0x43*/ u8 subpriority;
};
+struct OamMatrix
+{
+ s16 a;
+ s16 b;
+ s16 c;
+ s16 d;
+};
+
extern const struct OamData gDummyOamData;
extern const union AnimCmd *const gDummySpriteAnimTable[];
extern const union AffineAnimCmd *const gDummySpriteAffineAnimTable[];
diff --git a/ld_script.txt b/ld_script.txt
index 819e9be26..22c01bac3 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -286,7 +286,7 @@ SECTIONS {
asm/wisp_fire.o(.text);
src/battle/anim/thunder.o(.text);
asm/beta_beat_up.o(.text);
- asm/shock.o(.text);
+ src/battle/anim/shock.o(.text);
asm/current.o(.text);
asm/ice.o(.text);
asm/fight.o(.text);
diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c
new file mode 100644
index 000000000..35c380f23
--- /dev/null
+++ b/src/battle/anim/shock.c
@@ -0,0 +1,106 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+
+extern s16 gBattleAnimArgs[8];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+extern struct OamMatrix gOamMatrices[];
+
+extern void sub_80DA48C(struct Sprite *);
+
+// shock (moves the little electricity lines)
+// Used in Shock.
+
+void sub_80D6294(struct Sprite *sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y -= gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078114;
+}
+
+void sub_80D6328(struct Sprite *sprite)
+{
+ u8 slot;
+ u32 matrixNum;
+ s16 sineVal;
+
+ switch (gBattleAnimArgs[4])
+ {
+ case 0:
+ slot = gBattleAnimBankAttacker;
+ break;
+ case 1:
+ default:
+ slot = gBattleAnimBankTarget;
+ break;
+ case 2:
+ if (!IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ {
+ slot = gBattleAnimBankAttacker;
+ }
+ else
+ {
+ slot = gBattleAnimBankAttacker ^ 2;
+ }
+ break;
+ case 3:
+ if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ {
+ slot = gBattleAnimBankTarget ^ 2;
+ }
+ else
+ {
+ slot = gBattleAnimBankTarget;
+ }
+ break;
+ }
+
+ if (gBattleAnimArgs[5] == 0)
+ {
+ sprite->pos1.x = sub_8077ABC(slot, 0);
+ sprite->pos1.y = sub_8077ABC(slot, 1);
+ }
+ else
+ {
+ sprite->pos1.x = sub_8077ABC(slot, 2);
+ sprite->pos1.y = sub_8077ABC(slot, 3);
+ }
+
+ sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
+ sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
+
+ if (gBattleAnimArgs[6] & 1)
+ {
+ sprite->oam.priority = sub_8079ED4(slot) + 1;
+ }
+
+ matrixNum = sprite->oam.matrixNum;
+ sineVal = gSineTable[gBattleAnimArgs[2]];
+
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
+ gOamMatrices[matrixNum].b = sineVal;
+ gOamMatrices[matrixNum].c = -sineVal;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->callback = sub_80DA48C;
+}
diff --git a/src/engine/sprite.c b/src/engine/sprite.c
index 69fa860c1..c1bb36917 100644
--- a/src/engine/sprite.c
+++ b/src/engine/sprite.c
@@ -26,14 +26,6 @@
#define SPRITE_TILE_IS_ALLOCATED(n) ((gSpriteTileAllocBitmap[(n) / 8] >> ((n) % 8)) & 1)
-struct OamMatrix
-{
- s16 a;
- s16 b;
- s16 c;
- s16 d;
-};
-
struct SpriteCopyRequest
{
const u8 *src;
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index ec7d5fdb8..0ecaa9dcb 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -51,13 +51,6 @@ struct Struct_gUnknown_0837F578 {
u8 field_1;
};
-struct OamMatrix {
- s16 a;
- s16 b;
- s16 c;
- s16 d;
-};
-
struct Struct_2017810 {
u8 filler_0[6];
u8 field_6;