summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authoryenatch <yenatch@gmail.com>2017-01-01 12:08:44 -0500
committeryenatch <yenatch@gmail.com>2017-01-01 12:08:44 -0500
commitb33f098d6e23b359236591c05e01632385860470 (patch)
tree3cce4b354bb8cf4c68e7bcb651232432fb30adcd
parent3096ce98aae9831ad8bba385a38e012dc9d1ee01 (diff)
Remove argc in the battle_anim macros.
-rw-r--r--asm/macros/battle_anim.inc24
-rw-r--r--data/battle_anim_scripts.s5824
2 files changed, 2924 insertions, 2924 deletions
diff --git a/asm/macros/battle_anim.inc b/asm/macros/battle_anim.inc
index fc2777326..4ff845032 100644
--- a/asm/macros/battle_anim.inc
+++ b/asm/macros/battle_anim.inc
@@ -8,24 +8,24 @@
.2byte \id
.endm
- .macro sprite template, priority, argc=0, argv:vararg
+ .macro sprite template, priority, argv:vararg
.byte 0x02
.4byte \template
.byte \priority
- .byte \argc
- .if \argc > 0
+ .byte (.Lsprite_\@_2 - .Lsprite_\@_1) / 2
+.Lsprite_\@_1:
.2byte \argv
- .endif
+.Lsprite_\@_2:
.endm
- .macro createtask addr, priority, argc=0, argv:vararg
+ .macro createtask addr, priority, argv:vararg
.byte 0x03
.4byte \addr
.byte \priority
- .byte \argc
- .if \argc > 0
+ .byte (.Lcreatetask_\@_2 - .Lcreatetask_\@_1) / 2
+.Lcreatetask_\@_1:
.2byte \argv
- .endif
+.Lcreatetask_\@_2:
.endm
.macro pause delay
@@ -167,13 +167,13 @@
.2byte \bldcnt
.endm
- .macro createtask_1F addr, argc=0, argv:vararg
+ .macro createtask_1F addr, argv:vararg
.byte 0x1F
.4byte \addr
- .byte \argc
- .if \argc > 0
+ .byte (.Lcreatetask_1F_\@_2 - .Lcreatetask_1F_\@_1) / 2
+.Lcreatetask_1F_\@_1:
.2byte \argv
- .endif
+.Lcreatetask_1F_\@_2:
.endm
.macro waitsound
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index fad85183f..74205e66c 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -422,8 +422,8 @@ Move_POUND: @ 81C7794
monbg 1
setalpha 12, 8
panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
wait
clearmonbg 1
blendoff
@@ -435,89 +435,89 @@ Move_DOUBLE_SLAP: @ 81C77C5
setalpha 12, 8
ifelse _81C77F0, _81C7804
_81C77D6:
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
panse_19 SE_W003, 63
wait
clearmonbg 1
blendoff
end
_81C77F0:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
jump _81C77D6
_81C7804:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 8, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, 0, 1, 2
jump _81C77D6
Move_POISON_POWDER: @ 81C7818
loadsprite 10065
loadsprite 10150
panse_1C SE_W077, 63, 10, 6
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -30, -22, 117, 80, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -25, -22, 117, 112, 5, 3
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, -30, -22, 117, 80, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, -25, -22, 117, 112, 5, 3
pause 15
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -5, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 5, -22, 117, 96, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 0, -22, 117, 69, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -15, -22, 117, 112, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 96, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 69, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2
pause 30
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -15, -22, 117, 112, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 15, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -10, -22, 117, 96, 7, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -5, -22, 117, 90, -8, 0
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 15, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 96, 7, 2
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 90, -8, 0
pause 20
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 0, -22, 117, 89, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 20, -22, 117, 112, -8, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 5, -22, 117, 80, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 89, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 20, -22, 117, 112, -8, 2
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 80, 5, 1
wait
end
Move_STUN_SPORE: @ 81C7949
loadsprite 10068
panse_1C SE_W077, 63, 10, 6
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -30, -22, 117, 80, 5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -25, -22, 117, 112, 5, 3
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, -30, -22, 117, 80, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, -25, -22, 117, 112, 5, 3
pause 15
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -5, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 5, -22, 117, 96, 5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 0, -22, 117, 69, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -15, -22, 117, 112, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 96, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 69, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
pause 30
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -15, -22, 117, 112, 5, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 15, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -10, -22, 117, 96, 7, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -5, -22, 117, 90, -8, 0
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 15, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 96, 7, 2
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 90, -8, 0
pause 20
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 0, -22, 117, 89, 5, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 20, -22, 117, 112, -8, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 5, -22, 117, 80, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 89, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 20, -22, 117, 112, -8, 2
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 80, 5, 1
wait
end
Move_SLEEP_POWDER: @ 81C7A77
loadsprite 10067
panse_1C SE_W077, 63, 10, 6
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -30, -22, 117, 80, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -25, -22, 117, 112, 5, 3
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, -30, -22, 117, 80, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, -25, -22, 117, 112, 5, 3
pause 15
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -5, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 5, -22, 117, 96, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 0, -22, 117, 69, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -15, -22, 117, 112, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 96, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 69, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
pause 30
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -15, -22, 117, 112, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 15, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -10, -22, 117, 96, 7, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -5, -22, 117, 90, -8, 0
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 15, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 96, 7, 2
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 90, -8, 0
pause 20
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 0, -22, 117, 89, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 20, -22, 117, 112, -8, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 5, -22, 117, 80, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 89, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 20, -22, 117, 112, -8, 2
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 80, 5, 1
wait
end
@@ -527,21 +527,21 @@ Move_SWIFT: @ 81C7BA5
monbg 3
setalpha 12, 8
panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 0, 22, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 20, 1
pause 5
panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 5, 22, -18, 1
+ sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 5, 22, -18, 1
pause 5
panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, -10, 22, 15, 1
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 18, 1
- createtask sub_80A7FA0, 2, 5, 3, 2, 0, 18, 1
+ sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, -10, 22, 15, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 18, 1
+ createtask sub_80A7FA0, 2, 3, 2, 0, 18, 1
pause 5
panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 0, 22, -20, 1
+ sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, -20, 1
pause 5
panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 0, 22, 12, 1
+ sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 12, 1
pause 5
wait
clearmonbg 3
@@ -553,22 +553,22 @@ Move_STRENGTH: @ 81C7C5E
monbg 3
setalpha 12, 8
panse_19 SE_W036, 192
- createtask sub_80A8314, 5, 5, 0, 2, 0, 96, 30
+ createtask sub_80A8314, 5, 0, 2, 0, 96, 30
wait
pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 4
- createtask sub_80A8500, 2, 5, 1, 18, 6, 2, 4
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 4
+ createtask sub_80A8500, 2, 1, 18, 6, 2, 4
pause 4
panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 16, 12, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 16, 12, 1, 1
pause 4
panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -16, -12, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -16, -12, 1, 1
pause 4
panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 3, 4, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 3, 4, 1, 1
wait
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
wait
clearmonbg 3
blendoff
@@ -578,10 +578,10 @@ Move_TACKLE: @ 81C7CF2
loadsprite 10135
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
panse_19 SE_W004, 63
wait
clearmonbg 1
@@ -593,22 +593,22 @@ Move_BODY_SLAM: @ 81C7D30
monbg 3
setalpha 12, 8
panse_19 SE_W036, 192
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
wait
pause 11
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 26, 0, 0, 5
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 26, 0, 0, 5
pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 4, -10, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0
panse_1C SE_W025B, 63, 10, 2
pause 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -28, 0, 0, 3
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -28, 0, 0, 3
wait
- createtask sub_80A8154, 2, 5, 1, 4, 0, 12, 1
+ createtask sub_80A8154, 2, 1, 4, 0, 12, 1
wait
pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 6
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
wait
clearmonbg 3
blendoff
@@ -619,7 +619,7 @@ Move_SUPERSONIC: @ 81C7DBD
monbg 2
monbgprio_2A 0
setalpha 12, 8
- createtask sub_80A7FA0, 2, 5, 0, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 0, 2, 0, 8, 1
call _81C7DFB
call _81C7DFB
call _81C7DFB
@@ -632,22 +632,22 @@ Move_SUPERSONIC: @ 81C7DBD
end
_81C7DFB:
panse_19 SE_W048, 192
- sprite gBattleAnimSpriteTemplate_83D7534, 130, 6, 16, 0, 0, 0, 30, 0
+ sprite gBattleAnimSpriteTemplate_83D7534, 130, 16, 0, 0, 0, 30, 0
pause 2
ret
Move_SCREECH: @ 81C7E15
loadsprite 10164
- createtask sub_80A7FA0, 2, 5, 0, 3, 0, 2, 1
+ createtask sub_80A7FA0, 2, 0, 3, 0, 2, 1
call _81C7E48
call _81C7E48
pause 16
- createtask sub_80A8B88, 5, 5, 0, 6, 2048, 2, 1
+ createtask sub_80A8B88, 5, 0, 6, 2048, 2, 1
wait
end
_81C7E48:
panse_19 SE_W103, 192
- sprite gBattleAnimSpriteTemplate_83D754C, 130, 6, 16, 0, 0, 0, 30, 0
+ sprite gBattleAnimSpriteTemplate_83D754C, 130, 16, 0, 0, 0, 30, 0
pause 2
ret
@@ -655,41 +655,41 @@ Move_FLAME_WHEEL: @ 81C7E62
loadsprite 10029
monbg 3
monbgprio_2A 1
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 0
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0
panse_19 SE_W172, 192
pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 4
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4
panse_19 SE_W172, 192
pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 8
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8
panse_19 SE_W172, 192
pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 12
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12
panse_19 SE_W172, 192
pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 16
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16
panse_19 SE_W172, 192
pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 20
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20
panse_19 SE_W172, 192
pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 24
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24
panse_19 SE_W172, 192
wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 6
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 6
pause 4
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 8, 1
- createtask sub_8079790, 3, 5, 1, 31, 12, 1, 1
+ createtask sub_80A7E7C, 2, 1, 5, 0, 8, 1
+ createtask sub_8079790, 3, 1, 31, 12, 1, 1
panse_19 SE_W172B, 63
call _81D11A2
pause 7
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 9
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 9
wait
clearmonbg 3
end
Unknown_81C7F4C: @ 81C7F4C
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 3, 0, 0, 50
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 50
pause 4
ret
@@ -700,23 +700,23 @@ Move_PIN_MISSILE: @ 81C7F5C
monbgprio_28 1
setalpha 12, 8
panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DABA4, 2, 6, 20, -8, -8, -8, 20, -32
+ sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, -8, -8, 20, -32
pause 15
- sprite gBattleAnimSpriteTemplate_83DABA4, 2, 6, 20, -8, 8, 8, 20, -40
+ sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 8, 8, 20, -40
pause 4
panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -8, -8, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2
+ createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
pause 9
- sprite gBattleAnimSpriteTemplate_83DABA4, 2, 6, 20, -8, 0, 0, 20, -32
+ sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 0, 0, 20, -32
pause 4
panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 8, 8, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2
+ createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
pause 14
panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
wait
clearmonbg 1
blendoff
@@ -729,23 +729,23 @@ Move_ICICLE_SPEAR: @ 81C8021
monbgprio_28 1
setalpha 12, 8
panse_19 SE_W196, 192
- sprite gBattleAnimSpriteTemplate_83DABBC, 2, 6, 20, -8, -8, -8, 20, -32
+ sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, -8, -8, 20, -32
pause 15
- sprite gBattleAnimSpriteTemplate_83DABBC, 2, 6, 20, -8, 8, 8, 20, -40
+ sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 8, 8, 20, -40
pause 4
panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -8, -8, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2
+ createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
pause 9
- sprite gBattleAnimSpriteTemplate_83DABBC, 2, 6, 20, -8, 0, 0, 20, -32
+ sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 0, 0, 20, -32
pause 4
panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 8, 8, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2
+ createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
pause 14
panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
wait
clearmonbg 1
blendoff
@@ -756,20 +756,20 @@ Move_TAKE_DOWN: @ 81C80E6
monbg 3
setalpha 12, 8
panse_19 SE_W036, 192
- createtask sub_80A8920, 5, 7, 0, -24, 8, 23, 10, 40, 10
+ createtask sub_80A8920, 5, 0, -24, 8, 23, 10, 40, 10
pause 35
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 10, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 4, -10, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0
panse_19 SE_W025B, 63
pause 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -16, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -16, 0, 0, 4
wait
- createtask sub_80A8154, 2, 5, 1, 4, 0, 12, 1
+ createtask sub_80A8154, 2, 1, 4, 0, 12, 1
wait
pause 2
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 7
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
wait
clearmonbg 3
blendoff
@@ -778,33 +778,33 @@ Move_TAKE_DOWN: @ 81C80E6
Move_DOUBLE_EDGE: @ 81C817A
loadsprite 10135
panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 2, 4, 2, 32767, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0
wait
pause 10
panse_19 SE_W207, 192
panse_1D SE_W207, 192, 8
- createtask sub_80A8500, 2, 5, 0, 18, 6, 2, 4
+ createtask sub_80A8500, 2, 0, 18, 6, 2, 4
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 16, 16, 32767
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 16, 16, 32767
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
pause 3
wait
panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -10, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -32, 0, 0, 3
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -32, 0, 0, 3
wait
- createtask sub_80A8E04, 2, 4, 8, -256, 0, 0
- createtask sub_80A8E04, 2, 4, 8, -256, 1, 0
- createtask sub_80A8154, 2, 5, 0, 4, 0, 12, 1
- createtask sub_80A8154, 2, 5, 1, 4, 0, 12, 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 32767
+ createtask sub_80A8E04, 2, 8, -256, 0, 0
+ createtask sub_80A8E04, 2, 8, -256, 1, 0
+ createtask sub_80A8154, 2, 0, 4, 0, 12, 1
+ createtask sub_80A8154, 2, 1, 4, 0, 12, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 32767
wait
- createtask sub_80A8E04, 2, 4, 8, -256, 0, 1
- createtask sub_80A8E04, 2, 4, 8, -256, 1, 1
+ createtask sub_80A8E04, 2, 8, -256, 0, 1
+ createtask sub_80A8E04, 2, 8, -256, 1, 1
wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 7
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
wait
end
@@ -816,10 +816,10 @@ Move_POISON_STING: @ 81C828D
monbgprio_28 1
setalpha 12, 8
panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 5, 20, 0, -8, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 0, -8, 0, 20
wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
panse_19 SE_W030, 63
wait
call Unknown_81D5F87
@@ -835,14 +835,14 @@ Move_TWINEEDLE: @ 81C82E2
monbgprio_28 1
setalpha 12, 8
panse_1C SE_W013B, 192, 6, 2
- sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 5, 10, -4, 0, -4, 20
- sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 5, 20, 12, 10, 12, 20
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 10, -4, 0, -4, 20
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 12, 10, 12, 20
pause 20
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 5, 1
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 0, -4, 1, 3
+ createtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3
panse_1C SE_W030, 63, 5, 2
pause 1
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 10, 12, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3
wait
clearmonbg 1
blendoff
@@ -850,15 +850,15 @@ Move_TWINEEDLE: @ 81C82E2
Move_FIRE_BLAST: @ 81C8355
loadsprite 10029
- createtask_1F sub_812AF30, 2, 144, 145
+ createtask_1F sub_812AF30, 144, 145
call _81C83E9
call _81C83E9
call _81C83E9
pause 24
- createtask sub_80E2A38, 10, 5, 1, 3, 0, 8, 0
+ createtask sub_80E2A38, 10, 1, 3, 0, 8, 0
wait
pause 19
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 20, 1
+ createtask sub_80A7E7C, 2, 1, 5, 0, 20, 1
call _81C842D
pause 3
call _81C842D
@@ -877,35 +877,35 @@ Move_FIRE_BLAST: @ 81C8355
pause 3
call _81C842D
wait
- createtask sub_80E2A38, 10, 5, 1, 2, 8, 0, 0
+ createtask sub_80E2A38, 10, 1, 2, 8, 0, 0
wait
end
_81C83E9:
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 51
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 102
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 153
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 204
+ sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 51
+ sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 102
+ sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 153
+ sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 204
pause 5
ret
_81C842D:
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 10, 0, -2
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 13, -2, 0
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 13, 2, 0
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 15, -2, 2
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 15, 2, 2
+ sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 10, 0, -2
+ sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, -2, 0
+ sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, -2, 2
+ sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, 2, 2
ret
Move_LEECH_SEED: @ 81C8483
loadsprite 10006
panse_19 SE_W077, 192
- sprite gBattleAnimSpriteTemplate_83D63C8, 130, 6, 15, 0, 0, 24, 35, -32
+ sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 0, 24, 35, -32
pause 8
panse_19 SE_W077, 192
- sprite gBattleAnimSpriteTemplate_83D63C8, 130, 6, 15, 0, -16, 24, 35, -40
+ sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, -16, 24, 35, -40
pause 8
panse_19 SE_W077, 192
- sprite gBattleAnimSpriteTemplate_83D63C8, 130, 6, 15, 0, 16, 24, 35, -37
+ sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 16, 24, 35, -37
pause 12
panse_1C SE_W039, 63, 10, 8
wait
@@ -914,11 +914,11 @@ Move_LEECH_SEED: @ 81C8483
Move_EMBER: @ 81C84D9
loadsprite 10029
panse_1C SE_W052, 192, 5, 2
- sprite gBattleAnimSpriteTemplate_83D95E4, 130, 6, 20, 0, -16, 24, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, -16, 24, 20, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D95E4, 130, 6, 20, 0, 0, 24, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 0, 24, 20, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D95E4, 130, 6, 20, 0, 16, 24, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 16, 24, 20, 1
pause 16
panse_19 SE_W172, 63
call _81C8535
@@ -926,7 +926,7 @@ Move_EMBER: @ 81C84D9
call _81C8535
end
_81C8535:
- sprite gBattleAnimSpriteTemplate_83D95FC, 130, 7, -24, 24, 24, 24, 20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D95FC, 130, -24, 24, 24, 24, 20, 1, 1
pause 4
ret
@@ -935,17 +935,17 @@ Move_MEGA_PUNCH: @ 81C854D
loadsprite 10143
monbg 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
setalpha 12, 8
panse_19 SE_W025, 63
- sprite gBattleAnimSpriteTemplate_83DA058, 3, 4, 0, 0, 0, 50
- createtask sub_80E2A38, 10, 5, 4, 2, 0, 7, 32767
+ sprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 0, 50
+ createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
pause 50
call _81C85E9
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 22, 1
- createtask sub_80E2A38, 10, 5, 4, 2, 0, 0, 32767
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
+ createtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
+ createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
panse_19 SE_W233B, 63
wait
clearmonbg 1
@@ -978,18 +978,18 @@ Move_MEGA_KICK: @ 81C8627
loadsprite 10143
monbg 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
setalpha 12, 8
panse_19 SE_W025, 63
- sprite gBattleAnimSpriteTemplate_83DA058, 3, 4, 0, 0, 1, 50
- createtask sub_80E2A38, 10, 5, 4, 2, 0, 7, 32767
+ sprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 1, 50
+ createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
pause 50
panse_19 SE_W025B, 63
call _81C85E9
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 22, 1
- createtask sub_80E2A38, 10, 5, 4, 2, 0, 0, 32767
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
+ createtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
+ createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
wait
clearmonbg 1
blendoff
@@ -1005,19 +1005,19 @@ Move_COMET_PUNCH: @ 81C86C3
setalpha 12, 8
ifelse _81C86F1, _81C8716
_81C86D7:
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
panse_19 SE_W004, 63
wait
clearmonbg 1
blendoff
end
_81C86F1:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, -8, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, -8, 0, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, -8, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 3, -8, 0, 8, 1, 0
jump _81C86D7
_81C8716:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 8, -8, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, 8, 0, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, -8, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 8, 0, 8, 1, 0
jump _81C86D7
Move_SONIC_BOOM: @ 81C873B
@@ -1029,7 +1029,7 @@ Move_SONIC_BOOM: @ 81C873B
call _81C8772
call _81C8772
call _81C8772
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 10, 1
+ createtask sub_80A7E7C, 2, 1, 3, 0, 10, 1
call _81C878A
wait
clearmonbg 3
@@ -1037,32 +1037,32 @@ Move_SONIC_BOOM: @ 81C873B
end
_81C8772:
panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D74A4, 130, 5, 16, 0, 0, 0, 15
+ sprite gBattleAnimSpriteTemplate_83D74A4, 130, 16, 0, 0, 0, 15
pause 4
ret
_81C878A:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 2
pause 4
ret
Move_THUNDER_SHOCK: @ 81C879C
loadsprite 10001
loadsprite 10011
- createtask sub_80E2A38, 10, 5, 1, 0, 0, 6, 0
+ createtask sub_80E2A38, 10, 1, 0, 0, 6, 0
wait
pause 10
- createtask sub_80D681C, 5, 3, 0, -44, 0
+ createtask sub_80D681C, 5, 0, -44, 0
panse_19 SE_W085, 63
pause 9
- createtask sub_80E2A38, 10, 5, 4, 0, 0, 13, 0
+ createtask sub_80E2A38, 10, 4, 0, 0, 13, 0
wait
- createtask sub_80E2A38, 10, 5, 4, 0, 13, 0, 0
+ createtask sub_80E2A38, 10, 4, 0, 13, 0, 0
wait
pause 20
call Unknown_81D6100
wait
pause 20
- createtask sub_80E2A38, 10, 5, 1, 0, 6, 0, 0
+ createtask sub_80E2A38, 10, 1, 0, 6, 0, 0
wait
end
@@ -1070,48 +1070,48 @@ Move_THUNDERBOLT: @ 81C880A
loadsprite 10001
loadsprite 10282
loadsprite 10011
- createtask sub_80E2A38, 10, 5, 1, 0, 0, 6, 0
+ createtask sub_80E2A38, 10, 1, 0, 0, 6, 0
wait
pause 10
- createtask sub_80D681C, 5, 3, 24, -52, 0
+ createtask sub_80D681C, 5, 24, -52, 0
panse_19 SE_W085, 63
pause 7
- createtask sub_80D681C, 5, 3, -24, -52, 0
+ createtask sub_80D681C, 5, -24, -52, 0
panse_19 SE_W085, 63
pause 7
- createtask sub_80D681C, 5, 3, 0, -60, 1
+ createtask sub_80D681C, 5, 0, -60, 1
panse_19 SE_W085, 63
pause 9
- createtask sub_80E2A38, 10, 5, 4, 0, 0, 13, 0
+ createtask sub_80E2A38, 10, 4, 0, 0, 13, 0
wait
- createtask sub_80E2A38, 10, 5, 4, 0, 13, 0, 0
+ createtask sub_80E2A38, 10, 4, 0, 13, 0, 0
wait
pause 20
- sprite gBattleAnimSpriteTemplate_83D98F0, 131, 4, 44, 0, 0, 3
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 0, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 64, 40, 1, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 128, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 192, 40, 2, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 32, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 96, 40, 1, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 160, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 224, 40, 2, -32765
+ sprite gBattleAnimSpriteTemplate_83D98F0, 131, 44, 0, 0, 3
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 0, 40, 0, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 64, 40, 1, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 128, 40, 0, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 192, 40, 2, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 32, 40, 0, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765
panse_19 SE_W063, 63
pause 0
- createtask sub_80E2A38, 10, 5, 1, 0, 2, 2, 0
+ createtask sub_80E2A38, 10, 1, 0, 2, 2, 0
pause 6
- createtask sub_80E2A38, 10, 5, 1, 0, 6, 6, 0
+ createtask sub_80E2A38, 10, 1, 0, 6, 6, 0
pause 6
- createtask sub_80E2A38, 10, 5, 1, 0, 2, 2, 0
+ createtask sub_80E2A38, 10, 1, 0, 2, 2, 0
pause 6
- createtask sub_80E2A38, 10, 5, 1, 0, 6, 6, 0
+ createtask sub_80E2A38, 10, 1, 0, 6, 6, 0
wait
pause 20
panse_1D SE_W085B, 63, 19
call Unknown_81D6100
wait
pause 20
- createtask sub_80E2A38, 10, 5, 1, 0, 6, 0, 0
+ createtask sub_80E2A38, 10, 1, 0, 6, 0, 0
wait
end
@@ -1119,20 +1119,20 @@ Move_THUNDER_WAVE: @ 81C89C0
loadsprite 10001
loadsprite 10011
loadsprite 10173
- createtask sub_80E2A38, 10, 5, 1, 0, 0, 6, 0
+ createtask sub_80E2A38, 10, 1, 0, 0, 6, 0
wait
pause 10
- createtask sub_80D681C, 5, 3, 0, -48, 0
+ createtask sub_80D681C, 5, 0, -48, 0
panse_19 SE_W086, 63
pause 20
panse_1C SE_W085B, 63, 10, 4
- sprite gBattleAnimSpriteTemplate_83D9950, 130, 2, -16, -16
+ sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16
pause 4
- sprite gBattleAnimSpriteTemplate_83D9950, 130, 2, -16, 0
+ sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D9950, 130, 2, -16, 16
+ sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 16
wait
- createtask sub_80E2A38, 10, 5, 1, 0, 6, 0, 0
+ createtask sub_80E2A38, 10, 1, 0, 6, 0, 0
wait
end
@@ -1148,25 +1148,25 @@ _81C8A43:
blendoff
end
_81C8A48:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -20, -20, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, -20, -12, 8, 1, 0
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -20, -20, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, -20, -12, 8, 1, 0
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
panse_19 SE_W233B, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 8, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 8, 8, 8, 1, 0
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 8, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 8, 8, 8, 1, 0
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
panse_19 SE_W233B, 63
jump _81C8A43
_81C8AB9:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 12, -20, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 12, -12, 8, 1, 0
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 12, -20, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 12, -12, 8, 1, 0
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
panse_19 SE_W233B, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -12, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, -12, 8, 8, 1, 0
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -12, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, -12, 8, 8, 1, 0
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
panse_19 SE_W233B, 63
jump _81C8A43
@@ -1176,10 +1176,10 @@ Move_STOMP: @ 81C8B2A
monbg 1
setalpha 12, 8
panse_19 SE_W104, 63
- sprite gBattleAnimSpriteTemplate_83DA070, 3, 3, 0, -32, 15
+ sprite gBattleAnimSpriteTemplate_83DA070, 3, 0, -32, 15
pause 19
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, -8, 1, 1
- createtask sub_80A7E7C, 2, 5, 1, 0, 4, 9, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, -8, 1, 1
+ createtask sub_80A7E7C, 2, 1, 0, 4, 9, 1
panse_19 SE_W025B, 63
wait
clearmonbg 1
@@ -1188,7 +1188,7 @@ Move_STOMP: @ 81C8B2A
Move_TAIL_WHIP: @ 81C8B71
panse_1C SE_W039, 192, 24, 3
- createtask sub_80A8500, 2, 5, 0, 12, 4, 2, 3
+ createtask sub_80A8500, 2, 0, 12, 4, 2, 3
wait
end
@@ -1197,9 +1197,9 @@ Move_CUT: @ 81C8B8A
monbg 1
setalpha 12, 8
panse_19 SE_W015, 63
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 0
+ sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
pause 5
- createtask sub_80A7E7C, 2, 5, 1, 0, 3, 10, 1
+ createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
wait
clearmonbg 1
blendoff
@@ -1209,31 +1209,31 @@ Move_CUT: @ 81C8B8A
Move_HIDDEN_POWER: @ 81C8BBC
loadsprite 10217
panse_19 SE_W036, 192
- createtask sub_80A8D34, 5, 5, -7, -7, 11, 0, 0
+ createtask sub_80A8D34, 5, -7, -7, 11, 0, 0
wait
pause 30
- createtask sub_8079790, 5, 5, 0, 20479, 12, 5, 1
+ createtask sub_8079790, 5, 0, 20479, 12, 5, 1
pause 4
- createtask sub_80A8D34, 5, 5, -7, -7, 11, 0, 0
+ createtask sub_80A8D34, 5, -7, -7, 11, 0, 0
panse_19 SE_W179, 192
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 0
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 42
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 84
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 126
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 168
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 210
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 0
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 42
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 84
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 126
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 168
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 210
pause 52
setvar 7, -1
panse_19 SE_W115, 192
- createtask sub_80A8D34, 5, 5, -7, -7, 11, 0, 0
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 0
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 32
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 64
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 96
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 128
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 160
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 192
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 224
+ createtask sub_80A8D34, 5, -7, -7, 11, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 0
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 32
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 64
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 96
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 128
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 160
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 192
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 224
end
Move_REVERSAL: @ 81C8CA5
@@ -1241,27 +1241,27 @@ Move_REVERSAL: @ 81C8CA5
loadsprite 10143
loadsprite 10135
panse_19 SE_W197, 192
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 3, 32767, 8, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0
wait
pause 30
- createtask sub_80E1F8C, 2, 6, 31, 3, 2, 0, 10, 32767
+ createtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767
pause 10
panse_19 SE_W179, 192
- sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 0
- sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 42
- sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 84
- sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 126
- sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 168
- sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 210
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 126
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 168
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 210
wait
pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
pause 8
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 32767, 8, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 10, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
- createtask sub_80A9058, 5, 5, 0, 1, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ createtask sub_80A9058, 5, 0, 1, 8, 1, 0
end
Move_PURSUIT: @ 81C8D80
@@ -1282,13 +1282,13 @@ _81C8D96:
end
_81C8D9F:
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
- createtask sub_80A9058, 5, 5, 0, 1, 6, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createtask sub_80A9058, 5, 0, 1, 6, 1, 0
jump _81C8D96
_81C8DC8:
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
- createtask sub_80A9058, 5, 5, 0, 1, 6, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ createtask sub_80A9058, 5, 0, 1, 6, 1, 0
jump _81C8D96
Move_SPIKE_CANNON: @ 81C8DF1
@@ -1297,18 +1297,18 @@ Move_SPIKE_CANNON: @ 81C8DF1
monbg 1
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A8920, 5, 7, 0, -4, 0, 4, 6, 8, 4
+ createtask sub_80A8920, 5, 0, -4, 0, 4, 6, 8, 4
wait
panse_1C SE_W013B, 192, 5, 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
- sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 5, 10, -8, -8, -8, 20
- sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 5, 18, 0, 0, 0, 20
- sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 5, 26, 8, 8, 8, 20
- wait
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, -8, -8, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 0, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 8, 8, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 7, 1
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 10, -8, -8, -8, 20
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 18, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 26, 8, 8, 8, 20
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4C0, 3, -8, -8, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2
+ createtask sub_80A7FA0, 2, 1, 3, 0, 7, 1
panse_1C SE_W030, 63, 5, 3
wait
clearmonbg 1
@@ -1320,10 +1320,10 @@ Move_SWORDS_DANCE: @ 81C8EA4
monbg 0
setalpha 12, 8
panse_19 SE_W014, 192
- createtask sub_80A8500, 2, 5, 0, 16, 6, 1, 4
- sprite gBattleAnimSpriteTemplate_83D748C, 2, 2, 0, 0
+ createtask sub_80A8500, 2, 0, 16, 6, 1, 4
+ sprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0
pause 22
- createtask sub_80E21A8, 2, 7, 10005, 2, 2, 32754, 16, 0, 0
+ createtask sub_80E21A8, 2, 10005, 2, 2, 32754, 16, 0, 0
wait
clearmonbg 0
blendoff
@@ -1333,16 +1333,16 @@ Move_SWORDS_DANCE: @ 81C8EA4
Move_PSYCH_UP: @ 81C8EEA
loadsprite 10196
monbg 2
- createtask sub_80E1F8C, 2, 6, 25, 2, 6, 1, 11, 0
+ createtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0
setalpha 12, 8
panse_1C SE_W060B, 192, 5, 10
- sprite gBattleAnimSpriteTemplate_83DA690, 2, 4, 0, 0, 0, 0
- createtask sub_80A8B88, 5, 5, 0, 5, 2560, 8, 0
+ sprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0
+ createtask sub_80A8B88, 5, 0, 5, 2560, 8, 0
pause 127
pause 4
panse_19 SE_W060, 192
- createtask sub_80A8D34, 5, 5, -5, -5, 10, 0, 1
- createtask sub_80E2A38, 9, 5, 2, 2, 10, 0, 1023
+ createtask sub_80A8D34, 5, -5, -5, 10, 0, 1
+ createtask sub_80E2A38, 9, 2, 2, 10, 0, 1023
pause 30
clearmonbg 2
blendoff
@@ -1356,57 +1356,57 @@ Move_DIZZY_PUNCH: @ 81C8F5C
monbg 1
setalpha 12, 8
call _81C9077
- sprite gBattleAnimSpriteTemplate_83D9FA8, 133, 5, 16, 8, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 16, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 133, 16, 8, 20, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 16, 0, 1, 1
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, 160, -32
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, -256, -40
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, 128, -16
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, 416, -38
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, -128, -22
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, -384, -31
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 416, -38
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -128, -22
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -384, -31
pause 10
call _81C9077
- sprite gBattleAnimSpriteTemplate_83D9FA8, 133, 5, -16, -8, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -16, -16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 133, -16, -8, 20, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -16, -16, 1, 1
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, 160, -32
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, -256, -40
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, 128, -16
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, 416, -38
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, -128, -22
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, -384, -31
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 416, -38
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -128, -22
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -384, -31
wait
clearmonbg 1
blendoff
end
_81C9077:
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
pause 6
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 7, 1
+ createtask sub_80A7FA0, 2, 1, 3, 0, 7, 1
ret
Move_FIRE_SPIN: @ 81C9096
loadsprite 10029
panse_19 SE_W221B, 63
- createtask sub_80A7E7C, 5, 5, 1, 0, 2, 47, 1
+ createtask sub_80A7E7C, 5, 1, 0, 2, 47, 1
call _81C90BF
call _81C90BF
call _81C90BF
wait
end
_81C90BF:
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 28, 528, 30, 13, 50, 1
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 528, 30, 13, 50, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 32, 480, 20, 16, -46, 1
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 32, 480, 20, 16, -46, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 33, 576, 20, 8, 42, 1
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 576, 20, 8, 42, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 31, 400, 25, 11, -42, 1
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 31, 400, 25, 11, -42, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 28, 512, 25, 16, 46, 1
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 512, 25, 16, 46, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 33, 464, 30, 15, -50, 1
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 464, 30, 15, -50, 1
pause 2
ret
@@ -1426,56 +1426,56 @@ _81C916A:
jump _81C91FF
_81C918E:
pause 5
- createtask sub_80A7E7C, 2, 5, 1, 0, 3, 10, 1
+ createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
wait
clearmonbg 1
blendoff
wait
end
_81C91A7:
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 0
+ sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
jump _81C916A
_81C91B9:
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 1
+ sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 1
jump _81C916A
_81C91CB:
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 10505, 4, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 10505, 4, 0, 0
jump _81C918E
_81C91E5:
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 3, 10505, 4, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
jump _81C918E
_81C91FF:
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 3, 10505, 4, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
jump _81C918E
Move_SELF_DESTRUCT: @ 81C9219
loadsprite 10198
- createtask sub_80E2A38, 10, 5, 2, 1, 0, 9, 31
- createtask sub_80A7FA0, 5, 5, 4, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 5, 5, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 5, 6, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 5, 7, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 5, 8, 6, 0, 38, 1
+ createtask sub_80E2A38, 10, 2, 1, 0, 9, 31
+ createtask sub_80A7FA0, 5, 4, 6, 0, 38, 1
+ createtask sub_80A7FA0, 5, 5, 6, 0, 38, 1
+ createtask sub_80A7FA0, 5, 6, 6, 0, 38, 1
+ createtask sub_80A7FA0, 5, 7, 6, 0, 38, 1
+ createtask sub_80A7FA0, 5, 8, 6, 0, 38, 1
call _81C929F
call _81C929F
wait
- createtask sub_80E2A38, 10, 5, 2, 1, 9, 0, 31
+ createtask sub_80E2A38, 10, 2, 1, 9, 0, 31
end
_81C929F:
panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
pause 6
panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
pause 6
panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
pause 6
panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
pause 6
panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
pause 6
ret
@@ -1485,19 +1485,19 @@ Move_SLAM: @ 81C9309
monbg 1
setalpha 12, 8
panse_19 SE_W004, 192
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 3, 0, 4
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 3, 0, 4
pause 1
- sprite gBattleAnimSpriteTemplate_83D69DC, 2, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0
pause 3
panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -12, 10, 0, 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -12, 10, 0, 3
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
pause 3
- createtask sub_80A8154, 2, 5, 1, 0, 3, 6, 1
+ createtask sub_80A8154, 2, 1, 0, 3, 6, 1
wait
pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
wait
clearmonbg 1
blendoff
@@ -1506,30 +1506,30 @@ Move_SLAM: @ 81C9309
Move_VINE_WHIP: @ 81C9391
loadsprite 10287
panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
pause 6
panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_83D69F4, 130, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0
pause 6
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 6, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 6, 1
end
Move_DRILL_PECK: @ 81C93C8
loadsprite 10135
loadsprite 10162
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
panse_19 SE_W029, 192
wait
pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
pause 2
panse_1C SE_W030, 63, 4, 8
createtask sub_80DB0E8, 5
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 18, 1
+ createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
wait
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 6
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
wait
end
@@ -1539,34 +1539,34 @@ Move_WATERFALL: @ 81C9421
loadsprite 10141
monbg 3
setalpha 12, 8
- createtask sub_80A7E7C, 5, 5, 0, 0, 2, 23, 1
+ createtask sub_80A7E7C, 5, 0, 0, 2, 23, 1
pause 5
panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 10, 10, 25, 0
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0
pause 4
panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -15, 0, 25, 0
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0
pause 4
panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 20, 10, 25, 0
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0
pause 4
panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 0, -10, 25, 0
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0
pause 4
panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -10, 15, 25, 0
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0
pause 4
panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 25, 20, 25, 0
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0
pause 4
panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -20, 20, 25, 0
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0
pause 4
panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 12, 0, 25, 0
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0
wait
pause 10
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 5
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 5
pause 6
call _81C9502
wait
@@ -1575,86 +1575,86 @@ Move_WATERFALL: @ 81C9421
end
_81C9502:
panse_19 SE_W127, 63
- createtask sub_80A7FA0, 5, 5, 1, 4, 0, 17, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 20
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 15, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 15
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 10, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 10
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 10
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 5, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 5
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 5
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -5, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -5
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -5
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -10, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -10
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -10
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -15, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -15
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -20, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -20
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -20
+ createtask sub_80A7FA0, 5, 1, 4, 0, 17, 1
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 15, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 10, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 5, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -5, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -10, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -15, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
ret
Move_EXPLOSION: @ 81C9675
loadsprite 10198
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 8, 9, 8474, 8, 0, 8
- createtask sub_80A7FA0, 5, 5, 4, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 5, 5, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 5, 6, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 5, 7, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 5, 8, 8, 0, 40, 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8
+ createtask sub_80A7FA0, 5, 4, 8, 0, 40, 1
+ createtask sub_80A7FA0, 5, 5, 8, 0, 40, 1
+ createtask sub_80A7FA0, 5, 6, 8, 0, 40, 1
+ createtask sub_80A7FA0, 5, 7, 8, 0, 40, 1
+ createtask sub_80A7FA0, 5, 8, 8, 0, 40, 1
call _81C9712
call _81C9712
wait
- createtask sub_80E2A38, 10, 5, 1, 1, 16, 16, 32767
+ createtask sub_80E2A38, 10, 1, 1, 16, 16, 32767
pause 50
- createtask sub_80E2A38, 10, 5, 1, 3, 16, 0, 32767
+ createtask sub_80E2A38, 10, 1, 3, 16, 0, 32767
end
_81C9712:
panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
pause 6
panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
pause 6
panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
pause 6
panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
pause 6
panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
pause 6
ret
Move_DEFENSE_CURL: @ 81C977C
loadsprite 10234
panse_1C SE_W161, 192, 18, 3
- createtask sub_80E0E24, 5, 2, 0, 0
+ createtask sub_80E0E24, 5, 0, 0
createtask sub_812D350, 5
wait
- sprite gBattleAnimSpriteTemplate_8402498, 2, 4, 0, 6, 0, 1
+ sprite gBattleAnimSpriteTemplate_8402498, 2, 0, 6, 0, 1
wait
- createtask sub_80E0E24, 5, 2, 0, 1
+ createtask sub_80E0E24, 5, 0, 1
wait
end
@@ -1663,23 +1663,23 @@ Move_PROTECT: @ 81C97B5
monbg 2
monbgprio_28 0
panse_1D SE_W115, 192, 16
- sprite gBattleAnimSpriteTemplate_83D6BE8, 2, 3, 24, 0, 90
+ sprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90
wait
clearmonbg 2
end
Move_DETECT: @ 81C97D2
loadsprite 10071
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 9, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 9, 0
wait
- createtask sub_80E2A38, 10, 5, 2, 1, 0, 9, 32767
+ createtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
pause 18
panse_19 SE_W197, 192
- sprite gBattleAnimSpriteTemplate_83930F4, 13, 2, 20, -20
+ sprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20
wait
pause 10
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 9, 0, 0
- createtask sub_80E2A38, 10, 5, 2, 2, 9, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 9, 0, 0
+ createtask sub_80E2A38, 10, 2, 2, 9, 0, 32767
wait
end
@@ -1700,92 +1700,92 @@ _81C985F:
end
_81C9864:
panse_19 SE_W082, 192
- createtask sub_80A7FA0, 5, 5, 0, 1, 0, 15, 1
- createtask sub_80E2A38, 10, 5, 2, 3, 0, 9, 31
+ createtask sub_80A7FA0, 5, 0, 1, 0, 15, 1
+ createtask sub_80E2A38, 10, 2, 3, 0, 9, 31
wait
pause 20
panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
wait
panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
wait
pause 10
- createtask sub_80A8B88, 5, 5, 0, 16, 6144, 8, 0
+ createtask sub_80A8B88, 5, 0, 16, 6144, 8, 0
pause 5
- createtask sub_80A7FA0, 5, 5, 1, 4, 0, 30, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 0
+ createtask sub_80A7FA0, 5, 1, 4, 0, 30, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
panse_19 SE_W004, 63
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 24, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 24, 8, 1, 0
panse_19 SE_W004, 63
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -24, -16, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -24, -16, 1, 0
panse_19 SE_W004, 63
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 8, 4, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 4, 1, 0
panse_19 SE_W004, 63
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -16, 19, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -16, 19, 1, 0
panse_19 SE_W004, 63
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 18, -18, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, -18, 1, 0
panse_19 SE_W004, 63
wait
- createtask sub_80E2A38, 10, 5, 2, 3, 9, 0, 31
+ createtask sub_80E2A38, 10, 2, 3, 9, 0, 31
jump _81C985F
_81C996A:
panse_19 SE_W082, 192
- createtask sub_80A7FA0, 5, 5, 0, 1, 0, 15, 1
- createtask sub_80E2A38, 10, 5, 2, 3, 0, 9, 31
+ createtask sub_80A7FA0, 5, 0, 1, 0, 15, 1
+ createtask sub_80E2A38, 10, 2, 3, 0, 9, 31
wait
pause 20
panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
wait
pause 5
createtask sub_812E498, 5
pause 7
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 8, 1, 1
- createtask sub_80A7FA0, 5, 5, 1, 4, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 8, 1, 1
+ createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
pause 14
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 12, -6, 1, 1
- createtask sub_80A7FA0, 5, 5, 1, 4, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 12, -6, 1, 1
+ createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
pause 14
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -12, -6, 1, 1
- createtask sub_80A7FA0, 5, 5, 1, 4, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -12, -6, 1, 1
+ createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
wait
- createtask sub_80E2A38, 10, 5, 2, 3, 9, 0, 31
+ createtask sub_80E2A38, 10, 2, 3, 9, 0, 31
jump _81C985F
_81C9A37:
panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
wait
pause 5
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
pause 6
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 4, 1, 1
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 4, 1, 1
+ createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
wait
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
pause 6
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -4, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -4, 1, 2
+ createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
jump _81C985F
_81C9AB3:
- sprite gBattleAnimSpriteTemplate_8402630, 2, 2, 20, -28
+ sprite gBattleAnimSpriteTemplate_8402630, 2, 20, -28
wait
pause 10
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 10, 2
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 10, 2
pause 12
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 1, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
jump _81C985F
Move_SAFEGUARD: @ 81C9AF7
@@ -1800,7 +1800,7 @@ Move_SAFEGUARD: @ 81C9AF7
sprite gBattleAnimSpriteTemplate_83D7D74, 2
wait
panse_19 SE_REAPOKE, 192
- createtask sub_80E1F8C, 2, 6, 10, 0, 2, 0, 10, 32767
+ createtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767
wait
clearmonbg 2
blendoff
@@ -1808,26 +1808,26 @@ Move_SAFEGUARD: @ 81C9AF7
Move_PAIN_SPLIT: @ 81C9B39
loadsprite 10239
- sprite gBattleAnimSpriteTemplate_84026F0, 2, 3, -8, -42, 0
- sprite gBattleAnimSpriteTemplate_84026F0, 130, 3, -8, -42, 1
+ sprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0
+ sprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1
pause 10
panse_19 SE_W207B, 0
- createtask sub_812EB10, 2, 2, 0, 0
- createtask sub_812EB10, 2, 2, 1, 0
+ createtask sub_812EB10, 2, 0, 0
+ createtask sub_812EB10, 2, 1, 0
wait
- sprite gBattleAnimSpriteTemplate_84026F0, 2, 3, -24, -42, 0
- sprite gBattleAnimSpriteTemplate_84026F0, 130, 3, -24, -42, 1
+ sprite gBattleAnimSpriteTemplate_84026F0, 2, -24, -42, 0
+ sprite gBattleAnimSpriteTemplate_84026F0, 130, -24, -42, 1
pause 10
panse_19 SE_W207B, 0
- createtask sub_812EB10, 2, 2, 0, 1
- createtask sub_812EB10, 2, 2, 1, 1
+ createtask sub_812EB10, 2, 0, 1
+ createtask sub_812EB10, 2, 1, 1
wait
- sprite gBattleAnimSpriteTemplate_84026F0, 2, 3, 8, -42, 0
- sprite gBattleAnimSpriteTemplate_84026F0, 130, 3, 8, -42, 1
+ sprite gBattleAnimSpriteTemplate_84026F0, 2, 8, -42, 0
+ sprite gBattleAnimSpriteTemplate_84026F0, 130, 8, -42, 1
pause 10
panse_19 SE_W207B, 0
- createtask sub_812EB10, 2, 2, 0, 2
- createtask sub_812EB10, 2, 2, 1, 2
+ createtask sub_812EB10, 2, 0, 2
+ createtask sub_812EB10, 2, 1, 2
end
Move_VICE_GRIP: @ 81C9BE1
@@ -1836,11 +1836,11 @@ Move_VICE_GRIP: @ 81C9BE1
monbg 3
setalpha 12, 8
panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83D769C, 2, 1, 0
- sprite gBattleAnimSpriteTemplate_83D769C, 2, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D769C, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D769C, 2, 1
pause 9
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 0, 0, 1, 2
- createtask sub_80A7FA0, 5, 5, 1, 2, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 2
+ createtask sub_80A7FA0, 5, 1, 2, 0, 5, 1
wait
clearmonbg 3
blendoff
@@ -1854,15 +1854,15 @@ Move_GUILLOTINE: @ 81C9C29
fadetobg_25 12, 13, 14
waitbgfadein
panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83D76DC, 2, 1, 0
- sprite gBattleAnimSpriteTemplate_83D76DC, 2, 1, 1
- createtask sub_80E2A38, 10, 5, 4, 2, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83D76DC, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D76DC, 2, 1
+ createtask sub_80E2A38, 10, 4, 2, 0, 16, 0
pause 9
- createtask sub_80A7FA0, 5, 5, 1, 2, 0, 23, 1
+ createtask sub_80A7FA0, 5, 1, 2, 0, 23, 1
pause 46
- createtask sub_80A7FA0, 5, 5, 1, 4, 0, 8, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0
+ createtask sub_80A7FA0, 5, 1, 4, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
panse_19 SE_W013, 63
wait
clearmonbg 3
@@ -1878,12 +1878,12 @@ Move_PAY_DAY: @ 81C9CB5
monbgprio_28 1
setalpha 12, 8
panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D75E4, 2, 5, 20, 0, 0, 0, 1152
+ sprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152
wait
panse_19 SE_W006, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 0, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 2
sprite gBattleAnimSpriteTemplate_83D75FC, 2
- createtask sub_80A7FA0, 2, 5, 1, 1, 0, 6, 1
+ createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
wait
clearmonbg 1
blendoff
@@ -1892,90 +1892,90 @@ Move_PAY_DAY: @ 81C9CB5
Move_OUTRAGE: @ 81C9D08
loadsprite 10029
panse_1C SE_W082, 192, 8, 3
- createtask sub_80E1F8C, 2, 6, 7, 2, 5, 3, 8, 430
- createtask sub_80A8500, 2, 5, 0, 12, 6, 5, 4
+ createtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430
+ createtask sub_80A8500, 2, 0, 12, 6, 5, 4
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 0, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 0, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, 1280, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, -1280, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
pause 0
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 768, 3
+ createtask sub_80A7FA0, 2, 1, 2, 0, 40, 1
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 768, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, -768, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, -768, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 0, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
call _81C9E0F
call _81C9E0F
wait
end
_81C9E0F:
pause 3
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 0, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, 1280, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, -1280, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 768, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 768, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, -768, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, -768, 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
ret
Move_SPARK: @ 81C9EA3
loadsprite 10135
loadsprite 10011
pause 0
- createtask sub_80E1F8C, 2, 6, 3, -31, 1, 5, 5, 23551
+ createtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 32, 24, 190, 12, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0
pause 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 80, 24, 22, 12, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 156, 24, 121, 13, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 156, 24, 121, 13, 0, 1, 1
pause 0
- createtask sub_80E1F8C, 2, 6, 3, -31, 1, 0, 0, 23551
+ createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
pause 10
- createtask sub_80E1F8C, 2, 6, 3, -31, 1, 5, 5, 23551
+ createtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 100, 24, 60, 10, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 170, 24, 42, 11, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1
pause 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 238, 24, 165, 10, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 238, 24, 165, 10, 0, 1, 1
pause 0
- createtask sub_80E1F8C, 2, 6, 3, -31, 1, 0, 0, 23551
+ createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
pause 20
- createtask sub_80E1F8C, 2, 6, 3, -31, 1, 7, 7, 23551
+ createtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551
panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 0, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 64, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 128, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 192, 20, 2, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 32, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 96, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 160, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 224, 20, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 192, 20, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 32, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 96, 20, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 160, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 224, 20, 2, 0
pause 4
wait
- createtask sub_80E1F8C, 2, 6, 3, -31, 1, 0, 0, 23551
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
pause 4
panse_19 SE_W063, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
wait
- createtask sub_80E1F8C, 2, 6, 4, -31, 2, 0, 6, 23551
+ createtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551
call Unknown_81D6100
wait
end
@@ -1983,30 +1983,30 @@ Move_SPARK: @ 81C9EA3
Move_ATTRACT: @ 81CA0BA
loadsprite 10216
panse_1C SE_W204, 192, 12, 3
- createtask sub_80A8B88, 5, 5, 0, 12, 4096, 4, 0
+ createtask sub_80A8B88, 5, 0, 12, 4096, 4, 0
pause 15
- sprite gBattleAnimSpriteTemplate_83D7AB0, 131, 2, 20, -8
+ sprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8
wait
panse_19 SE_W213, 63
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 160, -32
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -256, -40
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 128, -16
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 416, -38
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -128, -22
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -384, -31
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
wait
panse_1D SE_W213B, 0, 15
createtask sub_80D2100, 5
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 16, 256, 0
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 224, 240, 15
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 126, 272, 30
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 80, 224, 45
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 170, 272, 60
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 40, 256, 75
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 112, 256, 90
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 200, 272, 90
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 16, 256, 0
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 224, 240, 15
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 126, 272, 30
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 80, 224, 45
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 170, 272, 60
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 40, 256, 75
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 112, 256, 90
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 200, 272, 90
pause 75
- createtask sub_80E1F8C, 2, 6, 4, 4, 4, 0, 10, 28479
+ createtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479
end
Move_GROWTH: @ 81CA1B3
@@ -2016,27 +2016,27 @@ Move_GROWTH: @ 81CA1B3
wait
end
_81CA1C0:
- createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 32767
+ createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
panse_19 SE_W036, 192
- createtask sub_80A8D34, 5, 5, -3, -3, 16, 0, 0
+ createtask sub_80A8D34, 5, -3, -3, 16, 0, 0
ret
Move_WHIRLWIND: @ 81CA1E9
loadsprite 10162
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, -8, 1, 60, 0
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 0, 1, 60, 1
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 8, 1, 60, 2
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 16, 1, 60, 3
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 24, 1, 60, 4
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 32, 1, 60, 0
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 16, 1, 60, 3
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0
pause 5
panse_1C SE_W104, 63, 10, 4
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 15, 1
+ createtask sub_80A7FA0, 2, 1, 4, 0, 15, 1
pause 29
- createtask sub_80A8500, 2, 5, 1, 12, 6, 1, 5
+ createtask sub_80A8500, 2, 1, 12, 6, 1, 5
pause 7
panse_19 SE_W081, 63
- createtask sub_80A8A80, 5, 2, 1, 8
+ createtask sub_80A8A80, 5, 1, 8
wait
end
@@ -2045,13 +2045,13 @@ Move_CONFUSE_RAY: @ 81CA291
monbg 3
fadetobg 2
waitbgfadein
- createtask sub_812B374, 2, 4, -64, 63, 2, 0
- createtask sub_80E2094, 2, 6, 10013, 0, 6, 0, 14, 351
- sprite gBattleAnimSpriteTemplate_83DAE64, 130, 3, 28, 0, 288
+ createtask sub_812B374, 2, -64, 63, 2, 0
+ createtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351
+ sprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288
wait
setalpha 8, 8
panse_19 SE_W081B, 63
- sprite gBattleAnimSpriteTemplate_83DAE7C, 130, 2, 0, -16
+ sprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16
wait
pause 0
blendoff
@@ -2063,10 +2063,10 @@ Move_CONFUSE_RAY: @ 81CA291
Move_LOCK_ON: @ 81CA2E4
loadsprite 10014
sprite gBattleAnimSpriteTemplate_83D6DAC, 40
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 1
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 2
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 3
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 4
+ sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1
+ sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2
+ sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 3
+ sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 4
pause 120
setvar 7, -1
wait
@@ -2076,12 +2076,12 @@ Move_MEAN_LOOK: @ 81CA31A
loadsprite 10187
monbg 3
panse_19 SE_W060, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
panse_1C SE_W109, 63, 15, 4
panse_1D SE_W043, 63, 85
sprite gBattleAnimSpriteTemplate_8402264, 2
pause 120
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
pause 30
clearmonbg 3
wait
@@ -2089,21 +2089,21 @@ Move_MEAN_LOOK: @ 81CA31A
Move_ROCK_THROW: @ 81CA35F
loadsprite 10058
- sprite gBattleAnimSpriteTemplate_83DB428, 130, 4, 6, 1, 15, 1
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 0, 1, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0
panse_19 SE_W088, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 19, 1, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0
panse_19 SE_W088, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -23, 2, -10, 0
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0
panse_19 SE_W088, 63
- createtask sub_80A7E7C, 2, 5, 1, 0, 5, 20, 1
+ createtask sub_80A7E7C, 2, 1, 0, 5, 20, 1
pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -15, 1, -10, 0
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0
panse_19 SE_W088, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 23, 2, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0
panse_19 SE_W088, 63
wait
end
@@ -2111,20 +2111,20 @@ Move_ROCK_THROW: @ 81CA35F
Move_ROCK_SLIDE: @ 81CA3EB
loadsprite 10058
monbg 3
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 7, 1, 11, 1
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -5, 1, -5, 1
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1
panse_19 SE_W088, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 5, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1
panse_19 SE_W088, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 19, 1, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1
panse_19 SE_W088, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -23, 2, -10, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1
panse_19 SE_W088, 63
- createtask sub_80A7E7C, 2, 5, 1, 0, 5, 50, 1
- createtask sub_80A7E7C, 2, 5, 3, 0, 5, 50, 1
+ createtask sub_80A7E7C, 2, 1, 0, 5, 50, 1
+ createtask sub_80A7E7C, 2, 3, 0, 5, 50, 1
pause 2
call _81CA483
call _81CA483
@@ -2132,28 +2132,28 @@ Move_ROCK_SLIDE: @ 81CA3EB
clearmonbg 3
end
_81CA483:
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -20, 0, -10, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
panse_19 SE_W088, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 28, 1, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1
panse_19 SE_W088, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -10, 1, -5, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1
panse_19 SE_W088, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 10, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1
panse_19 SE_W088, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 24, 1, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1
panse_19 SE_W088, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -32, 2, -10, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1
panse_19 SE_W088, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -20, 0, -10, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
panse_19 SE_W088, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 30, 2, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1
panse_19 SE_W088, 63
pause 2
ret
@@ -2165,11 +2165,11 @@ Move_THIEF: @ 81CA52C
fadetobg 1
waitbgfadein
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
pause 6
panse_19 SE_W233, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 1, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_80A7FA0, 2, 1, 1, 0, 8, 1
wait
pause 20
clearmonbg 1
@@ -2186,7 +2186,7 @@ Move_BUBBLE_BEAM: @ 81CA573
setalpha 12, 8
pause 1
call _81CA5AD
- createtask sub_80A8B88, 5, 5, 0, 3, 3072, 8, 1
+ createtask sub_80A8B88, 5, 0, 3, 3072, 8, 1
call _81CA5AD
call _81CA5AD
wait
@@ -2196,22 +2196,22 @@ Move_BUBBLE_BEAM: @ 81CA573
blendoff
end
_81CA5AD:
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 35, 70, 0, 256, 50
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50
panse_19 SE_W145, 192
pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 20, 40, -10, 256, 50
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50
panse_19 SE_W145, 192
pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 10, -60, 0, 256, 50
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50
panse_19 SE_W145, 192
pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 15, -15, 10, 256, 50
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50
panse_19 SE_W145, 192
pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 30, 10, -10, 256, 50
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50
panse_19 SE_W145, 192
pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 25, -30, 10, 256, 50
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50
panse_19 SE_W145, 192
pause 3
ret
@@ -2220,7 +2220,7 @@ Move_ICY_WIND: @ 81CA650
loadsprite 10141
loadsprite 10142
monbg 3
- createtask sub_80E2A38, 10, 5, 11, 4, 0, 4, 0
+ createtask sub_80E2A38, 10, 11, 4, 0, 4, 0
fadetobg 15
waitbgfadeout
panse_19 SE_W196, 0
@@ -2237,42 +2237,42 @@ Move_ICY_WIND: @ 81CA650
clearmonbg 3
restorebg
waitbgfadeout
- createtask sub_80E2A38, 10, 5, 11, 4, 4, 0, 0
+ createtask sub_80E2A38, 10, 11, 4, 4, 0, 0
waitbgfadein
end
_81CA6A8:
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, 0, 0, 0, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 0, 0, 0, 72, 1
pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, 10, 0, 10, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 10, 0, 10, 72, 1
pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, -10, 0, -10, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -10, 0, -10, 72, 1
pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, 15, 0, 15, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 15, 0, 15, 72, 1
pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, -5, 0, -5, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -5, 0, -5, 72, 1
ret
Move_SMOKESCREEN: @ 81CA710
loadsprite 10016
loadsprite 10017
panse_19 SE_W104, 192
- sprite gBattleAnimSpriteTemplate_84021B0, 130, 6, 20, 0, 0, 0, 35, -25
+ sprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25
wait
createtask sub_812C1D0, 2
pause 2
panse_19 SE_W028, 63
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -12, 104, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -12, 72, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -6, 56, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -6, 88, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 0, 56, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 0, 88, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 6, 72, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 6, 104, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 12, 72, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 12, 56, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 18, 80, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 18, 72, 1, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 88, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 56, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 88, 1, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 72, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 104, 1, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 72, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 56, 1, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 80, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 72, 1, 75
wait
end
@@ -2283,43 +2283,43 @@ Move_CONVERSION: @ 81CA809
setalpha 16, 0
pause 0
panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, -24
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, -24
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, -24
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -24
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, -24
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24
pause 3
panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, -8
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, -8
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, -8
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -8
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, -8
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8
pause 3
panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, 8
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, 8
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, 8
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 8
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, 8
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8
pause 3
panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, 24
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, 24
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, 24
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 24
pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, 24
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24
pause 20
panse_19 SE_W112, 192
- createtask sub_80E21A8, 2, 7, 10018, 1, 1, 14335, 12, 0, 0
+ createtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0
pause 6
createtask sub_80CE108, 5
wait
@@ -2335,22 +2335,22 @@ Move_CONVERSION_2: @ 81CA91E
setalpha 0, 16
pause 0
panse_19 SE_W112, 63
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, -24, 60
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, -24, 65
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, -24, 70
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, -24, 75
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, -8, 80
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, -8, 85
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, -8, 90
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, -8, 95
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, 8, 105
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, 8, 110
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, 8, 115
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, 24, 120
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, 24, 125
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, 24, 130
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, 24, 135
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -24, 75
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -8, 80
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -8, 85
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -8, 90
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -8, 95
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 8, 100
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 8, 105
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 8, 110
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 8, 115
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 24, 120
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 24, 125
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 24, 130
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135
createtask sub_80CE210, 5
pause 60
panse_19 SE_W129, 63
@@ -2378,35 +2378,35 @@ Move_ROLLING_KICK: @ 81CAA3A
loadsprite 10135
monbg 1
setalpha 12, 8
- createtask sub_80A8500, 2, 5, 0, 18, 6, 1, 4
+ createtask sub_80A8500, 2, 0, 18, 6, 1, 4
panse_19 SE_W104, 192
pause 6
panse_19 SE_W104, 192
wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4
- sprite gBattleAnimSpriteTemplate_83D9FF0, 2, 6, -24, 0, 48, 10, 160, 0
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0
pause 5
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 2
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
+ createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 1, 8
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 1, 8
clearmonbg 1
blendoff
end
Move_HEADBUTT: @ 81CAABD
loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
panse_19 SE_W029, 192
wait
pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
wait
- createtask sub_80A8154, 2, 5, 0, 2, 0, 4, 1
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1
+ createtask sub_80A8154, 2, 0, 2, 0, 4, 1
+ createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
panse_19 SE_W233B, 63
wait
end
@@ -2414,17 +2414,17 @@ Move_HEADBUTT: @ 81CAABD
Move_HORN_ATTACK: @ 81CAB1A
loadsprite 10135
loadsprite 10020
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
panse_19 SE_W029, 192
wait
pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1
- sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, 0, 0, 10
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 10
wait
- createtask sub_80A8154, 2, 5, 0, 2, 0, 4, 1
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1
+ createtask sub_80A8154, 2, 0, 2, 0, 4, 1
+ createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
panse_19 SE_W030, 63
wait
end
@@ -2432,22 +2432,22 @@ Move_HORN_ATTACK: @ 81CAB1A
Move_FURY_ATTACK: @ 81CAB87
loadsprite 10135
loadsprite 10020
- createtask sub_80A8E04, 2, 4, 4, 256, 0, 2
+ createtask sub_80A8E04, 2, 4, 256, 0, 2
ifelse _81CABB8, _81CABDE
_81CABA5:
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
+ createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
wait
end
_81CABB8:
- sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, 8, 8, 10
+ sprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10
wait
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
panse_19 SE_W030, 63
jump _81CABA5
_81CABDE:
- sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, -8, -8, 10
+ sprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10
wait
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
panse_19 SE_W030, 63
jump _81CABA5
@@ -2457,54 +2457,54 @@ Move_HORN_DRILL: @ 81CAC04
jumpunkcond _81CAD6A
fadetobg 7
waitbgfadeout
- createtask sub_80E3A58, 5, 4, -2304, 768, 1, -1
+ createtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CAC21:
waitbgfadein
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
panse_19 SE_W029, 192
wait
pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1
- sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, 0, 0, 12
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 12
wait
playse SE_BAN
- createtask sub_80A8154, 2, 5, 0, 2, 0, 40, 1
- createtask sub_80A8154, 2, 5, 1, 10, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 3
+ createtask sub_80A8154, 2, 0, 2, 0, 40, 1
+ createtask sub_80A8154, 2, 1, 10, 0, 40, 1
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3
panse_19 SE_W030, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 2, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3
panse_19 SE_W030, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -4, 3, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3
panse_19 SE_W030, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -8, -5, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3
panse_19 SE_W030, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 4, -12, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3
panse_19 SE_W030, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 16, 0, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3
panse_19 SE_W030, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 5, 18, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3
panse_19 SE_W030, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -17, 12, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2
panse_19 SE_W030, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -21, -15, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2
panse_19 SE_W030, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 8, -27, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2
panse_19 SE_W030, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 32, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2
panse_19 SE_W030, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
wait
restorebg
waitbgfadeout
@@ -2514,7 +2514,7 @@ _81CAC21:
_81CAD6A:
fadetobg 8
waitbgfadeout
- createtask sub_80E3A58, 5, 4, 2304, 768, 0, -1
+ createtask sub_80E3A58, 5, 2304, 768, 0, -1
jump _81CAC21
Move_THRASH: @ 81CAD81
@@ -2522,16 +2522,16 @@ Move_THRASH: @ 81CAD81
loadsprite 10143
createtask sub_80D0A4C, 2
createtask sub_80D0AB8, 2
- sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 3, 1, 10, 0
- createtask sub_80A8154, 2, 5, 1, 4, 0, 7, 1
+ sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0
+ createtask sub_80A8154, 2, 1, 4, 0, 7, 1
panse_19 SE_W004, 63
pause 28
- sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 3, 1, 10, 1
- createtask sub_80A8154, 2, 5, 1, 4, 0, 7, 1
+ sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1
+ createtask sub_80A8154, 2, 1, 4, 0, 7, 1
panse_19 SE_W233B, 63
pause 28
- sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 3, 1, 10, 3
- createtask sub_80A8154, 2, 5, 1, 8, 0, 16, 1
+ sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3
+ createtask sub_80A8154, 2, 1, 8, 0, 16, 1
panse_19 SE_W025B, 63
end
@@ -2541,29 +2541,29 @@ Move_SING: @ 81CAE00
createtask sub_80CEA20, 2
wait
panse_1B SE_W047, 192, 63, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 7, 0, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12
pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 1, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12
pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 2, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 3, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 3, 12
pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 3, 0, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 0, 12
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 2, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 2, 12
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 3, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 3, 12
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 0, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 0, 12
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 2, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 3, 12
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 3, 12
pause 4
wait
clearmonbg 3
@@ -2574,45 +2574,45 @@ Move_SING: @ 81CAE00
Move_LOW_KICK: @ 81CAED4
loadsprite 10143
loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4
- sprite gBattleAnimSpriteTemplate_83D9FF0, 130, 6, -24, 28, 40, 8, 160, 0
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -8, 8, 1, 2
- createtask sub_80A8E04, 2, 4, 6, 384, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -8, 8, 1, 2
+ createtask sub_80A8E04, 2, 6, 384, 1, 2
panse_19 SE_W233B, 63
wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 1, 4
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 1, 4
end
Move_EARTHQUAKE: @ 81CAF31
- createtask sub_80E1864, 5, 3, 5, 10, 50
- createtask sub_80E1864, 5, 3, 4, 10, 50
+ createtask sub_80E1864, 5, 5, 10, 50
+ createtask sub_80E1864, 5, 4, 10, 50
panse_19 SE_W089, 0
pause 10
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
pause 16
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
end
Move_FISSURE: @ 81CAF7E
loadsprite 10074
- createtask sub_80E1864, 3, 3, 5, 10, 50
- createtask sub_80E1864, 3, 3, 1, 10, 50
+ createtask sub_80E1864, 3, 5, 10, 50
+ createtask sub_80E1864, 3, 1, 10, 50
panse_19 SE_W089, 63
pause 8
call _81CAFFF
pause 15
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
pause 15
call _81CB050
pause 15
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
pause 15
call _81CAFFF
pause 50
fadetobg 21
waitbgfadeout
- createtask sub_80E1BB0, 5, 3, 1, 5, -1
+ createtask sub_80E1BB0, 5, 1, 5, -1
waitbgfadein
pause 40
restorebg
@@ -2621,17 +2621,17 @@ Move_FISSURE: @ 81CAF7E
waitbgfadein
end
_81CAFFF:
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 12, -48, -16, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 16, -16, -10, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 14, -52, -18, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 12, -32, -16, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -48, -16, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -16, -10, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -52, -18, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -32, -16, 24
panse_19 SE_W091, 63
ret
_81CB050:
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 12, -24, -16, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 16, -38, -10, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 14, -20, -18, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 12, -36, -16, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -24, -16, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -38, -10, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -20, -18, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -36, -16, 24
panse_19 SE_W091, 63
ret
@@ -2642,11 +2642,11 @@ _81CB0AA:
_81CB0AB:
loadsprite 10074
loadsprite 10281
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 0, 180
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 1, 180
+ sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 180
+ sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 180
monbg_22 0
pause 1
- createtask sub_80E1244, 2, 1, 0
+ createtask sub_80E1244, 2, 0
pause 6
call _81CB16A
call _81CB16A
@@ -2656,29 +2656,29 @@ _81CB0AB:
wait
clearmonbg_23 0
pause 1
- createtask sub_80E1244, 2, 1, 1
+ createtask sub_80E1244, 2, 1
jump _81CB0AA
_81CB106:
loadsprite 10135
loadsprite 10281
- createtask sub_80E149C, 2, 1, 0
+ createtask sub_80E149C, 2, 0
wait
monbg 0
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 0, 48
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 1, 48
+ sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 48
+ sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 48
pause 1
- createtask sub_80E149C, 2, 1, 1
+ createtask sub_80E149C, 2, 1
pause 16
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 2
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
+ createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
panse_19 SE_W025B, 192
clearmonbg 0
jump _81CB0AA
_81CB16A:
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 0, 12, 4, -16, 18
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 0, 16, 4, -10, 18
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 1, 14, 4, -18, 18
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 1, 12, 4, -16, 18
+ sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 12, 4, -16, 18
+ sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 16, 4, -10, 18
+ sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 14, 4, -18, 18
+ sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 12, 4, -16, 18
panse_19 SE_W091, 192
pause 32
ret
@@ -2696,8 +2696,8 @@ Move_MEDITATE: @ 81CB1BD
Move_AGILITY: @ 81CB1DA
monbg 2
setalpha 12, 8
- createtask sub_80A8500, 2, 5, 0, 24, 6, 4, 4
- createtask sub_80E2DD8, 2, 4, 0, 4, 7, 10
+ createtask sub_80A8500, 2, 0, 24, 6, 4, 4
+ createtask sub_80E2DD8, 2, 0, 4, 7, 10
panse_19 SE_W104, 192
pause 12
panse_19 SE_W104, 192
@@ -2718,12 +2718,12 @@ Move_QUICK_ATTACK: @ 81CB224
loadsprite 10135
monbg 2
setalpha 12, 8
- createtask sub_80A8500, 2, 5, 0, 24, 6, 1, 5
- createtask sub_80E2DD8, 2, 4, 0, 4, 7, 3
+ createtask sub_80A8500, 2, 0, 24, 6, 1, 5
+ createtask sub_80E2DD8, 2, 0, 4, 7, 3
panse_19 SE_W026, 192
pause 4
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 0, 0, 1, 1
+ createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 0, 0, 1, 1
panse_19 SE_W233B, 63
wait
clearmonbg 2
@@ -2736,17 +2736,17 @@ Move_RAGE: @ 81CB27C
loadsprite 10087
monbg 1
setalpha 12, 8
- createtask sub_8079790, 3, 5, 0, 31, 10, 0, 2
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, -20, -28
+ createtask sub_8079790, 3, 0, 31, 10, 0, 2
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28
panse_19 SE_W207B, 192
pause 20
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
panse_19 SE_W207B, 192
wait
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_80A9058, 2, 5, 1, 1, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_80A9058, 2, 1, 1, 10, 1, 0
panse_19 SE_W233B, 63
wait
clearmonbg 1
@@ -2799,10 +2799,10 @@ Move_MINIMIZE: @ 81CB352
Move_METRONOME: @ 81CB365
loadsprite 10064
loadsprite 10209
- sprite gBattleAnimSpriteTemplate_83D7220, 11, 2, 0, 100
+ sprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100
panse_19 SE_W118, 192
pause 6
- sprite gBattleAnimSpriteTemplate_83D72C8, 12, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D72C8, 12, 0
pause 24
panse_1C SE_W039, 192, 22, 3
wait
@@ -2818,27 +2818,27 @@ _81CB399:
wait
jump _81CB398
_81CB3A9:
- sprite gBattleAnimSpriteTemplate_83C2010, 2, 6, 0, -24, 0, 0, 10, 0
+ sprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0
panse_19 SE_W036, 192
wait
- createtask sub_80A8E04, 2, 4, 16, 96, 0, 2
+ createtask sub_80A8E04, 2, 16, 96, 0, 2
wait
- sprite gBattleAnimSpriteTemplate_83C2010, 2, 6, 0, 24, 0, 0, 10, 1
+ sprite gBattleAnimSpriteTemplate_83C2010, 2, 0, 24, 0, 0, 10, 1
wait
ret
_81CB3E6:
loadsprite 10135
- createtask sub_80CDAC8, 2, 1, 0
+ createtask sub_80CDAC8, 2, 0
panse_19 SE_W036, 192
wait
playse SE_BAN
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
- createtask sub_80A8154, 2, 5, 0, 2, 0, 40, 1
- createtask sub_80A8154, 2, 5, 1, 10, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DB538, 132, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createtask sub_80A8154, 2, 0, 2, 0, 40, 1
+ createtask sub_80A8154, 2, 1, 10, 0, 40, 1
+ sprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0
panse_1C SE_W025B, 63, 8, 3
wait
- createtask sub_80CDAC8, 2, 1, 1
+ createtask sub_80CDAC8, 2, 1
jump _81CB398
Move_AMNESIA: @ 81CB455
@@ -2859,8 +2859,8 @@ Move_KINESIS: @ 81CB479
panse_19 SE_W060, 192
call Unknown_81D61E7
sprite gBattleAnimSpriteTemplate_83DA824, 20
- sprite gBattleAnimSpriteTemplate_83D7450, 19, 3, 32, -8, 0
- sprite gBattleAnimSpriteTemplate_83D7450, 19, 3, 32, 16, 1
+ sprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0
+ sprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1
panse_1C SE_W109, 192, 21, 2
pause 60
panse_19 SE_W146, 192
@@ -2875,19 +2875,19 @@ Move_KINESIS: @ 81CB479
Move_GLARE: @ 81CB4CA
loadsprite 10248
loadsprite 10218
- createtask sub_81301EC, 5, 1, 0
+ createtask sub_81301EC, 5, 0
panse_19 SE_W060B, 192
wait
- createtask sub_80E2A38, 5, 5, 1, 0, 0, 16, 0
+ createtask sub_80E2A38, 5, 1, 0, 0, 16, 0
wait
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, -16, -8
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, 16, -8
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
createtask sub_80D23B4, 5
panse_19 SE_W043, 192
pause 2
- createtask sub_80D60B4, 3, 3, 20, 1, 0
+ createtask sub_80D60B4, 3, 20, 1, 0
wait
- createtask sub_80E2A38, 5, 5, 1, 0, 16, 0, 0
+ createtask sub_80E2A38, 5, 1, 0, 16, 0, 0
end
Move_BARRAGE: @ 81CB533
@@ -2895,9 +2895,9 @@ Move_BARRAGE: @ 81CB533
createtask sub_8130554, 3
panse_19 SE_W207, 192
pause 24
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 8, 1, 40, 1
- createtask sub_80A7E7C, 3, 5, 1, 0, 4, 20, 1
- createtask sub_80A7E7C, 3, 5, 3, 0, 4, 20, 1
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1
+ createtask sub_80A7E7C, 3, 1, 0, 4, 20, 1
+ createtask sub_80A7E7C, 3, 3, 0, 4, 20, 1
panse_1C SE_W070, 63, 8, 2
end
@@ -2908,38 +2908,38 @@ _81CB584:
_81CB585:
monbg 3
setalpha 12, 11
- createtask sub_80E3BA4, 5, 1, 7
+ createtask sub_80E3BA4, 5, 7
jumpvareq 7, 0, _81CB5A0
jump _81CB617
_81CB5A0:
- createtask sub_80E2A38, 10, 5, 27, 1, 0, 12, 0
+ createtask sub_80E2A38, 10, 27, 1, 0, 12, 0
wait
pause 12
- createtask sub_80E2A38, 10, 5, 2, 1, 8, 0, 0
- createtask sub_80E1864, 5, 3, 0, 2, 16
+ createtask sub_80E2A38, 10, 2, 1, 8, 0, 0
+ createtask sub_80E1864, 5, 0, 2, 16
panse_1C SE_W287, 192, 4, 8
- createtask sub_80E2A38, 10, 5, 2, 1, 0, 15, 32767
+ createtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
pause 20
- createtask sub_80E2A38, 10, 5, 2, 1, 15, 0, 32767
+ createtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
wait
- createtask sub_80E2A38, 10, 5, 25, 1, 8, 0, 0
+ createtask sub_80E2A38, 10, 25, 1, 8, 0, 0
wait
clearmonbg 3
blendoff
jump _81CB584
_81CB617:
- createtask sub_80E2A7C, 10, 5, 1, 1, 0, 12, 0
+ createtask sub_80E2A7C, 10, 1, 1, 0, 12, 0
wait
pause 12
- createtask sub_80E2A38, 10, 5, 2, 1, 8, 0, 0
- createtask sub_80E1864, 5, 3, 0, 2, 16
+ createtask sub_80E2A38, 10, 2, 1, 8, 0, 0
+ createtask sub_80E1864, 5, 0, 2, 16
panse_19 SE_W287, 192
pause 8
- createtask sub_80E2A38, 10, 5, 2, 1, 0, 15, 32767
+ createtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
pause 20
- createtask sub_80E2A38, 10, 5, 2, 1, 15, 0, 32767
+ createtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
wait
- createtask sub_80E2A7C, 10, 5, 4, 1, 8, 0, 0
+ createtask sub_80E2A7C, 10, 4, 1, 8, 0, 0
wait
clearmonbg 3
blendoff
@@ -2949,19 +2949,19 @@ _81CB68E:
loadsprite 10284
call Unknown_81D61FB
monbg 0
- createtask sub_80E2A38, 10, 5, 2, 0, 0, 16, 32767
+ createtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
pause 4
- createtask sub_80DFC24, 5, 1, 0
+ createtask sub_80DFC24, 5, 0
wait
- createtask sub_812B340, 5, 2, 238, -64
+ createtask sub_812B340, 5, 238, -64
sprite gBattleAnimSpriteTemplate_83DA65C, 130
pause 14
- createtask sub_80A7FA0, 2, 5, 1, 10, 0, 18, 1
- createtask sub_812B30C, 5, 2, 141, 63
+ createtask sub_80A7FA0, 2, 1, 10, 0, 18, 1
+ createtask sub_812B30C, 5, 141, 63
pause 20
- createtask sub_80DFD24, 5, 1, 1
+ createtask sub_80DFD24, 5, 1
pause 2
- createtask sub_80E2A38, 10, 5, 2, 0, 15, 0, 32767
+ createtask sub_80E2A38, 10, 2, 0, 15, 0, 32767
wait
clearmonbg 0
call Unknown_81D622B
@@ -2974,7 +2974,7 @@ Move_FLASH: @ 81CB713
end
Move_SPLASH: @ 81CB720
- createtask sub_80D074C, 2, 2, 0, 3
+ createtask sub_80D074C, 2, 0, 3
pause 8
panse_1C SE_W039, 192, 38, 3
wait
@@ -2983,7 +2983,7 @@ Move_SPLASH: @ 81CB720
Move_ACID_ARMOR: @ 81CB735
monbg 0
setalpha 15, 0
- createtask sub_812F314, 2, 1, 0
+ createtask sub_812F314, 2, 0
panse_19 SE_W151, 192
wait
blendoff
@@ -2999,31 +2999,31 @@ Move_SHARPEN: @ 81CB74E
Move_SUPER_FANG: @ 81CB75A
loadsprite 10192
- createtask sub_80A8154, 2, 5, 0, 1, 0, 20, 1
+ createtask sub_80A8154, 2, 0, 1, 0, 20, 1
panse_19 SE_W082, 192
wait
- createtask sub_80A8154, 2, 5, 0, 3, 0, 48, 1
- createtask sub_8079790, 2, 5, 0, 1247, 12, 4, 1
+ createtask sub_80A8154, 2, 0, 3, 0, 48, 1
+ createtask sub_8079790, 2, 0, 1247, 12, 4, 1
wait
pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
pause 4
sprite gBattleAnimSpriteTemplate_83D7080, 130
panse_19 SE_W044, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 2143, 14, 32767, 14
- createtask sub_80A7E7C, 2, 5, 1, 0, 7, 12, 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14
+ createtask sub_80A7E7C, 2, 1, 0, 7, 12, 1
wait
blendoff
end
Move_SLASH: @ 81CB7DB
loadsprite 10183
- sprite gBattleAnimSpriteTemplate_83D6E38, 130, 3, 1, -8, 0
+ sprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0
panse_19 SE_W013, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D6E38, 130, 3, 1, 8, 0
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 18, 1
+ sprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0
+ createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
panse_19 SE_W013, 63
wait
end
@@ -3033,13 +3033,13 @@ Move_STRUGGLE: @ 81CB815
loadsprite 10215
monbg 1
setalpha 12, 8
- createtask sub_80A8154, 2, 5, 0, 3, 0, 12, 4
- sprite gBattleAnimSpriteTemplate_83D7C90, 2, 3, 0, 0, 2
- sprite gBattleAnimSpriteTemplate_83D7C90, 2, 3, 0, 1, 2
+ createtask sub_80A8154, 2, 0, 3, 0, 12, 4
+ sprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2
+ sprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2
panse_1C SE_W029, 192, 12, 4
wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
- createtask sub_80A8154, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createtask sub_80A8154, 2, 1, 3, 0, 6, 1
panse_19 SE_W025B, 63
wait
clearmonbg 1
@@ -3053,7 +3053,7 @@ Move_SKETCH: @ 81CB87B
sprite gBattleAnimSpriteTemplate_83D77E0, 130
wait
clearmonbg 1
- createtask sub_80D074C, 2, 2, 0, 2
+ createtask sub_80D074C, 2, 0, 2
panse_1C SE_W039, 192, 38, 2
end
@@ -3063,7 +3063,7 @@ Move_NIGHTMARE: @ 81CB8A3
jumpunkcond _81CB8CF
monbg 3
createtask sub_80DE1B0, 2
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 40, 1
+ createtask sub_80A7E7C, 2, 1, 3, 0, 40, 1
panse_19 SE_W171, 63
wait
clearmonbg 3
@@ -3071,8 +3071,8 @@ Move_NIGHTMARE: @ 81CB8A3
waitbgfadein
end
_81CB8CF:
- createtask sub_8079790, 2, 5, 0, 32767, 10, 2, 1
- createtask sub_80A7E7C, 2, 5, 0, 3, 0, 32, 1
+ createtask sub_8079790, 2, 0, 32767, 10, 2, 1
+ createtask sub_80A7E7C, 2, 0, 3, 0, 32, 1
panse_19 SE_W171, 63
wait
restorebg
@@ -3083,11 +3083,11 @@ Move_FLAIL: @ 81CB8F9
loadsprite 10135
monbg 1
setalpha 12, 8
- createtask sub_812E860, 2, 1, 0
+ createtask sub_812E860, 2, 0
panse_1C SE_W029, 192, 8, 2
wait
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 3
- createtask sub_80A9058, 2, 5, 0, 1, 30, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
+ createtask sub_80A9058, 2, 0, 1, 30, 1, 0
panse_19 SE_W025B, 63
wait
clearmonbg 1
@@ -3099,7 +3099,7 @@ Move_SPITE: @ 81CB936
panse_19 SE_W060, 192
waitbgfadein
monbg 3
- createtask sub_80E1F8C, 2, 6, 2, 2, 6, 0, 8, 32767
+ createtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767
createtask sub_80DE3AC, 2
panse_1C SE_W060, 63, 20, 3
wait
@@ -3117,17 +3117,17 @@ Move_MACH_PUNCH: @ 81CB965
fadetobg 9
_81CB97E:
waitbgfadeout
- createtask sub_80E3A58, 5, 4, -2304, 0, 1, -1
+ createtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
pause 0
setalpha 9, 8
- createtask sub_807A69C, 2, 2, 28968, 10
+ createtask sub_807A69C, 2, 28968, 10
panse_19 SE_W026, 192
pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
panse_19 SE_W004, 63
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
wait
clearmonbg 2
blendoff
@@ -3145,14 +3145,14 @@ Move_FORESIGHT: @ 81CB9ED
monbg 3
monbgprio_28 1
setalpha 16, 0
- sprite gBattleAnimSpriteTemplate_8402A24, 130, 1, 1
+ sprite gBattleAnimSpriteTemplate_8402A24, 130, 1
pause 17
panse_1C SE_W166, 63, 16, 4
pause 48
pause 24
panse_19 SE_W166, 63
pause 10
- createtask sub_8079790, 5, 5, 1, 32767, 12, 2, 1
+ createtask sub_8079790, 5, 1, 32767, 12, 2, 1
panse_19 SE_W197, 63
wait
blendoff
@@ -3164,13 +3164,13 @@ Move_DESTINY_BOND: @ 81CBA2C
fadetobg 2
panse_19 SE_W060, 192
waitbgfadein
- createtask sub_80DE918, 5, 2, 0, 48
+ createtask sub_80DE918, 5, 0, 48
panse_19 SE_W109, 192
pause 48
- createtask sub_80A8154, 2, 5, 0, 2, 0, 24, 1
- createtask sub_80E2A7C, 2, 5, 6, 1, 0, 12, 30653
+ createtask sub_80A8154, 2, 0, 2, 0, 24, 1
+ createtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653
pause 24
- createtask sub_80E2A7C, 2, 5, 6, 1, 12, 0, 30653
+ createtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653
panse_19 SE_W171, 63
wait
restorebg
@@ -3184,35 +3184,35 @@ Move_ENDURE: @ 81CBA87
panse_19 SE_W082, 192
call _81CBAC7
pause 8
- createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1
+ createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
+ createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
call _81CBAC7
pause 8
call _81CBAC7
wait
end
_81CBAC7:
- sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, -24, 26, 2
+ sprite gBattleAnimSpriteTemplate_83D6E98, 2, 0, -24, 26, 2
pause 4
- sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, 14, 28, 1
+ sprite gBattleAnimSpriteTemplate_83D6E98, 2, 0, 14, 28, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, -5, 10, 2
+ sprite gBattleAnimSpriteTemplate_83D6E98, 2, 0, -5, 10, 2
pause 4
- sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, 28, 26, 3
+ sprite gBattleAnimSpriteTemplate_83D6E98, 2, 0, 28, 26, 3
pause 4
- sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, -12, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D6E98, 2, 0, -12, 0, 1
ret
Move_CHARM: @ 81CBB1B
loadsprite 10210
- createtask sub_812E568, 5, 3, 0, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 0, 20
+ createtask sub_812E568, 5, 0, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
panse_19 SE_W204, 192
pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, -20, 20
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
panse_19 SE_W204, 192
pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 20, 20
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
panse_19 SE_W204, 192
wait
end
@@ -3226,8 +3226,8 @@ Move_ROLLOUT: @ 81CBB5E
setalpha 12, 8
createtask sub_80DD4D4, 2
wait
- createtask sub_80A9058, 2, 5, 0, 1, 30, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 4, 0, 0, 1, 2
+ createtask sub_80A9058, 2, 0, 1, 30, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 0, 0, 1, 2
panse_19 SE_W025B, 63
wait
clearmonbg 3
@@ -3240,24 +3240,24 @@ Move_FALSE_SWIPE: @ 81CBB9F
sprite gBattleAnimSpriteTemplate_83D6E50, 130
panse_19 SE_W233, 63
pause 16
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 0
panse_19 SE_W104, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 16
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 32
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 32
panse_19 SE_W104, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 48
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 48
pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 64
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 64
panse_19 SE_W104, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 80
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 80
pause 2
wait
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 0, 0, 1, 3
+ createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 0, 0, 1, 3
panse_19 SE_W004, 63
end
@@ -3271,10 +3271,10 @@ Move_SWAGGER: @ 81CBC26
panse_1C SE_W207, 192, 4, 2
wait
pause 24
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, -20, -28
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
panse_19 SE_W207B, 63
pause 12
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, 20, -28
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
panse_19 SE_W207B, 63
wait
end
@@ -3292,7 +3292,7 @@ Move_MILK_DRINK: @ 81CBC6E
pause 20
panse_19 SE_W152, 192
wait
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0
panse_19 SE_W208, 192
wait
clearmonbg 1
@@ -3308,34 +3308,34 @@ Move_MAGNITUDE: @ 81CBCB0
_81CBCC8:
end
_81CBCC9:
- createtask sub_80E1864, 5, 3, 5, 0, 50
- createtask sub_80E1864, 5, 3, 4, 0, 50
+ createtask sub_80E1864, 5, 5, 0, 50
+ createtask sub_80E1864, 5, 4, 0, 50
panse_1C SE_W070, 63, 8, 10
jump _81CBCC8
_81CBCEE:
- createtask sub_80E1864, 5, 3, 5, 0, 50
- createtask sub_80E1864, 5, 3, 4, 0, 50
+ createtask sub_80E1864, 5, 5, 0, 50
+ createtask sub_80E1864, 5, 4, 0, 50
panse_1C SE_W070, 63, 8, 10
pause 10
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
pause 16
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
jump _81CBCC8
Move_RAPID_SPIN: @ 81CBD41
loadsprite 10135
loadsprite 10229
monbg 0
- sprite gBattleAnimSpriteTemplate_84023E8, 2, 6, 0, 0, 32, -32, 40, -2
- createtask sub_812CDC8, 2, 3, 0, 2, 0
+ sprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2
+ createtask sub_812CDC8, 2, 0, 2, 0
panse_1C SE_W013B, 192, 8, 4
wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2
- createtask sub_80A9058, 2, 5, 0, 1, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
+ createtask sub_80A9058, 2, 0, 1, 10, 1, 0
panse_19 SE_W003, 63
wait
pause 8
- createtask sub_812CDC8, 2, 3, 0, 2, 1
+ createtask sub_812CDC8, 2, 0, 2, 1
panse_1C SE_W013B, 192, 8, 4
wait
clearmonbg 0
@@ -3346,21 +3346,21 @@ Move_MOONLIGHT: @ 81CBDAE
loadsprite 10195
loadsprite 10031
setalpha 0, 16
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
wait
- sprite gBattleAnimSpriteTemplate_83D6FC8, 2, 2, 120, 56
- createtask sub_8079670, 3, 5, 0, 16, 16, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56
+ createtask sub_8079670, 3, 0, 16, 16, 0, 1
panse_19 SE_W236, 0
pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, -12, 0
+ sprite gBattleAnimSpriteTemplate_83D6FF8, 40, -12, 0
pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, -24, 0
+ sprite gBattleAnimSpriteTemplate_83D6FF8, 40, -24, 0
pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, 21, 0
+ sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 21, 0
pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 0, 0
pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, 10, 0
+ sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 10, 0
pause 20
createtask sub_80CE3EC, 2
wait
@@ -3376,7 +3376,7 @@ Move_EXTREME_SPEED: @ 81CBE3E
fadetobg 9
_81CBE55:
waitbgfadeout
- createtask sub_80E3A58, 5, 4, -2304, 0, 1, -1
+ createtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
createtask sub_80D15A4, 2
panse_1C SE_W013B, 192, 8, 3
@@ -3389,13 +3389,13 @@ _81CBE55:
createtask sub_80D1638, 2
pause 2
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB508, 130, 4, 1, 0, -12, 3
+ sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3
pause 10
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB508, 130, 4, 1, 0, 12, 3
+ sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3
pause 10
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB508, 130, 4, 1, 0, 0, 3
+ sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3
wait
createtask sub_80D18D4, 2
pause 10
@@ -3420,60 +3420,60 @@ Move_UPROAR: @ 81CBEFC
loadsprite 10225
loadsprite 10203
monbg 3
- createtask sub_80D2CF8, 2, 1, 0
- sprite gBattleAnimSpriteTemplate_83D79A4, 3, 6, 0, 0, 0, 0, 31, 8
+ createtask sub_80D2CF8, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
panse_19 SE_W253, 192
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, 29, -12, 0
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, -12, -29, 1
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1
pause 16
- createtask sub_80D2CF8, 2, 1, 0
- sprite gBattleAnimSpriteTemplate_83D79A4, 3, 6, 0, 0, 0, 0, 31, 8
+ createtask sub_80D2CF8, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
panse_19 SE_W253, 192
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, 12, -29, 1
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, -29, -12, 0
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0
pause 16
- createtask sub_80D2CF8, 2, 1, 0
- sprite gBattleAnimSpriteTemplate_83D79A4, 3, 6, 0, 0, 0, 0, 31, 8
+ createtask sub_80D2CF8, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
panse_19 SE_W253, 192
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, 24, -24, 1
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, -24, -24, 0
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0
wait
clearmonbg 3
end
Move_HEAT_WAVE: @ 81CBFC6
loadsprite 10261
- createtask sub_80E2C60, 5, 5, 10261, 0, 6, 6, 31
- createtask do_boulder_dust, 5, 1, 1
- createtask sub_80D6080, 6, 2, 6, 31
+ createtask sub_80E2C60, 5, 10261, 0, 6, 6, 31
+ createtask do_boulder_dust, 5, 1
+ createtask sub_80D6080, 6, 6, 31
panse_1B SE_W257, 192, 63, 2, 0
pause 4
createtask sub_80D5DDC, 5
pause 12
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 10, 2304, 96, 1
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 1
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 90, 2048, 96, 1
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 1
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 50, 2560, 96, 1
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 1
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 20, 2304, 96, 1
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 1
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 70, 1984, 96, 1
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 1
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 0, 2816, 96, 1
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 1
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 60, 2560, 96, 1
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 1
end
Move_HAIL: @ 81CC076
loadsprite 10263
loadsprite 10141
- createtask sub_80E2A38, 10, 5, 1, 3, 0, 6, 0
+ createtask sub_80E2A38, 10, 1, 3, 0, 6, 0
wait
createtask sub_80D8ADC, 5
panse_1C SE_W258, 0, 8, 10
wait
- createtask sub_80E2A38, 10, 5, 1, 3, 6, 0, 0
+ createtask sub_80E2A38, 10, 1, 3, 6, 0, 0
end
Move_TORMENT: @ 81CC0AE
@@ -3481,11 +3481,11 @@ Move_TORMENT: @ 81CC0AE
loadsprite 10209
createtask sub_812D008, 2
wait
- createtask sub_8079790, 2, 5, 1, 31, 10, 1, 1
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, -20, -28
+ createtask sub_8079790, 2, 1, 31, 10, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
panse_19 SE_W207B, 63
pause 20
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, 20, -28
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
panse_19 SE_W207B, 63
end
@@ -3515,29 +3515,29 @@ Move_MEMENTO: @ 81CC0F2
Move_FACADE: @ 81CC136
loadsprite 10243
- createtask sub_812FD7C, 2, 2, 0, 3
- createtask sub_812FFE4, 2, 2, 0, 72
+ createtask sub_812FD7C, 2, 0, 3
+ createtask sub_812FFE4, 2, 0, 72
panse_1C SE_W207, 192, 24, 3
end
Move_SMELLING_SALT: @ 81CC156
loadsprite 10247
loadsprite 10255
- sprite gBattleAnimSpriteTemplate_84029C4, 130, 3, 1, 0, 2
- sprite gBattleAnimSpriteTemplate_84029C4, 130, 3, 1, 1, 2
+ sprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2
+ sprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2
pause 32
- createtask sub_8130918, 3, 2, 1, 2
+ createtask sub_8130918, 3, 1, 2
panse_1C SE_W003, 63, 12, 2
wait
pause 4
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 6, 2
- sprite gBattleAnimSpriteTemplate_84029F4, 130, 3, 1, 8, 3
+ createtask sub_80A7FA0, 2, 1, 2, 0, 6, 2
+ sprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3
panse_1C SE_W207B, 63, 16, 3
end
Move_FOLLOW_ME: @ 81CC1B1
loadsprite 10064
- sprite gBattleAnimSpriteTemplate_83D72E0, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D72E0, 2, 0
panse_19 SE_W039, 192
pause 18
panse_19 SE_W213, 192
@@ -3551,15 +3551,15 @@ Move_CHARGE: @ 81CC1D0
loadsprite 10213
monbg 0
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
wait
- createtask sub_80D6B3C, 2, 4, 0, 60, 2, 12
+ createtask sub_80D6B3C, 2, 0, 60, 2, 12
panse_19 SE_W268, 192
pause 30
panse_19 SE_W268, 192
pause 30
panse_19 SE_W268, 192
- sprite gBattleAnimSpriteTemplate_83D9A6C, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0
pause 25
panse_19 SE_W268, 192
pause 20
@@ -3570,12 +3570,12 @@ Move_CHARGE: @ 81CC1D0
pause 6
panse_1C SE_W268, 192, 6, 5
wait
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, 16, 16
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, -16, -16
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
panse_19 SE_W085B, 192
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 4, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
clearmonbg 0
blendoff
end
@@ -3584,53 +3584,53 @@ Move_TAUNT: @ 81CC26B
loadsprite 10214
loadsprite 10209
loadsprite 10087
- sprite gBattleAnimSpriteTemplate_83D7220, 11, 2, 0, 45
+ sprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45
panse_19 SE_W118, 192
pause 6
- sprite gBattleAnimSpriteTemplate_83D7358, 12, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7358, 12, 0
pause 4
panse_1C SE_W039, 192, 16, 2
wait
pause 8
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, -20, -28
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
panse_19 SE_W207B, 63
wait
pause 12
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, 20, -28
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
panse_19 SE_W207B, 63
end
Move_HELPING_HAND: @ 81CC2BF
loadsprite 10247
createtask sub_8130D20, 5
- sprite gBattleAnimSpriteTemplate_8402A0C, 40, 1, 0
- sprite gBattleAnimSpriteTemplate_8402A0C, 40, 1, 1
+ sprite gBattleAnimSpriteTemplate_8402A0C, 40, 0
+ sprite gBattleAnimSpriteTemplate_8402A0C, 40, 1
pause 19
panse_19 SE_W227, 0
- createtask sub_80A7FA0, 2, 5, 2, 2, 0, 5, 1
+ createtask sub_80A7FA0, 2, 2, 2, 0, 5, 1
pause 14
panse_19 SE_W227, 0
- createtask sub_80A7FA0, 2, 5, 2, 2, 0, 5, 1
+ createtask sub_80A7FA0, 2, 2, 2, 0, 5, 1
pause 20
panse_19 SE_W227, 0
- createtask sub_80A7FA0, 2, 5, 2, 3, 0, 10, 1
- createtask sub_8079790, 2, 5, 2, 1023, 12, 1, 1
+ createtask sub_80A7FA0, 2, 2, 3, 0, 10, 1
+ createtask sub_8079790, 2, 2, 1023, 12, 1, 1
end
Move_ASSIST: @ 81CC332
loadsprite 10252
- sprite gBattleAnimSpriteTemplate_8402964, 50, 5, 112, -16, 140, 128, 36
+ sprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36
pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, 5, 208, 128, -16, 48, 36
+ sprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36
panse_19 SE_W010, 0
pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, 5, -16, 112, 256, -16, 36
+ sprite gBattleAnimSpriteTemplate_8402964, 50, -16, 112, 256, -16, 36
panse_19 SE_W010, 0
pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, 5, 108, 128, 84, -16, 36
+ sprite gBattleAnimSpriteTemplate_8402964, 50, 108, 128, 84, -16, 36
panse_19 SE_W010, 0
pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, 5, -16, 56, 256, 56, 36
+ sprite gBattleAnimSpriteTemplate_8402964, 50, -16, 56, 256, 56, 36
panse_19 SE_W010, 0
end
@@ -3641,26 +3641,26 @@ Move_SUPERPOWER: @ 81CC3A3
monbg 2
monbgprio_28 0
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DA0FC, 130, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0
panse_19 SE_W025, 192
pause 20
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 4, 1, 180, 1
- createtask sub_812B340, 5, 2, 234, 0
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1
+ createtask sub_812B340, 5, 234, 0
pause 40
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 200, 96, 1, 120
+ sprite gBattleAnimSpriteTemplate_83DA114, 41, 200, 96, 1, 120
pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 20, 248, 4, 112
+ sprite gBattleAnimSpriteTemplate_83DA114, 41, 20, 248, 4, 112
pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 130, 160, 2, 104
+ sprite gBattleAnimSpriteTemplate_83DA114, 41, 130, 160, 2, 104
pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 160, 192, 0, 96
+ sprite gBattleAnimSpriteTemplate_83DA114, 41, 160, 192, 0, 96
pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 60, 288, 3, 88
+ sprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88
pause 74
- sprite gBattleAnimSpriteTemplate_83DA12C, 131, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DA12C, 131, 0
panse_19 SE_W207, 192
pause 16
- createtask sub_80A7FA0, 2, 5, 1, 8, 0, 16, 1
+ createtask sub_80A7FA0, 2, 1, 8, 0, 16, 1
panse_19 SE_W025B, 63
wait
clearmonbg 2
@@ -3676,7 +3676,7 @@ Move_RECYCLE: @ 81CC45E
sprite gBattleAnimSpriteTemplate_8402B10, 2
panse_1C SE_W036, 192, 24, 3
wait
- createtask sub_8079790, 5, 5, 0, 32767, 12, 2, 1
+ createtask sub_8079790, 5, 0, 32767, 12, 2, 1
panse_19 SE_W036, 192
wait
blendoff
@@ -3693,100 +3693,100 @@ Move_BRICK_BREAK: @ 81CC492
_81CC4A7:
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
pause 4
pause 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -18, -18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, -18, -18, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -18, -18, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0
panse_19 SE_W233, 63
pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 18, 18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 18, 18, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, 18, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0
panse_19 SE_W233, 63
pause 20
- createtask sub_80A8920, 2, 7, 0, -24, 0, 24, 10, 24, 3
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 6, 0
+ createtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
pause 37
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 0, 0, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0
panse_19 SE_W233B, 63
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 6, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
wait
clearmonbg 1
end
_81CC576:
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
pause 4
- sprite gBattleAnimSpriteTemplate_83DA0A0, 3, 5, 1, 0, 0, 90, 10
+ sprite gBattleAnimSpriteTemplate_83DA0A0, 3, 1, 0, 0, 90, 10
pause 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -18, -18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, -18, -18, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -18, -18, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0
panse_19 SE_W233, 63
pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 18, 18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 18, 18, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, 18, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0
panse_19 SE_W233, 63
pause 20
- createtask sub_80A8920, 2, 7, 0, -24, 0, 24, 10, 24, 3
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 6, 0
+ createtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
pause 37
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 0, 0, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0
panse_19 SE_W233B, 63
wait
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 0, -8, -12
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 1, 8, -12
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 2, -8, 12
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 3, 8, 12
+ sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12
+ sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12
+ sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12
+ sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12
panse_19 SE_W280, 63
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 6, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
wait
clearmonbg 1
end
Move_YAWN: @ 81CC697
loadsprite 10242
- createtask sub_812F724, 2, 1, 0
+ createtask sub_812F724, 2, 0
panse_19 SE_W281, 192
wait
- sprite gBattleAnimSpriteTemplate_84027EC, 133, 1, 2
+ sprite gBattleAnimSpriteTemplate_84027EC, 133, 2
panse_19 SE_W255, 192
pause 4
- sprite gBattleAnimSpriteTemplate_84027EC, 133, 1, 1
+ sprite gBattleAnimSpriteTemplate_84027EC, 133, 1
pause 4
- sprite gBattleAnimSpriteTemplate_84027EC, 133, 1, 0
+ sprite gBattleAnimSpriteTemplate_84027EC, 133, 0
wait
- createtask sub_812F724, 2, 1, 1
+ createtask sub_812F724, 2, 1
panse_19 SE_W281, 63
end
Move_ENDEAVOR: @ 81CC6DA
loadsprite 10243
loadsprite 10135
- createtask sub_812FD7C, 2, 2, 0, 2
+ createtask sub_812FD7C, 2, 0, 2
panse_1C SE_W039, 192, 24, 2
- createtask sub_8079790, 5, 5, 0, 703, 12, 1, 2
+ createtask sub_8079790, 5, 0, 703, 12, 1, 2
pause 6
- createtask sub_80A9058, 5, 5, 0, 1, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 12, -12, 1, 2
+ createtask sub_80A9058, 5, 0, 1, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 12, -12, 1, 2
panse_19 SE_W003, 63
pause 24
- createtask sub_80A9058, 5, 5, 0, 1, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -12, 12, 1, 2
+ createtask sub_80A9058, 5, 0, 1, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -12, 12, 1, 2
panse_19 SE_W004, 63
end
Move_ERUPTION: @ 81CC74F
loadsprite 10201
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 2, 0, 4, 31
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 2, 0, 4, 31
wait
createtask sub_80D5470, 2
panse_1D SE_W153, 192, 60
@@ -3795,29 +3795,29 @@ Move_ERUPTION: @ 81CC74F
panse_1D SE_W153, 192, 60
wait
pause 30
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 200, -32, 0, 100, 0
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 30, -32, 16, 90, 1
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 150, -32, 32, 60, 2
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 90, -32, 48, 80, 3
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 110, -32, 64, 50, 0
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 60, -32, 80, 70, 1
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 30, -32, 16, 90, 1
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 150, -32, 32, 60, 2
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 90, -32, 48, 80, 3
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 110, -32, 64, 50, 0
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 60, -32, 80, 70, 1
pause 22
- createtask sub_80E1864, 5, 3, 5, 8, 60
- createtask sub_80E1864, 5, 3, 4, 8, 60
+ createtask sub_80E1864, 5, 5, 8, 60
+ createtask sub_80E1864, 5, 4, 8, 60
panse_1C SE_W088, 63, 16, 12
pause 80
- sprite gBattleAnimSpriteTemplate_83DB3C4, 40, 5, 31, 4, 4, 0, 31
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 40, 31, 4, 4, 0, 31
end
Move_SKILL_SWAP: @ 81CC81C
loadsprite 10251
call Unknown_81D61E7
- createtask sub_80DC0B0, 3, 1, 1
- createtask sub_8079790, 5, 5, 1, 32767, 12, 3, 1
+ createtask sub_80DC0B0, 3, 1
+ createtask sub_8079790, 5, 1, 32767, 12, 3, 1
panse_1C SE_W179, 192, 24, 3
pause 16
- createtask sub_80DC0B0, 3, 1, 0
- createtask sub_8079790, 5, 5, 0, 32767, 12, 3, 1
+ createtask sub_80DC0B0, 3, 0
+ createtask sub_8079790, 5, 0, 32767, 12, 3, 1
wait
call Unknown_81D61F3
end
@@ -3832,8 +3832,8 @@ Move_IMPRISON: @ 81CC867
panse_1C SE_W030, 192, 8, 5
wait
pause 4
- sprite gBattleAnimSpriteTemplate_83DA8F4, 5, 2, 0, 40
- createtask sub_80E1864, 5, 3, 4, 1, 10
+ sprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40
+ createtask sub_80E1864, 5, 4, 1, 10
panse_19 SE_W063, 192
clearmonbg 3
call Unknown_81D61F3
@@ -3861,15 +3861,15 @@ Move_CAMOUFLAGE: @ 81CC8D2
monbg 2
monbgprio_28 0
setalpha 16, 0
- createtask sub_80E2B74, 5, 4, 2, 3, 0, 14
+ createtask sub_80E2B74, 5, 2, 3, 0, 14
pause 16
- createtask sub_80DFC24, 2, 1, 4
+ createtask sub_80DFC24, 2, 4
panse_19 SE_W185, 192
wait
pause 8
- createtask sub_80E2B74, 5, 4, 2, 0, 0, 0
+ createtask sub_80E2B74, 5, 2, 0, 0, 0
wait
- createtask sub_80DFD24, 2, 1, 1
+ createtask sub_80DFD24, 2, 1
wait
blendoff
clearmonbg 2
@@ -3879,13 +3879,13 @@ Move_TAIL_GLOW: @ 81CC918
loadsprite 10212
monbg 0
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
wait
- sprite gBattleAnimSpriteTemplate_83DAC10, 66, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DAC10, 66, 0
pause 18
panse_1C SE_W234, 192, 16, 6
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 4, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
clearmonbg 0
blendoff
pause 1
@@ -3901,33 +3901,33 @@ Move_LUSTER_PURGE: @ 81CC95B
monbg 0
setalpha 12, 8
panse_19 SE_W076, 192
- sprite gBattleAnimSpriteTemplate_83DA9E0, 41, 4, 0, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0
pause 20
- createtask sub_80E2A7C, 5, 5, 5, 2, 0, 16, -1
- createtask sub_80E2C60, 5, 5, 10267, 2, 0, 16, -1
+ createtask sub_80E2A7C, 5, 5, 2, 0, 16, -1
+ createtask sub_80E2C60, 5, 10267, 2, 0, 16, -1
wait
- createtask sub_80E2C60, 5, 5, 10135, 0, 12, 12, 23552
+ createtask sub_80E2C60, 5, 10135, 0, 12, 12, 23552
wait
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
- createtask sub_812B30C, 5, 2, 215, 63
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createtask sub_812B30C, 5, 215, 63
pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
- createtask sub_812B30C, 5, 2, 215, 63
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createtask sub_812B30C, 5, 215, 63
pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
- createtask sub_812B30C, 5, 2, 215, 63
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createtask sub_812B30C, 5, 215, 63
pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
- createtask sub_812B30C, 5, 2, 215, 63
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createtask sub_812B30C, 5, 215, 63
pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
- createtask sub_812B30C, 5, 2, 215, 63
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createtask sub_812B30C, 5, 215, 63
pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
- createtask sub_812B30C, 5, 2, 215, 63
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createtask sub_812B30C, 5, 215, 63
wait
- createtask sub_80E2A7C, 5, 5, 5, 2, 16, 0, -1
- createtask sub_80E1864, 5, 3, 1, 5, 14
+ createtask sub_80E2A7C, 5, 5, 2, 16, 0, -1
+ createtask sub_80E1864, 5, 1, 5, 14
wait
clearmonbg 0
blendoff
@@ -3939,19 +3939,19 @@ Move_MIST_BALL: @ 81CCA72
loadsprite 10270
pause 0
panse_19 SE_W081, 192
- sprite gBattleAnimSpriteTemplate_83D9D80, 128, 6, 0, 0, 0, 0, 30, 0
+ sprite gBattleAnimSpriteTemplate_83D9D80, 128, 0, 0, 0, 0, 30, 0
wait
panse_19 SE_W028, 63
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 10, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 0, 7, 1, 1, 1, 32279, 16, 32767, 16
+ createtask sub_80A7E7C, 2, 1, 5, 0, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16
pause 0
panse_19 SE_W114, 0
createtask sub_80D8414, 5
- createtask sub_80E2A38, 10, 5, 4, 3, 0, 16, 32767
+ createtask sub_80E2A38, 10, 4, 3, 0, 16, 32767
pause 8
- createtask sub_80A7E7C, 2, 5, 1, 4, 0, 70, 0
+ createtask sub_80A7E7C, 2, 1, 4, 0, 70, 0
pause 70
- createtask sub_80E2A38, 10, 5, 4, 2, 16, 0, 32767
+ createtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
end
Move_FEATHER_DANCE: @ 81CCB01
@@ -3960,18 +3960,18 @@ Move_FEATHER_DANCE: @ 81CCB01
monbgprio_29
panse_19 SE_W080, 63
pause 0
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 64, 2, 104, 11304, 32, 1
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1
pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 32, 2, 104, 11304, 32, 1
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 0, 2, 104, 11304, 32, 1
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 32, 2, 104, 11304, 32, 1
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 0, 2, 104, 11304, 32, 1
pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 224, 2, 104, 11304, 32, 1
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 128, 2, 104, 11304, 32, 1
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 224, 2, 104, 11304, 32, 1
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 128, 2, 104, 11304, 32, 1
pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 192, 2, 104, 11304, 32, 1
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 160, 2, 104, 11304, 32, 1
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 192, 2, 104, 11304, 32, 1
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 160, 2, 104, 11304, 32, 1
pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 96, 2, 104, 11304, 32, 1
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 96, 2, 104, 11304, 32, 1
wait
clearmonbg 3
end
@@ -3980,66 +3980,66 @@ Move_TEETER_DANCE: @ 81CCBD1
loadsprite 10072
loadsprite 10073
createtask sub_813219C, 5
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 0, 16, -2
+ sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2
panse_19 SE_W298, 192
pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 0, 0, -2
+ sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2
panse_19 SE_W298, 192
pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 0, -16, -2
+ sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2
panse_19 SE_W298, 192
pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 1, -8, -2
+ sprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2
panse_19 SE_W298, 192
pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 2, 8, -2
+ sprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2
panse_19 SE_W298, 192
end
Move_MUD_SPORT: @ 81CCC3C
loadsprite 10074
- createtask sub_80D074C, 2, 2, 0, 6
+ createtask sub_80D074C, 2, 0, 6
pause 24
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, -4, -16
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, 4, -12
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -4, -16
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 4, -12
panse_19 SE_W091, 192
pause 32
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, -3, -12
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, 5, -14
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -3, -12
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 5, -14
panse_19 SE_W091, 192
pause 32
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, -5, -18
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, 3, -14
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -5, -18
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 3, -14
panse_19 SE_W091, 192
pause 16
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 220, 60
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 220, 60
panse_1D SE_W145B, 0, 15
pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 60, 100
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 60, 100
panse_1D SE_W145B, 0, 25
pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 140, 55
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 140, 55
panse_1D SE_W145B, 0, 14
pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 180, 50
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 180, 50
panse_1D SE_W145B, 0, 10
pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 20, 90
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 20, 90
panse_1D SE_W145B, 0, 22
pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 90, 90
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 90, 90
panse_1D SE_W145B, 0, 22
pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 160, 60
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 160, 60
panse_1D SE_W145B, 0, 15
pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 30, 90
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 30, 90
panse_1D SE_W145B, 0, 22
pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 120, 60
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 120, 60
panse_1D SE_W145B, 0, 15
pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 200, 40
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 200, 40
panse_1D SE_W145B, 0, 10
end
@@ -4048,47 +4048,47 @@ Move_NEEDLE_ARM: @ 81CCD73
loadsprite 10135
loadsprite 10143
panse_1C SE_W030, 63, 2, 16
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 0, -32, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 22, -22, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 30, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 30, 0, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 20, 20, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 20, 20, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 0, 28, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, 28, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, -19, 19, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -19, 19, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, -27, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -27, 0, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, -18, -18, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -18, -18, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 0, -25, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -25, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 17, -17, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 17, -17, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 23, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 23, 0, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 16, 16, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 16, 16, 16
wait
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 18, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0
+ createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 0, -24, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 17, -17, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 24, 0, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 17, 17, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 0, 24, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, -17, 17, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, -24, 0, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, -17, -17, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, 17, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, 24, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, 17, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -24, 0, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, -17, 10
end
Move_SLACK_OFF: @ 81CCF23
loadsprite 10031
- createtask sub_813257C, 2, 1, 0
+ createtask sub_813257C, 2, 0
panse_19 SE_W281, 192
wait
call Unknown_81D5EF5
@@ -4101,15 +4101,15 @@ Move_CRUSH_CLAW: @ 81CCF3B
loadsprite 10208
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
pause 4
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 18, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, -10, 0
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, 10, 0
+ createtask sub_80A7FA0, 2, 1, 2, 0, 18, 1
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
panse_19 SE_W013, 63
pause 12
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, -10, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
panse_19 SE_W013, 63
wait
wait
@@ -4122,37 +4122,37 @@ Move_AROMATHERAPY: @ 81CCFAB
loadsprite 10159
loadsprite 10203
loadsprite 10049
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 0, 0, 7, 13293
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 0, 7, 13293
pause 1
monbg 0
pause 1
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 24, 16, 0, 2, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 66, 7, 64, 24, 0, 3, 1, 1, 0
- sprite gBattleAnimSpriteTemplate_83D68D0, 0, 7, 16, 24, 0, 2, 1, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D68B8, 0, 24, 16, 0, 2, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D68B8, 66, 64, 24, 0, 3, 1, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D68D0, 0, 16, 24, 0, 2, 1, 0, 0
pause 20
- sprite gBattleAnimSpriteTemplate_83D68B8, 66, 7, 48, 12, 0, 4, 3, 1, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 100, 16, 0, 3, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 74, 24, 180, 3, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D68B8, 66, 48, 12, 0, 4, 3, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D68B8, 0, 100, 16, 0, 3, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D68B8, 0, 74, 24, 180, 3, 2, 0, 0
pause 10
- sprite gBattleAnimSpriteTemplate_83D68B8, 66, 7, 80, 30, 0, 4, 1, 1, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 128, 12, 0, 3, 3, 0, 0
- sprite gBattleAnimSpriteTemplate_83D68D0, 0, 7, 90, 16, 0, 2, 1, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D68B8, 66, 80, 30, 0, 4, 1, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D68B8, 0, 128, 12, 0, 3, 3, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D68D0, 0, 90, 16, 0, 2, 1, 0, 0
wait
clearmonbg 0
pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 0, 7, 0, 13293
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 7, 0, 13293
pause 1
panse_19 SE_W287, 192
- createtask sub_81300A4, 2, 1, 1
+ createtask sub_81300A4, 2, 1
wait
panse_19 SE_W234, 192
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, -15, 0, 0, 0, 32, 60, 1
+ sprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, 12, -5, 0, 0, 32, 60, 1
+ sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
wait
panse_19 SE_REAPOKE, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 43, 3, 10, 0, 13293
- sprite gBattleAnimSpriteTemplate_83D7974, 16, 4, 0, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 43, 3, 10, 0, 13293
+ sprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
wait
end
@@ -4160,22 +4160,22 @@ Move_FAKE_TEARS: @ 81CD10D
loadsprite 10155
loadsprite 10209
loadsprite 10072
- createtask sub_80E2C60, 5, 5, 10155, 0, 4, 4, 32108
+ createtask sub_80E2C60, 5, 10155, 0, 4, 4, 32108
wait
- createtask sub_812E568, 5, 3, 0, 2, 1
+ createtask sub_812E568, 5, 0, 2, 1
panse_1C SE_W039, 192, 12, 4
pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 2
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 3
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 2
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 3
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
wait
end
@@ -4187,13 +4187,13 @@ Move_AIR_CUTTER: @ 81CD19D
monbg 3
setalpha 12, 8
pause 0
- createtask sub_80CFB04, 2, 5, 32, -24, 1536, 2, 128
+ createtask sub_80CFB04, 2, 32, -24, 1536, 2, 128
wait
panse_19 SE_W015, 63
- sprite gBattleAnimSpriteTemplate_83D6B40, 2, 4, 40, -32, 0, 2
+ sprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2
pause 5
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
- createtask sub_80A7FA0, 2, 5, 3, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 3, 2, 0, 8, 1
wait
blendoff
clearmonbg 3
@@ -4204,69 +4204,69 @@ Move_ODOR_SLEUTH: @ 81CD1FF
monbg 1
createtask sub_81316F8, 5
pause 24
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 4
panse_19 SE_W207, 192
pause 6
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 4
panse_19 SE_W207, 192
wait
clearmonbg 1
pause 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, -1, 16, -1, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0
panse_19 SE_W043, 192
end
Move_GRASS_WHISTLE: @ 81CD249
loadsprite 10072
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 13298
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 13298
wait
createtask sub_80CEA20, 2
wait
panse_1B SE_W320, 192, 63, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 7, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 3, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
pause 4
wait
createtask sub_80CEAD8, 2
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 4, 0, 13298
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 13298
wait
end
Move_TICKLE: @ 81CD33C
loadsprite 10218
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 0, 16, 0
wait
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, -16, -8
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, 16, -8
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
panse_19 SE_W197, 192
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 16, 0, 0
wait
pause 20
- createtask sub_80A8B88, 3, 5, 0, 6, 1280, 3, 0
+ createtask sub_80A8B88, 3, 0, 6, 1280, 3, 0
pause 12
- createtask sub_812E568, 3, 3, 1, 6, 2
+ createtask sub_812E568, 3, 1, 6, 2
panse_1C SE_W039, 63, 8, 8
wait
end
@@ -4295,13 +4295,13 @@ Move_SHADOW_PUNCH: @ 81CD3D6
waitbgfadein
monbg 2
setalpha 9, 8
- createtask sub_807A69C, 2, 2, 0, 13
+ createtask sub_807A69C, 2, 0, 13
panse_19 SE_W026, 192
pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
panse_19 SE_W004, 63
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
wait
clearmonbg 2
blendoff
@@ -4313,16 +4313,16 @@ Move_EXTRASENSORY: @ 81CD431
call Unknown_81D61E7
monbg 3
setalpha 12, 8
- createtask sub_8079790, 5, 5, 0, 891, 12, 1, 1
- createtask sub_80DC2D4, 5, 1, 0
+ createtask sub_8079790, 5, 0, 891, 12, 1, 1
+ createtask sub_80DC2D4, 5, 0
panse_19 SE_W020, 63
wait
- createtask sub_8079790, 5, 5, 0, 891, 12, 1, 1
- createtask sub_80DC2D4, 5, 1, 1
+ createtask sub_8079790, 5, 0, 891, 12, 1, 1
+ createtask sub_80DC2D4, 5, 1
panse_19 SE_W020, 63
wait
- createtask sub_80DC4F4, 5, 1, 0
- createtask sub_80DC2D4, 5, 1, 2
+ createtask sub_80DC4F4, 5, 0
+ createtask sub_80DC2D4, 5, 2
panse_19 SE_W043, 192
wait
blendoff
@@ -4334,13 +4334,13 @@ Move_AERIAL_ACE: @ 81CD499
loadsprite 10138
monbg 1
setalpha 12, 8
- createtask sub_80A8500, 2, 5, 0, 24, 6, 1, 5
- createtask sub_80E2DD8, 2, 4, 0, 4, 7, 3
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 0
+ createtask sub_80A8500, 2, 0, 24, 6, 1, 5
+ createtask sub_80E2DD8, 2, 0, 4, 7, 3
+ sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
panse_19 SE_W013B, 192
pause 5
- createtask sub_80A7E7C, 2, 5, 1, 0, 3, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 10, 0, 0
+ createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
panse_19 SE_W013, 63
wait
clearmonbg 1
@@ -4349,8 +4349,8 @@ Move_AERIAL_ACE: @ 81CD499
Move_IRON_DEFENSE: @ 81CD503
panse_1C SE_REAPOKE, 192, 28, 2
- createtask sub_80E0A4C, 5, 3, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 8, 2, -1, 14, -1, 0
+ createtask sub_80E0A4C, 5, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0
wait
end
@@ -4362,10 +4362,10 @@ Move_BLOCK: @ 81CD52D
Move_HOWL: @ 81CD53C
loadsprite 10053
- createtask sub_812F724, 2, 1, 0
+ createtask sub_812F724, 2, 0
pause 12
call _81CE35E
- createtask sub_812B18C, 2, 2, 0, 3
+ createtask sub_812B18C, 2, 0, 3
wait
pause 30
end
@@ -4383,17 +4383,17 @@ Move_BULK_UP: @ 81CD55E
Move_COVET: @ 81CD57C
loadsprite 10210
loadsprite 10224
- createtask sub_812E568, 5, 3, 0, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 0, 20
+ createtask sub_812E568, 5, 0, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
panse_19 SE_W204, 192
pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, -20, 20
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
panse_19 SE_W204, 192
pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 20, 20
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
panse_19 SE_W204, 192
wait
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
panse_1C SE_W146, 63, 4, 3
end
@@ -4403,7 +4403,7 @@ Move_VOLT_TACKLE: @ 81CD5D9
loadsprite 10213
monbg 0
setalpha 12, 8
- createtask sub_80E2A38, 10, 5, 1, 0, 0, 8, 0
+ createtask sub_80E2A38, 10, 1, 0, 0, 8, 0
wait
sprite gBattleAnimSpriteTemplate_83D9AB4, 1
panse_19 SE_W268, 192
@@ -4411,36 +4411,36 @@ Move_VOLT_TACKLE: @ 81CD5D9
clearmonbg 0
blendoff
pause 8
- createtask sub_80D700C, 5, 1, 0
+ createtask sub_80D700C, 5, 0
panse_19 SE_W085, 192
wait
- createtask sub_80D700C, 5, 1, 1
+ createtask sub_80D700C, 5, 1
panse_19 SE_W085, 63
wait
- createtask sub_80D700C, 5, 1, 2
+ createtask sub_80D700C, 5, 2
panse_19 SE_W085, 192
wait
- createtask sub_80D700C, 5, 1, 3
+ createtask sub_80D700C, 5, 3
panse_19 SE_W085, 63
wait
- createtask sub_80D700C, 5, 1, 4
+ createtask sub_80D700C, 5, 4
panse_19 SE_W085, 192
pause 8
- createtask sub_80A7FA0, 2, 5, 1, 10, 0, 18, 1
+ createtask sub_80A7FA0, 2, 1, 10, 0, 18, 1
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 1, 16, 16
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 1, -16, -16
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16
pause 8
createtask sub_80D6E9C, 5
wait
- createtask sub_80A7FA0, 2, 5, 0, 3, 0, 9, 1
+ createtask sub_80A7FA0, 2, 0, 3, 0, 9, 1
panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, 16, 16
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, -16, -16
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
wait
- createtask sub_80E2A38, 10, 5, 1, 0, 8, 0, 0
+ createtask sub_80E2A38, 10, 1, 0, 8, 0, 0
wait
end
@@ -4460,22 +4460,22 @@ Move_WATER_SPORT: @ 81CD6D1
Move_CALM_MIND: @ 81CD6F7
loadsprite 10203
monbg 2
- createtask sub_80E2A7C, 5, 5, 0, 0, 0, 16, 0
+ createtask sub_80E2A7C, 5, 0, 0, 0, 16, 0
wait
- createtask sub_80E3BDC, 5, 1, 1
+ createtask sub_80E3BDC, 5, 1
wait
- sprite gBattleAnimSpriteTemplate_83D795C, 40, 4, 0, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
panse_19 SE_W048, 192
pause 14
- sprite gBattleAnimSpriteTemplate_83D795C, 40, 4, 0, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
panse_19 SE_W048, 192
pause 14
- sprite gBattleAnimSpriteTemplate_83D795C, 40, 4, 0, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
panse_19 SE_W048, 192
wait
- createtask sub_80E3BDC, 5, 1, 0
+ createtask sub_80E3BDC, 5, 0
wait
- createtask sub_80E2A7C, 5, 5, 0, 0, 16, 0, 0
+ createtask sub_80E2A7C, 5, 0, 0, 16, 0, 0
wait
clearmonbg 2
end
@@ -4485,20 +4485,20 @@ Move_LEAF_BLADE: @ 81CD775
loadsprite 10285
createtask sub_80CBDF4, 5
pause 2
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
panse_19 SE_W015, 63
pause 50
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
panse_19 SE_W015, 63
pause 50
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
panse_19 SE_W015, 63
wait
monbg 1
setalpha 12, 8
pause 12
- createtask sub_80A7FA0, 2, 5, 1, 8, 0, 18, 1
- sprite gBattleAnimSpriteTemplate_83DB520, 130, 4, 0, 0, 1, 36
+ createtask sub_80A7FA0, 2, 1, 8, 0, 18, 1
+ sprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36
panse_19 SE_W043, 63
wait
clearmonbg 1
@@ -4513,13 +4513,13 @@ Move_DRAGON_DANCE: @ 81CD7F8
createtask sub_80DF924, 5
panse_19 SE_W100, 192
pause 8
- createtask sub_80798AC, 5, 5, 10249, 19456, 14, 0, 3
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 43
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 85
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 128
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 170
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 213
+ createtask sub_80798AC, 5, 10249, 19456, 14, 0, 3
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 43
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 85
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 128
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213
pause 30
panse_19 SE_W100, 192
pause 30
@@ -4536,9 +4536,9 @@ Move_SHOCK_WAVE: @ 81CD867
loadsprite 10037
monbg 0
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
wait
- createtask sub_80D6B3C, 2, 4, 0, 20, 0, 2
+ createtask sub_80D6B3C, 2, 0, 20, 0, 2
panse_19 SE_W268, 192
pause 12
sprite gBattleAnimSpriteTemplate_83D9B28, 2
@@ -4549,11 +4549,11 @@ Move_SHOCK_WAVE: @ 81CD867
createtask sub_80D759C, 5
panse_19 SE_W161B, 63
wait
- createtask sub_80A7E7C, 2, 5, 1, 0, 6, 18, 1
- createtask sub_80E2A38, 5, 5, 1, 3, 16, 0, 32767
- createtask sub_80E2A38, 5, 5, 4, 0, 16, 16, 0
+ createtask sub_80A7E7C, 2, 1, 0, 6, 18, 1
+ createtask sub_80E2A38, 5, 1, 3, 16, 0, 32767
+ createtask sub_80E2A38, 5, 4, 0, 16, 16, 0
pause 4
- createtask sub_80E2A38, 5, 5, 4, 0, 0, 0, 0
+ createtask sub_80E2A38, 5, 4, 0, 0, 0, 0
wait
clearmonbg 0
blendoff
@@ -4561,7 +4561,7 @@ Move_SHOCK_WAVE: @ 81CD867
Move_HARDEN: @ 81CD909
panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 3, 0, 0, 0
+ createtask sub_80E0A4C, 5, 0, 0, 0
wait
end
@@ -4571,39 +4571,39 @@ Move_BELLY_DRUM: @ 81CD91E
createtask sub_80CEA20, 2
wait
call _81CD9EB
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 0, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0
panse_19 SE_W187, 192
pause 15
call _81CD9D0
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 1, 1, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0
panse_19 SE_W187, 192
pause 15
call _81CD9EB
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 0, 3, 3, 128
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128
panse_19 SE_W187, 192
pause 7
call _81CD9D0
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 1, 2, 0, 128
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128
panse_19 SE_W187, 192
pause 7
call _81CD9EB
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 0, 1, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0
panse_19 SE_W187, 192
pause 7
call _81CD9D0
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 1, 0, 3, 0
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0
panse_19 SE_W187, 192
wait
createtask sub_80CEAD8, 2
wait
end
_81CD9D0:
- sprite gBattleAnimSpriteTemplate_83D7174, 3, 1, 0
- createtask sub_80A7E7C, 2, 5, 0, 0, 8, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D7174, 3, 0
+ createtask sub_80A7E7C, 2, 0, 0, 8, 2, 1
ret
_81CD9EB:
- sprite gBattleAnimSpriteTemplate_83D7174, 3, 1, 1
- createtask sub_80A7E7C, 2, 5, 0, 0, 8, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D7174, 3, 1
+ createtask sub_80A7E7C, 2, 0, 0, 8, 2, 1
ret
Move_MIND_READER: @ 81CDA06
@@ -4612,36 +4612,36 @@ Move_MIND_READER: @ 81CDA06
loadsprite 10191
monbg 4
panse_19 SE_W109, 63
- sprite gBattleAnimSpriteTemplate_84021DC, 5, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0
sprite gBattleAnimSpriteTemplate_84021F4, 5
pause 40
panse_19 SE_W043, 63
- createtask sub_80E1F8C, 2, 6, 1, 1, 2, 0, 10, 0
+ createtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0
call _81CDA4D
wait
clearmonbg 4
end
_81CDA4D:
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 70, 0, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 40, 40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 10, -60, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -50, -40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -40, 40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 50, -50, 6
- pause 2
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 50, -30, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 60, 10, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 0, 60, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 0, -40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -60, 20, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -60, -30, 6
- pause 2
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -50, 50, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -60, 20, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -40, -40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 20, -60, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 50, -50, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 35, 40, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 70, 0, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 40, 40, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 10, -60, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, -50, -40, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, -40, 40, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
+ pause 2
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -30, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 60, 10, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 0, 60, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 0, -40, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, -60, -30, 6
+ pause 2
+ sprite gBattleAnimSpriteTemplate_840220C, 4, -50, 50, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, -40, -40, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 20, -60, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 35, 40, 6
pause 2
ret
@@ -4651,32 +4651,32 @@ Move_ICE_PUNCH: @ 81CDB3E
loadsprite 10141
loadsprite 10135
loadsprite 10143
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 7, 0
- createtask sub_80E2A38, 10, 5, 4, 2, 0, 9, 32588
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ createtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
pause 20
panse_19 SE_W081, 63
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 0
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 64
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 128
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 192
+ sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 64
+ sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 128
+ sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 192
pause 5
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 32
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 96
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 160
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 224
+ sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 32
+ sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 96
+ sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 160
+ sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 224
pause 17
- sprite gBattleAnimSpriteTemplate_83D9FA8, 4, 5, 0, -10, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, -10, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 4, 0, -10, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, -10, 1, 1
panse_19 SE_W004, 63
pause 2
- createtask sub_80A7E7C, 5, 5, 1, 0, 5, 3, 1
+ createtask sub_80A7E7C, 5, 1, 0, 5, 3, 1
wait
pause 15
call Unknown_81D5C36
pause 5
- createtask sub_80E2A38, 10, 5, 4, 2, 9, 0, 32588
+ createtask sub_80E2A38, 10, 4, 2, 9, 0, 32588
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 7, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
wait
clearmonbg 3
blendoff
@@ -4685,11 +4685,11 @@ Move_ICE_PUNCH: @ 81CDB3E
Move_REST: @ 81CDC29
panse_19 SE_W173, 192
loadsprite 10228
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
pause 20
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
pause 20
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
wait
end
@@ -4697,12 +4697,12 @@ Move_CONFUSION: @ 81CDC69
monbg 3
call Unknown_81D61E7
setalpha 8, 8
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 10, 1
- createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 32767
+ createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
+ createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
wait
panse_19 SE_W048, 63
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 15, 1
- createtask sub_80A8D34, 5, 5, -4, -4, 15, 1, 1
+ createtask sub_80A7E7C, 2, 1, 3, 0, 15, 1
+ createtask sub_80A8D34, 5, -4, -4, 15, 1, 1
wait
clearmonbg 3
blendoff
@@ -4714,12 +4714,12 @@ Move_PSYCHIC: @ 81CDCCA
monbg 3
call Unknown_81D61E7
setalpha 8, 8
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 10, 1
- createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 767
+ createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
+ createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767
wait
panse_1C SE_W048, 63, 10, 3
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 15, 1
- createtask sub_80A8D34, 5, 5, -6, -6, 15, 1, 1
+ createtask sub_80A7E7C, 2, 1, 5, 0, 15, 1
+ createtask sub_80A8D34, 5, -6, -6, 15, 1, 1
wait
clearmonbg 3
blendoff
@@ -4740,8 +4740,8 @@ _81CDD3B:
call Unknown_81D61E7
setalpha 8, 8
panse_19 SE_W048, 192
- createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 32767
- createtask sub_80A8D34, 5, 5, -4, -4, 15, 0, 1
+ createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
+ createtask sub_80A8D34, 5, -4, -4, 15, 0, 1
wait
clearmonbg 2
blendoff
@@ -4754,10 +4754,10 @@ Unknown_81CDD7A: @ 81CDD7A
setalpha 8, 8
panse_19 SE_W048, 63
panse_1D SE_W048, 63, 8
- createtask sub_80A7E7C, 2, 5, 1, 4, 0, 15, 1
- createtask sub_80A8D34, 5, 5, -5, -5, 15, 1, 1
+ createtask sub_80A7E7C, 2, 1, 4, 0, 15, 1
+ createtask sub_80A8D34, 5, -5, -5, 15, 1, 1
wait
- createtask sub_80A7E7C, 2, 5, 1, 4, 0, 24, 1
+ createtask sub_80A7E7C, 2, 1, 4, 0, 24, 1
wait
clearmonbg 3
blendoff
@@ -4767,53 +4767,53 @@ Move_THUNDER: @ 81CDDCE
loadsprite 10037
fadetobg 11
waitbgfadeout
- createtask sub_80E3A58, 5, 4, -256, 0, 1, -1
+ createtask sub_80E3A58, 5, -256, 0, 1, -1
waitbgfadein
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
pause 16
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
panse_19 SE_W086, 63
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 16, -36
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 16, -20
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -20
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 16, 12
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12
pause 20
- sprite gBattleAnimSpriteTemplate_83D97D0, 134, 2, -16, -32
+ sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32
panse_19 SE_W086, 63
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 134, 2, -16, -16
+ sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 134, 2, -16, 16
+ sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16
panse_19 SE_W086, 63
pause 5
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 24, -32
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -32
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 24, -16
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -16
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 24, 16
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, 16
pause 30
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
pause 5
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -32
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32
panse_19 SE_W161B, 63
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -16
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
pause 10
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
pause 1
- createtask sub_80D60B4, 2, 4, 30, 3, 1, 0
+ createtask sub_80D60B4, 2, 30, 3, 1, 0
pause 2
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 130, 5, 1, 2, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 130, 1, 2, 16, 0, 0
wait
restorebg
waitbgfadeout
@@ -4827,27 +4827,27 @@ Move_THUNDER_PUNCH: @ 81CDF28
loadsprite 10037
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
wait
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
pause 1
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -48
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 2, 2, 0, -16
+ sprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, -16
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 2, 2, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16
pause 1
panse_19 SE_W161B, 63
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
pause 2
- createtask sub_80A7E7C, 2, 5, 1, 0, 3, 15, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 1, 0, 3, 15, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
pause 20
wait
clearmonbg 1
@@ -4858,56 +4858,56 @@ Move_SACRED_FIRE: @ 81CDFF1
loadsprite 10033
loadsprite 10035
panse_1C SE_W221, 192, 7, 5
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -32, 0, 50, 5, -2, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0
pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, -20, -10, 50, 5, -1, -1
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 0, -16, 50, 5, 0, -1
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 50, 5, 0, -1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 20, -10, 50, 5, 1, -1
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 50, 5, 1, -1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 32, 0, 50, 5, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 32, 0, 50, 5, 2, 0
pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 20, 10, 50, 5, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 20, 10, 50, 5, 1, 1
pause 1
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 16, 50, 5, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 50, 5, 0, 1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -20, 10, 50, 5, -1, 1
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 50, 5, -1, 1
+ createtask sub_80E2324, 2, 257, 257, 257
pause 1
wait
panse_19 SE_W221B, 63
- sprite gBattleAnimSpriteTemplate_83D9508, 130, 6, -16, 0, 70, 16, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1
pause 10
panse_19 SE_W221B, 63
- sprite gBattleAnimSpriteTemplate_83D9508, 130, 6, 0, 0, 70, 16, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1
pause 10
panse_19 SE_W221B, 63
- sprite gBattleAnimSpriteTemplate_83D9508, 130, 6, 16, 0, 80, 16, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1
pause 1
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
pause 1
wait
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
pause 1
panse_19 SE_W172B, 63
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 0
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, -1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -2
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
wait
end
@@ -4916,8 +4916,8 @@ Move_SCRATCH: @ 81CE1D8
monbg 1
setalpha 12, 8
panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_8402180, 2, 4, 0, 0, 1, 0
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
wait
clearmonbg 1
blendoff
@@ -4929,31 +4929,31 @@ Move_DRAGON_BREATH: @ 81CE20A
monbg 3
monbgprio_28 1
panse_1C SE_W172, 192, 7, 7
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
pause 2
- createtask sub_80E2A38, 10, 5, 4, 1, 0, 9, 31
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ createtask sub_80E2A38, 10, 4, 1, 0, 9, 31
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
pause 2
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 21, 1
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ createtask sub_80A7FA0, 2, 1, 2, 0, 21, 1
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
wait
- createtask sub_80E2A38, 10, 5, 4, 1, 9, 0, 31
+ createtask sub_80E2A38, 10, 4, 1, 9, 0, 31
wait
clearmonbg 3
end
@@ -4963,11 +4963,11 @@ Move_ROAR: @ 81CE31E
monbg 0
monbgprio_28 0
setalpha 8, 8
- createtask sub_812B18C, 2, 2, 0, 2
- createtask sub_80A8D34, 5, 5, -5, -5, 10, 0, 1
+ createtask sub_812B18C, 2, 0, 2
+ createtask sub_80A8D34, 5, -5, -5, 10, 0, 1
call _81CE35E
pause 20
- createtask sub_80A8A80, 5, 2, 1, 2
+ createtask sub_80A8A80, 5, 1, 2
wait
clearmonbg 0
blendoff
@@ -4975,22 +4975,22 @@ Move_ROAR: @ 81CE31E
pause 20
end
_81CE35E:
- sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, -8, 0
- sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 0, 2
- sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 8, 1
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
pause 15
- sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, -8, 0
- sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 0, 2
- sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 8, 1
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
ret
Move_GROWL: @ 81CE3AF
loadsprite 10053
- createtask sub_812B18C, 2, 2, 0, 255
+ createtask sub_812B18C, 2, 0, 255
call _81CE35E
pause 10
- createtask sub_80A7FA0, 2, 5, 1, 1, 0, 9, 1
- createtask sub_80A7FA0, 2, 5, 3, 1, 0, 9, 1
+ createtask sub_80A7FA0, 2, 1, 1, 0, 9, 1
+ createtask sub_80A7FA0, 2, 3, 1, 0, 9, 1
wait
pause 20
end
@@ -5008,12 +5008,12 @@ Move_SNORE: @ 81CE3EA
end
_81CE403:
panse_19 SE_W173, 192
- createtask sub_80A8D34, 5, 5, -7, -7, 7, 0, 1
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 7, 1
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, 6, 1, 14, 0, 0
- sprite gBattleAnimSpriteTemplate_83D77F8, 2, 7, 0, 0, -42, -38, 24, 0, 0
- sprite gBattleAnimSpriteTemplate_83D77F8, 2, 7, 0, 0, 0, -42, 24, 0, 0
- sprite gBattleAnimSpriteTemplate_83D77F8, 2, 7, 0, 0, 42, -38, 24, 0, 0
+ createtask sub_80A8D34, 5, -7, -7, 7, 0, 1
+ createtask sub_80A7FA0, 2, 1, 4, 0, 7, 1
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, -42, -38, 24, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 0, -42, 24, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 42, -38, 24, 0, 0
ret
Move_LIGHT_SCREEN: @ 81CE47A
@@ -5021,7 +5021,7 @@ Move_LIGHT_SCREEN: @ 81CE47A
loadsprite 10166
setalpha 0, 16
panse_1D SE_W115, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA6A8, 1, 3, 40, 0, 10166
+ sprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166
pause 10
call _81CE4A1
wait
@@ -5029,24 +5029,24 @@ Move_LIGHT_SCREEN: @ 81CE47A
blendoff
end
_81CE4A1:
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 23, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 23, 0, 0, 1
pause 6
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 31, -8, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 31, -8, 0, 1
pause 5
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 30, 20, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 30, 20, 0, 1
pause 7
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 10, -15, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, -15, 0, 1
pause 6
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 20, 10, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 20, 10, 0, 1
pause 6
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 10, 18, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, 18, 0, 1
ret
Move_MIRROR_COAT: @ 81CE506
loadsprite 10070
loadsprite 10168
setalpha 0, 16
- sprite gBattleAnimSpriteTemplate_83DA6D8, 1, 3, 40, 0, 10168
+ sprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168
pause 10
panse_19 SE_W115, 192
call _81CE4A1
@@ -5060,13 +5060,13 @@ Move_REFLECT: @ 81CE52C
loadsprite 10167
setalpha 0, 16
panse_1D SE_W115, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA6C0, 1, 3, 40, 0, 10167
+ sprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167
pause 20
- sprite gBattleAnimSpriteTemplate_83DA73C, 2, 4, 30, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1
pause 7
- sprite gBattleAnimSpriteTemplate_83DA73C, 2, 4, 19, -12, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA73C, 2, 19, -12, 0, 1
pause 7
- sprite gBattleAnimSpriteTemplate_83DA73C, 2, 4, 10, 20, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA73C, 2, 10, 20, 0, 1
wait
pause 1
blendoff
@@ -5076,7 +5076,7 @@ Move_BARRIER: @ 81CE57F
loadsprite 10169
setalpha 0, 16
panse_1D SE_W112, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA6F0, 3, 3, 40, 0, 10169
+ sprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169
wait
pause 1
blendoff
@@ -5088,27 +5088,27 @@ Move_BUBBLE: @ 81CE59C
monbg 1
setalpha 12, 8
pause 1
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 15, -15, 10, 128, 100
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100
panse_19 SE_W145, 192
panse_1D SE_W145B, 63, 100
pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 35, 37, 40, 128, 100
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100
panse_19 SE_W145, 192
panse_1D SE_W145B, 63, 100
pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 10, -37, 30, 128, 100
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100
panse_19 SE_W145, 192
panse_1D SE_W145B, 63, 100
pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 30, 10, 15, 128, 100
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100
panse_19 SE_W145, 192
panse_1D SE_W145B, 63, 100
pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 20, 33, 20, 128, 100
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100
panse_19 SE_W145, 192
panse_1D SE_W145B, 63, 100
pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 25, -30, 10, 128, 100
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100
panse_19 SE_W145, 192
panse_1D SE_W145B, 63, 100
wait
@@ -5133,15 +5133,15 @@ Move_SMOG: @ 81CE672
call _81CE6D7
pause 120
panse_1C SE_W092, 63, 18, 2
- createtask sub_80E1F8C, 2, 6, 4, 2, 2, 0, 12, 26650
+ createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650
pause 10
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 15, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 15, 1
wait
clearmonbg 3
blendoff
end
_81CE6D7:
- sprite gBattleAnimSpriteTemplate_83D9D54, 2, 6, 0, -24, 48, 240, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D9D54, 2, 0, -24, 48, 240, 1, 0
pause 7
ret
@@ -5152,8 +5152,8 @@ Move_FAINT_ATTACK: @ 81CE6ED
waitbgfadein
pause 0
panse_19 SE_W185, 192
- createtask sub_80A8500, 2, 5, 0, 18, 6, 1, 3
- createtask sub_80DFC24, 2, 1, 1
+ createtask sub_80A8500, 2, 0, 18, 6, 1, 3
+ createtask sub_80DFC24, 2, 1
wait
clearmonbg 0
invisible 0
@@ -5163,8 +5163,8 @@ Move_FAINT_ATTACK: @ 81CE6ED
setalpha 12, 8
pause 1
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 9, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 9, 1
wait
clearmonbg 1
blendoff
@@ -5173,7 +5173,7 @@ Move_FAINT_ATTACK: @ 81CE6ED
pause 32
createtask sub_80DFDC0, 2
monbg 0
- createtask sub_80DFD24, 2, 1, 1
+ createtask sub_80DFD24, 2, 1
wait
clearmonbg 0
pause 1
@@ -5187,9 +5187,9 @@ Move_SAND_ATTACK: @ 81CE774
monbgprio_28 0
setalpha 12, 8
panse_19 SE_W028, 192
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, -10, 0, 0, 3
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -10, 0, 0, 3
wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 2
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 2
call _81CE7C4
call _81CE7C4
call _81CE7C4
@@ -5201,20 +5201,20 @@ Move_SAND_ATTACK: @ 81CE774
blendoff
end
_81CE7C4:
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, 10, 10
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, -10, -10
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, 20, 5
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, -20, -5
+ sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 10, 10
+ sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -10, -10
+ sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 20, 5
+ sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -20, -5
pause 2
ret
Move_MUD_SLAP: @ 81CE81C
loadsprite 10074
panse_19 SE_W028, 192
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, -10, 0, 0, 3
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -10, 0, 0, 3
wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 2
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 2
call _81CE862
call _81CE862
call _81CE862
@@ -5224,11 +5224,11 @@ Move_MUD_SLAP: @ 81CE81C
wait
end
_81CE862:
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, 10, 5
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, -10, -5
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, 20, 10
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, -20, -10
+ sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 10, 5
+ sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -10, -5
+ sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 20, 10
+ sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -20, -10
pause 2
ret
@@ -5236,45 +5236,45 @@ Move_DRAGON_RAGE: @ 81CE8BA
loadsprite 10029
loadsprite 10035
panse_19 SE_W082, 192
- createtask sub_80A7E7C, 5, 5, 0, 0, 2, 40, 1
+ createtask sub_80A7E7C, 5, 0, 0, 2, 40, 1
wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 130, 5, 0, 15, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 130, 0, 15, 0, 0, 4
wait
- sprite gBattleAnimSpriteTemplate_83DB0D0, 130, 5, 30, 15, 0, 10, 10
+ sprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10
wait
panse_1C SE_W172B, 63, 11, 3
- createtask sub_80A7E7C, 5, 5, 1, 0, 3, 25, 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, 5, 0
+ createtask sub_80A7E7C, 5, 1, 0, 3, 25, 1
+ sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0
pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, -10, -15
+ sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -10, -15
pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 130, 3, 1, 0, 25
+ sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 0, 25
pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, 15, 5
+ sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 15, 5
pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, -25, 0
+ sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -25, 0
pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 130, 3, 1, 30, 30
+ sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 30, 30
pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 130, 3, 1, -27, 25
+ sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, -27, 25
pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, 0, 8
+ sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 0, 8
wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 194, 3, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 194, 0, 0, 4
wait
end
Move_RAIN_DANCE: @ 81CE997
loadsprite 10115
panse_19 SE_W240, 192
- createtask sub_80E2A38, 10, 5, 1921, 2, 0, 4, 0
+ createtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
wait
- createtask sub_80D30F0, 2, 3, 0, 3, 120
- createtask sub_80D30F0, 2, 3, 0, 3, 120
+ createtask sub_80D30F0, 2, 0, 3, 120
+ createtask sub_80D30F0, 2, 0, 3, 120
pause 120
pause 30
wait
- createtask sub_80E2A38, 10, 5, 1921, 2, 4, 0, 0
+ createtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
wait
end
@@ -5284,11 +5284,11 @@ Move_BITE: @ 81CE9E2
monbg 1
setalpha 12, 8
panse_19 SE_W044, 63
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 0, -32, 0, 0, 819, 10
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 0, 32, 4, 0, -819, 10
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10
pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 5, 1, 0, 4, 7, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_80A7E7C, 5, 1, 0, 4, 7, 1
wait
clearmonbg 1
blendoff
@@ -5303,18 +5303,18 @@ Move_CRUNCH: @ 81CEA40
waitbgfadein
setalpha 12, 8
panse_19 SE_W044, 63
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, -32, -32, 1, 819, 819, 10
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 32, 32, 5, -819, -819, 10
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10
pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 1
- createtask sub_80A7E7C, 5, 5, 1, 0, 7, 5, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 1
+ createtask sub_80A7E7C, 5, 1, 0, 7, 5, 2
wait
panse_19 SE_W044, 63
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 32, -32, 7, -819, 819, 10
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, -32, 32, 3, 819, -819, 10
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10
pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 8, 0, 1, 1
- createtask sub_80A7E7C, 5, 5, 1, 0, 8, 4, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, 0, 1, 1
+ createtask sub_80A7E7C, 5, 1, 0, 8, 4, 2
wait
clearmonbg 1
blendoff
@@ -5329,11 +5329,11 @@ Move_CLAMP: @ 81CEAF0
monbg 1
setalpha 12, 8
panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, -32, 0, 2, 819, 0, 10
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, 32, 0, 6, -819, 0, 10
+ sprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
+ sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 5, 1, 3, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
wait
clearmonbg 1
blendoff
@@ -5345,17 +5345,17 @@ Move_ICE_BEAM: @ 81CEB4D
monbgprio_28 1
setalpha 12, 8
loadsprite 10141
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 7, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
wait
- createtask_1F sub_812B058, 7, 183, -64, 63, 4, 4, 0, 10
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, 12, 0, 12, 20
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, -12, 0, -12, 20
+ createtask_1F sub_812B058, 183, -64, 63, 4, 4, 0, 10
+ sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
+ sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20
pause 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 4, -31, 0, 7, 32384
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 25, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, -31, 0, 7, 32384
+ createtask sub_80A7FA0, 2, 1, 2, 0, 25, 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
@@ -5364,23 +5364,23 @@ Move_ICE_BEAM: @ 81CEB4D
call _81CEC4E
call _81CEC4E
call _81CEC4E
- sprite gBattleAnimSpriteTemplate_83D9C24, 2, 5, 20, 0, 0, 0, 11
+ sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
pause 1
- sprite gBattleAnimSpriteTemplate_83D9C24, 2, 5, 20, 0, 0, 0, 11
+ sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
wait
pause 20
call Unknown_81D5C36
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 4, 5, 7, 0, 32384
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, 5, 7, 0, 32384
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 7, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
wait
clearmonbg 1
blendoff
end
_81CEC4E:
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, 12, 0, 12, 20
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, -12, 0, -12, 20
- sprite gBattleAnimSpriteTemplate_83D9C24, 2, 5, 20, 0, 0, 0, 11
+ sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
+ sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20
+ sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
pause 1
ret
@@ -5396,15 +5396,15 @@ Move_AURORA_BEAM: @ 81CEC91
waitbgfadein
panse_19 SE_W062, 192
setvar 7, 0
- createtask sub_80D3490, 10, 1, 130
+ createtask sub_80D3490, 10, 130
call _81CED18
- createtask sub_80A7FA0, 5, 5, 1, 1, 0, 17, 1
+ createtask sub_80A7FA0, 5, 1, 1, 0, 17, 1
call _81CED18
call _81CED18
call _81CED18
setvar 7, -1
- createtask_1F sub_812B058, 7, 183, -64, 63, 3, 6, 0, 10
- createtask sub_80A7FA0, 5, 5, 1, 2, 0, 40, 1
+ createtask_1F sub_812B058, 183, -64, 63, 3, 6, 0, 10
+ createtask sub_80A7FA0, 5, 1, 2, 0, 40, 1
call _81CED18
call _81CED18
call _81CED18
@@ -5416,13 +5416,13 @@ Move_AURORA_BEAM: @ 81CEC91
waitbgfadein
end
_81CED18:
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17
+ sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
pause 1
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17
+ sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
pause 1
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17
+ sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
pause 1
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17
+ sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
pause 1
ret
@@ -5435,7 +5435,7 @@ _81CED71:
_81CED73:
monbg 2
setalpha 12, 8
- createtask sub_80E1F8C, 2, 6, 2, 1, 4, 0, 11, 12287
+ createtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287
panse_19 SE_W025, 192
call _81CED9D
wait
@@ -5443,75 +5443,75 @@ _81CED73:
blendoff
jump _81CED71
_81CED9D:
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, 40, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 40, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, -40, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -40, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 0, 40, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, 40, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 0, -40, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, -40, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, -20, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -20, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, 20, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 20, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, -20, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, 20, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 20, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -20, 30, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, 30, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 20, -30, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, -30, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -20, -30, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, -30, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 20, 30, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, 30, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 0, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 0, 16
pause 2
ret
_81CEE70:
call Unknown_81D6233
panse_1B SE_W076, 192, 63, 2, 0
createtask sub_80CA928, 5
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
pause 4
- createtask sub_80E2A38, 10, 5, 4, 1, 0, 10, 1017
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 2
+ createtask sub_80E2A38, 10, 4, 1, 0, 10, 1017
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
pause 4
- createtask sub_80A7FA0, 5, 5, 1, 2, 0, 65, 1
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 3
+ createtask sub_80A7FA0, 5, 1, 2, 0, 65, 1
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 5
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 6
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
pause 4
call _81CEF42
call _81CEF42
wait
- createtask sub_80E2A38, 10, 5, 4, 1, 10, 0, 1017
+ createtask sub_80E2A38, 10, 4, 1, 10, 0, 1017
call Unknown_81D626D
jump _81CED71
_81CEF42:
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 2
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 3
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 5
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 6
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
pause 4
ret
@@ -5523,7 +5523,7 @@ Move_BLIZZARD: @ 81CEFBA
fadetobg 9
_81CEFD0:
waitbgfadeout
- createtask sub_80E3A58, 5, 4, -2304, 0, 1, -1
+ createtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
wait
panse_1B SE_W059, 192, 63, 2, 0
@@ -5541,26 +5541,26 @@ _81CEFD0:
waitbgfadein
end
_81CF00A:
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -10, 0, -10, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 0, 0, 0, 80, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 0, 0, 0, 80, 0, 0, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -15, 0, -15, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, -10, 0, -10, 80, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -10, 0, -10, 80, 0, 0, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -5, 0, -5, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 10, 0, 10, 80, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -5, 0, -5, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 10, 0, 10, 80, 0, 0, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -10, 0, -10, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, -20, 0, -20, 80, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -20, 0, -20, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 15, 0, 15, 80, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -20, 0, -20, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 15, 0, 15, 80, 0, 0, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -15, 0, -15, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, -20, 0, -20, 80, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -25, 0, -25, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 20, 0, 20, 80, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -25, 0, -25, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 20, 0, 20, 80, 0, 0, 1
pause 3
ret
_81CF13F:
@@ -5570,7 +5570,7 @@ _81CF13F:
Move_POWDER_SNOW: @ 81CF146
loadsprite 10141
monbg 3
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 1, 0, 3, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 0, 3, 0
wait
panse_1B SE_W016, 192, 63, 2, 0
call _81CF190
@@ -5582,22 +5582,22 @@ Move_POWDER_SNOW: @ 81CF146
wait
clearmonbg 3
pause 20
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 1, 3, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 3, 0, 0
end
_81CF190:
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 0, 0, 0, 56, 4, 4, 1
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 0, 0, 0, 56, 4, 4, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, -10, 0, -10, 56, 4, 4, 1
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -10, 0, -10, 56, 4, 4, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 10, 0, 10, 56, -4, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 10, 0, 10, 56, -4, 3, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, -20, 0, -20, 56, -4, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, -4, 5, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 15, 0, 15, 56, 4, 4, 1
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 15, 0, 15, 56, 4, 4, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, -20, 0, -20, 56, 4, 4, 1
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, 4, 4, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 20, 0, 20, 56, 4, 4, 1
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 20, 0, 20, 56, 4, 4, 1
pause 3
ret
@@ -5607,14 +5607,14 @@ Move_HYDRO_PUMP: @ 81CF240
monbg 3
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A7E7C, 5, 5, 0, 0, 2, 40, 1
+ createtask sub_80A7E7C, 5, 0, 0, 2, 40, 1
pause 6
panse_1B SE_W056, 192, 63, 2, 0
- createtask sub_80D3630, 5, 1, 100
+ createtask sub_80D3630, 5, 100
call _81CF2DF
call _81CF2DF
call _81CF2DF
- createtask sub_80A7E7C, 5, 5, 1, 3, 0, 37, 1
+ createtask sub_80A7E7C, 5, 1, 3, 0, 37, 1
call _81CF320
call _81CF2DF
call _81CF2DF
@@ -5636,34 +5636,34 @@ Move_HYDRO_PUMP: @ 81CF240
blendoff
end
_81CF2DF:
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, 16
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, -16
+ sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
pause 1
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, 16
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, -16
+ sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
pause 1
ret
_81CF320:
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, 15, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, -15, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 15, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, -15, 1, 1
ret
Move_SIGNAL_BEAM: @ 81CF33F
loadsprite 10264
loadsprite 10265
loadsprite 10073
- createtask sub_80A7E7C, 5, 5, 0, 0, 2, 25, 1
+ createtask sub_80A7E7C, 5, 0, 0, 2, 25, 1
pause 6
panse_1B SE_W062, 192, 63, 1, 0
- createtask sub_80D3630, 5, 1, 100
+ createtask sub_80D3630, 5, 100
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
- createtask sub_80A7E7C, 5, 5, 1, 3, 0, 25, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 4, 8, 5, 31, 8, 961, 8
+ createtask sub_80A7E7C, 5, 1, 3, 0, 25, 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 4, 8, 5, 31, 8, 961, 8
call _81CF406
call _81CF406
call _81CF406
@@ -5684,8 +5684,8 @@ Move_SIGNAL_BEAM: @ 81CF33F
wait
end
_81CF406:
- sprite gBattleAnimSpriteTemplate_83D9224, 131, 4, 10, 10, 0, 16
- sprite gBattleAnimSpriteTemplate_83D923C, 131, 4, 10, 10, 0, -16
+ sprite gBattleAnimSpriteTemplate_83D9224, 131, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D923C, 131, 10, 10, 0, -16
pause 1
ret
@@ -5696,12 +5696,12 @@ Move_ABSORB: @ 81CF427
monbg 3
monbgprio_2A 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 4, 13293
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
wait
panse_19 SE_W071, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
pause 2
- createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1
+ createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
wait
pause 3
call _81CF496
@@ -5709,35 +5709,35 @@ Move_ABSORB: @ 81CF427
pause 15
call Unknown_81D5EF5
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 4, 0, 13293
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
wait
clearmonbg 3
blendoff
end
_81CF496:
panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
pause 4
panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
pause 4
panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
pause 4
panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
pause 4
panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
pause 4
panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
pause 4
panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
pause 4
panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
pause 4
ret
@@ -5748,12 +5748,12 @@ Move_MEGA_DRAIN: @ 81CF53F
monbg 3
monbgprio_2A 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 8, 13293
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 8, 13293
wait
panse_19 SE_W071, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
pause 2
- createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1
+ createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
wait
pause 3
call _81CF5AE
@@ -5761,43 +5761,43 @@ Move_MEGA_DRAIN: @ 81CF53F
pause 15
call Unknown_81D5EF5
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 8, 0, 13293
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 8, 0, 13293
wait
clearmonbg 3
blendoff
end
_81CF5AE:
panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
pause 4
panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
pause 4
panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
pause 4
panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
pause 4
panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
pause 4
panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
pause 4
panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
pause 4
panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
pause 4
ret
@@ -5808,12 +5808,12 @@ Move_GIGA_DRAIN: @ 81CF6CF
monbg 3
monbgprio_2A 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 12, 13293
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 12, 13293
wait
panse_19 SE_W071, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
pause 2
- createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1
+ createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
wait
pause 3
call _81CF73E
@@ -5821,51 +5821,51 @@ Move_GIGA_DRAIN: @ 81CF6CF
pause 15
call Unknown_81D5EF5
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 12, 0, 13293
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 12, 0, 13293
wait
clearmonbg 3
blendoff
end
_81CF73E:
panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -40, 35
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
pause 4
panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 28, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 40, 39
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
pause 4
panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -32, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
pause 4
panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
pause 4
panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
pause 4
panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -40, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
pause 4
panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 36, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
pause 4
panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
pause 4
ret
@@ -5879,21 +5879,21 @@ Move_LEECH_LIFE: @ 81CF8D7
monbgprio_2A 1
setalpha 12, 8
pause 1
- sprite gBattleAnimSpriteTemplate_83DAB10, 2, 3, -20, 15, 12
+ sprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12
wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
panse_19 SE_W071, 63
pause 2
- createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1
+ createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 7, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
wait
call _81CF496
wait
pause 15
call Unknown_81D5EF5
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 7, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 0
wait
clearmonbg 3
blendoff
@@ -5902,7 +5902,7 @@ Move_LEECH_LIFE: @ 81CF8D7
Move_SYNTHESIS: @ 81CF959
loadsprite 10031
loadsprite 10049
- createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 16, 19451
+ createtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451
panse_19 SE_W025, 192
call Unknown_81D5ECA
wait
@@ -5921,16 +5921,16 @@ Move_TOXIC: @ 81CF983
wait
end
_81CF99D:
- sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, -24, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1
panse_19 SE_W092, 63
pause 15
- sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, 8, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1
panse_19 SE_W092, 63
pause 15
- sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, -8, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1
panse_19 SE_W092, 63
pause 15
- sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, 24, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1
panse_19 SE_W092, 63
pause 15
ret
@@ -5938,10 +5938,10 @@ _81CF99D:
Move_SLUDGE: @ 81CF9F2
loadsprite 10150
panse_19 SE_W145C, 192
- sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 4, 20, 0, 40, 0
+ sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
wait
- createtask sub_80A7E7C, 5, 5, 1, 3, 0, 5, 1
- createtask sub_80E1F8C, 2, 6, 4, 1, 2, 0, 12, 31774
+ createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
+ createtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
call Unknown_81D5F87
wait
end
@@ -5958,24 +5958,24 @@ Move_SLUDGE_BOMB: @ 81CFA34
call _81CFB44
call _81CFB44
call _81CFB44
- createtask sub_80A7FA0, 5, 5, 1, 3, 0, 15, 1
- createtask sub_80E1F8C, 2, 6, 4, 1, 2, 0, 12, 31774
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 42, 27, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -27, 44, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 39, -28, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -42, -42, 20
+ createtask sub_80A7FA0, 5, 1, 3, 0, 15, 1
+ createtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 27, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20
panse_19 SE_W091, 63
pause 5
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 0, 40, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -8, -44, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -46, -28, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 46, 9, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20
panse_19 SE_W091, 63
pause 5
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 42, 0, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -43, -12, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 16, -46, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -16, 44, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20
panse_19 SE_W091, 63
pause 0
waitsound
@@ -5985,38 +5985,38 @@ Move_SLUDGE_BOMB: @ 81CFA34
end
_81CFB44:
panse_19 SE_W145C, 192
- sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 4, 20, 0, 40, 0
+ sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
pause 3
ret
Move_ACID: @ 81CFB5A
loadsprite 10150
monbg 3
- sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 6, 20, 0, 40, 1, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0
panse_19 SE_W145C, 192
pause 5
- sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 6, 20, 0, 40, 1, 24, 0
+ sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0
panse_19 SE_W145C, 192
pause 5
- sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 6, 20, 0, 40, 1, -24, 0
+ sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0
panse_19 SE_W145C, 192
pause 15
- createtask sub_80A7FA0, 5, 5, 1, 2, 0, 10, 1
- createtask sub_80A7FA0, 5, 5, 3, 2, 0, 10, 1
- createtask sub_80E1F8C, 2, 6, 20, 2, 2, 0, 12, 31774
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, 0, -22, 0, 15, 55
+ createtask sub_80A7FA0, 5, 1, 2, 0, 10, 1
+ createtask sub_80A7FA0, 5, 3, 2, 0, 10, 1
+ createtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774
+ sprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55
panse_19 SE_W145, 63
pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, -26, -24, 0, 15, 55
+ sprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55
panse_19 SE_W145, 63
pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, 15, -27, 0, 15, 50
+ sprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50
panse_19 SE_W145, 63
pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, -15, -17, 0, 10, 45
+ sprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45
panse_19 SE_W145, 63
pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, 27, -22, 0, 15, 50
+ sprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50
panse_19 SE_W145, 63
wait
clearmonbg 3
@@ -6032,11 +6032,11 @@ Move_BONEMERANG: @ 81CFC54
sprite gBattleAnimSpriteTemplate_83DB2C8, 2
pause 20
panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1
- createtask sub_80A7E7C, 5, 5, 1, 5, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
+ createtask sub_80A7E7C, 5, 1, 5, 0, 5, 1
pause 17
panse_19 SE_W233, 192
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, -4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, -4
wait
clearmonbg 3
blendoff
@@ -6049,11 +6049,11 @@ Move_BONE_CLUB: @ 81CFCA8
monbgprio_28 1
setalpha 12, 8
panse_19 SE_W155, 63
- sprite gBattleAnimSpriteTemplate_83DB2E0, 2, 5, -42, -25, 0, 0, 15
+ sprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
pause 12
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1
- createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 7, 5, 1, 0, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
+ createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0
panse_19 SE_W233B, 63
wait
clearmonbg 3
@@ -6066,10 +6066,10 @@ Move_BONE_RUSH: @ 81CFD0A
monbg 3
setalpha 12, 8
panse_19 SE_W155, 63
- sprite gBattleAnimSpriteTemplate_83DB2E0, 2, 5, -42, -25, 0, 0, 15
+ sprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
pause 12
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 5, 1, 0, 3, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_80A7E7C, 5, 1, 0, 3, 5, 1
panse_19 SE_W030, 63
wait
clearmonbg 3
@@ -6081,14 +6081,14 @@ Move_SPIKES: @ 81CFD55
monbg 3
panse_19 SE_W026, 192
panse_1D SE_W030, 63, 28
- sprite gBattleAnimSpriteTemplate_840227C, 130, 5, 20, 0, 0, 24, 30
+ sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30
pause 10
panse_19 SE_W026, 192
panse_1D SE_W030, 63, 28
- sprite gBattleAnimSpriteTemplate_840227C, 130, 5, 20, 0, -24, 24, 30
+ sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30
pause 10
panse_1D SE_W030, 63, 28
- sprite gBattleAnimSpriteTemplate_840227C, 130, 5, 20, 0, 24, 24, 30
+ sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30
wait
clearmonbg 3
end
@@ -6101,27 +6101,27 @@ Move_MEGAHORN: @ 81CFDAC
jumpunkcond _81CFE83
fadetobg 7
waitbgfadeout
- createtask sub_80E3A58, 5, 4, -2304, 768, 1, -1
+ createtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CFDCF:
waitbgfadein
setalpha 12, 8
- createtask sub_80A7E7C, 5, 5, 0, 2, 0, 15, 1
+ createtask sub_80A7E7C, 5, 0, 2, 0, 15, 1
wait
pause 10
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 6
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 6
pause 3
- sprite gBattleAnimSpriteTemplate_83DAABC, 3, 5, -42, 25, 0, 0, 6
+ sprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6
pause 4
panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -16, 4, 1, 4
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -16, 4, 1, 4
wait
- createtask sub_80A8154, 2, 5, 1, -4, 1, 12, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 7, 5, 1, 32767, 10, 0, 0
+ createtask sub_80A8154, 2, 1, -4, 1, 12, 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 32767, 10, 0, 0
pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 11
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 7
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
wait
wait
clearmonbg 3
@@ -6134,7 +6134,7 @@ _81CFDCF:
_81CFE83:
fadetobg 8
waitbgfadeout
- createtask sub_80E3A58, 5, 4, 2304, 768, 0, -1
+ createtask sub_80E3A58, 5, 2304, 768, 0, -1
jump _81CFDCF
Move_GUST: @ 81CFE9A
@@ -6144,11 +6144,11 @@ Move_GUST: @ 81CFE9A
monbgprio_28 1
setalpha 12, 8
panse_19 SE_W016, 63
- sprite gBattleAnimSpriteTemplate_83DA380, 2, 2, 0, -16
- createtask sub_80DA09C, 5, 2, 1, 70
+ sprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16
+ createtask sub_80DA09C, 5, 1, 70
wait
- createtask sub_80A7FA0, 5, 5, 1, 1, 0, 7, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A7FA0, 5, 1, 1, 0, 7, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
panse_19 SE_W016B, 63
wait
clearmonbg 3
@@ -6162,18 +6162,18 @@ Move_WING_ATTACK: @ 81CFEEB
monbgprio_28 1
setalpha 12, 8
panse_1C SE_W017, 192, 20, 2
- createtask sub_80A8408, 2, 5, 0, 12, 4, 1, 4
- createtask sub_80DA09C, 5, 2, 1, 70
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, -25, 0, 0, 0, 20
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, 25, 0, 0, 0, 20
+ createtask sub_80A8408, 2, 0, 12, 4, 1, 4
+ createtask sub_80DA09C, 5, 1, 70
+ sprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
pause 24
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 9
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 9
pause 17
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 16, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -16, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 16, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -16, 0, 1, 1
panse_1C SE_W003, 63, 5, 2
wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 11
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
wait
clearmonbg 3
blendoff
@@ -6182,8 +6182,8 @@ Move_WING_ATTACK: @ 81CFEEB
Move_PECK: @ 81CFF88
loadsprite 10135
panse_19 SE_W030, 63
- createtask sub_80A8EFC, 2, 4, 3, -768, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 0, 1, 3
+ createtask sub_80A8EFC, 2, 3, -768, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3
wait
end
@@ -6195,13 +6195,13 @@ Move_AEROBLAST: @ 81CFFAF
monbgprio_28 1
setalpha 12, 8
call _81D000B
- createtask sub_80A7E7C, 5, 5, 1, 5, 0, 50, 1
+ createtask sub_80A7E7C, 5, 1, 5, 0, 50, 1
call _81D000B
call _81D000B
call _81D000B
call _81D000B
wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
panse_19 SE_W013, 63
wait
clearmonbg 3
@@ -6211,20 +6211,20 @@ Move_AEROBLAST: @ 81CFFAF
end
_81D000B:
panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 0, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0
pause 3
panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 1, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0
pause 3
panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 2, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 2, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0
pause 3
panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 3, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 3, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0
pause 3
ret
@@ -6234,18 +6234,18 @@ Move_WATER_GUN: @ 81D00CC
monbg 3
monbgprio_28 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83D9318, 2, 6, 20, 0, 0, 0, 40, -25
+ sprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25
panse_19 SE_W145, 192
wait
- createtask sub_80A7FA0, 5, 5, 1, 1, 0, 8, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9330, 2, 5, 0, -15, 0, 15, 55
+ createtask sub_80A7FA0, 5, 1, 1, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55
panse_19 SE_W152, 63
pause 10
- sprite gBattleAnimSpriteTemplate_83D9330, 2, 5, 15, -20, 0, 15, 50
+ sprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50
panse_19 SE_W152, 63
pause 10
- sprite gBattleAnimSpriteTemplate_83D9330, 2, 5, -15, -10, 0, 10, 45
+ sprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45
panse_19 SE_W152, 63
wait
clearmonbg 3
@@ -6257,40 +6257,40 @@ Move_CRABHAMMER: @ 81D0159
loadsprite 10148
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0
panse_19 SE_W233B, 63
pause 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 32429, 10, 0, 0
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -24, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -24, 0, 0, 4
wait
pause 8
wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 4
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 4
wait
panse_1C SE_W152, 63, 20, 3
- createtask sub_80A7E7C, 5, 5, 1, 0, 4, 8, 1
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 10, 10, 20, 1
+ createtask sub_80A7E7C, 5, 1, 0, 4, 8, 1
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 20, -20, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 20, -20, 20, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -15, 15, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 15, 20, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 0, 0, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 0, 0, 20, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -10, -20, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, -10, -20, 20, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 16, -8, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 16, -8, 20, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 5, 8, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 5, 8, 20, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -16, 0, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, -16, 0, 20, 1
wait
clearmonbg 3
blendoff
end
Move_SURF: @ 81D0253
- createtask sub_80D38BC, 2, 1, 0
+ createtask sub_80D38BC, 2, 0
pause 24
panse_1B SE_W057, 192, 63, 2, 0
wait
@@ -6301,14 +6301,14 @@ Move_FLAMETHROWER: @ 81D0267
monbg 3
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A7E7C, 5, 5, 0, 0, 2, 46, 1
+ createtask sub_80A7E7C, 5, 0, 0, 2, 46, 1
pause 6
- createtask sub_80D3630, 5, 1, 100
+ createtask sub_80D3630, 5, 100
panse_1B SE_W053, 192, 63, 2, 0
call _81D02E1
call _81D02E1
call _81D02E1
- createtask sub_80A7E7C, 5, 5, 1, 3, 0, 43, 1
+ createtask sub_80A7E7C, 5, 1, 3, 0, 43, 1
call _81D02E1
call _81D02E1
call _81D02E1
@@ -6322,30 +6322,30 @@ Move_FLAMETHROWER: @ 81D0267
blendoff
end
_81D02E1:
- sprite gBattleAnimSpriteTemplate_83D9268, 3, 4, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D9268, 3, 4, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
pause 2
ret
Move_SANDSTORM: @ 81D0304
loadsprite 10261
panse_19 SE_W201, 0
- createtask do_boulder_dust, 5, 1, 0
+ createtask do_boulder_dust, 5, 0
pause 16
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 10, 2304, 96, 0
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 0
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 90, 2048, 96, 0
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 0
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 50, 2560, 96, 0
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 0
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 20, 2304, 96, 0
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 0
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 70, 1984, 96, 0
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 0
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 0, 2816, 96, 0
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 0
pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 60, 2560, 96, 0
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL: @ 81D038C
@@ -6354,29 +6354,29 @@ Move_WHIRLPOOL: @ 81D038C
monbgprio_28 1
setalpha 12, 8
pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 23968
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
panse_19 SE_W250, 63
- createtask sub_80A7E7C, 5, 5, 1, 0, 2, 50, 1
+ createtask sub_80A7E7C, 5, 1, 0, 2, 50, 1
call _81D03E4
call _81D03E4
call _81D03E4
pause 12
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 23968
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
wait
clearmonbg 3
end
_81D03E4:
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 28, 384, 50, 8, 50, 1
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 384, 50, 8, 50, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 32, 240, 40, 11, -46, 1
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 32, 240, 40, 11, -46, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 33, 416, 40, 4, 42, 1
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 416, 40, 4, 42, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 31, 288, 45, 6, -42, 1
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 31, 288, 45, 6, -42, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 28, 448, 45, 11, 46, 1
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 448, 45, 11, 46, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 33, 464, 50, 10, -50, 1
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 464, 50, 10, -50, 1
pause 2
ret
@@ -6389,16 +6389,16 @@ _81D047E:
end
_81D0480:
panse_19 SE_W019, 192
- sprite gBattleAnimSpriteTemplate_83DA450, 2, 4, 0, 0, 13, 336
+ sprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336
jump _81D047E
_81D0498:
monbg 3
setalpha 12, 8
panse_19 SE_W104, 192
- sprite gBattleAnimSpriteTemplate_83DA468, 2, 1, 20
+ sprite gBattleAnimSpriteTemplate_83DA468, 2, 20
pause 20
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
panse_19 SE_W013, 63
wait
clearmonbg 3
@@ -6413,7 +6413,7 @@ _81D04E8:
end
_81D04E9:
panse_19 SE_W100, 192
- sprite gBattleAnimSpriteTemplate_83DA568, 2, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0
jump _81D04E8
_81D04FD:
monbg 3
@@ -6422,8 +6422,8 @@ _81D04FD:
sprite gBattleAnimSpriteTemplate_83DA594, 131
pause 7
panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 0
- createtask sub_80A7E7C, 5, 5, 1, 0, 5, 11, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
+ createtask sub_80A7E7C, 5, 1, 0, 5, 11, 1
wait
clearmonbg 3
blendoff
@@ -6436,11 +6436,11 @@ Move_KARATE_CHOP: @ 81D053C
monbgprio_28 1
setalpha 12, 8
panse_19 SE_W104, 63
- sprite gBattleAnimSpriteTemplate_83D9F78, 2, 8, -16, 0, 0, 0, 10, 1, 3, 0
+ sprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0
wait
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
wait
clearmonbg 3
blendoff
@@ -6452,13 +6452,13 @@ Move_CROSS_CHOP: @ 81D058E
monbg 3
setalpha 12, 8
panse_19 SE_W025, 63
- sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 3, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 3, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1
pause 40
panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 32767, 10, 0, 10
- sprite gBattleAnimSpriteTemplate_83DB520, 3, 4, 0, 0, 1, 20
- createtask sub_80A7E7C, 5, 5, 1, 7, 0, 9, 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10
+ sprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20
+ createtask sub_80A7E7C, 5, 1, 7, 0, 9, 1
wait
clearmonbg 3
blendoff
@@ -6469,13 +6469,13 @@ Move_JUMP_KICK: @ 81D05F7
loadsprite 10135
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
pause 3
- sprite gBattleAnimSpriteTemplate_83D9F90, 2, 8, -16, 8, 0, 0, 10, 1, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
panse_19 SE_W026, 63
wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 0, 0, 1, 1
- createtask sub_80A7E7C, 5, 5, 1, 5, 0, 7, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 1
+ createtask sub_80A7E7C, 5, 1, 5, 0, 7, 1
panse_19 SE_W004, 63
wait
clearmonbg 3
@@ -6487,22 +6487,22 @@ Move_HI_JUMP_KICK: @ 81D0654
loadsprite 10135
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, -24, 0, 0, 8
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -24, 0, 0, 8
wait
pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 3
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 3
pause 2
- sprite gBattleAnimSpriteTemplate_83D9F90, 2, 8, -16, 8, 0, 0, 10, 1, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
panse_19 SE_W026, 63
wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -28, 0, 0, 3
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -28, 0, 0, 3
pause 3
- createtask sub_80A8154, 2, 5, 1, 3, 0, 11, 1
+ createtask sub_80A8154, 2, 1, 3, 0, 11, 1
wait
pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
wait
clearmonbg 3
blendoff
@@ -6513,8 +6513,8 @@ Move_DOUBLE_KICK: @ 81D06EA
loadsprite 10135
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83D9FC0, 3, 3, 1, 20, 1
- createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1
+ createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
panse_19 SE_W233B, 63
wait
wait
@@ -6537,19 +6537,19 @@ _81D073D:
blendoff
end
_81D0742:
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, -16, -8, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -16, -16, 1, 2
- createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, -16, -8, 20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -16, -16, 1, 2
+ createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
jump _81D073D
_81D0778:
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 8, 8, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 8, 0, 1, 2
- createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 8, 8, 20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 8, 0, 1, 2
+ createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
jump _81D073D
_81D07AE:
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, -8, 1, 1
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, -8, 1, 1
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
jump _81D073D
Move_DYNAMIC_PUNCH: @ 81D07E4
@@ -6561,26 +6561,26 @@ Move_DYNAMIC_PUNCH: @ 81D07E4
monbg 3
setalpha 12, 8
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 0, 0, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 0
- createtask sub_80A7E7C, 5, 5, 1, 5, 0, 7, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 20, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
+ createtask sub_80A7E7C, 5, 1, 5, 0, 7, 1
pause 1
waitsound
panse_19 SE_W120, 63
- createtask sub_80A7FA0, 5, 5, 1, 5, 0, 28, 1
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 1, 1
+ createtask sub_80A7FA0, 5, 1, 5, 0, 28, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
wait
clearmonbg 3
blendoff
@@ -6591,28 +6591,28 @@ Move_COUNTER: @ 81D08AC
loadsprite 10143
monbg 3
setalpha 12, 8
- createtask sub_80A8500, 2, 5, 0, 18, 6, 1, 4
+ createtask sub_80A8500, 2, 0, 18, 6, 1, 4
panse_19 SE_W233, 192
wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -15, 18, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -15, 18, 1, 0
panse_19 SE_W233B, 63
pause 1
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 25, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, -15, 18, 8, 1, 0
+ createtask sub_80A7E7C, 2, 1, 5, 0, 25, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 3, -15, 18, 8, 1, 0
pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, -4, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, -4, 1, 0
panse_19 SE_W233B, 63
pause 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, 0, -4, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 0, -4, 8, 1, 0
pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 15, 9, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 15, 9, 1, 0
panse_19 SE_W233B, 63
pause 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, 15, 9, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 15, 9, 8, 1, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
wait
clearmonbg 3
blendoff
@@ -6623,19 +6623,19 @@ Move_VITAL_THROW: @ 81D097B
monbg 3
setalpha 12, 8
panse_19 SE_W233, 192
- createtask sub_80A8500, 2, 5, 0, 12, 4, 1, 2
+ createtask sub_80A8500, 2, 0, 12, 4, 1, 2
wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
pause 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
panse_19 SE_W233B, 63
pause 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -24, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -24, 0, 0, 4
wait
pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
pause 11
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 10
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 10
wait
clearmonbg 3
blendoff
@@ -6648,21 +6648,21 @@ Move_ROCK_SMASH: @ 81D09F6
monbg 3
setalpha 12, 8
pause 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 0, 0, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 8, 1, 0
panse_19 SE_W233B, 63
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 5, 1
+ createtask sub_80A7E7C, 2, 1, 3, 0, 5, 1
wait
panse_19 SE_W088, 63
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, 20, 24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 5, 0, -20, 24, 14, 1
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 5, 20, -24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, -5, 0, -20, -24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, -5, 30, 18, 8, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, 30, -18, 8, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, -30, 18, 8, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, -30, -18, 8, 2
- createtask sub_80A7E7C, 2, 5, 1, 0, 3, 7, 1
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, -5, 0, -20, -24, 14, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, -5, 30, 18, 8, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 30, -18, 8, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, 18, 8, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, -18, 8, 2
+ createtask sub_80A7E7C, 2, 1, 0, 3, 7, 1
wait
clearmonbg 3
blendoff
@@ -6682,8 +6682,8 @@ Move_SUBMISSION: @ 81D0AEE
panse_1D SE_W004, 63, 70
panse_1D SE_W104, 192, 80
panse_1D SE_W004, 63, 90
- createtask sub_80A8408, 2, 5, 0, -18, 6, 6, 4
- createtask sub_80A8408, 2, 5, 1, 18, 6, 6, 4
+ createtask sub_80A8408, 2, 0, -18, 6, 6, 4
+ createtask sub_80A8408, 2, 1, 18, 6, 6, 4
call _81D0B5D
call _81D0B5D
call _81D0B5D
@@ -6692,11 +6692,11 @@ Move_SUBMISSION: @ 81D0AEE
blendoff
end
_81D0B5D:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, -12, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, -12, 1, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -12, 8, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -12, 8, 1, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 12, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 12, 0, 1, 1
pause 8
ret
@@ -6704,7 +6704,7 @@ Move_SUNNY_DAY: @ 81D0B91
loadsprite 10157
monbg 2
setalpha 13, 3
- createtask sub_80E2A38, 10, 5, 1921, 1, 0, 6, 32767
+ createtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767
wait
panse_26 SE_W080, 192, 63, 1, 0
call _81D0BDD
@@ -6712,7 +6712,7 @@ Move_SUNNY_DAY: @ 81D0B91
call _81D0BDD
call _81D0BDD
wait
- createtask sub_80E2A38, 10, 5, 1921, 1, 6, 0, 32767
+ createtask sub_80E2A38, 10, 1921, 1, 6, 0, 32767
wait
clearmonbg 2
blendoff
@@ -6734,11 +6734,11 @@ Move_COTTON_SPORE: @ 81D0BE7
clearmonbg 3
end
_81D0C07:
- sprite gBattleAnimSpriteTemplate_83D63F8, 2, 5, 0, -20, 85, 80, 0
+ sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -20, 85, 80, 0
pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 2, 5, 0, -10, 170, 80, 0
+ sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -10, 170, 80, 0
pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 2, 5, 0, -15, 0, 80, 0
+ sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -15, 0, 80, 0
pause 12
ret
@@ -6757,11 +6757,11 @@ Move_SPORE: @ 81D0C41
blendoff
end
_81D0C6C:
- sprite gBattleAnimSpriteTemplate_83D63F8, 130, 5, 0, -20, 85, 80, 1
+ sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -20, 85, 80, 1
pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 130, 5, 0, -10, 170, 80, 1
+ sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -10, 170, 80, 1
pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 130, 5, 0, -15, 0, 80, 1
+ sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -15, 0, 80, 1
pause 12
ret
@@ -6771,33 +6771,33 @@ Move_PETAL_DANCE: @ 81D0CA6
monbg 3
setalpha 12, 8
panse_19 SE_W080, 192
- createtask sub_80A8500, 2, 5, 0, 12, 6, 6, 3
- sprite gBattleAnimSpriteTemplate_83D6428, 2, 4, 0, -24, 8, 140
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 16, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -16, -24, 8, 100
+ createtask sub_80A8500, 2, 0, 12, 6, 6, 3
+ sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 8, 100
pause 15
- sprite gBattleAnimSpriteTemplate_83D6428, 2, 4, 0, -24, 8, 140
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 32, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -32, -24, 8, 100
+ sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 32, -24, 8, 100
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, -32, -24, 8, 100
pause 15
- sprite gBattleAnimSpriteTemplate_83D6428, 2, 4, 0, -24, 8, 140
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 24, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -24, -24, 8, 100
+ sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 24, -24, 8, 100
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, -24, -24, 8, 100
pause 30
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 16, -24, 0, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -16, -24, 0, 100
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 0, 100
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 0, 100
pause 30
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 20, -16, 14, 80
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -20, -14, 16, 80
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 20, -16, 14, 80
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, -20, -14, 16, 80
wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 5
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 5
pause 3
panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 0
- createtask sub_80A7E7C, 2, 5, 1, 6, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
+ createtask sub_80A7E7C, 2, 1, 6, 0, 8, 1
wait
pause 8
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
wait
clearmonbg 3
blendoff
@@ -6811,33 +6811,33 @@ Move_RAZOR_LEAF: @ 81D0DDE
setalpha 12, 8
pause 1
panse_1C SE_W077, 192, 10, 5
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -2, 10
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -1, 15
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -4, -4, 7
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 3, -3, 11
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -6, 8
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -1, 12
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -4, 13
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 4, -5, 7
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -6, 11
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -5, 8
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
pause 60
panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 22, 20, 1
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 22, -20, 1
+ sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1
pause 20
panse_19 SE_W013, 63
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
- createtask sub_80A7FA0, 2, 5, 3, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 3, 2, 0, 8, 1
wait
clearmonbg 3
blendoff
@@ -6848,29 +6848,29 @@ Move_ANCIENT_POWER: @ 81D0EE5
loadsprite 10135
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 4, 1, 10, 1
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 20, 32, -48, 50, 2
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 0, 32, -38, 25, 5
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 32, 32, -28, 40, 3
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, -20, 32, -48, 50, 2
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 20, 32, -28, 60, 1
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 0, 32, -28, 30, 4
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 30, 1
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -48, 50, 2
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -38, 25, 5
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 32, 32, -28, 40, 3
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, -20, 32, -48, 50, 2
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -28, 60, 1
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -28, 30, 4
+ createtask sub_80A7FA0, 2, 0, 1, 0, 30, 1
panse_19 SE_W082, 192
pause 10
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 15, 32, -48, 25, 5
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, -10, 32, -42, 30, 4
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 15, 32, -48, 25, 5
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, -10, 32, -42, 30, 4
pause 10
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 0, 32, -42, 25, 5
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, -25, 32, -48, 30, 4
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -42, 25, 5
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, -25, 32, -48, 30, 4
wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 16, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 16, 0, 0, 4
pause 3
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
wait
clearmonbg 3
blendoff
@@ -6880,16 +6880,16 @@ Move_OCTAZOOKA: @ 81D100D
loadsprite 10030
loadsprite 10017
panse_19 SE_W025B, 192
- sprite gBattleAnimSpriteTemplate_83D6F08, 130, 6, 20, 0, 0, 0, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0
wait
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, 8, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, -8, -8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, 8, -8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, -8, 1, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, -8, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, 8, 1, 0
wait
end
@@ -6906,13 +6906,13 @@ Move_MIST: @ 81D1073
call _81D10BE
call _81D10BE
pause 32
- createtask sub_80E1F8C, 2, 6, 10, 8, 2, 0, 14, 32767
+ createtask sub_80E1F8C, 2, 10, 8, 2, 0, 14, 32767
wait
clearmonbg 2
blendoff
end
_81D10BE:
- sprite gBattleAnimSpriteTemplate_83D9D3C, 2, 6, 0, -24, 48, 240, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9D3C, 2, 0, -24, 48, 240, 0, 1
pause 7
ret
@@ -6921,9 +6921,9 @@ Move_HAZE: @ 81D10D4
panse_19 SE_W114, 0
createtask sub_80D80E0, 5
pause 30
- createtask sub_80E2A38, 10, 5, 1920, 2, 0, 16, 0
+ createtask sub_80E2A38, 10, 1920, 2, 0, 16, 0
pause 90
- createtask sub_80E2A38, 10, 5, 1920, 1, 16, 0, 0
+ createtask sub_80E2A38, 10, 1920, 1, 16, 0, 0
end
Move_FIRE_PUNCH: @ 81D1107
@@ -6932,33 +6932,33 @@ Move_FIRE_PUNCH: @ 81D1107
loadsprite 10135
monbg 3
setalpha 12, 8
- createtask sub_80E2A38, 10, 5, 4, 2, 0, 9, 31
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 0
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 64
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 128
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 196
+ createtask sub_80E2A38, 10, 4, 2, 0, 9, 31
+ sprite gBattleAnimSpriteTemplate_83D9478, 129, 0
+ sprite gBattleAnimSpriteTemplate_83D9478, 129, 64
+ sprite gBattleAnimSpriteTemplate_83D9478, 129, 128
+ sprite gBattleAnimSpriteTemplate_83D9478, 129, 196
panse_19 SE_W172, 63
wait
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 0, 0, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 1
- createtask sub_80A7E7C, 2, 5, 1, 0, 3, 15, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 1
+ createtask sub_80A7E7C, 2, 1, 0, 3, 15, 1
call _81D11A2
pause 4
panse_19 SE_W007, 63
wait
- createtask sub_80E2A38, 10, 5, 4, 0, 9, 0, 31
+ createtask sub_80E2A38, 10, 4, 0, 9, 0, 31
wait
clearmonbg 3
blendoff
end
_81D11A2:
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 192, 176, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, -192, 240, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 192, -160, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, -192, -112, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 160, 48, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, -224, -32, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 112, -128, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, 176, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, 240, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, -160, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, -112, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 160, 48, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -224, -32, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 112, -128, 40
ret
Move_LEER: @ 81D121A
@@ -6967,12 +6967,12 @@ Move_LEER: @ 81D121A
monbgprio_28 0
setalpha 8, 8
panse_19 SE_W043, 192
- sprite gBattleAnimSpriteTemplate_84022B0, 2, 2, 24, -12
- createtask sub_80A8D34, 5, 5, -5, -5, 10, 0, 1
+ sprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12
+ createtask sub_80A8D34, 5, -5, -5, 10, 0, 1
wait
pause 10
- createtask sub_80A7FA0, 2, 5, 1, 1, 0, 9, 1
- createtask sub_80A7FA0, 2, 5, 3, 1, 0, 9, 1
+ createtask sub_80A7FA0, 2, 1, 1, 0, 9, 1
+ createtask sub_80A7FA0, 2, 3, 1, 0, 9, 1
wait
clearmonbg 0
blendoff
@@ -6989,11 +6989,11 @@ Move_DREAM_EATER: @ 81D1271
call Unknown_81D61E7
setalpha 8, 8
panse_19 SE_W107, 63
- createtask sub_80A7E7C, 2, 5, 1, 5, 0, 15, 1
- createtask sub_80A8D34, 5, 5, -6, -6, 15, 1, 1
+ createtask sub_80A7E7C, 2, 1, 5, 0, 15, 1
+ createtask sub_80A8D34, 5, -6, -6, 15, 1, 1
wait
setalpha 12, 8
- createtask sub_80A7E7C, 2, 5, 1, 0, 2, 25, 1
+ createtask sub_80A7E7C, 2, 1, 0, 2, 25, 1
call _81D12DB
wait
pause 15
@@ -7006,44 +7006,44 @@ Move_DREAM_EATER: @ 81D1271
end
_81D12DB:
panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -40, 35
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
pause 4
panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 28, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 40, 39
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
pause 4
panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -32, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
pause 4
panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
pause 4
panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
pause 4
panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -40, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
pause 4
panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 36, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
pause 4
panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
pause 4
ret
@@ -7056,25 +7056,25 @@ Move_POISON_GAS: @ 81D1474
setalpha 12, 8
pause 0
panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
pause 4
panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
pause 4
panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
pause 4
panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
pause 4
panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
pause 4
panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
pause 40
panse_1C SE_W054, 63, 28, 6
- createtask sub_80E1F8C, 2, 6, 4, 6, 2, 0, 12, 26650
+ createtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650
wait
blendoff
clearmonbg 3
@@ -7082,7 +7082,7 @@ Move_POISON_GAS: @ 81D1474
end
Move_BIND: @ 81D1552
- createtask sub_80A8B88, 5, 5, 0, 6, 3328, 4, 0
+ createtask sub_80A8B88, 5, 0, 6, 3328, 4, 0
jump _81D1568
_81D1568:
panse_19 SE_W020, 63
@@ -7091,23 +7091,23 @@ _81D1568:
wait
end
_81D1578:
- createtask sub_80A8D34, 5, 5, 10, -5, 5, 1, 0
+ createtask sub_80A8D34, 5, 10, -5, 5, 1, 0
pause 16
ret
Move_WRAP: @ 81D158C
- createtask sub_80A8500, 2, 5, 0, 6, 4, 2, 4
+ createtask sub_80A8500, 2, 0, 6, 4, 2, 4
jump _81D1568
Move_PSYBEAM: @ 81D15A2
loadsprite 10163
panse_19 SE_W060, 192
call Unknown_81D61E7
- createtask_1F sub_812B058, 7, 200, -64, 63, 3, 4, 0, 15
+ createtask_1F sub_812B058, 200, -64, 63, 3, 4, 0, 15
call _81D1626
call _81D1626
- createtask sub_80A8B88, 5, 5, 0, 6, 2048, 4, 1
- createtask sub_80E1F8C, 2, 6, 4, 2, 2, 0, 12, 32351
+ createtask sub_80A8B88, 5, 0, 6, 2048, 4, 1
+ createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
call _81D1626
call _81D1626
call _81D1626
@@ -7122,7 +7122,7 @@ Move_PSYBEAM: @ 81D15A2
call Unknown_81D61F3
end
_81D1626:
- sprite gBattleAnimSpriteTemplate_83DA784, 130, 6, 16, 0, 0, 0, 13, 0
+ sprite gBattleAnimSpriteTemplate_83DA784, 130, 16, 0, 0, 0, 13, 0
pause 4
ret
@@ -7132,15 +7132,15 @@ Move_HYPNOSIS: @ 81D163C
call _81D166F
call _81D166F
call _81D166F
- createtask sub_80E1F8C, 2, 6, 4, 2, 2, 0, 12, 32351
+ createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
wait
pause 1
call Unknown_81D61F3
end
_81D166F:
panse_19 SE_W048, 192
- sprite gBattleAnimSpriteTemplate_83DA784, 130, 6, 0, 8, 0, 8, 27, 0
- sprite gBattleAnimSpriteTemplate_83DA784, 130, 6, 16, -8, 0, -8, 27, 0
+ sprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0
+ sprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0
pause 6
ret
@@ -7148,11 +7148,11 @@ Move_PSYWAVE: @ 81D169C
loadsprite 10165
panse_19 SE_W060, 192
call Unknown_81D61E7
- createtask sub_80D3630, 5, 1, 100
- createtask_1F sub_812B058, 7, 203, -64, 63, 2, 9, 0, 10
+ createtask sub_80D3630, 5, 100
+ createtask_1F sub_812B058, 203, -64, 63, 2, 9, 0, 10
call _81D16FF
call _81D16FF
- createtask sub_80E1F8C, 2, 6, 4, 1, 4, 0, 12, 32351
+ createtask sub_80E1F8C, 2, 4, 1, 4, 0, 12, 32351
call _81D16FF
call _81D16FF
call _81D16FF
@@ -7162,9 +7162,9 @@ Move_PSYWAVE: @ 81D169C
call Unknown_81D61F3
end
_81D16FF:
- sprite gBattleAnimSpriteTemplate_83D9280, 131, 4, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
pause 4
- sprite gBattleAnimSpriteTemplate_83D9280, 131, 4, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
pause 4
ret
@@ -7172,17 +7172,17 @@ Move_ZAP_CANNON: @ 81D1722
loadsprite 10171
loadsprite 10011
panse_19 SE_W086, 192
- sprite gBattleAnimSpriteTemplate_83D9874, 131, 6, 10, 0, 0, 0, 30, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 0, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 64, 40, 1
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 128, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 192, 40, 2
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 32, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 96, 40, 1
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 160, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 224, 40, 2
- wait
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 128, 40, 0
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 192, 40, 2
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 32, 40, 0
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 96, 40, 1
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 160, 40, 0
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 224, 40, 2
+ wait
+ createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
pause 15
panse_1D SE_W085B, 63, 19
call Unknown_81D6100
@@ -7193,24 +7193,24 @@ Move_STEEL_WING: @ 81D1807
loadsprite 10009
loadsprite 10135
panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 3, 0, 0, 0
+ createtask sub_80E0A4C, 5, 0, 0, 0
wait
monbg 3
monbgprio_28 1
setalpha 12, 8
panse_1C SE_W017, 192, 20, 2
- createtask sub_80A8408, 2, 5, 0, 12, 4, 1, 4
- createtask sub_80DA09C, 5, 2, 1, 70
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, -25, 0, 0, 0, 20
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, 25, 0, 0, 0, 20
+ createtask sub_80A8408, 2, 0, 12, 4, 1, 4
+ createtask sub_80DA09C, 5, 1, 70
+ sprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
pause 24
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 9
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 9
pause 17
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 16, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -16, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 16, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -16, 0, 1, 1
panse_19 SE_W013, 63
wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 11
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
wait
clearmonbg 3
blendoff
@@ -7219,17 +7219,17 @@ Move_STEEL_WING: @ 81D1807
Move_IRON_TAIL: @ 81D18B6
loadsprite 10135
panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 3, 1, 0, 0
+ createtask sub_80E0A4C, 5, 1, 0, 0
wait
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
panse_19 SE_W233B, 63
wait
- createtask sub_80E0E24, 5, 2, 0, 1
+ createtask sub_80E0E24, 5, 0, 1
clearmonbg 1
blendoff
wait
@@ -7239,17 +7239,17 @@ Move_POISON_TAIL: @ 81D1914
loadsprite 10135
loadsprite 10150
panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 3, 1, 1, 23768
+ createtask sub_80E0A4C, 5, 1, 1, 23768
wait
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
panse_19 SE_W233B, 63
wait
- createtask sub_80E0E24, 5, 2, 0, 1
+ createtask sub_80E0E24, 5, 0, 1
clearmonbg 1
blendoff
call Unknown_81D5F87
@@ -7259,21 +7259,21 @@ Move_POISON_TAIL: @ 81D1914
Move_METAL_CLAW: @ 81D197A
loadsprite 10039
panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 3, 0, 0, 0
+ createtask sub_80E0A4C, 5, 0, 0, 0
wait
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
pause 2
panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, -10, 0
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, 10, 0
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
pause 2
panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, -10, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
wait
end
@@ -7285,10 +7285,10 @@ Move_NIGHT_SHADE: @ 81D1A0D
waitbgfadein
pause 10
panse_19 SE_W043, 192
- createtask sub_80DDDF0, 5, 1, 85
+ createtask sub_80DDDF0, 5, 85
pause 70
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 12, 1
- createtask sub_80E1F8C, 2, 6, 4, 0, 2, 0, 13, 0
+ createtask sub_80A7FA0, 2, 1, 2, 0, 12, 1
+ createtask sub_80E1F8C, 2, 4, 0, 2, 0, 13, 0
wait
clearmonbg 0
pause 1
@@ -7300,22 +7300,22 @@ Move_EGG_BOMB: @ 81D1A55
loadsprite 10198
loadsprite 10175
panse_19 SE_W039, 192
- sprite gBattleAnimSpriteTemplate_83D7594, 130, 6, 10, 0, 0, 0, 25, -32
+ sprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32
wait
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 16, 1
- sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, 6, 5, 1, 0
+ createtask sub_80A7FA0, 2, 1, 4, 0, 16, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0
panse_19 SE_W120, 63
pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, -16, -15, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0
panse_19 SE_W120, 63
pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, 16, -5, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0
panse_19 SE_W120, 63
pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, -12, 18, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0
panse_19 SE_W120, 63
pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, 0, 5, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0
panse_19 SE_W120, 63
pause 3
wait
@@ -7326,11 +7326,11 @@ Move_SHADOW_BALL: @ 81D1AEF
fadetobg 2
waitbgfadein
pause 15
- createtask_1F sub_812B058, 7, 168, -64, 63, 5, 5, 0, 5
- sprite gBattleAnimSpriteTemplate_83DAEA8, 130, 3, 16, 16, 8
+ createtask_1F sub_812B058, 168, -64, 63, 5, 5, 0, 5
+ sprite gBattleAnimSpriteTemplate_83DAEA8, 130, 16, 16, 8
wait
panse_19 SE_W028, 63
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 8, 1
+ createtask sub_80A7FA0, 2, 1, 4, 0, 8, 1
wait
restorebg
waitbgfadein
@@ -7340,8 +7340,8 @@ Move_LICK: @ 81D1B32
loadsprite 10177
pause 15
panse_19 SE_W122, 63
- sprite gBattleAnimSpriteTemplate_83DAEDC, 130, 2, 0, 0
- createtask sub_80A7FA0, 2, 5, 1, 1, 0, 16, 1
+ sprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0
+ createtask sub_80A7FA0, 2, 1, 1, 0, 16, 1
wait
end
@@ -7350,8 +7350,8 @@ Move_FOCUS_ENERGY: @ 81D1B59
panse_19 SE_W082, 192
call _81CBAC7
pause 8
- createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 32767
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1
+ createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767
+ createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
call _81CBAC7
pause 8
call _81CBAC7
@@ -7363,8 +7363,8 @@ Move_BIDE: @ 81D1B99
end
_81D1BA3:
panse_1C SE_W036, 192, 9, 2
- createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1
+ createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
+ createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
wait
end
_81D1BCF:
@@ -7372,26 +7372,26 @@ _81D1BCF:
monbg 3
setalpha 12, 8
panse_1C SE_W036, 192, 9, 2
- createtask sub_80E2A38, 10, 5, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1
+ createtask sub_80E2A38, 10, 2, 2, 0, 11, 31
+ createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 4
wait
- createtask sub_80A8154, 2, 5, 0, 2, 0, 12, 1
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 16, 1
+ createtask sub_80A8154, 2, 0, 2, 0, 12, 1
+ createtask sub_80A7FA0, 2, 1, 3, 0, 16, 1
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 18, -8, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 18, -8, 1, 1
pause 5
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, -18, 8, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, -18, 8, 1, 1
pause 5
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, -8, -5, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, -8, -5, 1, 1
wait
pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
wait
- createtask sub_80E2A38, 10, 5, 2, 2, 11, 0, 31
+ createtask sub_80E2A38, 10, 2, 2, 11, 0, 31
wait
clearmonbg 3
blendoff
@@ -7402,7 +7402,7 @@ Move_STRING_SHOT: @ 81D1C98
loadsprite 10180
monbg 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 0, 9, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
wait
panse_1C SE_W081, 192, 9, 6
call _81D1D56
@@ -7425,19 +7425,19 @@ Move_STRING_SHOT: @ 81D1C98
call _81D1D56
wait
panse_19 SE_W081B, 63
- sprite gBattleAnimSpriteTemplate_83DAB40, 130, 2, 0, 10
+ sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10
pause 4
- sprite gBattleAnimSpriteTemplate_83DAB40, 130, 2, 0, -2
+ sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2
pause 4
- sprite gBattleAnimSpriteTemplate_83DAB40, 130, 2, 0, 22
+ sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 22
wait
clearmonbg 3
pause 1
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 9, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
end
_81D1D56:
- sprite gBattleAnimSpriteTemplate_83DAB28, 130, 5, 20, 0, 512, 20, 1
+ sprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1
pause 1
ret
@@ -7446,7 +7446,7 @@ Move_SPIDER_WEB: @ 81D1D6A
loadsprite 10180
monbg 3
pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 0, 9, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
wait
monbgprio_28 1
panse_1C SE_W081, 192, 9, 6
@@ -7470,10 +7470,10 @@ Move_SPIDER_WEB: @ 81D1D6A
wait
clearmonbg 3
pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 9, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
end
_81D1DF7:
- sprite gBattleAnimSpriteTemplate_83DAB28, 130, 5, 20, 0, 512, 20, 0
+ sprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0
pause 1
ret
@@ -7485,9 +7485,9 @@ _81D1E14:
_81D1E16:
loadsprite 10009
panse_19 SE_W016, 192
- sprite gBattleAnimSpriteTemplate_83D765C, 2, 7, 32, 0, 16, 16, 0, 7, 40
- sprite gBattleAnimSpriteTemplate_83D765C, 2, 7, 32, 0, 16, 16, 85, 7, 40
- sprite gBattleAnimSpriteTemplate_83D765C, 2, 7, 32, 0, 16, 16, 170, 7, 40
+ sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40
+ sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40
+ sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40
wait
panse_19 SE_W016B, 192
jump _81D1E14
@@ -7497,17 +7497,17 @@ _81D1E66:
monbg 1
setalpha 12, 8
panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, 8, 0, 0, 22, 2, 1
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1
pause 2
panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -8, 16, 14, 22, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1
pause 2
panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, 12, -16, -14, 22, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1
pause 17
panse_19 SE_W013, 63
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 10, 1
- createtask sub_80A7FA0, 2, 5, 3, 2, 0, 10, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 10, 1
+ createtask sub_80A7FA0, 2, 3, 2, 0, 10, 1
wait
clearmonbg 1
blendoff
@@ -7519,7 +7519,7 @@ Move_DISABLE: @ 81D1EF1
monbgprio_28 1
setalpha 8, 8
panse_19 SE_W197, 192
- sprite gBattleAnimSpriteTemplate_83930F4, 13, 2, 24, -16
+ sprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16
wait
createtask sub_80D03C4, 5
panse_1C SE_W020, 63, 15, 4
@@ -7535,7 +7535,7 @@ Move_RECOVER: @ 81D1F1F
monbg 2
setalpha 12, 8
panse_1C SE_W025, 192, 13, 3
- createtask sub_80E1F8C, 2, 6, 2, 0, 6, 0, 11, 12287
+ createtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287
call _81D1F5F
call _81D1F5F
call _81D1F5F
@@ -7547,19 +7547,19 @@ Move_RECOVER: @ 81D1F1F
wait
end
_81D1F5F:
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, -10, 13
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -10, 13
pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -35, -10, 13
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, -35, -10, 13
pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 15, -40, 13
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 15, -40, 13
pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -10, -32, 13
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, -10, -32, 13
pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 25, -20, 13
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 25, -20, 13
pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, -20, 13
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 13
pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 5, -40, 13
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 5, -40, 13
pause 3
ret
@@ -7568,14 +7568,14 @@ Move_MIMIC: @ 81D1FC9
monbg_22 3
setalpha 11, 5
panse_1B SE_W107, 63, 192, 253, 0
- createtask sub_80CB340, 5, 2, 128, 24
+ createtask sub_80CB340, 5, 128, 24
pause 15
- sprite gBattleAnimSpriteTemplate_83D65E8, 130, 2, -12, 24
+ sprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24
pause 10
setvar 7, -1
wait
panse_19 SE_W036, 192
- createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 11, 32767
+ createtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767
wait
clearmonbg_23 3
blendoff
@@ -7584,14 +7584,14 @@ Move_MIMIC: @ 81D1FC9
Move_CONSTRICT: @ 81D2013
loadsprite 10186
panse_1C SE_W010, 63, 6, 4
- sprite gBattleAnimSpriteTemplate_83D65A0, 132, 4, 0, 16, 0, 2
+ sprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2
pause 7
- sprite gBattleAnimSpriteTemplate_83D65A0, 131, 4, 0, 0, 0, 2
- sprite gBattleAnimSpriteTemplate_83D65A0, 130, 4, 0, 8, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2
+ sprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 2
pause 7
- sprite gBattleAnimSpriteTemplate_83D65A0, 131, 4, 0, -8, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, -8, 1, 2
pause 8
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1
+ createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
pause 20
panse_19 SE_W020, 63
setvar 7, -1
@@ -7620,18 +7620,18 @@ _81D2084:
monbg 3
panse_19 SE_W171, 63
sprite gBattleAnimSpriteTemplate_83DAF38, 130
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 14, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 16, 0, 0
wait
clearmonbg 3
end
_81D20EB:
- createtask sub_80A7FA0, 2, 5, 0, 4, 0, 10, 0
+ createtask sub_80A7FA0, 2, 0, 4, 0, 10, 0
panse_19 SE_W020, 192
ret
_81D2101:
- createtask sub_80A8B88, 5, 5, 0, 10, 1536, 3, 0
+ createtask sub_80A8B88, 5, 0, 10, 1536, 3, 0
wait
pause 10
call _81D211C
@@ -7640,7 +7640,7 @@ _81D2101:
_81D211C:
panse_19 SE_W082, 192
createtask sub_80E2F2C, 5
- createtask sub_80E1F8C, 5, 6, 2, 4, 2, 0, 10, 31
+ createtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31
ret
Move_SOFT_BOILED: @ 81D213B
@@ -7649,16 +7649,16 @@ Move_SOFT_BOILED: @ 81D213B
loadsprite 10031
monbg 2
panse_19 SE_W039, 192
- createtask sub_80A7E7C, 2, 5, 0, 0, 2, 6, 1
- sprite gBattleAnimSpriteTemplate_83D78BC, 4, 3, 0, 16, 0
- sprite gBattleAnimSpriteTemplate_83D78BC, 4, 3, 0, 16, 1
+ createtask sub_80A7E7C, 2, 0, 0, 2, 6, 1
+ sprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1
pause 120
pause 7
panse_19 SE_W030, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 3, 10, 0, 31500
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 31, 16, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
+ sprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 31, 16, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
pause 60
setvar 7, -1
wait
@@ -7671,45 +7671,45 @@ Move_HEAL_BELL: @ 81D21BD
loadsprite 10206
loadsprite 10203
loadsprite 10049
- createtask sub_80E2A38, 10, 5, 10, 0, 0, 10, 32767
+ createtask sub_80E2A38, 10, 10, 0, 0, 10, 32767
wait
createtask sub_80D1ADC, 5
- sprite gBattleAnimSpriteTemplate_83D7A44, 2, 4, 0, -24, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D7A44, 2, 0, -24, 0, 1
pause 12
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 48, -18, 35, 0, 0
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -48, 20, 30, 1, 1
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -38, -29, 30, 2, 2
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 36, 18, 30, 3, 3
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -18, 35, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 20, 30, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -38, -29, 30, 2, 2
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 36, 18, 30, 3, 3
call _81D2372
pause 33
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 19, 26, 35, 4, 4
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -34, -12, 30, 5, 5
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 41, -20, 34, 6, 6
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -15, 26, 32, 7, 0
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 19, 26, 35, 4, 4
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -34, -12, 30, 5, 5
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 41, -20, 34, 6, 6
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -15, 26, 32, 7, 0
call _81D2372
pause 33
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -48, 18, 31, 0, 2
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 48, -20, 30, 2, 5
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 38, 29, 33, 4, 3
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -36, -18, 30, 6, 1
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 18, 31, 0, 2
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -20, 30, 2, 5
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 38, 29, 33, 4, 3
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -36, -18, 30, 6, 1
call _81D2372
wait
createtask sub_80D1B80, 5
wait
panse_19 SE_W234, 192
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, -15, 0, 0, 0, 32, 60, 1
+ sprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, 12, -5, 0, 0, 32, 60, 1
+ sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
wait
panse_19 SE_REAPOKE, 192
- createtask sub_80E2A7C, 10, 5, 4, 3, 10, 0, 31500
- createtask sub_80E2A38, 10, 5, 10, 3, 10, 0, 32767
- sprite gBattleAnimSpriteTemplate_83D7974, 16, 4, 0, 0, 0, 1
+ createtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500
+ createtask sub_80E2A38, 10, 10, 3, 10, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
end
_81D2372:
- createtask sub_80E2A7C, 10, 5, 4, 3, 8, 0, 31500
- createtask sub_80E2A38, 10, 5, 10, 3, 2, 10, 32767
- sprite gBattleAnimSpriteTemplate_83D7928, 40, 4, 0, -24, 0, 1
+ createtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500
+ createtask sub_80E2A38, 10, 10, 3, 2, 10, 32767
+ sprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1
panse_19 SE_W215, 192
ret
@@ -7718,102 +7718,102 @@ Move_FAKE_OUT: @ 81D23A8
createtask sub_80D1CD0, 5
wait
panse_19 SE_W166, 63
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 5, 1
+ createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
createtask sub_80D1E38, 3
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
end
Move_SCARY_FACE: @ 81D23E3
loadsprite 10218
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 27, 3, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 0, 16, 0
panse_19 SE_W060, 192
wait
pause 10
panse_19 SE_W043, 192
createtask sub_80D23B4, 5
pause 13
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, -16, -8
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, 16, -8
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
wait
- createtask sub_80D60B4, 3, 3, 20, 1, 0
+ createtask sub_80D60B4, 3, 20, 1, 0
panse_19 SE_W081B, 63
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 27, 3, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 16, 0, 0
wait
end
Move_SWEET_KISS: @ 81D2446
loadsprite 10216
loadsprite 10220
- sprite gBattleAnimSpriteTemplate_83D7BB8, 130, 2, 16, -48
+ sprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48
panse_19 SE_W215, 63
pause 23
panse_19 SE_W215, 63
pause 23
panse_19 SE_W215, 63
wait
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 160, -30
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30
panse_19 SE_W213, 63
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -256, -42
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 128, -14
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 416, -38
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -128, -22
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -384, -31
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
end
Move_LOVELY_KISS: @ 81D24AF
loadsprite 10219
loadsprite 10221
- sprite gBattleAnimSpriteTemplate_83D7C00, 130, 2, 0, -24
+ sprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24
panse_19 SE_W060B, 63
wait
panse_19 SE_W213, 63
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, -256, -42
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, 128, -14
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, 416, -38
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, -128, -22
+ sprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42
+ sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14
+ sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38
+ sprite gBattleAnimSpriteTemplate_83D7BD0, 131, -128, -22
end
Move_FURY_SWIPES: @ 81D24F6
loadsprite 10222
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 5, 5
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 5, 5
pause 4
panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_83D7C48, 130, 3, 16, 0, 1
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1
+ createtask sub_80A7FA0, 2, 1, 3, 0, 5, 1
pause 10
- sprite gBattleAnimSpriteTemplate_83C1FB0, 130, 2, 5, 5
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 130, 5, 5
pause 4
panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_83D7C48, 130, 3, -16, 0, 0
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 7, 1
+ sprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0
+ createtask sub_80A7FA0, 2, 1, 4, 0, 7, 1
end
Move_INGRAIN: @ 81D255A
loadsprite 10223
loadsprite 10147
- sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, 16, 26, -1, 2, 150
+ sprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150
panse_19 SE_W010, 192
pause 10
- sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, -32, 20, 1, 1, 140
+ sprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140
panse_19 SE_W010, 192
pause 10
- sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, 32, 22, 1, 0, 130
+ sprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130
panse_19 SE_W010, 192
pause 10
- sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, -16, 25, -1, 3, 120
+ sprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120
panse_19 SE_W010, 192
pause 40
- sprite gBattleAnimSpriteTemplate_83D6698, 3, 5, 32, 26, -1, 3, 30
+ sprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30
pause 5
panse_19 SE_W145C, 192
pause 5
- sprite gBattleAnimSpriteTemplate_83D6698, 3, 5, -48, 20, 1, 2, 30
+ sprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30
panse_19 SE_W145C, 192
pause 5
panse_19 SE_W145C, 192
pause 5
- sprite gBattleAnimSpriteTemplate_83D6698, 3, 5, 48, 26, -2, 3, 18
+ sprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18
panse_19 SE_W145C, 192
pause 10
wait
@@ -7822,7 +7822,7 @@ Move_INGRAIN: @ 81D255A
Move_PRESENT: @ 81D260B
loadsprite 10224
createtask sub_812C960, 2
- sprite gBattleAnimSpriteTemplate_83D671C, 130, 5, 0, -5, 10, 2, -1
+ sprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1
panse_19 SE_W039, 192
pause 14
panse_19 SE_W145B, 192
@@ -7837,41 +7837,41 @@ Move_PRESENT: @ 81D260B
_81D264E:
loadsprite 10198
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, 24, -24, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, -16, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, -24, -12, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, 16, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1
end
_81D26B9:
loadsprite 10195
loadsprite 10031
panse_19 SE_W234, 63
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -16, 32, -3, 1
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 16, 32, -3, -1
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1
pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 32, 32, -3, 1
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 32, 32, -3, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -32, 32, -3, 1
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, -32, 32, -3, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 0, 32, -3, 1
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 0, 32, -3, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -8, 32, -3, 1
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -8, 32, -3, 1
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 24, 32, -3, 1
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 24, 32, -3, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -24, 32, -3, 1
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, -24, 32, -3, 1
wait
waitsound
call Unknown_81D5F3E
@@ -7880,70 +7880,70 @@ _81D26B9:
Move_BATON_PASS: @ 81D2762
loadsprite 10226
panse_19 SE_W226, 192
- createtask sub_80E1F8C, 2, 6, 31, 1, 2, 0, 11, 31455
+ createtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455
sprite gBattleAnimSpriteTemplate_84024D0, 2
end
Move_PERISH_SONG: @ 81D2784
loadsprite 10206
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 1, 1, 16
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 2, 1, 32
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 3, 2, 48
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 4, 2, 64
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 5, 0, 80
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 6, 0, 96
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 7, 1, 112
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 8, 2, 128
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 9, 0, 144
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 10, 2, 160
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 11, 0, 176
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 12, 1, 192
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 13, 3, 208
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 14, 3, 224
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 15, 0, 240
- sprite gBattleAnimSpriteTemplate_83D7D34, 4, 3, 15, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 2, 48
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 4, 2, 64
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 5, 0, 80
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 6, 0, 96
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 7, 1, 112
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 8, 2, 128
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 9, 0, 144
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 10, 2, 160
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 11, 0, 176
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 12, 1, 192
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 13, 3, 208
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 14, 3, 224
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240
+ sprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0
pause 20
panse_1B SE_W195, 192, 63, 2, 0
pause 80
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 16, 0
- createtask sub_80E0E24, 5, 2, 4, 0
- createtask sub_80E0E24, 5, 2, 5, 0
- createtask sub_80E0E24, 5, 2, 6, 0
- createtask sub_80E0E24, 5, 2, 7, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 0
+ createtask sub_80E0E24, 5, 4, 0
+ createtask sub_80E0E24, 5, 5, 0
+ createtask sub_80E0E24, 5, 6, 0
+ createtask sub_80E0E24, 5, 7, 0
pause 100
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 0
- createtask sub_80E0E24, 5, 2, 4, 1
- createtask sub_80E0E24, 5, 2, 5, 1
- createtask sub_80E0E24, 5, 2, 6, 1
- createtask sub_80E0E24, 5, 2, 7, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 0
+ createtask sub_80E0E24, 5, 4, 1
+ createtask sub_80E0E24, 5, 5, 1
+ createtask sub_80E0E24, 5, 6, 1
+ createtask sub_80E0E24, 5, 7, 1
wait
end
Move_SLEEP_TALK: @ 81D28ED
loadsprite 10228
- createtask sub_80A8B88, 5, 5, 0, 4, 4096, 2, 0
+ createtask sub_80A8B88, 5, 0, 4, 4096, 2, 0
pause 20
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -1
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
panse_19 SE_W173, 192
pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -1
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -1
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
pause 20
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -5
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
panse_19 SE_W173, 192
pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -5
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -5
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
pause 20
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -3
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
panse_19 SE_W173, 192
pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -3
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -3
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
wait
end
@@ -7961,7 +7961,7 @@ _81D29D6:
waitbgfadeout
sprite gBattleAnimSpriteTemplate_840233C, 130
waitbgfadein
- createtask sub_80A7E7C, 3, 5, 1, 0, 10, 10, 1
+ createtask sub_80A7E7C, 3, 1, 0, 10, 10, 1
panse_19 SE_W043, 63
pause 20
restorebg
@@ -7980,50 +7980,50 @@ _81D2A08:
Move_TRI_ATTACK: @ 81D2A0F
loadsprite 10230
- sprite gBattleAnimSpriteTemplate_8402458, 130, 2, 16, 0
+ sprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0
panse_19 SE_W161, 192
pause 20
panse_19 SE_W161, 192
pause 20
- createtask_1F sub_812B058, 7, 220, -64, 63, 5, 6, 0, 7
+ createtask_1F sub_812B058, 220, -64, 63, 5, 6, 0, 7
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
pause 16
loadsprite 10033
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 0
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
panse_19 SE_W172B, 63
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, -1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -2
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
pause 2
- createtask sub_80D60B4, 2, 4, 20, 3, 1, 1
+ createtask sub_80D60B4, 2, 20, 3, 1, 1
wait
loadsprite 10037
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
panse_19 SE_W161B, 63
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -48
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -16
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
pause 20
- createtask sub_80D60B4, 2, 4, 20, 3, 1, 0
+ createtask sub_80D60B4, 2, 20, 3, 1, 0
pause 2
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
wait
loadsprite 10141
call Unknown_81D5C36
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
wait
end
@@ -8034,26 +8034,26 @@ Move_WILL_O_WISP: @ 81D2B83
monbgprio_2A 1
panse_19 SE_W052, 192
panse_1D SE_W052, 192, 10
- createtask sub_812B374, 2, 4, -64, -64, 1, 0
- sprite gBattleAnimSpriteTemplate_83D974C, 2, 3, 0, 0, 0
+ createtask sub_812B374, 2, -64, -64, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0
pause 3
- sprite gBattleAnimSpriteTemplate_83D974C, 3, 3, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D974C, 3, 0, 0, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83D974C, 4, 3, 0, 0, 2
+ sprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 2
pause 3
- sprite gBattleAnimSpriteTemplate_83D974C, 4, 3, 0, 0, 3
+ sprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 3
pause 40
- createtask sub_812B374, 2, 4, -64, 63, 2, 0
+ createtask sub_812B374, 2, -64, 63, 2, 0
wait
monbgprio_29
panse_19 SE_W172B, 63
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 13, 1
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 0
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 42
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 84
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 126
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 168
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 210
+ createtask sub_80A7FA0, 2, 1, 4, 0, 13, 1
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 42
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 84
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 126
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 168
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 210
wait
clearmonbg 3
end
@@ -8062,18 +8062,18 @@ Move_ENCORE: @ 81D2C41
loadsprite 10227
loadsprite 10247
createtask sub_812CC44, 2
- createtask sub_80E2D78, 2, 5, 248, 3, 0, 10, 0
+ createtask sub_80E2D78, 2, 248, 3, 0, 10, 0
wait
- sprite gBattleAnimSpriteTemplate_840238C, 130, 2, 0, -8
- sprite gBattleAnimSpriteTemplate_84023A4, 2, 5, -2, 0, 0, 0, 9
- sprite gBattleAnimSpriteTemplate_84023A4, 2, 5, 2, 0, 1, 0, 9
- sprite gBattleAnimSpriteTemplate_84023BC, 3, 5, -2, 0, 0, 0, 9
- sprite gBattleAnimSpriteTemplate_84023BC, 3, 5, 2, 0, 1, 0, 9
+ sprite gBattleAnimSpriteTemplate_840238C, 130, 0, -8
+ sprite gBattleAnimSpriteTemplate_84023A4, 2, -2, 0, 0, 0, 9
+ sprite gBattleAnimSpriteTemplate_84023A4, 2, 2, 0, 1, 0, 9
+ sprite gBattleAnimSpriteTemplate_84023BC, 3, -2, 0, 0, 0, 9
+ sprite gBattleAnimSpriteTemplate_84023BC, 3, 2, 0, 1, 0, 9
pause 16
- createtask sub_812B340, 5, 2, 223, 63
- createtask sub_80A8B88, 5, 5, 1, 8, 1536, 5, 1
+ createtask sub_812B340, 5, 223, 63
+ createtask sub_80A8B88, 5, 1, 8, 1536, 5, 1
wait
- createtask sub_80E2D78, 2, 5, 248, 3, 10, 0, 1
+ createtask sub_80E2D78, 2, 248, 3, 10, 0, 1
wait
createtask sub_812CCA8, 2
end
@@ -8081,8 +8081,8 @@ Move_ENCORE: @ 81D2C41
Move_TRICK: @ 81D2CE8
loadsprite 10224
loadsprite 10207
- sprite gBattleAnimSpriteTemplate_83D67F4, 2, 2, -40, 80
- sprite gBattleAnimSpriteTemplate_83D67F4, 2, 2, -40, 208
+ sprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80
+ sprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208
pause 16
panse_19 SE_W166, 0
createtask sub_80D1E38, 3
@@ -8101,15 +8101,15 @@ Move_TRICK: @ 81D2CE8
panse_19 SE_W104, 0
pause 16
panse_19 SE_W213, 0
- createtask sub_80A7E7C, 3, 5, 0, 5, 0, 7, 2
- createtask sub_80A7E7C, 3, 5, 1, 5, 0, 7, 2
+ createtask sub_80A7E7C, 3, 0, 5, 0, 7, 2
+ createtask sub_80A7E7C, 3, 1, 5, 0, 7, 2
wait
end
Move_WISH: @ 81D2D66
loadsprite 10233
loadsprite 10049
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
wait
panse_27 SE_W115, 63, 192, 253, 0
sprite gBattleAnimSpriteTemplate_84024E8, 40
@@ -8118,36 +8118,36 @@ Move_WISH: @ 81D2D66
panse_1C SE_W215, 192, 16, 3
call Unknown_81D5ECA
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
wait
end
Move_STOCKPILE: @ 81D2DAE
loadsprite 10235
panse_19 SE_W025, 192
- createtask sub_80E1F8C, 2, 6, 2, 8, 1, 0, 12, 32767
+ createtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767
createtask sub_812D674, 5
call _81D2DEC
call _81D2DEC
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 12, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 12, 0, 32767
end
_81D2DEC:
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 55, 55, 13
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13
pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, -55, -55, 13
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -55, 13
pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 0, 55, 13
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 0, 55, 13
pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 0, -55, 13
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 0, -55, 13
pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 55, -34, 13
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, -34, 13
pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 55, 34, 13
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 34, 13
pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, -55, -34, 13
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -34, 13
pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, -55, 34, 13
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, 34, 13
pause 1
ret
@@ -8156,46 +8156,46 @@ Move_SPIT_UP: @ 81D2E65
loadsprite 10135
panse_19 SE_W036, 192
createtask sub_812D6CC, 5
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 8, 2
+ createtask sub_80A7FA0, 2, 0, 1, 0, 8, 2
pause 45
panse_19 SE_W255, 192
pause 3
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 0, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 32, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 64, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 96, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 128, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 160, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 192, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 224, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 64, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 96, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 128, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 160, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 192, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 224, 12
pause 5
jumpif 2, _81D2F32
jumpif 3, _81D2F5B
_81D2EF5:
pause 5
- createtask sub_80A9058, 2, 5, 0, 1, 8, 1, 0
+ createtask sub_80A9058, 2, 0, 1, 8, 1, 0
panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 10, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1
pause 5
panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 12, -10, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1
wait
end
_81D2F32:
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 16
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 80
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 144
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 208
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
jump _81D2EF5
_81D2F5B:
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 16
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 48
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 80
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 112
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 144
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 176
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 208
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 240
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 48
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 112
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 176
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 240
jump _81D2EF5
Move_SWALLOW: @ 81D2FA8
@@ -8203,10 +8203,10 @@ Move_SWALLOW: @ 81D2FA8
loadsprite 10031
panse_19 SE_W036, 192
createtask sub_812D790, 5
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 8, 2
+ createtask sub_80A7FA0, 2, 0, 1, 0, 8, 2
pause 38
panse_19 SE_W255, 192
- createtask sub_80A7FA0, 2, 5, 0, 2, 0, 12, 1
+ createtask sub_80A7FA0, 2, 0, 2, 0, 12, 1
call _81D2FF9
jumpif 2, _81D303B
jumpif 3, _81D3045
@@ -8215,15 +8215,15 @@ _81D2FF2:
call Unknown_81D5EF5
end
_81D2FF9:
- sprite gBattleAnimSpriteTemplate_8402578, 2, 2, 0, -8
+ sprite gBattleAnimSpriteTemplate_8402578, 2, 0, -8
pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, 2, -24, -8
+ sprite gBattleAnimSpriteTemplate_8402578, 2, -24, -8
pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, 2, 16, -8
+ sprite gBattleAnimSpriteTemplate_8402578, 2, 16, -8
pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, 2, -16, -8
+ sprite gBattleAnimSpriteTemplate_8402578, 2, -16, -8
pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, 2, 24, -8
+ sprite gBattleAnimSpriteTemplate_8402578, 2, 24, -8
pause 1
ret
_81D303B:
@@ -8238,7 +8238,7 @@ Move_TRANSFORM: @ 81D3054
monbg 0
panse_19 SE_W100, 192
panse_1D SE_W107, 192, 48
- createtask sub_812D7E8, 2, 1, 0
+ createtask sub_812D7E8, 2, 0
wait
clearmonbg 0
end
@@ -8248,7 +8248,7 @@ Move_MORNING_SUN: @ 81D306C
loadsprite 10031
createtask sub_812DB84, 5
pause 8
- createtask sub_80E2A38, 10, 5, 1921, 8, 0, 12, 32767
+ createtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767
pause 14
call _81D30F2
call _81D30F2
@@ -8265,73 +8265,73 @@ Move_MORNING_SUN: @ 81D306C
call _81D30F2
call _81D30F2
call _81D30F2
- createtask sub_80E2A38, 10, 5, 1921, 3, 12, 0, 32767
+ createtask sub_80E2A38, 10, 1921, 3, 12, 0, 32767
wait
waitsound
call Unknown_81D5EF5
end
_81D30F2:
- sprite gBattleAnimSpriteTemplate_84025EC, 2, 2, 30, 640
+ sprite gBattleAnimSpriteTemplate_84025EC, 2, 30, 640
pause 5
ret
Move_SWEET_SCENT: @ 81D3100
loadsprite 10238
panse_19 SE_W230, 192
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 100, 0, 100
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100
pause 25
setpan 0
call _81D3144
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 2, 55, 0
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0
setpan 63
- createtask sub_80E1F8C, 2, 6, 20, 1, 5, 5, 13, 22207
+ createtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207
call _81D3144
wait
end
_81D3144:
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 70, 1, 64
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 70, 1, 64
pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 60, 0, 64
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 60, 0, 64
pause 5
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 80, 1, 64
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 80, 1, 64
pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 58, 0, 120
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 58, 0, 120
pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 100, 0, 120
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 90, 0, 64
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 90, 0, 64
pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 48, 0, 64
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 48, 0, 64
pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 95, 1, 80
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 95, 1, 80
pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 100, 0, 120
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 75, 1, 64
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 75, 1, 64
pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 85, 0, 120
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 85, 0, 120
pause 2
ret
Move_HYPER_BEAM: @ 81D31EA
loadsprite 10147
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 0, 16, 0
wait
pause 10
panse_19 SE_W063, 192
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 4, 1
+ createtask sub_80A7FA0, 2, 0, 1, 0, 4, 1
wait
pause 30
- createtask_1F sub_812B058, 7, 247, -64, 63, 1, 15, 0, 5
- createtask sub_80A7E7C, 2, 5, 0, 0, 4, 50, 1
- createtask sub_80E21A8, 2, 7, 10147, 1, 12, 31, 16, 0, 0
+ createtask_1F sub_812B058, 247, -64, 63, 1, 15, 0, 5
+ createtask sub_80A7E7C, 2, 0, 0, 4, 50, 1
+ createtask sub_80E21A8, 2, 10147, 1, 12, 31, 16, 0, 0
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 50, 1
- createtask sub_80E2A38, 10, 5, 4, 2, 0, 11, 26425
+ createtask sub_80A7FA0, 2, 1, 4, 0, 50, 1
+ createtask sub_80E2A38, 10, 4, 2, 0, 11, 26425
call _81D331B
call _81D331B
call _81D331B
@@ -8353,9 +8353,9 @@ Move_HYPER_BEAM: @ 81D31EA
call _81D331B
call _81D331B
call _81D331B
- createtask sub_80E2A38, 10, 5, 4, 2, 11, 0, 26425
+ createtask sub_80E2A38, 10, 4, 2, 11, 0, 26425
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 16, 0, 0
end
_81D331B:
sprite gBattleAnimSpriteTemplate_83D6394, 130
@@ -8366,17 +8366,17 @@ _81D331B:
Move_FLATTER: @ 81D332C
loadsprite 10227
loadsprite 10240
- createtask sub_812B340, 5, 2, 223, 63
+ createtask sub_812B340, 5, 223, 63
createtask sub_812CC44, 2
- createtask sub_80E2D78, 2, 5, 248, 3, 0, 10, 0
+ createtask sub_80E2D78, 2, 248, 3, 0, 10, 0
wait
- sprite gBattleAnimSpriteTemplate_8402720, 130, 3, 0, -8, 80
+ sprite gBattleAnimSpriteTemplate_8402720, 130, 0, -8, 80
pause 0
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 5, 2, 1
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 5, 2, 1
pause 10
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 5, 2, 1
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 5, 2, 1
pause 0
- createtask sub_812B30C, 5, 2, 229, -64
+ createtask sub_812B30C, 5, 229, -64
call _81D3415
call _81D3415
call _81D3415
@@ -8397,44 +8397,44 @@ Move_FLATTER: @ 81D332C
call _81D3415
call _81D3415
pause 5
- createtask sub_812B30C, 5, 2, 229, 63
+ createtask sub_812B30C, 5, 229, 63
wait
- createtask sub_80E2D78, 2, 5, 248, 3, 10, 0, 1
+ createtask sub_80E2D78, 2, 248, 3, 10, 0, 1
wait
createtask sub_812CCA8, 2
end
_81D3415:
- sprite gBattleAnimSpriteTemplate_8402708, 40, 1, 0
- sprite gBattleAnimSpriteTemplate_8402708, 40, 1, 1
+ sprite gBattleAnimSpriteTemplate_8402708, 40, 0
+ sprite gBattleAnimSpriteTemplate_8402708, 40, 1
ret
Move_ROLE_PLAY: @ 81D3428
monbg 2
- createtask sub_80E2A38, 10, 5, 4, 2, 0, 16, 32767
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 10, 0
+ createtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 10, 0
wait
panse_19 SE_W161, 192
panse_1D SE_W197, 192, 30
createtask sub_812EFC8, 2
wait
clearmonbg 2
- createtask sub_80E2A38, 10, 5, 4, 2, 16, 0, 32767
+ createtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
pause 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 10, 0, 0
end
Move_REFRESH: @ 81D3485
loadsprite 10203
loadsprite 10049
panse_19 SE_W287, 192
- createtask sub_81300A4, 2, 1, 0
+ createtask sub_81300A4, 2, 0
wait
panse_19 SE_W234, 192
call Unknown_81D5ECA
wait
panse_19 SE_REAPOKE, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 3, 10, 0, 31500
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 0, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
+ sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
end
Move_BLAZE_KICK: @ 81D34C8
@@ -8444,14 +8444,14 @@ Move_BLAZE_KICK: @ 81D34C8
monbg 1
setalpha 12, 8
panse_19 SE_W172, 63
- sprite gBattleAnimSpriteTemplate_83DA024, 131, 4, 0, 0, 1, 30
- createtask sub_80E2A38, 10, 5, 4, 2, 0, 7, 32767
+ sprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30
+ createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
pause 30
panse_19 SE_W007, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 0
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 14, 1
- createtask sub_80E2A38, 10, 5, 4, 2, 0, 0, 32767
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
+ createtask sub_80A7FA0, 2, 1, 3, 0, 14, 1
+ createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
call _81D11A2
wait
clearmonbg 1
@@ -8468,38 +8468,38 @@ Move_HYPER_VOICE: @ 81D3550
end
_81D3562:
createtask sub_812B2B8, 5
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 3, 8, 0, 1023
- createtask sub_80A8D34, 5, 5, -5, -5, 5, 0, 0
- sprite gBattleAnimSpriteTemplate_83D798C, 0, 7, 45, 0, 0, 0, 0, 0, 1
- createtask sub_80A7FA0, 2, 5, 1, 1, 0, 6, 1
- createtask sub_80A7FA0, 2, 5, 3, 1, 0, 6, 1
- createtask sub_80E26BC, 2, 4, 1, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 8, 0, 1023
+ createtask sub_80A8D34, 5, -5, -5, 5, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1
+ createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
+ createtask sub_80A7FA0, 2, 3, 1, 0, 6, 1
+ createtask sub_80E26BC, 2, 1, 0, 6, 1
ret
Move_SAND_TOMB: @ 81D35D2
loadsprite 10074
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 563
- createtask sub_80A7E7C, 5, 5, 1, 0, 2, 43, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
+ createtask sub_80A7E7C, 5, 1, 0, 2, 43, 1
panse_19 SE_W328, 63
call _81D361F
call _81D361F
call _81D361F
pause 22
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 563
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
wait
end
_81D361F:
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 32, 528, 30, 10, 50, 1
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 528, 30, 10, 50, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 36, 480, 20, 13, -46, 1
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 36, 480, 20, 13, -46, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 37, 576, 20, 5, 42, 1
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 576, 20, 5, 42, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 35, 400, 25, 8, -42, 1
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 35, 400, 25, 8, -42, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 32, 512, 25, 13, 46, 1
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 512, 25, 13, 46, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 37, 464, 30, 12, -50, 1
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 464, 30, 12, -50, 1
pause 2
ret
@@ -8526,56 +8526,56 @@ Move_ARM_THRUST: @ 81D36CF
loadsprite 10135
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A8E04, 5, 4, 8, 5, 0, 0
+ createtask sub_80A8E04, 5, 8, 5, 0, 0
pause 6
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 3
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 3
pause 4
panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83DA144, 130, 4, 10, -8, 14, 3
+ sprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3
wait
- createtask sub_80A8E04, 5, 4, 8, 5, 0, 1
+ createtask sub_80A8E04, 5, 8, 5, 0, 1
panse_19 SE_W003, 63
ifelse _81D373C, _81D3750
_81D3728:
- createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1
+ createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
wait
blendoff
end
_81D373C:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 8, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 8, 0, 1, 2
jump _81D3728
_81D3750:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -8, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -8, 0, 1, 2
jump _81D3728
Move_MUDDY_WATER: @ 81D3764
panse_1B SE_W250, 192, 63, 2, 0
- createtask sub_80D38BC, 2, 1, 1
+ createtask sub_80D38BC, 2, 1
wait
end
Move_BULLET_SEED: @ 81D3776
loadsprite 10006
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
pause 5
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 30, 1
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ createtask sub_80A7FA0, 2, 1, 2, 0, 30, 1
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
wait
end
@@ -8583,58 +8583,58 @@ Move_DRAGON_CLAW: @ 81D380C
loadsprite 10029
loadsprite 10039
panse_19 SE_W221B, 192
- createtask sub_80E2A38, 10, 5, 2, 4, 0, 8, 639
- createtask sub_80A7E7C, 5, 5, 0, 0, 2, 15, 1
+ createtask sub_80E2A38, 10, 2, 4, 0, 8, 639
+ createtask sub_80A7E7C, 5, 0, 0, 2, 15, 1
call _81D39E9
call _81D39E9
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 528, 30, 13, 50, 0
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
pause 2
- createtask sub_812B30C, 5, 2, 136, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, -10, 0
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, 10, 0
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 32, 480, 20, 16, -46, 0
+ createtask sub_812B30C, 5, 136, 63
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 576, 20, 8, 42, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 31, 400, 25, 11, -42, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 512, 25, 16, 46, 0
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
pause 2
- createtask sub_812B30C, 5, 2, 136, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, -10, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 464, 30, 15, -50, 0
+ createtask sub_812B30C, 5, 136, 63
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 528, 30, 13, 50, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 32, 480, 20, 16, -46, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 576, 20, 8, 42, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 31, 400, 25, 11, -42, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 512, 25, 16, 46, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 464, 30, 15, -50, 0
- createtask sub_80E2A38, 10, 5, 2, 4, 8, 0, 639
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
+ createtask sub_80E2A38, 10, 2, 4, 8, 0, 639
wait
end
_81D39E9:
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 528, 30, 13, 50, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 32, 480, 20, 16, -46, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 576, 20, 8, 42, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 31, 400, 25, 11, -42, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 512, 25, 16, 46, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 464, 30, 15, -50, 0
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
pause 2
ret
@@ -8646,14 +8646,14 @@ Move_MUD_SHOT: @ 81D3A75
monbg 3
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A7E7C, 5, 5, 0, 0, 2, 46, 1
+ createtask sub_80A7E7C, 5, 0, 0, 2, 46, 1
pause 6
- createtask sub_80D3630, 5, 1, 100
+ createtask sub_80D3630, 5, 100
panse_1B SE_W250, 192, 63, 1, 0
call _81D3AEF
call _81D3AEF
call _81D3AEF
- createtask sub_80A7E7C, 5, 5, 1, 3, 0, 43, 1
+ createtask sub_80A7E7C, 5, 1, 3, 0, 43, 1
call _81D3AEF
call _81D3AEF
call _81D3AEF
@@ -8667,9 +8667,9 @@ Move_MUD_SHOT: @ 81D3A75
blendoff
end
_81D3AEF:
- sprite gBattleAnimSpriteTemplate_83D920C, 3, 4, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
pause 2
- sprite gBattleAnimSpriteTemplate_83D920C, 3, 4, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
pause 2
ret
@@ -8681,16 +8681,16 @@ Move_METEOR_MASH: @ 81D3B12
fadetobg 16
waitbgfadein
wait
- sprite gBattleAnimSpriteTemplate_8402A3C, 131, 5, -48, -64, 72, 32, 30
+ sprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30
pause 10
- sprite gBattleAnimSpriteTemplate_8402A3C, 131, 5, -112, -64, 8, 32, 30
+ sprite gBattleAnimSpriteTemplate_8402A3C, 131, -112, -64, 8, 32, 30
pause 40
- sprite gBattleAnimSpriteTemplate_83DA024, 131, 4, 0, 0, 0, 30
- sprite gBattleAnimSpriteTemplate_8402A3C, 131, 5, -80, -64, 40, 32, 30
+ sprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30
+ sprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30
pause 20
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
- createtask sub_80A7FA0, 2, 5, 1, 5, 0, 20, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ createtask sub_80A7FA0, 2, 1, 5, 0, 20, 1
wait
pause 10
restorebg
@@ -8703,24 +8703,24 @@ Move_REVENGE: @ 81D3B99
monbg 1
setalpha 12, 8
panse_19 SE_W036, 192
- sprite gBattleAnimSpriteTemplate_83DA198, 2, 2, 10, -10
+ sprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10
wait
- createtask sub_80E1F8C, 2, 6, 2, 0, 4, 2, 8, 31
+ createtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31
wait
unloadsprite 10245
loadsprite 10246
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
pause 4
panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83DA1E0, 130, 2, 10, -10
+ sprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10
wait
unloadsprite 10246
loadsprite 10135
- createtask sub_80A7FA0, 2, 5, 1, 3, 0, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB550, 131, 5, -10, -8, 1, 1, 8
+ createtask sub_80A7FA0, 2, 1, 3, 0, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8
panse_19 SE_W233B, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83DB550, 131, 5, 10, 8, 1, 1, 8
+ sprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8
panse_19 SE_W025B, 63
wait
clearmonbg 1
@@ -8733,9 +8733,9 @@ Move_POISON_FANG: @ 81D3C30
panse_19 SE_W044, 63
sprite gBattleAnimSpriteTemplate_840233C, 130
pause 10
- createtask sub_80A7E7C, 3, 5, 1, 3, 0, 10, 1
+ createtask sub_80A7E7C, 3, 1, 3, 0, 10, 1
wait
- createtask sub_80E1F8C, 2, 6, 4, 0, 4, 0, 12, 26650
+ createtask sub_80E1F8C, 2, 4, 0, 4, 0, 12, 26650
call Unknown_81D5F87
wait
end
@@ -8751,55 +8751,55 @@ Move_FRENZY_PLANT: @ 81D3C7B
monbg 1
monbgprio_28 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 2, 0, 5, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 0, 5, 0
wait
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 10, 8, 2, 0, 0, 100
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100
panse_19 SE_W010, 192
pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 20, -8, -2, 0, 1, 95
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95
panse_19 SE_W010, 213
pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 30, 8, -4, 0, 0, 90
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 30, 8, -4, 0, 0, 90
panse_19 SE_W010, 234
pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 40, -8, 4, 0, 1, 85
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 40, -8, 4, 0, 1, 85
panse_19 SE_W010, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 50, 8, 0, 0, 0, 85
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 50, 8, 0, 0, 0, 85
panse_19 SE_W010, 21
pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 60, -8, -2, 0, 1, 85
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 60, -8, -2, 0, 1, 85
panse_19 SE_W010, 42
pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 75, 8, 0, 0, 0, 85
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85
panse_19 SE_W010, 63
pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 85, 16, 6, 0, 3, 80
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80
panse_19 SE_W010, 63
pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 85, -16, -6, 0, 2, 75
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75
panse_19 SE_W010, 63
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -10, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -10, 1, 3
panse_19 SE_W003, 63
- createtask sub_80A7E7C, 3, 5, 1, 8, 0, 20, 1
+ createtask sub_80A7E7C, 3, 1, 8, 0, 20, 1
pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 8, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 8, 1, 3
panse_19 SE_W003, 63
pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, -3, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, -3, 1, 2
panse_19 SE_W003, 63
pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -3, 1, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -3, 1, 1, 2
panse_19 SE_W003, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, 1, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, 1, 1, 1
panse_19 SE_W003, 63
pause 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 10, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 10, 1, 1
panse_19 SE_W003, 63
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 2, 5, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 5, 0, 0
wait
clearmonbg 1
blendoff
@@ -8809,7 +8809,7 @@ Move_METAL_SOUND: @ 81D3E1F
loadsprite 10260
monbg 3
monbgprio_2A 1
- createtask sub_80A7FA0, 2, 5, 0, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 0, 2, 0, 8, 1
call _81D3E52
call _81D3E52
call _81D3E52
@@ -8821,7 +8821,7 @@ Move_METAL_SOUND: @ 81D3E1F
end
_81D3E52:
panse_1B SE_W103, 192, 63, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7564, 130, 6, 16, 0, 0, 0, 30, 0
+ sprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0
pause 2
ret
@@ -8846,16 +8846,16 @@ _81D3EA4:
panse_19 SE_W207, 63
sprite gBattleAnimSpriteTemplate_83DA214, 130
pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 0
- createtask sub_80A7E7C, 5, 5, 1, 8, 0, 24, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 0
+ createtask sub_80A7E7C, 5, 1, 8, 0, 24, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 2, 1, 0
panse_19 SE_W233B, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, -6, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, -6, 1, 0
panse_19 SE_W233B, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 8, 1, 0
panse_19 SE_W025B, 63
wait
restorebg
@@ -8889,144 +8889,144 @@ _81D3F67:
blendoff
end
_81D3F6C:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 16, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
+ createtask sub_812B340, 5, 167, -64
wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 16, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
+ createtask sub_812B340, 5, 167, -64
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
- createtask sub_812B30C, 5, 2, 139, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 139, 63
jump _81D3F67
_81D3FBE:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createtask sub_812B340, 5, 167, -64
wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createtask sub_812B340, 5, 167, -64
wait
pause 11
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 5, 4
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 5, 4
pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
- createtask sub_812B30C, 5, 2, 141, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createtask sub_812B30C, 5, 141, 63
jump _81D3F67
_81D401E:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createtask sub_812B340, 5, 167, -64
wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createtask sub_812B340, 5, 167, -64
wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createtask sub_812B340, 5, 167, -64
wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createtask sub_812B340, 5, 167, -64
wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
- createtask sub_812B30C, 5, 2, 123, 63
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 123, 63
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 10, 1, 2
- createtask sub_812B30C, 5, 2, 123, 63
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 10, 1, 2
+ createtask sub_812B30C, 5, 123, 63
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 3, -5, 1, 2
- createtask sub_812B30C, 5, 2, 123, 63
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 2
+ createtask sub_812B30C, 5, 123, 63
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -5, 3, 1, 2
- createtask sub_812B30C, 5, 2, 123, 63
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -5, 3, 1, 2
+ createtask sub_812B30C, 5, 123, 63
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
jump _81D3F67
_81D4139:
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 6, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 6, 0
wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 16, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
+ createtask sub_812B340, 5, 167, -64
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 3, -5, 1, 2
- createtask sub_812B30C, 5, 2, 123, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 2
+ createtask sub_812B30C, 5, 123, 63
wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 12, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 12, 1, 0
+ createtask sub_812B340, 5, 167, -64
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
- createtask sub_812B30C, 5, 2, 123, 63
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 123, 63
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
wait
pause 4
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 8, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 8, 1, 0
+ createtask sub_812B340, 5, 167, -64
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
- createtask sub_812B30C, 5, 2, 123, 63
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 123, 63
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
wait
pause 2
- createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 4, 1, 0
- createtask sub_812B340, 5, 2, 167, -64
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
- createtask sub_812B30C, 5, 2, 123, 63
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
- createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1
+ createtask sub_80E2DD8, 2, 0, 4, 5, 1
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 1, 0
+ createtask sub_812B340, 5, 167, -64
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 123, 63
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ createtask sub_80E2DD8, 2, 0, 4, 5, 1
wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 4, 2, 0
- createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 2, 0
+ createtask sub_812B340, 5, 167, -64
pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
- createtask sub_812B30C, 5, 2, 123, 63
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
- createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 123, 63
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ createtask sub_80E2DD8, 2, 0, 4, 5, 1
wait
call _81D4371
call _81D4371
call _81D4371
call _81D4371
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 0
- createtask sub_812B30C, 5, 2, 141, 63
- createtask sub_80A7E7C, 5, 5, 1, 8, 0, 24, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 0
+ createtask sub_812B30C, 5, 141, 63
+ createtask sub_80A7E7C, 5, 1, 8, 0, 24, 1
pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 10, 1, 0
- createtask sub_812B30C, 5, 2, 141, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 10, 1, 0
+ createtask sub_812B30C, 5, 141, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 3, -5, 1, 0
- createtask sub_812B30C, 5, 2, 141, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 0
+ createtask sub_812B30C, 5, 141, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -5, 3, 1, 0
- createtask sub_812B30C, 5, 2, 141, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -5, 3, 1, 0
+ createtask sub_812B30C, 5, 141, 63
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 6, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 6, 0, 0
jump _81D3F67
_81D4371:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 4, 3, 0
- createtask sub_812B340, 5, 2, 167, -64
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_812B30C, 5, 2, 123, 63
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
- createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 3, 0
+ createtask sub_812B340, 5, 167, -64
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_812B30C, 5, 123, 63
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ createtask sub_80E2DD8, 2, 0, 4, 5, 1
wait
ret
Move_COSMIC_POWER: @ 81D43C5
loadsprite 10049
- createtask sub_812B340, 5, 2, 243, 0
+ createtask sub_812B340, 5, 243, 0
panse_19 SE_W322, 0
- createtask sub_80E3A08, 2, 4, 0, 0, 15, 0
+ createtask sub_80E3A08, 2, 0, 0, 15, 0
wait
fadetobg 16
waitbgfadeout
- createtask sub_80E3A58, 2, 4, 0, 128, 0, -1
+ createtask sub_80E3A58, 2, 0, 128, 0, -1
waitbgfadein
pause 70
- createtask sub_812B30C, 5, 2, 228, -64
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, -15, 0, 0, 0, 32, 60
+ createtask sub_812B30C, 5, 228, -64
+ sprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
pause 8
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, 12, -5, 0, 0, 32, 60
+ sprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
pause 40
- createtask sub_80E3A08, 2, 4, 0, 15, 0, 0
+ createtask sub_80E3A08, 2, 0, 15, 0, 0
wait
restorebg
waitbgfadeout
@@ -9041,40 +9041,40 @@ Move_BLAST_BURN: @ 81D444A
monbg 3
setalpha 12, 8
panse_19 SE_W221, 192
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -32, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -20, -10, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 0, -16, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 20, -10, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 32, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 20, 10, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 16, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -20, 10, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 32, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, 10, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0
pause 25
panse_19 SE_W172B, 192
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -64, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 6, 6, -40, -20, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 0, -32, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 40, -20, 24, 0, 0, 0
- createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 64, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 40, 20, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 32, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -40, 20, 24, 0, 0, 0
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 70, 40, -20, 24, 0, 0, 0
+ createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 64, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 40, 20, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 32, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0
+ createtask sub_80E2324, 2, 257, 257, 257
pause 25
panse_19 SE_W172B, 192
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -96, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 6, 6, -60, -30, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 0, -48, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 60, -30, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -4, 3, 1, 0
- createtask sub_80A7E7C, 5, 5, 1, 12, 0, 20, 1
- createtask sub_80E26BC, 2, 4, 2, 0, 10, 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 96, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 60, 30, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 48, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -60, 30, 24, 0, 0, 0
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 70, 60, -30, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -4, 3, 1, 0
+ createtask sub_80A7E7C, 5, 1, 12, 0, 20, 1
+ createtask sub_80E26BC, 2, 2, 0, 10, 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 96, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 60, 30, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 48, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, -60, 30, 24, 0, 0, 0
+ createtask sub_80E2324, 2, 257, 257, 257
wait
clearmonbg 3
blendoff
@@ -9083,32 +9083,32 @@ Move_BLAST_BURN: @ 81D444A
Move_ROCK_TOMB: @ 81D468C
loadsprite 10250
loadsprite 10058
- createtask sub_80E26BC, 2, 4, 2, 0, 10, 1
+ createtask sub_80E26BC, 2, 2, 0, 10, 1
wait
- sprite gBattleAnimSpriteTemplate_83DADA8, 130, 5, 20, 12, 64, 114, 0
+ sprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0
pause 8
- createtask sub_80E26BC, 2, 4, 0, 2, 3, 1
+ createtask sub_80E26BC, 2, 0, 2, 3, 1
panse_19 SE_W070, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83DADA8, 130, 5, -20, 12, 64, 98, 0
+ sprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0
pause 8
- createtask sub_80E26BC, 2, 4, 0, 2, 3, 1
+ createtask sub_80E26BC, 2, 0, 2, 3, 1
panse_19 SE_W070, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83DADA8, 194, 5, 3, 6, 64, 82, 0
+ sprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0
pause 8
- createtask sub_80E26BC, 2, 4, 0, 2, 3, 1
+ createtask sub_80E26BC, 2, 0, 2, 3, 1
panse_19 SE_W070, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83DADA8, 130, 5, -3, 13, 64, 66, 0
+ sprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0
pause 8
- createtask sub_80E26BC, 2, 4, 0, 2, 3, 1
+ createtask sub_80E26BC, 2, 0, 2, 3, 1
panse_19 SE_W070, 63
pause 24
panse_19 SE_W063, 63
- sprite gBattleAnimSpriteTemplate_83DA8F4, 133, 2, 1, 50
- createtask sub_80A7E7C, 5, 5, 1, 3, 0, 20, 1
- createtask sub_80E26BC, 2, 4, 2, 0, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50
+ createtask sub_80A7E7C, 5, 1, 3, 0, 20, 1
+ createtask sub_80E26BC, 2, 2, 0, 10, 1
wait
end
@@ -9120,58 +9120,58 @@ Move_SILVER_WIND: @ 81D4773
monbg 3
monbgprio_29
pause 0
- createtask sub_80E2A7C, 10, 5, 1, 0, 0, 4, 0
+ createtask sub_80E2A7C, 10, 1, 0, 0, 4, 0
createtask sub_80E3B78, 2
jumpvareq 7, 1, _81D4974
fadetobg 22
waitbgfadeout
- createtask sub_80E3A58, 5, 4, 1536, 0, 0, -1
+ createtask sub_80E3A58, 5, 1536, 0, 0, -1
_81D47BA:
pause 0
- createtask sub_80E2A38, 10, 5, 1, 0, 4, 4, 0
+ createtask sub_80E2A38, 10, 1, 0, 4, 4, 0
waitbgfadein
- sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -32, 16, 0, 6, 2, 3, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -8, 18, 64, 3, 2, 2, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 120, 7, -24, 18, 90, 5, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 120, 7, -40, 14, 128, 4, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D693C, 194, -32, 16, 0, 6, 2, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D693C, 194, -8, 18, 64, 3, 2, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D693C, 120, -24, 18, 90, 5, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D693C, 120, -40, 14, 128, 4, 1, 2, 1
pause 0
- sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -32, 16, 0, 6, 2, 3, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -8, 18, 64, 3, 2, 2, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 120, 7, -24, 18, 90, 5, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 120, 7, -40, 14, 128, 4, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D6954, 194, -32, 16, 0, 6, 2, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D6954, 194, -8, 18, 64, 3, 2, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D6954, 120, -24, 18, 90, 5, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D6954, 120, -40, 14, 128, 4, 1, 2, 1
pause 0
- sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -32, 16, 0, 6, 2, 3, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -8, 18, 64, 3, 2, 2, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 120, 7, -24, 18, 90, 5, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 120, 7, -40, 14, 128, 4, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D696C, 194, -32, 16, 0, 6, 2, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D696C, 194, -8, 18, 64, 3, 2, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D696C, 120, -24, 18, 90, 5, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D696C, 120, -40, 14, 128, 4, 1, 2, 1
pause 6
- sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -4, 16, 0, 6, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -16, 12, 192, 5, 2, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D693C, 194, -4, 16, 0, 6, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D693C, 194, -16, 12, 192, 5, 2, 3, 1
pause 0
- sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -4, 16, 0, 6, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -16, 12, 192, 5, 2, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D6954, 194, -4, 16, 0, 6, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D6954, 194, -16, 12, 192, 5, 2, 3, 1
pause 0
- sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -4, 16, 0, 6, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -16, 12, 192, 5, 2, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1
wait
panse_19 SE_W016B, 63
clearmonbg 3
pause 0
restorebg
waitbgfadeout
- createtask sub_80E2A7C, 10, 5, 1, 0, 4, 0, 0
+ createtask sub_80E2A7C, 10, 1, 0, 4, 0, 0
setvar 7, -1
waitbgfadein
end
_81D4974:
fadetobg 23
waitbgfadeout
- createtask sub_80E3A58, 5, 4, -1536, 0, 0, -1
+ createtask sub_80E3A58, 5, -1536, 0, 0, -1
jump _81D47BA
Move_SNATCH: @ 81D498B
panse_19 SE_W036, 192
- createtask sub_80A8920, 5, 7, 0, -12, 4, 10, 10, 12, 6
+ createtask sub_80A8920, 5, 0, -12, 4, 10, 10, 12, 6
end
Move_DIVE: @ 81D49A5
@@ -9181,10 +9181,10 @@ Move_DIVE: @ 81D49A5
_81D49B4:
loadsprite 10156
panse_19 SE_W029, 192
- sprite gBattleAnimSpriteTemplate_83DA5D8, 2, 4, 0, 0, 13, 336
+ sprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336
wait
panse_19 SE_W291, 192
- sprite gBattleAnimSpriteTemplate_83DA614, 3, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DA614, 3, 0
call _81D49F2
call _81D49F2
call _81D49F2
@@ -9192,8 +9192,8 @@ _81D49B4:
call _81D49F2
end
_81D49F2:
- sprite gBattleAnimSpriteTemplate_83DA62C, 5, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83DA62C, 5, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DA62C, 5, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0
ret
_81D4A09:
loadsprite 10148
@@ -9201,7 +9201,7 @@ _81D4A09:
monbg 3
setalpha 12, 8
panse_19 SE_W153, 63
- sprite gBattleAnimSpriteTemplate_83DA614, 131, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DA614, 131, 1
call _81D4A48
call _81D4A48
call _81D4A48
@@ -9215,25 +9215,25 @@ _81D4A09:
blendoff
end
_81D4A48:
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 0, 1
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
ret
Move_ROCK_BLAST: @ 81D4A5F
loadsprite 10058
loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
pause 3
panse_19 SE_W207, 192
- sprite gBattleAnimSpriteTemplate_83DADE8, 130, 6, 16, 0, 0, 0, 25, 257
+ sprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257
wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
panse_19 SE_W088, 63
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, 0, 0, 20, 24, 14, 2
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 5, 1
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, 5, 0, -20, 24, 14, 1
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, 0, 5, 20, -24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, -5, 0, -20, -24, 14, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2
+ createtask sub_80A7E7C, 2, 1, 3, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1
+ sprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 5, 20, -24, 14, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 130, -5, 0, -20, -24, 14, 2
wait
end
@@ -9242,75 +9242,75 @@ Move_OVERHEAT: @ 81D4AFC
loadsprite 10135
monbg 3
setalpha 12, 18
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 5, 28
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 5, 28
wait
- createtask sub_80E4028, 5, 2, 0, 1
+ createtask sub_80E4028, 5, 0, 1
pause 1
- createtask sub_80E4178, 5, 1, 0
+ createtask sub_80E4178, 5, 0
pause 1
panse_19 SE_W082, 192
- createtask sub_80E4028, 5, 2, 1, 0
+ createtask sub_80E4028, 5, 1, 0
pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 1, 0, 13, 28
- createtask sub_80A7E7C, 5, 5, 0, 2, 0, 15, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 1, 0, 13, 28
+ createtask sub_80A7E7C, 5, 0, 2, 0, 15, 1
wait
panse_19 SE_W172B, 192
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 0, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 32, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 64, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 96, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 128, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 160, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 192, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 224, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, -20
pause 5
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 0, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 32, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 64, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 96, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 128, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 160, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 192, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 224, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 0
pause 5
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 0, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 32, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 64, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 96, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 128, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 160, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 192, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 224, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 10
pause 5
wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -5, 3, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -5, 3, 1, 0
panse_19 SE_W007, 63
- createtask sub_80A7E7C, 2, 5, 1, 10, 0, 25, 1
+ createtask sub_80A7E7C, 2, 1, 10, 0, 25, 1
pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 8, -5, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 8, -5, 1, 0
panse_19 SE_W007, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 10, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 10, 10, 1, 0
panse_19 SE_W007, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 0
panse_19 SE_W007, 63
- createtask sub_80E4178, 5, 1, 1
+ createtask sub_80E4178, 5, 1
pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, -1, 0, 13, 19026
- createtask sub_80A7E7C, 5, 5, 0, 3, 0, 15, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, -1, 0, 13, 19026
+ createtask sub_80A7E7C, 5, 0, 3, 0, 15, 1
wait
- createtask sub_80E40D0, 5, 2, 0, 1
+ createtask sub_80E40D0, 5, 0, 1
pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 5, 0, 28
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 5, 0, 28
wait
clearmonbg 3
blendoff
wait
pause 15
- createtask sub_80E40D0, 5, 2, 1, 0
+ createtask sub_80E40D0, 5, 1, 0
pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 13, 0, 19026
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 13, 0, 19026
wait
end
@@ -9322,49 +9322,49 @@ Move_HYDRO_CANNON: @ 81D4DDE
panse_19 SE_W057, 192
sprite gBattleAnimSpriteTemplate_83D92D0, 130
pause 10
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
pause 30
panse_1B SE_W056, 192, 63, 2, 0
call _81D4EA8
- createtask sub_80A7E7C, 5, 5, 1, 10, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ createtask sub_80A7E7C, 5, 1, 10, 0, 40, 1
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
wait
- createtask sub_80E2324, 2, 3, 257, 257, 257
+ createtask sub_80E2324, 2, 257, 257, 257
wait
clearmonbg 3
blendoff
end
_81D4EA8:
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257
+ sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257
+ sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257
+ sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257
+ sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257
+ sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
ret
Move_ASTONISH: @ 81D4F10
loadsprite 10273
panse_19 SE_W227, 192
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
pause 25
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
panse_19 SE_W166, 63
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 1, 1
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
+ createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
createtask sub_80D1E38, 3
wait
end
@@ -9418,29 +9418,29 @@ _81D4FD4:
call _81D4FF3
jump _81D4FA0
_81D4FF3:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -10, -8, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -10, -8, 1, 1
panse_19 SE_W070, 63
- createtask sub_80A7E7C, 2, 5, 1, 0, 3, 5, 1
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -12, 27, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 8, 28, 3, 4
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -4, 30, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 12, 25, 4, 4
+ createtask sub_80A7E7C, 2, 1, 0, 3, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
ret
_81D5054:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 10, -8, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 10, -8, 1, 1
panse_19 SE_W088, 63
- createtask sub_80A7E7C, 2, 5, 1, 0, 3, 5, 1
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -12, 32, 3, 4
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 8, 31, 2, 2
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -4, 28, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 12, 30, 4, 3
+ createtask sub_80A7E7C, 2, 1, 0, 3, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 28, 2, 3
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 30, 4, 3
ret
Move_MAGIC_COAT: @ 81D50B5
loadsprite 10170
setalpha 0, 16
panse_1D SE_W112, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA708, 3, 3, 40, 0, 10170
+ sprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170
wait
pause 1
blendoff
@@ -9452,27 +9452,27 @@ Move_WATER_PULSE: @ 81D50D2
monbg 1
monbgprio_28 1
panse_19 SE_W145C, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 7, 29472
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 7, 29472
pause 10
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 100, 100, 8, 1, 20, 40, 0
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 20, 100, 16, 2, 10, 35, 1
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 200, 80, 8, 1, 40, 20, 0
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 80, 60, 10, 3, 20, 50, 0
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 140, 100, 16, 1, 20, 30, 1
+ sprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0
+ sprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1
+ sprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0
+ sprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1
panse_19 SE_W145C, 63
wait
panse_19 SE_W202, 192
- sprite gBattleAnimSpriteTemplate_83D757C, 130, 4, 0, 0, 40, 15
+ sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
pause 5
panse_19 SE_W202, 192
- sprite gBattleAnimSpriteTemplate_83D757C, 130, 4, 0, 0, 40, 15
+ sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
pause 5
panse_19 SE_W202, 192
- sprite gBattleAnimSpriteTemplate_83D757C, 130, 4, 0, 0, 40, 15
+ sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
pause 13
- createtask sub_80A7E7C, 2, 5, 1, 0, 8, 18, 1
+ createtask sub_80A7E7C, 2, 1, 0, 8, 18, 1
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 7, 0, 29472
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 29472
wait
clearmonbg 3
end
@@ -9485,18 +9485,18 @@ Move_PSYCHO_BOOST: @ 81D51C7
createtask sub_812C624, 5
waitbgfadein
pause 6
- createtask sub_80E1F8C, 2, 6, 1, 2, 8, 0, 10, 0
+ createtask sub_80E1F8C, 2, 1, 2, 8, 0, 10, 0
pause 0
monbgprio_28 0
setalpha 8, 8
pause 10
- createtask sub_80A7E7C, 2, 5, 0, 3, 0, 240, 0
+ createtask sub_80A7E7C, 2, 0, 3, 0, 240, 0
panse_1C SE_W060B, 192, 14, 10
sprite gBattleAnimSpriteTemplate_83DAA68, 2
pause 110
panse_1C SE_W060B, 192, 7, 10
wait
- createtask sub_80A7FA0, 2, 5, 1, -8, 1, 24, 1
+ createtask sub_80A7FA0, 2, 1, -8, 1, 24, 1
panse_19 SE_W043, 63
wait
clearmonbg 2
@@ -9507,20 +9507,20 @@ Move_PSYCHO_BOOST: @ 81D51C7
Move_KNOCK_OFF: @ 81D523B
loadsprite 10277
loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
pause 4
panse_19 SE_W233, 63
- sprite gBattleAnimSpriteTemplate_8402AE4, 130, 2, -16, -16
+ sprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16
pause 8
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 5, 1, 32767, 10, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 2
panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -12, 10, 0, 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -12, 10, 0, 3
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
pause 3
- createtask sub_80A8154, 2, 5, 1, 0, 3, 6, 1
+ createtask sub_80A8154, 2, 1, 0, 3, 6, 1
pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
pause 10
wait
end
@@ -9529,16 +9529,16 @@ Move_DOOM_DESIRE: @ 81D52CB
createtask sub_80E0EE8, 2
pause 1
monbg 2
- createtask sub_80E0E24, 5, 2, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 4, 0
+ createtask sub_80E0E24, 5, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 0
wait
setalpha 8, 8
panse_19 SE_W060, 192
- createtask sub_80A8D34, 5, 5, -4, -4, 15, 0, 1
+ createtask sub_80A8D34, 5, -4, -4, 15, 0, 1
wait
pause 20
- createtask sub_80E0E24, 5, 2, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 4, 0, 0
+ createtask sub_80E0E24, 5, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 0
wait
clearmonbg 2
blendoff
@@ -9546,7 +9546,7 @@ Move_DOOM_DESIRE: @ 81D52CB
Unknown_81D532F: @ 81D532F
loadsprite 10198
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 16, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
wait
pause 10
createtask sub_812E14C, 5
@@ -9557,23 +9557,23 @@ Unknown_81D532F: @ 81D532F
pause 10
panse_19 SE_W109, 63
pause 23
- createtask sub_80A8154, 2, 5, 1, 10, 0, 20, 1
+ createtask sub_80A8154, 2, 1, 10, 0, 20, 1
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
wait
end
@@ -9584,35 +9584,35 @@ Move_SKY_UPPERCUT: @ 81D53ED
fadetobg 17
waitbgfadeout
panse_19 SE_W327, 192
- createtask sub_80D9C80, 5, 1, 55
+ createtask sub_80D9C80, 5, 55
waitbgfadein
setalpha 12, 8
pause 38
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 28, 0, 0, 5
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 28, 0, 0, 5
pause 4
- createtask sub_80A7FA0, 2, 5, 1, 4, 0, 6, 1
+ createtask sub_80A7FA0, 2, 1, 4, 0, 6, 1
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -28, 28, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -28, 28, 1, 1
pause 1
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -15, 8, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -15, 8, 1, 1
panse_19 SE_W233B, 63
pause 1
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -5, -12, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -5, -12, 1, 1
pause 1
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, -32, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, -32, 1, 1
pause 1
panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 5, -52, 1, 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -26, 16, 1, 4
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 5, -52, 1, 1
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -26, 16, 1, 4
pause 4
- createtask sub_80A8154, 2, 5, 1, 0, 3, 6, 1
+ createtask sub_80A8154, 2, 1, 0, 3, 6, 1
pause 30
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 6
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
pause 4
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
clearmonbg 3
blendoff
restorebg
@@ -9641,39 +9641,39 @@ Move_TWISTER: @ 81D553A
monbg 3
monbgprio_28 1
panse_19 SE_W239, 63
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 120, 70, 5, 70, 30
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30
pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 55, 6, 60, 25
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25
pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 60, 7, 60, 30
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 55, 10, 60, 30
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 60, 7, 60, 30
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 10, 60, 30
pause 3
- sprite gBattleAnimSpriteTemplate_83DAE18, 130, 5, 100, 50, 4, 50, 26
+ sprite gBattleAnimSpriteTemplate_83DAE18, 130, 100, 50, 4, 50, 26
pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 105, 25, 8, 60, 20
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 105, 25, 8, 60, 20
pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 40, 10, 48, 30
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 40, 10, 48, 30
pause 3
- sprite gBattleAnimSpriteTemplate_83DAE18, 130, 5, 120, 30, 6, 45, 25
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 35, 10, 60, 30
+ sprite gBattleAnimSpriteTemplate_83DAE18, 130, 120, 30, 6, 45, 25
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 35, 10, 60, 30
pause 3
- sprite gBattleAnimSpriteTemplate_83DAE18, 130, 5, 105, 20, 8, 40, 0
+ sprite gBattleAnimSpriteTemplate_83DAE18, 130, 105, 20, 8, 40, 0
pause 3
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 20, 255, 15, 32, 0
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 110, 10, 8, 32, 20
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 20, 255, 15, 32, 0
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20
wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -32, -16, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -32, -16, 1, 3
panse_19 SE_W004, 63
- createtask sub_80A8154, 2, 5, 1, 3, 0, 12, 1
- createtask sub_80A8154, 2, 5, 3, 3, 0, 12, 1
+ createtask sub_80A8154, 2, 1, 3, 0, 12, 1
+ createtask sub_80A8154, 2, 3, 3, 0, 12, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
panse_19 SE_W004, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
panse_19 SE_W004, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 32, 20, 1, 3
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 32, 20, 1, 3
panse_19 SE_W004, 63
wait
clearmonbg 3
@@ -9689,34 +9689,34 @@ Move_MAGICAL_LEAF: @ 81D5699
pause 1
panse_1C SE_W077, 192, 10, 5
createtask sub_80CC5F8, 5
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -2, 10
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -1, 15
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -4, -4, 7
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 3, -3, 11
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -6, 8
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -1, 12
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -4, 13
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 4, -5, 7
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -6, 11
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -5, 8
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
pause 60
panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 32, 20, 0
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 32, -20, 0
+ sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0
pause 30
panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -10, -4, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 10, 4, 1, 2
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, -4, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 10, 4, 1, 2
+ createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
pause 20
setvar 7, -1
wait
@@ -9727,21 +9727,21 @@ Move_MAGICAL_LEAF: @ 81D5699
Move_ICE_BALL: @ 81D57BA
loadsprite 10043
loadsprite 10141
- createtask sub_80D8FC0, 5, 1, 0
+ createtask sub_80D8FC0, 5, 0
jumpvareq 0, 4, _81D5831
_81D57D1:
panse_19 SE_W196, 192
- sprite gBattleAnimSpriteTemplate_83D9EF4, 130, 6, 15, 0, -12, -16, 30, -40
+ sprite gBattleAnimSpriteTemplate_83D9EF4, 130, 15, 0, -12, -16, 30, -40
pause 28
panse_19 SE_W280, 63
- createtask sub_80D8FC0, 5, 1, 0
+ createtask sub_80D8FC0, 5, 0
jumpvareq 0, 0, _81D5842
jumpvareq 0, 1, _81D5871
jumpvareq 0, 2, _81D58AA
jumpvareq 0, 3, _81D58ED
jumpvareq 0, 4, _81D5935
_81D581F:
- createtask sub_80D8FC0, 5, 1, 0
+ createtask sub_80D8FC0, 5, 0
jumpvareq 0, 4, _81D5838
_81D5830:
end
@@ -9755,7 +9755,7 @@ _81D5838:
waitbgfadein
jump _81D5830
_81D5842:
- createtask sub_80A9058, 2, 5, 0, 1, 8, 1, 0
+ createtask sub_80A9058, 2, 0, 1, 8, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9763,7 +9763,7 @@ _81D5842:
call _81D597D
jump _81D581F
_81D5871:
- createtask sub_80A9058, 2, 5, 0, 1, 10, 1, 0
+ createtask sub_80A9058, 2, 0, 1, 10, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9773,7 +9773,7 @@ _81D5871:
call _81D597D
jump _81D581F
_81D58AA:
- createtask sub_80A9058, 2, 5, 0, 1, 14, 1, 0
+ createtask sub_80A9058, 2, 0, 1, 14, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9785,7 +9785,7 @@ _81D58AA:
call _81D597D
jump _81D581F
_81D58ED:
- createtask sub_80A9058, 2, 5, 0, 1, 18, 1, 0
+ createtask sub_80A9058, 2, 0, 1, 18, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9798,7 +9798,7 @@ _81D58ED:
call _81D597D
jump _81D581F
_81D5935:
- createtask sub_80A9058, 2, 5, 0, 1, 30, 1, 0
+ createtask sub_80A9058, 2, 0, 1, 30, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9811,19 +9811,19 @@ _81D5935:
call _81D597D
jump _81D581F
_81D597D:
- sprite gBattleAnimSpriteTemplate_83D9F0C, 132, 2, -12, -16
+ sprite gBattleAnimSpriteTemplate_83D9F0C, 132, -12, -16
ret
Move_WEATHER_BALL: @ 81D5989
loadsprite 10283
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 8, 1, 0
pause 8
panse_19 SE_W207, 192
sprite gBattleAnimSpriteTemplate_83930A8, 2
wait
pause 15
panse_19 SE_W197, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 5, 1, 32767, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
wait
createtask sub_8132528, 2
pause 1
@@ -9834,75 +9834,75 @@ Move_WEATHER_BALL: @ 81D5989
jumpvareq 7, 4, _81D5B99
_81D59F4:
loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83930C0, 130, 6, -30, -100, 25, 1, 0, 0
+ sprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0
wait
panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -10, 0, 1, 2
- createtask sub_80A7E7C, 2, 5, 1, 0, 3, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, 0, 1, 2
+ createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
wait
end
_81D5A31:
loadsprite 10029
- sprite gBattleAnimSpriteTemplate_83D96AC, 130, 6, -30, -100, 25, 1, 40, 10
+ sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10
panse_19 SE_W172, 63
pause 10
- sprite gBattleAnimSpriteTemplate_83D96AC, 130, 6, -30, -100, 25, 1, -40, 20
+ sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20
panse_19 SE_W172, 63
pause 10
- sprite gBattleAnimSpriteTemplate_83D96AC, 130, 6, -30, -100, 25, 1, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0
panse_19 SE_W172, 63
wait
panse_19 SE_W172B, 63
- createtask sub_80A7E7C, 2, 5, 1, 0, 3, 8, 1
+ createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
wait
end
_81D5A95:
loadsprite 10155
- sprite gBattleAnimSpriteTemplate_83D9438, 130, 6, -30, -100, 25, 1, 50, 10
+ sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10
panse_19 SE_W152, 63
pause 8
- sprite gBattleAnimSpriteTemplate_83D9438, 130, 6, -30, -100, 25, 1, -20, 20
+ sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20
panse_19 SE_W152, 63
pause 13
- sprite gBattleAnimSpriteTemplate_83D9438, 130, 6, -30, -100, 25, 1, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0
panse_19 SE_W152, 63
wait
- createtask sub_80A7E7C, 2, 5, 1, 0, 3, 8, 1
+ createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
panse_19 SE_W202, 63
wait
end
_81D5AF9:
loadsprite 10058
- sprite gBattleAnimSpriteTemplate_83DAE30, 130, 6, -30, -100, 25, 1, 30, 0
+ sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0
panse_19 SE_W088, 63
pause 5
- sprite gBattleAnimSpriteTemplate_83DAE30, 130, 6, -30, -100, 25, 1, -40, 20
+ sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20
panse_19 SE_W088, 63
pause 14
- sprite gBattleAnimSpriteTemplate_83DAE30, 130, 6, -30, -100, 25, 1, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0
panse_19 SE_W088, 63
wait
panse_19 SE_W070, 63
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -12, 27, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 8, 28, 3, 4
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -4, 30, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 12, 25, 4, 4
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
+ createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
wait
end
_81D5B99:
loadsprite 10263
loadsprite 10141
- sprite gBattleAnimSpriteTemplate_83D9E54, 130, 6, -30, -100, 25, 25, -40, 20
+ sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, -40, 20
panse_19 SE_W258, 63
pause 10
- sprite gBattleAnimSpriteTemplate_83D9E54, 130, 6, -30, -100, 25, 25, 40, 0
+ sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 40, 0
panse_19 SE_W258, 63
pause 10
- sprite gBattleAnimSpriteTemplate_83D9E54, 130, 6, -30, -100, 25, 25, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 0, 0
panse_19 SE_W258, 63
wait
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
panse_19 SE_W196, 63
call Unknown_81D5C36
wait
@@ -9913,234 +9913,234 @@ PoundCopy: @ 81D5C05
monbg 1
setalpha 12, 8
panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
wait
clearmonbg 1
blendoff
end
Unknown_81D5C36: @ 81D5C36
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -10, -10, 0
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 0
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 10, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 0
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -5, 10, 0
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 0
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 17, -12, 0
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 0
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, -15, 15, 0
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 0
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 0
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, 20, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 0
panse_19 SE_W196, 63
ret
Unknown_81D5CBA: @ 81D5CBA
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -10, -10, 1
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 1
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 10, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 1
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -29, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, -29, 0, 1
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 29, -20, 1
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 29, -20, 1
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -5, 10, 1
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 1
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 17, -12, 1
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 1
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -20, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, -20, 0, 1
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, -15, 15, 1
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 1
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 26, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 26, -5, 1
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 1
panse_19 SE_W196, 63
pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, 20, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 1
panse_19 SE_W196, 63
ret
Unknown_81D5D8A: @ 81D5D8A
panse_1C SE_W196, 63, 6, 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 0, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 8, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -8, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 16, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -16, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 24, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -24, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 0
pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 32, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -32, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 0
ret
Unknown_81D5E0E: @ 81D5E0E
panse_1C SE_W196, 63, 6, 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 0, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 8, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -8, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 16, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -16, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 24, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -24, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 32, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -32, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 40, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -40, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 40, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, -40, 24, 1
pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 48, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -48, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 48, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, -48, 24, 1
ret
Unknown_81D5ECA: @ 81D5ECA
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, -15, 0, 0, 0, 32, 60
+ sprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
pause 8
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, 12, -5, 0, 0, 32, 60
+ sprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
pause 8
ret
Unknown_81D5EF5: @ 81D5EF5
panse_19 SE_W071B, 192
- sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, 0, -5, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0
pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, -15, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0
pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, -15, -15, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D7038, 2, -15, -15, 0, 0
pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, 10, -5, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D7038, 2, 10, -5, 0, 0
pause 7
ret
Unknown_81D5F3E: @ 81D5F3E
panse_19 SE_W071B, 63
- sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, 0, -5, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0
pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, -15, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0
pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, -15, -15, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7038, 130, -15, -15, 1, 0
pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, 10, -5, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7038, 130, 10, -5, 1, 0
pause 7
ret
Unknown_81D5F87: @ 81D5F87
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 10, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, 10, 10, 0
panse_19 SE_W092, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 20, -20, 0
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, 20, -20, 0
panse_19 SE_W092, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, -20, 15, 0
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, -20, 15, 0
panse_19 SE_W092, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, 0, 0, 0
panse_19 SE_W092, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, -20, -20, 0
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, -20, -20, 0
panse_19 SE_W092, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 16, -8, 0
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, 16, -8, 0
panse_19 SE_W092, 63
ret
Unknown_81D5FF8: @ 81D5FF8
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 10, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 0
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 20, -20, 0
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 0
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, 15, 0
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 0
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 0
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, -20, 0
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 0
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 16, -8, 0
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 0
panse_19 SE_W145C, 63
ret
Unknown_81D6069: @ 81D6069
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 10, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 1
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -28, -10, 1
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, -28, -10, 1
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 20, -20, 1
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 1
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, 15, 1
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 1
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 0, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 1
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 27, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 27, 8, 1
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, -20, 1
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 1
panse_19 SE_W145C, 63
pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 16, -8, 1
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 1
panse_19 SE_W145C, 63
ret
Unknown_81D6100: @ 81D6100
panse_19 SE_W085B, 63
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 5, 0, 5, 0
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 5, 0, 5, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -5, 10, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, -5, 10, 5, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 15, 20, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 15, 20, 5, 2
pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -15, -10, 5, 0
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, -15, -10, 5, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 25, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 25, 0, 5, 1
pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -8, 8, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, -8, 8, 5, 2
pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 2, -8, 5, 0
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 2, -8, 5, 0
pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -20, 15, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, -20, 15, 5, 1
ret
Unknown_81D618B: @ 81D618B
panse_1C SE_W146, 63, 13, 6
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 0, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 51, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 102, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 153, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 204, 3, 90
+ sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 0, 3, 90
+ sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 51, 3, 90
+ sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 102, 3, 90
+ sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 153, 3, 90
+ sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 204, 3, 90
ret
Unknown_81D61E7: @ 81D61E7
@@ -10161,14 +10161,14 @@ Unknown_81D61FB: @ 81D61FB
jumpunkcond _81D6214
fadetobg 18
waitbgfadeout
- createtask sub_80E3A58, 5, 4, -2304, 768, 1, -1
+ createtask sub_80E3A58, 5, -2304, 768, 1, -1
_81D6212:
waitbgfadein
ret
_81D6214:
fadetobg 19
waitbgfadeout
- createtask sub_80E3A58, 5, 4, 2304, 768, 0, -1
+ createtask sub_80E3A58, 5, 2304, 768, 0, -1
jump _81D6212
Unknown_81D622B: @ 81D622B
@@ -10208,8 +10208,8 @@ Unknown_81D626D: @ 81D626D
StatusCondition_Poison: @ 81D6270
panse_1C SE_W092, 63, 13, 6
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 18, 2
- createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 12, 31774
+ createtask sub_80A7FA0, 2, 0, 1, 0, 18, 2
+ createtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774
end
StatusCondition_Confusion: @ 81D629B
@@ -10226,33 +10226,33 @@ StatusCondition_Burn: @ 81D62A4
wait
end
_81D62BC:
- sprite gBattleAnimSpriteTemplate_83D9614, 130, 7, -24, 24, 24, 24, 20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9614, 130, -24, 24, 24, 24, 20, 1, 1
pause 4
ret
StatusCondition_Love: @ 81D62D4
loadsprite 10210
panse_19 SE_W204, 192
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 0, 20
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
pause 15
panse_19 SE_W204, 192
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, -20, 20
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
pause 15
panse_19 SE_W204, 192
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 20, 20
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
end
StatusCondition_Sleep: @ 81D6309
loadsprite 10228
panse_19 SE_W173, 192
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
pause 30
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
end
StatusCondition_Paralysis: @ 81D6335
loadsprite 10011
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 10, 1
+ createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
call Unknown_81D6100
end
@@ -10272,7 +10272,7 @@ StatusCondition_Curse: @ 81D636A
monbg 3
panse_19 SE_W171, 63
sprite gBattleAnimSpriteTemplate_83DAF38, 130
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 14, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
wait
clearmonbg 3
end
@@ -10282,7 +10282,7 @@ StatusCondition_Nightmare: @ 81D638F
monbg 3
panse_19 SE_W171, 63
sprite gBattleAnimSpriteTemplate_83DAF50, 130
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 14, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
wait
clearmonbg 3
end
@@ -10295,12 +10295,12 @@ _81D63C8:
monbg 0
panse_19 SE_W100, 192
panse_1D SE_W107, 192, 48
- createtask sub_812D7E8, 2, 1, 1
+ createtask sub_812D7E8, 2, 1
wait
clearmonbg 0
end
_81D63E0:
- createtask sub_812DB58, 2, 1, 1
+ createtask sub_812DB58, 2, 1
end
Unknown_81D63EA: @ 81D63EA
@@ -10311,14 +10311,14 @@ Unknown_81D63EA: @ 81D63EA
Unknown_81D63F3: @ 81D63F3
monbg 0
createtask sub_81416C4, 5
- createtask sub_80E2A38, 10, 5, 2, 0, 0, 16, 32767
+ createtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
wait
pause 1
clearmonbg 0
pause 2
blendoff
- createtask sub_80E2A38, 10, 5, 2, 0, 0, 0, 32767
- createtask sub_814151C, 2, 1, 1
+ createtask sub_80E2A38, 10, 2, 0, 0, 0, 32767
+ createtask sub_814151C, 2, 1
end
Unknown_81D6430: @ 81D6430
@@ -10330,10 +10330,10 @@ Unknown_81D6438: @ 81D6438
createtask sub_8141BD4, 2
pause 0
panse_1D SE_W026, 192, 22
- sprite gBattleAnimSpriteTemplate_840B4FC, 131, 4, -16, 7, 0, 32
+ sprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32
pause 50
panse_1C SE_W039, 63, 19, 2
- createtask sub_80A8B88, 5, 5, 1, 8, 1536, 2, 1
+ createtask sub_80A8B88, 5, 1, 8, 1536, 2, 1
wait
createtask sub_8141C08, 2
end
@@ -10353,11 +10353,11 @@ Unknown_81D6489: @ 81D6489
_81D64B5:
loadsprite 10186
panse_1C SE_W010, 63, 6, 2
- sprite gBattleAnimSpriteTemplate_83D65A0, 132, 4, 0, 16, 0, 1
+ sprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1
pause 7
- sprite gBattleAnimSpriteTemplate_83D65A0, 130, 4, 0, 8, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1
pause 3
- createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
pause 20
setvar 7, -1
panse_19 SE_W020, 63
@@ -10366,7 +10366,7 @@ _81D64B5:
_81D64FD:
loadsprite 10029
panse_19 SE_W221B, 63
- createtask sub_80A7E7C, 5, 5, 1, 0, 2, 30, 1
+ createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
call _81C90BF
call _81C90BF
wait
@@ -10378,13 +10378,13 @@ _81D6522:
monbgprio_28 1
setalpha 12, 8
pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 23968
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
panse_19 SE_W250, 63
- createtask sub_80A7E7C, 5, 5, 1, 0, 2, 30, 1
+ createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
call _81D03E4
call _81D03E4
pause 12
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 23968
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
wait
stopsound
clearmonbg 3
@@ -10395,11 +10395,11 @@ _81D6576:
monbg 1
setalpha 12, 8
panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, -32, 0, 2, 819, 0, 10
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, 32, 0, 6, -819, 0, 10
+ sprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
+ sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 5, 1, 3, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
wait
clearmonbg 1
blendoff
@@ -10407,13 +10407,13 @@ _81D6576:
end
_81D65D3:
loadsprite 10074
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 563
- createtask sub_80A7E7C, 5, 5, 1, 0, 2, 30, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
+ createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
panse_19 SE_W328, 63
call _81D361F
call _81D361F
pause 22
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 563
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
wait
stopsound
end
@@ -10423,20 +10423,20 @@ Unknown_81D661C: @ 81D661C
loadsprite 10049
pause 0
panse_19 SE_W036, 192
- createtask sub_80A8EFC, 2, 4, 16, 128, 0, 2
+ createtask sub_80A8EFC, 2, 16, 128, 0, 2
wait
panse_19 SE_W036, 192
- createtask sub_80A8EFC, 2, 4, 16, 128, 0, 2
+ createtask sub_80A8EFC, 2, 16, 128, 0, 2
wait
panse_19 SE_W036, 192
- createtask sub_80A8EFC, 2, 4, 16, 128, 0, 2
+ createtask sub_80A8EFC, 2, 16, 128, 0, 2
wait
panse_19 SE_W234, 192
call Unknown_81D5ECA
wait
panse_19 SE_REAPOKE, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 3, 7, 0, 26609
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 0, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 3, 7, 0, 26609
+ sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
wait
end
@@ -10446,32 +10446,32 @@ Unknown_81D6690: @ 81D6690
setalpha 12, 4
pause 0
panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 128, 4, 0, 32, 28, 30
+ sprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30
pause 4
panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 127, 4, 2, 12, 20, 30
+ sprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30
pause 12
panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 126, 4, 2, -28, 4, 30
+ sprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30
pause 4
pause 8
panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 124, 4, 2, 14, -20, 30
+ sprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30
pause 4
panse_19 SE_BOWA2, 63
- createtask sub_80DFC24, 2, 1, 2
- sprite gBattleAnimSpriteTemplate_8402894, 123, 4, 3, 4, 4, 30
+ createtask sub_80DFC24, 2, 2
+ sprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30
pause 14
panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 122, 4, 3, -14, 18, 46
+ sprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46
pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 121, 4, 3, 14, -14, 46
+ sprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46
pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 120, 4, 3, -12, -10, 46
+ sprite gBattleAnimSpriteTemplate_8402894, 120, 3, -12, -10, 46
pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 119, 4, 3, 14, 14, 46
+ sprite gBattleAnimSpriteTemplate_8402894, 119, 3, 14, 14, 46
pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 118, 4, 3, 0, 0, 46
+ sprite gBattleAnimSpriteTemplate_8402894, 118, 3, 0, 0, 46
wait
clearmonbg 0
invisible 0
@@ -10480,26 +10480,26 @@ Unknown_81D6690: @ 81D6690
end
Unknown_81D676E: @ 81D676E
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 2, 7, 0, 9, 31
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 7, 0, 9, 31
panse_19 SE_W082, 192
- createtask sub_812FC68, 5, 7, 30, 128, 0, 1, 2, 0, 1
+ createtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 2, 4, 9, 0, 31
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 4, 9, 0, 31
wait
pause 6
- sprite gBattleAnimSpriteTemplate_83C1FE0, 0, 3, 0, 0, 15
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 0, 0, 0, 15
end
Unknown_Weather_Rain: @ 81D67BB
loadsprite 10115
panse_19 SE_W240, 192
- createtask sub_80E2A38, 10, 5, 1921, 2, 0, 4, 0
+ createtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
wait
- createtask sub_80D30F0, 2, 3, 0, 3, 60
- createtask sub_80D30F0, 2, 3, 0, 3, 60
+ createtask sub_80D30F0, 2, 0, 3, 60
+ createtask sub_80D30F0, 2, 0, 3, 60
pause 50
wait
- createtask sub_80E2A38, 10, 5, 1921, 2, 4, 0, 0
+ createtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
wait
end
@@ -10522,8 +10522,8 @@ Unknown_81D6821: @ 81D6821
monbg 1
setalpha 12, 8
panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
wait
clearmonbg 1
blendoff
@@ -10534,7 +10534,7 @@ Unknown_81D6852: @ 81D6852
createtask sub_80E42D0, 2
createtask sub_8141808, 2
pause 1
- sprite gBattleAnimSpriteTemplate_83D677C, 2, 5, 0, -5, 10, 2, -1
+ sprite gBattleAnimSpriteTemplate_83D677C, 2, 0, -5, 10, 2, -1
end
Unknown_81D6877: @ 81D6877
@@ -10542,7 +10542,7 @@ Unknown_81D6877: @ 81D6877
createtask sub_80E4234, 2
call Unknown_81D6AB6
pause 1
- createtask sub_80A8B88, 2, 5, 0, 5, 5120, 4, 1
+ createtask sub_80A8B88, 2, 0, 5, 5120, 4, 1
wait
createtask sub_80E4264, 2
jumpvareq 7, 0, _81D68B5
@@ -10568,10 +10568,10 @@ Unknown_81D68D5: @ 81D68D5
setalpha 8, 8
panse_19 SE_W048, 63
panse_1D SE_W048, 63, 8
- createtask sub_80A7E7C, 2, 5, 1, 4, 0, 15, 1
- createtask sub_80A8D34, 5, 5, -5, -5, 15, 1, 1
+ createtask sub_80A7E7C, 2, 1, 4, 0, 15, 1
+ createtask sub_80A8D34, 5, -5, -5, 15, 1, 1
wait
- createtask sub_80A7E7C, 2, 5, 1, 4, 0, 24, 1
+ createtask sub_80A7E7C, 2, 1, 4, 0, 24, 1
wait
clearmonbg 3
blendoff
@@ -10583,7 +10583,7 @@ Unknown_81D68D5: @ 81D68D5
Unknown_81D6934: @ 81D6934
createtask sub_80E42B0, 2
loadsprite 10198
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 16, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
wait
pause 10
createtask sub_812E14C, 5
@@ -10594,23 +10594,23 @@ Unknown_81D6934: @ 81D6934
pause 9
panse_19 SE_W109, 63
pause 25
- createtask sub_80A8154, 2, 5, 1, 10, 0, 20, 1
+ createtask sub_80A8154, 2, 1, 10, 0, 20, 1
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
pause 6
panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
wait
end
@@ -10619,8 +10619,8 @@ Unknown_81D69F9: @ 81D69F9
panse_19 SE_W082, 192
call _81CBAC7
pause 8
- createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1
+ createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
+ createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
call _81CBAC7
pause 8
call _81CBAC7
@@ -10632,7 +10632,7 @@ Unknown_81D6A39: @ 81D6A39
loadsprite 10031
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 4, 13293
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
wait
pause 3
call _81CF496
@@ -10640,7 +10640,7 @@ Unknown_81D6A39: @ 81D6A39
pause 15
call Unknown_81D5EF5
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 4, 0, 13293
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
wait
clearmonbg 3
blendoff
@@ -10649,14 +10649,14 @@ Unknown_81D6A39: @ 81D6A39
Unknown_81D6A7C: @ 81D6A7C
loadsprite 10031
loadsprite 10049
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
wait
panse_19 SE_W025, 192
call Unknown_81D5ECA
wait
call Unknown_81D5EF5
wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
end
Unknown_81D6AB6: @ 81D6AB6
@@ -10666,7 +10666,7 @@ _81D6AC5:
wait
ret
_81D6AC7:
- createtask sub_814151C, 2, 1, 1
+ createtask sub_814151C, 2, 1
wait
jump _81D6AC5
@@ -10677,7 +10677,7 @@ _81D6AE5:
wait
ret
_81D6AE7:
- createtask sub_814151C, 2, 1, 0
+ createtask sub_814151C, 2, 0
wait
jump _81D6AE5
@@ -10685,7 +10685,7 @@ Unknown_81D6AF6: @ 81D6AF6
panse_19 SE_EXPMAX, 0
createtask sub_813F4EC, 2
pause 0
- createtask sub_813F6A0, 5, 2, 0, 0
+ createtask sub_813F6A0, 5, 0, 0
wait
createtask sub_813F5E8, 2
end
@@ -10720,7 +10720,7 @@ _81D6B65:
setalpha 12, 8
pause 0
panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -4, -20, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -4, -20, 1, 2
wait
clearmonbg 3
blendoff
@@ -10735,9 +10735,9 @@ Unknown_81D6B8D: @ 81D6B8D
end
Unknown_81D6BA6: @ 81D6BA6
- createtask sub_814151C, 2, 1, 1
+ createtask sub_814151C, 2, 1
end
Unknown_81D6BB0: @ 81D6BB0
- createtask sub_814151C, 2, 1, 0
+ createtask sub_814151C, 2, 0
end