diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-07-25 17:09:47 +0200 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-07-25 17:09:47 +0200 |
commit | d101fa39be37634689bd06713ba117b827f2c7c4 (patch) | |
tree | 807075ae9fafaf616984470b1975acc44925e9d9 | |
parent | 7b5f9c3d5e63dbb83d43515f16b718a1579e1624 (diff) |
attack canceller troubles
-rw-r--r-- | asm/battle_3.s | 780 | ||||
-rw-r--r-- | data/battle_scripts_1.s | 20 | ||||
-rw-r--r-- | include/battle.h | 29 | ||||
-rw-r--r-- | src/battle_3.c | 640 | ||||
-rw-r--r-- | src/battle_4.c | 18 |
5 files changed, 588 insertions, 899 deletions
diff --git a/asm/battle_3.s b/asm/battle_3.s index a42fdcf00..13660f368 100644 --- a/asm/battle_3.s +++ b/asm/battle_3.s @@ -6,782 +6,8 @@ .text - - - - thumb_func_start sub_80170DC -sub_80170DC: @ 80170DC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r2, _08017108 @ =gHitMarker - ldr r0, [r2] - ldr r1, _0801710C @ =0x01000020 - orrs r0, r1 - str r0, [r2] - ldr r1, _08017110 @ =0x02000000 - ldr r3, _08017114 @ =0x00016110 - adds r0, r1, r3 - ldrb r0, [r0] - mov r8, r1 - cmp r0, 0 - beq _08017118 - cmp r0, 0x1 - bne _08017104 - b _08017258 -_08017104: - b _08017380 - .align 2, 0 -_08017108: .4byte gHitMarker -_0801710C: .4byte 0x01000020 -_08017110: .4byte 0x02000000 -_08017114: .4byte 0x00016110 -_08017118: - ldr r2, _0801715C @ =0x00016111 - add r2, r8 - ldr r0, _08017160 @ =gNoOfAllBanks - ldrb r1, [r2] - mov r9, r0 - ldrb r0, [r0] - cmp r1, r0 - bcc _0801712A - b _08017248 -_0801712A: - ldr r4, _08017164 @ =gActiveBank - adds r5, r2, 0 - ldr r1, _08017168 @ =gWishFutureKnock - mov r12, r1 - movs r2, 0x8 - add r2, r12 - mov r10, r2 - mov r7, r12 - adds r7, 0x18 - ldr r6, _0801716C @ =gBattleTextBuff1 -_0801713E: - ldrb r3, [r5] - strb r3, [r4] - ldr r0, _08017170 @ =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, _08017174 @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08017178 - adds r0, r3, 0x1 - strb r0, [r5] - b _0801723C - .align 2, 0 -_0801715C: .4byte 0x00016111 -_08017160: .4byte gNoOfAllBanks -_08017164: .4byte gActiveBank -_08017168: .4byte gWishFutureKnock -_0801716C: .4byte gBattleTextBuff1 -_08017170: .4byte gAbsentBankFlags -_08017174: .4byte gBitTable -_08017178: - adds r0, r3, 0x1 - strb r0, [r5] - ldr r1, _080171B4 @ =gWishFutureKnock - ldrb r0, [r4] - adds r1, r0, r1 - ldrb r0, [r1] - cmp r0, 0 - beq _0801723C - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - bne _0801723C - ldr r1, _080171B8 @ =gBattleMons - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0801723C - lsls r0, r2, 1 - adds r0, r7 - ldrh r0, [r0] - cmp r0, 0xF8 - bne _080171C0 - ldr r0, _080171BC @ =gBattleCommunication - strb r3, [r0, 0x5] - b _080171C6 - .align 2, 0 -_080171B4: .4byte gWishFutureKnock -_080171B8: .4byte gBattleMons -_080171BC: .4byte gBattleCommunication -_080171C0: - ldr r1, _08017220 @ =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] -_080171C6: - movs r0, 0xFD - strb r0, [r6] - movs r0, 0x2 - strb r0, [r6, 0x1] - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - strb r0, [r6, 0x2] - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r6, 0x3] - movs r0, 0xFF - strb r0, [r6, 0x4] - ldr r3, _08017224 @ =gBankTarget - ldrb r0, [r4] - strb r0, [r3] - ldr r1, _08017228 @ =gBankAttacker - mov r0, r12 - adds r0, 0x4 - ldrb r2, [r4] - adds r0, r2 - ldrb r0, [r0] - strb r0, [r1] - ldr r1, _0801722C @ =gBattleMoveDamage - ldrb r0, [r4] - lsls r0, 2 - add r0, r10 - ldr r0, [r0] - str r0, [r1] - ldr r2, _08017230 @ =gSpecialStatuses - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r2, 0x4 - adds r0, r2 - ldr r1, _08017234 @ =0x0000ffff - str r1, [r0] - ldr r0, _08017238 @ =gUnknown_081D92D7 - b _08017364 - .align 2, 0 -_08017220: .4byte gBattleCommunication -_08017224: .4byte gBankTarget -_08017228: .4byte gBankAttacker -_0801722C: .4byte gBattleMoveDamage -_08017230: .4byte gSpecialStatuses -_08017234: .4byte 0x0000ffff -_08017238: .4byte gUnknown_081D92D7 -_0801723C: - ldrb r0, [r5] - mov r3, r9 - ldrb r3, [r3] - cmp r0, r3 - bcs _08017248 - b _0801713E -_08017248: - ldr r1, _0801729C @ =0x00016110 - add r1, r8 - movs r2, 0 - movs r0, 0x1 - strb r0, [r1] - ldr r0, _080172A0 @ =0x00016111 - add r0, r8 - strb r2, [r0] -_08017258: - ldr r2, _080172A0 @ =0x00016111 - add r2, r8 - ldr r0, _080172A4 @ =gNoOfAllBanks - ldrb r1, [r2] - mov r9, r0 - ldrb r0, [r0] - cmp r1, r0 - bcc _0801726A - b _08017380 -_0801726A: - ldr r5, _080172A8 @ =gActiveBank - adds r3, r2, 0 - ldr r4, _080172AC @ =gBattleTextBuff1 - ldr r7, _080172B0 @ =gDisableStructs -_08017272: - ldr r2, _080172B4 @ =gBankAttacker - ldr r1, _080172B8 @ =gTurnOrder - ldrb r0, [r3] - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2] - strb r0, [r5] - ldr r0, _080172BC @ =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, _080172C0 @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _080172C4 - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - b _08017374 - .align 2, 0 -_0801729C: .4byte 0x00016110 -_080172A0: .4byte 0x00016111 -_080172A4: .4byte gNoOfAllBanks -_080172A8: .4byte gActiveBank -_080172AC: .4byte gBattleTextBuff1 -_080172B0: .4byte gDisableStructs -_080172B4: .4byte gBankAttacker -_080172B8: .4byte gTurnOrder -_080172BC: .4byte gAbsentBankFlags -_080172C0: .4byte gBitTable -_080172C4: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - ldr r6, _08017334 @ =gStatuses3 - ldrb r2, [r5] - lsls r0, r2, 2 - adds r0, r6 - ldr r0, [r0] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08017374 - movs r0, 0xFD - strb r0, [r4] - movs r0, 0x1 - strb r0, [r4, 0x1] - strb r0, [r4, 0x2] - strb r0, [r4, 0x3] - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r7 - ldrb r0, [r0, 0xF] - lsls r0, 28 - lsrs r0, 28 - strb r0, [r4, 0x4] - movs r0, 0xFF - strb r0, [r4, 0x5] - ldrb r2, [r5] - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r4, r0, r7 - ldrb r3, [r4, 0xF] - lsls r1, r3, 28 - cmp r1, 0 - bne _08017348 - lsls r2, 2 - adds r2, r6 - ldr r0, [r2] - movs r1, 0x21 - negs r1, r1 - ands r0, r1 - str r0, [r2] - ldr r3, _08017338 @ =gBattleMoveDamage - ldr r2, _0801733C @ =gBattleMons - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - str r0, [r3] - ldr r1, _08017340 @ =gBattlescriptCurrInstr - ldr r0, _08017344 @ =gUnknown_081D9202 - b _08017360 - .align 2, 0 -_08017334: .4byte gStatuses3 -_08017338: .4byte gBattleMoveDamage -_0801733C: .4byte gBattleMons -_08017340: .4byte gBattlescriptCurrInstr -_08017344: .4byte gUnknown_081D9202 -_08017348: - lsrs r1, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r2, 0x10 - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - orrs r0, r1 - strb r0, [r4, 0xF] - ldr r1, _0801736C @ =gBattlescriptCurrInstr - ldr r0, _08017370 @ =gUnknown_081D921D -_08017360: - str r0, [r1] - ldr r0, [r1] -_08017364: - bl b_call_bc_move_exec - movs r0, 0x1 - b _0801738C - .align 2, 0 -_0801736C: .4byte gBattlescriptCurrInstr -_08017370: .4byte gUnknown_081D921D -_08017374: - ldrb r0, [r3] - mov r1, r9 - ldrb r1, [r1] - cmp r0, r1 - bcs _08017380 - b _08017272 -_08017380: - ldr r2, _0801739C @ =gHitMarker - ldr r0, [r2] - ldr r1, _080173A0 @ =0xfeffffdf - ands r0, r1 - str r0, [r2] - movs r0, 0 -_0801738C: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0801739C: .4byte gHitMarker -_080173A0: .4byte 0xfeffffdf - thumb_func_end sub_80170DC - - thumb_func_start sub_80173A4 -sub_80173A4: @ 80173A4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r0, _080173C0 @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080173F8 - b _080176AC - .align 2, 0 -_080173C0: .4byte gBattleTypeFlags -_080173C4: - ldr r0, _080173D4 @ =gUnknown_081D8C72 - bl b_call_bc_move_exec - ldr r1, _080173D8 @ =0x00016059 - add r1, r10 - movs r0, 0x2 - b _080173E8 - .align 2, 0 -_080173D4: .4byte gUnknown_081D8C72 -_080173D8: .4byte 0x00016059 -_080173DC: - ldr r0, _080173F0 @ =gUnknown_081D8C7B - bl b_call_bc_move_exec - ldr r1, _080173F4 @ =0x00016059 - add r1, r8 - movs r0, 0x5 -_080173E8: - strb r0, [r1] -_080173EA: - movs r0, 0x1 - b _080176AE - .align 2, 0 -_080173F0: .4byte gUnknown_081D8C7B -_080173F4: .4byte 0x00016059 -_080173F8: - ldr r0, _08017414 @ =0x02000000 - mov r9, r0 -_080173FC: - ldr r0, _08017418 @ =0x00016059 - add r0, r9 - ldrb r0, [r0] - cmp r0, 0x7 - bls _08017408 - b _080176A0 -_08017408: - lsls r0, 2 - ldr r1, _0801741C @ =_08017420 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08017414: .4byte 0x02000000 -_08017418: .4byte 0x00016059 -_0801741C: .4byte _08017420 - .align 2, 0 -_08017420: - .4byte _08017440 - .4byte _08017490 - .4byte _08017534 - .4byte _0801757C - .4byte _0801758E - .4byte _080175FC - .4byte _08017638 - .4byte _080176A0 -_08017440: - ldr r1, _08017508 @ =0x0001605a - add r1, r9 - movs r0, 0 - strb r0, [r1] - ldr r1, _0801750C @ =0x00016059 - add r1, r9 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - movs r5, 0 - ldr r0, _08017510 @ =gNoOfAllBanks - ldrb r0, [r0] - cmp r5, r0 - bge _08017490 - ldr r6, _08017514 @ =gAbsentBankFlags -_0801745E: - ldrb r0, [r6] - ldr r2, _08017518 @ =gBitTable - lsls r1, r5, 2 - adds r1, r2 - ldr r4, [r1] - ands r0, r4 - cmp r0, 0 - beq _08017486 - lsls r0, r5, 24 - lsrs r0, 24 - movs r1, 0x6 - movs r2, 0x6 - bl sub_8018018 - lsls r0, 24 - cmp r0, 0 - bne _08017486 - ldrb r0, [r6] - bics r0, r4 - strb r0, [r6] -_08017486: - adds r5, 0x1 - ldr r0, _08017510 @ =gNoOfAllBanks - ldrb r0, [r0] - cmp r5, r0 - blt _0801745E -_08017490: - ldr r1, _0801751C @ =0x02000000 - mov r9, r1 - ldr r0, _08017520 @ =gBank1 - mov r12, r0 - ldr r1, _08017524 @ =gBankTarget - mov r8, r1 - mov r10, r9 - ldr r5, _08017508 @ =0x0001605a - add r5, r9 - ldr r7, _08017528 @ =gBattleMons - ldr r6, _0801752C @ =0x00016113 - add r6, r9 -_080174A8: - ldrb r0, [r5] - mov r1, r8 - strb r0, [r1] - mov r1, r12 - strb r0, [r1] - ldrb r3, [r5] - movs r0, 0x58 - muls r0, r3 - adds r0, r7 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _080174EA - ldrb r2, [r6] - ldr r4, _08017518 @ =gBitTable - ldr r1, _08017530 @ =gBattlePartyID - lsls r0, r3, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - ands r2, r0 - cmp r2, 0 - bne _080174EA - ldr r0, _08017514 @ =gAbsentBankFlags - ldrb r1, [r0] - lsls r0, r3, 2 - adds r0, r4 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080174EA - b _080173C4 -_080174EA: - ldrb r0, [r5] - adds r0, 0x1 - strb r0, [r5] - ldr r1, _08017510 @ =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bne _080174A8 - ldr r1, _0801750C @ =0x00016059 - add r1, r9 - movs r0, 0x3 - strb r0, [r1] - b _080176A0 - .align 2, 0 -_08017508: .4byte 0x0001605a -_0801750C: .4byte 0x00016059 -_08017510: .4byte gNoOfAllBanks -_08017514: .4byte gAbsentBankFlags -_08017518: .4byte gBitTable -_0801751C: .4byte 0x02000000 -_08017520: .4byte gBank1 -_08017524: .4byte gBankTarget -_08017528: .4byte gBattleMons -_0801752C: .4byte 0x00016113 -_08017530: .4byte gBattlePartyID -_08017534: - ldr r0, _0801755C @ =gBank1 - ldrb r0, [r0] - bl sub_8015740 - ldr r2, _08017560 @ =0x02000000 - ldr r0, _08017564 @ =0x0001605a - adds r1, r2, r0 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r1, _08017568 @ =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bne _08017570 - ldr r0, _0801756C @ =0x00016059 - adds r1, r2, r0 - movs r0, 0x3 - b _0801769C - .align 2, 0 -_0801755C: .4byte gBank1 -_08017560: .4byte 0x02000000 -_08017564: .4byte 0x0001605a -_08017568: .4byte gNoOfAllBanks -_0801756C: .4byte 0x00016059 -_08017570: - ldr r0, _08017578 @ =0x00016059 - adds r1, r2, r0 - movs r0, 0x1 - b _0801769C - .align 2, 0 -_08017578: .4byte 0x00016059 -_0801757C: - ldr r1, _080175D8 @ =0x0001605a - add r1, r9 - movs r0, 0 - strb r0, [r1] - ldr r1, _080175DC @ =0x00016059 - add r1, r9 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_0801758E: - ldr r7, _080175E0 @ =gBank1 - ldr r6, _080175E4 @ =gBankTarget - ldr r1, _080175E8 @ =0x02000000 - mov r8, r1 - ldr r3, _080175D8 @ =0x0001605a - add r3, r8 - ldr r5, _080175EC @ =gBattleMons - ldr r4, _080175F0 @ =gBitTable -_0801759E: - ldrb r0, [r3] - strb r0, [r6] - strb r0, [r7] - ldrb r2, [r3] - movs r0, 0x58 - muls r0, r2 - adds r0, r5 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _080175C4 - ldr r0, _080175F4 @ =gAbsentBankFlags - ldrb r1, [r0] - lsls r0, r2, 2 - adds r0, r4 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080175C4 - b _080173DC -_080175C4: - adds r0, r2, 0x1 - strb r0, [r3] - ldr r1, _080175F8 @ =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bne _0801759E - b _08017612 - .align 2, 0 -_080175D8: .4byte 0x0001605a -_080175DC: .4byte 0x00016059 -_080175E0: .4byte gBank1 -_080175E4: .4byte gBankTarget -_080175E8: .4byte 0x02000000 -_080175EC: .4byte gBattleMons -_080175F0: .4byte gBitTable -_080175F4: .4byte gAbsentBankFlags -_080175F8: .4byte gNoOfAllBanks -_080175FC: - ldr r0, _0801761C @ =0x0001605a - add r0, r9 - ldrb r1, [r0] - adds r1, 0x1 - strb r1, [r0] - ldr r0, _08017620 @ =gNoOfAllBanks - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r0] - cmp r1, r0 - bne _08017628 -_08017612: - ldr r1, _08017624 @ =0x00016059 - add r1, r9 - movs r0, 0x6 - strb r0, [r1] - b _080176A0 - .align 2, 0 -_0801761C: .4byte 0x0001605a -_08017620: .4byte gNoOfAllBanks -_08017624: .4byte 0x00016059 -_08017628: - ldr r1, _08017634 @ =0x00016059 - add r1, r9 - movs r0, 0x4 - strb r0, [r1] - b _080176A0 - .align 2, 0 -_08017634: .4byte 0x00016059 -_08017638: - movs r0, 0 - str r0, [sp] - movs r0, 0x9 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _08017652 - b _080173EA -_08017652: - str r0, [sp] - movs r0, 0xB - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08017668 - b _080173EA -_08017668: - movs r0, 0x1 - movs r1, 0 - movs r2, 0x1 - bl ItemBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _0801767C - b _080173EA -_0801767C: - str r0, [sp] - movs r0, 0x6 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08017692 - b _080173EA -_08017692: - ldr r2, _080176C0 @ =0x02000000 - ldr r0, _080176C4 @ =0x00016059 - adds r1, r2, r0 - ldrb r0, [r1] - adds r0, 0x1 -_0801769C: - strb r0, [r1] - mov r9, r2 -_080176A0: - ldr r0, _080176C4 @ =0x00016059 - add r0, r9 - ldrb r0, [r0] - cmp r0, 0x7 - beq _080176AC - b _080173FC -_080176AC: - movs r0, 0 -_080176AE: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_080176C0: .4byte 0x02000000 -_080176C4: .4byte 0x00016059 - thumb_func_end sub_80173A4 - - thumb_func_start b_clear_atk_up_if_hit_flag_unless_enraged -b_clear_atk_up_if_hit_flag_unless_enraged: @ 80176C8 - push {r4-r6,lr} - movs r3, 0 - ldr r0, _08017708 @ =gNoOfAllBanks - adds r5, r0, 0 - ldrb r0, [r5] - cmp r3, r0 - bge _08017700 - ldr r4, _0801770C @ =gChosenMovesByBanks - movs r6, 0x80 - lsls r6, 16 - ldr r2, _08017710 @ =gUnknown_02024AD0 -_080176DE: - ldr r1, [r2] - adds r0, r1, 0 - ands r0, r6 - cmp r0, 0 - beq _080176F4 - ldrh r0, [r4] - cmp r0, 0x63 - beq _080176F4 - ldr r0, _08017714 @ =0xff7fffff - ands r1, r0 - str r1, [r2] -_080176F4: - adds r4, 0x2 - adds r2, 0x58 - adds r3, 0x1 - ldrb r0, [r5] - cmp r3, r0 - blt _080176DE -_08017700: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08017708: .4byte gNoOfAllBanks -_0801770C: .4byte gChosenMovesByBanks -_08017710: .4byte gUnknown_02024AD0 -_08017714: .4byte 0xff7fffff - thumb_func_end b_clear_atk_up_if_hit_flag_unless_enraged - - thumb_func_start CantUseMove -CantUseMove: @ 8017718 + thumb_func_start AtkCanceller_UnableToUseMove +AtkCanceller_UnableToUseMove: @ 8017718 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -1823,7 +1049,7 @@ _08018008: .4byte 0x02000000 _0801800C: .4byte 0x000160e7 _08018010: .4byte gActiveBank _08018014: .4byte gUnknown_02024ACC - thumb_func_end CantUseMove + thumb_func_end AtkCanceller_UnableToUseMove thumb_func_start sub_8018018 sub_8018018: @ 8018018 diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 43c3e77d7..3d5397842 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -3311,7 +3311,7 @@ gUnknown_081D9041:: @ 81D9041 waitmessage 64 end2 -gUnknown_081D904B:: @ 81D904B +BattleScript_LeechSeedTurnDrain:: @ 81D904B playanimation USER, 14, 0x20160a4 orword 0x2024c6c, 0x100100 graphicalhpupdate USER @@ -3405,12 +3405,12 @@ BattleScript_MoveSelectionDisabledMove:: @ 81D9144 printstring2 BATTLE_TEXT_MoveIsDisabled atk44 -gUnknown_081D9148:: @ 81D9148 +BattleScript_DisabledNoMore:: @ 81D9148 printstring BATTLE_TEXT_DisabledNoMore waitmessage 64 end2 -gUnknown_081D914F:: @ 81D914F +BattleScript_EncoredNoMore:: @ 81D914F printstring BATTLE_TEXT_EncoreEnded waitmessage 64 end2 @@ -3644,7 +3644,7 @@ BattleScript_1D93C1: @ 81D93C1 waitmessage 64 end2 -gUnknown_081D93D1:: @ 81D93D1 +BattleScript_IngrainTurnHeal:: @ 81D93D1 playanimation USER, 21, 0x0 printstring BATTLE_TEXT_AbsorbNutrients waitmessage 64 @@ -3770,7 +3770,7 @@ gUnknown_081D950F:: @ 81D950F atk98 1 end2 -gUnknown_081D9518:: @ 81D9518 +BattleScript_PoisonTurnDmg:: @ 81D9518 printstring BATTLE_TEXT_PoisonHurt waitmessage 64 @@ -3787,7 +3787,7 @@ BattleScript_1D9520: @ 81D9520 BattleScript_1D9539: @ 81D9539 end2 -gUnknown_081D953A:: @ 81D953A +BattleScript_BurnTurnDmg:: @ 81D953A printstring BATTLE_TEXT_BurnHurt waitmessage 64 jump BattleScript_1D951E @@ -3865,13 +3865,13 @@ gUnknown_081D95DB:: @ 81D95DB waitmessage 64 return -gUnknown_081D95E2:: @ 81D95E2 +BattleScript_WrapTurnDmg:: @ 81D95E2 playanimation USER, 6, 0x20160a4 printstring BATTLE_TEXT_HurtBy waitmessage 64 jump BattleScript_1D9520 -gUnknown_081D95F4:: @ 81D95F4 +BattleScript_WrapEnds:: @ 81D95F4 printstring BATTLE_TEXT_FreedFrom waitmessage 64 end2 @@ -3887,13 +3887,13 @@ gUnknown_081D9608:: @ 81D9608 waitmessage 64 jump BattleScript_EndTurn -gUnknown_081D9613:: @ 81D9613 +BattleScript_NightmareTurnDmg:: @ 81D9613 printstring BATTLE_TEXT_NightmareLock waitmessage 64 atk65 1, Start jump BattleScript_1D9520 -gUnknown_081D9624:: @ 81D9624 +BattleScript_CurseTurnDmg:: @ 81D9624 printstring BATTLE_TEXT_CurseAfflict waitmessage 64 atk65 1, 0x10000000 diff --git a/include/battle.h b/include/battle.h index 0aadd148f..a7ea7c6da 100644 --- a/include/battle.h +++ b/include/battle.h @@ -35,7 +35,10 @@ #define STATUS_PARALYSIS 0x40 #define STATUS_TOXIC_POISON 0x80 +#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + #define STATUS2_CONFUSION 0x00000007 +#define STATUS2_FLINCHED 0x00000008 #define STATUS2_UPROAR 0x00000070 #define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200 #define STATUS2_LOCK_CONFUSE 0x00000C00 @@ -87,7 +90,7 @@ #define HITMARKER_IGNORE_ON_AIR 0x00010000 #define HITMARKER_IGNORE_UNDERGROUND 0x00020000 #define HITMARKER_IGNORE_UNDERWATER 0x00040000 -#define HITMARKER_x80000 0x00080000 +#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 #define HITMARKER_x100000 0x00100000 #define HITMARKER_x400000 0x00400000 #define HITMARKER_x800000 0x00800000 @@ -117,6 +120,17 @@ #define ABILITYEFFECT_COUNT_ON_FIELD 0x12 #define ABILITYEFFECT_CHECK_ON_FIELD 0x13 +#define MOVESTATUS_MISSED (1 << 0) +#define MOVESTATUS_SUPEREFFECTIVE (1 << 1) +#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2) +#define MOVESTATUS_NOTAFFECTED (1 << 3) +#define MOVESTATUS_ONEHITKO (1 << 4) +#define MOVESTATUS_FAILED (1 << 5) +#define MOVESTATUS_ENDURED (1 << 6) +#define MOVESTATUS_HUNGON (1 << 7) + +#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)) + #define MAX_TRAINER_ITEMS 4 #define MAX_MON_MOVES 4 #define MAX_BANKS_BATTLE 4 @@ -262,7 +276,7 @@ struct BattleStruct /* 0x2000000 */ /*0x16056*/ u8 moneyMultiplier; /*0x16057*/ u8 unk16057; /*0x16058*/ u8 unk16058; - /*0x16059*/ u8 unk16059; + /*0x16059*/ u8 sub80173A4_Tracker; /*0x1605A*/ u8 unk1605A; /*0x1605B*/ u8 unk1605B; /*0x1605C*/ u16 exp; @@ -283,10 +297,7 @@ struct BattleStruct /* 0x2000000 */ /*0x1608A*/ u8 unk1608A; /*0x1608B*/ u8 unk1608B; /*0x1608C*/ u8 ChosenMoveID[4]; - /*0x16090*/ u8 unk16090; - /*0x16091*/ u8 unk16091; - /*0x16092*/ u8 unk16092; - /*0x16093*/ u8 unk16093; + /*0x16090*/ s32 bideDmg; /*0x16094*/ u8 unk16094; /*0x16095*/ u8 unk16095; /*0x16096*/ u8 unk16096; @@ -360,7 +371,7 @@ struct BattleStruct /* 0x2000000 */ /*0x160E4*/ u8 unk160E4; /*0x160E5*/ u8 unk160E5; /*0x160E6*/ u8 unk160E6; - /*0x160E7*/ u8 unk160E7; + /*0x160E7*/ u8 atkCancellerTracker; /*0x160E8*/ u8 unk160E8; /*0x160E9*/ u8 unk160E9; /*0x160EA*/ u8 unk160EA; @@ -401,8 +412,8 @@ struct BattleStruct /* 0x2000000 */ /*0x1610D*/ u8 unk1610D; /*0x1610E*/ u8 unk1610E; /*0x1610F*/ u8 unk1610F; - /*0x16110*/ u8 unk16110; - /*0x16111*/ u8 unk16111; + /*0x16110*/ u8 sub80170DC_Tracker; + /*0x16111*/ u8 sub80170DC_Bank; /*0x16112*/ u8 unk16112; /*0x16113*/ u8 unk16113; /*0x16114*/ u8 unk16114; diff --git a/src/battle_3.c b/src/battle_3.c index 5c6bc8b07..cb0812034 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -10,6 +10,7 @@ #include "data2.h" #include "rng.h" #include "text.h" +#include "battle_move_effects.h" extern u8* gBattlescriptCurrInstr; extern u8 gActiveBank; @@ -35,7 +36,13 @@ extern u8 gAbsentBankFlags; extern u8 gBattleCommunication[]; extern u32 gHitMarker; extern u8 gEffectBank; +extern u8 gBank1; extern s32 gBattleMoveDamage; +extern u16 gBattlePartyID[4]; +extern u16 gChosenMovesByBanks[4]; +extern s32 gTakenDmg[4]; +extern u8 gTakenDmgBanks[4]; +extern u8 gBattleMoveFlags; u8 IsImprisoned(u8 bank, u16 move); u8 GetBankByPlayerAI(u8 ID); @@ -45,6 +52,11 @@ void b_call_bc_move_exec(u8* BS_ptr); bool8 sub_8015660(u8 bank); //check if a move failed void SetMoveEffect(bool8 primary, u8 certainArg); bool8 sub_8025A44(u8 bank); //uproar wakeup check +bool8 sub_8018018(u8 bank, u8, u8); +void sub_8015740(u8 bank); +s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def); +u8 CountTrailingZeroBits(u32 a); +u8 sub_801B5C0(u16 move, u8 targetbyte); //get target of move extern u8 BattleScript_MoveSelectionDisabledMove[]; extern u8 BattleScript_MoveSelectionTormented[]; @@ -54,6 +66,17 @@ extern u8 BattleScript_MoveSelectionChoiceBanded[]; extern u8 BattleScript_MoveSelectionNoPP[]; extern u8 BattleScript_NoMovesLeft[]; extern u8 BattleScript_WishComesTrue[]; +extern u8 BattleScript_IngrainTurnHeal[]; +extern u8 BattleScript_LeechSeedTurnDrain[]; +extern u8 BattleScript_PoisonTurnDmg[]; +extern u8 BattleScript_BurnTurnDmg[]; +extern u8 BattleScript_NightmareTurnDmg[]; +extern u8 BattleScript_CurseTurnDmg[]; +extern u8 BattleScript_WrapTurnDmg[]; +extern u8 BattleScript_WrapEnds[]; +extern u8 BattleScript_DisabledNoMore[]; +extern u8 BattleScript_EncoredNoMore[]; + extern u8 gUnknown_081D9030[]; extern u8 gUnknown_081D8F62[]; extern u8 gUnknown_081D8FFF[]; @@ -61,21 +84,34 @@ extern u8 gUnknown_081D8F7D[]; extern u8 gUnknown_081D9016[]; extern u8 gUnknown_081D9008[]; extern u8 gUnknown_081D9041[]; - -extern u8 gUnknown_081D93D1[]; //ingrain bs -extern u8 gUnknown_081D904B[]; //leech seed BS -extern u8 gUnknown_081D9518[]; //poison dmg BS -extern u8 gUnknown_081D953A[]; //burn dmg BS -extern u8 gUnknown_081D9613[]; //nightmare dmg BS -extern u8 gUnknown_081D9624[]; //curse dmg BS -extern u8 gUnknown_081D95E2[]; //wrap dmg BS -extern u8 gUnknown_081D95F4[]; //wrap ends BS extern u8 gUnknown_081D950F[]; //uproar wakeup BS extern u8 gUnknown_081D957E[]; //uproar BS extern u8 gUnknown_081D9587[]; //thrash confusion BS -extern u8 gUnknown_081D9148[]; //disabled no more BS -extern u8 gUnknown_081D914F[]; //encored no more BS extern u8 gUnknown_081D964C[]; //yawn sleep BS +extern u8 gUnknown_081D92D7[]; //future sight hit +extern u8 gUnknown_081D9202[]; //perish song hit +extern u8 gUnknown_081D921D[]; //perish song timer goes down +extern u8 gUnknown_081D8C72[]; +extern u8 gUnknown_081D8C7B[]; +extern u8 gUnknown_081D94FB[]; //uproar wakes you up when trying to use a move +extern u8 gUnknown_081D94EE[]; //poke is asleep +extern u8 gUnknown_081D94FB[]; //poke woke up +extern u8 gUnknown_081D9545[]; //poke is frozen +extern u8 gUnknown_081D9552[]; //poke is no longer frozen +extern u8 gUnknown_081D9977[]; //poke is loafing around +extern u8 gUnknown_081D7956[]; //poke must recharge +extern u8 gUnknown_081D9573[]; //poke flinched +extern u8 gUnknown_081D9139[]; //poke tries to use a disabled move +extern u8 gUnknown_081D938F[]; //taunt prevents from using the chosen move +extern u8 gUnknown_081D9459[]; //using imprisoned move +extern u8 gUnknown_081D9595[]; //poke is confused +extern u8 gUnknown_081D95D4[]; //poke is confused no more +extern u8 gUnknown_081D9566[]; //poke is paralyzed +extern u8 gUnknown_081D9608[]; //poke is infatuated, won't attack +extern u8 gUnknown_081D95FB[]; //poke is infatuated +extern u8 gUnknown_081D90A7[]; //bide storing energy +extern u8 gUnknown_081D90B2[]; //bide attack +extern u8 gUnknown_081D90F1[]; //bide no energy to attack #define CHOICED_MOVE(bank)(((u16*)(&ewram[bank * 2 + 0x160e8]))) @@ -477,9 +513,10 @@ u8 UpdateTurnCounters(void) #define TURNBASED_MAX_CASE 19 -bool8 TurnBasedEffects(void) +u8 TurnBasedEffects(void) { u8 effect = 0; + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); while (BATTLE_STRUCT->turnEffectsBank < gNoOfAllBanks && BATTLE_STRUCT->turnEffectsTracker <= TURNBASED_MAX_CASE) { @@ -490,67 +527,64 @@ bool8 TurnBasedEffects(void) } else { - int i; switch (BATTLE_STRUCT->turnEffectsTracker) { - case 0: //ingrain - if (gStatuses3[gActiveBank] & STATUS3_ROOTED && gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP && gBattleMons[gActiveBank].hp != 0) + case 0: // ingrain + if ((gStatuses3[gActiveBank] & STATUS3_ROOTED) + && gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP + && gBattleMons[gActiveBank].hp != 0) { gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; - b_call_bc_move_exec(gUnknown_081D93D1); + b_call_bc_move_exec(BattleScript_IngrainTurnHeal); effect++; } BATTLE_STRUCT->turnEffectsTracker++; break; - case 1: //end turn abilities + case 1: // end turn abilities if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0)) effect++; BATTLE_STRUCT->turnEffectsTracker++; break; - case 2: //item effects - if (ItemBattleEffects(0, gActiveBank, 0)) + case 2: // item effects + if (ItemBattleEffects(1, gActiveBank, 0)) effect++; BATTLE_STRUCT->turnEffectsTracker++; break; - case 18: //item effects again + case 18: // item effects again if (ItemBattleEffects(1, gActiveBank, 1)) effect++; BATTLE_STRUCT->turnEffectsTracker++; break; - case 3: //leech seed + case 3: // leech seed + if (gStatuses3[gActiveBank] & STATUS3_LEECHSEED && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0 && gBattleMons[gActiveBank].hp != 0) { - u8 leecher; - if (gStatuses3[gActiveBank] & STATUS3_LEECHSEED && gBattleMons[leecher = (gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK)].hp && gBattleMons[gActiveBank].hp) //wont match without this ugly leecher assignment - { - //u8 leecher = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; - gBankTarget = leecher; //funny how the 'target' is actually the bank that receives HP - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - BATTLE_STRUCT->animArg1 = leecher; - BATTLE_STRUCT->animArg2 = gBankAttacker; - b_call_bc_move_exec(gUnknown_081D904B); - effect++; - } - BATTLE_STRUCT->turnEffectsTracker++; + gBankTarget = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BATTLE_STRUCT->animArg1 = gBankTarget; + BATTLE_STRUCT->animArg2 = gBankAttacker; + b_call_bc_move_exec(BattleScript_LeechSeedTurnDrain); + effect++; } + BATTLE_STRUCT->turnEffectsTracker++; break; - case 4: //poison - if (gBattleMons[gActiveBank].status1 & STATUS_POISON && gBattleMons[gActiveBank].hp) + case 4: // poison + if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0) { gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(gUnknown_081D9518); + b_call_bc_move_exec(BattleScript_PoisonTurnDmg); effect++; } BATTLE_STRUCT->turnEffectsTracker++; break; - case 5: //toxic poison - if (gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON && gBattleMons[gActiveBank].hp) + case 5: // toxic poison + if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0) { gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16; if (gBattleMoveDamage == 0) @@ -558,50 +592,50 @@ bool8 TurnBasedEffects(void) if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns gBattleMons[gActiveBank].status1 += 0x100; gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8; - b_call_bc_move_exec(gUnknown_081D9518); + b_call_bc_move_exec(BattleScript_PoisonTurnDmg); effect++; } BATTLE_STRUCT->turnEffectsTracker++; break; - case 6: //burn - if (gBattleMons[gActiveBank].status1 & STATUS_BURN && gBattleMons[gActiveBank].hp) + case 6: // burn + if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0) { gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(gUnknown_081D953A); + b_call_bc_move_exec(BattleScript_BurnTurnDmg); effect++; } BATTLE_STRUCT->turnEffectsTracker++; break; - case 7: //spooky nightmares - if (gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE && gBattleMons[gActiveBank].hp) + case 7: // spooky nightmares + if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0) { - //missing sleep check + // missing sleep check gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(gUnknown_081D9613); + b_call_bc_move_exec(BattleScript_NightmareTurnDmg); effect++; } BATTLE_STRUCT->turnEffectsTracker++; break; - case 8: //curse - if (gBattleMons[gActiveBank].status2 & STATUS2_CURSED && gBattleMons[gActiveBank].hp) + case 8: // curse + if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0) { gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(gUnknown_081D9624); + b_call_bc_move_exec(BattleScript_CurseTurnDmg); effect++; } BATTLE_STRUCT->turnEffectsTracker++; break; - case 9: //wrap - if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED && gBattleMons[gActiveBank].hp) + case 9: // wrap + if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0) { - gBattleMons[gActiveBank].status2 &= 0xFFFFE000; //hmmm - if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) //damaged by wrap + gBattleMons[gActiveBank].status2 -= 0x2000; + if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap { BATTLE_STRUCT->animArg1 = ewram[gActiveBank * 2 + 0x16004]; BATTLE_STRUCT->animArg2 = ewram[gActiveBank * 2 + 0x16005]; @@ -609,52 +643,53 @@ bool8 TurnBasedEffects(void) gBattleTextBuff1[1] = 2; gBattleTextBuff1[2] = ewram[gActiveBank * 2 + 0x16004]; gBattleTextBuff1[3] = ewram[gActiveBank * 2 + 0x16005]; - gBattleTextBuff1[4] = 0xFF; - gBattlescriptCurrInstr = gUnknown_081D95E2; + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapTurnDmg; gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; } - else //broke free + else // broke free { gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; gBattleTextBuff1[2] = ewram[gActiveBank * 2 + 0x16004]; gBattleTextBuff1[3] = ewram[gActiveBank * 2 + 0x16005]; - gBattleTextBuff1[4] = 0xFF; - gBattlescriptCurrInstr = gUnknown_081D95F4; + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapEnds; } b_call_bc_move_exec(gBattlescriptCurrInstr); effect++; } BATTLE_STRUCT->turnEffectsTracker++; break; - case 10: //uproar + case 10: // uproar if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR) { for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks; gBankAttacker++) { - if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP && gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) + if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) + && gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) { gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); gBattleCommunication[MULTISTRING_CHOOSER] = 1; b_call_bc_move_exec(gUnknown_081D950F); gActiveBank = gBankAttacker; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankAttacker].status1); + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); break; } } if (gBankAttacker != gNoOfAllBanks) { - effect = 2; //a pokemon was awaken + effect = 2; // a pokemon was awaken break; } else { gBankAttacker = gActiveBank; - gBattleMons[gActiveBank].status2 -= 0x10; //uproar timer goes down + gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down if (sub_8015660(gActiveBank)) { CancelMultiTurnMoves(gActiveBank); @@ -677,15 +712,16 @@ bool8 TurnBasedEffects(void) if (effect != 2) BATTLE_STRUCT->turnEffectsTracker++; break; - case 11: //thrash + case 11: // thrash if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) { - gBattleMons[gActiveBank].status2 &= 0xFFFFFC00; + gBattleMons[gActiveBank].status2 -= 0x400; if (sub_8015660(gActiveBank)) CancelMultiTurnMoves(gActiveBank); - else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) && gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS) + else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) + && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS)) { - gBattleMons[gActiveBank].status2 &= 0xFFFFEFFF; + gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS); if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)) { gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47; @@ -698,67 +734,70 @@ bool8 TurnBasedEffects(void) } BATTLE_STRUCT->turnEffectsTracker++; break; - case 12: //disable - if (gDisableStructs[gActiveBank].disableTimer1) + case 12: // disable + if (gDisableStructs[gActiveBank].disableTimer1 != 0) { + int i; for (i = 0; i < 4; i++) { if (gDisableStructs[gActiveBank].disabledMove == gBattleMons[gActiveBank].moves[i]) break; } - if (i == 4) //pokemon does not have the disabled move anymore + if (i == 4) // pokemon does not have the disabled move anymore { gDisableStructs[gActiveBank].disabledMove = 0; gDisableStructs[gActiveBank].disableTimer1 = 0; } - else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) //disable ends + else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends { gDisableStructs[gActiveBank].disabledMove = 0; - b_call_bc_move_exec(gUnknown_081D9148); + b_call_bc_move_exec(BattleScript_DisabledNoMore); effect++; } } BATTLE_STRUCT->turnEffectsTracker++; break; - case 13: //encore - if (gDisableStructs[gActiveBank].encoreTimer1) + case 13: // encore + if (gDisableStructs[gActiveBank].encoreTimer1 != 0) { - if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) //pokemon does not have the encored move anymore + if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) // pokemon does not have the encored move anymore { gDisableStructs[gActiveBank].encoredMove = 0; gDisableStructs[gActiveBank].encoreTimer1 = 0; } - else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0 || gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0) + else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0 + || gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0) { gDisableStructs[gActiveBank].encoredMove = 0; gDisableStructs[gActiveBank].encoreTimer1 = 0; - b_call_bc_move_exec(gUnknown_081D914F); + b_call_bc_move_exec(BattleScript_EncoredNoMore); effect++; } } BATTLE_STRUCT->turnEffectsTracker++; break; - case 14: //lock-on decrement + case 14: // lock-on decrement if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS) gStatuses3[gActiveBank] -= 0x8; BATTLE_STRUCT->turnEffectsTracker++; break; - case 15: //charge + case 15: // charge if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0) gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP; BATTLE_STRUCT->turnEffectsTracker++; break; - case 16: //taunt + case 16: // taunt if (gDisableStructs[gActiveBank].tauntTimer1) gDisableStructs[gActiveBank].tauntTimer1--; BATTLE_STRUCT->turnEffectsTracker++; break; - case 17: //yawn + case 17: // yawn if (gStatuses3[gActiveBank] & STATUS3_YAWN) { - gStatuses3[gActiveBank] &= 0xFFFFF800; - if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !gBattleMons[gActiveBank].status1 && gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT - && gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !sub_8025A44(gActiveBank)) + gStatuses3[gActiveBank] -= 0x800; + if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !(gBattleMons[gActiveBank].status1 & STATUS_ANY) + && gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT + && gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !sub_8025A44(gActiveBank)) { CancelMultiTurnMoves(gActiveBank); gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2; @@ -771,15 +810,440 @@ bool8 TurnBasedEffects(void) } BATTLE_STRUCT->turnEffectsTracker++; break; - case 19: //done + case 19: // done BATTLE_STRUCT->turnEffectsTracker = 0; BATTLE_STRUCT->turnEffectsBank++; break; } - if (effect) + if (effect != 0) return effect; } } gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); return 0; } + +bool8 sub_80170DC(void) // handle future sight and perish song +{ + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); + switch (BATTLE_STRUCT->sub80170DC_Tracker) + { + case 0: // future sight + while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks) + { + gActiveBank = BATTLE_STRUCT->sub80170DC_Bank; + if (gAbsentBankFlags & gBitTable[gActiveBank]) + BATTLE_STRUCT->sub80170DC_Bank++; + else + { + BATTLE_STRUCT->sub80170DC_Bank++; + if (gWishFutureKnock.futureSightCounter[gActiveBank] && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp) + { + if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else //Doom Desire + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = gWishFutureKnock.futureSightMove[gActiveBank]; + gBattleTextBuff1[3] = gWishFutureKnock.futureSightMove[gActiveBank] >> 8; + gBattleTextBuff1[4] = 0xFF; + gBankTarget = gActiveBank; + gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank]; + gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank]; + gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; + b_call_bc_move_exec(gUnknown_081D92D7); + return 1; + } + } + } + BATTLE_STRUCT->sub80170DC_Tracker = 1; + BATTLE_STRUCT->sub80170DC_Bank = 0; + case 1: // perish song + while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks) + { + gActiveBank = gBankAttacker = gTurnOrder[BATTLE_STRUCT->sub80170DC_Bank]; + if (gAbsentBankFlags & gBitTable[gActiveBank]) + BATTLE_STRUCT->sub80170DC_Bank++; + else + { + BATTLE_STRUCT->sub80170DC_Bank++; + if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 1; + gBattleTextBuff1[2] = 1; + gBattleTextBuff1[3] = 1; + gBattleTextBuff1[4] = gDisableStructs[gActiveBank].perishSong1; + gBattleTextBuff1[5] = 0xFF; + if (gDisableStructs[gActiveBank].perishSong1 == 0) + { + gStatuses3[gActiveBank] &= ~(STATUS3_PERISH_SONG); + gBattleMoveDamage = gBattleMons[gActiveBank].hp; + gBattlescriptCurrInstr = gUnknown_081D9202; + } + else + { + gDisableStructs[gActiveBank].perishSong1--; + gBattlescriptCurrInstr = gUnknown_081D921D; + } + b_call_bc_move_exec(gBattlescriptCurrInstr); + return 1; + } + } + } + break; + } + gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); + return 0; +} + +#define sub_80173A4_MAX_CASE 7 + +bool8 sub_80173A4(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + return 0; + do + { + int i; + switch (BATTLE_STRUCT->sub80173A4_Tracker) + { + case 0: + BATTLE_STRUCT->unk1605A = 0; + BATTLE_STRUCT->sub80173A4_Tracker++; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gAbsentBankFlags & gBitTable[i] && !sub_8018018(i, 6, 6)) + gAbsentBankFlags &= ~(gBitTable[i]); + } + case 1: + do + { + gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A; + if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(BATTLE_STRUCT->unk16113 & gBitTable[gBattlePartyID[BATTLE_STRUCT->unk1605A]]) && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A])) + { + b_call_bc_move_exec(gUnknown_081D8C72); + BATTLE_STRUCT->sub80173A4_Tracker = 2; + return 1; + } + } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks); + BATTLE_STRUCT->sub80173A4_Tracker = 3; + break; + case 2: + sub_8015740(gBank1); + if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks) + BATTLE_STRUCT->sub80173A4_Tracker = 3; + else + BATTLE_STRUCT->sub80173A4_Tracker = 1; + break; + case 3: + BATTLE_STRUCT->unk1605A = 0; + BATTLE_STRUCT->sub80173A4_Tracker++; + case 4: + do + { + gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A; //or should banks be switched? + if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A])) + { + b_call_bc_move_exec(gUnknown_081D8C7B); + BATTLE_STRUCT->sub80173A4_Tracker = 5; + return 1; + } + } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks); + BATTLE_STRUCT->sub80173A4_Tracker = 6; + break; + case 5: + if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks) + BATTLE_STRUCT->sub80173A4_Tracker = 6; + else + BATTLE_STRUCT->sub80173A4_Tracker = 4; + break; + case 6: + if (AbilityBattleEffects(9, 0, 0, 0, 0) || AbilityBattleEffects(0xB, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(6, 0, 0, 0, 0)) + return 1; + BATTLE_STRUCT->sub80173A4_Tracker++; + break; + case 7: + break; + } + } while (BATTLE_STRUCT->sub80173A4_Tracker != sub_80173A4_MAX_CASE); + return 0; +} + +void b_clear_atk_up_if_hit_flag_unless_enraged(void) +{ + int i; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].status2 & STATUS2_RAGE && gChosenMovesByBanks[i] != MOVE_RAGE) + gBattleMons[i].status2 &= ~(STATUS2_RAGE); + } +} + +#define ATKCANCELLER_MAX_CASE 14 +/* +u8 AtkCanceller_UnableToUseMove(void) +{ + u8 effect = 0; + s32* bideDmg = &BATTLE_STRUCT->bideDmg; + do + { + switch (BATTLE_STRUCT->atkCancellerTracker) + { + case 0: // flags clear + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE); + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 1: // check being asleep + if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) + { + if (sub_8025A44(gBankAttacker)) + { + gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + b_movescr_stack_push_cursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlescriptCurrInstr = gUnknown_081D94FB; + effect = 2; + } + else + { + u8 toSub; + if (gBattleMons[gBankAttacker].ability == ABILITY_EARLY_BIRD) + toSub = 2; + else + toSub = 1; + if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) < toSub) + gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); + else + gBattleMons[gBankAttacker].status1 -= toSub; + if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) + { + if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK) + { + gBattlescriptCurrInstr = gUnknown_081D94EE; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 2; + } + } + else + { + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + b_movescr_stack_push_cursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = gUnknown_081D94FB; + effect = 2; + } + } + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 2: // check being frozen + if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) + { + if (Random() % 5) + { + if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13 + { + gBattlescriptCurrInstr = gUnknown_081D9545; + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + effect = 2; + } + } + else // unfreeze + { + gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = gUnknown_081D9552; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + effect = 2; + } + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 3: // truant + if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter) + { + CancelMultiTurnMoves(gBankAttacker); + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = gUnknown_081D9977; + gBattleMoveFlags |= MOVESTATUS_MISSED; + effect = 1; + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 4: // recharge + if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE) + { + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RECHARGE); + gDisableStructs[gBankAttacker].rechargeCounter = 0; + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = gUnknown_081D7956; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 5: // flinch + if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED) + { + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_FLINCHED); + gProtectStructs[gBankAttacker].flinchImmobility = 1; + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = gUnknown_081D9573; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 6: // disabled move + if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0) + { + gProtectStructs[gBankAttacker].usedDisabledMove = 1; + BATTLE_STRUCT->scriptingActive = gBankAttacker; + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = gUnknown_081D9139; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 7: // taunt + if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0) + { + gProtectStructs[gBankAttacker].usedTauntedMove = 1; + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = gUnknown_081D938F; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 8: // imprisoned + if (IsImprisoned(gBankAttacker, gCurrentMove)) + { + gProtectStructs[gBankAttacker].usedImprisionedMove = 1; + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = gUnknown_081D9459; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 9: // confusion + if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION) + { + gBattleMons[gBankAttacker].status2--; + if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION) + { + if (Random() & 1) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + b_movescr_stack_push_cursor(); + } + else // confusion dmg + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBankTarget = gBankAttacker; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker); + gProtectStructs[gBankAttacker].confusionSelfDmg = 1; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + } + gBattlescriptCurrInstr = gUnknown_081D9595; + } + else // snapped out of confusion + { + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = gUnknown_081D95D4; + } + effect = 1; + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 10: // paralysis + if (gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS && (Random() % 4) == 0) + { + gProtectStructs[gBankAttacker].prlzImmobility = 1; + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = gUnknown_081D9566; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 11: // infatuation + if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) + { + BATTLE_STRUCT->scriptingActive = CountTrailingZeroBits(gBattleMons[gBankAttacker].status2 >> 0x10); + if (Random() & 1) + b_movescr_stack_push_cursor(); + else + { + b_movescr_stack_push(gUnknown_081D9608); + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gProtectStructs[gBankAttacker].loveImmobility = 1; + CancelMultiTurnMoves(gBankAttacker); + } + gBattlescriptCurrInstr = gUnknown_081D95FB; + effect = 1; + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 12: // bide + if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE) + { + gBattleMons[gBankAttacker].status2 -= 0x100; + if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE) + gBattlescriptCurrInstr = gUnknown_081D90A7; + else + { + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_BIDE); + if (gTakenDmg[gBankAttacker]) + { + gCurrentMove = MOVE_BIDE; + *bideDmg = gTakenDmg[gBankAttacker] * 2; + gBankTarget = gTakenDmgBanks[gBankAttacker]; + if (gAbsentBankFlags & gBitTable[gBankTarget]) + gBankTarget = sub_801B5C0(MOVE_BIDE, 1); + gBattlescriptCurrInstr = gUnknown_081D90B2; + } + else + gBattlescriptCurrInstr = gUnknown_081D90F1; + } + effect = 1; + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 13: // move thawing + if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) + { + if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT) + { + gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = gUnknown_081D9552; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + effect = 2; + } + BATTLE_STRUCT->atkCancellerTracker++; + break; + case 14: // last case + break; + } + + } while (BATTLE_STRUCT->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0); + + if (effect == 2) + { + gActiveBank = gBankAttacker; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + return effect; +} + +*/ diff --git a/src/battle_4.c b/src/battle_4.c index ced5b9b8c..eb21d5e0f 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -95,7 +95,7 @@ extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one extern u8 gCurrentMoveTurn; //extern functions -bool8 CantUseMove(void); +u8 AtkCanceller_UnableToUseMove(void); void PressurePPLose(u8 bank_atk, u8 bank_def, u16 move); void CancelMultiTurnMoves(u8 bank); void b_movescr_stack_push(u8* BS_ptr); @@ -223,18 +223,6 @@ extern u8 gUnknown_081D95DB[]; //bs payday money give #define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) #define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) - -#define MOVESTATUS_MISSED (1 << 0) -#define MOVESTATUS_SUPEREFFECTIVE (1 << 1) -#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2) -#define MOVESTATUS_NOTAFFECTED (1 << 3) -#define MOVESTATUS_ONEHITKO (1 << 4) -#define MOVESTATUS_FAILED (1 << 5) -#define MOVESTATUS_ENDURED (1 << 6) -#define MOVESTATUS_HUNGON (1 << 7) - -#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)) - #define TargetProtectAffected ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) //array entries for battle communication @@ -1050,11 +1038,11 @@ static void atk00_attackcanceler(void) } if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) { - gHitMarker |= HITMARKER_x80000; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; gBattlescriptCurrInstr = BattleScript_EndTurn; return; } - if (CantUseMove()) + if (AtkCanceller_UnableToUseMove()) return; if (AbilityBattleEffects(2, gBankTarget, 0, 0, 0)) return; |