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authorMarcus Huderle <huderlem@gmail.com>2018-06-25 17:49:04 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-06-25 17:59:58 -0500
commitf839afb24aa2c7b70e9c28a5c069aacc46993099 (patch)
tree6e2d20ba992918a583c8323f3bf4a60347f16b95
parent18fb03a570bdfcfbe0db4e2d85f5406589fd1136 (diff)
Label sprite templates and their funcs in battle/anim/ground.c
-rw-r--r--data/battle_anim_scripts.s118
-rw-r--r--src/battle/anim/ground.c139
2 files changed, 145 insertions, 112 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 540d6d531..185f85f33 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -2624,17 +2624,17 @@ Move_FISSURE: @ 81CAF7E
waitbgfadein
end
_81CAFFF:
- createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -48, -16, 24
- createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -16, -10, 24
- createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -52, -18, 24
- createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -32, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 12, -48, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -16, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -52, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -32, -16, 24
playsewithpan SE_W091, 63
return
_81CB050:
- createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -24, -16, 24
- createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -38, -10, 24
- createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -20, -18, 24
- createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -36, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 12, -24, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -38, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -20, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -36, -16, 24
playsewithpan SE_W091, 63
return
@@ -2645,8 +2645,8 @@ _81CB0AA:
_81CB0AB:
loadspritegfx 10074
loadspritegfx 10281
- createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 180
- createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 180
+ createsprite gDigDirtMoundSpriteTemplate, 1, 0, 0, 180
+ createsprite gDigDirtMoundSpriteTemplate, 1, 0, 1, 180
monbg_22 0
delay 1
createvisualtask sub_80E1244, 2, 0
@@ -2667,8 +2667,8 @@ _81CB106:
createvisualtask sub_80E149C, 2, 0
waitforvisualfinish
monbg ANIM_BANK_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 48
- createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 48
+ createsprite gDigDirtMoundSpriteTemplate, 1, 0, 0, 48
+ createsprite gDigDirtMoundSpriteTemplate, 1, 0, 1, 48
delay 1
createvisualtask sub_80E149C, 2, 1
delay 16
@@ -2678,10 +2678,10 @@ _81CB106:
clearmonbg ANIM_BANK_ATTACKER
goto _81CB0AA
_81CB16A:
- createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 12, 4, -16, 18
- createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 16, 4, -10, 18
- createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 14, 4, -18, 18
- createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 12, 4, -16, 18
+ createsprite gDirtPlumeSpriteTemplate, 2, 0, 0, 12, 4, -16, 18
+ createsprite gDirtPlumeSpriteTemplate, 2, 0, 0, 16, 4, -10, 18
+ createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 14, 4, -18, 18
+ createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_W091, 192
delay 32
return
@@ -4004,46 +4004,46 @@ Move_MUD_SPORT: @ 81CCC3C
loadspritegfx 10074
createvisualtask sub_80D074C, 2, 0, 6
delay 24
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -4, -16
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 4, -12
+ createsprite gMudSportDirtSpriteTemplate, 130, 0, -4, -16
+ createsprite gMudSportDirtSpriteTemplate, 130, 0, 4, -12
playsewithpan SE_W091, 192
delay 32
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -3, -12
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 5, -14
+ createsprite gMudSportDirtSpriteTemplate, 130, 0, -3, -12
+ createsprite gMudSportDirtSpriteTemplate, 130, 0, 5, -14
playsewithpan SE_W091, 192
delay 32
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -5, -18
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 3, -14
+ createsprite gMudSportDirtSpriteTemplate, 130, 0, -5, -18
+ createsprite gMudSportDirtSpriteTemplate, 130, 0, 3, -14
playsewithpan SE_W091, 192
delay 16
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 220, 60
+ createsprite gMudSportDirtSpriteTemplate, 130, 1, 220, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 60, 100
+ createsprite gMudSportDirtSpriteTemplate, 130, 1, 60, 100
waitplaysewithpan SE_W145B, 0, 25
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 140, 55
+ createsprite gMudSportDirtSpriteTemplate, 130, 1, 140, 55
waitplaysewithpan SE_W145B, 0, 14
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 180, 50
+ createsprite gMudSportDirtSpriteTemplate, 130, 1, 180, 50
waitplaysewithpan SE_W145B, 0, 10
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 20, 90
+ createsprite gMudSportDirtSpriteTemplate, 130, 1, 20, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 90, 90
+ createsprite gMudSportDirtSpriteTemplate, 130, 1, 90, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 160, 60
+ createsprite gMudSportDirtSpriteTemplate, 130, 1, 160, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 30, 90
+ createsprite gMudSportDirtSpriteTemplate, 130, 1, 30, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 120, 60
+ createsprite gMudSportDirtSpriteTemplate, 130, 1, 120, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 200, 40
+ createsprite gMudSportDirtSpriteTemplate, 130, 1, 200, 40
waitplaysewithpan SE_W145B, 0, 10
end
@@ -5194,22 +5194,22 @@ Move_SAND_ATTACK: @ 81CE774
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
- call _81CE7C4
- call _81CE7C4
- call _81CE7C4
- call _81CE7C4
- call _81CE7C4
- call _81CE7C4
+ call Move_SAND_ATTACK_CreateDirtSpray
+ call Move_SAND_ATTACK_CreateDirtSpray
+ call Move_SAND_ATTACK_CreateDirtSpray
+ call Move_SAND_ATTACK_CreateDirtSpray
+ call Move_SAND_ATTACK_CreateDirtSpray
+ call Move_SAND_ATTACK_CreateDirtSpray
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
end
-_81CE7C4:
- createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 10, 10
- createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -10, -10
- createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 20, 5
- createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -20, -5
+Move_SAND_ATTACK_CreateDirtSpray:
+ createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, 0, 0
+ createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, 10, 10
+ createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, -10, -10
+ createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, 20, 5
+ createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, -20, -5
delay 2
return
@@ -5219,20 +5219,20 @@ Move_MUD_SLAP: @ 81CE81C
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
- call _81CE862
- call _81CE862
- call _81CE862
- call _81CE862
- call _81CE862
- call _81CE862
+ call Move_MUD_SLAP_CreateMudSpray
+ call Move_MUD_SLAP_CreateMudSpray
+ call Move_MUD_SLAP_CreateMudSpray
+ call Move_MUD_SLAP_CreateMudSpray
+ call Move_MUD_SLAP_CreateMudSpray
+ call Move_MUD_SLAP_CreateMudSpray
waitforvisualfinish
end
-_81CE862:
- createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 10, 5
- createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -10, -5
- createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 20, 10
- createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -20, -10
+Move_MUD_SLAP_CreateMudSpray:
+ createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, 0, 0
+ createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, 10, 5
+ createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, -10, -5
+ createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, 20, 10
+ createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, -20, -10
delay 2
return
@@ -6033,7 +6033,7 @@ Move_BONEMERANG: @ 81CFC54
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W155, 192
- createsprite gBattleAnimSpriteTemplate_83DB2C8, 2
+ createsprite gBonemerangSpriteTemplate, 2
delay 20
playsewithpan SE_W030, 63
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
@@ -6053,7 +6053,7 @@ Move_BONE_CLUB: @ 81CFCA8
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W155, 63
- createsprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
+ createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
@@ -6070,7 +6070,7 @@ Move_BONE_RUSH: @ 81CFD0A
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W155, 63
- createsprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
+ createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1
diff --git a/src/battle/anim/ground.c b/src/battle/anim/ground.c
index d97d1e1f5..67b4c9c9c 100644
--- a/src/battle/anim/ground.c
+++ b/src/battle/anim/ground.c
@@ -19,72 +19,72 @@ extern u16 gBattle_BG3_Y;
extern u16 gAnimMovePower;
extern u8 gBankSpriteIds[];
-static void sub_80E0F1C(struct Sprite *sprite);
-static void sub_80E0F84(struct Sprite *sprite);
-static void sub_80E0FE8(struct Sprite *sprite);
-static void sub_80E1004(struct Sprite *sprite);
-static void sub_80E1078(struct Sprite *sprite);
-static void sub_80E1108(struct Sprite *sprite);
-static void sub_80E1198(struct Sprite *sprite);
-static void sub_80E11D4(struct Sprite *sprite);
+static void AnimBonemerangProjectile(struct Sprite *sprite);
+static void AnimBonemerangProjectileStep(struct Sprite *sprite);
+static void AnimBonemerangProjectileEnd(struct Sprite *sprite);
+static void AnimBoneHitProjectile(struct Sprite *sprite);
+static void AnimDirtScatter(struct Sprite *sprite);
+static void AnimMudSportDirt(struct Sprite *sprite);
+static void AnimMudSportDirtRising(struct Sprite *sprite);
+static void AnimMudSportDirtFalling(struct Sprite *sprite);
static void sub_80E1284(u8 taskId);
static void sub_80E1668(u8, s16, s16);
static void sub_80E143C(u8 taskId);
static void sub_80E14DC(u8 taskId);
static void sub_80E1560(u8 taskId);
-static void sub_80E1728(struct Sprite *sprite);
-static void sub_80E17B0(struct Sprite *sprite);
-static void sub_80E17CC(struct Sprite *sprite);
+static void AnimFissureDirtPlumeParticle(struct Sprite *sprite);
+static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite);
+static void AnimDigDirtMound(struct Sprite *sprite);
static void sub_80E1934(u8 taskId);
static void sub_80E1A2C(u8 taskId);
static void sub_80E1B10(struct Task *task);
static void sub_80E1C58(u8 taskId);
-const union AffineAnimCmd gSpriteAffineAnim_83DB2A0[] =
+const union AffineAnimCmd gBonemerangSpriteAffineAnim[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 15, 1),
AFFINEANIMCMD_JUMP(0),
};
-const union AffineAnimCmd gSpriteAffineAnim_83DB2B0[] =
+const union AffineAnimCmd gBoneHitSpriteAffineAnim[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
AFFINEANIMCMD_JUMP(0),
};
-const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB2C0[] =
+const union AffineAnimCmd *const gBonemerangSpriteAffineAnimTable[] =
{
- gSpriteAffineAnim_83DB2A0,
+ gBonemerangSpriteAffineAnim,
};
-const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB2C4[] =
+const union AffineAnimCmd *const gBoneHitSpriteAffineAnimTable[] =
{
- gSpriteAffineAnim_83DB2B0,
+ gBoneHitSpriteAffineAnim,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB2C8 =
+const struct SpriteTemplate gBonemerangSpriteTemplate =
{
.tileTag = 10000,
.paletteTag = 10000,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gSpriteAffineAnimTable_83DB2C0,
- .callback = sub_80E0F1C,
+ .affineAnims = gBonemerangSpriteAffineAnimTable,
+ .callback = AnimBonemerangProjectile,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB2E0 =
+const struct SpriteTemplate gBoneHitSpriteTemplate =
{
.tileTag = 10000,
.paletteTag = 10000,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gSpriteAffineAnimTable_83DB2C4,
- .callback = sub_80E1004,
+ .affineAnims = gBoneHitSpriteAffineAnimTable,
+ .callback = AnimBoneHitProjectile,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB2F8 =
+const struct SpriteTemplate gSandAttackDirtSpriteTemplate =
{
.tileTag = 10074,
.paletteTag = 10074,
@@ -92,32 +92,32 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB2F8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80E1078,
+ .callback = AnimDirtScatter,
};
-const union AnimCmd gSpriteAnim_83DB310[] =
+const union AnimCmd gMudSlapDirtSpriteAnim[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
-const union AnimCmd *const gSpriteAnimTable_83DB318[] =
+const union AnimCmd *const gMudSlapDirtSpriteAnimTable[] =
{
- gSpriteAnim_83DB310,
+ gMudSlapDirtSpriteAnim,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB31C =
+const struct SpriteTemplate gMudSlapDirtSpriteTemplate =
{
.tileTag = 10074,
.paletteTag = 10074,
.oam = &gOamData_837DF2C,
- .anims = gSpriteAnimTable_83DB318,
+ .anims = gMudSlapDirtSpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80E1078,
+ .callback = AnimDirtScatter,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB334 =
+const struct SpriteTemplate gMudSportDirtSpriteTemplate =
{
.tileTag = 10074,
.paletteTag = 10074,
@@ -125,10 +125,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB334 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80E1108,
+ .callback = AnimMudSportDirt,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB34C =
+const struct SpriteTemplate gDirtPlumeSpriteTemplate =
{
.tileTag = 10074,
.paletteTag = 10074,
@@ -136,10 +136,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB34C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80E1728,
+ .callback = AnimFissureDirtPlumeParticle,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB364 =
+const struct SpriteTemplate gDigDirtMoundSpriteTemplate =
{
.tileTag = 10281,
.paletteTag = 10281,
@@ -147,10 +147,12 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB364 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80E17CC,
+ .callback = AnimDigDirtMound,
};
-static void sub_80E0F1C(struct Sprite *sprite)
+// Moves a bone projectile towards the target mon, which moves like
+// a boomerang. After hitting the target mon, it comes back to the user.
+static void AnimBonemerangProjectile(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
@@ -159,10 +161,10 @@ static void sub_80E0F1C(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[5] = -40;
InitAnimSpriteTranslationOverDuration(sprite);
- sprite->callback = sub_80E0F84;
+ sprite->callback = AnimBonemerangProjectileStep;
}
-static void sub_80E0F84(struct Sprite *sprite)
+static void AnimBonemerangProjectileStep(struct Sprite *sprite)
{
if (TranslateAnimSpriteLinearAndSine(sprite))
{
@@ -175,17 +177,24 @@ static void sub_80E0F84(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[5] = 40;
InitAnimSpriteTranslationOverDuration(sprite);
- sprite->callback = sub_80E0FE8;
+ sprite->callback = AnimBonemerangProjectileEnd;
}
}
-static void sub_80E0FE8(struct Sprite *sprite)
+static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
{
if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
-static void sub_80E1004(struct Sprite *sprite)
+// Moves a bone projectile towards the target mon, starting right next to
+// the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+static void AnimBoneHitProjectile(struct Sprite *sprite)
{
sub_8078764(sprite, 1);
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
@@ -198,7 +207,13 @@ static void sub_80E1004(struct Sprite *sprite)
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
-static void sub_80E1078(struct Sprite *sprite)
+// Moves a small dirt projectile towards the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: target x pixel offset
+// arg 4: target y pixel offset
+static void AnimDirtScatter(struct Sprite *sprite)
{
u8 targetXPos, targetYPos;
s16 xOffset, yOffset;
@@ -222,7 +237,12 @@ static void sub_80E1078(struct Sprite *sprite)
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
-static void sub_80E1108(struct Sprite *sprite)
+// Moves a particle of dirt in the Mud Sport animation.
+// The dirt can either be rising upward, or falling down.
+// arg 0: 0 = dirt is rising into the air, 1 = dirt is falling down
+// arg 1: initial x pixel offset
+// arg 2: initial y pixel offset
+static void AnimMudSportDirt(struct Sprite *sprite)
{
sprite->oam.tileNum++;
if (gBattleAnimArgs[0] == 0)
@@ -230,18 +250,18 @@ static void sub_80E1108(struct Sprite *sprite)
sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1;
- sprite->callback = sub_80E1198;
+ sprite->callback = AnimMudSportDirtRising;
}
else
{
sprite->pos1.x = gBattleAnimArgs[1];
sprite->pos1.y = gBattleAnimArgs[2];
sprite->pos2.y = -gBattleAnimArgs[2];
- sprite->callback = sub_80E11D4;
+ sprite->callback = AnimMudSportDirtFalling;
}
}
-static void sub_80E1198(struct Sprite *sprite)
+static void AnimMudSportDirtRising(struct Sprite *sprite)
{
if (++sprite->data[1] > 1)
{
@@ -254,7 +274,7 @@ static void sub_80E1198(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80E11D4(struct Sprite *sprite)
+static void AnimMudSportDirtFalling(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -487,7 +507,14 @@ static void sub_80E1668(u8 useBG1, s16 y, s16 endY)
ScanlineEffect_SetParams(scanlineParams);
}
-static void sub_80E1728(struct Sprite *sprite)
+// Moves a particle of dirt in a plume of dirt. Used in Fissure and Dig.
+// arg 0: which mon (0 = attacker, 1 = target)
+// arg 1: which side of mon (0 = left, 1 = right)
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: wave amplitude
+// arg 5: duration
+static void AnimFissureDirtPlumeParticle(struct Sprite *sprite)
{
s8 battler;
s16 xOffset;
@@ -511,16 +538,22 @@ static void sub_80E1728(struct Sprite *sprite)
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
InitAnimSpriteTranslationOverDuration(sprite);
- sprite->callback = sub_80E17B0;
+ sprite->callback = AnimFissureDirtPlumeParticleStep;
}
-static void sub_80E17B0(struct Sprite *sprite)
+static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite)
{
if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
-static void sub_80E17CC(struct Sprite *sprite)
+// Displays the dirt mound seen in the move Dig for set duration.
+// The dirt mound image is too large for a single sprite, so two
+// sprites are lined up next to each other.
+// arg 0: which mon (0 = attacker, 1 = target)
+// arg 1: oam tile num (0 = left half of image, 1 = right half of image)
+// arg 2: duration
+static void AnimDigDirtMound(struct Sprite *sprite)
{
s8 battler;