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authorcamthesaxman <cameronghall@cox.net>2018-02-14 14:16:26 -0600
committercamthesaxman <cameronghall@cox.net>2018-02-14 14:16:26 -0600
commitfc0097606ddc8b90ed2c904baf01f5a699daa03b (patch)
tree7c380799b573fc5c977fe73da394cf2823cb8189
parent1dd9be3869f99ae7256c6f7a04e78322d4f9a0cd (diff)
parent28987bb1cd0e6864257ff0434508dddcddb22e98 (diff)
Merge branch 'master' into decompile_debug
-rw-r--r--asm/battle_anim_812C144.s62
-rw-r--r--asm/battle_anim_813F0F4.s74
-rw-r--r--asm/current.s10
-rw-r--r--asm/fight.s1749
-rw-r--r--asm/flying.s28
-rw-r--r--asm/ghost.s12
-rw-r--r--asm/ground.s20
-rw-r--r--asm/ice.s46
-rw-r--r--asm/normal.s46
-rw-r--r--asm/unk_text_8095904.s256
-rw-r--r--asm/water.s6
-rw-r--r--data/battle_ai_scripts.s272
-rw-r--r--data/battle_anim_80CA710.s44
-rw-r--r--data/battle_anim_scripts.s15540
-rw-r--r--data/roulette.s54
-rw-r--r--include/battle_anim.h10
-rw-r--r--include/constants/battle_anim.h9
-rw-r--r--include/contest.h19
-rw-r--r--include/global.h9
-rw-r--r--include/item.h2
-rw-r--r--include/macros/battle_anim.inc74
-rw-r--r--include/rom_8077ABC.h23
-rw-r--r--ld_script.txt4
-rw-r--r--src/battle/anim/aurora.c6
-rw-r--r--src/battle/anim/blow_kiss.c6
-rw-r--r--src/battle/anim/bubble.c4
-rw-r--r--src/battle/anim/bug.c22
-rw-r--r--src/battle/anim/bullet.c4
-rw-r--r--src/battle/anim/cutter.c58
-rw-r--r--src/battle/anim/cyclone.c2
-rw-r--r--src/battle/anim/dark.c22
-rw-r--r--src/battle/anim/dragon.c4
-rw-r--r--src/battle/anim/draw.c116
-rw-r--r--src/battle/anim/egg.c2
-rw-r--r--src/battle/anim/energy_wave.c10
-rw-r--r--src/battle/anim/fight.c647
-rw-r--r--src/battle/anim/fire_2.c8
-rw-r--r--src/battle/anim/flying_path.c14
-rw-r--r--src/battle/anim/glitter.c2
-rw-r--r--src/battle/anim/grip.c2
-rw-r--r--src/battle/anim/guard.c4
-rw-r--r--src/battle/anim/guillotine.c6
-rw-r--r--src/battle/anim/heart_1.c2
-rw-r--r--src/battle/anim/heated_rock.c92
-rw-r--r--src/battle/anim/hop.c2
-rw-r--r--src/battle/anim/lunge_1.c14
-rw-r--r--src/battle/anim/lunge_2.c4
-rw-r--r--src/battle/anim/money.c2
-rw-r--r--src/battle/anim/note_rain.c4
-rw-r--r--src/battle/anim/note_scatter_2.c4
-rw-r--r--src/battle/anim/orbit.c12
-rw-r--r--src/battle/anim/orbs.c16
-rw-r--r--src/battle/anim/perceive.c2
-rw-r--r--src/battle/anim/poison.c18
-rw-r--r--src/battle/anim/powder.c17
-rw-r--r--src/battle/anim/psychic.c14
-rw-r--r--src/battle/anim/ring.c22
-rw-r--r--src/battle/anim/rock.c14
-rw-r--r--src/battle/anim/scan.c4
-rw-r--r--src/battle/anim/seed.c4
-rw-r--r--src/battle/anim/shadow_minimize.c13
-rw-r--r--src/battle/anim/sonic.c4
-rw-r--r--src/battle/anim/sonic_task.c2
-rw-r--r--src/battle/anim/sunlight.c2
-rw-r--r--src/battle/anim/sword.c4
-rw-r--r--src/battle/anim/tile_out.c2
-rw-r--r--src/battle/anim/unused_4.c4
-rw-r--r--src/battle/anim/unused_7.c4
-rw-r--r--src/battle/anim/unused_8.c4
-rw-r--r--src/battle/anim/unused_9.c19
-rw-r--r--src/battle/anim/water.c4
-rw-r--r--src/battle/anim/wisp_fire.c4
-rw-r--r--src/battle/anim/wisp_orb.c4
-rw-r--r--src/battle/anim/withdraw.c6
-rw-r--r--src/battle/battle_2.c7
-rw-r--r--src/battle/battle_7.c30
-rw-r--r--src/battle/battle_anim.c113
-rw-r--r--src/battle/battle_anim_807B69C.c4
-rw-r--r--src/battle/battle_anim_80A7E7C.c435
-rw-r--r--src/battle/battle_controller_linkopponent.c108
-rw-r--r--src/battle/battle_controller_linkpartner.c112
-rw-r--r--src/battle/battle_controller_opponent.c130
-rw-r--r--src/battle/battle_controller_player.c132
-rw-r--r--src/battle/battle_controller_safari.c14
-rw-r--r--src/battle/battle_controller_wally.c76
-rw-r--r--src/battle/pokeball.c46
-rw-r--r--src/battle/reshow_battle_screen.c44
-rw-r--r--src/contest.c30
-rw-r--r--src/debug/matsuda_debug_menu.c326
-rw-r--r--src/field/daycare.c89
-rw-r--r--src/field/item.c308
-rw-r--r--src/rom_8077ABC.c104
-rw-r--r--src/roulette.c2588
-rw-r--r--src/scene/berry_blender.c321
-rw-r--r--src/scene/cable_car.c9
-rw-r--r--src/scene/intro.c206
-rw-r--r--src/scene/intro_credits_graphics.c140
-rw-r--r--src/unk_text_8095904.c266
-rw-r--r--sym_ewram.txt2
99 files changed, 10895 insertions, 14376 deletions
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s
index 03ffc0eda..dd0e9bac1 100644
--- a/asm/battle_anim_812C144.s
+++ b/asm/battle_anim_812C144.s
@@ -262,7 +262,7 @@ _0812C31A:
strh r0, [r5, 0x2E]
strh r7, [r5, 0x32]
strh r6, [r5, 0x36]
- ldr r0, _0812C350 @ =sub_8078B34
+ ldr r0, _0812C350 @ =StartTranslateAnimSpriteByDeltas
str r0, [r5, 0x1C]
ldr r1, _0812C354 @ =DestroyAnimSprite
adds r0, r5, 0
@@ -274,7 +274,7 @@ _0812C31A:
.align 2, 0
_0812C348: .4byte gAnimBankTarget
_0812C34C: .4byte gBattleAnimArgs
-_0812C350: .4byte sub_8078B34
+_0812C350: .4byte StartTranslateAnimSpriteByDeltas
_0812C354: .4byte DestroyAnimSprite
thumb_func_end sub_812C2BC
@@ -795,7 +795,7 @@ sub_812C720: @ 812C720
sub sp, 0x4
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _0812C784 @ =gAnimBankTarget
ldrb r0, [r0]
mov r5, sp
@@ -803,7 +803,7 @@ sub_812C720: @ 812C720
movs r1, 0
mov r2, sp
adds r3, r5, 0
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
ldr r0, _0812C788 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
@@ -849,7 +849,7 @@ _0812C794: .4byte sub_812C798
sub_812C798: @ 812C798
push {r4,lr}
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _0812C7BA
@@ -2301,7 +2301,7 @@ sub_812D294: @ 812D294
bne _0812D2A8
adds r0, r5, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
_0812D2A8:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
@@ -2376,7 +2376,7 @@ _0812D2F0:
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
- ldr r0, _0812D34C @ =sub_8078B34
+ ldr r0, _0812D34C @ =StartTranslateAnimSpriteByDeltas
str r0, [r5, 0x1C]
_0812D33C:
pop {r4,r5}
@@ -2385,7 +2385,7 @@ _0812D33C:
.align 2, 0
_0812D344: .4byte DestroyAnimSprite
_0812D348: .4byte gAnimBankTarget
-_0812D34C: .4byte sub_8078B34
+_0812D34C: .4byte StartTranslateAnimSpriteByDeltas
thumb_func_end sub_812D294
thumb_func_start sub_812D350
@@ -2915,7 +2915,7 @@ sub_812D724: @ 812D724
_0812D736:
adds r0, r4, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
movs r0, 0x90
lsls r0, 4
strh r0, [r4, 0x30]
@@ -3227,7 +3227,7 @@ _0812D9A2:
cmp r0, 0
beq _0812D9F0
ldr r3, _0812D9E4 @ =gSprites
- ldr r4, _0812D9E8 @ =gObjectBankIDs
+ ldr r4, _0812D9E8 @ =gBankSpriteIds
ldr r2, _0812D9D4 @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r4
@@ -3248,11 +3248,11 @@ _0812D9D8: .4byte 0x040000d4
_0812D9DC: .4byte 0x84000200
_0812D9E0: .4byte gSharedMem + 0x19348
_0812D9E4: .4byte gSprites
-_0812D9E8: .4byte gObjectBankIDs
+_0812D9E8: .4byte gBankSpriteIds
_0812D9EC: .4byte gSpriteAffineAnimTable_81E7C18
_0812D9F0:
ldr r3, _0812DA34 @ =gSprites
- ldr r4, _0812DA38 @ =gObjectBankIDs
+ ldr r4, _0812DA38 @ =gBankSpriteIds
ldr r2, _0812DA3C @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r4
@@ -3288,7 +3288,7 @@ _0812DA2A:
b _0812DAFA
.align 2, 0
_0812DA34: .4byte gSprites
-_0812DA38: .4byte gObjectBankIDs
+_0812DA38: .4byte gBankSpriteIds
_0812DA3C: .4byte gAnimBankAttacker
_0812DA40: .4byte gSpriteAffineAnimTable_81E7BEC
_0812DA44: .4byte gTasks
@@ -3401,7 +3401,7 @@ c3_80DFBE4: @ 812DB18
lsrs r0, 24
ldr r4, _0812DB48 @ =gBattleAnimArgs
ldr r3, _0812DB4C @ =gSprites
- ldr r2, _0812DB50 @ =gObjectBankIDs
+ ldr r2, _0812DB50 @ =gBankSpriteIds
ldr r1, _0812DB54 @ =gAnimBankAttacker
ldrb r1, [r1]
adds r1, r2
@@ -3422,7 +3422,7 @@ c3_80DFBE4: @ 812DB18
.align 2, 0
_0812DB48: .4byte gBattleAnimArgs
_0812DB4C: .4byte gSprites
-_0812DB50: .4byte gObjectBankIDs
+_0812DB50: .4byte gBankSpriteIds
_0812DB54: .4byte gAnimBankAttacker
thumb_func_end c3_80DFBE4
@@ -4626,7 +4626,7 @@ sub_812E4F0: @ 812E4F0
bne _0812E50E
adds r0, r4, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
@@ -7672,7 +7672,7 @@ sub_812FC68: @ 812FC68
lsls r0, 3
mov r1, r8
adds r4, r0, r1
- ldr r1, _0812FCCC @ =gObjectBankIDs
+ ldr r1, _0812FCCC @ =gBankSpriteIds
ldr r2, _0812FCD0 @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r1
@@ -7709,7 +7709,7 @@ _0812FCAC:
b _0812FD4C
.align 2, 0
_0812FCC8: .4byte gTasks
-_0812FCCC: .4byte gObjectBankIDs
+_0812FCCC: .4byte gBankSpriteIds
_0812FCD0: .4byte gAnimBankAttacker
_0812FCD4: .4byte gBattleAnimArgs
_0812FCD8: .4byte 0xffff8000
@@ -9023,7 +9023,7 @@ _081306D6:
lsls r0, 2
ldr r1, _08130708 @ =gSprites
adds r0, r1
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
@@ -9042,7 +9042,7 @@ _0813070C:
lsls r0, 2
ldr r1, _0813072C @ =gSprites
adds r0, r1
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _081307AA
@@ -10151,7 +10151,7 @@ sub_8130F5C: @ 8130F5C
bne _08130F80
adds r0, r4, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _08130F7C @ =gAnimBankAttacker
b _08130F82
.align 2, 0
@@ -10356,11 +10356,11 @@ _081310FA:
strh r0, [r4, 0x34]
strh r1, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
b _081311CA
_08131110:
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
beq _081311DE
@@ -10694,7 +10694,7 @@ _08131384:
cmp r0, 0
beq _081313C6
ldr r3, _081313F8 @ =gSprites
- ldr r2, _081313FC @ =gObjectBankIDs
+ ldr r2, _081313FC @ =gBankSpriteIds
ldrb r0, [r4]
adds r0, r2
ldrb r1, [r0]
@@ -10744,7 +10744,7 @@ _081313E8:
.align 2, 0
_081313F4: .4byte gAnimBankAttacker
_081313F8: .4byte gSprites
-_081313FC: .4byte gObjectBankIDs
+_081313FC: .4byte gBankSpriteIds
_08131400: .4byte gSpriteAffineAnimTable_81E7C18
_08131404: .4byte sub_8131408
thumb_func_end sub_81312E4
@@ -12326,7 +12326,7 @@ _08132084: .4byte gAnimBankAttacker
_08132088: .4byte gAnimBankTarget
_0813208C: .4byte gTasks
_08132090:
- ldr r1, _081320CC @ =gObjectBankIDs
+ ldr r1, _081320CC @ =gBankSpriteIds
ldr r0, _081320D0 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
@@ -12357,7 +12357,7 @@ _08132090:
ldrsh r1, [r2, r3]
b _0813215E
.align 2, 0
-_081320CC: .4byte gObjectBankIDs
+_081320CC: .4byte gBankSpriteIds
_081320D0: .4byte gAnimBankAttacker
_081320D4: .4byte gSprites
_081320D8:
@@ -12385,7 +12385,7 @@ _081320EC:
strh r1, [r0, 0x26]
b _08132188
_08132104:
- ldr r1, _08132144 @ =gObjectBankIDs
+ ldr r1, _08132144 @ =gBankSpriteIds
ldr r0, _08132148 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
@@ -12418,7 +12418,7 @@ _08132104:
bgt _08132188
b _08132162
.align 2, 0
-_08132144: .4byte gObjectBankIDs
+_08132144: .4byte gBankSpriteIds
_08132148: .4byte gAnimBankAttacker
_0813214C: .4byte gSprites
_08132150:
@@ -12438,7 +12438,7 @@ _08132162:
strh r0, [r2, 0x26]
b _08132188
_0813216A:
- ldr r1, _08132190 @ =gObjectBankIDs
+ ldr r1, _08132190 @ =gBankSpriteIds
ldr r0, _08132194 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
@@ -12457,7 +12457,7 @@ _08132188:
pop {r0}
bx r0
.align 2, 0
-_08132190: .4byte gObjectBankIDs
+_08132190: .4byte gBankSpriteIds
_08132194: .4byte gAnimBankAttacker
_08132198: .4byte gSprites
thumb_func_end sub_8131FFC
diff --git a/asm/battle_anim_813F0F4.s b/asm/battle_anim_813F0F4.s
index ccb4854af..d7172bde6 100644
--- a/asm/battle_anim_813F0F4.s
+++ b/asm/battle_anim_813F0F4.s
@@ -818,7 +818,7 @@ sub_813F798: @ 813F798
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r1, _0813F7C4 @ =gObjectBankIDs
+ ldr r1, _0813F7C4 @ =gBankSpriteIds
ldr r0, _0813F7C8 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
@@ -838,7 +838,7 @@ sub_813F798: @ 813F798
beq _0813F7D6
b _0813F838
.align 2, 0
-_0813F7C4: .4byte gObjectBankIDs
+_0813F7C4: .4byte gBankSpriteIds
_0813F7C8: .4byte gAnimBankAttacker
_0813F7CC: .4byte gTasks
_0813F7D0:
@@ -909,7 +909,7 @@ sub_813F844: @ 813F844
sub sp, 0xC
lsls r0, 24
lsrs r5, r0, 24
- ldr r1, _0813F87C @ =gObjectBankIDs
+ ldr r1, _0813F87C @ =gBankSpriteIds
ldr r4, _0813F880 @ =gAnimBankAttacker
ldrb r0, [r4]
adds r1, r0, r1
@@ -929,7 +929,7 @@ sub_813F844: @ 813F844
ldr r1, _0813F888 @ =gPlayerParty
b _0813F89C
.align 2, 0
-_0813F87C: .4byte gObjectBankIDs
+_0813F87C: .4byte gBankSpriteIds
_0813F880: .4byte gAnimBankAttacker
_0813F884: .4byte gBattlePartyID
_0813F888: .4byte gPlayerParty
@@ -1256,7 +1256,7 @@ sub_813FA94: @ 813FA94
ldr r0, _0813FB68 @ =sub_813FD90
str r0, [r4]
ldr r3, _0813FB6C @ =gSharedMem + 0x17840
- ldr r1, _0813FB70 @ =gObjectBankIDs
+ ldr r1, _0813FB70 @ =gBankSpriteIds
mov r2, r8
ldrb r0, [r2]
adds r0, r1
@@ -1299,7 +1299,7 @@ _0813FB60: .4byte gSprites
_0813FB64: .4byte gAnimBankTarget
_0813FB68: .4byte sub_813FD90
_0813FB6C: .4byte gSharedMem + 0x17840
-_0813FB70: .4byte gObjectBankIDs
+_0813FB70: .4byte gBankSpriteIds
_0813FB74: .4byte gTasks
_0813FB78: .4byte sub_813FB7C
thumb_func_end sub_813FA94
@@ -1419,7 +1419,7 @@ _0813FBE0:
str r0, [r4]
movs r0, 0
bl GetBankByIdentity
- ldr r1, _0813FCB0 @ =gObjectBankIDs
+ ldr r1, _0813FCB0 @ =gBankSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r1
@@ -1450,7 +1450,7 @@ _0813FCA0: .4byte gBallSpriteTemplates
_0813FCA4: .4byte gSprites
_0813FCA8: .4byte gAnimBankTarget
_0813FCAC: .4byte SpriteCallbackDummy
-_0813FCB0: .4byte gObjectBankIDs
+_0813FCB0: .4byte gBankSpriteIds
_0813FCB4: .4byte gTasks
_0813FCB8: .4byte sub_813FCBC
thumb_func_end sub_813FBB8
@@ -1463,7 +1463,7 @@ sub_813FCBC: @ 813FCBC
ldr r6, _0813FD1C @ =gSprites
movs r0, 0
bl GetBankByIdentity
- ldr r1, _0813FD20 @ =gObjectBankIDs
+ ldr r1, _0813FD20 @ =gBankSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r1
@@ -1505,7 +1505,7 @@ _0813FD16:
bx r0
.align 2, 0
_0813FD1C: .4byte gSprites
-_0813FD20: .4byte gObjectBankIDs
+_0813FD20: .4byte gBankSpriteIds
_0813FD24: .4byte gTasks
_0813FD28: .4byte sub_813FD90
_0813FD2C: .4byte sub_813FD34
@@ -1520,7 +1520,7 @@ sub_813FD34: @ 813FD34
ldr r6, _0813FD88 @ =gSprites
movs r0, 0
bl GetBankByIdentity
- ldr r4, _0813FD8C @ =gObjectBankIDs
+ ldr r4, _0813FD8C @ =gBankSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r4
@@ -1554,7 +1554,7 @@ _0813FD80:
bx r0
.align 2, 0
_0813FD88: .4byte gSprites
-_0813FD8C: .4byte gObjectBankIDs
+_0813FD8C: .4byte gBankSpriteIds
thumb_func_end sub_813FD34
thumb_func_start sub_813FD90
@@ -1588,7 +1588,7 @@ sub_813FDC0: @ 813FDC0
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _0813FE5A
@@ -1688,7 +1688,7 @@ sub_813FE70: @ 813FE70
ldr r0, _0813FEB8 @ =sub_813FEC8
str r0, [r4, 0x1C]
ldr r2, _0813FEBC @ =gSprites
- ldr r1, _0813FEC0 @ =gObjectBankIDs
+ ldr r1, _0813FEC0 @ =gBankSpriteIds
ldr r0, _0813FEC4 @ =gAnimBankTarget
ldrb r0, [r0]
adds r0, r1
@@ -1707,7 +1707,7 @@ _0813FEAC:
_0813FEB4: .4byte TaskDummy
_0813FEB8: .4byte sub_813FEC8
_0813FEBC: .4byte gSprites
-_0813FEC0: .4byte gObjectBankIDs
+_0813FEC0: .4byte gBankSpriteIds
_0813FEC4: .4byte gAnimBankTarget
thumb_func_end sub_813FE70
@@ -1715,7 +1715,7 @@ _0813FEC4: .4byte gAnimBankTarget
sub_813FEC8: @ 813FEC8
push {r4-r7,lr}
adds r7, r0, 0
- ldr r1, _0813FF0C @ =gObjectBankIDs
+ ldr r1, _0813FF0C @ =gBankSpriteIds
ldr r0, _0813FF10 @ =gAnimBankTarget
ldrb r0, [r0]
adds r0, r1
@@ -1748,7 +1748,7 @@ _0813FEFA:
beq _0813FF1E
b _0813FFDC
.align 2, 0
-_0813FF0C: .4byte gObjectBankIDs
+_0813FF0C: .4byte gBankSpriteIds
_0813FF10: .4byte gAnimBankTarget
_0813FF14: .4byte gTasks
_0813FF18:
@@ -2478,7 +2478,7 @@ _08140490:
cmp r1, r0
bne _081404CC
ldr r5, _081404D8 @ =gSprites
- ldr r4, _081404DC @ =gObjectBankIDs
+ ldr r4, _081404DC @ =gBankSpriteIds
ldrb r0, [r7]
adds r0, r4
ldrb r1, [r0]
@@ -2509,7 +2509,7 @@ _081404CC:
.align 2, 0
_081404D4: .4byte 0x0000013b
_081404D8: .4byte gSprites
-_081404DC: .4byte gObjectBankIDs
+_081404DC: .4byte gBankSpriteIds
_081404E0: .4byte sub_81404E4
thumb_func_end sub_8140454
@@ -2697,7 +2697,7 @@ sub_81405F4: @ 81405F4
bl sub_8141314
_08140646:
ldr r6, _081406B4 @ =gSprites
- ldr r5, _081406B8 @ =gObjectBankIDs
+ ldr r5, _081406B8 @ =gBankSpriteIds
ldr r4, _081406B0 @ =gAnimBankTarget
ldrb r0, [r4]
adds r0, r5
@@ -2748,7 +2748,7 @@ _081406A8: .4byte sub_81406BC
_081406AC: .4byte gLastUsedItem
_081406B0: .4byte gAnimBankTarget
_081406B4: .4byte gSprites
-_081406B8: .4byte gObjectBankIDs
+_081406B8: .4byte gBankSpriteIds
thumb_func_end sub_81405F4
thumb_func_start sub_81406BC
@@ -2770,7 +2770,7 @@ sub_81406BC: @ 81406BC
strb r0, [r2]
_081406DA:
ldr r4, _08140708 @ =gSprites
- ldr r3, _0814070C @ =gObjectBankIDs
+ ldr r3, _0814070C @ =gBankSpriteIds
ldr r2, _08140710 @ =gAnimBankTarget
ldrb r0, [r2]
adds r0, r3
@@ -2792,7 +2792,7 @@ _081406DA:
b _08140734
.align 2, 0
_08140708: .4byte gSprites
-_0814070C: .4byte gObjectBankIDs
+_0814070C: .4byte gBankSpriteIds
_08140710: .4byte gAnimBankTarget
_08140714:
ldr r6, _0814079C @ =0xfffffee0
@@ -2822,7 +2822,7 @@ _08140734:
cmp r5, 0
beq _08140796
ldr r4, _081407A0 @ =gSprites
- ldr r3, _081407A4 @ =gObjectBankIDs
+ ldr r3, _081407A4 @ =gBankSpriteIds
ldr r2, _081407A8 @ =gAnimBankTarget
ldrb r0, [r2]
adds r0, r3
@@ -2867,7 +2867,7 @@ _08140796:
.align 2, 0
_0814079C: .4byte 0xfffffee0
_081407A0: .4byte gSprites
-_081407A4: .4byte gObjectBankIDs
+_081407A4: .4byte gBankSpriteIds
_081407A8: .4byte gAnimBankTarget
_081407AC: .4byte gSharedMem + 0x17840
_081407B0: .4byte sub_81405C8
@@ -4581,7 +4581,7 @@ sub_814151C: @ 814151C
lsrs r7, r0, 24
movs r0, 0
mov r8, r0
- ldr r0, _08141550 @ =gObjectBankIDs
+ ldr r0, _08141550 @ =gBankSpriteIds
ldr r3, _08141554 @ =gAnimBankAttacker
ldrb r2, [r3]
adds r0, r2, r0
@@ -4601,7 +4601,7 @@ sub_814151C: @ 814151C
beq _08141562
b _081416B6
.align 2, 0
-_08141550: .4byte gObjectBankIDs
+_08141550: .4byte gBankSpriteIds
_08141554: .4byte gAnimBankAttacker
_08141558: .4byte gTasks
_0814155C:
@@ -4882,7 +4882,7 @@ _08141744:
.align 2, 0
_08141778: .4byte REG_BLDALPHA
_0814177C:
- ldr r1, _081417C0 @ =gObjectBankIDs
+ ldr r1, _081417C0 @ =gBankSpriteIds
ldr r3, _081417C4 @ =gAnimBankAttacker
ldrb r0, [r3]
adds r0, r1
@@ -4916,7 +4916,7 @@ _081417B8:
pop {r0}
bx r0
.align 2, 0
-_081417C0: .4byte gObjectBankIDs
+_081417C0: .4byte gBankSpriteIds
_081417C4: .4byte gAnimBankAttacker
_081417C8: .4byte gSprites
_081417CC: .4byte 0x06010000
@@ -5479,7 +5479,7 @@ sub_8141C30: @ 8141C30
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
movs r0, 0x1E
strh r0, [r4, 0x2E]
movs r0, 0x1
@@ -5509,7 +5509,7 @@ sub_8141C30: @ 8141C30
strh r0, [r4, 0x38]
adds r0, r4, 0
bl sub_80786EC
- ldr r1, _08141CAC @ =gObjectBankIDs
+ ldr r1, _08141CAC @ =gBankSpriteIds
ldr r0, _08141CB0 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
@@ -5529,7 +5529,7 @@ sub_8141C30: @ 8141C30
.align 2, 0
_08141CA4: .4byte gBattleAnimArgs
_08141CA8: .4byte 0x0000ffe0
-_08141CAC: .4byte gObjectBankIDs
+_08141CAC: .4byte gBankSpriteIds
_08141CB0: .4byte gAnimBankAttacker
_08141CB4: .4byte gSprites
_08141CB8: .4byte sub_8141CBC
@@ -5540,7 +5540,7 @@ sub_8141CBC: @ 8141CBC
push {lr}
adds r3, r0, 0
ldr r2, _08141CE4 @ =gSprites
- ldr r1, _08141CE8 @ =gObjectBankIDs
+ ldr r1, _08141CE8 @ =gBankSpriteIds
ldr r0, _08141CEC @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
@@ -5560,7 +5560,7 @@ _08141CE0:
bx r0
.align 2, 0
_08141CE4: .4byte gSprites
-_08141CE8: .4byte gObjectBankIDs
+_08141CE8: .4byte gBankSpriteIds
_08141CEC: .4byte gAnimBankAttacker
_08141CF0: .4byte sub_8141CF4
thumb_func_end sub_8141CBC
@@ -5569,7 +5569,7 @@ _08141CF0: .4byte sub_8141CF4
sub_8141CF4: @ 8141CF4
push {r4,lr}
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _08141D16
@@ -5596,7 +5596,7 @@ sub_8141D20: @ 8141D20
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, _08141D70 @ =gSprites
- ldr r3, _08141D74 @ =gObjectBankIDs
+ ldr r3, _08141D74 @ =gBankSpriteIds
ldr r2, _08141D78 @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r3
@@ -5633,7 +5633,7 @@ _08141D68:
bx r0
.align 2, 0
_08141D70: .4byte gSprites
-_08141D74: .4byte gObjectBankIDs
+_08141D74: .4byte gBankSpriteIds
_08141D78: .4byte gAnimBankAttacker
thumb_func_end sub_8141D20
diff --git a/asm/current.s b/asm/current.s
index 4ef537dc3..69927ea23 100644
--- a/asm/current.s
+++ b/asm/current.s
@@ -12,7 +12,7 @@ sub_80D648C: @ 80D648C
push {r4-r6,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r5, _080D6500 @ =gBattleAnimArgs
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
@@ -34,7 +34,7 @@ sub_80D648C: @ 80D648C
lsrs r0, 24
strh r0, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x38]
ldrh r0, [r5, 0xA]
@@ -74,7 +74,7 @@ _080D6510: .4byte sub_80D6514
sub_80D6514: @ 80D6514
push {r4,lr}
adds r4, r0, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
bne _080D657E
@@ -998,7 +998,7 @@ sub_80D6BB8: @ 80D6BB8
strh r0, [r4, 0x36]
strh r6, [r4, 0x38]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
ldr r1, _080D6CB0 @ =sub_80D6D00
adds r0, r4, 0
bl StoreSpriteCallbackInData
@@ -1062,7 +1062,7 @@ _080D6CC6:
sub_80D6CCC: @ 80D6CCC
push {r4,lr}
adds r4, r0, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
beq _080D6CF4
diff --git a/asm/fight.s b/asm/fight.s
deleted file mode 100644
index e8e3299af..000000000
--- a/asm/fight.s
+++ /dev/null
@@ -1,1749 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ fight
-
- thumb_func_start unc_080B08A0
-unc_080B08A0: @ 80D8FF0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9020 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0xF
- strh r0, [r4, 0x2E]
- ldr r0, _080D9024 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D9028 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9020: .4byte gBattleAnimArgs
-_080D9024: .4byte sub_80782D8
-_080D9028: .4byte DestroyAnimSprite
- thumb_func_end unc_080B08A0
-
- thumb_func_start sub_80D902C
-sub_80D902C: @ 80D902C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9070 @ =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080D9054
- ldr r0, _080D9074 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9054
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- ldrh r0, [r4, 0x6]
- negs r0, r0
- strh r0, [r4, 0x6]
-_080D9054:
- ldr r4, _080D9070 @ =gBattleAnimArgs
- ldrb r1, [r4, 0xC]
- adds r0, r5, 0
- bl StartSpriteAnim
- movs r0, 0
- strh r0, [r4, 0xC]
- adds r0, r5, 0
- bl sub_8079534
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9070: .4byte gBattleAnimArgs
-_080D9074: .4byte gAnimBankAttacker
- thumb_func_end sub_80D902C
-
- thumb_func_start sub_80D9078
-sub_80D9078: @ 80D9078
- push {r4,lr}
- adds r4, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D9094
- ldr r0, _080D90A0 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_080D9094:
- adds r0, r4, 0
- bl sub_80D902C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D90A0: .4byte gBattleAnimArgs
- thumb_func_end sub_80D9078
-
- thumb_func_start sub_80D90A4
-sub_80D90A4: @ 80D90A4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D90C4 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- bl StartSpriteAnim
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D90C8
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080D90D0
- .align 2, 0
-_080D90C4: .4byte gBattleAnimArgs
-_080D90C8:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080D90D0:
- ldr r0, _080D90E8 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, _080D90EC @ =sub_80782D8
- str r0, [r5, 0x1C]
- ldr r1, _080D90F0 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D90E8: .4byte gBattleAnimArgs
-_080D90EC: .4byte sub_80782D8
-_080D90F0: .4byte DestroyAnimSprite
- thumb_func_end sub_80D90A4
-
- thumb_func_start sub_80D90F4
-sub_80D90F4: @ 80D90F4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- ldr r0, _080D9110 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r9, r0
- cmp r1, 0
- bne _080D9118
- ldr r0, _080D9114 @ =gAnimBankAttacker
- b _080D911A
- .align 2, 0
-_080D9110: .4byte gBattleAnimArgs
-_080D9114: .4byte gAnimBankAttacker
-_080D9118:
- ldr r0, _080D9260 @ =gAnimBankTarget
-_080D911A:
- ldrb r0, [r0]
- mov r8, r0
- mov r4, r9
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _080D9138
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x5
- bl __umodsi3
- strh r0, [r4, 0x4]
-_080D9138:
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- mov r0, r8
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- mov r0, r8
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- mov r0, r8
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r6, r1, 16
- mov r0, r8
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080D9182
- adds r0, 0x3
-_080D9182:
- lsls r4, r0, 14
- lsrs r4, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r1, r6, 16
- asrs r1, 16
- bl __modsi3
- lsls r0, 16
- lsrs r6, r0, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- adds r1, r4, 0
- bl __modsi3
- lsls r0, 16
- lsrs r4, r0, 16
- bl Random
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080D91C4
- lsls r0, r6, 16
- negs r0, r0
- lsrs r6, r0, 16
-_080D91C4:
- bl Random
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080D91D6
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_080D91D6:
- ldr r0, _080D9264 @ =gBanksBySide
- add r0, r8
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _080D91EC
- lsls r0, r4, 16
- ldr r1, _080D9268 @ =0xfff00000
- adds r0, r1
- lsrs r4, r0, 16
-_080D91EC:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- mov r1, r9
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- adds r3, r5, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3C]
- cmp r0, 0x40
- beq _080D9250
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080D9270 @ =gSprites
- adds r0, r4
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r2, 0x3C
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080D9274 @ =SpriteCallbackDummy
- str r1, [r0]
-_080D9250:
- ldr r0, _080D9278 @ =sub_80D927C
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9260: .4byte gAnimBankTarget
-_080D9264: .4byte gBanksBySide
-_080D9268: .4byte 0xfff00000
-_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8
-_080D9270: .4byte gSprites
-_080D9274: .4byte SpriteCallbackDummy
-_080D9278: .4byte sub_80D927C
- thumb_func_end sub_80D90F4
-
- thumb_func_start sub_80D927C
-sub_80D927C: @ 80D927C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- bne _080D92C4
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- beq _080D92B8
- ldr r4, _080D92C0 @ =gSprites
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_080D92B8:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _080D92C8
- .align 2, 0
-_080D92C0: .4byte gSprites
-_080D92C4:
- subs r0, r1, 0x1
- strh r0, [r5, 0x2E]
-_080D92C8:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D927C
-
- thumb_func_start sub_80D92D0
-sub_80D92D0: @ 80D92D0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- ldr r0, _080D92F0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D92F4
- ldrh r0, [r4, 0x20]
- subs r0, 0x14
- strh r0, [r4, 0x32]
- b _080D9306
- .align 2, 0
-_080D92F0: .4byte gBattleAnimArgs
-_080D92F4:
- ldrh r0, [r4, 0x20]
- adds r0, 0x14
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080D9306:
- ldrh r0, [r4, 0x22]
- subs r0, 0x14
- strh r0, [r4, 0x36]
- ldr r0, _080D9320 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D9324 @ =sub_80D9328
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9320: .4byte sub_8078B34
-_080D9324: .4byte sub_80D9328
- thumb_func_end sub_80D92D0
-
- thumb_func_start sub_80D9328
-sub_80D9328: @ 80D9328
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x38]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _080D9368
- ldrh r2, [r5, 0x20]
- ldrh r4, [r5, 0x24]
- subs r0, r2, r4
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x22]
- ldrh r3, [r5, 0x26]
- subs r0, r1, r3
- strh r0, [r5, 0x36]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- adds r2, r4
- strh r2, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x22]
- strh r6, [r5, 0x26]
- strh r6, [r5, 0x24]
- ldr r0, _080D9370 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D9374 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
-_080D9368:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9370: .4byte sub_8078B34
-_080D9374: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9328
-
- thumb_func_start sub_80D9378
-sub_80D9378: @ 80D9378
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080D93F4 @ =gAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- ldr r2, _080D93F8 @ =gAnimBankTarget
- eors r0, r1
- ldrb r1, [r2]
- cmp r0, r1
- bne _080D93A4
- ldrb r0, [r2]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _080D93A4
- ldr r1, _080D93FC @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1]
-_080D93A4:
- adds r0, r6, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D93F4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D93C2
- ldr r1, _080D93FC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D93C2:
- ldr r4, _080D93FC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- movs r5, 0
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x3A]
- strh r5, [r6, 0x3C]
- ldr r0, _080D9400 @ =sub_80D9404
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D93F4: .4byte gAnimBankAttacker
-_080D93F8: .4byte gAnimBankTarget
-_080D93FC: .4byte gBattleAnimArgs
-_080D9400: .4byte sub_80D9404
- thumb_func_end sub_80D9378
-
- thumb_func_start sub_80D9404
-sub_80D9404: @ 80D9404
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D9430
- ldrh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- strh r0, [r4, 0x3C]
- b _080D9436
-_080D9430:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9436:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9404
-
- thumb_func_start sub_80D943C
-sub_80D943C: @ 80D943C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r5, _080D9468 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldr r0, _080D946C @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D9470 @ =sub_80D9474
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9468: .4byte gBattleAnimArgs
-_080D946C: .4byte sub_80782D8
-_080D9470: .4byte sub_80D9474
- thumb_func_end sub_80D943C
-
- thumb_func_start sub_80D9474
-sub_80D9474: @ 80D9474
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r0, _080D94A0 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D94A4 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D94A0: .4byte sub_80782D8
-_080D94A4: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9474
-
- thumb_func_start sub_80D94A8
-sub_80D94A8: @ 80D94A8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D94C4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080D94C8 @ =sub_80D94CC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D94C4: .4byte gBattleAnimArgs
-_080D94C8: .4byte sub_80D94CC
- thumb_func_end sub_80D94A8
-
- thumb_func_start sub_80D94CC
-sub_80D94CC: @ 80D94CC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- subs r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D9510
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, _080D9518 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080D951C @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D9520 @ =sub_80D9524
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
-_080D9510:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9518: .4byte gAnimBankTarget
-_080D951C: .4byte sub_8078B34
-_080D9520: .4byte sub_80D9524
- thumb_func_end sub_80D94CC
-
- thumb_func_start sub_80D9524
-sub_80D9524: @ 80D9524
- push {lr}
- movs r1, 0xF
- strh r1, [r0, 0x2E]
- ldr r1, _080D9538 @ =sub_80782D8
- str r1, [r0, 0x1C]
- ldr r1, _080D953C @ =DestroyAnimSprite
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D9538: .4byte sub_80782D8
-_080D953C: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9524
-
- thumb_func_start sub_80D9540
-sub_80D9540: @ 80D9540
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D956C
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r1, _080D9568 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D95C8
- .align 2, 0
-_080D9568: .4byte gBattleAnimArgs
-_080D956C:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x64
- ble _080D95BA
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D95BA:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x78
- ble _080D95C8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D95C8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9540
-
- thumb_func_start sub_80D95D0
-sub_80D95D0: @ 80D95D0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D95E4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D95EC
- ldr r4, _080D95E8 @ =gAnimBankAttacker
- b _080D95EE
- .align 2, 0
-_080D95E4: .4byte gBattleAnimArgs
-_080D95E8: .4byte gAnimBankAttacker
-_080D95EC:
- ldr r4, _080D9634 @ =gAnimBankTarget
-_080D95EE:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D9638 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x4]
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- strh r2, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldr r0, _080D963C @ =sub_80D9640
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9634: .4byte gAnimBankTarget
-_080D9638: .4byte gBattleAnimArgs
-_080D963C: .4byte sub_80D9640
- thumb_func_end sub_80D95D0
-
- thumb_func_start sub_80D9640
-sub_80D9640: @ 80D9640
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- cmp r2, 0
- beq _080D9652
- cmp r2, 0x1
- beq _080D9676
- b _080D96B0
-_080D9652:
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080D96B0
- movs r2, 0x32
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D966E
- adds r0, r1, 0
- bl DestroyAnimSprite
- b _080D96B0
-_080D966E:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _080D96B0
-_080D9676:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D969E
- movs r0, 0
- strh r0, [r1, 0x30]
- ldrh r0, [r1, 0x34]
- adds r0, 0x1
- strh r0, [r1, 0x34]
- ands r0, r2
- lsls r0, 16
- cmp r0, 0
- beq _080D969A
- movs r0, 0x2
- b _080D969C
-_080D969A:
- ldr r0, _080D96B4 @ =0x0000fffe
-_080D969C:
- strh r0, [r1, 0x24]
-_080D969E:
- ldrh r0, [r1, 0x32]
- subs r0, 0x1
- strh r0, [r1, 0x32]
- lsls r0, 16
- cmp r0, 0
- bne _080D96B0
- adds r0, r1, 0
- bl DestroyAnimSprite
-_080D96B0:
- pop {r0}
- bx r0
- .align 2, 0
-_080D96B4: .4byte 0x0000fffe
- thumb_func_end sub_80D9640
-
- thumb_func_start sub_80D96B8
-sub_80D96B8: @ 80D96B8
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080D96DC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D96E4
- ldr r4, _080D96E0 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x4]
- adds r0, r2
- b _080D96F6
- .align 2, 0
-_080D96DC: .4byte gBattleAnimArgs
-_080D96E0: .4byte gAnimBankAttacker
-_080D96E4:
- ldr r4, _080D9740 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
-_080D96F6:
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, _080D9744 @ =gBattleAnimArgs
- movs r4, 0x2
- ldrsh r0, [r3, r4]
- lsls r0, 4
- adds r1, r0
- ldr r4, _080D9748 @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080D974C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r2, 0x2
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- beq _080D9764
- cmp r0, 0x1
- bgt _080D9750
- cmp r0, 0
- beq _080D975A
- b _080D978A
- .align 2, 0
-_080D9740: .4byte gAnimBankTarget
-_080D9744: .4byte gBattleAnimArgs
-_080D9748: .4byte 0x000003ff
-_080D974C: .4byte 0xfffffc00
-_080D9750:
- cmp r0, 0x2
- beq _080D9774
- cmp r0, 0x3
- beq _080D9784
- b _080D978A
-_080D975A:
- ldr r0, _080D9760 @ =0x0000fffd
- b _080D9784
- .align 2, 0
-_080D9760: .4byte 0x0000fffd
-_080D9764:
- movs r0, 0x3
- strh r0, [r5, 0x3A]
- ldr r0, _080D9770 @ =0x0000fffd
- strh r0, [r5, 0x3C]
- b _080D9792
- .align 2, 0
-_080D9770: .4byte 0x0000fffd
-_080D9774:
- ldr r0, _080D9780 @ =0x0000fffd
- strh r0, [r5, 0x3A]
- movs r0, 0x3
- strh r0, [r5, 0x3C]
- b _080D9792
- .align 2, 0
-_080D9780: .4byte 0x0000fffd
-_080D9784:
- strh r0, [r5, 0x3A]
- strh r0, [r5, 0x3C]
- b _080D9792
-_080D978A:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _080D9796
-_080D9792:
- ldr r0, _080D979C @ =sub_80D97A0
- str r0, [r5, 0x1C]
-_080D9796:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D979C: .4byte sub_80D97A0
- thumb_func_end sub_80D96B8
-
- thumb_func_start sub_80D97A0
-sub_80D97A0: @ 80D97A0
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x3A]
- ldrh r2, [r1, 0x20]
- adds r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0x3C]
- ldrh r2, [r1, 0x22]
- adds r0, r2
- strh r0, [r1, 0x22]
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D97C8
- adds r0, r1, 0
- bl DestroyAnimSprite
-_080D97C8:
- pop {r0}
- bx r0
- thumb_func_end sub_80D97A0
-
- thumb_func_start sub_80D97CC
-sub_80D97CC: @ 80D97CC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D9818 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9828
- ldr r4, _080D981C @ =gBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D9820 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, _080D9824 @ =gAnimBankTarget
- b _080D9844
- .align 2, 0
-_080D9818: .4byte gBattleAnimArgs
-_080D981C: .4byte gBankAttacker
-_080D9820: .4byte gAnimBankAttacker
-_080D9824: .4byte gAnimBankTarget
-_080D9828:
- ldr r0, _080D9860 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, _080D9864 @ =gAnimBankAttacker
-_080D9844:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r0, 0xC
- strh r0, [r5, 0x30]
- movs r0, 0x8
- strh r0, [r5, 0x32]
- ldr r0, _080D9868 @ =sub_80D986C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9860: .4byte gAnimBankTarget
-_080D9864: .4byte gAnimBankAttacker
-_080D9868: .4byte sub_80D986C
- thumb_func_end sub_80D97CC
-
- thumb_func_start sub_80D986C
-sub_80D986C: @ 80D986C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB4
- bne _080D98C6
- ldr r1, _080D98CC @ =REG_BLDCNT
- movs r0, 0
- strh r0, [r1]
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D98D0 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D98D4 @ =sub_8078BB8
- str r0, [r4, 0x1C]
-_080D98C6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D98CC: .4byte REG_BLDCNT
-_080D98D0: .4byte move_anim_8074EE0
-_080D98D4: .4byte sub_8078BB8
- thumb_func_end sub_80D986C
-
- thumb_func_start sub_80D98D8
-sub_80D98D8: @ 80D98D8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9924 @ =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x20]
- movs r2, 0x78
- strh r2, [r5, 0x22]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- adds r0, 0x36
- adds r1, r5, 0
- adds r1, 0x38
- lsls r2, 8
- bl sub_8079BF4
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D9928 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D992C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, _080D9930 @ =sub_80D9934
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9924: .4byte gBattleAnimArgs
-_080D9928: .4byte 0x000003ff
-_080D992C: .4byte 0xfffffc00
-_080D9930: .4byte sub_80D9934
- thumb_func_end sub_80D98D8
-
- thumb_func_start sub_80D9934
-sub_80D9934: @ 80D9934
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r7, r1]
- cmp r0, 0
- beq _080D9986
- movs r2, 0x36
- ldrsh r0, [r7, r2]
- movs r2, 0x38
- ldrsh r1, [r7, r2]
- bl sub_8079BFC
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r7, r1]
- subs r4, r0
- adds r0, r7, 0
- adds r0, 0x36
- adds r1, r7, 0
- adds r1, 0x38
- adds r2, r4, 0
- bl sub_8079BF4
- asrs r4, 8
- strh r4, [r7, 0x22]
- lsls r4, 16
- asrs r4, 16
- movs r0, 0x8
- negs r0, r0
- cmp r4, r0
- bge _080D997E
- adds r0, r7, 0
- bl DestroyAnimSprite
- b _080D99DC
-_080D997E:
- ldrh r0, [r7, 0x2E]
- subs r0, 0x1
- strh r0, [r7, 0x2E]
- b _080D99DC
-_080D9986:
- ldr r4, _080D99E8 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r2, _080D99EC @ =gAnimBankTarget
- mov r8, r2
- ldrb r0, [r2]
- movs r1, 0x2
- bl GetBankPosition
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- subs r4, r6
- strh r4, [r7, 0x2E]
- lsrs r0, 24
- subs r0, r5
- strh r0, [r7, 0x30]
- ldrh r0, [r7, 0x20]
- lsls r0, 4
- strh r0, [r7, 0x32]
- ldrh r0, [r7, 0x22]
- lsls r0, 4
- strh r0, [r7, 0x34]
- ldr r0, _080D99F0 @ =sub_80D99F4
- str r0, [r7, 0x1C]
-_080D99DC:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D99E8: .4byte gAnimBankAttacker
-_080D99EC: .4byte gAnimBankTarget
-_080D99F0: .4byte sub_80D99F4
- thumb_func_end sub_80D9934
-
- thumb_func_start sub_80D99F4
-sub_80D99F4: @ 80D99F4
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080D9A2E
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080D9A2E
- cmp r1, 0x78
- ble _080D9A34
-_080D9A2E:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080D9A34:
- pop {r0}
- bx r0
- thumb_func_end sub_80D99F4
-
- thumb_func_start sub_80D9A38
-sub_80D9A38: @ 80D9A38
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D9A6C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9A7C
- ldr r4, _080D9A70 @ =gBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D9A74 @ =gAnimBankTarget
- ldrb r4, [r0]
- ldr r0, _080D9A78 @ =gAnimBankAttacker
- b _080D9A82
- .align 2, 0
-_080D9A6C: .4byte gBattleAnimArgs
-_080D9A70: .4byte gBankAttacker
-_080D9A74: .4byte gAnimBankTarget
-_080D9A78: .4byte gAnimBankAttacker
-_080D9A7C:
- ldr r0, _080D9AB4 @ =gAnimBankAttacker
- ldrb r4, [r0]
- ldr r0, _080D9AB8 @ =gAnimBankTarget
-_080D9A82:
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D9ABC
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- b _080D9AD6
- .align 2, 0
-_080D9AB4: .4byte gAnimBankAttacker
-_080D9AB8: .4byte gAnimBankTarget
-_080D9ABC:
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9ADC
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x18
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x57
-_080D9AD6:
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x3]
-_080D9ADC:
- movs r0, 0x10
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D9B1C @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D9B20 @ =sub_8078BB8
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9B1C: .4byte DestroyAnimSprite
-_080D9B20: .4byte sub_8078BB8
- thumb_func_end sub_80D9A38
-
- thumb_func_start sub_80D9B24
-sub_80D9B24: @ 80D9B24
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080D9B3A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9B3A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9B24
-
- thumb_func_start sub_80D9B48
-sub_80D9B48: @ 80D9B48
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, _080D9BC4 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D9BC8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1]
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x36]
- ldr r0, _080D9BCC @ =gAnimMoveTurn
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9B92
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_080D9B92:
- movs r0, 0x1
- ands r6, r0
- cmp r6, 0
- beq _080D9BA6
- ldrh r0, [r5, 0x32]
- negs r0, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
-_080D9BA6:
- ldrh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x32]
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x34]
- strh r0, [r5, 0x26]
- ldr r0, _080D9BD0 @ =sub_80D9B24
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9BC4: .4byte gAnimBankTarget
-_080D9BC8: .4byte gBattleAnimArgs
-_080D9BCC: .4byte gAnimMoveTurn
-_080D9BD0: .4byte sub_80D9B24
- thumb_func_end sub_80D9B48
-
- thumb_func_start sub_80D9BD4
-sub_80D9BD4: @ 80D9BD4
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D9BEC @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9BF0
- adds r0, r4, 0
- movs r1, 0
- bl sub_80787B0
- b _080D9BF8
- .align 2, 0
-_080D9BEC: .4byte gBattleAnimArgs
-_080D9BF0:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
-_080D9BF8:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D9C0C
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- b _080D9C22
-_080D9C0C:
- ldr r0, _080D9C34 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9C22
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080D9C22:
- ldr r0, _080D9C38 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080D9C3C @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9C34: .4byte gAnimBankAttacker
-_080D9C38: .4byte sub_8078600
-_080D9C3C: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9BD4
-
- thumb_func_start sub_80D9C40
-sub_80D9C40: @ 80D9C40
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D9C7A
- ldrh r0, [r4, 0x30]
- adds r0, 0x28
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x2
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D9C7A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9C7A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9C40
-
- thumb_func_start sub_80D9C80
-sub_80D9C80: @ 80D9C80
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080D9CB0 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080D9CB8
- cmp r0, 0x1
- bgt _080D9CD2
- cmp r0, 0
- bne _080D9CD2
- movs r0, 0
- bl sub_80789D4
- ldr r0, _080D9CB4 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x18]
- b _080D9CCA
- .align 2, 0
-_080D9CB0: .4byte gTasks
-_080D9CB4: .4byte gBattleAnimArgs
-_080D9CB8:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D9CDE
-_080D9CCA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D9CDE
-_080D9CD2:
- movs r2, 0xA0
- lsls r2, 3
- adds r0, r2, 0
- ldrh r1, [r4, 0x1A]
- adds r0, r1
- strh r0, [r4, 0x1A]
-_080D9CDE:
- movs r2, 0xB0
- lsls r2, 4
- adds r0, r2, 0
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r4, 0x1C]
- ldr r0, _080D9D0C @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9D14
- ldr r1, _080D9D10 @ =gBattle_BG3_X
- ldrh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- adds r7, r1, 0
- b _080D9D24
- .align 2, 0
-_080D9D0C: .4byte gAnimBankTarget
-_080D9D10: .4byte gBattle_BG3_X
-_080D9D14:
- ldr r2, _080D9D64 @ =gBattle_BG3_X
- ldrh r1, [r4, 0x1A]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- adds r7, r2, 0
-_080D9D24:
- ldr r3, _080D9D68 @ =gBattle_BG3_Y
- ldrh r2, [r4, 0x1C]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r0, 0xFF
- ldrb r1, [r4, 0x1A]
- movs r5, 0
- strh r1, [r4, 0x1A]
- ands r0, r2
- strh r0, [r4, 0x1C]
- ldr r0, _080D9D6C @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080D9D5C
- strh r5, [r7]
- strh r5, [r3]
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D9D5C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9D64: .4byte gBattle_BG3_X
-_080D9D68: .4byte gBattle_BG3_Y
-_080D9D6C: .4byte gBattleAnimArgs
- thumb_func_end sub_80D9C80
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/flying.s b/asm/flying.s
index ce3fb050b..a9872c903 100644
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -174,7 +174,7 @@ sub_80DA16C: @ 80DA16C
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _080DA1D8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
@@ -211,7 +211,7 @@ _080DA18C:
adds r0, r4
strh r0, [r6, 0x36]
adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
ldr r0, _080DA1E4 @ =sub_80785E4
str r0, [r6, 0x1C]
ldr r1, _080DA1E8 @ =sub_80DA1EC
@@ -232,7 +232,7 @@ _080DA1E8: .4byte sub_80DA1EC
sub_80DA1EC: @ 80DA1EC
push {r4,lr}
adds r4, r0, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
beq _080DA200
@@ -331,7 +331,7 @@ _080DA2B0:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
_080DA2C2:
ldr r4, _080DA2F4 @ =gBattleAnimArgs
ldrh r0, [r4, 0x4]
@@ -342,7 +342,7 @@ _080DA2C2:
ldrh r3, [r5, 0x36]
adds r0, r3
strh r0, [r5, 0x36]
- ldr r0, _080DA2F8 @ =sub_8078B34
+ ldr r0, _080DA2F8 @ =StartTranslateAnimSpriteByDeltas
str r0, [r5, 0x1C]
ldr r1, _080DA2FC @ =DestroyAnimSprite
adds r0, r5, 0
@@ -356,7 +356,7 @@ _080DA2C2:
.align 2, 0
_080DA2F0: .4byte gAnimBankTarget
_080DA2F4: .4byte gBattleAnimArgs
-_080DA2F8: .4byte sub_8078B34
+_080DA2F8: .4byte StartTranslateAnimSpriteByDeltas
_080DA2FC: .4byte DestroyAnimSprite
thumb_func_end sub_80DA208
@@ -365,7 +365,7 @@ sub_80DA300: @ 80DA300
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r1, _080DA33C @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
@@ -483,7 +483,7 @@ _080DA3C2:
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
ldr r0, _080DA40C @ =sub_80DA410
str r0, [r5, 0x1C]
pop {r4,r5}
@@ -503,7 +503,7 @@ sub_80DA410: @ 80DA410
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
ldrh r1, [r4, 0x34]
lsrs r0, r1, 8
cmp r0, 0xC8
@@ -1743,7 +1743,7 @@ sub_80DAD30: @ 80DAD30
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
- ldr r0, _080DAD80 @ =sub_807941C
+ ldr r0, _080DAD80 @ =TranslateAnimSpriteToTargetMonLocation
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
@@ -1751,7 +1751,7 @@ sub_80DAD30: @ 80DAD30
.align 2, 0
_080DAD78: .4byte gAnimBankTarget
_080DAD7C: .4byte gAnimBankAttacker
-_080DAD80: .4byte sub_807941C
+_080DAD80: .4byte TranslateAnimSpriteToTargetMonLocation
thumb_func_end sub_80DAD30
thumb_func_start sub_80DAD84
@@ -2086,7 +2086,7 @@ sub_80DB000: @ 80DB000
bne _080DB01C
adds r0, r5, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080DB024
.align 2, 0
_080DB018: .4byte gBattleAnimArgs
@@ -2291,7 +2291,7 @@ sub_80DB194: @ 80DB194
_080DB1A6:
adds r0, r4, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
movs r0, 0
bl GetAnimBankSpriteId
ldr r2, _080DB1D4 @ =gSprites
@@ -2414,7 +2414,7 @@ sub_80DB288: @ 80DB288
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r1, _080DB2C4 @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
diff --git a/asm/ghost.s b/asm/ghost.s
index 2934f6dbd..df20a7b20 100644
--- a/asm/ghost.s
+++ b/asm/ghost.s
@@ -12,7 +12,7 @@ sub_80DDB6C: @ 80DDB6C
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _080DDBC8 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
@@ -63,7 +63,7 @@ sub_80DDBD8: @ 80DDBD8
adds r4, r0, 0
bl sub_80DDCC8
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
beq _080DDBF8
@@ -123,7 +123,7 @@ sub_80DDC4C: @ 80DDC4C
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r1, 0xA
@@ -2539,7 +2539,7 @@ sub_80DEF3C: @ 80DEF3C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _080DEF68 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
@@ -3257,7 +3257,7 @@ sub_80DF49C: @ 80DF49C
movs r2, 0x4
orrs r1, r2
strb r1, [r3]
- ldr r2, _080DF4E0 @ =gObjectBankIDs
+ ldr r2, _080DF4E0 @ =gBankSpriteIds
ldr r1, _080DF4E4 @ =gAnimBankAttacker
ldrb r1, [r1]
adds r1, r2
@@ -3286,7 +3286,7 @@ sub_80DF49C: @ 80DF49C
strh r1, [r0, 0x22]
bx lr
.align 2, 0
-_080DF4E0: .4byte gObjectBankIDs
+_080DF4E0: .4byte gBankSpriteIds
_080DF4E4: .4byte gAnimBankAttacker
_080DF4E8: .4byte gBattleAnimArgs
_080DF4EC: .4byte sub_80DF4F4
diff --git a/asm/ground.s b/asm/ground.s
index 3d4b69a9f..607065061 100644
--- a/asm/ground.s
+++ b/asm/ground.s
@@ -59,7 +59,7 @@ _080E0F80: .4byte sub_80E0F84
sub_80E0F84: @ 80E0F84
push {r4,r5,lr}
adds r5, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080E0FD8
@@ -108,7 +108,7 @@ _080E0FE4: .4byte sub_80E0FE8
sub_80E0FE8: @ 80E0FE8
push {r4,lr}
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080E0FFC
@@ -157,7 +157,7 @@ _080E1024:
ldrh r4, [r4, 0x6]
adds r0, r4
strh r0, [r6, 0x36]
- ldr r0, _080E1070 @ =sub_8078B34
+ ldr r0, _080E1070 @ =StartTranslateAnimSpriteByDeltas
str r0, [r6, 0x1C]
ldr r1, _080E1074 @ =DestroyAnimSprite
adds r0, r6, 0
@@ -169,7 +169,7 @@ _080E1024:
_080E1064: .4byte gAnimBankAttacker
_080E1068: .4byte gBattleAnimArgs
_080E106C: .4byte gAnimBankTarget
-_080E1070: .4byte sub_8078B34
+_080E1070: .4byte StartTranslateAnimSpriteByDeltas
_080E1074: .4byte DestroyAnimSprite
thumb_func_end sub_80E1004
@@ -180,7 +180,7 @@ sub_80E1078: @ 80E1078
push {r7}
adds r6, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r4, _080E10F8 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
@@ -224,7 +224,7 @@ _080E10D0:
strh r0, [r6, 0x32]
adds r0, r7, r4
strh r0, [r6, 0x36]
- ldr r0, _080E1100 @ =sub_8078B34
+ ldr r0, _080E1100 @ =StartTranslateAnimSpriteByDeltas
str r0, [r6, 0x1C]
ldr r1, _080E1104 @ =move_anim_8074EE0
adds r0, r6, 0
@@ -237,7 +237,7 @@ _080E10D0:
.align 2, 0
_080E10F8: .4byte gAnimBankTarget
_080E10FC: .4byte gBattleAnimArgs
-_080E1100: .4byte sub_8078B34
+_080E1100: .4byte StartTranslateAnimSpriteByDeltas
_080E1104: .4byte move_anim_8074EE0
thumb_func_end sub_80E1078
@@ -1120,7 +1120,7 @@ _080E17AC: .4byte sub_80E17B0
sub_80E17B0: @ 80E17B0
push {r4,lr}
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080E17C4
@@ -1270,7 +1270,7 @@ _080E18CE:
adds r1, r4, 0
adds r1, 0x8
adds r1, r0
- ldr r0, _080E1904 @ =gObjectBankIDs
+ ldr r0, _080E1904 @ =gBankSpriteIds
adds r0, r5, r0
ldrb r0, [r0]
strh r0, [r1]
@@ -1285,7 +1285,7 @@ _080E18F8:
bls _080E18CE
b _080E1924
.align 2, 0
-_080E1904: .4byte gObjectBankIDs
+_080E1904: .4byte gBankSpriteIds
_080E1908:
ldrb r0, [r6]
bl GetAnimBankSpriteId
diff --git a/asm/ice.s b/asm/ice.s
index 032da59c3..02729a0c0 100644
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -325,7 +325,7 @@ sub_80D792C: @ 80D792C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _080D7960 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x2
@@ -371,7 +371,7 @@ _080D7976:
ldr r1, _080D79AC @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
- ldr r0, _080D79B0 @ =sub_8078B34
+ ldr r0, _080D79B0 @ =StartTranslateAnimSpriteByDeltas
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
@@ -380,7 +380,7 @@ _080D7976:
_080D79A4: .4byte gBattleAnimArgs
_080D79A8: .4byte gAnimBankTarget
_080D79AC: .4byte DestroyAnimSprite
-_080D79B0: .4byte sub_8078B34
+_080D79B0: .4byte StartTranslateAnimSpriteByDeltas
thumb_func_end sub_80D792C
thumb_func_start sub_80D79B4
@@ -406,7 +406,7 @@ _080D79D0:
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
ldr r0, _080D7A1C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
@@ -480,7 +480,7 @@ sub_80D7A64: @ 80D7A64
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r6, _080D7AAC @ =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -519,7 +519,7 @@ _080D7AB4:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
_080D7AC6:
ldr r0, _080D7AE4 @ =gAnimBankAttacker
ldrb r0, [r0]
@@ -795,7 +795,7 @@ sub_80D7CD4: @ 80D7CD4
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r1, _080D7D18 @ =gBattleAnimArgs
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x2E]
@@ -832,7 +832,7 @@ _080D7D20:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
_080D7D32:
ldr r0, _080D7D54 @ =gAnimBankAttacker
ldrb r0, [r0]
@@ -1036,7 +1036,7 @@ _080D7EAC:
adds r3, r4, 0
adds r3, 0x22
movs r1, 0
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
ldr r0, _080D7EF0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
@@ -1094,7 +1094,7 @@ sub_80D7F10: @ 80D7F10
bne _080D7F34
adds r0, r5, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080D7F72
.align 2, 0
_080D7F30: .4byte gBattleAnimArgs
@@ -1106,7 +1106,7 @@ _080D7F34:
adds r3, r5, 0
adds r3, 0x22
movs r1, 0
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -1152,7 +1152,7 @@ _080D7F92:
adds r3, r5, 0
adds r3, 0x22
movs r1, 0
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -1221,7 +1221,7 @@ _080D800C:
adds r0, r1
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
movs r0, 0x40
strh r0, [r5, 0x38]
ldr r1, _080D8044 @ =sub_80D8048
@@ -1241,7 +1241,7 @@ _080D8044: .4byte sub_80D8048
sub_80D8048: @ 80D8048
push {r4,lr}
adds r4, r0, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
bne _080D80D2
@@ -1696,14 +1696,14 @@ sub_80D83E0: @ 80D83E0
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
- ldr r0, _080D8410 @ =sub_807941C
+ ldr r0, _080D8410 @ =TranslateAnimSpriteToTargetMonLocation
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080D840C: .4byte gAnimBankAttacker
-_080D8410: .4byte sub_807941C
+_080D8410: .4byte TranslateAnimSpriteToTargetMonLocation
thumb_func_end sub_80D83E0
thumb_func_start sub_80D8414
@@ -2227,7 +2227,7 @@ _080D8824:
strb r0, [r1]
_080D8858:
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
ldr r0, _080D8870 @ =sub_80D8874
str r0, [r5, 0x1C]
pop {r3}
@@ -2263,7 +2263,7 @@ _080D8894:
b _080D8AD0
_080D8896:
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
ldr r1, _080D88C0 @ =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -2361,13 +2361,13 @@ _080D893A:
ands r0, r1
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
b _080D8AD0
.align 2, 0
_080D8964: .4byte gSineTable
_080D8968:
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
ldr r1, _080D89C8 @ =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -2519,7 +2519,7 @@ _080D8A7A:
_080D8A90: .4byte 0x0000fff0
_080D8A94:
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
beq _080D8AD0
@@ -3026,7 +3026,7 @@ _080D8E6A:
bl StartSpriteAffineAnim
adds r0, r5, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r6, _080D8ED0 @ =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -3078,7 +3078,7 @@ _080D8EDC: .4byte sub_80D8EE0
sub_80D8EE0: @ 80D8EE0
push {r4,lr}
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080D8F02
diff --git a/asm/normal.s b/asm/normal.s
index fffbc3870..c92b4563c 100644
--- a/asm/normal.s
+++ b/asm/normal.s
@@ -1214,7 +1214,7 @@ _080E25A0:
bcs _080E25F4
ldr r2, _080E2604 @ =gSprites
mov r12, r2
- ldr r6, _080E2608 @ =gObjectBankIDs
+ ldr r6, _080E2608 @ =gBankSpriteIds
movs r7, 0x3
negs r7, r7
_080E25D2:
@@ -1245,14 +1245,14 @@ _080E25FA:
.align 2, 0
_080E2600: .4byte gNoOfAllBanks
_080E2604: .4byte gSprites
-_080E2608: .4byte gObjectBankIDs
+_080E2608: .4byte gBankSpriteIds
thumb_func_end sub_80E255C
thumb_func_start sub_80E260C
sub_80E260C: @ 80E260C
push {r4-r6,lr}
ldr r6, _080E2680 @ =gSprites
- ldr r4, _080E2684 @ =gObjectBankIDs
+ ldr r4, _080E2684 @ =gBankSpriteIds
ldr r5, _080E2688 @ =gAnimBankAttacker
ldrb r0, [r5]
adds r0, r4
@@ -1309,7 +1309,7 @@ sub_80E260C: @ 80E260C
b _080E26B0
.align 2, 0
_080E2680: .4byte gSprites
-_080E2684: .4byte gObjectBankIDs
+_080E2684: .4byte gBankSpriteIds
_080E2688: .4byte gAnimBankAttacker
_080E268C: .4byte gAnimBankTarget
_080E2690: .4byte gBattleAnimArgs
@@ -1471,7 +1471,7 @@ sub_80E27A0: @ 80E27A0
bne _080E27C4
adds r0, r5, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E27CC
.align 2, 0
_080E27C0: .4byte gBattleAnimArgs
@@ -1506,7 +1506,7 @@ sub_80E27E8: @ 80E27E8
bne _080E280C
adds r0, r5, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E2814
.align 2, 0
_080E2808: .4byte gBattleAnimArgs
@@ -1586,7 +1586,7 @@ _080E288C:
bne _080E28AC
adds r0, r4, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E28B4
.align 2, 0
_080E28A8: .4byte gBattleAnimArgs
@@ -1694,7 +1694,7 @@ sub_80E2978: @ 80E2978
bne _080E2994
adds r0, r4, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E299C
.align 2, 0
_080E2990: .4byte gBattleAnimArgs
@@ -1733,7 +1733,7 @@ sub_80E29C0: @ 80E29C0
bne _080E29E4
adds r0, r5, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E29EC
.align 2, 0
_080E29E0: .4byte gBattleAnimArgs
@@ -2532,7 +2532,7 @@ _080E2FDC:
cmp r0, 0x1
bne _080E3028
ldr r3, _080E3060 @ =gSprites
- ldr r1, _080E3064 @ =gObjectBankIDs
+ ldr r1, _080E3064 @ =gBankSpriteIds
ldrb r0, [r5]
eors r0, r6
adds r0, r1
@@ -2580,7 +2580,7 @@ _080E3054: .4byte 0x00000c08
_080E3058: .4byte REG_BG1CNT
_080E305C: .4byte gAnimBankAttacker
_080E3060: .4byte gSprites
-_080E3064: .4byte gObjectBankIDs
+_080E3064: .4byte gBankSpriteIds
_080E3068: .4byte gSharedMem + 0x19348
_080E306C:
ldr r4, _080E308C @ =gAnimBankAttacker
@@ -2809,7 +2809,7 @@ _080E3208:
ldrsh r0, [r4, r3]
cmp r0, 0x1
bne _080E3288
- ldr r2, _080E32D8 @ =gObjectBankIDs
+ ldr r2, _080E32D8 @ =gBankSpriteIds
ldr r0, _080E32DC @ =gAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
@@ -2862,7 +2862,7 @@ _080E32C8: .4byte REG_BLDCNT
_080E32CC: .4byte gSprites
_080E32D0: .4byte 0x040000d4
_080E32D4: .4byte 0x85000200
-_080E32D8: .4byte gObjectBankIDs
+_080E32D8: .4byte gBankSpriteIds
_080E32DC: .4byte gAnimBankAttacker
thumb_func_end sub_80E3194
@@ -3069,7 +3069,7 @@ _080E345E:
cmp r0, 0x1
bne _080E34A4
ldr r1, _080E34D8 @ =gSprites
- ldr r0, _080E34DC @ =gObjectBankIDs
+ ldr r0, _080E34DC @ =gBankSpriteIds
add r0, r8
ldrb r0, [r0]
lsls r2, r0, 4
@@ -3115,7 +3115,7 @@ _080E34CC: .4byte REG_BLDCNT
_080E34D0: .4byte 0x00003f42
_080E34D4: .4byte REG_BG1CNT
_080E34D8: .4byte gSprites
-_080E34DC: .4byte gObjectBankIDs
+_080E34DC: .4byte gBankSpriteIds
_080E34E0: .4byte gSharedMem + 0x19348
_080E34E4:
adds r0, r5, 0
@@ -3149,7 +3149,7 @@ _080E3516:
lsls r0, 16
lsrs r4, r0, 16
_080E3522:
- ldr r6, _080E3570 @ =gObjectBankIDs
+ ldr r6, _080E3570 @ =gBankSpriteIds
adds r0, r5, r6
ldrb r1, [r0]
adds r0, r5, 0
@@ -3184,7 +3184,7 @@ _080E3550:
.align 2, 0
_080E3568: .4byte gBattlePartyID
_080E356C: .4byte gPlayerParty
-_080E3570: .4byte gObjectBankIDs
+_080E3570: .4byte gBankSpriteIds
_080E3574: .4byte gBattleStatMask1_Tilemap
_080E3578:
ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap
@@ -3344,7 +3344,7 @@ _080E3692:
mov r3, sp
ldrh r3, [r3, 0x20]
strh r3, [r1, 0x14]
- ldr r0, _080E36D8 @ =gObjectBankIDs
+ ldr r0, _080E36D8 @ =gBankSpriteIds
add r0, r8
ldrb r0, [r0]
strh r0, [r1, 0x16]
@@ -3364,7 +3364,7 @@ _080E3692:
bl PlaySE12WithPanning
b _080E36F4
.align 2, 0
-_080E36D8: .4byte gObjectBankIDs
+_080E36D8: .4byte gBankSpriteIds
_080E36DC: .4byte sub_80E3704
_080E36E0:
movs r0, 0x40
@@ -4040,7 +4040,7 @@ _080E3BE6:
lsls r0, 24
cmp r0, 0
beq _080E3C24
- ldr r0, _080E3C44 @ =gObjectBankIDs
+ ldr r0, _080E3C44 @ =gBankSpriteIds
adds r0, r4, r0
ldrb r0, [r0]
lsls r2, r0, 4
@@ -4074,7 +4074,7 @@ _080E3C24:
.align 2, 0
_080E3C3C: .4byte gSprites
_080E3C40: .4byte gAnimBankAttacker
-_080E3C44: .4byte gObjectBankIDs
+_080E3C44: .4byte gBankSpriteIds
_080E3C48: .4byte gBattleAnimArgs
thumb_func_end sub_80E3BDC
@@ -4236,7 +4236,7 @@ _080E3D8A:
lsls r0, 16
lsrs r4, r0, 16
_080E3D96:
- ldr r5, _080E3E50 @ =gObjectBankIDs
+ ldr r5, _080E3E50 @ =gBankSpriteIds
adds r0, r7, r5
ldrb r1, [r0]
adds r0, r7, 0
@@ -4322,7 +4322,7 @@ _080E3DE6:
.align 2, 0
_080E3E48: .4byte gBattlePartyID
_080E3E4C: .4byte gPlayerParty
-_080E3E50: .4byte gObjectBankIDs
+_080E3E50: .4byte gBankSpriteIds
_080E3E54: .4byte gBattle_BG1_X
_080E3E58: .4byte gBattle_BG1_Y
_080E3E5C: .4byte gTasks
diff --git a/asm/unk_text_8095904.s b/asm/unk_text_8095904.s
deleted file mode 100644
index 00c81faca..000000000
--- a/asm/unk_text_8095904.s
+++ /dev/null
@@ -1,256 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8095904
-sub_8095904: @ 8095904
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- str r0, [sp]
- adds r7, r1, 0
- adds r4, r2, 0
- ldr r0, [sp, 0x3C]
- lsls r4, 24
- lsrs r4, 24
- lsls r3, 16
- lsrs r3, 16
- str r3, [sp, 0x4]
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x8]
- ldr r0, [sp]
- bl StringLength
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- cmp r4, 0
- bne _08095988
- movs r5, 0
- cmp r5, r8
- bcs _08095A2E
-_0809593E:
- ldr r1, [sp]
- adds r0, r1, r5
- ldrb r2, [r0]
- ldr r0, _08095980 @ =0x0000fff0
- ands r0, r2
- lsls r0, 6
- movs r1, 0xF
- ands r2, r1
- lsls r2, 5
- adds r0, r2
- ldr r1, _08095984 @ =gFont3LatinGlyphs
- adds r4, r0, r1
- adds r0, r4, 0
- adds r1, r7, 0
- movs r2, 0x10
- bl CpuSet
- movs r2, 0x80
- lsls r2, 2
- adds r0, r4, r2
- ldr r3, [sp, 0x4]
- adds r1, r7, r3
- movs r2, 0x10
- bl CpuSet
- adds r7, 0x20
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, r8
- bcc _0809593E
- b _08095A2E
- .align 2, 0
-_08095980: .4byte 0x0000fff0
-_08095984: .4byte gFont3LatinGlyphs
-_08095988:
- movs r0, 0
- mov r9, r0
- ldr r1, [sp, 0x8]
- lsls r0, r1, 28
- lsrs r0, 24
- str r0, [sp, 0xC]
- mov r2, r8
- lsls r0, r2, 21
- movs r1, 0
- lsrs r0, 1
- str r0, [sp, 0x10]
-_0809599E:
- movs r5, 0
- ldr r3, [sp, 0x4]
- adds r3, r7, r3
- str r3, [sp, 0x14]
- adds r0, r1, 0x1
- str r0, [sp, 0x18]
- cmp r5, r8
- bcs _08095A12
- movs r2, 0xF
- mov r12, r2
- lsls r1, 9
- ldr r0, _08095A40 @ =gFont3LatinGlyphs
- adds r1, r0
- mov r10, r1
-_080959BA:
- ldr r3, [sp]
- adds r0, r3, r5
- ldrb r1, [r0]
- ldr r0, _08095A44 @ =0x0000fff0
- ands r0, r1
- lsls r0, 6
- mov r2, r12
- ands r1, r2
- lsls r1, 5
- adds r0, r1
- mov r3, r10
- adds r4, r0, r3
- movs r6, 0
- adds r5, 0x1
-_080959D6:
- ldrb r0, [r4]
- movs r3, 0xF0
- ands r3, r0
- mov r2, r12
- ands r2, r0
- cmp r3, 0
- bne _080959E6
- ldr r3, [sp, 0xC]
-_080959E6:
- cmp r2, 0
- bne _080959EC
- ldr r2, [sp, 0x8]
-_080959EC:
- mov r0, r9
- adds r1, r0, 0x1
- lsls r1, 16
- lsrs r1, 16
- mov r9, r1
- ldr r1, [sp, 0x40]
- adds r0, r1, r0
- orrs r3, r2
- strb r3, [r0]
- adds r4, 0x1
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x1F
- bls _080959D6
- lsls r0, r5, 16
- lsrs r5, r0, 16
- cmp r5, r8
- bcc _080959BA
-_08095A12:
- ldr r0, [sp, 0x40]
- adds r1, r7, 0
- ldr r3, [sp, 0x10]
- lsrs r2, r3, 16
- bl CpuSet
- ldr r7, [sp, 0x14]
- movs r0, 0
- mov r9, r0
- ldr r1, [sp, 0x18]
- lsls r0, r1, 16
- lsrs r1, r0, 16
- cmp r1, 0x1
- bls _0809599E
-_08095A2E:
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08095A40: .4byte gFont3LatinGlyphs
-_08095A44: .4byte 0x0000fff0
- thumb_func_end sub_8095904
-
- thumb_func_start unref_sub_8095A48
-unref_sub_8095A48: @ 8095A48
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r2, 24
- lsrs r2, 24
- mov r8, r2
- lsls r3, 24
- lsrs r7, r3, 24
- movs r6, 0
-_08095A60:
- movs r3, 0
- ldrb r0, [r4]
- adds r1, r0, 0
- adds r2, r0, 0
- cmp r1, 0xFF
- beq _08095ACE
-_08095A6C:
- mov r0, sp
- adds r0, r3
- adds r0, 0x8
- strb r2, [r0]
- adds r4, 0x1
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x3
- bhi _08095AA8
- ldrb r0, [r4]
- adds r1, r0, 0
- adds r2, r0, 0
- cmp r1, 0xFF
- bne _08095A6C
- cmp r3, 0
- beq _08095ACE
- movs r6, 0x1
- cmp r3, 0x3
- bhi _08095AA8
- movs r2, 0
-_08095A96:
- adds r0, r3, 0
- adds r1, r0, 0x1
- lsls r1, 16
- lsrs r3, r1, 16
- add r0, sp
- adds r0, 0x8
- strb r2, [r0]
- cmp r3, 0x3
- bls _08095A96
-_08095AA8:
- mov r1, sp
- adds r1, r3
- adds r1, 0x8
- movs r0, 0xFF
- strb r0, [r1]
- str r7, [sp]
- ldr r0, [sp, 0x28]
- str r0, [sp, 0x4]
- add r0, sp, 0x8
- adds r1, r5, 0
- mov r2, r8
- movs r3, 0x80
- bl sub_8095904
- movs r0, 0x80
- lsls r0, 1
- adds r5, r0
- cmp r6, 0
- beq _08095A60
-_08095ACE:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end unref_sub_8095A48
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/water.s b/asm/water.s
index 45fb7f82a..0bbddd2ca 100644
--- a/asm/water.s
+++ b/asm/water.s
@@ -2075,7 +2075,7 @@ _080D4B38: .4byte sub_80D4B3C
sub_80D4B3C: @ 80D4B3C
push {r4-r6,lr}
adds r6, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080D4B96
@@ -2126,7 +2126,7 @@ _080D4BA0: .4byte sub_80D4BA4
sub_80D4BA4: @ 80D4BA4
push {r4-r6,lr}
adds r5, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080D4BE0
@@ -2264,7 +2264,7 @@ sub_80D4CA4: @ 80D4CA4
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r5, _080D4CE0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s
index 17b27fae5..ab83f2bf8 100644
--- a/data/battle_ai_scripts.s
+++ b/data/battle_ai_scripts.s
@@ -47,7 +47,7 @@ BattleAIs:: @ 81DA01C
AI_CheckBadMove: @ 81DA09C
is_most_powerful_move
if_equal 0, AI_CheckBadMove_CheckSoundproof
- if_damage_bonus 0, Score_Down10
+ if_damage_bonus 0, Score_Minus10
get_ability TARGET
if_equal ABILITY_VOLT_ABSORB, CheckIfVoltAbsorbCancelsElectric
if_equal ABILITY_WATER_ABSORB, CheckIfWaterAbsorbCancelsWater
@@ -58,39 +58,39 @@ AI_CheckBadMove: @ 81DA09C
CheckIfVoltAbsorbCancelsElectric: @ 81DA0CE
get_type CURRENT_MOVE
- if_arg_equal TYPE_ELECTRIC, Score_Down12
+ if_arg_equal TYPE_ELECTRIC, Score_Minus12
jump AI_CheckBadMove_CheckSoundproof
CheckIfWaterAbsorbCancelsWater: @ 81DA0DB
get_type CURRENT_MOVE
- if_arg_equal TYPE_WATER, Score_Down12
+ if_arg_equal TYPE_WATER, Score_Minus12
jump AI_CheckBadMove_CheckSoundproof
CheckIfFlashFireCancelsFire: @ 81DA0E8
get_type CURRENT_MOVE
- if_arg_equal TYPE_FIRE, Score_Down12
+ if_arg_equal TYPE_FIRE, Score_Minus12
jump AI_CheckBadMove_CheckSoundproof
CheckIfWonderGuardCancelsMove: @ 81DA0F5
if_damage_bonus 80, AI_CheckBadMove_CheckSoundproof
- jump Score_Down10
+ jump Score_Minus10
CheckIfLevitateCancelsGroundMove: @ 81DA100
get_type CURRENT_MOVE
- if_arg_equal TYPE_GROUND, Score_Down10
+ if_arg_equal TYPE_GROUND, Score_Minus10
AI_CheckBadMove_CheckSoundproof: @ 81DA108
get_ability TARGET
if_not_equal ABILITY_SOUNDPROOF, AI_CheckBadMove_CheckEffect
- if_move MOVE_GROWL, Score_Down10
- if_move MOVE_ROAR, Score_Down10
- if_move MOVE_SING, Score_Down10
- if_move MOVE_SUPERSONIC, Score_Down10
- if_move MOVE_SCREECH, Score_Down10
- if_move MOVE_SNORE, Score_Down10
- if_move MOVE_UPROAR, Score_Down10
- if_move MOVE_METAL_SOUND, Score_Down10
- if_move MOVE_GRASS_WHISTLE, Score_Down10
+ if_move MOVE_GROWL, Score_Minus10
+ if_move MOVE_ROAR, Score_Minus10
+ if_move MOVE_SING, Score_Minus10
+ if_move MOVE_SUPERSONIC, Score_Minus10
+ if_move MOVE_SCREECH, Score_Minus10
+ if_move MOVE_SNORE, Score_Minus10
+ if_move MOVE_UPROAR, Score_Minus10
+ if_move MOVE_METAL_SOUND, Score_Minus10
+ if_move MOVE_GRASS_WHISTLE, Score_Minus10
AI_CheckBadMove_CheckEffect: @ 81DA14F
if_effect EFFECT_SLEEP, AI_CBM_Sleep
@@ -173,7 +173,7 @@ AI_CheckBadMove_CheckEffect: @ 81DA14F
if_effect EFFECT_MIRROR_COAT, AI_CBM_HighRiskForDamage
if_effect EFFECT_SKULL_BASH, AI_CBM_HighRiskForDamage
if_effect EFFECT_FUTURE_SIGHT, AI_CBM_FutureSight
- if_effect EFFECT_TELEPORT, Score_Down10
+ if_effect EFFECT_TELEPORT, Score_Minus10
if_effect EFFECT_DEFENSE_CURL, AI_CBM_DefenseUp
if_effect EFFECT_FAKE_OUT, AI_CBM_FakeOut
if_effect EFFECT_STOCKPILE, AI_CBM_Stockpile
@@ -206,100 +206,100 @@ AI_CheckBadMove_CheckEffect: @ 81DA14F
AI_CBM_Sleep: @ 81DA3DE
get_ability TARGET
- if_equal ABILITY_INSOMNIA, Score_Down10
- if_equal ABILITY_VITAL_SPIRIT, Score_Down10
- if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Down10
+ if_equal ABILITY_INSOMNIA, Score_Minus10
+ if_equal ABILITY_VITAL_SPIRIT, Score_Minus10
+ if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Minus10
end
AI_CBM_Explosion: @ 81DA3F7
- if_damage_bonus 0, Score_Down10
+ if_damage_bonus 0, Score_Minus10
get_ability TARGET
- if_equal ABILITY_DAMP, Score_Down10
+ if_equal ABILITY_DAMP, Score_Minus10
count_alive_pokemon USER
if_not_equal 0, AI_CBM_Explosion_End
count_alive_pokemon TARGET
- if_not_equal 0, Score_Down10
- jump Score_Down1
+ if_not_equal 0, Score_Minus10
+ jump Score_Minus1
AI_CBM_Explosion_End: @ 81DA41A
end
AI_CBM_Nightmare: @ 81DA41B
- if_status2 TARGET, S_NIGHTMARE, Score_Down10
- if_not_status TARGET, SLP, Score_Down8
+ if_status2 TARGET, S_NIGHTMARE, Score_Minus10
+ if_not_status TARGET, SLP, Score_Minus8
end
AI_CBM_DreamEater: @ 81DA430
- if_not_status TARGET, SLP, Score_Down8
- if_damage_bonus 0, Score_Down10
+ if_not_status TARGET, SLP, Score_Minus8
+ if_damage_bonus 0, Score_Minus10
end
AI_CBM_BellyDrum: @ 81DA441
- if_hp_less_than USER, 51, Score_Down10
+ if_hp_less_than USER, 51, Score_Minus10
AI_CBM_AttackUp: @ 81DA448
- if_stat_level_equal USER, ATTACK, 12, Score_Down10
+ if_stat_level_equal USER, ATTACK, 12, Score_Minus10
end
AI_CBM_DefenseUp: @ 81DA451
- if_stat_level_equal USER, DEFENSE, 12, Score_Down10
+ if_stat_level_equal USER, DEFENSE, 12, Score_Minus10
end
AI_CBM_SpeedUp: @ 81DA45A
- if_stat_level_equal USER, SPEED, 12, Score_Down10
+ if_stat_level_equal USER, SPEED, 12, Score_Minus10
end
AI_CBM_SpAtkUp: @ 81DA463
- if_stat_level_equal USER, SP_ATTACK, 12, Score_Down10
+ if_stat_level_equal USER, SP_ATTACK, 12, Score_Minus10
end
AI_CBM_SpDefUp: @ 81DA46C
- if_stat_level_equal USER, SP_DEFENSE, 12, Score_Down10
+ if_stat_level_equal USER, SP_DEFENSE, 12, Score_Minus10
end
AI_CBM_AccUp: @ 81DA475
- if_stat_level_equal USER, ACCURACY, 12, Score_Down10
+ if_stat_level_equal USER, ACCURACY, 12, Score_Minus10
end
AI_CBM_EvasionUp: @ 81DA47E
- if_stat_level_equal USER, EVASION, 12, Score_Down10
+ if_stat_level_equal USER, EVASION, 12, Score_Minus10
end
AI_CBM_AttackDown: @ 81DA487
- if_stat_level_equal TARGET, ATTACK, 0, Score_Down10
+ if_stat_level_equal TARGET, ATTACK, 0, Score_Minus10
get_ability TARGET
- if_equal ABILITY_HYPER_CUTTER, Score_Down10
+ if_equal ABILITY_HYPER_CUTTER, Score_Minus10
jump CheckIfAbilityBlocksStatChange
AI_CBM_DefenseDown: @ 81DA49C
- if_stat_level_equal TARGET, DEFENSE, 0, Score_Down10
+ if_stat_level_equal TARGET, DEFENSE, 0, Score_Minus10
jump CheckIfAbilityBlocksStatChange
AI_CBM_SpeedDown: @ 81DA4A9
- if_stat_level_equal TARGET, SPEED, 0, Score_Down10
+ if_stat_level_equal TARGET, SPEED, 0, Score_Minus10
jump CheckIfAbilityBlocksStatChange
AI_CBM_SpAtkDown: @ 81DA4B6
- if_stat_level_equal TARGET, SP_ATTACK, 0, Score_Down10
+ if_stat_level_equal TARGET, SP_ATTACK, 0, Score_Minus10
jump CheckIfAbilityBlocksStatChange
AI_CBM_SpDefDown: @ 81DA4C3
- if_stat_level_equal TARGET, SP_DEFENSE, 0, Score_Down10
+ if_stat_level_equal TARGET, SP_DEFENSE, 0, Score_Minus10
jump CheckIfAbilityBlocksStatChange
AI_CBM_AccDown: @ 81DA4D0
- if_stat_level_equal TARGET, ACCURACY, 0, Score_Down10
+ if_stat_level_equal TARGET, ACCURACY, 0, Score_Minus10
get_ability TARGET
- if_equal ABILITY_KEEN_EYE, Score_Down10
+ if_equal ABILITY_KEEN_EYE, Score_Minus10
jump CheckIfAbilityBlocksStatChange
AI_CBM_EvasionDown: @ 81DA4E5
- if_stat_level_equal TARGET, EVASION, 0, Score_Down10
+ if_stat_level_equal TARGET, EVASION, 0, Score_Minus10
CheckIfAbilityBlocksStatChange: @ 81DA4ED
get_ability TARGET
- if_equal ABILITY_CLEAR_BODY, Score_Down10
- if_equal ABILITY_WHITE_SMOKE, Score_Down10
+ if_equal ABILITY_CLEAR_BODY, Score_Minus10
+ if_equal ABILITY_WHITE_SMOKE, Score_Minus10
end
AI_CBM_Haze: @ 81DA4FC
@@ -317,299 +317,299 @@ AI_CBM_Haze: @ 81DA4FC
if_stat_level_more_than TARGET, SP_DEFENSE, 6, AI_CBM_Haze_End
if_stat_level_more_than TARGET, ACCURACY, 6, AI_CBM_Haze_End
if_stat_level_more_than TARGET, EVASION, 6, AI_CBM_Haze_End
- jump Score_Down10
+ jump Score_Minus10
AI_CBM_Haze_End: @ 81DA571
end
AI_CBM_Roar: @ 81DA572
count_alive_pokemon TARGET
- if_equal 0, Score_Down10
+ if_equal 0, Score_Minus10
get_ability TARGET
- if_equal ABILITY_SUCTION_CUPS, Score_Down10
+ if_equal ABILITY_SUCTION_CUPS, Score_Minus10
end
AI_CBM_Toxic: @ 81DA583
get_type ENEMY_TYPE1
- if_equal TYPE_STEEL, Score_Down10
- if_equal TYPE_POISON, Score_Down10
+ if_equal TYPE_STEEL, Score_Minus10
+ if_equal TYPE_POISON, Score_Minus10
get_type PLAYER_TYPE1
- if_equal TYPE_STEEL, Score_Down10
- if_equal TYPE_POISON, Score_Down10
+ if_equal TYPE_STEEL, Score_Minus10
+ if_equal TYPE_POISON, Score_Minus10
get_ability TARGET
- if_equal ABILITY_IMMUNITY, Score_Down10
- if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Down10
+ if_equal ABILITY_IMMUNITY, Score_Minus10
+ if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Minus10
end
AI_CBM_LightScreen: @ 81DA5B2
- if_status4 USER, S_LIGHT_SCREEN, Score_Down8
+ if_status4 USER, S_LIGHT_SCREEN, Score_Minus8
end
AI_CBM_OneHitKO: @ 81DA5BD
- if_damage_bonus 0, Score_Down10
+ if_damage_bonus 0, Score_Minus10
get_ability TARGET
- if_equal ABILITY_STURDY, Score_Down10
- if_target_higher_level Score_Down10
+ if_equal ABILITY_STURDY, Score_Minus10
+ if_target_higher_level Score_Minus10
end
AI_CBM_Magnitude: @ 81DA5D2
get_ability TARGET
- if_equal ABILITY_LEVITATE, Score_Down10
+ if_equal ABILITY_LEVITATE, Score_Minus10
AI_CBM_HighRiskForDamage: @ 81DA5DA
- if_damage_bonus 0, Score_Down10
+ if_damage_bonus 0, Score_Minus10
get_ability TARGET
if_not_equal ABILITY_WONDER_GUARD, AI_CBM_HighRiskForDamage_End
if_damage_bonus 80, AI_CBM_HighRiskForDamage_End
- jump Score_Down10
+ jump Score_Minus10
AI_CBM_HighRiskForDamage_End: @ 81DA5F3
end
AI_CBM_Mist: @ 81DA5F4
- if_status4 USER, S_MIST, Score_Down8
+ if_status4 USER, S_MIST, Score_Minus8
end
AI_CBM_FocusEnergy: @ 81DA5FF
- if_status2 USER, S_FOCUS_ENERGY, Score_Down10
+ if_status2 USER, S_FOCUS_ENERGY, Score_Minus10
end
AI_CBM_Confuse: @ 81DA60A
- if_status2 TARGET, S_CONFUSED, Score_Down5
+ if_status2 TARGET, S_CONFUSED, Score_Minus5
get_ability TARGET
- if_equal ABILITY_OWN_TEMPO, Score_Down10
+ if_equal ABILITY_OWN_TEMPO, Score_Minus10
end
AI_CBM_Reflect: @ 81DA61D
- if_status4 USER, S_REFLECT, Score_Down8
+ if_status4 USER, S_REFLECT, Score_Minus8
end
AI_CBM_Paralyze: @ 81DA628
- if_damage_bonus 0, Score_Down10
+ if_damage_bonus 0, Score_Minus10
get_ability TARGET
- if_equal ABILITY_LIMBER, Score_Down10
- if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Down10
+ if_equal ABILITY_LIMBER, Score_Minus10
+ if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Minus10
end
AI_CBM_Substitute: @ 81DA641
- if_status2 USER, S_SUBSTITUTE, Score_Down8
- if_hp_less_than USER, 26, Score_Down10
+ if_status2 USER, S_SUBSTITUTE, Score_Minus8
+ if_hp_less_than USER, 26, Score_Minus10
end
AI_CBM_LeechSeed: @ 81DA653
- if_status3 TARGET, S_LEECH_SEED, Score_Down10
+ if_status3 TARGET, S_LEECH_SEED, Score_Minus10
get_type ENEMY_TYPE1
- if_equal TYPE_GRASS, Score_Down10
+ if_equal TYPE_GRASS, Score_Minus10
get_type PLAYER_TYPE1
- if_equal TYPE_GRASS, Score_Down10
+ if_equal TYPE_GRASS, Score_Minus10
end
AI_CBM_Disable: @ 81DA66E
- if_last_move_did_damage TARGET, 0, Score_Down8
+ if_last_move_did_damage TARGET, 0, Score_Minus8
end
AI_CBM_Encore: @ 81DA676
- if_last_move_did_damage TARGET, 1, Score_Down8
+ if_last_move_did_damage TARGET, 1, Score_Minus8
end
AI_CBM_DamageDuringSleep: @ 81DA67E
- if_not_status USER, SLP, Score_Down8
+ if_not_status USER, SLP, Score_Minus8
end
AI_CBM_CantEscape: @ 81DA689
- if_status2 TARGET, S_MEAN_LOOK, Score_Down10
+ if_status2 TARGET, S_MEAN_LOOK, Score_Minus10
end
AI_CBM_Curse: @ 81DA694
- if_stat_level_equal USER, ATTACK, 12, Score_Down10
- if_stat_level_equal USER, DEFENSE, 12, Score_Down8
+ if_stat_level_equal USER, ATTACK, 12, Score_Minus10
+ if_stat_level_equal USER, DEFENSE, 12, Score_Minus8
end
AI_CBM_Spikes: @ 81DA6A5
- if_status4 TARGET, S_SPIKES, Score_Down10
+ if_status4 TARGET, S_SPIKES, Score_Minus10
end
AI_CBM_Foresight: @ 81DA6B0
- if_status2 TARGET, S_FORESIGHT, Score_Down10
+ if_status2 TARGET, S_FORESIGHT, Score_Minus10
end
AI_CBM_PerishSong: @ 81DA6BB
- if_status3 TARGET, S_PERISH_SONG, Score_Down10
+ if_status3 TARGET, S_PERISH_SONG, Score_Minus10
end
AI_CBM_Sandstorm: @ 81DA6C6
get_weather
- if_equal BATTLE_WEATHER_SANDSTORM, Score_Down8
+ if_equal BATTLE_WEATHER_SANDSTORM, Score_Minus8
end
AI_CBM_Attract: @ 81DA6CE
- if_status2 TARGET, S_INFATUATED, Score_Down10
+ if_status2 TARGET, S_INFATUATED, Score_Minus10
get_ability TARGET
- if_equal ABILITY_OBLIVIOUS, Score_Down10
+ if_equal ABILITY_OBLIVIOUS, Score_Minus10
get_gender USER
if_equal 0, AI_CBM_Attract_CheckIfTargetIsFemale
if_equal 254, AI_CBM_Attract_CheckIfTargetIsMale
- jump Score_Down10
+ jump Score_Minus10
AI_CBM_Attract_CheckIfTargetIsFemale: @ 81DA6F3
get_gender TARGET
if_equal 254, AI_CBM_Attract_End
- jump Score_Down10
+ jump Score_Minus10
AI_CBM_Attract_CheckIfTargetIsMale: @ 81DA700
get_gender TARGET
if_equal 0, AI_CBM_Attract_End
- jump Score_Down10
+ jump Score_Minus10
AI_CBM_Attract_End: @ 81DA70D
end
AI_CBM_Safeguard: @ 81DA70E
- if_status4 USER, S_SAFEGUARD, Score_Down8
+ if_status4 USER, S_SAFEGUARD, Score_Minus8
end
AI_CBM_Memento: @ 81DA719
- if_stat_level_equal TARGET, ATTACK, 0, Score_Down10
- if_stat_level_equal TARGET, SP_ATTACK, 0, Score_Down8
+ if_stat_level_equal TARGET, ATTACK, 0, Score_Minus10
+ if_stat_level_equal TARGET, SP_ATTACK, 0, Score_Minus8
AI_CBM_BatonPass: @ 81DA729
count_alive_pokemon USER
- if_equal 0, Score_Down10
+ if_equal 0, Score_Minus10
end
AI_CBM_RainDance: @ 81DA732
get_weather
- if_equal BATTLE_WEATHER_RAIN, Score_Down8
+ if_equal BATTLE_WEATHER_RAIN, Score_Minus8
end
AI_CBM_SunnyDay: @ 81DA73A
get_weather
- if_equal BATTLE_WEATHER_SUN, Score_Down8
+ if_equal BATTLE_WEATHER_SUN, Score_Minus8
end
AI_CBM_FutureSight: @ 81DA742
- if_status4 TARGET, S_FUTURE_SIGHT, Score_Down10
+ if_status4 TARGET, S_FUTURE_SIGHT, Score_Minus10
end
AI_CBM_FakeOut: @ 81DA74D
is_first_turn USER
- if_equal 0, Score_Down10
+ if_equal 0, Score_Minus10
end
AI_CBM_Stockpile: @ 81DA756
get_stockpile_count USER
- if_equal 3, Score_Down10
+ if_equal 3, Score_Minus10
end
AI_CBM_SpitUpAndSwallow: @ 81DA75F
- if_damage_bonus 0, Score_Down10
+ if_damage_bonus 0, Score_Minus10
get_stockpile_count USER
- if_equal 0, Score_Down10
+ if_equal 0, Score_Minus10
end
AI_CBM_Hail: @ 81DA76E
get_weather
- if_equal BATTLE_WEATHER_HAIL, Score_Down8
+ if_equal BATTLE_WEATHER_HAIL, Score_Minus8
end
AI_CBM_Torment: @ 81DA776
- if_status2 TARGET, S_TORMENT, Score_Down10
+ if_status2 TARGET, S_TORMENT, Score_Minus10
end
AI_CBM_WillOWisp: @ 81DA781
get_ability TARGET
- if_equal ABILITY_WATER_VEIL, Score_Down10
- if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Down10
- if_damage_bonus 0, Score_Down10
- if_damage_bonus 20, Score_Down10
- if_damage_bonus 10, Score_Down10
+ if_equal ABILITY_WATER_VEIL, Score_Minus10
+ if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Minus10
+ if_damage_bonus 0, Score_Minus10
+ if_damage_bonus 20, Score_Minus10
+ if_damage_bonus 10, Score_Minus10
end
AI_CBM_HelpingHand: @ 81DA7A6
is_double_battle
- if_equal 0, Score_Down10
+ if_equal 0, Score_Minus10
end
AI_CBM_TrickAndKnockOff: @ 81DA7AE
get_ability TARGET
- if_equal ABILITY_STICKY_HOLD, Score_Down10
+ if_equal ABILITY_STICKY_HOLD, Score_Minus10
end
AI_CBM_Ingrain: @ 81DA7B7
- if_status3 USER, S_ROOTED, Score_Down10
+ if_status3 USER, S_ROOTED, Score_Minus10
end
AI_CBM_Recycle: @ 81DA7C2
get_item USER
- if_equal ITEM_NONE, Score_Down10
+ if_equal ITEM_NONE, Score_Minus10
end
AI_CBM_Imprison: @ 81DA7CB
- if_status3 USER, S_IMPRISONED, Score_Down10
+ if_status3 USER, S_IMPRISONED, Score_Minus10
end
AI_CBM_Refresh: @ 81DA7D6
- if_not_status USER, PSN | BRN | PAR | TOX, Score_Down10
+ if_not_status USER, PSN | BRN | PAR | TOX, Score_Minus10
end
AI_CBM_MudSport: @ 81DA7E1
- if_status3 USER, S_MUD_SPORT, Score_Down10
+ if_status3 USER, S_MUD_SPORT, Score_Minus10
end
AI_CBM_Tickle: @ 81DA7EC
- if_stat_level_equal TARGET, ATTACK, 0, Score_Down10
- if_stat_level_equal TARGET, DEFENSE, 0, Score_Down8
+ if_stat_level_equal TARGET, ATTACK, 0, Score_Minus10
+ if_stat_level_equal TARGET, DEFENSE, 0, Score_Minus8
end
AI_CBM_CosmicPower: @ 81DA7FD
- if_stat_level_equal USER, DEFENSE, 12, Score_Down10
- if_stat_level_equal USER, SP_DEFENSE, 12, Score_Down8
+ if_stat_level_equal USER, DEFENSE, 12, Score_Minus10
+ if_stat_level_equal USER, SP_DEFENSE, 12, Score_Minus8
end
AI_CBM_BulkUp: @ 81DA80E
- if_stat_level_equal USER, ATTACK, 12, Score_Down10
- if_stat_level_equal USER, DEFENSE, 12, Score_Down8
+ if_stat_level_equal USER, ATTACK, 12, Score_Minus10
+ if_stat_level_equal USER, DEFENSE, 12, Score_Minus8
end
AI_CBM_WaterSport: @ 81DA81F
- if_status3 USER, S_WATER_SPORT, Score_Down10
+ if_status3 USER, S_WATER_SPORT, Score_Minus10
end
AI_CBM_CalmMind: @ 81DA82A
- if_stat_level_equal USER, SP_ATTACK, 12, Score_Down10
- if_stat_level_equal USER, SP_DEFENSE, 12, Score_Down8
+ if_stat_level_equal USER, SP_ATTACK, 12, Score_Minus10
+ if_stat_level_equal USER, SP_DEFENSE, 12, Score_Minus8
end
AI_CBM_DragonDance: @ 81DA83B
- if_stat_level_equal USER, ATTACK, 12, Score_Down10
- if_stat_level_equal USER, SPEED, 12, Score_Down8
+ if_stat_level_equal USER, ATTACK, 12, Score_Minus10
+ if_stat_level_equal USER, SPEED, 12, Score_Minus8
end
-Score_Down1: @ 81DA84C
+Score_Minus1: @ 81DA84C
score -1
end
-Score_Down2: @ 81DA84F
+Score_Minus2: @ 81DA84F
score -2
end
-Score_Down3: @ 81DA852
+Score_Minus3: @ 81DA852
score -3
end
-Score_Down5: @ 81DA855
+Score_Minus5: @ 81DA855
score -5
end
-Score_Down8: @ 81DA858
+Score_Minus8: @ 81DA858
score -8
end
-Score_Down10: @ 81DA85B
+Score_Minus10: @ 81DA85B
score -10
end
-Score_Down12: @ 81DA85E
+Score_Minus12: @ 81DA85E
score -12
end
@@ -788,7 +788,7 @@ AI_CV_SelfKO_Encourage1: @ 81DAB94
if_hp_less_than USER, 80, AI_CV_SelfKO_Encourage2
if_would_go_first USER, AI_CV_SelfKO_Encourage2
if_random_less_than 50, AI_CV_SelfKO_End
- jump Score_Down3
+ jump Score_Minus3
AI_CV_SelfKO_Encourage2: @ 81DABAC
if_hp_more_than USER, 50, AI_CV_SelfKO_Encourage4
@@ -1354,7 +1354,7 @@ AI_CV_Conversion: @ 81DB17A
AI_CV_Conversion2: @ 81DB183
get_turn_count
if_equal 0, AI_CV_Conversion_End
- if_random_less_than 200, Score_Down2
+ if_random_less_than 200, Score_Minus2
AI_CV_Conversion_End: @ 81DB190
end
@@ -2695,7 +2695,7 @@ AI_CV_DragonDance_End: @ 81DBE96
AI_TryToFaint: @ 81DBE97
if_can_faint AI_TryToFaint_TryToEncourageQuickAttack
is_most_powerful_move
- if_equal 1, Score_Down1
+ if_equal 1, Score_Minus1
end
AI_TryToFaint_TryToEncourageQuickAttack: @ 81DBEA4
diff --git a/data/battle_anim_80CA710.s b/data/battle_anim_80CA710.s
index 562bd3090..e1a1511c0 100644
--- a/data/battle_anim_80CA710.s
+++ b/data/battle_anim_80CA710.s
@@ -20,16 +20,16 @@ gSpriteAnimTable_83D6220:: @ 83D6220
.4byte gSpriteAnim_83D61FC
.align 2
-gBattleAnimSpriteTemplate_83D6224:: @ 83D6224
- spr_template 10067, 10067, gOamData_837DF64, gSpriteAnimTable_83D6220, NULL, gDummySpriteAffineAnimTable, sub_80CA710
+gSleepPowderParticleSpriteTemplate:: @ 83D6224
+ spr_template 10067, 10067, gOamData_837DF64, gSpriteAnimTable_83D6220, NULL, gDummySpriteAffineAnimTable, AnimMovePowderParticle
.align 2
-gBattleAnimSpriteTemplate_83D623C:: @ 83D623C
- spr_template 10068, 10068, gOamData_837DF64, gSpriteAnimTable_83D6220, NULL, gDummySpriteAffineAnimTable, sub_80CA710
+gStunSporeParticleSpriteTemplate:: @ 83D623C
+ spr_template 10068, 10068, gOamData_837DF64, gSpriteAnimTable_83D6220, NULL, gDummySpriteAffineAnimTable, AnimMovePowderParticle
.align 2
-gBattleAnimSpriteTemplate_83D6254:: @ 83D6254
- spr_template 10065, 10065, gOamData_837DF64, gSpriteAnimTable_83D6220, NULL, gDummySpriteAffineAnimTable, sub_80CA710
+gPoisonPowderParticleSpriteTemplate:: @ 83D6254
+ spr_template 10065, 10065, gOamData_837DF64, gSpriteAnimTable_83D6220, NULL, gDummySpriteAffineAnimTable, AnimMovePowderParticle
.align 2
gSpriteAnim_83D626C:: @ 83D626C
@@ -243,7 +243,7 @@ gBattleAnimSpriteTemplate_83D649C:: @ 83D649C
.align 2
gBattleAnimSpriteTemplate_83D64B4:: @ 83D64B4
- spr_template 10063, 10063, gOamData_837DF2C, gSpriteAnimTable_83D6494, NULL, gDummySpriteAffineAnimTable, sub_80CB144
+ spr_template 10063, 10063, gOamData_837DF2C, gSpriteAnimTable_83D6494, NULL, gDummySpriteAffineAnimTable, AnimMoveTwisterParticle
.align 2
gSpriteAnim_83D64CC:: @ 83D64CC
@@ -259,7 +259,7 @@ gSpriteAnimTable_83D64E0:: @ 83D64E0
.align 2
gBattleAnimSpriteTemplate_83D64E4:: @ 83D64E4
- spr_template 10160, 10160, gOamData_837DF54, gSpriteAnimTable_83D64E0, NULL, gDummySpriteAffineAnimTable, sub_80CAFD0
+ spr_template 10160, 10160, gOamData_837DF54, gSpriteAnimTable_83D64E0, NULL, gDummySpriteAffineAnimTable, AnimTranslateLinearSingleSineWave
.align 2
gSpriteAffineAnim_83D64FC:: @ 83D64FC
@@ -271,8 +271,8 @@ gSpriteAffineAnimTable_83D650C:: @ 83D650C
.4byte gSpriteAffineAnim_83D64FC
.align 2
-gBattleAnimSpriteTemplate_83D6510:: @ 83D6510
- spr_template 10174, 10174, gOamData_837DF94, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83D650C, sub_80CAFD0
+gSwiftStarSpriteTemplate:: @ 83D6510
+ spr_template 10174, 10174, gOamData_837DF94, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83D650C, AnimTranslateLinearSingleSineWave
.align 2
gSpriteAnim_83D6528:: @ 83D6528
@@ -1031,7 +1031,7 @@ gBattleAnimSpriteTemplate_83D6EF0:: @ 83D6EF0
.align 2
gBattleAnimSpriteTemplate_83D6F08:: @ 83D6F08
- spr_template 10017, 10017, gOamData_837DF24, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_807941C
+ spr_template 10017, 10017, gOamData_837DF24, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation
.align 2
gSpriteAnim_83D6F20:: @ 83D6F20
@@ -1490,16 +1490,16 @@ gSpriteAffineAnimTable_83D7530:: @ 83D7530
.4byte gSpriteAffineAnim_83D74EC
.align 2
-gBattleAnimSpriteTemplate_83D7534:: @ 83D7534
- spr_template 10163, 10163, gOamData_837E034, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83D752C, sub_807941C
+gSupersonicWaveSpriteTemplate:: @ 83D7534
+ spr_template 10163, 10163, gOamData_837E034, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83D752C, TranslateAnimSpriteToTargetMonLocation
.align 2
-gBattleAnimSpriteTemplate_83D754C:: @ 83D754C
- spr_template 10164, 10164, gOamData_837E034, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83D752C, sub_807941C
+gScreechWaveSpriteTemplate:: @ 83D754C
+ spr_template 10164, 10164, gOamData_837E034, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83D752C, TranslateAnimSpriteToTargetMonLocation
.align 2
gBattleAnimSpriteTemplate_83D7564:: @ 83D7564
- spr_template 10260, 10260, gOamData_837E03C, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83D752C, sub_807941C
+ spr_template 10260, 10260, gOamData_837E03C, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83D752C, TranslateAnimSpriteToTargetMonLocation
.align 2
gBattleAnimSpriteTemplate_83D757C:: @ 83D757C
@@ -2449,7 +2449,7 @@ gSpriteAnimTable_83D95E0:: @ 83D95E0
.align 2
gBattleAnimSpriteTemplate_83D95E4:: @ 83D95E4
- spr_template 10029, 10029, gOamData_837DF34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_807941C
+ spr_template 10029, 10029, gOamData_837DF34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation
.align 2
gBattleAnimSpriteTemplate_83D95FC:: @ 83D95FC
@@ -2631,7 +2631,7 @@ gBattleAnimSpriteTemplate_83D985C:: @ 83D985C
.align 2
gBattleAnimSpriteTemplate_83D9874:: @ 83D9874
- spr_template 10171, 10171, gOamData_837DF2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_807941C
+ spr_template 10171, 10171, gOamData_837DF2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation
.align 2
gSpriteAffineAnim_83D988C:: @ 83D988C
@@ -3137,7 +3137,7 @@ gBattleAnimSpriteTemplate_83D9F0C:: @ 83D9F0C
.align 2
gSpriteTemplate_83D9F24:: @ 83D9F24
- spr_template 10050, 10050, gOamData_837DF34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, unc_080B08A0
+ spr_template 10050, 10050, gOamData_837DF34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_080B08A0
.align 2
gSpriteAnim_83D9F3C:: @ 83D9F3C
@@ -3713,7 +3713,7 @@ gBattleAnimSpriteTemplate_83DA76C:: @ 83DA76C
.align 2
gBattleAnimSpriteTemplate_83DA784:: @ 83DA784
- spr_template 10163, 10163, gOamData_837DF74, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_807941C
+ spr_template 10163, 10163, gOamData_837DF74, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation
.align 2
gSpriteAnim_83DA79C:: @ 83DA79C
@@ -4151,7 +4151,7 @@ gBattleAnimSpriteTemplate_83DAE00:: @ 83DAE00
.align 2
gBattleAnimSpriteTemplate_83DAE18:: @ 83DAE18
- spr_template 10058, 10058, gOamData_837DF34, gSpriteAnimTable_83DAD58, NULL, gSpriteAffineAnimTable_83DADE0, sub_80CB144
+ spr_template 10058, 10058, gOamData_837DF34, gSpriteAnimTable_83DAD58, NULL, gSpriteAffineAnimTable_83DADE0, AnimMoveTwisterParticle
.align 2
gBattleAnimSpriteTemplate_83DAE30:: @ 83DAE30
@@ -4614,7 +4614,7 @@ gSpriteAffineAnimTable_83DB498:: @ 83DB498
.4byte gSpriteAffineAnim_83DB480
.align 2
-gBattleAnimSpriteTemplate_83DB4A8:: @ 83DB4A8
+gBasicHitSplatSpriteTemplate:: @ 83DB4A8
spr_template 10135, 10135, gOamData_837E0B4, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83DB498, sub_80E27A0
.align 2
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 2068db4ff..48af05ca4 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -1,3 +1,5 @@
+#include "constants/battle_anim.h"
+#include "constants/moves.h"
#include "constants/songs.h"
.include "include/macros.inc"
.include "include/macros/battle_anim.inc"
@@ -5,10 +7,10 @@
.section script_data, "aw", %progbits
-gUnknown_081C7160:: @ 81C7160
- .2byte 47
- .2byte 195
- .2byte 320
+gSingingMoves:: @ 81C7160
+ .2byte MOVE_SING
+ .2byte MOVE_PERISH_SONG
+ .2byte MOVE_GRASS_WHISTLE
.2byte -1
.align 2
@@ -419,2761 +421,2761 @@ gBattleAnims_Special:: @ 81C7778
.4byte Special_MonToSubstitute
Move_POUND: @ 81C7794
- loadsprite 10135
- monbg 1
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
- clearmonbg 1
+ playsewithpan SE_W003, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_DOUBLE_SLAP: @ 81C77C5
- loadsprite 10135
- monbg 1
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- ifelse _81C77F0, _81C7804
-_81C77D6:
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W003, 63
- wait
- clearmonbg 1
+ choosetwoturnanim Move_DOUBLE_SLAP_FirstHit, Move_DOUBLE_SLAP_SecondHit
+Move_DOUBLE_SLAP_End:
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ playsewithpan SE_W003, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
-_81C77F0:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
- jump _81C77D6
-_81C7804:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, 0, 1, 2
- jump _81C77D6
+Move_DOUBLE_SLAP_FirstHit:
+ createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
+ goto Move_DOUBLE_SLAP_End
+Move_DOUBLE_SLAP_SecondHit:
+ createsprite gBasicHitSplatSpriteTemplate, 2, 8, 0, 1, 2
+ goto Move_DOUBLE_SLAP_End
Move_POISON_POWDER: @ 81C7818
- loadsprite 10065
- loadsprite 10150
- panse_1C SE_W077, 63, 10, 6
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -30, -22, 117, 80, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -25, -22, 117, 112, 5, 3
- pause 15
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 96, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 69, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 15, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 96, 7, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 90, -8, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 89, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 20, -22, 117, 112, -8, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 80, 5, 1
- wait
+ loadspritegfx 10065
+ loadspritegfx 10150
+ loopsewithpan SE_W077, 63, 10, 6
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ delay 15
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ delay 30
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ delay 20
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
+ waitforvisualfinish
end
Move_STUN_SPORE: @ 81C7949
- loadsprite 10068
- panse_1C SE_W077, 63, 10, 6
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -30, -22, 117, 80, 5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -25, -22, 117, 112, 5, 3
- pause 15
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 96, 5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 69, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
- pause 30
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 15, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 96, 7, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 90, -8, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 89, 5, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 20, -22, 117, 112, -8, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 80, 5, 1
- wait
+ loadspritegfx 10068
+ loopsewithpan SE_W077, 63, 10, 6
+ createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ delay 15
+ createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ delay 30
+ createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ delay 20
+ createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
+ waitforvisualfinish
end
Move_SLEEP_POWDER: @ 81C7A77
- loadsprite 10067
- panse_1C SE_W077, 63, 10, 6
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -30, -22, 117, 80, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -25, -22, 117, 112, 5, 3
- pause 15
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 96, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 69, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 15, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 96, 7, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 90, -8, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 89, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 20, -22, 117, 112, -8, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 80, 5, 1
- wait
+ loadspritegfx 10067
+ loopsewithpan SE_W077, 63, 10, 6
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ delay 15
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ delay 30
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ delay 20
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
+ waitforvisualfinish
end
Move_SWIFT: @ 81C7BA5
- loadsprite 10174
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 20, 1
- pause 5
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 5, 22, -18, 1
- pause 5
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, -10, 22, 15, 1
- createtask sub_80A7FA0, 2, 1, 2, 0, 18, 1
- createtask sub_80A7FA0, 2, 3, 2, 0, 18, 1
- pause 5
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, -20, 1
- pause 5
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 12, 1
- pause 5
- wait
- clearmonbg 3
+ loadspritegfx 10174
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W129, 192
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 20, 1
+ delay 5
+ playsewithpan SE_W129, 192
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 5, 22, -18, 1
+ delay 5
+ playsewithpan SE_W129, 192
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, -10, 22, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 18, 1
+ delay 5
+ playsewithpan SE_W129, 192
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, -20, 1
+ delay 5
+ playsewithpan SE_W129, 192
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 12, 1
+ delay 5
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_STRENGTH: @ 81C7C5E
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- panse_19 SE_W036, 192
- createtask sub_80A8314, 5, 0, 2, 0, 96, 30
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 4
- createtask sub_80A8500, 2, 1, 18, 6, 2, 4
- pause 4
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 16, 12, 1, 1
- pause 4
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -16, -12, 1, 1
- pause 4
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 3, 4, 1, 1
- wait
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- wait
- clearmonbg 3
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W036, 192
+ createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BANK_ATTACKER, 2, 0, 96, 30
+ waitforvisualfinish
+ delay 10
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 18, 6, 2, 4
+ delay 4
+ playsewithpan SE_W025B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 16, 12, 1, 1
+ delay 4
+ playsewithpan SE_W025B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, -16, -12, 1, 1
+ delay 4
+ playsewithpan SE_W025B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 3, 4, 1, 1
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_TACKLE: @ 81C7CF2
- loadsprite 10135
- monbg 1
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W004, 63
- wait
- clearmonbg 1
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ playsewithpan SE_W004, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_BODY_SLAM: @ 81C7D30
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- panse_19 SE_W036, 192
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- wait
- pause 11
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 26, 0, 0, 5
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0
- panse_1C SE_W025B, 63, 10, 2
- pause 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -28, 0, 0, 3
- wait
- createtask sub_80A8154, 2, 1, 4, 0, 12, 1
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
- wait
- clearmonbg 3
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W036, 192
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ waitforvisualfinish
+ delay 11
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 26, 0, 0, 5
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
+ loopsewithpan SE_W025B, 63, 10, 2
+ delay 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1
+ waitforvisualfinish
+ delay 10
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_SUPERSONIC: @ 81C7DBD
- loadsprite 10163
- monbg 2
- monbgprio_2A 0
- setalpha 12, 8
- createtask sub_80A7FA0, 2, 0, 2, 0, 8, 1
- call _81C7DFB
- call _81C7DFB
- call _81C7DFB
- call _81C7DFB
- call _81C7DFB
- call _81C7DFB
- wait
- clearmonbg 2
- blendoff
- end
-_81C7DFB:
- panse_19 SE_W048, 192
- sprite gBattleAnimSpriteTemplate_83D7534, 130, 16, 0, 0, 0, 30, 0
- pause 2
- ret
+ loadspritegfx 10163
+ monbg ANIM_BANK_ATK_PARTNER
+ monbgprio_2A ANIM_BANK_ATTACKER
+ setalpha 12, 8
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1
+ call Move_SUPERSONIC_CreateWaveSprite
+ call Move_SUPERSONIC_CreateWaveSprite
+ call Move_SUPERSONIC_CreateWaveSprite
+ call Move_SUPERSONIC_CreateWaveSprite
+ call Move_SUPERSONIC_CreateWaveSprite
+ call Move_SUPERSONIC_CreateWaveSprite
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
+ blendoff
+ end
+Move_SUPERSONIC_CreateWaveSprite:
+ playsewithpan SE_W048, 192
+ createsprite gSupersonicWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
+ delay 2
+ return
Move_SCREECH: @ 81C7E15
- loadsprite 10164
- createtask sub_80A7FA0, 2, 0, 3, 0, 2, 1
- call _81C7E48
- call _81C7E48
- pause 16
- createtask sub_80A8B88, 5, 0, 6, 2048, 2, 1
- wait
- end
-_81C7E48:
- panse_19 SE_W103, 192
- sprite gBattleAnimSpriteTemplate_83D754C, 130, 16, 0, 0, 0, 30, 0
- pause 2
- ret
+ loadspritegfx 10164
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 2, 1
+ call Move_SCREECH_CreateWaveSprite
+ call Move_SCREECH_CreateWaveSprite
+ delay 16
+ createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, 1
+ waitforvisualfinish
+ end
+Move_SCREECH_CreateWaveSprite:
+ playsewithpan SE_W103, 192
+ createsprite gScreechWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
+ delay 2
+ return
Move_FLAME_WHEEL: @ 81C7E62
- loadsprite 10029
- monbg 3
- monbgprio_2A 1
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24
- panse_19 SE_W172, 192
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 6
- pause 4
- createtask sub_80A7E7C, 2, 1, 5, 0, 8, 1
- createtask sub_8079790, 3, 1, 31, 12, 1, 1
- panse_19 SE_W172B, 63
+ loadspritegfx 10029
+ monbg ANIM_BANK_DEF_PARTNER
+ monbgprio_2A ANIM_BANK_TARGET
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24
+ playsewithpan SE_W172, 192
+ waitforvisualfinish
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6
+ delay 4
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 8, 1
+ createvisualtask sub_8079790, 3, 1, 31, 12, 1, 1
+ playsewithpan SE_W172B, 63
call _81D11A2
- pause 7
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 9
- wait
- clearmonbg 3
+ delay 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 9
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
Unknown_81C7F4C: @ 81C7F4C
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 50
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 50
+ delay 4
+ return
Move_PIN_MISSILE: @ 81C7F5C
- loadsprite 10161
- loadsprite 10135
- monbg 1
+ loadspritegfx 10161
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, -8, -8, 20, -32
- pause 15
- sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 8, 8, 20, -40
- pause 4
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- pause 9
- sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 0, 0, 20, -32
- pause 4
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- pause 14
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- wait
- clearmonbg 1
+ playsewithpan SE_W026, 192
+ createsprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, -8, -8, 20, -32
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 8, 8, 20, -40
+ delay 4
+ playsewithpan SE_W030, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ delay 9
+ createsprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 0, 0, 20, -32
+ delay 4
+ playsewithpan SE_W030, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ delay 14
+ playsewithpan SE_W030, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_ICICLE_SPEAR: @ 81C8021
- loadsprite 10262
- loadsprite 10135
- monbg 1
+ loadspritegfx 10262
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W196, 192
- sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, -8, -8, 20, -32
- pause 15
- sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 8, 8, 20, -40
- pause 4
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- pause 9
- sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 0, 0, 20, -32
- pause 4
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- pause 14
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- wait
- clearmonbg 1
+ playsewithpan SE_W196, 192
+ createsprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, -8, -8, 20, -32
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 8, 8, 20, -40
+ delay 4
+ playsewithpan SE_W030, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ delay 9
+ createsprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 0, 0, 20, -32
+ delay 4
+ playsewithpan SE_W030, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ delay 14
+ playsewithpan SE_W030, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_TAKE_DOWN: @ 81C80E6
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- panse_19 SE_W036, 192
- createtask sub_80A8920, 5, 0, -24, 8, 23, 10, 40, 10
- pause 35
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0
- panse_19 SE_W025B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -16, 0, 0, 4
- wait
- createtask sub_80A8154, 2, 1, 4, 0, 12, 1
- wait
- pause 2
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
- wait
- clearmonbg 3
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8920, 5, 0, -24, 8, 23, 10, 40, 10
+ delay 35
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
+ playsewithpan SE_W025B, 63
+ delay 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 0, 0, 4
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1
+ waitforvisualfinish
+ delay 2
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ delay 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_DOUBLE_EDGE: @ 81C817A
- loadsprite 10135
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0
- wait
- pause 10
- panse_19 SE_W207, 192
- panse_1D SE_W207, 192, 8
- createtask sub_80A8500, 2, 0, 18, 6, 2, 4
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 16, 16, 32767
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
- pause 3
- wait
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -32, 0, 0, 3
- wait
- createtask sub_80A8E04, 2, 8, -256, 0, 0
- createtask sub_80A8E04, 2, 8, -256, 1, 0
- createtask sub_80A8154, 2, 0, 4, 0, 12, 1
- createtask sub_80A8154, 2, 1, 4, 0, 12, 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 32767
- wait
- createtask sub_80A8E04, 2, 8, -256, 0, 1
- createtask sub_80A8E04, 2, 8, -256, 1, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
- wait
+ loadspritegfx 10135
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0
+ waitforvisualfinish
+ delay 10
+ playsewithpan SE_W207, 192
+ waitplaysewithpan SE_W207, 192, 8
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 16, 16, 32767
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ delay 3
+ waitforvisualfinish
+ playsewithpan SE_W025B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -32, 0, 0, 3
+ waitforvisualfinish
+ createvisualtask sub_80A8E04, 2, 8, -256, 0, 0
+ createvisualtask sub_80A8E04, 2, 8, -256, 1, 0
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 4, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 32767
+ waitforvisualfinish
+ createvisualtask sub_80A8E04, 2, 8, -256, 0, 1
+ createvisualtask sub_80A8E04, 2, 8, -256, 1, 1
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ delay 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
+ waitforvisualfinish
end
Move_POISON_STING: @ 81C828D
- loadsprite 10161
- loadsprite 10135
- loadsprite 10150
- monbg 1
+ loadspritegfx 10161
+ loadspritegfx 10135
+ loadspritegfx 10150
+ monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 0, -8, 0, 20
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
- panse_19 SE_W030, 63
- wait
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 0, -8, 0, 20
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
+ playsewithpan SE_W030, 63
+ waitforvisualfinish
call Unknown_81D5F87
- wait
- clearmonbg 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_TWINEEDLE: @ 81C82E2
- loadsprite 10161
- loadsprite 10135
- monbg 1
+ loadspritegfx 10161
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- panse_1C SE_W013B, 192, 6, 2
- sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 10, -4, 0, -4, 20
- sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 12, 10, 12, 20
- pause 20
- createtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3
- panse_1C SE_W030, 63, 5, 2
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3
- wait
- clearmonbg 1
+ loopsewithpan SE_W013B, 192, 6, 2
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 130, 10, -4, 0, -4, 20
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 12, 10, 12, 20
+ delay 20
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3
+ loopsewithpan SE_W030, 63, 5, 2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_FIRE_BLAST: @ 81C8355
- loadsprite 10029
- createtask_1F sub_812AF30, 144, 145
+ loadspritegfx 10029
+ createsoundtask sub_812AF30, 144, 145
call _81C83E9
call _81C83E9
call _81C83E9
- pause 24
- createtask sub_80E2A38, 10, 1, 3, 0, 8, 0
- wait
- pause 19
- createtask sub_80A7E7C, 2, 1, 5, 0, 20, 1
+ delay 24
+ createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, 0
+ waitforvisualfinish
+ delay 19
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 20, 1
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- wait
- createtask sub_80E2A38, 10, 1, 2, 8, 0, 0
- wait
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1, 2, 8, 0, 0
+ waitforvisualfinish
end
_81C83E9:
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 51
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 102
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 153
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 204
- pause 5
- ret
+ createsprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 51
+ createsprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 102
+ createsprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 153
+ createsprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 204
+ delay 5
+ return
_81C842D:
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 10, 0, -2
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, -2, 0
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, 2, 0
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, -2, 2
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, 2, 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 10, 0, -2
+ createsprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, -2, 0
+ createsprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, -2, 2
+ createsprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, 2, 2
+ return
Move_LEECH_SEED: @ 81C8483
- loadsprite 10006
- panse_19 SE_W077, 192
- sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 0, 24, 35, -32
- pause 8
- panse_19 SE_W077, 192
- sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, -16, 24, 35, -40
- pause 8
- panse_19 SE_W077, 192
- sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 16, 24, 35, -37
- pause 12
- panse_1C SE_W039, 63, 10, 8
- wait
+ loadspritegfx 10006
+ playsewithpan SE_W077, 192
+ createsprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 0, 24, 35, -32
+ delay 8
+ playsewithpan SE_W077, 192
+ createsprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, -16, 24, 35, -40
+ delay 8
+ playsewithpan SE_W077, 192
+ createsprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 16, 24, 35, -37
+ delay 12
+ loopsewithpan SE_W039, 63, 10, 8
+ waitforvisualfinish
end
Move_EMBER: @ 81C84D9
- loadsprite 10029
- panse_1C SE_W052, 192, 5, 2
- sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, -16, 24, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 0, 24, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 16, 24, 20, 1
- pause 16
- panse_19 SE_W172, 63
+ loadspritegfx 10029
+ loopsewithpan SE_W052, 192, 5, 2
+ createsprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, -16, 24, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 0, 24, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 16, 24, 20, 1
+ delay 16
+ playsewithpan SE_W172, 63
call _81C8535
call _81C8535
call _81C8535
end
_81C8535:
- sprite gBattleAnimSpriteTemplate_83D95FC, 130, -24, 24, 24, 24, 20, 1, 1
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83D95FC, 130, -24, 24, 24, 24, 20, 1, 1
+ delay 4
+ return
Move_MEGA_PUNCH: @ 81C854D
- loadsprite 10135
- loadsprite 10143
- monbg 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
- setalpha 12, 8
- panse_19 SE_W025, 63
- sprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 0, 50
- createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
- pause 50
+ loadspritegfx 10135
+ loadspritegfx 10143
+ monbg ANIM_BANK_TARGET
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
+ setalpha 12, 8
+ playsewithpan SE_W025, 63
+ createsprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 0, 50
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
+ delay 50
call _81C85E9
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- createtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
- createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
- panse_19 SE_W233B, 63
- wait
- clearmonbg 1
- blendoff
- pause 2
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
+ blendoff
+ delay 2
restorebg
waitbgfadein
end
_81C85E9:
- pause 2
- createtask sub_80E4200, 2
- jumpvareq 7, 1, _81C8620
- createtask sub_812C924, 2
- jumpvareq 7, 0, _81C8612
- jumpvareq 7, 1, _81C8619
+ delay 2
+ createvisualtask sub_80E4200, 2
+ jumpargeq 7, 1, _81C8620
+ createvisualtask sub_812C924, 2
+ jumpargeq 7, 0, _81C8612
+ jumpargeq 7, 1, _81C8619
_81C8611:
- ret
+ return
_81C8612:
changebg 4
- jump _81C8611
+ goto _81C8611
_81C8619:
changebg 5
- jump _81C8611
+ goto _81C8611
_81C8620:
changebg 6
- jump _81C8611
+ goto _81C8611
Move_MEGA_KICK: @ 81C8627
- loadsprite 10135
- loadsprite 10143
- monbg 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
- setalpha 12, 8
- panse_19 SE_W025, 63
- sprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 1, 50
- createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
- pause 50
- panse_19 SE_W025B, 63
+ loadspritegfx 10135
+ loadspritegfx 10143
+ monbg ANIM_BANK_TARGET
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
+ setalpha 12, 8
+ playsewithpan SE_W025, 63
+ createsprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 1, 50
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
+ delay 50
+ playsewithpan SE_W025B, 63
call _81C85E9
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- createtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
- createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
- wait
- clearmonbg 1
- blendoff
- pause 2
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
+ blendoff
+ delay 2
restorebg
waitbgfadein
end
Move_COMET_PUNCH: @ 81C86C3
- loadsprite 10135
- loadsprite 10143
- monbg 1
+ loadspritegfx 10135
+ loadspritegfx 10143
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- ifelse _81C86F1, _81C8716
+ choosetwoturnanim _81C86F1, _81C8716
_81C86D7:
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W004, 63
- wait
- clearmonbg 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ playsewithpan SE_W004, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
_81C86F1:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, -8, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, -8, 0, 8, 1, 0
- jump _81C86D7
+ createsprite gBasicHitSplatSpriteTemplate, 2, -8, -8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 3, -8, 0, 8, 1, 0
+ goto _81C86D7
_81C8716:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, -8, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 8, 0, 8, 1, 0
- jump _81C86D7
+ createsprite gBasicHitSplatSpriteTemplate, 2, 8, -8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 3, 8, 0, 8, 1, 0
+ goto _81C86D7
Move_SONIC_BOOM: @ 81C873B
- loadsprite 10003
- loadsprite 10135
- monbg 3
+ loadspritegfx 10003
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
call _81C8772
call _81C8772
call _81C8772
- createtask sub_80A7E7C, 2, 1, 3, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 10, 1
call _81C878A
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81C8772:
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D74A4, 130, 16, 0, 0, 0, 15
- pause 4
- ret
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83D74A4, 130, 16, 0, 0, 0, 15
+ delay 4
+ return
_81C878A:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 2
- pause 4
- ret
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2
+ delay 4
+ return
Move_THUNDER_SHOCK: @ 81C879C
- loadsprite 10001
- loadsprite 10011
- createtask sub_80E2A38, 10, 1, 0, 0, 6, 0
- wait
- pause 10
- createtask sub_80D681C, 5, 0, -44, 0
- panse_19 SE_W085, 63
- pause 9
- createtask sub_80E2A38, 10, 4, 0, 0, 13, 0
- wait
- createtask sub_80E2A38, 10, 4, 0, 13, 0, 0
- wait
- pause 20
+ loadspritegfx 10001
+ loadspritegfx 10011
+ createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_80D681C, 5, 0, -44, 0
+ playsewithpan SE_W085, 63
+ delay 9
+ createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0
+ waitforvisualfinish
+ delay 20
call Unknown_81D6100
- wait
- pause 20
- createtask sub_80E2A38, 10, 1, 0, 6, 0, 0
- wait
+ waitforvisualfinish
+ delay 20
+ createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0
+ waitforvisualfinish
end
Move_THUNDERBOLT: @ 81C880A
- loadsprite 10001
- loadsprite 10282
- loadsprite 10011
- createtask sub_80E2A38, 10, 1, 0, 0, 6, 0
- wait
- pause 10
- createtask sub_80D681C, 5, 24, -52, 0
- panse_19 SE_W085, 63
- pause 7
- createtask sub_80D681C, 5, -24, -52, 0
- panse_19 SE_W085, 63
- pause 7
- createtask sub_80D681C, 5, 0, -60, 1
- panse_19 SE_W085, 63
- pause 9
- createtask sub_80E2A38, 10, 4, 0, 0, 13, 0
- wait
- createtask sub_80E2A38, 10, 4, 0, 13, 0, 0
- wait
- pause 20
- sprite gBattleAnimSpriteTemplate_83D98F0, 131, 44, 0, 0, 3
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 0, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 64, 40, 1, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 128, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 192, 40, 2, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 32, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765
- panse_19 SE_W063, 63
- pause 0
- createtask sub_80E2A38, 10, 1, 0, 2, 2, 0
- pause 6
- createtask sub_80E2A38, 10, 1, 0, 6, 6, 0
- pause 6
- createtask sub_80E2A38, 10, 1, 0, 2, 2, 0
- pause 6
- createtask sub_80E2A38, 10, 1, 0, 6, 6, 0
- wait
- pause 20
- panse_1D SE_W085B, 63, 19
+ loadspritegfx 10001
+ loadspritegfx 10282
+ loadspritegfx 10011
+ createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_80D681C, 5, 24, -52, 0
+ playsewithpan SE_W085, 63
+ delay 7
+ createvisualtask sub_80D681C, 5, -24, -52, 0
+ playsewithpan SE_W085, 63
+ delay 7
+ createvisualtask sub_80D681C, 5, 0, -60, 1
+ playsewithpan SE_W085, 63
+ delay 9
+ createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0
+ waitforvisualfinish
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D98F0, 131, 44, 0, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 0, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 64, 40, 1, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 128, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 192, 40, 2, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 32, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765
+ playsewithpan SE_W063, 63
+ delay 0
+ createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0
+ delay 6
+ createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0
+ delay 6
+ createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0
+ delay 6
+ createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0
+ waitforvisualfinish
+ delay 20
+ waitplaysewithpan SE_W085B, 63, 19
call Unknown_81D6100
- wait
- pause 20
- createtask sub_80E2A38, 10, 1, 0, 6, 0, 0
- wait
+ waitforvisualfinish
+ delay 20
+ createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0
+ waitforvisualfinish
end
Move_THUNDER_WAVE: @ 81C89C0
- loadsprite 10001
- loadsprite 10011
- loadsprite 10173
- createtask sub_80E2A38, 10, 1, 0, 0, 6, 0
- wait
- pause 10
- createtask sub_80D681C, 5, 0, -48, 0
- panse_19 SE_W086, 63
- pause 20
- panse_1C SE_W085B, 63, 10, 4
- sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 16
- wait
- createtask sub_80E2A38, 10, 1, 0, 6, 0, 0
- wait
+ loadspritegfx 10001
+ loadspritegfx 10011
+ loadspritegfx 10173
+ createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_80D681C, 5, 0, -48, 0
+ playsewithpan SE_W086, 63
+ delay 20
+ loopsewithpan SE_W085B, 63, 10, 4
+ createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 16
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0
+ waitforvisualfinish
end
Move_BEAT_UP: @ 81C8A2F
- loadsprite 10135
- loadsprite 10143
- monbg 1
+ loadspritegfx 10135
+ loadspritegfx 10143
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- ifelse _81C8A48, _81C8AB9
+ choosetwoturnanim _81C8A48, _81C8AB9
_81C8A43:
- wait
- clearmonbg 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
_81C8A48:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -20, -20, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, -20, -12, 8, 1, 0
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 8, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 8, 8, 8, 1, 0
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- jump _81C8A43
+ createsprite gBasicHitSplatSpriteTemplate, 130, -20, -20, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, -20, -12, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, 8, 8, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ goto _81C8A43
_81C8AB9:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 12, -20, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 12, -12, 8, 1, 0
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -12, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, -12, 8, 8, 1, 0
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- jump _81C8A43
+ createsprite gBasicHitSplatSpriteTemplate, 130, 12, -20, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, 12, -12, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 130, -12, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, -12, 8, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ goto _81C8A43
Move_STOMP: @ 81C8B2A
- loadsprite 10143
- loadsprite 10135
- monbg 1
+ loadspritegfx 10143
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- panse_19 SE_W104, 63
- sprite gBattleAnimSpriteTemplate_83DA070, 3, 0, -32, 15
- pause 19
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, -8, 1, 1
- createtask sub_80A7E7C, 2, 1, 0, 4, 9, 1
- panse_19 SE_W025B, 63
- wait
- clearmonbg 1
+ playsewithpan SE_W104, 63
+ createsprite gBattleAnimSpriteTemplate_83DA070, 3, 0, -32, 15
+ delay 19
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, -8, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 4, 9, 1
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_TAIL_WHIP: @ 81C8B71
- panse_1C SE_W039, 192, 24, 3
- createtask sub_80A8500, 2, 0, 12, 4, 2, 3
- wait
+ loopsewithpan SE_W039, 192, 24, 3
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 2, 3
+ waitforvisualfinish
end
Move_CUT: @ 81C8B8A
- loadsprite 10138
- monbg 1
+ loadspritegfx 10138
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- panse_19 SE_W015, 63
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
- pause 5
- createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
- wait
- clearmonbg 1
+ playsewithpan SE_W015, 63
+ createsprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
+ delay 5
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
- wait
+ waitforvisualfinish
end
Move_HIDDEN_POWER: @ 81C8BBC
- loadsprite 10217
- panse_19 SE_W036, 192
- createtask sub_80A8D34, 5, -7, -7, 11, 0, 0
- wait
- pause 30
- createtask sub_8079790, 5, 0, 20479, 12, 5, 1
- pause 4
- createtask sub_80A8D34, 5, -7, -7, 11, 0, 0
- panse_19 SE_W179, 192
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 0
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 42
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 84
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 126
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 168
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 210
- pause 52
- setvar 7, -1
- panse_19 SE_W115, 192
- createtask sub_80A8D34, 5, -7, -7, 11, 0, 0
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 0
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 32
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 64
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 96
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 128
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 160
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 192
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 224
+ loadspritegfx 10217
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8D34, 5, -7, -7, 11, 0, 0
+ waitforvisualfinish
+ delay 30
+ createvisualtask sub_8079790, 5, 0, 20479, 12, 5, 1
+ delay 4
+ createvisualtask sub_80A8D34, 5, -7, -7, 11, 0, 0
+ playsewithpan SE_W179, 192
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 0
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 42
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 84
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 126
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 168
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 210
+ delay 52
+ setarg 7, -1
+ playsewithpan SE_W115, 192
+ createvisualtask sub_80A8D34, 5, -7, -7, 11, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 0
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 32
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 64
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 96
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 128
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 160
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 192
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 224
end
Move_REVERSAL: @ 81C8CA5
- loadsprite 10236
- loadsprite 10143
- loadsprite 10135
- panse_19 SE_W197, 192
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0
- wait
- pause 30
- createtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767
- pause 10
- panse_19 SE_W179, 192
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 126
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 168
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 210
- wait
- pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 8
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 10, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- createtask sub_80A9058, 5, 0, 1, 8, 1, 0
+ loadspritegfx 10236
+ loadspritegfx 10143
+ loadspritegfx 10135
+ playsewithpan SE_W197, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0
+ waitforvisualfinish
+ delay 30
+ createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767
+ delay 10
+ playsewithpan SE_W179, 192
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 126
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 168
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 210
+ waitforvisualfinish
+ delay 20
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 8
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
end
Move_PURSUIT: @ 81C8D80
- loadsprite 10135
- monbg 1
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
fadetobg 1
waitbgfadein
- pause 0
+ delay 0
setalpha 12, 8
- ifelse _81C8D9F, _81C8DC8
+ choosetwoturnanim _81C8D9F, _81C8DC8
_81C8D96:
- wait
- clearmonbg 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
- pause 0
+ delay 0
restorebg
waitbgfadein
end
_81C8D9F:
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A9058, 5, 0, 1, 6, 1, 0
- jump _81C8D96
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
+ goto _81C8D96
_81C8DC8:
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- createtask sub_80A9058, 5, 0, 1, 6, 1, 0
- jump _81C8D96
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
+ goto _81C8D96
Move_SPIKE_CANNON: @ 81C8DF1
- loadsprite 10161
- loadsprite 10135
- monbg 1
+ loadspritegfx 10161
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A8920, 5, 0, -4, 0, 4, 6, 8, 4
- wait
- panse_1C SE_W013B, 192, 5, 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 10, -8, -8, -8, 20
- sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 18, 0, 0, 0, 20
- sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 26, 8, 8, 8, 20
- wait
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, -8, -8, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 7, 1
- panse_1C SE_W030, 63, 5, 3
- wait
- clearmonbg 1
+ createvisualtask sub_80A8920, 5, 0, -4, 0, 4, 6, 8, 4
+ waitforvisualfinish
+ loopsewithpan SE_W013B, 192, 5, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 2, 10, -8, -8, -8, 20
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 2, 18, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 2, 26, 8, 8, 8, 20
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, -8, -8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1
+ loopsewithpan SE_W030, 63, 5, 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_SWORDS_DANCE: @ 81C8EA4
- loadsprite 10005
- monbg 0
+ loadspritegfx 10005
+ monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- panse_19 SE_W014, 192
- createtask sub_80A8500, 2, 0, 16, 6, 1, 4
- sprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0
- pause 22
- createtask sub_80E21A8, 2, 10005, 2, 2, 32754, 16, 0, 0
- wait
- clearmonbg 0
+ playsewithpan SE_W014, 192
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 16, 6, 1, 4
+ createsprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0
+ delay 22
+ createvisualtask sub_80E21A8, 2, 10005, 2, 2, 32754, 16, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
blendoff
- pause 1
+ delay 1
end
Move_PSYCH_UP: @ 81C8EEA
- loadsprite 10196
- monbg 2
- createtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0
+ loadspritegfx 10196
+ monbg ANIM_BANK_ATK_PARTNER
+ createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0
setalpha 12, 8
- panse_1C SE_W060B, 192, 5, 10
- sprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0
- createtask sub_80A8B88, 5, 0, 5, 2560, 8, 0
- pause 127
- pause 4
- panse_19 SE_W060, 192
- createtask sub_80A8D34, 5, -5, -5, 10, 0, 1
- createtask sub_80E2A38, 9, 2, 2, 10, 0, 1023
- pause 30
- clearmonbg 2
+ loopsewithpan SE_W060B, 192, 5, 10
+ createsprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0
+ createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0
+ delay 127
+ delay 4
+ playsewithpan SE_W060, 192
+ createvisualtask sub_80A8D34, 5, -5, -5, 10, 0, 1
+ createvisualtask sub_80E2A38, 9, 2, 2, 10, 0, 1023
+ delay 30
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
- wait
+ waitforvisualfinish
end
Move_DIZZY_PUNCH: @ 81C8F5C
- loadsprite 10073
- loadsprite 10143
- loadsprite 10135
- monbg 1
+ loadspritegfx 10073
+ loadspritegfx 10143
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
call _81C9077
- sprite gBattleAnimSpriteTemplate_83D9FA8, 133, 16, 8, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 16, 0, 1, 1
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 416, -38
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -128, -22
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -384, -31
- pause 10
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 133, 16, 8, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 132, 16, 0, 1, 1
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -384, -31
+ delay 10
call _81C9077
- sprite gBattleAnimSpriteTemplate_83D9FA8, 133, -16, -8, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -16, -16, 1, 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 416, -38
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -128, -22
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -384, -31
- wait
- clearmonbg 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 133, -16, -8, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 132, -16, -16, 1, 1
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -384, -31
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
_81C9077:
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 6
- createtask sub_80A7FA0, 2, 1, 3, 0, 7, 1
- ret
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 6
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1
+ return
Move_FIRE_SPIN: @ 81C9096
- loadsprite 10029
- panse_19 SE_W221B, 63
- createtask sub_80A7E7C, 5, 1, 0, 2, 47, 1
+ loadspritegfx 10029
+ playsewithpan SE_W221B, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1
call _81C90BF
call _81C90BF
call _81C90BF
- wait
+ waitforvisualfinish
end
_81C90BF:
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 528, 30, 13, 50, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 32, 480, 20, 16, -46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 576, 20, 8, 42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 31, 400, 25, 11, -42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 512, 25, 16, 46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 464, 30, 15, -50, 1
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 528, 30, 13, 50, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 32, 480, 20, 16, -46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 576, 20, 8, 42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 31, 400, 25, 11, -42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 512, 25, 16, 46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 464, 30, 15, -50, 1
+ delay 2
+ return
Move_FURY_CUTTER: @ 81C914A
- loadsprite 10138
- monbg 1
+ loadspritegfx 10138
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- panse_19 SE_W013, 63
- createtask UpdateFuryCutterAnimDirection, 2
- jumpvareq 7, 0, _81C91A7
- jump _81C91B9
+ playsewithpan SE_W013, 63
+ createvisualtask UpdateFuryCutterAnimDirection, 2
+ jumpargeq 7, 0, _81C91A7
+ goto _81C91B9
_81C916A:
- createtask UpdateFuryCutterAnimCount, 2
- jumpvareq 7, 1, _81C918E
- jumpvareq 7, 2, _81C91CB
- jumpvareq 7, 3, _81C91E5
- jump _81C91FF
+ createvisualtask UpdateFuryCutterAnimCount, 2
+ jumpargeq 7, 1, _81C918E
+ jumpargeq 7, 2, _81C91CB
+ jumpargeq 7, 3, _81C91E5
+ goto _81C91FF
_81C918E:
- pause 5
- createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
- wait
- clearmonbg 1
+ delay 5
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
- wait
+ waitforvisualfinish
end
_81C91A7:
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
- jump _81C916A
+ createsprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
+ goto _81C916A
_81C91B9:
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 1
- jump _81C916A
+ createsprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 1
+ goto _81C916A
_81C91CB:
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 10505, 4, 0, 0
- jump _81C918E
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 10505, 4, 0, 0
+ goto _81C918E
_81C91E5:
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
- jump _81C918E
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
+ goto _81C918E
_81C91FF:
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
- jump _81C918E
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
+ goto _81C918E
Move_SELF_DESTRUCT: @ 81C9219
- loadsprite 10198
- createtask sub_80E2A38, 10, 2, 1, 0, 9, 31
- createtask sub_80A7FA0, 5, 4, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 5, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 6, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 7, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 8, 6, 0, 38, 1
+ loadspritegfx 10198
+ createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 31
+ createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
call _81C929F
call _81C929F
- wait
- createtask sub_80E2A38, 10, 2, 1, 9, 0, 31
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 2, 1, 9, 0, 31
end
_81C929F:
- panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
- pause 6
- panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
- pause 6
- panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
- pause 6
- panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
- pause 6
- panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
- pause 6
- ret
+ playsewithpan SE_W120, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
+ delay 6
+ playsewithpan SE_W120, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
+ delay 6
+ playsewithpan SE_W120, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
+ delay 6
+ playsewithpan SE_W120, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
+ delay 6
+ playsewithpan SE_W120, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
+ delay 6
+ return
Move_SLAM: @ 81C9309
- loadsprite 10056
- loadsprite 10135
- monbg 1
- setalpha 12, 8
- panse_19 SE_W004, 192
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 3, 0, 4
- pause 1
- sprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0
- pause 3
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -12, 10, 0, 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- pause 3
- createtask sub_80A8154, 2, 1, 0, 3, 6, 1
- wait
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
- wait
- clearmonbg 1
+ loadspritegfx 10056
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ playsewithpan SE_W004, 192
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 3, 0, 4
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0
+ delay 3
+ playsewithpan SE_W025B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ delay 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1
+ waitforvisualfinish
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_VINE_WHIP: @ 81C9391
- loadsprite 10287
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
- pause 6
- panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0
- pause 6
- createtask sub_80A7FA0, 2, 1, 2, 0, 6, 1
+ loadspritegfx 10287
+ playsewithpan SE_W026, 192
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ delay 6
+ playsewithpan SE_W010, 63
+ createsprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0
+ delay 6
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 1
end
Move_DRILL_PECK: @ 81C93C8
- loadsprite 10135
- loadsprite 10162
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- panse_19 SE_W029, 192
- wait
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
- pause 2
- panse_1C SE_W030, 63, 4, 8
- createtask sub_80DB0E8, 5
- createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
- wait
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
- wait
+ loadspritegfx 10135
+ loadspritegfx 10162
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ playsewithpan SE_W029, 192
+ waitforvisualfinish
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ delay 2
+ loopsewithpan SE_W030, 63, 4, 8
+ createvisualtask sub_80DB0E8, 5
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
+ waitforvisualfinish
end
Move_WATERFALL: @ 81C9421
- loadsprite 10148
- loadsprite 10155
- loadsprite 10141
- monbg 3
- setalpha 12, 8
- createtask sub_80A7E7C, 5, 0, 0, 2, 23, 1
- pause 5
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 5
- pause 6
+ loadspritegfx 10148
+ loadspritegfx 10155
+ loadspritegfx 10141
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1
+ delay 5
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0
+ waitforvisualfinish
+ delay 10
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 5
+ delay 6
call _81C9502
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81C9502:
- panse_19 SE_W127, 63
- createtask sub_80A7FA0, 5, 1, 4, 0, 17, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 15, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 10, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 5, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -5, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -10, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -15, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -20, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
- ret
+ playsewithpan SE_W127, 63
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
+ return
Move_EXPLOSION: @ 81C9675
- loadsprite 10198
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8
- createtask sub_80A7FA0, 5, 4, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 5, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 6, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 7, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 8, 8, 0, 40, 1
+ loadspritegfx 10198
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8
+ createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
call _81C9712
call _81C9712
- wait
- createtask sub_80E2A38, 10, 1, 1, 16, 16, 32767
- pause 50
- createtask sub_80E2A38, 10, 1, 3, 16, 0, 32767
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1, 1, 16, 16, 32767
+ delay 50
+ createvisualtask sub_80E2A38, 10, 1, 3, 16, 0, 32767
end
_81C9712:
- panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
- pause 6
- panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
- pause 6
- panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
- pause 6
- panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
- pause 6
- panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
- pause 6
- ret
+ playsewithpan SE_W153, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
+ delay 6
+ playsewithpan SE_W153, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
+ delay 6
+ playsewithpan SE_W153, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
+ delay 6
+ playsewithpan SE_W153, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
+ delay 6
+ playsewithpan SE_W153, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
+ delay 6
+ return
Move_DEFENSE_CURL: @ 81C977C
- loadsprite 10234
- panse_1C SE_W161, 192, 18, 3
- createtask sub_80E0E24, 5, 0, 0
- createtask sub_812D350, 5
- wait
- sprite gBattleAnimSpriteTemplate_8402498, 2, 0, 6, 0, 1
- wait
- createtask sub_80E0E24, 5, 0, 1
- wait
+ loadspritegfx 10234
+ loopsewithpan SE_W161, 192, 18, 3
+ createvisualtask sub_80E0E24, 5, 0, 0
+ createvisualtask sub_812D350, 5
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_8402498, 2, 0, 6, 0, 1
+ waitforvisualfinish
+ createvisualtask sub_80E0E24, 5, 0, 1
+ waitforvisualfinish
end
Move_PROTECT: @ 81C97B5
- loadsprite 10280
- monbg 2
+ loadspritegfx 10280
+ monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
- panse_1D SE_W115, 192, 16
- sprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90
- wait
- clearmonbg 2
+ waitplaysewithpan SE_W115, 192, 16
+ createsprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
end
Move_DETECT: @ 81C97D2
- loadsprite 10071
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 9, 0
- wait
- createtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
- pause 18
- panse_19 SE_W197, 192
- sprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 9, 0, 0
- createtask sub_80E2A38, 10, 2, 2, 9, 0, 32767
- wait
+ loadspritegfx 10071
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 9, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
+ delay 18
+ playsewithpan SE_W197, 192
+ createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20
+ waitforvisualfinish
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 9, 0, 0
+ createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767
+ waitforvisualfinish
end
Move_FRUSTRATION: @ 81C9830
- loadsprite 10135
- loadsprite 10087
- monbg 3
- setalpha 12, 8
- createtask sub_8079CEC, 1
- jumpvareq 7, 0, _81C9864
- jumpvareq 7, 1, _81C996A
- jumpvareq 7, 2, _81C9A37
- jump _81C9AB3
+ loadspritegfx 10135
+ loadspritegfx 10087
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ createvisualtask sub_8079CEC, 1
+ jumpargeq 7, 0, _81C9864
+ jumpargeq 7, 1, _81C996A
+ jumpargeq 7, 2, _81C9A37
+ goto _81C9AB3
_81C985F:
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81C9864:
- panse_19 SE_W082, 192
- createtask sub_80A7FA0, 5, 0, 1, 0, 15, 1
- createtask sub_80E2A38, 10, 2, 3, 0, 9, 31
- wait
- pause 20
- panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- wait
- panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- wait
- pause 10
- createtask sub_80A8B88, 5, 0, 16, 6144, 8, 0
- pause 5
- createtask sub_80A7FA0, 5, 1, 4, 0, 30, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
- panse_19 SE_W004, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 24, 8, 1, 0
- panse_19 SE_W004, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -24, -16, 1, 0
- panse_19 SE_W004, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 4, 1, 0
- panse_19 SE_W004, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -16, 19, 1, 0
- panse_19 SE_W004, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, -18, 1, 0
- panse_19 SE_W004, 63
- wait
- createtask sub_80E2A38, 10, 2, 3, 9, 0, 31
- jump _81C985F
+ playsewithpan SE_W082, 192
+ createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
+ createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
+ waitforvisualfinish
+ delay 20
+ playsewithpan SE_W207B, 192
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ waitforvisualfinish
+ playsewithpan SE_W207B, 192
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ waitforvisualfinish
+ delay 10
+ createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, 0
+ delay 5
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
+ playsewithpan SE_W004, 63
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, 24, 8, 1, 0
+ playsewithpan SE_W004, 63
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, -24, -16, 1, 0
+ playsewithpan SE_W004, 63
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, 8, 4, 1, 0
+ playsewithpan SE_W004, 63
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, -16, 19, 1, 0
+ playsewithpan SE_W004, 63
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, 18, -18, 1, 0
+ playsewithpan SE_W004, 63
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
+ goto _81C985F
_81C996A:
- panse_19 SE_W082, 192
- createtask sub_80A7FA0, 5, 0, 1, 0, 15, 1
- createtask sub_80E2A38, 10, 2, 3, 0, 9, 31
- wait
- pause 20
- panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- wait
- pause 5
- createtask sub_812E498, 5
- pause 7
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 8, 1, 1
- createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
- pause 14
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 12, -6, 1, 1
- createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
- pause 14
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -12, -6, 1, 1
- createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
- wait
- createtask sub_80E2A38, 10, 2, 3, 9, 0, 31
- jump _81C985F
+ playsewithpan SE_W082, 192
+ createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
+ createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
+ waitforvisualfinish
+ delay 20
+ playsewithpan SE_W207B, 192
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ waitforvisualfinish
+ delay 5
+ createvisualtask sub_812E498, 5
+ delay 7
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 8, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
+ delay 14
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 12, -6, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
+ delay 14
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, -12, -6, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
+ goto _81C985F
_81C9A37:
- panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- wait
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 6
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 4, 1, 1
- createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 6
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -4, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
- jump _81C985F
+ playsewithpan SE_W207B, 192
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ waitforvisualfinish
+ delay 5
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 6
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, 4, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ waitforvisualfinish
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 6
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -4, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ goto _81C985F
_81C9AB3:
- sprite gBattleAnimSpriteTemplate_8402630, 2, 20, -28
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 10, 2
- pause 12
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
- jump _81C985F
+ createsprite gBattleAnimSpriteTemplate_8402630, 2, 20, -28
+ waitforvisualfinish
+ delay 10
+ createsprite gHorizontalLungeSpriteTemplate, 2, 10, 2
+ delay 12
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
+ goto _81C985F
Move_SAFEGUARD: @ 81C9AF7
- loadsprite 10244
- monbg 2
+ loadspritegfx 10244
+ monbg ANIM_BANK_ATK_PARTNER
setalpha 8, 8
- panse_19 SE_W208, 192
- sprite gBattleAnimSpriteTemplate_83D7D74, 2
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7D74, 2
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7D74, 2
- wait
- panse_19 SE_REAPOKE, 192
- createtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767
- wait
- clearmonbg 2
+ playsewithpan SE_W208, 192
+ createsprite gBattleAnimSpriteTemplate_83D7D74, 2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7D74, 2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7D74, 2
+ waitforvisualfinish
+ playsewithpan SE_REAPOKE, 192
+ createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
end
Move_PAIN_SPLIT: @ 81C9B39
- loadsprite 10239
- sprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0
- sprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1
- pause 10
- panse_19 SE_W207B, 0
- createtask sub_812EB10, 2, 0, 0
- createtask sub_812EB10, 2, 1, 0
- wait
- sprite gBattleAnimSpriteTemplate_84026F0, 2, -24, -42, 0
- sprite gBattleAnimSpriteTemplate_84026F0, 130, -24, -42, 1
- pause 10
- panse_19 SE_W207B, 0
- createtask sub_812EB10, 2, 0, 1
- createtask sub_812EB10, 2, 1, 1
- wait
- sprite gBattleAnimSpriteTemplate_84026F0, 2, 8, -42, 0
- sprite gBattleAnimSpriteTemplate_84026F0, 130, 8, -42, 1
- pause 10
- panse_19 SE_W207B, 0
- createtask sub_812EB10, 2, 0, 2
- createtask sub_812EB10, 2, 1, 2
+ loadspritegfx 10239
+ createsprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1
+ delay 10
+ playsewithpan SE_W207B, 0
+ createvisualtask sub_812EB10, 2, 0, 0
+ createvisualtask sub_812EB10, 2, 1, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_84026F0, 2, -24, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, 130, -24, -42, 1
+ delay 10
+ playsewithpan SE_W207B, 0
+ createvisualtask sub_812EB10, 2, 0, 1
+ createvisualtask sub_812EB10, 2, 1, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_84026F0, 2, 8, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, 130, 8, -42, 1
+ delay 10
+ playsewithpan SE_W207B, 0
+ createvisualtask sub_812EB10, 2, 0, 2
+ createvisualtask sub_812EB10, 2, 1, 2
end
Move_VICE_GRIP: @ 81C9BE1
- loadsprite 10138
- loadsprite 10135
- monbg 3
+ loadspritegfx 10138
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83D769C, 2, 0
- sprite gBattleAnimSpriteTemplate_83D769C, 2, 1
- pause 9
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 2
- createtask sub_80A7FA0, 5, 1, 2, 0, 5, 1
- wait
- clearmonbg 3
+ playsewithpan SE_W011, 63
+ createsprite gBattleAnimSpriteTemplate_83D769C, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D769C, 2, 1
+ delay 9
+ createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 5, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_GUILLOTINE: @ 81C9C29
- loadsprite 10138
- loadsprite 10135
- monbg 3
+ loadspritegfx 10138
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- fadetobg_25 12, 13, 14
+ fadetobgfromset 12, 13, 14
waitbgfadein
- panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83D76DC, 2, 0
- sprite gBattleAnimSpriteTemplate_83D76DC, 2, 1
- createtask sub_80E2A38, 10, 4, 2, 0, 16, 0
- pause 9
- createtask sub_80A7FA0, 5, 1, 2, 0, 23, 1
- pause 46
- createtask sub_80A7FA0, 5, 1, 4, 0, 8, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
- panse_19 SE_W013, 63
- wait
- clearmonbg 3
+ playsewithpan SE_W011, 63
+ createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 1
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0
+ delay 9
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 23, 1
+ delay 46
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_PAY_DAY: @ 81C9CB5
- loadsprite 10100
- loadsprite 10135
- monbg 1
+ loadspritegfx 10100
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152
- wait
- panse_19 SE_W006, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83D75FC, 2
- createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
- wait
- clearmonbg 1
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152
+ waitforvisualfinish
+ playsewithpan SE_W006, 63
+ createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D75FC, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_OUTRAGE: @ 81C9D08
- loadsprite 10029
- panse_1C SE_W082, 192, 8, 3
- createtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430
- createtask sub_80A8500, 2, 0, 12, 6, 5, 4
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
- pause 0
- createtask sub_80A7FA0, 2, 1, 2, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
+ loadspritegfx 10029
+ loopsewithpan SE_W082, 192, 8, 3
+ createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 5, 4
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
+ delay 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
call _81C9E0F
call _81C9E0F
- wait
+ waitforvisualfinish
end
_81C9E0F:
- pause 3
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
- ret
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
+ return
Move_SPARK: @ 81C9EA3
- loadsprite 10135
- loadsprite 10011
- pause 0
- createtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
- panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0
- pause 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 156, 24, 121, 13, 0, 1, 1
- pause 0
- createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
- pause 10
- createtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
- panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1
- pause 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 238, 24, 165, 10, 0, 1, 1
- pause 0
- createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
- pause 20
- createtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551
- panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 192, 20, 2, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 32, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 96, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 160, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 224, 20, 2, 0
- pause 4
- wait
- createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 4
- panse_19 SE_W063, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
- createtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551
+ loadspritegfx 10135
+ loadspritegfx 10011
+ delay 0
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
+ playsewithpan SE_W085B, 192
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 156, 24, 121, 13, 0, 1, 1
+ delay 0
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
+ delay 10
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
+ playsewithpan SE_W085B, 192
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 238, 24, 165, 10, 0, 1, 1
+ delay 0
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
+ delay 20
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551
+ playsewithpan SE_W085B, 192
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 192, 20, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 32, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 96, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 160, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 224, 20, 2, 0
+ delay 4
+ waitforvisualfinish
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 4
+ playsewithpan SE_W063, 63
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ waitforvisualfinish
+ createvisualtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551
call Unknown_81D6100
- wait
+ waitforvisualfinish
end
Move_ATTRACT: @ 81CA0BA
- loadsprite 10216
- panse_1C SE_W204, 192, 12, 3
- createtask sub_80A8B88, 5, 0, 12, 4096, 4, 0
- pause 15
- sprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8
- wait
- panse_19 SE_W213, 63
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
- wait
- panse_1D SE_W213B, 0, 15
- createtask sub_80D2100, 5
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 16, 256, 0
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 224, 240, 15
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 126, 272, 30
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 80, 224, 45
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 170, 272, 60
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 40, 256, 75
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 112, 256, 90
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 200, 272, 90
- pause 75
- createtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479
+ loadspritegfx 10216
+ loopsewithpan SE_W204, 192, 12, 3
+ createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8
+ waitforvisualfinish
+ playsewithpan SE_W213, 63
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
+ waitforvisualfinish
+ waitplaysewithpan SE_W213B, 0, 15
+ createvisualtask sub_80D2100, 5
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 16, 256, 0
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 224, 240, 15
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 126, 272, 30
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 80, 224, 45
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 170, 272, 60
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 40, 256, 75
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 112, 256, 90
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 200, 272, 90
+ delay 75
+ createvisualtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479
end
Move_GROWTH: @ 81CA1B3
call _81CA1C0
- wait
+ waitforvisualfinish
call _81CA1C0
- wait
+ waitforvisualfinish
end
_81CA1C0:
- createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
- panse_19 SE_W036, 192
- createtask sub_80A8D34, 5, -3, -3, 16, 0, 0
- ret
+ createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8D34, 5, -3, -3, 16, 0, 0
+ return
Move_WHIRLWIND: @ 81CA1E9
- loadsprite 10162
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 16, 1, 60, 3
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0
- pause 5
- panse_1C SE_W104, 63, 10, 4
- createtask sub_80A7FA0, 2, 1, 4, 0, 15, 1
- pause 29
- createtask sub_80A8500, 2, 1, 12, 6, 1, 5
- pause 7
- panse_19 SE_W081, 63
- createtask sub_80A8A80, 5, 1, 8
- wait
+ loadspritegfx 10162
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 16, 1, 60, 3
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0
+ delay 5
+ loopsewithpan SE_W104, 63, 10, 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
+ delay 29
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 12, 6, 1, 5
+ delay 7
+ playsewithpan SE_W081, 63
+ createvisualtask sub_80A8A80, 5, 1, 8
+ waitforvisualfinish
end
Move_CONFUSE_RAY: @ 81CA291
- loadsprite 10013
- monbg 3
+ loadspritegfx 10013
+ monbg ANIM_BANK_DEF_PARTNER
fadetobg 2
waitbgfadein
- createtask sub_812B374, 2, -64, 63, 2, 0
- createtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351
- sprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288
- wait
+ createvisualtask sub_812B374, 2, -64, 63, 2, 0
+ createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351
+ createsprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288
+ waitforvisualfinish
setalpha 8, 8
- panse_19 SE_W081B, 63
- sprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16
- wait
- pause 0
+ playsewithpan SE_W081B, 63
+ createsprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16
+ waitforvisualfinish
+ delay 0
blendoff
- clearmonbg 3
+ clearmonbg ANIM_BANK_DEF_PARTNER
restorebg
waitbgfadein
end
Move_LOCK_ON: @ 81CA2E4
- loadsprite 10014
- sprite gBattleAnimSpriteTemplate_83D6DAC, 40
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 3
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 4
- pause 120
- setvar 7, -1
- wait
+ loadspritegfx 10014
+ createsprite gBattleAnimSpriteTemplate_83D6DAC, 40
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 3
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 4
+ delay 120
+ setarg 7, -1
+ waitforvisualfinish
end
Move_MEAN_LOOK: @ 81CA31A
- loadsprite 10187
- monbg 3
- panse_19 SE_W060, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
- panse_1C SE_W109, 63, 15, 4
- panse_1D SE_W043, 63, 85
- sprite gBattleAnimSpriteTemplate_8402264, 2
- pause 120
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
- pause 30
- clearmonbg 3
- wait
+ loadspritegfx 10187
+ monbg ANIM_BANK_DEF_PARTNER
+ playsewithpan SE_W060, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
+ loopsewithpan SE_W109, 63, 15, 4
+ waitplaysewithpan SE_W043, 63, 85
+ createsprite gBattleAnimSpriteTemplate_8402264, 2
+ delay 120
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ delay 30
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ waitforvisualfinish
end
Move_ROCK_THROW: @ 81CA35F
- loadsprite 10058
- sprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0
- panse_19 SE_W088, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0
- panse_19 SE_W088, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0
- panse_19 SE_W088, 63
- createtask sub_80A7E7C, 2, 1, 0, 5, 20, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0
- panse_19 SE_W088, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0
- panse_19 SE_W088, 63
- wait
+ loadspritegfx 10058
+ createsprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0
+ playsewithpan SE_W088, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0
+ playsewithpan SE_W088, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0
+ playsewithpan SE_W088, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 20, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0
+ playsewithpan SE_W088, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0
+ playsewithpan SE_W088, 63
+ waitforvisualfinish
end
Move_ROCK_SLIDE: @ 81CA3EB
- loadsprite 10058
- monbg 3
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1
- panse_19 SE_W088, 63
- createtask sub_80A7E7C, 2, 1, 0, 5, 50, 1
- createtask sub_80A7E7C, 2, 3, 0, 5, 50, 1
- pause 2
+ loadspritegfx 10058
+ monbg ANIM_BANK_DEF_PARTNER
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1
+ playsewithpan SE_W088, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 50, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_DEF_PARTNER, 0, 5, 50, 1
+ delay 2
call _81CA483
call _81CA483
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
_81CA483:
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1
- panse_19 SE_W088, 63
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ return
Move_THIEF: @ 81CA52C
- loadsprite 10135
- monbg 1
- pause 1
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
+ delay 1
fadetobg 1
waitbgfadein
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 6
- panse_19 SE_W233, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 1, 1, 0, 8, 1
- wait
- pause 20
- clearmonbg 1
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 6
+ playsewithpan SE_W233, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 8, 1
+ waitforvisualfinish
+ delay 20
+ clearmonbg ANIM_BANK_TARGET
blendoff
restorebg
waitbgfadein
end
Move_BUBBLE_BEAM: @ 81CA573
- loadsprite 10146
- loadsprite 10155
- monbg 1
+ loadspritegfx 10146
+ loadspritegfx 10155
+ monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- pause 1
+ delay 1
call _81CA5AD
- createtask sub_80A8B88, 5, 0, 3, 3072, 8, 1
+ createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, 1
call _81CA5AD
call _81CA5AD
- wait
+ waitforvisualfinish
call Unknown_81D5FF8
- wait
- clearmonbg 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
_81CA5AD:
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50
- panse_19 SE_W145, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50
- panse_19 SE_W145, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50
- panse_19 SE_W145, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50
- panse_19 SE_W145, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50
- panse_19 SE_W145, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50
- panse_19 SE_W145, 192
- pause 3
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ return
Move_ICY_WIND: @ 81CA650
- loadsprite 10141
- loadsprite 10142
- monbg 3
- createtask sub_80E2A38, 10, 11, 4, 0, 4, 0
+ loadspritegfx 10141
+ loadspritegfx 10142
+ monbg ANIM_BANK_DEF_PARTNER
+ createvisualtask sub_80E2A38, 10, 11, 4, 0, 4, 0
fadetobg 15
waitbgfadeout
- panse_19 SE_W196, 0
+ playsewithpan SE_W196, 0
waitbgfadein
- wait
+ waitforvisualfinish
panse_1B SE_W016, 192, 63, 2, 0
call _81CA6A8
- pause 5
+ delay 5
call _81CA6A8
- panse_19 SE_W016B, 63
- pause 55
+ playsewithpan SE_W016B, 63
+ delay 55
call Unknown_81D5E0E
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
restorebg
waitbgfadeout
- createtask sub_80E2A38, 10, 11, 4, 4, 0, 0
+ createvisualtask sub_80E2A38, 10, 11, 4, 4, 0, 0
waitbgfadein
end
_81CA6A8:
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 0, 0, 0, 72, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 10, 0, 10, 72, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -10, 0, -10, 72, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 15, 0, 15, 72, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -5, 0, -5, 72, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 0, 0, 0, 72, 1
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 10, 0, 10, 72, 1
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -10, 0, -10, 72, 1
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 15, 0, 15, 72, 1
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -5, 0, -5, 72, 1
+ return
Move_SMOKESCREEN: @ 81CA710
- loadsprite 10016
- loadsprite 10017
- panse_19 SE_W104, 192
- sprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25
- wait
- createtask sub_812C1D0, 2
- pause 2
- panse_19 SE_W028, 63
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 88, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 56, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 88, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 72, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 104, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 72, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 56, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 80, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 72, 1, 75
- wait
+ loadspritegfx 10016
+ loadspritegfx 10017
+ playsewithpan SE_W104, 192
+ createsprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25
+ waitforvisualfinish
+ createvisualtask sub_812C1D0, 2
+ delay 2
+ playsewithpan SE_W028, 63
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 88, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 56, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 88, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 72, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 104, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 72, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 56, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 80, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 72, 1, 75
+ waitforvisualfinish
end
Move_CONVERSION: @ 81CA809
- loadsprite 10018
- monbg 2
+ loadspritegfx 10018
+ monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
- pause 0
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24
- pause 3
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8
- pause 3
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8
- pause 3
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24
- pause 20
- panse_19 SE_W112, 192
- createtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0
- pause 6
- createtask sub_80CE108, 5
- wait
- pause 1
- clearmonbg 2
+ delay 0
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24
+ delay 3
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8
+ delay 3
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8
+ delay 3
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24
+ delay 20
+ playsewithpan SE_W112, 192
+ createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0
+ delay 6
+ createvisualtask sub_80CE108, 5
+ waitforvisualfinish
+ delay 1
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
end
Move_CONVERSION_2: @ 81CA91E
- loadsprite 10018
- monbg 3
- monbgprio_2A 1
+ loadspritegfx 10018
+ monbg ANIM_BANK_DEF_PARTNER
+ monbgprio_2A ANIM_BANK_TARGET
setalpha 0, 16
- pause 0
- panse_19 SE_W112, 63
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -24, 75
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -8, 80
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -8, 85
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -8, 90
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -8, 95
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 8, 105
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 8, 110
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 8, 115
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 24, 120
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 24, 125
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 24, 130
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135
- createtask sub_80CE210, 5
- pause 60
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- wait
- clearmonbg 3
+ delay 0
+ playsewithpan SE_W112, 63
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -24, 75
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -8, 80
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -8, 85
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -8, 90
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -8, 95
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 8, 105
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 8, 110
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 8, 115
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 24, 120
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 24, 125
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 24, 130
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135
+ createvisualtask sub_80CE210, 5
+ delay 60
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_ROLLING_KICK: @ 81CAA3A
- loadsprite 10143
- loadsprite 10135
- monbg 1
- setalpha 12, 8
- createtask sub_80A8500, 2, 0, 18, 6, 1, 4
- panse_19 SE_W104, 192
- pause 6
- panse_19 SE_W104, 192
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
- sprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0
- pause 5
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 1, 8
- clearmonbg 1
+ loadspritegfx 10143
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4
+ playsewithpan SE_W104, 192
+ delay 6
+ playsewithpan SE_W104, 192
+ waitforvisualfinish
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ createsprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0
+ delay 5
+ playsewithpan SE_W233B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 8
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_HEADBUTT: @ 81CAABD
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- panse_19 SE_W029, 192
- wait
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
- wait
- createtask sub_80A8154, 2, 0, 2, 0, 4, 1
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- panse_19 SE_W233B, 63
- wait
+ loadspritegfx 10135
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ playsewithpan SE_W029, 192
+ waitforvisualfinish
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
end
Move_HORN_ATTACK: @ 81CAB1A
- loadsprite 10135
- loadsprite 10020
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- panse_19 SE_W029, 192
- wait
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
- sprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 10
- wait
- createtask sub_80A8154, 2, 0, 2, 0, 4, 1
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- panse_19 SE_W030, 63
- wait
+ loadspritegfx 10135
+ loadspritegfx 10020
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ playsewithpan SE_W029, 192
+ waitforvisualfinish
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 10
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ playsewithpan SE_W030, 63
+ waitforvisualfinish
end
Move_FURY_ATTACK: @ 81CAB87
- loadsprite 10135
- loadsprite 10020
- createtask sub_80A8E04, 2, 4, 256, 0, 2
- ifelse _81CABB8, _81CABDE
+ loadspritegfx 10135
+ loadspritegfx 10020
+ createvisualtask sub_80A8E04, 2, 4, 256, 0, 2
+ choosetwoturnanim _81CABB8, _81CABDE
_81CABA5:
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- wait
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
+ waitforvisualfinish
end
_81CABB8:
- sprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10
- wait
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- panse_19 SE_W030, 63
- jump _81CABA5
+ createsprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ playsewithpan SE_W030, 63
+ goto _81CABA5
_81CABDE:
- sprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10
- wait
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- panse_19 SE_W030, 63
- jump _81CABA5
+ createsprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ playsewithpan SE_W030, 63
+ goto _81CABA5
Move_HORN_DRILL: @ 81CAC04
- loadsprite 10135
- loadsprite 10020
- jumpunkcond _81CAD6A
+ loadspritegfx 10135
+ loadspritegfx 10020
+ jumpifcontest _81CAD6A
fadetobg 7
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 768, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CAC21:
waitbgfadein
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- panse_19 SE_W029, 192
- wait
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
- sprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 12
- wait
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ playsewithpan SE_W029, 192
+ waitforvisualfinish
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 12
+ waitforvisualfinish
playse SE_BAN
- createtask sub_80A8154, 2, 0, 2, 0, 40, 1
- createtask sub_80A8154, 2, 1, 10, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
- wait
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ waitforvisualfinish
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
_81CAD6A:
fadetobg 8
waitbgfadeout
- createtask sub_80E3A58, 5, 2304, 768, 0, -1
- jump _81CAC21
+ createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
+ goto _81CAC21
Move_THRASH: @ 81CAD81
- loadsprite 10135
- loadsprite 10143
- createtask sub_80D0A4C, 2
- createtask sub_80D0AB8, 2
- sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0
- createtask sub_80A8154, 2, 1, 4, 0, 7, 1
- panse_19 SE_W004, 63
- pause 28
- sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1
- createtask sub_80A8154, 2, 1, 4, 0, 7, 1
- panse_19 SE_W233B, 63
- pause 28
- sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3
- createtask sub_80A8154, 2, 1, 8, 0, 16, 1
- panse_19 SE_W025B, 63
+ loadspritegfx 10135
+ loadspritegfx 10143
+ createvisualtask sub_80D0A4C, 2
+ createvisualtask sub_80D0AB8, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
+ playsewithpan SE_W004, 63
+ delay 28
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
+ playsewithpan SE_W233B, 63
+ delay 28
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 8, 0, 16, 1
+ playsewithpan SE_W025B, 63
end
Move_SING: @ 81CAE00
- loadsprite 10072
- monbg 3
- createtask sub_80CEA20, 2
- wait
+ loadspritegfx 10072
+ monbg ANIM_BANK_DEF_PARTNER
+ createvisualtask sub_80CEA20, 2
+ waitforvisualfinish
panse_1B SE_W047, 192, 63, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 3, 12
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 0, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 2, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 3, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 0, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 3, 12
- pause 4
- wait
- clearmonbg 3
- createtask sub_80CEAD8, 2
- wait
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 3, 12
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 0, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 2, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 3, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 0, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 3, 12
+ delay 4
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ createvisualtask sub_80CEAD8, 2
+ waitforvisualfinish
end
Move_LOW_KICK: @ 81CAED4
- loadsprite 10143
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
- sprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -8, 8, 1, 2
- createtask sub_80A8E04, 2, 6, 384, 1, 2
- panse_19 SE_W233B, 63
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 1, 4
+ loadspritegfx 10143
+ loadspritegfx 10135
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ createsprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0
+ delay 4
+ createsprite gBasicHitSplatSpriteTemplate, 130, -8, 8, 1, 2
+ createvisualtask sub_80A8E04, 2, 6, 384, 1, 2
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 4
end
Move_EARTHQUAKE: @ 81CAF31
- createtask sub_80E1864, 5, 5, 10, 50
- createtask sub_80E1864, 5, 4, 10, 50
- panse_19 SE_W089, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- pause 16
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createvisualtask sub_80E1864, 5, 5, 10, 50
+ createvisualtask sub_80E1864, 5, 4, 10, 50
+ playsewithpan SE_W089, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
end
Move_FISSURE: @ 81CAF7E
- loadsprite 10074
- createtask sub_80E1864, 3, 5, 10, 50
- createtask sub_80E1864, 3, 1, 10, 50
- panse_19 SE_W089, 63
- pause 8
+ loadspritegfx 10074
+ createvisualtask sub_80E1864, 3, 5, 10, 50
+ createvisualtask sub_80E1864, 3, 1, 10, 50
+ playsewithpan SE_W089, 63
+ delay 8
call _81CAFFF
- pause 15
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- pause 15
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ delay 15
call _81CB050
- pause 15
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- pause 15
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ delay 15
call _81CAFFF
- pause 50
+ delay 50
fadetobg 21
waitbgfadeout
- createtask sub_80E1BB0, 5, 1, 5, -1
+ createvisualtask sub_80E1BB0, 5, 1, 5, -1
waitbgfadein
- pause 40
+ delay 40
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
_81CAFFF:
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -48, -16, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -16, -10, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -52, -18, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -32, -16, 24
- panse_19 SE_W091, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -48, -16, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -16, -10, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -52, -18, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -32, -16, 24
+ playsewithpan SE_W091, 63
+ return
_81CB050:
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -24, -16, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -38, -10, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -20, -18, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -36, -16, 24
- panse_19 SE_W091, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -24, -16, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -38, -10, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -20, -18, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -36, -16, 24
+ playsewithpan SE_W091, 63
+ return
Move_DIG: @ 81CB0A1
- ifelse _81CB0AB, _81CB106
+ choosetwoturnanim _81CB0AB, _81CB106
_81CB0AA:
end
_81CB0AB:
- loadsprite 10074
- loadsprite 10281
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 180
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 180
+ loadspritegfx 10074
+ loadspritegfx 10281
+ createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 180
+ createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 180
monbg_22 0
- pause 1
- createtask sub_80E1244, 2, 0
- pause 6
+ delay 1
+ createvisualtask sub_80E1244, 2, 0
+ delay 6
call _81CB16A
call _81CB16A
call _81CB16A
call _81CB16A
call _81CB16A
- wait
+ waitforvisualfinish
clearmonbg_23 0
- pause 1
- createtask sub_80E1244, 2, 1
- jump _81CB0AA
+ delay 1
+ createvisualtask sub_80E1244, 2, 1
+ goto _81CB0AA
_81CB106:
- loadsprite 10135
- loadsprite 10281
- createtask sub_80E149C, 2, 0
- wait
- monbg 0
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 48
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 48
- pause 1
- createtask sub_80E149C, 2, 1
- pause 16
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- panse_19 SE_W025B, 192
- clearmonbg 0
- jump _81CB0AA
+ loadspritegfx 10135
+ loadspritegfx 10281
+ createvisualtask sub_80E149C, 2, 0
+ waitforvisualfinish
+ monbg ANIM_BANK_ATTACKER
+ createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 48
+ createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 48
+ delay 1
+ createvisualtask sub_80E149C, 2, 1
+ delay 16
+ createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
+ playsewithpan SE_W025B, 192
+ clearmonbg ANIM_BANK_ATTACKER
+ goto _81CB0AA
_81CB16A:
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 12, 4, -16, 18
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 16, 4, -10, 18
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 14, 4, -18, 18
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 12, 4, -16, 18
- panse_19 SE_W091, 192
- pause 32
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 12, 4, -16, 18
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 16, 4, -10, 18
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 14, 4, -18, 18
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 12, 4, -16, 18
+ playsewithpan SE_W091, 192
+ delay 32
+ return
Move_MEDITATE: @ 81CB1BD
call Unknown_81D61E7
- createtask sub_80DBC94, 2
- panse_19 SE_W029, 192
- pause 16
- panse_19 SE_W036, 192
- wait
+ createvisualtask sub_80DBC94, 2
+ playsewithpan SE_W029, 192
+ delay 16
+ playsewithpan SE_W036, 192
+ waitforvisualfinish
call Unknown_81D61F3
end
Move_AGILITY: @ 81CB1DA
- monbg 2
- setalpha 12, 8
- createtask sub_80A8500, 2, 0, 24, 6, 4, 4
- createtask sub_80E2DD8, 2, 0, 4, 7, 10
- panse_19 SE_W104, 192
- pause 12
- panse_19 SE_W104, 192
- pause 12
- panse_19 SE_W104, 192
- pause 12
- panse_19 SE_W104, 192
- pause 12
- panse_19 SE_W104, 192
- pause 12
- wait
- clearmonbg 2
- blendoff
- pause 1
+ monbg ANIM_BANK_ATK_PARTNER
+ setalpha 12, 8
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 4, 4
+ createvisualtask sub_80E2DD8, 2, 0, 4, 7, 10
+ playsewithpan SE_W104, 192
+ delay 12
+ playsewithpan SE_W104, 192
+ delay 12
+ playsewithpan SE_W104, 192
+ delay 12
+ playsewithpan SE_W104, 192
+ delay 12
+ playsewithpan SE_W104, 192
+ delay 12
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
+ blendoff
+ delay 1
end
Move_QUICK_ATTACK: @ 81CB224
- loadsprite 10135
- monbg 2
+ loadspritegfx 10135
+ monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
- createtask sub_80A8500, 2, 0, 24, 6, 1, 5
- createtask sub_80E2DD8, 2, 0, 4, 7, 3
- panse_19 SE_W026, 192
- pause 4
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 0, 0, 1, 1
- panse_19 SE_W233B, 63
- wait
- clearmonbg 2
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5
+ createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
+ playsewithpan SE_W026, 192
+ delay 4
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 1
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
- wait
+ waitforvisualfinish
end
Move_RAGE: @ 81CB27C
- loadsprite 10135
- loadsprite 10087
- monbg 1
- setalpha 12, 8
- createtask sub_8079790, 3, 0, 31, 10, 0, 2
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28
- panse_19 SE_W207B, 192
- pause 20
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- panse_19 SE_W207B, 192
- wait
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A9058, 2, 1, 1, 10, 1, 0
- panse_19 SE_W233B, 63
- wait
- clearmonbg 1
+ loadspritegfx 10135
+ loadspritegfx 10087
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ createvisualtask sub_8079790, 3, 0, 31, 10, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28
+ playsewithpan SE_W207B, 192
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ playsewithpan SE_W207B, 192
+ waitforvisualfinish
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ delay 4
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
end
Move_TELEPORT: @ 81CB2F2
call Unknown_81D61E7
- createtask sub_80DBCFC, 2
- panse_19 SE_W100, 192
- pause 15
+ createvisualtask sub_80DBCFC, 2
+ playsewithpan SE_W100, 192
+ delay 15
call Unknown_81D61F3
- wait
+ waitforvisualfinish
end
Move_DOUBLE_TEAM: @ 81CB30B
- monbg 2
- setalpha 12, 8
- createtask sub_80CE7E0, 2
- panse_19 SE_W104, 192
- pause 32
- panse_19 SE_W104, 192
- pause 24
- panse_19 SE_W104, 192
- pause 16
- panse_19 SE_W104, 192
- pause 8
- panse_19 SE_W104, 192
- pause 8
- panse_19 SE_W104, 192
- pause 8
- panse_19 SE_W104, 192
- pause 8
- panse_19 SE_W104, 192
- pause 8
- panse_19 SE_W104, 192
- wait
- clearmonbg 2
- blendoff
- pause 1
+ monbg ANIM_BANK_ATK_PARTNER
+ setalpha 12, 8
+ createvisualtask sub_80CE7E0, 2
+ playsewithpan SE_W104, 192
+ delay 32
+ playsewithpan SE_W104, 192
+ delay 24
+ playsewithpan SE_W104, 192
+ delay 16
+ playsewithpan SE_W104, 192
+ delay 8
+ playsewithpan SE_W104, 192
+ delay 8
+ playsewithpan SE_W104, 192
+ delay 8
+ playsewithpan SE_W104, 192
+ delay 8
+ playsewithpan SE_W104, 192
+ delay 8
+ playsewithpan SE_W104, 192
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
+ blendoff
+ delay 1
end
Move_MINIMIZE: @ 81CB352
setalpha 10, 8
- createtask sub_80D0488, 2
- panse_1C SE_W107, 192, 34, 3
- wait
+ createvisualtask sub_80D0488, 2
+ loopsewithpan SE_W107, 192, 34, 3
+ waitforvisualfinish
blendoff
end
Move_METRONOME: @ 81CB365
- loadsprite 10064
- loadsprite 10209
- sprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100
- panse_19 SE_W118, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_83D72C8, 12, 0
- pause 24
- panse_1C SE_W039, 192, 22, 3
- wait
+ loadspritegfx 10064
+ loadspritegfx 10209
+ createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100
+ playsewithpan SE_W118, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D72C8, 12, 0
+ delay 24
+ loopsewithpan SE_W039, 192, 22, 3
+ waitforvisualfinish
end
Move_SKULL_BASH: @ 81CB38F
- ifelse _81CB399, _81CB3E6
+ choosetwoturnanim _81CB399, _81CB3E6
_81CB398:
end
_81CB399:
call _81CB3A9
call _81CB3A9
- wait
- jump _81CB398
+ waitforvisualfinish
+ goto _81CB398
_81CB3A9:
- sprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0
- panse_19 SE_W036, 192
- wait
- createtask sub_80A8E04, 2, 16, 96, 0, 2
- wait
- sprite gBattleAnimSpriteTemplate_83C2010, 2, 0, 24, 0, 0, 10, 1
- wait
- ret
+ createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0
+ playsewithpan SE_W036, 192
+ waitforvisualfinish
+ createvisualtask sub_80A8E04, 2, 16, 96, 0, 2
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, 24, 0, 0, 10, 1
+ waitforvisualfinish
+ return
_81CB3E6:
- loadsprite 10135
- createtask sub_80CDAC8, 2, 0
- panse_19 SE_W036, 192
- wait
+ loadspritegfx 10135
+ createvisualtask sub_80CDAC8, 2, 0
+ playsewithpan SE_W036, 192
+ waitforvisualfinish
playse SE_BAN
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- createtask sub_80A8154, 2, 0, 2, 0, 40, 1
- createtask sub_80A8154, 2, 1, 10, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0
- panse_1C SE_W025B, 63, 8, 3
- wait
- createtask sub_80CDAC8, 2, 1
- jump _81CB398
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0
+ loopsewithpan SE_W025B, 63, 8, 3
+ waitforvisualfinish
+ createvisualtask sub_80CDAC8, 2, 1
+ goto _81CB398
Move_AMNESIA: @ 81CB455
- loadsprite 10093
+ loadspritegfx 10093
call Unknown_81D61E7
- pause 8
- sprite gBattleAnimSpriteTemplate_83DA88C, 20
- panse_19 SE_W118, 192
- pause 54
- panse_1C SE_W118, 192, 16, 3
- wait
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DA88C, 20
+ playsewithpan SE_W118, 192
+ delay 54
+ loopsewithpan SE_W118, 192, 16, 3
+ waitforvisualfinish
call Unknown_81D61F3
end
Move_KINESIS: @ 81CB479
- loadsprite 10075
- loadsprite 10097
- panse_19 SE_W060, 192
+ loadspritegfx 10075
+ loadspritegfx 10097
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
- sprite gBattleAnimSpriteTemplate_83DA824, 20
- sprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0
- sprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1
- panse_1C SE_W109, 192, 21, 2
- pause 60
- panse_19 SE_W146, 192
- pause 30
- panse_1C SE_W146, 192, 20, 2
- pause 70
- panse_19 SE_W207B, 192
- wait
+ createsprite gBattleAnimSpriteTemplate_83DA824, 20
+ createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0
+ createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1
+ loopsewithpan SE_W109, 192, 21, 2
+ delay 60
+ playsewithpan SE_W146, 192
+ delay 30
+ loopsewithpan SE_W146, 192, 20, 2
+ delay 70
+ playsewithpan SE_W207B, 192
+ waitforvisualfinish
call Unknown_81D61F3
end
Move_GLARE: @ 81CB4CA
- loadsprite 10248
- loadsprite 10218
- createtask sub_81301EC, 5, 0
- panse_19 SE_W060B, 192
- wait
- createtask sub_80E2A38, 5, 1, 0, 0, 16, 0
- wait
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
- createtask sub_80D23B4, 5
- panse_19 SE_W043, 192
- pause 2
- createtask sub_80D60B4, 3, 20, 1, 0
- wait
- createtask sub_80E2A38, 5, 1, 0, 16, 0, 0
+ loadspritegfx 10248
+ loadspritegfx 10218
+ createvisualtask sub_81301EC, 5, 0
+ playsewithpan SE_W060B, 192
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
+ createvisualtask sub_80D23B4, 5
+ playsewithpan SE_W043, 192
+ delay 2
+ createvisualtask sub_80D60B4, 3, 20, 1, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 5, 1, 0, 16, 0, 0
end
Move_BARRAGE: @ 81CB533
- loadsprite 10254
- createtask sub_8130554, 3
- panse_19 SE_W207, 192
- pause 24
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1
- createtask sub_80A7E7C, 3, 1, 0, 4, 20, 1
- createtask sub_80A7E7C, 3, 3, 0, 4, 20, 1
- panse_1C SE_W070, 63, 8, 2
+ loadspritegfx 10254
+ createvisualtask sub_8130554, 3
+ playsewithpan SE_W207, 192
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1
+ createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1
+ createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1
+ loopsewithpan SE_W070, 63, 8, 2
end
Move_SKY_ATTACK: @ 81CB57B
- ifelse _81CB585, _81CB68E
+ choosetwoturnanim _81CB585, _81CB68E
_81CB584:
end
_81CB585:
- monbg 3
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 11
- createtask sub_80E3BA4, 5, 7
- jumpvareq 7, 0, _81CB5A0
- jump _81CB617
+ createvisualtask sub_80E3BA4, 5, 7
+ jumpargeq 7, 0, _81CB5A0
+ goto _81CB617
_81CB5A0:
- createtask sub_80E2A38, 10, 27, 1, 0, 12, 0
- wait
- pause 12
- createtask sub_80E2A38, 10, 2, 1, 8, 0, 0
- createtask sub_80E1864, 5, 0, 2, 16
- panse_1C SE_W287, 192, 4, 8
- createtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
- pause 20
- createtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
- wait
- createtask sub_80E2A38, 10, 25, 1, 8, 0, 0
- wait
- clearmonbg 3
- blendoff
- jump _81CB584
+ createvisualtask sub_80E2A38, 10, 27, 1, 0, 12, 0
+ waitforvisualfinish
+ delay 12
+ createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0
+ createvisualtask sub_80E1864, 5, 0, 2, 16
+ loopsewithpan SE_W287, 192, 4, 8
+ createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
+ delay 20
+ createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 25, 1, 8, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ blendoff
+ goto _81CB584
_81CB617:
- createtask sub_80E2A7C, 10, 1, 1, 0, 12, 0
- wait
- pause 12
- createtask sub_80E2A38, 10, 2, 1, 8, 0, 0
- createtask sub_80E1864, 5, 0, 2, 16
- panse_19 SE_W287, 192
- pause 8
- createtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
- pause 20
- createtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
- wait
- createtask sub_80E2A7C, 10, 4, 1, 8, 0, 0
- wait
- clearmonbg 3
- blendoff
- jump _81CB584
+ createvisualtask sub_80E2A7C, 10, 1, 1, 0, 12, 0
+ waitforvisualfinish
+ delay 12
+ createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0
+ createvisualtask sub_80E1864, 5, 0, 2, 16
+ playsewithpan SE_W287, 192
+ delay 8
+ createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
+ delay 20
+ createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
+ waitforvisualfinish
+ createvisualtask sub_80E2A7C, 10, 4, 1, 8, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ blendoff
+ goto _81CB584
_81CB68E:
- loadsprite 10135
- loadsprite 10284
+ loadspritegfx 10135
+ loadspritegfx 10284
call Unknown_81D61FB
- monbg 0
- createtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
- pause 4
- createtask sub_80DFC24, 5, 0
- wait
- createtask sub_812B340, 5, 238, -64
- sprite gBattleAnimSpriteTemplate_83DA65C, 130
- pause 14
- createtask sub_80A7FA0, 2, 1, 10, 0, 18, 1
- createtask sub_812B30C, 5, 141, 63
- pause 20
- createtask sub_80DFD24, 5, 1
- pause 2
- createtask sub_80E2A38, 10, 2, 0, 15, 0, 32767
- wait
- clearmonbg 0
+ monbg ANIM_BANK_ATTACKER
+ createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
+ delay 4
+ createvisualtask sub_80DFC24, 5, 0
+ waitforvisualfinish
+ createvisualtask sub_812B340, 5, 238, -64
+ createsprite gBattleAnimSpriteTemplate_83DA65C, 130
+ delay 14
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1
+ createvisualtask sub_812B30C, 5, 141, 63
+ delay 20
+ createvisualtask sub_80DFD24, 5, 1
+ delay 2
+ createvisualtask sub_80E2A38, 10, 2, 0, 15, 0, 32767
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
call Unknown_81D622B
- jump _81CB584
+ goto _81CB584
Move_FLASH: @ 81CB713
- panse_19 SE_W043, 192
- createtask sub_80E388C, 2
- wait
+ playsewithpan SE_W043, 192
+ createvisualtask sub_80E388C, 2
+ waitforvisualfinish
end
Move_SPLASH: @ 81CB720
- createtask sub_80D074C, 2, 0, 3
- pause 8
- panse_1C SE_W039, 192, 38, 3
- wait
+ createvisualtask sub_80D074C, 2, 0, 3
+ delay 8
+ loopsewithpan SE_W039, 192, 38, 3
+ waitforvisualfinish
end
Move_ACID_ARMOR: @ 81CB735
- monbg 0
+ monbg ANIM_BANK_ATTACKER
setalpha 15, 0
- createtask sub_812F314, 2, 0
- panse_19 SE_W151, 192
- wait
+ createvisualtask sub_812F314, 2, 0
+ playsewithpan SE_W151, 192
+ waitforvisualfinish
blendoff
- clearmonbg 0
- pause 1
+ clearmonbg ANIM_BANK_ATTACKER
+ delay 1
end
Move_SHARPEN: @ 81CB74E
- loadsprite 10185
- sprite gBattleAnimSpriteTemplate_83D6EF0, 2
- wait
+ loadspritegfx 10185
+ createsprite gBattleAnimSpriteTemplate_83D6EF0, 2
+ waitforvisualfinish
end
Move_SUPER_FANG: @ 81CB75A
- loadsprite 10192
- createtask sub_80A8154, 2, 0, 1, 0, 20, 1
- panse_19 SE_W082, 192
- wait
- createtask sub_80A8154, 2, 0, 3, 0, 48, 1
- createtask sub_8079790, 2, 0, 1247, 12, 4, 1
- wait
- pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7080, 130
- panse_19 SE_W044, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14
- createtask sub_80A7E7C, 2, 1, 0, 7, 12, 1
- wait
+ loadspritegfx 10192
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 1, 0, 20, 1
+ playsewithpan SE_W082, 192
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 48, 1
+ createvisualtask sub_8079790, 2, 0, 1247, 12, 4, 1
+ waitforvisualfinish
+ delay 20
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7080, 130
+ playsewithpan SE_W044, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 7, 12, 1
+ waitforvisualfinish
blendoff
end
Move_SLASH: @ 81CB7DB
- loadsprite 10183
- sprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0
- panse_19 SE_W013, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0
- createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
- panse_19 SE_W013, 63
- wait
+ loadspritegfx 10183
+ createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0
+ playsewithpan SE_W013, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
end
Move_STRUGGLE: @ 81CB815
- loadsprite 10135
- loadsprite 10215
- monbg 1
+ loadspritegfx 10135
+ loadspritegfx 10215
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- createtask sub_80A8154, 2, 0, 3, 0, 12, 4
- sprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2
- sprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2
- panse_1C SE_W029, 192, 12, 4
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A8154, 2, 1, 3, 0, 6, 1
- panse_19 SE_W025B, 63
- wait
- clearmonbg 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 12, 4
+ createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2
+ loopsewithpan SE_W029, 192, 12, 4
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_SKETCH: @ 81CB87B
- loadsprite 10002
- monbg 1
- createtask sub_80D0C88, 2
- sprite gBattleAnimSpriteTemplate_83D77E0, 130
- wait
- clearmonbg 1
- createtask sub_80D074C, 2, 0, 2
- panse_1C SE_W039, 192, 38, 2
+ loadspritegfx 10002
+ monbg ANIM_BANK_TARGET
+ createvisualtask sub_80D0C88, 2
+ createsprite gBattleAnimSpriteTemplate_83D77E0, 130
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
+ createvisualtask sub_80D074C, 2, 0, 2
+ loopsewithpan SE_W039, 192, 38, 2
end
Move_NIGHTMARE: @ 81CB8A3
fadetobg 2
waitbgfadein
- jumpunkcond _81CB8CF
- monbg 3
- createtask sub_80DE1B0, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 40, 1
- panse_19 SE_W171, 63
- wait
- clearmonbg 3
+ jumpifcontest _81CB8CF
+ monbg ANIM_BANK_DEF_PARTNER
+ createvisualtask sub_80DE1B0, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 40, 1
+ playsewithpan SE_W171, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
restorebg
waitbgfadein
end
_81CB8CF:
- createtask sub_8079790, 2, 0, 32767, 10, 2, 1
- createtask sub_80A7E7C, 2, 0, 3, 0, 32, 1
- panse_19 SE_W171, 63
- wait
+ createvisualtask sub_8079790, 2, 0, 32767, 10, 2, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 32, 1
+ playsewithpan SE_W171, 63
+ waitforvisualfinish
restorebg
waitbgfadein
end
Move_FLAIL: @ 81CB8F9
- loadsprite 10135
- monbg 1
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- createtask sub_812E860, 2, 0
- panse_1C SE_W029, 192, 8, 2
- wait
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
- createtask sub_80A9058, 2, 0, 1, 30, 1, 0
- panse_19 SE_W025B, 63
- wait
- clearmonbg 1
+ createvisualtask sub_812E860, 2, 0
+ loopsewithpan SE_W029, 192, 8, 2
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
+ createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_SPITE: @ 81CB936
fadetobg 2
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
waitbgfadein
- monbg 3
- createtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767
- createtask sub_80DE3AC, 2
- panse_1C SE_W060, 63, 20, 3
- wait
+ monbg ANIM_BANK_DEF_PARTNER
+ createvisualtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767
+ createvisualtask sub_80DE3AC, 2
+ loopsewithpan SE_W060, 63, 20, 3
+ waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg 1
+ clearmonbg ANIM_BANK_TARGET
end
Move_MACH_PUNCH: @ 81CB965
- loadsprite 10135
- loadsprite 10143
- monbg 2
- createtask sub_80E3B4C, 2
- jumpvareq 7, 1, _81CB9E6
+ loadspritegfx 10135
+ loadspritegfx 10143
+ monbg ANIM_BANK_ATK_PARTNER
+ createvisualtask sub_80E3B4C, 2
+ jumpargeq 7, 1, _81CB9E6
fadetobg 9
_81CB97E:
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 0, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
- pause 0
+ delay 0
setalpha 9, 8
- createtask sub_807A69C, 2, 28968, 10
- panse_19 SE_W026, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
- panse_19 SE_W004, 63
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
- clearmonbg 2
+ createvisualtask sub_807A69C, 2, 28968, 10
+ playsewithpan SE_W026, 192
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
+ playsewithpan SE_W004, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
_81CB9E6:
fadetobg 10
- jump _81CB97E
+ goto _81CB97E
Move_FORESIGHT: @ 81CB9ED
- loadsprite 10258
- monbg 3
+ loadspritegfx 10258
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 16, 0
- sprite gBattleAnimSpriteTemplate_8402A24, 130, 1
- pause 17
- panse_1C SE_W166, 63, 16, 4
- pause 48
- pause 24
- panse_19 SE_W166, 63
- pause 10
- createtask sub_8079790, 5, 1, 32767, 12, 2, 1
- panse_19 SE_W197, 63
- wait
+ createsprite gBattleAnimSpriteTemplate_8402A24, 130, 1
+ delay 17
+ loopsewithpan SE_W166, 63, 16, 4
+ delay 48
+ delay 24
+ playsewithpan SE_W166, 63
+ delay 10
+ createvisualtask sub_8079790, 5, 1, 32767, 12, 2, 1
+ playsewithpan SE_W197, 63
+ waitforvisualfinish
blendoff
- clearmonbg 3
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
Move_DESTINY_BOND: @ 81CBA2C
- loadsprite 10188
+ loadspritegfx 10188
fadetobg 2
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
waitbgfadein
- createtask sub_80DE918, 5, 0, 48
- panse_19 SE_W109, 192
- pause 48
- createtask sub_80A8154, 2, 0, 2, 0, 24, 1
- createtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653
- pause 24
- createtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653
- panse_19 SE_W171, 63
- wait
+ createvisualtask sub_80DE918, 5, 0, 48
+ playsewithpan SE_W109, 192
+ delay 48
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 24, 1
+ createvisualtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653
+ delay 24
+ createvisualtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653
+ playsewithpan SE_W171, 63
+ waitforvisualfinish
restorebg
waitbgfadein
blendoff
@@ -3181,1131 +3183,1131 @@ Move_DESTINY_BOND: @ 81CBA2C
end
Move_ENDURE: @ 81CBA87
- loadsprite 10184
- panse_19 SE_W082, 192
+ loadspritegfx 10184
+ playsewithpan SE_W082, 192
call EndureFlamesAnim
- pause 8
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ delay 8
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
- pause 8
+ delay 8
call EndureFlamesAnim
- wait
+ waitforvisualfinish
end
EndureFlamesAnim:
- sprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -24, 26, 2
- pause 4
- sprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 14, 28, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -5, 10, 2
- pause 4
- sprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 28, 26, 3
- pause 4
- sprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -12, 0, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -24, 26, 2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 14, 28, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -5, 10, 2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 28, 26, 3
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -12, 0, 1
+ return
Move_CHARM: @ 81CBB1B
- loadsprite 10210
- createtask sub_812E568, 5, 0, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
- panse_19 SE_W204, 192
- pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
- panse_19 SE_W204, 192
- pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
- panse_19 SE_W204, 192
- wait
+ loadspritegfx 10210
+ createvisualtask sub_812E568, 5, 0, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
+ playsewithpan SE_W204, 192
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
+ playsewithpan SE_W204, 192
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
+ playsewithpan SE_W204, 192
+ waitforvisualfinish
end
Move_ROLLOUT: @ 81CBB5E
- loadsprite 10135
- loadsprite 10074
- loadsprite 10058
- monbg 3
+ loadspritegfx 10135
+ loadspritegfx 10074
+ loadspritegfx 10058
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createtask sub_80DD4D4, 2
- wait
- createtask sub_80A9058, 2, 0, 1, 30, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 0, 0, 1, 2
- panse_19 SE_W025B, 63
- wait
- clearmonbg 3
+ createvisualtask sub_80DD4D4, 2
+ waitforvisualfinish
+ createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 4, 0, 0, 1, 2
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_FALSE_SWIPE: @ 81CBB9F
- loadsprite 10286
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83D6E50, 130
- panse_19 SE_W233, 63
- pause 16
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 0
- panse_19 SE_W104, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 32
- panse_19 SE_W104, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 48
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 64
- panse_19 SE_W104, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 80
- pause 2
- wait
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 0, 0, 1, 3
- panse_19 SE_W004, 63
+ loadspritegfx 10286
+ loadspritegfx 10135
+ createsprite gBattleAnimSpriteTemplate_83D6E50, 130
+ playsewithpan SE_W233, 63
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 0
+ playsewithpan SE_W104, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 32
+ playsewithpan SE_W104, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 48
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 64
+ playsewithpan SE_W104, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 80
+ delay 2
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 3
+ playsewithpan SE_W004, 63
end
Move_SWAGGER: @ 81CBC26
- loadsprite 10086
- loadsprite 10087
- createtask sub_80D08C8, 2
- panse_19 SE_W207, 192
- wait
- sprite gBattleAnimSpriteTemplate_83D7764, 2
- panse_1C SE_W207, 192, 4, 2
- wait
- pause 24
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- panse_19 SE_W207B, 63
- pause 12
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- panse_19 SE_W207B, 63
- wait
+ loadspritegfx 10086
+ loadspritegfx 10087
+ createvisualtask sub_80D08C8, 2
+ playsewithpan SE_W207, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7764, 2
+ loopsewithpan SE_W207, 192, 4, 2
+ waitforvisualfinish
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
+ playsewithpan SE_W207B, 63
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
+ playsewithpan SE_W207B, 63
+ waitforvisualfinish
end
Move_MILK_DRINK: @ 81CBC6E
- loadsprite 10099
- loadsprite 10203
- loadsprite 10031
- monbg 1
- sprite gBattleAnimSpriteTemplate_83D6C48, 2
- pause 40
- panse_19 SE_W152, 192
- pause 12
- panse_19 SE_W152, 192
- pause 20
- panse_19 SE_W152, 192
- wait
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0
- panse_19 SE_W208, 192
- wait
- clearmonbg 1
+ loadspritegfx 10099
+ loadspritegfx 10203
+ loadspritegfx 10031
+ monbg ANIM_BANK_TARGET
+ createsprite gBattleAnimSpriteTemplate_83D6C48, 2
+ delay 40
+ playsewithpan SE_W152, 192
+ delay 12
+ playsewithpan SE_W152, 192
+ delay 20
+ playsewithpan SE_W152, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0
+ playsewithpan SE_W208, 192
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
call Unknown_81D5F3E
- wait
+ waitforvisualfinish
end
Move_MAGNITUDE: @ 81CBCB0
- createtask sub_80E1B88, 2
- wait
- jumpvareq 15, 0, _81CBCC9
- jumpvareq 15, 1, _81CBCEE
+ createvisualtask sub_80E1B88, 2
+ waitforvisualfinish
+ jumpargeq 15, 0, _81CBCC9
+ jumpargeq 15, 1, _81CBCEE
_81CBCC8:
end
_81CBCC9:
- createtask sub_80E1864, 5, 5, 0, 50
- createtask sub_80E1864, 5, 4, 0, 50
- panse_1C SE_W070, 63, 8, 10
- jump _81CBCC8
+ createvisualtask sub_80E1864, 5, 5, 0, 50
+ createvisualtask sub_80E1864, 5, 4, 0, 50
+ loopsewithpan SE_W070, 63, 8, 10
+ goto _81CBCC8
_81CBCEE:
- createtask sub_80E1864, 5, 5, 0, 50
- createtask sub_80E1864, 5, 4, 0, 50
- panse_1C SE_W070, 63, 8, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- pause 16
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- jump _81CBCC8
+ createvisualtask sub_80E1864, 5, 5, 0, 50
+ createvisualtask sub_80E1864, 5, 4, 0, 50
+ loopsewithpan SE_W070, 63, 8, 10
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ goto _81CBCC8
Move_RAPID_SPIN: @ 81CBD41
- loadsprite 10135
- loadsprite 10229
- monbg 0
- sprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2
- createtask sub_812CDC8, 2, 0, 2, 0
- panse_1C SE_W013B, 192, 8, 4
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
- createtask sub_80A9058, 2, 0, 1, 10, 1, 0
- panse_19 SE_W003, 63
- wait
- pause 8
- createtask sub_812CDC8, 2, 0, 2, 1
- panse_1C SE_W013B, 192, 8, 4
- wait
- clearmonbg 0
+ loadspritegfx 10135
+ loadspritegfx 10229
+ monbg ANIM_BANK_ATTACKER
+ createsprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2
+ createvisualtask sub_812CDC8, 2, 0, 2, 0
+ loopsewithpan SE_W013B, 192, 8, 4
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0
+ playsewithpan SE_W003, 63
+ waitforvisualfinish
+ delay 8
+ createvisualtask sub_812CDC8, 2, 0, 2, 1
+ loopsewithpan SE_W013B, 192, 8, 4
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
end
Move_MOONLIGHT: @ 81CBDAE
- loadsprite 10194
- loadsprite 10195
- loadsprite 10031
+ loadspritegfx 10194
+ loadspritegfx 10195
+ loadspritegfx 10031
setalpha 0, 16
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
- wait
- sprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56
- createtask sub_8079670, 3, 0, 16, 16, 0, 1
- panse_19 SE_W236, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, -12, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, -24, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 21, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 0, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 10, 0
- pause 20
- createtask sub_80CE3EC, 2
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56
+ createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1
+ playsewithpan SE_W236, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, -12, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, -24, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 21, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 0, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 10, 0
+ delay 20
+ createvisualtask sub_80CE3EC, 2
+ waitforvisualfinish
call Unknown_81D5EF5
- wait
+ waitforvisualfinish
end
Move_EXTREME_SPEED: @ 81CBE3E
- loadsprite 10207
- loadsprite 10135
- createtask sub_80E3B4C, 2
- jumpvareq 7, 1, _81CBEF5
+ loadspritegfx 10207
+ loadspritegfx 10135
+ createvisualtask sub_80E3B4C, 2
+ jumpargeq 7, 1, _81CBEF5
fadetobg 9
_81CBE55:
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 0, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
- createtask sub_80D15A4, 2
- panse_1C SE_W013B, 192, 8, 3
- wait
- pause 1
- createtask sub_80E4300, 2
- monbg 1
- setalpha 12, 8
- pause 18
- createtask sub_80D1638, 2
- pause 2
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3
- pause 10
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3
- pause 10
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3
- wait
- createtask sub_80D18D4, 2
- pause 10
- createtask sub_80D17C4, 2
- panse_1C SE_W104, 192, 8, 4
- wait
+ createvisualtask sub_80D15A4, 2
+ loopsewithpan SE_W013B, 192, 8, 3
+ waitforvisualfinish
+ delay 1
+ createvisualtask sub_80E4300, 2
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ delay 18
+ createvisualtask sub_80D1638, 2
+ delay 2
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3
+ delay 10
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3
+ delay 10
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3
+ waitforvisualfinish
+ createvisualtask sub_80D18D4, 2
+ delay 10
+ createvisualtask sub_80D17C4, 2
+ loopsewithpan SE_W104, 192, 8, 4
+ waitforvisualfinish
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
- clearmonbg 1
+ clearmonbg ANIM_BANK_TARGET
blendoff
- pause 1
- setvar 7, 4096
- pause 1
+ delay 1
+ setarg 7, 4096
+ delay 1
end
_81CBEF5:
fadetobg 10
- jump _81CBE55
+ goto _81CBE55
Move_UPROAR: @ 81CBEFC
- loadsprite 10225
- loadsprite 10203
- monbg 3
- createtask sub_80D2CF8, 2, 0
- sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- panse_19 SE_W253, 192
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1
- pause 16
- createtask sub_80D2CF8, 2, 0
- sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- panse_19 SE_W253, 192
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0
- pause 16
- createtask sub_80D2CF8, 2, 0
- sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- panse_19 SE_W253, 192
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0
- wait
- clearmonbg 3
+ loadspritegfx 10225
+ loadspritegfx 10203
+ monbg ANIM_BANK_DEF_PARTNER
+ createvisualtask sub_80D2CF8, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
+ playsewithpan SE_W253, 192
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1
+ delay 16
+ createvisualtask sub_80D2CF8, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
+ playsewithpan SE_W253, 192
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0
+ delay 16
+ createvisualtask sub_80D2CF8, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
+ playsewithpan SE_W253, 192
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
Move_HEAT_WAVE: @ 81CBFC6
- loadsprite 10261
- createtask sub_80E2C60, 5, 10261, 0, 6, 6, 31
- createtask do_boulder_dust, 5, 1
- createtask sub_80D6080, 6, 6, 31
+ loadspritegfx 10261
+ createvisualtask sub_80E2C60, 5, 10261, 0, 6, 6, 31
+ createvisualtask do_boulder_dust, 5, 1
+ createvisualtask sub_80D6080, 6, 6, 31
panse_1B SE_W257, 192, 63, 2, 0
- pause 4
- createtask sub_80D5DDC, 5
- pause 12
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 1
+ delay 4
+ createvisualtask sub_80D5DDC, 5
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 1
end
Move_HAIL: @ 81CC076
- loadsprite 10263
- loadsprite 10141
- createtask sub_80E2A38, 10, 1, 3, 0, 6, 0
- wait
- createtask sub_80D8ADC, 5
- panse_1C SE_W258, 0, 8, 10
- wait
- createtask sub_80E2A38, 10, 1, 3, 6, 0, 0
+ loadspritegfx 10263
+ loadspritegfx 10141
+ createvisualtask sub_80E2A38, 10, 1, 3, 0, 6, 0
+ waitforvisualfinish
+ createvisualtask sub_80D8ADC, 5
+ loopsewithpan SE_W258, 0, 8, 10
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1, 3, 6, 0, 0
end
Move_TORMENT: @ 81CC0AE
- loadsprite 10087
- loadsprite 10209
- createtask sub_812D008, 2
- wait
- createtask sub_8079790, 2, 1, 31, 10, 1, 1
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- panse_19 SE_W207B, 63
- pause 20
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- panse_19 SE_W207B, 63
+ loadspritegfx 10087
+ loadspritegfx 10209
+ createvisualtask sub_812D008, 2
+ waitforvisualfinish
+ createvisualtask sub_8079790, 2, 1, 31, 10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
+ playsewithpan SE_W207B, 63
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
+ playsewithpan SE_W207B, 63
end
Move_MEMENTO: @ 81CC0F2
setalpha 0, 16
- pause 1
- createtask sub_80E0918, 2
- pause 1
- createtask sub_80E00EC, 5
- panse_19 SE_W060, 192
- pause 48
- panse_19 SE_W060B, 192
- wait
- createtask sub_80E09C4, 2
- pause 12
+ delay 1
+ createvisualtask sub_80E0918, 2
+ delay 1
+ createvisualtask sub_80E00EC, 5
+ playsewithpan SE_W060, 192
+ delay 48
+ playsewithpan SE_W060B, 192
+ waitforvisualfinish
+ createvisualtask sub_80E09C4, 2
+ delay 12
setalpha 0, 16
- pause 1
+ delay 1
monbg_22 1
- createtask sub_80E03BC, 5
- panse_19 SE_W060, 63
- wait
+ createvisualtask sub_80E03BC, 5
+ playsewithpan SE_W060, 63
+ waitforvisualfinish
clearmonbg_23 1
- pause 1
+ delay 1
blendoff
- pause 1
+ delay 1
end
Move_FACADE: @ 81CC136
- loadsprite 10243
- createtask sub_812FD7C, 2, 0, 3
- createtask sub_812FFE4, 2, 0, 72
- panse_1C SE_W207, 192, 24, 3
+ loadspritegfx 10243
+ createvisualtask sub_812FD7C, 2, 0, 3
+ createvisualtask sub_812FFE4, 2, 0, 72
+ loopsewithpan SE_W207, 192, 24, 3
end
Move_SMELLING_SALT: @ 81CC156
- loadsprite 10247
- loadsprite 10255
- sprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2
- sprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2
- pause 32
- createtask sub_8130918, 3, 1, 2
- panse_1C SE_W003, 63, 12, 2
- wait
- pause 4
- createtask sub_80A7FA0, 2, 1, 2, 0, 6, 2
- sprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3
- panse_1C SE_W207B, 63, 16, 3
+ loadspritegfx 10247
+ loadspritegfx 10255
+ createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2
+ createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2
+ delay 32
+ createvisualtask sub_8130918, 3, 1, 2
+ loopsewithpan SE_W003, 63, 12, 2
+ waitforvisualfinish
+ delay 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 2
+ createsprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3
+ loopsewithpan SE_W207B, 63, 16, 3
end
Move_FOLLOW_ME: @ 81CC1B1
- loadsprite 10064
- sprite gBattleAnimSpriteTemplate_83D72E0, 2, 0
- panse_19 SE_W039, 192
- pause 18
- panse_19 SE_W213, 192
- pause 71
- panse_1C SE_W039, 192, 22, 3
+ loadspritegfx 10064
+ createsprite gBattleAnimSpriteTemplate_83D72E0, 2, 0
+ playsewithpan SE_W039, 192
+ delay 18
+ playsewithpan SE_W213, 192
+ delay 71
+ loopsewithpan SE_W039, 192, 22, 3
end
Move_CHARGE: @ 81CC1D0
- loadsprite 10211
- loadsprite 10212
- loadsprite 10213
- monbg 0
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
- wait
- createtask sub_80D6B3C, 2, 0, 60, 2, 12
- panse_19 SE_W268, 192
- pause 30
- panse_19 SE_W268, 192
- pause 30
- panse_19 SE_W268, 192
- sprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0
- pause 25
- panse_19 SE_W268, 192
- pause 20
- panse_19 SE_W268, 192
- pause 15
- panse_19 SE_W268, 192
- pause 10
- pause 6
- panse_1C SE_W268, 192, 6, 5
- wait
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
- panse_19 SE_W085B, 192
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
- clearmonbg 0
+ loadspritegfx 10211
+ loadspritegfx 10212
+ loadspritegfx 10213
+ monbg ANIM_BANK_ATTACKER
+ setalpha 12, 8
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ waitforvisualfinish
+ createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12
+ playsewithpan SE_W268, 192
+ delay 30
+ playsewithpan SE_W268, 192
+ delay 30
+ playsewithpan SE_W268, 192
+ createsprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0
+ delay 25
+ playsewithpan SE_W268, 192
+ delay 20
+ playsewithpan SE_W268, 192
+ delay 15
+ playsewithpan SE_W268, 192
+ delay 10
+ delay 6
+ loopsewithpan SE_W268, 192, 6, 5
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
+ playsewithpan SE_W085B, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
+ clearmonbg ANIM_BANK_ATTACKER
blendoff
end
Move_TAUNT: @ 81CC26B
- loadsprite 10214
- loadsprite 10209
- loadsprite 10087
- sprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45
- panse_19 SE_W118, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_83D7358, 12, 0
- pause 4
- panse_1C SE_W039, 192, 16, 2
- wait
- pause 8
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- panse_19 SE_W207B, 63
- wait
- pause 12
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- panse_19 SE_W207B, 63
+ loadspritegfx 10214
+ loadspritegfx 10209
+ loadspritegfx 10087
+ createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45
+ playsewithpan SE_W118, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D7358, 12, 0
+ delay 4
+ loopsewithpan SE_W039, 192, 16, 2
+ waitforvisualfinish
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
+ playsewithpan SE_W207B, 63
+ waitforvisualfinish
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
+ playsewithpan SE_W207B, 63
end
Move_HELPING_HAND: @ 81CC2BF
- loadsprite 10247
- createtask sub_8130D20, 5
- sprite gBattleAnimSpriteTemplate_8402A0C, 40, 0
- sprite gBattleAnimSpriteTemplate_8402A0C, 40, 1
- pause 19
- panse_19 SE_W227, 0
- createtask sub_80A7FA0, 2, 2, 2, 0, 5, 1
- pause 14
- panse_19 SE_W227, 0
- createtask sub_80A7FA0, 2, 2, 2, 0, 5, 1
- pause 20
- panse_19 SE_W227, 0
- createtask sub_80A7FA0, 2, 2, 3, 0, 10, 1
- createtask sub_8079790, 2, 2, 1023, 12, 1, 1
+ loadspritegfx 10247
+ createvisualtask sub_8130D20, 5
+ createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 0
+ createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 1
+ delay 19
+ playsewithpan SE_W227, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 2, 0, 5, 1
+ delay 14
+ playsewithpan SE_W227, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 2, 0, 5, 1
+ delay 20
+ playsewithpan SE_W227, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 3, 0, 10, 1
+ createvisualtask sub_8079790, 2, 2, 1023, 12, 1, 1
end
Move_ASSIST: @ 81CC332
- loadsprite 10252
- sprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36
- pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36
- panse_19 SE_W010, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, -16, 112, 256, -16, 36
- panse_19 SE_W010, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, 108, 128, 84, -16, 36
- panse_19 SE_W010, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, -16, 56, 256, 56, 36
- panse_19 SE_W010, 0
+ loadspritegfx 10252
+ createsprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36
+ playsewithpan SE_W010, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8402964, 50, -16, 112, 256, -16, 36
+ playsewithpan SE_W010, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8402964, 50, 108, 128, 84, -16, 36
+ playsewithpan SE_W010, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8402964, 50, -16, 56, 256, 56, 36
+ playsewithpan SE_W010, 0
end
Move_SUPERPOWER: @ 81CC3A3
- loadsprite 10212
- loadsprite 10256
- loadsprite 10257
- monbg 2
+ loadspritegfx 10212
+ loadspritegfx 10256
+ loadspritegfx 10257
+ monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0
- panse_19 SE_W025, 192
- pause 20
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1
- createtask sub_812B340, 5, 234, 0
- pause 40
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 200, 96, 1, 120
- pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 20, 248, 4, 112
- pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 130, 160, 2, 104
- pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 160, 192, 0, 96
- pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88
- pause 74
- sprite gBattleAnimSpriteTemplate_83DA12C, 131, 0
- panse_19 SE_W207, 192
- pause 16
- createtask sub_80A7FA0, 2, 1, 8, 0, 16, 1
- panse_19 SE_W025B, 63
- wait
- clearmonbg 2
- blendoff
- pause 1
+ createsprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0
+ playsewithpan SE_W025, 192
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1
+ createvisualtask sub_812B340, 5, 234, 0
+ delay 40
+ createsprite gBattleAnimSpriteTemplate_83DA114, 41, 200, 96, 1, 120
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DA114, 41, 20, 248, 4, 112
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DA114, 41, 130, 160, 2, 104
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DA114, 41, 160, 192, 0, 96
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88
+ delay 74
+ createsprite gBattleAnimSpriteTemplate_83DA12C, 131, 0
+ playsewithpan SE_W207, 192
+ delay 16
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 16, 1
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
+ blendoff
+ delay 1
end
Move_RECYCLE: @ 81CC45E
- loadsprite 10278
- monbg 0
+ loadspritegfx 10278
+ monbg ANIM_BANK_ATTACKER
setalpha 0, 16
- pause 1
- sprite gBattleAnimSpriteTemplate_8402B10, 2
- panse_1C SE_W036, 192, 24, 3
- wait
- createtask sub_8079790, 5, 0, 32767, 12, 2, 1
- panse_19 SE_W036, 192
- wait
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8402B10, 2
+ loopsewithpan SE_W036, 192, 24, 3
+ waitforvisualfinish
+ createvisualtask sub_8079790, 5, 0, 32767, 12, 2, 1
+ playsewithpan SE_W036, 192
+ waitforvisualfinish
blendoff
- clearmonbg 0
- pause 1
+ clearmonbg ANIM_BANK_ATTACKER
+ delay 1
end
Move_BRICK_BREAK: @ 81CC492
- loadsprite 10167
- loadsprite 10135
- loadsprite 10143
- loadsprite 10208
- ifelse _81CC4A7, _81CC576
+ loadspritegfx 10167
+ loadspritegfx 10135
+ loadspritegfx 10143
+ loadspritegfx 10208
+ choosetwoturnanim _81CC4A7, _81CC576
_81CC4A7:
- monbg 1
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
- pause 4
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -18, -18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0
- panse_19 SE_W233, 63
- pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, 18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0
- panse_19 SE_W233, 63
- pause 20
- createtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
- pause 37
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0
- panse_19 SE_W233B, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
- wait
- clearmonbg 1
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ delay 4
+ delay 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0
+ playsewithpan SE_W233, 63
+ delay 20
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0
+ playsewithpan SE_W233, 63
+ delay 20
+ createvisualtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
+ delay 37
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
end
_81CC576:
- monbg 1
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
- pause 4
- sprite gBattleAnimSpriteTemplate_83DA0A0, 3, 1, 0, 0, 90, 10
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -18, -18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0
- panse_19 SE_W233, 63
- pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, 18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0
- panse_19 SE_W233, 63
- pause 20
- createtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
- pause 37
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0
- panse_19 SE_W233B, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12
- panse_19 SE_W280, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
- wait
- clearmonbg 1
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DA0A0, 3, 1, 0, 0, 90, 10
+ delay 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0
+ playsewithpan SE_W233, 63
+ delay 20
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0
+ playsewithpan SE_W233, 63
+ delay 20
+ createvisualtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
+ delay 37
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12
+ playsewithpan SE_W280, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
end
Move_YAWN: @ 81CC697
- loadsprite 10242
- createtask sub_812F724, 2, 0
- panse_19 SE_W281, 192
- wait
- sprite gBattleAnimSpriteTemplate_84027EC, 133, 2
- panse_19 SE_W255, 192
- pause 4
- sprite gBattleAnimSpriteTemplate_84027EC, 133, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_84027EC, 133, 0
- wait
- createtask sub_812F724, 2, 1
- panse_19 SE_W281, 63
+ loadspritegfx 10242
+ createvisualtask sub_812F724, 2, 0
+ playsewithpan SE_W281, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_84027EC, 133, 2
+ playsewithpan SE_W255, 192
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_84027EC, 133, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_84027EC, 133, 0
+ waitforvisualfinish
+ createvisualtask sub_812F724, 2, 1
+ playsewithpan SE_W281, 63
end
Move_ENDEAVOR: @ 81CC6DA
- loadsprite 10243
- loadsprite 10135
- createtask sub_812FD7C, 2, 0, 2
- panse_1C SE_W039, 192, 24, 2
- createtask sub_8079790, 5, 0, 703, 12, 1, 2
- pause 6
- createtask sub_80A9058, 5, 0, 1, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 12, -12, 1, 2
- panse_19 SE_W003, 63
- pause 24
- createtask sub_80A9058, 5, 0, 1, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -12, 12, 1, 2
- panse_19 SE_W004, 63
+ loadspritegfx 10243
+ loadspritegfx 10135
+ createvisualtask sub_812FD7C, 2, 0, 2
+ loopsewithpan SE_W039, 192, 24, 2
+ createvisualtask sub_8079790, 5, 0, 703, 12, 1, 2
+ delay 6
+ createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 130, 12, -12, 1, 2
+ playsewithpan SE_W003, 63
+ delay 24
+ createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 130, -12, 12, 1, 2
+ playsewithpan SE_W004, 63
end
Move_ERUPTION: @ 81CC74F
- loadsprite 10201
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 2, 0, 4, 31
- wait
- createtask sub_80D5470, 2
- panse_1D SE_W153, 192, 60
- wait
- createtask sub_80D5470, 2
- panse_1D SE_W153, 192, 60
- wait
- pause 30
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 30, -32, 16, 90, 1
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 150, -32, 32, 60, 2
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 90, -32, 48, 80, 3
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 110, -32, 64, 50, 0
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 60, -32, 80, 70, 1
- pause 22
- createtask sub_80E1864, 5, 5, 8, 60
- createtask sub_80E1864, 5, 4, 8, 60
- panse_1C SE_W088, 63, 16, 12
- pause 80
- sprite gBattleAnimSpriteTemplate_83DB3C4, 40, 31, 4, 4, 0, 31
+ loadspritegfx 10201
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 2, 0, 4, 31
+ waitforvisualfinish
+ createvisualtask sub_80D5470, 2
+ waitplaysewithpan SE_W153, 192, 60
+ waitforvisualfinish
+ createvisualtask sub_80D5470, 2
+ waitplaysewithpan SE_W153, 192, 60
+ waitforvisualfinish
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 30, -32, 16, 90, 1
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 150, -32, 32, 60, 2
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 90, -32, 48, 80, 3
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 110, -32, 64, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 60, -32, 80, 70, 1
+ delay 22
+ createvisualtask sub_80E1864, 5, 5, 8, 60
+ createvisualtask sub_80E1864, 5, 4, 8, 60
+ loopsewithpan SE_W088, 63, 16, 12
+ delay 80
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 40, 31, 4, 4, 0, 31
end
Move_SKILL_SWAP: @ 81CC81C
- loadsprite 10251
+ loadspritegfx 10251
call Unknown_81D61E7
- createtask sub_80DC0B0, 3, 1
- createtask sub_8079790, 5, 1, 32767, 12, 3, 1
- panse_1C SE_W179, 192, 24, 3
- pause 16
- createtask sub_80DC0B0, 3, 0
- createtask sub_8079790, 5, 0, 32767, 12, 3, 1
- wait
+ createvisualtask sub_80DC0B0, 3, 1
+ createvisualtask sub_8079790, 5, 1, 32767, 12, 3, 1
+ loopsewithpan SE_W179, 192, 24, 3
+ delay 16
+ createvisualtask sub_80DC0B0, 3, 0
+ createvisualtask sub_8079790, 5, 0, 32767, 12, 3, 1
+ waitforvisualfinish
call Unknown_81D61F3
end
Move_IMPRISON: @ 81CC867
- loadsprite 10249
- loadsprite 10250
+ loadspritegfx 10249
+ loadspritegfx 10250
call Unknown_81D61E7
- monbg 3
- createtask sub_80DBE00, 5
- pause 8
- panse_1C SE_W030, 192, 8, 5
- wait
- pause 4
- sprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40
- createtask sub_80E1864, 5, 4, 1, 10
- panse_19 SE_W063, 192
- clearmonbg 3
+ monbg ANIM_BANK_DEF_PARTNER
+ createvisualtask sub_80DBE00, 5
+ delay 8
+ loopsewithpan SE_W030, 192, 8, 5
+ waitforvisualfinish
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40
+ createvisualtask sub_80E1864, 5, 4, 1, 10
+ playsewithpan SE_W063, 192
+ clearmonbg ANIM_BANK_DEF_PARTNER
call Unknown_81D61F3
end
Move_GRUDGE: @ 81CC8AA
- loadsprite 10253
- monbg 0
+ loadspritegfx 10253
+ monbg ANIM_BANK_ATTACKER
monbgprio_29
fadetobg 2
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
waitbgfadein
- createtask sub_80DF1A4, 3
- panse_1C SE_W052, 192, 16, 4
- pause 10
- pause 80
- panse_19 SE_W171, 63
- wait
+ createvisualtask sub_80DF1A4, 3
+ loopsewithpan SE_W052, 192, 16, 4
+ delay 10
+ delay 80
+ playsewithpan SE_W171, 63
+ waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg 0
+ clearmonbg ANIM_BANK_ATTACKER
end
Move_CAMOUFLAGE: @ 81CC8D2
- monbg 2
+ monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
- createtask sub_80E2B74, 5, 2, 3, 0, 14
- pause 16
- createtask sub_80DFC24, 2, 4
- panse_19 SE_W185, 192
- wait
- pause 8
- createtask sub_80E2B74, 5, 2, 0, 0, 0
- wait
- createtask sub_80DFD24, 2, 1
- wait
+ createvisualtask sub_80E2B74, 5, 2, 3, 0, 14
+ delay 16
+ createvisualtask sub_80DFC24, 2, 4
+ playsewithpan SE_W185, 192
+ waitforvisualfinish
+ delay 8
+ createvisualtask sub_80E2B74, 5, 2, 0, 0, 0
+ waitforvisualfinish
+ createvisualtask sub_80DFD24, 2, 1
+ waitforvisualfinish
blendoff
- clearmonbg 2
+ clearmonbg ANIM_BANK_ATK_PARTNER
end
Move_TAIL_GLOW: @ 81CC918
- loadsprite 10212
- monbg 0
+ loadspritegfx 10212
+ monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
- wait
- sprite gBattleAnimSpriteTemplate_83DAC10, 66, 0
- pause 18
- panse_1C SE_W234, 192, 16, 6
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
- clearmonbg 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0
+ delay 18
+ loopsewithpan SE_W234, 192, 16, 6
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
+ clearmonbg ANIM_BANK_ATTACKER
blendoff
- pause 1
+ delay 1
end
Move_LUSTER_PURGE: @ 81CC95B
- loadsprite 10267
- loadsprite 10135
+ loadspritegfx 10267
+ loadspritegfx 10135
fadetobg 3
waitbgfadeout
- createtask sub_812C624, 5
+ createvisualtask sub_812C624, 5
waitbgfadein
- monbg 0
- setalpha 12, 8
- panse_19 SE_W076, 192
- sprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0
- pause 20
- createtask sub_80E2A7C, 5, 5, 2, 0, 16, -1
- createtask sub_80E2C60, 5, 10267, 2, 0, 16, -1
- wait
- createtask sub_80E2C60, 5, 10135, 0, 12, 12, 23552
- wait
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- wait
- createtask sub_80E2A7C, 5, 5, 2, 16, 0, -1
- createtask sub_80E1864, 5, 1, 5, 14
- wait
- clearmonbg 0
+ monbg ANIM_BANK_ATTACKER
+ setalpha 12, 8
+ playsewithpan SE_W076, 192
+ createsprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0
+ delay 20
+ createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1
+ createvisualtask sub_80E2C60, 5, 10267, 2, 0, 16, -1
+ waitforvisualfinish
+ createvisualtask sub_80E2C60, 5, 10135, 0, 12, 12, 23552
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ waitforvisualfinish
+ createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1
+ createvisualtask sub_80E1864, 5, 1, 5, 14
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
blendoff
call Unknown_81D61F3
end
Move_MIST_BALL: @ 81CCA72
- loadsprite 10155
- loadsprite 10270
- pause 0
- panse_19 SE_W081, 192
- sprite gBattleAnimSpriteTemplate_83D9D80, 128, 0, 0, 0, 0, 30, 0
- wait
- panse_19 SE_W028, 63
- createtask sub_80A7E7C, 2, 1, 5, 0, 10, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16
- pause 0
- panse_19 SE_W114, 0
- createtask sub_80D8414, 5
- createtask sub_80E2A38, 10, 4, 3, 0, 16, 32767
- pause 8
- createtask sub_80A7E7C, 2, 1, 4, 0, 70, 0
- pause 70
- createtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
+ loadspritegfx 10155
+ loadspritegfx 10270
+ delay 0
+ playsewithpan SE_W081, 192
+ createsprite gBattleAnimSpriteTemplate_83D9D80, 128, 0, 0, 0, 0, 30, 0
+ waitforvisualfinish
+ playsewithpan SE_W028, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16
+ delay 0
+ playsewithpan SE_W114, 0
+ createvisualtask sub_80D8414, 5
+ createvisualtask sub_80E2A38, 10, 4, 3, 0, 16, 32767
+ delay 8
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 70, 0
+ delay 70
+ createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
end
Move_FEATHER_DANCE: @ 81CCB01
- loadsprite 10270
- monbg 3
+ loadspritegfx 10270
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
- panse_19 SE_W080, 63
- pause 0
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 32, 2, 104, 11304, 32, 1
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 0, 2, 104, 11304, 32, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 224, 2, 104, 11304, 32, 1
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 128, 2, 104, 11304, 32, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 192, 2, 104, 11304, 32, 1
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 160, 2, 104, 11304, 32, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 96, 2, 104, 11304, 32, 1
- wait
- clearmonbg 3
+ playsewithpan SE_W080, 63
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 32, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 0, 2, 104, 11304, 32, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 224, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 128, 2, 104, 11304, 32, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 192, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 160, 2, 104, 11304, 32, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 96, 2, 104, 11304, 32, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
Move_TEETER_DANCE: @ 81CCBD1
- loadsprite 10072
- loadsprite 10073
- createtask sub_813219C, 5
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2
- panse_19 SE_W298, 192
- pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2
- panse_19 SE_W298, 192
- pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2
- panse_19 SE_W298, 192
- pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2
- panse_19 SE_W298, 192
- pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2
- panse_19 SE_W298, 192
+ loadspritegfx 10072
+ loadspritegfx 10073
+ createvisualtask sub_813219C, 5
+ createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2
+ playsewithpan SE_W298, 192
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2
+ playsewithpan SE_W298, 192
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2
+ playsewithpan SE_W298, 192
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2
+ playsewithpan SE_W298, 192
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2
+ playsewithpan SE_W298, 192
end
Move_MUD_SPORT: @ 81CCC3C
- loadsprite 10074
- createtask sub_80D074C, 2, 0, 6
- pause 24
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -4, -16
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 4, -12
- panse_19 SE_W091, 192
- pause 32
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -3, -12
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 5, -14
- panse_19 SE_W091, 192
- pause 32
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -5, -18
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 3, -14
- panse_19 SE_W091, 192
- pause 16
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 220, 60
- panse_1D SE_W145B, 0, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 60, 100
- panse_1D SE_W145B, 0, 25
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 140, 55
- panse_1D SE_W145B, 0, 14
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 180, 50
- panse_1D SE_W145B, 0, 10
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 20, 90
- panse_1D SE_W145B, 0, 22
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 90, 90
- panse_1D SE_W145B, 0, 22
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 160, 60
- panse_1D SE_W145B, 0, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 30, 90
- panse_1D SE_W145B, 0, 22
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 120, 60
- panse_1D SE_W145B, 0, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 200, 40
- panse_1D SE_W145B, 0, 10
+ loadspritegfx 10074
+ createvisualtask sub_80D074C, 2, 0, 6
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -4, -16
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 4, -12
+ playsewithpan SE_W091, 192
+ delay 32
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -3, -12
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 5, -14
+ playsewithpan SE_W091, 192
+ delay 32
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -5, -18
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 3, -14
+ playsewithpan SE_W091, 192
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 220, 60
+ waitplaysewithpan SE_W145B, 0, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 60, 100
+ waitplaysewithpan SE_W145B, 0, 25
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 140, 55
+ waitplaysewithpan SE_W145B, 0, 14
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 180, 50
+ waitplaysewithpan SE_W145B, 0, 10
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 20, 90
+ waitplaysewithpan SE_W145B, 0, 22
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 90, 90
+ waitplaysewithpan SE_W145B, 0, 22
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 160, 60
+ waitplaysewithpan SE_W145B, 0, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 30, 90
+ waitplaysewithpan SE_W145B, 0, 22
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 120, 60
+ waitplaysewithpan SE_W145B, 0, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 200, 40
+ waitplaysewithpan SE_W145B, 0, 10
end
Move_NEEDLE_ARM: @ 81CCD73
- loadsprite 10266
- loadsprite 10135
- loadsprite 10143
- panse_1C SE_W030, 63, 2, 16
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 30, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 20, 20, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, 28, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -19, 19, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -27, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -18, -18, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -25, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 17, -17, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 23, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 16, 16, 16
- wait
- createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, 17, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, 24, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, 17, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -24, 0, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, -17, 10
+ loadspritegfx 10266
+ loadspritegfx 10135
+ loadspritegfx 10143
+ loopsewithpan SE_W030, 63, 2, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 30, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 20, 20, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, 28, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -19, 19, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -27, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -18, -18, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -25, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 17, -17, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 23, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 16, 16, 16
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, 17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, 24, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, 17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -24, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, -17, 10
end
Move_SLACK_OFF: @ 81CCF23
- loadsprite 10031
- createtask sub_813257C, 2, 0
- panse_19 SE_W281, 192
- wait
+ loadspritegfx 10031
+ createvisualtask sub_813257C, 2, 0
+ playsewithpan SE_W281, 192
+ waitforvisualfinish
call Unknown_81D5EF5
- wait
+ waitforvisualfinish
end
Move_CRUSH_CLAW: @ 81CCF3B
- loadsprite 10167
- loadsprite 10039
- loadsprite 10208
- monbg 1
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 4
- createtask sub_80A7FA0, 2, 1, 2, 0, 18, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
- panse_19 SE_W013, 63
- pause 12
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
- panse_19 SE_W013, 63
- wait
- wait
- blendoff
- clearmonbg 1
+ loadspritegfx 10167
+ loadspritegfx 10039
+ loadspritegfx 10208
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
+ playsewithpan SE_W013, 63
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
+ waitforvisualfinish
+ blendoff
+ clearmonbg ANIM_BANK_TARGET
end
Move_AROMATHERAPY: @ 81CCFAB
- panse_19 SE_W080, 0
- loadsprite 10159
- loadsprite 10203
- loadsprite 10049
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 0, 7, 13293
- pause 1
- monbg 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 24, 16, 0, 2, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 66, 64, 24, 0, 3, 1, 1, 0
- sprite gBattleAnimSpriteTemplate_83D68D0, 0, 16, 24, 0, 2, 1, 0, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D68B8, 66, 48, 12, 0, 4, 3, 1, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 100, 16, 0, 3, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 74, 24, 180, 3, 2, 0, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83D68B8, 66, 80, 30, 0, 4, 1, 1, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 128, 12, 0, 3, 3, 0, 0
- sprite gBattleAnimSpriteTemplate_83D68D0, 0, 90, 16, 0, 2, 1, 0, 0
- wait
- clearmonbg 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 7, 0, 13293
- pause 1
- panse_19 SE_W287, 192
- createtask sub_81300A4, 2, 1
- wait
- panse_19 SE_W234, 192
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
- wait
- panse_19 SE_REAPOKE, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 43, 3, 10, 0, 13293
- sprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
- wait
+ playsewithpan SE_W080, 0
+ loadspritegfx 10159
+ loadspritegfx 10203
+ loadspritegfx 10049
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 0, 7, 13293
+ delay 1
+ monbg ANIM_BANK_ATTACKER
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 24, 16, 0, 2, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 64, 24, 0, 3, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68D0, 0, 16, 24, 0, 2, 1, 0, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 48, 12, 0, 4, 3, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 100, 16, 0, 3, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 74, 24, 180, 3, 2, 0, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 80, 30, 0, 4, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 128, 12, 0, 3, 3, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68D0, 0, 90, 16, 0, 2, 1, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 7, 0, 13293
+ delay 1
+ playsewithpan SE_W287, 192
+ createvisualtask sub_81300A4, 2, 1
+ waitforvisualfinish
+ playsewithpan SE_W234, 192
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
+ waitforvisualfinish
+ playsewithpan SE_REAPOKE, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 43, 3, 10, 0, 13293
+ createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
+ waitforvisualfinish
end
Move_FAKE_TEARS: @ 81CD10D
- loadsprite 10155
- loadsprite 10209
- loadsprite 10072
- createtask sub_80E2C60, 5, 10155, 0, 4, 4, 32108
- wait
- createtask sub_812E568, 5, 0, 2, 1
- panse_1C SE_W039, 192, 12, 4
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
- wait
+ loadspritegfx 10155
+ loadspritegfx 10209
+ loadspritegfx 10072
+ createvisualtask sub_80E2C60, 5, 10155, 0, 4, 4, 32108
+ waitforvisualfinish
+ createvisualtask sub_812E568, 5, 0, 2, 1
+ loopsewithpan SE_W039, 192, 12, 4
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
+ waitforvisualfinish
end
Move_AIR_CUTTER: @ 81CD19D
- loadsprite 10003
- loadsprite 10138
- loadsprite 10135
- pause 0
- monbg 3
- setalpha 12, 8
- pause 0
- createtask sub_80CFB04, 2, 32, -24, 1536, 2, 128
- wait
- panse_19 SE_W015, 63
- sprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2
- pause 5
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- createtask sub_80A7FA0, 2, 3, 2, 0, 8, 1
- wait
- blendoff
- clearmonbg 3
- pause 0
+ loadspritegfx 10003
+ loadspritegfx 10138
+ loadspritegfx 10135
+ delay 0
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ delay 0
+ createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128
+ waitforvisualfinish
+ playsewithpan SE_W015, 63
+ createsprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2
+ delay 5
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1
+ waitforvisualfinish
+ blendoff
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ delay 0
end
Move_ODOR_SLEUTH: @ 81CD1FF
- monbg 1
- createtask sub_81316F8, 5
- pause 24
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 4
- panse_19 SE_W207, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 4
- panse_19 SE_W207, 192
- wait
- clearmonbg 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0
- panse_19 SE_W043, 192
+ monbg ANIM_BANK_TARGET
+ createvisualtask sub_81316F8, 5
+ delay 24
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
+ playsewithpan SE_W207, 192
+ delay 6
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
+ playsewithpan SE_W207, 192
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0
+ playsewithpan SE_W043, 192
end
Move_GRASS_WHISTLE: @ 81CD249
- loadsprite 10072
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 13298
- wait
- createtask sub_80CEA20, 2
- wait
+ loadspritegfx 10072
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 13298
+ waitforvisualfinish
+ createvisualtask sub_80CEA20, 2
+ waitforvisualfinish
panse_1B SE_W320, 192, 63, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
- pause 4
- wait
- createtask sub_80CEAD8, 2
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 13298
- wait
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
+ delay 4
+ waitforvisualfinish
+ createvisualtask sub_80CEAD8, 2
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 13298
+ waitforvisualfinish
end
Move_TICKLE: @ 81CD33C
- loadsprite 10218
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 0, 16, 0
- wait
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
- panse_19 SE_W197, 192
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 16, 0, 0
- wait
- pause 20
- createtask sub_80A8B88, 3, 0, 6, 1280, 3, 0
- pause 12
- createtask sub_812E568, 3, 1, 6, 2
- panse_1C SE_W039, 63, 8, 8
- wait
+ loadspritegfx 10218
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 0, 16, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
+ playsewithpan SE_W197, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 16, 0, 0
+ waitforvisualfinish
+ delay 20
+ createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0
+ delay 12
+ createvisualtask sub_812E568, 3, 1, 6, 2
+ loopsewithpan SE_W039, 63, 8, 8
+ waitforvisualfinish
end
Move_WATER_SPOUT: @ 81CD3A8
- loadsprite 10268
- loadsprite 10148
- monbg 3
+ loadspritegfx 10268
+ loadspritegfx 10148
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- createtask sub_80D40F4, 5
- panse_19 SE_W029, 192
- pause 44
- panse_19 SE_W291, 192
- wait
- pause 16
- createtask sub_80D45D8, 5
- panse_19 SE_W057, 63
- clearmonbg 3
+ createvisualtask sub_80D40F4, 5
+ playsewithpan SE_W029, 192
+ delay 44
+ playsewithpan SE_W291, 192
+ waitforvisualfinish
+ delay 16
+ createvisualtask sub_80D45D8, 5
+ playsewithpan SE_W057, 63
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_SHADOW_PUNCH: @ 81CD3D6
- loadsprite 10135
- loadsprite 10143
+ loadspritegfx 10135
+ loadspritegfx 10143
fadetobg 2
waitbgfadein
- monbg 2
+ monbg ANIM_BANK_ATK_PARTNER
setalpha 9, 8
- createtask sub_807A69C, 2, 0, 13
- panse_19 SE_W026, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
- panse_19 SE_W004, 63
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
- clearmonbg 2
+ createvisualtask sub_807A69C, 2, 0, 13
+ playsewithpan SE_W026, 192
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
+ playsewithpan SE_W004, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
restorebg
waitbgfadein
@@ -4313,819 +4315,819 @@ Move_SHADOW_PUNCH: @ 81CD3D6
Move_EXTRASENSORY: @ 81CD431
call Unknown_81D61E7
- monbg 3
- setalpha 12, 8
- createtask sub_8079790, 5, 0, 891, 12, 1, 1
- createtask sub_80DC2D4, 5, 0
- panse_19 SE_W020, 63
- wait
- createtask sub_8079790, 5, 0, 891, 12, 1, 1
- createtask sub_80DC2D4, 5, 1
- panse_19 SE_W020, 63
- wait
- createtask sub_80DC4F4, 5, 0
- createtask sub_80DC2D4, 5, 2
- panse_19 SE_W043, 192
- wait
- blendoff
- clearmonbg 3
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ createvisualtask sub_8079790, 5, 0, 891, 12, 1, 1
+ createvisualtask sub_80DC2D4, 5, 0
+ playsewithpan SE_W020, 63
+ waitforvisualfinish
+ createvisualtask sub_8079790, 5, 0, 891, 12, 1, 1
+ createvisualtask sub_80DC2D4, 5, 1
+ playsewithpan SE_W020, 63
+ waitforvisualfinish
+ createvisualtask sub_80DC4F4, 5, 0
+ createvisualtask sub_80DC2D4, 5, 2
+ playsewithpan SE_W043, 192
+ waitforvisualfinish
+ blendoff
+ clearmonbg ANIM_BANK_DEF_PARTNER
call Unknown_81D61F3
end
Move_AERIAL_ACE: @ 81CD499
- loadsprite 10138
- monbg 1
+ loadspritegfx 10138
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- createtask sub_80A8500, 2, 0, 24, 6, 1, 5
- createtask sub_80E2DD8, 2, 0, 4, 7, 3
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
- panse_19 SE_W013B, 192
- pause 5
- createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
- panse_19 SE_W013, 63
- wait
- clearmonbg 1
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5
+ createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
+ createsprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
+ playsewithpan SE_W013B, 192
+ delay 5
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_IRON_DEFENSE: @ 81CD503
- panse_1C SE_REAPOKE, 192, 28, 2
- createtask sub_80E0A4C, 5, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0
- wait
+ loopsewithpan SE_REAPOKE, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0
+ waitforvisualfinish
end
Move_BLOCK: @ 81CD52D
- loadsprite 10250
- sprite gBattleAnimSpriteTemplate_8402A6C, 194
- panse_19 SE_W207, 63
+ loadspritegfx 10250
+ createsprite gBattleAnimSpriteTemplate_8402A6C, 194
+ playsewithpan SE_W207, 63
end
Move_HOWL: @ 81CD53C
- loadsprite 10053
- createtask sub_812F724, 2, 0
- pause 12
+ loadspritegfx 10053
+ createvisualtask sub_812F724, 2, 0
+ delay 12
call _81CE35E
- createtask sub_812B18C, 2, 0, 3
- wait
- pause 30
+ createvisualtask sub_812B18C, 2, 0, 3
+ waitforvisualfinish
+ delay 30
end
Move_BULK_UP: @ 81CD55E
- loadsprite 10086
- createtask sub_80D08C8, 2
- panse_19 SE_W207, 192
- wait
- sprite gBattleAnimSpriteTemplate_83D7764, 2
- panse_1C SE_W207, 192, 4, 2
- wait
+ loadspritegfx 10086
+ createvisualtask sub_80D08C8, 2
+ playsewithpan SE_W207, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7764, 2
+ loopsewithpan SE_W207, 192, 4, 2
+ waitforvisualfinish
end
Move_COVET: @ 81CD57C
- loadsprite 10210
- loadsprite 10224
- createtask sub_812E568, 5, 0, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
- panse_19 SE_W204, 192
- pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
- panse_19 SE_W204, 192
- pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
- panse_19 SE_W204, 192
- wait
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- panse_1C SE_W146, 63, 4, 3
+ loadspritegfx 10210
+ loadspritegfx 10224
+ createvisualtask sub_812E568, 5, 0, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
+ playsewithpan SE_W204, 192
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
+ playsewithpan SE_W204, 192
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
+ playsewithpan SE_W204, 192
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ loopsewithpan SE_W146, 63, 4, 3
end
Move_VOLT_TACKLE: @ 81CD5D9
- loadsprite 10001
- loadsprite 10212
- loadsprite 10213
- monbg 0
- setalpha 12, 8
- createtask sub_80E2A38, 10, 1, 0, 0, 8, 0
- wait
- sprite gBattleAnimSpriteTemplate_83D9AB4, 1
- panse_19 SE_W268, 192
- wait
- clearmonbg 0
- blendoff
- pause 8
- createtask sub_80D700C, 5, 0
- panse_19 SE_W085, 192
- wait
- createtask sub_80D700C, 5, 1
- panse_19 SE_W085, 63
- wait
- createtask sub_80D700C, 5, 2
- panse_19 SE_W085, 192
- wait
- createtask sub_80D700C, 5, 3
- panse_19 SE_W085, 63
- wait
- createtask sub_80D700C, 5, 4
- panse_19 SE_W085, 192
- pause 8
- createtask sub_80A7FA0, 2, 1, 10, 0, 18, 1
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16
- pause 8
- createtask sub_80D6E9C, 5
- wait
- createtask sub_80A7FA0, 2, 0, 3, 0, 9, 1
- panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
- wait
- createtask sub_80E2A38, 10, 1, 0, 8, 0, 0
- wait
+ loadspritegfx 10001
+ loadspritegfx 10212
+ loadspritegfx 10213
+ monbg ANIM_BANK_ATTACKER
+ setalpha 12, 8
+ createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D9AB4, 1
+ playsewithpan SE_W268, 192
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
+ blendoff
+ delay 8
+ createvisualtask sub_80D700C, 5, 0
+ playsewithpan SE_W085, 192
+ waitforvisualfinish
+ createvisualtask sub_80D700C, 5, 1
+ playsewithpan SE_W085, 63
+ waitforvisualfinish
+ createvisualtask sub_80D700C, 5, 2
+ playsewithpan SE_W085, 192
+ waitforvisualfinish
+ createvisualtask sub_80D700C, 5, 3
+ playsewithpan SE_W085, 63
+ waitforvisualfinish
+ createvisualtask sub_80D700C, 5, 4
+ playsewithpan SE_W085, 192
+ delay 8
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16
+ delay 8
+ createvisualtask sub_80D6E9C, 5
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 9, 1
+ playsewithpan SE_W085B, 192
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1, 0, 8, 0, 0
+ waitforvisualfinish
end
Move_WATER_SPORT: @ 81CD6D1
- loadsprite 10268
- createtask sub_80D48F4, 5
- pause 8
- panse_19 SE_W057, 192
- pause 44
- panse_19 SE_W057, 192
- pause 44
- panse_19 SE_W057, 192
- pause 44
+ loadspritegfx 10268
+ createvisualtask sub_80D48F4, 5
+ delay 8
+ playsewithpan SE_W057, 192
+ delay 44
+ playsewithpan SE_W057, 192
+ delay 44
+ playsewithpan SE_W057, 192
+ delay 44
panse_1B SE_W057, 192, 63, 2, 0
end
Move_CALM_MIND: @ 81CD6F7
- loadsprite 10203
- monbg 2
- createtask sub_80E2A7C, 5, 0, 0, 0, 16, 0
- wait
- createtask sub_80E3BDC, 5, 1
- wait
- sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- panse_19 SE_W048, 192
- pause 14
- sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- panse_19 SE_W048, 192
- pause 14
- sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- panse_19 SE_W048, 192
- wait
- createtask sub_80E3BDC, 5, 0
- wait
- createtask sub_80E2A7C, 5, 0, 0, 16, 0, 0
- wait
- clearmonbg 2
+ loadspritegfx 10203
+ monbg ANIM_BANK_ATK_PARTNER
+ createvisualtask sub_80E2A7C, 5, 0, 0, 0, 16, 0
+ waitforvisualfinish
+ createvisualtask sub_80E3BDC, 5, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
+ playsewithpan SE_W048, 192
+ delay 14
+ createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
+ playsewithpan SE_W048, 192
+ delay 14
+ createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
+ playsewithpan SE_W048, 192
+ waitforvisualfinish
+ createvisualtask sub_80E3BDC, 5, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2A7C, 5, 0, 0, 16, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
end
Move_LEAF_BLADE: @ 81CD775
- loadsprite 10063
- loadsprite 10285
- createtask sub_80CBDF4, 5
- pause 2
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- panse_19 SE_W015, 63
- pause 50
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- panse_19 SE_W015, 63
- pause 50
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- panse_19 SE_W015, 63
- wait
- monbg 1
- setalpha 12, 8
- pause 12
- createtask sub_80A7FA0, 2, 1, 8, 0, 18, 1
- sprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36
- panse_19 SE_W043, 63
- wait
- clearmonbg 1
+ loadspritegfx 10063
+ loadspritegfx 10285
+ createvisualtask sub_80CBDF4, 5
+ delay 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ playsewithpan SE_W015, 63
+ delay 50
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ playsewithpan SE_W015, 63
+ delay 50
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ playsewithpan SE_W015, 63
+ waitforvisualfinish
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ delay 12
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 18, 1
+ createsprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36
+ playsewithpan SE_W043, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_DRAGON_DANCE: @ 81CD7F8
- loadsprite 10249
- monbg 0
+ loadspritegfx 10249
+ monbg ANIM_BANK_ATTACKER
monbgprio_28 0
- pause 1
- createtask sub_80DF924, 5
- panse_19 SE_W100, 192
- pause 8
- createtask sub_80798AC, 5, 10249, 19456, 14, 0, 3
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 43
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 85
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 128
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213
- pause 30
- panse_19 SE_W100, 192
- pause 30
- panse_19 SE_W100, 192
- wait
- clearmonbg 0
- pause 1
+ delay 1
+ createvisualtask sub_80DF924, 5
+ playsewithpan SE_W100, 192
+ delay 8
+ createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 43
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 85
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 128
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213
+ delay 30
+ playsewithpan SE_W100, 192
+ delay 30
+ playsewithpan SE_W100, 192
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
+ delay 1
end
Move_SHOCK_WAVE: @ 81CD867
- loadsprite 10211
- loadsprite 10212
- loadsprite 10001
- loadsprite 10037
- monbg 0
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
- wait
- createtask sub_80D6B3C, 2, 0, 20, 0, 2
- panse_19 SE_W268, 192
- pause 12
- sprite gBattleAnimSpriteTemplate_83D9B28, 2
- pause 30
- createtask sub_80D72DC, 5
- pause 12
- wait
- createtask sub_80D759C, 5
- panse_19 SE_W161B, 63
- wait
- createtask sub_80A7E7C, 2, 1, 0, 6, 18, 1
- createtask sub_80E2A38, 5, 1, 3, 16, 0, 32767
- createtask sub_80E2A38, 5, 4, 0, 16, 16, 0
- pause 4
- createtask sub_80E2A38, 5, 4, 0, 0, 0, 0
- wait
- clearmonbg 0
+ loadspritegfx 10211
+ loadspritegfx 10212
+ loadspritegfx 10001
+ loadspritegfx 10037
+ monbg ANIM_BANK_ATTACKER
+ setalpha 12, 8
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ waitforvisualfinish
+ createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2
+ playsewithpan SE_W268, 192
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D9B28, 2
+ delay 30
+ createvisualtask sub_80D72DC, 5
+ delay 12
+ waitforvisualfinish
+ createvisualtask sub_80D759C, 5
+ playsewithpan SE_W161B, 63
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 6, 18, 1
+ createvisualtask sub_80E2A38, 5, 1, 3, 16, 0, 32767
+ createvisualtask sub_80E2A38, 5, 4, 0, 16, 16, 0
+ delay 4
+ createvisualtask sub_80E2A38, 5, 4, 0, 0, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
blendoff
end
Move_HARDEN: @ 81CD909
- panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 0, 0, 0
- wait
+ loopsewithpan SE_W231, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 0, 0, 0
+ waitforvisualfinish
end
Move_BELLY_DRUM: @ 81CD91E
- loadsprite 10072
- loadsprite 10193
- createtask sub_80CEA20, 2
- wait
+ loadspritegfx 10072
+ loadspritegfx 10193
+ createvisualtask sub_80CEA20, 2
+ waitforvisualfinish
call _81CD9EB
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0
- panse_19 SE_W187, 192
- pause 15
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0
+ playsewithpan SE_W187, 192
+ delay 15
call _81CD9D0
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0
- panse_19 SE_W187, 192
- pause 15
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0
+ playsewithpan SE_W187, 192
+ delay 15
call _81CD9EB
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128
- panse_19 SE_W187, 192
- pause 7
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128
+ playsewithpan SE_W187, 192
+ delay 7
call _81CD9D0
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128
- panse_19 SE_W187, 192
- pause 7
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128
+ playsewithpan SE_W187, 192
+ delay 7
call _81CD9EB
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0
- panse_19 SE_W187, 192
- pause 7
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0
+ playsewithpan SE_W187, 192
+ delay 7
call _81CD9D0
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0
- panse_19 SE_W187, 192
- wait
- createtask sub_80CEAD8, 2
- wait
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0
+ playsewithpan SE_W187, 192
+ waitforvisualfinish
+ createvisualtask sub_80CEAD8, 2
+ waitforvisualfinish
end
_81CD9D0:
- sprite gBattleAnimSpriteTemplate_83D7174, 3, 0
- createtask sub_80A7E7C, 2, 0, 0, 8, 2, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D7174, 3, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 8, 2, 1
+ return
_81CD9EB:
- sprite gBattleAnimSpriteTemplate_83D7174, 3, 1
- createtask sub_80A7E7C, 2, 0, 0, 8, 2, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D7174, 3, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 8, 2, 1
+ return
Move_MIND_READER: @ 81CDA06
- loadsprite 10189
- loadsprite 10190
- loadsprite 10191
+ loadspritegfx 10189
+ loadspritegfx 10190
+ loadspritegfx 10191
monbg 4
- panse_19 SE_W109, 63
- sprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_84021F4, 5
- pause 40
- panse_19 SE_W043, 63
- createtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0
+ playsewithpan SE_W109, 63
+ createsprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_84021F4, 5
+ delay 40
+ playsewithpan SE_W043, 63
+ createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0
call _81CDA4D
- wait
+ waitforvisualfinish
clearmonbg 4
end
_81CDA4D:
- sprite gBattleAnimSpriteTemplate_840220C, 4, 70, 0, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 40, 40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 10, -60, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -50, -40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -40, 40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
- pause 2
- sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -30, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 60, 10, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 0, 60, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 0, -40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -60, -30, 6
- pause 2
- sprite gBattleAnimSpriteTemplate_840220C, 4, -50, 50, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -40, -40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 20, -60, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 35, 40, 6
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 70, 0, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 40, 40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 10, -60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -50, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -40, 40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -30, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 60, 10, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 0, 60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 0, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, -30, 6
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -50, 50, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -40, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 20, -60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 35, 40, 6
+ delay 2
+ return
Move_ICE_PUNCH: @ 81CDB3E
- monbg 3
- setalpha 12, 8
- loadsprite 10141
- loadsprite 10135
- loadsprite 10143
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
- createtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
- pause 20
- panse_19 SE_W081, 63
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 0
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 64
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 128
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 32
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 96
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 160
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 224
- pause 17
- sprite gBattleAnimSpriteTemplate_83D9FA8, 4, 0, -10, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, -10, 1, 1
- panse_19 SE_W004, 63
- pause 2
- createtask sub_80A7E7C, 5, 1, 0, 5, 3, 1
- wait
- pause 15
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ loadspritegfx 10141
+ loadspritegfx 10135
+ loadspritegfx 10143
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
+ delay 20
+ playsewithpan SE_W081, 63
+ createsprite gBattleAnimSpriteTemplate_83D9BF8, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9BF8, 2, 64
+ createsprite gBattleAnimSpriteTemplate_83D9BF8, 2, 128
+ createsprite gBattleAnimSpriteTemplate_83D9BF8, 2, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D9BE0, 2, 32
+ createsprite gBattleAnimSpriteTemplate_83D9BE0, 2, 96
+ createsprite gBattleAnimSpriteTemplate_83D9BE0, 2, 160
+ createsprite gBattleAnimSpriteTemplate_83D9BE0, 2, 224
+ delay 17
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 4, 0, -10, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, -10, 1, 1
+ playsewithpan SE_W004, 63
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1
+ waitforvisualfinish
+ delay 15
call Unknown_81D5C36
- pause 5
- createtask sub_80E2A38, 10, 4, 2, 9, 0, 32588
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
- wait
- clearmonbg 3
+ delay 5
+ createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_REST: @ 81CDC29
- panse_19 SE_W173, 192
- loadsprite 10228
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
- wait
+ playsewithpan SE_W173, 192
+ loadspritegfx 10228
+ createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ waitforvisualfinish
end
Move_CONFUSION: @ 81CDC69
- monbg 3
+ monbg ANIM_BANK_DEF_PARTNER
call Unknown_81D61E7
setalpha 8, 8
- createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
- createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
- wait
- panse_19 SE_W048, 63
- createtask sub_80A7E7C, 2, 1, 3, 0, 15, 1
- createtask sub_80A8D34, 5, -4, -4, 15, 1, 1
- wait
- clearmonbg 3
- blendoff
- pause 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
+ createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
+ waitforvisualfinish
+ playsewithpan SE_W048, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 15, 1
+ createvisualtask sub_80A8D34, 5, -4, -4, 15, 1, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ blendoff
+ delay 1
call Unknown_81D61F3
end
Move_PSYCHIC: @ 81CDCCA
- monbg 3
+ monbg ANIM_BANK_DEF_PARTNER
call Unknown_81D61E7
setalpha 8, 8
- createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
- createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767
- wait
- panse_1C SE_W048, 63, 10, 3
- createtask sub_80A7E7C, 2, 1, 5, 0, 15, 1
- createtask sub_80A8D34, 5, -6, -6, 15, 1, 1
- wait
- clearmonbg 3
- blendoff
- pause 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
+ createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767
+ waitforvisualfinish
+ loopsewithpan SE_W048, 63, 10, 3
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1
+ createvisualtask sub_80A8D34, 5, -6, -6, 15, 1, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ blendoff
+ delay 1
call Unknown_81D61F3
end
Move_FUTURE_SIGHT: @ 81CDD2D
- jump _81CDD3B
+ goto _81CDD3B
_81CDD32:
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
call Unknown_81D61F3
end
_81CDD3B:
- monbg 2
- panse_19 SE_W060, 192
+ monbg ANIM_BANK_ATK_PARTNER
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
setalpha 8, 8
- panse_19 SE_W048, 192
- createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
- createtask sub_80A8D34, 5, -4, -4, 15, 0, 1
- wait
- clearmonbg 2
+ playsewithpan SE_W048, 192
+ createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
+ createvisualtask sub_80A8D34, 5, -4, -4, 15, 0, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
- jump _81CDD32
+ goto _81CDD32
Unknown_81CDD7A: @ 81CDD7A
- monbg 3
- panse_19 SE_W060, 192
+ monbg ANIM_BANK_DEF_PARTNER
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
setalpha 8, 8
- panse_19 SE_W048, 63
- panse_1D SE_W048, 63, 8
- createtask sub_80A7E7C, 2, 1, 4, 0, 15, 1
- createtask sub_80A8D34, 5, -5, -5, 15, 1, 1
- wait
- createtask sub_80A7E7C, 2, 1, 4, 0, 24, 1
- wait
- clearmonbg 3
+ playsewithpan SE_W048, 63
+ waitplaysewithpan SE_W048, 63, 8
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
+ createvisualtask sub_80A8D34, 5, -5, -5, 15, 1, 1
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 24, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
- jump _81CDD32
+ goto _81CDD32
Move_THUNDER: @ 81CDDCE
- loadsprite 10037
+ loadspritegfx 10037
fadetobg 11
waitbgfadeout
- createtask sub_80E3A58, 5, -256, 0, 1, -1
+ createvisualtask sub_80E3A58, 5, -256, 0, 1, -1
waitbgfadein
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
- pause 16
- createtask sub_80E2324, 2, 257, 257, 257
- panse_19 SE_W086, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -20
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12
- pause 20
- sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32
- panse_19 SE_W086, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16
- panse_19 SE_W086, 63
- pause 5
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -32
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, 16
- pause 30
- createtask sub_80E2324, 2, 257, 257, 257
- pause 5
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32
- panse_19 SE_W161B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
- pause 10
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- createtask sub_80D60B4, 2, 30, 3, 1, 0
- pause 2
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 130, 1, 2, 16, 0, 0
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ delay 16
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ playsewithpan SE_W086, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -20
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32
+ playsewithpan SE_W086, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16
+ playsewithpan SE_W086, 63
+ delay 5
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -32
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, 16
+ delay 30
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 5
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32
+ playsewithpan SE_W161B, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
+ delay 10
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createvisualtask sub_80D60B4, 2, 30, 3, 1, 0
+ delay 2
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 130, 1, 2, 16, 0, 0
+ waitforvisualfinish
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
Move_THUNDER_PUNCH: @ 81CDF28
- loadsprite 10135
- loadsprite 10143
- loadsprite 10037
- monbg 1
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
- wait
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- pause 1
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16
- pause 1
- panse_19 SE_W161B, 63
- createtask sub_80E2324, 2, 257, 257, 257
- pause 2
- createtask sub_80A7E7C, 2, 1, 0, 3, 15, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
- pause 20
- wait
- clearmonbg 1
+ loadspritegfx 10135
+ loadspritegfx 10143
+ loadspritegfx 10037
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ waitforvisualfinish
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ delay 1
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16
+ delay 1
+ playsewithpan SE_W161B, 63
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ delay 20
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_SACRED_FIRE: @ 81CDFF1
- loadsprite 10033
- loadsprite 10035
- panse_1C SE_W221, 192, 7, 5
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 50, 5, 0, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 50, 5, 1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 32, 0, 50, 5, 2, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 20, 10, 50, 5, 1, 1
- pause 1
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 50, 5, 0, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 50, 5, -1, 1
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- wait
- panse_19 SE_W221B, 63
- sprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1
- pause 10
- panse_19 SE_W221B, 63
- sprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1
- pause 10
- panse_19 SE_W221B, 63
- sprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1
- pause 1
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- wait
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- panse_19 SE_W172B, 63
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
- wait
+ loadspritegfx 10033
+ loadspritegfx 10035
+ loopsewithpan SE_W221, 192, 7, 5
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 50, 5, 0, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 50, 5, 1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 32, 0, 50, 5, 2, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 20, 10, 50, 5, 1, 1
+ delay 1
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 50, 5, 0, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 50, 5, -1, 1
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ waitforvisualfinish
+ playsewithpan SE_W221B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1
+ delay 10
+ playsewithpan SE_W221B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1
+ delay 10
+ playsewithpan SE_W221B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1
+ delay 1
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ waitforvisualfinish
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ playsewithpan SE_W172B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
+ waitforvisualfinish
end
Move_SCRATCH: @ 81CE1D8
- loadsprite 10137
- monbg 1
+ loadspritegfx 10137
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
- clearmonbg 1
+ playsewithpan SE_W010, 63
+ createsprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
- wait
+ waitforvisualfinish
end
Move_DRAGON_BREATH: @ 81CE20A
- loadsprite 10029
- monbg 3
+ loadspritegfx 10029
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- panse_1C SE_W172, 192, 7, 7
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- createtask sub_80E2A38, 10, 4, 1, 0, 9, 31
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- createtask sub_80A7FA0, 2, 1, 2, 0, 21, 1
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- wait
- createtask sub_80E2A38, 10, 4, 1, 9, 0, 31
- wait
- clearmonbg 3
+ loopsewithpan SE_W172, 192, 7, 7
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createvisualtask sub_80E2A38, 10, 4, 1, 0, 9, 31
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 21, 1
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 4, 1, 9, 0, 31
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
Move_ROAR: @ 81CE31E
- loadsprite 10053
- monbg 0
+ loadspritegfx 10053
+ monbg ANIM_BANK_ATTACKER
monbgprio_28 0
setalpha 8, 8
- createtask sub_812B18C, 2, 0, 2
- createtask sub_80A8D34, 5, -5, -5, 10, 0, 1
+ createvisualtask sub_812B18C, 2, 0, 2
+ createvisualtask sub_80A8D34, 5, -5, -5, 10, 0, 1
call _81CE35E
- pause 20
- createtask sub_80A8A80, 5, 1, 2
- wait
- clearmonbg 0
+ delay 20
+ createvisualtask sub_80A8A80, 5, 1, 2
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
blendoff
- wait
- pause 20
+ waitforvisualfinish
+ delay 20
end
_81CE35E:
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
- pause 15
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
+ return
Move_GROWL: @ 81CE3AF
- loadsprite 10053
- createtask sub_812B18C, 2, 0, 255
+ loadspritegfx 10053
+ createvisualtask sub_812B18C, 2, 0, 255
call _81CE35E
- pause 10
- createtask sub_80A7FA0, 2, 1, 1, 0, 9, 1
- createtask sub_80A7FA0, 2, 3, 1, 0, 9, 1
- wait
- pause 20
+ delay 10
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 9, 1
+ waitforvisualfinish
+ delay 20
end
Move_SNORE: @ 81CE3EA
- loadsprite 10197
- monbg 2
+ loadspritegfx 10197
+ monbg ANIM_BANK_ATK_PARTNER
setalpha 8, 8
call _81CE403
- pause 30
+ delay 30
call _81CE403
- wait
- clearmonbg 2
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
end
_81CE403:
- panse_19 SE_W173, 192
- createtask sub_80A8D34, 5, -7, -7, 7, 0, 1
- createtask sub_80A7FA0, 2, 1, 4, 0, 7, 1
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0
- sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, -42, -38, 24, 0, 0
- sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 0, -42, 24, 0, 0
- sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 42, -38, 24, 0, 0
- ret
+ playsewithpan SE_W173, 192
+ createvisualtask sub_80A8D34, 5, -7, -7, 7, 0, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, -42, -38, 24, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 0, -42, 24, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 42, -38, 24, 0, 0
+ return
Move_LIGHT_SCREEN: @ 81CE47A
- loadsprite 10070
- loadsprite 10166
+ loadspritegfx 10070
+ loadspritegfx 10166
setalpha 0, 16
- panse_1D SE_W115, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166
- pause 10
+ waitplaysewithpan SE_W115, 192, 15
+ createsprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166
+ delay 10
call _81CE4A1
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
blendoff
end
_81CE4A1:
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 23, 0, 0, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 31, -8, 0, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 30, 20, 0, 1
- pause 7
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, -15, 0, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 20, 10, 0, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, 18, 0, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 23, 0, 0, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 31, -8, 0, 1
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 30, 20, 0, 1
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, -15, 0, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 20, 10, 0, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, 18, 0, 1
+ return
Move_MIRROR_COAT: @ 81CE506
- loadsprite 10070
- loadsprite 10168
+ loadspritegfx 10070
+ loadspritegfx 10168
setalpha 0, 16
- sprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168
- pause 10
- panse_19 SE_W115, 192
+ createsprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168
+ delay 10
+ playsewithpan SE_W115, 192
call _81CE4A1
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
blendoff
end
Move_REFLECT: @ 81CE52C
- loadsprite 10071
- loadsprite 10167
+ loadspritegfx 10071
+ loadspritegfx 10167
setalpha 0, 16
- panse_1D SE_W115, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167
- pause 20
- sprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1
- pause 7
- sprite gBattleAnimSpriteTemplate_83DA73C, 2, 19, -12, 0, 1
- pause 7
- sprite gBattleAnimSpriteTemplate_83DA73C, 2, 10, 20, 0, 1
- wait
- pause 1
+ waitplaysewithpan SE_W115, 192, 15
+ createsprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 19, -12, 0, 1
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 10, 20, 0, 1
+ waitforvisualfinish
+ delay 1
blendoff
end
Move_BARRIER: @ 81CE57F
- loadsprite 10169
+ loadspritegfx 10169
setalpha 0, 16
- panse_1D SE_W112, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169
- wait
- pause 1
+ waitplaysewithpan SE_W112, 192, 15
+ createsprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169
+ waitforvisualfinish
+ delay 1
blendoff
end
Move_BUBBLE: @ 81CE59C
- loadsprite 10146
- loadsprite 10155
- monbg 1
- setalpha 12, 8
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- wait
+ loadspritegfx 10146
+ loadspritegfx 10155
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ waitforvisualfinish
call Unknown_81D6069
- wait
- clearmonbg 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_SMOG: @ 81CE672
- loadsprite 10172
- monbg 3
+ loadspritegfx 10172
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
setalpha 12, 8
- panse_1C SE_W054, 63, 17, 10
+ loopsewithpan SE_W054, 63, 17, 10
call _81CE6D7
call _81CE6D7
call _81CE6D7
@@ -5133,231 +5135,231 @@ Move_SMOG: @ 81CE672
call _81CE6D7
call _81CE6D7
call _81CE6D7
- pause 120
- panse_1C SE_W092, 63, 18, 2
- createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650
- pause 10
- createtask sub_80A7FA0, 2, 1, 2, 0, 15, 1
- wait
- clearmonbg 3
+ delay 120
+ loopsewithpan SE_W092, 63, 18, 2
+ createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650
+ delay 10
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 15, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81CE6D7:
- sprite gBattleAnimSpriteTemplate_83D9D54, 2, 0, -24, 48, 240, 1, 0
- pause 7
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9D54, 2, 0, -24, 48, 240, 1, 0
+ delay 7
+ return
Move_FAINT_ATTACK: @ 81CE6ED
- loadsprite 10135
- monbg 0
+ loadspritegfx 10135
+ monbg ANIM_BANK_ATTACKER
fadetobg 1
waitbgfadein
- pause 0
- panse_19 SE_W185, 192
- createtask sub_80A8500, 2, 0, 18, 6, 1, 3
- createtask sub_80DFC24, 2, 1
- wait
- clearmonbg 0
+ delay 0
+ playsewithpan SE_W185, 192
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 3
+ createvisualtask sub_80DFC24, 2, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
invisible 0
- pause 1
- createtask sub_80E4300, 2
- monbg 1
- setalpha 12, 8
- pause 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
- createtask sub_80A7FA0, 2, 1, 2, 0, 9, 1
- wait
- clearmonbg 1
- blendoff
- pause 1
- setvar 7, 4096
- pause 32
- createtask sub_80DFDC0, 2
- monbg 0
- createtask sub_80DFD24, 2, 1
- wait
- clearmonbg 0
- pause 1
+ delay 1
+ createvisualtask sub_80E4300, 2
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ delay 1
+ playsewithpan SE_W233B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 9, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
+ blendoff
+ delay 1
+ setarg 7, 4096
+ delay 32
+ createvisualtask sub_80DFDC0, 2
+ monbg ANIM_BANK_ATTACKER
+ createvisualtask sub_80DFD24, 2, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
+ delay 1
restorebg
waitbgfadein
end
Move_SAND_ATTACK: @ 81CE774
- loadsprite 10074
- monbg 2
+ loadspritegfx 10074
+ monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
- panse_19 SE_W028, 192
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -10, 0, 0, 3
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 2
+ playsewithpan SE_W028, 192
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
call _81CE7C4
call _81CE7C4
call _81CE7C4
call _81CE7C4
call _81CE7C4
call _81CE7C4
- wait
- clearmonbg 2
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
end
_81CE7C4:
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 10, 10
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -10, -10
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 20, 5
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -20, -5
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 10, 10
+ createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -10, -10
+ createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 20, 5
+ createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -20, -5
+ delay 2
+ return
Move_MUD_SLAP: @ 81CE81C
- loadsprite 10074
- panse_19 SE_W028, 192
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -10, 0, 0, 3
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 2
+ loadspritegfx 10074
+ playsewithpan SE_W028, 192
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
call _81CE862
call _81CE862
call _81CE862
call _81CE862
call _81CE862
call _81CE862
- wait
+ waitforvisualfinish
end
_81CE862:
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 10, 5
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -10, -5
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 20, 10
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -20, -10
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 10, 5
+ createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -10, -5
+ createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 20, 10
+ createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -20, -10
+ delay 2
+ return
Move_DRAGON_RAGE: @ 81CE8BA
- loadsprite 10029
- loadsprite 10035
- panse_19 SE_W082, 192
- createtask sub_80A7E7C, 5, 0, 0, 2, 40, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 130, 0, 15, 0, 0, 4
- wait
- sprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10
- wait
- panse_1C SE_W172B, 63, 11, 3
- createtask sub_80A7E7C, 5, 1, 0, 3, 25, 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -10, -15
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 0, 25
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 15, 5
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -25, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 30, 30
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, -27, 25
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 0, 8
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 194, 0, 0, 4
- wait
+ loadspritegfx 10029
+ loadspritegfx 10035
+ playsewithpan SE_W082, 192
+ createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
+ waitforvisualfinish
+ createsprite gSlideMonToOffsetSpriteTemplate, 130, 0, 15, 0, 0, 4
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10
+ waitforvisualfinish
+ loopsewithpan SE_W172B, 63, 11, 3
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -10, -15
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 0, 25
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 15, 5
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -25, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 30, 30
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, -27, 25
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 0, 8
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 194, 0, 0, 4
+ waitforvisualfinish
end
Move_RAIN_DANCE: @ 81CE997
- loadsprite 10115
- panse_19 SE_W240, 192
- createtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
- wait
- createtask CreateAnimRaindrops, 2, 0, 3, 120
- createtask CreateAnimRaindrops, 2, 0, 3, 120
- pause 120
- pause 30
- wait
- createtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
- wait
+ loadspritegfx 10115
+ playsewithpan SE_W240, 192
+ createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
+ waitforvisualfinish
+ createvisualtask CreateAnimRaindrops, 2, 0, 3, 120
+ createvisualtask CreateAnimRaindrops, 2, 0, 3, 120
+ delay 120
+ delay 30
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
+ waitforvisualfinish
end
Move_BITE: @ 81CE9E2
- loadsprite 10139
- loadsprite 10135
- monbg 1
+ loadspritegfx 10139
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- panse_19 SE_W044, 63
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 0, 4, 7, 1
- wait
- clearmonbg 1
+ playsewithpan SE_W044, 63
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 7, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
- pause 1
+ delay 1
end
Move_CRUNCH: @ 81CEA40
- loadsprite 10139
- loadsprite 10135
- monbg 1
+ loadspritegfx 10139
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
fadetobg 1
waitbgfadein
setalpha 12, 8
- panse_19 SE_W044, 63
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 1
- createtask sub_80A7E7C, 5, 1, 0, 7, 5, 2
- wait
- panse_19 SE_W044, 63
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, 0, 1, 1
- createtask sub_80A7E7C, 5, 1, 0, 8, 4, 2
- wait
- clearmonbg 1
- blendoff
- pause 1
+ playsewithpan SE_W044, 63
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2
+ waitforvisualfinish
+ playsewithpan SE_W044, 63
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, 8, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 8, 4, 2
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
+ blendoff
+ delay 1
restorebg
waitbgfadein
end
Move_CLAMP: @ 81CEAF0
- loadsprite 10145
- loadsprite 10135
- monbg 1
+ loadspritegfx 10145
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
- wait
- clearmonbg 1
+ playsewithpan SE_W011, 63
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
- wait
+ waitforvisualfinish
end
Move_ICE_BEAM: @ 81CEB4D
- monbg 1
+ monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- loadsprite 10141
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
- wait
- createtask_1F sub_812B058, 183, -64, 63, 4, 4, 0, 10
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20
- pause 1
+ loadspritegfx 10141
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ waitforvisualfinish
+ createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
+ createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20
+ delay 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, -31, 0, 7, 32384
- createtask sub_80A7FA0, 2, 1, 2, 0, 25, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, -31, 0, 7, 32384
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 25, 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
@@ -5366,257 +5368,257 @@ Move_ICE_BEAM: @ 81CEB4D
call _81CEC4E
call _81CEC4E
call _81CEC4E
- sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
- wait
- pause 20
+ createsprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
+ waitforvisualfinish
+ delay 20
call Unknown_81D5C36
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, 5, 7, 0, 32384
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
- wait
- clearmonbg 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, 5, 7, 0, 32384
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
_81CEC4E:
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20
- sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
+ createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20
+ createsprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
+ delay 1
+ return
Move_WITHDRAW: @ 81CEC84
- panse_19 SE_W029, 192
- createtask sub_80CF4D8, 5
- wait
+ playsewithpan SE_W029, 192
+ createvisualtask sub_80CF4D8, 5
+ waitforvisualfinish
end
Move_AURORA_BEAM: @ 81CEC91
- loadsprite 10140
+ loadspritegfx 10140
fadetobg 20
waitbgfadein
- panse_19 SE_W062, 192
- setvar 7, 0
- createtask sub_80D3490, 10, 130
+ playsewithpan SE_W062, 192
+ setarg 7, 0
+ createvisualtask sub_80D3490, 10, 130
call _81CED18
- createtask sub_80A7FA0, 5, 1, 1, 0, 17, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 17, 1
call _81CED18
call _81CED18
call _81CED18
- setvar 7, -1
- createtask_1F sub_812B058, 183, -64, 63, 3, 6, 0, 10
- createtask sub_80A7FA0, 5, 1, 2, 0, 40, 1
+ setarg 7, -1
+ createsoundtask sub_812B058, 183, -64, 63, 3, 6, 0, 10
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 40, 1
call _81CED18
call _81CED18
call _81CED18
call _81CED18
call _81CED18
call _81CED18
- wait
+ waitforvisualfinish
restorebg
waitbgfadein
end
_81CED18:
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
- pause 1
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
- pause 1
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
- pause 1
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
+ delay 1
+ return
Move_SOLAR_BEAM: @ 81CED65
- loadsprite 10147
- ifelse _81CED73, _81CEE70
+ loadspritegfx 10147
+ choosetwoturnanim _81CED73, _81CEE70
_81CED71:
- wait
+ waitforvisualfinish
end
_81CED73:
- monbg 2
+ monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
- createtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287
- panse_19 SE_W025, 192
+ createvisualtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287
+ playsewithpan SE_W025, 192
call _81CED9D
- wait
- clearmonbg 2
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
- jump _81CED71
+ goto _81CED71
_81CED9D:
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 40, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -40, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, 40, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, -40, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -20, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 20, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 20, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, 30, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, -30, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, -30, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, 30, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 0, 16
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 40, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -40, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, 40, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, -40, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -20, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 20, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 20, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, 30, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, -30, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, -30, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, 30, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 0, 16
+ delay 2
+ return
_81CEE70:
call Unknown_81D6233
panse_1B SE_W076, 192, 63, 2, 0
- createtask sub_80CA928, 5
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
- pause 4
- createtask sub_80E2A38, 10, 4, 1, 0, 10, 1017
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
- pause 4
- createtask sub_80A7FA0, 5, 1, 2, 0, 65, 1
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
- pause 4
+ createvisualtask sub_80CA928, 5
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
+ delay 4
+ createvisualtask sub_80E2A38, 10, 4, 1, 0, 10, 1017
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
+ delay 4
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 65, 1
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
+ delay 4
call _81CEF42
call _81CEF42
- wait
- createtask sub_80E2A38, 10, 4, 1, 10, 0, 1017
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 4, 1, 10, 0, 1017
call Unknown_81D626D
- jump _81CED71
+ goto _81CED71
_81CEF42:
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
+ delay 4
+ return
Move_BLIZZARD: @ 81CEFBA
- loadsprite 10141
- monbg 3
- createtask sub_80E3B4C, 2
- jumpvareq 7, 1, _81CF13F
+ loadspritegfx 10141
+ monbg ANIM_BANK_DEF_PARTNER
+ createvisualtask sub_80E3B4C, 2
+ jumpargeq 7, 1, _81CF13F
fadetobg 9
_81CEFD0:
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 0, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
- wait
+ waitforvisualfinish
panse_1B SE_W059, 192, 63, 2, 0
call _81CF00A
call _81CF00A
- panse_19 SE_W059B, 63
- wait
+ playsewithpan SE_W059B, 63
+ waitforvisualfinish
call Unknown_81D5CBA
- wait
- clearmonbg 3
- pause 20
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ delay 20
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
_81CF00A:
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 0, 0, 0, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -10, 0, -10, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -5, 0, -5, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 10, 0, 10, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -20, 0, -20, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 15, 0, 15, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -25, 0, -25, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 20, 0, 20, 80, 0, 0, 1
- pause 3
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 0, 0, 0, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -10, 0, -10, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -5, 0, -5, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 10, 0, 10, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -20, 0, -20, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 15, 0, 15, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -25, 0, -25, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 20, 0, 20, 80, 0, 0, 1
+ delay 3
+ return
_81CF13F:
fadetobg 10
- jump _81CEFD0
+ goto _81CEFD0
Move_POWDER_SNOW: @ 81CF146
- loadsprite 10141
- monbg 3
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 0, 3, 0
- wait
+ loadspritegfx 10141
+ monbg ANIM_BANK_DEF_PARTNER
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 0, 3, 0
+ waitforvisualfinish
panse_1B SE_W016, 192, 63, 2, 0
call _81CF190
call _81CF190
- panse_19 SE_W016B, 63
- wait
+ playsewithpan SE_W016B, 63
+ waitforvisualfinish
waitsound
call Unknown_81D5CBA
- wait
- clearmonbg 3
- pause 20
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 3, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 3, 0, 0
end
_81CF190:
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 0, 0, 0, 56, 4, 4, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -10, 0, -10, 56, 4, 4, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 10, 0, 10, 56, -4, 3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, -4, 5, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 15, 0, 15, 56, 4, 4, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, 4, 4, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 20, 0, 20, 56, 4, 4, 1
- pause 3
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 0, 0, 0, 56, 4, 4, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -10, 0, -10, 56, 4, 4, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 10, 0, 10, 56, -4, 3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, -4, 5, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 15, 0, 15, 56, 4, 4, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, 4, 4, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 20, 0, 20, 56, 4, 4, 1
+ delay 3
+ return
Move_HYDRO_PUMP: @ 81CF240
- loadsprite 10149
- loadsprite 10148
- monbg 3
+ loadspritegfx 10149
+ loadspritegfx 10148
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A7E7C, 5, 0, 0, 2, 40, 1
- pause 6
+ createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
+ delay 6
panse_1B SE_W056, 192, 63, 2, 0
- createtask sub_80D3630, 5, 100
+ createvisualtask sub_80D3630, 5, 100
call _81CF2DF
call _81CF2DF
call _81CF2DF
- createtask sub_80A7E7C, 5, 1, 3, 0, 37, 1
+ createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 37, 1
call _81CF320
call _81CF2DF
call _81CF2DF
@@ -5630,42 +5632,42 @@ Move_HYDRO_PUMP: @ 81CF240
call _81CF2DF
call _81CF2DF
call _81CF320
- pause 1
- pause 1
+ delay 1
+ delay 1
call _81CF320
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81CF2DF:
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
+ delay 1
+ return
_81CF320:
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 15, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, -15, 1, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, -15, 1, 1
+ return
Move_SIGNAL_BEAM: @ 81CF33F
- loadsprite 10264
- loadsprite 10265
- loadsprite 10073
- createtask sub_80A7E7C, 5, 0, 0, 2, 25, 1
- pause 6
+ loadspritegfx 10264
+ loadspritegfx 10265
+ loadspritegfx 10073
+ createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1
+ delay 6
panse_1B SE_W062, 192, 63, 1, 0
- createtask sub_80D3630, 5, 100
+ createvisualtask sub_80D3630, 5, 100
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
- createtask sub_80A7E7C, 5, 1, 3, 0, 25, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 4, 8, 5, 31, 8, 961, 8
+ createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 25, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 4, 8, 5, 31, 8, 961, 8
call _81CF406
call _81CF406
call _81CF406
@@ -5683,273 +5685,273 @@ Move_SIGNAL_BEAM: @ 81CF33F
call _81CF406
call _81CF406
call _81CF406
- wait
+ waitforvisualfinish
end
_81CF406:
- sprite gBattleAnimSpriteTemplate_83D9224, 131, 10, 10, 0, 16
- sprite gBattleAnimSpriteTemplate_83D923C, 131, 10, 10, 0, -16
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9224, 131, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D923C, 131, 10, 10, 0, -16
+ delay 1
+ return
Move_ABSORB: @ 81CF427
- loadsprite 10147
- loadsprite 10031
- loadsprite 10135
- monbg 3
- monbgprio_2A 1
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
- wait
- panse_19 SE_W071, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- pause 2
- createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
- wait
- pause 3
+ loadspritegfx 10147
+ loadspritegfx 10031
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ monbgprio_2A ANIM_BANK_TARGET
+ setalpha 12, 8
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
+ waitforvisualfinish
+ playsewithpan SE_W071, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
+ waitforvisualfinish
+ delay 3
call _81CF496
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
- wait
- clearmonbg 3
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81CF496:
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
- pause 4
- ret
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ delay 4
+ return
Move_MEGA_DRAIN: @ 81CF53F
- loadsprite 10147
- loadsprite 10031
- loadsprite 10135
- monbg 3
- monbgprio_2A 1
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 8, 13293
- wait
- panse_19 SE_W071, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
- pause 2
- createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
- wait
- pause 3
+ loadspritegfx 10147
+ loadspritegfx 10031
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ monbgprio_2A ANIM_BANK_TARGET
+ setalpha 12, 8
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 8, 13293
+ waitforvisualfinish
+ playsewithpan SE_W071, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
+ waitforvisualfinish
+ delay 3
call _81CF5AE
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 8, 0, 13293
- wait
- clearmonbg 3
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 8, 0, 13293
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81CF5AE:
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
- pause 4
- ret
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ delay 4
+ return
Move_GIGA_DRAIN: @ 81CF6CF
- loadsprite 10147
- loadsprite 10031
- loadsprite 10135
- monbg 3
- monbgprio_2A 1
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 12, 13293
- wait
- panse_19 SE_W071, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- pause 2
- createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
- wait
- pause 3
+ loadspritegfx 10147
+ loadspritegfx 10031
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ monbgprio_2A ANIM_BANK_TARGET
+ setalpha 12, 8
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 12, 13293
+ waitforvisualfinish
+ playsewithpan SE_W071, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
+ waitforvisualfinish
+ delay 3
call _81CF73E
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 12, 0, 13293
- wait
- clearmonbg 3
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 12, 0, 13293
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81CF73E:
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
- pause 4
- ret
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ delay 4
+ return
Move_LEECH_LIFE: @ 81CF8D7
- loadsprite 10161
- loadsprite 10147
- pause 1
- loadsprite 10031
- loadsprite 10135
- monbg 3
- monbgprio_2A 1
- setalpha 12, 8
- pause 1
- sprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- panse_19 SE_W071, 63
- pause 2
- createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
- wait
+ loadspritegfx 10161
+ loadspritegfx 10147
+ delay 1
+ loadspritegfx 10031
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ monbgprio_2A ANIM_BANK_TARGET
+ setalpha 12, 8
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ playsewithpan SE_W071, 63
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ waitforvisualfinish
call _81CF496
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 0
- wait
- clearmonbg 3
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_SYNTHESIS: @ 81CF959
- loadsprite 10031
- loadsprite 10049
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451
- panse_19 SE_W025, 192
+ loadspritegfx 10031
+ loadspritegfx 10049
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451
+ playsewithpan SE_W025, 192
call Unknown_81D5ECA
- wait
+ waitforvisualfinish
call Unknown_81D5EF5
- wait
+ waitforvisualfinish
end
Move_TOXIC: @ 81CF983
- loadsprite 10151
- loadsprite 10150
+ loadspritegfx 10151
+ loadspritegfx 10150
call _81CF99D
call _81CF99D
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5F87
- wait
+ waitforvisualfinish
end
_81CF99D:
- sprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1
- panse_19 SE_W092, 63
- pause 15
- sprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1
- panse_19 SE_W092, 63
- pause 15
- sprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1
- panse_19 SE_W092, 63
- pause 15
- sprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1
- panse_19 SE_W092, 63
- pause 15
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1
+ playsewithpan SE_W092, 63
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1
+ playsewithpan SE_W092, 63
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1
+ playsewithpan SE_W092, 63
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1
+ playsewithpan SE_W092, 63
+ delay 15
+ return
Move_SLUDGE: @ 81CF9F2
- loadsprite 10150
- panse_19 SE_W145C, 192
- sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
- wait
- createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
- createtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
+ loadspritegfx 10150
+ playsewithpan SE_W145C, 192
+ createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
+ createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
call Unknown_81D5F87
- wait
+ waitforvisualfinish
end
Move_SLUDGE_BOMB: @ 81CFA34
- loadsprite 10150
+ loadspritegfx 10150
call _81CFB44
call _81CFB44
call _81CFB44
@@ -5960,357 +5962,357 @@ Move_SLUDGE_BOMB: @ 81CFA34
call _81CFB44
call _81CFB44
call _81CFB44
- createtask sub_80A7FA0, 5, 1, 3, 0, 15, 1
- createtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 27, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20
- panse_19 SE_W091, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20
- panse_19 SE_W091, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20
- panse_19 SE_W091, 63
- pause 0
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 3, 0, 15, 1
+ createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 27, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20
+ playsewithpan SE_W091, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20
+ playsewithpan SE_W091, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20
+ playsewithpan SE_W091, 63
+ delay 0
waitsound
- wait
+ waitforvisualfinish
call Unknown_81D5F87
- wait
+ waitforvisualfinish
end
_81CFB44:
- panse_19 SE_W145C, 192
- sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
- pause 3
- ret
+ playsewithpan SE_W145C, 192
+ createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
+ delay 3
+ return
Move_ACID: @ 81CFB5A
- loadsprite 10150
- monbg 3
- sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0
- panse_19 SE_W145C, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0
- panse_19 SE_W145C, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0
- panse_19 SE_W145C, 192
- pause 15
- createtask sub_80A7FA0, 5, 1, 2, 0, 10, 1
- createtask sub_80A7FA0, 5, 3, 2, 0, 10, 1
- createtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55
- panse_19 SE_W145, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55
- panse_19 SE_W145, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50
- panse_19 SE_W145, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45
- panse_19 SE_W145, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50
- panse_19 SE_W145, 63
- wait
- clearmonbg 3
+ loadspritegfx 10150
+ monbg ANIM_BANK_DEF_PARTNER
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0
+ playsewithpan SE_W145C, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0
+ playsewithpan SE_W145C, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0
+ playsewithpan SE_W145C, 192
+ delay 15
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1
+ createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774
+ createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55
+ playsewithpan SE_W145, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55
+ playsewithpan SE_W145, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50
+ playsewithpan SE_W145, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45
+ playsewithpan SE_W145, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50
+ playsewithpan SE_W145, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
Move_BONEMERANG: @ 81CFC54
- loadsprite 10000
- loadsprite 10135
- monbg 3
+ loadspritegfx 10000
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W155, 192
- sprite gBattleAnimSpriteTemplate_83DB2C8, 2
- pause 20
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
- createtask sub_80A7E7C, 5, 1, 5, 0, 5, 1
- pause 17
- panse_19 SE_W233, 192
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, -4
- wait
- clearmonbg 3
+ playsewithpan SE_W155, 192
+ createsprite gBattleAnimSpriteTemplate_83DB2C8, 2
+ delay 20
+ playsewithpan SE_W030, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1
+ delay 17
+ playsewithpan SE_W233, 192
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, -4
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_BONE_CLUB: @ 81CFCA8
- loadsprite 10000
- loadsprite 10135
- monbg 3
+ loadspritegfx 10000
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W155, 63
- sprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
- pause 12
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
- createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0
- panse_19 SE_W233B, 63
- wait
- clearmonbg 3
+ playsewithpan SE_W155, 63
+ createsprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
+ delay 12
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_BONE_RUSH: @ 81CFD0A
- loadsprite 10000
- loadsprite 10135
- monbg 3
+ loadspritegfx 10000
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- panse_19 SE_W155, 63
- sprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
- pause 12
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 0, 3, 5, 1
- panse_19 SE_W030, 63
- wait
- clearmonbg 3
+ playsewithpan SE_W155, 63
+ createsprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
+ delay 12
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1
+ playsewithpan SE_W030, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_SPIKES: @ 81CFD55
- loadsprite 10152
- monbg 3
- panse_19 SE_W026, 192
- panse_1D SE_W030, 63, 28
- sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30
- pause 10
- panse_19 SE_W026, 192
- panse_1D SE_W030, 63, 28
- sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30
- pause 10
- panse_1D SE_W030, 63, 28
- sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30
- wait
- clearmonbg 3
+ loadspritegfx 10152
+ monbg ANIM_BANK_DEF_PARTNER
+ playsewithpan SE_W026, 192
+ waitplaysewithpan SE_W030, 63, 28
+ createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30
+ delay 10
+ playsewithpan SE_W026, 192
+ waitplaysewithpan SE_W030, 63, 28
+ createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30
+ delay 10
+ waitplaysewithpan SE_W030, 63, 28
+ createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
Move_MEGAHORN: @ 81CFDAC
- loadsprite 10153
- loadsprite 10135
- monbg 3
- panse_19 SE_W082, 192
- jumpunkcond _81CFE83
+ loadspritegfx 10153
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ playsewithpan SE_W082, 192
+ jumpifcontest _81CFE83
fadetobg 7
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 768, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CFDCF:
waitbgfadein
setalpha 12, 8
- createtask sub_80A7E7C, 5, 0, 2, 0, 15, 1
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 6
- pause 3
- sprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6
- pause 4
- panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -16, 4, 1, 4
- wait
- createtask sub_80A8154, 2, 1, -4, 1, 12, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 32767, 10, 0, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
- pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
- wait
- wait
- clearmonbg 3
+ createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
+ waitforvisualfinish
+ delay 10
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6
+ delay 4
+ playsewithpan SE_W011, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 4, 1, 4
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, -4, 1, 12, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 32767, 10, 0, 0
+ delay 10
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
+ delay 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
+ waitforvisualfinish
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
_81CFE83:
fadetobg 8
waitbgfadeout
- createtask sub_80E3A58, 5, 2304, 768, 0, -1
- jump _81CFDCF
+ createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
+ goto _81CFDCF
Move_GUST: @ 81CFE9A
- loadsprite 10009
- loadsprite 10135
- monbg 3
+ loadspritegfx 10009
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W016, 63
- sprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16
- createtask sub_80DA09C, 5, 1, 70
- wait
- createtask sub_80A7FA0, 5, 1, 1, 0, 7, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- panse_19 SE_W016B, 63
- wait
- clearmonbg 3
+ playsewithpan SE_W016, 63
+ createsprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16
+ createvisualtask sub_80DA09C, 5, 1, 70
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ playsewithpan SE_W016B, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_WING_ATTACK: @ 81CFEEB
- loadsprite 10009
- loadsprite 10135
- monbg 3
+ loadspritegfx 10009
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- panse_1C SE_W017, 192, 20, 2
- createtask sub_80A8408, 2, 0, 12, 4, 1, 4
- createtask sub_80DA09C, 5, 1, 70
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
- pause 24
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 9
- pause 17
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 16, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -16, 0, 1, 1
- panse_1C SE_W003, 63, 5, 2
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
- wait
- clearmonbg 3
+ loopsewithpan SE_W017, 192, 20, 2
+ createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4
+ createvisualtask sub_80DA09C, 5, 1, 70
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
+ delay 24
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 9
+ delay 17
+ createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
+ loopsewithpan SE_W003, 63, 5, 2
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_PECK: @ 81CFF88
- loadsprite 10135
- panse_19 SE_W030, 63
- createtask sub_80A8EFC, 2, 3, -768, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3
- wait
+ loadspritegfx 10135
+ playsewithpan SE_W030, 63
+ createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3
+ waitforvisualfinish
end
Move_AEROBLAST: @ 81CFFAF
- loadsprite 10154
- loadsprite 10135
- monbg 3
+ loadspritegfx 10154
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
call Unknown_81D61FB
monbgprio_28 1
setalpha 12, 8
call _81D000B
- createtask sub_80A7E7C, 5, 1, 5, 0, 50, 1
+ createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 50, 1
call _81D000B
call _81D000B
call _81D000B
call _81D000B
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- panse_19 SE_W013, 63
- wait
- clearmonbg 3
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
- pause 0
+ delay 0
call Unknown_81D622B
end
_81D000B:
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0
- pause 3
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0
- pause 3
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0
- pause 3
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0
- pause 3
- ret
+ playsewithpan SE_W026, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0
+ delay 3
+ playsewithpan SE_W026, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0
+ delay 3
+ playsewithpan SE_W026, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0
+ delay 3
+ playsewithpan SE_W026, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0
+ delay 3
+ return
Move_WATER_GUN: @ 81D00CC
- loadsprite 10155
- loadsprite 10148
- monbg 3
+ loadspritegfx 10155
+ loadspritegfx 10148
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25
- panse_19 SE_W145, 192
- wait
- createtask sub_80A7FA0, 5, 1, 1, 0, 8, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55
- panse_19 SE_W152, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50
- panse_19 SE_W152, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45
- panse_19 SE_W152, 63
- wait
- clearmonbg 3
+ createsprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25
+ playsewithpan SE_W145, 192
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55
+ playsewithpan SE_W152, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50
+ playsewithpan SE_W152, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45
+ playsewithpan SE_W152, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_CRABHAMMER: @ 81D0159
- loadsprite 10141
- loadsprite 10148
- monbg 3
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0
- panse_19 SE_W233B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -24, 0, 0, 4
- wait
- pause 8
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 4
- wait
- panse_1C SE_W152, 63, 20, 3
- createtask sub_80A7E7C, 5, 1, 0, 4, 8, 1
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 20, -20, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 15, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 0, 0, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -10, -20, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 16, -8, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 5, 8, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -16, 0, 20, 1
- wait
- clearmonbg 3
+ loadspritegfx 10141
+ loadspritegfx 10148
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
+ waitforvisualfinish
+ delay 8
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 4
+ waitforvisualfinish
+ loopsewithpan SE_W152, 63, 20, 3
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, -20, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 15, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, 0, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, -20, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 16, -8, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 5, 8, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -16, 0, 20, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_SURF: @ 81D0253
- createtask sub_80D38BC, 2, 0
- pause 24
+ createvisualtask sub_80D38BC, 2, 0
+ delay 24
panse_1B SE_W057, 192, 63, 2, 0
- wait
+ waitforvisualfinish
end
Move_FLAMETHROWER: @ 81D0267
- loadsprite 10029
- monbg 3
+ loadspritegfx 10029
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A7E7C, 5, 0, 0, 2, 46, 1
- pause 6
- createtask sub_80D3630, 5, 100
+ createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
+ delay 6
+ createvisualtask sub_80D3630, 5, 100
panse_1B SE_W053, 192, 63, 2, 0
call _81D02E1
call _81D02E1
call _81D02E1
- createtask sub_80A7E7C, 5, 1, 3, 0, 43, 1
+ createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1
call _81D02E1
call _81D02E1
call _81D02E1
@@ -6319,587 +6321,587 @@ Move_FLAMETHROWER: @ 81D0267
call _81D02E1
call _81D02E1
call _81D02E1
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81D02E1:
- sprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
+ delay 2
+ return
Move_SANDSTORM: @ 81D0304
- loadsprite 10261
- panse_19 SE_W201, 0
- createtask do_boulder_dust, 5, 0
- pause 16
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 0
+ loadspritegfx 10261
+ playsewithpan SE_W201, 0
+ createvisualtask do_boulder_dust, 5, 0
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL: @ 81D038C
- loadsprite 10149
- monbg 3
+ loadspritegfx 10149
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
- panse_19 SE_W250, 63
- createtask sub_80A7E7C, 5, 1, 0, 2, 50, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
+ playsewithpan SE_W250, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1
call _81D03E4
call _81D03E4
call _81D03E4
- pause 12
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
- wait
- clearmonbg 3
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
_81D03E4:
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 384, 50, 8, 50, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 32, 240, 40, 11, -46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 416, 40, 4, 42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 31, 288, 45, 6, -42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 448, 45, 11, 46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 464, 50, 10, -50, 1
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 384, 50, 8, 50, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 32, 240, 40, 11, -46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 416, 40, 4, 42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 31, 288, 45, 6, -42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 448, 45, 11, 46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 464, 50, 10, -50, 1
+ delay 2
+ return
Move_FLY: @ 81D046F
- loadsprite 10156
- loadsprite 10135
- ifelse _81D0480, _81D0498
+ loadspritegfx 10156
+ loadspritegfx 10135
+ choosetwoturnanim _81D0480, _81D0498
_81D047E:
- wait
+ waitforvisualfinish
end
_81D0480:
- panse_19 SE_W019, 192
- sprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336
- jump _81D047E
+ playsewithpan SE_W019, 192
+ createsprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336
+ goto _81D047E
_81D0498:
- monbg 3
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- panse_19 SE_W104, 192
- sprite gBattleAnimSpriteTemplate_83DA468, 2, 20
- pause 20
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- panse_19 SE_W013, 63
- wait
- clearmonbg 3
+ playsewithpan SE_W104, 192
+ createsprite gBattleAnimSpriteTemplate_83DA468, 2, 20
+ delay 20
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
- jump _81D047E
+ goto _81D047E
Move_BOUNCE: @ 81D04D9
- loadsprite 10156
- loadsprite 10135
- ifelse _81D04E9, _81D04FD
+ loadspritegfx 10156
+ loadspritegfx 10135
+ choosetwoturnanim _81D04E9, _81D04FD
_81D04E8:
end
_81D04E9:
- panse_19 SE_W100, 192
- sprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0
- jump _81D04E8
+ playsewithpan SE_W100, 192
+ createsprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0
+ goto _81D04E8
_81D04FD:
- monbg 3
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83DA594, 131
- pause 7
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
- createtask sub_80A7E7C, 5, 1, 0, 5, 11, 1
- wait
- clearmonbg 3
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83DA594, 131
+ delay 7
+ playsewithpan SE_W025B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
- jump _81D04E8
+ goto _81D04E8
Move_KARATE_CHOP: @ 81D053C
- loadsprite 10143
- loadsprite 10135
- monbg 3
+ loadspritegfx 10143
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W104, 63
- sprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0
- wait
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
- wait
- clearmonbg 3
+ playsewithpan SE_W104, 63
+ createsprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0
+ waitforvisualfinish
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_CROSS_CHOP: @ 81D058E
- loadsprite 10143
- loadsprite 10285
- monbg 3
+ loadspritegfx 10143
+ loadspritegfx 10285
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- panse_19 SE_W025, 63
- sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1
- pause 40
- panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10
- sprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20
- createtask sub_80A7E7C, 5, 1, 7, 0, 9, 1
- wait
- clearmonbg 3
+ playsewithpan SE_W025, 63
+ createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1
+ delay 40
+ playsewithpan SE_W013, 63
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20
+ createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_JUMP_KICK: @ 81D05F7
- loadsprite 10143
- loadsprite 10135
- monbg 3
+ loadspritegfx 10143
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
- panse_19 SE_W026, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 1
- createtask sub_80A7E7C, 5, 1, 5, 0, 7, 1
- panse_19 SE_W004, 63
- wait
- clearmonbg 3
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ playsewithpan SE_W026, 63
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
+ playsewithpan SE_W004, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_HI_JUMP_KICK: @ 81D0654
- loadsprite 10143
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -24, 0, 0, 8
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 3
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
- panse_19 SE_W026, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -28, 0, 0, 3
- pause 3
- createtask sub_80A8154, 2, 1, 3, 0, 11, 1
- wait
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
- wait
- clearmonbg 3
+ loadspritegfx 10143
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -24, 0, 0, 8
+ waitforvisualfinish
+ delay 10
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 3
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ playsewithpan SE_W026, 63
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ playsewithpan SE_W233B, 63
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
+ delay 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 11, 1
+ waitforvisualfinish
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_DOUBLE_KICK: @ 81D06EA
- loadsprite 10143
- loadsprite 10135
- monbg 3
+ loadspritegfx 10143
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1
- createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
- panse_19 SE_W233B, 63
- wait
- wait
- clearmonbg 3
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1
+ createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_TRIPLE_KICK: @ 81D071D
- loadsprite 10143
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- panse_19 SE_W233B, 63
- jumpif 0, _81D0742
- jumpif 1, _81D0778
- jump _81D07AE
+ loadspritegfx 10143
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W233B, 63
+ jumpifmoveturn 0, _81D0742
+ jumpifmoveturn 1, _81D0778
+ goto _81D07AE
_81D073D:
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81D0742:
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, -16, -8, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -16, -16, 1, 2
- createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
- jump _81D073D
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, -16, -8, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 131, -16, -16, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
+ goto _81D073D
_81D0778:
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 8, 8, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 8, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
- jump _81D073D
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 8, 8, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 131, 8, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
+ goto _81D073D
_81D07AE:
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, -8, 1, 1
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- jump _81D073D
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, -8, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ goto _81D073D
Move_DYNAMIC_PUNCH: @ 81D07E4
- loadsprite 10143
- loadsprite 10135
- loadsprite 10198
- loadsprite 10007
- pause 1
- monbg 3
- setalpha 12, 8
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
- createtask sub_80A7E7C, 5, 1, 5, 0, 7, 1
- pause 1
+ loadspritegfx 10143
+ loadspritegfx 10135
+ loadspritegfx 10198
+ loadspritegfx 10007
+ delay 1
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
+ delay 1
waitsound
- panse_19 SE_W120, 63
- createtask sub_80A7FA0, 5, 1, 5, 0, 28, 1
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
- wait
- clearmonbg 3
+ playsewithpan SE_W120, 63
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_COUNTER: @ 81D08AC
- loadsprite 10135
- loadsprite 10143
- monbg 3
- setalpha 12, 8
- createtask sub_80A8500, 2, 0, 18, 6, 1, 4
- panse_19 SE_W233, 192
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -15, 18, 1, 0
- panse_19 SE_W233B, 63
- pause 1
- createtask sub_80A7E7C, 2, 1, 5, 0, 25, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, -15, 18, 8, 1, 0
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, -4, 1, 0
- panse_19 SE_W233B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 0, -4, 8, 1, 0
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 15, 9, 1, 0
- panse_19 SE_W233B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 15, 9, 8, 1, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- wait
- clearmonbg 3
+ loadspritegfx 10135
+ loadspritegfx 10143
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4
+ playsewithpan SE_W233, 192
+ waitforvisualfinish
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ delay 4
+ createsprite gBasicHitSplatSpriteTemplate, 2, -15, 18, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 25, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 3, -15, 18, 8, 1, 0
+ delay 3
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, -4, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 3, 0, -4, 8, 1, 0
+ delay 3
+ createsprite gBasicHitSplatSpriteTemplate, 2, 15, 9, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 3, 15, 9, 8, 1, 0
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_VITAL_THROW: @ 81D097B
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- panse_19 SE_W233, 192
- createtask sub_80A8500, 2, 0, 12, 4, 1, 2
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- panse_19 SE_W233B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -24, 0, 0, 4
- wait
- pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
- pause 11
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 10
- wait
- clearmonbg 3
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W233, 192
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 2
+ waitforvisualfinish
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ delay 2
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ playsewithpan SE_W233B, 63
+ delay 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
+ waitforvisualfinish
+ delay 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ delay 11
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 10
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_ROCK_SMASH: @ 81D09F6
- loadsprite 10058
- loadsprite 10135
- loadsprite 10143
- monbg 3
- setalpha 12, 8
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 8, 1, 0
- panse_19 SE_W233B, 63
- createtask sub_80A7E7C, 2, 1, 3, 0, 5, 1
- wait
- panse_19 SE_W088, 63
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, -5, 0, -20, -24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, -5, 30, 18, 8, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 30, -18, 8, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, 18, 8, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, -18, 8, 2
- createtask sub_80A7E7C, 2, 1, 0, 3, 7, 1
- wait
- clearmonbg 3
+ loadspritegfx 10058
+ loadspritegfx 10135
+ loadspritegfx 10143
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ delay 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 8, 1, 0
+ playsewithpan SE_W233B, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
+ waitforvisualfinish
+ playsewithpan SE_W088, 63
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, -5, 0, -20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, -5, 30, 18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 30, -18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, 18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, -18, 8, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 7, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_SUBMISSION: @ 81D0AEE
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- panse_19 SE_W104, 192
- panse_1D SE_W004, 63, 10
- panse_1D SE_W104, 192, 20
- panse_1D SE_W004, 63, 30
- panse_1D SE_W104, 192, 40
- panse_1D SE_W004, 63, 50
- panse_1D SE_W104, 192, 60
- panse_1D SE_W004, 63, 70
- panse_1D SE_W104, 192, 80
- panse_1D SE_W004, 63, 90
- createtask sub_80A8408, 2, 0, -18, 6, 6, 4
- createtask sub_80A8408, 2, 1, 18, 6, 6, 4
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W104, 192
+ waitplaysewithpan SE_W004, 63, 10
+ waitplaysewithpan SE_W104, 192, 20
+ waitplaysewithpan SE_W004, 63, 30
+ waitplaysewithpan SE_W104, 192, 40
+ waitplaysewithpan SE_W004, 63, 50
+ waitplaysewithpan SE_W104, 192, 60
+ waitplaysewithpan SE_W004, 63, 70
+ waitplaysewithpan SE_W104, 192, 80
+ waitplaysewithpan SE_W004, 63, 90
+ createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, -18, 6, 6, 4
+ createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_TARGET, 18, 6, 6, 4
call _81D0B5D
call _81D0B5D
call _81D0B5D
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81D0B5D:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, -12, 1, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -12, 8, 1, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 12, 0, 1, 1
- pause 8
- ret
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, -12, 1, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 3, -12, 8, 1, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 3, 12, 0, 1, 1
+ delay 8
+ return
Move_SUNNY_DAY: @ 81D0B91
- loadsprite 10157
- monbg 2
+ loadspritegfx 10157
+ monbg ANIM_BANK_ATK_PARTNER
setalpha 13, 3
- createtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767
- wait
+ createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767
+ waitforvisualfinish
panse_26 SE_W080, 192, 63, 1, 0
call _81D0BDD
call _81D0BDD
call _81D0BDD
call _81D0BDD
- wait
- createtask sub_80E2A38, 10, 1921, 1, 6, 0, 32767
- wait
- clearmonbg 2
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1921, 1, 6, 0, 32767
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
end
_81D0BDD:
- sprite gBattleAnimSpriteTemplate_83D95B0, 40
- pause 6
- ret
+ createsprite gBattleAnimSpriteTemplate_83D95B0, 40
+ delay 6
+ return
Move_COTTON_SPORE: @ 81D0BE7
- loadsprite 10158
- monbg 3
+ loadspritegfx 10158
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- panse_1C SE_W077, 63, 18, 10
+ loopsewithpan SE_W077, 63, 18, 10
call _81D0C07
call _81D0C07
call _81D0C07
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
_81D0C07:
- sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -20, 85, 80, 0
- pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -10, 170, 80, 0
- pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -15, 0, 80, 0
- pause 12
- ret
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -20, 85, 80, 0
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -10, 170, 80, 0
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -15, 0, 80, 0
+ delay 12
+ return
Move_SPORE: @ 81D0C41
- loadsprite 10158
- monbg 3
+ loadspritegfx 10158
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- createtask sub_80CACEC, 2
- panse_1C SE_W077, 63, 16, 11
+ createvisualtask sub_80CACEC, 2
+ loopsewithpan SE_W077, 63, 16, 11
call _81D0C6C
call _81D0C6C
call _81D0C6C
- wait
- pause 1
- clearmonbg 3
+ waitforvisualfinish
+ delay 1
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81D0C6C:
- sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -20, 85, 80, 1
- pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -10, 170, 80, 1
- pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -15, 0, 80, 1
- pause 12
- ret
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -20, 85, 80, 1
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -10, 170, 80, 1
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -15, 0, 80, 1
+ delay 12
+ return
Move_PETAL_DANCE: @ 81D0CA6
- loadsprite 10159
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- panse_19 SE_W080, 192
- createtask sub_80A8500, 2, 0, 12, 6, 6, 3
- sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 8, 100
- pause 15
- sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 32, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, -32, -24, 8, 100
- pause 15
- sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 24, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, -24, -24, 8, 100
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 0, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 0, 100
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 20, -16, 14, 80
- sprite gBattleAnimSpriteTemplate_83D6440, 2, -20, -14, 16, 80
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 5
- pause 3
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
- createtask sub_80A7E7C, 2, 1, 6, 0, 8, 1
- wait
- pause 8
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
- wait
- clearmonbg 3
+ loadspritegfx 10159
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W080, 192
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 6, 3
+ createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 8, 100
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, 32, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, -32, -24, 8, 100
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, 24, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, -24, -24, 8, 100
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 0, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 0, 100
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, 20, -16, 14, 80
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, -20, -14, 16, 80
+ waitforvisualfinish
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 5
+ delay 3
+ playsewithpan SE_W025B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 6, 0, 8, 1
+ waitforvisualfinish
+ delay 8
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_RAZOR_LEAF: @ 81D0DDE
- loadsprite 10063
- loadsprite 10160
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- pause 1
- panse_1C SE_W077, 192, 10, 5
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
- pause 60
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1
- pause 20
- panse_19 SE_W013, 63
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- createtask sub_80A7FA0, 2, 3, 2, 0, 8, 1
- wait
- clearmonbg 3
+ loadspritegfx 10063
+ loadspritegfx 10160
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ delay 1
+ loopsewithpan SE_W077, 192, 10, 5
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
+ delay 60
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1
+ delay 20
+ playsewithpan SE_W013, 63
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_ANCIENT_POWER: @ 81D0EE5
- loadsprite 10058
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -48, 50, 2
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -38, 25, 5
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 32, 32, -28, 40, 3
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, -20, 32, -48, 50, 2
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -28, 60, 1
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -28, 30, 4
- createtask sub_80A7FA0, 2, 0, 1, 0, 30, 1
- panse_19 SE_W082, 192
- pause 10
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 15, 32, -48, 25, 5
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, -10, 32, -42, 30, 4
- pause 10
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -42, 25, 5
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, -25, 32, -48, 30, 4
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 16, 0, 0, 4
- pause 3
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
- wait
- clearmonbg 3
+ loadspritegfx 10058
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -48, 50, 2
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -38, 25, 5
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 32, 32, -28, 40, 3
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, -20, 32, -48, 50, 2
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -28, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -28, 30, 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 30, 1
+ playsewithpan SE_W082, 192
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 15, 32, -48, 25, 5
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, -10, 32, -42, 30, 4
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -42, 25, 5
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, -25, 32, -48, 30, 4
+ waitforvisualfinish
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 16, 0, 0, 4
+ delay 3
+ playsewithpan SE_W120, 63
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_OCTAZOOKA: @ 81D100D
- loadsprite 10030
- loadsprite 10017
- panse_19 SE_W025B, 192
- sprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0
- wait
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, -8, 1, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, 8, 1, 0
- wait
+ loadspritegfx 10030
+ loadspritegfx 10017
+ playsewithpan SE_W025B, 192
+ createsprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0
+ waitforvisualfinish
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, -8, 1, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, 8, 1, 0
+ waitforvisualfinish
end
Move_MIST: @ 81D1073
- loadsprite 10144
- monbg 2
+ loadspritegfx 10144
+ monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
- panse_1C SE_W054, 192, 20, 15
+ loopsewithpan SE_W054, 192, 20, 15
call _81D10BE
call _81D10BE
call _81D10BE
@@ -6907,209 +6909,209 @@ Move_MIST: @ 81D1073
call _81D10BE
call _81D10BE
call _81D10BE
- pause 32
- createtask sub_80E1F8C, 2, 10, 8, 2, 0, 14, 32767
- wait
- clearmonbg 2
+ delay 32
+ createvisualtask sub_80E1F8C, 2, 10, 8, 2, 0, 14, 32767
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
end
_81D10BE:
- sprite gBattleAnimSpriteTemplate_83D9D3C, 2, 0, -24, 48, 240, 0, 1
- pause 7
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9D3C, 2, 0, -24, 48, 240, 0, 1
+ delay 7
+ return
Move_HAZE: @ 81D10D4
- wait
- panse_19 SE_W114, 0
- createtask sub_80D80E0, 5
- pause 30
- createtask sub_80E2A38, 10, 1920, 2, 0, 16, 0
- pause 90
- createtask sub_80E2A38, 10, 1920, 1, 16, 0, 0
+ waitforvisualfinish
+ playsewithpan SE_W114, 0
+ createvisualtask sub_80D80E0, 5
+ delay 30
+ createvisualtask sub_80E2A38, 10, 1920, 2, 0, 16, 0
+ delay 90
+ createvisualtask sub_80E2A38, 10, 1920, 1, 16, 0, 0
end
Move_FIRE_PUNCH: @ 81D1107
- loadsprite 10143
- loadsprite 10029
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- createtask sub_80E2A38, 10, 4, 2, 0, 9, 31
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 0
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 64
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 128
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 196
- panse_19 SE_W172, 63
- wait
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 1
- createtask sub_80A7E7C, 2, 1, 0, 3, 15, 1
+ loadspritegfx 10143
+ loadspritegfx 10029
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31
+ createsprite gBattleAnimSpriteTemplate_83D9478, 129, 0
+ createsprite gBattleAnimSpriteTemplate_83D9478, 129, 64
+ createsprite gBattleAnimSpriteTemplate_83D9478, 129, 128
+ createsprite gBattleAnimSpriteTemplate_83D9478, 129, 196
+ playsewithpan SE_W172, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
call _81D11A2
- pause 4
- panse_19 SE_W007, 63
- wait
- createtask sub_80E2A38, 10, 4, 0, 9, 0, 31
- wait
- clearmonbg 3
+ delay 4
+ playsewithpan SE_W007, 63
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 4, 0, 9, 0, 31
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81D11A2:
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, 176, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, 240, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, -160, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, -112, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 160, 48, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -224, -32, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 112, -128, 40
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, 176, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, 240, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, -160, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, -112, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 160, 48, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -224, -32, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 112, -128, 40
+ return
Move_LEER: @ 81D121A
- loadsprite 10027
- monbg 0
+ loadspritegfx 10027
+ monbg ANIM_BANK_ATTACKER
monbgprio_28 0
setalpha 8, 8
- panse_19 SE_W043, 192
- sprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12
- createtask sub_80A8D34, 5, -5, -5, 10, 0, 1
- wait
- pause 10
- createtask sub_80A7FA0, 2, 1, 1, 0, 9, 1
- createtask sub_80A7FA0, 2, 3, 1, 0, 9, 1
- wait
- clearmonbg 0
+ playsewithpan SE_W043, 192
+ createsprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12
+ createvisualtask sub_80A8D34, 5, -5, -5, 10, 0, 1
+ waitforvisualfinish
+ delay 10
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 9, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
blendoff
- pause 1
- wait
+ delay 1
+ waitforvisualfinish
end
Move_DREAM_EATER: @ 81D1271
- loadsprite 10147
- loadsprite 10031
- monbg 3
- monbgprio_2A 1
- panse_19 SE_W060, 192
+ loadspritegfx 10147
+ loadspritegfx 10031
+ monbg ANIM_BANK_DEF_PARTNER
+ monbgprio_2A ANIM_BANK_TARGET
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
setalpha 8, 8
- panse_19 SE_W107, 63
- createtask sub_80A7E7C, 2, 1, 5, 0, 15, 1
- createtask sub_80A8D34, 5, -6, -6, 15, 1, 1
- wait
+ playsewithpan SE_W107, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1
+ createvisualtask sub_80A8D34, 5, -6, -6, 15, 1, 1
+ waitforvisualfinish
setalpha 12, 8
- createtask sub_80A7E7C, 2, 1, 0, 2, 25, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 2, 25, 1
call _81D12DB
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
- pause 1
+ delay 1
call Unknown_81D61F3
end
_81D12DB:
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
- pause 4
- ret
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ delay 4
+ return
Move_POISON_GAS: @ 81D1474
- loadsprite 10172
- loadsprite 10150
- pause 0
- monbg 3
+ loadspritegfx 10172
+ loadspritegfx 10150
+ delay 0
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
setalpha 12, 8
- pause 0
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 4
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 4
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 4
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 4
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 4
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 40
- panse_1C SE_W054, 63, 28, 6
- createtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650
- wait
- blendoff
- clearmonbg 3
- pause 0
+ delay 0
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 4
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 4
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 4
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 4
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 4
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 40
+ loopsewithpan SE_W054, 63, 28, 6
+ createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650
+ waitforvisualfinish
+ blendoff
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ delay 0
end
Move_BIND: @ 81D1552
- createtask sub_80A8B88, 5, 0, 6, 3328, 4, 0
- jump _81D1568
+ createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, 0
+ goto _81D1568
_81D1568:
- panse_19 SE_W020, 63
+ playsewithpan SE_W020, 63
call _81D1578
call _81D1578
- wait
+ waitforvisualfinish
end
_81D1578:
- createtask sub_80A8D34, 5, 10, -5, 5, 1, 0
- pause 16
- ret
+ createvisualtask sub_80A8D34, 5, 10, -5, 5, 1, 0
+ delay 16
+ return
Move_WRAP: @ 81D158C
- createtask sub_80A8500, 2, 0, 6, 4, 2, 4
- jump _81D1568
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 6, 4, 2, 4
+ goto _81D1568
Move_PSYBEAM: @ 81D15A2
- loadsprite 10163
- panse_19 SE_W060, 192
+ loadspritegfx 10163
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
- createtask_1F sub_812B058, 200, -64, 63, 3, 4, 0, 15
+ createsoundtask sub_812B058, 200, -64, 63, 3, 4, 0, 15
call _81D1626
call _81D1626
- createtask sub_80A8B88, 5, 0, 6, 2048, 4, 1
- createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
+ createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, 1
+ createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
call _81D1626
call _81D1626
call _81D1626
@@ -7119,294 +7121,294 @@ Move_PSYBEAM: @ 81D15A2
call _81D1626
call _81D1626
call _81D1626
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
call Unknown_81D61F3
end
_81D1626:
- sprite gBattleAnimSpriteTemplate_83DA784, 130, 16, 0, 0, 0, 13, 0
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, 0, 0, 0, 13, 0
+ delay 4
+ return
Move_HYPNOSIS: @ 81D163C
- loadsprite 10163
+ loadspritegfx 10163
call Unknown_81D61E7
call _81D166F
call _81D166F
call _81D166F
- createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
- wait
- pause 1
+ createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
+ waitforvisualfinish
+ delay 1
call Unknown_81D61F3
end
_81D166F:
- panse_19 SE_W048, 192
- sprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0
- sprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0
- pause 6
- ret
+ playsewithpan SE_W048, 192
+ createsprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0
+ createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0
+ delay 6
+ return
Move_PSYWAVE: @ 81D169C
- loadsprite 10165
- panse_19 SE_W060, 192
+ loadspritegfx 10165
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
- createtask sub_80D3630, 5, 100
- createtask_1F sub_812B058, 203, -64, 63, 2, 9, 0, 10
+ createvisualtask sub_80D3630, 5, 100
+ createsoundtask sub_812B058, 203, -64, 63, 2, 9, 0, 10
call _81D16FF
call _81D16FF
- createtask sub_80E1F8C, 2, 4, 1, 4, 0, 12, 32351
+ createvisualtask sub_80E1F8C, 2, 4, 1, 4, 0, 12, 32351
call _81D16FF
call _81D16FF
call _81D16FF
call _81D16FF
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
call Unknown_81D61F3
end
_81D16FF:
- sprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
+ delay 4
+ return
Move_ZAP_CANNON: @ 81D1722
- loadsprite 10171
- loadsprite 10011
- panse_19 SE_W086, 192
- sprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 128, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 192, 40, 2
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 32, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 96, 40, 1
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 160, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 224, 40, 2
- wait
- createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
- pause 15
- panse_1D SE_W085B, 63, 19
+ loadspritegfx 10171
+ loadspritegfx 10011
+ playsewithpan SE_W086, 192
+ createsprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 128, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 192, 40, 2
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 32, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 96, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 160, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 224, 40, 2
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
+ delay 15
+ waitplaysewithpan SE_W085B, 63, 19
call Unknown_81D6100
- wait
+ waitforvisualfinish
end
Move_STEEL_WING: @ 81D1807
- loadsprite 10009
- loadsprite 10135
- panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 0, 0, 0
- wait
- monbg 3
+ loadspritegfx 10009
+ loadspritegfx 10135
+ loopsewithpan SE_W231, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 0, 0, 0
+ waitforvisualfinish
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- panse_1C SE_W017, 192, 20, 2
- createtask sub_80A8408, 2, 0, 12, 4, 1, 4
- createtask sub_80DA09C, 5, 1, 70
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
- pause 24
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 9
- pause 17
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 16, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -16, 0, 1, 1
- panse_19 SE_W013, 63
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
- wait
- clearmonbg 3
+ loopsewithpan SE_W017, 192, 20, 2
+ createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4
+ createvisualtask sub_80DA09C, 5, 1, 70
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
+ delay 24
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 9
+ delay 17
+ createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_IRON_TAIL: @ 81D18B6
- loadsprite 10135
- panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 1, 0, 0
- wait
- monbg 1
+ loadspritegfx 10135
+ loopsewithpan SE_W231, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 1, 0, 0
+ waitforvisualfinish
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- wait
- createtask sub_80E0E24, 5, 0, 1
- clearmonbg 1
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ createvisualtask sub_80E0E24, 5, 0, 1
+ clearmonbg ANIM_BANK_TARGET
blendoff
- wait
+ waitforvisualfinish
end
Move_POISON_TAIL: @ 81D1914
- loadsprite 10135
- loadsprite 10150
- panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 1, 1, 23768
- wait
- monbg 1
- setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- wait
- createtask sub_80E0E24, 5, 0, 1
- clearmonbg 1
+ loadspritegfx 10135
+ loadspritegfx 10150
+ loopsewithpan SE_W231, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 1, 1, 23768
+ waitforvisualfinish
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ createvisualtask sub_80E0E24, 5, 0, 1
+ clearmonbg ANIM_BANK_TARGET
blendoff
call Unknown_81D5F87
- wait
+ waitforvisualfinish
end
Move_METAL_CLAW: @ 81D197A
- loadsprite 10039
- panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 0, 0, 0
- wait
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 2
- panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
- sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 2
- panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
- wait
+ loadspritegfx 10039
+ loopsewithpan SE_W231, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 0, 0, 0
+ waitforvisualfinish
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 2
+ playsewithpan SE_W013, 63
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ delay 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 2
+ playsewithpan SE_W013, 63
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ waitforvisualfinish
end
Move_NIGHT_SHADE: @ 81D1A0D
- monbg 0
+ monbg ANIM_BANK_ATTACKER
monbgprio_28 0
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
fadetobg 2
waitbgfadein
- pause 10
- panse_19 SE_W043, 192
- createtask sub_80DDDF0, 5, 85
- pause 70
- createtask sub_80A7FA0, 2, 1, 2, 0, 12, 1
- createtask sub_80E1F8C, 2, 4, 0, 2, 0, 13, 0
- wait
- clearmonbg 0
- pause 1
+ delay 10
+ playsewithpan SE_W043, 192
+ createvisualtask sub_80DDDF0, 5, 85
+ delay 70
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 12, 1
+ createvisualtask sub_80E1F8C, 2, 4, 0, 2, 0, 13, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
+ delay 1
restorebg
waitbgfadein
end
Move_EGG_BOMB: @ 81D1A55
- loadsprite 10198
- loadsprite 10175
- panse_19 SE_W039, 192
- sprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32
- wait
- createtask sub_80A7FA0, 2, 1, 4, 0, 16, 1
- sprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0
- panse_19 SE_W120, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0
- panse_19 SE_W120, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0
- panse_19 SE_W120, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0
- panse_19 SE_W120, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0
- panse_19 SE_W120, 63
- pause 3
- wait
+ loadspritegfx 10198
+ loadspritegfx 10175
+ playsewithpan SE_W039, 192
+ createsprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 16, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0
+ playsewithpan SE_W120, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0
+ playsewithpan SE_W120, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0
+ playsewithpan SE_W120, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0
+ playsewithpan SE_W120, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0
+ playsewithpan SE_W120, 63
+ delay 3
+ waitforvisualfinish
end
Move_SHADOW_BALL: @ 81D1AEF
- loadsprite 10176
+ loadspritegfx 10176
fadetobg 2
waitbgfadein
- pause 15
- createtask_1F sub_812B058, 168, -64, 63, 5, 5, 0, 5
- sprite gBattleAnimSpriteTemplate_83DAEA8, 130, 16, 16, 8
- wait
- panse_19 SE_W028, 63
- createtask sub_80A7FA0, 2, 1, 4, 0, 8, 1
- wait
+ delay 15
+ createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5
+ createsprite gBattleAnimSpriteTemplate_83DAEA8, 130, 16, 16, 8
+ waitforvisualfinish
+ playsewithpan SE_W028, 63
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 8, 1
+ waitforvisualfinish
restorebg
waitbgfadein
end
Move_LICK: @ 81D1B32
- loadsprite 10177
- pause 15
- panse_19 SE_W122, 63
- sprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0
- createtask sub_80A7FA0, 2, 1, 1, 0, 16, 1
- wait
+ loadspritegfx 10177
+ delay 15
+ playsewithpan SE_W122, 63
+ createsprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 16, 1
+ waitforvisualfinish
end
Move_FOCUS_ENERGY: @ 81D1B59
- loadsprite 10184
- panse_19 SE_W082, 192
+ loadspritegfx 10184
+ playsewithpan SE_W082, 192
call EndureFlamesAnim
- pause 8
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767
- createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ delay 8
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
- pause 8
+ delay 8
call EndureFlamesAnim
- wait
+ waitforvisualfinish
end
Move_BIDE: @ 81D1B99
- ifelse _81D1BA3, _81D1BCF
+ choosetwoturnanim _81D1BA3, _81D1BCF
end
_81D1BA3:
- panse_1C SE_W036, 192, 9, 2
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
- wait
+ loopsewithpan SE_W036, 192, 9, 2
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
+ waitforvisualfinish
end
_81D1BCF:
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- panse_1C SE_W036, 192, 9, 2
- createtask sub_80E2A38, 10, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 4
- wait
- createtask sub_80A8154, 2, 0, 2, 0, 12, 1
- createtask sub_80A7FA0, 2, 1, 3, 0, 16, 1
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 18, -8, 1, 1
- pause 5
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, -18, 8, 1, 1
- pause 5
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, -8, -5, 1, 1
- wait
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
- wait
- createtask sub_80E2A38, 10, 2, 2, 11, 0, 31
- wait
- clearmonbg 3
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ loopsewithpan SE_W036, 192, 9, 2
+ createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
+ waitforvisualfinish
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 4
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 16, 1
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 1, 18, -8, 1, 1
+ delay 5
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 1, -18, 8, 1, 1
+ delay 5
+ playsewithpan SE_W004, 63
+ createsprite gBasicHitSplatSpriteTemplate, 1, -8, -5, 1, 1
+ waitforvisualfinish
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 2, 2, 11, 0, 31
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_STRING_SHOT: @ 81D1C98
- loadsprite 10179
- loadsprite 10180
- monbg 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
- wait
- panse_1C SE_W081, 192, 9, 6
+ loadspritegfx 10179
+ loadspritegfx 10180
+ monbg ANIM_BANK_DEF_PARTNER
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
+ waitforvisualfinish
+ loopsewithpan SE_W081, 192, 9, 6
call _81D1D56
call _81D1D56
call _81D1D56
@@ -7425,33 +7427,33 @@ Move_STRING_SHOT: @ 81D1C98
call _81D1D56
call _81D1D56
call _81D1D56
- wait
- panse_19 SE_W081B, 63
- sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10
- pause 4
- sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2
- pause 4
- sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 22
- wait
- clearmonbg 3
- pause 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
+ waitforvisualfinish
+ playsewithpan SE_W081B, 63
+ createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 22
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ delay 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
end
_81D1D56:
- sprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1
+ delay 1
+ return
Move_SPIDER_WEB: @ 81D1D6A
- loadsprite 10181
- loadsprite 10180
- monbg 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
- wait
+ loadspritegfx 10181
+ loadspritegfx 10180
+ monbg ANIM_BANK_DEF_PARTNER
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
+ waitforvisualfinish
monbgprio_28 1
- panse_1C SE_W081, 192, 9, 6
+ loopsewithpan SE_W081, 192, 9, 6
call _81D1DF7
call _81D1DF7
call _81D1DF7
@@ -7466,792 +7468,792 @@ Move_SPIDER_WEB: @ 81D1D6A
call _81D1DF7
call _81D1DF7
call _81D1DF7
- wait
- panse_19 SE_W081B, 63
- sprite gBattleAnimSpriteTemplate_83DAB74, 2
- wait
- clearmonbg 3
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
+ waitforvisualfinish
+ playsewithpan SE_W081B, 63
+ createsprite gBattleAnimSpriteTemplate_83DAB74, 2
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
end
_81D1DF7:
- sprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0
+ delay 1
+ return
Move_RAZOR_WIND: @ 81D1E0B
- ifelse _81D1E16, _81D1E66
+ choosetwoturnanim _81D1E16, _81D1E66
_81D1E14:
- wait
+ waitforvisualfinish
end
_81D1E16:
- loadsprite 10009
- panse_19 SE_W016, 192
- sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40
- sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40
- sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40
- wait
- panse_19 SE_W016B, 192
- jump _81D1E14
+ loadspritegfx 10009
+ playsewithpan SE_W016, 192
+ createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40
+ createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40
+ createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40
+ waitforvisualfinish
+ playsewithpan SE_W016B, 192
+ goto _81D1E14
_81D1E66:
- loadsprite 10154
- loadsprite 10135
- monbg 1
- setalpha 12, 8
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1
- pause 2
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1
- pause 2
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1
- pause 17
- panse_19 SE_W013, 63
- createtask sub_80A7FA0, 2, 1, 2, 0, 10, 1
- createtask sub_80A7FA0, 2, 3, 2, 0, 10, 1
- wait
- clearmonbg 1
- blendoff
- jump _81D1E14
+ loadspritegfx 10154
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1
+ delay 2
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1
+ delay 2
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1
+ delay 17
+ playsewithpan SE_W013, 63
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 10, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
+ blendoff
+ goto _81D1E14
Move_DISABLE: @ 81D1EF1
- loadsprite 10071
- monbg 1
+ loadspritegfx 10071
+ monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 8, 8
- panse_19 SE_W197, 192
- sprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16
- wait
- createtask sub_80D03C4, 5
- panse_1C SE_W020, 63, 15, 4
- wait
- pause 1
- clearmonbg 1
+ playsewithpan SE_W197, 192
+ createsprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16
+ waitforvisualfinish
+ createvisualtask sub_80D03C4, 5
+ loopsewithpan SE_W020, 63, 15, 4
+ waitforvisualfinish
+ delay 1
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_RECOVER: @ 81D1F1F
- loadsprite 10147
- loadsprite 10031
- monbg 2
+ loadspritegfx 10147
+ loadspritegfx 10031
+ monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
- panse_1C SE_W025, 192, 13, 3
- createtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287
+ loopsewithpan SE_W025, 192, 13, 3
+ createvisualtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287
call _81D1F5F
call _81D1F5F
call _81D1F5F
- wait
- clearmonbg 2
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
- pause 1
+ delay 1
call Unknown_81D5EF5
- wait
+ waitforvisualfinish
end
_81D1F5F:
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -10, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -35, -10, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 15, -40, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -10, -32, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 25, -20, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 5, -40, 13
- pause 3
- ret
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -10, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -35, -10, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 15, -40, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -10, -32, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 25, -20, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 5, -40, 13
+ delay 3
+ return
Move_MIMIC: @ 81D1FC9
- loadsprite 10147
+ loadspritegfx 10147
monbg_22 3
setalpha 11, 5
panse_1B SE_W107, 63, 192, 253, 0
- createtask sub_80CB340, 5, 128, 24
- pause 15
- sprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24
- pause 10
- setvar 7, -1
- wait
- panse_19 SE_W036, 192
- createtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767
- wait
+ createvisualtask sub_80CB340, 5, 128, 24
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24
+ delay 10
+ setarg 7, -1
+ waitforvisualfinish
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767
+ waitforvisualfinish
clearmonbg_23 3
blendoff
end
Move_CONSTRICT: @ 81D2013
- loadsprite 10186
- panse_1C SE_W010, 63, 6, 4
- sprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2
- pause 7
- sprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2
- sprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 2
- pause 7
- sprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, -8, 1, 2
- pause 8
- createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
- pause 20
- panse_19 SE_W020, 63
- setvar 7, -1
- wait
+ loadspritegfx 10186
+ loopsewithpan SE_W010, 63, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 2
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, -8, 1, 2
+ delay 8
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ delay 20
+ playsewithpan SE_W020, 63
+ setarg 7, -1
+ waitforvisualfinish
end
Move_CURSE: @ 81D207B
- ifelse _81D2084, _81D2101
+ choosetwoturnanim _81D2084, _81D2101
_81D2084:
- loadsprite 10199
- loadsprite 10200
- monbg 2
- createtask sub_80DECB0, 5
- wait
- pause 20
- sprite gBattleAnimSpriteTemplate_83DAF20, 2
- pause 60
+ loadspritegfx 10199
+ loadspritegfx 10200
+ monbg ANIM_BANK_ATK_PARTNER
+ createvisualtask sub_80DECB0, 5
+ waitforvisualfinish
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83DAF20, 2
+ delay 60
call _81D20EB
- pause 41
+ delay 41
call _81D20EB
- pause 41
+ delay 41
call _81D20EB
- wait
- clearmonbg 2
- pause 1
- monbg 3
- panse_19 SE_W171, 63
- sprite gBattleAnimSpriteTemplate_83DAF38, 130
- createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 16, 0, 0
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
+ delay 1
+ monbg ANIM_BANK_DEF_PARTNER
+ playsewithpan SE_W171, 63
+ createsprite gBattleAnimSpriteTemplate_83DAF38, 130
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 16, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
_81D20EB:
- createtask sub_80A7FA0, 2, 0, 4, 0, 10, 0
- panse_19 SE_W020, 192
- ret
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 4, 0, 10, 0
+ playsewithpan SE_W020, 192
+ return
_81D2101:
- createtask sub_80A8B88, 5, 0, 10, 1536, 3, 0
- wait
- pause 10
+ createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, 0
+ waitforvisualfinish
+ delay 10
call _81D211C
- wait
+ waitforvisualfinish
end
_81D211C:
- panse_19 SE_W082, 192
- createtask sub_80E2F2C, 5
- createtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31
- ret
+ playsewithpan SE_W082, 192
+ createvisualtask sub_80E2F2C, 5
+ createvisualtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31
+ return
Move_SOFT_BOILED: @ 81D213B
- loadsprite 10202
- loadsprite 10203
- loadsprite 10031
- monbg 2
- panse_19 SE_W039, 192
- createtask sub_80A7E7C, 2, 0, 0, 2, 6, 1
- sprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0
- sprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1
- pause 120
- pause 7
- panse_19 SE_W030, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
- pause 60
- setvar 7, -1
- wait
- clearmonbg 2
+ loadspritegfx 10202
+ loadspritegfx 10203
+ loadspritegfx 10031
+ monbg ANIM_BANK_ATK_PARTNER
+ playsewithpan SE_W039, 192
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 2, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0
+ createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1
+ delay 120
+ delay 7
+ playsewithpan SE_W030, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
+ createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
+ delay 60
+ setarg 7, -1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
call Unknown_81D5F3E
end
Move_HEAL_BELL: @ 81D21BD
- loadsprite 10205
- loadsprite 10206
- loadsprite 10203
- loadsprite 10049
- createtask sub_80E2A38, 10, 10, 0, 0, 10, 32767
- wait
- createtask sub_80D1ADC, 5
- sprite gBattleAnimSpriteTemplate_83D7A44, 2, 0, -24, 0, 1
- pause 12
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -18, 35, 0, 0
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 20, 30, 1, 1
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -38, -29, 30, 2, 2
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 36, 18, 30, 3, 3
+ loadspritegfx 10205
+ loadspritegfx 10206
+ loadspritegfx 10203
+ loadspritegfx 10049
+ createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767
+ waitforvisualfinish
+ createvisualtask sub_80D1ADC, 5
+ createsprite gBattleAnimSpriteTemplate_83D7A44, 2, 0, -24, 0, 1
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -18, 35, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 20, 30, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -38, -29, 30, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 36, 18, 30, 3, 3
call _81D2372
- pause 33
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 19, 26, 35, 4, 4
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -34, -12, 30, 5, 5
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 41, -20, 34, 6, 6
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -15, 26, 32, 7, 0
+ delay 33
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 19, 26, 35, 4, 4
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -34, -12, 30, 5, 5
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 41, -20, 34, 6, 6
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -15, 26, 32, 7, 0
call _81D2372
- pause 33
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 18, 31, 0, 2
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -20, 30, 2, 5
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 38, 29, 33, 4, 3
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -36, -18, 30, 6, 1
+ delay 33
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 18, 31, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -20, 30, 2, 5
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 38, 29, 33, 4, 3
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -36, -18, 30, 6, 1
call _81D2372
- wait
- createtask sub_80D1B80, 5
- wait
- panse_19 SE_W234, 192
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
- wait
- panse_19 SE_REAPOKE, 192
- createtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500
- createtask sub_80E2A38, 10, 10, 3, 10, 0, 32767
- sprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
+ waitforvisualfinish
+ createvisualtask sub_80D1B80, 5
+ waitforvisualfinish
+ playsewithpan SE_W234, 192
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
+ waitforvisualfinish
+ playsewithpan SE_REAPOKE, 192
+ createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500
+ createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767
+ createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
end
_81D2372:
- createtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500
- createtask sub_80E2A38, 10, 10, 3, 2, 10, 32767
- sprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1
- panse_19 SE_W215, 192
- ret
+ createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500
+ createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767
+ createsprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1
+ playsewithpan SE_W215, 192
+ return
Move_FAKE_OUT: @ 81D23A8
- panse_19 SE_W260, 0
- createtask sub_80D1CD0, 5
- wait
- panse_19 SE_W166, 63
- createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
- createtask sub_80D1E38, 3
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ playsewithpan SE_W260, 0
+ createvisualtask sub_80D1CD0, 5
+ waitforvisualfinish
+ playsewithpan SE_W166, 63
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
+ createvisualtask sub_80D1E38, 3
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
end
Move_SCARY_FACE: @ 81D23E3
- loadsprite 10218
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 0, 16, 0
- panse_19 SE_W060, 192
- wait
- pause 10
- panse_19 SE_W043, 192
- createtask sub_80D23B4, 5
- pause 13
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
- wait
- createtask sub_80D60B4, 3, 20, 1, 0
- panse_19 SE_W081B, 63
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 16, 0, 0
- wait
+ loadspritegfx 10218
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 0, 16, 0
+ playsewithpan SE_W060, 192
+ waitforvisualfinish
+ delay 10
+ playsewithpan SE_W043, 192
+ createvisualtask sub_80D23B4, 5
+ delay 13
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
+ waitforvisualfinish
+ createvisualtask sub_80D60B4, 3, 20, 1, 0
+ playsewithpan SE_W081B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 16, 0, 0
+ waitforvisualfinish
end
Move_SWEET_KISS: @ 81D2446
- loadsprite 10216
- loadsprite 10220
- sprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48
- panse_19 SE_W215, 63
- pause 23
- panse_19 SE_W215, 63
- pause 23
- panse_19 SE_W215, 63
- wait
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30
- panse_19 SE_W213, 63
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
+ loadspritegfx 10216
+ loadspritegfx 10220
+ createsprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48
+ playsewithpan SE_W215, 63
+ delay 23
+ playsewithpan SE_W215, 63
+ delay 23
+ playsewithpan SE_W215, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30
+ playsewithpan SE_W213, 63
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
end
Move_LOVELY_KISS: @ 81D24AF
- loadsprite 10219
- loadsprite 10221
- sprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24
- panse_19 SE_W060B, 63
- wait
- panse_19 SE_W213, 63
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, -128, -22
+ loadspritegfx 10219
+ loadspritegfx 10221
+ createsprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24
+ playsewithpan SE_W060B, 63
+ waitforvisualfinish
+ playsewithpan SE_W213, 63
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -128, -22
end
Move_FURY_SWIPES: @ 81D24F6
- loadsprite 10222
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 5, 5
- pause 4
- panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1
- createtask sub_80A7FA0, 2, 1, 3, 0, 5, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FB0, 130, 5, 5
- pause 4
- panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0
- createtask sub_80A7FA0, 2, 1, 4, 0, 7, 1
+ loadspritegfx 10222
+ createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5
+ delay 4
+ playsewithpan SE_W010, 63
+ createsprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
+ delay 10
+ createsprite gHorizontalLungeSpriteTemplate, 130, 5, 5
+ delay 4
+ playsewithpan SE_W010, 63
+ createsprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
end
Move_INGRAIN: @ 81D255A
- loadsprite 10223
- loadsprite 10147
- sprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150
- panse_19 SE_W010, 192
- pause 10
- sprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140
- panse_19 SE_W010, 192
- pause 10
- sprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130
- panse_19 SE_W010, 192
- pause 10
- sprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120
- panse_19 SE_W010, 192
- pause 40
- sprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30
- pause 5
- panse_19 SE_W145C, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30
- panse_19 SE_W145C, 192
- pause 5
- panse_19 SE_W145C, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18
- panse_19 SE_W145C, 192
- pause 10
- wait
+ loadspritegfx 10223
+ loadspritegfx 10147
+ createsprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150
+ playsewithpan SE_W010, 192
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140
+ playsewithpan SE_W010, 192
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130
+ playsewithpan SE_W010, 192
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120
+ playsewithpan SE_W010, 192
+ delay 40
+ createsprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30
+ delay 5
+ playsewithpan SE_W145C, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30
+ playsewithpan SE_W145C, 192
+ delay 5
+ playsewithpan SE_W145C, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18
+ playsewithpan SE_W145C, 192
+ delay 10
+ waitforvisualfinish
end
Move_PRESENT: @ 81D260B
- loadsprite 10224
- createtask sub_812C960, 2
- sprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1
- panse_19 SE_W039, 192
- pause 14
- panse_19 SE_W145B, 192
- pause 14
- panse_19 SE_W145B, 0
- pause 20
- panse_19 SE_W145B, 63
- wait
- jumpvareq 7, 0, _81D264E
- jumpvareq 7, 1, _81D26B9
+ loadspritegfx 10224
+ createvisualtask sub_812C960, 2
+ createsprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1
+ playsewithpan SE_W039, 192
+ delay 14
+ playsewithpan SE_W145B, 192
+ delay 14
+ playsewithpan SE_W145B, 0
+ delay 20
+ playsewithpan SE_W145B, 63
+ waitforvisualfinish
+ jumpargeq 7, 0, _81D264E
+ jumpargeq 7, 1, _81D26B9
end
_81D264E:
- loadsprite 10198
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1
+ loadspritegfx 10198
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1
end
_81D26B9:
- loadsprite 10195
- loadsprite 10031
- panse_19 SE_W234, 63
- sprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 32, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, -32, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 0, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 24, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, -24, 32, -3, 1
- wait
+ loadspritegfx 10195
+ loadspritegfx 10031
+ playsewithpan SE_W234, 63
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, 32, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, -32, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, 0, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, 24, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, -24, 32, -3, 1
+ waitforvisualfinish
waitsound
call Unknown_81D5F3E
end
Move_BATON_PASS: @ 81D2762
- loadsprite 10226
- panse_19 SE_W226, 192
- createtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455
- sprite gBattleAnimSpriteTemplate_84024D0, 2
+ loadspritegfx 10226
+ playsewithpan SE_W226, 192
+ createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455
+ createsprite gBattleAnimSpriteTemplate_84024D0, 2
end
Move_PERISH_SONG: @ 81D2784
- loadsprite 10206
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 2, 48
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 4, 2, 64
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 5, 0, 80
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 6, 0, 96
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 7, 1, 112
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 8, 2, 128
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 9, 0, 144
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 10, 2, 160
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 11, 0, 176
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 12, 1, 192
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 13, 3, 208
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 14, 3, 224
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240
- sprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0
- pause 20
+ loadspritegfx 10206
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 2, 48
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 4, 2, 64
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 5, 0, 80
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 6, 0, 96
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 7, 1, 112
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 8, 2, 128
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 9, 0, 144
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 10, 2, 160
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 11, 0, 176
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 12, 1, 192
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 13, 3, 208
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 14, 3, 224
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240
+ createsprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0
+ delay 20
panse_1B SE_W195, 192, 63, 2, 0
- pause 80
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 0
- createtask sub_80E0E24, 5, 4, 0
- createtask sub_80E0E24, 5, 5, 0
- createtask sub_80E0E24, 5, 6, 0
- createtask sub_80E0E24, 5, 7, 0
- pause 100
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 0
- createtask sub_80E0E24, 5, 4, 1
- createtask sub_80E0E24, 5, 5, 1
- createtask sub_80E0E24, 5, 6, 1
- createtask sub_80E0E24, 5, 7, 1
- wait
+ delay 80
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 0
+ createvisualtask sub_80E0E24, 5, 4, 0
+ createvisualtask sub_80E0E24, 5, 5, 0
+ createvisualtask sub_80E0E24, 5, 6, 0
+ createvisualtask sub_80E0E24, 5, 7, 0
+ delay 100
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 0
+ createvisualtask sub_80E0E24, 5, 4, 1
+ createvisualtask sub_80E0E24, 5, 5, 1
+ createvisualtask sub_80E0E24, 5, 6, 1
+ createvisualtask sub_80E0E24, 5, 7, 1
+ waitforvisualfinish
end
Move_SLEEP_TALK: @ 81D28ED
- loadsprite 10228
- createtask sub_80A8B88, 5, 0, 4, 4096, 2, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
- panse_19 SE_W173, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
- pause 20
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
- panse_19 SE_W173, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
- pause 20
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
- panse_19 SE_W173, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
- wait
+ loadspritegfx 10228
+ createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
+ playsewithpan SE_W173, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
+ playsewithpan SE_W173, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
+ playsewithpan SE_W173, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
+ waitforvisualfinish
end
Move_HYPER_FANG: @ 81D29A8
- loadsprite 10192
- panse_19 SE_W044, 63
- pause 1
- pause 2
- createtask sub_80E4200, 2
- jumpvareq 7, 1, _81D2A08
- createtask sub_812C924, 2
- jumpvareq 7, 0, _81D29FA
- jump _81D2A01
+ loadspritegfx 10192
+ playsewithpan SE_W044, 63
+ delay 1
+ delay 2
+ createvisualtask sub_80E4200, 2
+ jumpargeq 7, 1, _81D2A08
+ createvisualtask sub_812C924, 2
+ jumpargeq 7, 0, _81D29FA
+ goto _81D2A01
_81D29D6:
waitbgfadeout
- sprite gBattleAnimSpriteTemplate_840233C, 130
+ createsprite gBattleAnimSpriteTemplate_840233C, 130
waitbgfadein
- createtask sub_80A7E7C, 3, 1, 0, 10, 10, 1
- panse_19 SE_W043, 63
- pause 20
+ createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1
+ playsewithpan SE_W043, 63
+ delay 20
restorebg
waitbgfadein
- wait
+ waitforvisualfinish
end
_81D29FA:
fadetobg 4
- jump _81D29D6
+ goto _81D29D6
_81D2A01:
fadetobg 5
- jump _81D29D6
+ goto _81D29D6
_81D2A08:
fadetobg 6
- jump _81D29D6
+ goto _81D29D6
Move_TRI_ATTACK: @ 81D2A0F
- loadsprite 10230
- sprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0
- panse_19 SE_W161, 192
- pause 20
- panse_19 SE_W161, 192
- pause 20
- createtask_1F sub_812B058, 220, -64, 63, 5, 6, 0, 7
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
- pause 16
- loadsprite 10033
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
- panse_19 SE_W172B, 63
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
- pause 2
- createtask sub_80D60B4, 2, 20, 3, 1, 1
- wait
- loadsprite 10037
- createtask sub_80E2324, 2, 257, 257, 257
- panse_19 SE_W161B, 63
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
- pause 20
- createtask sub_80D60B4, 2, 20, 3, 1, 0
- pause 2
- createtask sub_80E2324, 2, 257, 257, 257
- wait
- loadsprite 10141
+ loadspritegfx 10230
+ createsprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0
+ playsewithpan SE_W161, 192
+ delay 20
+ playsewithpan SE_W161, 192
+ delay 20
+ createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ delay 16
+ loadspritegfx 10033
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
+ playsewithpan SE_W172B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
+ delay 2
+ createvisualtask sub_80D60B4, 2, 20, 3, 1, 1
+ waitforvisualfinish
+ loadspritegfx 10037
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ playsewithpan SE_W161B, 63
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
+ delay 20
+ createvisualtask sub_80D60B4, 2, 20, 3, 1, 0
+ delay 2
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ waitforvisualfinish
+ loadspritegfx 10141
call Unknown_81D5C36
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ waitforvisualfinish
end
Move_WILL_O_WISP: @ 81D2B83
- loadsprite 10232
- loadsprite 10231
- monbg 3
- monbgprio_2A 1
- panse_19 SE_W052, 192
- panse_1D SE_W052, 192, 10
- createtask sub_812B374, 2, -64, -64, 1, 0
- sprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0
- pause 3
- sprite gBattleAnimSpriteTemplate_83D974C, 3, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 2
- pause 3
- sprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 3
- pause 40
- createtask sub_812B374, 2, -64, 63, 2, 0
- wait
+ loadspritegfx 10232
+ loadspritegfx 10231
+ monbg ANIM_BANK_DEF_PARTNER
+ monbgprio_2A ANIM_BANK_TARGET
+ playsewithpan SE_W052, 192
+ waitplaysewithpan SE_W052, 192, 10
+ createvisualtask sub_812B374, 2, -64, -64, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D974C, 3, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 2
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 3
+ delay 40
+ createvisualtask sub_812B374, 2, -64, 63, 2, 0
+ waitforvisualfinish
monbgprio_29
- panse_19 SE_W172B, 63
- createtask sub_80A7FA0, 2, 1, 4, 0, 13, 1
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 0
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 42
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 84
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 126
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 168
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 210
- wait
- clearmonbg 3
+ playsewithpan SE_W172B, 63
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 13, 1
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 42
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 84
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 126
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 168
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 210
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
Move_ENCORE: @ 81D2C41
- loadsprite 10227
- loadsprite 10247
- createtask sub_812CC44, 2
- createtask sub_80E2D78, 2, 248, 3, 0, 10, 0
- wait
- sprite gBattleAnimSpriteTemplate_840238C, 130, 0, -8
- sprite gBattleAnimSpriteTemplate_84023A4, 2, -2, 0, 0, 0, 9
- sprite gBattleAnimSpriteTemplate_84023A4, 2, 2, 0, 1, 0, 9
- sprite gBattleAnimSpriteTemplate_84023BC, 3, -2, 0, 0, 0, 9
- sprite gBattleAnimSpriteTemplate_84023BC, 3, 2, 0, 1, 0, 9
- pause 16
- createtask sub_812B340, 5, 223, 63
- createtask sub_80A8B88, 5, 1, 8, 1536, 5, 1
- wait
- createtask sub_80E2D78, 2, 248, 3, 10, 0, 1
- wait
- createtask sub_812CCA8, 2
+ loadspritegfx 10227
+ loadspritegfx 10247
+ createvisualtask sub_812CC44, 2
+ createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_840238C, 130, 0, -8
+ createsprite gBattleAnimSpriteTemplate_84023A4, 2, -2, 0, 0, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023A4, 2, 2, 0, 1, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023BC, 3, -2, 0, 0, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023BC, 3, 2, 0, 1, 0, 9
+ delay 16
+ createvisualtask sub_812B340, 5, 223, 63
+ createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, 1
+ waitforvisualfinish
+ createvisualtask sub_80E2D78, 2, 248, 3, 10, 0, 1
+ waitforvisualfinish
+ createvisualtask sub_812CCA8, 2
end
Move_TRICK: @ 81D2CE8
- loadsprite 10224
- loadsprite 10207
- sprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80
- sprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208
- pause 16
- panse_19 SE_W166, 0
- createtask sub_80D1E38, 3
- createtask sub_80D1EC8, 3
- pause 30
- panse_19 SE_W104, 0
- pause 24
- panse_19 SE_W104, 0
- pause 16
- panse_19 SE_W104, 0
- pause 16
- panse_19 SE_W104, 0
- pause 16
- panse_19 SE_W104, 0
- pause 16
- panse_19 SE_W104, 0
- pause 16
- panse_19 SE_W213, 0
- createtask sub_80A7E7C, 3, 0, 5, 0, 7, 2
- createtask sub_80A7E7C, 3, 1, 5, 0, 7, 2
- wait
+ loadspritegfx 10224
+ loadspritegfx 10207
+ createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80
+ createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208
+ delay 16
+ playsewithpan SE_W166, 0
+ createvisualtask sub_80D1E38, 3
+ createvisualtask sub_80D1EC8, 3
+ delay 30
+ playsewithpan SE_W104, 0
+ delay 24
+ playsewithpan SE_W104, 0
+ delay 16
+ playsewithpan SE_W104, 0
+ delay 16
+ playsewithpan SE_W104, 0
+ delay 16
+ playsewithpan SE_W104, 0
+ delay 16
+ playsewithpan SE_W104, 0
+ delay 16
+ playsewithpan SE_W213, 0
+ createvisualtask AnimTask_ShakeMon, 3, 0, 5, 0, 7, 2
+ createvisualtask AnimTask_ShakeMon, 3, 1, 5, 0, 7, 2
+ waitforvisualfinish
end
Move_WISH: @ 81D2D66
- loadsprite 10233
- loadsprite 10049
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
- wait
+ loadspritegfx 10233
+ loadspritegfx 10049
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
+ waitforvisualfinish
panse_27 SE_W115, 63, 192, 253, 0
- sprite gBattleAnimSpriteTemplate_84024E8, 40
- wait
- pause 60
- panse_1C SE_W215, 192, 16, 3
+ createsprite gBattleAnimSpriteTemplate_84024E8, 40
+ waitforvisualfinish
+ delay 60
+ loopsewithpan SE_W215, 192, 16, 3
call Unknown_81D5ECA
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
- wait
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
+ waitforvisualfinish
end
Move_STOCKPILE: @ 81D2DAE
- loadsprite 10235
- panse_19 SE_W025, 192
- createtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767
- createtask sub_812D674, 5
+ loadspritegfx 10235
+ playsewithpan SE_W025, 192
+ createvisualtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767
+ createvisualtask sub_812D674, 5
call _81D2DEC
call _81D2DEC
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 12, 0, 32767
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 12, 0, 32767
end
_81D2DEC:
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -55, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 0, 55, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 0, -55, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, -34, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 34, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -34, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, 34, 13
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -55, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, 0, 55, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, 0, -55, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, -34, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 34, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -34, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, 34, 13
+ delay 1
+ return
Move_SPIT_UP: @ 81D2E65
- loadsprite 10237
- loadsprite 10135
- panse_19 SE_W036, 192
- createtask sub_812D6CC, 5
- createtask sub_80A7FA0, 2, 0, 1, 0, 8, 2
- pause 45
- panse_19 SE_W255, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 64, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 96, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 128, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 160, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 192, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 224, 12
- pause 5
- jumpif 2, _81D2F32
- jumpif 3, _81D2F5B
+ loadspritegfx 10237
+ loadspritegfx 10135
+ playsewithpan SE_W036, 192
+ createvisualtask sub_812D6CC, 5
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
+ delay 45
+ playsewithpan SE_W255, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 64, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 96, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 128, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 160, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 192, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 224, 12
+ delay 5
+ jumpifmoveturn 2, _81D2F32
+ jumpifmoveturn 3, _81D2F5B
_81D2EF5:
- pause 5
- createtask sub_80A9058, 2, 0, 1, 8, 1, 0
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1
- pause 5
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1
- wait
+ delay 5
+ createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0
+ playsewithpan SE_W003, 63
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1
+ delay 5
+ playsewithpan SE_W003, 63
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1
+ waitforvisualfinish
end
_81D2F32:
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
- jump _81D2EF5
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
+ goto _81D2EF5
_81D2F5B:
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 48
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 112
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 176
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 240
- jump _81D2EF5
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 48
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 112
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 176
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 240
+ goto _81D2EF5
Move_SWALLOW: @ 81D2FA8
- loadsprite 10236
- loadsprite 10031
- panse_19 SE_W036, 192
- createtask sub_812D790, 5
- createtask sub_80A7FA0, 2, 0, 1, 0, 8, 2
- pause 38
- panse_19 SE_W255, 192
- createtask sub_80A7FA0, 2, 0, 2, 0, 12, 1
+ loadspritegfx 10236
+ loadspritegfx 10031
+ playsewithpan SE_W036, 192
+ createvisualtask sub_812D790, 5
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
+ delay 38
+ playsewithpan SE_W255, 192
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1
call _81D2FF9
- jumpif 2, _81D303B
- jumpif 3, _81D3045
+ jumpifmoveturn 2, _81D303B
+ jumpifmoveturn 3, _81D3045
_81D2FF2:
- wait
+ waitforvisualfinish
call Unknown_81D5EF5
end
_81D2FF9:
- sprite gBattleAnimSpriteTemplate_8402578, 2, 0, -8
- pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, -24, -8
- pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, 16, -8
- pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, -16, -8
- pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, 24, -8
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_8402578, 2, 0, -8
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8402578, 2, -24, -8
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8402578, 2, 16, -8
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8402578, 2, -16, -8
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8402578, 2, 24, -8
+ delay 1
+ return
_81D303B:
call _81D2FF9
- jump _81D2FF2
+ goto _81D2FF2
_81D3045:
call _81D2FF9
call _81D2FF9
- jump _81D2FF2
+ goto _81D2FF2
Move_TRANSFORM: @ 81D3054
- monbg 0
- panse_19 SE_W100, 192
- panse_1D SE_W107, 192, 48
- createtask sub_812D7E8, 2, 0
- wait
- clearmonbg 0
+ monbg ANIM_BANK_ATTACKER
+ playsewithpan SE_W100, 192
+ waitplaysewithpan SE_W107, 192, 48
+ createvisualtask sub_812D7E8, 2, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
end
Move_MORNING_SUN: @ 81D306C
- loadsprite 10241
- loadsprite 10031
- createtask sub_812DB84, 5
- pause 8
- createtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767
- pause 14
+ loadspritegfx 10241
+ loadspritegfx 10031
+ createvisualtask sub_812DB84, 5
+ delay 8
+ createvisualtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767
+ delay 14
call _81D30F2
call _81D30F2
call _81D30F2
@@ -8267,73 +8269,73 @@ Move_MORNING_SUN: @ 81D306C
call _81D30F2
call _81D30F2
call _81D30F2
- createtask sub_80E2A38, 10, 1921, 3, 12, 0, 32767
- wait
+ createvisualtask sub_80E2A38, 10, 1921, 3, 12, 0, 32767
+ waitforvisualfinish
waitsound
call Unknown_81D5EF5
end
_81D30F2:
- sprite gBattleAnimSpriteTemplate_84025EC, 2, 30, 640
- pause 5
- ret
+ createsprite gBattleAnimSpriteTemplate_84025EC, 2, 30, 640
+ delay 5
+ return
Move_SWEET_SCENT: @ 81D3100
- loadsprite 10238
- panse_19 SE_W230, 192
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100
- pause 25
+ loadspritegfx 10238
+ playsewithpan SE_W230, 192
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100
+ delay 25
setpan 0
call _81D3144
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0
setpan 63
- createtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207
+ createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207
call _81D3144
- wait
+ waitforvisualfinish
end
_81D3144:
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 70, 1, 64
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 60, 0, 64
- pause 5
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 80, 1, 64
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 58, 0, 120
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 90, 0, 64
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 48, 0, 64
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 95, 1, 80
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 75, 1, 64
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 85, 0, 120
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 70, 1, 64
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 60, 0, 64
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 80, 1, 64
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 58, 0, 120
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 90, 0, 64
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 48, 0, 64
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 95, 1, 80
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 75, 1, 64
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 85, 0, 120
+ delay 2
+ return
Move_HYPER_BEAM: @ 81D31EA
- loadsprite 10147
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 0, 16, 0
- wait
- pause 10
- panse_19 SE_W063, 192
- createtask sub_80A7FA0, 2, 0, 1, 0, 4, 1
- wait
- pause 30
- createtask_1F sub_812B058, 247, -64, 63, 1, 15, 0, 5
- createtask sub_80A7E7C, 2, 0, 0, 4, 50, 1
- createtask sub_80E21A8, 2, 10147, 1, 12, 31, 16, 0, 0
+ loadspritegfx 10147
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 0, 16, 0
+ waitforvisualfinish
+ delay 10
+ playsewithpan SE_W063, 192
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 4, 1
+ waitforvisualfinish
+ delay 30
+ createsoundtask sub_812B058, 247, -64, 63, 1, 15, 0, 5
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 4, 50, 1
+ createvisualtask sub_80E21A8, 2, 10147, 1, 12, 31, 16, 0, 0
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
- createtask sub_80A7FA0, 2, 1, 4, 0, 50, 1
- createtask sub_80E2A38, 10, 4, 2, 0, 11, 26425
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 50, 1
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 11, 26425
call _81D331B
call _81D331B
call _81D331B
@@ -8355,30 +8357,30 @@ Move_HYPER_BEAM: @ 81D31EA
call _81D331B
call _81D331B
call _81D331B
- createtask sub_80E2A38, 10, 4, 2, 11, 0, 26425
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 16, 0, 0
+ createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 16, 0, 0
end
_81D331B:
- sprite gBattleAnimSpriteTemplate_83D6394, 130
- sprite gBattleAnimSpriteTemplate_83D6394, 130
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D6394, 130
+ createsprite gBattleAnimSpriteTemplate_83D6394, 130
+ delay 1
+ return
Move_FLATTER: @ 81D332C
- loadsprite 10227
- loadsprite 10240
- createtask sub_812B340, 5, 223, 63
- createtask sub_812CC44, 2
- createtask sub_80E2D78, 2, 248, 3, 0, 10, 0
- wait
- sprite gBattleAnimSpriteTemplate_8402720, 130, 0, -8, 80
- pause 0
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 5, 2, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 5, 2, 1
- pause 0
- createtask sub_812B30C, 5, 229, -64
+ loadspritegfx 10227
+ loadspritegfx 10240
+ createvisualtask sub_812B340, 5, 223, 63
+ createvisualtask sub_812CC44, 2
+ createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_8402720, 130, 0, -8, 80
+ delay 0
+ createsprite gVerticalDipSpriteTemplate, 2, 5, 2, ANIM_BANK_TARGET
+ delay 10
+ createsprite gVerticalDipSpriteTemplate, 2, 5, 2, ANIM_BANK_TARGET
+ delay 0
+ createvisualtask sub_812B30C, 5, 229, -64
call _81D3415
call _81D3415
call _81D3415
@@ -8398,264 +8400,264 @@ Move_FLATTER: @ 81D332C
call _81D3415
call _81D3415
call _81D3415
- pause 5
- createtask sub_812B30C, 5, 229, 63
- wait
- createtask sub_80E2D78, 2, 248, 3, 10, 0, 1
- wait
- createtask sub_812CCA8, 2
+ delay 5
+ createvisualtask sub_812B30C, 5, 229, 63
+ waitforvisualfinish
+ createvisualtask sub_80E2D78, 2, 248, 3, 10, 0, 1
+ waitforvisualfinish
+ createvisualtask sub_812CCA8, 2
end
_81D3415:
- sprite gBattleAnimSpriteTemplate_8402708, 40, 0
- sprite gBattleAnimSpriteTemplate_8402708, 40, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_8402708, 40, 0
+ createsprite gBattleAnimSpriteTemplate_8402708, 40, 1
+ return
Move_ROLE_PLAY: @ 81D3428
- monbg 2
- createtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 10, 0
- wait
- panse_19 SE_W161, 192
- panse_1D SE_W197, 192, 30
- createtask sub_812EFC8, 2
- wait
- clearmonbg 2
- createtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 10, 0, 0
+ monbg ANIM_BANK_ATK_PARTNER
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 10, 0
+ waitforvisualfinish
+ playsewithpan SE_W161, 192
+ waitplaysewithpan SE_W197, 192, 30
+ createvisualtask sub_812EFC8, 2
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
+ createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 10, 0, 0
end
Move_REFRESH: @ 81D3485
- loadsprite 10203
- loadsprite 10049
- panse_19 SE_W287, 192
- createtask sub_81300A4, 2, 0
- wait
- panse_19 SE_W234, 192
+ loadspritegfx 10203
+ loadspritegfx 10049
+ playsewithpan SE_W287, 192
+ createvisualtask sub_81300A4, 2, 0
+ waitforvisualfinish
+ playsewithpan SE_W234, 192
call Unknown_81D5ECA
- wait
- panse_19 SE_REAPOKE, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
+ waitforvisualfinish
+ playsewithpan SE_REAPOKE, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
+ createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
end
Move_BLAZE_KICK: @ 81D34C8
- loadsprite 10135
- loadsprite 10143
- loadsprite 10029
- monbg 1
- setalpha 12, 8
- panse_19 SE_W172, 63
- sprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30
- createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
- pause 30
- panse_19 SE_W007, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
- createtask sub_80A7FA0, 2, 1, 3, 0, 14, 1
- createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ loadspritegfx 10135
+ loadspritegfx 10143
+ loadspritegfx 10029
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ playsewithpan SE_W172, 63
+ createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
+ delay 30
+ playsewithpan SE_W007, 63
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 14, 1
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
call _81D11A2
- wait
- clearmonbg 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_HYPER_VOICE: @ 81D3550
- loadsprite 10203
+ loadspritegfx 10203
call _81D3562
- wait
- pause 8
+ waitforvisualfinish
+ delay 8
call _81D3562
- wait
+ waitforvisualfinish
end
_81D3562:
- createtask sub_812B2B8, 5
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 8, 0, 1023
- createtask sub_80A8D34, 5, -5, -5, 5, 0, 0
- sprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1
- createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
- createtask sub_80A7FA0, 2, 3, 1, 0, 6, 1
- createtask sub_80E26BC, 2, 1, 0, 6, 1
- ret
+ createvisualtask sub_812B2B8, 5
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 8, 0, 1023
+ createvisualtask sub_80A8D34, 5, -5, -5, 5, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 6, 1
+ createvisualtask sub_80E26BC, 2, 1, 0, 6, 1
+ return
Move_SAND_TOMB: @ 81D35D2
- loadsprite 10074
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
- createtask sub_80A7E7C, 5, 1, 0, 2, 43, 1
- panse_19 SE_W328, 63
+ loadspritegfx 10074
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
+ playsewithpan SE_W328, 63
call _81D361F
call _81D361F
call _81D361F
- pause 22
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
- wait
+ delay 22
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
+ waitforvisualfinish
end
_81D361F:
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 528, 30, 10, 50, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 36, 480, 20, 13, -46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 576, 20, 5, 42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 35, 400, 25, 8, -42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 512, 25, 13, 46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 464, 30, 12, -50, 1
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 528, 30, 10, 50, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 36, 480, 20, 13, -46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 576, 20, 5, 42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 35, 400, 25, 8, -42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 512, 25, 13, 46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 464, 30, 12, -50, 1
+ delay 2
+ return
Move_SHEER_COLD: @ 81D36AA
fadetobg 15
waitbgfadeout
- panse_19 SE_W196, 0
+ playsewithpan SE_W196, 0
waitbgfadein
- loadsprite 10010
- monbg 3
+ loadspritegfx 10010
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createtask sub_807B920, 2
- panse_1D SE_W258, 63, 17
- wait
- clearmonbg 3
+ createvisualtask sub_807B920, 2
+ waitplaysewithpan SE_W258, 63, 17
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_ARM_THRUST: @ 81D36CF
- loadsprite 10143
- loadsprite 10135
+ loadspritegfx 10143
+ loadspritegfx 10135
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A8E04, 5, 8, 5, 0, 0
- pause 6
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 3
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3
- wait
- createtask sub_80A8E04, 5, 8, 5, 0, 1
- panse_19 SE_W003, 63
- ifelse _81D373C, _81D3750
+ createvisualtask sub_80A8E04, 5, 8, 5, 0, 0
+ delay 6
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 3
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3
+ waitforvisualfinish
+ createvisualtask sub_80A8E04, 5, 8, 5, 0, 1
+ playsewithpan SE_W003, 63
+ choosetwoturnanim _81D373C, _81D3750
_81D3728:
- createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
- wait
+ createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
+ waitforvisualfinish
blendoff
end
_81D373C:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 8, 0, 1, 2
- jump _81D3728
+ createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2
+ goto _81D3728
_81D3750:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -8, 0, 1, 2
- jump _81D3728
+ createsprite gBasicHitSplatSpriteTemplate, 130, -8, 0, 1, 2
+ goto _81D3728
Move_MUDDY_WATER: @ 81D3764
panse_1B SE_W250, 192, 63, 2, 0
- createtask sub_80D38BC, 2, 1
- wait
+ createvisualtask sub_80D38BC, 2, 1
+ waitforvisualfinish
end
Move_BULLET_SEED: @ 81D3776
- loadsprite 10006
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- createtask sub_80A7FA0, 2, 1, 2, 0, 30, 1
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- wait
+ loadspritegfx 10006
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 30, 1
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ waitforvisualfinish
end
Move_DRAGON_CLAW: @ 81D380C
- loadsprite 10029
- loadsprite 10039
- panse_19 SE_W221B, 192
- createtask sub_80E2A38, 10, 2, 4, 0, 8, 639
- createtask sub_80A7E7C, 5, 0, 0, 2, 15, 1
+ loadspritegfx 10029
+ loadspritegfx 10039
+ playsewithpan SE_W221B, 192
+ createvisualtask sub_80E2A38, 10, 2, 4, 0, 8, 639
+ createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1
call _81D39E9
call _81D39E9
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
- pause 2
- createtask sub_812B30C, 5, 136, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
- sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
- pause 2
- createtask sub_812B30C, 5, 136, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
- createtask sub_80E2A38, 10, 2, 4, 8, 0, 639
- wait
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
+ delay 2
+ createvisualtask sub_812B30C, 5, 136, 63
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
+ delay 2
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
+ delay 2
+ createvisualtask sub_812B30C, 5, 136, 63
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
+ createvisualtask sub_80E2A38, 10, 2, 4, 8, 0, 639
+ waitforvisualfinish
end
_81D39E9:
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
+ delay 2
+ return
Unknown_81D3A74: @ 81D3A74
end
Move_MUD_SHOT: @ 81D3A75
- loadsprite 10259
- monbg 3
+ loadspritegfx 10259
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A7E7C, 5, 0, 0, 2, 46, 1
- pause 6
- createtask sub_80D3630, 5, 100
+ createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
+ delay 6
+ createvisualtask sub_80D3630, 5, 100
panse_1B SE_W250, 192, 63, 1, 0
call _81D3AEF
call _81D3AEF
call _81D3AEF
- createtask sub_80A7E7C, 5, 1, 3, 0, 43, 1
+ createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1
call _81D3AEF
call _81D3AEF
call _81D3AEF
@@ -8664,529 +8666,529 @@ Move_MUD_SHOT: @ 81D3A75
call _81D3AEF
call _81D3AEF
call _81D3AEF
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81D3AEF:
- sprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
+ delay 2
+ return
Move_METEOR_MASH: @ 81D3B12
- loadsprite 10233
- loadsprite 10135
- loadsprite 10143
+ loadspritegfx 10233
+ loadspritegfx 10135
+ loadspritegfx 10143
panse_1B SE_W112, 192, 63, 3, 0
fadetobg 16
waitbgfadein
- wait
- sprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30
- pause 10
- sprite gBattleAnimSpriteTemplate_8402A3C, 131, -112, -64, 8, 32, 30
- pause 40
- sprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30
- sprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30
- pause 20
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- createtask sub_80A7FA0, 2, 1, 5, 0, 20, 1
- wait
- pause 10
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -112, -64, 8, 32, 30
+ delay 40
+ createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30
+ createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30
+ delay 20
+ playsewithpan SE_W233B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 5, 0, 20, 1
+ waitforvisualfinish
+ delay 10
restorebg
waitbgfadein
- wait
+ waitforvisualfinish
end
Move_REVENGE: @ 81D3B99
- loadsprite 10245
- monbg 1
- setalpha 12, 8
- panse_19 SE_W036, 192
- sprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10
- wait
- createtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31
- wait
- unloadsprite 10245
- loadsprite 10246
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10
- wait
- unloadsprite 10246
- loadsprite 10135
- createtask sub_80A7FA0, 2, 1, 3, 0, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8
- panse_19 SE_W233B, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8
- panse_19 SE_W025B, 63
- wait
- clearmonbg 1
+ loadspritegfx 10245
+ monbg ANIM_BANK_TARGET
+ setalpha 12, 8
+ playsewithpan SE_W036, 192
+ createsprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10
+ waitforvisualfinish
+ createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31
+ waitforvisualfinish
+ unloadspritegfx 10245
+ loadspritegfx 10246
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10
+ waitforvisualfinish
+ unloadspritegfx 10246
+ loadspritegfx 10135
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8
+ playsewithpan SE_W233B, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_POISON_FANG: @ 81D3C30
- loadsprite 10192
- loadsprite 10150
- panse_19 SE_W044, 63
- sprite gBattleAnimSpriteTemplate_840233C, 130
- pause 10
- createtask sub_80A7E7C, 3, 1, 3, 0, 10, 1
- wait
- createtask sub_80E1F8C, 2, 4, 0, 4, 0, 12, 26650
+ loadspritegfx 10192
+ loadspritegfx 10150
+ playsewithpan SE_W044, 63
+ createsprite gBattleAnimSpriteTemplate_840233C, 130
+ delay 10
+ createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1
+ waitforvisualfinish
+ createvisualtask sub_80E1F8C, 2, 4, 0, 4, 0, 12, 26650
call Unknown_81D5F87
- wait
+ waitforvisualfinish
end
Move_SUBSTITUTE: @ 81D3C6F
- panse_19 SE_W213, 192
- createtask sub_81312E4, 2
+ playsewithpan SE_W213, 192
+ createvisualtask sub_81312E4, 2
end
Move_FRENZY_PLANT: @ 81D3C7B
- loadsprite 10223
- loadsprite 10135
- monbg 1
+ loadspritegfx 10223
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 0, 5, 0
- wait
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100
- panse_19 SE_W010, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95
- panse_19 SE_W010, 213
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 30, 8, -4, 0, 0, 90
- panse_19 SE_W010, 234
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 40, -8, 4, 0, 1, 85
- panse_19 SE_W010, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 50, 8, 0, 0, 0, 85
- panse_19 SE_W010, 21
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 60, -8, -2, 0, 1, 85
- panse_19 SE_W010, 42
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85
- panse_19 SE_W010, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80
- panse_19 SE_W010, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75
- panse_19 SE_W010, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -10, 1, 3
- panse_19 SE_W003, 63
- createtask sub_80A7E7C, 3, 1, 8, 0, 20, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 8, 1, 3
- panse_19 SE_W003, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, -3, 1, 2
- panse_19 SE_W003, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -3, 1, 1, 2
- panse_19 SE_W003, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, 1, 1, 1
- panse_19 SE_W003, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 10, 1, 1
- panse_19 SE_W003, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 5, 0, 0
- wait
- clearmonbg 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 0, 5, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100
+ playsewithpan SE_W010, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95
+ playsewithpan SE_W010, 213
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 30, 8, -4, 0, 0, 90
+ playsewithpan SE_W010, 234
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 40, -8, 4, 0, 1, 85
+ playsewithpan SE_W010, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 50, 8, 0, 0, 0, 85
+ playsewithpan SE_W010, 21
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 60, -8, -2, 0, 1, 85
+ playsewithpan SE_W010, 42
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85
+ playsewithpan SE_W010, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80
+ playsewithpan SE_W010, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75
+ playsewithpan SE_W010, 63
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -10, 1, 3
+ playsewithpan SE_W003, 63
+ createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1
+ delay 3
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, 8, 1, 3
+ playsewithpan SE_W003, 63
+ delay 3
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, -3, 1, 2
+ playsewithpan SE_W003, 63
+ delay 3
+ createsprite gBasicHitSplatSpriteTemplate, 2, -3, 1, 1, 2
+ playsewithpan SE_W003, 63
+ delay 2
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, 1, 1, 1
+ playsewithpan SE_W003, 63
+ delay 2
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1
+ playsewithpan SE_W003, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 5, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_METAL_SOUND: @ 81D3E1F
- loadsprite 10260
- monbg 3
- monbgprio_2A 1
- createtask sub_80A7FA0, 2, 0, 2, 0, 8, 1
+ loadspritegfx 10260
+ monbg ANIM_BANK_DEF_PARTNER
+ monbgprio_2A ANIM_BANK_TARGET
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1
call _81D3E52
call _81D3E52
call _81D3E52
call _81D3E52
- wait
- clearmonbg 3
- pause 0
- wait
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ delay 0
+ waitforvisualfinish
end
_81D3E52:
panse_1B SE_W103, 192, 63, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0
+ delay 2
+ return
Move_FOCUS_PUNCH: @ 81D3E6F
- jump _81D3E76
+ goto _81D3E76
_81D3E74:
- wait
+ waitforvisualfinish
end
_81D3E76:
- loadsprite 10135
- loadsprite 10143
- pause 1
- createtask sub_80E4200, 2
- jumpvareq 7, 1, _81D3F2F
- createtask sub_812C924, 2
- jumpvareq 7, 0, _81D3F21
- jumpvareq 7, 1, _81D3F28
+ loadspritegfx 10135
+ loadspritegfx 10143
+ delay 1
+ createvisualtask sub_80E4200, 2
+ jumpargeq 7, 1, _81D3F2F
+ createvisualtask sub_812C924, 2
+ jumpargeq 7, 0, _81D3F21
+ jumpargeq 7, 1, _81D3F28
_81D3EA4:
waitbgfadein
- monbg 3
- setalpha 12, 8
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83DA214, 130
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 0
- createtask sub_80A7E7C, 5, 1, 8, 0, 24, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 2, 1, 0
- panse_19 SE_W233B, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, -6, 1, 0
- panse_19 SE_W233B, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 8, 1, 0
- panse_19 SE_W025B, 63
- wait
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83DA214, 130
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, 2, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, -6, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 8, 1, 0
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg 3
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
- jump _81D3E74
+ goto _81D3E74
_81D3F21:
fadetobg 4
- jump _81D3EA4
+ goto _81D3EA4
_81D3F28:
fadetobg 5
- jump _81D3EA4
+ goto _81D3EA4
_81D3F2F:
fadetobg 6
- jump _81D3EA4
+ goto _81D3EA4
Move_RETURN: @ 81D3F36
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- createtask sub_81318F0, 2
- pause 2
- jumpvareq 7, 0, _81D3F6C
- jumpvareq 7, 1, _81D3FBE
- jumpvareq 7, 2, _81D401E
- jumpvareq 7, 3, _81D4139
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ createvisualtask sub_81318F0, 2
+ delay 2
+ jumpargeq 7, 0, _81D3F6C
+ jumpargeq 7, 1, _81D3FBE
+ jumpargeq 7, 2, _81D401E
+ jumpargeq 7, 3, _81D4139
_81D3F67:
- wait
- clearmonbg 3
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81D3F6C:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
- createtask sub_812B340, 5, 167, -64
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 139, 63
- jump _81D3F67
+ createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 139, 63
+ goto _81D3F67
_81D3FBE:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- pause 11
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 5, 4
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_812B30C, 5, 141, 63
- jump _81D3F67
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ delay 11
+ createsprite gHorizontalLungeSpriteTemplate, 2, 5, 4
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask sub_812B30C, 5, 141, 63
+ goto _81D3F67
_81D401E:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 10, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -5, 3, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- jump _81D3F67
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, 10, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ goto _81D3F67
_81D4139:
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 6, 0
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
- createtask sub_812B340, 5, 167, -64
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 2
- createtask sub_812B30C, 5, 123, 63
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 12, 1, 0
- createtask sub_812B340, 5, 167, -64
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- wait
- pause 4
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 8, 1, 0
- createtask sub_812B340, 5, 167, -64
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- wait
- pause 2
- createtask sub_80E2DD8, 2, 0, 4, 5, 1
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 1, 0
- createtask sub_812B340, 5, 167, -64
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- createtask sub_80E2DD8, 2, 0, 4, 5, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 2, 0
- createtask sub_812B340, 5, 167, -64
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- createtask sub_80E2DD8, 2, 0, 4, 5, 1
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 6, 0
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 12, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ waitforvisualfinish
+ delay 4
+ createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ waitforvisualfinish
+ delay 2
+ createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
+ createsprite gVerticalDipSpriteTemplate, 2, 4, 1, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 4, 2, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
+ waitforvisualfinish
call _81D4371
call _81D4371
call _81D4371
call _81D4371
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 0
- createtask sub_812B30C, 5, 141, 63
- createtask sub_80A7E7C, 5, 1, 8, 0, 24, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 10, 1, 0
- createtask sub_812B30C, 5, 141, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 0
- createtask sub_812B30C, 5, 141, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -5, 3, 1, 0
- createtask sub_812B30C, 5, 141, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 6, 0, 0
- jump _81D3F67
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0
+ createvisualtask sub_812B30C, 5, 141, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, 10, 1, 0
+ createvisualtask sub_812B30C, 5, 141, 63
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 0
+ createvisualtask sub_812B30C, 5, 141, 63
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 0
+ createvisualtask sub_812B30C, 5, 141, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 6, 0, 0
+ goto _81D3F67
_81D4371:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 3, 0
- createtask sub_812B340, 5, 167, -64
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- createtask sub_80E2DD8, 2, 0, 4, 5, 1
- wait
- ret
+ createsprite gVerticalDipSpriteTemplate, 2, 4, 3, ANIM_BANK_ATTACKER
+ createvisualtask sub_812B340, 5, 167, -64
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
+ waitforvisualfinish
+ return
Move_COSMIC_POWER: @ 81D43C5
- loadsprite 10049
- createtask sub_812B340, 5, 243, 0
- panse_19 SE_W322, 0
- createtask sub_80E3A08, 2, 0, 0, 15, 0
- wait
+ loadspritegfx 10049
+ createvisualtask sub_812B340, 5, 243, 0
+ playsewithpan SE_W322, 0
+ createvisualtask sub_80E3A08, 2, 0, 0, 15, 0
+ waitforvisualfinish
fadetobg 16
waitbgfadeout
- createtask sub_80E3A58, 2, 0, 128, 0, -1
+ createvisualtask sub_80E3A58, 2, 0, 128, 0, -1
waitbgfadein
- pause 70
- createtask sub_812B30C, 5, 228, -64
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
- pause 8
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
- pause 40
- createtask sub_80E3A08, 2, 0, 15, 0, 0
- wait
+ delay 70
+ createvisualtask sub_812B30C, 5, 228, -64
+ createsprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
+ delay 40
+ createvisualtask sub_80E3A08, 2, 0, 15, 0, 0
+ waitforvisualfinish
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
- wait
+ waitforvisualfinish
end
Move_BLAST_BURN: @ 81D444A
- loadsprite 10035
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- panse_19 SE_W221, 192
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 32, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, 10, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0
- pause 25
- panse_19 SE_W172B, 192
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 40, -20, 24, 0, 0, 0
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 64, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 40, 20, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 32, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0
- createtask sub_80E2324, 2, 257, 257, 257
- pause 25
- panse_19 SE_W172B, 192
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 60, -30, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -4, 3, 1, 0
- createtask sub_80A7E7C, 5, 1, 12, 0, 20, 1
- createtask sub_80E26BC, 2, 2, 0, 10, 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 96, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 60, 30, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 48, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -60, 30, 24, 0, 0, 0
- createtask sub_80E2324, 2, 257, 257, 257
- wait
- clearmonbg 3
+ loadspritegfx 10035
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W221, 192
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 32, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, 10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0
+ delay 25
+ playsewithpan SE_W172B, 192
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 70, 40, -20, 24, 0, 0, 0
+ createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 64, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 40, 20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 32, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 25
+ playsewithpan SE_W172B, 192
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 70, 60, -30, 24, 0, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, 130, -4, 3, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, 1, 12, 0, 20, 1
+ createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 96, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 60, 30, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 48, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -60, 30, 24, 0, 0, 0
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_ROCK_TOMB: @ 81D468C
- loadsprite 10250
- loadsprite 10058
- createtask sub_80E26BC, 2, 2, 0, 10, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0
- pause 8
- createtask sub_80E26BC, 2, 0, 2, 3, 1
- panse_19 SE_W070, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0
- pause 8
- createtask sub_80E26BC, 2, 0, 2, 3, 1
- panse_19 SE_W070, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0
- pause 8
- createtask sub_80E26BC, 2, 0, 2, 3, 1
- panse_19 SE_W070, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0
- pause 8
- createtask sub_80E26BC, 2, 0, 2, 3, 1
- panse_19 SE_W070, 63
- pause 24
- panse_19 SE_W063, 63
- sprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50
- createtask sub_80A7E7C, 5, 1, 3, 0, 20, 1
- createtask sub_80E26BC, 2, 2, 0, 10, 1
- wait
+ loadspritegfx 10250
+ loadspritegfx 10058
+ createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0
+ delay 8
+ createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
+ playsewithpan SE_W070, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0
+ delay 8
+ createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
+ playsewithpan SE_W070, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0
+ delay 8
+ createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
+ playsewithpan SE_W070, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0
+ delay 8
+ createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
+ playsewithpan SE_W070, 63
+ delay 24
+ playsewithpan SE_W063, 63
+ createsprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50
+ createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1
+ createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
+ waitforvisualfinish
end
Move_SILVER_WIND: @ 81D4773
- loadsprite 10271
+ loadspritegfx 10271
panse_1B SE_W016, 192, 63, 2, 0
- panse_19 SE_W234, 0
- pause 0
- monbg 3
+ playsewithpan SE_W234, 0
+ delay 0
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
- pause 0
- createtask sub_80E2A7C, 10, 1, 0, 0, 4, 0
- createtask sub_80E3B78, 2
- jumpvareq 7, 1, _81D4974
+ delay 0
+ createvisualtask sub_80E2A7C, 10, 1, 0, 0, 4, 0
+ createvisualtask sub_80E3B78, 2
+ jumpargeq 7, 1, _81D4974
fadetobg 22
waitbgfadeout
- createtask sub_80E3A58, 5, 1536, 0, 0, -1
+ createvisualtask sub_80E3A58, 5, 1536, 0, 0, -1
_81D47BA:
- pause 0
- createtask sub_80E2A38, 10, 1, 0, 4, 4, 0
+ delay 0
+ createvisualtask sub_80E2A38, 10, 1, 0, 4, 4, 0
waitbgfadein
- sprite gBattleAnimSpriteTemplate_83D693C, 194, -32, 16, 0, 6, 2, 3, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 194, -8, 18, 64, 3, 2, 2, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 120, -24, 18, 90, 5, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 120, -40, 14, 128, 4, 1, 2, 1
- pause 0
- sprite gBattleAnimSpriteTemplate_83D6954, 194, -32, 16, 0, 6, 2, 3, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 194, -8, 18, 64, 3, 2, 2, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 120, -24, 18, 90, 5, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 120, -40, 14, 128, 4, 1, 2, 1
- pause 0
- sprite gBattleAnimSpriteTemplate_83D696C, 194, -32, 16, 0, 6, 2, 3, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 194, -8, 18, 64, 3, 2, 2, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 120, -24, 18, 90, 5, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 120, -40, 14, 128, 4, 1, 2, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83D693C, 194, -4, 16, 0, 6, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 194, -16, 12, 192, 5, 2, 3, 1
- pause 0
- sprite gBattleAnimSpriteTemplate_83D6954, 194, -4, 16, 0, 6, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 194, -16, 12, 192, 5, 2, 3, 1
- pause 0
- sprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1
- wait
- panse_19 SE_W016B, 63
- clearmonbg 3
- pause 0
+ createsprite gBattleAnimSpriteTemplate_83D693C, 194, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, 194, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, 120, -40, 14, 128, 4, 1, 2, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D6954, 194, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, 194, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, 120, -40, 14, 128, 4, 1, 2, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D696C, 194, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, 194, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, 120, -40, 14, 128, 4, 1, 2, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D693C, 194, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, 194, -16, 12, 192, 5, 2, 3, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D6954, 194, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, 194, -16, 12, 192, 5, 2, 3, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1
+ waitforvisualfinish
+ playsewithpan SE_W016B, 63
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ delay 0
restorebg
waitbgfadeout
- createtask sub_80E2A7C, 10, 1, 0, 4, 0, 0
- setvar 7, -1
+ createvisualtask sub_80E2A7C, 10, 1, 0, 4, 0, 0
+ setarg 7, -1
waitbgfadein
end
_81D4974:
fadetobg 23
waitbgfadeout
- createtask sub_80E3A58, 5, -1536, 0, 0, -1
- jump _81D47BA
+ createvisualtask sub_80E3A58, 5, -1536, 0, 0, -1
+ goto _81D47BA
Move_SNATCH: @ 81D498B
- panse_19 SE_W036, 192
- createtask sub_80A8920, 5, 0, -12, 4, 10, 10, 12, 6
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8920, 5, 0, -12, 4, 10, 10, 12, 6
end
Move_DIVE: @ 81D49A5
- loadsprite 10272
- loadsprite 10273
- ifelse _81D49B4, _81D4A09
+ loadspritegfx 10272
+ loadspritegfx 10273
+ choosetwoturnanim _81D49B4, _81D4A09
_81D49B4:
- loadsprite 10156
- panse_19 SE_W029, 192
- sprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336
- wait
- panse_19 SE_W291, 192
- sprite gBattleAnimSpriteTemplate_83DA614, 3, 0
+ loadspritegfx 10156
+ playsewithpan SE_W029, 192
+ createsprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336
+ waitforvisualfinish
+ playsewithpan SE_W291, 192
+ createsprite gBattleAnimSpriteTemplate_83DA614, 3, 0
call _81D49F2
call _81D49F2
call _81D49F2
@@ -9194,578 +9196,578 @@ _81D49B4:
call _81D49F2
end
_81D49F2:
- sprite gBattleAnimSpriteTemplate_83DA62C, 5, 0, 0
- sprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0
+ return
_81D4A09:
- loadsprite 10148
- loadsprite 10155
- monbg 3
+ loadspritegfx 10148
+ loadspritegfx 10155
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- panse_19 SE_W153, 63
- sprite gBattleAnimSpriteTemplate_83DA614, 131, 1
+ playsewithpan SE_W153, 63
+ createsprite gBattleAnimSpriteTemplate_83DA614, 131, 1
call _81D4A48
call _81D4A48
call _81D4A48
call _81D4A48
call _81D4A48
- pause 12
+ delay 12
call _81C9502
- wait
+ waitforvisualfinish
visible 0
- clearmonbg 3
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81D4A48:
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
+ return
Move_ROCK_BLAST: @ 81D4A5F
- loadsprite 10058
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
- pause 3
- panse_19 SE_W207, 192
- sprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- panse_19 SE_W088, 63
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 5, 1
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 5, 20, -24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, -5, 0, -20, -24, 14, 2
- wait
+ loadspritegfx 10058
+ loadspritegfx 10135
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ delay 3
+ playsewithpan SE_W207, 192
+ createsprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ playsewithpan SE_W088, 63
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 5, 20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 130, -5, 0, -20, -24, 14, 2
+ waitforvisualfinish
end
Move_OVERHEAT: @ 81D4AFC
- loadsprite 10029
- loadsprite 10135
- monbg 3
+ loadspritegfx 10029
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 18
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 5, 28
- wait
- createtask sub_80E4028, 5, 0, 1
- pause 1
- createtask sub_80E4178, 5, 0
- pause 1
- panse_19 SE_W082, 192
- createtask sub_80E4028, 5, 1, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 1, 0, 13, 28
- createtask sub_80A7E7C, 5, 0, 2, 0, 15, 1
- wait
- panse_19 SE_W172B, 192
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, -20
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 10
- pause 5
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -5, 3, 1, 0
- panse_19 SE_W007, 63
- createtask sub_80A7E7C, 2, 1, 10, 0, 25, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 8, -5, 1, 0
- panse_19 SE_W007, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 10, 10, 1, 0
- panse_19 SE_W007, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 0
- panse_19 SE_W007, 63
- createtask sub_80E4178, 5, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, -1, 0, 13, 19026
- createtask sub_80A7E7C, 5, 0, 3, 0, 15, 1
- wait
- createtask sub_80E40D0, 5, 0, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 5, 0, 28
- wait
- clearmonbg 3
- blendoff
- wait
- pause 15
- createtask sub_80E40D0, 5, 1, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 13, 0, 19026
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 5, 28
+ waitforvisualfinish
+ createvisualtask sub_80E4028, 5, 0, 1
+ delay 1
+ createvisualtask sub_80E4178, 5, 0
+ delay 1
+ playsewithpan SE_W082, 192
+ createvisualtask sub_80E4028, 5, 1, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 1, 0, 13, 28
+ createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
+ waitforvisualfinish
+ playsewithpan SE_W172B, 192
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, -20
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 10
+ delay 5
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 131, -5, 3, 1, 0
+ playsewithpan SE_W007, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 10, 0, 25, 1
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 131, 8, -5, 1, 0
+ playsewithpan SE_W007, 63
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 131, 10, 10, 1, 0
+ playsewithpan SE_W007, 63
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 0
+ playsewithpan SE_W007, 63
+ createvisualtask sub_80E4178, 5, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, -1, 0, 13, 19026
+ createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1
+ waitforvisualfinish
+ createvisualtask sub_80E40D0, 5, 0, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 5, 0, 28
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ blendoff
+ waitforvisualfinish
+ delay 15
+ createvisualtask sub_80E40D0, 5, 1, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 13, 0, 19026
+ waitforvisualfinish
end
Move_HYDRO_CANNON: @ 81D4DDE
- loadsprite 10149
- loadsprite 10148
- monbg 3
- setalpha 12, 8
- panse_19 SE_W057, 192
- sprite gBattleAnimSpriteTemplate_83D92D0, 130
- pause 10
- createtask sub_80E2324, 2, 257, 257, 257
- pause 30
+ loadspritegfx 10149
+ loadspritegfx 10148
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ playsewithpan SE_W057, 192
+ createsprite gBattleAnimSpriteTemplate_83D92D0, 130
+ delay 10
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 30
panse_1B SE_W056, 192, 63, 2, 0
call _81D4EA8
- createtask sub_80A7E7C, 5, 1, 10, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
- wait
- createtask sub_80E2324, 2, 257, 257, 257
- wait
- clearmonbg 3
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81D4EA8:
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
- ret
+ createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ return
Move_ASTONISH: @ 81D4F10
- loadsprite 10273
- panse_19 SE_W227, 192
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
- pause 25
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
- panse_19 SE_W166, 63
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
- createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
- createtask sub_80D1E38, 3
- wait
+ loadspritegfx 10273
+ playsewithpan SE_W227, 192
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ delay 25
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
+ playsewithpan SE_W166, 63
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
+ createvisualtask sub_80D1E38, 3
+ waitforvisualfinish
end
Move_SEISMIC_TOSS: @ 81D4F58
- loadsprite 10135
- loadsprite 10058
- setvar 7, 0
- monbg 3
- setalpha 12, 8
- wait
- createtask sub_80DDA4C, 3
- pause 1
+ loadspritegfx 10135
+ loadspritegfx 10058
+ setarg 7, 0
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ waitforvisualfinish
+ createvisualtask sub_80DDA4C, 3
+ delay 1
fadetobg 17
waitbgfadeout
- createtask sub_80DDA8C, 3
- panse_19 SE_W327, 0
+ createvisualtask sub_80DDA8C, 3
+ playsewithpan SE_W327, 0
waitbgfadein
- wait
- createtask sub_80DDAF0, 3
- jumpvareq 7, 0, _81D4FAB
- jumpvareq 7, 1, _81D4FBC
- jumpvareq 7, 2, _81D4FD4
+ waitforvisualfinish
+ createvisualtask sub_80DDAF0, 3
+ jumpargeq 7, 0, _81D4FAB
+ jumpargeq 7, 1, _81D4FBC
+ jumpargeq 7, 2, _81D4FD4
_81D4FA0:
restorebg
waitbgfadeout
- setvar 7, 4095
+ setarg 7, 4095
waitbgfadein
- clearmonbg 3
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81D4FAB:
call _81D4FF3
- pause 16
+ delay 16
call _81D5054
- jump _81D4FA0
+ goto _81D4FA0
_81D4FBC:
call _81D4FF3
- pause 14
+ delay 14
call _81D5054
- pause 14
+ delay 14
call _81D4FF3
- jump _81D4FA0
+ goto _81D4FA0
_81D4FD4:
call _81D5054
- pause 10
+ delay 10
call _81D4FF3
- pause 10
+ delay 10
call _81D5054
- pause 10
+ delay 10
call _81D4FF3
- jump _81D4FA0
+ goto _81D4FA0
_81D4FF3:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -10, -8, 1, 1
- panse_19 SE_W070, 63
- createtask sub_80A7E7C, 2, 1, 0, 3, 5, 1
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
- ret
+ createsprite gBasicHitSplatSpriteTemplate, 131, -10, -8, 1, 1
+ playsewithpan SE_W070, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
+ return
_81D5054:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 10, -8, 1, 1
- panse_19 SE_W088, 63
- createtask sub_80A7E7C, 2, 1, 0, 3, 5, 1
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 28, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 30, 4, 3
- ret
+ createsprite gBasicHitSplatSpriteTemplate, 131, 10, -8, 1, 1
+ playsewithpan SE_W088, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 28, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 30, 4, 3
+ return
Move_MAGIC_COAT: @ 81D50B5
- loadsprite 10170
+ loadspritegfx 10170
setalpha 0, 16
- panse_1D SE_W112, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170
- wait
- pause 1
+ waitplaysewithpan SE_W112, 192, 15
+ createsprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170
+ waitforvisualfinish
+ delay 1
blendoff
end
Move_WATER_PULSE: @ 81D50D2
- loadsprite 10155
- loadsprite 10288
- monbg 1
+ loadspritegfx 10155
+ loadspritegfx 10288
+ monbg ANIM_BANK_TARGET
monbgprio_28 1
- panse_19 SE_W145C, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 7, 29472
- pause 10
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1
- panse_19 SE_W145C, 63
- wait
- panse_19 SE_W202, 192
- sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
- pause 5
- panse_19 SE_W202, 192
- sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
- pause 5
- panse_19 SE_W202, 192
- sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
- pause 13
- createtask sub_80A7E7C, 2, 1, 0, 8, 18, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 29472
- wait
- clearmonbg 3
+ playsewithpan SE_W145C, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 7, 29472
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1
+ createsprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1
+ playsewithpan SE_W145C, 63
+ waitforvisualfinish
+ playsewithpan SE_W202, 192
+ createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
+ delay 5
+ playsewithpan SE_W202, 192
+ createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
+ delay 5
+ playsewithpan SE_W202, 192
+ createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
+ delay 13
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 29472
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
Move_PSYCHO_BOOST: @ 81D51C7
- loadsprite 10212
- monbg 2
+ loadspritegfx 10212
+ monbg ANIM_BANK_ATK_PARTNER
fadetobg 3
waitbgfadeout
- createtask sub_812C624, 5
+ createvisualtask sub_812C624, 5
waitbgfadein
- pause 6
- createtask sub_80E1F8C, 2, 1, 2, 8, 0, 10, 0
- pause 0
+ delay 6
+ createvisualtask sub_80E1F8C, 2, 1, 2, 8, 0, 10, 0
+ delay 0
monbgprio_28 0
setalpha 8, 8
- pause 10
- createtask sub_80A7E7C, 2, 0, 3, 0, 240, 0
- panse_1C SE_W060B, 192, 14, 10
- sprite gBattleAnimSpriteTemplate_83DAA68, 2
- pause 110
- panse_1C SE_W060B, 192, 7, 10
- wait
- createtask sub_80A7FA0, 2, 1, -8, 1, 24, 1
- panse_19 SE_W043, 63
- wait
- clearmonbg 2
+ delay 10
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 240, 0
+ loopsewithpan SE_W060B, 192, 14, 10
+ createsprite gBattleAnimSpriteTemplate_83DAA68, 2
+ delay 110
+ loopsewithpan SE_W060B, 192, 7, 10
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, -8, 1, 24, 1
+ playsewithpan SE_W043, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
call Unknown_81D61F3
end
Move_KNOCK_OFF: @ 81D523B
- loadsprite 10277
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
- pause 4
- panse_19 SE_W233, 63
- sprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 2
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -12, 10, 0, 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- pause 3
- createtask sub_80A8154, 2, 1, 0, 3, 6, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
- pause 10
- wait
+ loadspritegfx 10277
+ loadspritegfx 10135
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ delay 4
+ playsewithpan SE_W233, 63
+ createsprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2
+ playsewithpan SE_W004, 63
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ delay 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ delay 10
+ waitforvisualfinish
end
Move_DOOM_DESIRE: @ 81D52CB
- createtask sub_80E0EE8, 2
- pause 1
- monbg 2
- createtask sub_80E0E24, 5, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 0
- wait
+ createvisualtask sub_80E0EE8, 2
+ delay 1
+ monbg ANIM_BANK_ATK_PARTNER
+ createvisualtask sub_80E0E24, 5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 0
+ waitforvisualfinish
setalpha 8, 8
- panse_19 SE_W060, 192
- createtask sub_80A8D34, 5, -4, -4, 15, 0, 1
- wait
- pause 20
- createtask sub_80E0E24, 5, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 0
- wait
- clearmonbg 2
+ playsewithpan SE_W060, 192
+ createvisualtask sub_80A8D34, 5, -4, -4, 15, 0, 1
+ waitforvisualfinish
+ delay 20
+ createvisualtask sub_80E0E24, 5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 0
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
end
Unknown_81D532F: @ 81D532F
- loadsprite 10198
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
- wait
- pause 10
- createtask sub_812E14C, 5
- pause 5
- panse_19 SE_W109, 192
- pause 10
- panse_19 SE_W109, 0
- pause 10
- panse_19 SE_W109, 63
- pause 23
- createtask sub_80A8154, 2, 1, 10, 0, 20, 1
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
- wait
+ loadspritegfx 10198
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_812E14C, 5
+ delay 5
+ playsewithpan SE_W109, 192
+ delay 10
+ playsewithpan SE_W109, 0
+ delay 10
+ playsewithpan SE_W109, 63
+ delay 23
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ waitforvisualfinish
end
Move_SKY_UPPERCUT: @ 81D53ED
- loadsprite 10135
- monbg 3
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
fadetobg 17
waitbgfadeout
- panse_19 SE_W327, 192
- createtask sub_80D9C80, 5, 55
+ playsewithpan SE_W327, 192
+ createvisualtask sub_80D9C80, 5, 55
waitbgfadein
setalpha 12, 8
- pause 38
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 28, 0, 0, 5
- pause 4
- createtask sub_80A7FA0, 2, 1, 4, 0, 6, 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -28, 28, 1, 1
- pause 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -15, 8, 1, 1
- panse_19 SE_W233B, 63
- pause 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -5, -12, 1, 1
- pause 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, -32, 1, 1
- pause 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 5, -52, 1, 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -26, 16, 1, 4
- pause 4
- createtask sub_80A8154, 2, 1, 0, 3, 6, 1
- pause 30
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
- pause 4
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
- clearmonbg 3
+ delay 38
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 28, 0, 0, 5
+ delay 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 131, -28, 28, 1, 1
+ delay 1
+ playsewithpan SE_W233B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 131, -15, 8, 1, 1
+ playsewithpan SE_W233B, 63
+ delay 1
+ playsewithpan SE_W233B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 131, -5, -12, 1, 1
+ delay 1
+ playsewithpan SE_W233B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, -32, 1, 1
+ delay 1
+ playsewithpan SE_W233B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 131, 5, -52, 1, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -26, 16, 1, 4
+ delay 4
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1
+ delay 30
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
+ delay 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
Move_SECRET_POWER: @ 81D54E6
- createtask sub_80E4008, 5
- jumpvareq 0, 0, Move_NEEDLE_ARM
- jumpvareq 0, 1, Move_MAGICAL_LEAF
- jumpvareq 0, 2, Move_MUD_SHOT
- jumpvareq 0, 3, Move_WATERFALL
- jumpvareq 0, 4, Move_SURF
- jumpvareq 0, 5, Move_BUBBLE_BEAM
- jumpvareq 0, 6, Move_ROCK_THROW
- jumpvareq 0, 7, Move_BITE
- jumpvareq 0, 8, Move_STRENGTH
- jump Move_SLAM
+ createvisualtask sub_80E4008, 5
+ jumpargeq 0, 0, Move_NEEDLE_ARM
+ jumpargeq 0, 1, Move_MAGICAL_LEAF
+ jumpargeq 0, 2, Move_MUD_SHOT
+ jumpargeq 0, 3, Move_WATERFALL
+ jumpargeq 0, 4, Move_SURF
+ jumpargeq 0, 5, Move_BUBBLE_BEAM
+ jumpargeq 0, 6, Move_ROCK_THROW
+ jumpargeq 0, 7, Move_BITE
+ jumpargeq 0, 8, Move_STRENGTH
+ goto Move_SLAM
Move_TWISTER: @ 81D553A
- loadsprite 10063
- loadsprite 10135
- loadsprite 10058
- monbg 3
+ loadspritegfx 10063
+ loadspritegfx 10135
+ loadspritegfx 10058
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- panse_19 SE_W239, 63
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30
- pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25
- pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 60, 7, 60, 30
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 10, 60, 30
- pause 3
- sprite gBattleAnimSpriteTemplate_83DAE18, 130, 100, 50, 4, 50, 26
- pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 105, 25, 8, 60, 20
- pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 40, 10, 48, 30
- pause 3
- sprite gBattleAnimSpriteTemplate_83DAE18, 130, 120, 30, 6, 45, 25
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 35, 10, 60, 30
- pause 3
- sprite gBattleAnimSpriteTemplate_83DAE18, 130, 105, 20, 8, 40, 0
- pause 3
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 20, 255, 15, 32, 0
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -32, -16, 1, 3
- panse_19 SE_W004, 63
- createtask sub_80A8154, 2, 1, 3, 0, 12, 1
- createtask sub_80A8154, 2, 3, 3, 0, 12, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
- panse_19 SE_W004, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
- panse_19 SE_W004, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 32, 20, 1, 3
- panse_19 SE_W004, 63
- wait
- clearmonbg 3
+ playsewithpan SE_W239, 63
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 60, 7, 60, 30
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 10, 60, 30
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 100, 50, 4, 50, 26
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 105, 25, 8, 60, 20
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 40, 10, 48, 30
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 120, 30, 6, 45, 25
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 35, 10, 60, 30
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 105, 20, 8, 40, 0
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 20, 255, 15, 32, 0
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 131, -32, -16, 1, 3
+ playsewithpan SE_W004, 63
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_DEF_PARTNER, 3, 0, 12, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
+ playsewithpan SE_W004, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
+ playsewithpan SE_W004, 63
+ delay 4
+ createsprite gBasicHitSplatSpriteTemplate, 131, 32, 20, 1, 3
+ playsewithpan SE_W004, 63
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_MAGICAL_LEAF: @ 81D5699
- loadsprite 10063
- loadsprite 10160
- loadsprite 10135
- monbg 3
- setalpha 12, 8
- pause 1
- panse_1C SE_W077, 192, 10, 5
- createtask sub_80CC5F8, 5
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
- pause 60
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0
- pause 30
- panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, -4, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 10, 4, 1, 2
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- pause 20
- setvar 7, -1
- wait
- clearmonbg 3
+ loadspritegfx 10063
+ loadspritegfx 10160
+ loadspritegfx 10135
+ monbg ANIM_BANK_DEF_PARTNER
+ setalpha 12, 8
+ delay 1
+ loopsewithpan SE_W077, 192, 10, 5
+ createvisualtask sub_80CC5F8, 5
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
+ delay 60
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0
+ delay 30
+ playsewithpan SE_W013, 63
+ createsprite gBasicHitSplatSpriteTemplate, 132, -10, -4, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, 132, 10, 4, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ delay 20
+ setarg 7, -1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_ICE_BALL: @ 81D57BA
- loadsprite 10043
- loadsprite 10141
- createtask sub_80D8FC0, 5, 0
- jumpvareq 0, 4, _81D5831
+ loadspritegfx 10043
+ loadspritegfx 10141
+ createvisualtask sub_80D8FC0, 5, 0
+ jumpargeq 0, 4, _81D5831
_81D57D1:
- panse_19 SE_W196, 192
- sprite gBattleAnimSpriteTemplate_83D9EF4, 130, 15, 0, -12, -16, 30, -40
- pause 28
- panse_19 SE_W280, 63
- createtask sub_80D8FC0, 5, 0
- jumpvareq 0, 0, _81D5842
- jumpvareq 0, 1, _81D5871
- jumpvareq 0, 2, _81D58AA
- jumpvareq 0, 3, _81D58ED
- jumpvareq 0, 4, _81D5935
+ playsewithpan SE_W196, 192
+ createsprite gBattleAnimSpriteTemplate_83D9EF4, 130, 15, 0, -12, -16, 30, -40
+ delay 28
+ playsewithpan SE_W280, 63
+ createvisualtask sub_80D8FC0, 5, 0
+ jumpargeq 0, 0, _81D5842
+ jumpargeq 0, 1, _81D5871
+ jumpargeq 0, 2, _81D58AA
+ jumpargeq 0, 3, _81D58ED
+ jumpargeq 0, 4, _81D5935
_81D581F:
- createtask sub_80D8FC0, 5, 0
- jumpvareq 0, 4, _81D5838
+ createvisualtask sub_80D8FC0, 5, 0
+ jumpargeq 0, 4, _81D5838
_81D5830:
end
_81D5831:
fadetobg 15
- jump _81D57D1
+ goto _81D57D1
_81D5838:
waitbgfadein
- pause 45
+ delay 45
restorebg
waitbgfadein
- jump _81D5830
+ goto _81D5830
_81D5842:
- createtask sub_80A9058, 2, 0, 1, 8, 1, 0
+ createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
- jump _81D581F
+ goto _81D581F
_81D5871:
- createtask sub_80A9058, 2, 0, 1, 10, 1, 0
+ createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9773,9 +9775,9 @@ _81D5871:
call _81D597D
call _81D597D
call _81D597D
- jump _81D581F
+ goto _81D581F
_81D58AA:
- createtask sub_80A9058, 2, 0, 1, 14, 1, 0
+ createvisualtask sub_80A9058, 2, 0, 1, 14, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9785,9 +9787,9 @@ _81D58AA:
call _81D597D
call _81D597D
call _81D597D
- jump _81D581F
+ goto _81D581F
_81D58ED:
- createtask sub_80A9058, 2, 0, 1, 18, 1, 0
+ createvisualtask sub_80A9058, 2, 0, 1, 18, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9798,9 +9800,9 @@ _81D58ED:
call _81D597D
call _81D597D
call _81D597D
- jump _81D581F
+ goto _81D581F
_81D5935:
- createtask sub_80A9058, 2, 0, 1, 30, 1, 0
+ createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9811,935 +9813,935 @@ _81D5935:
call _81D597D
call _81D597D
call _81D597D
- jump _81D581F
+ goto _81D581F
_81D597D:
- sprite gBattleAnimSpriteTemplate_83D9F0C, 132, -12, -16
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9F0C, 132, -12, -16
+ return
Move_WEATHER_BALL: @ 81D5989
- loadsprite 10283
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 8, 1, 0
- pause 8
- panse_19 SE_W207, 192
- sprite gBattleAnimSpriteTemplate_83930A8, 2
- wait
- pause 15
- panse_19 SE_W197, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
- wait
- createtask sub_8132528, 2
- pause 1
- jumpvareq 7, 0, _81D59F4
- jumpvareq 7, 1, _81D5A31
- jumpvareq 7, 2, _81D5A95
- jumpvareq 7, 3, _81D5AF9
- jumpvareq 7, 4, _81D5B99
+ loadspritegfx 10283
+ createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER
+ delay 8
+ playsewithpan SE_W207, 192
+ createsprite gBattleAnimSpriteTemplate_83930A8, 2
+ waitforvisualfinish
+ delay 15
+ playsewithpan SE_W197, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
+ waitforvisualfinish
+ createvisualtask sub_8132528, 2
+ delay 1
+ jumpargeq 7, 0, _81D59F4
+ jumpargeq 7, 1, _81D5A31
+ jumpargeq 7, 2, _81D5A95
+ jumpargeq 7, 3, _81D5AF9
+ jumpargeq 7, 4, _81D5B99
_81D59F4:
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0
- wait
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
- wait
+ loadspritegfx 10135
+ createsprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0
+ waitforvisualfinish
+ playsewithpan SE_W025B, 63
+ createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
+ waitforvisualfinish
end
_81D5A31:
- loadsprite 10029
- sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10
- panse_19 SE_W172, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20
- panse_19 SE_W172, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0
- panse_19 SE_W172, 63
- wait
- panse_19 SE_W172B, 63
- createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
- wait
+ loadspritegfx 10029
+ createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10
+ playsewithpan SE_W172, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20
+ playsewithpan SE_W172, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0
+ playsewithpan SE_W172, 63
+ waitforvisualfinish
+ playsewithpan SE_W172B, 63
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
+ waitforvisualfinish
end
_81D5A95:
- loadsprite 10155
- sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10
- panse_19 SE_W152, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20
- panse_19 SE_W152, 63
- pause 13
- sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0
- panse_19 SE_W152, 63
- wait
- createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
- panse_19 SE_W202, 63
- wait
+ loadspritegfx 10155
+ createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10
+ playsewithpan SE_W152, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20
+ playsewithpan SE_W152, 63
+ delay 13
+ createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0
+ playsewithpan SE_W152, 63
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
+ playsewithpan SE_W202, 63
+ waitforvisualfinish
end
_81D5AF9:
- loadsprite 10058
- sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0
- panse_19 SE_W088, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20
- panse_19 SE_W088, 63
- pause 14
- sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0
- panse_19 SE_W088, 63
- wait
- panse_19 SE_W070, 63
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- wait
+ loadspritegfx 10058
+ createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0
+ playsewithpan SE_W088, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20
+ playsewithpan SE_W088, 63
+ delay 14
+ createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0
+ playsewithpan SE_W088, 63
+ waitforvisualfinish
+ playsewithpan SE_W070, 63
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ waitforvisualfinish
end
_81D5B99:
- loadsprite 10263
- loadsprite 10141
- sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, -40, 20
- panse_19 SE_W258, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 40, 0
- panse_19 SE_W258, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 0, 0
- panse_19 SE_W258, 63
- wait
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- panse_19 SE_W196, 63
+ loadspritegfx 10263
+ loadspritegfx 10141
+ createsprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, -40, 20
+ playsewithpan SE_W258, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 40, 0
+ playsewithpan SE_W258, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 0, 0
+ playsewithpan SE_W258, 63
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ playsewithpan SE_W196, 63
call Unknown_81D5C36
- wait
+ waitforvisualfinish
end
PoundCopy: @ 81D5C05
- loadsprite 10135
- monbg 1
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
- clearmonbg 1
+ playsewithpan SE_W003, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
Unknown_81D5C36: @ 81D5C36
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 0
- panse_19 SE_W196, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 0
+ playsewithpan SE_W196, 63
+ return
Unknown_81D5CBA: @ 81D5CBA
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -29, 0, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 29, -20, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -20, 0, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 26, -5, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 1
- panse_19 SE_W196, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -29, 0, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 29, -20, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -20, 0, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 26, -5, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 1
+ playsewithpan SE_W196, 63
+ return
Unknown_81D5D8A: @ 81D5D8A
- panse_1C SE_W196, 63, 6, 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 0
- ret
+ loopsewithpan SE_W196, 63, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 0
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 0
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 0
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 0
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 0
+ return
Unknown_81D5E0E: @ 81D5E0E
- panse_1C SE_W196, 63, 6, 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 40, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -40, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 48, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -48, 24, 1
- ret
+ loopsewithpan SE_W196, 63, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 40, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -40, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 48, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -48, 24, 1
+ return
Unknown_81D5ECA: @ 81D5ECA
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
- pause 8
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
- pause 8
- ret
+ createsprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
+ delay 8
+ return
Unknown_81D5EF5: @ 81D5EF5
- panse_19 SE_W071B, 192
- sprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 2, -15, -15, 0, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 2, 10, -5, 0, 0
- pause 7
- ret
+ playsewithpan SE_W071B, 192
+ createsprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, -15, 0, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 2, 10, -5, 0, 0
+ delay 7
+ return
Unknown_81D5F3E: @ 81D5F3E
- panse_19 SE_W071B, 63
- sprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 130, -15, -15, 1, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 130, 10, -5, 1, 0
- pause 7
- ret
+ playsewithpan SE_W071B, 63
+ createsprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, -15, 1, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 130, 10, -5, 1, 0
+ delay 7
+ return
Unknown_81D5F87: @ 81D5F87
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 10, 10, 0
- panse_19 SE_W092, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 20, -20, 0
- panse_19 SE_W092, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, -20, 15, 0
- panse_19 SE_W092, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 0, 0, 0
- panse_19 SE_W092, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, -20, -20, 0
- panse_19 SE_W092, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 16, -8, 0
- panse_19 SE_W092, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, 10, 10, 0
+ playsewithpan SE_W092, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, 20, -20, 0
+ playsewithpan SE_W092, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, -20, 15, 0
+ playsewithpan SE_W092, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, 0, 0, 0
+ playsewithpan SE_W092, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, -20, -20, 0
+ playsewithpan SE_W092, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, 16, -8, 0
+ playsewithpan SE_W092, 63
+ return
Unknown_81D5FF8: @ 81D5FF8
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 0
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 0
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 0
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 0
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 0
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 0
- panse_19 SE_W145C, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 0
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 0
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 0
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 0
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 0
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 0
+ playsewithpan SE_W145C, 63
+ return
Unknown_81D6069: @ 81D6069
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, -28, -10, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 27, 8, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 1
- panse_19 SE_W145C, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, -28, -10, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 27, 8, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 1
+ playsewithpan SE_W145C, 63
+ return
Unknown_81D6100: @ 81D6100
- panse_19 SE_W085B, 63
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 5, 0, 5, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, -5, 10, 5, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 15, 20, 5, 2
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, -15, -10, 5, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 25, 0, 5, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, -8, 8, 5, 2
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 2, -8, 5, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, -20, 15, 5, 1
- ret
+ playsewithpan SE_W085B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, 5, 0, 5, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, -5, 10, 5, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, 15, 20, 5, 2
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, -15, -10, 5, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, 25, 0, 5, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, -8, 8, 5, 2
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, 2, -8, 5, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, -20, 15, 5, 1
+ return
Unknown_81D618B: @ 81D618B
- panse_1C SE_W146, 63, 13, 6
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 0, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 51, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 102, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 153, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 204, 3, 90
- ret
+ loopsewithpan SE_W146, 63, 13, 6
+ createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 0, 3, 90
+ createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 51, 3, 90
+ createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 102, 3, 90
+ createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 153, 3, 90
+ createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 204, 3, 90
+ return
Unknown_81D61E7: @ 81D61E7
fadetobg 3
waitbgfadeout
- createtask sub_812C560, 5
+ createvisualtask sub_812C560, 5
waitbgfadein
- ret
+ return
Unknown_81D61F3: @ 81D61F3
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
- ret
+ return
Unknown_81D61FB: @ 81D61FB
- jumpunkcond _81D6214
+ jumpifcontest _81D6214
fadetobg 18
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 768, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81D6212:
waitbgfadein
- ret
+ return
_81D6214:
fadetobg 19
waitbgfadeout
- createtask sub_80E3A58, 5, 2304, 768, 0, -1
- jump _81D6212
+ createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
+ goto _81D6212
Unknown_81D622B: @ 81D622B
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
- ret
+ return
Unknown_81D6233: @ 81D6233
- createtask sub_80E4200, 2
- jumpvareq 7, 1, Unknown_81D6258
- createtask sub_812C924, 2
- jumpvareq 7, 0, Unknown_81D6266
- jump Unknown_81D625F
+ createvisualtask sub_80E4200, 2
+ jumpargeq 7, 1, Unknown_81D6258
+ createvisualtask sub_812C924, 2
+ jumpargeq 7, 0, Unknown_81D6266
+ goto Unknown_81D625F
Unknown_81D6256: @ 81D6256
waitbgfadein
- ret
+ return
Unknown_81D6258: @ 81D6258
fadetobg 26
- jump Unknown_81D6256
+ goto Unknown_81D6256
Unknown_81D625F: @ 81D625F
fadetobg 25
- jump Unknown_81D6256
+ goto Unknown_81D6256
Unknown_81D6266: @ 81D6266
fadetobg 24
- jump Unknown_81D6256
+ goto Unknown_81D6256
Unknown_81D626D: @ 81D626D
restorebg
waitbgfadein
- ret
+ return
StatusCondition_Poison: @ 81D6270
- panse_1C SE_W092, 63, 13, 6
- createtask sub_80A7FA0, 2, 0, 1, 0, 18, 2
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774
+ loopsewithpan SE_W092, 63, 13, 6
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 18, 2
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774
end
StatusCondition_Confusion: @ 81D629B
- loadsprite 10073
+ loadspritegfx 10073
call Unknown_81D618B
end
StatusCondition_Burn: @ 81D62A4
- loadsprite 10029
- panse_19 SE_W172, 63
+ loadspritegfx 10029
+ playsewithpan SE_W172, 63
call _81D62BC
call _81D62BC
call _81D62BC
- wait
+ waitforvisualfinish
end
_81D62BC:
- sprite gBattleAnimSpriteTemplate_83D9614, 130, -24, 24, 24, 24, 20, 1, 1
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9614, 130, -24, 24, 24, 24, 20, 1, 1
+ delay 4
+ return
StatusCondition_Love: @ 81D62D4
- loadsprite 10210
- panse_19 SE_W204, 192
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
- pause 15
- panse_19 SE_W204, 192
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
- pause 15
- panse_19 SE_W204, 192
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
+ loadspritegfx 10210
+ playsewithpan SE_W204, 192
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
+ delay 15
+ playsewithpan SE_W204, 192
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
+ delay 15
+ playsewithpan SE_W204, 192
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
end
StatusCondition_Sleep: @ 81D6309
- loadsprite 10228
- panse_19 SE_W173, 192
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ loadspritegfx 10228
+ playsewithpan SE_W173, 192
+ createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
end
StatusCondition_Paralysis: @ 81D6335
- loadsprite 10011
- createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
+ loadspritegfx 10011
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
call Unknown_81D6100
end
StatusCondition_Ice: @ 81D634F
- panse_19 SE_W196, 0
- loadsprite 10010
- monbg 3
+ playsewithpan SE_W196, 0
+ loadspritegfx 10010
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- panse_1D SE_W258, 63, 17
- createtask sub_807B920, 2
- wait
- clearmonbg 3
+ waitplaysewithpan SE_W258, 63, 17
+ createvisualtask sub_807B920, 2
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
StatusCondition_Curse: @ 81D636A
- loadsprite 10200
- monbg 3
- panse_19 SE_W171, 63
- sprite gBattleAnimSpriteTemplate_83DAF38, 130
- createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
- wait
- clearmonbg 3
+ loadspritegfx 10200
+ monbg ANIM_BANK_DEF_PARTNER
+ playsewithpan SE_W171, 63
+ createsprite gBattleAnimSpriteTemplate_83DAF38, 130
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
StatusCondition_Nightmare: @ 81D638F
- loadsprite 10221
- monbg 3
- panse_19 SE_W171, 63
- sprite gBattleAnimSpriteTemplate_83DAF50, 130
- createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
- wait
- clearmonbg 3
+ loadspritegfx 10221
+ monbg ANIM_BANK_DEF_PARTNER
+ playsewithpan SE_W171, 63
+ createsprite gBattleAnimSpriteTemplate_83DAF50, 130
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
General_CastformChange: @ 81D63B4
- createtask c3_80DFBE4, 2
- jumpvareq 7, 1, _81D63E0
- jump _81D63C8
+ createvisualtask c3_80DFBE4, 2
+ jumpargeq 7, 1, _81D63E0
+ goto _81D63C8
_81D63C8:
- monbg 0
- panse_19 SE_W100, 192
- panse_1D SE_W107, 192, 48
- createtask sub_812D7E8, 2, 1
- wait
- clearmonbg 0
+ monbg ANIM_BANK_ATTACKER
+ playsewithpan SE_W100, 192
+ waitplaysewithpan SE_W107, 192, 48
+ createvisualtask sub_812D7E8, 2, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
end
_81D63E0:
- createtask sub_812DB58, 2, 1
+ createvisualtask sub_812DB58, 2, 1
end
General_StatsChange: @ 81D63EA
- createtask sub_807BB88, 5
- wait
+ createvisualtask sub_807BB88, 5
+ waitforvisualfinish
end
General_SubstituteFade: @ 81D63F3
- monbg 0
- createtask sub_81416C4, 5
- createtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
- wait
- pause 1
- clearmonbg 0
- pause 2
+ monbg ANIM_BANK_ATTACKER
+ createvisualtask sub_81416C4, 5
+ createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
+ waitforvisualfinish
+ delay 1
+ clearmonbg ANIM_BANK_ATTACKER
+ delay 2
blendoff
- createtask sub_80E2A38, 10, 2, 0, 0, 0, 32767
- createtask sub_814151C, 2, 1
+ createvisualtask sub_80E2A38, 10, 2, 0, 0, 0, 32767
+ createvisualtask sub_814151C, 2, 1
end
General_SubstituteAppear: @ 81D6430
- createtask sub_81312E4, 2
+ createvisualtask sub_81312E4, 2
end
General_PokeblockThrow: @ 81D6438
- createtask sub_8141D7C, 2
- createtask sub_8141BD4, 2
- pause 0
- panse_1D SE_W026, 192, 22
- sprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32
- pause 50
- panse_1C SE_W039, 63, 19, 2
- createtask sub_80A8B88, 5, 1, 8, 1536, 2, 1
- wait
- createtask sub_8141C08, 2
+ createvisualtask sub_8141D7C, 2
+ createvisualtask sub_8141BD4, 2
+ delay 0
+ waitplaysewithpan SE_W026, 192, 22
+ createsprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32
+ delay 50
+ loopsewithpan SE_W039, 63, 19, 2
+ createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1
+ waitforvisualfinish
+ createvisualtask sub_8141C08, 2
end
General_ItemKnockoff: @ 81D647E
- loadsprite 10224
- sprite gBattleAnimSpriteTemplate_83D6734, 130
+ loadspritegfx 10224
+ createsprite gBattleAnimSpriteTemplate_83D6734, 130
end
General_TurnTrap: @ 81D6489
- createtask sub_8141DAC, 5
- jumpvareq 0, 1, _81D64FD
- jumpvareq 0, 2, _81D6522
- jumpvareq 0, 3, _81D6576
- jumpvareq 0, 4, _81D65D3
- jump _81D64B5
+ createvisualtask sub_8141DAC, 5
+ jumpargeq 0, 1, _81D64FD
+ jumpargeq 0, 2, _81D6522
+ jumpargeq 0, 3, _81D6576
+ jumpargeq 0, 4, _81D65D3
+ goto _81D64B5
_81D64B5:
- loadsprite 10186
- panse_1C SE_W010, 63, 6, 2
- sprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1
- pause 7
- sprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1
- pause 3
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- pause 20
- setvar 7, -1
- panse_19 SE_W020, 63
- wait
+ loadspritegfx 10186
+ loopsewithpan SE_W010, 63, 6, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1
+ delay 3
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ delay 20
+ setarg 7, -1
+ playsewithpan SE_W020, 63
+ waitforvisualfinish
end
_81D64FD:
- loadsprite 10029
- panse_19 SE_W221B, 63
- createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
+ loadspritegfx 10029
+ playsewithpan SE_W221B, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81C90BF
call _81C90BF
- wait
+ waitforvisualfinish
stopsound
end
_81D6522:
- loadsprite 10149
- monbg 3
+ loadspritegfx 10149
+ monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
- panse_19 SE_W250, 63
- createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
+ playsewithpan SE_W250, 63
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81D03E4
call _81D03E4
- pause 12
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
- wait
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
+ waitforvisualfinish
stopsound
- clearmonbg 3
+ clearmonbg ANIM_BANK_DEF_PARTNER
end
_81D6576:
- loadsprite 10145
- loadsprite 10135
- monbg 1
+ loadspritegfx 10145
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
- wait
- clearmonbg 1
+ playsewithpan SE_W011, 63
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
- wait
+ waitforvisualfinish
end
_81D65D3:
- loadsprite 10074
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
- createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
- panse_19 SE_W328, 63
+ loadspritegfx 10074
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
+ createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
+ playsewithpan SE_W328, 63
call _81D361F
call _81D361F
- pause 22
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
- wait
+ delay 22
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
+ waitforvisualfinish
stopsound
end
General_ItemEffect: @ 81D661C
- loadsprite 10203
- loadsprite 10049
- pause 0
- panse_19 SE_W036, 192
- createtask sub_80A8EFC, 2, 16, 128, 0, 2
- wait
- panse_19 SE_W036, 192
- createtask sub_80A8EFC, 2, 16, 128, 0, 2
- wait
- panse_19 SE_W036, 192
- createtask sub_80A8EFC, 2, 16, 128, 0, 2
- wait
- panse_19 SE_W234, 192
+ loadspritegfx 10203
+ loadspritegfx 10049
+ delay 0
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
+ waitforvisualfinish
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
+ waitforvisualfinish
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
+ waitforvisualfinish
+ playsewithpan SE_W234, 192
call Unknown_81D5ECA
- wait
- panse_19 SE_REAPOKE, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 3, 7, 0, 26609
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
- wait
+ waitforvisualfinish
+ playsewithpan SE_REAPOKE, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 3, 7, 0, 26609
+ createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
+ waitforvisualfinish
end
General_SmokeballEscape: @ 81D6690
- loadsprite 10242
- monbg 0
+ loadspritegfx 10242
+ monbg ANIM_BANK_ATTACKER
setalpha 12, 4
- pause 0
- panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30
- pause 4
- panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30
- pause 12
- panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30
- pause 4
- pause 8
- panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30
- pause 4
- panse_19 SE_BOWA2, 63
- createtask sub_80DFC24, 2, 2
- sprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30
- pause 14
- panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46
- pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46
- pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 120, 3, -12, -10, 46
- pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 119, 3, 14, 14, 46
- pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 118, 3, 0, 0, 46
- wait
- clearmonbg 0
+ delay 0
+ playsewithpan SE_BOWA2, 63
+ createsprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30
+ delay 4
+ playsewithpan SE_BOWA2, 63
+ createsprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30
+ delay 12
+ playsewithpan SE_BOWA2, 63
+ createsprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30
+ delay 4
+ delay 8
+ playsewithpan SE_BOWA2, 63
+ createsprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30
+ delay 4
+ playsewithpan SE_BOWA2, 63
+ createvisualtask sub_80DFC24, 2, 2
+ createsprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30
+ delay 14
+ playsewithpan SE_BOWA2, 63
+ createsprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8402894, 120, 3, -12, -10, 46
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8402894, 119, 3, 14, 14, 46
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8402894, 118, 3, 0, 0, 46
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_ATTACKER
invisible 0
- pause 0
+ delay 0
blendoff
end
General_HangedOn: @ 81D676E
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 7, 0, 9, 31
- panse_19 SE_W082, 192
- createtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 4, 9, 0, 31
- wait
- pause 6
- sprite gBattleAnimSpriteTemplate_83C1FE0, 0, 0, 0, 15
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 7, 0, 9, 31
+ playsewithpan SE_W082, 192
+ createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 4, 9, 0, 31
+ waitforvisualfinish
+ delay 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 0, 0, 0, 15
end
General_Rain: @ 81D67BB
- loadsprite 10115
- panse_19 SE_W240, 192
- createtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
- wait
- createtask CreateAnimRaindrops, 2, 0, 3, 60
- createtask CreateAnimRaindrops, 2, 0, 3, 60
- pause 50
- wait
- createtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
- wait
+ loadspritegfx 10115
+ playsewithpan SE_W240, 192
+ createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
+ waitforvisualfinish
+ createvisualtask CreateAnimRaindrops, 2, 0, 3, 60
+ createvisualtask CreateAnimRaindrops, 2, 0, 3, 60
+ delay 50
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
+ waitforvisualfinish
end
General_Sun: @ 81D6804
- jump Move_SUNNY_DAY
+ goto Move_SUNNY_DAY
General_Sandstorm: @ 81D6809
- jump Move_SANDSTORM
+ goto Move_SANDSTORM
General_Hail: @ 81D680E
- jump Move_HAIL
+ goto Move_HAIL
General_LeechSeedDrain: @ 81D6813
- createtask sub_8141E10, 5
- pause 0
- jump Move_ABSORB
+ createvisualtask sub_8141E10, 5
+ delay 0
+ goto Move_ABSORB
General_MonHit: @ 81D6821
- loadsprite 10135
- monbg 1
+ loadspritegfx 10135
+ monbg ANIM_BANK_TARGET
setalpha 12, 8
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
- clearmonbg 1
+ playsewithpan SE_W003, 63
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_TARGET
blendoff
end
General_ItemSteal: @ 81D6852
- loadsprite 10224
- createtask sub_80E42D0, 2
- createtask sub_8141808, 2
- pause 1
- sprite gBattleAnimSpriteTemplate_83D677C, 2, 0, -5, 10, 2, -1
+ loadspritegfx 10224
+ createvisualtask sub_80E42D0, 2
+ createvisualtask sub_8141808, 2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D677C, 2, 0, -5, 10, 2, -1
end
General_SnatchMove: @ 81D6877
- loadsprite 10224
- createtask sub_80E4234, 2
+ loadspritegfx 10224
+ createvisualtask sub_80E4234, 2
call Unknown_81D6AB6
- pause 1
- createtask sub_80A8B88, 2, 0, 5, 5120, 4, 1
- wait
- createtask sub_80E4264, 2
- jumpvareq 7, 0, _81D68B5
- jump _81D68C5
+ delay 1
+ createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, 1
+ waitforvisualfinish
+ createvisualtask sub_80E4264, 2
+ jumpargeq 7, 0, _81D68B5
+ goto _81D68C5
_81D68AE:
- wait
+ waitforvisualfinish
call Unknown_81D6AD6
end
_81D68B5:
- panse_19 SE_W104, 192
- createtask sub_8131944, 2
- jump _81D68AE
+ playsewithpan SE_W104, 192
+ createvisualtask sub_8131944, 2
+ goto _81D68AE
_81D68C5:
- panse_19 SE_W104, 192
- createtask sub_8131FFC, 2
- jump _81D68AE
+ playsewithpan SE_W104, 192
+ createvisualtask sub_8131FFC, 2
+ goto _81D68AE
General_FutureSightHit: @ 81D68D5
- createtask sub_80E42B0, 2
- monbg 3
- panse_19 SE_W060, 192
+ createvisualtask sub_80E42B0, 2
+ monbg ANIM_BANK_DEF_PARTNER
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
setalpha 8, 8
- panse_19 SE_W048, 63
- panse_1D SE_W048, 63, 8
- createtask sub_80A7E7C, 2, 1, 4, 0, 15, 1
- createtask sub_80A8D34, 5, -5, -5, 15, 1, 1
- wait
- createtask sub_80A7E7C, 2, 1, 4, 0, 24, 1
- wait
- clearmonbg 3
- blendoff
- wait
- pause 1
+ playsewithpan SE_W048, 63
+ waitplaysewithpan SE_W048, 63, 8
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
+ createvisualtask sub_80A8D34, 5, -5, -5, 15, 1, 1
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 24, 1
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
+ blendoff
+ waitforvisualfinish
+ delay 1
call Unknown_81D61F3
end
General_DoomDesireHit: @ 81D6934
- createtask sub_80E42B0, 2
- loadsprite 10198
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
- wait
- pause 10
- createtask sub_812E14C, 5
- pause 9
- panse_19 SE_W109, 192
- pause 9
- panse_19 SE_W109, 0
- pause 9
- panse_19 SE_W109, 63
- pause 25
- createtask sub_80A8154, 2, 1, 10, 0, 20, 1
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
- wait
+ createvisualtask sub_80E42B0, 2
+ loadspritegfx 10198
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_812E14C, 5
+ delay 9
+ playsewithpan SE_W109, 192
+ delay 9
+ playsewithpan SE_W109, 0
+ delay 9
+ playsewithpan SE_W109, 63
+ delay 25
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ waitforvisualfinish
end
General_FocusPunchSetUp: @ 81D69F9
- loadsprite 10184
- panse_19 SE_W082, 192
+ loadspritegfx 10184
+ playsewithpan SE_W082, 192
call EndureFlamesAnim
- pause 8
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ delay 8
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
- pause 8
+ delay 8
call EndureFlamesAnim
- wait
+ waitforvisualfinish
end
General_IngrainHeal: @ 81D6A39
- loadsprite 10147
- loadsprite 10031
- monbg 3
+ loadspritegfx 10147
+ loadspritegfx 10031
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
- wait
- pause 3
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
+ waitforvisualfinish
+ delay 3
call _81CF496
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
- wait
- clearmonbg 3
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
General_WishHeal: @ 81D6A7C
- loadsprite 10031
- loadsprite 10049
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
- wait
- panse_19 SE_W025, 192
+ loadspritegfx 10031
+ loadspritegfx 10049
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
+ waitforvisualfinish
+ playsewithpan SE_W025, 192
call Unknown_81D5ECA
- wait
+ waitforvisualfinish
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
end
Unknown_81D6AB6: @ 81D6AB6
- createtask sub_81417D8, 2
- jumpvareq 7, 1, _81D6AC7
+ createvisualtask sub_81417D8, 2
+ jumpargeq 7, 1, _81D6AC7
_81D6AC5:
- wait
- ret
+ waitforvisualfinish
+ return
_81D6AC7:
- createtask sub_814151C, 2, 1
- wait
- jump _81D6AC5
+ createvisualtask sub_814151C, 2, 1
+ waitforvisualfinish
+ goto _81D6AC5
Unknown_81D6AD6: @ 81D6AD6
- createtask sub_81417D8, 2
- jumpvareq 7, 1, _81D6AE7
+ createvisualtask sub_81417D8, 2
+ jumpargeq 7, 1, _81D6AE7
_81D6AE5:
- wait
- ret
+ waitforvisualfinish
+ return
_81D6AE7:
- createtask sub_814151C, 2, 0
- wait
- jump _81D6AE5
+ createvisualtask sub_814151C, 2, 0
+ waitforvisualfinish
+ goto _81D6AE5
Special_LevelUp: @ 81D6AF6
- panse_19 SE_EXPMAX, 0
- createtask sub_813F4EC, 2
- pause 0
- createtask sub_813F6A0, 5, 0, 0
- wait
- createtask sub_813F5E8, 2
+ playsewithpan SE_EXPMAX, 0
+ createvisualtask sub_813F4EC, 2
+ delay 0
+ createvisualtask sub_813F6A0, 5, 0, 0
+ waitforvisualfinish
+ createvisualtask sub_813F5E8, 2
end
Special_SwitchOutPlayerMon: @ 81D6B17
- createtask sub_813F844, 2
- pause 10
- createtask sub_813F798, 2
+ createvisualtask sub_813F844, 2
+ delay 10
+ createvisualtask sub_813F798, 2
end
Special_SwitchOutOpponentMon: @ 81D6B28
- createtask sub_813F844, 2
- pause 10
- createtask sub_813F798, 2
+ createvisualtask sub_813F844, 2
+ delay 10
+ createvisualtask sub_813F798, 2
end
Special_BallThrow: @ 81D6B39
- createtask sub_813F990, 2
- pause 0
- panse_19 SE_NAGERU, 0
- createtask sub_813FA94, 2
- createtask sub_813F9E0, 2
- jumpvareq 7, -1, _81D6B65
+ createvisualtask sub_813F990, 2
+ delay 0
+ playsewithpan SE_NAGERU, 0
+ createvisualtask sub_813FA94, 2
+ createvisualtask sub_813F9E0, 2
+ jumpargeq 7, -1, _81D6B65
_81D6B5C:
- wait
- createtask sub_813F9B8, 2
+ waitforvisualfinish
+ createvisualtask sub_813F9B8, 2
end
_81D6B65:
- loadsprite 10135
- pause 25
- monbg 3
+ loadspritegfx 10135
+ delay 25
+ monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- pause 0
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -4, -20, 1, 2
- wait
- clearmonbg 3
+ delay 0
+ playsewithpan SE_W003, 63
+ createsprite gBasicHitSplatSpriteTemplate, 130, -4, -20, 1, 2
+ waitforvisualfinish
+ clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
- jump _81D6B5C
+ goto _81D6B5C
Special_SafariBallThrow: @ 81D6B8D
- createtask sub_813F990, 2
- pause 0
- createtask sub_813FBB8, 2
- wait
- createtask sub_813F9B8, 2
+ createvisualtask sub_813F990, 2
+ delay 0
+ createvisualtask sub_813FBB8, 2
+ waitforvisualfinish
+ createvisualtask sub_813F9B8, 2
end
Special_SubstituteToMon: @ 81D6BA6
- createtask sub_814151C, 2, 1
+ createvisualtask sub_814151C, 2, 1
end
Special_MonToSubstitute: @ 81D6BB0
- createtask sub_814151C, 2, 0
+ createvisualtask sub_814151C, 2, 0
end
diff --git a/data/roulette.s b/data/roulette.s
index b9d096ac4..160ec3b29 100644
--- a/data/roulette.s
+++ b/data/roulette.s
@@ -15,28 +15,35 @@ gUnknown_083F88BC:: @ 83F88BC
gUnknown_083F8A60:: @ 83F8A60
.incbin "graphics/roulette/wheel_map.bin.lz"
+ .macro struct_unk083f8c00 var00, var01_0, var01_4, var02, var03, var04, var05, var06, var07, var08, var0c, var10, var12
+ .byte \var00, \var01_0 | (\var01_4 << 4), \var02, \var03, \var04, \var05, \var06, \var07
+ .long \var08, \var0c
+ .short \var10, \var12
+ .endm
+
.align 2
gUnknown_083F8C00:: @ 83F8C00
- .byte 0xFF,0x00,0x00,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
- .byte 0x0C,0x14,0x00,0x11,0x07,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x42,0x08,0x01,0x00,0x00,0xE0,0x00,0x00
- .byte 0x0D,0x24,0x00,0x14,0x07,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x84,0x10,0x02,0x00,0x00,0xE0,0x00,0x00
- .byte 0x0E,0x34,0x00,0x17,0x07,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x08,0x21,0x04,0x00,0x00,0xE0,0x00,0x00
- .byte 0x0F,0x44,0x00,0x1A,0x07,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x10,0x42,0x08,0x00,0x00,0xE0,0x00,0x00
- .byte 0x10,0x03,0x01,0x0E,0x0A,0x00,0x0C,0x00,0x20,0x00,0x00,0x00,0xE0,0x03,0x00,0x00,0x49,0x02,0x00,0x00
- .byte 0x00,0x1C,0x01,0x11,0x0A,0x03,0x03,0x00,0x40,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x01,0x20,0x00,0x00
- .byte 0x09,0x2C,0x01,0x14,0x0A,0x03,0x03,0x00,0x80,0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x00,0x22,0x00,0x00
- .byte 0x06,0x3C,0x01,0x17,0x0A,0x03,0x03,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x40,0x20,0x00,0x00
- .byte 0x03,0x4C,0x01,0x1A,0x0A,0x03,0x03,0x00,0x00,0x02,0x00,0x00,0x00,0x02,0x00,0x00,0x08,0x20,0x00,0x00
- .byte 0x11,0x03,0x02,0x0E,0x0D,0x03,0x0F,0x00,0x00,0x04,0x00,0x00,0x00,0x7C,0x00,0x00,0x92,0x04,0x00,0x00
- .byte 0x04,0x1C,0x02,0x11,0x0D,0x06,0x06,0x00,0x00,0x08,0x00,0x00,0x00,0x08,0x00,0x00,0x10,0x20,0x00,0x00
- .byte 0x01,0x2C,0x02,0x14,0x0D,0x06,0x06,0x00,0x00,0x10,0x00,0x00,0x00,0x10,0x00,0x00,0x02,0x20,0x00,0x00
- .byte 0x0A,0x3C,0x02,0x17,0x0D,0x06,0x06,0x00,0x00,0x20,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x24,0x00,0x00
- .byte 0x07,0x4C,0x02,0x1A,0x0D,0x06,0x06,0x00,0x00,0x40,0x00,0x00,0x00,0x40,0x00,0x00,0x80,0x20,0x00,0x00
- .byte 0x12,0x03,0x03,0x0E,0x10,0x06,0x12,0x00,0x00,0x80,0x00,0x00,0x00,0x80,0x0F,0x00,0x24,0x09,0x00,0x00
- .byte 0x08,0x1C,0x03,0x11,0x10,0x09,0x09,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x21,0x00,0x00
- .byte 0x05,0x2C,0x03,0x14,0x10,0x09,0x09,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x02,0x00,0x20,0x20,0x00,0x00
- .byte 0x02,0x3C,0x03,0x17,0x10,0x09,0x09,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x04,0x20,0x00,0x00
- .byte 0x0B,0x4C,0x03,0x1A,0x10,0x09,0x09,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x08,0x00,0x00,0x28,0x00,0x00
+// array count = 20
+ struct_unk083f8c00 0xFF, 0x0, 0x0, 0x00, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00000000, 0x00000000, 0x0000, 0x0000
+ struct_unk083f8c00 0x0C, 0x4, 0x1, 0x00, 0x11, 0x07, 0x00, 0x00, 0x00, 0x00000002, 0x00010842, 0xE000, 0x0000
+ struct_unk083f8c00 0x0D, 0x4, 0x2, 0x00, 0x14, 0x07, 0x00, 0x00, 0x00, 0x00000004, 0x00021084, 0xE000, 0x0000
+ struct_unk083f8c00 0x0E, 0x4, 0x3, 0x00, 0x17, 0x07, 0x00, 0x00, 0x00, 0x00000008, 0x00042108, 0xE000, 0x0000
+ struct_unk083f8c00 0x0F, 0x4, 0x4, 0x00, 0x1A, 0x07, 0x00, 0x00, 0x00, 0x00000010, 0x00084210, 0xE000, 0x0000
+ struct_unk083f8c00 0x10, 0x3, 0x0, 0x01, 0x0E, 0x0A, 0x00, 0x0C, 0x00, 0x00000020, 0x000003E0, 0x0249, 0x0000
+ struct_unk083f8c00 0x00, 0xC, 0x1, 0x01, 0x11, 0x0A, 0x03, 0x03, 0x00, 0x00000040, 0x00000040, 0x2001, 0x0000
+ struct_unk083f8c00 0x09, 0xC, 0x2, 0x01, 0x14, 0x0A, 0x03, 0x03, 0x00, 0x00000080, 0x00000080, 0x2200, 0x0000
+ struct_unk083f8c00 0x06, 0xC, 0x3, 0x01, 0x17, 0x0A, 0x03, 0x03, 0x00, 0x00000100, 0x00000100, 0x2040, 0x0000
+ struct_unk083f8c00 0x03, 0xC, 0x4, 0x01, 0x1A, 0x0A, 0x03, 0x03, 0x00, 0x00000200, 0x00000200, 0x2008, 0x0000
+ struct_unk083f8c00 0x11, 0x3, 0x0, 0x02, 0x0E, 0x0D, 0x03, 0x0F, 0x00, 0x00000400, 0x00007C00, 0x0492, 0x0000
+ struct_unk083f8c00 0x04, 0xC, 0x1, 0x02, 0x11, 0x0D, 0x06, 0x06, 0x00, 0x00000800, 0x00000800, 0x2010, 0x0000
+ struct_unk083f8c00 0x01, 0xC, 0x2, 0x02, 0x14, 0x0D, 0x06, 0x06, 0x00, 0x00001000, 0x00001000, 0x2002, 0x0000
+ struct_unk083f8c00 0x0A, 0xC, 0x3, 0x02, 0x17, 0x0D, 0x06, 0x06, 0x00, 0x00002000, 0x00002000, 0x2400, 0x0000
+ struct_unk083f8c00 0x07, 0xC, 0x4, 0x02, 0x1A, 0x0D, 0x06, 0x06, 0x00, 0x00004000, 0x00004000, 0x2080, 0x0000
+ struct_unk083f8c00 0x12, 0x3, 0x0, 0x03, 0x0E, 0x10, 0x06, 0x12, 0x00, 0x00008000, 0x000F8000, 0x0924, 0x0000
+ struct_unk083f8c00 0x08, 0xC, 0x1, 0x03, 0x11, 0x10, 0x09, 0x09, 0x00, 0x00010000, 0x00010000, 0x2100, 0x0000
+ struct_unk083f8c00 0x05, 0xC, 0x2, 0x03, 0x14, 0x10, 0x09, 0x09, 0x00, 0x00020000, 0x00020000, 0x2020, 0x0000
+ struct_unk083f8c00 0x02, 0xC, 0x3, 0x03, 0x17, 0x10, 0x09, 0x09, 0x00, 0x00040000, 0x00040000, 0x2004, 0x0000
+ struct_unk083f8c00 0x0B, 0xC, 0x4, 0x03, 0x1A, 0x10, 0x09, 0x09, 0x00, 0x00080000, 0x00080000, 0x2800, 0x0000
.align 2
gUnknown_083F8D90:: @ 83F8D90
@@ -80,6 +87,9 @@ gUnknown_083F8E34:: @ 83F8E34
.align 1
gUnknown_083F8E9C:: @ 83F8E9C
+// {0x53ff, 0x0101, 0x05, 0x1e, 0xff, 0x0e, 0x02, 0x00}
+// {0x7ffb, 0x0106, 0x05, 0x1e, 0xff, 0x0e, 0x02, 0x00}
+// {0x7f7f, 0x010b, 0x05, 0x1e, 0xff, 0x0e, 0x02, 0x00}
.2byte 0x53FF
.2byte 0x0101
.2byte 0x1E05
@@ -103,6 +113,8 @@ gUnknown_083F8EBC:: @ 83F8EBC
.4byte sub_811577C
.4byte sub_81157AC
+// These objects are initialied in the functions in which they are used.
+
.align 1
gUnknown_083F8EC4:: @ 83F8EC4
.2byte 0x2898
@@ -133,6 +145,8 @@ gUnknown_083F8EE8:: @ 83F8EE8
gUnknown_083F8EF4:: @ 83F8EF4
.byte 0, 3, 4, 6, 12
+// This might indicate a file boundary
+
.if DEBUG
@ Could also be after English-only graphics
gUnknown_Debug_0842510D:: @ 0x842510D
diff --git a/include/battle_anim.h b/include/battle_anim.h
index fd1becf39..ce9bb13de 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -9,14 +9,6 @@
#define REG_BG2CNT_BITFIELD REG_BGnCNT_BITFIELD(2)
#define REG_BG3CNT_BITFIELD REG_BGnCNT_BITFIELD(3)
-enum
-{
- ANIM_BANK_ATTACKER,
- ANIM_BANK_TARGET,
- ANIM_BANK_ATK_PARTNER,
- ANIM_BANK_DEF_PARTNER,
-};
-
struct BattleAnimBackground
{
void *image;
@@ -51,7 +43,7 @@ extern struct DisableStruct *gAnimDisableStructPtr;
void DoMoveAnim(u16 move);
void LaunchBattleAnimation(const u8 *const moveAnims[], u16 b, u8 c);
bool8 IsAnimBankSpriteVisible(u8 a);
-void sub_8076034(u8, u8);
+void MoveBattlerSpriteToBG(u8, u8);
bool8 IsContest(void);
void ClearBattleAnimationVars(void);
void DestroyAnimSprite(struct Sprite *sprite);
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
new file mode 100644
index 000000000..c173a8730
--- /dev/null
+++ b/include/constants/battle_anim.h
@@ -0,0 +1,9 @@
+#ifndef GUARD_BATTLEANIM_CONSTANTS_H
+#define GUARD_BATTLEANIM_CONSTANTS_H
+
+#define ANIM_BANK_ATTACKER 0
+#define ANIM_BANK_TARGET 1
+#define ANIM_BANK_ATK_PARTNER 2
+#define ANIM_BANK_DEF_PARTNER 3
+
+#endif
diff --git a/include/contest.h b/include/contest.h
index b0bdd7f61..557b9e5c4 100644
--- a/include/contest.h
+++ b/include/contest.h
@@ -43,17 +43,13 @@ struct ContestPokemon
/*0x02*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x0D*/ u8 trainerName[8];
/*0x15*/ u8 trainerGfxId;
- /*0x16*/ u8 unk16;
- /*0x17*/ u8 filler17;
/*0x18*/ u32 flags;
- /*0x1C*/ u8 unk1C_0:2;
- u8 unk1C_2:1;
- u8 unk1C_3:1;
- u8 unk1C_4:1;
- u8 unk1C_5:1;
- u8 unk1C_6:1;
- u8 unk1C_7:1;
- u8 filler1D;
+ /*0x1C*/ u8 whichRank:2;
+ u8 aiPool_Cool:1;
+ u8 aiPool_Beauty:1;
+ u8 aiPool_Cute:1;
+ u8 aiPool_Smart:1;
+ u8 aiPool_Tough:1;
/*0x1E*/ u16 moves[4]; // moves
/*0x26*/ u8 cool; // cool
/*0x27*/ u8 beauty; // beauty
@@ -61,8 +57,7 @@ struct ContestPokemon
/*0x29*/ u8 smart; // smart
/*0x2A*/ u8 tough; // tough
/*0x2B*/ u8 sheen; // sheen
- /*0x2C*/ u8 unk2C;
- /*0x2D*/ u8 unk2D[11];
+ /*0x2C*/ u8 unk2C[12];
/*0x38*/ u32 personality; // personality
/*0x3C*/ u32 otId; // otId
}; // wow
diff --git a/include/global.h b/include/global.h
index d0af4a4d1..6dd772795 100644
--- a/include/global.h
+++ b/include/global.h
@@ -65,6 +65,15 @@ enum
#define T2_READ_32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
#define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr)
+// Credits to Made (dolphin emoji)
+#define S16TOPOSFLOAT(val) \
+({ \
+ s16 v = (val); \
+ float f = (float)v; \
+ if(v < 0) f += 65536.0f; \
+ f; \
+})
+
enum
{
VERSION_SAPPHIRE = 1,
diff --git a/include/item.h b/include/item.h
index 8f6cc883b..bafa8a3fd 100644
--- a/include/item.h
+++ b/include/item.h
@@ -30,8 +30,6 @@ struct BagPocket
#define NUM_BAG_POCKETS 5
-extern const struct BagPocket gBagPockets[NUM_BAG_POCKETS];
-
void CopyItemName(u16 itemId, u8 *string);
bool8 IsBagPocketNonEmpty(u8 pocket);
bool8 CheckBagHasItem(u16 itemId, u16 count);
diff --git a/include/macros/battle_anim.inc b/include/macros/battle_anim.inc
index 4ff845032..bf409a848 100644
--- a/include/macros/battle_anim.inc
+++ b/include/macros/battle_anim.inc
@@ -1,14 +1,14 @@
- .macro loadsprite id
+ .macro loadspritegfx id
.byte 0x00
.2byte \id
.endm
- .macro unloadsprite id
+ .macro unloadspritegfx id
.byte 0x01
.2byte \id
.endm
- .macro sprite template, priority, argv:vararg
+ .macro createsprite template, priority, argv:vararg
.byte 0x02
.4byte \template
.byte \priority
@@ -18,7 +18,7 @@
.Lsprite_\@_2:
.endm
- .macro createtask addr, priority, argv:vararg
+ .macro createvisualtask addr, priority, argv:vararg
.byte 0x03
.4byte \addr
.byte \priority
@@ -28,12 +28,12 @@
.Lcreatetask_\@_2:
.endm
- .macro pause delay
+ .macro delay amount
.byte 0x04
- .byte \delay
+ .byte \amount
.endm
- .macro wait
+ .macro waitforvisualfinish
.byte 0x05
.endm
@@ -78,29 +78,29 @@
.4byte \addr
.endm
- .macro ret
+ .macro return
.byte 0x0F
.endm
- .macro setvar var_num, value
+ .macro setarg arg_num, value
.byte 0x10
- .byte \var_num
+ .byte \arg_num
.2byte \value
.endm
- .macro ifelse addr1, addr2
+ .macro choosetwoturnanim addr1, addr2
.byte 0x11
.4byte \addr1
.4byte \addr2
.endm
- .macro jumpif cond, addr
+ .macro jumpifmoveturn cond, addr
.byte 0x12
.byte \cond
.4byte \addr
.endm
- .macro jump addr
+ .macro goto addr
.byte 0x13
.4byte \addr
.endm
@@ -127,7 +127,7 @@
.byte \id
.endm
- .macro panse_19 id, pan
+ .macro playsewithpan id, pan
.byte 0x19
.2byte \id
.byte \pan
@@ -147,7 +147,7 @@
.byte \delay
.endm
- .macro panse_1C id, pan, delay, count
+ .macro loopsewithpan id, pan, delay, count
.byte 0x1C
.2byte \id
.byte \pan
@@ -155,7 +155,7 @@
.byte \count
.endm
- .macro panse_1D id, pan, count
+ .macro waitplaysewithpan id, pan, count
.byte 0x1D
.2byte \id
.byte \pan
@@ -167,7 +167,7 @@
.2byte \bldcnt
.endm
- .macro createtask_1F addr, argv:vararg
+ .macro createsoundtask addr, argv:vararg
.byte 0x1F
.4byte \addr
.byte (.Lcreatetask_1F_\@_2 - .Lcreatetask_1F_\@_1) / 2
@@ -180,29 +180,29 @@
.byte 0x20
.endm
- .macro jumpvareq var_num, value, addr
+ .macro jumpargeq arg_num, value, addr
.byte 0x21
- .byte \var_num
+ .byte \arg_num
.2byte \value
.4byte \addr
.endm
- .macro monbg_22 unk
+ .macro monbg_22 bank
.byte 0x22
- .byte \unk
+ .byte \bank
.endm
- .macro clearmonbg_23 unk
+ .macro clearmonbg_23 bank
.byte 0x23
- .byte \unk
+ .byte \bank
.endm
- .macro jumpunkcond addr
+ .macro jumpifcontest addr
.byte 0x24
.4byte \addr
.endm
- .macro fadetobg_25 a, b, c
+ .macro fadetobgfromset a, b, c
.byte 0x25
.byte \a
.byte \b
@@ -227,38 +227,38 @@
.byte \delay
.endm
- .macro monbgprio_28 unk
+ .macro monbgprio_28 bank
.byte 0x28
- .byte \unk
+ .byte \bank
.endm
.macro monbgprio_29
.byte 0x29
.endm
- .macro monbgprio_2A unk
+ .macro monbgprio_2A bank
.byte 0x2A
- .byte \unk
+ .byte \bank
.endm
- .macro invisible side
+ .macro invisible bank
.byte 0x2B
- .byte \side
+ .byte \bank
.endm
- .macro visible side
+ .macro visible bank
.byte 0x2C
- .byte \side
+ .byte \bank
.endm
- .macro doublebattle_2D unk
+ .macro doublebattle_2D bank
.byte 0x2D
- .byte \unk
+ .byte \bank
.endm
- .macro doublebattle_2E unk
+ .macro doublebattle_2E bank
.byte 0x2E
- .byte \unk
+ .byte \bank
.endm
.macro stopsound
diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h
index ff737135b..ed42871a6 100644
--- a/include/rom_8077ABC.h
+++ b/include/rom_8077ABC.h
@@ -16,8 +16,8 @@ u8 GetAnimBankSpriteId(u8 side);
void StoreSpriteCallbackInData(struct Sprite *sprite, void(*callback)(struct Sprite *));
void sub_8078314(struct Sprite *sprite);
void sub_8078364(struct Sprite *sprite);
-void sub_8078458(struct Sprite *sprite);
-void sub_80784A8(struct Sprite *sprite);
+void TranslateMonBGUntil(struct Sprite *sprite);
+void TranslateMonBGSubPixelUntil(struct Sprite *sprite);
u8 GetBankSide(u8);
u8 GetBankSide(u8);
u8 GetBankSide(u8 side);
@@ -34,11 +34,10 @@ u8 IsDoubleBattle(void);
bool8 IsDoubleBattle(void);
void sub_8078914();
u8 sub_80789BC();
-void sub_8078A5C(struct Sprite *sprite);
-void sub_8078A5C(struct Sprite *sprite);
-void obj_translate_based_on_private_1_2_3_4(struct Sprite *sprite);
-bool8 sub_8078B5C(struct Sprite *sprite);
-void sub_8078BB8(struct Sprite *sprite);
+void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
+void InitAnimSpriteTranslationDeltas(struct Sprite *sprite);
+bool8 TranslateAnimSpriteByDeltas(struct Sprite *sprite);
+void TranslateAnimSpriteByDeltasUntil(struct Sprite *sprite);
void sub_8078D44(struct Sprite *sprite);
void obj_id_set_rotscale(u8 sprite, s16, s16, u16);
bool8 sub_8078E38();
@@ -65,9 +64,9 @@ void sub_807A850(struct Task *task, u8 taskId);
void sub_807A8D4(struct Sprite *sprite);
void sub_807A960(struct Sprite *sprite);
void sub_8078A34(struct Sprite *sprite);
-void sub_80787B0(struct Sprite *sprite, u8);
+void InitAnimSpritePos(struct Sprite *sprite, u8);
void sub_8078764(struct Sprite *sprite, u8);
-void sub_8078B34(struct Sprite *sprite);
+void StartTranslateAnimSpriteByDeltas(struct Sprite *sprite);
void sub_8078D60(struct Sprite *sprite);
void sub_80786EC(struct Sprite *sprite);
void sub_80782D8(struct Sprite *sprite);
@@ -83,7 +82,7 @@ void sub_8078C00(struct Sprite *sprite);
void sub_8078114(struct Sprite *sprite);
void sub_8078174(struct Sprite *sprite);
void sub_80793C4(struct Sprite *sprite);
-void sub_807A3FC(u8 slot, u8 a2, s16 *a3, s16 *a4);
+void SetAverageBattlerPositions(u8 slot, u8 a2, s16 *a3, s16 *a4);
u8 sub_8079ED4(u8 slot);
s16 sub_807A100(u8 slot, u8 a2);
u16 sub_80790F0(s16 a, s16 b);
@@ -99,11 +98,11 @@ void sub_80798F4(struct Task *task, u8 a2, const void *a3);
bool8 sub_807992C(struct Task *task);
u8 sub_8077FC0(u8 slot);
void move_anim_8074EE0(struct Sprite *sprite);
-bool8 sub_8078718(struct Sprite *sprite);
+bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *sprite);
bool8 sub_8078CE8(struct Sprite *sprite);
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
void sub_8078BD4(struct Sprite *sprite);
-void sub_807941C(struct Sprite *sprite);
+void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
void sub_80789D4(bool8 a1);
void sub_8079AB8(u8 sprite, u8 sprite2);
u8 sub_807A4A0(int bank, u8 sprite, int species);
diff --git a/ld_script.txt b/ld_script.txt
index 359a18521..1ca6bc702 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -134,7 +134,7 @@ SECTIONS {
src/engine/trainer_card.o(.text);
src/engine/save_menu_util.o(.text);
src/battle/battle_party_menu.o(.text);
- asm/unk_text_8095904.o(.text);
+ src/unk_text_8095904.o(.text);
src/pokemon/pokemon_storage_system.o(.text);
src/pokemon/pokemon_storage_system_2.o(.text);
src/pokemon/pokemon_storage_system_3.o(.text);
@@ -303,7 +303,7 @@ SECTIONS {
src/battle/anim/shock.o(.text);
asm/current.o(.text);
asm/ice.o(.text);
- asm/fight.o(.text);
+ src/battle/anim/fight.o(.text);
src/battle/anim/poison.o(.text);
asm/flying.o(.text);
src/battle/anim/psychic.o(.text);
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index 90fa5c879..b24809264 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -16,7 +16,7 @@ void sub_80D33B4(struct Sprite *sprite)
{
s16 r6;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker) != 0)
r6 = -gBattleAnimArgs[2];
else
@@ -26,7 +26,7 @@ void sub_80D33B4(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D344C;
sprite->affineAnimPaused = TRUE;
sprite->callback(sprite);
@@ -39,7 +39,7 @@ static void sub_80D344C(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
sprite->affineAnimPaused = FALSE;
}
- if (sub_8078B5C(sprite) != 0)
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index e7b49471d..f585b74bc 100644
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -15,19 +15,19 @@ static void sub_80D1FA4(struct Sprite* sprite);
void sub_80D1F58(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 0x5F;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1FA4;
}
void sub_80D1FA4(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) == 0)
+ if (TranslateAnimSpriteByDeltas(sprite) == 0)
{
sprite->pos2.y += Sin(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index 403003ce3..1252c1315 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -43,7 +43,7 @@ void sub_80D31C8(struct Sprite* sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
sprite->data[5] = newSpriteId;
@@ -69,7 +69,7 @@ static void sub_80D32E8(struct Sprite *sprite)
u16 index = gSprites[spriteId].data[3];
sprite->data[0] = 1;
- sub_8078B5C(sprite);
+ TranslateAnimSpriteByDeltas(sprite);
sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]);
sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]);
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index dbc0f75a5..e12f55a8b 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -40,7 +40,7 @@ void sub_80DC824(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -65,7 +65,7 @@ void sub_80DC8F4(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -76,7 +76,7 @@ void sub_80DC9A0(struct Sprite *sprite)
if (IsContest())
gBattleAnimArgs[2] /= 2;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
@@ -88,7 +88,7 @@ void sub_80DC9A0(struct Sprite *sprite)
}
else
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sub_8078BD4(sprite);
@@ -98,7 +98,7 @@ void sub_80DC9A0(struct Sprite *sprite)
static void sub_80DCA38(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroyAnimSprite(sprite);
return;
@@ -111,7 +111,7 @@ static void sub_80DCA38(struct Sprite *sprite)
// used in Move_STRING_SHOT
void sub_80DCA70(struct Sprite *sprite)
{
- sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
@@ -212,7 +212,7 @@ void sub_80DCBCC(struct Sprite *sprite)
}
}
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
@@ -224,7 +224,7 @@ void sub_80DCBCC(struct Sprite *sprite)
sprite->data[2] = lVarX;
sprite->data[4] = lVarY;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -232,7 +232,7 @@ void sub_80DCBCC(struct Sprite *sprite)
// Move_PIN_MISSILE, Move_ICICLE_SPEAR
void sub_80DCCFC(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -251,7 +251,7 @@ void sub_80DCD78(struct Sprite *sprite)
{
sprite->invisible = FALSE;
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -271,7 +271,7 @@ void sub_80DCD78(struct Sprite *sprite)
x2 += x1;
y2 += y1;
- if (!sub_8078718(sprite))
+ if (!TranslateAnimSpriteLinearAndSine(sprite))
{
u16 rot = sub_80790F0(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 90b2021f1..1dca0b886 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -17,11 +17,11 @@ static void sub_80D00B4(struct Sprite* sprite);
void sub_80CFFD8(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 20;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
}
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
index 2234ebacb..0f23fed82 100644
--- a/src/battle/anim/cutter.c
+++ b/src/battle/anim/cutter.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
@@ -7,29 +8,36 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80CB09C(struct Sprite* sprite);
-static void sub_80CB1A4(struct Sprite* sprite);
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite);
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite);
-// cutter (the cresent shaped leaf used in throwing projectiles for the listed moves.)
+// Animates a sprite that moves linearly from one location to another, with a
+// single-cycle sine wave added to the y position along the way.
// Used by Razor Leaf and Magical Leaf.
-
-void sub_80CAFD0(struct Sprite* sprite)
+// arg 0: initial x offset
+// arg 1: initial y offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: translation duration
+// arg 5: wave amplitude
+// arg 6: target between double battle opponents (boolean)
+void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
- if (GetBankSide(gAnimBankAttacker))
+ InitAnimSpritePos(sprite, 1);
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- if (!(gBattleAnimArgs[6]))
+ if (!gBattleAnimArgs[6])
{
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
}
else
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
@@ -45,18 +53,18 @@ void sub_80CAFD0(struct Sprite* sprite)
sprite->data[0] = 0;
}
- sprite->callback = sub_80CB09C;
+ sprite->callback = AnimTranslateLinearSingleSineWaveStep;
}
-void sub_80CB09C(struct Sprite* sprite)
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
{
- bool8 c = FALSE;
+ bool8 destroy = FALSE;
s16 a = sprite->data[0];
s16 b = sprite->data[7];
s16 r0;
sprite->data[0] = 1;
- sub_8078718(sprite);
+ TranslateAnimSpriteLinearAndSine(sprite);
r0 = sprite->data[7];
sprite->data[0] = a;
if (b > 0xC8 && r0 <= 0x37 && sprite->oam.affineParam == 0)
@@ -67,24 +75,30 @@ void sub_80CB09C(struct Sprite* sprite)
sprite->invisible ^= 1;
sprite->oam.affineParam++;
if (sprite->oam.affineParam == 0x1E)
- c = TRUE;
+ destroy = TRUE;
}
- if (sprite->pos1.x + sprite->pos2.x > 0x100
+ if (sprite->pos1.x + sprite->pos2.x > 256
|| sprite->pos1.x + sprite->pos2.x < -16
- || sprite->pos1.y + sprite->pos2.y > 0xA0
+ || sprite->pos1.y + sprite->pos2.y > 160
|| sprite->pos1.y + sprite->pos2.y < -16)
- c = TRUE;
+ destroy = TRUE;
- if (c)
+ if (destroy)
DestroyAnimSprite(sprite);
}
-void sub_80CB144(struct Sprite* sprite)
+// Animates particles in the Twister move animation.
+// arg 0: duration
+// arg 1: total y delta (the particles rise upward)
+// arg 2: wave period (higher means faster wave)
+// arg 3: wave amplitude
+// arg 4: speedup frame (particles move faster at the end of the animation)
+void AnimMoveTwisterParticle(struct Sprite* sprite)
{
if (!IsContest() && IsDoubleBattle() == TRUE)
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
}
sprite->pos1.y += 32;
@@ -93,10 +107,10 @@ void sub_80CB144(struct Sprite* sprite)
sprite->data[2] = gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[3];
sprite->data[4] = gBattleAnimArgs[4];
- sprite->callback = sub_80CB1A4;
+ sprite->callback = AnimMoveTwisterParticleStep;
}
-void sub_80CB1A4(struct Sprite* sprite)
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
{
if (sprite->data[1] == 0xFF)
{
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index 0f83df211..b1210bc54 100644
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
@@ -13,7 +13,7 @@ extern u8 gAnimBankTarget;
void sub_80D0118(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
if (GetBankSide(gAnimBankAttacker) == 0)
sprite->pos1.y += 16;
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 1c88dc23e..aaf8507c6 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -14,7 +14,7 @@
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
@@ -69,7 +69,7 @@ static void sub_80DFC9C(u8 taskId)
gTasks[taskId].data[2] = 0;
if (r2 == 16)
{
- gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 1;
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 1;
DestroyAnimVisualTask(taskId);
}
}
@@ -128,7 +128,7 @@ void sub_80DFE14(struct Sprite *sprite)
sprite->data[3] = GetBankPosition(gAnimBankTarget, 3);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = 0x7E;
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = -sprite->data[1];
sprite->data[4] = -sprite->data[2];
sprite->data[6] = 0xFFD8;
@@ -244,7 +244,7 @@ void sub_80DFFD0(struct Sprite *sprite)
static void sub_80E00D0(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
move_anim_8074EE0(sprite);
}
@@ -792,13 +792,13 @@ static void sub_80E08CC(u8 priority)
void sub_80E0918(u8 taskId)
{
u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
- sub_8076034(gAnimBankAttacker, toBG2);
- gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 0;
+ MoveBattlerSpriteToBG(gAnimBankAttacker, toBG2);
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 0;
if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- sub_8076034(gAnimBankAttacker ^ 2, toBG2 ^ 1);
- gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].invisible = 0;
+ MoveBattlerSpriteToBG(gAnimBankAttacker ^ 2, toBG2 ^ 1);
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].invisible = 0;
}
DestroyAnimVisualTask(taskId);
@@ -851,7 +851,7 @@ void sub_80E0A4C(u8 taskId)
{
if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
{
- gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].oam.priority--;
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority--;
REG_BG1CNT_BITFIELD.priority = 1;
var0 = 1;
}
@@ -937,7 +937,7 @@ static void sub_80E0CD0(u8 taskId)
if (gTasks[taskIdCopy].data[6] == 1)
{
- gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].oam.priority++;
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++;
}
DestroyAnimVisualTask(taskIdCopy);
@@ -985,7 +985,7 @@ void sub_80E0E24(u8 taskId)
{
bank = GetBankByIdentity(identity);
if (IsAnimBankSpriteVisible(bank))
- spriteId = gObjectBankIDs[bank];
+ spriteId = gBankSpriteIds[bank];
else
spriteId = 0xFF;
}
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index bf39e01c0..dc2c0bc50 100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
@@ -19,7 +19,7 @@ extern u8 gBankAttacker;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
extern u16 gUnknown_03000730[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
// Outrage
@@ -68,7 +68,7 @@ void sub_80DF63C(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index f9e505bf2..be3a280af 100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -59,7 +59,6 @@ void sub_80D0C88(u8 taskId)
task->func = sub_80D0D68;
}
-#ifdef NONMATCHING
void sub_80D0D68(u8 taskId)
{
struct Task* task = &gTasks[taskId];
@@ -99,126 +98,13 @@ void sub_80D0D68(u8 taskId)
if (++task->data[3] >= task->data[15])
{
- gScanlineEffect.unk15 = 3;
+ gScanlineEffect.state = 3;
DestroyAnimVisualTask(taskId);
}
}
break;
}
}
-#else
-__attribute__((naked))
-void sub_80D0D68(u8 taskId)
-{
- asm(".syntax unified\n\
- push {r4,lr}\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- lsls r0, r4, 2\n\
- adds r0, r4\n\
- lsls r0, 3\n\
- ldr r1, _080D0D88 @ =gTasks\n\
- adds r3, r0, r1\n\
- movs r1, 0x10\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- beq _080D0D8C\n\
- cmp r0, 0x1\n\
- beq _080D0DA2\n\
- b _080D0E22\n\
- .align 2, 0\n\
-_080D0D88: .4byte gTasks\n\
-_080D0D8C:\n\
- ldrh r0, [r3, 0x12]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x12]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x14\n\
- ble _080D0E22\n\
- ldrh r0, [r3, 0x10]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x10]\n\
- b _080D0E22\n\
-_080D0DA2:\n\
- ldrh r0, [r3, 0xA]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0xA]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x3\n\
- ble _080D0E22\n\
- movs r0, 0\n\
- strh r0, [r3, 0xA]\n\
- ldrh r1, [r3, 0xE]\n\
- movs r0, 0x3\n\
- ands r0, r1\n\
- strh r0, [r3, 0xC]\n\
- ldrh r0, [r3, 0x8]\n\
- subs r0, r1\n\
- strh r0, [r3, 0x12]\n\
- movs r2, 0xC\n\
- ldrsh r1, [r3, r2]\n\
- cmp r1, 0x1\n\
- beq _080D0DD8\n\
- cmp r1, 0x1\n\
- ble _080D0DE0\n\
- cmp r1, 0x2\n\
- beq _080D0DDC\n\
- cmp r1, 0x3\n\
- beq _080D0DDC\n\
- b _080D0DE0\n\
-_080D0DD8:\n\
- subs r0, 0x2\n\
- b _080D0DDE\n\
-_080D0DDC:\n\
- adds r0, 0x1\n\
-_080D0DDE:\n\
- strh r0, [r3, 0x12]\n\
-_080D0DE0:\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- blt _080D0E04\n\
- ldr r2, _080D0E28 @ =gScanlineEffectRegBuffers\n\
- lsls r0, 1\n\
- adds r0, r2\n\
- ldrh r1, [r3, 0x14]\n\
- strh r1, [r0]\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- lsls r0, 1\n\
- movs r1, 0xF0\n\
- lsls r1, 3\n\
- adds r2, r1\n\
- adds r0, r2\n\
- ldrh r1, [r3, 0x14]\n\
- strh r1, [r0]\n\
-_080D0E04:\n\
- ldrh r0, [r3, 0xE]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0xE]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- movs r2, 0x26\n\
- ldrsh r1, [r3, r2]\n\
- cmp r0, r1\n\
- blt _080D0E22\n\
- ldr r1, _080D0E2C @ =gScanlineEffect\n\
- movs r0, 0x3\n\
- strb r0, [r1, 0x15]\n\
- adds r0, r4, 0\n\
- bl DestroyAnimVisualTask\n\
-_080D0E22:\n\
- pop {r4}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_080D0E28: .4byte gScanlineEffectRegBuffers\n\
-_080D0E2C: .4byte gScanlineEffect\n\
-.syntax divided\n");
-}
-#endif
void sub_80D0E30(struct Sprite* sprite)
{
diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c
index 8004b3bf5..b3de1dbb1 100644
--- a/src/battle/anim/egg.c
+++ b/src/battle/anim/egg.c
@@ -22,7 +22,7 @@ static void sub_80D158C(struct Sprite* sprite);
void sub_80D1368(struct Sprite* sprite)
{
s16 r1;
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
r1 = (GetBankSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index 15045f5bd..8111f70a3 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -20,7 +20,7 @@ static void sub_80D370C(struct Sprite *);
void sub_80D3554(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
@@ -28,7 +28,7 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0xD200 / sprite->data[0];
sprite->data[7] = gBattleAnimArgs[3];
@@ -49,7 +49,7 @@ void sub_80D3554(struct Sprite *sprite)
static void sub_80D35DC(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -147,7 +147,7 @@ void sub_80D3728(struct Sprite *sprite)
else
var2 = 1;
- sub_80787B0(sprite, var1);
+ InitAnimSpritePos(sprite, var1);
if (GetBankSide(gAnimBankAttacker) != 0)
{
@@ -157,6 +157,6 @@ void sub_80D3728(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, var2) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
new file mode 100644
index 000000000..a7c25de49
--- /dev/null
+++ b/src/battle/anim/fight.c
@@ -0,0 +1,647 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "random.h"
+#include "rom_8077ABC.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/battle_constants.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBankAttacker;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u8 gBankSpriteIds[];
+extern u8 gBanksBySide[];
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern u16 gBattle_BG3_Y;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattlePartyID[];
+extern u8 gAnimMoveTurn;
+
+extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
+
+static void sub_80D927C(struct Sprite *sprite);
+static void sub_80D9328(struct Sprite *sprite);
+static void sub_80D9404(struct Sprite *sprite);
+static void sub_80D9474(struct Sprite *sprite);
+static void sub_80D94CC(struct Sprite *sprite);
+static void sub_80D9524(struct Sprite *sprite);
+static void sub_80D9640(struct Sprite *sprite);
+static void sub_80D97A0(struct Sprite *sprite);
+static void sub_80D986C(struct Sprite *sprite);
+static void sub_80D9934(struct Sprite *sprite);
+static void sub_80D99F4(struct Sprite *sprite);
+
+
+void sub_080B08A0(struct Sprite *sprite)
+{
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 15;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D902C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[7] == 1 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[6]);
+ gBattleAnimArgs[6] = 0;
+ sub_8079534(sprite);
+}
+
+void sub_80D9078(struct Sprite *sprite)
+{
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sub_80D902C(sprite);
+}
+
+void sub_80D90A4(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ if (gBattleAnimArgs[3] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D90F4(struct Sprite *sprite)
+{
+ u8 bank;
+ s16 xMod, yMod;
+ s16 x, y;
+
+ if (gBattleAnimArgs[0] == 0)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = Random() % 5;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->pos1.x = GetBankPosition(bank, 2);
+ sprite->pos1.y = GetBankPosition(bank, 3);
+
+ xMod = sub_807A100(bank, 1) / 2;
+ yMod = sub_807A100(bank, 0) / 4;
+
+ x = Random() % xMod;
+ y = Random() % yMod;
+
+ if (Random() & 1)
+ x *= -1;
+ if (Random() & 1)
+ y *= -1;
+
+ if ((gBanksBySide[bank] & 1) == 0)
+ y += 0xFFF0;
+
+ sprite->pos1.x += x;
+ sprite->pos1.y += y;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ if (sprite->data[7] != 64)
+ {
+ StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
+ gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
+ }
+
+ sprite->callback = sub_80D927C;
+}
+
+static void sub_80D927C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (sprite->data[7] != 64)
+ {
+ FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ }
+
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->data[0]--;
+ }
+}
+
+void sub_80D92D0(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = 30;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[2] = sprite->pos1.x - 20;
+ }
+ else
+ {
+ sprite->data[2] = sprite->pos1.x + 20;
+ sprite->hFlip = 1;
+ }
+
+ sprite->data[4] = sprite->pos1.y - 20;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, sub_80D9328);
+}
+
+static void sub_80D9328(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 11)
+ {
+ sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
+ sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
+ sprite->data[0] = 8;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ }
+}
+
+void sub_80D9378(struct Sprite *sprite)
+{
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBankIdentity(gAnimBankTarget) < 2)
+ gBattleAnimArgs[0] *= -1;
+
+ sub_8078764(sprite, 1);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y;
+
+ InitAnimSpriteTranslationDeltas(sprite);
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[4];
+ sprite->data[7] = 0;
+
+ sprite->callback = sub_80D9404;
+}
+
+static void sub_80D9404(struct Sprite *sprite)
+{
+ if (!TranslateAnimSpriteByDeltas(sprite))
+ {
+ sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
+ sprite->data[7] += sprite->data[6];
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D943C(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[3];
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80D9474);
+}
+
+static void sub_80D9474(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = 20;
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D94A8(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+
+ sprite->callback = sub_80D94CC;
+}
+
+static void sub_80D94CC(struct Sprite *sprite)
+{
+ if (--sprite->data[0] == -1)
+ {
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, sub_80D9524);
+ }
+}
+
+static void sub_80D9524(struct Sprite *sprite)
+{
+ sprite->data[0] = 15;
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9540(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_8078764(sprite, 1);
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+
+ if (sprite->data[3] > 100)
+ sprite->invisible = sprite->data[3] % 2;
+
+ if (sprite->data[3] > 120)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D95D0(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[2];
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = 0;
+ sprite->callback = sub_80D9640;
+}
+
+static void sub_80D9640(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (--sprite->data[1] == 0)
+ {
+ if (sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[3]++;
+ if (sprite->data[3] & 1)
+ sprite->pos2.x = 2;
+ else
+ sprite->pos2.x = -2;
+ }
+
+ if (--sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_80D96B8(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ }
+
+ sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
+ sprite->data[0] = 0;
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->data[6] = -3;
+ sprite->data[7] = -3;
+ break;
+ case 1:
+ sprite->data[6] = 3;
+ sprite->data[7] = -3;
+ break;
+ case 2:
+ sprite->data[6] = -3;
+ sprite->data[7] = 3;
+ break;
+ case 3:
+ sprite->data[6] = 3;
+ sprite->data[7] = 3;
+ break;
+ default:
+ DestroyAnimSprite(sprite);
+ return;
+ }
+
+ sprite->callback = sub_80D97A0;
+}
+
+static void sub_80D97A0(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[6];
+ sprite->pos1.y += sprite->data[7];
+
+ if (++sprite->data[0] > 40)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D97CC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ sprite->data[7] = gAnimBankTarget;
+ }
+ else
+ {
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ sprite->data[7] = gAnimBankAttacker;
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 12;
+ sprite->data[2] = 8;
+ sprite->callback = sub_80D986C;
+}
+
+static void sub_80D986C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 180)
+ {
+ REG_BLDCNT = 0;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBankPosition(sprite->data[7], 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBankPosition(sprite->data[7], 3);
+
+ InitAnimSpriteTranslationDeltas(sprite);
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
+ }
+}
+
+void sub_80D98D8(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = 120;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sub_8079BF4(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
+
+ sprite->data[6] = gBattleAnimArgs[1];
+ sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
+
+ sprite->callback = sub_80D9934;
+}
+
+static void sub_80D9934(struct Sprite *sprite)
+{
+ void *var0;
+
+ if (sprite->data[0] != 0)
+ {
+ var0 = sub_8079BFC(sprite->data[4], sprite->data[5]);
+ var0 -= sprite->data[6];
+ sub_8079BF4(&sprite->data[4], &sprite->data[5], var0);
+
+ var0 = (void *)(((intptr_t)var0) >> 8);
+ sprite->pos1.y = (intptr_t)var0;
+ if (sprite->pos1.y < -8)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]--;
+ }
+ else
+ {
+ s16 pos0 = GetBankPosition(gAnimBankAttacker, 2);
+ s16 pos1 = GetBankPosition(gAnimBankAttacker, 3);
+ s16 pos2 = GetBankPosition(gAnimBankTarget, 2);
+ s16 pos3 = GetBankPosition(gAnimBankTarget, 3);
+
+ sprite->data[0] = pos2 - pos0;
+ sprite->data[1] = pos3 - pos1;
+ sprite->data[2] = sprite->pos1.x << 4;
+ sprite->data[3] = sprite->pos1.y << 4;
+
+ sprite->callback = sub_80D99F4;
+ }
+}
+
+static void sub_80D99F4(struct Sprite *sprite)
+{
+ u16 edgeX;
+
+ sprite->data[2] += sprite->data[0];
+ sprite->data[3] += sprite->data[1];
+ sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->pos1.y = sprite->data[3] >> 4;
+
+ edgeX = sprite->pos1.x + 8;
+ if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D9A38(struct Sprite *sprite)
+{
+ u8 bank;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ bank = gAnimBankTarget;
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ }
+ else
+ {
+ bank = gAnimBankAttacker;
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ }
+
+ if (IsContest())
+ sprite->oam.matrixNum |= 0x8;
+ else if (GetBankSide(bank) == SIDE_PLAYER)
+ sprite->oam.matrixNum |= 0x18;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBankPosition(bank, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBankPosition(bank, 3);
+
+ InitAnimSpriteTranslationDeltas(sprite);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
+}
+
+static void sub_80D9B24(struct Sprite *sprite)
+{
+ if (sprite->data[0] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[0]++;
+}
+
+void sub_80D9B48(struct Sprite *sprite)
+{
+ u8 turn;
+
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->data[4] = gBattleAnimArgs[2];
+
+ turn = gAnimMoveTurn;
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ turn++;
+
+ if (turn & 1)
+ {
+ sprite->data[2] = -sprite->data[2];
+ sprite->data[1]++;
+ }
+
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->pos2.x = sprite->data[2];
+ sprite->pos2.y = sprite->data[3];
+ sprite->callback = sub_80D9B24;
+}
+
+void sub_80D9BD4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_8078764(sprite, 0);
+
+ if (IsContest())
+ {
+ StartSpriteAnim(sprite, 2);
+ }
+ else if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9C40(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], 2);
+
+ if (++sprite->data[0] > 40)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_80D9C80(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80789D4(0);
+ task->data[8] = gBattleAnimArgs[0];
+ task->data[0]++;
+ break;
+ case 1:
+ if (--task->data[8] == -1)
+ task->data[0]++;
+ break;
+ case 2:
+ default:
+ task->data[9] += 1280;
+ break;
+ }
+
+ task->data[10] += 2816;
+
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ gBattle_BG3_X += task->data[9] >> 8;
+ else
+ gBattle_BG3_X -= task->data[9] >> 8;
+
+ gBattle_BG3_Y += task->data[10] >> 8;
+
+ task->data[9] &= 0xFF;
+ task->data[10] &= 0xFF;
+
+ if (gBattleAnimArgs[7] == -1)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80789D4(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index 4d577a765..fe63fcff1 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -42,7 +42,7 @@ struct Sprite *sub_80D5210(struct Sprite *sprite)
void sub_80D522C(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[7] = gBattleAnimArgs[2];
sprite->data[0] = 0;
@@ -62,7 +62,7 @@ void sub_80D5254(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D52AC;
}
@@ -70,7 +70,7 @@ void sub_80D5254(struct Sprite *sprite)
void sub_80D52AC(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
sprite->data[0] = 0;
@@ -123,7 +123,7 @@ void sub_80D5374(struct Sprite *sprite)
void sub_80D53B4(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index 441ac0e6d..559f617c6 100644
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -53,7 +53,7 @@ void sub_80CBF5C(u8 taskId)
{
case 4:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -65,7 +65,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 8:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -77,7 +77,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 0:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 1;
@@ -103,7 +103,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 2:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 3;
@@ -146,7 +146,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 6:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 7;
@@ -189,7 +189,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 10:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -221,7 +221,7 @@ void sub_80CBF5C(u8 taskId)
}
case 12:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) != 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) != 0)
{
DestroySprite(sprite);
task->data[0]++;
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index e4577f1e1..e6c101de3 100644
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
@@ -35,7 +35,7 @@ void sub_80CD190(struct Sprite* sprite)
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
- sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index c4d7b1cef..dbf7a1562 100644
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
@@ -33,7 +33,7 @@ void sub_80D0178(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r8;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80D020C);
}
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index 254160109..211e0e841 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -15,7 +15,7 @@ void sub_80D3014(struct Sprite *sprite)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- sub_807A3FC(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 40;
StartSpriteAffineAnim(sprite, 1);
@@ -30,6 +30,6 @@ void sub_80D3014(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 72;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index b3d842cdf..15279d5e2 100644
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -37,7 +37,7 @@ void sub_80D0228(struct Sprite* sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
sprite->callback = sub_80D02D0;
@@ -45,7 +45,7 @@ void sub_80D0228(struct Sprite* sprite)
void sub_80D02D0(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) && sprite->animEnded == 1)
+ if (TranslateAnimSpriteByDeltas(sprite) && sprite->animEnded == 1)
{
SeekSpriteAnim(sprite, 0);
sprite->animPaused = 1;
@@ -85,6 +85,6 @@ void sub_80D0344(struct Sprite* sprite)
void sub_80D03A8(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) != 0)
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
index 5df89f929..857169e62 100644
--- a/src/battle/anim/heart_1.c
+++ b/src/battle/anim/heart_1.c
@@ -14,7 +14,7 @@ extern u8 gAnimBankTarget;
void sub_80D1C80(struct Sprite* sprite)
{
if (++sprite->data[0] == 1)
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->pos2.x = Sin(sprite->data[1], 8);
sprite->pos2.y = sprite->data[2] >> 8;
diff --git a/src/battle/anim/heated_rock.c b/src/battle/anim/heated_rock.c
index 51cfbd007..055960f40 100644
--- a/src/battle/anim/heated_rock.c
+++ b/src/battle/anim/heated_rock.c
@@ -50,101 +50,25 @@ void sub_80D5994(struct Sprite *sprite, s16 x, s16 y)
sprite->data[5] = y * 8;
}
-#ifdef NONMATCHING
void sub_80D59B0(struct Sprite *sprite)
{
int var1;
- int var2;
-
if (++sprite->data[0] > 2)
{
sprite->data[0] = 0;
++sprite->data[1];
- sprite->data[3] += ((u16)sprite->data[1] * (u16)sprite->data[1]);
+ var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
+ sprite->data[3] += var1;
}
- var1 = (u16)sprite->data[4] + (u16)sprite->data[2];
- sprite->data[2] = var1;
- var1 = (s16)var1 >> 3;
- sprite->pos1.x = var1;
-
- var2 = (u16)sprite->data[5] + (u16)sprite->data[3];
- sprite->data[3] = var2;
- var2 = (s16)var2 >> 3;
- sprite->pos1.y = var2;
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[2] >> 3;
+ sprite->data[3] += sprite->data[5];
+ sprite->pos1.y = sprite->data[3] >> 3;
- if ((u32)((var1 + 8) << 16) > 0x1000000 || var2 < -8 || var2 > 120)
- {
- sprite->invisible = 1;
- }
-}
-#else
-__attribute__((naked))
-void sub_80D59B0(struct Sprite *sprite)
-{
- asm(".syntax unified\n\
- push {lr}\n\
- adds r2, r0, 0\n\
- ldrh r0, [r2, 0x2E]\n\
- adds r0, 0x1\n\
- strh r0, [r2, 0x2E]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x2\n\
- ble _080D59DA\n\
- movs r0, 0\n\
- strh r0, [r2, 0x2E]\n\
- ldrh r0, [r2, 0x30]\n\
- adds r0, 0x1\n\
- strh r0, [r2, 0x30]\n\
- ldrh r0, [r2, 0x30]\n\
- adds r1, r0, 0\n\
- muls r1, r0\n\
- adds r0, r1, 0\n\
- ldrh r3, [r2, 0x34]\n\
- adds r0, r3\n\
- strh r0, [r2, 0x34]\n\
-_080D59DA:\n\
- ldrh r0, [r2, 0x36]\n\
- ldrh r1, [r2, 0x32]\n\
- adds r0, r1\n\
- strh r0, [r2, 0x32]\n\
- lsls r0, 16\n\
- asrs r0, 19\n\
- strh r0, [r2, 0x20]\n\
- ldrh r1, [r2, 0x38]\n\
- ldrh r3, [r2, 0x34]\n\
- adds r1, r3\n\
- strh r1, [r2, 0x34]\n\
- lsls r1, 16\n\
- asrs r3, r1, 19\n\
- strh r3, [r2, 0x22]\n\
- adds r0, 0x8\n\
- lsls r0, 16\n\
- movs r1, 0x80\n\
- lsls r1, 17\n\
- cmp r0, r1\n\
- bhi _080D5A10\n\
- adds r1, r3, 0\n\
- movs r0, 0x8\n\
- negs r0, r0\n\
- cmp r1, r0\n\
- blt _080D5A10\n\
- cmp r1, 0x78\n\
- ble _080D5A1C\n\
-_080D5A10:\n\
- adds r0, r2, 0\n\
- adds r0, 0x3E\n\
- ldrb r1, [r0]\n\
- movs r2, 0x4\n\
- orrs r1, r2\n\
- strb r1, [r0]\n\
-_080D5A1C:\n\
- pop {r0}\n\
- bx r0\n\
- .syntax divided\n");
+ if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ sprite->invisible = TRUE;
}
-#endif // NONMATCHING
void sub_80D5A20(struct Sprite *sprite)
{
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index 4006e2d43..0697e83a0 100644
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -91,7 +91,7 @@ void sub_80CB94C(struct Sprite* sprite)
{
s16 e1;
s16 e2;
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
e1 = GetBankPosition(gAnimBankTarget, 0);
e2 = GetBankPosition(gAnimBankTarget, 1);
if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
diff --git a/src/battle/anim/lunge_1.c b/src/battle/anim/lunge_1.c
index d379c8f09..a3b5f19c5 100644
--- a/src/battle/anim/lunge_1.c
+++ b/src/battle/anim/lunge_1.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CD7CC(struct Sprite* sprite);
static void sub_80CD81C(struct Sprite* sprite);
@@ -46,16 +46,16 @@ void sub_80CD7CC(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? 2 : -2;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD81C);
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
}
void sub_80CD81C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sub_8078E70(sprite->data[3], 0);
sprite->data[4] = (sprite->data[6] = GetBankSide(gAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
sprite->data[5] = 0;
@@ -76,9 +76,9 @@ void sub_80CD8A8(struct Sprite* sprite)
sprite->data[0] = 4;
sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? -3 : 3;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD9B8);
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
}
void sub_80CD8F8(struct Sprite* sprite)
@@ -94,7 +94,7 @@ void sub_80CD91C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[6] = GetBankSide(gAnimBankAttacker);
if (GetBankSide(gAnimBankAttacker))
{
diff --git a/src/battle/anim/lunge_2.c b/src/battle/anim/lunge_2.c
index fe2470567..f222b291d 100644
--- a/src/battle/anim/lunge_2.c
+++ b/src/battle/anim/lunge_2.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CDB60(u8 taskId);
static void sub_80CDD20(u8 taskId);
@@ -20,7 +20,7 @@ void sub_80CDAC8(u8 taskId)
{
u8 a;
- gTasks[taskId].data[0] = gObjectBankIDs[gAnimBankAttacker];
+ gTasks[taskId].data[0] = gBankSpriteIds[gAnimBankAttacker];
a = GetBankSide(gAnimBankAttacker);
gTasks[taskId].data[1] = a;
gTasks[taskId].data[2] = 0;
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index 8358d23db..0ee381e13 100644
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
@@ -19,7 +19,7 @@ void sub_80CFE9C(struct Sprite* sprite)
s16 r7;
u16 var;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
r6 = GetBankPosition(gAnimBankTarget, 2);
r7 = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
if (GetBankSide(gAnimBankAttacker) != 0)
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index 715462d73..44817b0a0 100644
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
@@ -24,14 +24,14 @@ void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
void sub_80D1C08(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
}
diff --git a/src/battle/anim/note_scatter_2.c b/src/battle/anim/note_scatter_2.c
index 524c51c08..262afb8bf 100644
--- a/src/battle/anim/note_scatter_2.c
+++ b/src/battle/anim/note_scatter_2.c
@@ -32,14 +32,14 @@ void sub_80CEE60(struct Sprite* sprite)
sprite->data[2] = a + sprite->data[1];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->data[3] - 40;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CEEE8;
}
void sub_80CEEE8(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) == 0)
+ if (TranslateAnimSpriteByDeltas(sprite) == 0)
{
s16 a;
a = Sin(sprite->data[5], 8);
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index c8cf339d2..e7dd0df49 100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -79,13 +79,13 @@ void sub_80CACEC(u8 taskId)
void sub_80CAD54(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
sub_80CADA8(sprite);
@@ -93,7 +93,7 @@ void sub_80CAD54(struct Sprite* sprite)
void sub_80CADA8(struct Sprite* sprite)
{
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 32);
sprite->pos2.y += Cos(sprite->data[5], -5);
@@ -116,13 +116,13 @@ void sub_80CADA8(struct Sprite* sprite)
void sub_80CAE20(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
sub_80CAE74(sprite);
@@ -130,7 +130,7 @@ void sub_80CAE20(struct Sprite* sprite)
void sub_80CAE74(struct Sprite* sprite)
{
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 8);
if ((u16)(sprite->data[5] - 0x3B) < 5 || (u16)(sprite->data[5] - 0xBB) < 5)
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 6ca2fa71c..b965cacb8 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -19,34 +19,34 @@ extern struct SpriteTemplate gSpriteTemplate_83D631C;
void sub_80CA7B0(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
void sub_80CA800(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CA858(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
sub_80CA8B4(sprite);
@@ -54,7 +54,7 @@ void sub_80CA858(struct Sprite* sprite)
void sub_80CA8B4(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroySprite(sprite);
}
@@ -105,7 +105,7 @@ void sub_80CA9A8(struct Sprite* sprite)
void sub_80CA9F8(struct Sprite* sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
index 3b3153428..14db096c6 100644
--- a/src/battle/anim/perceive.c
+++ b/src/battle/anim/perceive.c
@@ -19,6 +19,6 @@ void sub_80D2904(struct Sprite* sprite)
void sub_80D2920(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->callback = sub_80D2904;
}
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index f31c441fb..272d99e84 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -17,7 +17,7 @@ void sub_80D9D70(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
@@ -31,7 +31,7 @@ void sub_80D9D70(struct Sprite *sprite)
void sub_80D9DD4(struct Sprite *sprite) // same as sub_80D9E78
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -41,8 +41,8 @@ void sub_80D9DF0(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- sub_80787B0(sprite, 1);
- sub_807A3FC(gAnimBankTarget, 1, &l1, &l2);
+ InitAnimSpritePos(sprite, 1);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &l1, &l2);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
@@ -59,7 +59,7 @@ void sub_80D9DF0(struct Sprite *sprite)
void sub_80D9E78(struct Sprite *sprite) // same as sub_80D9DD4
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -71,7 +71,7 @@ void sub_80D9E94(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
@@ -92,7 +92,7 @@ void sub_80D9EE8(struct Sprite *sprite)
void sub_80D9F14(struct Sprite *sprite)
{
- sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -104,7 +104,7 @@ void sub_80D9F14(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + sprite->data[0];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -116,7 +116,7 @@ void sub_80D9F88(struct Sprite *sprite)
}
else
{
- sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c
index a0be20d6f..5d67311dc 100644
--- a/src/battle/anim/powder.c
+++ b/src/battle/anim/powder.c
@@ -6,12 +6,17 @@
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
-static void sub_80CA768(struct Sprite* sprite);
+static void AnimMovePowderParticleStep(struct Sprite* sprite);
-// powder
+// Animates the falling particles that horizontally wave back and forth.
// Used by Sleep Powder, Stun Spore, and Poison Powder.
-
-void sub_80CA710(struct Sprite* sprite)
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: total duration in frames
+// arg 3: vertical movement speed (sub-pixel value)
+// arg 4: wave amplitude
+// arg 5: wave speed
+void AnimMovePowderParticle(struct Sprite* sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -28,10 +33,10 @@ void sub_80CA710(struct Sprite* sprite)
}
sprite->data[4] = gBattleAnimArgs[5];
- sprite->callback = sub_80CA768;
+ sprite->callback = AnimMovePowderParticleStep;
}
-void sub_80CA768(struct Sprite* sprite)
+static void AnimMovePowderParticleStep(struct Sprite* sprite)
{
if (sprite->data[0] > 0)
{
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index 6617183cb..b108c496a 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -14,7 +14,7 @@ extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern const union AffineAnimCmd *const gUnknown_083DA888[];
extern struct AffineAnimFrameCmd gUnknown_083DA8A4;
@@ -53,11 +53,11 @@ void sub_80DB74C(struct Sprite *sprite)
u8 toBG_2 = (identity ^ var0) != 0;
if (IsAnimBankSpriteVisible(bank))
- sub_8076034(bank, toBG_2);
+ MoveBattlerSpriteToBG(bank, toBG_2);
bank = bankCopy ^ 2;
if (IsAnimBankSpriteVisible(bank))
- sub_8076034(bank, toBG_2 ^ var0);
+ MoveBattlerSpriteToBG(bank, toBG_2 ^ var0);
}
if (!IsContest() && IsDoubleBattle())
@@ -134,11 +134,11 @@ static void sub_80DB92C(struct Sprite *sprite)
u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
if (IsAnimBankSpriteVisible(bank))
- gSprites[gObjectBankIDs[bank]].invisible = 0;
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
bank = bankCopy ^ 2;
if (IsAnimBankSpriteVisible(bank))
- gSprites[gObjectBankIDs[bank]].invisible = 0;
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
}
sprite->invisible = 1;
@@ -192,7 +192,7 @@ void sub_80DBA4C(struct Sprite *sprite)
else
{
if (gBattleAnimArgs[2] == 0)
- sub_80787B0(sprite, var0);
+ InitAnimSpritePos(sprite, var0);
else
sub_8078764(sprite, var0);
}
@@ -539,7 +539,7 @@ static void sub_80DC1FC(u8 taskId)
void sub_80DC2B0(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 915cadcbc..86b2c4659 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -10,7 +10,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80D1098(struct Sprite* sprite);
@@ -32,7 +32,7 @@ void sub_80D0FD8(struct Sprite* sprite)
r4 = gBattleAnimArgs[3] ^ 1;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
- sub_807A3FC(bank, r4, &sp0, &sp1);
+ SetAverageBattlerPositions(bank, r4, &sp0, &sp1);
if (r4 == 0)
r4 = GetBankPosition(bank, 0);
else
@@ -50,7 +50,7 @@ void sub_80D0FD8(struct Sprite* sprite)
void sub_80D1098(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
@@ -94,23 +94,23 @@ void sub_80D10B8(struct Sprite* sprite)
{
r9 = GetBankPosition(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
- sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr8 ^ 2]].subpriority - 1;
else
- sprite->subpriority = gSprites[gObjectBankIDs[bankr8]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr8]].subpriority - 1;
}
else
{
r9 = GetBankPosition(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
- if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x)
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7 ^ 2]].subpriority + 1;
+ if (gSprites[gBankSpriteIds[bankr7]].pos1.x < gSprites[gBankSpriteIds[bankr7 ^ 2]].pos1.x)
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7 ^ 2]].subpriority + 1;
else
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7]].subpriority - 1;
}
else
{
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7]].subpriority - 1;
}
}
@@ -118,7 +118,7 @@ void sub_80D10B8(struct Sprite* sprite)
r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
- sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
+ SetAverageBattlerPositions(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
@@ -137,7 +137,7 @@ void sub_80D10B8(struct Sprite* sprite)
sprite->data[2] = sp0;
sprite->data[4] = sp1;
sprite->data[0] = gBattleAnimArgs[0];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1098;
sub_80D1098(sprite);
}
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
index b113ce040..1d1772b1b 100644
--- a/src/battle/anim/rock.c
+++ b/src/battle/anim/rock.c
@@ -38,7 +38,7 @@ static void sub_80DD9FC(struct Sprite *sprite);
void sub_80DCE9C(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
- sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += 14;
@@ -91,7 +91,7 @@ void sub_80DCF60(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
@@ -102,7 +102,7 @@ void sub_80DCF60(struct Sprite *sprite)
void sub_80DCFE4(struct Sprite *sprite)
{
if (gBattleAnimArgs[6] == 0)
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
else
sub_8078764(sprite, 0);
@@ -275,13 +275,13 @@ void sub_80DD3AC(struct Sprite *sprite)
void sub_80DD490(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -455,7 +455,7 @@ static void sub_80DD774(struct Task *task)
void sub_80DD87C(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
u8 taskId = FindTaskIdByFunc(sub_80DD604);
if (taskId != 0xFF)
@@ -517,7 +517,7 @@ void sub_80DD978(struct Sprite *sprite)
if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
StartSpriteAffineAnim(sprite, 1);
- sub_807941C(sprite);
+ TranslateAnimSpriteToTargetMonLocation(sprite);
}
void sub_80DD9A4(struct Sprite *sprite)
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 22bb26973..e6b85dd5f 100644
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -47,7 +47,7 @@ void sub_80CD408(struct Sprite* sprite)
sprite->data[0] = 8;
sprite->data[2] = sprite->pos1.x + gUnknown_083D6DDC[sprite->data[5] >> 8][0];
sprite->data[4] = sprite->pos1.y + gUnknown_083D6DDC[sprite->data[5] >> 8][1];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CD4B8);
sprite->data[5] += 0x100;
PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F));
@@ -112,7 +112,7 @@ void sub_80CD4EC(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + a;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + b;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CD654);
}
}
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index be8613a74..e3d4bd3fb 100644
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -15,7 +15,7 @@ static void sub_80CABC0(struct Sprite* sprite);
void sub_80CAB18(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -31,7 +31,7 @@ void sub_80CAB18(struct Sprite* sprite)
void sub_80CAB88(struct Sprite* sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
sprite->invisible = 1;
sprite->data[0] = 10;
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
index 94069374f..61645bc59 100644
--- a/src/battle/anim/shadow_minimize.c
+++ b/src/battle/anim/shadow_minimize.c
@@ -93,7 +93,7 @@ void sub_80D04E0(u8 taskId)
sub_8078F40(task->data[0]);
gSprites[task->data[15]].pos2.y = 0;
DestroyAnimVisualTask(taskId);
- break;
+ break;
}
}
@@ -110,10 +110,11 @@ void sub_80D0614(struct Task* task, u8 taskId)
}
else
{
- gSprites[r8].oam.objMode = 1;
- gSprites[r8].oam.affineMode = 3;
- gSprites[r8].affineAnimPaused = 1;
- gSprites[r8].oam.matrixNum = r6;
+ gSprites[r8].oam.objMode = ST_OAM_OBJ_BLEND;
+ gSprites[r8].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[r8].affineAnimPaused = TRUE;
+ r6 &= 0x1f;
+ gSprites[r8].oam.matrixNum = r6; // need to inhibit optimizing out the mov r0, 0x3f / neg r0, r0
gSprites[r8].subpriority = task->data[7] - task->data[3];
task->data[3]++;
task->data[6]++;
@@ -132,7 +133,7 @@ __attribute__((naked))
void sub_80D0614(struct Task* task, u8 taskId)
{
asm(".syntax unified\n\
- push {r4-r7,lr}\n\
+ push {r4-r7,lr}\n\
mov r7, r9\n\
mov r6, r8\n\
push {r6,r7}\n\
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 0897ec6e3..2808c86c2 100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -29,7 +29,7 @@ void sub_80CF6DC(struct Sprite* sprite)
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
a = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
b = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
@@ -41,7 +41,7 @@ void sub_80CF6DC(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = a;
sprite->data[4] = b;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c
index 924b1b568..260ae544c 100644
--- a/src/battle/anim/sonic_task.c
+++ b/src/battle/anim/sonic_task.c
@@ -87,7 +87,7 @@ void sub_80CFB04(u8 taskId)
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
- sub_807A3FC(gAnimBankTarget, 0, &sp1, &sp2);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sp1, &sp2);
}
else
{
diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c
index e6fd49a11..88112c74a 100644
--- a/src/battle/anim/sunlight.c
+++ b/src/battle/anim/sunlight.c
@@ -12,6 +12,6 @@ void sub_80D517C(struct Sprite *sprite)
sprite->data[0] = 60;
sprite->data[2] = 140;
sprite->data[4] = 80;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index b46fe6759..3367cca07 100644
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
@@ -15,7 +15,7 @@ static void sub_80CF6B4(struct Sprite* sprite);
void sub_80CF690(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->callback = sub_80785E4;
StoreSpriteCallbackInData(sprite, sub_80CF6B4);
}
@@ -25,6 +25,6 @@ void sub_80CF6B4(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 32;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/tile_out.c b/src/battle/anim/tile_out.c
index 50468a440..39d4ff01f 100644
--- a/src/battle/anim/tile_out.c
+++ b/src/battle/anim/tile_out.c
@@ -37,7 +37,7 @@ void sub_80CE1AC(struct Sprite* sprite)
sprite->data[0] = 30;
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
}
diff --git a/src/battle/anim/unused_4.c b/src/battle/anim/unused_4.c
index bda476a0a..50ffaba4a 100644
--- a/src/battle/anim/unused_4.c
+++ b/src/battle/anim/unused_4.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CD9D4(struct Sprite* sprite);
@@ -27,7 +27,7 @@ void sub_80CD9D4(struct Sprite* sprite)
{
case 0:
sprite->data[1] = 0;
- sprite->data[2] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[2] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[3] = GetBankSide(gAnimBankAttacker);
sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200;
sprite->data[5] = 0;
diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c
index 2be6e7633..5a2de33c3 100644
--- a/src/battle/anim/unused_7.c
+++ b/src/battle/anim/unused_7.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
// unused_7
@@ -32,7 +32,7 @@ void sub_80CF3C4(struct Sprite* sprite)
u8 a;
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
- a = gObjectBankIDs[gAnimBankTarget];
+ a = gBankSpriteIds[gAnimBankTarget];
if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
index 03772f951..b5e150dd8 100644
--- a/src/battle/anim/unused_8.c
+++ b/src/battle/anim/unused_8.c
@@ -15,7 +15,7 @@ static void sub_80CF4B8(struct Sprite* sprite);
void sub_80CF458(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
@@ -28,7 +28,7 @@ void sub_80CF490(struct Sprite* sprite)
sprite->data[0] = sprite->data[1];
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + 15;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CF4B8);
}
diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c
index cf3ccb0d4..6e0d0321b 100644
--- a/src/battle/anim/unused_9.c
+++ b/src/battle/anim/unused_9.c
@@ -3,6 +3,7 @@
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
+#include "palette.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
@@ -17,7 +18,7 @@ static void sub_80CFE2C(struct Sprite* sprite);
void sub_80CFDFC(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gSpriteTemplate_83D75AC.paletteTag) << 4);
sprite->callback = sub_80CFE2C;
}
@@ -26,23 +27,19 @@ void sub_80CFDFC(struct Sprite* sprite)
void sub_80CFE2C(struct Sprite* sprite)
{
u16 r7;
- u16* r1;
- u16* r2;
+ u16 r5;
int i;
if (++sprite->data[1] == 2)
{
sprite->data[1] = 0;
- r7 = gPlttBufferFaded[sprite->data[0] + 8];
- r2 = &gPlttBufferFaded[0x10];
- r1 = &gPlttBufferFaded[sprite->data[0] + 9];
- for (i = 7; i >= 0; i--)
+ r5 = sprite->data[0];
+ r7 = gPlttBufferFaded[r5 + 8];
+ for (i = 0; i < 8; i++)
{
- *r2 = *r1;
- r1++;
- r2++;
+ gPlttBufferFaded[r5 + i + 8] = gPlttBufferFaded[r5 + i + 9];
}
+ gPlttBufferFaded[r5 + 15] = r7;
- gPlttBufferFaded[sprite->data[0] + 15] = r7;
if (++sprite->data[2] == 0x18)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index 4068cbe78..e6945f9b2 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -18,7 +18,7 @@ void sub_80D37FC(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -30,7 +30,7 @@ void sub_80D3838(struct Sprite *sprite)
}
else
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
}
sprite->data[7] = gBattleAnimArgs[2];
diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c
index 348ce6426..24cecb60c 100644
--- a/src/battle/anim/wisp_fire.c
+++ b/src/battle/anim/wisp_fire.c
@@ -10,7 +10,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankTarget;
extern u8 gAnimBankAttacker;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern s8 gUnknown_083D9794[16];
extern s8 gUnknown_083D97A4[16];
@@ -175,7 +175,7 @@ void sub_80D60B4(u8 taskId)
}
gTasks[taskId].data[0]++;
- spriteId = gObjectBankIDs[gAnimBankTarget];
+ spriteId = gBankSpriteIds[gAnimBankTarget];
if (!gTasks[taskId].data[4])
unk = gUnknown_083D9794[gTasks[taskId].data[0] % 10];
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index 0cbe6eed7..7c22b7f13 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -21,7 +21,7 @@ void sub_80D5B0C(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
@@ -86,7 +86,7 @@ static void sub_80D5C5C(struct Sprite *sprite)
s16 initialData5;
s16 newData5;
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 16);
initialData5 = sprite->data[5];
diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c
index e67248b9f..933c97fa9 100644
--- a/src/battle/anim/withdraw.c
+++ b/src/battle/anim/withdraw.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CF514(u8 taskId);
@@ -17,13 +17,13 @@ static void sub_80CF514(u8 taskId);
void sub_80CF4D8(u8 taskId)
{
- sub_8078E70(gObjectBankIDs[gAnimBankAttacker], 0);
+ sub_8078E70(gBankSpriteIds[gAnimBankAttacker], 0);
gTasks[taskId].func = sub_80CF514;
}
void sub_80CF514(u8 taskId)
{
- u8 a = gObjectBankIDs[gAnimBankAttacker];
+ u8 a = gBankSpriteIds[gAnimBankAttacker];
s16 b;
if (GetBankSide(gAnimBankAttacker) == 0)
{
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c
index b09d9ad8d..e37c33d0f 100644
--- a/src/battle/battle_2.c
+++ b/src/battle/battle_2.c
@@ -88,7 +88,7 @@ extern u16 gBattlePartyID[];
extern u8 gCurrentActionFuncId;
extern u8 gBanksByTurnOrder[];
extern struct UnknownStruct12 gUnknown_02024AD0[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gCurrentMove; // This is mis-named. It is a species, not a move ID.
extern u8 gLastUsedAbility;
extern u8 gStringBank;
@@ -4671,7 +4671,7 @@ void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d)
}
else
{
- objectID = gObjectBankIDs[bank];
+ objectID = gBankSpriteIds[bank];
ewram17810[bank].unk3 = spriteId;
ewram17810[bank].unk0_2 = 1;
gSprites[spriteId].data[0] = 0xC0;
@@ -8307,9 +8307,8 @@ void HandleAction_UseItem(void)
}
else
{
- ewram16003 = gBankAttacker;
- switch (ewram160D8(gBankAttacker))
+ switch (ewram160D8((ewram16003 = gBankAttacker)))
{
case AI_ITEM_FULL_RESTORE:
case AI_ITEM_HEAL_HP:
diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c
index b4c71b9c2..85c1d4aed 100644
--- a/src/battle/battle_7.c
+++ b/src/battle/battle_7.c
@@ -26,7 +26,7 @@ extern u8 gActiveBank;
extern u8 gNoOfAllBanks;
extern u16 gBattlePartyID[];
extern u8 gBanksBySide[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gUnknown_02024DE8;
extern u8 gDoingBattleAnim;
extern u32 gTransformedPersonalities[];
@@ -169,9 +169,9 @@ bool8 move_anim_start_t3(u8 a, u8 b, u8 c, u8 d, u16 e)
}
if (ewram17800[a].substituteSprite && sub_803163C(d) == 0)
return TRUE;
- if (ewram17800[a].substituteSprite && d == 2 && gSprites[gObjectBankIDs[a]].invisible)
+ if (ewram17800[a].substituteSprite && d == 2 && gSprites[gBankSpriteIds[a]].invisible)
{
- refresh_graphics_maybe(a, 1, gObjectBankIDs[a]);
+ refresh_graphics_maybe(a, 1, gBankSpriteIds[a]);
sub_80324E0(a);
return TRUE;
}
@@ -592,12 +592,12 @@ void sub_8031F24(void)
s32 i;
for (i = 0; i < gNoOfAllBanks; i++)
- ewram17800[i].invisible = gSprites[gObjectBankIDs[i]].invisible;
+ ewram17800[i].invisible = gSprites[gBankSpriteIds[i]].invisible;
}
void sub_8031F88(u8 a)
{
- ewram17800[a].invisible = gSprites[gObjectBankIDs[a]].invisible;
+ ewram17800[a].invisible = gSprites[gBankSpriteIds[a]].invisible;
}
void sub_8031FC4(u8 a, u8 b, bool8 c)
@@ -611,7 +611,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
if (c)
{
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], ewram17840.unk0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], ewram17840.unk0);
paletteOffset = 0x100 + a * 16;
LoadPalette(ewram16400 + ewram17840.unk0 * 32, paletteOffset, 32);
gBattleMonForms[a] = ewram17840.unk0;
@@ -620,7 +620,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
- gSprites[gObjectBankIDs[a]].pos1.y = sub_8077F68(a);
+ gSprites[gBankSpriteIds[a]].pos1.y = sub_8077F68(a);
}
else
{
@@ -673,7 +673,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
gTransformedPersonalities[a]);
}
}
- DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gObjectBankIDs[a]].oam.tileNum * 32), 0x800);
+ DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[a]].oam.tileNum * 32), 0x800);
paletteOffset = 0x100 + a * 16;
lzPaletteData = GetMonSpritePalFromOtIdPersonality(species, otId, personalityValue);
LZDecompressWram(lzPaletteData, gSharedMem);
@@ -692,8 +692,8 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
ewram17800[a].transformedSpecies = species;
gBattleMonForms[a] = gBattleMonForms[b];
}
- gSprites[gObjectBankIDs[a]].pos1.y = sub_8077F68(a);
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].pos1.y = sub_8077F68(a);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
}
}
@@ -833,15 +833,15 @@ void sub_80326EC(u8 a)
{
if (IsBankSpritePresent(i) != 0)
{
- gSprites[gObjectBankIDs[i]].oam.affineMode = a;
+ gSprites[gBankSpriteIds[i]].oam.affineMode = a;
if (a == 0)
{
- ewram17810[i].unk6 = gSprites[gObjectBankIDs[i]].oam.matrixNum;
- gSprites[gObjectBankIDs[i]].oam.matrixNum = 0;
+ ewram17810[i].unk6 = gSprites[gBankSpriteIds[i]].oam.matrixNum;
+ gSprites[gBankSpriteIds[i]].oam.matrixNum = 0;
}
else
{
- gSprites[gObjectBankIDs[i]].oam.matrixNum = ewram17810[i].unk6;
+ gSprites[gBankSpriteIds[i]].oam.matrixNum = ewram17810[i].unk6;
}
}
}
@@ -867,7 +867,7 @@ void sub_80328A4(struct Sprite *sprite)
{
bool8 invisible = FALSE;
u8 r4 = sprite->data[0];
- struct Sprite *r7 = &gSprites[gObjectBankIDs[r4]];
+ struct Sprite *r7 = &gSprites[gBankSpriteIds[r4]];
if (!r7->inUse || IsBankSpritePresent(r4) == 0)
{
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index c71c12ce7..03ce1798f 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -14,6 +14,7 @@
#include "task.h"
#include "ewram.h"
#include "graphics.h"
+#include "constants/battle_anim.h"
// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
#define GET_TRUE_SPRITE_INDEX(i) (i - 10000)
@@ -1287,7 +1288,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
};
extern u16 gBattlePartyID[4];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gBankAttacker;
extern u8 gBankTarget;
EWRAM_DATA const u8 *sBattleAnimScriptPtr = NULL;
@@ -1327,7 +1328,7 @@ extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlay_SE1;
extern struct MusicPlayerInfo gMPlay_SE2;
-extern const u16 gUnknown_081C7160[];
+extern const u16 gSingingMoves[];
extern const u8 *const gBattleAnims_Moves[];
static void RunAnimScriptCommand(void);
@@ -1521,10 +1522,11 @@ void LaunchBattleAnimation(const u8 *const moveAnims[], u16 move, u8 isMoveAnim)
if (isMoveAnim)
{
- for (i = 0; gUnknown_081C7160[i] != 0xFFFF; i++)
+ for (i = 0; gSingingMoves[i] != 0xFFFF; i++)
{
- if (move == gUnknown_081C7160[i])
+ if (move == gSingingMoves[i])
{
+ // Lower the volume for the short song that gets played.
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
break;
}
@@ -1607,28 +1609,28 @@ static void RunAnimScriptCommand(void)
static void ScriptCmd_loadspritegfx(void)
{
- u16 index;
+ u16 tag;
sBattleAnimScriptPtr++;
- index = T1_READ_16(sBattleAnimScriptPtr);
- LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
- LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
+ tag = T1_READ_16(sBattleAnimScriptPtr);
+ LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)]);
+ LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(tag)]);
sBattleAnimScriptPtr += 2;
- AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+ AddSpriteIndex(GET_TRUE_SPRITE_INDEX(tag));
gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
}
static void ScriptCmd_unloadspritegfx(void)
{
- u16 index;
+ u16 tag;
sBattleAnimScriptPtr++;
- index = T1_READ_16(sBattleAnimScriptPtr);
- FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
- FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
+ tag = T1_READ_16(sBattleAnimScriptPtr);
+ FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)].tag);
+ FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)].tag);
sBattleAnimScriptPtr += 2;
- ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+ ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(tag));
}
static void ScriptCmd_createsprite(void)
@@ -1810,7 +1812,7 @@ static void ScriptCmd_monbg(void)
u8 bank;
u8 identity;
bool8 toBG_2;
- u16 r4;
+ u16 spriteId;
u8 taskId;
sBattleAnimScriptPtr++;
@@ -1834,12 +1836,12 @@ static void ScriptCmd_monbg(void)
else
toBG_2 = 1;
- sub_8076034(bank, toBG_2);
- r4 = gObjectBankIDs[bank];
+ MoveBattlerSpriteToBG(bank, toBG_2);
+ spriteId = gBankSpriteIds[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
- gTasks[taskId].data[0] = r4;
- gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
- gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
if (toBG_2 == 0)
{
gTasks[taskId].data[3] = gBattle_BG1_X;
@@ -1855,8 +1857,9 @@ static void ScriptCmd_monbg(void)
gMonAnimTaskIdArray[0] = taskId;
}
+
bank ^= 2;
- if (animBank > 1 && IsAnimBankSpriteVisible(bank))
+ if (animBank >= ANIM_BANK_ATK_PARTNER && IsAnimBankSpriteVisible(bank))
{
identity = GetBankIdentity(bank);
identity += 0xFF;
@@ -1864,12 +1867,12 @@ static void ScriptCmd_monbg(void)
toBG_2 = 0;
else
toBG_2 = 1;
- sub_8076034(bank, toBG_2);
- r4 = gObjectBankIDs[bank];
+ MoveBattlerSpriteToBG(bank, toBG_2);
+ spriteId = gBankSpriteIds[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
- gTasks[taskId].data[0] = r4;
- gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
- gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
if (toBG_2 == 0)
{
gTasks[taskId].data[3] = gBattle_BG1_X;
@@ -1902,17 +1905,17 @@ bool8 IsAnimBankSpriteVisible(u8 bank)
return FALSE;
if (IsContest())
return TRUE; // this line wont ever be reached.
- if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gObjectBankIDs[bank]].invisible)
+ if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gBankSpriteIds[bank]].invisible)
return TRUE;
return FALSE;
}
-void sub_8076034(u8 a, u8 b)
+void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2)
{
u8 spriteId;
- if (b == 0)
+ if (toBG_2 == 0)
{
volatile u8 pointlessZero;
struct UnknownStruct2 s;
@@ -1928,23 +1931,23 @@ void sub_8076034(u8 a, u8 b)
REG_BG1CNT_BITFIELD.screenSize = 1;
REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
- spriteId = gObjectBankIDs[a];
+ spriteId = gBankSpriteIds[bank];
gBattle_BG1_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
if (IsContest() != 0 && IsSpeciesNotUnown(EWRAM_19348) != 0)
gBattle_BG1_X--;
gBattle_BG1_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
REG_BG1HOFS = gBattle_BG1_X;
REG_BG1VOFS = gBattle_BG1_Y;
- LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, s.unk8 * 16, 32);
- DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + a * 16, (u16 *)PLTT + s.unk8 * 16, 32);
+ LoadPalette(gPlttBufferUnfaded + 0x100 + bank * 16, s.unk8 * 16, 32);
+ DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + bank * 16, (u16 *)PLTT + s.unk8 * 16, 32);
if (IsContest() != 0)
r2 = 0;
else
- r2 = GetBankIdentity(a);
+ r2 = GetBankIdentity(bank);
sub_80E4EF8(0, 0, r2, s.unk8, (u32)s.unk0, (((s32)s.unk4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock);
if (IsContest() != 0)
sub_8076380();
@@ -1962,18 +1965,18 @@ void sub_8076034(u8 a, u8 b)
REG_BG2CNT_BITFIELD.screenSize = 1;
REG_BG2CNT_BITFIELD.areaOverflowMode = 0;
- spriteId = gObjectBankIDs[a];
+ spriteId = gBankSpriteIds[bank];
gBattle_BG2_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
gBattle_BG2_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
REG_BG2HOFS = gBattle_BG2_X;
REG_BG2VOFS = gBattle_BG2_Y;
- LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, 0x90, 32);
- DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + a * 16, (void *)(PLTT + 0x120), 32);
+ LoadPalette(gPlttBufferUnfaded + 0x100 + bank * 16, 0x90, 32);
+ DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + bank * 16, (void *)(PLTT + 0x120), 32);
- sub_80E4EF8(0, 0, GetBankIdentity(a), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock);
+ sub_80E4EF8(0, 0, GetBankIdentity(bank), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock);
}
}
@@ -2096,9 +2099,9 @@ static void ScriptCmd_clearmonbg(void)
bank = gAnimBankTarget;
if (gMonAnimTaskIdArray[0] != 0xFF)
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
if (animBankId > 1 && gMonAnimTaskIdArray[1] != 0xFF)
- gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE;
else
animBankId = 0;
@@ -2166,8 +2169,8 @@ static void ScriptCmd_monbg_22(void)
r1 = 0;
else
r1 = 1;
- sub_8076034(bank, r1);
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ MoveBattlerSpriteToBG(bank, r1);
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
}
bank ^= 2;
@@ -2179,8 +2182,8 @@ static void ScriptCmd_monbg_22(void)
r1 = 0;
else
r1 = 1;
- sub_8076034(bank, r1);
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ MoveBattlerSpriteToBG(bank, r1);
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
}
sBattleAnimScriptPtr++;
}
@@ -2205,9 +2208,9 @@ static void ScriptCmd_clearmonbg_23(void)
bank = gAnimBankTarget;
if (IsAnimBankSpriteVisible(bank))
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ 2))
- gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE;
else
animBankId = 0;
@@ -2244,13 +2247,13 @@ static void sub_80769A4(u8 taskId)
static void ScriptCmd_setalpha(void)
{
- u16 half1, half2;
+ u16 spriteAlpha, bgAlpha;
sBattleAnimScriptPtr++;
- half1 = *(sBattleAnimScriptPtr++);
- half2 = *(sBattleAnimScriptPtr++) << 8;
- REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = half1 | half2;
+ spriteAlpha = *(sBattleAnimScriptPtr++);
+ bgAlpha = *(sBattleAnimScriptPtr++) << 8;
+ REG_BLDCNT = BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND;
+ REG_BLDALPHA = spriteAlpha | bgAlpha;
}
static void ScriptCmd_setbldcnt(void)
@@ -2699,13 +2702,13 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
static void ScriptCmd_playsewithpan(void)
{
- u16 songId;
+ u16 soundId;
s8 pan;
sBattleAnimScriptPtr++;
- songId = T1_READ_16(sBattleAnimScriptPtr);
+ soundId = T1_READ_16(sBattleAnimScriptPtr);
pan = T1_READ_8(sBattleAnimScriptPtr + 2);
- PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
+ PlaySE12WithPanning(soundId, BattleAnimAdjustPanning(pan));
sBattleAnimScriptPtr += 3;
}
diff --git a/src/battle/battle_anim_807B69C.c b/src/battle/battle_anim_807B69C.c
index 058a45769..6043efb0c 100644
--- a/src/battle/battle_anim_807B69C.c
+++ b/src/battle/battle_anim_807B69C.c
@@ -15,7 +15,7 @@ extern bool8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const u8 *const gBattleAnims_StatusConditions[];
@@ -72,7 +72,7 @@ static void sub_807BDAC(u8);
u8 unref_sub_807B69C(u8 a, u8 b)
{
- u8 spriteId1 = gObjectBankIDs[a];
+ u8 spriteId1 = gBankSpriteIds[a];
u8 taskId = CreateTask(sub_807B7E0, 10);
u8 spriteId2;
u8 i;
diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c
index f109333e3..f339a1206 100644
--- a/src/battle/battle_anim_80A7E7C.c
+++ b/src/battle/battle_anim_80A7E7C.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
#include "sprite.h"
@@ -9,34 +10,34 @@
extern s16 gBattleAnimArgs[8];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern s32 gAnimMoveDmg;
extern u16 gAnimMovePower;
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80A7EF0(u8 taskId);
-static void sub_80A808C(u8 taskId);
-static void sub_80A81D8(u8 taskId);
-static void sub_80A8374(u8 taskId);
+static void AnimTask_ShakeMonStep(u8 taskId);
+static void AnimTask_ShakeMon2Step(u8 taskId);
+static void AnimTask_ShakeMonInPlaceStep(u8 taskId);
+static void AnimTask_ShakeAndSinkMonStep(u8 taskId);
static void sub_80A8488(u8 taskId);
-static void sub_80A8530(struct Sprite *sprite);
-static void sub_80A85A4(struct Sprite *sprite);
-static void sub_80A85C8(struct Sprite *sprite);
-static void sub_80A8614(struct Sprite* sprite);
-static void sub_80A8638(struct Sprite *sprite);
-static void sub_80A86F4(struct Sprite *sprite);
-static void sub_80A8764(struct Sprite *sprite);
+static void DoHorizontalLunge(struct Sprite *sprite);
+static void ReverseHorizontalLungeDirection(struct Sprite *sprite);
+static void DoVerticalDip(struct Sprite *sprite);
+static void ReverseVerticalDipDirection(struct Sprite* sprite);
+static void SlideMonToOriginalPos(struct Sprite *sprite);
+static void SlideMonToOriginalPosStep(struct Sprite *sprite);
+static void SlideMonToOffset(struct Sprite *sprite);
static void sub_80A8818(struct Sprite *sprite);
static void sub_80A88F0(struct Sprite *sprite);
static void sub_80A89B4(u8 taskId);
static void sub_80A8A18(u8 taskId);
-static void sub_80A8C0C(u8 taskId);
+static void AnimTask_SwayMonStep(u8 taskId);
static void sub_80A8D8C(u8 taskId);
static void sub_80A8FD8(u8 taskId);
static void sub_80A913C(u8 taskId);
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FB0 =
+const struct SpriteTemplate gHorizontalLungeSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -44,10 +45,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FB0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8530,
+ .callback = DoHorizontalLunge,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FC8 =
+const struct SpriteTemplate gVerticalDipSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -55,10 +56,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FC8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A85C8,
+ .callback = DoVerticalDip,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FE0 =
+const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -66,10 +67,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FE0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8638,
+ .callback = SlideMonToOriginalPos,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FF8 =
+const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -77,7 +78,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FF8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8764,
+ .callback = SlideMonToOffset,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83C2010 =
@@ -91,28 +92,35 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C2010 =
.callback = sub_80A8818,
};
-void sub_80A7E7C(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the original position and the target position.
+// arg 0: anim battler
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: num times to shake
+// arg 4: frame delay
+void AnimTask_ShakeMon(u8 taskId)
{
- u8 sprite;
- sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
- if (sprite == 0xff)
+ u8 spriteId;
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ if (spriteId == 0xff)
{
DestroyAnimVisualTask(taskId);
return;
}
- gSprites[sprite].pos2.x = gBattleAnimArgs[1];
- gSprites[sprite].pos2.y = gBattleAnimArgs[2];
- TASK.data[0] = sprite;
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
+ TASK.data[0] = spriteId;
TASK.data[1] = gBattleAnimArgs[3];
TASK.data[2] = gBattleAnimArgs[4];
TASK.data[3] = gBattleAnimArgs[4];
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = gBattleAnimArgs[2];
- TASK.func = sub_80A7EF0;
- sub_80A7EF0(taskId);
+ TASK.func = AnimTask_ShakeMonStep;
+ AnimTask_ShakeMonStep(taskId);
}
-static void sub_80A7EF0(u8 taskId)
+static void AnimTask_ShakeMonStep(u8 taskId)
{
if (TASK.data[3] == 0)
{
@@ -147,13 +155,19 @@ static void sub_80A7EF0(u8 taskId)
}
}
-
-void sub_80A7FA0(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the positive and negative versions of the specified pixel offsets.
+// arg 0: anim battler
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: num times to shake
+// arg 4: frame delay
+void AnimTask_ShakeMon2(u8 taskId)
{
u8 sprite;
- bool8 r6;
+ bool8 destroy;
u8 side;
- r6 = 0;
+ destroy = FALSE;
if (gBattleAnimArgs[0] < 4)
{
sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
@@ -181,21 +195,23 @@ void sub_80A7FA0(u8 taskId)
side = GetBankByIdentity(3);
break;
}
+
if (IsAnimBankSpriteVisible(side) == FALSE)
- {
- r6 = 1;
- }
- sprite = gObjectBankIDs[side];
+ destroy = TRUE;
+
+ sprite = gBankSpriteIds[side];
}
else
{
- sprite = gObjectBankIDs[gAnimBankAttacker];
+ sprite = gBankSpriteIds[gAnimBankAttacker];
}
- if (r6)
+
+ if (destroy)
{
DestroyAnimVisualTask(taskId);
return;
}
+
gSprites[sprite].pos2.x = gBattleAnimArgs[1];
gSprites[sprite].pos2.y = gBattleAnimArgs[2];
TASK.data[0] = sprite;
@@ -204,30 +220,24 @@ void sub_80A7FA0(u8 taskId)
TASK.data[3] = gBattleAnimArgs[4];
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = gBattleAnimArgs[2];
- TASK.func = sub_80A808C;
- sub_80A808C(taskId);
+ TASK.func = AnimTask_ShakeMon2Step;
+ TASK.func(taskId);
}
-static void sub_80A808C(u8 taskId)
+static void AnimTask_ShakeMon2Step(u8 taskId)
{
if (TASK.data[3] == 0)
{
if (SPRITE.pos2.x == TASK.data[4])
- {
SPRITE.pos2.x = -TASK.data[4];
- }
else
- {
SPRITE.pos2.x = TASK.data[4];
- }
+
if (SPRITE.pos2.y == TASK.data[5])
- {
SPRITE.pos2.y = -TASK.data[5];
- }
else
- {
SPRITE.pos2.y = TASK.data[5];
- }
+
TASK.data[3] = TASK.data[2];
if (--TASK.data[1] == 0)
{
@@ -243,29 +253,37 @@ static void sub_80A808C(u8 taskId)
}
}
-void sub_80A8154(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the positive and negative versions of the specified pixel offsets
+// with respect to the current location of the mon's picture.
+// arg 0: battler
+// arg 1: x offset
+// arg 2: y offset
+// arg 3: num shakes
+// arg 4: delay
+void AnimTask_ShakeMonInPlace(u8 taskId)
{
- u8 sprite;
- sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
- if (sprite == 0xff)
+ u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ if (spriteId == 0xff)
{
DestroyAnimVisualTask(taskId);
return;
}
- gSprites[sprite].pos2.x += gBattleAnimArgs[1];
- gSprites[sprite].pos2.y += gBattleAnimArgs[2];
- TASK.data[0] = sprite;
+
+ gSprites[spriteId].pos2.x += gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y += gBattleAnimArgs[2];
+ TASK.data[0] = spriteId;
TASK.data[1] = 0;
TASK.data[2] = gBattleAnimArgs[3];
TASK.data[3] = 0;
TASK.data[4] = gBattleAnimArgs[4];
TASK.data[5] = gBattleAnimArgs[1] * 2;
TASK.data[6] = gBattleAnimArgs[2] * 2;
- TASK.func = sub_80A81D8;
- sub_80A81D8(taskId);
+ TASK.func = AnimTask_ShakeMonInPlaceStep;
+ TASK.func(taskId);
}
-static void sub_80A81D8(u8 taskId)
+static void AnimTask_ShakeMonInPlaceStep(u8 taskId)
{
if (TASK.data[3] == 0)
{
@@ -302,7 +320,13 @@ static void sub_80A81D8(u8 taskId)
}
}
-void sub_80A8314(u8 taskId)
+// Shakes a mon bg horizontally and moves it downward linearly.
+// arg 0: battler
+// arg 1: x offset
+// arg 2: frame delay between each movement
+// arg 3: downward speed (subpixel)
+// arg 4: duration
+void AnimTask_ShakeAndSinkMon(u8 taskId)
{
u8 sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
gSprites[sprite].pos2.x = gBattleAnimArgs[1];
@@ -311,11 +335,11 @@ void sub_80A8314(u8 taskId)
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = gBattleAnimArgs[4];
- TASK.func = sub_80A8374;
- sub_80A8374(taskId);
+ TASK.func = AnimTask_ShakeAndSinkMonStep;
+ TASK.func(taskId);
}
-static void sub_80A8374(u8 taskId)
+static void AnimTask_ShakeAndSinkMonStep(u8 taskId)
{
s16 x;
u8 sprite;
@@ -325,11 +349,11 @@ static void sub_80A8374(u8 taskId)
{
TASK.data[8] = 0;
if (gSprites[sprite].pos2.x == x)
- {
x = -x;
- }
+
gSprites[sprite].pos2.x += x;
}
+
TASK.data[1] = x;
TASK.data[9] += TASK.data[3];
gSprites[sprite].pos2.y = TASK.data[9] >> 8;
@@ -340,89 +364,109 @@ static void sub_80A8374(u8 taskId)
}
}
-void sub_80A8408(u8 taskId)
+// Moves a mon bg picture along an elliptical path that begins
+// and ends at the mon's origin location.
+// arg 0: battler
+// arg 1: ellipse width
+// arg 2: ellipse height
+// arg 3: num loops
+// arg 4: speed (valid values are 0-5)
+void AnimTask_TranslateMonElliptical(u8 taskId)
{
u8 i;
- u8 sprite;
- u8 v1;
- v1 = 1;
- sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ u8 spriteId;
+ u8 wavePeriod;
+
+ wavePeriod = 1;
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
if (gBattleAnimArgs[4] > 5)
- {
gBattleAnimArgs[4] = 5;
- }
+
for (i = 0; i < gBattleAnimArgs[4]; i++)
{
- v1 <<= 1;
+ wavePeriod <<= 1;
}
- TASK.data[0] = sprite;
+
+ TASK.data[0] = spriteId;
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
- TASK.data[4] = v1;
+ TASK.data[4] = wavePeriod;
TASK.func = sub_80A8488;
- sub_80A8488(taskId);
+ TASK.func(taskId);
}
static void sub_80A8488(u8 taskId)
{
- u8 sprite;
- sprite = TASK.data[0];
- gSprites[sprite].pos2.x = Sin(TASK.data[5], TASK.data[1]);
- gSprites[sprite].pos2.y = -Cos(TASK.data[5], TASK.data[2]);
- gSprites[sprite].pos2.y += TASK.data[2];
+ u8 spriteId = TASK.data[0];
+ gSprites[spriteId].pos2.x = Sin(TASK.data[5], TASK.data[1]);
+ gSprites[spriteId].pos2.y = -Cos(TASK.data[5], TASK.data[2]);
+ gSprites[spriteId].pos2.y += TASK.data[2];
TASK.data[5] += TASK.data[4];
TASK.data[5] &= 0xff;
+
if (TASK.data[5] == 0)
- {
TASK.data[3]--;
- }
+
if (TASK.data[3] == 0)
{
- gSprites[sprite].pos2.x = 0;
- gSprites[sprite].pos2.y = 0;
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
DestroyAnimVisualTask(taskId);
return;
}
}
-void sub_80A8500(u8 taskId)
+// Moves a mon bg picture along an elliptical path that begins
+// and ends at the mon's origin location. Reverses the direction
+// of the path if it's not on the player's side of the battle.
+// arg 0: battler
+// arg 1: ellipse width
+// arg 2: ellipse height
+// arg 3: num loops
+// arg 4: speed (valid values are 0-5)
+void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId)
{
- if (GetBankSide(gAnimBankAttacker))
- {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- }
- sub_80A8408(taskId);
+
+ AnimTask_TranslateMonElliptical(taskId);
}
-static void sub_80A8530(struct Sprite *sprite)
+// Performs a simple horizontal lunge, where the mon moves
+// horizontally, and then moves back in the opposite direction.
+// arg 0: duration of single lunge direction
+// arg 1: x pixel delta that is applied each frame
+static void DoHorizontalLunge(struct Sprite *sprite)
{
sprite->invisible = TRUE;
- if (GetBankSide(gAnimBankAttacker))
- {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
sprite->data[1] = -gBattleAnimArgs[1];
- }
else
- {
sprite->data[1] = gBattleAnimArgs[1];
- }
+
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[4] = gBattleAnimArgs[0];
- StoreSpriteCallbackInData(sprite, sub_80A85A4);
- sprite->callback = sub_8078458;
+ StoreSpriteCallbackInData(sprite, ReverseHorizontalLungeDirection);
+ sprite->callback = TranslateMonBGUntil;
}
-static void sub_80A85A4(struct Sprite *sprite)
+static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
-static void sub_80A85C8(struct Sprite *sprite)
+// Performs a simple vertical dipping motion, where moves vertically, and then
+// moves back in the opposite direction.
+// arg 0: duration of single dip direction
+// arg 1: y pixel delta that is applied each frame
+// arg 2: battler
+static void DoVerticalDip(struct Sprite *sprite)
{
u8 spriteId;
sprite->invisible = TRUE;
@@ -432,73 +476,72 @@ static void sub_80A85C8(struct Sprite *sprite)
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] = spriteId;
sprite->data[4] = gBattleAnimArgs[0];
- StoreSpriteCallbackInData(sprite, sub_80A8614);
- sprite->callback = sub_8078458;
+ StoreSpriteCallbackInData(sprite, ReverseVerticalDipDirection);
+ sprite->callback = TranslateMonBGUntil;
}
-static void sub_80A8614(struct Sprite *sprite)
+static void ReverseVerticalDipDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
-static void sub_80A8638(struct Sprite *sprite)
+// Linearly slides a mon's bg picture back to its original sprite position.
+// The sprite parameter is a dummy sprite used for facilitating the movement with its callback.
+// arg 0: 1 = target or 0 = attacker
+// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only)
+// arg 2: duration
+static void SlideMonToOriginalPos(struct Sprite *sprite)
{
int something;
- int spriteId;
+ int monSpriteId;
if (!gBattleAnimArgs[0])
- {
- spriteId = gObjectBankIDs[gAnimBankAttacker];
- }
+ monSpriteId = gBankSpriteIds[gAnimBankAttacker];
else
- {
- spriteId = gObjectBankIDs[gAnimBankTarget];
- }
+ monSpriteId = gBankSpriteIds[gAnimBankTarget];
+
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
- sprite->data[2] = gSprites[spriteId].pos1.x;
- sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
- sprite->data[4] = gSprites[spriteId].pos1.y;
+ sprite->data[1] = gSprites[monSpriteId].pos1.x + gSprites[monSpriteId].pos2.x;
+ sprite->data[2] = gSprites[monSpriteId].pos1.x;
+ sprite->data[3] = gSprites[monSpriteId].pos1.y + gSprites[monSpriteId].pos2.y;
+ sprite->data[4] = gSprites[monSpriteId].pos1.y;
something = 0;
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = something;
sprite->data[4] = something;
- sprite->data[5] = gSprites[spriteId].pos2.x;
- sprite->data[6] = gSprites[spriteId].pos2.y;
+ sprite->data[5] = gSprites[monSpriteId].pos2.x;
+ sprite->data[6] = gSprites[monSpriteId].pos2.y;
sprite->invisible = TRUE;
+
if (gBattleAnimArgs[1] == 1)
- {
sprite->data[2] = something;
- }
else if (gBattleAnimArgs[1] == 2)
- {
sprite->data[1] = something;
- }
+
sprite->data[7] = gBattleAnimArgs[1];
- sprite->data[7] |= spriteId << 8;
- sprite->callback = sub_80A86F4;
+ sprite->data[7] |= monSpriteId << 8;
+ sprite->callback = SlideMonToOriginalPosStep;
}
-static void sub_80A86F4(struct Sprite *sprite)
+static void SlideMonToOriginalPosStep(struct Sprite *sprite)
{
- s8 spriteId;
+ s8 monSpriteId;
u8 lo;
- struct Sprite *sprite2;
+ struct Sprite *monSprite;
+
lo = sprite->data[7] & 0xff;
- spriteId = sprite->data[7] >> 8;
- sprite2 = &gSprites[spriteId];
+ monSpriteId = sprite->data[7] >> 8;
+ monSprite = &gSprites[monSpriteId];
if (sprite->data[0] == 0)
{
if (lo < 2)
- {
- sprite2->pos2.x = 0;
- }
+ monSprite->pos2.x = 0;
+
if (lo == 2 || lo == 0)
- {
- sprite2->pos2.y = 0;
- }
+ monSprite->pos2.y = 0;
+
DestroyAnimSprite(sprite);
}
else
@@ -506,25 +549,30 @@ static void sub_80A86F4(struct Sprite *sprite)
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite2->pos2.x = (s8)(sprite->data[3] >> 8) + sprite->data[5];
- sprite2->pos2.y = (s8)(sprite->data[4] >> 8) + sprite->data[6];
+ monSprite->pos2.x = (s8)(sprite->data[3] >> 8) + sprite->data[5];
+ monSprite->pos2.y = (s8)(sprite->data[4] >> 8) + sprite->data[6];
}
}
-static void sub_80A8764(struct Sprite *sprite)
+// Linearly translates a mon to a target offset. The horizontal offset
+// is mirrored for the opponent's pokemon, and the vertical offset
+// is only mirrored if arg 3 is set to 1.
+// arg 0: 0 = attacker, 1 = target
+// arg 1: target x pixel offset
+// arg 2: target y pixel offset
+// arg 3: mirror vertical translation for opposite battle side
+// arg 4: duration
+static void SlideMonToOffset(struct Sprite *sprite)
{
- u8 v1;
- u8 spriteId;
+ u8 battler;
+ u8 monSpriteId;
if (!gBattleAnimArgs[0])
- {
- v1 = gAnimBankAttacker;
- }
+ battler = gAnimBankAttacker;
else
- {
- v1 = gAnimBankTarget;
- }
- spriteId = gObjectBankIDs[v1];
- if (GetBankSide(v1))
+ battler = gAnimBankTarget;
+
+ monSpriteId = gBankSpriteIds[battler];
+ if (GetBankSide(battler) != SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
if (gBattleAnimArgs[3] == 1)
@@ -532,18 +580,19 @@ static void sub_80A8764(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
}
+
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = gSprites[spriteId].pos1.x;
- sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1];
- sprite->data[3] = gSprites[spriteId].pos1.y;
- sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2];
- sub_8078A5C(sprite);
+ sprite->data[1] = gSprites[monSpriteId].pos1.x;
+ sprite->data[2] = gSprites[monSpriteId].pos1.x + gBattleAnimArgs[1];
+ sprite->data[3] = gSprites[monSpriteId].pos1.y;
+ sprite->data[4] = gSprites[monSpriteId].pos1.y + gBattleAnimArgs[2];
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
- sprite->data[5] = spriteId;
+ sprite->data[5] = monSpriteId;
sprite->invisible = TRUE;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
- sprite->callback = sub_80784A8;
+ sprite->callback = TranslateMonBGSubPixelUntil;
}
static void sub_80A8818(struct Sprite *sprite)
@@ -559,7 +608,7 @@ static void sub_80A8818(struct Sprite *sprite)
{
v1 = gAnimBankTarget;
}
- spriteId = gObjectBankIDs[v1];
+ spriteId = gBankSpriteIds[v1];
if (GetBankSide(v1))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -573,7 +622,7 @@ static void sub_80A8818(struct Sprite *sprite)
sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1];
sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2];
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = gSprites[spriteId].pos2.x << 8;
sprite->data[4] = gSprites[spriteId].pos2.y << 8;
sprite->data[5] = spriteId;
@@ -586,7 +635,7 @@ static void sub_80A8818(struct Sprite *sprite)
{
StoreSpriteCallbackInData(sprite, sub_80A88F0);
}
- sprite->callback = sub_80784A8;
+ sprite->callback = TranslateMonBGSubPixelUntil;
}
@@ -668,7 +717,7 @@ void sub_80A8A80(u8 taskId)
DestroyAnimVisualTask(taskId);
return;
}
- spriteId = gObjectBankIDs[gAnimBankAttacker ^ 2];
+ spriteId = gBankSpriteIds[gAnimBankAttacker ^ 2];
break;
case 3:
if (!IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
@@ -676,7 +725,7 @@ void sub_80A8A80(u8 taskId)
DestroyAnimVisualTask(taskId);
return;
}
- spriteId = gObjectBankIDs[gAnimBankTarget ^ 2];
+ spriteId = gBankSpriteIds[gAnimBankTarget ^ 2];
break;
default:
DestroyAnimVisualTask(taskId);
@@ -705,59 +754,67 @@ static void sub_80A8B3C(u8 taskId)
}
}
-void sub_80A8B88(u8 taskId)
+// Task that facilitates translating the mon bg picture back and forth
+// in a swaying motion (uses Sine wave). It can sway either horizontally
+// or vertically, but not both.
+// arg 0: direction (0 = horizontal, 1 = vertical)
+// arg 1: wave amplitude
+// arg 2: wave period
+// arg 3: num sways
+// arg 4: which mon (0 = attacker, 1`= target)
+void AnimTask_SwayMon(u8 taskId)
{
u8 spriteId;
- if (GetBankSide(gAnimBankAttacker))
- {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- }
+
spriteId = GetAnimBankSpriteId(gBattleAnimArgs[4]);
TASK.data[0] = gBattleAnimArgs[0];
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = spriteId;
+
if (gBattleAnimArgs[4] == 0)
- {
TASK.data[5] = gAnimBankAttacker;
- }
else
- {
TASK.data[5] = gAnimBankTarget;
- }
+
TASK.data[12] = 1;
- TASK.func = sub_80A8C0C;
+ TASK.func = AnimTask_SwayMonStep;
}
-static void sub_80A8C0C(u8 taskId)
+static void AnimTask_SwayMonStep(u8 taskId)
{
- s16 y;
+ s16 sineValue;
u8 spriteId;
- int index;
- u16 val;
+ int waveIndex;
+ u16 sineIndex;
+
spriteId = TASK.data[4];
- val = TASK.data[10] + TASK.data[2];
- TASK.data[10] = val;
- index = val >> 8;
- y = Sin(index, TASK.data[1]);
+ sineIndex = TASK.data[10] + TASK.data[2];
+ TASK.data[10] = sineIndex;
+ waveIndex = sineIndex >> 8;
+ sineValue = Sin(waveIndex, TASK.data[1]);
+
if (TASK.data[0] == 0)
{
- gSprites[spriteId].pos2.x = y;
+ gSprites[spriteId].pos2.x = sineValue;
}
else
{
- if (GetBankSide(TASK.data[5]) == 0)
+ if (GetBankSide(TASK.data[5]) == SIDE_PLAYER)
{
- gSprites[spriteId].pos2.y = (y >= 0) ? y : -y;
+ gSprites[spriteId].pos2.y = (sineValue >= 0) ? sineValue : -sineValue;
}
else
{
- gSprites[spriteId].pos2.y = (y >= 0) ? -y : y;
+ gSprites[spriteId].pos2.y = (sineValue >= 0) ? -sineValue : sineValue;
}
}
- if (((index >= 0x80u) && (TASK.data[11] == 0) && (TASK.data[12] == 1))
- || ((index < 0x7fu) && (TASK.data[11] == 1) && (TASK.data[12] == 0)))
+
+ if (((waveIndex >= 0x80u) && (TASK.data[11] == 0) && (TASK.data[12] == 1))
+ || ((waveIndex < 0x7fu) && (TASK.data[11] == 1) && (TASK.data[12] == 0)))
{
TASK.data[11] ^= 1;
TASK.data[12] ^= 1;
diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c
index 40f50d7ff..21ac62401 100644
--- a/src/battle/battle_controller_linkopponent.c
+++ b/src/battle/battle_controller_linkopponent.c
@@ -27,7 +27,7 @@ struct MovePpInfo
extern u8 gActiveBank;
extern u8 gBattleBufferA[][0x200];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gBattlePartyID[];
extern u8 gHealthboxIDs[];
extern u16 gBattleTypeFlags;
@@ -73,7 +73,7 @@ extern void sub_80313A0(struct Sprite *);
extern void sub_803757C(void);
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_80375B4(void);
extern void sub_8010384(struct Sprite *);
extern void sub_8037B78(void);
@@ -266,18 +266,18 @@ void sub_803752C(void)
void sub_803757C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
LinkOpponentBufferExecCompleted();
}
void sub_80375B4(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
- sub_8031B74(gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam);
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = gSprites[gObjectBankIDs[gActiveBank]].data[5];
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8031B74(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = gSprites[gBankSpriteIds[gActiveBank]].data[5];
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
LinkOpponentBufferExecCompleted();
}
}
@@ -381,8 +381,8 @@ void sub_8037840(void)
void sub_8037A74(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].animEnded == TRUE
- && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].animEnded == TRUE
+ && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
{
if (!ewram17810[gActiveBank].unk0_7)
{
@@ -414,7 +414,7 @@ void sub_8037B24(void)
void sub_8037B78(void)
{
- if (!gSprites[gObjectBankIDs[gActiveBank]].inUse)
+ if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
{
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkOpponentBufferExecCompleted();
@@ -425,8 +425,8 @@ void sub_8037BBC(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkOpponentBufferExecCompleted();
@@ -441,7 +441,7 @@ void sub_8037C2C(void)
void dp01t_0F_4_move_anim(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -485,7 +485,7 @@ void sub_8037D64(void)
ewram17810[gActiveBank].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
sub_8045A5C(
gHealthboxIDs[gActiveBank],
&gEnemyParty[gBattlePartyID[gActiveBank]],
@@ -1155,15 +1155,15 @@ void LinkOpponentHandleLoadPokeSprite(void)
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
gBattleBankFunc[gActiveBank] = sub_8037A74;
}
@@ -1185,18 +1185,18 @@ void sub_8039430(u8 a, u8 b)
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
- gObjectBankIDs[a] = CreateSprite(
+ gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
- gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
- gSprites[gObjectBankIDs[a]].data[0] = a;
- gSprites[gObjectBankIDs[a]].data[2] = species;
- gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
- gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
+ gSprites[gBankSpriteIds[a]].data[0] = a;
+ gSprites[gBankSpriteIds[a]].data[2] = species;
+ gSprites[gBankSpriteIds[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[a]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[a]].data[0] = sub_8046400(0, 0xFE);
}
@@ -1209,8 +1209,8 @@ void LinkOpponentHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkOpponentBufferExecCompleted();
@@ -1257,17 +1257,17 @@ void LinkOpponentHandleTrainerThrow(void)
}
sub_8031A6C(gender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
176 + xOffset, 40 + 4 * (8 - gTrainerFrontPicCoords[gender].coords),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag);
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[gender].tag);
- gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = gender;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[gender].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = gender;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_803757C;
}
@@ -1278,12 +1278,12 @@ void LinkOpponentHandleTrainerSlide(void)
void LinkOpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_80375B4;
}
@@ -1299,7 +1299,7 @@ void LinkOpponentHandlecmd10(void)
{
ewram17810[gActiveBank].unk4 = 0;
PlaySE12WithPanning(SE_POKE_DEAD, 63);
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8010384;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8010384;
gBattleBankFunc[gActiveBank] = sub_8037B78;
}
}
@@ -1574,14 +1574,14 @@ void LinkOpponentHandlecmd40(void)
void LinkOpponentHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
LinkOpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = dp01t_0F_4_move_anim;
}
@@ -1629,12 +1629,12 @@ void LinkOpponentHandleTrainerBallThrow(void)
{
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_803A3A8);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_803A3A8);
taskId = CreateTask(sub_803A2C4, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -1733,7 +1733,7 @@ void LinkOpponentHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank) != 0)
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
LinkOpponentBufferExecCompleted();
diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c
index 3a16e12e6..1d42f56c3 100644
--- a/src/battle/battle_controller_linkpartner.c
+++ b/src/battle/battle_controller_linkpartner.c
@@ -35,7 +35,7 @@ extern u8 gBattleBufferA[][0x200];
extern u8 gActiveBank;
extern u32 gBattleExecBuffer;
extern u16 gBattlePartyID[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gBattleOutcome;
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
@@ -76,7 +76,7 @@ extern u8 sub_8031720();
extern u8 mplay_80342A4();
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_80105EC(struct Sprite *);
extern s32 sub_803FC34(u16);
extern void LoadPlayerTrainerBankSprite();
@@ -260,17 +260,17 @@ void LinkPartnerBufferRunCommand(void)
void sub_811DAE4(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
LinkPartnerBufferExecCompleted();
}
void sub_811DB1C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
nullsub_10(0);
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
LinkPartnerBufferExecCompleted();
}
}
@@ -338,8 +338,8 @@ void sub_811DCA0(void)
void sub_811DDE8(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].animEnded
- && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].animEnded
+ && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
LinkPartnerBufferExecCompleted();
}
@@ -362,11 +362,11 @@ void bx_t3_healthbar_update(void)
void sub_811DE98(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].pos1.y + gSprites[gObjectBankIDs[gActiveBank]].pos2.y > 160)
+ if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > 160)
{
nullsub_9(GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- FreeOamMatrix(gSprites[gObjectBankIDs[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkPartnerBufferExecCompleted();
}
@@ -376,8 +376,8 @@ void sub_811DF34(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkPartnerBufferExecCompleted();
}
@@ -391,7 +391,7 @@ void sub_811DFA0(void)
void bx_blink_t3(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
gSprites[spriteId].data[1] = 0;
@@ -435,7 +435,7 @@ void sub_811E0CC(void)
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
sub_804777C(gActiveBank);
sub_8043DFC(gHealthboxIDs[gActiveBank]);
@@ -1104,15 +1104,15 @@ void LinkPartnerHandleLoadPokeSprite(void)
GetMonSpriteTemplate_803C56C(
GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
gBattleBankFunc[gActiveBank] = sub_811DDE8;
}
@@ -1134,18 +1134,18 @@ void sub_811F864(u8 a, u8 b)
species = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_SPECIES);
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
- gObjectBankIDs[a] = CreateSprite(
+ gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
- gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
- gSprites[gObjectBankIDs[a]].data[0] = a;
- gSprites[gObjectBankIDs[a]].data[2] = species;
- gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
- gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
+ gSprites[gBankSpriteIds[a]].data[0] = a;
+ gSprites[gBankSpriteIds[a]].data[2] = species;
+ gSprites[gBankSpriteIds[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[a]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[a]].data[0] = sub_8046400(0, 0xFF);
}
@@ -1158,8 +1158,8 @@ void LinkPartnerHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkPartnerBufferExecCompleted();
}
@@ -1205,14 +1205,14 @@ void LinkPartnerHandleTrainerThrow(void)
}
LoadPlayerTrainerBankSprite(gender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80 + xOffset, 80 + 4 * (8 - gTrainerBackPicCoords[gender].coords),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_811DAE4;
}
@@ -1223,12 +1223,12 @@ void LinkPartnerHandleTrainerSlide(void)
void LinkPartnerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_811DB1C;
}
@@ -1245,9 +1245,9 @@ void LinkPartnerHandlecmd10(void)
ewram17810[gActiveBank].unk4 = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80105EC;
gBattleBankFunc[gActiveBank] = sub_811DE98;
}
}
@@ -1519,14 +1519,14 @@ void LinkPartnerHandlecmd40(void)
void LinkPartnerHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
LinkPartnerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t3;
}
@@ -1575,19 +1575,19 @@ void LinkPartnerHandleTrainerBallThrow(void)
u8 r4;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
r4 = AllocSpritePalette(0xD6F9);
LoadCompressedPalette(
gTrainerBackPicPaletteTable[gLinkPlayers[sub_803FC34(gActiveBank)].gender].data,
0x100 + r4 * 16, 0x20);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = r4;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = r4;
taskId = CreateTask(sub_812071C, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -1673,7 +1673,7 @@ void LinkPartnerHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank) != 0)
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
LinkPartnerBufferExecCompleted();
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
index 338f8d418..8e8743dbc 100644
--- a/src/battle/battle_controller_opponent.c
+++ b/src/battle/battle_controller_opponent.c
@@ -34,7 +34,7 @@ extern u8 gUnknown_02023A14_50;
extern u8 gActiveBank;
extern u8 gBattleBufferA[][0x200];
extern u16 gBattlePartyID[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gBattleMonForms[];
extern struct SpriteTemplate gUnknown_02024E8C;
extern void (*gBattleBankFunc[])(void);
@@ -84,7 +84,7 @@ extern void sub_80313A0(struct Sprite *);
extern void sub_8032B4C(void);
extern void sub_8031A6C(u16, u8);
extern void sub_8032B84(void);
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_8032BBC(void);
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
@@ -280,25 +280,25 @@ void OpponentBufferRunCommand(void)
void sub_8032B4C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
// Duplicate of sub_8032B4C
void sub_8032B84(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
void sub_8032BBC(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
- sub_8031B74(gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam);
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = gSprites[gObjectBankIDs[gActiveBank]].data[5];
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8031B74(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = gSprites[gBankSpriteIds[gActiveBank]].data[5];
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
OpponentBufferExecCompleted();
}
}
@@ -386,8 +386,8 @@ void sub_8032E2C(void)
void sub_8033018(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].animEnded == TRUE
- && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].animEnded == TRUE
+ && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
{
if (!ewram17810[gActiveBank].unk0_7)
{
@@ -419,7 +419,7 @@ void sub_80330C8(void)
void sub_803311C(void)
{
- if (!gSprites[gObjectBankIDs[gActiveBank]].inUse)
+ if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
{
sub_8043DB0(gHealthboxIDs[gActiveBank]);
OpponentBufferExecCompleted();
@@ -430,8 +430,8 @@ void sub_8033160(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
OpponentBufferExecCompleted();
@@ -446,7 +446,7 @@ void sub_80331D0(void)
void bx_blink_t7(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -490,7 +490,7 @@ void sub_8033308(void)
ewram17810[gActiveBank].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
sub_8045A5C(
gHealthboxIDs[gActiveBank],
&gEnemyParty[gBattlePartyID[gActiveBank]],
@@ -1126,16 +1126,16 @@ void OpponentHandleLoadPokeSprite(void)
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = species;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = species;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
gBattleBankFunc[gActiveBank] = sub_8033018;
}
@@ -1158,18 +1158,18 @@ void sub_803495C(u8 a, u8 b)
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
- gObjectBankIDs[a] = CreateSprite(
+ gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
- gSprites[gObjectBankIDs[a]].data[0] = a;
- gSprites[gObjectBankIDs[a]].data[2] = species;
- gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
- gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
- gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[a]].data[0] = a;
+ gSprites[gBankSpriteIds[a]].data[2] = species;
+ gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
+ gSprites[gBankSpriteIds[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[a]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[a]].data[0] = sub_8046400(0, 0xFE);
}
@@ -1182,8 +1182,8 @@ void OpponentHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
OpponentBufferExecCompleted();
@@ -1234,18 +1234,18 @@ void OpponentHandleTrainerThrow(void)
sub_8031A6C(trainerPicIndex, gActiveBank);
GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
0xB0,
40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_8032B4C;
}
@@ -1264,30 +1264,30 @@ void OpponentHandleTrainerSlide(void)
sub_8031A6C(trainerPicIndex, gActiveBank);
GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
0xB0,
40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
0x1E);
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 96;
- gSprites[gObjectBankIDs[gActiveBank]].pos1.x += 32;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96;
+ gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_8032B84;
}
void OpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_8032BBC;
}
@@ -1303,7 +1303,7 @@ void OpponentHandlecmd10(void)
{
ewram17810[gActiveBank].unk4 = 0;
PlaySE12WithPanning(SE_POKE_DEAD, 63);
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8010384;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8010384;
gBattleBankFunc[gActiveBank] = sub_803311C;
}
}
@@ -2166,14 +2166,14 @@ void OpponentHandlecmd40(void)
void OpponentHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
OpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t7;
}
@@ -2221,12 +2221,12 @@ void OpponentHandleTrainerBallThrow(void)
{
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8035C10);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8035C10);
taskId = CreateTask(sub_8035C44, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -2325,7 +2325,7 @@ void OpponentHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank) != 0)
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
OpponentBufferExecCompleted();
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index e03e21849..e28c058a3 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -53,7 +53,7 @@ extern u8 gBankInMenu;
extern u16 gBattlePartyID[];
extern u8 gHealthboxIDs[];
extern u8 gDoingBattleAnim;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gBattleTypeFlags;
extern u8 gBattleOutcome;
extern void (*gAnimScriptCallback)(void);
@@ -102,7 +102,7 @@ extern void sub_8047858();
extern u8 GetBankSide(u8);
extern void StartBattleIntroAnim();
extern void oamt_add_pos2_onto_pos1();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void StoreSpriteCallbackInData();
extern void BattleLoadPlayerMonSprite();
extern bool8 IsDoubleBattle(void);
@@ -143,7 +143,7 @@ extern bool8 gDoingBattleAnim;
extern u16 gBattleTypeFlags;
extern u32 gBattleExecBuffer;
extern u8 gBattleBufferA[][0x200];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gActionSelectionCursor[];
extern u8 gMoveSelectionCursor[];
extern u8 gAbsentBankFlags;
@@ -370,7 +370,7 @@ void PlayerBufferRunCommand(void)
void bx_0802E404(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
PlayerBufferExecCompleted();
}
@@ -498,7 +498,7 @@ void sub_802C2EC(void)
{
DestroyMenuCursor();
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
Emitcmd33(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8));
dp11b_obj_free(gUnknown_03004344, 1);
PlayerBufferExecCompleted();
@@ -507,7 +507,7 @@ void sub_802C2EC(void)
else if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
gBattleBankFunc[gActiveBank] = sub_802C68C;
dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
@@ -516,7 +516,7 @@ void sub_802C2EC(void)
else if (gMain.newKeys & 0x60)
{
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
do
{
u8 var = GetBankIdentity(gUnknown_03004344);
@@ -557,13 +557,13 @@ void sub_802C2EC(void)
if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
i = 0;
} while (i == 0);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
}
//_0802C540
else if (gMain.newKeys & 0x90)
{
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
do
{
u8 var = GetBankIdentity(gUnknown_03004344);
@@ -603,7 +603,7 @@ void sub_802C2EC(void)
if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
i = 0;
} while (i == 0);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
}
}
@@ -679,7 +679,7 @@ void sub_802C68C(void)
gUnknown_03004344 = GetBankByIdentity(3);
else
gUnknown_03004344 = GetBankByIdentity(1);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
}
}
else if (gMain.newKeys & B_BUTTON)
@@ -1684,24 +1684,24 @@ void debug_sub_803107C(void)
void sub_802D204(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
// duplicate of sub_802D204
void sub_802D23C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
void sub_802D274(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
nullsub_10(gSaveBlock2.playerGender);
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
PlayerBufferExecCompleted();
}
}
@@ -2176,13 +2176,13 @@ void sub_802DDC4(u8 taskId)
void sub_802DE10(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].pos1.y + gSprites[gObjectBankIDs[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
nullsub_9(species);
- FreeOamMatrix(gSprites[gObjectBankIDs[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
PlayerBufferExecCompleted();
}
@@ -2192,8 +2192,8 @@ void sub_802DEAC(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
PlayerBufferExecCompleted();
}
@@ -2260,7 +2260,7 @@ void bx_wait_t1(void)
void bx_blink_t1(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -3020,7 +3020,7 @@ void PlayerHandlecmd3(void)
void PlayerHandleLoadPokeSprite(void)
{
BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
gBattleBankFunc[gActiveBank] = bx_0802E404;
}
@@ -3044,18 +3044,18 @@ void sub_802F934(u8 bank, u8 b)
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(
+ gBankSpriteIds[bank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
- gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank];
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = species;
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
- gSprites[gObjectBankIDs[bank]].invisible = TRUE;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = species;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[bank]].data[0] = sub_8046400(0, 0xFF);
}
@@ -3068,8 +3068,8 @@ void PlayerHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
PlayerBufferExecCompleted();
}
@@ -3111,15 +3111,15 @@ void PlayerHandleTrainerThrow(void)
}
LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
r7 + 80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_802D204;
}
@@ -3127,27 +3127,27 @@ void PlayerHandleTrainerSlide(void)
{
LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_802D23C;
}
void PlayerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
gBattleBankFunc[gActiveBank] = sub_802D274;
}
@@ -3166,9 +3166,9 @@ void PlayerHandlecmd10(void)
ewram17810[gActiveBank].unk4 = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80105EC;
gBattleBankFunc[gActiveBank] = sub_802DE10;
}
}
@@ -3540,14 +3540,14 @@ void PlayerHandlecmd40(void)
void PlayerHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
PlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = 1;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t1;
}
@@ -3596,17 +3596,17 @@ void PlayerHandleTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2.playerGender].data, 0x100 + paletteNum * 16, 32);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
taskId = CreateTask(task05_08033660, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -3623,7 +3623,7 @@ void sub_8030E38(struct Sprite *sprite)
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
DestroySprite(sprite);
BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[r4]], r4);
- StartSpriteAnim(&gSprites[gObjectBankIDs[r4]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[r4]], 0);
}
void task05_08033660(u8 taskId)
@@ -3702,7 +3702,7 @@ void PlayerHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank))
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
PlayerBufferExecCompleted();
diff --git a/src/battle/battle_controller_safari.c b/src/battle/battle_controller_safari.c
index 5896e5e18..e9425e7e7 100644
--- a/src/battle/battle_controller_safari.c
+++ b/src/battle/battle_controller_safari.c
@@ -28,7 +28,7 @@ extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG0_X;
extern u8 gBattleBufferA[][0x200];
extern bool8 gDoingBattleAnim;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern struct SpriteTemplate gUnknown_02024E8C;
extern u16 gBattleTypeFlags;
extern u32 gBattleExecBuffer;
@@ -288,7 +288,7 @@ void bx_battle_menu_t6_2(void)
void sub_812B65C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
SafariBufferExecCompleted();
}
@@ -399,15 +399,15 @@ void SafariHandleTrainerThrow(void)
{
LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_812B65C;
}
diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c
index 49f530129..c590b487c 100644
--- a/src/battle/battle_controller_wally.c
+++ b/src/battle/battle_controller_wally.c
@@ -31,7 +31,7 @@ extern u8 gActiveBank;
extern void (*gBattleBankFunc[])(void);
extern u32 gBattleExecBuffer;
extern u8 gBattleBufferA[][0x200];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern MainCallback gPreBattleCallback1;
extern bool8 gDoingBattleAnim;
extern u16 gBattlePartyID[];
@@ -87,7 +87,7 @@ extern void sub_80304A8(void);
extern void sub_8047858();
extern void StartBattleIntroAnim();
extern void oamt_add_pos2_onto_pos1();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_8030E38(struct Sprite *);
extern void StoreSpriteCallbackInData();
extern u8 sub_8046400();
@@ -325,7 +325,7 @@ void sub_81372BC(void)
void sub_813741C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@@ -436,7 +436,7 @@ void sub_81377B0(void)
void bx_blink_t5(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -457,8 +457,8 @@ void sub_813789C(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
WallyBufferExecCompleted();
}
@@ -467,7 +467,7 @@ void sub_813789C(void)
// Duplicate of sub_813741C
void sub_8137908(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@@ -1093,8 +1093,8 @@ void WallyHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
WallyBufferExecCompleted();
}
@@ -1104,14 +1104,14 @@ void WallyHandleTrainerThrow(void)
{
LoadPlayerTrainerBankSprite(2, gActiveBank);
GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords),
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_813741C;
}
@@ -1119,14 +1119,14 @@ void WallyHandleTrainerSlide(void)
{
LoadPlayerTrainerBankSprite(2, gActiveBank);
GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords),
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_8137908;
}
@@ -1432,14 +1432,14 @@ void WallyHandlecmd40(void)
void WallyHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
WallyBufferExecCompleted();
}
else
{
gDoingBattleAnim = 1;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t5;
}
@@ -1480,17 +1480,17 @@ void WallyHandleTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[2].data, 0x100 + paletteNum * 16, 32);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_8139A2C, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -1508,18 +1508,18 @@ void sub_81398BC(u8 bank)
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(
+ gBankSpriteIds[bank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
- gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank];
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = species;
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
- gSprites[gObjectBankIDs[bank]].invisible = TRUE;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = species;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[bank]].data[0] = sub_8046400(0, 0xFF);
}
diff --git a/src/battle/pokeball.c b/src/battle/pokeball.c
index 6f27469ce..3a47e0204 100644
--- a/src/battle/pokeball.c
+++ b/src/battle/pokeball.c
@@ -21,7 +21,7 @@ extern u16 gBattleTypeFlags;
extern u8 gBankTarget;
extern u8 gActiveBank;
extern u16 gBattlePartyID[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gDoingBattleAnim;
extern u8 gHealthboxIDs[];
@@ -298,7 +298,7 @@ const struct SpriteTemplate gBallSpriteTemplates[] =
extern u32 ball_number_to_ball_processing_index(u16); // not sure of return type
extern void sub_80786EC();
-extern bool8 sub_8078718(struct Sprite *);
+extern bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *);
extern u8 sub_814086C(u8, u8, int, int, u8);
extern u8 sub_8141314(u8, u8, int, u8);
@@ -406,7 +406,7 @@ static void sub_8046464(u8 taskId)
static void objc_0804ABD4(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
u8 taskId = sprite->oam.affineParam;
u8 r5 = gTasks[taskId].data[4];
@@ -442,9 +442,9 @@ static void sub_80466F4(struct Sprite *sprite)
{
sprite->data[5] = 0;
sprite->callback = sub_8046760;
- StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data[6]]], 2);
- AnimateSprite(&gSprites[gObjectBankIDs[sprite->data[6]]]);
- gSprites[gObjectBankIDs[sprite->data[6]]].data[1] = 0;
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->data[6]]], 2);
+ AnimateSprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
+ gSprites[gBankSpriteIds[sprite->data[6]]].data[1] = 0;
}
}
@@ -453,17 +453,17 @@ static void sub_8046760(struct Sprite *sprite)
sprite->data[5]++;
if (sprite->data[5] == 11)
PlaySE(SE_SUIKOMU);
- if (gSprites[gObjectBankIDs[sprite->data[6]]].affineAnimEnded)
+ if (gSprites[gBankSpriteIds[sprite->data[6]]].affineAnimEnded)
{
StartSpriteAnim(sprite, 2);
- gSprites[gObjectBankIDs[sprite->data[6]]].invisible = TRUE;
+ gSprites[gBankSpriteIds[sprite->data[6]]].invisible = TRUE;
sprite->data[5] = 0;
sprite->callback = sub_80467F8;
}
else
{
- gSprites[gObjectBankIDs[sprite->data[6]]].data[1] += 0x60;
- gSprites[gObjectBankIDs[sprite->data[6]]].pos2.y = -gSprites[gObjectBankIDs[sprite->data[6]]].data[1] >> 8;
+ gSprites[gBankSpriteIds[sprite->data[6]]].data[1] += 0x60;
+ gSprites[gBankSpriteIds[sprite->data[6]]].pos2.y = -gSprites[gBankSpriteIds[sprite->data[6]]].data[1] >> 8;
}
}
@@ -747,9 +747,9 @@ static void sub_8046C78(struct Sprite *sprite)
gTasks[taskId].data[2] = r4_2;
gTasks[taskId].data[15] = 0;
}
- StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data[6]]], 1);
- AnimateSprite(&gSprites[gObjectBankIDs[sprite->data[6]]]);
- gSprites[gObjectBankIDs[sprite->data[6]]].data[1] = 0x1000;
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->data[6]]], 1);
+ AnimateSprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
+ gSprites[gBankSpriteIds[sprite->data[6]]].data[1] = 0x1000;
}
static void sub_8046E7C(struct Sprite *sprite)
@@ -766,25 +766,25 @@ static void sub_8046E9C(struct Sprite *sprite)
bool8 r7 = FALSE;
u8 r4 = sprite->data[6];
- gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ gSprites[gBankSpriteIds[r4]].invisible = FALSE;
if (sprite->animEnded)
sprite->invisible = TRUE;
- if (gSprites[gObjectBankIDs[r4]].affineAnimEnded)
+ if (gSprites[gBankSpriteIds[r4]].affineAnimEnded)
{
- StartSpriteAffineAnim(&gSprites[gObjectBankIDs[r4]], 0);
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[r4]], 0);
r7 = TRUE;
}
else
{
- gSprites[gObjectBankIDs[r4]].data[1] -= 288;
- gSprites[gObjectBankIDs[r4]].pos2.y = gSprites[gObjectBankIDs[r4]].data[1] >> 8;
+ gSprites[gBankSpriteIds[r4]].data[1] -= 288;
+ gSprites[gBankSpriteIds[r4]].pos2.y = gSprites[gBankSpriteIds[r4]].data[1] >> 8;
}
if (sprite->animEnded && r7)
{
s32 i;
u32 r3;
- gSprites[gObjectBankIDs[r4]].pos2.y = 0;
+ gSprites[gBankSpriteIds[r4]].pos2.y = 0;
gDoingBattleAnim = 0;
ewram17810[r4].unk0_3 = 0;
FreeSpriteOamMatrix(sprite);
@@ -819,8 +819,8 @@ static void sub_8046FBC(struct Sprite *sprite)
}
else if (sprite->data[4] == 315)
{
- FreeOamMatrix(gSprites[gObjectBankIDs[sprite->data[6]]].oam.matrixNum);
- DestroySprite(&gSprites[gObjectBankIDs[sprite->data[6]]]);
+ FreeOamMatrix(gSprites[gBankSpriteIds[sprite->data[6]]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
DestroySpriteAndFreeResources(sprite);
if (gMain.inBattle)
ewram17810[r7].unk0_3 = 0;
@@ -858,7 +858,7 @@ static void sub_80470C4(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 4);
}
r4 = sprite->data[0];
- sub_8078B5C(sprite);
+ TranslateAnimSpriteByDeltas(sprite);
sprite->data[7] += sprite->data[6] / 3;
sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
@@ -876,7 +876,7 @@ static void sub_80470C4(struct Sprite *sprite)
}
else
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c
index a78cb20df..0da29441e 100644
--- a/src/battle/reshow_battle_screen.c
+++ b/src/battle/reshow_battle_screen.c
@@ -25,7 +25,7 @@ extern u8 gBankInMenu;
extern u16 gBattlePartyID[4];
extern u8 gNoOfAllBanks;
extern u16 gBattleTypeFlags;
-extern u8 gObjectBankIDs[4];
+extern u8 gBankSpriteIds[4];
extern u8 gBattleMonForms[4];
extern u8 gHealthboxIDs[4];
@@ -243,46 +243,46 @@ static void sub_807B184(u8 bank)
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
{
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(0));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
sub_8079E90(0));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
{
GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(0));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
(8 - gTrainerBackPicCoords[2].coords) * 4 + 80,
sub_8079E90(0));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
}
else
{
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
}
- gSprites[gObjectBankIDs[bank]].invisible = ewram17800[bank].invisible;
+ gSprites[gBankSpriteIds[bank]].invisible = ewram17800[bank].invisible;
}
}
diff --git a/src/contest.c b/src/contest.c
index e2695627e..84e5d807b 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -47,7 +47,7 @@ extern u16 gBattleTypeFlags;
extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u8 gBanksBySide[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gBattle_BG3_X;
extern s16 gBattle_BG1_Y;
extern u16 gBattle_BG3_Y;
@@ -553,7 +553,7 @@ u8 sub_80AB70C(u8 *a)
gBattleTypeFlags = 0;
gBankAttacker = 2;
gBankTarget = 3;
- gObjectBankIDs[gBankAttacker] = CreateJudgeSprite();
+ gBankSpriteIds[gBankAttacker] = CreateJudgeSprite();
sub_80B292C();
break;
default:
@@ -931,7 +931,7 @@ void debug_sub_80BA054(u8 taskId)
gSprites[r6].pos2.x = 120;
gSprites[r6].callback = sub_80AD8FC;
gTasks[taskId].data[2] = r6;
- gObjectBankIDs[gBankAttacker] = r6;
+ gBankSpriteIds[gBankAttacker] = r6;
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[0]++;
sContest.unk1925E = 0;
@@ -1143,7 +1143,7 @@ void sub_80AC2CC(u8 taskId)
gSprites[spriteId].pos2.x = 120;
gSprites[spriteId].callback = sub_80AD8FC;
gTasks[taskId].data[2] = spriteId;
- gObjectBankIDs[gBankAttacker] = spriteId;
+ gBankSpriteIds[gBankAttacker] = spriteId;
sub_80B0BC4(sub_80B09E4(sContest.unk19215), FALSE);
gTasks[taskId].data[0] = 4;
return;
@@ -2147,7 +2147,7 @@ void Contest_CreatePlayerMon(u8 partyIndex)
else
gContestMons[gContestPlayerMonIndex].trainerGfxId = MAP_OBJ_GFX_LINK_MAY;
gContestMons[gContestPlayerMonIndex].flags = 0;
- gContestMons[gContestPlayerMonIndex].unk2C = 0;
+ gContestMons[gContestPlayerMonIndex].unk2C[0] = 0;
gContestMons[gContestPlayerMonIndex].species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES);
GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, name);
StringGetEnd10(name);
@@ -2214,7 +2214,7 @@ void Contest_CreatePlayerMon(u8 partyIndex)
gContestMons[gContestPlayerMonIndex].tough = tough;
}
-void Contest_InitAllPokemon(u8 a, u8 b)
+void Contest_InitAllPokemon(u8 contestType, u8 rank)
{
s32 i;
u8 opponentsCount = 0;
@@ -2225,17 +2225,17 @@ void Contest_InitAllPokemon(u8 a, u8 b)
// Find all suitable opponents
for (i = 0; i < 60; i++)
{
- if (b == gContestOpponents[i].unk1C_0)
+ if (rank == gContestOpponents[i].whichRank)
{
- if (a == 0 && gContestOpponents[i].unk1C_2)
+ if (contestType == 0 && gContestOpponents[i].aiPool_Cool)
opponents[opponentsCount++] = i;
- else if (a == 1 && gContestOpponents[i].unk1C_3)
+ else if (contestType == 1 && gContestOpponents[i].aiPool_Beauty)
opponents[opponentsCount++] = i;
- else if (a == 2 && gContestOpponents[i].unk1C_4)
+ else if (contestType == 2 && gContestOpponents[i].aiPool_Cute)
opponents[opponentsCount++] = i;
- else if (a == 3 && gContestOpponents[i].unk1C_5)
+ else if (contestType == 3 && gContestOpponents[i].aiPool_Smart)
opponents[opponentsCount++] = i;
- else if (a == 4 && gContestOpponents[i].unk1C_6)
+ else if (contestType == 4 && gContestOpponents[i].aiPool_Tough)
opponents[opponentsCount++] = i;
}
}
@@ -5415,14 +5415,14 @@ void sub_80B28F0(u8 a)
void sub_80B292C(void)
{
- gObjectBankIDs[3] = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
- InitSpriteAffineAnim(&gSprites[gObjectBankIDs[gBankTarget]]);
+ gBankSpriteIds[3] = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ InitSpriteAffineAnim(&gSprites[gBankSpriteIds[gBankTarget]]);
sub_80B2968();
}
void sub_80B2968(void)
{
- struct Sprite *sprite = &gSprites[gObjectBankIDs[3]];
+ struct Sprite *sprite = &gSprites[gBankSpriteIds[3]];
sprite->pos2.x = 0;
sprite->pos2.y = 0;
diff --git a/src/debug/matsuda_debug_menu.c b/src/debug/matsuda_debug_menu.c
index efd952ef7..c8f80eb50 100644
--- a/src/debug/matsuda_debug_menu.c
+++ b/src/debug/matsuda_debug_menu.c
@@ -76,166 +76,6 @@ const struct MenuAction gMatsudaDebugMenuActions[] =
{gMatsudaDebugMenu_ActionSetAllArtMuseumText, MatsudaDebugMenu_SetArtMuseumItems},
};
-const u8 gMatsudaDebugMenu_UnknownByteArray[] = {0xFC, 0x02, 0x0F, 0x00, 0xFF};
-const u8 Unknown_083C922D[] = INCBIN_U8("graphics/unknown/ball.4bpp");
-const u16 Unknown_083C924E[] = INCBIN_U16("graphics/unknown/ball.gbapal");
-
-const u8 gUnknown_083C926E[][2] =
-{
- {2, 0},
- {17, 0},
- {2, 2},
- {17, 2},
-};
-
-const u8 gMatsudaDebugMenuContestTopLeft[][2] =
-{
- {0, 6},
- {15, 6},
- {0, 8},
- {15, 8},
- {0, 10},
- {15, 10},
-};
-
-const u8 gUnknown_083C9282[] =
-{
- // TODO: 2d array?
- 7, 6,
- 22, 6,
- 7, 8,
- 22, 8,
- 7, 10,
- 22, 10,
-};
-
-const u8 gUnknown_083C928E[][2] =
-{
- {2, 14},
- {17, 14},
- {2, 16},
- {17, 16},
-};
-
-const u8 gUnknown_083C9296[] = {0x08, 0x80, 0x08, 0x80, 0x10, 0x10, 0x30, 0xA8, 0x30, 0xA8, 0x30, 0xA8, 0x08, 0x80, 0x08, 0x80, 0x10, 0x88};
-const u8 gUnknown_083C92A8[] = {0x08, 0x18, 0x28, 0x38, 0x48, 0x58, 0x78, 0x88, 0x98};
-
-const struct SpriteSheet gUnknown_083C92B4[] = {Unknown_083C922D, 32, 0x4B0};
-const struct SpritePalette gUnknown_083C92BC[] = {Unknown_083C924E, 0x4B0};
-
-const struct OamData gOamData_83C92C4 =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 0,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
- .x = 0,
- .matrixNum = 0,
- .size = 0,
- .tileNum = 0,
- .priority = 0,
- .paletteNum = 0,
- .affineParam = 0,
-};
-
-const struct SpriteTemplate gSpriteTemplate_83C92CC =
-{
- .tileTag = 1200,
- .paletteTag = 1200,
- .oam = &gOamData_83C92C4,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AA754,
-};
-
-static void (* const gUnknown_083C92E4[][2])(struct Sprite *, s8) =
-{
- {sub_80AA8C8, sub_80AA8D8},
- {sub_80AA8E8, sub_80AA8F8},
- {sub_80AAC5C, sub_80AAC5C},
- {sub_80AA930, sub_80AA974},
- {sub_80AA9B8, sub_80AA9FC},
- {sub_80AAA40, sub_80AAA84},
- {sub_80AAAF0, sub_80AAB30},
- {sub_80AAB70, sub_80AABB0},
- {sub_80AABF0, sub_80AAD44},
-};
-
-static const u8 gMatsudaDebugMenu_StartText[] = _("{COLOR CYAN}{HIGHLIGHT RED}");
-static const u8 gMatsudaDebugMenu_StartJapText[] = _("かいし"); // because StartText is only called by StringCopy, this part appears to be unused.
-static const u8 gMatsudaDebugMenu_GoBackText[] = _("もどる");
-
-#ifdef GERMAN
-static const u8 gMatsudaDebugMenu_BattlePointsText[] = _("{COLOR MAGENTA}BP,");
-#else
-static const u8 gMatsudaDebugMenu_BattlePointsText[] = _("{COLOR MAGENTA}BP.");
-#endif
-
-static const u8 MatsudaDebugMenuText_Cool[] = _("かっこよさ"); // cool
-static const u8 MatsudaDebugMenuText_Cute[] = _("かわいさ"); // cute
-static const u8 MatsudaDebugMenuText_Beauty[] = _("うつくしさ"); // beauty
-static const u8 MatsudaDebugMenuText_Smart[] = _("かしこさ"); // smart
-static const u8 MatsudaDebugMenuText_Tough[] = _("たくましさ"); // tough
-static const u8 MatsudaDebugMenuText_Sheen[] = _("けづや"); // sheen
-
-static const u8 *const gMatsudaDebugMenuTextList1[] =
-{
- MatsudaDebugMenuText_Cool,
- MatsudaDebugMenuText_Cute,
- MatsudaDebugMenuText_Beauty,
- MatsudaDebugMenuText_Smart,
- MatsudaDebugMenuText_Tough,
- MatsudaDebugMenuText_Sheen,
-};
-
-static const u8 MatsudaDebugMenuText_CoolContest[] = _("かっこよさコンテスト");
-static const u8 MatsudaDebugMenuText_BeautyContest[] = _("うつくしさコンテスト");
-static const u8 MatsudaDebugMenuText_CuteContest[] = _("かわいさコンテスト ");
-static const u8 MatsudaDebugMenuText_SmartContest[] = _("かしこさコンテスト ");
-static const u8 MatsudaDebugMenuText_ToughContest[] = _("たくましさコンテスト");
-
-static const u8 *const gMatsudaDebugMenuTextList2[] =
-{
- MatsudaDebugMenuText_CoolContest,
- MatsudaDebugMenuText_BeautyContest,
- MatsudaDebugMenuText_CuteContest,
- MatsudaDebugMenuText_SmartContest,
- MatsudaDebugMenuText_ToughContest,
-};
-
-static const u8 MatsudaDebugMenuText_Fallarbor[] = _("ハジツゲ/ノーマル"); // Fallarbor / Normal
-static const u8 MatsudaDebugMenuText_Verdanturf[] = _("シダケ/スーパー "); // Verdanturf / Super
-static const u8 MatsudaDebugMenuText_Slateport[] = _("カイナ/ハイパー "); // Slateport / Hyper
-static const u8 MatsudaDebugMenuText_Lilycove[] = _("ミナモ/マスター "); // Lilycove / Master
-
-static const u8 *const gMatsudaDebugMenuTextList3[] =
-{
- MatsudaDebugMenuText_Fallarbor,
- MatsudaDebugMenuText_Verdanturf,
- MatsudaDebugMenuText_Slateport,
- MatsudaDebugMenuText_Lilycove,
-};
-
-static const struct OamData gUnknown_083C9400 =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 0,
- .mosaic = 0,
- .bpp = 0,
- .shape = 1,
- .x = 0,
- .matrixNum = 0,
- .size = 1,
- .tileNum = 1023,
- .priority = 0,
- .paletteNum = 15,
- .affineParam = 0,
-};
-
u8 unref_sub_80A9B28(void)
{
Menu_EraseScreen();
@@ -460,14 +300,172 @@ static void sub_80A9F50(void)
static void sub_80A9FE4(void)
{
- u8 ptr[5];
-
- memcpy(ptr, gMatsudaDebugMenu_UnknownByteArray, 5);
+ u8 ptr[] = _("{HIGHLIGHT WHITE2} ");
DmaFill32Large(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
sub_80034D4((void *)VRAM, ptr);
LoadFontDefaultPalette(&gWindowTemplate_81E6C3C);
}
+//const u8 gMatsudaDebugMenu_UnknownByteArray[] = {0xFC, 0x02, 0x0F, 0x00, 0xFF};
+const u8 Unknown_083C922D[] = INCBIN_U8("graphics/unknown/ball.4bpp");
+const u16 Unknown_083C924E[] = INCBIN_U16("graphics/unknown/ball.gbapal");
+
+const u8 gUnknown_083C926E[][2] =
+ {
+ {2, 0},
+ {17, 0},
+ {2, 2},
+ {17, 2},
+ };
+
+const u8 gMatsudaDebugMenuContestTopLeft[][2] =
+ {
+ {0, 6},
+ {15, 6},
+ {0, 8},
+ {15, 8},
+ {0, 10},
+ {15, 10},
+ };
+
+const u8 gUnknown_083C9282[] =
+ {
+ // TODO: 2d array?
+ 7, 6,
+ 22, 6,
+ 7, 8,
+ 22, 8,
+ 7, 10,
+ 22, 10,
+ };
+
+const u8 gUnknown_083C928E[][2] =
+ {
+ {2, 14},
+ {17, 14},
+ {2, 16},
+ {17, 16},
+ };
+
+const u8 gUnknown_083C9296[] = {0x08, 0x80, 0x08, 0x80, 0x10, 0x10, 0x30, 0xA8, 0x30, 0xA8, 0x30, 0xA8, 0x08, 0x80, 0x08, 0x80, 0x10, 0x88};
+const u8 gUnknown_083C92A8[] = {0x08, 0x18, 0x28, 0x38, 0x48, 0x58, 0x78, 0x88, 0x98};
+
+const struct SpriteSheet gUnknown_083C92B4[] = {Unknown_083C922D, 32, 0x4B0};
+const struct SpritePalette gUnknown_083C92BC[] = {Unknown_083C924E, 0x4B0};
+
+const struct OamData gOamData_83C92C4 =
+ {
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+ };
+
+const struct SpriteTemplate gSpriteTemplate_83C92CC =
+ {
+ .tileTag = 1200,
+ .paletteTag = 1200,
+ .oam = &gOamData_83C92C4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AA754,
+ };
+
+static void (* const gUnknown_083C92E4[][2])(struct Sprite *, s8) =
+ {
+ {sub_80AA8C8, sub_80AA8D8},
+ {sub_80AA8E8, sub_80AA8F8},
+ {sub_80AAC5C, sub_80AAC5C},
+ {sub_80AA930, sub_80AA974},
+ {sub_80AA9B8, sub_80AA9FC},
+ {sub_80AAA40, sub_80AAA84},
+ {sub_80AAAF0, sub_80AAB30},
+ {sub_80AAB70, sub_80AABB0},
+ {sub_80AABF0, sub_80AAD44},
+ };
+
+static const u8 gMatsudaDebugMenu_StartText[] = _("{COLOR CYAN}{HIGHLIGHT RED}");
+static const u8 gMatsudaDebugMenu_StartJapText[] = _("かいし"); // because StartText is only called by StringCopy, this part appears to be unused.
+static const u8 gMatsudaDebugMenu_GoBackText[] = _("もどる");
+
+#ifdef GERMAN
+static const u8 gMatsudaDebugMenu_BattlePointsText[] = _("{COLOR MAGENTA}BP,");
+#else
+static const u8 gMatsudaDebugMenu_BattlePointsText[] = _("{COLOR MAGENTA}BP.");
+#endif
+
+static const u8 MatsudaDebugMenuText_Cool[] = _("かっこよさ"); // cool
+static const u8 MatsudaDebugMenuText_Cute[] = _("かわいさ"); // cute
+static const u8 MatsudaDebugMenuText_Beauty[] = _("うつくしさ"); // beauty
+static const u8 MatsudaDebugMenuText_Smart[] = _("かしこさ"); // smart
+static const u8 MatsudaDebugMenuText_Tough[] = _("たくましさ"); // tough
+static const u8 MatsudaDebugMenuText_Sheen[] = _("けづや"); // sheen
+
+static const u8 *const gMatsudaDebugMenuTextList1[] =
+ {
+ MatsudaDebugMenuText_Cool,
+ MatsudaDebugMenuText_Cute,
+ MatsudaDebugMenuText_Beauty,
+ MatsudaDebugMenuText_Smart,
+ MatsudaDebugMenuText_Tough,
+ MatsudaDebugMenuText_Sheen,
+ };
+
+static const u8 MatsudaDebugMenuText_CoolContest[] = _("かっこよさコンテスト");
+static const u8 MatsudaDebugMenuText_BeautyContest[] = _("うつくしさコンテスト");
+static const u8 MatsudaDebugMenuText_CuteContest[] = _("かわいさコンテスト ");
+static const u8 MatsudaDebugMenuText_SmartContest[] = _("かしこさコンテスト ");
+static const u8 MatsudaDebugMenuText_ToughContest[] = _("たくましさコンテスト");
+
+static const u8 *const gMatsudaDebugMenuTextList2[] =
+ {
+ MatsudaDebugMenuText_CoolContest,
+ MatsudaDebugMenuText_BeautyContest,
+ MatsudaDebugMenuText_CuteContest,
+ MatsudaDebugMenuText_SmartContest,
+ MatsudaDebugMenuText_ToughContest,
+ };
+
+static const u8 MatsudaDebugMenuText_Fallarbor[] = _("ハジツゲ/ノーマル"); // Fallarbor / Normal
+static const u8 MatsudaDebugMenuText_Verdanturf[] = _("シダケ/スーパー "); // Verdanturf / Super
+static const u8 MatsudaDebugMenuText_Slateport[] = _("カイナ/ハイパー "); // Slateport / Hyper
+static const u8 MatsudaDebugMenuText_Lilycove[] = _("ミナモ/マスター "); // Lilycove / Master
+
+static const u8 *const gMatsudaDebugMenuTextList3[] =
+ {
+ MatsudaDebugMenuText_Fallarbor,
+ MatsudaDebugMenuText_Verdanturf,
+ MatsudaDebugMenuText_Slateport,
+ MatsudaDebugMenuText_Lilycove,
+ };
+
+static const struct OamData gUnknown_083C9400 =
+ {
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 1023,
+ .priority = 0,
+ .paletteNum = 15,
+ .affineParam = 0,
+ };
+
static void sub_80AA064(void)
{
AnimateSprites();
@@ -963,7 +961,7 @@ void sub_80AAF30(void)
gUnknown_02038670[i] = 0;
gUnknown_02038680[i] = 0;
gUnknown_02038678[i] = 0;
- memcpy(&gContestMons[i], &gContestMons[3], sizeof(struct ContestPokemon));
+ gContestMons[i] = gContestMons[3];
}
gUnknown_02038670[3] = 0x12C;
diff --git a/src/field/daycare.c b/src/field/daycare.c
index 2f0c7281e..da0838d29 100644
--- a/src/field/daycare.c
+++ b/src/field/daycare.c
@@ -1574,102 +1574,23 @@ void SetDaycareCompatibilityString(void)
StringCopy(gStringVar4, sCompatibilityMessages[whichString]);
}
-#ifdef NONMATCHING
bool8 NameHasGenderSymbol(const u8 *name, u8 genderRatio)
{
u8 i;
u8 flags[2];
- // This portion is nonmatching
- flags[1] = 0;
- flags[0] = 0;
+ flags[0] = flags[1] = 0;
for (i = 0; name[i] != EOS; i++)
- // End nonmatching portion
-
{
if (name[i] == CHAR_MALE) flags[0]++;
if (name[i] == CHAR_FEMALE) flags[1]++;
}
- if (genderRatio == MON_MALE && flags[0] && !flags[1]) return TRUE;
- if (genderRatio == MON_FEMALE && flags[1] && !flags[0]) return TRUE;
+ if (genderRatio == MON_MALE && flags[0] && !flags[1])
+ return TRUE;
+ if (genderRatio == MON_FEMALE && flags[1] && !flags[0])
+ return TRUE;
return FALSE;
}
-#else
-__attribute__((naked))
-bool8 NameHasGenderSymbol(const u8 *name, u8 genderRatio)
-{
- asm_unified("\n"
- "\tpush {r4,r5,lr}\n"
- "\tsub sp, 0x4\n"
- "\tadds r4, r0, 0\n"
- "\tlsls r1, 24\n"
- "\tlsrs r5, r1, 24\n"
- "\tmov r2, sp\n"
- "\tmov r1, sp\n"
- "\tmovs r0, 0\n"
- "\tstrb r0, [r1, 0x1]\n"
- "\tstrb r0, [r2]\n"
- "\tmovs r3, 0\n"
- "\tldrb r0, [r4]\n"
- "\tcmp r0, 0xFF\n"
- "\tbeq _0804258C\n"
- "_08042564:\n"
- "\tadds r1, r4, r3\n"
- "\tldrb r0, [r1]\n"
- "\tcmp r0, 0xB5\n"
- "\tbne _08042572\n"
- "\tldrb r0, [r2]\n"
- "\tadds r0, 0x1\n"
- "\tstrb r0, [r2]\n"
- "_08042572:\n"
- "\tldrb r0, [r1]\n"
- "\tcmp r0, 0xB6\n"
- "\tbne _0804257E\n"
- "\tldrb r0, [r2, 0x1]\n"
- "\tadds r0, 0x1\n"
- "\tstrb r0, [r2, 0x1]\n"
- "_0804257E:\n"
- "\tadds r0, r3, 0x1\n"
- "\tlsls r0, 24\n"
- "\tlsrs r3, r0, 24\n"
- "\tadds r0, r4, r3\n"
- "\tldrb r0, [r0]\n"
- "\tcmp r0, 0xFF\n"
- "\tbne _08042564\n"
- "_0804258C:\n"
- "\tcmp r5, 0\n"
- "\tbne _080425A0\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0]\n"
- "\tcmp r0, 0\n"
- "\tbeq _080425A0\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0, 0x1]\n"
- "\tcmp r0, 0\n"
- "\tbeq _080425B4\n"
- "_080425A0:\n"
- "\tcmp r5, 0xFE\n"
- "\tbne _080425B8\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0, 0x1]\n"
- "\tcmp r0, 0\n"
- "\tbeq _080425B8\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0]\n"
- "\tcmp r0, 0\n"
- "\tbne _080425B8\n"
- "_080425B4:\n"
- "\tmovs r0, 0x1\n"
- "\tb _080425BA\n"
- "_080425B8:\n"
- "\tmovs r0, 0\n"
- "_080425BA:\n"
- "\tadd sp, 0x4\n"
- "\tpop {r4,r5}\n"
- "\tpop {r1}\n"
- "\tbx r1");
-}
-#endif
static u8 *AppendGenderSymbol(u8 *name, u8 gender)
{
diff --git a/src/field/item.c b/src/field/item.c
index 6ff7a7cbe..78f5ce12d 100644
--- a/src/field/item.c
+++ b/src/field/item.c
@@ -2,12 +2,14 @@
#include "constants/hold_effects.h"
#include "item.h"
#include "constants/items.h"
+#include "item_menu.h"
#include "item_use.h"
#include "berry.h"
#include "string_util.h"
#include "strings.h"
extern u8 gUnknown_02038560;
+extern struct BagPocket gBagPockets[NUM_BAG_POCKETS];
// These constants are used in gItems
enum
@@ -151,7 +153,7 @@ bool8 CheckBagHasSpace(u16 itemId, u16 count)
// This function matches if gBagPockets is declared non-const,
// but it should be fixed anyway.
-#ifdef NONMATCHING
+//#ifdef NONMATCHING
bool8 AddBagItem(u16 itemId, u16 count)
{
u8 i;
@@ -216,158 +218,158 @@ bool8 AddBagItem(u16 itemId, u16 count)
memcpy(gBagPockets[pocket].itemSlots, newItems, gBagPockets[pocket].capacity * sizeof(struct ItemSlot));
return TRUE;
}
-#else
-__attribute__((naked))
-bool8 AddBagItem(u16 itemId, u16 count)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r9\n\
- mov r6, r8\n\
- push {r6,r7}\n\
- sub sp, 0x100\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- mov r8, r0\n\
- lsls r1, 16\n\
- lsrs r4, r1, 16\n\
- bl ItemId_GetPocket\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- beq _080A9510\n\
- mov r0, r8\n\
- bl ItemId_GetPocket\n\
- subs r0, 0x1\n\
- lsls r0, 24\n\
- lsrs r6, r0, 24\n\
- ldr r1, _080A94F8 @ =gBagPockets\n\
- lsls r0, r6, 3\n\
- adds r5, r0, r1\n\
- ldr r1, [r5]\n\
- ldrb r2, [r5, 0x4]\n\
- lsls r2, 2\n\
- mov r0, sp\n\
- bl memcpy\n\
- ldr r7, _080A94FC @ =0x000003e7\n\
- cmp r6, 0x3\n\
- beq _080A9468\n\
- movs r7, 0x63\n\
-_080A9468:\n\
- movs r1, 0\n\
- ldrb r0, [r5, 0x4]\n\
- cmp r1, r0\n\
- bcs _080A94B2\n\
- subs r0, r6, 0x2\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- mov r12, r0\n\
-_080A9478:\n\
- lsls r0, r1, 2\n\
- mov r2, sp\n\
- adds r3, r2, r0\n\
- ldrh r0, [r3]\n\
- cmp r0, r8\n\
- bne _080A94A6\n\
- ldrh r2, [r3, 0x2]\n\
- adds r0, r2, r4\n\
- cmp r0, r7\n\
- ble _080A9500\n\
- mov r0, r12\n\
- cmp r0, 0x1\n\
- bls _080A9510\n\
- subs r0, r7, r2\n\
- subs r0, r4, r0\n\
- lsls r0, 16\n\
- lsrs r4, r0, 16\n\
- strh r7, [r3, 0x2]\n\
- ldr r2, _080A94F8 @ =gBagPockets\n\
- mov r9, r2\n\
- lsls r3, r6, 3\n\
- cmp r4, 0\n\
- beq _080A9516\n\
-_080A94A6:\n\
- adds r0, r1, 0x1\n\
- lsls r0, 24\n\
- lsrs r1, r0, 24\n\
- ldrb r0, [r5, 0x4]\n\
- cmp r1, r0\n\
- bcc _080A9478\n\
-_080A94B2:\n\
- ldr r2, _080A94F8 @ =gBagPockets\n\
- mov r9, r2\n\
- lsls r3, r6, 3\n\
- cmp r4, 0\n\
- beq _080A9516\n\
- movs r1, 0\n\
- adds r0, r3, r2\n\
- ldrb r0, [r0, 0x4]\n\
- cmp r1, r0\n\
- bcs _080A94F2\n\
- mov r6, r9\n\
- adds r5, r3, r6\n\
-_080A94CA:\n\
- lsls r0, r1, 2\n\
- mov r6, sp\n\
- adds r2, r6, r0\n\
- ldrh r0, [r2]\n\
- cmp r0, 0\n\
- bne _080A94E6\n\
- mov r0, r8\n\
- strh r0, [r2]\n\
- cmp r4, r7\n\
- bls _080A9514\n\
- subs r0, r4, r7\n\
- lsls r0, 16\n\
- lsrs r4, r0, 16\n\
- strh r7, [r2, 0x2]\n\
-_080A94E6:\n\
- adds r0, r1, 0x1\n\
- lsls r0, 24\n\
- lsrs r1, r0, 24\n\
- ldrb r2, [r5, 0x4]\n\
- cmp r1, r2\n\
- bcc _080A94CA\n\
-_080A94F2:\n\
- cmp r4, 0\n\
- beq _080A9516\n\
- b _080A9510\n\
- .align 2, 0\n\
-_080A94F8: .4byte gBagPockets\n\
-_080A94FC: .4byte 0x000003e7\n\
-_080A9500:\n\
- strh r0, [r3, 0x2]\n\
- ldr r0, _080A950C @ =gBagPockets\n\
- lsls r1, r6, 3\n\
- adds r1, r0\n\
- b _080A951A\n\
- .align 2, 0\n\
-_080A950C: .4byte gBagPockets\n\
-_080A9510:\n\
- movs r0, 0\n\
- b _080A9528\n\
-_080A9514:\n\
- strh r4, [r2, 0x2]\n\
-_080A9516:\n\
- mov r6, r9\n\
- adds r1, r3, r6\n\
-_080A951A:\n\
- ldr r0, [r1]\n\
- ldrb r2, [r1, 0x4]\n\
- lsls r2, 2\n\
- mov r1, sp\n\
- bl memcpy\n\
- movs r0, 0x1\n\
-_080A9528:\n\
- add sp, 0x100\n\
- pop {r3,r4}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- pop {r4-r7}\n\
- pop {r1}\n\
- bx r1\n\
- .syntax divided\n");
-}
-#endif
+//#else
+//__attribute__((naked))
+//bool8 AddBagItem(u16 itemId, u16 count)
+//{
+// asm(".syntax unified\n\
+// push {r4-r7,lr}\n\
+// mov r7, r9\n\
+// mov r6, r8\n\
+// push {r6,r7}\n\
+// sub sp, 0x100\n\
+// lsls r0, 16\n\
+// lsrs r0, 16\n\
+// mov r8, r0\n\
+// lsls r1, 16\n\
+// lsrs r4, r1, 16\n\
+// bl ItemId_GetPocket\n\
+// lsls r0, 24\n\
+// cmp r0, 0\n\
+// beq _080A9510\n\
+// mov r0, r8\n\
+// bl ItemId_GetPocket\n\
+// subs r0, 0x1\n\
+// lsls r0, 24\n\
+// lsrs r6, r0, 24\n\
+// ldr r1, _080A94F8 @ =gBagPockets\n\
+// lsls r0, r6, 3\n\
+// adds r5, r0, r1\n\
+// ldr r1, [r5]\n\
+// ldrb r2, [r5, 0x4]\n\
+// lsls r2, 2\n\
+// mov r0, sp\n\
+// bl memcpy\n\
+// ldr r7, _080A94FC @ =0x000003e7\n\
+// cmp r6, 0x3\n\
+// beq _080A9468\n\
+// movs r7, 0x63\n\
+//_080A9468:\n\
+// movs r1, 0\n\
+// ldrb r0, [r5, 0x4]\n\
+// cmp r1, r0\n\
+// bcs _080A94B2\n\
+// subs r0, r6, 0x2\n\
+// lsls r0, 24\n\
+// lsrs r0, 24\n\
+// mov r12, r0\n\
+//_080A9478:\n\
+// lsls r0, r1, 2\n\
+// mov r2, sp\n\
+// adds r3, r2, r0\n\
+// ldrh r0, [r3]\n\
+// cmp r0, r8\n\
+// bne _080A94A6\n\
+// ldrh r2, [r3, 0x2]\n\
+// adds r0, r2, r4\n\
+// cmp r0, r7\n\
+// ble _080A9500\n\
+// mov r0, r12\n\
+// cmp r0, 0x1\n\
+// bls _080A9510\n\
+// subs r0, r7, r2\n\
+// subs r0, r4, r0\n\
+// lsls r0, 16\n\
+// lsrs r4, r0, 16\n\
+// strh r7, [r3, 0x2]\n\
+// ldr r2, _080A94F8 @ =gBagPockets\n\
+// mov r9, r2\n\
+// lsls r3, r6, 3\n\
+// cmp r4, 0\n\
+// beq _080A9516\n\
+//_080A94A6:\n\
+// adds r0, r1, 0x1\n\
+// lsls r0, 24\n\
+// lsrs r1, r0, 24\n\
+// ldrb r0, [r5, 0x4]\n\
+// cmp r1, r0\n\
+// bcc _080A9478\n\
+//_080A94B2:\n\
+// ldr r2, _080A94F8 @ =gBagPockets\n\
+// mov r9, r2\n\
+// lsls r3, r6, 3\n\
+// cmp r4, 0\n\
+// beq _080A9516\n\
+// movs r1, 0\n\
+// adds r0, r3, r2\n\
+// ldrb r0, [r0, 0x4]\n\
+// cmp r1, r0\n\
+// bcs _080A94F2\n\
+// mov r6, r9\n\
+// adds r5, r3, r6\n\
+//_080A94CA:\n\
+// lsls r0, r1, 2\n\
+// mov r6, sp\n\
+// adds r2, r6, r0\n\
+// ldrh r0, [r2]\n\
+// cmp r0, 0\n\
+// bne _080A94E6\n\
+// mov r0, r8\n\
+// strh r0, [r2]\n\
+// cmp r4, r7\n\
+// bls _080A9514\n\
+// subs r0, r4, r7\n\
+// lsls r0, 16\n\
+// lsrs r4, r0, 16\n\
+// strh r7, [r2, 0x2]\n\
+//_080A94E6:\n\
+// adds r0, r1, 0x1\n\
+// lsls r0, 24\n\
+// lsrs r1, r0, 24\n\
+// ldrb r2, [r5, 0x4]\n\
+// cmp r1, r2\n\
+// bcc _080A94CA\n\
+//_080A94F2:\n\
+// cmp r4, 0\n\
+// beq _080A9516\n\
+// b _080A9510\n\
+// .align 2, 0\n\
+//_080A94F8: .4byte gBagPockets\n\
+//_080A94FC: .4byte 0x000003e7\n\
+//_080A9500:\n\
+// strh r0, [r3, 0x2]\n\
+// ldr r0, _080A950C @ =gBagPockets\n\
+// lsls r1, r6, 3\n\
+// adds r1, r0\n\
+// b _080A951A\n\
+// .align 2, 0\n\
+//_080A950C: .4byte gBagPockets\n\
+//_080A9510:\n\
+// movs r0, 0\n\
+// b _080A9528\n\
+//_080A9514:\n\
+// strh r4, [r2, 0x2]\n\
+//_080A9516:\n\
+// mov r6, r9\n\
+// adds r1, r3, r6\n\
+//_080A951A:\n\
+// ldr r0, [r1]\n\
+// ldrb r2, [r1, 0x4]\n\
+// lsls r2, 2\n\
+// mov r1, sp\n\
+// bl memcpy\n\
+// movs r0, 0x1\n\
+//_080A9528:\n\
+// add sp, 0x100\n\
+// pop {r3,r4}\n\
+// mov r8, r3\n\
+// mov r9, r4\n\
+// pop {r4-r7}\n\
+// pop {r1}\n\
+// bx r1\n\
+// .syntax divided\n");
+//}
+//#endif
bool8 RemoveBagItem(u16 itemId, u16 count)
{
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 4a580eb41..395736d03 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "constants/battle_anim.h"
#include "constants/species.h"
#include "rom_8077ABC.h"
#include "battle.h"
@@ -30,7 +31,7 @@
#define gCastformElevations gUnknownCastformData_0837F5A8
#define gCastformBackSpriteYCoords gUnknown_0837F5AC
#define gTransformPersonalities gTransformedPersonalities
-#define gBattleMonSprites gObjectBankIDs
+#define gBattleMonSprites gBankSpriteIds
struct TransformStatus
{
@@ -635,7 +636,7 @@ void unref_sub_8078414(struct Sprite *sprite)
sprite->callback = sub_80782F8;
}
-void sub_8078458(struct Sprite *sprite)
+void TranslateMonBGUntil(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -649,7 +650,9 @@ void sub_8078458(struct Sprite *sprite)
}
}
-void sub_80784A8(struct Sprite *sprite)
+// Same as TranslateMonBGUntil, but it operates on sub-pixel values
+// to handle slower translations.
+void TranslateMonBGSubPixelUntil(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -765,14 +768,14 @@ void sub_80786EC(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[6] = 0x8000 / sprite->data[0];
sprite->data[7] = 0;
}
-bool8 sub_8078718(struct Sprite *sprite)
+bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
@@ -798,7 +801,7 @@ void sub_8078764(struct Sprite *sprite, bool8 a2)
sprite->pos1.y += gBattleAnimArgs[1];
}
-void sub_80787B0(struct Sprite *sprite, u8 a2)
+void InitAnimSpritePos(struct Sprite *sprite, u8 a2)
{
if (!a2)
{
@@ -850,7 +853,7 @@ bool8 IsBankSpritePresent(u8 slot)
{
if (gBanksBySide[slot] == 0xff)
return FALSE;
- if (GetBankSide(slot))
+ if (GetBankSide(slot) != SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattleMonPartyPositions[slot]], MON_DATA_HP) != 0)
return TRUE;
@@ -937,12 +940,12 @@ void sub_8078A34(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->callback = sub_80783D0;
sprite->callback(sprite);
}
-void sub_8078A5C(struct Sprite *sprite)
+void InitSpriteDataForLinearTranslation(struct Sprite *sprite)
{
s16 x = (sprite->data[2] - sprite->data[1]) << 8;
s16 y = (sprite->data[4] - sprite->data[3]) << 8;
@@ -952,44 +955,44 @@ void sub_8078A5C(struct Sprite *sprite)
sprite->data[3] = 0;
}
-void obj_translate_based_on_private_1_2_3_4(struct Sprite *sprite)
+void InitAnimSpriteTranslationDeltas(struct Sprite *sprite)
{
int x = sprite->data[2] - sprite->data[1];
int y = sprite->data[4] - sprite->data[3];
- bool8 r8 = x < 0;
- bool8 r9 = y < 0;
- u16 x2 = abs(x) << 8;
- u16 y2 = abs(y) << 8;
+ bool8 movingLeft = x < 0;
+ bool8 movingUp = y < 0;
+ u16 xDelta = abs(x) << 8;
+ u16 yDelta = abs(y) << 8;
- x2 = x2 / sprite->data[0];
- y2 = y2 / sprite->data[0];
+ xDelta = xDelta / sprite->data[0];
+ yDelta = yDelta / sprite->data[0];
- if (r8)
- x2 |= 1;
+ if (movingLeft)
+ xDelta |= 1;
else
- x2 &= ~1;
+ xDelta &= ~1;
- if (r9)
- y2 |= 1;
+ if (movingUp)
+ yDelta |= 1;
else
- y2 &= ~1;
+ yDelta &= ~1;
- sprite->data[1] = x2;
- sprite->data[2] = y2;
+ sprite->data[1] = xDelta;
+ sprite->data[2] = yDelta;
sprite->data[4] = 0;
sprite->data[3] = 0;
}
-void sub_8078B34(struct Sprite *sprite)
+void StartTranslateAnimSpriteByDeltas(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- obj_translate_based_on_private_1_2_3_4(sprite);
- sprite->callback = sub_8078BB8;
+ InitAnimSpriteTranslationDeltas(sprite);
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
sprite->callback(sprite);
}
-bool8 sub_8078B5C(struct Sprite *sprite)
+bool8 TranslateAnimSpriteByDeltas(struct Sprite *sprite)
{
u16 v1, v2, x, y;
@@ -1019,9 +1022,9 @@ bool8 sub_8078B5C(struct Sprite *sprite)
return FALSE;
}
-void sub_8078BB8(struct Sprite *sprite)
+void TranslateAnimSpriteByDeltasUntil(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
SetCallbackToStoredInData(sprite);
}
@@ -1029,7 +1032,7 @@ void sub_8078BD4(struct Sprite *sprite)
{
int v1 = abs(sprite->data[2] - sprite->data[1]) << 8;
sprite->data[0] = v1 / sprite->data[0];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
}
void sub_8078C00(struct Sprite *sprite)
@@ -1037,7 +1040,7 @@ void sub_8078C00(struct Sprite *sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sub_8078BD4(sprite);
- sprite->callback = sub_8078BB8;
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
sprite->callback(sprite);
}
@@ -1379,7 +1382,7 @@ void sub_80793C4(struct Sprite *sprite)
else
var = FALSE;
if (!gBattleAnimArgs[2])
- sub_80787B0(sprite, var);
+ InitAnimSpritePos(sprite, var);
else
sub_8078764(sprite, var);
sprite->data[0]++;
@@ -1391,7 +1394,15 @@ void sub_80793C4(struct Sprite *sprite)
}
}
-void sub_807941C(struct Sprite *sprite)
+// Linearly translates a sprite to a target position on the
+// other mon's sprite.
+// arg 0: initial x offset
+// arg 1: initial y offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: duration
+// arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target
+void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
{
bool8 v1;
u8 v2;
@@ -1406,19 +1417,20 @@ void sub_807941C(struct Sprite *sprite)
else
v2 = 1;
- sub_80787B0(sprite, v1);
- if (GetBankSide(gAnimBankAttacker))
+ InitAnimSpritePos(sprite, v1);
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, v2) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80794A8(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
@@ -1431,7 +1443,7 @@ void sub_80794A8(struct Sprite *sprite)
void sub_8079518(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -1451,7 +1463,7 @@ void sub_8079534(struct Sprite *sprite)
}
if (!gBattleAnimArgs[5])
{
- sub_80787B0(sprite, r4);
+ InitAnimSpritePos(sprite, r4);
slot = gAnimBankAttacker;
}
else
@@ -1465,7 +1477,7 @@ void sub_8079534(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(slot, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(slot, r7) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -2106,7 +2118,7 @@ s16 sub_807A100(u8 slot, u8 a2)
}
}
-void sub_807A3FC(u8 slot, bool8 a2, s16 *a3, s16 *a4)
+void SetAverageBattlerPositions(u8 slot, bool8 a2, s16 *x, s16 *y)
{
u8 v1, v2;
s16 v3, v4;
@@ -2134,8 +2146,8 @@ void sub_807A3FC(u8 slot, bool8 a2, s16 *a3, s16 *a4)
v5 = v3;
v6 = v4;
}
- *a3 = (v3 + v5) / 2;
- *a4 = (v4 + v6) / 2;
+ *x = (v3 + v5) / 2;
+ *y = (v4 + v6) / 2;
}
u8 sub_807A4A0(int bank, u8 sprite, int species)
@@ -2337,6 +2349,6 @@ void sub_807A9BC(struct Sprite *sprite)
sprite->pos1.x += x;
sprite->pos1.y = gBattleAnimArgs[5] - 80;
}
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/roulette.c b/src/roulette.c
index 838ce94f8..9197fe6be 100644
--- a/src/roulette.c
+++ b/src/roulette.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "random.h"
#include "ewram.h"
#include "field_fadetransition.h"
#include "constants/game_stat.h"
@@ -357,22 +358,20 @@ void sub_8115124(void)
REG_BG0CNT = 0x1F08;
DmaFill16(3, 0x0, (void *)(VRAM + 0xF9C0), 0x340);
eRoulette->var28 = 0x0;
- break;
case 0x0:
+ break;
}
}
-#ifdef NONMATCHING
void sub_8115238(void)
{
u8 i;
u32 temp;
- struct PlttData t;
- struct PlttData *unfaded;
- struct PlttData *faded;
struct StructgUnknown_083F8DF4 *s0;
- struct PlttData arr[0x3]; // the third is never used ?
- memcpy(&arr, &gUnknown_083F8EC4, 0x6);
+ u16 arr[0x3]; // the third is never used ?
+
+ memcpy(arr, &gUnknown_083F8EC4, 0x6);
+ // u16 arr[] = {RGB(24, 4, 10), RGB(10, 19, 6), RGB(24, 4, 10)};
memset(eRoulette, 0x0, 0x17C);
eRoulette->var04_0 = (gSpecialVar_0x8004 & 0x1);
if (gSpecialVar_0x8004 & 0x80)
@@ -380,25 +379,12 @@ void sub_8115238(void)
s0 = &gUnknown_083F8DF4[0];
eRoulette->var22 = s0[eRoulette->var04_0].var03;
eRoulette->var23 = s0[eRoulette->var04_0].var04;
- temp = gUnknown_083F8DF0[eRoulette->var04_0 + eRoulette->var04_7 * 2];
- eRoulette->var19 = temp;
+ eRoulette->var19 = temp = gUnknown_083F8DF0[eRoulette->var04_0 + eRoulette->var04_7 * 2];
eRoulette->var1A_4 = 0x1;
if (temp == 0x1)
- {
- unfaded = (struct PlttData *)&gPlttBufferUnfaded[0];
- faded = (struct PlttData *)&gPlttBufferFaded[0];
- t = arr[0];
- }
+ gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = arr[0];
else
- {
- unfaded = (struct PlttData *)&gPlttBufferUnfaded[0];
- faded = (struct PlttData *)&gPlttBufferFaded[0];
- t = arr[1];
- }
- faded[0x51] = t;
- faded[0x0] = faded[0x51];
- unfaded[0x51] = t;
- unfaded[0x0] = t;
+ gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = arr[1];
sub_8124918((&eRoulette->varB8));
for (i = 0; i < 0xD; i++)
sub_812492C((&eRoulette->varB8), i, (struct UnkStruct1 *)&gUnknown_083F8E34[i * 8]);
@@ -406,178 +392,16 @@ void sub_8115238(void)
{
switch (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2))
{
- case SPECIES_TAILLOW:
- eRoulette->var02 |= 0x2;
- break;
case SPECIES_SHROOMISH:
- eRoulette->var02 |= 0x1;
- break;
+ eRoulette->var02 |= 0x1;
+ break;
+ case SPECIES_TAILLOW:
+ eRoulette->var02 |= 0x2;
+ break;
}
}
RtcCalcLocalTime();
}
-#else
-__attribute__((naked))
-void sub_8115238(void)
-{
- asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- sub sp, 0x8\n\
- ldr r1, _081152C0 @ =gUnknown_083F8EC4\n\
- mov r0, sp\n\
- movs r2, 0x6\n\
- bl memcpy\n\
- ldr r5, _081152C4 @ =0x02019000\n\
- movs r2, 0xBE\n\
- lsls r2, 1\n\
- adds r0, r5, 0\n\
- movs r1, 0\n\
- bl memset\n\
- ldr r0, _081152C8 @ =gSpecialVar_0x8004\n\
- ldrh r2, [r0]\n\
- movs r0, 0x1\n\
- ands r0, r2\n\
- ldrb r1, [r5, 0x4]\n\
- movs r3, 0x4\n\
- negs r3, r3\n\
- ands r3, r1\n\
- orrs r3, r0\n\
- strb r3, [r5, 0x4]\n\
- movs r0, 0x80\n\
- ands r0, r2\n\
- cmp r0, 0\n\
- beq _08115276\n\
- movs r0, 0x80\n\
- orrs r3, r0\n\
- strb r3, [r5, 0x4]\n\
- _08115276:\n\
- ldr r3, _081152CC @ =gUnknown_083F8DF4\n\
- ldrb r2, [r5, 0x4]\n\
- lsls r1, r2, 30\n\
- lsrs r0, r1, 25\n\
- adds r0, r3\n\
- ldrb r0, [r0, 0x3]\n\
- adds r4, r5, 0\n\
- adds r4, 0x22\n\
- strb r0, [r4]\n\
- lsrs r0, r1, 25\n\
- adds r0, r3\n\
- ldrb r0, [r0, 0x4]\n\
- adds r3, r5, 0\n\
- adds r3, 0x23\n\
- strb r0, [r3]\n\
- ldr r0, _081152D0 @ =gUnknown_083F8DF0\n\
- lsrs r1, 30\n\
- lsls r2, 24\n\
- lsrs r2, 31\n\
- lsls r2, 1\n\
- adds r1, r2\n\
- adds r1, r0\n\
- ldrb r2, [r1]\n\
- strb r2, [r5, 0x19]\n\
- ldrb r1, [r5, 0x1A]\n\
- movs r0, 0xF\n\
- ands r0, r1\n\
- movs r1, 0x10\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x1A]\n\
- cmp r2, 0x1\n\
- bne _081152DC\n\
- ldr r4, _081152D4 @ =gPlttBufferUnfaded\n\
- ldr r3, _081152D8 @ =gPlttBufferFaded\n\
- mov r0, sp\n\
- ldrh r2, [r0]\n\
- b _081152E4\n\
- .align 2, 0\n\
- _081152C0: .4byte gUnknown_083F8EC4\n\
- _081152C4: .4byte 0x02019000\n\
- _081152C8: .4byte gSpecialVar_0x8004\n\
- _081152CC: .4byte gUnknown_083F8DF4\n\
- _081152D0: .4byte gUnknown_083F8DF0\n\
- _081152D4: .4byte gPlttBufferUnfaded\n\
- _081152D8: .4byte gPlttBufferFaded\n\
- _081152DC:\n\
- ldr r4, _08115348 @ =gPlttBufferUnfaded\n\
- ldr r3, _0811534C @ =gPlttBufferFaded\n\
- mov r0, sp\n\
- ldrh r2, [r0, 0x2]\n\
- _081152E4:\n\
- adds r0, r3, 0\n\
- adds r0, 0xA2\n\
- strh r2, [r0]\n\
- ldr r1, _08115350 @ =0x0000ffff\n\
- adds r0, r1, 0\n\
- ands r0, r2\n\
- strh r0, [r3]\n\
- ands r0, r1\n\
- adds r2, r4, 0\n\
- adds r2, 0xA2\n\
- strh r0, [r2]\n\
- ands r0, r1\n\
- strh r0, [r4]\n\
- ldr r0, _08115354 @ =0x020190b8\n\
- bl sub_8124918\n\
- movs r4, 0\n\
- ldr r5, _08115358 @ =gUnknown_083F8E34\n\
- _08115308:\n\
- lsls r2, r4, 3\n\
- adds r2, r5\n\
- ldr r0, _08115354 @ =0x020190b8\n\
- adds r1, r4, 0\n\
- bl sub_812492C\n\
- adds r0, r4, 0x1\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- cmp r4, 0xC\n\
- bls _08115308\n\
- movs r4, 0\n\
- ldr r5, _0811535C @ =0x02019000\n\
- _08115322:\n\
- movs r0, 0x64\n\
- muls r0, r4\n\
- ldr r1, _08115360 @ =gPlayerParty\n\
- adds r0, r1\n\
- movs r1, 0x41\n\
- bl GetMonData\n\
- adds r1, r0, 0\n\
- movs r0, 0x98\n\
- lsls r0, 1\n\
- cmp r1, r0\n\
- beq _08115364\n\
- adds r0, 0x2\n\
- cmp r1, r0\n\
- bne _0811536C\n\
- ldrb r0, [r5, 0x2]\n\
- movs r1, 0x1\n\
- b _08115368\n\
- .align 2, 0\n\
- _08115348: .4byte gPlttBufferUnfaded\n\
- _0811534C: .4byte gPlttBufferFaded\n\
- _08115350: .4byte 0x0000ffff\n\
- _08115354: .4byte 0x020190b8\n\
- _08115358: .4byte gUnknown_083F8E34\n\
- _0811535C: .4byte 0x02019000\n\
- _08115360: .4byte gPlayerParty\n\
- _08115364:\n\
- ldrb r0, [r5, 0x2]\n\
- movs r1, 0x2\n\
- _08115368:\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x2]\n\
- _0811536C:\n\
- adds r0, r4, 0x1\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- cmp r4, 0x5\n\
- bls _08115322\n\
- bl RtcCalcLocalTime\n\
- add sp, 0x8\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .syntax divided\n");
-}
-#endif
#if DEBUG
__attribute__((naked))
@@ -1212,6 +1036,7 @@ u8 sub_8115A94(s16 *r0, u8 r1)
s8 arr[0x4];
s8 t;
memcpy(&arr, gUnknown_083F8ECA, 0x4);
+ // char arr[] = {-5, 5, -1, 1};
t = (u8)*r0;
switch (r1)
{
@@ -1256,9 +1081,9 @@ void sub_8115B58(u8 r0)
gTasks[r0].data[0x1] = z;
PlaySE(SE_SELECT);
sub_8124D3C((&eRoulette->varB8), 0xFFFF);
- (&eRoulette->varB8)->var04[0xF].var00_7 = 0x0;
- (&eRoulette->varB8)->var04[0xE].var00_7 = 0x0;
- (&eRoulette->varB8)->var04[0xD].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xF].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xE].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xD].var00_7 = 0x0;
sub_8116EF8(gTasks[r0].data[0x4]);
for (i = 0; i < 0x4; i++)
{
@@ -1454,24 +1279,23 @@ u8 sub_8115F58(u16 r0, u16 r1)
}
}
-#ifdef NONMATCHING
void sub_8116100(u8 taskid)
{
u8 randf;
s8 randfinal;
s8 r5;
- u16 g;
+ u16 g = 0;
u16 rand;
u16 randmod;
u16 angles[0x4]; // angles in 90 degree steps
- u8 zero = 0x0;
memcpy(angles, &gUnknown_083F8ECE, 0x8);
+ // u16 angles[] = {0, 180, 90, 270};
rand = Random();
randmod = rand % 0x64;
eRoulette->var7C = gTasks[taskid].data[0x6];
- eRoulette->var7F = zero;
- eRoulette->var7E = zero;
- eRoulette->var7D = zero;
+ eRoulette->var7F = g;
+ eRoulette->var7E = g;
+ eRoulette->var7D = g;
randf = sub_8115F58(gTasks[taskid].data[0x8], rand);
randfinal = (rand % randf) - (randf / 2);
if (gLocalTime.hours < 0xD)
@@ -1482,263 +1306,22 @@ void sub_8116100(u8 taskid)
r5 *= 2;
else
r5 = (1 - r5) * 2;
- g = (&gUnknown_083F8DF4[eRoulette->var04_0])->var1A;
- eRoulette->var80 = (g + randfinal);
+ eRoulette->var80 = g = gUnknown_083F8DF4[eRoulette->var04_0].var1A + randfinal;
//
- g = ((float)(u16)(g + randfinal)) / 5.0f;
+ g = S16TOPOSFLOAT(g) / 5.0f;
eRoulette->var82 = g * 3;
eRoulette->var84 = g;
eRoulette->var86 = g;
//
- eRoulette->var88 = (float)(angles[(rand & 0x1) + r5]);
- eRoulette->var8C = (float)((&gUnknown_083F8DF4[eRoulette->var04_0])->var18);
- eRoulette->var90 = ((eRoulette->var8C * 0.5f) - eRoulette->var8C) / (float)(u16)(g * 3);
+ eRoulette->var88 = S16TOPOSFLOAT(angles[(rand & 0x1) + r5]);
+ eRoulette->var8C = S16TOPOSFLOAT(gUnknown_083F8DF4[eRoulette->var04_0].var18);
+ eRoulette->var90 = ((eRoulette->var8C * 0.5f) - eRoulette->var8C) / S16TOPOSFLOAT(g * 3);
eRoulette->var94 = 68.0f;
eRoulette->var9C = 0.0f;
- eRoulette->var98 = -(8.0f / (float)(u16)(g * 3));
+ eRoulette->var98 = -(8.0f / S16TOPOSFLOAT(g * 3));
eRoulette->varA0 = 36.0f;
- gTasks[taskid].func = &sub_8116308;
+ gTasks[taskid].func = sub_8116308;
}
-#else
-__attribute__((naked))
-void sub_8116100(u8 taskid)
-{
-asm(".syntax unified\n\
-push {r4-r7,lr}\n\
-mov r7, r10\n\
-mov r6, r9\n\
-mov r5, r8\n\
-push {r5-r7}\n\
-sub sp, 0x8\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-mov r9, r0\n\
-movs r4, 0\n\
-ldr r1, _08116188 @ =gUnknown_083F8ECE\n\
-mov r0, sp\n\
-movs r2, 0x8\n\
-bl memcpy\n\
-bl Random\n\
-lsls r0, 16\n\
-lsrs r7, r0, 16\n\
-adds r0, r7, 0\n\
-movs r1, 0x64\n\
-bl __umodsi3\n\
-lsls r0, 16\n\
-lsrs r6, r0, 16\n\
-ldr r3, _0811618C @ =0x02019000\n\
-ldr r1, _08116190 @ =gTasks\n\
-mov r2, r9\n\
-lsls r0, r2, 2\n\
-add r0, r9\n\
-lsls r0, 3\n\
-adds r0, r1\n\
-ldrh r2, [r0, 0x14]\n\
-adds r1, r3, 0\n\
-adds r1, 0x7C\n\
-strb r2, [r1]\n\
-adds r1, 0x3\n\
-strb r4, [r1]\n\
-subs r1, 0x1\n\
-strb r4, [r1]\n\
-subs r1, 0x1\n\
-strb r4, [r1]\n\
-ldrh r0, [r0, 0x18]\n\
-adds r1, r7, 0\n\
-bl sub_8115F58\n\
-adds r4, r0, 0\n\
-lsls r4, 24\n\
-lsrs r1, r4, 24\n\
-adds r0, r7, 0\n\
-bl __modsi3\n\
-lsrs r4, 25\n\
-subs r0, r4\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r0, _08116194 @ =gLocalTime\n\
-ldrb r0, [r0, 0x2]\n\
-lsls r0, 24\n\
-asrs r0, 24\n\
-movs r5, 0x1\n\
-cmp r0, 0xC\n\
-bgt _08116180\n\
-movs r5, 0\n\
-_08116180:\n\
-cmp r6, 0x4F\n\
-bhi _08116198\n\
-lsls r0, r5, 25\n\
-b _081161A2\n\
-.align 2, 0\n\
-_08116188: .4byte gUnknown_083F8ECE\n\
-_0811618C: .4byte 0x02019000\n\
-_08116190: .4byte gTasks\n\
-_08116194: .4byte gLocalTime\n\
-_08116198:\n\
-lsls r1, r5, 24\n\
-asrs r1, 24\n\
-movs r0, 0x1\n\
-subs r0, r1\n\
-lsls r0, 25\n\
-_081161A2:\n\
-lsrs r5, r0, 24\n\
-ldr r6, _081162D8 @ =0x02019000\n\
-ldrb r0, [r6, 0x4]\n\
-lsls r0, 30\n\
-mov r10, r0\n\
-lsrs r0, 25\n\
-ldr r1, _081162DC @ =gUnknown_083F8DF4\n\
-adds r0, r1\n\
-lsls r4, 24\n\
-asrs r4, 24\n\
-ldrh r0, [r0, 0x1A]\n\
-adds r4, r0\n\
-adds r0, r6, 0\n\
-adds r0, 0x80\n\
-strh r4, [r0]\n\
-lsls r4, 16\n\
-asrs r4, 16\n\
-adds r0, r4, 0\n\
-bl __floatsisf\n\
-cmp r4, 0\n\
-bge _081161D4\n\
-ldr r1, _081162E0 @ =0x47800000\n\
-bl __addsf3\n\
-_081161D4:\n\
-ldr r1, _081162E4 @ =0x40a00000\n\
-bl __divsf3\n\
-bl __fixunssfsi\n\
-lsls r0, 16\n\
-lsrs r4, r0, 16\n\
-lsls r0, r4, 1\n\
-adds r0, r4\n\
-mov r8, r0\n\
-adds r0, r6, 0\n\
-adds r0, 0x82\n\
-mov r2, r8\n\
-strh r2, [r0]\n\
-adds r0, 0x2\n\
-strh r4, [r0]\n\
-adds r0, 0x2\n\
-strh r4, [r0]\n\
-movs r0, 0x1\n\
-ands r0, r7\n\
-lsls r1, r5, 24\n\
-asrs r1, 24\n\
-adds r0, r1\n\
-lsls r0, 1\n\
-add r0, sp\n\
-movs r1, 0\n\
-ldrsh r4, [r0, r1]\n\
-adds r0, r4, 0\n\
-bl __floatsisf\n\
-cmp r4, 0\n\
-bge _0811621A\n\
-ldr r1, _081162E0 @ =0x47800000\n\
-bl __addsf3\n\
-_0811621A:\n\
-ldr r2, _081162E8 @ =0x02019088\n\
-str r0, [r2]\n\
-adds r7, r6, 0\n\
-adds r7, 0x8C\n\
-mov r1, r10\n\
-lsrs r0, r1, 25\n\
-ldr r2, _081162DC @ =gUnknown_083F8DF4\n\
-adds r0, r2\n\
-movs r1, 0x18\n\
-ldrsh r4, [r0, r1]\n\
-adds r0, r4, 0\n\
-bl __floatsisf\n\
-adds r5, r0, 0\n\
-cmp r4, 0\n\
-bge _08116242\n\
-ldr r1, _081162E0 @ =0x47800000\n\
-bl __addsf3\n\
-adds r5, r0, 0\n\
-_08116242:\n\
-str r5, [r7]\n\
-adds r7, r6, 0\n\
-adds r7, 0x90\n\
-ldr r1, _081162EC @ =0x3f000000\n\
-adds r0, r5, 0\n\
-bl __mulsf3\n\
-adds r1, r5, 0\n\
-bl __subsf3\n\
-adds r5, r0, 0\n\
-mov r2, r8\n\
-lsls r0, r2, 16\n\
-asrs r4, r0, 16\n\
-adds r0, r4, 0\n\
-bl __floatsisf\n\
-adds r2, r0, 0\n\
-cmp r4, 0\n\
-bge _08116272\n\
-ldr r1, _081162E0 @ =0x47800000\n\
-bl __addsf3\n\
-adds r2, r0, 0\n\
-_08116272:\n\
-adds r0, r5, 0\n\
-adds r1, r2, 0\n\
-bl __divsf3\n\
-str r0, [r7]\n\
-adds r1, r6, 0\n\
-adds r1, 0x94\n\
-ldr r0, _081162F0 @ =0x42880000\n\
-str r0, [r1]\n\
-adds r1, 0x8\n\
-ldr r0, _081162F4 @ =0x00000000\n\
-str r0, [r1]\n\
-adds r5, r6, 0\n\
-adds r5, 0x98\n\
-adds r0, r4, 0\n\
-bl __floatsisf\n\
-adds r2, r0, 0\n\
-cmp r4, 0\n\
-bge _081162A2\n\
-ldr r1, _081162E0 @ =0x47800000\n\
-bl __addsf3\n\
-adds r2, r0, 0\n\
-_081162A2:\n\
-ldr r0, _081162F8 @ =0x41000000\n\
-adds r1, r2, 0\n\
-bl __divsf3\n\
-bl __negsf2\n\
-str r0, [r5]\n\
-adds r1, r6, 0\n\
-adds r1, 0xA0\n\
-ldr r0, _081162FC @ =0x42100000\n\
-str r0, [r1]\n\
-ldr r1, _08116300 @ =gTasks\n\
-mov r2, r9\n\
-lsls r0, r2, 2\n\
-add r0, r9\n\
-lsls r0, 3\n\
-adds r0, r1\n\
-ldr r1, _08116304 @ =sub_8116308\n\
-str r1, [r0]\n\
-add sp, 0x8\n\
-pop {r3-r5}\n\
-mov r8, r3\n\
-mov r9, r4\n\
-mov r10, r5\n\
-pop {r4-r7}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_081162D8: .4byte 0x02019000\n\
-_081162DC: .4byte gUnknown_083F8DF4\n\
-_081162E0: .4byte 0x47800000\n\
-_081162E4: .4byte 0x40a00000\n\
-_081162E8: .4byte 0x02019088\n\
-_081162EC: .4byte 0x3f000000\n\
-_081162F0: .4byte 0x42880000\n\
-_081162F4: .4byte 0x00000000\n\
-_081162F8: .4byte 0x41000000\n\
-_081162FC: .4byte 0x42100000\n\
-_08116300: .4byte gTasks\n\
-_08116304: .4byte sub_8116308\n\
-.syntax divided\n");
-}
-#endif
void sub_8116308(u8 taskid)
{
@@ -1746,7 +1329,7 @@ void sub_8116308(u8 taskid)
eRoulette->var03_7 = 1;
index = eRoulette->var3C[eRoulette->var7C];
eRoulette->var38 = &gSprites[index];
- (&gSprites[index])->callback = &sub_81191F4;
+ eRoulette->var38->callback = sub_81191F4;
gTasks[taskid].data[0x6]++;
gTasks[taskid].data[0x8]++;
sub_81182F8(0x6 - gTasks[taskid].data[0x6]);
@@ -1932,9 +1515,9 @@ void sub_811677C(u8 taskid)
void sub_81167F4(u8 taskid)
{
sub_8124D3C((&eRoulette->varB8), 0xFFFF);
- (&eRoulette->varB8)->var04[0xF].var00_7 = 0x0;
- (&eRoulette->varB8)->var04[0xE].var00_7 = 0x0;
- (&eRoulette->varB8)->var04[0xD].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xF].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xE].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xD].var00_7 = 0x0;
gSprites[eRoulette->var3C[0x7 + gUnknown_083F8C00[gTasks[taskid].data[0xC]].var00]].invisible = TRUE;
gTasks[taskid].func = &sub_8116880;
}
@@ -2161,6 +1744,8 @@ u8 sub_8116D54(u8 taskid, u8 r1)
u32 t1[0x3];
memcpy(t0, gUnknown_083F8ED8, 0x10);
memcpy(t1, gUnknown_083F8EE8, 0xC);
+ // u32 t0[] = {67650, 135300, 270600, 541200};
+ // u32 t1[] = {0x3e0, 0x7c00, 0xf8000};
if (r1 > 0xB)
{
return 0x0;
@@ -2218,15 +1803,12 @@ u8 sub_8116E5C(u8 r0, u8 r1)
return 0x0;
}
-#ifdef NONMATCHING // stack variable switched with a register variable
void sub_8116EF8(u8 r0)
{
- u32 var0 = 0x0;
- struct UnkStruct1 var1[0x3];
- u32 var2;
+ u16 var0 = 0x0;
+ u8 var2;
u16 var3;
- u32 var4;
u8 i;
switch(r0)
{
@@ -2236,386 +1818,77 @@ void sub_8116EF8(u8 r0)
for (i = (r0 + 0x1); i < (r0 + 0x5); i++)
if (!(eRoulette->var08 & gUnknown_083F8C00[i].var08))
var0 |= gUnknown_083F8C00[i].var10;
- var0 &= 0xDFFF;
- sub_8124CE8(&eRoulette->varB8, var0);
+ sub_8124CE8(&eRoulette->varB8, var0 &= 0xDFFF);
break;
default:
- memcpy(var1, gUnknown_083F8E9C, 0x18);
- if ((u8)(r0 - 0x1) < 0x4)
- var2 = 0x3;
+ {
+ struct UnkStruct1 var1[0x3];
+ memcpy(var1, gUnknown_083F8E9C, sizeof var1);
+ if (r0 > 0 && r0 < 5)
+ var2 = 3;
else
- var2 = 0x1;
- var3 = ((r0 / 0x5) - 0x1);
- switch((u8)r0 % 0x5)
+ var2 = 1;
+ var3 = r0 / 5 - 1;
+ switch (r0 % 5)
{
- case 0x1:
- var3 = gSprites[eRoulette->var3C[0x7 + 0x0]].oam.paletteNum * 0x10;
- break;
- case 0x2:
- var3 = gSprites[eRoulette->var3C[0x7 + 0x1]].oam.paletteNum * 0x10;
- break;
- case 0x3:
- var3 = gSprites[eRoulette->var3C[0x7 + 0x2]].oam.paletteNum * 0x10;
- break;
- case 0x4:
- var3 = gSprites[eRoulette->var3C[0x7 + 0x3]].oam.paletteNum * 0x10;
- break;
+ case 0x1:
+ var3 = gSprites[eRoulette->var3C[7 + 0]].oam.paletteNum * 0x10;
+ break;
+ case 0x2:
+ var3 = gSprites[eRoulette->var3C[7 + 1]].oam.paletteNum * 0x10;
+ break;
+ case 0x3:
+ var3 = gSprites[eRoulette->var3C[7 + 2]].oam.paletteNum * 0x10;
+ break;
+ case 0x4:
+ var3 = gSprites[eRoulette->var3C[7 + 3]].oam.paletteNum * 0x10;
+ break;
}
- if (var2 == 0x1)
+ if (var2 == 1)
{
if (!(eRoulette->var08 & gUnknown_083F8C00[r0].var08))
{
- var4 = (r0 / 0x5);
- var1[var4 - 0x1].var02 += var3;
- sub_812492C(&eRoulette->varB8, 0xD, &var1[var4 - 0x2]);
- sub_8124CE8(&eRoulette->varB8, var0 |= gUnknown_083F8C00[r0].var10);
+ var1[r0 / 5 - 1].var02 += var3;
+ sub_812492C(&eRoulette->varB8, 13, &var1[r0 / 5 - 1]);
}
+ else
+ return;
}
else
{
- for (i = 0; i < 0x3; i++)
+ for (i = 0; i < 3; i++)
{
- u8 var4 = i * 0x5 + r0 + 0x5;
+ u8 var4 = i * 5 + r0 + 5;
if (!(eRoulette->var08 & gUnknown_083F8C00[var4].var08))
{
- u8 var5 = (var4 / 0x5);
- var1[var5 - 0x1].var02 += var3;
- sub_812492C(&eRoulette->varB8, (u8)(0xD + i), &var1[var5 - 0x2]);
- if (var2 == 0x3)
+ var1[var4 / 5 - 1].var02 += var3;
+ sub_812492C(&eRoulette->varB8, i + 13, &var1[var4 / 5 - 1]);
+ if (var2 == 3)
var0 = gUnknown_083F8C00[var4].var10;
var2--;
}
}
- if (var2 != 0x2)
- var0 = 0x0;
- sub_8124CE8(&eRoulette->varB8, var0 |= gUnknown_083F8C00[r0].var10);
+ if (var2 != 2)
+ var0 = 0;
}
+ sub_8124CE8(&eRoulette->varB8, var0 |= gUnknown_083F8C00[r0].var10);
+ break;
+ }
}
}
-#else
-__attribute__((naked))
-void sub_8116EF8(u8 r0)
-{
-asm(".syntax unified\n\
-push {r4-r7,lr}\n\
-mov r7, r10\n\
-mov r6, r9\n\
-mov r5, r8\n\
-push {r5-r7}\n\
-sub sp, 0x20\n\
-lsls r0, 24\n\
-lsrs r6, r0, 24\n\
-movs r0, 0\n\
-str r0, [sp, 0x18]\n\
-cmp r6, 0xA\n\
-beq _08116F1E\n\
-cmp r6, 0xA\n\
-bgt _08116F1A\n\
-cmp r6, 0x5\n\
-beq _08116F1E\n\
-b _08116F7C\n\
-_08116F1A:\n\
-cmp r6, 0xF\n\
-bne _08116F7C\n\
-_08116F1E:\n\
-adds r0, r6, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-adds r0, r6, 0x5\n\
-ldr r7, _08116F70 @ =0x020190b8\n\
-cmp r4, r0\n\
-bge _08116F5E\n\
-adds r1, r7, 0\n\
-subs r1, 0xB8\n\
-ldr r3, _08116F74 @ =gUnknown_083F8C00\n\
-ldr r5, [r1, 0x8]\n\
-adds r6, r3, 0\n\
-adds r6, 0x8\n\
-adds r2, r0, 0\n\
-_08116F3A:\n\
-lsls r0, r4, 2\n\
-adds r0, r4\n\
-lsls r1, r0, 2\n\
-adds r0, r1, r6\n\
-ldr r0, [r0]\n\
-ands r0, r5\n\
-cmp r0, 0\n\
-bne _08116F54\n\
-adds r0, r1, r3\n\
-ldrh r0, [r0, 0x10]\n\
-ldr r1, [sp, 0x18]\n\
-orrs r1, r0\n\
-str r1, [sp, 0x18]\n\
-_08116F54:\n\
-adds r0, r4, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-cmp r4, r2\n\
-blt _08116F3A\n\
-_08116F5E:\n\
-ldr r0, _08116F78 @ =0x0000dfff\n\
-ldr r2, [sp, 0x18]\n\
-ands r2, r0\n\
-str r2, [sp, 0x18]\n\
-adds r0, r7, 0\n\
-adds r1, r2, 0\n\
-bl sub_8124CE8\n\
-b _0811713C\n\
-.align 2, 0\n\
-_08116F70: .4byte 0x020190b8\n\
-_08116F74: .4byte gUnknown_083F8C00\n\
-_08116F78: .4byte 0x0000dfff\n\
-_08116F7C:\n\
-mov r0, sp\n\
-ldr r1, _08116FC8 @ =gUnknown_083F8E9C\n\
-ldm r1!, {r2-r4}\n\
-stm r0!, {r2-r4}\n\
-ldm r1!, {r2-r4}\n\
-stm r0!, {r2-r4}\n\
-subs r0, r6, 0x1\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-movs r3, 0x1\n\
-mov r10, r3\n\
-cmp r0, 0x3\n\
-bhi _08116F9A\n\
-movs r4, 0x3\n\
-mov r10, r4\n\
-_08116F9A:\n\
-adds r0, r6, 0\n\
-movs r1, 0x5\n\
-bl __udivsi3\n\
-lsls r0, 24\n\
-lsrs r0, 8\n\
-ldr r1, _08116FCC @ =0xffff0000\n\
-adds r0, r1\n\
-lsrs r7, r0, 16\n\
-adds r0, r6, 0\n\
-movs r1, 0x5\n\
-bl __umodsi3\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-cmp r0, 0x2\n\
-beq _08116FF8\n\
-cmp r0, 0x2\n\
-bgt _08116FD4\n\
-cmp r0, 0x1\n\
-beq _08116FE4\n\
-ldr r4, _08116FD0 @ =0x02019000\n\
-b _0811703A\n\
-.align 2, 0\n\
-_08116FC8: .4byte gUnknown_083F8E9C\n\
-_08116FCC: .4byte 0xffff0000\n\
-_08116FD0: .4byte 0x02019000\n\
-_08116FD4:\n\
-cmp r0, 0x3\n\
-beq _0811700C\n\
-cmp r0, 0x4\n\
-beq _08117020\n\
-ldr r4, _08116FE0 @ =0x02019000\n\
-b _0811703A\n\
-.align 2, 0\n\
-_08116FE0: .4byte 0x02019000\n\
-_08116FE4:\n\
-ldr r3, _08116FF0 @ =gSprites\n\
-ldr r2, _08116FF4 @ =0x02019000\n\
-adds r0, r2, 0\n\
-adds r0, 0x43\n\
-b _08117028\n\
-.align 2, 0\n\
-_08116FF0: .4byte gSprites\n\
-_08116FF4: .4byte 0x02019000\n\
-_08116FF8:\n\
-ldr r3, _08117004 @ =gSprites\n\
-ldr r2, _08117008 @ =0x02019000\n\
-adds r0, r2, 0\n\
-adds r0, 0x44\n\
-b _08117028\n\
-.align 2, 0\n\
-_08117004: .4byte gSprites\n\
-_08117008: .4byte 0x02019000\n\
-_0811700C:\n\
-ldr r3, _08117018 @ =gSprites\n\
-ldr r2, _0811701C @ =0x02019000\n\
-adds r0, r2, 0\n\
-adds r0, 0x45\n\
-b _08117028\n\
-.align 2, 0\n\
-_08117018: .4byte gSprites\n\
-_0811701C: .4byte 0x02019000\n\
-_08117020:\n\
-ldr r3, _08117088 @ =gSprites\n\
-ldr r2, _0811708C @ =0x02019000\n\
-adds r0, r2, 0\n\
-adds r0, 0x46\n\
-_08117028:\n\
-ldrb r1, [r0]\n\
-lsls r0, r1, 4\n\
-adds r0, r1\n\
-lsls r0, 2\n\
-adds r0, r3\n\
-ldrb r0, [r0, 0x5]\n\
-lsrs r0, 4\n\
-lsls r7, r0, 4\n\
-adds r4, r2, 0\n\
-_0811703A:\n\
-mov r2, r10\n\
-cmp r2, 0x1\n\
-bne _08117094\n\
-ldr r1, _08117090 @ =gUnknown_083F8C00\n\
-lsls r2, r6, 2\n\
-adds r0, r2, r6\n\
-lsls r0, 2\n\
-adds r1, 0x8\n\
-adds r0, r1\n\
-ldr r1, [r4, 0x8]\n\
-ldr r0, [r0]\n\
-ands r1, r0\n\
-str r2, [sp, 0x1C]\n\
-cmp r1, 0\n\
-bne _0811713C\n\
-adds r0, r6, 0\n\
-movs r1, 0x5\n\
-bl __udivsi3\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-subs r1, r0, 0x1\n\
-lsls r1, 3\n\
-mov r3, sp\n\
-adds r2, r3, r1\n\
-ldrh r1, [r2, 0x2]\n\
-adds r1, r7, r1\n\
-strh r1, [r2, 0x2]\n\
-adds r1, r4, 0\n\
-adds r1, 0xB8\n\
-lsls r0, 3\n\
-subs r0, 0x8\n\
-adds r2, r3, r0\n\
-adds r0, r1, 0\n\
-movs r1, 0xD\n\
-bl sub_812492C\n\
-b _08117122\n\
-.align 2, 0\n\
-_08117088: .4byte gSprites\n\
-_0811708C: .4byte 0x02019000\n\
-_08117090: .4byte gUnknown_083F8C00\n\
-_08117094:\n\
-movs r4, 0\n\
-lsls r0, r6, 2\n\
-str r0, [sp, 0x1C]\n\
-ldr r1, _0811714C @ =0x02019000\n\
-mov r8, r1\n\
-ldr r2, _08117150 @ =gUnknown_083F8C00\n\
-mov r9, r2\n\
-_081170A2:\n\
-lsls r0, r4, 2\n\
-adds r0, r4\n\
-adds r0, r6, r0\n\
-adds r0, 0x5\n\
-lsls r0, 24\n\
-lsrs r2, r0, 24\n\
-lsls r0, r2, 2\n\
-adds r0, r2\n\
-lsls r5, r0, 2\n\
-mov r0, r9\n\
-adds r0, 0x8\n\
-adds r0, r5, r0\n\
-mov r3, r8\n\
-ldr r1, [r3, 0x8]\n\
-ldr r0, [r0]\n\
-ands r1, r0\n\
-cmp r1, 0\n\
-bne _0811710E\n\
-adds r0, r2, 0\n\
-movs r1, 0x5\n\
-bl __udivsi3\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-subs r1, r0, 0x1\n\
-lsls r1, 3\n\
-mov r3, sp\n\
-adds r2, r3, r1\n\
-ldrh r1, [r2, 0x2]\n\
-adds r1, r7, r1\n\
-strh r1, [r2, 0x2]\n\
-adds r1, r4, 0\n\
-adds r1, 0xD\n\
-lsls r1, 24\n\
-lsrs r1, 24\n\
-lsls r0, 3\n\
-subs r0, 0x8\n\
-adds r2, r3, r0\n\
-mov r0, r8\n\
-adds r0, 0xB8\n\
-bl sub_812492C\n\
-mov r0, r10\n\
-cmp r0, 0x3\n\
-bne _08117104\n\
-mov r1, r9\n\
-adds r0, r5, r1\n\
-ldrh r0, [r0, 0x10]\n\
-str r0, [sp, 0x18]\n\
-_08117104:\n\
-mov r0, r10\n\
-subs r0, 0x1\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-mov r10, r0\n\
-_0811710E:\n\
-adds r0, r4, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-cmp r4, 0x2\n\
-bls _081170A2\n\
-mov r2, r10\n\
-cmp r2, 0x2\n\
-beq _08117122\n\
-movs r3, 0\n\
-str r3, [sp, 0x18]\n\
-_08117122:\n\
-ldr r0, _08117154 @ =0x020190b8\n\
-ldr r2, _08117150 @ =gUnknown_083F8C00\n\
-ldr r4, [sp, 0x1C]\n\
-adds r1, r4, r6\n\
-lsls r1, 2\n\
-adds r1, r2\n\
-ldrh r1, [r1, 0x10]\n\
-ldr r2, [sp, 0x18]\n\
-orrs r2, r1\n\
-str r2, [sp, 0x18]\n\
-adds r1, r2, 0\n\
-bl sub_8124CE8\n\
-_0811713C:\n\
-add sp, 0x20\n\
-pop {r3-r5}\n\
-mov r8, r3\n\
-mov r9, r4\n\
-mov r10, r5\n\
-pop {r4-r7}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_0811714C: .4byte 0x02019000\n\
-_08117150: .4byte gUnknown_083F8C00\n\
-_08117154: .4byte 0x020190b8\n\
-.syntax divided\n");
-}
-#endif
-
-#ifdef NONMATCHING //not enough stack usage
void sub_8117158(u8 r0)
{
- u8 i;
- u8 l;
+ vu8 i;
+ vu8 z;
+ vu16 var1;
+ vu16 var2;
+ vu8 var0;
u8 v[0x5];
- u8 z;
- u8 var0;
- u8 var1;
- u16 var2;
+ u8 l;
eRoulette->var2A = 0x1;
sub_8117AA8(0x0, 0x0);
- sub_8124E2C(&gBGTilemapBuffers[2][0], ewram18800, 0xE, 0x7, 0x10, 0xD);
+ sub_8124E2C(gBGTilemapBuffers[1], (u16 *)ewram18800, 0xE, 0x7, 0x10, 0xD);
switch(r0)
{
case 0x0:
@@ -2638,421 +1911,44 @@ void sub_8117158(u8 r0)
}
for (i = 0x0; i < l; i++)
{
- //_0811727C
var0 = gUnknown_083F8C00[v[i]].var06;
var1 = gUnknown_083F8C00[v[i]].var03;
for (z = 0; z < 0x3; z++)
{
var2 = (gUnknown_083F8C00[v[i]].var04 + z) * 0x20;
- gBGTilemapBuffers[2][var2 + var1 + 0x0] = ewram189a0[(var0 + z) * 0x3 + 0x0];
- gBGTilemapBuffers[2][var2 + var1 + 0x1] = ewram189a0[(var0 + z) * 0x3 + 0x1];
- gBGTilemapBuffers[2][var2 + var1 + 0x2] = ewram189a0[(var0 + z) * 0x3 + 0x2];
+ gBGTilemapBuffers[1][var1 + var2 + 0x0] = ewram189a0[(var0 + z) * 0x3 + 0x0];
+ gBGTilemapBuffers[1][var1 + var2 + 0x1] = ewram189a0[(var0 + z) * 0x3 + 0x1];
+ gBGTilemapBuffers[1][var1 + var2 + 0x2] = ewram189a0[(var0 + z) * 0x3 + 0x2];
}
- //_08117350
}
}
-#else
-__attribute__((naked))
-void sub_8117158(u8 r0)
-{
-asm(".syntax unified\n\
-push {r4-r7,lr}\n\
-mov r7, r10\n\
-mov r6, r9\n\
-mov r5, r8\n\
-push {r5-r7}\n\
-sub sp, 0x24\n\
-lsls r0, 24\n\
-lsrs r5, r0, 24\n\
-ldr r4, _0811719C @ =0x02019000\n\
-movs r0, 0x1\n\
-strh r0, [r4, 0x2A]\n\
-movs r0, 0\n\
-movs r1, 0\n\
-bl sub_8117AA8\n\
-ldr r0, _081171A0 @ =gBGTilemapBuffers + 0x800\n\
-ldr r1, _081171A4 @ =0xfffff800\n\
-adds r4, r1\n\
-movs r1, 0x10\n\
-str r1, [sp]\n\
-movs r1, 0xD\n\
-str r1, [sp, 0x4]\n\
-adds r1, r4, 0\n\
-movs r2, 0xE\n\
-movs r3, 0x7\n\
-bl sub_8124E2C\n\
-cmp r5, 0xF\n\
-bhi _08117250\n\
-lsls r0, r5, 2\n\
-ldr r1, _081171A8 @ =_081171AC\n\
-adds r0, r1\n\
-ldr r0, [r0]\n\
-mov pc, r0\n\
-.align 2, 0\n\
-_0811719C: .4byte 0x02019000\n\
-_081171A0: .4byte gBGTilemapBuffers + 0x800\n\
-_081171A4: .4byte 0xfffff800\n\
-_081171A8: .4byte _081171AC\n\
-.align 2, 0\n\
-_081171AC:\n\
-.4byte _08117360\n\
-.4byte _081171EC\n\
-.4byte _081171EC\n\
-.4byte _081171EC\n\
-.4byte _081171EC\n\
-.4byte _08117220\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117220\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117220\n\
-_081171EC:\n\
-movs r0, 0x4\n\
-str r0, [sp, 0x18]\n\
-add r1, sp, 0x8\n\
-movs r0, 0\n\
-strb r0, [r1]\n\
-adds r0, r1, 0\n\
-ldrb r0, [r0]\n\
-cmp r0, 0x3\n\
-bhi _08117258\n\
-add r4, sp, 0x10\n\
-adds r3, r1, 0\n\
-_08117202:\n\
-ldrb r2, [r3]\n\
-adds r2, r4\n\
-ldrb r1, [r3]\n\
-lsls r0, r1, 2\n\
-adds r0, r1\n\
-adds r0, r5, r0\n\
-strb r0, [r2]\n\
-ldrb r0, [r3]\n\
-adds r0, 0x1\n\
-strb r0, [r3]\n\
-ldrb r0, [r3]\n\
-ldr r1, [sp, 0x18]\n\
-cmp r0, r1\n\
-bcc _08117202\n\
-b _08117258\n\
-_08117220:\n\
-movs r0, 0x5\n\
-str r0, [sp, 0x18]\n\
-add r1, sp, 0x8\n\
-movs r0, 0\n\
-strb r0, [r1]\n\
-adds r0, r1, 0\n\
-ldrb r0, [r0]\n\
-cmp r0, 0x4\n\
-bhi _08117258\n\
-add r3, sp, 0x10\n\
-adds r2, r1, 0\n\
-_08117236:\n\
-ldrb r1, [r2]\n\
-adds r1, r3\n\
-ldrb r0, [r2]\n\
-adds r0, r5, r0\n\
-strb r0, [r1]\n\
-ldrb r0, [r2]\n\
-adds r0, 0x1\n\
-strb r0, [r2]\n\
-ldrb r0, [r2]\n\
-ldr r1, [sp, 0x18]\n\
-cmp r0, r1\n\
-bcc _08117236\n\
-b _08117258\n\
-_08117250:\n\
-movs r0, 0x1\n\
-str r0, [sp, 0x18]\n\
-add r0, sp, 0x10\n\
-strb r5, [r0]\n\
-_08117258:\n\
-add r1, sp, 0x8\n\
-movs r0, 0\n\
-strb r0, [r1]\n\
-adds r0, r1, 0\n\
-ldrb r0, [r0]\n\
-ldr r1, [sp, 0x18]\n\
-cmp r0, r1\n\
-bcs _08117360\n\
-mov r0, sp\n\
-adds r0, 0xE\n\
-str r0, [sp, 0x1C]\n\
-add r1, sp, 0x10\n\
-mov r9, r1\n\
-add r0, sp, 0x8\n\
-mov r12, r0\n\
-mov r1, sp\n\
-adds r1, 0xA\n\
-str r1, [sp, 0x20]\n\
-_0811727C:\n\
-mov r1, r12\n\
-ldrb r0, [r1]\n\
-add r0, r9\n\
-ldrb r1, [r0]\n\
-lsls r0, r1, 2\n\
-adds r0, r1\n\
-lsls r0, 2\n\
-ldr r1, _08117370 @ =gUnknown_083F8C00\n\
-adds r0, r1\n\
-ldrb r0, [r0, 0x6]\n\
-ldr r1, [sp, 0x1C]\n\
-strb r0, [r1]\n\
-mov r1, r12\n\
-ldrb r0, [r1]\n\
-add r0, r9\n\
-ldrb r1, [r0]\n\
-lsls r0, r1, 2\n\
-adds r0, r1\n\
-lsls r0, 2\n\
-ldr r1, _08117370 @ =gUnknown_083F8C00\n\
-adds r0, r1\n\
-ldrb r0, [r0, 0x3]\n\
-ldr r1, [sp, 0x20]\n\
-strh r0, [r1]\n\
-mov r4, sp\n\
-adds r4, 0x9\n\
-movs r0, 0\n\
-strb r0, [r4]\n\
-ldrb r0, [r4]\n\
-cmp r0, 0x2\n\
-bhi _08117350\n\
-add r5, sp, 0xC\n\
-ldr r7, [sp, 0x20]\n\
-ldr r0, _08117374 @ =gBGTilemapBuffers + 0x800\n\
-mov r8, r0\n\
-ldr r6, [sp, 0x1C]\n\
-ldr r1, _08117378 @ =0x020189a0\n\
-mov r10, r1\n\
-_081172C8:\n\
-mov r1, r12\n\
-ldrb r0, [r1]\n\
-add r0, r9\n\
-ldrb r0, [r0]\n\
-lsls r1, r0, 2\n\
-adds r1, r0\n\
-lsls r1, 2\n\
-ldr r0, _08117370 @ =gUnknown_083F8C00\n\
-adds r1, r0\n\
-adds r3, r4, 0\n\
-ldrb r0, [r4]\n\
-ldrb r1, [r1, 0x4]\n\
-adds r0, r1\n\
-lsls r0, 5\n\
-strh r0, [r5]\n\
-ldrh r0, [r7]\n\
-ldrh r2, [r5]\n\
-adds r2, r0\n\
-lsls r2, 1\n\
-add r2, r8\n\
-ldrb r0, [r6]\n\
-ldrb r1, [r4]\n\
-adds r1, r0\n\
-lsls r0, r1, 1\n\
-adds r0, r1\n\
-lsls r0, 1\n\
-add r0, r10\n\
-ldrh r0, [r0]\n\
-strh r0, [r2]\n\
-ldrh r0, [r7]\n\
-ldrh r2, [r5]\n\
-adds r2, r0\n\
-adds r2, 0x1\n\
-lsls r2, 1\n\
-add r2, r8\n\
-ldrb r0, [r6]\n\
-ldrb r1, [r4]\n\
-adds r1, r0\n\
-lsls r0, r1, 1\n\
-adds r0, r1\n\
-lsls r0, 1\n\
-mov r1, r10\n\
-adds r1, 0x2\n\
-adds r0, r1\n\
-ldrh r0, [r0]\n\
-strh r0, [r2]\n\
-ldrh r0, [r7]\n\
-ldrh r2, [r5]\n\
-adds r2, r0\n\
-adds r2, 0x2\n\
-lsls r2, 1\n\
-add r2, r8\n\
-ldrb r0, [r6]\n\
-ldrb r1, [r4]\n\
-adds r1, r0\n\
-lsls r0, r1, 1\n\
-adds r0, r1\n\
-lsls r0, 1\n\
-ldr r1, _0811737C @ =0x020189a4\n\
-adds r0, r1\n\
-ldrh r0, [r0]\n\
-strh r0, [r2]\n\
-ldrb r0, [r4]\n\
-adds r0, 0x1\n\
-strb r0, [r4]\n\
-ldrb r0, [r3]\n\
-cmp r0, 0x2\n\
-bls _081172C8\n\
-_08117350:\n\
-mov r1, r12\n\
-ldrb r0, [r1]\n\
-adds r0, 0x1\n\
-strb r0, [r1]\n\
-ldrb r0, [r1]\n\
-ldr r1, [sp, 0x18]\n\
-cmp r0, r1\n\
-bcc _0811727C\n\
-_08117360:\n\
-add sp, 0x24\n\
-pop {r3-r5}\n\
-mov r8, r3\n\
-mov r9, r4\n\
-mov r10, r5\n\
-pop {r4-r7}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_08117370: .4byte gUnknown_083F8C00\n\
-_08117374: .4byte gBGTilemapBuffers + 0x800\n\
-_08117378: .4byte 0x020189a0\n\
-_0811737C: .4byte 0x020189a4\n\
-.syntax divided\n");
-}
-#endif
-#ifdef NONMATCHING
u8 sub_8117380(u8 r0)
{
- u8 var0[0x5];
- u8 t;
- u8 z;
- memcpy(var0, gUnknown_083F8EF4, 0x5);
- if (r0 > 0x13)
- r0 = 0x0;
+ u8 var0[5];
+ memcpy(var0, gUnknown_083F8EF4, 5);
+ // u8 var0[] = {0, 3, 4, 6, 12};
+ if (r0 > 19)
+ r0 = 0;
switch (gUnknown_083F8C00[r0].var01_0)
{
- case 0x3:
- z = r0 / 0x5 - 0x1;
- if (eRoulette->var16[z] > 0x3)
+ case 3:
+ r0 = r0 / 5 - 1;
+ if (eRoulette->var16[r0] > 3)
return 0x0;
- return var0[eRoulette->var16[z] + 0x1];
- case 0x4:
- t = r0 - 0x1;
- if (eRoulette->var12[t] > 0x2)
- return 0x0;
- return var0[eRoulette->var12[t] + 0x2];
- case 0xC:
+ return var0[eRoulette->var16[r0] + 1];
+ case 4:
+ r0--;
+ if (eRoulette->var12[r0] > 2)
+ return 0;
+ return var0[eRoulette->var12[r0] + 2];
+ case 12:
if (eRoulette->var08 & gUnknown_083F8C00[r0].var08)
- return 0x0;
- return var0[0x4];
- default:
+ return 0;
+ return var0[4];
}
- return 0x0;
+ return 0;
}
-#else
-__attribute__((naked))
-u8 sub_8117380(u8 r0)
-{
-asm(".syntax unified\n\
-push {r4,lr}\n\
-sub sp, 0x8\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r1, _081173B8 @ =gUnknown_083F8EF4\n\
-mov r0, sp\n\
-movs r2, 0x5\n\
-bl memcpy\n\
-cmp r4, 0x13\n\
-bls _08117398\n\
-movs r4, 0\n\
-_08117398:\n\
-ldr r3, _081173BC @ =gUnknown_083F8C00\n\
-lsls r0, r4, 2\n\
-adds r0, r4\n\
-lsls r2, r0, 2\n\
-adds r0, r2, r3\n\
-ldrb r0, [r0, 0x1]\n\
-lsls r0, 28\n\
-lsrs r0, 28\n\
-cmp r0, 0x4\n\
-beq _081173EC\n\
-cmp r0, 0x4\n\
-bgt _081173C0\n\
-cmp r0, 0x3\n\
-beq _081173C6\n\
-b _08117428\n\
-.align 2, 0\n\
-_081173B8: .4byte gUnknown_083F8EF4\n\
-_081173BC: .4byte gUnknown_083F8C00\n\
-_081173C0:\n\
-cmp r0, 0xC\n\
-beq _0811740C\n\
-b _08117428\n\
-_081173C6:\n\
-adds r0, r4, 0\n\
-movs r1, 0x5\n\
-bl __udivsi3\n\
-subs r0, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r0, _081173E8 @ =0x02019000\n\
-adds r0, 0x16\n\
-adds r1, r4, r0\n\
-ldrb r0, [r1]\n\
-cmp r0, 0x3\n\
-bhi _08117428\n\
-ldrb r0, [r1]\n\
-adds r0, 0x1\n\
-b _08117402\n\
-.align 2, 0\n\
-_081173E8: .4byte 0x02019000\n\
-_081173EC:\n\
-subs r0, r4, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r0, _08117408 @ =0x02019000\n\
-adds r0, 0x12\n\
-adds r1, r4, r0\n\
-ldrb r0, [r1]\n\
-cmp r0, 0x2\n\
-bhi _08117428\n\
-ldrb r0, [r1]\n\
-adds r0, 0x2\n\
-_08117402:\n\
-add r0, sp\n\
-ldrb r0, [r0]\n\
-b _0811742A\n\
-.align 2, 0\n\
-_08117408: .4byte 0x02019000\n\
-_0811740C:\n\
-ldr r1, _08117424 @ =0x02019000\n\
-adds r0, r3, 0\n\
-adds r0, 0x8\n\
-adds r0, r2, r0\n\
-ldr r1, [r1, 0x8]\n\
-ldr r0, [r0]\n\
-ands r1, r0\n\
-cmp r1, 0\n\
-bne _08117428\n\
-mov r0, sp\n\
-ldrb r0, [r0, 0x4]\n\
-b _0811742A\n\
-.align 2, 0\n\
-_08117424: .4byte 0x02019000\n\
-_08117428:\n\
-movs r0, 0\n\
-_0811742A:\n\
-add sp, 0x8\n\
-pop {r4}\n\
-pop {r1}\n\
-bx r1\n\
-.syntax divided\n");
-}
-#endif
void sub_8117434(void)
{
@@ -3752,111 +2648,25 @@ void sub_8117DF4(void)
}
}
-#ifdef NONMATCHING
void sub_8117E98(struct Sprite *sprite)
{
- struct OamMatrix *m;
- u8 p;
- u16 angle;
- s16 cos, sin, z;
- u32 cos32;
- angle = eRoulette->var24 + sprite->data[0x0];
- z = angle;
- if (z > 359)
- angle = z - 360;
+ s16 cos;
+ s16 sin;
+ u32 matrixNum;
+ s16 angle = eRoulette->var24 + sprite->data[0];
+ if (angle >= 360)
+ angle -= 360;
sin = Sin2(angle);
cos = Cos2(angle);
- sprite->pos2.x = sin * sprite->data[0x1] >> 0xC;
- sprite->pos2.y = -cos * sprite->data[0x1] >> 0xC;
- p = sprite->oam.matrixNum;
- sin = sin / 0x10;
- m = &gOamMatrices[p];
- cos32 = cos / 0x10;
-
- m->d = cos32;
- m->a = cos32;
- m->b = sin;
- m->c = -sin;
-}
-#else
-__attribute__((naked))
-void sub_8117E98(struct Sprite *r0)
-{
-asm(".syntax unified\n\
-push {r4-r6,lr}\n\
-adds r6, r0, 0\n\
-ldr r0, _08117F1C @ =0x02019000\n\
-ldrh r1, [r6, 0x2E]\n\
-ldrh r0, [r0, 0x24]\n\
-adds r1, r0\n\
-lsls r1, 16\n\
-lsrs r4, r1, 16\n\
-asrs r1, 16\n\
-ldr r0, _08117F20 @ =0x00000167\n\
-cmp r1, r0\n\
-ble _08117EB8\n\
-ldr r2, _08117F24 @ =0xfffffe98\n\
-adds r0, r1, r2\n\
-lsls r0, 16\n\
-lsrs r4, r0, 16\n\
-_08117EB8:\n\
-adds r0, r4, 0\n\
-bl Sin2\n\
-lsls r0, 16\n\
-lsrs r5, r0, 16\n\
-adds r0, r4, 0\n\
-bl Cos2\n\
-lsls r2, r5, 16\n\
-asrs r2, 16\n\
-movs r3, 0x30\n\
-ldrsh r1, [r6, r3]\n\
-muls r1, r2\n\
-asrs r1, 12\n\
-strh r1, [r6, 0x24]\n\
-lsls r0, 16\n\
-asrs r4, r0, 16\n\
-negs r1, r4\n\
-movs r3, 0x30\n\
-ldrsh r0, [r6, r3]\n\
-muls r0, r1\n\
-asrs r0, 12\n\
-strh r0, [r6, 0x26]\n\
-ldrb r0, [r6, 0x3]\n\
-lsls r0, 26\n\
-lsrs r3, r0, 27\n\
-cmp r2, 0\n\
-bge _08117EF2\n\
-adds r2, 0xF\n\
-_08117EF2:\n\
-lsls r0, r2, 12\n\
-lsrs r5, r0, 16\n\
-ldr r1, _08117F28 @ =gOamMatrices\n\
-lsls r0, r3, 3\n\
-adds r1, r0, r1\n\
-adds r0, r4, 0\n\
-cmp r0, 0\n\
-bge _08117F04\n\
-adds r0, 0xF\n\
-_08117F04:\n\
-asrs r0, 4\n\
-strh r0, [r1, 0x6]\n\
-strh r0, [r1]\n\
-strh r5, [r1, 0x2]\n\
-lsls r0, r5, 16\n\
-asrs r0, 16\n\
-negs r0, r0\n\
-strh r0, [r1, 0x4]\n\
-pop {r4-r6}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_08117F1C: .4byte 0x02019000\n\
-_08117F20: .4byte 0x00000167\n\
-_08117F24: .4byte 0xfffffe98\n\
-_08117F28: .4byte gOamMatrices\n\
-.syntax divided\n");
+ sprite->pos2.x = sin * sprite->data[1] >> 0xC;
+ sprite->pos2.y = -cos * sprite->data[1] >> 0xC;
+ matrixNum = sprite->oam.matrixNum;
+ sin /= 16;
+ gOamMatrices[matrixNum].d = cos /= 16;
+ gOamMatrices[matrixNum].a = cos;
+ gOamMatrices[matrixNum].b = sin;
+ gOamMatrices[matrixNum].c = -sin;
}
-#endif
void sub_8117F2C(void)
{
@@ -3914,132 +2724,32 @@ void sub_81180F4(u16 r0)
}
}
-#ifdef NONMATCHING
u8 sub_81181E8(u8 r0)
{
- u8 t[0x5];
- memcpy(&t, &gUnknown_083FA608, 0x5);
- if (r0 > 0x13)
- r0 = 0x0;
+ u8 t[5];
+ memcpy(t, gUnknown_083FA608, sizeof t);
+ // u8 t = {0, 1, 2, 3, 4};
+ if (r0 >= 20)
+ r0 = 0;
switch(gUnknown_083F8C00[r0].var01_0)
{
case 0x3:
- r0 = r0 / 0x5 - 0x1;
- if ((u32)eRoulette->var16[r0] < 0x4)
- return t[0x1 + eRoulette->var16[r0]]; // couldn't recreate redundant loads
+ r0 = r0 / 5 - 1;
+ if (eRoulette->var16[r0] < 4)
+ return t[((vu8 *)eRoulette->var16)[r0] + 1]; // couldn't recreate redundant loads
break;
case 0x4:
- r0 = r0 - 0x1;
- if (eRoulette->var12[r0] < 0x3)
- return t[0x2 + eRoulette->var12[r0]];
+ r0--;
+ if (eRoulette->var12[r0] < 3)
+ return t[((vu8 *)eRoulette->var12)[r0] + 2];
break;
case 0xC:
if (!(eRoulette->var08 & gUnknown_083F8C00[r0].var08))
- return t[0x4];
+ return t[4];
break;
}
- return 0x0;
+ return 0;
}
-#else
-__attribute__((naked))
-u8 sub_81181E8(u8 r0)
-{
-asm(".syntax unified\n\
-push {r4,lr}\n\
-sub sp, 0x8\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r1, _08118220 @ =gUnknown_083FA608\n\
-mov r0, sp\n\
-movs r2, 0x5\n\
-bl memcpy\n\
-cmp r4, 0x13\n\
-bls _08118200\n\
-movs r4, 0\n\
-_08118200:\n\
-ldr r3, _08118224 @ =gUnknown_083F8C00\n\
-lsls r0, r4, 2\n\
-adds r0, r4\n\
-lsls r2, r0, 2\n\
-adds r0, r2, r3\n\
-ldrb r0, [r0, 0x1]\n\
-lsls r0, 28\n\
-lsrs r0, 28\n\
-cmp r0, 0x4\n\
-beq _08118254\n\
-cmp r0, 0x4\n\
-bgt _08118228\n\
-cmp r0, 0x3\n\
-beq _0811822E\n\
-b _08118290\n\
-.align 2, 0\n\
-_08118220: .4byte gUnknown_083FA608\n\
-_08118224: .4byte gUnknown_083F8C00\n\
-_08118228:\n\
-cmp r0, 0xC\n\
-beq _08118274\n\
-b _08118290\n\
-_0811822E:\n\
-adds r0, r4, 0\n\
-movs r1, 0x5\n\
-bl __udivsi3\n\
-subs r0, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r0, _08118250 @ =0x02019000\n\
-adds r0, 0x16\n\
-adds r1, r4, r0\n\
-ldrb r0, [r1]\n\
-cmp r0, 0x3\n\
-bhi _08118290\n\
-ldrb r0, [r1]\n\
-adds r0, 0x1\n\
-b _0811826A\n\
-.align 2, 0\n\
-_08118250: .4byte 0x02019000\n\
-_08118254:\n\
-subs r0, r4, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r0, _08118270 @ =0x02019000\n\
-adds r0, 0x12\n\
-adds r1, r4, r0\n\
-ldrb r0, [r1]\n\
-cmp r0, 0x2\n\
-bhi _08118290\n\
-ldrb r0, [r1]\n\
-adds r0, 0x2\n\
-_0811826A:\n\
-add r0, sp\n\
-ldrb r0, [r0]\n\
-b _08118292\n\
-.align 2, 0\n\
-_08118270: .4byte 0x02019000\n\
-_08118274:\n\
-ldr r1, _0811828C @ =0x02019000\n\
-adds r0, r3, 0\n\
-adds r0, 0x8\n\
-adds r0, r2, r0\n\
-ldr r1, [r1, 0x8]\n\
-ldr r0, [r0]\n\
-ands r1, r0\n\
-cmp r1, 0\n\
-bne _08118290\n\
-mov r0, sp\n\
-ldrb r0, [r0, 0x4]\n\
-b _08118292\n\
-.align 2, 0\n\
-_0811828C: .4byte 0x02019000\n\
-_08118290:\n\
-movs r0, 0\n\
-_08118292:\n\
-add sp, 0x8\n\
-pop {r4}\n\
-pop {r1}\n\
-bx r1\n\
-.syntax divided\n");
-}
-#endif
void sub_811829C(u8 r0)
{
@@ -4553,7 +3263,6 @@ void debug_sub_812E698()
}
#endif
-#ifdef NONMATCHING
void sub_8118DE4(struct Sprite *sprite)
{
sub_8118724(sprite);
@@ -4569,13 +3278,13 @@ void sub_8118DE4(struct Sprite *sprite)
sub_811866C(sprite);
sprite->data[0x6] = (sprite->data[0x6] / 30) * 30 + 15;
sprite->callback = &sub_8118834;
- m4aSongNumStartOrChange(0x47);
+ m4aSongNumStartOrChange(SE_HASHI);
}
else
{
u8 t;
u32 z;
- m4aSongNumStart(0x38);
+ m4aSongNumStart(SE_KON);
if ((z = (Random() & 0x1)))
{
u32 o;
@@ -4593,21 +3302,21 @@ void sub_8118DE4(struct Sprite *sprite)
if (gUnknown_083F8D90[t].var04 & eRoulette->var08)
{
sprite->data[0x0] = 0x1;
- sprite->data[0x2] = (&gUnknown_083F8DF4[eRoulette->var04_0])->var02;
+ sprite->data[0x2] = gUnknown_083F8DF4[eRoulette->var04_0].var02;
}
else
{
sprite->data[0x0] = gUnknown_083F8D90[t].var04 & eRoulette->var08;
if (eRoulette->var04_0)
{
- sprite->data[0x2] = (&gUnknown_083F8DF4[eRoulette->var04_0])->var01;
+ sprite->data[0x2] = gUnknown_083F8DF4[eRoulette->var04_0].var01;
}
else
{
- sprite->data[0x2] = (&gUnknown_083F8DF4[eRoulette->var04_0])->var02;
+ sprite->data[0x2] = gUnknown_083F8DF4[eRoulette->var04_0].var02;
if (z)
{
- eRoulette->var8C = 1.5f;
+ eRoulette->var8C = 0.5f;
}
else
{
@@ -4616,364 +3325,31 @@ void sub_8118DE4(struct Sprite *sprite)
}
}
eRoulette->var98 = 0.085f;
- sprite->callback = &sub_8118D2C;
+ sprite->callback = sub_8118D2C;
sprite->data[0x1] = 0x5;
}
}
-#else
-__attribute__((naked))
-void sub_8118DE4(struct Sprite *sprite)
-{
-asm(".syntax unified\n\
-push {r4-r7,lr}\n\
-mov r7, r9\n\
-mov r6, r8\n\
-push {r6,r7}\n\
-adds r7, r0, 0\n\
-bl sub_8118724\n\
-movs r0, 0\n\
-strh r0, [r7, 0x32]\n\
-adds r0, r7, 0\n\
-bl sub_81186B8\n\
-ldr r1, _08118E70 @ =gUnknown_083F8D90\n\
-ldr r6, _08118E74 @ =gSharedMem + 0x19000\n\
-movs r0, 0x7E\n\
-adds r0, r6\n\
-mov r8, r0\n\
-ldrb r0, [r0]\n\
-lsls r0, 3\n\
-adds r1, 0x4\n\
-adds r0, r1\n\
-ldr r0, [r0]\n\
-ldr r1, [r6, 0x8]\n\
-ands r0, r1\n\
-cmp r0, 0\n\
-bne _08118E7C\n\
-adds r1, r6, 0\n\
-adds r1, 0x7D\n\
-movs r0, 0xFF\n\
-strb r0, [r1]\n\
-ldrb r1, [r6, 0x3]\n\
-movs r0, 0x7F\n\
-ands r0, r1\n\
-strb r0, [r6, 0x3]\n\
-adds r0, r7, 0\n\
-adds r0, 0x2B\n\
-ldrb r1, [r0]\n\
-adds r1, 0x3\n\
-lsls r1, 24\n\
-lsrs r1, 24\n\
-adds r0, r7, 0\n\
-bl StartSpriteAnim\n\
-adds r0, r7, 0\n\
-bl sub_81186B8\n\
-movs r0, 0x1E\n\
-strh r0, [r7, 0x36]\n\
-adds r0, r7, 0\n\
-bl sub_811866C\n\
-movs r1, 0x3A\n\
-ldrsh r0, [r7, r1]\n\
-movs r1, 0x1E\n\
-bl __divsi3\n\
-lsls r0, 16\n\
-asrs r0, 16\n\
-lsls r1, r0, 4\n\
-subs r1, r0\n\
-lsls r1, 1\n\
-adds r1, 0xF\n\
-strh r1, [r7, 0x3A]\n\
-ldr r0, _08118E78 @ =sub_8118834\n\
-str r0, [r7, 0x1C]\n\
-movs r0, 0x47\n\
-bl m4aSongNumStartOrChange\n\
-b _08118F74\n\
-.align 2, 0\n\
-_08118E70: .4byte gUnknown_083F8D90\n\
-_08118E74: .4byte gSharedMem + 0x19000\n\
-_08118E78: .4byte sub_8118834\n\
-_08118E7C:\n\
-movs r0, 0x38\n\
-bl m4aSongNumStart\n\
-bl Random\n\
-movs r2, 0x1\n\
-mov r9, r2\n\
-mov r1, r9\n\
-ands r1, r0\n\
-mov r9, r1\n\
-cmp r1, 0\n\
-beq _08118EC0\n\
-adds r1, r6, 0\n\
-adds r1, 0x8C\n\
-ldr r0, _08118EB8 @ =0x00000000\n\
-str r0, [r1]\n\
-mov r2, r8\n\
-ldrb r0, [r2]\n\
-adds r0, 0x1\n\
-movs r1, 0xC\n\
-bl __modsi3\n\
-lsls r1, r0, 24\n\
-lsrs r2, r1, 24\n\
-adds r1, r6, 0\n\
-adds r1, 0x7F\n\
-strb r0, [r1]\n\
-ldr r5, _08118EBC @ =gUnknown_083F8DF4\n\
-b _08118EF4\n\
-.align 2, 0\n\
-_08118EB8: .4byte 0x00000000\n\
-_08118EBC: .4byte gUnknown_083F8DF4\n\
-_08118EC0:\n\
-adds r4, r6, 0\n\
-adds r4, 0x8C\n\
-ldr r5, _08118F1C @ =gUnknown_083F8DF4\n\
-ldrb r0, [r6, 0x4]\n\
-lsls r0, 30\n\
-lsrs r0, 25\n\
-adds r1, r5, 0\n\
-adds r1, 0x1C\n\
-adds r0, r1\n\
-ldr r1, [r0]\n\
-adds r0, r1, 0\n\
-bl __addsf3\n\
-str r0, [r4]\n\
-mov r0, r8\n\
-ldrb r4, [r0]\n\
-adds r0, r4, 0\n\
-adds r0, 0xB\n\
-movs r1, 0xC\n\
-bl __modsi3\n\
-lsls r0, 24\n\
-lsrs r2, r0, 24\n\
-adds r0, r6, 0\n\
-adds r0, 0x7F\n\
-strb r4, [r0]\n\
-_08118EF4:\n\
-ldr r0, _08118F20 @ =gUnknown_083F8D90\n\
-lsls r1, r2, 3\n\
-adds r0, 0x4\n\
-adds r1, r0\n\
-ldr r2, _08118F24 @ =gSharedMem + 0x19000\n\
-ldr r1, [r1]\n\
-ldr r0, [r2, 0x8]\n\
-ands r1, r0\n\
-cmp r1, 0\n\
-beq _08118F28\n\
-movs r0, 0x1\n\
-strh r0, [r7, 0x2E]\n\
-ldrb r0, [r2, 0x4]\n\
-lsls r0, 30\n\
-lsrs r0, 25\n\
-adds r0, r5\n\
-ldrb r0, [r0, 0x2]\n\
-strh r0, [r7, 0x32]\n\
-b _08118F64\n\
-.align 2, 0\n\
-_08118F1C: .4byte gUnknown_083F8DF4\n\
-_08118F20: .4byte gUnknown_083F8D90\n\
-_08118F24: .4byte gSharedMem + 0x19000\n\
-_08118F28:\n\
-strh r1, [r7, 0x2E]\n\
-ldrb r1, [r2, 0x4]\n\
-movs r0, 0x3\n\
-ands r0, r1\n\
-cmp r0, 0\n\
-beq _08118F40\n\
-lsls r0, r1, 30\n\
-lsrs r0, 25\n\
-adds r0, r5\n\
-ldrb r0, [r0, 0x1]\n\
-strh r0, [r7, 0x32]\n\
-b _08118F64\n\
-_08118F40:\n\
-lsls r0, r1, 30\n\
-lsrs r0, 25\n\
-adds r0, r5\n\
-ldrb r0, [r0, 0x2]\n\
-strh r0, [r7, 0x32]\n\
-mov r1, r9\n\
-cmp r1, 0\n\
-beq _08118F5C\n\
-adds r1, r2, 0\n\
-adds r1, 0x8C\n\
-ldr r0, _08118F58 @ =0x3f000000\n\
-b _08118F62\n\
-.align 2, 0\n\
-_08118F58: .4byte 0x3f000000\n\
-_08118F5C:\n\
-adds r1, r2, 0\n\
-adds r1, 0x8C\n\
-ldr r0, _08118F80 @ =0xbfc00000\n\
-_08118F62:\n\
-str r0, [r1]\n\
-_08118F64:\n\
-adds r1, r2, 0\n\
-adds r1, 0x98\n\
-ldr r0, _08118F84 @ =0x3dae147b\n\
-str r0, [r1]\n\
-ldr r0, _08118F88 @ =sub_8118D2C\n\
-str r0, [r7, 0x1C]\n\
-movs r0, 0x5\n\
-strh r0, [r7, 0x30]\n\
-_08118F74:\n\
-pop {r3,r4}\n\
-mov r8, r3\n\
-mov r9, r4\n\
-pop {r4-r7}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_08118F80: .4byte 0xbfc00000\n\
-_08118F84: .4byte 0x3dae147b\n\
-_08118F88: .4byte sub_8118D2C\n\
-.syntax divided\n");
-}
-#endif
-#if DEBUG
-__attribute__((naked))
-void sub_8118F8C(struct Sprite *sprite)
-{
- asm("\
- push {r4, r5, r6, r7, lr}\n\
- mov r7, r9\n\
- mov r6, r8\n\
- push {r6, r7}\n\
- add r6, r0, #0\n\
- bl sub_8118724\n\
- ldr r5, ._868 @ 0x2019000\n\
- mov r0, #0x8c\n\
- add r0, r0, r5\n\
- mov r8, r0\n\
- ldr r0, [r0]\n\
- ldr r1, ._868 + 4 @ 0x3f000000\n\
- bl __gtsf2\n\
- cmp r0, #0\n\
- bgt ._874 @cond_branch\n\
- add r0, r6, #0\n\
- bl sub_81186B8\n\
- add r0, r6, #0\n\
- bl sub_81186E8\n\
- lsl r0, r0, #0x10\n\
- cmp r0, #0\n\
- bne ._864 @cond_branch\n\
- add r1, r5, #0\n\
- add r1, r1, #0x90\n\
- ldr r0, ._868 + 8 @ 0x0\n\
- str r0, [r1]\n\
- ldr r1, ._868 + 12 @ gUnknown_083F8DF4\n\
- mov r9, r1\n\
- ldrb r0, [r5, #0x4]\n\
- lsl r7, r0, #0x1e\n\
- lsr r0, r7, #0x19\n\
- add r0, r0, r9\n\
- mov r4, #0x3\n\
- ldsb r4, [r0, r4]\n\
- add r0, r4, #0\n\
- bl __floatsisf\n\
- add r5, r0, #0\n\
- cmp r4, #0\n\
- bge ._865 @cond_branch\n\
- ldr r1, ._868 + 16 @ 0x43800000\n\
- bl __addsf3\n\
- add r5, r0, #0\n\
-._865:\n\
- lsr r0, r7, #0x19\n\
- add r0, r0, r9\n\
- ldrb r0, [r0, #0x4]\n\
- add r0, r0, #0x1\n\
- bl __floatsisf\n\
- add r1, r0, #0\n\
- add r0, r5, #0\n\
- bl __divsf3\n\
- add r1, r0, #0\n\
- mov r2, r8\n\
- ldr r0, [r2]\n\
- bl __subsf3\n\
- mov r1, r8\n\
- str r0, [r1]\n\
- mov r0, #0x4\n\
- strh r0, [r6, #0x30]\n\
- ldr r0, ._868 + 20 @ unk_2039560\n\
- ldrb r0, [r0]\n\
- cmp r0, #0\n\
- beq ._866 @cond_branch\n\
- ldr r0, ._868 + 24 @ debug_sub_812E698\n\
- str r0, [r6, #0x1c]\n\
- b ._874\n\
-._869:\n\
- .align 2, 0\n\
-._868:\n\
- .word 0x2019000\n\
- .word 0x3f000000\n\
- .word 0x0\n\
- .word gUnknown_083F8DF4\n\
- .word 0x43800000\n\
- .word unk_2039560\n\
- .word debug_sub_812E698+1\n\
-._866:\n\
- ldr r0, ._871 @ sub_8118DE4\n\
- str r0, [r6, #0x1c]\n\
- b ._874\n\
-._872:\n\
- .align 2, 0\n\
-._871:\n\
- .word sub_8118DE4+1\n\
-._864:\n\
- add r6, r5, #0\n\
- add r6, r6, #0x90\n\
- ldr r0, [r6]\n\
- ldr r4, ._875 @ 0x0\n\
- add r1, r4, #0\n\
- bl __nesf2\n\
- cmp r0, #0\n\
- beq ._874 @cond_branch\n\
- mov r2, r8\n\
- ldr r0, [r2]\n\
- add r1, r4, #0\n\
- bl __ltsf2\n\
- cmp r0, #0\n\
- bge ._874 @cond_branch\n\
- str r4, [r6]\n\
- mov r0, r8\n\
- str r4, [r0]\n\
- add r4, r5, #0\n\
- add r4, r4, #0x98\n\
- ldr r0, [r4]\n\
- bl __extendsfdf2\n\
- ldr r2, ._875 + 4 @ 0x3ff33333\n\
- ldr r3, ._875 + 8 @ 0x33333333\n\
- bl __divdf3\n\
- bl __truncdfsf2\n\
- str r0, [r4]\n\
-._874:\n\
- pop {r3, r4}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- pop {r4, r5, r6, r7}\n\
- pop {r0}\n\
- bx r0\n\
-._876:\n\
- .align 2, 0\n\
-._875:\n\
- .word 0x0\n\
- .word 0x3ff33333\n\
- .word 0x33333333");
-}
-#else
void sub_8118F8C(struct Sprite *sprite)
{
sub_8118724(sprite);
if (!(eRoulette->var8C > 0.5f))
{
sub_81186B8(sprite);
- if (sub_81186E8(sprite) == 0x0)
+ if (!sub_81186E8(sprite))
{
struct StructgUnknown_083F8DF4 *p;
eRoulette->var90 = 0.0f;
p = &gUnknown_083F8DF4[0];
eRoulette->var8C -= ((float)p[eRoulette->var04_0].var03)
- / ((float)(s16)((&p[eRoulette->var04_0])->var04 + 0x1));
+ / ((float)(s16)(p[eRoulette->var04_0].var04 + 0x1));
sprite->data[0x1] = 0x4;
- sprite->callback = &sub_8118DE4;
+#if DEBUG
+ if (unk_2039560[0])
+ sprite->callback = debug_sub_812E698;
+ else
+#endif
+ sprite->callback = sub_8118DE4;
}
else
{
@@ -4989,7 +3365,6 @@ void sub_8118F8C(struct Sprite *sprite)
}
}
}
-#endif
void sub_8119088(struct Sprite *sprite)
{
@@ -5054,8 +3429,8 @@ void sub_8119224(struct Sprite *sprite)
gSprites[eRoulette->var3C[0x37 + i]].data[0x5] = eRoulette->var3C[0x38];
gSprites[eRoulette->var3C[0x37 + i]].data[0x6] = eRoulette->var3C[0x39];
gSprites[eRoulette->var3C[0x37 + i]].data[0x2] = t;
- gSprites[eRoulette->var3C[0x37 + i]].data[0x3] = (sprite->data[0x7] * (&gUnknown_083F8DF4[eRoulette->var04_0])->var01) +
- ((&gUnknown_083F8DF4[eRoulette->var04_0])->var02 + 0xFFFF);
+ gSprites[eRoulette->var3C[0x37 + i]].data[0x3] = (sprite->data[0x7] * gUnknown_083F8DF4[eRoulette->var04_0].var01) +
+ (gUnknown_083F8DF4[eRoulette->var04_0].var02 + 0xFFFF);
}
gSprites[eRoulette->var3C[0x38]].coordOffsetEnabled = TRUE;
eRoulette->var38 = sprite;
@@ -5089,57 +3464,58 @@ void sub_81193D4(struct Sprite *sprite)
#ifdef NONMATCHING
void sub_811952C(struct Sprite *sprite)
{
+ u8 i;
u8 z;
- register u8 h asm("r10") = 0x0;
- u8 j = 0x5;
- u32 p = 0x0;
u16 o;
- u8 i;
- u8 s[0xA] = (u8[]){0,0,0,0,0,0,0,0,0,0};
- u16 t = Random();
- eRoulette->var7D = 0x1;
+ u8 h = 0; // r10 (sp+0xc)
+ u8 j = 5; // r9 (r9)
+ u8 p = 0; // sp+0xc (sp+0x10)
+ u8 s[10] = {}; // sp+0 (sp+0)
+ u16 t = Random(); // sp+0x10 (r10)
+
+ eRoulette->var7D = 1;
eRoulette->var03_5 = TRUE;
eRoulette->var03_6 = FALSE;
eRoulette->var7E = 0xFF;
- eRoulette->var88 = sprite->data[0x3];
+ eRoulette->var88 = sprite->data[3];
eRoulette->var98 = 0.0f;
- eRoulette->var8C = (&gUnknown_083F8DF4[eRoulette->var04_0])->var1C; //couldn't replicate load, same as sub_8118DE4
+ eRoulette->var8C = gUnknown_083F8DF4[eRoulette->var04_0].var1C;
o = (eRoulette->var04_0 * 30 + 33) + (0x1 - eRoulette->var03_0) * 15;
- for (i = 0x0; i < 0x4; i++)
+ for (i = 0; i < 4; i++)
{
- if (o < sprite->data[0x3] && !(sprite->data[0x3] > o + 90))
+ if (o < sprite->data[3] && sprite->data[3] <= o + 90)
{
- sprite->data[0x0] = i * 0x2;
- eRoulette->var03_0 = 0x1 & i;
+ sprite->data[0] = i << 1;
+ eRoulette->var03_0 = i & 1;
break;
}
- if (i == 0x3)
+ if (i == 3)
{
- sprite->data[0x0] = 0x1;
- eRoulette->var03_0 = 0x1;
+ sprite->data[0] = 1;
+ eRoulette->var03_0 = 1;
break;
}
o += 90;
}
if (eRoulette->var03_0)
{
- if (sprite->data[0x0])
+ if (sprite->data[0])
{
- PlayCry1(0x130, -0x3F);
+ PlayCry1(SPECIES_TAILLOW, -0x3F);
}
else
{
- PlayCry1(0x130, 0x3F);
+ PlayCry1(SPECIES_TAILLOW, 0x3F);
}
}
else
{
- PlayCry1(0x132, -0x3F);
+ PlayCry1(SPECIES_SHROOMISH, -0x3F);
}
- i = 0x2;
- z = (eRoulette->var7F + 0x2) % 0xC;
- if (eRoulette->var03_0 == 0x1 && eRoulette->var04_0 == 0x1)
- j += 0x6;
+ i = 2;
+ z = (eRoulette->var7F + 2) % 12;
+ if (eRoulette->var03_0 == 1 && eRoulette->var04_0 == 1)
+ j += 6;
else
j += i;
for (; i < j; i++)
@@ -5152,333 +3528,331 @@ void sub_811952C(struct Sprite *sprite)
p = i;
}
}
- z = (z + 0x1) % 0xC;
+ z = (z + 1) % 0xC;
}
- if ((eRoulette->var03_0 + 0x1) & eRoulette->var02)
+ if ((eRoulette->var03_0 + 1) & eRoulette->var02)
{
- if (p && (t & 0xFF) <= 0xBF)
+ if (p && (t & 0xFF) < 0xc0)
{
- sprite->data[0x7] = p;
+ sprite->data[7] = p;
}
else
{
- sprite->data[0x7] = s[t % h];
+ sprite->data[7] = s[t % h];
}
}
else
{
- sprite->data[0x7] = s[t % h];
+ sprite->data[7] = s[t % h];
}
- sprite->callback = &sub_8118CEC;
+ sprite->callback = sub_8118CEC;
}
#else
__attribute__((naked))
void sub_811952C(struct Sprite *sprite)
{
-asm(".syntax unified\n\
-push {r4-r7,lr}\n\
-mov r7, r10\n\
-mov r6, r9\n\
-mov r5, r8\n\
-push {r5-r7}\n\
-sub sp, 0x14\n\
-mov r8, r0\n\
-movs r0, 0\n\
-mov r10, r0\n\
-movs r1, 0x5\n\
-mov r9, r1\n\
-movs r2, 0\n\
-str r2, [sp, 0xC]\n\
-mov r0, sp\n\
-movs r1, 0\n\
-movs r2, 0xA\n\
-bl memset\n\
-bl Random\n\
-lsls r0, 16\n\
-lsrs r0, 16\n\
-str r0, [sp, 0x10]\n\
-ldr r7, _08119610 @ =gSharedMem + 0x19000\n\
-adds r0, r7, 0\n\
-adds r0, 0x7D\n\
-movs r6, 0x1\n\
-strb r6, [r0]\n\
-ldrb r4, [r7, 0x3]\n\
-movs r0, 0x20\n\
-orrs r4, r0\n\
-movs r0, 0x41\n\
-negs r0, r0\n\
-ands r4, r0\n\
-strb r4, [r7, 0x3]\n\
-adds r1, r7, 0\n\
-adds r1, 0x7E\n\
-movs r0, 0xFF\n\
-strb r0, [r1]\n\
-adds r5, r7, 0\n\
-adds r5, 0x88\n\
-mov r3, r8\n\
-movs r1, 0x34\n\
-ldrsh r0, [r3, r1]\n\
-bl __floatsisf\n\
-str r0, [r5]\n\
-adds r1, r7, 0\n\
-adds r1, 0x98\n\
-ldr r0, _08119614 @ =0x00000000\n\
-str r0, [r1]\n\
-adds r3, r7, 0\n\
-adds r3, 0x8C\n\
-ldr r2, _08119618 @ =gUnknown_083F8DF4\n\
-ldrb r0, [r7, 0x4]\n\
-lsls r0, 30\n\
-lsrs r1, r0, 25\n\
-adds r2, 0x1C\n\
-adds r1, r2\n\
-ldr r1, [r1]\n\
-str r1, [r3]\n\
-lsrs r0, 30\n\
-lsls r1, r0, 4\n\
-subs r1, r0\n\
-lsls r1, 1\n\
-adds r1, 0x21\n\
-lsls r4, 27\n\
-lsrs r4, 27\n\
-subs r6, r4\n\
-lsls r0, r6, 4\n\
-subs r0, r6\n\
-adds r1, r0\n\
-lsls r1, 16\n\
-lsrs r1, 16\n\
-mov r5, r10\n\
-mov r3, r8\n\
-movs r0, 0x34\n\
-ldrsh r2, [r3, r0]\n\
-_081195C8:\n\
-cmp r1, r2\n\
-bge _081195D4\n\
-adds r0, r1, 0\n\
-adds r0, 0x5A\n\
-cmp r2, r0\n\
-ble _08119638\n\
-_081195D4:\n\
-cmp r5, 0x3\n\
-beq _0811961C\n\
-adds r0, r1, 0\n\
-adds r0, 0x5A\n\
-lsls r0, 16\n\
-lsrs r1, r0, 16\n\
-adds r0, r5, 0x1\n\
-lsls r0, 24\n\
-lsrs r5, r0, 24\n\
-cmp r5, 0x3\n\
-bls _081195C8\n\
-_081195EA:\n\
-ldr r0, _08119610 @ =gSharedMem + 0x19000\n\
-ldrb r1, [r0, 0x3]\n\
-movs r0, 0x1F\n\
-ands r0, r1\n\
-cmp r0, 0\n\
-beq _08119664\n\
-mov r1, r8\n\
-movs r2, 0x2E\n\
-ldrsh r0, [r1, r2]\n\
-cmp r0, 0\n\
-beq _08119658\n\
-movs r0, 0x98\n\
-lsls r0, 1\n\
-movs r1, 0x3F\n\
-negs r1, r1\n\
-bl PlayCry1\n\
-b _08119670\n\
-.align 2, 0\n\
-_08119610: .4byte gSharedMem + 0x19000\n\
-_08119614: .4byte 0x00000000\n\
-_08119618: .4byte gUnknown_083F8DF4\n\
-_0811961C:\n\
-movs r0, 0x1\n\
-mov r3, r8\n\
-strh r0, [r3, 0x2E]\n\
-ldr r2, _08119634 @ =gSharedMem + 0x19000\n\
-ldrb r1, [r2, 0x3]\n\
-subs r0, 0x21\n\
-ands r0, r1\n\
-movs r1, 0x1\n\
-orrs r0, r1\n\
-strb r0, [r2, 0x3]\n\
-b _081195EA\n\
-.align 2, 0\n\
-_08119634: .4byte gSharedMem + 0x19000\n\
-_08119638:\n\
-lsrs r0, r5, 1\n\
-mov r1, r8\n\
-strh r0, [r1, 0x2E]\n\
-ldr r3, _08119654 @ =gSharedMem + 0x19000\n\
-movs r1, 0x1\n\
-ands r1, r5\n\
-ldrb r2, [r3, 0x3]\n\
-movs r0, 0x20\n\
-negs r0, r0\n\
-ands r0, r2\n\
-orrs r0, r1\n\
-strb r0, [r3, 0x3]\n\
-b _081195EA\n\
-.align 2, 0\n\
-_08119654: .4byte gSharedMem + 0x19000\n\
-_08119658:\n\
-movs r0, 0x98\n\
-lsls r0, 1\n\
-movs r1, 0x3F\n\
-bl PlayCry1\n\
-b _08119670\n\
-_08119664:\n\
-movs r0, 0x99\n\
-lsls r0, 1\n\
-movs r1, 0x3F\n\
-negs r1, r1\n\
-bl PlayCry1\n\
-_08119670:\n\
-movs r5, 0x2\n\
-ldr r4, _081196A0 @ =gSharedMem + 0x19000\n\
-adds r0, r4, 0\n\
-adds r0, 0x7F\n\
-ldrb r0, [r0]\n\
-adds r0, 0x2\n\
-movs r1, 0xC\n\
-bl __modsi3\n\
-lsls r0, 24\n\
-lsrs r3, r0, 24\n\
-ldrb r1, [r4, 0x3]\n\
-movs r0, 0x1F\n\
-ands r0, r1\n\
-cmp r0, 0x1\n\
-bne _081196A4\n\
-ldrb r1, [r4, 0x4]\n\
-movs r0, 0x3\n\
-ands r0, r1\n\
-cmp r0, 0x1\n\
-bne _081196A4\n\
-mov r0, r9\n\
-adds r0, 0x6\n\
-b _081196A8\n\
-.align 2, 0\n\
-_081196A0: .4byte gSharedMem + 0x19000\n\
-_081196A4:\n\
-mov r2, r9\n\
-adds r0, r2, r5\n\
-_081196A8:\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-mov r9, r0\n\
-cmp r5, r9\n\
-bcs _0811970E\n\
-ldr r6, _08119734 @ =gSharedMem + 0x19000\n\
-ldr r7, _08119738 @ =gUnknown_083F8C00 + 0xC\n\
-_081196B6:\n\
-lsls r0, r3, 3\n\
-ldr r1, _0811973C @ =gUnknown_083F8D90 + 0x4\n\
-adds r0, r1\n\
-ldr r1, [r6, 0x8]\n\
-ldr r2, [r0]\n\
-ands r1, r2\n\
-cmp r1, 0\n\
-bne _081196F8\n\
-mov r0, r10\n\
-adds r1, r0, 0x1\n\
-lsls r1, 24\n\
-lsrs r1, 24\n\
-mov r10, r1\n\
-add r0, sp\n\
-strb r5, [r0]\n\
-ldr r0, [sp, 0xC]\n\
-cmp r0, 0\n\
-bne _081196F8\n\
-ldrb r0, [r6, 0x1A]\n\
-lsls r0, 28\n\
-lsrs r0, 28\n\
-ldr r1, _08119740 @ =gSharedMem + 0x1901B\n\
-adds r0, r1\n\
-ldrb r1, [r0]\n\
-lsls r0, r1, 2\n\
-adds r0, r1\n\
-lsls r0, 2\n\
-adds r0, r7\n\
-ldr r0, [r0]\n\
-ands r2, r0\n\
-cmp r2, 0\n\
-beq _081196F8\n\
-str r5, [sp, 0xC]\n\
-_081196F8:\n\
-adds r0, r3, 0x1\n\
-movs r1, 0xC\n\
-bl __modsi3\n\
-lsls r0, 24\n\
-lsrs r3, r0, 24\n\
-adds r0, r5, 0x1\n\
-lsls r0, 24\n\
-lsrs r5, r0, 24\n\
-cmp r5, r9\n\
-bcc _081196B6\n\
-_0811970E:\n\
-ldrb r0, [r4, 0x3]\n\
-lsls r0, 27\n\
-lsrs r0, 27\n\
-adds r0, 0x1\n\
-ldrb r1, [r4, 0x2]\n\
-ands r0, r1\n\
-cmp r0, 0\n\
-beq _08119756\n\
-ldr r2, [sp, 0xC]\n\
-cmp r2, 0\n\
-beq _08119744\n\
-movs r0, 0xFF\n\
-ldr r3, [sp, 0x10]\n\
-ands r0, r3\n\
-cmp r0, 0xBF\n\
-bhi _08119744\n\
-mov r0, r8\n\
-strh r2, [r0, 0x3C]\n\
-b _08119766\n\
-.align 2, 0\n\
-_08119734: .4byte gSharedMem + 0x19000\n\
-_08119738: .4byte gUnknown_083F8C00 + 0xC\n\
-_0811973C: .4byte gUnknown_083F8D90 + 0x4\n\
-_08119740: .4byte gSharedMem + 0x1901B\n\
-_08119744:\n\
-ldr r0, [sp, 0x10]\n\
-mov r1, r10\n\
-bl __modsi3\n\
-add r0, sp\n\
-ldrb r0, [r0]\n\
-mov r1, r8\n\
-strh r0, [r1, 0x3C]\n\
-b _08119766\n\
-_08119756:\n\
-ldr r0, [sp, 0x10]\n\
-mov r1, r10\n\
-bl __modsi3\n\
-add r0, sp\n\
-ldrb r0, [r0]\n\
-mov r2, r8\n\
-strh r0, [r2, 0x3C]\n\
-_08119766:\n\
-ldr r3, _0811977C @ =sub_8118CEC\n\
-mov r0, r8\n\
-str r3, [r0, 0x1C]\n\
-add sp, 0x14\n\
-pop {r3-r5}\n\
-mov r8, r3\n\
-mov r9, r4\n\
-mov r10, r5\n\
-pop {r4-r7}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_0811977C: .4byte sub_8118CEC\n\
-.syntax divided\n");
+ asm_unified("push {r4-r7,lr}\n"
+ "\tmov r7, r10\n"
+ "\tmov r6, r9\n"
+ "\tmov r5, r8\n"
+ "\tpush {r5-r7}\n"
+ "\tsub sp, 0x14\n"
+ "\tmov r8, r0\n"
+ "\tmovs r0, 0\n"
+ "\tmov r10, r0\n"
+ "\tmovs r1, 0x5\n"
+ "\tmov r9, r1\n"
+ "\tmovs r2, 0\n"
+ "\tstr r2, [sp, 0xC]\n"
+ "\tmov r0, sp\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r2, 0xA\n"
+ "\tbl memset\n"
+ "\tbl Random\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r0, 16\n"
+ "\tstr r0, [sp, 0x10]\n"
+ "\tldr r7, _08119610 @ =gSharedMem + 0x19000\n"
+ "\tadds r0, r7, 0\n"
+ "\tadds r0, 0x7D\n"
+ "\tmovs r6, 0x1\n"
+ "\tstrb r6, [r0]\n"
+ "\tldrb r4, [r7, 0x3]\n"
+ "\tmovs r0, 0x20\n"
+ "\torrs r4, r0\n"
+ "\tmovs r0, 0x41\n"
+ "\tnegs r0, r0\n"
+ "\tands r4, r0\n"
+ "\tstrb r4, [r7, 0x3]\n"
+ "\tadds r1, r7, 0\n"
+ "\tadds r1, 0x7E\n"
+ "\tmovs r0, 0xFF\n"
+ "\tstrb r0, [r1]\n"
+ "\tadds r5, r7, 0\n"
+ "\tadds r5, 0x88\n"
+ "\tmov r3, r8\n"
+ "\tmovs r1, 0x34\n"
+ "\tldrsh r0, [r3, r1]\n"
+ "\tbl __floatsisf\n"
+ "\tstr r0, [r5]\n"
+ "\tadds r1, r7, 0\n"
+ "\tadds r1, 0x98\n"
+ "\tldr r0, _08119614 @ =0x00000000\n"
+ "\tstr r0, [r1]\n"
+ "\tadds r3, r7, 0\n"
+ "\tadds r3, 0x8C\n"
+ "\tldr r2, _08119618 @ =gUnknown_083F8DF4\n"
+ "\tldrb r0, [r7, 0x4]\n"
+ "\tlsls r0, 30\n"
+ "\tlsrs r1, r0, 25\n"
+ "\tadds r2, 0x1C\n"
+ "\tadds r1, r2\n"
+ "\tldr r1, [r1]\n"
+ "\tstr r1, [r3]\n"
+ "\tlsrs r0, 30\n"
+ "\tlsls r1, r0, 4\n"
+ "\tsubs r1, r0\n"
+ "\tlsls r1, 1\n"
+ "\tadds r1, 0x21\n"
+ "\tlsls r4, 27\n"
+ "\tlsrs r4, 27\n"
+ "\tsubs r6, r4\n"
+ "\tlsls r0, r6, 4\n"
+ "\tsubs r0, r6\n"
+ "\tadds r1, r0\n"
+ "\tlsls r1, 16\n"
+ "\tlsrs r1, 16\n"
+ "\tmov r5, r10\n"
+ "\tmov r3, r8\n"
+ "\tmovs r0, 0x34\n"
+ "\tldrsh r2, [r3, r0]\n"
+ "_081195C8:\n"
+ "\tcmp r1, r2\n"
+ "\tbge _081195D4\n"
+ "\tadds r0, r1, 0\n"
+ "\tadds r0, 0x5A\n"
+ "\tcmp r2, r0\n"
+ "\tble _08119638\n"
+ "_081195D4:\n"
+ "\tcmp r5, 0x3\n"
+ "\tbeq _0811961C\n"
+ "\tadds r0, r1, 0\n"
+ "\tadds r0, 0x5A\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r1, r0, 16\n"
+ "\tadds r0, r5, 0x1\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r5, r0, 24\n"
+ "\tcmp r5, 0x3\n"
+ "\tbls _081195C8\n"
+ "_081195EA:\n"
+ "\tldr r0, _08119610 @ =gSharedMem + 0x19000\n"
+ "\tldrb r1, [r0, 0x3]\n"
+ "\tmovs r0, 0x1F\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _08119664\n"
+ "\tmov r1, r8\n"
+ "\tmovs r2, 0x2E\n"
+ "\tldrsh r0, [r1, r2]\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _08119658\n"
+ "\tmovs r0, 0x98\n"
+ "\tlsls r0, 1\n"
+ "\tmovs r1, 0x3F\n"
+ "\tnegs r1, r1\n"
+ "\tbl PlayCry1\n"
+ "\tb _08119670\n"
+ "\t.align 2, 0\n"
+ "_08119610: .4byte gSharedMem + 0x19000\n"
+ "_08119614: .4byte 0x00000000\n"
+ "_08119618: .4byte gUnknown_083F8DF4\n"
+ "_0811961C:\n"
+ "\tmovs r0, 0x1\n"
+ "\tmov r3, r8\n"
+ "\tstrh r0, [r3, 0x2E]\n"
+ "\tldr r2, _08119634 @ =gSharedMem + 0x19000\n"
+ "\tldrb r1, [r2, 0x3]\n"
+ "\tsubs r0, 0x21\n"
+ "\tands r0, r1\n"
+ "\tmovs r1, 0x1\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r2, 0x3]\n"
+ "\tb _081195EA\n"
+ "\t.align 2, 0\n"
+ "_08119634: .4byte gSharedMem + 0x19000\n"
+ "_08119638:\n"
+ "\tlsrs r0, r5, 1\n"
+ "\tmov r1, r8\n"
+ "\tstrh r0, [r1, 0x2E]\n"
+ "\tldr r3, _08119654 @ =gSharedMem + 0x19000\n"
+ "\tmovs r1, 0x1\n"
+ "\tands r1, r5\n"
+ "\tldrb r2, [r3, 0x3]\n"
+ "\tmovs r0, 0x20\n"
+ "\tnegs r0, r0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r3, 0x3]\n"
+ "\tb _081195EA\n"
+ "\t.align 2, 0\n"
+ "_08119654: .4byte gSharedMem + 0x19000\n"
+ "_08119658:\n"
+ "\tmovs r0, 0x98\n"
+ "\tlsls r0, 1\n"
+ "\tmovs r1, 0x3F\n"
+ "\tbl PlayCry1\n"
+ "\tb _08119670\n"
+ "_08119664:\n"
+ "\tmovs r0, 0x99\n"
+ "\tlsls r0, 1\n"
+ "\tmovs r1, 0x3F\n"
+ "\tnegs r1, r1\n"
+ "\tbl PlayCry1\n"
+ "_08119670:\n"
+ "\tmovs r5, 0x2\n"
+ "\tldr r4, _081196A0 @ =gSharedMem + 0x19000\n"
+ "\tadds r0, r4, 0\n"
+ "\tadds r0, 0x7F\n"
+ "\tldrb r0, [r0]\n"
+ "\tadds r0, 0x2\n"
+ "\tmovs r1, 0xC\n"
+ "\tbl __modsi3\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r3, r0, 24\n"
+ "\tldrb r1, [r4, 0x3]\n"
+ "\tmovs r0, 0x1F\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0x1\n"
+ "\tbne _081196A4\n"
+ "\tldrb r1, [r4, 0x4]\n"
+ "\tmovs r0, 0x3\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0x1\n"
+ "\tbne _081196A4\n"
+ "\tmov r0, r9\n"
+ "\tadds r0, 0x6\n"
+ "\tb _081196A8\n"
+ "\t.align 2, 0\n"
+ "_081196A0: .4byte gSharedMem + 0x19000\n"
+ "_081196A4:\n"
+ "\tmov r2, r9\n"
+ "\tadds r0, r2, r5\n"
+ "_081196A8:\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tmov r9, r0\n"
+ "\tcmp r5, r9\n"
+ "\tbcs _0811970E\n"
+ "\tldr r6, _08119734 @ =gSharedMem + 0x19000\n"
+ "\tldr r7, _08119738 @ =gUnknown_083F8C00 + 0xC\n"
+ "_081196B6:\n"
+ "\tlsls r0, r3, 3\n"
+ "\tldr r1, _0811973C @ =gUnknown_083F8D90 + 0x4\n"
+ "\tadds r0, r1\n"
+ "\tldr r1, [r6, 0x8]\n"
+ "\tldr r2, [r0]\n"
+ "\tands r1, r2\n"
+ "\tcmp r1, 0\n"
+ "\tbne _081196F8\n"
+ "\tmov r0, r10\n"
+ "\tadds r1, r0, 0x1\n"
+ "\tlsls r1, 24\n"
+ "\tlsrs r1, 24\n"
+ "\tmov r10, r1\n"
+ "\tadd r0, sp\n"
+ "\tstrb r5, [r0]\n"
+ "\tldr r0, [sp, 0xC]\n"
+ "\tcmp r0, 0\n"
+ "\tbne _081196F8\n"
+ "\tldrb r0, [r6, 0x1A]\n"
+ "\tlsls r0, 28\n"
+ "\tlsrs r0, 28\n"
+ "\tldr r1, _08119740 @ =gSharedMem + 0x1901B\n"
+ "\tadds r0, r1\n"
+ "\tldrb r1, [r0]\n"
+ "\tlsls r0, r1, 2\n"
+ "\tadds r0, r1\n"
+ "\tlsls r0, 2\n"
+ "\tadds r0, r7\n"
+ "\tldr r0, [r0]\n"
+ "\tands r2, r0\n"
+ "\tcmp r2, 0\n"
+ "\tbeq _081196F8\n"
+ "\tstr r5, [sp, 0xC]\n"
+ "_081196F8:\n"
+ "\tadds r0, r3, 0x1\n"
+ "\tmovs r1, 0xC\n"
+ "\tbl __modsi3\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r3, r0, 24\n"
+ "\tadds r0, r5, 0x1\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r5, r0, 24\n"
+ "\tcmp r5, r9\n"
+ "\tbcc _081196B6\n"
+ "_0811970E:\n"
+ "\tldrb r0, [r4, 0x3]\n"
+ "\tlsls r0, 27\n"
+ "\tlsrs r0, 27\n"
+ "\tadds r0, 0x1\n"
+ "\tldrb r1, [r4, 0x2]\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _08119756\n"
+ "\tldr r2, [sp, 0xC]\n"
+ "\tcmp r2, 0\n"
+ "\tbeq _08119744\n"
+ "\tmovs r0, 0xFF\n"
+ "\tldr r3, [sp, 0x10]\n"
+ "\tands r0, r3\n"
+ "\tcmp r0, 0xBF\n"
+ "\tbhi _08119744\n"
+ "\tmov r0, r8\n"
+ "\tstrh r2, [r0, 0x3C]\n"
+ "\tb _08119766\n"
+ "\t.align 2, 0\n"
+ "_08119734: .4byte gSharedMem + 0x19000\n"
+ "_08119738: .4byte gUnknown_083F8C00 + 0xC\n"
+ "_0811973C: .4byte gUnknown_083F8D90 + 0x4\n"
+ "_08119740: .4byte gSharedMem + 0x1901B\n"
+ "_08119744:\n"
+ "\tldr r0, [sp, 0x10]\n"
+ "\tmov r1, r10\n"
+ "\tbl __modsi3\n"
+ "\tadd r0, sp\n"
+ "\tldrb r0, [r0]\n"
+ "\tmov r1, r8\n"
+ "\tstrh r0, [r1, 0x3C]\n"
+ "\tb _08119766\n"
+ "_08119756:\n"
+ "\tldr r0, [sp, 0x10]\n"
+ "\tmov r1, r10\n"
+ "\tbl __modsi3\n"
+ "\tadd r0, sp\n"
+ "\tldrb r0, [r0]\n"
+ "\tmov r2, r8\n"
+ "\tstrh r0, [r2, 0x3C]\n"
+ "_08119766:\n"
+ "\tldr r3, _0811977C @ =sub_8118CEC\n"
+ "\tmov r0, r8\n"
+ "\tstr r3, [r0, 0x1C]\n"
+ "\tadd sp, 0x14\n"
+ "\tpop {r3-r5}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tmov r10, r5\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r0}\n"
+ "\tbx r0\n"
+ "\t.align 2, 0\n"
+ "_0811977C: .4byte sub_8118CEC");
}
#endif
void sub_8119780(struct Sprite *sprite)
{
- if (!(sprite->data[0x1]++ < sprite->data[0x3]))
+ if (sprite->data[0x1]++ >= sprite->data[0x3])
{
if ((sprite->pos1.x -= 0x2) < -0x10)
{
@@ -5617,7 +3991,7 @@ void sub_8119AAC(struct Sprite *sprite)
void sub_8119B24(struct Sprite *sprite)
{
- if (!(sprite->data[0x1] < 0x0))
+ if (sprite->data[0x1] >= 0x0)
{
sprite->data[0x1]--;
sprite->pos1.y--;
@@ -5626,7 +4000,7 @@ void sub_8119B24(struct Sprite *sprite)
}
else
{
- if (!(sprite->data[0x3] < 0x0))
+ if (sprite->data[0x3] >= 0x0)
{
sprite->data[0x3]--;
if (sprite->animDelayCounter == 0x0)
@@ -5665,7 +4039,7 @@ void sub_8119BCC(struct Sprite *sprite)
}
else
{
- if (!(sprite->data[0x1] < 0x0))
+ if (sprite->data[0x1] >= 0x0)
{
sprite->pos1.x += t[eRoulette->var38->data[0x0]] * z[0x7 - sprite->data[0x1]][0x0];
sprite->pos1.y += z[0x7 - sprite->data[0x1]][0x1];
@@ -5674,9 +4048,9 @@ void sub_8119BCC(struct Sprite *sprite)
{
m4aSongNumStartOrChange(0x5E);
if(eRoulette->var38->data[0x0] == 0x0)
- PlayCry1(0x130, 0x3F);
+ PlayCry1(SPECIES_TAILLOW, 0x3F);
else
- PlayCry1(0x130, -0x3F);
+ PlayCry1(SPECIES_TAILLOW, -0x3F);
StartSpriteAnim(sprite, eRoulette->var38->data[0x0] + 0x2);
sprite->data[0x1] = 45;
sprite->callback = &sub_8119B24;
@@ -5688,7 +4062,7 @@ void sub_8119D08(struct Sprite *sprite)
{
s8 t[0x2]; //sign
memcpy(t, &gUnknown_083FA64A, 0x2);
- if (!(sprite->data[0x1]-- < 0x0))
+ if (sprite->data[0x1]-- >= 0x0)
{
sprite->pos1.x += t[eRoulette->var38->data[0x0]] * 0x2;
gSprites[sprite->data[0x6]].invisible ^= 0x1;
diff --git a/src/scene/berry_blender.c b/src/scene/berry_blender.c
index 24cbcb9c0..6eccca047 100644
--- a/src/scene/berry_blender.c
+++ b/src/scene/berry_blender.c
@@ -2015,36 +2015,32 @@ s16 unref_sub_8050514(void)
return gUnknown_0300052E;
}
-#ifdef NONMATCHING
-
static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 playersNo, u8* flavours, u16 maxRPM)
{
s32 i;
s32 j;
- s32 savedEntry;
s32 var3;
s32 var4;
- u32 var6;
- s32 var11;
- u16 rand;
+ s32 var6;
+ u8 r10;
for (i = 0; i < 6; i++)
gUnknown_03000510[i] = 0;
for (i = 0; i < playersNo; i++)
{
- for (j = 0; j < 5; j++)
+ for (j = 0; j < 6; j++)
gUnknown_03000510[j] += berries[i].flavours[j];
}
- savedEntry = gUnknown_03000510[0];
+ var6 = gUnknown_03000510[0];
gUnknown_03000510[0] -= gUnknown_03000510[1];
gUnknown_03000510[1] -= gUnknown_03000510[2];
gUnknown_03000510[2] -= gUnknown_03000510[3];
gUnknown_03000510[3] -= gUnknown_03000510[4];
- gUnknown_03000510[4] -= savedEntry;
+ gUnknown_03000510[4] -= var6;
var6 = 0;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < 5; i++)
{
if (gUnknown_03000510[i] < 0)
{
@@ -2052,6 +2048,7 @@ static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Poke
var6++;
}
}
+ r10 = var6;
for (i = 0; i < 5; i++)
{
if (gUnknown_03000510[i] > 0)
@@ -2067,13 +2064,13 @@ static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Poke
gUnknown_03000530[i] = gUnknown_03000510[i];
}
- var11 = maxRPM / 333 + 100;
- gUnknown_0300055C = ((var11));
+ var6 = maxRPM / 333 + 100;
+ gUnknown_0300055C = var6;
for (i = 0; i < 5; i++)
{
var3 = gUnknown_03000510[i];
- var3 = ((var11) * var3) / 10;
+ var3 = (var3 * var6) / 10;
var4 = var3 % 10;
var3 /= 10;
if (var4 > 4)
@@ -2084,16 +2081,16 @@ static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Poke
{
gUnknown_03000548[i] = gUnknown_03000510[i];
}
- pokeblock->color = Blender_GetPokeblockColor(berries, &gUnknown_03000510[0], playersNo, var6);
+ pokeblock->color = Blender_GetPokeblockColor(berries, &gUnknown_03000510[0], playersNo, r10);
gUnknown_03000510[5] = (gUnknown_03000510[5] / playersNo) - playersNo;
if (gUnknown_03000510[5] < 0)
gUnknown_03000510[5] = 0;
if (pokeblock->color == 12)
{
- rand = Random() % 10;
- for (i = 0; i < 6; i++)
+ var6 = Random() % 10;
+ for (i = 0; i < 5; i++)
{
- if ((gUnknown_082165DF[rand] >> i) & 1)
+ if ((gUnknown_082165DF[var6] >> i) & 1)
gUnknown_03000510[i] = 2;
else
gUnknown_03000510[i] = 0;
@@ -2116,296 +2113,6 @@ static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Poke
}
}
-#else
-__attribute__((naked))
-static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 a2, u8* flavours, u16 a4)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x10\n\
- str r0, [sp]\n\
- mov r8, r1\n\
- str r3, [sp, 0x4]\n\
- ldr r0, [sp, 0x30]\n\
- lsls r2, 24\n\
- lsrs r2, 24\n\
- mov r9, r2\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- str r0, [sp, 0x8]\n\
- ldr r7, _080505DC @ =gUnknown_03000510\n\
- adds r2, r7, 0\n\
- movs r1, 0\n\
- adds r0, r7, 0\n\
- adds r0, 0xA\n\
-_0805054A:\n\
- strh r1, [r0]\n\
- subs r0, 0x2\n\
- cmp r0, r2\n\
- bge _0805054A\n\
- movs r6, 0\n\
- cmp r6, r9\n\
- bge _08050580\n\
- ldr r0, _080505DC @ =gUnknown_03000510\n\
- mov r12, r0\n\
- ldr r5, [sp]\n\
- adds r5, 0x9\n\
-_08050560:\n\
- movs r3, 0\n\
- adds r4, r5, 0\n\
- mov r2, r12\n\
-_08050566:\n\
- adds r1, r4, r3\n\
- ldrh r0, [r2]\n\
- ldrb r1, [r1]\n\
- adds r0, r1\n\
- strh r0, [r2]\n\
- adds r2, 0x2\n\
- adds r3, 0x1\n\
- cmp r3, 0x5\n\
- ble _08050566\n\
- adds r5, 0x10\n\
- adds r6, 0x1\n\
- cmp r6, r9\n\
- blt _08050560\n\
-_08050580:\n\
- movs r1, 0\n\
- ldrsh r3, [r7, r1]\n\
- ldrh r0, [r7]\n\
- ldrh r1, [r7, 0x2]\n\
- subs r0, r1\n\
- strh r0, [r7]\n\
- ldrh r0, [r7, 0x4]\n\
- subs r1, r0\n\
- strh r1, [r7, 0x2]\n\
- ldrh r1, [r7, 0x6]\n\
- subs r0, r1\n\
- strh r0, [r7, 0x4]\n\
- ldrh r0, [r7, 0x8]\n\
- subs r1, r0\n\
- strh r1, [r7, 0x6]\n\
- subs r0, r3\n\
- strh r0, [r7, 0x8]\n\
- movs r3, 0\n\
- movs r2, 0\n\
- adds r1, r7, 0\n\
- movs r6, 0x4\n\
-_080505AA:\n\
- movs r4, 0\n\
- ldrsh r0, [r1, r4]\n\
- cmp r0, 0\n\
- bge _080505B6\n\
- strh r2, [r1]\n\
- adds r3, 0x1\n\
-_080505B6:\n\
- adds r1, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _080505AA\n\
- lsls r0, r3, 24\n\
- lsrs r0, 24\n\
- mov r10, r0\n\
- movs r4, 0\n\
- ldr r1, _080505DC @ =gUnknown_03000510\n\
- movs r6, 0x4\n\
-_080505CA:\n\
- ldrh r2, [r1]\n\
- movs r5, 0\n\
- ldrsh r0, [r1, r5]\n\
- cmp r0, 0\n\
- ble _080505E4\n\
- cmp r0, r3\n\
- bge _080505E0\n\
- strh r4, [r1]\n\
- b _080505E4\n\
- .align 2, 0\n\
-_080505DC: .4byte gUnknown_03000510\n\
-_080505E0:\n\
- subs r0, r2, r3\n\
- strh r0, [r1]\n\
-_080505E4:\n\
- adds r1, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _080505CA\n\
- ldr r1, _080506C4 @ =gUnknown_03000510\n\
- ldr r2, _080506C8 @ =gUnknown_03000530\n\
- movs r6, 0x4\n\
-_080505F2:\n\
- movs r3, 0\n\
- ldrsh r0, [r1, r3]\n\
- stm r2!, {r0}\n\
- adds r1, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _080505F2\n\
- ldr r1, _080506CC @ =0x0000014d\n\
- ldr r0, [sp, 0x8]\n\
- bl __udivsi3\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- adds r3, r0, 0\n\
- adds r3, 0x64\n\
- ldr r4, _080506D0 @ =gUnknown_0300055C\n\
- str r3, [r4]\n\
- movs r6, 0x4\n\
-_08050616:\n\
- movs r0, 0\n\
- ldrsh r5, [r7, r0]\n\
- adds r0, r5, 0\n\
- muls r0, r3\n\
- movs r1, 0xA\n\
- str r3, [sp, 0xC]\n\
- bl __divsi3\n\
- adds r5, r0, 0\n\
- movs r1, 0xA\n\
- bl __modsi3\n\
- adds r4, r0, 0\n\
- adds r0, r5, 0\n\
- movs r1, 0xA\n\
- bl __divsi3\n\
- adds r5, r0, 0\n\
- ldr r3, [sp, 0xC]\n\
- cmp r4, 0x4\n\
- ble _08050642\n\
- adds r5, 0x1\n\
-_08050642:\n\
- strh r5, [r7]\n\
- adds r7, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _08050616\n\
- ldr r1, _080506C4 @ =gUnknown_03000510\n\
- ldr r2, _080506D4 @ =gUnknown_03000548\n\
- movs r6, 0x4\n\
-_08050652:\n\
- movs r3, 0\n\
- ldrsh r0, [r1, r3]\n\
- stm r2!, {r0}\n\
- adds r1, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _08050652\n\
- ldr r4, _080506C4 @ =gUnknown_03000510\n\
- ldr r0, [sp]\n\
- adds r1, r4, 0\n\
- mov r2, r9\n\
- mov r3, r10\n\
- bl Blender_GetPokeblockColor\n\
- mov r5, r8\n\
- strb r0, [r5]\n\
- movs r1, 0xA\n\
- ldrsh r0, [r4, r1]\n\
- mov r1, r9\n\
- bl __divsi3\n\
- mov r3, r9\n\
- subs r0, r3\n\
- strh r0, [r4, 0xA]\n\
- lsls r0, 16\n\
- cmp r0, 0\n\
- bge _0805068C\n\
- movs r0, 0\n\
- strh r0, [r4, 0xA]\n\
-_0805068C:\n\
- mov r5, r8\n\
- ldrb r0, [r5]\n\
- cmp r0, 0xC\n\
- bne _080506E6\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- movs r1, 0xA\n\
- bl __umodsi3\n\
- lsls r0, 16\n\
- lsrs r3, r0, 16\n\
- movs r6, 0\n\
- ldr r0, _080506D8 @ =gUnknown_082165DF\n\
- adds r0, r3, r0\n\
- ldrb r0, [r0]\n\
- adds r1, r4, 0\n\
- movs r4, 0x1\n\
- movs r3, 0x2\n\
-_080506B4:\n\
- adds r2, r0, 0\n\
- asrs r2, r6\n\
- ands r2, r4\n\
- cmp r2, 0\n\
- beq _080506DC\n\
- strh r3, [r1]\n\
- b _080506DE\n\
- .align 2, 0\n\
-_080506C4: .4byte gUnknown_03000510\n\
-_080506C8: .4byte gUnknown_03000530\n\
-_080506CC: .4byte 0x0000014d\n\
-_080506D0: .4byte gUnknown_0300055C\n\
-_080506D4: .4byte gUnknown_03000548\n\
-_080506D8: .4byte gUnknown_082165DF\n\
-_080506DC:\n\
- strh r2, [r1]\n\
-_080506DE:\n\
- adds r1, 0x2\n\
- adds r6, 0x1\n\
- cmp r6, 0x4\n\
- ble _080506B4\n\
-_080506E6:\n\
- ldr r7, _08050740 @ =gUnknown_03000510\n\
- movs r2, 0xFF\n\
- adds r1, r7, 0\n\
- movs r6, 0x5\n\
-_080506EE:\n\
- movs r3, 0\n\
- ldrsh r0, [r1, r3]\n\
- cmp r0, 0xFF\n\
- ble _080506F8\n\
- strh r2, [r1]\n\
-_080506F8:\n\
- adds r1, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _080506EE\n\
- ldrh r0, [r7]\n\
- mov r4, r8\n\
- strb r0, [r4, 0x1]\n\
- ldrh r0, [r7, 0x2]\n\
- strb r0, [r4, 0x2]\n\
- ldrh r0, [r7, 0x4]\n\
- strb r0, [r4, 0x3]\n\
- ldrh r0, [r7, 0x6]\n\
- strb r0, [r4, 0x4]\n\
- ldrh r0, [r7, 0x8]\n\
- strb r0, [r4, 0x5]\n\
- ldrh r0, [r7, 0xA]\n\
- strb r0, [r4, 0x6]\n\
- movs r6, 0\n\
- adds r2, r7, 0\n\
-_0805071E:\n\
- ldr r5, [sp, 0x4]\n\
- adds r1, r5, r6\n\
- ldrh r0, [r2]\n\
- strb r0, [r1]\n\
- adds r2, 0x2\n\
- adds r6, 0x1\n\
- cmp r6, 0x5\n\
- ble _0805071E\n\
- add sp, 0x10\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_08050740: .4byte gUnknown_03000510\n\
- .syntax divided");
-}
-
-#endif // NONMATCHING
-
static void BlenderDebug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 playersNo, u8* flavours, u16 a4)
{
Blender_CalculatePokeblock(berries, pokeblock, playersNo, flavours, a4);
diff --git a/src/scene/cable_car.c b/src/scene/cable_car.c
index 114505e4d..60efee67d 100644
--- a/src/scene/cable_car.c
+++ b/src/scene/cable_car.c
@@ -23,15 +23,6 @@
// Static type declarations
-// Credits to Made (dolphin emoji)
-#define S16TOPOSFLOAT(val) \
-({ \
- s16 v = (val); \
- float f = (float)v; \
- if(v < 0) f += 65536.0f; \
- f; \
-})
-
struct CableCarEwramStruct1 {
u8 unk_0000;
u8 unk_0001;
diff --git a/src/scene/intro.c b/src/scene/intro.c
index 4da341744..3e4bd5bf4 100644
--- a/src/scene/intro.c
+++ b/src/scene/intro.c
@@ -1501,7 +1501,6 @@ static void intro_reset_and_hide_bgs(void)
REG_BLDY = 0;
}
-#ifdef NONMATCHING
static void sub_813CCE8(u8 taskId)
{
switch (gTasks[taskId].data[0])
@@ -1513,18 +1512,15 @@ static void sub_813CCE8(u8 taskId)
REG_BLDY = 0;
gTasks[taskId].data[1] = 0x40;
gTasks[taskId].data[0] = 1;
- return;
+ break;
case 1:
if (gTasks[taskId].data[1] != 0)
{
- u32 foo;
- u32 bar asm("r2");
+ u8 foo;
gTasks[taskId].data[1]--;
- //tail merge at _0813CDC2
- foo = gTasks[taskId].data[1] + (gTasks[taskId].data[1] < 0);
- bar = 0x1FE;
- REG_BLDALPHA = gUnknown_08393E64[(foo & bar) / 2];
+ foo = gTasks[taskId].data[1] / 2;
+ REG_BLDALPHA = gUnknown_08393E64[foo];
}
else
{
@@ -1532,7 +1528,7 @@ static void sub_813CCE8(u8 taskId)
gTasks[taskId].data[1] = 0x80;
gTasks[taskId].data[0]++;
}
- return;
+ break;
case 2:
if (gTasks[taskId].data[1] != 0)
{
@@ -1544,18 +1540,15 @@ static void sub_813CCE8(u8 taskId)
gTasks[taskId].data[1] = 0; //redundant?
gTasks[taskId].data[0]++;
}
- return;
+ break;
case 3:
if (gTasks[taskId].data[1] <= 0x3D)
{
- u32 foo;
- u32 bar asm("r2");
+ u8 foo;
gTasks[taskId].data[1]++;
- //_0813CDC2
- foo = gTasks[taskId].data[1] + (gTasks[taskId].data[1] < 0);
- bar = 0x1FE;
- REG_BLDALPHA = gUnknown_08393E64[(foo & bar) / 2];
+ foo = gTasks[taskId].data[1] / 2;
+ REG_BLDALPHA = gUnknown_08393E64[foo];
}
else
{
@@ -1564,7 +1557,7 @@ static void sub_813CCE8(u8 taskId)
gTasks[taskId].data[1] = 0x10;
gTasks[taskId].data[0]++;
}
- return;
+ break;
case 4:
if (gTasks[taskId].data[1] != 0)
{
@@ -1577,186 +1570,9 @@ static void sub_813CCE8(u8 taskId)
REG_BLDY = 0;
DestroyTask(taskId);
}
- return;
+ break;
}
}
-#else
-__attribute__((naked))
-static void sub_813CCE8(u8 taskId)
-{
- asm("\n\
- .equ REG_BLDCNT, 0x4000050\n\
- .equ REG_BLDALPHA, 0x4000052\n\
- .syntax unified\n\
- push {r4,lr}\n\
- lsls r0, 24\n\
- lsrs r3, r0, 24\n\
- ldr r1, _0813CD0C @ =gTasks\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r0, r1\n\
- movs r2, 0x8\n\
- ldrsh r0, [r0, r2]\n\
- adds r2, r1, 0\n\
- cmp r0, 0x4\n\
- bhi _0813CD28\n\
- lsls r0, 2\n\
- ldr r1, _0813CD10 @ =_0813CD14\n\
- adds r0, r1\n\
- ldr r0, [r0]\n\
- mov pc, r0\n\
- .align 2, 0\n\
-_0813CD0C: .4byte gTasks\n\
-_0813CD10: .4byte _0813CD14\n\
- .align 2, 0\n\
-_0813CD14:\n\
- .4byte _0813CD28\n\
- .4byte _0813CD5C\n\
- .4byte _0813CD8C\n\
- .4byte _0813CDA8\n\
- .4byte _0813CDFC\n\
-_0813CD28:\n\
- ldr r1, _0813CD54 @ =REG_BLDCNT\n\
- ldr r4, _0813CD58 @ =0x00003f50\n\
- adds r0, r4, 0\n\
- strh r0, [r1]\n\
- adds r1, 0x2\n\
- movs r4, 0x80\n\
- lsls r4, 5\n\
- adds r0, r4, 0\n\
- strh r0, [r1]\n\
- adds r1, 0x2\n\
- movs r0, 0\n\
- strh r0, [r1]\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r0, r2\n\
- movs r1, 0x40\n\
- strh r1, [r0, 0xA]\n\
- movs r1, 0x1\n\
- strh r1, [r0, 0x8]\n\
- b _0813CE26\n\
- .align 2, 0\n\
-_0813CD54: .4byte REG_BLDCNT\n\
-_0813CD58: .4byte 0x00003f50\n\
-_0813CD5C:\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r2, r0, r2\n\
- ldrh r1, [r2, 0xA]\n\
- movs r3, 0xA\n\
- ldrsh r0, [r2, r3]\n\
- cmp r0, 0\n\
- beq _0813CD78\n\
- subs r0, r1, 0x1\n\
- strh r0, [r2, 0xA]\n\
- movs r4, 0xA\n\
- ldrsh r0, [r2, r4]\n\
- b _0813CDC2\n\
-_0813CD78:\n\
- ldr r1, _0813CD84 @ =REG_BLDALPHA\n\
- ldr r0, _0813CD88 @ =gUnknown_08393E64\n\
- ldrh r0, [r0]\n\
- strh r0, [r1]\n\
- movs r0, 0x80\n\
- b _0813CDEA\n\
- .align 2, 0\n\
-_0813CD84: .4byte REG_BLDALPHA\n\
-_0813CD88: .4byte gUnknown_08393E64\n\
-_0813CD8C:\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r1, r0, r2\n\
- ldrh r0, [r1, 0xA]\n\
- movs r3, 0xA\n\
- ldrsh r2, [r1, r3]\n\
- cmp r2, 0\n\
- bne _0813CE0E\n\
- strh r2, [r1, 0xA]\n\
- ldrh r0, [r1, 0x8]\n\
- adds r0, 0x1\n\
- strh r0, [r1, 0x8]\n\
- b _0813CE26\n\
-_0813CDA8:\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r2, r0, r2\n\
- ldrh r1, [r2, 0xA]\n\
- movs r4, 0xA\n\
- ldrsh r0, [r2, r4]\n\
- cmp r0, 0x3D\n\
- bgt _0813CDE0\n\
- adds r0, r1, 0x1\n\
- strh r0, [r2, 0xA]\n\
- movs r1, 0xA\n\
- ldrsh r0, [r2, r1]\n\
-_0813CDC2:\n\
- lsrs r1, r0, 31\n\
- adds r0, r1\n\
- movs r2, 0xFF\n\
- lsls r2, 1\n\
- ldr r3, _0813CDD8 @ =REG_BLDALPHA\n\
- ldr r1, _0813CDDC @ =gUnknown_08393E64\n\
- ands r0, r2\n\
- adds r0, r1\n\
- ldrh r0, [r0]\n\
- strh r0, [r3]\n\
- b _0813CE26\n\
- .align 2, 0\n\
-_0813CDD8: .4byte REG_BLDALPHA\n\
-_0813CDDC: .4byte gUnknown_08393E64\n\
-_0813CDE0:\n\
- ldr r1, _0813CDF4 @ =REG_BLDALPHA\n\
- ldr r0, _0813CDF8 @ =gUnknown_08393E64\n\
- ldrh r0, [r0, 0x3E]\n\
- strh r0, [r1]\n\
- movs r0, 0x10\n\
-_0813CDEA:\n\
- strh r0, [r2, 0xA]\n\
- ldrh r0, [r2, 0x8]\n\
- adds r0, 0x1\n\
- strh r0, [r2, 0x8]\n\
- b _0813CE26\n\
- .align 2, 0\n\
-_0813CDF4: .4byte REG_BLDALPHA\n\
-_0813CDF8: .4byte gUnknown_08393E64\n\
-_0813CDFC:\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r1, r0, r2\n\
- ldrh r0, [r1, 0xA]\n\
- movs r4, 0xA\n\
- ldrsh r2, [r1, r4]\n\
- cmp r2, 0\n\
- beq _0813CE14\n\
-_0813CE0E:\n\
- subs r0, 0x1\n\
- strh r0, [r1, 0xA]\n\
- b _0813CE26\n\
-_0813CE14:\n\
- ldr r0, _0813CE2C @ =REG_BLDCNT\n\
- strh r2, [r0]\n\
- adds r0, 0x2\n\
- strh r2, [r0]\n\
- adds r0, 0x2\n\
- strh r2, [r0]\n\
- adds r0, r3, 0\n\
- bl DestroyTask\n\
-_0813CE26:\n\
- pop {r4}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_0813CE2C: .4byte REG_BLDCNT\n\
- .syntax divided\n");
-}
-#endif
void sub_813CE30(u16 scrX, u16 scrY, u16 zoom, u16 alpha)
{
diff --git a/src/scene/intro_credits_graphics.c b/src/scene/intro_credits_graphics.c
index 7f6765ef6..6aadafc58 100644
--- a/src/scene/intro_credits_graphics.c
+++ b/src/scene/intro_credits_graphics.c
@@ -436,161 +436,47 @@ u8 sub_8148EC0(u8 a, u16 b, u16 c, u16 d)
return taskId;
}
-#ifdef NONMATCHING
void sub_8148F3C(u8 taskId)
{
- register u32 r4 asm("r4");
+ s16 r4;
s32 r2;
- r4 = (u16)gTasks[taskId].data[1] << 16;
+ r4 = gTasks[taskId].data[1];
if (r4 != 0)
{
- r2 = (gTasks[taskId].data[2] << 16) + (u16)gTasks[taskId].data[3] - (r4 >> 12);
+ r2 = (gTasks[taskId].data[2] << 16) + (u16)gTasks[taskId].data[3];
+ r2 -= 16 * (u16)r4;
gTasks[taskId].data[2] = r2 >> 16;
gTasks[taskId].data[3] = r2;
REG_BG1HOFS = gTasks[taskId].data[2];
- REG_BG1VOFS = gUnknown_0203935A + gUnknown_02039358;
+ REG_BG1VOFS = gUnknown_02039358 + gUnknown_0203935A;
}
- r4 = (u16)gTasks[taskId].data[4] << 16;
+ r4 = gTasks[taskId].data[4];
if (r4 != 0)
{
- r2 = (gTasks[taskId].data[5] << 16) + (u16)gTasks[taskId].data[6] - (r4 >> 12);
+ r2 = (gTasks[taskId].data[5] << 16) + (u16)gTasks[taskId].data[6];
+ r2 -= 16 * (u16)r4;
gTasks[taskId].data[5] = r2 >> 16;
- gTasks[taskId].data[3] = r2;
+ gTasks[taskId].data[6] = r2;
REG_BG2HOFS = gTasks[taskId].data[5];
if (gTasks[taskId].data[0] != 0)
- REG_BG2VOFS = gUnknown_0203935A + gUnknown_02039358;
+ REG_BG2VOFS = gUnknown_02039358 + gUnknown_0203935A;
else
REG_BG2VOFS = gUnknown_02039358;
}
- r4 = (u16)gTasks[taskId].data[7] << 16;
+ r4 = gTasks[taskId].data[7];
if (r4 != 0)
{
- r2 = (gTasks[taskId].data[8] << 16) + (u16)gTasks[taskId].data[9] - (r4 >> 12);;
+ r2 = (gTasks[taskId].data[8] << 16) + (u16)gTasks[taskId].data[9];
+ r2 -= 16 * (u16)r4;
gTasks[taskId].data[8] = r2 >> 16;
gTasks[taskId].data[9] = r2;
REG_BG3HOFS = gTasks[taskId].data[8];
REG_BG3VOFS = gUnknown_02039358;
}
}
-#else
-__attribute__((naked))
-void sub_8148F3C(u8 taskId)
-{
- asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- lsls r0, 24\n\
- lsrs r5, r0, 24\n\
- ldr r1, _08148FB4 @ =gTasks\n\
- lsls r0, r5, 2\n\
- adds r0, r5\n\
- lsls r0, 3\n\
- adds r3, r0, r1\n\
- ldrh r0, [r3, 0xA]\n\
- lsls r4, r0, 16\n\
- adds r6, r1, 0\n\
- cmp r4, 0\n\
- beq _08148F7C\n\
- movs r1, 0xC\n\
- ldrsh r0, [r3, r1]\n\
- lsls r0, 16\n\
- ldrh r1, [r3, 0xE]\n\
- adds r2, r0, r1\n\
- lsrs r0, r4, 12\n\
- subs r2, r0\n\
- asrs r1, r2, 16\n\
- strh r1, [r3, 0xC]\n\
- strh r2, [r3, 0xE]\n\
- ldr r0, _08148FB8 @ =REG_BG1HOFS\n\
- strh r1, [r0]\n\
- ldr r2, _08148FBC @ =REG_BG1VOFS\n\
- ldr r1, _08148FC0 @ =gUnknown_02039358\n\
- ldr r0, _08148FC4 @ =gUnknown_0203935A\n\
- ldrh r0, [r0]\n\
- ldrh r1, [r1]\n\
- adds r0, r1\n\
- strh r0, [r2]\n\
-_08148F7C:\n\
- ldrh r0, [r3, 0x10]\n\
- lsls r4, r0, 16\n\
- cmp r4, 0\n\
- beq _08148FD8\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- lsls r0, 16\n\
- ldrh r1, [r3, 0x14]\n\
- adds r2, r0, r1\n\
- lsrs r0, r4, 12\n\
- subs r2, r0\n\
- asrs r1, r2, 16\n\
- strh r1, [r3, 0x12]\n\
- strh r2, [r3, 0x14]\n\
- ldr r0, _08148FC8 @ =REG_BG2HOFS\n\
- strh r1, [r0]\n\
- movs r1, 0x8\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- beq _08148FD0\n\
- ldr r2, _08148FCC @ =REG_BG2VOFS\n\
- ldr r1, _08148FC0 @ =gUnknown_02039358\n\
- ldr r0, _08148FC4 @ =gUnknown_0203935A\n\
- ldrh r0, [r0]\n\
- ldrh r1, [r1]\n\
- adds r0, r1\n\
- strh r0, [r2]\n\
- b _08148FD8\n\
- .align 2, 0\n\
-_08148FB4: .4byte gTasks\n\
-_08148FB8: .4byte REG_BG1HOFS\n\
-_08148FBC: .4byte REG_BG1VOFS\n\
-_08148FC0: .4byte gUnknown_02039358\n\
-_08148FC4: .4byte gUnknown_0203935A\n\
-_08148FC8: .4byte REG_BG2HOFS\n\
-_08148FCC: .4byte REG_BG2VOFS\n\
-_08148FD0:\n\
- ldr r0, _08149010 @ =REG_BG2VOFS\n\
- ldr r1, _08149014 @ =gUnknown_02039358\n\
- ldrh r1, [r1]\n\
- strh r1, [r0]\n\
-_08148FD8:\n\
- lsls r0, r5, 2\n\
- adds r0, r5\n\
- lsls r0, 3\n\
- adds r3, r0, r6\n\
- ldrh r0, [r3, 0x16]\n\
- lsls r4, r0, 16\n\
- cmp r4, 0\n\
- beq _08149008\n\
- movs r1, 0x18\n\
- ldrsh r0, [r3, r1]\n\
- lsls r0, 16\n\
- ldrh r1, [r3, 0x1A]\n\
- adds r2, r0, r1\n\
- lsrs r0, r4, 12\n\
- subs r2, r0\n\
- asrs r1, r2, 16\n\
- strh r1, [r3, 0x18]\n\
- strh r2, [r3, 0x1A]\n\
- ldr r0, _08149018 @ =REG_BG3HOFS\n\
- strh r1, [r0]\n\
- ldr r1, _0814901C @ =REG_BG3VOFS\n\
- ldr r0, _08149014 @ =gUnknown_02039358\n\
- ldrh r0, [r0]\n\
- strh r0, [r1]\n\
-_08149008:\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_08149010: .4byte REG_BG2VOFS\n\
-_08149014: .4byte gUnknown_02039358\n\
-_08149018: .4byte REG_BG3HOFS\n\
-_0814901C: .4byte REG_BG3VOFS\n\
- .syntax divided\n");
-}
-#endif
void sub_8149020(u8 mode)
{
diff --git a/src/unk_text_8095904.c b/src/unk_text_8095904.c
new file mode 100644
index 000000000..4b190bdaa
--- /dev/null
+++ b/src/unk_text_8095904.c
@@ -0,0 +1,266 @@
+#include "global.h"
+#include "text.h"
+#include "string_util.h"
+
+// static types
+
+// static declarations
+
+// rodata
+
+extern const u32 gFont3LatinGlyphs[];
+
+// text
+
+#ifdef NONMATCHING
+void sub_8095904(const u8 *src, u8 *dest, u8 bgOverride, u16 width, u8 bg, u8 *buffer)
+{
+ u16 strlen = StringLength(src);
+ if (bgOverride == 0)
+ {
+ u16 i;
+ for (i = 0; i < strlen; i++)
+ {
+ const u8 *glyphs = (const u8 *)(gFont3LatinGlyphs + ((src[i] & 0xfff0) * 16) + ((src[i] & 0xf) * 8));
+ CpuCopy16(glyphs, dest, 32);
+ CpuCopy16(glyphs + 0x200, dest + width, 32);
+ dest += 32;
+ }
+ }
+ else
+ {
+ u16 i; // sp18
+ u16 r9 = 0;
+ u8 bgHi = bg << 4;
+ u16 size = strlen * 32;
+ for (i = 0; i < 2; i++)
+ {
+ u16 j;
+ for (j = 0; j < strlen; j++) // r5
+ {
+ const u32 *glyphs = (const u8 *)(gFont3LatinGlyphs + (i * 0x80) + ((src[j] & 0xfff0) * 16) + ((src[j] & 0xf) * 8));
+
+ u16 k; // r6
+ for (k = 0; k < 32; k++)
+ {
+ u8 r3 = *glyphs & 0xf0;
+ u8 r2 = *glyphs & 0x0f;
+ if (r3 == 0)
+ {
+ r3 = bgHi;
+ }
+ if (r2 == 0)
+ {
+ r2 = bg;
+ }
+ buffer[r9++] = r3 | r2;
+ glyphs++;
+ }
+ }
+ CpuCopy16(buffer, dest, size);
+ dest += width;
+ r9 = 0;
+ }
+ }
+}
+#else
+__attribute__((naked)) void sub_8095904(const u8 *src, u8 *dest, u8 bgOverride, u16 width, u8 bg, u8 *buffer)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmov r7, r10\n"
+ "\tmov r6, r9\n"
+ "\tmov r5, r8\n"
+ "\tpush {r5-r7}\n"
+ "\tsub sp, 0x1C\n"
+ "\tstr r0, [sp]\n"
+ "\tadds r7, r1, 0\n"
+ "\tadds r4, r2, 0\n"
+ "\tldr r0, [sp, 0x3C]\n"
+ "\tlsls r4, 24\n"
+ "\tlsrs r4, 24\n"
+ "\tlsls r3, 16\n"
+ "\tlsrs r3, 16\n"
+ "\tstr r3, [sp, 0x4]\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tstr r0, [sp, 0x8]\n"
+ "\tldr r0, [sp]\n"
+ "\tbl StringLength\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r0, 16\n"
+ "\tmov r8, r0\n"
+ "\tcmp r4, 0\n"
+ "\tbne _08095988\n"
+ "\tmovs r5, 0\n"
+ "\tcmp r5, r8\n"
+ "\tbcs _08095A2E\n"
+ "_0809593E:\n"
+ "\tldr r1, [sp]\n"
+ "\tadds r0, r1, r5\n"
+ "\tldrb r2, [r0]\n"
+ "\tldr r0, _08095980 @ =0x0000fff0\n"
+ "\tands r0, r2\n"
+ "\tlsls r0, 6\n"
+ "\tmovs r1, 0xF\n"
+ "\tands r2, r1\n"
+ "\tlsls r2, 5\n"
+ "\tadds r0, r2\n"
+ "\tldr r1, _08095984 @ =gFont3LatinGlyphs\n"
+ "\tadds r4, r0, r1\n"
+ "\tadds r0, r4, 0\n"
+ "\tadds r1, r7, 0\n"
+ "\tmovs r2, 0x10\n"
+ "\tbl CpuSet\n"
+ "\tmovs r2, 0x80\n"
+ "\tlsls r2, 2\n"
+ "\tadds r0, r4, r2\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tadds r1, r7, r3\n"
+ "\tmovs r2, 0x10\n"
+ "\tbl CpuSet\n"
+ "\tadds r7, 0x20\n"
+ "\tadds r0, r5, 0x1\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r5, r0, 16\n"
+ "\tcmp r5, r8\n"
+ "\tbcc _0809593E\n"
+ "\tb _08095A2E\n"
+ "\t.align 2, 0\n"
+ "_08095980: .4byte 0x0000fff0\n"
+ "_08095984: .4byte gFont3LatinGlyphs\n"
+ "_08095988:\n"
+ "\tmovs r0, 0\n"
+ "\tmov r9, r0\n"
+ "\tldr r1, [sp, 0x8]\n"
+ "\tlsls r0, r1, 28\n"
+ "\tlsrs r0, 24\n"
+ "\tstr r0, [sp, 0xC]\n"
+ "\tmov r2, r8\n"
+ "\tlsls r0, r2, 21\n"
+ "\tmovs r1, 0\n"
+ "\tlsrs r0, 1\n"
+ "\tstr r0, [sp, 0x10]\n"
+ "_0809599E:\n"
+ "\tmovs r5, 0\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tadds r3, r7, r3\n"
+ "\tstr r3, [sp, 0x14]\n"
+ "\tadds r0, r1, 0x1\n"
+ "\tstr r0, [sp, 0x18]\n"
+ "\tcmp r5, r8\n"
+ "\tbcs _08095A12\n"
+ "\tmovs r2, 0xF\n"
+ "\tmov r12, r2\n"
+ "\tlsls r1, 9\n"
+ "\tldr r0, _08095A40 @ =gFont3LatinGlyphs\n"
+ "\tadds r1, r0\n"
+ "\tmov r10, r1\n"
+ "_080959BA:\n"
+ "\tldr r3, [sp]\n"
+ "\tadds r0, r3, r5\n"
+ "\tldrb r1, [r0]\n"
+ "\tldr r0, _08095A44 @ =0x0000fff0\n"
+ "\tands r0, r1\n"
+ "\tlsls r0, 6\n"
+ "\tmov r2, r12\n"
+ "\tands r1, r2\n"
+ "\tlsls r1, 5\n"
+ "\tadds r0, r1\n"
+ "\tmov r3, r10\n"
+ "\tadds r4, r0, r3\n"
+ "\tmovs r6, 0\n"
+ "\tadds r5, 0x1\n"
+ "_080959D6:\n"
+ "\tldrb r0, [r4]\n"
+ "\tmovs r3, 0xF0\n"
+ "\tands r3, r0\n"
+ "\tmov r2, r12\n"
+ "\tands r2, r0\n"
+ "\tcmp r3, 0\n"
+ "\tbne _080959E6\n"
+ "\tldr r3, [sp, 0xC]\n"
+ "_080959E6:\n"
+ "\tcmp r2, 0\n"
+ "\tbne _080959EC\n"
+ "\tldr r2, [sp, 0x8]\n"
+ "_080959EC:\n"
+ "\tmov r0, r9\n"
+ "\tadds r1, r0, 0x1\n"
+ "\tlsls r1, 16\n"
+ "\tlsrs r1, 16\n"
+ "\tmov r9, r1\n"
+ "\tldr r1, [sp, 0x40]\n"
+ "\tadds r0, r1, r0\n"
+ "\torrs r3, r2\n"
+ "\tstrb r3, [r0]\n"
+ "\tadds r4, 0x1\n"
+ "\tadds r0, r6, 0x1\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r6, r0, 16\n"
+ "\tcmp r6, 0x1F\n"
+ "\tbls _080959D6\n"
+ "\tlsls r0, r5, 16\n"
+ "\tlsrs r5, r0, 16\n"
+ "\tcmp r5, r8\n"
+ "\tbcc _080959BA\n"
+ "_08095A12:\n"
+ "\tldr r0, [sp, 0x40]\n"
+ "\tadds r1, r7, 0\n"
+ "\tldr r3, [sp, 0x10]\n"
+ "\tlsrs r2, r3, 16\n"
+ "\tbl CpuSet\n"
+ "\tldr r7, [sp, 0x14]\n"
+ "\tmovs r0, 0\n"
+ "\tmov r9, r0\n"
+ "\tldr r1, [sp, 0x18]\n"
+ "\tlsls r0, r1, 16\n"
+ "\tlsrs r1, r0, 16\n"
+ "\tcmp r1, 0x1\n"
+ "\tbls _0809599E\n"
+ "_08095A2E:\n"
+ "\tadd sp, 0x1C\n"
+ "\tpop {r3-r5}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tmov r10, r5\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r0}\n"
+ "\tbx r0\n"
+ "\t.align 2, 0\n"
+ "_08095A40: .4byte gFont3LatinGlyphs\n"
+ "_08095A44: .4byte 0x0000fff0");
+}
+#endif
+
+void unref_sub_8095A48(const u8 *src, u8 *dest, u8 bgOverride, u8 width, u8 *buffer)
+{
+ u8 tmpBuffer[5];
+ bool8 r6 = FALSE;
+ while (!r6)
+ {
+ u16 i;
+ for (i = 0; i < 4; i++)
+ {
+ if (*src == EOS)
+ {
+ if (i == 0)
+ {
+ return;
+ }
+ r6 = TRUE;
+ break;
+ }
+ else
+ {
+ tmpBuffer[i] = *src++;
+ }
+ }
+ while (i < 4)
+ {
+ tmpBuffer[i++] = 0;
+ }
+ tmpBuffer[i] = EOS;
+ sub_8095904(tmpBuffer, dest, bgOverride, 0x80, width, buffer);
+ dest += 0x100;
+ }
+}
diff --git a/sym_ewram.txt b/sym_ewram.txt
index 87c2802a7..97265b0c9 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -118,7 +118,7 @@ gUnknown_02024ACC = .; /* 2024ACC */
gUnknown_02024AD0 = .; /* 2024AD0 */
. += 0x110;
-gObjectBankIDs = .; /* 2024BE0 */
+gBankSpriteIds = .; /* 2024BE0 */
. += 0x4;
gCurrMovePos = .; /* 2024BE4 */