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authorPikalaxALT <pikalaxalt@gmail.com>2018-02-07 00:40:22 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2018-02-07 00:40:22 -0500
commitdcd35c895cb1c5680f92360cb084e6924ed3b76f (patch)
treee3b12bfd9f67e1237832602f03fe5bfd7380ab0b /Makefile
parenteff6795887cc27f2c5139df9a6da70f4f02338b4 (diff)
parentc79d259508d47a8b5bde5b9060b8fe8c6989bd44 (diff)
Merge branch 'master' into unk_text_8095904
Diffstat (limited to 'Makefile')
-rw-r--r--Makefile280
1 files changed, 134 insertions, 146 deletions
diff --git a/Makefile b/Makefile
index e7e2a7156..9e2a2366e 100644
--- a/Makefile
+++ b/Makefile
@@ -1,183 +1,171 @@
-SHELL := /bin/bash -o pipefail
-AS := $(DEVKITARM)/bin/arm-none-eabi-as
-ASFLAGS := -mcpu=arm7tdmi
+include config.mk
-CC1 := tools/agbcc/bin/agbcc
-override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm
-CPP := $(DEVKITARM)/bin/arm-none-eabi-cpp
-CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef -Werror -Wno-trigraphs
+#### Tools ####
-LD := $(DEVKITARM)/bin/arm-none-eabi-ld
+SHELL := /bin/bash -o pipefail
+AS := $(DEVKITARM)/bin/arm-none-eabi-as
+CC1 := tools/agbcc/bin/agbcc
+CPP := $(DEVKITARM)/bin/arm-none-eabi-cpp
+LD := $(DEVKITARM)/bin/arm-none-eabi-ld
+OBJCOPY := $(DEVKITARM)/bin/arm-none-eabi-objcopy
+SHA1SUM := sha1sum -c
+GBAGFX := tools/gbagfx/gbagfx
+RSFONT := tools/rsfont/rsfont
+AIF2PCM := tools/aif2pcm/aif2pcm
+MID2AGB := tools/mid2agb/mid2agb
+PREPROC := tools/preproc/preproc
+SCANINC := tools/scaninc/scaninc
+RAMSCRGEN := tools/ramscrgen/ramscrgen
-OBJCOPY := $(DEVKITARM)/bin/arm-none-eabi-objcopy
+ASFLAGS := -mcpu=arm7tdmi -I include --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym $(GAME_LANGUAGE)=1 --defsym DEBUG=$(DEBUG)
+CC1FLAGS := -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm
+CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef -Werror -Wno-trigraphs -D $(GAME_VERSION) -D REVISION=$(GAME_REVISION) -D $(GAME_LANGUAGE) -D DEBUG=$(DEBUG)
-LIBGCC := tools/agbcc/lib/libgcc.a
-SHA1 := sha1sum -c
+#### Files ####
-GFX := tools/gbagfx/gbagfx
-AIF := tools/aif2pcm/aif2pcm
-MID := tools/mid2agb/mid2agb
-SCANINC := tools/scaninc/scaninc
-PREPROC := tools/preproc/preproc
-RAMSCRGEN := tools/ramscrgen/ramscrgen
+ROM := poke$(BUILD_NAME).gba
+MAP := $(ROM:%.gba=%.map)
-REVISION := 0
+SUBDIRS := \
+ sound \
+ sound/songs \
+ asm \
+ data \
+ src \
+ src/battle \
+ src/battle/anim \
+ src/field \
+ src/debug \
+ src/scene \
+ src/pokemon \
+ src/engine \
+ src/libs
+BUILD_DIR := build/$(BUILD_NAME)
-VERSIONS := ruby sapphire ruby_rev1 sapphire_rev1 ruby_rev2 sapphire_rev2 ruby_de sapphire_de
+C_SOURCES := $(foreach dir, $(SUBDIRS), $(wildcard $(dir)/*.c))
+ASM_SOURCES := $(foreach dir, $(SUBDIRS), $(wildcard $(dir)/*.s))
-# Clear the default suffixes.
-.SUFFIXES:
+C_OBJECTS := $(addprefix $(BUILD_DIR)/, $(C_SOURCES:%.c=%.o))
+ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o))
+ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS)
-# Secondary expansion is required for dependency variables in object rules.
-.SECONDEXPANSION:
-
-.PRECIOUS: %.1bpp %.4bpp %.8bpp %.gbapal %.lz %.rl %.pcm %.bin sound/direct_sound_samples/cry_%.bin
+LIBC := tools/agbcc/lib/libc.a
+LIBGCC := tools/agbcc/lib/libgcc.a
-.PHONY: all clean tidy all_versions compare compare_all \
-$(VERSIONS) $(VERSIONS:%=compare_%)
+LD_SCRIPT := $(BUILD_DIR)/ld_script.ld
+# Special configurations required for lib files
+%src/libs/siirtc.o: CC1FLAGS := -mthumb-interwork
+%src/libs/agb_flash.o: CC1FLAGS := -O1 -mthumb-interwork
+%src/libs/agb_flash_1m.o: CC1FLAGS := -O1 -mthumb-interwork
+%src/libs/agb_flash_mx.o: CC1FLAGS := -O1 -mthumb-interwork
+%src/libs/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc
+%src/libs/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc
+%src/libs/libisagbprn.o: CC1 := tools/agbcc/bin/old_agbcc
+%src/libs/libisagbprn.o: CC1FLAGS := -mthumb-interwork
-$(shell mkdir -p build/ $(VERSIONS:%=build/%/{,asm,data,src{,/battle{,/anim},/field,/debug,/scene,/pokemon,/engine,/libs}}))
-C_SRCS := $(shell find src -iname "*.c")
-ASM_SRCS := $(wildcard asm/*.s)
-DATA_ASM_SRCS := $(wildcard data/*.s)
+#### Main Rules ####
-SONG_SRCS := $(wildcard sound/songs/*.s)
-SONG_OBJS := $(SONG_SRCS:%.s=%.o)
+# Disable dependency scanning when NODEP is used for quick building
+ifeq ($(NODEP),)
+ $(BUILD_DIR)/src/%.o: C_FILE = $(*D)/$(*F).c
+ $(BUILD_DIR)/src/%.o: C_DEP = $(shell $(SCANINC) -I include $(C_FILE:$(BUILD_DIR)/=))
+ $(BUILD_DIR)/asm/%.o: ASM_DEP = $(shell $(SCANINC) asm/$(*F).s)
+ $(BUILD_DIR)/data/%.o: ASM_DEP = $(shell $(SCANINC) data/$(*F).s)
+endif
-all: ruby
- @:
+# Secondary expansion is required for dependency variables in object rules.
+.SECONDEXPANSION:
+# Clear the default suffixes
+.SUFFIXES:
+# Don't delete intermediate files
+.SECONDARY:
+# Delete files that weren't built properly
+.DELETE_ON_ERROR:
-all_versions: $(VERSIONS)
- @:
+# Create build subdirectories
+$(shell mkdir -p $(addprefix $(BUILD_DIR)/, $(SUBDIRS)))
-# For contributors to make sure a change didn't affect the contents of the ROM.
-compare: compare_ruby
-compare_all: $(VERSIONS:%=compare_%)
+all: $(ROM)
+ifeq ($(COMPARE),1)
+ @$(SHA1SUM) $(BUILD_NAME).sha1
+endif
clean: tidy
- rm -f sound/direct_sound_samples/*.bin
- rm -f $(SONG_OBJS)
+ find sound/direct_sound_samples \( -iname '*.bin' \) -exec rm {} +
+ $(RM) $(ALL_OBJECTS)
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' \) -exec rm {} +
+ALL_BUILDS := ruby ruby_rev1 ruby_rev1 sapphire sapphire_rev1 sapphire_rev2 ruby_de sapphire_de ruby_de_debug
tidy:
- rm -f $(VERSIONS:%=poke%{.gba,.elf,.map})
- rm -r build/*
+ $(RM) $(ALL_BUILDS:%=poke%{.gba,.elf,.map})
+ $(RM) -r build
-include castform.mk
-include tilesets.mk
-include fonts.mk
-include misc.mk
-include override.mk
+$(ROM): %.gba: %.elf
+ $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
-%.s: ;
-%.png: ;
-%.pal: ;
-%.aif: ;
-
-%.1bpp: %.png ; $(GFX) $< $@
-%.4bpp: %.png ; $(GFX) $< $@
-%.8bpp: %.png ; $(GFX) $< $@
-%.gbapal: %.pal ; $(GFX) $< $@
-%.gbapal: %.png ; $(GFX) $< $@
-%.lz: % ; $(GFX) $< $@
-%.rl: % ; $(GFX) $< $@
-sound/direct_sound_samples/cry_%.bin: sound/direct_sound_samples/cry_%.aif ; $(AIF) $< $@ --compress
-%.bin: %.aif ; $(AIF) $< $@
-sound/songs/%.s: sound/songs/%.mid
- cd $(@D) && ../../$(MID) $(<F)
+%.elf: $(LD_SCRIPT) $(ALL_OBJECTS)
+ cd $(BUILD_DIR) && $(LD) -T ld_script.ld -Map ../../$(MAP) ../../$(LIBGCC) ../../$(LIBC) -o ../../$@
-%src/libs/libc.o: CC1 := tools/agbcc/bin/old_agbcc
-%src/libs/libc.o: CFLAGS := -O2
+$(LD_SCRIPT): ld_script.txt $(BUILD_DIR)/sym_common.ld $(BUILD_DIR)/sym_ewram.ld $(BUILD_DIR)/sym_bss.ld
+ cd $(BUILD_DIR) && sed -e "s#tools/#../../tools/#g" ../../ld_script.txt >ld_script.ld
+$(BUILD_DIR)/sym_%.ld: sym_%.txt
+ $(CPP) -P $(CPPFLAGS) $< | sed -e "s#tools/#../../tools/#g" > $@
-%src/libs/siirtc.o: CFLAGS := -mthumb-interwork
+$(C_OBJECTS): $(BUILD_DIR)/%.o: %.c $$(C_DEP)
+ $(CPP) $(CPPFLAGS) $< -o $(BUILD_DIR)/$*.i
+ $(PREPROC) $(BUILD_DIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(BUILD_DIR)/$*.s
+ @printf ".text\n\t.align\t2, 0\n" >> $(BUILD_DIR)/$*.s
+ @$(AS) $(ASFLAGS) -o $@ $(BUILD_DIR)/$*.s
-%src/libs/agb_flash.o: CFLAGS := -O -mthumb-interwork
-%src/libs/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork
-%src/libs/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork
+# Only .s files in data need preproc
+$(BUILD_DIR)/data/%.o: data/%.s $$(ASM_DEP)
+ $(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@
-%src/libs/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc
-%src/libs/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc
+$(BUILD_DIR)/%.o: %.s $$(ASM_DEP)
+ $(AS) $(ASFLAGS) $< -o $@
-$(SONG_OBJS): %.o: %.s
- $(AS) $(ASFLAGS) -I sound -o $@ $<
+# "friendly" target names for convenience sake
+ruby: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY
+ruby_rev1: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_REVISION=1
+ruby_rev2: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_REVISION=2
+sapphire: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE
+sapphire_rev1: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_REVISION=1
+sapphire_rev2: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_REVISION=2
+ruby_de: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN
+sapphire_de: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN
+ruby_de_debug: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN DEBUG=1
-define VERSION_RULES
+#### Graphics Rules ####
-$1_C_OBJS := $$(C_SRCS:%.c=build/$1/%.o)
-$1_ASM_OBJS := $$(ASM_SRCS:%.s=build/$1/%.o)
-$1_DATA_ASM_OBJS := $$(DATA_ASM_SRCS:%.s=build/$1/%.o)
+GFX_OPTS :=
-ifeq ($$(NODEP),)
-build/$1/src/%.o: c_path = $$(*D)/$$(*F).c
-build/$1/src/%.o: c_dep = $$(shell $$(SCANINC) -I include $$(wildcard $$(c_path:build/$1/=)))
-build/$1/asm/%.o: asm_dep = $$(shell $$(SCANINC) asm/$$(*F).s)
-build/$1/data/%.o: asm_dep = $$(shell $$(SCANINC) data/$$(*F).s)
-endif
+include castform.mk
+include tilesets.mk
+include fonts.mk
+include misc.mk
+include override.mk
+
+%.1bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
+%.4bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
+%.8bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
+%.gbapal: %.pal ; $(GBAGFX) $< $@ $(GFX_OPTS)
+%.gbapal: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
+%.lz: % ; $(GBAGFX) $< $@ $(GFX_OPTS)
+%.rl: % ; $(GBAGFX) $< $@ $(GFX_OPTS)
-$1_OBJS := $$($1_C_OBJS) $$($1_ASM_OBJS) $$($1_DATA_ASM_OBJS) $$(SONG_OBJS)
-$1_OBJS_REL := $$($1_OBJS:build/$1/%=%)
-$1_OBJS_REL := $$($1_OBJS_REL:sound/%=../../sound/%)
-
-$$($1_C_OBJS): VERSION := $2
-$$($1_C_OBJS): REVISION := $3
-$$($1_C_OBJS): LANGUAGE := $4
-build/$1/%.o : %.c $$$$(c_dep)
- @$$(CPP) $$(CPPFLAGS) -D $$(VERSION) -D REVISION=$$(REVISION) -D $$(LANGUAGE) $$< -o build/$1/$$*.i
- @$$(PREPROC) build/$1/$$*.i charmap.txt | $$(CC1) $$(CFLAGS) -o build/$1/$$*.s
- @printf ".text\n\t.align\t2, 0\n" >> build/$1/$$*.s
- $$(AS) $$(ASFLAGS) -o $$@ build/$1/$$*.s
-
-$$($1_ASM_OBJS): VERSION := $2
-$$($1_ASM_OBJS): REVISION := $3
-$$($1_ASM_OBJS): LANGUAGE := $4
-build/$1/asm/%.o: asm/%.s $$$$(asm_dep)
- $$(AS) $$(ASFLAGS) --defsym $$(VERSION)=1 --defsym REVISION=$$(REVISION) --defsym $$(LANGUAGE)=1 -o $$@ $$<
-
-$$($1_DATA_ASM_OBJS): VERSION := $2
-$$($1_DATA_ASM_OBJS): REVISION := $3
-$$($1_DATA_ASM_OBJS): LANGUAGE := $4
-build/$1/data/%.o: data/%.s $$$$(asm_dep)
- $$(PREPROC) $$< charmap.txt | $$(CPP) -I include | $$(AS) $$(ASFLAGS) --defsym $$(VERSION)=1 --defsym REVISION=$$(REVISION) --defsym $$(LANGUAGE)=1 -o $$@
-
-build/$1/sym_bss.ld: LANGUAGE := $4
-build/$1/sym_bss.ld: sym_bss.txt
- cd build/$1 && ../../$$(RAMSCRGEN) .bss ../../sym_bss.txt $$(LANGUAGE) >sym_bss.ld
-
-build/$1/sym_common.ld: LANGUAGE := $4
-build/$1/sym_common.ld: sym_common.txt $$($1_C_OBJS) $$(wildcard common_syms/*.txt)
- cd build/$1 && ../../$$(RAMSCRGEN) COMMON ../../sym_common.txt $$(LANGUAGE) -c src,../../common_syms >sym_common.ld
-
-build/$1/sym_ewram.ld: LANGUAGE := $4
-build/$1/sym_ewram.ld: sym_ewram.txt
- cd build/$1 && ../../$$(RAMSCRGEN) ewram_data ../../sym_ewram.txt $$(LANGUAGE) >sym_ewram.ld
-
-build/$1/ld_script.ld: ld_script.txt build/$1/sym_bss.ld build/$1/sym_common.ld build/$1/sym_ewram.ld
- cd build/$1 && sed -f ../../ld_script.sed ../../ld_script.txt | sed "s#tools/#../../tools/#g" | sed "s#sound/#../../sound/#g" >ld_script.ld
-
-poke$1.elf: build/$1/ld_script.ld $$($1_OBJS)
- cd build/$1 && $$(LD) -T ld_script.ld -Map ../../poke$1.map -o ../../$$@ $$($1_OBJS_REL) ../../$$(LIBGCC)
-
-poke$1.gba: %.gba: %.elf
- $$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $$< $$@
-
-compare_$1: poke$1.gba
- @$$(SHA1) $1.sha1
-
-$1: poke$1.gba
- @:
-endef
-
-$(eval $(call VERSION_RULES,ruby,RUBY,0,ENGLISH))
-$(eval $(call VERSION_RULES,ruby_rev1,RUBY,1,ENGLISH))
-$(eval $(call VERSION_RULES,ruby_rev2,RUBY,2,ENGLISH))
-$(eval $(call VERSION_RULES,sapphire,SAPPHIRE,0,ENGLISH))
-$(eval $(call VERSION_RULES,sapphire_rev1,SAPPHIRE,1,ENGLISH))
-$(eval $(call VERSION_RULES,sapphire_rev2,SAPPHIRE,2,ENGLISH))
-$(eval $(call VERSION_RULES,ruby_de,RUBY,0,GERMAN))
-$(eval $(call VERSION_RULES,sapphire_de,SAPPHIRE,0,GERMAN))
+#### Sound Rules ####
+
+sound/direct_sound_samples/cries/cry_%.bin: sound/direct_sound_samples/cries/cry_%.aif
+ $(AIF2PCM) $< $@ --compress
+
+sound/%.bin: sound/%.aif
+ $(AIF2PCM) $< $@
+
+sound/songs/%.s: sound/songs/%.mid
+ cd $(@D) && ../../$(MID2AGB) $(<F)