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authorcamthesaxman <cameronghall@cox.net>2017-10-01 12:32:19 -0500
committercamthesaxman <cameronghall@cox.net>2017-10-01 12:32:19 -0500
commit6c9249af37b380ee5f5b00ed24013bfc46bf1bae (patch)
tree1c7995f853ca0e27057731ebe49f5e40ab54df9e /asm/macros
parent89092b609a9af15a35b0151442e9881aeab28708 (diff)
fix more command names
Diffstat (limited to 'asm/macros')
-rw-r--r--asm/macros/event.inc20
1 files changed, 10 insertions, 10 deletions
diff --git a/asm/macros/event.inc b/asm/macros/event.inc
index ffd1b9f07..992d4b9f9 100644
--- a/asm/macros/event.inc
+++ b/asm/macros/event.inc
@@ -1124,12 +1124,12 @@
.byte \subroutine
.endm
- .macro setmapfooter word
+ .macro setmaplayoutindex word
.byte 0xa7
.2byte \word
.endm
- .macro spritelevelup word, byte1, byte2, byte3
+ .macro setobjectpriority word, byte1, byte2, byte3
.byte 0xa8
.2byte \word
.byte \byte1
@@ -1137,14 +1137,14 @@
.byte \byte3
.endm
- .macro restorespritelevel word, byte1, byte2
+ .macro resetobjectpriority word, byte1, byte2
.byte 0xa9
.2byte \word
.byte \byte1
.byte \byte2
.endm
- .macro createvsprite byte1, byte2, word1, word2, byte3, byte4
+ .macro createvobject byte1, byte2, word1, word2, byte3, byte4
.byte 0xaa
.byte \byte1
.byte \byte2
@@ -1154,40 +1154,40 @@
.byte \byte4
.endm
- .macro vspriteface byte1, byte2
+ .macro turnvobject byte1, byte2
.byte 0xab
.byte \byte1
.byte \byte2
.endm
@ Queues the opening of the door tile at (X, Y) with an animation.
- .macro setdooropened X, Y
+ .macro opendoor X, Y
.byte 0xac
.2byte \X
.2byte \Y
.endm
@ Queues the closing of the door tile at (X, Y) with an animation.
- .macro setdoorclosed X, Y
+ .macro closedoor X, Y
.byte 0xad
.2byte \X
.2byte \Y
.endm
@ Executes the state changes queued with setdooropened, setdoorclosed, setdooropened2, and setdoorclosed2.
- .macro doorchange
+ .macro waitdooranim
.byte 0xae
.endm
@ Queues the opening of the door tile at (X, Y) without an animation.
- .macro setdooropened2 X, Y
+ .macro setdooropen X, Y
.byte 0xaf
.2byte \X
.2byte \Y
.endm
@ Queues the closing of the door tile at (X, Y) without an animation.
- .macro setdoorclosed2 X, Y
+ .macro setdoorclosed X, Y
.byte 0xb0
.2byte \X
.2byte \Y