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authorCameron Hall <camthesaxman@users.noreply.github.com>2017-08-24 14:15:40 -0500
committerGitHub <noreply@github.com>2017-08-24 14:15:40 -0500
commit33e3813b68aabb0e5ccf471c9f4e24f4ac478097 (patch)
tree080fe94507ae5d64cc0fd8dc0737a7dd2994fad8 /asm
parentdebbef2fff046e35cf225fb6d5f86051d6ea340a (diff)
parentd87b8b03f19002705e27e08dfcbd1beaed0cb005 (diff)
Merge pull request #416 from DizzyEggg/decompile_reshow_battle_screen
Decompile reshow battle screen
Diffstat (limited to 'asm')
-rw-r--r--asm/battle_anim_81258BC.s2
-rw-r--r--asm/reshow_battle_screen.s1097
2 files changed, 1 insertions, 1098 deletions
diff --git a/asm/battle_anim_81258BC.s b/asm/battle_anim_81258BC.s
index a50b089db..8dbb9b1c2 100644
--- a/asm/battle_anim_81258BC.s
+++ b/asm/battle_anim_81258BC.s
@@ -1310,7 +1310,7 @@ sub_812B8B8: @ 812B8B8
ldrb r0, [r4, 0x8]
ldr r5, _0812B970 @ =gActiveBank
ldrb r1, [r5]
- bl sub_8031AF4
+ bl LoadPlayerTrainerBankSprite
ldrb r6, [r4, 0x8]
ldrb r0, [r5]
bl GetBankIdentity
diff --git a/asm/reshow_battle_screen.s b/asm/reshow_battle_screen.s
deleted file mode 100644
index 59b08dd01..000000000
--- a/asm/reshow_battle_screen.s
+++ /dev/null
@@ -1,1097 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "constants/species_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start nullsub_14
-nullsub_14: @ 807AD54
- bx lr
- thumb_func_end nullsub_14
-
- thumb_func_start ReshowBattleScreenAfterMenu
-ReshowBattleScreenAfterMenu: @ 807AD58
- push {lr}
- ldr r2, _0807AD90 @ =gPaletteFade
- ldrb r0, [r2, 0x8]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2, 0x8]
- movs r0, 0
- bl SetHBlankCallback
- movs r0, 0
- bl SetVBlankCallback
- ldr r0, _0807AD94 @ =REG_MOSAIC
- movs r2, 0
- strh r2, [r0]
- ldr r0, _0807AD98 @ =0x02000000
- ldr r3, _0807AD9C @ =0x0001ffff
- adds r1, r0, r3
- strb r2, [r1]
- ldr r1, _0807ADA0 @ =0x0001fffe
- adds r0, r1
- strb r2, [r0]
- ldr r0, _0807ADA4 @ =CB2_ReshowBattleScreenAfterMenu
- bl SetMainCallback2
- pop {r0}
- bx r0
- .align 2, 0
-_0807AD90: .4byte gPaletteFade
-_0807AD94: .4byte REG_MOSAIC
-_0807AD98: .4byte 0x02000000
-_0807AD9C: .4byte 0x0001ffff
-_0807ADA0: .4byte 0x0001fffe
-_0807ADA4: .4byte CB2_ReshowBattleScreenAfterMenu
- thumb_func_end ReshowBattleScreenAfterMenu
-
- thumb_func_start CB2_ReshowBattleScreenAfterMenu
-CB2_ReshowBattleScreenAfterMenu: @ 807ADA8
- push {r4-r7,lr}
- sub sp, 0x8
- ldr r0, _0807ADC4 @ =0x02000000
- ldr r1, _0807ADC8 @ =0x0001ffff
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x13
- bls _0807ADBA
- b _0807B010
-_0807ADBA:
- lsls r0, 2
- ldr r1, _0807ADCC @ =_0807ADD0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0807ADC4: .4byte 0x02000000
-_0807ADC8: .4byte 0x0001ffff
-_0807ADCC: .4byte _0807ADD0
- .align 2, 0
-_0807ADD0:
- .4byte _0807AE20
- .4byte _0807AE84
- .4byte _0807AE9C
- .4byte _0807AEC8
- .4byte _0807AECE
- .4byte _0807AEE0
- .4byte _0807AEE6
- .4byte _0807AF18
- .4byte _0807AF1C
- .4byte _0807AF20
- .4byte _0807AF24
- .4byte _0807AF48
- .4byte _0807AF50
- .4byte _0807AF58
- .4byte _0807AF60
- .4byte _0807AF68
- .4byte _0807AF70
- .4byte _0807AF78
- .4byte _0807AF80
- .4byte _0807AF88
-_0807AE20:
- bl dp12_8087EA4
- ldr r4, _0807AE5C @ =gWindowConfig_81E6C58
- adds r0, r4, 0
- bl SetUpWindowConfig
- bl ResetPaletteFade
- ldr r0, _0807AE60 @ =gUnknown_03004210
- adds r1, r4, 0
- bl InitWindowFromConfig
- ldr r0, _0807AE64 @ =gUnknown_030042A4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _0807AE68 @ =gUnknown_030042A0
- strh r1, [r0]
- ldr r0, _0807AE6C @ =gUnknown_030042C0
- strh r1, [r0]
- ldr r0, _0807AE70 @ =gUnknown_030041B4
- strh r1, [r0]
- ldr r0, _0807AE74 @ =gUnknown_03004288
- strh r1, [r0]
- ldr r0, _0807AE78 @ =gUnknown_03004280
- strh r1, [r0]
- ldr r0, _0807AE7C @ =gUnknown_030041B0
- strh r1, [r0]
- ldr r0, _0807AE80 @ =gUnknown_030041B8
- strh r1, [r0]
- b _0807B040
- .align 2, 0
-_0807AE5C: .4byte gWindowConfig_81E6C58
-_0807AE60: .4byte gUnknown_03004210
-_0807AE64: .4byte gUnknown_030042A4
-_0807AE68: .4byte gUnknown_030042A0
-_0807AE6C: .4byte gUnknown_030042C0
-_0807AE70: .4byte gUnknown_030041B4
-_0807AE74: .4byte gUnknown_03004288
-_0807AE78: .4byte gUnknown_03004280
-_0807AE7C: .4byte gUnknown_030041B0
-_0807AE80: .4byte gUnknown_030041B8
-_0807AE84:
- movs r0, 0
- str r0, [sp, 0x4]
- movs r1, 0xC0
- lsls r1, 19
- ldr r2, _0807AE98 @ =0x01006000
- add r0, sp, 0x4
- bl CpuFastSet
- b _0807B040
- .align 2, 0
-_0807AE98: .4byte 0x01006000
-_0807AE9C:
- ldr r5, _0807AEBC @ =0x02000000
- ldr r0, _0807AEC0 @ =0x0001fffe
- adds r4, r5, r0
- ldrb r0, [r4]
- bl sub_800E414
- lsls r0, 24
- cmp r0, 0
- bne _0807AEF8
- ldrb r0, [r4]
- adds r0, 0x1
- strb r0, [r4]
- ldr r0, _0807AEC4 @ =0x0001ffff
- adds r1, r5, r0
- b _0807AF38
- .align 2, 0
-_0807AEBC: .4byte 0x02000000
-_0807AEC0: .4byte 0x0001fffe
-_0807AEC4: .4byte 0x0001ffff
-_0807AEC8:
- bl ResetSpriteData
- b _0807B040
-_0807AECE:
- bl FreeAllSpritePalettes
- ldr r1, _0807AEDC @ =gReservedSpritePaletteCount
- movs r0, 0x4
- strb r0, [r1]
- b _0807B040
- .align 2, 0
-_0807AEDC: .4byte gReservedSpritePaletteCount
-_0807AEE0:
- bl sub_8031EE8
- b _0807B040
-_0807AEE6:
- ldr r5, _0807AF00 @ =0x02000000
- ldr r1, _0807AF04 @ =0x0001fffe
- adds r4, r5, r1
- ldrb r0, [r4]
- bl sub_8031C30
- lsls r0, 24
- cmp r0, 0
- beq _0807AF08
-_0807AEF8:
- movs r0, 0
- strb r0, [r4]
- b _0807B040
- .align 2, 0
-_0807AF00: .4byte 0x02000000
-_0807AF04: .4byte 0x0001fffe
-_0807AF08:
- ldrb r0, [r4]
- adds r0, 0x1
- strb r0, [r4]
- ldr r0, _0807AF14 @ =0x0001ffff
- adds r1, r5, r0
- b _0807AF38
- .align 2, 0
-_0807AF14: .4byte 0x0001ffff
-_0807AF18:
- movs r0, 0
- b _0807AF26
-_0807AF1C:
- movs r0, 0x1
- b _0807AF26
-_0807AF20:
- movs r0, 0x2
- b _0807AF26
-_0807AF24:
- movs r0, 0x3
-_0807AF26:
- bl sub_807B094
- lsls r0, 24
- cmp r0, 0
- beq _0807AF32
- b _0807B040
-_0807AF32:
- ldr r1, _0807AF40 @ =0x02000000
- ldr r0, _0807AF44 @ =0x0001ffff
- adds r1, r0
-_0807AF38:
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- b _0807B040
- .align 2, 0
-_0807AF40: .4byte 0x02000000
-_0807AF44: .4byte 0x0001ffff
-_0807AF48:
- movs r0, 0
- bl sub_807B184
- b _0807B040
-_0807AF50:
- movs r0, 0x1
- bl sub_807B184
- b _0807B040
-_0807AF58:
- movs r0, 0x2
- bl sub_807B184
- b _0807B040
-_0807AF60:
- movs r0, 0x3
- bl sub_807B184
- b _0807B040
-_0807AF68:
- movs r0, 0
- bl sub_807B508
- b _0807B040
-_0807AF70:
- movs r0, 0x1
- bl sub_807B508
- b _0807B040
-_0807AF78:
- movs r0, 0x2
- bl sub_807B508
- b _0807B040
-_0807AF80:
- movs r0, 0x3
- bl sub_807B508
- b _0807B040
-_0807AF88:
- bl sub_80327CC
- movs r0, 0x1
- bl GetBankByPlayerAI
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r7, _0807B000 @ =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r7
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, _0807B004 @ =gEnemyParty
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- adds r1, r0, 0
- lsls r1, 16
- lsrs r1, 16
- adds r0, r4, 0
- bl sub_8032984
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0807AFEC
- movs r0, 0x3
- bl GetBankByPlayerAI
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r0, r4, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- adds r1, r0, 0
- lsls r1, 16
- lsrs r1, 16
- adds r0, r4, 0
- bl sub_8032984
-_0807AFEC:
- ldr r1, _0807B008 @ =gActionSelectionCursor
- ldr r0, _0807B00C @ =gBankInMenu
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl sub_802E3E4
- b _0807B040
- .align 2, 0
-_0807B000: .4byte gBattlePartyID
-_0807B004: .4byte gEnemyParty
-_0807B008: .4byte gActionSelectionCursor
-_0807B00C: .4byte gBankInMenu
-_0807B010:
- ldr r0, _0807B054 @ =sub_800FCD4
- bl SetHBlankCallback
- ldr r0, _0807B058 @ =sub_800FCFC
- bl SetVBlankCallback
- bl sub_807B06C
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0xFF
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginHardwarePaletteFade
- ldr r2, _0807B05C @ =gPaletteFade
- ldrb r1, [r2, 0x8]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2, 0x8]
- ldr r0, _0807B060 @ =sub_800F808
- bl SetMainCallback2
-_0807B040:
- ldr r1, _0807B064 @ =0x02000000
- ldr r0, _0807B068 @ =0x0001ffff
- adds r1, r0
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- add sp, 0x8
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0807B054: .4byte sub_800FCD4
-_0807B058: .4byte sub_800FCFC
-_0807B05C: .4byte gPaletteFade
-_0807B060: .4byte sub_800F808
-_0807B064: .4byte 0x02000000
-_0807B068: .4byte 0x0001ffff
- thumb_func_end CB2_ReshowBattleScreenAfterMenu
-
- thumb_func_start sub_807B06C
-sub_807B06C: @ 807B06C
- push {lr}
- bl sub_800D6D4
- ldr r3, _0807B08C @ =REG_BG1CNT
- ldrb r2, [r3]
- movs r1, 0xD
- negs r1, r1
- adds r0, r1, 0
- ands r0, r2
- strb r0, [r3]
- ldr r2, _0807B090 @ =REG_BG2CNT
- ldrb r0, [r2]
- ands r1, r0
- strb r1, [r2]
- pop {r0}
- bx r0
- .align 2, 0
-_0807B08C: .4byte REG_BG1CNT
-_0807B090: .4byte REG_BG2CNT
- thumb_func_end sub_807B06C
-
- thumb_func_start sub_807B094
-sub_807B094: @ 807B094
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _0807B0D8 @ =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r4, r0
- bcs _0807B172
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _0807B0F2
- lsls r0, r4, 2
- ldr r1, _0807B0DC @ =0x02017800
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- bne _0807B0E8
- ldr r1, _0807B0E0 @ =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0807B0E4 @ =gEnemyParty
- adds r0, r1
- adds r1, r4, 0
- bl sub_8031794
- b _0807B168
- .align 2, 0
-_0807B0D8: .4byte gNoOfAllBanks
-_0807B0DC: .4byte 0x02017800
-_0807B0E0: .4byte gBattlePartyID
-_0807B0E4: .4byte gEnemyParty
-_0807B0E8:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8032350
- b _0807B168
-_0807B0F2:
- ldr r2, _0807B108 @ =gBattleTypeFlags
- ldrh r1, [r2]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0807B110
- cmp r4, 0
- bne _0807B110
- ldr r0, _0807B10C @ =gSaveBlock2
- ldrb r0, [r0, 0x8]
- b _0807B122
- .align 2, 0
-_0807B108: .4byte gBattleTypeFlags
-_0807B10C: .4byte gSaveBlock2
-_0807B110:
- ldrh r1, [r2]
- movs r0, 0x80
- lsls r0, 2
- ands r0, r1
- cmp r0, 0
- beq _0807B12A
- cmp r4, 0
- bne _0807B12A
- movs r0, 0x2
-_0807B122:
- movs r1, 0
- bl sub_8031AF4
- b _0807B168
-_0807B12A:
- lsls r0, r4, 2
- ldr r1, _0807B154 @ =0x02017800
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- bne _0807B160
- ldr r1, _0807B158 @ =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0807B15C @ =gPlayerParty
- adds r0, r1
- adds r1, r4, 0
- bl sub_80318FC
- b _0807B168
- .align 2, 0
-_0807B154: .4byte 0x02017800
-_0807B158: .4byte gBattlePartyID
-_0807B15C: .4byte gPlayerParty
-_0807B160:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8032350
-_0807B168:
- ldr r0, _0807B17C @ =0x02000000
- ldr r1, _0807B180 @ =0x0001fffe
- adds r0, r1
- movs r1, 0
- strb r1, [r0]
-_0807B172:
- movs r0, 0x1
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0807B17C: .4byte 0x02000000
-_0807B180: .4byte 0x0001fffe
- thumb_func_end sub_807B094
-
- thumb_func_start sub_807B184
-sub_807B184: @ 807B184
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _0807B1B8 @ =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r7, r0
- bcc _0807B19E
- b _0807B4D8
-_0807B19E:
- lsls r2, r7, 2
- ldr r0, _0807B1BC @ =0x02017800
- adds r0, r2, r0
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- str r2, [sp]
- cmp r0, 0
- beq _0807B1C0
- adds r0, r7, 0
- bl sub_8077F7C
- b _0807B1C6
- .align 2, 0
-_0807B1B8: .4byte gNoOfAllBanks
-_0807B1BC: .4byte 0x02017800
-_0807B1C0:
- adds r0, r7, 0
- bl sub_8077F68
-_0807B1C6:
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- adds r0, r7, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _0807B1DA
- b _0807B2D8
-_0807B1DA:
- ldr r1, _0807B2BC @ =gBattlePartyID
- lsls r0, r7, 1
- adds r6, r0, r1
- ldrh r0, [r6]
- movs r1, 0x64
- mov r10, r1
- mov r1, r10
- muls r1, r0
- adds r0, r1, 0
- ldr r1, _0807B2C0 @ =gEnemyParty
- mov r9, r1
- add r0, r9
- movs r1, 0x39
- bl GetMonData
- cmp r0, 0
- bne _0807B1FE
- b _0807B4D8
-_0807B1FE:
- ldrh r0, [r6]
- mov r1, r10
- muls r1, r0
- adds r0, r1, 0
- add r0, r9
- movs r1, 0xB
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- adds r0, r7, 0
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl GetMonSpriteTemplate_803C56C
- ldr r5, _0807B2C4 @ =gUnknown_02024E8C
- adds r0, r7, 0
- movs r1, 0x2
- bl sub_8077ABC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r7, 0
- bl sub_8079E90
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r5, 0
- adds r1, r4, 0
- mov r2, r8
- bl CreateSprite
- ldr r4, _0807B2C8 @ =gObjectBankIDs
- adds r4, r7, r4
- strb r0, [r4]
- ldr r5, _0807B2CC @ =gSprites
- ldrb r0, [r4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, r7, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _0807B2D0 @ =SpriteCallbackDummy
- str r1, [r0]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r7, [r0, 0x2E]
- ldrh r0, [r6]
- mov r1, r10
- muls r1, r0
- adds r0, r1, 0
- add r0, r9
- movs r1, 0xB
- bl GetMonData
- ldrb r2, [r4]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r5
- strh r0, [r1, 0x32]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _0807B2D4 @ =gBattleMonForms
- adds r1, r7, r1
- ldrb r1, [r1]
- bl StartSpriteAnim
- b _0807B4AC
- .align 2, 0
-_0807B2BC: .4byte gBattlePartyID
-_0807B2C0: .4byte gEnemyParty
-_0807B2C4: .4byte gUnknown_02024E8C
-_0807B2C8: .4byte gObjectBankIDs
-_0807B2CC: .4byte gSprites
-_0807B2D0: .4byte SpriteCallbackDummy
-_0807B2D4: .4byte gBattleMonForms
-_0807B2D8:
- ldr r2, _0807B328 @ =gBattleTypeFlags
- ldrh r1, [r2]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0807B338
- cmp r7, 0
- bne _0807B338
- ldr r5, _0807B32C @ =gSaveBlock2
- ldrb r4, [r5, 0x8]
- movs r0, 0
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl GetMonSpriteTemplate_803C5A0
- ldr r6, _0807B330 @ =gUnknown_02024E8C
- ldr r1, _0807B334 @ =gTrainerBackPicCoords
- ldrb r0, [r5, 0x8]
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0]
- movs r4, 0x8
- subs r4, r0
- lsls r4, 18
- movs r0, 0xA0
- lsls r0, 15
- adds r4, r0
- asrs r4, 16
- movs r0, 0
- bl sub_8079E90
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r6, 0
- b _0807B37C
- .align 2, 0
-_0807B328: .4byte gBattleTypeFlags
-_0807B32C: .4byte gSaveBlock2
-_0807B330: .4byte gUnknown_02024E8C
-_0807B334: .4byte gTrainerBackPicCoords
-_0807B338:
- ldrh r1, [r2]
- movs r0, 0x80
- lsls r0, 2
- ands r0, r1
- cmp r0, 0
- beq _0807B3D0
- cmp r7, 0
- bne _0807B3D0
- movs r0, 0
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x2
- bl GetMonSpriteTemplate_803C5A0
- ldr r5, _0807B3BC @ =gUnknown_02024E8C
- ldr r0, _0807B3C0 @ =gTrainerBackPicCoords
- ldrb r0, [r0, 0x8]
- movs r4, 0x8
- subs r4, r0
- lsls r4, 18
- movs r1, 0xA0
- lsls r1, 15
- adds r4, r1
- asrs r4, 16
- movs r0, 0
- bl sub_8079E90
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r5, 0
-_0807B37C:
- movs r1, 0x50
- adds r2, r4, 0
- bl CreateSprite
- ldr r3, _0807B3C4 @ =gObjectBankIDs
- strb r0, [r3]
- ldr r4, _0807B3C8 @ =gSprites
- ldrb r0, [r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- strb r0, [r1, 0x5]
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r4, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _0807B3CC @ =SpriteCallbackDummy
- str r1, [r0]
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r7, [r0, 0x2E]
- b _0807B4AC
- .align 2, 0
-_0807B3BC: .4byte gUnknown_02024E8C
-_0807B3C0: .4byte gTrainerBackPicCoords
-_0807B3C4: .4byte gObjectBankIDs
-_0807B3C8: .4byte gSprites
-_0807B3CC: .4byte SpriteCallbackDummy
-_0807B3D0:
- ldr r1, _0807B4E8 @ =gBattlePartyID
- lsls r0, r7, 1
- adds r6, r0, r1
- ldrh r0, [r6]
- movs r1, 0x64
- mov r10, r1
- mov r1, r10
- muls r1, r0
- adds r0, r1, 0
- ldr r1, _0807B4EC @ =gPlayerParty
- mov r9, r1
- add r0, r9
- movs r1, 0x39
- bl GetMonData
- cmp r0, 0
- beq _0807B4D8
- ldrh r0, [r6]
- mov r1, r10
- muls r1, r0
- adds r0, r1, 0
- add r0, r9
- movs r1, 0xB
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- adds r0, r7, 0
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl GetMonSpriteTemplate_803C56C
- ldr r5, _0807B4F0 @ =gUnknown_02024E8C
- adds r0, r7, 0
- movs r1, 0x2
- bl sub_8077ABC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r7, 0
- bl sub_8079E90
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r5, 0
- adds r1, r4, 0
- mov r2, r8
- bl CreateSprite
- ldr r4, _0807B4F4 @ =gObjectBankIDs
- adds r4, r7, r4
- strb r0, [r4]
- ldr r5, _0807B4F8 @ =gSprites
- ldrb r0, [r4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, r7, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _0807B4FC @ =SpriteCallbackDummy
- str r1, [r0]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r7, [r0, 0x2E]
- ldrh r0, [r6]
- mov r1, r10
- muls r1, r0
- adds r0, r1, 0
- add r0, r9
- movs r1, 0xB
- bl GetMonData
- ldrb r2, [r4]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r5
- strh r0, [r1, 0x32]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _0807B500 @ =gBattleMonForms
- adds r1, r7, r1
- ldrb r1, [r1]
- bl StartSpriteAnim
-_0807B4AC:
- ldr r1, _0807B4F8 @ =gSprites
- ldr r0, _0807B4F4 @ =gObjectBankIDs
- adds r0, r7, r0
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- ldr r0, _0807B504 @ =0x02017800
- ldr r1, [sp]
- adds r0, r1, r0
- ldr r1, [r0]
- lsls r1, 31
- adds r2, 0x3E
- lsrs r1, 31
- lsls r1, 2
- ldrb r3, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
-_0807B4D8:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0807B4E8: .4byte gBattlePartyID
-_0807B4EC: .4byte gPlayerParty
-_0807B4F0: .4byte gUnknown_02024E8C
-_0807B4F4: .4byte gObjectBankIDs
-_0807B4F8: .4byte gSprites
-_0807B4FC: .4byte SpriteCallbackDummy
-_0807B500: .4byte gBattleMonForms
-_0807B504: .4byte 0x02017800
- thumb_func_end sub_807B184
-
- thumb_func_start sub_807B508
-sub_807B508: @ 807B508
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _0807B530 @ =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r5, r0
- bcc _0807B518
- b _0807B68A
-_0807B518:
- ldr r2, _0807B534 @ =gBattleTypeFlags
- ldrh r1, [r2]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0807B538
- cmp r5, 0
- bne _0807B538
- bl battle_make_oam_safari_battle
- b _0807B550
- .align 2, 0
-_0807B530: .4byte gNoOfAllBanks
-_0807B534: .4byte gBattleTypeFlags
-_0807B538:
- ldrh r1, [r2]
- movs r0, 0x80
- lsls r0, 2
- ands r0, r1
- cmp r0, 0
- beq _0807B54A
- cmp r5, 0
- bne _0807B54A
- b _0807B68A
-_0807B54A:
- adds r0, r5, 0
- bl battle_make_oam_normal_battle
-_0807B550:
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, _0807B58C @ =gHealthboxIDs
- adds r4, r5, r0
- strb r6, [r4]
- adds r0, r5, 0
- bl sub_8043F44
- adds r0, r6, 0
- bl sub_8043DFC
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _0807B598
- ldrb r0, [r4]
- ldr r1, _0807B590 @ =gBattlePartyID
- lsls r4, r5, 1
- adds r1, r4, r1
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _0807B594 @ =gEnemyParty
- adds r1, r2
- movs r2, 0
- bl sub_8045A5C
- b _0807B5E4
- .align 2, 0
-_0807B58C: .4byte gHealthboxIDs
-_0807B590: .4byte gBattlePartyID
-_0807B594: .4byte gEnemyParty
-_0807B598:
- ldr r0, _0807B5C0 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0807B5CC
- ldrb r0, [r4]
- ldr r1, _0807B5C4 @ =gBattlePartyID
- lsls r4, r5, 1
- adds r1, r4, r1
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _0807B5C8 @ =gPlayerParty
- adds r1, r2
- movs r2, 0xA
- bl sub_8045A5C
- b _0807B5E4
- .align 2, 0
-_0807B5C0: .4byte gBattleTypeFlags
-_0807B5C4: .4byte gBattlePartyID
-_0807B5C8: .4byte gPlayerParty
-_0807B5CC:
- ldrb r0, [r4]
- ldr r1, _0807B610 @ =gBattlePartyID
- lsls r4, r5, 1
- adds r1, r4, r1
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _0807B614 @ =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl sub_8045A5C
-_0807B5E4:
- adds r0, r5, 0
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _0807B600
- adds r0, r5, 0
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _0807B61C
-_0807B600:
- ldr r0, _0807B618 @ =gHealthboxIDs
- adds r0, r5, r0
- ldrb r0, [r0]
- movs r1, 0x1
- bl nullsub_11
- b _0807B628
- .align 2, 0
-_0807B610: .4byte gBattlePartyID
-_0807B614: .4byte gPlayerParty
-_0807B618: .4byte gHealthboxIDs
-_0807B61C:
- ldr r0, _0807B654 @ =gHealthboxIDs
- adds r0, r5, r0
- ldrb r0, [r0]
- movs r1, 0
- bl nullsub_11
-_0807B628:
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _0807B660
- ldr r0, _0807B658 @ =gBattlePartyID
- adds r0, r4, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0807B65C @ =gEnemyParty
- adds r0, r1
- movs r1, 0x39
- bl GetMonData
- cmp r0, 0
- bne _0807B68A
- adds r0, r6, 0
- bl sub_8043DB0
- b _0807B68A
- .align 2, 0
-_0807B654: .4byte gHealthboxIDs
-_0807B658: .4byte gBattlePartyID
-_0807B65C: .4byte gEnemyParty
-_0807B660:
- ldr r0, _0807B690 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0807B68A
- ldr r0, _0807B694 @ =gBattlePartyID
- adds r0, r4, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0807B698 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x39
- bl GetMonData
- cmp r0, 0
- bne _0807B68A
- adds r0, r6, 0
- bl sub_8043DB0
-_0807B68A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0807B690: .4byte gBattleTypeFlags
-_0807B694: .4byte gBattlePartyID
-_0807B698: .4byte gPlayerParty
- thumb_func_end sub_807B508
-
- .align 2, 0 @ Don't pad with nop.