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authorMarcus Huderle <huderlem@gmail.com>2017-12-20 15:54:25 -0600
committerGitHub <noreply@github.com>2017-12-20 15:54:25 -0600
commit871ae4c283ec8bc7730df52790b5ca53baa82230 (patch)
tree6899e26a068d4854a026e3d13b7c51c36b68208a /asm
parent3c5f725de49371aced1788a21f5e53df5b498b5f (diff)
parent5e6bfe67a87e041ebdc9e0b573d1ae1f22b79d59 (diff)
Merge pull request #494 from huderlem/battle_anim
Decompile small battle_anim effects
Diffstat (limited to 'asm')
-rwxr-xr-xasm/beta_beat_up.s63
-rwxr-xr-xasm/bubble.s248
-rwxr-xr-xasm/fury_cutter_count.s48
-rwxr-xr-xasm/guard.s80
-rwxr-xr-xasm/heated_rock.s292
-rwxr-xr-xasm/liquid_ball.s353
-rwxr-xr-xasm/noise.s139
-rwxr-xr-xasm/note_spin.s234
-rwxr-xr-xasm/rain.s123
-rwxr-xr-xasm/shock.s259
-rwxr-xr-xasm/sunlight.s33
-rwxr-xr-xasm/thunder.s68
-rwxr-xr-xasm/water.s414
-rwxr-xr-xasm/wisp_orb.s230
14 files changed, 0 insertions, 2584 deletions
diff --git a/asm/beta_beat_up.s b/asm/beta_beat_up.s
deleted file mode 100755
index d6e1ba675..000000000
--- a/asm/beta_beat_up.s
+++ /dev/null
@@ -1,63 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ beta_beat_up
-
- thumb_func_start sub_80D6234
-sub_80D6234: @ 80D6234
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D6254 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D625C
- ldr r0, _080D6258 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r0, [r0]
- subs r1, r0
- strh r1, [r4, 0x20]
- b _080D6266
- .align 2, 0
-_080D6254: .4byte gBattleAnimBankAttacker
-_080D6258: .4byte gBattleAnimArgs
-_080D625C:
- ldr r0, _080D6270 @ =gBattleAnimArgs
- ldrh r0, [r0]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
-_080D6266:
- ldr r0, _080D6274 @ =sub_80D6278
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6270: .4byte gBattleAnimArgs
-_080D6274: .4byte sub_80D6278
- thumb_func_end sub_80D6234
-
- thumb_func_start sub_80D6278
-sub_80D6278: @ 80D6278
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D628E
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080D628E:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6278
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/bubble.s b/asm/bubble.s
deleted file mode 100755
index 466e31b0d..000000000
--- a/asm/bubble.s
+++ /dev/null
@@ -1,248 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ bubble
-
- thumb_func_start sub_80D31C8
-sub_80D31C8: @ 80D31C8
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r5, _080D31F0 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D31F8
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r4, _080D31F4 @ =gBattleAnimArgs
- ldrh r1, [r4]
- subs r0, r1
- b _080D320A
- .align 2, 0
-_080D31F0: .4byte gBattleAnimBankAttacker
-_080D31F4: .4byte gBattleAnimArgs
-_080D31F8:
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080D32D0 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
-_080D320A:
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r6, 0x22]
- adds r2, r6, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080D32D4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D3240
- ldr r1, _080D32D0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D3240:
- ldr r5, _080D32D0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0xC]
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldr r4, _080D32D8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080D32DC @ =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- strh r4, [r6, 0x38]
- ldrb r0, [r5, 0x8]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Sin
- ldrh r1, [r6, 0x20]
- subs r1, r0
- strh r1, [r6, 0x20]
- ldrb r0, [r5, 0x8]
- movs r2, 0x6
- ldrsh r1, [r5, r2]
- bl Cos
- ldrh r1, [r6, 0x22]
- subs r1, r0
- strh r1, [r6, 0x22]
- ldr r0, _080D32E0 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r5, 0x4]
- strh r0, [r1, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r1, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r1, 0x32]
- ldrb r0, [r5, 0x8]
- lsls r0, 8
- strh r0, [r1, 0x34]
- ldrh r0, [r5, 0xC]
- strh r0, [r1, 0x36]
- ldr r1, _080D32E4 @ =sub_80D32E8
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D32D0: .4byte gBattleAnimArgs
-_080D32D4: .4byte gBattleAnimBankAttacker
-_080D32D8: .4byte gBattleAnimBankTarget
-_080D32DC: .4byte SpriteCallbackDummy
-_080D32E0: .4byte gSprites
-_080D32E4: .4byte sub_80D32E8
- thumb_func_end sub_80D31C8
-
- thumb_func_start sub_80D32E8
-sub_80D32E8: @ 80D32E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrh r1, [r5, 0x38]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080D3350 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r7, r0, r2
- ldrh r4, [r7, 0x36]
- lsls r4, 24
- lsrs r4, 24
- ldrh r0, [r7, 0x34]
- mov r8, r0
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078B5C
- mov r1, r8
- lsrs r6, r1, 8
- movs r0, 0x2E
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Sin
- ldrh r1, [r5, 0x24]
- adds r0, r1
- strh r0, [r5, 0x24]
- movs r0, 0x30
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Cos
- ldrh r1, [r5, 0x26]
- adds r0, r1
- strh r0, [r5, 0x26]
- ldrh r0, [r7, 0x32]
- mov r1, r8
- adds r1, r0
- strh r1, [r7, 0x34]
- subs r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- cmp r4, 0
- beq _080D3354
- strh r4, [r7, 0x36]
- b _080D335E
- .align 2, 0
-_080D3350: .4byte gSprites
-_080D3354:
- ldr r0, _080D336C @ =sub_80D3370
- str r0, [r5, 0x1C]
- adds r0, r7, 0
- bl DestroySprite
-_080D335E:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D336C: .4byte sub_80D3370
- thumb_func_end sub_80D32E8
-
- thumb_func_start sub_80D3370
-sub_80D3370: @ 80D3370
- push {lr}
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r2, [r3]
- movs r1, 0x41
- negs r1, r1
- ands r1, r2
- strb r1, [r3]
- ldr r1, _080D3390 @ =sub_8078600
- str r1, [r0, 0x1C]
- ldr r1, _080D3394 @ =sub_80D3398
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D3390: .4byte sub_8078600
-_080D3394: .4byte sub_80D3398
- thumb_func_end sub_80D3370
-
- thumb_func_start sub_80D3398
-sub_80D3398: @ 80D3398
- push {lr}
- movs r1, 0xA
- strh r1, [r0, 0x2E]
- ldr r1, _080D33AC @ =sub_80782D8
- str r1, [r0, 0x1C]
- ldr r1, _080D33B0 @ =move_anim_8074EE0
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D33AC: .4byte sub_80782D8
-_080D33B0: .4byte move_anim_8074EE0
- thumb_func_end sub_80D3398
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/fury_cutter_count.s b/asm/fury_cutter_count.s
deleted file mode 100755
index 10444b254..000000000
--- a/asm/fury_cutter_count.s
+++ /dev/null
@@ -1,48 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ fury_cutter_count
-
- thumb_func_start sub_80D30AC
-sub_80D30AC: @ 80D30AC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080D30C8 @ =gBattleAnimArgs
- ldr r1, _080D30CC @ =gDisableStructMoveAnim
- ldr r1, [r1]
- ldrb r2, [r1, 0x10]
- movs r1, 0x1
- ands r1, r2
- strh r1, [r3, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080D30C8: .4byte gBattleAnimArgs
-_080D30CC: .4byte gDisableStructMoveAnim
- thumb_func_end sub_80D30AC
-
- thumb_func_start update_fury_cutter_counter_copy
-update_fury_cutter_counter_copy: @ 80D30D0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080D30E8 @ =gBattleAnimArgs
- ldr r1, _080D30EC @ =gDisableStructMoveAnim
- ldr r1, [r1]
- ldrb r1, [r1, 0x10]
- strh r1, [r2, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080D30E8: .4byte gBattleAnimArgs
-_080D30EC: .4byte gDisableStructMoveAnim
- thumb_func_end update_fury_cutter_counter_copy
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/guard.s b/asm/guard.s
deleted file mode 100755
index 13ead6879..000000000
--- a/asm/guard.s
+++ /dev/null
@@ -1,80 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80D3014
-sub_80D3014: @ 80D3014
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D3058 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D3060
- ldr r4, _080D305C @ =gBattleAnimBankAttacker
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D3060
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldrh r0, [r5, 0x22]
- adds r0, 0x28
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080D3080
- .align 2, 0
-_080D3058: .4byte gBattleTypeFlags
-_080D305C: .4byte gBattleAnimBankAttacker
-_080D3060:
- ldr r4, _080D30A0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x28
- strh r0, [r5, 0x22]
-_080D3080:
- movs r0, 0xD
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- subs r0, 0x48
- strh r0, [r5, 0x36]
- ldr r0, _080D30A4 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D30A8 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D30A0: .4byte gBattleAnimBankAttacker
-_080D30A4: .4byte sub_8078B34
-_080D30A8: .4byte move_anim_8072740
- thumb_func_end sub_80D3014
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/heated_rock.s b/asm/heated_rock.s
index eb957a6f1..3adb3a99d 100755
--- a/asm/heated_rock.s
+++ b/asm/heated_rock.s
@@ -6,297 +6,5 @@
.text
@ heated_rock
-
- thumb_func_start sub_80D58FC
-sub_80D58FC: @ 80D58FC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80D59B0
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080D5936
- ldr r3, _080D593C @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D5936:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D593C: .4byte gTasks
- thumb_func_end sub_80D58FC
-
- thumb_func_start sub_80D5940
-sub_80D5940: @ 80D5940
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080D5978 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r1, 0x26]
- ldrh r0, [r1, 0x22]
- adds r2, r0
- adds r1, 0x29
- movs r0, 0
- ldrsb r0, [r1, r0]
- adds r0, r2
- lsls r0, 16
- lsrs r4, r0, 16
- ldr r0, _080D597C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D5980
- lsls r0, r4, 16
- movs r1, 0x94
- lsls r1, 15
- b _080D5986
- .align 2, 0
-_080D5978: .4byte gSprites
-_080D597C: .4byte gBattleAnimBankAttacker
-_080D5980:
- lsls r0, r4, 16
- movs r1, 0xB0
- lsls r1, 14
-_080D5986:
- adds r0, r1
- lsrs r4, r0, 16
- adds r0, r4, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80D5940
-
- thumb_func_start sub_80D5994
-sub_80D5994: @ 80D5994
- movs r3, 0
- strh r3, [r0, 0x2E]
- strh r3, [r0, 0x30]
- ldrh r3, [r0, 0x20]
- lsls r3, 3
- strh r3, [r0, 0x32]
- ldrh r3, [r0, 0x22]
- lsls r3, 3
- strh r3, [r0, 0x34]
- lsls r1, 3
- strh r1, [r0, 0x36]
- lsls r2, 3
- strh r2, [r0, 0x38]
- bx lr
- thumb_func_end sub_80D5994
-
- thumb_func_start sub_80D59B0
-sub_80D59B0: @ 80D59B0
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D59DA
- movs r0, 0
- strh r0, [r2, 0x2E]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x30]
- adds r1, r0, 0
- muls r1, r0
- adds r0, r1, 0
- ldrh r3, [r2, 0x34]
- adds r0, r3
- strh r0, [r2, 0x34]
-_080D59DA:
- ldrh r0, [r2, 0x36]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r2, 0x20]
- ldrh r1, [r2, 0x38]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r1, 16
- asrs r3, r1, 19
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080D5A10
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080D5A10
- cmp r1, 0x78
- ble _080D5A1C
-_080D5A10:
- adds r0, r2, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080D5A1C:
- pop {r0}
- bx r0
- thumb_func_end sub_80D59B0
-
- thumb_func_start sub_80D5A20
-sub_80D5A20: @ 80D5A20
- push {r4,r5,lr}
- ldr r3, _080D5A64 @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r2, 0
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x2]
- strh r1, [r0, 0x22]
- strh r2, [r0, 0x2E]
- strh r2, [r0, 0x30]
- strh r2, [r0, 0x32]
- ldrh r1, [r3, 0x4]
- strh r1, [r0, 0x3A]
- ldrh r1, [r3, 0x6]
- strh r1, [r0, 0x3C]
- ldrh r4, [r0, 0x4]
- lsls r2, r4, 22
- lsrs r2, 22
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r1, 4
- adds r2, r1
- ldr r3, _080D5A68 @ =0x000003ff
- adds r1, r3, 0
- ands r2, r1
- ldr r1, _080D5A6C @ =0xfffffc00
- ands r1, r4
- orrs r1, r2
- strh r1, [r0, 0x4]
- ldr r1, _080D5A70 @ =sub_80D5A74
- str r1, [r0, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5A64: .4byte gBattleAnimArgs
-_080D5A68: .4byte 0x000003ff
-_080D5A6C: .4byte 0xfffffc00
-_080D5A70: .4byte sub_80D5A74
- thumb_func_end sub_80D5A20
-
- thumb_func_start sub_80D5A74
-sub_80D5A74: @ 80D5A74
- push {r4,lr}
- adds r2, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- beq _080D5AA6
- cmp r0, 0x1
- bgt _080D5A8A
- cmp r0, 0
- beq _080D5A90
- b _080D5B04
-_080D5A8A:
- cmp r0, 0x2
- beq _080D5AC4
- b _080D5B04
-_080D5A90:
- ldrh r1, [r2, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _080D5AA0
- subs r0, r1, 0x1
- strh r0, [r2, 0x3A]
- b _080D5B04
-_080D5AA0:
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
-_080D5AA6:
- ldrh r0, [r2, 0x22]
- adds r0, 0x8
- strh r0, [r2, 0x22]
- lsls r0, 16
- asrs r0, 16
- ldrh r3, [r2, 0x3C]
- movs r4, 0x3C
- ldrsh r1, [r2, r4]
- cmp r0, r1
- blt _080D5B04
- strh r3, [r2, 0x22]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- b _080D5B04
-_080D5AC4:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D5AF0
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x32]
- adds r0, 0x1
- strh r0, [r2, 0x32]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5AEC
- ldr r0, _080D5AE8 @ =0x0000fffd
- b _080D5AEE
- .align 2, 0
-_080D5AE8: .4byte 0x0000fffd
-_080D5AEC:
- movs r0, 0x3
-_080D5AEE:
- strh r0, [r2, 0x26]
-_080D5AF0:
- ldrh r0, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D5B04
- adds r0, r2, 0
- bl move_anim_8072740
-_080D5B04:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5A74
.align 2, 0 @ Don't pad with nop.
diff --git a/asm/liquid_ball.s b/asm/liquid_ball.s
deleted file mode 100755
index 6af030ecf..000000000
--- a/asm/liquid_ball.s
+++ /dev/null
@@ -1,353 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ liquid_ball
-
- thumb_func_start sub_80D3554
-sub_80D3554: @ 80D3554
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- movs r0, 0x1E
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080D35BC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- movs r0, 0xD2
- lsls r0, 8
- bl __divsi3
- strh r0, [r5, 0x38]
- ldr r0, _080D35C0 @ =gBattleAnimArgs
- ldrh r2, [r0, 0x6]
- strh r2, [r5, 0x3C]
- ldrh r1, [r0, 0xE]
- movs r3, 0xE
- ldrsh r0, [r0, r3]
- cmp r0, 0x7F
- ble _080D35C4
- adds r0, r1, 0
- subs r0, 0x7F
- lsls r0, 8
- strh r0, [r5, 0x3A]
- negs r0, r2
- strh r0, [r5, 0x3C]
- b _080D35C8
- .align 2, 0
-_080D35BC: .4byte gBattleAnimBankTarget
-_080D35C0: .4byte gBattleAnimArgs
-_080D35C4:
- lsls r0, r1, 8
- strh r0, [r5, 0x3A]
-_080D35C8:
- ldr r1, _080D35D8 @ =sub_80D35DC
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D35D8: .4byte sub_80D35DC
- thumb_func_end sub_80D3554
-
- thumb_func_start sub_80D35DC
-sub_80D35DC: @ 80D35DC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D35F0
- adds r0, r4, 0
- bl move_anim_8072740
-_080D35F0:
- ldrh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- adds r0, r1
- asrs r0, 8
- cmp r0, 0x7F
- ble _080D3620
- movs r0, 0
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3C]
- negs r0, r0
- strh r0, [r4, 0x3C]
- b _080D3628
-_080D3620:
- ldrh r0, [r4, 0x38]
- ldrh r1, [r4, 0x3A]
- adds r0, r1
- strh r0, [r4, 0x3A]
-_080D3628:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D35DC
-
- thumb_func_start sub_80D3630
-sub_80D3630: @ 80D3630
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080D3650 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r3, _080D3654 @ =gBattleAnimArgs
- ldrh r0, [r3]
- movs r2, 0
- strh r0, [r1, 0x8]
- strh r2, [r3, 0xE]
- ldr r0, _080D3658 @ =sub_80D365C
- str r0, [r1]
- bx lr
- .align 2, 0
-_080D3650: .4byte gTasks
-_080D3654: .4byte gBattleAnimArgs
-_080D3658: .4byte sub_80D365C
- thumb_func_end sub_80D3630
-
- thumb_func_start sub_80D365C
-sub_80D365C: @ 80D365C
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080D3690 @ =gBattleAnimArgs
- ldrh r0, [r2, 0xE]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0xE]
- ldr r1, _080D3694 @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- cmp r1, 0
- bne _080D368A
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080D368A:
- pop {r0}
- bx r0
- .align 2, 0
-_080D3690: .4byte gBattleAnimArgs
-_080D3694: .4byte gTasks
- thumb_func_end sub_80D365C
-
- thumb_func_start sub_80D3698
-sub_80D3698: @ 80D3698
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r7, _080D36E4 @ =gBattleAnimBankAttacker
- ldrb r0, [r7]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r7]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r6, _080D36E8 @ =0x0000fff6
- strh r6, [r4, 0x26]
- ldrb r0, [r7]
- bl sub_8079E90
- lsls r0, 24
- lsrs r5, r0, 24
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D36F2
- ldrb r0, [r7]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D36EC
- movs r0, 0xA
- strh r0, [r4, 0x24]
- b _080D36F4
- .align 2, 0
-_080D36E4: .4byte gBattleAnimBankAttacker
-_080D36E8: .4byte 0x0000fff6
-_080D36EC:
- strh r6, [r4, 0x24]
- subs r0, r5, 0x2
- b _080D36F6
-_080D36F2:
- strh r6, [r4, 0x24]
-_080D36F4:
- adds r0, r5, 0x2
-_080D36F6:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r0, _080D3708 @ =sub_80D370C
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3708: .4byte sub_80D370C
- thumb_func_end sub_80D3698
-
- thumb_func_start sub_80D370C
-sub_80D370C: @ 80D370C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D3722
- adds r0, r2, 0
- bl move_anim_8072740
-_080D3722:
- pop {r0}
- bx r0
- thumb_func_end sub_80D370C
-
- thumb_func_start sub_80D3728
-sub_80D3728: @ 80D3728
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r5, _080D37E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- adds r4, r0, 0
- ldr r0, _080D37EC @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080D3772
- ldr r4, _080D37F0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- beq _080D376A
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D3772
-_080D376A:
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
-_080D3772:
- ldr r5, _080D37F0 @ =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0
- cmp r0, 0
- bne _080D3786
- movs r1, 0x1
-_080D3786:
- ldrb r0, [r5, 0xA]
- movs r7, 0x1
- cmp r0, 0
- bne _080D3790
- movs r7, 0x3
-_080D3790:
- adds r0, r6, 0
- bl sub_80787B0
- ldr r0, _080D37E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D37AA
- ldrh r0, [r5, 0x4]
- negs r0, r0
- strh r0, [r5, 0x4]
-_080D37AA:
- ldrh r0, [r5, 0x8]
- strh r0, [r6, 0x2E]
- ldr r4, _080D37EC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r4]
- adds r1, r7, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r6, 0x36]
- ldr r0, _080D37F4 @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080D37F8 @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D37E8: .4byte gBattleAnimBankAttacker
-_080D37EC: .4byte gBattleAnimBankTarget
-_080D37F0: .4byte gBattleAnimArgs
-_080D37F4: .4byte sub_8078B34
-_080D37F8: .4byte move_anim_8072740
- thumb_func_end sub_80D3728
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/noise.s b/asm/noise.s
deleted file mode 100755
index 930b77309..000000000
--- a/asm/noise.s
+++ /dev/null
@@ -1,139 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80D2D68
-sub_80D2D68: @ 80D2D68
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080D2D7C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D2D84
- ldr r0, _080D2D80 @ =gBattleAnimBankAttacker
- b _080D2D86
- .align 2, 0
-_080D2D7C: .4byte gBattleAnimArgs
-_080D2D80: .4byte gBattleAnimBankAttacker
-_080D2D84:
- ldr r0, _080D2E1C @ =gBattleAnimBankTarget
-_080D2D86:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D2DA0
- ldr r1, _080D2E20 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080D2DA0:
- adds r0, r6, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r7, _080D2E20 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r3, [r7, 0x2]
- adds r0, r3
- movs r4, 0
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r7, 0x4]
- adds r0, r1
- strh r0, [r5, 0x22]
- strh r4, [r5, 0x2E]
- ldrh r1, [r5, 0x20]
- lsls r1, 3
- strh r1, [r5, 0x30]
- lsls r0, 3
- strh r0, [r5, 0x32]
- movs r2, 0x2
- ldrsh r0, [r7, r2]
- lsls r0, 3
- cmp r0, 0
- bge _080D2DE0
- adds r0, 0x7
-_080D2DE0:
- asrs r0, 3
- strh r0, [r5, 0x34]
- movs r3, 0x4
- ldrsh r0, [r7, r3]
- lsls r0, 3
- cmp r0, 0
- bge _080D2DF0
- adds r0, 0x7
-_080D2DF0:
- asrs r0, 3
- strh r0, [r5, 0x36]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- lsls r0, 4
- adds r1, r0
- ldr r3, _080D2E24 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D2E28 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, _080D2E2C @ =sub_80D2E30
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2E1C: .4byte gBattleAnimBankTarget
-_080D2E20: .4byte gBattleAnimArgs
-_080D2E24: .4byte 0x000003ff
-_080D2E28: .4byte 0xfffffc00
-_080D2E2C: .4byte sub_80D2E30
- thumb_func_end sub_80D2D68
-
- thumb_func_start sub_80D2E30
-sub_80D2E30: @ 80D2E30
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x30]
- adds r0, r1
- strh r0, [r2, 0x30]
- ldrh r1, [r2, 0x36]
- ldrh r3, [r2, 0x32]
- adds r1, r3
- strh r1, [r2, 0x32]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 19
- strh r1, [r2, 0x22]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D2E64
- adds r0, r2, 0
- bl move_anim_8072740
-_080D2E64:
- pop {r0}
- bx r0
- thumb_func_end sub_80D2E30
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/note_spin.s b/asm/note_spin.s
deleted file mode 100755
index d0df90fd1..000000000
--- a/asm/note_spin.s
+++ /dev/null
@@ -1,234 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80D2E68
-sub_80D2E68: @ 80D2E68
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2E8A
- ldr r0, _080D2EC4 @ =gBattleAnimArgs
- ldrh r1, [r0]
- movs r0, 0x78
- subs r0, r1
- strh r0, [r4, 0x30]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080D2E8A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080D2EA8
- ldrb r0, [r4, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0
- bl sub_8079108
-_080D2EA8:
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- adds r0, 0x50
- cmp r1, r0
- bne _080D2EBC
- adds r0, r4, 0
- bl move_anim_8072740
-_080D2EBC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2EC4: .4byte gBattleAnimArgs
- thumb_func_end sub_80D2E68
-
- thumb_func_start sub_80D2EC8
-sub_80D2EC8: @ 80D2EC8
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D2EF6
- movs r5, 0x78
- strh r5, [r6, 0x20]
- ldr r4, _080D2F78 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r4, r2]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- subs r0, 0xF
- strh r0, [r6, 0x22]
- ldrb r1, [r4, 0x2]
- adds r0, r6, 0
- bl StartSpriteAnim
- strh r5, [r6, 0x38]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x34]
-_080D2EF6:
- ldrh r0, [r6, 0x2E]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r6, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r6, 0x30]
- movs r2, 0x2E
- ldrsh r0, [r6, r2]
- lsls r4, r0, 1
- adds r4, r0
- ldrh r0, [r6, 0x34]
- adds r4, r0
- movs r2, 0xFF
- ldrh r0, [r6, 0x3A]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0x3A]
- ands r4, r2
- adds r0, r4, 0
- movs r1, 0x64
- bl Cos
- strh r0, [r6, 0x24]
- adds r0, r4, 0
- movs r1, 0xA
- bl Sin
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r1, 0x4
- bl Cos
- ldrh r2, [r6, 0x30]
- adds r4, r2
- adds r0, r4
- strh r0, [r6, 0x26]
- movs r0, 0x2E
- ldrsh r1, [r6, r0]
- movs r2, 0x38
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080D2F72
- ldr r0, _080D2F7C @ =sub_80D2F80
- str r0, [r6, 0x1C]
- strh r5, [r6, 0x2E]
- adds r0, r6, 0
- bl oamt_add_pos2_onto_pos1
- movs r0, 0x5
- strh r0, [r6, 0x32]
- strh r5, [r6, 0x36]
- strh r5, [r6, 0x34]
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080D2F72:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2F78: .4byte gBattleAnimArgs
-_080D2F7C: .4byte sub_80D2F80
- thumb_func_end sub_80D2EC8
-
- thumb_func_start sub_80D2F80
-sub_80D2F80: @ 80D2F80
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- ble _080D2F9A
- movs r0, 0
- strh r0, [r1, 0x2E]
- ldr r0, _080D2FA0 @ =sub_80D2FA4
- str r0, [r1, 0x1C]
-_080D2F9A:
- pop {r0}
- bx r0
- .align 2, 0
-_080D2FA0: .4byte sub_80D2FA4
- thumb_func_end sub_80D2F80
-
- thumb_func_start sub_80D2FA4
-sub_80D2FA4: @ 80D2FA4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x34]
- adds r0, r1, r2
- strh r0, [r4, 0x34]
- strh r0, [r4, 0x26]
- adds r1, 0x1
- strh r1, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x30
- ble _080D2FCE
- lsls r0, r1, 16
- cmp r0, 0
- ble _080D2FCE
- ldrh r0, [r4, 0x36]
- subs r1, r0, 0x5
- strh r1, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x36]
-_080D2FCE:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- ble _080D3000
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl move_anim_8072740
-_080D3000:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bne _080D300E
- adds r0, r4, 0
- bl move_anim_8072740
-_080D300E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D2FA4
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/rain.s b/asm/rain.s
deleted file mode 100755
index f8f68dd28..000000000
--- a/asm/rain.s
+++ /dev/null
@@ -1,123 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ rain
-
- thumb_func_start sub_80D30F0
-sub_80D30F0: @ 80D30F0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080D3178 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D3118
- ldr r1, _080D317C @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r5, 0xA]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0xC]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0xE]
-_080D3118:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- movs r2, 0x8
- ldrsh r0, [r5, r2]
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- bl __modsi3
- cmp r0, 0x1
- bne _080D3160
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xF0
- bl __umodsi3
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x50
- bl __umodsi3
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r0, _080D3180 @ =gSpriteTemplate_83D9130
- adds r1, r4, 0
- movs r3, 0x4
- bl CreateSprite
-_080D3160:
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bne _080D3172
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D3172:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3178: .4byte gTasks
-_080D317C: .4byte gBattleAnimArgs
-_080D3180: .4byte gSpriteTemplate_83D9130
- thumb_func_end sub_80D30F0
-
- thumb_func_start sub_80D3184
-sub_80D3184: @ 80D3184
- ldr r1, _080D318C @ =sub_80D3190
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080D318C: .4byte sub_80D3190
- thumb_func_end sub_80D3184
-
- thumb_func_start sub_80D3190
-sub_80D3190: @ 80D3190
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- bgt _080D31AE
- ldrh r0, [r2, 0x24]
- adds r0, 0x1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x26]
- adds r0, 0x4
- strh r0, [r2, 0x26]
-_080D31AE:
- adds r0, r2, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D31C2
- adds r0, r2, 0
- bl DestroySprite
-_080D31C2:
- pop {r0}
- bx r0
- thumb_func_end sub_80D3190
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/shock.s b/asm/shock.s
deleted file mode 100755
index 743aefe8a..000000000
--- a/asm/shock.s
+++ /dev/null
@@ -1,259 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ shock
-
- thumb_func_start sub_80D6294
-sub_80D6294: @ 80D6294
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D62D8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D62DC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D62E4
- ldr r2, _080D62E0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x22]
- b _080D62F8
- .align 2, 0
-_080D62D8: .4byte gBattleAnimBankTarget
-_080D62DC: .4byte gBattleAnimBankAttacker
-_080D62E0: .4byte gBattleAnimArgs
-_080D62E4:
- ldr r0, _080D631C @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r2, [r5, 0x22]
- adds r1, r2
- strh r1, [r5, 0x22]
- adds r2, r0, 0
-_080D62F8:
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x34]
- ldr r1, _080D6320 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6324 @ =sub_8078114
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D631C: .4byte gBattleAnimArgs
-_080D6320: .4byte move_anim_8074EE0
-_080D6324: .4byte sub_8078114
- thumb_func_end sub_80D6294
-
- thumb_func_start sub_80D6328
-sub_80D6328: @ 80D6328
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080D6340 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _080D63A0
- cmp r0, 0x1
- bgt _080D6344
- cmp r0, 0
- beq _080D634E
- b _080D63A0
- .align 2, 0
-_080D6340: .4byte gBattleAnimArgs
-_080D6344:
- cmp r0, 0x2
- beq _080D6358
- cmp r0, 0x3
- beq _080D637C
- b _080D63A0
-_080D634E:
- ldr r0, _080D6354 @ =gBattleAnimBankAttacker
- b _080D63A2
- .align 2, 0
-_080D6354: .4byte gBattleAnimBankAttacker
-_080D6358:
- ldr r4, _080D6370 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080D6374
- ldrb r4, [r4]
- b _080D63A4
- .align 2, 0
-_080D6370: .4byte gBattleAnimBankAttacker
-_080D6374:
- ldrb r0, [r4]
- adds r4, r6, 0
- eors r4, r0
- b _080D63A4
-_080D637C:
- ldr r0, _080D6398 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- movs r4, 0x2
- eors r0, r4
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D63A0
- ldr r0, _080D639C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- eors r4, r0
- b _080D63A4
- .align 2, 0
-_080D6398: .4byte gBattleAnimBankAttacker
-_080D639C: .4byte gBattleAnimBankTarget
-_080D63A0:
- ldr r0, _080D63C4 @ =gBattleAnimBankTarget
-_080D63A2:
- ldrb r4, [r0]
-_080D63A4:
- ldr r0, _080D63C8 @ =gBattleAnimArgs
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080D63CC
- adds r0, r4, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x1
- b _080D63DE
- .align 2, 0
-_080D63C4: .4byte gBattleAnimBankTarget
-_080D63C8: .4byte gBattleAnimArgs
-_080D63CC:
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x3
-_080D63DE:
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r7, _080D647C @ =gSineTable
- ldr r6, _080D6480 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x24]
- movs r1, 0
- ldrsh r0, [r6, r1]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x26]
- ldrh r1, [r6, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D6442
- adds r0, r4, 0
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r5, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
-_080D6442:
- ldrb r2, [r5, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 1
- adds r0, r7
- ldrh r0, [r0]
- ldr r3, _080D6484 @ =gOamMatrices
- lsls r2, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r7
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x2E]
- ldr r0, _080D6488 @ =sub_80DA48C
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D647C: .4byte gSineTable
-_080D6480: .4byte gBattleAnimArgs
-_080D6484: .4byte gOamMatrices
-_080D6488: .4byte sub_80DA48C
- thumb_func_end sub_80D6328
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/sunlight.s b/asm/sunlight.s
deleted file mode 100755
index 07895e1b9..000000000
--- a/asm/sunlight.s
+++ /dev/null
@@ -1,33 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ sunlight
-
- thumb_func_start sub_80D517C
-sub_80D517C: @ 80D517C
- push {lr}
- movs r1, 0
- strh r1, [r0, 0x20]
- strh r1, [r0, 0x22]
- movs r1, 0x3C
- strh r1, [r0, 0x2E]
- movs r1, 0x8C
- strh r1, [r0, 0x32]
- movs r1, 0x50
- strh r1, [r0, 0x36]
- ldr r1, _080D51A0 @ =sub_8078B34
- str r1, [r0, 0x1C]
- ldr r1, _080D51A4 @ =move_anim_8072740
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D51A0: .4byte sub_8078B34
-_080D51A4: .4byte move_anim_8072740
- thumb_func_end sub_80D517C
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/thunder.s b/asm/thunder.s
deleted file mode 100755
index df97608f9..000000000
--- a/asm/thunder.s
+++ /dev/null
@@ -1,68 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ thunder
-
- thumb_func_start sub_80D61C8
-sub_80D61C8: @ 80D61C8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D61E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D61F0
- ldr r0, _080D61EC @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080D61FC
- .align 2, 0
-_080D61E8: .4byte gBattleAnimBankAttacker
-_080D61EC: .4byte gBattleAnimArgs
-_080D61F0:
- ldr r1, _080D6210 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_080D61FC:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080D6214 @ =sub_80D6218
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6210: .4byte gBattleAnimArgs
-_080D6214: .4byte sub_80D6218
- thumb_func_end sub_80D61C8
-
- thumb_func_start sub_80D6218
-sub_80D6218: @ 80D6218
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D622E
- adds r0, r2, 0
- bl move_anim_8072740
-_080D622E:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6218
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/water.s b/asm/water.s
index e982d4265..4bf95ab59 100755
--- a/asm/water.s
+++ b/asm/water.s
@@ -7,420 +7,6 @@
@ water
- thumb_func_start sub_80D37FC
-sub_80D37FC: @ 80D37FC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D382C @ =gBattleAnimArgs
- ldrh r1, [r0, 0x8]
- strh r1, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- strh r1, [r4, 0x36]
- ldr r0, _080D3830 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D3834 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D382C: .4byte gBattleAnimArgs
-_080D3830: .4byte sub_8078B34
-_080D3834: .4byte move_anim_8072740
- thumb_func_end sub_80D37FC
-
- thumb_func_start sub_80D3838
-sub_80D3838: @ 80D3838
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D3850 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080D3854
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D385C
- .align 2, 0
-_080D3850: .4byte gBattleAnimArgs
-_080D3854:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
-_080D385C:
- ldr r0, _080D386C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x3C]
- ldr r0, _080D3870 @ =sub_80D3874
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D386C: .4byte gBattleAnimArgs
-_080D3870: .4byte sub_80D3874
- thumb_func_end sub_80D3838
-
- thumb_func_start sub_80D3874
-sub_80D3874: @ 80D3874
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D38B4
- adds r0, r4, 0
- bl move_anim_8072740
-_080D38B4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D3874
-
- thumb_func_start sub_80D38BC
-sub_80D38BC: @ 80D38BC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r1, _080D398C @ =REG_BLDCNT
- ldr r2, _080D3990 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- ldr r2, _080D3994 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- ldrb r1, [r2, 0x1]
- movs r0, 0x3F
- ands r0, r1
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2, 0x1]
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- add r6, sp, 0x10
- add r0, sp, 0xC
- mov r12, r0
- movs r5, 0
- ldr r1, _080D3998 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r6
- ldr r7, _080D399C @ =0x85000400
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D3920:
- str r5, [sp, 0x10]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- str r7, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D3920
- str r5, [sp, 0x10]
- str r6, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r0, 0
- mov r3, r12
- strb r0, [r3]
- strb r0, [r3]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0x10]
- ldr r0, _080D3998 @ =0x040000d4
- str r6, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D399C @ =0x85000400
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D39B8
- ldr r2, _080D3994 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080D39A0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D39A8
- ldr r0, _080D39A4 @ =gUnknown_08E70968
- b _080D39AA
- .align 2, 0
-_080D398C: .4byte REG_BLDCNT
-_080D3990: .4byte 0x00003f42
-_080D3994: .4byte REG_BG1CNT
-_080D3998: .4byte 0x040000d4
-_080D399C: .4byte 0x85000400
-_080D39A0: .4byte gBattleAnimBankAttacker
-_080D39A4: .4byte gUnknown_08E70968
-_080D39A8:
- ldr r0, _080D39B4 @ =gUnknown_08E70C38
-_080D39AA:
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- b _080D39CE
- .align 2, 0
-_080D39B4: .4byte gUnknown_08E70C38
-_080D39B8:
- ldr r0, _080D39F0 @ =gUnknown_08E70F0C
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0x1
- bl sub_80763FC
-_080D39CE:
- ldr r0, _080D39F4 @ =gBattleAnimBackgroundImage_Surf
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080D39F8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D3A00
- ldr r0, _080D39FC @ =gBattleAnimBackgroundPalette_Surf
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080D3A0E
- .align 2, 0
-_080D39F0: .4byte gUnknown_08E70F0C
-_080D39F4: .4byte gBattleAnimBackgroundImage_Surf
-_080D39F8: .4byte gBattleAnimArgs
-_080D39FC: .4byte gBattleAnimBackgroundPalette_Surf
-_080D3A00:
- ldr r0, _080D3A78 @ =gBattleAnimBackgroundImageMuddyWater_Pal
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_080D3A0E:
- ldr r0, _080D3A7C @ =sub_80D3D68
- ldr r4, _080D3A80 @ =gTasks
- mov r2, r10
- lsls r5, r2, 2
- adds r1, r5, r2
- lsls r1, 3
- adds r6, r1, r4
- ldrb r1, [r6, 0x7]
- adds r1, 0x1
- lsls r1, 24
- lsrs r1, 24
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r3, 0
- mov r9, r3
- mov r0, r8
- strh r0, [r6, 0x26]
- mov r1, r8
- lsls r0, r1, 2
- add r0, r8
- lsls r0, 3
- adds r7, r0, r4
- mov r2, r9
- strh r2, [r7, 0x8]
- movs r0, 0x80
- lsls r0, 5
- strh r0, [r7, 0xA]
- strh r0, [r7, 0xC]
- bl NotInBattle
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- beq _080D3A94
- ldr r3, _080D3A84 @ =0x0000ffb0
- adds r0, r3, 0
- ldr r1, _080D3A88 @ =gUnknown_030042C0
- strh r0, [r1]
- ldr r2, _080D3A8C @ =0x0000ffd0
- adds r0, r2, 0
- ldr r3, _080D3A90 @ =gUnknown_030041B4
- strh r0, [r3]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- movs r0, 0x1
- strh r0, [r6, 0xA]
- mov r0, r9
- strh r0, [r7, 0xE]
- b _080D3AEE
- .align 2, 0
-_080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal
-_080D3A7C: .4byte sub_80D3D68
-_080D3A80: .4byte gTasks
-_080D3A84: .4byte 0x0000ffb0
-_080D3A88: .4byte gUnknown_030042C0
-_080D3A8C: .4byte 0x0000ffd0
-_080D3A90: .4byte gUnknown_030041B4
-_080D3A94:
- ldr r0, _080D3AC4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x1
- bne _080D3AD8
- ldr r2, _080D3AC8 @ =0x0000ff20
- adds r0, r2, 0
- ldr r3, _080D3ACC @ =gUnknown_030042C0
- strh r0, [r3]
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldr r3, _080D3AD0 @ =gUnknown_030041B4
- strh r0, [r3]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- ldr r0, _080D3AD4 @ =0x0000ffff
- strh r0, [r6, 0xA]
- strh r1, [r7, 0xE]
- b _080D3AEE
- .align 2, 0
-_080D3AC4: .4byte gBattleAnimBankAttacker
-_080D3AC8: .4byte 0x0000ff20
-_080D3ACC: .4byte gUnknown_030042C0
-_080D3AD0: .4byte gUnknown_030041B4
-_080D3AD4: .4byte 0x0000ffff
-_080D3AD8:
- ldr r0, _080D3B1C @ =gUnknown_030042C0
- strh r4, [r0]
- ldr r1, _080D3B20 @ =0x0000ffd0
- adds r0, r1, 0
- ldr r2, _080D3B24 @ =gUnknown_030041B4
- strh r0, [r2]
- ldr r0, _080D3B28 @ =0x0000fffe
- strh r0, [r6, 0x8]
- movs r0, 0x1
- strh r0, [r6, 0xA]
- strh r4, [r7, 0xE]
-_080D3AEE:
- ldr r1, _080D3B2C @ =REG_BG1HOFS
- ldr r3, _080D3B1C @ =gUnknown_030042C0
- ldrh r0, [r3]
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _080D3B24 @ =gUnknown_030041B4
- ldrh r0, [r2]
- strh r0, [r1]
- ldr r1, _080D3B30 @ =gTasks
- mov r3, r8
- lsls r0, r3, 2
- add r0, r8
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0xE
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080D3B34
- movs r0, 0x30
- strh r0, [r2, 0x10]
- movs r0, 0x70
- b _080D3B38
- .align 2, 0
-_080D3B1C: .4byte gUnknown_030042C0
-_080D3B20: .4byte 0x0000ffd0
-_080D3B24: .4byte gUnknown_030041B4
-_080D3B28: .4byte 0x0000fffe
-_080D3B2C: .4byte REG_BG1HOFS
-_080D3B30: .4byte gTasks
-_080D3B34:
- movs r0, 0
- strh r0, [r2, 0x10]
-_080D3B38:
- strh r0, [r2, 0x12]
- mov r2, r10
- adds r0, r5, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0x1
- strh r1, [r0, 0x14]
- ldr r1, _080D3B5C @ =sub_80D3B60
- str r1, [r0]
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3B5C: .4byte sub_80D3B60
- thumb_func_end sub_80D38BC
-
thumb_func_start sub_80D3B60
sub_80D3B60: @ 80D3B60
push {r4-r7,lr}
diff --git a/asm/wisp_orb.s b/asm/wisp_orb.s
deleted file mode 100755
index cb5920ba4..000000000
--- a/asm/wisp_orb.s
+++ /dev/null
@@ -1,230 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ wisp_orb
-
- thumb_func_start sub_80D5B0C
-sub_80D5B0C: @ 80D5B0C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D5B80
- cmp r0, 0x1
- bgt _080D5B22
- cmp r0, 0
- beq _080D5B28
- b _080D5C4E
-_080D5B22:
- cmp r0, 0x2
- beq _080D5BDE
- b _080D5C4E
-_080D5B28:
- adds r0, r5, 0
- movs r1, 0
- bl sub_80787B0
- ldr r4, _080D5B50 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x3C]
- ldr r0, _080D5B54 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5B58
- movs r0, 0x4
- b _080D5B5A
- .align 2, 0
-_080D5B50: .4byte gBattleAnimArgs
-_080D5B54: .4byte gBattleAnimBankAttacker
-_080D5B58:
- ldr r0, _080D5B78 @ =0x0000fffc
-_080D5B5A:
- strh r0, [r5, 0x36]
- ldr r0, _080D5B7C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080D5BD6
- .align 2, 0
-_080D5B78: .4byte 0x0000fffc
-_080D5B7C: .4byte gBattleAnimBankTarget
-_080D5B80:
- ldrh r0, [r5, 0x30]
- adds r0, 0xC0
- strh r0, [r5, 0x30]
- ldr r0, _080D5BA0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5BA4
- ldrh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- b _080D5BAA
- .align 2, 0
-_080D5BA0: .4byte gBattleAnimBankAttacker
-_080D5BA4:
- ldrh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 24
-_080D5BAA:
- strh r0, [r5, 0x26]
- movs r2, 0x32
- ldrsh r0, [r5, r2]
- movs r2, 0x36
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x32]
- adds r0, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080D5C4E
- movs r0, 0
- strh r0, [r5, 0x34]
-_080D5BD6:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080D5C4E
-_080D5BDE:
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- movs r2, 0x36
- ldrsh r1, [r5, r2]
- bl Sin
- adds r2, r0, 0
- movs r3, 0
- strh r2, [r5, 0x24]
- ldrh r0, [r5, 0x32]
- adds r0, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080D5C4E
- ldrh r0, [r5, 0x20]
- adds r1, r2, r0
- strh r1, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r3, [r5, 0x26]
- strh r3, [r5, 0x24]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0x2E]
- strh r1, [r5, 0x30]
- ldr r4, _080D5C54 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078BD4
- ldr r0, _080D5C58 @ =sub_80D5C5C
- str r0, [r5, 0x1C]
-_080D5C4E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5C54: .4byte gBattleAnimBankTarget
-_080D5C58: .4byte sub_80D5C5C
- thumb_func_end sub_80D5B0C
-
- thumb_func_start sub_80D5C5C
-sub_80D5C5C: @ 80D5C5C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D5CB4
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x10
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080D5C92
- cmp r2, 0xC4
- ble _080D5CBA
-_080D5C92:
- lsls r0, 16
- cmp r0, 0
- ble _080D5CBA
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D5CBA
- ldr r0, _080D5CB0 @ =gUnknown_0202F7D2
- movs r1, 0
- ldrsb r1, [r0, r1]
- movs r0, 0x90
- bl PlaySE12WithPanning
- b _080D5CBA
- .align 2, 0
-_080D5CB0: .4byte gUnknown_0202F7D2
-_080D5CB4:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D5CBA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5C5C
-
- .align 2, 0 @ Don't pad with nop.