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authorU-Maria-PC\Maria <throwawaygolem@gmail.com>2017-08-02 19:29:36 -0400
committerU-Maria-PC\Maria <throwawaygolem@gmail.com>2017-08-02 19:29:36 -0400
commit9f625c9ec3129d9908d7a9498df58542bd66676a (patch)
tree57bdd45f7afba03be1f6512c0686127ae9fc5684 /asm
parentabc36f9930a18e2302d9752ca695c41c555c341d (diff)
decompiled up to sub_80cb438
Diffstat (limited to 'asm')
-rw-r--r--asm/battle_anim_80CA710.s1782
1 files changed, 0 insertions, 1782 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index fd5b9fb88..da2250042 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,1788 +6,6 @@
.text
- thumb_func_start sub_80CA710
-sub_80CA710: @ 80CA710
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080CA744 @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080CA748 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CA74C
- ldrh r0, [r5, 0x8]
- negs r0, r0
- b _080CA74E
- .align 2, 0
-_080CA744: .4byte gBattleAnimArgs
-_080CA748: .4byte gBattleAnimPlayerMonIndex
-_080CA74C:
- ldrh r0, [r5, 0x8]
-_080CA74E:
- strh r0, [r4, 0x34]
- ldr r0, _080CA760 @ =gBattleAnimArgs
- ldrh r0, [r0, 0xA]
- strh r0, [r4, 0x36]
- ldr r0, _080CA764 @ =sub_80CA768
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA760: .4byte gBattleAnimArgs
-_080CA764: .4byte sub_80CA768
- thumb_func_end sub_80CA710
-
- thumb_func_start sub_80CA768
-sub_80CA768: @ 80CA768
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080CA7A4
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x32]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r1, r0
- strh r1, [r4, 0x32]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080CA7AA
-_080CA7A4:
- adds r0, r4, 0
- bl move_anim_8072740
-_080CA7AA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CA768
-
- thumb_func_start sub_80CA7B0
-sub_80CA7B0: @ 80CA7B0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080CA7F0 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r5, _080CA7F4 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, _080CA7F8 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080CA7FC @ =move_anim_8074EE0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA7F0: .4byte gBattleAnimArgs
-_080CA7F4: .4byte gBattleAnimPlayerMonIndex
-_080CA7F8: .4byte sub_8078B34
-_080CA7FC: .4byte move_anim_8074EE0
- thumb_func_end sub_80CA7B0
-
- thumb_func_start sub_80CA800
-sub_80CA800: @ 80CA800
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080CA848 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x6]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldr r5, _080CA84C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, _080CA850 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080CA854 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA848: .4byte gBattleAnimArgs
-_080CA84C: .4byte gBattleAnimEnemyMonIndex
-_080CA850: .4byte sub_8078B34
-_080CA854: .4byte move_anim_8072740
- thumb_func_end sub_80CA800
-
- thumb_func_start sub_80CA858
-sub_80CA858: @ 80CA858
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r6, _080CA8A8 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r5, _080CA8AC @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r6, 0x6]
- strh r0, [r4, 0x38]
- ldr r1, _080CA8B0 @ =sub_80CA8B4
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA8A8: .4byte gBattleAnimArgs
-_080CA8AC: .4byte gBattleAnimEnemyMonIndex
-_080CA8B0: .4byte sub_80CA8B4
- thumb_func_end sub_80CA858
-
- thumb_func_start sub_80CA8B4
-sub_80CA8B4: @ 80CA8B4
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080CA8CA
- adds r0, r4, 0
- bl DestroySprite
- b _080CA91E
-_080CA8CA:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x7F
- ble _080CA8E4
- ldr r0, _080CA8E0 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- adds r0, 0x1
- b _080CA8EE
- .align 2, 0
-_080CA8E0: .4byte gBattleAnimEnemyMonIndex
-_080CA8E4:
- ldr r0, _080CA924 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- adds r0, 0x6
-_080CA8EE:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x5
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xE
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0xF
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
-_080CA91E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA924: .4byte gBattleAnimEnemyMonIndex
- thumb_func_end sub_80CA8B4
-
- thumb_func_start sub_80CA928
-sub_80CA928: @ 80CA928
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080CA998 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x8]
- subs r0, 0x1
- movs r2, 0
- strh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080CA982
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- movs r0, 0x6
- strh r0, [r5, 0x8]
- ldr r1, _080CA99C @ =gBattleAnimArgs
- movs r0, 0xF
- strh r0, [r1]
- strh r2, [r1, 0x2]
- movs r0, 0x50
- strh r0, [r1, 0x4]
- strh r2, [r1, 0x6]
- ldr r4, _080CA9A0 @ =gSpriteTemplate_83D631C
- ldr r0, _080CA9A4 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- adds r3, r0, 0
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- movs r1, 0
- movs r2, 0
- bl CreateSpriteAndAnimate
-_080CA982:
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0xF
- bne _080CA990
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080CA990:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA998: .4byte gTasks
-_080CA99C: .4byte gBattleAnimArgs
-_080CA9A0: .4byte gSpriteTemplate_83D631C
-_080CA9A4: .4byte gBattleAnimEnemyMonIndex
- thumb_func_end sub_80CA928
-
- thumb_func_start sub_80CA9A8
-sub_80CA9A8: @ 80CA9A8
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r6, _080CA9EC @ =gBattleAnimArgs
- ldrh r0, [r6, 0x6]
- strh r0, [r4, 0x2E]
- ldr r5, _080CA9F0 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080CA9F4 @ =sub_80CA9F8
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CA9EC: .4byte gBattleAnimArgs
-_080CA9F0: .4byte gBattleAnimPlayerMonIndex
-_080CA9F4: .4byte sub_80CA9F8
- thumb_func_end sub_80CA9A8
-
- thumb_func_start sub_80CA9F8
-sub_80CA9F8: @ 80CA9F8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080CAA0C
- adds r0, r4, 0
- bl move_anim_8072740
-_080CAA0C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CA9F8
-
- thumb_func_start sub_80CAA14
-sub_80CAA14: @ 80CAA14
- push {r4,r5,lr}
- adds r5, r0, 0
- bl Random
- adds r1, r0, 0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x7
- ands r1, r0
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r4, _080CAA5C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CAA60
- ldrh r0, [r5, 0x20]
- subs r0, 0x14
- b _080CAA64
- .align 2, 0
-_080CAA5C: .4byte gBattleAnimPlayerMonIndex
-_080CAA60:
- ldrh r0, [r5, 0x20]
- adds r0, 0x14
-_080CAA64:
- strh r0, [r5, 0x20]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x1F
- ands r0, r1
- adds r0, 0x40
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080CAAC4 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078D60
- bl Random
- movs r1, 0xFF
- ands r1, r0
- strh r1, [r5, 0x38]
- adds r0, r5, 0
- adds r0, 0x43
- ldrb r0, [r0]
- strh r0, [r5, 0x3A]
- ldr r1, _080CAAC8 @ =sub_80CAACC
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAAC4: .4byte gBattleAnimEnemyMonIndex
-_080CAAC8: .4byte sub_80CAACC
- thumb_func_end sub_80CAA14
-
- thumb_func_start sub_80CAACC
-sub_80CAACC: @ 80CAACC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078CE8
- lsls r0, 24
- cmp r0, 0
- beq _080CAAE2
- adds r0, r4, 0
- bl move_anim_8072740
- b _080CAB12
-_080CAAE2:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xC
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x7E
- bgt _080CAAFE
- ldrh r0, [r4, 0x3A]
- b _080CAB02
-_080CAAFE:
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
-_080CAB02:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- adds r0, 0x18
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
-_080CAB12:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CAACC
-
- thumb_func_start sub_80CAB18
-sub_80CAB18: @ 80CAB18
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080CAB78 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CAB38
- ldr r1, _080CAB7C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080CAB38:
- ldr r4, _080CAB7C @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, _080CAB80 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r6, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- adds r0, r6, 0
- bl sub_80786EC
- ldr r0, _080CAB84 @ =sub_80CAB88
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAB78: .4byte gBattleAnimPlayerMonIndex
-_080CAB7C: .4byte gBattleAnimArgs
-_080CAB80: .4byte gBattleAnimEnemyMonIndex
-_080CAB84: .4byte sub_80CAB88
- thumb_func_end sub_80CAB18
-
- thumb_func_start sub_80CAB88
-sub_80CAB88: @ 80CAB88
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080CABB2
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- ldr r0, _080CABB8 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080CABBC @ =sub_80CABC0
- adds r0, r4, 0
- bl oamt_set_x3A_32
-_080CABB2:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CABB8: .4byte sub_80782D8
-_080CABBC: .4byte sub_80CABC0
- thumb_func_end sub_80CAB88
-
- thumb_func_start sub_80CABC0
-sub_80CABC0: @ 80CABC0
- push {r4,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- movs r0, 0x3C
- strh r0, [r4, 0x2E]
- ldr r0, _080CABF0 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080CABF4 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CABF0: .4byte sub_80782D8
-_080CABF4: .4byte move_anim_8072740
- thumb_func_end sub_80CABC0
-
- thumb_func_start sub_80CABF8
-sub_80CABF8: @ 80CABF8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r5, _080CAC3C @ =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- adds r0, r4, 0
- bl StartSpriteAnim
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080CAC22
- ldrb r0, [r4, 0x1]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x1]
-_080CAC22:
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldr r1, _080CAC40 @ =sub_80CAC44
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAC3C: .4byte gBattleAnimArgs
-_080CAC40: .4byte sub_80CAC44
- thumb_func_end sub_80CABF8
-
- thumb_func_start sub_80CAC44
-sub_80CAC44: @ 80CAC44
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- negs r1, r1
- bl Cos
- ldrh r1, [r4, 0x32]
- adds r1, 0x18
- strh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080CAC98
- ldr r0, _080CAC94 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- b _080CACBC
- .align 2, 0
-_080CAC94: .4byte gBattleAnimEnemyMonIndex
-_080CAC98:
- ldr r0, _080CACE8 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079ED4
- adds r0, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x3
- bls _080CACAC
- movs r2, 0x3
-_080CACAC:
- movs r0, 0x3
- ands r2, r0
- lsls r2, 2
- ldrb r1, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
-_080CACBC:
- strb r0, [r4, 0x5]
- ldrh r0, [r4, 0x30]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080CACE0
- adds r0, r4, 0
- bl move_anim_8072740
-_080CACE0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CACE8: .4byte gBattleAnimEnemyMonIndex
- thumb_func_end sub_80CAC44
-
- thumb_func_start sub_80CACEC
-sub_80CACEC: @ 80CACEC
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080CAD06
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- bne _080CAD0E
-_080CAD06:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080CAD4A
-_080CAD0E:
- ldr r0, _080CAD2C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CAD34
- ldr r0, _080CAD30 @ =REG_BG2CNT
- ldrb r1, [r0]
- movs r2, 0x3
- orrs r1, r2
- strb r1, [r0]
- b _080CAD44
- .align 2, 0
-_080CAD2C: .4byte gBattleAnimEnemyMonIndex
-_080CAD30: .4byte REG_BG2CNT
-_080CAD34:
- ldr r2, _080CAD50 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080CAD44:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080CAD4A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAD50: .4byte REG_BG1CNT
- thumb_func_end sub_80CACEC
-
- thumb_func_start sub_80CAD54
-sub_80CAD54: @ 80CAD54
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r5, _080CAD9C @ =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldr r0, _080CADA0 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x4]
- adds r0, r5
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- movs r0, 0x40
- strh r0, [r4, 0x38]
- ldr r1, _080CADA4 @ =sub_80CADA8
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAD9C: .4byte gBattleAnimArgs
-_080CADA0: .4byte gBattleAnimPlayerMonIndex
-_080CADA4: .4byte sub_80CADA8
- thumb_func_end sub_80CAD54
-
- thumb_func_start sub_80CADA8
-sub_80CADA8: @ 80CADA8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080CAE14
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x5
- negs r1, r1
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080CADF4
- ldr r0, _080CADF0 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- subs r0, 0x1
- b _080CADFE
- .align 2, 0
-_080CADF0: .4byte gBattleAnimPlayerMonIndex
-_080CADF4:
- ldr r0, _080CAE10 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- adds r0, 0x1
-_080CADFE:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- adds r0, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080CAE1A
- .align 2, 0
-_080CAE10: .4byte gBattleAnimPlayerMonIndex
-_080CAE14:
- adds r0, r4, 0
- bl move_anim_8072740
-_080CAE1A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CADA8
-
- thumb_func_start sub_80CAE20
-sub_80CAE20: @ 80CAE20
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080CAE68 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldr r0, _080CAE6C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x4]
- adds r0, r5
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- movs r0, 0x40
- strh r0, [r4, 0x38]
- ldr r1, _080CAE70 @ =sub_80CAE74
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAE68: .4byte gBattleAnimArgs
-_080CAE6C: .4byte gBattleAnimPlayerMonIndex
-_080CAE70: .4byte sub_80CAE74
- thumb_func_end sub_80CAE20
-
- thumb_func_start sub_80CAE74
-sub_80CAE74: @ 80CAE74
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080CAECC
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r1, [r4, 0x38]
- adds r0, r1, 0
- subs r0, 0x3B
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x4
- bls _080CAEAC
- adds r0, r1, 0
- subs r0, 0xBB
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x4
- bhi _080CAEC0
-_080CAEAC:
- ldrb r2, [r4, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- eors r1, r0
- lsls r1, 1
- subs r0, 0x47
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x3]
-_080CAEC0:
- ldrh r0, [r4, 0x38]
- adds r0, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080CAED2
-_080CAECC:
- adds r0, r4, 0
- bl move_anim_8072740
-_080CAED2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CAE74
-
- thumb_func_start sub_80CAED8
-sub_80CAED8: @ 80CAED8
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080CAF14 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r1, _080CAF18 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldr r0, _080CAF1C @ =sub_80CAF20
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CAF14: .4byte gBattleAnimPlayerMonIndex
-_080CAF18: .4byte gBattleAnimArgs
-_080CAF1C: .4byte sub_80CAF20
- thumb_func_end sub_80CAED8
-
- thumb_func_start sub_80CAF20
-sub_80CAF20: @ 80CAF20
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x32]
- movs r2, 0x32
- ldrsh r3, [r1, r2]
- cmp r3, 0
- bne _080CAF54
- ldrh r0, [r1, 0x30]
- movs r2, 0x1
- ands r2, r0
- cmp r2, 0
- beq _080CAF42
- movs r0, 0x80
- strh r0, [r1, 0x2E]
- strh r3, [r1, 0x30]
- strh r3, [r1, 0x32]
- b _080CAF48
-_080CAF42:
- strh r2, [r1, 0x2E]
- strh r2, [r1, 0x30]
- strh r2, [r1, 0x32]
-_080CAF48:
- ldr r0, _080CAF50 @ =sub_80CAF6C
- str r0, [r1, 0x1C]
- b _080CAF68
- .align 2, 0
-_080CAF50: .4byte sub_80CAF6C
-_080CAF54:
- subs r0, 0x1
- strh r0, [r1, 0x32]
- ldrh r0, [r1, 0x2E]
- ldrh r2, [r1, 0x20]
- adds r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0x30]
- ldrh r2, [r1, 0x22]
- adds r0, r2
- strh r0, [r1, 0x22]
-_080CAF68:
- pop {r0}
- bx r0
- thumb_func_end sub_80CAF20
-
- thumb_func_start sub_80CAF6C
-sub_80CAF6C: @ 80CAF6C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CAF8C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CAF90
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x19
- bl Sin
- negs r0, r0
- b _080CAF9A
- .align 2, 0
-_080CAF8C: .4byte gBattleAnimPlayerMonIndex
-_080CAF90:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x19
- bl Sin
-_080CAF9A:
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080CAFBA
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
-_080CAFBA:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x50
- ble _080CAFC8
- adds r0, r4, 0
- bl move_anim_8072740
-_080CAFC8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CAF6C
-
- thumb_func_start sub_80CAFD0
-sub_80CAFD0: @ 80CAFD0
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080CB024 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CAFF0
- ldr r1, _080CB028 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080CAFF0:
- ldr r6, _080CB028 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- movs r1, 0xC
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080CB030
- ldr r4, _080CB02C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- b _080CB050
- .align 2, 0
-_080CB024: .4byte gBattleAnimPlayerMonIndex
-_080CB028: .4byte gBattleAnimArgs
-_080CB02C: .4byte gBattleAnimEnemyMonIndex
-_080CB030:
- ldr r0, _080CB07C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl sub_807A3FC
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x32]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
-_080CB050:
- strh r0, [r5, 0x36]
- ldr r0, _080CB080 @ =gBattleAnimArgs
- ldrh r0, [r0, 0xA]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080CB084 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- adds r4, r0, 0
- ldr r0, _080CB07C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080CB088
- movs r0, 0x1
- b _080CB08A
- .align 2, 0
-_080CB07C: .4byte gBattleAnimEnemyMonIndex
-_080CB080: .4byte gBattleAnimArgs
-_080CB084: .4byte gBattleAnimPlayerMonIndex
-_080CB088:
- movs r0, 0
-_080CB08A:
- strh r0, [r5, 0x2E]
- ldr r0, _080CB098 @ =sub_80CB09C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB098: .4byte sub_80CB09C
- thumb_func_end sub_80CAFD0
-
- thumb_func_start sub_80CB09C
-sub_80CB09C: @ 80CB09C
- push {r4-r7,lr}
- adds r6, r0, 0
- movs r7, 0
- ldrh r5, [r6, 0x2E]
- ldrh r4, [r6, 0x3C]
- movs r0, 0x1
- strh r0, [r6, 0x2E]
- adds r0, r6, 0
- bl sub_8078718
- ldrh r0, [r6, 0x3C]
- strh r5, [r6, 0x2E]
- lsls r4, 16
- asrs r4, 16
- cmp r4, 0xC8
- ble _080CB0CE
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x37
- bgt _080CB0CE
- ldrh r0, [r6, 0x6]
- cmp r0, 0
- bne _080CB0D4
- adds r0, 0x1
- strh r0, [r6, 0x6]
-_080CB0CE:
- ldrh r0, [r6, 0x6]
- cmp r0, 0
- beq _080CB106
-_080CB0D4:
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080CB106
- adds r3, r6, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r6, 0x6]
- adds r0, 0x1
- strh r0, [r6, 0x6]
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1E
- bne _080CB106
- movs r7, 0x1
-_080CB106:
- movs r2, 0x20
- ldrsh r0, [r6, r2]
- movs r2, 0x24
- ldrsh r1, [r6, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080CB130
- movs r0, 0x22
- ldrsh r1, [r6, r0]
- movs r2, 0x26
- ldrsh r0, [r6, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080CB130
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080CB132
-_080CB130:
- movs r7, 0x1
-_080CB132:
- cmp r7, 0
- beq _080CB13C
- adds r0, r6, 0
- bl move_anim_8072740
-_080CB13C:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80CB09C
-
- thumb_func_start sub_80CB144
-sub_80CB144: @ 80CB144
- push {r4,lr}
- adds r4, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080CB170
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CB170
- ldr r0, _080CB198 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
-_080CB170:
- ldrh r0, [r4, 0x22]
- adds r0, 0x20
- strh r0, [r4, 0x22]
- ldr r1, _080CB19C @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x36]
- ldr r0, _080CB1A0 @ =sub_80CB1A4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB198: .4byte gBattleAnimEnemyMonIndex
-_080CB19C: .4byte gBattleAnimArgs
-_080CB1A0: .4byte sub_80CB1A4
- thumb_func_end sub_80CB144
-
- thumb_func_start sub_80CB1A4
-sub_80CB1A4: @ 80CB1A4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0xFF
- bne _080CB1BA
- ldrh r0, [r4, 0x22]
- subs r0, 0x2
- strh r0, [r4, 0x22]
- b _080CB1C8
-_080CB1BA:
- cmp r0, 0
- ble _080CB1C8
- ldrh r0, [r4, 0x22]
- subs r0, 0x2
- strh r0, [r4, 0x22]
- subs r0, r1, 0x2
- strh r0, [r4, 0x30]
-_080CB1C8:
- ldrh r3, [r4, 0x32]
- ldrh r5, [r4, 0x38]
- adds r2, r3, r5
- strh r2, [r4, 0x38]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r5, 0x36
- ldrsh r0, [r4, r5]
- cmp r1, r0
- bge _080CB1E0
- adds r0, r2, r3
- strh r0, [r4, 0x38]
-_080CB1E0:
- ldrh r1, [r4, 0x38]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r5, 0x38
- ldrsh r0, [r4, r5]
- movs r1, 0x5
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x7F
- bgt _080CB220
- ldr r0, _080CB21C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x1
- b _080CB22E
- .align 2, 0
-_080CB21C: .4byte gBattleAnimEnemyMonIndex
-_080CB220:
- ldr r0, _080CB258 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
-_080CB22E:
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080CB252
- adds r0, r4, 0
- bl move_anim_8072740
-_080CB252:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB258: .4byte gBattleAnimEnemyMonIndex
- thumb_func_end sub_80CB1A4
-
- thumb_func_start sub_80CB25C
-sub_80CB25C: @ 80CB25C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0
- bl sub_8078764
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r4, _080CB290 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x3C]
- ldr r0, _080CB294 @ =sub_80CB298
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB290: .4byte gBattleAnimArgs
-_080CB294: .4byte sub_80CB298
- thumb_func_end sub_80CB25C
-
- thumb_func_start sub_80CB298
-sub_80CB298: @ 80CB298
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CB2C8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080CB2CC @ =0x0000ffff
- cmp r1, r0
- bne _080CB2C2
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x2E]
- ldr r0, _080CB2D0 @ =sub_80CB2D4
- str r0, [r4, 0x1C]
-_080CB2C2:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB2C8: .4byte gBattleAnimArgs
-_080CB2CC: .4byte 0x0000ffff
-_080CB2D0: .4byte sub_80CB2D4
- thumb_func_end sub_80CB298
-
- thumb_func_start sub_80CB2D4
-sub_80CB2D4: @ 80CB2D4
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CB2EC
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- b _080CB2F0
-_080CB2EC:
- ldrh r0, [r4, 0x2E]
- subs r0, 0xB
-_080CB2F0:
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080CB30C
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x32]
-_080CB30C:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080CB33A
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- cmp r0, 0
- ble _080CB334
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- b _080CB33A
-_080CB334:
- adds r0, r4, 0
- bl move_anim_8072740
-_080CB33A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CB2D4
-
- thumb_func_start sub_80CB340
-sub_80CB340: @ 80CB340
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080CB36C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 29
- cmp r0, 0
- bge _080CB370
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080CB396
- .align 2, 0
-_080CB36C: .4byte gSprites
-_080CB370:
- adds r0, r2, 0
- movs r1, 0x1
- bl sub_8078E70
- ldr r1, _080CB39C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r2, _080CB3A0 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x8]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0xA]
- movs r1, 0x80
- lsls r1, 1
- strh r1, [r0, 0x1E]
- ldr r1, _080CB3A4 @ =sub_80CB3A8
- str r1, [r0]
-_080CB396:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB39C: .4byte gTasks
-_080CB3A0: .4byte gBattleAnimArgs
-_080CB3A4: .4byte sub_80CB3A8
- thumb_func_end sub_80CB340
-
- thumb_func_start sub_80CB3A8
-sub_80CB3A8: @ 80CB3A8
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080CB428 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x8]
- ldrh r0, [r4, 0x1C]
- adds r1, r0
- strh r1, [r4, 0x1C]
- ldr r2, _080CB42C @ =gSprites
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r5, r0, r2
- lsls r1, 16
- asrs r1, 24
- strh r1, [r5, 0x24]
- ldr r0, _080CB430 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CB3F2
- ldrh r0, [r5, 0x24]
- negs r0, r0
- strh r0, [r5, 0x24]
-_080CB3F2:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x10
- strh r0, [r4, 0x1E]
- movs r0, 0x1E
- ldrsh r2, [r4, r0]
- adds r0, r6, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- adds r0, r6, 0
- bl sub_8079A64
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080CB420
- strh r0, [r4, 0x8]
- ldr r0, _080CB434 @ =sub_80CB438
- str r0, [r4]
-_080CB420:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB428: .4byte gTasks
-_080CB42C: .4byte gSprites
-_080CB430: .4byte gBattleAnimEnemyMonIndex
-_080CB434: .4byte sub_80CB438
- thumb_func_end sub_80CB3A8
-
- thumb_func_start sub_80CB438
-sub_80CB438: @ 80CB438
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r0, _080CB484 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080CB488 @ =0x0000ffff
- cmp r1, r0
- bne _080CB494
- ldr r0, _080CB48C @ =gTasks
- lsls r2, r3, 2
- adds r1, r2, r3
- lsls r1, 3
- adds r6, r1, r0
- movs r1, 0x8
- ldrsh r5, [r6, r1]
- adds r4, r0, 0
- cmp r5, 0
- bne _080CB4A8
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl sub_8078F40
- ldr r1, _080CB490 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- strh r5, [r0, 0x24]
- strh r5, [r0, 0x26]
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
- b _080CB4C2
- .align 2, 0
-_080CB484: .4byte gBattleAnimArgs
-_080CB488: .4byte 0x0000ffff
-_080CB48C: .4byte gTasks
-_080CB490: .4byte gSprites
-_080CB494:
- ldr r1, _080CB4C8 @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r0, r1
- movs r4, 0x8
- ldrsh r0, [r0, r4]
- adds r4, r1, 0
- cmp r0, 0
- beq _080CB4C2
-_080CB4A8:
- adds r1, r2, r3
- lsls r1, 3
- adds r1, r4
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080CB4C2
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080CB4C2:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CB4C8: .4byte gTasks
- thumb_func_end sub_80CB438
-
thumb_func_start sub_80CB4CC
sub_80CB4CC: @ 80CB4CC
push {r4-r6,lr}