summaryrefslogtreecommitdiff
path: root/data/event_scripts.s
diff options
context:
space:
mode:
authorCameron Hall <cameronghall@cox.net>2018-01-16 22:25:35 -0600
committerCameron Hall <cameronghall@cox.net>2018-01-16 22:25:35 -0600
commit91cfb6a564f73f02eb57792f8a0f4aa82e1867d1 (patch)
tree16c7a1de365dabdd85dcc3621ea366fb79a5282c /data/event_scripts.s
parent6b5a7d8611103ab2ee0210dc6d87bd42f4e3317f (diff)
add debug ifdefs
Diffstat (limited to 'data/event_scripts.s')
-rw-r--r--data/event_scripts.s1271
1 files changed, 916 insertions, 355 deletions
diff --git a/data/event_scripts.s b/data/event_scripts.s
index 3b25ceab4..4598e9f45 100644
--- a/data/event_scripts.s
+++ b/data/event_scripts.s
@@ -863,19 +863,20 @@ EventScript_15F573:
.include "data/text/maps/Route110_TrickHouseEntrance.inc"
Route110_TrickHousePuzzle1_Text_19C1B8:: @ 819C1B8
- .string "{PLAYER} found a scroll.$"
+ .string "{PLAYER} findet eine Schriftrolle.$"
Route110_TrickHousePuzzle1_Text_19C1CB:: @ 819C1CB
- .string "{PLAYER} memorized the secret code\n"
- .string "written on the scroll.$"
+ .string "{PLAYER} lernt den geheimen Code, der\n"
+ .string "auf der Schriftrolle steht, auswendig.$"
Route110_TrickHousePuzzle1_Text_19C1FF:: @ 819C1FF
- .string "A secret code is written on it.$"
+ .string "Dort steht ein geheimer Code.$"
UnknownString_819C21F: @ 819C21F
- .string "The door is locked.\p"
- .string "...On closer inspection, this is written\n"
- .string "on it: “Write the secret code here.”$"
+ .string "Die Tür ist verschlossen.\p"
+ .string "Bei näherer Betrachtung findet sich\n"
+ .string "ein Hinweis. “Schreibe hier den\l"
+ .string "geheimen Code auf.”$"
.include "data/text/maps/Route110_TrickHouseEnd.inc"
.include "data/text/maps/Route110_TrickHousePuzzle1.inc"
@@ -929,6 +930,11 @@ Std_5:
return
S_DoSaveDialog:: @ 819F806
+S_DoSaveDialog:: @ 819F806
+S_DoSaveDialog:: @ 819F806
+S_DoSaveDialog:: @ 819F806
+S_DoSaveDialog:: @ 819F806
+S_DoSaveDialog:: @ 819F806
special ScrSpecial_DoSaveDialog
waitstate
return
@@ -1433,12 +1439,12 @@ VerdanturfTown_PokemonCenter_1F_EventScript_19FD5B:: @ 819FD5B
faceplayer
msgbox gText_NurseJoy_Welcome, MSGBOX_YESNO
compare RESULT, YES
- goto_if_eq do_heal_party
+ goto_if_eq OldaleTown_PokemonCenter_1F_EventScript_19FD7C
compare RESULT, NO
- goto_if_eq dont_heal_party
+ goto_if_eq OldaleTown_PokemonCenter_1F_EventScript_19FDC7
end
-do_heal_party:: @ 819FD7C
+OldaleTown_PokemonCenter_1F_EventScript_19FD7C:: @ 819FD7C
incrementgamestat GAME_STAT_USED_POKECENTER
message gText_NurseJoy_OkayIllTakeYourPokemon
waitmessage
@@ -1462,7 +1468,7 @@ OldaleTown_PokemonCenter_1F_EventScript_19FDB0:: @ 819FDB0
waitmessage
return
-dont_heal_party:: @ 819FDC7
+OldaleTown_PokemonCenter_1F_EventScript_19FDC7:: @ 819FDC7
message gText_NurseJoy_WeHopeToSeeYouAgain
waitmessage
return
@@ -2933,74 +2939,72 @@ BlueprintScript:: @ 81A0891
end
SampleMessage1:: @ 81A089A
- .string "This is sample message 1.\p"
- .string "Welcome to the world of\n"
+ .string "Dies ist Beispiel 1.\p"
+ .string "Willkommen in der Welt von\n"
.string "POKéMON AGB!\l"
- .string "We hope you enjoy this!$"
+ .string "Wir hoffen, dir gefällt es hier!$"
SampleMessage2:: @ 81A08F1
- .string "This is sample message 2.\p"
- .string "Welcome to the world of\n"
+ .string "Dies ist Beispiel 2.\p"
+ .string "Willkommen in der Welt von\n"
.string "POKéMON AGB!\l"
- .string "We hope you enjoy this!$"
+ .string "Wir hoffen, dir gefällt es hier!$"
SampleMessage3:: @ 81A0948
- .string "This is sample message 3.\p"
- .string "Welcome to the world of\n"
+ .string "Dies ist Beispiel 3.\p"
+ .string "Willkommen in der Welt von\n"
.string "POKéMON AGB!\l"
- .string "We hope you enjoy this!$"
+ .string "Wir hoffen, dir gefällt es hier!$"
UnusedMixRecordsPromptText: @ 81A099F
- .string "Would you like to mix records with other\n"
- .string "TRAINERS?$"
+ .string "Möchtest du deine Rekorde mit\n"
+ .string "anderen TRAINERN austauschen?$"
UnusedMixRecordsSeeYouAgainText: @ 81A09D2
- .string "We hope to see you again!$"
+ .string "Komm bald wieder!$"
UnknownString_81A09EC: @ 81A09EC
- .string "{PLAYER} booted up the PC.$"
+ .string "{PLAYER} schaltet den PC ein.$"
gPCText_WhichPCShouldBeAccessed:: @ 81A0A01
- .string "Which PC should be accessed?$"
+ .string "Zugriff auf wessen PC?$"
UnknownString_81A0A1E: @ 81A0A1E
- .string "Accessed someone’s PC.$"
+ .string "Verbindung zu jemandes PC hergestellt.$"
UnknownString_81A0A35: @ 81A0A35
- .string "POKéMON Storage System opened.$"
+ .string "POKéMON-Lagerungs-System geöffnet.$"
UnknownString_81A0A54: @ 81A0A54
- .string "Accessed {PLAYER}’s PC.$"
+ .string "Verbindung mit PC von {PLAYER}.$"
UnknownString_81A0A66: @ 81A0A66
- .string "Accessed LANETTE’s PC.$"
+ .string "Verbindung zu LANETTES PC hergestellt.$"
gText_NurseJoy_Welcome:: @ 81A0A7D
- .string "Hello, and welcome to the POKéMON\n"
- .string "CENTER.\p"
- .string "We restore your tired POKéMON to\n"
- .string "full health.\p"
- .string "Would you like to rest your POKéMON?$"
+ .string "Willkommen im POKéMON-CENTER!\p"
+ .string "Wir heilen deine POKéMON und\n"
+ .string "machen sie wieder fit.\p"
+ .string "O.K. Wir benötigen deine POKéMON.$"
gText_NurseJoy_WeHopeToSeeYouAgain:: @ 81A0AFA
- .string "We hope to see you again!$"
+ .string "Komm jederzeit wieder vorbei!$"
gText_NurseJoy_ThankYouForWaiting:: @ 81A0B14
- .string "Thank you for waiting.\p"
- .string "We’ve restored your POKéMON to\n"
- .string "full health.$"
+ .string "Danke!\p"
+ .string "Deine POKéMON sind wieder topfit!$"
UnknownString_81A0B57: @ 81A0B57
- .string "Welcome to the POKéMON CABLE CLUB\n"
- .string "TRADE CENTER.$"
+ .string "Willkommen im POKéMON KABEL-CLUB-\n"
+ .string "HANDELSCENTER.$"
UnknownString_81A0B87: @ 81A0B87
- .string "Welcome to the POKéMON CABLE CLUB\n"
- .string "COLOSSEUM.$"
+ .string "Willkommen im POKéMON KABEL-CLUB-\n"
+ .string "KOLOSSEUM.$"
UnknownString_81A0BB4: @ 81A0BB4
- .string "Welcome to the POKéMON CABLE CLUB\n"
- .string "TIME CAPSULE.$"
+ .string "Willkommen in der POKéMON KABEL-CLUB-\n"
+ .string "ZEITKAPSEL.$"
EverGrandeCity_PokemonLeague_Text_1A0BE4:: @ 81A0BE4
FallarborTown_Mart_Text_1A0BE4:: @ 81A0BE4
@@ -3021,8 +3025,8 @@ SlateportCity_Mart_Text_1A0BE4:: @ 81A0BE4
SlateportCity_Text_1A0BE4:: @ 81A0BE4
SootopolisCity_Mart_Text_1A0BE4:: @ 81A0BE4
VerdanturfTown_Mart_Text_1A0BE4:: @ 81A0BE4
- .string "Welcome!\p"
- .string "How may I serve you?$"
+ .string "Willkommen!\p"
+ .string "Kann ich dir helfen?$"
EverGrandeCity_PokemonLeague_Text_1A0C02:: @ 81A0C02
FallarborTown_Mart_Text_1A0C02:: @ 81A0C02
@@ -3045,29 +3049,29 @@ SlateportCity_Mart_Text_1A0C02:: @ 81A0C02
SlateportCity_Text_1A0C02:: @ 81A0C02
SootopolisCity_Mart_Text_1A0C02:: @ 81A0C02
VerdanturfTown_Mart_Text_1A0C02:: @ 81A0C02
- .string "Please come again!$"
+ .string "Bitte komm bald wieder!$"
UnknownString_81A0C15: @ 81A0C15
- .string "Welcome!\p"
- .string "We’re having a discount sale today!$"
+ .string "Willkommen!\p"
+ .string "Wir bieten heute Sonderangebote an!$"
Route104_PrettyPetalFlowerShop_Text_1A0C42:: @ 81A0C42
- .string "{PLAYER}{KUN}, welcome!\p"
- .string "What can I do for you?$"
+ .string "{PLAYER}{KUN}, willkommen!\p"
+ .string "Wie kann ich dir behilflich sein?$"
Message_ObtainedItem: @ 81A0C68
- .string "Obtained the {STR_VAR_2}.$"
+ .string "{STR_VAR_2} erhalten!$"
LilycoveCity_DepartmentStoreRooftop_Text_1A0C79:: @ 81A0C79
- .string "The BAG is full...$"
+ .string "Der BEUTEL ist voll...$"
LilycoveCity_DepartmentStoreRooftop_Text_1A0C8C:: @ 81A0C8C
-Message_PutAwayItem:
- .string "{PLAYER} put away the {STR_VAR_2}\n"
- .string "in the {STR_VAR_3} POCKET.$"
+Message_PutAwayItem: @ 81A0C8C
+ .string "{PLAYER} packt {STR_VAR_2} in die\n"
+ .string "{STR_VAR_3}-TASCHE.$"
-Message_FoundOneItem:
- .string "{PLAYER} found one {STR_VAR_2}!$"
+Message_FoundOneItem: @ 81A0CB1
+ .string "{PLAYER} hat {STR_VAR_2} gefunden!$"
MauvilleCity_GameCorner_Text_1A0CC2:: @ 81A0CC2
MauvilleCity_Text_1A0CC2:: @ 81A0CC2
@@ -3075,169 +3079,175 @@ MtChimney_Text_1A0CC2:: @ 81A0CC2
OldaleTown_Text_1A0CC2:: @ 81A0CC2
Route109_SeashoreHouse_Text_1A0CC2:: @ 81A0CC2
Message_BagFull:
- .string "Too bad!\n"
- .string "The BAG is full...$"
+ .string "Zu schade!\n"
+ .string "Der BEUTEL ist voll...$"
Message_ObtainedDecoration: @ 81A0CDE
- .string "Obtained the {STR_VAR_2}.$"
+ .string "{STR_VAR_2} erhalten.$"
BattleTower_Lobby_Text_1A0CEF:: @ 81A0CEF
MauvilleCity_GameCorner_Text_1A0CEF:: @ 81A0CEF
Route114_LanettesHouse_Text_1A0CEF:: @ 81A0CEF
SootopolisCity_House6_Text_1A0CEF:: @ 81A0CEF
- .string "Too bad! There’s no room left for\n"
- .string "another {STR_VAR_2}...$"
+ .string "Zu schade! Es ist kein Platz für\n"
+ .string "{STR_VAR_2}...$"
Message_TransferredToPC: @ 81A0D1F
- .string "The {STR_VAR_2} was transferred\n"
- .string "to the PC.$"
+ .string "{STR_VAR_2} wurde auf den PC\n"
+ .string "übertragen.$"
PetalburgCity_Text_1A0D41:: @ 81A0D41
- .string "“Selected items for your convenience!”\n"
- .string "POKéMON MART$"
+ .string "“Ausgewählte Items für Ihren\n"
+ .string "Gebrauch!”\l"
+ .string "POKéMON-SUPERMARKT$"
PetalburgCity_Text_1A0D75:: @ 81A0D75
- .string "“Rejuvenate your tired partners!”\n"
- .string "POKéMON CENTER$"
+ .string "“Erfrische deine müden Partner!”\n"
+ .string "POKéMON-CENTER$"
UnknownString_81A0DA6: @ 81A0DA6
- .string "Fufufu...$"
+ .string "Hahaha...$"
UnknownString_81A0DB0: @ 81A0DB0
- .string "Mumble, mumble...$"
+ .string "Murmel... Murmel...$"
UnknownString_81A0DC2: @ 81A0DC2
.string "Oh!$"
UnknownString_81A0DC6: @ 81A0DC6
- .string "Closed today!$"
+ .string "Heute geschlossen!$"
UnknownString_81A0DD4: @ 81A0DD4
- .string "You like the {STR_VAR_3}-type POKéMON\n"
- .string "{STR_VAR_1}?$"
+ .string "Magst du {STR_VAR_3}-POKéMON, {STR_VAR_1}?$"
UnknownString_81A0DF5: @ 81A0DF5
- .string "It contains a POKéMON!$"
+ .string "Er enthält ein POKéMON.$"
UnknownString_81A0E0C: @ 81A0E0C
- .string "We’re making preparations.$"
+ .string "Wir treffen Vorbereitungen.$"
UnknownString_81A0E27: @ 81A0E27
- .string "I’m a pseudo-GYM LEADER for\n"
- .string "interviews.$"
+ .string "Ich bin ein Pseudo-ARENALEITER für\n"
+ .string "Interviews.$"
UnknownString_81A0E4F: @ 81A0E4F
- .string "Ready for a test battle.$"
+ .string "Bereit für einen Testkampf.$"
UnknownString_81A0E68: @ 81A0E68
- .string "{STR_VAR_1} might like this program.\n"
+ .string "{STR_VAR_1} würde dieses Programm gefallen.\p"
.string "... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...\p"
- .string "Better get going!$"
+ .string "Ich beeile mich besser!$"
UnknownString_81A0ED6: @ 81A0ED6
- .string "What should I do for fun today?$"
+ .string "Womit soll ich mir die Zeit vertreiben?$"
LilycoveCity_DepartmentStoreElevator_Text_1A0EF6:: @ 81A0EF6
- .string "Welcome to LILYCOVE DEPARTMENT STORE.\p"
- .string "Which floor would you like?$"
+ .string "Willkommen im SEEGRASULB CITY\n"
+ .string "EINKAUFSZENTRUM.\p"
+ .string "In welches Stockwerk möchtest du?$"
UnknownString_81A0F38: @ 81A0F38
- .string "Warp to BATTLE TOWER.$"
+ .string "Zum DUELLTURM warpen.$"
UnknownString_81A0F4E: @ 81A0F4E
- .string "Warp to LILYCOVE.$"
+ .string "Nach SEEGRASULB CITY warpen.$"
UnknownString_81A0F60: @ 81A0F60
- .string "The time is {STR_VAR_1}!$"
+ .string "Es ist {STR_VAR_1} Uhr.$"
UnknownString_81A0F70: @ 81A0F70
- .string "The HALL OF FAME will be accessed.$"
+ .string "Zugang zur RUHMESHALLE genehmigt.$"
Route111_Text_1A0F93:: @ 81A0F93
- .string "The sandstorm is vicious.\n"
- .string "It’s impossible to keep going.$"
+ .string "Der Sandsturm ist zu stark.\n"
+ .string "Dagegen kann man nicht angehen!$"
Text_NoRegisteredItem: @ 81A0FCC
- .string "An item in the BAG can be registered\n"
- .string "on SELECT for convenience.$"
+ .string "Ein Basis-Item aus dem BEUTEL kann auf\n"
+ .string "SELECT gelegt werden. Sehr praktisch!$"
LittlerootTown_BrendansHouse_2F_Text_1A100C:: @ 81A100C
LittlerootTown_MaysHouse_2F_Text_1A100C:: @ 81A100C
- .string "There’s an e-mail from POKéMON TRAINER\n"
- .string "SCHOOL.\p"
+ .string "Da ist eine E-Mail von der POKéMON\n"
+ .string "TRAINERSCHULE.\p"
.string "... ... ... ... ... ...\p"
- .string "A POKéMON may learn up to four moves.\p"
- .string "A TRAINER’s expertise is tested on the\n"
- .string "move sets chosen for POKéMON.\p"
+ .string "Ein POKéMON kann bis zu vier Attacken\n"
+ .string "lernen.\p"
+ .string "Die Fähigkeiten eines TRAINERS werden\n"
+ .string "durch die Attacken, die er seinen\l"
+ .string "POKéMON beibringt, erprobt.\p"
.string "... ... ... ... ... ...$"
LittlerootTown_BrendansHouse_2F_Text_1A10D6:: @ 81A10D6
LittlerootTown_MaysHouse_2F_Text_1A10D6:: @ 81A10D6
- .string "{PLAYER} booted up the PC.$"
+ .string "{PLAYER} schaltet den PC ein.$"
FallarborTown_ContestLobby_Text_1A10EB:: @ 81A10EB
- .string "The link was canceled.$"
+ .string "Die Verbindung wurde abgebrochen.$"
MossdeepCity_StevensHouse_Text_1A1102:: @ 81A1102
RustboroCity_DevonCorp_2F_Text_1A1102:: @ 81A1102
- .string "Want to give a nickname to the\n"
- .string "{STR_VAR_2} you received?$"
+ .string "Möchtest du {STR_VAR_2} einen\n"
+ .string "Kosenamen geben?$"
fieldPoisonText_PokemonFainted:: @ 81A1132
- .string "{STR_VAR_1} fainted...\p$"
+ .string "{STR_VAR_1} wurde besiegt...\p"
+ .string "$"
UnknownString_81A1141: @ 81A1141
- .string "{PLAYER} is out of useable POKéMON!\p"
- .string "{PLAYER} whited out!$"
+ .string "{PLAYER} hat kein kampffähiges POKéMON\n"
+ .string "mehr!\p"
+ .string "{PLAYER} wird ohnmächtig!$"
SlateportCity_Text_1A116E:: @ 81A116E
- .string "Do you know the TM SECRET POWER?\p"
- .string "Our group, we love the TM SECRET\n"
- .string "POWER.\p"
- .string "One of our members will give it to you.\n"
- .string "Come back and show me if you get it.\p"
- .string "We’ll accept you as a member and sell\n"
- .string "you good stuff in secrecy.$"
+ .string "Kennst du die TM GEHEIMPOWER?\p"
+ .string "In unserer Gruppe mögen alle die TM\n"
+ .string "GEHEIMPOWER.\p"
+ .string "Eines unserer Mitglieder wird sie dir\n"
+ .string "geben. Sag mir, wenn du sie hast.\p"
+ .string "Wir werden dich dann als Mitglied auf-\n"
+ .string "nehmen und dir unter der Hand tolle\l"
+ .string "Sachen verkaufen.$"
gText_NurseJoy_OkayIllTakeYourPokemon:: @ 81A1245
- .string "Okay, I’ll take your POKéMON for a\n"
- .string "few seconds.$"
+ .string "Okay, ich nehme deine POKéMON für einen\n"
+ .string "Moment in meine Obhut.$"
gText_NurseJoy_Pokerus:: @ 81A1275
- .string "Your POKéMON may be infected with\n"
- .string "POKéRUS.\p"
- .string "Little is known about the POKéRUS\n"
- .string "except that they are microscopic life-\l"
- .string "forms that attach to POKéMON.\p"
- .string "While infected, POKéMON are said to\n"
- .string "grow exceptionally well.$"
+ .string "Dein POKéMON scheint von dem\n"
+ .string "POKéRUS befallen zu sein.\p"
+ .string "Über den POKéRUS ist bisher wenig be-\n"
+ .string "kannt, außer dass es Mikroorganismen\l"
+ .string "sind, die POKéMON befallen.\p"
+ .string "Sind deine POKéMON infiziert, wachsen\n"
+ .string "sie besonders gut.$"
.include "data/text/surf.inc"
SealedChamber_InnerRoom_Text_1A138B:: @ 81A138B
- .string "It sounded as if a door opened\n"
- .string "somewhere far away.$"
+ .string "Das hörte sich an, als würde irgendwo\n"
+ .string "eine Tür geöffnet.$"
AncientTomb_Text_1A13BE:: @ 81A13BE
DesertRuins_Text_1A13BE:: @ 81A13BE
IslandCave_Text_1A13BE:: @ 81A13BE
SealedChamber_OuterRoom_Text_1A13BE:: @ 81A13BE
- .string "There is a big hole in the wall.$"
+ .string "In der Wand ist ein großes Loch.$"
OldaleTown_PokemonCenter_2F_Text_1A13DF:: @ 81A13DF
- .string "I’m terribly sorry. The COLOSSEUM\n"
- .string "is undergoing adjustments.$"
+ .string "Tut mir schrecklich Leid. Das KOLOSSEUM\n"
+ .string "wird gerade renoviert.$"
OldaleTown_PokemonCenter_2F_Text_1A141C:: @ 81A141C
- .string "I’m terribly sorry. The TRADE CENTER\n"
- .string "is undergoing inspections.$"
+ .string "Tut mir schrecklich Leid. Das\n"
+ .string "HANDELSCENTER wird gerade renoviert.$"
OldaleTown_PokemonCenter_2F_Text_1A145C:: @ 81A145C
- .string "I’m terribly sorry. The RECORD CORNER\n"
- .string "is under preparation.$"
+ .string "Tut mir schrecklich Leid. Hier wird\n"
+ .string "für den STATISTIKTAUSCH renoviert.$"
FallarborTown_House1_Text_1A1498:: @ 81A1498
- .string "{PLAYER} handed over the\n"
+ .string "{PLAYER} übergibt\n"
.string "{STR_VAR_1}.$"
Event_NoRegisteredItem:: @ 81A14AF
@@ -3269,325 +3279,865 @@ PacifidlogTown_House2_EventScript_1A14DC:: @ 81A14DC
Route101_EventScript_1A14DC:: @ 81A14DC
return
+.if DEBUG
+
+DebugScript_081C1CFE:: @ 81C1CFE
+ setflag 0x804
+ call 0x81C032D
+ end
+
+DebugScript_081C1D07:: @ 81C1D07
+ checkitem ITEM_COIN_CASE, 1
+ compare 0x800d, 1
+ goto_if_eq DebugScript_081C1D1D
+ giveitem ITEM_COIN_CASE, 1
+ end
+
+DebugScript_081C1D1D:: @ 81C1D1D
+ end
+
+DebugScript_081C1D1E:: @ 81C1D1E
+ goto 0x8167646
+
+DebugScript_081C1D23:: @ 81C1D23
+ end
+
+DebugScript_081C1D24:: @ 81C1D24
+ setvar 0x40ba, 1
+ end
+
+DebugScript_081C1D2A:: @ 81C1D2A
+ giveitem ITEM_SS_TICKET, 1
+ goto DebugScript_081C1CFE
+
+DebugScript_081C1D34:: @ 81C1D34
+ end
+
+DebugScript_081C1D35:: @ 81C1D35
+ getpartysize
+ compare 0x800d, 6
+ goto_if_eq DebugScript_081C1D45
+ giveegg SPECIES_KYOGRE
+ end
+
+DebugScript_081C1D45:: @ 81C1D45
+ end
+
+DebugScript_081C1D46:: @ 81C1D46
+ giveitem ITEM_POTION, 99
+ giveitem ITEM_ANTIDOTE, 99
+ giveitem ITEM_BURN_HEAL, 99
+ giveitem ITEM_ICE_HEAL, 99
+ giveitem ITEM_AWAKENING, 99
+ giveitem ITEM_PARALYZE_HEAL, 99
+ giveitem ITEM_FULL_RESTORE, 99
+ giveitem ITEM_MAX_POTION, 99
+ giveitem ITEM_HYPER_POTION, 99
+ giveitem ITEM_SUPER_POTION, 99
+ giveitem ITEM_FULL_HEAL, 99
+ giveitem ITEM_REVIVE, 99
+ giveitem ITEM_MAX_REVIVE, 99
+ giveitem ITEM_FRESH_WATER, 99
+ giveitem ITEM_SODA_POP, 99
+ giveitem ITEM_LEMONADE, 99
+ giveitem ITEM_MOOMOO_MILK, 99
+ giveitem ITEM_ENERGY_POWDER, 99
+ giveitem ITEM_ENERGY_ROOT, 99
+ giveitem ITEM_HEAL_POWDER, 99
+ giveitem ITEM_ORANGE_MAIL, 92
+ giveitem ITEM_RETRO_MAIL, 94
+ giveitem ITEM_POTION, 89
+ giveitem ITEM_MASTER_BALL, 99
+ giveitem ITEM_ULTRA_BALL, 99
+ giveitem ITEM_GREAT_BALL, 99
+ giveitem ITEM_POKE_BALL, 99
+ giveitem ITEM_NET_BALL, 99
+ giveitem ITEM_DIVE_BALL, 99
+ giveitem ITEM_NEST_BALL, 99
+ giveitem ITEM_REPEAT_BALL, 99
+ giveitem ITEM_TIMER_BALL, 99
+ giveitem ITEM_LUXURY_BALL, 99
+ giveitem ITEM_PREMIER_BALL, 99
+ giveitem ITEM_MASTER_BALL, 99
+ giveitem ITEM_MASTER_BALL, 99
+ giveitem ITEM_MASTER_BALL, 99
+ giveitem ITEM_MASTER_BALL, 99
+ giveitem ITEM_MASTER_BALL, 99
+ giveitem ITEM_MASTER_BALL, 99
+ giveitem ITEM_MASTER_BALL, 99
+ giveitem ITEM_MASTER_BALL, 99
+ giveitem ITEM_MASTER_BALL, 99
+ giveitem ITEM_GREAT_BALL, 79
+ giveitem ITEM_ULTRA_BALL, 84
+ giveitem ITEM_POKE_BALL, 89
+ giveitem ITEM_MASTER_BALL, 74
+ giveitem ITEM_TM01, 99
+ giveitem ITEM_TM02, 99
+ giveitem ITEM_TM03, 99
+ giveitem ITEM_TM04, 99
+ giveitem ITEM_TM05, 99
+ giveitem ITEM_TM06, 99
+ giveitem ITEM_TM07, 99
+ giveitem ITEM_TM08, 99
+ giveitem ITEM_TM09, 99
+ giveitem ITEM_TM10, 99
+ giveitem ITEM_TM11, 99
+ giveitem ITEM_TM12, 99
+ giveitem ITEM_TM13, 99
+ giveitem ITEM_TM14, 99
+ giveitem ITEM_TM15, 99
+ giveitem ITEM_TM16, 99
+ giveitem ITEM_TM17, 99
+ giveitem ITEM_TM18, 99
+ giveitem ITEM_TM19, 99
+ giveitem ITEM_TM20, 99
+ giveitem ITEM_TM21, 99
+ giveitem ITEM_TM22, 99
+ giveitem ITEM_TM23, 99
+ giveitem ITEM_TM24, 99
+ giveitem ITEM_TM25, 99
+ giveitem ITEM_TM26, 99
+ giveitem ITEM_TM27, 99
+ giveitem ITEM_TM28, 99
+ giveitem ITEM_TM29, 99
+ giveitem ITEM_TM30, 99
+ giveitem ITEM_TM31, 99
+ giveitem ITEM_TM32, 99
+ giveitem ITEM_TM33, 99
+ giveitem ITEM_TM34, 99
+ giveitem ITEM_TM35, 99
+ giveitem ITEM_TM36, 99
+ giveitem ITEM_TM37, 99
+ giveitem ITEM_TM38, 99
+ giveitem ITEM_TM39, 99
+ giveitem ITEM_TM40, 99
+ giveitem ITEM_TM41, 99
+ giveitem ITEM_TM42, 99
+ giveitem ITEM_TM43, 99
+ giveitem ITEM_TM44, 99
+ giveitem ITEM_TM45, 99
+ giveitem ITEM_TM46, 99
+ giveitem ITEM_TM47, 99
+ giveitem ITEM_TM48, 99
+ giveitem ITEM_TM49, 99
+ giveitem ITEM_TM50, 99
+ giveitem ITEM_CHERI_BERRY, 200
+ giveitem ITEM_CHERI_BERRY, 200
+ giveitem ITEM_CHERI_BERRY, 200
+ giveitem ITEM_CHERI_BERRY, 200
+ giveitem ITEM_CHERI_BERRY, 199
+ giveitem ITEM_CHESTO_BERRY, 200
+ giveitem ITEM_CHESTO_BERRY, 200
+ giveitem ITEM_CHESTO_BERRY, 200
+ giveitem ITEM_CHESTO_BERRY, 200
+ giveitem ITEM_CHESTO_BERRY, 199
+ giveitem ITEM_PECHA_BERRY, 200
+ giveitem ITEM_PECHA_BERRY, 200
+ giveitem ITEM_PECHA_BERRY, 200
+ giveitem ITEM_PECHA_BERRY, 200
+ giveitem ITEM_PECHA_BERRY, 199
+ giveitem ITEM_RAWST_BERRY, 200
+ giveitem ITEM_RAWST_BERRY, 200
+ giveitem ITEM_RAWST_BERRY, 200
+ giveitem ITEM_RAWST_BERRY, 200
+ giveitem ITEM_RAWST_BERRY, 199
+ giveitem ITEM_ASPEAR_BERRY, 200
+ giveitem ITEM_ASPEAR_BERRY, 200
+ giveitem ITEM_ASPEAR_BERRY, 200
+ giveitem ITEM_ASPEAR_BERRY, 200
+ giveitem ITEM_ASPEAR_BERRY, 199
+ giveitem ITEM_LEPPA_BERRY, 200
+ giveitem ITEM_LEPPA_BERRY, 200
+ giveitem ITEM_LEPPA_BERRY, 200
+ giveitem ITEM_LEPPA_BERRY, 200
+ giveitem ITEM_LEPPA_BERRY, 199
+ giveitem ITEM_ORAN_BERRY, 200
+ giveitem ITEM_ORAN_BERRY, 200
+ giveitem ITEM_ORAN_BERRY, 200
+ giveitem ITEM_ORAN_BERRY, 200
+ giveitem ITEM_ORAN_BERRY, 199
+ giveitem ITEM_PERSIM_BERRY, 200
+ giveitem ITEM_PERSIM_BERRY, 200
+ giveitem ITEM_PERSIM_BERRY, 200
+ giveitem ITEM_PERSIM_BERRY, 200
+ giveitem ITEM_PERSIM_BERRY, 199
+ giveitem ITEM_LUM_BERRY, 200
+ giveitem ITEM_LUM_BERRY, 200
+ giveitem ITEM_LUM_BERRY, 200
+ giveitem ITEM_LUM_BERRY, 200
+ giveitem ITEM_LUM_BERRY, 199
+ giveitem ITEM_SITRUS_BERRY, 200
+ giveitem ITEM_SITRUS_BERRY, 200
+ giveitem ITEM_SITRUS_BERRY, 200
+ giveitem ITEM_SITRUS_BERRY, 200
+ giveitem ITEM_SITRUS_BERRY, 199
+ giveitem ITEM_FIGY_BERRY, 200
+ giveitem ITEM_FIGY_BERRY, 200
+ giveitem ITEM_FIGY_BERRY, 200
+ giveitem ITEM_FIGY_BERRY, 200
+ giveitem ITEM_FIGY_BERRY, 199
+ giveitem ITEM_WIKI_BERRY, 200
+ giveitem ITEM_WIKI_BERRY, 200
+ giveitem ITEM_WIKI_BERRY, 200
+ giveitem ITEM_WIKI_BERRY, 200
+ giveitem ITEM_WIKI_BERRY, 199
+ giveitem ITEM_MAGO_BERRY, 200
+ giveitem ITEM_MAGO_BERRY, 200
+ giveitem ITEM_MAGO_BERRY, 200
+ giveitem ITEM_MAGO_BERRY, 200
+ giveitem ITEM_MAGO_BERRY, 199
+ giveitem ITEM_AGUAV_BERRY, 200
+ giveitem ITEM_AGUAV_BERRY, 200
+ giveitem ITEM_AGUAV_BERRY, 200
+ giveitem ITEM_AGUAV_BERRY, 200
+ giveitem ITEM_AGUAV_BERRY, 199
+ giveitem ITEM_IAPAPA_BERRY, 200
+ giveitem ITEM_IAPAPA_BERRY, 200
+ giveitem ITEM_IAPAPA_BERRY, 200
+ giveitem ITEM_IAPAPA_BERRY, 200
+ giveitem ITEM_IAPAPA_BERRY, 199
+ giveitem ITEM_RAZZ_BERRY, 200
+ giveitem ITEM_RAZZ_BERRY, 200
+ giveitem ITEM_RAZZ_BERRY, 200
+ giveitem ITEM_RAZZ_BERRY, 200
+ giveitem ITEM_RAZZ_BERRY, 199
+ giveitem ITEM_BLUK_BERRY, 200
+ giveitem ITEM_BLUK_BERRY, 200
+ giveitem ITEM_BLUK_BERRY, 200
+ giveitem ITEM_BLUK_BERRY, 200
+ giveitem ITEM_BLUK_BERRY, 199
+ giveitem ITEM_NANAB_BERRY, 200
+ giveitem ITEM_NANAB_BERRY, 200
+ giveitem ITEM_NANAB_BERRY, 200
+ giveitem ITEM_NANAB_BERRY, 200
+ giveitem ITEM_NANAB_BERRY, 199
+ giveitem ITEM_WEPEAR_BERRY, 200
+ giveitem ITEM_WEPEAR_BERRY, 200
+ giveitem ITEM_WEPEAR_BERRY, 200
+ giveitem ITEM_WEPEAR_BERRY, 200
+ giveitem ITEM_WEPEAR_BERRY, 199
+ giveitem ITEM_PINAP_BERRY, 200
+ giveitem ITEM_PINAP_BERRY, 200
+ giveitem ITEM_PINAP_BERRY, 200
+ giveitem ITEM_PINAP_BERRY, 200
+ giveitem ITEM_PINAP_BERRY, 199
+ giveitem ITEM_POMEG_BERRY, 200
+ giveitem ITEM_POMEG_BERRY, 200
+ giveitem ITEM_POMEG_BERRY, 200
+ giveitem ITEM_POMEG_BERRY, 200
+ giveitem ITEM_POMEG_BERRY, 199
+ giveitem ITEM_KELPSY_BERRY, 200
+ giveitem ITEM_KELPSY_BERRY, 200
+ giveitem ITEM_KELPSY_BERRY, 200
+ giveitem ITEM_KELPSY_BERRY, 200
+ giveitem ITEM_KELPSY_BERRY, 199
+ giveitem ITEM_QUALOT_BERRY, 200
+ giveitem ITEM_QUALOT_BERRY, 200
+ giveitem ITEM_QUALOT_BERRY, 200
+ giveitem ITEM_QUALOT_BERRY, 200
+ giveitem ITEM_QUALOT_BERRY, 199
+ giveitem ITEM_HONDEW_BERRY, 200
+ giveitem ITEM_HONDEW_BERRY, 200
+ giveitem ITEM_HONDEW_BERRY, 200
+ giveitem ITEM_HONDEW_BERRY, 200
+ giveitem ITEM_HONDEW_BERRY, 199
+ giveitem ITEM_GREPA_BERRY, 200
+ giveitem ITEM_GREPA_BERRY, 200
+ giveitem ITEM_GREPA_BERRY, 200
+ giveitem ITEM_GREPA_BERRY, 200
+ giveitem ITEM_GREPA_BERRY, 199
+ giveitem ITEM_TAMATO_BERRY, 200
+ giveitem ITEM_TAMATO_BERRY, 200
+ giveitem ITEM_TAMATO_BERRY, 200
+ giveitem ITEM_TAMATO_BERRY, 200
+ giveitem ITEM_TAMATO_BERRY, 199
+ giveitem ITEM_CORNN_BERRY, 200
+ giveitem ITEM_CORNN_BERRY, 200
+ giveitem ITEM_CORNN_BERRY, 200
+ giveitem ITEM_CORNN_BERRY, 200
+ giveitem ITEM_CORNN_BERRY, 199
+ giveitem ITEM_MAGOST_BERRY, 999
+ giveitem ITEM_RABUTA_BERRY, 999
+ giveitem ITEM_NOMEL_BERRY, 999
+ giveitem ITEM_SPELON_BERRY, 999
+ giveitem ITEM_PAMTRE_BERRY, 999
+ giveitem ITEM_WATMEL_BERRY, 999
+ giveitem ITEM_DURIN_BERRY, 999
+ giveitem ITEM_BELUE_BERRY, 999
+ giveitem ITEM_LIECHI_BERRY, 999
+ giveitem ITEM_GANLON_BERRY, 999
+ giveitem ITEM_SALAC_BERRY, 999
+ giveitem ITEM_PETAYA_BERRY, 999
+ giveitem ITEM_APICOT_BERRY, 999
+ giveitem ITEM_LANSAT_BERRY, 999
+ giveitem ITEM_STARF_BERRY, 999
+ giveitem ITEM_ENIGMA_BERRY, 999
+ end
+
+DebugScript_081C221F:: @ 81C221F
+ givedecoration DECOR_SMALL_DESK
+ givedecoration DECOR_SMALL_DESK
+ givedecoration DECOR_SMALL_DESK
+ givedecoration DECOR_SMALL_DESK
+ givedecoration DECOR_SMALL_DESK
+ givedecoration DECOR_SMALL_DESK
+ givedecoration DECOR_SMALL_DESK
+ givedecoration DECOR_SMALL_DESK
+ givedecoration DECOR_SMALL_DESK
+ givedecoration DECOR_SMALL_DESK
+ givedecoration DECOR_SMALL_CHAIR
+ givedecoration DECOR_SMALL_CHAIR
+ givedecoration DECOR_SMALL_CHAIR
+ givedecoration DECOR_SMALL_CHAIR
+ givedecoration DECOR_SMALL_CHAIR
+ givedecoration DECOR_SMALL_CHAIR
+ givedecoration DECOR_SMALL_CHAIR
+ givedecoration DECOR_SMALL_CHAIR
+ givedecoration DECOR_SMALL_CHAIR
+ givedecoration DECOR_SMALL_CHAIR
+ givedecoration DECOR_RED_PLANT
+ givedecoration DECOR_RED_PLANT
+ givedecoration DECOR_RED_PLANT
+ givedecoration DECOR_RED_PLANT
+ givedecoration DECOR_RED_PLANT
+ givedecoration DECOR_RED_PLANT
+ givedecoration DECOR_RED_PLANT
+ givedecoration DECOR_RED_PLANT
+ givedecoration DECOR_RED_PLANT
+ givedecoration DECOR_RED_PLANT
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_RED_BRICK
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_JUMP_MAT
+ givedecoration DECOR_BALL_POSTER
+ givedecoration DECOR_BALL_POSTER
+ givedecoration DECOR_BALL_POSTER
+ givedecoration DECOR_BALL_POSTER
+ givedecoration DECOR_BALL_POSTER
+ givedecoration DECOR_BALL_POSTER
+ givedecoration DECOR_BALL_POSTER
+ givedecoration DECOR_BALL_POSTER
+ givedecoration DECOR_BALL_POSTER
+ givedecoration DECOR_BALL_POSTER
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_DUSKULL_DOLL
+ givedecoration DECOR_KISS_CUSHION
+ givedecoration DECOR_KISS_CUSHION
+ givedecoration DECOR_KISS_CUSHION
+ givedecoration DECOR_KISS_CUSHION
+ givedecoration DECOR_KISS_CUSHION
+ givedecoration DECOR_KISS_CUSHION
+ givedecoration DECOR_KISS_CUSHION
+ givedecoration DECOR_KISS_CUSHION
+ givedecoration DECOR_KISS_CUSHION
+ givedecoration DECOR_KISS_CUSHION
+ end
+
+DebugScript_081C23E2:: @ 81C23E2
+ givecoins 9999
+ end
+
+DebugScript_081C23E6:: @ 81C23E6
+ setflag 0x081
+ setflag 0x071
+ warp MAP_SOOTOPOLIS_CITY, 0xFF, 31, 33
+ waitstate
+ end
+
+DebugScript_081C23F6:: @ 81C23F6
+ takemoney 999999, 0x00
+ end
+
+DebugScript_081C23FD:: @ 81C23FD
+ getpartysize
+ compare 0x800d, 1
+ goto_if_eq DebugScript_081C2436
+ compare 0x800d, 2
+ goto_if_eq 0x81C2445
+ compare 0x800d, 3
+ goto_if_eq 0x81C2454
+ compare 0x800d, 4
+ goto_if_eq 0x81C2463
+ compare 0x800d, 5
+ goto_if_eq 0x81C2472
+ end
+
+DebugScript_081C2436:: @ 81C2436
+ givemon SPECIES_BARBOACH, 99, 0, 0, 0, 0
+ givemon SPECIES_BARBOACH, 99, 0, 0, 0, 0
+ givemon SPECIES_BARBOACH, 99, 0, 0, 0, 0
+ givemon SPECIES_BARBOACH, 99, 0, 0, 0, 0
+ givemon SPECIES_BARBOACH, 99, 0, 0, 0, 0
+ end
+
+DebugScript_081C2482:: @ 81C2482
+ getpartysize
+ compare 0x800d, 1
+ goto_if_eq 0x81C24BB
+ compare 0x800d, 2
+ goto_if_eq 0x81C24CA
+ compare 0x800d, 3
+ goto_if_eq 0x81C24D9
+ compare 0x800d, 4
+ goto_if_eq 0x81C24E8
+ compare 0x800d, 5
+ goto_if_eq 0x81C24F7
+ end
+
+DebugScript_081C24BB:: @ 81C24BB
+ givemon SPECIES_SHROOMISH, 99, 0, 0, 0, 0
+ givemon SPECIES_SHROOMISH, 99, 0, 0, 0, 0
+ givemon SPECIES_SHROOMISH, 99, 0, 0, 0, 0
+ givemon SPECIES_SHROOMISH, 99, 0, 0, 0, 0
+ givemon SPECIES_SHROOMISH, 99, 0, 0, 0, 0
+ end
+
+DebugScript_081C2507:: @ 81C2507
+ getpartysize
+ compare 0x800d, 6
+ goto_if_eq DebugScript_081C2517
+ giveegg SPECIES_BARBOACH
+ end
+
+DebugScript_081C2517:: @ 81C2517
+ end
+
+DebugScript_081C2518:: @ 81C2518
+ getpartysize
+ compare 0x800d, 6
+ goto_if_eq DebugScript_081C2528
+ giveegg SPECIES_SHROOMISH
+ end
+
+DebugScript_081C2528:: @ 81C2528
+ end
+
+.endif
+
.include "data/scripts/berry_tree.inc"
.include "data/text/berry_tree.inc"
UnknownString_81A1948: @ 81A1948
- .string "If some vines drop down, this tree can\n"
- .string "be climbed.$"
+ .string "Wenn einige Äste herunterhängen, kann\n"
+ .string "man auf den Baum klettern.$"
UnknownString_81A197B: @ 81A197B
- .string "If some vines drop down, this tree can\n"
- .string "be climbed.\p"
- .string "Use the SECRET POWER?$"
+ .string "Wenn einige Äste herunterhängen, kann\n"
+ .string "man auf den Baum klettern.\p"
+ .string "Möchtest du GEHEIMPOWER einsetzen?$"
UnknownString_81A19C4: @ 81A19C4
- .string "A thick vine dropped down!$"
+ .string "Ein dicker Ast fällt herunter!$"
UnknownString_81A19DF: @ 81A19DF
- .string "Want to make your SECRET BASE here?$"
+ .string "Möchtest du hier deine GEHEIMBASIS\n"
+ .string "einrichten?$"
UnknownString_81A1A03: @ 81A1A03
- .string "If this clump of grass can be moved,\n"
- .string "it might be possible to go inside.$"
+ .string "Dieser Busch kann bewegt werden,\n"
+ .string "so dass man hineinklettern kann.$"
UnknownString_81A1A4B: @ 81A1A4B
- .string "If this clump of grass can be moved,\n"
- .string "it might be possible to go inside.\p"
- .string "Use the SECRET POWER?$"
+ .string "Dieser Busch kann bewegt werden,\n"
+ .string "so dass man hineinklettern kann.\p"
+ .string "Möchtest du GEHEIMPOWER einsetzen?$"
UnknownString_81A1AA9: @ 81A1AA9
- .string "Discovered a small entrance!$"
+ .string "Ein kleiner Eingang wird sichtbar.$"
UnknownString_81A1AC6: @ 81A1AC6
- .string "Want to make your SECRET BASE here?$"
+ .string "Möchtest du hier deine GEHEIMBASIS\n"
+ .string "einrichten?$"
SecretBase_RedCave1_Text_1A1AEA:: @ 81A1AEA
- .string "Have you made a SECRET BASE already?\p"
- .string "I went here, there, everywhere before\n"
- .string "choosing this place.\p"
- .string "Since you’re already here, how would\n"
- .string "you like to battle?$"
+ .string "Hast du dir schon eine GEHEIMBASIS\n"
+ .string "eingerichtet?\p"
+ .string "Ich bin hier und dort, überall hin-\n"
+ .string "gelaufen, bevor ich mich für diesen\l"
+ .string "Ort entschieden habe.\p"
+ .string "Da du schon mal hier bist... Hast du\n"
+ .string "Lust zu kämpfen?$"
SecretBase_RedCave1_Text_1A1B83:: @ 81A1B83
.string "Okay!\n"
- .string "Here we come!$"
+ .string "Jetzt kommen wir!$"
SecretBase_RedCave1_Text_1A1B97:: @ 81A1B97
- .string "Hunh?\n"
- .string "Oh, you can’t now...$"
+ .string "Wie? Was? Wo?\n"
+ .string "Du kannst doch nicht...$"
UnknownString_81A1BB2:: @ 81A1BB2
- .string "Waaargh! You’re too strong!\n"
- .string "About me losing... Please keep it secret!$"
+ .string "Ahaaargh! Du bist zu stark für mich! Ich\n"
+ .string "habe verloren, aber verrate das nicht!$"
SecretBase_RedCave1_Text_1A1BF8:: @ 81A1BF8
- .string "What do you think of my SECRET BASE?\n"
- .string "Come visit me again tomorrow.$"
+ .string "Was hältst du von meiner GEHEIMBASIS?\n"
+ .string "Komm mich doch morgen wieder besuchen!$"
SecretBase_RedCave1_Text_1A1C3B:: @ 81A1C3B
- .string "Have you made a SECRET BASE already?\p"
- .string "I went here, there, everywhere before\n"
- .string "choosing this place.\p"
- .string "Feel free to hang out!$"
+ .string "Hast du dir schon eine GEHEIMBASIS\n"
+ .string "eingerichtet?\p"
+ .string "Ich bin hier und dort, überall hin-\n"
+ .string "gelaufen, bevor ich mich für diesen\l"
+ .string "Ort entschieden habe.\p"
+ .string "Schau dich ruhig in aller Ruhe um.$"
SecretBase_RedCave1_Text_1A1CB2:: @ 81A1CB2
- .string "There’re a lot of places where you can\n"
- .string "make a SECRET BASE.\p"
- .string "But I like this spot best.\n"
- .string "Don’t you think it’s nice?\p"
- .string "Oh, would you like to have a battle?$"
+ .string "Es gibt eine Menge Orte, an denen man\n"
+ .string "eine GEHEIMBASIS einrichten kann.\p"
+ .string "Aber dieser hier gefällt mir am besten.\n"
+ .string "Findest du es nicht auch nett hier?\p"
+ .string "Oh, hast du Lust auf einen Kampf?$"
SecretBase_RedCave1_Text_1A1D48:: @ 81A1D48
- .string "Okay, here goes!$"
+ .string "Okay, los geht’s!$"
SecretBase_RedCave1_Text_1A1D59:: @ 81A1D59
.string "Oh...\n"
- .string "You can’t now, okay.$"
+ .string "Du hast gerade keine Zeit.$"
UnknownString_81A1D74:: @ 81A1D74
- .string "Hmmm... It’s our loss...\n"
- .string "But don’t tell anyone!\l"
- .string "It’s a confidential secret!$"
+ .string "Hmm... Das ist unsere Niederlage...\n"
+ .string "Aber erzähl das bloß nicht weiter!\l"
+ .string "Das ist ein streng geheimes Geheimnis!$"
SecretBase_RedCave1_Text_1A1DC0:: @ 81A1DC0
- .string "If you’re in this area again, I hope\n"
- .string "you’ll visit me.$"
+ .string "Wenn du wieder mal in der Nähe bist,\n"
+ .string "komm mich doch besuchen!$"
SecretBase_RedCave1_Text_1A1DF6:: @ 81A1DF6
- .string "There’re a lot of places where you can\n"
- .string "make a SECRET BASE.\p"
- .string "But I like this spot best.\n"
- .string "Don’t you think it’s nice?$"
+ .string "Es gibt eine Menge Orte, an denen man\n"
+ .string "eine GEHEIMBASIS einrichten kann.\p"
+ .string "Aber dieser hier gefällt mir am besten.\n"
+ .string "Findest du es nicht auch nett hier?$"
SecretBase_RedCave1_Text_1A1E67:: @ 81A1E67
- .string "This is a popular spot.\n"
- .string "It’s always taken.\p"
- .string "Oh! Were you thinking about taking this\n"
- .string "spot, too?\p"
- .string "I’ll tell you what, you can have this\n"
- .string "spot if you can beat me.$"
+ .string "Dies ist ein beliebter Platz.\n"
+ .string "Er ist eigentlich immer besetzt.\p"
+ .string "Ach, du wolltest dich hier auch\n"
+ .string "häuslich niederlassen?\p"
+ .string "Ich sag dir was: Du kannst den Platz\n"
+ .string "haben, wenn du mich besiegen kannst.$"
SecretBase_RedCave1_Text_1A1F04:: @ 81A1F04
- .string "Okay!\n"
- .string "I’m going to defend my SECRET BASE!$"
+ .string "Okay! Ich werde meine\n"
+ .string "GEHEIMBASIS verteidigen!$"
SecretBase_RedCave1_Text_1A1F2E:: @ 81A1F2E
- .string "Hunh? Is that right?\n"
- .string "You’re not interested in this spot?$"
+ .string "Was? Stimmt das? Du hast gar\n"
+ .string "kein Interesse an diesem Platz?!?$"
UnknownString_81A1F67:: @ 81A1F67
- .string "I can’t keep going!\n"
- .string "I surrender!$"
+ .string "Ich kann nicht mehr!\n"
+ .string "Ich gebe mich geschlagen!$"
SecretBase_RedCave1_Text_1A1F88:: @ 81A1F88
- .string "Okay, when I move one day, this place\n"
- .string "will be yours!$"
+ .string "Okay, wenn ich eines Tages von hier\n"
+ .string "fortziehe, kannst du den Platz haben.$"
SecretBase_RedCave1_Text_1A1FBD:: @ 81A1FBD
- .string "This is a popular spot.\n"
- .string "It’s always taken.\p"
- .string "I waited a long time for it to open.\n"
- .string "I finally got to use it!$"
+ .string "Dies ist ein beliebter Platz.\n"
+ .string "Er ist eigentlich immer besetzt.\p"
+ .string "Ich habe ewig gewartet, bis er wieder\n"
+ .string "frei wurde. Endlich ist es soweit!$"
SecretBase_RedCave1_Text_1A2026:: @ 81A2026
- .string "Welcome to my POKéMON LAB.\p"
- .string "I carry out research on battling in\n"
- .string "secrecy.\p"
- .string "Would you like to see how strong I am?$"
+ .string "Willkommen in meinem POKéMON-LABOR.\p"
+ .string "Ich forsche, indem ich im Geheimen\n"
+ .string "kämpfe.\p"
+ .string "Möchtest du sehen, wie stark ich bin?$"
SecretBase_RedCave1_Text_1A2095:: @ 81A2095
- .string "I’m going to go all out!$"
+ .string "Das war ja wohl nichts!$"
SecretBase_RedCave1_Text_1A20AE:: @ 81A20AE
.string "Oh.\n"
- .string "Some other time, then!$"
+ .string "Ein anderes Mal vielleicht...$"
UnknownString_81A20C9:: @ 81A20C9
- .string "Hmm... I’ve still got lots to learn.\n"
- .string "I have to study some more.$"
+ .string "Hm... Ich muss noch viel lernen.\n"
+ .string "Ich muss fleißiger studieren.$"
SecretBase_RedCave1_Text_1A2109:: @ 81A2109
- .string "Thanks for battling with me.\n"
- .string "Please come back again tomorrow.$"
+ .string "Danke, dass du mit mir gekämpft hast.\n"
+ .string "Komm doch bitte morgen wieder.$"
SecretBase_RedCave1_Text_1A2147:: @ 81A2147
- .string "Welcome to my POKéMON LAB.\p"
- .string "I carry out research on battling in\n"
- .string "secrecy.$"
+ .string "Willkommen in meinem POKéMON-LABOR.\p"
+ .string "Ich forsche, indem ich im Geheimen\n"
+ .string "kämpfe.$"
SecretBase_RedCave1_Text_1A218F:: @ 81A218F
- .string "A big mansion is nice, but I like this\n"
- .string "sort of place more.\p"
- .string "I like it because all kinds of people\n"
- .string "come visit me.\p"
- .string "So, how would you like a battle?$"
+ .string "Ein großes Anwesen ist natürlich auch\n"
+ .string "ganz nett, aber hier ist es schöner.\p"
+ .string "Viele Leute kommen mich besuchen.\p"
+ .string "So. Wie wäre es mit einem Kampf?$"
SecretBase_RedCave1_Text_1A2220:: @ 81A2220
- .string "That’s the way!$"
+ .string "Genauso muss es laufen!$"
SecretBase_RedCave1_Text_1A2230:: @ 81A2230
- .string "When you’re ready, give me a shout!$"
+ .string "Wenn du bereit bist, sag Bescheid.$"
UnknownString_81A2254:: @ 81A2254
- .string "Aww! Done in!\n"
- .string "But it’s still fun to battle!$"
+ .string "Ooch! Ich hab’s vergeigt!\n"
+ .string "Aber es hat sehr viel Spaß gemacht!$"
SecretBase_RedCave1_Text_1A2280:: @ 81A2280
- .string "Well, anyway, I should go buy some\n"
- .string "decorations and furniture.\p"
- .string "I want my SECRET BASE to be a place\n"
- .string "other people can enjoy.$"
+ .string "Egal. Ich sollte mir auf jeden Fall einige\n"
+ .string "Dekorationen und Möbel zulegen.\p"
+ .string "Ich möchte, dass sich auch andere in\n"
+ .string "meiner GEHEIMBASIS wohl fühlen.$"
SecretBase_RedCave1_Text_1A22FA:: @ 81A22FA
- .string "A big mansion is nice, but I like this\n"
- .string "sort of place more.\p"
- .string "I like it because all kinds of people\n"
- .string "come visit me.$"
+ .string "Ein großes Anwesen ist natürlich auch\n"
+ .string "ganz nett, aber hier ist es schöner.\p"
+ .string "Viele Leute kommen mich besuchen.$"
SecretBase_RedCave1_Text_1A236A:: @ 81A236A
- .string "I simply adore shopping for decorations\n"
- .string "and furniture.\p"
- .string "I also love raising POKéMON just\n"
- .string "as much.\p"
- .string "If you would be so kind, will you battle\n"
- .string "with my POKéMON?$"
+ .string "Ich liebe es, Dekorationen und Möbel\n"
+ .string "zu kaufen!!!\p"
+ .string "Ich liebe es genauso, POKéMON aufzu-\n"
+ .string "ziehen!\p"
+ .string "Wärest du so nett, mit meinen\n"
+ .string "POKéMON zu kämpfen?$"
SecretBase_RedCave1_Text_1A2405:: @ 81A2405
- .string "Thank you.\n"
- .string "Shall we begin?$"
+ .string "Danke schön.\n"
+ .string "Bist du bereit?$"
SecretBase_RedCave1_Text_1A2420:: @ 81A2420
.string "Oh.\n"
- .string "How disappointing...$"
+ .string "Was für eine Enttäuschung.$"
UnknownString_81A2439:: @ 81A2439
- .string "I concede...$"
+ .string "Ich kapituliere...$"
SecretBase_RedCave1_Text_1A2446:: @ 81A2446
- .string "That was all in good fun!\n"
- .string "I should go enjoy shopping now.$"
+ .string "Das war vielleicht ein Spaß! Und nun\n"
+ .string "sollte ich mich dem Einkaufen widmen.$"
SecretBase_RedCave1_Text_1A2480:: @ 81A2480
- .string "I simply adore shopping for decorations\n"
- .string "and furniture.\p"
- .string "I also love raising POKéMON just\n"
- .string "as much.$"
+ .string "Ich liebe es, Dekorationen und Möbel\n"
+ .string "zu kaufen!!!\p"
+ .string "Ich liebe es genauso, POKéMON aufzu-\n"
+ .string "ziehen!$"
SecretBase_RedCave1_Text_1A24E1:: @ 81A24E1
- .string "Some people make their SECRET BASES in\n"
- .string "hard-to-find places.\l"
- .string "Do they want to just lie low?\p"
- .string "But since you found me, how about we\n"
- .string "have a battle?$"
+ .string "Einige Leute richten ihre GEHEIMBASIS\n"
+ .string "an gut versteckten Orten ein.\l"
+ .string "Wollen sie sich nicht mehr sehen lassen?\p"
+ .string "Da du mich gefunden hast, lass uns\n"
+ .string "doch gleich mal kämpfen.$"
SecretBase_RedCave1_Text_1A256F:: @ 81A256F
- .string "I’m not going down easily!$"
+ .string "Ich bin nicht einfach zu besiegen!$"
SecretBase_RedCave1_Text_1A258A:: @ 81A258A
- .string "Oh... Are you maybe tired from searching\n"
- .string "for this place?$"
+ .string "Oh. Sag bloß, du bist müde von der Suche\n"
+ .string "nach diesem Platz?$"
UnknownString_81A25C3:: @ 81A25C3
- .string "I went down...$"
+ .string "Ich bin untergegangen...$"
SecretBase_RedCave1_Text_1A25D2:: @ 81A25D2
- .string "Where’s your SECRET BASE?\n"
- .string "I should go visit you there.$"
+ .string "Wo ist deine GEHEIMBASIS?\n"
+ .string "Ich sollte dich dort mal besuchen.$"
SecretBase_RedCave1_Text_1A2609:: @ 81A2609
- .string "Some people make their SECRET BASES in\n"
- .string "hard-to-find places.\l"
- .string "Do they want to just lie low?$"
+ .string "Einige Leute richten ihre GEHEIMBASIS\n"
+ .string "an gut versteckten Orten ein.\l"
+ .string "Wollen sie sich nicht mehr sehen lassen?$"
SecretBase_RedCave1_Text_1A2663:: @ 81A2663
- .string "People have told me that you can get\n"
- .string "decorations in several ways.\p"
- .string "We should have a race to see who can\n"
- .string "get nicer decorations and furniture!\p"
- .string "In the meantime, want to battle?$"
+ .string "Einige Leute haben mir erzählt, dass man\n"
+ .string "auf verschiedene Arten an Deko-\l"
+ .string "rationen kommen kann.\p"
+ .string "Wir sollten einen Wettbewerb veran-\n"
+ .string "stalten, wer die schönsten Dinge hat.\p"
+ .string "Aber zuerst lass uns kämpfen.$"
SecretBase_RedCave1_Text_1A2710:: @ 81A2710
- .string "This is my SECRET BASE.\n"
- .string "I can’t lose!$"
+ .string "Das ist meine GEHEIMBASIS.\n"
+ .string "Ich kann hier gar nicht verlieren!$"
SecretBase_RedCave1_Text_1A2736:: @ 81A2736
- .string "I’ll battle with you anytime.$"
+ .string "Ich kämpfe jederzeit mit dir.$"
UnknownString_81A2754:: @ 81A2754
- .string "Huh?\n"
- .string "Did I just lose?$"
+ .string "Wie?\n"
+ .string "Ich habe doch verloren?$"
SecretBase_RedCave1_Text_1A276A:: @ 81A276A
- .string "I won’t lose at collecting decorations.\n"
- .string "Come visit again!$"
+ .string "Ich werde den Wettbewerb um die\n"
+ .string "schönsten Dekorationen nicht ver-\l"
+ .string "lieren. Überzeuge dich selbst!$"
SecretBase_RedCave1_Text_1A27A4:: @ 81A27A4
- .string "People have told me that you can get\n"
- .string "decorations in several ways.\p"
- .string "We should have a race to see who can\n"
- .string "get nicer decorations and furniture!$"
+ .string "Einige Leute haben mir erzählt, dass man\n"
+ .string "auf verschiedene Arten an Deko-\l"
+ .string "rationen kommen kann.\p"
+ .string "Wir sollten einen Wettbewerb veran-\n"
+ .string "stalten, wer die schönsten Dinge hat.$"
SecretBase_RedCave1_Text_1A2830:: @ 81A2830
- .string "I found a spot I liked, and I did it up\n"
- .string "with my favorite decorations.\p"
- .string "I raise my favorite POKéMON and grow\n"
- .string "stronger with it.\p"
- .string "That’s what I do.\n"
- .string "Want to battle with me?$"
+ .string "Ich habe einen Ort gefunden, der mir\n"
+ .string "gefällt und den ich mit meinen Lieblings-\l"
+ .string "dekorationen ausgestattet habe.\p"
+ .string "Dort ziehe ich meine Lieblings-POKéMON\n"
+ .string "auf und werde mit ihnen stärker.\p"
+ .string "Genau das mache ich.\n"
+ .string "Möchtest du mit mir kämpfen?$"
SecretBase_RedCave1_Text_1A28D7:: @ 81A28D7
- .string "Show me what you’re made of!$"
+ .string "Zeig mir, aus welchem Holz du\n"
+ .string "geschnitzt bist.$"
SecretBase_RedCave1_Text_1A28F4:: @ 81A28F4
- .string "I guess there are times when you’re not\n"
- .string "into it.$"
+ .string "Ich glaube, es gibt immer wieder Zeiten,\n"
+ .string "in denen man nicht so gut drauf ist.$"
UnknownString_81A2925:: @ 81A2925
- .string "I know exactly what you’re made of now.$"
+ .string "Ich weiß jetzt genau, aus welchem Holz\n"
+ .string "du geschnitzt bist.$"
SecretBase_RedCave1_Text_1A294D:: @ 81A294D
- .string "We can both become stronger.\n"
- .string "Let’s keep at it!$"
+ .string "Wir können beide noch stärker werden!\n"
+ .string "Das macht doch Mut!$"
SecretBase_RedCave1_Text_1A297C:: @ 81A297C
- .string "I found a spot I liked, and I did it up\n"
- .string "with my favorite decorations.\p"
- .string "I raise my favorite POKéMON and grow\n"
- .string "stronger with it.\p"
- .string "Every day is a great day.$"
+ .string "Ich habe einen Ort gefunden, der mir\n"
+ .string "gefällt und den ich mit meinen Lieblings-\l"
+ .string "dekorationen ausgestattet habe.\p"
+ .string "Dort ziehe ich meine Lieblings-POKéMON\n"
+ .string "auf und werde mit ihnen stärker.\p"
+ .string "Jeder Tag ist mein Lieblingstag.$"
SecretBase_RedCave1_Text_1A2A13:: @ 81A2A13
- .string "You can learn a lot about the taste\n"
- .string "and sense of people by the kinds of\l"
- .string "decorations they have, and how they\l"
- .string "display them.\p"
- .string "What do you think of my taste?\n"
- .string "Are you speechless?\p"
- .string "Want to see my taste in battling?$"
+ .string "Man lernt viel über den Geschmack und\n"
+ .string "den Stil von Menschen, wenn man sich\l"
+ .string "ihre Dekorationen und den Platz, auf\l"
+ .string "dem sie stehen, anschaut.\p"
+ .string "Wie findest du meinen Geschmack?\n"
+ .string "Bist du sprachlos? Hihihi...\p"
+ .string "Willst du mal meinen Kampfstil sehen?$"
SecretBase_RedCave1_Text_1A2AE2:: @ 81A2AE2
- .string "There’s no holding back!$"
+ .string "Es gibt kein Zurück mehr.$"
SecretBase_RedCave1_Text_1A2AFB:: @ 81A2AFB
- .string "I’ll be happy to demonstrate my style\n"
- .string "anytime.$"
+ .string "Ich zeige dir gerne jederzeit wieder \n"
+ .string "meinen erlesenen Kampfstil!$"
UnknownString_81A2B2A:: @ 81A2B2A
- .string "You’re supremely talented!\n"
- .string "Your power seems to be limitless...$"
+ .string "Du bist hoch talentiert! Deine Stärke\n"
+ .string "scheint grenzenlos zu sein.$"
SecretBase_RedCave1_Text_1A2B69:: @ 81A2B69
- .string "What did you think of my style?\n"
- .string "I’ll keep on polishing it!$"
+ .string "Was hältst du von meinem Stil?\n"
+ .string "Ich muss ihn noch mehr aufpolieren.$"
SecretBase_RedCave1_Text_1A2BA4:: @ 81A2BA4
- .string "You can learn a lot about the taste\n"
- .string "and sense of people by the kinds of\l"
- .string "decorations they have, and how they\l"
- .string "display them.\p"
- .string "What do you think of my taste?\n"
- .string "Are you speechless?$"
+ .string "Man lernt viel über den Geschmack und\n"
+ .string "den Stil von Menschen, wenn man sich\l"
+ .string "ihre Dekorationen und den Platz, auf\l"
+ .string "dem sie stehen, anschaut.\p"
+ .string "Wie findest du meinen Geschmack?\n"
+ .string "Bist du sprachlos? Hihihi...$"
gUnknown_081A2C51:: @ 81A2C51
special sub_80BB70C
@@ -4281,69 +4831,80 @@ SecretBase_RedCave1_EventScript_1A350A:: @ 81A350A
.include "data/scripts/secret_power_tm.inc"
UnknownString_81A38FB: @ 81A38FB
- .string "All decorations and furniture in your\n"
- .string "SECRET BASE will be returned to your PC.\p"
- .string "Is that okay?$"
+ .string "Alle Dekorationsgegenstände und das\n"
+ .string "Mobiliar aus deiner GEHEIMBASIS werden\l"
+ .string "auf deinen PC gesendet.\p"
+ .string "Einverstanden?$"
UnknownString_81A3958: @ 81A3958
- .string "Do you want to register\n"
- .string "{STR_VAR_1}’s SECRET BASE?$"
+ .string "Möchtest du GEHEIMBASIS von\n"
+ .string "{STR_VAR_1} eintragen?$"
UnknownString_81A3982: @ 81A3982
- .string "This data is already registered.\n"
- .string "Would you like to delete it?$"
+ .string "Diese Daten wurden bereits\n"
+ .string "eingetragen. Möchtest du sie löschen?$"
UnknownString_81A39C0: @ 81A39C0
- .string "Up to 10 locations can be registered.\p"
- .string "Delete a location if you want to\n"
- .string "register another location.$"
+ .string "Bis zu 10 Orte können eingetragen\n"
+ .string "werden.\p"
+ .string "Lösche einen Ort, um einen neuen\n"
+ .string "eintragen zu können.$"
UnknownString_81A3A22: @ 81A3A22
- .string "Registration completed.$"
+ .string "Registrierung abgeschlossen.$"
UnknownString_81A3A3A: @ 81A3A3A
- .string "Data has been unregistered.$"
+ .string "Daten wurden aus der Registrierung\n"
+ .string "genommen.$"
UnknownString_81A3A56: @ 81A3A56
- .string "There are no decorations...$"
+ .string "Es sind keine Dekorationen vorhanden.$"
UnknownString_81A3A72: @ 81A3A72
- .string "{PLAYER} booted up the PC.$"
+ .string "{PLAYER} schaltet den PC ein.$"
UnknownString_81A3A87: @ 81A3A87
- .string "What would you like to do?$"
+ .string "Was möchtest du tun?$"
UnknownString_81A3AA2: @ 81A3AA2
- .string "The registered SECRET BASE will remain\n"
- .string "unless the owner moves away.\p"
- .string "If it is removed from the registry,\n"
- .string "another SECRET BASE may take its place.\p"
- .string "Up to ten locations can be registered.{PAUSE_UNTIL_PRESS}$"
+ .string "Die eingetragene GEHEIMBASIS bleibt\n"
+ .string "erhalten, bis der Eigentümer umzieht.\p"
+ .string "Wird sie aus dem Grundbuch ent-\n"
+ .string "fernt, kann eine andere GEHEIMBASIS\l"
+ .string "diesen Platz einnehmen.\p"
+ .string "Bis zu 10 Orte können eingetragen\n"
+ .string "werden.{0xFC}Ì$"
UnknownString_81A3B5B: @ 81A3B5B
- .string "A shield of {STR_VAR_2} that marks winning\n"
- .string "{STR_VAR_1} times in a row at the BATTLE TOWER.$"
+ .string "Ein Schild aus {STR_VAR_2}, welches zeigt,\n"
+ .string "dass {STR_VAR_1}-mal hintereinander im\l"
+ .string "DUELLTURM ein Kampf gewonnen wurde.$"
UnknownString_81A3BA4: @ 81A3BA4
- .string "A realistic toy TV. It could be easily\n"
- .string "mistaken for the real thing.$"
+ .string "Ein sehr realistischer Spielzeug-\n"
+ .string "Fernseher. Man könnte ihn glatt mit\l"
+ .string "einem echten Gerät verwechseln.$"
UnknownString_81A3BE8: @ 81A3BE8
- .string "A toy TV shaped like a SEEDOT.\n"
- .string "It looks ready to roll away on its own...$"
+ .string "Ein Spielzeug-Fernseher, der aussieht\n"
+ .string "wie ein SAMURZEL. Er scheint von\l"
+ .string "alleine davonrollen zu wollen...$"
UnknownString_81A3C31: @ 81A3C31
- .string "A toy TV shaped like a SKITTY.\n"
- .string "It looks ready to stroll away...$"
+ .string "Ein Spielzeug-Fernseher, der aussieht\n"
+ .string "wie ein ENECO. Es scheint, als wolle\l"
+ .string "er sich langsam davonschleichen ...$"
UnknownString_81A3C71: @ 81A3C71
- .string "You may only make one SECRET BASE.\p"
- .string "Would you like to move from the SECRET\n"
- .string "BASE near {STR_VAR_1}?$"
+ .string "Du kannst dir nur eine GEHEIMBASIS\n"
+ .string "einrichten.\p"
+ .string "Möchtest du deine GEHEIMBASIS in der\n"
+ .string "Nähe von {STR_VAR_1} hierher\l"
+ .string "verlegen?$"
UnknownString_81A3CC9: @ 81A3CC9
- .string "Moving completed.\p"
- .string "Would you like to use the SECRET POWER?$"
+ .string "Umzug wurde abgeschlossen.\p"
+ .string "Möchtest du GEHEIMPOWER einsetzen?$"
.include "data/scripts/cable_club.inc"
.include "data/text/cable_club.inc"
@@ -4765,7 +5326,7 @@ S_RepelWoreOff:: @ 81C33E6
end
Text_RepelWoreOff: @ 81C33EF
- .string "REPEL’s effect wore off...$"
+ .string "SCHUTZ wirkt nicht mehr...$"
.include "data/scripts/safari_zone.inc"
.include "data/text/safari_zone.inc"
@@ -4809,32 +5370,32 @@ MauvilleCity_GameCorner_EventScript_1C40DA:: @ 81C40DA
.include "data/text/shoal_cave.inc"
PictureBookShelfText: @ 81C6A69
- .string "There’s a set of POKéMON picture books.$"
+ .string "Eine Sammlung von POKéMON-Büchern.$"
BookshelfText: @ 81C6A91
- .string "It’s filled with all sorts of books.$"
+ .string "Hier stehen jede Menge Bücher.$"
PokemonCenterBookshelfText: @ 81C6AB6
- .string "POKéMON magazines!\n"
- .string "POKéMON PAL...\p"
- .string "POKéMON HANDBOOK...\n"
- .string "ADORABLE POKéMON...$"
+ .string "POKéMON-Magazine!\n"
+ .string "DER POKéMON FREUND...\p"
+ .string "POKéMON HANDBUCH...\n"
+ .string "GELIEBTE POKéMON...$"
VaseText: @ 81C6B00
- .string "This vase looks expensive...\n"
- .string "Peered inside...\p"
- .string "But, it was empty.$"
+ .string "Diese Vase sieht sehr teuer aus...\n"
+ .string "Schauen wir mal hinein...\p"
+ .string "Och, sie ist leer.$"
TrashCanText: @ 81C6B41
- .string "It’s empty.$"
+ .string "Leer...$"
ShopShelfText: @ 81C6B4D
- .string "The shelves brim with all sorts of\n"
- .string "POKéMON merchandise.$"
+ .string "Die Regale biegen sich unter dem\n"
+ .string "Gewicht von POKéMON-Artikeln.$"
BlueprintText: @ 81C6B85
- .string "A blueprint of some sort?\n"
- .string "It’s too complicated!$"
+ .string "Sind das Blaupausen?\n"
+ .string "Die sind zu kompliziert zu lesen.$"
GraniteCave_B1F_MapScript2_1C6BB5:: @ 81C6BB5
MtPyre_2F_MapScript2_1C6BB5:: @ 81C6BB5