diff options
author | Cameron Hall <cameronghall@cox.net> | 2018-01-16 22:25:35 -0600 |
---|---|---|
committer | Cameron Hall <cameronghall@cox.net> | 2018-01-16 22:25:35 -0600 |
commit | 91cfb6a564f73f02eb57792f8a0f4aa82e1867d1 (patch) | |
tree | 16c7a1de365dabdd85dcc3621ea366fb79a5282c /data/event_scripts.s | |
parent | 6b5a7d8611103ab2ee0210dc6d87bd42f4e3317f (diff) |
add debug ifdefs
Diffstat (limited to 'data/event_scripts.s')
-rw-r--r-- | data/event_scripts.s | 1271 |
1 files changed, 916 insertions, 355 deletions
diff --git a/data/event_scripts.s b/data/event_scripts.s index 3b25ceab4..4598e9f45 100644 --- a/data/event_scripts.s +++ b/data/event_scripts.s @@ -863,19 +863,20 @@ EventScript_15F573: .include "data/text/maps/Route110_TrickHouseEntrance.inc" Route110_TrickHousePuzzle1_Text_19C1B8:: @ 819C1B8 - .string "{PLAYER} found a scroll.$" + .string "{PLAYER} findet eine Schriftrolle.$" Route110_TrickHousePuzzle1_Text_19C1CB:: @ 819C1CB - .string "{PLAYER} memorized the secret code\n" - .string "written on the scroll.$" + .string "{PLAYER} lernt den geheimen Code, der\n" + .string "auf der Schriftrolle steht, auswendig.$" Route110_TrickHousePuzzle1_Text_19C1FF:: @ 819C1FF - .string "A secret code is written on it.$" + .string "Dort steht ein geheimer Code.$" UnknownString_819C21F: @ 819C21F - .string "The door is locked.\p" - .string "...On closer inspection, this is written\n" - .string "on it: “Write the secret code here.”$" + .string "Die Tür ist verschlossen.\p" + .string "Bei näherer Betrachtung findet sich\n" + .string "ein Hinweis. “Schreibe hier den\l" + .string "geheimen Code auf.”$" .include "data/text/maps/Route110_TrickHouseEnd.inc" .include "data/text/maps/Route110_TrickHousePuzzle1.inc" @@ -929,6 +930,11 @@ Std_5: return S_DoSaveDialog:: @ 819F806 +S_DoSaveDialog:: @ 819F806 +S_DoSaveDialog:: @ 819F806 +S_DoSaveDialog:: @ 819F806 +S_DoSaveDialog:: @ 819F806 +S_DoSaveDialog:: @ 819F806 special ScrSpecial_DoSaveDialog waitstate return @@ -1433,12 +1439,12 @@ VerdanturfTown_PokemonCenter_1F_EventScript_19FD5B:: @ 819FD5B faceplayer msgbox gText_NurseJoy_Welcome, MSGBOX_YESNO compare RESULT, YES - goto_if_eq do_heal_party + goto_if_eq OldaleTown_PokemonCenter_1F_EventScript_19FD7C compare RESULT, NO - goto_if_eq dont_heal_party + goto_if_eq OldaleTown_PokemonCenter_1F_EventScript_19FDC7 end -do_heal_party:: @ 819FD7C +OldaleTown_PokemonCenter_1F_EventScript_19FD7C:: @ 819FD7C incrementgamestat GAME_STAT_USED_POKECENTER message gText_NurseJoy_OkayIllTakeYourPokemon waitmessage @@ -1462,7 +1468,7 @@ OldaleTown_PokemonCenter_1F_EventScript_19FDB0:: @ 819FDB0 waitmessage return -dont_heal_party:: @ 819FDC7 +OldaleTown_PokemonCenter_1F_EventScript_19FDC7:: @ 819FDC7 message gText_NurseJoy_WeHopeToSeeYouAgain waitmessage return @@ -2933,74 +2939,72 @@ BlueprintScript:: @ 81A0891 end SampleMessage1:: @ 81A089A - .string "This is sample message 1.\p" - .string "Welcome to the world of\n" + .string "Dies ist Beispiel 1.\p" + .string "Willkommen in der Welt von\n" .string "POKéMON AGB!\l" - .string "We hope you enjoy this!$" + .string "Wir hoffen, dir gefällt es hier!$" SampleMessage2:: @ 81A08F1 - .string "This is sample message 2.\p" - .string "Welcome to the world of\n" + .string "Dies ist Beispiel 2.\p" + .string "Willkommen in der Welt von\n" .string "POKéMON AGB!\l" - .string "We hope you enjoy this!$" + .string "Wir hoffen, dir gefällt es hier!$" SampleMessage3:: @ 81A0948 - .string "This is sample message 3.\p" - .string "Welcome to the world of\n" + .string "Dies ist Beispiel 3.\p" + .string "Willkommen in der Welt von\n" .string "POKéMON AGB!\l" - .string "We hope you enjoy this!$" + .string "Wir hoffen, dir gefällt es hier!$" UnusedMixRecordsPromptText: @ 81A099F - .string "Would you like to mix records with other\n" - .string "TRAINERS?$" + .string "Möchtest du deine Rekorde mit\n" + .string "anderen TRAINERN austauschen?$" UnusedMixRecordsSeeYouAgainText: @ 81A09D2 - .string "We hope to see you again!$" + .string "Komm bald wieder!$" UnknownString_81A09EC: @ 81A09EC - .string "{PLAYER} booted up the PC.$" + .string "{PLAYER} schaltet den PC ein.$" gPCText_WhichPCShouldBeAccessed:: @ 81A0A01 - .string "Which PC should be accessed?$" + .string "Zugriff auf wessen PC?$" UnknownString_81A0A1E: @ 81A0A1E - .string "Accessed someone’s PC.$" + .string "Verbindung zu jemandes PC hergestellt.$" UnknownString_81A0A35: @ 81A0A35 - .string "POKéMON Storage System opened.$" + .string "POKéMON-Lagerungs-System geöffnet.$" UnknownString_81A0A54: @ 81A0A54 - .string "Accessed {PLAYER}’s PC.$" + .string "Verbindung mit PC von {PLAYER}.$" UnknownString_81A0A66: @ 81A0A66 - .string "Accessed LANETTE’s PC.$" + .string "Verbindung zu LANETTES PC hergestellt.$" gText_NurseJoy_Welcome:: @ 81A0A7D - .string "Hello, and welcome to the POKéMON\n" - .string "CENTER.\p" - .string "We restore your tired POKéMON to\n" - .string "full health.\p" - .string "Would you like to rest your POKéMON?$" + .string "Willkommen im POKéMON-CENTER!\p" + .string "Wir heilen deine POKéMON und\n" + .string "machen sie wieder fit.\p" + .string "O.K. Wir benötigen deine POKéMON.$" gText_NurseJoy_WeHopeToSeeYouAgain:: @ 81A0AFA - .string "We hope to see you again!$" + .string "Komm jederzeit wieder vorbei!$" gText_NurseJoy_ThankYouForWaiting:: @ 81A0B14 - .string "Thank you for waiting.\p" - .string "We’ve restored your POKéMON to\n" - .string "full health.$" + .string "Danke!\p" + .string "Deine POKéMON sind wieder topfit!$" UnknownString_81A0B57: @ 81A0B57 - .string "Welcome to the POKéMON CABLE CLUB\n" - .string "TRADE CENTER.$" + .string "Willkommen im POKéMON KABEL-CLUB-\n" + .string "HANDELSCENTER.$" UnknownString_81A0B87: @ 81A0B87 - .string "Welcome to the POKéMON CABLE CLUB\n" - .string "COLOSSEUM.$" + .string "Willkommen im POKéMON KABEL-CLUB-\n" + .string "KOLOSSEUM.$" UnknownString_81A0BB4: @ 81A0BB4 - .string "Welcome to the POKéMON CABLE CLUB\n" - .string "TIME CAPSULE.$" + .string "Willkommen in der POKéMON KABEL-CLUB-\n" + .string "ZEITKAPSEL.$" EverGrandeCity_PokemonLeague_Text_1A0BE4:: @ 81A0BE4 FallarborTown_Mart_Text_1A0BE4:: @ 81A0BE4 @@ -3021,8 +3025,8 @@ SlateportCity_Mart_Text_1A0BE4:: @ 81A0BE4 SlateportCity_Text_1A0BE4:: @ 81A0BE4 SootopolisCity_Mart_Text_1A0BE4:: @ 81A0BE4 VerdanturfTown_Mart_Text_1A0BE4:: @ 81A0BE4 - .string "Welcome!\p" - .string "How may I serve you?$" + .string "Willkommen!\p" + .string "Kann ich dir helfen?$" EverGrandeCity_PokemonLeague_Text_1A0C02:: @ 81A0C02 FallarborTown_Mart_Text_1A0C02:: @ 81A0C02 @@ -3045,29 +3049,29 @@ SlateportCity_Mart_Text_1A0C02:: @ 81A0C02 SlateportCity_Text_1A0C02:: @ 81A0C02 SootopolisCity_Mart_Text_1A0C02:: @ 81A0C02 VerdanturfTown_Mart_Text_1A0C02:: @ 81A0C02 - .string "Please come again!$" + .string "Bitte komm bald wieder!$" UnknownString_81A0C15: @ 81A0C15 - .string "Welcome!\p" - .string "We’re having a discount sale today!$" + .string "Willkommen!\p" + .string "Wir bieten heute Sonderangebote an!$" Route104_PrettyPetalFlowerShop_Text_1A0C42:: @ 81A0C42 - .string "{PLAYER}{KUN}, welcome!\p" - .string "What can I do for you?$" + .string "{PLAYER}{KUN}, willkommen!\p" + .string "Wie kann ich dir behilflich sein?$" Message_ObtainedItem: @ 81A0C68 - .string "Obtained the {STR_VAR_2}.$" + .string "{STR_VAR_2} erhalten!$" LilycoveCity_DepartmentStoreRooftop_Text_1A0C79:: @ 81A0C79 - .string "The BAG is full...$" + .string "Der BEUTEL ist voll...$" LilycoveCity_DepartmentStoreRooftop_Text_1A0C8C:: @ 81A0C8C -Message_PutAwayItem: - .string "{PLAYER} put away the {STR_VAR_2}\n" - .string "in the {STR_VAR_3} POCKET.$" +Message_PutAwayItem: @ 81A0C8C + .string "{PLAYER} packt {STR_VAR_2} in die\n" + .string "{STR_VAR_3}-TASCHE.$" -Message_FoundOneItem: - .string "{PLAYER} found one {STR_VAR_2}!$" +Message_FoundOneItem: @ 81A0CB1 + .string "{PLAYER} hat {STR_VAR_2} gefunden!$" MauvilleCity_GameCorner_Text_1A0CC2:: @ 81A0CC2 MauvilleCity_Text_1A0CC2:: @ 81A0CC2 @@ -3075,169 +3079,175 @@ MtChimney_Text_1A0CC2:: @ 81A0CC2 OldaleTown_Text_1A0CC2:: @ 81A0CC2 Route109_SeashoreHouse_Text_1A0CC2:: @ 81A0CC2 Message_BagFull: - .string "Too bad!\n" - .string "The BAG is full...$" + .string "Zu schade!\n" + .string "Der BEUTEL ist voll...$" Message_ObtainedDecoration: @ 81A0CDE - .string "Obtained the {STR_VAR_2}.$" + .string "{STR_VAR_2} erhalten.$" BattleTower_Lobby_Text_1A0CEF:: @ 81A0CEF MauvilleCity_GameCorner_Text_1A0CEF:: @ 81A0CEF Route114_LanettesHouse_Text_1A0CEF:: @ 81A0CEF SootopolisCity_House6_Text_1A0CEF:: @ 81A0CEF - .string "Too bad! There’s no room left for\n" - .string "another {STR_VAR_2}...$" + .string "Zu schade! Es ist kein Platz für\n" + .string "{STR_VAR_2}...$" Message_TransferredToPC: @ 81A0D1F - .string "The {STR_VAR_2} was transferred\n" - .string "to the PC.$" + .string "{STR_VAR_2} wurde auf den PC\n" + .string "übertragen.$" PetalburgCity_Text_1A0D41:: @ 81A0D41 - .string "“Selected items for your convenience!”\n" - .string "POKéMON MART$" + .string "“Ausgewählte Items für Ihren\n" + .string "Gebrauch!”\l" + .string "POKéMON-SUPERMARKT$" PetalburgCity_Text_1A0D75:: @ 81A0D75 - .string "“Rejuvenate your tired partners!”\n" - .string "POKéMON CENTER$" + .string "“Erfrische deine müden Partner!”\n" + .string "POKéMON-CENTER$" UnknownString_81A0DA6: @ 81A0DA6 - .string "Fufufu...$" + .string "Hahaha...$" UnknownString_81A0DB0: @ 81A0DB0 - .string "Mumble, mumble...$" + .string "Murmel... Murmel...$" UnknownString_81A0DC2: @ 81A0DC2 .string "Oh!$" UnknownString_81A0DC6: @ 81A0DC6 - .string "Closed today!$" + .string "Heute geschlossen!$" UnknownString_81A0DD4: @ 81A0DD4 - .string "You like the {STR_VAR_3}-type POKéMON\n" - .string "{STR_VAR_1}?$" + .string "Magst du {STR_VAR_3}-POKéMON, {STR_VAR_1}?$" UnknownString_81A0DF5: @ 81A0DF5 - .string "It contains a POKéMON!$" + .string "Er enthält ein POKéMON.$" UnknownString_81A0E0C: @ 81A0E0C - .string "We’re making preparations.$" + .string "Wir treffen Vorbereitungen.$" UnknownString_81A0E27: @ 81A0E27 - .string "I’m a pseudo-GYM LEADER for\n" - .string "interviews.$" + .string "Ich bin ein Pseudo-ARENALEITER für\n" + .string "Interviews.$" UnknownString_81A0E4F: @ 81A0E4F - .string "Ready for a test battle.$" + .string "Bereit für einen Testkampf.$" UnknownString_81A0E68: @ 81A0E68 - .string "{STR_VAR_1} might like this program.\n" + .string "{STR_VAR_1} würde dieses Programm gefallen.\p" .string "... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...\p" - .string "Better get going!$" + .string "Ich beeile mich besser!$" UnknownString_81A0ED6: @ 81A0ED6 - .string "What should I do for fun today?$" + .string "Womit soll ich mir die Zeit vertreiben?$" LilycoveCity_DepartmentStoreElevator_Text_1A0EF6:: @ 81A0EF6 - .string "Welcome to LILYCOVE DEPARTMENT STORE.\p" - .string "Which floor would you like?$" + .string "Willkommen im SEEGRASULB CITY\n" + .string "EINKAUFSZENTRUM.\p" + .string "In welches Stockwerk möchtest du?$" UnknownString_81A0F38: @ 81A0F38 - .string "Warp to BATTLE TOWER.$" + .string "Zum DUELLTURM warpen.$" UnknownString_81A0F4E: @ 81A0F4E - .string "Warp to LILYCOVE.$" + .string "Nach SEEGRASULB CITY warpen.$" UnknownString_81A0F60: @ 81A0F60 - .string "The time is {STR_VAR_1}!$" + .string "Es ist {STR_VAR_1} Uhr.$" UnknownString_81A0F70: @ 81A0F70 - .string "The HALL OF FAME will be accessed.$" + .string "Zugang zur RUHMESHALLE genehmigt.$" Route111_Text_1A0F93:: @ 81A0F93 - .string "The sandstorm is vicious.\n" - .string "It’s impossible to keep going.$" + .string "Der Sandsturm ist zu stark.\n" + .string "Dagegen kann man nicht angehen!$" Text_NoRegisteredItem: @ 81A0FCC - .string "An item in the BAG can be registered\n" - .string "on SELECT for convenience.$" + .string "Ein Basis-Item aus dem BEUTEL kann auf\n" + .string "SELECT gelegt werden. Sehr praktisch!$" LittlerootTown_BrendansHouse_2F_Text_1A100C:: @ 81A100C LittlerootTown_MaysHouse_2F_Text_1A100C:: @ 81A100C - .string "There’s an e-mail from POKéMON TRAINER\n" - .string "SCHOOL.\p" + .string "Da ist eine E-Mail von der POKéMON\n" + .string "TRAINERSCHULE.\p" .string "... ... ... ... ... ...\p" - .string "A POKéMON may learn up to four moves.\p" - .string "A TRAINER’s expertise is tested on the\n" - .string "move sets chosen for POKéMON.\p" + .string "Ein POKéMON kann bis zu vier Attacken\n" + .string "lernen.\p" + .string "Die Fähigkeiten eines TRAINERS werden\n" + .string "durch die Attacken, die er seinen\l" + .string "POKéMON beibringt, erprobt.\p" .string "... ... ... ... ... ...$" LittlerootTown_BrendansHouse_2F_Text_1A10D6:: @ 81A10D6 LittlerootTown_MaysHouse_2F_Text_1A10D6:: @ 81A10D6 - .string "{PLAYER} booted up the PC.$" + .string "{PLAYER} schaltet den PC ein.$" FallarborTown_ContestLobby_Text_1A10EB:: @ 81A10EB - .string "The link was canceled.$" + .string "Die Verbindung wurde abgebrochen.$" MossdeepCity_StevensHouse_Text_1A1102:: @ 81A1102 RustboroCity_DevonCorp_2F_Text_1A1102:: @ 81A1102 - .string "Want to give a nickname to the\n" - .string "{STR_VAR_2} you received?$" + .string "Möchtest du {STR_VAR_2} einen\n" + .string "Kosenamen geben?$" fieldPoisonText_PokemonFainted:: @ 81A1132 - .string "{STR_VAR_1} fainted...\p$" + .string "{STR_VAR_1} wurde besiegt...\p" + .string "$" UnknownString_81A1141: @ 81A1141 - .string "{PLAYER} is out of useable POKéMON!\p" - .string "{PLAYER} whited out!$" + .string "{PLAYER} hat kein kampffähiges POKéMON\n" + .string "mehr!\p" + .string "{PLAYER} wird ohnmächtig!$" SlateportCity_Text_1A116E:: @ 81A116E - .string "Do you know the TM SECRET POWER?\p" - .string "Our group, we love the TM SECRET\n" - .string "POWER.\p" - .string "One of our members will give it to you.\n" - .string "Come back and show me if you get it.\p" - .string "We’ll accept you as a member and sell\n" - .string "you good stuff in secrecy.$" + .string "Kennst du die TM GEHEIMPOWER?\p" + .string "In unserer Gruppe mögen alle die TM\n" + .string "GEHEIMPOWER.\p" + .string "Eines unserer Mitglieder wird sie dir\n" + .string "geben. Sag mir, wenn du sie hast.\p" + .string "Wir werden dich dann als Mitglied auf-\n" + .string "nehmen und dir unter der Hand tolle\l" + .string "Sachen verkaufen.$" gText_NurseJoy_OkayIllTakeYourPokemon:: @ 81A1245 - .string "Okay, I’ll take your POKéMON for a\n" - .string "few seconds.$" + .string "Okay, ich nehme deine POKéMON für einen\n" + .string "Moment in meine Obhut.$" gText_NurseJoy_Pokerus:: @ 81A1275 - .string "Your POKéMON may be infected with\n" - .string "POKéRUS.\p" - .string "Little is known about the POKéRUS\n" - .string "except that they are microscopic life-\l" - .string "forms that attach to POKéMON.\p" - .string "While infected, POKéMON are said to\n" - .string "grow exceptionally well.$" + .string "Dein POKéMON scheint von dem\n" + .string "POKéRUS befallen zu sein.\p" + .string "Über den POKéRUS ist bisher wenig be-\n" + .string "kannt, außer dass es Mikroorganismen\l" + .string "sind, die POKéMON befallen.\p" + .string "Sind deine POKéMON infiziert, wachsen\n" + .string "sie besonders gut.$" .include "data/text/surf.inc" SealedChamber_InnerRoom_Text_1A138B:: @ 81A138B - .string "It sounded as if a door opened\n" - .string "somewhere far away.$" + .string "Das hörte sich an, als würde irgendwo\n" + .string "eine Tür geöffnet.$" AncientTomb_Text_1A13BE:: @ 81A13BE DesertRuins_Text_1A13BE:: @ 81A13BE IslandCave_Text_1A13BE:: @ 81A13BE SealedChamber_OuterRoom_Text_1A13BE:: @ 81A13BE - .string "There is a big hole in the wall.$" + .string "In der Wand ist ein großes Loch.$" OldaleTown_PokemonCenter_2F_Text_1A13DF:: @ 81A13DF - .string "I’m terribly sorry. The COLOSSEUM\n" - .string "is undergoing adjustments.$" + .string "Tut mir schrecklich Leid. Das KOLOSSEUM\n" + .string "wird gerade renoviert.$" OldaleTown_PokemonCenter_2F_Text_1A141C:: @ 81A141C - .string "I’m terribly sorry. The TRADE CENTER\n" - .string "is undergoing inspections.$" + .string "Tut mir schrecklich Leid. Das\n" + .string "HANDELSCENTER wird gerade renoviert.$" OldaleTown_PokemonCenter_2F_Text_1A145C:: @ 81A145C - .string "I’m terribly sorry. The RECORD CORNER\n" - .string "is under preparation.$" + .string "Tut mir schrecklich Leid. Hier wird\n" + .string "für den STATISTIKTAUSCH renoviert.$" FallarborTown_House1_Text_1A1498:: @ 81A1498 - .string "{PLAYER} handed over the\n" + .string "{PLAYER} übergibt\n" .string "{STR_VAR_1}.$" Event_NoRegisteredItem:: @ 81A14AF @@ -3269,325 +3279,865 @@ PacifidlogTown_House2_EventScript_1A14DC:: @ 81A14DC Route101_EventScript_1A14DC:: @ 81A14DC return +.if DEBUG + +DebugScript_081C1CFE:: @ 81C1CFE + setflag 0x804 + call 0x81C032D + end + +DebugScript_081C1D07:: @ 81C1D07 + checkitem ITEM_COIN_CASE, 1 + compare 0x800d, 1 + goto_if_eq DebugScript_081C1D1D + giveitem ITEM_COIN_CASE, 1 + end + +DebugScript_081C1D1D:: @ 81C1D1D + end + +DebugScript_081C1D1E:: @ 81C1D1E + goto 0x8167646 + +DebugScript_081C1D23:: @ 81C1D23 + end + +DebugScript_081C1D24:: @ 81C1D24 + setvar 0x40ba, 1 + end + +DebugScript_081C1D2A:: @ 81C1D2A + giveitem ITEM_SS_TICKET, 1 + goto DebugScript_081C1CFE + +DebugScript_081C1D34:: @ 81C1D34 + end + +DebugScript_081C1D35:: @ 81C1D35 + getpartysize + compare 0x800d, 6 + goto_if_eq DebugScript_081C1D45 + giveegg SPECIES_KYOGRE + end + +DebugScript_081C1D45:: @ 81C1D45 + end + +DebugScript_081C1D46:: @ 81C1D46 + giveitem ITEM_POTION, 99 + giveitem ITEM_ANTIDOTE, 99 + giveitem ITEM_BURN_HEAL, 99 + giveitem ITEM_ICE_HEAL, 99 + giveitem ITEM_AWAKENING, 99 + giveitem ITEM_PARALYZE_HEAL, 99 + giveitem ITEM_FULL_RESTORE, 99 + giveitem ITEM_MAX_POTION, 99 + giveitem ITEM_HYPER_POTION, 99 + giveitem ITEM_SUPER_POTION, 99 + giveitem ITEM_FULL_HEAL, 99 + giveitem ITEM_REVIVE, 99 + giveitem ITEM_MAX_REVIVE, 99 + giveitem ITEM_FRESH_WATER, 99 + giveitem ITEM_SODA_POP, 99 + giveitem ITEM_LEMONADE, 99 + giveitem ITEM_MOOMOO_MILK, 99 + giveitem ITEM_ENERGY_POWDER, 99 + giveitem ITEM_ENERGY_ROOT, 99 + giveitem ITEM_HEAL_POWDER, 99 + giveitem ITEM_ORANGE_MAIL, 92 + giveitem ITEM_RETRO_MAIL, 94 + giveitem ITEM_POTION, 89 + giveitem ITEM_MASTER_BALL, 99 + giveitem ITEM_ULTRA_BALL, 99 + giveitem ITEM_GREAT_BALL, 99 + giveitem ITEM_POKE_BALL, 99 + giveitem ITEM_NET_BALL, 99 + giveitem ITEM_DIVE_BALL, 99 + giveitem ITEM_NEST_BALL, 99 + giveitem ITEM_REPEAT_BALL, 99 + giveitem ITEM_TIMER_BALL, 99 + giveitem ITEM_LUXURY_BALL, 99 + giveitem ITEM_PREMIER_BALL, 99 + giveitem ITEM_MASTER_BALL, 99 + giveitem ITEM_MASTER_BALL, 99 + giveitem ITEM_MASTER_BALL, 99 + giveitem ITEM_MASTER_BALL, 99 + giveitem ITEM_MASTER_BALL, 99 + giveitem ITEM_MASTER_BALL, 99 + giveitem ITEM_MASTER_BALL, 99 + giveitem ITEM_MASTER_BALL, 99 + giveitem ITEM_MASTER_BALL, 99 + giveitem ITEM_GREAT_BALL, 79 + giveitem ITEM_ULTRA_BALL, 84 + giveitem ITEM_POKE_BALL, 89 + giveitem ITEM_MASTER_BALL, 74 + giveitem ITEM_TM01, 99 + giveitem ITEM_TM02, 99 + giveitem ITEM_TM03, 99 + giveitem ITEM_TM04, 99 + giveitem ITEM_TM05, 99 + giveitem ITEM_TM06, 99 + giveitem ITEM_TM07, 99 + giveitem ITEM_TM08, 99 + giveitem ITEM_TM09, 99 + giveitem ITEM_TM10, 99 + giveitem ITEM_TM11, 99 + giveitem ITEM_TM12, 99 + giveitem ITEM_TM13, 99 + giveitem ITEM_TM14, 99 + giveitem ITEM_TM15, 99 + giveitem ITEM_TM16, 99 + giveitem ITEM_TM17, 99 + giveitem ITEM_TM18, 99 + giveitem ITEM_TM19, 99 + giveitem ITEM_TM20, 99 + giveitem ITEM_TM21, 99 + giveitem ITEM_TM22, 99 + giveitem ITEM_TM23, 99 + giveitem ITEM_TM24, 99 + giveitem ITEM_TM25, 99 + giveitem ITEM_TM26, 99 + giveitem ITEM_TM27, 99 + giveitem ITEM_TM28, 99 + giveitem ITEM_TM29, 99 + giveitem ITEM_TM30, 99 + giveitem ITEM_TM31, 99 + giveitem ITEM_TM32, 99 + giveitem ITEM_TM33, 99 + giveitem ITEM_TM34, 99 + giveitem ITEM_TM35, 99 + giveitem ITEM_TM36, 99 + giveitem ITEM_TM37, 99 + giveitem ITEM_TM38, 99 + giveitem ITEM_TM39, 99 + giveitem ITEM_TM40, 99 + giveitem ITEM_TM41, 99 + giveitem ITEM_TM42, 99 + giveitem ITEM_TM43, 99 + giveitem ITEM_TM44, 99 + giveitem ITEM_TM45, 99 + giveitem ITEM_TM46, 99 + giveitem ITEM_TM47, 99 + giveitem ITEM_TM48, 99 + giveitem ITEM_TM49, 99 + giveitem ITEM_TM50, 99 + giveitem ITEM_CHERI_BERRY, 200 + giveitem ITEM_CHERI_BERRY, 200 + giveitem ITEM_CHERI_BERRY, 200 + giveitem ITEM_CHERI_BERRY, 200 + giveitem ITEM_CHERI_BERRY, 199 + giveitem ITEM_CHESTO_BERRY, 200 + giveitem ITEM_CHESTO_BERRY, 200 + giveitem ITEM_CHESTO_BERRY, 200 + giveitem ITEM_CHESTO_BERRY, 200 + giveitem ITEM_CHESTO_BERRY, 199 + giveitem ITEM_PECHA_BERRY, 200 + giveitem ITEM_PECHA_BERRY, 200 + giveitem ITEM_PECHA_BERRY, 200 + giveitem ITEM_PECHA_BERRY, 200 + giveitem ITEM_PECHA_BERRY, 199 + giveitem ITEM_RAWST_BERRY, 200 + giveitem ITEM_RAWST_BERRY, 200 + giveitem ITEM_RAWST_BERRY, 200 + giveitem ITEM_RAWST_BERRY, 200 + giveitem ITEM_RAWST_BERRY, 199 + giveitem ITEM_ASPEAR_BERRY, 200 + giveitem ITEM_ASPEAR_BERRY, 200 + giveitem ITEM_ASPEAR_BERRY, 200 + giveitem ITEM_ASPEAR_BERRY, 200 + giveitem ITEM_ASPEAR_BERRY, 199 + giveitem ITEM_LEPPA_BERRY, 200 + giveitem ITEM_LEPPA_BERRY, 200 + giveitem ITEM_LEPPA_BERRY, 200 + giveitem ITEM_LEPPA_BERRY, 200 + giveitem ITEM_LEPPA_BERRY, 199 + giveitem ITEM_ORAN_BERRY, 200 + giveitem ITEM_ORAN_BERRY, 200 + giveitem ITEM_ORAN_BERRY, 200 + giveitem ITEM_ORAN_BERRY, 200 + giveitem ITEM_ORAN_BERRY, 199 + giveitem ITEM_PERSIM_BERRY, 200 + giveitem ITEM_PERSIM_BERRY, 200 + giveitem ITEM_PERSIM_BERRY, 200 + giveitem ITEM_PERSIM_BERRY, 200 + giveitem ITEM_PERSIM_BERRY, 199 + giveitem ITEM_LUM_BERRY, 200 + giveitem ITEM_LUM_BERRY, 200 + giveitem ITEM_LUM_BERRY, 200 + giveitem ITEM_LUM_BERRY, 200 + giveitem ITEM_LUM_BERRY, 199 + giveitem ITEM_SITRUS_BERRY, 200 + giveitem ITEM_SITRUS_BERRY, 200 + giveitem ITEM_SITRUS_BERRY, 200 + giveitem ITEM_SITRUS_BERRY, 200 + giveitem ITEM_SITRUS_BERRY, 199 + giveitem ITEM_FIGY_BERRY, 200 + giveitem ITEM_FIGY_BERRY, 200 + giveitem ITEM_FIGY_BERRY, 200 + giveitem ITEM_FIGY_BERRY, 200 + giveitem ITEM_FIGY_BERRY, 199 + giveitem ITEM_WIKI_BERRY, 200 + giveitem ITEM_WIKI_BERRY, 200 + giveitem ITEM_WIKI_BERRY, 200 + giveitem ITEM_WIKI_BERRY, 200 + giveitem ITEM_WIKI_BERRY, 199 + giveitem ITEM_MAGO_BERRY, 200 + giveitem ITEM_MAGO_BERRY, 200 + giveitem ITEM_MAGO_BERRY, 200 + giveitem ITEM_MAGO_BERRY, 200 + giveitem ITEM_MAGO_BERRY, 199 + giveitem ITEM_AGUAV_BERRY, 200 + giveitem ITEM_AGUAV_BERRY, 200 + giveitem ITEM_AGUAV_BERRY, 200 + giveitem ITEM_AGUAV_BERRY, 200 + giveitem ITEM_AGUAV_BERRY, 199 + giveitem ITEM_IAPAPA_BERRY, 200 + giveitem ITEM_IAPAPA_BERRY, 200 + giveitem ITEM_IAPAPA_BERRY, 200 + giveitem ITEM_IAPAPA_BERRY, 200 + giveitem ITEM_IAPAPA_BERRY, 199 + giveitem ITEM_RAZZ_BERRY, 200 + giveitem ITEM_RAZZ_BERRY, 200 + giveitem ITEM_RAZZ_BERRY, 200 + giveitem ITEM_RAZZ_BERRY, 200 + giveitem ITEM_RAZZ_BERRY, 199 + giveitem ITEM_BLUK_BERRY, 200 + giveitem ITEM_BLUK_BERRY, 200 + giveitem ITEM_BLUK_BERRY, 200 + giveitem ITEM_BLUK_BERRY, 200 + giveitem ITEM_BLUK_BERRY, 199 + giveitem ITEM_NANAB_BERRY, 200 + giveitem ITEM_NANAB_BERRY, 200 + giveitem ITEM_NANAB_BERRY, 200 + giveitem ITEM_NANAB_BERRY, 200 + giveitem ITEM_NANAB_BERRY, 199 + giveitem ITEM_WEPEAR_BERRY, 200 + giveitem ITEM_WEPEAR_BERRY, 200 + giveitem ITEM_WEPEAR_BERRY, 200 + giveitem ITEM_WEPEAR_BERRY, 200 + giveitem ITEM_WEPEAR_BERRY, 199 + giveitem ITEM_PINAP_BERRY, 200 + giveitem ITEM_PINAP_BERRY, 200 + giveitem ITEM_PINAP_BERRY, 200 + giveitem ITEM_PINAP_BERRY, 200 + giveitem ITEM_PINAP_BERRY, 199 + giveitem ITEM_POMEG_BERRY, 200 + giveitem ITEM_POMEG_BERRY, 200 + giveitem ITEM_POMEG_BERRY, 200 + giveitem ITEM_POMEG_BERRY, 200 + giveitem ITEM_POMEG_BERRY, 199 + giveitem ITEM_KELPSY_BERRY, 200 + giveitem ITEM_KELPSY_BERRY, 200 + giveitem ITEM_KELPSY_BERRY, 200 + giveitem ITEM_KELPSY_BERRY, 200 + giveitem ITEM_KELPSY_BERRY, 199 + giveitem ITEM_QUALOT_BERRY, 200 + giveitem ITEM_QUALOT_BERRY, 200 + giveitem ITEM_QUALOT_BERRY, 200 + giveitem ITEM_QUALOT_BERRY, 200 + giveitem ITEM_QUALOT_BERRY, 199 + giveitem ITEM_HONDEW_BERRY, 200 + giveitem ITEM_HONDEW_BERRY, 200 + giveitem ITEM_HONDEW_BERRY, 200 + giveitem ITEM_HONDEW_BERRY, 200 + giveitem ITEM_HONDEW_BERRY, 199 + giveitem ITEM_GREPA_BERRY, 200 + giveitem ITEM_GREPA_BERRY, 200 + giveitem ITEM_GREPA_BERRY, 200 + giveitem ITEM_GREPA_BERRY, 200 + giveitem ITEM_GREPA_BERRY, 199 + giveitem ITEM_TAMATO_BERRY, 200 + giveitem ITEM_TAMATO_BERRY, 200 + giveitem ITEM_TAMATO_BERRY, 200 + giveitem ITEM_TAMATO_BERRY, 200 + giveitem ITEM_TAMATO_BERRY, 199 + giveitem ITEM_CORNN_BERRY, 200 + giveitem ITEM_CORNN_BERRY, 200 + giveitem ITEM_CORNN_BERRY, 200 + giveitem ITEM_CORNN_BERRY, 200 + giveitem ITEM_CORNN_BERRY, 199 + giveitem ITEM_MAGOST_BERRY, 999 + giveitem ITEM_RABUTA_BERRY, 999 + giveitem ITEM_NOMEL_BERRY, 999 + giveitem ITEM_SPELON_BERRY, 999 + giveitem ITEM_PAMTRE_BERRY, 999 + giveitem ITEM_WATMEL_BERRY, 999 + giveitem ITEM_DURIN_BERRY, 999 + giveitem ITEM_BELUE_BERRY, 999 + giveitem ITEM_LIECHI_BERRY, 999 + giveitem ITEM_GANLON_BERRY, 999 + giveitem ITEM_SALAC_BERRY, 999 + giveitem ITEM_PETAYA_BERRY, 999 + giveitem ITEM_APICOT_BERRY, 999 + giveitem ITEM_LANSAT_BERRY, 999 + giveitem ITEM_STARF_BERRY, 999 + giveitem ITEM_ENIGMA_BERRY, 999 + end + +DebugScript_081C221F:: @ 81C221F + givedecoration DECOR_SMALL_DESK + givedecoration DECOR_SMALL_DESK + givedecoration DECOR_SMALL_DESK + givedecoration DECOR_SMALL_DESK + givedecoration DECOR_SMALL_DESK + givedecoration DECOR_SMALL_DESK + givedecoration DECOR_SMALL_DESK + givedecoration DECOR_SMALL_DESK + givedecoration DECOR_SMALL_DESK + givedecoration DECOR_SMALL_DESK + givedecoration DECOR_SMALL_CHAIR + givedecoration DECOR_SMALL_CHAIR + givedecoration DECOR_SMALL_CHAIR + givedecoration DECOR_SMALL_CHAIR + givedecoration DECOR_SMALL_CHAIR + givedecoration DECOR_SMALL_CHAIR + givedecoration DECOR_SMALL_CHAIR + givedecoration DECOR_SMALL_CHAIR + givedecoration DECOR_SMALL_CHAIR + givedecoration DECOR_SMALL_CHAIR + givedecoration DECOR_RED_PLANT + givedecoration DECOR_RED_PLANT + givedecoration DECOR_RED_PLANT + givedecoration DECOR_RED_PLANT + givedecoration DECOR_RED_PLANT + givedecoration DECOR_RED_PLANT + givedecoration DECOR_RED_PLANT + givedecoration DECOR_RED_PLANT + givedecoration DECOR_RED_PLANT + givedecoration DECOR_RED_PLANT + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_RED_BRICK + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_JUMP_MAT + givedecoration DECOR_BALL_POSTER + givedecoration DECOR_BALL_POSTER + givedecoration DECOR_BALL_POSTER + givedecoration DECOR_BALL_POSTER + givedecoration DECOR_BALL_POSTER + givedecoration DECOR_BALL_POSTER + givedecoration DECOR_BALL_POSTER + givedecoration DECOR_BALL_POSTER + givedecoration DECOR_BALL_POSTER + givedecoration DECOR_BALL_POSTER + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_DUSKULL_DOLL + givedecoration DECOR_KISS_CUSHION + givedecoration DECOR_KISS_CUSHION + givedecoration DECOR_KISS_CUSHION + givedecoration DECOR_KISS_CUSHION + givedecoration DECOR_KISS_CUSHION + givedecoration DECOR_KISS_CUSHION + givedecoration DECOR_KISS_CUSHION + givedecoration DECOR_KISS_CUSHION + givedecoration DECOR_KISS_CUSHION + givedecoration DECOR_KISS_CUSHION + end + +DebugScript_081C23E2:: @ 81C23E2 + givecoins 9999 + end + +DebugScript_081C23E6:: @ 81C23E6 + setflag 0x081 + setflag 0x071 + warp MAP_SOOTOPOLIS_CITY, 0xFF, 31, 33 + waitstate + end + +DebugScript_081C23F6:: @ 81C23F6 + takemoney 999999, 0x00 + end + +DebugScript_081C23FD:: @ 81C23FD + getpartysize + compare 0x800d, 1 + goto_if_eq DebugScript_081C2436 + compare 0x800d, 2 + goto_if_eq 0x81C2445 + compare 0x800d, 3 + goto_if_eq 0x81C2454 + compare 0x800d, 4 + goto_if_eq 0x81C2463 + compare 0x800d, 5 + goto_if_eq 0x81C2472 + end + +DebugScript_081C2436:: @ 81C2436 + givemon SPECIES_BARBOACH, 99, 0, 0, 0, 0 + givemon SPECIES_BARBOACH, 99, 0, 0, 0, 0 + givemon SPECIES_BARBOACH, 99, 0, 0, 0, 0 + givemon SPECIES_BARBOACH, 99, 0, 0, 0, 0 + givemon SPECIES_BARBOACH, 99, 0, 0, 0, 0 + end + +DebugScript_081C2482:: @ 81C2482 + getpartysize + compare 0x800d, 1 + goto_if_eq 0x81C24BB + compare 0x800d, 2 + goto_if_eq 0x81C24CA + compare 0x800d, 3 + goto_if_eq 0x81C24D9 + compare 0x800d, 4 + goto_if_eq 0x81C24E8 + compare 0x800d, 5 + goto_if_eq 0x81C24F7 + end + +DebugScript_081C24BB:: @ 81C24BB + givemon SPECIES_SHROOMISH, 99, 0, 0, 0, 0 + givemon SPECIES_SHROOMISH, 99, 0, 0, 0, 0 + givemon SPECIES_SHROOMISH, 99, 0, 0, 0, 0 + givemon SPECIES_SHROOMISH, 99, 0, 0, 0, 0 + givemon SPECIES_SHROOMISH, 99, 0, 0, 0, 0 + end + +DebugScript_081C2507:: @ 81C2507 + getpartysize + compare 0x800d, 6 + goto_if_eq DebugScript_081C2517 + giveegg SPECIES_BARBOACH + end + +DebugScript_081C2517:: @ 81C2517 + end + +DebugScript_081C2518:: @ 81C2518 + getpartysize + compare 0x800d, 6 + goto_if_eq DebugScript_081C2528 + giveegg SPECIES_SHROOMISH + end + +DebugScript_081C2528:: @ 81C2528 + end + +.endif + .include "data/scripts/berry_tree.inc" .include "data/text/berry_tree.inc" UnknownString_81A1948: @ 81A1948 - .string "If some vines drop down, this tree can\n" - .string "be climbed.$" + .string "Wenn einige Äste herunterhängen, kann\n" + .string "man auf den Baum klettern.$" UnknownString_81A197B: @ 81A197B - .string "If some vines drop down, this tree can\n" - .string "be climbed.\p" - .string "Use the SECRET POWER?$" + .string "Wenn einige Äste herunterhängen, kann\n" + .string "man auf den Baum klettern.\p" + .string "Möchtest du GEHEIMPOWER einsetzen?$" UnknownString_81A19C4: @ 81A19C4 - .string "A thick vine dropped down!$" + .string "Ein dicker Ast fällt herunter!$" UnknownString_81A19DF: @ 81A19DF - .string "Want to make your SECRET BASE here?$" + .string "Möchtest du hier deine GEHEIMBASIS\n" + .string "einrichten?$" UnknownString_81A1A03: @ 81A1A03 - .string "If this clump of grass can be moved,\n" - .string "it might be possible to go inside.$" + .string "Dieser Busch kann bewegt werden,\n" + .string "so dass man hineinklettern kann.$" UnknownString_81A1A4B: @ 81A1A4B - .string "If this clump of grass can be moved,\n" - .string "it might be possible to go inside.\p" - .string "Use the SECRET POWER?$" + .string "Dieser Busch kann bewegt werden,\n" + .string "so dass man hineinklettern kann.\p" + .string "Möchtest du GEHEIMPOWER einsetzen?$" UnknownString_81A1AA9: @ 81A1AA9 - .string "Discovered a small entrance!$" + .string "Ein kleiner Eingang wird sichtbar.$" UnknownString_81A1AC6: @ 81A1AC6 - .string "Want to make your SECRET BASE here?$" + .string "Möchtest du hier deine GEHEIMBASIS\n" + .string "einrichten?$" SecretBase_RedCave1_Text_1A1AEA:: @ 81A1AEA - .string "Have you made a SECRET BASE already?\p" - .string "I went here, there, everywhere before\n" - .string "choosing this place.\p" - .string "Since you’re already here, how would\n" - .string "you like to battle?$" + .string "Hast du dir schon eine GEHEIMBASIS\n" + .string "eingerichtet?\p" + .string "Ich bin hier und dort, überall hin-\n" + .string "gelaufen, bevor ich mich für diesen\l" + .string "Ort entschieden habe.\p" + .string "Da du schon mal hier bist... Hast du\n" + .string "Lust zu kämpfen?$" SecretBase_RedCave1_Text_1A1B83:: @ 81A1B83 .string "Okay!\n" - .string "Here we come!$" + .string "Jetzt kommen wir!$" SecretBase_RedCave1_Text_1A1B97:: @ 81A1B97 - .string "Hunh?\n" - .string "Oh, you can’t now...$" + .string "Wie? Was? Wo?\n" + .string "Du kannst doch nicht...$" UnknownString_81A1BB2:: @ 81A1BB2 - .string "Waaargh! You’re too strong!\n" - .string "About me losing... Please keep it secret!$" + .string "Ahaaargh! Du bist zu stark für mich! Ich\n" + .string "habe verloren, aber verrate das nicht!$" SecretBase_RedCave1_Text_1A1BF8:: @ 81A1BF8 - .string "What do you think of my SECRET BASE?\n" - .string "Come visit me again tomorrow.$" + .string "Was hältst du von meiner GEHEIMBASIS?\n" + .string "Komm mich doch morgen wieder besuchen!$" SecretBase_RedCave1_Text_1A1C3B:: @ 81A1C3B - .string "Have you made a SECRET BASE already?\p" - .string "I went here, there, everywhere before\n" - .string "choosing this place.\p" - .string "Feel free to hang out!$" + .string "Hast du dir schon eine GEHEIMBASIS\n" + .string "eingerichtet?\p" + .string "Ich bin hier und dort, überall hin-\n" + .string "gelaufen, bevor ich mich für diesen\l" + .string "Ort entschieden habe.\p" + .string "Schau dich ruhig in aller Ruhe um.$" SecretBase_RedCave1_Text_1A1CB2:: @ 81A1CB2 - .string "There’re a lot of places where you can\n" - .string "make a SECRET BASE.\p" - .string "But I like this spot best.\n" - .string "Don’t you think it’s nice?\p" - .string "Oh, would you like to have a battle?$" + .string "Es gibt eine Menge Orte, an denen man\n" + .string "eine GEHEIMBASIS einrichten kann.\p" + .string "Aber dieser hier gefällt mir am besten.\n" + .string "Findest du es nicht auch nett hier?\p" + .string "Oh, hast du Lust auf einen Kampf?$" SecretBase_RedCave1_Text_1A1D48:: @ 81A1D48 - .string "Okay, here goes!$" + .string "Okay, los geht’s!$" SecretBase_RedCave1_Text_1A1D59:: @ 81A1D59 .string "Oh...\n" - .string "You can’t now, okay.$" + .string "Du hast gerade keine Zeit.$" UnknownString_81A1D74:: @ 81A1D74 - .string "Hmmm... It’s our loss...\n" - .string "But don’t tell anyone!\l" - .string "It’s a confidential secret!$" + .string "Hmm... Das ist unsere Niederlage...\n" + .string "Aber erzähl das bloß nicht weiter!\l" + .string "Das ist ein streng geheimes Geheimnis!$" SecretBase_RedCave1_Text_1A1DC0:: @ 81A1DC0 - .string "If you’re in this area again, I hope\n" - .string "you’ll visit me.$" + .string "Wenn du wieder mal in der Nähe bist,\n" + .string "komm mich doch besuchen!$" SecretBase_RedCave1_Text_1A1DF6:: @ 81A1DF6 - .string "There’re a lot of places where you can\n" - .string "make a SECRET BASE.\p" - .string "But I like this spot best.\n" - .string "Don’t you think it’s nice?$" + .string "Es gibt eine Menge Orte, an denen man\n" + .string "eine GEHEIMBASIS einrichten kann.\p" + .string "Aber dieser hier gefällt mir am besten.\n" + .string "Findest du es nicht auch nett hier?$" SecretBase_RedCave1_Text_1A1E67:: @ 81A1E67 - .string "This is a popular spot.\n" - .string "It’s always taken.\p" - .string "Oh! Were you thinking about taking this\n" - .string "spot, too?\p" - .string "I’ll tell you what, you can have this\n" - .string "spot if you can beat me.$" + .string "Dies ist ein beliebter Platz.\n" + .string "Er ist eigentlich immer besetzt.\p" + .string "Ach, du wolltest dich hier auch\n" + .string "häuslich niederlassen?\p" + .string "Ich sag dir was: Du kannst den Platz\n" + .string "haben, wenn du mich besiegen kannst.$" SecretBase_RedCave1_Text_1A1F04:: @ 81A1F04 - .string "Okay!\n" - .string "I’m going to defend my SECRET BASE!$" + .string "Okay! Ich werde meine\n" + .string "GEHEIMBASIS verteidigen!$" SecretBase_RedCave1_Text_1A1F2E:: @ 81A1F2E - .string "Hunh? Is that right?\n" - .string "You’re not interested in this spot?$" + .string "Was? Stimmt das? Du hast gar\n" + .string "kein Interesse an diesem Platz?!?$" UnknownString_81A1F67:: @ 81A1F67 - .string "I can’t keep going!\n" - .string "I surrender!$" + .string "Ich kann nicht mehr!\n" + .string "Ich gebe mich geschlagen!$" SecretBase_RedCave1_Text_1A1F88:: @ 81A1F88 - .string "Okay, when I move one day, this place\n" - .string "will be yours!$" + .string "Okay, wenn ich eines Tages von hier\n" + .string "fortziehe, kannst du den Platz haben.$" SecretBase_RedCave1_Text_1A1FBD:: @ 81A1FBD - .string "This is a popular spot.\n" - .string "It’s always taken.\p" - .string "I waited a long time for it to open.\n" - .string "I finally got to use it!$" + .string "Dies ist ein beliebter Platz.\n" + .string "Er ist eigentlich immer besetzt.\p" + .string "Ich habe ewig gewartet, bis er wieder\n" + .string "frei wurde. Endlich ist es soweit!$" SecretBase_RedCave1_Text_1A2026:: @ 81A2026 - .string "Welcome to my POKéMON LAB.\p" - .string "I carry out research on battling in\n" - .string "secrecy.\p" - .string "Would you like to see how strong I am?$" + .string "Willkommen in meinem POKéMON-LABOR.\p" + .string "Ich forsche, indem ich im Geheimen\n" + .string "kämpfe.\p" + .string "Möchtest du sehen, wie stark ich bin?$" SecretBase_RedCave1_Text_1A2095:: @ 81A2095 - .string "I’m going to go all out!$" + .string "Das war ja wohl nichts!$" SecretBase_RedCave1_Text_1A20AE:: @ 81A20AE .string "Oh.\n" - .string "Some other time, then!$" + .string "Ein anderes Mal vielleicht...$" UnknownString_81A20C9:: @ 81A20C9 - .string "Hmm... I’ve still got lots to learn.\n" - .string "I have to study some more.$" + .string "Hm... Ich muss noch viel lernen.\n" + .string "Ich muss fleißiger studieren.$" SecretBase_RedCave1_Text_1A2109:: @ 81A2109 - .string "Thanks for battling with me.\n" - .string "Please come back again tomorrow.$" + .string "Danke, dass du mit mir gekämpft hast.\n" + .string "Komm doch bitte morgen wieder.$" SecretBase_RedCave1_Text_1A2147:: @ 81A2147 - .string "Welcome to my POKéMON LAB.\p" - .string "I carry out research on battling in\n" - .string "secrecy.$" + .string "Willkommen in meinem POKéMON-LABOR.\p" + .string "Ich forsche, indem ich im Geheimen\n" + .string "kämpfe.$" SecretBase_RedCave1_Text_1A218F:: @ 81A218F - .string "A big mansion is nice, but I like this\n" - .string "sort of place more.\p" - .string "I like it because all kinds of people\n" - .string "come visit me.\p" - .string "So, how would you like a battle?$" + .string "Ein großes Anwesen ist natürlich auch\n" + .string "ganz nett, aber hier ist es schöner.\p" + .string "Viele Leute kommen mich besuchen.\p" + .string "So. Wie wäre es mit einem Kampf?$" SecretBase_RedCave1_Text_1A2220:: @ 81A2220 - .string "That’s the way!$" + .string "Genauso muss es laufen!$" SecretBase_RedCave1_Text_1A2230:: @ 81A2230 - .string "When you’re ready, give me a shout!$" + .string "Wenn du bereit bist, sag Bescheid.$" UnknownString_81A2254:: @ 81A2254 - .string "Aww! Done in!\n" - .string "But it’s still fun to battle!$" + .string "Ooch! Ich hab’s vergeigt!\n" + .string "Aber es hat sehr viel Spaß gemacht!$" SecretBase_RedCave1_Text_1A2280:: @ 81A2280 - .string "Well, anyway, I should go buy some\n" - .string "decorations and furniture.\p" - .string "I want my SECRET BASE to be a place\n" - .string "other people can enjoy.$" + .string "Egal. Ich sollte mir auf jeden Fall einige\n" + .string "Dekorationen und Möbel zulegen.\p" + .string "Ich möchte, dass sich auch andere in\n" + .string "meiner GEHEIMBASIS wohl fühlen.$" SecretBase_RedCave1_Text_1A22FA:: @ 81A22FA - .string "A big mansion is nice, but I like this\n" - .string "sort of place more.\p" - .string "I like it because all kinds of people\n" - .string "come visit me.$" + .string "Ein großes Anwesen ist natürlich auch\n" + .string "ganz nett, aber hier ist es schöner.\p" + .string "Viele Leute kommen mich besuchen.$" SecretBase_RedCave1_Text_1A236A:: @ 81A236A - .string "I simply adore shopping for decorations\n" - .string "and furniture.\p" - .string "I also love raising POKéMON just\n" - .string "as much.\p" - .string "If you would be so kind, will you battle\n" - .string "with my POKéMON?$" + .string "Ich liebe es, Dekorationen und Möbel\n" + .string "zu kaufen!!!\p" + .string "Ich liebe es genauso, POKéMON aufzu-\n" + .string "ziehen!\p" + .string "Wärest du so nett, mit meinen\n" + .string "POKéMON zu kämpfen?$" SecretBase_RedCave1_Text_1A2405:: @ 81A2405 - .string "Thank you.\n" - .string "Shall we begin?$" + .string "Danke schön.\n" + .string "Bist du bereit?$" SecretBase_RedCave1_Text_1A2420:: @ 81A2420 .string "Oh.\n" - .string "How disappointing...$" + .string "Was für eine Enttäuschung.$" UnknownString_81A2439:: @ 81A2439 - .string "I concede...$" + .string "Ich kapituliere...$" SecretBase_RedCave1_Text_1A2446:: @ 81A2446 - .string "That was all in good fun!\n" - .string "I should go enjoy shopping now.$" + .string "Das war vielleicht ein Spaß! Und nun\n" + .string "sollte ich mich dem Einkaufen widmen.$" SecretBase_RedCave1_Text_1A2480:: @ 81A2480 - .string "I simply adore shopping for decorations\n" - .string "and furniture.\p" - .string "I also love raising POKéMON just\n" - .string "as much.$" + .string "Ich liebe es, Dekorationen und Möbel\n" + .string "zu kaufen!!!\p" + .string "Ich liebe es genauso, POKéMON aufzu-\n" + .string "ziehen!$" SecretBase_RedCave1_Text_1A24E1:: @ 81A24E1 - .string "Some people make their SECRET BASES in\n" - .string "hard-to-find places.\l" - .string "Do they want to just lie low?\p" - .string "But since you found me, how about we\n" - .string "have a battle?$" + .string "Einige Leute richten ihre GEHEIMBASIS\n" + .string "an gut versteckten Orten ein.\l" + .string "Wollen sie sich nicht mehr sehen lassen?\p" + .string "Da du mich gefunden hast, lass uns\n" + .string "doch gleich mal kämpfen.$" SecretBase_RedCave1_Text_1A256F:: @ 81A256F - .string "I’m not going down easily!$" + .string "Ich bin nicht einfach zu besiegen!$" SecretBase_RedCave1_Text_1A258A:: @ 81A258A - .string "Oh... Are you maybe tired from searching\n" - .string "for this place?$" + .string "Oh. Sag bloß, du bist müde von der Suche\n" + .string "nach diesem Platz?$" UnknownString_81A25C3:: @ 81A25C3 - .string "I went down...$" + .string "Ich bin untergegangen...$" SecretBase_RedCave1_Text_1A25D2:: @ 81A25D2 - .string "Where’s your SECRET BASE?\n" - .string "I should go visit you there.$" + .string "Wo ist deine GEHEIMBASIS?\n" + .string "Ich sollte dich dort mal besuchen.$" SecretBase_RedCave1_Text_1A2609:: @ 81A2609 - .string "Some people make their SECRET BASES in\n" - .string "hard-to-find places.\l" - .string "Do they want to just lie low?$" + .string "Einige Leute richten ihre GEHEIMBASIS\n" + .string "an gut versteckten Orten ein.\l" + .string "Wollen sie sich nicht mehr sehen lassen?$" SecretBase_RedCave1_Text_1A2663:: @ 81A2663 - .string "People have told me that you can get\n" - .string "decorations in several ways.\p" - .string "We should have a race to see who can\n" - .string "get nicer decorations and furniture!\p" - .string "In the meantime, want to battle?$" + .string "Einige Leute haben mir erzählt, dass man\n" + .string "auf verschiedene Arten an Deko-\l" + .string "rationen kommen kann.\p" + .string "Wir sollten einen Wettbewerb veran-\n" + .string "stalten, wer die schönsten Dinge hat.\p" + .string "Aber zuerst lass uns kämpfen.$" SecretBase_RedCave1_Text_1A2710:: @ 81A2710 - .string "This is my SECRET BASE.\n" - .string "I can’t lose!$" + .string "Das ist meine GEHEIMBASIS.\n" + .string "Ich kann hier gar nicht verlieren!$" SecretBase_RedCave1_Text_1A2736:: @ 81A2736 - .string "I’ll battle with you anytime.$" + .string "Ich kämpfe jederzeit mit dir.$" UnknownString_81A2754:: @ 81A2754 - .string "Huh?\n" - .string "Did I just lose?$" + .string "Wie?\n" + .string "Ich habe doch verloren?$" SecretBase_RedCave1_Text_1A276A:: @ 81A276A - .string "I won’t lose at collecting decorations.\n" - .string "Come visit again!$" + .string "Ich werde den Wettbewerb um die\n" + .string "schönsten Dekorationen nicht ver-\l" + .string "lieren. Überzeuge dich selbst!$" SecretBase_RedCave1_Text_1A27A4:: @ 81A27A4 - .string "People have told me that you can get\n" - .string "decorations in several ways.\p" - .string "We should have a race to see who can\n" - .string "get nicer decorations and furniture!$" + .string "Einige Leute haben mir erzählt, dass man\n" + .string "auf verschiedene Arten an Deko-\l" + .string "rationen kommen kann.\p" + .string "Wir sollten einen Wettbewerb veran-\n" + .string "stalten, wer die schönsten Dinge hat.$" SecretBase_RedCave1_Text_1A2830:: @ 81A2830 - .string "I found a spot I liked, and I did it up\n" - .string "with my favorite decorations.\p" - .string "I raise my favorite POKéMON and grow\n" - .string "stronger with it.\p" - .string "That’s what I do.\n" - .string "Want to battle with me?$" + .string "Ich habe einen Ort gefunden, der mir\n" + .string "gefällt und den ich mit meinen Lieblings-\l" + .string "dekorationen ausgestattet habe.\p" + .string "Dort ziehe ich meine Lieblings-POKéMON\n" + .string "auf und werde mit ihnen stärker.\p" + .string "Genau das mache ich.\n" + .string "Möchtest du mit mir kämpfen?$" SecretBase_RedCave1_Text_1A28D7:: @ 81A28D7 - .string "Show me what you’re made of!$" + .string "Zeig mir, aus welchem Holz du\n" + .string "geschnitzt bist.$" SecretBase_RedCave1_Text_1A28F4:: @ 81A28F4 - .string "I guess there are times when you’re not\n" - .string "into it.$" + .string "Ich glaube, es gibt immer wieder Zeiten,\n" + .string "in denen man nicht so gut drauf ist.$" UnknownString_81A2925:: @ 81A2925 - .string "I know exactly what you’re made of now.$" + .string "Ich weiß jetzt genau, aus welchem Holz\n" + .string "du geschnitzt bist.$" SecretBase_RedCave1_Text_1A294D:: @ 81A294D - .string "We can both become stronger.\n" - .string "Let’s keep at it!$" + .string "Wir können beide noch stärker werden!\n" + .string "Das macht doch Mut!$" SecretBase_RedCave1_Text_1A297C:: @ 81A297C - .string "I found a spot I liked, and I did it up\n" - .string "with my favorite decorations.\p" - .string "I raise my favorite POKéMON and grow\n" - .string "stronger with it.\p" - .string "Every day is a great day.$" + .string "Ich habe einen Ort gefunden, der mir\n" + .string "gefällt und den ich mit meinen Lieblings-\l" + .string "dekorationen ausgestattet habe.\p" + .string "Dort ziehe ich meine Lieblings-POKéMON\n" + .string "auf und werde mit ihnen stärker.\p" + .string "Jeder Tag ist mein Lieblingstag.$" SecretBase_RedCave1_Text_1A2A13:: @ 81A2A13 - .string "You can learn a lot about the taste\n" - .string "and sense of people by the kinds of\l" - .string "decorations they have, and how they\l" - .string "display them.\p" - .string "What do you think of my taste?\n" - .string "Are you speechless?\p" - .string "Want to see my taste in battling?$" + .string "Man lernt viel über den Geschmack und\n" + .string "den Stil von Menschen, wenn man sich\l" + .string "ihre Dekorationen und den Platz, auf\l" + .string "dem sie stehen, anschaut.\p" + .string "Wie findest du meinen Geschmack?\n" + .string "Bist du sprachlos? Hihihi...\p" + .string "Willst du mal meinen Kampfstil sehen?$" SecretBase_RedCave1_Text_1A2AE2:: @ 81A2AE2 - .string "There’s no holding back!$" + .string "Es gibt kein Zurück mehr.$" SecretBase_RedCave1_Text_1A2AFB:: @ 81A2AFB - .string "I’ll be happy to demonstrate my style\n" - .string "anytime.$" + .string "Ich zeige dir gerne jederzeit wieder \n" + .string "meinen erlesenen Kampfstil!$" UnknownString_81A2B2A:: @ 81A2B2A - .string "You’re supremely talented!\n" - .string "Your power seems to be limitless...$" + .string "Du bist hoch talentiert! Deine Stärke\n" + .string "scheint grenzenlos zu sein.$" SecretBase_RedCave1_Text_1A2B69:: @ 81A2B69 - .string "What did you think of my style?\n" - .string "I’ll keep on polishing it!$" + .string "Was hältst du von meinem Stil?\n" + .string "Ich muss ihn noch mehr aufpolieren.$" SecretBase_RedCave1_Text_1A2BA4:: @ 81A2BA4 - .string "You can learn a lot about the taste\n" - .string "and sense of people by the kinds of\l" - .string "decorations they have, and how they\l" - .string "display them.\p" - .string "What do you think of my taste?\n" - .string "Are you speechless?$" + .string "Man lernt viel über den Geschmack und\n" + .string "den Stil von Menschen, wenn man sich\l" + .string "ihre Dekorationen und den Platz, auf\l" + .string "dem sie stehen, anschaut.\p" + .string "Wie findest du meinen Geschmack?\n" + .string "Bist du sprachlos? Hihihi...$" gUnknown_081A2C51:: @ 81A2C51 special sub_80BB70C @@ -4281,69 +4831,80 @@ SecretBase_RedCave1_EventScript_1A350A:: @ 81A350A .include "data/scripts/secret_power_tm.inc" UnknownString_81A38FB: @ 81A38FB - .string "All decorations and furniture in your\n" - .string "SECRET BASE will be returned to your PC.\p" - .string "Is that okay?$" + .string "Alle Dekorationsgegenstände und das\n" + .string "Mobiliar aus deiner GEHEIMBASIS werden\l" + .string "auf deinen PC gesendet.\p" + .string "Einverstanden?$" UnknownString_81A3958: @ 81A3958 - .string "Do you want to register\n" - .string "{STR_VAR_1}’s SECRET BASE?$" + .string "Möchtest du GEHEIMBASIS von\n" + .string "{STR_VAR_1} eintragen?$" UnknownString_81A3982: @ 81A3982 - .string "This data is already registered.\n" - .string "Would you like to delete it?$" + .string "Diese Daten wurden bereits\n" + .string "eingetragen. Möchtest du sie löschen?$" UnknownString_81A39C0: @ 81A39C0 - .string "Up to 10 locations can be registered.\p" - .string "Delete a location if you want to\n" - .string "register another location.$" + .string "Bis zu 10 Orte können eingetragen\n" + .string "werden.\p" + .string "Lösche einen Ort, um einen neuen\n" + .string "eintragen zu können.$" UnknownString_81A3A22: @ 81A3A22 - .string "Registration completed.$" + .string "Registrierung abgeschlossen.$" UnknownString_81A3A3A: @ 81A3A3A - .string "Data has been unregistered.$" + .string "Daten wurden aus der Registrierung\n" + .string "genommen.$" UnknownString_81A3A56: @ 81A3A56 - .string "There are no decorations...$" + .string "Es sind keine Dekorationen vorhanden.$" UnknownString_81A3A72: @ 81A3A72 - .string "{PLAYER} booted up the PC.$" + .string "{PLAYER} schaltet den PC ein.$" UnknownString_81A3A87: @ 81A3A87 - .string "What would you like to do?$" + .string "Was möchtest du tun?$" UnknownString_81A3AA2: @ 81A3AA2 - .string "The registered SECRET BASE will remain\n" - .string "unless the owner moves away.\p" - .string "If it is removed from the registry,\n" - .string "another SECRET BASE may take its place.\p" - .string "Up to ten locations can be registered.{PAUSE_UNTIL_PRESS}$" + .string "Die eingetragene GEHEIMBASIS bleibt\n" + .string "erhalten, bis der Eigentümer umzieht.\p" + .string "Wird sie aus dem Grundbuch ent-\n" + .string "fernt, kann eine andere GEHEIMBASIS\l" + .string "diesen Platz einnehmen.\p" + .string "Bis zu 10 Orte können eingetragen\n" + .string "werden.{0xFC}Ì$" UnknownString_81A3B5B: @ 81A3B5B - .string "A shield of {STR_VAR_2} that marks winning\n" - .string "{STR_VAR_1} times in a row at the BATTLE TOWER.$" + .string "Ein Schild aus {STR_VAR_2}, welches zeigt,\n" + .string "dass {STR_VAR_1}-mal hintereinander im\l" + .string "DUELLTURM ein Kampf gewonnen wurde.$" UnknownString_81A3BA4: @ 81A3BA4 - .string "A realistic toy TV. It could be easily\n" - .string "mistaken for the real thing.$" + .string "Ein sehr realistischer Spielzeug-\n" + .string "Fernseher. Man könnte ihn glatt mit\l" + .string "einem echten Gerät verwechseln.$" UnknownString_81A3BE8: @ 81A3BE8 - .string "A toy TV shaped like a SEEDOT.\n" - .string "It looks ready to roll away on its own...$" + .string "Ein Spielzeug-Fernseher, der aussieht\n" + .string "wie ein SAMURZEL. Er scheint von\l" + .string "alleine davonrollen zu wollen...$" UnknownString_81A3C31: @ 81A3C31 - .string "A toy TV shaped like a SKITTY.\n" - .string "It looks ready to stroll away...$" + .string "Ein Spielzeug-Fernseher, der aussieht\n" + .string "wie ein ENECO. Es scheint, als wolle\l" + .string "er sich langsam davonschleichen ...$" UnknownString_81A3C71: @ 81A3C71 - .string "You may only make one SECRET BASE.\p" - .string "Would you like to move from the SECRET\n" - .string "BASE near {STR_VAR_1}?$" + .string "Du kannst dir nur eine GEHEIMBASIS\n" + .string "einrichten.\p" + .string "Möchtest du deine GEHEIMBASIS in der\n" + .string "Nähe von {STR_VAR_1} hierher\l" + .string "verlegen?$" UnknownString_81A3CC9: @ 81A3CC9 - .string "Moving completed.\p" - .string "Would you like to use the SECRET POWER?$" + .string "Umzug wurde abgeschlossen.\p" + .string "Möchtest du GEHEIMPOWER einsetzen?$" .include "data/scripts/cable_club.inc" .include "data/text/cable_club.inc" @@ -4765,7 +5326,7 @@ S_RepelWoreOff:: @ 81C33E6 end Text_RepelWoreOff: @ 81C33EF - .string "REPEL’s effect wore off...$" + .string "SCHUTZ wirkt nicht mehr...$" .include "data/scripts/safari_zone.inc" .include "data/text/safari_zone.inc" @@ -4809,32 +5370,32 @@ MauvilleCity_GameCorner_EventScript_1C40DA:: @ 81C40DA .include "data/text/shoal_cave.inc" PictureBookShelfText: @ 81C6A69 - .string "There’s a set of POKéMON picture books.$" + .string "Eine Sammlung von POKéMON-Büchern.$" BookshelfText: @ 81C6A91 - .string "It’s filled with all sorts of books.$" + .string "Hier stehen jede Menge Bücher.$" PokemonCenterBookshelfText: @ 81C6AB6 - .string "POKéMON magazines!\n" - .string "POKéMON PAL...\p" - .string "POKéMON HANDBOOK...\n" - .string "ADORABLE POKéMON...$" + .string "POKéMON-Magazine!\n" + .string "DER POKéMON FREUND...\p" + .string "POKéMON HANDBUCH...\n" + .string "GELIEBTE POKéMON...$" VaseText: @ 81C6B00 - .string "This vase looks expensive...\n" - .string "Peered inside...\p" - .string "But, it was empty.$" + .string "Diese Vase sieht sehr teuer aus...\n" + .string "Schauen wir mal hinein...\p" + .string "Och, sie ist leer.$" TrashCanText: @ 81C6B41 - .string "It’s empty.$" + .string "Leer...$" ShopShelfText: @ 81C6B4D - .string "The shelves brim with all sorts of\n" - .string "POKéMON merchandise.$" + .string "Die Regale biegen sich unter dem\n" + .string "Gewicht von POKéMON-Artikeln.$" BlueprintText: @ 81C6B85 - .string "A blueprint of some sort?\n" - .string "It’s too complicated!$" + .string "Sind das Blaupausen?\n" + .string "Die sind zu kompliziert zu lesen.$" GraniteCave_B1F_MapScript2_1C6BB5:: @ 81C6BB5 MtPyre_2F_MapScript2_1C6BB5:: @ 81C6BB5 |