diff options
author | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2017-11-14 00:09:12 -0500 |
---|---|---|
committer | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2017-11-14 00:09:12 -0500 |
commit | 312b97743d7f29f5e9d61f8b792352989bd47605 (patch) | |
tree | 0fd46492148245d5855334940f0cd8593de87bbb /data | |
parent | ef165d397727f46e81d1e60991e10e379969b776 (diff) | |
parent | 4a57fe42e53b0f1e35c224a38a613a1bf9bb97f7 (diff) |
Merge branch 'data' of https://github.com/ProjectRevoTPP/pokeruby into data
Diffstat (limited to 'data')
-rw-r--r-- | data/battle_message.s | 131 | ||||
-rw-r--r-- | data/cable_club.s | 32 | ||||
-rw-r--r-- | data/main_menu.s | 59 | ||||
-rw-r--r-- | data/mori_debug_menu.s | 72 | ||||
-rw-r--r-- | data/text/battle_strings.inc | 1830 | ||||
-rw-r--r-- | data/tv.s | 205 |
6 files changed, 0 insertions, 2329 deletions
diff --git a/data/battle_message.s b/data/battle_message.s deleted file mode 100644 index 0ad61bfc0..000000000 --- a/data/battle_message.s +++ /dev/null @@ -1,131 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - - .include "data/text/battle_strings.inc" - - .align 1 -gUnknown_084016BC:: @ 84016BC - .2byte 0xE - .2byte 0x46 - .2byte 0x4A - .2byte 0x6A - .2byte 0x6B - .2byte 0x6C - .2byte 0x6E - .2byte 0x6F - .2byte 0x79 - .2byte 0x7B - .2byte 0x7D - .2byte 0x94 - .2byte 0x96 - .2byte 0x97 - .2byte 0x9B - .2byte 0x9C - .2byte 0x9F - .2byte 0xA4 - .2byte 0xAA - .2byte 0xAD - .2byte 0xB6 - .2byte 0xBF - .2byte 0xCB - .2byte 0xCD - .2byte 0xCF - .2byte 0xD6 - .2byte 0xED - .2byte 0xF4 - .2byte 0xF5 - .2byte 0x10A - .2byte 0x10F - .2byte 0x112 - .2byte 0x113 - .2byte 0x11A - .2byte 0x125 - .2byte 0x136 - .2byte 0x13C - .2byte 0x140 - .2byte 0x149 - .2byte 0x14A - .2byte 0x14E - .2byte 0x154 - .2byte 0x0 - .2byte 0x64 - .2byte 0x69 - .2byte 0x75 - .2byte 0x85 - .2byte 0xAF - .2byte 0x10D - .2byte 0x153 - .2byte 0x0 - .2byte 0x60 - .2byte 0x61 - .2byte 0x66 - .2byte 0x68 - .2byte 0x8C - .2byte 0x90 - .2byte 0xA5 - .2byte 0xB8 - .2byte 0x10C - .2byte 0x111 - .2byte 0x118 - .2byte 0x119 - .2byte 0x129 - .2byte 0x12A - .2byte 0x12C - .2byte 0x139 - .2byte 0x15A - .2byte 0x15B - .2byte 0x0 - .2byte 0x1 - .2byte 0xA - .2byte 0xB - .2byte 0x11 - .2byte 0x13 - .2byte 0x14 - .2byte 0x15 - .2byte 0x1E - .2byte 0x23 - .2byte 0x25 - .2byte 0x27 - .2byte 0x2B - .2byte 0x2C - .2byte 0x2D - .2byte 0x2E - .2byte 0x2F - .2byte 0x40 - .2byte 0x47 - .2byte 0x51 - .2byte 0x59 - .2byte 0x5A - .2byte 0x5B - .2byte 0x5C - .2byte 0x67 - .2byte 0x76 - .2byte 0x7A - .2byte 0x80 - .2byte 0x84 - .2byte 0x8B - .2byte 0x91 - .2byte 0xA3 - .2byte 0xA9 - .2byte 0xAB - .2byte 0xAE - .2byte 0xC1 - .2byte 0xCC - .2byte 0xD5 - .2byte 0xF9 - .2byte 0xFD - .2byte 0xFF - .2byte 0x100 - .2byte 0x103 - .2byte 0x104 - .2byte 0x110 - .2byte 0x11B - .2byte 0x141 - .2byte 0x157 - .2byte 0x0 - - .align 2 -gUnknown_084017A8:: @ 84017A8 - .4byte -1, -1 diff --git a/data/cable_club.s b/data/cable_club.s deleted file mode 100644 index f0ced6292..000000000 --- a/data/cable_club.s +++ /dev/null @@ -1,32 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - -.ifdef ENGLISH -TrainerCardColorName_Bronze: - .string "BRONZE$", 7 -TrainerCardColorName_Copper: - .string "COPPER$", 7 -TrainerCardColorName_Silver: - .string "SILVER$", 7 -TrainerCardColorName_Gold: - .string "GOLD$", 7 -.else -TrainerCardColorName_Bronze: - .string "BRONZE$", 7 -TrainerCardColorName_Copper: - .string "KUPFER$", 7 -TrainerCardColorName_Silver: - .string "SILBER$", 7 -TrainerCardColorName_Gold: - .string "GOLD$", 7 -.endif - - - .align 2 -gTrainerCardColorNames:: @ 839B21C - .4byte TrainerCardColorName_Bronze - .4byte TrainerCardColorName_Copper - .4byte TrainerCardColorName_Silver - .4byte TrainerCardColorName_Gold diff --git a/data/main_menu.s b/data/main_menu.s deleted file mode 100644 index 1fae3850b..000000000 --- a/data/main_menu.s +++ /dev/null @@ -1,59 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - - .align 2 -gUnknown_081E764C:: @ 81E764C - .incbin "graphics/birch_speech/bg0.gbapal" - .incbin "graphics/birch_speech/bg1.gbapal" - - .align 2 -gBirchIntroShadowGfx:: @ 81E768C - .incbin "graphics/birch_speech/shadow.4bpp.lz" - - .align 2 -gUnknown_081E7834:: @ 81E7834 - .incbin "graphics/birch_speech/map.bin.lz" - - .align 2 -gUnknown_081E795C:: @ 81E795C - .incbin "graphics/birch_speech/bg2.gbapal" - - .align 2 -gUnknown_081E796C:: @ 81E796C - .space 16 - - .align 2 -gMainMenuPalette:: @ 81E797C - .incbin "graphics/misc/main_menu.gbapal" - - .align 2 -gSpriteAffineAnim_81E799C:: @ 81E799C - obj_rot_scal_anim_frame 0xFFFE, 0xFFFE, 0, 48 - obj_rot_scal_anim_end - - .align 2 -gSpriteAffineAnimTable_81E79AC:: @ 81E79AC - .4byte gSpriteAffineAnim_81E799C - - .align 2 -gUnknown_081E79B0:: @ 81E79B0 - .4byte gBirchText_Boy, 0 - .4byte gBirchText_Girl, 0 - - .align 2 -gMalePresetNames:: @ 81E79C0 - .4byte gBirchText_NewName, 0 - .4byte gDefaultBoyName1, 0 - .4byte gDefaultBoyName2, 0 - .4byte gDefaultBoyName3, 0 - .4byte gDefaultBoyName4, 0 - - .align 2 -gFemalePresetNames:: @ 81E79E8 - .4byte gBirchText_NewName, 0 - .4byte gDefaultGirlName1, 0 - .4byte gDefaultGirlName2, 0 - .4byte gDefaultGirlName3, 0 - .4byte gDefaultGirlName4, 0 diff --git a/data/mori_debug_menu.s b/data/mori_debug_menu.s deleted file mode 100644 index 2545b2b15..000000000 --- a/data/mori_debug_menu.s +++ /dev/null @@ -1,72 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - -@ These seem to be strings for keypad test code. -gUnknown_0839B22C:: @ 839B22C - .string " A$" @ A - .string " B$" @ B - .string "SL$" @ SELECT - .string "ST$" @ START - .string "RK$" @ right - .string "LK$" @ left - .string "UK$" @ up - .string "DK$" @ down - .string "RT$" @ R - .string "LT$" @ L - -gUnknown_0839B24A:: @ 839B24A - .string "ND$" - -gUnknown_0839B24D:: @ 839B24D - .string "の こどもは\n$" @ "'s child <topic-particle>" - -gUnknown_0839B255:: @ 839B255 - .string " $" - -gUnknown_0839B257:: @ 839B257 - .string "ながいなまえぽけもん$" @ "long name pokemon" (used as test name) - -Text_39B262: @ 839B262 - .string "Search a child$" - -Text_39B271: @ 839B271 - .string "Egg$" - -Text_39B275: @ 839B275 - .string "Egg (male)$" - -Text_39B280: @ 839B280 - .string "1000 steps$" - -Text_39B28B: @ 839B28B - .string "10000 steps$" - -Text_39B297: @ 839B297 - .string "MOVE TUTOR$" - -Text_39B2A2: @ 839B2A2 - .string "Breed an egg$" - -Text_39B2AF: @ 839B2AF - .string "Long name$" - -Text_39B2B9: @ 839B2B9 -.ifdef ENGLISH - .string "ポロックけす$" @ "{POKEBLOCK} CASE$" -.else - .string "Delete {POKEBLOCK}$" -.endif - - .align 2 -gMoriDebugMenuActions:: @ 839B2C0 - .4byte Text_39B262, MoriDebugMenu_SearchChild - .4byte Text_39B271, MoriDebugMenu_Egg - .4byte Text_39B275, MoriDebugMenu_MaleEgg - .4byte Text_39B280, MoriDebugMenu_1000Steps - .4byte Text_39B28B, MoriDebugMenu_10000Steps - .4byte Text_39B297, MoriDebugMenu_MoveTutor - .4byte Text_39B2A2, MoriDebugMenu_BreedEgg - .4byte Text_39B2AF, MoriDebugMenu_LongName - .4byte Text_39B2B9, MoriDebugMenu_PokeblockCase diff --git a/data/text/battle_strings.inc b/data/text/battle_strings.inc deleted file mode 100644 index 7a47caa0e..000000000 --- a/data/text/battle_strings.inc +++ /dev/null @@ -1,1830 +0,0 @@ -BattleText_UnknownString: - .string "{STRING 33}$" -BattleText_GainExpPoints: - .string "{STRING 0} gained{STRING 1}\n{STRING 42} EXP. Points!\p$" -BattleText_Terminator: - .string "$" -BattleText_BoostedExp: - .string " a boosted$" -BattleText_GrewLevel: - .string "{STRING 0} grew to\nLV. {STRING 1}!{UNKNOWN_A}\p$" -BattleText_LearnedMove: - .string "{STRING 0} learned\n{STRING 1}!{UNKNOWN_A}\p$" -BattleText_TryingToLearnMove: - .string "{STRING 0} is trying to\nlearn {STRING 1}.\p$" -BattleText_CantLearnMore: - .string "But, {STRING 0} can’t learn\nmore than four moves.\p$" -BattleText_DeleteMove: - .string "Delete a move to make\nroom for {STRING 1}?$" -BattleText_DeletedMove: - .string "{STRING 0} forgot\n{STRING 1}.\p$" -BattleText_StopLearning: - .string "{PAUSE 32}Stop learning\n{STRING 1}?$" -BattleText_DidNotLearn: - .string "{STRING 0} did not learn\n{STRING 1}.\p$" -BattleText_UseNext: - .string "Use next POKéMON?$" -BattleText_AttackMissed: - .string "{ATTACKING_MON}’s\nattack missed!$" -BattleText_ProtectedItself: - .string "{DEFENDING_MON}\nprotected itself!$" -BattleText_AvoidedDamage: - .string "{DEFENDING_MON} avoided\ndamage with {STRING 22}!$" -BattleText_GroundMoveNegate: - .string "{DEFENDING_MON} makes GROUND\nmoves miss with {STRING 22}!$" -BattleText_AvoidedAttack: - .string "{DEFENDING_MON} avoided\nthe attack!$" -BattleText_DoesntAffect: - .string "It doesn’t affect\n{DEFENDING_MON}...$" -BattleText_AttackingFainted: - .string "{ATTACKING_MON}\nfainted!\p$" -BattleText_DefendingFainted: - .string "{DEFENDING_MON}\nfainted!\p$" -BattleText_WinningPrize: - .string "{STRING 32} got ¥{STRING 0}\nfor winning!\p$" -BattleText_OutOfUsablePoke: - .string "{STRING 32} is out of\nuseable POKéMON!\p$" -BattleText_WhitedOut: - .string "{STRING 32} whited out!{PAUSE_UNTIL_PRESS}$" -BattleText_PreventEscape: - .string "{STRING 16} prevents\nescape with {STRING 23}!\p$" -BattleText_CantEscape: - .string "Can’t escape!\p$" -BattleText_AttackingCantEscape: - .string "{ATTACKING_MON}\ncan’t escape!$" -BattleText_HitMulti: - .string "Hit {STRING 0} time(s)!$" -BattleText_FellAsleep: - .string "{STRING 14}\nfell asleep!$" -BattleText_MadeAsleep: - .string "{STRING 16}’s {STRING 23}\nmade {STRING 14} sleep!$" -BattleText_DefendingAsleep: - .string "{DEFENDING_MON} is\nalready asleep!$" -BattleText_AttackingAsleep: - .string "{ATTACKING_MON} is\nalready asleep!$" -BattleText_WasntAffected: - .string "{DEFENDING_MON}\nwasn’t affected!$" -BattleText_Poisoned: - .string "{STRING 14}\nwas poisoned!$" -BattleText_Poisoned2: - .string "{STRING 16}’s {STRING 23}\npoisoned {STRING 14}!$" -BattleText_PoisonHurt: - .string "{ATTACKING_MON} is hurt\nby poison!$" -BattleText_AlreadyPoisoned: - .string "{DEFENDING_MON} is already\npoisoned.$" -BattleText_BadlyPoisoned: - .string "{STRING 14} is badly\npoisoned!$" -BattleText_EnergyDrained: - .string "{DEFENDING_MON} had its\nenergy drained!$" -BattleText_Burned: - .string "{STRING 14} was burned!$" -BattleText_Burned2: - .string "{STRING 16}’s {STRING 23}\nburned {STRING 14}!$" -BattleText_BurnHurt: - .string "{ATTACKING_MON} is hurt\nby its burn!$" -BattleText_AlreadyBurned: - .string "{DEFENDING_MON} already\nhas a burn.$" -BattleText_Frozen: - .string "{STRING 14} was\nfrozen solid!$" -BattleText_Frozen2: - .string "{STRING 16}’s {STRING 23}\nfroze {STRING 14} solid!$" -BattleText_FrozenSolid: - .string "{ATTACKING_MON} is\nfrozen solid!$" -BattleText_DefendingDefrosted: - .string "{DEFENDING_MON} was\ndefrosted!$" -BattleText_AttackingDefrosted: - .string "{ATTACKING_MON} was\ndefrosted!$" -BattleText_Defrosted: - .string "{ATTACKING_MON} was\ndefrosted by {STRING 17}!$" -BattleText_Paralyzed: - .string "{STRING 14} is paralyzed!\nIt may be unable to move!$" -BattleText_Paralyzed2: - .string "{STRING 16}’s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!$" -BattleText_Paralyzed3: - .string "{ATTACKING_MON} is paralyzed!\nIt can’t move!$" -BattleText_AlreadyParalyzed: - .string "{DEFENDING_MON} is\nalready paralyzed!$" -BattleText_ParalysisHealed: - .string "{DEFENDING_MON} was\nhealed of paralysis!$" -BattleText_DreamEaten: - .string "{DEFENDING_MON}’s\ndream was eaten!$" -BattleText_AttackingStatNoHigher: - .string "{ATTACKING_MON}’s {STRING 0}\nwon’t go higher!$" -BattleText_DefendingStatNoHigher: - .string "{DEFENDING_MON}’s {STRING 0}\nwon’t go lower!$" -BattleText_StoppedWorking: - .string "Your team’s {STRING 0}\nstopped working!$" -BattleText_StoppedWorking2: - .string "The foe’s {STRING 0}\nstopped working!$" -BattleText_Confused: - .string "{ATTACKING_MON} is\nconfused!$" -BattleText_ConfusionSnapOut: - .string "{ATTACKING_MON} snapped\nout of confusion!$" -BattleText_BecameConfused: - .string "{STRING 14} became\nconfused!$" -BattleText_AlreadyConfused: - .string "{DEFENDING_MON} is\nalready confused!$" -BattleText_FellLove: - .string "{DEFENDING_MON}\nfell in love!$" -BattleText_InLoveWith: - .string "{ATTACKING_MON} is in love\nwith {STRING 16}!$" -BattleText_ImmobilizedBy: - .string "{ATTACKING_MON} is\nimmobilized by love!$" -BattleText_BlownAway: - .string "{DEFENDING_MON} was\nblown away!$" -BattleText_TypeTransform: - .string "{ATTACKING_MON} transformed\ninto the {STRING 0} type!$" -BattleText_Flinched: - .string "{ATTACKING_MON} flinched!$" -BattleText_RegainedHealth: - .string "{DEFENDING_MON} regained\nhealth!$" -BattleText_HPFull: - .string "{DEFENDING_MON}’s\nHP is full!$" -BattleText_RaisedSpDef: - .string "{STRING 38}’s {STRING 17}\nraised SP. DEF!$" -BattleText_RaisedSpDefLittle: - .string "{STRING 38}’s {STRING 17}\nraised SP. DEF a little!$" -BattleText_RaisedDefense: - .string "{STRING 38}’s {STRING 17}\nraised DEFENSE!$" -BattleText_RaisedDefenseLittle: - .string "{STRING 38}’s {STRING 17}\nraised DEFENSE a little!$" -BattleText_CoveredVeil: - .string "{STRING 38} is covered\nby a veil!$" -BattleText_SafeguardActive: - .string "{DEFENDING_MON} is protected\nby SAFEGUARD!$" -BattleText_SafeguardFaded: - .string "{STRING 40}’s SAFEGUARD\nfaded!$" -BattleText_WentToSleep: - .string "{ATTACKING_MON} went\nto sleep!$" -BattleText_SpeltHealthy: - .string "{ATTACKING_MON} slept and\nbecame healthy!$" -BattleText_WhipWhirlwind: - .string "{ATTACKING_MON} whipped\nup a whirlwind!$" -BattleText_TookSunlight: - .string "{ATTACKING_MON} took\nin sunlight!$" -BattleText_LoweredHead: - .string "{ATTACKING_MON} lowered\nits head!$" -BattleText_IsGlowing: - .string "{ATTACKING_MON} is glowing!$" -BattleText_FlewHigh: - .string "{ATTACKING_MON} flew\nup high!$" -BattleText_DugHole: - .string "{ATTACKING_MON} dug a hole!$" -BattleText_HidUnderwater: - .string "{ATTACKING_MON} hid\nunderwater!$" -BattleText_SprangUp: - .string "{ATTACKING_MON} sprang up!$" -BattleText_SqueezedBind: - .string "{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}’s BIND!$" -BattleText_TrappedVortex: - .string "{DEFENDING_MON} was trapped\nin the vortex!$" -BattleText_SandTombTrapped: - .string "{DEFENDING_MON} was trapped\nby SAND TOMB!$" -BattleText_Wrapped: - .string "{DEFENDING_MON} was WRAPPED by\n{ATTACKING_MON}!$" -BattleText_Clamped: - .string "{ATTACKING_MON} CLAMPED\n{DEFENDING_MON}!$" -BattleText_HurtBy: - .string "{ATTACKING_MON} is hurt\nby {STRING 0}!$" -BattleText_FreedFrom: - .string "{ATTACKING_MON} was freed\nfrom {STRING 0}!$" -BattleText_KeptGoingCrash: - .string "{ATTACKING_MON} kept going\nand crashed!$" - -gUnknown_083FEE5D:: @ 83FEE5D -BattleText_MistShroud: - .string "{STRING 38} became\nshrouded in MIST!$" -BattleText_MistProtect: - .string "{STRING 16} is protected\nby MIST!$" - -gUnknown_083FEE92:: @ 83FEE92 -BattleText_GetPumped: - .string "{ATTACKING_MON} is getting\npumped!$" -BattleText_HitRecoil: - .string "{ATTACKING_MON} is hit\nwith recoil!$" -BattleText_ProtectedItself2: - .string "{ATTACKING_MON} protected\nitself!$" -BattleText_SandBuffeted: - .string "{ATTACKING_MON} is buffeted\nby the sandstorm!$" -BattleText_HailStricken: - .string "{ATTACKING_MON} is stricken\nby HAIL!$" -BattleText_WoreOff: - .string "{STRING 36}’s {STRING 0}\nwore off!$" -BattleText_WasSeeded: - .string "{DEFENDING_MON} was seeded!$" -BattleText_EvadedAttack: - .string "{DEFENDING_MON} evaded\nthe attack!$" -BattleText_HealthSapped: - .string "{ATTACKING_MON}’s health is\nsapped by LEECH SEED!$" -BattleText_FastAsleep: - .string "{ATTACKING_MON} is fast\nasleep.$" -BattleText_WokeUp: - .string "{ATTACKING_MON} woke up!$" -BattleText_UproarAwake: - .string "But {STRING 16}’s UPROAR\nkept it awake!$" -BattleText_UproarWoke: - .string "{ATTACKING_MON} woke up\nin the UPROAR!$" -BattleText_UproarCaused: - .string "{ATTACKING_MON} caused\nan UPROAR!$" -BattleText_UproarMaking: - .string "{ATTACKING_MON} is making\nan UPROAR!$" -BattleText_CalmedDown: - .string "{ATTACKING_MON} calmed down.$" -BattleText_UproarCantSleep: - .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$" -BattleText_Stockpiled: - .string "{ATTACKING_MON} STOCKPILED\n{STRING 0}!$" -BattleText_StockpiledCant: - .string "{ATTACKING_MON} can’t\nSTOCKPILE any more!$" -BattleText_UproarCantSleep2: - .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$" -BattleText_UproarKeptAwake: - .string "But the UPROAR kept\n{DEFENDING_MON} awake!$" -BattleText_StayedAwake: - .string "{DEFENDING_MON} stayed awake\nusing its {STRING 22}!$" -BattleText_StoringEnergy: - .string "{ATTACKING_MON} is storing\nenergy!$" -BattleText_UnleashedEnergy: - .string "{ATTACKING_MON} unleashed\nenergy!$" -BattleText_FatigueConfuse: - .string "{ATTACKING_MON} became\nconfused out of fatigue!$" -BattleText_PickedUpYen: - .string "{STRING 32} picked up\n¥{STRING 0}!\p$" -BattleText_Unaffected: - .string "{DEFENDING_MON} is\nunaffected!$" -BattleText_Transformed: - .string "{ATTACKING_MON} transformed\ninto {STRING 0}!$" -BattleText_SubMade: - .string "{ATTACKING_MON} made\na SUBSTITUTE!$" -BattleText_SubAlready: - .string "{ATTACKING_MON} already\nhas a SUBSTITUTE!$" -BattleText_SubTookDamage: - .string "The SUBSTITUTE took damage\nfor {DEFENDING_MON}!\p$" -BattleText_SubFaded: - .string "{DEFENDING_MON}’s\nSUBSTITUTE faded!\p$" -BattleText_MustRecharge: - .string "{ATTACKING_MON} must\nrecharge!$" -BattleText_RageBuilding: - .string "{DEFENDING_MON}’s RAGE\nis building!$" -BattleText_MoveWasDisabled: - .string "{DEFENDING_MON}’s {STRING 0}\nwas disabled!$" -BattleText_DisabledNoMore: - .string "{ATTACKING_MON} is disabled\nno more!$" -BattleText_EncoreGot: - .string "{DEFENDING_MON} got\nan ENCORE!$" -BattleText_EncoreEnded: - .string "{ATTACKING_MON}’s ENCORE\nended!$" -BattleText_TookAim: - .string "{ATTACKING_MON} took aim\nat {DEFENDING_MON}!$" -BattleText_SketchedMove: - .string "{ATTACKING_MON} SKETCHED\n{STRING 0}!$" -BattleText_DestinyBondTake: - .string "{ATTACKING_MON} is trying\nto take its foe with it!$" -BattleText_DestinyBondTaken: - .string "{DEFENDING_MON} took\n{ATTACKING_MON} with it!$" -BattleText_ReducedBy: - .string "Reduced {DEFENDING_MON}’s\n{STRING 0} by {STRING 1}!$" -BattleText_StoleSomething: - .string "{ATTACKING_MON} stole\n{DEFENDING_MON}’s {STRING 19}!$" -BattleText_CantEscapeNow: - .string "{DEFENDING_MON} can’t\nescape now!$" -BattleText_NightmareStart: - .string "{DEFENDING_MON} fell into\na NIGHTMARE!$" -BattleText_NightmareLock: - .string "{ATTACKING_MON} is locked\nin a NIGHTMARE!$" -BattleText_CurseLay: - .string "{ATTACKING_MON} cut its own HP\nand laid a CURSE on\l{DEFENDING_MON}!$" -BattleText_CurseAfflict: - .string "{ATTACKING_MON} is afflicted\nby the CURSE!$" -BattleText_SpikesScattered: - .string "{STRING 37} POKéMON team had SPIKES\nscattered around it!$" -BattleText_SpikesHurt: - .string "{STRING 16} is hurt\nby SPIKES!$" -BattleText_IdentifiedPoke: - .string "{ATTACKING_MON} identified\n{DEFENDING_MON}!$" -BattleText_PerishSongFell: - .string "{ATTACKING_MON}’s PERISH count\nfell to {STRING 0}!$" -BattleText_BracedItself: - .string "{ATTACKING_MON} braced\nitself!$" -BattleText_EnduredHit: - .string "{DEFENDING_MON} ENDURED\nthe hit!$" -BattleText_MagnitudeCount: - .string "MAGNITUDE {STRING 0}!$" -BattleText_CutHPMaxATK: - .string "{ATTACKING_MON} cut its own HP\nand maximized ATTACK!$" -BattleText_CopyStatChanges: - .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s stat changes!$" -BattleText_GotFreeFrom: - .string "{ATTACKING_MON} got free of\n{DEFENDING_MON}’s {STRING 0}!$" -BattleText_LeechShed: - .string "{ATTACKING_MON} shed\nLEECH SEED!$" -BattleText_SpikesBlownAway: - .string "{ATTACKING_MON} blew away\nSPIKES!$" -BattleText_FledBattle: - .string "{ATTACKING_MON} fled from\nbattle!$" -BattleText_ForesawAttack: - .string "{ATTACKING_MON} foresaw\nan attack!$" -BattleText_TookAttack: - .string "{DEFENDING_MON} took\n{STRING 0}’s attack!$" -BattleText_ChoseDestiny: - .string "{ATTACKING_MON} chose\n{STRING 17} as its destiny!$" -BattleText_PokeAttack: - .string "{STRING 0}’s attack!$" -BattleText_CenterAttention: - .string "{ATTACKING_MON} became the\ncenter of attention!$" -BattleText_ChargingPower: - .string "{ATTACKING_MON} began\ncharging power!$" -BattleText_NaturePower: - .string "NATURE POWER turned into\n{STRING 17}!$" -BattleText_StatusNormal: - .string "{ATTACKING_MON}’s status\nreturned to normal!$" -BattleText_TormentSubject: - .string "{DEFENDING_MON} was subjected\nto TORMENT!$" -BattleText_TightenFocus: - .string "{ATTACKING_MON} is tightening\nits focus!$" -BattleText_TauntFell: - .string "{DEFENDING_MON} fell for\nthe TAUNT!$" -BattleText_ReadyToHelp: - .string "{ATTACKING_MON} is ready to\nhelp {DEFENDING_MON}!$" -BattleText_SwitchedItems: - .string "{ATTACKING_MON} switched\nitems with its opponent!$" -BattleText_Obtained1: - .string "{ATTACKING_MON} obtained\n{STRING 0}.$" -BattleText_Obtained2: - .string "{DEFENDING_MON} obtained\n{STRING 1}.$" -BattleText_Obtained3: - .string "{ATTACKING_MON} obtained\n{STRING 0}.\p{DEFENDING_MON} obtained\n{STRING 1}.$" -BattleText_CopiedObject: - .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s {STRING 22}!$" -BattleText_WishMade: - .string "{ATTACKING_MON} made a WISH!$" -BattleText_WishTrue: - .string "{STRING 0}’s WISH\ncame true!$" -BattleText_PlantedRoots: - .string "{ATTACKING_MON} planted its roots!$" -BattleText_AbsorbNutrients: - .string "{ATTACKING_MON} absorbed\nnutrients with its roots!$" -BattleText_AnchoredItself: - .string "{DEFENDING_MON} anchored\nitself with its roots!$" -BattleText_DrowsyMade: - .string "{ATTACKING_MON} made\n{DEFENDING_MON} drowsy!$" -BattleText_KnockedOffItem: - .string "{ATTACKING_MON} knocked off\n{DEFENDING_MON}’s {STRING 19}!$" -BattleText_AbilitySwap: - .string "{ATTACKING_MON} swapped abilities\nwith its opponent!$" -BattleText_SealedMove: - .string "{ATTACKING_MON} sealed the\nopponent’s move(s)!$" -BattleText_GrudgeBear: - .string "{ATTACKING_MON} wants the\nopponent to bear a GRUDGE!$" -BattleText_GrudgeLosePP: - .string "{ATTACKING_MON}’s {STRING 0}\nlost all its PP due to\lthe GRUDGE!$" -BattleText_ShroudedItself: - .string "{ATTACKING_MON} shrouded\nitself in {STRING 17}!$" -BattleText_MagicCoatBounce: - .string "{ATTACKING_MON}’s {STRING 17}\nwas bounced back by MAGIC COAT!$" -BattleText_AwaitMove: - .string "{ATTACKING_MON} awaits its foe\nto make a move!$" -BattleText_SnatchedMove: - .string "{DEFENDING_MON} SNATCHED\n{STRING 16}’s move!$" -BattleText_ElecWeakened: - .string "Electricity’s power was\nweakened!$" -BattleText_FireWeakened: - .string "Fire’s power was\nweakened!$" -BattleText_FoundOne: - .string "{ATTACKING_MON} found\none {STRING 19}!$" -BattleText_SoothingAroma: - .string "A soothing aroma wafted\nthrough the area!$" -BattleText_CantUseItems: - .string "Items can’t be used now.{PAUSE 64}$" -BattleText_UnknownString2: - .string "For {STRING 16},\n{STRING 19} {STRING 0}$" -BattleText_HustleUse: - .string "{STRING 16} used\n{STRING 19} to hustle!$" -BattleText_LostFocus: - .string "{ATTACKING_MON} lost its\nfocus and couldn’t move!$" -BattleText_DraggedOut: - .string "{DEFENDING_MON} was\ndragged out!\p$" -BattleText_BrokeWall: - .string "The wall shattered!$" -BattleText_NoEffect: - .string "But it had no effect!$" -BattleText_NoMovesLeft: - .string "{STRING 15} has no\nmoves left!\p$" -BattleText_MoveIsDisabled: - .string "{STRING 15}’s {STRING 17}\nis disabled!\p$" -BattleText_TormentNoUse: - .string "{STRING 15} can’t use the same\nmove twice in a row due to the TORMENT!\p$" -BattleText_TauntNoUse: - .string "{STRING 15} can’t use\n{STRING 17} after the TAUNT!\p$" -BattleText_SealedNoUse: - .string "{STRING 15} can’t use the\nsealed {STRING 17}!\p$" -BattleText_RainMade: - .string "{STRING 16}’s {STRING 23}\nmade it rain!$" -BattleText_SpeedRisen: - .string "{STRING 16}’s {STRING 23}\nraised its SPEED!$" -BattleText_ProtectedBy: - .string "{DEFENDING_MON} was protected\nby {STRING 22}!$" -BattleText_PreventedBy: - .string "{DEFENDING_MON}’s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!$" -BattleText_HPRestoredUsing: - .string "{DEFENDING_MON} restored HP\nusing its {STRING 22}!$" -BattleText_MadeUseless: - .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} useless!$" -BattleText_MadeType: - .string "{DEFENDING_MON}’s {STRING 22}\nmade it the {STRING 0} type!$" -BattleText_PreventedPara: - .string "{STRING 14}’s {STRING 22}\nprevents paralysis!$" -BattleText_PreventedRomance: - .string "{DEFENDING_MON}’s {STRING 22}\nprevents romance!$" -BattleText_PreventedPoison: - .string "{STRING 14}’s {STRING 22}\nprevents poisoning!$" -BattleText_PreventedConfusion: - .string "{DEFENDING_MON}’s {STRING 22}\nprevents confusion!$" -BattleText_RaisedFirePower: - .string "{DEFENDING_MON}’s {STRING 22}\nraised its FIRE power!$" -BattleText_AnchorsItself: - .string "{DEFENDING_MON} anchors\nitself with {STRING 22}!$" -BattleText_CutsAttack: - .string "{STRING 16}’s {STRING 23}\ncuts {DEFENDING_MON}’s ATTACK!$" -BattleText_PreventedStatLoss: - .string "{STRING 16}’s {STRING 23}\nprevents stat loss!$" -BattleText_HurtOther: - .string "{DEFENDING_MON}’s {STRING 22}\nhurt {ATTACKING_MON}!$" -BattleText_Traced: - .string "{STRING 16} TRACED\n{STRING 0}’s {STRING 1}!$" -BattleText_PreventedBurn: - .string "{STRING 14}’s {STRING 24}\nprevents burns!$" -BattleText_BlocksOther: - .string "{DEFENDING_MON}’s {STRING 22}\nblocks {STRING 17}!$" -BattleText_BlocksOther2: - .string "{STRING 16}’s {STRING 23}\nblocks {STRING 17}!$" -BattleText_RestoredHPByItem: - .string "{ATTACKING_MON}’s {STRING 21}\nrestored some HP!$" -BattleText_WhipSandstorm: - .string "{STRING 16}’s {STRING 23}\nwhipped up a sandstorm!$" -BattleText_SunIntensified: - .string "{STRING 16}’s {STRING 23}\nintensified the sun’s rays!$" -BattleText_PreventedLoss: - .string "{STRING 16}’s {STRING 23}\nprevents {STRING 0} loss!$" -BattleText_InfatuatedPoke: - .string "{DEFENDING_MON}’s {STRING 22}\ninfatuated {ATTACKING_MON}!$" -BattleText_MadeIneffective: - .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} ineffective!$" -BattleText_CuredProblem: - .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$" -BattleText_OozeSuckup: - .string "It sucked up the\nLIQUID OOZE!$" -BattleText_Transformed2: - .string "{STRING 16} transformed!$" -BattleText_TookAttack2: - .string "{DEFENDING_MON}’s {STRING 22}\ntook the attack!$" - -gUnknown_083FFCCA:: @ 83FFCCA -BattleText_PreventedSwitch:: - .string "{STRING 0}’s {STRING 20}\nprevents switching!\p$" -BattleText_PreventedOther: - .string "{DEFENDING_MON}’s {STRING 22}\nprevented {STRING 16}’s\l{STRING 0} from working!$" -BattleText_MadeIneffective2: - .string "{STRING 16}’s {STRING 23}\nmade it ineffective!$" -BattleText_PreventedFlinching: - .string "{STRING 14}’s {STRING 24}\nprevents flinching!$" -BattleText_PreventedOther2: - .string "{ATTACKING_MON}’s {STRING 21}\nprevents {DEFENDING_MON}’s\l{STRING 22} from working!$" -BattleText_CuredOfProblem: - .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$" -BattleText_NoEffectOn: - .string "{STRING 16}’s {STRING 23}\nhad no effect on {STRING 14}!$" -BattleText_Sharply: - .string "sharply $" - -gUnknown_083FFDB3:: @ 83FFDB3 -BattleText_Rose: - .string "rose!$" -BattleText_Harshly: - .string "harshly $" -BattleText_Fell: - .string "fell!$" -BattleText_UnknownString7: - .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$" - -gUnknown_083FFDD3:: @ 83FFDD3 -BattleText_UnknownString3: - .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$" -BattleText_UnknownString4: - .string "Using {STRING 19}, the {STRING 0}\nof {STRING 16} {STRING 1}$" -BattleText_UnknownString5: - .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$" -BattleText_UnknownString6: - .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$" -BattleText_StatNoHigher: - .string "{ATTACKING_MON}’s stats won’t\ngo any higher!$" -BattleText_StatNoLower: - .string "{DEFENDING_MON}’s stats won’t\ngo any lower!$" -BattleText_Critical: - .string "A critical hit!$" -BattleText_GrandSlam: - .string "It’s a one-hit KO!$" -BattleText_MoveForget123: - .string "{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p$" -BattleText_MoveForgetAnd: - .string "And...\p$" -BattleText_CantForgetHM: - .string "HM moves can’t be\nforgotten now.\p$" -BattleText_NotEffective: - .string "It’s not very effective...$" -BattleText_SuperEffective: - .string "It’s super effective!$" - -gUnknown_083FFEFC:: @ 83FFEFC -BattleText_GotAwaySafely: - .string "{PLAY_SE SE_NIGERU}Got away safely!\p$" -BattleText_FledUsingItem: - .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p$" -BattleText_FledUsingOther: - .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p$" -BattleText_FledWild: - .string "{PLAY_SE SE_NIGERU}Wild {STRING 0} fled!$" - -gUnknown_083FFF56:: @ 83FFF56 -BattleText_PlayerDefeatedTrainer: - .string "Player defeated\n{STRING 29}!$" - -gUnknown_083FFF6A:: @ 83FFF6A -BattleText_PlayerDefeatedTrainers: - .string "Player beat {STRING 30}\nand {STRING 29}!$" - -gUnknown_083FFF81:: @ 83FFF81 -BattleText_PlayerLostTrainer: - .string "Player lost against\n{STRING 29}!$" - -gUnknown_083FFF99:: @ 83FFF99 -BattleText_PlayerLostTrainers: - .string "Player lost to {STRING 30}\nand {STRING 29}!$" - -gUnknown_083FFFB3:: @ 83FFFB3 -BattleText_PlayerTiedTrainer: - .string "Player tied against\n{STRING 29}!$" - -gUnknown_083FFFCB:: @ 83FFFCB -BattleText_PlayerTiedTrainers: - .string "Player tied against {STRING 30}\nand {STRING 29}!$" - -gUnknown_083FFFEA:: @ 83FFFEA -BattleText_FledSingle: - .string "{PLAY_SE SE_NIGERU}{STRING 29} fled!$" - -gUnknown_083FFFF7:: @ 83FFFF7 -BattleText_FledDouble: - .string "{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!$" -BattleText_NoRunning: - .string "No! There’s no running\nfrom a TRAINER battle!\p$" -BattleText_CantEscape2: - .string "Can’t escape!\p$" -BattleText_BirchDontLeaveMe: - .string "PROF. BIRCH: D-don’t leave\nme here like this!\p$" -BattleText_Nothing: - .string "But nothing happened!$" -BattleText_Failed: - .string "But it failed!$" -BattleText_HurtItself: - .string "It hurt itself in its\nconfusion!$" -BattleText_MirrorFail: - .string "The MIRROR MOVE failed!$" -BattleText_RainStart: - .string "It started to rain!$" -BattleText_PourStart: - .string "A downpour started!$" -BattleText_RainCont1: - .string "Rain continues to fall.$" -BattleText_PourCont: - .string "The downpour continues.$" -BattleText_RainStop: - .string "The rain stopped.$" -BattleText_SandBrewed: - .string "A sandstorm brewed!$" -BattleText_SandRages: - .string "The sandstorm rages.$" -BattleText_SandSubsided: - .string "The sandstorm subsided.$" -BattleText_SunBright: - .string "The sunlight got bright!$" -BattleText_SunStrong: - .string "The sunlight is strong.$" -BattleText_SunFaded: - .string "The sunlight faded.$" -BattleText_HailStart: - .string "It started to hail!$" -BattleText_HailCont: - .string "Hail continues to fall.$" -BattleText_HailStop: - .string "The hail stopped.$" -BattleText_SpitUpFail: - .string "But it failed to SPIT UP\na thing!$" -BattleText_SwallowFail: - .string "But it failed to SWALLOW\na thing!$" -BattleText_WindHeatWave: - .string "The wind turned into a\nHEAT WAVE!$" -BattleText_StatElim: - .string "All stat changes were\neliminated!$" -BattleText_CoinScatter: - .string "Coins scattered everywhere!$" -BattleText_SubWeak: - .string "It was too weak to make\na SUBSTITUTE!$" -BattleText_PainSplit: - .string "The battlers shared\ntheir pain!$" -BattleText_BellChime: - .string "A bell chimed!$" -BattleText_PerishSong: - .string "All affected POKéMON will\nfaint in 3 turns!$" -BattleText_NoPP1: - .string "There’s no PP left for\nthis move!\p$" -BattleText_NoPP2: - .string "But there was no PP left\nfor the move!$" -BattleText_IgnoredOrdersSLP: - .string "{ATTACKING_MON} ignored\norders while asleep!$" -BattleText_IgnoredOrders: - .string "{ATTACKING_MON} ignored\norders!$" -BattleText_BeganNap: - .string "{ATTACKING_MON} began to nap!$" -BattleText_LoafingAround: - .string "{ATTACKING_MON} is\nloafing around!$" -BattleText_WontObey: - .string "{ATTACKING_MON} won’t\nobey!$" -BattleText_TurnedAway: - .string "{ATTACKING_MON} turned away!$" -BattleText_NotNotice: - .string "{ATTACKING_MON} pretended\nto not notice!$" -BattleText_WillSwitch: - .string "{STRING 25} {STRING 26} is\nabout to use {STRING 1}.\pWill {STRING 32} change\nPOKéMON?$" -BattleText_LearnedMove2: - .string "{ATTACKING_MON} learned\n{STRING 0}!$" -BattleText_PlayerDefeatedTrainer2: - .string "Player defeated\n{STRING 25} {STRING 26}!\p$" -BattleText_CreptCloser: - .string "{STRING 32} crept closer to\n{STRING 3}!$" -BattleText_CantGetCloser: - .string "{STRING 32} can’t get any closer!$" -BattleText_WatchingCarefully: - .string "{STRING 3} is watching\ncarefully!$" -BattleText_CuriousAbout: - .string "{STRING 3} is curious about\nthe {STRING 0}!$" -BattleText_EnthralledBy: - .string "{STRING 3} is enthralled by\nthe {STRING 0}!$" -BattleText_IgnoredThing: - .string "{STRING 3} completely ignored\nthe {STRING 0}!$" -BattleText_ThrewBlock: - .string "{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!$" -BattleText_SafariOver: - .string "{PLAY_SE SE_PINPON}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p$" - -gUnknown_08400555:: @ 8400555 -BattleText_WildAppeared1: - .string "Wild {STRING 3} appeared!\p$" - -gUnknown_08400568:: @ 8400568 -BattleText_WildAppeared2: - .string "Wild {STRING 3} appeared!\p$" - -gUnknown_0840057B:: @ 840057B -BattleText_WildAppeared3: - .string "Wild {STRING 3} appeared!{PAUSE 127}$" - -gUnknown_08400590:: @ 8400590 -BattleText_WildDoubleAppeared: - .string "Wild {STRING 5} and\n{STRING 3} appeared!\p$" - -gUnknown_084005AA:: @ 84005AA -BattleText_SingleWantToBattle1: - .string "{STRING 25} {STRING 26}\nwould like to battle!\p$" - -gUnknown_084005C7:: @ 84005C7 -BattleText_SingleWantToBattle2: - .string "{STRING 29}\nwants to battle!$" - -gUnknown_084005DB:: @ 84005DB -BattleText_DoubleWantToBattle: - .string "{STRING 29} and {STRING 30}\nwant to battle!$" - -gUnknown_084005F5:: @ 84005F5 -BattleText_SentOutSingle1: - .string "{STRING 25} {STRING 26} sent\nout {STRING 3}!$" - -gUnknown_08400608:: @ 8400608 -BattleText_SentOutDouble1: - .string "{STRING 25} {STRING 26} sent\nout {STRING 3} and {STRING 5}!$" - -gUnknown_08400622:: @ 8400622 -BattleText_SentOutSingle2: - .string "{STRING 25} {STRING 26} sent\nout {STRING 0}!$" - -gUnknown_08400635:: @ 8400635 -BattleText_SentOutSingle3: - .string "{STRING 29} sent\nout {STRING 3}!$" - -gUnknown_08400645:: @ 8400645 -BattleText_SentOutDouble2: - .string "{STRING 29} sent out\n{STRING 3} and {STRING 5}!$" - -gUnknown_0840065C:: @ 840065C -BattleText_SentOutDouble3: - .string "{STRING 29} sent out\n{STRING 7}!\p{STRING 30} sent out\n{STRING 9}!$" - -gUnknown_0840067C:: @ 840067C -BattleText_SentOutSingle4: - .string "{STRING 29} sent out\n{STRING 0}!$" - -gUnknown_0840068C:: @ 840068C -BattleText_SentOutSingle5: - .string "{STRING 31} sent out\n{STRING 0}!$" - -gUnknown_0840069C:: @ 840069C -BattleText_SentOutSingle6: - .string "Go! {STRING 2}!$" - -gUnknown_084006A4:: @ 84006A4 -BattleText_SentOutDouble4: - .string "Go! {STRING 2} and\n{STRING 4}!$" - -gUnknown_084006B3:: @ 84006B3 -BattleText_SentOutSingle7: - .string "Go! {STRING 0}!$" - -gUnknown_084006BB:: @ 84006BB -BattleText_SentOutSingle8: - .string "Do it! {STRING 0}!$" - -gUnknown_084006C6:: @ 84006C6 -BattleText_SentOutSingle9: - .string "Go for it, {STRING 0}!$" - -gUnknown_084006D5:: @ 84006D5 -BattleText_SentOutSingle10: - .string "Your foe’s weak!\nGet’m, {STRING 0}!$" - -gUnknown_084006F1:: @ 84006F1 -BattleText_SentOutSingle11: - .string "{STRING 28} sent out\n{STRING 8}!\pGo! {STRING 6}!$" - -gUnknown_08400709:: @ 8400709 -BattleText_ComeBackSingle1: - .string "{STRING 0}, that’s enough!\nCome back!$" - -gUnknown_08400727:: @ 8400727 -BattleText_ComeBackSingle2: - .string "{STRING 0}, come back!$" - -gUnknown_08400736:: @ 8400736 -BattleText_ComeBackSingle3: - .string "{STRING 0}, OK!\nCome back!$" - -gUnknown_08400749:: @ 8400749 -BattleText_ComeBackSingle4: - .string "{STRING 0}, good!\nCome back!$" - -gUnknown_0840075E:: @ 840075E -BattleText_WithdrewPoke1: - .string "{STRING 25} {STRING 26}\nwithdrew {STRING 0}!$" - -gUnknown_08400771:: @ 8400771 -BattleText_WithdrewPoke2: - .string "{STRING 29} withdrew\n{STRING 0}!$" - -gUnknown_08400781:: @ 8400781 -BattleText_WithdrewPoke3: - .string "{STRING 31} withdrew\n{STRING 0}!$" - -gUnknown_08400791:: @ 8400791 -BattleText_Wild: - .string "Wild $" - -gUnknown_08400797:: @ 8400797 -BattleText_Foe: - .string "Foe $" - -gUnknown_0840079C:: @ 840079C -BattleText_Foe2: - .string "Foe $" - -gUnknown_084007A1:: @ 84007A1 -BattleText_Ally: - .string "Ally $" - -gUnknown_084007A7:: @ 84007A7 -BattleText_Foe3: - .string "Foe $" - -gUnknown_084007AC:: @ 84007AC -BattleText_Ally2: - .string "Ally $" - -gUnknown_084007B2:: @ 84007B2 -BattleText_Foe4: - .string "Foe $" - -gUnknown_084007B7:: @ 84007B7 -BattleText_Ally3: - .string "Ally $" - -gUnknown_084007BD:: @ 84007BD -BattleText_OpponentUsedMove: - .string "{ATTACKING_MON} used\n{STRING 1}$" - -gUnknown_084007C8:: @ 84007C8 -BattleText_Exclamation2: @ out of order but whatever - .string "!$" - -gUnknown_084007CA:: @ 84007CA -BattleText_Exclamation3: - .string "!$" - -gUnknown_084007CC:: @ 84007CC -BattleText_Exclamation4: - .string "!$" - -gUnknown_084007CE:: @ 84007CE -BattleText_Exclamation5: - .string "!$" - -gUnknown_084007D0:: @ 84007D0 -BattleText_Exclamation: - .string "!$" -BattleStatText_HP: - .string "HP$" -BattleStatText_Attack: - .string "ATTACK$" -BattleStatText_Defense: - .string "DEFENSE$" -BattleStatText_Speed: - .string "SPEED$" -BattleStatText_SpAtk: - .string "SP. ATK$" -BattleStatText_SpDef: - .string "SP. DEF$" -BattleStatText_Accuracy: - .string "accuracy$" -BattleStatText_Evasion: - .string "evasiveness$" -ContestStatText_TooSpicy: - .string "was too spicy!$" -ContestStatText_TooDry: - .string "was too dry!$" -ContestStatText_TooSweet: - .string "was too sweet!$" -ContestStatText_TooBitter: - .string "was too bitter!$" -ContestStatText_TooSour: - .string "was too sour!$" -BattleText_Used1: - .string "{STRING 32} used\n{STRING 19}!$" -BattleText_TutorialUsed: - .string "WALLY used\n{STRING 19}!$" -BattleText_Used2: - .string "{STRING 25} {STRING 26}\nused {STRING 19}!$" -BattleText_BlockBall: - .string "The TRAINER blocked the BALL!$" -BattleText_DontBeAThief: - .string "Don’t be a thief!$" -BattleText_DodgeBall: - .string "It dodged the thrown BALL!\nThis POKéMON can’t be caught!$" -BattleText_MissPoke: - .string "You missed the POKéMON!$" -BattleText_BallBrokeOhNo: - .string "Oh, no!\nThe POKéMON broke free!$" -BattleText_BallBrokeAppeared: - .string "Aww!\nIt appeared to be caught!$" -BattleText_BallBrokeAlmost: - .string "Aargh!\nAlmost had it!$" -BattleText_BallBrokeSoClose: - .string "Shoot!\nIt was so close, too!$" -BattleText_BallCaught1: - .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p$" -BattleText_BallCaught2: - .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}$" -BattleText_GiveNickname: - .string "Give a nickname to the\ncaptured {STRING 3}?$" -BattleText_SentToPC: - .string "{STRING 3} was sent to\n{STRING 35} PC.$" - -gUnknown_084009ED:: @ 84009ED -BattleText_Someone: - .string "someone’s$" - -gUnknown_084009F7:: @ 84009F7 -BattleText_Lanette: - .string "LANETTE’s$" -BattleText_AddedToDex: - .string "{STRING 3}’s data was\nadded to the POKéDEX.\p$" -BattleText_Raining: - .string "It is raining.$" -BattleText_Sandstorm: - .string "A sandstorm is raging.$" -BattleText_BoxFull: - .string "The BOX is full!\nYou can’t catch any more!\p$" - -gUnknown_08400A78:: @ 8400A78 -BattleText_EnigmaBerry: - .string "ENIGMA BERRY$" - -gUnknown_08400A85:: @ 8400A85 -BattleText_Berry: - .string " BERRY$" -BattleText_CuredParalysis: - .string "{STRING 16}’s {STRING 19}\ncured paralysis!$" -BattleText_CuredPoison: - .string "{STRING 16}’s {STRING 19}\ncured poison!$" -BattleText_CuredBurn: - .string "{STRING 16}’s {STRING 19}\nhealed its burn!$" -BattleText_CuredFreeze: - .string "{STRING 16}’s {STRING 19}\ndefrosted it!$" -BattleText_CuredSleep: - .string "{STRING 16}’s {STRING 19}\nwoke it from its sleep!$" -BattleText_CuredConfusion: - .string "{STRING 16}’s {STRING 19}\nsnapped it out of confusion!$" -BattleText_CuredStatus: - .string "{STRING 16}’s {STRING 19}\ncured its {STRING 0} problem!$" -BattleText_NormalizedStatus: - .string "{STRING 16}’s {STRING 19}\nnormalized its status!$" -BattleText_RestoredHealth: - .string "{STRING 16}’s {STRING 19}\nrestored health!$" -BattleText_RestoredPP: - .string "{STRING 16}’s {STRING 19}\nrestored {STRING 0}’s PP!$" -BattleText_RestoredStatus: - .string "{STRING 16}’s {STRING 19}\nrestored its status!$" -BattleText_RestoredHPLittle: - .string "{STRING 16}’s {STRING 19}\nrestored its HP a little!$" -BattleText_ChoiceBand: - .string "{STRING 19} allows the\nuse of only {STRING 17}!\p$" -BattleText_FocusSash: - .string "{DEFENDING_MON} hung on\nusing its {STRING 19}!$" -BattleText_Terminator2: - .string "$" -BattleText_WallyBall: - .string "You throw a BALL now, right?\nI... I’ll do my best!$" - -gUnknown_08400C4A:: @ 8400C4A -BattleText_StartEvo: - .string "What?\n{STRING 2} is evolving!$" - -gUnknown_08400C60:: @ 8400C60 -BattleText_FinishEvo: - .string "Congratulations! Your {STRING 2}\nevolved into {STRING 3}!{UNKNOWN_A}\p$" - -gUnknown_08400C8D:: @ 8400C8D -BattleText_StopEvo: - .string "Huh? {STRING 2}\nstopped evolving!\p$" - -gUnknown_08400CA8:: @ 8400CA8 -BattleText_OtherMenu: - .string "What should\n{STRING 15} do?$" - -gUnknown_08400CBB:: @ 8400CBB -BattleText_PlayerMenu: - .string "What will\n{STRING 32} do?$" - -gUnknown_08400CCC:: @ 8400CCC -BattleText_WallyMenu: - .string "What will\nWALLY do?$" - -gUnknown_08400CE0:: @ 8400CE0 -BattleText_LinkStandby: - .string "{PAUSE 16}Link standby...$" - -gUnknown_08400CF3:: @ 8400CF3 -BattleText_MenuOptions: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}FIGHT{CLEAR_TO 0x2E}BAG\nPOKéMON{CLEAR_TO 0x2E}RUN$" - -gUnknown_08400D15:: @ 8400D15 -BattleText_MenuOptionsSafari: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 0x2E}{POKEBLOCK}\nGO NEAR{CLEAR_TO 0x2E}RUN$" - -gUnknown_08400D38:: @ 8400D38 -BattleText_PP: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}PP\nTYPE/$" - -gUnknown_08400D49:: @ 8400D49 -BattleText_Format: @ cant think of a better name - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" - -gUnknown_08400D52:: @ 8400D52 -BattleText_ForgetMove: - .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Which move should\nbe forgotten?$" - -gUnknown_08400D7A:: @ 8400D7A -BattleText_YesNo: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Yes\nNo$" - -gUnknown_08400D89:: @ 8400D89 -BattleText_SwitchWhich: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Switch\nwhich?$" - -gUnknown_08400D9F:: @ 8400D9F -BattleText_Format2: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" -BattleText_RightArrow: - .string "{RIGHT_ARROW}$" - -gUnknown_08400DAA:: @ 8400DAA -BattleText_Plus: - .string "+$" - -gUnknown_08400DAC:: @ 8400DAC -@ someone improve the formatting of this please -BattleText_Dash: - .string "-$" -BattleText_HP: - .string "HP $" -BattleText_Attack: - .string "ATTACK $" -BattleText_Defense: - .string "DEFENSE$" -BattleText_SpAtk: - .string "SP. ATK$" -BattleText_SpDef: - .string "SP. DEF$" - -gUnknown_08400DD6:: @ 8400DD6 -BattleText_SafariBalls:: - .string "{HIGHLIGHT RED}SAFARI BALLS$" - -gUnknown_08400DE6:: @ 8400DE6 -BattleText_SafariBallsLeft:: - .string "{HIGHLIGHT RED}Left: $" - -gUnknown_08400DF0:: @ 8400DF0 -BattleText_HighlightRed:: - .string "{HIGHLIGHT RED}$" - -BattleText_Sleep:: - .string "sleep$" -BattleText_PoisonStatus:: - .string "poison$" -BattleText_Burn:: - .string "burn$" -BattleText_Paralysis:: - .string "paralysis$" -BattleText_IceStatus:: - .string "ice$" -BattleText_Confusion:: - .string "confusion$" -BattleText_Love:: - .string "love$" - -gUnknown_08400E23:: @ 8400E23 -BattleText_Format3: - .string " and $" - -gUnknown_08400E29:: @ 8400E29 -BattleText_Format4: - .string ", $" - -gUnknown_08400E2C:: @ 8400E2C -BattleText_Format5: - .string " $" - -gUnknown_08400E2E:: @ 8400E2E -BattleText_Format6: - .string "\l$" - -gUnknown_08400E30:: @ 8400E30 -BattleText_Format7: - .string "\n$" - -gUnknown_08400E32:: @ 8400E32 -BattleText_Format8: - .string "are$" - -gUnknown_08400E36:: @ 8400E36 -BattleText_Format9: - .string "are$" - -gBadEggNickname:: @ 8400E3A - .string "Bad EGG$" - -gUnknown_08400E42:: @ 8400E42 -BattleText_Wally:: - .string "WALLY$" - -BattleText_Win:: @ 8400E48 - .string "{HIGHLIGHT TRANSPARENT}Win$" - -BattleText_Loss:: @ 8400E4F - .string "{HIGHLIGHT TRANSPARENT}Loss$" - -BattleText_Tie:: @ 8400E57 - .string "{HIGHLIGHT TRANSPARENT}Tie$" - -gUnknown_08400E5E:: @ 8400E5E -BattleText_Format10: - .string " is$" - -gUnknown_08400E62:: @ 8400E62 -BattleText_Format11: - .string "’s$" -BattleText_Normal: - .string "a NORMAL move$" -BattleText_Fighting: - .string "a FIGHTING move$" -BattleText_Flying: - .string "a FLYING move$" -BattleText_Poison: - .string "a POISON move$" -BattleText_Ground: - .string "a GROUND move$" -BattleText_Rock: - .string "a ROCK move$" -BattleText_Bug: - .string "a BUG move$" -BattleText_Ghost: - .string "a GHOST move$" -BattleText_Steel: - .string "a STEEL move$" -BattleText_Typeless: - .string "a ??? move$" -BattleText_Fire: - .string "a FIRE move$" -BattleText_Water: - .string "a WATER move$" -BattleText_Grass: - .string "a GRASS move$" -BattleText_Electric: - .string "an ELECTRIC move$" -BattleText_Psychic: - .string "a PSYCHIC move$" -BattleText_Ice: - .string "an ICE move$" -BattleText_Dragon: - .string "a DRAGON move$" -BattleText_Dark: - .string "a DARK move$" - - .align 2 -gUnknown_08400F58:: @ 8400F58 - .4byte BattleStatText_HP - .4byte BattleStatText_Attack - .4byte BattleStatText_Defense - .4byte BattleStatText_Speed - .4byte BattleStatText_SpAtk - .4byte BattleStatText_SpDef - .4byte BattleStatText_Accuracy - .4byte BattleStatText_Evasion - - .align 2 -gUnknown_08400F78:: @ 8400F78 - .4byte ContestStatText_TooSpicy - .4byte ContestStatText_TooDry - .4byte ContestStatText_TooSweet - .4byte ContestStatText_TooBitter - .4byte ContestStatText_TooSour - - .align 2 -gBattleStringsTable:: @ 8400F8C - .4byte BattleText_UnknownString - .4byte BattleText_GainExpPoints - .4byte BattleText_GrewLevel - .4byte BattleText_LearnedMove - .4byte BattleText_TryingToLearnMove - .4byte BattleText_CantLearnMore - .4byte BattleText_DeleteMove - .4byte BattleText_DeletedMove - .4byte BattleText_StopLearning - .4byte BattleText_DidNotLearn - .4byte BattleText_LearnedMove2 - .4byte BattleText_AttackMissed - .4byte BattleText_ProtectedItself - .4byte BattleText_StatNoHigher - .4byte BattleText_AvoidedDamage - .4byte BattleText_DoesntAffect - .4byte BattleText_AttackingFainted - .4byte BattleText_DefendingFainted - .4byte BattleText_WinningPrize - .4byte BattleText_OutOfUsablePoke - .4byte BattleText_WhitedOut - .4byte BattleText_PreventEscape - .4byte BattleText_HitMulti - .4byte BattleText_FellAsleep - .4byte BattleText_MadeAsleep - .4byte BattleText_DefendingAsleep - .4byte BattleText_AttackingAsleep - .4byte BattleText_WasntAffected - .4byte BattleText_Poisoned - .4byte BattleText_Poisoned2 - .4byte BattleText_PoisonHurt - .4byte BattleText_AlreadyPoisoned - .4byte BattleText_BadlyPoisoned - .4byte BattleText_EnergyDrained - .4byte BattleText_Burned - .4byte BattleText_Burned2 - .4byte BattleText_BurnHurt - .4byte BattleText_Frozen - .4byte BattleText_Frozen2 - .4byte BattleText_FrozenSolid - .4byte BattleText_DefendingDefrosted - .4byte BattleText_AttackingDefrosted - .4byte BattleText_Defrosted - .4byte BattleText_Paralyzed - .4byte BattleText_Paralyzed2 - .4byte BattleText_Paralyzed3 - .4byte BattleText_AlreadyParalyzed - .4byte BattleText_ParalysisHealed - .4byte BattleText_DreamEaten - .4byte BattleText_AttackingStatNoHigher - .4byte BattleText_DefendingStatNoHigher - .4byte BattleText_StoppedWorking - .4byte BattleText_StoppedWorking2 - .4byte BattleText_Confused - .4byte BattleText_ConfusionSnapOut - .4byte BattleText_BecameConfused - .4byte BattleText_AlreadyConfused - .4byte BattleText_FellLove - .4byte BattleText_InLoveWith - .4byte BattleText_ImmobilizedBy - .4byte BattleText_BlownAway - .4byte BattleText_TypeTransform - .4byte BattleText_Flinched - .4byte BattleText_RegainedHealth - .4byte BattleText_HPFull - .4byte BattleText_RaisedSpDef - .4byte BattleText_RaisedDefense - .4byte BattleText_CoveredVeil - .4byte BattleText_SafeguardActive - .4byte BattleText_SafeguardFaded - .4byte BattleText_WentToSleep - .4byte BattleText_SpeltHealthy - .4byte BattleText_WhipWhirlwind - .4byte BattleText_TookSunlight - .4byte BattleText_LoweredHead - .4byte BattleText_IsGlowing - .4byte BattleText_FlewHigh - .4byte BattleText_DugHole - .4byte BattleText_SqueezedBind - .4byte BattleText_TrappedVortex - .4byte BattleText_Wrapped - .4byte BattleText_Clamped - .4byte BattleText_HurtBy - .4byte BattleText_FreedFrom - .4byte BattleText_KeptGoingCrash - .4byte BattleText_MistShroud - .4byte BattleText_MistProtect - .4byte BattleText_GetPumped - .4byte BattleText_HitRecoil - .4byte BattleText_ProtectedItself2 - .4byte BattleText_SandBuffeted - .4byte BattleText_HailStricken - .4byte BattleText_WasSeeded - .4byte BattleText_EvadedAttack - .4byte BattleText_HealthSapped - .4byte BattleText_FastAsleep - .4byte BattleText_WokeUp - .4byte BattleText_UproarAwake - .4byte BattleText_UproarWoke - .4byte BattleText_UproarCaused - .4byte BattleText_UproarMaking - .4byte BattleText_CalmedDown - .4byte BattleText_UproarCantSleep - .4byte BattleText_Stockpiled - .4byte BattleText_StockpiledCant - .4byte BattleText_UproarCantSleep2 - .4byte BattleText_UproarKeptAwake - .4byte BattleText_StayedAwake - .4byte BattleText_StoringEnergy - .4byte BattleText_UnleashedEnergy - .4byte BattleText_FatigueConfuse - .4byte BattleText_PickedUpYen - .4byte BattleText_Unaffected - .4byte BattleText_Transformed - .4byte BattleText_SubMade - .4byte BattleText_SubAlready - .4byte BattleText_SubTookDamage - .4byte BattleText_SubFaded - .4byte BattleText_MustRecharge - .4byte BattleText_RageBuilding - .4byte BattleText_MoveWasDisabled - .4byte BattleText_MoveIsDisabled - .4byte BattleText_DisabledNoMore - .4byte BattleText_EncoreGot - .4byte BattleText_EncoreEnded - .4byte BattleText_TookAim - .4byte BattleText_SketchedMove - .4byte BattleText_DestinyBondTake - .4byte BattleText_DestinyBondTaken - .4byte BattleText_ReducedBy - .4byte BattleText_StoleSomething - .4byte BattleText_CantEscapeNow - .4byte BattleText_NightmareStart - .4byte BattleText_NightmareLock - .4byte BattleText_CurseLay - .4byte BattleText_CurseAfflict - .4byte BattleText_SpikesScattered - .4byte BattleText_SpikesHurt - .4byte BattleText_IdentifiedPoke - .4byte BattleText_PerishSongFell - .4byte BattleText_BracedItself - .4byte BattleText_EnduredHit - .4byte BattleText_MagnitudeCount - .4byte BattleText_CutHPMaxATK - .4byte BattleText_CopyStatChanges - .4byte BattleText_GotFreeFrom - .4byte BattleText_LeechShed - .4byte BattleText_SpikesBlownAway - .4byte BattleText_FledBattle - .4byte BattleText_ForesawAttack - .4byte BattleText_TookAttack - .4byte BattleText_PokeAttack - .4byte BattleText_CenterAttention - .4byte BattleText_ChargingPower - .4byte BattleText_NaturePower - .4byte BattleText_StatusNormal - .4byte BattleText_NoMovesLeft - .4byte BattleText_TormentSubject - .4byte BattleText_TormentNoUse - .4byte BattleText_TightenFocus - .4byte BattleText_TauntFell - .4byte BattleText_TauntNoUse - .4byte BattleText_ReadyToHelp - .4byte BattleText_SwitchedItems - .4byte BattleText_CopiedObject - .4byte BattleText_WishMade - .4byte BattleText_WishTrue - .4byte BattleText_PlantedRoots - .4byte BattleText_AbsorbNutrients - .4byte BattleText_AnchoredItself - .4byte BattleText_DrowsyMade - .4byte BattleText_KnockedOffItem - .4byte BattleText_AbilitySwap - .4byte BattleText_SealedMove - .4byte BattleText_SealedNoUse - .4byte BattleText_GrudgeBear - .4byte BattleText_GrudgeLosePP - .4byte BattleText_ShroudedItself - .4byte BattleText_MagicCoatBounce - .4byte BattleText_AwaitMove - .4byte BattleText_SnatchedMove - .4byte BattleText_RainMade - .4byte BattleText_SpeedRisen - .4byte BattleText_ProtectedBy - .4byte BattleText_PreventedBy - .4byte BattleText_HPRestoredUsing - .4byte BattleText_MadeType - .4byte BattleText_PreventedPara - .4byte BattleText_PreventedRomance - .4byte BattleText_PreventedPoison - .4byte BattleText_PreventedConfusion - .4byte BattleText_RaisedFirePower - .4byte BattleText_AnchorsItself - .4byte BattleText_CutsAttack - .4byte BattleText_PreventedStatLoss - .4byte BattleText_HurtOther - .4byte BattleText_Traced - .4byte BattleText_Sharply - .4byte BattleText_Rose - .4byte BattleText_Harshly - .4byte BattleText_Fell - .4byte BattleText_UnknownString7 - .4byte BattleText_UnknownString3 - .4byte BattleText_UnknownString5 - .4byte BattleText_UnknownString6 - .4byte BattleText_Critical - .4byte BattleText_GrandSlam - .4byte BattleText_MoveForget123 - .4byte BattleText_MoveForgetAnd - .4byte BattleText_NotEffective - .4byte BattleText_SuperEffective - .4byte BattleText_GotAwaySafely - .4byte BattleText_FledWild - .4byte BattleText_NoRunning - .4byte BattleText_CantEscape2 - .4byte BattleText_BirchDontLeaveMe - .4byte BattleText_Nothing - .4byte BattleText_Failed - .4byte BattleText_HurtItself - .4byte BattleText_MirrorFail - .4byte BattleText_RainStart - .4byte BattleText_PourStart - .4byte BattleText_RainCont1 - .4byte BattleText_PourCont - .4byte BattleText_RainStop - .4byte BattleText_SandBrewed - .4byte BattleText_SandRages - .4byte BattleText_SandSubsided - .4byte BattleText_SunBright - .4byte BattleText_SunStrong - .4byte BattleText_SunFaded - .4byte BattleText_HailStart - .4byte BattleText_HailCont - .4byte BattleText_HailStop - .4byte BattleText_SpitUpFail - .4byte BattleText_SwallowFail - .4byte BattleText_WindHeatWave - .4byte BattleText_StatElim - .4byte BattleText_CoinScatter - .4byte BattleText_SubWeak - .4byte BattleText_PainSplit - .4byte BattleText_BellChime - .4byte BattleText_PerishSong - .4byte BattleText_NoPP1 - .4byte BattleText_NoPP2 - .4byte BattleText_Used1 - .4byte BattleText_TutorialUsed - .4byte BattleText_BlockBall - .4byte BattleText_DontBeAThief - .4byte BattleText_DodgeBall - .4byte BattleText_MissPoke - .4byte BattleText_BallBrokeOhNo - .4byte BattleText_BallBrokeAppeared - .4byte BattleText_BallBrokeAlmost - .4byte BattleText_BallBrokeSoClose - .4byte BattleText_BallCaught1 - .4byte BattleText_BallCaught2 - .4byte BattleText_GiveNickname - .4byte BattleText_SentToPC - .4byte BattleText_AddedToDex - .4byte BattleText_Raining - .4byte BattleText_Sandstorm - .4byte BattleText_CantEscape - .4byte BattleText_IgnoredOrdersSLP - .4byte BattleText_IgnoredOrders - .4byte BattleText_BeganNap - .4byte BattleText_LoafingAround - .4byte BattleText_WontObey - .4byte BattleText_TurnedAway - .4byte BattleText_NotNotice - .4byte BattleText_WillSwitch - .4byte BattleText_CreptCloser - .4byte BattleText_CantGetCloser - .4byte BattleText_WatchingCarefully - .4byte BattleText_CuriousAbout - .4byte BattleText_EnthralledBy - .4byte BattleText_IgnoredThing - .4byte BattleText_ThrewBlock - .4byte BattleText_SafariOver - .4byte BattleText_CuredParalysis - .4byte BattleText_CuredPoison - .4byte BattleText_CuredBurn - .4byte BattleText_CuredFreeze - .4byte BattleText_CuredSleep - .4byte BattleText_CuredConfusion - .4byte BattleText_CuredStatus - .4byte BattleText_RestoredHealth - .4byte BattleText_RestoredPP - .4byte BattleText_RestoredStatus - .4byte BattleText_RestoredHPLittle - .4byte BattleText_ChoiceBand - .4byte BattleText_FocusSash - .4byte BattleText_Terminator2 @ terminator? - .4byte BattleText_PreventedBurn - .4byte BattleText_BlocksOther - .4byte BattleText_RestoredHPByItem - .4byte BattleText_WhipSandstorm - .4byte BattleText_PreventedLoss - .4byte BattleText_InfatuatedPoke - .4byte BattleText_MadeIneffective - .4byte BattleText_CuredProblem - .4byte BattleText_OozeSuckup - .4byte BattleText_Transformed2 - .4byte BattleText_ElecWeakened - .4byte BattleText_FireWeakened - .4byte BattleText_HidUnderwater - .4byte BattleText_SprangUp - .4byte BattleText_CantForgetHM - .4byte BattleText_FoundOne - .4byte BattleText_PlayerDefeatedTrainer2 - .4byte BattleText_SoothingAroma - .4byte BattleText_CantUseItems - .4byte BattleText_UnknownString2 - .4byte BattleText_UnknownString4 - .4byte BattleText_HustleUse - .4byte BattleText_MadeUseless - .4byte BattleText_SandTombTrapped @ sand tomb - .4byte BattleText_Terminator - .4byte BattleText_BoostedExp - .4byte BattleText_SunIntensified - .4byte BattleText_GroundMoveNegate - .4byte BattleText_WallyBall - .4byte BattleText_TookAttack2 - .4byte BattleText_ChoseDestiny - .4byte BattleText_LostFocus - .4byte BattleText_UseNext - .4byte BattleText_FledUsingItem - .4byte BattleText_FledUsingOther - .4byte BattleText_DraggedOut - .4byte BattleText_PreventedOther - .4byte BattleText_NormalizedStatus - .4byte BattleText_Used2 - .4byte BattleText_BoxFull - .4byte BattleText_AvoidedAttack - .4byte BattleText_MadeIneffective2 - .4byte BattleText_PreventedFlinching - .4byte BattleText_AlreadyBurned - .4byte BattleText_StatNoLower - .4byte BattleText_BlocksOther2 - .4byte BattleText_WoreOff - .4byte BattleText_RaisedDefenseLittle - .4byte BattleText_RaisedSpDefLittle - .4byte BattleText_BrokeWall - .4byte BattleText_PreventedOther2 - .4byte BattleText_CuredOfProblem - .4byte BattleText_AttackingCantEscape - .4byte BattleText_Obtained1 - .4byte BattleText_Obtained2 - .4byte BattleText_Obtained3 - .4byte BattleText_NoEffect - .4byte BattleText_NoEffectOn - - .align 1 -gMissStrings:: @ 8401508 -@ Each entry refers to a text pointer in gBattleStringsTable, but the values are offset -@ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the -@ 11th entry in the pointer table. - .2byte BATTLE_TEXT_AttackMissed - .2byte BATTLE_TEXT_ProtectedItself - .2byte BATTLE_TEXT_AvoidedAttack - .2byte BATTLE_TEXT_AvoidedDamage - .2byte BATTLE_TEXT_GroundMoveNegate - -BattleTextList_401512:: @ 8401512 - .2byte BATTLE_TEXT_CantEscape2 - .2byte BATTLE_TEXT_BirchDontLeaveMe - .2byte BATTLE_TEXT_PreventEscape - .2byte BATTLE_TEXT_CantEscape - .2byte BATTLE_TEXT_AttackingCantEscape - -BattleTextList_40151C:: @ 840151C - .2byte BATTLE_TEXT_RainStart - .2byte BATTLE_TEXT_PourStart - .2byte BATTLE_TEXT_Failed - .2byte BATTLE_TEXT_SandBrewed - .2byte BATTLE_TEXT_SunBright - .2byte BATTLE_TEXT_HailStart - -BattleTextList_401528:: @ 8401528 - .2byte BATTLE_TEXT_SandRages - .2byte BATTLE_TEXT_HailCont - -BattleTextList_40152C:: @ 840152C - .2byte BATTLE_TEXT_SandBuffeted - .2byte BATTLE_TEXT_HailStricken - -BattleTextList_401530:: @ 8401530 - .2byte BATTLE_TEXT_SandSubsided - .2byte BATTLE_TEXT_HailStop - -BattleTextList_401534:: @ 8401534 - .2byte BATTLE_TEXT_RainCont1 - .2byte BATTLE_TEXT_PourCont - .2byte BATTLE_TEXT_RainStop - -BattleTextList_40153A:: @ 840153A - .2byte BATTLE_TEXT_ProtectedItself2 - .2byte BATTLE_TEXT_BracedItself - .2byte BATTLE_TEXT_Failed - -BattleTextList_401540:: @ 8401540 - .2byte BATTLE_TEXT_Failed - .2byte BATTLE_TEXT_RaisedDefense - .2byte BATTLE_TEXT_RaisedDefenseLittle - .2byte BATTLE_TEXT_RaisedSpDef - .2byte BATTLE_TEXT_RaisedSpDefLittle - .2byte BATTLE_TEXT_CoveredVeil - -BattleTextList_40154C:: @ 840154C - .2byte BATTLE_TEXT_WasSeeded - .2byte BATTLE_TEXT_EvadedAttack - .2byte BATTLE_TEXT_DoesntAffect - .2byte BATTLE_TEXT_HealthSapped - .2byte BATTLE_TEXT_OozeSuckup - -BattleTextList_401556:: @ 8401556 - .2byte BATTLE_TEXT_WentToSleep - .2byte BATTLE_TEXT_SpeltHealthy - -BattleTextList_40155A:: @ 840155A - .2byte BATTLE_TEXT_UproarMaking - .2byte BATTLE_TEXT_CalmedDown - -BattleTextList_40155E:: @ 840155E - .2byte BATTLE_TEXT_Stockpiled - .2byte BATTLE_TEXT_StockpiledCant - -BattleTextList_401562:: @ 8401562 - .2byte BATTLE_TEXT_WokeUp - .2byte BATTLE_TEXT_UproarWoke - -BattleTextList_401566:: @ 8401566 - .2byte BATTLE_TEXT_SwallowFail - .2byte BATTLE_TEXT_HPFull - -BattleTextList_40156A:: @ 840156A - .2byte BATTLE_TEXT_UproarCantSleep2 - .2byte BATTLE_TEXT_UproarKeptAwake - .2byte BATTLE_TEXT_StayedAwake - -BattleTextList_401570:: @ 8401570 - .2byte BATTLE_TEXT_UnknownString7 - .2byte BATTLE_TEXT_UnknownString3 - .2byte BATTLE_TEXT_AttackingStatNoHigher - .2byte BATTLE_TEXT_Terminator2 - .2byte BATTLE_TEXT_UnknownString4 - .2byte BATTLE_TEXT_HustleUse - -BattleTextList_40157C:: @ 840157C - .2byte BATTLE_TEXT_UnknownString5 - .2byte BATTLE_TEXT_UnknownString6 - .2byte BATTLE_TEXT_DefendingStatNoHigher - .2byte BATTLE_TEXT_Terminator2 - -BattleTextList_401584:: @ 8401584 - .2byte BATTLE_TEXT_WhipWhirlwind - .2byte BATTLE_TEXT_TookSunlight - .2byte BATTLE_TEXT_LoweredHead - .2byte BATTLE_TEXT_IsGlowing - .2byte BATTLE_TEXT_FlewHigh - .2byte BATTLE_TEXT_DugHole - .2byte BATTLE_TEXT_HidUnderwater - .2byte BATTLE_TEXT_SprangUp - -BattleTextList_401594:: @ 8401594 - .2byte BATTLE_TEXT_SqueezedBind - .2byte BATTLE_TEXT_Wrapped - .2byte BATTLE_TEXT_TrappedVortex - .2byte BATTLE_TEXT_Clamped - .2byte BATTLE_TEXT_TrappedVortex - .2byte BATTLE_TEXT_SandTombTrapped - -BattleTextList_4015A0:: @ 84015A0 - .2byte BATTLE_TEXT_MistShroud - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015A4:: @ 84015A4 - .2byte BATTLE_TEXT_GetPumped - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015A8:: @ 84015A8 - .2byte BATTLE_TEXT_Transformed - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015AC:: @ 84015AC - .2byte BATTLE_TEXT_SubMade - .2byte BATTLE_TEXT_SubWeak - -BattleTextList_4015B0:: @ 84015B0 - .2byte BATTLE_TEXT_Poisoned - .2byte BATTLE_TEXT_Poisoned2 - -BattleTextList_4015B4:: @ 84015B4 - .2byte BATTLE_TEXT_Paralyzed - .2byte BATTLE_TEXT_Paralyzed2 - -BattleTextList_4015B8:: @ 84015B8 - .2byte BATTLE_TEXT_FellAsleep - .2byte BATTLE_TEXT_MadeAsleep - -BattleTextList_4015BC:: @ 84015BC - .2byte BATTLE_TEXT_Burned - .2byte BATTLE_TEXT_Burned2 - -BattleTextList_4015C0:: @ 84015C0 - .2byte BATTLE_TEXT_Frozen - .2byte BATTLE_TEXT_Frozen2 - -BattleTextList_4015C4:: @ 84015C4 - .2byte BATTLE_TEXT_AttackingDefrosted - .2byte BATTLE_TEXT_Defrosted - -BattleTextList_4015C8:: @ 84015C8 - .2byte BATTLE_TEXT_AttackMissed - .2byte BATTLE_TEXT_Unaffected - .2byte BATTLE_TEXT_FellLove - .2byte BATTLE_TEXT_InfatuatedPoke - -BattleTextList_4015D0:: @ 84015D0 - .2byte BATTLE_TEXT_EnergyDrained - .2byte BATTLE_TEXT_OozeSuckup - -BattleTextList_4015D4:: @ 84015D4 - .2byte BATTLE_TEXT_ElecWeakened - .2byte BATTLE_TEXT_FireWeakened - -BattleTextList_4015D8:: @ 84015D8 - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_SoothingAroma - -BattleTextList_4015E2:: @ 84015E2 - .2byte BATTLE_TEXT_ForesawAttack - .2byte BATTLE_TEXT_ChoseDestiny - -BattleTextList_4015E6:: @ 84015E6 - .2byte BATTLE_TEXT_BallBrokeOhNo - .2byte BATTLE_TEXT_BallBrokeAppeared - .2byte BATTLE_TEXT_BallBrokeAlmost - .2byte BATTLE_TEXT_BallBrokeSoClose - -BattleTextList_4015EE:: @ 84015EE - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Sandstorm - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_SunStrong - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - -BattleTextList_40160E:: @ 840160E - .2byte BATTLE_TEXT_LoafingAround - .2byte BATTLE_TEXT_WontObey - .2byte BATTLE_TEXT_TurnedAway - .2byte BATTLE_TEXT_NotNotice - -BattleTextList_401616:: @ 8401616 - .2byte BATTLE_TEXT_CreptCloser - .2byte BATTLE_TEXT_CantGetCloser - -BattleTextList_40161A:: @ 840161A - .2byte BATTLE_TEXT_CuriousAbout - .2byte BATTLE_TEXT_EnthralledBy - .2byte BATTLE_TEXT_IgnoredThing - -BattleTextList_401620:: @ 8401620 - .2byte BATTLE_TEXT_CuredConfusion - .2byte BATTLE_TEXT_CuredParalysis - .2byte BATTLE_TEXT_CuredFreeze - .2byte BATTLE_TEXT_CuredBurn - .2byte BATTLE_TEXT_CuredPoison - .2byte BATTLE_TEXT_CuredSleep - -BattleTextList_40162C:: @ 840162C - .2byte BATTLE_TEXT_CuredStatus - .2byte BATTLE_TEXT_NormalizedStatus - -BattleTextList_401630:: @ 8401630 - .2byte BATTLE_TEXT_PreventedBurn - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_401636:: @ 8401636 - .2byte BATTLE_TEXT_PreventedPara - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_40163C:: @ 840163C - .2byte BATTLE_TEXT_PreventedPoison - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_401642:: @ 8401642 - .2byte BATTLE_TEXT_Obtained1 - .2byte BATTLE_TEXT_Obtained2 - .2byte BATTLE_TEXT_Obtained3 - -BattleTextList_401648:: @ 8401648 - .2byte BATTLE_TEXT_RaisedFirePower - .2byte BATTLE_TEXT_MadeIneffective - -gTrappingMoves:: @ 840164C - .2byte MOVE_BIND - .2byte MOVE_WRAP - .2byte MOVE_FIRE_SPIN - .2byte MOVE_CLAMP - .2byte MOVE_WHIRLPOOL - .2byte MOVE_SAND_TOMB - .2byte 0xFFFF - - .align 2 -gUnknown_0840165C:: @ 840165C - .4byte BattleText_HP - .4byte BattleText_SpAtk - .4byte BattleText_Attack - .4byte BattleText_SpDef - .4byte BattleText_Defense - .4byte BattleStatText_Speed - - .align 2 -gUnknown_08401674:: @ 8401674 - .4byte BattleText_Normal - .4byte BattleText_Fighting - .4byte BattleText_Flying - .4byte BattleText_Poison - .4byte BattleText_Ground - .4byte BattleText_Rock - .4byte BattleText_Bug - .4byte BattleText_Ghost - .4byte BattleText_Steel - .4byte BattleText_Typeless - .4byte BattleText_Fire - .4byte BattleText_Water - .4byte BattleText_Grass - .4byte BattleText_Electric - .4byte BattleText_Psychic - .4byte BattleText_Ice - .4byte BattleText_Dragon - .4byte BattleText_Dark diff --git a/data/tv.s b/data/tv.s deleted file mode 100644 index 293f84217..000000000 --- a/data/tv.s +++ /dev/null @@ -1,205 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - -gPokeOutbreakSpeciesList:: @ 83D13F8 - .2byte SPECIES_SURSKIT - .2byte MOVE_BUBBLE, MOVE_QUICK_ATTACK, MOVE_NONE, MOVE_NONE - .byte 3 - .byte MAPSEC_Route102 - - .2byte SPECIES_SURSKIT - .2byte MOVE_BUBBLE, MOVE_QUICK_ATTACK, MOVE_NONE, MOVE_NONE - .byte 15 - .byte MAPSEC_Route114 - - .2byte SPECIES_SURSKIT - .2byte MOVE_BUBBLE, MOVE_QUICK_ATTACK, MOVE_NONE, MOVE_NONE - .byte 15 - .byte MAPSEC_Route117 - - .2byte SPECIES_SURSKIT - .2byte MOVE_BUBBLE, MOVE_QUICK_ATTACK, MOVE_NONE, MOVE_NONE - .byte 28 - .byte MAPSEC_Route120 - - .2byte SPECIES_SKITTY - .2byte MOVE_GROWL, MOVE_TACKLE, MOVE_NONE, MOVE_NONE - .byte 15 - .byte MAPSEC_Route116 - - .align 2 -gTVNewsTextGroup1:: @ 83D1434 - .4byte 0x0 - .4byte gTVNewsText_EnergyGuru1 - .4byte gTVNewsText_GameCorner1 - .4byte gTVNewsText_LilycoveDepartment1 - - .align 2 -gTVNewsTextGroup2:: @ 83D1444 - .4byte 0x0 - .4byte gTVNewsText_EnergyGuru2 - .4byte gTVNewsText_GameCorner2 - .4byte gTVNewsText_LilycoveDepartment2 - - .align 2 -gTVNewsTextGroup3:: @ 83D1454 - .4byte 0x0 - .4byte gTVNewsText_EnergyGuru3 - .4byte gTVNewsText_GameCorner3 - .4byte gTVNewsText_LilycoveDepartment3 - - .align 2 -gUnknown_083D1464:: @ 83D1464 - .4byte gStringVar1 - .4byte gStringVar2 - .4byte gStringVar3 - - .align 2 -gTVFanClubTextGroup:: @ 83D1470 - .4byte gTVFanClubText1 - .4byte gTVFanClubText2 - .4byte gTVFanClubText3 - .4byte gTVFanClubText4 - .4byte gTVFanClubText5 - .4byte gTVFanClubText6 - .4byte gTVFanClubText7 - .4byte gTVFanClubText8 - - .align 2 -gTVRecentHappeningsTextGroup:: @ 83D1490 - .4byte gTVRecentHappeningsText1 - .4byte gTVRecentHappeningsText2 - .4byte gTVRecentHappeningsText3 - .4byte gTVRecentHappeningsText4 - .4byte gTVRecentHappeningsText5 - .4byte gTVRecentHappeningsText6 - - .align 2 -gTVFanClubOpinionsTextGroup:: @ 83D14A8 - .4byte gTVFanClubOpinionsText1 - .4byte gTVFanClubOpinionsText2 - .4byte gTVFanClubOpinionsText3 - .4byte gTVFanClubOpinionsText4 - .4byte gTVFanClubOpinionsText5 - - .align 2 -gTVPokemonOutbreakTextGroup:: @ 83D14BC - .4byte gTVPokemonOutbreakText - - .align 2 -gTVPokemonTodayTextGroup:: @ 83D14C0 - .4byte gTVPokemonTodayText1 - .4byte gTVPokemonTodayText2 - .4byte gTVPokemonTodayText3 - .4byte gTVPokemonTodayText4 - .4byte gTVPokemonTodayText5 - .4byte gTVPokemonTodayText6 - .4byte gTVPokemonTodayText7 - .4byte gTVPokemonTodayText8 - .4byte gTVPokemonTodayText9 - .4byte gTVPokemonTodayText10 - .4byte gTVPokemonTodayText11 - .4byte gTVPokemonTodayText12 - - .align 2 -gTVSmartShopperTextGroup:: @ 83D14F0 - .4byte gTVSmartShopperText1 - .4byte gTVSmartShopperText2 - .4byte gTVSmartShopperText3 - .4byte gTVSmartShopperText4 - .4byte gTVSmartShopperText5 - .4byte gTVSmartShopperText6 - .4byte gTVSmartShopperText7 - .4byte gTVSmartShopperText8 - .4byte gTVSmartShopperText9 - .4byte gTVSmartShopperText10 - .4byte gTVSmartShopperText11 - .4byte gTVSmartShopperText12 - .4byte gTVSmartShopperText13 - - .align 2 -gTVBravoTrainerTextGroup:: @ 83D1524 - .4byte gTVBravoTrainerText1 - .4byte gTVBravoTrainerText2 - .4byte gTVBravoTrainerText3 - .4byte gTVBravoTrainerText4 - .4byte gTVBravoTrainerText5 - .4byte gTVBravoTrainerText6 - .4byte gTVBravoTrainerText7 - .4byte gTVBravoTrainerText8 - .4byte gTVBravoTrainerText9 - - .align 2 -gTVBravoTrainerBattleTowerTextGroup:: @ 83D1548 - .4byte gTVBravoTrainerBattleTowerText1 - .4byte gTVBravoTrainerBattleTowerText2 - .4byte gTVBravoTrainerBattleTowerText3 - .4byte gTVBravoTrainerBattleTowerText4 - .4byte gTVBravoTrainerBattleTowerText5 - .4byte gTVBravoTrainerBattleTowerText6 - .4byte gTVBravoTrainerBattleTowerText7 - .4byte gTVBravoTrainerBattleTowerText8 - .4byte gTVBravoTrainerBattleTowerText9 - .4byte gTVBravoTrainerBattleTowerText10 - .4byte gTVBravoTrainerBattleTowerText11 - .4byte gTVBravoTrainerBattleTowerText12 - .4byte gTVBravoTrainerBattleTowerText13 - .4byte gTVBravoTrainerBattleTowerText14 - .4byte gTVBravoTrainerBattleTowerText15 - - .align 2 -gTVNameRaterTextGroup:: @ 83D1584 - .4byte gTVNameRaterText1 - .4byte gTVNameRaterText2 - .4byte gTVNameRaterText3 - .4byte gTVNameRaterText4 - .4byte gTVNameRaterText5 - .4byte gTVNameRaterText6 - .4byte gTVNameRaterText7 - .4byte gTVNameRaterText8 - .4byte gTVNameRaterText9 - .4byte gTVNameRaterText10 - .4byte gTVNameRaterText11 - .4byte gTVNameRaterText12 - .4byte gTVNameRaterText13 - .4byte gTVNameRaterText14 - .4byte gTVNameRaterText15 - .4byte gTVNameRaterText16 - .4byte gTVNameRaterText17 - .4byte gTVNameRaterText18 - .4byte gTVNameRaterText19 - - .align 2 -gTVPokemonTodayFailedCaptureTextGroup:: @ 83D15D0 - .4byte gTVPokemonTodayFailedCaptureText1 - .4byte gTVPokemonTodayFailedCaptureText2 - .4byte gTVPokemonTodayFailedCaptureText3 - .4byte gTVPokemonTodayFailedCaptureText4 - .4byte gTVPokemonTodayFailedCaptureText5 - .4byte gTVPokemonTodayFailedCaptureText6 - .4byte gTVPokemonTodayFailedCaptureText7 - - .align 2 -gTVFishingGuruAdviceTextGroup:: @ 83D15EC - .4byte gTVFishingGuruAdviceText1 - .4byte gTVFishingGuruAdviceText2 - - .align 2 -gTVWorldOfMastersTextGroup:: @ 83D15F4 - .4byte gTVWorldOfMastersText1 - .4byte gTVWorldOfMastersText2 - .4byte gTVWorldOfMastersText3 - - .align 2 -gTVGabbyAndTyTextGroup:: @ 83D1600 - .4byte gTVGabbyAndTyText1 - .4byte gTVGabbyAndTyText2 - .4byte gTVGabbyAndTyText3 - .4byte gTVGabbyAndTyText4 - .4byte gTVGabbyAndTyText5 - .4byte gTVGabbyAndTyText6 - .4byte gTVGabbyAndTyText7 - .4byte gTVGabbyAndTyText8 - .4byte gTVGabbyAndTyText9 |