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authorJaceCearK1 <JaceCearK1@users.noreply.github.com>2017-07-01 21:04:18 +0200
committerGitHub <noreply@github.com>2017-07-01 21:04:18 +0200
commit0dd804a99e5455a0eac8ff6ed87d9de16c7380b7 (patch)
tree7b3567978b63ee6548a7b945e075ea8ba37bef51 /include/battle.h
parentf1344efd2aff92292f58f7323bd9297a38fe9b02 (diff)
parent8d82578d3a101b06f9d2ced31738021007c4e533 (diff)
Merge pull request #1 from pret/master
Update fork to match main fork.
Diffstat (limited to 'include/battle.h')
-rw-r--r--include/battle.h330
1 files changed, 319 insertions, 11 deletions
diff --git a/include/battle.h b/include/battle.h
index 06daeb081..d93860094 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -1,19 +1,327 @@
#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H
+#include "sprite.h"
+
+#define BATTLE_TYPE_DOUBLE 0x0001
+#define BATTLE_TYPE_LINK 0x0002
+#define BATTLE_TYPE_WILD 0x0004
+#define BATTLE_TYPE_TRAINER 0x0008
+#define BATTLE_TYPE_FIRST_BATTLE 0x0010
+#define BATTLE_TYPE_20 0x0020
+#define BATTLE_TYPE_MULTI 0x0040
+#define BATTLE_TYPE_SAFARI 0x0080
+#define BATTLE_TYPE_BATTLE_TOWER 0x0100
+#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
+#define BATTLE_TYPE_ROAMER 0x0400
+#define BATTLE_TYPE_EREADER_TRAINER 0x0800
+#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
+#define BATTLE_TYPE_LEGENDARY 0x2000
+#define BATTLE_TYPE_REGI 0x4000
+
+#define AI_ACTION_DONE 0x0001
+#define AI_ACTION_FLEE 0x0002
+#define AI_ACTION_WATCH 0x0004
+#define AI_ACTION_DO_NOT_ATTACK 0x0008
+#define AI_ACTION_UNK5 0x0010
+#define AI_ACTION_UNK6 0x0020
+#define AI_ACTION_UNK7 0x0040
+#define AI_ACTION_UNK8 0x0080
+
+#define MAX_TRAINER_ITEMS 4
+#define MAX_MON_MOVES 4
+
+// needed to match the hack that is get_item, thanks cam, someone else clean this up later.
+extern u8 unk_2000000[];
+
+enum
+{
+ WEATHER_SUN,
+ WEATHER_RAIN,
+ WEATHER_SANDSTORM,
+ WEATHER_HAIL,
+};
+
struct Trainer
{
- /*0x00*/ u8 partyFlags;
- /*0x01*/ u8 trainerClass;
- /*0x02*/ u8 encounterMusic:7;
- /*0x02*/ u8 gender:1;
- /*0x03*/ u8 trainerPic;
- /*0x04*/ u8 trainerName[12];
- /*0x10*/ u16 items[4];
- /*0x18*/ bool8 doubleBattle;
- /*0x1C*/ u32 aiFlags;
- /*0x20*/ u8 partySize;
- /*0x24*/ void *party;
+ /*0x00*/ u8 partyFlags;
+ /*0x01*/ u8 trainerClass;
+ /*0x02*/ u8 encounterMusic_gender;
+ /*0x03*/ u8 trainerPic;
+ /*0x04*/ u8 trainerName[12];
+ /*0x10*/ u16 items[4];
+ /*0x18*/ bool8 doubleBattle;
+ /*0x1C*/ u32 aiFlags;
+ /*0x20*/ u8 partySize;
+ /*0x24*/ void *party;
+};
+
+struct UnkBattleStruct1 // AI_Opponent_Info?
+{
+ /*0x00*/ u16 movesUsed[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
+ /*0x20*/ u8 unk20[2];
+ /*0x22*/ u8 unk22[2];
+ /*0x24*/ u16 items[4];
+ /*0x2C*/ u8 numOfItems;
+};
+
+struct AI_Stack
+{
+ u8 *ptr[8];
+ u8 size;
};
+struct AI_ThinkingStruct /* 0x2016800 */
+{
+/* 0x00 */ u8 aiState;
+/* 0x01 */ u8 movesetIndex;
+/* 0x02 */ u16 moveConsidered;
+/* 0x04 */ s8 score[4]; // score?
+/* 0x08 */ u32 funcResult;
+/* 0x0C */ u32 aiFlags;
+/* 0x10 */ u8 aiAction;
+/* 0x11 */ u8 aiLogicId;
+/* 0x12 */ u8 filler12[6];
+/* 0x18 */ u8 simulatedRNG[4];
+};
+
+struct SmallBattleStruct1
+{
+ u8 unk1;
+ u8 unk2;
+ u8 unk3;
+ u8 unk4;
+ // unknown size
+};
+
+struct SmallItemStruct
+{
+ u8 itemLocal[2][3];
+};
+
+struct BattleStruct /* 0x2000000 */
+{
+ u8 filler0[0x15DDE];
+ /*0x15DDE*/ u8 unk15DDE;
+ /*0x15DDF*/ u8 unk15DDF;
+ /*0x15DE0*/ u8 filler15DE0[0x23C]; // 0xAF off?
+ struct SmallBattleStruct1 unk;
+ u8 filler1[0x68];
+ /* 0x16089 */ u8 safariFleeRate;
+ u8 filler1_2[0x42];
+ /* 0x160CB */ u8 linkPlayerIndex;
+ /* 0x160CC */ struct SmallItemStruct item;
+ u8 filler2[0x72E];
+ /* 0x16800 */ struct AI_ThinkingStruct ai; /* 0x2016800 */
+ u8 filler1681C[0x1E4];
+ /* 0x16A00 */ struct UnkBattleStruct1 unk_2016A00_2;
+};
+
+struct UnkBattleStruct4
+{
+ /*0x00*/ u8 filler0[0x3];
+ /*0x04*/ u16 unk4;
+ /*0x06*/ u16 unk6;
+ /*0x08*/ u8 unk8;
+ /*0x09*/ u8 unk9;
+ /*0x0A*/ u8 unkA;
+ u8 fillerB[4];
+ u8 unkF_0:4;
+ u8 unkF_4:4;
+ u8 filler10[3];
+ /*0x13*/ u8 taunt:4;
+ /*0x13*/ u8 unkC:4;
+ /*0x14*/ u8 unk14;
+ /*0x15*/ u8 unk15;
+ /*0x16*/ u8 unk16;
+ /*0x17*/ u8 filler17[0x4];
+};
+
+struct Struct30042E0
+{
+ u8 unk0;
+ u8 unk1;
+ u8 unk2;
+ u8 unk3;
+ u8 unk4;
+ u8 unk5_0:1;
+ u8 unk5_1:1;
+ u16 unk6;
+ u8 unk8[10];
+ u8 unk12;
+ u8 unk13;
+ u8 unk14[10];
+ u8 filler1E[2];
+ u16 unk20;
+ u16 unk22;
+ u16 unk24;
+ u16 unk26;
+ u16 unk28;
+ u8 unk2A[10];
+ u8 filler34[2];
+ u8 unk36[10];
+};
+
+struct Struct2017800
+{
+ u8 unk0_0:1;
+ u8 unk0_1:1;
+ u8 unk0_2:1;
+ u8 unk0_3:1;
+ u8 unk0_4:1;
+ u16 unk2;
+};
+
+struct Struct2017810
+{
+ u8 unk0_0:1;
+ u8 unk0_1:1;
+ u8 unk0_2:1;
+ u8 unk0_3:1;
+ u8 unk0_4:1;
+ u8 unk0_5:1;
+ u8 unk0_6:1;
+ u8 unk0_7:1;
+ u8 unk1_0:1;
+ u8 unk2;
+ u8 unk3;
+ u8 unk4;
+ u8 unk5;
+ u8 unk6;
+ u8 unk7;
+ u8 unk8;
+ u8 unk9;
+ u8 fillerA[2];
+};
+
+struct Struct2017840
+{
+ u16 unk0;
+ u8 filler2[6];
+ u8 unk8;
+ u8 unk9_0:1;
+};
+
+struct Struct20238C8
+{
+ u8 unk0_0:7;
+ u8 unk0_7:1;
+};
+
+extern struct UnkBattleStruct1 unk_2016A00;
+extern struct UnkBattleStruct4 gDisableStructs[];
+extern struct AI_ThinkingStruct gAIThinkingSpace;
+extern struct Struct20238C8 gUnknown_020238C8;
+
+// TODO: move ewram to global.h
+extern u8 ewram[];
+
+#define BATTLE_STRUCT ((struct BattleStruct *) (ewram + 0x00000))
+#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(ewram + 0x16800))
+#define UNK_2016A00_STRUCT ((struct UnkBattleStruct1 *) (ewram + 0x16A00))
+#define AI_STACK ((struct AI_Stack *) (ewram + 0x16C00))
+#define AI_ARRAY_160CC ((struct SmallItemStruct *) (ewram + 0x160CC))
+#define ewram17800 ((struct Struct2017800 *) (ewram + 0x17800))
+#define ewram17810 ((struct Struct2017810 *) (ewram + 0x17810))
+#define ewram17840 (*(struct Struct2017840 *) (ewram + 0x17840))
+
+// asm/battle_1.o
+void sub_800D6D4();
+void sub_800D74C();
+void sub_800D7B8(void);
+void sub_800DAB8();
+void sub_800DE30(u8);
+void sub_800E23C();
+
+// src/battle_2.o
+void sub_800E7C4(void);
+void InitBattle(void);
+void sub_800EC9C(void);
+void sub_800F104(void);
+void sub_800F298(void);
+void sub_800F808(void);
+void sub_800F838(struct Sprite *);
+u8 CreateNPCTrainerParty(struct Pokemon *, u16);
+void sub_800FCFC(void);
+void c2_8011A1C(void);
+void sub_80101B8(void);
+void c2_081284E0(void);
+void sub_8010278(struct Sprite *);
+void sub_80102AC(struct Sprite *);
+void nullsub_37(struct Sprite *);
+void sub_8010320(struct Sprite *);
+void sub_8010494(struct Sprite *);
+void sub_801053C(struct Sprite *);
+void oac_poke_ally_(struct Sprite *);
+void nullsub_86(struct Sprite *);
+void objc_dp11b_pingpong(struct Sprite *);
+void nullsub_41(void);
+void sub_8010800(void);
+void sub_8010824(void);
+void sub_8010874(void);
+void bc_8012FAC(void);
+void bc_load_battlefield(void);
+void sub_8011384(void);
+void bc_801333C(void);
+void bc_battle_begin_message(void);
+void bc_8013568(void);
+void sub_8011800(void);
+void sub_8011834(void);
+void bc_801362C(void);
+void sub_8011970(void);
+void sub_80119B4(void);
+void BattleBeginFirstTurn(void);
+void BattleTurnPassed(void);
+
+// asm/battle_2.o
+void sub_8012324(void);
+void sub_8012FBC(u8, u8);
+u8 b_first_side(u8, u8, u8);
+void TurnValuesCleanUp(u8);
+void SpecialStatusesClear(void);
+void sub_80138F0(void);
+void MarkBufferBankForExecution();
+void sub_80155A4();
+void CancelMultiTurnMoves(u8);
+void PrepareStringBattle();
+void sub_80156DC();
+void sub_80157C4(u8 index);
+
+// asm/battle_3.o
+u8 sub_8015A98(u8, u8, u8);
+u8 UpdateTurnCounters();
+u8 TurnBasedEffects();
+u8 sub_80170DC();
+u8 sub_80173A4();
+u8 AbilityBattleEffects(u8, u8, u8, u8, u16);
+u8 sub_801A02C();
+
+// asm/battle_4.o
+void sub_801CAF8(u8, u8);
+void move_effectiveness_something(u16, u8, u8);
+
+// asm/battle_5.o
+void nullsub_91(void);
+void SetBankFuncToPlayerBufferRunCommand(void);
+void sub_802C098();
+void c3_0802FDF4(u8);
+void sub_802E3E4(u8, int);
+void nullsub_8(u8);
+void sub_802E414(void);
+
+// asm/battle_7.o
+void move_anim_start_t4(u8 a, u8 b, u8 c, u8 d);
+void nullsub_9(u16);
+void nullsub_10(int);
+void load_gfxc_health_bar();
+u8 battle_load_something();
+void sub_8031F88(u8);
+void sub_80324F8(struct Pokemon *, u8);
+void sub_8032638();
+void sub_8032AA8(u8, u8);
+void SetBankFuncToOpponentBufferRunCommand(void);
+
+// asm/battle_9.o
+void SetBankFuncToLinkOpponentBufferRunCommand(void);
+
#endif // GUARD_BATTLE_H