diff options
author | U-User-PC\User <golemgalvanize@github.com> | 2017-08-30 16:23:19 -0400 |
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committer | U-User-PC\User <golemgalvanize@github.com> | 2017-08-30 16:23:19 -0400 |
commit | 1ca1651cdcdfc2ca2f8c9214c88fd23b5196f85e (patch) | |
tree | a6c9f2edfb0f5c380cc35175024d18bd77ea243a /include/battle.h | |
parent | 7c32f9d05f06303f5350eb079960e0d4fab40dcd (diff) | |
parent | d7a6ff0e4dab0c96ac49975a0695014bff2b9654 (diff) |
attempting to resolve conflict
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 35 |
1 files changed, 22 insertions, 13 deletions
diff --git a/include/battle.h b/include/battle.h index 4b2542017..72211f50f 100644 --- a/include/battle.h +++ b/include/battle.h @@ -19,6 +19,15 @@ #define BATTLE_TYPE_LEGENDARY 0x2000 #define BATTLE_TYPE_REGI 0x4000 +#define BATTLE_WON 0x1 +#define BATTLE_LOST 0x2 +#define BATTLE_DREW 0x3 +#define BATTLE_RAN 0x4 +#define BATTLE_PLAYER_TELEPORTED 0x5 +#define BATTLE_POKE_FLED 0x6 +#define BATTLE_CAUGHT 0x7 +#define BATTLE_OPPONENT_TELEPORTED 0xA + #define AI_ACTION_DONE 0x0001 #define AI_ACTION_FLEE 0x0002 #define AI_ACTION_WATCH 0x0004 @@ -327,7 +336,7 @@ struct BattleStruct /* 0x2000000 */ /*0x1609D*/ u8 unk1609D; /*0x1609E*/ u8 unk1609E; /*0x1609F*/ u8 unk1609F; - /*0x160A0*/ u8 unk160a0; + /*0x160A0*/ u8 stringMoveType; /*0x160A1*/ u8 animTargetsHit; /*0x160A2*/ u8 expGetterBank; /*0x160A3*/ u8 unk160A3; @@ -511,12 +520,12 @@ struct BattleResults struct Struct2017800 { - u8 unk0_0:1; + u8 invisible:1; u8 unk0_1:1; - u8 unk0_2:1; + u8 substituteSprite:1; u8 unk0_3:1; u8 unk0_4:1; - u16 unk2; + u16 transformedSpecies; }; struct Struct2017810 @@ -680,13 +689,13 @@ extern u8 gBattleTextBuff1[]; //function declarations of buffer emits void EmitGetAttributes(u8 buffID, u8 request, u8 c); //0x0 -void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c); //0x1 +void Emitcmd1(u8 a, u8 b, u8 c); //0x1 void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data); //0x2 -void EmitSwitchInAnim(u8 a, u8 b, u8 c); //0x5 +void EmitSendOutPoke(u8 a, u8 b, u8 c); //0x5 void EmitReturnPokeToBall(u8 a, u8 b); //0x6 void EmitTrainerSlide(u8 a); //0x8 -void EmitFaintAnimation(u8 a); //0xA -void EmitBallThrowAnim(u8 a, u8 shakes); //0xD +void Emitcmd10(u8 a); //0xA +void EmitBallThrow(u8 a, u8 shakes); //0xD //void EmitMoveAnimation(u8 a, u16 move, u8 turn, u16 power, s32 dmg, u8 happiness, void *disable_struct); //0xF void EmitPrintString(u8 a, u16 stringID); //0x10 //void EmitPrintStringPlayerOnly(u8 a, u16 stringID); //0x11 @@ -698,15 +707,15 @@ void EmitStatusAnimation(u8 a, u8 b, u32 c); //0x1B void EmitStatusXor(u8 a, u8 b); //0x1C void EmitHitAnimation(u8 a); //0x29 void EmitEffectivenessSound(u8 a, u16 sound); //0x2B -void EmitPlaySound(u8 a, u16 sound); //0x2C +void Emitcmd44(u8 a, u16 sound); //0x2C void EmitFaintingCry(u8 a); //0x2D -void EmitBattleIntroSlide(u8 a, u8 b); //0x2E -void dp01_build_cmdbuf_x30_TODO(u8 a, u8 *b, u8 c); //0x30 -void dp01_build_cmdbuf_x31_31_31_31(u8 a); //0x31 +void EmitIntroSlide(u8 a, u8 b); //0x2E +void Emitcmd48(u8 a, u8 *b, u8 c); //0x30 +void Emitcmd49(u8 a); //0x31 void EmitSpriteInvisibility(u8 a, u8 b); //0x33 void EmitBattleAnimation(u8 a, u8 b, u16 c); //0x34 void EmitResetActionMoveSelection(u8 a, u8 b); //0x36 -void dp01_build_cmdbuf_x37_a(u8 a, u8 b); //0x37 +void Emitcmd55(u8 a, u8 b); //0x37 #define REQUEST_ALL_BATTLE 0x0 #define REQUEST_SPECIES_BATTLE 0x1 |