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authorcamthesaxman <camthesaxman@users.noreply.github.com>2019-07-31 00:13:42 -0500
committercamthesaxman <camthesaxman@users.noreply.github.com>2019-07-31 00:13:42 -0500
commitb74a0c3122113b5ebef469739745e2b8fd420c50 (patch)
treee6bd06cc852ca638f9dc9a0d7c8a12b7ee394a5a /include/battle_script_commands.h
parentd7a754386ce491791fe8216fdcb0f4fb72240774 (diff)
resolve more battle system differences
Diffstat (limited to 'include/battle_script_commands.h')
-rw-r--r--include/battle_script_commands.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h
index 030844ec3..36f54c6a8 100644
--- a/include/battle_script_commands.h
+++ b/include/battle_script_commands.h
@@ -52,7 +52,7 @@
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
-u8 BankGetTurnOrder(u8 bank);
+u8 GetBattlerTurnOrderNum(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);