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authorPikalaxALT <pikalaxalt@gmail.com>2018-01-12 10:15:31 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2018-01-12 10:15:31 -0500
commitcce4c9e92bfe7e10be3a0cf4940299e84701dba0 (patch)
tree514282760474bf038fb734f87e4f84ac3fb0df12 /include/config.h
parent3b8f6133865af6ede3628f3df8dd71648b43b3bc (diff)
parent6a2e39eb97db47b542eea76c1e45df37184a0705 (diff)
Merge branch 'master' into pokemon_storage_system
Diffstat (limited to 'include/config.h')
-rw-r--r--include/config.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/include/config.h b/include/config.h
index 6a77c4c74..796da359c 100644
--- a/include/config.h
+++ b/include/config.h
@@ -1,6 +1,28 @@
#ifndef GUARD_CONFIG_H
#define GUARD_CONFIG_H
+// In the Generation 3 games, Asserts were used in various debug builds.
+// Ruby/Sapphire and Emerald do not have these asserts while Fire Red
+// still has them in the ROM. This is because the developers forgot
+// to define NDEBUG before release, however this has been changed as
+// Ruby's actual debug build does not use the AGBPrint features.
+
+// To note, Ruby/Sapphire likely did not use AGBPrint. This is because
+// the german debug ROM of Ruby did not have any uses of AGBPrint and
+// the assert commands but instead a "crash" screen. This config exists
+// for convenience for the user of pokeruby and NOT because it is
+// authoritative. These additions are for user convenience based on
+// officially recommended SDK practices for debugging and is therefore
+// still in part authoritative.
+#define NDEBUG
+
+// To enable print debugging, comment out "#define NDEBUG". This allows
+// the various AGBPrint functions to be used. (See include/gba/isagbprint.h).
+// Some emulators support a debug console window: uncomment NoCashGBAPrint()
+// and NoCashGBAPrintf() in libisagbprn.c to use no$gba's own proprietary
+// printing system. Use NoCashGBAPrint() and NoCashGBAPrintf() like you
+// would normally use AGBPrint() and AGBPrintf().
+
#ifndef REVISION
#define REVISION 0
#endif