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author | Marcus Huderle <huderlem@gmail.com> | 2018-05-29 17:53:42 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-05-29 17:53:42 -0500 |
commit | 5df6fa5c08a19fb89308f6131dceef721cc5a3d0 (patch) | |
tree | 5aaaa5828622b42023320e211cffd3dd4bb3feb8 /include/constants/vars.h | |
parent | aa8299821dca148ecfd5d6bfb77641043e01da5c (diff) |
Unify 'map object' and 'field object' terms into 'event object'
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r-- | include/constants/vars.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h index 682d45003..856aba069 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -25,9 +25,9 @@ #define VAR_TEMP_F 0x400F // object gfx id vars -// These 0x10 vars are used to dynamically control a map object's sprite. +// These 0x10 vars are used to dynamically control a event object's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. -// See VarGetFieldObjectGraphicsId(). +// See VarGetEventObjectGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 |