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authorMarijn van der Werf <marijn.vanderwerf@gmail.com>2016-12-01 03:51:24 +0100
committerYamaArashi <YamaArashi@users.noreply.github.com>2016-11-30 18:51:24 -0800
commit4258e60771aa9fdabd678930eca534423bd371b8 (patch)
treeecca2ee7641abc0562f39b6c7dd907af2184e102 /include/field_effect.h
parent831f8cd4fd94613d6b52d87df1b4903bedfaa717 (diff)
Declare more non-static functions in header files (#111)
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
Diffstat (limited to 'include/field_effect.h')
-rw-r--r--include/field_effect.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/include/field_effect.h b/include/field_effect.h
new file mode 100644
index 000000000..a46c048cb
--- /dev/null
+++ b/include/field_effect.h
@@ -0,0 +1,29 @@
+#ifndef GUARD_FIELD_EFFECT_H
+#define GUARD_FIELD_EFFECT_H
+
+#include "sprite.h"
+
+u32 FieldEffectStart(u8 id);
+bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val);
+bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val);
+bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val);
+bool8 FieldEffectCmd_callnative(u8 **script, u32 *val);
+bool8 FieldEffectCmd_end(u8 **script, u32 *val);
+bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val);
+bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val);
+bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val);
+u32 FieldEffectScript_ReadWord(u8 **script);
+void FieldEffectScript_LoadTiles(u8 **script);
+void FieldEffectScript_LoadFadedPalette(u8 **script);
+void FieldEffectScript_LoadPalette(u8 **script);
+void FieldEffectScript_CallNative(u8 **script, u32 *val);
+void FieldEffectFreeGraphicsResources(struct Sprite *sprite);
+void FieldEffectStop(struct Sprite *sprite, u8 id);
+void FieldEffectFreeTilesIfUnused(u16 tileStart);
+void FieldEffectFreePaletteIfUnused(u8 paletteNum);
+void FieldEffectActiveListClear(void);
+void FieldEffectActiveListAdd(u8 id);
+void FieldEffectActiveListRemove(u8 id);
+bool8 FieldEffectActiveListContains(u8 id);
+
+#endif // GUARD_FIELD_EFFECT_H