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author | JaceCearK1 <JaceCearK1@users.noreply.github.com> | 2017-07-01 21:04:18 +0200 |
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committer | GitHub <noreply@github.com> | 2017-07-01 21:04:18 +0200 |
commit | 0dd804a99e5455a0eac8ff6ed87d9de16c7380b7 (patch) | |
tree | 7b3567978b63ee6548a7b945e075ea8ba37bef51 /include/hold_effects.h | |
parent | f1344efd2aff92292f58f7323bd9297a38fe9b02 (diff) | |
parent | 8d82578d3a101b06f9d2ced31738021007c4e533 (diff) |
Merge pull request #1 from pret/master
Update fork to match main fork.
Diffstat (limited to 'include/hold_effects.h')
-rw-r--r-- | include/hold_effects.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/include/hold_effects.h b/include/hold_effects.h new file mode 100644 index 000000000..b653f5a92 --- /dev/null +++ b/include/hold_effects.h @@ -0,0 +1,72 @@ +#ifndef GUARD_HOLD_EFFECTS_H +#define GUARD_HOLD_EFFECTS_H + +#define HOLD_EFFECT_NONE 0 +#define HOLD_EFFECT_RESTORE_HP 1 +#define HOLD_EFFECT_CURE_PAR 2 +#define HOLD_EFFECT_CURE_SLP 3 +#define HOLD_EFFECT_CURE_PSN 4 +#define HOLD_EFFECT_CURE_BRN 5 +#define HOLD_EFFECT_CURE_FRZ 6 +#define HOLD_EFFECT_RESTORE_PP 7 +#define HOLD_EFFECT_CURE_CONFUSION 8 +#define HOLD_EFFECT_CURE_STATUS 9 +#define HOLD_EFFECT_CONFUSE_SPICY 10 +#define HOLD_EFFECT_CONFUSE_DRY 11 +#define HOLD_EFFECT_CONFUSE_SWEET 12 +#define HOLD_EFFECT_CONFUSE_BITTER 13 +#define HOLD_EFFECT_CONFUSE_SOUR 14 +#define HOLD_EFFECT_ATTACK_UP 15 +#define HOLD_EFFECT_DEFENSE_UP 16 +#define HOLD_EFFECT_SPEED_UP 17 +#define HOLD_EFFECT_SP_ATTACK_UP 18 +#define HOLD_EFFECT_SP_DEFENSE_UP 19 +#define HOLD_EFFECT_CRITICAL_UP 20 +#define HOLD_EFFECT_RANDOM_STAT_UP 21 +#define HOLD_EFFECT_EVASION_UP 22 +#define HOLD_EFFECT_RESTORE_STATS 23 +#define HOLD_EFFECT_MACHO_BRACE 24 +#define HOLD_EFFECT_EXP_SHARE 25 +#define HOLD_EFFECT_QUICK_CLAW 26 +#define HOLD_EFFECT_HAPPINESS_UP 27 +#define HOLD_EFFECT_CURE_ATTRACT 28 +#define HOLD_EFFECT_CHOICE_BAND 29 +#define HOLD_EFFECT_FLINCH 30 +#define HOLD_EFFECT_BUG_POWER 31 +#define HOLD_EFFECT_DOUBLE_PRIZE 32 +#define HOLD_EFFECT_REPEL 33 +#define HOLD_EFFECT_SOUL_DEW 34 +#define HOLD_EFFECT_DEEP_SEA_TOOTH 35 +#define HOLD_EFFECT_DEEP_SEA_SCALE 36 +#define HOLD_EFFECT_CAN_ALWAYS_RUN 37 +#define HOLD_EFFECT_PREVENT_EVOLVE 38 +#define HOLD_EFFECT_FOCUS_BAND 39 +#define HOLD_EFFECT_LUCKY_EGG 40 +#define HOLD_EFFECT_SCOPE_LENS 41 +#define HOLD_EFFECT_STEEL_POWER 42 +#define HOLD_EFFECT_LEFTOVERS 43 +#define HOLD_EFFECT_DRAGON_SCALE 44 +#define HOLD_EFFECT_LIGHT_BALL 45 +#define HOLD_EFFECT_GROUND_POWER 46 +#define HOLD_EFFECT_ROCK_POWER 47 +#define HOLD_EFFECT_GRASS_POWER 48 +#define HOLD_EFFECT_DARK_POWER 49 +#define HOLD_EFFECT_FIGHTING_POWER 50 +#define HOLD_EFFECT_ELECTRIC_POWER 51 +#define HOLD_EFFECT_WATER_POWER 52 +#define HOLD_EFFECT_FLYING_POWER 53 +#define HOLD_EFFECT_POISON_POWER 54 +#define HOLD_EFFECT_ICE_POWER 55 +#define HOLD_EFFECT_GHOST_POWER 56 +#define HOLD_EFFECT_PSYCHIC_POWER 57 +#define HOLD_EFFECT_FIRE_POWER 58 +#define HOLD_EFFECT_DRAGON_POWER 59 +#define HOLD_EFFECT_NORMAL_POWER 60 +#define HOLD_EFFECT_UP_GRADE 61 +#define HOLD_EFFECT_SHELL_BELL 62 +#define HOLD_EFFECT_LUCKY_PUNCH 63 +#define HOLD_EFFECT_METAL_POWDER 64 +#define HOLD_EFFECT_THICK_CLUB 65 +#define HOLD_EFFECT_STICK 66 + +#endif // GUARD_HOLD_EFFECTS_H |