diff options
author | yenatch <yenatch@gmail.com> | 2017-07-17 19:40:47 -0400 |
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committer | GitHub <noreply@github.com> | 2017-07-17 19:40:47 -0400 |
commit | d5c9a02e514d8bd75cbe192d6465ab4bb5af43ad (patch) | |
tree | 1f5769533458988e6499322e1d30d1bf82a7a68f /include/item_use.h | |
parent | a774610eaa767952d4d0033f45dcaec8e8be8583 (diff) | |
parent | 6546ff5d0ad80ceca6b422713e0d3cd0ffa62b53 (diff) |
Merge pull request #357 from camthesaxman/integrate_data
define more data in C
Diffstat (limited to 'include/item_use.h')
-rw-r--r-- | include/item_use.h | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/include/item_use.h b/include/item_use.h index 61a3b4f7a..1558f7691 100644 --- a/include/item_use.h +++ b/include/item_use.h @@ -3,28 +3,51 @@ extern u16 gScriptItemId; +void ItemUseOutOfBattle_Mail(u8); +void ItemUseOutOfBattle_Bike(u8); void ItemUseOnFieldCB_Bike(u8); +void ItemUseOutOfBattle_Rod(u8); void ItemUseOnFieldCB_Rod(u8); +void ItemUseOutOfBattle_Itemfinder(u8); void ItemUseOnFieldCB_Itemfinder(u8); void RunItemfinderResults(u8); void ExitItemfinder(u8); -bool8 ItemfinderCheckForHiddenItems(struct MapEvents *events, u8 taskId); +bool8 ItemfinderCheckForHiddenItems(struct MapEvents *, u8); void sub_80C9720(u8); void sub_80C9838(u8, s16, s16); u8 GetPlayerDirectionTowardsHiddenItem(s16, s16); void SetPlayerDirectionTowardsItem(u8); void DisplayItemRespondingMessageAndExitItemfinder(u8); void RotatePlayerAndExitItemfinder(u8); +void ItemUseOutOfBattle_PokeblockCase(u8); +void ItemUseOutOfBattle_CoinCase(u8); +void ItemUseOutOfBattle_SSTicket(u8); void sub_80C9D00(u8); +void ItemUseOutOfBattle_WailmerPail(u8); void sub_80C9D74(u8); +void ItemUseOutOfBattle_Medicine(u8); +void ItemUseOutOfBattle_SacredAsh(u8); +void ItemUseOutOfBattle_PPRecovery(u8); +void ItemUseOutOfBattle_PPUp(u8); +void ItemUseOutOfBattle_RareCandy(u8); void ItemUseOutOfBattle_TMHM(u8); void sub_80C9EE4(u8); void sub_80C9F10(u8); void sub_80C9F80(u8); void sub_80C9FC0(u8); +void ItemUseOutOfBattle_Repel(u8); +void ItemUseOutOfBattle_BlackWhiteFlute(u8); void task08_080A1C44(u8); u8 sub_80CA1C8(void); +void ItemUseOutOfBattle_EscapeRope(u8); void ItemUseOutOfBattle_EvolutionStone(u8); +void ItemUseInBattle_PokeBall(u8); +void ItemUseInBattle_StatIncrease(u8); +void ItemUseInBattle_Medicine(u8); +void ItemUseInBattle_PPRecovery(u8); +void ItemUseInBattle_Escape(u8); +void ItemUseOutOfBattle_EnigmaBerry(u8); +void ItemUseInBattle_EnigmaBerry(u8); void ItemUseOutOfBattle_CannotUse(u8); #endif // GUARD_ITEM_USE_H |