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author | golem galvanize <golemgalvanize@github.com> | 2018-01-09 16:48:01 -0500 |
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committer | golem galvanize <golemgalvanize@github.com> | 2018-01-09 16:48:01 -0500 |
commit | c7722a492017dbd8a5fb3bb216062eb62129daf5 (patch) | |
tree | 2a5c0ba6a6b9364aa93eb4a9a89b35153954ab63 /include/player_pc.h | |
parent | 2d141bc612ffecc984f6b4238c2791ba8419a192 (diff) | |
parent | 85174ad6193d3d58b92deaaedf8c510440ed85ee (diff) |
fixing merge conflicts
Diffstat (limited to 'include/player_pc.h')
-rw-r--r-- | include/player_pc.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/include/player_pc.h b/include/player_pc.h index 8debeda88..625155b57 100644 --- a/include/player_pc.h +++ b/include/player_pc.h @@ -13,13 +13,14 @@ #define SWAP_ITEM_INDEX data[8] #define SWITCH_MODE_ACTIVE data[9] +// this is potentially an ewram access occuring in high ewram. TODO: investigate this further. #define NEW_GAME_PC_ITEMS(i, type) ((u16)((u16 *)gNewGamePCItems + type)[i * 2]) // defined and used in the above macro enum { - ITEM_ID, - QUANTITY + PC_ITEM_ID, + PC_QUANTITY }; // player PC menu options |