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authorMarcus Huderle <huderlem@gmail.com>2017-11-11 15:42:40 -0800
committerMarcus Huderle <huderlem@gmail.com>2017-11-11 16:06:44 -0800
commit267ada5ce6e2876c4df64275da9ee879a385c6f6 (patch)
tree559417726bbd5f3b18c153c1435f872decfe18b1 /include/secret_base.h
parent20d00c58ef49fa88533fa07ab1801c381f02b7bf (diff)
parent67ad331441f29545b84d152cbbb4f188098a9c5a (diff)
Merge remote-tracking branch 'upstream/master' into 80c
Diffstat (limited to 'include/secret_base.h')
-rw-r--r--include/secret_base.h19
1 files changed, 11 insertions, 8 deletions
diff --git a/include/secret_base.h b/include/secret_base.h
index bb747bb02..07784556f 100644
--- a/include/secret_base.h
+++ b/include/secret_base.h
@@ -1,17 +1,20 @@
#ifndef GUARD_SECRET_BASE_H
#define GUARD_SECRET_BASE_H
+// Maximum number of secret bases the game can store. This include 1 for the player, and up to 19 others from linked players.
+#define MAX_SECRET_BASES 20
+
void ResetSecretBases(void);
-void sub_80BB970(struct MapEvents *);
+void sub_80BB970(struct MapEvents *events);
u8 sub_80BBB24(void);
-void sub_80BBCCC(u8);
-void sub_80BC038();
+void sub_80BBCCC(u8 flagIn);
+void sub_80BC038(struct MapPosition *, struct MapEvents *);
u8 sub_80BC050();
-u8 *GetSecretBaseMapName(u8 *);
+u8 *GetSecretBaseMapName(u8 *dest);
void sub_80BC300();
-const u8 sub_80BCCA4(u8);
-u8 *sub_80BCCE8(void);
-void sub_80BCF1C(u8);
-void sub_80BD674(void *, u32, u8);
+u8 sub_80BCCA4(u8 secretBaseIndex);
+const u8 *sub_80BCCE8(void);
+void sub_80BCF1C(u8 taskId);
+void sub_80BD674(void *playerRecords, u32 size, u8 c);
#endif // GUARD_SECRET_BASE_H