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authorMarcus Huderle <huderlem@gmail.com>2017-11-03 18:00:47 -0700
committerMarcus Huderle <huderlem@gmail.com>2017-11-03 18:14:15 -0700
commit415fb6738308a9bfa2217419d3861784dcd8e5d9 (patch)
tree8793240342d37104610f34756f6fee9db706ee8f /include/secret_base.h
parentae56f7859fe17915d3fb33713dfef2fe31fe2a1d (diff)
parent1698e882b4760bcfe8cf91073cf7e46541ae6392 (diff)
Merge remote-tracking branch 'upstream/master' into pokenav
Diffstat (limited to 'include/secret_base.h')
-rw-r--r--include/secret_base.h19
1 files changed, 11 insertions, 8 deletions
diff --git a/include/secret_base.h b/include/secret_base.h
index bb747bb02..07784556f 100644
--- a/include/secret_base.h
+++ b/include/secret_base.h
@@ -1,17 +1,20 @@
#ifndef GUARD_SECRET_BASE_H
#define GUARD_SECRET_BASE_H
+// Maximum number of secret bases the game can store. This include 1 for the player, and up to 19 others from linked players.
+#define MAX_SECRET_BASES 20
+
void ResetSecretBases(void);
-void sub_80BB970(struct MapEvents *);
+void sub_80BB970(struct MapEvents *events);
u8 sub_80BBB24(void);
-void sub_80BBCCC(u8);
-void sub_80BC038();
+void sub_80BBCCC(u8 flagIn);
+void sub_80BC038(struct MapPosition *, struct MapEvents *);
u8 sub_80BC050();
-u8 *GetSecretBaseMapName(u8 *);
+u8 *GetSecretBaseMapName(u8 *dest);
void sub_80BC300();
-const u8 sub_80BCCA4(u8);
-u8 *sub_80BCCE8(void);
-void sub_80BCF1C(u8);
-void sub_80BD674(void *, u32, u8);
+u8 sub_80BCCA4(u8 secretBaseIndex);
+const u8 *sub_80BCCE8(void);
+void sub_80BCF1C(u8 taskId);
+void sub_80BD674(void *playerRecords, u32 size, u8 c);
#endif // GUARD_SECRET_BASE_H