diff options
author | Marcus Huderle <huderlem@gmail.com> | 2017-10-16 14:38:52 -0700 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2017-10-16 21:37:36 -0700 |
commit | 687fee8891816c7d9b21670ba326edde8b15dce1 (patch) | |
tree | 40f8248de079d616af7b68f9f44f6f26e9466c55 /include/secret_base.h | |
parent | 0a28bd17a7e3210791f44778b013c3b999573ea7 (diff) |
Finish secret_base decomp
Diffstat (limited to 'include/secret_base.h')
-rw-r--r-- | include/secret_base.h | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/include/secret_base.h b/include/secret_base.h index 0c4ae6694..07784556f 100644 --- a/include/secret_base.h +++ b/include/secret_base.h @@ -1,17 +1,20 @@ #ifndef GUARD_SECRET_BASE_H #define GUARD_SECRET_BASE_H +// Maximum number of secret bases the game can store. This include 1 for the player, and up to 19 others from linked players. +#define MAX_SECRET_BASES 20 + void ResetSecretBases(void); -void sub_80BB970(struct MapEvents *); +void sub_80BB970(struct MapEvents *events); u8 sub_80BBB24(void); -void sub_80BBCCC(u8); +void sub_80BBCCC(u8 flagIn); void sub_80BC038(struct MapPosition *, struct MapEvents *); u8 sub_80BC050(); -u8 *GetSecretBaseMapName(u8 *); +u8 *GetSecretBaseMapName(u8 *dest); void sub_80BC300(); -u8 sub_80BCCA4(u8); +u8 sub_80BCCA4(u8 secretBaseIndex); const u8 *sub_80BCCE8(void); -void sub_80BCF1C(u8); -void sub_80BD674(void *, u32, u8); +void sub_80BCF1C(u8 taskId); +void sub_80BD674(void *playerRecords, u32 size, u8 c); #endif // GUARD_SECRET_BASE_H |