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authorcamthesaxman <cameronghall@cox.net>2017-11-08 17:25:26 -0600
committercamthesaxman <cameronghall@cox.net>2017-11-08 17:25:26 -0600
commitfc11078cef11edc9deedd08c6175fb5e6628504c (patch)
tree62823b5dc1335a4d8659104dc4156713674ce757 /include/secret_base.h
parentba06c424c974f18f9c4af85eb0ffe8adc6056941 (diff)
parent8832b766facd48c85c1b99ac6dad555f1e2aa1c7 (diff)
fix merge conflicts
Diffstat (limited to 'include/secret_base.h')
-rw-r--r--include/secret_base.h19
1 files changed, 11 insertions, 8 deletions
diff --git a/include/secret_base.h b/include/secret_base.h
index bb747bb02..07784556f 100644
--- a/include/secret_base.h
+++ b/include/secret_base.h
@@ -1,17 +1,20 @@
#ifndef GUARD_SECRET_BASE_H
#define GUARD_SECRET_BASE_H
+// Maximum number of secret bases the game can store. This include 1 for the player, and up to 19 others from linked players.
+#define MAX_SECRET_BASES 20
+
void ResetSecretBases(void);
-void sub_80BB970(struct MapEvents *);
+void sub_80BB970(struct MapEvents *events);
u8 sub_80BBB24(void);
-void sub_80BBCCC(u8);
-void sub_80BC038();
+void sub_80BBCCC(u8 flagIn);
+void sub_80BC038(struct MapPosition *, struct MapEvents *);
u8 sub_80BC050();
-u8 *GetSecretBaseMapName(u8 *);
+u8 *GetSecretBaseMapName(u8 *dest);
void sub_80BC300();
-const u8 sub_80BCCA4(u8);
-u8 *sub_80BCCE8(void);
-void sub_80BCF1C(u8);
-void sub_80BD674(void *, u32, u8);
+u8 sub_80BCCA4(u8 secretBaseIndex);
+const u8 *sub_80BCCE8(void);
+void sub_80BCF1C(u8 taskId);
+void sub_80BD674(void *playerRecords, u32 size, u8 c);
#endif // GUARD_SECRET_BASE_H