diff options
author | camthesaxman <cameronghall@cox.net> | 2017-11-08 17:25:26 -0600 |
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committer | camthesaxman <cameronghall@cox.net> | 2017-11-08 17:25:26 -0600 |
commit | fc11078cef11edc9deedd08c6175fb5e6628504c (patch) | |
tree | 62823b5dc1335a4d8659104dc4156713674ce757 /include/secret_base.h | |
parent | ba06c424c974f18f9c4af85eb0ffe8adc6056941 (diff) | |
parent | 8832b766facd48c85c1b99ac6dad555f1e2aa1c7 (diff) |
fix merge conflicts
Diffstat (limited to 'include/secret_base.h')
-rw-r--r-- | include/secret_base.h | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/include/secret_base.h b/include/secret_base.h index bb747bb02..07784556f 100644 --- a/include/secret_base.h +++ b/include/secret_base.h @@ -1,17 +1,20 @@ #ifndef GUARD_SECRET_BASE_H #define GUARD_SECRET_BASE_H +// Maximum number of secret bases the game can store. This include 1 for the player, and up to 19 others from linked players. +#define MAX_SECRET_BASES 20 + void ResetSecretBases(void); -void sub_80BB970(struct MapEvents *); +void sub_80BB970(struct MapEvents *events); u8 sub_80BBB24(void); -void sub_80BBCCC(u8); -void sub_80BC038(); +void sub_80BBCCC(u8 flagIn); +void sub_80BC038(struct MapPosition *, struct MapEvents *); u8 sub_80BC050(); -u8 *GetSecretBaseMapName(u8 *); +u8 *GetSecretBaseMapName(u8 *dest); void sub_80BC300(); -const u8 sub_80BCCA4(u8); -u8 *sub_80BCCE8(void); -void sub_80BCF1C(u8); -void sub_80BD674(void *, u32, u8); +u8 sub_80BCCA4(u8 secretBaseIndex); +const u8 *sub_80BCCE8(void); +void sub_80BCF1C(u8 taskId); +void sub_80BD674(void *playerRecords, u32 size, u8 c); #endif // GUARD_SECRET_BASE_H |