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authorPikalaxALT <pikalaxalt@gmail.com>2017-12-23 12:57:46 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2017-12-23 12:57:46 -0500
commitfdd7e7cb848747a1e0ace8a63d29aaa22dfd1140 (patch)
tree6ddaed4de52bfcc517d573a8f30c5bd0a1650782 /include/secret_base.h
parentbb8f652504f886af296ffcaac57bf76cdc893c97 (diff)
parent1c1ce902515ccb3ccecde29611711c9b1a3ce955 (diff)
Merge branch 'master' into cable_car
Diffstat (limited to 'include/secret_base.h')
-rw-r--r--include/secret_base.h23
1 files changed, 15 insertions, 8 deletions
diff --git a/include/secret_base.h b/include/secret_base.h
index bb747bb02..abe5d781f 100644
--- a/include/secret_base.h
+++ b/include/secret_base.h
@@ -1,17 +1,24 @@
#ifndef GUARD_SECRET_BASE_H
#define GUARD_SECRET_BASE_H
+// Maximum number of secret bases the game can store. This include 1 for the player, and up to 19 others from linked players.
+#define MAX_SECRET_BASES 20
+
void ResetSecretBases(void);
-void sub_80BB970(struct MapEvents *);
+void sub_80BB5E4(void);
+void sub_80BB63C(void);
+void sub_80BB800(void);
+void sub_80BB970(struct MapEvents *events);
u8 sub_80BBB24(void);
-void sub_80BBCCC(u8);
-void sub_80BC038();
+void sub_80BBCCC(u8 flagIn);
+void sub_80BBFD8(struct MapPosition *, struct MapEvents *);
+void sub_80BC038(struct MapPosition *, struct MapEvents *);
u8 sub_80BC050();
-u8 *GetSecretBaseMapName(u8 *);
+u8 *GetSecretBaseMapName(u8 *dest);
void sub_80BC300();
-const u8 sub_80BCCA4(u8);
-u8 *sub_80BCCE8(void);
-void sub_80BCF1C(u8);
-void sub_80BD674(void *, u32, u8);
+u8 sub_80BCCA4(u8 secretBaseIndex);
+const u8 *sub_80BCCE8(void);
+void sub_80BCF1C(u8 taskId);
+void sub_80BD674(void *playerRecords, u32 size, u8 c);
#endif // GUARD_SECRET_BASE_H