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authorMarcus Huderle <huderlem@gmail.com>2018-07-13 18:53:14 -0700
committerGitHub <noreply@github.com>2018-07-13 18:53:14 -0700
commit68cf5eb3cbff3b0eac6cd348c7e6c594c287d67b (patch)
tree6cbdbe8e87708ffca6a49d6b507ed6341b26f4e2 /include
parent9238533346fd97c67e48fee33a204d1e8e2dd0a7 (diff)
parent7dffb108b834afdee807998af24e1ddc4c85d4f9 (diff)
Merge pull request #654 from huderlem/movement_constants
Move and use movement constants
Diffstat (limited to 'include')
-rwxr-xr-xinclude/constants/bg_event_constants.h13
-rwxr-xr-xinclude/constants/event_object_movement_constants.h221
-rwxr-xr-xinclude/constants/map_types.h25
-rw-r--r--include/constants/region_map_sections.h181
-rw-r--r--include/event_object_movement.h221
-rw-r--r--include/global.fieldmap.h29
-rw-r--r--include/macros/map.inc25
7 files changed, 363 insertions, 352 deletions
diff --git a/include/constants/bg_event_constants.h b/include/constants/bg_event_constants.h
new file mode 100755
index 000000000..a915bc509
--- /dev/null
+++ b/include/constants/bg_event_constants.h
@@ -0,0 +1,13 @@
+#ifndef GUARD_CONSTANTS_BG_EVENT_H
+#define GUARD_CONSTANTS_BG_EVENT_H
+
+#define BG_EVENT_PLAYER_FACING_ANY 0
+#define BG_EVENT_PLAYER_FACING_NORTH 1
+#define BG_EVENT_PLAYER_FACING_SOUTH 2
+#define BG_EVENT_PLAYER_FACING_EAST 3
+#define BG_EVENT_PLAYER_FACING_WEST 4
+
+#define BG_EVENT_HIDDEN_ITEM 7
+#define BG_EVENT_SECRET_BASE 8
+
+#endif // GUARD_CONSTANTS_BG_EVENT_H
diff --git a/include/constants/event_object_movement_constants.h b/include/constants/event_object_movement_constants.h
new file mode 100755
index 000000000..81d2417a1
--- /dev/null
+++ b/include/constants/event_object_movement_constants.h
@@ -0,0 +1,221 @@
+#ifndef GUARD_CONSTANTS_EVENTOBJMV_H
+#define GUARD_CONSTANTS_EVENTOBJMV_H
+
+#define MOVEMENT_TYPE_NONE 0x0
+#define MOVEMENT_TYPE_LOOK_AROUND 0x1
+#define MOVEMENT_TYPE_WANDER_AROUND 0x2
+#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3
+#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4
+#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5
+#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6
+#define MOVEMENT_TYPE_FACE_UP 0x7
+#define MOVEMENT_TYPE_FACE_DOWN 0x8
+#define MOVEMENT_TYPE_FACE_LEFT 0x9
+#define MOVEMENT_TYPE_FACE_RIGHT 0xA
+#define MOVEMENT_TYPE_PLAYER 0xB
+#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC
+#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD
+#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE
+#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF
+#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10
+#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11
+#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12
+#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13
+#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14
+#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15
+#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16
+#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17
+#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18
+#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19
+#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A
+#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B
+#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34
+#define MOVEMENT_TYPE_COPY_PLAYER 0x35
+#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36
+#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37
+#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38
+#define MOVEMENT_TYPE_TREE_DISGUISE 0x39
+#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A
+#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B
+#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
+#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
+#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
+#define MOVEMENT_TYPE_HIDDEN 0x3F
+#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
+#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
+#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
+#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43
+#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44
+#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45
+#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46
+#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47
+#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48
+#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49
+#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A
+#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B
+#define MOVEMENT_TYPE_INVISIBLE 0x4C
+
+#define MOVEMENT_ACTION_FACE_DOWN 0x0
+#define MOVEMENT_ACTION_FACE_UP 0x1
+#define MOVEMENT_ACTION_FACE_LEFT 0x2
+#define MOVEMENT_ACTION_FACE_RIGHT 0x3
+#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
+#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
+#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
+#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
+#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
+#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
+#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
+#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
+#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
+#define MOVEMENT_ACTION_JUMP_2_UP 0xD
+#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
+#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
+#define MOVEMENT_ACTION_DELAY_1 0x10
+#define MOVEMENT_ACTION_DELAY_2 0x11
+#define MOVEMENT_ACTION_DELAY_4 0x12
+#define MOVEMENT_ACTION_DELAY_8 0x13
+#define MOVEMENT_ACTION_DELAY_16 0x14
+#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
+#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
+#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
+#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
+#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D
+#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E
+#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F
+#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30
+#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
+#define MOVEMENT_ACTION_SLIDE_UP 0x32
+#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
+#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
+#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
+#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
+#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
+#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
+#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
+#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
+#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
+#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
+#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
+#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
+#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
+#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
+#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
+#define MOVEMENT_ACTION_JUMP_DOWN 0x42
+#define MOVEMENT_ACTION_JUMP_UP 0x43
+#define MOVEMENT_ACTION_JUMP_LEFT 0x44
+#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
+#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
+#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
+#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
+#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
+#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
+#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
+#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
+#define MOVEMENT_ACTION_SET_VISIBLE 0x55
+#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
+#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
+#define MOVEMENT_ACTION_EMOTE_HEART 0x58
+#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
+#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
+#define MOVEMENT_ACTION_CUT_TREE 0x5B
+#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
+#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
+#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
+#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
+#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x60
+#define MOVEMENT_ACTION_WALK_DOWN_AFFINE_1 0x61
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x62
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x63
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x64
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x65
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x66
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x67
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x68
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x69
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6A
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6B
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6C
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6D
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x6E
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x6F
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x70
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x71
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x72
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x73
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x74
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x75
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x76
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x77
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x78
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x79
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7A
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7B
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7C
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7D
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x7E
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x7F
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x80
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x81
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x82
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x83
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x84
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x85
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x86
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x87
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x88
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x89
+
+#endif // GUARD_CONSTANTS_EVENTOBJMV_H
diff --git a/include/constants/map_types.h b/include/constants/map_types.h
new file mode 100755
index 000000000..cc9ecf8a3
--- /dev/null
+++ b/include/constants/map_types.h
@@ -0,0 +1,25 @@
+#ifndef GUARD_CONSTANTS_MAP_TYPES_H
+#define GUARD_CONSTANTS_MAP_TYPES_H
+
+#define MAP_TYPE_0 0
+#define MAP_TYPE_TOWN 1
+#define MAP_TYPE_CITY 2
+#define MAP_TYPE_ROUTE 3
+#define MAP_TYPE_UNDERGROUND 4
+#define MAP_TYPE_UNDERWATER 5
+#define MAP_TYPE_6 6
+#define MAP_TYPE_7 7
+#define MAP_TYPE_INDOOR 8
+#define MAP_TYPE_SECRET_BASE 9
+
+#define MAP_BATTLE_SCENE_NORMAL 0
+#define MAP_BATTLE_SCENE_GYM 1
+#define MAP_BATTLE_SCENE_MAGMA 2
+#define MAP_BATTLE_SCENE_AQUA 3
+#define MAP_BATTLE_SCENE_SIDNEY 4
+#define MAP_BATTLE_SCENE_PHOEBE 5
+#define MAP_BATTLE_SCENE_GLACIA 6
+#define MAP_BATTLE_SCENE_DRAKE 7
+#define MAP_BATTLE_SCENE_BATTLE_TOWER 8
+
+#endif // GUARD_CONSTANTS_MAP_TYPES_H
diff --git a/include/constants/region_map_sections.h b/include/constants/region_map_sections.h
index 38ca06e1b..254ae2edd 100644
--- a/include/constants/region_map_sections.h
+++ b/include/constants/region_map_sections.h
@@ -1,97 +1,94 @@
#ifndef GUARD_REGIONMAPSEC_H
#define GUARD_REGIONMAPSEC_H
-enum
-{
- MAPSEC_LITTLEROOT_TOWN, // 0x00
- MAPSEC_OLDALE_TOWN, // 0x01
- MAPSEC_DEWFORD_TOWN, // 0x02
- MAPSEC_LAVARIDGE_TOWN, // 0x03
- MAPSEC_FALLARBOR_TOWN, // 0x04
- MAPSEC_VERDANTURF_TOWN, // 0x05
- MAPSEC_PACIFIDLOG_TOWN, // 0x06
- MAPSEC_PETALBURG_CITY, // 0x07
- MAPSEC_SLATEPORT_CITY, // 0x08
- MAPSEC_MAUVILLE_CITY, // 0x09
- MAPSEC_RUSTBORO_CITY, // 0x0A
- MAPSEC_FORTREE_CITY, // 0x0B
- MAPSEC_LILYCOVE_CITY, // 0x0C
- MAPSEC_MOSSDEEP_CITY, // 0x0D
- MAPSEC_SOOTOPOLIS_CITY, // 0x0E
- MAPSEC_EVER_GRANDE_CITY, // 0x0F
- MAPSEC_ROUTE_101, // 0x10
- MAPSEC_ROUTE_102, // 0x11
- MAPSEC_ROUTE_103, // 0x12
- MAPSEC_ROUTE_104, // 0x13
- MAPSEC_ROUTE_105, // 0x14
- MAPSEC_ROUTE_106, // 0x15
- MAPSEC_ROUTE_107, // 0x16
- MAPSEC_ROUTE_108, // 0x17
- MAPSEC_ROUTE_109, // 0x18
- MAPSEC_ROUTE_110, // 0x19
- MAPSEC_ROUTE_111, // 0x1A
- MAPSEC_ROUTE_112, // 0x1B
- MAPSEC_ROUTE_113, // 0x1C
- MAPSEC_ROUTE_114, // 0x1D
- MAPSEC_ROUTE_115, // 0x1E
- MAPSEC_ROUTE_116, // 0x1F
- MAPSEC_ROUTE_117, // 0x20
- MAPSEC_ROUTE_118, // 0x21
- MAPSEC_ROUTE_119, // 0x22
- MAPSEC_ROUTE_120, // 0x23
- MAPSEC_ROUTE_121, // 0x24
- MAPSEC_ROUTE_122, // 0x25
- MAPSEC_ROUTE_123, // 0x26
- MAPSEC_ROUTE_124, // 0x27
- MAPSEC_ROUTE_125, // 0x28
- MAPSEC_ROUTE_126, // 0x29
- MAPSEC_ROUTE_127, // 0x2A
- MAPSEC_ROUTE_128, // 0x2B
- MAPSEC_ROUTE_129, // 0x2C
- MAPSEC_ROUTE_130, // 0x2D
- MAPSEC_ROUTE_131, // 0x2E
- MAPSEC_ROUTE_132, // 0x2F
- MAPSEC_ROUTE_133, // 0x30
- MAPSEC_ROUTE_134, // 0x31
- MAPSEC_UNDERWATER_124, // 0x32
- MAPSEC_UNDERWATER_125, // 0x33
- MAPSEC_UNDERWATER_126, // 0x34
- MAPSEC_UNDERWATER_127, // 0x35
- MAPSEC_UNDERWATER_SOOTOPOLIS, // 0x36
- MAPSEC_GRANITE_CAVE, // 0x37
- MAPSEC_MT_CHIMNEY, // 0x38
- MAPSEC_SAFARI_ZONE, // 0x39
- MAPSEC_BATTLE_TOWER, // 0x3A
- MAPSEC_PETALBURG_WOODS, // 0x3B
- MAPSEC_RUSTURF_TUNNEL, // 0x3C
- MAPSEC_ABANDONED_SHIP, // 0x3D
- MAPSEC_NEW_MAUVILLE, // 0x3E
- MAPSEC_METEOR_FALLS, // 0x3F
- MAPSEC_METEOR_FALLS_2, // 0x40
- MAPSEC_MT_PYRE, // 0x41
- MAPSEC_EVIL_TEAM_HIDEOUT, // 0x42
- MAPSEC_SHOAL_CAVE, // 0x43
- MAPSEC_SEAFLOOR_CAVERN, // 0x44
- MAPSEC_UNDERWATER_128, // 0x45
- MAPSEC_VICTORY_ROAD, // 0x46
- MAPSEC_MIRAGE_ISLAND, // 0x47
- MAPSEC_CAVE_OF_ORIGIN, // 0x48
- MAPSEC_SOUTHERN_ISLAND, // 0x49
- MAPSEC_FIERY_PATH, // 0x4A
- MAPSEC_FIERY_PATH_2, // 0x4B
- MAPSEC_JAGGED_PASS, // 0x4C
- MAPSEC_JAGGED_PASS_2, // 0x4D
- MAPSEC_SEALED_CHAMBER, // 0x4E
- MAPSEC_UNDERWATER_SEALED_CHAMBER, // 0x4F
- MAPSEC_SCORCHED_SLAB, // 0x50
- MAPSEC_ISLAND_CAVE, // 0x51
- MAPSEC_DESERT_RUINS, // 0x52
- MAPSEC_ANCIENT_TOMB, // 0x53
- MAPSEC_INSIDE_OF_TRUCK, // 0x54
- MAPSEC_SKY_PILLAR, // 0x55
- MAPSEC_SECRET_BASE, // 0x56
- MAPSEC_DYNAMIC, // 0x57
- MAPSEC_NOTHING // 0x58
-};
+#define MAPSEC_LITTLEROOT_TOWN 0x00
+#define MAPSEC_OLDALE_TOWN 0x01
+#define MAPSEC_DEWFORD_TOWN 0x02
+#define MAPSEC_LAVARIDGE_TOWN 0x03
+#define MAPSEC_FALLARBOR_TOWN 0x04
+#define MAPSEC_VERDANTURF_TOWN 0x05
+#define MAPSEC_PACIFIDLOG_TOWN 0x06
+#define MAPSEC_PETALBURG_CITY 0x07
+#define MAPSEC_SLATEPORT_CITY 0x08
+#define MAPSEC_MAUVILLE_CITY 0x09
+#define MAPSEC_RUSTBORO_CITY 0x0A
+#define MAPSEC_FORTREE_CITY 0x0B
+#define MAPSEC_LILYCOVE_CITY 0x0C
+#define MAPSEC_MOSSDEEP_CITY 0x0D
+#define MAPSEC_SOOTOPOLIS_CITY 0x0E
+#define MAPSEC_EVER_GRANDE_CITY 0x0F
+#define MAPSEC_ROUTE_101 0x10
+#define MAPSEC_ROUTE_102 0x11
+#define MAPSEC_ROUTE_103 0x12
+#define MAPSEC_ROUTE_104 0x13
+#define MAPSEC_ROUTE_105 0x14
+#define MAPSEC_ROUTE_106 0x15
+#define MAPSEC_ROUTE_107 0x16
+#define MAPSEC_ROUTE_108 0x17
+#define MAPSEC_ROUTE_109 0x18
+#define MAPSEC_ROUTE_110 0x19
+#define MAPSEC_ROUTE_111 0x1A
+#define MAPSEC_ROUTE_112 0x1B
+#define MAPSEC_ROUTE_113 0x1C
+#define MAPSEC_ROUTE_114 0x1D
+#define MAPSEC_ROUTE_115 0x1E
+#define MAPSEC_ROUTE_116 0x1F
+#define MAPSEC_ROUTE_117 0x20
+#define MAPSEC_ROUTE_118 0x21
+#define MAPSEC_ROUTE_119 0x22
+#define MAPSEC_ROUTE_120 0x23
+#define MAPSEC_ROUTE_121 0x24
+#define MAPSEC_ROUTE_122 0x25
+#define MAPSEC_ROUTE_123 0x26
+#define MAPSEC_ROUTE_124 0x27
+#define MAPSEC_ROUTE_125 0x28
+#define MAPSEC_ROUTE_126 0x29
+#define MAPSEC_ROUTE_127 0x2A
+#define MAPSEC_ROUTE_128 0x2B
+#define MAPSEC_ROUTE_129 0x2C
+#define MAPSEC_ROUTE_130 0x2D
+#define MAPSEC_ROUTE_131 0x2E
+#define MAPSEC_ROUTE_132 0x2F
+#define MAPSEC_ROUTE_133 0x30
+#define MAPSEC_ROUTE_134 0x31
+#define MAPSEC_UNDERWATER_124 0x32
+#define MAPSEC_UNDERWATER_125 0x33
+#define MAPSEC_UNDERWATER_126 0x34
+#define MAPSEC_UNDERWATER_127 0x35
+#define MAPSEC_UNDERWATER_SOOTOPOLIS 0x36
+#define MAPSEC_GRANITE_CAVE 0x37
+#define MAPSEC_MT_CHIMNEY 0x38
+#define MAPSEC_SAFARI_ZONE 0x39
+#define MAPSEC_BATTLE_TOWER 0x3A
+#define MAPSEC_PETALBURG_WOODS 0x3B
+#define MAPSEC_RUSTURF_TUNNEL 0x3C
+#define MAPSEC_ABANDONED_SHIP 0x3D
+#define MAPSEC_NEW_MAUVILLE 0x3E
+#define MAPSEC_METEOR_FALLS 0x3F
+#define MAPSEC_METEOR_FALLS_2 0x40
+#define MAPSEC_MT_PYRE 0x41
+#define MAPSEC_EVIL_TEAM_HIDEOUT 0x42
+#define MAPSEC_SHOAL_CAVE 0x43
+#define MAPSEC_SEAFLOOR_CAVERN 0x44
+#define MAPSEC_UNDERWATER_128 0x45
+#define MAPSEC_VICTORY_ROAD 0x46
+#define MAPSEC_MIRAGE_ISLAND 0x47
+#define MAPSEC_CAVE_OF_ORIGIN 0x48
+#define MAPSEC_SOUTHERN_ISLAND 0x49
+#define MAPSEC_FIERY_PATH 0x4A
+#define MAPSEC_FIERY_PATH_2 0x4B
+#define MAPSEC_JAGGED_PASS 0x4C
+#define MAPSEC_JAGGED_PASS_2 0x4D
+#define MAPSEC_SEALED_CHAMBER 0x4E
+#define MAPSEC_UNDERWATER_SEALED_CHAMBER 0x4F
+#define MAPSEC_SCORCHED_SLAB 0x50
+#define MAPSEC_ISLAND_CAVE 0x51
+#define MAPSEC_DESERT_RUINS 0x52
+#define MAPSEC_ANCIENT_TOMB 0x53
+#define MAPSEC_INSIDE_OF_TRUCK 0x54
+#define MAPSEC_SKY_PILLAR 0x55
+#define MAPSEC_SECRET_BASE 0x56
+#define MAPSEC_DYNAMIC 0x57
+#define MAPSEC_NOTHING 0x58
#endif // GUARD_REGIONMAPSEC_H
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index e1e7529ca..ece46fce0 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -3,227 +3,6 @@
#include "sprite.h"
-enum {
- MOVEMENT_TYPE_NONE,
- MOVEMENT_TYPE_LOOK_AROUND,
- MOVEMENT_TYPE_WANDER_AROUND,
- MOVEMENT_TYPE_WANDER_UP_AND_DOWN,
- MOVEMENT_TYPE_WANDER_DOWN_AND_UP,
- MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT,
- MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT,
- MOVEMENT_TYPE_FACE_UP,
- MOVEMENT_TYPE_FACE_DOWN,
- MOVEMENT_TYPE_FACE_LEFT,
- MOVEMENT_TYPE_FACE_RIGHT,
- MOVEMENT_TYPE_PLAYER,
- MOVEMENT_TYPE_BERRY_TREE_GROWTH,
- MOVEMENT_TYPE_FACE_DOWN_AND_UP,
- MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT,
- MOVEMENT_TYPE_FACE_UP_AND_LEFT,
- MOVEMENT_TYPE_FACE_UP_AND_RIGHT,
- MOVEMENT_TYPE_FACE_DOWN_AND_LEFT,
- MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT,
- MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT,
- MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT,
- MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT,
- MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT,
- MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE,
- MOVEMENT_TYPE_ROTATE_CLOCKWISE,
- MOVEMENT_TYPE_WALK_UP_AND_DOWN,
- MOVEMENT_TYPE_WALK_DOWN_AND_UP,
- MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT,
- MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP,
- MOVEMENT_TYPE_COPY_PLAYER,
- MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE,
- MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE,
- MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE,
- MOVEMENT_TYPE_TREE_DISGUISE,
- MOVEMENT_TYPE_MOUNTAIN_DISGUISE,
- MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS,
- MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS,
- MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS,
- MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS,
- MOVEMENT_TYPE_HIDDEN,
- MOVEMENT_TYPE_WALK_IN_PLACE_DOWN,
- MOVEMENT_TYPE_WALK_IN_PLACE_UP,
- MOVEMENT_TYPE_WALK_IN_PLACE_LEFT,
- MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT,
- MOVEMENT_TYPE_JOG_IN_PLACE_DOWN,
- MOVEMENT_TYPE_JOG_IN_PLACE_UP,
- MOVEMENT_TYPE_JOG_IN_PLACE_LEFT,
- MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT,
- MOVEMENT_TYPE_RUN_IN_PLACE_DOWN,
- MOVEMENT_TYPE_RUN_IN_PLACE_UP,
- MOVEMENT_TYPE_RUN_IN_PLACE_LEFT,
- MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT,
- MOVEMENT_TYPE_INVISIBLE,
-};
-
-enum {
- MOVEMENT_ACTION_FACE_DOWN,
- MOVEMENT_ACTION_FACE_UP,
- MOVEMENT_ACTION_FACE_LEFT,
- MOVEMENT_ACTION_FACE_RIGHT,
- MOVEMENT_ACTION_WALK_SLOW_DOWN,
- MOVEMENT_ACTION_WALK_SLOW_UP,
- MOVEMENT_ACTION_WALK_SLOW_LEFT,
- MOVEMENT_ACTION_WALK_SLOW_RIGHT,
- MOVEMENT_ACTION_WALK_NORMAL_DOWN,
- MOVEMENT_ACTION_WALK_NORMAL_UP,
- MOVEMENT_ACTION_WALK_NORMAL_LEFT,
- MOVEMENT_ACTION_WALK_NORMAL_RIGHT,
- MOVEMENT_ACTION_JUMP_2_DOWN,
- MOVEMENT_ACTION_JUMP_2_UP,
- MOVEMENT_ACTION_JUMP_2_LEFT,
- MOVEMENT_ACTION_JUMP_2_RIGHT,
- MOVEMENT_ACTION_DELAY_1,
- MOVEMENT_ACTION_DELAY_2,
- MOVEMENT_ACTION_DELAY_4,
- MOVEMENT_ACTION_DELAY_8,
- MOVEMENT_ACTION_DELAY_16,
- MOVEMENT_ACTION_WALK_FAST_DOWN,
- MOVEMENT_ACTION_WALK_FAST_UP,
- MOVEMENT_ACTION_WALK_FAST_LEFT,
- MOVEMENT_ACTION_WALK_FAST_RIGHT,
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP,
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT,
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT,
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP,
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT,
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT,
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP,
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP,
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
- MOVEMENT_ACTION_WALK_FASTEST_DOWN,
- MOVEMENT_ACTION_WALK_FASTEST_UP,
- MOVEMENT_ACTION_WALK_FASTEST_LEFT,
- MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
- MOVEMENT_ACTION_SLIDE_DOWN,
- MOVEMENT_ACTION_SLIDE_UP,
- MOVEMENT_ACTION_SLIDE_LEFT,
- MOVEMENT_ACTION_SLIDE_RIGHT,
- MOVEMENT_ACTION_PLAYER_RUN_DOWN,
- MOVEMENT_ACTION_PLAYER_RUN_UP,
- MOVEMENT_ACTION_PLAYER_RUN_LEFT,
- MOVEMENT_ACTION_PLAYER_RUN_RIGHT,
- MOVEMENT_ACTION_START_ANIM_IN_DIRECTION,
- MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
- MOVEMENT_ACTION_JUMP_SPECIAL_UP,
- MOVEMENT_ACTION_JUMP_SPECIAL_LEFT ,
- MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT,
- MOVEMENT_ACTION_FACE_PLAYER,
- MOVEMENT_ACTION_FACE_AWAY_PLAYER,
- MOVEMENT_ACTION_LOCK_FACING_DIRECTION,
- MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION,
- MOVEMENT_ACTION_JUMP_DOWN,
- MOVEMENT_ACTION_JUMP_UP,
- MOVEMENT_ACTION_JUMP_LEFT,
- MOVEMENT_ACTION_JUMP_RIGHT,
- MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
- MOVEMENT_ACTION_JUMP_IN_PLACE_UP,
- MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT,
- MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT,
- MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP,
- MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
- MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT,
- MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT,
- MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION,
- MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN,
- MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT,
- MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT,
- MOVEMENT_ACTION_DISABLE_ANIMATION,
- MOVEMENT_ACTION_RESTORE_ANIMATION,
- MOVEMENT_ACTION_SET_INVISIBLE,
- MOVEMENT_ACTION_SET_VISIBLE,
- MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK,
- MOVEMENT_ACTION_EMOTE_QUESTION_MARK,
- MOVEMENT_ACTION_EMOTE_HEART,
- MOVEMENT_ACTION_REVEAL_TRAINER,
- MOVEMENT_ACTION_ROCK_SMASH_BREAK,
- MOVEMENT_ACTION_CUT_TREE,
- MOVEMENT_ACTION_SET_FIXED_PRIORITY,
- MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY,
- MOVEMENT_ACTION_INIT_AFFINE_ANIM,
- MOVEMENT_ACTION_CLEAR_AFFINE_ANIM,
- MOVEMENT_ACTION_WALK_DOWN_START_AFFINE,
- MOVEMENT_ACTION_WALK_DOWN_AFFINE_1,
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT,
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT,
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT,
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT,
-};
-
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1)
#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2)
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 15766a350..aa13a9ac0 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -11,35 +11,6 @@ enum
CONNECTION_EMERGE
};
-// map types
-enum
-{
- MAP_TYPE_0, // 0
- MAP_TYPE_TOWN, // 1
- MAP_TYPE_CITY, // 2
- MAP_TYPE_ROUTE, // 3
- MAP_TYPE_UNDERGROUND, // 4
- MAP_TYPE_UNDERWATER, // 5
- MAP_TYPE_6, // 6
- MAP_TYPE_7, // 7
- MAP_TYPE_INDOOR, // 8
- MAP_TYPE_SECRET_BASE // 9
-};
-
-// map battle scenes
-enum
-{
- MAP_BATTLE_SCENE_NORMAL, // 0
- MAP_BATTLE_SCENE_GYM, // 1
- MAP_BATTLE_SCENE_MAGMA, // 2
- MAP_BATTLE_SCENE_AQUA, // 3
- MAP_BATTLE_SCENE_SIDNEY, // 4
- MAP_BATTLE_SCENE_PHOEBE, // 5
- MAP_BATTLE_SCENE_GLACIA, // 6
- MAP_BATTLE_SCENE_DRAKE, // 7
- MAP_BATTLE_SCENE_BATTLE_TOWER, // 8
-};
-
typedef void (*TilesetCB)(void);
struct Tileset
diff --git a/include/macros/map.inc b/include/macros/map.inc
index bc54271d4..f5f09dea9 100644
--- a/include/macros/map.inc
+++ b/include/macros/map.inc
@@ -34,22 +34,27 @@
inc _num_warps
.endm
- .macro coord_event x, y, byte1, byte2, word1, word2, word3, script
+ .macro coord_event x, y, elevation, trigger, index, script
.2byte \x, \y
- .byte \byte1, \byte2
- .2byte \word1, \word2, \word3
+ .byte \elevation, 0
+ .2byte \trigger, \index, 0
.4byte \script
inc _num_traps
.endm
- .macro coord_weather_event x, y, height, weather
- coord_event \x, \y, \height, 0, \weather, 0, 0, 0x0
+ .macro coord_weather_event x, y, elevation, weather
+ .2byte \x, \y
+ .byte \elevation, 0
+ .2byte \weather
+ .2byte 0, 0
+ .4byte 0
+ inc _num_traps
.endm
- .macro bg_event x, y, byte, kind, word, arg6, arg7, arg8
+ .macro bg_event x, y, elevation, kind, arg6, arg7, arg8
.2byte \x, \y
- .byte \byte, \kind
- .2byte \word
+ .byte \elevation, \kind
+ .2byte 0
.if \kind < 5
.4byte \arg6
.else
@@ -60,11 +65,11 @@
.endm
.macro bg_hidden_item_event x, y, height, item, flag
- bg_event \x, \y, \height, 7, 0, \item, ((\flag) - FLAG_HIDDEN_ITEMS_START), 0
+ bg_event \x, \y, \height, 7, \item, ((\flag) - FLAG_HIDDEN_ITEMS_START), 0
.endm
.macro bg_secret_base_event x, y, height, secret_base_id
- bg_event \x, \y, \height, 8, 0, \secret_base_id, 0, 0
+ bg_event \x, \y, \height, 8, \secret_base_id, 0, 0
.endm
.macro map_events npcs, warps, traps, signs