diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-07-13 18:53:14 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-13 18:53:14 -0700 |
commit | 68cf5eb3cbff3b0eac6cd348c7e6c594c287d67b (patch) | |
tree | 6cbdbe8e87708ffca6a49d6b507ed6341b26f4e2 /include | |
parent | 9238533346fd97c67e48fee33a204d1e8e2dd0a7 (diff) | |
parent | 7dffb108b834afdee807998af24e1ddc4c85d4f9 (diff) |
Merge pull request #654 from huderlem/movement_constants
Move and use movement constants
Diffstat (limited to 'include')
-rwxr-xr-x | include/constants/bg_event_constants.h | 13 | ||||
-rwxr-xr-x | include/constants/event_object_movement_constants.h | 221 | ||||
-rwxr-xr-x | include/constants/map_types.h | 25 | ||||
-rw-r--r-- | include/constants/region_map_sections.h | 181 | ||||
-rw-r--r-- | include/event_object_movement.h | 221 | ||||
-rw-r--r-- | include/global.fieldmap.h | 29 | ||||
-rw-r--r-- | include/macros/map.inc | 25 |
7 files changed, 363 insertions, 352 deletions
diff --git a/include/constants/bg_event_constants.h b/include/constants/bg_event_constants.h new file mode 100755 index 000000000..a915bc509 --- /dev/null +++ b/include/constants/bg_event_constants.h @@ -0,0 +1,13 @@ +#ifndef GUARD_CONSTANTS_BG_EVENT_H +#define GUARD_CONSTANTS_BG_EVENT_H + +#define BG_EVENT_PLAYER_FACING_ANY 0 +#define BG_EVENT_PLAYER_FACING_NORTH 1 +#define BG_EVENT_PLAYER_FACING_SOUTH 2 +#define BG_EVENT_PLAYER_FACING_EAST 3 +#define BG_EVENT_PLAYER_FACING_WEST 4 + +#define BG_EVENT_HIDDEN_ITEM 7 +#define BG_EVENT_SECRET_BASE 8 + +#endif // GUARD_CONSTANTS_BG_EVENT_H diff --git a/include/constants/event_object_movement_constants.h b/include/constants/event_object_movement_constants.h new file mode 100755 index 000000000..81d2417a1 --- /dev/null +++ b/include/constants/event_object_movement_constants.h @@ -0,0 +1,221 @@ +#ifndef GUARD_CONSTANTS_EVENTOBJMV_H +#define GUARD_CONSTANTS_EVENTOBJMV_H + +#define MOVEMENT_TYPE_NONE 0x0 +#define MOVEMENT_TYPE_LOOK_AROUND 0x1 +#define MOVEMENT_TYPE_WANDER_AROUND 0x2 +#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3 +#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4 +#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5 +#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6 +#define MOVEMENT_TYPE_FACE_UP 0x7 +#define MOVEMENT_TYPE_FACE_DOWN 0x8 +#define MOVEMENT_TYPE_FACE_LEFT 0x9 +#define MOVEMENT_TYPE_FACE_RIGHT 0xA +#define MOVEMENT_TYPE_PLAYER 0xB +#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC +#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD +#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE +#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF +#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10 +#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11 +#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12 +#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13 +#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14 +#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15 +#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16 +#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17 +#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18 +#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19 +#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A +#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B +#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21 +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22 +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24 +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27 +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31 +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32 +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34 +#define MOVEMENT_TYPE_COPY_PLAYER 0x35 +#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36 +#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37 +#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38 +#define MOVEMENT_TYPE_TREE_DISGUISE 0x39 +#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A +#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B +#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C +#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D +#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E +#define MOVEMENT_TYPE_HIDDEN 0x3F +#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40 +#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41 +#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42 +#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43 +#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44 +#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45 +#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46 +#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47 +#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48 +#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49 +#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A +#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B +#define MOVEMENT_TYPE_INVISIBLE 0x4C + +#define MOVEMENT_ACTION_FACE_DOWN 0x0 +#define MOVEMENT_ACTION_FACE_UP 0x1 +#define MOVEMENT_ACTION_FACE_LEFT 0x2 +#define MOVEMENT_ACTION_FACE_RIGHT 0x3 +#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4 +#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5 +#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6 +#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7 +#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8 +#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9 +#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA +#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB +#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC +#define MOVEMENT_ACTION_JUMP_2_UP 0xD +#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE +#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF +#define MOVEMENT_ACTION_DELAY_1 0x10 +#define MOVEMENT_ACTION_DELAY_2 0x11 +#define MOVEMENT_ACTION_DELAY_4 0x12 +#define MOVEMENT_ACTION_DELAY_8 0x13 +#define MOVEMENT_ACTION_DELAY_16 0x14 +#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15 +#define MOVEMENT_ACTION_WALK_FAST_UP 0x16 +#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17 +#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18 +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19 +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28 +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29 +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C +#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D +#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E +#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F +#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30 +#define MOVEMENT_ACTION_SLIDE_DOWN 0x31 +#define MOVEMENT_ACTION_SLIDE_UP 0x32 +#define MOVEMENT_ACTION_SLIDE_LEFT 0x33 +#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34 +#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35 +#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36 +#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37 +#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38 +#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39 +#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A +#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B +#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C +#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D +#define MOVEMENT_ACTION_FACE_PLAYER 0x3E +#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F +#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40 +#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41 +#define MOVEMENT_ACTION_JUMP_DOWN 0x42 +#define MOVEMENT_ACTION_JUMP_UP 0x43 +#define MOVEMENT_ACTION_JUMP_LEFT 0x44 +#define MOVEMENT_ACTION_JUMP_RIGHT 0x45 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A +#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B +#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C +#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D +#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E +#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F +#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50 +#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51 +#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52 +#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53 +#define MOVEMENT_ACTION_SET_INVISIBLE 0x54 +#define MOVEMENT_ACTION_SET_VISIBLE 0x55 +#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56 +#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57 +#define MOVEMENT_ACTION_EMOTE_HEART 0x58 +#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59 +#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A +#define MOVEMENT_ACTION_CUT_TREE 0x5B +#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C +#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D +#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E +#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F +#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x60 +#define MOVEMENT_ACTION_WALK_DOWN_AFFINE_1 0x61 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x62 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x63 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x64 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x65 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x66 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x67 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x68 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x69 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6A +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6B +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6C +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6D +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x6E +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x6F +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x70 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x71 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x72 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x73 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x74 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x75 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x76 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x77 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x78 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x79 +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7A +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7B +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7C +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7D +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x7E +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x7F +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x80 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x81 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x82 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x83 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x84 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x85 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x86 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x87 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x88 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x89 + +#endif // GUARD_CONSTANTS_EVENTOBJMV_H diff --git a/include/constants/map_types.h b/include/constants/map_types.h new file mode 100755 index 000000000..cc9ecf8a3 --- /dev/null +++ b/include/constants/map_types.h @@ -0,0 +1,25 @@ +#ifndef GUARD_CONSTANTS_MAP_TYPES_H +#define GUARD_CONSTANTS_MAP_TYPES_H + +#define MAP_TYPE_0 0 +#define MAP_TYPE_TOWN 1 +#define MAP_TYPE_CITY 2 +#define MAP_TYPE_ROUTE 3 +#define MAP_TYPE_UNDERGROUND 4 +#define MAP_TYPE_UNDERWATER 5 +#define MAP_TYPE_6 6 +#define MAP_TYPE_7 7 +#define MAP_TYPE_INDOOR 8 +#define MAP_TYPE_SECRET_BASE 9 + +#define MAP_BATTLE_SCENE_NORMAL 0 +#define MAP_BATTLE_SCENE_GYM 1 +#define MAP_BATTLE_SCENE_MAGMA 2 +#define MAP_BATTLE_SCENE_AQUA 3 +#define MAP_BATTLE_SCENE_SIDNEY 4 +#define MAP_BATTLE_SCENE_PHOEBE 5 +#define MAP_BATTLE_SCENE_GLACIA 6 +#define MAP_BATTLE_SCENE_DRAKE 7 +#define MAP_BATTLE_SCENE_BATTLE_TOWER 8 + +#endif // GUARD_CONSTANTS_MAP_TYPES_H diff --git a/include/constants/region_map_sections.h b/include/constants/region_map_sections.h index 38ca06e1b..254ae2edd 100644 --- a/include/constants/region_map_sections.h +++ b/include/constants/region_map_sections.h @@ -1,97 +1,94 @@ #ifndef GUARD_REGIONMAPSEC_H #define GUARD_REGIONMAPSEC_H -enum -{ - MAPSEC_LITTLEROOT_TOWN, // 0x00 - MAPSEC_OLDALE_TOWN, // 0x01 - MAPSEC_DEWFORD_TOWN, // 0x02 - MAPSEC_LAVARIDGE_TOWN, // 0x03 - MAPSEC_FALLARBOR_TOWN, // 0x04 - MAPSEC_VERDANTURF_TOWN, // 0x05 - MAPSEC_PACIFIDLOG_TOWN, // 0x06 - MAPSEC_PETALBURG_CITY, // 0x07 - MAPSEC_SLATEPORT_CITY, // 0x08 - MAPSEC_MAUVILLE_CITY, // 0x09 - MAPSEC_RUSTBORO_CITY, // 0x0A - MAPSEC_FORTREE_CITY, // 0x0B - MAPSEC_LILYCOVE_CITY, // 0x0C - MAPSEC_MOSSDEEP_CITY, // 0x0D - MAPSEC_SOOTOPOLIS_CITY, // 0x0E - MAPSEC_EVER_GRANDE_CITY, // 0x0F - MAPSEC_ROUTE_101, // 0x10 - MAPSEC_ROUTE_102, // 0x11 - MAPSEC_ROUTE_103, // 0x12 - MAPSEC_ROUTE_104, // 0x13 - MAPSEC_ROUTE_105, // 0x14 - MAPSEC_ROUTE_106, // 0x15 - MAPSEC_ROUTE_107, // 0x16 - MAPSEC_ROUTE_108, // 0x17 - MAPSEC_ROUTE_109, // 0x18 - MAPSEC_ROUTE_110, // 0x19 - MAPSEC_ROUTE_111, // 0x1A - MAPSEC_ROUTE_112, // 0x1B - MAPSEC_ROUTE_113, // 0x1C - MAPSEC_ROUTE_114, // 0x1D - MAPSEC_ROUTE_115, // 0x1E - MAPSEC_ROUTE_116, // 0x1F - MAPSEC_ROUTE_117, // 0x20 - MAPSEC_ROUTE_118, // 0x21 - MAPSEC_ROUTE_119, // 0x22 - MAPSEC_ROUTE_120, // 0x23 - MAPSEC_ROUTE_121, // 0x24 - MAPSEC_ROUTE_122, // 0x25 - MAPSEC_ROUTE_123, // 0x26 - MAPSEC_ROUTE_124, // 0x27 - MAPSEC_ROUTE_125, // 0x28 - MAPSEC_ROUTE_126, // 0x29 - MAPSEC_ROUTE_127, // 0x2A - MAPSEC_ROUTE_128, // 0x2B - MAPSEC_ROUTE_129, // 0x2C - MAPSEC_ROUTE_130, // 0x2D - MAPSEC_ROUTE_131, // 0x2E - MAPSEC_ROUTE_132, // 0x2F - MAPSEC_ROUTE_133, // 0x30 - MAPSEC_ROUTE_134, // 0x31 - MAPSEC_UNDERWATER_124, // 0x32 - MAPSEC_UNDERWATER_125, // 0x33 - MAPSEC_UNDERWATER_126, // 0x34 - MAPSEC_UNDERWATER_127, // 0x35 - MAPSEC_UNDERWATER_SOOTOPOLIS, // 0x36 - MAPSEC_GRANITE_CAVE, // 0x37 - MAPSEC_MT_CHIMNEY, // 0x38 - MAPSEC_SAFARI_ZONE, // 0x39 - MAPSEC_BATTLE_TOWER, // 0x3A - MAPSEC_PETALBURG_WOODS, // 0x3B - MAPSEC_RUSTURF_TUNNEL, // 0x3C - MAPSEC_ABANDONED_SHIP, // 0x3D - MAPSEC_NEW_MAUVILLE, // 0x3E - MAPSEC_METEOR_FALLS, // 0x3F - MAPSEC_METEOR_FALLS_2, // 0x40 - MAPSEC_MT_PYRE, // 0x41 - MAPSEC_EVIL_TEAM_HIDEOUT, // 0x42 - MAPSEC_SHOAL_CAVE, // 0x43 - MAPSEC_SEAFLOOR_CAVERN, // 0x44 - MAPSEC_UNDERWATER_128, // 0x45 - MAPSEC_VICTORY_ROAD, // 0x46 - MAPSEC_MIRAGE_ISLAND, // 0x47 - MAPSEC_CAVE_OF_ORIGIN, // 0x48 - MAPSEC_SOUTHERN_ISLAND, // 0x49 - MAPSEC_FIERY_PATH, // 0x4A - MAPSEC_FIERY_PATH_2, // 0x4B - MAPSEC_JAGGED_PASS, // 0x4C - MAPSEC_JAGGED_PASS_2, // 0x4D - MAPSEC_SEALED_CHAMBER, // 0x4E - MAPSEC_UNDERWATER_SEALED_CHAMBER, // 0x4F - MAPSEC_SCORCHED_SLAB, // 0x50 - MAPSEC_ISLAND_CAVE, // 0x51 - MAPSEC_DESERT_RUINS, // 0x52 - MAPSEC_ANCIENT_TOMB, // 0x53 - MAPSEC_INSIDE_OF_TRUCK, // 0x54 - MAPSEC_SKY_PILLAR, // 0x55 - MAPSEC_SECRET_BASE, // 0x56 - MAPSEC_DYNAMIC, // 0x57 - MAPSEC_NOTHING // 0x58 -}; +#define MAPSEC_LITTLEROOT_TOWN 0x00 +#define MAPSEC_OLDALE_TOWN 0x01 +#define MAPSEC_DEWFORD_TOWN 0x02 +#define MAPSEC_LAVARIDGE_TOWN 0x03 +#define MAPSEC_FALLARBOR_TOWN 0x04 +#define MAPSEC_VERDANTURF_TOWN 0x05 +#define MAPSEC_PACIFIDLOG_TOWN 0x06 +#define MAPSEC_PETALBURG_CITY 0x07 +#define MAPSEC_SLATEPORT_CITY 0x08 +#define MAPSEC_MAUVILLE_CITY 0x09 +#define MAPSEC_RUSTBORO_CITY 0x0A +#define MAPSEC_FORTREE_CITY 0x0B +#define MAPSEC_LILYCOVE_CITY 0x0C +#define MAPSEC_MOSSDEEP_CITY 0x0D +#define MAPSEC_SOOTOPOLIS_CITY 0x0E +#define MAPSEC_EVER_GRANDE_CITY 0x0F +#define MAPSEC_ROUTE_101 0x10 +#define MAPSEC_ROUTE_102 0x11 +#define MAPSEC_ROUTE_103 0x12 +#define MAPSEC_ROUTE_104 0x13 +#define MAPSEC_ROUTE_105 0x14 +#define MAPSEC_ROUTE_106 0x15 +#define MAPSEC_ROUTE_107 0x16 +#define MAPSEC_ROUTE_108 0x17 +#define MAPSEC_ROUTE_109 0x18 +#define MAPSEC_ROUTE_110 0x19 +#define MAPSEC_ROUTE_111 0x1A +#define MAPSEC_ROUTE_112 0x1B +#define MAPSEC_ROUTE_113 0x1C +#define MAPSEC_ROUTE_114 0x1D +#define MAPSEC_ROUTE_115 0x1E +#define MAPSEC_ROUTE_116 0x1F +#define MAPSEC_ROUTE_117 0x20 +#define MAPSEC_ROUTE_118 0x21 +#define MAPSEC_ROUTE_119 0x22 +#define MAPSEC_ROUTE_120 0x23 +#define MAPSEC_ROUTE_121 0x24 +#define MAPSEC_ROUTE_122 0x25 +#define MAPSEC_ROUTE_123 0x26 +#define MAPSEC_ROUTE_124 0x27 +#define MAPSEC_ROUTE_125 0x28 +#define MAPSEC_ROUTE_126 0x29 +#define MAPSEC_ROUTE_127 0x2A +#define MAPSEC_ROUTE_128 0x2B +#define MAPSEC_ROUTE_129 0x2C +#define MAPSEC_ROUTE_130 0x2D +#define MAPSEC_ROUTE_131 0x2E +#define MAPSEC_ROUTE_132 0x2F +#define MAPSEC_ROUTE_133 0x30 +#define MAPSEC_ROUTE_134 0x31 +#define MAPSEC_UNDERWATER_124 0x32 +#define MAPSEC_UNDERWATER_125 0x33 +#define MAPSEC_UNDERWATER_126 0x34 +#define MAPSEC_UNDERWATER_127 0x35 +#define MAPSEC_UNDERWATER_SOOTOPOLIS 0x36 +#define MAPSEC_GRANITE_CAVE 0x37 +#define MAPSEC_MT_CHIMNEY 0x38 +#define MAPSEC_SAFARI_ZONE 0x39 +#define MAPSEC_BATTLE_TOWER 0x3A +#define MAPSEC_PETALBURG_WOODS 0x3B +#define MAPSEC_RUSTURF_TUNNEL 0x3C +#define MAPSEC_ABANDONED_SHIP 0x3D +#define MAPSEC_NEW_MAUVILLE 0x3E +#define MAPSEC_METEOR_FALLS 0x3F +#define MAPSEC_METEOR_FALLS_2 0x40 +#define MAPSEC_MT_PYRE 0x41 +#define MAPSEC_EVIL_TEAM_HIDEOUT 0x42 +#define MAPSEC_SHOAL_CAVE 0x43 +#define MAPSEC_SEAFLOOR_CAVERN 0x44 +#define MAPSEC_UNDERWATER_128 0x45 +#define MAPSEC_VICTORY_ROAD 0x46 +#define MAPSEC_MIRAGE_ISLAND 0x47 +#define MAPSEC_CAVE_OF_ORIGIN 0x48 +#define MAPSEC_SOUTHERN_ISLAND 0x49 +#define MAPSEC_FIERY_PATH 0x4A +#define MAPSEC_FIERY_PATH_2 0x4B +#define MAPSEC_JAGGED_PASS 0x4C +#define MAPSEC_JAGGED_PASS_2 0x4D +#define MAPSEC_SEALED_CHAMBER 0x4E +#define MAPSEC_UNDERWATER_SEALED_CHAMBER 0x4F +#define MAPSEC_SCORCHED_SLAB 0x50 +#define MAPSEC_ISLAND_CAVE 0x51 +#define MAPSEC_DESERT_RUINS 0x52 +#define MAPSEC_ANCIENT_TOMB 0x53 +#define MAPSEC_INSIDE_OF_TRUCK 0x54 +#define MAPSEC_SKY_PILLAR 0x55 +#define MAPSEC_SECRET_BASE 0x56 +#define MAPSEC_DYNAMIC 0x57 +#define MAPSEC_NOTHING 0x58 #endif // GUARD_REGIONMAPSEC_H diff --git a/include/event_object_movement.h b/include/event_object_movement.h index e1e7529ca..ece46fce0 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -3,227 +3,6 @@ #include "sprite.h" -enum { - MOVEMENT_TYPE_NONE, - MOVEMENT_TYPE_LOOK_AROUND, - MOVEMENT_TYPE_WANDER_AROUND, - MOVEMENT_TYPE_WANDER_UP_AND_DOWN, - MOVEMENT_TYPE_WANDER_DOWN_AND_UP, - MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, - MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT, - MOVEMENT_TYPE_FACE_UP, - MOVEMENT_TYPE_FACE_DOWN, - MOVEMENT_TYPE_FACE_LEFT, - MOVEMENT_TYPE_FACE_RIGHT, - MOVEMENT_TYPE_PLAYER, - MOVEMENT_TYPE_BERRY_TREE_GROWTH, - MOVEMENT_TYPE_FACE_DOWN_AND_UP, - MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, - MOVEMENT_TYPE_FACE_UP_AND_LEFT, - MOVEMENT_TYPE_FACE_UP_AND_RIGHT, - MOVEMENT_TYPE_FACE_DOWN_AND_LEFT, - MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT, - MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT, - MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT, - MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT, - MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT, - MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE, - MOVEMENT_TYPE_ROTATE_CLOCKWISE, - MOVEMENT_TYPE_WALK_UP_AND_DOWN, - MOVEMENT_TYPE_WALK_DOWN_AND_UP, - MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT, - MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP, - MOVEMENT_TYPE_COPY_PLAYER, - MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE, - MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE, - MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE, - MOVEMENT_TYPE_TREE_DISGUISE, - MOVEMENT_TYPE_MOUNTAIN_DISGUISE, - MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS, - MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS, - MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS, - MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS, - MOVEMENT_TYPE_HIDDEN, - MOVEMENT_TYPE_WALK_IN_PLACE_DOWN, - MOVEMENT_TYPE_WALK_IN_PLACE_UP, - MOVEMENT_TYPE_WALK_IN_PLACE_LEFT, - MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT, - MOVEMENT_TYPE_JOG_IN_PLACE_DOWN, - MOVEMENT_TYPE_JOG_IN_PLACE_UP, - MOVEMENT_TYPE_JOG_IN_PLACE_LEFT, - MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT, - MOVEMENT_TYPE_RUN_IN_PLACE_DOWN, - MOVEMENT_TYPE_RUN_IN_PLACE_UP, - MOVEMENT_TYPE_RUN_IN_PLACE_LEFT, - MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT, - MOVEMENT_TYPE_INVISIBLE, -}; - -enum { - MOVEMENT_ACTION_FACE_DOWN, - MOVEMENT_ACTION_FACE_UP, - MOVEMENT_ACTION_FACE_LEFT, - MOVEMENT_ACTION_FACE_RIGHT, - MOVEMENT_ACTION_WALK_SLOW_DOWN, - MOVEMENT_ACTION_WALK_SLOW_UP, - MOVEMENT_ACTION_WALK_SLOW_LEFT, - MOVEMENT_ACTION_WALK_SLOW_RIGHT, - MOVEMENT_ACTION_WALK_NORMAL_DOWN, - MOVEMENT_ACTION_WALK_NORMAL_UP, - MOVEMENT_ACTION_WALK_NORMAL_LEFT, - MOVEMENT_ACTION_WALK_NORMAL_RIGHT, - MOVEMENT_ACTION_JUMP_2_DOWN, - MOVEMENT_ACTION_JUMP_2_UP, - MOVEMENT_ACTION_JUMP_2_LEFT, - MOVEMENT_ACTION_JUMP_2_RIGHT, - MOVEMENT_ACTION_DELAY_1, - MOVEMENT_ACTION_DELAY_2, - MOVEMENT_ACTION_DELAY_4, - MOVEMENT_ACTION_DELAY_8, - MOVEMENT_ACTION_DELAY_16, - MOVEMENT_ACTION_WALK_FAST_DOWN, - MOVEMENT_ACTION_WALK_FAST_UP, - MOVEMENT_ACTION_WALK_FAST_LEFT, - MOVEMENT_ACTION_WALK_FAST_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT, - MOVEMENT_ACTION_WALK_FASTEST_DOWN, - MOVEMENT_ACTION_WALK_FASTEST_UP, - MOVEMENT_ACTION_WALK_FASTEST_LEFT, - MOVEMENT_ACTION_WALK_FASTEST_RIGHT, - MOVEMENT_ACTION_SLIDE_DOWN, - MOVEMENT_ACTION_SLIDE_UP, - MOVEMENT_ACTION_SLIDE_LEFT, - MOVEMENT_ACTION_SLIDE_RIGHT, - MOVEMENT_ACTION_PLAYER_RUN_DOWN, - MOVEMENT_ACTION_PLAYER_RUN_UP, - MOVEMENT_ACTION_PLAYER_RUN_LEFT, - MOVEMENT_ACTION_PLAYER_RUN_RIGHT, - MOVEMENT_ACTION_START_ANIM_IN_DIRECTION, - MOVEMENT_ACTION_JUMP_SPECIAL_DOWN, - MOVEMENT_ACTION_JUMP_SPECIAL_UP, - MOVEMENT_ACTION_JUMP_SPECIAL_LEFT , - MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT, - MOVEMENT_ACTION_FACE_PLAYER, - MOVEMENT_ACTION_FACE_AWAY_PLAYER, - MOVEMENT_ACTION_LOCK_FACING_DIRECTION, - MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION, - MOVEMENT_ACTION_JUMP_DOWN, - MOVEMENT_ACTION_JUMP_UP, - MOVEMENT_ACTION_JUMP_LEFT, - MOVEMENT_ACTION_JUMP_RIGHT, - MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN, - MOVEMENT_ACTION_JUMP_IN_PLACE_UP, - MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT, - MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT, - MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP, - MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN, - MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT, - MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT, - MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION, - MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN, - MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT, - MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT, - MOVEMENT_ACTION_DISABLE_ANIMATION, - MOVEMENT_ACTION_RESTORE_ANIMATION, - MOVEMENT_ACTION_SET_INVISIBLE, - MOVEMENT_ACTION_SET_VISIBLE, - MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK, - MOVEMENT_ACTION_EMOTE_QUESTION_MARK, - MOVEMENT_ACTION_EMOTE_HEART, - MOVEMENT_ACTION_REVEAL_TRAINER, - MOVEMENT_ACTION_ROCK_SMASH_BREAK, - MOVEMENT_ACTION_CUT_TREE, - MOVEMENT_ACTION_SET_FIXED_PRIORITY, - MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY, - MOVEMENT_ACTION_INIT_AFFINE_ANIM, - MOVEMENT_ACTION_CLEAR_AFFINE_ANIM, - MOVEMENT_ACTION_WALK_DOWN_START_AFFINE, - MOVEMENT_ACTION_WALK_DOWN_AFFINE_1, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT, -}; - #define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0) #define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1) #define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2) diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index 15766a350..aa13a9ac0 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -11,35 +11,6 @@ enum CONNECTION_EMERGE }; -// map types -enum -{ - MAP_TYPE_0, // 0 - MAP_TYPE_TOWN, // 1 - MAP_TYPE_CITY, // 2 - MAP_TYPE_ROUTE, // 3 - MAP_TYPE_UNDERGROUND, // 4 - MAP_TYPE_UNDERWATER, // 5 - MAP_TYPE_6, // 6 - MAP_TYPE_7, // 7 - MAP_TYPE_INDOOR, // 8 - MAP_TYPE_SECRET_BASE // 9 -}; - -// map battle scenes -enum -{ - MAP_BATTLE_SCENE_NORMAL, // 0 - MAP_BATTLE_SCENE_GYM, // 1 - MAP_BATTLE_SCENE_MAGMA, // 2 - MAP_BATTLE_SCENE_AQUA, // 3 - MAP_BATTLE_SCENE_SIDNEY, // 4 - MAP_BATTLE_SCENE_PHOEBE, // 5 - MAP_BATTLE_SCENE_GLACIA, // 6 - MAP_BATTLE_SCENE_DRAKE, // 7 - MAP_BATTLE_SCENE_BATTLE_TOWER, // 8 -}; - typedef void (*TilesetCB)(void); struct Tileset diff --git a/include/macros/map.inc b/include/macros/map.inc index bc54271d4..f5f09dea9 100644 --- a/include/macros/map.inc +++ b/include/macros/map.inc @@ -34,22 +34,27 @@ inc _num_warps .endm - .macro coord_event x, y, byte1, byte2, word1, word2, word3, script + .macro coord_event x, y, elevation, trigger, index, script .2byte \x, \y - .byte \byte1, \byte2 - .2byte \word1, \word2, \word3 + .byte \elevation, 0 + .2byte \trigger, \index, 0 .4byte \script inc _num_traps .endm - .macro coord_weather_event x, y, height, weather - coord_event \x, \y, \height, 0, \weather, 0, 0, 0x0 + .macro coord_weather_event x, y, elevation, weather + .2byte \x, \y + .byte \elevation, 0 + .2byte \weather + .2byte 0, 0 + .4byte 0 + inc _num_traps .endm - .macro bg_event x, y, byte, kind, word, arg6, arg7, arg8 + .macro bg_event x, y, elevation, kind, arg6, arg7, arg8 .2byte \x, \y - .byte \byte, \kind - .2byte \word + .byte \elevation, \kind + .2byte 0 .if \kind < 5 .4byte \arg6 .else @@ -60,11 +65,11 @@ .endm .macro bg_hidden_item_event x, y, height, item, flag - bg_event \x, \y, \height, 7, 0, \item, ((\flag) - FLAG_HIDDEN_ITEMS_START), 0 + bg_event \x, \y, \height, 7, \item, ((\flag) - FLAG_HIDDEN_ITEMS_START), 0 .endm .macro bg_secret_base_event x, y, height, secret_base_id - bg_event \x, \y, \height, 8, 0, \secret_base_id, 0, 0 + bg_event \x, \y, \height, 8, \secret_base_id, 0, 0 .endm .macro map_events npcs, warps, traps, signs |