summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
authorMarcus Huderle <huderlem@gmail.com>2018-05-29 17:42:33 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-05-29 17:53:49 -0500
commit9680b95bdde1226e12485a84e47c6a7c32932048 (patch)
tree61ee8faf9f1fc7569efa086f2108b7f886e49127 /include
parent5df6fa5c08a19fb89308f6131dceef721cc5a3d0 (diff)
Flesh out applymovement command names
Diffstat (limited to 'include')
-rw-r--r--include/event_object_movement.h276
-rw-r--r--include/macros/movement.inc200
2 files changed, 238 insertions, 238 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 790437f54..7ae04dfa6 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -84,144 +84,144 @@ enum {
};
enum {
- MOVEMENT_ACTION_FACE_DOWN, // 0x0
- MOVEMENT_ACTION_FACE_UP, // 0x1
- MOVEMENT_ACTION_FACE_LEFT, // 0x2
- MOVEMENT_ACTION_FACE_RIGHT, // 0x3
- MOVEMENT_ACTION_WALK_SLOW_DOWN, // 0x4
- MOVEMENT_ACTION_WALK_SLOW_UP, // 0x5
- MOVEMENT_ACTION_WALK_SLOW_LEFT, // 0x6
- MOVEMENT_ACTION_WALK_SLOW_RIGHT, // 0x7
- MOVEMENT_ACTION_WALK_NORMAL_DOWN, // 0x8
- MOVEMENT_ACTION_WALK_NORMAL_UP, // 0x9
- MOVEMENT_ACTION_WALK_NORMAL_LEFT, // 0xA
- MOVEMENT_ACTION_WALK_NORMAL_RIGHT, // 0xB
- MOVEMENT_ACTION_JUMP_2_DOWN, // 0xC
- MOVEMENT_ACTION_JUMP_2_UP, // 0xD
- MOVEMENT_ACTION_JUMP_2_LEFT, // 0xE
- MOVEMENT_ACTION_JUMP_2_RIGHT, // 0xF
- MOVEMENT_ACTION_DELAY_1, // 0x10
- MOVEMENT_ACTION_DELAY_2, // 0x11
- MOVEMENT_ACTION_DELAY_4, // 0x12
- MOVEMENT_ACTION_DELAY_8, // 0x13
- MOVEMENT_ACTION_DELAY_16, // 0x14
- MOVEMENT_ACTION_WALK_FAST_DOWN, // 0x15
- MOVEMENT_ACTION_WALK_FAST_UP, // 0x16
- MOVEMENT_ACTION_WALK_FAST_LEFT, // 0x17
- MOVEMENT_ACTION_WALK_FAST_RIGHT, // 0x18
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN, // 0x19
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP, // 0x1A
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT, // 0x1B
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT, // 0x1C
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN, // 0x1D
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP, // 0x1E
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT, // 0x1F
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT, // 0x20
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN, // 0x21
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP, // 0x22
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT, // 0x23
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT, // 0x24
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN, // 0x25
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP, // 0x26
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT, // 0x27
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,// 0x28
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN, // 0x29
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP, // 0x2A
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT, // 0x2B
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT, // 0x2C
- MOVEMENT_ACTION_WALK_FASTEST_DOWN, // 0x2D
- MOVEMENT_ACTION_WALK_FASTEST_UP, // 0x2E
- MOVEMENT_ACTION_WALK_FASTEST_LEFT, // 0x2F
- MOVEMENT_ACTION_WALK_FASTEST_RIGHT, // 0x30
- MOVEMENT_ACTION_SLIDE_DOWN, // 0x31
- MOVEMENT_ACTION_SLIDE_UP, // 0x32
- MOVEMENT_ACTION_SLIDE_LEFT, // 0x33
- MOVEMENT_ACTION_SLIDE_RIGHT, // 0x34
- MOVEMENT_ACTION_PLAYER_RUN_DOWN, // 0x35
- MOVEMENT_ACTION_PLAYER_RUN_UP, // 0x36
- MOVEMENT_ACTION_PLAYER_RUN_LEFT, // 0x37
- MOVEMENT_ACTION_PLAYER_RUN_RIGHT, // 0x38
- MOVEMENT_ACTION_START_ANIM_IN_DIRECTION, // 0x39
- MOVEMENT_ACTION_JUMP_SPECIAL_DOWN, // 0x3A
- MOVEMENT_ACTION_JUMP_SPECIAL_UP, // 0x3B
- MOVEMENT_ACTION_JUMP_SPECIAL_LEFT , // 0x3C
- MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT, // 0x3D
- MOVEMENT_ACITON_FACE_PLAYER, // 0x3E
- MOVEMENT_ACITON_FACE_AWAY_PLAYER, // 0x3F
- MOVEMENT_ACTION_LOCK_FACING_DIRECTION, // 0x40
- MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION, // 0x41
- MOVEMENT_ACITON_JUMP_DOWN, // 0x42
- MOVEMENT_ACITON_JUMP_UP, // 0x43
- MOVEMENT_ACITON_JUMP_LEFT, // 0x44
- MOVEMENT_ACITON_JUMP_RIGHT, // 0x45
- MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN, // 0x46
- MOVEMENT_ACTION_JUMP_IN_PLACE_UP, // 0x47
- MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT, // 0x48
- MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT, // 0x49
- MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP, // 0x4A
- MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN, // 0x4B
- MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT, // 0x4C
- MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT, // 0x4D
- MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION, // 0x4E
- MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN, // 0x4F
- MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT, // 0x50
- MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT, // 0x51
- MOVEMENT_ACTION_DISABLE_ANIMATION, // 0x52
- MOVEMENT_ACTION_RESTORE_ANIMATION, // 0x53
- MOVEMENT_ACTION_SET_INVISIBLE, // 0x54
- MOVEMENT_ACTION_SET_VISIBLE, // 0x55
- MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK, // 0x56
- MOVEMENT_ACTION_EMOTE_QUESTION_MARK, // 0x57
- MOVEMENT_ACTION_EMOTE_HEART, // 0x58
- MOVEMENT_ACTION_REVEAL_TRAINER, // 0x59
- MOVEMENT_ACTION_ROCK_SMASH_BREAK, // 0x5A
- MOVEMENT_ACTION_CUT_TREE, // 0x5B
- MOVEMENT_ACTION_SET_FIXED_PRIORITY, // 0x5C
- MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY, // 0x5D
- MOVEMENT_ACTION_INIT_AFFINE_ANIM, // 0x5E
- MOVEMENT_ACTION_CLEAR_AFFINE_ANIM, // 0x5F
- MOVEMENT_ACTION_WALK_DOWN_AFFINE_0, // 0x60
- MOVEMENT_ACTION_WALK_DOWN_AFFINE_1, // 0x61
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN, // 0x62
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP, // 0x63
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT, // 0x64
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT, // 0x65
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN, // 0x66
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP, // 0x67
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT, // 0x68
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT, // 0x69
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN, // 0x6A
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP, // 0x6B
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT, // 0x6C
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT,// 0x6D
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN, // 0x6E
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP, // 0x6F
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT, // 0x70
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT,// 0x71
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN, // 0x72
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP, // 0x73
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT, // 0x74
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT, // 0x75
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN, // 0x76
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP, // 0x77
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT, // 0x78
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT, // 0x79
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN, // 0x7A
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP, // 0x7B
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT, // 0x7C
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT,// 0x7D
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN, // 0x7E
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP, // 0x7F
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT, // 0x80
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT,// 0x81
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN, // 0x82
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP, // 0x83
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT, // 0x84
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT, // 0x85
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN, // 0x86
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP, // 0x87
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT, // 0x88
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT,// 0x89
+ MOVEMENT_ACTION_FACE_DOWN,
+ MOVEMENT_ACTION_FACE_UP,
+ MOVEMENT_ACTION_FACE_LEFT,
+ MOVEMENT_ACTION_FACE_RIGHT,
+ MOVEMENT_ACTION_WALK_SLOW_DOWN,
+ MOVEMENT_ACTION_WALK_SLOW_UP,
+ MOVEMENT_ACTION_WALK_SLOW_LEFT,
+ MOVEMENT_ACTION_WALK_SLOW_RIGHT,
+ MOVEMENT_ACTION_WALK_NORMAL_DOWN,
+ MOVEMENT_ACTION_WALK_NORMAL_UP,
+ MOVEMENT_ACTION_WALK_NORMAL_LEFT,
+ MOVEMENT_ACTION_WALK_NORMAL_RIGHT,
+ MOVEMENT_ACTION_JUMP_2_DOWN,
+ MOVEMENT_ACTION_JUMP_2_UP,
+ MOVEMENT_ACTION_JUMP_2_LEFT,
+ MOVEMENT_ACTION_JUMP_2_RIGHT,
+ MOVEMENT_ACTION_DELAY_1,
+ MOVEMENT_ACTION_DELAY_2,
+ MOVEMENT_ACTION_DELAY_4,
+ MOVEMENT_ACTION_DELAY_8,
+ MOVEMENT_ACTION_DELAY_16,
+ MOVEMENT_ACTION_WALK_FAST_DOWN,
+ MOVEMENT_ACTION_WALK_FAST_UP,
+ MOVEMENT_ACTION_WALK_FAST_LEFT,
+ MOVEMENT_ACTION_WALK_FAST_RIGHT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP,
+ MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP,
+ MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
+ MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
+ MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP,
+ MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
+ MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
+ MOVEMENT_ACTION_WALK_FASTEST_DOWN,
+ MOVEMENT_ACTION_WALK_FASTEST_UP,
+ MOVEMENT_ACTION_WALK_FASTEST_LEFT,
+ MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
+ MOVEMENT_ACTION_SLIDE_DOWN,
+ MOVEMENT_ACTION_SLIDE_UP,
+ MOVEMENT_ACTION_SLIDE_LEFT,
+ MOVEMENT_ACTION_SLIDE_RIGHT,
+ MOVEMENT_ACTION_PLAYER_RUN_DOWN,
+ MOVEMENT_ACTION_PLAYER_RUN_UP,
+ MOVEMENT_ACTION_PLAYER_RUN_LEFT,
+ MOVEMENT_ACTION_PLAYER_RUN_RIGHT,
+ MOVEMENT_ACTION_START_ANIM_IN_DIRECTION,
+ MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
+ MOVEMENT_ACTION_JUMP_SPECIAL_UP,
+ MOVEMENT_ACTION_JUMP_SPECIAL_LEFT ,
+ MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT,
+ MOVEMENT_ACITON_FACE_PLAYER,
+ MOVEMENT_ACITON_FACE_AWAY_PLAYER,
+ MOVEMENT_ACTION_LOCK_FACING_DIRECTION,
+ MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION,
+ MOVEMENT_ACITON_JUMP_DOWN,
+ MOVEMENT_ACITON_JUMP_UP,
+ MOVEMENT_ACITON_JUMP_LEFT,
+ MOVEMENT_ACITON_JUMP_RIGHT,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_UP,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT,
+ MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION,
+ MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN,
+ MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT,
+ MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT,
+ MOVEMENT_ACTION_DISABLE_ANIMATION,
+ MOVEMENT_ACTION_RESTORE_ANIMATION,
+ MOVEMENT_ACTION_SET_INVISIBLE,
+ MOVEMENT_ACTION_SET_VISIBLE,
+ MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK,
+ MOVEMENT_ACTION_EMOTE_QUESTION_MARK,
+ MOVEMENT_ACTION_EMOTE_HEART,
+ MOVEMENT_ACTION_REVEAL_TRAINER,
+ MOVEMENT_ACTION_ROCK_SMASH_BREAK,
+ MOVEMENT_ACTION_CUT_TREE,
+ MOVEMENT_ACTION_SET_FIXED_PRIORITY,
+ MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY,
+ MOVEMENT_ACTION_INIT_AFFINE_ANIM,
+ MOVEMENT_ACTION_CLEAR_AFFINE_ANIM,
+ MOVEMENT_ACTION_WALK_DOWN_AFFINE_0,
+ MOVEMENT_ACTION_WALK_DOWN_AFFINE_1,
+ MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT,
};
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
diff --git a/include/macros/movement.inc b/include/macros/movement.inc
index a4bba7a17..80a5b5dca 100644
--- a/include/macros/movement.inc
+++ b/include/macros/movement.inc
@@ -1,4 +1,4 @@
- .macro create_movement name
+ .macro create_movement_action name
enum _\name
.macro \name
.byte _\name
@@ -6,104 +6,104 @@
.endm
enum_start
- create_movement step_00
- create_movement step_01
- create_movement step_02
- create_movement step_03
- create_movement slow_step_down
- create_movement slow_step_up
- create_movement slow_step_left
- create_movement slow_step_right
- create_movement step_down
- create_movement step_up
- create_movement step_left
- create_movement step_right
- create_movement fast_step_down
- create_movement fast_step_up
- create_movement fast_step_left
- create_movement fast_step_right
- create_movement step_10
- create_movement step_11
- create_movement step_12
- create_movement step_13
- create_movement step_14
- create_movement step_15
- create_movement step_16
- create_movement step_17
- create_movement step_18
- create_movement step_19
- create_movement step_1a
- create_movement step_1b
- create_movement step_1c
- create_movement step_1d
- create_movement step_1e
- create_movement step_1f
- create_movement step_20
- create_movement step_21
- create_movement step_22
- create_movement step_23
- create_movement step_24
- create_movement step_25
- create_movement step_26
- create_movement step_27
- create_movement step_28
- create_movement step_29
- create_movement step_2a
- create_movement step_2b
- create_movement step_2c
- create_movement step_2d
- create_movement step_2e
- create_movement step_2f
- create_movement step_30
- create_movement step_31
- create_movement step_32
- create_movement step_33
- create_movement step_34
- create_movement step_35
- create_movement step_36
- create_movement step_37
- create_movement step_38
- create_movement step_39
- create_movement step_3a
- create_movement step_3b
- create_movement step_3c
- create_movement step_3d
- create_movement step_3e
- create_movement step_3f
- create_movement step_40
- create_movement step_41
- create_movement step_42
- create_movement step_43
- create_movement step_44
- create_movement step_45
- create_movement step_46
- create_movement step_47
- create_movement step_48
- create_movement step_49
- create_movement step_4a
- create_movement step_4b
- create_movement step_4c
- create_movement step_4d
- create_movement step_4e
- create_movement step_4f
- create_movement step_50
- create_movement step_51
- create_movement step_52
- create_movement step_53
- create_movement step_54
- create_movement step_55
- create_movement step_56
- create_movement step_57
- create_movement step_58
- create_movement step_59
- create_movement step_5a
- create_movement step_5b
- create_movement step_5c
- create_movement step_5d
- create_movement step_5e
- create_movement step_5f
- create_movement step_60
- create_movement step_61
+ create_movement_action face_down
+ create_movement_action face_up
+ create_movement_action face_left
+ create_movement_action face_right
+ create_movement_action walk_slow_down
+ create_movement_action walk_slow_up
+ create_movement_action walk_slow_left
+ create_movement_action walk_slow_right
+ create_movement_action walk_down
+ create_movement_action walk_up
+ create_movement_action walk_left
+ create_movement_action walk_right
+ create_movement_action jump_2_down
+ create_movement_action jump_2_up
+ create_movement_action jump_2_left
+ create_movement_action jump_2_right
+ create_movement_action delay_1
+ create_movement_action delay_2
+ create_movement_action delay_4
+ create_movement_action delay_8
+ create_movement_action delay_16
+ create_movement_action walk_fast_down
+ create_movement_action walk_fast_up
+ create_movement_action walk_fast_left
+ create_movement_action walk_fast_right
+ create_movement_action walk_in_place_slow_down
+ create_movement_action walk_in_place_slow_up
+ create_movement_action walk_in_place_slow_left
+ create_movement_action walk_in_place_slow_right
+ create_movement_action walk_in_place_down
+ create_movement_action walk_in_place_up
+ create_movement_action walk_in_place_left
+ create_movement_action walk_in_place_right
+ create_movement_action walk_in_place_fast_down
+ create_movement_action walk_in_place_fast_up
+ create_movement_action walk_in_place_fast_left
+ create_movement_action walk_in_place_fast_right
+ create_movement_action walk_in_place_fastest_down
+ create_movement_action walk_in_place_fastest_up
+ create_movement_action walk_in_place_fastest_left
+ create_movement_action walk_in_place_fastest_right
+ create_movement_action ride_water_current_down
+ create_movement_action ride_water_current_up
+ create_movement_action ride_water_current_left
+ create_movement_action ride_water_current_right
+ create_movement_action walk_fastest_down
+ create_movement_action walk_fastest_up
+ create_movement_action walk_fastest_left
+ create_movement_action walk_fastest_right
+ create_movement_action slide_down
+ create_movement_action slide_up
+ create_movement_action slide_left
+ create_movement_action slide_right
+ create_movement_action player_run_down
+ create_movement_action player_run_up
+ create_movement_action player_run_left
+ create_movement_action player_run_right
+ create_movement_action start_anim_in_direction
+ create_movement_action jump_special_down
+ create_movement_action jump_special_up
+ create_movement_action jump_special_left
+ create_movement_action jump_special_right
+ create_movement_action face_player
+ create_movement_action face_away_player
+ create_movement_action lock_facing_direction
+ create_movement_action unlock_facing_direction
+ create_movement_action jump_down
+ create_movement_action jump_up
+ create_movement_action jump_left
+ create_movement_action jump_right
+ create_movement_action jump_in_place_down
+ create_movement_action jump_in_place_up
+ create_movement_action jump_in_place_left
+ create_movement_action jump_in_place_right
+ create_movement_action jump_in_place_down_up
+ create_movement_action jump_in_place_up_down
+ create_movement_action jump_in_place_left_right
+ create_movement_action jump_in_place_right_left
+ create_movement_action face_original_direction
+ create_movement_action nurse_joy_bow
+ create_movement_action enable_jump_landing_ground_effect
+ create_movement_action disable_jump_landing_ground_effect
+ create_movement_action disable_anim
+ create_movement_action restore_anim
+ create_movement_action set_invisible
+ create_movement_action set_visible
+ create_movement_action emote_exclamation_mark
+ create_movement_action emote_question_mark
+ create_movement_action emote_heart
+ create_movement_action reveal_trainer
+ create_movement_action rock_smash_break
+ create_movement_action cut_tree
+ create_movement_action set_fixed_priority
+ create_movement_action clear_fixed_priority
+ create_movement_action init_affine_anim
+ create_movement_action clear_affine_anim
+ create_movement_action walk_down_affine_0
+ create_movement_action walk_down_affine_1
enum_start 0xfe
- create_movement step_end
+ create_movement_action end_movement