diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-05-29 17:42:33 -0500 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2018-05-29 17:53:49 -0500 |
commit | 9680b95bdde1226e12485a84e47c6a7c32932048 (patch) | |
tree | 61ee8faf9f1fc7569efa086f2108b7f886e49127 /include | |
parent | 5df6fa5c08a19fb89308f6131dceef721cc5a3d0 (diff) |
Flesh out applymovement command names
Diffstat (limited to 'include')
-rw-r--r-- | include/event_object_movement.h | 276 | ||||
-rw-r--r-- | include/macros/movement.inc | 200 |
2 files changed, 238 insertions, 238 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 790437f54..7ae04dfa6 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -84,144 +84,144 @@ enum { }; enum { - MOVEMENT_ACTION_FACE_DOWN, // 0x0 - MOVEMENT_ACTION_FACE_UP, // 0x1 - MOVEMENT_ACTION_FACE_LEFT, // 0x2 - MOVEMENT_ACTION_FACE_RIGHT, // 0x3 - MOVEMENT_ACTION_WALK_SLOW_DOWN, // 0x4 - MOVEMENT_ACTION_WALK_SLOW_UP, // 0x5 - MOVEMENT_ACTION_WALK_SLOW_LEFT, // 0x6 - MOVEMENT_ACTION_WALK_SLOW_RIGHT, // 0x7 - MOVEMENT_ACTION_WALK_NORMAL_DOWN, // 0x8 - MOVEMENT_ACTION_WALK_NORMAL_UP, // 0x9 - MOVEMENT_ACTION_WALK_NORMAL_LEFT, // 0xA - MOVEMENT_ACTION_WALK_NORMAL_RIGHT, // 0xB - MOVEMENT_ACTION_JUMP_2_DOWN, // 0xC - MOVEMENT_ACTION_JUMP_2_UP, // 0xD - MOVEMENT_ACTION_JUMP_2_LEFT, // 0xE - MOVEMENT_ACTION_JUMP_2_RIGHT, // 0xF - MOVEMENT_ACTION_DELAY_1, // 0x10 - MOVEMENT_ACTION_DELAY_2, // 0x11 - MOVEMENT_ACTION_DELAY_4, // 0x12 - MOVEMENT_ACTION_DELAY_8, // 0x13 - MOVEMENT_ACTION_DELAY_16, // 0x14 - MOVEMENT_ACTION_WALK_FAST_DOWN, // 0x15 - MOVEMENT_ACTION_WALK_FAST_UP, // 0x16 - MOVEMENT_ACTION_WALK_FAST_LEFT, // 0x17 - MOVEMENT_ACTION_WALK_FAST_RIGHT, // 0x18 - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN, // 0x19 - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP, // 0x1A - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT, // 0x1B - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT, // 0x1C - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN, // 0x1D - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP, // 0x1E - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT, // 0x1F - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT, // 0x20 - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN, // 0x21 - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP, // 0x22 - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT, // 0x23 - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT, // 0x24 - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN, // 0x25 - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP, // 0x26 - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT, // 0x27 - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,// 0x28 - MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN, // 0x29 - MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP, // 0x2A - MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT, // 0x2B - MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT, // 0x2C - MOVEMENT_ACTION_WALK_FASTEST_DOWN, // 0x2D - MOVEMENT_ACTION_WALK_FASTEST_UP, // 0x2E - MOVEMENT_ACTION_WALK_FASTEST_LEFT, // 0x2F - MOVEMENT_ACTION_WALK_FASTEST_RIGHT, // 0x30 - MOVEMENT_ACTION_SLIDE_DOWN, // 0x31 - MOVEMENT_ACTION_SLIDE_UP, // 0x32 - MOVEMENT_ACTION_SLIDE_LEFT, // 0x33 - MOVEMENT_ACTION_SLIDE_RIGHT, // 0x34 - MOVEMENT_ACTION_PLAYER_RUN_DOWN, // 0x35 - MOVEMENT_ACTION_PLAYER_RUN_UP, // 0x36 - MOVEMENT_ACTION_PLAYER_RUN_LEFT, // 0x37 - MOVEMENT_ACTION_PLAYER_RUN_RIGHT, // 0x38 - MOVEMENT_ACTION_START_ANIM_IN_DIRECTION, // 0x39 - MOVEMENT_ACTION_JUMP_SPECIAL_DOWN, // 0x3A - MOVEMENT_ACTION_JUMP_SPECIAL_UP, // 0x3B - MOVEMENT_ACTION_JUMP_SPECIAL_LEFT , // 0x3C - MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT, // 0x3D - MOVEMENT_ACITON_FACE_PLAYER, // 0x3E - MOVEMENT_ACITON_FACE_AWAY_PLAYER, // 0x3F - MOVEMENT_ACTION_LOCK_FACING_DIRECTION, // 0x40 - MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION, // 0x41 - MOVEMENT_ACITON_JUMP_DOWN, // 0x42 - MOVEMENT_ACITON_JUMP_UP, // 0x43 - MOVEMENT_ACITON_JUMP_LEFT, // 0x44 - MOVEMENT_ACITON_JUMP_RIGHT, // 0x45 - MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN, // 0x46 - MOVEMENT_ACTION_JUMP_IN_PLACE_UP, // 0x47 - MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT, // 0x48 - MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT, // 0x49 - MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP, // 0x4A - MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN, // 0x4B - MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT, // 0x4C - MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT, // 0x4D - MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION, // 0x4E - MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN, // 0x4F - MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT, // 0x50 - MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT, // 0x51 - MOVEMENT_ACTION_DISABLE_ANIMATION, // 0x52 - MOVEMENT_ACTION_RESTORE_ANIMATION, // 0x53 - MOVEMENT_ACTION_SET_INVISIBLE, // 0x54 - MOVEMENT_ACTION_SET_VISIBLE, // 0x55 - MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK, // 0x56 - MOVEMENT_ACTION_EMOTE_QUESTION_MARK, // 0x57 - MOVEMENT_ACTION_EMOTE_HEART, // 0x58 - MOVEMENT_ACTION_REVEAL_TRAINER, // 0x59 - MOVEMENT_ACTION_ROCK_SMASH_BREAK, // 0x5A - MOVEMENT_ACTION_CUT_TREE, // 0x5B - MOVEMENT_ACTION_SET_FIXED_PRIORITY, // 0x5C - MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY, // 0x5D - MOVEMENT_ACTION_INIT_AFFINE_ANIM, // 0x5E - MOVEMENT_ACTION_CLEAR_AFFINE_ANIM, // 0x5F - MOVEMENT_ACTION_WALK_DOWN_AFFINE_0, // 0x60 - MOVEMENT_ACTION_WALK_DOWN_AFFINE_1, // 0x61 - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN, // 0x62 - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP, // 0x63 - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT, // 0x64 - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT, // 0x65 - MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN, // 0x66 - MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP, // 0x67 - MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT, // 0x68 - MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT, // 0x69 - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN, // 0x6A - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP, // 0x6B - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT, // 0x6C - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT,// 0x6D - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN, // 0x6E - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP, // 0x6F - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT, // 0x70 - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT,// 0x71 - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN, // 0x72 - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP, // 0x73 - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT, // 0x74 - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT, // 0x75 - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN, // 0x76 - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP, // 0x77 - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT, // 0x78 - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT, // 0x79 - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN, // 0x7A - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP, // 0x7B - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT, // 0x7C - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT,// 0x7D - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN, // 0x7E - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP, // 0x7F - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT, // 0x80 - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT,// 0x81 - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN, // 0x82 - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP, // 0x83 - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT, // 0x84 - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT, // 0x85 - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN, // 0x86 - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP, // 0x87 - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT, // 0x88 - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT,// 0x89 + MOVEMENT_ACTION_FACE_DOWN, + MOVEMENT_ACTION_FACE_UP, + MOVEMENT_ACTION_FACE_LEFT, + MOVEMENT_ACTION_FACE_RIGHT, + MOVEMENT_ACTION_WALK_SLOW_DOWN, + MOVEMENT_ACTION_WALK_SLOW_UP, + MOVEMENT_ACTION_WALK_SLOW_LEFT, + MOVEMENT_ACTION_WALK_SLOW_RIGHT, + MOVEMENT_ACTION_WALK_NORMAL_DOWN, + MOVEMENT_ACTION_WALK_NORMAL_UP, + MOVEMENT_ACTION_WALK_NORMAL_LEFT, + MOVEMENT_ACTION_WALK_NORMAL_RIGHT, + MOVEMENT_ACTION_JUMP_2_DOWN, + MOVEMENT_ACTION_JUMP_2_UP, + MOVEMENT_ACTION_JUMP_2_LEFT, + MOVEMENT_ACTION_JUMP_2_RIGHT, + MOVEMENT_ACTION_DELAY_1, + MOVEMENT_ACTION_DELAY_2, + MOVEMENT_ACTION_DELAY_4, + MOVEMENT_ACTION_DELAY_8, + MOVEMENT_ACTION_DELAY_16, + MOVEMENT_ACTION_WALK_FAST_DOWN, + MOVEMENT_ACTION_WALK_FAST_UP, + MOVEMENT_ACTION_WALK_FAST_LEFT, + MOVEMENT_ACTION_WALK_FAST_RIGHT, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT, + MOVEMENT_ACTION_WALK_FASTEST_DOWN, + MOVEMENT_ACTION_WALK_FASTEST_UP, + MOVEMENT_ACTION_WALK_FASTEST_LEFT, + MOVEMENT_ACTION_WALK_FASTEST_RIGHT, + MOVEMENT_ACTION_SLIDE_DOWN, + MOVEMENT_ACTION_SLIDE_UP, + MOVEMENT_ACTION_SLIDE_LEFT, + MOVEMENT_ACTION_SLIDE_RIGHT, + MOVEMENT_ACTION_PLAYER_RUN_DOWN, + MOVEMENT_ACTION_PLAYER_RUN_UP, + MOVEMENT_ACTION_PLAYER_RUN_LEFT, + MOVEMENT_ACTION_PLAYER_RUN_RIGHT, + MOVEMENT_ACTION_START_ANIM_IN_DIRECTION, + MOVEMENT_ACTION_JUMP_SPECIAL_DOWN, + MOVEMENT_ACTION_JUMP_SPECIAL_UP, + MOVEMENT_ACTION_JUMP_SPECIAL_LEFT , + MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT, + MOVEMENT_ACITON_FACE_PLAYER, + MOVEMENT_ACITON_FACE_AWAY_PLAYER, + MOVEMENT_ACTION_LOCK_FACING_DIRECTION, + MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION, + MOVEMENT_ACITON_JUMP_DOWN, + MOVEMENT_ACITON_JUMP_UP, + MOVEMENT_ACITON_JUMP_LEFT, + MOVEMENT_ACITON_JUMP_RIGHT, + MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN, + MOVEMENT_ACTION_JUMP_IN_PLACE_UP, + MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT, + MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT, + MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP, + MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN, + MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT, + MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT, + MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION, + MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN, + MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT, + MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT, + MOVEMENT_ACTION_DISABLE_ANIMATION, + MOVEMENT_ACTION_RESTORE_ANIMATION, + MOVEMENT_ACTION_SET_INVISIBLE, + MOVEMENT_ACTION_SET_VISIBLE, + MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK, + MOVEMENT_ACTION_EMOTE_QUESTION_MARK, + MOVEMENT_ACTION_EMOTE_HEART, + MOVEMENT_ACTION_REVEAL_TRAINER, + MOVEMENT_ACTION_ROCK_SMASH_BREAK, + MOVEMENT_ACTION_CUT_TREE, + MOVEMENT_ACTION_SET_FIXED_PRIORITY, + MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY, + MOVEMENT_ACTION_INIT_AFFINE_ANIM, + MOVEMENT_ACTION_CLEAR_AFFINE_ANIM, + MOVEMENT_ACTION_WALK_DOWN_AFFINE_0, + MOVEMENT_ACTION_WALK_DOWN_AFFINE_1, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT, }; #define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0) diff --git a/include/macros/movement.inc b/include/macros/movement.inc index a4bba7a17..80a5b5dca 100644 --- a/include/macros/movement.inc +++ b/include/macros/movement.inc @@ -1,4 +1,4 @@ - .macro create_movement name + .macro create_movement_action name enum _\name .macro \name .byte _\name @@ -6,104 +6,104 @@ .endm enum_start - create_movement step_00 - create_movement step_01 - create_movement step_02 - create_movement step_03 - create_movement slow_step_down - create_movement slow_step_up - create_movement slow_step_left - create_movement slow_step_right - create_movement step_down - create_movement step_up - create_movement step_left - create_movement step_right - create_movement fast_step_down - create_movement fast_step_up - create_movement fast_step_left - create_movement fast_step_right - create_movement step_10 - create_movement step_11 - create_movement step_12 - create_movement step_13 - create_movement step_14 - create_movement step_15 - create_movement step_16 - create_movement step_17 - create_movement step_18 - create_movement step_19 - create_movement step_1a - create_movement step_1b - create_movement step_1c - create_movement step_1d - create_movement step_1e - create_movement step_1f - create_movement step_20 - create_movement step_21 - create_movement step_22 - create_movement step_23 - create_movement step_24 - create_movement step_25 - create_movement step_26 - create_movement step_27 - create_movement step_28 - create_movement step_29 - create_movement step_2a - create_movement step_2b - create_movement step_2c - create_movement step_2d - create_movement step_2e - create_movement step_2f - create_movement step_30 - create_movement step_31 - create_movement step_32 - create_movement step_33 - create_movement step_34 - create_movement step_35 - create_movement step_36 - create_movement step_37 - create_movement step_38 - create_movement step_39 - create_movement step_3a - create_movement step_3b - create_movement step_3c - create_movement step_3d - create_movement step_3e - create_movement step_3f - create_movement step_40 - create_movement step_41 - create_movement step_42 - create_movement step_43 - create_movement step_44 - create_movement step_45 - create_movement step_46 - create_movement step_47 - create_movement step_48 - create_movement step_49 - create_movement step_4a - create_movement step_4b - create_movement step_4c - create_movement step_4d - create_movement step_4e - create_movement step_4f - create_movement step_50 - create_movement step_51 - create_movement step_52 - create_movement step_53 - create_movement step_54 - create_movement step_55 - create_movement step_56 - create_movement step_57 - create_movement step_58 - create_movement step_59 - create_movement step_5a - create_movement step_5b - create_movement step_5c - create_movement step_5d - create_movement step_5e - create_movement step_5f - create_movement step_60 - create_movement step_61 + create_movement_action face_down + create_movement_action face_up + create_movement_action face_left + create_movement_action face_right + create_movement_action walk_slow_down + create_movement_action walk_slow_up + create_movement_action walk_slow_left + create_movement_action walk_slow_right + create_movement_action walk_down + create_movement_action walk_up + create_movement_action walk_left + create_movement_action walk_right + create_movement_action jump_2_down + create_movement_action jump_2_up + create_movement_action jump_2_left + create_movement_action jump_2_right + create_movement_action delay_1 + create_movement_action delay_2 + create_movement_action delay_4 + create_movement_action delay_8 + create_movement_action delay_16 + create_movement_action walk_fast_down + create_movement_action walk_fast_up + create_movement_action walk_fast_left + create_movement_action walk_fast_right + create_movement_action walk_in_place_slow_down + create_movement_action walk_in_place_slow_up + create_movement_action walk_in_place_slow_left + create_movement_action walk_in_place_slow_right + create_movement_action walk_in_place_down + create_movement_action walk_in_place_up + create_movement_action walk_in_place_left + create_movement_action walk_in_place_right + create_movement_action walk_in_place_fast_down + create_movement_action walk_in_place_fast_up + create_movement_action walk_in_place_fast_left + create_movement_action walk_in_place_fast_right + create_movement_action walk_in_place_fastest_down + create_movement_action walk_in_place_fastest_up + create_movement_action walk_in_place_fastest_left + create_movement_action walk_in_place_fastest_right + create_movement_action ride_water_current_down + create_movement_action ride_water_current_up + create_movement_action ride_water_current_left + create_movement_action ride_water_current_right + create_movement_action walk_fastest_down + create_movement_action walk_fastest_up + create_movement_action walk_fastest_left + create_movement_action walk_fastest_right + create_movement_action slide_down + create_movement_action slide_up + create_movement_action slide_left + create_movement_action slide_right + create_movement_action player_run_down + create_movement_action player_run_up + create_movement_action player_run_left + create_movement_action player_run_right + create_movement_action start_anim_in_direction + create_movement_action jump_special_down + create_movement_action jump_special_up + create_movement_action jump_special_left + create_movement_action jump_special_right + create_movement_action face_player + create_movement_action face_away_player + create_movement_action lock_facing_direction + create_movement_action unlock_facing_direction + create_movement_action jump_down + create_movement_action jump_up + create_movement_action jump_left + create_movement_action jump_right + create_movement_action jump_in_place_down + create_movement_action jump_in_place_up + create_movement_action jump_in_place_left + create_movement_action jump_in_place_right + create_movement_action jump_in_place_down_up + create_movement_action jump_in_place_up_down + create_movement_action jump_in_place_left_right + create_movement_action jump_in_place_right_left + create_movement_action face_original_direction + create_movement_action nurse_joy_bow + create_movement_action enable_jump_landing_ground_effect + create_movement_action disable_jump_landing_ground_effect + create_movement_action disable_anim + create_movement_action restore_anim + create_movement_action set_invisible + create_movement_action set_visible + create_movement_action emote_exclamation_mark + create_movement_action emote_question_mark + create_movement_action emote_heart + create_movement_action reveal_trainer + create_movement_action rock_smash_break + create_movement_action cut_tree + create_movement_action set_fixed_priority + create_movement_action clear_fixed_priority + create_movement_action init_affine_anim + create_movement_action clear_affine_anim + create_movement_action walk_down_affine_0 + create_movement_action walk_down_affine_1 enum_start 0xfe - create_movement step_end + create_movement_action end_movement |