diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2017-12-28 22:14:47 -0500 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2017-12-28 22:14:47 -0500 |
commit | 9d2ee97519aa8ee3c5e5c0d11f49f5a77e4f870e (patch) | |
tree | 763431b9969206b11c5c42c7154c19ad5d21f421 /include | |
parent | 857b166086756ccc92e58981493513a7f00920ff (diff) | |
parent | 86a36767dba19e84297047addf1d1d776e2efdec (diff) |
Merge branch 'master' into slot_machine
Diffstat (limited to 'include')
-rw-r--r-- | include/constants/flags.h | 110 | ||||
-rw-r--r-- | include/constants/map_objects.h | 20 | ||||
-rw-r--r-- | include/constants/secret_bases.h | 110 | ||||
-rw-r--r-- | include/constants/vars.h | 189 | ||||
-rw-r--r-- | include/constants/weather.h | 39 | ||||
-rw-r--r-- | include/field_weather.h | 12 | ||||
-rw-r--r-- | include/global.fieldmap.h | 75 | ||||
-rw-r--r-- | include/graphics.h | 15 | ||||
-rw-r--r-- | include/intro_credits_graphics.h | 14 | ||||
-rw-r--r-- | include/menu_cursor.h | 4 | ||||
-rw-r--r-- | include/mystery_event_msg.h | 16 | ||||
-rw-r--r-- | include/player_pc.h | 4 | ||||
-rw-r--r-- | include/region_map.h | 8 | ||||
-rw-r--r-- | include/trainer_see.h | 10 |
14 files changed, 492 insertions, 134 deletions
diff --git a/include/constants/flags.h b/include/constants/flags.h index eff147fb8..a8067f6ca 100644 --- a/include/constants/flags.h +++ b/include/constants/flags.h @@ -2,8 +2,8 @@ #define GUARD_CONSTANTS_FLAGS_H // temporary flags -// These temporary are are cleared every time a map is loaded. They are used for -// things like shortening an NPCs introduction text if the player already spoke +// These temporary flags are are cleared every time a map is loaded. They are used +// for things like shortening an NPCs introduction text if the player already spoke // to them once. #define FLAG_TEMP_1 0x1 #define FLAG_TEMP_2 0x2 @@ -255,8 +255,109 @@ #define FLAG_RIVAL_LEFT_FOR_ROUTE103 0x12D #define FLAG_OMIT_DIVE_FROM_STEVEN_LETTER 0x12E -#define FLAG_UNKNOWN_2B8 0x2B8 // TODO: pokemon storage system? - +// hidden item flags +#define FLAG_HIDDEN_ITEMS_START 0x258 +#define FLAG_HIDDEN_ITEM_0 0x258 +#define FLAG_HIDDEN_ITEM_1 0x259 +#define FLAG_HIDDEN_ITEM_2 0x25A +#define FLAG_HIDDEN_ITEM_3 0x25B +#define FLAG_HIDDEN_ITEM_4 0x25C +#define FLAG_HIDDEN_ITEM_5 0x25D +#define FLAG_HIDDEN_ITEM_6 0x25E +#define FLAG_HIDDEN_ITEM_7 0x25F +#define FLAG_HIDDEN_ITEM_8 0x260 +#define FLAG_HIDDEN_ITEM_9 0x261 +#define FLAG_HIDDEN_ITEM_A 0x262 +#define FLAG_HIDDEN_ITEM_B 0x263 +#define FLAG_HIDDEN_ITEM_C 0x264 +#define FLAG_HIDDEN_ITEM_D 0x265 +#define FLAG_HIDDEN_ITEM_E 0x266 +#define FLAG_HIDDEN_ITEM_F 0x267 +#define FLAG_HIDDEN_ITEM_10 0x268 +#define FLAG_HIDDEN_ITEM_11 0x269 +#define FLAG_HIDDEN_ITEM_12 0x26A +#define FLAG_HIDDEN_ITEM_13 0x26B +#define FLAG_HIDDEN_ITEM_14 0x26C +#define FLAG_HIDDEN_ITEM_15 0x26D +#define FLAG_HIDDEN_ITEM_16 0x26E +#define FLAG_HIDDEN_ITEM_17 0x26F +#define FLAG_HIDDEN_ITEM_18 0x270 +#define FLAG_HIDDEN_ITEM_19 0x271 +#define FLAG_HIDDEN_ITEM_1A 0x272 +#define FLAG_HIDDEN_ITEM_1B 0x273 +#define FLAG_HIDDEN_ITEM_1C 0x274 +#define FLAG_HIDDEN_ITEM_1D 0x275 +#define FLAG_HIDDEN_ITEM_1E 0x276 +#define FLAG_HIDDEN_ITEM_1F 0x277 +#define FLAG_HIDDEN_ITEM_20 0x278 +#define FLAG_HIDDEN_ITEM_21 0x279 +#define FLAG_HIDDEN_ITEM_22 0x27A +#define FLAG_HIDDEN_ITEM_23 0x27B +#define FLAG_HIDDEN_ITEM_24 0x27C +#define FLAG_HIDDEN_ITEM_25 0x27D +#define FLAG_HIDDEN_ITEM_26 0x27E +#define FLAG_HIDDEN_ITEM_27 0x27F +#define FLAG_HIDDEN_ITEM_28 0x280 +#define FLAG_HIDDEN_ITEM_29 0x281 +#define FLAG_HIDDEN_ITEM_2A 0x282 +#define FLAG_HIDDEN_ITEM_2B 0x283 +#define FLAG_HIDDEN_ITEM_2C 0x284 +#define FLAG_HIDDEN_ITEM_2D 0x285 +#define FLAG_HIDDEN_ITEM_2E 0x286 +#define FLAG_HIDDEN_ITEM_2F 0x287 +#define FLAG_HIDDEN_ITEM_30 0x288 +#define FLAG_HIDDEN_ITEM_31 0x289 +#define FLAG_HIDDEN_ITEM_32 0x28A +#define FLAG_HIDDEN_ITEM_33 0x28B +#define FLAG_HIDDEN_ITEM_34 0x28C +#define FLAG_HIDDEN_ITEM_35 0x28D +#define FLAG_HIDDEN_ITEM_36 0x28E +#define FLAG_HIDDEN_ITEM_37 0x28F +#define FLAG_HIDDEN_ITEM_38 0x290 +#define FLAG_HIDDEN_ITEM_39 0x291 +#define FLAG_HIDDEN_ITEM_3A 0x292 +#define FLAG_HIDDEN_ITEM_3B 0x293 +#define FLAG_HIDDEN_ITEM_3C 0x294 +#define FLAG_HIDDEN_ITEM_3D 0x295 +#define FLAG_HIDDEN_ITEM_3E 0x296 +#define FLAG_HIDDEN_ITEM_3F 0x297 +#define FLAG_HIDDEN_ITEM_40 0x298 +#define FLAG_HIDDEN_ITEM_41 0x299 +#define FLAG_HIDDEN_ITEM_42 0x29A +#define FLAG_HIDDEN_ITEM_43 0x29B +#define FLAG_HIDDEN_ITEM_44 0x29C +#define FLAG_HIDDEN_ITEM_45 0x29D +#define FLAG_HIDDEN_ITEM_46 0x29E +#define FLAG_HIDDEN_ITEM_47 0x29F +#define FLAG_HIDDEN_ITEM_48 0x2A0 +#define FLAG_HIDDEN_ITEM_49 0x2A1 +#define FLAG_HIDDEN_ITEM_4A 0x2A2 +#define FLAG_HIDDEN_ITEM_4B 0x2A3 +#define FLAG_HIDDEN_ITEM_4C 0x2A4 +#define FLAG_HIDDEN_ITEM_4D 0x2A5 +#define FLAG_HIDDEN_ITEM_4E 0x2A6 +#define FLAG_HIDDEN_ITEM_4F 0x2A7 +#define FLAG_HIDDEN_ITEM_50 0x2A8 +#define FLAG_HIDDEN_ITEM_51 0x2A9 +#define FLAG_HIDDEN_ITEM_52 0x2AA +#define FLAG_HIDDEN_ITEM_53 0x2AB +#define FLAG_HIDDEN_ITEM_54 0x2AC +#define FLAG_HIDDEN_ITEM_55 0x2AD +#define FLAG_HIDDEN_ITEM_56 0x2AE +#define FLAG_HIDDEN_ITEM_57 0x2AF +#define FLAG_HIDDEN_ITEM_58 0x2B0 +#define FLAG_HIDDEN_ITEM_59 0x2B1 +#define FLAG_HIDDEN_ITEM_5A 0x2B2 +#define FLAG_HIDDEN_ITEM_5B 0x2B3 +#define FLAG_HIDDEN_ITEM_5C 0x2B4 +#define FLAG_HIDDEN_ITEM_5D 0x2B5 +#define FLAG_HIDDEN_ITEM_5E 0x2B6 +#define FLAG_HIDDEN_ITEM_5F 0x2B7 +#define FLAG_HIDDEN_ITEM_BLACK_GLASSES 0x2B8 +#define FLAG_HIDDEN_ITEM_61 0x2B9 + + +// map object hide/show flags #define FLAG_HIDE_BIRCH_STARTERS_BAG 0x2BC #define FLAG_HIDE_BIRCH_BATTLE_POOCHYENA 0x2D0 @@ -799,6 +900,7 @@ // SPECIAL FLAGS (unknown purpose) +#define FLAG_SPECIAL_FLAG_0 0x4000 #define FLAG_SPECIAL_FLAG_1 0x4001 #endif // GUARD_CONSTANTS_FLAGS_H diff --git a/include/constants/map_objects.h b/include/constants/map_objects.h index 6a1c9e11a..7e5aef744 100644 --- a/include/constants/map_objects.h +++ b/include/constants/map_objects.h @@ -220,6 +220,26 @@ #define MAP_OBJ_GFX_LINK_BRENDAN 216 #define MAP_OBJ_GFX_LINK_MAY 217 +// These are dynamic object gfx ids. +// They correspond with the values of the VAR_OBJ_GFX_ID_X vars. +// More info about them in include/constants/vars.h +#define MAP_OBJ_GFX_VAR_0 240 +#define MAP_OBJ_GFX_VAR_1 241 +#define MAP_OBJ_GFX_VAR_2 242 +#define MAP_OBJ_GFX_VAR_3 243 +#define MAP_OBJ_GFX_VAR_4 244 +#define MAP_OBJ_GFX_VAR_5 245 +#define MAP_OBJ_GFX_VAR_6 246 +#define MAP_OBJ_GFX_VAR_7 247 +#define MAP_OBJ_GFX_VAR_8 248 +#define MAP_OBJ_GFX_VAR_9 249 +#define MAP_OBJ_GFX_VAR_A 250 +#define MAP_OBJ_GFX_VAR_B 251 +#define MAP_OBJ_GFX_VAR_C 252 +#define MAP_OBJ_GFX_VAR_D 253 +#define MAP_OBJ_GFX_VAR_E 254 +#define MAP_OBJ_GFX_VAR_F 255 + #define SHADOW_SIZE_S 0 #define SHADOW_SIZE_M 1 #define SHADOW_SIZE_L 2 diff --git a/include/constants/secret_bases.h b/include/constants/secret_bases.h new file mode 100644 index 000000000..0f51054a8 --- /dev/null +++ b/include/constants/secret_bases.h @@ -0,0 +1,110 @@ +#ifndef GUARD_CONSTANTS_SECRET_BASES_H +#define GUARD_CONSTANTS_SECRET_BASES_H + +// Each secret base location is assigned an identifier value. +// The secret base's map is determined by (id / 10). The ones +// digit is used to differentiate secret bases using the same map. +// Therefore, each secret base map can be used by up to 10 different +// secret bases in the game. These ids are 1-based, but there is no +// apparent reason for that. + +#define SECRET_BASE_RED_CAVE1_1 1 +#define SECRET_BASE_RED_CAVE1_2 2 +#define SECRET_BASE_RED_CAVE1_3 3 + +#define SECRET_BASE_RED_CAVE2_1 11 +#define SECRET_BASE_RED_CAVE2_2 12 +#define SECRET_BASE_RED_CAVE2_3 13 + +#define SECRET_BASE_RED_CAVE3_1 21 +#define SECRET_BASE_RED_CAVE3_2 22 +#define SECRET_BASE_RED_CAVE3_3 23 + +#define SECRET_BASE_RED_CAVE4_1 31 +#define SECRET_BASE_RED_CAVE4_2 32 +#define SECRET_BASE_RED_CAVE4_3 33 + +#define SECRET_BASE_BROWN_CAVE1_1 41 +#define SECRET_BASE_BROWN_CAVE1_2 42 +#define SECRET_BASE_BROWN_CAVE1_3 43 + +#define SECRET_BASE_BROWN_CAVE2_1 51 +#define SECRET_BASE_BROWN_CAVE2_2 52 +#define SECRET_BASE_BROWN_CAVE2_3 53 + +#define SECRET_BASE_BROWN_CAVE3_1 61 +#define SECRET_BASE_BROWN_CAVE3_2 62 +#define SECRET_BASE_BROWN_CAVE3_3 63 + +#define SECRET_BASE_BROWN_CAVE4_1 71 +#define SECRET_BASE_BROWN_CAVE4_2 72 +#define SECRET_BASE_BROWN_CAVE4_3 73 + +#define SECRET_BASE_BLUE_CAVE1_1 81 +#define SECRET_BASE_BLUE_CAVE1_2 82 +#define SECRET_BASE_BLUE_CAVE1_3 83 + +#define SECRET_BASE_BLUE_CAVE2_1 91 +#define SECRET_BASE_BLUE_CAVE2_2 92 +#define SECRET_BASE_BLUE_CAVE2_3 93 + +#define SECRET_BASE_BLUE_CAVE3_1 101 +#define SECRET_BASE_BLUE_CAVE3_2 102 +#define SECRET_BASE_BLUE_CAVE3_3 103 + +#define SECRET_BASE_BLUE_CAVE4_1 111 +#define SECRET_BASE_BLUE_CAVE4_2 112 +#define SECRET_BASE_BLUE_CAVE4_3 113 + +#define SECRET_BASE_YELLOW_CAVE1_1 121 +#define SECRET_BASE_YELLOW_CAVE1_2 122 +#define SECRET_BASE_YELLOW_CAVE1_3 123 + +#define SECRET_BASE_YELLOW_CAVE2_1 131 +#define SECRET_BASE_YELLOW_CAVE2_2 132 +#define SECRET_BASE_YELLOW_CAVE2_3 133 + +#define SECRET_BASE_YELLOW_CAVE3_1 141 +#define SECRET_BASE_YELLOW_CAVE3_2 142 +#define SECRET_BASE_YELLOW_CAVE3_3 143 + +#define SECRET_BASE_YELLOW_CAVE4_1 151 +#define SECRET_BASE_YELLOW_CAVE4_2 152 +#define SECRET_BASE_YELLOW_CAVE4_3 153 + +#define SECRET_BASE_TREE1_1 161 +#define SECRET_BASE_TREE1_2 162 +#define SECRET_BASE_TREE1_3 163 +#define SECRET_BASE_TREE1_4 164 + +#define SECRET_BASE_TREE2_1 171 +#define SECRET_BASE_TREE2_2 172 +#define SECRET_BASE_TREE2_3 173 +#define SECRET_BASE_TREE2_4 174 + +#define SECRET_BASE_TREE3_1 181 +#define SECRET_BASE_TREE3_2 182 +#define SECRET_BASE_TREE3_3 183 + +#define SECRET_BASE_TREE4_1 191 +#define SECRET_BASE_TREE4_2 192 +#define SECRET_BASE_TREE4_3 193 + +#define SECRET_BASE_SHRUB1_1 201 +#define SECRET_BASE_SHRUB1_2 202 +#define SECRET_BASE_SHRUB1_3 203 +#define SECRET_BASE_SHRUB1_4 204 + +#define SECRET_BASE_SHRUB2_1 211 +#define SECRET_BASE_SHRUB2_2 212 +#define SECRET_BASE_SHRUB2_3 213 + +#define SECRET_BASE_SHRUB3_1 221 +#define SECRET_BASE_SHRUB3_2 222 +#define SECRET_BASE_SHRUB3_3 223 + +#define SECRET_BASE_SHRUB4_1 231 +#define SECRET_BASE_SHRUB4_2 232 +#define SECRET_BASE_SHRUB4_3 233 + +#endif // GUARD_CONSTANTS_SECRET_BASES_H diff --git a/include/constants/vars.h b/include/constants/vars.h index 21834879f..13114e09b 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -3,54 +3,191 @@ #define VAR_0x3F20 0x3F20 -#define VAR_0x4000 0x4000 -#define VAR_0x4001 0x4001 -#define VAR_0x4002 0x4002 -#define VAR_0x4003 0x4003 -#define VAR_0x4004 0x4004 -#define VAR_0x4005 0x4005 -#define VAR_0x4006 0x4006 -#define VAR_0x4007 0x4007 -#define VAR_0x4008 0x4008 -#define VAR_0x4009 0x4009 -#define VAR_0x400A 0x400A -#define VAR_0x401F 0x401F +// temporary vars +// The first 0x10 vars are are temporary--they are cleared every time a map is loaded. +#define VAR_TEMP_0 0x4000 +#define VAR_TEMP_1 0x4001 +#define VAR_TEMP_2 0x4002 +#define VAR_TEMP_3 0x4003 +#define VAR_TEMP_4 0x4004 +#define VAR_TEMP_5 0x4005 +#define VAR_TEMP_6 0x4006 +#define VAR_TEMP_7 0x4007 +#define VAR_TEMP_8 0x4008 +#define VAR_TEMP_9 0x4009 +#define VAR_TEMP_A 0x400A +#define VAR_TEMP_B 0x400B +#define VAR_TEMP_C 0x400C +#define VAR_TEMP_D 0x400D +#define VAR_TEMP_E 0x400E +#define VAR_TEMP_F 0x400F + +// object gfx id vars +// These 0x10 vars are used to dynamically control a map object's sprite. +// For example, the rival's sprite id is dynamically set based on the player's gender. +// See VarGetFieldObjectGraphicsId(). +#define VAR_OBJ_GFX_ID_0 0x4010 +#define VAR_OBJ_GFX_ID_1 0x4011 +#define VAR_OBJ_GFX_ID_2 0x4012 +#define VAR_OBJ_GFX_ID_3 0x4013 +#define VAR_OBJ_GFX_ID_4 0x4014 +#define VAR_OBJ_GFX_ID_5 0x4015 +#define VAR_OBJ_GFX_ID_6 0x4016 +#define VAR_OBJ_GFX_ID_7 0x4017 +#define VAR_OBJ_GFX_ID_8 0x4018 +#define VAR_OBJ_GFX_ID_9 0x4019 +#define VAR_OBJ_GFX_ID_A 0x401A +#define VAR_OBJ_GFX_ID_B 0x401B +#define VAR_OBJ_GFX_ID_C 0x401C +#define VAR_OBJ_GFX_ID_D 0x401D +#define VAR_OBJ_GFX_ID_E 0x401E +#define VAR_OBJ_GFX_ID_F 0x401F + +// general purpose vars #define VAR_RECYCLE_GOODS 0x4020 #define VAR_REPEL_STEP_COUNT 0x4021 #define VAR_ICE_STEP_COUNT 0x4022 -#define VAR_FIRST_POKE 0x4023 +#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip #define VAR_MIRAGE_RND_H 0x4024 #define VAR_MIRAGE_RND_L 0x4025 #define VAR_SECRET_BASE_MAP 0x4026 - +#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027 +#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028 +#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029 #define VAR_HAPPINESS_STEP_COUNTER 0x402A #define VAR_POISON_STEP_COUNTER 0x402B #define VAR_RESET_RTC_ENABLE 0x402C +#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D #define VAR_DAYS 0x4040 #define VAR_DEPT_STORE_FLOOR 0x4043 -#define VAR_POKELOT_PRIZE 0x4045 +#define VAR_TRICK_HOUSE_ROOMS_COMPLETED 0x4044 +#define VAR_LOTTERY_PRIZE 0x4045 #define VAR_NATIONAL_DEX 0x4046 #define VAR_SHROOMISH_SIZE_RECORD 0x4047 #define VAR_ASH_GATHER_COUNT 0x4048 #define VAR_BIRCH_STATE 0x4049 #define VAR_CRUISE_STEP_COUNT 0x404A -#define VAR_POKELOT_RND1 0x404B -#define VAR_POKELOT_RND2 0x404C +#define VAR_LOTTERY_RND_L 0x404B +#define VAR_LOTTERY_RND_H 0x404C #define VAR_BARBOACH_SIZE_RECORD 0x404F +#define VAR_LITTLEROOT_STATE 0x4050 +#define VAR_ROUTE102_ACCESSIBLE 0x4051 + +#define VAR_LAVARIDGE_RIVAL_STATE 0x4053 +#define VAR_CURRENT_SECRET_BASE 0x4054 + +#define VAR_PETALBURG_STATE 0x4057 +#define VAR_SLATEPORT_STATE 0x4058 + +#define VAR_RUSTBORO_STATE 0x405A + +#define VAR_SOOTOPOLIS_STATE 0x405E + +#define VAR_ROUTE101_STATE 0x4060 + +#define VAR_ROUTE103_STATE 0x4062 + +#define VAR_ROUTE110_STATE 0x4069 + +#define VAR_ROUTE116_STATE 0x406F + +#define VAR_ROUTE118_STATE 0x4071 +#define VAR_ROUTE119_STATE 0x4072 + +#define VAR_ROUTE121_STATE 0x4074 +#define VAR_ROUTE128_STATE 0x407B + +#define VAR_LITTLEROOT_HOUSES_STATE 0x4082 // TODO: needs more investigation + +#define VAR_BIRCH_LAB_STATE 0x4084 +#define VAR_PETALBURG_GYM_STATE 0x4085 +#define VAR_LINK_CONTEST_ROOM_STATE 0x4086 +#define VAR_CABLE_CLUB_STATE 0x4087 +#define VAR_CONTEST_LOCATION 0x4088 +#define VAR_0x4089 0x4089 // TODO: related to decorations +#define VAR_CONTEST_PRIZE_PICKUP 0x408A + +#define VAR_LITTLEROOT_HOUSES_STATE_2 0x408C // TODO: needs more investigation +#define VAR_LITTLEROOT_RIVAL_STATE 0x408D +#define VAR_BOARD_BRINEY_BOAT_ROUTE104_STATE 0x408E +#define VAR_DEVON_CORP_3F_STATE 0x408F +#define VAR_BRINEY_HOUSE_STATE 0x4090 + +#define VAR_LITTLEROOT_INTRO_STATE 0x4092 +#define VAR_MAUVILLE_GYM_STATE 0x4093 +#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094 +#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095 +#define VAR_BRINEY_LOCATION 0x4096 +#define VAR_0x4097 0x4097 // TODO: related to creating new secret base +#define VAR_PETALBURG_WOODS_STATE 0x4098 +#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099 +#define VAR_RUSTURF_TUNNEL_STATE 0x409a +#define VAR_CAVE_OF_ORIGIN_B4F_STATE 0x409B +#define VAR_ELITE_4_STATE 0x409C + +#define VAR_SLATEPORT_HARBOR_STATE 0x40A0 + +#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2 +#define VAR_CABLE_CAR_STATION_STATE 0x40A3 +#define VAR_SAFARI_ZONE_STATE 0x40A4 +#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A5 +#define VAR_TRICK_HOUSE_ENTRANCE_STATE_2 0x40A6 +#define VAR_TRICK_HOUSE_ENTRANCE_STATE_3 0x40A7 + +#define VAR_CYCLING_CHALLENGE_STATE 0x40A9 +#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA +#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB +#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC +#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD +#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE +#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF +#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0 +#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1 +#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2 +#define VAR_WEATHER_INSTITUTE_STATE 0x40B3 +#define VAR_PORTHOLE_STATE 0x40B4 +#define VAR_TRICK_HOUSE_STATE 0x40B5 // TODO: needs some further investigation +#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 +#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7 -#define VAR_0x4054 0x4054 +#define VAR_MT_PYRE_STATE 0x40B9 +#define VAR_NEW_MAUVILLE_STATE 0x40BA -#define VAR_0x4089 0x4089 -#define VAR_0x4095 0x4095 -#define VAR_0x4097 0x4097 -#define VAR_0x409a 0x409a -#define VAR_WEATHER_INSTITUTE_CLEARED 0x040B3 -#define VAR_PORTHOLE 0x40B4 +#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC +#define VAR_JAGGED_PASS_ASH_WEATHER 0x40BD +#define VAR_GLASS_WORKSHOP_STATE 0x40BE +#define VAR_METEOR_FALLS_STATE 0x40BF +#define VAR_GAME_CORNER_STATE 0x40C0 +#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1 +#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2 +#define VAR_VICTORY_ROAD_1F_STATE 0x40C3 +#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4 +#define VAR_WHICH_FOSSIL_REVIVED 0x40C5 +#define VAR_STEVENS_HOUSE_STATE 0x40C6 +#define VAR_OLDALE_STATE 0x40C7 -#define VAR_0x40BC 0x40BC -#define VAR_0x40C2 0x40C2 +// special vars +// They are commonly used as parameters to commands, or return values from commands. +#define VAR_SPECIAL_0 0x8000 +#define VAR_SPECIAL_1 0x8001 +#define VAR_SPECIAL_2 0x8002 +#define VAR_SPECIAL_3 0x8003 +#define VAR_SPECIAL_4 0x8004 +#define VAR_SPECIAL_5 0x8005 +#define VAR_SPECIAL_6 0x8006 +#define VAR_SPECIAL_7 0x8007 +#define VAR_SPECIAL_8 0x8008 +#define VAR_SPECIAL_9 0x8009 +#define VAR_SPECIAL_A 0x800A +#define VAR_SPECIAL_B 0x800B +#define FACING 0x800C +#define RESULT 0x800D +#define ITEM_ID 0x800E +#define LAST_TALKED 0x800F +#define CONTEST_RANK 0x8010 +#define CONTEST_CATEGORY 0x8011 #endif // GUARD_CONSTANTS_VARS_H diff --git a/include/constants/weather.h b/include/constants/weather.h new file mode 100644 index 000000000..946316984 --- /dev/null +++ b/include/constants/weather.h @@ -0,0 +1,39 @@ +#ifndef GUARD_CONSTANTS_WEATHER_H +#define GUARD_CONSTANTS_WEATHER_H + +#define WEATHER_NONE 0 +#define WEATHER_CLOUDS 1 +#define WEATHER_SUNNY 2 +#define WEATHER_RAIN_LIGHT 3 +#define WEATHER_SNOW 4 +#define WEATHER_RAIN_MED 5 +#define WEATHER_FOG_1 6 +#define WEATHER_ASH 7 +#define WEATHER_SANDSTORM 8 +#define WEATHER_FOG_2 9 +#define WEATHER_FOG_3 10 +#define WEATHER_DARK 11 +#define WEATHER_DROUGHT 12 +#define WEATHER_RAIN_HEAVY 13 +#define WEATHER_BUBBLES 14 +#define WEATHER_ROUTE119_CYCLE 20 +#define WEATHER_ROUTE123_CYCLE 21 + +// These are used in maps' coord_weather_event entries. +// They are not a one-to-one mapping with the engine's +// internal weather constants above. +#define COORD_EVENT_WEATHER_CLOUDS 1 +#define COORD_EVENT_WEATHER_SUNNY 2 +#define COORD_EVENT_WEATHER_RAIN_LIGHT 3 +#define COORD_EVENT_WEATHER_SNOW 4 +#define COORD_EVENT_WEATHER_RAIN_MED 5 +#define COORD_EVENT_WEATHER_FOG_1 6 +#define COORD_EVENT_WEATHER_FOG_2 7 +#define COORD_EVENT_WEATHER_ASH 8 +#define COORD_EVENT_WEATHER_SANDSTORM 9 +#define COORD_EVENT_WEATHER_DARK 10 +#define COORD_EVENT_WEATHER_DROUGHT 11 +#define COORD_EVENT_WEATHER_ROUTE119_CYCLE 20 +#define COORD_EVENT_WEATHER_ROUTE123_CYCLE 21 + +#endif // GUARD_CONSTANTS_WEATHER_H diff --git a/include/field_weather.h b/include/field_weather.h index ed16b2bf6..c96d4055e 100644 --- a/include/field_weather.h +++ b/include/field_weather.h @@ -1,18 +1,6 @@ #ifndef GUARD_WEATHER_H #define GUARD_WEATHER_H -#define WEATHER_NONE 0 -#define WEATHER_CLOUDS 1 -#define WEATHER_RAIN_LIGHT 3 -#define WEATHER_SNOW 4 -#define WEATHER_RAIN_MED 5 -#define WEATHER_FOG_1 6 -#define WEATHER_ASH 7 -#define WEATHER_FOG_2 9 -#define WEATHER_DROUGHT 12 -#define WEATHER_RAIN_HEAVY 13 -#define WEATHER_BUBBLES 14 - struct Sprite; struct Weather diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index 488cc11d9..a828cf131 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -119,9 +119,9 @@ struct BgEvent // in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union. u8 *script; - // hidden item type probably + // hidden item type struct { - u8 filler6[0x2]; + u16 item; u16 hiddenItemId; // flag offset to determine flag lookup } hiddenItem; @@ -224,7 +224,14 @@ struct MapObject /*0x14*/ struct Coords16 coords3; /*0x18*/ u8 mapobj_unk_18:4; //current direction? /*0x18*/ u8 placeholder18:4; - /*0x19*/ u8 mapobj_unk_19; + /*0x19*/ union __attribute__((packed)) { + u8 as_byte; + struct __attribute__((packed)) { + u8 x:4; + u8 y:4; + } __attribute((aligned (1))) as_nybbles; + } __attribute((aligned (1))) range; + // /*0x19*/ u8 mapobj_unk_19; /*0x1A*/ u8 mapobj_unk_1A; /*0x1B*/ u8 mapobj_unk_1B; /*0x1C*/ u8 mapobj_unk_1C; @@ -237,68 +244,6 @@ struct MapObject /*size = 0x24*/ }; -// THIS IS NEEDED TO MAKE TRAINER_SEE.C MATCH, PLEASE DO NOT REMOVE UNLESS YOU FIX CHECKPATHBETWEENTRAINERANDPLAYER -struct MapObject2 -{ - /*0x00*/ u32 active:1; - u32 mapobj_bit_1:1; - u32 mapobj_bit_2:1; - u32 mapobj_bit_3:1; - u32 mapobj_bit_4:1; - u32 mapobj_bit_5:1; - u32 mapobj_bit_6:1; - u32 mapobj_bit_7:1; - /*0x01*/ u32 mapobj_bit_8:1; - u32 mapobj_bit_9:1; - u32 mapobj_bit_10:1; - u32 mapobj_bit_11:1; - u32 mapobj_bit_12:1; - u32 mapobj_bit_13:1; - u32 mapobj_bit_14:1; - u32 mapobj_bit_15:1; - /*0x02*/ u32 mapobj_bit_16:1; - u32 mapobj_bit_17:1; - u32 mapobj_bit_18:1; - u32 mapobj_bit_19:1; - u32 mapobj_bit_20:1; - u32 mapobj_bit_21:1; - u32 mapobj_bit_22:1; - u32 mapobj_bit_23:1; - /*0x03*/ u32 mapobj_bit_24:1; - u32 mapobj_bit_25:1; - u32 mapobj_bit_26:1; - u32 mapobj_bit_27:1; - u32 mapobj_bit_28:1; - u32 mapobj_bit_29:1; - u32 mapobj_bit_30:1; - u32 mapobj_bit_31:1; - /*0x04*/ u8 spriteId; - /*0x05*/ u8 graphicsId; - /*0x06*/ u8 animPattern; - /*0x07*/ u8 trainerType; - /*0x08*/ u8 localId; - /*0x09*/ u8 mapNum; - /*0x0A*/ u8 mapGroup; - /*0x0B*/ u8 mapobj_unk_0B_0:4; - u8 elevation:4; - /*0x0C*/ struct Coords16 coords1; - /*0x10*/ struct Coords16 coords2; - /*0x14*/ struct Coords16 coords3; - /*0x18*/ u8 mapobj_unk_18:4; - /*0x18*/ u8 placeholder18:4; - /*0x19*/ u8 mapobj_unk_19:4; - /*0x19*/ u8 mapobj_unk_19b:4; - /*0x1A*/ u8 mapobj_unk_1A; - /*0x1B*/ u8 mapobj_unk_1B; - /*0x1C*/ u8 mapobj_unk_1C; - /*0x1D*/ u8 trainerRange_berryTreeId; - /*0x1E*/ u8 mapobj_unk_1E; - /*0x1F*/ u8 mapobj_unk_1F; - /*0x20*/ u8 mapobj_unk_20; - /*0x21*/ u8 mapobj_unk_21; - /*size = 0x24*/ -}; - struct MapObjectGraphicsInfo { /*0x00*/ u16 tileTag; diff --git a/include/graphics.h b/include/graphics.h index f94450f86..488de07c0 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -2641,4 +2641,19 @@ extern const u16 gTradeMonBoxTilemap[]; extern const u8 gUnknown_08D00000[]; extern const u16 gUnknown_08D00524[]; extern const u8 gUnknown_08D004E0[]; + +extern const u8 gNamingScreenBackButtonTiles[]; +extern const u8 gNamingScreenOKButtonTiles[]; +extern const u8 gNamingScreenChangeKeyboardBoxTiles[]; +extern const u8 gNamingScreenChangeKeyboardButtonTiles[]; +extern const u8 gNamingScreenLowerTextTiles[]; +extern const u8 gNamingScreenUpperTextTiles[]; +extern const u8 gNamingScreenOthersTextTiles[]; +extern const u8 gNamingScreenCursorTiles[]; +extern const u8 gNamingScreenActiveCursorSmallTiles[]; +extern const u8 gNamingScreenActiveCursorBigTiles[]; +extern const u8 gNamingScreenRightPointingTriangleTiles[]; +extern const u8 gNamingScreenUnderscoreTiles[]; +extern const u16 gNamingScreenPalettes[][16]; + #endif // GUARD_GRAPHICS_H diff --git a/include/intro_credits_graphics.h b/include/intro_credits_graphics.h index 2718d2f9f..303f50095 100644 --- a/include/intro_credits_graphics.h +++ b/include/intro_credits_graphics.h @@ -1,14 +1,14 @@ #ifndef GUARD_INTRO_CREDITS_GRAPHICS_H #define GUARD_INTRO_CREDITS_GRAPHICS_H -extern const struct CompressedSpriteSheet gIntro2BrendanSpriteSheet; -extern const struct CompressedSpriteSheet gIntro2MaySpriteSheet; -extern const struct CompressedSpriteSheet gIntro2BicycleSpriteSheet; -extern const struct CompressedSpriteSheet gIntro2LatiosSpriteSheet; -extern const struct CompressedSpriteSheet gIntro2LatiasSpriteSheet; +extern const struct CompressedSpriteSheet gIntro2BrendanSpriteSheet[]; +extern const struct CompressedSpriteSheet gIntro2MaySpriteSheet[]; +extern const struct CompressedSpriteSheet gIntro2BicycleSpriteSheet[]; +extern const struct CompressedSpriteSheet gIntro2LatiosSpriteSheet[]; +extern const struct CompressedSpriteSheet gIntro2LatiasSpriteSheet[]; extern const struct SpritePalette gIntro2SpritePalettes[]; -extern const struct CompressedSpriteSheet gUnknown_08416E24; -extern const struct CompressedSpriteSheet gUnknown_08416E34; +extern const struct CompressedSpriteSheet gUnknown_08416E24[]; +extern const struct CompressedSpriteSheet gUnknown_08416E34[]; void load_intro_part2_graphics(u8 a); void sub_8148C78(u8 a); diff --git a/include/menu_cursor.h b/include/menu_cursor.h index 6d31cc29f..ca82ef244 100644 --- a/include/menu_cursor.h +++ b/include/menu_cursor.h @@ -21,8 +21,4 @@ void sub_814AD7C(u8 a1, u8 a2); void sub_814ADC8(void); void sub_814ADF4(u8 a1); -#if GERMAN -extern const u32 gUnknown_0842F798[2]; -#endif - #endif // GUARD_MENU_CURSOR_H diff --git a/include/mystery_event_msg.h b/include/mystery_event_msg.h new file mode 100644 index 000000000..5523be694 --- /dev/null +++ b/include/mystery_event_msg.h @@ -0,0 +1,16 @@ +#ifndef GUARD_MYSTERY_EVENT_MSG_H +#define GUARD_MYSTERY_EVENT_MSG_H + +extern const u8 gOtherText_BerryObtainedDadHasIt[]; +extern const u8 gOtherText_BerryTransformed[]; +extern const u8 gOtherText_BerryAlreadyObtained[]; +extern const u8 gOtherText_SpecialRibbonReceived[]; +extern const u8 gOtherText_DexUpgraded[]; +extern const u8 gOtherText_RareWordAdded[]; +extern const u8 gOtherText_PokeWasSentOver[]; +extern const u8 gOtherText_PartyIsFull[]; +extern const u8 gOtherText_NewTrainerInHoenn[]; +extern const u8 gOtherText_NewAdversaryInBattleTower[]; +extern const u8 gOtherText_DataCannotUseVersion[]; + +#endif //GUARD_MYSTERY_EVENT_MSG_H diff --git a/include/player_pc.h b/include/player_pc.h index 3302ec634..625155b57 100644 --- a/include/player_pc.h +++ b/include/player_pc.h @@ -19,8 +19,8 @@ // defined and used in the above macro enum { - ITEM_ID, - QUANTITY + PC_ITEM_ID, + PC_QUANTITY }; // player PC menu options diff --git a/include/region_map.h b/include/region_map.h index 4061c5e3d..254307052 100644 --- a/include/region_map.h +++ b/include/region_map.h @@ -4,10 +4,10 @@ struct RegionMap { u8 mapSectionName[20]; - u16 mapSectionId; - u8 unk16; - u8 everGrandeCityArea; - u8 (*inputCallback)(void); + /*0x14*/ u16 mapSectionId; + /*0x16*/ u8 unk16; + /*0x17*/ u8 everGrandeCityArea; + /*0x18*/ u8 (*inputCallback)(void); struct Sprite *cursorSprite; struct Sprite *playerIconSprite; s32 bg2x; diff --git a/include/trainer_see.h b/include/trainer_see.h index de96dcd3a..e36df981b 100644 --- a/include/trainer_see.h +++ b/include/trainer_see.h @@ -5,17 +5,7 @@ #include "task.h" bool8 CheckTrainers(void); -bool8 CheckTrainer(u8); -u8 TrainerCanApproachPlayer(struct MapObject *); - -bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *, u8, u8); -void sub_80842C8(struct MapObject *, u8); -void sub_80842FC(void (*func)(u8)); -void RunTrainerSeeFuncList(u8); void sub_8084794(struct MapObject *var); void ScrSpecial_EndTrainerApproach(void); -void sub_80847D8(u8); -void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3); -void objc_exclamation_mark_probably(struct Sprite *sprite); #endif // GUARD_TRAINER_SEE_H |