summaryrefslogtreecommitdiff
path: root/src/anim/note_wave.c
diff options
context:
space:
mode:
authorProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-25 02:42:34 -0500
committerProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-25 02:42:34 -0500
commitbd45e6acb85fe854f58db5aa99f4004379765513 (patch)
treea4d58cc8ab37dec959602bb5e08a29c22ac7091f /src/anim/note_wave.c
parent75cef1d9b80094ef5b875efac3ae0f0cb1ada165 (diff)
split battle_anim_80CA710.c (todo: split asm)
Diffstat (limited to 'src/anim/note_wave.c')
-rwxr-xr-xsrc/anim/note_wave.c143
1 files changed, 143 insertions, 0 deletions
diff --git a/src/anim/note_wave.c b/src/anim/note_wave.c
new file mode 100755
index 000000000..4dc3ceb75
--- /dev/null
+++ b/src/anim/note_wave.c
@@ -0,0 +1,143 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u16 gUnknown_083D712C[4][6];
+
+static void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e);
+static void sub_80CEC1C(struct Sprite* sprite);
+
+// note_wave
+// Used by Grasswhistle, Belly Drum, and Sing.
+
+// rainbow effect for musical notes
+void sub_80CEA20(u8 taskId)
+{
+ u16 i;
+ u16 j;
+ u16 index;
+
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[0][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < 6; i++)
+ {
+ gPlttBufferFaded[index + i] = gUnknown_083D712C[0][i];
+ }
+ }
+
+ for (j = 1; j < 4; j++)
+ {
+ index = AllocSpritePalette(gUnknown_083D712C[j][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < 6; i++)
+ {
+ gPlttBufferFaded[index + i] = gUnknown_083D712C[j][i];
+ }
+ }
+ }
+ DestroyAnimVisualTask(taskId);
+}
+
+// clears the rainbow effect for musical notes.
+void sub_80CEAD8(u8 taskId)
+{
+ u16 i;
+ for (i = 1; i < 4; i++)
+ {
+ FreeSpritePaletteByTag(gUnknown_083D712C[i][0]);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80CEB0C(struct Sprite* sprite)
+{
+ u8 index;
+ u8 a;
+ u8 b;
+ sub_8078650(sprite);
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ if ((index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[1]][0])) != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ if (NotInBattle())
+ {
+ a = 0x30;
+ b = 0x28;
+ }
+ else
+ {
+ a = sub_8077ABC(gBattleAnimBankTarget, 2);
+ b = sub_8077ABC(gBattleAnimBankTarget, 3);
+ }
+
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sub_80CEBC4(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 0x28);
+ sprite->callback = sub_80CEC1C;
+}
+
+void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e)
+{
+ int f;
+ int g;
+ if (a < 0)
+ e = -e;
+
+ f = a << 8;
+ g = f / e;
+ if (g == 0)
+ g = 1;
+
+ *c = f / g;
+ *d = (b << 8) / g;
+}
+
+void sub_80CEC1C(struct Sprite* sprite)
+{
+ int b;
+ s16 a;
+ int c;
+ u8 index;
+ sprite->data[0]++;
+ b = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->pos2.y = Sin(b, 15);
+ a = (u16)sprite->pos1.y;
+ c = (u16)sprite->pos1.x;
+
+ if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80)
+ {
+ move_anim_8074EE0(sprite);
+ }
+ else
+ {
+ if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
+ {
+ sprite->data[2] = 0;
+ if (++sprite->data[1] > 3)
+ sprite->data[1] = 0;
+
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[sprite->data[1]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+ }
+ }
+}