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authorProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-25 02:42:34 -0500
committerProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-25 02:42:34 -0500
commitbd45e6acb85fe854f58db5aa99f4004379765513 (patch)
treea4d58cc8ab37dec959602bb5e08a29c22ac7091f /src/anim/scan.c
parent75cef1d9b80094ef5b875efac3ae0f0cb1ada165 (diff)
split battle_anim_80CA710.c (todo: split asm)
Diffstat (limited to 'src/anim/scan.c')
-rwxr-xr-xsrc/anim/scan.c200
1 files changed, 200 insertions, 0 deletions
diff --git a/src/anim/scan.c b/src/anim/scan.c
new file mode 100755
index 000000000..5573758c3
--- /dev/null
+++ b/src/anim/scan.c
@@ -0,0 +1,200 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern s8 gUnknown_083D6DDC[4][2];
+
+static void sub_80CD408(struct Sprite* sprite);
+static void sub_80CD4B8(struct Sprite* sprite);
+static void sub_80CD4EC(struct Sprite* sprite);
+static void sub_80CD5A8(struct Sprite* sprite);
+static void sub_80CD654(struct Sprite* sprite);
+static void sub_80CD67C(struct Sprite* sprite);
+
+// scan
+// Used by Lock-On.
+
+void sub_80CD3E0(struct Sprite* sprite)
+{
+ sprite->pos1.x -= 32;
+ sprite->pos1.y -= 32;
+ sprite->data[0] = 20;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80CD408);
+}
+
+void sub_80CD408(struct Sprite* sprite)
+{
+ switch (sprite->data[5] & 1)
+ {
+ case 0:
+ sprite->data[0] = 1;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80CD408);
+ break;
+ case 1:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 8;
+ sprite->data[2] = sprite->pos1.x + gUnknown_083D6DDC[sprite->data[5] >> 8][0];
+ sprite->data[4] = sprite->pos1.y + gUnknown_083D6DDC[sprite->data[5] >> 8][1];
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, sub_80CD4B8);
+ sprite->data[5] += 0x100;
+ PlaySE12WithPanning(0xD2, sub_8076F98(0x3F));
+ break;
+ }
+
+ sprite->data[5] ^= 1;
+}
+
+void sub_80CD4B8(struct Sprite* sprite)
+{
+ if ((sprite->data[5] >> 8) == 4)
+ {
+ sprite->data[0] = 10;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80CD4EC);
+ }
+ else
+ {
+ sprite->callback = sub_80CD408;
+ }
+}
+
+void sub_80CD4EC(struct Sprite* sprite)
+{
+ s16 a;
+ s16 b;
+ if (sprite->oam.affineParam == 0)
+ {
+ sprite->data[0] = 3;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80CD5A8);
+ }
+ else
+ {
+ switch (sprite->oam.affineParam)
+ {
+ case 1:
+ a = -8;
+ b = -8;
+ break;
+ case 2:
+ a = -8;
+ b = 8;
+ break;
+ case 3:
+ a = 8;
+ b = -8;
+ break;
+ default:
+ a = 8;
+ b = 8;
+ break;
+ }
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 6;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + a;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + b;
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, sub_80CD654);
+ }
+}
+
+void sub_80CD5A8(struct Sprite* sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ if ((sprite->data[1] += 3) > 16)
+ sprite->data[1] = 16;
+ }
+ else if ((sprite->data[1] -= 3) < 0)
+ {
+ sprite->data[1] = 0;
+ }
+
+ BlendPalettes(sub_80791A8(1, 1, 1, 1, 1, 0, 0), sprite->data[1], 0x7FFF);
+ if (sprite->data[1] == 16)
+ {
+ int pal;
+ sprite->data[2]++;
+ pal = sprite->oam.paletteNum;
+ LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
+ PlaySE12WithPanning(0xC0, sub_8076F98(0x3F));
+ }
+ else if (sprite->data[1] == 0)
+ {
+ sprite->callback = sub_80CD654;
+ }
+}
+
+void sub_80CD654(struct Sprite* sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0] = 0;
+ sprite->callback = sub_80CD67C;
+ }
+}
+
+void sub_80CD67C(struct Sprite* sprite)
+{
+ if (sprite->data[0] % 3 == 0)
+ {
+ sprite->data[1]++;
+ sprite->invisible ^= 1;
+ }
+
+ sprite->data[0]++;
+ if (sprite->data[1] == 8)
+ move_anim_8072740(sprite);
+}
+
+void sub_80CD6CC(struct Sprite* sprite)
+{
+ sprite->oam.affineParam = gBattleAnimArgs[0];
+ if ((s16)sprite->oam.affineParam == 1)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y -= 0x18;
+ }
+ else if ((s16)sprite->oam.affineParam == 2)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = 16;
+ }
+ else if ((s16)sprite->oam.affineParam == 3)
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y -= 0x18;
+ sprite->oam.matrixNum = 8;
+ }
+ else
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = 24;
+ }
+
+ sprite->oam.tileNum = (sprite->oam.tileNum + 16);
+ sprite->callback = sub_80CD3E0;
+ sub_80CD3E0(sprite);
+}